Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

FAQ

by Baron_Von_Stone

===============================================================================

**INVIZIMALS - Battle and Growth FAQ**

10/09/10, v0.5

[email protected]

Copyright 2010 Bradley Stone

===============================================================================

Version Info:
0.5 - Majority of guide written. Missing: Some unusual values in the Base Stats 
      section, a significant amount of Color and Moveset data in the Data 
      section, statistical data for Moby/Boneshell/Venomweb and 5 of the 
      Elemental Dragons in the Data section. Soon to come: The Battle Formulas 
section, which will contain some calculations to explain how Damage, 
weaknesses, and Armor all integrate into your total Life lost.

=====TABLE OF CONTENTS=====
I.    Introduction (Inv01)
II.   InviZimals Stats (Inv02)
III.  InviZimals Battle Basics (Inv03)
IV.   InviZimals Weaknesses (Inv04)
V.    InviZimals Base Stats (Inv05)
VI.   InviZimals Data (Inv06)
VII.  Battle Formulas (Inv07)
VIII. FAQ (Inv08)
IX.   Thank Yous (Inv09)
X.    Copyright (Inv010)

=====INTRODUCTION===== (Inv01)
Hello everyone. I am DarkestSamus, and this is my second guide. This guide will 
cover InviZimals statistics, battle basics, weaknesses, level-up growth 
patterns, and a comprehensive data list on every InviZimal, including how to 
capture the rarest ones. It will NOT include how to successfully capture each 
storyline InviZimal, nor will it have tactics to use versus individual 
opponents or where to go next in the game - the missions menu is adequate for 
that. The only exception is that I will include a special trick on how to catch 
Tusker or Salma if you can't whistle (see the "FAQ" section at the bottom).

=====INVIZIMALS STATS===== (Inv02)
Each InviZimal has five stats:

LIFE: Your total health. When reduced to zero, you lose the set/fight.
STA (Stamina): The energy you draw on to use your attacks, guard, or dodge. 
Each action consumes a certain amount of Stamina.
REC (Stamina Recovery): This affects the rate that you recover Stamina. This 
stat is widely considered more important than a large amount of STA itself, 
since this stat keeps you going in longer battles. Even the InviZimals with the 
lowest REC stats should invest slightly in this, in my opinion.
ATT (Attack): The most important stat of all. No matter how good your Stamina, 
your attacks need to deal actual damage. This number factors into your Damage 
stat, which is listed under "Attacks" in the Catalog.
ARM (Armor): This stat reduces the damage you take from all attacks and 
vectors.

On the second page of the InviZimals stats, you can see their moveset (the page 
the shows the offensive type of each of the InviZimals attacks). The top move 
is their "Strong" attack, which does the highest damage and consumes the most 
Stamina. The left move is their "Fast" attack, which does middling damage and 
consumes medium Stamina. The other two are "Basic" attacks, which deal the 
least damage and take the least Stamina. You'll notice that these moves have 
numbers next to them - that's the amount of Damage the attack will do. These 
Damage numbers go up if you increase the InviZimal's ATT (Attack) stat.

How exactly does ATT (Damage) translate into extra Damage? Through a simple 
formula. A newborn InviZimal with 10 ATT (Attack) has damage values of Strong: 
35, Fast: 25, and Basic: 15. As your Attack does up, these values will be 
multiplied by your Attack/10. For example:

My Tunderwulfe Lv. 12 has 29 Attack. His values are:
Strong: 100
Fast: 71
Basic: 42

Let's figure this out mathematically:
29 Attack / 10 = 2.9
Strong: 35 x 2.9 = 101.5
Fast: 25 x 2.9 = 72.5
Basic: 15 x 2.9 = 43.5

You'll notice that the formula is slightly off, but that is due to rounding. 
For example, Tunderwulfe doesn't quite have "29 Attack", but more like 28.6 - 
the game rounds.

For the remainder of this guide, I will use the terms "Life", "Sta", "Rec", 
"Att", and "Arm" for these stats.

=====INVIZIMALS BATTLE BASICS===== (Inv03)
InviZimals presents its features to you gradually, constantly giving you a new 
feature all the way until you beat the game. I will attempt to cover all of 
those features in the order they appear, although that order may be slightly 
off:

1. Strong, Fast, and Basic attacks. This is covered in the last large paragraph 
of the previous section, "INVIZIMALS STATS".
2. Parrying. By pressing L, your InviZimal throws up a shield that reduces the 
damage it takes. This consumes a set amount of Stamina, plus more Stamina the 
longer you hold it down.
2. Offensive and defensive types, also known as "families". Each attack has an 
"offensive type" linked to it, which you can view on the InviZimal in the 
catalog. Stingwing, for example, has: Strong - Poison, Fast - Slice, Basic - 
Fire, Sonic. These offensive types are correlated with the InviZimal's 
"defensive type", or "family". More is explained in the below section, 
"INVIZIMALS WEAKNESSES".
3. Vectors. Vectors are one-time use special attacks. You have an inventory of 
them, and you can bring them into battle, where you can cycle through them with 
Up and Down on the D-pad and activate them with the R button. As you 
unlock/purchase each vector, you will get a tutorial on how to use it.
4. Sparks. When InviZimals take damage, especially large amounts of it, they 
drop glowing blue orbs called sparks. This is the game's currency, used to 
purchase vectors, and also required for certain story events. By aiming the 
center of the camera at these sparks WITHOUT looking away from the trap, you 
can collect them. Being further away from the trap makes this easier.
5. Perfect dodge. By parrying (L button) at JUST the right moment (right before 
the enemy hits you), you can perform a perfect dodge, where you will take NO 
damage. This consumes less stamina than parrying, and it also occasionally 
activates the Superattack.
6. Perfect hit. When you activate your attack, a green bar will start to fill. 
When it reaches about 5/6 of the way full (as indicated by a white line in the 
inside of the bar), if you hit the same attack button again, you will perform a 
"perfect hit". This deals extra damage, and it reduces the recharge time of 
your attack to nearly nothing (in other words, after performing your attack, 
you will be able to perform another immediately afterwards). Once this feature 
is unlocked, master it - this is critical to slaying your opponent.
7. Superattack. The superattack is basically a free vector automatically given 
to you when you reach critical life, or after a certain number of Perfect 
dodges. It will appear as a vector that you activate with the R button. As you 
unlock each superattack, you will get a tutorial on how to use it.

=====INVIZIMALS WEAKNESSES===== (Inv04)
Each InviZimal has a "defensive type" - Ice, Fire, Jungle, Desert, Water, Rock. 
This determines which attack type they absorb and which attack type they are 
weak two. There are six "offensive types" - Slice, Burn, Bite, Poison, Sonic, 
and Charge. Each element is good against 1 type of InviZimal and bad against 
another. Knowing these elements is the biggest key to winning! Here is the data 
you need:

ICE is weak to Charge.
ICE absorbs Slice.

FIRE is weak to Slice.
FIRE absorbs Burn.

JUNGLE is weak to Burn.
JUNGLE absorbs Bite.

DESERT is weak to Bite.
DESERT absorbs Poison.

OCEAN is weak to Poison.
OCEAN absorbs Sonic.

ROCK is weak to Sonic.
ROCK absorbs Charge.

You may be able to see that there is a cycle going on here. Although defensive 
types and offensive types don't use the same name, they are still connected - 
for example, Ice is linked with Slice, Fire is linked with Burn, Jungle is 
linked with Bite, etc.

Certain Vectors also have offensive types. Bring these Vectors in against the 
right opponents for an extra boost!

Earthquake - Slice type (use against Fire)
Fire Assault - Burn type (use against Jungle)
Hurricane - Sonic type (use against Rock)
Lightning Strike - Bite type (use against Desert)
Fatal Fireworks - Poison type (use against Ocean)
Meteor Launcher - Charge type (use against Ice)

The "Elemental" vectors, earned by defeating the Shrine leaders (read how to do 
this under ICE DRAGON's description below), also have offensive types.

Ice Elemental - Slice type (use against Fire)
Fire Elemental - Burn type (use against Jungle)
Jungle Elemental - Bite type (use against Desert)
Desert Elemental - Poison type (use against Ocean)
Ocean Elemental - Sonic type (use against Rock)
Rock Elemental - Charge type (use against Ice)

The "Superattacks" also have elements, although those are harder because you 
cannot choose which superattack your InviZimal has.

Blinding Flash - Burn type (use against Jungle)
Supercharge - Slice type (use against Fire)
Mystical Dance - Burn type (use against Jungle)
Dynamo - Slice type (use against Fire)

=====INVIZIMALS BASE STATS===== (Inv05)
"Base stats" is a term I use to refer to the stats that InviZimals have at 
level 1. For example, Stingwing has:

Life: 100
Sta: 140
Rec: 5 (6 on a Mutant)
Att: 13
Arm: 3

Knowing these numbers (which are all comprehensively given below, under 
"INVIZIMALS DATA") allows you to plan out your InviZimal as you wish. Every 
InviZimal with the same base stat levels up the same, and you can use these 
charts to figure it out.

For example, let's look at Stingwing. Her base Life is 100. Let's look at this 
chart, under "LIFE", under "BASE 100". We see:

Rank 3: BASE 100 - Rank 4: 140 (+40) - Rank 6: 180 (+40) - Rank 7: 220 (+40) - 
Rank 9: 260 (+40) - Rank 10: 300 (+40)

"Rank" refers to the number of green bars the stat has. Life always starts with 
three bars, for example, so that's why it says "Rank 3" next to "BASE 100". 
Sometimes putting level-ups into a stat causes it to gain TWO green bars (go up 
TWO ranks), like above, you can see that Life goes from Rank 4 to Rank 6 while 
skipping 5 - this means nothing, so don't worry about it. Now we can track how 
much life you would get if you put points into Stingwing's Life stat.

The first level-up you spend would give you +40, as seen in the parentheses. 
That would give you a total Life of 140, and your green bar would advance by 
one to become Rank 4. The next level-up you spend on Life would give you an 
additional +40, giving 180 Life total, and your green bar would expand by two 
to become Rank 6 (again, this is inconsequential, so please don't worry about 
it) and so on and so forth. If you spent the total possible 5 level-ups on 
Life, Stingwing would have 300 Life total.

Every InviZimal with base 100 Life will gain Life using this EXACT SAME 
PATTERN. That is why base stats are useful!

However, keep in mind that base 100 Life is the LOWEST base Life amongst the 
InviZimals. If you see an InviZimal with base 100 Life, you know that it's 
going to grow its Life slowly, and that it will have lower Life compared to 
others no matter how much you invest. For example, an InviZimal with base 140 
Life, like Jetcrab, will gain +56 extra Life per level instead of Stingwing's 
+40, so investing in a Jetcrab's Life will make a much greater difference than 
investing in Stingwing's.

You can cross-reference this section and the "INVIZIMALS DATA" section below in 
order to find out any of the InviZimals' growth rates, so you can plan out your 
levels in advance! Remember, you get to level-up 11 times TOTAL - not 12! So 
you can upgrade your stats a grand total of 11 times.

REGARDING MUTANTS: Mutants are rare alternate-colored InviZimals with a slight 
stat advantage - their base Stamina Recovery (REC) stat is one stage higher 
than their normal form! Continuing the Stingwing example, Stingwing has a base 
5 Rec stat, which is the lowest, meaning she will gain Rec slowly if you choose 
to put your level-ups into it. However, a Mutant Stingwing has a base 6 Rec 
stat, which is an improvement! This is not just a 1-point bonus, because it 
also changes the growth rate in accordance with this chart. Siren, Skysaur and 
Tigershark, the InviZimals with the highest base Rec (9), get bumped up to a 
special base 10 Rec, a growth rate ONLY seen in those three Mutants!

Note - You can get Mutants of EVERY InviZimal EXCEPT FOR:
Elemental Dragons
Nessie
Uberjackal
Skeletail
Flamigerodon
Scissorbeak
Venomweb

--LIFE--
Rank 3: BASE 100 - Rank 4: 140 (+40) - Rank 6: 180 (+40) - Rank 7: 220 (+40) - 
Rank 9: 260 (+40) - Rank 10: 300 (+40)
Rank 3: BASE 120 - Rank 4: 168 (+48) - Rank 6: 216 (+48) - Rank 7: 264 (+48) - 
Rank 9: 312 (+48) - Rank 10: 360 (+48)
Rank 3: BASE 140 - Rank 4: 196 (+56) - Rank 6: 252 (+56) - Rank 7: 308 (+56) - 
Rank 9: 364 (+56) - Rank 10: 420 (+56)
Rank 3: BASE 160 - Rank 4: 224 (+64) - Rank 6: 288 (+64) - Rank 7: 352 (+64) - 
Rank 9: 416 (+64) - Rank 10: 480 (+64)

--STA--
Rank 5: BASE 100 - Rank 6: 120 (+20) - Rank 7: 140 (+20) - Rank 8: 160 (+20) - 
Rank 9: 180 (+20) - Rank 10: 200 (+20)
Rank 5: BASE 120 - Rank 6: 144 (+24) - Rank 7: 168 (+24) - Rank 8: 192 (+24) - 
Rank 9: 216 (+24) - Rank 10: 240 (+24)
Rank 5: BASE 140 - Rank 6: 168 (+28) - Rank 7: 196 (+28) - Rank 8: 224 (+28) - 
Rank 9: 252 (+28) - Rank 10: 280 (+28)
Rank 5: BASE 160 - Rank 6: 192 (+32) - Rank 7: 224 (+32) - Rank 8: 256 (+32) - 
Rank 9: 288 (+32) - Rank 10: 320 (+32)

--REC--
Rank 3: BASE 5 - Rank 4: 7 (+2) - Rank 6: 9 (+2) - Rank 7: 11 (+2) - Rank 9: 13 
(+2) - Rank 10: 15 (+2)
Rank 3: BASE 6 - Rank 4: 9 (+3) - Rank 6: 11 (+2) - Rank 7: 14 (+3) - Rank 9: 
16 (+2) - Rank 10: 19 (+3)
Rank 3: BASE 8 - Rank 4: 11 (+3) - Rank 6: 14 (+3) - Rank 7: 17 (+3) - Rank 9: 
20 (+3) - Rank 10: 23 (+3)
Rank 3: BASE 9 - Rank 4: 12 (+3) - Rank 6: 16 (+4) - Rank 7: 19 (+3) - Rank 9: 
23 (+4) - Rank 10: 26 (+3)
Rank 3: BASE 10 (Mutant Siren/Skysaur/Tigershark's REC growth - coming soon!)

--ATT--
Rank 4: BASE 10 - Rank 5: 12 (+2) - Rank 6: 15 (+3) - Rank 8: 17 (+2) - Rank 9: 
20 (+3) - Rank 10: 22 (+2)
Rank 4: BASE 12 - Rank 5: 14 (+2) - Rank 6: 17 (+3) - Rank 8: 20 (+3) - Rank 9: 
23 (+3) - Rank 10: 25 (+2)
Rank 4: BASE 13 - Rank 5: 16 (+3) - Rank 6: 19 (+3) - Rank 8: 22 (+3) - Rank 9: 
25 (+3) - Rank 10: 29 (+4)
Rank 4: BASE 14 - Rank 5: 18 (+4) - Rank 6: 21 (+3) - Rank 8: 25 (+4) - Rank 9: 
28 (+3) - Rank 10: 32 (+4)

--ARM--
Rank 0: BASE 0 - Rank 2: 6 (+6) - Rank 4: 12 (+6) - Rank 6: 18 (+6) - Rank 8: 
24 (+6) - Rank 10: 30 (+6)
Rank 1: BASE 3 - Rank 3: 9 (+6) - Rank 4: 15 (+6) - Rank 6: 21 (+6) - Rank 8: 
27 (+6) - Rank 10: 33 (+6)
Rank 2: BASE 6 - Rank 3: 12 (+6) - Rank 5: 18 (+6) - Rank 6: 24 (+6) - Rank 8: 
30 (+6) - Rank 10: 36 (+6)
Rank 2: BASE 9 - Rank 4: 15 (+6) - Rank 5: 21 (+6) - Rank 7: 27 (+6) - Rank 8: 
33 (+6) - Rank 10: 39 (+6)
Rank 6: 27 (Ice Dragon's ARM growth - coming soon!)

=====INVIZIMALS DATA===== (Inv06)
This is a list of all of the relevant data you should need to know about ANY 
given InviZimal. It includes the InviZimals base stats for all 5 of their 
stats, which is useful for using my INVIZIMALS BASE STATS charts listed above. 
Here is an explanation of all of the fields:

Type: Ice, Fire, Jungle, Desert, Ocean, Rock. The InviZimal's defensive type.
Color: The color that the InviZimal uses for the "Homeworld" vector. Also the 
color you will find them on when you first go searching for them.
Superattack: Which if the four superattacks this InviZimal uses, once they're 
unlocked.
Pup Moveset: The "moveset" describes the offensive types of moves that each 
InviZimal has. Each InviZimal has a STRONG move (S), which is powerful, 
consumes a lot of stamina, and is slow. They also have one FAST move (F), which 
is slightly less powerful, consumes a medium amount of stamina, and is fast. 
Then they have two BASIC (B) moves, which are low-cost, low-damage. Each of 
these moves has an offensive type: Slice, Burn, Bite, Poison, Sonic, or Charge. 
More details on these elements are explained in the INVIZIMALS WEAKNESSES 
section. In addition, different stages of evolution have different offensive 
types. This is the moveset for the "Pup" form of the InviZimal (levels 1-4). 
When a pup turns into a Colt, the offensive types of their moves may change, so 
pay attention!
Colt Moveset: This is the moveset for the "Colt" form of the InviZimal (levels 
5-8)
Max Moveset: This is the moveset for the "Max" form of the InviZimal (levels 9-
12)
BASE STATS: These are the base stats for the InviZimal - in other words, they 
stats they start with at level 1. This is useful for determining what their 
stats will be like as you level them up. See the INVIZIMALS BASE STATS section 
for details.
METHOD OF ACQUISITION: For non-story InviZimals, like Ice Dragon, Tigershark, 
and Uberjackal, this section will tell you how to get them.

Let's start! This list uses the same order that the in-game Catalog does.

--STINGWING--
Type: Fire
Color: Red
Superattack: Blinding Flash
Pup Moveset: S-Poison, F-Slice, B-Burn, Sonic
Colt Moveset: S-Poison, F-Slice, B-Burn, Sonic
Max Moveset: S-Poison, F-Slice, B-Burn, Sonic
BASE STATS:
Life:  100
Sta: 140
Rec: 5
Att: 13
Arm: 3

--MOBULA--
Type: Ocean
Color: Brown
Superattack: Dynamo
Pup Moveset: S-, F-, B-,
Colt Moveset: S-Charge, F- Burn B-Charge, Sonic
Max Moveset: S-, F-, B-,
BASE STATS:
Life: 100
Sta: 160
Rec: 5
Att: 13
Arm: 0

--PORCUPAIN--
Type: Fire
Color: 
Superattack: Mystical Dance
Pup Moveset: S-, F-, B-,
Colt Moveset: S-, F-, B-,
Max Moveset: S-Charge, F-Charge, B-Poison, Sonic
BASE STATS:
Life: 120
Sta: 100
Rec: 8
Att: 12
Arm: 3

--TOXITOAD--
Type: Fire
Color: 
Superattack: Mystical Dance
Pup Moveset: S-, F-, B-,
Colt Moveset: S-Sonic, F-Slice, B-Charge, Poison
Max Moveset: S-Sonic, F-Slice, B-Charge, Poison
BASE STATS:
Life: 100
Sta: 140
Rec: 6
Att: 10
Arm: 6

--JETCRAB--
Type: Rock
Color: 
Superattack: Supercharge
Pup Moveset: S-, F-, B-,
Colt Moveset: S-, F-, B-,
Max Moveset: S-Slice, F-Charge, B-Sonic, Slice
BASE STATS:
Life: 140
Sta: 100
Rec: 5
Att: 12
Arm: 6

--FLAMECLAW--
Type: Fire 
Color: 
Superattack: Blinding Flash
Pup Moveset: S-, F-, B-,
Colt Moveset: S-Burn, F-Poison, B-Burn, Slice
Max Moveset: S-Burn, F-Poison, B-Burn, Slice
BASE STATS:
Life: 100
Sta: 100
Rec: 5
Att: 14
Arm: 6

--IRONBUG--
Type: Ice
Color: 
Superattack: Dynamo
Pup Moveset: S-, F-, B-,
Colt Moveset: S-Burn, F-Slice, B-Slice, Sonic
Max Moveset: S-Burn, F-Slice, B-Charge, Slice
BASE STATS:
Life: 100
Sta: 120
Rec: 8
Att: 10
Arm: 6

--ZAPHYRA--
Type: Jungle
Color: 
Superattack: Blinding Flash
Pup Moveset: S-, F-, B-,
Colt Moveset: S-Sonic, F-Slice, B-Slice, Bite
Max Moveset: S-Sonic, F-Slice, B-Slice, Bite
BASE STATS:
Life: 100
Sta: 160
Rec: 5
Att: 13
Arm: 0

--SNAPPER--
Type: Ocean
Color: 
Superattack: Dynamo
Pup Moveset: S-, F-, B-,
Colt Moveset: S-Bite, F-Burn, B-Charge, Slice
Max Moveset: S-Bite, F-Burn, B-Charge, Slice
BASE STATS:
Life: 120 
Sta: 140
Rec: 5
Att: 10
Arm: 6

--HILLTOPPER--
Type: Ice
Color: 
Superattack: Supercharge
Pup Moveset: S-, F-, B-,
Colt Moveset: S-Slice, F-Charge, B-Charge, Sonic
Max Moveset: S-Slice, F-Charge, B-Charge, Slice
BASE STATS:
Life: 140
Sta: 100
Rec: 8
Att: 12
Arm: 0

--ICELION--
Type: Ice
Color: 
Superattack: Blinding Flash
Pup Moveset: S-, F-, B-,
Colt Moveset: S-, F-, B-,
Max Moveset: S-Charge, F-Slice, B-Slice, Bte
BASE STATS:
Life: 100
Sta: 120
Rec: 5
Att: 13
Arm: 6

--CHOP CHOP--
Type: Jungle
Color: 
Superattack: Blinding Flash
Pup Moveset: S-, F-, B-,
Colt Moveset: S-, F-, B-,
Max Moveset: S-Burn, F-Slice, B-Slice, Sonic
BASE STATS:
Life: 120
Sta: 120
Rec: 5
Att: 13
Arm: 3

--SKYTALON--
Type: Ice
Color: 
Superattack: Mystical Dance
Pup Moveset: S-, F-, B-,
Colt Moveset: S-, F-, B-,
Max Moveset: S-Burn, F-Burn, B-Bite, Charge
BASE STATS:
Life: 140
Sta: 100
Rec: 6
Att: 13
Arm: 0

--SCALINHA--
Type: Rock
Color: 
Superattack: Blinding Flash
Pup Moveset: S-Sonic, F-Charge, B-Burn, Bite
Colt Moveset: S-Sonic, F-Charge, B-Burn, Bite
Max Moveset: S-Sonic, F-Charge, B-Burn, Bite
BASE STATS:
Life: 120
Sta: 120
Rec: 6
Att: 12
Arm: 3

--METALMUTT--
Type: Rock
Color: 
Superattack: Dynamo
Pup Moveset: S-, F-, B-,
Colt Moveset: S-Bite, F-Charge, B-Slice, Charge
Max Moveset: S-, F-, B-,
BASE STATS:
Life: 120
Sta: 140
Rec: 6
Att: 12
Arm: 0

--FURMIN--
Type: Desert
Color: 
Superattack: Dynamo
Pup Moveset: S-, F-, B-,
Colt Moveset: S-Poison, F-Bite, B-Charge, Sonic
Max Moveset: S-, F-, B-,
BASE STATS:
Life: 160
Sta: 100
Rec: 5
Att: 10
Arm: 6

--BEATWIDOW--
Type: Fire
Color: 
Superattack: Dynamo
Pup Moveset: S-, F-, B-,
Colt Moveset: S-Slice, F-Poison, B-Bite, Slice
Max Moveset: S-, F-, B-,
BASE STATS:
Life: 100
Sta: 100
Rec: 8
Att: 13
Arm: 3

--RATTLERAPTOR--
Type: Jungle
Color: 
Superattack: Supercharge
Pup Moveset: S-, F-, B-,
Colt Moveset: S-Slice, F-Sonic, B-Bite, Slice
Max Moveset: S-, F-, B-,
BASE STATS:
Life:  
Sta: 
Rec: 
Att: 
Arm: 

--BANDOLERO--
Type: Desert
Color: 
Superattack: Blinding Flash
Pup Moveset: S-, F-, B-,
Colt Moveset: S-Bite, F-Charge, B-Slice, Bite
Max Moveset: S-Bite, F-Charge, B-Slice, Bite
BASE STATS:
Life: 120
Sta: 100
Rec: 8
Att: 12
Arm: 3

--SIREN--
Type: Ocean
Color: 
Superattack: Dynamo
Pup Moveset: S-, F-, B-,
Colt Moveset: S-Burn, F-Bite, B-Sonic, Charge
Max Moveset: S-, F-, B-,
BASE STATS:
Life:  
Sta: 
Rec: 
Att: 
Arm: 

--SKYSAUR--
Type: Ice
Color: 
Superattack: Blinding Flash
Pup Moveset: S-, F-, B-,
Colt Moveset: S-Poison, F-Slice, B-Slice, Bite
Max Moveset: S-Poison, F-Burn, B-Charge, Bite
BASE STATS:
Life: 140
Sta: 100
Rec: 9
Att: 10
Arm: 0

--BEARSERKER--
Type: Rock
Color: 
Superattack: Mystical Dance
Pup Moveset: S-Charge, F-Bite, B-Charge, Slice
Colt Moveset: S-Charge, F-Bite, B-Charge, Slice
Max Moveset: S-, F-, B-,
BASE STATS:
Life: 120
Sta: 120
Rec: 6
Att: 10
Arm: 6

--VIPERA--
Type: Desert
Color: 
Superattack: Supercharge
Pup Moveset: S-, F-, B-,
Colt Moveset: S-Bite, F-Slice, B-Poison, Charge
Max Moveset: S-, F-, B-,
BASE STATS:
Life: 120
Sta: 140
Rec: 6
Att: 10
Arm: 3

--MOONHOWLER--
Type: Jungle
Color: 
Superattack: Supercharge
Pup Moveset: S-, F-, B-,
Colt Moveset: S-, F-, B-,
Max Moveset: S-Burn, F-Sonic, B-Charge, Slice
BASE STATS:
Life: 120
Sta: 100
Rec: 8
Att: 12
Arm: 3

--BULLHORN--
Type: Rock 
Color: 
Superattack: Supercharge
Pup Moveset: S-, F-, B-,
Colt Moveset: S-Poison, F-Charge, B-Burn, Charge
Max Moveset: S-, F-, B-,
BASE STATS:
Life: 140
Sta: 120
Rec: 5
Att: 12
Arm: 3

--SALMA--
Type: Desert
Color: 
Superattack: Mystical Dance
Pup Moveset: S-Sonic, F-Bite, B-Slice, Poison
Colt Moveset: S-Sonic, F-Bite, B-Slice, Poison
Max Moveset: S-Sonic, F-Bite, B-Slice, Poison
BASE STATS:
Life: 100
Sta: 120
Rec: 6
Att: 14
Arm: 0

--BONGORILLA--
Type: Jungle
Color: 
Superattack: Mystical Dance
Pup Moveset: S-, F-, B-,
Colt Moveset: S-Charge, F-Slice, B-Charge, Slice
Max Moveset: S-, F-, B-,
BASE STATS:
Life: 160
Sta: 100
Rec: 6
Att: 10
Arm: 3

--ROARHIDE--
Type: Desert
Color: 
Superattack: Supercharge
Pup Moveset: S-, F-, B-,
Colt Moveset: S-Sonic, F-Slice, B-Slice, Charge
Max Moveset: S-Slice, F-Sonic, B-Slice, Charge
BASE STATS:
Life: 100
Sta: 160
Rec: 5
Att: 10
Arm: 6

--TUSKER--
Type: Jungle
Color: 
Superattack: Mystical Dance
Pup Moveset: S-Sonic, F-Charge, B-Charge, Sonic
Colt Moveset: S-Sonic, F-Charge, B-Charge, Sonic
Max Moveset: S-, F-, B-,
BASE STATS:
Life: 140
Sta: 140
Rec: 6
Att: 10
Arm: 0

--TUNDERWULFE--
Type: Ice
Color: 
Superattack: Supercharge
Pup Moveset: S-, F-, B-,
Colt Moveset: S-, F-, B-,
Max Moveset: S-Poison, F-Charge, B-Bite, Slice
BASE STATS:
Life: 100
Sta: 120
Rec: 8
Att: 13
Arm: 0
 
--KRAKEN--
Type: Ocean
Color: 
Superattack: Dynamo
Pup Moveset: S-, F-, B-,
Colt Moveset: S-, F-, B-,
Max Moveset: S-Poison, F-Charge, B-Bite, Slice
BASE STATS:
Life: 140
Sta: 100
Rec: 6
Att: 10
Arm: 6

--FIRECRACKER--
Type: Fire
Color: 
Superattack: Blinding Flash
Pup Moveset: S-Burn, F-Charge, B-Charge, Slice
Colt Moveset: S-, F-, B-,
Max Moveset: S-, F-, B-,
BASE STATS:
Life: 100
Sta: 140
Rec: 6
Att: 10
Arm: 6

--BRATBAT--
Type: Desert
Color: 
Superattack: Dynamo
Pup Moveset: S-Poison, F-Charge, B-Poison, Sonic
Colt Moveset: S-, F-, B-,
Max Moveset: S-Poison, F-Slice, B-Bite, Poison
BASE STATS:
Life: 120
Sta: 140
Rec: 5
Att: 13
Arm: 0

--PHALAMOS--
Type: Ocean
Color: 
Superattack: Dynamo
Pup Moveset: S-Burn, F-Slice, B-Sonic, Charge
Colt Moveset: S-, F-, B-,
Max Moveset: S-Burn, F-Slice, B-Poison,  Burn
BASE STATS:
Life: 100
Sta: 140
Rec: 5
Att: 12
Arm: 6

--MOBY--
Type: 
Color: 
Superattack: 
Pup Moveset: S-, F-, B-,
Colt Moveset: S-, F-, B-,
Max Moveset: S-, F-, B-,
BASE STATS:
Life:  
Sta: 
Rec: 
Att: 
Arm: 
METHOD OF ACQUISITION: Win 12 Ad-Hoc victories. That's "WIN" 12, not play 12. 
You can proceed to win 12 more to get an additional Moby, and so on. It IS 
possible to get a Mutant this way, although it'd take a lot of work or luck.

--TIGERSHARK--
Type: Jungle
Color: 
Superattack: Blinding Flash
Pup Moveset: S-Sonic, F-Charge, B-Charge, Bite
Colt Moveset: S-Sonic, F-Charge, B-Charge, Bite
Max Moveset: S-Sonic, F-Charge, B-Charge, Bite
BASE STATS:
Life: 100
Sta: 100
Rec: 9
Att: 13
Arm: 0
METHOD OF ACQUISITION: After defeating the final boss and viewing the credits, 
go to Campbell Castle. There you'll see a cutscene with Jazmin where she'll 
talk about the Tigersharks. Then, go to Berlin and challenge Rolf to a duel - 
you'll notice it is a BET duel. Defeat his Tigershark and you'll win it!
Then, go to Mumbai, and challenge Nomad, a new Hunter there. Continue to 
challenge him until he uses a Lv. 1 Mutant Tigershark against you - defeat him 
to claim it.

--BONESHELL--
Type: 
Color: 
Superattack: 
Pup Moveset: S-, F-, B-,
Colt Moveset: S-, F-, B-,
Max Moveset: S-, F-, B-,
BASE STATS:
Life:  
Sta: 
Rec: 
Att: 
Arm: 
METHOD OF ACQUISITION: Win 6 Infrastructure battles. Again, that's "WIN", not 
just "fight". Winning another 6 afterwards will give you another Boneshell, and 
so on. Like Moby, it is possible to get a Mutant.

--ICE DRAGON--
Type: Ice
Color: 
Superattack: Blinding Flash
Moveset: S-Slice, F-Slice, B-Sonic, Charge
BASE STATS:
Life: 140
Sta: 120
Rec: 5
Att: 13
Arm: Coming soon!
METHOD OF ACQUISITION: When you max out your first Ice InviZimal (by leveling 
it to 9, or getting one in a bet that is level 9), you'll unlock the Ice 
Mountains club. There, if you defeat all of the club members, you can unlock a 
shop that will sell the Ice Elemental vector. 
Further, if you max SIX Ice InviZimals, you can participate in the Ice 
Tournament. Defeat the Ice Tournament and you will win a Lv. 12 Ice Dragon. You 
can repeat this as many times as you wish for more Ice Dragons with different 
stat allocations, but they will always be level 12. There are NO Mutant 
Dragons.

-- DRAGON--
Type: 
Color: 
Superattack: 
Moveset: S-, F-, B-,
Life: 
Sta: 
Rec: 
Att: 
Arm: 
METHOD OF ACQUISITION: See "ICE DRAGON", except instead of Ice, use the element 
of this Dragon. Each element of InviZimal has its own club, which you can 
challenge to win an Elemental vector and a shop, as well as a tournament you 
can enter if you master 6 InviZimals of that type in order to earn a Dragon.

-- DRAGON--
Type: 
Color: 
Superattack: 
Moveset: S-, F-, B-,
Life: 
Sta: 
Rec: 
Att: 
Arm: 
METHOD OF ACQUISITION: See "ICE DRAGON", except instead of Ice, use the element 
of this Dragon. Each element of InviZimal has its own club, which you can 
challenge to win an Elemental vector and a shop, as well as a tournament you 
can enter if you master 6 InviZimals of that type in order to earn a Dragon.

-- DRAGON--
Type: 
Color: 
Superattack: 
Moveset: S-, F-, B-,
Life: 
Sta: 
Rec: 
Att: 
Arm: 
METHOD OF ACQUISITION: See "ICE DRAGON", except instead of Ice, use the element 
of this Dragon. Each element of InviZimal has its own club, which you can 
challenge to win an Elemental vector and a shop, as well as a tournament you 
can enter if you master 6 InviZimals of that type in order to earn a Dragon.

-- DRAGON--
Type: 
Color: 
Superattack: 
Moveset: S-, F-, B-,
Life: 
Sta: 
Rec: 
Att: 
Arm: 
METHOD OF ACQUISITION: See "ICE DRAGON", except instead of Ice, use the element 
of this Dragon. Each element of InviZimal has its own club, which you can 
challenge to win an Elemental vector and a shop, as well as a tournament you 
can enter if you master 6 InviZimals of that type in order to earn a Dragon.

-- DRAGON--
Type: 
Color: 
Superattack: 
Moveset: S-, F-, B-,
Life: 
Sta: 
Rec: 
Att: 
Arm: 
METHOD OF ACQUISITION: See "ICE DRAGON", except instead of Ice, use the element 
of this Dragon. Each element of InviZimal has its own club, which you can 
challenge to win an Elemental vector and a shop, as well as a tournament you 
can enter if you master 6 InviZimals of that type in order to earn a Dragon.

--NESSIE--
Type: Ocean
Color: 
Superattack: Blinding Flash
Moveset: S-Poison, F-Bite, B-Charge, Slice
BASE STATS:
Life: 160
Sta: 100
Rec: 8
Att: 10
Arm: 6
METHOD OF ACQUISITION: On the world map, press and hold SELECT, and push Up, 
Right, Down, Left (in that order) while holding Select in order to unlock a new 
area called "The Big Secret". Then, open this photo on your computer screen 
(courtesy of Akkiryoku of the GameFAQs board, THIS LINK IS NOT OF MY CREATION):
 
http://i163.photobucket.com/albums/t311/Bosheth/InviZimals/InviZimal-Rare-
Traps.jpg

*Akkiryoku, if you do not want me to use this link, please e-mail me at 
[email protected] and I will remove it post-haste. I was unable to contact 
you in time to ask your permission*

Go to "The Big Secret", select "Catch InviZimals", and scan these images one-by 
one to collect Nessie and four other free InviZimals! They are always level 9 
but you can get an infinite number of them, so keep trying until you get one 
you like. There do NOT appear to be mutants of these, so don't waste your time!

--UBERJACKAL--
Type: Desert
Color: 
Superattack: Mystical Dance
Moveset: S-Poison, F-Charge, B-Slice, Burn
BASE STATS:
Life: 120
Sta: 140
Rec: 8
Att: 13
Arm: 0
METHOD OF ACQUISITION: See "NESSIE". However, if you want to get this InviZimal 
"legitimately", go to www.invizimals.com and click "GAME" in the lower-right 
corner. You will play a short mini-game where, at the end, you can print the 
trap required to capture Uberjackal and instructions on how to use it (which I 
have given above, under "NESSIE").

--SKELETAIL--
Type: Rock
Color: 
Superattack: Blinding Flash
Moveset: S-Burn, F-Charge, B-Slice, Burn
BASE STATS:
Life: 100 
Sta: 140
Rec: 8
Att: 10
Arm: 9
METHOD OF ACQUISITION: See "NESSIE".

--FLAMIGERODON--
Type: Fire
Color: 
Superattack: Mystical Dance
Moveset: S-Burn, F-Burn, B-Slice, Bite
BASE STATS:
Life: 140
Sta: 160
Rec: 5
Att: 13
Arm: 0
METHOD OF ACQUISITION: See "NESSIE".

--SCISSORBEAK--
Type: Ice
Color: 
Superattack: Dynamo
Moveset: S-Poison, F-Slice, B-Poison, Bite
BASE STATS:
Life: 100 
Sta: 140
Rec: 5
Att: 14
Arm: 6
METHOD OF ACQUISITION: See "NESSIE".

--VENOMWEB--
Due to this InviZimal being nearly impossible to find without cheating, I have 
no information on it.

=====BATTLE FORMULAS===== (Inv07)
Coming soon!

=====FAQ===== (Inv08)
Q. How do I catch Tusker and Salma? I can't whistle!
A. I had this situation; I couldn't whistle, and I had no friends or family who 
were capable of whistling to the capacity the game required. So I used this:

http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks2/music/piano/flute.
htm

Make sure it's on Flute mode. This keyboard is not in-depth, but once you get 
the hang of it, it works. All of the notes used by the game are C1 or higher. 
When it comes time to match Tusker/Salma's song, just hit a key that is CLOSE 
ENOUGH to the note. Make sure you hit they keyboard key right BEFORE the note 
comes up, or else it will register as a fail. Some of Tusker/Salma's notes that 
are REALLY close together can be accomplished just by hitting the same keyboard 
key twice. I can't really give more advice than that - it takes work, but I've 
done it many times (even got my Tusker and Salma mutants using it).

Q. How do I get Moby / Tigershark / Boneshell / Elemental Dragons / Nessie / 
Uberjackal / Skeletail / Flamigerodon / Scissorbeak?
A. Look in the "INVIZIMALS DATA" section under the appropriate InviZimal.

Q. How do I get Venomweb?
A. It is as-of-yet unreleased, although I have reason to believe that it will 
be available soon enough.

Q. How do I get a Mutant?
A. Keep trying to capture the InviZimal! Go to the Catalog, highlight the 
InviZimal you want to try to catch, and then get it to appear. When you get to 
the "InviZimal Detected!" screen and have to start matching up the symbols, 
look at the InviZimal and see if it is a different color! If not, press Start, 
the O to exit, and try again. Note that while Zaphyra and Snapper DO have 
Mutants, they are not of a special color - they just have the extra Rec.

Q. What about Mutant Moby / Tigershark / Boneshell / Elemental Dragons / Nessie 
/ Uberjackal / Skeletail / Flamigerodon / Scissorbeak / Venomweb?
A. Of these, only Moby, Tigershark, and Boneshell actually have Mutants. Moby 
and Boneshell are pure luck - once you meet the requirements to get it, it just 
might be Mutant, and it might not. For Tigershark, follow the instructions in 
the "INVIZIMALS DATA" section to get the Mutant.

Q. What are Mutants good for?
A. Besides looking cool and bragging rights, Mutants have one-stage higher Rec 
than normal InviZimals, giving them an advantage for Stamina Recovery.

=====THANK YOUS===== (Inv09)

Novarama, for loving their gamers and making this excellent game
Kassondra, for telling me about this game in the first place
GameFAQs, for hosting my guide
The GameFAQS community, searching the message board helped me find certain bits 
of info
Akkiryoku, for compiling all of the secret traps into a single picture

=====COPYRIGHT===== (Inv10)

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. This guide is only authorized to 
be hosted by GameFAQs. Use of this guide on any other web site or as a part of 
any public display is strictly prohibited, and a violation of copyright.

You may e-mail me and request an unaltered copy of my guide on your site. I 
reserve the right to refuse any such request.

[email protected]