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Ultimecia FAQ

by Zhang_He

                           Dissidia Final Fantasy

                          Ultimecia Character Guide

                                 Version 3.0

                              Author - Zhang_He



I have made this guide easily navigatable by using the Control+F feature.
If you're searching for something in particular type the chapter into the
control+F feature, press enter twice, and it'll jump right where you need
it to!

----Updates!----

4/15/09 � Uploaded to GameFAQ�s yay!

9/25/09 � Changes made for English version!

1/20/10 - Made some more minor changes to wording and strategies.

Fixed a few grammar problems and typos!

Overhaul on the VS. section for changes in the American version!

Some terminology changed to American translation.

Changed accessories in the �I recommend� section.

Updated Ability List for the �I recommend� section.








Table of Contents

I. Legal Stuff and Contact Info
II. About Zhang_He
III. Ultimecia, The Sorceress from the Future
IV. Ultimecia's Arsenal
    IVa) Brave Attacks
    IVb) HP Attacks
    IVc) EX Mode Breakdown
V. General Tips on Playing with Ultimecia
VI. Who Dares Face the Sorceress?
    6W) Warrior of Light
    6G) Garland
    6F) Frioniel(Firion)
    6E) The Emperor
    6O) Onion Knight
    6CD) Cloud of Darkness
    6CH) Cecil Harvey
    6GA) Golbeza(Golbez)
    6B) Butz Klauser(Bartz Klauser)
    6EX) ExDeath
    6TB) Tina Branford (Terra Branford)
    6KP) Cefca Palazzo (Kefka Palazzo)
    6CS) Cloud Strife
    6S) Sephiroth
    6SL) Squall Leonheart
    6U) Ultimecia
    6Z) Zidane Tribal
    6K) Kuja
    6T) Tidus
    6J) Jecht
    6SH) Shantotto
    6JG) Judge Gabranth
    6C) Chaos

VII. Breakdown of Stages - Where the Sorceress Shines
    7a) Chaos Shrine (FF1)
    7b) Pandemonium (FF2)
    7c) World of Darkness (FF3)
    7d) The Moon (FF4)
    7e) Dimensional Fortress (FF5)
    7f) Magicite Factory (FF6)
    7g) Northern Crater (FF7)
    7h) Ultimecia's Castle (FF8)
    7i) Crystal World (FF9)
    7j) Dream Zanarkand (FF10)
    7k) Cosmos' Throne
    7L) Chaos' Throne

VIII. Abilities to Maximize Your Sorcerous Powers

IX. Questions and Answers

IX. Credit to Where it's Due and Thank You's


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| I. Legal Stuff and Contact Info                                           |
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This guide shall not be published anywhere outside Gamefaqs.com without my
permission. For any inquiries, legal-related or dissidia-related questions,
as well as any suggestions for the improvement of the FAQ, please feel free
to contact me at [email protected]. I'll try to respond to your emails in
a timely and efficient manner.


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| II. About Zhang_He                                                        |
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I'm a simple 19 year old guy from Texas who's very much into games especially
the Final Fantasy series as well as most other Playstation RPG series'. I
decided to do this guide on Ultimecia because she is my favorite Final Fantasy
villain overall and there wasn't one posted yet anyways also she is my second
main next to Cloud of Darkness. :)

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| III. Ultimcia - The Sorceress from the Future                              |
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Ultimecia is the main antagonist and final boss from Final Fantasy VIII.
Ultimecia doesn't make a physical appearance until Disc 4 however she does
manifest herself through other characters throughout the game (I wont say
who because that would be spoiler worthy). She has possibly, in my opinion,
one of the longest boss battles in all of Final Fantasy with 3 forms and 1
Summon to fight with no rests in between.

In Dissidia, Ultimecia comes to the table representing Final Fantasy VIII
as the antagonist opposed by Squall Leonheart. She is a key player in Chaos'
side and is often seen with The Emperor plotting against the other villains
and Chaos Himself.

In Dissidia, Ultimecia is known as the "Sorcerous Fusileer". She is more of
a defensive minded character, as she needs to stay a fair distance from her
foes in order to execute many of her attacks. Ultimecia's strongest point
is by far her long range and rapid fire
attacks. She has one of the longest brave attack ranges in the game and her
brave attacks fire off multiple projectiles making it easy to hit aerial or
grounded opponents.

But Why would anyone play Ultimecia?
-----------------------------------
Well, to put it simply Ultimecia is a slippery snake of a woman, all of her
attacks can and will drain an opponent quickly of their brave points all
while keeping an opponent a safe distance away. To be honest, just like her
protagonist Squall Leonheart, her HP game is rather mediocre at the very
least. Ultimecia is great at prolonging fights and turning the tables against
her enemies, and usually is never on the ground for too long, as a single
use of her EX ability "Time Crush" will allow for free hits against
the target uninterrupted. Simply put, if you like being a long ranged, multi-
hit, spell spammer then Ultimecia is very much for you!

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| IV. Ultimecia's Arsenal                                                   |
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The Sorceress' arsenal of attacks isn't quite as robust as many of the other
characters, none of her brave attacks chain to HP attacks, she has 3 HP
attacks and 3 Brave Attacks. However, what I like to say about her attacks is
that they are like novacaine for enemies, everyone knows what happens, but
they work every time. Her brave attacks however do have two forms of each
dependant on whether the button is pressed or held down. Let's start with her
brave attacks...

IVa)Brave Attacks

Name: Knight's Blade
Level Obtained: Starts With This
Type: Ground and Air
CP: 20 (10 when mastered)
AP to Master: 120 for Ground and 90 for Air

Description: Pressing circle many times will result in Ultimecia holding out
her hand and firing off around 12 quick, medium damage daggers. Stop pressing
the button and Ultimecia will keep her hand held out until the animation
is over you may fire anytime while her hand is held out, this move may be
dodged out of should an opponent block it.
Holding the button down will cause Ultimecia to do this cool spinning motion
similar to a clock, and fire about 24 rapid fire, low damage daggers. This
variation of the attack may be ended early by letting go of the button.

Rating: 3 out of 5, this attack is one of Ultimecia's only quick melee range
attacksthe reason this doesn't get a score of 5 is because it lacks range,
the quick button press variation hits the opponent and pushes them away, so
unless you move with the opponent after the 5th or 6th dagger the opponent
will be out of range of the rest of the attack. The button hold variation
basically has a slower startup time. It's good to use these attacks should
you ever have your opponent against a wall or in a corner to ensure maximum
efficiency and damage.


Name: Knight's Arrow
Level Obtained: Initial Attack/LVL 13
Type: Ground(Initial) and Air (LVL 13)
CP: 30 (15 when mastered)
AP to Master: 180 for Ground and 140 for Air

Description: Pressing the circle button many times will cause Ultimecia to
release about 24 low accuracy, high damage arrows into the air which will
rain down on your enemy. This attack can be stopped early and dodged out of.
Holding the button down will cause Ultimecia to set up 6 pairs of 2 bolts
(that's 12 for those of us not good at math.) which hang in the air for about
6 seconds before firing off in the order in which they were set up, they have
higher accuracy than the other variation of this attack but have lower damage
output. This variation can also be ended early and dodged out of.

Rating: 5 out of 5, this is the attack you should be using most often against
opponents. The button press variation is a great long range attack to keep
your enemy on their toes, and away from you, while the button hold variation
is a great trap set up as you lead the opponent around the stage. Be careful
however, the button press variation can be reflected back to you and your
opponents attacks can dissipate the button hold variation should they hit it.
You'll want to use the air variation of this attack most when in battles.
However, the ground variation is more useful in some stages.


Name: Knight's Axe
Level Obtained: 33 and 23
Type: Ground(LVL 33) and Air(LVL 23)
CP: 30 (15 when mastered)
AP to Master: 180 for Ground and 140 for Air

Description: Press the circle button once to fire off 3 small, medium damage,
high speed axes, contact with the axes will initiate a chase sequence.
Holding the button will cause Ultimecia to spin gracefully around, when the
button is released she releases one large, high damage high knock-back, slow
speed axe which will ricochet off of the floor or walls up to 3 times.
Neither variation of the attack can be dodged out of you must release the
attack before you may dodge again. Also be VERY careful the button press
variation of this attack can be reflected back at you and frequently is by the
CPU.

Rating: 4 out of 5, This will be either your second most used attack or your
least, it depends on your personal play style and how good you are at chase
battles. Personally, I'm very good at them so I use it quite often.
Regardless of chase battles the button hold variation of this attack is
always useful for getting a melee character or anyone in general out of your
face (and with any luck) against a wall. Remember the small axes can be
reflected back at you so I only recommend using them if the enemy is already
staggered from another hit (the best way to use it is after Knight's Arrow
lands on them). Another important thing to keep in mind is that the large axe
DOES break guard, so if you find yourself against a guard happy opponent,
become as I like to say "Axe happy".

-----------------------

IVb) HP Attacks


Name: Shockwave Pulsar
Level Obtained: Initial
Type: Ground and Air
CP: 40 (20 when mastered)
AP to Master: 180

Description: Ultimecia's hand will begin to glow as she charges this move,
the longer the button is held the longer the distance the orb will go. Upon
releasing the button she throws a blue orb that explodes with a small
shockwave and cloud, either upon enemy contact or when it comes in contact
with any surface. Hold square long enough and her hand will flash signaling
that the orb will explode in mid-air with the same arc trajectory as the
other variations of this attack.

Rating: 4 out of 5, now before experienced Ultimecia players freak out, hear
me out, this attack is her fastest executing HP attack. It's what I like to
call "the grenade", it's a great counter if you dodge an attack you can fire
this off point blank to punish the opponent. It's also great if you're in the
air and your opponent is on the ground, it helps with seeing the trajectory
of the attack and plan your attacks ahead. The reason this isn't a perfect
score is simply because the trajectory and arc of the orb are sometimes hard
to gauge the distance, you will find yourself often under or over shooting
your target. Practice with it, it's a wonderful punishment, also keep in mind
it can hit an opponent who dodges if the orb hits their exact location, the
orb counts as a hit and so does the shockwave!


Name: Great Attractor
Level Obtained: Initial
Type: Air
CP: 40 (20 when mastered)
AP to Master: 180

Description: Holding square will cause blue orbs to circle Ultimecia,
eventually forming one large orb which if held still will become very large.
The orb itself after being formed tends to fly downward but always straight
ahead of Ultimecia. Releasing square too early will cause the orb to break.
After the first flash the orb becomes an low damage source able to ram into
the enemy as well as block projectiles from harming Ultimecia from the front.
After the second flash the orb will not grow anymore and will fire off by
itself if not released.

Rating: 2.5 out of 5, I'll be honest unless you're fighting a computer player
or a player who is brand new at this game there's really no reason to use
this attack. The attack simply takes FOREVER to start up and actually form
the first phase of the orb then entire time which you are defenseless! The
computer doesn't recognize this attack and simply stops attacking once the
orb is formed and let's you ram into them to fire it off point blank. I will
admit if you're a fair distance away, other players have a hard time seeing
the orb until it's actually formed but 8 times out of 10 against a human
player you'll be hit in the charging phase of this attack. This attack when
fired off has very high speed, and is nearly impossible to dodge at closer
range. Use with caution.


Name: Apocalypse
Level Obtained: Around or after 30
Type: Ground and Air
CP: 40 (20 when mastered)
AP to Master: 300

Description: By holding square Ultimecia will create a large runic/arcane
circle. And send it towards the opponent. The circle will attempt to home on
\the enemy as long as the button is pressed down. Release the button to make
the circle activate and explode upwards and outwards. This attack has a VERY
large (we're talking near top to bottom) vertical range.

Rating: 4 out of 5, This attack is by far one of the best anti-air attacks in
the whole game. The vertical range it has is almost unfair. The start up time
however, as with most her HP attacks, is a bit lacking, and should the
opponent dodge the circle you're left helplessly posing in the air or on the
ground until you release it. This is another great point blank HP attack as
\just simply pressing the button instead of holding it makes the circle form
\and explode directly underneath and around Ultimecia, making it a great
attack to execute immediately after an air dodge. This attack is also great
if you decide to fight Chaos with Ultimecia, being so large he easily gets
caught in this attack.

-------------------

IVc) EX Mode Breakdown

When Ultimecia enters EX-Mode, her costume changes so that she combines with
Griever(reminiscent of FFVIII's 3rd phase of her boss fight) and just as
everyone does, she gains an HP regen effect. Her special ability however is
very unique and out of the three characters that have charge up EX abilities
(Ultimecia, Sephiroth, and Golbez) her's is the fastest and the easiest to
pull off. Her ability is called "Time Crush" in which as the name implies,
after charging a bit she stops the enemy in their tracks leaving them open
for one attack. The Time Crush effect will last about long enough to hit the
enemy with either your Shockwave Pulsar or Apocalypse attack. Breaking the
effect for a brave attack is fairly pointless unless you're in dire need of
brave points.

Which leads into her EX-Burst, Time Compression, it is slightly difficult to
get a perfect on her EX-Burst due to the timing. The method is, you press
the circle button, as the marks pass through the trigger zone there's about
13 marks in all and they go by fairly quickly so as just mashing circle
will not get you a perfect. The attack is powerful as with all EX-Bursts,
and very cool to look at regardless!



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| V. General Tips for Playing with Ultimecia                                 |
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I will probably be adding more to this later but for now let's just get some
bare basics. Your main objective is too keep the opponent far enough away
that your Knight's Arrow and Knight's Axe can easily reach while being able
to hit the enemy with an Apocalypse or Shockwave Pulsar when necessary.
Against computer players, this objective is fairly simple, spamming the
Knight's Arrow will keep the CPU dodging or getting hit while you can charge
your HP attack or launch your next wave of Arrows, Axes, or Blades. Against a
human opponent however the game of "keep away from the sorceress" is quite a
bit more difficult, launching a Knight's Arrow when possible, and keeping
them on their toes with axes. The knock-back from the charged Knight's Axe
give you plenty of time to, either set up a charged Knight's Arrow, or an
attempt at Great Attractor. Remember, with Ultimecia it's OK to be spamming
attacks, after all, she only has 3 right? In combination with each other her
attacks can easily achieve the above mentioned objective. Remember, you know
you're doing it right when a melee character such as Zidane or Tidus is
having trouble keeping up with your attacks, the arrows, axes, and other
attacks shouldn't stop unless you need to escape and even then Ultimecia can
move slowly while attacking.

On that note, make sure you stay away, FAR away, from your opponent, should
someone get in your face for an attack or lauch a spell at you the best thing
is to quickly dodge and fire off either a Knight's Arrow or Knight's Blade,
depending on how far away the opponent is. Someone who decides to play with
Ultimecia more offensively might decide also to guard the attack and counter
with either a Knight's Blade or point blank Shockwave Pulsar or Apocalypse
depending on the range and if in the air or on the ground, usually you should
keep Shockwave Pulsar counters to ground tactics and Apocalypse counters
to the air.

Ultimecia players have basically two choices when playing as the sorceress,
which may be switched interchangeably. First you have the defensive play
style,in which Knight's Arrow and Knight's Axe are your best friends and your
enemy will always be more than an arms length away from you. The second
playstyle is an offensive playstyle, in which Knight's Axe and Knight's Blade
will be what you'd want to use more often, this playstyle will have you about
mid range from the opponent assailing them with the button hold Knight's Blade
and entering in chase battles with Knight's Axe. It is important to try to
balance the two out to keep the enemy guessing. If you want to practice with
some of the harder opponents listed here (Onion Knight, Zidane, Tidus, etc.)
I will list the friend codes for the respective lvl 90-100 ghosts, they are
all very challenging even if you are fully mastered, and are great practice
if you don't have a friend to play with  readily available (I'll post those
codes with the respective characters over a 4 rating should there be a code
for one, in the character match-ups).

Just remember what your strengths and weaknesses are.

Strengths
---------
Long Range
Multi-hit
Drains BP very quickly
Time Crush in EX-Mode
Movement while attacking

Weaknesses
----------
Very weak melee range
Hard to get away from combo or HP combo heavy fighters once they get you
Slow movement
Slow start up times for HP attacks
Few combos


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| VI. Who Dares Challenge the Sorceress?                                    |
|    Character Match-ups                                                    |
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6W.) Warrior of Light (Paragon)

"Is a momentary gleam...all you need?"

Let's be honest here folks, if you get hit with any of this guy's attacks
you're doing something wrong. There's no reason you shouldn't be able to
win against him, his attacks are very strongly linear, his aerial game
is a bit stronger though. It's very easy to dodge and counter with against the
warrior, most often with apocalypse or a quick Knight's Blade. If he does
manage to get you, try to push him away with a quick Knight's Blade, or a
charged Knight's Axe then continue your assault of arrows both charged and
not Be vary wary of his brave to HP branching moves players and computers
alike like to spam these a lot should they catch you in the air. Also be wary
of his blizzard magic it can catch you in the air and will stop an attack if
not dodged. Keep him out from underneath as his Rising Buckler will grab you
into a chained HP attack if you aren't careful!
An aggressive player will be VERY annoying but no where near as
difficult as what some of the other characters do.

Difficulty level: 2.5 out of 5
-------------------------------
6G.) Garland (Nemesis)

"We both know, you're a slave to time."

The knockdown king, Garland players and computer opponents tend be a lot
more aggressive that his hero counterpart. You'll be playing a defensive game
against this character. His Twist Drill attack (the air attack that lengthens
his sword for a longer ranged attack) will be your worst enemy in matches
against him. Most of his HP attacks are easy enough to dodge the only one
worth mentioning as a possible problem would be his Blaze HP attack in which
he fires several homing flares at you, the flares are fairly quick so just be
aware and watch your enemy and you should be able to dodge them with little
problem. Although his attack reach is rather average it's a good idea to keep
Garland at mid to long range, busy with arrows and axes until you're
ready to make your move.

Difficulty level: 2.5 out of 5
--------------------------------
6F.) Frioniel/Firion (Weapons Specialist)

"A simple minded young man."

Weapon Master indeed, depending on how the opponent fights this battle can go
one of two ways. All of Ultimecia's attacks can be caught by Frioniel's
Shield Bash counter HP attack, if you're fast enough, you should be able to
dodge his magic variation of the counter, it shoots fire, ice, and then
thunder the thunder does the HP hit, so if you can dodge the first two, dodge
the third and continue your assault. A charged Knight's Axe will break through
the shield. Also be careful of his attacks which draw you into him (Seize
Knife, Lead Axe, and Lance Combo) ecxept Lance, those attacks chain to an HP
attack. It's better to just stay at a long range raining arrows on him and
moving in with a Shockwave Pulsar or well timed Apocalypse.

Difficulty level: 1.5/4 out of 5
-----------------------------------
6E.) The Emperor (Trap Master)

"Time reigns over all."

The Emperor got 1 new HP attack in the American version, an aerial, stationary
Flare. Why is this a threat if it doesn�t move? Because his majesty The
Emperor can now hide in its confines and spam other spells such as Starfall.
If he does this you should quickly punish his folly with an HP attack
preferably Apocalypse. Other than this new addition The Emperor is still
a fairly ground based player, and is most deadly in a confined, walled area.
Stay off the ground and watch out for his long winded blue Flare. If forced
to fight in an enclosed area watch out Light Crest and Dynamite attacks.

Difficulty Level: 1.5 out of 5
----------------------------------
6O.) Onion Knight (Mystic Fencer)

"*scoff* My foe, a child?"

This fast little bugger is one of THE hardest people to keep your distance
from, it's best to take on a totally defensive style against him and punish
him severely for his mistakes. Human and high level CPU players will attempt
to hit you with branching brave to HP attacks, it's best to just to stay FAR
away as almost ALL of his attacks can branch to an HP attack. Remember the
novacaine theory, Knight's Axe and Blade to push him back, and Knight's Arrow
to keep him busy. From personal experience a human player of this character
tends to think as fast as his character is going, so setting up a charged
Knight's Arrow could very well get you out of a sticky situation, or the
other player could just as easily forget about it. If you MUST approach Onion
Knight with extreme caution, because of his short stature a charged Knight's
Blade doesn't connect with all the hits until the end of the attack or against
a wall. The only time you should be close to him is when executing a quick
Apocalypse or a Shockwave Pulsar punishment on the ground.

Difficulty Level: 4 out of 5
Friend Code for Practice: 2748173856 (will have an 8 bit ninja picture)
---------------------------------
6CD.) Cloud of Darkness (Bane of Life)

"You would fight against me?"

Cloud of Darkness tends to be one of the biggest "Magic User Eaters" in the
game. She is the bane of all magic users, except Ultimecia. Here's why,
unlike Kuja, Terra, Shantotto and the lot. Ultimecia has the element of range
against Cloud of Darkness. While CoD has a very long melee range, you have
longer, and although she has guard and counter HP attacks, since you're
attacks hit multiple times and are easily dodged out of, her Retaliation Wave
is useless if you just dodge out of the attack you're doing. Since you will
outclass her in every other aspect most CoD players will try to rush you,
exploiting Ultimecia's long startup times for attacks, a quick Knight's Blade
(or possibly a held one if you practice your timing) will send her away. The
biggest threat from CoD is easily her 360 degree tentacle attack which will
block or deflect all projectiles except a charged Knight's Axe, and her HP
attack called [Fusillade], an aerial HP attack in which CoD charges for a
brief moment and lets out several Dark Orbs which home in on your location,
these orbs can be difficult to dodge, but an easier solution is air dashing
towards her during the charge and letting a quick Knight's Blade or even
Apocalypse punish her this attack is also countered by fighting in an enclosed
area but do so at your own risk.

Difficulty Level: 2 out of 5
-------------------------------
6CH.) Cecil Harvey (Split Soul)

"Do not resist temptation."

Cecil is very well rounded character both on ground and in the air, his
Dark Knight form has great knock back moves and a few aerial moves to plummet
you back to the ground. Paladin Cecil is quick aerial combatant that rivals
Zidane in aerial combat, be wary of his quick dashing and thrusting BRV
attacks and his sweeping HP attacks, they all cover a good amount of distance.
I've found that Knight's Arrow unless charged doesn't do a whole lot against
paladin Cecil because of how fast he is in the air, you'll
be relying more on Knight's Blade and Axe, as well as chase battles from the
quick Knight's Axe to keep him out of your face. The best strategies against
a good Cecil player or high level CPU would be to  attempt punishing him with
Apocalypse after dodging attacks, such Ray Wings or Paladin Force(a favorite
for player and CPU alike against you because it will knock you to the ground.)
as well as EX-Mode. If you can initiate a chase sequence and hit him with
your HP attack while in EX-Mode, or even attempt a Time Stop while he is
away, you can rush him with an  Apocalypse and end the match quickly with an
EX-Burst. Cecil can be a VERY difficult opponent against an inexperienced
Ultimecia player be sure to stay on your toes and try to stay below him so
Apocalypse's infinite vertical range can do him in.

Difficulty Level: 4.5 out of 5
Friend Code for Practice (not lvl 100, 94 IIRC): 6A3K2A538TS (will have an
airship pic)
--------------------------------
6GA.) Golbeza/Golbez (Thaumaturge)

"You should be honest with yourself."

Golbez, he's very tricky and very hard to read. His attacks come out very
quickly and hit multiple times it's best to be on the cautious side with him.
Luckily should he get into EX-Mode it's VERY easy to stop his special attack
Black Fang, it takes almost a ridiculous amount of time to start up, there
should be no reason at all a quick Knight's Axe or Blade (depending on
distance) shouldn't be able to reach him before he executes it.As I
previously stated he is a very tricky character, appearing here and there for
several attacks, it's best to keep distance. During one of his attacks he'll
charge a small gravity ball and attempt to then appear behind you and knock
you into it, when you see him disappear get ready to GUARD, it works
everytime and leaves him open for a Knight's Blade attack! His HP attacks ARE
however, fairly troublesome, especially Genesis Rock (the one in which he
swirls 4 rocks around him and then fires them off at high speed). If you can
get below him when he releases the rocks the animation for the attack gives
you just enough time to charge a Knight's Axe and send him across the stage
for further pummeling from arrows, OR if you can get above him your Shockwave
Pulsar attack has a higher priority so feel free to drop one on his head.
Just be careful he doesn't get to close to you all of his aerial attacks with
the exception of the one with Gravity Force (the ball of gravity),
chain to an HP attacks. It's best not to be too aggressive with him and wait
for him to make a mistake. Ultimecia and Golbez are a great match for
eachother it's always a challenging and fun fight.

Difficulty Level: 4 out of 5
Friend Code for Practice: 29432971 (Will have a picture of Fu-So-Ya)
-----------------------------
6B.) Butz/Bartz Klauser (Mimic)

"Is his head empty?"

I'll be honest about Butz, he's very, VERY annoying to play against as
Ultimecia. All his attacks save for the two in chase battles are direct
copies from other characters. Most notable are his HP attacks, he's taken 5
of the best HP attacks (in terms of range and homing ability) and will use
them against you often. Only one of his brave attacks will chain to an HP
attack and that's Holy (the 5 little white balls he shoots at you), easily
blocked and reflected. His brave attacks do close a lot of distance in the
air, as well as his whirlwind HP attack also draws you in. Butz will be a
challege for Ultimecia players if they aren't prepared. One good punishment
strategy is using his Whirlwind attack's homing ability against him, it takes
practice, so make sure you try it out before fighting your friend! When he
executes Whirlwind, let it pull you in but NOT into range so that it actually
hits you, he should be right in front of your face when the attack ends,
being that there's a window of cooldown for the attack just do a quick
Apocalypse and follow with some arrows. Butz is a very strong melee character
so be on your toes and ready to guard when you see that little flash of
golden light (means he's forming a weapon in hand to attack). Also, be
careful when he's on the ground and you are airborne, he also copies Tina's
Flood attack, which is very quick executing, and hard to get out of when
charging an HP attack or firing arrows. He also has, Paladin Force (obviously
a Cecil copy) in which he shoots a bullet of light and hits you 3 times
and you end up on the ground. That bullet of light has a deceptive range so
when fighting him aerially, keep your distance and dodge often. If Bartz
gets into EX-Mode most players will become very aggressive to hit you with
his EX-ability "Goblin Punch" an instant HP attack (no startup, little
cooldown), just play keep away and you should be fine.

Difficulty Level: 4 out of 5
JPN Friend Code for Practice: GU3RK3UG4AMP (will have a picture of Gilgamesh)
No NA fried code yet!
------------------------------
6EX.) ExDeath (Entropic Adversary)

"The Void is part of time and space."

This is the one character where CPU players and Human player playstyles
differ GREATLY. ExDeath is on of the most pathetic excuses for a CPU opponent
and is often used as a punching bag or target practice. However, in the hands
of a human player, ExDeath is probably THE hardest person to fight against as
Ultimecia be very, very careful with him. As noted above ExDeath is a guard
and counter type player, his normal brave attacks, HP attacks, and movement
are all VERY slow. However, his guard abilites (short, middle, high, and all
guard) change that dramatically. Should ExDeath guard one of your brave
attacks (and we all know Ultimecia is BP rape) his normal brave attacks AND
HP attacks, counter your movement, quickly move to right in front of you, and
execute. So example, Ultimecia uses a Knight's Arrow move, ExDeath player
uses High Guard the arrow is absorbed and Exdeath moves insanely fast to
Ultimecia's location, and (to the ExDeath players' discretion) uses either an
HP or Brave attack which executes immediately as opposed to the long start up
time! It's quite unfair for our poor sorceress, but there's always a way
right? Due to ExDeath's slow movement, the player will usually be either air
dashing or using his teleportation attack to get close to you quickly, this
is a punishable mistake, use Apocalypse when he teleports near you. Also
another one of his attacks is punishable but requires you to be on or near the
ground. His Delta Attack which looks like a large seal that a beam of light
attacks directly forward. If he should execute this attack get above him and
do a quick Shockwave Pulsar. As for Brave attacks you should really focus on
unblockables like charged Knight's Axe, or very fast hitting multi hit
attacks in which he would get hit if he gaurded like a charged
Knight's Blade. Setting a trap like charged Knight's Arrow also works well if
occupy him with other attacks. Good Luck with this one against a human player
I usually only have about a 20% win ratio with Ultimecia. Remember during his
guards except Omni Guard he�s vulnerable from behind use it to your advantage!

Difficulty Level: CPU = 1/ Human = 6 out of 5
-------------------------------
6TB.) Tina/Terra Branford (Esperkin)

"Perhaps, your gears are stuck."

Finally, hot mage on mage action! Terra is a bigger threat in the American
version of Dissidia than she was in the Japanese counterpart. Most of her
spells have more range or homing capability, though her damage output has
been slightly downgraded. Terra�s Bilzzara has a �much- longer range and
can sometimes ruin your attack patterns because of it�s deceptive range.
Terra�s HP attacks are still very deadly and versatile. Flood, Tornado
and especially Meltdown have great properties and are hard to avoid
against an aggressive Terra player. Her Holy also has gotten a big
buff in its tracking capabilities, so that means you�ll need to block it more
instead of dodging in fear of the Holy Combo -> Ultima HP chain.
Most Terra players like to give her an EX based build to accentuate
her amazing EX mode, since she double casts every spell. When in EX Mode
it�s best to stay far away from Terra out of the reach of both Meteor
and Graviga as when coupled together they will eat your brave like a delcious
cake. In EX-Mode as said before, Terra casts ALL spells (including HP attacks)
twice, sometimes faster, sometimes just twice. Meltdown is ESPECIALLY deadly.
Terra's Meltdown has 3 phases, a short range very fast phase, a mid range
phase with heavy homing, and a long range, high speed ball with no homing
but it bounces multiple times. Terra can cast this twice and choose between
any of the three phases during EX-Mode, so for instance she'll case a Phase 3
Meltdown and then immediately cast a Phase 2 Meltdown to home in while you dodge
the first. Be cautious, and keep your distance.

Difficulty Level: 3.5 out of 5
------------------------------
6KP.) Cefka/Kefka Palazzo (Mad Mage)

"How do I know if you're serious?"

How appropriate that Kefka is a clown, because fighting against him is
LAUGHABLE over how boring it is. Unlike Terra there are 3 HP attacks worth
mentioning as a real threat, one is his basic air HP attack Trine, which
summons 3 Triangular energies which have SLIGHT homing capabilities while
these ARE easily dodgeable, if he catches you with them in the middle of an
attack it is VERY hard to dodge out of. The other attack to mention is called
Forsaken, in which Kefka remains stationary and creates a homing "portal"
like thing which drops energy balls (looks more like static than anything) on
your head, this one is a little trickier to dodge since the portal follows you
around as long as kefka is stationary. The two best ways to counter this is to
hit him before he even starts. The second is time an air dash towards him and
Knight's Blade him out of it. The third is Overdrive which was modified for
the NA version, when fully charged it will follow the enemy into the air and
the blast radius also covers a large range both horizontal and vertical.
None of his other attacks have the range or capabilities that yours do, and
EVERY brave attack is blockable and reflectable. If your opponent uses Kefka
you should pretty much have this in the bag. Be aware however, should Kefka
get into EX-Mode his attacks are extremely deadly and barely blockable most
times,
in EX-Mode his attacks will change trajectories and have different ways of
homing,
attacking more than once, or delaying the attack. Keep in mind a Kefka has a lot
of combos, especially in EX-Mode, if you get caught in a spell an experienced
player will most likely break you or get close to it, in one spell combo.
Keep an eye out for his Ultima, it hurts and has the ability to penetrate guard
before it explodes.

Difficulty Level: 2.5 out of 5
Code for practice - 20151231 (will have a picture of Seigfried)
------------------------------
6CS.) Cloud Strife (Buster Basher)

"No use trying to erase the past."

Cloud is one of those characters Ultimecia either has extreme trouble with or
is pathetically easy to kill, it's all dependant on the other player. Don't
be fooled, Cloud is VERY dangerous up close, and players and CPU alike will
be relentless in closing distance between the two of you. Always be ready for
an Omnislash v.5 spammer both CPU and Humans do it, A LOT. Easy solution
stay the hell away, at all costs! Knight's Blade and Axe are your best
friends in fights against Cloud, forget the Arrows unless using the charged
variation those seem to work best. Use Apocalypse when you see him dashing
towards you, about 75% it will connect with a careless player and about 40%
will connect with a CPU. The easiest way I've found to get his HP down is
chase battles, using a quick Knight's Axe to execute the chase, and using HP
attacks (against human players mix it up between brave and HP to keep them
guessing.) Ultimecia's chase HP attack sends enemies FAR away, perfect time
for arrows. If Cloud should get into Ex-Mode stay the hell away more so than
you were before, there's no blocking during this time, keep him at bay by
pressuring him with Apocalypse and Shockwave Pulsar. Cloud's attacks in
general ARE slow to execute and are easy to see coming, guarding them is the
best way to get back at him. Stay alert, stay cautious, and win.

Difficulty Level: 3.5 out of 5
--------------------------------
6S.) Sephiroth (Focused Blade)

"Go back, to the time of your memory."

The North American version of Dissidia has beefed up Sephiroth considerably.
Most of his attacks come out faster, and he�s got a new aerial HP attack
to boot! His Fervent Blow/Godspeed (the sword shockwave attack) is nigh
instantaneous now. His HP attack, Hell�s Gate (the Aeris Stab) can now be
stopped in mid air so don�t assume he has to hit the ground! His new HP
attack, Heaven�s Light, is a diagonal upward slash, be sure to be wary
if he hangs underneath you for a bit. However, even with all his new
additions Sephiroth�s attacks remain blockable and his playstyle is fairly
readable. He is fast and his EX attack Heartless Angel now allows him to
move around while casting. Just stay on the defensive and keep to normal
tactics and you�ll be just fine against �the legend�. On a side note,
keep in mind with his considerable beef up in the NA version this opened
up a lot of combos and a semi-infinite for Sephy that weren't there before
so make sure if he slams you to the ground be pounding the block button to
stop any endless combos.

Difficulty Level: 3 out of 5
------------------------------
6SL.) Squall Leonheart (Relentless Revolver)

"You do not have a place here."

The sorceress' fated enemy, Squall plays a lot like Ultimecia only at short
range. He IS the melee champ of BP rape however his HP attacks are either
easy to avoid, or you can see coming a mile away. A great and easy strategy
to beat him is simply stay above him, rain on him with arrows and axes (if
you so choose). When you're done toying with him and his BP, comes the
challenge, killing him. Even though you have the advantage over Squall in
terms of range you two are in the same boat when it comes to HP attacks. I'd
say if you're fighting an aerial Squall user, the tried and true Apocalypse
would be most efficient, where as a more ground based player would be
more easily dispatched with Shockwave Pulsar and Great Attractor(should he
stay away long enough). Attacks to be wary of when against Squall, ALL of his
ground based BP attacks, as his title implies they all combo well together
and if up against a skilled player is easily stringed into a near endless
combo. If you're aerial, be aware of his magic BP attacks as they do have
slight homing and are fairly fast to come out. HP attacks to watch out for
are Rough Divide (should you be on the air or ground this attack is extremely
fast and closes distance like nobody's business) as well as Blasting Zone
(the large pillar of light), Blasting Zone will knock you out of the air if
you're mid range from Squall, good news is that it's very linear one side
dodge and you're free to punish him as you see fit. A lot of Squall's attacks
link to a chase so be prepared should you get caught in one of his combos! A
good exploit against Squall is that his cooldown animations for his HP moves
are very show-off poses, Perfect to hit him in the face with an axe/blade no?

Difficulty Level: 3.5 out of 5
-------------------------------
6U.) Ultimecia (Sorcerous Fusileer)

"Either you or I is an imposter"

The mirror match that takes AGES. As we all know by now, Ultimecia is great
at prolonging fights so there's one against the other now. This battle plays
out a lot like a thumb war, it flip flops between who's in control and who
isn't. Be prepared for a long battle. On the bright side, you already know
what she's got to throw at you! I'll be basing this character match up off of
my experience with computer players (usually the Seifer friend card since
that one has higher level of difficulty) as I've not found another skilled
Ultimecia player. The CPU player tends not to use the quick Knight's Arrow so
this gives you free range in the air. Remember to block the quick Knight's
Axe, and dodge the charged one. I wont go into too much depth against
yourself, just play like you would against someone like Tina or Kefka and
you should be just fine.

Difficulty Level: (based on CPU) 3 out of 5
Friend Code for Practice: 6764925796 (will have Seifer's picture)
---------------------------------
6Z.) Zidane Tribal (Aerial Ace)

"I wonder if you can dance with me?"

Imagine if Onion Knight grew up into some kind of preteen form, sacrificed
magic for thief skills and multiplied his annoyance level to Ultimecia by 40
and you have Zidane. Probably one of your harder fights out of everyone, be
very careful when in enclosed spaces or near walls with Zidane, most of his
attacks chain to HP attacks. Those HP attacks are also impossible to dodge
when they've been chained from brave attacks. To be
more concise, stay the hell away from Zidane, ESPECIALLY in the air. I know as
Ultimecia you'll be in the air most of the battle, be prepared to guard
whenever he's near you, a staggered Zidane is the best kind. Zidane has few
projectile attacks all of which are guardable as well as reflectable.
Knight's Axe should be your attack of choice besides Knight's Blade when he's
staggered. Again, and I can't tell you this enough, when fighting Zidane stay
AWAY from the walls! Zidane's attacks have a good knockback if you're hit
against a wall a lot of his chained HP attacks will hit you as Ultimecia is
peeling herself off the wall, it's cheap and very abusable for Zidane players
so don't let them do it to you! In short, stay away from him, stay away from
walls, and guard OFTEN.

Difficulty Level: 5 out of 5
JPN Friend Code for Practice: A3NASX6UXT7 (will have Steiner's picture)
Sorry no NA friend code just yet.
------------------------------
6K.) Kuja (Graceful Glider)

"There are manners even in battle."

Kuja is indeed a range free magic user, however, not in the sense that
Ultimecia is. Only a select few of his attacks will hit at the range that
almost all of Ultimecia's attacks do. Most notably of these two are 2 Brave
attacks, Holy Ring and Remote Flare, and one HP attack, Ultima. We'll get to
these later. Kuja could be possibly one of the most dangerous characters to
Ultimecia from afar. Kuja is deadly at melee, mid and long range, his attacks
come out very quickly and with great accuracy (most have homing
capabilities). Many Kuja players like using Snatch Shots (two homing
fireballs which pull you into him) and then following up with either a holy
ring or flare spheres. The fireballs move fairly quickly so guarding them is
difficult but dodging them is not however. A good strategy against Kuja is to
stay a fair distance directly above or below him many of his attacks don�t
reach at that angle, but yours do! Knight's Arrow, and Axe again are going to
be great for this battle. About those "range free" attacks, let's start with
the basic and easiest to get rid of, Holy Ring, Kuja will fire 3 rings at you
that make a very distinct sound, they move at a steady pace until they get to
you, just guard and reflect them back very easy, due to their speed. Next is
the Remote Flare in which Kuja will spawn about 5-7 flares around you which
have a slight draw in effect and will explode, these cannot be blocked so
just jump or air dash out of them. The last is Ultima, the range free HP
attack, Kuja players like to use this when you're in the middle of an attack.
He'll summon an orb above you and drop many magic bullets on you and then the
final one will do the HP damage, if this attack slams you into the ground
it's possible to chain into ANOTHER Ultima where you can't do anything about
it. So what�s the strategy? Dash towards him when he�s casting it and use
a quick blade or shockwave to knock him out of it, Kuja can move fairly
quickly while casting and during Ultima, some players like to sit inside
the spell as a defense, if they do this then get back and assail with arrows
while they enjoy the cooldown animation. The biggest disadvantage you have
against Kuja is that he's VERY fast for a mage character and will DECIMATE
you if you aren't on your toes at all times!

Difficulty Level: 4.5 out of 5
Friend Code for Practice: 3784227940 (Will have Vivi's face)
-------------------------------
6T.) Tidus (Spry Striker)

"Your mouth will get you in trouble."

If Squall and Zidane had a strange lovechild, you'd get Tidus. 50% speed,
50% HP chain attacks, 100% annoying for you. Tidus is a relentless attacker,
his attacks hit fast and hard. You can block most of his attacks and dodge
most of the others, but he has almost zero cooldown time meaning he just
keeps coming. These battles will be HARD. But where there's a will there's
always a way. The strategy against Tidus will be very much like the one
against Zidane, guard and guard frequently! A staggered Tidus is vulnerable
to all kinds of punishment. Just about every attack Tidus does either
leads into a chase sequence or chains into an HP attack. More than likely
you'll be broken several times in this fight, and if you play well so will
he. Battles against Tidus are NOT ones that you want to drag on, so if you
get into a chase sequence (or initiate one with a quick Knight's Axe) try
getting him away from you with the chase sequence's HP attack, then hail him
with arrows and more axes, Knight's Blade would be best used sparingly in
this fight, as the range is lacking and Tidus can initiate an attack from out
of it's range and still hit you. A fairly good strategy is to flip flop
between being on the ground and in the air. If you're fighting in the air,
wait for him to attack and just let yourself drop and use a quick Apocalypse
(it's easier said than done so be sure to practice). If on the ground jump
over one of his brave or HP attacks and punish him with arrows or a quick
Shockwave Pulsar (this one is little bit easier to execute than the
previous). To sum up a Tidus battle, guard often, dodge often, and be one
tricky little sorceress.

Difficulty Level: 5 out of 5
Friend Code for practice against: 812417748 (will have Wakka's picture)
---------------------------------
6J.) Jecht (Brutal Blitzer)

"Would you like to escape from infinity?"

100% Man vs. 100% Woman. Suprisingly, Jecht is MUCH easier than his son!
Jecht has easily the shortest attack range in the game, however his
combos are extremely deadly should they connect with you, every single
attack of his CAN chain to an HP attack, not just that, but he can charge
his BRV attacks to make them unblockable! Jecht sounds hard on paper but
in reality isn�t that hard for Ultimecia, his lack of range is his downfall.
His Jecht Block can still block every BRV attack except a charged axe or
blade. Keep your distance, Jecht mainers will likely try to get and stay
in your face, easily remedied with an uncharged blade attack. His HP
attacks by themselves aren�t too worrisome aside from Jecht Blade which
just has fairly good tracking and deceptive range. Jecht isn�t hard but
has the potential to be if you don�t pay attention.


Difficulty Level: 2.5 out of 5
Friend Code for practice: 1298228499 (Will have Auron�s picture)
---------------------------------
6SH.) Shantotto (Chainspeller)

"I, am more powerful, than you."

The biggest difficulty with the Taru Taru Sorceress is her small size, arrows
will hit her less unless she's standing still, charged up Knight's Blade only
half of the blades hit. The main problem with this battle is her in general,
the best strategy against a Shantotto user is to keep her either in or around
break state the entire battle, fairly simple, be wary of her Aero HP attack
as it does draw you in and has a fairly long range. Her BP game however is a
joke in itself, don't expect to be near break mode in this battle unless
you're letting shantotto get too close, her attacks are blockable and
interruptable. Her bio (green cloud) attack does stick to you for some time
and would be best to be blocked or just send some bladess through the cloud to
dissipate it. Should Shantotto get over 3000 brave points you'll have to
start fighting a lot harder, her HP attacks get bigger at 3000 and then
bigger again at 6000 brave points be sure not to let her have her taru taru
way with you, be relentless, there's only room for one sorceress in this
game! Keep in mind her HP attacks have GIGANTIC cooldowns should they miss, a
charged Axe to the face is always the best policy against slow cooldown times!

Difficulty Level: 3 out of 5
--------------------------------
6JG.) Judge Gabranth (EXecutioner)

"Have you lost something in the past?"

To put this simply, out of his EX mode, the good judge is garbage. Slow,
nothing to really hurt you with so have fun kicking his armored butt across
the stage. He'll try to keep you far enough away so he can charge his EX
gauge, good luck to him with that. Non stop arrows and charged axes will keep
him on the ropes and make the player regret choosing him. Should for some
reason, Gabranth get into EX-Mode you�ll have a lot more trouble
pushing him around, his HP attacks are deadly and some have suction to
them. He�s a relentless BRV attacker and is great in the air and on the
ground. Keep your distance and you should be fine. Many players choose to
give Gabranth a EX build so he can stay in EX Mode longer or activate it
faster. Do your best to keep him away from EX Cores.

Difficulty Level: 3 out of 5
--------------------------------
6C.) Chaos (God of Discord)

"You, are another victim of time."

The big man on campus, right at the get go Ultimecia is at a disadvantage
small stage, with a large guy who's attacks are largely unblockable. This
battle is the hardest out of any other character. And to be honest I've only
beaten him using the CPU exploit of Great Attractor. As I stated earlier in
the FAQ the CPU opponents do not recognize the Great Attractor attack one the
orb has been formed, this will allow you to stop his attacks and simply just
destroy him that way. Another good trick to beating Chaos is equipping (if
you have it) the accessory which increases your base Brave Points by 2000%,
yes 3 zeroes (be careful with these they break after the battle is over). All
conventional methods of dispatching enemies will be too slow to hit Chaos.
Chaos is fast and cheap to say the least, his summons add even more
difficulty to the fight. Most of Chaos' attacks can be guarded however, only
few of those attacks actually cause him to stagger. If you get him staggered
throw a charged axe in his face, and throw some arrows, get as much in
control as you can. This battle is the toughest yet, and Ultimecia has it
probably the hardest. The stage, the enemy, and the summons, are all gunning
against her. When you aren't setting charged arrows or throwing axes you
should be guarding or keeping away from him. Chaos' HP attacks may seem
unavoidable but all of them require careful timing of dodges since his HP
attacks usually hit more than once. The funny part though is that his "Limit
Break" attack where he grows huge is actually very simple to dodge, the
swords are slow, and the final explosion shows the area of effect and gives
you time to move before it explodes! Be very careful and kill him as fast as
possible. If all else fails be cheap and use the Great Attractor
trick! :)

Difficulty Level: 10 out of 5
------------------------------------

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7A.) Chaos Shrine

This stage is actually very good to play with Ultimecia on, your first
objective should be to break the roof, that way your arrows will hit in the
main area, however if trapped in the wings of the main area blades and axes
are the way to go, when on the top of the arena regular rules apply, stay
aerial, rain arrows and be devious in general.

Overall advantage = B+
------------------------

7B.) Pandemonium

Oh the HORROR!! This stage was built with The Emperor in mind. The narrow
halls, and enclosed spaces put Ultimecia at a giant disadvantage. The best
things here are CHARGED arrows, if you use the regular ones you'll be lucky
if all of them dont hit the wall or ceiling. One good (and bad) thing about
this stage is that it's very easy to corner an enemy and punish them with
arrows(or be punished). Also be careful when playing on the gimmicked stage
there's spikes that come out randomly of the floor, be careful and stay off
the ground! Not recommended against characters with heavy knock back (Zidane,
Cloud, Tidus, Onion Knight etc.). Stick to Axes and blades you should be
just fine.

Overall Advantage = D-
-------------------------

7C.) World of Darkness

Ah, wide open spaces, this is where Ultimecia truly shines, when the battle
starts it's better to play a little bit aggressively to knock down those
pillars, then go back to defensive tactics. You need to be somewhat careful
when the stage is gimmicked, one of the forms is a confined room, when the
stage changes to that just run like hell and use your blade and Shockwave
until the stage changes again. If the stage isn't gimmicked, then you should
have free reign over the battle.

Overall Advantage = B
--------------------------

7D.) The Moon

Another GREAT stage for Ultimecia to rain death on her enemies, it's wide
open and when gimmicked somewhat destructable. Nothing really exciting about
the stage, keep in mind EX-Cores usually appear along the grindable track and
grinding is faster than air dashing in most cases!

Overall Advantage = A
--------------------------

7E.) Dimmensional Fortress

The biggest stage in the game! Somewhat too big for my personal tastes, even
with Ultimecia's long range you wont be able to hit the enemy from just
anywhere. This wide open area  gives you a great space to set your charged
arrows up for traps. When gimmicked, pieces of the castle disappear and
reappear in random spots around the stage, nothing special be careful you
don't land yourself in bottomless pits, those do steal brave! The only person
I don't recommend Ultimecia fighting here is Kuja.

Overall Advantage = B+
--------------------------

7F.) Magicite Factory

Definately made with both Tina and Kefka in mind. Another yucky, enclosed
space. Arrows, unless charged are all but useless here. Shockwave Pulsar does
seem very effective in this confined space so make use of it. Also it's very
easy to corner and be cornered in this stage so be very careful and have those
Knight's Blades ready! Highly recommended not to fight characters with strong
knockback in this stage. (Zidane, Tidus, Cecil, Cloud, Golbez, Butz, etc)

Overall Advantage = D
--------------------------

7G.) Northern Crater

A pretty good stage for the sorceress, her arrows are occasionally blocked by
the many platforms that dot the upper portions of the stage. It's good to stay
airborne in this stage. The gimmicked stage replaces those platforms and seems
to bring the walls in closer which makes it easier in turn for your arrows to
hit.

Overall Advantage = B-
--------------------------

7H.) Ultimecia's Castle

For being her own castle it was definately not made with her playstyle in
mind. Cramped Spaces, the spiral in the middle blocks arrows and other
projectiles. I'd say don't play here unless you have to. The Ceiling is too
low so you'll get teleported back to the ground should you jump too high.
When the stage is gimmickedit speeds up the gears in the lower portions of
the stage and randomizes the brave pool. Careful not to touch the gears they
do moderate brave damage, try to axe or blade your opponent into them!

Overall Advantage = D+
--------------------------

7I.) Crystal World

Another great wide open space, made for aerial battles! Great stage to play
Ultimecia on against just about anyone. When gimmicked this stage creates
easily destructable platforms to stand on or to help other more land friendly
characters. These can be destroyed by an air dash or from knocking a
character in them.

Overall Advantage = A
--------------------------

7J.) Dream Zanarkand

Another HUGE stage, it's wide open so it's Ultimecia approved. The only bad
things I've noticed this stage is that it makes Ultimecia's HP attacks a
little harder to hit with because there will be so much going on and there
are many ways to escape from an area. When gimmicked, every brave hit adds
points to the brave pool for when you break the other character.

Overall Advantage = B+
--------------------------

7K.) Cosmos' Throne

Aahhh... one word describes this stage, Heaven. This stage is perfect in all
senses of the word for Ultimecia It's big and wide open, but not too big that
her attacks can't hit. This should be the stage you opt for as Ultimecia
every time. It's got a high ceiling for aerial battles. Keep in mind though
there's barely anything to hide behind to block incoming attacks should you
misjudge the distance or something like that. This is a great "proving
ground" stage since there are no distractions or places to hide.

Overall Advantage = A+
---------------------------

7L.) Chaos' Throne

Think of Cosmos' Throne but miniturized. The ceiling is deceptively high so
don't be afraid to take the fight to the air. Shockwave Pulsar is excellent
here the explosion takes up about 35% of the ground on the stage. This stage
is NOT recommended against characters with high knockback since it's so
enclosed. It's a good "proving ground" stage along with Cosmos' Throne since
there are no distractions or places to hide. Because of the stages small size,
you'll have to play a little more defensively than on larger stages.

Overall Advantage = B+
----------------------------

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| VIII. Abilities to Maximize your Sorcerous Powers                         |
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This is how I have my Ultimecia set up, I'll also give you recommendations on
other abilities that may also give you a good result! I have 10 accesory slots
which I�ve gotten by exchanging Rosetta Stones in the shop.

Equipment

Weapon � Shooting Star (Ultimecia Exclusive)
Gloves � Blue Moon
Head � Chaplet
Chest � Snowflake Sweater

Equipment Bonus � �Snowpetal� Magic Counter Strength +300%
                            BRV Boost on Block +30%


Accessories

Gaia Ring � Damage +15%
Hyper Ring � Damage +10%
Star Earring � Magic Damage +25%
Earring � Magic Damage +15%
Pearl Necklace � EX Force Absorption +30%
Dragonfly Orb � EX Core Absorption +30%
Hero�s Essence � CP+40
Hero�s Spirit � CP+20
Soul of Thamasa � Magic Damage +20%
                  Wall Rush BRV Damage + 10%
                  Chase BRV Damage +10%

Center of the World � EX Intake Range +2m
                      EX Force Absorption +15%
                      EX Core Absorption +15%


The build above is a good starter build.
There are many more builds you can try, an Iai Strike build is common,
as well as an ATK+ build, try them all and see which one works for your
playstyle!
-----------------------

Here are the Abilities I've got on my Ultimecia. Keep in mind that my
Ultimecia is lvl 100 and fully mastered so someone who's never played
Ultimecia before will need to equip the abilities that they unlock as they
unlock them.

Action Abilities I've Equipped:

Ground Evasion
Midair Evasion
Ground Block
Air Block
Free Air Dash
Speed Boost ++
Controlled Recovery
Midair Evasion Boost

Support Abilities I've Equipped:

Always Target Indicator
EX Core Lock On
Auto Recovery
Auto EX Command Omega
Auto EX Defense Omega
Evasion Time Boost

Extra Abilities I've Equipped:

Counter Attack
EX Critical Boost
Riposte
Anti-EX
Disable Counterattack
EXP to EX Force (this or EXP to HP is also viable)

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| IX. Questions and Answers                                                 |
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Q: �I don�t agree with your section about (insert character) I happen to play
like (insert obscure fighting strategy here) you should change it to include
that�

A: I�m sorry you don�t agree with it but if I was to include all the obscure
techniques with each character this would be a general FAQ and not an Ulti
FAQ, I�m only putting general strategies against characters that I�ve found
work well gaining the experience to create a play style all their own is up
to each player.

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| X. Credit to Where it's Due and Thank You's                               |
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First off thanks to Gamefaqs for having such a great site.
Thanks to all the gamers and people on the Dissidia message board for all
help they provided. I'd like to give credit for attack information and the
information on attacks of other characters as well as accessory and ability
information to DISSIDIA.WIKIA.COM And thanks to my friends for being patient
with me when I said I have to make my FAQ instead of playing WoW with you! :P