Career Mode Character Creation Guide by LC46D82U
UFC 2009 Undisputed on SuperCheats.com
 / / / // __// ___/ |_  |/ _ \ / _ \/ _ \
/ /_/ // _/ / /__  / __// // // // /\_, /
\____//_/   \___/ /____/\___/ \___//___/ 
UNDISPUTED

Career mode powergaming guide by Hikaru of Clan CAMP aka LC46D82U

There will be only one version of this FAQ as it should be able to stand the
test of time.  I dont need any credit for any part of this guide that is used
in any other guide.  With all the copy cat guides out there I hope they copy
the information in this guide to improve their shoddy guides chock full of
misinformation.  Well, enough smart ass comments for now, lets begin training!



This FAQ will cover information on how to create a HW CAF.  I don't have the
time to write about every weight class so I will stick with the most common
online weight class, the Heavy Weight.



*** CHARACTER GENERATION ***

Techniques: Muay Thai and any grappling art (I prefer Judo).


Starting attributes: 30 STR, 1 SPD, 29 CAR


Starting skills: 

STANDING STRIKES OFFENSE: 1
STANDING STRIKES DEFENSE: 30
STANDING KICKS OFFENSE: 30
STANDING KICKS DEFENSE: 30
CLINCH STRIKING OFFENSE: 30
CLINCH STRIKING DEFENSE: 1
GROUND STRIKING OFFENSE: 30
GROUND STRIKING DEFENSE: 30
CLINCH GRAPPLE OFFENSE: 30
CLINCH GRAPPLE DEFENSE: 30
TAKEDOWN OFFENSE: 8
TAKEDOWN DEFENSE: 30
GROUND GRAPPLE OFFENSE: 30
GROUND GRAPPLE DEFENSE: 30
SUBMISSION OFFENSE: 30
SUBMISSION DEFENSE: 30


Clothing/Equipment: Choose the trunks you want to wear, apply 10 THQ logos
on your trunks (+350 CRED/fight).


Setup your character appearance and you are ready to start the career.




*** CAREER ***

Follow these steps, complete these tasks as outlined. Please read all of the
information before you start so you understand the goals as some tasks are
done during other tasks such as attribute training and camp sessions.


"When should I train/spar/camp/rest?" Easy, as long as you can maintain a one
REST to one ACTIVITY ratio you are in good shape. There are a few exceptions
so please read everthing before you even start on the first week of career.


Task 1: Max out your attributes.  Raise your STR to the maximum level first by
TRAINING. Use the most intense training session that will result in a stamina
loss no greater than 50% per session while providing the most attribute gain
per session.  You will lose CAR after you increase STR past 75, this is an
acceptable loss as you would normally lose both SPD & CAR, you have mitigated
your losses by only reducing only one attribute and still having some left over
by the time STR is maxed out.  After you max STR, start raising SPD & CAR. An
acceptable SPD & CAR is 74.  You wan to avoid the attribute point dance in
which you continue to train and attempt to inch towards the absolute maximum of
100 STR, 77 SPD, 76 CAR, this is simply not worth it as yu sacrifice a week of
training (144 future skill points) for this meaningless attribute gain. Gym 
equipment upgrades will become available throughout the course of your career.
You want to unlock the CAR equipment first followed by the SPD equipment then 
the STR equipment.  Then on the next level of gym equipment upgrades you will 
want to upgrade SPD equipment because you will have already been done with STR
and CAR by this time.  After that is done, the gym equipment upgrades are
irrelevant.  You don't have to worry about the 1 REST to 1 ACTIVITY ratio when
you are raising attributes since starting stamina has no bearing on your
attribute gains.


Task 2: Camp sessions. It is important to start camp sessions as soon as they
are offered.  You want to complete all the technique training as early as
possible. On the week of the camp session, save your game. You
must complete each level of camp training within 3 camp sessions or you will
lose 144 future skill points (a sparring session) with every additional camp
session.  It is extremely important to finish ALL the camp sessions for both
your standing and ground techniques, the new moves and the skill bonus
modifiers are worth it.  I recommend that you reload the game if you fail to
achieve at least 5/7 task objectives during a camp session.  You do not want
to set yourself up for an "impossible" situation in which you are unable to
finish 7/7 tasks on the 3rd camp session.  To reload the game you must quit
the game from the PS3 XMB menu BEFORE you press X after the camp session
result screen, or before the camp session is finished if you know you won't
make it then just quit and reload.  I will tell you now that this is the most
frustrating part when you have a camp session sparring partner who is not
cooperative (refuses to take you down etc).  Please keep in mind that there
are three levels per technique plus a "fourth" that provides you with a huge
skill point bonus modifiers upon completion.  Be sure to complete all four
levels of each technique.  After 5 camp sessions you will unlock that camp's
logo for you trunks, go to customize fighter menu and replace the THQ logos
with this new camp logo as you will receive 80 cred per logo for a whopping
+800 cred per fight, win or lose.  Prior to a camp session you will want to
deplete your stamina, be sure to do this via training or a sparring session.


Task 3: Scheduled fights. You want to win fights until you get to rank 19. At
that point you want to lose a fight, then win a fight and maintain a ranking
that is between 19-24.  Yes, you will earn less cred but this is a trivial
matter.  The reason yo wan to maintain a low ranking early on before you are
finished with your attrbutes is because you want to keep your CAMP session
sparring partner at an easy difficulty level.  If you win too many fights while
building your attributes the CAMP sessions will become increasingly difficult.
Maintain a 1 win, 1 loss ratio throughout your entire career.  Prior to a
scheduled fight, you will want to deplete your stamina. Do this by training
or sparring.


Task 4: Sparring sessions. If you follow the advice in task 3 you will have
created an environment that is best suited to achieve maximum sparring point
gains. Take a look at the following information to better understand how
sparring points are calculated.

BASE SKILL POINTS:

<78 difference points will get you 50 base sparring points
<399 difference points will get you 70 base sparring points
400+ difference points will get you 100 base sparring points
*NOTE: Do not bother attempting to achieve over 1000 difference points as I
have already accomplished this and you still receive 100 base sparrin points*


STARTING STAMINA MODIFIER:

100% x1.20
90% x1.10
80% x1.00
70% x1.00
60% x0.90
and so on.


INSTRUCTOR MODIFIER:

Lv 1 x0.50
Lv 2 x0.75
Lv 3 x1.00
Lv 4 x1.10
Lv 5 x1.20


So later on in career when you have a level 5 instructor and go into a sparring
session with 100% stamina and score over 400 difference points you get 144
sparring points (100 base + 20% + 20% = 144).  This is the absolute maximum you
can earn in a sparring session w/level 5 instructor. The difference points are
calculated by taking your sparring score and deducting it by your sparring
partners score.  Typically you will have to knock out your sparring partner at
least 3 times without taking much abuse yourself in order to achieve 400+
difference points.  This is done easily by the Muay Thai clinch. At the start
of each sparring session run after your sparring partner and attempt a clinch.
Once you have him in your Muay Thai clinch start hitting him with strong knees
to the head using your RIGHT leg (R stick forward + circle button).  Your
sparring partner will not block any of your knees and he will be rocked in no
time.  After your sparring partner is rocked and falls to the floor, get on top
of him and start pounding him so that he will surrender and restart a fresh
sparring session, repeat the same thing you with the strong knees for EVERY
sparring session.  The reason you want to get on top of your rocked partner and
finish him is because you have direct control over the amount of time that
takes, you do NOT have direct control over when the sparring partner will get
back up on his feat to allow you to rock and knock him down again, you will
save more time by simply finishing him while he is rocked.  Once you are 
finished with all of the camp sessions, all there is left for you to do for the
rest of your career is sparring and winning/losing fights.  It is important to
enter a sparring session with 100% stamina when possible.  However, you do not
want to do this at the expense of NOT sparring.  For example, if you just
finished a camp session or a scheduled fight you will have reduced stamina.
If you were to have 30% stamina out of either of those activities, you will
want to rest once to get to 80% stamina, followed by a SPARRING session, which
is then followed up by a REST then a SPARRING session.  But in an optimal
situation you will ALWAYS want to spar with 100% stamina, nothing less.  If you
have 14 weeks before a fight with no camp sessions before the fight there is
no reason you do not enter all but 1 or 2 sparring sessions without 100%
stamina.


Task 5: Sparring point distribution after sparring.  Obviously the first skill
you need to max out to 100 is CLINCH STRIKING OFFENSE. Coupled with your 100 
STR it will only take 3-4 knees to KO your sparring partner which makes it 
possible to achieve 5-6 KO's per session (overkill).  After you max out CLINCH 
STRIKING OFFENSE you have to increase CLINCH GRAPPLE OFFENSE to about 90 (after
 camp modifiers).  Follow this up by maxing out SUBMISSION DEFENSE.  Both the
GROUND GRAPPLE OFFENSE and DEFENSE skills are extremely important for online
play so these should be brought up to at least 90.  Keep in mind that the
"DEFENSE" skills offer your character more damage resistance regardless of
whether he blocks or not. The rest is up to you as far as skill point 
distribution goes.  If you do not make at least 100 base sparring points per
sparring session you must reload the game, so be sure to save the game prior
to sparring sessions early on.  The following is the skill point costs.


SKILL RATING POINT COSTS:

1 - 30 Skill rating will cost 1 sparring point per 1 skill rating increase
31 - 50 Skill rating will cost 3 sparring points per 1 skill rating increase
51 - 60 Skill rating will cost 5 sparring points per 1 skill rating increase
61 - 70 Skill rating will cost 10 sparring points per 1 skill rating increase
71 - 80 Skill rating will cost 25 sparring points per 1 skill rating increase
81 - 90 Skill rating will cost 40 sparring points per 1 skill rating increase
91 - 100 Skill rating will cost 70 sparring points per 1 skill rating increase


Remember, overall rating isn't a proper indicator of how strong your CAF really
is or you as a player.  You will still need to practice and understand this
game in order to win.


Here is how my CAF turned out:

Name: Jesus Christ

Overall rating 102

100 STR
74 SPD
74 CAR

STANDING STRIKES OFFENSE: 4
STANDING STRIKES DEFENSE: 80
STANDING KICKS OFFENSE: 101
STANDING KICKS DEFENSE: 101
CLINCH STRIKING OFFENSE: 110
CLINCH STRIKING DEFENSE: 55
GROUND STRIKING OFFENSE: 100
GROUND STRIKING DEFENSE: 80
CLINCH GRAPPLE OFFENSE: 80
CLINCH GRAPPLE DEFENSE: 72
TAKEDOWN OFFENSE: 66
TAKEDOWN DEFENSE: 101
GROUND GRAPPLE OFFENSE: 101
GROUND GRAPPLE DEFENSE: 101
SUBMISSION OFFENSE: 70
SUBMISSION DEFENSE: 100