============================================================================== ___ _ _ _ _ _ _ _ _ ___ _ _ / __(_) |___ _ _| |_ | || (_) | | / _ \ _ _(_)__ _(_)_ _ ___ \__ \ | / -_) ' \ _| | __ | | | | | (_) | '_| / _` | | ' \(_-< |___/_|_\___|_||_\__| |_||_|_|_|_| \___/|_| |_\__, |_|_||_/__/ |___/ ============================================================================== Bestiary FAQ By: akura_integra ([email protected]) This is copyrighted material and may only be used for fellow gamefaqs users. Use of this guide in any other site without permission is prohibited. _________________________ | | | | | Contents: | | | | 1.Intro | | 2.The Basics | | 3.Items | | 4.The Monsters | | 5.The Bosses | | 6.Survival Tips | | 7.Contacts | | 8.Credits | |________________________| ------------------------------------------------------------------------------ 1. Intro ------------------------------------------------------------------------------ Welcome to Silent Hill: Origins, the long-awaited prequel to the original game. Here I will list down strategies on how to deal with the different monsters in the game, as well as point out their behavior, attacks and how they can easily be taken care of. Since this is a Bestiary FAQ, I will NOT list down weapon/item locations (There are other guides for that) but only focus on the monsters and bosses. A bunch of new monsters are in store for you in this new title of Silent Hill. Some familiar, some plainly annoying, all they have in comman is that they remain as grotesque as ever. Anyway, I'm writing this FAQ for those who need strategies on how to easily go through the game without getting hurt or wasting supplies too often. This is currently my fourth FAQ, and I hope it helps those who need it. Also, if there is anything I'm missing, or have a better strategy to offer, feel free to e-mail me about it. Also note that this FAQ may have spoilers in them, particularly in the bosses section, you've been warned. --------------------------------Controls-------------------------------------- Analog Nub: Move around (Hold Square to run) Left, Up, Right Used to select weapons while not in the Directional Buttons: menu. Press up to swap from melee to ranged weapons and vice-versa. L Trigger: Switch to the characters perspective. Useful when the camera is messing around. R Trigger: Switch to combat stance (Press X to attack) While in combat stance, you can move around to attack nearby enemies. While in combat stance, press the down D-pad button to reload your firearm. Cross Button: Search/Interact Triangle Button: View the map Start Button: Pause the game Select button: Open the main menu ------------------------------------------------------------------------------ 2. The Basics ------------------------------------------------------------------------------ ============================ |Roaming around Silent Hill| ============================ The streets of silent Hill is littered with monsters. They are best avoided, since you can easily outrun them. Beware though, too much running can make you easily tired, making you run slower (Though I've never actually been caught by an attacking monster while out of stamina and they seem pretty easy to outrun.) An energy drink should do the trick, but I usually don't bother using it unless you want to get somewhere fast. ======== |Saving| ======== It is always a good idea to save when you get the chance, or else you will regret not doing so in case you screw up (using too much health items/wasting ammo or accidentally getting killed by a monster) ========== |Supplies| ========== Like most survival-horror games, supplies play a major role in order to complete the game and facing monsters. Healing items and ammo are scattered across Silent Hill so be sure to look everywhere. Know when to use them as it is always a good idea to conserve them for future use. =================== |Weapon Durability| =================== Unlike previous installemnts, all melee weapons are capable of getting destroyed after a certain amount of use, while others can only be used once so be sure to use them wisely. The durability level is determined by the plus sign at the bottom side of the weapon, as it's durability decreases, it gradually changes from green to red. Melee weapons are quite abundant and can be found almost everywhere so you don't have to worry about running out. ======== |Health| ======== Your health is the most vital aspect when facing enemies. When you take damage, the screen at the main menu will turn from green, to yellow, and eventually red. Additionally, the edges of your screen will flash red when your health is low. It is usually a good idea to use a health drink when at yellow health. Use only First-Aid Kits when you have taken serious damage. Since Ampoules are quite rare to find, they should be saved for later use. ======= Stamina ======= Whenever Travis grapples with monsters during an attack sequence, attacks, or runs to an extent, his stamina will gradually decrease, making him run slower and being more vulnerable to grapple attack sequences. Resting in a safe spot will restore his stamina, as well as using energy drinks which will also give Travis a momentary boost in energy. =================== |Spawning monsters| =================== Monsters spawn depending on your actions, usually after leaving a room, solving a puzzle, or getting something important. Places with lots of monsters usually indicate that monsters will eventually spawn there, so it's best to avoid killing them. Some monsters respawn right beside you after entering a room, so be careful when dealing with them. ======= |Radio| ======= One of the more important items in the game, the radio will make a static-like white noise whenever a monster is nearby. NEVER turn it off. Only turn it off if you're an experienced gamer or like taking risks and going for a higher level of horror. ============ |Flashlight| ============ The flashlight helps Travis explore areas more clearly, but at a cost. It attracts monsters. The solution? Turn it off. Like previous titles, some monsters won't notice you with your flashlight off. They will, however, spot you if you make noise or come in contact with them. This is great for easily avoiding unwanted enemies that get in your way, though it should be taken note that turning it off will greatly lose your accuracy when using firearms. ================ |Avoid monsters| ================ In some areas, monsters are best avoided, as they only waste your ammo and supplies. This can save you from respawning monsters in the same area. Do this in areas where you aren't likely to come back and revisit. ============================== |Charged and Multiple Attacks| ============================== Charged attacks can be performed by holding the X button and releasing it during combat stance. All of the weapons are capable of doing charged attacks, and act differently depending on type of weapon used. These attacks are usually more powerful, dealing greater damage compared to regular attacks. Multiple attacks are when you swing your weapon consecutively, by tapping the X button during combat stance. Some weapons are able to do this while some don't. These attacks are quite useful, sometimes making enemies unable to attack. ====================== |Stomping on monsters| ====================== Usually, after taking enough damage, the monster will collapse to the ground, take this opportunity to end it's life quickly by pressing X when beside the body, or else it will rise up again. You have to stay still when doing this, since it will not work if you are moving while pressing the X button or if you are in combat stance. ========================= |Grapple Attack Sequence| ========================= A new addition to Silent Hill, whenever a monster attacks you, sometimes you will get an attack sequence. When you see a button appear while being grappled, be sure to press it or you will take damage. Some require you to mash the X button, others require you to press different ones. There is also a limited time for you to press the button, so act fast. Use this as an opportunity and as an advantage as monsters are usually vulnerable after an attack sequence. ------------------------------------------------------------------------------ 3. Items ------------------------------------------------------------------------------ ---------------------------------Supplies------------------------------------- ================ |Recovery Items| ================ Health Drink A refreshing herbal drink. Restores a little health. Usually easy to find. First Aid Kit A complete first aid kit. Restores a lot of health. They are much more scare compared to health drinks. Energy Drink A caffeinated drink. Energy Drinks boost your stamina whenever your're tired from running, can be useful when running from enemies in the streets and excellent for going to your next destination quickly. Ampoule A narcotic Ampoule. A very rare item, this item will recover your health at maximum no matter what, and adds a boost to your stamina as well. Save them for later as there are only a few found in the entire game. =========== |Ammunition| ============ Target Ammo A box of .22 calinur bullets. Used with the Target Pistol Shotgun Ammo A box of shotgun shells. To be used for the Shotgun Service Ammo A box of 9mm bullets, to be used for the Service Pistol Assault Rifle Ammo A clip for an Assault Rifle. Redeemer Ammo A box of .44 bullets for the Redeemer. ---------------------------------Weapons------------------------------------- =============== |Melee Weapons| =============== Here's a quick summary on weapon types: Light weapons such as Knives or Scalpels are usually weak but fast and are able to perform three consectutive attacks. Medium-sized weapons like Meat Hooks and Tire Irons are slower compared to the other light weapons but are slightly stronger and can also perform three consecutive attacks. Heavy weapons like the Sledgehammer and Wrench are very powerful, but are very slow and only able to perform two consecutive attacks. Long weapons such as Drip Stands and Pokers, however have a longer reach compared to other weapons, but are slightly slow and unable to perform any consecutive attacks. One-time use weapons such as Typewriters and Portable TV's can only be used once but are usually able to knock down most monsters, giving you a chance to kill them easily. Their charged attacks act differently, when charged they will be thrown at the enemy from a distance. They seem to easily reduce Travis' stamina, however, and can be dropped if a monster manages to attack. Ranged Weapons can be used to attack monsters from afar, additionally, you are able to walk while shooting enemies using your firearms. Unarmed/Bare Fists Travis is capable of punching opponents when he currently has no weapons equipped. Although it is extremely weak, it can be effective against earlier enemies found in the game. --------------------------------Heavy Weapons--------------------------------- Sledgehammer A weighty sledgehammer. It is a decent melee weapon and good for all monsters. Wrench A heavy duty wrench. A very good melee weapon, it's heavy so it can only perform two consectutive attacks. Shovel A heavy shovel. Quite powerful. --------------------------------Light Weapons--------------------------------- Scalpel A stainless steel scalpel. It's quite weak, and easily breaks. Screwdriver A standard flathead screwdriver. Very similar to the Scalpel, only stonger. Razor An old-fashioned cut throat razor. A pretty decent light weapon. -----------------------------Medium-Sized Weapons----------------------------- Meat Hook A sharp meat hook. Also a decent melee weapon. Tire Iron A metal tire iron. Practically the same as the meathook, only slightly stronger. Meat Cleaver A sharp cleaver. Also a decent weapon. Baton A thick rubber baton for patient control. It's quite weak. Kitchen Knife A steel chopping knife. Pretty decent. Katana A sharp-edged steel blade. A very, very good medium sized weapon. It's quite strong and can easily take down enemies. Jagged Wood A jagged piece of timber. Not very effective. Best not to use it at all. --------------------------------Long Weapons---------------------------------- Drip Stand A sturdy metal drip stand, it has a long reach for attack but consecutive attacks cannot be performed. Poker A sharp Poker, much stronger compared to weaker Drip Stands. Broken Pole A splintered handle or pole. Quite a weak weapon, and not very effective. Spear A spear with a sharp head. Excellent long weapon. Light Stand A broken light stand. Not very powerful. Pool Cue A long pool cue. Don't use them, as they are very weak and break easily. Meat Gaff Long-handled meat gaff. Another decent melee weapon for taking down monsters out of reach. -----------------------------One-Time Use Weapons------------------------------- Alcohol Bottle A medicinal alcohol bottle. Single Use. Toaster A metal Toaster. Single Use. Typewriter A handy Typewriter. Single use. Portable TV A potable Television. Single Use. Filing Cabinet A small filing cabinet. Single Use. Table Lamp A heavy tableside lamp. Single Use. Toolbox A heavy metal toolbox. Single Use. Crate A plastic crate. Single Use. Iron Weights A stack of iron weights. Single use. ========== |Firearms| ========== Target Pistol A light target pistol, it's quite weak and usually takes a few shots before a monster is defeated. It is capable of holding 6 bullets at once. Shotgun A wide-bore shotgun, it can easily knock down most monsters in a single shot, and is very powerful. It is capable of holding 2 shells at once. Not very effective when used from afar. Service Pistol A battered service pistol, it's very similar to the Target Pistol, only a little bit stronger and can now hold 8 bullets. Hunting Rifle A sleek hunting rifle, it's practically the same as the shotgun, only much more stronger, capable of holding twice as much ammo and is ideal for the later bosses. Assualt Rifle A fully automatic assualt rifle, although not as strong as the Hunting Rifle, it is capable of rapid-fire attacks, holding 18 bullets at once. (Hold X button) Redeemer A heavy reliable six shooter. Has "Redeemer" etched on its side. This gun is extremely powerful, thus must be saved for future bosses. ----------------------------Secret Weapons----------------------------------- These weapons can only be obtained after finishing the game with a certain ending, thus need to be unlocked first before you can use them. These weapons are extremely powerful and have unlimited ammo and durability. Moon Gauntlets A pair of powerful, mystical gauntlets. Able to kill most monsters in only two punches. Fire Axe A long-handled fire axe. Great Cleaver A giant butcher's cleaver. Tesla Rifle The mysterious Tesla Rifle, a weapon from another world. Very similar to the Assault Rifle, only much more pwerful. ------------------------------------------------------------------------------ 4. The Monsters ------------------------------------------------------------------------------ Here is a list of all the monsters in the game. They are manifestations of the memories of certain characters, particularly those of Travis and Alessa. Monsters will be your main obstacle when playing the game, therefore it is important to know their natures and how they can easily be dealt with. I will list down their description, appearance, types of attacks and strategies in order to defeat them as well as other information they are related to. ======== |Nurses| ======== Location/s: Alchemilla Hospital, Cedar Grove Sanitarium -----Description----- The typical demonic nurse found in Silent Hill, they are also the first monster Travis meets in the game. While they are usually weak, they can easily deplete your health if not taken seriously. They are mainly found in Alchemilla Hospital. They mainly represent Alessa's hospitalization in the hospital after she was severely burned. -----Appearance------ The nurses have started to act more feminine-like. They are pale-white and in uniform, wear high heels and appear to be faceless. The nurses now carry razor-sharp syringes with them. Additionally, there are also "green nurses" which are no different than the regular ones and are found in the Sanitarium. -----Behavior-------- Nurses slowly walk towards you and then strike with their syringes when closeby. They also frequently perform their attack sequences when they strike. Beware in the Hospital levels as nurses tend to respawn in nearby entrances when coming out of rooms. ---Attack Sequence--- During the attack sequence keep mashing the X button to break free of her grasp. If not done in time you will get a painful stab to the chest. --Recommended Weapon- Any. They shoudn't be too much of a problem and are very easy to deal with. ================= |Straight-Jacket| ================= Location/s: Alchemilla Hospital (semi-boss), Cedar Grove Sanitarium, Artaud Theatre, Lakeside Motel, Streets of Silent Hill -----Description----- A demon that resembles a patient wearing a straightjacket. Found mainly across the streets of Silent Hill, it acts as a semi-boss before completing the hospital level. They are similar to nurses, only a little more agressive. They most probably symbolize Travis' mother's stay in the Cedar Grove Sanitarium. -----Appearance------ They are mostly similar to the patient demons from the other titles. They appear human-like, similar to mummies bandaged together. ------Behavior------- These patient demons have gotten much more agressive. They can now run towards you when spotted. Usually, it will spit out some acid at you from a distance, which can get really annoying if you're not careful. They seem to be able to easily spot you from afar. ---Attack Sequence---- If you get attacked, it will lunge towards you. During this sequence, do NOT press any button until you see the right button to press when it flashes on the screen. Do this 2-3 times and you should avoid taking any damage. Not doing so, however will get you a nasty bite. -Recommended Weapon-- Again, any weapon will do. ========= |Carrion| ========= Location/s: Cedar Grove Sanitarium, Artaud Theatre, Lakeside Motel, Nowhere, Streets of Silent Hill -----Description----- A manifestation of all the roadkill and animal carcasses Travis sees as a Trucker. Althouh they are slow, they are very powerful. One of the more annoying enemies in the game, they are also abundantly found in the streets of Silent Hill. Sometimes, they can be found in narrow hallways blocking entrances, giving you no choice but to kill them. -----Appearance------ They resemble a big, fat carcass-like animal, it's head and upper body seems to be broken and slumped to the ground, dragging it as it moves. Beware, sometimes it's hard to tell where it's head is, meaning you could easily get attacked when trying to sneak from behind. Apparently, there are larger variations of them as well near the end of the game and will release a blinding mist when killed. -----Behavior-------- Don't let it's speed fool you, when close it will leap and QUICKLY take a nasty bite out of you from a distance dealing considerable damage. Try not to get close to it's front, as it can easily leap towards you and attack. They tend to chase you when met in the streets and hardly make any sounds so they can easily sneak at you from behind and attack. -Recomended Weapon-- One shot from the shotgun should make it collapse, end it's life quickly with a stomp attack. otherwise the hammer or any decent blunt weapon should take care of it. I recommend sneaking from behind it and hacking away. Whatever you do, do NOT charge to it's front as they can be very agressive. ========== |Remnant | ========== Location/s: Cedar Grove Sanitarium ----Description----- A shadowy figure, easily encountered through the halls of the Sanitarium. It is very sensitive to light, so turn off your flashlight when facing them to avoid being spotted. Like the Straight-Jackets, they also seem to resemble how Helen was confined in the Sanitarium and how she gradually loses her sanity. It's shadowy figure seems to represent how Travis wanted to see her so badly before breaking inside the female seclusion room as a child. -----Appearance------ They are eerie ghost-like monsters carrying braces that seem to be used for the mentally insane. With the flashlight off, only the brace is seen but when turned on, it's shadow will be visible. They make a piercing scream whenever they are about to attack. -----Behavior-------- They are slow-moving creatures and can easily be avoided. Usually they are found in narrow hallways. If spotted, however, they will swing the cage towards you. When dealing with them, I recommend avoiding these things completely unless neccessary as they only get in your way. -Recommended Weapon- If you insist on killing them, a good melee weapon like the hammer or wrench is quite effective and should do the trick. Ranged weapons don't seem to be very effective against it. ======= |Ariel| ======= Location/s: Artaud Theatre -----Description----- A cursed mannequin that has come to life, they can only be found in the Artaud Theater. They are usually found in groups of two's or three's so proceed with caution. It is a manifestation of the character Ariel, a spirit found in William Shakespeare's "The Tempest." The way they hang from the ceiling also suggests how Ariel is called "an airy spirit" from the play. -----Appearance------ They look like child-like puppets suspended upside-down in the ceiling. They constantly twitch and make rattling sounds. Sometimes they can be found on the ground, this time right-side-up and walking with their hands. Very creepy. -----Behavior-------- Ariel is one of the monsters that can easily be avoided by turning off the flashlight. If spotted however, they will rush towards you and proceed with an attack sequence. If taken enough damage, they will fall to the ground and start walking with their arms. They will start attacking by swinging their legs towards you. When collapsed, they only have a short while to stomp before they rise up again, so act quickly. ---Attack Sequence--- One of the most deadly, but easiest to take advantage of, is Ariel's suspended attack. Whatever happens, you will always get this attack when Ariel is suspended. It will grab your neck and raise you up the air. This time, keep mashing the X button to break free, otherwise you will get a broken neck and an instant GAME OVER. Yes, I repeat, GAME OVER. The good news is that they are very easy to break free from, and it takes quite a while before the sequence ends, so you have plenty of time to escape. This means that you can easily maneuver throughout the Theater stage without taking any damage at all! Sometimes, however, they are met in it's ground phase, so you can still take damage from it's leg attack. -Recommended Weapon-- None. I usually avoid them when they are suspended by turning my flashlight off. If you are fighting them right-side-up however, a good melee weapon will do as well. ========= |Caliban| ========= Location/s: Artaud Theatre (semi-boss), Lakeside Motel, Nowhere, Streets of Silent Hill ----Description------ A manifestation of a beast from Shakespeare's The Tempest, it acts as the semi-boss of the Artaud Theatre. Later on in the game, they can be met roaming around the streets and are usually found in wide-open areas. It is made up of the memories of Alessa as she was frightened by Caliban during a stage rehearsal while she snuck through the theatre, thus causing one of the actors a nosebleed. ------Appearance------ An extremely large creature, these giants seem to be part-man and part-beast down from its lower body. Its hind legs seemed to have stretched to the front of its body, with its hands acting as the rear end, crawling like a four-legged creature. -------Behavior------- Just like the Carrion, they are very slow but can easily catch up due to the size of its body. They are very powerful creatures, their stomps could easily inflict serious damage. They are also capable of ramming you when nearby. They tend to obstruct certain paths, forcing you to take them down. -Recommended Weapon-- During the fight at the Theatre, a few shots from the shotgun or rifle could easily take care of it, just make sure to stay away from its range of stomps. When met in the streets, they are best avoided like the rest of them unless they get in your way since they take too long to kill. ========== |Two-Back| ========== Location/s: Lakeside Motel, Nowhere -----Description------ A creature formed from all the sexual anxiety of Travis as a lone trucker. (A reference of this can be found during the opening movie) These monsters are only met in later areas, the Lakeside Motel in particular, they are truly fearsome creatures. -----Appearance------- Somewhat of a disturbing appearance, It appears to resemble a mutilated human fused together in the *ahem* "back" of a large monstrous creature, hence the name "Two-Back". ------Behavior-------- They are extremely aggressive, and love to spit acid at you from afar. They are also capable of doing a ramming attack when nearby and are able to sustain a decent amount of damage before they get killed. ----Attack Sequence--- During rare cases, the Two-back will rush towards you and pin you to the ground. During this time, a single button will flash in the screen, be sure to press the appropriate button or else it will do a powerful bite attack. -Recommended Weapon-- The shotgun is great for ending its life quickly, though a good melee weapon will always do as well, just be sure to keep attacking it so it won't have a chance to strike back. ------------------------------------------------------------------------------ 5. The Bosses ------------------------------------------------------------------------------ =================================== |Memory of Helen Grady A.K.A Momma| =================================== Location: Cedar Grove Sanitarium (Female's Seclusion, Nightmare World) ----Description----- A monstrous representation of Helen Grady, Travis' mother. This monsters' appearance seems to represent Helen's hospitalization as she was contained in the sanitarium. Found locked up in the Female's Seclusion of the Sanitarium, she anxiously awaits Travis' return. -----Appearance----- A grotesque monster indeed, she appears suspended in the ceiling while inside a cage-like structure surrounded by what appears to be plastic. She seems to be bound and restrained, she constantly twitches, and is devoid of any eyes. ------Behavior------ She slowly approaches you when far away. When nearby, rotating spikes appear from the cage trying to stab you. Try to stay away from her whenever possible because it can damage you more than once. If you see her raise to the ceiling a bit, she will release more spikes around her cage. If you hear a screech-like sound, she is about to release a gas-like attack surrounding her, so it's always best to stay away from her to avoid taking uneccessary damage. --Recommended Weapon- A good ranged weapon like your newly-gained shotgun is best used against her. Seven or more shots should do it. If you decide on using melee weapons though, a few charged attacks from the wrench or any good melee weapon should do the trick. I don't recommend it as it is quite risky, but you should be okay as long as you keep your distances. ============= |The Butcher| ============= Location/s: Lakeside Motel (Kitchen, Misty World) ----Description----- A gruesome being that butchers everything in its path. He can be found in the Butchery early in the game, butchering a poor nurse demon. Traces of it eventually lead to the Riverside Motel Kitchen, this time butchering a Two-Back. It is a very terrifying and formidable foe, and is quite possibly a representation of Travis' dark side within him. ----Appearance------ He's very similar to Pyramid Head from Silent Hill 2. The Butcher wields a very large metal cleaver which it uses for butchering its victims. He seems to be wearing a half-metal helmet. ------Behavior------- The Butcher is only capable of slicing you with its gigantic cleaver. So much for a boss fight. During the fight, it will chase you around the kitchen, so expect a lot of circling to avoid its attacks. ---Attack Sequence--- If he manages to grab you, a two-button grapple sequence will occur where he will impale Travis with his cleaver, resulting in instant death. Whatever you do, try to get the buttons right! -Recommended Weapon- A good weapon would either be the Rifle or the Assualt Rifle. Your best strategy against it would probably be hit-and-run. It's suicide to go face it using melee weapons though, because they lack the range to be able to avoid its painful attacks. The kitchen is quite small so you're only limited to a few room, so it can be very dangerous if you don't know what you're doing. In case you run out of ammo, I suggest you reload it in the main menu, since doing it in battle will give the Butcher time to catch up and attack. Thankfully, he's not very quick in terms speed, so you should easily win the battle without getting a single hit (A crappy boss fight if you ask me.) ===================================== |Memory of Richard Grady A.K.A Daddy| ===================================== Location/s: Lakeside Motel (Room 500, Nightmare World) ----Description----- A devilish representaion of Richard Grady, Travis' father. He waits in room 500 of Lakeside Motel where he hung himself and took his own life. His form appears to resemble the way he committed suicide. ----Appearance------ It seems to be a large creature attached to the wall. It has tentacles which it uses to attack. Lower half bodies can be found on its sides. In its center is a large monstrous "head." -------Behavior------- It basically has two attack modes. The first is where its two tentacles will occasionally try to strangle you, so try to avoid them as much as you can. The next one is where it's main head will be active and bite you if you're close enough but if you're out of reach then you should be okay. Sometimes, it will release reddish gas at you which can be determined when it shakes its head a little. As expected, it's not a good idea to stay put in one area for too long. ---Attack Sequence---- It's tentacles have an attack sequence very similar to that of Ariels. This is much more deadly, as the time frame for doing them is much shorter and can easily end your life if not fast enough, so keep tapping the X button when you get the chance. -Recommended Weapon-- Now is probably a good idea to use your Redeemer. Don't use too much ammo though (Save it for the final battle!) your two rifles will easily take care of the rest.Stay away from its head and keep shooting it but watch out for the tentacles which can strangle you. You will be moving around the room a lot, since the room itself is quite small. As long as you keep moving, and heal when necessary, you should be fine. ======================================== |Final Battle: Flauros / Alessa's Dream| ======================================== Location/s: Nowhere -----Description------- A powerful demon that Travis is forced to fight while he opposes the cult as they perform the ritual to summon the birth of "God." ------Appearance------- It looks like the typical devil with tendrils coming out of its back. -------Behavior-------- Its constantly attacks with a powerful blast of energy that comes out of its chest. This attack can be deadly as it is capable of damaging you more than once, so be sure to avoid it by not staying directly in front of it. It will also try to slash you with its claws if you are close to it. When you see it raise its arms, it is about to do a flaming rain attack so try to avoid them by looking at the shadows seen on the floor so you know where to dodge them. -Recommended Weapon-- By this point, you should have tons of items that will help you in battle. If you saved your Redeemer ammo, now's the time to use it. Ten shots from the Redeemer and a few from the Hunting or Assault Rifle should kill it. Give it all you've got and heal when necessary. You have plenty of room to maneuver to so you shouldn't have a hard time dealing with him. ------------------------------------------------------------------------------ 6. Survival Tips ------------------------------------------------------------------------------ ===================== |Save your supplies!| ===================== Supplies are limited in Slent Hill, so be sure to save them for later and only use them when needed. That way, you will have an easier time as the game progresses. ================================= |Take note of your surroundings!| ================================= With the radio on, the game gets a whole lot easier. It is already on by default, and is best left that way. Whenever a monster is nearby, the screen will also have a noise-filtered effect. Use these as an opportunity to easily be able to deal with them. ============ |Hack away!| ============ Perform consecutive attacks using melee weapons to quickly defeat monsters! Using consecutive attacks can also make monsters flinch easily, making them unable to strike back before they're long gone. Charged attacks are also good for ending their lives quickly, so make use of them. ====================================== |Don't use your flashlight too often!| ====================================== While it makes it very to see in the dark, it makes handling monsters a lot more difficult. A good idea is to turn it off right before entering a room. That way if a monster is present, you can easily attack/avoid it without being noticed. Turning your flashlight off will greatly help you go through Nowhere near the end of the game since all of the monsters are sensitive to light. Do note that not all monsters are affected by this. ====================== |Make multiple saves!| ====================== I recommend making multiples saves for each area, that way, you can easily start from that point if you mess up and use too much supplies. ------------------------------------------------------------------------------ 7. Contacts ------------------------------------------------------------------------------ Is my FAQ incomplete/Incorrect? Do have any strategies to recommend? If so, feel free to contact me via e-mail and I'll credit you in the credits section. I'm always up for suggestions! Just don't e-mail me about things on how to go here and there because there are other guides for that. What I'm mostly looking for: -Corrections -Strategies -Missing items -Official names of the final boss and those "cage monsters" in the Sanitarium (Although the official guide gives them a list of names, I'm not quite sure if they are the official ones or not.) [email protected]============================== ------------------------------------------------------------------------------ 8. Credits ------------------------------------------------------------------------------ I'd like to give my thanks to: GameFAQS, as always, for a very wonderful site Konami, for creating one of the best survival-horror games out there belorfing, for pointing out the grapple sequence of The Butcher Those who find this FAQ any useful at all ============================================================================== --------------------------------------------- | | | Copyright 2006 Olrac / Carlo Buenaventura | | | --------------------------------------------- ==============================================================================