Buildings FAQ by stastheman
Field Commander on SuperCheats.com

	
Game: Field commander
Author: stastheman
E-mail: gamehelpplanet@yahoo.com
Type of FAQ: Buildings FAQ


Table of contents:

1.0) introduction
2.0) Main buildings
2.1) Control rooms
3.0) Legal
4.0) Contact
5.0) Credits
	
	
1.0) Introduction

Hi, I guess you all know me as stastheman, I was the first to write a Field
Commander walkthrough which I'm sure helped you a lot. This an in-depth FAQ
about all the Buildings you will capture or have in the game. This FAQ has
all the detailed information you need to know about these buildings to win.

2.0) Main buildings

name: Headquarters
cash per turn:1000
capture points:20
defense adjustement:4
heal per turn:2
description: This building provides the maximum defense offered by buildings. 
The headquarters does not restrict unit movement. It provides a healthy income
to the player. Units re-supply and heal within the headquarters the same as 
the dense city. And last of all , most missions end and victory is awarded to
the opposing force that captures the opposing headquarters. There is only ever
one headquarters building per side, per map.

name: Sparse city
cash per turn:500
capture points:15
defense adjustement:2
heal per turn:1
description: The sparse city provides a small amount of money every turn. 
They need to be captured to realize the economic benefit. The sparse city adds
a small degree of defense to units. Units re-supply if they spend a turn in a 
player controlled sparse city and heal slightly each turn they remain in a 
sparse city.

name: Dense city
cash per turn:1000
capture points:20
defense adjustement:3
heal per turn:2
description: A dense city provides more defense than a sparse city. When 
captured, a dense city provides a healthy income to the controlling player. 
A dense city can be attacked to reduce it to a sparse city. Units re-supply 
if they spend a turn in a p-layer controlled dense city, and heal each turn 
they remain in a dense city.

name: Factory
cash per turn:1000
capture points:20
defense adjustement:3
heal per turn:2
description: The factory provides the same level of defense as the dense city.
When captured, factories provide a healthy income to the owning player. This 
building provides the ability to make ground units. Units re-supply and heal 
the same as the dense city while within a player controlled factory. Units 
cannot be built if an enemy unit is inside.

name: Airport
cash per turn:1000
capture points:20
defense adjustement:3
heal per turn:2
description: An airport provides the same level of defense as the dense city. 
When captured, airports provide a healthy income to the owning player. This 
building provides the ability to make air units. Units re-supply and heal in 
a player controlled airport the same as the dense city. Units cannot be built 
if an enemy unit is inside.

name: Seaport
cash per turn:1000
capture points:20
defense adjustement:3
heal per turn:2
description: While only naval units and infantry can move into the seaport, 
the seaport provides the same level of defense as the dense city. When 
captured, seaports provide a healthy income to the owning player. This 
building provides the ability to make sea units. Units re-supply and heal 
in a player controlled seaport the same as the dense city. Units cannot be 
built if an enemy unit is inside.

2.1) control rooms

name: Satellite laser control room
cash per turn:N/A
turns for reload:4
capture points:30
defense adjustement:2
heal per turn:N/A
description: The satellite laser control room allows the player to call in a 
satellite based laser attack to a specific location on the map. It is a 
devastating attack that affects all unit types.


name: Air strike control room
cash per turn:N/A
turns for reload:4
capture points:30
defense adjustement:2
heal per turn:N/A
description: The air strike control room is used to call in a bomber that will
fly to the target area and drop a payload of bombs . An air strike can be 
called in for any specific location on the map. Trees hit by a direct blast 
are reduced by one level. Air strikes cause land and sea damage but do not 
affect air units.

name: Concussion blast control room
cash per turn:N/A
turns for reload:4
capture points:30
defense adjustement:2
heal per turn:N/A
description: The concussion blast control room, or "Sun burst", is used to 
launch a concussion bomb that detonates 2000 feet in the air above the target 
area and immobilizes all air and infantry units for one round. Ground 
vehicles and sea units are not affected by this blast.

name:EMP blast control room
cash per turn:N/A
turns for reload:4
capture points:30
defense adjustement:2
heal per turn:N/A
description: The EMP blast control room is used to launch a charged 
electromagnetic mortar that immobilizes all ground vehicles and sea units 
for one round on impact. Air units and infantry units are not affected by 
this blast.

name: Napalm strike control room
cash per turn:N/A
turns for reload:4
capture points:30
defense adjustement:2
heal per turn:N/A
description: The napalm strike control room launches a cluster of missiles 
that, on impact, cover the area of effect in napalm that expands for three 
game turns. The player can call in the napalm strike for any specific location
on the map. It is primarily meant to destroy infantry units and trees. Napalm 
strikes do not affect air units. Any forest space within the radius of effect 
on any turn is completely destroyed. Ground vehicles cannot drive through 
napalm and napalm will not expand onto water.



3.0)Legal

This FAQ and all of it's components are the sole property of stastheman.
This FAQ can only be displayed on the following sites:

www.gamefaqs.com
www.gamehelpplanet.com

If you want to post this guide on your site, please E-mail me first.

4.0) Contact

If you have any questions about this FAQ, please E-mail me at:
gamehelpplanet@yahoo.com

5.0) Credits

Whoever made this game: For making this game
Me: For being the first to write a guide for this game and also for writing 
this FAQ.
gamefaqs.com: For letting me post this FAQ
gamehelpplanet.com: For letting me post this FAQ


                      Copyright 2006 stastheman