Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Introduction to Oblivion: The Elder Scrolls IV

by Jakethesnake14

Introduction to Oblivion: The elder scrolls IV


-Introduction contents: 
I-Combat
II-Magic (Including a spell guide)
III-Stealth
IV-Creatures (Including a creature guide)

Combat
Combat in Cyrodiil is a way of life. Weather it is against a creature or the occasional City Guard, at one point in time you will encounter some form of combat. Combat is mainly dependent on your playing style of Oblivion, weather you be an archer, mage, or warrior, you will learn how to equip yourself for the different combat styles. Here are a few tips to keep in mind before going out to the vast landscape of Cyrodiil:

�	Carrying the proper weapon is a primary concern. Make sure that your weapon compliments your playing style. If you don�t like long ranged combat, don�t bring a bow, weapons that you are not going to use can just weigh you down when it comes time to looting a bandit or chest. 
�	Daggers allow you to carry a shield and are extremely fast weapons, but have a considerably short reach making stealth kills and power attacks a great challenge.
�	Almost all one-handed weapons allow you to carry a shield; unlike daggers they have a more reasonable reach, speed, and damage. This is the best combination for the cautious player. 
�	Two-handed weapons have numerous benefits, and just as many penalties. On the benefits side, you have an extremely long reach, and you deal an amazing amount of damage. Power attacks from this type of are devastating. On the bad side, these weapons are quite slow and don�t allow the use of a shield.
�	The thinker�s weapon is definitely the bow. All targets should be approached carefully and silently. Also, a marksman should always do their best to stay at long range and check their arrow supply. A good number to carry is 50-150 at all times.
�	Make sure your weapon and armor are in good condition at all times. A weapon or piece of armor that is not kept in good condition at all times can be fatal. A good supply of Repair Hammer�s can be the item that keeps you alive.

Good combat strategies are a must in the mystical world of Oblivion. They are necessary for defeating your foes fast and keeping yourself alive. These strategies vary drastically from the different styles of play. Combat strategies can be broken into to groups: Melee and Marksman. 
-Melee
	
This is the character who likes to chop everything in sight. Melee characters are never afraid of up-close and personal combat. Every fight is a major struggle to do more damage to the target than sustained. Either a one-handed sword and shield or a massive two-handed claymore, this job is done with brute force. Here are some good tips:

�	When fighting enemies with weak attacks, try to stand as close to them as possible to maximize your reach. Try to keep them in your sights and watch your fatigue level. Always use potions and don�t ever be afraid to block, a good combination of these and some good ol� fashioned slugging with your sword can be devastating. 
�	When fighting opponents with strong attacks, the name of the game is speed and maneuverability. Dodge their slow attacks, and then come back with some quick strikes. Don�t try to block too much, because your shield can let a lot of damage through putting you in jeopardy. Take this enemy down as quickly as possible or soon you might start to succumb to the damage. 
�	Don�t ever underestimate a spell caster. Even though they carry light weapons, (Usually a dagger or shortsword) these are the most maneuverable of all enemies in the game. Always keep them in your sight and keep the quick strikes to a maximum. Using power attacks will give them time to outmaneuver you and cast a nasty spell. The best way to take out a mage combatant is to corner them, this way they have nowhere to run and you can strike them with many quick blows at once without them moving. 

-Marksman
	
	The name of the game is range for this style of fighting. A marksman never likes to get into a melee. Usually light armored and quick; the marksman can be just as deadly as a melee character if played smartly. These are the best tips for a marksman:

�	When fighting opponents with weak attacks, open up with a stealth attack. This could be the only shot you need. If the terrain allows, run after them after you have fired about two shots. This means that they will have very little health and you can finish them off quickly. Remember that arrows can be scarce in Cyrodiil and you can only carry a limited number. Don�t waste arrows on enemies, and try to use poison often. These can be a deadly combination.
�	When fighting strong attacked opponents, always open with a poisoned stealth shot. The attack bonus and poison working in unison with give you just the start you need. Try to have open room to back off and keep shooting. Never be afraid to retreat or use a chameleon spell. Try to heal up and finish as quickly as possible. 
�	Spell casters are a whole different type of monster for this style. Opening with a good stealth shot can be the difference between life and death. Try to keep distance between you and the caster, a few well placed shots from a decent sharpshooter will finish off these foes quickly. 

Magic 
	Magic is the main component in the province of Cyrodiil. Magicka flows through everything and everyone. Most warriors have some form of magic embedded in their weapon or equipment. Magic will keep you safe from harm and help you greatly throughout your adventures in the province of Cyrodiil. Like any told, magic can be difficult to control. 
The one place that you can control magic is at the Mages Guild in any of the major cities. The guild has an ancient knowledge of magic and no library could even begin to measure up to the amount of knowledge that Mages Guild has conjured. The guilds in the different cities of Cyrodiil all teach different specializations of magic. Here is the specialization each city teaches: 
			Cheydinhal- Alteration
			Bruma- A sampling of all schools
			Bravil- Illusion
			Anvil- Restoration
			Chorrol- Conjuration 
			Skingrad- Destruction
			Leyawiin- Mysticism 
	Although the Mages Guild can provide anyone with the knowledge to cast spells, the only way to gain magical power is to practice. The surest method to advance you magical ability and gain access to high-level magic is to tap into your own Magicka stores as often as possible. Magic can also be learned and practiced in combat. The versatility is the mages greatest asset. Anyone can cast a few fireballs at a goblin, but it takes a master to take down an army of goblins with one fireball. 
Magic should be used as often as possible in Cyrodiil. Here is a list of all the spells and what specialization they are from:


Alteration:
	Aegis
Beast of Burden
Burdening Touch
Defend
Ease Burden
Electric Shell
Encumbering Touch
Fire Shield
Flame Shield 
Frost Shell
Glacial Wall
Guard
Heat Shell
Hindering Touch
Ice Shield
Lighten Load
Lightning Shield
Lightning Wall
Open Average Lock
Open East Lock 
Open Hard Lock
Open Very Easy Lock
Oppressing Grasp
Pack Mule
Protect
Protect Other
Sea Stride
Shield
Water Breathing
Weight of the World
Conjuration:
Bound Boots
Bound Bow
Bound Cuirass
Bound Dagger
Bound Gauntlets
Bound Greaves
Bound Helmet
Bound Mace
Bound Shield
Bound Sword
Bound War Axe
Dismiss Undead
Rebuke Undead
Repulse Undead
Summon Clannfear
Summon Daedroth
Summon Dremora
Summon Dremora Lord
Summon Faded Wraith 
Summon Flame Atronach
Summon Frost Atronach
Summon Ghost
Summon Gloom Wraith
Summon Headless Zombie
Summon Lich
Summon Scamp 
Summon Skeleton
Summon Skeleton Champion 
Summon Skeleton Guardian 
Summon Skeleton Hero
Summon Spider Daedra 
Summon Storm Atronach
Summon Xivilai
Summon Zombie 
Turn Undead
Destruction:
Artic Blow
Blazing Spear
Blizzard
Burning Touch
Cold Touch
Corrode Armor
Corrode Weapon
Curse of Weakness 
Damage Agility
Damage Endurance
Damage Intelligence
Damage Luck
Damage Speed
Damage Strength
Damage Willpower
Dire Enervation
Dire Wound
Disintegrate Armor
Disintegrate Weapon
Drain Agility
Drain Endurance
Drain Intelligence
Drain Luck
Drain Speed
Drain Willpower
Drain Alteration
Drain Blade
Drain Conjuration
Drain Destruction
Drain Hand-to-Hand
Drain Heavy Armor
Drain Illusion
Drain Marksman
Drain Restoration 
Electric Tough
Electrocution
Entropic Bolt
Entropic Tough
Fireball 
Fire Storm
Flame Tempest
Flame Touch
Flare
Flash Bolt
Frost Bolt
Frost Touch
Greater Magicka Drain
Hailstone
Hail Storm
Heat Blast
Ice Blast
Ice Bolt
Ice Storm
Immolating Blast
Legendary Magicka Drain
Lightning Ball
Lightning Blast
Lightning Bolt
Lightning Grasp
Lightning Storm
Lightning Surge 
Magicka Drain
Major Enervation
Major Wound
Minor Enervation
Minor Wound 
Scorching Blow
Searing Grasp
Sever Magicka
Shock
Shocking Burst
Shocking Touch
Snowball
Spark
Superior Magicka Drain
Superior Wound
Weakness to Fire
Weakness to Frost
Weakness to Magicka
Weakness to Poison
Weakness to Shock
Winters grasp
Withering Bolt
Withering Touch
Illusion:
Alluring Gaze
Beguiling Touch
Calming Touch
Candlelight
Chameleon
Cloak
Command Creature
Command Humanoid
Commanding Touch
Daylight debilitate
Dominate Creature
Dominate Humanoid
Dominating Touch
Enthralling Presence
Eyes of Eventide
Eyes of Midnight
Fearful Gaze
Frenzy
Ghostwalk
Grasp of Terror
Heroic Touch
Heroism
Hush
Illuminate
Immobilize
Inspiration
Inspiring Touch
Mesmerizing Grasp
Moonlight
Mute
Pacification
Paralyze
Rage
Seductive Charm
Serenity
Shadow
Shadow Shape
Silence
Soothing Touch
Spectral Form
Starlight
Terrifying Presence
Torchlight
Touch of Fear
Touch of Frenzy
Touch of Rage
Voice of Dread
Voice of Rapture 
Mysticism:
Dispel Other 
Greater Dispel
Greater Dispel Other
Greater Life detection
Greater Soul Trap
Greater Spell reflection
Legendary Dispel
Legendary Life Detection
Legendary Soul Trap
Legendary Spell Absorption
Legendary Spell Reflection
Major
Dispel
Major Life Detection
Minor Dispel
Minor Life Detection
Movement Mastery
Psychic Motion 
Remote Manipulation
Soul Trap
Spell Absorption
Superior Dispel
Superior Life Detection
Superior Soul Trap
Superior Spell Absorption 
Superior Spell Reflection
Telekinesis 
Restoration:
Absorb Agility
Absorb Endurance
Absorb Intelligence
Absorb Luck
Absorb Speed
Absorb Strength
Absorb Willpower
Absorb Fatigue
Absorb Health
Absorb Magicka
Absorb Acrobatics
Absorb Alteration
Absorb Athletics
Absorb Blade
Absorb Block
Absorb Blunt
Absorb Conjuration
Absorb Destruction
Absorb Hand-to-Hand
Absorb Heavy Armor
Absorb Illusion
Absorb Light Armor
Absorb Marksman
Absorb Mercantile
Absorb Mysticism
Absorb Restoration
Absorb Security
Absorb Sneak
Consume Health
Convalescence
Cure Disease
Cure Paralysis
Cure Poison 
Devour Health
Fortify Agility
Fortify Endurance
Fortify Fatigue
Fortify Health
Fortify Intelligence
Fortify Luck
Fortify Magicka
Fortify Personality
Fortify Speed
Fortify Strength
Fortify Willpower
Greater convalescence
Greater Agility
Greater Endurance
Greater Fatigue
Greater Health
Greater Intelligence
Greater Luck
Greater Magicka
Greater Personality
Greater Speed
Greater Strength
Greater Willpower
Heal Greater Wounds
Heal Legendary Wounds 
Heal Major Wounds
Heal Minor Wounds
Heal Superior Wounds
Leech Health
Major Respite
Minor Magic Resistance
Minor Respite
Restore Agility
Restore Endurance
Restore Intelligence
Restore Luck
Restore Personality
Restore Speed
Restore Strength restore Willpower
Superior Convalescence 

Stealth

The first skill that you must master is how to sneak around without others detecting you. Many things come into play here, first is how skilled your opponent is. Your success is also based on weather you�re moving or standing still. 
Its surprising how often guards walk right by you when you�re standing still. The slower the better while sneaking, and what you�re wearing, steel boots are not the best for sneaking around. However, barefoot is one of the best things you can not wear. When you�re sneaking your curser turns into the shape of an eye. 
When the eye is solid gold, someone or something can see you. When the eye is shaded, you�re undetected. There are many times when sneaking is essential in Cyrodiil. Also, if you strike somebody undetected, you will get a bonus on the amount of damage you place, this is called a sneak attack and is extremely helpful. 
This bonus can be raised by raising your sneak level. Your sneak level can be raised by crouching around others and walking. This increases your sneak level by the second, and it is very quick way to level up to a journeyman of sneak. Lockpicking also comes into play when you are sneaking. Lock picks are relatively inexpensive, and are extremely handy. 
If you have a lockpick and activate a locked door, the lockpick interface comes up.
You can click the auto attempt button if you are in a hurry, but you will break more lockpicks. Move the pick under a tumbler and push the tumbler. The trick is to get the tumbler to stick at the right moment. This can be done easily by waiting for the tumbler to move up slowly. 
The more skilled your character is in security, the slower the tumblers will move and the fewer tumblers will fall back down when you break a pick. 
As your character gets higher and higher, the locks also get higher, so don�t neglect your security skill as it could be the key to completing a hard mission, or just finding some high level loot in a chest. 


Creatures
	Creatures roam the province of Cyrodiil terrorizing citizens and attacking guards. Here is a list of the creatures and the class they belong to:

Beast Lair: 
	Rat
      Wolf
Timber Wolf
Black Bear
Mountain Lion
Brown Bear
Daedra:
Stunted Scamp
Scamp
Clannfear Runt
Flame Atronach
Clannfear
Frost Atronach
Daedroth
Spider Daedra
Storm Atronach
Xivilai 
Dremora:
Dremora Churl
Dremora Caitiff 
Dremora Kynval
Dremora Kynreeve
Dremora Kynmarcher
Dremora Markynaz
Dremora Valkynaz
Goblins:
Goblin
Goblin Skirmisher
Goblin Berserker
Goblin Shaman
Goblin Warlord
Mythic Enemy:
Imp
Troll
Will-o-the-Wisp
Spriggan
Minotaur
Land Dreugh
Ogre
Minotaur Lord  
Undead:
Skeleton
Zombie
Ghost
Skeleton Guardian
Headless Zombie
Ancient Ghost
Skeleton Hero
Faded Wraith
Dread Zombie
Skeleton Champion Wraith
Nether Lich
Gloom Wraith
Lich


I hope this guide has helped you. If you have any questions, please E-mail me at [email protected]. 
This guide is intended only for use on SuperCheats.com. If you see it on any other site, please notify me. �stiltner 2011.