Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Walkthrough

by cloud_8f8f

oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
o                                                                        o
o                 TACTICS OGRE: LET US CLING TOGETHER (PSP)              o
o	                    FAQ/Walkthrough                              o
o	                     By: cloud_8f8f                              o
o                                v0.35                                   o
o                                                                        o
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
**MAY CONTAIN SLIGHT SPOILERS**


################################################################################
TABLE OF CONTENTS
################################################################################
Like all FAQs, press Ctrl+F and Copy/Paste reference word to automatically
jump to that section.

I. Introduction                                                   00INTRO
II. Updates                                                       01UPDATE
III. Controls                                                     02CONTROL
IV. Game Mechanics                                                03MECHANIC
    -Battle Basics
    -Stats
    -Skills and Skill Points
    -Experience Points
    -Tactical Points and Finishers
    -Classmarks
    -Equipment
    -Items
    -Magic
    -Loyalty and Alignment              (IN PROGRESS)
    -Chariot Tarot
    -WORLD Tarot
    -Recruiting Skills
V. Weather                                                        04WEATHER
VI. Xytegenian Calendar                                           05XYTEG
VII. Terrain Types                                                06TERRAIN
VIII. Races                                                       07RACE
IX. Classes				(IN PROGRESS)	          08CLASS
    -Generic Classes
    -Unique Classes
    -Monster Classes
X. Main Story Walkthrough                                         09MAIN
   
   Chapter I: There is Blood on my Hands,
              How Long till it Lies on my Heart?		  CH1
        
         (Lawful Path)
   Chapter II: I Will Fear No Reproach.                           CH2LP

   Chapter III: Deceiver and Deceived.                            CH3LP

         (Chaotic Path)
   Chapter II: This World Can be Put to Rights.                   CH2CP

   Chapter III: Ambition and Greed Rule,
                While Dogs and Swine Serve.                       CH3CP

         (Neutral Path)
   Chapter III: There Will be Sacrifices.                         CH3NP

        (All Paths Join)
   Chapter IV: Let Us Cling Together                              CH4

XI. Sidequest Walkthrough                                         SIDE

        (Chapter I Sidequests)                                    SQCH1
     Qadriga Fortress

        (Chapter II Sidequests)                                   SQCH2
     The Reisan Way (Law ONLY)
     Ndamsa Fortress (Chaos ONLY)
     Phorampa Wildwood-Chapter 2 Maps

        (Chapter III Sidequests)                                  SQCH3
     Qadriga Fortress (Neutral ONLY)
     Golyat (Neutral ONLY)
     Bahanna Highlands (Law ONLY)
     Phorampa Wildwood-Chapter 3 Maps

        (Chapter IV Sidequests)                                   SQCH4
     Deneb's Emporium
     Port Omish/Pirate's Graveyard
     Balmamusa Dead (Chaos ONLY)
     Pirates of Qadriga Fortress (Neutral ONLY)
     A Rift in the Dark Knights (Law ONLY)
     Mysterious Blast on Exeter
     Ocionne's Vengeance (Law ONLY)
     Rhamsen Wreck
     The Bandits of Neimrahava
     Phorampa Wildwood-Chapter 4 Maps
     The Ancient Temples
     -Temple of Lyuneram
     -Temple of Nestharot
     -Temple of Xoshonell
     -Temple of Hahnela
     -Temple of Greuza
     -Temple of Vaasa
     Palace of the Dead (1st Visit Floors 1-100)

XII. CODA Walkthrough                                             POST

     CODA Episode I
       -The Songstress
     CODA Episode II
       -San Bronsa Ruins
       -Palace of the Dead (2nd Visit Floors 1-115)
     CODA Episode III
     CODA Episode IV

XIII. Equipment List                                              EQUIP
XIV. Arcana List                                                  ARCANA
XV. Status Condition List                                         STATUS
XVI. FAQs                                                         FAQS
XVII. Credits                                                     CREDIT



################################################################################
I. Introduction                                                          00INTRO
################################################################################

Welcome to Valeria and the world of Tactics Ogre!!
This is my FAQ/Walkthrough for Tactics Ogre: Let Us Cling Together
for the PSP. This game is one of my favorite games of all time and I'm
here to, hopefully, guide you through this amazing game!! If you liked
Final Fantasy Tactics, you'll love this!
This is, indeed, a remake of the original Tactics Ogre which came out in
Japan in 1995 on the SNES. It was a Japan-only title until it was ported
to the Playstation and released in North America.
For those of you still asking that age old question, Yes. Tactics Ogre came
BEFORE Final Fantasy Tactics and henceforth known as the Grandfather of
SRPGs. Before we move on, know one thing: I am NOT an expert at this game
by no means. However, I've gone through this game twice and I do know
quite a bit about it. If corrections must be made, please feel free to email
me using my email address at the bottom of the FAQ. I will make mistakes.
As a matter of fact, this is my first FAQ/Walkthrough for any game.
Now that that's out of the way, let's get started!!


################################################################################
II. Updates                                                             01UPDATE
################################################################################

V0.10 (7/11/12)
               + Started Guide.
               + Finished up to Controls section.

v0.30 (7/12/12)
               + Finished up to Main Story section.
               + Class section in progress
               + Loyalty and Alignment section in progress


               
v0.35 (7/13/12)
               + Fixed a few spelling errors.
               + Tarot Card chart in progress.












################################################################################
III. Controls                                                          02CONTROL
################################################################################

World Map:

X Button- When used on a Town or Wilderness area, opens up menu to access
          Shop, Party Roster, and Warren Report.

Start- Access Options, Saving/Loading, Controls, and Back to Main Menu screens.

Square Button- Switch between different equipment screens, Zoom in and out.

Triangle Button- Access Party Roster and Class Total Experience Screen.

O Button- Cancel

D-Pad- Moves Denam across the map.

During Battle:

L Button- Access Chariot Tarot

X Button- Access Attack, Magic, Inventory, Finishers, etc.
(Let's face it. X does everything in battle.)

O Button-Cancel

Start- Pause


################################################################################
IV. Game Mechanics                                                    03MECHANIC
################################################################################


------------------------------BATTLE BASICS------------------------------------

The Battle Mechanics in this game are EXTREMELY similiar to FFT with a few
exceptions. Like FFT, you move once, then either attack, use an item,
or cast a spell once per turn. Unlike Tactics Ogre:Knight of Lodis(a side
story to LUCT), there is no Player Phase and Enemy Phase. Instead, when
you get your turn is based on RT(Recovery Time). The lower your unit's RT,
the faster they get their turn. RT can be altered by the weight of your 
equipment. Every battle has one of two winning conditions:

1. Vanquish Leader!

2. Vanquish the Enemy!

Depending on which one, you win once you've killed the leader or killed all
the enemies on the map.


---------------------------------STATS-----------------------------------------

Just like every other SRPG, stats determine the usefulness and effectiveness
of a unit. There are a total of 13 stats in the game:

oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
o Melee Attack(Sword Icon)- Short-ranged physical attack             o
o                                                                    o
o Ranged Attack(Bow Icon)- Long-ranged physical attack               o
o                                                                    o
o Magic Attack(Staff Icon)- Magic attack                             o
o                                                                    o
o Defense(Sword & Shield Icon)- Defense against Short-ranged and     o
o                                Long-ranged physical attacks        o
o                                                                    o
o Magic Resist(Staff & Shield Icon)- Magic Defense                   o
o                                                                    o
o Strength(STR)- Affects Melee and Ranged physical attacks           o
o                                                                    o
o Vitality(VIT)- Affects Defense against physical attacks            o
o                                                                    o
o Dexterity(DEX)- Affects Melee and Ranged accuracy and attack       o
o                                                                    o
o Agility(AGIL)- Affects accuracy of attacks                         o
o                                                                    o
o Avoidance(AVD)- Affects ability to avoid attacks while defending   o
o                                                                    o
o Intelligence(INT)- Affects strength of Offensive Magic             o
o                                                                    o
o Mind(MIND)- Affects success of special skills and all magic.       o
o                                                                    o
o Resistance(RES)- Affects ability to resist magic.                  o
o                                                                    o
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

There are 3 ways to icrease Base Stats:

1. Leveling Up.
2. Collecting Tarot Cards during battle.
3. Auctioning off a Monster to get special stat-increasing items.

There are 2 ways to increase Current Stats:

1. Certain stats increase exponentially more during level up 
   depending on Class. For Example: Wizards gain more INT than any
   other stat when leveling up.

2. Equipment


-------------------------SKILLS AND SKILL POINTS(SP)---------------------------

Skills in Tactics Ogre are the equivalent to Abilities in FFT. They are
used to make your unit stronger.

There are 4 types of Skills:

Command Skills- These skills give new commands to a unit in battle such as
                all Magic, Ninjutsu, and War Dances.

Support Skills- Support skills, IMO, are the most important skills in making
                your unit stronger. You MUST learn  how to use these
                skills effectively if you ever hope to reach the end of the 
                game.
                Support skills add to the first 5 stats(the ones with the 
                picture icon next to them) depending on the skill.
                Many are able to Rank up. The weapon proficiency skills
                are also needed to add Finishers to that unit when Ranked up.

Action Skills- These skills are what makes a class even more unique from
               each other. They usually require a certain amount of TP when
               used in battle.These are very helpful skills in battle and most
               classes have completely different Action skills than each other.

Special Skills- These are usually Monster-only skills. They, too, have a certain
                amount of TP that must be met before using. Special Skills are
                generally powerful skills and drain all of the unit's TP
                even if it exceeded the required amount. Note: The more TP the
                unit has over the required amount, the more powerful the attack
                will be.

Like I stated earlier, some skills can rank up. How it ranks up, depends on the
skill. For example: Weapon proficiency skills are support skills that can be
ranked up. Take the skill Swords(1H) for example. In order to rank this skill
up, the unit must have this skill equipped and must be wielding a 1H Sword.
Every time that sword is used in battle, the ranking gauge for the skill will
slowly increase. Once it reaches 100, the skill will rank up to Rank 2. 
The same goes for Magic and their affiliated Augment skills.




Skill Points(SP) are TO's equivalent to FFT's Job Points(JP).
Obviously, they are used to purchase skills for a unit.
SP is divided among each individual unit at the end of every battle
as long as they participated.

Every unit can have up to a total of 10 Skills equipped at a time.

Skills can't just be purchased, however. 2 requirements must be met, first.

1. The unit must have the required amount of SP.
2. The unit's class must meet the required level of the skill.

Simply purchase the skill and equip it onto 1 of 10 skill slots.
Note: Skill Slots must also be purchased(Maximum of 10).


-----------------------------EXPERIENCE POINTS---------------------------------

Experience, like Skill Points, is also obtained at the end of every battle.
However, unlike FFT and just about every other SRPG, it is NOT awarded to
individual units. Instead, classes level up as a whole. Each new Class starts
out at Level 1, no matter how late in the game you get them. 
This makes is somewhat difficult to level certain classes that are obtained much
later when the enemies levels are much higher.

The amount of experience a class gets depends on the level and quantity of the
same class in the battle. 
For example: Say 2 Warriors(Level 1) and 1 Archer(Level 1)
participated in battle. At the end of the battle, the Warrior Class will receive
more EXP than the Archer because there were more Warriors in battle than 
Archers.
Now, let's say 2 Warriors(Level 4) and 1 Archer(Level 1) participated in battle.
THIS time the Archer Class will receive more EXP because even though there were
more Warriors, the Archer Class Level was much lower.

Make sense?

Unlike FFT, technically your unit does NOT have to do anything in battle and 
it will still gain EXP for it's class at the end. This makes it easy to level
up low-leveled classes. Just have them sit in a corner and keep enemies from
hitting them.


---------------------TACTICAL POINTS AND FINISHERS-----------------------------

Tactical Points(TP) are primarily used to execute Action Skills and
Special Skills. Each unit starts out with 200 TP. Maximum TP can be raised
through certain Support Skills. TP is built up by either attacking or being
attacked in battle. It can then be used to unleash Action Skills,
Special Skills, and Finishers.

Finishers are associated with the Weapon Skills. As I explained two topics up,
Weapon Skills have the ability to Rank up. If you use the skill's affiliated
weapon in battle, it will gain Skill EXP. Once it gains 100 Skill EXP, the
skill will Rank up. For example: I have the Sword(1H) skill equipped.
I have a 1H Sword equipped. I use that sword in battle and it ranks up to
Rank 2.

For every 2 Ranks(Rank 2, 4,6, and 8) that a Weapon Skill gets, it gains a
Finisher. Finishers are EXTREMELY powerful attacks that cost 100 TP.
Every weapon-type in the game has 4 different Finishers. A unit can use those
Finishers as long as the Weapon Skill of that type is still equipped.
If either the Weapon or the Weapon Skill associated with that Finisher is
removed, the Finisher cannot be used in batle.


-------------------------------CLASSMARKS--------------------------------------

Unlike FFT, Classes, or Jobs, are not unlocked by leveling up. Instead, they
are gained through the use of Classmarks. Classmarks obviously allow the unit
to change into another class.
Each class has it's own Classmark and they are obtained in 4 different ways.

1. Buy them at normal Shops.
2. Found as drops from certain enemies. Some more rare than others.
3. But at Deneb's special Shop.
4. Through Story events.

Here is a list of all the Classmarks in the game and how they can be found:

CLASSMARKS          |   OBTAINED
--------------------------------------------
Warrior's Mark      |   Shop
--------------------------------------------
Archer's Mark       |   Shop
--------------------------------------------
Mage's Mark         |   Shop
--------------------------------------------
Sibyl's Mark        |   Shop
--------------------------------------------
Mage-Knight's Mark  |   Shop
--------------------------------------------
Knight's Mark       |   Shop
--------------------------------------------
Dreadknight's Mark  |   Shop
--------------------------------------------
Berserker's Mark    |   Shop
--------------------------------------------
Swordsman's Mark    |   Shop
--------------------------------------------
Dragoon's Mark      |   Shop
--------------------------------------------
Ninja's Mark        |   Shop
--------------------------------------------
Bandit's Mark       |   Deneb's Shop
--------------------------------------------
Fusilier's Mark     |   Chapter 4 Sidequest
--------------------------------------------
Beastmaster's Mark  |   Shop
--------------------------------------------
Magus's Mark        |   Enemy Drop
--------------------------------------------
Necroprentice's Mark|   Rare Enemy Drop
--------------------------------------------
Sovereign's Mark    |   Story Event
--------------------------------------------
Brave's Mark        |   Story Event
--------------------------------------------
Abuna's Mark        |   Steal
--------------------------------------------
Heretic's Mark      |   Rare Enemy Drop
--------------------------------------------
Princess's Mark     |   Story Event
--------------------------------------------
Peregrine's Mark    |   Enemy Drop
--------------------------------------------
White Knight's Mark |   Story Event
--------------------------------------------
Oracle's Mark       |   Chapter 4 Sidequest
--------------------------------------------
Wicce's Mark??      |   Chapter 4 Sidequest
--------------------------------------------
Songstress's Mark   |   Shop after unlocking
--------------------------------------------
Pirate's Mark       |   Chapter 4 Sidequest
--------------------------------------------
Hagiaknight's Mark  |   Rare Enemy Drop
--------------------------------------------
Footsoldier's Mark  |   Enemy Drop
--------------------------------------------
Juggernaut's Mark   |   Enemy Drop
--------------------------------------------
Familiar's Mark     |   Enemy Drop
--------------------------------------------


--------------------------------EQUIPMENT--------------------------------------

There are 7 different types of Equipment:

Weapons
Shields
Helms
Body Armor
Armguards
Legguards
Jewelry

On the Equipment Screen, a unit can equip up to 5 different categories of
equipment depending on their current class. In the 1st and 2nd slots, a unit
can have either: a (1H)Weapon and Shield, a (2H)Weapon, or TWO (1H)Weapons
(If Double Attack is equipped).

In the 3rd and 4th slots, a unit can have any TWO of the following:

Helm
Body Armor
Armguard
Legguard

In the 5th slot, a unit can have any piece of Jewelry.


---------------------------------ITEMS-----------------------------------------

There are 5 different types of Items:

Consumables
Reagents
Classmarks
Recipes
Ingredients

Consumables:

Consumables are items that are used in battle to Heal HP, Heal MP, Inflict
debuff, Inflict buffs, change the Weather, etc. These are probably what you'll
be relying on the most.

Reagents:

There are two different types of Reagents. Reagents and Oberyths.
Reagents are used to perform Ninjutsu and War Dances. Oberyths are TO's way
of making Goth(Money).

5 different Oberyths:

Copper Oberyths    (Common)
Bronze Oberyths    (Uncommon)
Silver Oberyths    (Rare)
Gold Oberyths      (Very Rare)
Platinum Oberyths  (Extremely Rare)

Classmarks:

(See Classmarks)

Recipes:

Recipes are used to Craft. A few are in the shop to buy. The rest are either
obtained from a story battle or obtained as rare drop from sidequests.
More on Crafting later.

Ingredients:

Needed to make Weapons, Armor, etc. found on Recipes. A few can be bought in
the shop. Others are obtained as rare drops.


---------------------------------MAGIC-----------------------------------------

Magic is the source of every Mage's power and a verey important part of
Tactics Ogre. First, you have to know the 8 Elements and the 10 Schools of
Magic.

8 Elements:                                   10 Schools of Magic:
-----------                                   --------------------
  Fire                                            Fire Magic
  Air                                             Air Magic
  Water                                           Water Magic
  Earth                                           Earth Magic
  Ice                                             Ice Magic
  Lightning                                       Lightning Magic
  Dark                                            Dark Magic
  Light                                           Divine Magic
                                                  Draconic Magic
                                                  Necromancy


Different classes can learn different schools of magic.
Some can learn a school of magic but not every spell in that school, such as
a Cleric. They can learn Divine Magic, but they cannot learn the offensive
Divine Magic spells.

That's right. Every School has Offensive and Defensive spells of that element.

Offensive Spells do damage.
Defensive spells cause buffs and debuffs.

To cast a spell in battle, the unit must go through a small process first.
I'll use an example. I have a Wizard and I want to cast the Fire Magic spell,
Sparksphere in battle. Here's the process in which you do so:

1. Make sure you are a class that can use Fire Magic.
   Make sure you have a sufficient amount of SP.

2. Go to the nearest shop, go to the Arcana section, and buy the grimoire called
   "Grimoire Bouledefeu".

3. Once you've bought it, find it in your inventory under "Arcana".

4. Now, hold down SQUARE and press RIGHT to check what level the class has to
   be to use it. Make sure you are the required level to cast it.

5. Next, go to your Wizard's Skill screen and buy the skill "Fire Magic" and
   equip it.

6. Now, go to your Wizard's Magic screen and learn the grimoire you just bought,
   "Grimoire Bouledefeu"(Sparksphere).

7. Now, when you go into battle, your Wizard can now cast Sparksphere.

This is for the Beginner's to understand how to cast a spell.
After you've done it once, it's an easy process.


"How do I make my Magic stronger?"

To make your magic more powerful, you can do 3 things. Raise your unit's INT
stat through eithet Tarot Cards or Equipment, learn the Spellcraft Support
skills, and use the Augment Element Support skills.


"What are Augment Element Support skills?"

Augment Element Support skills are yet another type of skill that Ranks Up.
To Rank up an Augment Element skill, you have to use either an Elemental
Weapon of that element or cast a spell of that element.

For example, Augment Fire is ranked up by casting a Fire Spell or using a
Fire-Elemental Weapon.

As an Augment rises in Rank, so will the power of that element. Therefore, it
will make your spells and elemental weapons stronger.


----------------------LOYALTY AND ALIGNMENT------------------------------------

Alignment gives units peronality and pretty much tells their beliefs.
There are 3 Alignments:

Lawful(L)
Neutral(N)
Chaotic(C)

Every unit in the game has a predetermined Alignment. I cannot be changed.
The only unit in the game who's Alignment CAN be changed is Denam.
Even his Alignment is changed automatically depending on where you are in the
story.

Loyalty is a bit more important than alignment.
Loyalty shows how much or how little units trust Denam and your order.
Loyalty is constantly changing depending on Denam's choices and behavior.
Units with loyalty that is too low, do not like Denam and will threaten to leave
your party roster.

To check a unit's loyalty, press SELECT on the unit's status screen and move the
cursor over to their name. You should see a message. This message tells how
loyal they are to you.

Loyalty is actually measured in numbers. To translate the message to a number,
use this chart:

 -----------------------------------------------------------------------------
|Alignment     | Loyalty Rating  |   Message                                  |
 -----------------------------------------------------------------------------
|              |  81-100         | This unit supports you in all things--
|              |                 | a loyal ally to the end.
|               --------------------------------------------------------------
|              |  61-80          | This unit often speaks on your behalf to
|              |                 | win others to your side.
|               --------------------------------------------------------------
|              |  41-60          | More often than not, this unit speaks in
|              |                 | support of your decisions.
|               --------------------------------------------------------------
|   Lawful     |  31-40          | Though not openly discontent, this unit
|              |                 | is often at odds with your decisions.
|               --------------------------------------------------------------
|              |  21-30          | Of late, this unit has grown more vocal
|              |                 | in criticizing your decisions.
|               --------------------------------------------------------------
|              |  11-20          | It is not uncommon to find this unit
|              |                 | defying you openly in front of others.
|               --------------------------------------------------------------
|              |   0-10          | This unit has lost all faith in you and
|              |                 |can scarce look you in the eyes while talking
 -----------------------------------------------------------------------------

                           (IN PROGRESS)


-------------------------CHARIOT TAROT-----------------------------------------

The Chariot Tarot is a Brand New feature added to the remake. It's a system that
allows players to rewind a battle up to 50 moves and try a different strategy.
You can essentially undo a move if you're in trouble. Some people don't use this
feature for one or both of these reasons: They want to earn a special Title in
the end for not using the Chariot even once or they want to give themselves
more of a challenge. I personally love using it.


--------------------------WORLD TAROT------------------------------------------

The WORLD Tarot is another Brand New feature added to the remake. It is unlocked
only after the player has beaten the main story. The WORLD Tarot allows players
to go into the past back into the main story and choose a different path, while
still keeping all of their levels, equipment, and party roster intact.
Enemies DO still scale to your level in both story battles and random battles.


-----------------------RECRUITING SKILLS---------------------------------------

Recruiting Skills are used to convince an enemy to join your cause.
There are 9 different recruiting skills. Each one recruits a different Race.

RECRUITMENT SKILL----ENEMY------CLASS(s) THAT CAN USE SKILL

Recruit-------------Human----------Knight, Cleric
Subdue--------------Beast----------Beast Tamer
Coax----------------Reptile--------Wizard, Patriarch
Tame----------------Dragon---------Beast Tamer
Seraph's Pact-------Divine---------Divine Knight
Demon's Pact--------Umbra----------Lich
Fey Pact------------Faerie---------Vartan, Rogue
Master Undead-------Phantom--------Necromancer
Control Golem-------Golem----------Warlock/Witch

Success increases with corresponding Racial Skill equipped, enemy is at
10% of HP, Closer you are to enemy, and the lower their loyalty.


################################################################################
V. Weather                                                             04WEATHER
################################################################################


Tactics Ogre has changing weather just like FFT. sure, it looks nice, but
depending on the Weather, it also affects your unit's Accuracy and Movement.
It can either rain or snow depending on the battlefield.



                          ----->Light Rain<------>Rain<------>Heavy Rain
Sunny<------>Cloudy<-----/
                         \
                          ----->Light Snow<------>Snow<------>Heavy Snow

Coral Harps can be used to change the weather into something more desirable.


################################################################################
VI. Xytegenian Calendar                                                  05XYTEG
################################################################################


Like other SRPGs, Tactics Ogre's Calendar is called the Xytegenian Calendar.
The Xytegenian Calendar is made up of 15 months. Each month has a dominant
weather(wet or dry). A Wet month means it's much more likely to Storm that
month and a Dry month means it's much more likely to be Sunny that month.

Godscale    24 days   Jan. 1 - Jan. 24     Dry Month
Earthscale  25 days   Jan. 25 - Feb. 18    Dry Month
Waterscale  23 days*  Feb. 19 - Mar. 13    Wet Month
Shadowscale 24 days   Mar. 14 - Apr. 6     Wet Month
Whitescale  25 days   Apr. 7 - May 1       Dry Month
Flamescale  24 days   May 2 - May 25       Dry Month
Windscale   24 days   May 26 - June 18     Dry Month
Goldscale   25 days   June 19 - July 13    Dry Month
Stormscale  24 days   July 14 - Aug. 6     Wet Month
Darkscale   24 days   Aug. 7 - Aug. 30     Wet Month
Seascale    25 days   Aug. 31 - Sep. 24    Wet Month
Blackscale  24 days   Sep. 25 - Oct. 18    Wet Month
Twinscale   24 days   Oct. 19 - Nov. 11    Wet Month
Firescale   25 days   Nov. 12 - Dec. 6     Dry Month
Lightscale  25 days   Dec. 7 - Dec. 31     Dry Month


* Once every 4 years, Waterscale has 24 days.


################################################################################
VII. Terrain Types                                                     06TERRAIN
################################################################################


Terrain makes up every Battle Map. Different terrain have different effects;
Especially in Weather. Some Terrain Tiles, like Water and Lava, cannot be
entered by normal means. They can only be entered by certain classes, skills,
and equipment that have the abilities to traverse these tiles.
Also, terrain tiles have different Accuracy Modifiers depending on the Terrain
type.


 ----------------------------------------------------------------------------
| TERRAIN     | MOVEMENT | MELEE ACCURACY         | RANGED ACCURACY          |
|  TYPE       |  COST    |   MODIFIER             |   MODIFIER               |
 ----------------------------------------------------------------------------
| Earth       |    1     |         25             |         30               |
 ----------------------------------------------------------------------------
| Sand        |    1     |         15             |         20               |
 ----------------------------------------------------------------------------
| Ash         |    1     |         15             |         20               |
 ----------------------------------------------------------------------------
| Grass       |    1     |         20             |         25               |
 ----------------------------------------------------------------------------
| Scrub       |    1     |         25             |         30               |
 ----------------------------------------------------------------------------
| Snow        |    1     |         10             |         15               |
 ----------------------------------------------------------------------------
| Rock        |    1     |         5              |         10               |
 ----------------------------------------------------------------------------
| Gravel      |    1     |         10             |         15               |
 ----------------------------------------------------------------------------
| Desert      |    1     |         5              |         10               |
 ----------------------------------------------------------------------------
| Swamp       |    1     |         0              |         5                |
 ----------------------------------------------------------------------------
| Mold        |    1     |         0              |         0                |
 ----------------------------------------------------------------------------
| Basalt      |    1     |         10             |         15               |
 ----------------------------------------------------------------------------
| Tar         |    2     |         0              |         5                |
 ----------------------------------------------------------------------------
| Frost       |    1     |         10             |         15               |
 ----------------------------------------------------------------------------
| Waterway    |    -     |         0              |         0                |
 ----------------------------------------------------------------------------
| River       |    -     |         0              |         0                |
 ----------------------------------------------------------------------------
| Lake        |    -     |         0              |         0                |
 ----------------------------------------------------------------------------
| Sea         |    -     |         0              |         0                |
 ----------------------------------------------------------------------------
| Lava        |    -     |         0              |         0                |
 ----------------------------------------------------------------------------
| Road        |    1     |         35             |         40               |
 ----------------------------------------------------------------------------
| Snowy Road  |    1     |         30             |         35               |
 ----------------------------------------------------------------------------
| Wooden Floor|    1     |         35             |         40               |
 ----------------------------------------------------------------------------
| Stone Floor |    1     |         35             |         40               |
 ----------------------------------------------------------------------------
| Stone Wall  |    1     |         25             |         30               |
 ----------------------------------------------------------------------------
| Snowy Stone |    1     |         20             |         25               |
|   Wall      |          |                        |                          |
 ----------------------------------------------------------------------------
| Roof        |    1     |         25             |         30               |
 ----------------------------------------------------------------------------
| Crystal     |    1     |         20             |         25               |
 ----------------------------------------------------------------------------
| Quicksand   |    1     |         15             |         20               |
 ----------------------------------------------------------------------------
| Ashen Soil  |    1     |         15             |         20               |
 ----------------------------------------------------------------------------
| Underground |    -     |         0              |         0                |
|   Stream    |          |                        |                          |
 ----------------------------------------------------------------------------
| Fetid Water |    -     |         0              |         0                |
 ----------------------------------------------------------------------------
| Mold (PotD) |    2     |         0              |         0                |
 ----------------------------------------------------------------------------


"-" means that these tiles can't be entered normally, but can still be entered
with the right Skills and Equipment.


################################################################################
VIII. Races                                                               07RACE
################################################################################


There are a total of 8 Races in Tactics Ogre.

HUMAN- The most common race. They can become most classes. They also include
       Winged.
REPTILE- This includes Lizardmen and Lamias. Lizardmen have high HP and STR.
         Lamias have high HP and MIND.
UMBRA- This includes Orcs and Gremlins. Orcs have high INT and MIND. Gremlins
       have high DEX and AGI.
PHANTOM- This includes Skeletons, Ghosts, and Zombies. Skeletons have high DEX
         and RES. Ghosts have high MP and INT.
FAERIE- This includes Faeries. Faeries have high MP and AGI.
GOLEM- This includes Golem-type and Pumpkinheads. Pumpkinheads have high DEX.
DRAGON- This includes Dragon-type and Hydras.
BEAST- This includes Gryphons, Cockatrices, Octopi, and Cyclops.


Note: These are just the stats they excel in over the others.

Every Class in the game falls under one of these Races. Alot of Races have
special natural abilities. For example: Phantom units cannot permanently die
through normal means.


################################################################################
IX. Classes                                                              08CLASS
################################################################################


Classes, in my opinion, are the most important thing in Tactics Ogre.
There are 23 Generic Classes, 11 Unique Classes, and 17 Monster Classes.
51 total.


-------------------------GENERIC CLASSES----------------------------------------

Warrior
Archer
Wizard/Enchantress
Cleric
Rune Fencer/Valkyrie
Knight
Terror Knight
Swordmaster
Ninja/Kunoichi
Dragoon
Berserker
Rogue
Fusilier
Beast Tamer
Warlock/Witch
Necromancer
Vartan
Lich
Divine Knight
Hoplite
Juggernaut
Patriarch/Matriarch
Familiar


-----------------------------UNIQUE CLASSES-------------------------------------

Lord
Ranger
Priest
Dark Priest
Princess
White Knight
Shaman
Wicce
Songstress
Buccaneer
Knight Commander


-----------------------------MONSTER CLASSES------------------------------------

Cyclops
Earth Dragon
Cloud Dragon
Thunder Dragon
Flood Dragon
Flame Dragon
Frost Dragon
Arc Dragon
Dark Dragon
Hydra
Clay Golem
Stone Golem
Iron Golem
Baldur Golem
Gryphon
Cockatrice
Octopus


             (IN PROGRESS)

Note: Right now this section is just a list, but it is currently in progress
      of being a full class section.


################################################################################
X. Main Story Walkthrough                                                 09MAIN
################################################################################


Welcome to the Walkthrough portion of my FAQ!
Before you begin the game, you must first choose your name and birthdate.
The default name is Denam.

Once you've done that, you'll be shown 5 different Tarot Cards and each one has
a question on it. The answers you give will affect Denam's starting stats.
The 5 cards are randomly drawn out of a total of 22 Tarot Cards
and they will be added to your inventory as consumables after you've begun the
game.

Here are the 22 possible Tarot Cards and the stats they give:

CARD              | ANSWERS               |HP|MP|STR|VIT|DEX|AGI|AVD|INT|MND|RES
--------------------------------------------------------------------------------
0. The Fool        My family               4  1   0   0   1   2   1   0   0   2
                   My beloved              1  4   0   2   1   0   1   2   0   0
                   My friend               5  0   0   1   0   0   0   3   1   0
--------------------------------------------------------------------------------
I. The Magician    Order and obedience     1  4   0   0   1   0   1   2   1   0
                   Concession and regret   3  2   2   1   0   2   1   0   0   1
                   Liberty and turmoil     4  1   0   0   1   0   2   0   2   0
--------------------------------------------------------------------------------
II. The High       My sloth                2  3   0   2   1   2   0   0   0   0
    Priestess      My envy                 5  0   1   2   0   1   0   0   0   1
                   My pride                2  3   0   0   0   1   2   0   0   2
--------------------------------------------------------------------------------
III. The Empress   My beauty               5  0   0   0   2   1   1   0   2   0
                   My wealth               0  5   1   0   0   1   0   2   1   0
                   My wisdom               2  3   2   0   1   0   1   0   1   0
--------------------------------------------------------------------------------
IV. The Emperor    Treat for peace         0  5   2   1   0   0   0   2   0   0
                   Rally my armies         2  3   2   1   2   1   1   0   0   0
                   Abdicate the throne     1  4   0   1   1   2   0   1   0   0
--------------------------------------------------------------------------------
V. The Hierophant  Deceiving others        2  3   0   0   2   1   2   0   1   0
                   Sacrificing others      4  1   2   1   0   0   0   1   0   2
                   Stealing from others    2  3   1   1   0   0   1   1   0   1
--------------------------------------------------------------------------------
VI. The Lovers     Wisdom and ability      1  4   0   2   1   0   1   2   0   0
                   Wealth and power        2  3   0   0   2   0   0   0   1   3
                   Youth and beauty        5  0   1   0   0   0   1   0   2   1
--------------------------------------------------------------------------------
VII. The Chariot   Vanquishing my foes     3  2   2   1   0   2   1   0   0   1
                   Ending the conflict     5  0   0   1   0   0   0   3   1   0
                   Preserving my allies    1  4   1   2   0   0   0   0   2   0
--------------------------------------------------------------------------------
VIII. Strength     Vengeance for family    5  0   1   2   0   1   0   0   0   1
                   Vengeance for friends   4  1   0   0   1   0   2   0   2   0
                   Vengeance for country   2  3   0   0   0   1   0   1   1   2
--------------------------------------------------------------------------------
IX. The Hermit     The secret of wealth    0  5   1   0   0   1   0   2   1   0
                   The secret of victory   2  3   0   0   0   1   2   0   0   2
                   The secret of winning   4  1   0   0   1   2   1   0   0   2
                                  hearts
--------------------------------------------------------------------------------
X. Wheel of        Inadequate troops       2  3   2   1   2   1   1   0   0   0
     Fortune       Poor leadership         2  3   2   0   1   0   1   0   1   0
                   Ill luck                1  4   0   0   1   0   1   2   1   0
--------------------------------------------------------------------------------
XI. Justice        By force                4  1   2   1   0   0   0   1   0   2
                   By religion             1  4   0   1   1   2   0   1   0   0
                   By diplomacy            2  3   0   2   1   2   0   0   0   0
--------------------------------------------------------------------------------
XII. The Hanged    To satisfy revenge      2  3   0   0   2   0   0   0   1   3
       Man         To defend my honor      2  3   1   1   0   0   1   1   0   1
                   To defend my life       5  0   0   0   2   1   1   0   2   0
--------------------------------------------------------------------------------
XIII. Death        My king                 5  0   0   1   0   0   0   3   1   0
                   My beloved              5  0   1   0   0   0   1   0   2   1
                   My dearest friend       0  5   2   1   0   0   0   2   0   0
--------------------------------------------------------------------------------
XIV. Temperance    My friends and beloved  4  1   0   0   1   0   2   0   2   0
                   My position and honor   1  4   1   2   0   0   0   0   2   0
                   My family and fortune   2  3   0   0   2   1   2   0   1   0
--------------------------------------------------------------------------------













################################################################################
XVII. Credits and Copyright                                               CREDIT
################################################################################


Credits:

BradyGames Official Strategy Guide
-Terrain Chart
-Loot and Classmark info


Copyright 2012 Christian DeMay

This may not be reproduced under any circumstances except
for personal, private use. It may not be placed on any web site
or otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public 
display is strictly prohibited, and a violation of copyright.





[email protected]