Walkthrough by Degausser
Star Wars: The Force Unleashed on SuperCheats.com
Star Wars, Force Unleashed Walkthrough/FAQ
Version 1.1, Written by Degausser

Table of Contents

1)Legal stuff, about me
2) Basics
2.1) controls
2.2) Combos
2.3) How the game works
2.4) Interface
3) WALKTHROUGH
4) FAQ
5) Star Wars Lore
6) Version

1) About this FAQ/ Me

I'm Degausser, I've got the game on the PS3, this is my first Faq, what 
else do you want to know?  

I don't own the rights to Star Wars, the game, or anything else, and I am 
doing this purely for non-profit and fun.  If you want to post this FAQ 
anywhere else, send me an E-mail and we'll talk. 

If you have questions, comments, or corrections to make regarding this 
FAQ, send an email to degausser@hotmail.com, with "Star Wars FAQ" in the 
title, and We'll talk.

Throughout this FAQ I'll refer to the protagonist as "Starkiller", though, 
according to outside sources his name is Galen Merak, if you were 
curious.  Visit Wookiepedia to learn more about him, or check out the 
book.

As one last note, I will talk about this game on the standard, default 
difficulty.  So, I may miss a thing or two if playing on higher levels.  
Then again, if your playing this game on harder levels, you've probably 
already beaten it on normal >.>

2)Basics

If you're too lazy to read the instructions, or have tossed them out the 
window a-la Eddie Izzard, then this section's for you.

2.1) Controls
Normal Controls:
Left Analogue stick: Move around

Right Analogue Stick: Camera

Square: Lightsaber attack.  You can perform attacks in the air, and have 
up to a combo of 4 swings.

Triangle(Vader) Force Choke people, you have to be close to guys to do 
this one.
Triangle (Starkiller) Once unlocked, you can force-lightning people.

Circle: Force Push, knocks enemies back but doesn't deal much damage, 
can be upgraded to be chargeable.

X: Jump, by pressing X twice, you can double-jump.

L1: Dash, You can dash on the ground, or in the air.  You can even dash 
after double jumping.  You'll need this guy a lot.

L2: Defend.  This blocks many melee attacks as well as all 'standard' 
blaster attacks.  Explosives, explosive ammo, blasts from starships, 
electrical blasts, and some melee attacks cannot be blocked.  It also 
brings up your defensive powers menu once you unlock them

R1: Strafe, I find it useless, but hey, it's there.

R2: Force Grip.  You will be given a tutorial on this early in the game.  
Also, if you release the R2 button while still pushing a control stick in 
a direction, you will 'fling' someone in that direction, it's a great way 
to do people in!

FORCE GRIP CONTROLS:
While Force gripping you cannot move or defend yourself, but you will be 
holding something aloft.  Not everything in the game can be force 
gripped, some enemies are immune, so beware.  While gripping, the left 
analogue stick controls things going left and right, to and fro.  The 
right analogue stick controls things going left and right, up and down.  
If you don't touch either stick, the object will slowly float upwards.

DEFENSE CONTROLS
After you unlock all three special abilities for your defense, your 
defense menu will allow three additional force powers.  Defense and square 
will throw your saber, defense and triangle will create a damaging aura 
called a 'lightning shield' and defense and circle will repulse 
everything around you.  All of these powers use up quite a bit of force, 
but all are very effective, so use them as you see fit.

2.2) Combos
You will begin the game with a few combos.  For example, pressing L2 
while locked onto an enemy will levitate them, then pressing circle will 
blast them back, inflicting damage and looking pretty cool.  This 
particular move is called the Cannonball.

You can unlock a ton of powers over the course of the game.  The 
designers did a pretty good job of evening them out, some are more 
effective than others at certain points against certain enemies.  Have 
fun!

2.3) How the game works:
The force unleashed is essentially a hack-and-slash game, but there are 
some differences.  The biggest one is it's level system.  By killing 
things, you get points.  Now, you will accumulate more points if you kill 
things in flashy ways, using force combos, and VARYING your force combos.  
That means you shouldn't spam one move over and over again, as you won't 
level fast.

Every time you level, you get 1 Force Talent, force power, and force 
combo spheres.  You can use spheres to upgrade yourself, your force 
abilities, or get new attacks respectively.  You can get additional 
spheres by completing bonus objectives, these can be checked by pressing 
select, then looking in mission objectives.  Most levels have three extra 
objectives: Do some random task, accumulate X points, or find all Jedi 
Holocrons.

What are Holocrons?  Well, they are various yellow cubes throughout the 
game, and each will give you a special benefit.  Some give you lightsaber 
crystals, some give you costumes, some give spheres, and some merely 
bestow points.  These guys are Yellow, usually hidden, and look like 
light sources from far way, meaning you'll have to get close to them to 
spot them.

Now, there are also SITH holocrons in the game, which are different.  
These do NOT have to be collected and are red pyramids.  As opposed to 
the Cube holocrons, they are easy to spot, and will give you temporary 
boosts like doing significantly more damage, making you invincible, 
replenishing your health, or whatnot.  All Sith holocrons are fairly self 
explanatory.

2.4) Interface
The interface is super easy for this game.  The green bar is your health, 
it'll turn red and flash if you are low.  Everything you kill will give 
you some health, so it's abundant.  The blue bar is your force energy, it 
regenerates quickly, but it can run out.  If you use a lot of force 
energy while it's low, your force bar will turn yellow.  A yellow force 
bar means you can't use the force until the bar 'cools down' and becomes 
blue again.  It's easy to spot, just look for it.

Below to the two bars is a minimap, which is useful but not always 
specific.  It does, however, always tell you were to go in the form of 
yellow dots or arrows, so that's nice.  

Now, when you kill someone, kill them in a cool way, or pull off a Force 
combo, It'll temporarily replace the minimap with the type of enemy you 
killed or how you killed him.

3) Walkthrough

I'll try to keep the spoilers down, but no guarantees.  If you don't like 
spoilers, then don't read past where you are.

NOTE:  I HAVE NOT FOUND ALL THE JEDI HOLOCRONS.  

3.1
Tutorial stage: Vader  
(Extra mission objectives: None)

Okay, you are controlling Vader right after the events of episode III, as 
he is hunting down a Jedi who survived on the Wookie homeworld.  Note 
that Vader cannot double jump, cannot dash, and is far too menacing to 
'run.'  So this section might be a bit long as you are forced to 'dawdle' 
to the rogue Jedi.

You start off, look around.  The path is laid out before you extremely 
easy-like.  Follow it, kill Wookies, kill the stormtroopers if you are so 
inclined.

You'll get to a large wooden gate.  Press Circle to charge up force 
blast, and let go of the button to release it.  This will destroy the 
gate and let you pass.

Continue on, fight more Wookies, the path is pretty much just a straight 
line.  Eventually you will get to a bridge, cross it, and you'll reach 
another wooden barrier, blast it like the previous one.  Walk up the hill 
and enter the tree at the top.  Stand on the circular thing, which is a 
lift that will take you up, so you can continue on.

Go across the bridge, follow the path, and you'll reach a second bridge 
that'll immediately be taken out by a TIE fighter, so you'll have to 
proceed to the next one.  There'll be a ton of Wookies waiting for you 
there, but they are super easy.  One swing from a lightsaber will do them 
in.  Cross that bridge, then the next one.

You'll reach a large clearing, with a hut on the other side, walk towards 
it to trigger a cutscene and a fight with the Jedi master.

Boss Fight: Rogue Jedi
This guy's pretty easy.  Just attack him with the light saber, or use 
force fling to throw him around, he's pretty much a pushover.  He is, 
however, immune to force choke and Force Push, so, y'know, don't try 
that.  You might trigger a lightsaber lock.  If you do, all you have to 
do is rapidly tap square to overpower him, do some damage, and knock him 
down.  You might also trigger a force battle, where you rock the left 
analogue stick, if you win, you do some damage.

Note that he may get a blue aura around him and start concentrating.  If 
he does, he'll  be invincible.  Try to move around a lot as he'll try to 
bring a TIE fighter down on top of you.  That's not nearly as damaging as 
it should be.

When he gets low on health, the game will prompt you to press Square, 
this will lead to a quick time event, where you will see a cool cinematic 
and have to press the buttons when prompted (if you don't, you will be 
forced to redo sections of the QTE)  This is true for all bosses in the 
game and all sub-bosses.

Watch a cutscene, Nifty!

3.1.5 (Tutorial 2)
(Okay, this is a forced tutorial for force grip.  Just follow the 
instructions, it's cake.)

Another Cutscene

3.2 TIE factory
Okay, first real mission as Starkiller, follow the corridor until you hit 
a dead end, then force-blast your way into the hanger.  There are a TON 
of badguys here, so go nuts, but don't goof around too much, or it may do 
you in.  There are several waves of baddies that come in through a whole 
in the ground, but they'll eventually stop.  There is a Sith Holocron at 
the end of one of one of the catwalks (Unlimited Energy)

JEDI HOLOCRONS: One is on the far catwalk from the entrance (points), one 
is on the uppermost catwalk (Yellow Lightsaber crystal).  To reach the 
latter, you must get on top of the fin of the crashed starship and double 
jump up to the catwalk.

SECONDARY OBJECTIVE: One of your objectives for this level is to destroy 5 
TIE fighters, there are six in the hanger.  You can either lock onto them and 
force-grip them down, or Force-fling stuff into them.

There is a door in the hanger opposite the giant force-field-into-space, 
but it's locked,  Force Grip the control panel to the left, which will 
open to a second door.  Force grip that up, and unlock the next hallway.

Force Push through the door that closes in front of you, fight some 
guards, hang a left, fight some guards.  You will be at a 4 way 
intersection, one way is the way you came, one is a dead end, two are 
doors.  Force Push through both doors, one leads on, the other houses a 
JEDI HOLOCRON (points)

Continue on, more guys.  Careful, these guys have force pikes, which can 
gourd against your lightsaber.  They are, however, still quite vulnerable 
to Force Pushs and such.

Continue on, and you'll reach a T intersection, where you are running up 
the middle.  The left will open up into stormtroopers, which can be 
easily killed.  The right continues on after you Force Push a door.

Follow the minimap and you'll get to a bridge that's been torn apart.  
Double jump across it and find a bunch of guys, kill them, then force 
blast the white door to find some more guys inside a small bunker.

BEFORE heading for the lift (the circular area at one end) Force Push 
your way though the other door, and find a JEDI HOLOCRON (Force Talent 
sphere) 
behind some boxes.

Up the lift there is another fight, and two more doors to Force Push.  
One continues on, the other leads to a small area where there is a JEDI 
HOLOCRON (Force Combo Sphere) behind some boxes to the left.

Follow the other path down and kill all the stormtroopers in your way.  
You'll see a bridge to the left that's been taken out.  Double-jump to 
cross it, and continue on.  You'll be on a straight walkway, but there 
are some areas off to the right.  One of these areas contains a JEDI 
HOLOCRON (points).

Follow the minimap to a large, computer-filled room with a battle 
between Militia and stormtroopers.  Kill everyone.  There is a sith 
holocron (damage) in the little computer hub in the center.  

Continue out the other door, fight some more guys (with heavy weaponry), and 
you'll get to a large room.  As soon as you enter, they will raise the 'laser 
gates.' If you touch these gates, it will hurt, but it 
instantly kills them if they touch it.  Have fun >:D  When they are dead, 
force grip the glowing generator outside the laser gates to shut them 
down, then move on.

There's a Corridor, then large room.  If you fling something out the 
window, it will break the seal, and suck all nearby bad guys out until an 
emergency bulkhead seals it a few seconds later.  

Another corridor, another large room with a Sith Holocron (Health drain 
aura.)  The corridor after that requires you to force-pull two things.  
One is a hatch down, and the other is a large metal thing.  It's pretty 
straight forward,  Pull the metal thing across, then double-jump=dash to 
the hatch.  Then jump up and continue on.  Drop down at the end of the 
tunnel, blast the door at the bottom, and continue on.

In this room, there are several militia men trying to take down an 
imperial AT (an AT-CT)  You can kill the militia men, then the AT-CT, or 
you can let the imperials kill it and then pick them off, but don't go 
after the AT-CT first, or you will die.  After that, jump on the TIE wing 
assembly (The TIE wings that are rising up) and ride it up to the 
uppermost catwalk.  There is a bunker at the end, and if you jump on top 
of it, you will find a JEDI HOLOCRON (points)

UPDATE: (Many people) Also on the upper catwalk is a JEDI HOLOCRON
(sphere) behind some boxes.

SUB-Boss: AT-CT
All ATs can be killed in the same basic way.  You jump, or double jump, 
hit them with the lightsaber combo, then fall down, jump again.  Watch 
out as they have a ground-pound maneuver that will hurt you and knock you 
back if you are on the ground.  Once they have taken about 4/5ths of 
their life in damage, stand in front of one to launch a quick time event, 
(QTE)

Finish off the bozos on the catwalk and go through the door indicated on 
you minimap.  You'll enter a second wing assembly room, but this one is 
worse for the wear.  It has a Sith Holocron (unlimited energy) though I 
don't see why.  See below for the Jedi Holocrons, and then just exit 
through the other door.

JEDI HOLOCRONS:
There are two in this room.  To get them requires a bit of finesse.  
There is a TIE wing on the ground.  Force grip one and fit it into the 
second shaft from the right.  Then jump on the wing in the right most 
shaft, then the wing you just placed, then the wing on the third shaft 
from the right, where one holocron is (points)  Jump up and up, and 
eventually you will be able to board one of two catwalks,  One of which 
has a Jedi Holocron (power crystal.)  It may take a few tires.  Remember 
to double-jump-dash.

Follow the corridor to a junction, kill people, go up the lift, follow 
the corridor, and welcome to a massive assembly line.  It's positively 
teaming with bad guys.  Kill them all, and explore the area throughly, as 
there is a JEDI HOLOCRON in a side room (points).  Tucked away, in the 
back, is a small area with a bunch of guys, and a generator behind a 
laser gate.    There are two JEDI HOLOCRONS, one is in a side room 
(Points) and the other is in between one of the masses of energy pylons
(sphere).  Take out the guys and the generator, and the laser gate will 
fail, allowing you to proceed to the second part of the assembly area, 
which is much like the first.  Kill people, and search every nook and 
cranny for 2 JEDI HOLOCRONS (both Points)

NOTE: You can force grip the assembly lasers and shoot people with them, 
pretty fun!  


Exit at the door at the back, follow the corridor to the lift, cutscene.

BOSS Battle, General Kota:

Well, as bosses go, Kota is pretty easy.  Just attack and defend with 
your lightsaber, and toss him up in the air if you feel so inclined.  
He'll occasionally resist your force grip or blast.  When he summons a 
bunch of monitors to himself, or gets a green aura, hide behind one of 
the walls, as that may protect you.  

When he takes enough damage, he'll detach the tower and you'll start 
falling inside the structure.  Continue fighting, and eventually the 
ground will heat up (glow yellow).  From then on, if you touch it, 
you'll 
take damage, so stay on some of the concrete slabs to avoid getting 
burned.  When he's taken enough damage, he'll trigger a QTE.

Cutscene: Cryptic!

3.3 (Raxus Prime)
(Secondary Objective, Kill 10 Skiffs)

You now have access to the TRIANGLE button, force lightning, your new 
friend!  Go forward and use it on the glowing blue engine, which will 
fire off out of control and smash into the tower at the far end of the 
clearing.  

Now, There are two more engines in the clearing (one to the left and one 
to the right), and you have to fire off one more of them.  And that 
glowing yucky stuff hurts you, so don't stay in it too long.  Luckily 
there are small platforms that you can raise from the gunk so you can 
land on them.

JEDI HOLOCRON: One is off to the left (points), underneath a cliff that 
is easy to see.  It is right behind a platform that you can raise.  You 
will 
get hurt getting in, I'm sorry to say.

SECONDARY OBJECTIVE: The secondary objective in this level is to kill 10 
skiffs.  You can make two show up here by getting to the right-side 
engine, and by reaching your destination (the tower) and walking around 
a bit before going inside the hole.  A little bit of sith lightning will 
blow them up.

Enter the hole, and face, JAWAS!  Get next to one and press Square and X 
for a funny attack.  Follow your way on the minimap to a large circular 
room.  Jump up, and use the gears to get up to the large hole up there.

JEDI HOLOCRON (sphere): There is one up there.  It's hard to explain, 
just jump around in the area for a while and you'll eventually manage to 
get it.  HINT: There is a lip on the large center cylinder that you can 
land on.

Leave the hole, and continue on, Force Push the broken scrap heap, move, 
and jump across the river of gunk.  There are large, glowing pylons, 
which you must force-grip downward to prevent sparks from raining down on 
you when crossing the area.  Follow along and you'll get to a large open 
area, where Rodarians are fighting Junk droids.

Here, Junk droids will pop up, seemingly ad nausium, but you CAN kill all 
of them.  Also, there are several skiffs to destroy.  There is a JEDI 
HOLOCRON (points) directly to your left as you enter the area, and 
another JEDI HOLOCRON (compressed Red Lightsaber Crystal) hidden in a fake 
wall on the ground level.  Also, there is an Unlimited Energy Sith 
Holocron here.

Raise the large, glowing blue piece of metal up using force grip, then 
stand on top of it and double-jump-dash over to the other glowing metal 
thing.  Destroy it (Leaping lightsaber slam works well) and jump down.  
Kill stuff, Then jump down the next hole.

Another large area, kill stuff, there are Skiffs here to destroy as well. 
 There is a JEDI HOLOCRON (points) Near the cliff to the river of gunk.  
This area can get confusing, but just follow the minimap to a fake wall 
and force-blast it open.  Follow the corridor to a dead end.  There is a 
fake wall that you can Lightsaber through for a JEDI HOLOCRON (Points), 
then double jump up to the tunnel above the holocron chamber to continue on.

You'll come to a large river of gunk with makeshift bridges across it.  
There are a lot of heavy gunners here, so be careful.  If you have 
Defensive saber mastery levels, just press block and redirect the blaster 
bolts back on their targets, making your job easier.  In any case, cross 
the chasm.  You'll reach some large, glowing gates.  Force grip and bend 
them so you can pass.

Another large area (scavenger's camp), with a TON of gunners.  You'll 
need to make your way to the whole in the wall at the far side.  Watch 
out, tons of gunners here.  In one of the corners is a JEDI HOLOCRON 
(sphere) and off the 'dock' overlooking the cliff there is another JEDI 
HOLOCRON (Gold Lightsaber Crystal).  Also in the center structure there 
is a Sith Holocron (Damage increase)

Go down the Hole and follow the small route to yet another open area.  
Kill guys, and use the force grip on the glowing electricity . . . thing 
in the center.  That will cause a piece of debris to destroy the laser 
gate generator.  There are two more skiffs to destroy, to get them to 
come to you, go to the end of the two 'docks' near the energy thingie.

JEDI HOLOCRONS: There are Two in this area, One is atop some wreckage 
left of the entrance/exit (Compressed Yellow Crystal), and the other is 
underneath the glowing energy thingamabob (Sphere).  

Head back to the camp, and through the area that was cut off by laser 
gates.  Beware, enemies respawn, make your way through the corridor, and 
lightning-zap the two little flying droids at the end.

NOTE: Those little flying droids will siphon off Force energy from you, 
so kill them whenever you see them.

Okay, large pit. Follow the little walkway down and left, killing any 
scrap droids you see.  Lightening zap the engine, and it'll start heating 
that large piece of metal.  Run along BACK the walkway and you'll trigger 
a cutscene with a Junk Titan.  

Sub-Boss: Junk Titan:  Use Force lightning to stun him and smash him 
repeatedly with your lightsaber.  A good rule of thumb is to jump, get in 
three smashes, then lightning him, land, jump and repeat.  You can also 
zap the large thing he's under to stun him, and stay clear.  It may take 
a couple tries, just try to get a rhythm for him.  When he's low enough on 
health he'll trigger a QTE.

Jump to the Right side walkway, grab the JEDI HOLOCRON (points).  There's 
also a sith Holocron (Damage Increase) if you wanna grab it.  Force grab the 
glowing piece of metal that is being heat blasted.  It'll trigger a cutscene, 
then jump down to the now-makeshift bridge. Follow along the path, and you'll 
get to a glowing, curled piece of metal.  Force Grip down, and jump on your 
new platform, then across.

You'll come to several metal bars sticking vertically up.  Force Push 
them to reveal more glowing curled bars.  Bend them all down to form 
several platforms that lead to a JEDI HOLOCRON (Sith costume!)

Follow the minimap to an area with another Junk Titan, beat him as you 
did the last.  Force Push the door open.  There is a JEDI HOLOCRON 
(points) Right on the other side.  Also, there is another obvious JEDI 
HOLOCRON (Power Crystal) floating in mid-air just a bit farther down.  To get 
it you'll have to force grip some junk into position, stand on it,and 
double jump up to the catwalk, and then jump-dash over to the holocron.  
There is a third JEDI HOLOCRON (points) at the end of one of the 
catwalks.  Get on the lift, Cutscene.

BOSS: KAZTAN PARATAS

Congrats, welcome to your first difficult Boss.  Kaztan Paratas is a 
mean, fast little bugger, and you'll probably die a few times before 
winning, but there is a strategy to beating him.  When he goes into an 
attacking frenzy, he'll attack twice, pause, then attack a third time 
with a big flashy move (it may break your guard.)  So, when he attacks 
twice, block, but during the pause, attack him.  You'll do a cool 
deadlock animation.  Then hit him with lightning.  Rinse and repeat.  You 
may get into a lightning deadlock.  Hit the triangle when it's in the red 
part of the circle to gain ground in the deadlock.

Part way through he'll climb up, out of reach, and summon a Junk Titan, 
which is actually a good thing, seeing as you can kill it and get some 
life back.  He'll toss some junk at you (hide behind one of the pylons) 
then come back down for more fighting.  He may summon more over the 
course of the fight.

UPDATE: Alternate stradagy
Paulo Vincente suggests only spamming Force Lightning agiants
Paratas, especially on the harder difficulties, as that is the one
thing he's most vulnerable to, and he doesn't block it too often either.

Eventually there will be a QTE, Cutscene, NO FORSHADOWING HERE, NO SERIE!  
I'm sure Maris Brood will stay on the straight and Narrow!

3.4, (Felucia)
(Bonus mission, destroy 4 Rancors)

Wow, a Druggie's favorite place!  Move along the easy-as-pie path, 
killing Felucian warriors.  Watch out for spitting plants, as you cannot 
block their projectiles.  There is a JEDI HOLOCRON (Points) to the right 
immediately after you trigger the small cutscene where Starkiller says "A 
Jedi's hand is at work."

Enter a tunnel, which empties into a large spire which you must ascend. 
There are multiple paths upwards, so just make your way on up.  There are FOUR 
JEDI HOLOCRONS here, as well two Sith Holocrons (damage) and (Health drain 
aura).

JEDI HOLOCRONS: One is on the level below the entrance (points), one is easy to 
spot on one of the levels upward (points)  The Last two are on 
two separate dangling platforms near the top (Unstable Red Lightsaber 
crystal and points.)  

Once you reach the top, you'll go through a corridor.  You'll enter a 
large clearing and get a small cutscene, prepare for beat down . . .yours.

So here's the deal, those blue Felucians are now invincible if they have a red 
aura surrounding them.  There is a red dude in the back that makes 
them that way.  Try to take him out, but he teleports, so it's very much 
in the 'not fun' category.  After you kill him, search the immediate area 
for a JEDI HOLOCRON (points), then follow the minimap to another area with more 
invincible dudes, only this time, patches of the ground (they look like bogs) 
will explode if you get near them.  You may die a few times.  Enter the tunnel 
where the mimimap indicates and continue on.

UPDATE: Aaron Landry pointed out another JEDI HOLOCRON in this area, the 
elusive  Compressed Gold Lightsaber Crystal

NOTE: Dantheman540 informed me that the red auras don't make those dudes 
completely Invincible.  They are still vulnerable to Sith Lightning, 
THANKS DANTHEMAN!

Inside the Tunnel you'll find a JEDI HOLOCRON (Sphere) where there is a small 
fork in the road.  The Holocron is floating in between the fork, 
just look around.  You'll eventually come to a bridge with more of those 
invincible-making dudes and a big ol chieftain.  Kill and continue on.  
Next you trigger a cutscene, now you can choose to kill the rancor, or 
just run past him.  Wait, RANCOR!?

Sub Boss- Rancor
Strangely, the Rancor isn't as tough as one might expect.  Just follow the 
standard method of taking down the Junk Titans (Jump, three lightsaber 
slash, force lightning) and you'll trigger that QTE in no time.  Also, 
there is a Sith Holocron (Damage) to help you out.

Additionally, there is a JEDI HOLOCRON (Points) in the Rancor area.  When 
you're done, continue on to the next area, with another shaman and more of 
those invincible dudes.  Run past or kill them, but follow that minimap into 
the tunnel.  Inside, between another fork in the road, is a JEDI HOLOCRON 
(points).  Continue on, more invincible dudes, continue on.  You'll reach 
a large, underground clearing.  There are THREE Rancors here, but they 
are fairly well isolated from you, so take them down if you feel like 
completing the bonus objectives.  

Also, search the place thoroughly, for JEDI HOLOCRONS.  There are 4 
Strewn about the area, (3 Sphere, points). Exit at the tunnel in the 
back, trigger the cutscene.

BOSS FIGHT: SHAAK TI

Another two-stage boss, like Kota.  In the first part it's a straight up 
duel.  She's immune to force push and grip, and she's quite agile.  Also, 
she'll sometimes summon Felucians so you can kill them for health.  Watch 
out for more of those exploding bogs.  The Force Repulse (Guard+Circle)Is 
very effective against her.  Use it on her then stab her while she's down.

When you damage her enough, she'll jump down and have a mega Sarlacc 
aide her.  Just keep your eyes on those large tentacles, because when she 
jumps clear they will come down to crush you.  They always come down in 
with gaps in between, so it's possible to avoid them if your quick 
enough.  Use lightning and the Leaping Saber slash on her here.  When 
you beat her, it's QTE and then cutscene.
Cutscenes upon Cutscenes, OUCHIE!  Apparently, in the book, it took him six 
months to recover.

3.5, (Empirical, Science station)
(Bonus mission, Launch all escape pods)

When the game finally let's you move, take a second.  Look around before 
smashing the glass.  You'll see a large generator outside the glass 
enclosure.  Break the glass and you'll trigger gas that will continually 
drain your life.  Force Grip the generator to disable the gas and drop 
the Laser Gates around the door.

Exit through the door for a free JEDI HOLOCRON (Blue lightsaber crystal), 
continue on and you'll eventually enter a large experiment room (lots of gas 
canisters).  Inside one of the chambers is a JEDI HOLOCRON (sphere).  Another 
JEDI HOLOCRON (Sphere) is inside a door directly below the door that you 
entered from.  
(Thanks to Sean b for the Holocron in the door, for some reason I couldn't 
find it!)

NOTE: This is the first appearance of EVO troopers, these guys are easily 
recognizable as they have electricity arcing in their suits.  They shoot 
projectiles that cannot be deflected and they are immune to lightning.  
What's more, if you zap them, they'll get a force field around them, 
which makes them immune to all force powers.

In the far end there is a glowing door.  Force Push it open.  Follow 
along the path, and you'll find yourself facing a huge room full of 
baddies.  Tons of bad guys in here, you may die a few times.  All I can 
say is do what you can.

NOTE: This is the first appearance of Shadow Troopers, these guys have a 
gun that, while it can be deflected, if it hits you it stuns you for a 
long time, giving people plenty of time to pound on you.

NOTE: This is the first appearance of Stormtroopers Commanders, these guys 
have Force Fields that prevent all force powers, and absorb one hit from a 
lightsaber before it goes down.  After their forcefield goes down though, 
they are fair game.

SECONDARY OBJECTIVE:
In this room there are six cylinders which are actually escape pods.  Hit 
them with Force Lightning to make them fire off and explode after a bit.

JEDI HOLOCRON: One of the escape pods is sitting on top of a Holocron 
(sphere).  Fire it off to gain access to it.

When this room is done, force push your way though the glowing door to 
continue.  Another Fight, and there is a JEDI HOLOCRON (Power Crystal) Hidden 
behind some barrels.  Also, listen to the P.A. system and your talk with Proxy 
for some comedy.

Force Blast your way though the door, and now you have to fight Two EVO 
troopers and a fearsome PURGE trooper.

Sub-Boss: Purge Trooper
These guys are super droids and can take a ton of hits.  What's more, 
Lightsabers don't cause them to 'flinch' though force lighting does.  
They have some powerful hand to hand attacks, and a powerful energy 
cannon that cannot be deflected if you run away from them.  Your best bet 
is to make him fall down, and stab him with the lightsaber while on the 
ground. The Sith Saber Slam and Aerial Ambush actually does this fairly 
well. He is immune to force grip, and extremely resilient to force push 
and force repulse.

Force blast your way though the door and into another fight.  Fight the 
guys on the Catwalk first, then go under it where you'll fight TWO more 
Purge troopers and several more Stormtroopers of various makes.  There 
are two generators.  Force Grip both of them to lower the Laser gates and 
rescue JUNO

NOTE: If you have Force Lightning upgraded to lvl 2, this fight becomes 
much easier, as you can just stand up top, force lightning one Purge 
Trooper, and jump around and duck for cover when you run out of energy, 
rinse and repeat.  As long as you stay out of the firing line of the 
other trooper you're good.  Alternately, you can Lightning Grenade all the 
Shadow troopers down there, and hope to take one or both of the PURGE 
troopers out.

Cutscene, congrats, you are now fugitives.  And for some reason, you now 
have a Blue Lightsaber in the cutscenes (Where'd that come from???)

3.6 (Cloud City, Bespin)
(Secondary Objective, freeze 10 Imperials in Carbonite)

Start off fighting, and scale your way up two ramps and two landings to 
the exit.  There are two JEDI HOLOCRONS here, one is on the second 
landing, above the bar(Power Crystal), and one is inside a depression on 
the third landing. (Unstable Gold crystal), There's also a Sith Holocron 
(damage)  When you are done, exit by the door indicated on your minimap.

NOTE: This is the first appearance of the Imperial Senate Guard.  These 
guys have lightsaber-like spears, and can take quite a few hits, and they 
aren't bad in melee either.  However, you can still throw them around 
with force powers.

Exit the bar and you'll find a fight waiting for you.  There is a JEDI 
HOLOCRON (Points) in an area if you jump off the circular platform (go 
right as you exit the bar.)  There's another one dangling in mid-air.  To 
get it, lightning zap one of the large windmills to supercharge it, 
causing an updraft that will hoist you up into the air.  Jump-Dash over 
to grab it.  (sphere)  The Third one is on a railing above this area.  
Move up to one of the towers to jump on the railing and run down it.  
(Unstable Yellow Crystal)

SECONDARY OBJECTIVES: You'll find a bunch of cylinders strewn about the 
docks.  They look like containers, but if you Force push or force grip 
an imperial into one, they will be frozen in Carbonite, do this ten 
times to meet your objective.

NOTE: This is the first appearance of Scout Troopers, these annoying 
little dudes are snipers and usually hidden far from you.  When you see a 
yellow Line tracing to you, you know one of them has you in it's sights.  
It'll change to red just before he fires.  To prevent him from killing 
you, move around a lot so he looses his 'lock' on you.  Their weapons 
cannot be deflected.

NOTE: This is the first appearance of the Jumptroopers.  These are 
Stormtroopers with jetpacks.  They are likewise very annoying, and 
likewise their weapons cannot be deflected.  However, if you hit them 
with lightning, there is a chance their Jetpack will go out of control 
and explode, so, lighting these guys a lot.

Anyway, follow the map, and you'll enter a large dock with a ton of 
badguys.  I won't lie, you may die, but just do what you can.  Watch out 
for the vehicles, as there are cheap AT-CT knock offs here.  There is a 
SITH HOLOCRON (unlimited energy) Hidden in one of the sub rooms.  When 
you kill everyone, head to the docking platform indicated on the minimap

BUT WAIT!  CUTSCENE and, what's this dude?  A Beefed up Senate Guard?

Sub Boss: Shadow Guard
He IS essentially a beefed up Senate guard.  He has more health, he's 
better in melee, and he's immune to some force powers, and has a few of 
his own (Force grip, force push, and lightning.) Just beat on him, he's 
not too tough.  He does trigger a QTE, and when you beat him, the stage 
ends, weather or not you've killed the other troopers.  

Cutscene, Wow, Kota went downhill in a hurry

3.7 Kashyyyk
(Secondary objective, Destroy the communications tower)

Immediately upon starting the level, to your left is a JEDI HOLOCRON 
(Compressed Blue Crystal)

Move forward, and you'll trigger a cutscene, Then follow the minimap to 
fight some stormtroopers.  There is a JEDI HOLOCRON (points) floating 
High above this area.  There is a nearby tree branch that you can double
-jump to reach, and then double-jump-dash to reach the holocron.  An 
AT-KT is also in the area.  These ATs have more firepower than a normal 
AT, so watch out.  Also, there are two guys with turrets in firing 
positions at the wall, double-jump and lightning them to take them 
down.  Force grip the door open.  There is a Sith Holocron (Damage) 
in this area.

UPDATE: (Many People) As SOON as the cutscene ends, do a 180.  There
is a fence that you can just BARELY see a JEDI HOLOCRON through.  Jump
around and you'll make your way back there for KENTO'S ROBES (costume)

NOTE: This is the first appearance of the IMPERIAL INCENERATOR TROOPERS 
These guys have flamethrowers, shields like the Imperial commanders, 
and a ton of hit points, plus they explode when killed.  I recommend 
the Saber throw to beat them from a distance.

Welcome to the Gauntlet, during my first run through of this game I died 
multiple times, so be prepared.  In principle, the area is easy, just 
follow the track to the end, and force grip the door open.  In practice, 
this place is teaming with guards and snipers.  There are two Sith 
Holocrons here, Restore Health, and Invincibility, 

This place is stocked with Scouts, EVO troopers, Commanders, Jumptroopers 
and Shadow Troopers, so you'll need to think ahead.  Lightning is your 
friend here.  

JEDI HOLOCRONS: There are four JEDI HOLOCRONS here, one is precariously 
perched on a conduit to the left as you enter(points), another is behind a 
large pipe as you ascend the left-hand catwalk (points).  The third is 
behind another large pipe, and is placed between a catwalk and the tower
(sphere), the last is on a support strut,  near the tower, you'll have to 
jump off of an above catwalk to reach it. (points)

Secondary Objective:
The secondary objective is here.  There are two generators on the central 
tower that you need to destroy.  One is on the main catwalk, and the 
other is at the base of the tower.  This one is fairly easy, just Force 
Grip the outer plate away and then blast the generator with lightning.
 
When you finally make your way to the big wall, make sure to double-jump 
lightning the two turrets on either side, otherwise they'll shoot you 
down while trying to open the door.

Inside are a few more guys and a Sith holocron (restore energy) Go into 
the adjoining room, where you'll find a bunch of cool creatures 
(Including a very special someone frozen in Carbonite, no, not Han.)  
Also, grab the JEDI HOLOCRON (points) that's in the room above a Trophy case.

NOTE: This is the first appearance of the ROYAL GUARD.  Like the Senate Guard, 
these guys are light-spear wielding force users.  He's immune to some 
force powershowever, and has more hitpoints.

CUTSCENE!  Great, we can get out of  . . . ah crap.

Follow along, kill things, There are snipers in the huts, but you can 
double-jump lightning them to take them out.  When you get to the end 
you'll have to take out a SHADOW GUARD.

Note: There are several prisons in this level, with wookies in them.  
Free them and they'll help you fight the empire.

JEDI HOLOCRONS: There are three:  One is in the FIRST sniping nest you 
come across, stand on the nearby Wookie Prison to get it (points).  The 
second is in the THIRD hut, you'll have to Force grip a rock over to 
stand on it, then double jump (points), the third is in a wookie prison 
(points).

When you're done, enter the base.  Now, there will be a series of 
laser gates.  To disable these, you need to force grip the power cable in 
each section before you move on to the next.  REMEMBER, you can Force 
Grip things on the other side of a Laser gate, to thin the heard if you 
so choose.  

There are two JEDI HOLOCRON (sphere and points) in this area.  There are 
many small holding cells on the left side of the tunnel that you can 
force grip open.  Some contain wookies, two contain holocrons.  There is 
also a PURGE Trooper in there, so be careful.  Exit the door when you get 
to it.

Welcome to the Gauntlet, part two!  Here is the deal, there are seven 
posts around the skyhook that you need to force-grip out of their 
moorings.  The problem is a crap-ton of empirals.  Take care of ALL the 
empirals first (watch out, there are several, that's right SEVERAL purge 
troopers here.  I suggest you kill things one mooring area at a time.  
There are Wookies in prisons that you can release, and they will help 
you.  There are also several sith holocrons around to help you out.

NOTE: Taking out the Purge Troopers is actually a bit easier than one 
might think.  Occasionally, the AI gets retarded, and they get stuck 
behind the moorings.  Just double-jump, Lighting them for a bit, land, 
wait for force to recharge, and do it again.  If you don't like 
exploiting AI glitches, then don't do it.

JEDI HOLOCRONS: There are two, one (Purple crystal) in a tree branch.  
The other (points) is near the wall of the skyhook.  Look for them after 
defeating all empirals, they'll be easy to spot.

Once you finish killing everything, start lifting the posts out of their 
moorings.  After you take out two, Sturn will come out of a door in a 
modified AT and attack you.  

BOSS: Sturn
Sturn is just like any other AT, except he has a HUGE cannon in the 
front, so don't get hit by THAT.  Stay behind him and lightsaber-
lightning him and he'll go down.  Also one of the cooler QTEs in 
the game.  

When Stern is down, destroy the rest of the pins and trigger the stage-
end cutscene.  So Organa want went after Shaak Ti . . . whoops . . .

3.8 Return to Felucia
(Secondary Objective, ease the Sarlacc's pain)

Upon starting you'll be on a cliff.  Jump down and kill anything that 
moves as there is a big battle between Imperials and Felucians  Watch out 
for the exploding Bogs.  There is a JEDI HOLOCRON (sphere) near a 
large thing in the ground (looks like a claw).  To get to it Force-Grip some 
boxes and jump on top of them, then Double-jump up to it.  When your 
done, follow the minimap.

UPDATE (many people) There is a small area off to the side before
you cross the bridge.  There is a 'claw' sticking up from out of the
ground in that area.  Force Grip it off to find a JEDI HOLOCRON

Cross the bridge (careful, there are two PURGE troopers,) and you'll find 
yourself on a small cliff overlooking a valley.  To your right, if you 
jump up, you can find a JEDI HOLOCRON (Compressed Purple Crystal)  Go 
nuts fighting here.  At one point the Imperials will drop an AT-ST from 
orbit.  Cute . . . take it out.

There are two more JEDI HOLOCRONS in the area.  First, go to the rock 
ledge that is easily accessible from the valley ground (a double jump will 
get you up there.)  There is a small cave there, enter it and double-
jump-dash the gap, to find the first of the holocrons (points), then 
follow the cave along, kill the stormtroper with the turret, go into the 
second cave for the second holocron (sphere.)

Follow the minimap and Force-push those boulders out of the way.  
Another fight, another AT-ST  Move on, and . . . what are they 
DOING to the Mega-Sarlacc?

THE MEGA SARLACC:
Okay, so here's what you need to do, to the right there is a large 
vehicle, kill all the Imperials there, and lightning Zap the generator.  
(Also, go down the opposite side of the vehicle for a JEDI HOLOCRON 
(points), a second JEDI HOLOCRON (power crystal) is on top of the 
generator's power lines.)  Then since your at a dead end, go around, and 
head across the bridge (Imperials will resist), and go to each of the 
other two bridges, where you will find other identical vehicles, and zap 
THEIR generators.  In total you will have to zap three generators from 
the three different vehicles, then go down the elevator into the 
Sarlacc's stomach (not a pleasant idea.)  Before you do, there is a JEDI 
HOLOCRON (points) atop one of the roofs over the bridges.

SECONDARY OBJECTIVE:  Off of each of the vehicles is a chain.  Throw 
your lightsaber out to it to sever each of the three chains in order 
to meet your bonus objectives.

Upon entering the stomach of the Mega Sarlacc, exit the little ramp and 
to your right is a JEDI HOLOCRON (points).  You'll enter a 'tunnel' with 
a bunch of little tentacles.  When you see a piece of equipment, zap it 
with electricity if you don't the Sarlacc will eat you for MASSIVE 
damage.  Continue on, you'll find a small chamber, and then another 
tentacle-tunnel (no machines this time.)  You'll come to a cliff with a 
JEDI HOLOCRON floating in mid air, but I don't know how to get it (can 
anyone help?)

UPDATE:
Aaron Landry  has come to my rescue with this well-written guide to 
getting it:

Return to Felucia: Mega Sarlac's stomach: To get that enticing JEDI 
HOLOCRON floating in 
mid-air high above the stomachs floor->
1) Save the game BEFORE JUMPING ANYWHERE... just in case you miss, you 
can reload.
2) Do you have Dashing Blast Combo? (L1,O)  Best get that first, 
otherwise you'll never make it.
3) From the lip of the cliff move forward and Jump---Jump---L1(Dash) and 
then quickly after press O to do Dashing Blast as that will give you TWO 
Dashes in Mid-Air, effectively flying to your Goal.
4) Great you got the Holocron! what?!? Only a pitiful 10,000 Force 
points for all that work?

There were a LOT of people who told me how to get this, I just used 
Aaron's because his was so well written.

Anyway, when the whole in the center opens up, jump through it.  Go 
through the tentacle-tunnel (Zap those machines!), and you'll get to some 
sort of wind room.  The trick is to get behind one of the columns by the 
time the wind blows, or else you'll be blown to the back.  There is a 
JEDI HOLOCRON (points) behind one column.  Enter the hole at the back, 
cutscene.

Back into a battle, and remember our old friends the invincible making 
Felucian shamans?  Yeah, they're back.  As are the Rancors.  There is a 
JEDI HOLOCRON (Points) floating in mid air in this clearing.  Jump on 
the nearby wreckage, then double-jump-dash to get to it.  There is another

UPDATE: JEDI HOLOCRON (Lightsaber crystal) above the cliffs that you
scale.  Tons of people E-mailed me about this one.


Follow the minimap, scale the cliffs, kill some Felucian Chieftains. . . 
there are also Poison splitters here, so watch out.  Move along, another 
Rancor, move along.  Also, near the Rancor is a JEDI HOLOCRON (points) 
on the ground.  Look around, it's not too difficult to spot.  Move on 
into the tunnel, cutscene.

BOSS FIGHT: Bull Rancor
Maris Brood cannot be hurt here, so just concentrate on the Rancor.  It's 
bigger, it does more damage, and it has more hits than a normal Rancor, 
but it's essentially the same game.  Jump, swing swing swing swing, 
lightning.  Try to be behind it as it has a tendency to kill things in 
front of it.  You'll get the QTE soon enough.

Alternate Strategy: Saber Throw works REALLY well on this guy.  Get 
away from him and Saber throw.  When he charges you, double jump 
over him and use the Leaping slash to do some damage.

Cutscene

Boss Fight: Maris Brood (Dark Side)
Compared to other Jedi, she's cake.  She can turn invisible, but just 
Force Repulse her away and she'll go flying (and turn visible)  Then stab 
her on the ground.  Nice QTE though.

Cutscene, so who are you working for?

3.9 Return to Raxus Prime
(Secondary Objective, destroy the tractor beam tower)

Okay, you know the drill, move along the path, kill dudes, eventually on 
your left will be a small corridor with a JEDI HOLOCRON (points).  
Follow your way on the minimap and reach a bunch of metal bars blocking 
your path.  Force Push past them and continue on.

You'll reach a gap in the form of a destroyed bridge, but just double 
Jump across it and continue on.  There is a Sith Holocron to restore your 
health, and then cross the bridge to your left and kill a couple dudes.  
There is a Fake wall in the side of the space ship there for a JEDI 
HOLOCRON (sphere).  Then jump down the cliff.  There is a large 
porthole that you have to jump up to, but on it is a free JEDI 
HOLOCRON (points).

The Tunnel exits to a war zone.  To your immediate left is a Sith 
Holocron (Unlimited Energy) which is good for taking out those pesky 
PURGE troopers (If you have Lvl 3 Lightning, just keep triangle pressed.)
Just run around killing everything.  Eventually the Empire will drop an 
AT-ST, but it's nothing you haven't handled before.  

JEDI HOLOCRONS: There are Two.  One is floating on a platform (Compressed 
Green Crystal) and one is above in mid-air. (points.)  Just jump around from 
platform to platform and you should be able to get them.  

UPDATE: JEDI HOLOCRON, there is another one in this area.  At one 
point, the Rodarians blow a hole in the wall and come through it,
follow that tunnel they make back up to get some points.

When you are done, scale the platforms extending from one side of the 
junk heaps to continue on into the tunnel, where there is a free JEDI 
HOLOCRON (points),  The end opens up into another valley.  Lots of bad 
guys, go though them.  Watch out of the PURGE Troopers.  There are a few Sith 
Holocrons to help you out.  A JEDI HOLOCRON (Points) is atop a sniping tower 
(you can just double-jump up to it).  Once everyone is dead, the dropship 
will open with more baddies, including an AT-ST.

Kill stuff, but do NOT ascend the elevator before you grab the JEDI 
HOLOCRON (sphere)in there  Instead, jump up on the platforms and the 
holocron is in the upper catwalk.  After that, get on the elevator 
and . . . cutscene

Kill stuff, get inside the base, get on the elevator, Look around for a 
JEDI HOLOCRON (Points).  Go inside the door.  

You'll enter the Tractor beam Facility, a massive two-story complex with 
two rings, a gap, and then a large cylinder in the middle.  On the second 
story there is a dead end, but force-push through a false wall to find a 
tunnel with a JEDI HOLOCRON, an Unstable Purple Crystal.  Kill everything 
on the outer edge, Destroy the generators (they are behind the laser gates) 
and have fun!

SECONDARY OBJECTIVE:
If you jump to the central tower, you will find five generators outside 
of it.  Zap them with electricity to bring the tractor emitter down.

Exit the door, go down the elevator, and prepare for another tough fight. 
 You are on the middle of a pincer trap, and there are snipers and stuff 
waiting to take you out.  There are two catwalks to the side of the main 
catwalk, and your first priority is to get to one of them, and behind 
some shielding so the snipers can't kill you.  Then take out what you 
can, and use Force Grip to grab a barrel and take out the sniper.  At the 
end of the catwalk is a large glowing lock.  Force grip it up, then 
repeat on the other side to unlock the door.  There is a JEDI HOLOCRON 
on one of the sniping catwalks, but I have no idea how to reach it.

UPDATE: Several People
Several People have sent me the E-mail on how to get this.  You need to 
use the Dashing Blast.  It's the combo of Dash (L1) and Circle.  You 
have to buy this upgrade in order to use it.  Then, at the closest 
point between the two catwalks, Double-Jump-Dash Blast.  Dash Blast 
makes you go farther than Normal Dash.  

Enter the door, and you'll find a circular corridor.  Go all the way 
around it to insure you find the two JEDI HOLOCRONS (both points)  
Then go through the door.

BOSS BATTLE: Proxy

Not much to say about this Boss Battle, first, Proxy is a Shadow Guard, 
then he'll change between a bunch of different people, then He'll change 
to Darth Maul.  Just do what you can against him, I didn't have all that 
much trouble, but I did die a few times.  Watch out, as one of his combos 
is very damaging and his lightsaber throw is unblockable.  

Alternate Strategy: Force Repulse is super effective against his Darth 
Maul form.  Get him in a corner, Let him reach the end of an attack 
sequence (block it, obviously), then Force repulse to knock him down.  
Stab him while he's down for massive damage.  QTE

RAIL CANNONS!

You'll come up in a bunker, force push your way out

Okay, here is the deal, there are Four stations, heavily guarded, with 
bunkers underneath and electrical devices up top.  Kill stuff, and hit 
the electrical devices with electricity.  Once all four of them are lit 
up, it'll trigger a cutscene.

Boss fight: Star Destroyer

Okay, the good news, now you get to rip down a Star Destroyer with 
nothing but the force!  The bad news?  Lucasarts has managed to make 
this the most boring part of the game.

Here's what you do: hide behind a pillar, and wait for an engine core to 
float by.  Then, Force grip it and use lightning to fire it off at a TIE 
fighter.  When all TIE fighters are gone, move out from behind the 
pillar, press Force Grip, and then control the Star Destroyer so that 
it's nose is facing you.  When you see the little analogue sticks on the 
screen with 'down' arrows, move both of your analogue sticks down.  
Eventually, more TIE fighters will come, and you'll have to repeat the 
whole possess over again.  It's going to take many, many cycles of this, 
but you'll eventually bring it down.  I will tell you that the Star 
Destroyer goes through three 'phases.'  Pointing to the right, to the 
left, and down and slightly right.  Eventually, you'll trigger a 
cutscene.  Damn, your badass, and hey, proxy's your friend again!

ALTERNATE STRADEGY (About 50 Bajillion people, I like hyperbole)
Apparently you CAN Force Grip and Force Lightning the TIE fighters, 
which makes this level much quicker.  I'm not very good at pulling it 
off, but try your luck at it.  Apparently this shaves mucho time off 
of the fight.

Cutscene, cutscene cutscene, Vader's an (expletive), let's go kick his 
butt!

3.10 (Death Star, Incomplete)
(No secondary objective)

Okay, probably the hardest part of the game, you are dropped into an area 
positively TEAMING with Imperials, and let me tell you, YOU WILL DIE, A LOT!  
Here is the general strategy I have come up with:

Make a Bee-line for a corner.  One of them has a lift that will take you 
to the upper levels, up there you will find two snipers.  Kill them. 
 
Also, two  Jumptroopers will chase you up there, kill them.  On the 
ground level there are lots of imperials, and an AT-CT.  When you kill 
that, an AT-ST will show up.  When you kill THAT a Crapload of PURGE 
troopers will show up.  Spam Double-jump Leaping slash as that keeps you 
most protected.  Throw in an occasional bit of force Lightning 
(especially if you have Lightning 3) and You'll eventually take 
them down.  There are two SITH HOLOCRONS in this room, both restore 
your health, so don't use them unless you have to.  When you kill the 
PURGE troopers and most of the imperials, force-grip one of the plates 
in the glowing floor and jump down the hole.

UPDATE: According to Aaron Landry, the hole can be accessed without
killing things.  Simply step onto one of the glowing plates and force-
repulse to open them up.  I have yet to confirm this myself.

JEDI HOLOCRONS: There are two on the upper Catwalk (points and Power crystal)

Okay, so, not that you've dropped into the hole, everything should be 
nice and HEY!  THIS IS THE FIRING TUBE FOR THE DEATH STAR LASER!  
That's right, you are in the firing tube, and they are doing tests.  
Make your way down the tube, find a hidy-hole, and wait.  Break the 
green crystal lenses (Leaping Saber Slash works well) and continue on. 
Fight some guys, break through the lenses again.  Eventually you 
will get to a room with a lot of guys (this is in the third segment.)  
Kill them, and take cover behind something (against those floor turrets.)  
There will be a door you can lock on to.   Use force grip to open it 
up and then move through.

There is a JEDI HOLOCRON (Points) In the rear hidey-hole (with the 
guys in it) in the second section.  To get it, open the door at the 
back of the hidey-hole.)

UPDATE: SETH PRATI mentions that there are Two JEDI HOLOCRONS in the
final section of the Laser Tube (the one that houses four gun turrets
in the floor.)  To the Right is the door, but to the LEFT is a small
area, with a lift to an upper catwalk, which houses an unstable green
crystal and points.

Okay, just go down this tube, you don't even need to kill these guys, 
just continue on, though the chamber directly to your right houses a JEDI 
HOLOCRON (sphere), and another side chamber to the right (further down) 
houses another JEDI HOLOCRON (points).  Continue on, and you'll reach a 
dead end.  There is a JEDI HOLOCRON (Points) in the firing tube, and a pair 
of spinning gyroscopes.  Drop  down the cliff to pick up a JEDI HOLOCRON 
(sphere), then use the side exit to catch a lift which will bring you 
back up top.

Wait for the laser to finish firing, then stand near the cliff and Force 
grip.  You need to lock the three rings into place, which will extend a 
bridge.  Double Jump-dash over and land, hide (laser will fire,) then do 
the same thing to the next pair of Rings, Grabbing the free JEDI HOLOCRON 
(points) in mid-air.  Exit through the right side chamber, and follow the path.

Okay, you are now in an absolutely MASSIVE chamber.  Drop down, take out two 
AT-STs,then Force grip the glowing generator into place.  This will activate 
anti gravity lifts.  Stand in one and float on up!

Now, the main thing you want to do is to get to the big central black 
ring, where you'll fight several royal guards and a SHADOW Guard, then 
Force Grip the Ring to open it.  However, there are several smaller 
platforms around with snipers and PURGE troopers, so you can feel free to 
take care of them if you need points.  There are also Sith Holocrons 
littered throughout the area.

JEDI HOLOCRONS: One of the sniping platforms has a holocron (points.)  
Another is on the highest laser tube.  To get there, you need to double-
jump-dash from the highest ring of the anti-grav lift to the little metal 
housing that encases the array, but it'll be worth it as it's the BLACK 
LIGHTSABER CRYSTAL!  A third one is on the platform with the guards (sphere)

Cutscene . . . VADER

Boss Fight, Vader:

Vader is, understandably, tough. You WILL die. His fight comes in three 
parts.  First is just you and him fighting outside a room.  If he lifts 
you into the air, press circle like CRAZY because it's very hard to stop 
him from throwing you around like a rag doll.  Once you hurt him enough, 
he'll go to another room

The second part is easier.  He'll stand on a central platform, grab some 
junk, and try to beat you with it.  Zap him when he does this, and he'll 
drop what he was force gripping.  When your not zapping, keep your guard 
up, as he'll occasionally throw his lightsaber.  If you try to jump to 
him on his platform, he'll continually lift you into the air until you 
fail your test, he won't even let you land, cheap little so-and-so.

Eventually he will pull your little platform down into the heat, so you 
will be forced to jump to his platform, and he'll jump away.  Follow him 
and fight your dual.  It's very tough, but you should manage to pull 
through after a few tries.  Remember the technique with Kaztan Paratas.  
Get into that 'deadlock animation' (where you deadlock for a few seconds, 
then spin away) and then blast him with lightning.  If you can win 
against his Lightning deadlock test you'll inflict a fair bit of damage.  
Also remember your Leaping slash, he won't jump so it's a good bit for 
you.  QTE, Cutscene, Kota was lying!  His connection to the force WASN'T 
CUT!

ALTERNATE STRADEGY (via Atom Robot)
Atom Robot assures me that beating Vader can be done in a cheap way, and 
I've done this before, but it's time consuming.  Simply block everything 
he throws at you (you have to have enough force points to sustain his 
constant force grips) and, when he glows red and charges up, jump behind 
him.  After he releases the blast, he's vulnerable for a moment.  
Make him pay!

ALTERNATE STRADEGY II (Many people)
While Vader is on the platform, chucking stuff at you, you can actually
force-grip something he's dropped and chuck it at him, if your quick
enough.  This gives you a good window of Dazed Vader in order to 
do whatever nasty things you want to him.

Okay, now you have the cliche light side Dark side ending choice:

Jump down, Kill Vader (Dark Side)
Vader has full health, as do you, it's pretty much the same fight you 
just fought.  Damn, I hate Vader.  Freaking' cool QTE at the end.

Run to the left, fight Palpatine (Light Side)
Palpatine, having his Lightsaber just stolen, is forced to rely on sith 
lightning against you.  This is how the fight goes.  Fair warning, you 
WILL die against him.

Palpatine can move pretty freaking' fast for an old dude.  Get a few hits 
on him while he's dodging around.  Occasionally he'll surround himself in 
a purple shield and throw stuff at you.  Get behind a wall when he does 
this.  Occasionally he'll surround himself in a purple shield and summon 
guards, kill them and be thankful for the health when he does this.

Most of the time he'll force lightning you.  This is pretty bad if you 
don't know the trick.  The trick is, of course, to hit block when he does 
this.  Sometimes you'll concentrate the lightning in your lightsaber and 
toss it back at him, dealing a fair amount of damage to him, and taking 
only minimal damage yourself.  Once you do him in, QTE for the finish.

ALTERNATE STRADEGY: From Jonathan Miller, I haven't tested this one out.  
Use Force Repulse next to Palpatine when he summons the junk to him, and 
it'll push it away before he can throw it.

Congrats, you just beat the game!


Section 4: FAQ

Q) Thanks for making this FAQ man, it's great!
A) Heyyyy, that's not a question!  How'd that get in there?  Seriously
though, thanks for the support.  When I posted this, I assumed that 
I would only get flammed for missing easy Holocrons or stupid
stradegies.  To-date I have only recieved one flame, for not knowing
how to get the Mega-Sarlacc's Holocron initially.  (The flamer didn't
know either.)

Q) I sent you something, and it only says 'many people,' you didn't
credit me!
A) For some reason, people's stuff seems to come in waves.  A bunch of 
people tell me how to get Holocron A, then a bunch tell me how to get B,
then C.  As a rule, if five people tell me the same thing within
12 hours of each other, I'm going not going to list all their names.  
Sorry, it's just not feasable to list EVERYONE who told me how to get
the Raxus prime sniping catwalk Holocron.

Q) What are the best Upgrades to get?
A) Everyone plays the game differently, and all, or nearly all upgrades 
are useful at some point.  However, I have to say Lightning (at least lvl 
2) and the Sith Dark Side Combo (Attack, hold, attack, hold, attack, 
hold) are my personal favorites and are almost indispensable for me.  

Q) What's the best way to deal with those PURGE troopers?
A)Lightning Lvl 2 or 3 works wonders.  Just stand next to them and Blast 
the crap outta them.  Run away, let your force recharge, and do it again. 
 The Aerial slam (Attack attack attack, circle(hold)) uprade works well 
too, as it will throw them to the ground, where you can stab them.  It 
can be hard to pull off though.

UPDATE: Aaron Landry says that Attack, Lightning, Lightning is a great
way to take them out, as it deals significant damage and lightning-
stuns them.

Q) I keep dying on boss X!
A) I don't know what to tell you.  Some of the bosses in the game are 
just downright HARD, Kaztan Paratas and Vader in particular.  Just keep 
doing your best and try to find every cheap combo in the game to throw at 
them.

Q) Pulling down that Star Destroyer . . .
A) Is very boring, yes, I know.  If there is a better way out there, tell 
me, but this is the best way I've found.  If you have high health, let a 
few of the TIE fighters hit you to give you a few extra milliseconds of 
pulling down for that extra bit of damage.

UPDATE) So fifty BAJILLION people emailed me about this, apparantly you can 
Force Grab or Force Lightning the TIE fighters for a Much Quicker battle.

Q) OOOOH, how can I get the Dark Side VADER ending?
A) Seriously?  You can't figure it out?  Okay, here's what you do, after you 
kill beat Vader the first time, there will be a cutscene where the game is
CLEARLY giving you a choice between Lightside/Darkside.  When the cutscene
is over, you are standing on a catwalk, with Palpatine to the left.  
all you have to do is WALK FORWARD OFF THE EDGE OF THE CATWALK.  

5) Star Wars Lore:

Q) Is this game Star Wars Cannon (part of the events of the real Star
Wars Universe?)  It can't be right?  Starkiller beats Vader AND 
Palpatine in one shot!  Yeah RIGHT!
A) The short answer is yes and no.  From what I can tell, and from 
Wookieepedia says, the book is cannon, and the book and game are very
closely related, thought the book has some minor differances.  For
example, Starkiller 'mearly' redirects a falling Star Destroyer instead
of ripping it out of the sky.  He does defeate Vader, but only 
stalemates Palpatine, allowing everyone to escape.  To do this he
'opens himself' to the force, becomming a living conduit of force 
energy, a process that allows him to hold Palpatine at bay, but
ultimatly kills him.

Remember, Vader has no legs, lost an arm, and is on life support. He
has lost much of his ability to fight, where as Starkiller is young
in his prime, and much more athletic and acrobatic than Vader.  Luke
couldn't beat Vader easily because Luke hadn't been traine in using
a Lightsaber much at all.  Starkiller, on the other hand, had mastered
the art.

Q) Are there easter eggs in the game?
A) Boy how!  I have found three so far, but I am sure there are more.
On Raxus Prime (first visit), in the first area, you can lock on to 
some of the 'gunk' and pull up an X-WING!  This is out of Cannon
since X-wings hadn't been designed yet.

On Kashyyyk (with Starkiller), in Sturn's trophy room, there is a 
Gungan who looks like Jar Jar frozen in carbonite.

On the Return to Raxus prime, you can see a dilapadated hull of a 
YT-1300f light freighter (same make and model as the Millennium
Falcon) making up part of the 'walls' of the scrap heap.

VERSION HISTORY:
1.0 First version
1.05 Added One Holocron (Vader's Science Ship) and how to get the Holocron 
in the Mega Sarlac and On the catwalk in Raxus Prime, added alternate 
strategies, corrected some spelling/grammer mistakes.
1.1 Added more Holocrons, more alternate stradegies, and the STAR WARS 
LORE section.