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Kids' Club Mini Games

Latest update by Warrior13 on Sep 9th 2014
There are a total of nine Mini Games that can be played in the Kids' Club Mode:

Magikarp's Splash:
This Mini Game is relatively easy. All you must do is click the A Button to jump high and hit the counter. The longer you hold the A Button, the higher you go. You can also jump quickly if you click the A Button immediately after you hit the ground. The player with the most number of jumps wins.

Dig! Dig! Dig!:
The goal of this Mini Game is to be the first player to dig a hole and hit the water line. To do so, rapidly click the L and R Button Alternately. The quicker you click, the faster you dig.

Rock Harden:
In this Mini Game, you must try to avoid be crushed by fall rocks by hardening (A Button). The longer you hold the A Button, the more life you lose. If you get hit by a rock without hardening, you will lose major health. The last player with life wins.

Clefairy Says:
The goal of this Mini Game is to copy the moves the teacher says by using the control pad. If you miss or forget a move, you will lose life. The person with the least mistakes win.

Run Rattata Run:
In this Mini Game, you must race to complete the obstacle course. Click the A Button rapidly to run faster; click the control pad to jump over hurdles. The first player to reach the finish line wins.

Snore War:
The goal of this Mini Game is to be the player to fall asleep. To stay awake, you must click the A Button ever time the pendulum hits the middle marker. If you miss the mark or don't click the button, you will begin to fall asleep. The pendulum will progressive get faster. Last player standing wins.

Ekans' Hoop Hurl:
In this Mini-Game, you must shoot Ekans through the air to try to hoop Digletts. You can aim by using the control pad, and shoot by using the control stick. The harder you flick the control stick, the further your Ekans will go. You can get bonus points by hooping gold digletts. The player with the most points when time runs out wins.

Thundering Dynamo:
The goal of this Mini Game is to be the first to charge a full bar of electricity. You can charge by rapidly clicking the A Button or B Button, depending on what color is shown (Blue for A Button, Green for B Button). The first player to charge a full bar wins.

Sushi-Go-Round:
In this Mini-Game, the goal is to eat the most food. You can eat food by clicking the A Button; you can move by using the control stick. Some food is worth more to eat than others. You can earn more points by eating the same food consecutively. Some food contains poison, which will cause your Lickitung to run in circles for a few seconds. The player with the highest score at the end of time wins.
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