Walkthrough by mperc
Resident Evil: Operation Raccoon City on SuperCheats.com
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              Resident Evil: Operation Raccoon City Walkthrough
                      For the Playstation 3 and Xbox 360
                           Written by Michael Perc
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Table of Contents

1) Story (stry)
2) Characters (char)
3) Controls (cont)
4) Walkthrough (U.S.S.) (wlkh)
4a) Containment (cona)
4b) Corruption (corr)
4c) Lights Out (lits)
4d) Gone Rogue (goro)
4e) Expendable (expe)
4f) Redemption (rede)
4g) End of the Line (endo)
5) Walkthrough (G.S.S) (wlkt)
6) Abilities (abil)
7) Weapons (weap)
8) Items (item)
9) Copyright (copy)
10) Final Word (fina)

                                 ************
                                 STORY(stry)
                                 ************

This game includes extra content that wasn't part of Resident Evil 2 and 3.
It's like a sub chapter of the game with the same basic storyline, only from a
new perspective.

                              *****************
                              CHARACTERS (char)
                              *****************

Ada Wong

Ada Wong is a cold agent who doesn't bat an eye in even the most terrible
situations. She's an extraordinary marksman who's strong, agile and a complete
mystery to everyone around her.

Beltway (Demolition)

Hector 'Beltway' Hivers is an elite demolition expert who was discharged from
the Army Corps of Engineers. Not much is known about the incident other than
the addition of Beltway's prosthetic leg. His dedication to his craft is beyond
question, while his joy for blowing things up is always visible.

Bertha (Medic)

Michaela "BERTHA" Schneider finds pleasure in pain. After an unsuccessful
return to civilian life, this disciplined former soldier with a devotion to
medicine eagerly joined Wolfpack as their medic when she was assured anesthetic
would be considered a luxury and not a priority.

Carlos Oliveira

Unaware of Umbrella's shadier motivations, Carlos Oliveira joined the U.B.C.S.
Delta A Team after his resistance movement in South America was squashed by
government forces. He's a kind, jocular mercenary with expertise in weapons and
large vehicles.

Claire Redfield

The sister of S.T.A.R.S. member Chris Redfield, Claire learned her exceptional
survival skills from her brother. Adept at guns, knives, lock picks and
motorcycles, she's a strong, active college student.

Dee-Ay (Assault)

Crispin 'Dee-Ay' Jettingham has been a soldier for as long as he can remember.
He was the government's top choice to be the leader of the Echo Six team.
Always calm and collected, he is a true soldier and is highly skilled and
efficient with his weaponry and his orders.

Four Eyes (Field Scientist)

Developing an unhealthy obsession with science at a young age, Christine
'Four Eyes' Yamata specializes in virology. She is so deeply focused on her
work that she has little interest in anything else, including the feelings, or
lives, of other human beings. Studious and detailed, she always wants to know
more about a given situation.

Harley (Medic)

A foul-mouthed ex-biker, Erez 'Harley' Morris joined the service to avoid going
to jail. Excelling in medicine during Operation Desert Storm, Harley
unexpectedly became one of the best medics in the field. Always putting others'
lives before his, he will always do his best to make sure no man is left
behind.

HUNK

Trained on Rockfort Island and known only as HUNK, "Mr. Death" or "Grim Reaper
HUNK," little else is known about him, including his real name. HUNK's often
the only survivor of multiple dangerous missions for Umbrella, which has earned
him the respect of Umbrella and ire of Nicholai Ginovaef.

Jill Valentine

One of the few S.T.A.R.S. members to survive the mansion incident, Jill
Valentine has seen and survived some things no person should face. Serious,
straightforward and handy with a lock pick, Jill is a skilled soldier who's
determined to see Umbrella brought to justice.

Leon S. Kennedy

Leon S. Kennedy is a rookie cop who holds justice and his responsibilities as a
police officer in high regard. Although he's just a tenderfoot, he compensates
for his inexperience with his bravery and keen survival instincts.

Lone Wolf

Also known as "Nighthawk," Lone Wolf is the helicopter pilot for the U.S.S.
Alpha Team.

Lupo (Assault)

A former French Special Forces Op, Karena 'Lupo' LesProux specializes in
weaponry. Lured by money, Lupo joined Umbrella and leads Wolfpack. Her
knowledge in the field makes her highly trusted by her team. She looks out for
them, like a wolf looks out for her cubs, which is why the team members
affectionately call her 'Wolf Mother'.

Nicholai Ginovaef

Under the guise as Commander of UBCS Delta Platoon B Team, Nicholai Ginovaef is
secretly collecting data on the Zombies, B.O.W.s and other creatures infesting
Raccoon City. He's an excellent soldier, but many question how he's often the
only survivor of his missions.

Party Girl (Surveillance)

Sienna 'Party Girl' Fowler got her reputation throwing wild parties in her
youth for businessmen and officials. Little did they know that every party she
threw was also recorded with hidden equipment, which would be sold to the
highest bidder. The government hired her after she managed to dupe their top
surveillance expert at one of her parties.

Shona (Field Scientist)

Exposed to death at a young age, Lawrence 'Shona' Kimbala began treating
diseases in his home country of Zimbabwe. After his father's death, he attended
Harvard Medical School where he realized he had a skill for controlling viruses
instead of curing them. He joined the Army's special weapons program as their
foremost expert in virology.

Spectre (Surveillance)

A veteran of the Cold War, former spy Vladimir 'Spectre' Bodrovski was moved
from Umbrella's European wing for unknown reasons. The premier surveillance
expert of the U.S.S., he was transferred to Wolfpack when the upper echelon of
Umbrella management realized his skills could greatly benefit them.

Tweed (Demolition)

Marissa 'Tweed' Ronson has a quick tongue and a ready fuse. Originally working
for the British Secret Service, she disappeared after a bomb removal operation
left her scarred. Hand-picked by the government, Tweed became part of Echo Six
because of her unparalleled expertise in demolitions.

Vector (Recon)

Vector's life remains largely confidential, his true identity hidden. Training
at Rockfort Island, he developed his lethal martial arts abilities and elite
skill for reconnaissance. As a covert operative, his achievements in the field
are only matched by his former master, HUNK.

Willow (Recon)

Caroline 'Willow' Floyd developed her skill for speed and elusion growing up on
a reservation in Montana. She joined the Army straight out of school, excelling
as part of the Special Forces. Never satisfied with herself, Willow continues
to hone her skills each and every day.

                               ***************
                               CONTROLS (cont)
                               ***************

 Left Joystick: Moves the character around.
Right Joystick: Changes your view.
      D-pad Up: Turns on Vision Mode.
    D-pad Left: Uses a First Aid Spray.
   D-pad Right: Cycle through the different grenades.
    D-pad Down: Use Antiviral Spray.
            L3: Sprint.
            R3: Trigger/cancel Ability.
            L1: Aim.
            L2: Switch weapon. Hold to quick draw.
            R1: Shoot.
            R2: Throw grenade.
         Start: Pause the game.
        Select: View the scoreboard (Versus mode)
      Triangle: Activate ability.
        Square: Reloads weapon.
        Circle: Melee attack. Hold to grab your opponent (Brutal Attack).
             X: Action.

                              ******************
                              WALKTHROUGH (wlkh)
                              ******************

Choose the character you want to be and the weapons you want to start with.
Make sure one of the 4 characters is Bertha so she can heal you as necessary.

(Note) If you don't see an item where I say there is one, it's because one of
your team members collected it. They collect Green Herbs, First Aid Sprays and
Grenades. Thankfully they leave behind all ammo caches. I guess that means they
have the unlimited ammo cheat.

(Note) Depending on how you defeat the human enemies, they will leave behind an
item for you to collect. If you shoot them, they will leave behind their gun.
If you kill them with a Brutal Kill they will leave behind a Green Herb. The
item dropped by other enemies is random.

(Note) If a teammate dies, go up to them and hold the X button to revive them.
You don't need a GREEN HERB or a FIRST AID SPRAY to do so.

                              ******************
                              CONTAINMENT (cona)
                              ******************

After the opening scenes, aim your weapon and shoot the CAMERA (1 of 11) (round
disk) above the door to your left. Shooting the cameras earns XP. To the right
on a trolley is a FIRST AID SPRAY. Go behind the desk and on top of the safe is
an INTEL DISK (1 of 16). Turn around and open the box on the floor to refill
your ammo. Go towards the terminals against the left wall and between them
you'll find a GRENADE. Shoot the CAMERA (2 of 16) above the exit door. Go to
the far corner for an INTEL DISK (2 of 16). Go through the door.

Go down the stairs to hear the characters talk. Go up against the small wall
ahead and shoot the UBCS Mercenaries. They aren't too difficult, just aim and
shoot them. When they're dead, look around the immediate area for 2 sets of
AMMO. Go down the stairs and go around them to the right. On the computer by
the tubes is an INTEL DISK (3 of 16). Go back to the stairs and when facing
away from them, to the left is a computer with another INTEL DISK (4 of 16) on
it. To the left is a GREEN HERB if you took any damage.

Behind this is an ammo crate. In the far right corner is another GREEN HERB.
Fight more Mercenaries. Go down the stairs to the left and in front of you is
another GRENADE. There are also 2 GREEN HERBS to the right. One by the wall,
and one by the pillars. Kill more enemies, then go down the stairs. In front of
the white box ahead is a FIRST AID SPRAY. On the far right of the room, near
the glass cases is an INTEL DISK (5 of 16). Underneath another set of stairs
is another INTEL DISK (6 of 16).

Go up the stairs, and follow the path to the end and a box. On your way there,
before your second right, high up on the left is another CAMERA (3 of 11). Not
long after that on the floor to the left is some ammo. Shoot the 2 locks and
collect a FLAMETHROWER if you want it. You don't necessarily need it for this
level. Go back to your teammates and go through the door for a scene. Follow
the path to an ammo box, a GREEN HERB and an INTEL DISK (7 of 16) on the
computer console. Follow the path and go right.

In the dead end on the first right is another CAMERA (4 of 11). Follow the path
to the end for some GRENADES, a FIRST AID SPRAY and an ammo crate. Go back and
down the stairs. Grab the GREEN HERBS on the first landing and at the bottom of
the stairs if you need it. On one of the tables by the Umbrella logo is an
INTEL DISK (8 of 16). On one of the couches is a FIRST AID SPRAY. Behind one of
the couches is some ammo. On the right side of the stairs is an ammo box. In
the back right corner is a GRENADE.

In the back left corner is the RACCOON CITY MASCOT. Above and to the left of
the exit door is a CAMERA (5 of 11). Go through the door. Go through the next
door and turn left. In the corner is an INTEL DISK (9 of 16). Go to the other
side of the table and interact with the laptop. On the wall behind you is a
CAMERA (6 of 11). On the floor to the right is an ammo box. Go around to the
left and on the table to the right is an INTEL DISK (10 of 16). On a table in
the corner to the left is a FIRST AID SPRAY.

In the next corner is another INTEL DISK (11 of 16) (it's easy to miss as it
blends in with the console) and in the next is a GREEN HERB. Go through the
next door and follow the path for a scene. Shoot the CAMERA (7 of 11) above the
door then wait for it to blow. Go through and open fire on the Mercenaries.
There's a GREEN HERB to the left of the door and an INTEL DISK (12 of 16) to
the right when facing away from it. Just past the disk on the wall is a CAMERA
(8 of 11). There's some ammo behind one of the boxes ahead.

Shoot the Mercenaries, then continue to where they came from. In the back right
corner are 2 GRENADES and a FIRST AID SPRAY. Go to your teammates and ride the
elevator up. To the right is a GRENADE. In the left corner in front of you on a
crate is an INTEL DISK (13 of 16). On a crate in the middle is a GREEN HERB. On
the machine to the left of that is a FIRST AID SPRAY. Go to the door at the
back and turn right. In a small niche between the crates is some ammo. Turn
around and in the corner is a CAMERA (9 of 11).

Turn left and collect some ammo on the right. Keep going and get a GRENADE.
Follow the path for a scene.

*******************************************************************************
Boss Battle: William Birkin

I'm not sure I can even call this a battle at all since you can't kill or even
damage him. The only thing you can do is avoid him and stun him by shooting him
in the giant eye. Grab the GREEN HERB on the left, then continue to the end of
the hall and go right. Grab some ammo and an INTEL DISK (14 of 16) on the left.
Continue and grab a GREEN HERB on the left. At the back grab an INTEL DISK (15
of 16) and a FIRST AID SPRAY on the right. There's a CAMERA (10 of 11) against
the back wall. Turn around and follow the path avoiding Birkin as best you can.

Keep running till you get a scene. Now for your confrontation with Birkin.
Again you can't kill him, nor can you knock him out like in RE 2. The path
ahead is blocked and you need to stall Birkin long enough for your teammates to
open it up. You can't turn around so back up and keep firing at the eye on his
right arm. After a while you turn around and can start running away again. When
you see a GREEN HERB on the right and ammo on the left, the fight is finished.
*******************************************************************************

Open the door. On the floor in front of you there's a PUMP-ACTION SHOTGUN.
Around the crates on the floor is a TACTICAL SMG. On the wall between the 2
guns is the last CAMERA (11 of 11) of the level. In the corner past the SMG is
a SEMI-AUTO RIFLE. Go back a bit and take the right path. Past the checkpoint
you'll be attacked by more Mercenaries. In the southwest corner is a GRENADE.
Go north from there for another. On the other side of the pipe is an INTEL DISK
(15 of 16). Turn around and look for some ammo.

To the left of that is the last INTEL DISK (16 of 16). Turn around and follow
the path to be attack by the Zombie Dog you saw earlier. One shotgun blast will
kill these when they're up close. Keep going. Open the door to be attacked by
another dog. Careful or it might jump on you. Open the door and collect the
ammo, a FIRST AID SPRAY and a GRENADE. Use the laptop to upload all of the
disks you collected. Go through the door. Hide behind the boxes and fight more
mercenaries.

When you go around the next corner, Birkin will bust through the wall and
attack you. Move the left stick in the direction shown on screen to avoid him
hitting you with the pipe. As soon as you're on your feet, RUN. There's no time
to shoot him in the eye this time. When you get to the door, select open it
then turn around and fire on Birkin until the door opens. Don't bother picking
up the ammo and GREEN HERB on the right. It's just wasting time to get away. Go
to the end of the hall for the ending scene.

Spend the XP you have on abilities, and new weapons.

                              *****************
                              CORRUPTION (corr)
                              *****************

Watch the opening scenes leading to RE 3. On a crate behind your starting
point is an INTEL DISK (1 of 38). Go down the stairs. Above and to the left of
the light is a CAMERA (1 of 20). Go in the storage room up ahead on the right.
On the right is an INTEL DISK (2 of 38) and on the left is a FIRST AID SPRAY.
Open the door. Turn around and shoot the CAMERA (2 of 20) above the door.
Facing away from the door, go left to get an ANTIVIRAL SPRAY. Go to the end of
the hall and open the door.

Beside a mattress on the right is an INTEL DISK (3 of 38). Go to the stairs,
and above them to the left is a CAMERA (3 of 20). Go up the stairs and open the
doors. A Zombie will attack you. Shake it off and shoot it. On the right is a
CAMERA (4 of 20). Shoot more Zombies below and get the INTEL DISK (4 of 38) on
the shelves. Open the door. Turn right and clear the Zombies. Go up the stairs
and open the door on the left. Shoot more Zombies. On the cabinet to the left
is an ASSAULT RIFLE. In the corner is a GREEN HERB.

Next is an ammo box, then a LIGHT MACHINE GUN. To the right of the door is a
CAMERA (5 of 20). In the corner is a SUBMACHINE GUN. Behind you is a PUMP-
ACTION SHOTGUN. Leave the room and in front of you, you'll find a CAMERA (6 of
20). To the right of the door is an INTEL DISK (5 of 38). Turn left and on the
boxes is another INTEL DISK (6 of 38). Open the door. You meet Nicholai in a
scene. Go through the door. There's ammo on the desk in front of you. In the
left corner is more ammo and an INTEL DISK (7 of 38).

To the left is an ANTIVIRAL SPRAY and another INTEL DISK (8 of 38). To the left
is an ammo box. Go up the stairs and open the door. There's a lot of Zombies in
here so be careful. In the far left corner is a GREEN HERB. In the room a
Zombie bursts out of is a GRENADE. In the middle of the large room on either
side of the tree are 2 ammo boxes. On a wall high up is a CAMERA (7 of 20). On
the ground to the right of that is an INTEL DISK (9 of 38). Go back to the
previous door and head to the next. Again a Zombie crashes through.

Go inside and in the left corner of the room is a PUMP-ACTION SHOTGUN and a
GRENADE. In the next corner is a GREEN HERB. Keep going to the exit door and
you'll find 4 ammo caches, an INTEL DISK (10 of 38), and a FIRST AID SPRAY. Go
to the next door and open it. On the left is a FIRST AID SPRAY and on the right
is an INTEL DISK (11 of 38). Exit and turn left. At the end is an INTEL DISK
(12 of 38). Open the door and take cover. Kill the Spec Ops soldiers. Be
careful as there's a lot of them.

On the right side of the entrance door is an INTEL DISK (13 of 38). In the
middle of the area behind a box is a GRENADE. Go upstairs and shoot the CAMERA
(8 of 20) above it. Get the GREEN HERB on the left, and an ANTIVIRAL SPRAY and
INTEL DISK (14 of 38) on the right. Go downstairs. Go straight ahead. On the
other side of the mess of cabinets is an INTEL DISK (15 of 38). At the end on
the left is an ammo box and on the right is a GREEN HERB. Go up the path to the
right of the stairs. There's a GREEN HERB to the left.

To the right is an ammo crate. Go to the exit door and fight more Spec Ops
Soldiers. When they're dead go to the statue, turn around, look up and shoot
the CAMERA (9 of 20). Turn right from there and head to the checkpoint. On a
pillar is an INTEL DISK (16 of 38). By the exit door on the right side is an
ammo box. Open the door and fight more Spec Ops Soldiers. On a console in the
back left corner is an INTEL DISK (17 of 38). On a cabinet by a door is an
INTEL DISK (18 of 38).

On 2 computer desks in the middle are 2 INTEL DISKS (19 and 20 of 38), and on a
cabinet in the middle of them is a 3rd INTEL DISK (21 of 38). On the ceiling in
the middle is a CAMERA (10 of 20). There's a laptop in a corner of the room.
Interact with the computer at the checkpoint. After a scene, a lot of Zombies
burst into the room. Enter the big doors. To the right is an INTEL DISK (22 of
38) and a GREEN HERB. On the left wall is a CAMERA (11 of 20). Go up the stairs
and fight more Zombies. At the top, turn around and shoot a CAMERA (12 of 20).

Turn around and on the left is a GRENADE and against the far wall are 2 ammo
boxes. Open the door. Fight Spec Ops and Zombies. Don't think the soldiers will
kill the Zombies though. They will turn around and shoot at you. Go straight
ahead and on the left after the cabinets is an INTEL DISK (23 of 38). Open the
double doors behind you and go upstairs for the RACCOON CITY MASCOT. Go
downstairs for a GREEN HERB, an ANTIVIRAL SPRAY, ammo, and an INTEL DISK (24 of
38). Go back upstairs. Go through the door and turn left.

Enter the door on the left and shoot the Zombies. Get an INTEL DISK (25 of 38)
on the right side of the room. Go back to the checkpoint. Careful as another
Zombie will burst through a door on the right. Open the door at the end. Go
through the next door and turn right. There's a FIRST AID SPRAY in the corner,
and if you turn left, you'll see an ammo box. Turn around and follow the path.
At the first corner, you will fight more soldiers. In one corner you will find
2 GREEN HERBS and if you go to the end you'll find a FIRST AID SPRAY.

Go back to the checkpoint and open the door. Fight more soldiers. To the left
of the door is a GREEN HERB. Open the first door on the left and fight 2
Zombies. Get an ammo box and a GRENADE on the right side of the room. Go to the
end and open the doors. Ahead on the left is a laptop. Past that is an
ANTIVIRAL SPRAY. On the right side of the machines is a LIGHT MACHINE GUN. Turn
around and shoot the CAMERA (13 of 20). Turn left and beside the door is a
GRENADE. To the right is an ammo box.

Shoot all of the machines at the checkpoints. All of the dead soldiers come to
life and attack you. Go through the new door and follow that path to the
checkpoint. Turn around and look way up for a CAMERA (14 of 20). Behind the
bookcase behind you is some ammo. There are soldiers up here. When facing the
last camera take the right path. In the far right corner is an INTEL DISK (26
of 38). Go back to the stairs and take the left path. Enter the door on the
left. On the left side is a FIRST AID SPRAY.

Exit, turn left and in the right corner is an INTEL DISK (27 of 38). Keep going
and on the big stack of boxes is an INTEL DISK (28 of 38). Keep going and on
the right, south of the exit is an INTEL DISK (29 of 38). Turn around and high
above the exit is a CAMERA (15 of 20). Open the door. Turn around and shoot the
CAMERA (16 of 20) above the door. Turn around and get the ammo box. To the
right of that is evidence you need to destroy. In the right corner is another
ammo box.

Go to the left side of the room and you'll find more evidence to destroy. Past
that is an INTEL DISK (30 of 38). Follow the path behind you. At the far end on
the right side is more evidence. Turn left and shoot the trip wire. Turn left
and go to the left side for an INTEL DISK (31 of 38). To the right is 2 more
trip wires. Go to the north end of the room. To the south of the exit door is
more evidence. Go to the left side and turn right for the last of the evidence.
To the right of the exit door is an INTEL DISK (32 of 38).

Go through the door, turn around and shoot the CAMERA (17 of 20). Turn left
from there for an INTEL DISK (33 of 38). Turn around, go to the end and on the
right is a GREEN HERB. On the left against the wall on a cabinet is an INTEL
DISK (34 of 38). Go downstairs and fill up with the ammo crate. To the left are
2 FIRST AID SPRAYS. Go back to the right wall and follow it to the left. Pick
up a GRENADE on the right. Shoot the locks on the case in the corner for a
LIGHT MACHINE GUN. To the left is a CAMERA (18 of 20).

On the desk is an INTEL DISK (35 of 38), and an ANTIVIRAL SPRAY. To the right
of the door is a GRENADE. Go through the exit door for a scene. You are
attacked by several Lickers. Shotguns work best on these creatures. To the
right of your starting position is a GREEN HERB and an ANTIVIRAL SPRAY. On the
far left end is an INTEL DISK (36 of 38). Drop down for more Lickers to appear.
On the left side of the room in the middle is an ammo box. Turn around and on
the left is ammo and the BLACK KEY CARD.

An explosion goes off and more Lickers enter the room. Behind you on a rack is
an ANTIVIRAL SPRAY and a GRENADE. To the left of that is another ANTIVIRARL
SPRAY. Against the right wall is an ammo box and ammo crate. More Lickers
appear. Turn left from the crate to see a GREEN HERB. Above that on the ceiling
is a CAMERA (19 of 20). Turn right for an ANTIVIRAL SPRAY. On the floor to the
left of that is an INTEL DISK (37 of 38). Behind that is some ammo. Turn left
and go to the end for an ammo crate in the fire

There's a GREEN HERB behind you from that. To the right of the Herb is the
final INTEL DISK (38 of 38) for the level. Open the exit door, and enter the
big room. The Zombies in here keep spawning, so don't waste ammo. Go to the
other end of the room and enter a door. In the middle of the room on the back
wall is the last CAMERA (20 of 20) for the level. Operate the typewriter behind
the desk. On one of the benches is a laptop. Open the exit door to finish the
level. Spend your XP on abilities and weapons.

                              *****************
                              LIGHTS OUT (lits)
                              *****************

Watch the opening scene. Right above you is a CAMERA (1 of 20). Just up ahead
on the floor is an INTEL DISK (1 of 29). Go around to the other side of the
room and enter it. There's an INTEL DISK on the desk (2 of 29) and another on
the bookcase (3 of 29). Exit and turn right. Enter the last door on the left.
In the back right corner is an INTEL DISK (4 of 29). Exit and turn left. On the
ceiling is a CAMERA (2 of 20). Enter the first door on the right. To the left
on the counter is a SUPPRESSED SMG.

Leave and to the right in front of the pop machine is a GRENADE. Turn around
and enter the next door. To the left is an ammo box. Enter the next room on the
right and find an INTEL DISK (5 of 29) behind the bed. Enter the door across
the hall and find an ANTIVIRAL SPRAY on the counter behind the bed. Enter the
next door on the left and pick up the BLUE KEY CARD. Go back to the beginning
and enter the last door on the right.

There's a FIRST AID SPRAY, 2 GRENADES, a GRENADE LAUNCHER in the locked box, an
ANTIVIRAL SPRAY, and an INTEL DISK (6 of 29) in here. Go back to the checkpoint
and open the door. You get a scene and several Zombies attack. Be careful as
some of them have bombs attached to them. Kill them first from far away or
you'll be damaged by the explosion. Go right from the door for an ammo pile,
and in the corner is a GREEN HERB. On a table on the left side is an INTEL DISK
(7 of 29). Beside the film projector is an ammo pile.

Left from the door in the corner is an INTEL DISK (8 of 29). High above the
exit door is a CAMERA (3 of 20). Go through the door. To the left is an INTEL
DISK (9 of 29) and another on the desk behind you (10 of 29). There's also a
GREEN HERB on this desk. Above the desk is a CAMERA (4 of 20). Up the small
stairs and on the left is an INTEL DISK (11 of 29). When you get near the
checkpoint more Zombies appear, some have bombs. There's some ammo by the lamp.
Go to the checkpoint.

In the back right corner is a laptop and to the right is a FIRST AID SPRAY.
There's a CAMERA above you (5 of 20). Go downstairs and a Zombie will break
through the door. Lot's of Zombie and some with bombs here. Before you enter
the door get the INTEL DISK (12 of 29). By the next door on the right is an
INTEL DISK (13 of 29). Behind the desk nearby is an ANTIVIRAL SPRAY. Above that
is a CAMERA (6 of 20). Turn around and enter the door ahead of you. In the
corner is an ammo box.

Leave and enter the next door on the left. There's an INTEL DISK (14 of 29) in
front of a stall and an ammo box in the corner. Go through the door to the left
of the desk and turn right into a small room with the BLACK KEY CARD. Go to the
checkpoint and open the door. Lickers, Zombies and Bomb Zombies are plentiful
in here so be careful. On a monitor in the left corner is an INTEL DISK (15 of
29). In a niche where tables are in front of a door is a GRENADE. Go back to
the door and go left from it.

You'll find an ammo box on the right, and an INTEL DISK (16 of 29) on the shelf
just past that. Turn around and find a GREEN HERB on the table by a pillar. Go
to the far wall and to the right is an ANTIVIRAL SPRAY. In the right corner is
a CAMERA (7 of 20). On the floor by a bed in front of the door is an INTEL DISK
(17 of 29). Shoot the trip wire in front of the door and open it. There's a
Licker on the other side of it. Shoot the trip wires to get a FIRST AID SPRAY,
then shoot the CAMERA (8 of 20) above that. Open the door.

Shoot the trip wires before going upstairs. There's a few Zombies and Bomb
Zombies in this room. Along the wall to the left of the door is a FIRST AID
SPRAY, and in the left corner is a CAMERA (9 of 20). On the left side of the
desk is an INTEL DISK (18 of 29). Beside that is a laptop. In the centre of the
room on one of the tables is an INTEL DISK (19 of 29). On the floor in the left
corner is an INTEL DISK (20 of 29). Shoot the trip wires, then open the door.
There's some ammo on the right.

Go to the end and go down the path to the right. Turn right at the end and on
the right is a GRENADE and an ammo box. At the end is a GREEN HERB. Go back and
open the door. High above on the right is a CAMERA (10 of 20). Go downstairs
for an ammo crate, an INTEL DISK (21 of 29), an ANTIVIRAL SPRAY and a FIRST AID
SPRAY. Go upstairs, shoot the trip wires, and open the door. You get a scene
and several Crimson Head Zombies attack. Some will die by the trip wires. To
the left on a ledge are 2 GREEN HERBS, and on the right is an ANTIVIRAL SPRAY.

Before going up on the platform, look for a CAMERA (11 of 20) on the right. Go
up on the platform for a scene. Exit the room, then turn left. Shoot the
Zombies coming through the doors, then find an INTEL DISK (22 of 29) on a table
and a GREEN HERB against the wall. Above that is a CAMERA (12 of 20). To the
right of the exit door is an ammo box. Go through the door and on the left is a
CAMERA (13 of 20) and an ammo pile to the right of that. Turn around and on the
floor is an ammo pile. Open the door and go downstairs via the rubble.

Shoot the Zombies and Crimson Head Zombies. Go to the checkpoint and open the
door. Up ahead on the ceiling is a CAMERA (14 of 20). Go ahead slowly. When you
get near the door a Hunter will break through. This thing is tough and takes a
lot of bullets to kill. At the end is an ammo box and a SUPPRESSED SMG. Go
through the door and turn left. In the corner is a GREEN HERB and an ANTIVIRAL
SPRAY. Behind you on a table is an ammo pile, and another on a table closer to
the entrance door. Another Hunter will attack you in here.

On the ceiling on the left side is a CAMERA (15 of 20) and some trip wires. Go
into the next room and on the back wall is an INTEL DISK (23 of 29) and an ammo
box. Shoot the trip wires and open the door. Turn around and shoot the CAMERA
(16 of 20). There's an ammo box to the left and an ANTIVIRAL SPRAY to the
right. Past the coffins is a GREEN HERB. Go to the steps for a short scene. In
a niche on the left above the door is a CAMERA (17 of 20). Keep going forward
and up the stairs on the left for another CAMERA (18 of 20).

Go back a bit and go between the 2 brick walls. On the left is an ammo pile. Go
all the way forward and behind an ambulance are 2 FIRST AID SPRAYS. Go to the
checkpoint. At the end of the hall on the left is a GREEN HERB and a BOLT-
ACTION RIFLE. Turn around and exit. Ahead you'll be attacked by soldiers and
Zombies. In the back right corner is a GRENADE. Keep heading to the south until
you can enter a side street on the left. In the back right corner of it are 2
GRENADES. Go back and south to the end. In the left corner is a GREEN HERB.

Turn right and by the exit is a GRENADE. Proceed for a short scene. In front of
the steps to a house is an INTEL DISK (24 of 29) and a PUMP-ACTION SHOTGUN.
Head through 2 gates. On the right is a GRENADE, an ammo pile and an ammo box.
Against the next wall is an ammo pile, and to the left of the 2nd gate is a
GREEN HERB. Go to the helicopter. Head to the blinking light for an EMP.
Crimson Head Zombies attack. By a bench is a LIGHT MACHINE GUN. On the other
side of the helicopter is a TACTICAL SMG.

Go to the closest wall and go left from it. In the area on the right is the
RACCOON CITY MASCOT, and an ammo pile. Crimson Head Zombies are everywhere in
this area. Just past that is another EMP. Go to the gate. Past the gate by a
bench is an ammo pile. Open the gate. To the right are 4 GRENADES, a SEMI-AUTO
RIFLE in a locked box and an ammo crate. Along the wall ahead are 2 GREEN
HERBS. Turn around and get the 2 GRENADES and a SEMI-AUTO RIFLE in a locked
box. Along the opposite wall are 2 GREEN HERBS.

Use the Rifle to shoot at Nicholai. After enough damage, he'll summon some
Zombies to attack you twice. After the 3rd time he's dealt damage, he'll flee.
Go to the checkpoint and open the door. Anybody recognize this tune from RE 1?
On the stool is an INTEL DISK (25 of 29). By the dead body is a BOLT-ACTION
RIFLE. Against the far wall is a GREEN HERB. Go into the next room and shoot
the Zombies. Shoot the trip wires. There's a GRENADE on the right. By the altar
is a PUMP-ACTION SHOTGUN. To the left is an INTEL DISK (26 of 29).

Go to the altar and get the last EMP. Go to the door to the right of the
entrance door and wait for it to open, then blast the Zombies. Follow the path
and in the back right corner of the map is an ammo box. Fight some soldiers
here. There's a GREEN HERB on the right. Follow the path fighting all of the
soldiers. To the left after the checkpoint is a FIRST AID SPRAY. Follow the
path. Before opening the door at the checkpoint enter, the room on the right.

There's a PRECISION RIFLE to the left of the door, an ammo crate to the right,
and a RIOT GUN against the far wall. Go back and open the door. Go up the
stairs, turn around and look way up for a CAMERA (19 of 20). At the top of the
stairs on the right from here is an INTEL DISK (27 of 29). Turn around and take
the right path. On top of an oil drum on the left is an INTEL DISK (28 of 29).
In the back corner is a GREEN HERB. Turn left and go up the stairs. To the left
is a FIRST AID SPRAY. Past that is a laptop. Past that is an ammo box.

Behind the laptop and on the left wall is the last CAMERA of the level (20 of
20). On the back of the loader is the last INTEL DISK for the level (29 of 29).
By the left stairs is a GREEN HERB. Go up the stairs and collect 2 GRENADES. Go
down the stairs on the right when facing the way you came in and on the left is
an ammo box. Go to the checkpoint and activate the Pulse Generator. Zombies and
Soldiers will attack you. To the left is a GREEN HERB. Go to the next
checkpoint and use an EMP. Nicholai is back for revenge.

When he leaves, go to the checkpoint and activate the Pulse Generator. More
Soldiers and Zombies attack you. Go to the checkpoint and place the EMP. Turn
around and activate the Pulse Generator. More Zombies and Soldiers attack you.
Place the last EMP for the ending scene. Use the XP to purchase upgrades and
weapons.

                              *****************
                              GONE ROGUE (goro)
                              *****************

Watch the opening scene. Turn left and enter the room. In the corner is a
GRENADE. To the right is an INTEL DISK (1 of 26) and to the right of that is
another INTEL DISK (2 of 26). Go back and open the door. Shoot the Zombies.
Turn around and shoot the CAMERA (1 of 18) above the door. Go forward to fight
more Zombies and Crimson Head Zombies. In the back left corner is a BOLT-ACTION
RIFLE in a locked box, a 2 FIRST AID SPRAYS and an INTEL DISK (3 of 26). Go
forward but be careful. Snipers will shoot you from the right building.

In a small niche up ahead on the left are an ammo pile and 2 GRENADES. Ahead on
the right is an ammo box. On the other side of the car is a GRENADE. On the
wall on the opposite side is a CAMERA (2 of 18). Underneath that is an ammo
pile. To the left is a GREEN HERB. A Zombie breaks through the door. Keep going
forward and go through the flames on the right for an INTEL DISK (4 of 26) in
the corner. Go to the checkpoint for a short scene. Soldiers will attack you
here. To the left is an ammo box.

In the corner to the right of that is a GREEN HERB. Just around the corner is a
CAMERA (3 of 18). Go to the checkpoint, shooting Trip wires and collecting an
ammo pile and ammo box along the way. At the top of the stairs go left to get a
FIRST AID SPRAY. Go to the checkpoint and open the gate. Zombies and Soldiers
are attacking you here. To the left is an ammo pile. At the bottom of the
stairs is an ASSAULT SHOTGUN.

Go into the building and on the right is an INTEL DISK (5 of 26) and an ammo
crate. Go around to the back area beside the building for a FIRST AID SPRAY.
Along the right wall up ahead is a GREEN HERB. Go to the far left end from
there for 2 FIRST AID SPRAYS and an ANTIVIRAL SPRAY. Go to the checkpoint. To
the left before it is an ASSAULT RIFLE and a RAVAGER. Go to the checkpoint. In
the middle on the right is a FIRST AID SPRAY. Go to the left wall for an INTEL
DISK (6 of 26). Go to the checkpoint, collect the ammo and open the door.

Go left for an INTEL DISK (7 of 26). Between the 2 trucks is an ammo pile. On
the right side of the trucks is an ammo pile. In the back left corner is a
GREEN HERB. To the right of that is a CAMERA (4 of 18). Go to the wall ahead
and on the right is an INTEL DISK (8 of 26). Open the door at the checkpoint to
be attacked by lots of Zombies. Flip the 3 breakers for more Zombies to attack.
Go through the door and on the right is an ANTIVIRAL SPRAY. Go to the loader
and turn right behind it. Follow the path for an ammo box.

Go back to where you came in and on the wall high up to the right is a CAMERA
(5 of 18). Follow the left wall on the ground till you see an INTEL DISK (9 of
26). Behind that is an ammo box. Zombies and Soldiers are everywhere here.
Follow the wall some more to another INTEL DISK (10 of 26). Along the catwalk
above is a GREEN HERB. By the exit door is a CAMERA (6 of 18). Open the door.
Ahead on the right is an INTEL DISK (11 of 26). Up ahead on the left is a
CAMERA (7 of 18). Further up is a GRENADE. Enter the small room and turn right.

Interact with the console and pick up the INTEL DISK (12 of 26). To the right
is a CAMERA (8 of 18). There's a laptop to the right of that. Get on the
elevator. When you exit, on the right is a CAMERA (9 of 18). Pick up the ammo
in both back corners, and the INTEL DISK (13 of 26) on the console. Go across
the catwalk and on the left is a GRENADE. Go inside the round room in the
middle and at the end is the RACCOON CITY MASCOT. Go to the checkpoint and on
the left before it is a GREEN HERB. Open the door for a scene.

In front of you is a CAMERA (10 of 18). To the left is an INTEL DISK (14 of
26). Go to the end and on a trolley before it to the left is an INTEL DISK (15
of 26). Open the left door at the end and shoot the CAMERA (11 of 18). Go
downstairs and turn right. Look up at the ceiling at the end for a CAMERA (12
of 18). To the left is an ammo box, and behind that is a FIRST AID SPRAY and
the BLUE KEY CARD. Go back to the 11th Camera and open the door on the right.
In the locked box is a GRENADE LAUNCHER.

Go downstairs and behind the desk is a GREEN HERB and a laptop. To the left on
the ceiling is a CAMERA (13 of 18). Go to the end and just before the lasers on
a trolley is an INTEL DISK (16 of 26). Shoot the Zombies and flip the breakers
at the end. Go inside the first lasered off area to get the Syringe. Go back to
the Tyrant and fight some Zombies. Operate on the Tyrant. Go upstairs and
follow the high path behind you. Open the door.

*******************************************************************************
Boss Battle: Tyrant part 1

Like Birkin, you can't kill him. If you want, you can shoot him, but only in
the face. No where else will do any damage. You also get hassled by Parasites
and Parasite Zombies. Go up all the stairs and enter the far left room. On the
left is an INTEL DISK (17 of 26). Turn right for a BLACK KEY CARD. Some
Parasites and a Zombie appear. There's also an ammo box in front of the card.
Exit and enter the round room in the middle where there was a scene earlier.

On the right is a FIRST AID SPRAY, an INTEL DISK (18 of 26) and a BLACK KEY
CARD. Go down all the stairs and take the left path to a door. Open it and
shoot the CAMERA (14 of 18) above. There's also 4 Zombies and 2 Parasites in
here. Find a FIRST AID SPRAY, a BLACK KEY CARD and an INTEL DISK (19 of 26) as
well in here. Go back to the door that activated the Tyrant and open it.
*******************************************************************************

No more Tyrant, but now Zombies spawn continuously in here. Turn right. By the
door is a GREEN HERB. Open the door and kill the Parasite Zombies. On the right
is an ammo box. Interact with the computer on the left. Follow the outside of
the path to the other end. To the left of the door is an ammo pile. Open the
door and shoot the Parasite Zombies. On the ceiling is a CAMERA (15 of 18). In
the back left corner is an INTEL DISK (20 of 26), and in the back right is a
GREEN HERB. Interact with the computer.

Go to the center room. In the back right and front left corners are an ammo
box. There's a CAMERA (16 of 18) on the ceiling. Go to the checkpoint. To the
left is an ammo box. In the back left corner is an ammo pile and in the back
right is a GRENADE. Open the door. To the left and right are INTEL DISKS (21
and 22 of 26). Go up the stairs and on the table is another INTEL DISK (23 of
26). Go in the next room.

*******************************************************************************
Boss Battle: Tyrant part 2

Guess who's back?  Aim to the right for a CAMERA (17 of 18). On the left side
of the room is an INTEL DISK (24 of 26) and a laptop. In the room below the
camera is an INTEL DISK (25 of 26). Behind this room is a FIRST AID SPRAY. Go
to the checkpoint and on the left is the last INTEL DISK (26 of 26) of the
level. Follow the path and take the elevator back up.
*******************************************************************************

Use the laptop in the small room, then go to the checkpoint for a scene.

*******************************************************************************
Boss Battle: Nemesis

And here's the big guy we have to plant the Parasite in. There's also Zombies
here. Back up and get in a corner so it can't shoot you. In the left corner are
2 FIRST AID SPRAYS and in the right are 2 ANTIVIRAL SPRAYS and a FIRST AID
SPRAY. Far off in the distance on the left is the last CAMERA (18 of 18) for
the level. You need to be up by the railing to be able to spot it. Now for the
fun part. Shoot it, or the barrels, throw grenades until it drops to it's
knees. There is ammo and GRENADES up here too.

Halfway through Soldiers will enter to help, but only if you stay away from
them. When it drops, race down there to it. Inject the Parasite to finish the
level.
*******************************************************************************

Spend XP on abilities and weapons.

                              *****************
                              EXPENDABLE (expe)
                              *****************

Watch the opening scene. Turn around and on the right is a CAMERA (1 of 12).
Below that is a FIRST AID SPRAY. Go right for an ammo pile. On the left side is
an INTEL DISK (1 of 19). Follow the path down and shoot the Zombies. At the
bottom almost immediately on the left is a RIOT GUN. On the right is an
ANTIVIRAL SPRAY. Head away from the checkpoint for a FIRST AID SPRAY and an
INTEL DISK (2 of 19). Go back to the open area, and on the left is a CAMERA (2
of 12). As you head to the checkpoint, several Zombies break out and attack.

Go forward and to the dog pens. In one of them is a FIRST AID SPRAY. On the
left end of them is a CAMERA (3 of 12). Go to the end to be attacked by a
Zombie Dog. At the back behind a car is an INTEL DISK (3 of 19). Go upstairs.
On the left is a GREEN HERB. On the right side is an ammo pile. Above the door
is a CAMERA (4 of 12). Open the door and take the right path. At the tiger
statue is an INTEL DISK (4 of 19). Enter the office. In the left corner is an
ANTIVIRAL SPRAY. Beside that is the RACCOON CITY MASCOT.

In the next corner is a GREEN HERB. In the next corner is an INTEL DISK (5 of
19). Destroy the evidence on the desk. Above the door is a CAMERA (5 of 12).
Several Lickers are in the halls outside. Follow the path to the checkpoint.
Just before it on the left are 2 ammo piles. Open the doors and attack the
Zombies and Lickers. There's a GREEN HERB beside a bench on the left. Follow
the path to the end for an ammo box. Go to the checkpoint and down the ladder.
By the pop machine on the left is a GRENADE.

Behind that is a GREEN HERB and a typewriter. On the other side of the desk is
an INTEL DISK (6 of 19).  To the right is a laptop. High above the door is a
CAMERA (6 of 12). To the left and right of the door are ammo boxes. Go outside
and go down the steps. There's a GRENADE and an INTEL DISK (7 of 19). On the
far left side is another INTEL DISK (8 of 19). Take the path to the left to get
2 GRENADES and an ammo box. Above the door is a CAMERA (7 of 12). Go to the
gate for a scene from RE 2. Go through the gate.

On the left are 2 ammo piles. Shoot the Zombies. By the car is an ammo box, a
RIOT GUN and a GRENADE LAUNCHER in a locked box. Go forward for a scene. On the
left are 2 GREEN HERBS and an ANTIVIRAL SPRAY. By the 2 cars are an ammo pile
each. On the right is an ANTIVIRAL SPRAY. Go between the cars to be attacked by
many Zombies. Open the door. Above is a CAMERA (8 of 12). Go forward for a
scene. Several Lickers attack you. Behind a dumpster on the left is an INTEL
DISK (9 of 19). Past that is an ammo box and an ANTIVIRAL SPRAY.

Past that is another ammo box. On the right is an ANTIVIRAL SPRAY and a GREEN
HERB. On the ceiling in the middle is a CAMERA (9 of 12). Open the door and
kill the Zombies and Soldiers. On the right is an ANTIVIRAL SPRAY and a SEMI-
AUTO RIFLE in a locked box. Ahead is an INTEL DISK (10 of 19). On crates to the
right is an ammo pile. In the far left corner is an ammo box. Climb to the top
of the building nearby for a good sniper position. North of the pump station is
a GREEN HERB and an ammo box.

On the benches past that is an INTEL DISK (11 of 19) and a GREEN HERB. South of
that is a CAMERA (10 of 12). Go to the checkpoint for a scene. Hunters attack
you here. There's an ammo box on the right. On the other side of the van is a
GREEN HERB. There's 2 more GREEN HERBS on the left. Go north to be attacked by
a Zombie and another Hunter. On the right is a GREEN HERB and on the left is an
INTEL DISK (12 of 19). Keep going and drop down. In the right corner is a FIRST
AID SPRAY, a GRENADE, an INTEL DISK (13 of 19) and a GRENADE LAUNCHER in a box.

Nearby is a CAMERA (11 of 12). There's more Soldiers Hunters and Zombies on the
left. Along the left wall is an ANTIVIRAL SPRAY. In a hall up ahead is a FIRST
AID SPRAY and an INTEL DISK (14 of 19). To the right of the hall is a GREEN
HERB. In the middle are 2 ammo boxes. On the left is a Laptop, and on the right
is the last CAMERA (12 of 12). In the back left corner is a GREEN HERB. In the
middle against the back wall is an ANTIVIRAL SPRAY. Follow the path and take
out the Zombies. When you go back outside, go left for an ammo pile.

Against the back wall is an INTEL DISK (15 of 19). There's another INTEL DISK
(16 of 19) to the left of the next checkpoint. In a small area on the left is
a GRENADE and an ammo box. Continue and fight more Soldiers. In the right
corner is an ammo box. By the stairs is an INTEL DISK (17 of 19). In the back
area is a GREEN HERB. In the next corner is a GRENADE. Behind that on the
blocks is an INTEL DISK (18 of 19). Keep going and in the left corner is a
FLAMETHROWER in a box.

In the small area on the left are 2 GRENADES and a FIRST AID SPRAY. Go forward
to be attacked by more Soldiers and Hunters. On the left is the last INTEL DISK
(19 of 19) of the level. At the back left are 3 ammo piles. Go up the stairs
and find an ammo pile, laptop, GRENADE LAUNCHER and FIRST AID SPRAY on the
left. Several Zombies attack you here. In the back right is an ammo crate. Go
down the stairs to be attacked by Crimson Head Zombies. On the right is a GREEN
HERB. Go up the ramp and drop down.

Ahead is an ammo crate. Against the left wall is an ANTIVIRAL SPRAY and 2 GREEN
HERBS. In the corner to the right is another GREEN HERB. Near the checkpoint
are 2 GREEN HERBS. Open the door to see an old friend.

*******************************************************************************
Boss Battle Tyrant Part 3

I'm calling it part 3 because it's the 3rd time you've encountered it. This
time though you have to kill it. Shoot it in the head only. Anywhere else won't
do any damage. If it raises it's arm, don't shoot, as it does no damage either.
Unfortunately another Tyrant appears later on, so do your best to avoid both.
Once they're both dead, open the door for the ending scene.
*******************************************************************************

Use the XP to get abilities and weapons.

                              *****************
                              REDEMPTION (rede)
                              *****************

Watch the opening scene. Directly behind you is a CAMERA (1 of 16). Go into the
left train from here and at the end is a FIRST AID SPRAY. In the room to the
right is an ammo pile. Go upstairs and then down the stairs in front of you.
Under these stairs is an ammo pile. Go forward and a Crimson Head Zombie
attacks you. Enter the room it came from and there's a GRENADE on the right. Go
back and across the bridge. Go down the left stairs and enter the room. On the
left is a GRENADE and on the right is an INTEL DISK (1 of 17).

Under the stairs is an ammo pile. Go down the last stairs and under them is an
ammo pile. Go inside the train, shoot the trip wire and get the INTEL DISK (2
of 17) behind it. Go forward and enter the 2nd small room on the left. On the
left is an INTEL DISK (3 of 17). On the right is an ANTIVIRAL SPRAY. High above
and to the right of this room is a CAMERA (2 of 16). In the corner is an ammo
box. Behind you among the crates is an ammo box. To the left is a GREEN HERB.
By the loader is an ANTIVIRAL SPRAY. There are several Zombies here.

Behind the crate is an INTEL DISK (4 of 17). Look towards the checkpoint to see
a CAMERA (3 of 16). Turn around and go to the end for a GRENADE. Activate the
controls at the checkpoint for several Zombies to appear. Activate the control
box to descend. When it stops, shoot all of the Zombies. There's a CAMERA (4 of
16) in the middle of that area. On the right is an INTEL DISK (5 of 17). Use
the control box on the left. Get back on the lift to descend. When it stops,
several Zombies and Parasites attack. On the right is a CAMERA (5 of 16).

On the left is an ANTIVIRAL SPRAY. In the back room is the RACCOON CITY MASCOT.
Interact with the machine and get on the lift to descend. When it stops go
forward for a scene. In the back left corner is a CAMERA (6 of 16). There's 2
ammo piles, an ammo box and 2 GREEN HERBS on the left. On the right there's 2
ammo boxes and a FIRST AID SPRAY. Be careful here as Ada will open fire on you.
Take cover, and fire on her. Watch out for the trip wires and her grenades too.
Stun her with shots to the head, then run up closer to her.

When you get close enough, she runs away. Immediately on the left is an ammo
crate. In the middle on the ceiling is a CAMERA (7 of 16). On the left side are
2 trip wires. Grab the INTEL DISK (6 of 17) on the back of the crates. Go
forward and Soldiers attack you. At the back of the small room in the middle is
an INTEL DISK (7 of 17). To the left of the door on the left is a FIRST AID
SPRAY. Above the checkpoint is a CAMERA (8 of 16). Go to the checkpoint. On the
left is an ammo box, a GRENADE and a GREEN HERB.

In the middle on the ceiling is a CAMERA (9 of 16). Go downstairs and kill the
Zombies. Inside the left canister is an INTEL DISK (8 of 17). In the middle
canister is an INTEL DISK (9 of 17). In the right canister is a GREEN HERB and
an INTEL DISK (10 of 17). In the small room on the right is an ANTIVIRAL SPRAY,
a FIRST AID SPRAY and an ammo crate. Interact with the machine to go down.
Lickers attack you here. There's an ammo crate in one corner. At the bottom
several Zombies and Parasites attack.

To the left on the ceiling is a CAMERA (10 of 16). On the machine to the right
is an ammo pile. On the crates at the back is an INTEL DISK (11 of 17). Just to
the right of the lift is a laptop. Near the back left corner when facing away
from the lift is a GREEN HERB and a GRENADE. On a console on the right is an
INTEL DISK (12 of 17). Open the door and there's an ammo box on the left. At
the end on the right is another ammo box. Go up the ramp and fight the Hunters.
There's 2 ammo boxes and a GRENADE up here. Go to the checkpoint.

To the right is an ammo box. Open the door. On the right is a GREEN HERB. On
the wall to the left is a CAMERA (11 of 16). In the right corner is a GREEN
HERB. To the left is an ammo pile and a GRENADE. Turn left and find an INTEL
DISK (13 of 17). Go around the wall to find a laptop and an INTEL DISK (14 of
17). At the foot of the stairs is an ammo pile. Go upstairs and through the
door. On the right in the niche is a CAMERA (12 of 16). At the end on the left
is an ammo crate. Open the door and on the left is an INTEL DISK (15 of 17).

On the right is a GREEN HERB. Interact with the console for a scene. Just past
that is a CAMERA (13 of 16) on the ceiling. Open the doors and shoot the
Zombies. Open the door and shoot more Zombies. On the machine to the left is a
GRENADE. In the corner to the right of entering is a GRENADE LAUNCHER in a box.
At the foot of the stairs on the left is a GREEN HERB. To the left of them are
2 GRENADES. On a crate to the left of the other stairs is an ammo pile. To the
right is an ammo box. Go up the stairs to be attacked by Hunters and Zombies.

High above the last Hunter tank on the left is a CAMERA (14 of 16). To the
right and left is a GREEN HERB. On a desk to the left of the right stairs is an
INTEL DISK (16 of 17). Go up the right stairs for a GRENADE and a FIRST AID
SPRAY on the left. You get attacked by more Zombies and Hunters. Open the door
on the left. Above the door once you enter the room is a CAMERA (15 of 16).
Above the door on the right side is the last CAMERA (16 of 16) for the level.
Turn around. On the left is a GRENADE and a laptop.

On the computer in the middle is a GREEN HERB and the last INTEL DISK (17 of
17) for the level. Climb the ladder at the checkpoint. Fight off 2 more
Hunters. Go to the checkpoint and climb the ladder. Several Crimson Head
Zombies attack. In the middle of the area is an ammo box. Go to the checkpoint
for a scene. On the right is a FIRST AID SPRAY and a HAMMER in a box. Fill up
with ammo from the crate on the lift before activating it. You get a scene.

*******************************************************************************
Boss Battle: Tyrant Part 4

He's back!!!!! And this time he's at his ultimate form. You would remember this
from RE 2. It's only weakness is the glowing part on it's chest. Blast it as
much as you can. Jump out of the way when it runs at you so it gets stuck. When
it stops at the side of the lift, blast it once more to knock it off.
*******************************************************************************

When it stops again, you get attacked by lots of Lickers. When it starts up
again, move to either side to avoid the fire spitting out of the walls. When it
stops it's Tyrant time again.

*******************************************************************************
Boss Battle: Tyrant Part 5

Nothing's different about this part from the last. Shoot it in the glowing part
of it's chest again. Knock it off the same way as last time.
*******************************************************************************

At the top you get the ending scene. Use the XP on weapons and abilities.

                            **********************
                            END OF THE LINE (endo)
                            **********************

Watch the opening scene. To your left is a CAMERA (1 of 20). There's a GRENADE
behind the truck. Go downstairs. In the box is a PRECISION RIFLE. Behind you is
a FIRST AID SPRAY. Some Zombies attack you here. By the big truck ahead is an
INTEL DISK (1 of 9). Go forward to be attacked by Crimson Head Zombies and a
Sniper far off to the right. On the left side is a CAMERA (2 of 20). At the end
on the left is a GREEN HERB and on the right is an INTEL DISK (2 of 9). Above
the truck is a CAMERA (3 of 30). Go forward and fight more Crimson Heads.

Behind you when facing the stairs is a GRENADE. Follow the path and go down the
stairs and shoot the Zombies. In a container to the left is an INTEL DISK (3 of
9). In the far left corner is a GREEN HERB. Following the right wall, open the
box for a GRENADE LAUNCHER. In a container around the corner to the right is an
ANTIVIRAL SPRAY. Just next to the container is an ammo box. Follow the path up
the stairs and go down another. To the right is an ammo box. Follow the path.
On the left in a container is an INTEL DISK (4 of 9).

On the back of the truck in the next corner is an INTEL DISK (5 of 9). Zombies
and Soldiers attack you here. In a container up ahead on the right is an ammo
pile. Around the left side of this container is a GRENADE. To the left is a
laptop and a GREEN HERB behind that. In the left corner is an ammo crate. Go up
the ramp and drop down for a scene. Several Zombies and Soldiers attack you.
In the middle up ahead is an ammo box. Look at the ledge ahead. On the right
end of it is a CAMERA (4 of 20). At the end on the left is an ammo box.

On a crate at the building is a GRENADE. To the right is an ammo crate. Go up
the stairs to the right for a laptop. Go back down and go forward. On the left
behind a building is a CAMERA (5 of 20). In the corner is a GRENADE. Go up the
ramp. On the left is a GREEN HERB. Drop down. On the left is an INTEL DISK (6
of 9). In the next corner are 2 ammo piles. To the right is an ammo crate. Go
forward and shoot the trip wires. Zombies come out and detonate some for you.
There's also a Soldier at the end. There's a FIRST AID SPRAY in a car.

At the end you get a scene. In the right corner is an ammo crate and an
ANTIVIRAL SPRAY. High up to the left is a CAMERA (6 of 20). Go forward and turn
right. In the corner are 2 GRENADES and an ammo box. Zombies, Crimson Head
Zombies and Leon all attack you. Don't waste time killing Zombies or collecting
items. Just shoot the cameras and run. Turn right and in the 2nd corner is a
CAMERA (7 of 20). Go back to where you came in here. To the left on the girder
is a CAMERA (8 of 20). Go to the other side of the girder and turn around.

On the left girder is another CAMERA (9 of 20). Turn around and stick to the
left side. On a girder to the left of a train car is another CAMERA (10 of 20).
Go into the back left corner and find another CAMERA (11 of 20). Go around the
train on the right and find another CAMERA (12 of 20) on the wall. Go behind
the train car and up ahead on another girder is a CAMERA (13 of 20). Go through
the barrier on the left and head left. On the wall above a large door is a
CAMERA (14 of 20). Turn around and head past the checkpoint.

At the end on the left is a CAMERA (15 of 20). Turn right from there to see the
RACCOON CITY MASCOT. Head to the checkpoint and go up the ladder for a scene.
Here's where you make a choice. You can choose to save Leon or kill him. Either
way gets you a trophy. It doesn't matter which you choose as the layout is the
same. Depending on which way you choose to go, you'll start in a different
location. I'll note where you start for both teams. If you choose to help him,
you start in the northwest area of the map.

If you choose to kill him, you start in the southeast corner of the map. Either
way you have multiple enemies to kill, and if they get to close to you, they
will kill you instantly. I'm doing this walkthrough as if you were saving Leon,
because why would you want to fight for someone that killed half the world? You
will have to fight against the teammates you didn't choose and some Zombies. To
the left on a crate is an ANTIVIRAL SPRAY. In the back left and right are an
ammo box. Go behind the car and on the far right is a CAMERA (16 of 20).

Go into the next room. On the right in a box is a HEAVY MACHINE GUN. Around the
left side is an ammo box. To the left is a GREEN HERB and an ammo box. In a
niche on the left side is a PRECISION RIFLE in a box, 2 GREEN HERBS and an
ANTIVIRAL SPRAY. In front of the container is an ammo crate. On the other side
of the container is an ANTIVIRAL SPRAY, a GRENADE LAUNCHER in a box, an INTEL
DISK (7 of 9), and a GREEN HERB. Among the crate to the right is an ammo box.
In front of the next container is an ammo crate.

On the right side of it is a GREEN HERB. To the left of the door into the next
room is a FIRST AID SPRAY. On the ceiling of the door is a CAMERA (17 of 20).
On a crate on the left is an INTEL DISK (8 of 9). On the underside of the
catwalk on the left is a CAMERA (18 of 20). Turn right and go up the ladder.
Turn right and there's a CAMERA (19 of 20) in the small room. On the right is a
PRECISION RIFLE, the last INTEL DISK (9 of 9), and the last typewriter. On the
left are 2 GREEN HERBS.

Keep going and on the right are 2 GREEN HERBS and a laptop. To the right of the
exit sign on the right is the last CAMERA (20 of 20). Go into the middle area
and kill the remaining enemies. When they're all dead, you get the ending
scene and a trophy. Use XP to get abilities and weapons.

                               ****************
                               ABILITIES (abil)
                               ****************

This section is done by the class of the character. Since there's more
characters than I have listed, I'm listing it this way. There are 2 types of
abilities: Passive and Active. Passive abilities are ones that are activated
the moment you purchase them. Active abilities are ones that you can only have
one in use at a time and must be activated with the Triangle button. After
being used Active abilities take some length of time before you can use them
again. Each ability can be purchased thereby upgrading up to 3 times.

Assault Class

	Passive Abilities
	-----------------
	  Body Armor: Reduces damage by bullet by 10%, 20% and 30%.
	Quick Reload: Increases the time for reload by 33%, 67%, and 100%.

	Active Abilities
	----------------
	Incendiary Rounds: Bullets fired set the enemies ablaze for 10, 12.5,
	                   and 15 seconds. Restores after 30 seconds.
	  Guns A' Blazin': Infinite ammo for 10, 12.5, and 15 seconds. Accuracy
	                   and recoil are increased by 33%, 50% and 67%.
	                   Restores after 45 seconds.                   
	    Super Soldier: Take no damage for 3, 4 and 5 hits. Damage dealt and
	                   accuracy increase by 10%, 30% and 50% for 8, 10 and
	                   12 seconds.

Demolition Class

	Passive Abilities
	-----------------
	 Blast Armor: You don't get knocked over from explosions and damage
	              from them decreases by 10%, 20% and 30%.
	Blast Master: Reduces the time to it takes to restore the Active
	              ability by 2, 4, and 8 seconds. Also allows you to
	              disable enemy mines with the X button.

	Active Abilities
	----------------
	    Fragmentation Mine: You get to place 1, 2 and 3 mines. Detonate by
	                        pressing R3. Hold R3 to detonate all mines.
	                        Restores when all are detonated.
	Timed Sticky Explosive: Throws 1, 2, and 3 explosives that stick to
	                        surfaces. Detonates after 5 seconds. Restores
	                        after 25 seconds.
	       Laser Trip Mine: Plants 1, 2, and 3 trip mines that explode when
	                        an enemy goes through it. Deactivate by
	                        pressing R3. Restores after 15 seconds.

Field Scientist Class

	Passive Abilities
	-----------------
	Antiviral Proficiency: Let's you carry 2, 3 and 4 Antiviral Sprays.
	     Biometric Vision: Allows you to see infected specimens 10, 20, and
	                       30 metres away. Weak points are distinguished by
	                       the color markings. Press D-Pad Up to activate
	                       and deactivate.

	Active Abilities
	----------------
	    Induce Infection: Use a Hypno Gun to 33%, 50% and 67% infect a
	                      human, and a 90%, 95%, and 100% chance to
	                      initiate V-ACT to turn a Zombie into a Crimson
	                      Head ally. You get 1, 2, and 3 ammo. Use R1 to
	                      fire. Restores after 30 seconds.
	Attraction Pheromone: Throws a Pheromone that attracts T-Virus infected
	                      enemies to become the primary target. The gas is
	                      12, 14, and 16 meters wide and lasts 10, 12.5,
	                      and 15 seconds. Restores after 30 seconds.
	    Program Infected: Use a Hypno Gun to fire 1, 3, and 5 darts to
	                      control infected enemies. Use R1 to fire, and R3
	                      to set a target for controlled enemies. Lasts
	                      longer on weaker enemies. Restores after 30
	                      seconds.

Medic Class

	Passive Abilities
	-----------------
	First Aid Proficiency: Increases your First Aid Sprays to 2, 3, and 4.
	          Field Medic: Restores 16%, 33%, and 50% more health.

	Active Abilities
	----------------
	            Stimpack: Increases accuracy and movement speed for 15
	                      seconds on you or an ally. Fire on teammate with
	                      R1, and Hold the triangle button to use on
	                      yourself. Restores after 30 seconds. You get 1,
	                      2, and 3 ammo.
	Neutralize Infection: Press R1 to cure a teammate of infection, hold
	                      the triangle button to cure yourself, or apply
	                      light, medium and heavy damage to infected
	                      enemies. Restores after 20 seconds.
	          Painkiller: Reduces the amount of damage to you or an ally by
	                      50%, 70%, and 90%. Press R1 to use on an ally and
	                      hold the triangle button to use on yourself.
	                      Lasts 10 seconds and restores after 30 seconds.
	                      
Recon Class

	Passive Abilities
	-----------------
	        Stealth Run: Increases movement speed by 5%, 10% and 15%, and
	                     reduces the noise of your footsteps so you can
	                     sneak into enemy territory.
	Detection Avoidance: Let's you avoid being detected while moving at
	                     50%, 75% and full speed less than normal.
	                     Sprinting will still cause you to appear unless
	                     you also have the Stealth Run ability.

	Active Abilities
	----------------
	  Motion Detector: Throws 1, 2, and 3 motion detectors that sticks to
	                   surfaces and displays enemies within 15 meters. They
	                   emit a sound and flash when an enemy triggers it and
	                   are stunned.
	          Mimicry: Turns you into the target for 30, 60, and 90
	                   seconds. Restores after 20 seconds.
	Active Camouflage: Makes you invisible to most enemies for 10, 15, and
	                   20 seconds. Restores after 45 seconds.

Surveillance Class

	Passive Abilities
	-----------------
	Proximity Detection: Increases the mini-map and reveals enemies within
	                     10, 15, and 20 meters. Enemy types are identified
	                     by corresponding markers. Let's you know if an
	                     enemy targets you.
	     Item Detection: Let's you see items 10, 15, and 20 meters away on
	                     your mini-map.

	Active Abilities
	----------------
	   Threat Scanner: Scans 20, 40, and 60 meters away for enemies. If
	                   there are any, they appear on everyone's mini-map.
	                   Lasts 15 seconds and restores after 25 seconds.
	Biothermal Vision: Let's you see living enemies 20, 40, and 60 meters
	                   away for 10, 15, and 20 seconds. Health is
	                   distinguished by the color markings. Restores after
	                   2 seconds.
	     Sonar Vision: Let's you see enemies and allies through any object
	                   20, 40, and 60 meters away for 10, 12.5, and 15
	                   seconds. Restores after 10 seconds.

                                **************
                                WEAPONS (weap)
                                **************

Assault Rifles

	Assault Rifle
	-------------
	      Damage: 5
	Blood Frenzy: 3
	    Accuracy: 5
	       Range: 6
	Rate of Fire: 5
	        Ammo: 5
	     Overall: 6

	Burst Rifle
	-----------
	      Damage: 5
	Blood Frenzy: 4
	    Accuracy: 7
	       Range: 7
	Rate of Fire: 4
	        Ammo: 4
	     Overall: 6

	Militia Rifle
	-------------
	      Damage: 6
	Blood Frenzy: 4
	    Accuracy: 5
	       Range: 6
	Rate of Fire: 5
	        Ammo: 5
	     Overall: 6

	Suppressed Rifle
	----------------
	      Damage: 5
	Blood Frenzy: 4
	    Accuracy: 6
	       Range: 5
	Rate of Fire: 5
	        Ammo: 5
	     Overall: 6

	Hammer
	------
	      Damage: 7
	Blood Frenzy: 5
	    Accuracy: 5
	       Range: 6
	Rate of Fire: 4
	        Ammo: 4
	     Overall: 6

	Ravager
	-------
	      Damage: 6
	Blood Frenzy: 6
	    Accuracy: 6
	       Range: 6
	Rate of Fire: 4
	        Ammo: 4
	     Overall: 6

Submachine Guns

	Submachine Gun
	--------------
	      Damage: 3
	Blood Frenzy: 5
	    Accuracy: 3
	       Range: 4
	Rate of Fire: 7
	        Ammo: 6
	     Overall: 5

	Mini SMG
	--------
	      Damage: 2
	Blood Frenzy: 6
	    Accuracy: 2
	       Range: 2
	Rate of Fire: 10
	        Ammo: 7 
	     Overall: 6

	Suppressed SMG
	--------------
	      Damage: 3
	Blood Frenzy: 6
	    Accuracy: 4
	       Range: 3
	Rate of Fire: 8
	        Ammo: 6
	     Overall: 6

	Tactical SMG
	------------
	      Damage: 5
	Blood Frenzy: 6
	    Accuracy: 4
	       Range: 5
	Rate of Fire: 6
	        Ammo: 5
	     Overall: 6

	Advanced SMG
	------------
	      Damage: 4
	Blood Frenzy: 7
	    Accuracy: 3
	       Range: 5
	Rate of Fire: 8
	        Ammo: 7
	     Overall: 6

	Combat SMG
	----------
	      Damage: 4
	Blood Frenzy: 5
	    Accuracy: 4
	       Range: 4
	Rate of Fire: 7
	        Ammo: 6
	     Overall: 6

	Machine Pistol
	--------------
	      Damage: 1
	Blood Frenzy: 7
	    Accuracy: 2
	       Range: 1
	Rate of Fire: 9
	        Ammo: 7
	     Overall: 5

Machine Guns

	Light Machine Gun
	-----------------
	      Damage: 5
	Blood Frenzy: 4
	    Accuracy: 3
	       Range: 5
	Rate of Fire: 5
	        Ammo: 8
	     Overall: 6

	Machine Gun
	-----------
	      Damage: 5
	Blood Frenzy: 5
	    Accuracy: 2
	       Range: 6
	Rate of Fire: 4
	        Ammo: 9
	     Overall: 6

	Heavy Machine Gun
	-----------------
	      Damage: 6
	Blood Frenzy: 6
	    Accuracy: 1
	       Range: 6
	Rate of Fire: 4
	        Ammo: 10
	     Overall: 6

	Mob Special
	-----------
	      Damage: 4
	Blood Frenzy: 7
	    Accuracy: 2
	       Range: 4
	Rate of Fire: 8
	        Ammo: 8
	     Overall: 6

Shotguns

	Pump-Action Shotgun
	-------------------
	      Damage: 7
	Blood Frenzy: 7
	    Accuracy: 2
	       Range: 4
	Rate of Fire: 1 
	        Ammo: 2
	     Overall: 5

	Assault Shotgun
	---------------
	      Damage: 7
	Blood Frenzy: 6
	    Accuracy: 4
	       Range: 3
	Rate of Fire: 2
	        Ammo: 3
	     Overall: 5

	Riot Gun
	--------
	      Damage: 7
	Blood Frenzy: 6
	    Accuracy: 3
	       Range: 4
	Rate of Fire: 3
	        Ammo: 2
	     Overall: 5

	Juggernaut
	----------
	      Damage: 6
	Blood Frenzy: 8
	    Accuracy: 2
	       Range: 2
	Rate of Fire: 4
	        Ammo: 3
	     Overall: 5

	Cowboy Shotgun
	--------------
	      Damage: 8
	Blood Frenzy: 7
	    Accuracy: 2
	       Range: 2
	Rate of Fire: 3
	        Ammo: 1
	     Overall: 5

	Combat Shotgun
	--------------
	      Damage: 6
	Blood Frenzy: 7
	    Accuracy: 1
	       Range: 2
	Rate of Fire: 3
	        Ammo: 3
	     Overall: 5

	Perforator
	----------
	      Damage: 7
	Blood Frenzy: 6
	    Accuracy: 3
	       Range: 3
	Rate of Fire: 1
	        Ammo: 3
	     Overall: 5

Sniper Rifles

	Bolt-Action Rifle
	-----------------
	      Damage: 8
	Blood Frenzy: 6
	    Accuracy: 9
	       Range: 8
	Rate of Fire: 1
	        Ammo: 1
	     Overall: 6

	Semi-Auto Rifle
	---------------
	      Damage: 7
	Blood Frenzy: 7
	    Accuracy: 7
	       Range: 8
	Rate of Fire: 3
	        Ammo: 2
	     Overall: 6

	Precision Rifle
	---------------
	      Damage: 9
	Blood Frenzy: 8
	    Accuracy: 10
	       Range: 9
	Rate of Fire: 2
	        Ammo: 1
	     Overall: 7

	Arbiter
	-------
	      Damage: 8
	Blood Frenzy: 9
	    Accuracy: 9
	       Range: 9
	Rate of Fire: 3
	        Ammo: 2
	     Overall: 7

	Anti-Material Rifle
	-------------------
	      Damage: 10
	Blood Frenzy: 10
	    Accuracy: 8
	       Range: 10
	Rate of Fire: 1
	        Ammo: 1
	     Overall: 7

Secondary Weapons

	Handgun
	-------
	      Damage: 5
	Blood Frenzy: 5
	    Accuracy: 4
	       Range: 3
	Rate of Fire: 5
	        Ammo: 4
	     Overall: 5

	Handgun SP
	----------
	      Damage: 5
	Blood Frenzy: 5 
	    Accuracy: 5
	       Range: 2
	Rate of Fire: 5
	        Ammo: 4
	     Overall: 5

	Handgun HP
	----------
	      Damage: 6
	Blood Frenzy: 7
	    Accuracy: 4
	       Range: 4
	Rate of Fire: 3
	        Ammo: 4
	     Overall: 5

	UBCS Standard Issue
	-------------------
	      Damage: 5
	Blood Frenzy: 5
	    Accuracy: 4
	       Range: 3
	Rate of Fire: 5
	        Ammo: 4
	     Overall: 5

	UBCS Silenced Issue
	-------------------
	      Damage: 5
	Blood Frenzy: 5
	    Accuracy: 5
	       Range: 2
	Rate of Fire: 4
	        Ammo: 4
	     Overall: 5

	Samurai Edge
	------------
	      Damage: 7
	Blood Frenzy: 6
	    Accuracy: 5
	       Range: 4
	Rate of Fire: 6
	        Ammo: 4
	     Overall: 6

	Lightning Hawk
	--------------
	      Damage: 9
	Blood Frenzy: 8
	    Accuracy: 3
	       Range: 3
	Rate of Fire: 2
	        Ammo: 3
	     Overall: 5

	Matilda
	-------
	      Damage: 4
	Blood Frenzy: 6
	    Accuracy: 3
	       Range: 2
	Rate of Fire: 5
	        Ammo: 4
	     Overall: 5

Special Weapons

	Classic Launcher
	----------------
	      Damage: 10
	Blood Frenzy: 9
	    Accuracy: 2
	       Range: 2
	Rate of Fire: 1
	        Ammo: 1
	     Overall: 5

	Flamethrower
	------------
	Shoots fire at close to close-medium range. Effective against most
	undead monsters.

	Grenade Launcher
	----------------
	Launches grenades at medium range. Effective against slower enemies.
	Can't be reloaded.

                                 ************
                                 ITEMS (item)
                                 ************

Recovery Items

	First Aid Spray: Aerosol cans with a green halo effect. Can only carry
	                 1 unless you use the right characters ability.
	Green Herb:      Plants. You use them right away.
	Antiviral Spray: Aerosol cans with a purple halo effect. Removes the
	                 infection on an ally.

Grenades

	Frag Grenade:       Grenade with a red halo effect. Blows up after a
	                    few seconds dealing damage.
	Incendiary Grenade: Grenade with an orange-yellow halo effect. Blows up
	                    after a few seconds setting all enemies in range
	                    ablaze.
	Stun Grenade:       Grenade with a light blue halo effect. Blows up
	                    after a few seconds stunning all enemies for 3 to 5
	                    seconds.

Ammo

	Ammo Piles:        Small piles of ammo. Disappears after 1 use. May not
	                   fill you up.
	Ammo Refill Boxes: Small green boxes that fill you all the way up. Can
	                   only be used 3 times.
	Ammo Crates:       Large crates that fill you up with ammo as many
	                   times as you need.

Extras

	Intel Disks:          Small disks that you gather for evidence against
	                      Umbrella. Gives you 50 XP and unlocks are in the
	                      Gallery for every 2 you collect. (Note) Strange
	                      since you're all working for Umbrella's Wolfpack.
	Card Keys:            These are needed to open security panel doors.
	                      The panels must match the key color. They have a
	                      white halo effect.
	Security Cameras:     Round Disks that appear on the walls all over
	                      each level. You get 50 XP for each one destroyed
	                      and destroying all in a level gets you 500 XP.
	Raccoon City Mascots: There's a Raccoon hidden in each level. You get
	                      350 XP for finding each one.
	Typewriter:           In the old days of Resident Evil these were used
	                      to save your game. Now they're used to get XP and
	                      unlock a Trophy.

                               ****************
                               COPYRIGHT (copy)
                               ****************
                                  
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders, even those not explicitly stated
herein.

Copyright  2012 Michael Perc. All rights reserved.

                              *****************
                              FINAL WORD (fina)
                              *****************

This is my first attempt at a walkthrough for a game. I would appreciate any
and all recommendations for anything I may have missed or you want to see
added. Please e-mail these suggestions to zippoman21@hotmail.com. Also, because
Intel Disks are so easy to miss and there's no real known number for them in
each level there could be 1 or 2 that I missed. Let me know if you find any
that I did miss.