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C.Resulia - SQ041-050

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SQ041: Subjugation Directive: Napto

EXP FOL SP
1800 1100 150

Reward(s)

  • Arcane Amulet
  • Minestrone x 2

Pre-requisites

Story progress at least Chapter 5, complete the preceding quest "Give Back that Bonus"

How to complete:

This wraith is found in the alcove in the upper path of the Coast of Minoz.

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Hunting the haunter

SQ042: Subjugation Directive: Moogmorts

EXP FOL SP
1700 1500 150

Reward(s)

  • Birds Illustrated (unlocks the Ornithology specialty)
  • Fried Fish x 2

Pre-requisites

Story progress at least Chapter 5

How to complete:

These enemies are found around the middle area of the Northern Territory of Sohma.

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SQ043: Subjugation Directive: Pargyns

EXP FOL SP
2500 1400 180

Reward(s)

  • CQC Program Gamma
  • Curry Rice x 2

Pre-requisites

Story progress at least Chapter 8

How to complete:

These enemies are found in the Western Dakaav Tunnel, in the middle-northern area of the tunnel.

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Mini-demons

SQ044: Subjugation Directive: Donadello

EXP FOL SP
2800 1800 200

Reward(s)

  • CQC Program Epsilon
  • Physical Stimulant x 3

Pre-requisites

Story progress at least Chapter 8, complete the preceding quest "Subjugation Directive: Pargyns"

How to complete:

This turtle is found in a dead-end section of the Western Dakaav Tunnel, in the middle-northern area.

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Ancient Giant Horned Turtle

SQ045: Subjugation Directive: Walking Conflagrations

EXP FOL SP
1900 1300 150

Reward(s)

  • Swordsman’s Manual IV
  • Golden Omelet x 2

Pre-requisites

Story progress at least Chapter 5

How to complete:

These group of human enemies are found in the marked locations in the Passage on the Cliffs.

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SQ046: Wanted: Chaos Corpse Corporals

EXP FOL SP
1300 600 125

Reward(s)

  • Anti-Fog Amulet

Pre-requisites

Story progress at least Chapter 4

How to complete:

You'll get this quest quite early in the game but you won't have access to the Western Dakaav Tunnel where you can find these enemies a few chapters later. Once you can visit the tunnel, you can find them in the last dead end room in the northwest of the tunnel, southwest of the room where you defeated the two walking armors.

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SQ047: Death to the Dine-and-Dasher

EXP FOL SP
1800 1000 150

Reward(s)

  • Physical Stimulant x3

Pre-requisites

Story progress at least Chapter 5, complete the preceding quest "Subjugation Directive: Moogmorts"

How to complete:

You have to hunt Gula the Gluttonous in the Northern Territory of Sohma, it is the area leading to the savepoint and healing point.

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Dine and Dash Insect

SQ048: Spleen for a Spleen

EXP FOL SP
3100 2800 200

Reward(s)

  • Extrication Ring

Pre-requisites

Story progress at least Chapter 7

How to complete:

You have to find two specific beasts in the middle of the Resulian Plains. Ilua the Irate is a toned-down Storm Dragon that can use powerful tornado attacks that can damage and blow away anyone it the gust's path. In the other hand, Wass the Splenetic is a powerful beast that can fire a piercing beam of lighting that can deal multiple damage to several characters in a straight path. Both are dangerous and quite formidable so concentrate your attacks one of them at a time.

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SQ049: Showdown at the Training Hall

EXP FOL SP
5000 3000 280

Reward(s)

  • Swordsman’s Manual VI

Pre-requisites

Story progress at least Chapter 9, complete the preceding quest "The Four Stooges Strike Again"

How to complete:

This is the last time that the four annoying stooges will attempt to take over your hometown's training hall. They'll be considerably tougher now but you should be able to easily take them out.

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The Four Stooges strikes for the last time

SQ050: Always Be Prepared

EXP FOL SP
5700 3900 280

Reward(s)

  • Fortitude Amulet
  • Vitalitea x 3

Pre-requisites

Story progress at least Chapter 10

How to complete:

For this quest, you have to create Gravity Bombs and Low-Frequency Bombs. Both can be created through the normal Engineering Crafting list.

Gravity Bombs can be crafted at Engineering LV4 and will require Gnomestone x1, Reinforced Gunpowder x2, and Micro Circuit 1. Ghonestones are normal drops from end-game lava golems, Micro Circuits can be purchased from the Charles D. Goale G, Reinforced Gunpowders are crafted via Synthesis or via normal Crafting (Gunpowder x3 + Coal x2)

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Alternatively, you can save yourself the trouble of Crafting them by farming Trei'kuran Armored Bowmen and Trei'kuran Sharpshooters in the Trei'kuran Slaughtery.

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Low Frequency Bombs in the other hand requires Sylphstone x1, Reinforced Gunpowder x2, and Quantum Processor x1. Sylphstones can be created through LV6 Alchemy using Remex x3, Wind Gem x2, and Alchemist's Water x1. Alternatively these rare stones are nomal drops from end-game avian enemies called Ravennes in the Northern Territory of Sohma.

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Quantum Processors are frequently dropped by the mechanical enemies in The Cavaliero and Alcaraz of the Golden Age.

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Table of ContentsClose
  • Basics
  • Walkthrough - Chapter 1
  • Walkthrough - Chapter 2
  • Walkthrough - Chapter 3
  • Walkthrough - Chapter 4
  • Walkthrough - Chapter 5
  • Walkthrough - Chapter 6
  • Walkthrough - Chapter 7
  • Walkthrough - Chapter 8
  • Walkthrough - Chapter 9
  • Walkthrough - Chapter 10
  • Walkthrough - Chapter 11
  • Walkthrough - Chapter 12
  • Sidequests
  • Maps
  • Optional
  • Battle Skills
  • Roles
  • Specialties
  • Creation Menu
  • Item Creation
  • Encyclopedia
  • Trophies
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