=============================================================================== **INVIZIMALS - Battle and Growth FAQ** 10/09/10, v0.5 [email protected] Copyright 2010 Bradley Stone =============================================================================== Version Info: 0.5 - Majority of guide written. Missing: Some unusual values in the Base Stats section, a significant amount of Color and Moveset data in the Data section, statistical data for Moby/Boneshell/Venomweb and 5 of the Elemental Dragons in the Data section. Soon to come: The Battle Formulas section, which will contain some calculations to explain how Damage, weaknesses, and Armor all integrate into your total Life lost. =====TABLE OF CONTENTS===== I. Introduction (Inv01) II. InviZimals Stats (Inv02) III. InviZimals Battle Basics (Inv03) IV. InviZimals Weaknesses (Inv04) V. InviZimals Base Stats (Inv05) VI. InviZimals Data (Inv06) VII. Battle Formulas (Inv07) VIII. FAQ (Inv08) IX. Thank Yous (Inv09) X. Copyright (Inv010) =====INTRODUCTION===== (Inv01) Hello everyone. I am DarkestSamus, and this is my second guide. This guide will cover InviZimals statistics, battle basics, weaknesses, level-up growth patterns, and a comprehensive data list on every InviZimal, including how to capture the rarest ones. It will NOT include how to successfully capture each storyline InviZimal, nor will it have tactics to use versus individual opponents or where to go next in the game - the missions menu is adequate for that. The only exception is that I will include a special trick on how to catch Tusker or Salma if you can't whistle (see the "FAQ" section at the bottom). =====INVIZIMALS STATS===== (Inv02) Each InviZimal has five stats: LIFE: Your total health. When reduced to zero, you lose the set/fight. STA (Stamina): The energy you draw on to use your attacks, guard, or dodge. Each action consumes a certain amount of Stamina. REC (Stamina Recovery): This affects the rate that you recover Stamina. This stat is widely considered more important than a large amount of STA itself, since this stat keeps you going in longer battles. Even the InviZimals with the lowest REC stats should invest slightly in this, in my opinion. ATT (Attack): The most important stat of all. No matter how good your Stamina, your attacks need to deal actual damage. This number factors into your Damage stat, which is listed under "Attacks" in the Catalog. ARM (Armor): This stat reduces the damage you take from all attacks and vectors. On the second page of the InviZimals stats, you can see their moveset (the page the shows the offensive type of each of the InviZimals attacks). The top move is their "Strong" attack, which does the highest damage and consumes the most Stamina. The left move is their "Fast" attack, which does middling damage and consumes medium Stamina. The other two are "Basic" attacks, which deal the least damage and take the least Stamina. You'll notice that these moves have numbers next to them - that's the amount of Damage the attack will do. These Damage numbers go up if you increase the InviZimal's ATT (Attack) stat. How exactly does ATT (Damage) translate into extra Damage? Through a simple formula. A newborn InviZimal with 10 ATT (Attack) has damage values of Strong: 35, Fast: 25, and Basic: 15. As your Attack does up, these values will be multiplied by your Attack/10. For example: My Tunderwulfe Lv. 12 has 29 Attack. His values are: Strong: 100 Fast: 71 Basic: 42 Let's figure this out mathematically: 29 Attack / 10 = 2.9 Strong: 35 x 2.9 = 101.5 Fast: 25 x 2.9 = 72.5 Basic: 15 x 2.9 = 43.5 You'll notice that the formula is slightly off, but that is due to rounding. For example, Tunderwulfe doesn't quite have "29 Attack", but more like 28.6 - the game rounds. For the remainder of this guide, I will use the terms "Life", "Sta", "Rec", "Att", and "Arm" for these stats. =====INVIZIMALS BATTLE BASICS===== (Inv03) InviZimals presents its features to you gradually, constantly giving you a new feature all the way until you beat the game. I will attempt to cover all of those features in the order they appear, although that order may be slightly off: 1. Strong, Fast, and Basic attacks. This is covered in the last large paragraph of the previous section, "INVIZIMALS STATS". 2. Parrying. By pressing L, your InviZimal throws up a shield that reduces the damage it takes. This consumes a set amount of Stamina, plus more Stamina the longer you hold it down. 2. Offensive and defensive types, also known as "families". Each attack has an "offensive type" linked to it, which you can view on the InviZimal in the catalog. Stingwing, for example, has: Strong - Poison, Fast - Slice, Basic - Fire, Sonic. These offensive types are correlated with the InviZimal's "defensive type", or "family". More is explained in the below section, "INVIZIMALS WEAKNESSES". 3. Vectors. Vectors are one-time use special attacks. You have an inventory of them, and you can bring them into battle, where you can cycle through them with Up and Down on the D-pad and activate them with the R button. As you unlock/purchase each vector, you will get a tutorial on how to use it. 4. Sparks. When InviZimals take damage, especially large amounts of it, they drop glowing blue orbs called sparks. This is the game's currency, used to purchase vectors, and also required for certain story events. By aiming the center of the camera at these sparks WITHOUT looking away from the trap, you can collect them. Being further away from the trap makes this easier. 5. Perfect dodge. By parrying (L button) at JUST the right moment (right before the enemy hits you), you can perform a perfect dodge, where you will take NO damage. This consumes less stamina than parrying, and it also occasionally activates the Superattack. 6. Perfect hit. When you activate your attack, a green bar will start to fill. When it reaches about 5/6 of the way full (as indicated by a white line in the inside of the bar), if you hit the same attack button again, you will perform a "perfect hit". This deals extra damage, and it reduces the recharge time of your attack to nearly nothing (in other words, after performing your attack, you will be able to perform another immediately afterwards). Once this feature is unlocked, master it - this is critical to slaying your opponent. 7. Superattack. The superattack is basically a free vector automatically given to you when you reach critical life, or after a certain number of Perfect dodges. It will appear as a vector that you activate with the R button. As you unlock each superattack, you will get a tutorial on how to use it. =====INVIZIMALS WEAKNESSES===== (Inv04) Each InviZimal has a "defensive type" - Ice, Fire, Jungle, Desert, Water, Rock. This determines which attack type they absorb and which attack type they are weak two. There are six "offensive types" - Slice, Burn, Bite, Poison, Sonic, and Charge. Each element is good against 1 type of InviZimal and bad against another. Knowing these elements is the biggest key to winning! Here is the data you need: ICE is weak to Charge. ICE absorbs Slice. FIRE is weak to Slice. FIRE absorbs Burn. JUNGLE is weak to Burn. JUNGLE absorbs Bite. DESERT is weak to Bite. DESERT absorbs Poison. OCEAN is weak to Poison. OCEAN absorbs Sonic. ROCK is weak to Sonic. ROCK absorbs Charge. You may be able to see that there is a cycle going on here. Although defensive types and offensive types don't use the same name, they are still connected - for example, Ice is linked with Slice, Fire is linked with Burn, Jungle is linked with Bite, etc. Certain Vectors also have offensive types. Bring these Vectors in against the right opponents for an extra boost! Earthquake - Slice type (use against Fire) Fire Assault - Burn type (use against Jungle) Hurricane - Sonic type (use against Rock) Lightning Strike - Bite type (use against Desert) Fatal Fireworks - Poison type (use against Ocean) Meteor Launcher - Charge type (use against Ice) The "Elemental" vectors, earned by defeating the Shrine leaders (read how to do this under ICE DRAGON's description below), also have offensive types. Ice Elemental - Slice type (use against Fire) Fire Elemental - Burn type (use against Jungle) Jungle Elemental - Bite type (use against Desert) Desert Elemental - Poison type (use against Ocean) Ocean Elemental - Sonic type (use against Rock) Rock Elemental - Charge type (use against Ice) The "Superattacks" also have elements, although those are harder because you cannot choose which superattack your InviZimal has. Blinding Flash - Burn type (use against Jungle) Supercharge - Slice type (use against Fire) Mystical Dance - Burn type (use against Jungle) Dynamo - Slice type (use against Fire) =====INVIZIMALS BASE STATS===== (Inv05) "Base stats" is a term I use to refer to the stats that InviZimals have at level 1. For example, Stingwing has: Life: 100 Sta: 140 Rec: 5 (6 on a Mutant) Att: 13 Arm: 3 Knowing these numbers (which are all comprehensively given below, under "INVIZIMALS DATA") allows you to plan out your InviZimal as you wish. Every InviZimal with the same base stat levels up the same, and you can use these charts to figure it out. For example, let's look at Stingwing. Her base Life is 100. Let's look at this chart, under "LIFE", under "BASE 100". We see: Rank 3: BASE 100 - Rank 4: 140 (+40) - Rank 6: 180 (+40) - Rank 7: 220 (+40) - Rank 9: 260 (+40) - Rank 10: 300 (+40) "Rank" refers to the number of green bars the stat has. Life always starts with three bars, for example, so that's why it says "Rank 3" next to "BASE 100". Sometimes putting level-ups into a stat causes it to gain TWO green bars (go up TWO ranks), like above, you can see that Life goes from Rank 4 to Rank 6 while skipping 5 - this means nothing, so don't worry about it. Now we can track how much life you would get if you put points into Stingwing's Life stat. The first level-up you spend would give you +40, as seen in the parentheses. That would give you a total Life of 140, and your green bar would advance by one to become Rank 4. The next level-up you spend on Life would give you an additional +40, giving 180 Life total, and your green bar would expand by two to become Rank 6 (again, this is inconsequential, so please don't worry about it) and so on and so forth. If you spent the total possible 5 level-ups on Life, Stingwing would have 300 Life total. Every InviZimal with base 100 Life will gain Life using this EXACT SAME PATTERN. That is why base stats are useful! However, keep in mind that base 100 Life is the LOWEST base Life amongst the InviZimals. If you see an InviZimal with base 100 Life, you know that it's going to grow its Life slowly, and that it will have lower Life compared to others no matter how much you invest. For example, an InviZimal with base 140 Life, like Jetcrab, will gain +56 extra Life per level instead of Stingwing's +40, so investing in a Jetcrab's Life will make a much greater difference than investing in Stingwing's. You can cross-reference this section and the "INVIZIMALS DATA" section below in order to find out any of the InviZimals' growth rates, so you can plan out your levels in advance! Remember, you get to level-up 11 times TOTAL - not 12! So you can upgrade your stats a grand total of 11 times. REGARDING MUTANTS: Mutants are rare alternate-colored InviZimals with a slight stat advantage - their base Stamina Recovery (REC) stat is one stage higher than their normal form! Continuing the Stingwing example, Stingwing has a base 5 Rec stat, which is the lowest, meaning she will gain Rec slowly if you choose to put your level-ups into it. However, a Mutant Stingwing has a base 6 Rec stat, which is an improvement! This is not just a 1-point bonus, because it also changes the growth rate in accordance with this chart. Siren, Skysaur and Tigershark, the InviZimals with the highest base Rec (9), get bumped up to a special base 10 Rec, a growth rate ONLY seen in those three Mutants! Note - You can get Mutants of EVERY InviZimal EXCEPT FOR: Elemental Dragons Nessie Uberjackal Skeletail Flamigerodon Scissorbeak Venomweb --LIFE-- Rank 3: BASE 100 - Rank 4: 140 (+40) - Rank 6: 180 (+40) - Rank 7: 220 (+40) - Rank 9: 260 (+40) - Rank 10: 300 (+40) Rank 3: BASE 120 - Rank 4: 168 (+48) - Rank 6: 216 (+48) - Rank 7: 264 (+48) - Rank 9: 312 (+48) - Rank 10: 360 (+48) Rank 3: BASE 140 - Rank 4: 196 (+56) - Rank 6: 252 (+56) - Rank 7: 308 (+56) - Rank 9: 364 (+56) - Rank 10: 420 (+56) Rank 3: BASE 160 - Rank 4: 224 (+64) - Rank 6: 288 (+64) - Rank 7: 352 (+64) - Rank 9: 416 (+64) - Rank 10: 480 (+64) --STA-- Rank 5: BASE 100 - Rank 6: 120 (+20) - Rank 7: 140 (+20) - Rank 8: 160 (+20) - Rank 9: 180 (+20) - Rank 10: 200 (+20) Rank 5: BASE 120 - Rank 6: 144 (+24) - Rank 7: 168 (+24) - Rank 8: 192 (+24) - Rank 9: 216 (+24) - Rank 10: 240 (+24) Rank 5: BASE 140 - Rank 6: 168 (+28) - Rank 7: 196 (+28) - Rank 8: 224 (+28) - Rank 9: 252 (+28) - Rank 10: 280 (+28) Rank 5: BASE 160 - Rank 6: 192 (+32) - Rank 7: 224 (+32) - Rank 8: 256 (+32) - Rank 9: 288 (+32) - Rank 10: 320 (+32) --REC-- Rank 3: BASE 5 - Rank 4: 7 (+2) - Rank 6: 9 (+2) - Rank 7: 11 (+2) - Rank 9: 13 (+2) - Rank 10: 15 (+2) Rank 3: BASE 6 - Rank 4: 9 (+3) - Rank 6: 11 (+2) - Rank 7: 14 (+3) - Rank 9: 16 (+2) - Rank 10: 19 (+3) Rank 3: BASE 8 - Rank 4: 11 (+3) - Rank 6: 14 (+3) - Rank 7: 17 (+3) - Rank 9: 20 (+3) - Rank 10: 23 (+3) Rank 3: BASE 9 - Rank 4: 12 (+3) - Rank 6: 16 (+4) - Rank 7: 19 (+3) - Rank 9: 23 (+4) - Rank 10: 26 (+3) Rank 3: BASE 10 (Mutant Siren/Skysaur/Tigershark's REC growth - coming soon!) --ATT-- Rank 4: BASE 10 - Rank 5: 12 (+2) - Rank 6: 15 (+3) - Rank 8: 17 (+2) - Rank 9: 20 (+3) - Rank 10: 22 (+2) Rank 4: BASE 12 - Rank 5: 14 (+2) - Rank 6: 17 (+3) - Rank 8: 20 (+3) - Rank 9: 23 (+3) - Rank 10: 25 (+2) Rank 4: BASE 13 - Rank 5: 16 (+3) - Rank 6: 19 (+3) - Rank 8: 22 (+3) - Rank 9: 25 (+3) - Rank 10: 29 (+4) Rank 4: BASE 14 - Rank 5: 18 (+4) - Rank 6: 21 (+3) - Rank 8: 25 (+4) - Rank 9: 28 (+3) - Rank 10: 32 (+4) --ARM-- Rank 0: BASE 0 - Rank 2: 6 (+6) - Rank 4: 12 (+6) - Rank 6: 18 (+6) - Rank 8: 24 (+6) - Rank 10: 30 (+6) Rank 1: BASE 3 - Rank 3: 9 (+6) - Rank 4: 15 (+6) - Rank 6: 21 (+6) - Rank 8: 27 (+6) - Rank 10: 33 (+6) Rank 2: BASE 6 - Rank 3: 12 (+6) - Rank 5: 18 (+6) - Rank 6: 24 (+6) - Rank 8: 30 (+6) - Rank 10: 36 (+6) Rank 2: BASE 9 - Rank 4: 15 (+6) - Rank 5: 21 (+6) - Rank 7: 27 (+6) - Rank 8: 33 (+6) - Rank 10: 39 (+6) Rank 6: 27 (Ice Dragon's ARM growth - coming soon!) =====INVIZIMALS DATA===== (Inv06) This is a list of all of the relevant data you should need to know about ANY given InviZimal. It includes the InviZimals base stats for all 5 of their stats, which is useful for using my INVIZIMALS BASE STATS charts listed above. Here is an explanation of all of the fields: Type: Ice, Fire, Jungle, Desert, Ocean, Rock. The InviZimal's defensive type. Color: The color that the InviZimal uses for the "Homeworld" vector. Also the color you will find them on when you first go searching for them. Superattack: Which if the four superattacks this InviZimal uses, once they're unlocked. Pup Moveset: The "moveset" describes the offensive types of moves that each InviZimal has. Each InviZimal has a STRONG move (S), which is powerful, consumes a lot of stamina, and is slow. They also have one FAST move (F), which is slightly less powerful, consumes a medium amount of stamina, and is fast. Then they have two BASIC (B) moves, which are low-cost, low-damage. Each of these moves has an offensive type: Slice, Burn, Bite, Poison, Sonic, or Charge. More details on these elements are explained in the INVIZIMALS WEAKNESSES section. In addition, different stages of evolution have different offensive types. This is the moveset for the "Pup" form of the InviZimal (levels 1-4). When a pup turns into a Colt, the offensive types of their moves may change, so pay attention! Colt Moveset: This is the moveset for the "Colt" form of the InviZimal (levels 5-8) Max Moveset: This is the moveset for the "Max" form of the InviZimal (levels 9- 12) BASE STATS: These are the base stats for the InviZimal - in other words, they stats they start with at level 1. This is useful for determining what their stats will be like as you level them up. See the INVIZIMALS BASE STATS section for details. METHOD OF ACQUISITION: For non-story InviZimals, like Ice Dragon, Tigershark, and Uberjackal, this section will tell you how to get them. Let's start! This list uses the same order that the in-game Catalog does. --STINGWING-- Type: Fire Color: Red Superattack: Blinding Flash Pup Moveset: S-Poison, F-Slice, B-Burn, Sonic Colt Moveset: S-Poison, F-Slice, B-Burn, Sonic Max Moveset: S-Poison, F-Slice, B-Burn, Sonic BASE STATS: Life: 100 Sta: 140 Rec: 5 Att: 13 Arm: 3 --MOBULA-- Type: Ocean Color: Brown Superattack: Dynamo Pup Moveset: S-, F-, B-, Colt Moveset: S-Charge, F- Burn B-Charge, Sonic Max Moveset: S-, F-, B-, BASE STATS: Life: 100 Sta: 160 Rec: 5 Att: 13 Arm: 0 --PORCUPAIN-- Type: Fire Color: Superattack: Mystical Dance Pup Moveset: S-, F-, B-, Colt Moveset: S-, F-, B-, Max Moveset: S-Charge, F-Charge, B-Poison, Sonic BASE STATS: Life: 120 Sta: 100 Rec: 8 Att: 12 Arm: 3 --TOXITOAD-- Type: Fire Color: Superattack: Mystical Dance Pup Moveset: S-, F-, B-, Colt Moveset: S-Sonic, F-Slice, B-Charge, Poison Max Moveset: S-Sonic, F-Slice, B-Charge, Poison BASE STATS: Life: 100 Sta: 140 Rec: 6 Att: 10 Arm: 6 --JETCRAB-- Type: Rock Color: Superattack: Supercharge Pup Moveset: S-, F-, B-, Colt Moveset: S-, F-, B-, Max Moveset: S-Slice, F-Charge, B-Sonic, Slice BASE STATS: Life: 140 Sta: 100 Rec: 5 Att: 12 Arm: 6 --FLAMECLAW-- Type: Fire Color: Superattack: Blinding Flash Pup Moveset: S-, F-, B-, Colt Moveset: S-Burn, F-Poison, B-Burn, Slice Max Moveset: S-Burn, F-Poison, B-Burn, Slice BASE STATS: Life: 100 Sta: 100 Rec: 5 Att: 14 Arm: 6 --IRONBUG-- Type: Ice Color: Superattack: Dynamo Pup Moveset: S-, F-, B-, Colt Moveset: S-Burn, F-Slice, B-Slice, Sonic Max Moveset: S-Burn, F-Slice, B-Charge, Slice BASE STATS: Life: 100 Sta: 120 Rec: 8 Att: 10 Arm: 6 --ZAPHYRA-- Type: Jungle Color: Superattack: Blinding Flash Pup Moveset: S-, F-, B-, Colt Moveset: S-Sonic, F-Slice, B-Slice, Bite Max Moveset: S-Sonic, F-Slice, B-Slice, Bite BASE STATS: Life: 100 Sta: 160 Rec: 5 Att: 13 Arm: 0 --SNAPPER-- Type: Ocean Color: Superattack: Dynamo Pup Moveset: S-, F-, B-, Colt Moveset: S-Bite, F-Burn, B-Charge, Slice Max Moveset: S-Bite, F-Burn, B-Charge, Slice BASE STATS: Life: 120 Sta: 140 Rec: 5 Att: 10 Arm: 6 --HILLTOPPER-- Type: Ice Color: Superattack: Supercharge Pup Moveset: S-, F-, B-, Colt Moveset: S-Slice, F-Charge, B-Charge, Sonic Max Moveset: S-Slice, F-Charge, B-Charge, Slice BASE STATS: Life: 140 Sta: 100 Rec: 8 Att: 12 Arm: 0 --ICELION-- Type: Ice Color: Superattack: Blinding Flash Pup Moveset: S-, F-, B-, Colt Moveset: S-, F-, B-, Max Moveset: S-Charge, F-Slice, B-Slice, Bte BASE STATS: Life: 100 Sta: 120 Rec: 5 Att: 13 Arm: 6 --CHOP CHOP-- Type: Jungle Color: Superattack: Blinding Flash Pup Moveset: S-, F-, B-, Colt Moveset: S-, F-, B-, Max Moveset: S-Burn, F-Slice, B-Slice, Sonic BASE STATS: Life: 120 Sta: 120 Rec: 5 Att: 13 Arm: 3 --SKYTALON-- Type: Ice Color: Superattack: Mystical Dance Pup Moveset: S-, F-, B-, Colt Moveset: S-, F-, B-, Max Moveset: S-Burn, F-Burn, B-Bite, Charge BASE STATS: Life: 140 Sta: 100 Rec: 6 Att: 13 Arm: 0 --SCALINHA-- Type: Rock Color: Superattack: Blinding Flash Pup Moveset: S-Sonic, F-Charge, B-Burn, Bite Colt Moveset: S-Sonic, F-Charge, B-Burn, Bite Max Moveset: S-Sonic, F-Charge, B-Burn, Bite BASE STATS: Life: 120 Sta: 120 Rec: 6 Att: 12 Arm: 3 --METALMUTT-- Type: Rock Color: Superattack: Dynamo Pup Moveset: S-, F-, B-, Colt Moveset: S-Bite, F-Charge, B-Slice, Charge Max Moveset: S-, F-, B-, BASE STATS: Life: 120 Sta: 140 Rec: 6 Att: 12 Arm: 0 --FURMIN-- Type: Desert Color: Superattack: Dynamo Pup Moveset: S-, F-, B-, Colt Moveset: S-Poison, F-Bite, B-Charge, Sonic Max Moveset: S-, F-, B-, BASE STATS: Life: 160 Sta: 100 Rec: 5 Att: 10 Arm: 6 --BEATWIDOW-- Type: Fire Color: Superattack: Dynamo Pup Moveset: S-, F-, B-, Colt Moveset: S-Slice, F-Poison, B-Bite, Slice Max Moveset: S-, F-, B-, BASE STATS: Life: 100 Sta: 100 Rec: 8 Att: 13 Arm: 3 --RATTLERAPTOR-- Type: Jungle Color: Superattack: Supercharge Pup Moveset: S-, F-, B-, Colt Moveset: S-Slice, F-Sonic, B-Bite, Slice Max Moveset: S-, F-, B-, BASE STATS: Life: Sta: Rec: Att: Arm: --BANDOLERO-- Type: Desert Color: Superattack: Blinding Flash Pup Moveset: S-, F-, B-, Colt Moveset: S-Bite, F-Charge, B-Slice, Bite Max Moveset: S-Bite, F-Charge, B-Slice, Bite BASE STATS: Life: 120 Sta: 100 Rec: 8 Att: 12 Arm: 3 --SIREN-- Type: Ocean Color: Superattack: Dynamo Pup Moveset: S-, F-, B-, Colt Moveset: S-Burn, F-Bite, B-Sonic, Charge Max Moveset: S-, F-, B-, BASE STATS: Life: Sta: Rec: Att: Arm: --SKYSAUR-- Type: Ice Color: Superattack: Blinding Flash Pup Moveset: S-, F-, B-, Colt Moveset: S-Poison, F-Slice, B-Slice, Bite Max Moveset: S-Poison, F-Burn, B-Charge, Bite BASE STATS: Life: 140 Sta: 100 Rec: 9 Att: 10 Arm: 0 --BEARSERKER-- Type: Rock Color: Superattack: Mystical Dance Pup Moveset: S-Charge, F-Bite, B-Charge, Slice Colt Moveset: S-Charge, F-Bite, B-Charge, Slice Max Moveset: S-, F-, B-, BASE STATS: Life: 120 Sta: 120 Rec: 6 Att: 10 Arm: 6 --VIPERA-- Type: Desert Color: Superattack: Supercharge Pup Moveset: S-, F-, B-, Colt Moveset: S-Bite, F-Slice, B-Poison, Charge Max Moveset: S-, F-, B-, BASE STATS: Life: 120 Sta: 140 Rec: 6 Att: 10 Arm: 3 --MOONHOWLER-- Type: Jungle Color: Superattack: Supercharge Pup Moveset: S-, F-, B-, Colt Moveset: S-, F-, B-, Max Moveset: S-Burn, F-Sonic, B-Charge, Slice BASE STATS: Life: 120 Sta: 100 Rec: 8 Att: 12 Arm: 3 --BULLHORN-- Type: Rock Color: Superattack: Supercharge Pup Moveset: S-, F-, B-, Colt Moveset: S-Poison, F-Charge, B-Burn, Charge Max Moveset: S-, F-, B-, BASE STATS: Life: 140 Sta: 120 Rec: 5 Att: 12 Arm: 3 --SALMA-- Type: Desert Color: Superattack: Mystical Dance Pup Moveset: S-Sonic, F-Bite, B-Slice, Poison Colt Moveset: S-Sonic, F-Bite, B-Slice, Poison Max Moveset: S-Sonic, F-Bite, B-Slice, Poison BASE STATS: Life: 100 Sta: 120 Rec: 6 Att: 14 Arm: 0 --BONGORILLA-- Type: Jungle Color: Superattack: Mystical Dance Pup Moveset: S-, F-, B-, Colt Moveset: S-Charge, F-Slice, B-Charge, Slice Max Moveset: S-, F-, B-, BASE STATS: Life: 160 Sta: 100 Rec: 6 Att: 10 Arm: 3 --ROARHIDE-- Type: Desert Color: Superattack: Supercharge Pup Moveset: S-, F-, B-, Colt Moveset: S-Sonic, F-Slice, B-Slice, Charge Max Moveset: S-Slice, F-Sonic, B-Slice, Charge BASE STATS: Life: 100 Sta: 160 Rec: 5 Att: 10 Arm: 6 --TUSKER-- Type: Jungle Color: Superattack: Mystical Dance Pup Moveset: S-Sonic, F-Charge, B-Charge, Sonic Colt Moveset: S-Sonic, F-Charge, B-Charge, Sonic Max Moveset: S-, F-, B-, BASE STATS: Life: 140 Sta: 140 Rec: 6 Att: 10 Arm: 0 --TUNDERWULFE-- Type: Ice Color: Superattack: Supercharge Pup Moveset: S-, F-, B-, Colt Moveset: S-, F-, B-, Max Moveset: S-Poison, F-Charge, B-Bite, Slice BASE STATS: Life: 100 Sta: 120 Rec: 8 Att: 13 Arm: 0 --KRAKEN-- Type: Ocean Color: Superattack: Dynamo Pup Moveset: S-, F-, B-, Colt Moveset: S-, F-, B-, Max Moveset: S-Poison, F-Charge, B-Bite, Slice BASE STATS: Life: 140 Sta: 100 Rec: 6 Att: 10 Arm: 6 --FIRECRACKER-- Type: Fire Color: Superattack: Blinding Flash Pup Moveset: S-Burn, F-Charge, B-Charge, Slice Colt Moveset: S-, F-, B-, Max Moveset: S-, F-, B-, BASE STATS: Life: 100 Sta: 140 Rec: 6 Att: 10 Arm: 6 --BRATBAT-- Type: Desert Color: Superattack: Dynamo Pup Moveset: S-Poison, F-Charge, B-Poison, Sonic Colt Moveset: S-, F-, B-, Max Moveset: S-Poison, F-Slice, B-Bite, Poison BASE STATS: Life: 120 Sta: 140 Rec: 5 Att: 13 Arm: 0 --PHALAMOS-- Type: Ocean Color: Superattack: Dynamo Pup Moveset: S-Burn, F-Slice, B-Sonic, Charge Colt Moveset: S-, F-, B-, Max Moveset: S-Burn, F-Slice, B-Poison, Burn BASE STATS: Life: 100 Sta: 140 Rec: 5 Att: 12 Arm: 6 --MOBY-- Type: Color: Superattack: Pup Moveset: S-, F-, B-, Colt Moveset: S-, F-, B-, Max Moveset: S-, F-, B-, BASE STATS: Life: Sta: Rec: Att: Arm: METHOD OF ACQUISITION: Win 12 Ad-Hoc victories. That's "WIN" 12, not play 12. You can proceed to win 12 more to get an additional Moby, and so on. It IS possible to get a Mutant this way, although it'd take a lot of work or luck. --TIGERSHARK-- Type: Jungle Color: Superattack: Blinding Flash Pup Moveset: S-Sonic, F-Charge, B-Charge, Bite Colt Moveset: S-Sonic, F-Charge, B-Charge, Bite Max Moveset: S-Sonic, F-Charge, B-Charge, Bite BASE STATS: Life: 100 Sta: 100 Rec: 9 Att: 13 Arm: 0 METHOD OF ACQUISITION: After defeating the final boss and viewing the credits, go to Campbell Castle. There you'll see a cutscene with Jazmin where she'll talk about the Tigersharks. Then, go to Berlin and challenge Rolf to a duel - you'll notice it is a BET duel. Defeat his Tigershark and you'll win it! Then, go to Mumbai, and challenge Nomad, a new Hunter there. Continue to challenge him until he uses a Lv. 1 Mutant Tigershark against you - defeat him to claim it. --BONESHELL-- Type: Color: Superattack: Pup Moveset: S-, F-, B-, Colt Moveset: S-, F-, B-, Max Moveset: S-, F-, B-, BASE STATS: Life: Sta: Rec: Att: Arm: METHOD OF ACQUISITION: Win 6 Infrastructure battles. Again, that's "WIN", not just "fight". Winning another 6 afterwards will give you another Boneshell, and so on. Like Moby, it is possible to get a Mutant. --ICE DRAGON-- Type: Ice Color: Superattack: Blinding Flash Moveset: S-Slice, F-Slice, B-Sonic, Charge BASE STATS: Life: 140 Sta: 120 Rec: 5 Att: 13 Arm: Coming soon! METHOD OF ACQUISITION: When you max out your first Ice InviZimal (by leveling it to 9, or getting one in a bet that is level 9), you'll unlock the Ice Mountains club. There, if you defeat all of the club members, you can unlock a shop that will sell the Ice Elemental vector. Further, if you max SIX Ice InviZimals, you can participate in the Ice Tournament. Defeat the Ice Tournament and you will win a Lv. 12 Ice Dragon. You can repeat this as many times as you wish for more Ice Dragons with different stat allocations, but they will always be level 12. There are NO Mutant Dragons. -- DRAGON-- Type: Color: Superattack: Moveset: S-, F-, B-, Life: Sta: Rec: Att: Arm: METHOD OF ACQUISITION: See "ICE DRAGON", except instead of Ice, use the element of this Dragon. Each element of InviZimal has its own club, which you can challenge to win an Elemental vector and a shop, as well as a tournament you can enter if you master 6 InviZimals of that type in order to earn a Dragon. -- DRAGON-- Type: Color: Superattack: Moveset: S-, F-, B-, Life: Sta: Rec: Att: Arm: METHOD OF ACQUISITION: See "ICE DRAGON", except instead of Ice, use the element of this Dragon. Each element of InviZimal has its own club, which you can challenge to win an Elemental vector and a shop, as well as a tournament you can enter if you master 6 InviZimals of that type in order to earn a Dragon. -- DRAGON-- Type: Color: Superattack: Moveset: S-, F-, B-, Life: Sta: Rec: Att: Arm: METHOD OF ACQUISITION: See "ICE DRAGON", except instead of Ice, use the element of this Dragon. Each element of InviZimal has its own club, which you can challenge to win an Elemental vector and a shop, as well as a tournament you can enter if you master 6 InviZimals of that type in order to earn a Dragon. -- DRAGON-- Type: Color: Superattack: Moveset: S-, F-, B-, Life: Sta: Rec: Att: Arm: METHOD OF ACQUISITION: See "ICE DRAGON", except instead of Ice, use the element of this Dragon. Each element of InviZimal has its own club, which you can challenge to win an Elemental vector and a shop, as well as a tournament you can enter if you master 6 InviZimals of that type in order to earn a Dragon. -- DRAGON-- Type: Color: Superattack: Moveset: S-, F-, B-, Life: Sta: Rec: Att: Arm: METHOD OF ACQUISITION: See "ICE DRAGON", except instead of Ice, use the element of this Dragon. Each element of InviZimal has its own club, which you can challenge to win an Elemental vector and a shop, as well as a tournament you can enter if you master 6 InviZimals of that type in order to earn a Dragon. --NESSIE-- Type: Ocean Color: Superattack: Blinding Flash Moveset: S-Poison, F-Bite, B-Charge, Slice BASE STATS: Life: 160 Sta: 100 Rec: 8 Att: 10 Arm: 6 METHOD OF ACQUISITION: On the world map, press and hold SELECT, and push Up, Right, Down, Left (in that order) while holding Select in order to unlock a new area called "The Big Secret". Then, open this photo on your computer screen (courtesy of Akkiryoku of the GameFAQs board, THIS LINK IS NOT OF MY CREATION): http://i163.photobucket.com/albums/t311/Bosheth/InviZimals/InviZimal-Rare- Traps.jpg *Akkiryoku, if you do not want me to use this link, please e-mail me at [email protected] and I will remove it post-haste. I was unable to contact you in time to ask your permission* Go to "The Big Secret", select "Catch InviZimals", and scan these images one-by one to collect Nessie and four other free InviZimals! They are always level 9 but you can get an infinite number of them, so keep trying until you get one you like. There do NOT appear to be mutants of these, so don't waste your time! --UBERJACKAL-- Type: Desert Color: Superattack: Mystical Dance Moveset: S-Poison, F-Charge, B-Slice, Burn BASE STATS: Life: 120 Sta: 140 Rec: 8 Att: 13 Arm: 0 METHOD OF ACQUISITION: See "NESSIE". However, if you want to get this InviZimal "legitimately", go to www.invizimals.com and click "GAME" in the lower-right corner. You will play a short mini-game where, at the end, you can print the trap required to capture Uberjackal and instructions on how to use it (which I have given above, under "NESSIE"). --SKELETAIL-- Type: Rock Color: Superattack: Blinding Flash Moveset: S-Burn, F-Charge, B-Slice, Burn BASE STATS: Life: 100 Sta: 140 Rec: 8 Att: 10 Arm: 9 METHOD OF ACQUISITION: See "NESSIE". --FLAMIGERODON-- Type: Fire Color: Superattack: Mystical Dance Moveset: S-Burn, F-Burn, B-Slice, Bite BASE STATS: Life: 140 Sta: 160 Rec: 5 Att: 13 Arm: 0 METHOD OF ACQUISITION: See "NESSIE". --SCISSORBEAK-- Type: Ice Color: Superattack: Dynamo Moveset: S-Poison, F-Slice, B-Poison, Bite BASE STATS: Life: 100 Sta: 140 Rec: 5 Att: 14 Arm: 6 METHOD OF ACQUISITION: See "NESSIE". --VENOMWEB-- Due to this InviZimal being nearly impossible to find without cheating, I have no information on it. =====BATTLE FORMULAS===== (Inv07) Coming soon! =====FAQ===== (Inv08) Q. How do I catch Tusker and Salma? I can't whistle! A. I had this situation; I couldn't whistle, and I had no friends or family who were capable of whistling to the capacity the game required. So I used this: http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks2/music/piano/flute. htm Make sure it's on Flute mode. This keyboard is not in-depth, but once you get the hang of it, it works. All of the notes used by the game are C1 or higher. When it comes time to match Tusker/Salma's song, just hit a key that is CLOSE ENOUGH to the note. Make sure you hit they keyboard key right BEFORE the note comes up, or else it will register as a fail. Some of Tusker/Salma's notes that are REALLY close together can be accomplished just by hitting the same keyboard key twice. I can't really give more advice than that - it takes work, but I've done it many times (even got my Tusker and Salma mutants using it). Q. How do I get Moby / Tigershark / Boneshell / Elemental Dragons / Nessie / Uberjackal / Skeletail / Flamigerodon / Scissorbeak? A. Look in the "INVIZIMALS DATA" section under the appropriate InviZimal. Q. How do I get Venomweb? A. It is as-of-yet unreleased, although I have reason to believe that it will be available soon enough. Q. How do I get a Mutant? A. Keep trying to capture the InviZimal! Go to the Catalog, highlight the InviZimal you want to try to catch, and then get it to appear. When you get to the "InviZimal Detected!" screen and have to start matching up the symbols, look at the InviZimal and see if it is a different color! If not, press Start, the O to exit, and try again. Note that while Zaphyra and Snapper DO have Mutants, they are not of a special color - they just have the extra Rec. Q. What about Mutant Moby / Tigershark / Boneshell / Elemental Dragons / Nessie / Uberjackal / Skeletail / Flamigerodon / Scissorbeak / Venomweb? A. Of these, only Moby, Tigershark, and Boneshell actually have Mutants. Moby and Boneshell are pure luck - once you meet the requirements to get it, it just might be Mutant, and it might not. For Tigershark, follow the instructions in the "INVIZIMALS DATA" section to get the Mutant. Q. What are Mutants good for? A. Besides looking cool and bragging rights, Mutants have one-stage higher Rec than normal InviZimals, giving them an advantage for Stamina Recovery. =====THANK YOUS===== (Inv09) Novarama, for loving their gamers and making this excellent game Kassondra, for telling me about this game in the first place GameFAQs, for hosting my guide The GameFAQS community, searching the message board helped me find certain bits of info Akkiryoku, for compiling all of the secret traps into a single picture =====COPYRIGHT===== (Inv10) This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. This guide is only authorized to be hosted by GameFAQs. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. You may e-mail me and request an unaltered copy of my guide on your site. I reserve the right to refuse any such request. [email protected]