FAQ by Ahlyis
WTF: Work Time Fun on SuperCheats.com
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PSP - WTF (Work Time Fun)

FAQ compiled by Dustin Wood (aka Ahlyis)

Created 2-13-08
Last modified 9-1-09

Version:  1.12

This FAQ may be freely distributed provided it is kept wholly intact.  It may
not be sold for profit or added to anything which is not freely available and/or
accessible.  All updates will be sent only to www.gamefaqs.com, so look there
for the latest version.

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Table of Contents
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I. Introduction [INTR]

II. Jobs, free (with overall job comments as well) [JBFR]
  1) Baseball Superstars [BBSS]
  2) Pendemonium [PEND]
  3) Mushroom Xing [MUSH]
  4) Traffic Counter [TRFC]

III. Jobs, $1.00 [JB01]
  1) Lumberjack [LJCK]
  2) Chick Sorting [SORT]
  3) Three Count [3CNT]
  4) Cliff Race 2000 [CR2K]
  5) 4 Fingers [4FGR]
  6) Animal Investigation Corps [AICS]
  7) Copy Cat [COPY]

IV. Jobs, $5.00 [JB05]
  1) Private Number [PNUM]
  2) Demonstration Roundup [RDUP]
  3) Karate Superstar [KRTE]
  4) Ready to Order [REDY]
  5) Hell Pottery [PTRY]
  6) The Net [TNET]
  7) William Hell [WMHL]
  8) Mad Dribblin [DRBL]
  9) RPS World Championship [RPSC]
  10) Elf King [ELFK]
  11) Run Like Heck [RLHK]

V. Jobs, $10.00 [JB10]
  1) Caddy's Quest [CADY]
  2) Bouncer Bash [BASH]
  3) Pollinator [POLL]
  4) Candy Shop [CNDY]
  5) Private Number Deluxe [PNDX]
  6) Happy Bullet [HPBT]
  7) Perfect Nanny [NANY]

VI. Jobs, $50.00 [JB50]
  1) Space Blaster [BLST]
  2) Drunken Mayor [DRNK]
  3) Ghost Psychic [GHST]
  4) Buddha's Quest [BUDA]
  5) Private Number Executive [PNEX]
  6) Hand Bell Delight [HDBL]

VII. Jobs, Two-Player [JB2P]
  1) Lumberjack Challenge ($1.00) [LJCH]
  2) Seance ($5.00) [SNCE]
  3) 3 Legged Challenge ($5.00) [3LEG]
  4) CopyCat2 ($10.00) [CAT2]
  5) Cliff Race 2000 VS ($5.00) [CR2P]

VIII. Tools [TOOL]
  1) Eye Spy ($1.00) [ISPY]
  2) Ramen Timer ($1.00) [TIMR]  
  3) Handy Light ($1.00) [LGHT]
  4) Restaurant Bill Splitter ($1.00) [SPLT]
  5) Counter ($5.00) [CNTR]
  6) Chinese Astrologer ($1.00) [CHNS]
  7) King of the Castle ($5.00) [KOTC]
  8) Matchmaker ($1.00) [MTCH]
  9) Bingo ($5.00) [BNGO]
  10) World Clock ($10.00) [WRLD]

IX. Trinkets [TNKT]

X. Frequently Asked Questions [FAQS]

XI. Miscellaneous [MISC]
  1. Emails [EMLS]
  2. Anniversary Gifts [ANIV]
  3. Version Info [VERS]

XII. Credits and Contact Info [CRDT]

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I. Introduction [INTR]
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Work Time Fun has you performing part-time jobs in Hell.  Various demons will 
give you a choice of 4 different jobs to perform.  Choose one and when you're 
done, you may have a completely different set of jobs available.

When you first start out, you only have 4 jobs available.  To get more variety, 
you'll have to earn money to spend in the vending machines.  The vending 
machines are where you get new jobs, tools and trinkets.  There are 4 types of 
vending machines, each with it's own cost to use.  Each vending machine can give
you different items and, as far as I know, each item is specific to one type of 
vending machine.  Some items are even specific to certain vending machines, not
just a particular price level.  So vary which machines you frequent.

This game is primarily about killing time, not about completing objectives.
That said, there are awards available and it can be fun to try to collect at
least one of every Trinket.  You'll have all the Jobs and Tools long before you
get all of the Trinkets.  Furthermore, you can set objectives for yourself on
any given game.  Maybe you want to get to 300 pokes on 4 Fingers, or to complete
Traffic Counter at least once.  Much of the time, you can just strive for the
top awards.  But if they aren't enough, feel free to set goals of your own.

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II. Jobs, free [JBFR]
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In these next sections, I'll list every job available in the game.  Each job
appears in the section corresponding to the vending machine type where the job
can be found.  This section is for the four jobs that you start the game with.

Each job will have several subsections:  Description, Pay scale, Tips/tactics,
Awards and Comments.

Rules and Controls are readily available in the game itself, so I won't bother
repeating them here.

Description is just a brief description of what that particular game is about.

Pay Scale will detail how your paycheck is calculated for the game.

Tips/Tactics, in most cases, will hold suggestions on how to maximize the 
paycheck.  But in some cases will also hold much more detailed information about
the game. Check out Buddha's Quest to see what I mean!

Awards lists all Titles available in the game.  Titles marked with (*1) are
Titles which are listed on the d3publisher's website, but which I haven't yet
gotten personally to get their exact wording.  As far as I know, the list
available at www.d3publisher.us/SpoilerSection.asp is complete, though not
worded the same as they show up in the game.  If you go to that page, scroll to
the bottom to find the Title List entry for Work Time Fun.

Comments is just a catch all for anything else I wish to add about the game.  I
will include my personal record(s) in this section.

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1) Baseball Superstars [BBSS]
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A) Description

You are trying to catch 1,000 balls hit by a very angry coach.  Catch the balls
and throw them to first base.  If you miss 3 times, Game Over.  If you make it
to 100 catches, it will clear any misses you had to that point.  It clears all
misses at each 100.

B) Pay Scale

$0.02 per ball caught
$0.20 bonus for "Nice". (Make 10 "Ok!" throws in a row.)
$0.30 bonus for "Good". (Make 20 "Ok!" throws in a row.)
$0.50 bonus for "Excellent". (Make 30 "Ok!" throws in a row.)
$1.00 bonus for "Oh! Great!". (Make 40 "Ok!" throws in a row.)
$2.00 bonus for "Genius!". (Make 50 "Ok!" throws in a row.)
$3.00 bonus for "Sexy!". (Make 60 "Ok!" throws in a row.)
$4.00 bonus for "Kiss Me!". (Make 70 "Ok!" throws in a row.)
$5.00 bonus for "Sweet Honey!". (Make 80 "Ok!" throws in a row.)

Each bonus is in addition to the previous ones.

C) Tips/Tactics

Stand between 1/4 and 1/3 of the way from 2nd base towards 3rd.  Stand with the
top of your head even with or just below the middle of second base.  This gives
you the best ability to get to any of the hits from the coach.

Remember that you can press X to dive for a ball, but beware of diving too far.
If you are nearly to the ball, but can't quite get to it and you dive, the top
of your body will likely dive past the ball and the ball will pass through your
feet.  You can catch the ball with any part of your upper body, but your lower
body is incapable of getting the ball.  Time your dive so that your upper body
intersects the path of the ball.

To make a "OK" throw, tap right on the D-pad and press X at the same time or a
split second after.  Stringing together 10 "OK" throws in a row nets you a bonus
of $0.20.  The first baseman will say "Nice" on the 10th "OK" throw.

If you make 20, 30, 40, etc. "OK" throws in a row, he will have something 
different to say each time.  The sequence of comments for each 10 consecutive
"OK" throws is Nice->Good->Excellent->Oh! Great!->Genius!->Sexy!->Kiss Me!->
Sweet Honey!  After that, it starts over again and you'll get $0.20 bonus at 90
because the game considers it to be starting a new string with the 81st throw.

Every 50 balls, something comes onto the field to distract you.  Up to ball 350,
it is soccer players.  From 350 onward it is a UFO and aliens.  These are
visually distracting, but completely harmless to run into.  Ignore them
completely and focus on catching the ball.  Occasionally the distraction will
decide not to show up or may stick around longer than normal.  Nothing to worry
about since they're just distractions anyway.

The coach usually gives warning when he's about to hit a particularly difficult
ball.  Actually he just gets steaming mad and then hits a hard to catch ball.
These first show up after ball 22, but they become much more frequent at higher
levels.

There are a LOT of different "hard" balls that the coach can hit.  The first to
appear are high hoppers and slow dribblers.  The slow dribblers will slowly roll
all the way up the screen.  You don't need to rush in for them, you can just
wait for them to come to you.  You'll need to move to catch the hoppers at a
point where they bounce on the ground.

Next will be pop flies.  You must catch these in the air.  If they hit the
ground, it's a miss.  Watch out for short flies that you'll need to rush in
further to catch.  Those first appear at about ball 97.  Past 100, you'll start
to get deep flies as well.

Also available at higher levels are sky high pop-ups.  Just get under them and
wait for them to come down.  There are also line drives which never hit the
ground.  You must get under where they will pass, then jump up to catch them.

I highly recommend playing this game somewhere relatively quiet.  It helps a LOT
if you can hear the hits and the sound of the ball when the coach hits a pop
fly.  Without it, it can be nearly impossible to tell if it is short or deep.

At 500 catches, the color of the field changes from orange to more of a red.  At
700 catches the field changes to blue.  The red isn't a big deal, but the blue
can be trouble.  The shadow of the ball is a LOT harder to see on the blue
background.  Most of my misses after 700 are because I thought I was in the
right place, but was a little off because I couldn't see the shadow clearly.

D) Awards

Little League Player -- Title for your 50th catch
Super Little League Player -- Title for your 100th catch
High School League Player -- Title for your 200th catch
Super High School League Player -- Title for your 300th catch
College League Player -- Title for your 400th catch
Super College League Player -- Title for your 500th catch
Farm League Player -- Title for your 600th catch
Super Industrial League Player -- Title for your 700th catch
Professional League Player -- Title for your 800th catch
$850,000-A-Year Player -- Title for your 900th catch
Mega League Player -- Title for your 990 - 999th catch
The Baseball Hall of Famer -- Title for your 1,000th catch (*1)
Legendary League Player -- Title for your 1,000th catch without missing (*1)
Strong-Armed Player -- Title for 50 nice throws in a row
Laser Beam Player -- Title for 80 nice throws in a row
Wimpy Player -- Title for being afraid of the ball
Morning Practice Player - Title for working in the morning 10 times (*1)
Night Practicing Player - Title for working at night 10 times (*1)
Struggling Player - Title for making 80 catches with no lives left

E) Comments

The Wimpy Player award is actually for getting a Game Over on exactly 10.

My best:  994 catches and a paycheck of $117.08.  My best paycheck is actually
$118.82 on fewer catches.

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2) Pendemonium [PEND]
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A) Description

This is the epitome of mindless, boring, work.  The game will never end on its
own.  It will let you keep making pens until you tell it to stop, or the PSP
dies of old age.  See a pen, put a cap on it, rinse, repeat.  Occasionally you
will have to flip the pen over before putting the cap on.

B) Pay Scale

$0.03 per pen with the cap on the tip.
$0.00 per pen with no cap or cap on the butt end.

You get a $0.10 bonus for the 50th consecutive good pen.
You get a $0.50 bonus for the 100th consecutive good pen (in addition to the
 bonus for 50 pens).

That should give you an idea of how the bonus is calculated.  You can try to
figure out the rest of the bonus schedule if you want, but here's a sample from
one of my early runs:

3,044 pens, 2 mistakes - $91.26 base salary, $60.50 bonus

C) Tips/Tactics

Um, this is pretty mindless and simple.  If you need help with THIS game,
perhaps you should rethink trying to play games at all!

If you really want to "cheat", set up something which can alternately press the
X and O buttons, then start the game and let it just keep putting caps on pens
while you go to work/school/sleep/etc.  When you come back later, you can cash
out for a large paycheck.  You'll probably have $0.00 in bonuses, but you'll
still get $0.03 for each pen that was correctly oriented.  Overall it seems that
about 70% of the pens are correctly oriented by default.  So, doing 1,000 pens
this way would net about 700 valid pens at $0.03 each for a paycheck of $21.00.
And that's just for 1,000 pens, which can be done in 10 minutes or even less if
you have the device set up nicely.  If you let that run overnight for 8 hours,
you'd get a paycheck of about $1,000 in the morning.  Of course, you do need to
come up with something that will push the buttons for you without your
assistance.

D) Awards

Ballpoint Pen Assistant Manager -- Title for assembling 1,000 total pens
Ballpoint Pen Manager -- Title for assembling 2,000 total pens
Ballpoint Pen Assistant Gen. Manager -- Title for assembling 3,000 total pens
Ballpoint Pen General Manager -- Title for assembling 5,000 total pens
Ballpoint Pen Factory Director -- Title for assembling 10,000 total pens
Ballpoint Pen President -- Title for assembling 50,000 total pens
Ballpoint Pen Legend -- Title for assembling 100,000 total pens
Ballpoint Pen Manufacturer -- Title for assembling 1,000,000 total pens
Ballpoint Pen-Robot -- Title for incentives exceeding $20.00
Ballpoint Pen Addict -- Title for playing over 20 hours in Pendemonium
Ballpoint Pen Victim -- Title for playing over 100 hours in Pendemonium
I Feel Exactly Like A Ballpoint Pen! -- ~ playing over 200 hours in Pendemonium
Ballpoint Pen Recycler -- Title for making 1,000 mis-assembled pens

E) Comments

This game is capable of earning you pretty large checks.  As large as any game
in WTF.  You just have to have the patience and/or accuracy to sit through
putting the cap onto thousands of pens with little or no mistakes.  

Doing 5,000 pens an hour is not too hard.  You may want to kill yourself after,
just for a change of pace.  But it's not hard to exceed 5,000 pens per hour if
you can stand the monotony.

My (2nd) best:  101,000 total pens
73 defective units
$3,027.81 base salary
$2,016.00 bonus pay
$5,043.81 final paycheck

My best:  1,000,011 total pens
$20,791.74 final paycheck
306,993 defective units
Only $1.20 bonus pay (I did almost none of the run while trying for accuracy)

I didn't worry about making the pens correctly, simply on putting a cap on and
moving on.  Took me about 5 months of casually working on this to complete it.

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3) Mushroom Xing [MUSH]
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A) Description

You are apparently a hippie on some strange trip.  You're playing in traffic and
collecting mushrooms that magically appear in the roadway.  Cars are only half
real.  And for some reason, you're literally dying if you don't cross the road
soon.

This plays somewhat like Frogger.  Somewhat.

This is possibly the best way to get money from the initial 4 games. 
Pendemonium is theoretically limitless, but this is faster for short runs.  And
let's face it, this is much more fun.  Baseball Superstars may be better once
you get good at it, but this one is easier to learn quickly.

B) Pay Scale

$0.50 per roadway crossed.
$0.15 per mushroom carried across the roadway. (You get nothing for any Mushroom
you gathered if you died while carrying them across.)

C) Tips/Tactics

Learn how the cars move.  The first 16 levels are all unique and do not change
from game to game.  After level 16, the levels repeat, but in a different order.

On some levels, it pays to wait.  Don't feel that you must start across right
away.  If you are having trouble with a particular level, let the cars pass by a
couple of times before starting across.  On some levels, this will make crossing
much easier.

It is worth it to gather Mushrooms on the early levels, where the cars are
relatively slow.  But on later levels, it is often better to simply focus on
surviving than trying to get the Mushrooms.  It does you no good to get that
Mushroom if you don't get it across the street.  On the later levels, grab any
handy Mushrooms and leave the rest.

While it is better to think ahead and avoid certain situations, you CAN hover on
the white line between cars and have them pass by.  This requires tapping Circle
at a quick, steady pace so that you "bounce" on the line without stepping on
either side of it.  While you're better off planning such that you don't need to
do this, it is a great skill to develop.  It can make some of the levels much
easier if you are proficient at hovering.  One thing that can help with that is
that you glow slightly whiter when you are standing on the line.

If you can master the patterns of the first 16 levels, then the only thing that
will prevent you from going indefinitely on this game is greed and carelessness.
Once you've got them mastered, it should be relatively easy to recognize when
one of the tricky levels (like #16) comes up again.

D) Awards

Enoki Mushroom Hunter -- Title for reaching stage 5
Shimeji Mushroom Hunter -- Title for reaching stage 10
Shiitake Mushroom Hunter -- Title for reaching stage 15
Oyster Mushroom Hunter -- Title for reaching stage 20
Matsutake Mushroom Hunter -- Title for reaching stage 25
Truffle Mushroom Hunter -- Title for reaching stage 29
Mushroom Land's Mushroom Hunter -- Title for gathering more than 70 mushrooms
Neighborhood Mushroom Hunter -- Title for working more than 10 times
Dead Mushroom Hunter -- Title for getting hit by a car more than 50 times
To and Fro Mushroom Hunter -- ~ completing the game without moving left or right
Careless Mushroom Hunter -- Title for running out of time more than 20 times
Super Mushroom Hunter -- ~ gathering all mushrooms and reaching stage 10 (*1)
Legendary Mushroom Hunter -- Title for gathering all mushrooms and reaching
 stage 20 (*1)

E) Comments

The Super and Legendary awards only require you to get all mushrooms that
actually appear.  You do not have to get mushrooms that would appear if you
waited for them.  If you do that, then you'd have a hard time getting the
mushroom that appears when the clock reaches 0!  That said, there's so much luck
involved in the placement of the mushroom's that I can't even reach level 10
while getting every mushroom.  I really can't see ever getting to level 20 while
gathering every mushroom along the way.

My best:  Level 70 passed and a paycheck of $73.25.  That's 255 mushrooms over
the 70 levels, or 3.64 per level.  But 255 is an interesting number in computers
and I wonder if maybe it simply stops counting at 255 or if I really did hit
that number exactly.

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4) Traffic Counter [TRFC]
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A) Description

A bunch of creatures are going to run across the screen at various speeds.  Try
to count EXACTLY how many "humans" there were.  Each level consists of three
groups of creatures.  At the end, if your count is correct you can proceed or
quit.  If your count is wrong, the game ends and you get nothing, regardless of
how far along you were.

B) Pay Scale

$0.00 - Fail to have the exact correct count at the end of ANY level.
$0.50 - Quit after correctly completing level 1.
$1.00 - Quit after correctly completing level 2.
$2.00 - Quit after correctly completing level 3.
$4.00 - Quit after correctly completing level 4.
$8.00 - Quit after correctly completing level 5.
$16.00 - Quit after correctly completing level 6.
$32.00 - Correctly complete level 7. (Game ends at this point.)

C) Tips/Tactics

Pay careful attention to the creatures the game considers Human.  Note that the
Tank is considered human.  Also note the lady with octopus looking legs is also
"human".

Watch for babies hiding behind trucks.  You may not be able to see them until
late in the round.

Watch for humans behind other creatures traveling at the same speed.  You may
never be able to see them clearly, but you should be able to see enough to
recognize them.

Your count will rarely be too high.  So, if you are really uncertain whether you
are one short or not, assume you're one short.  Adding the extra one will be
right more often than not.  But only do this when you are really uncertain.

D) Awards

Fledgling Surveyor -- Title for completing level 4 in Traffic Counter
Full-Fledged Surveyor -- Title for completing Traffic Counter
Authorized Surveyor -- Title for completing Traffic Counter 10 times (*1)
Iron Surveyor -- Title for completing Traffic Counter 100 times (*1)
Leading Surveyor -- Title for completing Traffic Counter twice in a row
Super-Duper Surveyor -- ~ completing Traffic Counter 5 times in a row (*1)
Legendary Surveyor -- Title for completing Traffic Counter 10 times in a row(*1)

E) Comments

I have completed all 7 levels more than once, though not more than twice
consecutively.

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III. Jobs, $1.00 [JB01]
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This is the section for jobs you get from the $1.00 Vending Machines.

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1) Lumberjack [LJCK]
----------------------------------------
A) Description

A sadistic old woman wants you to help chop some wood.  She throws the wood onto
the block and you split it with your axe.  The catch?  Granny is sick and
twisted.  She'll occasionally throw bunny rabbits or other things up onto the
block.  Then, when you split one, well, it aint pretty.

B) Pay Scale

You get $0.03 for each block of wood you split before killing something non-
wooden or failing to split something wooden.
$1.00 bonus for each 100 logs split.

C) Tips/Tactics

Watch out for a stuffed bear that appears starting around 50.  It's about the
same size as the wood and only a little lighter in color.  It's easy to mistake
it for a block of wood if you aren't expecting it.

At around 75 the old fart gets really nasty.  They'll throw up a wooden rabbit.
This has the shape of the bunny rabbit, but is made of wood.  This one usually
catches you because you hesitate too long before realizing it's wooden.  Expect
it and chop it just like any other wood block.

If you make it past 100, you won't get any stuffed bears or wooden bunnies from
101-124.  But they all show up again starting at 125.

D) Awards

Lumberjack Butcher -- Title for butchering 100 animals
Lumberjack Boy -- Title for splitting 100 logs
Lumberjack Guy -- Title for splitting 300 logs (*1)
Lumberjack Pro -- Title for splitting 500 logs (*1)
Lumberjack Champ -- Title for splitting 700 logs (*1)
Lumberjack President -- Title for splitting 900 logs (*1)
Lumberjack Legend -- Title for splitting 999 logs (*1)

E) Comments

My best:  153 logs chopped.  $5.59 paycheck.

If you are having trouble with this game and happen to have a second PSP, try
playing Lumberjack Challenge with you controlling both PSPs.  Practicing that
way got me VERY used to only chopping logs, which finally allowed me to top 100
here in the single player version.  Just a suggestion, your mileage may vary. ;)

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2) Chick Sorting [SORT]
----------------------------------------
A) Description

You apparently work for a chicken distributor who needs to ship out baby chicks
to farmers across the country.  He needs females for egg laying and males for
Chicken McNuggets.  Send the poor dead ones to Heaven.

B) Pay Scale

$0.0075 (3/4 of a cent) for each normal chick correctly sorted, male of female.
$0.10 volume bonus for each 100 chicks sorted (correct or not).
$0.05 Heaven bonus for each dead chick sent to Heaven.
$0.10 rare bonus for each rare chick correctly sorted, male or female.

The accuracy bonus is roughly 10 times the volume bonus minus $0.40 to $0.55 per
incorrectly sorted chick.  This is for accuracies around 99% to 97%.  Lower
accuracies are liable to have too many missed chicks to even qualify for an
accuracy bonus.  It will be closer to $0.40 for 99% accuracy (and above) and
around $0.55 as you get closer to 97% accuracy.

Roughly $2.30 to $2.40 penalty for sending a live chick to Heaven.  The amount
varies some.  Sending more than one live chick to Heaven can put a serious dent
in your paycheck.  It can completely erase your Heaven bonus, though it doesn't
affect the rest of the paycheck.

All fractions are rounded down by the game.

C) Tips/Tactics

Whatever you do, do NOT send a live chick to Heaven.  The penalties are VERY
stiff and can end up wiping out a lot of your paycheck.  There is no penalty for
sending a dead chick to the male or female box.  It does affect your accuracy,
but there's no extra penalty.

Look for a pink bow.  If it's got a pink bow, it's female.  Even if it's a
special that looks male, if it has a pink bow, it's female.  If it has no bow,
it's male (or dead for the all blue chicks).

You can quit before the full 10 minute run is complete and still get paid, but
you will likely not get any accuracy bonus.  You need to have about 300 sorted
chicks before you start to qualify for the accuracy bonus.

Other than that, there's not a lot to say.  The game is pretty obvious.

D) Awards

Accurate Chick Sorter -- ~ more than 99% accuracy for 1,000 identifications
Fledgling Chick Sorter -- Title for working till the end of the job 5 times
Machine-Like Chick Sorter -- ~ 1,000th identification without error
Legendary Chick Sorter -- Title for 1,400th identification without error
Chick-on-a-Stick Sorter -- Title for finishing with more than 20 deaths
Rookie Chick Sorter -- Title for working more than 50 times
Veteran Chick Sorter -- Title for working more than 200 times (*1)
Professional Chick Sorter -- Title for working more than 300 times (*1)
Meticulous Chick Sorter -- Title for identifying all types of rare chicks (*1)

E) Comments

My best:  $47.84 paycheck on 1486 total sorted, no mistakes, with an accuracy
bonus of $31.91.  I have sorted higher totals, but not with perfect accuracy.

This is a slight increase in paycheck and total sorted, but a decrease in
accuracy bonus over my previous best.  Apparently the accuracy bonus doesn't
include one of the special types, either rare or heaven.  But I'm not sure
which.  I had 59 Heaven and 9 Rare with this best, but didn't record those
numbers on my previous best.

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3) Three Count [3CNT]
----------------------------------------
A) Description

As a pro wrestler, it's all about style.  You have to kick out of a pin 3 times.
The closer you kick out to the 3 count, the higher your pay.  But if you kick
too late, and the referee gets to 3, you lose and get $0.00.

B) Pay Scale

$0.00 for failing to kick out in time on any of the 3 attempts.  This nullifies
any other payments you may have earned.
$0.00 for kicking out between 0.01 and 2.00.
$0.10 for kicking out between 2.01 and 2.50.
$0.20 for kicking out between 2.51 and 2.80.
$0.30 for kicking out between 2.81 and 2.90.
$0.50 for kicking out between 2.91 and 2.98.
$2.00 for kicking out at either 2.22 or 2.77.  This is instead of the normal
payout for their respective ranges.
$3.00 for kicking out at exactly 2.99.

C) Tips/Tactics

You can get an award and bonus money for kicking out exactly at 2.22.  Another
bonus and award is available for kicking out at exactly 2.77.

Otherwise, just try to get the rhythm and kick as near to 2.99 as you can.  The
closer you are, the more money you get.  You can also tell how well you did by
the number of photographers that come out.  If people are throwing things at you
instead, you're not doing too well.

Other than trying for the award, you are better off aiming for 2.99 than for
either 2.22 or 2.77.  If you get 2.22 or 2.77 exactly, you get good pay, but
2.99 pays better.  Furthermore, missing and getting 2.96 pays a lot better than
missing and getting 2.19.  Just don't go over.

D) Awards

Mid-Ranking Wrestler -- Title for breaking the pin at 2.95 three times in a row
Triple Two Wrestler -- Title for breaking the pin at 2.22
Lucky Sevens Wrestler -- Title for breaking the pin at 2.77
Underdog Wrestler -- Title for winning while making the audience excited
Super Star Wrestler -- Title for exciting the crowd for 5 straight wins
Star Wrestler -- Title for getting 2.99 three times in a row (*1)
Legendary Wrestler -- Title for getting 2.99 three times in a row with "Abe"(*1)

E) Comments

If you only play once each time, and never use "Retry", you will never get Abe
as the referee.  This is one example of a game that behaves differently with
multiple retries.

My best: 2.97, 2.99, 2.99.  I haven't yet gotten all 3 perfect (though my friend
has).

----------------------------------------
4) Cliff Race 2000 [CR2K]
----------------------------------------
A) Description

Stop closer to the edge than your opponent.

B) Pay Scale

$0.50 for each of the 3 races you win.
$3.50 bonus for winning all 3 races.

C) Tips/Tactics

Watch the trees in the background.  Not the colorful plants, but the black trees
that flash by.  You may start in the middle of the pattern, but the red zone
appears after a sequence of 2-1-3-1 trees.  You can use that to know when to
expect the red zone.  The pattern is actually much longer, but there's only one
group of exactly 2 trees anywhere in the pattern and only one group of exactly 3
anywhere, so just looking for the 2-1-3-1 pattern should give you plenty of
warning that the red zone is coming.

D) Awards

Rookie Cliff Racer -- Title for winning 10 total races
Pro Cliff Racer -- Title for winning 50 total races
Champion Cliff Racer -- Title for winning 100 total races
Legendary Cliff Racer -- Title for 10 sound victories in a row (*1)
Unyielding Cliff Racer -- Title for crushing defeat in 50 total races (*1)

E) Comments

My best:  12 consecutive wins

I believe, but am not certain, that a sound victory means winning all 3 races.

I don't know what qualifies as a crushing defeat.  I've tried losing all 3
races multiple times, in multiple ways and have not earned the Unyielding title.
I suspect it may actually mean losing all three races 50 times.  50 total
matches, NOT 50 total races as the d3publisher site suggests.

----------------------------------------
5) 4 Fingers [4FGR]
----------------------------------------
A) Description

Mumblety-peg.  Most of us have played this in one form or another as kids,
though usually with a stick or something which, while it hurts to miss, isn't
likely to do permanent or even serious damage.

B) Pay Scale

$0.01 for each poke that doesn't stab your hand.
$0.10 for each successful pass across and back over your hand.

C) Tips/Tactics

First, you MUST stab at least once between each finger and on each end.  You can
stab more than once, but if you try to skip a gap, you will automatically stab
into the finger on the far side of the gap, ending the game.

You can earn a few extra cents early on by making multiple stabs per gap, but I
don't recommend doing so.  Personally, the extra few cents isn't worth losing
track of where the game is at.  I mean knowing when the game is going to slow
down.  The game slowly builds up speed, getting faster and faster until you
reach gap #100.  At that point, it slows down... a lot.  If you aren't expecting
it, you will very likely stab your hand when the speed suddenly changes.  If you
took a lot of extra stabs at the start, you won't know for sure when the slow
down is coming.

The game follows the same basic pattern every 100 gaps.  It will build up speed
until it gets to the 100th gap, then slow down again.

Occasionally, your paycheck will be short $0.10 as if you had completed one less
pass than you really did.  I don't know what causes this and it doesn't happen
all the time.  Still, it does happen often enough and always seems to be exactly
$0.10 off.

There is an Alien hand which will be used on rare occasions.  The alien hand
only seems to appear when playing multiple times, never as the first hand you
get when picking the game.  The Alien hand pays exactly double the norm.

D) Awards

A Kind of Silly Lunatic -- Title for getting paid over $0.50
Modestly Silly Lunatic -- Title for getting paid over $1.00
Terribly Silly Lunatic --  Title for getting paid over $2.00
Distinguished Silly Lunatic --  Title for getting paid over $3.00
Elite Silly Lunatic --  Title for getting paid over $4.00
Thoroughbred Silly Lunatic --  Title for getting paid over $5.00
Legendary Silly Lunatic -- Title for getting paid over $10.00
Anarchy Lunatic -- Title for failing over 30 times
Hey Hey Hyper-Charged Lunatic -- ~ stabbing over 35 times in a return 10 times

E) Comments

My best:  1,002 pokes and a paycheck of $20.02.

----------------------------------------
6) Animal Investigation Corps [AICS]
----------------------------------------
A) Description

A bunch of nature loving freaks come to you with news of how they spent their
day.  They expect you to tally up how many of a particular type of animal they
each saw.

B) Pay Scale

$0.00 for any incorrect total.
$0.40 for correct totals of the following types:  Army Ants, Piranha, Cats
$0.80 for:  Anacondas, King Cobra, Giraffe, Gazelle, Puma, Kiwi, Zebra
$1.20 for:  Lions, African Elephant, Tiger, Stag Beetle, Kangaroo
$1.60 for:  Pandas, Koalas, Wildcats
$3.00 for:  Bigfoot
$3.50 for:  El Chupacabra

C) Tips/Tactics

The game claims extinction for a miss, but the exact same animal that supposedly
just went extinct can be the target of the very next game.  Pretty impressive
comeback for something that was extinct a moment ago!  Likewise, the total you
get one round, plus the supposed growth is meaningless.  The next time you have
to count that same type will be a completely random total with no connection to
the previous total.

You have unlimited time, so if you need to, you can write down the numbers as
they give them to you, then total them up afterwards.  That's cheating if you
ask me, but who's to know besides you?

Be careful about numbers like sixteen or sixty.  They sound almost exactly the
same coming out of the game.  Most of the time that I miss is because I guessed
wrong about which number they said.  It is usually a number in the teens, but
not always.  If you have to guess, most of the time going with the teens will be
the correct number.

Consecutive correct answers will lead to higher totals being given.  This seems
to be a combination of your current overall streak, your current streak with the
current animal and a random factor.  Occasionally you'll get a ridiculously easy
game during a long winning streak.  But overall, the longer your winning streak
is, the larger the numbers they will throw at you.

If you have the headphones for the PSP, use them.  It makes telling whether they
said 16 or 60 a lot easier.

D) Awards

Abacus Investigator -- Title for answering correctly 10 times in a row
Calculator Investigator -- Title for answering correctly 20 times in a row
Computer Investigator -- Title for answering correctly 50 times in a row
Legendary Investigator -- Title for answering correctly 100 times in a row
Full-Fledged Investigator -- Title for working more than 10 times
Silly Investigator -- Title for making a mistake 10 times in a row
Ultra-Silly Investigator -- ~ making a mistake 10 times in a row again (*1)
Careless Investigator -- Title for answering incorrectly 5 times by only 1
King Animal Investigator -- Title for investigating all animals (*1)

E) Comments

There are at least 4 "rare" animals to count, possibly more.  Bigfoot and
El Chupacabra are 2 of them.

My best:  110 consecutive correct answers.

----------------------------------------
7) Copy Cat [COPY]
----------------------------------------
A) Description

A version of electronic Simon says, only a bit grosser.  Simply repeat the
pattern they give you.  They add one more to the pattern each round.

B) Pay Scale

$1.00 per level completed.  Each level is 4 rounds.
$1.00 additional bonus for completing all 8 levels.

C) Tips/Tactics

If you suck at this type of game, you can always cheat by writing the sequence
down on paper as you go.  Use whatever method you want, just add a symbol or
letter for each new part of the pattern.

That method works, but you'll be better served in the long run by playing the
game honestly.  Your memory will improve with practice.

You will lose if you pause more than 2 seconds while entering the pattern.

D) Awards

Copy Cat Beginner -- Title for completing Level 4 of Copy Cat
Copy Cat Advanced -- Title for completing Copy Cat
Luncheon Copy Cat -- Title for playing Copy Cat at lunch time
The Copy Cat Jawbreaker -- Title for making over $100.00 in Copy Cat
Copy Cat Legend -- Title for making over $500.00 in Copy Cat (*1)

E) Comments

The Jawbreaker and Legend awards are mis-described on the d3publisher's awards
list on their website.  You earn the Jawbreaker award for earning $100.00 and I
assume that Legend is for $500.00.  The really odd thing is that the email you
get from wtfnet also lists the Title incorrectly, though the Award does show
correctly in the Titles list.

The first time I ever played this, I completed it.  Granted, I don't complete it
every time.  But I did it fully the first time I ever tried, without resorting
to paper or any other tricks.  I've fully completed it many times since.

--------------------------------------------------------------------------------
IV. Jobs, $5.00 [JB05]
--------------------------------------------------------------------------------

This is the section for jobs you get from the $5.00 Vending Machines.

----------------------------------------
1) Private Number [PNUM]
----------------------------------------
A) Description

This is similar to the game Mastermind.  You try to guess the last 4 digits of
the girl's phone number.  She tells you how many numbers you got right and how
many of them are also in the correct spot.

B) Pay Scale

The chart below lists your paycheck according to who the girl is and how many
guesses it took you to get her number correct.  Several of the girls will pay
beyond 9 guesses, but you shouldn't ever need to go there.  Take a logic class
if you can't solve any of these in 9 or fewer guesses!

Name              |Range|  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |
-------------------------------------------------------------------------------
Emi Kitamura      | 1-4 |$3.00|$3.00|$3.00|$3.00|$1.00|$1.00|$1.00|$1.00|$1.00|
Kyuko Chinen      | 3-6 |$3.00|$3.00|$3.00|$3.00|$1.00|$1.00|$1.00|$1.00|$1.00|
Rie Ito           | 5-8 |$3.00|$3.00|$3.00|$3.00|$1.00|$1.00|$1.00|$1.00|$1.00|
Yui Maeda         | 6-9 |$3.00|$3.00|$3.00|$1.50|$1.50|$1.50|$1.50|$1.50|$1.50|
Miwa Sasaki       | 1-5 |     |$4.00|$4.00|$4.00|$2.00|$2.00|$2.00|$2.00|$2.00|
Hajime Tsukumo    | 1-7 |     |     |$6.00|$6.00|$6.00|$6.00|$2.00|$2.00|$1.00|

Any blank entry simply means I haven't completed that girl at that number of
tries yet.

C) Tips/Tactics

I'm not going to teach you a course in Logic.  If you can't figure this game
out, try reading a textbook on logic.  I will however give a couple of tips.

Unlike Mastermind, which can have repeats, there are never any repeats within
the number in this game.  You can use that info to your advantage.

Pay attention to the bio of the girl when you start the game, the bio tells you
exactly what range the digits of her phone number can be in.  I've also listed
them in the pay scale section above.  So, for example, Emi Kitamura says 1-4.
That means the digits of her number will be 1, 2, 3 and 4 in some order.  You
can still guess other numbers, but they will never be correct.

Use dead numbers as fillers when you want/need to identify a portion of the
number without possibly confusing things with the other digits.  If you want to
know if it starts with 1-2-X-X, put in dead numbers for the X's rather than
numbers which might confuse your results.  You'll rarely need anything like this
if you're really good at logic, but it can help those that are just learning or
just want to make it easier even if it might cost them some money due to extra
guesses.

It makes no difference whether or not you call her.  Regardless of what you hear
or even whether you call, you get paid the same.

One of the girls usually only appears at night and another only on the weekend,
though I was playing on the weekend, at night when I built the chart, so I'm
not currently sure which is which.  But, if you're trying for a certain girl and
she just isn't appearing, it may be because you need to play at night or on the
weekend to get her.

D) Awards

Guessing 50 Private Numbers -- Title for guessing 50 cell-phone numbers
Guessing 100 Private Numbers -- Title for guessing 100 cell-phone numbers
Guessing 500 Private Numbers -- Title for guessing 500 cell-phone numbers (*1)
Guessing 1000 Private Numbers -- Title for guessing 1000 cell-phone numbers (*1)
Private Number Miracle -- Title for guessing correctly on the first attempt
Private Number Knight -- Title for working 15 times at night
Private Number Legend -- Title for collecting over $5,000 in Private Number (*1)

E) Comments

There's no point in reporting a best here.  The best is getting Hajime's
number on the first try.  But since that's pure luck and not skill, why bother
to track it?

----------------------------------------
2) Demonstration Roundup [RDUP]
----------------------------------------
A) Description

Someone is going to hold a big, anti-police rally in the park.  You have seven
minutes to visit the nearby buildings and gather people to join the rally as
protesters.  The cops don't like this and will try to arrest you and/or disperse
your line of protesters.  Protesters delivered to the park are safe.

B) Pay Scale

$0.01 for each protester delivered to the park.
$0.02 times the number of protesters in your longest, safely delivered line.

C) Tips/Tactics

There is only one map, but there are different patterns that the police may
take.  Try them out to find out which one works best for you, then simply get
caught immediately and start over if you don't like the pattern.

I prefer the pattern that starts with a solid line of blue cops on both the left
and right of where you start.  This pattern has mostly fixed position cops with
only a few roving patrols.

Playing against the pattern described above, start by working your way down and
left.  Ignore the yellow buildings near the middle and proceed straight to the
orange and red buildings near the bottom of the map.  Gather protesters and work
your way to the bottom left corner.  Work your way up the left side, then across
the top.  Finally work down the right side.  When your time is down to about 25
seconds, head to the middle to deliver your protesters.  It doesn't matter if
the line of protesters is still entering the park as time expires.  It only
matters that you get them started entering the park before time expires.

Watch out for the roving patrols.  Some games they'll completely avoid you.
Others, they'll seem to be homing right in on you.  They can also use the tiny
alleys between some buildings to get you or your line of protesters.

Alternatively, the one that starts with side-by-side groups of red police has
advantages and disadvantages.  The advantage is that the groups march along
side-by-side the whole time.  They'll split briefly to try to catch you if you
get too close, but they won't venture onto the side streets.  Meaning your huge
line of protesters is safe back there even though you can't keep an eye on them.
But the disadvantage is that it is almost impossible to safely get a large line
across the streets the police patrol.

When pulling people from a house, don't stand still.  Wiggle back and forth.
Because the line behind you follows the EXACT same path, they too will have to
wiggle past that house.  This has the effect of pulling the rear of the line
closer to you and leaving them less exposed while you wait for a building to
empty out.

D) Awards

Neighborhood Demonstrator -- ~ taking more than 200 people to the park at once
Village Demonstrator -- ~ taking more than 300 people to the park at once
Town Demonstrator -- ~ taking more than 400 people to the park at once
City Demonstrator -- ~ taking more than 500 people to the park at once
Legendary Demonstrator -- Title for earning $12.00 in one demonstration
Freak Demonstrator -- Title for working more than 10 times
Anticlimactic Demonstrator -- Title for getting caught right away 5 times
Charismatic Demonstrator -- ~ mobilizing more than 1,000 people at once (*1)
Acquisitive Demonstrator -- ~ finishing with more than 300 people 3 times (*1)
Criminal Demonstrator -- Title for getting arrested more than 20 times

E) Comments

My best:  681 protesters, all delivered in a single line for a $20.43 paycheck.

----------------------------------------
3) Karate Superstar [KRTE]
----------------------------------------
A) Description

Some idiot is throwing things at you.  Knock them out of the air.

Each type of item has a small window of time where you can smash it.  Too early
or too late and it's Game Over.

B) Pay Scale

Your paycheck is shown as you progress, figuring out what each item is worth is
simplicity itself.  Why do you need me to tell you what each is worth?  Can't
you do simple addition/subtraction?

$0.05 per coffee mug
$2.00 per cash register
$0.10 per tiki statue
$0.20 per microwave oven!
$0.10 per aquamarine vase
$0.10 per bag of coffee beans
$0.30 per computer case
$1.00 per giant mask
$2.00 per statue scraping on its head.
$3.00 per golden statue
$4.00 per charging bull
$6.00 per missile

C) Tips/Tactics

Decide for yourself whether visual or audio based timing works best for you.
Personally, I prefer visual.  I tend to turn the sound off completely.

Learn the patterns so you know what to expect next.  There are always the same
number of objects on a given level (-dan).  What the objects are can vary as you
get to the higher levels, but they still will have a limited number of
possibilities.  And some levels will always have the same final object.  Knowing
what to expect at any given point can help, a lot.

Below is a list of the objects to expect on each level/dan.

Level 1 - 7 coffee mugs.
Level 2 - 4 coffee mugs, giant mask.
Level 3 - 7 random coffee mugs and/or tiki statues, giant mask.
Level 4 - 7 same as level 3 plus microwaves, scraping statue.
Level 5 - 7 same as level 4 plus the vase, scraping statue.
Level 6 - 7 same as level 5, golden statue.
Level 7 - 7 same as level 5 plus bricks and computer cases, golden statue.
Level 8 - 18 same as level 7, charging bull
Level 9 - giant mask, scraping statue, golden statue, charging bull, missile
Level 10 - 24 random items (includes bosses except the missile), missile

Note that on levels 2 and above the cash register may replace the last item
before the final "boss".  I once had the cash register show up on Dans 2-6.  
Five levels in a row!  Typically, you'll get 3 or 4 total if you complete the 
game.  The cash register will sometimes replace the Charging Bull on level 9.

Level 8 starts with 5 random objects.  Has rapid fire brickss from 6 through 14
with (usually) a tiki statue immediately following at number 15.  It then
finishes up with 3 more random objects before the charging bull appears.

Level 10 starts with 4 random items.  These often include the "boss" items other
than the missile.  The background does NOT start flashing before the boss items
appear.  They are treated just like every other item on this level.  Items 5 to
20 will be a sequence of rapid fire bricks with a single other item thrown in at
number 14.

Here is a list of the various objects and the timing I use to beat them:

Coffee mug - Hit X just as the front of the mug passes the start of the largest
mushroom in the background.

Cash register - Hit X as the cash register passes the middle of the mushroom.
Technically, this is a robot, not a cash register, but I'm going to keep calling
it a cash register because that's what it looks like to me. ;-)

Tiki statue - Hit X a little before the statue reaches the end of the mushroom.

Microwave - Hit X as the microwave passes the middle of the mushroom, a hair 
later than for the cash register.

Aquamarine colored vase - Hit X just as the vase reaches the mushroom.  Almost
the same timing as the coffee mug, just a hair earlier.  Pay attention as this
item can be very difficult to see.  It almost blends into the background.

Brick - Hit X early, before the bag even reaches the mushroom.  This thing moves
very fast.  Hit X as the brick is in the middle of the bush at the right edge of
the counter.  If you wait for it to reach the counter, you are too late.

Computer case - Hit X as this reaches the beginning of the mushroom.  Use the
same timing as for the vase.

Giant mask - Hit X as the nose of the mask reaches the second vertical line past
the mushroom.  Count starting with the line that is immediately past the
mushroom.

Inverted large statue - Hit X as the scraping statue reaches the third vertical
line past the mushroom.

Golden statue - Hit X as the front of the statue reaches the middle of the
mushroom.

Charging bull - Hit X as the front of his head reaches the left edge of the
mushroom.  He moves faster than the tiki statue, but you hit him in the neck,
not the forehead.  UPDATE:  I now watch the dead center of the mushroom and
press X when the bull's neck intersects with the middle.  I find this works a
lot better for me.

Missile - Hit X exactly as the tip of the missile crosses the third vertical
line past the mushroom.  Basically, the exact same timing as the scraping
statue.

D) Awards

Karate Assistant Instructor -- Title for completing 3 stages
Karate Grand Master -- Title for completing 6 stages
Karate Leader -- Title for completing the game twice
Bold Karate Fighter -- Title for completing the game with the male fighter
Sexy Karate Fighter -- Title for completing the game with the female fighter(*1)
Legendary Karate Fighter -- Title for completing the game 10 times (*1)
Earth Defense Karate Fighter -- ~ destroying a missile more than 10 times
Devastating View Karate Fighter -- Title for losing against the "cow" more than
 10 times (*1)

E) Comments

This game can be both highly addictive and highly frustrating.  I find that I do
a lot better by turning the sound off.  That doesn't work for my friend though,
so experiment for yourself.

There's no pay or timing difference between the guy or girl.  Only the graphics
are different.

I have beaten the game twice, and gotten the Karate Leader award.  I did it once
with each fighter.  Yet I did not receive the Sexy award for some reason.  After
talking with others, it appears that these awards may be bugged.  It may not be
possible to get both the Sexy and Bold awards on the same profile.

My best:  A little over $55 each time I beat the game.

----------------------------------------
4) Ready to Order [REDY]
----------------------------------------
A) Description

Have you ever wondered what kind of hell it is to be a waitress at Denny's when
a load of teenagers comes in with enough self-absorption to drown a mule?  They
fire off their order at you all at once and expect you to get everything right
without asking any questions.  Ever wondered?  Well, wonder no more.  Hell has
arrived, and it wants a snack.

B) Pay Scale

$0.00 for even a single mistake.

Your paycheck for a correct order is based on which customers are at the table.

Here's a list of possible customers and the table configurations I've come
across, along with their value for a correct order:

OM = Old Man
OW = Old Woman
PW = Puritan Woman (wears a black Puritan style dress)
TB = Teen Boy
TG = Teen Girl
DR = Doctor (wears green surgical scrubs)
HM = Hippie Man (well, looks like a hippie to me anyway.)
SM = Stoner Man (well, looks like a stoner to me anyway.)
RM = Rasta Man (has green hair and wears a hawaiian/tiedye shirt)
MM = Moptop Man (has moptop hair that almost covers his eyes)
PG = Purple Girl (one of two girls with purple hair. This one has a halter top.)
PR = Punk Rock Girl (The other purple haired, but looks more like a punk rocker
                     than the other.)

$3.00 - DR, OM, RM
$4.00 - OM, OW, DR, HM
$5.00 - OM, TG, TB
$6.00 - OM, OW, SM, PG
$6.00 - OW, PW, SM, TG, PG
$7.00 - OM, MM, RM, TB, PR
$8.50 - OM, TG, DR, SM, HM, MM
$10.00 - MM, TB, TG, PG, OW, PR

I know that there are more configurations, but not too many I don't think.

C) Tips/Tactics

Practice practice practice.  That's all I can tell you.  Well, that and memorize
where every item on the menu is located.

The customers tend to order from the first page, then the second, and finally
from the last.  The problem is that they don't all go at the same speeds.  So,
while one of them is already on page 3, another might still be ordering from
page 1.

Beware of Silly Squid...  There's two Silly Squid items on the menu and the
customers will often pause after saying Silly Squid and before they say Rice or
Shake.  Often there'll even be another customer ordering something in between!

When a customer says to cancel something, they mean THEIR last item ordered, not
necessarily the last item that was ordered.  If there have been 3 items ordered
by other customers since their last item, you'll probably have a very hard time
remembering just what it was they ordered.  On top of that, several of the
customers have very similar sounding voices, so it can be really tough to know
what item is supposed to be scratched.  Practice, practice, practice.

D) Awards

Busboy at Family Restaurant -- Title for collecting over $50.00
Waiter at Family Restaurant -- Title for collecting over $100.00
Asst. Manager of Family Restaurant -- Title for collecting over $500.00 (*1)
Manager of Family Restaurant -- Title for collecting over $1,000.00 (*1)
Family Restaurant Legend -- Title for taking 50 perfect orders in a row (*1)
Big Burden in Family Restaurant -- Title for failing 100 times (*1)

E) Comments

My best:  10 perfect orders in a row.

----------------------------------------
5) Hell Pottery [PTRY]
----------------------------------------
A) Description

You're trying to bake a pot in the kiln.  You have to keep the temperature of
the kiln as close to the "optimal" temperature as possible by feeding various
objects into the fire.

B) Pay Scale

A normal pay scale for this is impossible.  You can complete the game and get
anywhere from $0.00 to $20.00 or more, depending on how well you managed the
temperature of the kiln.  You can earn bonuses which can push the value to $200
and beyond.

C) Tips/Tactics

The first thing to realize is that the actual temperature of the kiln is not
relevant.  What you need to monitor is the yellow plus/minus number beside the
temperature.  This tells you how close the current temp is to the optimal temp.
I am going to refer to this yellow indicator as the marker henceforth. (Though
technically, it is the temp of the vase that matters.  So, brief spikes in the
temperature of the oven won't hurt if you don't leave the temp off long enough
for the vase's temperature to adjust as well.)

Try to keep the temperature within 30 degrees of the optimal.  In other words,
try to keep the marker no larger than 30 in either direction.

If you are doing well (and haven't already ruined the vase), you'll get a ping
and a "good" message.

Sending the temperature way out of the optimal range can ruin the vase and 
result in a $0.00 paycheck, even if 90% of the time you were spot on.

Here's some tips on how/when to use most of the items.  These are just 
guidelines.  You will need to adjust according to how much the optimal line is
climbing or descending:

Small logs - Toss on a small log as the marker is decreasing and passing -6.  If
there is a large decline in the pattern, try to use small logs and toss them on
as the marker is passing -14 instead.  This is if you don't have any ashes.

Medium logs - Toss these on as the marker is passing -12.  They take longer than
the small logs to catch, but they burn longer as well.  Tossing them on at -12
will allow them to catch at about -27.  They'll then burn all the way back to
over +20.  If you toss them on too soon, you'll climb over +30 on the marker.

Large logs - Try to avoid using these if at all possible.  They're only actually
useful for long steady climbs that are fairly steep.  Otherwise, they burn for
so long that you'll end up climbing well over +30.  Also, note that they take
even longer to catch than medium logs do.

Ashes - Use these when you need to drop the temperature quickly.  They'll take a
+40 marker and send it solidly negative in a few seconds.  Generally, you don't
want to use these unless you have to or unless the pattern takes a huge negative
dip.  Even then, be careful when using ashes because they'll drop the temp even
faster than the steepest dive in the pattern.  You can safely dispose of ashes
by tossing them on half a second after tossing on a tumbleweed.  The ashes won't
have any effect if you do that.  Note that this works best with tumbleweeds and
is inconsistent with anything else.

Tumbleweeds and Oil - These are great for quickly adjusting the temperature
upwards if you've had to dump on some ashes.  Under normal conditions, you can
use these like small logs.  They have no duration, but they jump the temperature
by about 30 degrees.  So, as the marker declines past -10, toss one of these on
and the marker will jump to about +20.  It will still be declining though.

Spiders, Lizards, Boots and Mushrooms - These are all decorations.  They have
little effect on the marker.  They might have a small positive impact on the
marker, but not much of one.

Ok, that's the "normal" way to play.  But you don't get any bonuses just for
making a vase with no flair, no matter how well you managed the temperature.
Instead, use the wood to manage the temperature and save the decorations.  Once
you have 3 decorations available, throw all three on at the same time.  You have
to be quick or it won't count.  But if you throw three non-wood items on at the
same time, you put decorations onto the vase and earn a bonus.  The bonus is
generally about $10 and can be earned multiple times.  If you really want to do
well, save up and throw three of the SAME decorations on at once.  You'll cause
the color of the Vase to change.  For some real aesthetics, toss five of the
same item on at once (or 4 of the same item at 2 different times).  You'll cause
the shape of the vase to become something else entirely.

Having played this a ton, and after conferring with my friend, Chris, we're
unsure of the exact pay criteria.  It is wildly inconsistent.  The only thing I
can suggest is, do as many combos as possible, keep the temp between plus or
minus 30 and finish as close to even as possible.

It also appears that some decorations "cancel" out their opposite.  So, if you
do two 3-piece combos, but it was one of Boots and one of Mushrooms, they will
cancel each other out and your paycheck won't get any bonus.  This is all
speculative though.  I can't be certain how accurate this info is.

I sent an Email to d3publisher's support, asking for help here.  They had
nothing to offer that I didn't already know. :(

D) Awards

Novice Potter -- Title for making a pot worth more than $10.00
Decent Potter -- Title for making a pot worth more than $25.00
Famous Potter -- Title for making a pot worth more than $100.00
Human National Treasure Potter -- ~ making a pot worth more than $200.00 (*1)
Cool Potter -- Title for cooling the oven lower than 300 degrees
Hot Oven Potter -- Title for heating the oven higher than 300 degrees
Botchy Potter -- Title for making 4 worthless pots in a row (*1)
Potter Debut -- Title for making your first good pot (*1)
Potter Legend -- Title for completing all types of pots available (*1)

E) Comments

My best:  $135.10

I have no idea what constitutes a "good" pot since I've topped $100 twice and
still haven't received the Potter Debut award.

----------------------------------------
6) The Net [TNET]
----------------------------------------
A) Description

This is a great way to earn money while actually doing chores or other
activities that don't require the PSP.  A fisherman will tell you to come back
at a certain time.  There are three different fishermen and each has a different
amount of time they make you wait.  Short durations are usually about 10
minutes.  Medium about 30 to 60 minutes.  Long is usually anywhere from 2 to 5
hours, though times exceeding 9 hours have been reported.

B) Pay Scale

You get roughly $1.00 for each minute you have to wait.  The amount increases
slightly with durations longer than 1 hour.  But there is a LOT of randomness in
this game's payout.  Sometimes you'll earn closer to $2.00 per minute and others
you'll hit 2 ghost ships in one run, which will cripple your paycheck.

If there is a rainout, you will get a few pennies for your time.

C) Tips/Tactics

"Winning" is simplicity itself.  Simply rotate the stick to pull in the net.  I
recommend using a counter-clockwise rotation as clockwise seems not to register
occasionally, but I've never had trouble with counter-clockwise.

Once the net is drug in, a tally of the things found inside will be made and
you will be given a share, 10% of the total value.

Since the items found are random, your paycheck will be a random amount as well,
but will usually be close to the amounts listed in section B.

Be sure to set a timer or alarm clock for the medium or long duration waits.  It
really sucks to wait 4 hours, then miss it because you came back a minute too
late.

You can't turn off the PSP or do anything else on it while you wait.  You can
let it go idle and shut down the screen, but don't actually put it into sleep
mode via the switch.  Which is why I suggest "playing" this game while doing
chores or anything else.

The long duration waits usually appear at night.  You won't get them very often,
if at all, during the day.

Keep an eye out for "Zeus".  He only shows up in the wee hours of the morning,
but he is well worth it.  Paychecks exceeding $750.00 are possible from him.
Note that "Zeus" is how Chris describes him.  To me, he just looks like an old
man with white hair and a short white beard in a slightly tattered robe.  He
doesn't look very godlike to me.

Rainouts may be tied to how many times you've played.  Chris reports that you
will get a rainout for your second attempt in the same day.  I haven't confirmed
this.

D) Awards

Local Fisherman -- Title for working more than 5 times
Weekend Fisherman -- Title for getting paid $10.00
Expert Fisherman -- Title for getting paid $50.00
Hard Core Fisherman -- Title for getting paid $100.00
Good-For-Nothing Fisherman -- Title for being late more than 10 times
Legendary -- Title for landing all stuff to be seined (*1)

E) Comments

My best:  $434.27

Better paychecks are available, I just haven't gotten them.

----------------------------------------
7) William Hell [WMHL]
----------------------------------------
A) Description

Shoot the apple off the head of the troll.  You get three shots per game.

B) Pay Scale

$0.00 for each miss that doesn't hit a troll.
-$0.10 for hitting a Troll.
$0.50 for each apple hit.
$5.00 bonus for making two consecutive apple hits in one game.
$5.00 additional bonus for making all three shots.

Your paycheck will never go below $0.00.  The penalty for hitting a Troll only
matters if you hit at least one Apple during the game as well.

C) Tips/Tactics

I previously swore I wouldn't compile a chart for this game.  I have changed my
mind.  Here is a table for use with this game.

-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Troll Vs Dist|  4 |  5 |  6 |  7 |  8 |  9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Tall / -3    |6 O1|6 O4|6 R2|6 R4|4 O1|5 O4|4 O4|4 R1|4 R2|4 R3|4 R5|4 R5|4 R5|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Tall / -2    |6 Y5|6 O3|6 R1|6 R3|4 Y5|5 O3|4 O3|4 O5|4 R1|4 R2|4 R4|4 R5|4 R5|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Tall / -1    |6 Y4|6 O2|6 O5|6 R2|6 R5|5 O2|5 O4|4 O4|4 O5|4 R1|5 R5|4 R4|4 R5|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Tall / -0    |6 Y3|6 O1|6 O4|6 R1|6 R4|5 O1|5 O3|4 O3|5 R1|4 O5|5 R4|5 R5|4 R4|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Tall / +1    |6 Y2|6 Y5|6 O3|6 O5|6 R3|5 Y5|5 O2|4 O2|4 O3|4 O4|5 R3|5 R4|4 R3|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Tall / +2    |6 Y1|6 Y4|6 O2|6 O4|6 R2|5 Y4|5 O1|4 O1|4 O2|4 O3|5 R2|5 R3|4 R2|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Tall / +3    |6 W5|6 Y3|6 O1|6 O3|6 R1|5 Y3|5 Y5|4 Y5|4 O1|4 O2|5 R1|5 R2|4 R1|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Troll Vs Dist|  4 |  5 |  6 |  7 |  8 |  9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Medium / -3  |6 Y5|6 O4|6 R1|6 R4|5 O2|5 O4|5 O5|5 R2|4 R1|5 R5|4 R4|4 R5|4 R5|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Medium / -2  |6 Y4|6 O3|6 O5|6 R3|5 O1|5 O3|5 O4|5 R1|4 O5|5 R4|4 R3|4 R4|4 R5|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Medium / -1  |6 Y3|6 O2|6 O4|6 R2|5 Y5|5 O2|5 O3|5 O5|4 O4|5 R3|4 R2|4 R3|4 R4|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Medium / 0   |6 Y2|6 O1|6 O3|6 R1|5 Y4|5 O1|5 O2|5 O4|4 O3|5 R2|4 R1|5 R5|4 R3|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Medium / +1  |6 Y1|6 Y5|6 O2|6 O5|5 Y3|6 R5|5 O1|5 O3|4 O2|5 R1|4 O5|5 R4|5 R5|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Medium / +2  |6 W5|6 Y4|6 O1|6 O4|5 Y2|6 R4|5 Y5|5 O2|4 O1|5 O5|4 O4|5 R3|5 R4|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Medium / +3  |6 W4|6 Y3|6 Y5|6 O3|5 Y1|6 R3|6 R5|5 O1|4 Y5|5 O4|4 O3|5 R2|5 R3|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Troll Vs Dist|  4 |  5 |  6 |  7 |  8 |  9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Short / -3   |6 Y5|6 O3|6 R1|6 R4|5 O1|5 O3|5 O5|4 O4|5 R3|3 R4|    |4 R4|4 R5|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Short / -2   |6 Y4|6 O2|6 O5|6 R3|6 R5|5 O2|5 O4|4 O3|5 R2|3 R3|5 R5|4 R3|4 R4|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Short / -1   |6 Y3|6 O1|6 O4|6 R2|6 R4|5 O1|5 O3|4 O2|5 R1|3 R2|5 R4|5 R5|4 R3|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Short / 0    |6 Y2|6 Y5|6 O3|6 R1|6 R3|5 Y5|5 O2|4 O1|5 O5|3 R1|5 R3|5 R4|3 R5|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Short / +1   |6 Y1|6 Y4|6 O2|6 O5|6 R2|5 Y4|5 O1|4 Y5|5 O4|3 O5|5 R2|5 R3|3 R4|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Short / +2   |6 W5|6 Y3|6 O1|6 O4|6 R1|5 Y3|5 Y5|4 Y4|5 O3|3 O4|5 R1|5 R2|3 R3|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Short / +3   |6 W4|6 Y2|6 Y5|6 O3|6 O5|5 Y2|6 R5|4 Y3|5 O2|3 O3|5 O5|5 R1|3 R2|
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+
Troll Vs Dist|  4 |  5 |  6 |  7 |  8 |  9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
-------------+----+----+----+----+----+----+----+----+----+----+----+----+----+

A negative Wind indicates a wind that is blowing back at you.  A positive wind
is blowing towards the Troll.

The first number in each entry indicates how many notches of elevation you will
need.  6 is the maximum available.  For all Short and Medium height trolls, I
calculated the highest possible elevation that could still hit the apple.  I did
this to give the best possibilities of getting over a troll blocking the target
Troll and hitting the apple.  Note however that in some cases it is impossible
to hit the apple when there is a blocking troll.  Some targets are literally
impossible to hit, regardless of your aim.  You simply have to knock down the
blocking Troll, then go after the apple.  It sucks, but that's the way it is.

The second letter/number combination indicates how much power is needed.  The
letter indicates which color and the number indicates how far into that color is
needed.  W=White, Y=Yellow, O=Orange and R=Red.  For example, O1 means you need
to launch the arrow precisely at the first tick into the Orange while R5 means
you need to launch with all 5 ticks of the Red.

A Tall Troll at 16 meters with a wind of 2 or 3 against you should not be
possible to hit, but the game cheats and gives the arrow the extra power needed
to reach them.  You must launch a full power shot at elevation 4 in order to get
that boost though.  The same is true for Tall at 15 with 3 against and Medium at
16 with 3 against.

When there is a blocking Troll that cannot be avoided, be sure to knock the
Troll down with a shot that would have hit the apple.  Doing that, I've rarely
had another blocking Troll come up that couldn't be avoided.  Knocking the Troll
down with any other shot more frequently results in another blocking Troll that
cannot be avoided.

At short ranges, it is possible to hit the apple with a variety of powers if you
overpower and hit the apple on the upwards flight of the arrow.  Feel free to
try to find out viable ranges if you want.  I built the chart only looking for
values that worked on the downward flight of the arrow.

D) Awards

William Will-Come Tell -- Title for working more than 10 times
William Story Tell -- Title for hitting the apple 3 times in a row
William Legendary Tell -- Title for hitting the apple 30 times in a row (*1)
William Not To Tell -- Title for missing more than 50 times
William Ogre Tell -- Title for hitting the ogre 3 times in a row
William the Ogre Hunter -- ~ hitting the ogre more than 10 times in a row

E) Comments

7 meters is an interesting distance.  If you look at the chart, you will see
that the height of the Troll is irrelevant at that distance.  They all use the
exact same power at an elevation of 6.

Some of the Tall Troll entries show that either 4 or 5 elevation can be used.
Specifically, distances of 10 or 12 meters can use either 4 or 5 elevation.
Just adjust by one power for each meter of wind if you prefer to use one
elevation over another.  I'm unsure whether you can do this with 14 and/or 15 as
well, but I don't believe so.  It's probably best to just use the chart.  Using
the chart is never wrong.

An interesting thing happens with Short Trolls at distances of 13 or 16 meters.
At those distances, use the chart where it says to use an elevation of 3.  Don't
deviate even if there is a Blocking Troll.  Elevations of 4 or higher absolutely
cannot hit the apple.  Your shot will either be just short, or just long if you
try at elevations 4 or 5 with what seems like it should be the proper power.

A Short Troll with a -3 wind at 14 meters is an unknown.  I believe it will be a
4 elevation with Red 3 power, but have not confirmed this yet.  It is the only
shot of which I am unsure.

My best:  16 consecutive apple hits.

----------------------------------------
8) Mad Dribblin [DRBL]
----------------------------------------
A) Description

Remember Hacky-Sack?  Keep a soccer ball in the air by bouncing it repeatedly
off of various parts of your body.  Play enough and you can get oversized tennis
balls, basketballs and other types of balls to bounce.

B) Pay Scale

Your paycheck is displayed while you play.  You get $0.01 for each bounce, plus
a bonus for any moves you complete successfully.

C) Tips/Tactics

This game is pretty obvious.  Just practice to get the timing down, then start
trying out the "special" moves.

The ball will bounce off the side of the screen.  It won't disappear or "wrap"
around to the opposite side.  You can use this sometimes as an aid.

If you hold a direction down while contacting the ball, you will hit the ball in
that direction.  Some tricks require this in order to pull them off.  For
example, in order to perform an arch, you must hit outside with one leg, over to
another outside with teh other leg.  The only way to do this is to direct the
ball on impact.

D) Awards

Dribbling Elementary Student -- Title for working more than 10 times
Dribbling Junior High Student -- Title for dribbling 50 times in one play
Dribbling High School Student -- Title for dribbling 100 times in one play
Dribbling College Student -- Title for dribbling 150 times in one play
Dribbling Delegate of the US -- Title for dribbling 300 times in one play
Dribbling World Class -- Title for dribbling 500 times in one play
Dribbling Legend -- Title for dribbling 1,000 times in one play
Opposition Party of Dribbling World -- Title for dribbling 239 times with the
 Prime Minister
Ruling Party of Dribbling World -- Title for dribbling 480 times with the Prime
 Minister
Variety Show of Dribbling World -- ~ dribbling with all types of balls available
Show-Off of Dribbling World -- Title for making an appeal 10 times in one play
Star of Dribbling World -- Title for performing all combos (*1)
Area 51 of Dribbling World -- Title for shooting down 20 UFOs in one play (*1)

E) Comments

I suspect that the Area 51 Award is nearly impossible.  I don't think I've ever
seen more than 2 actual UFOs in one game, let alone 20!  But I have knocked down
over 20 other objects with a single ball and still haven't gotten the award.  So
it does appear that you need to knock down 20 actual UFOs.

"One play" for the awards means one full game, not one ball within a game.

My best:  $10.41 (Another game I probably should play and practice more.)

----------------------------------------
9) RPS World Championship [RPSC]
----------------------------------------
A) Description

Play in a series of single elimination Rock, Paper, Scissors tournaments.

B) Pay Scale

Wins - Paycheck
0 - $0.00
1 - $0.01
2 - $0.02
3 - $0.04
4 - $0.20 (win Asia First Qualifier)
5 - $0.30
6 - $0.40
7 - $0.50
8 - $1.00 (win Asia Final Qualifier)
9 - $2.00
10 - $3.00
11 - $4.00
12 - $5.00 (win World League Qualifier)
13 - $5.50
14 - $6.00 (win World Finals Quarterfinal)
15 - $7.00 (win World Finals Semifinal)
16 - $10.00 (win World Finals Tournament and get a nifty trophy)
17 - $100.00 (Beat Corona Alien. Game ends.)

C) Tips/Tactics

If you win the World Championship more than once, you will go to a Galactic
Championship against Corona.  (Originally submitted by Namahage4649, paycheck
originally found by RichPlaystation)

Opponents - Asia Preliminaries:
Rock 05%, Scissors 78%, Paper 15% - Chada Bibuthi
Rock 11%, Scissors 74%, Paper 13% - Pipi Chalom
Rock 00%, Scissors 11%, Paper 88% - Chungmu Park
Rock 00%, Scissors 00%, Paper100% - Dadon Gilgit
Rock 10%, Scissors 03%, Paper 85% - Emma Mukherjee
Rock 03%, Scissors 01%, Paper 95% - Powerful Lee
Rock 00%, Scissors 09%, Paper 90% - Ahbura Tempuhra
Rock 18%, Scissors 66%, Paper 15% - Colocan (always throws same after draw)
Rock100%, Scissors 00%, Paper 00% - Shah Bunagl
Rock 56%, Scissors 11%, Paper 32% - Old Man Chen (always throws same after draw)
Rock 00%, Scissors100%, Paper 00% - Lily Chhorvin
Rock100%, Scissors 00%, Paper 00% - Peipo Parr
Rock 01%, Scissors 98%, Paper 00% - Sue Akayev
Rock 21%, Scissors 51%, Paper 26% - Tam Tam Tam
Rock 00%, Scissors 20%, Paper 80% - Mokhtar Saptra
Rock100%, Scissors 00%, Paper 00% - Rock Paper Wong

Opponents - World Championship
Rock 31%, Scissors 12%, Paper 56% - Alan Clouseau
Rock 17%, Scissors 56%, Paper 26% - Popolo Godardo
Rock 10%, Scissors 60%, Paper 30% - Victoria Potter
Rock 45%, Scissors 29%, Paper 24% - Micah Ahonnen
Rock 60%, Scissors 10%, Paper 30% - Dodo Yovk
Rock 11%, Scissors 17%, Paper 70% - Mayor Dracula
Rock 36%, Scissors 54%, Paper 09% - George Spielberg
Rock ??%, Scissors ??%, Paper ??% - Big Z
Rock 31%, Scissors 63%, Paper 05% - Dorothy Sinclaire
Rock 33%, Scissors 48%, Paper 18% - Sexy Mil
Rock 00%, Scissors 30%, Paper 70% - Candy Adamson
Rock 42%, Scissors 42%, Paper 14% - Michael Rummenigge
Rock 50%, Scissors 25%, Paper 25% - Luigi Scorsese
Rock 08%, Scissors 58%, Paper 33% - Dan Johnson
Rock 25%, Scissors 50%, Paper 25% - Professor Poseidon
Rock 20%, Scissors 60%, Paper 20% - Carmen Banderas

Opponent - Galactic Final
Corona Alien - You WILL lose the first time you face him, regardless of what you
throw.  He cheats the first time.  After that, he throws whatever would beat his
highest percentage.  In the case of a tie for his highest, I'm not sure how he
decides which to throw.  Against me, he was at 50%-50%-0% and threw Rock at me,
not Paper.  The next time I faced him, with 66%-33%-0% he did throw Paper.
Earlier, during the second time I faced him, with 0%-100%-0%, he threw Rock.

Big Z, the smiling killer, won't show you your percentages.  He has thrown each
type, but strongly prefers Scissors.  I'd guess it to be about 80% of the time
that he throws scissors with 10% each for Rock and Paper.

Percentages were taken from around the 150th tournament.  The Asia players all
have around 50 battles worth of data for their percentages.  The World Champ
players vary a lot, but are taken from only about 10 to 15 battles for many of
them.  This means that there is still plenty of room for their percentages to be
off due to unlucky streaks that aren't indicative of their normal percentages.
So keep that in mind when basing your decisions on the percentages I've listed.

D) Awards

R. P. S. Asian Division Champion -- ~ qualifying in the Asia preliminaries
R. P. S. World Champion -- Title for winning the R.P.S. World Championship
R. P. S. Galactic Champion -- Title for winning the R.P.S. Galactic Championship
R. P. S. Round-The-World -- Title for facing all opponents in R.P.S
R. P. S. Set-On Dog -- Title for losing to the first opponent 10 times in a row

E) Comments

My best:  32 consecutive wins (beat Corona and got back to the World finals)

----------------------------------------
10) Elf King [ELFK]
----------------------------------------
A) Description

Your son is being possessed by demons.  Hurry and ride to the Elf King for help.
Luckily, your horse is apparently bionic as it can run at speeds up to 80 mph!

B) Pay Scale

$0.00 for not even making it half way.
$0.05 for each coin you collect.
Up to $5.00 health bonus.
Up to $3.00 speed bonus.
$10.00 bonus for reaching the elf King.

C) Tips/Tactics

You only earn a paycheck at the halfway point or by reaching the end.  Any score
you earn during the second half won't add to your paycheck unless you reach the
Elf King.

The best thing to do is to memorize the path so that you know what to expect and
when.  There are some things which are random, like the leaves and ghosts, but
the obstacles on the ground always appear in the same places.

Learn where the medkits are and how to safely get them.

The bridges with holes in the middle can be crossed on either the right or left
edges, though it is easier on the right.

The first half can be done while running full tilt constantly.  You CAN get the
medkits even while running full tilt.  Not all coins can be gotten while running
full tilt, but if you plan ahead, you can earn $9.80 for a "perfect" run over
the first half.  If you slow down (barely), you can get 1 more coin while still
getting the full speed bonus for a total of $9.85.  I've tried and tried, but I
can't get 2 of the coins you have to slow slightly for and still manage the full
speed bonus.  So I believe that $9.85 is the maximum possible for the first half
of the game.

D) Awards

Little Satan -- Title for reaching the goal with at least 30% of your life
Middle-Class Satan -- Title for reaching the goal with at least 40% of your life
Great Satan -- Title for reaching the goal with at least 50% of your life
Legendary Satan -- Title for reaching the goal with at least 70% of your life
Rich Satan -- Title for obtaining 100 coins
Soaking Satan -- Title for falling in a river 10 times

E) Comments

My best:  $9.85 for the first half.  $23.80 for the full game.  80% health left,
though that was on a paycheck of $23.55 thanks to a $4.80 first half! :(

----------------------------------------
11) Run Like Heck [RLHK]
----------------------------------------
A) Description

We're feeling suicidal today.  Let's try entering the cage and tossing a snack
to a vicious beast, then running for our life before the beast catches up and
devours us too.  We'll even get more money for getting closer to the beast
before we toss the snack.

B) Pay Scale

$0.00 for being eaten.
$0.47 - $10.00 for escaping, based on how far away you dropped in.

C) Tips/Tactics

If you let the bird carry you all the way across, it will drop you right into
the middle of the beast.  Start running!  Escaping from here earns the full
$10.00 paycheck.

Fear the mushroom.  If you jump right, and clip the right side of it, it will
shoot you forward.  More often though, you'll screw up and it'll throw you
backwards... right into the jaws of the beast.

I actually turn my PSP over when I play this.  I prefer to run with my left hand
and jump/duck with the right.

It looks like $0.50 is supposed to be the smallest you can earn for a successful
escape, though by spamming X, you can actually drop in early enough to only get
$0.47 for escaping.

D) Awards

Mineral Rich Beast Keeper -- Title for being eaten by the beast 10 times
Genius Beast Keeper -- Title for escaping from the furthest distance
Full-Fledged Beast Keeper -- Title for getting away clean 50 times (*1)
Expert Beast Keeper -- Title for getting away clean 100 times (*1)
Iron Beast Keeper -- Title for getting away clean more than 300 times (*1)
Legendary Beast Keeper -- ~ getting paid the max payment 5 times in a row (*1)

E) Comments

My best:  I've escaped, for the full $10.00 multiple times.

--------------------------------------------------------------------------------
V. Jobs, $10.00 [JB10]
--------------------------------------------------------------------------------

This is the section for jobs you get from the $10.00 Vending Machines.

----------------------------------------
1) Caddy's Quest [CADY]
----------------------------------------
A) Description

Gather Golf Balls (and certain other treasures) off of a never ending golf
course.

B) Pay Scale

$0.03 per normal golf ball.
$0.50 for each bucket of 10 normal golf balls collected.
$0.00 for things like pinecones, tweezers, socks, dog poo, chestnuts, gum, etc.
$10.00 for an undamaged Sea Turtle egg (found in sand only)
$0.03 - $10.00 for special golf balls.  These balls do NOT count towards filling
a bucket.  Things like a golf ball with a bear stamped on it are only worth 
$0.03 each.  A tiger stamped ball is worth $0.10.  The Hole-in-one ball is worth
$0.50.  I've even gotten the Star Ball, worth a whopping $10.00!

C) Tips/Tactics

Not much to this.  Switch screens with the d-pad and go back for any balls you
overshoot.  You can go back for other things, like pinecones, if you want, but
there's really no reason to.  Also, if you pass the dog poo, when you come back
to it, it will be squashed by a shoe and you can't pick it up anymore.  Why
you'd want to in the first place is your own problem.

The game only remembers an area covering 12 screens wide/high.  If you go more
than 12 screens in any one direction, the row/column 13 back will be forgotten.

It is well worth it to slow down when you find a sand trap.  You will
occasionally find what looks like a smooth golf ball.  If you overshoot it and
come back, you'll have a smashed egg which is worth $0.00.  If you stop and pick
it up, without overshooting and squashing it, you'll find a sea turtle egg that
is worth $10.00!  These are only ever found in the sand though.

D) Awards

Golf Ball Pickup Fellow -- Title for working more than 10 times
Golf Ball Pickup Hermit -- Title for gathering 10,000 total golf balls (*1)
Golf Ball Pickup Deity -- Title for gathering 20,000 total golf balls (*1)
Golf Ball Pickup Legend -- Title for gathering 30,000 total golf balls (*1)
Golf Ball Pickup Maniac -- Title for gathering all golf ball types
Golf Ball Pickup Pro -- Title for gathering only golf balls in one play
Golf Ball Pickup Heedless Man -- ~ stepping on 5 turtle eggs in one play
Golf Ball Pickup Flies Attractor -- ~ stepping on 10 feces in one play
Golf Ball Pickup Swiper -- Title for gathering only coins in one play (*1)
Golf Ball Pickup Eco -- Title for gathering anything but golf balls in one play

E) Comments

I have no idea what the Swiper award is for.  As far as I can tell, there aren't
any coins in the game at all.

My Best:  $110.36 - I went after the Heedless Man and Flies Attractor titles and
ended up with this paycheck at the end.

----------------------------------------
2) Bouncer Bash [BASH]
----------------------------------------
A) Description

Protect the band from raving sociopaths masquerading as fans.  Rescue the
occasional damsel in distress.  You lose if the sociopathic murderers kill all 3
band members.

B) Pay Scale

Your paycheck is equal to your score (shown in the lower left during the game)
divided by 1,000.  For example, a score of 2,427 will net $2.42.

During the first 2 bands, when you hit sociopaths with a single throw, you get 0
points for the first person hit, 10 for the second, then 20, 40 and 80 points
for the next three.  Each person hit after that is worth an additional 80
points.  The third band starts with 20 points and tops out at 320.

Rescuing a girl nets 500 points on the first band, 2,000 during the second and a
whopping 5,000 (or $5.00 to your paycheck) during the final band.

Completing a concert nets you 1,000 for the first, then 3,000 and 6,000 points
for the second and third.

C) Tips/Tactics

You can't throw rescued damsels to knock out sociopaths, but rescue them anyway.
Each one you rescue and throw off screen is worth solid money that incrases with
each band.

Each concert consists of 5 waves of fans.  If you survive all 5 waves, the next
band comes out and the game continues.  The new band will have all three members
even if you lost one or two members of the previous band.

The first band is AC/DShe.  Band 2 is Judo Priest.  The last band is Pistols.

Strategy for each concert:

Concert #1 - Stay near the top and try to nail as many maniacs at once as you
can with each throw. If you see a soda can, grab it to maximize your points even
more. Try not to miss any of the girls that need rescuing. You can afford to let
the occasional maniac get by as they often won't even attack the band anyway,
but don't let too many by at once or any by if you've already lost 2 members of
the band. At the end of the concert you should have around 9,000 points for an
average run.

Concert #2 - You need to be extremely mobile and stop thinking about maximizing
your score. That was the hardest thing for me. I had to recognize that the score
will come, there's no need to try to maximize it and very good reasons not too.
I usually try to stay near the top when I can, but will quickly move downward
when I start to get overrun. Try to avoid the soda cans if there's any maniacs
already on the field, especially on the other side of the field. You'll need to
move from side to side in order to adequately cover everything. Don't pick a
spot and root yourself there. Rescuing the girls is worth a lot of points, but
it's not worth losing a band member over. I try to rescue the girls whenever I
can, but I also ignore them completely when there's a lot of maniacs on the
field. A typical score at the end of the second band is 30-36K. Yes, that high.
I usually have 10-11K starting the second concert. 13K end of wave 1. 15-17K end
of wave 2. 21-23K end of wave 3. 27-30K end of wave 4.

Concert #3 - I'm going to discuss this one wave by wave since the waves are much
more distinct than with the previous concerts.

Wave 1 - Every maniac is fast. There are no slow ones on this wave. They all use
a crossing pattern to their movements as well. Sit in the middle of the field.
Just sit there. EVERY SINGLE ONE of the maniacs will come right to you if you
just sit there and wait for them. Just grab the first 2 maniacs. Then every 2
maniacs that come out, throw one of the 2 in your hand at the first (for 20
points) and grab the second. You won't make any combo hits this way, but so
what. It really is NOT worth it to try to grab a soda can to make combos. Not on
this wave. When the girl comes out, go get her. Toss the maniacs in hand at the
next ones coming as you move up the screen to get the girl. Then move back to
the middle of the field and continue until the wave ends. You shouldn't ever
lose a band member on this wave!

Wave 2 - This is almost identical to Wave 1. The only difference will be the
spacing of the maniacs. Now your throws can sometimes hit 2 or even 3 of the
maniacs instead of only 1 like in the first wave. Stay in the middle still and
play this the same way you played wave 1.

Wave 3 - You now have 2 types of maniacs to deal with. In addition to the
crossing ones, you'll have some that angle more directly towards the stage. You
need to be more mobile on this wave. Try to stay just to the side (left or
right) but near the middle (top to bottom). You'll need to be mobile and swing
from side to side. A soda can here is dangerous, but sometimes worth it. Don't
go out of your way to grab one, but if one is handy, it can yield some pretty
decent combos. Just be sure to run behind and towards the bottom after throwing
a spiral maniac. You'll need to pick up any that the spiral misses (and there
likely will be some at least occasionally). Rescue the girl if you can, but it's
better to let her go than risk losing band members. Once you get used to it,
this wave is not too difficult to survive. You may occasionally lose a band
member, but if you're playing well, you shouldn't ever lose more than one here.

Wave 4 - Now they get tougher. You'll now have the occasional slow maniac to
deal with. For the most part, ignore them and focus on the fast guys. Almost all
of the slow maniacs will get picked off by one of your throws at the fast guys.
A soda can here can really net some big points... It can also get the band
killed really quickly too. I usually try to avoid the soda cans here. I usually
can't afford to rescue more than one of the girls either. It's just too hectic
of a round. This is where the game really starts getting tough.

Wave 5 - Now you're in hell. They pull out all the stops. You'll have maniacs
running at all different speeds, in all different directions, and usually a lot
more and a lot faster than any previous wave of any of the concerts. It's
nothing but pure chaos. Forget about the girls. Forget about the soda cans.
Forget about everything except trying like hell to contain the chaos and protect
the band members. This single wave is the only reason I haven't yet completed
the game. I've even managed to get here without losing a single band member. But
this wave kicks my butt almost every time. Still, you can rapidly increase your
score here, even if you don't rescue any girls or survive the wave.

D) Awards

Rubber Arm Security Guard -- Title for convoying 10 fans at once
Expert Security Guard -- Title for messing up a total of 3,000 crazy fans
Well-Known Security Guard -- ~ messing up a total of 7,000 crazy fans
Security Guard Legend -- Title for messing up a total of 10,000 crazy fans
Gentle Security Guard -- Title for saving all the gals in one game

E) Comments

My best:  $97.16

----------------------------------------
3) Pollinator [POLL]
----------------------------------------
A) Description

A version of Lunar Lander.  Land your "rock" (it's really a plant seed, I think)
on one of the platforms with a value before you crash or run out of fuel.

B) Pay Scale

Your pay is shown on the platform you land on, in cents.  You can get a bonus of
twice the normal pay by landing softly in the center of the platform with little
side to side drift.  Some platforms the "center" is actually a little to one
side or the other.  You'll have to experiment to find each one.

C) Tips/Tactics

This is a pretty obvious game.  Not sure what kind of tips you want.

One thing that may help... STOP HOLDING THE THRUSTER DOWN!  Tap X rapidly rather
than using long, sustained bursts.  You'll get much better control that way.
Sometimes a long burn is needed, but when moving in tight places, stutter thrust
is much better.

If you play enough, the game will eventually give you different maps.  It looks
like the screens may become available based on total earnings, regardless of how
many mistakes you had on getting there.  There are 4 different maps.

The second map is a series of vertical shafts with most of the landing areas on
the tops of the "stems" and most of the starting places near the bottom of the
map.  The third map is a spiky variant of the first map.  The fourth map looks
like a tree with spirals on either side of the trunk.  Each map "unlocks" at
approximately each $200 of total earnings.

This is another game where using replay is necessary.  If you only ever play the
game once and then exit each time, you may never reach the second layout no
matter how much you play and earn.

D) Awards

Rich Harvest Apple Grower -- Title for earning more than $10.00 in one job
Silver Titled Apple Grower -- Title for pollinating softly 50 times
Gold Titled Apple Grower -- Title for pollinating softly 100 times (*1)
Legendary Apple Grower -- Title for pollinating softly 500 times (*1)
Expert Apple Grower -- Title for completing 1,000 pollinations (*1)
Failure Breeds Success Apple Grower -- Title for failing 1,000 pollinations (*1)

E) Comments

My best:  $16.00 from a perfect landing on an 800 point platform (found only on
the fourth map)

----------------------------------------
4) Candy Shop [CNDY]
----------------------------------------
A) Description

Make sticks of candy for the kiddies.  Only sticks with 3 pieces of candy that
match count (unless you happen to have a golden skewer).

B) Pay Scale

$0.10 for each normal skewer completed.
$0.10 for each completed golden skewer with mixed candy.
$3.00 for each completed golden skewer with only 1 type of candy.

C) Tips/Tactics

Not much to say here.  This game is fairly straight forward.

I usually use one skewer as a holding spot for loose candy and the other 2 for
candies I expect to be completing soon.

At higher levels, waves start to appear.  The game gets really fast for a while
then slows back down.  You can't survive by spamming the pieces through as the
waves are based on the number of skewers completed, not how long you've been
playing.  If you can survive the wave at 150, the game doesn't get any faster
than that.  At around 250 the game throws all 7 types of candy at you at the
same time during the waves.  If you can survive that, you can survive everything
the game has.

D) Awards

Candy Maker with a Magazine Appearance -- Title for making 50 sticks of candy
Candy Maker Presented on TV -- Title for making 100 sticks of candy
Cinematized Candy Maker -- Title for making 200 sticks of candy (*1)
Legendary Candy Maker -- Title for making 400 sticks of candy (*1)

E) Comments

My best:  $21.80

----------------------------------------
5) Private Number Deluxe [PNDX]
----------------------------------------
A) Description

This is similar to the game Mastermind.  You try to guess the last 4 digits of
the girl's phone number.  She tells you how many numbers you got right and how
many of them are also in the correct spot.

B) Pay Scale

The chart below lists your paycheck according to who the girl is and how many
guesses it took you to get her number correct.  Several of the girls will pay
beyond 9 guesses, but you shouldn't ever need to go there.  Take a logic class
if you can't solve any of these in 9 or fewer guesses!

Name              |Range|  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |
-------------------------------------------------------------------------------
Kayo Katajima     | 2-5 |$3.00|$3.00|$3.00|$3.00|$2.00|$2.00|$2.00|$2.00|$2.00|
Shinko Hoshi      | 3-6 |$3.00|$3.00|$3.00|$3.00|$3.00|$2.00|$2.00|$2.00|$2.00|
Midori Suzuki     | 4-7 |$3.00|$3.00|$3.00|$3.00|$1.50|$1.50|$1.50|$1.50|$1.50|
Maki Tanaka       | 1-5 |$3.00|$3.00|$3.00|$3.00|$3.00|$2.00|$2.00|$2.00|$2.00|
Harumi Miyazato   | 1-6 |     |     |$3.00|$2.50|$2.50|$2.50|$2.50|$2.50|$2.50|
Naoko Higuchi     | 1-7 |     |     |     |$6.00|$6.00|$4.00|$4.00|$4.00|$4.00|

Any blank entry simply means I haven't completed that girl at that number of
tries yet.

C) Tips/Tactics

I'm not going to teach you a course in Logic.  If you can't figure this game
out, try reading a textbook on logic.  I will however give a couple of tips.

Unlike Mastermind, which can have repeats, there are never any repeats within
the number in this game.  You can use that info to your advantage.

Pay attention to the bio of the girl when you start the game, the bio tells you
exactly what range the digits of her phone number can be in.  I've also listed
them in the pay scale section above.  So, for example, Kayo Katajima says 2-5.
That means the digits of her number will be 2, 3, 4 and 5 in some order.  You
can still guess other numbers, but they will never be correct.

Use dead numbers as fillers when you want/need to identify a portion of the
number without possibly confusing things with the other digits.  If you want to
know if it starts with 1-2-X-X, put in dead numbers for the X's rather than
numbers which might confuse your results.  You'll rarely need anything like this
if you're really good at logic, but it can help those that are just learning or
just want to make it easier even if it might cost them some money due to extra
guesses.

It makes no difference whether or not you call her.  Regardless of what you hear
or even whether you call, you get paid the same.

One of the girls usually only appears at night and another only on the weekend,
though I was playing at night when I built the chart, so I'm not currently sure
which is the night girl.  But, if you're trying for a certain girl and she just
isn't appearing, it may be because you need to play at night or on the weekend
to get her.

D) Awards

Rookie Number Guesser DX -- Title for guessing 50 cell-phone numbers
Veteran Number Guesser DX -- Title for guessing 100 cell-phone numbers
Pro Number Guesser DX -- Title for guessing 500 cell-phone numbers (*1)
Legendary Number Guesser DX -- Title for guessing 1,000 cell-phone numbers (*1)
Private Number Miracle Capturer DX -- ~ guessing correctly on the first attempt
Private Number Night Capturer DX -- Title for working 15 times at night
Ultimate Number Guesser DX -- ~ collecting over $5,000 in Private Number DX (*1)

E) Comments

There's no point in reporting a best here.  The best is getting Naoko's number
on the first try.  But since that's pure luck and not skill, why bother to track
it?

----------------------------------------
6) Happy Bullet [HPBT]
----------------------------------------
A) Description

Shoot one sad soul with a happy bullet and spread the love.  You have 30 seconds
to do this.

B) Pay Scale

$0.00 for a miss, a wrong target or failing to shoot in time.
$5.00 for a hit right away (within the first few seconds).
$3.50 and decreasing the longer you take to find and hit the correct target.  At
25 seconds left, it has already dropped to this level.
$5.00 for a hit with 0 or 1 second left.

C) Tips/Tactics

Pay attention to the characteristics you're looking for.  If you forget, you can
pull them up again by pressing Triangle during the game, though your clock will
still run at that point.  So take the time beforehand, while the clock hasn't
started yet, to memorize your objective.

Other than that, you'll have to decide for yourself whether it's easier for you
to be zoomed in and searching, or if you prefer to hunt zoomed out, then zoom in
and out to examine possible targets.  Different methods will work better for
different people and you'll have to discover for yourself which suits you best.

You can try for speed, but it's usually better to just wait for the last second
before you shoot.  Getting the $5.00 at 1 second left is a lot easier than
trying to earn it at the beginning of the game.

D) Awards

Professional Sniper -- Title for 10 successful missions
Eagle Eye Sniper -- Title for sniping more than 10 times without zooming in
Legendary Sniper -- Title for completing 20 missions in a row successfully (*1)
Sunk Punk Sniper -- Title for 30 unsuccessful missions in a row

E) Comments

My best:  6 consecutive successful hits. (I don't play much)

----------------------------------------
7) Perfect Nanny [NANY]
----------------------------------------
A) Description

You are the troll nanny.  Keep the babies from crying.  If they start to cry,
you can yell at them to quiet them down some.

B) Pay Scale

$0.20 for clearing the stage. (This increases at later stages.)
$0.20 bonus. (I have no idea what this is for, but I've always gotten it.)
$0.30 for each bomb you have.
$0.05 for each candy you gather beyond 3 bombs.

Those are per round amounts.

C) Tips/Tactics

Each round is only 1 minute long.  It'll seem like 5, but it's only 1.  Keep an
eye on the clock.  Sometimes you can let some babies cry for a bit if the time
is almost up.

Gather three pieces of candy to earn an extra bomb.

The bugs can be swatted, but beware.  They'll go away for 5 seconds, but when
they come back, they are invulnerable for about 25 seconds.  I often swat a
couple of the bugs right away, then swat the rest later.  I find this helps keep
me from getting overwhelmed early on.

Once you have 3 bombs, any candy you pick up will count towards a bonus for that
round.

There are 10 stages to this game.  You will know you are on the last stage when
they throw five bugs at you!

D) Awards

Substitute Teacher Ogre Nanny -- ~ working as Nanny for the first time ever
Kindergarten Teacher Ogre Nanny -- ~ completing the game for the first time
Legendary Ogre Nanny -- ~ completing the game more than 30 times (*1)
Insect Killer Ogre Nanny -- Title for shooting down over 30 bugs
Hungry Ogre Nanny -- Title for completing by picking up a snack
Soothing Ogre Nanny -- Title for completing without using a bomb for the first
 time ever (*1)

E) Comments

I suspect the description for the Hungry Ogre Nanny award is incorrect.  When I
got it, I had picked up a snack on the last level, though I'm not convinced that
had anything to do with it.  Still, I used no bombs afterwards and I did get the
award, so maybe it did have something to do with it.

My best:  $15.60 on a complete game.

--------------------------------------------------------------------------------
VI. Jobs, $50.00 [JB50]
--------------------------------------------------------------------------------

This is the section for jobs you get from the $50.00 Vending Machines.

----------------------------------------
1) Space Blaster [BLST]
----------------------------------------
A) Description

Take out 3 large enemies with your one puny spaceship.  Thankfully, you do have
unlimited time and ammo to do this with.

B) Pay Scale

Your pay is shown in pennies in the top left corner as you play.  Up to $1.66 is
available for shooting up the first ship with no time bonus.  You can get a
bonus when you defeat the ship, if you were fast enough.

C) Tips/Tactics

For the first level, there are only really 2 things you need to know.  First,
only the captain matters.  You can shoot up the ship for some money, but killing
the captain is how you defeat the ship.  Second, the top left corner is a safe
spot.  If you are all the way in the top left, you can't be hit.

The first enemy will cycle through 7 different forms of attack, starting again
with the first if necessary.

The second enemy is reminiscent of one of the big bosses from the arcade game
R-Type.  To defeat him, pound the snot out of the three green domes that pop up
from time to time.

This enemy has 4 different attacks, each with a different safe spot.  For the
first attack, be at the very top, just to the right of your score.  The second
attack has a safe spot directly over the green dome at the top of the screen.
For the third attack, be at the bottom, diagonally left of the green dome.  The
final attack's safe spot is directly under the bottom green dome.  (You can
actually reverse the second and fourth safe spots as they both work for both
attacks.)

For the final enemy, there is a single safe spot for all its attacks.  Be below
and to the right of wherever he is launching his attack from.  You want to be
close to him, but not too close.  He can be beaten in as little as 11 seconds.

If you want to get all of the awards for this game, you will need to rapid fire
manually rather than holding the button down for the autofire.  As fast as the
autofire seems, you can manually fire even faster.  You are limited to 3 shots
on the screen at once, but you can launch those three shots faster than the
autofire does.

D) Awards

Rookie Shooter -- Title for taking down all bosses in 5 minutes
Expert Shooter -- Title for taking down all bosses in 3 minutes (*1)
Legendary Shooter -- Title for taking down all bosses in 2 minutes (*1)
Charged Shooter -- Title for getting 10 speed-up capsules

E) Comments

My best:  227 seconds.  I can beat the first enemy in 44 seconds.  I've beaten
the third enemy in 14 seconds (not 11 and I still need more practice to get more
consistent against him).  But it's the second enemy that does me in.  I usually
take between 2 and 3 minutes just for him.

----------------------------------------
2) Drunken Mayor [DRNK]
----------------------------------------
A) Description

You're the mayor (with keys to the nuclear weapons no less), so what do you do
all day?  Why, drink of course!

The first six levels you have to attend ribbon cutting ceremonies where the
fools expect you to cut the ribbon, despite your weaving, staggering and
general unsteadiness.  The seventh level, all hell has broken loose and its up
to you to prevent global nuclear war.  All you have to do is press one button.
So, with martini in hand, you take the elevator down to the command center and
stagger up to the button console.  Now, just press the button and save the
world.  The catch?  You only get one shot or the world goes boom.

B) Pay Scale

$0.00 for failing to cut the first ribbon.
$0.05 if you make the first, but miss round 2.
$0.15 for missing at round 3.
$0.35 for missing at round 4.
$0.85 for missing at round 5.
$1.85 for missing at round 6.
$0.00 for missing at round 7.  No pay for drunks that blow up the world!
$9.35 for preventing war (completing round 7).

C) Tips/Tactics

This isn't nearly as hard as it seems at first.  The first thing to realize is
that the Mayor's hand follows a pattern on each level.  There is an invisible
track which his hand traces.  The track is different on each level, but there is
a track to each level.  (They even form figures if you were to draw a line along
the entire track!)

With that in mind, it's just a matter of finding a place in the track where the
track turns sharply near the ribbon, either above or below.  Use the stick to
stuff his hand solidly into the bend, then slowly adjust the stick until his
hand starts moving towards the ribbon.  Some places he'll be too unsteady for
this to work well.  But on each of the first 6 levels there is at least one
position on the track which you can use as an anchor and slowly shift from.  As
the scissors cross the ribbon, cut.

The other thing to note is that the game is a little bit off here.  Where the
scissors are and where the ribbon is don't quite line up properly.  They are off
by about half the width of the scissors.  Aim high.  If you try to cut the
ribbon while it is in the scissor opening, but near the top of the opening, you
will miss.  On the other hand, the scissors can actually be just above the
ribbon and still cut the ribbon just fine.  It's bad programming, but at least
it is consistent.  Now that you know about it, it shouldn't cause any more
problems for you.

For the last level, you need a slightly different approach.  Done the way you 
might think you should, you'll probably have war every time.  Instead, follow
the track until you find the place where instead of zipping across the buttons
from top to bottom (or vice versa), it goes from bottom, up across the buttons
and then back down to the bottom.  Move his hand to the right side of the track.
Swing his hand up and across the buttons and down to the left.  Get the feel for
how it moves and how fast it moves.  Set up back on the right and start another
pass.  Hit the buttons right smack in the middle.  There's a green button on the
left and a red button on the right.  Don't aim for either of them.  Aim right
for the middle.

I think, but am not certain and don't really care to test it out further, that
you will always fail if you try to hit the buttons on one of the top/bottom
passes along the track.

I play this at full speed. Here's my method that I use every time on each level:
1) Hold the stick down-right and just cut as the scissors pass the ribbon.
2) Hold center (i.e., no direction) and cut as the scissors pass.
3) Hold center and cut as the scissors pass.
4) Hold down-right and cut as the scissors pass (anywhere between the two center
people will work)
5) Hold down-right and cut as the scissors pass.
6) Hold up-right, then shift the stick to follow the path from top-right to
bottom-left and cut as the scissors pass.
7) Hold down-left and force his hand to reverse track.  Trace up, down and over
the hill (across the buttons).  Reverse course again and press as his hand
crosses the buttons.  Aim for the exact center, between the buttons.

D) Awards

Mayor the Deliverer -- Title for completing all the stages for the first time
Expert Mayor -- Title for working more than 10 times
Big-Name Mayor -- Title for working more than 10 times again
Dud Mayor -- Title for failing to cut over 50 ribbons
Armageddon Mayor -- Title for causing global destruction 7 times
Legendary Mayor -- Title for completing all the stages more than 30 times (*1)

E) Comments

My best:  50 wins (7 complete games and finally lost on stage 2 of game 8)

----------------------------------------
3) Ghost Psychic [GHST]
----------------------------------------
A) Description

You will be shown a series of 3 pictures, each with a ghost in it.  Decide
whether each ghost is real or fake.

B) Pay Scale

$0.00 for each ghost you claim is fake.
$1.50 for each ghost you claim is real.

C) Tips/Tactics

Simply claim each ghost is real.  Even if you see no ghost, call it real.
There's no point in doing anything other than calling them all real and getting
the full $4.50 for playing.

Unlike other games, you cannot choose to play this one again.  When you finish
the game, the only choice is to exit.  Retry doesn't appear.

D) Awards

Rookie Ghost Photography Analyst -- ~ analyzing 10 sets of ghost photography
Veteran Ghost Photography Analyst -- ~ analyzing 30 sets of ghost photography
Pro Ghost Photography Analyst -- ~ analyzing 100 sets of ghost photography
Nocturnal Ghost Photography Analyst -- Title for analyzing ghost photos in the
 dead of night

E) Comments

What's to say?  I've gotten $4.50 just like everyone else.

----------------------------------------
4) Buddha's Quest [BUDA]
----------------------------------------
A) Description

It's kind of a miniature RPG.  Your task is to defeat 100 Buddhas of various
types.  You have hit points, armor, weapons, healing herbs, stats like strength
and agility, levels and experience points.

B) Pay Scale

Each Buddha you defeat will add a fixed amount of money to your paycheck based
on which specific Buddha it was that you defeated.  If you are defeated at any
point, you lose half of your earnings, but you do get a paycheck for the other
half.  Alternatively, if you think you are in dire straits, you start the game
with a return scroll which will transport you safely out of the game and award
your full Paycheck to that point.  Or you could just beat all 100 Buddha's for
the full paycheck as well.

C) Tips/Tactics

This is going to be a LONG section.  I'll start with some general tips, follow
with a list of known Items and what they do, then finish with a list of each
type of Buddha you can face, along with a lot of stats and comments about each.

C1) General Tips:

Know what types of enemies you are likely to face.  If you are expecting fast
enemies, pay more attention to keeping your health up.  It's better to use up a
healing herb earlier than you might need to than to encounter a fast enemy and
get killed before you get a chance to heal.

Don't keep extra weapons and armor.  Throw them away first if your inventory is
full, followed by antidote herbs.  There's little chance you will need any of
them.  Much more often you'll need the extra healing herb than you would that
extra shield.  Like anything, there's going to be exceptions.  There will be
times you wish you had the extra shield instead.  But their frequency is MUCH
smaller than the times you'll wish you had the extra healing herb.

Be sure to equip any weapons or armor you find.  They go into your inventory,
but are not automatically equipped.  They aren't one use items either, they'll
stay with you until they are stolen, you toss them, or the game ends.

Learn the fine art of running away.  There are many reasons to run away, and
there is no shame in doing so.  In fact, use the pattern below to start the game
instead of taking things as they come.

Your first fight will always be a Stone Buddha.  You can't change that.  But the
next three fights can be either Stone or Bronze Buddhas.  Run away from those
Stone Buddhas until you get Bronze Buddhas to start.  This will make fight #2
more difficult than it needs to be since you haven't yet gained a level and the
Bronze Buddha will almost always be faster than you, meaning they swing first
each round.  Since you only have 17 hit points to start, and have probably lost
some in the first round, this can be a difficult fight.  Don't worry about using
up your starting herbs right here.  You're very likely to earn more than you
can carry later anyway.

After the fourth fight, you can encounter either Gold or Viper Buddhas.  Run
away from the Gold and only fight the Viper Buddhas.  This is likely to fill
your inventory with useless antidote herbs, but the Vipers are worth more
experience than the Golds are.

If you do all of that, you'll go up levels a little faster, which can help.  In
fact, you'll go up a level right after fight 9, just in time for fight number 10
and the B Buddha.  You'll get another level after fight #11.  For fight number
11, I generally fight whichever Buddha appears.  But from fight 12 to 19, flee
from the B Buddhas and only fight the Gal Buddhas.  Gal Buddhas can be nasty
when they want to throw fire at you every time, but it's well worth it to try
to get Fire Scrolls from them for use during fights 21 to 39.

Use those Fire Scrolls on Ruby Buddhas (other than fight 20, which you are 
usually faster during) and on Guard Buddhas.  Ruby Buddhas are almost always
faster than you are, they hit hard, and it's hard to flee from them.  If you can
kill them with a 1 shot fire spell, so much the better.  Guard Buddhas are just
hard to do damage to.  They have a high armor rating, but are weak to magic.  If
you have extra fire scrolls, use them before using any scrolls of attack.  The
scrolls of attack are useful at any level of the game, but the fire scrolls will
never do more than 30 points of damage.  You start hitting for 30 or more before
too much longer anyway.

Poison causes the game to show your level as being one lower.  This does not
appear to have any actual effect on the game though.  You still have the same
XP you had before and will still go up levels at the same pace.  Your Max HP is
the same and you seem to do the same amount of damage.  If there is any actual
effect from being poisoned (other than losing 3 HP each turn), it is subtle, has
no lasting effect and isn't worth worrying about.

Beyond that, read the item and Buddha lists for a few more helpful hints.

C2) Items

Note that these lists are unlikely to be complete.  I still occasionally find a
new item that I hadn't seen before, though usually only when I reach the higher
levels.

Armor improves your defense.  Weapons improve your attack.  You can have one of
each equipped at any given time.  Also, it does not take an action to change
weapons or armor.  Using most other items will be your action for the turn, but
you can freely change weapons and armor.

Armor:
1) Veneer Shield (+2 defense)
2) Plastic Shield (+4 defense)
3) Iron Shield (+10 defense)
4) Antidote Shield (+16, prevents, but doesn't cure, poison)
5) Anticrime shield (+20, prevents theft)
6) Magical Shield (+24 defense, prevents spells)
7) Dragon Shield (+24 defense, halves damage from special attacks.  For example
 the Punk Buddha's Spew Fiery Breath does 13 instead of the normal 27)
8) Demon Shield (+40 defense)

Weapons:
1) Club (+2 attack)
2) Bronze Sword (+4 attack)
3) Metal Bat (+10 attack)
4) Ceramic Sword (+15 attack, increases your speed so you are faster than most,
 but not all, opponents)
5) Crowbar (+20 attack)
6) Accurate Sword (+20 attack, never miss)
7) Iceman's Sword (+25 attack)
8) Stainless Sword (+30 attack)
9) Demon's Rod (+35 attack)

Other Items:
1) Recover scroll - Exits the game and awards your full paycheck to that point.
You start the game with 1 and on extremely rare occasions may find another
during the game.   I usually discard this item.  I'm in it to win, not to run
away and the extra inventory slot could hold a Great Herb instead.
2) Herb - This heals 30 hit points, up to your current max.  You start with 2.
3) Good Herb - Heals 50 hit points, up to your current max.
4) Great Herb - Fully heals you to your maximum hit points.
5) Life Seed - This is a rare item which will permanently increase your max hit
points by 5.  Well, permanent for the current game anyway.
6) Antidote Herb - Cures poison.  Poison does 3 damage to you each round on top
of whatever damage the enemy is doing.  Only a few enemies can cause poison,
poison WILL wear off on its own (eventually), and the enemies that can cause
poison can all also be carrying an antidote herb.  For this reason, I always
jettison these in favor of healing herbs or other items whenever my inventory
fills up.
7) Fire Scroll - Does 20 damage when used by an enemy.  Does 30 damage when used
by you.
8) Hell Fire Scroll - Does 40 damage when used by an enemy.  Does 60 damage when
used by you.
9) Scroll of Attack - Doubles your attack power for the fight.  Using these on
any enemy you can kill in 2 or fewer hits is a complete waste.  Save them for
the enemies that are harder to kill.
10) Guard Scroll - Doubles your defense for the fight.  If you can manage to
keep these, they are excellent against the Graffiti Buddhas you find in the 80s.
But since you usually get them from Guard Buddhas in the 30s, it's reasonable
for you to toss them in favor of other items.  What good is a Guard Scroll if
you aren't even making it to the 80s anyway?
11) Sleep Scroll - Puts the enemy to sleep for three rounds, allowing you to get
in free attacks, heal, or do whatever else you want to.  If you can, and think
you'll get there, save a Sleep Scroll for the Holy Moly Buddha at fight 90.
12) Blind Scroll - Causes blindness, which makes it much harder to hit the opp.

C3) The Buddhas

First, some notes about how these are laid out.  Each type of Buddha has a fixed
amount of hit points that is the same for every Buddha of that type.  Where I
list the hit points, you will often see (at the higher levels) a range for their
hit points.  This doesn't mean that their hit points can vary.  It means I have
hit them for 1 less than the lower number and they survived and I have hit them
for the upper number and they died.  So I know that their hit points are within
that range, though I don't know exactly where.

1) Stone Buddha
Found on fights: 1 - 4
Hit Points: 5
Experience Points: 5
Paycheck Value: $0.04
Attack Strength:  5 (This is how much damage they will do if they crit hit you)
Comments: If you follow my advice, fight this guy on fight 1, then run away and
fight Bronze instead for the extra Experience Points.  5 XP might seem like
nothing, especially when you get to fights with hundreds or thousands of XP on
the line.  But the game seems to be balanced such that taking the fights with
the maximum possible XP puts you just ahead on the levels.  Missing 5 XP now,
once you get to fights in the 50s, with 2,184 XP for each fight, could mean that
you are 5 XP short of going up a level.  The game really does seem to be
balanced this way.  I know for certain it is at lower levels.

2) Bronze Buddha
Found on fights: 2 - 4
Hit Points: 7
Experience Points: 10
Paycheck Value: $0.12
Attack Strength:  7
Comments: Only trouble for fight 2, where he will likely be faster than you.
But it is worth it to struggle through fight 2 rather than take on a Stone.

3) Gold Buddha
Found on fights: 5 - 9
Hit Points: 10
Experience Points: 20
Paycheck Value: $0.32
Attack Strength:  11
Comments: Worth more cash than a Viper, but less XP.  Go with the higher XP and
run away from these guys instead.

4) Viper Buddha
Found on fights: 5 - 9
Hit Points: 8
Experience Points: 31
Paycheck Value: $0.20
Attack Strength:  9
Comments: Can cause poison, which drains 3 hp from you each round.  Often has an
antidote herb for you afterwards.  Fight these guys instead of Gold for the
extra XP.  It'll pay off in the long run.

5) B Buddha 
Found on fights: 10 - 19
Hit Points: 15
Experience Points: 126
Paycheck Value: $0.28
Attack Strength:  14
Comments: I have no idea why it is B and not Boy.  Much safer to fight than the
Gal Buddha and her Fiery death, but also can't give you a Fire Scroll.  Still,
these guys often "Charge Up" which gives you extra time to kill them.  Beware
though, if you don't kill them, their next swing will be more powerful.

6) Gal Buddha
Found on fights: 11 - 19
Hit Points: 13
Experience Points: 126
Paycheck Value: $0.28
Attack Strength:  11
Comments: Beware their Fire Scroll attack, which will ALWAYS hit you for 20
damage.  You can end up using a lot of herbs against these pains.  But the 
reward is that you can get Fire Scrolls from defeating them.  On fight 11, it
may be worth it to fight whichever Buddha shows up.  But if you've followed my
suggestions, you'll gain a level after fight 11 and have a max hp of 42.  From
fight 12 onward, I run away from the B Buddhas so I can fight these and try to
get as many Fire Scrolls as I can.

7) Ruby Buddha
Found on fights: 20 - 29
Hit Points: 28
Experience Points: 420
Paycheck Value: $0.40
Attack Strength:  24
Comments: On fight 20, you'll usually be faster.  On any fight from 21-29, they
will usually be faster.  It's also very difficult to flee from them.  Be sure to
keep your health high enough at the end of each fight so that you can survive at
least one hit at the start of the next fight.  At other areas you can often push
your life and herbs because you know that you will get the first move in the
next fight 99% of the time (always a random chance of bad luck).  But don't try
that where these guys are around.  This goes for any other ranges where fast
enemies are found too.  These guys are the primary reason to take on all those
Gal Buddhas.  One Fire Scroll will kill these guys instantly.  I don't recommend
wasting a Fire Scroll on Fight 20, where you have the speed advantage.  But I
use them on all other encounters with these guys.  These guys will often drop
Scrolls of Attack.  Try to save those for as long as you can.

8) Big Hair Buddha
Found on fights: 21 - 29
Hit Points: 28
Experience Points: 420
Paycheck Value: $0.40
Attack Strength:  ??
Comments: These guys can cast healing on themselves and fully restore their hp.
So what.  Fight them anyway.  They're not especially hard to kill, even when
they do heal themselves just before you would've killed them.  And they have
great items.  They will usually drop a Great Herb and will on rare occasions
drop a Life Seed.

9) Barmaid Buddha
Found on fights: 21 - 29
Hit Points: 20
Experience Points: 273
Paycheck Value: $0.36
Attack Strength:  ??
Comments: Run from these.  They're worth less XP, they can cast fire at you for
20 damage, and they don't often drop a Fire Scroll.  They just aren't worth
fighting.

10) Guard Buddha
Found on fights: 30 -39
Hit Points: 30
Experience Points: 840
Paycheck Value: $0.48
Attack Strength:  36
Comments: Has a very high defense.  You can hit him, but won't usually do much
damage. Use any Fire Scrolls you have left.  Otherwise, try not to use other
items (except healing) unless you really have to.  Fire Scrolls aren't worth
much beyond this level, but the other Items are.  They often drop Guard Scrolls,
which aren't all that great right now, but can be a huge help if you survive
into the 80s.  It's up to you to decide whether to keep them or toss them in
favor of healing herbs or other items.

11) B Buddha 2
Found on fights: 31 - 39
Hit Points: 34
Experience Points: 840
Paycheck Value: $0.48
Attack Strength:  40
Comments: Like the B Buddha from the teens, this guy will often "Charge Up" to a
more powerful attack... which usually just means extra turns for you to kill him
without taking any damage.

12) Micro Buddha
Found on fights: 31 - 39
Hit Points: 1 - 10
Experience Points: 840
Paycheck Value: $0.48
Attack Strength:  20
Comments: These guys are almost always faster than you, and they can be hard to
hit, but I've never yet managed to hit them and have them survive, no matter how
little I've hit for.

13) Shaolin Buddha
Found on fights: 40 - 49
Hit Points: 32
Experience Points: 1,260
Paycheck Value: $0.56
Attack Strength:  35
Comments: Their big deal is that they often critical hit you.  You can have a
great game going, get surprise attacked, critical hit, have them be faster than
you, and have them critical hit you again before you can do anything.  It
doesn't happen very often, but when it does, you lose.  Period.  Nothing you can
do about it either.  Thankfully, it really is uncommon for that to happen.  They
do often crit hit you, but you are usually faster and aren't often "suddenly
attacked".  Also, by this point you can probably kill them in 2 swings most of
the time, especially if you've found a Bronze Sword or Metal Bat along the way.
Add in the fact that they often miss when they swing and these guys, while
potentially deadly, are often easy to kill without taking any damage.

14) Bio Buddha
Found on fights: 41 - 49
Hit Points: 36
Experience Points: 1,260
Paycheck Value: $0.56
Attack Strength:  40
Comments: Like the Viper Buddha, these guys can poison you.  It's an annoyance
if you don't have an antidote herb, but it's far less deadly at this point when
your max hp is so much higher.  These guys are pretty easy to kill.

15) Spring Buddha
Found on fights: 41 - 49
Hit Points: 45 - 46
Experience Points: 1,260
Paycheck Value: $0.56
Attack Strength:  44
Comments: These guys have more hit points than others at this level.  It usually
takes you three hits to kill them.  That is offset by their frequent decision to
curse you.  Which is great.  All it does is prevents you from casting spells.
You can still use herbs, and while they're wasting their attack cursing you, you
can happily pound the snot out of them.

16) Barmaid Buddha 2
Found on fights: 50 - 59
Hit Points: 30
Experience Points: 2,184
Paycheck Value: $0.64
Attack Strength:  ??
Comments: This nasty piece of work can cast sleep on you, then follow that up
with a couple of Hell Fire Scrolls.  You can easily be dead before you can do
anything about it.  Come into fight 50 with as much health as possible and use a
Sleep Scroll of your own if you have one.  I often run away from these on fights
51 - 60.  They're just not worth trying to get a Hell Fire Scroll from.  If you
do fight them though, you can often get a Hell Fire Scroll from them afterwards.

17) Yakuza Buddha
Found on fights: 51 - 59
Hit Points: 60 - 62
Experience Points: 2,184
Paycheck Value: $0.64
Attack Strength:  ??
Comments: These guys will often reach into your bag and try to steal from you.
They also love to run away, often taking your items with them.  And they're
usually faster than you, meaning they get the first action each round.  If they
do steal something from you, and you manage to kill them before they flee, you
will get your Item back.  If they stole more than one Item, you'll only get the
last one they took back.  Thankfully, they're not very good thieves and will
fail more often than they succeed.  Also, they only steal unequipped weapons or
shields, nothing else and not the weapon or shield you are using.

18) Sapphire Buddha
Found on fights: 51 - 59
Hit Points: 32 - 44
Experience Points: 2,184
Paycheck Value: $0.64
Attack Strength:  51
Comments: These guys are very similar to the Ruby Buddhas of the 20s.  Luckily,
they're also fairly uncommon.  You'll rarely see more than 2 of them in a given
game, often not even that many.  They're fast and hard to run from though, so
be careful with them.

19) Family Buddha
Found on fights: 51 - 59 and 61 - 69
Hit Points: 37 - 47
Experience Points: 2,184
Paycheck Value: $0.64
Attack Strength:  35
Comments: These guys are the first to span two sections.  They are similar to
the Big Hair Buddhas in that they often drop Great Herbs.  It may be worth it to
run away from other enemies on levels 51 - 59 just to try to build up your store
of Great Herbs.  You'll be glad you did later.  In the 61 - 69 range, don't
fight these guys unless you need to replenish your herbs.  They aren't worth as
much xp as the other enemies at those levels, but it's better to earn less xp
than it is to die!

20) Punk Buddha
Found on fights: 60 - 69
Hit Points: 64 - 67
Experience Points: 3,528
Paycheck Value: $0.72
Attack Strength:  55
Comments: They have a special attack of spewing fiery breath which will always
hit for exactly 27 damage, which isn't too bad at this level.  Could be a lot
worse.  Heck, we've already faced Hell Fire Scrolls for 40 damage.  Furthermore,
these guys can drop Dragon Shields, which cut the special attack from 27 damage
to only 13.

21) Warrior Buddha
Found on fights: 61 - 69
Hit Points: 70 - 72
Experience Points: 3,528
Paycheck Value: $0.72
Attack Strength:  ??
Comments: Lots of Hit Points for these guys, but thankfully they'll sometimes
Guard, which is the equivalent of giving you a free shot at them.  If they are
Guarding when you cast a Hell Fire at them, the damage gets cut in half.

22) Graffiti Buddha
Found on fights: 70 - 79
Hit Points: 117 - 120
Experience Points: 4,872
Paycheck Value: $0.80
Attack Strength:  ??
Comments: Did I say Warrior Buddhas had a lot of hit points?  Oops.  These guys
are why I told you to save all those Guard Scrolls and Scroll of Attacks.  Heck,
if you've got some Sleep Scrolls, they won't go amiss either, though those I'd
hang on to if you can.  It's going to take you a while to take these guys down.
Expect to use up healing herbs faster than you get them if you end up facing a
lot of these guys.  You're usually faster than they are, but being walls, they
will often surround you if you try to run.  I really hope you saved those Guard
Scrolls and/or Scrolls of Attack.

23) Scam Buddha
Found on fights: 71 - 79 and 81 - 89
Hit Points: 87 - 100
Experience Points: 5,544
Paycheck Value: $0.84
Attack Strength:  ??
Comments: Like the Yakuza Buddha from before, only even harder to kill before
they flee.  Also, like the Family Buddhas, these guys span two sections.

24) Shaolin Buddha 2
Found on fights: 71 - 79
Hit Points: 59 - 61
Experience Points: 4,872
Paycheck Value: $0.80
Attack Strength:  60
Comments: Improved version of the Shaolin Buddha... sort of.  These guys also
like to crit hit... when they actually connect.  But while they're stronger than
the original Shaolin Buddhas, so are you at this point.  More so than they are
in fact. Of the enemies available here, I prefer to fight these guys.  They're 
easy to kill and often will get you a good or great herb without even hitting 
you during the fight.

25) Gigantic Buddha
Found on fights: 80 - 89
Hit Points: 89 - 132
Experience Points: 6,216
Paycheck Value: $0.88
Attack Strength:  70
Comments: Looks scary, but isn't really all that tough.  They can heal back to
full health though, which can be annoying.  But they also have a tendency to
drop Great Herbs, which is nice.  They don't always fully heal.  Watch the
wording of their healing and sometimes it will simply say they healed.  I think
that they are just using herbs the same as you can.  So they can heal for 30, 50
or fully.

26) Nano Buddha
Found on fights: 81 - 89
Hit Points: 1 - 25
Experience Points: 6,216
Paycheck Value: $0.86
Attack Strength:  ??
Comments: Finally, after struggling through the 60s and 70s, here's a chance to
recover some.  These guys are similar to the Micro Buddhas.  One hit and they
drop dead, though it's sometimes difficult to actually connect with them.  Also
like the Micros, these guys will usually be faster than you.  On the plus side,
they frequently drop the Demon's Rod, which is the best weapon I've found in the
game so far with it's whopping +35 to your attack.

27) Holy Moly Buddha
Found on fights: 90 - 99
Hit Points: 90 - 93
Experience Points: 8,232
Paycheck Value: $1.00
Attack Strength:  95
Comments: These guys are nasty.  They are faster than you and they aren't afraid
to crit hit you.  If I get this far, I usually die to a surprise attack coupled
with a crit hit.  When that happens, you die.  Period.  No way to avoid it.  So
just hope you get lucky and can actually swing.  I strongly recommend saving
every Sleep Scroll you ever get to use against these guys.  I've been known to
carry a Sleep Scroll for over 60 fights just to have it for these guys.

28) Tuna Head Buddha
Found on fights: 91 - 99
Hit Points: 70 - 106
Experience Points: 7,560
Paycheck Value: $0.96
Attack Strength:  ??
Comments: One of the strangest Buddhas in the game.  It looks just like its name
implies, a severed fish head.  Similar to the Punk Buddha, these guys have a
special attack.  They have a Blizzard attack that hits for 45 damage every time.
Overall, these guys aren't too hard.

29) Big Wall Buddha
Found on fights: 91 - 99
Hit Points: 137 - 182
Experience Points: 7,560
Paycheck Value: $0.96
Attack Strength:  ??
Comments: These guys are very similar to the Graffiti Buddha.  Beat them up,
move on to the next fight.

30) Winter Buddha
Found on fights: 91 - 99
Hit Points: 74 - 109
Experience Points: 7,560
Paycheck Value: $0.96
Attack Strength:  80
Comments: Casts Silence.

Rare 1) Mt. Poop Buddha
Found on fights: 11, 21, 31
Hit Points: 5
Experience Points: 6,300
Paycheck Value: $1.00
Attack Strength:  ??
Comments:  This guy looks just like his name, a big pile of poop.  He can cast
fire at you for 20.  His defense is incredible and you'll typically only hit him
for 1 damage.  He will flee after just a few rounds, sometimes on round 2.  Use
a Fire Scroll on him if you have one.  He'll die instantly.

Rare 2) Bald CEO Buddha
Found on fights: 21, 31, 41
Hit Points: 97 - 104 (pretty sure it is exactly 100)
Experience Points: 924
Paycheck Value: $2.00
Attack Strength:  ??
Comments:  He hits for about 12-14 (with no shield).  He sometimes has a Ceramic
Sword if you beat him.

Rare 3) Tech CEO Buddha
Found on fight: 51, 61, 71
Hit Points: 165 - 204
Experience Points: 5,544
Paycheck Value: $5.00
Attack Strength:  ??
Comments:  Nothing special here.  Just beat him up.  You might want to use a
Scroll of Attack if the high hit points are a problem.

Rare 4) Compost Buddha
Found on fight: 61
Hit Points: ??
Experience Points: ??
Paycheck Value: ??
Attack Strength:  ??
Comments:  He fled before I could even swing at him the only time I met him.  He
looks very similar to Mt. Poop, but with some flowers growing on him.

The Rare Buddhas seem to have some flexibility as to where they will show up,
but it is always on a fight ending with a 1.  You CAN run from the enemy you get
and occasionally get a Rare Buddha to show up (assuming you are on a fight where
they can show up, like 21 or 51).

C4) XP needed per Level

Lvl| Min XP| Max XP| Typically earned after fight #
---+-------+-------+-------------------------------
 1 |     0 |     0 | 0
 2 |    10 |    10 | 2
 3 |    30 |    30 | 4
 4 |    71 |    90 | 6 - 7
 5 |   190 |   190 | 9 - 10
 6 |   394 |   437 | 11 - 12
 7 |   821 |   897 | 15
 8 |  1450 |  1821 | 20
 9 |  2794 |  3130 | 23 - 24
10 |  4895 |  5230 | 28 - 29
11 |  7835 |  8170 | 32 - 33
12 | 11531 | 12027 | 36
13 | 17075 | 17487 | 42
14 | 24635 | 25047 | 48
15 | 33707 | 35043 | 53
16 | 46811 | 48147 | 59
17 | 63100 | 65290 | 64 - 65
18 | 84268 | 87802 | 70 - 71

Min/Max indicate the range in which the level is gained.  For the early levels,
the exact XP needed can be known.  But for higher levels, it is much harder to
narrow down the exact point at which the level is gained.  You will never gain
the level if you have less than the Min XP and you will always gain the level
once you've reached the Max XP.  If you manage to land somewhere in between, you
may or may not get the level right then.  It's not random.  It's just that I
don't know exactly where the level cutoff is for higher levels.  I've tried to
narrow the range down by choosing which enemies to fight or run from, but there
is still a gap.

The typical fight number is just that.  If you kill a Mt. Poop buddha, then you
will obviously be well ahead of the curve, at least on the early levels.  If you
fight a lot of Barmaids, you may find yourself needing extra fights before you
get your level up.

There are more levels beyond what I have listed.  Getting to them to track the
XP needed is difficult though and I simply don't have the information needed to
post anything beyond level 18.

D) Awards

Regular Brave -- Title for working more than 10 times
Runaway Brave -- Title for running away more than 50 times
The Brave -- Title for completing the game for the first time ever (*1)
Legendary Brave -- Title for completing the game more than 30 times (*1)
Collector Brave -- Title for obtaining all items (*1)
Discovering Brave -- Title for encountering all monsters (*1)
Drop All Brave -- Title for defeating the last boss without any equipment (*1)

E) Comments

My best:  93 Buddha's defeated and a paycheck of $29.26.  I never use the Return
Scroll so my paycheck is always half what it could be.

----------------------------------------
5) Private Number Executive [PNEX]
----------------------------------------
A) Description

This is similar to the game Mastermind.  You try to guess the last 4 digits of
the girl's phone number.  She tells you how many numbers you got right and how
many of them are also in the correct spot.

B) Pay Scale

The chart below lists your paycheck according to who the girl is and how many
guesses it took you to get her number correct.  Several of the girls will pay
beyond 9 guesses, but you shouldn't ever need to go there.  Take a logic class
if you can't solve any of these in 9 or fewer guesses!

Name              |Range|  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |
-------------------------------------------------------------------------------
Chisato Kaeda     | 4-7 |$4.00|$4.00|$4.00|$3.00|$3.00|$3.00|$3.00|$3.00|$0.50|
Satoko Kyoda      | 4-7 |     |$4.00|$4.00|$2.50|$2.50|$2.50|$2.50|$2.50|$1.00|
Yuhka Ando        | 1-5 |     |     |$4.00|$4.00|$3.00|$3.00|$3.00|$3.00|$1.00|
Masako Saito      | 1-7 |     |$6.00|$6.00|$6.00|$6.00|$3.00|$3.00|$1.00|$1.00|
Jun Koizumi       | 1-8 |     |     |     |10.00|10.00|$6.00|$6.00|$3.00|$3.00|
Hitomi Matsu      | 1-9 |     |     |$100!|$0.00|You lose after 3 wrong guesses.

Any blank entry simply means I haven't completed that girl at that number of
tries yet.

C) Tips/Tactics

I'm not going to teach you a course in Logic.  If you can't figure this game
out, try reading a textbook on logic.  I will however give a couple of tips.

Unlike Mastermind, which can have repeats, there are never any repeats within
the number in this game.  You can use that info to your advantage.

Pay attention to the bio of the girl when you start the game, the bio tells you
exactly what range the digits of her phone number can be in.  I've also listed
them in the pay scale section above.  So, for example, Satoko Kyoda says 4-7.
That means the digits of her number will be 4, 5, 6 and 7 in some order.  You
can still guess other numbers, but they will never be correct.

Use dead numbers as fillers when you want/need to identify a portion of the
number without possibly confusing things with the other digits.  If you want to
know if it starts with 5-6-X-X, put in dead numbers for the X's rather than
numbers which might confuse your results.  You'll rarely need anything like this
if you're really good at logic, but it can help those that are just learning or
just want to make it easier even if it might cost them some money due to extra
guesses.

It makes no difference whether or not you call her.  Regardless of what you hear
or even whether you call, you get paid the same.

One of the girls usually only appears at night and another only on the weekend,
though I was playing on the weekend, at night when I built the chart, so I'm
not currently sure which is which.  But, if you're trying for a certain girl and
she just isn't appearing, it may be because you need to play at night or on the
weekend to get her.

D) Awards

Rookie Number Guesser EX -- Title for guessing 50 cell-phone numbers
Veteran Number Guesser EX -- Title for guessing 100 cell-phone numbers
Pro Number Guesser EX -- Title for guessing 500 cell-phone numbers (*1)
Legendary Number Guesser EX -- Title for guessing 1,000 cell-phone numbers (*1)
Private Number Miracle Capturer EX -- ~ guessing correctly on the first attempt
Private Number Night Capturer EX -- Title for working 15 times at night
Ultimate Number Guesser EX -- ~ collecting over $5,000 in Private Number EX (*1)

E) Comments

There's no point in reporting a best here.  The best is getting Hitomi Matsu's
number on the first try.  But since that's pure luck and not skill, why bother
to track it?

If you're curious, you have about a 1 in 3,000 chance of correctly guessing the
number of Hitomi Matsu on the first try, assuming you entered a valid
possibility.

----------------------------------------
6) Hand Bell Delight [HDBL]
----------------------------------------
A) Description

Ring a bell at specific points during a song.  There are 3 different songs, one
of which will be picked for each game.

B) Pay Scale

$0.00 for failing to complete the song.
$1.00 or $3.00 for completing the easy song, depending on how accurate you were.
$2.00 or $5.00 for completing the medium song, depending on accuracy.
$3.00 or $7.00 for completing the hard song, depending on accuracy.

C) Tips/Tactics

Hard to give advice here.  Either you've got rhythm, or you don't.  Not much I
can do to help you if you can't keep the beat.  I certainly don't have it.

There are two types of "successfully" ringing a bell.  An acceptable ringing
will clear the star.  A well timed ringing will clear the star with a little
flair added.  You earn better paychecks by clearing more stars with flair.

You get "Alright" from the girls for a passable performance.  You get "Wow" if
your accuracy was good enough to make the girls happy.  For that you earn the
larger paycheck.

The way the game works is, the better you perform, the happier the girls are.
Having them extremely happy can allow you to miss without losing.  A friend once
missed 4 times, but still did so well that he recovered for the good paycheck.

Not all misses are the same.  How much you miss by matters too.  Being just a
hair late can have so little effect that you might not even notice it and the
girls won't mind much.  Missing by a lot on the other hand...

D) Awards

Popular Hand Bell Player -- Title for completing more than 10 songs
Quite Popular Hand Bell Player -- Title for completing 10 songs perfectly
Legendary Popular Hand Bell Player -- Title for completing 30 songs perfectly
Useless Hand Bell Player -- Title for failing to complete the song 50 times

E) Comments

Namahage4649 has reported an award of "Morning Practicing Player" for playing 10
times in the morning.  I have not gotten this award and it is not listed on the
d3publisher's list.  It is unconfirmed at this time, though most of the rest of
the information he reported to me has since been confirmed.

My best:  I can complete the Easy and Medium songs for the good paycheck on a
fairly consistent basis.  I have a littel more trouble with the Hard song,
though I typically get the good paycheck when I do complete it.

--------------------------------------------------------------------------------
VII. Jobs, Two-Player [JB2P]
--------------------------------------------------------------------------------

I'll give a description of each job, and list which vending machine it can be
found in, but I'm not going to duplicate the format of the single player games.
Several of these games are just 2 player versions of the single player game.
Look at the instructions for the single player game for tips, tactics and
payout information.

----------------------------------------
1) Lumberjack Challenge ($1.00) [LJCH]
----------------------------------------

You and a friend play the Lumberjack game.  Instead of brown logs, there will be
red and blue logs.  Each of you has a color and you are required to cut your
logs and only your logs.  When one of you fails to cut your log, or you cut
something other than your log, the game ends.

The exception?  There are occasional golden logs which are worth bonus money and
either of you can cut. (And you BOTH lose if neither of you cuts it!)  The
player that caused the game to end doesn't get paid for any golden logs they
cut.  The other player gets a $0.30 bonus for each golden log they cut.  Golden
logs don't count towards the total logs cut.  Only the red and blue logs count.

Beware the color changes.  Some of the animals can show up blue, red or even
gold in an effort to trick you.  Don't fall for it.  Only cut wood.

If you need some help, you can track the colors of logs and occasionally know
whether the next log can possibly be your color.  In the first 10 logs, there
will be exactly 5 red and 5 blue logs.  This is true from 11-20, 21-30 and 31-40
as well.  From 41-50 there will be 6 red and 4 blue.  That is reversed from
51-60.  Beyond that, you get some strange distributions, but you should be able
to handle it without needing to count by that point.  And remember, golden logs
don't add to the total, so they don't affect any of this.

Awards:

Legendary Lumberjack Brothers-- Title for splitting 999 logs (*1)
Lumberjack Brothers with 50 wins -- Title for winning more than 50 times
Lumberjack Brothers with 100 wins -- Title for winning more than 100 times
Golden Lumberjack Brothers -- Title for splitting 100 golden logs
Super Golden Lumberjack Brothers -- ~ splitting a total of 500 golden logs (*1)
Ultimate Golden Lumberjack Brothers -- Title for splitting a total of 1,000
 golden logs (*1)

Comments:

My Best:  115 logs chopped.  I was controlling both PSPs at the time.

----------------------------------------
2) Seance ($5.00) [SNCE]
----------------------------------------

A strange game where two (or more) of you are attempting to summon a spirit.
You have to be in sync with whatever the current pattern is in order for the
spirit to appear.

The game is pretty self explanatory once you read the rules.  Just tap in rhythm
to the pulse of the crystal ball.  It really helps if you have the sound turned
on so that you can also hear when you are supposed to hit the button.

Beware of changes in the rhythm.  Periodically the rhythm will change.

This can be even more fun with more players.  Up to 8 in fact.  Also, having
more than 2 players increases the odds of getting better paychecks.  With 4 PSPs
playing, we never got Beethoven at all and only saw Edison twice.

Payouts:

$1.00 for summoning Thomas Edison
$1.50 for summoning Beethoven
$3.00 for summoning Cleopatra
$3.50 for summoning Napoleon
$4.00 for summoning Ieyasu Tokugawa
$4.50 for summoning King Tut
$4.70 for summoning Goemon
$4.80 for summoning Miyamoto Musashi
$5.00 for summoning Marie Antoinette

There is at least one more spirit, possibly more than one.

Awards:

L-Necromancer -- Title for raising more than 4 spirits
Master Necromancer -- Title for raising all the spirits (*1)
Nocturnal Necromancer -- Title for working at night more than 10 times
Necromancer in the Ghostly Hour -- Title for playing the game more than 10 times
 in the dead of night (*1)

----------------------------------------
3) 3 Legged Challenge ($5.00) [3LEG]
----------------------------------------

You and a friend are tied together along one leg.  You have to take steps in
fairly close rhythm or you fall down.  There doesn't seem to be any real time
limit, but you also won't earn any money by going slow.  I cannot confirm
whether there is any bonus for completing a stage quickly though.  I do know
that you will need to jump and hit the items overhead if you want to earn some
cash.  You get paid according to how many of those items you collected.

Here's the scary part.  The first stage/level can take a while to complete,
especially if the two of you are inexperienced at the game... and there's 43
more levels to reach the Ise Shrine!

When playing, you must decide whether you are after a fast time or a large
paycheck.  The fastest times come from riding the dragon (which allows you to
skip straight to the next shrine).  But skipping stages means that you aren't
collecting any items either.

Riding the Skateboard is another trade-off.  It is much easier to complete the
stage when using the skateboard, but you can't collect any items.  Furthermore,
you can actually run faster on foot than by riding the skateboard, though you
can't make any mistakes or you won't be faster than the skateboard overall.  To
ride the skateboard, simply jump into it as it passes overhead.  Jump about a
half skateboard length in front of the rocks that appear.

When running on foot, jump to collect rice bowls and coins.  Jump to avoid the
escaped beast from Run Like Heck.  Jump to get the skateboard.  And jump to grab
the dragon's talons as it passes overhead.

Awards:

3 Legged Racer of the 21st Century -- Title for completing the 3-legged race
Express 3-Legged Racer -- Title for completing the 3-legged race in 90 minutes
Legendary 3-Legged Racer -- Title for obtaining the largest Japanese Lobster(*1)

My Best:  A friend and I completed the game in 78 minutes.  We earned a paycheck
a little over $136 and got an 18 inch Lobster.  This was our first serious
attempt at the game after having played only a handful of stages previously.  (I
have since improved this to a $150.30 paycheck, with faster time and larger
lobster.)

----------------------------------------
4) Copycat2 ($10.00) [CAT2]
----------------------------------------

You and an opponent take turns on a game of Copycat.  When one of you misses,
the other gets paid according to the level that was reached.  The loser gets
nothing.  I assume you both get paid if you complete the game without a mistake,
but I cannot confirm that at this time.

Awards:
Perfect Copy Cat 50 -- Title for winning 50 times (*1)
Perfect Copy Cat 100 -- Title for winning 100 times (*1)
Perfect Copy Cat 150 -- Title for winning 150 times (*1)
Perfect Copy Cat 200 -- Title for winning 200 times (*1)
Lousy Copy Cat 50 -- Title for losing 50 times (*1)
Lousy Copy Cat 100 -- Title for losing 100 times (*1)
Lousy Copy Cat 150 -- Title for losing 150 times (*1)
Lousy Copy Cat 200 -- Title for losing 200 times (*1)

----------------------------------------
5) Cliff Race 2000 VS ($5.00) [CR2P]
----------------------------------------

This is simply a two player version of Cliff Race.  The loser of the previous
race is in the front, so your position can change from race to race.

If you want to be cheesy, you and a friend can take turns letting the other win
all three races for the $5.00 paycheck.  But, it's only $5.00, wouldn't you
rather race and try to beat them honestly?

Awards:

Winning Racer 50 -- Title for winning 50 times (*1)
Winning Racer 100 -- Title for winning 100 times (*1)
Winning Racer 150 -- Title for winning 150 times (*1)
Winning Racer 200 -- Title for winning 200 times (*1)
Winning Racer 250 -- Title for winning 250 times (*1)
Winning Racer 300 -- Title for winning 300 times (*1)
Winning Racer 350 -- Title for winning 350 times (*1)
Winning Racer 400 -- Title for winning 400 times (*1)
Winning Racer 450 -- Title for winning 450 times (*1)
Winning Racer 500 -- Title for winning 500 times (*1)
Losing Racer 50 -- Title for losing 50 times (*1)
Losing Racer 100 -- Title for losing 100 times (*1)
Losing Racer 150 -- Title for losing 150 times (*1)
Losing Racer 200 -- Title for losing 200 times (*1)
Losing Racer 250 -- Title for losing 250 times (*1)
Losing Racer 300 -- Title for losing 300 times (*1)
Losing Racer 350 -- Title for losing 350 times (*1)
Losing Racer 400 -- Title for losing 400 times (*1)
Losing Racer 450 -- Title for losing 450 times (*1)
Losing Racer 500 -- Title for losing 500 times (*1)

--------------------------------------------------------------------------------
VIII. Tools [TOOL]
--------------------------------------------------------------------------------

These are just items you can use for various purposes.  You get no money for
using them, and there's no reason you need to use them.  But they are there if
you want to mess around with them.

I do recommend trying the ramen timer at least once for each sex. ;-)

1) Eye Spy ($1.00) [ISPY]

Walk around with this held up like a mask.  Might be good for Halloween, but
pretty much useless otherwise.  

You can choose from different sets of eyes, if you really want to.

2) Ramen Timer ($1.00) [TIMR]  

Try it out.  I'm not gonna spoil the surprise.

3) Handy Light ($1.00) [LGHT]

Acts like a flashlight, sort of.  What it really does is turns the PSP screen
all white and as bright as it can.

You can also have it shine in different colors or have it strobe.

4) Restaurant Bill Splitter ($1.00) [SPLT]

Pretty self explanatory.

5) Counter ($5.00) [CNTR]

Can convert from one type of unit to another, like from decimal to binary.

6) Chinese Astrologer ($1.00) [CHNS]

Put in an age and birthday and it will tell you what Chinese sign you were born
under along with some typical Horoscope predictions/warnings.

There are some amusing quirks in this, like the year of the chicken showing up
as a bucket of KFC, or the dog that's actually a robot.  Play around with it
some if you're curious.

A silly little way to pass some time.

7) King of the Castle ($5.00) [KOTC]

Party game for those without anything better to do.  It will randomly tell
different people to do different things, though sometimes it can be a bit
disturbing in its commands.  Like telling player 3 to sniff player 2's armpit...
three times!

Here's a better description of how to properly play the game, submitted by
Namahage4649:

What you need:

Players (about 5-10 ideal, mixed groups boys/girls, young/old, etc.)

Slips of paper (or cards, etc.) One for each player. One slip is marked "King,"
the others are numbered from 1 to the number of players minus one.

Drinks and snacks (optional). Obviously, don't drink alcohol if you're underage.

How to play:

1. Each player draws a slip, but does not show it to anyone.
2. When everyone has picked, everyone asks, "Who's--the--King?" Whoever has the
"King" slip identifies themself as the King.
3. The King must then decide on an "order" or "penalty." Said order can involve
one or two people, and can be as tame or as outrageous as is legal or practical.
This is probably where you'd use the WTF tool.
Examples (using the WTF tool):
(1 "servant", mild): "Servant 1, do not blink for 3 minutes."
(2 servants, "hard") "Servant 1, describe your sexiest body part. Servant 2,
take a picture of it."
IMPORTANT--The "King" should NOT know at this point who has what number slip.
4. Once the order is decided, everybody then asks, "Who's--number--(X)?" The
designated servant(s) must identify themselves, and then perform the task.
5. Collect and reshuffle the slips.

8) Matchmaker ($1.00) [MTCH]

Ask questions of someone and see how well you match up as potential mates.

9) Bingo ($5.00) [BNGO]

Got a bunch of Bingo cards and no Bingo machine?  Never fear, this will act as
the Bingo machine for you.  Kind of useless if you don't have any Bingo cards
though.

10) World Clock ($10.00) [WRLD]

Need to know what time it is in Bangkok?  This could help.  Otherwise, pretty
useless, imo.

--------------------------------------------------------------------------------
IX. Trinkets [TNKT]
--------------------------------------------------------------------------------

I have worked on a Trinket FAQ, but have not completed it at this time.  It will
never be added here, though I may submit it to GameFAQs at some future time.

I will mention that you can't get many of the trinkets unless you've played the
game that they are associated with.  So, if you're trying to get them all, and
you seem to be missing a section, make sure there aren't any games you've gotten
but never played.

Worse, some trinkets are only available if you've done well in the game.  Like
the stickers related to the girls from Private Number.  If you haven't gotten at
least 50 phone numbers from the game, you can't get the sticker trinkets for
that game from the machines!

As of version 1.11, I have all but 3 trinkets.  I need the Golden Axe from
Lumberjack.  I need the School Clock which I believe belongs to Perfect Nanny.
The last is a "photogenic picture" which I have no clue what game it is from.  I
would have thought Ghost Psychic except I'm fairly positive I have everything
from there.  Perhaps it is a bonus which is unlocked by obtaining every other
Trinket first?

Trinkets you have earned show up with a blue background.  If you trade for any
Trinkets, the Trinket will show with a purple background instead, even if you
have others of that same Trinket which you earned.

--------------------------------------------------------------------------------
X. Frequently Asked Questions [FAQS]
--------------------------------------------------------------------------------

1) I've been playing a lot of the games and I don't get any Paycheck from them.
What gives?

Stop playing in practice mode.  You only get paid if you play one of the four
games that the demon offers to you.

2) I was looking at the back of the box and I don't recognize all of the
pictures.  What games are they all from?

In order from left to right and top to bottom, they are:

Lumberjack - Perfect Nanny - RPS World Championship
Chick Sorting - Mad Dribblin' - Matchmaker (Tool, not a game)
4 Fingers - William Hell - Karate Superstar
Eye Spy (Tool, not a game) - Animal Investigation Corps - Three Count

--------------------------------------------------------------------------------
XI. Miscellaneous [MISC]
--------------------------------------------------------------------------------

1. Emails [EMLS]

Most emails are harmless, but you should beware of a few.  Specifically, some
emails from Hariyama Black are dangerous.  They are usually advertisements for
some stupid product and they will deduct the money straight from your account.
So either delete these emails without opening them, or make sure you've spent
all your money already.  Thanks to both Chris and Namahage4649 for pointing out
that not all Hariyama-Black emails are bad (some actually give you money) and
that not all Hariyama-Mart emails are safe.  In general though, it's best to
just delete emails from either of them without reading them.

Your mailbox can only hold 50 emails.  After that, it will delete older ones as
new ones come in.

Ken and WTFNet are the only emails actually worth reading for content.  Emails
from the others can be entertaining, but aren't really useful.  Ken's emails
will often hold useful tips.  WTFNet's emails contain game info, awards and the
occasional cash bonus for playing so long.

Make sure to read ALL WTFNet emails.  If you delete them, or they fall off the
bottom without your having read them, you may miss some awards and never be able
to get them without resetting the save data and starting over.

Emails from Lai will show you exactly how apt his name is.  Vernon is very rich,
which somewhat explains her activities.  Mr. College is slightly insane.

2. Anniversary Gifts [ANIV]

If you play long enough, WTF Net will send you an Email with an Anniversary
gift.  The amount of the gift depends on how long you have played.  The chart
below lists the amounts you get at the various times.

10 Hour - $5.00
20 Hour - $5.00
30 Hour - $5.00
40 Hour - $5.00
50 Hour - $5.00
100 Hour - $10.00
200 Hour - $10.00
300 Hour - $90.00

You can also get occasional gifts for things like playing on your birthday, New
Years day, or various other times.

3. Version Info [VERS]

1.0 - 2/26/08 - Initial version.  All games and Tools.  Still needs more Awards.
 Some games lacking some minor info.  Complete enough to be a full 1.0 version.
1.01 - 3/2/08 - Added a bunch of Awards.  Updated a few games with more info.
 Added a better description for how to use the King of the Castle Tool.
1.02 - 4/7/08 - Added all missing awards as listed on the d3publisher website.
 Updated some info for a few games.
1.03 - 4/21/08 - Added a few Awards that got missed in the last update.  Updated
 my records and Awards achieved.  Added a few more notes here and there.
1.04 - 5/6/08 - Updated several games.  Removed (*1) and corrected the wording
 of several more Awards.
1.05 - 5/28/08 - A few new awards and high scores.  Major overhaul to William
 Hell, including corrected Paycheck info and a new chart for all targets.
1.06 - 7/8/08 - Updated some awards and high scores.  Updated Buddha's Quest
 with new info, including 2 new enemies.  Reworked Baseball Superstars and
 Karate Superstar some.
1.10 - 12/2/08 - Added Anniversary Gift list.  Updated many scores and titles.
 Updated several games with new info.  This is likely the final version.
1.11 - 1/23/09 - Updated some awards and scores.  Finally beat Karate Superstar.

--------------------------------------------------------------------------------
XII. Credits and Contact Info [CRDT]
--------------------------------------------------------------------------------

You can send email to me at: Ahlyis<at>hotmail.com

Thanks to CJayC and Gamefaqs for providing the opportunity to share this info
with fellow gamers.

Chris - Thanks for getting me started on this stupid game again after I'd
managed to quit it and move on. Grrr. ;-)  Thanks too for the many tips and all
the help you've provided throughout my compiling this FAQ.

Namahage4649 - Thanks for providing a lot of Awards and a few corrections/tips.
Thanks for the description of how to play King of the Castle properly.

RichPlaystation - Thanks for the R.P.S. info and suggestions.  Thanks for being
the first to let me know of a 3rd and 4th map in Pollinator.

Carl Julio - Thanks for some minor info on The Net.

Gavin Parsons - Thanks for help with Bouncer Bash.  Between us I think we've
nailed that mini-game completely.

Kreationz - Some work on the bonus payouts of Pendemonium.