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Metal Gear Ac!d FAQ.

by Sword_Master

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	| \  / ||  _|_   _|/ \  | |   / _ \ |  _|  / \  |  _ \   / \    / _\| ||   \
	|  \/  || |   | | / _ \ | |  | / \_|| |   / A \ | | | | / _ \  / /  | || _  \
	| \  / || |_  | || |_| || |  | | __ | |_ | /_\ || |_| || |_| || /   | ||| \ |
	| |\/| ||  _| | ||  _  || |  | ||_ ||  _||  _  ||  _ < |  _  || |   | |||_/ | 
	| |  | || |   | || | | || |  | | | || |  | | | || | | || | | || \   | ||    /
	| |  | || |_  | || | | || |_ | \_/ || |_ | | | || | | || | | | \ \_ | ||   /
	|_|  |_||___| |_||_| |_||___| \__,_||___||_| |_||_| \_\|_| |_|  \_ /| ||_ /
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								    	     _
								  	    |_|	
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 		      / 				        \
	 	     0             METAL GEAR AC!D	        0
		      \ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ /
			     0			          0
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			     |			          |
			     |	         FAQ	          |
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		       _ _ _ 0_ _ _ _ _ _ _ _ _ _ _ _ _ _ 0 _ _ _ _  
		      |			 		           |
		      |	    				           |
		      |         Platform     - PSP	           |
		      |	        Genre        - Strategy, Stealth   |
		      |	        Distributor  - Atari		   |
		      |	        Developer    - Konami		   |
		      |	        Rating       - MA15+	   	   |
		      |	        Players      - 1-2                 |
		      |	        Author       - Sword_Master        |
		      |	        Lines        - 1896		   |
		      |	        Pages        - 46		   |
		      |	        E-mail       - simonpartridge@hsc. |
		      |			       woll.catholic.edu.au|
		      |	        Version      - 1.4        	   |
		      |	        Size         - 49.7KB	  	   |
		      |					           |
		      |					           |
		      0 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _0

0-------------------------------------------------------------0

  This FAQ is best viewed in Courier New, Regular, Size 10
		----------------------------

Table of Contents
I. Introduction			( MGA01 )
       a. Author Intro		( MGA02 )
       b. Copyright Stuff	( MGA03 )
       c. E-Mail Info.		( MGA04 )

II. Basics 			( MGA05 )
       a. Controls		( MGA06 )
       b. Story			( MGA07 )
       c. Main Characters 	( MGA08 )
       d. Tips			( MGA09 )
       e. FAQ.			( MGA10 )

III. All about the Cards	( MGA11 )
       a. The Cards		( MGA12 )
       b. Card Types		( MGA13 )
       c. Getting Cards		( MGA14 )
       d. Deck Construction 	( MGA15 )

IV. Card List			( MGA16 )

IV. Conclusion			( MGA17 )
       a. Review		( MGA18 )
       b. What Next?		( MGA19 )
       c. Metal Gear Ac!d 2 	( MGA20 )
       d. Version History	( MGA21 )
       e. Special Thanks 	( MGA22 )
0-------------------------------------------------------------0
I. Introduction			( MGA01 )
       a. Author Intro		( MGA02 )
  Hello and welcome to my Metal Gear Ac!d FAQ. I am a huge Metal Gear
Solid fan as well as a huge Playstation fan and when I heard about Metal
Gear Solid comming to the PSP I was stoked. Then I heard that it will be
card based, at first I didn't know wether or not it will be good or not
but I am happy to see it is. This is my first major FAQ. and I hope that
you enjoy it and you learn some new things as well. I have tried to make
my FAQ as neat as possible as well as easy to read. Also from now on Metal
Gear Ac!d will be known as MGA. So, let's get this show on the road!

       b. Copyright Stuff	( MGA03 )
  This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise 
distributed publicly without advance written permission. Use of this guide 
on any other web site or as a part of any public display is strictly 
prohibited, and a violation of copyright. All respective names are copyright
of their owners.

       c. E-Mail Info.		( MGA04 )
  When sending a e-mail put something in the subject box such as "MGA Q&A".
If there is nothing appropriate in the subject box I will simply deleate
your e-mail. Always include MGA in there so that I know what it's about and
then what your writing about such as:
   - MGA Q&A
   - MGA Tips
   - MGA Spelling Mistake
etc. 

Firstly please send me e-mails that include
   - Corrections to anything that is wrong in the guide.
   - Spelling corrections.
   - Additions to the guide that might be of intreset and help to people
   - Any answers to Questions that is/are not answereed in the guide. 

DO NOT SEND ANY E-MAILS THAT INCLUDE/S
   - Viruis or Spam.
   - Stuff that has nothing to do with the guide or is stuipd.
   - Things that are already in the guide.
   - Critctisim or being rude.
   - TyPiNg LiKe ThIs.
   - Telling me how to write the guide. 

This is a bad letter...

HeY iDiOt! WhAt ArE tHe SpEcIaL mOvEs. I NeEd T0 UsE YoUr T0IlEt. HeRe'S A
V1RuS. DoNt HaVe FuN!

Also if you are helping with the FAQ. by correcting mistakes please type
in your name that you would like to be known as in the Special Thanks 
section. If you use offensive or rude languge or in anyway your username 
could offend someone I will simply not put you in the Special Thanks 
section. I will also never give your e-mail addredes to anyone else at all. 

0-------------------------------------------------------------0
	
II. Basics 			( MGA05 )
       a. Controls		( MGA06 )
 During Mission
X Button................... Open Command Menu( End / Punch /  / Discard / 
			    Knock System )
Triangle Button............ Aerial View
			    Change to Quick Mode
O Button................... Confirm
Square Button.............. When card is selected, view card details
L Button................... Change Camara Angle
R Buttton.................. Change Camara Angle
Start Button............... Cnacel Demo
Analog Stick............... Slighty change Camara Angle
D-Pad...................... Move Cursor
			    Select Cards
			    Select Commands
L Button, R Buttton & X
Button together............ Skip dialog

 Intermission
X Button................... Cancel
Triangle Button............ Change deck ( when editing deck )
O Button................... Confirm
Square Button.............. View Card Details
D-Pad...................... Select Cards
			    Select Commands

       b. Story			( MGA07 )
  The year is 2016. A Jumbo jet flight number 326 is flying at an
altitude of 35,000 feet when it get's hijacked. The hijackers have 
used the muscle relaxent Vecuronium Bromide - a chemical that can be 
lethal if inhaled excessively.

  Amongst the 517 passengers that have been taken hostage is the man
rumored to become the next United States President. 

  Meanwhile, on Lobito Island of the Moloni Republic in Southern 
Africa inside the Lobito Physics and Chemistry Laboratory compound
guarded by a mysterious armed force is a man standing... He is a
legendary mercenary, and former member of the FOXHOUND Unit... His 
name is Solid Snake.

  Back on flight number 326, the hijackers are making their only request,
the handing over of "Pythagoras." The United States work on identifying
who the hijackers are and what "Pythagoras" is? They soon find out that
"Pythagoras" is the name of a project in which research is conducted on 
Lobito Island.

  The Moloni government refuse to cooperate as they do not want any 
interference in it's domestic affairs. The United States government begin
to lose their patience�s and so they send in it's special forces operation
HRT but, the special forces gets attacked by armed forces there and as
result all communications are lost.

  Meanwhile the contents of the classified research at the Lobito Physics 
and Chemistry Laboratory are about to be revealed. The United States 
government then decides to send in their last resort, the retired legendary
mercenary Solid Snake. There is now not much time left and Solid Snakes 
adventure begins.

       c. Main Characters 		( MGA08 )
 --- Solid Snake ---
  A legendary mercenary and also a former member of the FOXHOUND Unit. He
is currently retired from his former duties. 

 --- Teliko Friedman ---
  A solider in the HRT special forces unit. Was once working under Roger
McCoy's instructions. Her father is Collin Friedman and Teliko herself is
half American half Japanese.

 --- Roger McCoy ---
  He was originally from New Jersey and is a member of the CIA. He has
recently been working as an instructor for new recruits and has been away
from actual combat missions for quite some time. 

 --- Alice Hazel ---
  Alice is a young woman from England who has aided the FBI and CIA for
a number of years using her psychic abilities.

 --- Gary Murray ---
  He is a lab worker that was involved in the incident, he has been trying
to get Snake to help but with no luck.

 --- Lieutenant Leone ---
  Leone is the head of a mysterious group of mercenaries. His group was
dispatched to the Moloni Republic to fight in a civil war there as part of
an anti-government militia.

       d. Tips				( MGA09 )
 - When trying to kill enemies always try to move as close as possible 
   towards them and attack them from the side or the rear. How far away
   from the enemy you are affects your hit %.Remember that attacking from
   the side gives you a 1.2 damage bonus whilst attacking from the back 
   gives you a 1.5 bonus. By doing this you can kill guards qith only one
   card. 

 - Use all the cards in your deck. Ever card is good for different things
   so experiment with different decks. Refer to the "Deck Construction"
   section ( MGA15 ) for more information.

 - Use the Aerial View Mode. To get the Aerial View Mode up, whilst 
   viewing your hand press Triangle. Sometimes it is hard to see where
   the guards are at times and by seeing through the Aerial View Mode
   you get a better view of the guards and your surrondings. 

 - Konck on walls to lure the enemy away. By doing this you can get past
   the guards un-noticed or lure them to you for a stealth kill.

 - If you ever happen to find yourself surronded use grenade type weapons
   to break out.

 - Finally use your cards to set traps.

  Hopefully these Tips will help you through the game. I know they did for
me.

       e. FAQ.				( MGA10 )
 - Question - What does AC!D mean? 
 -  Answer  - The exclamation mark (!) just stands for an I. I don't 
	      know why but it does and AC!D stands for Active Command
	      Intelligence Duel.

 - Question - Is this game releated to the MG storyline
 -  Answer  - MGA has no relation to the true Metal Gear storyline.
              That is the orignal Metal Gear games on the MSX and the
              Solid series on the Playstation 1 and 2. A few reasons
              are:
 		   - MGA takes place a few years after Metal Gear Solid
		   2: Sons of Liberty. Why would Snake then chase after
		   Ocelot at the end of Metal Gear Solid 2 and then be 
		   back in retirement a few years later?

		   - Also, according to Metal Gear Solid 3: Snake Eater
		   Solid Snake was born in 1972 which would make him 55
		   years old for MGA. Sure Snake looks a bit old but not
		   that old. 

If you have any more questions please e-mail me them with MGA Q&A as the
subject. Refer to the "E-Mail Info." Section ( MGA04 )


0-------------------------------------------------------------0

III. All about the Cards		( MGA11 )
       a. The Cards			( MGA12 )
  Below is a diagram of what each card looks like, what everything means on
the card and where it is on the card.

           ____________
          | CT      CC |          CT = Card type
          |  ________  |          CC = Card cost
          | |        | |        PIC. = Picture of the card
          | |  PIC.  | |          CN = Card name
          | |        | |         CDS = Card description
          | |________| |         +++ = How rare the card is. The more +'s the
          | CN         |	       rarer the card is.
          |------------|
          | CDS        |
          |       +++  |
          |____________|

Very Rare Cards (+++++) are gold in color.
Rare Cards (++++) are dark grey in color.

       b. Card Types			( MGA13 )
  There are a total of five card types. They are:
    1.- Weapon Cards
    2.- Action Cards
    3.- Support Cards
    4.- Item Cards
    5.- Character Cards

 - 1. Weapon Cards
  There are two types of Weapon Cards. The first can be used immediately
and the second must first be equipped into the inventory and then loaded
with ammo.

 - 2. Action Cards
  Action Cards are cards that you use to add onto your weapon cards or
cards that boost your combat abilites. When you add an action card to a
weapon card it gives the weapon card a ablity that makes the weapon card
better.

 - 3. Support Cards
  Support Cards are cards that are used for Evasion and other movements as
well as cost cards.

 - 4. Item Cards  
  Item Cards are cards that you equip to yourself and are also medical items.

 - 5. Character Cards
  Character Cards are my favorite type of cards. Character cards are different
characters that have been in past Metal Gear Games. The effects and uses vary
for these Character cards.

       c. Getting Cards			( MGA14 )
  Firstly There are also four different card packs. They are:
     - Metal Gear Solid 1 ( MGS1 )
     - Metal Gear Solid 2 ( MGS2 )
     - Metal Gear Solid 3 ( MGS3 )
     - Chronicles
These four card packs each contain different cards and each different card can
only be in one pack. 

  MGA revoles around cards so why do you get them? You can get cards from
card packs ( three cards per pack ) which can be picked up during missions
or you can buy them from the card shop. The card shop also sells single
cards. Single cards cost a lot more than the card packs and the prices will
vary depending on how rare they are.
  
		  Card Pack Prices from the Shop
		   MGS1		- 600 credits
		   MGS2		- 900 credits
		   Chronicle    - 1200 credits
		   MGS3		- 1500 credits

  You can also pick up cards lying around. Some missions have single cards
lying on the ground that are just waiting to be picked up. In some missions
you will have to pick up a certain card to complete the mission. 

  Cards can also be collected through missions ranks. If you get a rank of an
S, an A or a B you will recive some cards. Getting a Rank S allows you to
choose one card from three, a Rank A will let you pick one card from two and
getting a Rank B allows you to pick one card from a group of one. 

       d. Deck Construction 		( MGA15 )
  There are a number of different deck styles that you can use. Different
people will find different decks better to use for themselves. It's all up
to the player about what deck they want to choose. These deck examples 
won't be very helpful for those beginning the game as there are a lot of COST 
reductions and lots of high BLK movement. Also thanks to BULLYBOY21 for
helping me with these deck constructions.
 
             - - - - -
   _ _ _ _ /           \
  /		        \
 - Deck One = CQC Deck   |
  \_ _ _ _  		/
	   \	       /
	     - - - - -

CQC Deck
First and foremost this deck cannot be constructed until the very end of
the game. Why? Because you first need to complete trhe Power Plant missions
to unlock the MGS3 pack at Intermission.

 2x Ocelet Unit
 3x Action +
 4x Running Man
 4x Johnny Sasaki
 4x Rush
 4x Stealth
 4x Cost -12
 4x Jonathon Ingram

  Total Cards = 30

             - - - - - -
   _ _ _ _ /             \
  /		          \
 - Deck Two = Sniper Deck  |
  \_ _ _ _  	 	  /
	   \	         /
	     - - - - - -

Sniper Deck
This deck is quite popular for Teliko. The sniper rifles in this game are
heaps good and in which makes this deck heaps good. 

 2x Action
 3x Mosin Nagant
 4x PGS-1
 4x SVD Dragunov
 4x Sniper Wolf
 4x Johnny Sasaki
 4x Running Man
 4x Stealth

   Total Cards = 30

             - - - - - -
   _ _ _ _ /              \
  /		           \
 - Deck Three = Fetch Deck |
  \_ _ _ _  	 	   /
	   \	          /
	     - - - - - -

Fetch Deck
This is a good, well-balanced deck. It has some fetch cards ( cards that allow
you to draw many cards at a time )to nsure that you get the card you want.

 1x Psycho Mantis
 1x Briefing
 1x Fortune
 2x Box A
 2x Olga Gurlukovich
 2x Grenade
 2x Jonny Sasaki
 4x FAMMAS
 4x USP
 4x PSG-1
 4x Genome Soldiers
 4x USP Laser S.
 4x M37
 4x Ration B3 Unit

   Total Cards = 39

 Hopefully there will be more decks comming soon.

0-------------------------------------------------------------0
IV. Card List			( MGA16 )
  Firstly I have arranged the cards in order in which they appear
in, in the "Gallery Mode". The first number is the cards gallery number,
then there is the cards name followed by the Cards cost and then what pack
the card belongs to. And finally you have the Function of the card and any
other additional effects. This is how the cards will look like.

 --153-- VAMP
 6 -- MGS2
 Function -- Half of the damaged dealt by user is added 
             to the user's life.

 Additional Effects - None

  The 153 stands for the cards number in the Gallery followed by the cards
name. The 6 stands for the cards cost and MGS2 means that the card "VAMP"
belongs to the Metal Gears Solid 2 pack as he was one of the main (and my
favorite) characters in MGS2. The Function or FUNCT. from now on stands
for the cards function and the FUNCT. is what the card does and Additional
Effects or from now on AE. is any other effects the card does. In this instance
none.


 --001-- SOCOM
 5 -- MGS1
 FUNCT. -- Use Card. What this means is that you can aim at any target within
	   your sight.
 AE - Silenced


 --002-- FAMAS
 6 -- MGS1
 FUNCT. -- Use Card
 AE. -- You Add one cost to target per hit. 


 --003-- C4 
 5 -- MGS1
 FUNCT. -- Area Expolsion. There is no detonator for the C4 so in order to
	   set it off you must need to shoot at it. 
 AE. -- None


 --004-- DESERT EAGLE
 10 -- MGS1
 FUNCT. -- Use card. 50% chance of a hit.
 AE. -- If hit the target HP is reduced by half!


 --005-- GRENADE
 7 -- MGS1
 FUNCT. -- Will expolde once you use another card which makes the card cost
	   8.
 AE. -- None


 --006-- STUN GRENADE
 5 -- MGS1
 FUNCT. -- Will Expolde
 AE. -- Stun


 --007-- CHAFF GRENADE
 5 -- MGS1
 FUNCT. -- Will Expolde
 AE. -- Electronic Jamming


 --008-- STINGER
 10 -- MGS1
 FUNCT. -- 100% hit rate on any machine type enemy. 
 AE. -- None


 --009-- USP
 6 -- MGS2
 FUNCT. -- Hit% decrease when target is 2 blocks or more away
 AE. -- Destroy target equipment


 --010-- MAKAROV
 6 -- MGS2
 FUNCT. -- HIT% decrease when target is 2 blocks or more away
 AE. -- None


 --011-- AKS74U
 7 -- MGS2
 FUNCT. -- Equip card
 AE. -- None


 --012-- M4
 7 -- MGS2
 FUNCT. -- Hit +10% against enemies below
 AE. None


 --013-- PSG-1
 7 -- MGS2
 FUNCT. -- 2x90% Hit. Hit% decrease when target is 10 blocks or more away
 AE. -- None


 --014-- M9
 7 -- MGS2
 FUNCT. -- Equip card
 AE. -- Sleep.


 --015-- USP ( Laser. S )
 8 -- MGS2
 FUNCT. -- Free Aim
 AE. Breaks Target Equimpent


 --016-- AKS74U ( Laser. S )
 7 -- MGS2
 FUNCT. -- Free Aim
 AE. -- None


 --017-- M4 ( Laser. S )
 8 -- MGS2
 FUNCT. -- Free Aim. Hit +10% against enemies below.
 AE. -- None


 --018-- Colt S.A.A
 7 -- MGS2
 FUNCT. -- Equip Card
 AE. -- Bleeding


 --019-- P90
 7 -- MGS2
 FUNCT. --Area Attack
 AE. -- Knock Back


 --020-- SPAS12
 6 -- MGS2
 FUNCT. -- Area Attack
 AE. -- Knock Back


 --021-- CLAYMORE
 5 -- MGS2
 FUNCT. -- 2 Block expolsion. The block the Claymore was set on and the 
     	   block in front of it. Will expolde when walked over and can be
	   retrived by crawling over it. 
 AE. -- None


 --022-- NIKITA MISSLE
 8 -- MGS2
 FUNCT. -- Once fired your turn instanly ends no matter how many actions
	   you have left. You then control the missile and each turn you
	   may move it 5 blocks.
 AE. -- None


 --023-- MP5
 6 -- MGS1
 FUNCT. -- Area Attack
 AE. --None


 --024-- REMOTE CONTROL MISSILE - 7
 7 -- CHRONICLE
 FUNCT. -- Once fired your turn instanly ends no matter how many actions
	   you have left. You then control the missile and each turn you
	   may move it 5 blocks. Exact same as the Nikita Missile execpt
	   it's a cost less.
 AE. -- None


 --025-- MINE
 5 -- CHRONICLE
 FUNCT. -- Single Area explosion.
 AE. -- None


 --026-- R-5
 7 -- CHRONICLE
 FUNCT. -- Hit +10% against enemies above
 AE. -- None


 --027-- FIVE SEVEN
 6 -- CHRONICLE
 FUNCT. -- Equip Card
 AE. -- Knock Back


 --028-- M92F ( Laser. S )
 9 -- CHRONICLE
 FUNCT. -- Free Aim
 AE. -- None


 --029-- M92F
 7 -- CHRONICLE
 FUNCT. -- Equip Card.
 AE. -- Enemy Interference Unabled.


 --030-- GUN DE SOL
 6 -- CHRONICLE
 FUNCT. -- Area Attack. Hits all targets standing in a line 3 blocks wide
           in front of the character
 AE. -- Fire


 --031-- VZ61 Scorpion
 7 -- MGS3 
 FUNCT. -- Area Attack 
 AE. -- None


 --032-- AKM
 8 -- MGS3
 FUNCT. -- Equip Card
 AE. -- Changes one out of the 6 cards in your current hand and replaces
 	it with another. 

 --033-- PUNCH ( CQC ) 
 4 -- MGS3
 FUNCT.-- Hits the enemy directly in front of you. Can be used in conjuction
 	  with another CQC ( Colse Quarters Combat ) card. 
 AE. -- None


 --034-- KICK ( CQC )
 5 -- MGS3
 FUNCT. -- Hits the enemy directly in front of you. Can be used in conjuction
 	   with another CQC ( Colse Quarters Combat ) card. 
 AE. -- None


 --035-- Throw ( CQC )
 6 -- MGS3
 FUNCT. -- Hits the enemy directly in front of you. Can be used in conjuction
 	   with another CQC ( Colse Quarters Combat ) card. If you use 'throw'
	   with this card it will choke the enemy unconcious. If you use 'punch'
	   with this cards it will push the enemy Face Down. If you use 'kick'
	   with this card it will push the enemy Back Down and if you use 'rush'
	   with this card it will slam the enemy on the ground. 

 --036-- RUSH ( CQC )
 7 -- MGS3
 FUNCT. -- Hits the enemy directly in front of you. Can be used in conjuction
 	   with another CQC ( Colse Quarters Combat ) card execpt rush. 
 AE. -- None


 --037-- STONA M63
 10 -- MGS3
 FUNCT. -- Free Aim. Hit% decrease when enemy is 4 or more blocks away.
 AE. -- Enemy counter attack not allowed


 --038-- M37
 7 -- MGS3
 FUNCT. -- Area Attack
 AE. -- Knock Back


 --039-- SVD DRAGNOV
 7 -- MGS3
 FUNCT. -- Free Aim. Hit% decrease whem enemy is 8 or more blocks away.
 AE. -- Knock Back


 --040-- XM16E
 9 -- MGS3
 FUNCT. -- Free Aim. Hit% decreases when enemy is 4 or more blocks away.
 AE. -- Destroys enemy equipment


 --041-- MOSIN NAGANT
 8 -- MGS3
 FUNCT. -- Free Aim. Hit% decreases when enemy is 9 or more blocks away.
 AE. -- Against Armor


 --042-- C3
 6 -- MGS3
 FUNCT. -- 3x3 Block attack and detonated with the 'Timer Card.'
 AE. -- None


 --043-- M15 Flame Gernade
 8 -- MGS3
 FUNCT. -- Explodes 8 cost later
 AE. -- Fire


 --044-- RPG7
 8 -- MGS3
 FUNCT. -- Free Aim. Can be used against machines and humans
 AE. -- None


 --045-- QUICK DRAW
 4 -- MGS1
 FUNCT. -- Used with an equipped weapon. The Cost of using the weapon
           becomes 0 but the effect disappears at the next turn or 
	   after used twice.
 AE. -- None


 --046-- CONFINEMENT
 5 -- MGS1
 FUNCT. -- Used with an equipped weapon and every hit adds 1 Cost to 
           the enemy.
 AE. -- None


 --047-- CONCENTRATION
 4 -- MGS1
 FUNCT. -- Used with an equipped weapon and Hit +40%. Cost for using 
           it is +4.
 AE. -- None


 --048-- EQUIPMENT LV. 2
 7 -- MGS1
 FUNCT. -- 4 equip slots become available and the effect continues for
	   the entire stage ( !! ) unless cancelled with special cards.
 AE. -- None


 --049-- ACTION +
 6 -- MGS1
 FUNCT. -- Increases the number of actions you can take per turn by 1 with
	   a maximum of four. 
 AE. --


 --050- MARINES
 4 -- MGS2
 FUNCT. -- Move Card and you can move 4 blocks.
 AE. -- None.


 --051-- NAVY SEALS
 4 -- MGS2
 FUNCT. -- A Move Card and can move four blocks.
 AE. -- None


 --052-- AIM
 4 -- MGS2
 FUNCT. -- Used with a equip weapon. Hit +20%
 AE. -- None 


 --053-- BODY SHOT
 12 -- MGS2
 FUNCT. --Used with a equip weapon and if Hit enemy HP is halved
 AE. -- None


 --054-- QUICK AIM
 8 -- MGS2
 FUNCT. -- Used with  equip weapon. Each hit adds two cost to the enemy.
 AE. -- None


 --055-- SHOOT TWICE
 12 -- MGS2
 FUNCT. -- Used with a equip weapon. The number of bullets you shoot is doubled
  	   which means a x2 attack. 
 AE. -- None


 --056-- STOP COUNTER
 4 -- MGS2
 FUNCT. -- Used with a equip weapon. An enemy counter is not allowed
 AE. -- None


 --057-- SPIN KICK
 7 -- MGS2
 FUNCT. -- Area attack 4 blocks directly around the user
 AE. -- Knock Back


 --058-- HIGH VOLTAGE BLADE
 5 -- MGS2
 FUNCT. -- Used against the target that is next to you
 AE. -- None


 --059-- DEMOCRACY / REPUBLIC BLADE
 6 -- MGS2
 FUNCT. -- used against the target next to you.
 AE. -- Breaks enemy equimpent and causes Bledding. 


 --060-- BREIFING
 5 -- MGS2
 FUNCT. --  Draws 6 new cards into you current hand.
 AE. -- None


 --061-- EQUPIMENT LV. 3
 15 -- MGS2
 FUNCT. -- Makes 9 Blocks available in the equipment slot but can only be 
           used after Equipement Lv.2.


 --062-- ACTION ++
 15 -- MGS2
 FUNCT. -- increases the number of ACTIONS you can take per turn by 2 with
	   a maxiaum of being four.
 AE. -- None


 --063-- KNOCK BACK
 5 -- MGS1
 FUNCT. -- Used in conjuction with a equipped weapon. 
 AE. -- Knock Back


 --064-- HEADSHOT
 8 -- MGS2
 FUNCT. -- Used with an equipped weapon and Hit %-30
 AE. -- Instant kill


 --065-- HOLD UP
 6 -- MGS2
 FUNCT. -- Is used straight behind the target. Target equipment level is
	   decreased by 1 level
 AE. -- None


 --066-- DOUBLE ACTION ( Double Cost )
 5 -- MGS2
 FUNCT. -- Rest x2. Rest x2 means that the number of actions you can take is
	   doubled. The cost of each card in your hand is also doubled and the
	   effect only takes place in the present turn
 AE. --  None


 --067-- AID MATERIAL
 4 -- MGS2
 FUNCT. -- Changes one card out of six in your opponents current hand.
 AE. -- None


 --068-- DOUBLE ACTION
 12 -- MGS3
 FUNCT. -- Rest x2. Rest x2 means that the number of actions you can take is
	   doubled.
 AE. -- None


 --069-- SURVIVAL KNIFE
 4 -- MGS3
 FUNCT. -- Use Card. Target directly next to you.
 AE. -- Bleeding


 --070-- NECK CHOKE
 7 -- MGS3
 FUNCT. -- Used directly behind target
 AE. -- Unconcious


 --071-- HIT ONE BODY
 7 -- MGS3
 FUNCT. -- Used with an equipped weapon. A Area Attack becomes a single target
	   attack.
 AE. -- None


 --072-- HIP SHOT
 4 -- MGS3
 FUNCT. -- Used with an  equipped weapon. Hit %-20, Cost -5. Effect stays until
	   next turn or used once.
 AE. -- None


 --073-- TURN AGAIN
 12 -- MGS3
 FUNCT. -- The next turn becomes the users turnb again.
 AE. -- None


 --074-- SCOPE
 5 -- MGS3
 FUNCT. -- Equip Card. Distance of 3 or more blocks away from the user Hit %+30
 AE. -- None


 --075-- BODY ARMOR
 5 -- MGS1
 FUNCT. -- Equip Card. Damage -50
 AE. -- None


 --076-- CARD LV.1
 4 - MGS1
 FUNCT. -- Opens all security Level 1 doors. 
 AE. -- None


 --077-- CARDBOARD BOX A
 4 -- MGS1
 FUNCT. -- Equip card
 AE. -- None


 --078-- MINE DECTECTOR
 4 -- MGS1
 FUNCT. -- Dectects Mines, effect lasts for 99 Cost
 AE. -- None


 --079-- RATION
 4 -- MGS1
 FUNCT. -- Use Card. Life +150
 AE. -- None


 --080-- SINGLE SURVIVAL KIT
 6 -- MGS1
 FUNCTION -- Ally's Life + 100
 AE. -- None


 --081-- STEALTH CAMOFLAUGE
 5 -- MGS2
 FUNCT. -- Cannot be seen by the enemy, effect lasts for 20 cost.
 AE. -- None


 --082-- ENEMY UNIFORM ( RED )
 8 -- MGS2
 FUNCT. -- Is used to disguse yourself as the enemy
 AE. -- Damage from front -50 and Damage from back -80


 --083-- ENEMY UNIFORM ( BLUE )
 8 -- MGS2
 FUNCT. -- Is used to disguse yourself as the enemy
 AE. -- Damage from front -80


 --084-- ENEMY UNIFORM ( GREEN )
 8 -- MGS2
 FUNCT. -- Is used to disguse yourself as the enemy
 AE. -- Damage from back -100!


 --085-- SECURITY CARD LV.2
 4 -- MGS2
 FUNCT. -- Opens all level 2 doors.
 AE. -- None


 --086-- CARDBOARD BOX B
 4 -- MGS2
 FUNCTION. -- Equip to use
 AE. -- None


 --087-- WIRELESS DETONATOR
 5 -- MGS2
 FUNCT. -- Sets off all placed explosives that can be used by a detonator
 AE. -- None


 --088-- BANDAGE
 4 -- MGS2
 FUNCT. -- Stops bleeding
 AE. -- None


 --089-- SINGLE EMERGENCY KIT
 6 -- MGS2 
 FUNCT. -- Life +10
 AE. -- None


 --090-- SURVIVAL KIT
 9 -- MGS2
 FUNCT. -- Opponents life +200


 --091-- EMERGENCY BOX
 9 -- MGS2
 FUNCT. -- Cures out of action status of ally and recovers life to Maxaiaum.
 AE. -- None


 --092-- MAGAZINE
 5 -- MGS2
 FUNCT. -- When enemys spot the magainse lying on the flooe they will run to the
	   mag. and look at it. The guards movement stops there and their cost 
	   is increased.
 AE. -- None


 --093-- GREAT MAGAZINE
 5 -- MGS2
 FUNCT. -- When enemys spot the magainse lying on the flooe they will run to the
	   mag. and look at it. The guards movement stops there and their cost 
	   is GREATLY increased.
 AE. -- None


 --094-- PHASE DOWN
 5 -- MGS2
 FUNCT. -- Alert status is decreased by one level.
 AE. -- None


 --095-- TIMER
 4 -- MGS2
 FUNCT. -- All set explosives which can be used with a detonator will detonate
	   after 10 cost.
 AE. -- None


 --096-- THERMAL GOGGLES
 4 -- CHRONICLE
 FUNCT. -- Displays Infra red rays
 AE. -- None


 --097-- CARDBOARD BOX C
 4 -- CHRONICLE
 FUNCT. - Equip to use
 AE. -- None


 --098-- CERAMIC ARMOR
 6 -- CHRONICLE
 FUNCT. -- Damage -80


 --099-- BOMB BLAST SUIT
 FUNCT. -- Equip Card. Damage -100
 AE. -- Prevents Fire


 --100-- C RATION B1 UNIT
 4 -- CHRONICLE
 FUNCT. -- User's life recovers 200HP
 AE. -- None


 --101-- C RATION B2 UNIT
 5 -- CHRONICLE
 FUNCT. -- Users life recovers 250HP
 AE. -- None


 --102-- C RATION B3 UNIT
 6 -- CHRONICLE
 FUNCT. -- User's life recovers 300HP
 AE. -- None


 --103-- BIRUDA BED
 8 -- CHRONICLE
 FUNCT. -- When used cannot attack but life replenishes 50 each turn
 AE. -- None


 --104-- MR. GIJIN
 12 -- CHRONICLE
 FUNCT. -- All of the ally's attacks are +30 until the end of the stage. At 
	   Mission Complete the awarded points are halved.
 AE. -- None


 --105-- DARK RON
 11 -- CHRONICLE
 FUNCT. -- Damage recieved by the user is reduced to 0 for 3 turns and 3 turns
	   later users life becomes 1
 AE. -- None


 --106-- SUN BANK
 11 -- CHRONICLE
 FUNCT. -- Damage recieved by the user becomes 10 for 3 turns and 3 turns later
	   full recovery.
 AE. -- None


 --107-- CARDBOARD BOX D
 4 -- MGS3
 FUNCT. -- Equip Card
 AE. -- None


 --108-- STRAP
 12 -- MGS3
 FUNCT. -- The users life recovers 400HP!
 AE. -- None


 --109-- BANDAGE DX
 6 -- MGS3
 FUNCT. -- Stops bleeding and the users life recovers 100HP
 AE. -- None


 --110-- FRONT DODGE LV.1
 4 -- MGS1
 FUNCT. -- Dodges attacks from the front
 AE. -- None


 --111-- BACK DODGE LV.1
 4 -- MGS1
 FUNCT. -- Dodges attack from the back
 AE. -- None


 --112-- ALL DODGE LV.1
 10 -- MGS1
 FUNCT. -- Dodges attacks from all directions
 AE. -- None


 --113-- ENDURE
 7 -- MGS1
 FUNCT. -- Damage from bullets -5
 AE. -- None


 --114-- HANGING
 4 -- MGS2
 FUNCT. -- Hanging off certain areas becomes possible and can be used for 30
	   cost
 AE. -- None


 --115-- SINGLE EMERGENCY SET
 4 -- MGS1
 FUNCT. -- Ally's Life recovers 200 but the ally must be next to the user.
 AE. -- None


 --116-- COST -4
 0 -- MGS1
 FUNCT. -- Use Card, Cost - 4
 AE. -- None


 --117-- ALLY COST -4
 6 -- MGS1
 FUNCT. --Use Card, Ally's Cost - 4
 AE. -- None


 --118-- FRONT DODGE LV.2
 5 -- MGS2
 FUNCT. -- Dodges attacks from the front
 AE. -- None


 --119-- BACK DODGE LV.2
 5 -- MGS2
 FUNCT. -- Dodges attacks from the back
 AE. -- None


 --120-- ALL DODGE LV.2
 12 -- MGS2
 FUNCT. -- Dodges attacks from all directions
 AE. -- None


 --121-- CLIMB WALLS
 4 -- MGS3
 FUNCT. -- Equip to use and disappears after 40 Cost
 AE. -- None


 --122-- SELF SACRAFICE
 8 -- MGS2
 FUNCT. -- User's life -50 and Ally +100
 AE. -- None


 --123-- EMERGENCY BLOOD TRANSFER
 8 -- MGS2
 FUNCT. -- User's life +100 and Ally -50
 AE. -- None


 --124-- EMERGENCY SET
 6 -- MGS2
 FUNCT. -- Ally's life +300 but the user must be standing next to the Ally
 AE. -- None


 --125-- COST -8
 0 -- MGS2
 FUNCT. -- Cost - 8
 AE. -- None


 --126-- ALLY COST - 8
 0 -- MGS2
 FUNCT. -- Ally cost - 8
 AE. -- None


 --127-- NO NOISE
 5 -- MGS2
 FUNCT. -- No noise is made for 30 Cost.
 AE. -- None


 --128-- HAND GRIP
 4 -- MGS2
 FUNCT. -- Increases the remaining cost of the HANGING CARD.
 AE. -- None


 --129-- STOP REACTION
 7 -- MGS3
 FUNCT. -- Stops reaction for 20 cost
 AE. -- None


 --130-- FRONT DODGE LV.3
 6 -- MGS3
 FUNCT. -- Dodges attacks from the front
 AE. -- None


 --131-- BACK DODGE LV.3
 6 -- MGS3
 FUNCT. -- Dodges attacks from the back
 AE. -- None


 --132-- ALL DODGE LV.3
 14 -- MGS3
 FUNCT. -- Dodges attacks from all directions
 AE. -- None


 --133-- COST - 12
 0 -- MGS3
 FUNCT. -- User's Cost - 12
 AE. -- None


 --134-- ALLY COST
 10 -- MGS3
 FUNCT. -- Ally's Cost - 12
 AE. -- None


 --135-- GENOME SOLDIER
 4 -- MGS1
 FUNCT. -- Move Card, Move 4 Blocks
 AE. -- None


 --136-- LIQUID SNAKE
 4 -- MGS1
 FUNCT. -- All surrounding equipped weapons ATK, HIT and REA +40. After 20 Cost
	   cannot attack.
 AE. -- None


 --137-- ROY CAMPBELL
 5 -- MGS1
 FUNCT. -- 5x5 Attack of all targets in the area,
 AE. -- None


 --138-- OTACON
 6 -- MGS1
 FUNCT. -- Against armor ATK +10 and HIT +10
 AE. -- None


 --139-- SNIPER WOLF
 5 -- MGS1
 FUNCT. -- Is used with a equipped weapon. 
 AE. -- None


 --140-- VULCAN RAVEN
 8 -- MGS1
 FUNCT. -- Target attack becomes a 3x3 Area Attack
 AE. -- None


 --141-- METAL GEAR REX
 30 -- MGS1
 FUNCT. -- 5x5 area attack on all targets!!!!!!
 AE. -- None


 --142-- CYBORG NINJA
 6 -- MGS1
 FUNCT. -- Hits any target on map
 AE. -- None


 --143-- PSYCHO MANTIS
 8 -- MGS1
 FUNCT. -- Hypnotises on any target on the map, the enemy will have a question
	   mark above his head and when like this you can walk right in front
	   of them and they won't do nothing as they are under hypnotises.
 AE. -- None


 --144-- MEI LING
 10 -- MGS1
 FUNCT. -- Enemy interfernce x2
 AE. -- None


 --145-- GENORA
 5 -- MGS1
 FUNCT. -- All enemy that are human on the map instamly become unconcious
 AE. -- None


 --146-- SNAKE ( MGS1 )
 6 -- MGS1
 FUNCT. -- User's life +500!!!!!!!!!!!!1
 AE. -- None


 --147-- NAOMI HUNTER
 5 -- MGS1
 FUNCT. -- Every 5 Cost that you do you recive Life +10 and this efect is until
  	   200 Life in total recovers.
 AE. -- None


 --148-- MERYL SILVERBURGH
 4 -- MGS1
 FUNCT. -- User's cost is halved
 AE. -- None


 --149-- GURLUKOVICH PRIVATE SOLDIERS
 4 -- MGS2
 FUNCT. -- Move Card, Move 5 Blocks.
 AE. -- None


 --150-- REVOLVER OCCELOT
 4 -- MGS1
 FUNCT. -- For a Cost of 20 the user's shooting attack cost becomes 2.
 AE. -- None


 --151-- EMMA EMMERICH
 8 -- MGS2
 FUNCT. -- The User can dodge all attacks until next turn but if used all
	   equipped cards are destroyd and this is effective until the users
	   next turn. 
 AE. -- None


 --152-- FORTUNE
 10 -- MGS2
 FUNCT. -- User dodges 20 shots from the enemy and the card is effective until
	   20 shots have been dodged.
 AE. -- None


 --153-- VAMP
 6 -- MGS2
 FUNCT. -- Half of the damaged dealt by user is added to the user's life.
 AE. -- None


 --154-- SNAKE ( MGS2 )
 4 -- MGS2
 FUNCT. -- The user can hang off certain areas for a cost of 90.
 AE. -- None


 --155-- IROQUOIS PLISKIN
 4 -- MGS2
 FUNCT. -- Lets you see Infra Red Rays
 AE. -- None


 --156-- SOLIDUS SNAKE
 8 -- MGS2
 FUNCT. -- Attacks the target that is next to you.
 AE. -- None


 --157--  METAL GEAR RAY
 30 -- MGS2
 FUNCT. -- Attacks all of the targets that are in a straight line in front
	   of the user. Straight line = 5 blocks.
 AE. -- None


 --158-- JENNIFER
 5 -- MGS2
 FUNCT. -- When the user suffers a Cost adding attack the cost becomes a 10 
	   damage and "JENNIFER" is effective until the next turn.
 AE. -- None


 --159-- OLGA GURLUKOVICH
 4 -- MGS2
 FUNCT. -- The user changes 3 out of their six cards in their current hand. 
 AE. -- None


 --160-- JOHNNY
 5 -- MGS2
 FUNCT. -- Changes all of the users six cards in their current hand.
 AE. -- None


 --161-- RAIDEN
 4 -- MGS2
 FUNCT. -- This card allows you to Sumersault three blocks past three blocks
	   that are directly in front of you. You can also charge directly through
	   enemys and even Sumersault / Jump over spaces.
 AE. -- None


 --162-- GORURUGON
 4 -- MGS2
 FUNCT. -- Increases all of the enemys cost ( that are human ) by 15. 
 AE. -- None


 --163-- GREY FOX
 5 -- CHRONICLE
 FUNCT. -- Is used with a CQC card.  ATK +20 and HIT +5 and is effective until
	   the next turn.
 AE. -- None


 --164-- SNAKE ( MG )
 6 -- CHRONICLE
 FUNCT. -- Any equip type weapons that are used get returned straight back into
	   the users hand.
 AE. -- None


 --165-- BIG BOSS
 5 -- CHRONICLE
 FUNCT. -- The Mission complete points are doubled ( only used by Snake)!!!!!!
 AE. -- None


 --166-- MACHINE GUN KID
 4 -- CHRONICLE
 FUNCT. -- Is used with any kind of equipped Assault or SMG Bullet weapon and
	   allows that type of weapon to be fired
 AE. -- None


 --167-- FIRE TROOPER
 6 -- CHRONICLE
 FUNCT. -- Area Attack
 AE. -- Fire


 --168-- METAL GEAR
 20 -- CHRONICLE
 FUNCT. -- All targets suffer ATK: 30 damage
 AE. -- Bleeding


 --169-- RUNNING MAN
 4 -- CHRONICLE
 FUNCT. -- Move Card, move 8 blocks
 AE. -- None


 --170-- SNAKE ( MG2 )
 7 -- CHRONICLE
 FUNCT. -- The user's Maximum life is increased by +100. Is effective until the
  	   cards reaction is triggered.
 Ae. -- None


 --171-- CHRIS JENNA
 5 -- CHRONICLE
 FUNCT. -- If a Knock Back attack is revived by the User the Knock Back becomes
	   20 damage instead.
 AE. -- None


 --172-- MARIONETT
 4 -- CHRONICLE
 FUNCT. -- When in the dark your visible distance is doubled.
 AE. -- None


 --173-- VIPER
 6 -- CHRONICLE
 FUNCT. -- Used in conjuction with a equipped weapon and the target of your
	   attack has a Assualt Rifle in his equimpent automatically destroyed.
 AE. -- None


 --174-- PYRO BAISON
 8 -- CHRONICLE
 FUNCT. -- Area Attack
 AE. -- None


 --175-- METAL GEAR GANDA
 30 -- CHRONICLE
 FUNCT. -- A Random of five hits against all the targets on the map
 AE. -- None


 --176-- IDEA SPY 2.5
 7 -- CHRONICLE
 FUNCT. -- For five turns all of the cards cost are halved.
 AE. -- None


 --177-- GILLIAN
 6 -- CHRONICLE
 FUNCT. -- Used with a equipped weapon and the weapons hit rate becomes 100%.
	   Is effective until the next turn.
 AE. -- None


 --178-- MIKA SUREITON
 5 -- CHRONICLE
 FUNCT. -- The user has two of their cards in their current hand destroyed and
	   the Ally changes 3 cards in their hand.
 AE. -- None


 --179-- METAL GEAR MK-II
 4 -- CHRONICLE
 FUNCT. -- Sorts all the cards in your hand from the left hand side starting
	   with SUPPORT cards, ACTION, ITEM, CHARACTER and WEAPON. 
 AE. -- None


 --180--  JONATHAN INGRAM
 0 -- CHRONICLE
 FUNCT. -- USer's cost -20
 AE. -- None


 --181-- TONY REDWOOD
 10 -- CHRONICLE
 FUNCT. -- All the tragets hit rate becomes 100% for three turns.
 AE. --- None


 --182-- KAREN
 5 -- CHRONICLE
 FUNCT. -- The Allys hand has two of their cards destroyed and the user changes
	   three of their cards.
 AE. -- None


 --183-- ED BROWN ( GUN PHOBIA )
 15 -- CHRONICLE
 FUNCT. -- For fice turns all targets cannot make reactions.
 AE. -- None


 --184-- JEHUTY
 8 -- CHRONICLE
 FUNCT. -- All of targets equimpent is destroyed
 AE. -- None


 --185-- ADA
 8 -- CHRONICLE
 FUNCT. -- For 3 turns any cards that you use to move their Cost becomes 1.
 AE. -- None


 --186-- GRU SOLIDER
 5 -- MGS3
 FUNCT. -- Move Card, move 5 blocks
 AE. -- None


 --187-- OCELOT SQUAD
 4 -- MGS3
 FUNCT. -- Moce Card, move 6 blocks
 AE. -- None


 --188-- MAJOR ZERO ( ACTIVE SONAR )
 5 -- MGS3
 FUNCT. -- In the dark all of the enemys postions are displayed on the map for
	   5 turns
 AE. -- None


 --189-- COLNEL VOLGIN
 7 -- MGS3
 FUNCT. -- Used with a equipped weapon and destroys 1 Hand Gun card of the
	   target when you shoot with the equipped weapon.
 AE. -- None


 --190-- SOKOLOV
 7 -- MGS3
 FUNCT. -- Used with a equipped weapon and when used against armor ATK +10.
 AE. -- None


 --191-- NAKAD SNAKE
 13 -- MGS3
 FUNCT. -- Used with a CQC card and triggers a random CQC attack.
 AE. -- None


 --192-- THE BOSS
 18 -- MGS3
 FUNCT. -- Used with a CQC card and triggers a random CQC attack. 
 AE. -- None


 --193-- THE FURY
 9 -- MGS3
 FUNCT. -- Area Attack
 AE. -- None


 --194-- SHAGOHOD
 20 -- MGS3
 FUNCT. -- 10x10 Area attack on all targets within the area!!!!!!
 AE. -- None


 --195-- OCELOT
 8 -- MGS3
 FUNCT. -- Stops all human attacks, execpt for the punch, of the target for 30
	   turns!!!
 AE. -- None


 --196-- EVA
 6 -- MGS3
 FUNCT. -- For a Cost of 30 any traget within 3 blocks of the user cannot use
	   CQC.
 AE. -- None

 --197-- GRANIN
 0 -- MGS3
 FUNCT. -- The users current cost goes to 15
 AE. -- None

 --198-- SNEAKING SUIT
 8 -- MGS1
 FUNCT. -- Damage from bullets -5 and can only be used by Snake
 AE. -- None


 --199-- XM8
 8 -- MGS3
 FUNCT. -- Equip Card and when used to move the user can move six blocks
 AE. -- Random effects on the enemy such as bleeding, sleep etc.


The final cards are famous Japanese models ( there are different codes
depending on which version of the game your have ). Use one of them in
the game to trigger a amusing sequence. To get these cards you must enter
a password. From my understanding they are...

		       | UK / US Code | Japan Code |	
 --200-- KOSAKA YUKA   |    Kobe      |  Sabrage   |

		       | UK / US Code | Japan Code | 
 --201-- YOSHIDA ASAKI |    Umeda     |   Nomel    |

		       | UK / US Code | Japan Code |
 --202-- SAITOU YUU    |   Yebisu     |   Elyts    |

 		       | UK / US Code | Japan Code |
 --203-- SHIBUYA ERI   |   Roppongi   |    Maeb    |

  And there you have it. The full card list for Metal Gear Ac!d. Enjoy 

0-------------------------------------------------------------0


IV. Conclusion			( MGA17 )
       a. Review		( MGA18 )
 
				DETAILS
			  Publisher: Konami	
			  Developer: Konami
			  Platform : Playstation Portable (PSP)
			  Genre    : Strategy, Stealth
			  Players  : 1-2

  The Metal Gear Solid world is a huge francis that has sold million and
billions of copies worldwide and even more playstaions so it was without a
doubt that everyone would be thrilled to hear of news that Metal Gear Solid
would be comming to the PSP. However as more people learnt more information
about the game people begun to worry and when it was annouced that Metal Gear
Ac!d would be different to the other Metal Gear Solids (Metal Gear Solid, Metal
Gear Solid 2: Sons of Liberty and Metal Gear Solid: 3). To add further insult
to injury not only would it not tie in with the Metal Gear Solid storyline it
wasn't even going to be directed by Hideo Kojima! Would Metal Gear Ac!d be a
postive, new direction for the Metal Gear francis or would it tumble into the
fiery depths of hell. Lucky for us the answer is a big fat YES!

 Unlike previous Metal Gear Solids Metal Gear Ac!d ditches the old formula and
replaces it with a new stragtic, card based system that sees all of your
actions be based on a deck of cards. MGA takes all the best features of
previous MGS games and implants them into MGA execpt in a card kinda way but
don't worry it works. For example you can use CQC ( close quarters combat )
from MGS3 and the famous cardboard boxes are back. You play most of the game
indoors and the game itself is set in the year 2016. There are a few outdoor
locations although nothing like Metal Gear Solid 3 Snake Eater. It's the many
indoor sections that true Metal Gear fans will instantly recongise - cold,
metallic corriders, abondoned warehouses and stocked ammo dumps and they have
all been captured perfectly on the PSP. The guards move through their excellent
animated routes and blocks of C4 expolde in a satisfying way. The cut-scenes
are also excellent and so are the Codec conservations but it's a shame as they
don't feature any voices but you will quickly get used to it. Sure the graphics
look nice but they could of been fixed up a notch. The graphics are somewhere
in beetween Meta Gear Solid on the Psone and Metal Gear Solid Twin Snakes on
the Gamecube.

 All the weapons return from Metal Gear Solid 2: Sons of Liberty and all the
weapons from Metal Gear Acid as well as some from Metal Gear Solid 3. The sound
is great and you will on more than one occasion find yourself trapped in your
own world surronded expolsions, gunfire  and other simalar sounds from the
Metal Gear world. 

 However there are a few things wrong with MGA and only a few. Trust me the
pros outweigh the negatives. The camara angle has been re-adjusted but there
are times when the camara angle can block your view. MGA is also slower than
most MGS games but that is not to worry. I feel as if a normal, typical MGS
game would not suit the PSP and a card-based stratgey MGS would not suit the
PSP but I am happy with how Metal Gear Ac!d plays and can't wait until Metal
Gear Ac!d 2 comes out!

  ++++
+ Great variety and use of cards
+ Postive new spin
+ Story Mode

  ----
- Camara
- May disapoint some fans
- Nothing else really.

  Rent or Buy First?
Rent

  				The Lowdown

Graphics    - 9.2, Solid but could do with a bit of polshing.
Sound	    - 10 , Excellent MGS sounds.
Gameplay    - 9.1, Excellent card-based game but may disapoint some fans of
		   the series.
Lifespan   - 10 , Excllent story mission as well as two player and loads of
		  cards!
Overall    - 9.6, A excellent game and is definatly a diverting experince. 

       b. What Next?		( MGA19 )
  Well after completing my MGA FAQ I will update this FAQ if there are major
changes. I am then going on to do a Boss FAQ. for Metal Gear Solid 3 Snake
Eater and hopefully for all the MGS. I will also probaly fit in a character
FAQ for WWE Here Comes the Pain ( Yes I know it's an old game )somewhere in
there and that will keep me busy for a while. 

       c. Metal Gear Ac!d 2 	( MGA20 )
  I was told by my freind of the name MR. MATH WRITER that:
		Metal Gear Ac!d 2 = Metal Gear Ac!d x Metal Gear Ac!d
  Now finding little bits off news here and there is a sneakyy little job but 
because of how good my real life stealth skills are I have been able to find
information on the new Metal Gear Ac!d 2 ( alright I lied I read this info on
the offical webpage and in some magazines). The squel to Metal Gear Ac!d 
features a new fanatsic cel-shaded look that is odwn right awesome. Metal Gear
Ac!d 2 will feature the same card-based stragety as in Metal Gear Ac!d and is
supposed to be double the length of MGA. You can now also build more stragities
easier and betterly and there are also more card types. From my understanding 
there has been no relase date for MGA 2 but when it is relased you can bet that
I will be there to FAQ it.

       d. Version History	( MGA21 )

18th of October - Version 0.2 - Began the FAQ today. Did the basic layout
			 	of the FAQ.

19th of October - Version 0.4 - Finished up to the "All about the cards 
			 	section" as well as fixing up a few 
				spelling mistakes

20th of October - Version 0.6 - Completed the FAQ. today and I posted my
				FAQ. on Gamefaq's and Supercheats today.

1st of November - Version 0.8 - Finally came back to the FAQ. as I have been
				busy as hell with school tests assignments and
				the like. I have added alot to the FAQ and there
				is defintly alot more information. I did the first
				50 cards ( 1/4 ) of the card list today.

5th of November - Version 1.0 - Did the next 50 cards ( 2/4 ). I also did some
				ASCII art which can now be found at the top of the FAQ.

7th of November - Version 1.2 - Finished all of the Card List!!!!!! Yay!!! : )
			  	I also fixed up a few grammer mistakes and added
				another deck in the deck constructions section. Few
				more days and it'll be complete.

8th of November - Version 1.4 - I competly finished the FAQ today YAY!!!!!!!!!!
				And I also posted my FAQ on GameFaqs and Supercheats!!

       e. Special Thanks 	( MGA22 )
Konami	 		- For Devloping the game
Atari			- For Distributing the game
Sony			- For making the PSP   
BULLYBOY21		- For helping me with the deck constructions   
mighty_choc		- One of my freinds who has helped with some spelling
			  mistakes
Karkatekid101		- A freind who helped with some grammer mistakes. 
MR. MATH WRITER  	- For his little MGA 2 maths equation.
My Mum and Dad		- For supporting me
You the reader		- For reading this FAQ.
Myself			- For writing this FAQ.

				THANKYOU!!!!!


			It's been fun!! : )

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