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FAQ/Walkthrough

by baki16

START: 11 November 2005

TITLE: KAO Challengers (PSP)
EU (UK) VERSION

DESCRIPTION:
Second play through. 
Should end up being a 100% walkthrough. 

Written by "BAKi"
e-mail: "[email protected]"

This walkthrough is for the use of public via www.gamefaqs.com. No other use 
of this guide is allowed without my permission. Hence, no leaking it to your 
own website and such.
Thank You!



--------------------------------------------------------------------------------
		                  WALKTHROUGH
--------------------------------------------------------------------------------

You begin the game by pressing Start and selecting NEW GAME.


--------------------------------------------------------------------------------
                                    In a Cage
--------------------------------------------------------------------------------
A parrot, called Parrot, flies over the seas and dives on dock a boat. He 
talks in rhythmic sentences, and has a rather annoying voice. So at last he 
finds you, KAO, the kangaroo. However, it seems unfortunate events have 
occured prior to the game and our hero for the game is captured and locked in 
a cage box. Parrot, mentions that Kao is their only chance and frees you. He 
acts as the guide and tells you what to do for you to move on. Triangle does 
nothing(yet), square ducks/rolls, X jumps and circle is your attack button. 

So take Parrot's advice and jump your way towards the other end of the room 
where there are some boxes with coins atop. Reach the platform that circles 
around the area below, and keep following the coins. This leads onto the 
next area... 


--------------------------------------------------------------------------------
                                   Dark Docks
--------------------------------------------------------------------------------
Parrot tries his luck against a henchman, but fails. He then decides to 
leave the hero stuff to the hero himself, Kao.

This area is like your hub area for the levels to come. Facing the henchman 
that back-punched Parrot, walk towards him and you can collect the purple 
crystal next to him. Notice the number on the floor says 20 purple crystals. 
Hence you need that many to proceed throught that door.

To your right walk towards the gate and it will retrieve upwards. Collect 
some more coins here, but don't fall down into the next area. 

Come back to the main area and head straight to reach a beaver sleeping on 
the bench. Talk with Beaver, to learn a bit about the story-line and for now 
refuse to enter the forest. To the right of Beaver there's another locked 
door, but collect the purple crystal in front of it. Walk around the whole 
area breaking barrels, collecting other crystals, but make sure you don't 
jump in water, this guy can't swim! (so it'll be instant death).

Make sure you visit ALL the areas, even beyond this main area. You'll see 
other locked doors and you'll surely see the dock, as well as a train. Also 
notice all the WANTED Kao-posters.

Once you feel you've collected everything you can, and don't worry there's 
nothing too tricky.. just follow the paths as they lead back into each 
other, collecting everything.

Now come back and talk to Beaver again sleeping on the bench. This time 
accept to enter the forest. 


--------------------------------------------------------------------------------
                               Beaver's Forest
--------------------------------------------------------------------------------
Run down this slope, collecting the coins and before you jump over the 
water-gap to your right are some jars, break them and then cross via the rafts. 
Collect the coins to your right and then proceed climbing the steps ahead.

Up top Beaver will come out of the hut and greet you with your first task 
(a test). He wants you to find his friend. Take his advice and break the 
jars to the right of the steps you just climbed as well as the boxes in 
front of the hut, for some more coins. Then head to the right of the hut and 
behind it for three purple crystals. 


To the left side of his hut are smaller barrels and some more jars on the 
left corner. Follow on, passing the red arrow, and you'll underpass a 
tree-root, to reach a stray of barrels and loose coins about. Carefully 
break/collect everything, as some barrels also contain bombs. OUCH!

Jump the fence at the end of this to find the Beaver's friend. He's holding 
a target, and tells you to throw the nut by pressing/holding the triangle 
button. The easiest way to hit all his targets is standing exactly where the 
nut falls and holding the traingle button for as long as you can 'till Kao 
throws it. Don't be too perfect with your aiming he seems to home on the 
targets a bit. Hitting all targets will make a path of rafts for you to 
reach the bell on the higher platform. This bell acts like a Checkpoint. 
SO, should you die, this is where you start off from, as opposed to the 
beginning of the level!

Follow past the bell slowly and you'll land on a small platform, where 
you're given the option to use the barrel. Do so and a little ride with the 
current will get you to the other side. Collect the coins by tapping the 
directional analogue stick... be very gentle about it and you should collect 
them all. The barrel breaks and returns to it's starting position, while 
you're greeted by some bee-fairy-like insect -she decides to follow and 
help. Collect the coins around the jump-pad, and then use the jump-pad. 
You'll come out of the well from the beginning of the level. If you missed 
out on some coins, in the current or by the jumper-pad, go back and get 
them. Otherwise head to the locked door by the well and the bee will open it.

Follow on, and talk to her. She'll describe what must be done -SO DO IT! 
To the right are some jars surrounding the nut; pick it up and throw TWO at 
the tree in the distance. This will lay out the path. Collect the rest of 
the jar coins and the 2nd bell (checkpoint), before crossing carefully 
over. Notice as you cross the coins to your right, in the water... hmm? how 
do you suppose you'll be collecting those?! On the otherside jump and attack 
to perform a tail-swipe in the air to take down all three bees. They're 
annoying actually!

Proceed on, by climbing the platforms on the right and then hug the right 
wall around to a jar and two purple crystals. Come back to the entrance of 
this bit and look down by the tree to see another bee/fairy insect by some 
collectibles. Jump to it. Talking to it will reveal the butt-bash move 
(X -> Sq). The jump-pad will bring you back up, while the green pad will open 
the gate on the platfrom above. Open it, but do not go up there yet. Instead 
take the barrel ride to collect some coins on the water. At the end the 
barrel will break on the tree and you'll end up on the right side. 

Make your way to the top and notice how the music changes as you progress 
past the now open gate to the left. There is a dwarf-type enemy that uses a 
mallet to hammer you into the ground. He's quite tough actually, and 
there's two methods to defeat him. You'll either need to time your stomps 
(butt-bashes) or target him with R-Button and attack with cirle while 
staying close. 2nd method is preferred and be very quick or he can deal 
great damage. Ignoring him is also an option. Quickly make your way to the 
heart if he managed to hit you, as this will replenish health and talk to 
the bee/fairy thing to lern how to do the next bit. 

Get to the other side, grabbing the coins and avoiding the piranhas. A bee 
will greet you on the other side, so jump-tail-swipe it's ass and move on. 
Head right onto the raft and collect some odd 5 or 6 purple crystals as well 
as a star. Make your way back and collect by the water another star, and 
then jump to the other side, to grab your bell. Around the bend jump on top 
of the piles wood to grab a crystal, then around the corner for another 
star. Follow the path to some water where you'll meet some new enemies. Kill 
them in the same way they are you! So basically use tactics to avoid their 
rolling and just as they come out of it, roll into them. With three enemies 
to barter with, it's tough to avoid and attack, but they're no-where-near as 
tough as the dwarf with the mallet.

Before crossing over, grab the star hidden behind one of the rocks and break 
the jars by another. On the platform grab the bell, then head left onto the 
raft by the waterfall, and up some steps to a star and two crystals. Head 
the other way now and break the barrels by the windmill, to reveal some 
coins and a bomb! Head on inside, and break free the beaver, by tail-swiping 
the cage he's in. Outside the windmill will be turning, so hop onto a 
platform on it to make it to the top. Jump off at the peak of the rotation 
and head left, where Beaver will greet you and let you in on some tips, then 
balloon off upwards.

The enemy plant he was talking about is actually just around the corner. His 
method of killing him is actually harder. Instead just stay real close to 
him dodging when he dives in to eat you and tail-swipe when you can. Three 
hits and it's down. It was guarding the path to the next area, so while 
avoiding the hedghog enemies pass into the next area. The area is 
self-explanatry really... just make your way across, double-jumping from 
platform to platform, meanwhile avoiding the swinging logs. Before any of 
that however, jump down and grab all the collectibles you can see (various 
coins, crystals and one star), then use the jump-pad to get up. Timing is 
everything in getting to the other side as well as using your double-jump 
effectively, and by that I mean perfrom the normal jump then wait a bit to 
reach close to the next platform to jump again. This way your can reach 
further out. 

On the other side, grab the well-needed bell and be greeted by another dwarf 
enemy. Defeat him in the same way you did last, then break/grab coins to the 
left of the hut. Jumping to the 2nd raft will make Beaver come out of the hut 
and let you in on a little secret. Move on and cross the water-covered raft 
to a large plain. Grab the three crystals in the corner and jump back to the 
other side. Get into the fenced area with the badgers and jump onto the wall 
platforms to grab 2 stars and a crystal. (At the edge of this fenced area is 
a little bee-fairy.) Jump onto the back of the large-ish badger next to the 
bee/fairy and chase all her small ones into any of the three holes in the 
walls. This will allow Beaver's mushrooms to sprout and become a path for you.

So make your way atop the 'shrooms and to the otherside of the river 
and eventually into a little alcove...


--------------------------------------------------------------------------------
                               The Great Escape
--------------------------------------------------------------------------------
This is a run-towards-the-screen type of chase, which means you'll not know 
what's coming up. So this is one of those undescribable parts, therefore 
I'll just leave it to you. The basics of it are that you will have to jump 
gaps, collect coins, as well as purple orbs (that boost your speed). My 
best efforts to help are to try it and follow the coins as best you can. 
Sometime near the end of the 2nd part of the race there will be multiple 
directions you can take depending which jump-pad you take and so on. 
Playing it through a couple of times won't hurt, to thus collect everything. 

So as hinted above, there are more than one part to this race, but only two 
in fact. They both have the same mechanics, so just follow the coin strays. 
At the end you'll fall into some pit and end up in the next stage. 

Grab the three purple crystals and a new weapon, "boomerang" and talk to the 
bee/fairy to know how to use it. Make your way past the next bit, using your 
new found weapon. Then in the next area collect all you can see around the 
hut on the left and everywhere else before crossing over to meet a dwarf 
enemy and a caged beaver. Kill the dwarf, free the beaver, and he says RUN 
WITH ME.

Follow him to the now-opened gate at the bottom of this area to proceed. 
First off defeat the dwarf and find a ladder attached to the left wall next 
to the entrance from which you came. Climb it and then another one further 
on.. to collect many coins and stars, then climb back down. 

-------------------
Now! Before you go ahead to talk with the beaver, I would suggest you go 
back and do the Beavers' Forest again, collecting anything you've missed, 
killing any enemies you couldn't.. so on. This is for the true players. Also 
redo the chase with the bear section, to collect all the coins there. If 
you're wondering how do I know when to stop looking for items in a stage, 
well press Start button and check if you've got everything.
-------------------

Otherwise, head onwards and speak to where the beaver is and the gate will 
shut closed behind you. Grab the corn/nut in front of you and shoot it at 
the large nuts hanging from the tree branches. Shoot down all four to create 
yourself a path across the water. Then drop down and collect some stars and a 
coin in the barrel. Move by crossing the water and jump-climbing your way up 
to the top. Enter the cave like entrance. Kill the dwarf and while crossing 
the water at the other end, be careful as these boxes will sink if you stay 
too long on them. Make a quick stop to the left to grab a purple crystal and 
then carry onto the other side, where the Beaver says that he's finally free! 
Collect what you can, make sure you collect the bell and the star by the 
beaver. 

Before steppin into fire, know what you're up against; and it's a good thing 
here too. So examine these moving/flipping platforms over a lava pit to make 
a strategy of crossing over. The first and last platforms don't move. The 
rest either oscillate back and forth or flip over every 2/3 seconds. Jump 
your way and be swift so you can make it in one go. Should you land on a 
flipping one.. it usually shakes before flipping, so time it well it 
perform a stand still double jump so that u land back on it.

Otherwise make it atop the pillar with coins and then eventually to the dwarf 
platform. Make quick work of this guy and collect the purple crystals hanging 
on the right wall (then brake some barrels). Jump to the moving pillar wih 
coins. Note the jump pad just past this pillar. Doesn't do much actually, 
just brings you back up onto the pillar. So go forth jumping onto the target 
platform when it's going down, and on the last one, jump off to the other 
side when it reaches it's peak. 

Following the chain of coins leads to Beaver who tells you about the next 
area and move forward and boomerang that annoying fish jumping about. Then 
jump from box to box (don't worry these don't sink), while killing the fish 
as they jump into view. Once on land, you'll be constantly chased by some 
dynamite (Beaver warned you of), which comes out of a box. Standing 
directly behind the box will cause it to always run into it and blow up. Do 
that until you read the next bit of the guide.

To reach the two final stars and the last coin (in the barrel), on the ledge 
just behind this dynamite box, you'll need to hug this wall you're next to, to 
reach a stone against the wall. Jump on top of it and then another jump to make 
it up top. Grab the goods and then...

The idea is to lead the dynamite while following the brown path to the end, 
where there is a purple crystal surrounding a jump-pad. Just as you are 
about to reach it.. jump on top of it.. and it should blow up the purple 
barrier, meanwhile you falling right on it and flying over to the exit. Lead 
the dynamite slowly but swiftly, as he can hit rocks and blow up prematurely. 


--------------------------------------------------------------------------------
                                  Great Trees
--------------------------------------------------------------------------------
Be aware that as soon as you jump into this stage, you're attacked by an 
annoying dwarf enemy. Free the two beavers calling out for your help and then 
watch them dive into what seems deep-nothingness. However they're cleverer than 
that, as they have their balloons to float with. They also lower a bridge which 
creates a path for you to enter the tree trunk. 

Follow on swiftly as some enemies in the background are shooting bomb-nuts at 
you. Enter the tree trunk and once you do, make sure you keep moving all the 
time as there are barrels being rolled down behind you, constatly. Stop 
occasionally whenever you see an alcove, to collect some coins and give your 
thumb a break. At the bottom, you have to face a dwarf and collect many, many 
goodies. Break everything you can see -seriously! And then the chest also. 
Step outside. 

Grab the bell at the entrance and the heart to the left should you need it. 
Then jump across the gap, moving on right-ways. SOON as you collect that purple 
orb, you jump into running mode, as the bridge breaks beneath your feet. You'll 
have to jump gaps in the bridge and make it to the end where a jump-pad only 
moves you higher up so you can keep doing that some more. A few levels of this 
and you're finally safe. You will most likely die a few times, I know I did. At 
the top refill your boomerangs and start wipping those wips with it. Then grab 
the star as you jump to the other side. At the exit grab two purple crystals 
one on each side. 

Outside grab the heart to the left, then head right onto the clouds. They are 
bouncy and you'll have to time your move. Also you can only bounce on them 3 
times, before they disappear. Bounce once for sense of balance and then aim 
after the 2nd bounce towards the next cloud. If you feel you're not going to 
make it then just jump in mid air to get that extra distance. 

Once at the bottom you're faced with a stomping dwarf (god I hate these guys!), 
and some things to collect in the corner. Make your way past the locked door, 
that the bee/fairy opens for you, and onto another (thankfully shorter) set of 
clouds. Once back on the circling platform, make your way down and around 
collecting two sets of coins hidden out of view in alcoves. At the bottom 
another bee/fairy tells you to rapidly press X once you equip the flying cap 
(reminds me of Mario 64), to stay in the air. So take to the winds and fly 
quite high, to make it to the first cloud. Then its a usual hoping 
cloud-to-cloud scenario. 

The rest of the way is quite straight forward. Just be thorough with your 
collecting, nothing too tricky. Make sure when you reach the hut to the left 
of the next bridge, you attack the door and Beaver will open it to hand you 
over a single coin. Once you reach an edge (after defeating a dwarf in an 
enclosed area) you'll need to throw nuts at the balloons holding the carriages, 
so that there is only one balloon per carriage, that way they somehow aline 
themselves, creating a path for you. Make your way to the bottom grab eveything 
and bounce on the jump-pad to bounce all the way up to the top. 

At the top you'll notice you missed out on some coins and other goodies so jump 
downwards (platform-to-platform) collecting everything. Then head on up again 
(jump-pad stylie) and walk through the newly opened door. After that cross over 
to the end of this wooden walkway, and you'll now have to perform a little 
rollerskating with our little hero, down this slope to the right. Beware 
however, as there are many pumkin-bombs laying about, use square button to sort 
of steer/slow down Kao (slowly past the bombs). You should be fine as there are 
two hearts along the way also. At the end.. perform a jump to come out of the 
rollerskating mode, and grab the two purple crystals on the right corner. 
Finally jump on all the platforms collecting the last of this level's coins. 
The Beaver will bring good news.... this is the exit to this level, and you're 
in for some well-deserved rest!


--------------------------------------------------------------------------------
                                  River Raid
--------------------------------------------------------------------------------
OK. So campfire it is then. Having finnaly gone to sleep, Kao's awoken by 
Beaver, who lets him in on some knowledge for this next area. So off he goes to 
meet this wicked magician at the, Magician's lair. Sounds kinda boss-like to me!

Run up the steps behind you and into this new bright area. You'll face off 
another eating-flower type enemy (flap-trap I think they're called). You can 
totally avoid it.. or go close (by surprising it) and target it with R-button 
and punch away with some circle-button bashing. Afterwards, hug the left wall 
from where you entered this area, to come across some freebies (actually this 
area is full of free collectibles). Anyway behind the hut are three purple 
crystals.. and if you go the opposite way behind the waterfall, there's many 
starts/coins and such. 

So by the front of this hut are some jars  -deal with them, and punch the door 
for a beaver to pop out and hand you a coin. From this point on, I will 
sometimes leve it up to you (the player) to just automatically knock on doors! 
Then run along the edge of the river to collect some loose coins. Finally jump 
onto to rafts in the water, dodging the piranha fish. You'll come across some 
broken up wooden bridge. Unfortunately it's your only way.. but, even worse 
some planks turn over as you approach them and show their true self. So, 
carefully make your way on the other side!

Then jump  your way to the top of this little mountain, killing a bee enemy on 
your way to another wooden bridge. Cross it with the same knowledge you had for 
the previous one and make your way to a little beach, where a pontoon awaits 
Kao for a ride down the current of the river. Collect the bell here. JUMP onto 
the pontoon and as you see it going towards a squid-bomb, run in the opposite 
direction to steer it. You'll do a bit of runnin, and just when you get the 
hang of it, you have to come off it :(

So grab the bell here and carefully collect the heart between the squishy 
poisnous enemies. To greet you in the next area is a bee enemy so tail swipe it 
dead before it gets to attack. Then enjoy the view for a bit before you carry 
on. Upon killing this bee however, you'll receive your 60 star, and hence forth 
you'll be able to jump (and double jump) higher than normal. GREAT!, so get 
going grab those two purple stars to your right and break the crates. 

Run around the outskirts of this area (clockwise direction) to collect various 
collectibles and make your way to the wooden/rope bridges. At the end break 
free the beaver and follow him back to your pontoon. He lowers the gate so you 
can hop back on and ride it down another section of the river. As you see a 
waterfall with collectibles behind it, run left ways to get there so you can 
grab all the goodies as well as butt bash a green button so you can progrss. 

Further down, you have to bank off again, to beat up some rolling spike 
enemies, but no green button! So go behind the gate and jump pillar to pillar 
and grab the coins at the bottom before you stomp on the green button. Do it 
and the water will begin to rise, so quickly make your way back to you pontoon 
and hop on to go for yet another ride. 

It's cut short by yet another gate. It'll come to a stop on the right side. So 
grab the bell and brake those crates, then climb the steps to grab some more 
goodies and fight off a dwarf. Cross the bridge cautiously, again and once on 
the other side walk through to the next area. Now it seems as though you can't 
make this jump, but if you haven't been experimenting much, you wouldn't have 
noticed that you've got a little glide type move, if you hold down X after 
double jumping. So glide to the flaptrap area and kill it off. Then do the 
same to reach the end. Or if you're not confident on your gliding, you can 
use the webbing on the side as monkey rope to cross these two bits. 

Defeat the dwarf. You'll be in a very dark tunnel of water with 
platforms/pillars. They're hard to see, but aim for the dark patches of the 
room and you'll land on one. Otherwise to your aid you should have to 
bee/fairies flying about randomly lighting up the place. Coins are littered 
about too. Once on the other side, as per usual you'll have to free that 
stupid beaver character. Why's he always stuck in a cage!?

Then use the jump pad to grab some coins whilst catching some air. You may not 
collect all those coins if you don't hit the pad properly. Unfortunately you'd 
have to go all the way around to redo it to get them! Once on the beach grab 
the bell and hop aboard your pontoon to make another river journey. 

This is tough because the enemies are so close together for you to manouver 
quick enough. But at shore grab the items and jump your way to platforms with 
hedghog on them and eventually to a platform with a jump-pad that leads to 
another platform with a purple crystal by the edge, a dwarf to fight. Make 
our way down to the shore again where a jump pad will take you on a 
roller-coaster ride of jump-pads, through air-suspended coin chains, ultimately 
landing on a bell on another beach/shore. Kill off the enemies running at you 
and then collect all you can on the beach before heading higher up. 

Here, two dwarfs guard some structural entrance. The snake pipes are hiding 
some coins and purple crystals from view.. so sneak by left and right to 
collect everything before facing them (that way you won't forget). So then 
kill off the two dwarfs by picking them out one at a time. 

---------------------
See I really hate these dwarf enemies so I've been devising a method for 
killing them. I found that the best way to kill 'em off quickly is to wait 
for them to hammer at the ground and then run behind them (while having 
them targetted) and punching away. They take 3/4 hits and die very quickly 
this way. You SHOULD be able to do it without getting hit (by either of 
them!)
---------------------

Walk on in... WELCOME TO MY LAIR.. mwahahaha!
Erm.. ok.. on with the guide!


----------------------------------------
            Shaman's Cave  
                -BOSS-
----------------------------------------
This is it! This is your first proper boss for the game. And ..well.. 
depending how swift you are and good with the controls, he's actually not that 
hard once you know what to do. BUT you should coz he TELLS you what to do!!
So listening to his mwahaha-speech, he mentions you being too dull or puny 
to break his protective mirrors. Yeah right, Kao can do anything when we 
can control him :D

First off refill yourself those boomerangs to your left. He's got two annoying 
and very repetitive moves: one is to stomp the ground sending shockwaves, and 
the other sending lightning bolts in your path. Both can be easily avoided, but 
due to their frquency you're more likely to make mistakes. 

The way to kill him is by stomping the ground when those green barriers appear. 
Go between them and stomp to temporarily lower his platfrom and reveal the 
mirrors he's so proud of. Shoot boomerangs while R-targetting to break them 
all. This of course raises the platform back up and you'll have a brief chance 
of attacking the boss himself. You should be able to get his health past the 
half way mark on your first attempt. REPEAT until he's a goner. Of course 
(expectedly) he'll upbeat his two annoying moves when he's beat up.. so you 
have to work faster also.

Nice work done!

Back to the hub...


--------------------------------------------------------------------------------
                                   Dark Docks
--------------------------------------------------------------------------------
You'll hear in the cutescene some evil plotting to hunt out some more animals 
and Parrot gives you a hint on your next adventure level. 

You can only open the door by the henchman who's warming up by the burnt barrel 
(you know the one asking for 3000 ducats). It's just an extra, mini-game. After 
having some fun head out back to the train station, and catch your ride with 
the hunters, to... 


--------------------------------------------------------------------------------
                                  Igloo Village
--------------------------------------------------------------------------------
Ooh ice.. erm, I'd have to say nice graphics! Ok, so you start off in some 
closed off area, make your way to the main area and head left grabing coins on 
the way and minding the rolling ice balls coming out of the wall. Further on 
you'll be faced with more obstacles, and then meet up with a bee/fairy. She 
warns you to be careful, as where there's ice you cannot stop. Well actually 
it's not that bad at all. You can even slide backwards (upwards to get coins 
you miss on the way down), so don't worry about missing any. That said.. at the 
bottom by the pine trees, grab coins around them and around the two huts there. 

You'll surely notice some blue enemies running about. These guys can be 
defetaed in the same way as bee-enemies, in that they stab into the ground and 
that's your opportunity to roll into them. Kill them off and grab everything 
around this plane. There's stars and crystals behind the huts and pine trees, 
so search thoroughly. Then ring the bells infront of both huts to make the 
owner send out a coin. 

Now close to one of the huts you'll see a catapault with nuts as ammunition. 
You'll need to pop the balloons holding the canons in the air. Move the dialog 
stick very subtly to counter their attacks and keep hitting the balloons. 
Basically frantically keep pressing the triangle button and only move about 
left to right while keeping a good height so you can hit the bombs and the 
balloons. A couple of hits each and they'll be down. That done.. shoot the ice 
in the distance to cause it to break and form a path for you over the ice-cold 
water. 

On the other side R-target the pouncing hunter enemy, and keep firing that 
boomerang at him with triangle while stepping left and right to dodge his 
attack. Refill your boomerang as the next enemy around the corner will be 
using similar tactics. Don't forget to grab the purple crystal to the left of 
the pine tree to your right, before heading around to the left and be greeted 
by a spider enemy. Kill it by not jumping to the platform where it is, but 
rather targetting it and just firing away, from afar. It most likely will hit 
you at least once before perishing. Refill you boomergans before crossing over 
and once on the other side, you'll notice that it didn't leave a dying star 
for you, but as consolidation you can grab the purple crystals to the right of 
the pine tree here and around the cliff there's a big star waiting for you!

Come back around to where you killed the spider and push the frozen ice bug 
towards the cliff so you can climb it by jumping on top of it. Make your way to 
the end, grabbing coins on the way, and then jump off to the pillar and to the 
hut island (you may need to glide this bit). Walk around the hut collecting 
all you can, not forgetting to hit the door bell for that ONE coin! Then stomp 
on the green pad to make pillars appear, and jump back up with the jump-pad, 
and make your way to another jump pad that launches you across a string of 
coins and star. On the other side r-target the hunter; far out, whose shooting 
at you and kill him off with some boomerang. He takes about 3/4 hits. Refill 
your ammo and jump to his platform to grab your reward. 

Pop on the head gear there and rapidly press X while moving forward to the left 
cliff. Grab the coins and with care move forward as icecicles are falling from 
above. To know where they're gonna fall, just look at the ground (rather than 
the ceiling) and look for shadowy circles. Push the frozen ice bug towards the 
spikes and make it across. To the right is a purple crystal on the window 
sill. Outside of this tunnel are three heart crates!! Now why are there three? 
Did they expect you to get hurt on the spikes back there or is something coming 
up? Well MOVE FORWARD and grab yourself a coin before ice-skating your way down 
the next bit. You'll surely not collect all coins and the well hard to get star 
around this icey bend.. so make your way up slowly, collecting everything, then 
come back down again. 

At the bottom in the corner Two of those running enemies will attack you as you 
try and grab yourself some collectible. Make quick work of them and move off to 
the edge bypassing the locked door to your left. Refill on your boomerangs and 
kill another hunter enemyin the distance. Killing him will awaken another 
bee/fairy partner who can open the locked door near you by walking near it. 
Once the catapault rolls out, walk in there and grab yourself some hidden 
purple crystals. Then jump across the gap to where the hunter enemy was and 
grab all you can see and do not forget the door bell!

Make your way back to the catapault and get ready for some shooting again. This 
time there's three to deal with, and it's seriously not much harder; same slow 
"left to right" pattern, while shooting like crazy (infinite ammo after all). 
Once they're down shoot off the ice pillars to the left breaking off the large 
sum of ice, leaving only a small platform to jump on (creating yourself a path 
to the far side). Make sure you shoot all the way far and make sure you break 
off enough of the ice. Make your way across and another big bad hunter will be 
on the other side to greet you. Grab all the goodies here and refill your 
boomerangs. 

Walk left ways towards the tunnel ahead and you'll see a spider pop up from the 
ceiling; one shot with your boomerang and it's history. Another one further 
down can also be taken down from the same spot. Ignoring the floating coins 
jump down and you'll have to face off three of those running around enemies. 
The boomerang works wonderfully against these guys and it's easy to use against 
them, (just make sure you're targetting them). Behind you is a jump-pad  but 
next to it are some goodies! They'll be hidden from normal view so turn/tilt 
the camera to see them. Hit the jump-pad to collect the floating coins. Refill 
your ammo and double jump at the highest peak up here to grab onto the webbing 
that the spiders have conveniently created so you can make your way across to 
the other side (and by the way, it's the only way to the other side). On the 
way aim to grab floating coins and shoot off any spiders popping out. Do it 
quickly by targetting them before they get a chance to shoot, otherwise it's 
back to the beginning! Oh and don't worry the icicles; they won't fall on you!

A hunter enemy shoots at you on the other side, so make it to land quickly and 
walk forward a bit to get a lock on him, then shoot to kill! Refill your ammo 
and move towards the star he left for you. 

Now the next bit is quite difficult, as you'll be faced with ice-skating down 
an iced slope full of obstacles and hard-to-get collectibles. I'll be honest 
here, you WILL miss out on most goodies and most likely hit a spiked wall. 
Unfortunately you cannot go back upwards as ensuing events occur that do not 
make it possible. At the bottom break every barrel, being careful as some are 
bombs while others coins. Don't forget the crystal to the left, atop some 
cages. Then to the far left is a jump pad that will lead to a chase-like 
section to this level. The Hunter will try to flood the cave, as he sees you 
as a pest, now caught in his trap. 

The chase-like scenario has you following a predefined path, thus as the 
platform that you're on is flooding it'll come to ground level whereby you 
jump off and grab goodies on the way (moving rightways). For now ignore 
barrels and such just grab free goodies out in the open and make sure the 
flooding is not catching up with you. It's mere jumps and speed that'll get 
you thru this bit. So carry on for a bit to the end where you'll inevitably 
fall down a hole and exit this stage. When you're given the option, choose to 
redo the stage and go through the whole thing again, (just for that last bit) 
grabbing all those things you missed, i.e. the ice-skating bit and then the 
flooding chase. You may even have to redo it more than once. 

---------------------
Hints for the last two bits:

Ice-skating => Press down so that you skate upwards straight after you set off 
to slow down your speed and be able to collect everything AND avoid 
everything! You should really be able to make this one 2nd time. Also I 
noticed on my 2nd try that if (at the end) you do not walk forward the gate 
behind you doesn't close so you can still go ice-skating upwards to collect 
things, BUT its still quite hard doing it upwards. 

Flood-chase => Soon as the cut scene's finished jump off your platform to the 
right and grab loose coins as quick as you can whilst breaking the barrels you 
see. Soon as the floodin reaches you move off as fast as you can collecting the 
loose coins in the chase ahead. You can make it on your 2nd time however, it's 
possible not to. Good Luck! 

Evil hint on the chase => should you want to, if you feel you're not gonna get 
something, let Kao get flooded (killed!) and you'll restart the chase from the 
jump pad (where you collected the bell: this way you can always make sure you 
get everything, providing you can see everything). Purple crystals are littered 
about (atop cages), whilst coins and quite visible.
---------------------


--------------------------------------------------------------------------------
                                    Ice Cave
--------------------------------------------------------------------------------
You'll fall into this stage and have to get into the swing of ice-skating 
straight off. It's easy to grab all the coins. At the bottom you'll have to 
board a barrel, for a river ride. Follow the river targetting and shooting 
the spiders as they appear. The last one might be a toughie as it can break
your barrel almost everytime. To get around that stay left till it shoots 
it's first shot, so that the land is protecting you, then come out into the 
open and kill it off. Grab the coins at the end and make note of the barred 
off aread to the right. 

Kill all the running ice men, with your boomerang and collect their stars. 
Then you come across a fork in the road and both lead to the same exit. The 
right way it easier downwards than upwards, so i'd suggest you go right on 
the way down and up on the left side, so to collect everything. Then exit 
out of the only exit by a waterfall and grab yourself some coins and the 
heart further out. Killing the two hunters in the distance is your next 
target. R-target one of them and kill it the normal way, while avoiding 
BOTH of their shots, then kill off the other the usual way. Grab their stars 
and the purple crystals they were guarding and some running ice men will 
come out. Target them all one at a time and shoot like mad. This will net you
a good sum of stars eary on in the stage. 

Make your way to the bottom of this bit to a jump-pad, that shoots you 
landing on a bell (lifesavers these are). Hope your way to the many cages 
and grab that heart at the top should you need it. Then jump into your 
catapault and break four large icicles at the ceiling to make a path for 
yourself. Be aware of the fact that they melt rather quickly so you'll have 
to shoot a quick succession of 5-shots at each one, and jump out gliding over 
to the first one. Hop across from one to the other, and some running ice men 
will attack you soon as you make it to other side. Butt bash the green pad 
and in the next room break thebarrels before using the jump pad. It will take 
you back to the right side of the form from earlier on, where a new exit is 
now open (other than the waterfall one). Use it, grabbing the bell here. 

A little backtracking can get you to a secret area to grab some collectibles.
Go back to the barred off area i mentioned earlier (just after the barrel 
ride). And it's now open. Use the ladder to reach a circular chain of goodies 
with a pond in the middle. Then make your way to the newly opened exit...

This next bit is a long and trecherous ice-skating slide. You'll have to (be 
evil) and kill off Kao a few times to collect everything. Most goodies are 
grabbable by taking the raised platformsand pressing jump at the end of it. 
Whilst others are chained and around bends. Go through it a few times and 
collect everything. At the end you'll notice a pad to the right and a path
 to the left. Left leads to the next area, while using the jump pad will 
launch you up a vertical tunnel leading back to the beginning of this slide, 
and netting you a good sum of goodies. So slide back down and take the left 
path to the end of this slide.

However the skating only stops for a brief moment so that you can fight off 
a hunter at the other end, and grab yourself some purple crystals hugging 
the right fence of this bridge. 

More skating!!

This bit is collectible-less, but now has enemies (hence the refill of your 
boomerangs). You'll likely redo this bit a few times so i'll not comment on 
anything. At the end you'll hit a pad that shoots you to another section of 
this slide. Which is rather short and leads to yet another jump-pad that 
shoots you off to the safety of a bell. This bit seems like it has to ways. 
Naturally left and right. The floating platforms move left and right so you 
can reach both sides easily. Watch their patterns then set off. I have a 
theory in my head (when i play games) that the developers always want you to 
play the games in a left-to-right fashion. So go to the left side first. 
However the truth of it is that the only way is really left, as you'll 
notice that if you go to the right platform there's an arrow pointing left. 
And the left side likewise has an arrow, this one pointing forward. 

Head forward to a jump-pad that puts you on a strech of ice that you must 
skate on. Its quite a fast slide and there's nothing to collect so just make 
it to the jump pad at the end and grab the bell there. The next bit is really 
cool. Its an ice-skating event (again!) but with ice breaking off as you go 
across. The fork at the beginning is of no significance (either will do; 
although left lines you up better for the next bit). Grab coins in the bit 
after the fork and avoid the bumpers and the breaking ice. Remember you can 
use jump once to save your arse. At the end face off three running ice men 
and use the jump pad to launch yourself out of here and to...


--------------------------------------------------------------------------------
                                 Down The Hill
--------------------------------------------------------------------------------
This is a race type event, with only coins as collectibles. 250 coins!
Only comments:
- DO NOT run into haystacks 
- DO run into purple crystals as there are coins hidden in them 
- Everytime you pass a flag, it's like collecting a bell
- Make sure you die before passing a flag if you want to repeat the last 
section (as you may miss things)
- Further on, you'll enter a lava cave. Near the end of those banisters is 
a red strip. Press and hold X until just before you reach the next one, that 
way you'll make it everytime, for sure. 
- Near the end you'll be chased towards the screen, and holding down is 
essential to out-run the snow truck. But this makes it slightly harder to 
collect coins, but hey I didnt make the game!

Enjoy! (I know I did)...


--------------------------------------------------------------------------------
                                Crystal Mines
--------------------------------------------------------------------------------
Welcome to the land of the dwarf with big mallets, and mine-carts. Just grab 
the coins in the centre and the ground will break below your feet, entrapping 
you in a forced battle against three running ice men. Kill 'em, break the 
barrels and grab the noise bell on the little alcove. From there jump left 
to where the dwarf is and take care of him. Then break all barrels (none are 
bombs), before grabbing the emerald in the centre and throwing at the green 
switch on the opposite wall. That causes a mine-cart to roll by. Jumping in 
it will have you traveling on tracks, that break off at the end and bring 
you to a stop. So jump onto the other cart that rolls by as yours comes to 
a stop. (Don't worry nothing tricky, you cannot fall off or anything.. ), 
and so this one stops eventually too, and you can jump off to grab yourself 
some coins down a slope.
At the bottom a dwarf is at the ready to stomp you into the ground, so be 
careful. Take care of him quickly and break all barrels with care. Walk 
towards the screen (away from the green button).. collecting everything 
that's initially hidden from view, then stomp on the switch to activate the 
gear lift. walk around the back of the green button, break the barrels and 
continue on to come across some goodies and then the steps to the lift, which 
leads to another mine-cart. 
Hop onto the cart to be taken on another ride. Shoot off the spiders that 
appear and the coin is automatic. Hop onto the pad to fly to bell and refill 
your ammo. Then cross to the other pad, to be thrown on another cart. This 
one nets you some coins and a star then some spiders and you're on land 
again. Grab the bell near by, and head left to hit a green switch on a wall 
(by rolling into it).
Back track and the area that was barred is now not. Break the barrels on the 
way and enter that newly opened area. Jump the laval gap, break the barrel 
and monkey climb the web on the ceiling to the next bit. Follow this area 
on 'til you get to a barred off area. Stomp the green button to open it up 
and walk onto the grey platform ahead; which will rise to bring you upto 
another section of the level. Head north to come to a wooden bridge, and a 
green button surrounded by collectibles. 

Grab everything and hit the green button. Press a direction at the very top 
to land, as the whole below you will not close! You'll face off running ice 
men and then a curved path will lead you to an ice-skating section. A very 
long ice-skating section. All I can say is when you reach a barred off area 
by a gate you'll have to make an akward jump to the right of the natural 
path to get back on trail. At the end you'll fall on an iced circular 
platform with two bird-type mosters skating about. collect all the coins 
and stars on this platform, then head for the bell in the right corner. 
Grab that and walk on the tracks to the left to reach some more goodies, keep 
on going straight to make some jumps on pillars, then back on some more 
tracks (with coins).. and into the cave where the train is waiting for you 
to board it. Break all the barrels here for the last of the coins for this 
level. Board the train to exit. 


----------------------------------------
             The Station  
                -BOSS-
----------------------------------------
1st Scenario
This part has you shooting boomerangs at the hunter as he appears. Use 
simialar tactics to those used against this guy, when fought within a stage, 
and you should easily overcome all four of them.

2nd Scenario
In this you are a catapault, shooting nuts at the barrels he throws at you, 
as well as him.

Repeat 1st then 2nd scenarios again, only faster paced a few more times, 
and this guy's history...


--------------------------------------------------------------------------------
                                   Dark Docks
--------------------------------------------------------------------------------
Ok so it seems you've managed to stop the shipment of animals. For your next 
step in this adventure, you'll have to head to the lighthouse, to find a speed 
boat. So head towards the lighthouse (you should be able to see it by just 
adjusting the camera from this current position). Head down the steps to see a 
speed boat waiting for you. 

Hop on it and make your way to the lighthouse...


--------------------------------------------------------------------------------
                                    The Race
--------------------------------------------------------------------------------
- Try the race a couple of times, and try to keep up with them.
- Don't bump into anything directly. If you're gona hit something try to hit 
sideways, that way you won't lose speed. 
- At the beginning they overtake you, but very soon after the first jump 
ramp, you can pass the 3rd position, by squeezing "right" past him and 
following 2nd pos. Then follow the next fork left around the tunnel that 
leads to the zig-zag, and on the next strech the first two guys always go 
left (or straight), don't follow them; instead use the ramp to the right to 
jump a fence and by pass both of them. From now on you should be first and 
always follow the same route, in all three rounds. 


--------------------------------------------------------------------------------
                                   Dark Docks
--------------------------------------------------------------------------------
Turtle has heard of your great heroic deeds, and asks for you help in the 
underwater world, where a large octopus is poisoning the ocean and all the 
turtles have been captured in cages...


--------------------------------------------------------------------------------
                                  Hostile Reef
--------------------------------------------------------------------------------
PROBLEM!

----
game crashed
can't continue writing guide
need new game copy
will continue as soon as that happens
----

1month later...
 on www.gamefaqs.com, psp, kao challengers, boards,

Dana_35
Hy,
I had the same problem with the german version of the game. There are bugs 
but to update the firmware of the psp will help. You can easy do it via WLAN. 
After this my game worked well. 

-------------
And thanx to him i can now go back to writing the walkthrough. My game DOES 
work fine .. AGAIN!

-------------------------

5th December 2005 commencing again, 
Walkthrough...

--------------------------------------------------------------------------------
Hostile Reef... continued
-------------------------
Swim straight out of this tunnel you're in and very soon a turtle in a cage 
will advise you on how to control a torpedo. Directly in front of this turtle 
are some lights lining up your way with some two coins to collect. Follow 
that trail, minding not to touch anything and very soon you'll see a bell 
and the torpedo he was talking about. Swim into the bell and then into the 
torpedo and you'll automatically become the torpedo. Guide it in the 
direction it begins to move and out of this tunnel area. Just outside turn 
right to spot the caged turtle. Align your torpedo with the cage and press 
circle to let it swim by itself and you'll break free the turtle. 

Turtle will ask you to follow close behind him, as he'll now open a new area 
for you. So, follow him! He will stick himself against a mechanism that opens 
a hatch, into a tunnel, through which you must swim. Before going through 
this new opening, there are a few collectibles hidden about the reef in this 
first area. Going back to the start position and hugging the left wall as 
you come into this area there is a red reef hiding three purple crystals 
laying on the sea bed. Keep hugging this wall around to a ledge that drops 
to another two purple crystals. Moreover, swim past (again hugging the left 
wall all the way around to the turtle's cage. Now go to the left side of the 
new opening and against the wall there are a couple of purple crystals on 
the ground. 

A final touch before entering the new tunnel. Go grab hold yourself of 
another torpedo (same place as last time), and guide it back to just 
rightways from the cage, into a tunnel with green slime (poison) flowing 
out of it. Break the bars blocking your path and swim to the closed off area 
at the end to grab hold of many, many collectibles. This is a hidden area. 

Now swim through the newly opened tunnel with caution however, as some 
pirahnas will be coming straight at you. Shoot them with any button (circle,
square or triangle), while also collecting the coins (which you'll prolly 
collect with  little effort -since the tunnel is narrow). On the other side, 
bars will stop you going back to the previous area, and you'll notice 
another turtle in a cage. On this ocean floor there are some purple 
crystals for you to collect. Then make your way to the tunnel-entrance 
with the turning propeller. 

It's possible to go through without getting hurt, and you better get good 
at it quickly because to reach the other end of this tunnel, you'll need 
to swim carefully past a few more of these propellers. Once on the otherside 
you will see a see-through water tunnel  -looks kinda cool! Underneath which 
there is a bell, whilst on the otherside a torpedo awaits your arrival. 
Hop on'top and guide it through the tunnel ahead, back into the previous 
area with the 2nd caged turtle. Do your stuff to set him free, so he can 
open up a new way for you. In this new tunnel more fish greet you as you a
pproach the glass section you saw earlier. Past that, you will come across 
an open (broken off) section of this pipe/tunnel, so deviate into this new, 
small, cave-ish area, to grab yourself some coins. Don't forget to break the 
chests at the back, as well as the barrels, near them.

Back in the tunnel, swim right to reach your next portion of this level. 
Break open the chest, grab the coins and touch the bell ahead. Go "left" 
past the bell, around the rock structure to avoid going past the many reef 
enemies on the right of it.  Hug the left wall here to reach a cave area 
with a chest, some barrels, a bell and a torpedo. Guide it into the centre 
of the mouth of the skeleton of the whale, and let it loose as soon as 
you've aligned it with the cage in the centre of it's belly. This turtle 
will swim to the tail end of this skeleton and open up a new tunnel. To the 
right of it (next to the tail-end) on a ledge, you can find some purple 
crystals. Search back and forth between here and the torpedo cave, to make 
sure you haven't by-passed any coins and then enter the new tunnel entrance. 
MAKE SURE YOU TOUCH THIS BELL  -or you'll be sorry. 

At the end of this tunnel is an enemy that fires pink squares at you. These 
hurt big time. Avoid them as best you can and shoot to kill, like crazy. 
It's very do-able if you get the hits in whilst it moves location, but I must 
admit, very, very annoying (and somewhat hard). You can go past it, to break 
the barrels at the end, swim under the half broken bars and onto the torpedo, 
to the exit. Mind you only the barrels (which you HAVE to break) yeild some 
prize, killing that enemy yeilds PAIN, and nothing else. 


--------------------------------------------------------------------------------
                                   Deep Ocean
--------------------------------------------------------------------------------
This level has you riding a torpedo straight off, with another following 
close behind you. As you'll hear, you can fire as many torpedos as you want 
(so go crazy) you've got nothing to lose. 

So start off by following the stray of coins as soon as the level starts. 
Follow the turn (to the right) around to a battle with one of those annoying 
fish (from the last bit of the last level), which you can now kill off in 
one hit. Past it, a crab claw comes out of the right wall. Either shoot it 
down, or just swim past it to the left coming to an area with many nets 
about. Guide yourself to an opening near the ground with a bell at the 
entrance. Then manouever around this next bit, avoiding any contact with 
the electrical bars. 

Out of this tunnel will lead you to a wooden door on a sunken ship. Fire a 
torpedo at the locked door, before you get too close. Follow the trail, into 
a tunnel with blockades you must take care of, as you swim carefully not to 
hit walls directly. Quite straight forward really. Just follow all the coin 
trails you see. 

Once you reach a checkpoint bell-circle, you face some eels (non electrical). 
Kill them before they kill you! Make it to the other side of this tunnel to 
follow a stray of coins leading to regularly closing and opening set of 
doors. Another section with another set of opening/closing doors (but make 
sure you hit that bell and follow the coins along the sea bed. 

Now follow this room, following the array of coins lined up for you (lining 
your way). Make sure you get them all. Should you miss any just kill 
yourself and you'll restart at the last checkpoint. In the next bit, 
manouever yourself past pipes with gas spilling out as well as slime/poison. 
Avoid touching any of this stuff at all costs. At the end it'll seem like 
there's no exit, but if you lay low to the ground and keep to the right wall 
you can find the way... and the way leads to a well needed bell. 

This leads to a caged turtle that you must break free and this ends your 
torpedo rides. Follow the turtle so it can open you new section. You now 
swim as Kao. The next area has you swimming around the deck of a sunken ship. 
Go right through inside (via the broken window) and break the chest on the 
ground. Grab the coins that pop out and then the purple crystal on the table. 
Follow the stairs down to the bottom collecting loose coins, purple crystals. 
Make sure you break every barrel you see, Back track to make sure. So follow 
the rest of the level to a set of stairs leading to a room with many purple 
crystals near the edges as well as barrels. Break and collect everything, 
which nets you all but two coins! Fear not, behind the set of stairs that you 
swam down, are another set, and at the top of these are the final two coins 
hidden in barrels. The ray of light above your head is the exit, leading to:


----------------------------------------
            Lair of Poison  
                -BOSS-
----------------------------------------
This silly boss is quick to admit he's silly enough to tell you how to kill 
him. He says that you have to kill the squid first and then fire the 
torpedos. Following his "mwahahah-speech", you circle-swim around him 
automatically, so your only degree of freedom is vertically (up or down). 
Move up and down shooting like mad at its squid tenticles (arms/legs 
whatever you want to call them). Once you hit one it retrieves it close to 
its body. Do that for the remaining lot and Turtle comes with a well needed 
heart on its back and another scene picks up where you must guide a torpedo 
through a channel and into the belly of the beast. 

2nd round has you shooting at some pink matter swimming around that the boss 
summons. You will have to kill them all first before you can have a crack at 
him (in the same way as the 1st round). So, again, shoot its tenticles and 
turtle comes to your help. Now you must guide the torpedo through another 
channel (a much longer one, as well as tougher), and should you not make it 
to hit the octo that's a chance GONE!... you'll have to redo the getting to 
that point over AGAIN. Not much trouble though, and you should be able to 
guide it easily to hit the boss. 

3rd round -similar to round 2, in that you have to take care of some 
business before taking care of him, but not much harder, just more pink 
stuff and faster paced. Guide the torpedo a final time to the boss, and its 
over to the...

--------------------------------------------------------------------------------
                                   Dark Docks
--------------------------------------------------------------------------------
Here you witness your pal, Parrot having been captured, being carried 
through a barred off area by a pirate. The pirate out here will not let 
you pass unless you have that 3000 ducats. Even if you have got everything 
in every level upto this point you won't have that kinda money yet. So 
there must be another way in. Well there is! Take a right from here past 
the two gates and jump (glide) left to the ledge with two brown doors. In 
between them is an open gate that has wooden platforms leading to a new 
friend. Notice how all these voices are so similar as if done by the same 
two or three people.
He tells you of a place he calls home (the volcano), where some Hunter's 
henchman hid lots of treasure, but the only way you'll get your hands on it 
is by hopping on this bird's back and letting him take you there, before 
they get there. 

An offer you can't refuse!


--------------------------------------------------------------------------------
                                Trip to Island 
--------------------------------------------------------------------------------
You'll end up on a wooden platform over some water, with the pelican 
sleeping on a stone to the left. Behind you is a jump pad that brings you 
back to the platform you start on. Walk on forward to wake him up and he'll 
let you know how to use his flying effectively. Of course the only way to 
know how he really functions is to try it out. So head off the edge of this 
walkway and rapidly press X to elevate yourself to a great enough height so 
you can reach the next platform. Holding Forward does very little apart from 
direct the flight, as he already flies in the direction he's facing.

So move on following the rafts and wooden walkways to pass many red arrows 
marking your way. Of course there are some coins in a line of flight that are
very missable. Should you miss any.. either try to grab them by flying just 
under them, or die and start back at the beginning (or a checkpoint).

It's hard to miss any collectibles because they shine and animate, making 
themvisible from a mile away.

Soon enough a flight line of coins will lead you to your first bell ringing 
on top of a sand-bag. Follow that to an island that has three stars on.. and 
then a further three under the long stretched sloped-walk-way. Having gotten 
these stars make your way back on the strech and fly to a lower longer 
stretch of wooden platform, and another bell. Follow the stray of coins, 
making sure to fly/jump when there's a break in the walk-way. Make your way 
to a flight through some poles, meant to be there to your obstruction. Beyond 
this sectionand the pelican drops you on sandy beaches with a henchman to 
deal with. Have him R-targetted and punch away with the circle button. Grab 
the bell by the straw-structure and break all barrels (including the one near 
the water near where you were dropped off), to net yourself a nice sum of 
coins. 

Head off to the right of this here straw-hut, and as you near the edge by the 
water, a walkway, held afloat by barrels, is revealed. Double jump onto it 
and follow this to the heighest point where you'll notice a jump pad ahead of 
you. Trace back and look against the wall, an island with a couple of stars 
for you to grab. Glide to it and grab those stars. Make your way back on the 
platform and continue forward using thejump pad to launch yourself to a 
higher ledge, where some coins encircle your first purple crystal for this 
level. The jump pad here will launch you to another ledge, but before you 
use it walk back to the opposite side of this ledge  and over look another 
ledge near by, where you can glide to, to collect some stars. You may have 
to double jump to nab both of them. then make your way to the first jump pad, 
and back to the 2nd one (where you got the purple crystal with the circle of 
coins). Use the pad this time to launch yourself further out... onto another 
pad (unless you press direction whilst on flight), and finally onto another 
ledge, with yet another henchman. Grab the bell here as quickly as you can, 
then take care of him. 

To the far left of this beach are two purple crystals, and just to the right 
of them, behind a plant are two stars (hidden from view). Another two purple
crystals stand floating at the opposite end of this plain. A flying cap 
buzzes for you to wear it, so walk underneath it, to automatically wear it 
and float your way (gaining height with X), to the platform ahead. Jump to 
the winged platform, and then to the final one to reach a steep mountain 
slope. 

At the bottom there is a bell and to the left are some more winged platforms. 
Follow right-ways after you've crossed those, to underpass an arch with 
purple crystals to collect. Make quick work of the henchman here, grab any 
collectibles you see and make it to the jump pad that launches you to a 
ledge with a nut. Grab it and shoot out two balloons per suspended platform 
to create a path for yourself. Shoot the left one first, as the right will 
block it's way if you shoot the right ones first. Then cross to the green 
patch (which is really the arch your underpassed just earlier), but don't 
follow the red arrow just yet, instead glide to the right platform against 
the wall to grab some crystals and stars. Then jump down to the jump pad 
again and again to above the arch. 

Now, look left ways to see a winged platform oscillating up and down. Use it 
to reach a ledge higher up. Walk into the alcove and collect purple 
crystals, the bell and refill your boomerang ammo before you jump into the 
water barrel ride. This just takes you down a water ride, where spiders pop 
out of nowhere to stop you in your path. R-target them as they pop out, and 
take 'em out with your boomerang.

use the jump pad to reach a higher ledge and grab the crystals and then the 
bell around the left bend. As you grab the bell, the way behind you is 
barred off. This is the last section of this level, so expect it to be a 
little tough! ...and it is. Basically the structure before you is like a 
volcanic mountain and there are rafts and walkways encircling its body. As 
you may have guessed you need to run around it (going upwards), as fast as 
possible whist keeping alive. In order to do that you'll need to run past 
burning up wooden rafts, jump (even glide) over rolling spikes, and EVEN use 
the help of Kao's friend, the pelican. Some short time after acquiring his 
jump/fly skills, he'll fly off and let you use the jump pad, which launches 
you higher up and leads to a bell. Follow this path, and be careful as the 
ground below your feet breaks and crumbles (double jump then glide to make 
it to safety) to reach a green patch with the last three of the purple 
crystals for this stage as well as the bird friend waiting higher up. Just 
as you acquire him, the ground breaks so be quick to move on swiftly. 
Through a tunnel like passage way and the bird lets loose again, so you 
make use of the jump pad. Past this stretch and you'll be running on wooden 
walk ways that have the remaining of this level's coins. At the last batch 
of coins, the bird friend awaits to fly you to the safety of...


--------------------------------------------------------------------------------
                                 Pirate Island
--------------------------------------------------------------------------------
You'll start on a boat. Head right to reach three barrels. Break and collect 
then jump on the platfrom above them. Further forward you'll reach a 
boomerang (to refill your ammo). A Hunter will be shooting at you from ahead 
so avoid his shots and shoot him. A good tactic I've found for these guys is 
that when you hit them, they tend to roll to the other side (ie left to right 
or right to left), so shoot and hit, then soon as they make their roll shoot 
again. This way they only get one shot at you.. that you can easily avoid.

To take care of this one though (as another one will shoot from the left), 
you'll need to walk up half way up this ramp. So grab the boomerangs and walk 
up a bit, before beginning your assault. 

Past him, another will try and stop you in you path. Grab the two coins 
hidden in barrels around the corner, and then a further more closer to the 
hunter. Take care of him, before he does you.

Grab the well needed heart, past this one and jump on the jump-pad ahead. A 
jump/fly frenzy gets you to another part of the stage. On the platform you 
end up on are two barrels, break and collect, then jump on the winged 
platform, which takes you to another (moving one -so make the jump swiftly), 
and this one takes you back to land.

On the green patch to the right is a single coin! (what was the point in 
programming that!?) Then as you approach the barrels to the left of the beach, 
three crabs will try and snap at you. Roll into them to make quick work of 
them, and then head to the right under an arch, where three chests have 4 
coins each, for you to collect. Past them are two purple crystals. go around 
left ways coming back to the beach area with the three crabs. This time jump 
to the other green patch here, with a coin and boomerangs, while a winged 
platform waits near by to take you higher. 

Be warned that soon as you reach the higher ledge, a hunter is at the ready 
shooting at you. Finish him quickly, then face the way you just came to 
notice a cave with a coin and a chest inside. It's actually a tunnel leading 
to a heart and two purple crystals stacked on top of each other. Just before 
reaching the crystals however, take note of the grey block that is against a 
wall in the tunnel. Jump on top of it and then climb the ladder against the 
wall, to reach a secret, full of collectibles area. 

Make your way back to where you climbed up here and head out left to reach a 
winged platform. It takes you to a green patch, with another wingy waiting 
by. This one takes you to another green land, with a coin and a jump-pad. 
Use it reach the boat on the water nearby, and double jump carefully to grab 
the bell and the pelican is waiting here to give you a lift. He instructs you 
to collect fish in your flights so he can fly further. Grabbing a fish as 
you're flying is like making a stop mid-air, which means you can flap 5 times 
upto the fish and then a further five after collecting a fish. 

Run down this ramp to the edge and take to the air, grabbing the fish in 
mid-air to reach the green patch ahead. To the left of this are a line of fish 
in the air. Follow it to an island with coins going around both sides of the 
mountain. 

--------------
HELP WITH FLYING
If you're having trouble flying and catching all the fish, here are a few 
tips. 
-Don't flap like mad. Try and time your last few flaps so you fall or touch 
a fish as you're falling.
-Make sure you grab every fish in sight!
-Should you die, worry not, you'll only restart at your last bell point. 
--------------

Once you've collected the coins around this mountain like island. Fly into 
the first fish you see in the air. Follow that flight onto the next and so 
on, until you reach another island, with some coins and a bell! From here 
use the next set of fish to reach a green patch with some more coins and 
another lead of fish. This one is a little longer and bends a bit to make 
it awkward. It leads to another beach with a wooden platform coming out of 
it. 

This next set of fish is rather long and quite difficult. I'm pretty sure 
you won't make it first time! But eventually you'll make it and reach a 
large beach with some crabs to attack you. Kill them then walk through the 
green patch in the middle, leading to three purple crystals and an entrance 
to somewhere. 

As you enter, take a sharp left turn, to grab a hidden (out-of-view) coin 
and two stars stacked on top of each other. Then carry on down the path, 
grabbing collectibles, eventually reaching a bell and your bird friend. 

Don't worry, he's only here to hint you on your next step. It's a race 
against time, so expect to try this a few times, in order to get it right. 
But it is possible to do in the first try (I know I did!) and the idea is 
to just follow the path laid out for you. It's actually quite hard to go 
wrong. As a tip: don't double jump unless you're really not gonna make the 
jump  -single jumping will definately speed your progress. 

At the end the pelican will congratulate you on your efforts and you can 
make your way into a hallway that leads to a boomerang ammo and a spider 
at the exit. 

Break open the chest here and step on the raised steps at the edge. Look to 
your left and notice another chest near by. Glide to it and break it open. 
Then walk along this platform to reach some more collectibles and then in 
between the two pillars you can double jump then glide to the centre walk 
ways. Grab the goods inside the chest and look out for a spider!

Reach out to the other side of the central bit, to grab some more goodies 
including another chest and two stars. Make sure you've collected everything 
before reaching out for the jump pad at the back of the room that launches 
you to a higher ledge with a heart piece on it. 

Walk to the edge and double jump to monkey climb your way across the chasm 
below and reach safety on the other side with a coin or two to collect. 
Jump the gap and glide to the jump pad in the water, to lift yourself to 
higher ground. As you move forward, the camera view should change to give 
you a better perspective of your path ahead. Move on past these swinging logs 
and reach three winged platforms that mark your path to your last two or 
three coins and a bell. 

Further out you should make out a henchman/pirate, shooting at you with his 
gun. Have none of it, and go take care of him! A crab or two will come to 
his help as you're laying down the beating. Don't ignore them, roll into 
them, and have the henchman r-targetted so you can fire off boomerangs. 

Around the raised ground that he was firing from is a purple crystal hidden 
from view. Walk across the sandy surface, and another boomerang ammo sits 
by the corner. Before you turn around to see what's facing you, know this: 
you'll have to avoid bombs being fired at you while also battling a shooting 
henchman. It's not easy but definately doable. Once you've taken care of the 
pirate, grab the star he leaves behind and then run to the back to grab hold 
of this level's last two collectibles. Go back to where the boomerang ammo 
is and r-target the shooting cannon. Fire away (more than a couple of times) 
to take it down. Our bird friend, will land in the centre piece, so go to it. 


--------------------------------------------------------------------------------
                                  The Volcano
--------------------------------------------------------------------------------
The pelican is too afraid to go in with you, however, that doesn't stop you 
in the slightest. Without moving much rotate the camera (slowly-ish), and get 
a feel of what's around you. Before heading on insied, break some jars and 
walk around to grab yourself two of everything (stars, coins, and crystals). 

Needless to say, walk on in and break open the chest. Also the jar in the 
corner is begging for some beats. Actually incase I may miss out mentioning to 
break jars or something just break everything you see! Unless I say otherwise. 

Take note of the fact that the door behind you has now closed, but there's 
nothing out there any more anyhow. The large jar around the corner (against 
the left wall) is actually an enemy that pops out and attack soon as you come 
close to it. Be pre-emptive and attack it first by rolling into the jar, 
breaking it and hence killing the enemy. These type of enemies are common, 
so be on a look out for them. Also at the end is a flaming sliding-wall, use 
the window of opportunity you get (when it goes up), to break some jars and 
make it past it. 

In the next room is a henchman readily shooting in your direction. He's top 
priority before doing anything else. However, you won't be able to attack 
without having ammo. So head inside this new room and to your left are four 
jars against the wall and a boomerang ammo. Having dealt with him (and 
grabbed his star), walk back and refill your ammo and then head over the 
rocky area to grab some goodies. Take a left to collect some coins and then 
head on straight. Carefully walk on, as sections of the floor retract leaving 
a gap. Make your way to the very end, as more floor section pull back, while 
you net your self a good number on the collectibles. Jump back past the gap 
here and on the middle one take a left in your jump to reach another hallway. 

Note the blu laser bars to your left, and break some jars as you head over 
the rocky right turn. Here some more jars to the left and more laser bars. 
But note the box (you can't break) with the lid next to it that has an red 
arrow drawn on it. You can use this to make your way past the lasers around 
the corner. While you collect coins on the way to the end, where you must jump 
out and break some jars and then butt-bash a green button here to deactivate 
some blue laser bars. Follow the hallway to another box, which you can push 
towards the lasers so you can jump over them to butt-bash yet another greeen 
button. Make sure you're breaking jars and grabbing collectibles as you're 
moving on. 

Take a right past this second green button, and follow right across the two 
gaps to reach a now opened alcove with third green button and some goodies. 

Careful now as you make your way back as there is a fire wall in front of you. 
On your way back don't take any turns, just cross the floor gaps past the last 
one and take a right to notice the now opened area (that opened when you 
pounced on one of the green buttons). To the left are a star and a heart, 
while to the right a jar and a flying cap. I'm sure you already know what you 
must do! Basically, soon as you have control, increase altitude with X, as the 
line of coins goes in a parabola shape, then glide the last bit ) by holding X 
as you lose your cap flight. On the other side a green button three jars and a 
new enemy. You can't kill it by rolling into it, it's tougher than you think. 
Instead butt-bash on it for one-hit-kill.

Break the jars, butt-bash on the green button and walk through the now opened 
gate. On the other side is a well needed bell and boomerang ammo around the 
bend. A pillar blocks your aiming at the henchman around the corner so get 
closer to kill him faster. Mind you the floor cracks let out very hot air, 
which hurts out little Kao here, so make sure you know where you're stepping. 
Having defeated him, grab everything (including going back to the first bell 
and breaking the chest and jars and so on. Then grab the second bell at the 
new hall entrance. Now why there are two bells so close by, becomes apparent 
soon as you touch that green switch!

It will launch you through the air, grabbing a star on the way, as the camera 
view changes and you notice you're being chased by a firewall. This is one of 
those chase-towards-the-screen scenarios that has you collecting purple orbs 
for speed and array of coins as you jump vast gaps and take jump pads, to 
shoot yourself to new heights. You may miss coins or stars as you do this bit, 
but dying a few times to make sure you get everything doesn't hurt. Afterall, 
would you rather start the level from scratch or just this race!?

There are some tricky bits, but with retries you'll get to overcome them. Just 
as a small tip: near the end of the chase, you'll hug the left wall, and use a 
jump pad to hug the right side, only this side doesn't have a jum pad for you, 
which means you'll have to make the jump and hold left to make it back to the 
left side. Not that difficult but can be if you're not prepared. At the end a 
bell saves the day and as you walk towards the door it opens!

Some chests, boomerang ammo and a henchman firing at you greet you in the next 
room. Don't open the chests yet, as they can be used for cover. Instead grab 
the ammo and jump a few stepping stones towards him, so that you can target 
him. Then, just shoot while stepping gently left or right to avoid his shots. 
As you make your way back to the beginning you'll notice a purple crystal at 
the edge, while the two chests net you 8 coins total. Also as you cross to 
where the henchman was, you'll notice more collectibles on the right, so grab 
them as well as the star he left behind, before heading through the next door. 

Grab the heart, purple crystals and coins, and kill the jar enemy as you go 
around the bend to a new room. Many, many barrels, boomerang ammo, a 
shooting henchman and many jars about. First thing's first, shoot to kill 
that annoying pirate! Note that all of the barrels contain bombs, so be 
careful as you break things. Jars, are full of coins as well as the three or 
so chests. Run around in a circle around the whole perimeter of this room, 
making sure you don't miss out on any goods!

Once you feel you've collected everything, head to the door behind where the 
pirate was once shooting from, and a line of coins leads you into the next 
room. Follow around the corner to be greeted by two of those scorpions. 
Butt-bash between them, so you get both in one shot (don't run too quickly as 
you may miss out on their rewards!). A spide hangs from the ceiling around the 
next bend, and before using that jump-pad grab the hidden (from view) coin and 
star to the left and right at this dead-end. Be quick, as the scorpions are 
quick to respawn and hunt you down. 

On the higher ledge, grab the goods as you make your way on a section against 
the wall on the right. Walk to the edge of this ledge, and look to toour right 
to see some hidden collectibles. Be careful as you make your way to them, but 
do not sweat it, as falling down only takes you back to the room with many, 
many bomb-filled-barrels. Once you grab the goods, get back to the ledge you 
jumped from, and glide left-ways and head towards the door to make it open 
automatically. 

A star is at the entrance of this bendy hallway, and a spider and jar-enemy 
near the other end. Once in the next room (the lava room), take a right to 
grab another star and then follow the trail of coins to your left. As you 
come near the end, you'll notice a metal plate against the wall (and the 
camera view changes). It's a lift that takes you a level higher. Be warned 
however, that soon as you reach the upper floor, you'll be attacked from 
the background (from behind) by a pirate. He's shooting from afar, so 
hiding behind barrels is no good as his firing will penetrate right through. 

Hide behind the pillar to gain sight of his location, and then follow the 
floor around to him (either left or right) to take care of business. Be careful 
as you come closer to him, as on either side there are spiders that hang down, 
which means you'll have to deal with the shooting henchamn and a spider at the 
same time. Take care of them both and then the spider on the opposite side, 
while encircling the circumference of this floor, breaking barrels and 
collecting goods. If you've been good and collected everything thus far on the 
level, then you should have a score of 200/1200 coins 20/20 crystals and 25/25 
stars! You can check this by pressing start. 

Enter through the door that the pirate was guarding, to take a lift that takes 
you down this time. Grab the bell at the bottom and speak to the fairy. It'll 
tell you to use your analogue stick to move the arms, and X to grab the 
treasure. What the next bit is, is that you'll be seeing a top down view of 
the lava pit below (from the lava room from before), where randomly in the lava 
pool treasure bubbles up, but occasionally (and more frequently as you go on), 
a monster may appear and should you grab one you'll end up starting over. 
The idea is to pre-emptively locate the bubbles you see before hand and hold X 
above it as the treasure surfaces. Watch out for those enemies however. 

-----------------
Tips for the treasure game:
-The enemy only appears in at most three places, so learn where he appears and 
be careful when bubbles appear there, never worry when the bubbles appear else 
where
-Stick around the middle of the lava pool and move swiftly to grab the treasure
-There's no timer, so do not rush!
-You'll need to grab 20, before you make that 1000 coin mark. 
-----------------

The dodo, flies to congratulate you and bids you farewell. 


----------------------------------------
             Pirate's Bay  
                -BOSS-
----------------------------------------
No so fast! 

As you come out of the treasury, the pirate will stop you in your tracks and 
cannon-ball henchman in your direction. Three is all you'll have to deal with, 
before he comes down himself!

	--ROUND ONE--
The henchman are easily defeated if you continuously glide over their head 
butt-bash (with Square) as they walk underneath. Watch out for the bombs being 
fired at you also, however. You can pin-point their descent from the star 
marking on the floor prior to their fall. 

As with the Pirate himself (the boss!), there's a different strategy... 

At first he seems slow, but very quickly you'll notice he's doing more damage 
to you then you to him. There's a heart by the stairs, should you suffer too 
much.

The strategy is very simple! Do not attack him (yet), instead run around 
avoiding his assault, to take time to notice the three weaker points on this 
battlefield where bubbles of water, erupt occasionally. Two are located near 
the back, while one nearer to the ship. The idea is to lure him close to one, 
and butt-bash him. He'll enrage and start to spin about his wooden leg. This in 
turn can be (and is) fatal for him. He should get stuck in the whole where the 
bubbles are coming out and that's your chance to take another hit. Fly away 
very fast after this hit, however, as the gap becomes bigger and water is 
revealed... and remember, Kao, can't swim! Having drowned him once its time 
for...

	--ROUND TWO--
An attack from the sky is next in his plans, but these bird enemies are as easy 
as the bees you defeated early on in the game. Basically, let them strike at 
you (or rather the ground), where they'll stay for a short time, ebut just 
enough for you to roll into. One hit each (three of them), and it's onto the 
boss once again.

Same strategy as in round one, only this time lure him to one of the 
unchartered holes. That done, onto...

	--ROUND THREE--
An exact copy of the first round, only slightly faster. 

As for the pirate lure him to the final hole in the ground to drown him once 
more, only this time for good! Or is it?


--------------------------------------------------------------------------------
                                   Dark Docks
--------------------------------------------------------------------------------
It appears you've made it to the docks safe and with the cash, but the henchman 
that once blocked you from letting you through has been cocky asking for money 
to an evil witch, and as a result he's been turned into a frog, while, she's 
still gotten through to the city!

Note that you can now open a third extras door, with your collection of purple 
crystals. It's the one on it's own by the docks. Have some fun shooting there, 
or accept the frogs plea to go get that rememdy at the swamp...


--------------------------------------------------------------------------------
                                  Lost Village
--------------------------------------------------------------------------------





... will continue guide after my exams. Sorry people, I'm in my final year 
at university, not about to fail over some guide writing!

Rest assured that the rest of the guide will come. 
When? I do not know! SOON!