___ ___ _______ __________ __ __ | \/ || ____|| | / _\ | | | || |____ |___ ___| / |_|\ | | | || ____| | | / __ \ | | | |\/| || |____ | | / / \ \ | |____ |__| |__||_______| |__| /__/ \__\|_______| ________ _______ __ _______ | _____| | ____| / _\ | _ | | | | |____ / |_|\ | |_| | | | __ | ____| / __ \ | __ \ | |__| | | |____ / / \ \ | | \ \ |________| |_______|/__/ \__\|__| \__\ ________ _______ __ __ _____ | ____| | ___ || | | || _ \ |__ |_ | | | || | | || | | \ __ | | | | | || | | || |_| | |__| ___| | | |___| || |____ | || / __ |______| |_______||_______||__||_____/ |__| ________ _______ __ ________ _______ | __ || ____| / _\ | _____|| ____| | |__| || |____ / |_|\ | | | |____ | _____|| ____| / __ \ | | | ____| | | | |____ / / \ \ | |_____ | |____ |__| |_______|/__/ \__\|________||_______| ___ ___ __ __ __ __ _______ _______ \ \ / / / _\ | | | | / /| ____|| _ | \ \ / / / |_|\ | | | |/ / | |____ | |_| | \ \/\/ / / __ \ | | | / | ____|| __ \ \ / / / \ \ | |____ | |\ \ | |____ | | \ \ \/\/\/ /__/ \__\|_______||__| \_\|_______||__| \__\ ______________________________________ | Title: Metal gear solid: Peace Walker| | System: Playstation portable | | FAQ type: FAQ/walkthrough | | Version: 0.3 | | Writer: Punisher_x2 | |______________________________________| ___________________ TABLE OF CONTENTS | ___________________| 1. Introduction {INT01} 2. Version history {VER02} 3. Story {STR03} 4. Controls {CON04} 5. Characters {CHA05} 6. Enemies {ENE06} 7. Researche & Development {R&D07} 7.1 Weapons {WEP7.1} - Handguns - Shotguns - Assault rifle - Submachine gun - Sniper rifles - Machine guns - Missiles - Throwing weapons - Placable weapons - Close-range weapons 7.2 Items {WEP7.2} - Recovery items - Equipment - Radars 7.3 Mechs {WEP7.3} - Armored vehicles - Tanks - Helicopters 7.4 Suits {WEP7.4} 8. Metal Gear ZEKE {MGZ08} 8.1 Main parts {MGZ8.1} 8.2 Optional part {MGZ8.2} 9. Main ops walkthrough {MOW09} 9.1 Prologue: An army without borders {PROl} - Opening/Investigate the supply facility 9.2 Chapter 1: A Country Without An Army {CHA01} - Contact the Sandinista comondante - Pursue Amanda - Armored vehicle battle: LAV - Type G - Rescue Chico - Pursue the Jungle train - Tank battle: T-72U - Destroy the barricade - Infiltrate the crater base - Pupa battle 9.2 Chapter 2: The phantom hero {CHA02} - Travel to the cloud forest - Attack chopper battle: MI-24 A - Head for the lab - Locate the ID card - Chrysalis battle 9.3 Chapter 3: A nation reborn {CHA03} - Travel to the mine base 10. Extra ops walkthrough {EOW10} - Extra ops 001: Target practice: No limit - Extra ops 002: Target practice: No limit - Extra ops 003: Target practice: Score attack - Extra ops 004: Targer practice: Time attack - Extra Ops 010: Fulton recovery - Extra Ops 011: Fulton recovery - Extra ops 012: Fulton recovery - Extra Ops 018: Target demolition - Extra ops 019: Target demolition - Extra Ops 030: Classified document retrieval 11. Outer ops walkthrough {OUW11} - Outer ops 01: Destroy the infantry 01 - Outer ops 02: Destroy the infantry combat unit 01 - Outer ops 03: Destroy the infantry combat unit 02 - Outer ops 04: Destroy the small armored unit 01 - Outer ops 05: Destroy the small armored unit 02 - Outer ops 06: Destroy the small armored unit 03 12. Unlockables {UNL12} 13. FAQ {FAQ13} 14. Legal stuff {LES14} 15. Contact info {COI15} 16. Credits and end {CAE16} _____________________________________________ / __________ \ / / ________ \ \ / / / | | \ \ \ / / / | | \ \ \ / | | / \ | | 1. INTRODUCTION {INT01} \ / | | / \ | | \ / | | / /| |\ \ | | \ / | \/ / | | \ \/ / \ / \ \/__| |__\/ / \ / \___________/ \ ________/_________________________________________________________________\___ | ______________________________________________________________________________| Hello fellow readers and did you miss me? It's been a logn time since the last guide but things are different so I have come back with our biggest and best guide for one of the best PSP games ever, Metal Gear solid: Peace walker. We used the same codes as before so press CTRL + F and enter the code of the desired section to view it. Enjoy! _____________________________________________ / __________ \ / / ________ \ \ / / / | | \ \ \ / / / | | \ \ \ / | | / \ | | 2. VERSION HISTORY {VER02} \ / | | / \ | | \ / | | / /| |\ \ | | \ / | \/ / | | \ \/ / \ / \ \/__| |__\/ / \ / \___________/ \ ________/_________________________________________________________________\___ | ______________________________________________________________________________| History of updates for this guide: Version 0.1 - (15.07.10) Guide created and uploaded Version 0.2 - (22.07.10) Completed walkthrough to main ops 12, updated the R&D section (weapons, items and suits), completed extra ops 10, 11, 18 and 30, outer ops is complete to mission 07. Version 0.3 - (27.07.10) Thanks to Brandon Dang, for helping me correct some spelling mistakes in the description of Big Boss, completed the the main ops walkthrough to mission 18, completed extra ops 12, 19 & 4 and the outer ops walkthrough is completed to mission 12. _____________________________________________ / __________ \ / / ________ \ \ / / / | | \ \ \ / / / | | \ \ \ / | | / \ | | 3. STORY {STR03} \ / | | / \ | | \ / | | / /| |\ \ | | \ / | \/ / | | \ \/ / \ / \ \/__| |__\/ / \ / \___________/ \ ________/_________________________________________________________________\___ | ______________________________________________________________________________| Peace Walker is set in Costa Rica in November 1974, four years after the events of Portable Ops, and ten years after Snake Eater. A mysterious group equipped with the latest weapons, called the Peace Sentinels (PS), has been deployed in-country. Despite the PS being equipped with the firepower equivalent to that of a land army, the Costa Rican government cannot do anything about them because the country's constitution does not allow the creation of an armed forces. The PS presence threatens to endanger the balance of power between the East and West. _____________________________________________ / __________ \ / / ________ \ \ / / / | | \ \ \ / / / | | \ \ \ / | | / \ | | 4. CONTROLS {CON04} \ / | | / \ | | \ / | | / /| |\ \ | | \ / | \/ / | | \ \/ / \ / \ \/__| |__\/ / \ / \___________/ \ ________/_________________________________________________________________\___ | ______________________________________________________________________________| L R | | ________________________________________________________________ / / ______________________________________________ \ \ /______/ | | \______\ / | | \ / __ | | .-. \ / | | | | (/_\) \ / \/ | | .-. `-' .-. \ / __ __ | |([ ]) ( O ) \ | |__ > < __| | | `-' .-. `-' | | | | ( X ) | | /\ | | `-' | | |__| | | | \ ___ | | / \ / \ | | / \ | | | | / \ | | |______________________________________________| / \ \___/ ______ ________ _______ / \_____ \Home/ ( )vol( ) PSP ( ) ( ) \Select/ \Start/ ____/ \_______________________________________________________/ Shooting type: ------------------------------------------------------------------------------- Normal mode: Analog - move D-pad - Action, crouch, Item selection & Weapon selection X, square, circle, triangle - Move camera L Button - Aim R Button - Attack (CQC) Start - Pause the game and menu Select - Select between normal aim and auto aim. Aim mode: L Button - Aim R button - Shoot Action type: ------------------------------------------------------------------------------- Normal mode: Analog - move D-pad - Move camera X button - Crouch X butto (hold) - Lay Square button - Attack, CQC Circle button - Choose item Triangle button - Aim mode, action button R button - Weapon select L button - Item select Start button - Pause the game Select - Auto Aim Aim mode: Triangle button - Shoot Square button - Cancel mode Hunter type: ------------------------------------------------------------------------------- Analog - Move D-pad - move camere X button - Crouch X button (hold) - Lay Square button - Attack, CQC Triangle button - Aim, shoot Circle button - Reload, action R button - Select weapon L button - Item select Start - Pause the game Select - Aim Aim mode: Triangle button - Shoot Square button - Cancel mode _____________________________________________ / __________ \ / / ________ \ \ / / / | | \ \ \ / / / | | \ \ \ / | | / \ | | 5. CHARACTERS {CHA05} \ / | | / \ | | \ / | | / /| |\ \ | | \ / | \/ / | | \ \/ / \ / \ \/__| |__\/ / \ / \___________/ \ ________/_________________________________________________________________\___ | ______________________________________________________________________________| Here we will look at all the main characters and their data and their role in the game: Naked Snake/Big Boss --------------------------------------- Real name: Jack Birthdate: 1935 Stats: Shoot: Reload: Throw: Place: Walk speed: Run speed: Fight: Defense: A A A A A A A A The main character of the game. Big boss has established his new military force know as Militaires Sans Frontieres (Soldiers without borders) in the coast of Colombia and recieves a mission from a young girl know as Paz and her mentor. He now travels through Costa Rica to defeat the mysterious soldiers located there and save the country without an army. Kazuhira Miller --------------------------------------- Real name: Kazuhira Miller Birthdate: Unknown Stats: Combat: R&D: Mess hall: Medical: Intel: GMP+ 7875 B B A B A Miller plays a vital role in the management of the MSF and supports Snake during his missions. The child of an American GHQ officer and a Japanese woman, he was born during Japan's occupation by US military forces and was given the name "Kazuhira" - a name that represents "Peace" in Japanese. Upon graduating from college in the US, he joined the Japanese Self Defense Force. After being discharged, he drifted from one region to another as a mercenary, eventually meeting Snake in Colombia. Paz Ortega Andrade --------------------------------------- Real name: Pacifica Ocean Birthdate: 1958 Stats: Combat: R&D: Mess hall: Medical: Intel: GMP+ 4500 - - A B A A young Costa Rican girl who cherishes peace. She is studying the nation's Peace Constitution under the guidance of Galvez at the yet-to-be-sanctioned United Nations University for Peace. She was held captive by the mysterious armed force initiating military deployment in various parts of Costa Rica. She, alongside Galvez, entreats the "Soldiers Without Borders" to eliminate the armed force and restore peace to the nation. Her name, Paz, means "Peace" in Spanish. Ramon Galvez Mena --------------------------------------- Real name: Vladimir Alexandrovich Zadornov Birthdate: Unknown Paz's former instructor. A professor who has lectured on the subject of peace for decades. Galvez currently teaches at Costa Rica's University for Peace. He accepts Paz's request to ask the "Soldiers Without Borders" to investigate and eliminate the armed force that threatens the region. Amanda Valenciano Libre --------------------------------------- Real name: Amanda Valenciano Libre Birthdate: Unknown Stats: Combat: R&D: Mess hall: Medical: Intel: GMP+ 6778 B C B C A Daughter of FSLN Comandante and sister of Chico. Amanda and most of her FSLN troops were ousted from Nicaragua forcibly by Somoza's National Guards and they fled into Costa Rica by crossing the Rio San Juan. Due to her father's death she is now an acting Comandante. She also is a heavy smoker. Chico --------------------------------------- Real name: Chico Libre Birthdate: 1962 Stats: Combat: R&D: Mess hall: Medical: Intel: D D C D A During the Somoza regime, he and his sister, along with their FSLN unit, were forced to flee from Somoza's National Guards into Costa Rica by crossing the Rio San Juan. His unit attempted to keep him out of the fact that his fellow troops and his sister, in order to amass funds for weapons, food, and their "compas", had to resort to drug trafficking using a drug purifying plant owned by the KGB with a banana factory as a front, as well as using a route encompassed of bringing a barge in the marshes from the port to a train station, then offloading the cargo into a train to the banana plant, then taking another train to the coffee plant, and then loading it by truck to the United States to sell the drugs for their revolution. Huey --------------------------------------- Real name: Huey Emmerich Birthdate: August 6, 1945 Stats: Combat: R&D: Mess hall: Medical: Intel: GMP+ 1125 E S - D A One of the lead Peace Walker project researchers. He was behind its body design and the Reptile pod. Due to his unique body structure he is unable to walk, so he uses his custom-made wheelchair that looks pretty much futuristically. Huey's father was involved in Manhattan Project. Huey is the father of Hal "Otacon" Emmerich from MGS. Also, his favorite film is 2001: The Space Odyssey. Cecile --------------------------------------- Real name: Cecile Cosina Caminades Birthdate: Unknown Stats: Combat: R&D: Mess hall: Medical: Intel: GMP+ 2573 E D A C A An ornithologist that came into Costa Rica in order to study some birds. Unfortunately, one day while trying to watch and record a Quetzal, she accidentally recorded a voice that apparently belonged to The Boss in an ancient Mayan Temple, which led to her capture by the Peace Sentinels. She was blindfolded, although a female member was kind to her. Despite this, however, the Peace Sentinels kept her prisoner and confiscated everything she had except her undergarments. Dr. Strangelove --------------------------------------- Real name: Unknown Birthdate: Unknown Stats: Combat: R&D: Mess hall: Medical: Intel: GMP+ 4893 E S B B A She was recruited by the Peace Sentinels by Coldman for the Peace Walker Project, commissioned to build the Mammal Pod, a highly advanced AI that was capable of handling complex decisions such as deciding to launch a retalitory nuclear strike. She chose The Boss to be the model, as she was "the most logical" of the minds to do so, and requested all information on The Boss in exchange for her help in the project. Despite her participation in the project, she didn't care for Coldman's goals, as she only wanted to revive The Boss so she could learn the truth about what happened in Tselinoyarsk and then clear her name. Coldman --------------------------------------- Real name: Hot Coldman Birthdate: Unknown A mysterious high ranking member of the CIA. His past is shrouded in secrecy, what little is known about him is that he was formerly the head of the CIA, but demoted sometime in the 1960's to being the head of the CIA Latin America station . He is head of the Peace Walker project, overseeing all of the weapons and AI development. He is also in charge of the Peace Sentinels, an elite unit not officially sanctioned by the US Government, a shadow organization formed especially for the Peace Walker project. He intended to use the Peace Walker project to build the ultimate retaliatory strike necessary should a nuclear war prevail. _____________________________________________ / __________ \ / / ________ \ \ / / / | | \ \ \ / / / | | \ \ \ / | | / \ | | 6. ENEMIES {ENE06} \ / | | / \ | | \ / | | / /| |\ \ | | \ / | \/ / | | \ \/ / \ / \ \/__| |__\/ / \ / \___________/ \ ________/_________________________________________________________________\___ | ______________________________________________________________________________| Here is a list of all the enemies in the game: Patrolman: --------------------------------------- Weapon: M16A1 Thread level: * CIA patrolmen. They are less seen then the other guards and are not a thread. Soldiers: --------------------------------------- Weapon M16A1 Thread level: * Guard in green uniforms. Pretty weak and can be easily taken down by using CQC. Soldiers with helmets: --------------------------------------- Weapon: M16A1 Thread level: ** They have higher psyche and wear helmets which means you have to shoot two times in the head. Commando: --------------------------------------- Weapon: M16A1 Thread level: *** They appear once you triger the alarm. They are tough and can be a thread. Scout: --------------------------------------- Weapon: Different Thread level: **** They hide in the grass during night so they can be hard to see. Guard: --------------------------------------- Weapon: M16A1, Shield and handguns Thread level: ** They have big headphones on their ears and they can be seen in Peace Walker's hangar. Russian soldier: --------------------------------------- Weapon: AK47, Grenades Thread level: *** They have flatjackets, helmets and a tie. Also they throw grenades which is a problem. Russian commando: --------------------------------------- Weapon: Shotguns Thread level: **** They have powerful shotguns, huge armor and a powerful helmet. Escort: --------------------------------------- Weapon: M16A1, grenades, smoke grenades and LAW Thread level: ***** They go with mechs and guard them. They are very strong and have many weapons. Ghost: --------------------------------------- Weapon: Life sucking ability Thread level: ***** They are pretty fast and can kill you very quickly. They can't die except returning their bodies back to life. _____________________________________________ / __________ \ / / ________ \ \ / / / | | \ \ \ / / / | | \ \ \ / | | / \ | | 7.RESEARCH AND DEVELOPMENT {R&D07}\ / | | / \ | | \ / | | / /| |\ \ | | \ / | \/ / | | \ \/ / \ / \ \/__| |__\/ / \ / \___________/ \ ________/_________________________________________________________________\___ | ______________________________________________________________________________| ------------------------------------------------------------------------------- 7.1 Weapons {WEP7.1} ------------------------------------------------------------------------------- --------------------------------------- Handguns: --------------------------------------- MK.22 (Hush puppy) ------------------------ Rank: 1 Magazine: ANEST.(S) x8 Weight: 1.1KG Power: - Stopping power: - Rapid fire: C Firing speed: C Camo index: S Capacity: D Rank: 2 Magazine: ANEST.(S) x8 Weight: 1.1KG Power: - Stopping power: - Rapid fire: C Firing speed: C Camo index: S Capacity: D Development cost: 2480 Conditions: R&D level 2 Rank: 3 Magazine: ANEST.(S) x8 Weight: 1.1KG Power: - Stopping power: - Rapid fire: C Firing speed: C Camo index: S Capacity: D Development cost: 63740 Conditions: R&D level 42, Medical level 22, Intel level 27 Rank: 4 Magazine: ANEST.(S) x8 Weight: 1.1KG Power: - Stopping power: - Rapid fire: C Firing speed: C Camo index: S Capacity: D Development cost: 145230 Conditions: R&D level 64, Medical level 53, Intel level 53 Rank: 5 Magazine: ANEST.(S) x8 Weight: 1.1KG Power: - Stopping power: - Rapid fire: C Firing speed: C Camo index: S Capacity: D Development cost: 251970 Conditions: R&D level 78, Medical level 63, Intel level 63 M1911A1 ------------------------ Design specs for rank 1 can be obtained after beating main ops 02 Rank: 1 Magazine: 45ACP x7 Weight: 1.1KG Power: C Stopping power: A Rapid fire: C Firing speed: C Camo index: S Capacity: D Development cost: 2070 Conditions: R&D level 8 Rank: 2 (Equipt with suppressor) Magazine: 45ACP x7 Weight: 1.3KG Power: C Stopping power: A Rapid fire: C Firing speed: C Camo index: S Capacity: D Development cost: 21630 Conditions: R&D level 26, Intel level 10 M19 ------------------- Design specs can be obtainde after you beat extra ops 009 Rank: 3 Magazine: 357 MAGNUM Weight: 1.0KG Power: B Stopping power: S Rapid fire: C Firing speed: E Camo index: S Capacity: D Development cost: 76760 Conditions: R&D level 47 --------------------------------------- Shotguns --------------------------------------- Twin barrel shotgun ------------------- Design specs can be obtained at the Pursue Amanda ops Rank: 1 Magazine: 12 GAUGE x2 Weight: 3.5 KG Power: A Stopping power: S Rapid fire: D Firing speed: - Camo index: B Capacity: D Development cost: 3960 Conditions: R&D level 12 Rank: 2 (Reload speed increased) Magazine: 12 GAUGE x2 Weight: 2.5 KG Power: A Stopping power: S Rapid fire: D Firing speed: - Camo index: A Capacity: D Development cost: 28090 Conditions: R&D level 27 Rank: 3 (Reload speed increased) Magazine: 12 GAUGE x2 Weight: 2.5 KG Power: A Stopping power: S Rapid fire: D Firing speed: - Camo index: A Capacity: D Development cost: 93 810 Conditions: R&D level 27 Rank: 4 (Reload speed increased) Magazine: 12 GAUGE x2 Weight: 2.5 KG Power: A Stopping power: S Rapid fire: D Firing speed: - Camo index: A Capacity: D Development cost: 162 230 Conditions: R&D level 60 Rank: 5 (Reload speed increased) Magazine: 12 GAUGE x2 Weight: 2.5 KG Power: A Stopping power: S Rapid fire: D Firing speed: - Camo index: A Capacity: D Development cost: 343 610 Conditions: R&D level 85 --------------------------------------- Assault rifles --------------------------------------- M16A1 ------------------- Rank: 1 Magazine: 5.56 x45MM x30 Weight: 3.4 KG Power: C Stopping power: E Rapid fire: A Firing speed: B Camo index: B Capacity: C RK 47 ------------------- The design specs for the RK47 are found in Extra Ops 013, on the south side of the chain-link fence, just south of the extraction point. Rank: 1 Magazine: 7.62 X 39 MM Weight: 3.8 KG Power: C Stopping power: C Rapid fire: A Firing speed: E Camo index: A Capacity: C Development cost: 7510 Conditions: R&D level 32 Each time you do Outer Ops mission 1, 2, 3, 4, 13, 14, 15 or 16 there is a chance to get these specs. Rank: 2 (with grenade launcher) Magazine: 7.62 X 39 MM Weight: 5.4 KG Power: C Stopping power: C Rapid fire: A Firing speed: E Camo index: A Capacity: C Development cost: 33 060 Conditions: R&D level 32 ADM63 ------------------- The specs can be found after beating extra ops 45. Rank: 3 Magazine: 7.62 X 39 MM Weight: 3.7 KG Power: C Stopping power: C Rapid fire: A Firing speed: C Camo index: B Capacity: C Development cost: 105 540 Conditions: R&D level 54 ADM65 ------------------- Design Specs, which you can get from Outer Ops missions 11, 12, 13, 14, 29, 30, 31, or 32. Rank: 4 Magazine: 7.62 X 39 MM Weight: 3.2 KG Power: B Stopping power: C Rapid fire: A Firing speed: B Camo index: B Capacity: C Development cost: 213 450 Conditions: R&D level 79 --------------------------------------- Submachine guns --------------------------------------- M1928A1 ------------------- The specs for this gun are found during the Infiltrate the Crater Base mission. Rank: 1 Magazine: 45 ACP X 30 Weight: 6.0 KG Power: D Stopping power: A Rapid fire: A Firing speed: E Camo index: A Capacity: C Development cost: 17 880 Conditions: R&D level 19 Rank: 2 (Equipt with a grip) Magazine: 45 ACP X 30 Weight: 6.0 KG Power: C Stopping power: A Rapid fire: A Firing speed: E Camo index: A Capacity: C Development cost: 23 660 Conditions: R&D level 25 Rank: 3 (Increased magazine capacity) Magazine: 45 ACP X 30 Weight: 6.5 KG Power: C Stopping power: A Rapid fire: A Firing speed: E Camo index: A Capacity: B Development cost: 116 890 Conditions: R&D level 56 M10 ------------------- The design specs are found in the Pursue Amanda mission. Rank: 1 Magazine: 45 ACP X 32 Weight: 3.1 KG Power: D Stopping power: A Rapid fire: S Firing speed: E Camo index: A Capacity: C Development cost: 2 750 Conditions: R&D level 9 Rank: 2 (Equipt with sound suppressor) Magazine: 45 ACP X 32 Weight: 3.4 KG Power: D Stopping power: A Rapid fire: S Firing speed: E Camo index: A Capacity: C Development cost: 31 550 Conditions: R&D level 30, Intel level 12 Rank: 3 (Equipt with barrel jacket) Magazine: 45 ACP X 32 Weight: 3.4 KG Power: C Stopping power: A Rapid fire: S Firing speed: D Camo index: A Capacity: C Development cost: 95 620 Conditions: R&D level 49 --------------------------------------- Sniper rifles --------------------------------------- M1C ------------------- You get the specs for this gun after the first main mission. Rank: 1 Magazine: 7.62 X 63 MM Weight: 4.9 KG Power: B Stopping power: A Rapid fire: E Firing speed: B Camo index: B Capacity: D Development cost: 2 260 Conditions: R&D level 7 Rank: 2 Magazine: 7.62 X 63 MM Weight: 4.9 KG Power: B Stopping power: A Rapid fire: E Firing speed: A Camo index: B Capacity: D Development cost: 31 100 Conditions: R&D level 28 Requires the M21 design specs, which you find during Zadornov Search Mission 4. Rank: 3 (Psyche Recovery) Magazine: P.RCV Weight: 4.9 KG Power: - Stopping power: - Rapid fire: E Firing speed: A Camo index: B Capacity: D Development cost: 114 710 Conditions: R&D level 52, Medical level 41 Rank: 4 (Psyche Recovery) Magazine: P.RCV Weight: 4.9 KG Power: - Stopping power: - Rapid fire: E Firing speed: A Camo index: B Capacity: D Development cost: 114 710 Conditions: R&D level 52, Medical level 41 --------------------------------------- Machine guns --------------------------------------- M60 ------------------- The design specs are given to you for completing the Pursue the Jungle Train mission. Rank: 1 Magazine: 7.62 X 51 MM Weight: 10.5 KG Power: C Stopping power: C Rapid fire: B Firing speed: C Camo index: B Capacity: A Development cost: 5 110 Conditions: R&D level 14 Rank: 2 (Armor Piercing) Magazine: 7.62 X 51 MM Weight: 10.5 KG Power: C Stopping power: C Rapid fire: B Firing speed: C Camo index: B Capacity: A Development cost: 81 190 Conditions: R&D level 50 Rank: 3 (Short barrel) Magazine: 7.62 X 51 AP Weight: 8.6 KG Power: B Stopping power: C Rapid fire: B Firing speed: C Camo index: B Capacity: S Development cost: 182 200 Conditions: R&D level 70 Rank: 4 (Short barrel) Magazine: 7.62 X 51 AP Weight: 8.6 KG Power: B Stopping power: C Rapid fire: B Firing speed: C Camo index: B Capacity: S Development cost: 260 310 Conditions: R&D level 80 ------------------------------------------------------------------------------- Items {WEP7.2} ------------------------------------------------------------------------------- --------------------------------------- Recovery items --------------------------------------- Ration: ------------------- Rank: 1 Development cost: ? Conditions: R&D level 5 Rank: 2 Development cost: 14,420 Conditions: R&D level 22, Mess hall level 5 Rank: 3 Development cost: 40 070 Conditions: R&D level 34, Mess hall level 14 Rank: 4 Development cost: 67 980 Conditions: R&D level 42, Mess hall level 26 Rank: 5 Development cost: 112 870 Conditions: R&D level 48, Mess hall level 39 Rare ration: ------------------- Rank: 5 Conditions: ? Well-done ration: ------------------- Rank: 5 Conditions: ? Burnt Ration: ------------------- You can cook this during the monster hunter stages Rank: 5 Conditions: ? Spicy Curry ------------------- Obtained after the T-72U battle Rank: 1 Development cost: 2880 Conditions: R&D level 12, Mess hall level 5 Rank: 2 Development cost: 28 850 Conditions: R&D level 34, Mess hall level 16 Rank: 3 Development cost: 52 020 Conditions: R&D level 40, Mess hall level 26 Rank: 4 Development cost: 70 760 Conditions: R&D level 43, Mess hall level 37 Rank: 5 Development cost: 116 570 Conditions: R&D level 49, Mess hall level 51 Great curry: ------------------- Rank: 3 Development cost: 52 020 Conditions: R&D level 40, Mess hall level 26 Rank: 4 Development cost: 70 760 Conditions: R&D level 43, Mess hall level 37 Future Curry: ------------------- Rank: 5 Development cost: 116 570 Conditions: R&D level 49, Mess hall level 51 Tortilla chips: ------------------- Rank: 1 Conditions: R&D level 9 Mate tea: ------------------- Rank: 1 Development cost: None Conditions: None Rank: 2 Development cost: 10 810 Conditions: R&D level 19, Mess hall level 16 Rank: 3 Development cost: 40070 Conditions: R&D level 34, Mess hall level 28 Rank: 4 Development cost: 59 650 Conditions: R&D level 39, Mess hall level 32 Rank: 5 Development cost: 98050 Conditions: R&D level 44, Mess hall level 36 --------------------------------------- Equipment --------------------------------------- Fulton recovery: ------------------- Rank: 1 Development cost: None Conditions: None Rank: 2 Development cost: 5190 Conditions: R&D level 12 Rank: 3 Development cost: 23 370 Conditions: R&D level 24 Rank: 4 Development cost: 87 430 Conditions: R&D level 49 Rank: 5 Development cost: 164 720 Conditions: R&D level 62 Analyzer: ------------------- Rank: 1 Development cost: 1980 Conditions: R&D level 2 Rank: 2 Development cost: 20810 Conditions: R&D level 19 Rank: 3 Development cost: 36 730 Conditions: R&D level 32, Intel level 20 Rank: 4 Development cost: 92 980 Conditions: R&D level 51, Intel level 41 Rank: 5 Development cost: 161 010 Conditions: R&D level 61, Intel level 61 Ballistic Shield ------------------- Rank: 1 Development cost: 16 010 Conditions: R&D level 19 Rank: 2 Development cost: 26 810 Conditions: R&D level 25, Combat level 10 Rank: 3 Development cost: 52 020 Conditions: R&D level 40, Combat level 42 Rank: 5 Development cost: 115 210 Conditions: R&D level 59, Intel level 42 Rank: 5 Development cost: 212 870 Conditions: R&D level 75, Intel level 75 ------------------------------------------------------------------------------- Mechs {WEP7.3} ------------------------------------------------------------------------------- --------------------------------------- Armored vehicles --------------------------------------- BTR-60PB ------------------- Weapon: 25MM MG Attack power: D Attack Frequency: B Accuracy: B Defense: A Evasion: E Action Frequency: A BTR-60PB (Custom) ------------------- Weapon: 25MM MG Attack power: D Attack Frequency: B Accuracy: B Defense: A Evasion: E Action Frequency: A LAV-G ------------------- Weapon: 25MM MG Attack power: D Attack Frequency: B Accuracy: B Defense: B Evasion: E Action Frequency: A LAV-C ------------------- Weapon: 76 MM RG, 7.62MM MG Attack power: A Attack Frequency: C Accuracy: B Defense: A Evasion: E Action Frequency: E LAV-C (Custom) ------------------- Weapon: 76 MM RG, 7.62MM MG Attack power: A Attack Frequency: C Accuracy: B Defense: A Evasion: E Action Frequency: E --------------------------------------- Tanks --------------------------------------- T-72A ------------------- Weapon: 125 MM SG, 12.7MM MG Attack power: A Attack Frequency: C Accuracy: A Defense: A Evasion: E Action Frequency: E kPZ 70 ------------------- Weapon: 120 MM SG, 20MM AAG Attack power: S Attack Frequency: D Accuracy: S Defense: A Evasion: E Action Frequency: E kPZ 70 (Custom) ------------------- Weapon: 120 MM SG, 20MM AAG Attack power: S Attack Frequency: D Accuracy: S Defense: A Evasion: E Action Frequency: E MBTK - 70 ------------------- Weapon: 152 MM GL, 7.62MM MG Attack power: S Attack Frequency: C Accuracy: B Defense: A Evasion: E Action Frequency: E --------------------------------------- Helicopters --------------------------------------- MI-24D ------------------- Weapon: GUN POD, AT MISSILE Attack power: S Attack Frequency: D Accuracy: S Defense: C Evasion: B Action Frequency: S MI-24D (Custom) ------------------- Weapon: GUN POD, AT MISSILE Attack power: S Attack Frequency: D Accuracy: S Defense: B Evasion: S Action Frequency: S AH56A-B ------------------- Weapon: 30MM MG, IRN BOMB Attack power: C Attack Frequency: B Accuracy: S Defense: C Evasion: B Action Frequency: S AH56A-R ------------------- Weapon: 30MM, AT MISSILE Attack power: A Attack Frequency: B Accuracy: S Defense: C Evasion: A Action Frequency: A AH56A-R (Custom) ------------------- Weapon: 30MM CG, AT MISSILE Attack power: A Attack Frequency: B Accuracy: S Defense: C Evasion: S Action Frequency: A ------------------------------------------------------------------------------- 7.4 Suits {WEP7.4} ------------------------------------------------------------------------------- Sneaking suit: ------------------- A very high camo index makes this special suit ideal for infiltration in many environments and during movement. However, its capacity to carry weapons is limited, but speeds LIFE recovery. Very similar to the one Snake used in Portable Ops. For true stealth soldiers. (Tip: Usually a soldier will notice you when you run up to them, but the sneaking suit cancels ALL sounds, therefore enabling you to run up to them.) SAND=B JUNGLE=B CONCRETE=A SWAMP=B TREE=B DIRT=B ROCK=B RUINS=B Battle suit: ------------------- A heavy armored combat uniform. Although it protects its wearer well, it slows them down. Possesses greater defense and larger weapons capacity than other suits. An armored version of the Sneaking Suit from Operation: Snake Eater. Provides lower camo index, ideal for a mix of combat and solo sneaking (Tip: This suit helps you for boss fights, as this armored suit reduces the amount of damage the enemy inflicts. You also get one extra spot for your main weapons.) SAND=E JUNGLE=E CONCRETE=D SWAMP=E TREE=E DIRT=E ROCK=E RUINS=E Battle with helmet: ------------------- Battle Dress suit with helmet: A modified version of the Battle Dress suit that stops enemies shooting head shots and reduces the damage from enemies. SAND=E JUNGLE=E CONCRETE=D SWAMP=E TREE=E DIRT=E ROCK=E RUINS=E Jungle Fatigues: ------------------- Main suit. Offering basic defense and main weapon storage and camo index. SAND=B JUNGLE=A CONCRETE=B SWAMP=B TREE=B DIRT=B ROCK=B RUINS=B Leaf: ------------------- A modified version of the Jungle Fatigues. SAND=B JUNGLE=S CONCRETE=B SWAMP=B TREE=B DIRT=B ROCK=B RUINS=B Tiger stripe: ------------------- Good for Jungles, Swamps, and Ruins. SAND=B JUNGLE=A CONCRETE=B SWAMP=A TREE=B DIRT=B ROCK=B RUINS=A Choco-Chip ------------------- Useful for sand and dirt. SAND=S JUNGLE=B CONCRETE=B SWAMP=B TREE=B DIRT=S ROCK=B RUINS=B Auscam: ------------------- Variation of Jungle Fatigues camouflage. Raises camo index in rocky environments. SAND=B JUNGLE=B CONCRETE=B SWAMP=B TREE=B DIRT=B ROCK=S RUINS=B Squares: ------------------- Good if you hide behind trees or wooden buildings. SAND=B JUNGLE=B CONCRETE=B SWAMP=B TREE=S DIRT=B ROCK=B RUINS=B Splitter: ------------------- The perfect suit for an area with lots of concrete. SAND=B JUNGLE=B CONCRETE=S SWAMP=B TREE=B DIRT=B ROCK=B RUINS=B Snake: ------------------- Raises camo pretty high in ruins. SAND=B JUNGLE=B CONCRETE=B SWAMP=B TREE=B DIRT=B ROCK=B RUINS=S Neo Moss: ------------------- The perfect suit for jungles, swamps and ruins SAND=A JUNGLE=S CONCRETE=A SWAMP=S TREE=A DIRT=A ROCK=A RUINS=S Stench: ------------------- A suit that truly needs a wash up. It can take out enemies by holding them almost instantly SAND=C JUNGLE=C CONCRETE=D SWAMP=C TREE=D DIRT=D ROCK=D RUINS=C Tigrex: ------------------- Grant's the wearer Tigrex's powerful charging ability, allowing them to knock out enemies with a single roll. SAND=B JUNGLE=C CONCRETE=C SWAMP=C TREE=B DIRT=C ROCK=B RUINS=C Rathalos: ------------------- Adds to CO-UP Rathalo's bind voice to stop enemies from moving. SAND=C JUNGLE=B CONCRETE=C SWAMP=B TREE=B DIRT=C ROCK=B RUINS=C Gear Rex: ------------------- Adds the wearers ability to steal Psyche from enemies after grabing them. SAND=C JUNGLE=B CONCRETE=B SWAMP=B TREE=C DIRT=C ROCK=C RUINS=C Naked: ------------------- Fatigues with low defense, camo index and main weapon storage but high movement speed. SAND=D JUNGLE=C CONCRETE=D SWAMP=D TREE=D DIRT=D ROCK=D RUINS=D Naked (Leaf): ------------------- Leaf suit with low defense, camo index and main weapon storage but high movement speed. SAND=D JUNGLE=C CONCRETE=D SWAMP=D TREE=D DIRT=D ROCK=D RUINS=D Naked (Tiger stripes): ------------------- Tiger stripes suit with low defense, camo index and main weapon storage but high movement speed. SAND=D JUNGLE=C CONCRETE=D SWAMP=C TREE=D DIRT=D ROCK=D RUINS=D _____________________________________________ / __________ \ / / ________ \ \ / / / | | \ \ \ / / / | | \ \ \ / | | / \ | | 8.METAL GEAR ZEKE {MGZ08} \ / | | / \ | | \ / | | / /| |\ \ | | \ / | \/ / | | \ \/ / \ / \ \/__| |__\/ / \ / \___________/ \ ________/_________________________________________________________________\___ | ______________________________________________________________________________| Here you will find info on all the main and optional parts for your Metal Gear Zeke. ------------------------------------------------------------------------------- 8.1 Main Parts {MGZ8.1} ------------------------------------------------------------------------------- Walk units: ------------------- Zeke walk unit - This is the most basic walk unit you can get for Zeke Power units: ------------------- Zeke power unit - Supplies power to the head and leg parts Leg units: ------------------- Zeke leg part - Bipedal locomotion system with high mobility Peace walker leg part - Bipedal locomotion system with exceptional mobility Head units: ------------------- Zeke head part - Equipped with a machine gun with high initial velocity Pupa head part - Can unleash powerful electric shock attack Chrysalis head part - Equipped with a built-in guided missile launcher Cocoon head part - Equipped with a large-caliber cannon Peace walker head part - Unleashes the poison of the basilisk as a beam ------------------------------------------------------------------------------- 8.2 Optional parts {MGZ8.2} ------------------------------------------------------------------------------- Jet packs: ------------------- Jet pack - Increases evasion Radomes: ------------------- Radome - Increases accuracy Armors: ------------------- Armor - Increases defense Rail guns: ------------------- Rail gun - Increases attack _____________________________________________ / __________ \ / / ________ \ \ / / / | | \ \ \ / / / | | \ \ \ / | | / \ | | 9. MAIN OPS WALKTHROUGH {MOW09} \ / | | / \ | | \ / | | / /| |\ \ | | \ / | \/ / | | \ \/ / \ / \ \/__| |__\/ / \ / \___________/ \ ________/_________________________________________________________________\___ | ______________________________________________________________________________| From here the walkthrough begins! I hope that you find it useful and feel free to contact me if you have any problems. ------------------------------------------------------------------------------- Prologue: An Army Without Borders {PROl} ------------------------------------------------------------------------------- Main Ops # 1 - Opening/ Investigate the Supply Facility ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Binoculars |MK 22 | Jungle Fatigues | |Rations |M16A1 | | |Surround Indicator |Stun rod | | | | | | | | | | | | | | | | | | | | | | | | | | |____________________|____________________|____________________| The tutorial --------------------------------------- Ok so once the game starts you will get a cut scene and begin the game. You will start the tutorial and if you are new to the game, I suggest you give it a try but if you are sure that you don't need any practice then press START and go on. Now if you are still here then we will go through all the excercises then. Are you ready? Excercise # 1 First you will learn how to look up and down. Depending on your control, you should be able to perform this. Just make sure to listen to what he yells and go on. Excercise # 2 This is the same but you need to look left and right now so do what he tells you and you will go on ahead. Excercise # 3 Now it's time to crouch. Press the crouch button once to crounc, then hold the crouch button to lay down. Next excercise. Excercise # 4 Now it's time to learn an old soldier (Big Boss) how to walk. Use the analog to move. Tilt it slowly to walk slower and tilt it faster to run. Excercise # 5 Ok so now one of your soldiers will come up to you. Use the analog + attack button to roll at the soldier in front of you. Let's move on. Excercise # 6 It's time to show your slaves... I mean soldiers the power of your CQC. When the soldier comes up to you, press the attack button three times to performe a combo and knock him out. Excercise # 7 Time to train your aming skills. Press the aim button and press the attack button to use it on the soldier. Excercise # 8 CQC time again. While you are moving, press the attack button near the soldier to throw him. Cool eh? Excercise # 9 Now you will have to restrain your opponent. Just go to him and hold the attack button and keep holding it. After a few seconds he will pass out. Excercise # 10 Time to throw your opponent. But wait, didn't we do that already? Yes but now we have to throw him while he is restrained. After you grab him, move the analog stic anywhere and press the attack button to throw him at the direction you are pointing. Excercise # 11 Almost done. Now grab the opponent and throw him towards the next guy. Excercise # 12 Now many people will come and you have to take them down in one blow. To do this, grab one of them and when you're throwing him, point to where another enemy is to make the CQC button to appear. After this you beat the training and start the first mission. Interactive scene ------------------------------------------------- Watch the cutscene and you will be given a chance to zoom in on Paz. You can look through her clothes but not under her bra and panties so don't even think about doing it. Playa del Alba ------------------------------------------------- After starting, make sure to turn back and pick up the ration. Now move north and get a view of the ocean. You can shoot the barrels if you want. Moving on go west to the two woden figures with helmets. Pick up the 5.56 ammo box and shoot the dummies. You can shoot coconuts aswell. Once you are ready, go north and you will see a fence. Equip the grenade and throw it at the door to make it fall. Go through it to continue to the next area. Bosque del Alba ------------------------------------------------- You will find yourself in a crouched positiong and there is a CIA patrolman in front of you. Walk slowly to the west side so he can't hear you. You will see a dead tree on the ground so go around it to get some grenades. Go forward and don't go left because you might be seen by a patrolman. You will see a ration on top of the tall hill so take them and go left of your position but do it slowly because of the patrolmen. Take the road and you will reach the next area. Puerto del Alba ------------------------------------------------- Now this place has a much tighter security but it's still easy to go through. First, enter the area and run left. When you see the 2nd opening stand there and wait for the patrolman to go away and move on. Now you should see another patrolman ahead but if he isn't facing towards you then take the love box on the left and hide in the 2nd opening on the right. Move right and face north and you will see some stairs. Wait for the guard on the balcony to move away and slowly move inside. Once you did this you beat the mission and get another interactive cutscene. Interactive cutscene ------------------------------------------------- You will face a guard inside and you will have to press a few button to win. Good luck and continue. After this mission you will get a tutorial about MSF putting staff members, weapons and more. ------------------------------------------------------------------------------- Chapter 1: A Country Without An Army {CHA01} ------------------------------------------------------------------------------- Main Ops # 2 - Contact the Sandinista Comondante ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Binoculars (Rank 1) |MK 22 (Rank 1) | Leaf | |Rations (Rank 1) |M16A1 (Rank 1) | | |Surround Indicator | | | |Fulton recovery | | | |(Rank 1) | | | |Love box | | | |(Rank 1) | | | | | | | | | | | |____________________|____________________|____________________| El cenagal: Jungle ------------------------------------------------- You start behind a tree and you will see a truck north of you. Walk slowly to the left side of it and crouch. Equip your MK 22 and wait for the next soldier to turn around and shoot him in the head. Now quickly move on to the road and get to the next area. El cenagal: Ravine ------------------------------------------------- This is an unguarded area so you could run with a breeze here. Pick up the 5.56 ammo box on the east side and continue forward to the next area. El cenagal: Swamp ------------------------------------------------- Ok so, crouch and move left and get behind the boat. Walk on the edge of the wall to avoid detection. Move fast and once you are near the item start to walk slowly to the road ahead. From there you will reach the next area. If someone suspects that you are there then get up and run. Rio del Jade ------------------------------------------------- First you should equip your fulton recovery to recruit some soldiers. First move right of the boat and turn left, then use your MK 22 on the soldier. Make sure to headshot him. Ok now take down the soldier in front before he sees you and use fylton recovery on both of them. You can get items from the second warehouse. After that you might want to try killing the rest with your M16A1 on the others or put them to sleep and use fylton recovery but that is up to you. Interactive cutscene ------------------------------------------------- You will have to shoot down two peace sentinels here with your rocket launcher and then attack the Crysalis. Good luck! Main Ops # 3 - Pursue Amanda ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Binoculars (Rank 1) |MK 22 (Rank 1) | Leaf | |Rations (Rank 1) |M16A1 (Rank 1) | | |Surround Indicator | | | |Fulton recovery | | | |(Rank 1) | | | |Love box | | | |(Rank 1) | | | | | | | | | | | |____________________|____________________|____________________| Rio del Jade ------------------------------------------------- Now you will find yourself hidding behidn some boxes and an entire army of soldiers will come in to hunt you down. I actually found a way to get passed them undetected but I help you can do the same. Now listen, get behind the second warehouse and wait there. Once the enemies from the left are gone, crouch and move forward to the swamp. El cenegal: Swamp ------------------------------------------------- The good news is that there is only one guard here so you can easily get through here. The guard stays next to the boat so follow the road to the left and you should see a ration next to the second tree. From there you should make it to the next area. El cenagal: Ravine ------------------------------------------------- Now the previus time you were here there was an area which you couldn't get to so now you can. Move forward and once you see the guard, crouch down. You can stun him with the MK 22 but I suggest you sneak up on him and throw him. Get the ration and you will see a bridge. Now, in order to save some bullets, press the action button near the bridge's handrail and keep moving to the other side. Don't worry, the guard won't see you. Once he is away from you, press the action button again to get on the bridge. Keep moving forward to the next area. El cenagal: Swamp 2 ------------------------------------------------- Here we come across another dirty swamp. Walk slowly passed the guard and in the middle of the road another guard will show up. Use the MK 22 to stun him and move ahead. Get to the west side against the wall and walk slowly. Once you see the next guard, stun him or wait for him to move away. From here you can walk safely to the next area. Bananal fruta de Oro: Sorting shed ------------------------------------------------- This place is alittle crowded. First get up to the crate and grab the guard and throw him. Move all the way to the left and pick up some fylton recovery if you need. Enter the facility and make sure that you are in a crouched position. Move to the far end side and stun the guard using your MK 22. You might her a man's voice in this area. That is because there is a prisoner in the room left of you. Pick up the prisoner inside and the item and get out of the room to continue forward. Stun the guard ahead and get out of the facility. Stun the next guard and enter the room next to the fence. Pick up the prisoner (look at how he flysthrough the ceiling) and pick up the ration. Return inside the facility and move through the door where you stunned the previus guard. Once you have passed through, stun the guard near the fence and move left then left again in the room to take the item. Now go through the exit to beat the stage. Main Ops # 4 - Armored vehicle battle: LAV-type G ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Binoculars (Rank 1) |M1C (Rank 1) | Tiger Stripes | |Rations (Rank 1) |M16A1 (Rank 1) | | |Surround Indicator |LAW (Rank 1) | | |Fulton recovery |Grenade (Rank 1) | | |(Rank 1) | | | | | | | | | | | | | | | | | | | |____________________|____________________|____________________| Now you can either destroy the vehicle or take out the enemies in order to take it. Let's try taking down the enemie first. Variant 1: Defeat all enemies ------------------------------------------------- First, equip your M1C and try to aim at the escorts. If they spot you, the vehicle will drive towards so make sure to run east and enter the building to use it as cover. Now equip your M16A1 and go outside to take down the escorts. Make sure to attack them in the head. 3 shots and they die. Once you cleared 3 waves of enemies and if the vehicle has suffered enough damage, the leader will come on top and attack you. Try getting close and shoot him in the head. With enough bullets, you will win and get the vehicle at the mechs section. Variant 2: Destroy the vehicle ------------------------------------------------- If you want to destroy it, before you are seen equip the LAW and shoot at the left side to take out some of the guards. Once you take out all the main guards that are next to it, try hiding behind a crate and shoot it only when it's not moving. Once you are out of ammo for the LAW, equip your M16A1 and shoot the fuel packs located on it's back and destroy one of them. He will stop in his tracks and that is when you use the grenades to finish it off. Interactive scene ------------------------------------------------- You now have to make a decision. Either shoot the Crysalis or the peace sentinel. If you shoot the Crysalis, it will evade the attack and Amanda will fall and break her leg. If you shoot the sentinel, Amanda will break her leg again. Interactive scene 2 ------------------------------------------------- You can zoom in to see under Amanda's clothes, skin and meat to see her broken bones. Congratulations! Amanda's now part of your team Main Ops # 5 - Rescue Chico ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Binoculars (Rank 1) |MK 22 (Rank 1) | Choco-chip | |Rations (Rank 1) |M16A1 (Rank 1) | | |Surround Indicator | | | |Fulton recovery | | | |(Rank 1) | | | | | | | | | | | | | | | | | | | |____________________|____________________|____________________| Camino de Lava: Hillside ------------------------------------------------- From your current position, go forward and walk up to the upper route to avoid the enemie on the right side. Once you go through turn right to get the item then fall down and move on. There is an enemie in front so I suggest you stun him with the MK 22. Now climb on the right side then keep going and take down the next enemie you see. Move forward and you will leave the area. Camino de Lava: Junction ------------------------------------------------- This area has a sniper hiding in the trees above on the hill so you should be careful where you go. First take out the guard in front. Move right of the crate and enter aim mode. If you hear gunshots then don't worry, the sniper is just testing his sniping skills. Now if you see the dummy next to you then get infront of him and aim at the top of the hill. Don't go too far. The sniper should be left of the big tree infront of your position so aim and shoot. Ok if you managed to put him to sleep then good work. Next to the train you might see another guard but make sure to keep away from that area until you stun the guard. Once you do take get near it, climb and use fylton recovery on the prisoner. Now move back and go into the next area. Aldea Los Despiertos ------------------------------------------------- Now in order to find Chico, you must go through all the blue doors (they are marked with a orange dot on the map) and press the action button to look what's inside. Chico is placed randomly everytime you look for him so now we are going to learn the safest way to check out all the doors. Door # 1 ------------------- Take out the first guard infront of you and go east and you will see the first door. Door # 2 ------------------- Go left from where the first door is an get up on the ground. Stun the guard ahead and move forward. The blue door is located on the second house to the right. Door # 3 ------------------- From where the 2nd door is, go right and turn left immediatly to stun the guard. Walk up to the building with the fence and the door is inside. Door # 4 ------------------- From where the 3rd door is move left and turn around after the second pile of boxes and you will see the door. Door # 5 ------------------- Move behind the truck into the small alley. Be careful because there is a guard there. Keep moving forward to the last house and you will spot the last door. Congratulations! Chico is now part of your team Main Ops # 6 - Pursue the Jungle train ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Binoculars (Rank 1) |MK 22 (Rank 1) | Tiger Stripes | |Rations (Rank 1) |M16A1 (Rank 1) | | |Surround Indicator |Stun grenade | | |Fulton recovery |(Rank 1) | | |(Rank 1) | | | | | | | | | | | | | | | | | | | |____________________|____________________|____________________| Aldea Los Despiertos ------------------------------------------------- You begin in a crouched position and you will see the soldier next to you. Move back away slowly into the alley. Make sure that there is no one around you while you are on the street. Run rigth and stun the guard and leave the area by following the road. Camino de Lava: Junction ------------------------------------------------- You will now return to the place where you shot the sniper in the last mission. First stun the guard near the train. Get next to the tree on the right side of it and crouch. Aim at the top of the hill infront and you should see the sniper. Shoot him and get near the train and move left to see a road to the next area. Cafetal Aroma Encantado: Entrance ------------------------------------------------- We are near our destination. First slowly walk up to the fence. You are going to see a soldier behind them. Shoot him and proceed. Move forward and get on the left side of the truck. Wait for the soldier to move away and if you want you can stun him. Right after you see the road, turn left and you will see a prisoner. Go up the road and make sure that you aren't running or the guard ahead will spot you. After that, go west and don't enter the fence before you take out the guard on the balcony. Move in and once you reach the second balcony, shoot the guard. Turn right to see another prisoner and head north and enter the door on the right. Cafetal Aroma Encantado: Mill ------------------------------------------------- This area is heavily guarded so don't walk carelessly. First head west and stun the guard you see ahead. Enter the door to save the prisoner. There is a ladder behind you so press the action button to climb it. Make sure to wait for the guard to come in order to stun him then head east and enter the door to go outside. Go down the stairs and turn right behind them to see a ration at the end. Move east from the stairs to get to the next area. El Cadalso ------------------------------------------------- You will have to kill all the enemies infront of you to beat this stage. Equip your stun grenade and throw it at them. If you managed to stun atleast two of them, shoot the ones that are standing and kill the one coming from the west side. Finish the ones that are on the ground of pick them up with fylton recovery. Now watch the scene. Main Ops # 7 - Tank battle: T-72U ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Binoculars (Rank 1) |M16A1 (Rank 1) | Jungle Fatigues | |Rations (Rank 1) |LAW (Rank 1) | | |Surround Indicator |Grenade (Rank 1) | | |Fulton recovery |Supply marker | | |(Rank 1) |(placable) (Rank 1) | | | | | | | | | | | | | | | | | | |____________________|____________________|____________________| Just like the previus boss, you have two options. Either destroy the tank or take out all the enemies to get the tank. I prefer you take the tank because it is a T-72 after all. Variant 1: Defeat all enemies ------------------------------------------------- First when you start, you should be behind a wagon. Crouch and move east then head straight for the next wagon. Move to the right and you should see the tank's behind. Use the LAW to wipe out a few enemies then the tank will spot you and start attacking. Once they come after you, the leader will shout some words before he attacks. Get behind the wagon and once he shoots, get away from it. Now you can use it as cover since he cannot move it anymore. Hide behind it and shoot the enemies from there. Remember to shoot only in the head. Make sure to use rations whenever your health is below half. After you killed 10 enemies, make sure that when the tank moves you shoot one of the barrels from behind. It will stop moving so equip the LAW and start firing until it starts moving again. Once you take down three health bars, the leader will appear above the tank. Hide behind a wagon and place a supply marker behind it. Press the square button for a box to fall from the sky to land you some ammo and rations. Use the LAW on the leader to kill him instantly and get the tank. Variant 2: Destroy the tank ------------------------------------------------- Use the same tactics like in variant 1. Destroy the barrels from behind with the M16A1 and start firing using the LAW. Make sure to use the supply marker when you run out of ammo and recovery items. Main Ops # 8 - Destroy the Barricade ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Binoculars (Rank 1) |M16A1 (Rank 1) | Choco-chip | |Rations (Rank 1) |MK 22 (Rank 1) | | |Surround Indicator |C4 (Rank 1) | | |Fulton recovery | | | |(Rank 1) | | | |Walkman (Any rank) | | | | | | | | | | | | | | | |____________________|____________________|____________________| Cafetal Aroma Encantado: Mill ------------------------------------------------- Go left and beneath the stairs you will find some rations. Get on the stairs and enter the door. You will see a guard on the right side. Get to the opening on the left and go left two times and you should see the lader. Beneath them is a soldier. If he is right beneath them, then jump on his head to knock him out. From here, go east and leave the mill. Cafetal Aroma Encantado: Entrance ------------------------------------------------- You will have to move west now but watch out for the guard on the balcony. I suggest you shoot him in order to move through without being seen. Move passed the fence and go west then head down the road. Shoot the soldier ahead next to the truck then move west. Go left next to the wall and crouch until you reach the house. Shoot the soldier through the fence and from there head east directly to your destination. Aldea los Despiertos ------------------------------------------------- You will see a wall in fron of you. Climb the box then climb over the wall. Walk all the way to the right side but watch the alleys to avoid detection. Hide behind the truck and stun the nearest soldier (if you haven't). Go forward and go into the alley right next to you. Remember to stun the soldier there. Now turn right and you will see a barricade. Equip the C4 and press the R button near the barracade and press square to use it. Get away and press the square to destroy it. You should enter the green alert so keep moving north to complete the mission before reinforcements arrive. Main Ops # 9 - Infiltrate the crater base ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Binoculars (Rank 1) |M16A1 (Rank 1) | Desert Auscam | |Rations (Rank 1) |MK 22 (Rank 2) | | |Surround Indicator |Stun grenade | | |Fulton recovery |(Rank 1) | | |(Rank 1) | | | |Walkman (Any rank) | | | | | | | | | | | | | | | |____________________|____________________|____________________| Los Cantos: Canyon ------------------------------------------------- Go through the fence and make sure to take out the guard on the bridge to avoid trouble ahead. Get to the wall next to you and press the action button then the release button to go down. Get the ration left of you and continue north. Equip the binoculars to see the two enemies ahead. Once he turns away, quicklY move and then look left to see some stairs. Get up and head north, pass the fence to get to the ridge. Los Cantos: Ridge ------------------------------------------------- You should crouch and head right. Go north now and stun the guard ahead. There is a guard left of the truck so make sure to stun him and take him using the fulton recovery to avoid detection. Turn left and climb the small ledge next to the truck. Keep going forward and enter the small room to find some rations and a prisoner. Return to the truck. If you can, wait for the guard to move away and while crouchin go north to the next area. Fuerte la Ladera ------------------------------------------------- This is a difficult part so make sure to do exactly what I say, OK? Use the MK 22 on the guard behind the crate. Crouch and equip some stun grenades. See the two guys on top of the wall? Try to throw it at them and while they are blinded, take them down. Clim the lader on the left. There should be one more guard so take him down too. Go north and go down the hole and retrive the prisoner, then use the lader to continue. Go down the stairs and head north to enter the crater base. Interactive scene: ------------------------------------------------- Now you will have to select the truck in which the nukes are being held. The truck you are looking has the following number - Centro America 64779 Peace sentinel. Note: Check the truck with 63824 inside to unlock Hideo Kojima as a character Main Ops # 10 - Pupa battle ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Binoculars (Rank 1) |LAW (Rank 1) | Naked | |Rations (Rank 1) |RPG 2 (Rank 1) | | |S.curry (Rank 1) |Supply MK (placable)| | |Walkman (Rank 1) |(Rank 1) | | | | | | | | | | | | | | | | | | | | | | |____________________|____________________|____________________| ___ |_A_|- ATTACK ___ | ___ ___ |_P_|-AI POD | |_M_|- MOBILITY |_A_|- ATTACK \ | | ___ / ___ \_______ | _______ |_M_|- MOBILITY/ |_A_| |_______| |\_ / \____ / ___^ _/ / | | | == /_|_____________\/ < |_/ ___^ / ATTACK |_______| __| |_____| | < |_/ |_______| / \_| | ____\ /_/ \ _\ \ ___ \______ \ |_A_| /\ ___ \ | \ _/ \ |_S_|- SENSE | ATTACK \ __| \ | |__ / / / _/ / \_O_O/ _ ^ ^ ^ ^ ^ / __/ / ___ / \ / \ / \ / \ / \ / \ / ___ / / |_C_|- CONTROL __/ /_/ \/ \/ \/ \/ \_/ |_C_| /_ __/ /\ / ___ / | \ \_______________/ __/ \ |_M_|- MOBILITY / Control \_(_)____(_)____(_)_/ \_________________________/ We are now going to figth the first unmanned weapon, the Pupa. First of, the AI pod that is shaped like a cylinder and if you hit it, it does a pretty high damage point to the Pupa but I have another Idea to take it down because there is some important stuff inside Pupa's AI pod that will be useful for later so don't attack it. I suggest you equip a ration or curry because the Pupa has some powerful attacks. I will tell you all of it's attacks and how to avoid them. Punch attack - This attack can be avoided easily. It will raise one of it's front wheel arms and charge at you. Head left or right depending on your position and then try to get away when it turns around. Electric shock + turrets - This attack leaves the Pupa wide open to attacks. Before attacking it though, wait for it to say when it attacks and run left or right to avoid the shockwave. Then it will start shooting with it's turrets and stop to reaload. It will shoot again and it will use the shockwave again. Finally it will use the turrets two more times and it will stop. Jump attack - This happenes when it enters one of the giant openings. It will start to sing and it might be a good idea to hide inside on of these openings to avoid it when it jumps. Shooting while on the walls - It's time to hide inside the openings to avoid this attack. When you see it infront, run to avoid the bullets. Boost - It just boosts towards you, lay on the floor so it can move passed you unharmed. Mine shockwave - This is the most powerful attack so avoiding it is necesarry to save some rations. First it will launce the mines, then it will boost at you. After it appears again, it will raise up and start charging up. Instead of shooting the mines to avoid getting hit, lay down and wait for the attack to finish. This tactict saves many recovery items and ammo too. Maximum shock - It charges and says shockautput at maximum. Run either left or right and it will shoot some electicity. Don't stop moving until the attack stops. Defeating Pupa - Avoid attacking the AI pod even if it does massive damage to the Pupa. When it performs the Shockwave + turret attack, avoid the shockwave attack and when it shoots the turrets, shoot the jets on left and right side. Once you destroy one of it, it will get stunned for a few seconds so quickly turn left or right (depending on which one you destroyed) and shoot the turrets behind the jets. One shot is enough to destroy the turret. Once it regainse conciusnes, avoid the attacks and destroy the next jet. Shoot the turrets behind and once it's back online, try to destroy the front wheel arms and it will again be stunned. Once it's stunned, shoot the next arm to destroy it. It's time to destroy the final mobility part which is it's behind. The best time to shoot at this is when it launches the mines. Aim for beneath the railgun below the AI pod to destroy this part. If it's still active then try to shoot the railgun. Once it's health is 0 you will have a few seconds to enter the AI pod. To open it, shoot it and make sure it blinks orange. Get next to it and press the action button to enter inside. Inside the AI pod - If you avoided attacking the AI pod, you should see a bunch of memory boards on the screen. There are letters next to the memory boards which have different meanings. S - Sense C - Control A - Attack M - Mobility Take out atleast one of each letter before the time runs out. Remember that they will be pretty useful for when you get to customize your own Metal Gear. ------------------------------------------------------------------------------- 9.2 Chapter 2: The phantom hero {CHA02} ------------------------------------------------------------------------------- Main Ops # 11 - Travel to the cloud forest ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Binoculars (Rank 1) |M16A1 (Rank 1) | Leaf | |Rations (Rank 1) |MK 22 (Rank 2) | | |Surround Indicator |Stun grenade | | |Fulton recovery |(Rank 1) | | |(Rank 1) | | | |Walkman (Any rank) | | | | | | | | | | | | | | | |____________________|____________________|____________________| Selva de la Leche: Jungle ------------------------------------------------- This area contains scouts which are pretty hard to see because they hide next to trees and beneath the gras. Fist go north, climb the ledge on the left and go forward to get the item. Make sure to duck to avoid detection. Get to the dead tree behind you and make sure you are still ducking. Look beneath you and see the scoutman. Fall on his head and knock him out. While you are still crouching, head to the tree in front of you and turn right and stun the next patrolman. From here you can run north. Once you see the small ledge, climb it and crouch. Walk slowly behind it to see a patrolman. Grab him and through him at the tree. Run north to enter the next area. Selva de la Leche: Hillside ------------------------------------------------- If you are playing this part for the first time, there is a 99.9% of you being spotted by a scout. First jump over the ledge and go north then crouch and go left. Walk slowly OK? You should see a scout in front of you laying down. Stun him with the MK 22. There is a tree infront of you position and right of it is a scout hiding. Stand on you feet and hide behind the tree. Shoot him with with the MK 22. Walk slowly passed the tree ahead. Turn left and stun the last scout then head east at the road. You will find a prisoner at the end so pick him up. Return and head north to complete the mission. Main Ops # 12 - Attack chopper battle: MI-24A ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Binoculars (Rank 1) |M16A1 (Rank 2) | Leaf | |Rations (Rank 1) |LAW (Rank 1) | | |Surround Indicator |Stun grenade | | |Fulton recovery |(Rank 1) | | |(Rank 1) |Supply MK | | |Walkman (Any rank) |(placable) (Rank 1) | | |S.curry (Rank 1) | | | | | | | | | | | |____________________|____________________|____________________| Here we are again fighting a mech. As always you have an option to either destroy the mech or steal it by killing all the enemies. Variant 1: Defeat all enemies ------------------------------------------------- Crouch and select the LAW. There are escourts on the groun left of you so aim at their feet or you might miss them. Shoot and you will kill them all. If you are lucky the chopper might still be looking for you so fire away. Avoiding it's attacks is easy. When it shoots the missiles either hide behind walls or if you are on the open just run left or right. When it deployes some more soldiers, make sure to shoot the door from which the soldiers are coming with the LAW to kill them all inside and do damage to the chopper. Once you do this a few times, the leader will appear. Shoot him with the LAW to kill him instantly and that way, you will get the chopper. Variant 2: Destroy the chopper ------------------------------------------------- Use the same tactics but shoot the chopper more often. It's not such a good idea to destroy it due to the fact that it has a large amount of health which is a problem. Make sure that you don't miss it or you lose some needed rockets. Remember to attack it only when it's standing still. Main Ops # 13 - Head for the lab ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Binoculars (Rank 1) |M16A1 (Rank 1) | Leaf | |Rations (Rank 1) |MK 22 (Rank 1) | | |Surround Indicator |Stun grenade | | |Fulton recovery |(Rank 1) | | |(Rank 1) | | | |Walkman (Any rank) | | | |ID card (H) | | | | | | | | | | | |____________________|____________________|____________________| Catarata de la Muerte --------------------------------------- Nothing much to do here except to go north to the next area. Selva de la Muerte: Bottom of cliff --------------------------------------- This area is pretty dangerous due to the fact that there are snipers covered with leafs as camo. First move left passed the big tree then hide behind the stone wall ahead. Stay crouched and once you get passed the next tree, shoot the sniper above the ledge. I hope you can see him. Climb the ledge and move up the stairs ahead. Head right and make sure to stun the sniper. Now move left to clear this area. Selva de la Muerte: Top of cliff --------------------------------------- This area has both scouts and snipers and you should crouch to increase your index. Move on the east side passed the small wall then turn left and stun the scout. Move forward and retrieve the prisoner inside. Move right but make sure you are crouching and walking slowly. Once you get up the ledge, move left and take some rations. You can take out the snipers if you want but make sure to walk slowly. Move ahead and walk passed the big opening on the right. Interactive scene --------------------------------------- You will find Cecile laying on the ground. You can zoom in on her but you can't see her insides. Congratulations! Cecile is now part of your team Ruinas de Xochiquetzal --------------------------------------- Head forward and stun the guard ahead. Move forward and go left passed the opening. From here, move left and don't go forward. Make sure that the guard is not looking at you. Stay next to the wall and move the camera so you can see the soldier on the left. If he is looking in the opposite direction, stun him. Climb the ledge on the right to retrieve another prisoner. You will see a guard infront but don't stun him because there are three guards near him. Lay on the ground and look left to see if the other guard is looking at him. Once he moves away, stay crouched and move slowly up the stairs then get passed the opening to complete the mission. Main Ops # 14 - Locate the ID card ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Binoculars (Rank 1) |M16A1 (Rank 1) | Leaf | |Rations (Rank 1) |MK 22 (Rank 1) | | |Surround Indicator |Stun grenade | | |Fulton recovery |(Rank 1) | | |(Rank 1) | | | |Walkman (Any rank) | | | | | | | | | | | | | | | |____________________|____________________|____________________| Make sure to have atleast one free space for the ID card that you will find. Ruinas de Xochiquetzal --------------------------------------- After you start, crouch and walk right. Make sure that the guard is facing the opposite position. After you stun him, move ahead then right. In this area you should take the rations on the right and retrieve the prisoner on the left. Move back then forward. You will see some guards next to the stairs. Once the one closest to the stairs looks away, quickly turn right to leave the area. Run right and stun the guard before he sees you. Keep moving forward until you see the exit. Selva de la Muerte: Top of cliff --------------------------------------- The biggest problem with this area is that the snipers are in different locations but I am here to help you get through without being seen. Croun and move left then move down the path. Shoot the scout ahead then look at the tree on the left. Shoot the sniper on it's right side then move left. At the opening in front of you, shoot the scout next to the wall. Behind the tree infront of you, try to shoot the sniper then walk ahead and turn left to leave this area. Selva de la Muerte: Bottom of cliff --------------------------------------- Walk right then go down the stairs. Crouch and walk to the right side and walk slowly ahead. You should get on the right side of one of the snipers. Now walk left of the sniper's position then turn right to go to the next area. Catarata de la Muerte --------------------------------------- You will find the the guard with the ID card. He is a CIA patrolman and is located on the west side. Once you stun him, unequip the fylton recovery and press the triangle to knock the card out of him. Now return all the way back to the lab to finish the mission. Inside the AI pod --------------------------------------- You will be inside the AI pod. Take out as much memory boards as you can but it doens't matter because they don't affect ZEKE's progress. Main Ops # 15 - Chrysalis battle ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Binoculars (Rank 1) |M16A1 (Rank 2) | Naked | |Rations (Rank 1) |FIM-43 (Rank 3) | | |Surround Indicator |Stun grenade | | |S.Curry (Rank 1) |(Rank 1) | | |T. chips (Rank 1) |Supply MK (placable)| | | |(Rank 1) | | | | | | | | | | | | | | |____________________|____________________|____________________| ___ |_M_|- MOBILITY / | / | / _______________________________ / ( ) ________________ (_____________ ______________) (______ ______) / / ___ \ \ ________ ^_^ /\/ / |_M_| MOBILITY \___/__ \_/ \/ / \ / /\/ _______________ ____/ ___ /____ (_____ _____) |_ |_S_|- SENSE \ \ / __| ______ \____________\ / |__ |_ | __ | | __| | /v v |______| \_____ _______/ ___ |______| \ | |_P_| | | ___ \ | _^ | |______| / \ \ | _/ / AI POD |______| / \__ \ | _/ / | __ \/ |/ /===) ___ \ / v\ ===) |_C_|------ \___/ / ^_____/\ ===) | / / \ / CONTROLS / / \ / / / \/ / / ___ / / -- |_A_|- ATTACK / _/ \/ Note: Make sure that you have the FIM-43 because it has a lock on system. It will be a difficult battle if you use the LAW because the Chrysalis can avoid missiles if they are too close to it. Just like the Pupa, the Chrysalis is an unmanned weapon with the AI pod. Once again the AI pod is it's weak point but I suggest that you avoid shooting at it so you can safe more memory boards. Before you take out the Crysalis, let's go over it's attacks first. Railgun - It charges it's railgun. You will be warned by the Crysalis when it does that but avoiding this attack is necessary because it does a big amount of damage. When it starts to sing, roll left or right. Chain gun - It just shoots with a chain gun. It either shoots while it's moving or when it's still. Rockets - When it shoots them, run left or right depending how far you will get away from the Chrysalis. Kidnappers - The machines that kidnapped Chico. When it call them out, equip the M16A1 to shoot them down. If they grab you, move the analog stick left and right to shake off. Defeating the Crysalis - Once the battles begins, equip the FIM-43 and shoot the Crysalis circle beneath it. It should be destroyed with one hit. Now it will use the railgun. After that it should fly so if you loose sight of it, either use the FIM-43 to lock on to see where it is or equip the surround indicator. If you run out of ammo, use the supply mk at the northwest side of the map and hide while it uses the Railgun. Then you should destroy it's sense. It should end up in 0% with three hits. The next this you should take out is the circles that have the function of wings. The next thing you should blow up is the radome. It's shaped like a circle and if you destroy it you should decrease the missiles accuracy. Before taking it down it will be a wise idea to destroy the railgun. After when it's health is gone, it will fly around and land after a few seconds. Make sure that you aren't close to it when it lands. Once it's on the ground, shoot the AI pod. When it turns yellow, go near it and press the action button to go inside. Inside the AI pod - Just as the Pupa, you can remove 4 types of memory boards. I suggest you remove most of the A boards and C boards. The A boards might give you a railgun which is one of the main parts for ZEKE and the C boards might give you a radome which increases ZEKE's accuracy. ------------------------------------------------------------------------------- 9.3 Chapter 3: A nation reborn {CHA03} ------------------------------------------------------------------------------- Main Ops # 16 - Travel to the Mine Base ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Binoculars (Rank 1) |M16A1 (Rank 1) | Splitter | |Rations (Rank 1) |MK 22 (Rank 2) | | |Surround Indicator |Stun grenade | | |Fulton recovery |(Rank 1) | | |(Rank 1) | | | |Walkman (Any rank) | | | | | | | | | | | | | | | |____________________|____________________|____________________| Miner's Residence --------------------------------------- This is a pretty short and easy stage. I will only tell you how to avoid detection and if you want to retrieve some soldiers then well, you are on your own. Once you start, climb the ladder on the left at the first house. Once you are on the roof, quickly fall of on the left side and walk east. Once you see a wall in the next to a house, go through it and hide next to the wall. If the guard is looking away then continue but slowly. Now next to the pile of trees you should see anest ammo. On the roof infron there is a guard. Take him down and continue north to beat the stage. Main Ops # 17 - Eliminate the Guards ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Binoculars (Rank 1) |M16A1 (Rank 2) | Splitter | |Rations (Rank 1) |FIM-43 (Rank 3) | | |S.curry (Rank 1) |Grenade (Rank 1) | | |Fulton recovery |Supply MK (placable)| | |(Rank 1) |(Rank 1) | | |Walkman (Any rank) | | | | | | | | | | | | | | | |____________________|____________________|____________________| Mining pit --------------------------------------- In this stage, you will have to take out 24 enemies in order to move to the next mission. First wave: ------------------- Equip the M16A1 to destroy five peace sentinels and make sure to duck behind the small wall to cover. Then it will be time to kill the snipers. Walk down to the left and hide in the first wall you see. Shoot the nearest sniper in the head to kill him. As for the other, follow the sniper scope's laser to find them. Shoot them until they die. Second wave: ------------------- A new group of enemies will appear in from the northeast corner. Equip the FIM-43 and aim for the first one in the line. If you kill him then atleast 3 more of them will have to die. As for the others, wait for the to get close and kill them with the M16A1. Third wave: ------------------- This time they will have rocket launchers. Quickly stand up and run to the wall on the left. Kill the nearest enemies there. The one with the rocket launcher will speak before he launches a rocket so if you manage to find him, equip the FIM-43 to lock on to him and toast him. You should be able to deal with the others. Fourth wave: ------------------- Only ten more to go. Equip the FIM-43 again and lock on to the second soldier in line to kill most of them. You should take the other ones with the M16A1. Last wave: ------------------- Now wait for three of them to climb the ladder. Shoot them with the M16A1 to finish three of them and finally kill the last one which you might want to go after if you don't have any rockets left. Get ready because the next mission is tough. Main Ops # 18 - Cocoon battle ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Binoculars (Rank 1) |RPG7 (Rank 2) | Naked | |Rations (Rank 1) |FIM-43 (Rank 3) | | |S.curry (Rank 1) |Grenade (Rank 1) | | |Walkman (Any rank) |Supply MK (placable)| | |T.chips (Rank 1) |(Rank 1) | | | | | | | | | | | | | | | | | | |____________________|____________________|____________________| ___ |_P_| AI POD _____ _ |_____| |_\ __ | | ____ \\_________/ \______ |_____| / \ \_______ ___ \ ___ |__ __| === | _ __ \ \ \ \ - |_C_| Arm / \_____| |_| |___| |_| /\ \ \ | ______________/ \ \/ \ ___ / | ___ \ |_S_| / / |_C_| Armor |Head | / / \ / ___ / _ \ / |_A_| Main gun |_ | |_____ \____________| ___ \ _| |_ | \ __ |_M_| Sub radiators _______| _| | \__| |_ / ___ |________ / | \ _ |_A_| Missiles _ \_____/ _| ________ _____| | ___ / \ _______________| | |___| \ |_A_| Hedgehog = |____ / | | / __ __ / / / \ == | ___ / ( == |_______________ _| > |_A_| / \ | \__________| | Machine gun / \ / _ _ _ _ |_| | ___ | \ / |_| |_| |_| |_| |_| \ |_A_| \_____________\ / _ _ |_| \ Gun port \ / |_| |_| |_| \ \| |_| | | |_| | \ |_| / \_________________________|_|__________/ | ___ |_M_| Main radiators It's time to fight yet another unmanned weapon. The Cocoon may seem unbeatable but it's actually a pretty easy fight. Once again we will avoid attacking the AI pod because the Cocoon gives you armor which will increase ZEKE's defense. Before we destroy this pile of scrap let's go through the attacks first. Main canon - This attack needs to be avoided at all costs. When it load it, run left or right. After the third shot, run in the opposite direction because it will fire ahead and take you down. Turret attacks - Use the walls to hide (if they aren't destroyed) and get up when you think you should to destroy the turrets or small gun ports. Area attack - It will launch small S mine in the air. You should leave the area to avoid this attack. Missiles - It will lock on to you with missiles. Quickly run left or right to avoid them. Stomp - This accures when you are beneath it. Press the action button to surpres it or quickly get away. Arm - The arm only attack when you are beneath it or on it. Shoot at it to make it go away. If you are beneath then take cover and shoot. If you are on the Cocoon it will hit you so you can fall. Get to the Cocoon's lower level and lay to avoid it. Defeating the Cocoon: Once you begin, shoot the head. It's located above the main canon. After avoiding the canon, shoot the head again. Now it will shoot you with some gun ports. Destroy the one on the top on the left to avoid damage. Once you destroy the head, let's take out some weapon's shall we? Shoot the hedgehogs which are located above the front of it's wheels. That way we can reduce the area attack thread. Ok try to destroy the two machine guns infront. Make sure to use the walls if you are attacked by gunfire. Once more than half of it's life is down, it will start moving and won't attack. This is the perfect chance for you to destroy most of it's small weapons. Once it crashes, hide behind one of it's wheels to avoid the main canon. Once it's over go beneath and destroy the main radiators. Make sure to watch out for the arm and stomp attack. If you destroyed them then take out some of the gun ports to leave it to one life bar. Now use the ladder left or right to get on it. From here you can shoot the turrets until it's life is gone. Once that happens, get to the area with the sub radiators. Wait for it to stop moving. When it stars to speak, quickly climb one of the ladders left or right. Shoot the AI pod with the RPG 7 two times to open it. Inside the AI pod - Just like the other unmanned weapons, remove four different types of memory board. Remove all the C ones so you might get an armor. _____________________________________________ / __________ \ / / ________ \ \ / / / | | \ \ \ / / / | | \ \ \ / | | / \ | | 10. EXTRA OPS WALKTHROUGH {EOW10}\ / | | / \ | | \ / | | / /| |\ \ | | \ / | \/ / | | \ \/ / \ / \ \/__| |__\/ / \ / \___________/ \ ________/_________________________________________________________________\___ | ______________________________________________________________________________| Extra ops are side missions, which don't have any real effect in the story. They are something like challenges and there are a total of 128 of them to complete so get ready. Extra Ops # 001 - Target practice: No limit ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | | None | Any | Any | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |____________________|____________________|____________________| This is a very easy and short mission. All you need to do is get up to the targets and shoot as many of them as you want. When you are done, head back from where you came to complete the mission. Extra Ops # 002 - Target practice: No limit ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | | None | Any | Any | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |____________________|____________________|____________________| This time you have to move through an entire course in order to shoot some targets. There is no time limit and once you are done head back to where you came from to finish the mission. Extra Ops # 003 - Target practice: Score attack ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | | None | Any | Any | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |____________________|____________________|____________________| This is just like Extra ops 001 but this time you have a timelimit so you must act fast once you reach the targets. To score higher, there are curtain parts where you are supposed to hit the targets. Here they are: Head: 500 pts Arm: 300 pts Stomach: 200 pts Outside target body: 100 Don't shoot the ones with their arms up or you loose points. Once the timer runs out, you beat the mission. Extra Ops # 004 - Target practice: Time attack ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | | None | Any | Any | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |____________________|____________________|____________________| You will have to shoot 24 targets. Once the first one appears, you will have 5 minutes to complete the mission. It's easy so good luck. Extra Ops # 010 - Fulton recovery ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Fulton recovery | MK 22 (Rank 1) | Tiger stripes | |(Rank 1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |____________________|____________________|____________________| Warning: Snake is note available in this mission. Puerto del Alba ------------------------------------------------- It's time to pick up a knocked out patrolman. First you should crouch and go left. Once you reach the wall, shoot the guard north of you and quickly run to the knocked out guard that you are supposed to pick up. Use the fulton recovery on him and go to the extraction point right of you to complete the mission. Extra Ops # 011 - Fulton recovery ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Fulton recovery | MK 22 (Rank 1) | Neo moss | |(Rank 1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |____________________|____________________|____________________| Warning: You have a total of 6 minutes to complete the mission. Every time you trigger the alarm you loose 1 minute so try not to bee seen. Rio del Jade ------------------------------------------------- You are going to have to knock out four soldiers and pick them up using the fulton recovery. From the window infront of you, stand up and shoot the guard below. Leave the boat house using the ladder. Stay next to the ladder and aim for the watch tower next to the house. There is an enemie up there. The other two are lurking around the house right of you so take them too and head for the extraction point. Extra Ops # 012 - Fulton recovery ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Fulton recovery | MK 22 (Rank 1) | Choco-chip | |(Rank 1) | | | |Love box (Rank 1) | | | | | | | | | | | | | | | | | | | | | | | | | | | |____________________|____________________|____________________| Aldea los Despiertos ------------------------------------------------- You will have to retrive a prisoner that is located near the truck on the northest side of this area. Turn left and stun the guard on the left. Then get into the alley on the right. After the first blue door, stun the guard ahead. Head north until you see the truck. Wait for the guard to appear so you can knock him out. Retrieve the prisoner and shoot the guard on the left. Go west from your position to see the extraction point to beat the mission. Extra Ops # 018 - Target demolition ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Fulton recovery |MK 22 (Rank 1) | Neo Moss | |(Rank 1) |C4 (Rank 1) | | |Walkman (Any rank) |M16A1 (Rank 1) | | |Suround indicator | | | |Rations (Rank 1) | | | | | | | | | | | | | | | | | | | |____________________|____________________|____________________| Rio del Jade ------------------------------------------------- First, crouch down and head right. There is a pile of boxes north of you so walk slowly near them and wait for a guard to appear left of you. Grab him and hold him until he looses 1100 psyche and through him at the boxes behind you to stun him. Head north and turn left after you pass the house to stun a guard. You should see the target right of you. Equip the C4 and place it on the target then go behind the house. Once it explodes, stun the guard behind the turret and get to the extraction point to complete the mission. Extra Ops # 019 - Target demolition ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Fulton recovery |MK 22 (Rank 1) | Tiger stripes | |(Rank 1) |C4 (Rank 1) | | |Walkman (Any rank) |M16A1 (Rank 1) | | |Suround indicator | | | |Rations (Rank 1) | | | | | | | | | | | | | | | | | | | |____________________|____________________|____________________| Warning! You have 13 minutes to complete the mission. Cafetal Aroma Encantado: Entrance ------------------------------------------------- Stun the guard next to the fence then get passed them. Go left again and stun the next guard. Go through the path after the truck then turn left to see the watchtower. Stun the guard that is on it then stun the guard passed the fence. Equip the C4 and place it on the target ahead. Once you blow it up, head to the extraction point at the infront of the truck before the fence. Extra Ops # 030 - Classified document retrieval ------------------------------------------------- ____________________________ / \ / EQUIPMENT \ ______________/________________________________\______________ | | | | | ITEMS | WEAPONS | SUIT | |____________________|____________________|____________________| | | | | |Fulton recovery |MK 22 (Rank 1) | Tiger stripes | |(Rank 1) |Stun grenade | | |Walkman (Any rank) |(Rank 1) | | |Suround indicator |M16A1 (Rank 1) | | |Rations (Rank 1) | | | | | | | | | | | | | | | | | | | |____________________|____________________|____________________| Warning: You have a total of 8 minutes to complete the mission. Every time you trigger the alarm you loose 1 minute so try not to bee seen. Bananal fruta del Oro: Sorting shed ------------------------------------------------- After you start, stand up and leave the room. Aim north to stun the guard ahead. Move right passed the barrel and shoot the next guard infront of you. Turn left and you should see the first doc. Return to the barrel and head north. Once you are outside, stun the guard at the right and head forward. Go behind the wall to see the doc laying in the grass. Move to the fence and stun the guard passed them. Move right and you will see the next doc. Head south and move through the door on the right. Move north only to the wall to get the next doc. Finally, head passed the crates inside the small room for the last doc. Head outside to the extraction point. _____________________________________________ / __________ \ / / ________ \ \ / / / | | \ \ \ / / / | | \ \ \ / | | / \ | | 11. OUTER OPS WALKTHROUGH {OUW11}\ / | | / \ | | \ / | | / /| |\ \ | | \ / | \/ / | | \ \/ / \ / \ \/__| |__\/ / \ / \___________/ \ ________/_________________________________________________________________\___ | ______________________________________________________________________________| In outer ops, you can dispatch multiple teams with soldiers, mechs and Metal Gear Zeke. You can gather items from the completed missions or even recruite new soldiers. Outer ops # 01: Destroy the infantry 01 ------------------------------------------------- Mission rank: E Enemies: 2 soldiers Needed force: 4 soldiers Outer ops # 02: Destroy the infantry combat unit 01 ------------------------------------------------- Mission rank: D Enemies: 4 soldiers Needed force: 6 soldiers Outer ops # 03: Destroy the infantry combat unit 02 ------------------------------------------------- Mission rank: D Enemies: 4 soldiers Needed force: 6 soldiers Outer ops # 04: Destroy the small armored unit 01 ------------------------------------------------- Mission rank: D+ Enemies: 3 soldiers and 1 armored vehicle Needed force: 6 soldiers, 1 armored vehicle Outer ops # 05: Destroy the small armored unit 02 ------------------------------------------------- Mission rank: D+ Enemies: 3 soldiers and 1 armored vehicle Needed force: 6 soldiers, 1 armored vehicle Outer ops # 06: Destroy the small armored unit 03 ------------------------------------------------- Mission rank: D+ Enemies: 3 soldiers and 1 armored vehicle Needed force: 6 soldiers, 1 armored vehicle Outer ops # 07: Eliminate the armored vehicle unit 01 ------------------------------------------------- Mission rank: C Enemies: 2 soldiers and 1 armored vehicle Needed force: 4 soldiers, 1 armored vehicle Outer ops # 08: Eliminate the medium combat unit 01 ------------------------------------------------- Mission rank: C Enemies: 4 soldiers and 1 armored vehicle Needed force: 7 soldiers, 1 armored vehicle Outer ops # 09: Destroy the infantry 02 ------------------------------------------------- Mission rank: D+ Enemies: 4 soldiers Needed force: 7 soldiers Outer ops # 10: Capture the enemy facility 01 ------------------------------------------------- Mission rank: C Enemies: 4 soldiers, 1 Armored vehicle Needed force: 7 soldiers, 1 Armored vehicle Outer ops # 11: Destroy the infantry unit 03 ------------------------------------------------- Mission rank: D+ Enemies: 4 soldiers Needed force: 7 soldiers Outer ops # 12: Destroy the attack chopper unit 01 ------------------------------------------------- Mission rank: C Enemies: 3 soldiers, 1 helicopter Needed force: 6 soldiers, 1 tank _____________________________________________ / __________ \ / / ________ \ \ / / / | | \ \ \ / / / | | \ \ \ / | | / \ | | 12. UNLOCKABLES {UNL12} \ / | | / \ | | \ / | | / /| |\ \ | | \ / | \/ / | | \ \/ / \ / \ \/__| |__\/ / \ / \___________/ \ ________/_________________________________________________________________\___ | ______________________________________________________________________________| This game has some nice unlockables. Here is a list of all of them: In-Game T-Shirts: In Title Screen, go to Extras > Network > Enter Passcode to enter the following codes. You also need Playstation Network account. Big Boss face a la Che shirt (Red) - 2000016537833 Big Boss face a la Che shirt (White) - 2000016756791 Black T-Shirt with Big Boss text - 2000016032758 Black T-Shirt with Peace Walker text - 2000016032390 Black T-Shirt with White Peace Walker Log - 2000016038415 Gray T-Shirt with Coffee Cup art design - 2000016036022 Gray T-Shirt with MSF logo - 2000016032567 Gray T-Shirt with MSF Logo - 2000016032574 Gray T-Shirt with Snake Art at the Back - 2000016032338 Navy Blue T-Shirt with MSF logo - 2000016032635 Olive T-Shirt with Snake Art - 2000016035902 Plain Tan T-Shirt - 2000016038576 White T-Shirt with Big Boss text - 2000016032680 White UNIQLO T-Shirt (unknown design) - 2000016035933 Hideo Kojima: The director Hideo Kojima can be recruited from an interactive cutscene in "Infiltrate the Crater Base" by selecting the truck with the license plate "Centro America 63824 Peace Sentinel". Hunting Quest Uniforms: In hunting quests you can get Rathalos, Tigrex and Gear Rex Uniforms. To obtain a S rank you cannot kill a single creature, even the main boss. Just tranquilize it when its health is low. Gear Rex Uniform - Complete Extra Ops 125,126,127 or 128 with S rank Rathalos Uniform - Complete Extra Ops 121 or 122 with S rank Tigrex Uniform - Complete Extra Ops 123 or 124 with S rank Monster Hunter Stages: Read all of Chico's briefing files, then go to Extra Ops 29, move to the beach area and encounter the talking cat. This will unlock the first Monster Hunter stage. Play this to unlock more stages. _____________________________________________ / __________ \ / / ________ \ \ / / / | | \ \ \ / / / | | \ \ \ / | | / \ | | 13. FAQ {FAQ13} \ / | | / \ | | \ / | | / /| |\ \ | | \ / | \/ / | | \ \/ / \ / \ \/__| |__\/ / \ / \___________/ \ ________/_________________________________________________________________\___ | ______________________________________________________________________________| Here you can find different questions asked by gamers about this game: Q: How do I unlock the Monster hunter stages? A: Read all of Chico's briefing files then go to extra ops 29. Get to the beach and encounter the talking cat. You will unlock the first Monster hunter stage. Q: How do I develope ZEKE in order to fight it? A: There are a few main parts you need to put on it in order to fight it and use it. First a head part, then a walk unit, third you need a power unit, now you need a leg part and finally a rail gun. Q: Can I use this guide on my site? A: Just ask me first. If you have any questions releated to the game, feel free to contact me. View the contact info section for more details. _____________________________________________ / __________ \ / / ________ \ \ / / / | | \ \ \ / / / | | \ \ \ / | | / \ | | 14. LEGAL STUFF {LES14} \ / | | / \ | | \ / | | / /| |\ \ | | \ / | \/ / | | \ \/ / \ / \ \/__| |__\/ / \ / \___________/ \ ________/_________________________________________________________________\___ | ______________________________________________________________________________| I am in no way associated with Konami or Hideo Kojima. The Metal Gear series are created by Mr. Kojima and the games are made by Konami. That is all. _____________________________________________ / __________ \ / / ________ \ \ / / / | | \ \ \ / / / | | \ \ \ / | | / \ | | 15. CONTACT INFO {COI15} \ / | | / \ | | \ / | | / /| |\ \ | | \ / | \/ / | | \ \/ / \ / \ \/__| |__\/ / \ / \___________/ \ ________/_________________________________________________________________\___ | ______________________________________________________________________________| If you want to ask/tell me something, Inform me of any spelling mistakes, want permission to use this guide on your web site, then send me an E-mail to this address: [email protected] or visit my website: http://www.wix.com/The_punisher/punishing-x-guides Also make sure to follow Punishing X Guides on MySpace: http://www.myspace.com/520502709 Follow direct updates at our Twitter: http://twitter.com/Punisher_X Make sure to become a fan at our Facebook page: http://www.facebook.com/gettingstarted.php#!/pages/Sofia-Bulgaria/ Punishing_X_Guides/340702081550?ref=ts Note: If you ask me about emulators, roms or anything like that you won't get any answers. _____________________________________________ / __________ \ / / ________ \ \ / / / | | \ \ \ / / / | | \ \ \ / | | / \ | | 16. CREDITS AND END {CAE16} \ / | | / \ | | \ / | | / /| |\ \ | | \ / | \/ / | | \ \/ / \ / \ \/__| |__\/ / \ / \___________/ \ ________/_________________________________________________________________\___ | ______________________________________________________________________________| Thanks goes to: Konami - For making this game Hideo Kojima - For creating the Metal gear franchise Special thanks goes to: Brandon Dang - for helping me correct some spelling mistakes in the description of Big Boss My family - For supporting me My friends - For the advice You - For reading this guide Important: If I missed something (item description, character info etc.) please tell me. Support: If you like this guide, please send me an E-mail saying you want me to make more guides. Who knows, I might even add you to the credits section! Advice: If you don't like the style or the way this guide is written, tell me and give me some advice on how to make this guide better. Thank you for reading this FAQ/walkthrough - Philip Copyright 2010 Punishing X Guides All rights reserved