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Walkthrough

by Shadowdoom1998

                      SAW 2 FLESH AND BLOOD

This is my first walkthrough so please don't complain. Saw is my favorite 
franchise so it seemed fitting to write a walkthrough for it. Anyway, read 
ahead for other information. Also if you have any questions or information 
that I may have missed for any part that has been submitted, please e-mail 
me at [email protected] and you will be acknowledged in this FAQ if I use 
the information that you gave me.
	
Table of contents
|1. Version info.| 
|2. Move list| 
|3. tips| 
|4. walkthrough| 
|4.1. Campbell| 
|4.2.1. David Tapp|
|4.2.2. Henry|
|4.3. Sarah| 
|4.4. Joseph| 
|4.5. Carla| 
|4.6. Solomon| 
|4.7. Michael| 
|4.8. Path Of Flesh| 
|4.9. Path Of Blood| 
|5. FAQs| 
|6. Trophy Information| 
|7. Credits|
_____________________________________________________________________
_____________
1. Version info.
_____________________________________________________________________
_____________
1.0.	Campbell level complete
2.0.	David Tapp level complete
2.1.	Henry level started
_____________________________________________________________________
_____________

_____________________________________________________________________
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2. Move list.
_____________________________________________________________________
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Walk = left control stick
Run = left control stick + R1
Look around = right control stick.
Hypo = hold L1
Attack = square when prompt appears.
Action = x o [ ] or /_\  depending on situation.
Turn on light = /_\
_____________________________________________________________________
_____________

_____________________________________________________________________
_____________3. Tips
_____________________________________________________________________
_____________

_____________________________________________________________________
_____________
4. Walkthrough
_____________________________________________________________________
_____________
4.1 Campbell.
_____________________________________________________________________
_____________
You will begin the game by waking up in the death mask / Venus fly trap. 
After the cut scene, rapidly press the button shown on the TV�s behind 
you to get the scalpel to Campbell�s eye. Move the left control stick to 
the right until Campbell is shown in severe pain. Keep doing this until 
you cut the last stitch. Campbell will then pull the key out from behind 
his eye and remove the trap. You will then earn the trophy "would you like 
to play a game?�
Walk forward and turn left into the lit room. Walk to the first aid box 
and press X to open it and get a health hypo. Use it. You lost a bit of 
health trying to get the key. Head to the big metal door. If you cannot 
find it, TURN OFF THE DAMN GAME AND THROW IT OUT!!!!!
There is a puzzle beside the door. You don't know the combination so don't 
try it yet. Turn to the right and look in the mirror there will be a small 
cut scene go closer to the mirror and press X. the mark on your chest is 
the combination to the door. Match up the symbol to unlock the door. The 
big arrow on the puzzle goes directly left onto the red bar. If you complete 
the puzzle fast enough, you will get the trophy "Tumbler". Go up the stairs 
to get the flashlight. Turn it on. There are trap experiments that you 
can interact with some will play a clip of the scene you get if you fail 
the trap in the first game.
there is a white board beside the reverse bear trap that says " you can 
see but do you understand Campbell?" shine your light on it for a few seconds 
then shut your flashlight off to get the code (573). Go to the door on 
the right and use the code on the padlock.
In the next room, stand still and look for an indent in the ground. Walk, 
don't run across it. Get ready to push a button to jump before it falls. 
If you run and you push the button it says in time you will have to rapidly 
push the button the game says to climb on to a wooden plank before it breaks. 
Grab the pipe on the table and break the wall down by pressing square beside 
it and tapping the button it says rapidly. Go forward to see someone get 
impaled by a swinging pendulum. Follow the path until you get to a broken 
fence. Press X to crouch and pres L2 and R2 until you get past. Keep 
following the path and turn right when you can. Near the end of the path 
will be a hole in the wall on the left. Go through the same way you went 
through the broken fence. Open the first aid box to get another health 
hypo and a nail. Save your game with the old tape recorder. Find the puzzle 
piece near the door to get the trophy "Start With The Corners". Pick the 
lock to get the trophy "smooth criminal" and go to the other door.
Be careful watch and push the buttons that appear on the weight. Continue 
until you reach a hallway with a smashed up ceiling. You will be prompted 
to press a button. Push it to avoid the collapsing ceiling. Go through 
the door and push the button near the elevator. Dodge the man and push 
the elevator button to open it back up stand in front of it and dodge him 
again. He should fall down the shaft. You will earn the trophy "Battering 
Ram".
Go through the door opposite where you entered this area. Go through the 
next door and open the first aid box to your left. Go back to the door. 
Go straight and go through the door to the left. The room should be red. 
If it is not, you went the wrong way. Turn on the light and open the filing 
cabinet to get a coupler. Look at the hour hand on the clock. It is a 4. 
Leave the room and go into the room right in front of you. Turn the light 
on. You should be in a green room. Look at the hour hand in this room. 
It is a 9. There is a gate covered in barbed wire. There should be a Billy 
puppet in a chair. The room that the Billy puppet is in is blue. Look at 
the hour hand on the clock. It is a 3. Leave the room and go back to the 
first door in this area. Go right and enter the door on the right. Save 
your game with the old tape recorder. Go across to the circuit box and 
press X. yellow cannot connect to yellow and red cannot connect to red. 
Make the lights turn green. If you complete it fast enough you will get 
the trophy "Electrician". The door should open. There is a door to the 
left. The code from top to bottom is 943. Take the Billy puppet to get 
the trophy "Paper Mache" and a message from Jigsaw.
Leave the room and push the barricade forward until you reach the wooden 
plank. Push forward on the left control stick and rapidly tap X until you 
make it across. Push it forward onto the switch to unlock the door. Go 
through the door. On the box is a case file, pick it up to get the trophy 
"A Little Background". Go through the door. Go to the right and press the 
button on the wall. Go through the door and listen to jigsaw's message. 
Go through the other door and follow the path. Either make it across the 
plank and crawl underneath the collapsing ceiling or just die here. Your 
choice will affect the outcome of the game. Whatever you choose will end 
the level and auto save the game.

_____________________________________________________________________
________________
4.2.1. David Tapp.

You begin in an apartment looking out a window in first person view. Turn 
around and go into the living room. Listen to everybody in here and then 
leave the apartment. Go right to see a cut scene with Sarah talking to 
you. Keep following the hallway until you get to a mirror. You will then 
see Michael Tapp's face. You will automatically switch to third person 
view again. Go down the stairs to your right and go through the door to 
be captured by Pighead 2. That�s it for this chapter. The game will auto 
save.

4.2.2. Henry.
You will wake up as Michael Tapp in a cage with a floor covered in broken 
glass. When you get control of Michael, press X to start pushing the cage. 
Don�t worry, it is impossible to beat Solomon. He has shoes. Rapidly press 
X. When you escape from the cage, go forward. Go to the left to get a health 
hypo from the first aid box. Go in front of your cage so you are facing 
the broken window. Go right and move the barricade. Squeeze through the 
hole in the wall and move forward. To your left should be a swinging light. 
Go underneath it and look to the left. You should see a small peephole. 
Look through it by pressing X. In red paint is written �prove you deserve 
a SecOnd chaNce�. Put the underlined letters together to make the word 
SON. Turn around and turn off the light. Turn around again to see how SON 
would be translated into numbers. It is 732. Enter that in the padlock 
on the door. Turn on the light first to make it easier to see. Go through 
the door. If you want your hopes to quickly escape crushed, open the door 
on the right underneath the exit sign. It will NOT kill you. It WILL kill 
any hope of a quick escape.ope the door at the end of the hallway. Be 
careful. It is a trap door. Oh wow, a shotgun. That�s new (sarcasm). Go 
around the pillar so you don�t step on broken glass. Push the button next 
to the elevator. GRAB THE CRUTCH!!! Push the broken buttons inside the 
elevator. I am actually amazed that it still works. This building has been 
abandoned for years. When you reach the top, a message from Jigsaw will 
play on a small TV. Get ready to fight. Dodge the attacks until he smashes 
the ground go over to him and press square. Push the three button prompts 
to kill him and lose your crutch. Don�t worry, you can take the nail bat 
that he tried to kill you with. Search him for items. You will get a fuse. 
Go through the door that he came out of. Go up the stairs and put the fuse 
in the power box. Turn around and check the nightstand to get a health 
hypo. Go back downstairs and through the now opened door. Walk through 
the hole in the wall. Save the man in the next room for two reasons, 1 
you get the trophy compassion for saving someone you didn�t have to, and 
2 you get a puzzle piece. You save him by switching the numbers so that 
they go lowest to highest from left to right. The timer will stop when 
he opens the door. Go right and press X by the door. The code is 3054. 
Go through the door and to the left. Crawl through the path and listen 
to the tape recorder to find out why he is here. I think he deserved to 
die but we need him alive. Enter the room that he went into and drop down 
from there. Enter the next room which is a bathroom and collect the puzzle 
piece. Unbolt the door and go into the next room. If you still have the 
nail bat, you are about to use it and break it. An enemy will run at you 
with a baseball bat. Kill him and search him for items. On the dresser 
is a case file. Collect that and continue down the hallway.