Baito Hell 2000 FAQ Copyright 2006 by pants_from_space monkeypolio@hotmail.com ======================== Table of Contents ======================== 1. Legal 2. Intro 3. Game play 4. Menus 5. Part-time jobs (games) Game Name (Translation) [Yen machine it's from] -------Listpage 1------- Jigoku!!! Senbon nokku (Hell!!! 1000 ball fungo!) Bo-rupen Koujyou 2 (Ball-pen factory 2) Kinoko or DIE 2 (Mushroom or DIE 2) Koutsuuryou Chyousa (Traffic Survey) [100] Maki wari 2 (Firewood halving 2) [100] Hiyoko Kantei (Chick Appraiser) [100] Ninki Puroresura- (Popular Prowrestler) [100] Gake Re-su 2 ( Cliff race 2) [100] Jyugyouchu (During Class) [100] Animaru Cyousadan (Animal survey group) [100] Kusaimono 2 (Stinky things 2) [100] Puraibe-to Nanba (Private Number) [500] -------Listpage 2------- Demo Koushin (Demonstration March) [500] Karate Raifu (Karate Life) [500] Famiresu O-da-tori (Family Restaurant Order-Taker) [500] Yakimono Kama (Firing Kiln) [500] Jibiki Ami (Seine [Dragnet for fishing]) [500] Uiriamu Teru (William Tell) [500] Rifutingu Jigoku (Lifting Hell 2000) [500] Jyanken World Taikai (Rock-paper-scissors World Tournament) [500] Maou (Devil) [500] Moujyuu dassyu (Wild animal dash) [500] Minna no GOLF (Everyone's Golf) [1000] Buji Rokku Fesutibaru (Peaceful Rock Festival) [1000] -------Listpage 3------- Jyufun (Pollination) [1000] Dango San Shimai (The Three Dango Sisters) [1000] Puraibe-to Nanba DX(Private Number Deluxe) [1000] Ha-pi- Sunaipa- G (Happy Sniper G) [1000] Namahage Bebi-Shitta- (Ogre Disguised Babysitter) [1000] Bosschara no Teki (Boss-character's Enemy) [5000] Yoidore Shichyou (Drunken Mayor) [5000] Shinrei Syashin Kantenin (Spirit Photograph Appraiser) [5000] Sura-Botoke Hyaku-nin Kumite (Srabotke 100 person training) [5000] Puraibe-to Nanba EX(Private Number Executive) [5000] Yorokobi no Handoberu (Handbell of Joy) [5000] -------2 player------- Su-Pa- Maki Wari Buraza-zu (Super firewood halving brothers) [100] Itakosessyonn [500] YAJI KITA [Forgot] Kusaimono VS (Stinky things VS) [1000] Gaki Resu VS (Cliff Race VS) [Forgot] 6. Tools and toys Me (Eyes) Ramen Taima- (Ramen Timer) LIGHT Dentaku sakaba (bar Calculator) COUNTER-bh2000 Eto Chekka- (Astrology Checker) Ousama Ge-mu Shien Tsu-ru ~Daijin~(King Game Support Tool ~Cabinet Minister~) Fe-ringu Pa-tona- 5 vs 5 (Feeling Partner 5 vs 5) Bingo Mashin (Bingo Machine) Sekai Tokei Derakkusu (World Clock Deluxe) 7. Trinkets 8. Making Money Fast 9. Other (FAQ) 10. Differences between BH2K and WTF 11. Contributions/Contact ======================== 1.Legal ======================== This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. For use on www.gamefaqs.com, www.supercheats.com, and www.1up.com only, e-mail me for permission to host this on your own site; though I probably won't check my email. Baito Hell 2000 and its contents are copyrighted ©2005 Sony Computer Entertainment Inc. ======================== 2. Game history ======================== Baito Hell 2000 was released in Japan in 2005, to pretty rave reviews and very good sells. It's based off of Groove Jigoku V, made in 1998. The basic concept of Baito Hell 2000 is the same as GJV, that you do meaningless jobs to accumulate money which you can use to buy stuff from gachagacha or gachapon machines (also referred in this FAQ as "capsule machines"). Baito Hell 2000's name is also similar to Groove Jigoku V (Groove Hell V), the differences in the games reflective of the names. In Groove Jigoku V, you use things you acquire in part-time hell to make grooves, while in Baito Hell, it's a hell of part time jobs (part time jobs called Arubatio or Baito in Japanese) to acquire meaningless crap; which is what many people who have Baito do. Baito Hell is a recognized sequel of Groove Jigoku V, and when talking about Baito Hell's history Groove Jigoku V is always mentioned, even though it is a rare PS1 game. Both games' producer and creative designer is Pierre Taki (of Denki Groove), both games share many similar mini-games, both games feature music created by Pierre Taki; and supposedly some music from Baito Hell is also made by Takkyu Ishino, the other (active) member of Denki Groove (who contributed more to Groove Jigoku V). The debate: The debate over whether or not it is a rip-off of Warioware only exists in countries that are NOT Japan, as the Japanese not only know that Baito Hell is not only a sequel to a game created BEFORE Warioware, they also know the concept is different, the game play is different, the target audience is different, and that the producer of the game, Pierre Taki, did not make this game as a cash in on the Warioware phenomenon, but because he likes to do incredibly weird stuff and would love nothing better to create another "Kusoge-," a type of game genre which translates (politely) into "crap game." People that don't know these facts adamantly defend that Baito Hell is a rip-off of Warioware, even though their argument fails when the fact that Baito Hell is a sequel to a game created before Warioware; it would be easier to make the argument that Warioware is a rip-off of Groove Jigoku V, given when the games were released. However, because mini-games like those found in Baito Hell and Warioware are so benign and simplistic, and probably have been done in one form or another from before either game was ever a thought in anyone's head, calling one game a rip off of another is just ludicrous. Parody is heavy in Baito Hell, and just because a parodied version of Mario or other Nintendo characters is used does not make it either a rip-off or derivative work (given the nature of the game in which the character is involved). Baito Hell also parodies Street Fighter, Final Fantasy, RBI Baseball, shooters, wrestling games, etc, but apparently if anyone sees one likeness of Mario appear they immediately assume it's a rip-off of Warioware. ================== 3. Gameplay ================== The basic idea of Baito Hell 2000 is that you are a new addition to the "freeter" (or "fleeter") workforce, a young Japanese person looking for work without commitment. The types of jobs they partake in are referred to as "Arubaito" (from the German word "Arbeit," "work"), often pay poorly, but are an integral part of Japanese society. With the money you make from your various jobs, you but things from capsule machines, and, just like real life capsule machines, you never know what you are going to get. You can unlock new jobs, unlock handy tools, or accumulate many many trinkets. And that is all there is to the game; there is no definite end, just an endless hell of part-time work. When you start the game, you're only given 4 games to play and to make money from (if you want to make money fast, check section ##. Making Money Fast). Play the games a little, make some cash, and then head off to the capsule machines. ================== 4. Menus ================== Interface screen: This is the first real screen you see when you start up the game, after you have entered your profile information. Here you can check you mail (sent to you by fictional in-game characters and the "Hellnet" server congratulating you on playing games well (or often), access the main job screen, go to the gacha-gacha shop (capsule shop) and spend money on capsules to get new stuff, transfer games/files to other people that play Baito Hell (over ad-hoc), or upload your personal bests to the Baito Hell rankings on the internet. Mail screen: Select mail and read it. Some comes from "friends," virtual entities that send amusing emails. Other senders are "Hellnet," which informs you of new Achievements you have been awarded, and sometimes humorous junk mail (and sometimes junkmail that actually takes some of your money). Options you have with mail: Read, Delete, Protect. Main Job screen: This is where you play one of four games to accumulate money. Gacha-gacha Shop: Here you can spend your hard earned cash buying stuff from capsule machines. There are 4 categories of machines; 100 Yen, 500 Yen, 1000 Yen, and 5000 Yen. Each category has 3 machines to choose from, except for the 5000 Yen machine of which there is only one. As far as I can tell, getting things from all these machines is random, though I have a hunch that getting an achievement of some sort increases your chances of getting a new game or toy. There are also certain things that you can only get within price ranges, so you can't just stay at the 100 yen machine all day trying to get new games; it won't work. Transfer screen: (Jigoku sakaba-) Here you can send or receive data from other people's copies of the game, and also link to play the few two-player games available. You can also upload your high scores to the Baito Hell ranking site. Menu screen: Accessed by pressing start on all screens but the Mail screen. In the menu you can: ¥ Train for jobs (you get no money, but can play almost any game you have unlocked) ¥ Use tools that you get through the capsule machines ¥ View a listing of all the trinkets that you have accumulated from the capsule machines ¥ View a listing of all the "Achievements" you have gotten from completing certain requirements while playing a game ¥ Change some settings, save data. That's enough of that. Onto the games! ==================== 5. Part-time Jobs (games) ==================== There are a total of 40 part-time jobs playable in the game, 37 of which are received from the capsule machines. When you start a game, you will first see the game's splash screen, with three options: Start, About, Exit. Start starts the game, About explains how to play, Exit boots you back to whatever screen you came from. After playing the game, either successfully or unsuccessfully, you might be shown a post-game report telling you how you did and explaining the payment tables for how much you will receive. Then, if not training, you will be shown a receipt stating the money you made, and you can either Retry the game or Exit. It's that easy! Descriptions of the game will follow as such: Name: *Romanized name of the game (translation into English) Description: *Brief description of the game Parodies: *Game it parodies Gotten from: * Which capsule machine you get it from Controls: *Controls How to: *How to play the game Strats: *Strategies What if?: *What happens if you do everything you should do Pay: *Payment Other: *Other interesting/uninteresting stuff The games will be listed here in the order that they appear in the training area, read from left to right. =================== Name: Jigoku!!! Senbon nokku (Hell!!! 1000 ball fungo!) Description: Can you catch 100 balls? Parodies: RBI Baseball, Spring Training Gotten from: Start Controls: D-pad Movement Circle Jump/Slide/Cue next ball Start Pause, Exit game (No Pay) How to: Use the D-pad to move around, trying to catch the balls hit towards you. If it is too far from you, you can try to slide catch it, but if the timing is off you'll fail. All you have to do to catch a ball is stand in its way. Once you catch a ball, hit Circle again for the next ball to be hit. End the game by missing 3 times. Strategies: For the most part, the batter will hit the balls in your general direction, so just stand and wait. The area where you start is a good distance from the batter; not too close, not too far. Don't get up really close to the batter; it sounds like a good idea, but it doesn't work very well. Once you get to 22 balls the batter will then switch styles and either hit very high bouncing balls or very short bouncing balls. The latter is no problem, but the high bouncers can be difficult to catch. After a few times doing this, he will go back to normal ball hitting. What if I catch 1000 balls? I have no idea. I don't have that much patience, and with only 3 lives, it seems very difficult. Pay: 3 Yen per ball. Other: Yeah, I say balls a lot. =================== Name: Bo-rupen Koujyou 2 (Ball-pen factory 2) Description: Put caps on ballpoint pens Parodies: Real life China Gotten from: Start Controls: D-pad Up/Down Rotate pen Circle Put on cap X Advance to next pen Start Pause, Exit game (Get Pay) How to: When a ballpoint pen comes up, if the point is upwards, hit Circle to put on a cap, then X to bring up the next pen. If the end of the pen is upwards, hit either Up or Down on the D-pad to rotate the pen, then Circle for the cap, and finally X for the next pen. Do forever ad nauseum. Hit Start to end game and receive pay. Strategies: Hit buttons fast good. What if I complete over 999,999,999,999,999,999,999,999,999,999,999,999 pens? I don't think you could do that in a lifetime. A year is only 3,153,600 seconds long, so even if you did two pens a second...you'd be dead long before the goal. The most ever (as per the Baito Hell Rankings) is somewhere around 1 million pens. Pay: 3 yen for every correct pen, 0 yen for incorrect pens. Bonuses awarded at certain milestones. =================== Name: Kinoko or DIE 2 (Mushroom or DIE 2) Description: Walk across a street full of traffic and collect mushrooms before time runs out. Parodies: Frogger Gotten from: Start Controls: D-pad Left/Right Move left/right X (Hold) Go back (towards bottom of screen) Start Pause, Exit game (No Pay) How to: You start at the bottom of the screen and slowly crawl your way towards the top of the screen. On the way, you have to dodge cars to live, and you can collect mushrooms to make extra money. Hit X to move back towards the bottom of the screen, used to dodge cars, get mushrooms, etc. If the timer runs out, you die. If you get hit by a car, you die. End the game by dying 3 times, then get paid. Strategies: Try to collect as many mushrooms as you can, but don't get too cocky. You have 40 seconds a stage, but by the last ten you should start your way to the goal. If you might be trapped in a sandwich of cars, you can survive by holding position right on top of one of the dividing street lines; you'll know when you are right on the line because the character will change color. By tapping X at a certain rate you can accomplish this, and effectively have cars slide right by you. Pay: 50 yen per stage 15 yen per mushroom Other: The mushroom graphic at the side of the screen appear to be cartoon-ified version of Aminita Muscaria and a strain of Psilocybin. =================== Name: Koutsuuryou Chyousa (Traffic Survey) Description: Count the people as they walk by. Parodies: Real life Japan Gotten from: Start, 100 yen machine Controls: Circle Add one to the counter Start Pause, Exit game (No Pay) How to: As people walk by, only people, press Circle. All countable people are shown on the screen before the game actually starts; this includes the guys in tanks and the ghost-person. Everything else, DON'T COUNT! Count everyone is a single round (one round = 3 waves), and move onto the next round. Make a single miscount, lose the game, get no money. You can end the game and get pay by completing a round and then selecting "Exit," or by completing all 7 rounds. Strategies: To begin with, just start pressing Circle when you see a person. When it gets difficult, you can easily cheat your way through the game by pressing Start, pausing the game and counting the people, then un-pausing and pressing Circle the correct number of times. This doesn't always work in the later rounds, as sometimes people may still be off-screen when you pause the game. Just keep a wary eye. The best time to pause is right before the first person gets to the middle of the screen- you want to pause and be able to still see them so you don't forget to count them. Memorize all the people sprites so that you can tell if it is a person or not only by a few pixels; sometimes it's all you have. Until you get better games, this one offers high rewards for very little effort. What if I press Circle a whole lot? Then you lose. Usually, the most people you have to count will be within 6-22 people, give or take a few. Pay: Successfully completing each round will double the amount you get paid. Round 1: 50 yen Round 2: 100 yen Round 3: 200 yen Round 4: 400 yen Round 5: 800 yen Round 6: 1,600 yen Round 7: 3,200 yen Other: What do you mean, parodies real life Japan? Well, it does. Sometimes walking the streets in Japan you'll see people sitting down in chairs with a clipboard and counters counting things. I dunno what, could be cars, people, women, foreigners, giant monsters, blue cars with dents on the side, anything. Who pays for this? I dunno...might be a government job, might be companies. =================== Name: Maki wari 2 (Firewood halving 2) Description: Chop firewood, not animals. Parodies: People who have to chop wood Gotten from: 100 yen machine Controls: Circle Chop Start Pause, Exit game (No Pay) How to: Press Circle when a piece of firewood is placed on the chopping block. Don't press Circle when an animal is placed on the chopping block. Chop too late and lose. End game and get pay by slaughtering a cute animal. The more wood you chop, the more difficult it becomes as new animals are added that share the same color as the wood, and later you'll even have to chop small wooden figures of animals. Strategies: Press button good. What if I chop over 1000? Dunno. Try it and find out. Then tell me. Pay: 3 yen per piece of firewood chopped. Other: When you kill an animal, the music that starts is from the Buddhist Oubon festival to celebrate the dead. =================== Name: Hiyoko Kantei (Chick Appraiser) Description: Sort chicks into boxes Parodies: Really unlucky people who have to do this as a living Gotten from: 100 yen machine Controls: D-pad Right Move next chick to front of line Triangle Place chick in "Going to Heaven" box Circle Place chick in "Male" box X Place chick in "Female" box Start Pause, Exit game (Get Pay) How to: When the highlighted chick comes up, press the button corresponding to where it should go; if it has a bow or wears feminine clothing, press X. Wears nothing or masculine clothing, Circle. Blue with a halo over its head, Triangle. Then press Right on the D-pad and the next chicken comes up. Rinse, repeat. If you make a mistake, you'll just not make the money for that chick and your accuracy will decline. Do this for ten minutes and get paid or press Start to quit and get paid. Strategies: If the timing on both hands is correct you can do this very fast; that's it. Just hit buttons good. What if I send them all to heaven? You'll be seeing a lot of death then. Pay: .7 yen per correctly matched chick (I think) 10 yen bonus for every 100 chicks Accuracy bonus Tengoku bonus (Heaven bonus) 10 yen bonus for every rare chick Other: Rare chicks (Incomplete) Sometimes you'll get rare chicks, which are either deformed or wearing clothing. Send them to the right box and get a whopping 10 yen. Both: Conehead Anime eyes Elongated beak Bonsai Growing out of head Male: Punk Elvis Female: 50's era cheerleader =================== Name: Ninki Puroresura- (Popular Prowrestler) Description: You want to get pinned, but only for barely under 3 seconds. Parodies: Wrestling games Gotten from: 100 yen machine Controls: Circle Break off pin move Start Pause, Exit game (No Pay) How to: Your character will immediately get pinned. When the ref comes out, wait until just before he counts to the third second before you press Circle. Do it 3 times without going over 3 seconds to win. Go over 3 seconds and lose the game. Strategies: Timing is everything. What if I get 3.00 seconds? It probably counts as a failure. The closest I ever got was 2.99, which I think is as high as possible. Pay: It's based on how close to 3 you pressed Circle all three times. Getting and average of 2.90 I think nets about 120 yen. =================== Name: Gake Re-su 2 ( Cliff race 2) Description: It's a chicken race towards a cliff Parodies: Dumb teens Gotten from: 100 yen machine Controls: Circle Brake How to: When you start, you'll be the guy that looks like Mario in the blue car. You'll always be behind donkey until you brake, don't worry. Once the ground turns red, brake. Brake too soon and you'll stop short, shorter than the donkey and loose. Brake too late and you'll fly off the cliff, and lose. Brake just right, pass the donkey (get closer to the cliff without going off), and win. Race a minimum of 3 times, then get paid. If a draw occurs, such as both racers going of the cliff or both racers stopping in the exact same spot (hey, it happens), no win/loss is recorded and you race again. Strategies: No real strategy here. Timing and luck. Pay: Win one race: 50 yen Win two races: 100 yen Win all three races: 500 yen =================== Name: Jyugyouchu (During Class) Description: It's the knife game, so just don't stab yourself Parodies: People bored out of their mind with sharp pointy things. Gotten from: 100 yen machine Controls: Circle Stab How to: Well, that's your hand there. Press Circle when the shadow of the pike is above the wooden area of the desk. If you don't press it or press it when it's over the hand, you'll stab yourself. End the game and get money when this eventually happens. Strategies: You can press it multiple times between fingers, and the best time to press it is very rapidly after the thumb and pinky; you can easily stab 6 times in these areas, 2-3 between other fingers. It gets faster as time goes on. Pay: 1 yen per successful stab Other: Hand types Hairy Hand (teacher) Feminine hand Male hand Jewelry hand ("Vis-kei") =================== Name: Animaru Cyousadan (Animal survey group) Description: How many animals are there? Parodies: Real life animal survey groups, I suppose Gotten from: 100 yen machine Controls: D-pad Use to select, increase/decrease digits Circle Accept How to: If you can't speak Japanese...well, hear Japanese, then you won't be able to do this. Each person will say certain number of animals, you just add them up and enter the number at the end. Done. Pay: Pay seems to be determined by how long it takes you to answer (maybe). That being said, it's still pretty low. =================== Name: Kusaimono 2 (Stinky things 2) Description: Can you burp in tune? Parodies: Simon Gotten from: 100 yen machine Controls: Triangle Upper purple guy Circle Right green guy X Lower blue guy Square Left yellow guy How to: Basically a disgusting version of Simon. One of the heads on the screen will belch, and then prompt you to push his corresponding button before time runs out. Then, they add one more guy to the sequence, and you have to repeat it again. Continue forever. End the game and get paid when you mess up. Strategies: You could right everything down, they give you enough time to do it. If you press buttons quickly, try to make sure the game registered it before you move on. What if I complete all levels? I don't know how many levels there are. I got to 8 before tiring of it. Pay: Seems like 100 yen per completed level, so (whatever level you are on - 1) x 100 If you are currently on level 2, 100 yen If you are currently on level 6, 500 yen etc =================== Name: Puraibe-to Nanba (Private Number) Description: Can you guess the hostesses number? Parodies: Lonely, lonely men, Mastermind Gotten from: 500 yen machine Controls: D-pad Move selection around number pad Circle Select button X Back a number space Start Pause, Exit game (No Pay) How to: When you start, take note of the woman's profile. One area, highlighted in yellow, will contain a set of numbers; 1-4, 1-5, 5-8, 3-6, 6-9, or 1-7. These are the numbers that will or might be in her number. Also, there are NO DOUBLES. So, if she is 1-4, the numbers to use are 1, 2, 3 and 4. Then, it's just mastermind. If you haven't played Mastermind, I suggest reading up on it. Enter in 4 numbers in a combination that you think is correct, and then she'll tell you. If you can't speak Japanese, don't worry. On the red-LED like column on the right of the screen, the numbers farthest to the left is the number of guessed numbers that are both correct and in the right location, the column one right to that is the number of numbers guessed that are correct but in the wrong location, and after that follows the numbers you have guessed. Correctly guess the number and win. The faster you guess, the more money you get. After winning, the next screen will ask if you want to call her. Do so and hear her say something to you, but it's completely unnecessary. Strategies: Gotta learn how to play Mastermind, yo. That's the only strategy. That and writing everything out when you start. Once you get into the hang of it, you can usually guess the girls with 4 numbers within 4 tries. What if I never guess it right? Eventually you'll lose and get no money. Pay: Pay depends on how quickly you guess it and the number of possible numbers in her number (yay that's a fun sentence). Guessing the 4 number girls on the first try only gives you 400 yen, but guessing it quick (2-4 tries) for women with more than 4 numbers can sometimes net 500-400 yen or so. Other: The old lady (1-7, the one that looks 40+ but says she's 29) is Korean. Explains the stilted Japanese and Korean phone call. If you win, she says "Anytime is good" The young cute one (1-4) says "Let's go to a Pro Wrestling match soon!" when you win. =================== Name: Demo Koushin (Demonstration March) Description: Lead protestors to the park, but don't get caught by the police Parodies: Rights activists and onlookers Gotten from: 500 yen machine Controls: D-pad/Analog Movement Start Pause, Exit game (No Pay) How to: You, the little yellow guy with a flag, must go around to the buildings coaxing people to come out and follow you. You then take them to the park in the center (where you started), and continue the process until the 7 minutes run out. The people will follow behind you in a snaking motion, like the game...Snake. If you touch a group of riot police you will be arrested, and it's game over. If the riot police touch the people you are leading, they will break them up, and you can't collect them again. Win the game by surviving the full 7 minutes; you don't have to be near the park, you just have to not have been arrested. Strategies: Try to head out for the corners of the city, which is where the red buildings are that house the most people. Sometimes when you play this game police will be everywhere, sometimes there will be very few of them; naturally, the latter is what you want. Collect the most people you can handle before going back to the park, as you get a bonus depending on this number. If you have to wait for police to pass by, it might (note: might) be a good idea to ball everyone up by pressing left and right or up and down in quick succession. If the front of the group touches the entrances to the park, the entire group will follow them into the park. Pay: 1 yen for each person delivered to the park. Bonus based on size of largest group- 1 yen per person (If you have 400 people in the park and your largest group was 200 people, then you make 600 yen [400+200]) Other: Sometimes the red police (and maybe blue) will go through very narrow buildings...watch out. Makes me reminiscent of WTO in Seattle in 2000. Good times, then. Long live the INB. =================== Name: Karate Raifu (Karate Life) Description: Practice your Karate by hitting certain things Parodies: Fightin' games Gotten from: 500 yen machine Controls: Circle Punch How to: Simply press Circle at the right time to punch whatever is flying at you. Too early or late and you'll lose. End by not punching something. Strategies: Timing is everything, but you'll have to find your own groove. I could try to explain when to punch, but I'd just end up confusing everyone. Once you punch 55 kg of stuff (well, 11 coffee cups), a big red Tengu mask will come out. It's much slower, so you have to press the button a little later. After him, a mix of coffee cups and wooden idols, then another mask, etc. What if I punch everything? Then you'll play the game for a loooong time. I don't think there is an end. Pay: 1 yen per kilogram punched; weight punched in upper right corner. Other: Stuff to punch (incomplete) Coffee cup: 5 kg Wooden idol: 10 kg Microwave: forgot Tengu Mask: 100 kg =================== Name: Famiresu O-da-tori (Family Restaurant Order-Taker) Description: Take the orders from the patrons but don't mess up! Parodies: Real life family restaurants Gotten from: 500 yen machine Controls: D-pad Left/Right Subtract/Add items, Confirm order D-pad Up/Down Select items Analog Left/Right Rotate Menu Screens R Display electronic menu How to: First, I suggest you learn Japanese. Rotate the PSP counterclockwise 90 degrees. Hold R to bring up the electronic menu, then use the controls as listed above to make orders. The point of this is to listen to what the customers ask for, and enter it into the electronic menu without making a mistake. A single mistake means no cash. Not only will the customers place orders, they'll retract them, and sometimes make a general order and then see if their friends also want whatever they ordered; during these times, release holding R to see how many people have raised their hands. Once everyone has ordered, a timer will start counting down from ten. Hopefully, you'll have been on top of everything by this point, so you confirm the number by selecting the very bottom box on the electronic menu and pressing Right on the D-pad a few times. It will then tally-up and see how many you got right and wrong. Strategies: If you don't know Japanese, this would be very very hard. If you do know Japanese, just practice practice practice. 2-4 people is usually pretty manageable, 5-6 people can be very hard. Usually they will order from Mains first, the Dessert, then Drink, but sometimes they mix it up. Keep on your toes and work out those ears. If you can't read Kanji worth a damn you can figure out what they are asking for through trial and error. Though, when you are reading the names of the foods, you'll probably only pay attention to the last few katakana/kanji. What if I enter in bogus stuff? You lose. Everything has to be 100% accurate or no dice chet. Pay: Depends on the amount of stuff ordered. More people means more stuff ordered, so more pay. Highest I think is above 600 yen. =================== Name: Yakimono Kama (Firing Kiln) Description: Can you help the master stoke the fire for the best pot? Parodies: Old style ceramics making. Gotten from: 500 yen machine Controls: D-Pad Left/Right Select burnable material Circle Burn Material Start Pause/ Exit How to: Your job is to the stoke the fire of a kiln in order to produce the best pot possible. This is accomplished by adding certain materials to the fire to increase or decrease the temperature. At the top of the game screen there will be 5 objects that you can add to the fire. To do so, select it with the D-pad and then press Circle. The changes to the fire happen about a second after. The lower half of the screen shows a graph that represents at what temperature the pot should be fired at; the red line is the requested heat line, the yellow line is what you are producing. Handier than that is the temperature monitor at the top of the graph, which tells you the current temperature and how much you are below or above it. Feed the fire for ten minutes to complete the game and get paid. Strategies: Arrrrg. Basically, to do this well you need to know which materials burn for how long and increase the temperature by how much. Large logs provide little heat but a slow, steady burn, tumbleweeds provide sharp spikes in temperature, etc. You want to try to keep the fire temperature between -50 and +50 of the target; you can go higher/lower, but it isn't recommended. The first time you play this game you might very well fail, because it's a pretty slow game compared to the others. But, get good at it, and make a lot of money (albeit you have to play the game for ten minutes...) What if I stoke the fire perfectly? Then you get a lot of money, I suppose. Pay: Crap, it's based on the how well you stoked the fire. When you don't do well (if the pot has sagged) then you'll not even get over 100 yen. If the pot is standing, but has a few blemishes, you can get around 1,900 or 2,700 yen. For ten minutes, it's not really worth it. Other: Things to burn Small stick Medium log Big Log Soot (Cools down) Mushrooms (Cools down) Green plant (Cools down) Tumbleweed (short quick heat) Oil Boot Spider =================== Name: Jibiki Ami (Seine [Dragnet for fishing]) Description: Help pull in the net for the big catch! Parodies: Real drag netting Gotten from: 500 yen machine Controls: Analog Pull in the net Circle Accept Start Pause, Exit game (No Pay) How to: When you start, a guy will ask you if you want to join in on. If you say yes, he'll then tell you that you have to wait until a certain time. The thing is, you actually do have to wait. With the PSP on. Not paused, not turned off. Sometimes the wait is 5-10 minutes, or 1 or 2, or even 3-5 hours long. Once the time has passed, the guy will show up again and ask if you're ready, and within those next 60 seconds you'll have to hit Circle to accept. Fail, and you lose. Sometimes they cancel the event, but those times you'll receive yen for every minute you waited. However, if everything is kosher, you'll go to the actual game. Here you'll see a bunch of people holding lines that go into the sea, and the object here is to move the Analog Stick in a counter-clockwise motion until the net is all the way in. When it gets there, everyone will cheer, and then the game will tally up how much stuff you caught, how much it's worth, etc. You then get your cut of the money (1/10 of it), and you're done. Strategies: Keep restarting until the wait is only a few minutes away, unless you don't mind waiting forever. Pay: 5 yen for every minute waited if cancelled ( I think) 1/10th of the final catch for completion (I've received between 600 and 1500 yen) =================== Name: Uiriamu Teru (William Tell) Description: Can you shoot the apple on top of the demons head? Parodies: I totally forgot what genre it is, but kinda where you're a fortress firing at another fortress using only angle and power of attack. Gotten from: 500 yen machine Controls: D-pad Left/Right View field D-pad Up/Down Set firing angle Circle Accept firing angle, fire arrow Start Pause, Exit game (No Pay) How to: Basically, you just shoot the apple on the demons head. Demons come in three sizes, short, medium, and tall, and they will range from 6-17 meters away. Wind speed varies from -3 to +3 meters. Sometimes, the demon with the apple on its head will be blocked by a taller demon, meaning that you are going to have to use a higher firing angle to set a sharper angle of attack. First, select one of 6 angles to fire at, then press Circle. Afterwards, the power bar will build, and when it hits the spot you want, fire by pressing Circle again. Don't worry if it builds past full power, it will start again from zero. If you are correct, your arrow will hit the apple; wrong and you'll either fire to far or short and hit the ground, or embed an arrow into a demon. You get three shots to make, make 'em good! End the game by exhausting all three shots. Strategies: This is a game of constants; the mathematics are so well defined that you can determine how to shoot anything beforehand if you want to spend the time thinking about it. For most of use, we'll just shoot when we feel like it. I can tell you for a fact that to hit an apple on a tall demon at 12 meters with no wind, use the 3rd angle (count the lowest angle as 1) with a power of 3 red marks. For every meter of wind to the right, subtract a red mark, for every meter of wind to the left, add a red mark (unless the wind is -3, in which case you'll have to use the fourth angle). If I spent enough time on it I could work out a formula, but I haven't enough data and I'm bored of the game. Ok, quick formula for using angle three: using 12 meters no wind medium height unobstructed demon as a base, angle three at 1 mark of red power will suffice. For every positive meter of wind (wind to the right), subtract a mark of power. Inverse for every negative number of wind (wind to left), so add a mark of power. If the demon is tall, add two marks of power. If it's short, subtract 2 marks of power. For every meter over 12, add a mark of power, for every meter under 12 subtract one. What if I get all three to hit? Lots of money? I dunno. I usually make a mistake gauging power. Pay: Pay sometimes seems completely arbitrary. Getting one arrow to hit nets within 30-50 yen (I think), and two arrows is sometimes 70-100 or 590 yen. I have no idea why, because I haven't taken into account all the variables there are, which I don't want to do. It might depend on the angle of attack you use, the time spent choosing, if the demon was blocked or not, even maybe if you hit a demon with an arrow. I really don't have a clue. =================== Name: Rifutingu Jigoku (Lifting Hell 2000) Description: How long can you keep the ball off the ground? Parodies: California Game's foot sack event Gotten from: 500 yen machines Controls: D-pad Left/Right Control movement D-pad Down 180¡ Turn Circle Kick/hit ball, etc. D-pad + Circle Special Move Start Pause, Exit game (Exit=no pay) How to: It's a test to see how well you can juggle the soccer ball by pressing Circle at the appropriate time to kick it up. Circle is a normal hit that will take place at different points on the body depending on the location of the ball, D-pad Left/Right and Circle is a crazy kick, D-pad Down and Circle is a Cossack dance kick, D-pad Up and Circle is a flip-kick (hit D-pad Up when the ball is not in a good position and you'll do a "Fighting Crane" move, which doesn't hit the ball). Hit D-pad Down to turn 180¡, and then you can continue to hit the ball. That's it. You get 1 yen per hit, if you do special moves by pressing a direction and Circle at the right time you'll get 2 yen, 4 yen for doing a 180¡ turn, 5 yen for a 360¡ turn. If you do over 360¡ you'll still only get 5 yen, which kinda blows.. No yen for hitting flying things, unfortunately. End the game and get paid by having all 3 balls hit the ground. Randomly, instead of playing as the soccer guy, you'll get to play as a well-endowed hostess or a Japanese politician. The hostesses' header move is actually done with her chest, and the politician is standing in front of the Japanese Parliament building. Strategies: Best way to make money is to either do 180's or 360's. That's about it. If you hit Circle at the wrong time, you will sometimes just barely slow the ball before it hits the ground by doing a weak ankle kick, so tap circle again to kick it up with your toe. Pay: 1 yen per hit 2 yen per special move 4 yen per 180¡ turn 5 yen per 360¡ turn Other: Ball types Soccer ball Bomb Daruma Watermelon Flying things Pigeons Meteors Octopi Newspapers UFO =================== Name: Jyanken World Taikai (Rock-paper-scissors World Tournament) Description: Can you best the best of the best at Rock-Paper-Scissors? Parodies: I guess it would actually parody the actual World Tournament of RPS Gotten from: 500 yen machine Controls: Circle Confirm Triangle Scissors X Paper Square Rock Start Pause, Exit game (Exit=no pay) How to: It's rock, paper, scissors, people. When you start, you'll see your opponent at the bottom of the screen, which will also show their frequency of throwing what. If it says they throw paper 100% of the time, you can be about 80% sure that scissors will win; sometimes even though their stats say 100% something, they might throw something else. Beat an opponent and move to the next one, continue ad nauseum. Later levels will show opponent stats less frequently, leaving you to guess all the time. Press Circle to start the match, then choose what you want to throw. You can choose whenever , but if you don't choose at all it defaults to the other player. Lose by being defeated, collect cash. Strategies: Choose a button and hit it. What if I defeat everyone? Then you get a lot of money? Pay: Pay has something to do with how many people you've defeated, though I don't actually know how much you'll get. The first few rounds pay will be really small, continue progressing and you'll eventually make good money. =================== Name: Maou (Devil) Description: Race your dying, possessed son to the hospital Parodies: Top down racing games (really) Gotten from: 500 yen machine Controls: D-pad Control the horse Circle (Hold) Accelerate X (Hold) Break Start Pause, Exit game (Exit=no pay) How to: You're carrying your dying, possessed child to the hospital on your horse, and to get him there safely you much dodge obstacles, ghosts, possessed plants, broken bridges, and all while making good time. And while you're at it you can make some scratch by picking up gold coins too. Start off by holding down Circle to accelerate, then collect coins or dodge obstacles as warranted. If you get damaged by hitting an obstacle/ghost/etc, you'll be started a little further back than where you got hit, so you might have to endure the same obstacle again. Every once and awhile there will be a health box that you can pick up that will increase your son's health, I highly recommend doing so. At some rivers there will be jumps you can take instead of bridges, the only caveat being that you must be traveling fast enough to clear the river or else they inflict damage. When you come to a river with a broken bridge as the only crossing, you have to cross on the far right or left edge of the bridge to do it; a little tiny bit off and you'll fall into the river and take damage. Other water traps won't hurt you, but they cause the horse to slide forwards and become incapable of direction change. Mind ghosts; they move side to side (and sometimes upwards), often making entire areas of the screen inaccessible. Once you travel far enough you'll come to the half-way point, where you will get rewarded for the coins you collected, your son's health, and a for your average speed. After that, you must make the final leg of the journey to the hospital. It's very much the same as before, but there are new enemies, ghost leaves, that appear and make traveling forward very difficult. And, once you get right near the end another enemy appears, what looks to be a giant severed blue hand that falls from the top of the screen down towards you. Reach the end of the second stage and get a thousand yen bonus. Strategies: When traveling in fog, be very careful. I don't suggest going for every coin when you begin, as you won't know the level layout. Even then, I never go for all the coins, I'm too busy concentrating on not dying. The levels always have obstacles and coins placed in the same locations, so if you know where they are, the health boxes are, and when you encounter enemies, you're sittin' pretty. Pay: 5 yen for every coin collected Bonus for child health (over 8000 is 500 yen) Bonus for average speed (75+kph is 150 yen, 70+ is 100 yen, 60+ is 50 yen) 1000 yen completion bonus =================== Name: Moujyuu dassyu (Wild animal dash) Description: It's a test of daring to try to escape from the beast Parodies: Running with the bulls Gotten from: 500 yen machine Controls: D-pad Up Jump D-pad Down Crouch Circle (Tapping) Run right Square (Tapping) Run left Start Pause, Exit game (Exit=no pay) How to: To start with, you'll be brought into the stage from the right riding on the back of a giant eagle carrying a slab of meat. As you travel leftwards over the level, you can see how it is arranged, where the obstacles are, etc. When you get to a certain point, you'll notice the ground has words written on it; low, medium, and high. When you get near one of these words, press Circle to jump off and start. Then press Circle as fast as you can, jumping over obstacles or under them as need be using the D-Pad. If you're too slow, you'll find out what the meat was for; a giant, boar-type creature whose sole purpose is to eat you. If you run faster than it and make it to the far right, you'll pass a door that will shut, trap the boar, and you'll get pay. There are three respective difficulties, Low, Medium and High, the rewards increasing as it gets harder. Strategies: Pay attention to how the level is arranged when you fly over it; the worst obstacle is the mushroom, as if you hit it wrong you can end up going in the wrong direction. The obstacles will slow down the boar too, but not as much as they will you. Pay: Low level probably pays 100 yen max, over 600 yen for High level. Other: Stuff on course Grass (slows you down) Rocks (have to jump over) Mushroom (Acts as a trampoline) Spikes (Have to crouch to go under) =================== Name: Minna no GOLF (Everyone's Golf) Description: Part time job at the golf course...collect the golf balls Parodies: Real life Golf ranges Gotten from: 1000 yen machine Controls: D-pad Movement Circle Pick up item Start Pause, Exit game (Get Paid) How to: When you start, you'll see a patch of grass. Press the D-pad to move to another patch of grass. If you find a golf ball or money, pick it up to make money (you can also pick up other items, but they give you no money). Golf balls are usually found alone, but some times are in groups of 2-5 or more. Do it until you're bored, hit Start to exit and get paid. That's it. Strategies: No strategies I can provide. Just start looking for stuff to pick up. If you want to cover a lot of ground you can move diagonally very quickly, but when you pass an object it might be confusing finding it again. I highly doubt it, but there might even be a 500 yen coin or even paper money lying around. Pay: 3 yen per ball 50 yen bonus for every ten balls 1 yen for 1 yen coin 5 yen for 5 yen coin 10 yen for 10 yen coin 50 yen for 50 yen coin 100 yen for 100 yen coin Other: Stuff to pick up (probably incomplete) Golf ball Golf ball with sexy lady pic on it (in the style of 1940's pulp books) Golf ball with ramen pic on it Golf ball with child pic on it Golf ball with baseball stitching painted on Golf ball with red line painted around it Golf ball with small blue bear painted on it Shii no mi (Some kind of seed) Acorns Cigarette butts Receipt Scorecard Horse racing slip Glove Sock Gum Dead Bug Train ticket Shinkansen ticket Aluminum Bottle Cap 1 yen coin 5 yen coin 10 yen coin 50 yen coin 100 yen coin Stuff to not pick up Dog crap Egg Hole =================== Name: Buji Rokku Fesutibaru (Peaceful Rock Festival) Description: Protect the stars from all the crazed fans Parodies: Fuji Rock Festival, Security at shows Gotten from: 1000 yen machine Controls: D-pad Movement D-pad Left/Right + Circle Throw fan Start Pause, Exit game () How to: You start in the middle of the screen as a bouncer dressed in yellow. What you need to do is catch the people who jump the fence at the top of the screen, and use them as weapons to take out the other fans. The more you hit in a single throw, the more money you get. Catch a fan by touching them, throw them to the left or right by pressing the corresponding direction on the D-pad and pressing Circle. At some times there also might be a fan screaming for at the barrier; these people can not be used as weapons, and helping them does not seem to give you any money, so you can just ignore them if you so wish. During play, fans may also toss things at you like bags of weed or drinks; weed will stun your for maybe a half-second, drinks will let you throw curve-fans for a few seconds (very helpful). If you pass 5 waves of fans, then you'll move to the next stage. I think there are 3 stages, I never get past the second. The game ends when fans over come the stage and kill the performers. Strategies: As you get the most money for large chains of wiping people out, you may want to wait until a lot of people have jumped the fence before you start huckin' bodies, but this is dangerous, as some might make it through. They wait for a second or under right next to the stage before they jump up and attack, so you might be able to catch them then. Watch out for crowd surfers, they seem to move faster than other people. Collecting drinks and throwing curve-fans is a great way to knock people out while they are still the crowd; closest thing to pre-emptive strikes there are. Pay: Pay is based on how many people you knock out with a single throw; Taking out a single person nets no money. 1 yen for 2 people 2 yen for the third person 4 yen for the fourth person 8 yen for the fifth person and beyond. =================== Name: Jyufun (Pollination) Description: Can you pollinate the apple-trees without crashing? Parodies: Lunar Lander Gotten from: 1000 yen machine Controls: D-pad Left/Right Move Circle (Hold) Thrust Start Pause, Exit game (No Pay) How to: You start as a little round lump of...something...a pollen-ship, and your mission is to land successfully on one of the flashing numbered pads before fuel runs out. Move left/right by pressing the corresponding D-pad direction, thrust up with Circle. If you hit the branches too hard you'll crash and lose, hit is softly and you'll bounce off very quickly (very dangerous!). To land, you must come to rest, slowly, on one of the pads with flashing numbers. That's it. End the game by crashing, landing, or quitting. Get money by landing successfully; double your score by landing very very softly and in a certain area of the pad. Notice also that contact with the ceiling and floor will result in a crash, though the screen wraps horizontally (in other words, going left through the left side of the screen you will end up on the right side of the screen). Play the game a whole whole bunch (make over 10000 yen in I think) and you can unlock another stage (we'll call it...stage 2!), which has very snake-like branches. This stage isn't as good, however, as the highest point value is only 400. Play it even more, probably around 25000 or 30000 yen's worth, and you'll unlock stage 3, which is eerily similar to stage one, but it's got horns everywhere. The largest point value here is 600. But, oh, my, it just keeps continuing. Play even more, and you unlock the 4th stage, which is shaped like two spirals joined in the middle. The largest point value here is 800; it's the highest reward for being the most difficult to get. Strategies: Short, quick bursts of thrust, often very fast and repeatedly seems the way to go for me. If you start bouncing, you can try to save yourself by applying a lot of thrust when moving downwards, though it is difficult to succeed in cramped quarters. Take note that the mask of the ship is not the same as the outline- it's about -1 pixels on all sides, more for the weird bump on the upper right side of the ship. You can pass this dead space through the land outline, saving you valuable pixels. There isn't a single impossible spot to land (that you can land on), so with practice you can nab 500-800 yen in a single shot, get better at landing, and times that by 2 for a whopping 1000 yen. Pay: Pay is the same as whatever number the landing spot is flashing. Lowest is 10, highest 800. 2x modifier bonus is applied if you land in the right place. =================== Name: Dango San Shimai (The Three Dango Sisters) Description: Making Dango (sweet dumplings) Parodies: Real life making sweet dumplings Gotten from: 1000 yen machine Controls: D-pad Left/Right Choose stick to place next Dango on Circle Place Dango How to: You're given three sticks, and the machine will slowly start pumping out dumplings. The point is to match 3 of the same type dumpling on a single stick; choose a stick, hit Circle, wait for another dumpling. Because there are more than three types, you will have to make scrap dumplings from time to time, but the scrap dumplings will actually be recycled by the machine and be immediately added to the holding area. Every once in a while a sparkling stick will pop up; complete it and you'll net a bonus. Note the machine can only hold 11 Dango in the holding area before it breaks; when it breaks, game over, but you get paid. End game by having more than 11 Dango in the holding area. Strategies: No real strategies. I like to wait until I have a combination in the holding area so I know what I need to scrap or keep to make sticks; figure out what works best for you. Expect to make a lot of scrap sticks. Pay: 3 yen per completed stick 300 yen per special stick (I think) Other: Dango types Pink Green Brown White Yellow Tan White with black stripe =================== Name: Puraibe-to Nanba DX(Private Number Deluxe) Description: Can you guess the hostesses number? Parodies: Lonely, lonely, rich men, Mastermind Gotten from: 1000 yen machine Controls: D-pad Move selection around number pad Circle Select button X Back a number space Start Pause, Exit game (No Pay) How to: It's just like the Private Number, but a little harder. When you start, take note of the woman's profile. One area, highlighted in yellow, will contain a set of numbers. These are the numbers that will or might be in her number. Also, there are NO DOUBLES. So, if she is 1-4, the numbers to use are 1, 2, 3 and 4. Then, it's just mastermind. If you haven't played Mastermind, I suggest reading up on it. Enter in 4 numbers in a combination that you think is correct, and then she'll tell you. If you can't speak Japanese, don't worry. On the red-LED like column on the right of the screen, the numbers farthest to the left is the number of guessed numbers that are both correct and in the right location, the column one right to that is the number of numbers guessed that are correct but in the wrong location, and after that follows the numbers you have guessed. Correctly guess the number and win. The faster you guess, the more money you get. After winning, the next screen will ask if you want to call her. Do so and hear her say something to you, but it's completely unnecessary. Strategies: Gotta learn how to play Mastermind, yo. That's the only strategy. That and writing everything out when you start. Once you get into the hang of it, you can usually guess the girls with 4 numbers within 4 tries. What if I never guess it right? Then you lose. Pay: Pay depends on how quickly you guess it and the number of possible numbers in her number (yay that's a fun sentence). =================== Name: Ha-pi- Sunaipa- G (Happy Sniper G) Description: Make the target happy before the time is up. Parodies: Golgo 13 (Because the splash screen resembles Golgo 13) Gotten from: 1000 yen machine Controls: D-pad/Analog Movement Triangle Bring up target information Circle Shoot target R (Hold) Zoom in L (Hold) Zoom out How to: To begin with, you'll be shown a fake beeper detailing the target you need to shoot. It will always provide 3 bits of information, which will cover 3-4 of the 5 variables in the game. It will either tell what the target is wearing on their head (variable 1), what the target is wearing on their torso (2), what the target's legs look like (3), or what object it the target is holding and in which hand (4 and 5). Then, by pressing Circle, you are given the view of a building rife with people, one of which is your target whom you must shoot. Shoot them within the time limit of 30 seconds to win and collect your pay, fail to shoot them or shoot someone else and lose. Simple as that. The variables are as follows: 1: Head Not wearing anything Wearing a gold wig Wearing a Kabuto mask (traditional Samurai helmet) Wearing a wrestling mask Wearing a Sombrero 2: Torso Wearing a Sailor Suit (Japanese school-girl uniform) Wearing a Haori (traditional Japanese formal coat) Wearing a barrel Wearing a Soccer uniform Wearing a Bunnygirl outfit 3: Legs: Wearing loose socks (those lengthy loose socks Japanese schoolgirls wear) Bird legs (yellow with webbed feet) White legs (Looks like a skeleton) Robot Legs (blue with square feet) Salaryman legs (Black pants with brown shoes) 4: Objects Holding a Tuna (Maguro) Holding a Katana (traditional Japanese sword) Holding a doll Holding a shield 5: Object holding hand Left Right As an example, you might be given the task of shooting someone wearing a Sombrero and Soccer uniform holding a doll in their left hand. So you'd then look for that person, though keep in mind that more than likely they will be facing you, so the doll will be on the right side of their body. It doesn't matter what their legs are like as long as the variables stated are met. If it says gold wig bunnysuit robotlegs, as long as those three variables are correct, it doesn't matter if it is holding anything or not. Just shoot, collect money. Done! Strategies: Usually there is one variable that you are given which sets the person apart for all the others, to the point where that is the only variable you really have to worry about. If it says the target is wearing a Sombrero, and when you start you don't immediately see anyone wearing a Sombrero, this might be the one variable that sets them apart, and you might be able to forget the other variables. Become slightly familiar with the walking patterns of the people, not per game but just in general. Also note that there is often stuff blocking the view, so sometimes you'll have to act on instinct. People also sometimes crouch, which is a very good way to hide their legs and stuff they are holding. Oh, and sometimes, even though the crosshairs are right on the person, you'll miss. I don't know why. Things that stick out and make target acquisition easier are gold wigs, Sombreros, Kabuto, masks, and chicken legs. What if I get a headshot? No difference. As long as you hit them. Pay: Pay is based on how fast you shoot the target 500 yen for 30-26 seconds left 350 yen for 25-21 seconds left 200 yen for 20-16 seconds left 150 yen for 15-11 seconds left etc. =================== Name: Namahage Bebi-Shitta- (Ogre Disguised Babysitter) Description: Baby-sit the kids in class, make sure they don't run out Parodies: Substitute teachering of a kindergarten class and dressing up like an Ogre at the same time...? Gotten from: 1000 yen machine Controls: D-pad Movement Circle Make kids nearby stop crying X Whack mosquito ghosts Square Bomb (kills mosquito ghosts and stops kids from crying) Start Pause, Exit game (No Pay) How to: So basically you're a guy dressed as an Ogre given the task of protecting kids from mosquito ghosts as they sit at their desks and do stuff. I don't know the cultural background to all of this, so I'm just gonna go with it. During a stage (level, round, whatever), the kids will be under constant assault by mosquito ghosts, which sting them and make them cry. By running over to the kid and pressing Circle a few times you will calm them down, though the best thing to do is to also kill the mosquito ghosts by getting very near them and hitting X to hit them with your bucket. If things get too hectic, you can use the bomb, which calms all the kids and kills all the ghosts, though that means you'll lose the 30 yen bonus at the end of the level. After a minute of play, you complete the stage, and move onto a harder stage. You can also collect what look like purple feathers, and if you collect 3 you get another bomb. End the game by having a kid cry so much he runs out of class- you'll get paid what you made from the previous level. Strategies: Hit everything that move. Nah, just hit the mosquito ghosts. I'd set my first priority to stopping kids from crying and then going after the ghosts, but that is because I'm pretty poor at hitting the ghosts. What if I beat all the levels? I don't know how many levels there are, so I don't know. Pay: 20 yen for every stage completed 20 yen for an undefined bonus (feather?) 30 yen for every bomb left over Bonus for killing all ghosts (I think) =================== Name: Bosschara no Teki (Boss-character's Enemy) Description: Defeat bosses in a side-scrolling space shooter Parodies: A few million of the side-scrolling shooters out there...like Lifeforce Gotten from: 5000 yen machine Controls: D-pad Movement Circle Shoot Start Pause, Exit game (No Pay) How to: It's just like millions of side-scrolling shooters out there, except that you only fight bosses. Hit the bosses' weak points enough and complete the level, then move onto the next boss. End the game by dying or by defeating the third boss. Funny thing is, the only way to make money is to break parts of the boss, not killing the boss itself (except for the third boss). Also, just like bosses in most side-scrolling shooters, they have blind spots...that you really, really should use. Strategies: Unless you want to have your hand get really tired, just hold down the Circle button for auto-fire. You can only have 3 shots on screen at any one time anyway, and they move pretty quickly, so I don't think you'll gain anything by advancing your corporeal tunnel syndrome. Level strats as follows: Level One: Green alien boss The boss itself is a green alien wearing a suit, everything else you destroy just adds to your pay. I'm not going to tell you how much everything is worth individually, just that if you destroy everything you'll make 166 yen. Shoot the boss enough (the green guy), and you'll eventually win. When the alarm sounds, it means that the spaceship (the one you are shooting at) will attack. Attacks come in 7 different waves, always in this order: First wave: Blue lasers Second wave: Yellow spread shots Third wave: Green wavy shots Fourth wave: Pink falling shots Fifth wave: Mix of all previous waves Sixth wave: Bunch of lasers Seventh wave: Single yellow spread shot guy After the seventh wave, the next wave will continue again from the first. The blind spots are at the very far right of the screen, at the extreme top or bottom corner. If you are here when the waves commence firing, you won't be shot. For the first wave you can be safe in the left-middle of the screen, for the sixth wave the upper half of the screen and the very bottom, and for the seventh wave...well, if you get shot, it's your own damn fault. I'd suggest shooting the junk off the ship as it's the only way to get money, and sometimes they will dispense a blue S ball which ups your speed. Once everything is destroyed (or before then if you don't care about the extra scratch from destroying things), concentrate fire on the green alien in the suit. Eventually you'll hit him enough to win. Until you know his pattern it might take awhile, but the fastest I've completed this level is 61 seconds. Apparently if you beat it fast enough you get a 100 yen bonus. Level 2: Meka Nesshi- (Mecha Nessie...that's really its name) This guy reeks of Lifeforce. Basically a giant space dragon with three weak points, large green orbs, which will pop in and out of the body. Like the ship, it sounds an alarm before firing: First wave: Two bursts of flame (from the mouth), worm/flying claw attack. Second wave: Wide burst of flame, worm drop and claw throw. Third wave: Incredibly wide burst of flame, worm/flying claw attack. Fourth wave: Massive worm/flaying claw attack. After the fourth wave, it repeats. There are two blind spots, the upper right corner, 100% effective all of the time, and the lower right corner, which doesn't work for the fourth wave. When you start this level, I suggest firing at the claws, as destroying them is not only necessary for hitting the middle weak point, but they might give you a blue speed ball, and finally, the beginning of this battle is the longest break in-between firing waves you'll get. My basic strategy is to fire at the middle weak point until the alarm sounds, and then retreat to the lower right blind spot. When it is clear, attack middle again, and when the alarm starts again, lower right blind spot. Do once more, for the third firing wave. You can use the upper blind spot, but it's father away as you have to go around the dragon's head. For the fourth firing wave, head up for the upper blind spot, attack the top weak point until the alarm, and hide. Once he is done firing, go back to attacking the middle weak point, or the lower weak point. Continue this strategy until all weak points are destroyed (obviously if the lower two are destroyed you only need to stay in the upper blind spot). One more thing: I suggest saving the top weak point for the being the last one to destroy, as you can also destroy the head, but doing so destroys the alarm. Not really that much of a problem, but the forth wave attack is very sudden, so if you aren't already in a blind spot, you're pretty much screwed. Once the top weak point is about to break (being a dark olive color), go ahead and shoot off the head- you'll get 100 yen for it. You can make quite a lot of money in this level; 30 yen for each arm, 100 for the head, and another 100-450 (maybe 500) for beating it quickly. Defeat it in 145 seconds for 450 yen. Level 3: Red P ball boss This is the last boss for this game. Its attacks at first seem benign, soon turn vicious. It will fire a shot upwards twice, and then fire at every almost direction at the same time. First wave: Blue lasers Second wave: Yellow spread shots Third wave: Green wavy shots Fourth wave: Pink shots ("fall" 90 counterclockwise from firing direction) After the fourth wave, it repeats. The blind spot is in the lower right quadrant centered on the boss...if you stay in this area, nothing can touch you, though watch out for the pink shots, because those curve quite a bit. Destroy it and get 200 yen. Destroy it in under 30 seconds and get 1000 yen. The blind spot for the 8th wave (the second time it fires pink shots) is all the way down in the lower left-hand corner. Mind you don't get hit by it when it's moving around, instant kill. Pay: Pay is solely based on stuff you destroy and time it takes to defeat the bosses. 266 yen max pay for first level 610-660 yen max pay for second level 1000 yen max pay for the third level =================== Name: Yoidore Shichyou (Drunken Mayor) Description: You've had too much to drink, but can you still open new places? Parodies: Drunken Politicians Gotten from: 5000 yen machine Controls: Analog stick Move scissors Circle Cut How to: You're the mayor, who's job it is to go to opening ceremonies and cut the tape. Only trouble is, you're drunk. Before the timer runs out, use the Analog stick to guide the scissors around, and Circle to cut when they look like they will cut the tape. Sometimes they don't, I don't know why. I think the lower part of the scissors needs to be just under the bottom of the tape for the cut to count. After completing 6 levels, you go to the underground missile silo, and have to press the GREEN button. If you fail to press either, apparently you destroy humanity (uh...and get no money). Press it, and you win! And the game ends. Strategies: No strats. However, on the last stage, if it doesn't seem that you can get near the green button, move the Analog stick around. You'll eventually follow the invisible path that will lead to the finger being on/near the green button. Pay: 5 yen for one stage completed 15 yen for two stages completed 35 yen for three stages completed 85 yen for four stages completed 185 for five stages completed 935 for all stages completed Other: Things you open 1. Pool 2. City hall 3. Stadium 4. Shinkansen 5. Exhibition center 6. Ship 7. Nuclear Silo =================== Name: Shinrei Syashin Kantenin (Spirit Photograph Appraiser) Description: Are the photographs of spirits real or fake? Parodies: Idiots. Gotten from: 5000 yen machine Controls: Circle Accept (real) X Decline (fake) Start Exit game (No Pay) How to: You're supposed to determine whether or not the photos shown to you are fake or not. It doesn't matter that the "ghosts" are poorly photoshopped in, just hit Circle for all three and walk out with 900 easy yen. Pay: 900 yen for hitting Circle 3 times. Other: The game staff often shows up in the photos. Pierre Taki shows up a lot too. =================== Name: Sura-Botoke Hyaku-nin Kumite (Srabotke 100 person training) Description: Can you kill 100 Buddha? Parodies: Final Fantasy Gotten from: 5000 yen machine Controls: D-pad Make menu selections Circle Accept X Cancel Start Pause, Exit game (No Pay) How to: It's an RPG!!! Basically, the D-Pad moves the cursor around menus, and you use Circle to choose or X to back up a menu. The point here is to kill 100 "animals," which for some reason are incarnations of Buddha (though, the story goes, if you ever meet a Buddha in your travels you should kill it immediately, as real Buddha have no earthly form [real Buddha actually cease to exist...]). Anyway, your status is displayed on the screen in the upper left hand corner, with the following categories: HP (Hit Points remaining), MP ("Magic Points," though it's always at zero), LV (your current skill level) and [Yen] (how much money you've accumulated so far). Below that, the main menu, with 4 choices: Fight, Run Away, Defend, and Item. The top 3 choices will take place during your turn, while Items will either be used immediately (for weapons/armor) or during the turn (health potions, attack spells). To the right of that, the name of the "Buddha" you're fighting, and how many of them there are (always 1). After choosing what to do, another window will pop up and tell you what happens. Most of the time, you will have the initiative, meaning that you'll attack first. Certain "Buddha" will attack before you, and I'd argue that these are the most deadly encounters of the game, Animals can also inflict "Status ailments" on you, such as Poison or Blindness, but this doesn't happen very often. When you are attacked successfully, the menus will shake and your HP will decrease. When you successfully attack, the enemy icon will flash and you'll just hear an...attack noise. The pop-up window will tell how much damage you inflicted (or if the enemy dodged), and how much damage the enemy inflicted, along with status ailments, etc. You can easily tell your status by looking at the level maker in the status menu; if it says "LV," then you aren't inflicted by anything. If not, then you've got something. Or, in the case of poison, the menu borders will turn purple. The menu borders also give you a clue as to how much health you have left; if it's white, you're above 50%, green 50%-25% (maybe), orange 25%-10% (maybe), red 10% or less (maybe). I don't really know exactly at what percentage the colors change, usually because I don't know my max health (not like it's that hard, I just never remember). Anyway, beat and enemy and you will get some experience points, yen, and usually an item. Get enough experience points and go up a level; your health, attack, defense and agility will increase. If you have too many items (you can only have 2 screens of items), it will ask you if you want to discard an item so the new item can be entered; select yes and you'll be asked which item to discard. Then, it's onto the next enemy, and the process starts all over again. Every ten enemies killed and you'll progress to the next enemy tier, where they become stronger and more difficult to beat, but more worthwhile. Items are listed under the monster list, under the strat guide. Strategies: ¥If you have a weapon or armor, equip it! You don't need either to win, but it helps. ¥Know thy enemy. If the enemy is weak, don't worry about using a potion until you really need it, because eventually you'll start running out of potions and feel needy. If the enemy attacks first, you want to make sure to use a potion when the enemy can kill you in 2 more turns; reason being if you attack the first turn, if you try to use a potion the second turn the enemy attacks first and kills you. Mind the enemies that attack first! Even choosing "Run Away" means that you'll make the action after the enemy attacks. In the same vein, Items are always used during your turn; so if the enemy attacks first, you use the item afterwards. Remember this. ¥If you want to you can use spells you get from defeated enemies, sometimes they help greatly; especially when you don't like the enemy you're fighting. ¥I don't recommend running away from battles, because the next enemy you encounter may attack first and kill you (if your health is low enough); also, sometimes it fails, and you still have to fight. ¥From time to time enemies will launch a very strong attack that may very well be around twice the damage they usually deal; these are rare, but if they hit you, you're shite out of luck. ¥When fighting the X9th creature, it might be worthwhile to have a good amount of health left, because you're just about to go up a tier of enemies. I've provided a list of all the enemies I have encountered below, organized by enemy tier. Check it if you're in need. Key to reading: (Name [Translation]) (HP) (Regular attack [strong attack]) (Exp points) (yen) (Special notes) ¥ Sometimes I have to list large ranges of HP, because I've never hit within those ranges so I don't know how many HP it really is. If (HP) is followed by ! (exclamation mark), then this means that I am 98% certain this is the maximum HP of the enemy. If the (HP) has a ? (question mark) behind it, I'm offering a poor guess. If the enemy has a ? for HP, then I don't know the creatures HP, because I either slaughtered it (killed it with a massive attack), it killed me, or it ran away. ¥ The [strong attack] is only used for attacks the enemy makes that are rare attacks. For example, enemies that use spells, like the Miss-Botoke series of enemies, are not considered the "strong attack" (even though they are quite strong comparatively). That being said, I don't know every enemies strongest attack. ¥ The list is probably incomplete, because I don't know how many enemies there are in any given tier. ¥¥¥¥¥¥¥MOST IMPORTANT¥¥¥¥¥¥¥ As the data I collect varies to my characters current level and the armor equipped, I cannot be certain as to what the maximum attack is of an enemy. As your level increases so will your defense, so an enemy that does 15 damage at level 8 may only do 14 at level 9. Strong attacks and special attacks are always the same amount of damage, so you can trust those. 01-09 Sura-Botoke Ishi (Grey Rock Buddha) 5hp!, 5(5)atk, 5pts, 4y Sura-Botoke Dou (Teal Copper Buddha) 7hp!, 6atk ,10pts, 12y Mamushi-Botoke (Viper Buddha) 8hp!, 9atk, 31pts, 20y, *Uses poison Sura-Botoke Kin (Gold Buddha) 10hp!, 8(11)atk, 20pts, 32y 09-19 B-Botoke (Black Buddha) 15hp!, 16(14)atk, 126pts, 28y Gyaru-Botoke (Gal Buddha) 13hp!, 20(11)atk, 126pts, 28y 20-29 Tane Uma-Botoke (Boxing Horse Buddha) 28hp!, 16(24)atk, 420pts, 40y, *Usually attacks first Atama-Botoke (Teal Head Buddha) 28hp!, 20atk, 420pts, 40y, *Uses health potion Mizu-Botoke (Miss Buddha) 20hp, 20atk, 273pts, 36y, *Uses attack I forgot Kuso-Botoke (Shite Buddha) ?hp, 3atk, *Ran away after first round 30-39 Ginkaku-Botoke (Silver Armor Buddha) 30-32hp, 17(36)atk, 840pts, 48y Mikuro-Botoke (Micro Buddha) 12hp, 9atk, 840pts, 48y *Hard to hit, attacks first B-Botoke 2 (Black Buddha 2) 34hp, 39(40)atk, 840pts, 48y Kuso-Botoke (Shite Buddha) ?hp, *Ran away immediately Hage Syachou (Bald President Buddha) 98-102hp, 15atk, 924pts, 200y 40-49 Shourin-Botoke (Shaolin Buddha) 35hp, 15(35)atk, 1260pts, 56y Kasa-Botoke Haru (Spring Bamboo-hat Buddha) 48hp, 20(44)atk, 1260pts, 56y Baio-Botoke (Bio Buddha) 36hp, 17atk, 1260pts, 56y, *Uses poison 50-59 Mizu-Botoke 2 (Miss Buddha 2) 30hp, 40atk, 2184pts, 64y, *Uses sleep spell Nose-Botoke (Riding Buddha) 44hp, 14atk, 2184pts, 64y Rifo-mu Sagi-Botoke (Reformed Crook Buddha) 54-71hp, 17atk, 2184pts, 64y Tokushukousaku-Botoke (Special Agent Buddha) 49hp, 21(51)atk, 2184pts, 64y, *Usually attacks first 60-69 Tsuppari-Botoke (Slapping Attack Buddha) 61-81hp, 27atk, 3528pts, 72y Nose-Botoke (Riding Buddha) 44hp, 14atk, 2184pts, 64y Kinkaku-Botoke (Gold Armor Buddha) 70hp,15atk, 3528pts, 72y 70-79 Berurin no Sura-Botoke (Berlin wall Buddha) 135hp, 21atk, 4872pts, 80y Ore Ore Sagi-Botoke (Me me crook Buddha) 120hp, 19atk, 5544pts, 84y, *Steals stuff and runs IT Syacho-Botoke (IT President Buddha) 138hp, 17atk, 4872pts, 80y Shourin-Botoke 2 (Shaolin Buddha 2) 74hp, 17(60)atk, 4872pts, 80y 80-89 Sura-Daibotoke (Giant Sura Buddha) 112hp, 22(70)atk, 6216pts, 88y Ore Ore Sagi-Botoke (Me me crook Buddha) 102hp, 19atk, 5544pts, 84y *Steals stuff and runs Nano-Botoke (Nano Botoke) 35hp, 14atk, 6216pts, 88y *Attacks First 90-99 Yuagari-Botoke (Just from the showers Buddha) 102hp, 35(95)atk, 8232pts, 100y Banri no Sura-Botoke (Great wall Buddha) 140-180hp, 32atk, 7560pts, 96y Items (not weapons/armor) Yakusou (+30 HP) IIyakusou (+50 HP) Sugoi Yakusou (Full Recovery) Poison cure Return spell (Exits game, keep all moneys earned) Blind spell Sleep spell Fire spell (30 damage to opponent) Hellfire Spell Guard Up Attack Up What if I kill them all? You win? Pay: If you die in battle, you get half of the money you've made. If you win or use the Return spell, you keep it all. Other: There is a glitch where if you get killed by someone who attacks first, if you try again you'll attack second for the first and maybe second battle. It's very annoying, as being able to make it through the first tier without using potions sets you up for later tiers pretty well. =================== Name: Puraibe-to Nanba EX(Private Number Executive) Description: Can you guess the hostesses number? Parodies: Lonely, lonely, rich men, Mastermind Gotten from: 5000 yen machine Controls: D-pad Move selection around number pad Circle Select button X Back a number space Start Pause, Exit game (No Pay) How to: It's just like the first Private Number and Private Number DX, but a little harder. When you start, take note of the woman's profile. One area, highlighted in yellow, will contain a set of numbers. These are the numbers that will or might be in her number. Also, there are NO DOUBLES. So, if she is 1-4, the numbers to use are 1, 2, 3 and 4. Then, it's just mastermind. If you haven't played Mastermind, I suggest reading up on it. Enter in 4 numbers in a combination that you think is correct, and then she'll tell you. If you can't speak Japanese, don't worry. On the red-LED like column on the right of the screen, the numbers farthest to the left is the number of guessed numbers that are both correct and in the right location, the column one right to that is the number of numbers guessed that are correct but in the wrong location, and after that follows the numbers you have guessed. Correctly guess the number and win. The faster you guess, the more money you get. After winning, the next screen will ask if you want to call her. Do so and hear her say something to you, but it's completely unnecessary. Strategies: Gotta learn how to play Mastermind, yo. That's the only strategy. That and writing everything out when you start. Once you get into the hang of it, you can usually guess the girls with 4 numbers within 4 tries. What if I never guess it right? Then you lose. Pay: Pay depends on how quickly you guess it and the number of possible numbers in her number (yay that's a fun sentence). The highest I've yet seen is 1000 yen. I guess 1-4 correctly once (with the winning combination of 1234) and got only 400 yen. Poo. =================== Name: Yorokobi no Handoberu (Handbell of Joy) Description: Can you ring the bells in tune? Parodies: Rhythm-based games. Gotten from: 5000 yen machine Controls: L Ring left bell R Ring Right bell How to: Well, so you just sit there looking at the well-endowed anime style cosplay maids until the game starts, at which point you need to press either L or R when a star hits the left or right bells/blank star spaces in the middle. That's it. Get the timing right and you'll get a nice chime noise, a little off for a ding, and totally off for a comparatively grating buzz. Miss 3 times and you lose, complete the song and you win and get paid. There are 2 different songs that could play, a slow one and a fast one. Strategies: You can be entirely visual or rely on your timing with the music for this, I would choose the latter in most cases. You'll need to look when the stars hit, of course, but I'd press them when their pressing would best match the song. Pay: Not too good if you mess up, only like 100 yen. I've never gotten perfect on either song, and I don't really want to make myself go crazy trying so either. Other: Boobs. =================== Two-Player Games Disclaimer: I don't have any friends here that have a PSP and a copy of Baito Hell, so until that happens or someone emails me info about these games I can't help anyone. =================== Name: SU-PA- Maki Wari Buraza-zu (Super firewood halving brothers) Parodies: Cutting wood Gotten from: 100 yen machine =================== Name: Itakosessyonn Gotten from: 500 yen machines =================== Name: YAJI KITA Gotten from: Forgot =================== Name: Kusaimono VS (Stinky things VS) Parodies: Simon Gotten from: 1000 yen machine =================== Name: Gake Re-su VS ( Cliff race VS) Parodies: Dumb Teens Gotten from: Forgot ============== 6. Tools and Toys ============== Tools and Toys There are total of ten of these in the game. Gotten from the Gatcha machines, you might first think you've received a new Baito, but instead you've gotten one of these almost useless things. Yay! Descriptions of the toys will follow as such: Name: *Romanized name of the thing (translation into English) Description: *Brief description of the thing Gotten from: Which machine it comes from Controls: *Controls How to: *How to use Other: *Other interesting/uninteresting stuff The toys will be listed here in the order that they appear in the their page, read from left to right. ============= Name: Me (Eyes. Pronounced "meh") Description: Selection of eyes Gotten from: 100 yen machine Controls: D-pad Up/Down Select eyes Analog Move eyes around X Toggle black censorship bar R (Hold) Close left eye (right eye facing you) L (Hold) Close right eye (left eye facing you) Start Exit How to: Select a face you like, then hold the PSP on your head, covering your eyes, with the screen facing outwards. Play around with the buttons and grin like an idiot. Ta-da!!!! Other: Eyes Cat Japanese Guy Japanese Girl Caucasian Girl Caucasian Guy Old guy Anime girl Anime Robot Anime Guy (forgot his name...) Baby ========== Name: Ramen Taima- (Ramen Timer) Description: A real-life guy or girl acts as your own personal ramen timer. Gotten from: 100 yen machines Controls: D-pad Left/Right Move selection Circle Accept Start Pause, Exit How to: After selecting start, the first option you get is whether the time-person will be Male or Female. After choosing, you select time; 3, 4, or 5 minutes. Then, choose to start or exit. Then, just sit back and wait for it to tell you when the time is up. Hit start to pause and exit. Other: So, you get to choose to watch a Japanese chick in a bikini act really ditzy and try to keep you company by offering really dumb small talk suggestions ("What kind of ramen do you like? I like..."), or, you can watch a lithe ripped Japanese guy pose his muscles with all the homoerotic innuendo that goes with being a muscleman and posing. Even chicks think that guy is gay. ========== Name: LIGHT Description: A light. Gotten from: 100 yen machines Controls: D-pad Left/Right Change Color L (Hold) Make screen black R (Hold) Activate Pattern R (Hold) + D-pad Up/Down Choose Pattern Type R (Hold) + Triangle Lock Pattern Start Exit How to: Well, basically, choose the color you want and use it as a light. By holding R you activate the default pattern (Single Flash), so the screen will flash your chosen color and black. Holding R and hitting either Up or Down on the d-pad will cycle through the pattern choices: Single Flash- Flash color, flash black, flash color, flash black, repeat. SOS- Flashes color and black to Morse code SOS pattern, repeat. Fade Loop- Fades color to black then back to color, repeat. Color Cycle- Fades to and from all colors available in LIGHT (except black) If you want to use these patterns without holding down the R button, hit Triangle while holding down the R button and it will lock the pattern until you press another button. That's it. Other: Black and white are abstracts, not colors. I wish they could've used the a mic to listen to frequencies and flash color whenever low frequencies were heard...like low budget light show, really. ========== Name: Dentaku Sakaba (Bar Calculator) Description: A calculator for splitting up the tab at bars Gotten from: 100 yen machine Controls: D-Pad Left/Right Select Numbers digit D-Pad Up/Down Increase/Decrease number Circle Accept X Go back Start Exit How to: First number to enter is how much the bill is. Do so, hit Circle. Now choose mode: "Perfect" or "Goukon" (meeting party; men pay 1.5 the amount of women). If you chose "Perfect," enter number of people. If you chose "Goukon," enter number of men and women. Hit Circle. Now, enter in the amount of money that has been left by other people, discount you have received, etc. Then, hit circle. The number displayed in large characters is how much everyone owes PER PERSON (for Goukon mode, it is how much men and women owe, respectively). The smaller nnumber underneath that is what is left over (it doesn't calulate the tens or singles digit because people often don't have the exact amount of change on them). Other: Handy. ========== Name: COUNTER-bh2000 Description: It's a counter. Use it to count things. Gotten from: 500 yen machines Controls: L Add to left side of screen R Add to right side of screen Circle Set count unit and count unit sound D-Pad Select and increase/decrease numbers to count unit setting X (Hold) + L/R Reset respective counter Start Exit How to: Well, if you want to count things.....I guess you could use this. Hit the button, add a number. If you hit Circle you can set the count unit, meaning that when your counter hits that number the unit counter will increase by one. IE, if the unit counter is 7, every time you hit a multiple of 7 in your counting (7, 14, 21, etc), the unit counter will increase by 1. To do so, hit Circle, use the D-pad to navigate or increase/decrease numbers on the counter setting, and then select OK. You will then be able to choose what sound the unit counter will make when it increases: No Sound, Beep, Classic, Sexy. To reset the counters, hold the X button then press either L or R. Other: And it's got a clock too! ========== Name: Eto Chekka- (Astrology Checker) Description: A device to check your astrologic information Gotten from: 100 yen machines Controls: D-pad Move selection Circle Accept X Decline Start Exit How to: To start with, it will ask about your age, sex and birth date. Then it will calculate your astrologic info and display it. ========== Name: Ousama Ge-mu Shien Tsu-ru ~Daijin~(King Game Support Tool ~Cabinet Minister~) Description: Provides orders for the "King Game" Gotten from: 500 yen machines Controls: D-pad Move selection Circle Accept X Decline Start Exit How to: To play the "King Game," you apparently draw straws, one with the word "King" written on it, the others with a number written on them, one for each member of a party. The king dictates what other people do. Such as, "7, make an ass of yourself," etc. This game offers suggestions for orders to give to people. It will first ask you to choose 2 numbers (being the two people involved; choose no number for the second number to have a solo), and then one of three courses: "Warming Up," "Soft and Mild" and "Hard and Strong." Then it will tell you something that you tell the two people, such as "You call their cellphone and leave a message saying you love them" or such. Other: Fun? I dunno. Usually people I hang out with don't need hints from a game to make insanely stupid things to do when out drinking. ========== Name: Fe-ringu Pa-tona- 5 vs 5 (Feeling Partner 5 vs 5) Description: A match-making game. Gotten from: 100 yen machines Controls: D-pad Move selection Circle Accept X Decline Start Exit How to: Ok, so first you assign names to cherubs you choose; men or women, up to five each. Then, you choose which person the cherub is interested in, and what they will say to that person. Once that is all completed, the game will run the scenarios, and will calculate if a match is made and how well it will hold up. That's it. Other: I guess you could use this in a date situation, except people are probably too shy to even do these things. Oh, wait...liquor. ========== Name: Bingo Mashin (Bingo Machine) Description: A bingo number generator Gotten from: 500 yen machines Controls: Circle Choose number Start Select between Bingo/Lotto, Exit How to: Hit Circle to have the game choose 1 of 75 numbers randomly. For Bingo. Or, press Start and select the option to change the type to "orb" (Lotto), and hit Circle to pick 5 numbers from 1 to 43. You know, for those impromptu lotto games you always end up playing with your friends... ========== Name: Sekai Tokei Derakkusu (World Clock Deluxe) Description: It's a clock for THE WORLD! Gotten from: 1000 yen machines Controls: D-pad Navigate Circle Change clock to current zone Triangle Enter Alarm mode L/R Change color Start Exit How to: It's a clock that shows all time zones and what time it is in each location. Yay? Use the D-Pad to navigate between time zones (left and right) and between large cities in each time zone (up and down). Change color of map with L/R, and change the clock time by selecting a zone and pressing Circle; however, this doesn't override the or re-write the PSP clock, so I have no idea what it is really useful for. Use Triangle to enter alarm mode, where in the upper right corner you can set the alarm using the D-Pad to navigate and the Circle button to accept. Note that the alarm only apparently works if this game is running, so it's not like you can use your PSP as an alarm for waking up (unless you want your PSP to be on all night...) Other: Pointless! ==================== 7. Trinkets ==================== There are a total of 448 of these in the game. They're basically the booby prize when you don't get a game or tool. Nothing to do with them but look at them. Many of them are funny, if only for the reason that they aren't things you should normal get from capsule machines. If you view their information, it will give a short information blurb about the object, when you bought it, and from what machine it came from. Because there are so many of them, I'm going to not put them in this FAQ. There is another FAQ that has what I have collected so far available at gamefaqs. ==================== 8. Making Money Fast ==================== How to really make money fast will differ between player and their playing style, so what works for me doesn't necessarily work for you. What I have done is compiled a list of games which you can play and easily reap rewards from within a short amount of time. They will be listed by how much money the game costs; meaning, how much you have to spend at a Capsule machine to get the game to make more money. Starting games: Koutsuuryou Chyousa (Traffic Survey): Under 5 minutes of play for 3200 yen; use the start button to cheat and count =========== 100 yen games: Gake Re-su 2 ( Cliff race 2): 500 yen max for all wins in about 30-45 seconds. Timing is everything, a little difficult but doable. =========== 500 yen games: Puraibe-to Nanba (Private Number): 300-500 yen for a few minutes if you're logical enough Famiresu O-da-tori (Family Restaurant Order-Taker): 100-500+ yen for a minute, but you need to know Japanese Jibiki Ami (Seine [Dragnet for fishing]): 600-1500 yen, though might take a long time. Good for if you have something else to do and can't really play. =========== 1000 yen games: Jyufun (Pollination): Usually 300-1600 yen for under 30 seconds. Practice practice practice; the more you play, the more levels you unlock, the more money you can make. Puraibe-to Nanba DX(Private Number Deluxe): 400-500+ yen for a few minutes if you're logical enough Ha-pi- Sunaipa- G (Happy Sniper G): Under 5 seconds of actual game play: 500 yen. Gotta be fast though. =========== 5000 yen games Bosschara no Teki (Boss-character's Enemy): Near 2000 yen for under 5 minutes if you are fast enough Shinrei Syashin Kantenin (Spirit Photograph Appraiser): 900 yen for pressing Circle 3 times. NO CHALLENGE. Puraibe-to Nanba EX(Private Number Executive): 400-1000 yen for a few minutes if you're logical enough Strategy: I'd suggest playing "Koutsuuryou Chyousa (Traffic Survey)" and then try getting stuff from the 1000 yen machines, as you are pretty unlikely to get " Shinrei Syashin Kantenin (Spirit Photograph Appraiser)" without spending a good load of cash. Once you have "Jyufun (Pollination)," you can make a ton of money. If you are really being a stickler for cash, if you don't get anything good from the capsule machines you can hit the Home button and exit the game and keep your money- DO THIS BEFORE YOU EXIT THE CAPSULE MACHINE SCREEN (unless you have auto-save turned off). This way you avoid having to play games you might have gotten tired of playing over and over to get more money, though this kind of defeats the purpose of BH. ==================== 9. Other (FAQ) ==================== I am going to make up a few questions here that people might ask me so I don't actually have to answer them. I can't get (game) from the capsule machines! Yeah, me either. I think it may have something to do with how many titles you have from playing games; IE, play a game a lot, and you'll get a title (for money, times played, achievements, etc), and I think that increases chances of getting new games. You may also only be able to get certain games from certain machines; maybe a 500 yen game is ONLY available from the center machine or something. I think that most games are just rare, so you have a small chance of getting them. If you are trying to get a certain game and don't get it, you can just hit the Home button and exit the game and keep your money- DO THIS BEFORE YOU EXIT THE CAPSULE MACHINE SCREEN (unless you have auto-save turned off). This way you avoid having to play games you might have gotten tired of playing over and over to get more money, though this kind of defeats the purpose of BH. How do I do (something) in game? If it is something not covered in the FAQ, I very well might have no idea. I've tried to cover everything. If you're asking for help like "I can't beat Boss 3 in "Bosschara no Teki (Boss-character's Enemy)," then all I can say is read that part of the FAQ again and practice. I have a new strategy for (game)! Good! If it works well and isn't blatantly obvious, send me the strategy in a well-written e-mail (no spelling errors, good grammar) and I'll put it in the FAQ credited to you. See the section below entitled "Contributions/Contact." This FAQ is really incorrect when it comes to WTF! Probably, because I'm not playing or writing about WTF. I'm writing about BH2K. Your translations are off. I took some liberties. Most are actually almost too literal translations of the game titles. I'm running out of fake questions to ask myself! I know. Don't you find it ironic that you require people to have immaculate spelling and grammar in emails they send you when this FAQ isn't 100 accurate in those factors? A little, but there is a difference between making sure a 50 word email is correct and making sure a 17500 odd word FAQ is correct. I'm actually be more surprised is if people recognize this as an actual example of irony instead of what many people usually think is irony, also known as "coincidence." Your strategies SUCK. One person's idea of what works best is another person's idea of a really dumb thing to do. What works for you is the best way to play the game, I am only trying to offer what little help I care to. No game is too hard if you practice a lot at it (unless it's a game like "how long can you survive inside lava"). ==================== 10. Differences between BH2K and WTF ==================== Well, this is actually a little difficult to do since WTF isn't out yet, and I also have no plans on buying it. So until someone sends me info as to what is different, I can make crass speculations. ************* If you have an English copy of the game (IE, the NA release), read this FAQ, and find a lot of differences/etc, then you could do be a big help sending me the info, so I can make a BH2K and WTF FAQ. Of course you'll get credit for it, check the following info for contribution info. ************* Pay will just be bumped two decimal points to the left and then converted to dollars. So 100 yen becomes 1 dollar. Certain games will have the music re-done. I assume that after kill something in Maki Wari 2 that it will play "Pray for the Dead" as opposed to the Buddhist chant. Private-number will be retuned. I don't really think there is enough connection with sex in the game for anyone to get pissed about, but maybe. I would think that if they leave the games in, then they'll add some non-Japanese people to the roster. Voices are all going to be redone. That's natch. Some trinkets might change. Without the cultural references, some of the items make no sense. Game graphics might change. This has to do with culture more than anything else; I don't expect many of you know what a Daruma is. Some games might be removed. I doubt this, but at the same time, Americans get pissed about more things than Japanese people do, so they might remove a few game due to content. Or, just change the graphics enough that the game doesn't resemble the Japanese version at all. I suspect this will happen to "Yorokobi no Handoberu (Handbell of Joy)" ==================== 11. Contributions/Contact ==================== If you have some information not covered in this FAQ that might either be: strategy, hints, translations, interesting stuff, you can e-mail me it, I'll add it and credit you. It's also got to be something that is worth posting; nothing too obvious. OOOH! But I am in dire need of someone to provide me with differences in the NA release of WTF as compared to what is here about BH2K. However, I do ask that you both use a spell checker and to write well, because I hate incorrect spelling and grammar. If you misuse "your" and "you're" once (and to a lesser extent "their," "they're" and "there") then I will not post what you sent. Make sure the email has "Baito Hell" in the subject, and send it to: monkeypolio@hotmail.com ==================== End of Line.