_ | | _ _ _ ___ _____ _ _ ___ ___ _ ____ _ _ | || \ | \ / || _|_ _|/ \ | | / _ \ | _| / \ | _ \ / \ / _\| || \ | \/ || | | | / _ \ | | | / \_|| | / A \ | | | | / _ \ / / | || _ \ | \ / || |_ | || |_| || | | | __ | |_ | /_\ || |_| || |_| || / | ||| \ | | |\/| || _| | || _ || | | ||_ || _|| _ || _ < | _ || | | |||_/ | | | | || | | || | | || | | | | || | | | | || | | || | | || \ | || / | | | || |_ | || | | || |_ | \_/ || |_ | | | || | | || | | | \ \_ | || / |_| |_||___| |_||_| |_||___| \__,_||___||_| |_||_| \_\|_| |_| \_ /| ||_ / \_/ _ |_| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / \ 0 METAL GEAR AC!D 0 \ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / 0 0 | | | | | FAQ | | | | | _ _ _ 0_ _ _ _ _ _ _ _ _ _ _ _ _ _ 0 _ _ _ _ | | | | | Platform - PSP | | Genre - Strategy, Stealth | | Distributor - Atari | | Developer - Konami | | Rating - MA15+ | | Players - 1-2 | | Author - Sword_Master | | Lines - 1896 | | Pages - 46 | | E-mail - simonpartridge@hsc. | | woll.catholic.edu.au| | Version - 1.4 | | Size - 49.7KB | | | | | 0 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _0 0-------------------------------------------------------------0 This FAQ is best viewed in Courier New, Regular, Size 10 ---------------------------- Table of Contents I. Introduction ( MGA01 ) a. Author Intro ( MGA02 ) b. Copyright Stuff ( MGA03 ) c. E-Mail Info. ( MGA04 ) II. Basics ( MGA05 ) a. Controls ( MGA06 ) b. Story ( MGA07 ) c. Main Characters ( MGA08 ) d. Tips ( MGA09 ) e. FAQ. ( MGA10 ) III. All about the Cards ( MGA11 ) a. The Cards ( MGA12 ) b. Card Types ( MGA13 ) c. Getting Cards ( MGA14 ) d. Deck Construction ( MGA15 ) IV. Card List ( MGA16 ) IV. Conclusion ( MGA17 ) a. Review ( MGA18 ) b. What Next? ( MGA19 ) c. Metal Gear Ac!d 2 ( MGA20 ) d. Version History ( MGA21 ) e. Special Thanks ( MGA22 ) 0-------------------------------------------------------------0 I. Introduction ( MGA01 ) a. Author Intro ( MGA02 ) Hello and welcome to my Metal Gear Ac!d FAQ. I am a huge Metal Gear Solid fan as well as a huge Playstation fan and when I heard about Metal Gear Solid comming to the PSP I was stoked. Then I heard that it will be card based, at first I didn't know wether or not it will be good or not but I am happy to see it is. This is my first major FAQ. and I hope that you enjoy it and you learn some new things as well. I have tried to make my FAQ as neat as possible as well as easy to read. Also from now on Metal Gear Ac!d will be known as MGA. So, let's get this show on the road! b. Copyright Stuff ( MGA03 ) This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All respective names are copyright of their owners. c. E-Mail Info. ( MGA04 ) When sending a e-mail put something in the subject box such as "MGA Q&A". If there is nothing appropriate in the subject box I will simply deleate your e-mail. Always include MGA in there so that I know what it's about and then what your writing about such as: - MGA Q&A - MGA Tips - MGA Spelling Mistake etc. Firstly please send me e-mails that include - Corrections to anything that is wrong in the guide. - Spelling corrections. - Additions to the guide that might be of intreset and help to people - Any answers to Questions that is/are not answereed in the guide. DO NOT SEND ANY E-MAILS THAT INCLUDE/S - Viruis or Spam. - Stuff that has nothing to do with the guide or is stuipd. - Things that are already in the guide. - Critctisim or being rude. - TyPiNg LiKe ThIs. - Telling me how to write the guide. This is a bad letter... HeY iDiOt! WhAt ArE tHe SpEcIaL mOvEs. I NeEd T0 UsE YoUr T0IlEt. HeRe'S A V1RuS. DoNt HaVe FuN! Also if you are helping with the FAQ. by correcting mistakes please type in your name that you would like to be known as in the Special Thanks section. If you use offensive or rude languge or in anyway your username could offend someone I will simply not put you in the Special Thanks section. I will also never give your e-mail addredes to anyone else at all. 0-------------------------------------------------------------0 II. Basics ( MGA05 ) a. Controls ( MGA06 ) During Mission X Button................... Open Command Menu( End / Punch / / Discard / Knock System ) Triangle Button............ Aerial View Change to Quick Mode O Button................... Confirm Square Button.............. When card is selected, view card details L Button................... Change Camara Angle R Buttton.................. Change Camara Angle Start Button............... Cnacel Demo Analog Stick............... Slighty change Camara Angle D-Pad...................... Move Cursor Select Cards Select Commands L Button, R Buttton & X Button together............ Skip dialog Intermission X Button................... Cancel Triangle Button............ Change deck ( when editing deck ) O Button................... Confirm Square Button.............. View Card Details D-Pad...................... Select Cards Select Commands b. Story ( MGA07 ) The year is 2016. A Jumbo jet flight number 326 is flying at an altitude of 35,000 feet when it get's hijacked. The hijackers have used the muscle relaxent Vecuronium Bromide - a chemical that can be lethal if inhaled excessively. Amongst the 517 passengers that have been taken hostage is the man rumored to become the next United States President. Meanwhile, on Lobito Island of the Moloni Republic in Southern Africa inside the Lobito Physics and Chemistry Laboratory compound guarded by a mysterious armed force is a man standing... He is a legendary mercenary, and former member of the FOXHOUND Unit... His name is Solid Snake. Back on flight number 326, the hijackers are making their only request, the handing over of "Pythagoras." The United States work on identifying who the hijackers are and what "Pythagoras" is? They soon find out that "Pythagoras" is the name of a project in which research is conducted on Lobito Island. The Moloni government refuse to cooperate as they do not want any interference in it's domestic affairs. The United States government begin to lose their patience�s and so they send in it's special forces operation HRT but, the special forces gets attacked by armed forces there and as result all communications are lost. Meanwhile the contents of the classified research at the Lobito Physics and Chemistry Laboratory are about to be revealed. The United States government then decides to send in their last resort, the retired legendary mercenary Solid Snake. There is now not much time left and Solid Snakes adventure begins. c. Main Characters ( MGA08 ) --- Solid Snake --- A legendary mercenary and also a former member of the FOXHOUND Unit. He is currently retired from his former duties. --- Teliko Friedman --- A solider in the HRT special forces unit. Was once working under Roger McCoy's instructions. Her father is Collin Friedman and Teliko herself is half American half Japanese. --- Roger McCoy --- He was originally from New Jersey and is a member of the CIA. He has recently been working as an instructor for new recruits and has been away from actual combat missions for quite some time. --- Alice Hazel --- Alice is a young woman from England who has aided the FBI and CIA for a number of years using her psychic abilities. --- Gary Murray --- He is a lab worker that was involved in the incident, he has been trying to get Snake to help but with no luck. --- Lieutenant Leone --- Leone is the head of a mysterious group of mercenaries. His group was dispatched to the Moloni Republic to fight in a civil war there as part of an anti-government militia. d. Tips ( MGA09 ) - When trying to kill enemies always try to move as close as possible towards them and attack them from the side or the rear. How far away from the enemy you are affects your hit %.Remember that attacking from the side gives you a 1.2 damage bonus whilst attacking from the back gives you a 1.5 bonus. By doing this you can kill guards qith only one card. - Use all the cards in your deck. Ever card is good for different things so experiment with different decks. Refer to the "Deck Construction" section ( MGA15 ) for more information. - Use the Aerial View Mode. To get the Aerial View Mode up, whilst viewing your hand press Triangle. Sometimes it is hard to see where the guards are at times and by seeing through the Aerial View Mode you get a better view of the guards and your surrondings. - Konck on walls to lure the enemy away. By doing this you can get past the guards un-noticed or lure them to you for a stealth kill. - If you ever happen to find yourself surronded use grenade type weapons to break out. - Finally use your cards to set traps. Hopefully these Tips will help you through the game. I know they did for me. e. FAQ. ( MGA10 ) - Question - What does AC!D mean? - Answer - The exclamation mark (!) just stands for an I. I don't know why but it does and AC!D stands for Active Command Intelligence Duel. - Question - Is this game releated to the MG storyline - Answer - MGA has no relation to the true Metal Gear storyline. That is the orignal Metal Gear games on the MSX and the Solid series on the Playstation 1 and 2. A few reasons are: - MGA takes place a few years after Metal Gear Solid 2: Sons of Liberty. Why would Snake then chase after Ocelot at the end of Metal Gear Solid 2 and then be back in retirement a few years later? - Also, according to Metal Gear Solid 3: Snake Eater Solid Snake was born in 1972 which would make him 55 years old for MGA. Sure Snake looks a bit old but not that old. If you have any more questions please e-mail me them with MGA Q&A as the subject. Refer to the "E-Mail Info." Section ( MGA04 ) 0-------------------------------------------------------------0 III. All about the Cards ( MGA11 ) a. The Cards ( MGA12 ) Below is a diagram of what each card looks like, what everything means on the card and where it is on the card. ____________ | CT CC | CT = Card type | ________ | CC = Card cost | | | | PIC. = Picture of the card | | PIC. | | CN = Card name | | | | CDS = Card description | |________| | +++ = How rare the card is. The more +'s the | CN | rarer the card is. |------------| | CDS | | +++ | |____________| Very Rare Cards (+++++) are gold in color. Rare Cards (++++) are dark grey in color. b. Card Types ( MGA13 ) There are a total of five card types. They are: 1.- Weapon Cards 2.- Action Cards 3.- Support Cards 4.- Item Cards 5.- Character Cards - 1. Weapon Cards There are two types of Weapon Cards. The first can be used immediately and the second must first be equipped into the inventory and then loaded with ammo. - 2. Action Cards Action Cards are cards that you use to add onto your weapon cards or cards that boost your combat abilites. When you add an action card to a weapon card it gives the weapon card a ablity that makes the weapon card better. - 3. Support Cards Support Cards are cards that are used for Evasion and other movements as well as cost cards. - 4. Item Cards Item Cards are cards that you equip to yourself and are also medical items. - 5. Character Cards Character Cards are my favorite type of cards. Character cards are different characters that have been in past Metal Gear Games. The effects and uses vary for these Character cards. c. Getting Cards ( MGA14 ) Firstly There are also four different card packs. They are: - Metal Gear Solid 1 ( MGS1 ) - Metal Gear Solid 2 ( MGS2 ) - Metal Gear Solid 3 ( MGS3 ) - Chronicles These four card packs each contain different cards and each different card can only be in one pack. MGA revoles around cards so why do you get them? You can get cards from card packs ( three cards per pack ) which can be picked up during missions or you can buy them from the card shop. The card shop also sells single cards. Single cards cost a lot more than the card packs and the prices will vary depending on how rare they are. Card Pack Prices from the Shop MGS1 - 600 credits MGS2 - 900 credits Chronicle - 1200 credits MGS3 - 1500 credits You can also pick up cards lying around. Some missions have single cards lying on the ground that are just waiting to be picked up. In some missions you will have to pick up a certain card to complete the mission. Cards can also be collected through missions ranks. If you get a rank of an S, an A or a B you will recive some cards. Getting a Rank S allows you to choose one card from three, a Rank A will let you pick one card from two and getting a Rank B allows you to pick one card from a group of one. d. Deck Construction ( MGA15 ) There are a number of different deck styles that you can use. Different people will find different decks better to use for themselves. It's all up to the player about what deck they want to choose. These deck examples won't be very helpful for those beginning the game as there are a lot of COST reductions and lots of high BLK movement. Also thanks to BULLYBOY21 for helping me with these deck constructions. - - - - - _ _ _ _ / \ / \ - Deck One = CQC Deck | \_ _ _ _ / \ / - - - - - CQC Deck First and foremost this deck cannot be constructed until the very end of the game. Why? Because you first need to complete trhe Power Plant missions to unlock the MGS3 pack at Intermission. 2x Ocelet Unit 3x Action + 4x Running Man 4x Johnny Sasaki 4x Rush 4x Stealth 4x Cost -12 4x Jonathon Ingram Total Cards = 30 - - - - - - _ _ _ _ / \ / \ - Deck Two = Sniper Deck | \_ _ _ _ / \ / - - - - - - Sniper Deck This deck is quite popular for Teliko. The sniper rifles in this game are heaps good and in which makes this deck heaps good. 2x Action 3x Mosin Nagant 4x PGS-1 4x SVD Dragunov 4x Sniper Wolf 4x Johnny Sasaki 4x Running Man 4x Stealth Total Cards = 30 - - - - - - _ _ _ _ / \ / \ - Deck Three = Fetch Deck | \_ _ _ _ / \ / - - - - - - Fetch Deck This is a good, well-balanced deck. It has some fetch cards ( cards that allow you to draw many cards at a time )to nsure that you get the card you want. 1x Psycho Mantis 1x Briefing 1x Fortune 2x Box A 2x Olga Gurlukovich 2x Grenade 2x Jonny Sasaki 4x FAMMAS 4x USP 4x PSG-1 4x Genome Soldiers 4x USP Laser S. 4x M37 4x Ration B3 Unit Total Cards = 39 Hopefully there will be more decks comming soon. 0-------------------------------------------------------------0 IV. Card List ( MGA16 ) Firstly I have arranged the cards in order in which they appear in, in the "Gallery Mode". The first number is the cards gallery number, then there is the cards name followed by the Cards cost and then what pack the card belongs to. And finally you have the Function of the card and any other additional effects. This is how the cards will look like. --153-- VAMP 6 -- MGS2 Function -- Half of the damaged dealt by user is added to the user's life. Additional Effects - None The 153 stands for the cards number in the Gallery followed by the cards name. The 6 stands for the cards cost and MGS2 means that the card "VAMP" belongs to the Metal Gears Solid 2 pack as he was one of the main (and my favorite) characters in MGS2. The Function or FUNCT. from now on stands for the cards function and the FUNCT. is what the card does and Additional Effects or from now on AE. is any other effects the card does. In this instance none. --001-- SOCOM 5 -- MGS1 FUNCT. -- Use Card. What this means is that you can aim at any target within your sight. AE - Silenced --002-- FAMAS 6 -- MGS1 FUNCT. -- Use Card AE. -- You Add one cost to target per hit. --003-- C4 5 -- MGS1 FUNCT. -- Area Expolsion. There is no detonator for the C4 so in order to set it off you must need to shoot at it. AE. -- None --004-- DESERT EAGLE 10 -- MGS1 FUNCT. -- Use card. 50% chance of a hit. AE. -- If hit the target HP is reduced by half! --005-- GRENADE 7 -- MGS1 FUNCT. -- Will expolde once you use another card which makes the card cost 8. AE. -- None --006-- STUN GRENADE 5 -- MGS1 FUNCT. -- Will Expolde AE. -- Stun --007-- CHAFF GRENADE 5 -- MGS1 FUNCT. -- Will Expolde AE. -- Electronic Jamming --008-- STINGER 10 -- MGS1 FUNCT. -- 100% hit rate on any machine type enemy. AE. -- None --009-- USP 6 -- MGS2 FUNCT. -- Hit% decrease when target is 2 blocks or more away AE. -- Destroy target equipment --010-- MAKAROV 6 -- MGS2 FUNCT. -- HIT% decrease when target is 2 blocks or more away AE. -- None --011-- AKS74U 7 -- MGS2 FUNCT. -- Equip card AE. -- None --012-- M4 7 -- MGS2 FUNCT. -- Hit +10% against enemies below AE. None --013-- PSG-1 7 -- MGS2 FUNCT. -- 2x90% Hit. Hit% decrease when target is 10 blocks or more away AE. -- None --014-- M9 7 -- MGS2 FUNCT. -- Equip card AE. -- Sleep. --015-- USP ( Laser. S ) 8 -- MGS2 FUNCT. -- Free Aim AE. Breaks Target Equimpent --016-- AKS74U ( Laser. S ) 7 -- MGS2 FUNCT. -- Free Aim AE. -- None --017-- M4 ( Laser. S ) 8 -- MGS2 FUNCT. -- Free Aim. Hit +10% against enemies below. AE. -- None --018-- Colt S.A.A 7 -- MGS2 FUNCT. -- Equip Card AE. -- Bleeding --019-- P90 7 -- MGS2 FUNCT. --Area Attack AE. -- Knock Back --020-- SPAS12 6 -- MGS2 FUNCT. -- Area Attack AE. -- Knock Back --021-- CLAYMORE 5 -- MGS2 FUNCT. -- 2 Block expolsion. The block the Claymore was set on and the block in front of it. Will expolde when walked over and can be retrived by crawling over it. AE. -- None --022-- NIKITA MISSLE 8 -- MGS2 FUNCT. -- Once fired your turn instanly ends no matter how many actions you have left. You then control the missile and each turn you may move it 5 blocks. AE. -- None --023-- MP5 6 -- MGS1 FUNCT. -- Area Attack AE. --None --024-- REMOTE CONTROL MISSILE - 7 7 -- CHRONICLE FUNCT. -- Once fired your turn instanly ends no matter how many actions you have left. You then control the missile and each turn you may move it 5 blocks. Exact same as the Nikita Missile execpt it's a cost less. AE. -- None --025-- MINE 5 -- CHRONICLE FUNCT. -- Single Area explosion. AE. -- None --026-- R-5 7 -- CHRONICLE FUNCT. -- Hit +10% against enemies above AE. -- None --027-- FIVE SEVEN 6 -- CHRONICLE FUNCT. -- Equip Card AE. -- Knock Back --028-- M92F ( Laser. S ) 9 -- CHRONICLE FUNCT. -- Free Aim AE. -- None --029-- M92F 7 -- CHRONICLE FUNCT. -- Equip Card. AE. -- Enemy Interference Unabled. --030-- GUN DE SOL 6 -- CHRONICLE FUNCT. -- Area Attack. Hits all targets standing in a line 3 blocks wide in front of the character AE. -- Fire --031-- VZ61 Scorpion 7 -- MGS3 FUNCT. -- Area Attack AE. -- None --032-- AKM 8 -- MGS3 FUNCT. -- Equip Card AE. -- Changes one out of the 6 cards in your current hand and replaces it with another. --033-- PUNCH ( CQC ) 4 -- MGS3 FUNCT.-- Hits the enemy directly in front of you. Can be used in conjuction with another CQC ( Colse Quarters Combat ) card. AE. -- None --034-- KICK ( CQC ) 5 -- MGS3 FUNCT. -- Hits the enemy directly in front of you. Can be used in conjuction with another CQC ( Colse Quarters Combat ) card. AE. -- None --035-- Throw ( CQC ) 6 -- MGS3 FUNCT. -- Hits the enemy directly in front of you. Can be used in conjuction with another CQC ( Colse Quarters Combat ) card. If you use 'throw' with this card it will choke the enemy unconcious. If you use 'punch' with this cards it will push the enemy Face Down. If you use 'kick' with this card it will push the enemy Back Down and if you use 'rush' with this card it will slam the enemy on the ground. --036-- RUSH ( CQC ) 7 -- MGS3 FUNCT. -- Hits the enemy directly in front of you. Can be used in conjuction with another CQC ( Colse Quarters Combat ) card execpt rush. AE. -- None --037-- STONA M63 10 -- MGS3 FUNCT. -- Free Aim. Hit% decrease when enemy is 4 or more blocks away. AE. -- Enemy counter attack not allowed --038-- M37 7 -- MGS3 FUNCT. -- Area Attack AE. -- Knock Back --039-- SVD DRAGNOV 7 -- MGS3 FUNCT. -- Free Aim. Hit% decrease whem enemy is 8 or more blocks away. AE. -- Knock Back --040-- XM16E 9 -- MGS3 FUNCT. -- Free Aim. Hit% decreases when enemy is 4 or more blocks away. AE. -- Destroys enemy equipment --041-- MOSIN NAGANT 8 -- MGS3 FUNCT. -- Free Aim. Hit% decreases when enemy is 9 or more blocks away. AE. -- Against Armor --042-- C3 6 -- MGS3 FUNCT. -- 3x3 Block attack and detonated with the 'Timer Card.' AE. -- None --043-- M15 Flame Gernade 8 -- MGS3 FUNCT. -- Explodes 8 cost later AE. -- Fire --044-- RPG7 8 -- MGS3 FUNCT. -- Free Aim. Can be used against machines and humans AE. -- None --045-- QUICK DRAW 4 -- MGS1 FUNCT. -- Used with an equipped weapon. The Cost of using the weapon becomes 0 but the effect disappears at the next turn or after used twice. AE. -- None --046-- CONFINEMENT 5 -- MGS1 FUNCT. -- Used with an equipped weapon and every hit adds 1 Cost to the enemy. AE. -- None --047-- CONCENTRATION 4 -- MGS1 FUNCT. -- Used with an equipped weapon and Hit +40%. Cost for using it is +4. AE. -- None --048-- EQUIPMENT LV. 2 7 -- MGS1 FUNCT. -- 4 equip slots become available and the effect continues for the entire stage ( !! ) unless cancelled with special cards. AE. -- None --049-- ACTION + 6 -- MGS1 FUNCT. -- Increases the number of actions you can take per turn by 1 with a maximum of four. AE. -- --050- MARINES 4 -- MGS2 FUNCT. -- Move Card and you can move 4 blocks. AE. -- None. --051-- NAVY SEALS 4 -- MGS2 FUNCT. -- A Move Card and can move four blocks. AE. -- None --052-- AIM 4 -- MGS2 FUNCT. -- Used with a equip weapon. Hit +20% AE. -- None --053-- BODY SHOT 12 -- MGS2 FUNCT. --Used with a equip weapon and if Hit enemy HP is halved AE. -- None --054-- QUICK AIM 8 -- MGS2 FUNCT. -- Used with equip weapon. Each hit adds two cost to the enemy. AE. -- None --055-- SHOOT TWICE 12 -- MGS2 FUNCT. -- Used with a equip weapon. The number of bullets you shoot is doubled which means a x2 attack. AE. -- None --056-- STOP COUNTER 4 -- MGS2 FUNCT. -- Used with a equip weapon. An enemy counter is not allowed AE. -- None --057-- SPIN KICK 7 -- MGS2 FUNCT. -- Area attack 4 blocks directly around the user AE. -- Knock Back --058-- HIGH VOLTAGE BLADE 5 -- MGS2 FUNCT. -- Used against the target that is next to you AE. -- None --059-- DEMOCRACY / REPUBLIC BLADE 6 -- MGS2 FUNCT. -- used against the target next to you. AE. -- Breaks enemy equimpent and causes Bledding. --060-- BREIFING 5 -- MGS2 FUNCT. -- Draws 6 new cards into you current hand. AE. -- None --061-- EQUPIMENT LV. 3 15 -- MGS2 FUNCT. -- Makes 9 Blocks available in the equipment slot but can only be used after Equipement Lv.2. --062-- ACTION ++ 15 -- MGS2 FUNCT. -- increases the number of ACTIONS you can take per turn by 2 with a maxiaum of being four. AE. -- None --063-- KNOCK BACK 5 -- MGS1 FUNCT. -- Used in conjuction with a equipped weapon. AE. -- Knock Back --064-- HEADSHOT 8 -- MGS2 FUNCT. -- Used with an equipped weapon and Hit %-30 AE. -- Instant kill --065-- HOLD UP 6 -- MGS2 FUNCT. -- Is used straight behind the target. Target equipment level is decreased by 1 level AE. -- None --066-- DOUBLE ACTION ( Double Cost ) 5 -- MGS2 FUNCT. -- Rest x2. Rest x2 means that the number of actions you can take is doubled. The cost of each card in your hand is also doubled and the effect only takes place in the present turn AE. -- None --067-- AID MATERIAL 4 -- MGS2 FUNCT. -- Changes one card out of six in your opponents current hand. AE. -- None --068-- DOUBLE ACTION 12 -- MGS3 FUNCT. -- Rest x2. Rest x2 means that the number of actions you can take is doubled. AE. -- None --069-- SURVIVAL KNIFE 4 -- MGS3 FUNCT. -- Use Card. Target directly next to you. AE. -- Bleeding --070-- NECK CHOKE 7 -- MGS3 FUNCT. -- Used directly behind target AE. -- Unconcious --071-- HIT ONE BODY 7 -- MGS3 FUNCT. -- Used with an equipped weapon. A Area Attack becomes a single target attack. AE. -- None --072-- HIP SHOT 4 -- MGS3 FUNCT. -- Used with an equipped weapon. Hit %-20, Cost -5. Effect stays until next turn or used once. AE. -- None --073-- TURN AGAIN 12 -- MGS3 FUNCT. -- The next turn becomes the users turnb again. AE. -- None --074-- SCOPE 5 -- MGS3 FUNCT. -- Equip Card. Distance of 3 or more blocks away from the user Hit %+30 AE. -- None --075-- BODY ARMOR 5 -- MGS1 FUNCT. -- Equip Card. Damage -50 AE. -- None --076-- CARD LV.1 4 - MGS1 FUNCT. -- Opens all security Level 1 doors. AE. -- None --077-- CARDBOARD BOX A 4 -- MGS1 FUNCT. -- Equip card AE. -- None --078-- MINE DECTECTOR 4 -- MGS1 FUNCT. -- Dectects Mines, effect lasts for 99 Cost AE. -- None --079-- RATION 4 -- MGS1 FUNCT. -- Use Card. Life +150 AE. -- None --080-- SINGLE SURVIVAL KIT 6 -- MGS1 FUNCTION -- Ally's Life + 100 AE. -- None --081-- STEALTH CAMOFLAUGE 5 -- MGS2 FUNCT. -- Cannot be seen by the enemy, effect lasts for 20 cost. AE. -- None --082-- ENEMY UNIFORM ( RED ) 8 -- MGS2 FUNCT. -- Is used to disguse yourself as the enemy AE. -- Damage from front -50 and Damage from back -80 --083-- ENEMY UNIFORM ( BLUE ) 8 -- MGS2 FUNCT. -- Is used to disguse yourself as the enemy AE. -- Damage from front -80 --084-- ENEMY UNIFORM ( GREEN ) 8 -- MGS2 FUNCT. -- Is used to disguse yourself as the enemy AE. -- Damage from back -100! --085-- SECURITY CARD LV.2 4 -- MGS2 FUNCT. -- Opens all level 2 doors. AE. -- None --086-- CARDBOARD BOX B 4 -- MGS2 FUNCTION. -- Equip to use AE. -- None --087-- WIRELESS DETONATOR 5 -- MGS2 FUNCT. -- Sets off all placed explosives that can be used by a detonator AE. -- None --088-- BANDAGE 4 -- MGS2 FUNCT. -- Stops bleeding AE. -- None --089-- SINGLE EMERGENCY KIT 6 -- MGS2 FUNCT. -- Life +10 AE. -- None --090-- SURVIVAL KIT 9 -- MGS2 FUNCT. -- Opponents life +200 --091-- EMERGENCY BOX 9 -- MGS2 FUNCT. -- Cures out of action status of ally and recovers life to Maxaiaum. AE. -- None --092-- MAGAZINE 5 -- MGS2 FUNCT. -- When enemys spot the magainse lying on the flooe they will run to the mag. and look at it. The guards movement stops there and their cost is increased. AE. -- None --093-- GREAT MAGAZINE 5 -- MGS2 FUNCT. -- When enemys spot the magainse lying on the flooe they will run to the mag. and look at it. The guards movement stops there and their cost is GREATLY increased. AE. -- None --094-- PHASE DOWN 5 -- MGS2 FUNCT. -- Alert status is decreased by one level. AE. -- None --095-- TIMER 4 -- MGS2 FUNCT. -- All set explosives which can be used with a detonator will detonate after 10 cost. AE. -- None --096-- THERMAL GOGGLES 4 -- CHRONICLE FUNCT. -- Displays Infra red rays AE. -- None --097-- CARDBOARD BOX C 4 -- CHRONICLE FUNCT. - Equip to use AE. -- None --098-- CERAMIC ARMOR 6 -- CHRONICLE FUNCT. -- Damage -80 --099-- BOMB BLAST SUIT FUNCT. -- Equip Card. Damage -100 AE. -- Prevents Fire --100-- C RATION B1 UNIT 4 -- CHRONICLE FUNCT. -- User's life recovers 200HP AE. -- None --101-- C RATION B2 UNIT 5 -- CHRONICLE FUNCT. -- Users life recovers 250HP AE. -- None --102-- C RATION B3 UNIT 6 -- CHRONICLE FUNCT. -- User's life recovers 300HP AE. -- None --103-- BIRUDA BED 8 -- CHRONICLE FUNCT. -- When used cannot attack but life replenishes 50 each turn AE. -- None --104-- MR. GIJIN 12 -- CHRONICLE FUNCT. -- All of the ally's attacks are +30 until the end of the stage. At Mission Complete the awarded points are halved. AE. -- None --105-- DARK RON 11 -- CHRONICLE FUNCT. -- Damage recieved by the user is reduced to 0 for 3 turns and 3 turns later users life becomes 1 AE. -- None --106-- SUN BANK 11 -- CHRONICLE FUNCT. -- Damage recieved by the user becomes 10 for 3 turns and 3 turns later full recovery. AE. -- None --107-- CARDBOARD BOX D 4 -- MGS3 FUNCT. -- Equip Card AE. -- None --108-- STRAP 12 -- MGS3 FUNCT. -- The users life recovers 400HP! AE. -- None --109-- BANDAGE DX 6 -- MGS3 FUNCT. -- Stops bleeding and the users life recovers 100HP AE. -- None --110-- FRONT DODGE LV.1 4 -- MGS1 FUNCT. -- Dodges attacks from the front AE. -- None --111-- BACK DODGE LV.1 4 -- MGS1 FUNCT. -- Dodges attack from the back AE. -- None --112-- ALL DODGE LV.1 10 -- MGS1 FUNCT. -- Dodges attacks from all directions AE. -- None --113-- ENDURE 7 -- MGS1 FUNCT. -- Damage from bullets -5 AE. -- None --114-- HANGING 4 -- MGS2 FUNCT. -- Hanging off certain areas becomes possible and can be used for 30 cost AE. -- None --115-- SINGLE EMERGENCY SET 4 -- MGS1 FUNCT. -- Ally's Life recovers 200 but the ally must be next to the user. AE. -- None --116-- COST -4 0 -- MGS1 FUNCT. -- Use Card, Cost - 4 AE. -- None --117-- ALLY COST -4 6 -- MGS1 FUNCT. --Use Card, Ally's Cost - 4 AE. -- None --118-- FRONT DODGE LV.2 5 -- MGS2 FUNCT. -- Dodges attacks from the front AE. -- None --119-- BACK DODGE LV.2 5 -- MGS2 FUNCT. -- Dodges attacks from the back AE. -- None --120-- ALL DODGE LV.2 12 -- MGS2 FUNCT. -- Dodges attacks from all directions AE. -- None --121-- CLIMB WALLS 4 -- MGS3 FUNCT. -- Equip to use and disappears after 40 Cost AE. -- None --122-- SELF SACRAFICE 8 -- MGS2 FUNCT. -- User's life -50 and Ally +100 AE. -- None --123-- EMERGENCY BLOOD TRANSFER 8 -- MGS2 FUNCT. -- User's life +100 and Ally -50 AE. -- None --124-- EMERGENCY SET 6 -- MGS2 FUNCT. -- Ally's life +300 but the user must be standing next to the Ally AE. -- None --125-- COST -8 0 -- MGS2 FUNCT. -- Cost - 8 AE. -- None --126-- ALLY COST - 8 0 -- MGS2 FUNCT. -- Ally cost - 8 AE. -- None --127-- NO NOISE 5 -- MGS2 FUNCT. -- No noise is made for 30 Cost. AE. -- None --128-- HAND GRIP 4 -- MGS2 FUNCT. -- Increases the remaining cost of the HANGING CARD. AE. -- None --129-- STOP REACTION 7 -- MGS3 FUNCT. -- Stops reaction for 20 cost AE. -- None --130-- FRONT DODGE LV.3 6 -- MGS3 FUNCT. -- Dodges attacks from the front AE. -- None --131-- BACK DODGE LV.3 6 -- MGS3 FUNCT. -- Dodges attacks from the back AE. -- None --132-- ALL DODGE LV.3 14 -- MGS3 FUNCT. -- Dodges attacks from all directions AE. -- None --133-- COST - 12 0 -- MGS3 FUNCT. -- User's Cost - 12 AE. -- None --134-- ALLY COST 10 -- MGS3 FUNCT. -- Ally's Cost - 12 AE. -- None --135-- GENOME SOLDIER 4 -- MGS1 FUNCT. -- Move Card, Move 4 Blocks AE. -- None --136-- LIQUID SNAKE 4 -- MGS1 FUNCT. -- All surrounding equipped weapons ATK, HIT and REA +40. After 20 Cost cannot attack. AE. -- None --137-- ROY CAMPBELL 5 -- MGS1 FUNCT. -- 5x5 Attack of all targets in the area, AE. -- None --138-- OTACON 6 -- MGS1 FUNCT. -- Against armor ATK +10 and HIT +10 AE. -- None --139-- SNIPER WOLF 5 -- MGS1 FUNCT. -- Is used with a equipped weapon. AE. -- None --140-- VULCAN RAVEN 8 -- MGS1 FUNCT. -- Target attack becomes a 3x3 Area Attack AE. -- None --141-- METAL GEAR REX 30 -- MGS1 FUNCT. -- 5x5 area attack on all targets!!!!!! AE. -- None --142-- CYBORG NINJA 6 -- MGS1 FUNCT. -- Hits any target on map AE. -- None --143-- PSYCHO MANTIS 8 -- MGS1 FUNCT. -- Hypnotises on any target on the map, the enemy will have a question mark above his head and when like this you can walk right in front of them and they won't do nothing as they are under hypnotises. AE. -- None --144-- MEI LING 10 -- MGS1 FUNCT. -- Enemy interfernce x2 AE. -- None --145-- GENORA 5 -- MGS1 FUNCT. -- All enemy that are human on the map instamly become unconcious AE. -- None --146-- SNAKE ( MGS1 ) 6 -- MGS1 FUNCT. -- User's life +500!!!!!!!!!!!!1 AE. -- None --147-- NAOMI HUNTER 5 -- MGS1 FUNCT. -- Every 5 Cost that you do you recive Life +10 and this efect is until 200 Life in total recovers. AE. -- None --148-- MERYL SILVERBURGH 4 -- MGS1 FUNCT. -- User's cost is halved AE. -- None --149-- GURLUKOVICH PRIVATE SOLDIERS 4 -- MGS2 FUNCT. -- Move Card, Move 5 Blocks. AE. -- None --150-- REVOLVER OCCELOT 4 -- MGS1 FUNCT. -- For a Cost of 20 the user's shooting attack cost becomes 2. AE. -- None --151-- EMMA EMMERICH 8 -- MGS2 FUNCT. -- The User can dodge all attacks until next turn but if used all equipped cards are destroyd and this is effective until the users next turn. AE. -- None --152-- FORTUNE 10 -- MGS2 FUNCT. -- User dodges 20 shots from the enemy and the card is effective until 20 shots have been dodged. AE. -- None --153-- VAMP 6 -- MGS2 FUNCT. -- Half of the damaged dealt by user is added to the user's life. AE. -- None --154-- SNAKE ( MGS2 ) 4 -- MGS2 FUNCT. -- The user can hang off certain areas for a cost of 90. AE. -- None --155-- IROQUOIS PLISKIN 4 -- MGS2 FUNCT. -- Lets you see Infra Red Rays AE. -- None --156-- SOLIDUS SNAKE 8 -- MGS2 FUNCT. -- Attacks the target that is next to you. AE. -- None --157-- METAL GEAR RAY 30 -- MGS2 FUNCT. -- Attacks all of the targets that are in a straight line in front of the user. Straight line = 5 blocks. AE. -- None --158-- JENNIFER 5 -- MGS2 FUNCT. -- When the user suffers a Cost adding attack the cost becomes a 10 damage and "JENNIFER" is effective until the next turn. AE. -- None --159-- OLGA GURLUKOVICH 4 -- MGS2 FUNCT. -- The user changes 3 out of their six cards in their current hand. AE. -- None --160-- JOHNNY 5 -- MGS2 FUNCT. -- Changes all of the users six cards in their current hand. AE. -- None --161-- RAIDEN 4 -- MGS2 FUNCT. -- This card allows you to Sumersault three blocks past three blocks that are directly in front of you. You can also charge directly through enemys and even Sumersault / Jump over spaces. AE. -- None --162-- GORURUGON 4 -- MGS2 FUNCT. -- Increases all of the enemys cost ( that are human ) by 15. AE. -- None --163-- GREY FOX 5 -- CHRONICLE FUNCT. -- Is used with a CQC card. ATK +20 and HIT +5 and is effective until the next turn. AE. -- None --164-- SNAKE ( MG ) 6 -- CHRONICLE FUNCT. -- Any equip type weapons that are used get returned straight back into the users hand. AE. -- None --165-- BIG BOSS 5 -- CHRONICLE FUNCT. -- The Mission complete points are doubled ( only used by Snake)!!!!!! AE. -- None --166-- MACHINE GUN KID 4 -- CHRONICLE FUNCT. -- Is used with any kind of equipped Assault or SMG Bullet weapon and allows that type of weapon to be fired AE. -- None --167-- FIRE TROOPER 6 -- CHRONICLE FUNCT. -- Area Attack AE. -- Fire --168-- METAL GEAR 20 -- CHRONICLE FUNCT. -- All targets suffer ATK: 30 damage AE. -- Bleeding --169-- RUNNING MAN 4 -- CHRONICLE FUNCT. -- Move Card, move 8 blocks AE. -- None --170-- SNAKE ( MG2 ) 7 -- CHRONICLE FUNCT. -- The user's Maximum life is increased by +100. Is effective until the cards reaction is triggered. Ae. -- None --171-- CHRIS JENNA 5 -- CHRONICLE FUNCT. -- If a Knock Back attack is revived by the User the Knock Back becomes 20 damage instead. AE. -- None --172-- MARIONETT 4 -- CHRONICLE FUNCT. -- When in the dark your visible distance is doubled. AE. -- None --173-- VIPER 6 -- CHRONICLE FUNCT. -- Used in conjuction with a equipped weapon and the target of your attack has a Assualt Rifle in his equimpent automatically destroyed. AE. -- None --174-- PYRO BAISON 8 -- CHRONICLE FUNCT. -- Area Attack AE. -- None --175-- METAL GEAR GANDA 30 -- CHRONICLE FUNCT. -- A Random of five hits against all the targets on the map AE. -- None --176-- IDEA SPY 2.5 7 -- CHRONICLE FUNCT. -- For five turns all of the cards cost are halved. AE. -- None --177-- GILLIAN 6 -- CHRONICLE FUNCT. -- Used with a equipped weapon and the weapons hit rate becomes 100%. Is effective until the next turn. AE. -- None --178-- MIKA SUREITON 5 -- CHRONICLE FUNCT. -- The user has two of their cards in their current hand destroyed and the Ally changes 3 cards in their hand. AE. -- None --179-- METAL GEAR MK-II 4 -- CHRONICLE FUNCT. -- Sorts all the cards in your hand from the left hand side starting with SUPPORT cards, ACTION, ITEM, CHARACTER and WEAPON. AE. -- None --180-- JONATHAN INGRAM 0 -- CHRONICLE FUNCT. -- USer's cost -20 AE. -- None --181-- TONY REDWOOD 10 -- CHRONICLE FUNCT. -- All the tragets hit rate becomes 100% for three turns. AE. --- None --182-- KAREN 5 -- CHRONICLE FUNCT. -- The Allys hand has two of their cards destroyed and the user changes three of their cards. AE. -- None --183-- ED BROWN ( GUN PHOBIA ) 15 -- CHRONICLE FUNCT. -- For fice turns all targets cannot make reactions. AE. -- None --184-- JEHUTY 8 -- CHRONICLE FUNCT. -- All of targets equimpent is destroyed AE. -- None --185-- ADA 8 -- CHRONICLE FUNCT. -- For 3 turns any cards that you use to move their Cost becomes 1. AE. -- None --186-- GRU SOLIDER 5 -- MGS3 FUNCT. -- Move Card, move 5 blocks AE. -- None --187-- OCELOT SQUAD 4 -- MGS3 FUNCT. -- Moce Card, move 6 blocks AE. -- None --188-- MAJOR ZERO ( ACTIVE SONAR ) 5 -- MGS3 FUNCT. -- In the dark all of the enemys postions are displayed on the map for 5 turns AE. -- None --189-- COLNEL VOLGIN 7 -- MGS3 FUNCT. -- Used with a equipped weapon and destroys 1 Hand Gun card of the target when you shoot with the equipped weapon. AE. -- None --190-- SOKOLOV 7 -- MGS3 FUNCT. -- Used with a equipped weapon and when used against armor ATK +10. AE. -- None --191-- NAKAD SNAKE 13 -- MGS3 FUNCT. -- Used with a CQC card and triggers a random CQC attack. AE. -- None --192-- THE BOSS 18 -- MGS3 FUNCT. -- Used with a CQC card and triggers a random CQC attack. AE. -- None --193-- THE FURY 9 -- MGS3 FUNCT. -- Area Attack AE. -- None --194-- SHAGOHOD 20 -- MGS3 FUNCT. -- 10x10 Area attack on all targets within the area!!!!!! AE. -- None --195-- OCELOT 8 -- MGS3 FUNCT. -- Stops all human attacks, execpt for the punch, of the target for 30 turns!!! AE. -- None --196-- EVA 6 -- MGS3 FUNCT. -- For a Cost of 30 any traget within 3 blocks of the user cannot use CQC. AE. -- None --197-- GRANIN 0 -- MGS3 FUNCT. -- The users current cost goes to 15 AE. -- None --198-- SNEAKING SUIT 8 -- MGS1 FUNCT. -- Damage from bullets -5 and can only be used by Snake AE. -- None --199-- XM8 8 -- MGS3 FUNCT. -- Equip Card and when used to move the user can move six blocks AE. -- Random effects on the enemy such as bleeding, sleep etc. The final cards are famous Japanese models ( there are different codes depending on which version of the game your have ). Use one of them in the game to trigger a amusing sequence. To get these cards you must enter a password. From my understanding they are... | UK / US Code | Japan Code | --200-- KOSAKA YUKA | Kobe | Sabrage | | UK / US Code | Japan Code | --201-- YOSHIDA ASAKI | Umeda | Nomel | | UK / US Code | Japan Code | --202-- SAITOU YUU | Yebisu | Elyts | | UK / US Code | Japan Code | --203-- SHIBUYA ERI | Roppongi | Maeb | And there you have it. The full card list for Metal Gear Ac!d. Enjoy 0-------------------------------------------------------------0 IV. Conclusion ( MGA17 ) a. Review ( MGA18 ) DETAILS Publisher: Konami Developer: Konami Platform : Playstation Portable (PSP) Genre : Strategy, Stealth Players : 1-2 The Metal Gear Solid world is a huge francis that has sold million and billions of copies worldwide and even more playstaions so it was without a doubt that everyone would be thrilled to hear of news that Metal Gear Solid would be comming to the PSP. However as more people learnt more information about the game people begun to worry and when it was annouced that Metal Gear Ac!d would be different to the other Metal Gear Solids (Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid: 3). To add further insult to injury not only would it not tie in with the Metal Gear Solid storyline it wasn't even going to be directed by Hideo Kojima! Would Metal Gear Ac!d be a postive, new direction for the Metal Gear francis or would it tumble into the fiery depths of hell. Lucky for us the answer is a big fat YES! Unlike previous Metal Gear Solids Metal Gear Ac!d ditches the old formula and replaces it with a new stragtic, card based system that sees all of your actions be based on a deck of cards. MGA takes all the best features of previous MGS games and implants them into MGA execpt in a card kinda way but don't worry it works. For example you can use CQC ( close quarters combat ) from MGS3 and the famous cardboard boxes are back. You play most of the game indoors and the game itself is set in the year 2016. There are a few outdoor locations although nothing like Metal Gear Solid 3 Snake Eater. It's the many indoor sections that true Metal Gear fans will instantly recongise - cold, metallic corriders, abondoned warehouses and stocked ammo dumps and they have all been captured perfectly on the PSP. The guards move through their excellent animated routes and blocks of C4 expolde in a satisfying way. The cut-scenes are also excellent and so are the Codec conservations but it's a shame as they don't feature any voices but you will quickly get used to it. Sure the graphics look nice but they could of been fixed up a notch. The graphics are somewhere in beetween Meta Gear Solid on the Psone and Metal Gear Solid Twin Snakes on the Gamecube. All the weapons return from Metal Gear Solid 2: Sons of Liberty and all the weapons from Metal Gear Acid as well as some from Metal Gear Solid 3. The sound is great and you will on more than one occasion find yourself trapped in your own world surronded expolsions, gunfire and other simalar sounds from the Metal Gear world. However there are a few things wrong with MGA and only a few. Trust me the pros outweigh the negatives. The camara angle has been re-adjusted but there are times when the camara angle can block your view. MGA is also slower than most MGS games but that is not to worry. I feel as if a normal, typical MGS game would not suit the PSP and a card-based stratgey MGS would not suit the PSP but I am happy with how Metal Gear Ac!d plays and can't wait until Metal Gear Ac!d 2 comes out! ++++ + Great variety and use of cards + Postive new spin + Story Mode ---- - Camara - May disapoint some fans - Nothing else really. Rent or Buy First? Rent The Lowdown Graphics - 9.2, Solid but could do with a bit of polshing. Sound - 10 , Excellent MGS sounds. Gameplay - 9.1, Excellent card-based game but may disapoint some fans of the series. Lifespan - 10 , Excllent story mission as well as two player and loads of cards! Overall - 9.6, A excellent game and is definatly a diverting experince. b. What Next? ( MGA19 ) Well after completing my MGA FAQ I will update this FAQ if there are major changes. I am then going on to do a Boss FAQ. for Metal Gear Solid 3 Snake Eater and hopefully for all the MGS. I will also probaly fit in a character FAQ for WWE Here Comes the Pain ( Yes I know it's an old game )somewhere in there and that will keep me busy for a while. c. Metal Gear Ac!d 2 ( MGA20 ) I was told by my freind of the name MR. MATH WRITER that: Metal Gear Ac!d 2 = Metal Gear Ac!d x Metal Gear Ac!d Now finding little bits off news here and there is a sneakyy little job but because of how good my real life stealth skills are I have been able to find information on the new Metal Gear Ac!d 2 ( alright I lied I read this info on the offical webpage and in some magazines). The squel to Metal Gear Ac!d features a new fanatsic cel-shaded look that is odwn right awesome. Metal Gear Ac!d 2 will feature the same card-based stragety as in Metal Gear Ac!d and is supposed to be double the length of MGA. You can now also build more stragities easier and betterly and there are also more card types. From my understanding there has been no relase date for MGA 2 but when it is relased you can bet that I will be there to FAQ it. d. Version History ( MGA21 ) 18th of October - Version 0.2 - Began the FAQ today. Did the basic layout of the FAQ. 19th of October - Version 0.4 - Finished up to the "All about the cards section" as well as fixing up a few spelling mistakes 20th of October - Version 0.6 - Completed the FAQ. today and I posted my FAQ. on Gamefaq's and Supercheats today. 1st of November - Version 0.8 - Finally came back to the FAQ. as I have been busy as hell with school tests assignments and the like. I have added alot to the FAQ and there is defintly alot more information. I did the first 50 cards ( 1/4 ) of the card list today. 5th of November - Version 1.0 - Did the next 50 cards ( 2/4 ). I also did some ASCII art which can now be found at the top of the FAQ. 7th of November - Version 1.2 - Finished all of the Card List!!!!!! Yay!!! : ) I also fixed up a few grammer mistakes and added another deck in the deck constructions section. Few more days and it'll be complete. 8th of November - Version 1.4 - I competly finished the FAQ today YAY!!!!!!!!!! And I also posted my FAQ on GameFaqs and Supercheats!! e. Special Thanks ( MGA22 ) Konami - For Devloping the game Atari - For Distributing the game Sony - For making the PSP BULLYBOY21 - For helping me with the deck constructions mighty_choc - One of my freinds who has helped with some spelling mistakes Karkatekid101 - A freind who helped with some grammer mistakes. MR. MATH WRITER - For his little MGA 2 maths equation. My Mum and Dad - For supporting me You the reader - For reading this FAQ. Myself - For writing this FAQ. THANKYOU!!!!! It's been fun!! : ) -------------------------------------------------------------- -------------------------------------------------------------- ---------------------------------- END ----------------------- -------------------------------------------------------------- -------------------------------------------------------------- 0-------------------------------------------------------------0