Plot Analysis by ChildofValhalla
Silent Hill Origins on SuperCheats.com
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             '    `-`-' `-'  '       `'  `-`-'`-`-`--|`--'-' `-`--'
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             +====================================================+
                       Written by ChildofValhalla/TheSnake

                      the_bloodredsky (at) yahoo (dot) com

                With notes and additional writing by WanderingOne

                    dragon_serenade (at) hotmail (dot) com

                                  Version 3.0
                              
                                    10/07/08
             +====================================================+            




To start things off, I suppose I should state the following: THIS IS A
PLOT ANALYSIS. IT CONTAINS SPOILERS. IN FACT, THIS WHOLE DOCUMENT IS ONE
BIG SPOILER. IF YOU HAVEN'T COMPLETED THE GAME OR YOU DON'T WANT TO KNOW
WHAT THE HELL THE SYMBOLISM AND STORYLINE MEAN, THEN DON'T READ THIS.

Please note that this document assumes you have played and completed the
game and know the main story.

This is NOT the FINAL version. I will continue to update it as needed.

This is a complete guide to the plot of Silent Hill Origins. Some people
actually didn't pick up on all the background symbolism and surprises!
This guide will bring forth all elements of the truth behind the game--
in my words. Remember, none of this has been officially announced by the
creators themselves, and it is all theory. However, it has been strongly
implied, which I will show.

Again! THIS IS WHAT I THINK. NOT WHAT I KNOW (however I am the smartest
man alive, duh!)

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
       TABLE OF CONTENTS
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

1.) Travis' Mental State/Overview

2.) Travis as the Butcher
 2.1) Pyramid Head/The Butcher
 2.2) Persona Documentation
 2.3) Travis Grady: Serial Killer (Second Ending)
   2.31) Women/Mirrors
   2.32) Evidence
 2.4) Travis Grady: Innocent (First Ending)
   2.41) Women/Mirrors
   2.42) Astral Projection: Reason to the Madness of Silent Hill
   2.43) Evidence
   2.44) The Good Ending
3.) Travel Through Silent Hill
  3.1) Hospital
  3.2) Sanitarium
  3.3) Theatre
  3.4) Motel

4.) Weaponry

5.) Beastiary
 5.01) Straight-Jacket
 5.02) Nurse
 5.03) Remnant
 5.04) Carrion
 5.05) Caliban
 5.06) Ariel
 5.07) Twoback
 5.08) The Butcher
 5.09) Memory of Helen Grady
 5.10) Memory of Richard Grady

6.) Conclusion

7.) Contact

8.) Version History

9.) Afterword

Press Ctrl+F and type in the section number to jump to that section!


++++++++++++++++
++++++++++++++++
1.) TRAVIS' MENTAL STATE/OVERVIEW
++++++++++++++++
++++++++++++++++


First, we will explore the fact that Travis Grady is mentally ill in
some way:

The game opens up with a dialogue between Travis and a fellow trucker.
Note that the other trucker's first line is "Travis, you messed-up
sonofabitch!" Here we can see the first third-party opinion of Travis.

The next interesting bit comes once again from the trucker's dialogue.
He mentions that Travis has "problems", and Travis gets offended.

And our third clue is the descriptions of the game before it was released.
Travis was introduced as a "mentally disturbed" trucker. 

When Travis gets out of his truck to see if Alessa's alright, it is clear
that he is actually a kind and caring person, seeing as he was concerned
about her well-being. This (and the fact that he runs into a burning house
to save a random person, who turns out to be Alessa) shows us that in
order for Travis to be a serial killer, he does it involuntarily, with
no memory of it whatsoever. It is established that he has split
personalities, which will be touched on again in the "Butcher" section.

*NOTE: Travis may very well be psychosomatic which would explain his
suppression of memories and their being gradually released as 
manifestations.

*Updated Note: Given his behavioral patterns and personality coupled 
with the trauma he sustained as a child, it is very likely Travis suffers 
from a mild case of Complex Post Traumatic Stress Disorder (or, if one 
wants to be generic, PTSD) in addition to being psychosomatic.

C-PTSD can be caused by childhood abuse, and life threatening situations.

 The symptoms of C-PTSD include:
 
 1) Variations in consciousness, such as forgetting traumatic events,
 reliving traumatic events, or having episodes of dissociation (during
 which one feels detached from one's mental processes or body 

 2) Varied changes in the perception of the perpetrator, such as
 attributing total power to the perpetrator or becoming preoccupied
 with the relationship to the perpetrator, including a preoccupation
 with revenge  

 3)Alterations in relations with others, including isolation, distrust... 

 4)Changes in self-perception, such as a sense of helplessness, shame, 
guilt, stigma, and a sense of being completely different from other 
human beings" (~Wiki)

 The above mentioned symptoms would coincide with the trauma Travis has 
been through as well as his current behavior.

As we can see he has suppressed his own memories (psychosomatic reaction), 
but he has also begun to relive them over the course of the game (IE the 
flashbacks before the Memories boss fights, in the theatre etc...). 
"Varied changes in the perception of the perpetrator..."one can see as 
being the way Travis sees his mother, still seeing her as his mother 
despite what she tried to do, then being forced to fight her (owing to 
his need for revenge as seen by his repressed self). In short, he sees 
her in two lights: his mother, and his enemy. The same can be said about 
his father (he remembers the caregiver who looked after him, then the 
swinging corpse of the man who left him alone).

Point 3 would owe to how his past has effected him in the present: an 
isolated job, without any close relationships (to our knowledge, anyway). 
As far as distrust may go, we don't know how trusting Travis is but, 
given his past (nearly gassed, left alone in wake of father's suicide), 
one could include the possibility of some issues with trust. 
As for point 4,we can see the guilt and shame over his position in the 
past as well as his helplessness as a child, however these seem to be 
things he recovered from in the long term (note how he ran into the 
burning Gillespie residence to save a perfect stranger? That is definitely 
not a case of someone being helpless.).
Also if one could attribute his guilt being suppressed with his memories, 
one may make the connection between the Carrion's size increase (see 
bestiary) and the memory release. 

Also note, if you will, the posters on the walls of the Cedar Grove 
Sanitarium...yes, the ones that read 'PTSD: Fact or Fiction?'


++++++++++++++++
++++++++++++++++
2.) TRAVIS AS THE BUTCHER
++++++++++++++++
++++++++++++++++

This section will explore the enigma that is the Butcher--being as it is
representative of a darker side of Travis; a split personality. There are
two possibilities here: Travis is (A) a serial killer or (B) he is an
innocent man and the Butcher represents hate. Both possibilities hold 
very plausible arguments.

===
2.1) PYRAMID HEAD/THE BUTCHER
===

From the very beginning of development, it was said by Oertel and the
rest of the team that Silent Hill Origins would draw upon the same
plot style of Silent Hill 2: the main character is a killer and doesn't
know it, and, through representations of himself and his victim, he is
tortured into realizing it. Well, they were right. Silent Hill Origins
follows this formula entirely. Let's look at the similarities:
In Silent Hill 2, Pyramid Head represents James, who has killed his wife.
Pyramid Head is seen raping mannequin monsters and killing Mary's
doppleganger, serving as a symbolic reflection of James' inner demon. 
Many say that the Butcher of Silent Hill Origins is almost identical. 
That is because, in essence, they are the same character.

Whereas Pyramid Head's killing of Maria is meant to show James that he
killed his wife, Travis' own inner demon, the Butcher, does almost
exactly the same job. Shown dragging creatures around, hanging them
upside down, and torturing them with a giant meat cleaver, the Butcher
represents a darker side of Travis. Many clues lead to this conclusion,
far beyond the fact that the development team promised the concept would
be similar to that of Silent Hill 2.

It has been suggested that the Butcher's appearance may be inspired by
Travis' previous visits to Silent Hill; he may have been to the Historical
Society and seen pictures of the "Executioner" (Pyramid Head). Also note 
the painting of Pyramid Head in the burning house--Travis claims that he
can't help but look at it. Perhaps it is then that the image of the
Butcher is born?

Another interesting thing to note is their headwear: Pyramid Head's
triangular helmet was designed to "look painful" and may represent James'
self-suffering, whereas the Butcher's half-mask thing may represent the
split personality concept the entire game rides on.




===
2.2) PERSONA DOCUMENTATION
===
Two documents found in the theatre titled "An Id Torn in Two" and
"Repression and Coercion" further strengthen Travis' dual personality.
The first document mentions abused children developing seperate personas:

"Throughout these case studies, we see the victims' brains struggling to
cope with the conflict caused by abuse at the hands of a loved one. In
many of the cases, the abused child's self appears to be split in two.

One personality continues to love the abuser and seeks their approval.
The other personality contains all the rage and anger of the abused and
in many ways becomes a mirror of the abuser, seeking to inflict its pain
on others. Sadly, it is often this self that becomes dominant."

This file suggests that Travis becomes the enraged, crazy person his
mother was when she tried to kill him. While this does not implicitly
state that he becomes a killer, it certainly supports the theory. 
Notice the use of the word "mirror."

*NOTE: this may be more indicative of Alessa (bringing her family history 
into question as well as what we know of her being divided spiritually 
at the end of the game)

"Repression and Coercion" states the following:

"It is a fact well known to intelligence services and military agents:
the more a mind censors itself, the easier it is for outside influences
to take hold and piggyback such mental programming. This is why those
agencies chose for their pawns those individuals most compromised by their
own mental issues."

This document suggests Travis' repression of his other self; he is not
consciously aware of his other persona, i.e. the Butcher.

When exploring the idea of Travis being the Butcher, it is interesting to
note that the Butcher is not seen in the Otherworld--it is only seen in the
"standard," foggy world. This supports the idea that Travis may "become one"
with the Butcher when travelling to the Otherworld.




===
2.3) TRAVIS GRADY: SERIAL KILLER
===

This possibility states that the Butcher is a representative of Travis
being a murderer, tying clues and evidence to the second ending
achieved by killing at least 200 enemies within the game.

--
2.31) WOMEN/MIRRORS
--

Through the second ending, it shows that at least one of Travis' victims
was a woman he claimed to be his "mama." It can be assumed that he did
this to many women. It is my belief that he attacked women who reminded
him of his mother.

Another interesting concept is the fact that almost all of the women's
bathrooms are the only ones you can go in, and a large amount of those
will transport Travis to the Otherworld. The fact that he can transfer
over to the Otherworld in these areas may symbolize his "transformation"
into his other half, the Butcher. You must also think about the fact that
the Otherworld is accessed by mirrors...

Travis' mother also claimed to see the Otherworld in the mirrors while
she was going insane. It is clear that Travis is having a similar
experience. It is also possible that Helen told Travis about the "people"
she saw in the Otherworld, in order to make him understand her purpose
for trying to kill him.

It has also been suggested that the people in the mirrors have led to
the creation of the Butcher, serving as a further catalyst for Travis'
delusions.

**Note that it is most likely that Travis' mother couldn't actually
travel through mirrors; she told this to him as a child and he believes
it. And as long as he believes it deep down, it can become a reality in
his Silent Hill experience.

--
2.32) EVIDENCE
--

A small clue can be found in the theatre. A note mentions that someone
saw the Butcher in the motel. It has been shown that notes found within
the game are real, and the letter could have been written about someone
seeing a famous serial killer known as the Butcher, who is Travis. The
most interesting part of the note is that it mentions he was seen at the
motel.

The Butcher is not only seen dominantly in the motel, but is also
confronted there. There is a room here that has drawings and writings
all over the walls of the Butcher, and, upon peeking through a hole into
the room, he can be seen standing there. He is also a boss in the motel,
where he is slowly killing a Twoback monster. The fight isn't
particularly hard, but when the Butcher is defeated, Travis takes the
Great Cleaver and forcefully slices it into him. This shows Travis'
aggression as well as his nonwillingness to accept that he is in fact
the Butcher.


And of course, our final bit is the second ending. When the game is
completed after having killed 200 or more enemies, an ending showing
Travis strapped down is shown. While he is struggling, images of the
Butcher flash on and off, and voices can be heard. One is of a woman
saying "No, I'm not your mama," then clearly being killed. This shows
that Travis killed people in a delusion, possibly thinking certain
women were his mother or hating them for resembling her. He holds a
dark place in his heart for his mother, since she tried to kill him
when he was young. Another voice is of the motel manager, telling Travis
that the motel is closed, then being killed. What this tells is that
Travis would bring victims to the motel and kill them.

When you complete the game with this ending you receive the "Butcher"
Accolade, a "Butcher" costume, and the Great Cleaver. The description
for the accolade reads "You have helped Travis realize a terrible truth."
This strengthens the idea that this ending is in fact the true ending,
aside the SH2 linkups and the fact that the other ending doesn't really
match Silent Hill's feel.

The costume bears the description "the clothes of a famous serial killer."
This leads us to further believe that Travis is a serial killer, and has
killed far more than one person. Imagine if you will, newspaper headlines
bearing the text "BUTCHER STRIKES AGAIN!" Travis has possibly killed many
people, gained notoriety, and is being punished by the town of Silent Hill
itself.

About the photos found in the motel: Did you notice in the opening that
Travis' truck cab is filled with photographs? There are two very plausible
conclusions about the photos found in the motel: (1) They were taken by
Travis as a reminder of what crime's he committed (see the film 'Memento')
or (2) they are manifestations of the "truth" becoming clear to Travis; his
own personal self-revelation (per James' at the end of Silent Hill 2). Also
consider the photo of his father. Does Alex perhaps believe he is responsible?


===
2.4) TRAVIS GRADY: INNOCENT MAN
===

by WanderingOne

This possibility holds an argument against the serial killer theory,
stating that Travis is not a murderer but is in fact innocent, and that
the Butcher represents hate for his mother, father, and possibly the
entire town of Silent Hill.

As was stated, Travis' dark half is the Butcher
(a monster that resembles Pyramid Head from SH2), a monster that 
manifests itself in both the regular and otherworld of Silent Hill. 
Travis as he is normally (the caring persona) is the mirror of the 
homicidal Butcher (the dark persona) and is not aware of his dark half 
as per the 'Repression and coercion' note in the Artaud Theater. The 
split in persona happened after his family fell apart (mother trying to 
kill him, father's suicide).

What if the notes left in the theater were more of a foreshadowing to 
Alessa's future situation (her soul split in twain, one half dark, the 
other innocent?) instead of alluding to Travis' current situation? 

If that were to be the case, then what of the Butcher? The Butcher still 
represents Travis' dark self, feelings of anger felt towards his mother 
for trying to kill him, and towards his father for killing himself. As 
was the case with Pyramid Head of SH2 (the manifestation of James' inner 
hate and his ability to kill), I'm skeptical that the same could be 
said about The Butcher for the reason that we aren't given the concrete 
fact that Travis has, indeed, killed anyone. Whereas James must state it
in the game and thus removing any shadow of a doubt that he ended Mary's 
life, we haven't the same information flow in Origins and can only 
speculate with the audio of the second ending that he's done any wrong.  
It may even be possible (if the notes refer to Alessa solely) that Travis 
doesn't have a split personality at all and is simply repressing memories 
from a traumatic time in his life.

--
2.41) WOMEN AND MIRRORS
--

 Our first introduction to the mirror world (other world) happens at the 
very beginning of the game, in the opening cut scene where we see Alessa 
beckoning to Travis in one of the truck's side mirrors. As we know, 
Alessa is in fact not a figment of his imagination and is calling Travis 
to rescue her through the power of the other world. This supports the 
fact that Travis is not delusional about the mirrors being gateways. If 
this is true, then what of his mother? When she was going mad, she talked 
of there being another world beyond the mirrors. Given what we find out 
as the game progresses, one can see that she was right; there is indeed a 
mirror world (other world) which is a darker version of the regular 
Silent Hill.

As a rule, we know that the ground upon which the town of Silent Hill is 
built is a sacred place (as Mary told us in SH2) though it was tainted 
by the cults (the Order, the Holy Mother sect, etc etc...). We know that 
there are monsters in the other world as there are in the regular Silent 
Hill as well. Therefore it is plausible that Helen Grady wasn't going 
insane when she talked with the 'people in the mirror', rather that she 
was talking to the monsters on the other side. If that is to be the case, 
what would be their reasoning is asking her to kill her son? Simple: being 
demons of the Cult's making (or no?), they could foresee the arrival and 
ritual Alessa would play a part in, her death to birth a new god. They 
could also foresee, however, that years later Travis would return to 
Silent Hill and save her, thus stopping the ritual and preventing the 
birth of the dark god. If Travis had died at his mother's hands, then 
Alessa's first ritual would've been a success as there would be no one 
there to stop it.

However, her attempt to kill her son and commit suicide failed when a 
neighbor intervened, which started her downward spiral into insanity as 
was documented at Cedar Grove Sanitarium (at which point she claimed she 
could escape through mirrors but went nowhere at all).

After his mother was locked away, young Travis didn't receive any real 
maternal care (his father being the only caregiver) and had no mother 
figure to look up to. This would've been when he began to harbor feelings 
of hate and anger towards her for trying to kill him but we'll delve 
into this later.

As was noted in the Serial Killer argument above, the mirrors found are 
predominantly in women's washrooms. This may tie into the idea of sexual 
deprivation: guys generally don't go into women's washrooms for the 
reason they may be labeled 'peeping Toms'. Though, more than likely, 
the fact that Travis seems to make it a habit of using these rooms as 
gateways could be more indicative of his mother; a room for just females 
with a mirror, a place where men generally are not allowed (she drove 
away her husband and tried to kill her son).

**Note that it is most likely that Travis' mother couldn't actually
travel through mirrors; she told this to him as a child and he believes
it. And as long as he believes it deep down, it can become a reality in
his Silent Hill experience.


--
2.42) ASTRAL PROJECTION: REASON TO THE MADNESS OF SILENT HILL
--

A conclusion we can reach for all this is that the Butcher is an astral
projection of Travis' hate for his mother and father, not himself
as a serial killer. As was mentioned in the 'Astral projection: the
perfect assassin?” note:

...amongst the tribes who have 
developed the ability to control and
focus their projections, there exists
one that is feared throughout the
whole community.

Their shaman claims to have the
ability to kill with thought alone,
projecting his desire to kill into the
body of the victim...

It is possible that, contrary to the note found in the theater 
concerning Id, Travis' darker personality wasn't the dominant personality 
and was suppressed with his memories of Silent Hill by his good self, a 
sort of mental defense that can be seen in a dozen plus cases of abuse 
and trauma (IE person goes through trauma, mind suppresses memories, 
person develops other memories to blot out the ones suppressed and 
continues on- a psychosomatic reaction to extreme mental trauma). This 
explains why he didn't recognize the town when he came to – his memories 
were still under lock and key at that point.

 Psychosomatics have their traumas hidden under mental layers which 
eventually break down under stress, which explains the minor monsters 
(Straight Jacket and Nurse) appearing first, followed by an appearance by 
his dark Id (The Butcher) on the way to the sanitarium; slowly but surely, 
his defensive layers were breaking down and the first things to surge 
forth were his feelings/fears (in the forms of monsters) followed in the 
sanitarium and motel by his memories (boss fight with The Memory of Helen 
Grady and notes leading up to the fight with Richard Grady).As he remembers 
more and more, Travis' dark persona (which has been completely freed) now 
appears in the form of the Butcher and gets progressively violent in 
accordance with the more he (Travis) learns. The Butcher seems to be a 
projection of thought by Travis that, even though he isn't consciously
thinking it, has enough power to manifest itself in the form of the monster
(an astral projection) which goes around, slaughtering everything 
indiscriminately; thus why when he's looking through the peep holes, he 
sees the monster in the obsessive photo room then it's gone upon his next 
glance. Partially the monster is real, partially it's in his head.

This is the case until, finally, at the Motel, Travis confronts his dark 
half and kills it once and for all, liberating himself from his murderous 
hate and rage caused by his late parents.

On a similar but different note, if Travis' mind is creating the monsters, 
then we can also be sure that the increase in weaponry near the end of the
game is also his doing; his mind has created monsters manifestations through
the power of astral projection. In order to deal with those monsters, his 
mind might've thought hard enough on survival that weapons began appearing. 
Why? Because he needed them in order to survive the growing threat.

--
2.43) EVIDENCE
--

If  Travis isn't the Butcher physically speaking (aka going around killing 
people at the motel of his own volition), then who did the 'Sketches' 
theater note refer to?

"Since what happened to Tony. I've
dreamt about HIM more and more!
THE BUTCHER!

He looks just like that monster, the
executioner!

Now I've seen him when I'm
awake. He's at my motel! It's HIM I
swear it!"

Again, this is answerable through the “Astral projection” note. Travis' 
dark Id is being released slowly along with his memories that were 
suppressed (as can be seen in the beginning when he starts remembering 
his parent's funeral), it is completely possible that the strength of his 
dark self is so strong it can be manifested while he's not even in town 
in the place where it frequents (again, strength changes from this 
person writing “I've dreamt about HIM more and more!” to “I've seen him 
when I'm awake.” suggesting the dark Id has been growing stronger to the 
point it is visible by others).

 Due to the fact that Silent Hill was built on native American sacred 
land (as was stated before), I have a tendency to believe that the power 
of astral projection is the culprit (as well as the source for many of 
the monsters).

As for the sighting of the Butcher more and more at the motel, that can 
be attributed to the complete release of the Butcher (split personality) 
where it haunts the place where it was completely formed (with the 
suicide of Travis' father being the final thread that helped the split in 
persona).

The fight between the Butcher and Travis is symbolic of Travis confronting 
his inner demon and finally defeating it. This is also symbolic of his 
finally conquering the rage and hate he felt for his parents after they 
'left' him alone. The final swing of the great cleaver could be a final 
blow asserting dominance over the fallen figure of hate and anger.

Concerning the photographs used to support the serial killer hypothesis:

The photographs of women and their causes of death serve as a foil to the 
father's photograph and his cause of death: all the women died of obviously 
fatal things that would be expected to cause death (overdose, shotgun 
blast etc...). The fact that they all died with such widely recognized 
causes of death can be considered a foil to the father's photograph and 
cause of death. The father's cause of death photograph is different 
because it is of the father and not another woman and the cause of 
death isn't concrete as the other photographs; he died of a broken heart,
(though we later learn he hung himself in the motel room). This series of 
photographs may also just be seen as a prelude to Richard Grady's suicide 
seeing as all the deaths listed are well known suicides (IE STABBING was 
Juliet's end in 'Romeo and Juliet', an overdose killed Marilyn Monroe, a 
snakebite killed Cleopatra etc...). 

As for the second ending (after killing 200 plus enemies), it can be argued
from the astral projection standpoint.

One can't kill thought, and if Travis does start thinking of the
anger and hate again without realizing it, he could allow unintentionally
for another manifestation of The Butcher. In the case of the second ending, we
see Travis strapped down and drugged while audio flashbacks(?) play (IE “No,
I'm not your momma!” “Sorry, the motel's closed-”) and flashes of both the
Butcher and Pyramid Head can be seen.

The reason for the question mark is simple: we aren't 100% sure that these
 audio clips aren't playing in real time or as true flashbacks.

a) real time explanation: If the audio is being played in real time (IE
the person is screaming it while Travis is tied down), then one can be
sure that he's not responsible for their pain directly as he's 
incapacitated. However, he is drugged, and his mind did call upon The 
Butcher before without fully realizing it – feelings of panic and anger 
arise from being restrained could easily conjure up the monster again 
(especially in the state Travis is in at this point). It is also possible 
that what he's hearing aren't actual people at all, but rather his mind 
creating victims for his hate to kill while confined, thus leading to the 
realization on Travis' part that he IS the Butcher--or, at least, in part 
responsible for the monster's killing(? *you can't kill people if they 
don't exist*)

b) flashback explanation: If the audio clips are in fact flashbacks 
(Travis reliving them as he struggles), then there might be a middle 
ground instead of assuming he killed at least two people. After the 
initial trauma of his childhood, Travis must've returned to Silent Hill 
(or this could've been before he left) and lost it, mentally blacking 
out and attacking the people heard in the flashbacks. Now let's assume he 
was stopped in the attempt. In this case, he may have spent time in the 
sanitarium (furthering his anxiety towards nurses resulting in the green 
nurse monsters *green is a calming color found in a plethora of hospitals, 
mainly mental*), largely unaware of his dark persona which remained 
dormant. His memories now suppressed completely (maybe even out of denial), 
Travis was his normal self as the shock of his position took hold. This 
realization made his good self the dominant, pushing his anger and hate 
to the back of his mind.   Flash forward back to the restraints, being 
tied down might have sparked some anger reminiscent of his being locked 
up while he recalls the voices of those he attacked due to his dark 
personality... then coming to the realization that he is the monster 
responsible for the attacks.

That is, assuming that the second ending is canon (though, as this section
is trying to prove, it is not).

As for the accolade description ('You have helped Travis realize a terrible 
truth') one can argue that you have made Travis realize that he had a 
murderous split personality that harbored much resentment towards his 
late parents, one that, had it been released while he was unaware of it, 
might have actually caused harm to others.

Unlocking the Butcher items (costume and Great Cleaver) is just another 
reference to the Butcher being a part of his past; it is symbolic of the 
monster being more than a suppressed memory, yet at the same time isn't 
concrete enough to mean Travis is a killer. Even though the costume 
description says 'clothes of an infamous serial killer,' this may only be 
in reference to the Butcher monster, who ran around mercilessly killing 
the monstrous citizens of the town.

--
2.44) THE FIRST ENDING
--

In the first ending we see that Travis finally makes it out of the town
after defeating the demon the cultists summon and gets back into his 
truck. Before he drives off, he sees Alessa in the side mirror holding 
a bundle (her baby self) and resets the mile counter back to zero. As he 
drives off we see that Alessa is actually physically there standing by 
the roadside with her baby and no longer a ghost in the mirror as she 
was in the beginning.

The symbolism in this ending largely has to do with the mile counter being 
set back. As we saw in the opening as soon as Travis neared Silent Hill, 
the radio started to act up then, when he got even closer, and the mile 
counter hit 365 (the number of days in a theoretical year), he started 
getting flash backs. How the mile counter plays into this is that the 
main tragedies he faced as a child were spread over the course of a year 
as can be seen by dates of notes found within the game (1960-1961). At 
the end of the game, we see that the mile counter has now moved on: 
366, indicative of a new year. Travis resets the counter and, in doing 
so, has come to grips with his past and drives off, leaving the town of 
Silent Hill and all the pain associated with it behind in order to start 
over. 


++++++++++++++++
++++++++++++++++
3.) TRAVEL THROUGH SILENT HILL
++++++++++++++++
++++++++++++++++


This section will walk through key areas in the game, explain their
significance, etc. I won't cover small areas that don't have much to do
with Travis' main psyche; i.e. I won't be covering the hospital part
before the end that lasts for five minutes or less.

===
3.1) THE HOSPITAL
===
Although he went to the hospital to find Alessa, Travis' trip could be
steeped in inner fear. The fact that it turns into the Otherworld and
contains nurse monsters [see the section on nurse monsters for more on
their possible place in symbolism] serves a possibility that Travis fears
hospitals, or attributes them to the traumatizing time when he may have
visited one shortly after being attacked by his mother.

===
3.2) THE SANITARIUM
===
Travis' trip to the sanitarium is certainly a return--he visited at times
before as a child, and once broke into the female wing to find his mum.
Here we find many documents about her and discover her condition. The
most interesting things here are near the end. The female seclusion
room, where Travis went through to meet his mother, is riddled with
discturbing children's drawings, which were obviously done by he himself
when he was younger. They depict such things as demons and characters
with heads scribbled out. Upon inspection, Travis claims that they make
him uncomfortable. It is made clear that Travis was deeply affected by
his mother's attack, but why does he go to visit her even after this?
It is because he has developed a second personality: a darker, more
sinister personality, that will become the Butcher. He will switch
between forgiving his mother and still loving her, to being aggressive
and hateful towards her.

*NOTE* The children's drawings may also indicate confusion onto his 
emerging split personality and his attempt to keep it under control 
(scribbling the heads out) *maybe as well as his own premature contact 
with the mirror world (thus the demons), which would have been 
suppressed?*

*Updated not: The poster 'PTSD: Fact or Fiction' may be an indicator 
onto what Travis suffers from (forementioned note)

===
3.3) THE THEATRE
===
Many flashbacks occur in the theatre, and may be tied to either Travis'
supposed visits to the theatre or the possibility that his father and/or
mother were actors there. Other than the possible symbolism with the
Ariel [see the bestiary], I don't see much more here in the lines of
Travis' backstory. However, a lot of the theatre's significance lies in
its history with Alessa. It is mentioned here that a girl had visited the
theatre and was scared of the Caliban costume, worn by an actor named 
Tony. Tony shortly thereafter suffered a nosebleed, which was most likely
caused by Alessa's powers.

Notice the door puzzle that is based on the concept of light and dark...
furthering the theme of duality within the game.

===
3.4) THE MOTEL
===
The motel is the final area (well, pretty much), and serves as the 
climax of Travis' storyline. Travis once stayed here with his father,
presumably when they went to visit his mother. The Butcher is seen
here primarily, and it is revealed here that he is in fact the persona
of Travis. For more info on this, see the next section. It is interesting
to see that the Twoback monster is seen here dominantly, seeing as motels
are usually places where people get funky, and presumably because Travis
possibly raped his victims here. Note that I said "possibly."

The ability to play voyeur and look through the holes into different
rooms may suggest that Travis watched his victims in the same fashion.
This may have no connection, but I think the fact that the photograph of
his father has a strong bearing on this. Plus, why else would the holes
be there?

*NOTE* the peep holes are more than likely symbolic of a classic 
'peepshow' more than a killer watching his prey and is just another 
indicator of sexual deprivation. 


++++++++++++++++
++++++++++++++++
4.) WEAPONRY
++++++++++++++++
++++++++++++++++


The biggest innovation in Silent Hill Origins is the fact that many
random non-weapon items in the environment can be used lethally. This
supports Travis' sadist side, as well as his deadly aggression. The
fact that you can actually pick up a television or a meat hook and
violently beat down on a monster shows Travis' potential as a killer.
Since gameplay has always been affected by the character's personal
strengths (and weaknesses), and the fact that combat in the game is more
in-depth, violent and aggressive, show that Travis is a sadistic killer.

It is also interesting that, near the end of the game, out-of-place
weapons can be found, such as spears. Why would a spear be lying around
in a toilet, or in a hotel room? Because Travis wants them to be there.
Also note that many hotel rooms have beds with knives stabbed into them.

*NOTE* Firstly, the fact that you can pick up a TV and use it as a 
weapon may just prove that in order to survive, one must be resourceful 
and use what's on hand at the time. As it does show his lethal potential, 
one must also take into account the situation Travis is in; he is trapped 
in a nightmarish town full of twisted creatures, each with the potential 
to kill him if he's not careful. Given this and other factors (amount of 
adrenaline due to situation), we can be sure that he'd be willing to use 
anything as a weapon. 

If Travis is a psychosomatic and his fears and anxieties are being
released slowly and surely as manifestations, then his mind may have 
mental defenses. In short, his mind creates the danger through the release 
of memory, and basic animal thought in response creates defense as to 
those memories. The fact that the monsters become larger and more menacing 
as the story progressesleads us to believe that Travis might want more weapons 
in order to deal with the growing threat. There are more weapons based on his 
own need for self preservation.


++++++++++++++++
++++++++++++++++
5.) BESTIARY
++++++++++++++++
++++++++++++++++


===
5.01) Straight-Jacket
===
Almost exactly like the monster "Lying Body" found in Silent Hill 2,
they represent restraint. This may be the restraint of Travis' mother
in the sanitarium, Travis himself as he's thrown in the looney bin for
being a psycho killer, or something more aphysical, like the restraint
in his mind keeping him from realizing he's a killer.

*NOTE: Possibly represents self containment as well, unable to really 
open up to anyone due to his being on the road so often

===
5.02) Nurse
===
Nurse monsters exist in every Silent Hill game (well, SH4 had something
similar anyway), and personally I think this is their best appearance.
As to why they appeared was anyone's guess, but I think that they
appear because of Travis' hate for them. Why does he hate them? He
probably thinks of them as the ones who are keeping his mother away from
him. As he longs for his mum, he probably thinks of the hospital staff
as evil people. It may also connect to the time when he broke into the
sanitarium to see his mother, and nurses probably tore him away from her.

*NOTE: perhaps lack of faith in the healing process, fear of the medical 
staff after they rescued him from his mother in Cedar Grove, ((or perhaps 
from his own stay in Cedar Grove(?)))

===
5.03) Remnant
===
The Remnant is the strangest enemy in the game. It is a silhouette of
a female body with a head brace. These head braces were used to contain
sanitarium patients, and it is obvious that the feminine form is inspired
by Travis' mother. I believe its shadowy form symbolizes the darker side
of her, and not necessarily Travis' "good" memories of her.

*NOTE: Head brace worn by a shadow is symbolic of how his mother was seen 
by him as a child; trapped, a shadow of herself and violent.

===
5.04) Carrion
===
Carrion is the large creature that looks like an amalgamation of
numerous different animals put together, skinned. It is told on the
official website that it represents Travis' sympathy for roadkill. Other
than this, not much else is symbolic, besides the fact that it is shown
in the game that Travis feels compassion towards animals. This is shown
when you inspect the mounted heads in the motel.

*NOTE: Carrion may also represent feelings of guilt over his situation 
(parents' deaths. perhaps?). They start out small, but as the game 
progresses, they get larger. A reason for this is that as he begins to 
remember more of his suppressed memories, his guilt begins to build up
thus the size increase in the monsters. 

===
5.05) Caliban
===
Caliban is a twisted version of the classic Shakespearian character.
This monster seems to harbor mostly Alessa's fears, as it is stated in
a note that a girl came to the theatre, and that she was afraid of the
Caliban costume. After the boss version of it is defeated, she also kicks
it in anger.

*NOTE: It may represent Travis as an adult; a mental monstrosity (due to 
childhood trauma), but (like Caliban of 'The Tempest') can be considered 
the only true human in the town (as Caliban was the only true human on 
the island in the play).

===
5.06) Ariel
===
Ariel is the childlike mannequin creature found in the theatre. Hanging
upside-down or walking on their hands, they will grab at Travis and try
to choke him. The creature is summoned here by Alessa; it was her
favorite character in the play. Why is it so demonic?

*NOTE: The choking is reminiscent of the mother trying to kill Travis
 (asphyxiation, mind you through gas not strangulation)

===
5.07) Twoback
===
The Twoback represents two things: intercourse, and Travis' parents. 
As a truck driver, Travis never really gets the chance to lie with a woman, 
so deep in the recesses of his mind he has a similar sexual anxiety that James 
of SH2 had.

In the concept of the monster symbolizing his parents, consider its structure.
The bottom half of the creature seems to be larger and male; the back appears
to be feminine. This is most likely symbolic of Travis' father carrying the
weight of his wife's actions. The two figures are bound together both by
an undying love, marriage, and the fact that they will never forget what
one another has done. This has perhaps caused Travis to see relationships in
a negative light; creating the image of Twoback and ultimately driving Travis
away from closeness with females, as suggested in his behavior when seeing
Lisa in the theatre.

===
5.08) The Butcher
===
Travis' inner demon and the representation of who he really is. For a
really, really in-depth look at the Butcher's role, see the section
"Travis as the Butcher."

*NOTE: The split personality suppressed by Travis until its release upon 
entry into the town of Silent Hill.

===
5.09) Memory of Helen Grady
===
At the end of the sanitarium, Travis confronts a demon representing his
mother. She is depicted as a sinister demon that is braced in a cage and
hanging from the cieling. Simply, it draws on his fear of his mother when
she tried to kill him.

*NOTE: suspended in a cage or, more accurately, a "gibbet" which was used 
centuries ago to suspend convicted criminals at the crossroads where 
their souls would be doomed to remain (a superstitious belief that the 
criminal's soul wouldn't return to town and exact its revenge for their 
execution) 

===
5.10) Memory of Richard Grady
===
Travis' problems with his father are confronted at the end of the motel.
When his father hanged himself, Travis stood there talking to him,
trying to wake him up. This was obviously traumatizing for the young
Travis. The monster form of his father resembles a leech or maggot
hanging from the cieling, accompanied by a hanging set of legs and a
hanging torso. Travis may harbor negative feelings towards his father
for "leaving" him.

*NOTE: the reason for his parasitic appearance is due to his living only
 for his wife, not his son. 

*NOTE: Memories of the Grady couple: both were suspended from the ceiling
(Helen Grady by a gibbet, Richard Grady by a rope) which can be interpreted 
as their both being guilty of serious crimes (Helen's attempted murder 
of her son, Richard's child endangerment through his suicide) resulting 
in their demonic representations being hung like criminals.

++++++++++++++++
++++++++++++++++
6.) CONCLUSION
++++++++++++++++
++++++++++++++++

CONCLUSION ONE: Travis the Killer
-In this conclusion, as led to in the second ending, the Butcher is a 
(symbolically) physical embodiment of Travis as a serial killer. Travis'
mind has been negatively warped, causing him to destroy innocent people,
many of which are supposedly females.

CONCLUSION TWO: Travis (Innocent)
-In this conclusion, as supported by the first ending, Travis is seen
as an innocent man and the Butcher is nothing more than an embodiment of
his hate--hate for his mother, father, and possibly the town of Silent
Hill itself. Travis has a fresh start at the end of the game, after coming
to terms with his bent psyche.

OVERALL
-Both conclusions can be seen as canon, but not in tandem, it seems. Thus,
Silent Hill Origins joins the ranks of previous games in which there are
multiple possiblities as for a canon ending, yet none of them are concrete,
leaving the player to decide what the protagonist's fate is.

However, it is interesting to note that most symbolism within monsters,
etc. Is not concrete. Well, not yet...


++++++++++++++++
++++++++++++++++
7.) CONTACT
++++++++++++++++
++++++++++++++++

ChildofValhalla/TheSnake
 may be contacted by email at: the_bloodredsky (at) yahoo (dot) com.
 I will always reply. Please allow at least one or two days for a response.

WanderingOne
 may be contacted by email at dragon_serenade (at) hotmail (dot) com.
 

++++++++++++++++
++++++++++++++++
8.) VERSION HISTORY
++++++++++++++++
++++++++++++++++

-: 10/07/08 (3.0) Yeah, yeah. I'm on it.

-: 03/10/08 (2.5) Lots of stuff. It's been a while!

-: 12/22/07 (2.2) Changed a few things. Added a new host.

-: 12/20/07 (2.0) Overhaul! Rearranged everything and added new sections;
also gained a talented cowriter. Let's make this thing awesome!

-: 11/28/07 (1.5) More emails come in and more offers from sites to use
the plot analysis. Added more theories and support!

-: 11/27/07 (1.3) After a plethora of emails, added other conclusions, 
more sections 

-: 11/24/07 (1.0) First edition

++++++++++++++++
++++++++++++++++
9.) AFTERWORD
++++++++++++++++
++++++++++++++++

I'd like to thank:

Konami and Climax for another EXCELLENT Silent Hill
game. Keep 'em coming guys!

And you! For reading it. Thanks.

Also, I'd like to thank the following people for contributing their own
theories for the game:

-Sailorhell
-Fallen Evil
-vampiredude35
-Mrcaliche
-bavolis
-imxspartacus
-TheLyron
-afmagana
-Cavemanta
-roque
-M. Dunne
-Cetra2001
-Talio
-grails8827
-dukenukem155313
-draco28
-M. Roehrs

Special thanks go out to WanderingOne and Seta for their incredible
contributions.



This document is copyright (c) 2007, 2008 by ChildofValhalla/TheSnake and 
WanderingOne

This plot analysis has been approved to be shown on the following sites:

-GameFAQs
-GameSpot
-Neoseeker
-Super Cheats
-PwnGuide
-bbs.tgbus.com (Chinese)
-gamer.com.tw (Taiwanese)
-Some Brazilian site (forgot the name--Haha!)

If you would like to use this plot analysis on your site, please email me
for permission (you will most likely be approved). If I find this file
on a site other than those listed above, I will be willing to take action.

So nyeh.

Contact: the_bloodredsky (at) yahoo (dot) com.

=+=End of Document.=+=