THE EYE OF JUDGMENT Card Spoiler Assembled by: (GameFAQS) chameleonshin 1. Updates 2. About the Guide 2a. About the Listings 2b. Card Effects Explained 3. The Cards 3a. Set 1: Biolith Rebellion 4. Appendixes 4a. Creature Effect Quick Reference 4a00. Always Attacks Blindside 4a01. Decrease Activation Cost 4a02. Decrease Attack 4a03. Discard Cards 4a04. Dodge 4a05. Draw Cards 4a06. Fieldquake 4a07. Fortress 4a08. Gain HP 4a09. Gain Mana 4a10. Incarnation 4a11. Increase Activation Cost 4a12. Increase Attack 4a13. Invisibility 4a14. Lower Attack Cost 4a15. Magic Attack 4a16. Multiple Targets 4a17. Possession 4a18. Protection 4a19. Push 4a20. Rotate Target 4a21. Sacrifice 4a22. Steal Mana 4a23. Switch Places 4a24. Two Attacks 4a25. Quickness 4b. Spell Effect Quick Reference 4b01. Exchange Fields 4b02. Fieldquake 4b03. Force Attack 4b04. Gain HP 4b05. Gain Mana 4b06. Increase Attack 4b07. Lose Mana 4b08. Magic Damage 4b09. Rotate Creature 4b10. Switch Places 4c. Preconstructed Deck Contents 4c1. Starter Deck 4c2. Biolith Scourage 4c3. Earth Emperor 4c4. Fire Crusader 4c5. Water Barrage 4c6. Wood Swarm 5. Host Sites, Copyright Information, Contact, etc. ==================== 1. Updates ==================== vx.xx - attempted upload 28 October 2007. The guide is made. v1.00 - uploaded 1 November 2007. v1.01 - uploaded 5 November 2007. More hosts and minor fixes. v1.02 - uploaded 8 November 2007. Now hosted by MyCheats.com. :] v1.03 - uploaded 22 November 2007. - Now hosted by EyeofJudgmentOnline.com. Fixes by Sembazuru. v1.04 - uploaded 27 November 2007. Now hosted by GamesRadar.com. v1.14 - uploaded 29 November 2007. Appendices! v1.15 - uploaded 8 February 2008. A few fixes. ==================== Upcoming Updates: ==================== I will update this list with future sets of cards as soon as possible after their release. Set 2 is scheduled for release on 27 March 2008, and Set 3 is scheduled for release in June of 2008. ==================== 2. About the Guide ==================== This guide was created primarily through the use of the various theme deck "Summoner's Companions," and with the help of GameFAQs viewers like you! Actually, just the two. Sekerah and Sembazuru, where noted. The Phantom/Betrayer information was taken in-game, as were the deck lists. If you contribute a fix, you will be thanked and noted in-guide and the guide will be updated promptly. ==================== 2a. About the Listings ==================== Attack range designations should be easy to figure out. "All" typically indicates a choice of any enemy target on the field. "All" does not mean that it hits every field. "N," "S," "E," "W" mean "North," "South," "East," and "West." "2N" means that the creature can target 2 squares in front of them. "N, 2N," for example, means that the creature can attack either directly in front of it, or 2 spaces in front of it. "N+W" means that the creature will simultaneously attack both to the north and the west, even if an allied creature is there. "->2N" means that the creature attacks both spaces in front of it. "->2N" means that the creature will even hit your allies. "See Description" means, uh. See the body text of that card. A "Summon" cost is the amount of mana that needs to be payed to actually put a monster on the field. This is the larger number on the top left corner of the creature's picture on the card. "Locked" means that the monster cannot be summoned if there are less than 4 creatures presently on the field. The "Activation" cost is the amount of mana that needs to be payed to rotate the monster 90 degrees (once per turn) or to attack (the turn after it is summoned). This is the smaller number in the top left corner, under the summoning cost. "HP" is indicated by a heart icon on the card, and "Attack" power is indicated by the sword icon on the card. "HP" is the amount of damage a creature can sustain before being destroyed. "Attack" is the damage done to an enemy creature, pending effects like Protection. ==================== 2b. Card Effects Explained ==================== This includes short-hand names given in the appendices. A "Dodge attempt" gives a creature an attempt to dodge a physical (non-magic) attack. The exact percentage to dodge is not known to to me. "Perfect Dodge" gives a creature a 100% chance to dodge physical attacts. "Fortress" means that the creature can only counterattack. In other words, you can't attack with it. "Incarnation" is an ability unique to gods. A god can be summoned onto a square over an allied creature of the same element (attribute) for the difference in mana between the "Invisibility" allows a creature to dodge both physical and magic attacks 100% of the time. --- A note from Sam C: Something about invisibility that you may want to mention: "Invisible creatures cannot cause a counter attack. For instance, lets say I have an invisible Verzar Foot Soldier right next to my opponent's Triceptor Behemoth, and he has one of his own creatures within the Behemoth's attack range. Can I activate the Foot Solider and attack the Behemoth, knowing that the counter-attack won't hit my solider but WILL hit my opponents creature? No. The Behemoth doesn't "see" my invisible creature, so he won't counter attack at all." "Magic Attack" means that the creature's attack deals magic damage, which gets around any Dodge or Protection that the target creature has. "Possession" gives you control of a creature. However, it does not count towards your total monster count (to win the game). You must pay the full price to rotate or attack with a possessed creature, and cannot use them to Incarnate a god, and you can only start controlling it on the next turn. However, a Possessed creature cannot at all be controlled by its owner. Possessing a creature as it is summoned stops its free attack. "Protection" reduces physical damage taken. A creature with 2 Protection that is hit for 2 physical damage or less will take 0 damage. "Push" means the target creature is pushed back in the direction of the attack if possible. For example... before: _XO after: X_O ...where X is the target creature, and O is the attacker attacking. "Quickness" means that the creature will attack or counterattack first in every case that it can attack. A Hellfire Spitter will perform a counterattack before taking damage from an attacker. If the attacker is destroyed by the counterattack, its attack does not go through at all. If a creature with Quickness attacks a creature with Quickness, the attack goes through as normal. "Sacrifice" means that the creature being sacrificed is replaced on the field with another creature, free of charge. This can only happen the turn after the sacrificial creature is summoned, and the new creature does not get its free attack. I think most other effects are explained adequately on the cards. ==================== 3. The Cards ==================== ==================== 3a. Set 1: Biolith Rebellion ==================== No. 001. Flame Magus Human/Church of Parmus Common Attribute: Fire Attack Range: All Counter: None Blind Spot: N, S, E, W Summon: 1, Activation: 1, HP: 1, Attack: 1 Magic Attack. No. 002. Hellfire Spitter Bug/None Common Attribute: Fire Attack Range: N, S, E, W Counter: N, S, E, W Blind Spot: None Summon: 1, Activation: 1, HP: 1, Attack: 1 Quickness. No. 003. Freedonian Wanderer Elemental/None Common Attribute: Fire Attack Range: N Counter: N Blind Spot: S Summon: 2, Activation: 1, HP: 2, Attack: 1 While Freedonian Wanderer is on a non-Fire field, you gain 1 mana each time you summon an allied creature. No. 004. Partmole Flame Lizard Lizard/Dhees Empire Common Attribute: Fire Attack Range: N Counter: N Blind Spot: S Summon: 2, Activation: 2, HP: 2, Attack: 2 Quickness. The Activation Cost to attack with Partmole Flame Lizard is 1 less than listed. No. 005. Firefly Ninja Human/Yaksha Uncommon Attribute: Fire Attack Range: N Counter: N Blind Spot: S Summon: 3, Activation: 2, HP: 2, Attack: 1 While Firefly Ninja is on a Fire field it gains Perfect Dodge. Firefly Ninja gains Invisibility while at least one allied Spider Ninja is on the board. No. 006. Great Minos of Sciondar Titan/None Rare Attribute: Fire Attack Range: ->2N Counter: N Blind Spot: S Summon: 3, Activation: 2, HP: 1, Attack: 2 Perfect Dodge. The Activation Cost to attack with Great Minos is 1 less than listed. Destroy Great Minos if he is on a non-Fire field. No. 007. Flame Ascetic Human/Cult of Mourning Common Attribute: Fire Attack Range: N Counter: N Blind Spot: S Summon: 3, Activation: 3, HP: 3, Attack: 2 Flame Ascetic adds 2 to its Attack half the time. The Activation Cost to attack with Flame Ascetic is 2 less than listed. No. 008. Partmole Flame Guard Demon/Dhees Empire Uncommon Attribute: Fire Attack Range: ->2N Counter: N Blind Spot: S Summon: 3, Activation: 2, HP: 3, Attack: 1 Partmole Flame Guard adds 2 to its attack if at least one target creature is on a Water field. No. 009. Lesser Granvenoa Base/Cai-Shae Uncommon Attribute: Fire Attack Range: N, S, E, W Counter: N, S, E, W Blind Spot: None Summon: 4, Activation: 2, HP: 4, Attack: 2 Fortress. Fields adjacent to Lesser Granvenoa cannot be fieldquaked or exchanged. Destroy Lesser Granvenoa if it is on a Water field. No. 010. Partmole Fire Oracle Demon/Church of Parmus Uncommon Attribute: Fire Attack Range: All Counter: None Blind Spot: S Summon: 4, Activation: 2, HP: 3, Attack: 2 Magic Attack. If Partmole Fire Oracle is destroyed, all allied creatures on board gain 1HP. No. 011. Triceptaur Behemoth Beast/Dhees Empire Rare Attribute: Fire Attack Range: N+E+W Counter: N, E, W Blind Spot: S Summon: 5, Activation: 5, HP: 4, Attack: 5 When Triceptaur Behemoth attacks 2 creatures, subtract 2 from its Attack. When attacking 3 creatures, subtract 4 from its Attack. No. 012. Pursuer of Saint Dhees Demon/None Rare Attribute: Fire Attack Range: N Counter: N Blind Spot: S Summon: 6, Activation: 6, HP: 4, Attack: 5+ Pursuer of Saint Dhees� Attack is equal to 5 plus the number of other creatures on the board. The Activation Cost to attack with Pursuer of Saint Dhees is 5 less than stated. No. 013. Infernal Sciondar Dragon Dragon/Dhees Empire Rare Attribute: Fire Attack Range: N, 2N Counter: N Blind Spot: S Summon: 7, Activation: 4, HP: 8, Attack: 5+ Infernal Sciondar Dragon�s Attack is equal to 5 plus the number of other Fire creatures on the board. While Infernal Sciondar Dragon is on a Fire field, its Activation Cost to attack is 3 less than stated. No. 014. Didi the Enlightened Hero/Cai-Shae Ultra Rare Attribute: Fire Attack Range: N Counter: N Blind Spot: S Summon: 3, Activation: 2, HP: 4, Attack: 2 Limit: 1 per all races per deck. Quickness. Didi attacks the same target twice. The target�s counterattack occurs after the second attack. Didi adds 1 to his Attack if the target creature is on a Fire field. While Didi is on the board, no Fire field can be fieldquaked or exchanged. No. 015. Warden Hilda Betrayer Phantom Attribute: Fire Attack Range: N Counter: N Blind Spot: S Summon: 3, Activation: 2, HP: 4, Attack: 2+ Limit: 1 per all races per deck. Warden Hilda adds 1 to her Attack if the target creature is a Fire creature. While on a non-Fire field, Hilda gains Possession of all enemies on Fire fields. No. 016. Crucible King Dios IV Noble/Dhees Empire Ultra Rare Attribute: Fire Attack Range: N, Magic Attack: See Description Counter: N Blind Spot: S Summon: 6 (Locked), Activation: 4, HP: 6, Attack: 3x Limit: 1 per all races per deck. King Dios attacks the same target twice. The counterattack of target creature occurs after the second attack. While King Dios is on a Fire field, he must use his Magic Attack, which affects the target and all enemies adjacent to it. The Attack value is equal to the number of Fire fields. No. 017. Sciondar Fire God God/Unknown Ultra Rare Attribute: Fire Attack Range: See Description Counter: None Blind Spot: None Summon: 9 (Locked), Activation: 5, HP: 9, Attack: 3 Limit: 1 per all races per deck. Incarnation. Sciondar Fire God�s Magic Attack targets all enemies on non-Fire fields. Destroy Sciondar Fire God if he is on a Biolith field. No. 018. Red Cubic Egg/Unknown Rare Attribute: Fire Attack Range: None Counter: None Blind Spot: E, S, W Summon: 1, Activation: 1, HP: 1, Attack: 0 Sacrifice Red Cubic to summon a non-cubic Fire creature in its place (facing any direction) without paying the Summoning Cost. The summoned creature cannot attack on this turn. This does not end your turn. No. 019. Elder Monk of Okunada Merfolk/Okunada Monastery Common Attribute: Water Attack Range: N Counter: N Blind Spot: S Summon: 1, Activation: 1, HP: 1, Attack: 0 All allied creatures on adjacent fields gain one Dodge attempt. No. 020. Tritonan Ice Guard Elemental/Tritonan Queendom Common Attribute: Water Attack Range: N Counter: N Blind Spot: S Summon: 1, Activation: 1, HP: 1, Attack: 1 When Tritonan Ice Guard is summoned to a non-Water field, draw a card. No. 021. Tritonan Harpoonsman Merfolk/Tritonan Queendom Common Attribute: Water Attack Range: ->2N Counter: N Blind Spot: S Summon: 2, Activation: 1, HP: 2, Attack: 1 While on a Water field, Tritonan Harpoonsman gains one Dodge attempt. No. 022. Aluhja Priestess Human/Church of Parmus Common Attribute: Water Attack Range: All Counter: None Blind Spot: N, S, E, W Summon: 2, Activation: 1, HP: 1, Attack: 1 While on a Water field, Aluhja Priestess gains one Dodge attempt. No. 023. Tentacles of Possession Beast/None Uncommon Attribute: Water Attack Range: None Counter: None Blind Spot: S Summon: 2, Activation: 1, HP: 2, Attack: 0 Tentacles of Possession gain Possession of the enemy directly in front of it. No. 024. Wolf Ninja Human/Yaksha Uncommon Attribute: Water Attack Range: N, 2N, E, 2E, W, 2W Counter: N, E, W Blind Spot: S Summon: 3, Activation: 2, HP: 3, Attack: 1 Wolf Ninja gains Invisibility while at least one allied Swallow Ninja is on the board. If Wolf Ninja damages a creature on a Water field, it changes places with that creature (who cannot counter attack). No. 025. Cloud Runner Weapon/Siam Pirates Uncommon Attribute: Water Attack Range: E, 2E, W, 2W Counter: E, W Blind Spot: S Summon: 3, Activation: 2, HP: 2, Attack: 1 When Cloud Runner is summoned, draw cards equal to the number of Water fields. Dodge attempt. No. 026. Dancing Temptress Undead/None Rare Attribute: Water Attack Range: N Counter: N Blind Spot: S Summon: 3, Activation: 2, HP: 1, Attack: 0 If Dancing Temptress is destroyed, you steal 1 mana from the owner of the creature on the field in front of her. If Dancing Temptress is destroyed, the creature on the field in front of her is moved to the field she was previously on. No. 027. Venoan Assassin Human/Corsez Family Common Attribute: Water Attack Range: N Counter: N Blind Spot: S Summon: 3, Activation: 2, HP: 3, Attack: 2 Venoan Assassin always attacks the back of its target. No. 028. Queen�s Servant Elemental/Tritonan Queendom Rare Attribute: Water Attack Range: All Counter: None Blind Spot: S Summon: 4, Activation: 2, HP: 1, Attack: 1 Magic Attack. Perfect Dodge. If Queen�s Servant is destroyed, steal 1 mana from your opponent. No. 029. Moving Isle of Kadena Beast/Tritonan Queendom Rare Attribute: Water Attack Range: N, S, E, W Counter: N, S, E, W Blind Spot: None Summon: 4, Activation: 2, HP: 4, Attack: 1 Fortress. If Moving Isle of Kadena is summoned to a non-Water field, steal mana from your opponent equal to the number of Water fields. Destroy Moving Isle of Kadena if it is on a Fire field. No. 030. Don of Venoa Titan/Corsez Family Rare Attribute: Water Attack Range: Primary: N+S. Secondary: N+S+E+W Counter: N, S, E, W Blind Spot: None Summon: 5, Activation: 3, HP: 3, Attack: 2 While on a Water field, Don must use his secondary attack. Don gains one Dodge attempt for each adjacent enemy. Adjacent allied creatures gain one Dodge attempt. No. 031. Dragon of Voice Sea Dragon/Tritonan Queendom Rare Attribute: Water Attack Range: N, 2N Counter: N Blind Spot: S Summon: 7, Activation: 8, HP: 4, Attack: 5+ Dragon of Voice Sea�s Attack is equal to 5 plus the number of other Water creatures on the board. While Dragon of Voice Sea is on a Water field, if you summon a creature to an adjacent field, draw a card. No. 032. Mercenary Savior Latoo Hero/Tritonan Queendom Ultra Rare Attribute: Water Attack Range: ->2N Counter: N Blind Spot: S Summon: 3, Activation: 2, HP: 3, Attack: 2 Limit: 1 per all races per deck. Dodge Attempt. Latoo adds 1 to his Attack if at least one target creature is on a Water field. While Latoo is on the board, all other allied creatures on Water fields gain one Dodge attempt. No. 033. Siam, Traitor of the Seas Betrayer Phantom Attribute: Water Attack Range: N Counter: N Blind Spot: S Summon: 3, Activation: 2, HP: 4, Attack: 2+ Limit: 1 per all races per deck. Siam attacks the same target twice. The counterattack of the target creature occurs after second attack. Siam adds 1 to his Attack if the target creature is a Water creature. All enemies on Water fields subtract 1 from their attack. No. 034. Imposter Queen Anfisa Noble/Tritonan Queendom Ultra Rare Attribute: Water Attack Range: All Counter: None Blind Spot: S Summon: 6 (Locked), Activation: 2, HP: 5, Attack: 2 Limit: 1 per all races per deck. Magic Attack. While on a Water field, Imposter Queen Anfisa gains possession of all enemies on adjacent fields. No. 035. Goddess Tritona God/Unknown Ultra Rare Attribute: Water Attack Range: See Description Counter: None Blind Spot: None Summon: 9 (Locked), Activation: 5, HP: 9, Attack: 3 Limit: 1 per all races per deck. Incarnation. Goddess Tritona�s Magic Attack targets all enemies on non-Water fields. Destroy Goddess Tritona if she is on a Biolith field. No. 036. Blue Cubic Egg/Unknown Rare Attribute: Water Attack Range: None Counter: None Blind Spot: E, S, W Summon: 1, Activation: 1, HP: 1, Attack: 0 Sacrifice Blue Cubic to summon a non-cubic Water creature in its place (facing any direction) without paying the Summoning Cost. The summoned creature cannot attack on this turn. This does not end your turn. No. 037. Verzar Canine Beast/Val na Vos Common Attribute: Earth Attack Range: N Counter: N Blind Spot: S Summon: 1, Activation: 1, HP: 1, Attack: 1 Allied creatures on adjacent fields gain +1 Protection. No. 038. Verzar Foot Soldier Human/Val na Vos Common Attribute: Earth Attack Range: N Counter: N Blind Spot: S Summon: 1, Activation: 1, HP: 2, Attack: 1+ Verzar Foot Soldier adds 1 to his Attack if at least one other allied Verzar Foot Soldier is on the board. No. 039. Stone Wing Dwarf Dwarf/Hammer Valley Common Attribute: Earth Attack Range: N, S, E, W Counter: N, S, E, W Blind Spot: None Summon: 1, Activation: 1, HP: 1, Attack: 1 Stone Wing Dwarf gains Protection equal to the number of allied Giant Axe Dwarves on the board. No. 040. Skeleton Soldier (Thanks to Edwin B. for the fix) Undead/Novogus Dynasty Common Attribute: Earth Attack Range: N+W Counter: N, W Blind Spot: S+E Summon: 2, Activation: 1, HP: 2, Attack: 1 If Skeleton Soldier is destroyed, you gain 1 additional mana. No. 041. Giant Axe Dwarf Dwarf/Hammer Valley Common Attribute: Earth Attack Range: N Counter: N Blind Spot: S Summon: 2, Activation: 1, HP: 3, Attack: 1 Giant Axe Dwarf adds 1 to his Attack for every allied Stone Wing Dwarf on the board. No. 042. Spider Ninja Human/Yaksha Uncommon Attribute: Earth Attack Range: All Counter: None Blind Spot: S Summon: 3, Activation: 2, HP: 2, Attack: 1 Magic Attack. Spider Ninja gains Invisibility while at least one allied Wolf Ninja is on the board. If Spider Ninja damages a creature on an Earth field, it switches locations with that creature (who cannot counterattack). No. 043. Novogus Catapult Weapon/Novogus Dynasty Uncommon Attribute: Earth Attack Range: 2N Counter: N Blind Spot: S Summon: 3, Activation: 1, HP: 4, Attack: 2 If Novogus Catapult is destroyed, you gain mana equal to the number of Earth fields. No. 044. Dark Yokozuna Sekimaru Titan/Val na Vos Uncommon Attribute: Earth Attack Range: N Counter: N Blind Spot: S Summon: 3, Activation: 2, HP: 3, Attack: 2 If Dark Yokozuna Sekimaru attacks but does not destroy a creature, that creature is pushed back one field in the direction of the attack (provided the field is empty) and cannot counterattack. No. 045. Se Hollyn Fortress Base/Val na Vos Uncommon Attribute: Earth Attack Range: N, S, E, W Counter: N, S, E, W Blind Spot: None Summon: 4, Activation: 2, HP: 4, Attack: 1 Fortress. Allied creatures on adjacent fields gains +2 Protection. Destroy Se Hollyn Fortress if it is on a Wood field. No. 046. Novogus Golem Beast/Novogus Dynasty Rare Attribute: Earth Attack Range: N Counter: N Blind Spot: S Summon: 4, Activation: 2, HP: 3, Attack: 2 Novogus Golem gains Protection equal to the number of empty fields. No. 047. Dungeon of Ten Tyrants Base/Val na Vos Uncommon Attribute: Earth Attack Range: N, S, E, W Counter: N, S, E, W Blind Spot: None Summon: 4, Activation: 2, HP: 4, Attack: 1 Fortress. While Dungeon of Ten Tyrants is on a non-Earth field, gain 1 mana during your Resolution Phase. Destroy Dungeon of Ten Tyrants if it is on a Wood field. No. 048. Verzar Elephant Brigade Elemental/Val na Vos Uncommon Attribute: Earth Attack Range: A: ->2N, B: N Counter: N Blind Spot: S Summon: 5, Activation: 3, HP: 5, Attack: 2 Verzar Elephant Brigade must use its secondary attack while it is on an Earth field. While Verzar Elephant Brigade is on an Earth field, allied creatures on adjacent fields add 2 to their Attack and 1 to their Activation Cost. No. 049. Undead Dragon Dragon/Novogus Dynasty Rare Attribute: Earth Attack Range: N, 2N Counter: N Blind Spot: S Summon: 7, Activation: 4, HP: 8, Attack: 5+ Undead Dragon�s Attack is equal to 5 plus the number of other Earth creatures on the board. While Undead Dragon is on an Earth field, gain 1 additional mana whenever an adjacent allied creature is destroyed. No. 050. Arelai the Protector Hero/Saint Val Devotee Ultra Rare Attribute: Earth Attack Range: N+S Counter: N, S Blind Spot: None Summon: 3, Activation: 2, HP: 3, Attack: 2 Limit: 1 per all races per deck. Arelai gains Protection equal to the number of Earth fields. Arelai adds 1 to his Attack if at least one target creature is on an Earth field. All other allied creatures on Earth fields gain +1 Protection. No. 051. Blackhood Dwarf Vulitra Betrayer Phantom Attribute: Earth Attack Range: ->2N Counter: N Blind Spot: S Summon: 3, Activation: 2, HP: 4, Attack: 2+ Limit: 1 per all races per deck. Vulitra adds 1 to his Attack if at least one target creature is an Earth creature. If Vulitra is destroyed on a non-Earth field, your opponent must discard cards equal to the number of Earth fields. No. 052. Undead King Novogus Noble/Novogus Dynasty Ultra Rare Attribute: Earth Attack Range: All Counter: None Blind Spot: S Summon: 6 (Locked), Activation: 3, HP: 6, Attack: 2 Limit: 1 per all races per deck. Magic Attack. If Undead King Novogus is on a non-Earth field and damages a creature, fieldquake the target creature�s field. The target creature cannot counterattack. No. 053. Novogus Gravekeeper God/Unknown Ultra Rare Attribute: Earth Attack Range: See Description Counter: None Blind Spot: None Summon: 9 (Locked), Activation: 5, HP: 9, Attack: 3 Limit: 1 per all races per deck. Incarnation. Novogus Gravekeeper�s Magic Attack targets all enemies on non-Earth fields. Destroy Novogus Gravekeeper if it is on a Biolith field. No. 054. Yellow Cubic Egg/Unknown Rare Attribute: Earth Attack Range: None Counter: None Blind Spot: E, S, W Summon: 1, Activation: 1, HP: 1, Attack: 0 Sacrifice Yello Cubic to summon a non-cubic Earth creature in its place (facing any direction) without paying the Summoning Cost. The summoned creature cannot attack on this turn. This does not end your turn. No. 055. Leapfrog Bandit Anthromorph/Green Bandits Common Attribute: Wood Attack Range: 2N Counter: N Blind Spot: S Summon: 1, Activation: 1, HP: 1, Attack: 1 If Leapfrog Bandit is destroyed on a non-Wood field, your opponent must discard 1 card. No. 056. Green Lycanthrope Anthromorph/Til Vorg Monarchy Common Attribute: Wood Attack Range: N Counter: N Blind Spot: S Summon: 1, Activation: 1, HP: 1+, Attack: 0+ When Green Lycanthrope is summoned, half the time add 3 to its HP and 2 to its attack. No. 057. Bewitching Elf Archeress Elf/Northern Forces Common Attribute: Wood Attack Range: 2N Counter: N Blind Spot: S Summon: 1, Activation: 1, HP: 2, Attack: 1 When Bewitching Elf Archeress damages (but does not destroy) a creature, that creature is rotated 180 degrees and cannot counterattack. No. 058. Sleeptrap Plant/None Common Attribute: Wood Attack Range: N Counter: N Blind Spot: S Summon: 2, Activation: 1, HP: 2, Attack: 0 Enemies on adjacent fields add 1 to their Activation Cost. No. 059. Elven Berserker Maiden (Fixed by Sembazuru) Elf/Black Forest Uncommon Attribute: Wood Attack Range: N, 2N Counter: N Blind Spot: S Summon: 2, Activation: 2, HP: 3, Attack: 1+ While Elven Berserker Maiden has exactly 1 HP, she adds 2 to her attack and gains a Dodge attempt. No. 060. Samurai Nagirashu Human/Nagirashu Uncommon Attribute: Wood Attack Range: N Counter: N Blind Spot: S Summon: 2, Activation: 2, HP: 2, Attack: 2 When Samurai Nagirashu is destroyed on a Wood field, your opponent must discard 1 card. No. 061. Twin Goblins Goblin/Green Bandits Common Attribute: Wood Attack Range: N+S Counter: N, S Blind Spot: None Summon: 2, Activation: 1, HP: 3, Attack: 1 No. 062. Swallow Ninja Human/Yaksha Uncommon Attribute: Wood Attack Range: ->2N Counter: N Blind Spot: S Summon: 3, Activation: 2, HP: 3, Attack: 1 Swallow Ninja gains Invisibility while a least one allied Firefly Ninja is on the board. When Swallow Ninja damages (but does not destroy) a creature, that creature is rotated so that its back faces Swallow Ninja. The target creature cannot counterattack. No. 063. Juno Tree Haunt Titan/Northern Forces Rare Attribute: Wood Attack Range: N, 2N Counter: N Blind Spot: S Summon: 3, Activation: 1, HP: 1, Attack: 2 Perfect Dodge. Destroy Juno Tree Haunt if it is on a non-Wood field. No. 064. Elven Rider Elf/Til Vorg Monarchy Uncommon Attribute: Wood Attack Range: ->2N Counter: N Blind Spot: S Summon: 4, Activation: 2, HP: 4, Attack: 2 If Elven Rider is destroyed on a non-Wood field, your opponent must discard cards equal to the number of Wood fields. No. 065. Juno Prisoner Trap Plant/Black Forest Uncommon Attribute: Wood Attack Range: N, S, E, W Counter: N, S, E, W Blind Spot: None Summon: 4, Activation: 2, HP: 4, Attack: 0 Fortress. When an enemy is summoned to a field adjacent to Juno Prisoner Trap, all other allied creatures gain 1 HP. Destroy Prisoner Trap if it is on an Earth field. No. 066. Elven Death Dancer Elf/Black Forest Rare Attribute: Wood Attack Range: All Counter: None Blind Spot: S Summon: 3, Activation: 2, HP: 3, Attack: 1 Magic Attack. If Elven Death Dancer damages (but does not destroy) a creature, she switches locations with that creature (who cannot counterattack). Enemies on adjacent fields add 3 to their Activation Cost. No. 067. Juno Forest Dragon Dragon/Til Vorg Monarchy Rare Attribute: Wood Attack Range: N, 2N Counter: N Blind Spot: S Summon: 7, Activation: 4, HP: 8, Attack: 5+ Juno Forest Dragon�s Attack is equal to 5 plus the number of other Wood creatures on the board. While Juno Forest Dragon is on a Wood field, enemies on adjacent fields add 2 to their Activation Cost. No. 068. Edin the Persecuted Hero/Northern Forces Ultra Rare Attribute: Wood Attack Range: All Counter: None Blind Spot: S Summon: 3, Activation: 2, HP: 3, Attack: 2 Limit: 1 per all races per deck. Magic Attack. Edin adds 1 to her Attack if the target creature is on a Wood field. All other allied creatures on Wood fields gain Invisibility. No. 086. Inquisitor Koog Betrayer Phantom Attribute: Wood Attack Range: N, E, W Counter: N, E, W Blind Spot: S Summon: 3, Activation: 2, HP: 3, Attack: 2+ Limit: 1 per all races per deck. Inquisitor Koog adds 1 to his Attack if the target creature is a Wood creature. If Inquisitor Koog is destroyed, you gain additional mana equal to the number of enemies. No. 070. Green Erlking Zomba Noble/Green Bandits Ultra Rare Attribute: Wood Attack Range: A: ->2N, B: N Counter: N Blind Spot: S Summon: 6 (Locked), Activation: 3, HP: 6, Attack: 3 Limit: 1 per all races per deck. Zomba must use its secondary attack while it is on a Wood field. While Zomba is on a Wood field, each time an allied creature is destroyed, your opponent must discard a card. No. 071. Exalted Elven Deity God/Unknown Ultra Rare Attribute: Wood Attack Range: See Description Counter: None Blind Spot: None Summon: 9 (Locked), Activation: 5, HP: 9, Attack: 3 Limit: 1 per all races per deck. Incarnation. Exalted Elven Deity�s Magic Attack targets all enemies on non-Wood fields. Destroy Exalted Elven Deity if it is on a Biolith field. No. 072. Green Cubic Egg/Unknown Rare Attribute: Wood Attack Range: None Counter: None Blind Spot: E, S, W Summon: 1, Activation: 1, HP: 1, Attack: 0 Sacrifice Green Cubic to summon a non-cubic Wood creature in its place (facing any direction) without paying the Summoning Cost. The summoned creature cannot attack on this turn. This does not end your turn. No. 073. Biolith Bomber Blitz/Biolith Castle Common Attribute: Biolith Attack Range: N, 2N, S, 2S, E, 2E, W, 2W Counter: N, S, E, W Blind Spot: None Summon: 3 (Locked), Activation: 2, HP: 3, Attack: 1 Biolith Bomber adds 2 to its Attack if the target creature has a Summoning cost of 2 or lower. No. 074. Biolith Stinger Bug/Biolith Castle Rare Attribute: Biolith Attack Range: N, S, E, W Counter: N, S, E, W Blind Spot: None Summon: 3 (Locked), Activation: 2, HP: 1, Attack: 0 Dodge attempt. If Biolith Stinger damages (but does not destroy) a creature, it switches locations with that creature (who cannot counterattack). No. 075. Imperial Biolith Guard Mech/Biolith Castle Common Attribute: Biolith Attack Range: E+W Counter: E, W Blind Spot: None Summon: 3 (Locked), Activation: 2, HP: 4, Attack: 2 Gain one mana each time you summon a creature to a Biolith field. No. 076. Biolith Battle Chariot Weapon/Biolith Castle Common Attribute: Biolith Attack Range: N+E Counter: N, E Blind Spot: S Summon: 4 (Locked), Activation: 4, HP: 5, Attack: 3 No. 077. Morning Star Warrior Mech/Biolith Castle Common Attribute: Biolith Attack Range: N, 2N Counter: N Blind Spot: S Summon: 4 (Locked), Activation: 2, HP: 3, Attack: 2 Morning Star Warrior adds 2 to its Attack if the target creature has 5 or more HPs. Morning Star Warrior gains Protection equal to the number of allied Biolith creatures. No. 078. Biolith Ninja Mech/Biolith Castle Rare Attribute: Biolith Attack Range: N Counter: N Blind Spot: S Summon: 4 (Locked), Activation: 2, HP: 4, Attack: 2 When Biolith Ninja is on a Biolith field, it gains Perfect Dodge. Bioith Ninja always attacks the back of its target. No. 079. Behemoth Groundbreaker Weapon/Biolith Castle Uncommon Attribute: Biolith Attack Range: N Counter: N Blind Spot: S Summon: 4 (Locked), Activation: 3, HP: 4, Attack: 1 When Behemoth Groundbreaker is summoned, fieldquake all adjacent fields. No. 080. Dragoon Dragon Cavalry Mech/Biolith Castle Uncommon Attribute: Biolith Attack Range: N Counter: N Blind Spot: S Summon: 5 (Locked), Activation: 3, HP: 5, Attack: 3 Dragoon Dragon Cavalry attacks the same target twice. The counterattack of target creature occurs after the second attack. All enemy dragons subtract 3 from their attack. No. 081. Taurus Monolith Titan/Biolith Castle Uncommon Attribute: Biolith Attack Range: ->2N Counter: N Blind Spot: S Summon: 5 (Locked), Activation: 3, HP: 6, Attack: 3 If Taurus Monolith attacks (but does not destroy) a creature, that creature is pushed back one field in the direction of the attack (provided the field is empty) and cannot counterattack. No. 082. Aegis Citadel Base/Biolith Castle Rare Attribute: Biolith Attack Range: N, S, E, W Counter: N, S, E, W Blind Spot: None Summon: 5 (Locked), Activation: 3, HP: 5, Attack: 1 Fortress. All other allied creatures of the same element as the field Aegis Citadel is on gain Invisibility. No. 083. Arc Satellite Cannon Blitz/Biolith Castle Rare Attribute: Biolith Attack Range: All Counter: None Blind Spot: S Summon: 5 (Locked), Activation: 4, HP: 5, Attack: 4 Magic Attack. No. 084. Ouroboros Dragon Dragon/Biolith Castle Ultra Rare Attribute: Biolith Attack Range: N, 2N Counter: N Blind Spot: S Summon: 7 (Locked), Activation: 4, HP: 10, Attack: 7+ Limit: 1 per deck. Ouroboros Dragon�s Attack is equal to 7 plus the number of other Biolith creatures on the board. While Ouroboros Dragon is on a Biolith field, no field can be fieldquaked or exchanged. No. 085. Tino, Son of Scion Hero/Biolith Castle Ultra Rare Attribute: Biolith Attack Range: All, See Description Counter: None Blind Spot: S Summon: 4 (Locked), Activation: 3, HP: 4, Attack: 1x Limit: 1 per all races per deck. Tino�s Magic Attack targets all enemies of the same element as the target. While Tino is on a Biolith field, his Attack is equal to 1 plus the number of other allied Biolith creatures. Gain 1 mana each time you summon a creature. No. 086. Wormak, Biolith Heir Betrayer Phantom Attribute: Biolith Attack Range: All Counter: None Blind Spot: S Summon: 4 (?), Activation: 2, HP: 4, Attack: 2+ Limit: 1 per all races per deck. Magic Attack. If the target is an enemy Biolith, Wormak�s Attack is equal to 2 plus the number of non-Biolith creatures on the board. Gain 1 mana each time an enemy is summoned. No. 087. Scion, Biolith Lord Noble/Biolith Castle Ultra Rare Attribute: Biolith Attack Range: All, See Description Counter: None Blind Spot: S Summon: 6 (Locked), Activation: 3, HP: 5, Attack: 2 Limit: 1 per all races per deck. Scions�s Magic Attack targets all enemies of the same element as the target. All other allied Biolith creatures subtract 2 from their Activation Cost. No. 088. Guardian Watchtower Ancient/Biolith Castle Ultra Rare Attribute: Biolith Attack Range: All, See Description Counter: None Blind Spot: S Summon: 6 (Locked), Activation: 3, HP: 10, Attack: 1 Limit: 1 per all races per deck. Guardian Watchtower�s Magic Attack targets all enemies of the same element as the target. When Guardian Watchtower damages (but does not destroy) a creature, that creature is rotated 180 degrees and cannot counterattack. While an allied Scion is on the board, gain mana equal to the number of allied creatures on the board during your Resolution Phase. No. 089. Phaseus, Biolith God God/Unknown Ultra Rare Attribute: Biolith Attack Range: See Description Counter: None Blind Spot: None Summon: 9 (Locked), Activation: 6, HP: 12, Attack: 4 Limit: 1 per all races per deck. Incarnation. Phaseus� Magic Attack targets all enemies. Destroy Phaseus if he is on a non-Biolith field. No. 090. White Cubic (Fixed by Sembazuru) Egg/Unknown Ultra Rare Attribute: None Attack Range: None Counter: None Blind Spot: E, S, W Summon: 1, Activation: 1, HP: 1, Attack: 0 Limit: 1 per deck. White Cubic does not belong to any element. Sacrifice White Cubic to summon any creature in its place (facing any direction) without paying the Summoning Cost. The summoned creature cannot attack on this turn. This does not end your turn. Dodge attempt. No. 091. Parmetic Holy Feast Ritual Uncommon Mana Cost: 0 Limit: 1 per deck. Discard a creature. You gain 2 mana. No. 092. Goghlie Altar Ritual Uncommon Mana Cost: 0 Limit: 1 per deck. Both players gain mana equal to the number of enemies on the board. No. 093. Summoner Mesmer�s Lapse (Thanks to Sekerah) Ritual Uncommon Mana Cost: 0 Limit: 1 per deck. Discard a creature. Your opponent loses mana equal to the summoning cost of the discarded creature. No. 094. Beguiling Fog Conjuration Common Mana Cost: 0 Rotate target creature in any direction. No. 095. Yuga�s Mesmerizing Fog Conjuration Common Mana Cost: 1 Choose one allied creature. Rotate all adjacent enemies so that their backs are facing that creature. No. 096. Clare Wil�s Banner Conjuration Common Mana Cost: 1 Add 2 to the Attack of one allied creature until the end of the turn. No. 097. Healing Shower Conjuration Common Mana Cost: 2 All allied creatures of a chosen element gain 3 HP. No. 098. Fissure of Goghlie Conjuration Common Mana Cost: 2 Fieldquake any 1 field. No. 099. Great Tolicore Quake Conjuration Rare Mana Cost: 4 Fieldquake all fields of a chosen element. No. 100. Summoner Mesmer�s Errand Conjuration Common Mana Cost: 1 Draw 2 cards. No. 101. Tinoan Telekinesis Conjuration Uncommon Mana Cost: 2 Move 1 allied creature to an empty field without changing its orientation. No. 102. Tinoan Teleportation Conjuration Uncommon Mana Cost: 3 Switch the locations of two allied creatures without changing their orientations. No. 103. Sciondar Inferno Dominion Uncommon Mana Cost: 0 Limit: 3 per all races per deck. Discard 2 creatures (at least 1 must be a Fire creature). This spell targets all enemies on and adjacent to a selected Fire field. Target creatures are dealt magic damage equal to the number of Fire fields. No. 104. Ice Flood of Okunada Dominion Uncommon Mana Cost: 0 Limit: 3 per all races per deck. Discard 2 creatures (at least 1 must be a Water creature). This spell targets all enemies on and adjacent to a selected Water field. Target creatures are dealt magic damage equal to the number of Water fields. No. 105. Fist of Verzar Dominion Uncommon Mana Cost: 0 Limit: 3 per all races per deck. Discard 2 creatures (at least 1 must be an Earth creature). This spell targets all enemies on and adjacent to a selected Earth field. Target creatures are dealt magic damage equal to the number of Earth fields. No. 106. Wrathful Winds of Juno Dominion Uncommon Mana Cost: 0 Limit: 3 per all races per deck. Discard 2 creatures (at least 1 must be a Wood creature). This spell targets all enemies on and adjacent to a selected Wood field. Target creatures are dealt magic damage equal to the number of Wood fields. No. 107. Blinding Skies Dominion Ultra Rare Mana Cost: 0 Limit: 1 per all races per deck. Discard 2 creatures (at least 1 must be a Biolith creature). This spell targets all enemies on and adjacent to Biolith fields. Target creatures are dealt magic damage equal to the number of Biolith fields. Each target creature is only affected once. No. 108. Scion�s Riotous Impunity Sorcery Rare Mana Cost: 2 Starting from the center field, all creatures engage in battle, clockwise one at a time. Playing this card ends your turn. No. 109. Seer Vizak�s Calamity Dominion Rare Mana Cost: 5 Fieldquake all fields. Playing this card ends your turn. No. 110. Call of Timeless Juno Sorcery Rare Mana Cost: 5 Exchange two fields. Creatures remain on the same fields while the fields are exchanged. Playing this card ends your turn. ==================== 4. Appendixes ==================== ==================== 4a. Creature Effect Quick Reference ==================== Effects are grouped vaguely and explained, when necessary, beside the corresponding card name. Explanations are within context; for example, under the Protection header, Verzar Canine says: +1 to adjacent allies. This means that Verzar Canine gives +1 Protection to adjacent allies. I will use some abbreviations for the sake of aesthetics. I only have 80 characters to a line. "/" is contextual. "w." means "when." "number/Earth fields," for example, means "number of Earth fields." Juno Prisoner Trap: +1/allied creatures w. enemy is summoned to adjacent field means, +1 HP to allied creatures when an enemy is summoned to a field adjacent to the Juno Prisoner Trap. "NF" and "NNF" mean "native field" and "non-native field." A Wood creature's native field is Wood. It's non-native field is every field except for Wood fields. Example: Freedonian Wanderer: +1 when you summon a creature (NNF). +1 mana when you summon a creature while Freedonian Wanderer is on a non-Fire field. Everything else is easy to figure out. Atk'ing = attacking, addt. = additional. So on. = means equals, + means plus... If I absolutely can't fit something onto one line, it'll say "See Description." So. Do that. ==================== 4a00. Always Attacks Blindside ==================== If the target creature has a back, attacks from these creatures will do +1 damage to them. Biolith Ninja Venoan Assassin ==================== 4a01. Decrease Activation Cost ==================== Scion, Biolith Lord: -2 to allied Biolith creatures. ==================== 4a02. Decrease Attack ==================== Dragoon Dragon Cavalry: -3 from enemy dragons. Siam, Traitor of the Seas: -1 from enemies on Water fields. ==================== 4a03. Discard Cards ==================== In all cases, the opponent must discard. Blackhood Dwarf Vulitra: equal to the number/Earth fields when destroyed (NNF). Elven Rider: equal to the number of Wood field when destroyed (NNF). Green Erlking Zomba: 1, when allied creature is destroyed (NF). Leapfrog Bandit: 1, when destroyed (NNF). Samurai Nagirashu: 1, when destroyed (NF). ==================== 4a04. Dodge ==================== Aluhja Priestess: Dodge Attempt (NF). Biolith Ninja: Perfect Dodge (NF). Cloud Runner: Dodge Attempt. Don of Venoa: +1 for every adjacent enemy, +1 to adjacent allies. Elder Monk of Okunada: +1 to adjacent allies. Elven Berserker Maiden: Dodge Attempt, when she has exactly 1 HP. Firefly Ninja: Perfect Dodge (NF). Great Minos of Sciondar: Perfect Dodge (NF). Mercenary Savior Latoo: Dodge Attempt. +1 to allies on Water fields. Juno Tree Haunt: Perfect Dodge (NF). Tritonan Harpoonsman: Dodge Attempt (NF). Queen's Servant: Perfect Dodge. White Cubic: Dodge Attempt. ==================== 4a05. Draw Cards ==================== Cloud Runner: equal to the number of Water fields. Dragon of Voice Sea: +1 when you summon to an adjacent field (NF). Tritonan Iceguard: +1 (NNF). ==================== 4a06. Fieldquake ==================== Behemoth Groundbreaker: fieldquakes adjacent fields. Didi the Enlightened: fire fields cannot be fieldquakes of exchanged. Lesser Gravenoa: adjacent fields cannot be fieldquaked or exchanged. Ouroboros Dragon: no fields can be fieldquaked or exchanged (NF). Undead King Novogus: fieldquakes the target's field if target's damaged (NNF). ==================== 4a07. Fortress ==================== Dungeon of Ten Tyrants Juno Prisoner Trap Lesser Gravenoa Moving Isle of Kadena Se Hollyn Fortress ==================== 4a08. Gain HP ==================== Juno Prisoner Trap: +1/allied creatures w. enemy is summoned to adjacent field. Partmole Fire Oracle: +1 to allied creatures when destroyed. ==================== 4a09. Gain Mana ==================== Dungeon of Ten Tyrants: +1 during your resolution phase (NNF). Freedonian Wanderer: +1 when you summon a creature (NNF). Guardian Watchtower: see description. Imperial Biolith Guard: +1 when you summon a creature to a Biolith field. Inquisitor Koog: additional, equal to the number of enemies when destroyed. Novogus Catapult: addt., equal to the number of Earth fields when destroyed. Skeleton Soldier: additional +1 when destroyed. Tino, Son of Scion: +1 whenever you summon a creature. Undead Dragon: +1 whenever an adjacent allied creature is destroyed (NF). Wormak, Biolith Heir: +1 whenever an enemy is summoned. ==================== 4a10. Incarnation ==================== Exalted Elven Diety Goddess Tritona Novogus Gravekeeper Phaseus, Biolith God Sciondar Fire God ==================== 4a11. Increase Activation Cost ==================== Elven Death Dancer: +3 to adjacent enemies. Juno Forest Dragon: +2 to adjacent enemies (NF). Sleeptrap: +1 activation cost to adjacent enemies. Verzar Elephant Brigade: +1 activation cost to adjacent allies (NF). ==================== 4a12. Increase Attack ==================== Arelai the Protector: +1 if at least one target is on an Earth field. Biolith Bomber: +2 if target has summoning cost of 2 or less. Blackhood Dwarf Vulitra: +1 if at least one target is an Earth creature. Didi the Enlightened: +1 if target is on a Fire field. Dragon of Voice Sea: 5+ the number of other Water creatures on board. Edin the Persecuted: +1 if the target is on a Wood field. Elven Berserker Maiden: +2, when she has exactly 1 HP. Flame Ascetic: +2 50% of the time. Giant Axe Dwarf: +1 for every allied Stone Wing Dwarf on board. Green Lycanthrope: +3 Health and +2 Attack 50% of the time. Infernal Sciondar Dragon: 5+ the number of other Fire creatures on board. Inquisitor Koog: +1 if target is a Wood creature. Juno Forest Dragon: 5+ the number of other Wood creatures on board. Mercenary Savior Latoo: +1 if target is on a Water field. Morning Star Warrior: +2 if target has 5 or more HPs. Ouroboros Dragon: 7+ number of other Biolith creatures on the board. Partmole Flame Guard: +2 if at least one target is a Water creature. Pursuer of Saint Dhees: 5+ the number of other creatures on the board. Siam, Traitor of the Seas: +1 if target is a Water creature. Tino, Son of Scion: 1+ the number of other allied Biolith creatures (NF). Undead Dragon: 5+ the number of other Earth creatures on board. Verzar Elephant Brigade: +2 attack to adjacent allies (NF). Verzar Foot Soldier: +1 for every other allied Verzar Footsoldier on board. Warden Hilda: +1 if target is a Fire creature. Wormak, Biolith Heir: 2+ the # of non-Biolith creatures when atk'ing a Biolith. ==================== 4a13. Invisibility ==================== Aegis Citadel: to allies on the same field type. Edin the Persecuted: to allies on Wood fields. Firefly Ninja: with allied Spider Ninja on the board. Spider Ninja: with allied Wolf Ninja on the board. Swallow Ninja: with allied Firefly Ninja on the board. Wolf Ninja: with allied Swallow Ninja on the board. ==================== 4a14. Lower Attack Cost ==================== *Attack Cost is always reduced to 1. Flame Ascetic Great Minos of Sciondar Partmole Flame Lizard Pursuer of Saint Dhees ==================== 4a15. Magic Attack ==================== Aluhja Priestess Arc Sattelite Cannon Crucible King Dios IV (NF) Edin the Persecuted Elven Death Dancer Exalted Elven Deity Flame Magus Goddess Tritona Imposter Queen Anfisa Novogus Gravekeeper Partmole Fire Oracle Phaseus, Biolith God Queen's Servant Scion, Biolith Lord Sciondar Fire God Spider Ninja Tino, Son of Scion Undead King Novogus Wormak, Biolith Heir ==================== 4a16. Multiple Targets ==================== Arelai the Protector: N+S Biolith Battle Chariot: N+E Blackhood Dwarf Vulitra: ->2N Crucible King Dios: enemies adjacent to target (NF). Don of Venoa: N+S (NNF), N+S+E+W (NF). Elven Rider: ->2N Exalted Elven Deity: all enemies on non-Wood fields. Goddess Tritona: all enemies on non-Water fields. Great Minos of Sciondar: ->2N Green Erlking Zomba ->2N (NNF) Guardian Watchtower: all enemies the same element as target. Imperial Biolith Guard: E+W Mercenary Savior Latoo: ->2N Novogus Gravekeeper: all enemies on non-Earth fields. Partmole Flame Guard: ->2N Phaseus, Biolith God: all enemies. Scion, Biolith Lord: all enemies the same element as target. Sciondar Fire God: all enemies on non-Fire fields. Skeleton Soldier: N+W Swallow Ninja: ->2N Tino, Son of Scion: all enemies the same element as target. Triceptaur Behemoth: N+E+W with Attack penalty. Tritonan Harpoonsman: ->2N Twin Goblins: N+S ==================== 4a17. Possession ==================== Imposter Queen Anfisa: enemies on adjacent fields (NF). Tentacles of Possession: enemy directly in front. Warden Hilda: all enemies on Fire fields (NNF). ==================== 4a18. Protection ==================== Arelai the Protector: equal to the number of Earth fields. Arelai the Protector: +1 to allied creatures on Earth fields. Morning Star Warrior: equal to the number of allied Biolith creatures. Novogus Golem: equal to the number of empty fields. Se Hollyn Fortress: +2 to adjacent allies. Stone Wing Dwarf: +1 for every allied Giant Axe Dwarf on board. Verzar Canine: +1 to adjacent allies. ==================== 4a19. Push ==================== Dark Yokozuna Sekimaru Taurus Monolith ==================== 4a20. Rotate Target ==================== Rotation happens upon damaging the target creature. Rotated creatures cannot counterattack. Guardian Watchtower: 180 degrees. Bewitching Elf Archeress: 180 degrees. Swallow Ninja: target creature's back faces Swallow Ninja. ==================== 4a21. Sacrifice ==================== Blue Cubic: for a Water creature. Green Cubic: for a Wood creature. Red Cubic: for a Fire creature. Yellow Cubic: for an Earth creature. White Cubic: for any creature. ==================== 4a22. Steal Mana ==================== Dancing Temptress: when destroyed, from owner of creature in front. Moving Isle of Kadena: equal to the number Water fields when destroyed. (NNF) Queen's Servant: when destroyed. ==================== 4a23. Switch Places ==================== Biolith Stinger: with a creature it damages. Dancing Temptress: creature in front switches when destroyed. Elven Death Dancer: with a creature it damages. Spider Ninja: with a creature it damages on an Earth field. Wolf Ninja: with a creature it damages on a Water field. ==================== 4a24. Two Attacks ==================== Crucible King Dios IV Didi the Enlightened Dragoon Dragon Cavalry Siam, Traitor of the Seas ==================== 4a25. Quickness ==================== Didi the Enlightened Hellfire Spitter Partmole Flame Lizard ==================== 4b. Spell Effect Quick Reference ==================== Same rules apply as the Quick Reference for creatures. There is not yet a a section for cards that make the player discard, because, as of yet, it is only as a cost of other cards, not an effect itself. "d." means "discard." Numbers in parens indicate the mana cost of the card. If there is no number, there is no mana cost associated with the card. As before, see the main list for all the information about cards listed below. ==================== 4b00. Draw Cards ==================== Summoner Mesmer's Errand: +2 (1) ==================== 4b01. Exchange Fields ==================== Call of Timeless Juno: swap the types of two fields. (5) ==================== 4b02. Fieldquake ==================== Fissures of Goghlie: fieldquake any one field. (2) Great Tolicore Quake: fieldquake all fields of a chosen element. (4) Seer Vizak's Calamity: fieldquake all fields. (5) ==================== 4b03. Force Attack ==================== Scion's Rioutous Impunity: all creatures battle, clockwise from center. (5) ==================== 4b04. Gain HP ==================== Healing Shower: all allied creatures of a chosen element gain 3 HP. (2) ==================== 4b05. Gain Mana ==================== Goghlie Altar: both players gain mana equal to number of respective enemies. Parmetic Holy Feast: +2, discard a creature. ==================== 4b06. Increase Attack ==================== Clare Wil's Banner: +2 to one allied creature until the end of the turn. (1) ==================== 4b07. Lose Mana ==================== Summoner Mesmer's Lapse: d. a creature, opp. loses mana = to its summoning cost ==================== 4b08. Magic Damage ==================== Blinding Skies: discard 2 creatures (1 Biolith). enemies on/adjacent to Biolith Fields take Magic Damage equal to the number of Biolith fields. Fist of Verzar: discard 2 creatures (1 Earth). enemies on/adjacent to an Earth Field take Magic Damage equal to the number of Earth fields. Ice Flood of Okunada: d. 2 creatures (1 Water). enemies on/adjacent to a Water Field take Magic Damage equal to the number of Water fields. Sciondar Inferno: discard 2 creatures (1 Fire). enemies on/adjacent to a Fire Field take Magic Damage equal to the number of Fire fields. Wrathful Winds of Juno: discard 2 creatures (1 Wood). enemies on/adjacent to a Wood Field take Magic Damage equal to the number of Wood fields. ==================== 4b09. Rotate Creature ==================== Beguiling Fog: any creature, any direction. Yuga's Mesmerizing Fog: enemies adjacent to one ally face their backs to it (1) ==================== 4b10. Switch Places ==================== Tinoan Telekinesis: move 1 allied creature to an empty field. (2) Tinoan Teleportation: swap the locations of two allied monsters. (3) ==================== 4c. Preconstructed Deck Contents ==================== Contents are listed in alphabetical order beside their quantities. Creatures first, and then spell cards, separated by "---." I couldn't decide which card details to put here, so I didn't put any. If you need information about the card, use your "Find" function. ;) ==================== 4c1. Starter Deck ==================== 2x Bewitching Elf Archeress 1x Biolith Battle Chariot 2x Elven Berserker Maiden 1x Flame Magus 1x Giant Axe Dwarf 2x Hellfire Spitter 1x Sciondar Fire God 2x Se Hollyn Fortress 1x Stone Wing Dwarf 1x Taurus Monolith 1x Triceptaur Behemoth 2x Tritonan Ice Guard 2x Twin Goblins 2x Venoan Assassin 2x Verzar Foot Soldier 1x White Cubic --- 2x Beguiling Fog 1x Fissures of Goghlie 2x Healing Shower 1x Parmetic Holy Feast ==================== 4c2. Biolith Scourge ==================== 2x Behemoth Groundbreaker 2x Biolith Battle Chariot 2x Biolith Bomber 1x Flame Magus 2x Freedonian Wanderer 2x Imperial Biolith Guard 2x Leapfrog Bandit 1x Monk Elder of Okunada 2x Morning Star Warrior 1x Novogus Catapult 1x Ouroboros Dragon 1x Samurai Nagirashu 2x Skeleton Soldier 1x Taurus Monolith 2x Tritonan Ice Guard --- 1x Goghlie Altar 2x Healing Shower 1x Seer Vizak's Calamity 2x Summoner Mesmer's Errand ==================== 4c3. Earth Emperor ==================== 2x Aluhja Priestess 1x Arelai the Protector 2x Flame Magus 2x Giant Axe Dwarf 1x Great Minos of Sciondar 1x Imperial Biolith Guard 2x Novogus Catapult 1x Partmole Fire Oracle 2x Partmole Flame Lizard 1x Se Hollyn Fortress 2x Stone Wing Dwarf 2x Tritonan Harpoonsman 2x Verzar Canine 2x Verzar Foot Soldier --- 2x Beguiling Fog 1x Fissures of Goghlie 2x Fist of Verzar 2x Summoner Mesmer's Errand ==================== 4c4. Fire Crusader ==================== 2x Bewitching Elf Archeress 1x Didi the Enlightened 2x Flame Ascetic 2x Flame Magus 2x Freedonian Wanderer 2x Hellfire Spitter 1x Lesser Gravenoa 1x Morning Star Warrior 2x Novogus Catapult 1x Novogus Golem 1x Partmole Flame Guard 1x Partmole Flame Lizard 1x Skeleton Soldier 2x Twin Goblins 2x Verzar Foot Soldier --- 2x Clare Wil's Banner 1x Fissures of Goghlie 2x Healing Shower 2x Sciondar Inferno ==================== 4c5. Water Barrage ==================== 2x Aluhja Priestess 1x Biolith Bomber 2x Cloud Runner 1x Elven Berserker Maiden 1x Juno Tree Haunt 1x Mercenary Savior Latoo 2x Monk Elder of Okunada 2x Skeleton Soldier 2x Sleeptrap 2x Stone Wing Dwarf 1x Tentacles of Possession 2x Tritonan Harpoonsman 2x Tritonan Ice Guard 2x Venoan Assassin --- 1x Fissures of Goghlie 2x Healing Shower 2x Ice Flood of Okunada 2x Summoner Mesmer's Errand ==================== 4c6. Wood Swarm ==================== 2x Bewitching Elf Archeress 1x Biolith Battle Chariot 1x Cloud Runner 1x Edin the Persecuted 1x Elven Rider 2x Freedonian Wanderer 2x Hellfire Spitter 2x Leapfrog Bandit 2x Monk Elder of Okunada 2x Samurai Nagirashu 2x Sleeptrap 2x Tritonan Harpoonsman 2x Twin Goblins 1x Venoan Assassin --- 2x Beguiling Fog 1x Fissures of Goghlie 2x Healing Shower 2x Wrathful Winds of Juno ==================== 5. Host Sites, Copyright Information, Contact, etc. ==================== Hosts 1. www.GameFAQs.com 2. www.Neoseeker.com 3. www.SuperCheats.com 4. www.MyCheats.com 5. www.EyeofJudgmentOnline.com 6. www.GamesRadar.com 7. www.CheatPlanet.com This file is copyrighted as of the upload date, 1 November 2007, to me, chameleonshin, a.k.a Chris Kauffman. Do not repost without author's permission. If you find an error or would like to host this file, please contact me at: [email protected], or on PSN. My username is also "chameleonshin". The Eye of Judgment is a trademark of Sony Computer Entertainment Inc. (C) 2007 Sony Computer Entertainment Inc.