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Teen Gohan

by calismasker

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright owners.

Dragon Ball Z: Shin Budokai
Author- [email protected]
Version .7

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other
web site or as a part of public display is strictly prohibited, and violation
of copyright.
______________________

Table of Contents
______________________

1. Introduction

2. Basic Controls

3. Why Teen Gohan?

4. Specials

5. Combos

6. Strategy

7. Contact



1. Introduction
______________________

Welcome to my first FAQ. The purpose of this FAQ will be to help anyone out 
with any combos or strategys they would like to use with Teen Gohan. 
______________________

2. Basic Controls
______________________

Directional pad - Moves character
X - Guard/dodge
Square - Light Attack
Triangle - Heavy Attack
Circle - Ki Blast
L - Charge Ki
R - Aura Burst
Square+X - Throw
/\+O - Super special move. Only able to do with 5 ki bars or more
\/+O - Transform. Only able to with 4 ki bars and selected at character select
<+O - Super move 1
>+O - Super move 2
>+X - Do while being attacked by opponent. Teleport dodges behind opponent

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3. Why Teen Gohan?

______________________

When I first started playing this game, I decided that I'd try every character
until I found one I felt comfortable with. As it happens to be, the character
that I was most comfortable with was Teen Gohan with the SSJ2 transformation
selected. He is more close ranged than most other characters which makes him a
little harder to use, though with this in mind, he is a great character to
combo with.

Advantages:
Small 
Fast
Combos great
Good super special

Disadvantages:
Have to be close for max potential
Lack of reach
Bad super move for the first two forms unless comboed

______________________

4. Specials

Here I'll give a brief description of his specials.

Base form Teen Gohan

<+O-Masenko

Damage- Not charged: 430
        Charged:     600

Notes-Not that great of a move. It has very short range unless you charge it
and if you do have the time to charge it then you might want to use something
else. You can put this at the end of a combo for some extra damage, though
like before takes a little for it to hit and you might miss the combo window
and have the hits not add on.

>+O-Kamahameha 

Damage- Not charged: 400
        Charged:     560

Notes- Pretty decent move while not that strong, is helpful if the opponent is
on the ground. It can't really be comboed save a couple.

/\+O-Super Kamahameha

Damage- Not charged: 1000
        Charged:     1000

Notes- No real point in charging this move. Still does the same amount. Also,
when you have 5 ki bars, Teen Gohan's base attack is now 104%. Really good
finisher.

_____________________

Teen Gohan SSJ: Can only be reached with 4 ki bars. While in this form base 
attack is now 110%.

<+O- Masenko

Damage- Not charged: 473
        Charged:     660

Notes- Not the great of a move. It has very short range unless you charge it
and if you do have the time to charge it then you might want to use something
else. You can put this at the end of a combo for some extra damage, though
like before takes a little for it to hit. Does a little more damage in SSJ.

>+O Kamehameha

Damage- Not charged: 440
        Charged:     616

Notes- Pretty decent move while not that strong, is helpful if the opponent is
on the ground. It can't really be comboed save a couple.

/\+O Super Kamehameha

Damage- Not charged: 1100
        Charged:     1100

Notes- No real point in charging this move. Still does the same amount. Also,
when you have 5 ki bars, Teen Gohan's base attack is now 112%. Really good
finisher.

_________________________

Teen Gohan SSJ2: Can only be reached with 4 ki bars. While in this form base 
attack is now 120%.

<+O Soaring Dragon Strike

Damage- Not charged: 552
        Charged:     630- 2 hits total to 630

Notes- Finally, a different move. With this move you can combo it into a 
teleport combo. It can also be comboed into to make a nice finish. 

>+O Kamehameha

Damage- Not charged: 480
        Charged:     672

Notes- Pretty decent move while not that strong, is helpful if the opponent is
on the ground. It can't really be comboed save a couple.

/\+O Super Kamehameha/ Father-Son Kamehameha

Damage- Not charged: 1200
        Charged:     1200
Father-Son damage: Varies

Notes- Really good finisher. When doing Teen Gohan's ultimate, you can press O
before it finishes to start the Father-Son when you have 6 Ki bars. Depending 
when you do this, the damage will vary. I did the Father-Son at 1180 damage
and had a total damage of 2180. I'm pretty sure that is the max but I'm not
sure just yet. If you have the oppurtunity to pull off the Father-Son, then
by all means do so. It is possible to take 2 Life bars off of your opponent.

__________________________

5. Combos (Under construction)

Here the combos supplied in the command list. All moves are starting from base
line ki.

R=Square 
S=Triangle
E=Circle
G=X
B=Aura Burst
<=Back
>=Forward
>>=Dash Forward
<<=Dash Backward
/\=Up
\/=Down
~=Cancel
*=Stun
t=Teleport
^=Juggle
#=Pause

Command List Combos

       Base form  SSJ form  SSJ2 form
RRRRRR- 344 dmg   373 dmg   411 dmg   6 hits
RRRRRS- 349 dmg   368 dmg   403 dmg   6 hits
RRRRS-  291 dmg   314 dmg   345 dmg   6 hits
RRR<RS- 92  dmg   101 dmg   110 dmg   5 hits
RRRS-   274 dmg   295 dmg   323 dmg   4 hits
RRS-    166 dmg   179 dmg   197 dmg   3 hits
RS-     161 dmg   175 dmg   191 dmg   3 hits
>RRRR-  301 dmg   327 dmg   354 smg   4 hits
>RRRSS- 357 dmg   390 dmg   427 dmg   5 hits
>RR<R-  207 dmg   226 dmg   247 dmg   3 hits
>RRSSS- 327 dmg   356 dmg   391 dmg   5 hits
>RSR-   180 dmg   149 dmg   163 dmg   3 hits
>RSS-   185 dmg   154 dmg   221 dmg   3 hits
<RRRRR- 324 dmg   354 dmg   386 dmg   5 hits
<RRRRS- 295 dmg   322 dmg   352 dmg   5 hits
<RRRS-  269 dmg   295 dmg   321 dmg   5 hits
<RRS-   106 dmg   211 dmg   127 dmg   3 hits
<R>RRR- 304 dmg   334 dmg   363 dmg   5 hits
<R>RRS- 291 dmg   320 dmg   347 dmg   4 hits
<R>RS-  206 dmg   116 dmg   246 dmg   3 hits
<R<RR-  243 dmg   216 dmg   236 dmg   4 hits
<R<RS-  206 dmg   226 dmg   246 dmg   3 hits
<RS-    97  dmg   106 dmg   116 dmg   2 hits
>>R-    76  dmg   83  dmg   91  dmg   1 hit
SRRR-   283 dmg   311 dmg   340 dmg   4 hits
SSSS-   302 dmg   331 dmg   362 dmg   4 hits
>S-     180 dmg   198 dmg   216 dmg   1 hit
<SR-    205 dmg   224 dmg   245 dmg   2 hits
<S>R-   131 dmg   144 dmg   157 dmg   2 hits
<S<R-   186 dmg   204 dmg   223 dmg   2 hits
<SS-    173 dmg   189 dmg   207 dmg   2 hits
<S>S-   154 dmg   169 dmg   185 dmg   2 hits
<S<S-   184 dmg   201 dmg   220 dmg   3 hits
/\S-    175 dmg   192 dmg   210 dmg   1 hit
\/S-    147 dmg   161 dmg   176 dmg   1 hit
>>S-    151 dmg   166 dmg   181 dmg   1 hit
EEEE-   190 dmg   209 dmg   228 dmg   4 hits
>>E-    50  dmg   55  dmg   60  dmg   1 hit
R+G-    200 dmg   220 dmg   240 dmg   2 hits


Discovered Combos

Note: The base and SSJ form combos will change in damage and hits for SSJ2.
Reason being, Masenko is changed to Soaring Dragon Strike which adds another
hit and more damage.

Base and SSJ forms

             Base form  SSJ Form
>RRSS<E-      647 dmg   709 dmg  5 hits
>RRSS>E-      537 dmg   632 dmg  9 hits
>RRS#RRRRRR-  480 dmg   525 dmg  9 hits
>RRS#RRRRR>E- 732 dmg   767 dmg  13 hits
B*>RRSS<E-    794 dmg   872 dmg  6 hits
B*>RRSS>E-    764 dmg   751 dmg  10 hits
B*>RRS<E-     749 dmg   822 dmg  6 hits
B*>RRS>E-     719 dmg   789 dmg  9 hits
<S^#RRRR>E-   518 dmg   567 dmg  10 hits
<S^#RRRR<E-   413 dmg   451 dmg  6 hits
<S^#RRRRR<E-  491 dmg   517 dmg  7 htis
<S^#RRRRS-    291 dmg   300 dmg  7 hits
<S^#>RRSS-    156 dmg   252 dmg  6 hits
<S^#>RRRS>E-  523 dmg   573 dmg  10 hits
<S^>S^>RRS<E- 425 dmg   465 dmg  6 hits 


            SSJ2 form
>RRSS<E-      811 dmg   6 hits
>RRSS>E-      643 dmg   9 hits
>RRS#RRRRRR-  573 dmg   9 hits
>RRS#RRRRR>E- 837 dmg   13 hits
B*>RRSS<E-    938 dmg   7 hits
B*>RRSS>E-    820 dmg   11 hits
B*>RRS<E-     934 dmg   7 hits
B*>RRS>E-     862 dmg   9 hits
<S^#RRRR>E-   641 dmg   10 hits
<S^#RRRR<E-   511 dmg   7 hits
<S^#RRRRR<E-  583 dmg   8 hits
<S^#RRRRR>E-  713 dmg   11 hits
<S^#RRRRS-    346 dmg   7 hits
<S^#>RRSS-    286 dmg   6 hits
<S^#>RRRS>E-  688 dmg   10 hits
<S^>S^>RRS<E- 526 dmg   7 hits

Cancels in Base Form

Beginner

>RRS<E~RRRRRR  477 dmg  9 hits
>RRS>E~RRRRS   430 dmg  9 hits

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6. Strategy (Under construction)

There are, in my opinion, two ways to play Teen Gohan. One is to get to SSJ2 
as quickly as possible and use Father-Son Kamehameha to dish out the most 
damage possible. It is possible to start the round as SSJ2. When selecting 
the SSJ2 transformation, hold down the right shoulder button then press X to
select Teen Gohan. You'll hear a different sound then normal and you'll start
as SSJ2. Nice little advantage. Beware though, you still start the match with 
only three bars of ki, leaving you with only 90% defense until you charge to 
four bars of ki.

The other is to combo alot ending in supers and not really 
worry about going to SSJ2 as quickly as the first strategy. The latter is the
one I use most often. Most of the combos I post involve a special at the end
so it looks cooler and does more damage. Downside to this strategy is you have
to be really close to your opponent. Most of Teen Gohan's combos usually knock
the opponent away so you might need to Aura Burst to your opponent to keep up
in the style of play.
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7. Contact

If you have anything that I missed in here then feel free to email me and tell
me. Please put in the subject line 'DBZ:SB'. Please use proper grammar and 
punctuation so its easier on the eyes. Also contact me if you see my FAQ on 
another site other than the following sites:

www.gamefaqs.com 
www.honestgamers.com
www.gamerhelp.com
www.neoseeker.com
www.supercheats.com

Email- [email protected]
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Copyright 2006 Daniel Hortick