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FAQ/Walkthrough

by The_White2086

                                        __
                                     __/\ \__   
 _____   __  __  _ __   ____  __  __/\_\ \ ,_\  
/\ '__`\/\ \/\ \/\`'__\/',__\/\ \/\ \/\ \ \ \/  
\ \ \L\ \ \ \_\ \ \ \//\__, `\ \ \_\ \ \ \ \ \_ 
 \ \ ,__/\ \____/\ \_\\/\____/\ \____/\ \_\ \__\
  \ \ \/  \/___/  \/_/ \/___/  \/___/  \/_/\/__/
   \ \_\                                        
    \/_/                                        

   ___                             
 /'___\                            
/\ \__/  ___   _ __   ___     __   
\ \ ,__\/ __`\/\`'__\/'___\ /'__`\ 
 \ \ \_/\ \L\ \ \ \//\ \__//\  __/ 
  \ \_\\ \____/\ \_\\ \____\ \____\



Thanks to Terlob for the new Art

***************
Why do an FAQ?*
***************
Well, there's a few reason to write an FAQ for this game, the first being that
there isn't one out yet on GameFAQs. The next is that someone 
*cough*percyboi*cough* was begging for it to be done and although other people
had said they would do it, there still isn't one so I guess my third reason is
to try to get on of them to shift into gear and write a better one than this.

******************************
Where you can find this guide*
******************************
Currently the following sites have my permission to host this document
www.GameFAQs.com
www.neoseeker.com
www.cheatcc.com
www.cheathappens.com
www.supercheats.com

If you see it on any other website, please let me know at [email protected]

*************
Introduction*
*************
Action
Guns
Jumping
Explosions
What more does a game need? How about a helpful hint book on how to do all this
Well, that is what I want this to be, the missions are very (completely) linear
so there isn't any 'where do I go next?' stuff, just 'how the heck do you do 
this?' stuff.

I am playing this through for the first time as I write it so it might go a bit
slow at times, if you are past where I am and want to send a tip in, feel free
to do so, contact details will come later.

*********
Contents*
*********
You might notice that there is a list of four letters like this [xxxx], that is
to help you find what you want, press ctrl+f and type that code in to jump to
the section you want

1.  Controls and how to play     [cont]
2.  Basics                       [basi]
3.  Career Mode                  [care]
3.a Capelli Missions             [cape]
3.b Warlords Missions            [warl]
3.c Convicts Missions            [conv]
3.d Vixen Missions               [vixe]
3.e Killer 66                    [kill]
4.  Race Mode                    [race]
5.  Time Trial                   [time]
6.  My scores                    [mysc]
7   Cheats                       [chea]
8.  Contact me (and legal stuff) [cont]
9.  Version History              [vers]

********************************
Controls and how to play [cont]*
********************************
Ok, so you have a profile made and you are ready to jump in and do some damage
to the crime world but you have no idea what you are doing... well then this 
will surly help you out. From the main menu select options followed by controls
You get the following options (defaults first)
Steering - Digital or Analog
Helicopter Gun Axis - Inverted or Normal
Controls Config - Standard or Alternate
But what do these actualy do?

Steering - If you select digital then the D-pad is what you are going to be
driving and moving with and moving the analog stick will make you look back.
Chosing analog is the opposite, that is, the stick steers and the D-pad makes
you look behind you

Helicopter Gun Axis - If it is inverted pressing the down button or moving the 
stick down will make your aim go up and pressing up makes it go down. If this 
sounds confusing just pretend that you are flying a plane and 'pulling up' 
means moving the stick towards you. If it is normal then down means down and up
means up. For some reason inverted is easier for me.

Controls Config
Standard:
Triangle - Use justice
Circle   - Jump
X        - Accelerate
Square   - Brake
L        - Target
R        - Shoot
Start    - Pause
Select   - Siren/Horn

Alternate:
Triangle - Use justice
Circle   - Jump
X        - Shoot
Square   - Target
L        - Brake
R        - Accelerate
Start    - Pause
Select   - Siren/Horn

Just for your reference, my settings are Analog, Inverted, Alternate.

**************
Basics [basi]*
**************
Ranks and promotions.
Officer    - You start here, nothing special. 
To get promoted you need to complete
Capelli    - Rat Race
           - Cold Contract
Warlords   - Toxic Convoy

Sergeant   - Recovery. You regenerate health slowly (faster with full justice)
To get promoted you need to complete
Capelii    - Line of Fire
           - Witness Protection
Warlords   - Hardware Hijack
           - Atomic Ambush
Convicts   - Ski Run Rampage
           - Rapid Reaction

Lieutenant - Increased Agility. Improved skills when fighting on vehicles. Not
sure exactly what this does for you but it sounds good.
To get promoted you need to complete
Capelli    - Legal Eagle
           - Don the Run
Warlords   - Velocity
           - Day of the Dam
Convicts   - Wilde's Boys
           - 
Vixens     - Daylight Archaeology
           - A Test of Metal

Captain    - Enforcer. replaces the defender and is pretty mucht he best gun in 
the game

Major      - 'Raptor(/Rapid, I can't remember) cooling system'. which slows 
overheating on the gun in the chopper (can only be used on the final mission).

Captain and Major upgrade info from Braiba Grasshand.


Moves (for lack of a better name)
Aim - Press either Square or L depending on your control setup and if there is
an enemy in range they will be targeted. The green stuff around the edges is 
their health bar. It turns orange and red as you shoot them, get rid of it and
they die.
Shoot - Press either X or R to shoot at the enemy you are aiming at. Every gun
has limited ammo bar you basic one, once you use it all you drop it and pull 
out the Defender. The Defender has 18 shots per reload but has unlimited 
reloads. Jump - While driving, get close to another vehicle and press Circle 
when the icon pops up. Civilian vehicles will be comandeered instantly, enemy 
ones need you to kill all the enemys first.
Dodge - While on an enemy vehicle, press L or Square to drop out of enemy firing
range. Note that you can't shoot like this either.
Justice Shot - With a full justice bar you can shoot while jumping to the enemy
if you kill one like this, another while on the vehicle and thus capture the 
vehicle, your justice meter should be refilled
Fast Heal - With you justice meter maxed out, tap Triangle to completely fill
your health and the health of whatever you are driving. This depletes your
justice and should only be used when necesary.
Crouch/Stnad - When on foot use the brake button to stand or crouch
Run - When standing press accelerate to run.

*******************
Career Mode [care]*
*******************
Ahh, so you worked out your controls and want to waste some criminal butt? Here
goes nothing. Time Trial and Race unlocks are given whatever rank you get. I am
fairly sure that vehicle unlocks are only given for getting B grade or better
and cheats are given for A grade (I think some vehicles are as well). Images are
also given for getting A grades

************************
Capelli Missions [cape]*
************************
The states oldest gang family and the first I am taking on.

Mission 1 - Rat Race
For twenty years I've been trying to take down the Capellis, the most powerful
organised crime family in the state.
Johnny Leone, on of Don Capelli's made men, dinally broke the Mafia code of 
silence this morning,
We need to get Leone to a safe-house out of state. Drive him to Preidential
Airport pronto where you'll hand him over to the Feds. I don't want a scratch
on this rat!

# Drive Leone to the airport
# Protect him from the Capeliis

Alrighty, here we have about 16km to drive and one car to do it in since we
can't switch them with a passenger in it. Fairly soon into the mission you will
have a car on your tail and a short cut scene. As the game says, this car
cannot be killed. Better just floor it.
At about 12km to go you will be attacked again, the catch is that these guys
are faster than the other car. The upside? You can kill them, YAY! Target and
shoot them, trying not to hit other cars (we want our justice meter up a bit)
Also not that although your gun only holds 18 shots, you have unlimited reloads
When you reach 8km to go a countdown will start, floor it and shoot just like
before.
By now your car is going to be fairly damaged, I sure hope your justice meter
is topped up. Hit Triangle to fully heal yourself and you car. Keep going and
you will do just fine.

This mission unlocks:
Time trial - Interstate 77 - Route 1
           - Hampton Monter Christo

*******************************************************************************
Mission 2 - Cold Contract
Don Capelli has sent a team of hitmen downriver to assassinate the delegates
at the state security conference in Asten Town.
The Super Persuit Boat is fuelled up and ready to take out Capelli's hitmen!
Remember, you're swimming with sharkes out there!

# Take out the hitmen before they reach Asten Town

10km to waste 7 boats. What to do... What to do?
OK, very easy mission here but you do learn a few new moves
1 - Jump. When you get close to your target (or any other vehicle for that
matter) a green icon pops up. Press circle to jump the the vehicle it points
to. If it has enemys you land on it and have to kill them before you can use 
it. Civi vehicles you can just climb into.
2 - Dodge. When you sitting on an enemy vehicle, press you brake button to
dodge their shots
3 - Justice shot. With you meter full you can shoot while in mid air. This does
take the meter down some.

Now for strategy on this one, simple, jump to a boat, kill the enemys, use your
new toy. Once the meter is full I suggest using the justice shot to take out
the gunner as you jump. The two kills you get (gunner and driver) plus taking
the boat will refilly ou meter redy for the next boat.

This mission unlocks:
Time Trial - Snowstorm Peaks - Route 1
           - JME Marlin
           - KMT Seareaver
Cheat      - Laser Law

*******************************************************************************
Mission 3 - Line of Fire
Jonny Leone, that rat that you save from the Capellis, coughed up some valuable
info. The Don put a contract on the Mayor today. His trusted lieutenant -
Stefano de Tomaso, a.k.a. "Deadeye"; he's the triggerman.
The Mayor's traveling back from a vacation in Snowstorm Peaks. I want you to
tail Deadeye and his cronies. When they make their move, cover the Mayor.
And if you get Deadeye in you sights, be his judge and jury!

# Tail Deadeye
# Protect the Mayor
# Ensure Deadeye does not escape

Rule 1: Dont shoot the cars until AFTER the cut scene. Try it and you'll see
why.
Rule 2: Watch the tailing meter, get too far away and you lose them, get too
close and the 'spot you'. Either way, fission mailed.

Keep following them, eventualy you'll get a cutscene, at this point waste
them or at the very least, do the best you can, just keep their attention away
from Mr. Mayor. One of them you can kill or capture, the other you cannot.
Nab the one you can capture to get a better gun then shoot the other one (the
one with Deadeye in it) until he runs away. At this point the Mayor should
thank you, if he doesn't there is still an enemy somehwere.
Once you save the Mayor, follow Deadeye for a while. You can't catch or kill
him... yet...
Cutscene of Deadeye getting into a boat and you following him, you have 9km to
kill him. This isn't easy, when you get close a targeting thingy will pop up,
if it closes on you green lights will start appearing around the edge, four 
green lights and you get shot. Other boats also attack you, use them to get
justice and weaponary. Dont forget to hit Tringle with full justice to get
all your health back and that a single enemy killed via justice shot can be
redeamed by killing the other guy and getting the capture.

Hints from Braiba Grasshand
- You don't get any points for how well you tail them or how quickly you take 
them out in the first section; the only things that affects your score here is 
how you take out the car (jump onto it and shoot the men) and how much friendly 
fire/law breaker you get.
 - This is a tight mission, so it's probabaly worth restarting if you get any 
friendly fire or lawbreakers.
 - You will definately want your justice gauge full by the time you fight 
Deadeye, otherwise you won't be able to take out the guard boat that atacks you
quick enough.
 - The best way to do this is to get a fatalityx4 when you kill the guys in the 
car, however you can also get it from brute force on Deadeye. You can actually 
ran the cars when you're supposed to be tailing them in orderto get brute 
forces, but it's generally not worth it.
 - Once Deadeye runs off from the mayor, you can follow him as slowly as you 
like just make sure you avoid crashing so you don't get lawbreakers.
 - You will also want to make sure you still have the machine gun that you got 
from the car when you get to the boat as it's much beter than the defender 
(pretty hard to use it up by that point). Note that it doesn't matter how many 
bullets you have left, because it gets replenished to full when you get in the 
boat.
 - You will need to be shooting Deadeye constantly from the moment he is within 
range and you should never let him get out of shooting range for more than a 
second. The only time you shouldn't be shooting Deadeye is when you're using 
Justice Shot on the boat that apears as you come out of the tunnel 
(which will give you 2 fatalities and another machine gun :) )
 - In order to get an A you will need to take Deadeye with At LEAST 6km 
remaining. You unlock the speed cheat for an A

This mission unlocks
Time Trial - Capital City - Route 3
Mission    - Capelli 4 - Witness Protection

*******************************************************************************
Mission 4 - Witness Protection
The Feds are using the canal to move several key witnesses in the Capelli case
to a safe house in the city.
Since the Don seems to have someone on the inside, the Feds are expecting 
fireworks. Keep your eyes peeled for the Don's cronies. Those witnesses are
worth their weight in gold!

# Escort the FBI boats safely to the city

15km of canal and 3 boats to protect.
At about 13km you hit your first wave of opposition, two boats, two guys per
boat. Jump and kill boys, jump and kill.
With 10km left in the chase two more boats appear, this time behind you. Drop
back and try to take out at least one before they get to the FBI. This should 
fill you justice up so go with the justice shot technique again. Remember if
they are shooting at you they arn't shooting at the guys you are protecting
and you can get a new boat, they cannot.
7km left and another pair of boats attack, one from each side. If you stay
slightly behind the FBI you take out the one from that side and remain with
the boats the whole way and quickly take care of the other one.
4km left and we get another two sided ambush. Repeat above
2km left and two boats move in from behind.
Well, that about wraps it up for this escort...
But wait, whats that? An ambush on land. Time to learn how to fight on foot.
Brake makes you crouch or stand up
Accelerate makes run
Aim, aims
Shoot, shoots
While you are aiming you strafe (sidestep) but when not aiming you turn.
You have 12 opponents to kill in 2 waves. The first group consists of 7 guys
with machine guns. Remember Tringle if you need it and always keep on the move
After taking out the first seven have a look at you map, there is a thin area
that you can get through. Move that way and kill the last 5 for an easy victory

This mission unlocks:
Time Trial - Interstate 77 - Route 2
           - JME Otter IV
Race       - First Witness
Image      - Image Number 3

*******************************************************************************
Mission 5 - Legal Eagle
Another breakthrough. We've got clearance to raid Don Capelli's mansion for
evidence.
Capelli's consiglieri is on his way there now. I hate bloodsuckin lawyers but
this one could prove useful.
Intercept his entourage and force him to let you into the grounds. We'll have a
forensic crew colect all the evidence we need to convict the Don!

# Destroy the Lawyer's entourage
# Capture his vehicle and gain entry to the mansion
# Clear the grounds for the SWAT team

Yay, for once we have the helicopter, although why aiming the thing is so hard
for someone who can drive a car while shooting a shotgun one-handed with perfect
accuracy at a car behind him I do not know.
5.5km and 7 cars to waste. Not much in the way of tactics here but after many
tries at this one I finaly worked out that using the D-pad with the setting on
inverted is better than analog. I think this is the first time I have ever liked
digital control over the analog stick. Try not to hit the car with the lawyer in
it or it will start with less than perfect health in the next bit.
Should you manage to kill off all the cars you will get dropped down into the
lawyer's car, you now have 7km to drive with enemy cars attacking you all the
time. This bit is very similar to Capelli mission 1 - Rat Race so use the same
tactics now as you did then.
Once you make it to the mansion you have a grand total of 60 seconds to kill 14
enemys. Fortunately they are all fairly close together. Use the map and Triangle
when you need to.

This mission unlocks:
Time Trial - Snowstorm Peaks - Route 3
Race       - The Don's Delivery Service
Mission    - Capelli 6 - Don the Run
Cheat      - Reoffender

From Braiba Grasshand
Score for A Grade: between 27,561 and 27,724
Cheat for A Grade: Reoffender: Double loss on all negative Justice (WHY???)
Vehicle for B Grade(I think - you may only get it for an A): SEMC Falcon

*******************************************************************************
Mission 6 - Don the Run
Thanks to our raid on Don Capelli's mansion, the Feds have everything they need
to put the Boss away for good. But the Don ain't taking it lying down.
Our surveillance team spotted him gathering his remaining cronies to flee the
country. We can't let that cockroach get away.
Stop him before he's sippin' Chianti in Sicily!

# Stop Don Capelli from escaping the city

You got 20km to do this in and technicaly you dont have to kill anyone but the 
Don. You will, however, want to remove his guards first. I did this by ignoring
the first car and racing straight to the second set and taking them out. By the
time this happened the first car had caught up to us allowing me to take out 3
cars without having to waste time driving between them. Anyway, take out the 
cars or not as you feel like it then catch up to the Don.
Once you get yourself to the Don's car a short cutscen will happen displaying
what is in the boot of Don Capelli's car, a minigun, great. This boss has 3 
rounds. First two gunmen will apear out the sides of the car, then the Don will
pop out the top, then the minigun will fire. Occasionaly a new car will attack
you, capture it for free repair and a better gun. Now, here is how to win the
fight.
When the gunmen are out, drive to one side of the car which stops the other guy
shooting at you. Take out the closer one first, then the other.
Now that the Don is out, shoot him as much as you can.
When the minigun starts firing make sure you are at least level with the Don's
car or you will get hurt A LOT.
Repeat as needed remembering to grab new cars and weapons when neededand don't
forget the Triangle. It should be noted that if you just floor it you will find
yourself to far ahead of the car to do anything.

This mission unlocks:
Time Trial - Capital City - Route 7

Congratulations, the Capelli Family will bother you no more.

*******************************************************************************
*************************
Warlords Missions [warl]*
*************************
Rouge Mercenaries

Mission 1 - Toxic Convoy
We've got trouble. Those military psychos, the Warlords, have stolen barrels of
a toxic nerve agent from the Ronada Airforce Base.
They're heading for Corsair Bay where they plan to hold the town for ransom.
Capture the vehicles carrying the nerve agent before they reach the coast road,
but don't damage the barrels. We don't want public conatamination!

# Capture all the Toxic Barrel Carriers

OK, the trucks with the barrels cannot be targeted and I havent been able to
kill one without capturing it and crashing so I don't know if killing one ends
the mission, but I assume it does so don't kill them.

18km and 6 targets. Easy right? Not so fast my friend we have company. First
civis. I HATE civies, they get in my way and lower my points and justice meter
if I hit them. Avoid 'em unless you need a new car. Seccond, starting at about
15km (in the pipe line or whatever it is) you will have trucks on you. Feel
free to kill them off or capture them, whatever works.
If you haven't learnt jump, dodge and justice shot, I suggest you work 'em out
now (look at Capelli mission 2 - Cold Contract). Go forth and capture the 6
trucks with barrels.

This mission unlocks:
Time Trial - Capital City - Route 2
           - Jord 470 Police Cruiser
           - Jord 450i
Race       - Quarantine

*******************************************************************************
Mission 2 - Hardware Hijack
There's trouble at the airport. The Warlords have hijacked military hardware
from a cargo plane and they're making off with it along Interstate 77.
If we let them get to the city, there'll be no stopping them. Destroy the
hardware if necessary.

# Chase down the Warlords
# Don't let them escape with any hardware

2 min time limit and a bike. Yay. Accelerate and don't hit the traffic.
Eventualy your boss will tell you that someone tipped the off and a truck will
come at you, capture it and keep moving.
Now you have 6km to cover in however long you have left. When you reach the 
tunnel you will be faced with two more trucks. Take them and get some justice.
Floor it out of the tunnel, you want to have at least 35 secconds left now.
Health and ammo will be refilled at the start of the next section. You are on
foot for now so move out and take em out. Only use justice if you are desperate
since your health will be get refilled again soon. Only 10 of them and only one
way to go, check your map, the red things are them. Move onto the docks to 
start the next bit of the mission.
10km to kill 6 boats. I hope you have justice to use for shooting. Beware that
very soon into this part there is going to be a helicopter dropping bombs at
you. When you arn't jumping to capture a boat you should be shooting the
chopper. The key here is to NOT shoot the boats, you are going to need all
the extra ones you can get.

This mission unlocks:
Time Trial - Interstate 77 - Route 3
Mission    - Warlords 3 - Atomic Ambush

*******************************************************************************
Mission 3 - Atomic Ambush
The Airforce is transporting a nuclear warhead to the Ronada base out in the
desert. Last night, Vulture Canyon bridge was sabotaged; evidence points to the
Warlords.
The convoy is being forced to take a mountain pass to the base. I want you 
there to provide cover. Stay sharp!

# Escort the nuclear transport safely to Ronada Airforce Base

What they didn't tell you is that at least on of the other escorts has to make 
it as well.
9.5km of winding moutain pass. Nice scenery though
At 8km you helicopter escort gets shot down, this idicates the first wave of
attacks. Two trucks, dead ahead. Make them just that, dead. Jump to one, the
escorts should be able to remove the other, if not shoot it out.
6km and we get attacked again
Same at 5km
One more truck at 1km
Thats about it for this chase part. Time to move on to foot slogging it again.
Ambushed again... Sigh... 16 guys to kill here
Now another chase. Kill the guy you are chasing and watch out for the 
helicopter. Only shoot the chopper if you can't hit the guy in the car. When
you run out of shots of you good weapons you can capture a truck that will
appear. At least I think that's how it works they might just appear at a given
interval tho. If you kill the chopper, great, if you don't don't worry about it
One thing I found helpful was to keep the target car between you and the 
chopper so only one of them can shoot at you at any given time. Remember to use
Triangle if you need it.

This mission unlocks:
Time Trial - Vulture Canyon - Route 2
           - Zephyr B-101 APC

*******************************************************************************

Mission 4 - Velocity
Things just wen't from bad to worse. We got a coded communication from the
Warlord leader, The General.
He's rigged a civilian bus with a bomb.
He'll detonate it remotley unless we meet his demand!
I don't know how to put this to you except straight. He wants you on that bus.
If not, he'll blow those civilians sky high!
We're out of options here, kid. I'd trade place with you if I could - well,
maybe not.

# Quickly find and board the bus
# Save all the passengers

I havent actualy done this one yet so I'll let Braiba tell you what's what.

This mission is VERY frustrating. You have to jump onto the bus and then hold 
it steady so the passengers can jump off into a jeep, while keeping over a 
certain speed. The limit on this is pretty tright and isn't helped by the fact 
that the civilians never seem to want to jump to the jeep. I found the easiest 
way was to position the bus so that the jeep was just in front of it, but even 
then, it's hard. 

*******************************************************************************
Mission 5 - Day of the Dam
Yesterday, the Warlords demanded the State Governor release a number of their
men of suffer the consequences.
Naturally, the GOvernor refused, but the Warlords are making good on their
threat: boats armed with rocketlaunchers have been spotted heading for Eagle
Rock Hydroelectric Station.
I'm sending you in the chopper. Sink the boats before they destroy the dam or
the whole state will be a paddling pool!

# Stop the Warlords from destroying the dam

Take out the boats before they reach the dam. Pretty standard fare. - Braiba

Extra notes from me.
You have 10km and 9 boats to waste, you want to be able to take out at least
4 of them in the first 5km with the helicopter gun. At around the 5km mark you
run out of fuel and get dropped onto a boat, from here on in it is a simple
capture or destroy everything mission. The only tricky bit is a split to the
left that the last boat takes that if you miss will put you less than 1km from
the end with a guy still hanging around.

This mission unlocks:
Time Trial - Vulture Canyon - Route 1
Race - Operation Eaglefire

*******************************************************************************
Mission 6 - General's Revenge

This is pretty damn hard. Unlike most of the other bosses, the General is 
visible pretty much the whole time, however this is only a small help as he 
cycles thoughlaying mines, firing mortars and shooting rockets that only seem 
to be avoidable  by being infront of his boat. The Justice bar is very 
important here as you will probabaly need to heal at least twice. In my 
experience, brute force is pretty much essential to get the amount of justice 
you need. 

Thanks to Braiba Grasshand for the info on Mission 4,5 and 6. More details 
coming when I get them done

*******************************************************************************

*************************
Convicts Missions [conv]*
*************************
Rampaging escaped prisoners

Mission 1 - Ski Run Rampage
Heads up, we have a serious problem. There's been a mass breakout from Fort 
Asten High Security Prison. We can't let these convicts reach the state border.
Watch your back, these lowlifes have the worst rap sheets I've ever seen!

# Protect endangered civilians
# Stop the convicts from escaping Snowstorm Peaks

5km and no enemy in sight. Enjoy the drive. Right up to the point the timer
starts.
12km and three civilians to protect. The first two only have one car on them so
deal with that the best way you know how. The last one has two car attacking 
him, capture or kill them but try not to ram the guy you are protecting, I lost
cound of how many times he died from that. You should have full justice for 
this, or if not after it.
7km and the rest of the convicts show up, simple chase and kill but watch out
for their guns, they hurt. Remember, brake makes you dodge. A lot of them have
three guys in the car, in these cases try to kill two of them with justice shot
and you should still get it all back. Kill all four to complete the mission.

This mission unlocks:
Time Trial - Snowstorm Peaks - Route 2
Race       - Injured Balls
Cheat      - Poisoned

*******************************************************************************
Mission 2 - Rapid Reaction
Code 3 emergency, hot shot! The Convicts are making a run for it along the city
canal toward the harbour. I'll bet your paycheck they have a cockamamie scheme
to ferry themselves out of state.
Keep your wits about you. These cop killers would rather take a dirt nap than
do more time!

# Stop all the convicts reacing the harbour

10km and 8 enemys.
This mission is a cake walk compared to the last one. All you need to remember
is that once you have full justice you can take out one guy per boat in mid-air
and you will do fine.

This mission unlocks:
Time Trail - Capital City - Route 4
           - Kobayashi Avenger 700
           - Wave Grinder
Cheat      - Big Wheels

*******************************************************************************
Mission 3 - Wilde's Boys
Jumping Jehoshaphat! That lunatic Billy Wilde, the Convict lieutenant, is 
making a run for the state border with his fellow escapees.
Keep the citizens of Corsair Bay safe while you take down this menace to 
society! This time he won't get to plead insanity.

# Don't allow the convicts to rech Corsair Bay
# Ensure that Billy Wilde does not escape the state

OK, this one actualy isn't to bad compared to some of the others. It starts 
with your standardised chase - kill - capture type mission 9km to take out 6
cars. Again, capturing them tends to be faster and justice shots are good.
Before you get full justice you may end up having to little health to take out
the people in a car, in this case you can either shoot up the car or wait for
one of them to jump to your car THEN jump to the other car. Note that if you
do this they will capture your old car but you do not have to re-capture it to
complete the mission.
Once you take out everyone you get to hop into a helicopter to take 
out Billy - yay -_-
Start by taking his car down as low as you can get it (killing it is good, gets
you justice) He will then jump onto the roof of another car and start throwing
moltov cocktails or something at you, this is your chance to hurt him. When you
do enough damage to him he will capture the car so start the pattern over again
until he dies.

This mission unlocks:
Time Trial - Sunset Falls - Route 4
           - Jord 450i TX
Race       - Billy's Big Boom!
Mission    - The Forger
Images     - Image 6

*******************************************************************************
Mission 4 - The Forger
Intelligence reports the Convicts are planning to flee the state using fake
documents. They've flown in a forger from the East coast and they're heading to
the airport to pick him up.
Capture the Convict's lead vehicle so you can pose as one of them and pick up
the forger. Once you bag him, return to the city limits. But watch your back;
the Convicts need him as badly as we do!

# Capture the Convict Spirtscar
# Collect the Forger
# Return him to the safety of the City

Overview of the mission from Braiba
Capture the sports car and take out the other two cars before they reach the 
airport. Get to the airport and then get back with the forger (i.e. no changing 
vehicles).Pretty simple, except that the forger keeps waking up and trying to 
grab the wheel, sending your car all over the place!

Actualy, not a bad mission this one. 6Km and 1:50 to take out a few cars. I
recomend taking out the two escort cars first then the lead one.
Now you have 5:40 to race 22Km. About 1Km into it a chase car (the ones with a
blue arrow that are invincible but slow) appears followed soon by ones that you
CAN kill. Crush them but make sure you kill the guys that jump onto your roof
first. You will likely need to use Triangle more than once.

This mission unlocks:
Time Trial - Interstate 77 - Route 5
           - "The Claw"
Cheat      - Wild Water

*******************************************************************************

Convicts 5 - A Snitch in Time
Take out the cars before they reach the hideout. This is pretty damn hard if
you're trying to do it by jumping on the cars, but if you do it by just shooting
them from your car you'll have plenty of time. Once you get to the hideout,
shoot the convicts who atack you, then race back to the city with the snithc
(i.e. no changing cars).
Unlocks Image 9

Convicts 6 - Bus to the Border
This guy is tough. His iron ball can take your car from full health down to 
empty in a single hit! You'll be wanting your justice gauge full as much as
possible for this one; you're going to need it (getting brute force x4/x5/x6 
on the cards that appear with the bus at the start helps a lot). His pattern
for this is pretty simple; he'll jump out on the roof, spin his ball around
and then throw it at you. Then he'll jump back in the bus the the convicts will
start throwing bits of the bus at you. You can take them out pretty quickly and
then Hard Balls will jump out again. Pretty tight limit on this one, but you'll
get it eventually

Thanks to Braiba Grasshand for the info on Mission 4,5 and 6. More details 
coming when I get them done
 
***********************
Vixens Missions [vixe]*
***********************

Vixens 1 - Daylight Archaeology
Take out the groups of vixen cars and bikes, then jump to the boats when you
reach the river and take them out as well. Takes a bit of practice, but you'll
get it eventually. I find avoiding getting on the bikes helps as they're really
hard to drive. When I get to the second group (two bikes one car) I usually
shoot down one bike, capture the car and then take the other bike down. Also,
watch out for their machine guns - they're lethal. Using just enough justice
shot that your bar gets refilled from the fatailities and the capture is a good
strategy here.
Unlocks Image 10

Vixens 2 - A taste of Metal
Capture a load of boats. Pretty straightfoward.
Unlocks Image 11

Vixens 3 - Fox Hunt
This is quite fun. When the vixens jump onto the truck, swerve as much as you
can to make them fall off while shooting the other cars. Once the fox arrives,
jump into a vixen car and chase after her. Once she gets down to halfway she'll
jump into a helicopter which fires rockets at you. Dodge the rockets and shoot
her when sh'es reloading.

Vixens 4 - Babes, Boats and Bullets
The first three(?) of boats are in trucks which you have to capture, then jump
to the boats on the river and capture them.

Vixens 5 - Girl's Best Friend
Unlocks SecMoto XSR vehicle and Law Lord cheat

Vixens 6 - Whiplash
Whiplash is kind of a mix of all the bosses you've fought so far already, so
theres nothing realy new to say here.
Unlocks Emerson V12 GT

Thanks to Braiba Grasshand for the info onall of these. More details coming 
when I get them done

**************************
Killer 66 Missions [kill]*
**************************

Killer 66 1 - Guardian
Shoot the cars from the chopper, then try to take out the guards in the base
(although don't worry if you can't - they're realy hard to hit and it doesn't
matter too much anyway). Once the chopper lands shoot the men from the ground
(much easier!), then grab the car and head back to the city with the Mayor's
daughter (yup, no changing cars again)

Killer 66 2 - The Big Game
Drive to the stadium on the bike, shoot the guys tring to steal the money, then
chase after the money trucks. Unless you're realy close to the second truck
after you grab the first it's probabaly worth grabbing a civillian car, because
the trucks are awful. Once you reach the bridge, Sarah will grab you in the
chopper and you'll get to take down some more of the Killer 66 from the air.

Killer 66 3 - Sythetic Science
The limit on the first bit of this is suprisingly tight for no real reason...
Anyway, once you catch up to Sudeko, tail him to the reseach plant, take out
the guards and chase after him. He will throw grenades at you most of the time,
which can be quite hard to avoid and do a decent amount of damage to your car.
He'll also release sme weird gas that temporarily reverses your steering if it
hits you, which can be quite annoying. Don't worry about dropping back a bit if
your health is getting low while you're on the dirt road. It's better to just
hang back until you reach the main road and can grab a new car - otherwise
you'll get taken out the second you reach the highway.
Unlocks Image 13

Killer 66 4 - Pursuit Plunder
Go to the reseach base, get the car, get back. Simple.

Killer 66 5 - Risky Business
Take out as many cars as you can while you're in the chopper, then take out the
rest from the pursuit car. It's a good idea not to change cars unless you have
to, because theres a guy in the pursuit car that will help you out with shooting
up the cars.

Killer 66 6 - Monster Toshima
This guy is annoying. He fires his flamethrower pretty much constantly and it
seems to be impossible to avoid. Just shoot him as quickly as you can and
hopefully you'll get him down to about 65% before you die, because then he'll
release a car of Killer 66s that you can capture. Repeat, but try to keep your 
Justice gauge maxed - you'll almost certainly needit at some point. Good luck.

Again, thanks for this goes to Braiba Grasshand. I'll get more details when I
can

*****************
Race Mode [race]*
*****************
You and few others racing for glory (and pictures). Coming first in a race
unlocks an image in the gallery.

Quarantine - Your toxic barrel is leaking! A quarantine zone is in effec and
it'll close around you once all police officers are clear. Race them out of the
zone to safety! - You are in one of the toxic trucks from Warlords Mission 1 and
racing the same track as that mission. You begin in position 10.
Unlocks image 16

First Witness - You dirty rat! The Don's after you now. Make sure you get to the
docks ahead of the other FBI scumbags to guarantee your place in the witness
protection program. - You are in an FBI boat facing other FBI boats, the route
is the same as Capelli Mission 4. You begin in position 10.
Unlocks image 17

Injured Balls - Hard Balls is lying injured after a snowboarding accident, he
could never quite get that "1080 Triple Twist Backbuster" right! Rescue him
before the warlords get to the ski slope and take him prisoner - You are in one
the Convict's trucks against the Warlord's ones on the same route as Convict's
Mission 1. You begin in postion 9.
Unlocks image 18

The Don's Delivery Service - You're driving in a convoy of trucks delivering
stolen furniture to the Don. Beat those other goons to the mansion and earn the
Don's respect - You start in position 6.
Unlocks image 23

******************
Time Trial [time]*
******************
This is a simple race against the clock. Each mission unlocks one track. Pick
the one you want to practice, pick the vehicle you want to do it with and floor
it.
If you beat your best time you get the option to save Hot Lap data. What this
realy means is that next time you race that track you will have a 'ghost'
racing with you. The ghost is a grey image of the vehicle you did the hot lap
with which races exactly as you did in the save that you made. This lets you
see how you are doing compared to last time. Enjoy.

*****************
My Scores [mysc]*
*****************
Well, I thought you guys might enjoy seeing how good you are compared to me so
that you can either up your game or have a laugh at how poor I am.

Capelli Missions:
1 Rat Race - C (7545)
2 Cold Contract - A (9858)
3 Line of Fire - C (9314)
4 Witness Protection - A (20150)
5 Legal Eagle - C (26056)
6 Don the Run - C (23886)

Warlords Missions
1 Toxic Convoy - C (23323)
2 Hardware Hijack - C (17770)
3 Atomic Ambush - B (27554)
4 Velocity - Not Done
5 Day of the Dam - C (12724)
6 General's Revenge - Not Done

Convicts Missions
1 Ski Run Rampage - C (13972)
2 Rapid Reaction - B (14868)
3 Wilde's Boys - C (21184)
4 The Forger - B (18721)
5 A Snitch in Time - Not Done
6 Bus to the Border - Not Done

Vixens Missions
1 Daylight Archaeology - Not Done
2 A taste of Metal - Not Done
3 Fox Hunt - Not Done
4 Babes, Boats and Bullets - Not Done
5 Girl's Best Friend - Not Done
6 Whiplash - Not Done

Killer 66 Missions
1 Guardian - Not Done
2 The Big Game - Not Done
3 Sythetic Science - Not Done
4 Pursuit Plunder - Not Done
5 Risky Business - Not Done
6 Monster Toshima - Not Done

Time Trials
Interstate 77
Route 1 - 2:20.13
Route 2 - 2:57.47
Route 3 - 3:01.88

Capital City
Route 2 - 4:17.16
Route 3 - 2:14.96
Route 4 - 2:23.94
Route 7 - 4:23.13

Snowstorm Peaks
Route 1 - 2:15.79

Races
Quarantine - Gold, 3:56.27
First Witness - Gold, 3:20.53
Injured Balls - Gold, 3:20.97
The Don's Delivery Service - Gold, 2:10.79

**************
Cheats [chea]*
**************
I bet you all have been waiting for this one, well I got some bad news for you.
You have to unlock the cheats yourself by getting A rankings on missions, not
easy but once you do it is simply an option to turn them on. When you turn one
on for the first time you get the warning that you can't actualy solve missions
with a cheat on and the background changes colour to let you know that you have
a cheat on. You get cheats by getting A grades on missions

So here is the cheat
A on Capelli mission 2 - Laser Law - All guns fire laser beams. 
Honestly, this didn't seem to do a whole lot. 

Cheats from Braiba Grasshand
A on Cappeli Mission 5 - Reoffender - Double loss on all negative Justice
Cheats I've unlocked, but don't know which missions they came from:
Double Damage
Invicibility
Open Road (No civillian traffic)
Big Wheels - Convicts 2
Wild Water - Convicts 4
Law Lord   - Vixens 5 (note that this cheat looks like it kicks everything as
it gives full Justice at all times)

Extra Cheats and a few tidbits from Terlob
Speed - Character movement speed is increased
Big Wheels - Wheels on cars and propellers on boats are bigger
Wild Water - Water is always choppy
Sticky feet - Cant get thrown off cars
Iron Man - Increases Difficulty (Get it by finishing Monster Toshima with an A)

Also, just a note, When you finish the game the background turns from blue to
red. Dont know if you want to stick that in your guide anywhere.

Another thing - i have found out how to get past those yellow and black 
barriers (the ones that tell you where to go). Drive up to one and wait. 
When a car comes get in front of it and it will push you through the barrier. 
Not much to do on the other side though. 

******************
Contact me [cont]*
******************
Any questions, suggestions or HELPFUL critisism can be directed to
[email protected]
Make sure you put 'Pursuit Force' or similar as the subject so I know what you
are going on about.

E-mails consisting of more than one swear word or unhelpful critacism can be
directed to someone who cares (not me)

If you happen to like this guide and want it on your site, ask and I'll likely
give you permission. If you want to download it, print it, give it to a friend,
or use it as kitty litter feel free as long as whatever you do with it you 
arn't passing it off as yours of making money out of it. 

***********************
Version History [vers]*
***********************
I'm putting this last because I hate those FAQs where you have to scroll 
through pages of this stuff just to get to the good stuff. I figure the people
who care will read it anyway and the people who don't wont get annoyed.

Version 0.15
OK so this probly isn't 15% of the way through the game and anyone who needs a
guide for this shouldnt be playing.
3 Capelli missions done
1 Warlord mission done
Info on controls, moves and promotions

Version 0.16
Officer and Seargent done
Foot moves added
Lieutenant info added
New site given permission to use the guide (www.neoseeker.com)

Version 0.20
Version numbers are now the % I have unlocked acording to the game
Capelli missions completed
Race, Time Trial and Cheat info added
LOTS and LOTS of info from Braiba Grasshand (more cheat info, promotion info
and detailed help on 2 missions as well as basic info on 18 others)
Another site allowed to host the game (www.cheatcc.com)

Version 0.23
Day of the Dam and both Leuitenant Convicts missions done
Extra cheats from Terlob added
New section - My scores added
Better ASCII Art from Terlob
New website added to allowed list (www.cheathappens.com)

Version 0.24
A few more unlocks and cheats from Braiba - sheesh, she's written about half of
this guide now :)
One more site allowed to use the guide (www.supercheats.com)