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Race/Major Guide

by Kazamu

                =======================================

                     C L A S S   O F   H E R O E S
                        Races and Majors Guide

                            Version 1.1.1
                              By Kazamu

                     Last Updated on June 19, 2009

                =======================================


1. TABLE OF CONTENTS [TOC]
===============================================================================

To quickly jump to a section, perform a search (Ctrl + F in most browsers and
text editors) with the Section Code.

    Section Title                            Section Code
1.  Table of Contents                        [TOC]
2.  Version History                          [VER]
3.  Introductory Notes                       [INT]
4.  Races -- Stats                           [RST]
5.  Majors -- Stats                          [MST]
6.  HP Growth                                [HPG]
7.  Majors -- Requirements                   [MRQ]
8.  Races -- Skills                          [RSK]
9.  Majors -- Skills                         [MSK]
10. Majors -- Spells                         [MSP]
11. Races -- Individual Analysis             [RIN]
12. Majors -- Individual Analysis            [MIN]
13. Majors -- Experience                     [MXP]
14. Majors -- Experience (Summary)           [MXS]
15. Credits and Thanks                       [CRE]
16. Contact Info                             [CON]



2. VERSION HISTORY [VER]
===============================================================================

Version 1.1.1 (June 19, 2009)
-----------------------------
- Added a tip regaring using the Cleric's Appraise ability
- Fixed the name of the last Evoker spell

Version 1.1 (June 15, 2009)
---------------------------
- Added a section on HP Growth

Version 1.0 (June 14, 2009)
---------------------------
- This guide was started



3. INTRODUCTORY NOTES [INT]
===============================================================================

Unlike many RPGs of today, Class of Heroes takes on a different sort of
approach to the way that stats are controlled. In most typical RPGs, it is the
job of the character that normally governs how stats are distributed, or how
players are inclined to set points to stats.

In Class of Heroes, the main factor that controls how stats are distributed is
the character's race. Each race starts out with its own unique set of stats
that more or less control what sort of job players are likely to choose for
them, despite how the race may look.

For instance, Fairies would most likely be believed to make for the best
magicians, but by the rules of the game, it is Agility that Fairies excel most
in.

Another great example are the Erdgeists. Although their image depicts more of a
fighting type of character, giving the thought that they would best make Monks,
it is Wisdom and Faith that they actually excel in.

Why the producers decided to make things so confusing like this is
questionable, but thankfully bonus points available during character creation
can help players to shape characters the way that they want them to be (to an
extent).

The bottom line is, if you're going to try to make the best party possible, you
should generally try to give particular jobs to characters of races that have
the sort of stats for it to make sense.

For example, making a caster out of a Drake would pretty much be a waste of all
that Strength and Vitality. Plus, they'd only be able to get a little higher at
Wisdom and/or Faith than some races are initially.

This guide isn't to inform players which races to put together, it's a guide on
each major and race on an individual basis. If you're looking to figure out who
to include in the party, please refer to the Affinity guide.



4. RACES -- STATS [RST]
===============================================================================

Below is a list of the initial stats that each character race begins with.
Remember that these stats can all be increased at least by 10 points through
bonus points during the initial creation of them.

Affinity levels, explained in the appropriate guide, can further affect these
stats to make characters more powerful than they began. However, it needs to be
noted that even though 2 characters may be able to obtain the same stats
through bonus points, it's still the character's race that governs such things
as Max HP.

For example, during a test run, I made a Sprite Warrior with an initial Vitality
of 15. By the time it was at level 66, it still had under 900 HP. A Drake
Warrior with an initial Vitality of 15 surpassed the Sprite's Max HP at level
33. By level 53, the Drake had more than double, and by 66, the Drake had
almost 3 times as much HP as the Sprite.

It also needs to be noted that during the leveling up process, the Sprite's
Vitality dropped to 14. 1 less than it was set to initially. The Drake, on the
other hand, had an increase in Vitality to 23, 8 points higher than what was
initially set. This test was done without the aid of increasing affinity.

STR = Strength
WIS = Wisdom
FTH = Faith
VIT = Vitality
AGI = Agility
LUK = Luck
EVD = Evade

           STR  WIS  FTH  VIT  AGI  LUK  EVD
Human       8    8    8    9    8    9   12
Elf         7   10   10    7    9    8   13
Dwarf      11    6   10   11    6    7   10
Erdgeist    5   14   11    5    5    9    9
Halfling    6    6    5    6   12   14   14
Sprite      5    9    7    5   14   12   18
Felpier     9    7    8   10   12    6   14
Drake      14    5    5   14    6    8   11
Diablon     9   12    8   10    8    7   12
Celestian   7    8   14    7    8   10   12

Below is a chart that lists the general HP growth speeds from fastest to
slowest. Although this does correspond well with what you can get from just
looking at the chart, it's important to note that it is ultimately the sort of
balance to expect by level 99 despite any initial Vitality boosts or choice of
majors.

Best    Drake
        Dwarf, Diablon
        Felpier, Human
        Celestian, Elf, Halfling
Worst   Sprite, Erdgeist



5. MAJORS -- STATS [MST]
===============================================================================

Although character races govern most stats, they do not control all stats.
Majors have their own effect on how a character can perform in battle. You will
likely notice that different characters have different values of accuracy (the
number directly below the characters' HP).

Accuracy is controlled firstly by the character's major and can be modified
slightly by the equipment that the character uses.

Characters of fighting classes naturally have higher values of accuracy, while
classes that excel in the art of magic have lower amounts of accuracy. Fighting
classes are guaranteed to reach the maximum of 99 accuracy (without equipment),
while casters will only reach the mid-40s by level 99.



6. HP GROWTH [HPG]
===============================================================================

A thread regarding the "slow" HP growth of the Valkyrie came to my attention.
It would appear that HP growth is not solely based on character race as I had
first perceived. A couple of quick tests shows that the character's major does
indeed play a role in governing a character's HP growth.

I ran a test with a team completely made up of Drakes, since their high
Vitality makes for the largest range of possible HP gains. I chose a Warrior,
Wizard, Devout, Thief, Ranger and Evoker for this test. Below are the results.

Test 1 -- Keeping Vitality at its initial position
--------------------------------------------------

         Lv  HP    STR  WIS  FTH  VIT  AGI  LUC
-----------------------------------------------
Warrior   1  29    14    5    5   14    6    8
         99  5248  27   14   17   27   18   20
-----------------------------------------------
Wizard    1  26    14   12    5   14    6    8
         99  4591  27   17   14   27   18   20
-----------------------------------------------
Devout    1  19    14    5   12   14    6    8
         99  4797  27   16   17   27   18   20
-----------------------------------------------
Thief     1  29    14    5    5   14   10   12
         99  4431  27   16   14   27   17   20
-----------------------------------------------
Ranger    1  21    14    5    5   14   10   12
         99  4834  27   17   14   27   18   20
-----------------------------------------------
Evoker    1  20    14   13   13   14    6   13
         99  4530  27   17   17   27   18   20

As you can see in this test, the Warrior clearly beats the other classes, which
are obviously not fighting classes, at obtaining the highest amount of HP at
level 99.

What is perhaps a point of greater interest, however, is that despite the stats
initially set, all of the stats at level 99 are very close to one another. Now,
it's important to note that I did not use this party on the battlefield, which
means that their affinity ratings were at the default of 111% (+1% from each of
the 5 Drakes, and 3 Drakes were Good while the others were Neutral).

What this means is that regardless as to how many Bonus Points you get at the
time of creation, every character will inevitably reach a point at which their
stats are roughly +10 their initial race stats (disregarding the effects of
affinity). It may takes 10s of levels to achieve, but it will happen.


Test 2 -- Starting with maximum Vitality
----------------------------------------

         Lv  HP    STR  WIS  FTH  VIT  AGI  LUC
-----------------------------------------------
Warrior   1  28    14    5    5   24    6    8
         99  4828  27   17   16   27   18   19
-----------------------------------------------
Wizard    1  31    14   12    5   24    6    8
         99  4677  27   17   16   27   18   20
-----------------------------------------------
Devout    1  27    14    5   12   24    6    8
         99  4752  27   16   17   27   18   20
-----------------------------------------------
Thief     1  39    14    5    5   24   10   12
         99  4795  27   16   17   27   18   20
-----------------------------------------------
Ranger    1  33    14    5    5   24   10   12
         99  4728  27   17   17   27   17   18
-----------------------------------------------
Evoker    1  33    14   13   13   24    6   13
         99  4554  27   17   17   27   17   20

Looking at this chart and comparing it to the previous chart should raise a lot
of suspicion. If the characters are all starting with max Vitality, why are
most ending up with less, or roughly the same, HP as when their Vitality was
not changed?

The randomness of HP gained per level might be one reason for this, but it
would require more strenuous amounts of tests to be certain. Notice how this
time the amounts of HP are not only lower in many cases, but they are also much
closer to one another than previously. Not that there was an extremely huge
difference between the HP of the Warrior and the Evoker before anyways (~700 at
level 99).


Test 3 -- Test 1 and 2 with the Valkyrie
----------------------------------------

For this test, I made 4 Warriors for the extra characters (1 Neutral, 3 Good),
since Drakes can take on the major without any added stats.

         Lv  HP    STR  WIS  FTH  VIT  AGI  LUC
-----------------------------------------------
Valk1     1  25    14    9   13   14   10   10
         99  4954  27   17   17   27   18   20
-----------------------------------------------
Valk2     1  40    14    9   13   24   10   10
         99  5212  27   16   17   27   18   20

This test more or less blew the results of Test 1 and Test 2 away. In this
test, the Valkyrie that started with maximum Vitality actually did clearly beat
the Valkyrie with default Vitality. This, in my opinion, proves that the
randomness of HP gains can be quite misleading.

In the end, although the character's major may actually have an influence on
their HP growth, it's clear that the character's race is much more influential.

Now, before you take all of this to mean that casters can never have more HP
than fighters, there is something more to note about in regards to HP and how
to achieve more.

Although it is a very slow process, players have the option of switching the
majors of characters. In doing so, the character's level is reset to 1 and
their HP is reduced to roughly half of what it used to be. Any magic spells
learned will be kept, with the restriction of how many spells in that
category the new major can learn.

If you're following, this means that you can take a character, level it up to
level 99 and switch majors, and you'll wind up with a character that can obtain
about 150% of the amount of HP that they originally had at level 99. Keep doing
this over and over, and eventually you'll be able to reach about 200% of the HP
you were able to reach at level 99 the first time.

Take note that 9,999 HP is the maximum, however, HP is stored as 2 separate
values (1 of which is a hidden stat), which is why changing the major of a
character with 9,999 HP does not necessarily result in a level 1 character
with roughly 5,000 HP (you can actually get a level 1 character with about
5,700 HP, for example).



7. MAJORS -- REQUIREMENTS [MRQ]
===============================================================================

Just like taking classes in a school, majors require having certain
pre-requisites. In the case of Class of Heroes, these are in the form of stats,
alignment and sometimes even gender.

           STR  WIS  FTH  VIT  AGI  LUK  Align  Gender
Warrior    12    -    -    -    -    -   Any    Any
Wizard      -   12    -    -    -    -   Any    Any
Devout      -    -   12    -    -    -   Any    Any
Thief       -    -    -    -   10   12   N/E    Any
Cleric      -   13   13    -    -    -   G/E    Any
Evoker      -   13   13    -    -   13   N      Any
Ranger     12    -    -   10   10   12   N/E    Any
Alchemist  10   13    -   10    -   13   G/E    Any
Psychicer   -   13   13    8    8   14   G/E    Any
Monk       13    9   12   13   10    9   G/N    Any
Samurai    12   13    9   12   11    9   G/N    Any
Valkyrie   14    9   13   14   10   10   N      F
Paladin    15   10   13   15   10   13   G      M
Kunoichi   13   11   12   13   15   15   E      F
Ninja      13   12   11   13   15   15   E      M

Below is a chart indicating the number of points any particular race would
require in order to take on the given major.

           Hu  El  Dw  Er  Ha  Sp  Fe  Dr  Di  Ce
Warrior     4   5   1   7   6   7   3   -   3   5
Wizard      4   2   6   -   6   3   5   7   -   4
Devout      4   2   2   1   7   5   4   7   4   -
Thief       5   3   9   8   -   -   6   8   7   4
Cleric     10   6  10   2  15  10  11  16   6   5
Evoker     14  11  16   6  15  11  18  21  12   8
Ranger     10  11  10  20  10  12   9   8  10  12
Alchemist  12  14  13  16  15  15  14  13   8  14
Psychicer  15  13  19  13  17  15  19  24  13  10
Monk       16  16  15  22  24  21  16  16  15  15
Samurai    16  16  16  20  23  20  15  18  12  18
Valkyrie   20  20  19  26  27  24  20  18  19  17
Paladin    26  25  25  31  29  28  26  24  24  23
Kunoichi   29  28  28  33  30  27  28  29  26  27
Ninja      29  28  28  32  30  27  28  29  25  32

It may come as a surprise, but the figures in this chart really only indicate
how easy it is for a race to take on a major. What it doesn't provide is a way
of indicating how well the race can adapt to the major that they are given.

Unfortunately, there's more to factors like HP than simply adding extra points
into Vitality. The character needs to be of a race that naturally excels in HP
growth to gain the sort of HP required to stay alive in the front row.



8. RACES -- SKILLS [RSK]
===============================================================================

Certain races have skills that they learn automatically just for being who they
are. These skills can sometimes be seen on multiple different races, but there
are a few which are unique to specific races.

Erdgeists
---------
Levitate        No harm will be taken from traps on the floor.
Protection      Protects you from attacks that can instantly kill.

Sprite
------
Levitate        No harm will be taken from traps on the floor.

Drake
-----
Breath          Deal damage to many foes. Range is based on level.

Diablon
-------
Breath          Deal damage to many foes. Range is based on level.

Celestians
----------
Levitate        No harm will be taken from traps on the floor.



9. MAJORS -- SKILLS [MSK]
===============================================================================

Similar to how some races have their own skills, each major has its own set of
skills that can be learned. Sometimes these skills are given to you right off
the bat, but most need to be earned by leveling up.

Warrior
-------
Lv  Name            Effect
13  Tri Slash       Strike three times in a fluid and powerful motion.
16  Dual Fist       Equip a one-handed weapon in each fist to attack with.
50  True Dual Fist  Equip any weapon in each hand to attack with.
99  Satori          Enables the sacred technique of reincarnation.

Wizard
------
Lv  Name            Effect
1   Magic Bane      Enables high damage against spirits and magical monsters.
13  Unleash         Focus the mind to double the effect of spells.
96  Satori          Enables the sacred technique of reincarnation.

Devout
------
Lv  Name            Effect
1   Divinity        Enables high damage against ghosts and the undead.
7   MP Stroll       MP will recover as you walk through the labyrinth.
13  MP Swap         Exchange your MP with that of a classmate's.
96  Satori          Enables the sacred technique of reincarnation.

Thief
-----
Lv  Name            Effect
1   Thievery        Grants further mastery of natural thieving skills.
7   Mug             Attack any foe and potentially steal gold as well.
26  Dual Fist       Equip a one-handed weapon in each fist to attack with.
94  Satori          Enables the sacred technique of reincarnation.

Cleric
------
Lv  Name            Effect
1   Divinity        Enables high damage against ghosts and the undead.
1   Appraise        Use a keen eye to examine items you've obtained.
4   Magic Bane      Enables high damage against spirits and magical monsters.
7   Requiem         A prayer for the soul purifies a group of undead.
91  Satori          Enables the sacred technique of reincarnation.

Evoker
------
Lv  Name            Effect
7   Evoke Ring      A circle of power boosts a summon's HP, ATK, and DEF.
91  Satori          Enables the sacred technique of reincarnation.

Ranger
------
Lv  Name            Effect
1   Thievery        Grants further mastery of natural thieving skills.
13  Lock On         A shot aimed at the vitals that can kill in one strike.
89  Satori          Enables the sacred technique of reincarnation.

Alchemist
---------
Lv  Name            Effect
1   Alchemy         Create and modify items with the art of alchemy.
7   Lucky Draw      Increases chance of acquiring items after battle.
10  Appraise        Use a keen eye to examine items you've obtained.
13  Item Dance      Use all of your stock of an item in one round.
29  Dual Fist       Equip a one-handed weapon in each fist to attack with.
45  True Dual Fist  Equip any weapon in each hand to attack with.
80  Satori          Enables the sacred technique of reincarnation.

Psychicer
---------
Lv  Name            Effect
7   Magic Bane      Enables high damage against spirits and magical monsters.
7   Sniper          A weapon's range is made limitless. Hit any foe in any row.
13  Barrier         Summon a wall to nullify attacks. Can be reinforced.
26  Dual Fist       Equip a one-handed weapon in each fist to attack with.
65  True Dual Fist  Equip any weapon in each hand to attack with.
89  Satori          Enables the sacred technique of reincarnation.

Monk
----
Lv  Name            Effect
1   Foresight       Raises evasion at set levels. Armor weakens this.
7   Counter         Chance to counter an enemy's attack.
13  Blitz           Attack three times consecutively with fierce force.
20  Dual Fist       Equip a one-handed weapon in each fist to attack with.
50  1 Inch Fist     Attack with bare fists for a chance of an instant kill.
60  True Dual Fist  Equip any weapon in each hand to attack with.
87  Satori          Enables the sacred technique of reincarnation.

Samurai
-------
Lv  Name            Effect
7   Dual Fist       Equip a one-handed weapon in each fist to attack with.
13  Dlash Run       Take a quick swipe at all enemies in the front row.
55  True Dual Fist  Equip any weapon in each hand to attack with.
87  Satori          Enables the sacred technique of reincarnation.

Valkyrie
--------
Lv  Name            Effect
7   Divinity        Enables high damage against ghosts and the undead.
13  Bold Move       Deal great damage to one foe at the cost of your Defense.
23  Dual Fist       Equip a one-handed weapon in each fist to attack with.
60  True Dual Fist  Equip any weapon in each hand to attack with.
85  Satori          Enables the sacred technique of reincarnation.

Paladin
-------
Lv  Name            Effect
7   Divinity        Enables high damage against ghosts and the undead.
13  Cover           Take damage from attacks in an ally's stead.
23  Dual Fist       Equip a one-handed weapon in each fist to attack with.
60  True Dual Fist  Equip any weapon in each hand to attack with.
85  Satori          Enables the sacred technique of reincarnation.

Kunoichi
--------
Lv  Name            Effect
1   1 Inch Fist     Attack with bare fists for a chance of an instant kill.
1   Thievery        Grants further mastery of natural thieving skills.
1   Foresight       Raises evasion at set levels. Armor weakens this.
7   Fierce Hit      Deal a fierce blow to any foe that can confuse it as well.
20  Dual Fist       Equip a one-handed weapon in each fist to attack with.
26  Divinity        Enables high damage against ghosts and the undead.
26  Magic Bane      Enables high damage against spirits and magical monsters.
55  True Dual Fist  Equip any weapon in each hand to attack with.
82  Satori          Enables the sacred technique of reincarnation.

Ninja
-----
Lv  Name            Effect
1   1 Inch Fist     Attack with bare fists for a chance of an instant kill.
1   Thievery        Grants further mastery of natural thieving skills.
1   Foresight       Raises evasion at set levels. Armor weakens this.
7   Assassinate     A silent attack that can dispatch foes in one strike.
20  Dual Fist       Equip a one-handed weapon in each fist to attack with.
26  Divinity        Enables high damage against ghosts and the undead.
26  Magic Bane      Enables high damage against spirits and magical monsters.
55  True Dual Fist  Equip any weapon in each hand to attack with.
81  Satori          Enables the sacred technique of reincarnation.



10. MAJORS -- SPELLS [MSP]
===============================================================================

There are 4 categories of magic in Class of Heroes and while certain classes
learn some of the magic in one or more areas, hybrids often only learn 2
spells from a given category. These hybrids are not constrained to the 2 spells
that they learn, however. The spells can be forgotten and new spells can take
their place.

Below is a chart listing the differt majors and how many spells will be
retained when switching majors. These numbers are NOT how many spells in each
category the major will learn. Note that the Evoker is the ONLY major that can
use summon magic. Once you switch majors, you lose all of your summons.

A good plan to get as many spells as possible is to make a Cleric or Psychicer.
Once they learn all of the spells (black and white for Cleric, psychic for
Psychicer), switch over to the other job and learn all of their spells. In the
end, you'll wind up with either a Cleric that can use all white and black
spells and 3 psychic spells in every level of magic, or a Psychicer with all
psychic spells and 3 black and 3 white spells in every level of magic.

After you've got all of the spells, you can go further by switching to any
other major, and you'll have whatever major you choose with a wide selection
of spells. So you can make a Samurai with 2 black, 1 white and 1 psychic spell
in every level of magic. Or a Warrior with 1 spell of each type of magic in
every level of magic.

Although it's a painstakingly long process, it helps ensure that you have
backup healers / casters in case the main one(s) run out of MP.

           Bl  Wh  Ps  Su
Warrior    1   1   1   0
Wizard     4   3   3   0
Devout     3   4   3   0
Thief      1   1   1   0
Cleric     4   4   3   0
Evoker     2   2   3   2
Ranger     1   1   2   0
Alchemist  2   2   2   0
Psychicer  3   3   4   0
Monk       1   1   2   0
Samurai    2   1   1   0
Valkyrie   1   2   1   0
Paladin    1   3   1   0
Kunoichi   1   1   2   0
Ninja      1   1   2   0

Black Magic
-----------
Lv  Name       Effect
1   Fire       Deal fire damage to one foe. Strong vs. earth.
    Sight      Display the map of the labyrinth. Lasting effect.
    Sleepum    Puts a group of foes to sleep.
    Slow       Lower a foe's evasion. Effect is stackable.
2   Bolt       Deal bolt damage to one foe. Strong vs. water.
    Levitas    All allies will float above traps. Lasting effect.
    Dreadum    Strike fear into the hearts of one group of foes.
    Dasper     Lower a foe's spell resistance. Effect is stackable.
3   Aqua       Deal water damage to one foe. Strong vs. fire.
    Firegan    Deal high fire damage to a group. Strong vs. earth.
    Chaos      Confuse a group of foes.
    Slowgan    Lower a group's evasion. Effect is stackable.
4   Quake      Deal earth damage to one foe. Strong vs. bolt.
    Boltgan    Deal high bolt damage to a group. Strong vs. water.
    Paralum    Paralyze an enemy group.
    Daspergan  Lower a group's spell resistance. Effect is stackable.
5   Dark       Deal dark damage to once foe. Strong vs. light.
    Aquagan    Deal high water damage to a group. Strong vs. fire.
    Poisum     Attack a group of foes with a poison fog.
    Silenum    Seal the spells of a group of enemies.
6   Quakegan   Deal high earth damage to a group. Strong vs. bolt.
    Darkgan    Deal high dark damage to a group. Strong vs. light.
    Stonum     Petrify a group of enemies.
    Invalum    Erase spell effects from all combatants.
7   Big Bang   Attack all foes with a world-shaking explosion.
    Teleport   Warp to a previously visited place. Usable in battle.
    Demendum   Banish a group of foes into the void. No EXP earned.
    Ragnarok   Target all allies with random effects. Uses all level 7 MP.

White Magic
-----------
Lv  Name       Effect
1   Heal       Restore an ally's HP.
    Luminus    Temporarily light up the labyrinth. No effect in the dark.
    Awaken     Wakes one sleeping ally.
    Haste      Raise an ally's evasion. Effect is stackable.
2   Calm       Cure fear from an ally.
    Usper      Raise an ally's spell resistance. Effect is stackable.
    Scan       Search a treasure chest for traps.
    Findum     Locates allies within the labyrinth.
3   Healgan    Restore the HP of all allies.
    Lumigan    Illuminate the labyrinth. Lasting effect.
    Order      Cure an ally's confusion.
    Hastgan    Raise the evasion of all allies. Effect is stackable.
4   Massage    Cure an ally's paralysis.
    Uspergan   Raise the spell resistance of all allies. Stackable.
    Scopum     Discern foes more easily. Lasting effect.
    Hastgana   Raise the evasion of all allies. Lasting, stackable effect.
5   Healgana   Greatly restore the HP of all allies.
    Shine      Deal light damage to one foe. Strong vs. dark.
    Detox      Cure an ally's poison.
    Uspergana  Raise the resistance of all allies. Lasting, stackable effect.
6   Metaheal   Completely restore an ally's HP.
    Shinegan   Deal high light damage to a group. Strong vs. dark.
    Soft       Cure an ally's petrification.
    Death      End the life of one foe.
7   Metacure   Restore the status of all allies.
    Revive     Revive a fallen ally with all HP.
    Deathgan   End the lives of an entire group of enemies.
    Escapum    Instantly escape from the labyrinth.

Psychic Magic
-------------
Lv  Name       Effect
1   Vanishum   Instantly escape from battle.
    Blind      Lower a foe's accuracy. Effect is stackable.
    Wall       Defend an ally from attacks by back-row enemies.
    Defen      Raise an ally's resistance to attacks. Stackable.
2   Kinesis    Attack one foe using telekinesis.
    Offen      Raise an ally's accuracy. Effect is stackable.
    Salve      Cure an ally of poison.
    Bully      Coerce all weaker foes to run away.
3   Mind Map   See a map of a 7x7 block surrounding the current area.
    Wallgan    Defend all allies from attacks by back-row enemies.
    Psyinvalum Erase the spell effects from all allies.
    Insight    Reveal the secrets of the labyrinth. Lasting effect.
4   Kinesgan   Attack a group of foes using telekinesis.
    Blindgan   Lower the accuracy of a group. Effect is stackable.
    Defgana    Raise all allies' resistance to attacks. Lasting effects.
    Defgan     Raise all allies' resistance to attacks. Stackable.
5   Offgan     Raise the accuracy of all allies. Effect is stackable.
    Offgana    Raise the accuracy of all allies. Lasting effect.
    Dispel     Erase the spell effects from all foes.
    Phase      Warp to a previously visited place. Usable in battle.
6   Beam       Deal random, psychic damage to one foe.
    Cure       Cure the status of an ally.
    Unlock     Use psychic powers to unlock treasure chests and doors.
    Apraisum   Use psychic powers to appraise unidentified items.
7   Beamgan    Deal random, psychic damage to a group.
    Restore    Restore all HP and cure status of an ally.
    Psych      Raise the stamina of an ally. Spell will be forgotten.
    Magnet     Lift a curse from an ally. Spell will be forgotten.

Summon Magic
------------
* Note: All spell descriptions say "Summon spell, Cost: #G, Level dependant"

Lv  Name       Cost  Location
1   Coin        10G  Novice's Road (X13 Y13)
    Firefly     20G  Holdeah Cave (X17 Y11)
2   Pest        40G  Particus Road (X6 Y13)
    Wings       50G  Kausa Path (X16 Y17)
3   Mole        80G  Pa'tol Road (X7 Y12)
    Rotblade    90G  Jetro Temple (X17 Y2)
4   Plant      130G  Yamhaus Ruins (X7 Y17)
    Lepus      140G  Howler Path (X12 Y8)
5   Skeleton   190G  Zaskia Pass (X12 Y7)
    Slime      200G  Flake Pass (X2 Y2)
6   Godbeast   260G  Dukett Path (X18 Y18)
    Soul       270G  Boest Cave (X17 Y19)
7   Godplant   340G  Tohaus Trail (X10 Y2)
    Nymph      350G  Lark Cave (X10 Y10)



11. RACES -- INDIVIDUAL ANALYSIS [RIN]
===============================================================================

Humans
------

Humans do not particularly excel in any area, making them highly flexible
when it comes to career choices. They obtain a decent amount of HP from
level-ups, which makes them a good choice to put in the front row. The downside
to Humans is their lack of race skills, meaning that you'll need to carry
multiple weapons if you make them into fighters, so that when you encounter
ghosts or magical enemies they won't be doing nothing.

Elves
-----

Elves are another nearly well-rounded class similar to Humans, but with a
little more focus in magic stats and slightly lowered Vitality. The lowered
Vitality puts Elves on level with Halflings and Celestians in terms of HP
growth, making it rather questionable whether or not it's a good idea to put
one in the front. Similarly to Humans again, Elves do not have any sort of
special abilities to put themselves apart from others.

Hybrid classes of physical attacks and magic would make good choices for Elves
(e.g. Ranger, Samurai perhaps).

Dwarf
-----

Dwarves are pretty much what you should expect. They are a powerhouse type of
race. They excel primarily in Strength and Vitality, though their high Faith
also makes them good choices for healers such as a Devout or Cleric, or even a
Paladin or Valkyrie.

Erdgeist
--------

Despite the way they appear in their portraits, Erdgeists are anything but good
choices for use in the front row. Erdgeists start with a low amount of
strength and their HP growth is sub-standard for a front row position. You may
notice from their stats that they excel in the magic categories (i.e. Faith and
Wisdom), making magic-based majors like a Devout, Wizard or Cleric more ideal
for them.

Their Levitation ability is useful to have since it basically means that they
won't take damage from shock tiles. Most other races need to have a spell cast
or an item used in order to grant them the ability to levitate over them.

Halflings
---------

Halflings are great choices when Agility and/or Luck matters to the major
desired such as Thieves, Ninjas and Kunoichi. Their generally lower HP growth
means that they are quite vulnerable in the front.

Sprites
-------

Contrary to common belief, Sprites in Class of Heroes do not excel in magic
stats so much as they do in Agility and Luck, which makes them good choices for
Thieves and other Agility-based majors. Their HP growth is terrible, and thus,
they should never get the chance to see the front row of the battlefield. Their
magic stats are not so low that they cannot take on magical majors without
difficulty however, so the thought of using a Sprite as a Devout, Wizard or
Cleric should not be discouraged.

Similarly to Erdgeists, Sprites also have the Levitate ability, so shock tiles
are no threat to Sprites (Note that there are shock walls though).

Felpiers
--------

Felpiers gain a fair amount of HP throughout their leveling process, but not
nearly as much as Drakes. Their more balanced stats make them ideal choices for
hybrid majors such as the Samurai and may even be quite successful for
Agility-based majors such as the Ninja and Kunoichi, or even a Thief.

Drakes
------

Drakes take on the role of the typical warrior type in Class of Heroes. They
excel at Strength and Vitality, but have terrible magic stats (i.e. Faith and
Wisdom) and their Agility and Luck are rather poor. Essentially, what this
means is with good armour and weapons, Drakes can be a force to be reckoned
with. To top it off, they have a Breath ability which helps them get rid of
monsters that don't die easily by physical attacks.

Diablons
--------

Diablons share the same sort of HP growth as Dwarves, making them excellent
choices in the front row. Although their initial Vitality is the same as the
Felpier, Diablons gain more HP than Felpiers. Their increased Wisdom over
Felpiers may make them more suitable characters for offensive magic majors such
as Wizards and Samurai.

Similarly to Drakes, Diablons also have the Breath ability, which could
possibly make Diablons second in line as the best warrior race. Weapons can
take care of most monsters, while the Breath ability can take care of magical
and ghost type monsters.

Celestian
---------

Their high Faith makes Celestians the ideal choice for healing majors such as
the Devout and the Cleric. Their HP growth is close to that of the Elves and
Halflings, which makes them rather questionable for front row usage.



12. MAJORS -- INDIVIDUAL ANALYSIS [MIN]
===============================================================================

Warrior
-------

Warriors excel in the use of melee weapons. Anything there is to say about the
Warrior, you probably already know. They are the backbone of the party and its
a very highly recommended idea to have one in your party at least during the
beginning when your party is low in level since Warriors are the quickest to
level up.

Wizard
------

Wizards gets full access to black magic and gets a special ability to increase
its effect. Magic is great because, if used properly, it can deal a lot of
damage to its targets. At the same time, however, magic usage is highly
restrictive. You can only use magic in any level a maximum of 9 times. In other
words, you can only cast up to 63 times before you need to recover MP. Another
thing to watch out for are Anti-Magic Zones in the dungeons. Anti-Magic Zones
make it so that existing spell effects die out prematurely, and also restricts
spells from being cast.

Devout
------

Devouts are the number one type of healers. Not only do they get full access to
white magic, they also learn an ability called MP Stroll, which allows them to
recover 1 MP every 100 - Level steps (with a minimum of 10 steps). This ability
allows Devouts to keep casting white magic without too much concern for
recovery.

Thief
-----

Thieves are the best at what they do, which is basically any thief-related
abilities, such as picking locks, disarming traps and stealing. Thieves are a
must have even when considering other jobs that have these abilities. They have
them, but they aren't as good at doing them.

Cleric
------

Clerics are masters of both white and black magic, but without the bonuses that
the Wizard and Devout receive. However, what Clerics do get that the others do
not is the ability to appraise items and no major can beat a Cleric at doing
so.

Clerics are, in my opinion, must haves. The ability to appraise will save
millions of gold by the end of the game since everything you find in the
dungeons need to be appraised. Backing them up with a Wizard will help provide
additional black magic for the party.

Keep in mind that you don't have to bring a Cleric with you to appraise the
items. You could make disposable Clerics back at Particus so that if one gets
stuck with Fear, you can just create another to take its place. Then just expel
the one that got the Fear status. Alternatively, you can cast such spells as
Calm on the character to remove the status ailment.

Evoker
------

Evokers are a unique major in that their spells do not deal damage directly
like white, black and even psychic magic. Rather, Evokers call monsters to do
the fighting for them. The ability to summon these monsters does not come from
leveling up like magic does either. It must be obtained in the dungeons.

To help assist Evokers, they also learn a bit of psychic magic.

Ranger
------

Rangers provide physical support from the back. Aside from that, there's not
really anything earth-shattering to talk about. They are perhaps one of the
least needed majors in a party. They do learn an ability that attempts to
one-shot enemies though and they also learn a bit of psychic magic.

Alchemist
---------

Alchemists provide alchemical services on the battlefield, which can be quite
useful if you're spending the time to appraise everything that you find before
returning to Particus. Alchemists learn some psychic abilities to help make
them somewhat more useful.

In my opinion, I would avoid the Alchemist. It doesn't really serve any grand
purpose on the battlefield and it's the slowest major to level up. They learn
an ability to use all of the same item in stock at once, but that sounds more
like throwing items out the door to me. I can't recall a time where I actually
needed to use more than 1 item during a round.

They also get an ability that increases the chances of getting items, which may
help to get some rare items, but that also means more junk items. Personally, I
find myself finding enough items as is without an Alchemist.

Psychicer
---------

Psychicers have full access to psychic magic and learn an ability that allows
them to fight an enemy anywhere from anywhere, making them a good back support
major.

Monk
----

Monks are masters of unarmed combat. They also gain an ability that increases
their evade rate naturally. However, equipping armour will degrade this
ability, so it can be troublesome to determine whether it's better to rely on
keeping the evade rate high or increasing its defense with armour. I've never
been a fan of using characters bare, but I suppose it does save on resources.

Samurai
-------

The Samurai is a hybrid major of physical and magical attacks. Simply put,
think of a Warrior with the ability to learn 2 black magic spells at each level
of magic. Samurai are great to have when facing large crowds, especially if the
larger numbers are in front. The Samurai learns an ability that can attack all
of the enemies in a group, but only the group closest to the party.

Valkyrie
--------

The Valkyrie is a hybrid major of physical attacks and white magic that is only
available to females. The Valkyrie is a daring major, in that its ability tries
to deal a powerful blow to an enemy at the expense of abandoning its defense.
It's a great ability to use so long as all of the enemies are focused on
attacking the rest of the party, but a hit could mean a devastating blow to the
Valkyrie.

Paladin
-------

Paladins are, like Valkyries, a mix of a Warrior and a Devout, but is only
available to males. Paladins (and Valkyries) learn some white magic, but do not
ever get full access. Paladins are best made to act as meat shields, as they
learn a Cover ability which causes them to try to protect other team members.

In my opinion, Paladins don't really offer much more than what other majors
already provide. Plus, Paladins take much longer to level up than most other
majors that can provide those services.

Kunoichi
--------

The Kunoichi is a hybrid major of physical attacks and psychic abilities and is
only available to females. Similarly to other hybrids, the Kunoichi does not
get full access to these abilities and only learns a subset of them. Kunoichi
get a special ability that allow them to confuse an enemy. Kunoichi also get
the abilities of Thieves, but be warned that they are not as successful at
these tasks as a Thief.

Ninja
-----

The Ninja is essentially the Kunoichi with a different special ability and is
only available to males. Rather than dealing high damage and confusing enemies,
the Ninja tries to one-shot enemies, or, in other words, kill them in one hit.



13. MAJORS -- EXPERIENCE [MXP]
===============================================================================

Another area where Class of Heroes differs from most typical RPGs is in the way
that characters level up. Rather than set amounts of experience per level for
all characters, each major requires a different amount of experience to get to
the next level. Due to this, players will inevitably find characters at
different levels early on and throughout the game until everyone starts
reaching level 99.

Warrior
-------
Lv  Current    Total           Lv  Current    Total
2   400        400             51  260,100    4,552,500
3   900        1,300           52  270,400    4,822,900
4   1,600      2,900           53  280,900    5,103,800
5   2,500      5,400           54  291,600    5,395,400
6   3,600      9,000           55  302,500    5,697,900
7   4,900      13,900          56  313,600    6,011,500
8   6,400      20,300          57  324,900    6,336,400
9   8,100      28,400          58  336,400    6,672,800
10  10,000     38,400          59  348,100    7,020,900
11  12,100     50,500          60  360,000    7,380,900
12  14,400     64,900          61  372,100    7,753,000
13  16,900     81,800          62  384,400    8,137,400
14  19,600     101,400         63  396,900    8,534,300
15  22,500     123,900         64  409,600    8,943,900
16  25,600     149,500         65  422,500    9,366,400
17  28,900     178,400         66  435,600    9,802,000
18  32,400     210,800         67  448,900    10,250,900
19  36,100     246,900         68  462,400    10,713,300
20  40,000     286,900         69  476,100    11,189,400
21  44,100     331,000         70  490,000    11,679,400
22  48,400     379,400         71  504,100    12,183,500
23  52,900     432,300         72  518,400    12,701,900
24  57,600     489,900         73  532,900    13,234,800
25  62,500     552,400         74  547,600    13,782,400
26  67,600     620,000         75  562,500    14,344,900
27  72,900     692,900         76  577,600    14,922,500
28  78,400     771,300         77  592,900    15,515,400
29  84,100     855,400         78  608,400    16,123,800
30  90,000     945,400         79  624,100    16,747,900
31  96,100     1,041,500       80  640,000    17,387,900
32  102,400    1,143,900       81  656,100    18,044,000
33  108,900    1,252,800       82  672,400    18,716,400
34  115,600    1,368,400       83  688,900    19,405,300
35  122,500    1,490,900       84  705,600    20,110,900
36  129,600    1,620,500       85  722,500    20,833,400
37  136,900    1,757,400       86  739,600    21,573,000
38  144,400    1,901,800       87  756,900    22,329,900
39  152,100    2,053,900       88  774,400    23,104,300
40  160,000    2,213,900       89  792,100    23,896,400
41  168,100    2,382,000       90  810,000    24,706,400
42  176,400    2,558,400       91  828,100    25,534,500
43  184,900    2,743,300       92  846,400    26,380,900
44  193,600    2,936,900       93  864,900    27,245,800
45  202,500    3,139,400       94  883,600    28,129,400
46  211,600    3,351,000       95  902,500    29,031,900
47  220,900    3,571,900       96  921,600    29,953,500
48  230,400    3,802,300       97  940,900    30,894,400
49  240,100    4,042,400       98  960,400    31,854,800
50  250,000    4,292,400       99  980,100    32,834,900

Wizard, Devout
--------------
Lv  Current    Total           Lv  Current    Total
2   440        440             51  286,110    5,007,750
3   990        1,430           52  297,440    5,305,190
4   1,760      3,190           53  308,990    5,614,180
5   2,750      5,940           54  320,760    5,934,940
6   3,960      9,900           55  332,750    6,267,690
7   5,390      15,290          56  344,960    6,612,650
8   7,040      22,330          57  357,390    6,970,040
9   8,910      31,240          58  370,040    7,340,080
10  11,000     42,240          59  382,910    7,722,990
11  13,310     55,550          60  396,000    8,118,990
12  15,840     71,390          61  409,310    8,528,300
13  18,590     89,980          62  422,840    8,951,140
14  21,560     111,540         63  436,590    9,387,730
15  24,750     136,290         64  450,560    9,838,290
16  28,160     164,450         65  464,750    10,303,040
17  31,790     196,240         66  479,160    10,782,200
18  35,640     231,880         67  493,790    11,275,990
19  39,710     271,590         68  508,640    11,784,630
20  44,000     315,590         69  523,710    12,308,340
21  48,510     364,100         70  539,000    12,847,340
22  53,240     417,340         71  554,510    13,401,850
23  58,190     475,530         72  570,240    13,972,090
24  63,360     538,890         73  586,190    14,558,280
25  68,750     607,640         74  602,360    15,160,640
26  74,360     682,000         75  618,750    15,779,390
27  80,190     762,190         76  635,360    16,414,750
28  86,240     848,430         77  652,190    17,066,940
29  92,510     940,940         78  669,240    17,736,180
30  99,000     1,039,940       79  686,510    18,422,690
31  105,710    1,145,650       80  704,000    19,126,690
32  112,640    1,258,290       81  721,710    19,848,400
33  119,790    1,378,080       82  739,640    20,588,040
34  127,160    1,505,240       83  757,790    21,345,830
35  134,750    1,639,990       84  776,160    22,121,990
36  142,560    1,782,550       85  794,750    22,916,740
37  150,590    1,933,140       86  813,560    23,730,300
38  158,840    2,091,980       87  832,590    24,562,890
39  167,310    2,259,290       88  851,840    25,414,730
40  176,000    2,435,290       89  871,310    26,286,040
41  184,910    2,620,200       90  891,000    27,177,040
42  194,040    2,814,240       91  910,910    28,087,950
43  203,390    3,017,630       92  931,040    29,018,990
44  212,960    3,230,590       93  951,390    29,970,380
45  222,750    3,453,340       94  971,960    30,942,340
46  232,760    3,686,100       95  992,750    31,935,090
47  242,990    3,929,090       96  1,013,760  32,948,850
48  253,440    4,182,530       97  1,034,990  33,983,840
49  264,110    4,446,640       98  1,056,440  35,040,280
50  275,000    4,721,640       99  1,078,110  36,118,390

Thief
-----
Lv  Current    Total           Lv  Current    Total
2   480        480             51  312,120    5,463,000
3   1,080      1,560           52  324,480    5,787,480
4   1,920      3,480           53  337,080    6,124,560
5   3,000      6,480           54  349,920    6,474,480
6   4,320      10,800          55  363,000    6,837,480
7   5,880      16,680          56  376,320    7,213,800
8   7,680      24,360          57  389,880    7,603,680
9   9,720      34,080          58  403,680    8,007,360
10  12,000     46,080          59  417,720    8,425,080
11  14,520     60,600          60  432,000    8,857,080
12  17,280     77,880          61  446,520    9,303,600
13  20,280     98,160          62  461,280    9,764,880
14  23,520     121,680         63  476,280    10,241,160
15  27,000     148,680         64  491,520    10,732,680
16  30,720     179,400         65  507,000    11,239,680
17  34,680     214,080         66  522,720    11,762,400
18  38,880     252,960         67  538,680    12,301,080
19  43,320     296,280         68  554,880    12,855,960
20  48,000     344,280         69  571,320    13,427,280
21  52,920     397,200         70  588,000    14,015,280
22  58,080     455,280         71  604,920    14,620,200
23  63,480     518,760         72  622,080    15,242,280
24  69,120     587,880         73  639,480    15,881,760
25  75,000     662,880         74  657,120    16,538,880
26  81,120     744,000         75  675,000    17,213,880
27  87,480     831,480         76  693,120    17,907,000
28  94,080     925,560         77  711,480    18,618,480
29  100,920    1,026,480       78  730,080    19,348,560
30  108,000    1,134,480       79  748,920    20,097,480
31  115,320    1,249,800       80  768,000    20,865,480
32  122,880    1,372,680       81  787,320    21,652,800
33  130,680    1,503,360       82  806,880    22,459,680
34  138,720    1,642,080       83  826,680    23,286,360
35  147,000    1,789,080       84  846,720    24,133,080
36  155,520    1,944,600       85  867,000    25,000,080
37  164,280    2,108,880       86  887,520    25,887,600
38  173,280    2,282,160       87  908,280    26,795,880
39  182,520    2,464,680       88  929,280    27,725,160
40  192,000    2,656,680       89  950,520    28,675,680
41  201,720    2,858,400       90  972,000    29,647,680
42  211,680    3,070,080       91  993,720    30,641,400
43  221,880    3,291,960       92  1,015,680  31,657,080
44  232,320    3,524,280       93  1,037,880  32,694,960
45  243,000    3,767,280       94  1,060,320  33,755,280
46  253,920    4,021,200       95  1,083,000  34,838,280
47  265,080    4,286,280       96  1,105,920  35,944,200
48  276,480    4,562,760       97  1,129,080  37,073,280
49  288,120    4,850,880       98  1,152,480  38,225,760
50  300,000    5,150,880       99  1,176,120  39,401,880

Cleric, Evoker
--------------
Lv  Current    Total           Lv  Current    Total
2   520        520             51  338,130    5,918,250
3   1,170      1,690           52  351,520    6,269,770
4   2,080      3,770           53  365,170    6,634,940
5   3,250      7,020           54  379,080    7,014,020
6   4,680      11,700          55  393,250    7,407,270
7   6,370      18,070          56  407,680    7,814,950
8   8,320      26,390          57  422,370    8,237,320
9   10,530     36,920          58  437,320    8,674,640
10  13,000     49,920          59  452,530    9,127,170
11  15,730     65,650          60  468,000    9,595,170
12  18,720     84,370          61  483,730    10,078,900
13  21,970     106,340         62  499,720    10,578,620
14  25,480     131,820         63  515,970    11,094,590
15  29,250     161,070         64  532,480    11,627,070
16  33,280     194,350         65  549,250    12,176,320
17  37,570     231,920         66  566,280    12,742,600
18  42,120     274,040         67  583,570    13,326,170
19  46,930     320,970         68  601,120    13,927,290
20  52,000     372,970         69  618,930    14,546,220
21  57,330     430,300         70  637,000    15,183,220
22  62,920     493,220         71  655,330    15,838,550
23  68,770     561,990         72  673,920    16,512,470
24  74,880     636,870         73  692,770    17,205,240
25  81,250     718,120         74  711,880    17,917,120
26  87,880     806,000         75  731,250    18,648,370
27  94,770     900,770         76  750,880    19,399,250
28  101,920    1,002,690       77  770,770    20,170,020
29  109,330    1,112,020       78  790,920    20,960,940
30  117,000    1,229,020       79  811,330    21,772,270
31  124,930    1,353,950       80  832,000    22,604,270
32  133,120    1,487,070       81  852,930    23,457,200
33  141,570    1,628,640       82  874,120    24,331,320
34  150,280    1,778,920       83  895,570    25,226,890
35  159,250    1,938,170       84  917,280    26,144,170
36  168,480    2,106,650       85  939,250    27,083,420
37  177,970    2,284,620       86  961,480    28,044,900
38  187,720    2,472,340       87  983,970    29,028,870
39  197,730    2,670,070       88  1,006,720  30,035,590
40  208,000    2,878,070       89  1,029,730  31,065,320
41  218,530    3,096,600       90  1,053,000  32,118,320
42  229,320    3,325,920       91  1,076,530  33,194,850
43  240,370    3,566,290       92  1,100,320  34,295,170
44  251,680    3,817,970       93  1,124,370  35,419,540
45  263,250    4,081,220       94  1,148,680  36,568,220
46  275,080    4,356,300       95  1,173,250  37,741,470
47  287,170    4,643,470       96  1,198,080  38,939,550
48  299,520    4,942,990       97  1,223,170  40,162,720
49  312,130    5,255,120       98  1,248,520  41,411,240
50  325,000    5,580,120       99  1,274,130  42,685,370

Ranger, Psychicer
-----------------
Lv  Current    Total           Lv  Current    Total
2   560        560             51  364,140    6,373,500
3   1,260      1,820           52  378,560    6,752,060
4   2,240      4,060           53  393,260    7,145,320
5   3,500      7,560           54  408,240    7,553,560
6   5,040      12,600          55  423,500    7,977,060
7   6,860      19,460          56  439,040    8,416,100
8   8,960      28,420          57  454,860    8,870,960
9   11,340     39,760          58  470,960    9,341,920
10  14,000     53,760          59  487,340    9,829,260
11  16,940     70,700          60  504,000    10,333,260
12  20,160     90,860          61  520,940    10,854,200
13  23,660     114,520         62  538,160    11,392,360
14  27,440     141,960         63  555,660    11,948,020
15  31,500     173,460         64  573,440    12,521,460
16  35,840     209,300         65  591,500    13,112,960
17  40,460     249,760         66  609,840    13,722,800
18  45,360     295,120         67  628,460    14,351,260
19  50,540     345,660         68  647,360    14,998,620
20  56,000     401,660         69  666,540    15,665,160
21  61,740     463,400         70  686,000    16,351,160
22  67,760     531,160         71  705,740    17,056,900
23  74,060     605,220         72  725,760    17,782,660
24  80,640     685,860         73  746,060    18,528,720
25  87,500     773,360         74  766,640    19,295,360
26  94,640     868,000         75  787,500    20,082,860
27  102,060    970,060         76  808,640    20,891,500
28  109,760    1,079,820       77  830,060    21,721,560
29  117,740    1,197,560       78  851,760    22,573,320
30  126,000    1,323,560       79  873,740    23,447,060
31  134,540    1,458,100       80  896,000    24,343,060
32  143,360    1,601,460       81  918,540    25,261,600
33  152,460    1,753,920       82  941,360    26,202,960
34  161,840    1,915,760       83  964,460    27,167,420
35  171,500    2,087,260       84  987,840    28,155,260
36  181,440    2,268,700       85  1,011,500  29,166,760
37  191,660    2,460,360       86  1,035,440  30,202,200
38  202,160    2,662,520       87  1,059,660  31,261,860
39  212,940    2,875,460       88  1,084,160  32,346,020
40  224,000    3,099,460       89  1,108,940  33,454,960
41  235,340    3,334,800       90  1,134,000  34,588,960
42  246,960    3,581,760       91  1,159,340  35,748,300
43  258,860    3,840,620       92  1,184,960  36,933,260
44  271,040    4,111,660       93  1,210,860  38,144,120
45  283,500    4,395,160       94  1,237,040  39,381,160
46  296,240    4,691,400       95  1,263,500  40,644,660
47  309,260    5,000,660       96  1,290,240  41,934,900
48  322,560    5,323,220       97  1,317,260  43,252,160
49  336,140    5,659,360       98  1,344,560  44,596,720
50  350,000    6,009,360       99  1,372,140  45,968,860

Alchemist
---------
Lv  Current    Total           Lv  Current    Total
2   800        800             51  520,200    9,105,000
3   1,800      2,600           52  540,800    9,645,800
4   3,200      5,800           53  561,800    10,207,600
5   5,000      10,800          54  583,200    10,790,800
6   7,200      18,000          55  605,000    11,395,800
7   9,800      27,800          56  627,200    12,023,000
8   12,800     40,600          57  649,800    12,672,800
9   16,200     56,800          58  672,800    13,345,600
10  20,000     76,800          59  696,200    14,041,800
11  24,200     101,000         60  720,000    14,761,800
12  28,800     129,800         61  744,200    15,506,000
13  33,800     163,600         62  768,800    16,274,800
14  39,200     202,800         63  793,800    17,068,600
15  45,000     247,800         64  819,200    17,887,800
16  51,200     299,000         65  845,000    18,732,800
17  57,800     356,800         66  871,200    19,604,000
18  64,800     421,600         67  897,800    20,501,800
19  72,200     493,800         68  924,800    21,426,600
20  80,000     573,800         69  952,200    22,378,800
21  88,200     662,000         70  980,000    23,358,800
22  96,800     758,800         71  1,008,200  24,367,000
23  105,800    864,600         72  1,036,800  25,403,800
24  115,200    979,800         73  1,065,800  26,469,600
25  125,000    1,104,800       74  1,095,200  27,564,800
26  135,200    1,240,000       75  1,125,000  28,689,800
27  145,800    1,385,800       76  1,155,200  29,845,000
28  156,800    1,542,600       77  1,185,800  31,030,800
29  168,200    1,710,800       78  1,216,800  32,247,600
30  180,000    1,890,800       79  1,248,200  33,495,800
31  192,200    2,083,000       80  1,280,000  34,775,800
32  204,800    2,287,800       81  1,312,200  36,088,000
33  217,800    2,505,600       82  1,344,800  37,432,800
34  231,200    2,736,800       83  1,377,800  38,810,600
35  245,000    2,981,800       84  1,411,200  40,221,800
36  259,200    3,241,000       85  1,445,000  41,666,800
37  273,800    3,514,800       86  1,479,200  43,146,000
38  288,800    3,803,600       87  1,513,800  44,659,800
39  304,200    4,107,800       88  1,548,800  46,208,600
40  320,000    4,427,800       89  1,584,200  47,792,800
41  336,200    4,764,000       90  1,620,000  49,412,800
42  352,800    5,116,800       91  1,656,200  51,069,000
43  369,800    5,486,600       92  1,692,800  52,761,800
44  387,200    5,873,800       93  1,729,800  54,491,600
45  405,000    6,278,800       94  1,767,200  56,258,800
46  423,200    6,702,000       95  1,805,000  58,063,800
47  441,800    7,143,800       96  1,843,200  59,907,000
48  460,800    7,604,600       97  1,881,800  61,788,800
49  480,200    8,084,800       98  1,920,800  63,709,600
50  500,000    8,584,800       99  1,960,200  65,669,800

Monk, Samurai
-------------
Lv  Current    Total           Lv  Current    Total
2   600        600             51  390,150    6,828,750
3   1,350      1,950           52  405,600    7,234,350
4   2,400      4,350           53  421,350    7,655,700
5   3,750      8,100           54  437,400    8,093,100
6   5,400      13,500          55  453,750    8,546,850
7   7,350      20,850          56  470,400    9,017,250
8   9,600      30,450          57  487,350    9,504,600
9   12,150     42,600          58  504,600    10,009,200
10  15,000     57,600          59  522,150    10,531,350
11  18,150     75,750          60  540,000    11,071,350
12  21,600     97,350          61  558,150    11,629,500
13  25,350     122,700         62  576,600    12,206,100
14  29,400     152,100         63  595,350    12,801,450
15  33,750     185,850         64  614,400    13,415,850
16  38,400     224,250         65  633,750    14,049,600
17  43,350     267,600         66  653,400    14,703,000
18  48,600     316,200         67  673,350    15,376,350
19  54,150     370,350         68  693,600    16,069,950
20  60,000     430,350         69  714,150    16,784,100
21  66,150     496,500         70  735,000    17,519,100
22  72,600     569,100         71  756,150    18,275,250
23  79,350     648,450         72  777,600    19,052,850
24  86,400     734,850         73  799,350    19,852,200
25  93,750     828,600         74  821,400    20,673,600
26  101,400    930,000         75  843,750    21,517,350
27  109,350    1,039,350       76  866,400    22,383,750
28  117,600    1,156,950       77  889,350    23,273,100
29  126,150    1,283,100       78  912,600    24,185,700
30  135,000    1,418,100       79  936,150    25,121,850
31  144,150    1,562,250       80  960,000    26,081,850
32  153,600    1,715,850       81  984,150    27,066,000
33  163,350    1,879,200       82  1,008,600  28,074,600
34  173,400    2,052,600       83  1,033,350  29,107,950
35  183,750    2,236,350       84  1,058,400  30,166,350
36  194,400    2,430,750       85  1,083,750  31,250,100
37  205,350    2,636,100       86  1,109,400  32,359,500
38  216,600    2,852,700       87  1,135,350  33,494,850
39  228,150    3,080,850       88  1,161,600  34,656,450
40  240,000    3,320,850       89  1,188,150  35,844,600
41  252,150    3,573,000       90  1,215,000  37,059,600
42  264,600    3,837,600       91  1,242,150  38,301,750
43  277,350    4,114,950       92  1,269,600  39,571,350
44  290,400    4,405,350       93  1,297,350  40,868,700
45  303,750    4,709,100       94  1,325,400  42,194,100
46  317,400    5,026,500       95  1,353,750  43,547,850
47  331,350    5,357,850       96  1,382,400  44,930,250
48  345,600    5,703,450       97  1,411,350  46,341,600
49  360,150    6,063,600       98  1,440,600  47,782,200
50  375,000    6,438,600       99  1,470,150  49,252,350

Valkyrie
--------
Lv  Current    Total           Lv  Current    Total
2   640        640             51  416,160    7,284,000
3   1,440      2,080           52  432,640    7,716,640
4   2,560      4,640           53  449,440    8,166,080
5   4,000      8,640           54  466,560    8,632,640
6   5,760      14,400          55  484,000    9,116,640
7   7,840      22,240          56  501,760    9,618,400
8   10,240     32,480          57  519,840    10,138,240
9   12,960     45,440          58  538,240    10,676,480
10  16,000     61,440          59  556,960    11,233,440
11  19,360     80,800          60  576,000    11,809,440
12  23,040     103,840         61  595,360    12,404,800
13  27,040     130,880         62  615,040    13,019,840
14  31,360     162,240         63  635,040    13,654,880
15  36,000     198,240         64  655,360    14,310,240
16  40,960     239,200         65  676,000    14,986,240
17  46,240     285,440         66  696,960    15,683,200
18  51,840     337,280         67  718,240    16,401,440
19  57,760     395,040         68  739,840    17,141,280
20  64,000     459,040         69  761,760    17,903,040
21  70,560     529,600         70  784,000    18,687,040
22  77,440     607,040         71  806,560    19,493,600
23  84,640     691,680         72  829,440    20,323,040
24  92,160     783,840         73  852,640    21,175,680
25  100,000    883,840         74  876,160    22,051,840
26  108,160    992,000         75  900,000    22,951,840
27  116,640    1,108,640       76  924,160    23,876,000
28  125,440    1,234,080       77  948,640    24,824,640
29  134,560    1,368,640       78  973,440    25,798,080
30  144,000    1,512,640       79  998,560    26,796,640
31  153,760    1,666,400       80  1,024,000  27,820,640
32  163,840    1,830,240       81  1,049,760  28,870,400
33  174,240    2,004,480       82  1,075,840  29,946,240
34  184,960    2,189,440       83  1,102,240  31,048,480
35  196,000    2,385,440       84  1,128,960  32,177,440
36  207,360    2,592,800       85  1,156,000  33,333,440
37  219,040    2,811,840       86  1,183,360  34,516,800
38  231,040    3,042,880       87  1,211,040  35,727,840
39  243,360    3,286,240       88  1,239,040  36,966,880
40  256,000    3,542,240       89  1,267,360  38,234,240
41  268,960    3,811,200       90  1,296,000  39,530,240
42  282,240    4,093,440       91  1,324,960  40,855,200
43  295,840    4,389,280       92  1,354,240  42,209,440
44  309,760    4,699,040       93  1,383,840  43,593,280
45  324,000    5,023,040       94  1,413,760  45,007,040
46  338,560    5,361,600       95  1,444,000  46,451,040
47  353,440    5,715,040       96  1,474,560  47,925,600
48  368,640    6,083,680       97  1,505,440  49,431,040
49  384,160    6,467,840       98  1,536,640  50,967,680
50  400,000    6,867,840       99  1,568,160  52,535,840

Paladin
-------
Lv  Current    Total           Lv  Current    Total
2   680        680             51  442,170    7,739,250
3   1,530      2,210           52  459,680    8,198,930
4   2,720      4,930           53  477,530    8,676,460
5   4,250      9,180           54  495,720    9,172,180
6   6,120      15,300          55  514,250    9,686,430
7   8,330      23,630          56  533,120    10,219,550
8   10,880     34,510          57  552,330    10,771,880
9   13,770     48,280          58  571,880    11,343,760
10  17,000     65,280          59  591,770    11,935,530
11  20,570     85,850          60  612,000    12,547,530
12  24,480     110,330         61  632,570    13,180,100
13  28,730     139,060         62  653,480    13,833,580
14  33,320     172,380         63  674,730    14,508,310
15  38,250     210,630         64  696,320    15,204,630
16  43,520     254,150         65  718,250    15,922,880
17  49,130     303,280         66  740,520    16,663,400
18  55,080     358,360         67  763,130    17,426,530
19  61,370     419,730         68  786,080    18,212,610
20  68,000     487,730         69  809,370    19,021,980
21  74,970     562,700         70  833,000    19,854,980
22  82,280     644,980         71  856,970    20,711,950
23  89,930     734,910         72  881,280    21,593,230
24  97,920     832,830         73  905,930    22,499,160
25  106,250    939,080         74  930,920    23,430,080
26  114,920    1,054,000       75  956,250    24,386,330
27  123,930    1,177,930       76  981,920    25,368,250
28  133,280    1,311,210       77  1,007,930  26,376,180
29  142,970    1,454,180       78  1,034,280  27,410,460
30  153,000    1,607,180       79  1,060,970  28,471,430
31  163,370    1,770,550       80  1,088,000  29,559,430
32  174,080    1,944,630       81  1,115,370  30,674,800
33  185,130    2,129,760       82  1,143,080  31,817,880
34  196,520    2,326,280       83  1,171,130  32,989,010
35  208,250    2,534,530       84  1,199,520  34,188,530
36  220,320    2,754,850       85  1,228,250  35,416,780
37  232,730    2,987,580       86  1,257,320  36,674,100
38  245,480    3,233,060       87  1,286,730  37,960,830
39  258,570    3,491,630       88  1,316,480  39,277,310
40  272,000    3,763,630       89  1,346,570  40,623,880
41  285,770    4,049,400       90  1,377,000  42,000,880
42  299,880    4,349,280       91  1,407,770  43,408,650
43  314,330    4,663,610       92  1,438,880  44,847,530
44  329,120    4,992,730       93  1,470,330  46,317,860
45  344,250    5,336,980       94  1,502,120  47,819,980
46  359,720    5,696,700       95  1,534,250  49,354,230
47  375,530    6,072,230       96  1,566,720  50,920,950
48  391,680    6,463,910       97  1,599,530  52,520,480
49  408,170    6,872,080       98  1,632,680  54,153,160
50  425,000    7,297,080       99  1,666,170  55,819,330

Kunoichi
--------
Lv  Current    Total           Lv  Current    Total
2   720        720             51  468,180    8,194,500
3   1,620      2,340           52  486,720    8,681,220
4   2,880      5,220           53  505,620    9,186,840
5   4,500      9,720           54  524,880    9,711,720
6   6,480      16,200          55  544,500    10,256,220
7   8,820      25,020          56  564,480    10,820,700
8   11,520     36,540          57  584,820    11,405,520
9   14,580     51,120          58  605,520    12,011,040
10  18,000     69,120          59  626,580    12,637,620
11  21,780     90,900          60  648,000    13,285,620
12  25,920     116,820         61  669,780    13,955,400
13  30,420     147,240         62  691,920    14,647,320
14  35,280     182,520         63  714,420    15,361,740
15  40,500     223,020         64  737,280    16,099,020
16  46,080     269,100         65  760,500    16,859,520
17  52,020     321,120         66  784,080    17,643,600
18  58,320     379,440         67  808,020    18,451,620
19  64,980     444,420         68  832,320    19,283,940
20  72,000     516,420         69  856,980    20,140,920
21  79,380     595,800         70  882,000    21,022,920
22  87,120     682,920         71  907,380    21,930,300
23  95,220     778,140         72  933,120    22,863,420
24  103,680    881,820         73  959,220    23,822,640
25  112,500    994,320         74  985,680    24,808,320
26  121,680    1,116,000       75  1,012,500  25,820,820
27  131,220    1,247,220       76  1,039,680  26,860,500
28  141,120    1,388,340       77  1,067,220  27,927,720
29  151,380    1,539,720       78  1,095,120  29,022,840
30  162,000    1,701,720       79  1,123,380  30,146,220
31  172,980    1,874,700       80  1,152,000  31,298,220
32  184,320    2,059,020       81  1,180,980  32,479,200
33  196,020    2,255,040       82  1,210,320  33,689,520
34  208,080    2,463,120       83  1,240,020  34,929,540
35  220,500    2,683,620       84  1,270,080  36,199,620
36  233,280    2,916,900       85  1,300,500  37,500,120
37  246,420    3,163,320       86  1,331,280  38,831,400
38  259,920    3,423,240       87  1,362,420  40,193,820
39  273,780    3,697,020       88  1,393,920  41,587,740
40  288,000    3,985,020       89  1,425,780  43,013,520
41  302,580    4,287,600       90  1,458,000  44,471,520
42  317,520    4,605,120       91  1,490,580  45,962,100
43  332,820    4,937,940       92  1,523,520  47,485,620
44  348,480    5,286,420       93  1,556,820  49,042,440
45  364,500    5,650,920       94  1,590,480  50,632,920
46  380,880    6,031,800       95  1,624,500  52,257,420
47  397,620    6,429,420       96  1,658,880  53,916,300
48  414,720    6,844,140       97  1,693,620  55,609,920
49  432,180    7,276,320       98  1,728,720  57,338,640
50  450,000    7,726,320       99  1,764,180  59,102,820

Ninja
-----
Lv  Current    Total           Lv  Current    Total
2   760        760             51  494,190    8,649,750
3   1,710      2,470           52  513,760    9,163,510
4   3,040      5,510           53  533,710    9,697,220
5   4,750      10,260          54  554,040    10,251,260
6   6,840      17,100          55  574,750    10,826,010
7   9,310      26,410          56  595,840    11,421,850
8   12,160     38,570          57  617,310    12,039,160
9   15,390     53,960          58  639,160    12,678,320
10  19,000     72,960          59  661,390    13,339,710
11  22,990     95,950          60  684,000    14,023,710
12  27,360     123,310         61  706,990    14,730,700
13  32,110     155,420         62  730,360    15,461,060
14  37,240     192,660         63  754,110    16,215,170
15  42,750     235,410         64  778,240    16,993,410
16  48,640     284,050         65  802,750    17,796,160
17  54,910     338,960         66  827,640    18,623,800
18  61,560     400,520         67  852,910    19,476,710
19  68,590     469,110         68  878,560    20,355,270
20  76,000     545,110         69  904,590    21,259,860
21  83,790     628,900         70  931,000    22,190,860
22  91,960     720,860         71  957,790    23,148,650
23  100,510    821,370         72  984,960    24,133,610
24  109,440    930,810         73  1,012,510  25,146,120
25  118,750    1,049,560       74  1,040,440  26,186,560
26  128,440    1,178,000       75  1,068,750  27,255,310
27  138,510    1,316,510       76  1,097,440  28,352,750
28  148,960    1,465,470       77  1,126,510  29,479,260
29  159,790    1,625,260       78  1,155,960  30,635,220
30  171,000    1,796,260       79  1,185,790  31,821,010
31  182,590    1,978,850       80  1,216,000  33,037,010
32  194,560    2,173,410       81  1,246,590  34,283,600
33  206,910    2,380,320       82  1,277,560  35,561,160
34  219,640    2,599,960       83  1,308,910  36,870,070
35  232,750    2,832,710       84  1,340,640  38,210,710
36  246,240    3,078,950       85  1,372,750  39,583,460
37  260,110    3,339,060       86  1,405,240  40,988,700
38  274,360    3,613,420       87  1,438,110  42,426,810
39  288,990    3,902,410       88  1,471,360  43,898,170
40  304,000    4,206,410       89  1,504,990  45,403,160
41  319,390    4,525,800       90  1,539,000  46,942,160
42  335,160    4,860,960       91  1,573,390  48,515,550
43  351,310    5,212,270       92  1,608,160  50,123,710
44  367,840    5,580,110       93  1,643,310  51,767,020
45  384,750    5,964,860       94  1,678,840  53,445,860
46  402,040    6,366,900       95  1,714,750  55,160,610
47  419,710    6,786,610       96  1,751,040  56,911,650
48  437,760    7,224,370       97  1,787,710  58,699,360
49  456,190    7,680,560       98  1,824,760  60,524,120
50  475,000    8,155,560       99  1,862,190  62,386,310



14. MAJORS -- EXPERIENCE (SUMMARY) [MXS]
===============================================================================

For those who are more mathematical and/or hate looking at charts, the current
experience required for any given level can be calculated with the following.

EXP required = Level ^ 2 * Class EXP factor


And to find the total EXP required:

Total EXP required = Class EXP factor (n * (n + 1) * (2n + 1) / 6 - 1)

That mess next to Class EXP factor is the sum of squares minus the square of 1,
which is 1 (since you don't need any experience to get to level 1), simplified.


Class Factor Table

Major      Factor              Major      Factor
-----      ------              -----      ------
Warrior    100                 Psychicer  140
Wizard     110                 Monk       150
Devout     110                 Samurai    150
Thief      120                 Valkyrie   160
Cleric     130                 Paladin    170
Evoker     130                 Kunoichi   180
Ranger     140                 Ninja      190
Alchemist  200



15. CREDITS AND THANKS [CRE]
===============================================================================

Big thanks goes to Atlus, Acquire and ZeroDiv for making this game, and making
it available to English players in a form that the greater population ENJOYS
Japanese games (i.e. English text, original Japanese voices), unlike MANY OTHER
localization companies... <_<

All information was gathered by me, Kazamu. Yes, including the EXP charts. I
didn't actually get every job up to level 99 though, so no, I'm not that bored.
I leveled up a Warrior through the Infirmary until I saw the pattern, then
tested a few other jobs and found the same pattern occurring.

Thanks to Light_lord for the tip on using Calm to recover Feared Clerics.

This guide was written by yours truly (Kazamu).



16. CONTACT INFO [CON]
===============================================================================

You can contact me by sending a message to Kazamu on GameSpot, or sending an
e-mail to [email protected]