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Crimson Gem Saga
FAQ and Walkthrough
By: Black Murasame63 (c)2009
E-mail address: Suikofreak@gmail.com
Best viewed in an actual internet browser like firefox or IE for visuals. Don't
use your handheld or Console web-browsers.
Table of Contents
I. What's new...................................(CG001)
V. General Overview.............................(CG005)
Controls and Basic Infrastructure........(GP00A)
IX. Battle System Overview.......................(CG009)
X. Tips and Tricks..............................(CG010)
Shern Forest/Vardenhoff Fields......(WT002)
Deadman's Spire (Tower).............(WT006)
Gregarian Monastery/Ganellon Village(WT008)
Back to the Monastery...............(WT012)
Wolfen Fortress Battlement/Fhargen..(WT018)
Silvernian: Hidden Path (Sidequest).(WT021)
Inverse Babel (Sidequest)...........(WT022)
XII. Frequently Asked Questions.................(CG012)
XIII. Store Inventory list.......................(CG013)
XIV. Skill Tree.................................(CG014)
XV. Magic and Technique list...................(CG015)
3) Combination Techniques.............(CBN03)
XVI. Misc and Secrets...........................(CG016)
I. What's New (CG001)
July 07, 2009
Version 1.01: I only corrected a couple of stuff and added a few comments
on the other features section.
June 12, 2009
Version 1.00: The walkthrough is officially completed. I've added more
questions on the Frequently Asked Section and I've
completed the Store inventory list. From here on out,
I'm going to tie up loose ends on this FAQ.
June 5, 2009
Version 0.75: Now Acelora is finally added to the roster. Check it out.
I also finished up Chapter 2 and Chapter 3. Fixed up some
up the mistakes I've made and added a Frequently Asked
June 1, 2009
Version 0.40: Now this FAQ accomodates with the US version. I've written
most of chapter 2 and added a name changes segment.
May 28, 2009
Version 0.35: I've Written Zone 1 of the Ziggurat tower and written a Magic
Technique segment. I've also updated the shops list.
May 18, 2009
0.30: Intital Release
II. Copyright (CG002)
All trademarks are property of their respective owners. No section of this
guide can be used without my permission. This includes, but is not limited to
posting on your website, making links to my guide, including parts of my guide
in your own, or making reference to any material contained within. If you do,
I'll send a pack of bloodhounds after you.
(c)2009 Black Murasame63
- Thanks to Michael Sarich for this Copyright -
III. Contact Info (CG003)
Anything to suggest to improve the faq infrastructure will suffice.
Also, if you found errors or want to add anything in the FAQ, please send me
an email to the link below you. If I approve your suggestions, you'll be
definitely be credited for the next revision.
E-mail address: Suikofreak@gmail.com.
The following site are allowed to post my FAQ to their website:
- Neoseeker (www.neoseeker.com)
- Supercheats (www.supercheats.com)
Be sure when the adminstrator of the respective site upload my FAQ. You must
let me know that you are doing so. For everyone else,please, by all means, get
my permission before putting up this FAQ. Also, any E-Mail that does not
contain any constructive criticism whatsoever or just simply trolling, I will
not bother reading it, and it will be deleted.
IV. Introduction (CG004)
Hey, everyone. First off, I wanted to thank everyone who supported me during
my time writing Shin Megami Tensei II for the SNES. I'm very pleased that the
FAQ I wrote had recieved positive reception. I had a total blast writing Shin
Megami Tensei II FAQ to the gaming community. So, I'm writing another FAQ as
my next Summer project.
Anyways, this FAQ will be based on the Atlus localization. However, since the
Atlus version of Crimson Gem Saga has yet to be released, I'm going to use the
Asian version as my base. As soon as the Atlus version comes out, I'm going to
do a overhaul on the FAQ. Again like my last FAQ, I'll strive to limit the
amount of spoilers to a minimum. If you are afraid that you'll bump into
spoilers, tread with caution. I hope you enjoy this FAQ.
V. General Overview (CG005)
Crimson Gem Saga or Astonishia Story 2, Garnet Chronicles or whatever is a
Korean RPG made by IrroNos. You can say that It's a successor of Astonishia
Story. However that doesn't stop here. Putting Crimson Gem Saga and Astonishia
Story in the same place is like apple and oranges. You really can't compare the
two. They are very different from each other. Now that's out of the way, let's
talk about the premise of the story.
Crimson Gem Saga focuses on a young man who seems to have all sorts of bad
luck in life. He's often 2nd place on the things he do. No matter how hard he
tries, he always seem to fall short on the first place spot on the social
ladder. Having trouble figuring out his future after the academy, the principal
had set him to join the Excelsior. However, all of that is going to change when
he meets the Treasure Hunting Elf.
This game follows the traditional turn-based RPG. However, there's a twist to
that formula. The Ambush system which lets you determine the outcome of the
match before the battle starts. Players must strategically sneak up with the
enemy to have an edge in battle. It also has follow up attacks after a critical
hit to make the battle intersting.
VI. Characters (CG006)
The main Protagonist in Crimson Gem Saga. He's the type of young man who had a
lot of shortcomings in life. It seems that no matter what he does, he always
seem to be a the 2nd best on the social hierarchy. He feels inferior compared
to his classmate, Herbert Von Guterrian.
A young Elf whose eyes are always on the exotic treasures. She tends to find
a way to get a hand on those treasures. Her mindset towards treasure hunting
tends to get Killian in trouble.
A mage who tends to have sarcastic remarks and a smart-ass attitude towards
people. However, what's his motive of joining up with Killian and the others?
An minister who has been expelled for unknown reasons. He's the old man
who tends to brash on who's weak and who is strong. An uncanny combination
of being a healer and a tank.
He is a monk that currently resides in Habsburg as a trainer in that town.
He's a stern person that won't tolerate reckless acts amongst other people's
She is the knight that serves the Cardinal in Habsburg. She follow the laws
of god and strike anyone who opposes god's law.
VII. Gameplay (CG007)
Gameplay Infrastructure (GP00A)
Square: Not Used
L: to view a Character Portrait (Thanks Miaobear)
Weapon: Sells Weapons and Armor
Item: Sell Items
Bar: Find Info and maybe food
Battle System (GP00B)
Crimson Gem Saga has a turn based battle system. It goes from the person
with the highest agility to the slowest. You can have up to four people in
Fight: Attacks the opposing Enemies
Item: Uses Items
Skills: Uses various magics and Techniques
Defend: Cuts damage. Also adjusts turn order.
Run: Escape from battle
There are various status effects found in Crimson Gem Saga. They are:
Poison: Takes small amount of damage at the start of the ally's turn
Silenced: Ally cannot use Skills
Sleep: The ally will often skip their own turns and cannot act
Confuse: Player cannot be controlled; randomly attacks an ally or foe
Plague: The ally will die in 3 turns if inflicted
Dead: The ally is incapacitated
Other Features (GP00C)
There are 6 elements in this game. They are: Fire, Ice, Air, Lightning, Dark-
ness and Holy. All of those can be imbued to your equipment. How to equip a
elemental affinity is quite simple. All you have to do is to find an elemental
gem that is dropped from the enemy and equip it to the desired weapon. Why
is it on the status screen, there's a yellow highlighted box around the letter?
That's the element affinity when you attack. Whenever you attack, it had that
kind of property. For example, if your weapon affinity is fire, your attack
will do fire damage on your enemy. It's great for those if you want to do
any physical attacks without wasting MP.
You probably notice that there's 3 empty slots on each equipment. You can use
those to equip elemental gems or even equip stat cards to your disposal. You
can find stat cards like Insect, Galorin or Joker from enemies. Do keep in mind
that those are rare drops.
Character Analysis (GP00D)
Like all the other RPGs, there are stats to determine differentiation among the
characters in your party.
Attack (ATT): Increases overall physical strength depending on the weapon one
Strength (STR): It's a base stat that determines Physical Strength
Defense (DEF): Determines how well one can withstand your opponent's attack.
It also determines by the individual's armor
Vitality (VIT): It's a base stat that determines your overall defense
Intelligence (INT): It's a base stat that determines your overall magic
Willpower (WIL): It's a base stats that determines how often you will pull
off critical combos.
Agility (AGI): Determines the turn order in battle
Well, he is the main character in this game. So, it makes sense that he is the
most balanced in the group. He has wide variety of attacks that ranges from
single magic attacks to multiple target attacks. He also has some healing
magics as well as offensive magic to back up as his arsonal. He also has one
the best hitters in the game next to Lahduk. He can rack up significant damage
against bosses and his 3 hit follow-up attacks is very effective. However
despite all of this, he has a very low MP. Majority of his movesets takes a
significant amount of MP. Even with his most basic attacks, it takes up a lot
of MP. To compensate this, if you happen to land a critical, do try to make
use to his follow-up attacks.
She's your typical thief. She often gets her turns very quickly due to her
high agility. It's usually her that starts out the battle. She wields a knife
and often lands critical hits. Despite her weak strength, her 6 hit follow-up
are very easy to time correctly and does a decent amount of damage. Her skills
are usually attacks foes with a status effect. It's useful against
normal battles. However, those kind of skills doesn't work against bosses.
She also has offensive magic that targets all. But, she get's easily overshad
-owed by Henson. Still, it helps because she has a lot MP to dispose anyways.
She needs to use her regular attacks against bosses due to the fact that her
criticals happen very often. Use Gelts or Lahduk to enhance her attacks and/or
He's your mage in Crimson Gem Saga. He has a wide variety of spells which
ranges from elemental spells to single target buffering spells. You can have
access to the highest order of a particular spell very easily if you have
enough SP. Anyways, early on in the game, you would want to give Henson an
all-target spell; since, the powerful enemies would flock in groups. He
also has regeneration. He can swap HP to MP. If Henson's HP is really high,
you can use that as an advantage to make it MP. Be careful, if you used up
most of your MP and swapped it with your HP, you are in danger on getting
killed off. Like most mages in the RPG world, Henson has low HP and
defense in the game. It's ideal to put him at the back so he won't get
attack often. I wouldn't count on using follow-up attacks either. It does
abysmal damage and his critical attack doesn't come often. Just use him
for magic attacks.
He's quite an unusual one. He's the cleric of the group and has properties
of a tank. He has a very high magic defense and physical defense. He also
does a decent amount of damage on physical attacks. Despite his heavy hits,
he only has 2 offensive techniques. Gelts is a support magic user. He also
has the most combination techniques out of everyone in the group. He has
restorative magic, some buffering magics and a lot of immunity barriers.
If you go through the Skill tree honestly, you may be wasting your SP when
you get to the latter end of the skill tree. Some of his barrier magics
covers all of the status effects. You may want to do a lot of careful
planning on Gelts. Some of his moves are redundant and you are bound to
find better ones later on. Other than that, he's your best healer in the
game because he learns combination techs with Killian and Acelora that
heals the entire party. He also has useful buffs/debuffs to go against
bosses. Another awesome addition is Cleric's Aura. When he's around, his
restoration power greatly increases. It's great if you plan to use magics
that are low in MP like First-Aid or Restoration. He's definitely the
person you want around in every battle.
Wow, just as expected. He's your brute force of the group. He's your typical
monk of the group. For those who don't know the character archetype, the monk
tends to have high HP, high Strength but low defense. Yep, that's how Lahduk
works. He does extremely heavy damage in battle. He has several moves that
raises his chances for a critical hit. When he does, wow, his follow-up attacks
are godly. When you get all of his timings right, he does 7 HITS! This is great
against bosses. You can knock bosses off very quickly. It also helps against
enemies with extremely high HP. Also, he has a couple of buffers that targets
enemy or ally defenses. His main game is getting criticals and do follow-ups.
Everything sounds good, right? Well, unfortunately, he literally has the worst
defense, magic and physical wise. He takes a severe beating on any of the
enemy's major attacks. Fortunately, he has very HP to compensate that. He also
has the least amount of moves on his Skill tree. He mainly has buffs and a
couple of physical attacks. You can probably get to his last set of moves
within 3-4 hours. Some of his MP attacks takes way too much MP and Lahduk's
MP is rather limited. Despite of this, his main game is follow-up attacks. He
does more damage with follow-ups than some of his MP consuming techniques.
Acelora is quite an interesting character. She's a knight that has decent
defense and specializes on status effects. She's also a beast in normal battle.
The moment you get her, you can get her most powerful move at a cost of 150SP.
Best of all, it's immediate. You don't have to gouge your SP as much as your
other party members. Okay, back to the subject. Majority of her moves involves
status effects. This may turn some people off since Spinel can do so as well.
The difference between Acelora and Spinel is that, Acelora does not need to
splurge out so much SP just to get the All-foes status attacks. Ironically, she
being a Radiant Crusaider, she has moves that are predominately darkness moves.
She has instant death moves like Reaping, Slaughter and Annihilate to kill off
normal enemies very quickly. Another great thing about her is that majority of
her stats are above average. Her HP, defense, Strength and vitality is high
enough that she can hold off on her own. Best of all, if you get Divine Aura,
you pretty much immune to ALL darkness attacks. Also, she has one of the best
combination tech with Lahduk with the only damaging dark attack, Ragnarok and
Killan/Gelts triple tech with Sanctuary.
Even with that, it comes with a price. First off, you are not going to have
Acelora until WAY later in the game. By then, you may establish really good
moves on your other characters, thus she lags behind others. Her follow-ups
isn't great either despite the fact that she does a 6 hit combo. The reason
why is because her Willpower stat is the lowest of everyone. Even with Rally
and focus, she's not going to pull off a follow-up like the rest of the group.
Also, since most of her moves are basically status effects/instant death, her
against the single boss may not bode her well since she only have a few moves
that can go up against them. So if you plan to use her, you may have to pair
up with other people that can perform combination techs with her.
VIII. Ambush System (CG008)
The Ambush system is an important feature to survive Crimson Gem Saga. Okay,
how you approach the enemy determines the battle condition before the battle
starts. For example, you caught the enemy from behind, your party will do a
pre-emptive strike against the enemy. By doing so, it'll take out a significant
chunk of the enemy's HP. Because of this, this might sound like easy-grinding.
Yep, that's right. It's also an effective way to conserve energy. However,
the opposite holds true. If the enemy does an ambush to you, the outcome will
hold against you. Your party will suffer a considerable amount of damage before
the battle starts. It could possibly be on the verge of getting a Game Over due
to an ambush. You don't want that do you? So, here's the flow of the Ambush
The Enemy off-guard Sensed your presence Pursuit
Pre-Emptive Normal Encounter Ambushed
Pre-emptive Strike: If you caught the enemy by sneaking behind their back, your
party will all attack at once; leaving your enemy crippled
at the start of the battle. Ideal for grinding.
Normal Encounter: If the enemy sensed you and you touch them during the
time of the exclamation point, neither you or the opposing
party will get the advantage. Battle starts as normal.
Ideal for practicing follow-ups since the normal enemies
has a high amount of HP.
Ambushed: When the exclamation point is gone and begins to pursuit
towards you. It's an ambush. Even if you run and say to
yourself, "The hell with This" and charged head on to the
enemy, it MIGHT count as an ambush. As a result, the
opposing party will have the advantage and you'll suffer a
considerable amount of damage at the start of the battle.
Even if you try to outrun the enemy, the enemy will
eventually catch up to you. Avoid this at all cost.
So, what are the ways to avoid ambush? If you are being pusuited, run to the
nearest enemy. Make sure it is at the exclamation stage. From there, you can
proceed the battle as normal. By the time that's done, the enemy that was
chasing you will resume its own business. The invinciblity frame also
reinforces that. Speaking of invinciblity, you can use that as an advantage
to get back at the enemy. Another way of combatting ambush is to run to the
nearest exit. Even if the enemy touches you, the game will load to the next
screen; leaving you in one piece.
IX. Battle System (CG009)
The battle system in Crimson Gem Saga is your typical traditional turn-based.
It goes at your usual attack, magic, defend, escape in your command.
However, there's a twist. As I mentioned earlier that when you encounter
with enemies it determines the outcome of the battle. That's one part of
the battle system. However, there's a few more features that makes Crimson
Gem Saga stand out among the other traditional RPGs.
Whenever your character does a critical hit, there's a small opportunity that
your character can do an additional attack. They do take a considerable amount
of damage. Plus, they don't take up any MP at all. It's a great way to kill off
enemies and bosses alike. Be aware that it doesn't happen often and you may
have to resort to using magics or items that raises the chance of getting
critical hits. Okay, so I how do I initiate a follow up attack? I'm glad you
asked. Here's how to intiate the follow up attacks.
There are many ways to score a critical hit on normal attacks. For example,
you can let fate draw out for you. But, if you are not Spinel, chances of that
is pretty slim. When you actually got it, you have no time to react. So, to
increase your chances of getting a critical hit, you can have Lahduk use
meditation or Henson's Shout or Rally to raise critical strikes. You only
have two turns during its enhancement bonus. So, make every turn count.
Next, you attack as normal. Keep your finger on the "X" button; but don't press
it until you see this on the screen. That indicates that you have a critical
hit and you must press X to do a follow-up attack. Look at the pic below:
| -- -- -- -- |
| -----| |--| |--| |-| | |
| -----| |--| |--| |-| | |
| -- -- -- -- |
| ____ |
| Critical Hit!! --- |####| |
| 9000!! |o o||####| |
| /\ /\ | _ | / |
| / \__/ \ --- \|/ / |
| | > < | |> <| --|-- |
| | 3 |\ | _ | | |
| | ___ | \/ --- / \ |
| \ /V V\ / /\ / | --- |
| \______/ | @) |- -| |
| | @@ |__ | |
| / \ \ --- |
| \ | |
| --|-- |
| | | |
| LOOK HERE V / \ |
| ----------------- |
| | \ / | |
| | \/ | |
| | /\ | |
| | / \ | |
| ---------------- |
|----------------- ----------------- ---------------- ----------------|
| ---- | | ---- | | ---- | | ---- |
|| |###### 421| || |####### 312| || | | || |#######201|
|| | | || | | || | | || | |
|| |##### 108| || |####### 287| || | | || |## 36 |
| ---- | | ---- | | ---- | | ---- |
Okay, overused joke aside. Anyways, you have to look over there each time
you attack. You never know when the critical hit will happen. But be aware that
when you land a critial hit, the small timing window only appears for a fract-
-ion of a second. If you got it right, the person will do a second wave of an
attack. If you managed to time it right again, you'll see the character's
portrait and the person will execute the final wave of attacks. Everyone's
timing is different. The timing generally happens during at the person's
attack animation. Here's a sample of the character's timing waves.
X: Critical Follow up.
0: Following Hits. **DO NOT PRESS X DURING THIS MOMENT**
---> X --> X ---> F
---> X --> O --> X ---> F --> F ---> F
----> X ----> X ----> F
--> X ---> X ----> F
---> X --> O ---> X ---> F --> F --> F ----> F
---> X --> X --> F ---> F --> F ---> F
Yeah, like everything else in life, there are restrictions in the follow-up
attacks. One of the definite rule is that, follow-ups NEVER happen during
an MP consuming attack. It only works on normal attack. Follow-up attacks
only works when the 1st hit is a critical hit. Another restriction is that
you cannot execute a follow-up attack when the enemy dies. I know it's not
a big deal and all. But it would be really cool that you can still pull
off combos before the enemy croaks.
There are various games such as Chrono Trigger, Suikoden or Star Ocean IV
that uses multiple people to do an attack. Crimson Gem Saga is no different.
Unlike the following games I mentioned earlier, you need to establish the
combination tech on the Skill Tree. In order to use it, the characters
that have a particualar combination techinque must learn it. For example,
Take Spinel and Killian. They have a combination Technique called, Wave Strike.
Killian and Spinel MUST LEARN the move. If one of them learns it, but not the
other, the combination technique will not work.
Once They learned the combination Technique. They must be adjacent to each
other. For example,let's use Spinel and Killian "HWave Strike" again. In order
to use it, Killian and then Spinel must be next to each other on the turn
order. Spinel is much faster than Killian and he's 2 turns away from her. The
enemy between him and her is preventing me from doing a double tech. I'm not
going to get the attack. Dude, relax. There's a way. In order to adjust their
turn,simply defend. It should go at the very end of the turn order. But what
if the other person made their move and the order will be messed up? As long
the person who defended and the other does the same thing, it'll follow the
defended person. The person who does the action, will head all the way in
the back preventing those who defended will not interfere their turn order.
From there you can initiate their combination tech. Okay, have fun using
Unlike some of the other RPGs out there. The escape system has a similar
function to Unlimited Saga's reel system. When you decide to escape, there
are 6 slots with a few golden gems. The reel spin and you have 5 seconds
to press the button. You must land the golden gem in order for you to escape.
If not, cannot escape and you lose your turn. At most, it's usually a 33%-50%
chance to escape. If you are really are in a pinch, use the smoke bomb to
guarantee your escape.
X. Tips and Tricks (CG010)
Like all the other games out there, here are some tricks of the trade for
you to survive this game.
1) Exploit the save feature in any shape or form....
Yes, it is common sense. You wouldn't believe how often you get ambushed
by regular enemies. The unison attacks by foes is extremely powerful.
It can literally wipe you out in a single strike. Also, if there's a
skill you don't like, you can simply load your game. Whenever you
accomplished something, you save immediately.
2) Your invinciblity is an invisible veil to the eyes of your enemy...
Seriously. During the time of invinciblity, the enemy cannot see you at all.
You can use that as your advantage to kill off enemies. You can also use
this to make your escape.
3) When one being chased by a strong enemy, approach to the nearest foe...
You cannot outrun the enemy early on in the game. Your foe will eventually
catch up to you and you'll get that awful ambush. If you happen to find another
foe within your range, approach it! Be sure you touch the enemy while it is
at the exclaimation phase. Once you finish that battle, the enemy that was
chasing you just suddenly went back doing its own business. Use your invincib-
-ility to punish those that tried to ambush you.
4) 3 + 2 = Grinding Galore...
Tips 3 and 2 is a great way to level grind. It's a common tactic that used in
MMORPGs. One important note is that, YOU must be in control. That means that
you must be in good health and know the limits on how much you can take. If not
this tip will work against you. Okay, try to gather as much enemies as
possible. Make sure, it's chasing after you. Go for the nearest enemy and
finish the battle. From there, go after the ones that chased you. From here on
out rinse and repeat. You can rack up SP and level up very easily using this
tactic. Best of all, it's not too time consuming!
5) Sometimes the best way to look for food is to look at other people's
This is really useful, especially when you don't want to use your precious
healing potions outside of the battlefield. Food items like Whitebean bread
or Hamburger have a similar effect to those potions. Not only they are abun-
dant, they save up money and resources. So start nosing around in other
people's drawers. ^_^
XI. Walkthrough (CG011)
Note: All treasures found in the drawers and other places are found on the
Treasure: Small Bomb 100 Gelder
Biscuit x5 Soothing Water
*Letter of Recommendation Biscuit x5
Tent (Thanks Freedom mage)
As soon the opening cutscene ended, you wake up in your bed. Killian realized
that he is late on his graduation ceremony. The barkeeper tells you that you
have to meet up in Green Hill Academy. Once you get out the bar, the Green
Hill academy is northwest from your current location. But before that, I want
you pick up a treasure item southwest from your current location. The treasure
contains a bomb. It's quite handy early on. I advise you to save your bomb
before the 1st boss. You can look around the village if you like. Once you
are done, head northwest to Green Hill academy. Once the Graduation Cermony is
finished and you hear what the Principal has to say, head out of the door.
You should trigger your first quest. As you head down the steps, there's a
drill instructor right at the intersection of the steps. He asks you to
get 5 Galorian Horn. If you decided to do so, you'll open a sidequest.
Alright, let's head to Vardenhoff. It's dead southeast to Shern Village.
UPDATE: It seems that you can find loads of money early on in the game.
There's a small path on the right side of the item shop. There, you'll find
the monk. He'll give you 10000 Gelder. Ask him again and you'll 10000 more.
Yay for more money. (Thanks to RenRaw and Edfan for pointing this out)
Shern Forest/Vardenhoff Wilderness: (WT002)
Treasures: Light Mana Potion
x3 Bronze Medallions (Sidequest Reward)
(Sidequest: Grab 5 Galorian Horns)
Alright, as soon as you head out to the world map, go kick ass against
the first set of enemies. All the enemies you find the Shern Forest all
drop the Galorian Horns. It takes a while. But, you can definitely pull it
off. Once you get all 5, go back to the Drill Instructor and he'll reward
you with 3 Bronze Medallions. What the Bronze Medallions does is that your
learned moves will be promoted 1 level. It makes your skill slightly stronger.
Anyways, once you are done, head down the path. It's a straight forward path
that leads to the Vardenhoff Wilderness.
The enemies in this area is slightly stronger. There are a swarm of enemies
lurking at the dead end of the path. It's not worth exploring due to the
fact that there's no treaures at any of the dead ends. You can try to
level grind a bit. But, it only if you feel that you can handle the swarms;
otherwise, tread forward towards the end of the path. At the Vardenhoff
bridge, you see a group of elite soldiers called the Ex-Guard. Once the
cutscene is over, you'll find another cluster of people at the bridge.
Once that's done, you'll fight your first boss.
Jeffery has 2 more of his friends fighting alongside him; making this a
three-on-one match. One is an archer and the other is a mace-swinger.
They can overwhelm you with their regular attacks if you pursue them one at
the time. This is a very easy boss battle. Use your bomb. It should take out
a significant chunk of HP to all of your foes. Wipe out the archer first and
kill of the other Henchmen with Justice Blade. From there, Jeffery is the only
one that is standing. Finish him off with another round of Justice blade and
you should successfully win the battle. You can make it even easier if you
happen to have Crossfire. But be aware that, it's going to eat up most of your
MP. Once the battle is over, you'll be greeted by Spinel. Once the cutscene
is over, head to the town Vardenhoff.
Treasures: Red bean Bun x5 Hamburger x3
Smokebomb x3 Milk x2
Cayenne Powder x3 Fishcake x2
Golden Eel x3 Liger balm
1850 Gelder Caffene Pill
Small Bomb x3 Red Bean Bun x7
Soothing Water x4
Acetlysalicylic Acid x3 (Thanks VIhena)
-700 Gelder (Vardenhoff Fields)
-Red bean Bun
Again be sure to look at the drawers at other people's houses for the
treasures at the right column. Anyways, looking at your map, head southeast.
That's your destination in order for you to progress the story. If you can't
find it, it's the building that's adjacent to the jumping-jacks kid and the two
horses. Anyways head there and you'll find another cutscene. The lobbyist will
tell you that you can meet the captain at Deadman's column, north of
Vardenhoff. It should open up to the next quest. Okay, leave Vardenhoff and
head north towards, Deadman's column. Again, another straight forward path.
Keep climing up the hill and you'll meet up with the captain. Another scene
will occur. This concludes the prologue. Onto Chapter One!!!!
In the second city Vardenhoff, if you go around the fountain, there is a
broken fence which allows you to go near the fountain and lets you get 4
Soothing Water. (Thanks Edfan)
Chapter One: (CHAP1)
Deadman's Spire: (WT004)
Treasure: *Gaea Staff
Angel Feather x4
Once you talk to Spinel, she joins up with you with her treasure hunting.
Spinel informs you that you need to talk to Stephanie at the bar at
Vardenhoff. Go over the bridge and head to the town of Vardenhoff. Once
you head to the bar, head northeast end of the bar. You should see a
staircase. Talk to Stephanie and you should trigger another quest. From
there, head to Deadman Spire up north. It's the same place where you met
up with the Captain during the prologue. Once you are at the Spire, hug
the wall on the right side, it should lead to a treasure box that contains
the Angel Feather. From there, proceed to the Spire.
Once you are inside the cave, just head down the path. From there, you
should initiate another cutscene. This time, it's another character who
happens to be in trouble. This person happens to be Henson. Killian and
Spinel will rush in and help out Henson. Even though it has boss music on this
battle theme, it consists of two enemies you've already encountered earlier.
They are Kroch-Galorin and a Pudding. You really don't need a strategy on this
one. Just kick their ass and move on. For some odd reason, this "Boss" battle
gives a rare item drop; a Platinum Medallion. It's a medallion that promotes
any ablity from rank 4 to rank 5. Obviously, you are going to save this later
Anyways, by then, Henson will join up your party. It's ideal to adjust Henson
to the back row. Putting him in the middle row will make him prone to enemies.
Putting him the back row will reduce the chance of being attacked. Anyways,
head back down and move forward. There will be an intersection in front of
you. Keep moving forward and you'll find a treasure that contains 1200 Gelder
and 2 Angel Feathers. From there head back to the intersection and go
down. Keep moving forward until you see another cutscene. Once that's done,
you proceed to fight the next boss, Larmont. However, you cannot win this
battle. Once the battle is over, you'll meet up with a Cleric with a hammer
named Gelts. Once the cutscene with him his over, proceed forward. At the
intersection, turn right. You'll get the treasures, Long Boots and a Sapphire
Staff. Once you get the treasures, keep moving straight forward until you
see the light at the end of the tunnel.
Mirage Village: (WT005)
Tresaures: *Aneris' Message
Fish Cake x2
Strong Healing Potion x5
Spicy Rice Cake x2
Spicy Squid x3
Gas Mask x2
Smoke Bomb x2
Hobnail Boots (Later on)
Once you are at the village, you are greeted by the townspeople. From there
you look around the town a bit. If you go to the mayor's house, Brahms will
inform you that the mayor of the town is at the tavern. Once the mayor gives
the party a casual cheer, Killian will leave the tavern a bit. Then you see
something suspicious southeast from the entrance of the tavern. Head south-
east to see the cutscene with Aneris. She should stand besides the lamp-post.
From there, you are prompted to find 4 missing pieces of Aneris' message.
From Aneris position, head northeast to find the first scripture. It should
be at the middle of the road neat the lamp-post on the right. From your
current position, the second scripture is right between the inn and a house.
It lays right by the pumpkin patch. The Third Scripture les to the house
southwest of the tavern where the little girl NPC says that Marcus doesn't
spend time with her. Last but not least, the last scripture is right by
the mayor's house where Brahms reside. From there, you should trigger quest
finished. Now once you read the letter, head to the statue west from your
current position. You should get the key item, Saint's Hammer. There you'll
fight the inhabitants.
Boss: Zombie Chief
The Zombie Chief has two zombie residents to back him up. The Zombie Resident
basically attacks you giving Killian a Poison status effect. The Zombie Chief
spams Spark all day. The only strategy here is to use Cross Slash or any all
target attack and finish off the Zombie Chief with Justice blade.
The town will transform into a Halloween Town esque village; considering all
the pumpkin patch turned into Jack-O-Lantern. Also, there's a new path that has
opened into the Pumpkin patch. Follow the small path by hugging the walls and
you recieve the Hobnail boots. From there, do any necessary shopping before you
go. The items available is a lot different compared you first got there. Before
you leave the town, I hope you got all the treasures inside the house. If not,
it's gone forever. But, I don't think it's such a big deal anyways. Most of
them are healing items.
UPDATE: On the Mirage Village, before the village is turned to zombie town,
you can get 2000 Gelder. For the location, it's on the middle of the town
where the windmill is located. You should notice there are a lot of street
lamps on this zone, but there is one empty grassy squared at the south where
you can find 2000G.
(Thanks exire_111 for the secret)
Deadman's Spire: Tower (WT006)
Treasures: Small Bomb x5
Medium Mana Potion x3
The moment you exit the village, you'll find someone waiting for you at the
entrance. He asks you to fight one-on-one. You'll fight...
Again, it's another battle where Killian has to up against someone all by him-
self. It's not that hard. Gelts pattern consists of two moves: Pound you with
his hammer and use Ice Shard. He occassionally heals himself with Heal. Use
your strongest attack such as Justice blade or Cross Slash. If you are lucky
to score yourself a critical, try to land all three hits with your follow-up.
He should fall very quickly from there. Once that's done, he'll join up with
The moment you got Gelts, try to get Heal, First-Aid and Incantation. Heal
is a higher form of quick-fix. First-Aid is a heal all magic. Incantation
is a reduce critical debuff. It's important to cover those in order to survive
the battle. Refer to the Skill tree below for more info. Anyways, let's take
an overview of this tower. Get ready, hold your breath... It's a whopping
eight floor dungeon that consists of straight forward path going up; maybe
a sidewinder path on the fifth floor. There's really nothing note-worthy about
the dungeon layout. In this dungeon, you may want to fight every monster on
each floor due to the fact that there's a limited amount of space.
So, due to the fact that dungeon is self-explanatory, I'll go ahead and proceed
to the 8th floor. Assuming that you magically got to the 8th floor, you'll have
to fight Nephelta, right? Well, you have to fight her henchman first and it's
the one that kicked your ass earlier. Now you got the Saint's Hammer, you can
fight in the even level field. Let's roll to the boss shall we?
I consider this boss the first major boss battle. Up until now, you were going
through the bosses like a steam roller. Well, you may want to think a lot on
this one. Larmont is still a heavy hitter. His two-hit sword swing does a heavy
damage on your ally. He also spams on Ice Shard and occassionally Frostbite. You
may want to think on this one. Use your attacks such as Justice Blade or Scorch
to attack Larmont. Also, have Gelts cast Incantation to reduce his chance of
striking criticals. Also, let Spinel attack as normal. If you strike a critical
hit, try to execute all 6 of her follow-up attacks to do significant damage.
Keep surviving and you'll win the battle. However, it's not over yet, I hoped
everyone level up at least once in the battle. You are going to need a full
recovery on the next one.
Wow, another battle after a major one. This one is a much tougher opponent than
the last. She has two other spiders to cripple you with their poison fangs.
Nephelita will also attempt to poison your party with Venom and Toxic Cloud;
a status effect attack that'll render your party with poison. That's awfully
dangerous since she can wear you down and kill you with the poison. Fire
elemental magic will only work on this battle. Use Scorch or Blaze to
burn those spiders. Use the two gas masks you have to grant one ally immunity
to poison for two turns. Also, let Gelts use incantation to reduce her chance
getting a critical. You would want that because like Larmont, she does serious
damage to her normal attacks. Heal or cure any poison aliment and use your
strongest attack to kill her. From there a cutscene will trigger an event and
you completed your quest to find the Wicked Stone. Now head back to Vardenhoff
and present it to Stephanie.
Chapter Two: (CHAP2)
Treasures: 7000 Gelder Takoyaki x4
Milk x5 Alarm Clock
Medium Bomb x3
Emergency Potion x3
So after a turn of events, you are here to serve the Cardinal to find the
rest of the wicked stones. On the bright side, you gain a new companion in the
group, Lahduk. He's a monk with high strengh and HP. He has a very weak
physical and magic defense. Also, he is in level 34; he's well above everyone
else. So, your next destination is the Gregerian Monastery. You need to find
the Wicked Stone there. Before you go, there's a couple things to do before
you set off. First, head to the House of Mirrors near the exit of Habsburg.
There, you'll find Thomas, a mirror maker. If you head to his workplace
slightly northwest of where he is standing, he asks you to terminate the
pests in his work area. If you decide to do so, you'll be prompted to another
sidequest. Here you'll fight the brownies; not the kind you eat >_>. Anyways,
you really don't need a strategy. The brownies do abysmal damage. You can just
beat the crap out of them very quickly. Once you done so, you can decide their
fate; although the outcome is pretty much the same. You'll be rewarded 20000
Gelder for doing the sidequest.
Before you go, head to the mansion north of your current location. Head to the
second floor, there you'll find a familar face; the drill instructor:
Englehyde. He'll ask you to do another sidequest. This time, you need to get
something at the backyard of the Gregerian Monastery. Agree to do so.
Okay, once you are prepared, head out to Habsburg.
Anyways, as soon as you leave Habsburg, walk south from the warp tech and you
will see a house with a locked door, to the south-west side of the house is a
round well. Walk into to the well, and Killan will say "Hm" and then you will
here a falling noise followed by a crash. apparently it is a warp of some sort
because suddenly you will be on the rope bridge to Mt.Bloodyhorn. By then
you can get the Mercury boots from the merchant.
(Thanks zombiedog78 for this secret)
Okay, once you are out of Habsburg, you can start trekking the Ziggurat Tower.
For 1000 gelder, you can explore the dungeon. For those who DON'T want to be
spoiled; highlight and copy (ZONE1), Ctrl + F and paste on the search box you
see in front of you.
Gregarian Monastery/Ganellon Village: (WT008)
Treasure: Tent x5 (Latein Desert)
Holy Arrow x5 (St. Gregerian Monastery)
Medium Bomb x3 (Gangellon Village)
Medium Healing Potion x10
Huge Bomb x10 (Sidequest Reward)
The Monastery is dead west of Habsburg. There are many terrains to stop by.
First you have to get through the Habsburg Plains and then through the
Latein Desert. Honestly, it's really straight forward. Keep going west
at the Habsburg Plains. Keep going west until you hit the Latein Desert.
From there, trek forward through the linear path of the desert. If you
continue to go north of the desert, you'll come across a tent, if you take
the northern exit, you'll magically appear at the footsteps of the Monastary.
From there, head of the west that leads to the Monastary. Explore the
Monastery a bit. Unfortunately, you cannot do the sidequest that Englehyde
instructed you. That comes in a later time. Anyways, your objective here
is to meet the Abbot. He's at the second floor. You can find the stairs
next to the sanctuary. Listen what the Abbot has to say. From there, he'll
kick you out. You need to find someone who knows the secret of the
Monastery. There's that crazy monk outside. He'll fill you in. He informs
you that a former monk flee at Ganellon Village. Once you got that info,
head to Ganellon Village. It's northeast of the Latein Desert.
Once you are at the village. Look around a bit. To find the crazy monk
head northeast on the small shack. Listen to what Domingo has to say.
Unfortunately, you can't do much about him, so head for the inn for the
night. But, here's another problem. The innkeeper is sick, you cannot
rest at the Ganellon inn until you get the Water of Life at the Ganensher
swamp. So trek through the desert and Habsburg Plains. This time, at the
big tree, go north. It'll lead to the next dungeon.
I've made mistake on the sidequest that Englehyde gave you. Apparently,
you can do this right away. The moment you are in the front yard of the
monastery, hug the walls you see above you. Then follow the path of the wall
and you should end up between the two trees of the monastery. That should
lead to a different part of the monastery. Once you are in the hidden area,
keep going forward until you find the Golden Biscuit at the end of the path.
Be sure to get the treasures along the way. Then go back to Habsburg and talk
to Englehyde. He'll give you 10 huge bombs as your reward. Huge bomb is a great
boss killer as well as normal enemies.
At Ganellon Village, there is a path at the north west corner of the place
headed to a mysterious tree. it will recover your HP and MP for free. great
help when your level grinding.
(Thanks Fifthmoon for pointing out this secret)
Treasure: *Water of Life
Aura Mask x3
Yes, this dungeon is the start of the tricky dungeons for the rest of the
game. It'll no longer be a linear path you see in Chapter 1. The layout of
the dungeon is traversing to one circular platform to another. However,
there are a couple of the pathways that are submerged in water. You need
to pull the two levers in order to traverse through the dungeon. Since
there's no map in dungeons like this one, it's difficult to navigate.
So, I made a basic layout of this dungeon. The details of the dungeon
is below the map. So, if you are traversing the dungeon for the first
time, I'm going to go through the entire dungeon in one stroke; meaning
that I'm making backtracking minimal. On the detailed explanation, I'm
going to refer to the map you see below a lot. I hope this explanation
of this dungeon will keep you sane. It's frustrating if you don't have
a map layout with you >_<
***: Sealed Path
___: Next Area
--- \ ---
\ | |_
\ | | \
--- --- \
| | / \
| A | / ---
--- ___ | |
/ \ / | C |
/ \ / ---
/ \ --- /
____ ____ | | /
/ \ | | /
/ \ --- --- Stairs
--- --- / (Second Floor)
| | | | /
| | | | ___
--- --- /
/ \ /
/ \ /
--- | |
| | | B |
| D | ---
--- \ *
\ * (Requires
\ *Second Lever)
Stairs (2nd Floor) \/
| | | |
| |----| T |Aura Mask
Stairs (Second Floor)
Safety Boots |L1 | Platform C
--- | | /
| T |- - - --- --- /
| | \ | | \ /
--- | | --- ---
--- | | | |
/ | | | |
/ --- ---
/ \ --- /
--- \ | | /
| | | | /
| | --- /
--- / \ --- ---
/ / \ | | | |
/ / -| F |---| T | Elixir
___ --- --- --- Smoke Bomb
/ | |
--- | T |Intelligence
| | --- Amulet
/ Platform B
| | /
| | /
From --- ---
Platform / | |
\ D / | |
\ / --- \
\ ---/ Lever 2 \
| | --- ---
| | | L2| | |
--- * | | | |
* --- ---
Requires * / \
Lever 1 * / \
to be --- / ---
Open | | | |
| | | |
Will Amulet |
| | | |
| T |---| |
Water of Life |
| | | |
| T | | |
| | | |
| |---| |
Ganensher Dungeon: Detailed Walkthrough (GD001)
Facing west on the first floor of the dungeon, move forward. Keep going for-
-ward, until you hit your first intersection. The first intersection, I'll
call it "Platform A." There's a path the splits into two. For your sanity
sakes, take the path on your right. If you take the path on the left, you
can get the treasure called Safety boots. You'll noticed that the moment you
get off at the flight of stairs and head southeast, there's a submerged
path. You cannot proceed there unless you activate the lever. So go back to
Okay, assuming that you took the path on the right,from there, keep moving for-
ward until you hit platform "B". Let's take a closer analysis to Platform "B"
and its uniqueness. As you can see, to the south, you see a path that is submer
-ged You cannot raise the pathway until you find a lever somewhere in this
dungeon. Another way to distinguish Platform "B" is that when you approach to
the next area, you noticed that the base of the tree root resemble a Whale Fin.
Remember that figure when you come back to this spot later. Once you are at
the next area, continue to go forward until you see the stairs that leads
to the second floor.
Facing southwest, keep going forward until you hit platform "F" on the map.
Platform "F" has a distinguishing tree root on the east side leading to the
Elixirs. Anyways, you head west. The minute you see the next screen, there's
a path on your left. It leads to the intelligence amulet. To continue to
progress, head north. Continue going north until you find the first lever.
Pull the lever and a path will open. Let me tell you that the path is NOT
Platform "B". Now, backtrack all the way to Platform "A". It's near the
Once you are at Platform "A," proceed to the left path. Go forward until
you are at Platform "D." The reason why I called it platform "D" is because
the bridge that leads to "D" because of the forked bridge and it has a
stair. So, going down from platform D, you should be at the second floor.
Okay, if you didn't get the Safety boots, head to the northern path; otherwise,
head southeast. Keep going forward until you find another lever. Pull the
lever and submerged path in Platform "B" will rise. Go back to platform "B"
Head through the submerged path in the south. You can tell that you are at
the right track by heading to the tree root in the east. The treasure there
contains 2200 Gelders and 3 Aura Masks. From there it should lead to the
second floor. Keep going forward until you reached the third floor. From
there, everything is self-explanatory. Just keep moving forward until you
find a spring that contains the Water of Life. For the sake of convienience,
you are teleported out of the dungeon. Take the Water of Life and give it
to the grandaughter of the innkeeper.
So after that grueling challenge of getting the Water of Life, your work
isn't over yet. You need to stay for the night and meet Domingo. After what
Domingo has to say, you need to go to Habsburg to find a mirror to see those
creatures. So, treading to Habsburg, head to the house of mirrors where you
had your encounter with Thomas. The only way to make the Mirror of Moonlight,
you need to get the moonlight stone in Mt. Bloodyhorn.
Treasures: Alarm Clock x2
Medium Mana Potion x3
UPDATE: I hope you have 30000 Gelders ready. If you really hate the battle
in this game and hope you can OUTRUN the enemy, buy the Mercury boots. But
in order to have that in effect, Killian must wear it. Yay, the game got
Well, Unlike the Ganensher Dungeon, this mountain is very straight forward.
Mt. Bloodyhorn is northwest of Habsburg. It's also northwest of the Latein
Desert. As soon as you set foot on the mountain, you see a merchant in the
middle of the bridge. She has quite a unique selection despite of the steep
price. Anyways, once you are done, proceed forward. From there, keep moving
west. Facing west, you can continue to move forward. You can also go northwest
to get the treasures there. If you decided to move forward, you'll be in the
area that requires you hike up the mountain. Go through the bridge and hike
up across that steep terrain. Facing north, keep moving forward. You noticed
that there's a forked path. Pick whatever path you want. Either way, it leads
to the boss. You'll encounter an Ogre at the peak of Mt. Bloodyhorn. You'll
pick a fight with him. Unfortunately, like Larmont, you'll lose this battle.
Once you are conscious, you'll see the angels of moonlight. She'll need your
halp (>_>) for defeating Pitak. She'll ask you to get the Ogre Slayer
somewhere in the Moonlight Dungeon. Anyways, onto the next major dungeon.
It seems that you can defeat Pitak during your first encounter. You just
have to work a lot harder to defeat him. If you managed to defeat Pitak on
your first try, the fairy will come out of the cave and you'll recieve
the Moonlight Stone WITHOUT going through the Moonlight dungeon at all.
It's a great way to do speed run. Be aware that you'll miss out on the items.
(Thank you so much Lighteden for informing me)
(Thanks Absentminded for giving me a similar response)
(Thanks -valiant1602Geostigma- for giving a reassurance response
to this information)
(Thanks to the people at the GameFaqs forums)
All of you have made me try to do this method myself.
Treasures: *Orge Slayer
Okay, in this dungeon, there are 4 levers that is scattered throughout.
Unlike the last one, only 2 needs to be activated in order to open the locked
gate. If you looked at the gate, they are color coded. You need to turn it all
blue to open up. You also need to find the Nameless monk in order to get the
Ogre Slayer. Okay, let's get right to it.
As you go forward, you'll see your first forked path. Head to the path on your
left. Then head to the path that leads to the north and pull the lever. As for
the path that leads west, ignore it. The light on that area is already blue.
Okay, now go back to the first intersection and head to the opposite path.
There you'll find a second intersection. On the second intersection, head
to your right. The one on the left that contained wooden planks on the floor
leads to the locked gate. You'll come back there later on.
So, taking the path on the right, you should be facing southeast. The path
you see in the north leads to the treasure, Twin Baselards. However, there's
a lever right beside the tresaure box. DO NOT TOUCH THE LEVER!!! The lever
there is already blue. So, it doesn't need to be touched. Anyways, once you
got that, head back and take the eastern path.
As you go forward, there will be another T-Intersection. Both paths are
important. Head to the path on the left first. There, you'll find the last
lever. You can tell that you unlocked the gate when Killian had a bickering
conversation with Henson. Anyways, return to the T-intersection and head to
the opposite path. There, you'll find the person that has the Ogre Slayer.
Boss: Nameless Monk
In this battle, you are fighting with only Lahduk. Again, it's not a hard
battle. You just have to be aware of what you are doing. All what the Nameless
monk does is a three-hit combo. Some of them might score a critical. Just
use meditation to raise your critical hit. You can try to use Lion's roar to
deteriorate his defense for two turns. From there, you can beat him up with
critical combos. He should be going down within 4-5 turns. Once you beat the
nameless monk, you'll get the Ogre Slayer. It's an awesome weapon for Lahduk
to use because it racks up significant strength. Now, head back to the second
intersection where the locked gate is. It should now be opened.
Okay, once you are out of the 1st locked gate. Move forward. As you go forward,
you encounter a red box. Unfortunately, it is locked. You'll come back there in
a later time. Just go forward for now. As you go forward, you'll encounter a
T-intersection. The one on the left leads to the another locked gate. This time
you need a key to open it up. So, head back to that T-Intersection and head to
the other path.
As you go move forward, you'll see yet another intersection. Go to the path on
the left. It leads to another Red Treasure box. This time, you can open the red
box. It contains Key A. Key A is the one that will open the other Red box.
Anyways, if you decide to go to the opposite path on the right, it'll lead to
the Might Ring. So, once you get that, go back to the other Red box to get Key
B. From there, go back to the locked gate and open it up. There you'll have
your rematch with Pitak. I Strongly recommend you bring Lahduk on this one
since he has the Ogre Slayer.
Yes, rematch against earlier. This time you can defeat him. Pitak does the
same thing the first time around; five-hit combo. His combo does a devastating
damage to your allies; potentially killing them. So, what you can do this
time around is have Gelts use Incantation to deteriorate his chances of scoring
a critical and give your characters strength buff with War Blessing. That way
your other characters can do damage against Pitak. Let Lahduk use meditation
and let him slaughter Pitak with his 7 hit follow-up attacks. If you happened
to have Killian's Blade of Fury as his skill, use it. If you have Spinel/Henson
you can have them as support. Henson can use his buffering techniques if you
happen to unlock their skills. He should fall pretty soon with that kind of
tactic. Once you are done, you are rewarded with the Moonlight Stone. Trek
down the mountain and head back to Habsburg.
Once you present the moonlight stone to Thomas, you can now go back to Ganellon
Village and fight those monsters that was haunting Domingo. The Nightmares
aren't too deadly. Like the Zombies from chapter One, they only attack you and
inflict poison damage. The onl diffetence is that they have more HP. Just
hack away with those Nightmare monsters and they will die. Now, Domingo will
tell you the truth about the Monastery and the Abbot himself. Once you know the
truth about them, head to the Monastery. After all of that backtracking, you
can now find the Wicked Stone in there.
Back to the Monastery:(WT012)
Treasures: *Holy Water
Alright, now you know the truth, pursuit the enemy. Facing south, keep moving
forward. You'll once again face an intersection. You can go to the path on
your left and progress through the dungeon with less enemies or go straight
to fight a bunch of enemies along the way. Either way, both of the paths
leads to a big room. From there move east to the next area. When you get to
the next intersection, head to the northeastern path first. Along the way,
you can get the Immortality Scroll. But your objective here is to examine
the coffins. Notice the one on the northwest corner. It has a flickering
flame on it. Examine it and you'll get the Holy Water.
Once you get the Holy water head back to the intersection and go south.
Once you are at the second floor. You'll find someone there. Once you know
what really happened, just head forward to the dungeon as usual. If you
don't have the Mercury Boots yet, you can tread through the walls of the
Monastery to avoid the enemies. Keep going forward until you hit another
intersection. If you head north, it leads to a locked door. So you have to
take another path. At the end of the path, you'll find the altar. Assuming
that you got the holy water, pour the cup on the other end and the locked
path will open. From there, be prepared to fight the boss.
Boss: Imposter Abbot
Let's see. He doesn't do much. All he does is a single attack and maybe a
Conflagration. All of that does a moderate damage. Try to hold back a bit on
this one. Despite his high HP, he doesn't do much. So, do your usual buffs
like Gelts using War Blessing and Lahduk's Meditation. Once you do so,
obliterate the Imposter Abbot with your strongest attack. Keep doing that
until he dies off. Alright off to the second round.
Okay, the imposter had finally revealed his true form. It's starkly different
from the previous form. First off, he does a lot of damage with his normal
attacks alone. He even thrown a few status effects magics like Bewilder or
Somnambulator. There's even have some instant death magic like Death-Scythe.
To top it all off, he casts Conflaguration to your allies. Again it's not
difficult. Just a little time consuming. Just make sure you do your usual
buff or debuff such as Gelts War-Blessing, Incantation, Lahduk's Meditation,
Lion's Roar and so fourth. To be honest, due to Englergoth's high magic
resistance to all elements, Henson is pretty much out of the picuture on
this one. So, instead, let Spinel and Killian support with their own attacks.
Also, if you have been saving up the Holy Arrows, use that in case any of
your allies have been stricken with status effects. He should fall by then.
Once you see numerous cutscenes with the characters, you should have the
Wicked Stone in your hands. Once the cutscenes are over, head back to Habsburg
and present it to the Cardinal. At this point, you are free to move anywhere
in the Habsburg area. So finish up any unfinished business because once you
enter the gates of the Order of Light, you'll never comeback to Habsburg.
Chapter Three: (CHAP3)
Fharenthor / Graystone Gates: (WT013)
Treasures: 10000 Gelder Obsidian Hammer
Takoyaki x5 Mithril Dagger
Spicy Squid x8
Medium Bomb x5
8000 Gelder (Thanks alfred1313)
Mighty Medicine (Thanks alfred1313)
So after a turn of events, you finally begin Chapter 3. Unfortunately, Henson
will longer be in your party. So, you are left with Killian, Spinel, Gelts and
Lahduk for the rest of Chapter 3. Anyways, you can look around town. Before you
buy anything, I suggest you go through every house on Fharenthor and look at
the weaponry racks. It's going to save you a lot of money. Trust me. Your
objective here is to rest at the inn. Once you are done, you are informed by
Lahduk that you have to go to the Ahrfar's Castle deep in the Jungle. But first
you have to through the Graystone Gates. Okay, on your way out, there's another
warp panel that leads to Ziggurat Tower. This time you can clear Zone 1 and
proceed to Zone 2. If you decide not to go there, just keep moving forward
towards the Graystone Ridge. Once you go there, then another scene will come
in. Apparently, you can't go through due to a rampage of Galorins. So, you
need to go back to Fharenthor. So, on your way there, you'll find another
Just like the first battle, Jeffery will have 2 minions to back him up. Just
like the first boss battle, they have the same exact tactics; seriously.
Each of your foes will do a normal attack on your allies. The only difference
is that they have way more HP. So, there's really not a lot of whole strategy
involved. Just use your strongest attacks and they'll die off quickly. That's
all there is to it. Once you realize on what Jeffery is really up to, you need
to go east of the intersection to Laurizen Dungeon to find Theresa. On your
way, you'll find Englehyde once again. You'll be prompt you to another side-
-quest. This time you need to find a sword on the dungeon. If you accept the
quest, you'll need to find the sword deep within the Laurizen Dungeon.
Laurizen Dungeon: (WT014)
Medium Bomb x5
Huge Bomb x8
Miracle Potion x6
Immortality Scroll x3
Holy Arrow x2
Holy Elixir x3
Medium Mana Potion x10
If you accepted the quest, you cannot do it right away. You need to clear
the dungeon at least once to get the Rusty sword. I'll explain why at the
end of this segment of the Laurizen Dungeon. Anyways, onto the next dungeon.
Facing North, move forward and head to the door on the right to the miracle
potions. Right now, you can't go to the lock door. Then, go back to the
previous area and head to the door on the left side. Alright, here's the
important part. The minute you are on the next area, immediately head to the
dooe you see on your left. It leads to the next area. The others on the other
hand all loop to the same place. Okay, facing east on the next area, head
down at the intersection. Hug the walls you see on the bottom and you should
come across a row of candlesticks. There's one that sticks out above the rest.
Examine that and you'll open the closed door you see above. Approach to that
door and you should see another set of candlesticks. Examine it and another
path should open up. So, head back to the intersection and move north. You
should see the red box. That contains the key. From there, keep moving forward
and you'll head back to the beginning. Go back to the locked door. It's where
you got the miracle potion from earlier.
On the second floor, it's a maze. So, I'll tell you the directions, remember
the direction starts from the beginning of the 2nd floor. Facing north, turn
southeast and head to that door. From there, go forward. Next, go right. If
you did it right so far, you should be facing east. Facing east, head down
to get the immortality scroll then go back and head back up. Go forward at
that room. You should be facing west, by the time you are in the room. From
there, head north to that room. Facing north, head to the right to get the
treasure. Then go back to that intersection and head to the opposite path.
You should be facing west by then. Facing west, keep moving forward. It leads
to the third floor.
Wow, the third floor is quite a daunting task. It's basically a trial and
error. If you mess up on any of the following rooms, you start at the beginning
of the third floor. Fortunately, there's a recurring theme in this labyrinth.
Candlesticks are the main theme in this dungeon. The path will guide you with
the flickering flame; if there's no flames in any of the candles, then the
candlesticks will guide you to the end of the dungeon. Follow that and you are
good to go. Or, if you did not understand what I just said, follow my direct-
-ions on the next paragraph.
Assuming you are in the labyrinith, head west. Notice that the candle is lit.
So, you are at the right path. From there, move north and grab the treasure in
the center. Move east to the next area. Facing east, head north again. Then
you move west. At the next area, move west again. You are doing a great job
if you were not thrown back to the room at the third floor. Facing west, you
can get the Aura mask at the north, otherwise just keep moving west. Just
remember the flickering flame, in case you are lost. On the next room, there's
nothing but pots. Fortunately, if you head south, there's a flickering flame
above the pots.
Okay, after the flickering pots, the rules will change a bit. There will be
no flickering flames. However, there's only a pair of candlesticks on one end
of the path. So, facing south, head east. Notice that even without the flames
you can still continue to progress. Then, head south, then west and south
again. All the directions I've told you all have a candlestick on it. You
are doing it right if you are thrown back to the start and you are facing
south. Okay, this is where trial and error comes in. There will be NO hints
to guide you. Fortunately, you can save anywhere. Now it is a good time to
save. So, facing south, head west. You are almost out of the laybrinth. To
get out of the labyrinith, head north. Also, there's a treasure containing the
mana potions on the west side. Grab that. Once you are out of the labyrinth
keep going forward. It leads to the next boss.
Man despite a wicked boss design, this boss is an absolute joke. All he does
is do single-hit normal attack and maybe a follow-up if he strikes a critical.
That's all he does. So, do your usual buff and debuff and use your strongest
attacks. He should fall very quickly. Once you are done, a bunch of cutscenes
will happen. So, onto the next section.
So, you ask about why you can't do the sidequest just yet? It's because the
location of the Rusty Sword is the room right after Stormghor stormed through
the room. You cleared the dungeon and you have to go through the pain all over
again just to get the legendary sword. More on the next section.
Sewer/Fharenthor Jungle: (WT015)
Treasures: Miracle Potion x4 (Sewers)
Miracle Potion (Fharenthor Jungle)
Tent x5 (Fharenthor Jungle)
Dragon Dust x5 (Fharenthor Jungle)
30000 Sword (Sidequest Reward)
So, something came up at the city of Fharenthor and you need to get out. So,
you go to the city Sewers. Unlike the awful sewer dungeons in other RPGs,
this one is rather tame. It's straight forward path and there are NO enemies
in sight!!!! Crimson Gem Saga deserves a brownie point for that, seriously.
Anyways, back to the subject. All you have to do is move forward. At the
end of the sewer, go to the northern stairs. It leads to the Miracle potions.
Once you get it, head down and you are out of the sewers.
Once you are out of the sewers, you can go back and redo the entire Laurizen
dungeon. To get the Rusty Sword, all you have to do is to go head to the room
where you fought Stormghor. There's a room behind it, there, you'll find the
Rusty Sword. Then you'll be teleported out of the dungeon and he'll reward
you with 30000 Sword. It's a sword that literally damages 30000 HP......
mathematically. Wow, a gamebreaker this early in the game? Hmm... perhaps.
I want you to find out the actual effects for yourself ^_^
Okay, head through the Greystone Gate and bust out the Metatron Cannon. Once
you are done, that you can finally continue on to the the next town. It's
dead south on your current location.
Treasures: 10000 Gelder
Aura Mask x5
It's a nice little port town. So, your objective here is to find a boat. Head
to the very edge of the port you see on your map. Talk to the guy named
Benjamin. He'll inform you that none of the boats are not available to sail
due to the sea monster Leviathan ravaging the rivers. Since that's out of the
question, head back to the to the house that contained the 10000 gelders. If
you don't remember where it is, just head to the house that's far southeast
of the map. There you'll see a cutscene. From there, you are able to find
someone to take you to Ahfhar Castle. So, rest up and meet Guilles at the
port. Be sure to prep up. Because right after you depart from Riverton,
there's no turning back.
Like Stormghor, this boss is another push-over. This boss will only do a
single-hit normal attack; maybe two if he score a critical hit. Unlike
Stormghor, he actually does decent damage. So, do your usual buffs with Gelts
and debuffs from Lahduk. Just use your most powerful attacks and kill that
Sea Serpent. Once you are done, you are finally at your destination Arfhar
Arfhar Castle: (WT017)
NOTE: BTW, there's no hidden items on the right side of the column. I set up
this way because there's way too many treasures here
Treasures: Dragon Dust x5 14000 Gelder
Habanero Pepper x5 1000 Gelder
Ambrosia x2 5000 Gelder
Super Healing Potion x5 10 Gelder
Super Mana Potion x5 Holy Elixir x2
Immortality Scroll Vitality Amulet
Huge Bomb x3 *Key
Okay, on the cliff side, you'll find another Merchant. Like the other one in
Mt. Bloodyhorn, she has a lot of goodies. So, buy wisely. Okay, time to enter
the castle. Facing north, head to the path on the right side. From there,
continue to the path on the right side. You'll come across treasures, 7 of
them in fact. Despite all the treasures you see here above, you are not going
to get all of them. You open one the other explodes. On the first set of
treasure troves you may only get 2-3 items depending on what you open. The
following starts from the left side:
| 3 4 5| Legend
|2 | --------
| 6| 1) Dragon Dust
| | 2) Ambrosia
|1 7| 3) Super Healing Potion
| | 4) Immortality Scroll
| | 5) Super Mana Potion
----------------- 6) Habanero Pepper
7) Huge Bomb
Choose what you want. My recommendation is Ambrosia, Super Mana Potion and
Habanero Pepper. Why Habanero Pepper? 'Cause that's the only box that would not
explode if you chose the two I mentioned. Remember you are not going to get
all the treasures in that room. From there, keep moving forward and head to
the room on the left side. The next set of treasure trove is on the left
side. Unlike the previous treasure trove, you choose one and all the other
boxes explode. Here's another Diagram. Again, the treasure starts from the
left side. This one is a no brainer, just grab box 7 and you are good to go.
| | Legend
| 2 6 | --------
| 4 8 | 1) 700 Gelder
| 1 5 | 2) 200 Gelder
| 3 7 | 3) 14000 Gelder
| | 4) 30000 Gelder
| | 5) 1000 Gelder
----------------- 6) 5000 Gelder
7) 60000 Gelder
8) 10 Gelder
Once you get the treasures, resume forward. It leads to the next floor.
Here's another dungeon with puzzles that has no hint what-so-ever. Also,
the 1st floor is locked for good. So, you are left in a room with a bunch
of enemies in the center. The premise of the main plaza is that the four
statues have different faces. Your objective here is to face all the
statues in different rooms into angry faces. If you don't understand what
I mean, look at the Solution Diagram below. This is for those who have
been messing around with the puzzles for a while. For those who have
yet to touch it, continue to scroll down below. Note that the room
that I've ordered starts from the left side.
* Solution *
------- ----------- ----------------_____--
| --- ---
(2)>=( | | | | (5)>=(
=( | |=( | |>=( =(
--- --- | |
| | >=( =( | |
| | | |
| | | |
\ / X X \ /
/ \ X X / \
| | | |
| | | |
| | --- --- | |
| | | | | | | |
| |>=( | |=( (6)>=(
--- --- =(
(1)>=( =( >=(
=( | |
-------____---------- ---------- ---------
From 1st (8)>=( (7)>=(
Floor =( =(
The reason why I have X on the middle doors is because they are exits
from any of the side rooms. You can see it from the arrows. If you
enter there, it's going to throw you off and you'll be overwhelmed.
Notice that they are all facing at the angry face. Do that. How about those
who happened to left it at its pristine condition? Okay, then. The following
room that needs to rotate its statue is: Room (1), (3) and (5). Once you
do that, you'll trigger a conversation between Killian and Spinel. It indicates
that you have solved the puzzle.
Okay, proceeding to the third floor. Head to the 1st stairs you see on the left
side. The treasure contains a Vitality Amulet. However, you can't go any
further since the door is locked. So, head back down and head to the 2nd set of
stairs at the end of the path. This one is straight forward. Just keep going
forward until you find the Red box that contained a key. Then, you'll magically
go back at the beginning of the third floor. Go to the area where you found the
Vitality Amulet. The next room leads to a boss.
Boss: Radiant Crusaiders x2
Finally a boss with different patterns. Lately, the bosses throughout chapter 3
is really brain-dead. So, we are getting a little challenge. This one does a
lot of status effects. Ranging from single target to all. It inflicts status
effects such as confuse, sleep, silence and poison. Also, they are fire
resistant. So, have your holy arrows ready. Also, have someone immune at least
to confuse. It's pretty much a dangerous status effect if all of them are
inflicted. Again, do your usual buff/debuff and rip them out using their most
powerful attack. Once you've done so, you'll see numerous cutscenes and that
marks the end of chapter 3.
Chapter Four: (CHAP4)
Wolfen Fortress Battlement/Fhargen: (WT018)
Treasures: Dragondust x5 (Wolfen Fortress Battlement)
Gingseng x7 (Fhargen Snow Field)
Emergency Potion x4 (Fhargen Snow Field)
13000 Gelder (Fhargen Snow Field)
Aura Mask x7 (Fhargen Snow Field)
Royal Bento x5
Huge Bomb x5
Yay, now you got Acelora. She's quite a handful. With well above-average
stats, she can definitely hold on her own. Do what you must on the skill tree.
Your objective is to head to the fortress on the northside. Unfortunately,
you cannot do much. So, head to Fhargen to the south. It's a really linear
path. So, keep going forward until you reached Fhargen. As soon as you reach
Fhargen, there's another warp point that leads to Ziggurat Tower. Keep in
mind that this is the last one. So, if you need to go to Zone 2 and need to
go to Zone 3, now is the time. Once you are in Fhargen, you can go directly
to the Mayor's house northeast of the entrance. From there, the Mayor will
inform you that you need to go to the Ziggurat Tower to find what you seek.
However, in order to get to the top, you'll need the Giant Scroll. To find
the Giant Scroll, you would need to go to the Silvernian dungeon. It's
east of Fhargen. Prepare yourself and proceed to the next dungeon.
Silvernian Dungeon: (WT019)
Treasures: 30000 Gelder
Mighty Medicine x5
Safe Haven x5
Your objective here is to get the Giant Scroll. Anyways, the moment you are
in the dungeon, you notice that the area loops continously. You need to
activate the levers you see at the the 4 crossroads. What you need to do is
to set activate all the triggers the moment you pull the lever. However,
you only need to pull only 2 levers to open the path. So, when you are at
those intersections, you only need to pull lever "A" and lever "D" to open the
Once you have done that, keep going forward until you see your first intersec-
-tion of this area. Once you are at the intersection, turn left and proceed
forward until you hit the 2nd intersection. At this point, you need
to gather the keys. Later on in this dungeon, you have to go through a series
of gates to get the scroll. Anyways, head north to get the 1st key then proceed
forward. Then on the 3rd intersection, head west to get the 2nd key. Then from
there, you can get the Schiavona if you head east of the intersection. On the
5th intersection, head north to get the 3rd key. You notice that there's a
red chest adjacent to the 3rd key. On the 6th intersection, head north to get
the 4th key. By then, you have aquired all the keys. Proceed forward once you
got all 4 keys. The moment you are in the next area, if you continued south,
you'll find a hidden path. That leads to the hidden sidequest towards the end
of the game. Unfortunately, you cannot advance any further. Don't worry, we'll
come back later. In the mean time, continue to move forward and unlock all the
gates with your keys. You should get the Giant Scroll. Alright, now you got the
scroll, you can now able to climb all the way to the top of the Ziggurat Tower.
Ziggurat Tower (WT020)
*NOTE* I'm aware that this dungeon is mandatory. However, I'm just dividing
this up into zones so I don't have to write everything all at once.
Starting in Chapter 2, you can wander around the Ziggurat Tower. You can do so
by talking to the NPC whose in charge with the warp panel. She's usually
outside in a city. Just cough up 1000 Gelder and you'll be transported to the
Ziggurat Tower. The Ziggurat Tower is an optional sidequest where you can build
up your characters and find treasures. Be aware that the enemies are slightly
stronger than the ones that are available on the world map. But they are still
managable enough for you to dispose them. Anyways, the Tower are divided up
by zones. Every 10 floors count as one zone. There are various warp points
that are spread out throughout the tower for your convinience. However, be
aware that once you warp out, you have trek the tower from floor one. Also,
until you hit a critical story event, there will be barriers that prevent you
from going to different zones. Now, the intro is out of the way, let's start.
Keep in mind that if you went to are making a transitioning phase between the
zones, you cannot comeback to previous zones.
Zone 1 (ZONE1)
Treasures: 2250 Gelder
Gold Plate mail
If you decided to trek the tower, you'll meet up with two other people at
the base of the tower. One is the merchant while the other is the person that
will ask you to return to the world map. Once you are aquainted by them, you
can enter the tower. At the ground floor of the tower, you'll meet up with
a lady named Laforge. She's the one that usually appears that the warp points
throughout the tower. Once you are done, keep moing forward until you see the
stairs that leads to the second floor.
At the 2nd Floor, proceed forward as usual. Keep going until you see the first
intersection. At the intersection, you can turn to the right to find some
treasures. Once you are done, you can head to the other direction to progress
through the tower. Keep going forward until you see a "T" intersection. At the
intersection, turn right. From there keep going straight until you see Laforge.
When you meet up with Varetta, you can ask her to warp you out of the tower. If
you decided to keep going, proceed to the stairs that leads to the 3rd floor.
Floor 3 and Floor 4
On the 3rd floor keep going straight until you come across another intersec-
-tion. You have two options: turn left or right. You can turn left and obtain
the treasure there. It's a surprise and I'm not going to spoil it. I want you
to find out for yourself ^_^. Anyways, if you are really pressed for time,
turn right. Keep going forward until you hit yet another intersection. Turn
right if you want to grab the treasure. If not, keep going straight to the
path you see ahead. From there, keep moving forward and make a left turn.
Then head north to the next floor. At the 4th floor, you'll see Laforge
again along with the warp panel.
There's no warp point at this floor. Just go straight. At the usual junction,
just head forward. Don't go to the path on the left. It leads to a dead end.
Keep moving until you see the stairs.
Floor 6 and Floor 7
On the 6th floor, the first thing you see is the warp gate. If you decided
to keep going, turn west. Keep going forward until you see a "T" intersection.
On the T-Intersection, turn left if you want to get the 1590 Gelder and the
Angel's arrow. Head back to the intersection and turn south and proceed as
usual. At the large room, head northwest to proceed to the 7th floor. On
the 7th floor, Keep moving forward until you see another junction. Turn left
and proceed forward. When you head to another splitting paths, turn south to
go to the warp point or proceed forward to head to the next floor.
The minute you get on to the 8th floor, there will be a swarm of enemies.
Defeat them if you like. But, if you want to progress, turn to your left
and keep going to the path ahead of you. From there, hug the walls and
tread northwest, there you'll see the stairs that leads to the 9th floor.
Floor 9 and Floor 10
You proceed forward until you see another intersection. Just go straight
at the intersection. From there, you may go forward and get the treasure,
Will Amulet or go north to proceed to the next area. You can keep moving
north to get the two treasures. This obtaining treasure is somewhat unique.
You can only choose one and not the other. The other treasure explodes.
There are two treasures. The one on your left contains a Plate Mail while
the other contains 22000 Gelder. Decide on what treasure to take. Head back
down to the intersection and turn left. The path ahead of you leads to the
10th floor. If you are barely starting in Chapter 2, the barrier that leads
to the second Zone stands in your way. You cannot progress until you hit
the certain point of the story. You may have no choice but to go back down.
If not proceed to the second zone...
Zone 2 (ZONE2)
Treasures: 2700 Gelder
Angel Feather x2
Medium Bomb x3
Medium Healing Potion x5
Awesome, You've cleared Zone 1. Keep in mind that once you completed a zone,
you can't come back to the previous one.
Floor 11 - Floor 13
On the 11th floor keep going forward until you hit the T-Intersection. If
you head north, it leads to the Medium Healing Potion; otherwise just continue
to move forward. Continue until you hit the stairs that leads to the 12th
floor. For the 12th floor keep going forward until you hit another inter-
section. Go to the upper path until you hit the 13th floor. On the 13th floor,
you'll see a cluster of enemies. If you don't have the Mercury Boots, just
hug the walls to avoid the enemy. Keep doing that until you see the stairs
that leads to the 14th floor.
Floor 14 - Floor 16
On the 14th floor, there's a warp point. Just keep going down if you wished
to go forward. From the stairs, head to the door on the right. Afterwards,
tread to the walls on your left. It leads to a treasure. Once you get it,
head to the door on your right. Continue to go down the path until you reach
the 15th floor. On the 15th floor, it's a series of large corridors with a
bunch of enemies in the middle. Continue to move forward until you reach the
stairs. On the 16th floor, there will be yet another cluster of enemies. There
are even some that are around the walls. If you do not want to go through a
series of battles, use Aura Mask to prevent enemy encounter. Despite of all
of this, just keep going straight. You'll meet Laforge at the next room.
Floor 17 - Floor 20
On the 17th floor, if you tread the walls on the right and took the path
from there, it leads to a treasure. Once you got that, go back to the room
and take the path on the left. It leads to the next floor. On floor 18, keep
going forward until you reached the intersection. I suggest just keep going
straight. If you move up, it leads to a dead end. Assuming that you went to
the straight path, you'll find an Aegis Ring in one of the treasures. There
is a path on the right. Continue to go down there until you reached the 20th
floor. Once you see Laforge again, you have completed Zone 2. But you won't
reach Zone 3 until Chapter 4.
Zone 3 (ZONE3)
Treasures: Huge Bomb x5
Assuming you are in chapter 4, you are at the final stretch of the tower.
If you have the Giant Scroll, you can proceed to the top of the tower. Unlike
the previous 2 zones, this one is rather a straight away with a couple of
intersections. So, the explantion is rather brief.
Floor 21 - Floor 25
On floor 21, keep going forward until you see the stairs. On the 22nd floor,
keep going until you see the warp point. If you continue to move forward,
it'll lead to a large corridor. Just move north to proceed to the next area.
From there, you'll encounter another intersection. If you move up, it'll lead
to the treasure, Huge Bomb. Once you get that, head east and proceed forward.
From floor 23 through floor 25, it's a straight away. There will be no
intersection until you reach the 26th floor.
Floor 26 - Floor 30
On the 26th Floor, on the intersection of the large room, just move north. The
rest of the other paths all lead to the dead end. You should see a treasure
that contain the miracle potion. Continue to go forward until you reach the
stairs that lead to the 29th floor. Facing east on the 29th floor, there are
treasures on the intersections. Most importantly, you can find Spinel's
weapon, Notusbolg on this floor. To get the Notusbolg, head north. From there,
you should see a two treasure chest that contains the Enchanted Robe and
Notusbolg. There's another treasure south of the Notusbolg. Once you grabbed
the treasures on that floor, proceed east to the 30th floor. At the 30th floor
this is the end of Zone 3. You'll meet Laforge again. Ask her your gift and you
will get the Clown Mask, which guarantees an escape to normal battle. As long
the person equips it and is on the battlefront, you'll grant 100% escape. At
this point if you got the Giant Scroll you can proceed to the final part of
the Ziggurat Tower.
Top of the Tower
Treasure: *Sage Key
*Amulet of Hope
*Amulet of Dispair
Once you are at the top of the tower, just keep going up the tower. Towards
the end, you have to fight a few monsters. But because of this, someone will
return to your party. That's right, Henson comes back to complete the roster.
Now, continue to the top and you'll meet the elf. Once she informs you on
what's going to happen, she gives you the Sage Key to destroy the barrier
on the Wolfen Fortress. Also she also gives you the Amulet of Hope and Despair
to aid you on your quest. These amulet leads to the most powerful weapon for
Killian. So, if you are interested on the next sidequest. Head onto the next
segments of the walkthrough. From here on out, I strongly reccomend to build
up your characters. Also, it's really good time to get Grace of God at this
point. The optional bosses will not cut you slack compared to the story bosses.
[Sidequest] Silvernian: Hidden Path (WT021)
Treasure: 45000 Gelder
*Sword of Soonsin* (Killian's Ultimate Weapon)
Alright, this is the place where you will find Killian's most powerful
weapon. Just proceed the Dungeon as normal. Do you remember the area where
you unlocked the first gate near the end of the dungeon? Before you head to
the 1st gate, head dead south. Be sure the hug the walls because the path
is well hidden. Once you find the path, you can now move forward beyond the
cold winds since you have the Amulet of Hope. You'll be transported in a
different area. Your objective is to activate all the magic circles that
is layed out. There are 6 Magic circles in all. You need to go through
every last room to activate it. If you got it all right, you are should
be transported from where you are currently standing. Once you are
transported to a different area, you'll meet your first optional boss.
Boss: Elle Kaiser
Elle Kaiser is the 1st of the two optional bosses. She'll start with a bang.
She attacks 2-4 times on any of your character. If your characters are weak
against Dark, she'll continue to attack until your character dies. She liter-
-ally casts every ice magic in the game. She casts Crystalline Crush, Arctic
Assult and Icicle Strike. She even casts Deep Freeze occassionally. But THE
most threatening magic in this bout is Ice Age; the ultimate Ice magic. She
casts this magic frequently; especially less than 35% of health left. It's
very tricky too because you don't know when she will cast that magic. Another
foot note is that she occassionally heals herself with Heal. If you got her
health less than 25%, she will begin to summon her Ice dragon. Each time she
summons the ice Dragon, it's 9999 damage to a single ally. She does this 1-2
times. So watch out.
The key in this battle is maintaining your MP. The reason why is because you
will doing techniques that will take out so much MP. So, first off you need
to cast Grace of God at the start of the battle. From there, you MAY buff
your character or replentish MP with Ambrosia, Emergency Potion or etc.
Also, you need to strategize to each character you are using. For Lahduk,
he is most likely the person to maintain the Sanctuary barrier since he is
the fastest character. Because of this, doing moves other than Grace of God
will leave you open against her. Spinel has the greatest chance of dealing
damage against Elle Kaiser. If you pair up with Killian with Wave Strike you
can take out 15% of her current HP. Also, strengthen her attack with Habanero
Pepper and use Illusion Assault to deal damage. Killian on the other hand,
you can use him as support. He mainly has opening. You can use Blade of Fury
or use any items to replentish your allies MP.
Acelora also works as well. You can use Final Judgement to deal significant
damage against her despite with the all foe attack. This is also applicable
to Gelts as well. With his War Blessing and Doom Hammer combination you can
do so much against her; just make sure you convert his weapon into a Holy
affinity. Well, use Henson as your support. Elle Kaiser's magic resistance
is very strong. So even with Mjolnir's Might, you only scratched her. Use
Henson for buffering purposes. The key point to this battle is to maintain
a invinciblity barrier to withstand all of her attacks. If you feel lucky,
you can take a chance and hope that she'll not cast Ice age. If you do not
feel confident, try to equip items like Ice ring to increase resistance
against ice. Once you defeat her, you'll get the Miracle Amulet which
grants the person full HP and MP after a battle. She'll also give you The
Sword of Soonsin. This will give you an edge against the next boss on the
[Sidequest] Inverse Babel (WT022)
Treasures: Holy elixir x5
Huge Bomb x10
Mandate of Heaven x3
Emergency Potion x10
Super Healing Potion x10
Super Mana Potion x10
Amulet of Protection
*Armor of Eternium* (Killian's Ultimate Armor)
This is where you'll get Killian's most powerful armor. The inverse Babel
locates the same place where the Ziggurat Tower only this time you are
going down. Unlike the Ziggurat Tower, this is a rather straight forward
dungeon despite being a ten floors. I hope you got the Sword of Soonsin.
The boss on the Inverse Babel is not like the others. If you grind in this
place you'll get 200 SP per battle. Great place to get SP. Be aware that
once you beat the optional boss here, you can't come back to this place.
At the start, keep going forward. You do this until you reach B2 floor.
On the B2 floor, you are faced in the big room. Head right to get the
treasure, Holy Elixir. Once you done that, just keep going down and move
forward. Do that until you hit B3. You also do that as well. When you
get to B4, there are three paths. If you take the path on the right, it'll
lead to the Mandate of Heaven and Ambrosia. If you take the middle path,
it leads to the Emergency Potion. The path on the left leads to the next
area. Floors B5-B10 is a straight forward path. It's self-explanatory so
I'll go straight to B10. Be sure to grab The Necromancer Staff, Henson's
most powerful weapon, and Amulet of Protection. What the Amulet of Protection
does is that it gives the user High Magic resistance. It's ideal for characters
like Lahduk to get the item. Once you do that go one more floor and you'll
fight the next optional boss. This is probably the most powerful boss in the
Boss: ll Diavolo
Oh man, this boss will give you a major headache if you are not prepared.
Diavolo often cast Tempt fate to give status effects. Like Elle Kaiser, he
will cast EVERY fire magic in existance. From Char to Immolate, Conflagration
to Inferno. He will do it all. The most threatening magic is Fire & Brimstone.
He casts this one very frequently leaving your party dead. His normal attacks
average around 800-900 damage without the fire resistance. He often attack
2-4 times in one interval. As you get ll Diavolo's HP less than 50%, he cast
a magic where he summons a pentagram with a skull in the center. Then once the
pentagram come contacts to the ground, the battlefield will be incinerated with
flames leaving 9999 damage to all allies. This is extremely dangerous especial-
ly if you don't have a lot of Mandate of Heaven. If you managed to get down
less than 25%, he will spam that "Hellfire" move to no end.
Like Elle Kaiser, you need to maintain your MP since you are going to cast
Grace of God frequently. Be sure to equip the Molten rings to resist the fire
magic. Okay, refer the battle of Elle Kaiser and apply it to ll Diavolo. It's
basically the same strategy. The big difference between the two is that it is
a MUST that you maintain the invincibility barrier when you have Diavolo's HP
is less than 25%. As I stated earlier, Diavolo will spam that "Hellfire" attack
like there's no tommorrow. Because even with the mandate of Heaven, he will
continue to spam it. Once you beat him, you'll recieve the Invincible Amulet.
What it does is that, 95% of incoming attacks will be absorbed. In other words,
you'll recieve less than 5% of damage to all attacks regardless of magic or
physical affinity. Then you also recieve the Armor of Eternium, Killian's
most powerful armor. It has a similar properties to the invincible armlet.
Plus, Killian have a sprite change when he equips it. Now you got your sword
and a sexy new armor, you now ready to take on the final boss. Before you do
anything, I suggest to SAVE YOUR GAME IN A DIFFERENT FILE!!! IT'S SUPER
IMPORTANT!! More on the next section.
Wolfen Fortress (WT023)
Emergency Potion x5
Habanero Pepper x5
Mandate of Heaven
Miracle Potion x5
Sacred Stone x2
This is it. The final dungeon. I STRONGLY advise you to save at a different
file at this point. Without giving away spoilers, all I can tell you is that
some of your characters in your party will not be present at the final battle.
So, SAVE NOW!!! Anyways, you'll be seeing a couple of cutscenes regarding the
barrier. Then you see a few more surprising cutscenes. Once that's done you
need to go to Rombrigetton Bridge by going to the warp point near Fhargen.
Once that's done, you can finally go to the Fortress...
This is a rather straight forward dungeon. Despite the branched path, it'll
lead to the same path at the end of the forked road. The only notable thing
is get the Admonisher Hammer at the start of the dungeon and go up the stairs
and proceed forward. Be sure to convert that to Holy affinity so that Gelts
is effective in battle. Keep going forward. Now I want you to note something
on the 4th floor. Once you get the Mandate of Heaven from the treasure box
the room ahead is where two of your party members will leave for good. So,
if you have yet to do the sidequest, PLEASE SAVE IN A DIFFERENT FILE. I put it
in all caps for a good reason. I don't want you to regret this!!! So, who
leaves your party? The person will leave will be on the next paragraph....
The 2 people who will leave your party on the 5th floor is Spinel and Lahduk.
I hope you made proper equipment on Lahduk such as Invincibility Amulet or
his weaponry. You won't see him for a while. As for Spinel, well, I'll
explain more on the next few segments. So, your party is Acelora, Killian,
Gelts and Henson. From there, keep going forward. As you go forward, you'll
meet your next boss...
This boss isn't so bad if you went for the sidequest. However, he'll
give you a bit a challenge if you went directly straight to the final
dungeon. He'll do a 3 hit combo. He might do more if someone is weak against
darkness. So watch out. He has high HP and high resistance against most
of the elements with the exception of Holy and lightning.
Let Killian and Acelora use thier most powerful attack. Let Gelts lower down
Skeltz' critical strike with incantation. Use War Blessing to buff everyone's
strength. If you have an opening, use Gelts' Doom Hammer to do damage. Let
Henson support. Even with Mjolnir's Might, you only made a dent against Skeltz.
Don't bother using the ultimate elemental magics as well. He can withstand
all of those very easily. So, just have him on support.
Once you defeat him, examine his corpse. You'll recieve the Dusk Pearl. What it
does is that the person will have exceptional resistance against all darkness
attack. But it will not protect him from status effects. Equip that on Killian.
Continue to go forward. There, you'll reach the top of the tower. You'll fight
a series of bosses. Get ready...
This boss does various magic attacks. He does Arctic Assault. He also cast
massacre and Death-bringer to kill off your characters very quickly. Like
Skeltz, he does a normal attack with a dark affinity. He continually attacks
the person who is weak against dark until it dies. He also have high magic
resistance. So Henson will be deemed useless when uses magic against Vampreed.
The most threatening attack is Deep Freeze. Multiple damage to all foes.
Like the last battle. Let Killian, Acelora and Geltz use their most powerful
attack. Also, let Geltz use Incantation to reduce his chance to strike a
critical and use war blessing to buff up everyone's weapon. As for Henson,
just have him in support. Once the battle is over, you will lose Geltz and
Henson on the next battle. Lahduk will now come back to your party to fight
your next foe...
Yikes, you are down to three people in battle. The ones that are with you are
Acelora, Killian and Lahduk. The rest of the crew will not be present in the
final battle. With only three, you cannot cast a full-party technique like
Grace of God or Wrath of God. You have to go on what you have. Anyways, Spinel
will cast Aerial Assault and Lightning Strike to your allies. She also do a
normal attack that functions like Vampreed's normal attack. So watch out. She
has massacre to do instant death to your allies as well.
This one is somewhat threatening. With all of those attacks, you may use your
Mandate of Heaven very early. With only 3 characters, you have to go on what
you have. Let any of your characters use Habanero pepper to any character to
buff up their strength. From there, use their most powerful attacks and heal
along the way. That's all you have. Hopefully, you'll defeat Spinel. Because
on the next battle, without any preparation you'll fight the final boss of
Final Boss: Phariankes
If you are literally worn out this battle, you may try to forfit the battle
and a cutscene will follow. If you are like me and try to fight the power,
then check out the strategy below.
With only 3, it can be a total pain in the ass, even with the most powerful
equipment. To start off, he frequently casts Wheel of Fate. He'll do some
negative status effects to an already dwindling party. Then he'll cast
Annihilate to all party members. I nit off, if you managed to get less than
50% of his health get ready to withstand his magic. He will cast ALL of the
ultimate magic in the game. He'll cast Fire & Brimstone, Ice Age, Cyclone or
Mjolnir's Might at anytime.
Let's see, the only way to defeat him safely is Killian with his optimal
equipment from the sidequests along with Dusk Pearl. Acelora with her Schiavona
and had Divine Aura learned. Divine Aura will grant her immunity to all incom-
-ing darkness attacks. Lahduk's most powerful equipment. Unfortunately, you
need to buy it from that overpriced weapon shop in Fhargen along with the
invincibility Amulet. The reason why I asked you to do that so he can with-
stand most of the incoming attacks. Otherwise, he's close to useless in battle.
So, before you do anything, if you have Safe Haven, use it immediately. He
casts Wheel of Fate frequently. From there, use Habanero Pepper or any
buffering items on any of your desired characters. Then use your most powerful
attacks on him. That's all there is to it. The question here, will it be
enough to kill him off? Use any restoration items to keep yourself afloat. From
there, you'll see the ending of this game. Enjoy your ending...
WARNING: ENDGAME WALKTHROUGH ABOVE!!!!
XII. Frequently Asked Questions (CG012)
So, here are the questions that are frequently asked....
Q: W00t!? Should get the Asian Version of Crimson Gem Saga for the lulz?
A: Huh? If you are asking if it's okay to play the Asian version, go right
ahead. Be warned that the Asian version of Crimson Gem Saga has rudementary
english with lots of gender confusion and loads of incoherent sentences. If
you think Legend of Dragoon's translation is awful, check out the Asian
Q: Man, the enemy drops 15SP per battle. Where can I find more enemies that
can splurge a lot of SP?
A: Head to the Ziggurat Tower. Enemies usually average around 70-80SP
Depending what Zone you are in.
Q: Ugh, I hate the way Killian Runs. He gets easily outrun against the enemy.
Is it possible to make him go faster?
A: Yes. as soon as you hit Chapter 2, buy the Mercury boots in Mt. Bloodyhorn
for 30000 Gelder. You'll run faster than the enemy. Keep in mind that Killian
must equip the item.
Q: What the hell do those medallions do?
A: It increases its effectiveness on a move. Meaning that it can do more
damage or recover more efficently.
Q: Okay, what's the point of doing that when there are moves that are much
A: Well, you can save a whole lot of SP if you take the time to upgrade
your moves. For example, let's use Gelts. We will have him learn Restoration
and upgrade his move at Rank 5. We will also learn Rejuvination. Here's a
key difference between the two. By just restoration alone, you'll only
restore a moderate amount of HP. By ranking up to the highest rank, He'll
heal near to the maximum amount of HP. Rejuvination on the other hand does
the same thing. The difference between the two is that Restoration only
takes up 40 MP while Rejuvination takes up 90 MP to heal. So, take adavantage
of the medallions functionality.
Q: I get the idea of the Medallions, so when is the best time to use it?
A: I suggest that the moment you get their ultimate attack, rank them up to
Q: Man, I literally exhausted all my Platinum Medallions. Where can I find
more. I need one more rank to maximize Killian's Blade of Fury. = (
A: If you go to the Inverse Babel, fight Influenza. They drop Platinum
Medallions. Be aware that it's a rare drop.
Q: I can't seem to find the boss or found a hidden sword on the Lauritzen
Dungeon. What am I doing wrong?
A: You HAVE to see the events in Graystone Gate the moment you got out of
Fharanthor. Also, you need to encounter Jeffery before you trek through
the Lauritzen dungeon.
XIII. Store Inventory List (CG013)
Light Healing Potion......100
Light Healing Potion......100
Medium Healing Potion.....300
Mirage Village (Before Saint's Hammer)
Blade of Glory...........2640
Light Healing Potion......100
Medium Healing Potion.....360
Strong Healing Potion.....720
Mirage Village (After Saint's Hammer)
Blade of Glory...........2640
Light Healing Potion......100
Medium Healing Potion.....360
Strong Healing Potion.....720
Flamberge...............10400 Health Amulet...........4500
Quyale Dagger............6500 Mana Amulet.............4500
Wizardy Staff............5590 Strength Amulet.........7500
Sledge Hammer...........13000 Intelligence Amulet.....7500
Glove....................2600 Vitality Amulet.........7500
Cestus...................5850 Will Amulet.............7500
Brigandine...............1300 Might Bracelet..........7500
Ring Mail................4160 Aegis Bracelet..........7500
Thief's Robe.............3899 Lava Bracelet...........9000
Robe.....................2600 Snow Bracelet...........9000
Hood.....................5850 Gale Bracelet...........9000
Linen Mail...............5200 Volt Bracelet...........9000
Health Band..............2600 Fire Gem................7500
Riding Boots..............454 Ice Gem.................7500
Hobnail Boots............1430 Air Gem.................7500
Items: Dark Gem................7500
Medium Healing Potion.....390 Neutrality Gem..........7500
Strong Healing Potion.....780
Medium Healing Potion.....360
Strong Healing Potion.....720
Strong Healing Potion.....900
Amulet of Healing.......33000
Amulet of Restoration...33000
Gold Scale Mail.........28000
Medium Healing Potion.....420
Strong Healing Potion.....840
Jagged Edge.............64400 Golden Eel...............210
Swordbreaker...........126000 Spicy Squid..............210
Mithril Dagger..........46200 Fried Shrimp.............350
Platinum Dagger.........98000 Sushi....................350
Mystic Staff............35000 Takoyaki.................210
Diamond Staff...........84000 Hamburger................210
Strong Healing Potion.....840
Super Healing Potion.....2100
Amulet of Protection....80000
Amulet of Healing.......35200
Amulet of Restoration...35200
Seal of Courage.........96000
Seal of Fortitude.......96000
Mandate of Heaven......180000
Seal of Courage........108000
Seal of Fortitude......108000
Zephcalibur............300000 Red Bean Bun...........90
Katzbalger.............510000 Fish Cake..............75
Anemoi Blade...........225000 Spicy Rice Cake.......225
Orichalcum Staff.......210000 Rice Ball.............225
Hurricane Basher.......345000 Kitsune Udon..........375
Power Glove............180000 Gingseng..............750
Robe of Wizardry.......132000
Gi of the Wild Tiger...225000
Strong Healing Potion.....900
Super Healing Potion.....2250
Light Healing Potion......160
Medium Healing Potion.....480
Strong Healing Potion.....960
XIV. Skill Tree (CG014)
This is the place where you can learn your skills. Like many RPGs out there,
the Skill tree needs Skill Points to actually learn the move. Here's another
twist in Crimson Gem Saga. Unlike the other RPGs, you don't need to learn
the move to get the next one. WTF?! What do you mean? You can move at the
end of the skill tree without learning the previous moves. Crimson Gem Saga
has two layers of getting the move. The first phase is the Unlocking Phase.
You need a certain amount of SP to reveal the move. Once you unlocked the
move you can choose to learn it or move to the next closed slot. In order
to move to the end of the skill tree, you have to use your SP to unlock
the move. The second phase is the learning phase. If you decide to learn
that move, use your SP to learn the move. From there, it's complete. Keep in
mind that the SP you gained is for EVERYONE to use. In other words, no
individuals have their own SP. So, plan carefully. In this section, here
are the character's skill tree and its abilities.
* Combination Tech.
---- 18 --- 19 ---- 20
| |---- 21 --- 22 ---- 23
1---- 2 ----16 ------ 17--- *24
--- 3 --- 4 --- 5 --- *25
| --- 6 --- 7 --- 26 ----
---- 8 --- 9 |
| ---- *27
---- 10 ----- 11
| --- 12
---- *13 --- 14
Require SP to Unlock Require SP to Gain
1) Justice Blade : 0 0
2) Cross Slash : 0 50
3) Quick Fix : 0 30
4) Heal : 40 50
5) Revitalize : 100 120
6) First-Aid : 60 80
7) Restoration : 100 160
8) Cleanse : 50 70
9) Nostrum : 70 100
10) Awaken : 50 70
11) Vox Donare : 70 100
12) Clarity : 70 100
13) Angel's Blessing : 100 120
14) Guardian Aura : 100 100
15) Wave Strike : 50 80
16) Holy Armor : 50 50
17) Blade of Fury : 100 200
18) Char : 70 100
19) Scorch : 120 150
20) Immolate : 200 200
21) Ice Shard : 70 100
22) Crystalline Crush: 120 150
23) Icicle Strike : 200 200
24) Wrath of God : 150 300
25) Sanctuary : 200 300
26) Stablize : 200 250
27) Grace of God : 300 500
--- 6 --- 7
|--- 8 --- 9
---*3 --- 4 --- 5
| --- 12
1 --- 2 ----- 10 --- 11 ------ 13 --- 14 --- 15
| -- 16 --- 17 --- *18 ---- *26
| | |
| | |
| | --- 20 --- *27
| | |
| -- 19 --|
| --- 21 --- 22
--- 23 -
--- 24 --- 25
Require SP to Unlock Require SP to Gain
1) Shadow Strike : 0 0
2) Deadly Attraction: 0 60
3) Wave Strike : 80 80
4) Venom : 80 100
5) Toxic Cloud : 120 160
6) Plauge : 110 100
7) Tranquility : 180 200
8) Mute : 110 100
9) Pestilience : 180 200
10) Toxic Needle : 70 80
11) Sleep : 110 100
12) Somnambulator : 150 180
13) Bewilder : 120 150
14) Hysteria : 180 200
15) Wheel of Fate : 200 350
16) Eviscerate : 80 110
17) Illusion Assault : 150 250
18) Ladies Night : 150 250
19) Whirlwind : 100 170
20) Gale Force : 150 250
21) Spark : 120 200
22) Electrocute : 170 280
23) Valkyrie Aura : 100 100
24) Smokescreen : 150 120
25) Tempt Fate : 200 150
26) Wrath of God : 150 300
27) Grace of God : 300 500
---- 15 --- 16 ---- 17 --- *18 --- 33
| --- 4 --- 5 --- 6 ----
| | |
| | |
-- 2 -- 3 ---*32 ---
--- 23 --- 24---
| | ---30
| | |
| | |
7 --- 8 --- --- 25 --- 26----- 29 ---
| | |
| | |
| | ---31
--- 27 --- 28 --
9 --- 10 --- 11 --- 37
| | |
| | |
| -- 12 --- 13 --- 14 --- *36 ---
-- 19 -- 20 -- 21 --- *22 --- 35
Require SP to Unlock Require SP to Gain
1) Char : 0 0
2) Scorch : 0 100
3) Immolate : 100 150
4) Blaze : 100 150
5) Conflagration : 150 250
6) Inferno : 200 250
7) Channel : 0 0
8) Wizard Aura : 100 100
9) Ice Shard : 0 0
10) Crystalline Crush : 0 100
11) Icicle Strike : 100 150
12) Frostbite : 100 150
13) Arctic Assault : 150 250
14) Deep Freeze : 200 250
15) Whirlwind : 0 100
16) Gale Force : 100 150
17) Areial Assault : 150 250
18) Purify : 200 250
19) Spark : 0 120
20) Electrocute : 120 150
21) Lightning Strike : 150 250
22) Lightning Rage : 200 240
23) Shout : 50 120
24) Battle Cry : 80 200
25) Fortify : 50 120
26) Inspire : 80 200
27) Focus : 50 120
28) Rally : 80 200
29) Tempt Fate : 170 150
30) Smokescreen : 150 120
31) Annihilate : 200 450
32) Wrath of God : 150 300
33) Cyclone : 300 400
34) Fire and Brimstone: 300 450
35) Mjolnir's Might : 300 400
36) Grace of God : 300 500
37) Ice Age : 300 450
--- 2 --- 3 --- 4 --- *33 --- *36
| | |
| | |
| --- 5 --- 6 --- 7 --- 34 --
| --- 8 --- 9 --- *10 |
| --- 35
| --- 11 --- 12 --- 13 --- 30 --- 31 --- 32
1 ------ 14 ---- 15 --- 27 --- 28 --- 29
-- 16 --- 17 ----*20
| -- 18 --- 19
--- 21 --- 22
- 23 --- 24
- 25 --- 26
Require SP to Unlock Require SP to Gain
1) Gelts Crush : 0 0
2) Quick-Fix : 0 60
3) Heal : 40 50
4) Revitalize : 100 120
5) First-Aid : 70 80
6) Restoration : 100 120
7) Rejuvination : 150 200
8) Cleanse : 0 60
9) Nostrum : 70 80
10) Angel's Blessing : 100 120
11) Awaken : 0 60
12) Clarity : 70 80
13) Vox Donare : 100 120
14) Incantation : 0 80
15) War Blessing : 100 100
16) Poison Shield : 90 120
17) Poison Barrier : 150 200
18) Disease Shield : 100 120
19) Disease Barrier : 200 220
20) Purify : 200 250
21) Sleep Shield : 90 120
22) Sleep Barrier : 150 200
23) Muddle Shield : 100 120
24) Muddle Barrier : 150 200
25) Silence Shield : 100 120
26) Silence Barrier : 150 200
27) Cleric's Aura : 100 100
28) Doom Hammer : 120 250
29) Wrath of God : 150 300
30) Panacea : 150 220
31) Immunity Shield : 200 300
32) Status Barrier : 300 450
33) Sanctuary : 200 300
34) Stabilize : 180 220
35) Healing Touch : 220 350
36) Grace of God : 300 500
-- 3 --- *11
1 --- 2 ---- 4 ---- *9 --- 10 ---
| --- *12
-- 6 --- 7 --- *13
Require SP to Unlock Require SP to Gain
1) Tiger Fist : 0 0
2) Meditation : 0 100
3) Assassin's Aura : 100 100
4) Lion's Roar : 80 150
5) Shout : 100 150
6) Fortify : 100 150
7) Inspire : 150 250
8) Focus : 100 150
9) Lightning Rage : 200 300
10) Way of the Dragon : 300 300
11) Ragnarok : 200 500
12) Wrath of God : 150 300
13) Grace of God : 300 500
--- 22 --- 23* --- 24*
| - 18 --- 19 --- 20
--- 2 --- 14*--- 15 --- 16 --- 17 --- 21*
1 ---- 3 --- 4 --- 5 --- 6 ----
| |--- 13
--- 7 --- 8 --- 9 --- 10 ---
--- 11 --- 12
Require SP to Unlock Require SP to Gain
1) Smite : 0 0
2) Final Judgment : 0 150
3) Venom : 0 70
4) Infect : 70 90
5) Toxic Cloud : 80 150
6) Pestilience : 80 150
7) Sleep : 0 70
8) Somnambulator : 80 150
9) Mute : 70 90
10) Tranquility : 80 150
11) Bewilder : 70 90
12) Hysteria : 80 150
13) Wheel of Fate : 150 250
14) Ladies Night : 150 250
15) Death Scythe : 100 120
16) Reaping : 120 200
17) Death Strike : 150 300
18) Slaughter : 120 220
19) Massacre : 150 350
20) Annihilate : 200 400
21) Ragnarok : 200 500
22) Divine Aura : 100 100
23) Sanctuary : 250 300
24) Wrath of God : 150 300
25) Grace of God : 300 500
XV. Magic and Technique list (CG015)
Char 10 MP: Small fire attack to an enemy unit
Scorch 20 MP: Moderate fire attack to an enemy unit
Immolate 40 MP: Heavy fire attack to an enemy unit
Blaze 22 MP: Small fire attack to all enemy units
Conflagration 44 MP: Moderate fire attack to all enemy units
Inferno 88 MP: Heavy fire attack to an enemy unit
Fire & Brimstone 120 MP: Severe fire attack to all enemy units. Inflicts
Ice Shard 7 MP: Small frost attack to an enemy unit
Crystalline Crush 14 MP: Moderate Frost attack to an enemy unit
Icicle Strike 30 MP: Heavy frost attack to an enemy unit
Frostbite 15 MP: Small frost attack to all enemy units
Arctic Assault 30 MP: Moderate frost attack to all enemy units
Deep Freeze 60 MP: Heavy frost attack to all enemy units
Ice Age 100 MP: Severe frost attack to all enemy units. Inflicts
Spark 8 MP: Small lightning attack to an enemy unit
Electrocute 16 MP: Moderate lightning attack to an enemy unit
Lightning Strike 32 MP: Heavy lightning attack to an enemy unit
Mjolnir's Might 70 MP: Severe lightning attack to an enemy unit
Whirlwind 14 MP: Small Air attack to all enemy units
Gale Force 28 MP: Moderate Air attack to all enemy units
Aerial Assault 56 MP: Heavy Air attack to all enemy units
Cyclone 110 MP: Severe Air attack to all enemy units
Quick-Fix 10 MP: Recovers a small amount of HP to a single ally
Heal 20 MP: Recovers a Moderate amount of HP to a single ally
Revitalize 40 MP: Recovers the maximum amount of HP to a single ally
First Aid 20 MP: Recovers a small amount of HP to all allies
Restoration 40 MP: Recovers moderate amount of HP to to all allies
Rejuvination 90 MP: Recovers the Maximum amount of HP to to all allies
Stablize 40 MP: Revives 1/2 amount of HP to an incapacitated ally
Healing Touch 70 MP: Revives a full amount of HP to an incapacitated ally
Cleanse 15 MP: Removes poison status to a single ally
Awaken 15 MP: Removes Sleep status to a single ally
Nostrum 15 MP: Removes Disease status to a single ally
Clarity 15 MP: Removes Confusion status to a single ally
Vox Donare 15 MP: Removes Silence status to a single ally
Panacea 55 MP: Removes all status effects to all allies
Immunity Barrier Spells
Poison shield 25 MP: Grants an ally Immunity to poison for two turns
Sleep Shield 25 MP: Grants an ally Immunity to Sleep for two turns
Disease Shield 25 MP: Grants an ally Immunity to Disease for two turns
Muddle Shield 25 MP: Grants an ally Immunity to Confusion for two turns
Silence Shield 25 MP: Grants an ally Immunity to Silence for two turns
Status Shield 40 MP: Grants an ally Immunity to all negative status
effects for two turns
Poison Barrier 50 MP: Grants all allies Immunity to poison for two turns
Sleep Barrier 50 MP: Grants all allies Immunity to Sleep for two turns
Disease Barrier 50 MP: Grants all allies Immunity to Disease for two turns
Muddle Barrier 50 MP: Grants all allies Immunity to Confusion for two
Silence Barrier 50 MP: Grants all allies Immunity to Silence for two turns
Status Barrier 80 MP: Grants all allies Immunity to all negative status
effects for two turns
Status Effect Spells
Venom 25 MP: Inflicts poison to a single enemy
Sleep 25 MP: Inflicts Sleep to a single enemy
Infect 25 MP: Inflicts Disease to a single enemy
Muddle 25 MP: Inflicts confusion to a single enemy
Mute 25 MP: Inflicts silence to a single enemy
Toxic Cloud 50 MP: Inflicts poison to all foes
Somnambulator 50 MP: Inflicts Sleep to all foes
Pestilience 50 MP: Inflicts Disease to all foes
Hysteria 50 MP: Inflicts Confuse to all foes
Tranquility 50 MP: Inflicts silence to all foes
Wheel of Fate 80 MP: Inflicts random negative status effects to all foes
Death Scythe 20 MP: Low chance to inflict instant death to a foe
Reaping 40 MP: Medium chance to inflict instant death to a foe
Death Strike 80 MP: High chance to inflict instant death to a foe
Slaughter 40 MP: Low chance to inflict instant death to all foes
Massacre 80 MP: Medium chance to inflict instant death to all foes
Annihilate 150 MP: High chance to inflict instant death to all foes
Shout 20 MP: Enhances attack strength to a single ally
Battle Cry 40 MP: Enhances attack strength to all allies
Fortify 20 MP: Enhances defense to a single ally
Inspire 40 MP: Enhances defense to all allies
Focus 20 MP: Enhances critical strikes to a single ally
Rally 40 MP: Enhances critical strikes to all allies
Tempt Fate 25 MP: Bad status recovery, restores allies HP or lose 50%
Smokescreen 35 MP: Guaranteed escape to all battles except bosses
Justice Blade 15 MP: Small phyisical damage to an enemy unit
Cross Slash 45 MP: Moderate physical damage to all foes
Holy Armor 20 MP: Enhances defense to a single ally
Blade of Fury 80 MP: Heavy physical damage to all foes
Guardian Aura 0 MP: Enhances defense for all allies
Shadow Strike 20 MP: Small phyisical damage to an enemy unit
Deadly Attraction 30 MP: Moderate physical damage to an enemy unit. Inflicts
Toxic Needle 35 MP: Moderate physical damage to an enemy unit. Inflicts
Enviserate 55 MP: Slight chance to inflict instant death to a foe
Illusion Assault 100 MP: Heavy Damage to an enemy unit
Valkyrie Aura 0 MP: Enhances Spinel's Speed
Channel 5 MP: Converts HP values into MP
Wizard's Aura 0 MP: Enhances Magic stat
Gelts Crush 25 MP: Moderate Physical attack to an enemy unit
Incantation 35 MP: Reduces the chances of critical hit to all foes
War Blessing 55 MP: Enhances attack strength to all allies
Doom Hammer 80 MP: Heavy physical attack to all enemy units
Cleric's Aura 0 MP: Enhances restorative magic to all allies
Tiger's Fist 20 MP: Moderate Physical attack to an enemy unit
Meditation 25 MP: Enhances critical strikes to self
Lion's Roar 45 MP: Reduces defense to all foes
Way of the Dragon 70 MP: Heavy physical damage to an enemy unit
Assassin's Aura 0 MP: Enhances the chance of getting crital hit
Smite 20 MP: Moderate Physical attack to an enemy unit
Final Judgment 110 MP: Heavy Physical attack to all foes
Divine Aura 0 MP: Grants immunity to all darkness attacks
Combination Techs (CBN03)
Shadow Strike 30 MP: 15% damage to the enemy party's current HP
Angel's Blessing 40 MP: 70% HP recovery to all allies
Ladies Night 55 MP: Decreases attack, defense and criticals to all foes
Purify 50 MP: Severe holy attack to all foes
Lightning Rage 60 MP: Severe Lightning attack to all foes
Ragnarok 85 MP: Severe darkness damage to a single foe
Sanctuary 80 MP: Full HP recovery, status effects and grants
(Killian/Gelts/Acelora) status immunity
Note: Everyone who is on the battlefield currently all must learn the same
ability to use it.
Wrath of God 100 MP: Holy Damage to all foes
Grace of GOd 120 MP: All allies become invincible for 8 Turns
XVI. Misc and Secrets (CG016)
Name Changes (NCG01)
Here are the name changes so far. As you can see, the Atlus version
does not carry the suffixes such as -wara, -magwara and etc. For those
who are looking at the Asian version, just look at the names to look at
Asian Version | Atlus Version |
Meteo |Fire & Brimstone
Eigen |Ice Shard
Eigenwara |Crystalline Crush
Eigenmagwara |Icicle Strike
Meza-Eigen |Frost Bite
Meza-Eigenwara |Artic Assault
Diamond Storm |Deep Freeze
Blizzard |Ice Age
Pyromagwara |Lightning Strike
Thorrammer |Mjolnir's Might
Meza-Ierwara |Gale Force
Meza-Iermagwara |Aerial Vortex
Dimension Eraser |Cyclone
Recovery Spells |
Cura |Quick Fix
Curatierwara |Healing Touch
Cura-Silence |Vox Donare
Immunity Barrier Spells |
Poison Barrier |Poison Shield
Sleep Barrier |Sleep Shield
Disease Barrier |Disease Shield
Confusion Barrier |Muddle Shield
Silence Barrier |Silence Shield
Immunity Barrier |Status Shield
M-Poison Barrier |Poison Barrier
M-Sleep Barrier |Sleep Barrier
M-Disease Barrier |Disease Barrier
M-Confuse Barrier |Muddle Barrier
M-Silence Barrier |Silence Barrier
M-Immunity Barrier |Status Barrier
Status Effect Spells |
Dykner Poison |Venom
Dykner Sleep |Sleep
Dykner Disease |Infect
Dykner Confusion |Bewilder
Dykner Silence |Mute
M-Dykner Poison |Toxic Cloud
M-Dykner Sleep |Somnambulator
M-Dykner Disease |Pestilence
M-Dykner Confuse |Hysteria
M-Dykner Silence |Tranquility
M-Dykner Quire |Wheel of Fate
Support Spells |
Raged Edge |Shout
Meza-Raged Edge |Battle Cry
High Protection |Fortify
M-High Protection |Inspire
Attraction Script |Focus
Buddha Script |Rally
Misc Spells |
Wheel of Fortune |Tempt Fate
Asian Version | Atlus Version |
Unique Skills |
Cross Fire |Cross Slash
Holy Shield |Holy Armor
Soul Storm |Blade of Fury
Shadow Hit |Shadow Strike
Temptation Kiss |Deadly Attraction
Poison Arrow |Toxic Needle
Illusion Strike |Illusion Assault
Power Hammer |Gelts Crush
Battle Craft |War Blessing
Barehand Strike |Tiger Fist
Roar of a Lion |Lion's Roar
Dance of the Flower |Way of the Dragon
Combination Techs |
Hitwave |Wave Strike
Seraphim's Tear |Angel's Blessing
Lady's First |Ladies Night
ThunderBolt Kick |Lightning Rage
Sanctuary |Grace of God
XVII. Credits (CG017)
I would like to thank the following people.
Atlus USA: For bringing this game over. You've an awesome track record of
bringing games to the North America.
Gamefaqs: For accepting this FAQ.
CjayC: Even though you are long gone, you'll always be the first admin in
SBAllen: For being a cool Administrator
Michael Sarich: for this Copyright
RenRaw and exire_111: for pointing out the money trick in Shern Village
exire_111: for the treasures I missed in Vardenhoff and the one on the
Fifthmoon: For Pointing out the secret in Ganellon Village
zombiedog78: For Pointing out the secret near Habsburg Plains
alfred1313: For the missing treasures in Fharenthor
Miaobear: For informing the function of the "L" button
Lighteden: for informing me about Mt. BloodyHorn boss
Absentminded: for giving me a similar response to this interesting topic
regarding the Mt. bloodyhorn boss
-valiant1602Geostigma- for giving a reassurance response to this information
that really made me test it out myself
VIhena: For the item in Vardenhoff and Fhargen Snow Fields
The people at the Crimson Gem Saga board at Gamefaqs: You guys have made
interesting points to the questions I had in mind myself.
Thanks to the people who supported me. You guys are the one that motivated
me to finish the FAQ ASAP. Thank you so much with the encouragement!!!!
Last but not least, I thank YOU for taking the time to read this faq.
I look forward to hear more about the this FAQ. So if you feel like there's
something is missing, please feel free to contact me. If it's well thought
out, I'll add it and credit you for the next revision. So once again, thank
you for taking the time to read this.