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justice league heroes walkthrough

by kingkong1991

THE UNOFFICIAL GUIDE TO:
JUSTICE LEAGUE HEROES for psp
walkthrough version 1.0
by Peter Huxley

In Justice League Heroes, you send 2-person teams from the Justice League of
America to fight in various missions, from the streets of Metropolis to the
surface of Mars to a twisted nightmare dimension and back again.

Throughout most of the game you do not get to choose the team members, as the
heroes being dispatched have been especially chosen for that mission as seen in
the cinematics. However when you do have the ability to select the teams you'll
have up to 12 different Leaguers at your fingertips, 7 of which have multiple
skins and costumes to choose from.

Once you've selected a team you cannot switch them unless you start the
mission, or "episode" over again. Saving checkpoints save automatically so
there is no need to interrupt gameplay to save. Also, reaching a checkpoint
will automatically revive a fallen member of your team, so you do not have to
"buy back" teammates like in other games. Also there are no health or powers
potions, the health and energy meters refill themselves automatically after 5
seconds of idle time.

Basic Controls:
	Move around - the analog stick
	Camera - press and hold R and use the triangle sqaure x and o buttons

Mission Map - press and hold r and press select
	Change Characters - D-Pad most commonly the Up button
	Jab Attack - X button
	Heavy Attack - O Button
	Pickup/Throw/Open Doors - [] Button
	Jump - triangle button; Double Jump / Fly - triangle Twice
	R - Block
	L - hold to access Powers Menu
	L + X, O, [], triangle, or R - use Super Powers
	START - pause game, access main menu
	SELECT - access Hero Menu

The Heads-Up Display:
There is a thin line circling the face of each character on your team. This
line fills with green light as you accumulate XP, and when its full you level
up. The orange bar is your health; the blue bar your Powers. Both bars
automatically regenerate after idling for a few seconds. There are no Health or
Power potions. An "Active" hero (being used by a player) will have their HUD
highlighted. To switch between characters, use the D-Pad.

Hero Meter:
Normal punches and kicks fill up the Hero Meter, a series of bars below your
health and energy meters. When its full it begins to blink and your hero will
say something corny. While the meter blinks the amount of melee damage you do
is doubled. The meter empties very fast.
Levelling Up:
Each character starts at Level 1 and levels up with experience. Experience is
gained every time an enemy is killed and they leave behind one or more green
orbs of energy. The orbs will fill the XP meter surrounding the face of a hero.
Stronger enemies will leave behind more orbs, especially bosses. These orbs
will dissolve after a few seconds so get them quickly.

With each level-up the hero will gain discs which will enhance the hero's
powers and attributes. Once a disc is applied it cannot be reversed so take
your time and choose carefully!

Boosts:
To further enhance a hero's powers and attributes, boost gems can be "slotted"
within the core of a disc. The strength of a boost is shown by a number
following it. For instance, Speed 1 or Luck 3. Just like the discs, Slotting a
boost is not reversable once its been confirmed. However you can overwrite an
old boost with a new one in that slot.

Boosts are found in the game randomly, left behind by defeated enemies. The
further you go in the game the stronger the boosts will be that you find. Pick
up a boost with the [] button.

Boost Types:
	Efficiency (Purple) - powers cost less energy to use
	Range (blue) - increases range or size of attacks
	Damage (Red) - does greater damage to enemies
	Speed (Yellow) - attack moves faster
	Luck (Green) - better chance an attack stuns or critical damage
	Duration (Orange) - the affect of a power lasts longer

Power Discs and Boosts are both applied in the Hero Menu, which you access by
pressing Select anytime during gameplay. So far as I know there is no limit to
how many boosts you can carry in your hero menu.

The Boost Combiner
In the Hero Menu there is a tab called Boost Combiner. With the combiner you
can take any 3 boosts and combine them to make a new, stronger boost. You can
mix boost types but the strongest boost being combined will be the type of the
new boost. For example Luck 1 + Duration 1 + Duration 1 = Duration 2 (or 3).
Once again this process is not reversable so take your time.

JL Shields and Unlockables
Throughout the game you will find gold shields bearing the JLA logo. They are
like currency. Collect them to buy unlockables in the Hero Menu under the
Mission Objective tab. You can buy extra skins for the main 7 heroes, or you
can buy the extra playable heroes to add to your roster.

JL Shields are usually found randomly placed throughout the map, or when you
save a civilian in a mission a shield will take their place.

Characters and Powers / Attributes
	Basic Attributes all Heroes Have:
		Combat - the strength and speed of a basic attack
		Health - the capacity of the health meter
		Energy - the capacity of the energy meter
		Recovery - length of delay before meter refill

Superman:
Heat Vision (L + X) - heat beam from his eyes, burning enemies for extra
damage.
	Freeze Breath (L + []) - freezes an enemy in place
	Uppercut (L + O) - a superstrong uppercut. Can be charged for extra damage
Flying Strike (L + triangle) - Movement controlled with left analog stick. Higher
levels fly 			farther. Hold buttons down to fly longer.
Man of Steel (L + R) - Surrounded by red energy, reducing the amount of
damage taken.
alt skins: Earth-2, Kandor Suit, Black suit from Death of Superman

Batman:
Batarang (L + X) - Higher levels = more batarangs thrown at once for more
damage
	Flash Bomb (L + []) - Stuns enemies in range. Higher leves = larger blast
	Dark Knight (L + O) - A rapid melee attack. Higher levels = more hits
Grapple Attack (L + triangle) - fires a bat-grapple near an enemy and swings into
them
Bat Swarm (L + R) - Swarm of bats surround, confuse, and damage targeted
enemy
alt. skins: Blue/Grey, Batman Beyond style, "Infiltration" Suit

Zatanna:
	Fireball (L + X) - ball of fire does burn damage to enemies
Transformation (L + O) - enemy in range becomes white rabbit. Higher levels =
multiple 			enemies transformed at once. Enemies must be in range of the spell.
	Time Drain Field (L + []) - enemies inside ring move slow
	Heal (L + triangle) - health meter of all heroes in range refill
	Protect (L + R) - all heroes in range have reduced damage temporarily
alt skins: Blue Costume, Identity Crisis costume

Martian Manhunter:
	Mental Bolt (L + X): blue bolt of mental energy, can stun enemies
	Phase Charge (L + []): Phase-punches through an enemy, can stun or damage
	Mental Attack (L + O): Sends out mental energy radial blast
	Shape Shift (L + triangle): Becomes a larger Martian creature for stronger attacks
Invisibility (L + R): Phases out, passing through enemies. Hold buttons for
longer use.
alt. skins: "true" alien form, post-Identity Crisis costume

Green Lantern:
	Energy Bolt (L + X): Single bolt of energy
Containment Box (L + []): Enemies trapped in light-cage. Higher levels =
stronger cage. 		Enemies can break walls by hitting them. Heroes can pass
through cage harmlessly.
Sledgehammer (L + O): hard-light hammer smashes/stuns enemies. Move the GL
symbol target 		with the left analog stick while holding the power buttons down
for accuracy.
Saw-Blades (L + triangle): Twin rock-crushing blades move slowly and cut through
anything in 			their path. Great for taking out large inanimate objects.
Protection Dome (L + R): A 3d sphere protecting GL and any heroes inside it
from 				damage. Drops when damage limit exceeds.
alt. skins (Stewart only) - Classic, Bald
*Note: All 3 GL's  have identical powers, but the objects will look slightly
different in style

Flash:
	Human Pinball (L + X) - attacks multiple enemies in range like a pinball
	Speed Force (L + O) - glows with light and moves at superspeed
Supersonic Evade (L + []) - dodges and moves behind enemy, follows up with
strong attack
	Dash (L1 + triangle) - passes through some solid walls and doors and damages enemies
	Whirlwind (1 + R) - picks up any objects and enemies in range for damage.
		*WHIRLWIND will NOT work on bosses
alt skins - Jay Garrick, Red/Silver Wally West costume

Wonder Woman:
	Tiara Throw (L1 + X) - throws tiara at enemies like a boomerang
Lasso Spin (L1 + O) - spins enemy around with lasso. Hold down buttons for
longer attack.
Lasso Capture (L1 + []) - traps enemies. Higher Levels can trap more enemies
at once
	Flying Strike (L1 + /\) - flying attack like Superman's
Lasso Snare (L1 + R1) - pulls enemy in for a strong attack. Hold down for
longer lasso
alt. skins - Toga, Biker
*for the last level she wears her eagle armor from Kingdom Come

Unlockable Characters: these characters must be bought to unlock and have no
alt. skins

Hawkgirl:
Mace Throw (L1 + X) - throws her mace to stun/damage enemies. has heavy
knockback.
	Supersonic Scream (L1 + []) - can push enemies back and stun them
	Mace Stun (L1 + O) - slams mace on ground for radial blast to stun enemies
Thanagarian Strike (L1 + /\) - Very close range shock attack with mace. Heavy
damage.

Aquaman:
	Water Blast (L1 + X) - Magic water hand shoots a bolt of water energy
	Hurricane Uppercut (L1 + O) - can be charged like Superman's uppercut attack
	Water Vortex (L1 + []) - throws a water vortex that can trap and damage enemies
Hydro Sword (L1 + /\) - rapid slashes and cuts with water hand-sword. Close
range attack.

Huntress:
Crossbow Attack (L1 + x) - Rapid fires arrows at enemies. Higher levels = more
arrows
	Gotham Girl (L1 + O) - rapid melee attack like Batman's
Crossbow Stun (L1 + []) - fires flash-bang arrow to stun. Higher levels =
bigger blast
	Grapple Attack (L1 + /\) - same as Batman's

Green Arrow:
Arrow Attack (L1 + X) - shoots multiple arrows at once. higher levels = more
arrows.
Exploding Arrow (L1 + []) - explosion stuns enemies. higher levels = bigger
blast
	Shock Arrow (L1 + O) - shocks enemies to weaken them
Arrow Barrage (L1 + R1) - move bullseye target with left analog stick. GA
fires arrows 		straight into the air and they rain down on enemies. higher
levels = more arrows

GL Kyle Rayner: see John Stewart
GL Hal Jordan: see John Stewart

THE WALKTHROUGH
*NOTE: I will not direct you through the maps room for room. Explore them for
yourself!

MISSION 1: Metropolis
Heroes: Batman and Superman
Boss: Brainiac Robot

Brainiac will stand in the middle of the room and be protected by a force
field. When he does, he will shoot out energy waves across the room, which you
have to jump over or dodge. take out the 4 generators to lower his field and
then take him out.

MISSION 2: Skyline / Park / Subway
Heroes: Martian Manhunter and Zatanna
Boss: Queen Bee

Queen Bee's throne can only be reached by flying. When she sits on her throne
she is shielded and will summon swarms of bee drones to attack you. She will
also have a bullseye track you and when it locks on large missiles will rain
down from the ceiling which you have to dodge. She will lower her forcefield
and fly around the map. She is fast but you can catch her. Use stun attacks to
slow her down. Normal melee attacks hurt her and J'onn's monster form can help
a lot.

MISSION 3: Communications Facility
Heroes: GL and Flash
Boss: the Key

*note: the dimensional gates will continue to send monsters as long as they
stand. This is good for getting XP orbs but you can get overwhelmed if you're
not careful.

Before you face The Key you have to break open the doors to the control room,
which he's sealed. In the room there will be several military crates. Break
them open with your powers and get the explosives inside. Throw the explosives
at the sealed doors to break them. There is a time limit. Ignore the monsters
as much as you can.

In the control room, rescue the civilians by opening the doors using the
computer terminals. The civilians will turn into JL shields.

The Key will open a gateway with a black hole that can suck you in, or a
gateway with a solar flare sending out large flames out. Avoid these doors at
all costs. the Flash's speed powers can draw his fire and evade while GL can
use teh sledgehammer to do damage from long distance, or trap Key with the
containment box.

MISSION 4: Missile Base
Heroes: Wonder Woman and Zatanna
Boss: Killer Frost

Killer Frost can summon sharp ice spikes from the ground or make the ground
shake with quakes as ice boulders fall from the ceiling. She can also generate
waves of cold energy throwing you across the room. You have to go into the
missile silo's and set a bomb inside the silo, but if you try to go in she'll
pull you back towards her. Wait until Frost shields herself in ice, then she
can't capture you and you can run into the silo.

When you set a charge you'll have 5 seconds to get back out. Make sure the
doorway is clear so enemies don't get you trapped inside. When the bomb goes
off it sends a huge wave of fire out that hurts Frost since she's stuck in the
middle. After the first charge goes off the clock will extend giving you more
time for the second bomb. Wait until she shields herself again and set the 2nd
charge. The explosion will finish her off. Gather up the orbs quickly and set
the last charge in the remaining silo, you'll only have 20 seconds to do it.

Mission 5: Mars
Heroes: Superman and Martian Manhunter
Boss: White Martian Leader

Regular attacks, even powers, aren't enough to stop the White Martian leader.
Instead run around his throne and activate 4 control panels. When all 4 are lit
they will send out an energy wave that damages and stuns him. Then use
Superman's Upppercut and J'onn's phasing punch. The little bug monsters can be
killed in just 1 or 2 hits, don't let them explode near you.

Mission 6: Gorilla City

The gorillas have powerful guns, the larger rifles do a lot of damage, so pick
characters that have strong long-range powers or that can stun enemies or trap
them a lot.

	6.1.1 - Take out the Earthquake Machine
	Heroes: CHOOSE YOUR OWN TEAM!
There are power generators throughout the map you must destroy while fighting
off gorillas.

	6.2.1 - Infiltrate Grodd's Castle
	Heroes: CHOOSE YOUR OWN TEAM!
Save civilian gorillas, destroy a couple more generators, and get inside
Grodd's fortress.

after the first map from each mission we go to a different emergency...

MISSION 7: Space
Heroes: Superman and Wonder Woman
Objective: Destroy White Martian Invasion Fleet

Take out the generators powering the ships. White Martian drones will fly out
to attack you but they are easy kills. The ship will also have laser and
missile turrets, which do much more damage. Use Superman's Uppercut and both
characters' flying strikes to take out the turrets.

6.2.2 - Grodd's Castle
Boss: Gorilla Grodd

Take out the 4 sniper towers surrounding Grodd's throne first. Lure Grodd
towards his throne and he'll shield himself with a forcefield and send gorillas
after you. The barrels he throws do heavy damage and send you flying across the
room. The shockwaves aren't as bad but still harmful.

6.1.2 - Earthquake Machine
Destroy the two main generators

7.2 - White Martian Invasion
Superman and Wonder Woman
finish off the last invading ships

MISSION 8 - Watchtower

The missile turrets are very dangerous. Use heroes that can attack from long
range and stay either around a corner or far enough away that the missiles
can't hit you. Also avoid the mines. They will follow you and blow up as close
to you as they can get. Destroying one just sends another one from the floor.
Fly over them and lure them into enemies if you can.

	8.1 - Disarm Watchtower Defenses
	CHOOSE YOUR OWN TEAM!

	8.2 - Rescue Martian Manhunter
	CHOOSE YOUR OWN TEAM!

	8.3 - Investigate Watchtower
	CHOOSE YOUR OWN TEAM!
	boss: Doomsday Clone

There are two Clone machines on opposite sides of the room. Take them out while
evading Doomsday. Doomsday is too strong to engage directly, and when he glows
green his life meter refills.

There are three computer terminals in the room. The left terminal fires a
freeze beam, the middle terminal sets up a forcefield around the round table,
and the right terminal activates a laser turret in the middle of the table. Get
Doomsday in the middle of the room and trap him with a forcefield, then damage
him with lasers. You can freeze him also so you can do melee damage. Do this
two or three times to finish off Doomsday. MAKE SURE YOU USE THE FORCEFIELD,
otherwise the laser turrets will kill you in one or two shots.

MISSION 9 - Brainiac's Lair
CHOOSE YOUR OWN TEAM!
Boss: Brainiac

Throughout this stage you have to fight Brainiac's guardian robots as
sub-bosses. Each one (8.0, 8.1, and 8.2) are very powerful. They can charge at
you, shoot missiles and bombs, and strike with sharp claws and a stinger. I
highly recommend Martian Manhunter because of his ability to phase through
enemy attacks without getting hurt.

Brainiac himself sits on a throne surrounded by a forcefield. Take out his
drones then approach the throne. He will teleport you to the back of the room
and set up a force wall. Take out the generators powering the wall, they also
summon more drones, and approach him again. He will get out of his chair and
attack you. Dodge his shockwave attacks and his kicks. When he takes enough
damage he'll teleport you again and you'll take out another set of generators.
Repeat until he is defeated.

MISSION 10 - Escape the Dimension

The "Screaming Hands" monsters are extremely powerful. Just touching them does
damage to you. Their screams can kill you in seconds, as can their massive
punches. Use long range attacks. The stalks emit poison gas, use long range
attacks on them as well. The only "weak" enemies here are the manta-like flying
monsters which die with just a few hits.

	10.1 - Batman and Zatanna
		activate the portal to get home
Zatanna's transformation power is extremely useful here, but won't work on the
Stalks.

	10.2 - Wonder Woman and Flash
		evade the monsters and get to the portal
If you don't feel like fighting monsters to get XP, just use Flash's Speed
Force power to sprint through the fields of enemies and get to the portal.

	10.3 - Martian Manhunter and Green Lantern
		Survive until a rescue party arrives
Right at the start you'll be surrounded by monsters. Use GL's Protection Dome
to push them away, and J'onn's radial mental attack to stun them. Fly to avoid
direct hits but the screams can still hurt you if you're in range. Fly to a
corner where there are no monsters, they'll stop chasing you if you're far
enough away. Use long range attacks and trap them with Containment Box. When
all the Screaming Hands are dead a massive scorpion like Beast will appear.
Keep using long range attacks, trapping with the Box, and use J'onn's
invisibility to keep him safe. Attack the Beast from behind as much as possible
to avoid his sharp claws. Defeat him and you'll be rescued by the others.


MISSION 11 - New Apokolips
	11.1 - Rescue Superman
	CHOOSE YOUR OWN TEAM!
Darkseid's soldiers will come out of van-like transports, which you can
destroy. The soldiers themselves are easy to beat, but the Parademons are not.
They have powerful long range fireball attacks. Closer to the end of the map
you'll fight a number of massive robots. Destroy all the enemies surrounding
Superman's prison to set him free.

	11.2 - Infiltrate Darkseid's lair
Superman will be an NPC leading the attack, punching his way through the
massive doors. Give him cover as he moves through the base to Darkseid's throne
room. I recommend Martian Manhunter because of his invisibility power so he can
pass through attacks and follow Superman while still doing damage with the
monster shapeshift and the mental attacks.

	11.3 - Throne Room
	boss: DARKSEID
Superman declares the attack will be in waves. There will be 4 teams of 2 to
attack Darkseid. Each player will pick 4 heroes.

Darkseid's omega beams will chase you all over the map, but will stop after a
certain range or time, so don't ever stop running. The floor is a grid of
squares that will shoot pillars of fire upwards at you, so dodge them.

Once you "beat" Darkseid the first time, 4 generators will revive him. Also the
Mother Box and gold cube will be accessible. You can't pick up Mother Box, but
you can throw the cube at Darkseid, creating a vortex to another dimension that
will pull him in. He will climb his way out, but at least you bought yourself
time. Destroy the 4 generators so you can hurt him again and hit him with
everything you've got. If you get caught in the cube's vortex, you'll die so if
he throws it at you run, jump, fly away as fast as you can.

Defeating Darkseid a 2nd time, he gets back up again and now starts summoning
the massive robots as well as Parademons to keep you busy. Don't let him get
the cube, get it and throw it at him when his health is low and stay away from
the vortex.

If you can live long enough to do all this, you will defeat Darkseid and win
the game. CONGRATS!

Beating the game unlocks the highest possible difficulties, Elite and
Superhero. If you decide to play again you can choose a higher difficulty and
import the heroes' power levels from your older game file. This way you can
start the first mission with more characters and all the powers available at
stronger levels.


DISCLAIMER:

JUSTICE LEAGUE HEROES is property of Snowblind Productions, Warner Brothers
Entertainment, and DC Comics. This guide is an original work based on the
author's gaming experience and is not intended in anyway to infringe on the
ownership of Justice League Heroes or any of the content therein including
character names and likenesses.

This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission by the author. Use of
this guide on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.

Copyright 2007 Michael L. Corcoran