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Tactics Ogre (PSP) Beginning Of Game Setup Guide

by

#+====================================================+#
| Tactics Ogre (PSP) Beginning Of Game Setup Guide	|
| Copyright TomokisGirlAngel v1.0			| 
#+====================================================+#


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Guide Contents

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:Disclaimer
:Introduction
:All Base Stat Categories
:Modifying Base Stats At Tarot Card Screen
:Powering Up Base Stats After Modification
:All Tarot Card Drops On Maps And Their Effect On Base Stats
:Whether To Attack With Magic
:Whether To Attack With 1H Swords
:Whether To Put Named Generic Characters In Your Party
:Whether To Purchase The Recruiting Skill And Recruit Hawkmen In Chapter 1
:Classmarks, Monster Recruiting, Secret Characters, Crafting [NOT COVERED BY GUIDE]

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:Disclaimer

the guide is owned by me, Im submitting it to supercheats.com, and I grant permission to distribute it in part or in whole at other video game cheat sites

==

:Introduction

its intended to be a beginning of game setup guide, really. there is a tutorial ingame, the guide does not discuss those points, really

==

:All Base Stat Categories

oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
o Melee Attack(Sword Icon)- Short-ranged physical attack             o
o                                                                    o
o Ranged Attack(Bow Icon)- Long-ranged physical attack               o
o                                                                    o
o Magic Attack(Staff Icon)- Magic attack                             o
o                                                                    o
o Defense(Sword & Shield Icon)- Defense against Short-ranged and     o
o                                Long-ranged physical attacks        o
o                                                                    o
o Magic Resist(Staff & Shield Icon)- Magic Defense                   o
o                                                                    o
o Strength(STR)- Affects Melee physical attacks.                     o
o                                                                    o
o                                                                    o
o Vitality(VIT)- Affects Defense against physical attacks.           o
o                                                                    o
o Dexterity(DEX)- Affects Ranged attacks.                            o
o                                                                    o
o Agility(AGIL)- Affects accuracy of physical attacks.               o
o                                                                    o
o Avoidance(AVD)- Affects ability to avoid attacks.                  o
o                                                                    o
o Intelligence(INT)- Affects strength of Offensive Magic.            o
o                    Also affects strength of Healing Magic.         o
o                                                                    o
o                                                                    o
o Mind(MIND)- Affects accuracy of all magic.                         o
o                                                                    o
o                                                                    o
o Resistance(RES)- Affects ability to resist magic.                  o
o                                                                    o
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Fix For Cloud_8f8fs Chart

==

:Modifying Base Stats At Tarot Card Screen

(HP - STR - VIT - DEX - AGI - AVD - INT - MND - RES in order)

(Numbers only add to your stats, theres nothing to lose, but be careful not to choose int or mnd, unless late game you make the hero a Lord and outfit him with extremely hard to get magics, you wont want those stats boosted, really)

Fool:
Left > 4 - 0 - 0 - 1 - 2 - 1 - 0 - 0 - 2
Middle > 1 - 0 - 2 - 1 - 0 - 1 - 2 - 0 - 0
Right > 5 - 0 - 1 - 0 - 0 - 0 - 3 - 1 - 0
Magician:
Left > 1 - 0 - 0 - 1 - 0 - 1 - 2 - 1 - 0
Middle > 3 - 2 - 1 - 0 - 2 - 1 - 0 - 0 - 1
Right > 4 - 0 - 0 - 1 - 0 - 2 - 0 - 2 - 0
Priestess:
Left > 2 - 0 - 2 - 1 - 2 - 0 - 0 - 0 - 0
Middle > 5 - 1 - 2 - 0 - 1 - 0 - 0 - 0 - 1
Right > 2 - 0 - 0 - 0 - 1 - 2 - 0 - 0 - 2
Empress:
Left > 5 - 0 - 0 - 2 - 1 - 1 - 0 - 2 - 0
Middle > 0 - 1 - 0 - 0 - 1 - 0 - 2 - 1 - 0
Right > 2 - 2 - 0 - 1 - 2 - 1 - 0 - 1 - 0
Emperor:
Left > 0 - 2 - 1 - 0 - 0 - 0 - 2 - 0 - 0
Middle > 2 - 2 - 1 - 2 - 1 - 1 - 0 - 0 - 0
Right > 1 - 0 - 1 - 1 - 2 - 0 - 1 - 0 - 0
Hierophant:
Left > 2 - 0 - 0 - 2 - 1 - 2 - 0 - 1 - 0
Middle > 4 - 2 - 1 - 0 - 0 - 0 - 1 - 0 - 2
Right > 2 - 1 - 1 - 0 - 0 - 1 - 1 - 0 - 1
Lovers:
Left > 1 - 0 - 2 - 1 - 0 - 1 - 2 - 0 - 0
Middle > 2 - 0 - 0 - 2 - 0 - 0 - 0 - 1 - 3
Right > 5 - 1 - 0 - 0 - 0 - 1 - 0 - 2 - 1
Chariots:
Left > 3 - 2 - 1 - 0 - 2 - 1 - 0 - 0 - 1
Middle > 5 - 0 - 1 - 0 - 0 - 0 - 3 - 1 - 0
Right > 1 - 1 - 2 - 0 - 0 - 0 - 0 - 2 - 0
Strength:
Left > 5 - 1 - 2 - 0 - 1 - 0 - 0 - 0 - 1
Middle > 4 - 0 - 0 - 1 - 0 - 2 - 0 - 2 - 0
Right > 2 - 0 - 0 - 0 - 1 - 0 - 1 - 1 - 2
Hermit:
Left > 0 - 1 - 0 - 0 - 1 - 0 - 2 - 1 - 0
Middle > 2 - 0 - 0 - 0 - 1 - 2 - 0 - 0 - 2
Right > 4 - 0 - 0 - 1 - 2 - 1 - 0 - 0 - 2
Wheel of Fortune:
Left > 2 - 2 - 1 - 2 - 1 - 1 - 0 - 0 - 0
Middle > 2 - 2 - 0 - 1 - 0 - 1 - 0 - 1 - 0
Right > 1 - 0 - 0 - 1 - 0 - 1 - 2 - 1 - 0
Justice:
Left > 4 - 2 - 1 - 0 - 0 - 0 - 1 - 0 - 2
Middle > 1 - 0 - 1 - 1 - 2 - 0 - 1 - 0 - 0
Right > 2 - 0 - 2 - 1 - 2 - 0 - 0 - 0 - 0
Hanged Man:
Left > 2 - 0 - 0 - 2 - 0 - 0 - 0 - 1 - 3
Middle > 2 - 1 - 1 - 0 - 0 - 1 - 1 - 0 - 1
Right > 5 - 0 - 0 - 2 - 1 - 1 - 0 - 2 - 0
Death:
Left > 5 - 0 - 1 - 0 - 0 - 0 - 3 - 1 - 0
Middle > 5 - 1 - 0 - 0 - 0 - 1 - 0 - 2 - 1
Right > 0 - 2 - 1 - 0 - 0 - 0 - 2 - 0 - 0
Temperance:
Left > 4 - 0 - 0 - 1 - 0 - 2 - 0 - 2 - 0
Middle > 1 - 1 - 2 - 0 - 0 - 0 - 0 - 2 - 0
Right > 2 - 0 - 0 - 2 - 1 - 2 - 0 - 1 - 0
Devil:
Left > 2 - 0 - 0 - 0 - 1 - 2 - 0 - 0 - 2
Middle > 2 - 0 - 0 - 0 - 1 - 0 - 1 - 1 - 2
Right > 1 - 0 - 2 - 1 - 0 - 1 - 2 - 0 - 0
Tower:
Left > 2 - 2 - 0 - 1 - 0 - 1 - 0 - 1 - 0
Middle > 4 - 0 - 0 - 1 - 2 - 1 - 0 - 0 - 2
Right > 3 - 2 - 1 - 0 - 2 - 1 - 0 - 0 - 1
Star:
Left > 1 - 0 - 1 - 1 - 2 - 0 - 1 - 0 - 0
Middle > 1 - 0 - 0 - 1 - 0 - 1 - 2 - 1 - 0
Right > 5 - 1 - 2 - 0 - 1 - 0 - 0 - 0 - 1
Moon:
Left > 2 - 1 - 1 - 0 - 0 - 1 - 1 - 0 - 1
Middle > 2 - 0 - 2 - 1 - 2 - 0 - 0 - 0 - 0
Right > 0 - 1 - 0 - 0 - 1 - 0 - 2 - 1 - 0
Sun:
Left > 5 - 1 - 0 - 0 - 0 - 1 - 0 - 2 - 1
Middle > 5 - 0 - 0 - 2 - 1 - 1 - 0 - 2 - 0
Right > 2 - 2 - 1 - 2 - 1 - 1 - 0 - 0 - 0
Judgment:
Left > 1 - 1 - 2 - 0 - 0 - 0 - 0 - 2 - 0
Middle > 0 - 2 - 1 - 0 - 0 - 0 - 2 - 0 - 0
Right > 4 - 2 - 1 - 0 - 0 - 0 - 1 - 0 - 2
World:
Left > 2 - 0 - 0 - 0 - 1 - 0 - 1 - 1 - 2
Middle > 2 - 0 - 0 - 2 - 1 - 2 - 0 - 1 - 0
Right > 2 - 0 - 0 - 2 - 0 - 0 - 0 - 1 - 3

Credit To Zahlzeit

==

:Powering Up Base Stats After Modification

1. Leveling Up.
2. Collecting Tarot Cards during battle.
3. Auctioning off a Monster to get special stat-increasing items.
4. For INT and magic only, learn the Spellcraft Support skills.
5. For STR and elemental weapons only, level up the Augment Element Support skills.

==

:All Tarot Card Drops On Maps And Their Effect On Base Stats

The Magician - INT up
The High Priestess - MND up
The Empress - MP up
The Emperor - HP up
The Hierophant - MND up
The Lovers - Loyalty up/down
The Chariot - STR up
Justice - AVD up
The Hermit - INT up
Wheel of Fortune - AVD up
Strength - STR up
The Hanged Man - VIT up
Death - LUK up/down
Temperance - RES up
The Devil - LUK up/down
The Tower - VIT up
The Star - DEX up
The Moon - AGI up
The Sun - AGI up
Judgment - DEX up
The World - RES up
The Fool - Loyalty up/down
Only after they are picked up, they become consumable items that buff or debuff a target. Tarot cards cant be thrown with the Lobber and tarot cards can never be bought.

Credit To Zahlzeit

==

:Whether To Attack With Magic

youll find that wizards and enchantresses are extremely weak, no matter their stats, really. dont attack with magic until late game, really

==

:Whether To Attack With 1H Swords

its an excellent idea, the hero can attack with 1h swords because they get 2 extremely powerful upgrades later on, and you even get them as part of the story, really

==

:Whether To Put Named Generic Characters In Your Party

its an excellent idea, the named generic characters appear in the Warren Report, theyre as strong as any recruitable character is, really

==

:Whether To Purchase The Recruiting Skill And Recruit Hawkmen In Chapter 1

its an excellent idea, make the Hawkmen into Vartans once you get the Vartan classmark late game, really

==

:Classmarks, Monster Recruiting, Secret Characters, Crafting [NOT COVERED BY GUIDE]

those are things that matter after the beginning of the game, really