oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo o o o TACTICS OGRE: LET US CLING TOGETHER (PSP) o o FAQ/Walkthrough o o By: cloud_8f8f o o v0.35 o o o oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo **MAY CONTAIN SLIGHT SPOILERS** ################################################################################ TABLE OF CONTENTS ################################################################################ Like all FAQs, press Ctrl+F and Copy/Paste reference word to automatically jump to that section. I. Introduction 00INTRO II. Updates 01UPDATE III. Controls 02CONTROL IV. Game Mechanics 03MECHANIC -Battle Basics -Stats -Skills and Skill Points -Experience Points -Tactical Points and Finishers -Classmarks -Equipment -Items -Magic -Loyalty and Alignment (IN PROGRESS) -Chariot Tarot -WORLD Tarot -Recruiting Skills V. Weather 04WEATHER VI. Xytegenian Calendar 05XYTEG VII. Terrain Types 06TERRAIN VIII. Races 07RACE IX. Classes (IN PROGRESS) 08CLASS -Generic Classes -Unique Classes -Monster Classes X. Main Story Walkthrough 09MAIN Chapter I: There is Blood on my Hands, How Long till it Lies on my Heart? CH1 (Lawful Path) Chapter II: I Will Fear No Reproach. CH2LP Chapter III: Deceiver and Deceived. CH3LP (Chaotic Path) Chapter II: This World Can be Put to Rights. CH2CP Chapter III: Ambition and Greed Rule, While Dogs and Swine Serve. CH3CP (Neutral Path) Chapter III: There Will be Sacrifices. CH3NP (All Paths Join) Chapter IV: Let Us Cling Together CH4 XI. Sidequest Walkthrough SIDE (Chapter I Sidequests) SQCH1 Qadriga Fortress (Chapter II Sidequests) SQCH2 The Reisan Way (Law ONLY) Ndamsa Fortress (Chaos ONLY) Phorampa Wildwood-Chapter 2 Maps (Chapter III Sidequests) SQCH3 Qadriga Fortress (Neutral ONLY) Golyat (Neutral ONLY) Bahanna Highlands (Law ONLY) Phorampa Wildwood-Chapter 3 Maps (Chapter IV Sidequests) SQCH4 Deneb's Emporium Port Omish/Pirate's Graveyard Balmamusa Dead (Chaos ONLY) Pirates of Qadriga Fortress (Neutral ONLY) A Rift in the Dark Knights (Law ONLY) Mysterious Blast on Exeter Ocionne's Vengeance (Law ONLY) Rhamsen Wreck The Bandits of Neimrahava Phorampa Wildwood-Chapter 4 Maps The Ancient Temples -Temple of Lyuneram -Temple of Nestharot -Temple of Xoshonell -Temple of Hahnela -Temple of Greuza -Temple of Vaasa Palace of the Dead (1st Visit Floors 1-100) XII. CODA Walkthrough POST CODA Episode I -The Songstress CODA Episode II -San Bronsa Ruins -Palace of the Dead (2nd Visit Floors 1-115) CODA Episode III CODA Episode IV XIII. Equipment List EQUIP XIV. Arcana List ARCANA XV. Status Condition List STATUS XVI. FAQs FAQS XVII. Credits CREDIT ################################################################################ I. Introduction 00INTRO ################################################################################ Welcome to Valeria and the world of Tactics Ogre!! This is my FAQ/Walkthrough for Tactics Ogre: Let Us Cling Together for the PSP. This game is one of my favorite games of all time and I'm here to, hopefully, guide you through this amazing game!! If you liked Final Fantasy Tactics, you'll love this! This is, indeed, a remake of the original Tactics Ogre which came out in Japan in 1995 on the SNES. It was a Japan-only title until it was ported to the Playstation and released in North America. For those of you still asking that age old question, Yes. Tactics Ogre came BEFORE Final Fantasy Tactics and henceforth known as the Grandfather of SRPGs. Before we move on, know one thing: I am NOT an expert at this game by no means. However, I've gone through this game twice and I do know quite a bit about it. If corrections must be made, please feel free to email me using my email address at the bottom of the FAQ. I will make mistakes. As a matter of fact, this is my first FAQ/Walkthrough for any game. Now that that's out of the way, let's get started!! ################################################################################ II. Updates 01UPDATE ################################################################################ V0.10 (7/11/12) + Started Guide. + Finished up to Controls section. v0.30 (7/12/12) + Finished up to Main Story section. + Class section in progress + Loyalty and Alignment section in progress v0.35 (7/13/12) + Fixed a few spelling errors. + Tarot Card chart in progress. ################################################################################ III. Controls 02CONTROL ################################################################################ World Map: X Button- When used on a Town or Wilderness area, opens up menu to access Shop, Party Roster, and Warren Report. Start- Access Options, Saving/Loading, Controls, and Back to Main Menu screens. Square Button- Switch between different equipment screens, Zoom in and out. Triangle Button- Access Party Roster and Class Total Experience Screen. O Button- Cancel D-Pad- Moves Denam across the map. During Battle: L Button- Access Chariot Tarot X Button- Access Attack, Magic, Inventory, Finishers, etc. (Let's face it. X does everything in battle.) O Button-Cancel Start- Pause ################################################################################ IV. Game Mechanics 03MECHANIC ################################################################################ ------------------------------BATTLE BASICS------------------------------------ The Battle Mechanics in this game are EXTREMELY similiar to FFT with a few exceptions. Like FFT, you move once, then either attack, use an item, or cast a spell once per turn. Unlike Tactics Ogre:Knight of Lodis(a side story to LUCT), there is no Player Phase and Enemy Phase. Instead, when you get your turn is based on RT(Recovery Time). The lower your unit's RT, the faster they get their turn. RT can be altered by the weight of your equipment. Every battle has one of two winning conditions: 1. Vanquish Leader! 2. Vanquish the Enemy! Depending on which one, you win once you've killed the leader or killed all the enemies on the map. ---------------------------------STATS----------------------------------------- Just like every other SRPG, stats determine the usefulness and effectiveness of a unit. There are a total of 13 stats in the game: oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo o Melee Attack(Sword Icon)- Short-ranged physical attack o o o o Ranged Attack(Bow Icon)- Long-ranged physical attack o o o o Magic Attack(Staff Icon)- Magic attack o o o o Defense(Sword & Shield Icon)- Defense against Short-ranged and o o Long-ranged physical attacks o o o o Magic Resist(Staff & Shield Icon)- Magic Defense o o o o Strength(STR)- Affects Melee and Ranged physical attacks o o o o Vitality(VIT)- Affects Defense against physical attacks o o o o Dexterity(DEX)- Affects Melee and Ranged accuracy and attack o o o o Agility(AGIL)- Affects accuracy of attacks o o o o Avoidance(AVD)- Affects ability to avoid attacks while defending o o o o Intelligence(INT)- Affects strength of Offensive Magic o o o o Mind(MIND)- Affects success of special skills and all magic. o o o o Resistance(RES)- Affects ability to resist magic. o o o oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo There are 3 ways to icrease Base Stats: 1. Leveling Up. 2. Collecting Tarot Cards during battle. 3. Auctioning off a Monster to get special stat-increasing items. There are 2 ways to increase Current Stats: 1. Certain stats increase exponentially more during level up depending on Class. For Example: Wizards gain more INT than any other stat when leveling up. 2. Equipment -------------------------SKILLS AND SKILL POINTS(SP)--------------------------- Skills in Tactics Ogre are the equivalent to Abilities in FFT. They are used to make your unit stronger. There are 4 types of Skills: Command Skills- These skills give new commands to a unit in battle such as all Magic, Ninjutsu, and War Dances. Support Skills- Support skills, IMO, are the most important skills in making your unit stronger. You MUST learn how to use these skills effectively if you ever hope to reach the end of the game. Support skills add to the first 5 stats(the ones with the picture icon next to them) depending on the skill. Many are able to Rank up. The weapon proficiency skills are also needed to add Finishers to that unit when Ranked up. Action Skills- These skills are what makes a class even more unique from each other. They usually require a certain amount of TP when used in battle.These are very helpful skills in battle and most classes have completely different Action skills than each other. Special Skills- These are usually Monster-only skills. They, too, have a certain amount of TP that must be met before using. Special Skills are generally powerful skills and drain all of the unit's TP even if it exceeded the required amount. Note: The more TP the unit has over the required amount, the more powerful the attack will be. Like I stated earlier, some skills can rank up. How it ranks up, depends on the skill. For example: Weapon proficiency skills are support skills that can be ranked up. Take the skill Swords(1H) for example. In order to rank this skill up, the unit must have this skill equipped and must be wielding a 1H Sword. Every time that sword is used in battle, the ranking gauge for the skill will slowly increase. Once it reaches 100, the skill will rank up to Rank 2. The same goes for Magic and their affiliated Augment skills. Skill Points(SP) are TO's equivalent to FFT's Job Points(JP). Obviously, they are used to purchase skills for a unit. SP is divided among each individual unit at the end of every battle as long as they participated. Every unit can have up to a total of 10 Skills equipped at a time. Skills can't just be purchased, however. 2 requirements must be met, first. 1. The unit must have the required amount of SP. 2. The unit's class must meet the required level of the skill. Simply purchase the skill and equip it onto 1 of 10 skill slots. Note: Skill Slots must also be purchased(Maximum of 10). -----------------------------EXPERIENCE POINTS--------------------------------- Experience, like Skill Points, is also obtained at the end of every battle. However, unlike FFT and just about every other SRPG, it is NOT awarded to individual units. Instead, classes level up as a whole. Each new Class starts out at Level 1, no matter how late in the game you get them. This makes is somewhat difficult to level certain classes that are obtained much later when the enemies levels are much higher. The amount of experience a class gets depends on the level and quantity of the same class in the battle. For example: Say 2 Warriors(Level 1) and 1 Archer(Level 1) participated in battle. At the end of the battle, the Warrior Class will receive more EXP than the Archer because there were more Warriors in battle than Archers. Now, let's say 2 Warriors(Level 4) and 1 Archer(Level 1) participated in battle. THIS time the Archer Class will receive more EXP because even though there were more Warriors, the Archer Class Level was much lower. Make sense? Unlike FFT, technically your unit does NOT have to do anything in battle and it will still gain EXP for it's class at the end. This makes it easy to level up low-leveled classes. Just have them sit in a corner and keep enemies from hitting them. ---------------------TACTICAL POINTS AND FINISHERS----------------------------- Tactical Points(TP) are primarily used to execute Action Skills and Special Skills. Each unit starts out with 200 TP. Maximum TP can be raised through certain Support Skills. TP is built up by either attacking or being attacked in battle. It can then be used to unleash Action Skills, Special Skills, and Finishers. Finishers are associated with the Weapon Skills. As I explained two topics up, Weapon Skills have the ability to Rank up. If you use the skill's affiliated weapon in battle, it will gain Skill EXP. Once it gains 100 Skill EXP, the skill will Rank up. For example: I have the Sword(1H) skill equipped. I have a 1H Sword equipped. I use that sword in battle and it ranks up to Rank 2. For every 2 Ranks(Rank 2, 4,6, and 8) that a Weapon Skill gets, it gains a Finisher. Finishers are EXTREMELY powerful attacks that cost 100 TP. Every weapon-type in the game has 4 different Finishers. A unit can use those Finishers as long as the Weapon Skill of that type is still equipped. If either the Weapon or the Weapon Skill associated with that Finisher is removed, the Finisher cannot be used in batle. -------------------------------CLASSMARKS-------------------------------------- Unlike FFT, Classes, or Jobs, are not unlocked by leveling up. Instead, they are gained through the use of Classmarks. Classmarks obviously allow the unit to change into another class. Each class has it's own Classmark and they are obtained in 4 different ways. 1. Buy them at normal Shops. 2. Found as drops from certain enemies. Some more rare than others. 3. But at Deneb's special Shop. 4. Through Story events. Here is a list of all the Classmarks in the game and how they can be found: CLASSMARKS | OBTAINED -------------------------------------------- Warrior's Mark | Shop -------------------------------------------- Archer's Mark | Shop -------------------------------------------- Mage's Mark | Shop -------------------------------------------- Sibyl's Mark | Shop -------------------------------------------- Mage-Knight's Mark | Shop -------------------------------------------- Knight's Mark | Shop -------------------------------------------- Dreadknight's Mark | Shop -------------------------------------------- Berserker's Mark | Shop -------------------------------------------- Swordsman's Mark | Shop -------------------------------------------- Dragoon's Mark | Shop -------------------------------------------- Ninja's Mark | Shop -------------------------------------------- Bandit's Mark | Deneb's Shop -------------------------------------------- Fusilier's Mark | Chapter 4 Sidequest -------------------------------------------- Beastmaster's Mark | Shop -------------------------------------------- Magus's Mark | Enemy Drop -------------------------------------------- Necroprentice's Mark| Rare Enemy Drop -------------------------------------------- Sovereign's Mark | Story Event -------------------------------------------- Brave's Mark | Story Event -------------------------------------------- Abuna's Mark | Steal -------------------------------------------- Heretic's Mark | Rare Enemy Drop -------------------------------------------- Princess's Mark | Story Event -------------------------------------------- Peregrine's Mark | Enemy Drop -------------------------------------------- White Knight's Mark | Story Event -------------------------------------------- Oracle's Mark | Chapter 4 Sidequest -------------------------------------------- Wicce's Mark?? | Chapter 4 Sidequest -------------------------------------------- Songstress's Mark | Shop after unlocking -------------------------------------------- Pirate's Mark | Chapter 4 Sidequest -------------------------------------------- Hagiaknight's Mark | Rare Enemy Drop -------------------------------------------- Footsoldier's Mark | Enemy Drop -------------------------------------------- Juggernaut's Mark | Enemy Drop -------------------------------------------- Familiar's Mark | Enemy Drop -------------------------------------------- --------------------------------EQUIPMENT-------------------------------------- There are 7 different types of Equipment: Weapons Shields Helms Body Armor Armguards Legguards Jewelry On the Equipment Screen, a unit can equip up to 5 different categories of equipment depending on their current class. In the 1st and 2nd slots, a unit can have either: a (1H)Weapon and Shield, a (2H)Weapon, or TWO (1H)Weapons (If Double Attack is equipped). In the 3rd and 4th slots, a unit can have any TWO of the following: Helm Body Armor Armguard Legguard In the 5th slot, a unit can have any piece of Jewelry. ---------------------------------ITEMS----------------------------------------- There are 5 different types of Items: Consumables Reagents Classmarks Recipes Ingredients Consumables: Consumables are items that are used in battle to Heal HP, Heal MP, Inflict debuff, Inflict buffs, change the Weather, etc. These are probably what you'll be relying on the most. Reagents: There are two different types of Reagents. Reagents and Oberyths. Reagents are used to perform Ninjutsu and War Dances. Oberyths are TO's way of making Goth(Money). 5 different Oberyths: Copper Oberyths (Common) Bronze Oberyths (Uncommon) Silver Oberyths (Rare) Gold Oberyths (Very Rare) Platinum Oberyths (Extremely Rare) Classmarks: (See Classmarks) Recipes: Recipes are used to Craft. A few are in the shop to buy. The rest are either obtained from a story battle or obtained as rare drop from sidequests. More on Crafting later. Ingredients: Needed to make Weapons, Armor, etc. found on Recipes. A few can be bought in the shop. Others are obtained as rare drops. ---------------------------------MAGIC----------------------------------------- Magic is the source of every Mage's power and a verey important part of Tactics Ogre. First, you have to know the 8 Elements and the 10 Schools of Magic. 8 Elements: 10 Schools of Magic: ----------- -------------------- Fire Fire Magic Air Air Magic Water Water Magic Earth Earth Magic Ice Ice Magic Lightning Lightning Magic Dark Dark Magic Light Divine Magic Draconic Magic Necromancy Different classes can learn different schools of magic. Some can learn a school of magic but not every spell in that school, such as a Cleric. They can learn Divine Magic, but they cannot learn the offensive Divine Magic spells. That's right. Every School has Offensive and Defensive spells of that element. Offensive Spells do damage. Defensive spells cause buffs and debuffs. To cast a spell in battle, the unit must go through a small process first. I'll use an example. I have a Wizard and I want to cast the Fire Magic spell, Sparksphere in battle. Here's the process in which you do so: 1. Make sure you are a class that can use Fire Magic. Make sure you have a sufficient amount of SP. 2. Go to the nearest shop, go to the Arcana section, and buy the grimoire called "Grimoire Bouledefeu". 3. Once you've bought it, find it in your inventory under "Arcana". 4. Now, hold down SQUARE and press RIGHT to check what level the class has to be to use it. Make sure you are the required level to cast it. 5. Next, go to your Wizard's Skill screen and buy the skill "Fire Magic" and equip it. 6. Now, go to your Wizard's Magic screen and learn the grimoire you just bought, "Grimoire Bouledefeu"(Sparksphere). 7. Now, when you go into battle, your Wizard can now cast Sparksphere. This is for the Beginner's to understand how to cast a spell. After you've done it once, it's an easy process. "How do I make my Magic stronger?" To make your magic more powerful, you can do 3 things. Raise your unit's INT stat through eithet Tarot Cards or Equipment, learn the Spellcraft Support skills, and use the Augment Element Support skills. "What are Augment Element Support skills?" Augment Element Support skills are yet another type of skill that Ranks Up. To Rank up an Augment Element skill, you have to use either an Elemental Weapon of that element or cast a spell of that element. For example, Augment Fire is ranked up by casting a Fire Spell or using a Fire-Elemental Weapon. As an Augment rises in Rank, so will the power of that element. Therefore, it will make your spells and elemental weapons stronger. ----------------------LOYALTY AND ALIGNMENT------------------------------------ Alignment gives units peronality and pretty much tells their beliefs. There are 3 Alignments: Lawful(L) Neutral(N) Chaotic(C) Every unit in the game has a predetermined Alignment. I cannot be changed. The only unit in the game who's Alignment CAN be changed is Denam. Even his Alignment is changed automatically depending on where you are in the story. Loyalty is a bit more important than alignment. Loyalty shows how much or how little units trust Denam and your order. Loyalty is constantly changing depending on Denam's choices and behavior. Units with loyalty that is too low, do not like Denam and will threaten to leave your party roster. To check a unit's loyalty, press SELECT on the unit's status screen and move the cursor over to their name. You should see a message. This message tells how loyal they are to you. Loyalty is actually measured in numbers. To translate the message to a number, use this chart: ----------------------------------------------------------------------------- |Alignment | Loyalty Rating | Message | ----------------------------------------------------------------------------- | | 81-100 | This unit supports you in all things-- | | | a loyal ally to the end. | -------------------------------------------------------------- | | 61-80 | This unit often speaks on your behalf to | | | win others to your side. | -------------------------------------------------------------- | | 41-60 | More often than not, this unit speaks in | | | support of your decisions. | -------------------------------------------------------------- | Lawful | 31-40 | Though not openly discontent, this unit | | | is often at odds with your decisions. | -------------------------------------------------------------- | | 21-30 | Of late, this unit has grown more vocal | | | in criticizing your decisions. | -------------------------------------------------------------- | | 11-20 | It is not uncommon to find this unit | | | defying you openly in front of others. | -------------------------------------------------------------- | | 0-10 | This unit has lost all faith in you and | | |can scarce look you in the eyes while talking ----------------------------------------------------------------------------- (IN PROGRESS) -------------------------CHARIOT TAROT----------------------------------------- The Chariot Tarot is a Brand New feature added to the remake. It's a system that allows players to rewind a battle up to 50 moves and try a different strategy. You can essentially undo a move if you're in trouble. Some people don't use this feature for one or both of these reasons: They want to earn a special Title in the end for not using the Chariot even once or they want to give themselves more of a challenge. I personally love using it. --------------------------WORLD TAROT------------------------------------------ The WORLD Tarot is another Brand New feature added to the remake. It is unlocked only after the player has beaten the main story. The WORLD Tarot allows players to go into the past back into the main story and choose a different path, while still keeping all of their levels, equipment, and party roster intact. Enemies DO still scale to your level in both story battles and random battles. -----------------------RECRUITING SKILLS--------------------------------------- Recruiting Skills are used to convince an enemy to join your cause. There are 9 different recruiting skills. Each one recruits a different Race. RECRUITMENT SKILL----ENEMY------CLASS(s) THAT CAN USE SKILL Recruit-------------Human----------Knight, Cleric Subdue--------------Beast----------Beast Tamer Coax----------------Reptile--------Wizard, Patriarch Tame----------------Dragon---------Beast Tamer Seraph's Pact-------Divine---------Divine Knight Demon's Pact--------Umbra----------Lich Fey Pact------------Faerie---------Vartan, Rogue Master Undead-------Phantom--------Necromancer Control Golem-------Golem----------Warlock/Witch Success increases with corresponding Racial Skill equipped, enemy is at 10% of HP, Closer you are to enemy, and the lower their loyalty. ################################################################################ V. Weather 04WEATHER ################################################################################ Tactics Ogre has changing weather just like FFT. sure, it looks nice, but depending on the Weather, it also affects your unit's Accuracy and Movement. It can either rain or snow depending on the battlefield. ----->Light Rain<------>Rain<------>Heavy Rain Sunny<------>Cloudy<-----/ \ ----->Light Snow<------>Snow<------>Heavy Snow Coral Harps can be used to change the weather into something more desirable. ################################################################################ VI. Xytegenian Calendar 05XYTEG ################################################################################ Like other SRPGs, Tactics Ogre's Calendar is called the Xytegenian Calendar. The Xytegenian Calendar is made up of 15 months. Each month has a dominant weather(wet or dry). A Wet month means it's much more likely to Storm that month and a Dry month means it's much more likely to be Sunny that month. Godscale 24 days Jan. 1 - Jan. 24 Dry Month Earthscale 25 days Jan. 25 - Feb. 18 Dry Month Waterscale 23 days* Feb. 19 - Mar. 13 Wet Month Shadowscale 24 days Mar. 14 - Apr. 6 Wet Month Whitescale 25 days Apr. 7 - May 1 Dry Month Flamescale 24 days May 2 - May 25 Dry Month Windscale 24 days May 26 - June 18 Dry Month Goldscale 25 days June 19 - July 13 Dry Month Stormscale 24 days July 14 - Aug. 6 Wet Month Darkscale 24 days Aug. 7 - Aug. 30 Wet Month Seascale 25 days Aug. 31 - Sep. 24 Wet Month Blackscale 24 days Sep. 25 - Oct. 18 Wet Month Twinscale 24 days Oct. 19 - Nov. 11 Wet Month Firescale 25 days Nov. 12 - Dec. 6 Dry Month Lightscale 25 days Dec. 7 - Dec. 31 Dry Month * Once every 4 years, Waterscale has 24 days. ################################################################################ VII. Terrain Types 06TERRAIN ################################################################################ Terrain makes up every Battle Map. Different terrain have different effects; Especially in Weather. Some Terrain Tiles, like Water and Lava, cannot be entered by normal means. They can only be entered by certain classes, skills, and equipment that have the abilities to traverse these tiles. Also, terrain tiles have different Accuracy Modifiers depending on the Terrain type. ---------------------------------------------------------------------------- | TERRAIN | MOVEMENT | MELEE ACCURACY | RANGED ACCURACY | | TYPE | COST | MODIFIER | MODIFIER | ---------------------------------------------------------------------------- | Earth | 1 | 25 | 30 | ---------------------------------------------------------------------------- | Sand | 1 | 15 | 20 | ---------------------------------------------------------------------------- | Ash | 1 | 15 | 20 | ---------------------------------------------------------------------------- | Grass | 1 | 20 | 25 | ---------------------------------------------------------------------------- | Scrub | 1 | 25 | 30 | ---------------------------------------------------------------------------- | Snow | 1 | 10 | 15 | ---------------------------------------------------------------------------- | Rock | 1 | 5 | 10 | ---------------------------------------------------------------------------- | Gravel | 1 | 10 | 15 | ---------------------------------------------------------------------------- | Desert | 1 | 5 | 10 | ---------------------------------------------------------------------------- | Swamp | 1 | 0 | 5 | ---------------------------------------------------------------------------- | Mold | 1 | 0 | 0 | ---------------------------------------------------------------------------- | Basalt | 1 | 10 | 15 | ---------------------------------------------------------------------------- | Tar | 2 | 0 | 5 | ---------------------------------------------------------------------------- | Frost | 1 | 10 | 15 | ---------------------------------------------------------------------------- | Waterway | - | 0 | 0 | ---------------------------------------------------------------------------- | River | - | 0 | 0 | ---------------------------------------------------------------------------- | Lake | - | 0 | 0 | ---------------------------------------------------------------------------- | Sea | - | 0 | 0 | ---------------------------------------------------------------------------- | Lava | - | 0 | 0 | ---------------------------------------------------------------------------- | Road | 1 | 35 | 40 | ---------------------------------------------------------------------------- | Snowy Road | 1 | 30 | 35 | ---------------------------------------------------------------------------- | Wooden Floor| 1 | 35 | 40 | ---------------------------------------------------------------------------- | Stone Floor | 1 | 35 | 40 | ---------------------------------------------------------------------------- | Stone Wall | 1 | 25 | 30 | ---------------------------------------------------------------------------- | Snowy Stone | 1 | 20 | 25 | | Wall | | | | ---------------------------------------------------------------------------- | Roof | 1 | 25 | 30 | ---------------------------------------------------------------------------- | Crystal | 1 | 20 | 25 | ---------------------------------------------------------------------------- | Quicksand | 1 | 15 | 20 | ---------------------------------------------------------------------------- | Ashen Soil | 1 | 15 | 20 | ---------------------------------------------------------------------------- | Underground | - | 0 | 0 | | Stream | | | | ---------------------------------------------------------------------------- | Fetid Water | - | 0 | 0 | ---------------------------------------------------------------------------- | Mold (PotD) | 2 | 0 | 0 | ---------------------------------------------------------------------------- "-" means that these tiles can't be entered normally, but can still be entered with the right Skills and Equipment. ################################################################################ VIII. Races 07RACE ################################################################################ There are a total of 8 Races in Tactics Ogre. HUMAN- The most common race. They can become most classes. They also include Winged. REPTILE- This includes Lizardmen and Lamias. Lizardmen have high HP and STR. Lamias have high HP and MIND. UMBRA- This includes Orcs and Gremlins. Orcs have high INT and MIND. Gremlins have high DEX and AGI. PHANTOM- This includes Skeletons, Ghosts, and Zombies. Skeletons have high DEX and RES. Ghosts have high MP and INT. FAERIE- This includes Faeries. Faeries have high MP and AGI. GOLEM- This includes Golem-type and Pumpkinheads. Pumpkinheads have high DEX. DRAGON- This includes Dragon-type and Hydras. BEAST- This includes Gryphons, Cockatrices, Octopi, and Cyclops. Note: These are just the stats they excel in over the others. Every Class in the game falls under one of these Races. Alot of Races have special natural abilities. For example: Phantom units cannot permanently die through normal means. ################################################################################ IX. Classes 08CLASS ################################################################################ Classes, in my opinion, are the most important thing in Tactics Ogre. There are 23 Generic Classes, 11 Unique Classes, and 17 Monster Classes. 51 total. -------------------------GENERIC CLASSES---------------------------------------- Warrior Archer Wizard/Enchantress Cleric Rune Fencer/Valkyrie Knight Terror Knight Swordmaster Ninja/Kunoichi Dragoon Berserker Rogue Fusilier Beast Tamer Warlock/Witch Necromancer Vartan Lich Divine Knight Hoplite Juggernaut Patriarch/Matriarch Familiar -----------------------------UNIQUE CLASSES------------------------------------- Lord Ranger Priest Dark Priest Princess White Knight Shaman Wicce Songstress Buccaneer Knight Commander -----------------------------MONSTER CLASSES------------------------------------ Cyclops Earth Dragon Cloud Dragon Thunder Dragon Flood Dragon Flame Dragon Frost Dragon Arc Dragon Dark Dragon Hydra Clay Golem Stone Golem Iron Golem Baldur Golem Gryphon Cockatrice Octopus (IN PROGRESS) Note: Right now this section is just a list, but it is currently in progress of being a full class section. ################################################################################ X. Main Story Walkthrough 09MAIN ################################################################################ Welcome to the Walkthrough portion of my FAQ! Before you begin the game, you must first choose your name and birthdate. The default name is Denam. Once you've done that, you'll be shown 5 different Tarot Cards and each one has a question on it. The answers you give will affect Denam's starting stats. The 5 cards are randomly drawn out of a total of 22 Tarot Cards and they will be added to your inventory as consumables after you've begun the game. Here are the 22 possible Tarot Cards and the stats they give: CARD | ANSWERS |HP|MP|STR|VIT|DEX|AGI|AVD|INT|MND|RES -------------------------------------------------------------------------------- 0. The Fool My family 4 1 0 0 1 2 1 0 0 2 My beloved 1 4 0 2 1 0 1 2 0 0 My friend 5 0 0 1 0 0 0 3 1 0 -------------------------------------------------------------------------------- I. The Magician Order and obedience 1 4 0 0 1 0 1 2 1 0 Concession and regret 3 2 2 1 0 2 1 0 0 1 Liberty and turmoil 4 1 0 0 1 0 2 0 2 0 -------------------------------------------------------------------------------- II. The High My sloth 2 3 0 2 1 2 0 0 0 0 Priestess My envy 5 0 1 2 0 1 0 0 0 1 My pride 2 3 0 0 0 1 2 0 0 2 -------------------------------------------------------------------------------- III. The Empress My beauty 5 0 0 0 2 1 1 0 2 0 My wealth 0 5 1 0 0 1 0 2 1 0 My wisdom 2 3 2 0 1 0 1 0 1 0 -------------------------------------------------------------------------------- IV. The Emperor Treat for peace 0 5 2 1 0 0 0 2 0 0 Rally my armies 2 3 2 1 2 1 1 0 0 0 Abdicate the throne 1 4 0 1 1 2 0 1 0 0 -------------------------------------------------------------------------------- V. The Hierophant Deceiving others 2 3 0 0 2 1 2 0 1 0 Sacrificing others 4 1 2 1 0 0 0 1 0 2 Stealing from others 2 3 1 1 0 0 1 1 0 1 -------------------------------------------------------------------------------- VI. The Lovers Wisdom and ability 1 4 0 2 1 0 1 2 0 0 Wealth and power 2 3 0 0 2 0 0 0 1 3 Youth and beauty 5 0 1 0 0 0 1 0 2 1 -------------------------------------------------------------------------------- VII. The Chariot Vanquishing my foes 3 2 2 1 0 2 1 0 0 1 Ending the conflict 5 0 0 1 0 0 0 3 1 0 Preserving my allies 1 4 1 2 0 0 0 0 2 0 -------------------------------------------------------------------------------- VIII. Strength Vengeance for family 5 0 1 2 0 1 0 0 0 1 Vengeance for friends 4 1 0 0 1 0 2 0 2 0 Vengeance for country 2 3 0 0 0 1 0 1 1 2 -------------------------------------------------------------------------------- IX. The Hermit The secret of wealth 0 5 1 0 0 1 0 2 1 0 The secret of victory 2 3 0 0 0 1 2 0 0 2 The secret of winning 4 1 0 0 1 2 1 0 0 2 hearts -------------------------------------------------------------------------------- X. Wheel of Inadequate troops 2 3 2 1 2 1 1 0 0 0 Fortune Poor leadership 2 3 2 0 1 0 1 0 1 0 Ill luck 1 4 0 0 1 0 1 2 1 0 -------------------------------------------------------------------------------- XI. Justice By force 4 1 2 1 0 0 0 1 0 2 By religion 1 4 0 1 1 2 0 1 0 0 By diplomacy 2 3 0 2 1 2 0 0 0 0 -------------------------------------------------------------------------------- XII. The Hanged To satisfy revenge 2 3 0 0 2 0 0 0 1 3 Man To defend my honor 2 3 1 1 0 0 1 1 0 1 To defend my life 5 0 0 0 2 1 1 0 2 0 -------------------------------------------------------------------------------- XIII. Death My king 5 0 0 1 0 0 0 3 1 0 My beloved 5 0 1 0 0 0 1 0 2 1 My dearest friend 0 5 2 1 0 0 0 2 0 0 -------------------------------------------------------------------------------- XIV. Temperance My friends and beloved 4 1 0 0 1 0 2 0 2 0 My position and honor 1 4 1 2 0 0 0 0 2 0 My family and fortune 2 3 0 0 2 1 2 0 1 0 -------------------------------------------------------------------------------- ################################################################################ XVII. Credits and Copyright CREDIT ################################################################################ Credits: BradyGames Official Strategy Guide -Terrain Chart -Loot and Classmark info Copyright 2012 Christian DeMay This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. [email protected]