Introduction Pokemon Red, what to say...
Well, I'll just run over a couple of bonus' and minus' that make the game a good one. Firstly, I just want to down the people who say Pokemon is rubbish or childish. Thi..
Introduction Ah Pokemon Red and Blue, the games that started it all. Well, technically the Japanese Pokemon Red and Green did, but I'm sure most people who're reading this review have never played those. Anyway,..
This game is practicly fire red but not as good graphics and is about 10 years old if you want to buy a game like it buy fire red or leaf green these games can only really be good if you have access to trade with Pokemon emarald with the access to this you can (only after getting national pokedex)get Pokemon such as the lati`s regi`s and groundon ,kyorgre and rayquaza.Red can also enable great Pokemon after trading with gold,crystal and silver the Pokemon could be such as Lugia and ho-oh WITHOUT AN EVENT.
First of all, it isn't a kiddy game. Don't buy into the stereotypes - those that bash Pokemon for being childish are immature themselves, for expecting games to have a certain level of violence to fit their standards. This behavior is infantile and completely overlooks the fact the Pokemon is really quite a deep game, and a pretty solid one-player foray as well.
This isn't a full review, and frankly, I'm too lazy to consider all the facets of Pokemon's design. I'll just talk a little about why Pokemon is so, for lack of a better word, "addictive."
FIrst of all, the battle system, which is the heart of Pokemon Red/Blue/Yellow and its sequels, is very easy to learn. Each Pokemon can only know four moves at a time, and they have five stats to describe the way they fight. However, the integration of these statistics leads to great amounts of strategy involving mind games, move assignment, making teams and more. Although the game design is extrapolated on in Gold/Silver/Crystal and the Advance Generation games, Red/Blue/Yellow remains a compelling competitive game.
The game itself is perhaps as addictive as it is because of its freedom of design and the resulting depth in your Pokemon and move choices. There are over 100 Pokemon to raise and a boastload of moves each one can learn. Most people find this customizability, in the face of steady game-related goals, to be very compelling design.
It\'s too bad some of the characters didn't have time to be developed much. I'd really like to see more of trainers like Agatha and Misty. Gary, on the other hand, showed himself to be an exemplary bratty next-door-neighbor-rival, on par with Pokey from Earthbound as a nast rival who seems to beat you at everything and taunts you mercilessly. Game characters aren't made like that nowadays.
Play Pokemon. Not only is it a good game in its own right, but its a landmark in gaming history and a common touching point for many gamers. 7.5/10 - a very solid game (by my scale, 5/10 is average).