_______________________________________________________________________________ _____ _ _ / ____| ___ _ _____ _ _ _____ | | | | ___ _ _ | (___ |_ _| | | ____| \ | |_ _| | |__| ||_ _| | | | \___ \ | || | | _| | \| | | | | __ | | || | | | ____) | | || |___| |___| |\ | | | | | | | | || |___| |___ |_____/ |___|_____|_____|_| \_| |_| |_| |_||___|_____|_____| ____ / __ \ ____ ___ ____ ___ _ _ ____ | | /| || _ \|_ _/ ___|_ _| \ | / ___| | |//| || |_) || | | _ | || \| \___ \ | |/_| || _ < | | |_| || || |\ |___) | \____/ |_| \_\___\____|___|_| \_|____/ (Covers PSP and PS2 release) ------------------------------------------------------------------------------- -------- // ------------------------------------------------------------------- // Silent Hill: Ørigins / ____ // FAQ/Walkthrough ____// / __ \/ ---------------------- / __ \ | | /| | Version 1.2 | | /| | | |//| | Last updated: 3/13/08 | |//| | | |/_| | ------------------------ | |/_| | /\____/ Authored by: Berserker /\____/ / Email: berserker_kev(at)yahoo.com // -------------------------------------------------------------------- // ------- ------------------------------------------------------------------------------- - Homepage: http://berserkersblog.blogspot.com - ----- This document Copyright 2007 - 2008 Kevin Hall (Berserker) ----- --- Silent Hill: Origins Copyright 2007 Konami Digital Entertainment, Inc. --- - - _______________________________________________________________________________ /////////////////////////////////////////////////////////////////////////////// ------------------------------------------------------------------------------- TABLE OF CONTENTS ------------------------------------------------------------------------------- Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00] Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00] Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00] - The Road to Silent Hill . . . . . . . . . . . . . . . . . [WT01] - Streets of Silent Hill . . . . . . . . . . . . . . . . . . [WT02] - Alchemilla Hospital . . . . . . . . . . . . . . . . . . . [WT03] - Streets of Silent Hill . . . . . . . . . . . . . . . . . . [WT04] - Cedar Grove Sanitarium . . . . . . . . . . . . . . . . . . [WT05] - Streets of Silent Hill . . . . . . . . . . . . . . . . . . [WT06] - Artaud Theater . . . . . . . . . . . . . . . . . . . . . . [WT07] - Streets of Silent Hill . . . . . . . . . . . . . . . . . . [WT08] - Riverside Motel . . . . . . . . . . . . . . . . . . . . . [WT09] - Otherworld Streets of Silent Hill . . . . . . . . . . . . [WT10] Section IV: Quick Walkthrough . . . . . . . . . . . . . . . . . . . . [QW00] Section V: Checklists . . . . . . . . . . . . . . . . . . . . . . . . [CL00] - Save Point Locations . . . . . . . . . . . . . . . . . . . [CL01] - Map Locations . . . . . . . . . . . . . . . . . . . . . . [CL02] - File Locations . . . . . . . . . . . . . . . . . . . . . . [CL03] - Item Locations . . . . . . . . . . . . . . . . . . . . . . [CL04] Section VI: Extras . . . . . . . . . . . . . . . . . . . . . . . . . [EX00] Section VII: Game Script . . . . . . . . . . . . . . . . . . . . . . . [GS00] Section VIII: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00] - Frequently Asked Questions . . . . . . . . . . . . . . . . [FA00] - Copyright . . . . . . . . . . . . . . . . . . . . . . . . [CO00] - Special Thanks . . . . . . . . . . . . . . . . . . . . . . [ST00] - Version History . . . . . . . . . . . . . . . . . . . . . [VH00] - Contact Info . . . . . . . . . . . . . . . . . . . . . . . [CI00] - About Me . . . . . . . . . . . . . . . . . . . . . . . . . [AM00] - Cheat Happens Featured Guides . . . . . . . . . . . . . . [CH00] _______________________________________________________________________________ /////////////////////////////////////////////////////////////////////////////// [IN00] ____ ____ / __/ I L E N T H I L L ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ / __/ _\ \ ++ INTRO ++ _\ \ /___/ ection I ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ø R I G I N /___/ The infamous FAQ writer introduction! ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ While on a late trucking route, Travis hangs up the radio after talking to a friendly trucker while on his way to the entrance of Silent Hill. A robed figure with a hood suddenly dashes across the road in front of him and Travis quickly turns to the side to miss the mysterious person. Upon stepping out of his truck, a young girl eventually appears in front of his truck. She quickly runs away. A concerned Travis follows after her. He makes a long peaceful walk down the road toward Silent Hill. Little does he know that he is about to confront his own personal demons as well as start a chain of events that will set the stage for another unfortunate soul that will enter the town several years from now. Hi, and welcome to my first Silent Hill guide! This marks the fourth time I have wrote a guide for my favorite genre (horror). I honestly feel that I work best when writing for a horror game since I have so many ideas floating through my head at times while typing one up and hopefully this Silent Hill: Origins guide showcases that. This guide covers the basics, including a full walkthrough, an item list, a full game script, extras, and I'm hoping to have a story synopsis up before too long - not a full plot analysis mind you, but sort of a retelling of the story from my point of view. The walkthrough portion was written with as few spoilers as possible. I certainly don't like a survival horror spoiled for me on my first time through, so I don't intend to spoil it for any reader. Instead of merely telling you the solution to a particular puzzle I provide hints instead of outright spoiling it, so I will try to point you in the right direction before I give you the lowdown. I have set up the walkthrough portion much like my Fatal Frame III walkthrough where I provide stage objectives that will allow a reader to quickly gaze upon them for slight hints instead of having to look through a full walkthrough to find out how to get one damn key. The objective list is also typed out for readers that don't want to risk having a certain portion spoiled for them. Hopefully you'll have as much of a blast reading this guide as I did typing up this joker. Enjoy and, as always, email me if you have an questions, comments, or anything else. -- Differences in PS2 version Positive: + redone character models, and slightly upgraded enemies and environments + shows pictures of actual files in the background while file text is on screen + multiple languages may be chosen upon startup + game may be viewed in 4:3 or 16:9 ratios, option is available upon startup Negative: - sound bugs that cut off some audio (door opening sounds, static while touching a mirror, sometimes music stops in a room then begins again in another room) - overall darker appearance with no brightness option - button commands sometimes have lag (for instance pressing the /\ button to pull up the map is not instant all the time, sometimes it takes a second after pressing the button for the map to appear) -- Review info You can check out my review for Silent Hill Origins on PSP at the link below: http://berserkersblog.blogspot.com/2007/11/silent-hill-origins-review.html It's also posted on Gamers' Temple: http://www.gamerstemple.com/vgreview.asp/r_3231 And here's my thoughts on the PS2 version: http://berserkersblog.blogspot.com/2008/03/silent-hill-origins-ps2-review.html -- Update info The latest version of this guide can always be found at GameFAQs and IGN FAQs: GameFAQs - http://www.gamefaqs.com/portable/psp/file/933072/50993 IGN FAQs - http://faqs.ign.com/articles/839/839280p1.html _______________________________________________________________________________ /////////////////////////////////////////////////////////////////////////////// [BS00] ____ ____ / __/ I L E N T H I L L ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ / __/ _\ \ ++ BASICS ++ _\ \ /___/ ection II ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ø R I G I N /___/ This section covers the basic elements of gameplay with this new entry in the Silent Hill series. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ******** CONTROLS ******** -- PSP Analog - Move Travis Select - Pull up inventory Start - Pause menu (during gameplay, FMV, and cutscenes) Triangle (/\) - Pull up map X - Interact/Finishing Move (over fallen enemy)/Attack (in combat stance) Square ([]) - Hold while moving to run Circle (O) - Flashlight (On/Off) L - Center camera R - Combat stance D-pad left - Cycle through quick inventory D-pad right - Cycle through quick inventory D-pad up - Toggle between melee and firearms D-pad down - Instant equip (next to item)/Reload (while in combat stance) (D-pad = Directional pad) -- PS2 Left Analog - Move Travis Right Analog - N/A Select - Pull up inventory Start - Pause menu (during gameplay, FMV, and cutscenes) Triangle (/\) - Pull up map X - Interact/Finishing Move (over fallen enemy)/Attack (in combat stance) Square ([]) - Hold while moving to run Circle (O) - Flashlight (On/Off) L1 - Center camera R1 - Combat stance L2 - N/A R2 - N/A D-pad left - Cycle through quick inventory D-pad right - Cycle through quick inventory D-pad up - Toggle between melee and firearms D-pad down - Instant equip (next to item)/Reload (while in combat stance) (D-pad = Directional pad) ******** MOVEMENT ******** Travis normally walks while holding the analog but he can also run by holding down the [] button while moving. It is best to avoid combat in some situations so running instead of fighting will help out in some areas - especially when fighting a group of enemies. ******* STAMINA ******* Travis will exhaust his current stamina while running or attacking causing him to eventually slow down in order to catch his breath. Stand still and allow Travis to catch his breath or use an Energy Drink to boost his stamina. Travis will automatically recover his stamina within a few seconds regardless of what he is currently doing. ****** HEALTH ****** Travis will take damage every time that an enemy hits him. Damage received depends on the type of attack and type of enemy. To check Travis' current condition, enter the Inventory menu and examine the small screen in the lower left hand corner. A green screen means that Travis is at full health. Slight static on the screen means that Travis has suffered little to moderate damage. A red static screen means that Travis has been damaged severely - Travis' heartbeat can be heard during normal gameplay while he is severely damaged. Use a Health Drink, First Aid Kit, or Ampoule to heal Travis. o----------------------------------o | HEALING ITEM | HEALTH REPLENISH | |==================================| | Health Drink | Slight | | First Aid Kit | Moderate | | Ampoule | Full | o----------------------------------o ********** FLASHLIGHT ********** Much like Silent Hill 1-3, Travis wears a pocket flashlight that can be toggled on or off by pressing the O button. Turning the flashlight on will light up any dark area but keep in mind that it will also attract nearby enemies. An enemy's line of vision is much shorter while in the dark, sometimes allowing Travis to sneak by an enemy unharmed. ************* FINDING ITEMS ************* Items can be found throughout the various rooms of Silent Hill either hidden or out in the open. Keep in mind that Travis will always turn his head to look at an item while next to one if an item is nearby. *************** SAVING THE GAME *************** The game can be saved by finding a red triangle on a nearby wall in various areas found throughout Silent Hill. Interact with the triangle to pull up a list of slots then choose one of the available slots to save your game. ****** COMBAT ****** Hold the R button to enter combat stance while equipped with a weapon then press the X button to attack. Attacks with melee weapons will differ depending on whether the X button is tapped or held in place. There are many different weapon varieties of weapons that offer many types of attacks and combination attacks. See the lists below for details. ******* WEAPONS ******* ===== Fists ===== Travis' bare fists can be useful against weaker enemy types. His bare hands are the weakest hits in the game however. The Moon Gauntlets defeat any enemy in one hit - beat the game to receive them on a second playthrough (start from the clear game save). -- Weapons: Bare Hands (Unequipped), Moon Gauntlets -- Command(s): Two Hit Combo - X, X ================== One-Handed Weapons ================== The unique aspect of a one-handed weapon is that Travis can still move while attacking. This allows him to circle an enemy and possibly avoid attacks while hitting the enemy. The fact that he does not have to stop moving during any of the swings makes these weapons extremely useful. -- Weapons: Baton, Great Cleaver, Katana, Jagged Wood, Kitchen Knife, Meat Hook, Poker, Razor, Scalpel, Screwdriver -- Command(s): * Three Hit Combo - X, X, X Charge Stab - Hold X, release Overhead Swing - Forward + X (* Travis may walk during any of these hits) ================== Two-Handed Weapons ================== Two-handed weapons usually take more damage than the one-handed weapons per hit. Travis cannot walk while swinging these weapons. -- Weapons Hammer, Shovel, Tire Iron, Wrench -- Command(s): Two Hit Combo - X, X Charge Swing - Hold X, release Overhead Swing - Forward + X ===== Poles ===== Pole weapons are best used for distance hits. The normal swing is not very useful, but the stab commands can hit an enemy from mid-distance. -- Weapons: Broken Pole, Drip Stand, Light Stand, Meat Gaff, Pitchfork, Pool Cue, Spear -- Command(s): Swing - X Charge Stab - Hold X, release Stab - Forward + X ================= Throwable Objects ================= Tossing these objects can cause some major damage once Travis throws them toward an enemy. Usually, a toss will instantly knock down a medium sized enemy, allowing Travis to finish it off. Keep in mind that once these objects are thrown, they are gone, so use them wisely and don't miss! -- Weapons: Alcohol Bottle, Crate, Filing Cabinet, Iron Weights, Portable TV, Table Lamp, Toaster, Toolbox, Typewriter -- Command(s): Hit - X Throw - Hold X, release ======== Firearms ======== -- Target Pistol The target pistol is the first firearm found near the beginning of the game. Use it for normal enemies and don't worry too much about ammo. Power: * Max Ammo: 6 -- Shotgun The Shotgun is most effective at close range, but it still packs a good punch from long range. It can only hold 2 shells at a time, so you will be reloading quite a bit while using this gun. Power: *** Max Ammo: 2 -- Service Pistol The service pistol is slightly stronger and holds more ammo at a time when compared to the target pistol. Power: ** Max Ammo: 8 -- Hunting Rifle The hunting rifle has some really good power from long or short range. Use this for boss fights or some of the bigger enemies found later in the game. Don't save it for just boss fights this time - it is not the most powerful weapon in the game! The only time where you will want to save rifle ammo is while moving through the building where Travis first finds this weapon. Power: **** Max Ammo: 4 -- Assault Rifle Along with the Reedeemer, it can be argued that this is the most powerful weapon in the game. Each shot takes off quite a bit of damage and then you can add in the fact that this is a rapid fire weapon - with this combination the damage dealt increases dramatically. The assault rifle can use up ammo rather quickly, so don't use it very often. Power: **** Max Ammo: 16 -- Reedemer The Reedemer is the most powerful weapon in the game. This magnum takes off the most damage per shot, but the ammo is rare. Save either this weapon or the assault rifle for boss fights. Power: ***** Max Ammo: 6 -- Tesla Rifle The Tesla Rifle doesn't pack that much power per shot, but its rapid fire and the fact that the gun has infinite ammo kind of makes up for the low damage rate. The UFO endings must be achieved and the clear file must be saved afterwards in order to start the game over with this. Go nuts on your enemies with this baby during your clear game! Power: ** Max Ammo: -- ****************** FINISHING AN ENEMY ****************** Many of the enemies in Silent Hill: Origins can be finished by performing a finishing blow. Stand over a monster and press the X button to perform a finishing move. The finishing blow's animation will depend on whatever weapon that Travis currently has equipped - he can also stomp on them while not equipped with a weapon. Each finishing blow for a weapon that has health will cause the weapon to take damage and each finishing blow dealt with a gun will cause a shot to be consumed if the gun is loaded. Not all enemies must be finished however. Some enemies such as the Remnant and Caliban cannot be hit with a finishing blow. These type of enemies will automatically die once enough of their health has been consumed. Keep in mind that all enemies can still be killed after receiving enough damage while grounded also. _______________________________________________________________________________ /////////////////////////////////////////////////////////////////////////////// ____ ____ / __/ I L E N T H I L L ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ / __/ _\ \ ++ WALKTHROUGH ++ _\ \ /___/ ection III ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ø R I G I N /___/ Below is a full walkthrough of the entire game of Silent Hill Origins complete with objective lists and items checklists. The item checklists are the same lists used in the "Item Checklists" section of this walkthrough. Here's a few other things you should know about this walkthrough: - Key items will be surrounded with "**", files will be surrounded with "[]", and gun weapons will be surrounded with "++". - Only items found on the streets of Silent Hill will be give a full location description - every other item will be simply listed with a slight mention and perhaps description if they are well hidden. - Some rooms will have "(OW)" beside them which stands for Otherworld - in other words, Travis will be in Otherworld while in that particular room. - Objective lists are before each subsection, and they are intended to give non-spoiler guidance to any reader that needs a slight nudge in the right direction. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ _________________________ _ THE ROAD TO SILENT HILL _ __________________ [WT01] ------------------------------------------------------------------------------- Objective(s): ( ) Walk down the street and enter Silent Hill ------------------------------------------------------------------------------- Once the beginning FMV is over, move down the road in front of Travis' truck. A vocal song will begin to play in the background as Travis steps down the road on his journey to the entrance of the town of Silent Hill. Walk past the "Welcome to Silent Hill" sign to trigger another cutscene. An interesting note about this beginning area is if you stand near the truck and let the song play out fully (all 4 minutes worth) a voice will call out to Travis as he walks toward the Silent Hill entrance. Keep in mind that you cannot leave the front of the truck while the song plays if you want to hear it. _________________________ _ BURNING GILLESPIE HOUSE _ __________________ [WT02] ------------------------------------------------------------------------------- Objectives(s): ( ) Find the girl in the upstairs room ( ) Bring the girl out of the burning house ------------------------------------------------------------------------------- == Front Room == Find the stairs up ahead to the right that lead upwards and start to move up them. A cutscene will play in the middle of the staircase. Open the door directly in front of the staircase. == Upstairs == Move straight ahead then walk to the left and walk along the path beside the burning furniture. When a choice of two paths can be chosen, take the right path since the door down the left path cannot be opened. Move around the left corner and walk over to the side with the burnt figure lying in a red circle surrounded by candles. Walk toward this badly burnt girl and a cutscene will play once Travis is close enough. Travis will carry the girl in his arms once control is given back to you, so maneuver through the fire the same way that you came from. Smoke will start to cloud the room so visibility will be poor from now on. Eventually a cutscene will trigger. == Downstairs == Maneuver through the burning furniture and a slight cutscene will play as Travis moves close to some of the flame walls. A symbol will appear then the flames will disappear in two areas. Get to the door that the flame path will lead to then open it. == Front Room == Move down the corridor beside the stairs then run out the open front door for a cutscene. __________________________ _ STREETS OF SILENT HILL _ _________________________ ------------------------------------------------------------------------------- Objective(s): ( ) Enter Alchemilla Hospital ------------------------------------------------------------------------------- Travis will start out on a bench in the middle of the town of Silent Hill. He will grab a map from the display in the cutscene so you'll automatically get the [MAP OF SILENT HILL]. Head north on Crichton St. and be sure to look for the item pickups in the surrounding area. Every Health Drink counts on your first playthrough in this game, so be sure to horde them now. No enemies will appear on the streets at this time so take your time while exploring them. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Map of Silent Hill - Travis receives this upon starting in the town after the cutscene in the middle of Crichton St. [ ] Health Drink - Under a light pole in the northwest portion of the bench area near the "To Central Silent Hill" phrase. [ ] Health Drink - On a trash dumpster at the end of the alley to the east of the Post Office. [ ] Room 502 Key - Climb the staircases in the alley to the east of the Post Office and this will be right next to the second floor door of the Post Office (SECOND PLAYTHROUGH ONLY!) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Find the gates to the hospital while heading east on Koontz street. Walk through the gates then open the hospital entrance doors on the right. ___________________________ _ ALCHEMILLA HOSPITAL _ ____________________ [WT03] ------------------------------------------------------------------------------- Objective(s): ( ) Collect the map of Alchemilla Hospital from the bulletin board in the Lobby ( ) Find the path to Otherworld in Room 205 by touching the mirror after trying to leave the room ( ) Enter the Women's Restroom and touch the mirror to go to Otherworld ( ) Collect the Plastic Lungs from Room 205 (OW) ( ) Collect the Golden Egg from Room 202 (OW) ( ) Use the Golden Egg to unlock the door to the Women's Restroom (OW) ( ) Collect the Plastic Liver in the Women's Restroom ( ) Travel back to the normal world via the mirror in the Women's Restroom (OW) ( ) Collect the Staff Lounge Key from the Women's Restroom ( ) Unlock the Staff Lounge ( ) Collect the Exam Room Key from the Staff Lounge ( ) Unlock the Exam Room ( ) Pick up the Plastic Intestine and the Plastic Stomach from the Exam Room ( ) Return to Otherworld via the Women's Restroom and enter the combination into the box in Room 204 (OW) to collect the Plastic Heart ( ) Return to the normal world then go back to the Exam Room with all five plastic organs and place them all in the plastic figure ( ) Collect the Glass Eyes from the plastic figure after placing the organs ( ) Return to Otherworld via the Women's Restroom and place the glass eyes on the door with the mask in the West Corridor (OW) to unlock it ( ) Enter the Exam Room (OW) then open the door to the Doctor's Office (OW) ( ) Defeat the boss and collect the Future Piece of the Flauros ( ) Exit Alchemilla Hospital through the exit in the First Floor East Corridor ------------------------------------------------------------------------------- == Front Lobby == Pick up the [PUBLIC NOTICE] file and the [HOSPITAL MAP] on the bulletin board to the right. The red triangle to the side of the reception counter is the save point for Silent Hill Origins, so be sure to save your game there. The door to the nearby Exam Room is locked. Walk down the hallway to the left and open the set of doors at the end. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Public Notice file, [ ] Hospital Map - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == First Floor West Corridor == The door to the east is the only one that will open so ignore the others. The door to the Women's Restroom is locked from the other side. == First Floor East Corridor == Walk toward the elevator to the north. A cutscene will play eventually. The door to the Staff Lounge is locked and the door to the staircase is locked from the other side. All other doors are locked, so enter the elevator. == Elevator == Interact with the controls and choose to go up to the second floor - the other floors cannot be selected. == Second Floor Corridor Outside Elevator == Open the set of doors to the left. == Second Floor Corridor Outside Intensive Care == A cutscene will play then Travis will be attacked by a Nurse. Pick up the Hammer and equip it - D-pad down to do both - then walk up to the Nurse and hit her by tapping the X button. If the button is tapped twice then Travis will perform two swings; if the button is pushed in with more force then Travis will perform a stronger slightly charged swing, which you don't really want to rely upon with close encounters. You can also back up as she swings her syringe then attack her while she recovers. It's very easy to hit this particular enemy type as she swings however. Enter Room 205. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Hammer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Room 205 == Pick up the [DOCTOR'S DIAGNOSIS] from the cart to the side of the room. Examine the mirror and Travis will make a comment that the other side appears different. Try to leave the room and a cutscene will play. Walk toward the mirror after the cutscene and interact with it by pressing the X button. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Doctor's Diagnosis file - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Room 205 (OW) == Interacting with any mirror will allow Travis to travel to Otherworld - a darker version of Silent Hill. Rooms found in Otherworld will have an "OW" acronym beside them in this walkthrough. Pick up the **PLASTIC LUNGS** from the box on the cart to the left then be sure to grab the Scalpel and the Health Drink on your way out of the room - the Health Drink is inside a cabinet to the right of the exit door. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Scalpel, [ ] Health Drink, [ ] **PLASTIC LUNGS** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Second Floor Corridor Outside Intensive Care (OW) == A Nurse will attack in the south portion of this corridor. Open the set of doors to the southwest. == Second Floor Corridor Outside West Staircase (OW) == Enter Room 202 then check out Room 204. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Portable TV - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Room 202 (OW) == Pick up the **GOLDEN EGG** and the [HURRIED NOTE] from the table to the side. A Nurse will appear in the corridor outside when you leave this room. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] **GOLDEN EGG** , [ ] Hurried Note file - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Room 204 (OW) == Pick up the Drip Stand and walk over to the box on the bed and collect the [BLOODY NOTE]. The combination to this box will be found later. If you want to know it this very second then you'll have to do some work to find it below because I'm not going to mention here. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Drip Stand, [ ] Bloody Note file - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Second Floor Corridor Outside West Staircase (OW) == Open the door to the staircase. == Southwest Staircase (OW) == A Hammer is right beside the second floor door and an Energy Drink is near the top of the stairs on the floor. Walk to the bottom and open the door. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Hammer, [ ] Energy Drink - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == First Floor West Corridor (OW) == The door to the left side has the following message on it: "Even the blind have need of eyes. If they wish to gaze at the future." This door requires an item which Travis does not have yet. Defeat the Nurse to the right then walk over to the door to the Women's Restroom. The door has an oval impression and the following message on it: Even in the inferno From out of the flames I saw life born anew Place the Golden Egg key item inside the oval on the door - stand in front of the door and use the Golden Egg. This will unlock the door, so open it. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Alcohol Bottle - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == First Floor Women's Restroom (OW) == There is a mirror to the side, but don't travel back to the normal world just yet. Check the wall of the stall right beside the mirror and collect the [STUDENT'S MNEMONIC]. Walk over to the second toilet and interact with it. Remove the cistern lid and take the **PLASTIC LIVER** from inside. Walk over to the mirror and interact with it to return to the normal world Women's Restroom. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Student's Mnemonic file, [ ] **PLASTIC LIVER** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == First Floor Women's Restroom == Find the Energy Drink across from the mirror then check the last stall to find the **STAFF LOUNGE KEY** on top of the toilet lid. Check the door of the second stall to see "Amy 31" wrote across it. If you recall, the door to the Women's Restroom was locked from the inside when Travis first entered the hospital. Walk over to the door and unlock it then step out into the west corridor. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Energy Drink, [ ] **STAFF LOUNGE KEY** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == First Floor West Corridor == Return to the Lobby and save your game then enter the East Corridor and unlock the Staff Lounge using the Staff Lounge Key. == Staff Lounge == Collect all the items in the room and be sure to pick up the **EXAM ROOM KEY** hanging from the cabinet above the toaster and the [STAFF NOTICE] file on the bulletin board. Look at the wall near the entrance door to see "Lucy 23" wrote on the wall in blood. Return to the Lobby and use the newly acquired Exam Room Key to unlock the door to the Exam Room. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Energy Drink, [ ] Toaster, [ ] **EXAM ROOM KEY**, [ ] Staff Notice file - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Exam Room == Notice the person up ahead. Walk toward the figure and... it's a plastic model. Check the room over for items and be sure to collect the [STAFF MEMO] on the desk near the typewriter and the **PLASTIC INTESTINE** and **PLASTIC STOMACH** from the two sinks. The plastic figure to the side is actually a puzzle, but we first need to get the final piece of this puzzle since it requires five organs and we only have four. Walk over to the X-ray near the sinks and turn the light box on then examine it to see "Sarah 19" wrote on the X-ray. Go back to the Women's Restroom and return to Otherworld then reenter Room 204 on the second floor. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Alcohol Bottle, [ ] Typewriter, [ ] **PLASTIC STOMACH**, [ ] **PLASTIC INTESTINE**, [ ] Staff Memo file - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Room 204 (OW) == If you have been looking around then you will have all the information needed to solve this puzzle now. /-----------------------------------------------------------------------------\ | MEDICAL ICEBOX PUZZLE | |-----------------------------------------------------------------------------| | | | -- Hint | | | | - Look for the writings in the following rooms: Women's Restroom, | | Exam Room, Staff Lounge | | - Examine the Bloody Note | | | |=============================================================================| | | | --> SOLUTION | | | | "Age before beauty" | | | | Put the women's ages in order from greatest to least: | | | | Amy - 31, Lucy - 23, Sarah - 19 | | | | The code is: 312319 | \-----------------------------------------------------------------------------/ Collect the **PLASTIC HEART** from the box then travel back to Otherworld via the mirror in the first floor Women's Restroom then reenter the Exam Room in the Lobby. A Nurse will be right next to Travis after opening the door that leads out of Room 204 (OW), so be ready to tag her - same thing for the First Floor West Corridor. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] **PLASTIC HEART** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Exam Room == Walk over to the plastic figure and interact with it for an overhead display of the plastic figure. /-----------------------------------------------------------------------------\ | PLASTIC FIGURE ORGANS PUZZLE | |-----------------------------------------------------------------------------| | | | -- Hint: | | | | Examine the "Student's Mnemonic" and notice the red letters and how they | | spell out the first two letters of each organ. | | | |=============================================================================| | --> SOLUTION | | | | Intestines (Inside) Lungs (little) | | Stomach (Stevie) Heart (Henry) | | Lungs (lurks) | | | | Place the organs inside of the plastic figure's chest in this order: | | | | Intestines - Stomach - Liver - Heart - Lungs | \-----------------------------------------------------------------------------/ The plastic figure's eyes will open once all of the organs have been placed properly. Walk to the front of its head and collect the **GLASS EYES**. Go back to the Women's Restroom then return to Otherworld. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] **GLASS EYES** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Women's Restroom (OW) == Exit the room. == West Corridor (OW) == A Nurse will be waiting right in front of the door and will take a swing at Travis as he steps out so knock her upside the head with a dripstand or other object then walk over to the door on the far left that has the mask on it. Place the Glass Eyes on the door to unlock it then enter the Lobby. == Lobby (OW) == Two Nurses will attack in this corridor. Enemies in this game can be quite deadly when fought in pairs, so be careful if you choose to fight. It might pay you to run by them and collect the items at the end of the corridor then enter the Exam Room. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Portable TV, [ ] Energy Drink, [ ] Health Drink - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Exam Room (OW) == Don't enter the Doctor's Office yet! If you do, then a cutscene will trigger and you won't be able to scan over this room. There is a scalpel on the mattress next to the body. Some monster cut out the eyes from the skinned body and cut her open - who could've done that!? Open the door to the Doctor's Office and a cutscene will trigger. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Scalpel - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Doctor's Office == Boss - Straight-jacket Yes, the boss is just a simple little Straight-jacket enemy much like the one that was fought by James in Silent Hill 2. The Straight-jacket has become much more aggressive since its appearance in that game however. Its basic attacks are the acid spit ball and a dash attack. Wait for it to vomit acid then quickly run to the side to dodge its acid attack. To avoid the dash attack you can simply run around it - it's possible to run around it and make it cancel the attack. If it latches onto Travis during the attack then press the random button icon that appears on-screen in order to push the boss off. Don't ever just run up and hit this enemy. Wait for it to spit an acid ball then run to the side. Right after dodging the acid spit, run toward the Straight-jacket as it recovers and hit it with a melee weapon - preferably a hammer or other similar type of weapon. Once you have started to hit the Straight-jacket then you can basically beat it until it dies. As long as it doesn't turn its back to Travis while he hits it, Travis will always be able to knock it out of either attack that it performs while he remains close. If it does turn its back then consider moving away and waiting for another chance to get close to it. This boss can easily be taken out with Travis' bare fists. All you have to do is find an opening then the boss will basically be your punching bag for the rest of the fight. He doesn't have that much life at all. Be forewarned that you may have to finish the enemy in order to defeat him - just walk over to his body and press the X button just like with a Nurse. Pick up the **FUTURE PIECE** from the red circle after the battle and a cutscene will play. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] **FUTURE PIECE** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Lobby == The entrance door that Travis entered the hospital from is locked. Be sure to save your game at the red triangle save point then go through the West Corridor and enter the East Corridor. Use the exit doors to the south of the East Corridor to exit the hospital. ___________________________ _ STREETS OF SILENT HILL _ _________________ [WT04] ------------------------------------------------------------------------------- Objective(s): ( ) Locate the front of the Butcher Shop in the south and enter it ( ) Make your way through the Butcher Shop and exit via the back door ( ) Work your way to the Cedar Grove Sanitarium in the east and enter the building ------------------------------------------------------------------------------- Run down the path with brick walls and move out onto Canyon St. You'll notice that the streets are now crawling with enemies - Straight-jackets. The Straight-jackets are exactly like the boss you just fought, and they're just as vicious. All the enemies should be avoided since there is no reason to fight them. Run from all the Straight-jackets. The next objective is to reach the Butcher Shop, which is on the south side of Low St. Go east on Cielo Ave. then take Low St. as far to the south as you can and the Butcher Shop entrance will be on the east side of the road, northeast of the intersection of Low St. and Toluca Ave. - well, what's left of that intersection. Follow the items list below and it will basically take you there. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Jagged Wood - Take Canyon Street to the far north then this will be standing along the broken portion of the street near the end. [ ] Energy Drink - After moving down the path leading away from the hospital, go south along Canyon Street and this will be on the west side in front of a cardboard box. [ ] Health Drink - On the police car near the energy drink up above. [ ] Health Drink - Find the Lumber Yard on the map then move down the alley in front of it. This item will be at the far northeast end by a fence. [ ] Jagged Wood - Southwest of the intersection of Cielo and Borden this will be sticking in the ground near the first tree. [ ] Energy Drink - At the far east side of Cielo Ave., check near the south wall to see this next to a brick fence. [ ] Hammer - Northeast of the intersection of Cielo and Borden leaning up against a strip of fence. [ ] Meat Hook - In about the middle of Cielo Ave., move south to find this on the ground near a dumpster and a car. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Butcher Shop (Front Room) == Save your game at the save point inside then be sure to check around the counter for some item pickups. The Meat Hook listed below is stuck in the slab of meat hanging to the side before walking around the counter. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Health Drink, [ ] Meat Hook, [ ] Energy Drink - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Butcher Shop (Back Room) == A cutscene will play as Travis enters this room - a most violent cutscene. Collect the items in the room - the First Aid Kit is on the left wall and the Meat Cleaver is stuck in the slab of meat up ahead. Exit the Butcher Shop through the back door. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] First Aid Kit, [ ] Energy Drink, [ ] Meat Cleaver - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - __________________________ _ STREETS OF SILENT HILL _ _________________________ The next goal is to get to the Cedar Grove Sanitarium in the east. Carrions will now appear along the streets of Silent Hill. The Carrions are the animal- like creatures that usually stand out in the streets. Don't get near the Carrions and they will usually leave you alone. They are quite violent once they start to attack, so always keep your distance so they won't catch Travis with their lunge attacks. Travel all the way to the east on Toluca Ave. then take Acadia Rd. to the north and find the entrance gate of the path that leads to the Sanitarium. Move along the path and enter the courtyard then work your way past all the enemies among the trees and enter the Cedar Grove Sanitarium. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Energy Drink - After stepping out of the alley leading away from the [ ] Target Pistol Ammo Butcher Shop, find the next alley to the east and this will be on top of the second dumpster at the end of the alley. [ ] Parking Ticket file - Right before getting to the intersection of Toluca and Borden, check the hood of the car to the north. [ ] Crate - Northeast of the intersection of Toluca and Borden, behind a brick wall on a dumpster - north side of the street of Toluca Ave. [ ] Jagged Wood - Check the trash cans to the east of the crate pickup. [ ] Wrench - On the hood of a car almost directly across from the front [ ] Health Drink gate of the Sanitarium on Acadia Rd. [ ] Target Pistol Ammo - Near a tree in the north middle portion of the Sanitarium Courtyard. [ ] Alcohol Bottle - On a window seal on the north portion of the Sanitarium building. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - __________________________ _ CEDAR GROVE SANITARIUM _ __________________ [WT05] ------------------------------------------------------------------------------- Objective(s): ( ) Collect the Sanitarium Map in the East Solarium ( ) Climb the East Staircase and enter the TB Ward then solve the Iron Lung puzzle to collect the Basement Key ( ) Unlock the door to the Basement at the bottom of the East Staircase ( ) Move through the basement and enter the Northeast Staircase then go to the second floor Female Hydrotherapy and drain the hot tub ( ) Use the mirror in the Female Treatment Room to go to Otherworld ( ) Enter the Northeast Staircase (OW) then move down to the second floor and use the mirror in the Women's Restroom (OW) to return to the normal world ( ) Flush the toilet in the open stall of the Women's Restroom ( ) Enter Female Dorm 5 and pick up the Patient Belongings Key ( ) Return to the First Floor Middle Lobby and unlock the Patient Belongings room with the Patient Belongings Key ( ) Touch the mirror in the Patient Belongings room to go to Otherworld ( ) Enter the East Staircase (OW) and go down to the Basement then enter the East Pipe Room (OW) and collect the Interview Archives Key ( ) Find the East Storage Room (OW) in the Basement then touch the mirror to go back to the normal world ( ) Return to the Second Floor Middle Lobby and unlock the Archives room ( ) Touch the mirror in the Archives to go to Otherworld ( ) Enter the West Staircase (OW) and venture into the Basement ( ) Take the Basement corridors to the Northwest Staircase (OW) then enter the Infirmary (OW) ( ) Solve the Pill Puzzle in the Infirmary (OW) to gain Dr. Harris' Key ( ) Go back through the corridors in the Basement then enter the West Storage Room (OW) and touch the mirror to go back to the normal world ( ) Climb the West Staircase and return to the First Floor Middle Lobby then unlock the door to the Doctor's Office ( ) Collect the Jocasta Artifact from the desk in the Doctor's Office ( ) Return to the Women's Restroom on the first floor and use the mirror to return to Otherworld ( ) Walk out into the First Floor Corridor Outside Northeast Staircase (OW) and place the Jocasta Artifact on the door that leads to the Female Seclusion (OW) ( ) Fight the boss in Room 5 of the Female Seclusion then collect the Past Piece of the Flauros ( ) Walk to the front of the lobby near the entrance to the Sanitarium and pick up the Theater Ticket on the table ( ) Exit the Sanitarium ------------------------------------------------------------------------------- == First Floor Middle Lobby == Walk into the middle of the Lobby then pick up the ['MAGPIE' NOTE] under the door to the Doctor's Office, which is the left door directly ahead. The Doctor's Office is locked for the moment. Walk back out into the middle of the lobby and enter the West Solarium - look for the door to the left (as if you just entered) with the "West Solarium" label. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] 'Magpie' Note file - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == West Solarium == Grab the two Target Pistol Ammo pickups in front of the chair with the doll then collect the ++TARGET PISTOL++ from the seat with the doll. Walk back out into the Lobby and enter the door on the right side of the room with the "East Solarium" label to the side of the door. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] ++TARGET PISTOL++, [ ] Target Pistol Ammo, [ ] Target Pistol Ammo, [ ] Filing Cabinet, [ ] Health Drink - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == East Solarium == Pick up the [SANITARIUM MAP] on the table to the right after entering - finally there should be no more guessing as to which room is which! Grab the [STATUS REPORT, 3/12/1960] file from the desk in the northeast corner of the room then exit the room via the door on the opposite side of the wall from where you entered. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Sanitarium Map, [ ] Health Drink, [ ] Status Report, 3/12/1960 file - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == First Floor East Corridor Outside East Staircase == A cutscene will play as Travis steps into this area. Enter the south storage to the north. There is a Drip Stand next to the Laundry Room. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Drip Stand - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Storage == There are quite a few items in here to collect so be sure to check along the shelves. Exit back out to the corridor and open the door to the east staircase. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Tire Iron, [ ] Screwdriver, [ ] Target Pistol Ammo, [ ] Target Pistol Ammo, [ ] Energy Drink - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == East Staircase == Save your game at the red triangle save point on the side wall next to the first floor door. Both items are on the basement floor across from the basement door - on the chair and near a wooden column. The basement door is locked, so head up the stairs and open the second floor door. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Target Pistol Ammo, [ ] Wrench - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Second Floor West Corridor Outside West Staircase == While moving ahead some footsteps can be heard. There is a floating harness up ahead - this enemy is known as the Remnant. These type of enemies are very dangerous and should be avoided if you do not know how to fight them. Even if you do know how to fight them, they can still get the best of you at times. They always lunge forward with an overhead attack as Travis steps in front of them, so back away as they attack then rush toward them and attack as they recover. Once the Remnant has been attacked, you need to step to the side as it attacks again - sometimes this doesn't work out too well though, but most of the time Travis will avoid the attack. Attack once again then prepare to dodge. These enemies do not need to be finished. DO NOT fight these enemies in pairs when they appear in groups later or they will likely heavily damage you. Avoid them as much as possible. You can also use the target pistol to kill these enemies. It takes 6 shots to kill each one. Enter the Storage Room to the north to find some item pickups. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Energy Drink - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Second Floor Storage == Check the shelves once again for plenty of items. The Shotgun will be found later, so go ahead and stock up on the ammo for it. Exit this room then enter the Second Floor Lobby in the middle of the second floor. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Alcohol Bottle, [ ] Alcohol Bottle, [ ] Shotgun Ammo, [ ] Shotgun Ammo, [ ] First Aid Kit - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Second Floor Lobby == Don't bother with fighting any of the Nurses in here - once one of them is alerted, the whole crowd of enemies will start to gang up. The door to the Archives in the north is locked for now. Run around all the Nurses and enter the T.B. Ward to the west. == TB Ward == Pick up the [IRON LUNG WARNING] file from the side of the iron lung machine on the east side of the room. Examine the iron lung panel where the file was. You need to adjust the pressure of the iron lung machine, so that it overloads. /-----------------------------------------------------------------------------\ | IRON LUNG PUZZLE | |-----------------------------------------------------------------------------| | | | -- Hint | | | | This can be done many ways so trial and error works best for those that | | don't want to have the puzzle spoiled for them. Press the valves on the | | end and the one in the middle. | | | |=============================================================================| | | | --> SOLUTION | | | | Press the following: 1 - 1 - 3 - 3 - 5 - 5 | | | | There are many solutions for this however. | | | \-----------------------------------------------------------------------------/ Check the front of the iron lung machine and collect the **BASEMENT KEY** that the machine releases. Walk back out into the Second Floor Lobby then get back to the East Staircase and run to the bottom. Unlock the door to the basement at the bottom of the East Staircase. Be sure to save your game on the first floor before entering. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Iron Lung Warning file, [ ] **BASEMENT KEY** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == East Basement Corridor == The camera angle will show a Carrion as Travis enters this area. There is no reason to go down the corridor that the Carrion paces back and forth through, though you'll need to enter the first door that leads to the Basement Corridor Outside Northeast Staircase in order to continue. The East Pipe Room doesn't contain any items and is useless in the normal world - only in Otherworld does it serve a purpose. The Storage Room in this corridor is locked from the other side. For now, enter the Basement Middle Storage and collect the items there then exit the room. == Basement Middle Corridor == There are three Remnants in here, so do not try to fight any of them. Just run by them and collect the items then get out. The Jagged Wood pickup is down the south corridor and the Target Pistol Ammo is on the floor in front of the door at that end. Both doors are locked, so just exit the area once you've collected the items. Enter the Storage Room in this corridor before leaving and collect the items inside. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Jagged Wood, [ ] Target Pistol Ammo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Basement Middle Storage == The Target Pistol Ammo is on the desk to the left after entering. Exit back out then go back to the Basement East Corridor and enter the Basement Corridor Outside Northeast Staircase. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Drip Stand, [ ] Target Pistol Ammo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Basement Corridor Outside Northeast Staircase == Two Straight-jackets will attack in this corridor. The Meat Hook pickup in this room is very hard to see - it is on the right wall while walking to the northeast corridor and looks much like a pipe. The door to the middle corridor is locked, so open the door to the Northeast Staircase. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Meat Hook - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Northeast Staircase == The Razor is right next to the bottom set of stairs, on the floor. Climb the stairs all the way to the second floor then enter Second Floor Corridor Outside East Staircase. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Razor - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Second Floor Corridor Outside Northeast Staircase == Two Nurses are at the south end of the corridor. Locate the Female Hydrotherapy in the south and enter this room. == Female Hydrotherapy == Save your game at the save point on the far wall. Check the middle tub that is full of hot water to notice a key at the bottom. Interact with the control (with the green light) and drain the tub. The key inside will go down the drain - it will appear in another area later. Find the Female Treatment Room (Female Treat) in the outside corridor and enter. == Female Treatment Room == Look for the mirror at the sink and touch it to go to Otherworld. == Female Treatment Room (OW) == Take the Target Pistol Ammo from in front of the doll on the bed then exit the room. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Target Pistol Ammo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Second Floor Corridor Outside Northeast Staircase (OW) == Watch for the two Remnants and collect the Alcohol Bottle from the stand on the southwest side of the corridor then open the door to the staircase. All doors other than the Female Treatment Room are locked on this floor. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Alcohol Bottle - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Northeast Staircase (OW) == Some Target Pistol Ammo is to Travis' left upon entering this area. Save your game at the save point on the first floor. Don't open the doors to the first floor just yet. Go all the way down to the basement level and open the set of doors to the basement. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Target Pistol Ammo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Basement Corridor Outside Northeast Staircase (OW) == The door directly ahead is locked. Defeat the Carrion at the end of the south corridor and collect the items at that end. Return to the first floor of the staircase and open the door to the first floor. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Meat Hook, [ ] Target Pistol Ammo, [ ] Target Pistol Ammo, [ ] Shotgun Ammo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == First Floor Corridor Outside Northeast Staircase (OW) == The Female Seclusion is sealed off and there is an indention on the door for some sort of object. While moving down the corridor something will happen... Enter Female Dorm 3. == Female Dorm 3 (OW) == Collect the items then go back outside. Straight-jackets will attack in the outside corridor. Enter the Women's Restroom to the south. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Energy Drink, [ ] Target Pistol Ammo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Women's Restroom (OW) == Check the shower area to find a Kitchen Knife on the floor. The barbed wire that covers the open stall cannot be cut - it is most likely a reference to the Silent Hill movie and nothing more. Touch the long mirror that hangs over the sink counter to go back to the normal world. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Kitchen Knife - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Women's Restroom == Check the shower area for a message wrote in blood on the floor. Walk over the stall that was sealed off in Otherworld and flush the toilet inside. The key from earlier is stuck in this pipe, so this will send it down to the Basement - you can't get the key right now though because a grating covers the drain in the East Pipe Room in the basement... in the normal world that is. Leave the room. == First Floor Corridor Outside Northeast Staircase == Both items are in the far northwest corner outside of the Female Seclusion area. Dodge the Remnants and enter Female Dorm 5. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Tire Iron, [ ] Typewriter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Female Dorm 5 == Pick up the [FEMALE SECLUSION] file on the chair in the southwest portion of the room and find the other items in the room as well. Walk over to the northeast bed and grab the **PATIENT BELONGINGS KEY** from the suspended platform hanging from the ceiling. Exit the room and return to the outside corridor. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Baton, [ ] Duty Log file, [ ] Female Seclusion file, [ ] Target Pistol Ammo, [ ] Table Lamp, [ ] **PATIENT BELONGINGS KEY** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == First Floor Corridor Outside Northeast Staircase == Unlock the door to the staircase. There is no point in entering the staircase area for now - just unlock it for later. Notice that the door to the Female Seclusion is locked and a message is wrote across the door that reads: "Dr. Harris has the key" This door cannot be opened in this world, only in Otherworld, but it will be opened much later in this level. Enter the corridor to the southwest and make your way all the way back to the First Floor Middle Lobby. You'll unlock a door along the way and run into some Nurses as well. Remember that you have to enter the East Solarium then exit the other side in order to reach the First Floor Middle Lobby. The East Solarium is now inhabited by two Nurses. == First Floor Middle Lobby == Walk to the far north room (Patient Belongings) and unlock it with the Patient Belongings Key. == Patient Belongings == Pick up the [STATUS REPORT, 2/7/1961] file as well as the other items from the desk off to Travis' right after entering. Interact with the mirror in the northeast portion of the room to go to Otherworld. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Shotgun Ammo, [ ] Shotgun Ammo, [ ] Status Report, 2/7/1961 file, [ ] Typewriter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Patient Belongings (OW) == A ++SHOTGUN++ bars the door in this room, so grab it and be sure to pick up the extra ammo on the floor in front of it. Exit the room. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Shotgun Ammo, [ ] ++SHOTGUN++ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == First Floor Middle Lobby (OW) == This part right here can be cheap thanks to the camera that refuses to show the two Carrions that lurk out in the lobby. Arm a shotgun and aim to see Travis raise the gun in their direction then walk ahead and fire at them. You have to walk out into the middle portion of the Lobby to make the camera change. Enter the Day Room in the west. == Day Room (OW) == A Poker is on the right chair and the rest of the items are on the fallen wheelchair. Go back outside and enter the East Solarium through the First Floor Corridor Outside East Staircase. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Poker, [ ] Shotgun Ammo, [ ] First Aid Kit - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == East Solarium (OW) == A single Remnant prowls this room. Find both items in the north/northwest then exit the room. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Filing Cabinet, [ ] Shotgun Ammo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == First Floor Corridor Outside East Staircase (OW) == Enter the Laundry Room to the north. == Laundry (OW) == Pick up the [POLICE REPORT] on the set of shelves to the left after walking to the middle of the room. The Health Drink is on the floor on the west side of the fallen cart. Reenter the outside corridor then open the door to the East Staircase. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Shotgun Ammo, [ ] Police Report file, [ ] Health Drink - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == East Staircase (OW) == The second floor door is sealed, so run to the basement floor. Find the Target Pistol Ammo near the wall across from the basement door. Enter the Basement. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Target Pistol Ammo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Basement Corridor Outside East Staircase (OW) == Two Remnants prowl the east corridor of this area, so run by them and enter the East Pipe Room. Do not kill the Remnants or they will respawn after leaving! == East Pipe Room (OW) == If Travis drained the tub in the Female Hydrotherapy and flushed the toilet in the Women's Restroom while in the normal world then the **INTERVIEW ARCHIVES KEY** will be lying in the drain area in a puddle below a pipe ready for Travis to collect it. Exit the room and enter the Basement Corridor Outside Northeast Staircase. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] **INTERVIEW ARCHIVES KEY** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Basement Corridor Outside Northeast Staircase (OW) == There are no enemies here, just an Energy Drink pickup. Exit the corridor afterward and enter the East Basement Storage Room. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Energy Drink - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == East Basement Storage Room (OW) == Items are on the first right shelf. Touch the mirror on the west wall to go back to the normal world. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Hammer, [ ] Ampoule - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == East Basement Storage Room == There is nothing in here. Unlock the door then leave this room and climb back up the East Staircase. Save your game then reenter the Second Floor Middle Lobby by going through the Second Floor Corridor Outside East Staircase on the top floor. Straight-jackets and a Carrion will be prowling the corridor. == Second Floor Middle Lobby == Dash through the Remnants and Straight-jacket then use the Interview Archives Key to unlock the room labeled "Archives" on your map - it's in the north portion, west room. == Archives == Check the room over for items. While walking over to the desk, some dialogue will occur. Touch the mirror and go to Otherworld. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Portable TV, [ ] Shotgun Ammo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Archives (OW) == There is a Katana lying against the dilapidated shelf. Exit the room. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Katana - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Second Floor Middle Lobby (OW) == Watch for the three Straight-jackets in here. All other doors are locked except for the west door, so open it. == Corridor Outside Second Floor West Staircase (OW) == Open the door to the West Staircase. == Second Floor West Staircase (OW) == Run down to the basement level and grab the Toolbox in the northwest corner then open the door to the basement. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Toolbox - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Basement Corridor Outside West Staircase (OW) == A Carrion is around the corner. The first storage room to the east in this corridor can be opened, but it only contains a mirror and you do not want to go back to the normal world just yet. Open the north door and enter that corridor. == Basement Corridor Outside Northwest Staircase (OW) == Fight or run by the two Straight-jackets then open the door to the Northwest Staircase. == Northwest Staircase (OW) == There is a hammer near the bottom of the top staircase before reaching the second floor. Open the door to the first floor - the second floor door is locked. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Hammer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == First Floor Corridor Outside Northwest Staircase (OW) == Fight through the Straight-jacket and Nurses then enter the Male Seclusion in the north. == Male Seclusion (OW) == Pick up the Baton and [CLIPBOARD FILE] from the chair near the doors then examine the doors (for those that cannot be opened) and rooms (for those that can be opened) carefully. Rooms #1, #3, and #5 can be entered. Only Room 1 contains an item. Examine the rooms then exit this area. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Baton, [ ] Clipboard file - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Room 1 (OW) == Collect the Razor from the set of razor blades. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Razor - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == First Floor Corridor Outside Northwest Staircase (OW) == Enter the Infirmary on the south side. == Infirmary (OW) == Save your game then pick up the Scalpel on the counter. Walk over to the dolls on the north side of the room. Look below for an explanation of this puzzle. /-----------------------------------------------------------------------------\ | PILL PUZZLE | |-----------------------------------------------------------------------------| | | | -- Hint #1 | | | | Examine the patient figures, the rooms in the Male Seclusion (OW) area, and | | the Clipboard file found in the Male Seclusion (OW). | | | | -- Hint #2 | | | | Gather the info from all three clues: | | | | Patient Figures | | | | 1. Patient with knives | | 2. Patient with burns | | 3. Thin patient | | 4. Patient with razor blade | | 5. Patient with dress | | | | Description of Rooms in Male Seclusion (OW) | | | | Patient Room 1 - contains razors and blood soaked bandages | | Patient Room 2 - door is scorched heavily | | Patient Room 3 - contains a dress and perfume | | Patient Room 4 - door is barred heavily | | Patient Room 5 - contains uneaten food and a set of heavily used scales | | | | Clipboard info | | | | Patient Room 1 - red pill | | Patient Room 2 - blue pill | | Patient Room 3 - yellow pill | | Patient Room 4 - green pill | | Patient Room 5 - blue pill | | | | -- Hint #3 | | | | Match each patient figure with the appropriate room based on their looks | | and the appearance of each room. | | | | Room 1 - patient with razor - patient figure 4 - red | | Room 2 - patient with burns - patient figure 2 - blue | | Room 3 - patient with dress - patient figure 5 - yellow | | Room 4 - patient with knives - patient figure 1 - green | | Room 5 - thin patient - patient figure 3 - blue | | | |=============================================================================| | | | --> SOLUTION | | | | Patient Figure 1 - green pill | | Patient Figure 2 - blue pill | | Patient Figure 3 - blue pill | | Patient Figure 4 - red pill | | Patient Figure 5 - yellow pill | | | | Green - Blue - Blue - Red - Yellow | \-----------------------------------------------------------------------------/ Once the puzzle has been solved, pick up **DR. HARRIS' KEY**. Exit the room. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Scalpel, [ ] **DR. HARRIS' KEY** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == First Floor Corridor Outside Northwest Staircase (OW) == Two Straight-jackets will now attack in this corridor. Go back down the stairs and head all the way back to the storage room in the basement that we passed earlier. Two Remnants will be prowling the first corridor in the basement and a Carrion will be in the corridor outside the storage room. == West Basement Storage Room (OW) == Use the mirror to return to the normal world. == West Basement Storage Room == Pick up the [AMBER BASEMENT REPORT] from the desk. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Amber Basement Report file - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Basement Corridor Outside West Staircase == Enter the West Staircase area. == West Staircase == Pick up the Wrench on the current floor then take the stairs up to the first floor. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Wrench - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == First Floor Corridor Outside West Staircase == Unlock the door to the Middle Lobby then enter the First Floor Middle Lobby. == First Floor Middle Lobby == Two Nurses now wander this area. Unlock the Dr.'s Office door with Dr. Harris' Key. == Dr.'s Office == Pick up the [PATIENT NOTES] file and then grab the **JOCASTA ARTIFACT**. Some very cool music will start to play after picking up the Jocasta Artifact. Regarding the Patient Notes, you can substitute the patient name displayed in that file into the files where the name was previously blocked out. Now that you have the Jocasta Artifact, the door to the Female Seclusion on the first floor of Otherworld's Sanitarium may now be unlocked. Exit the room. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Drip Stand, [ ] **JOCASTA ARTIFACT**, [ ] Patient Notes file - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == First Floor Middle Lobby == Pick up the [CHILD'S DRAWING] from the middle floor of the lobby. Venture through the East Solarium and enter the First Floor Corridor Outside West Staircase. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Child's Drawing file - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == First Floor Corridor Outside East Staircase == As you may notice, all monsters are now gone. Head to the northeast and open up the next few doors while heading east and staying along the corridors. Enter the Women's Restroom in the south portion of the First Floor Corridor Outside Northeast Staircase. Use the mirror in that Women's Restroom in order to go to Otherworld then exit the room. == First Floor Corridor Outside Northeast Staircase (OW) == Walk to the end of this corridor then use the Jocasta Artifact on the door to the Female Seclusion to unlock it. Enter the Female Seclusion. == Female Seclusion (OW) == A cutscene will play once Travis enter this area. Pick up the Baton from next to the seat by Patient Room 5. Be sure to save your game at the save point in between Patient Rooms 4 and 3. Take a moment to look around the room. Notice all the child drawings hanging up along the walls. They all have some rather interesting depictions. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Baton - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Female Patient Room #5 (OW) == After the cutscene, Momma will come for her boy... Boss - Memory of Helen Grady This grotesque figure's attacks range from a spike attack where spikes will move out of her bed to a poison gas attack where she will spray out a green poisonous gas. All of her attacks can be avoided by keeping your distance from her. The poison gas can spread to the portion of the room in front of her, so make sure to move away from her front side while attacking. Constantly run away from her and turn to fire a few shots from the shotgun or target pistol. Count the number of shots while shooting and be sure to reload from the inventory menu often. While using the shotgun, reload after two shots and reload after six shots for the target pistol. Reloading in real time during the fight sequence may cause you to get hit. Press the L button and recenter the camera behind Travis while aiming in order to get a peak at the boss' location for a brief few seconds. Move away if she ever starts to move toward Travis and try to always have an idea of her location. Be careful about moving too close to a wall since the camera will likely not move directly behind Travis while his back is directly against a wall. It is not wise to arrive at this fight without some sort of projectile weapon. If you are running low on bullets then throw alcohol bottles or portable TV's at her. Pick up the **PAST PIECE** of the Flauros once the boss is defeated and another cutscene will play. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] **PAST PIECE** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == First Floor Middle Lobby == Travis will wake up on a bench in the First Floor Middle Lobby of the Sanitarium. Walk over to the table by the sitting area across from the reception office by the entrance to the Sanitarium and pick up the **THEATER TICKET** lying on the table. The game will not allow Travis to leave unless he picks up the ticket. Unlock the door then exit the Sanitarium. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] **THEATER TICKET** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - __________________________ _ STREETS OF SILENT HILL _ __________________ [WT06] ------------------------------------------------------------------------------- Objective(s): ( ) Pick up the Lumber Yard Key from the trunk of the car outside the Sanitarium ( ) Return to the Butcher Shop and walk through it to return to the west end of the streets ( ) Find the Lumber Yard on the map then use the Lumber Yard Key to unlock the entrance then enter the Lumber Yard ( ) Go through the Lumber Yard and exit out to the east streets of Silent Hill ( ) Find the blood trail near the Greenfield Apartments and follow it to the stairs then go up the stairs and unlock the door to the apartments then enter them ( ) Find the hole in the upstairs room and leap through it then exit the Greenfield Apartments ( ) Run over to the Artaud Theater entrance and use the Theater Ticket at the box office to unlock the entrance door then enter the theater ------------------------------------------------------------------------------- Pick up the **LUMBER YARD KEY** from the open trunk of the car displayed in the camera angle after exiting the Cedar Grove Sanitarium. Go all the way back to the Butcher Shop on Toluca Ave. and enter through the back door once again. Carrions and Straight-jackets once again litter the road. There are no extra items pickups on this side of the streets unless you forgot some last time. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] **LUMBER YARD KEY** - In the trunk of the car outside of the Sanitarium. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Butcher Shop (Back Room) == Follow the blood trail to the door of the front room then enter the front room of the Butcher Shop. == Butcher Shop (Front Room) == Continue to the follow the blood trail as it leads toward the entrance of the Butcher Shop. Save your game and be sure to pick up the [BLOODY CAP] from in front of the entrance doors. Exit the building. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Bloody Cap file - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - __________________________ _ STREETS OF SILENT HILL _ _________________________ Well, it looks as if the Butcher wasn't exactly finished with that Nurse when he killed her and left her for dead the last time we entered the Butcher Shop. Find the Lumber Yard on the map of Silent Hill and head there. Once again, there are no new items on this side of the streets, so just go straight to the Lumber Yard - it's in the northwest along Midway Ave. Enter the alley then use the Lumber Yard Key to unlock the gate to the Lumber Yard. == Lumber Yard == Sounds like something is dragging a big cleaver up ahead doesn't it? Hmmm. Immediately turn right after entering and pick up the Hammer at the end of the dead end path on that side. Maneuver through all the stacks of lumber and be sure to pick up the [NEWSPAPER] upon turning to the left just after the area with the fixed camera. Another Hammer will be lying on a stack of covered lumber right before reaching the exit. Open the exit door to exit out to the east side of Silent Hill. Notice how the scraping of the cleaver stops once Travis reaches the end. Strange. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Hammer, [ ] Newspaper file, [ ] Hammer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - __________________________ _ STREETS OF SILENT HILL _ _________________________ You'll start out on Industry Ave. Your main destination is the Artaud Theater, but you'll have to go through the Greenfield Apartments in order to reach the theater. Be sure to check this portion of the streets over for all the items listed below. Carrions and Straight-jackets will attack like normal. Find the blood trail in the east (to the west of the Lutheran Church) and it will lead to the back entrance of the Greenfield Apartments. Run up the stairs and open the door in the back of the building. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Meat Hook - While on Ash Rd. enter the yard of the first east house to find this next to the hedge. [ ] Energy Drink - Follow the hedge of the east house mentioned above to find this further south. [ ] Target Pistol Ammo - Find the alley around the house directly south of Ash Rd. to find this. [ ] Health Drink - Near the second door of the first house on Midway Ave. [ ] Health Drink - In front of the third door on the west side of Acadia Rd. [ ] Jagged Wood [ ] Target Pistol Ammo - In an alley to the north of the curved portion of Industry Ave. [ ] Target Pistol Ammo - Northwest of the curved portion of Industry Ave., look [ ] Target Pistol Ammo behind the dumpster next to the building. [ ] Crate [ ] Target Pistol Ammo - In the alley by the Tavern east of Industry Ave. [ ] Hammer - Lying up against the fence to the east of Greenfield Apartments. [ ] Energy Drink - Lying up against a dumpster in the alley east of Greenfield [ ] Baton Apartments. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Greenfield Apartments == There are tons of items lying around in this area, so be sure to check the rooms over really well. Walk through the doorway and into the middle of the apartment. Pick up the [NAPKIN] next to the bed in the room that the hall leads to. The reading of the Napkin is very nostalgic for fans of Silent Hill 2. Something tells me that the Butcher has been here - can't quite lay my finger on it, but yeah... Jump into the hole in the bathroom to reach the floor below. All the items are on the top floor, so make sure to get them all before jumping into the hole. Walk over to the set of mailboxes and notice the one that is overflowing with mail. Upon examining it, Travis will notice that the mailbox number is "213" and it will be highlighted on the screen in a light blue as if it is important. It is. Open the front door at the bottom of the steps to get back out on the streets of Silent Hill. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Toaster, [ ] Screwdriver, [ ] Target Pistol Ammo, [ ] Target Pistol Ammo, [ ] Table Lamp, [ ] Napkin file, [ ] Razor, [ ] First Aid Kit - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - __________________________ _ STREETS OF SILENT HILL _ _________________________ Run directly ahead and follow the path behind the fence to find some extra items. There are several more items along the sides of the theater. Go as far to the west as you can go and collect the items along the sides of the street. The game will not allow Travis to move too far down Koontz St. or open the door to the Public Records building just yet. Walk over to the front of the Artaud Theater and use the Theater Ticket at the box office counter. This will unlock the set of doors back to the right, so open them to enter the Artaud Theater. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Service Pistol Ammo - Walk behind the fence west of the Greenfield [ ] Rifle Ammo Apartments and these will be at the end of the path behind the fence. [ ] Service Pistol Ammo - In the alley east of the Artaud Theater. [ ] Meat Hook [ ] Health Drink - In the small alley west of the Artaud Theater. [ ] Shotgun Ammo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _____________________________ _ ARTAUD THEATER _ _______________________ [WT07] ------------------------------------------------------------------------------- Objective(s): ( ) Pick up the map on the bench in the Lobby ( ) Enter the Director's Office and collect the Sun Totem ( ) In the Men's Dressing Room, touch the mirror to go to Otherworld ( ) In the Director's Office (OW), collect the Balcony Corridor Key ( ) Go back to the normal world via the mirror in the Men's Dressing Room (OW) ( ) Return to the Lobby and climb the stairs to the second floor then use the Balcony Corridor Key to unlock the door to the Balcony Corridor ( ) Enter the Lighting Box and collect the 125W Light Bulb, 250W Light Bulb, 500W Light Bulb, and 750W Light Bulb ( ) In the East Corridor Next to Lobby, pick up the Moon Totem ( ) Return to the Men's Dressing Room and touch the mirror once again to go to Otherworld ( ) Go to the East Balcony Corridor (OW) on the second floor and place the Sun Totem and Moon Totem on the sidewalls beside the door to unlock the door to the staircase leading to the third floor ( ) Enter the Costume Storage (OW) and touch the mirror to return to the normal world ( ) Place the stage lights on the correct plugs on the South Catwalk then throw the switch on the control panel in that room to turn on the stage lights ( ) Return to the Curtain Control and pull the switch on the control panel to raise the outside curtain ( ) On the stage, pull the switches to make the forest scenery appear then touch the big mirror to go to the Otherworld Forest Stage ( ) Pick up the Stage Office Key from the middle tree on the Otherworld Forest Stage then go back to the normal world stage ( ) Unlock then enter the Stage Office and collect the Stage Prop Lever ( ) Use the Stage Prop Lever on the stage control panel then pull the correct levers to make the Cave Scenery appear ( ) Touch the mirror to enter the Otherworld Cave Stage ( ) Defeat the boss then collect the Falsehood Piece of the Flauros ( ) Grab the Riverside Motel Key from the dead Ariel in the Lobby ( ) Exit the Artaud Theater ------------------------------------------------------------------------------- == Lobby == First of all, pick up the [THEATER MAP] on the bench behind the box office windows. There is a Health Drink and a Wrench on the west side near a waste can. Save your game at the save point to the right of the entrance to the Auditorium. The upstairs door will lead to some locked doors, so there is no need to go up there at the moment. Pick up the [THEATER PROGRAM PAGE] from the wooden sign by the entrance to the Auditorium then open the doors to the Auditorium. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Theater Map, [ ] Wrench, [ ] Health Drink, [ ] Theater Program Page file - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Auditorium == Walk down the seating area and a cutscene will trigger. Follow the carpet toward the stage then turn right and grab the Health Drink from near the locked door on that side. Return to the middle and walk to the door on the west side of the Auditorium then open it. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Health Drink - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Storage == The camera angle will show a stage puppet hanging from the ceiling as Travis enters. Isn't it amazing how scary a simple puppet can look in a Silent Hill game? Take the Typewriter from the left shelf then exit the room. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Typewriter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Stage == Begin to move across the stage. Your progress will be interrupted slightly while moving across the middle portion of the stage. Get thee to the other side and collect the jagged wood near the totem by the door then open that door. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Jagged Wood - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Curtain Control == Pick up the [TECHNICIAN'S WARNING] from the curtain controls. The controls are useless for the moment since the stage lights have to be set up on the catwalks above the stage before the power will work for the stage curtain. Collect the items in the room then save your game at the save point on the opposite wall. Open the door by the save point and enter the corridor outside. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Iron Weights, [ ] Kitchen Knife, [ ] Service Pistol Ammo, [ ] Technician's Warning file - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Corridor Outside Curtain Control == That music has a very unpleasing tone, don't you think? Walk to the south and collect the Hammer from the top of the waste can. The door at that end is locked from the other side, so open the door to the north. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Hammer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Corridor Outside Dressing Rooms == Notice the puppet hanging from the ceiling up ahead? Move toward the puppet and a cutscene will trigger. Well, you knew this was coming. Arm a good melee weapon and trash the Ariel (puppet). These puppets will attack by strangling Travis from up close while they hang - tap the X button to break free from their hold. Hit them with a melee weapon and keep attacking to make them fall then finish them. If they get up, then they will stand on their hands and kick with their legs. Their attack is faster while they stand on their hands, so you can't always just keep attacking with a melee weapon but most of the time you can. They will appear in some rooms while already standing on their hands, so learn how to fight them both ways during your time in this theater. Find the Health Drink on the shelf next to the mannequin torsos (one has fallen). Don't enter the Men's Dressing Room just yet. Move further down the hall to the west, collecting the items along the way, then open the door to the Director's Office. Another Ariel will attack at the other end of the hall. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Health Drink, [ ] Portable TV, [ ] Shotgun Ammo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Director's Office == First of all, pick up the **SUN TOTEM** from the desk up ahead then find the [HANDWRITTEN DIARY] in the middle of the desk and finally snatch the ++SERVICE PISTOL++ and ammo for it in the desk drawer. Lastly, pick up the Health Drink from the shelf in the back then exit. Run back down the outside hall and open the door to the Men's Dressing Room. Another Ariel will appear off to the left while exiting the Director's Office. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] **SUN TOTEM**, [ ] ++SERVICE PISTOL++, [ ] Service Pistol Ammo, [ ] Health Drink, [ ] Handwritten Diary Page file - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Men's Dressing Room == Pick up the Katana on the counter then pick up the [PRODUCTION NOTES] from in front of the mirror. Touch the mirror to go to Otherworld. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Katana, [ ] Production Notes file - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Men's Dressing Room (OW) == Exit the room then run down the hall and enter the Director's Office - two Ariels will be right outside of the Men's Dressing Room. I would recommend running unless you can get some distance in between them to take them on one at a time. == Director's Office (OW) == Pick up the **BALCONY CORRIDOR KEY** and Service Pistol Ammo from the chair inside. Exit the office then return to the Men's Dressing Room and touch the mirror to go back to the normal world. There is absolutely no reason to go any deeper into Otherworld unless you just want to fight some extra enemies. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Service Pistol Ammo, [ ] **BALCONY CORRIDOR KEY** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Men's Dressing Room == That was a quite a short run through Otherworld, huh? Exit the room. == Corridor Outside Dressing Rooms == Go back to the Curtain Control room and save your game. Exit the room through the west side then run across the stage, through the Storage Room, up the carpet in the Auditorium and reenter the Front Lobby. There is no sudden burst of random dialogue on the stage nor a disturbingly playful Lisa in the Auditorium this time, but be sure to look out for the Ariel that will be in close contact with Travis as he enters the Storage Room - smack it upside the head with a hammer or meat hook. == Front Lobby == Find the stairs on the west side of the lobby and open either door at the top. == West Balcony Corridor == An Ariel will run toward Travis while on it's hands. Remember that these things hit quicker while on their hands, so be a bit more cautious before delivering the first swing. It sometimes pays to back up and let them attack then charge in and hit them. All other doors are blocked, so unlock the first door to the right with the Balcony Corridor Key that Travis gained later and enter the Balcony Corridor. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Target Pistol Ammo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Balcony Corridor == The middle door is locked so enter the Lighting Box just before getting to the other side of the corridor. == Lighting Box == Search the room over for items and be sure to pick up the **125W LIGHT BULB**, **250W LIGHT BULB**, **500W LIGHT BULB**, **750W LIGHT BULB**. Turn around and snatch the [WIRING NOTES] by the Screwdriver and Shotgun Ammo after collecting the light bulbs. Exit the Lighting Box and open the door at the other end of the Balcony Corridor. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] **125W LIGHT BULB**, [ ] **250W LIGHT BULB**, [ ] **500W LIGHT BULB**, [ ] **750W LIGHT BULB**, [ ] First Aid Kit, [ ] Shotgun Ammo, [ ] Screwdriver, [ ] Wiring Notes file - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Second Floor East Corridor == Well, if it isn't our good buddy, Mr. Straight-jacket lying in wait for a beating with my jagged wood piece! The door behind the Straight-jacket is locked from the other side, so open one of the doors to the stairway in the south. == East Stairway == There is Health Drink on a cardboard box in the middle of the stairway. Run to the bottom then open either of the doors that lead to the first floor corridor to the east of the Front Lobby. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Health Drink - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == East Corridor Next to Lobby == A Straight-jacket will attack in here. Pick up the **MOON TOTEM** from the broken glass casing in the middle of the room. Unlock the door that leads back to the Corridor Outside Dressing Rooms then open the door. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] **MOON TOTEM** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Corridor Outside Dressing Rooms == Save your game at the Curtain Control room before advancing further. Go back to the Men's Dressing Room then touch the mirror to go back to Otherworld. An Ariel will attack in each of the rooms on the way to the both the save point and the Men's Dressing Room. == Men's Dressing Room (OW) == Exit this room and run to the far south. You'll meet a Carrion in the Corridor Outside Curtain Control and an Ariel in the East Corridor Next to Lobby. Enter the East Staircase room == East Staircase (OW) == Go up to the second floor. == East Balcony Corridor (OW) == A total of three Ariels will attack in this room. Just rush to the door with the star emblem on the door at the end and solve the puzzle immediately, so you won't have to waist a bunch of health while fighting them. The star emblem door at the end has the following inscription: I am child torn by twin desires, I stand before a door, My right hand calls to the light, My left hand ushers in darkness. Place the Moon Totem on the left square hole next to the door and the Sun Totem on the right square hole next to the door. This will unlock it. Run up the staircase in the next room and open the door at the end. == Third Floor Corridor Outside Catwalks (OW) == Both Catwalk doors are sealed. Run past the Carrion and open the door on the left at the end of the corridor. == Third Floor Corridor Outside of Costume Storage (OW) == Run to the west end of this corridor. Either run by the two Ariels or kill them - thankfully they are separated, so they're not that much of a problem. Find the ++HUNTING RIFLE++ hanging on the totem at the end of the hall then be sure to collect the other items. Go back down the hall and enter the Costume Storage. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Kitchen Knife, [ ] Rifle Ammo, [ ] ++HUNTING RIFLE++ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Costume Storage (OW) == The room contains no items. Walk over to the mirror at the northeast corner of the room and touch it to go back to the normal world. == Costume Storage == Scan the room over for items. You'll find a Katana on the right shelf and a Health Drink and [SKETCHES] file on a table with a sewing machine. Exit the room. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Katana, [ ] Health Drink, [ ] Sketches file - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Third Floor Corridor Outside of Costume Storage == Run down the corridor to the west and grab the Ampoule from the far corner at that end. Enter the Orchestra Storage room. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Ampoule - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Orchestra Storage == Find the Iron Weights near the guitar cases then save your game at the save point. Exit the room then enter the corridor to the south next to the catwalks. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Iron Weights - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Third Floor Corridor Outside Catwalks == Two Straight-jackets prowl this hall. Find the Rifle Ammo lying in front of the sealed catwalk door then open the door to the south catwalk. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Rifle Ammo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == South Catwalk == You'll notice that there are four plugs for stage lights and a control switch at the very end of the catwalk. Walk over to each stage light plugs and place the correct light in each of the plugs then throw the switch at the end to turn them on. /-----------------------------------------------------------------------------\ | STAGE LIGHT PUZZLE | |-----------------------------------------------------------------------------| | | | -- Hint #1: | | | | - Examine the Wiring Notes file | | - Notice the Watt size of each stage light | | - Each stage light plug has a letter (A - D) | | | | -- Hint #2: | | | | B has to be half the wattage of D | | A + B must not exceed C | | Wattage of D must not exceed A | | | | Therefore, B has to be 125 and D has to be 250. D could not possibly be | | 500 since D < A and A + B < C and in that case you would only have 125 and | | 750 left, so those two could not fit accordingly since one or the others | | would always be greater than the other comparisons (D or A + B). | | | |=============================================================================| | | | --> SOLUTION | | | | A = 500 ; B = 125 ; C = 750 ; D = 250 | \-----------------------------------------------------------------------------/ Walk toward the west end of the catwalk and interact with the control switch on the wall then use the arrow key to select and pull the switch in order to activate the stage lights. Some music will play once they're on that will signify that this building is almost rapped up. Exit this room. == Third Floor Corridor Outside Catwalks == Move south along the corridor and enter the stairs area. Take the stairs downwards and unlock the door to the East Balcony Corridor. Enter the corridor and then enter the East Staircase. Get back to the first floor then reenter the Curtain Control room. The enemies know where Travis is headed so you will run into a few Straight- jackets and Ariels on the way back to the Curtain Control room. == Curtain Control == Save your game then walk over to the control panel on the side wall and interact with it then raise the curtains for the outside stage. The red light that was on this control panel should now be green if Travis solved the puzzle up above. The nifty music will give way to the usual silent music once Travis throws the switch. Exit the room and walk out onto the stage. == Stage (w/ curtain up) == A big mirror lies on the wall in the center of the stage. Touching this mirror will take Travis to the Otherworld version of the normal stage. There is nothing to find there and no other rooms to get to from there, so there is no reason in touching it for the moment other than curiosity. The stage has to be decorated a bit in order to make Otherworld more lively on the other side of the mirror. Find the Shotgun Ammo on the west side of the stage. Walk over to the east and find the switches on the stage controls. Below is an explanation of how the controls work: --> Stage Scenery Lever Control /-------------------\ | Scenery | Prop | |===================| | A | 1 | |-------------------| | B | 2 | |-------------------| | C | 3 | \-------------------/ A2 = Forest Scene with tree prop C1 = Library Scene with table prop B3 = Cave Scene with Caliban prop (requires "Prop Control Lever" key item) Switch the appropriate levers to get the Forest scenery (top lever on the left and middle lever on the right) and the middle mirror on the stage will reflect a nightmarish forest scene. Walk over to the big mirror and touch it to enter the Otherworld Forest Stage. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Shotgun Ammo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Otherworld Forest Stage == Walk to the end with the tree in the middle - the tree kind of sticks out with all the human remains on it and everything. Grab the **STAGE OFFICE KEY** from the hole in the tree. As soon as Travis walks away, something will happen. Walk back over to the mirror and go back to the normal world. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] **STAGE OFFICE KEY** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Stage == Walk back over to the lever controls and pull the levers for the library scenery - bottom lever on the left and top lever on the right. Walk back over to the mirror once it changes to the library scene then touch it to go to the Library Stage of Otherworld. == Otherworld Library Stage == There are tons of items to collect here. Start from the table in the middle and collect the [REPRESSION AND COERCION] file, [AN ID TORN INTO] file, and the [ASTRAL PROJECTION: THE PERFECT ASSASIN?] file. Walk over to the podium behind the back right bookcase and take the Ampoule, two Rifle Ammo pickups, and the [MANIFESTATIONS AND DELUSIONS] file. Touch the mirror once again to return to the normal stage. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Repression and Coercion file, [ ] An Id Torn Into file, [ ] Astral Projection: The Perfect Assassin? file, [ ] Manifestations and Delusions file, [ ] Ampoule, [ ] Rifle Ammo, [ ] Rifle Ammo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Stage == Go back through the Curtain Control room and head to far northwest of the Corridor Outside Dressings Rooms then use the Stage Office Key to unlock the Stage Office and open the door. A Carrion will attack in the Corridor Outside Curtain Control and four Ariels will be in the Corridor Outside Dressing Rooms. == Stage Office == An Ariel will walk up and attack right as Travis enter this room. Collect the **PROP CONTROL LEVER** on the desk to Travis' right then exit the room and get back to the stage. Ariels and Carrions will attack in the rooms that lead to the Curtain Control - just run by them! Make sure to save your game on the way back through the Curtain Control. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] **PROP CONTROL LEVER** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Stage == Walk over to the stage control levers and place the Prop Control Lever on the controls. Pull the middle lever on the left and the bottom lever on the right on the controls to make the cave scenery pop up. Touch the mirror in the middle to enter the Otherworld Cave Stage. == Otherworld Cave Stage == Boss - Caliban This large monstrosity only has two attacks just like all other bosses fought thus far. It moves with its back hind legs stretched in front of it and you need to pay attention to the position of the hind legs to see when it is about to perform its ground pound attack. Whenever it raises both of its hind legs into the air then move around to its back end or away from its front portion as it pounds the ground with both hind legs. It also has a lunge attack that it will perform after swaying backwards. Make sure to move away from the front of this boss whenever it makes any sudden movements (swaying or raising its hind legs) to avoid some major damage. Use the Hunting Rifle or any other firearm to attack it from a distance. Always have this boss in site since it can cover great distances thanks to its overall size and lunge attack. Try to fire at it right after running to the side to dodge its lunge attack since it will be stunned for a brief period of time after the lunge attack. As usual, pull up the inventory menu whenever you need to reload. This boss can be defeated with a melee weapon, though it requires some decent dodging. Hit the boss each time that Travis dodges a lunge attack by attacking its backside then move away as it turns around and dodge the next attack then repeat. I wouldn't advise using Travis' bare fist, but it can be done with enough determination. Weapons such as file cabinets, crates, portable TVs, iron weights, etc. will cause more damage than a standard hammer or meat hook, but they require a bit of charge time to be thrown so make sure that the Caliban is recovering from a lunge before trying. Once the Caliban is finished, retrieve the **FALSEHOOD PIECE** of the Flauros from the red symbol and a cutscene will trigger afterwards. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] **FALSEHOOD PIECE** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Front Lobby == The camera angle will show a dead body up ahead. Walk up to the body to find that is it one of those annoying Ariels! What could've killed it - I wonder...? Take the **MOTEL KEY** from the body of the Ariel and a cutscene will trigger. Save your game before leaving then exit the Artaud Theater. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] **MOTEL KEY** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _________________________ _ STREETS OF SILENT HILL _ ___________________ [WT08] ------------------------------------------------------------------------------- Objective(s): ( ) Enter Andy's Books on the west side of Koontz St. ( ) Type in the register combination at the store register then take the Bookstore Key and unlock the back door then exit to the other side of the store ( ) Enter the General Store on the south side of Crichton St. ( ) Exit out the back side of the General Store ( ) Get to the Riverside Motel gate in the west and open the gate to enter ------------------------------------------------------------------------------- Run over to the Public Records Office a little ways up the street on the south side and enter it. == Public Records Office == The camera will showcase a book on the counter up ahead but there is nothing special there. You'll find quite a few items lying around in this area, so check it over well. Be sure to collect the [CLOSED CASE] file among some Rifle Ammo from the right counter behind the main counter and find the [ALTERED POLICE REPORT] lying with some Service Pistol Ammo inside the office on the left side of the building. Exit the building once your item collecting is done. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Filing Cabinet, [ ] Rifle Ammo, [ ] Rifle Ammo, [ ] Closed Case file, [ ] Typewriter, [ ] Altered Police Report file, [ ] Service Pistol Ammo, [ ] Service Pistol Ammo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - __________________________ _ STREETS OF SILENT HILL _ _________________________ As you've already noticed the usual Straight-jacket and Carrion creatures are still roaming the streets. A new larger Carrion is also among the enemies - these are slow but they are quite damaging with their massive attacks, so be sure to keep your distance. Run from them since they have quite a bit of life. Travis needs to reach Andy's Books on the west side of Koontz St. Be sure to find all the items lying around on the way there. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Energy Drink - On the ground by the driver's side of a police car on Wein [ ] Baton St. [ ] Hammer - Check on the east side of Canyon St. near the police car (east side). [ ] Shotgun Ammo - In the alley on the east side of Green Pharmacy [ ] Crate [ ] Service Pistol Ammo - Lying near the north side of Green Pharmacy close to the alley [ ] Health Drink - Lying on a table on the south side of Cafe Sun. [ ] Service Pistol Ammo - On the north side of Cafe Sun close to the tables. [ ] Service Pistol Ammo - Follow Wilson St. to the end and check along the east Energy Drink side. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == Andy's Books == Collect the ++ASSAULT RIFLE++ from the stand-up figure of the soldier - is that Travis I see? There is some Assault Rifle Ammo on the nearby bookstand to the left of the figure. The door in the back is locked. Pick up the [SHOP NOTE] from behind the cash register on the counter. The case register is locked and you need to enter the combination to open it. After reading the file, you will know that the combination is Andy's Greenfield Apartment number. If you remember, when we went through the Greenfield Apartments, there was a mailbox in the front area that was overflowing with mail and the apartment number on the mailbox was highlighted in a light blue color upon examining it. /-----------------------------------------------------------------------------\ | REGISTER CODE PUZZLE | |-----------------------------------------------------------------------------| | | | -- Hint | | | | - Examine the shop note | | - Recall the number of the post office box that was crammed full of mail | | back at the Greenfield Apartments | | | |=============================================================================| | | | --> SOLUTION | | | | 2 - 1 - 3 | \-----------------------------------------------------------------------------/ It turns out that the mailbox apartment number is the combination, so interact with the cash register then enter "213" to make it open. Grab the **BOOKSTORE KEY** and use it to unlock the back door in this building then exit this building. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] ++ASSAULT RIFLE++, [ ] Assault Rifle Ammo, [ ] Assault Rifle Ammo, [ ] Shop Note file, [ ] **BOOKSTORE KEY** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - __________________________ _ STREETS OF SILENT HILL _ _________________________ Travis will emerge on the other side of Andy's Books right across the streets from Alchemilla Hospital. This whole area has new items lying around so be sure to take a look around. Get to the General Store on the south side of Crichton St. and enter it. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Toolbox - Lying next to the entrance door of Alchemilla Hospital. [ ] Shotgun Ammo - On a dumpster inside the gates of the hospital. [ ] Shotgun Ammo [ ] Health Drink [ ] Health Drink - At the end of the alley on the east side of the Post Office. [ ] Tire Iron [ ] Assault Rifle Ammo - On a bench across the street from the Post Office. [ ] Assault Rifle Ammo [ ] Kitchen Knife - Sticking out of the map display for Silent Hill on the east side of Crichton St. [ ] Rifle Ammo - Across the street from the General Store in a trashcan. [ ] Rifle Ammo - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == General Store == Check the store over for items because there are quite a few. Pick up the [TILL RECEIPT] from the counter along with the Health Drink then save your game at the save point on the wall across from them. Continue down the corridor after saving then pick up the Broken Pole and exit the store via the back door. - - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - - [ ] Ampoule, [ ] Service Pistol ammo, [ ] Service Pistol Ammo, [ ] Assault Rifle Ammo, [ ] Toolbox, [ ] Screwdriver, [ ] Health Drink, [ ] Till Receipt file, [ ] Broken Pole - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - __________________________ _ STREETS OF SILENT HILL _ _________________________ Travis must really have his mind on roadkill because these streets are full of Carrions of all sizes. Be VERY CAUTIOUS when you move into a one way alley around a big Carrion because they can easily trap Travis and kill him by ganging up on him. You'll also find a freaking Caliban roaming the streets in some portions. One is in the Scrapyard. The Calibans do not have quite as much life as the Caliban boss in the Theater, but