Walkthrough by Berserker
Resident Evil: Operation Raccoon City on SuperCheats.com
- - - - - - - - - - - -  R E S I D E N T   E V I L  - - - - - - - - - - - - - -
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  | | |  _ \  __ _   ___  ___  ___    ___   _ __    / ___|(_)| |_  _   _  | |
  | | | |_) |/ _` | / __|/ __|/ _ \  / _ \ | '_ \  | |    | || __|| | | | | |
  | | |  _ <| (_| || (__| (__| (_) || (_) || | | | | |___ | || |_ | |_| | | |
    | |_| \_\\__,_| \___|\___|\___/  \___/ |_| |_|  \____||_| \__| \__, | | |
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                                 G U I D E

                           Authored by: Berserker

                                Version: 1.1
                           Last update: 5/10/12

                                   - - -

                                  My site:
                       www.berserkersblog.blogspot.com

                           Visit my youtube page:
                       www.youtube.com/BerserkerSTARS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

=-=-=-=-=-=-=-=-=-=- - T A B L E  O F  C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=

--    Press Ctrl + F and type in the code listed beside each section for     --
-                   quicker navigation through the guide                      -
---                                                                         ---

-- Introduction  . . . . . . . . . . . . . . . . . . . . . . . . . . . . [IN00]

-- Basics  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [BA00]

  - Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . [BA01]
  - Weapon Info  . . . . . . . . . . . . . . . . . . . . . . . . . [BA02]
  - Status Info  . . . . . . . . . . . . . . . . . . . . . . . . . [BA03]
  - Survival Info  . . . . . . . . . . . . . . . . . . . . . . . . [BA04]
  - Collectible Info . . . . . . . . . . . . . . . . . . . . . . . [BA05]
  - Characters . . . . . . . . . . . . . . . . . . . . . . . . . . [BA06]
  - Character Classes  . . . . . . . . . . . . . . . . . . . . . . [BA07]

-- USS Campaign Walkthrough  . . . . . . . . . . . . . . . . . . . . . . [US00]

  - Mission 01 - Containment . . . . . . . . . . . . . . . . . . . [WT01]
  - Mission 02 - Corruption  . . . . . . . . . . . . . . . . . . . [WT02]
  - Mission 03 - Lights Out  . . . . . . . . . . . . . . . . . . . [WT03]
  - Mission 04 - Gone Rogue  . . . . . . . . . . . . . . . . . . . [WT04]
  - Mission 05 - Expendable  . . . . . . . . . . . . . . . . . . . [WT05]
  - Mission 06 - Redemption  . . . . . . . . . . . . . . . . . . . [WT06]
  - Mission 07 - End of the Line . . . . . . . . . . . . . . . . . [WT07]

-- Spec Ops Campaign Walkthrough . . . . . . . . . . . . . . . . . . . . [ES00]

  - Mission 01 - Eye of the Storm  . . . . . . . . . . . . . . . . [ES01]
  - Mission 02 - By the Trail of Our Dead  . . . . . . . . . . . . [ES02]
  - Mission 03 - I Now Know Why You Cry  . . . . . . . . . . . . . [ES03]
  - Mission 04 - Nothing Is As It Seems  . . . . . . . . . . . . . [ES04]

-- Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE00]

  - Assault Rifles . . . . . . . . . . . . . . . . . . . . . . . . [WE01]
  - Submachine Guns  . . . . . . . . . . . . . . . . . . . . . . . [WE02]
  - Machine Guns . . . . . . . . . . . . . . . . . . . . . . . . . [WE03]
  - Shotguns . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE04]
  - Sniper Rifles  . . . . . . . . . . . . . . . . . . . . . . . . [WE05]
  - Handguns . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE06]
  - Special Weapons  . . . . . . . . . . . . . . . . . . . . . . . [WE07]

-- Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [LI00]

  - Trophy/Achievement List  . . . . . . . . . . . . . . . . . . . [LI01]

-- Everything Else . . . . . . . . . . . . . . . . . . . . . . . . . . . [EE00]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


[IN00]
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                          / /\/| '_ \ | __|| '__|/ _ \ 
                       /\/ /_  | | | || |_ | |  | (_) |
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                           I N T R O D U C T I O N
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - I N T R O - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to my Resident Evil: Operation Raccoon City guide, fellow horror gamer!
                                                                    - Berserker
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

            -  1 9 9 8... W E' L L  N E V E R  F O R G E T  I T  -

All Resident Evil fans know the story of the T-virus outbreak in Raccoon City 
by now.  Leon and Claire's survival in the R.P.D. building while dodging G-
Birkin and Mr. X, HUNK's fight for surival in the sewers while securing a 
sample of the G-virus, Jill's last escape from the Nemesis... and that block of 
Tofu that may or may not have made it.  What we don't know are the events that 
took place before the virus outbreak.

                  -  C O M E  I N,  D E L T A  T E A M  -

Delta Team (codenamed: Wolfpack) has been ordered by the Umbrella Security 
Service (U.S.S.) to meet up with Alpha team leader HUNK and help him and his 
team secure a sample of the G-virus from William Birkin's lab in Raccoon City. 
Operation Raccoon City shows us Wolfpack's involvement during the events that 
took place around the time of the viral outbreak in Raccoon City.

       -  C O M M E N C E  O P E R A T I O N  R A C C O O N  C I T Y  -

This walkthrough will guide you through the USS campaign mode and list out 
every items and collectible in each stage.  Every little portion of the main 
campaign mode is covered in full detail.  A walkthrough for the Echo Six 
download content campaign will eventually be included and I'll add much more to 
the other sections of the guide.

- - - - - - - - - - - - -   M O T I V A T E   M E   - - - - - - - - - - - - - -
If you find this walkthrough helpful, give me a recommend by clicking the 
middle link on the black bar above this guide on GameFAQs and/or give me a 
subscription on youtube!  I'd really appreciate it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


[BA00]
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                      / \/  \| (_| |\__ \| || (__ \__ \
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                                 B A S I C S
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - B A S I C S - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section contains all the basic information to help a beginning player out 
with the controls and other basic features of Resident Evil: Operation Raccoon 
City.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                                                         [BA01]
________________
C O N T R O L S \______________________________________________________________
-------------------------------------------------------------------------------

================
DEFAULT CONTROLS
================

The following is a list of the default controls for the PlayStation 3 and Xbox 
360 versions of Operation Raccoon City.

PlayStation 3                           Xbox 360

[]           - Reload                   X            - Reload
/\           - Use Ability              Y            - Use Ability
O            - Melee Attack             B            - Melee Attack
X            - Interact/Action          A            - Interact/Action
R2           - Throw Grenade            RB           - Throw Grenade
L2           - Switch Weapon/Quick Draw LB           - Switch Weapon/Quick Draw
R1           - Fire Gun                 RT           - Fire Gun
L1           - Aim Gun                  LT           - Aim Gun
L3           - Sprint                   LS           - Sprint
R3           - Class Specific*          RS           - Class Specific*
Start        - Pause Menu               Start        - Pause Menu
Select       - Skip Cutscene            Back         - Skip Cutscene
L thumbstick - Walk/Strafe              L thumbstick - Walk/Strafe
R thumbstick - Look up and down/Turn    R thumbstick - Look up and down/Turn
D-pad up     - Class Specific*          D-pad up     - Class Specific*
D-pad down   - Use Antiviral Spray      D-pad down   - Use Antiviral Spray
D-pad right  - Switch Grenade           D-pad right  - Switch Grenade
D-pad left   - Use First Aid Spray      D-pad left   - Use First Aid Spray

*  Some classes can use R3/RS and D-pad up for extra commands
** Hold L2/LB then press in any direction with the right thumbstick to quick 
   aim in that direction.

                                                                         [BA02]
_____________________
W E A P O N  I N F O \_________________________________________________________
-------------------------------------------------------------------------------

==============
PRIMARY WEAPON
==============

There are tons of categories of primary weapons that can be selected by a 
player to bring into each stage.  It's very important that a player choose a 
primary weapon that fits their needs and goes along well with the secondary 
weapon handgun that will be equipped.  Only one primary weapon can be carried 
into battle.  Along with the primary weapon, your character will have a handgun 
as a secondary weapon.

================
SECONDARY WEAPON
================

Along with a primary weapon, every player can choose any type of handgun as a 
secondary weapon.  The secondary weapon that a player bring into a stage is 
just as important as the primary weapon.  The secondary weapon can make up for 
the range or rate of fire of the primary weapon.  For instance, if you equip a 
shotgun as a primary weapon, the handgun can make up for the distance that the 
shotgun lacks!

The Samurai Edge and the L. Hawk are really the best handguns in the game, so 
it's a good idea to save up for these early.  Really, the Samurai Edge is the 
overall preferred handgun by players most of the time.

==========
AMMUNITION
==========

-- Ammo Piles

Ammo Piles are small piles of bullets that can be found in the environment or 
dropped from enemies.  Sometimes after killing enemies, such as zombies, they 
will randomly drop this item.  Ammo Piles will increase your ammo for your guns 
by a slight amount per pickup.

-- Weapon Boxes

Weapon boxes are small weapon boxes that can be used to restore all of a 
player's current ammo for all guns.  The weapon box can only be used three 
times before it disappears.

-- Ammo Crates

Weapon crates are large crates of ammunition that can be used to restore all of 
a player's current ammo for all guns.  The ammo crate can be used as many time 
as you like - it has an infinite supply of ammo!

=============
WEAPON CRATES
=============

Weapon crates are dark crates with a primary weapon inside.  These crate are 
always securely locked with two padlocks.  The padlocks must be shot off the 
front of the weapon crate to open it and gain access to the weapon inside.

Weapon crates can carry rare weapons such as Flamethrowers or Grenade 
Launchers.  All weapon crates will carry the same weapon for each playthrough 
in campaign mode.

                                                                         [BA03]
_____________________
S T A T U S  I N F O \_________________________________________________________
-------------------------------------------------------------------------------

======================
EXPERIENCE POINTS (XP)
======================

After completing each stage or collecting certain items, a player will gain 
experience points (XP) in order to level up.  Each level requires a specific 
amount of XP to reach.  Extra weapons and abilities can be purchased/upgraded 
with XP from the starting menus before each stage as well.  Leveling up will 
boost your rank for all modes of play.

============
BLOOD FRENZY
============

When your character suffers major damage or gets hit by a weapon that has a 
high tendency to make a character bleed, your character will enter a state of 
blood frenzy.  Your character will constantly bleed at that time and your 
character will place a hand on the chest portion of the body.  Once a character 
starts to bleed, any virus carriers in the area will target that bleeding 
character and attack that character with increased aggression.

There is no way to stop blood frenzy once it starts.  Blood frenzy will last 
for a little over 5 seconds.  Once it has started and virus enemies start to 
run toward your character, run!  Haul ass!  A shotgun can work well for 
fighting off zombies once blood frenzy starts, but the aggression of the 
enemies will sometimes be too much to even fight them off with a shotgun.  You 
might even want to consider using a frag grenade to fight off a horde that 
chases after your blood frenzied character.

Enemy soldiers and other players can be shot to make them enter a state of 
blood frenzy.  The same rules apply to them as well.  It's best to hit a 
portion of the body without armor to have a better chance at making a soldier 
bleed.

=========
INFECTION
=========

When a player is attacked by any virus carrying enemies, that player runs the 
risk of getting infected.  When a player is infected, the player will only be 
able to walk and the vision of the player will change to a blue color.  The 
life gauge of the infected player will slowly drop.  Once an infected player's 
life gauge has dropped fully, that player will change into a zombie and attack 
other players.  The zombie player will have to be killed off then revived.

Antiviral sprays can instantly cure the infection of a player.  The Medic 
class' "Neutralize Infection" ability can be used to cure a player of infection 
as well.  The Field Scientist class can infect enemies with "Induce Infection" 
and control the zombie that they will become.

While a teammate is infected, that player will have a purple biohazard symbol 
over the character's head.  That player can be damaged with an ally's weapons 
at that time.  The infected player can be instantly killed with a shot to the 
head at that time.  If you don't have an antiviral spray and a team member is 
infected and low in life, it's really best to shoot that player in the head 
then revive the player instead of having to deal with the zombie.

To heal with an antiviral spray, press directional pad (d-pad) down to use it. 
To heal a partner with an antiviral spray, the partner must be close to your 
character and in front of your character at the time that the spray is 
activated.

=======
HEALING
=======

The following items can be used to restore a player's HP:

  -- Green Herbs

  Green Herbs are green plants that will normally restore a little over 25% of 
  a player's health gauge.

  -- First Aid Spray

  First Aid Spray's are white bottles of spray that will normally restore a 
  little over 50% of a player's health gauge.

  -- Antiviral Spray

  Antiviral Sprays are vials of purple liquid that will instantly cure the 
  infection in an infected player.

=======================================
HEALING A PLAYER WITH A FIRST AID SPRAY
=======================================

When a character has a first aid spray in their inventory, press directional 
pad (d-pad) down in order to use it.  A first aid spray can heal multiple 
players, but it will only heal the players in front of your character.  The 
player that you want to heal must be close to your character and in front of 
your character at the time that the spray is activated.


                                                                         [BA04]
_________________________
S U R V I V A L  I N F O \_____________________________________________________
-------------------------------------------------------------------------------

============
TAKING COVER
============

Press left analog (left thumbstick) toward a wall or object

A player can push against just about any type of flat wall surface to make the 
currently controlled character lean against the surface and take cover behind 
it.  This includes walls, crates, road blocks and any other type of flat 
surfaces.  Press the precision aiming button to step out of cover and aim a gun 
toward an enemy.  While in a low cover area such as behind a crate, pressing 
the precision aiming button will make your character rise up over the cover 
area and aim.

==========
BLIND FIRE
==========

Tap the fire button (R1 or RT) behind a cover area

While behind a cover area, press the fire button to make your character reach 
out from behind the cover area with their gun and fire a shot.  Blind shots are 
not as accurate as normal precision aiming shots, but they are highly effective 
when under heavy fire.  Blind fire allows a player to shoot back at an enemy 
with a much smaller chance of getting hit since only the gun arm is exposed.  
Accuracy is reduced greatly, but can still be controlled a bit.

====
DIVE
====

While sprinting tap the interact button (X or A)

While sprinting press the interact button to make your character dive forward.  
While diving, you character can shoot with the currently equipped weapon.  This 
will allow your character to limit body exposure when running toward a cover 
point.  Basically, you can run straight to a cover point then dive and take 
cover with less of a chance of taking damage.

===============
SHOULDER CHARGE
===============

While sprinting tap the melee button (O or B)

While sprinting tap the melee button to make your character lunge forward with 
a shoulder ram.  This melee attack will damage an enemy and possibly knock the 
enemy to the ground.

=============
MELEE ATTACKS
=============

Tap the melee button (O or B)

Tapping the melee button will make your character attack with a close range 
melee attack (knife and fists).  Melee is a good option for close range combat 
and can stun an enemy and set the enemy up for a melee kill.

Instead of just tapping the melee button, melee attacks can be performed by 
holding in a direction with the left analog/thumbstick and tapping the melee 
button - holding a direction while tapping the button allows a player to aim 
the melee attack.  The melee attack will sometimes change depending on the way 
the character is facing while performing the melee attack.  From behind, you 
character will perform kick melee attacks.

======================
ZOMBIE SHIELD/CQC GRAB
======================

Tap and hold the melee button (O or B) near a zombie or soldier

While standing next to a zombie or soldier, press and hold the melee button to 
grab that enemy.  While grabbing a zombie, the player can use the zombie as a 
bullet shield for incoming attacks.  Press the melee button to push the zombie 
away from your character and press the interact button to kill the zombie with 
a neck snap.  A player can still precision aim with the aiming button, use some 
abilities depending on the character class with the ability button and toss 
grenades while holding the zombie.

While grabbing an enemy soldier, the player will restrain the soldier and hold 
the current secondary weapon at the soldier's head.  Tap the melee button to 
knock out the soldier with a melee attack.  While holding the soldier, a player 
can aim the secondary weapon at the soldier.  Shoot the soldier in the head for 
an instant kill and shoot the soldier in the stomach to make the soldier bleed 
(blood frenzy).

=====
STOMP
=====

Tap and hold the interact button (X or A)

A player can perform a stomp by pressing the holding the interact button.  The 
stomp can be useful for hitting grounded enemies.  Lickers can be hit with 
stomps when they are knocked down.  The stomp only does minimal damage however, 
but it uses no ammo!

==========
MELEE KILL
==========

While a zombie or soldier is staggering tap the interact button (X or A)

When a zombie or soldier is staggering from being hit with a melee or from 
being knocked off after a grab (zombie), tap the interact button to perform a 
melee kill on that enemy.  The melee kill will differ depending on the way the 
enemy is staggering.

=====================================
CLASS (CHARACTER) SPECIFIC MELEE KILL
=====================================

While a zombie or soldier is staggering tap the ability button (triangle or Y)

When a zombie or soldier is staggering from being hit with a melee or from 
being knocked off after a grab (zombie), tap the ability button to perform a 
class specific melee kill on that enemy.  The melee kill will differ depending 
on the current character class that is used.  Class specific melee kills need 
time to recharge like an ability.  They only take around five seconds to 
recharge.

NOTE: Be sure that the enemy is staggering before pressing the ability button 
or you might accidentally use your character's current ability mapped to the 
ability button.

==================
REVIVING A PARTNER
==================

Press and hold the X button (when the prompt appears) near a dead teammate

In campaign mode, when a partner on your team has been killed, stand by that 
character's body to get a "Revive Ally" command.  Press and hold the interact 
button while the command is displayed on the screen to revive your partner.  A 
gauge will appear on the screen and once it fills with green, the partner will 
revive.  The partner will gain 50% of their health back after being revived.

A player can revive partners an infinite number of times.  It is best to revive 
a partner any chance you get, even it means taking damage while doing so.  The 
more players on your team, the better!

                                                                         [BA05]
_______________________________
C O L L E C T I B L E  I N F O \_______________________________________________
-------------------------------------------------------------------------------

============
COLLECTIBLES
============

-- Intel

Intel is scattered throughout the environments of Raccoon City and can be 
collected for bonus XP.  Intel comes in the form of VHS tapes, Diskettes, CDs, 
and other forms of data.  Intel must be uploaded at a laptop to receive XP for 
finding it.  Each piece of Intel is worth 50 XP in the USS campaign.  
Collecting 2 intel items will unlock a gallery item.

-- Security Cameras

Security Cameras are hidden on walls and ceilings of various areas of Raccoon 
City.  Each stage has a certain number of security cameras that can be shot.  
Shooting each security camera will give a player 50 XP.  Shooting all the 
cameras in a stage will give a player 500 XP.

-- Raccoon City Mascots

Small raccoon statuettes of the Raccoon City mascot can be found in each stage 
of the USS campaign. There are seven in total and they will give a player 350 
XP for finding and interacting with each one.  Each mascot can only be 
interacted with one time in total for the 350 XP - after that it is useless to 
find it again.

-- Typewriters

There are a total of three Typewriters hidden throughout Raccoon City during 
the USS campaign.  Typewriters are much like that Raccoon City mascots, in that 
they can only be interacted with once for your entire time spent with the game. 
They are worth 350 XP each.

                                                                         [BA06]
____________________
C H A R A C T E R S \__________________________________________________________
-------------------------------------------------------------------------------

===============================================================================
                           U.S.S. CAMPAIGN CHARACTERS
===============================================================================

-------
BELTWAY
-------

CLASS: Demolition

BIOGRAPHY:
Hector 'Beltway' Hivers is an elite demolition expert that was discharged from 
the Army Corps of Engineers.  Not much is known about the incident other than 
the addition of Beltway's prosthetic leg.  His dedication to his craft is 
beyond question, while his joy for blowing things up is always visible.


------
BERTHA
------

CLASS: Medic

BIOGRAPHY:
Michaela 'BERTHA' Schneider finds pleasure in pain.  After an unsuccessful 
return to civilian life, this disciplined former soldier with a devotion to 
medicine joined Wolfpack as their medic when she was assured anesthetic would 
be considered luxury and not a priority.


---------
FOUR EYES
---------

CLASS: Field Scientist

BIOGRAPHY:
Developing an unhealthy obsession with science at a young age, Christine 'Four 
Eyes' Yamata specializes in virology.  She is so deeply focused on her work, 
that she has little interest in anything else, including the feelings, or 
lives, of other human beings.  Studious and detailed, she always wants to know 
more about a given situation.


----
LUPO
----

CLASS: Assault

BIOGRAPHY:
A former French Special Forces Op, Karena 'Lupo' Lesproux scecializes in 
weaponry. Lured by money, Lupo joined Umbrella and leads Wolfpack.  Her 
knowledge in the field makes her highly trusted by her team.  She looks out for 
them, like a wolf looks out for her cubs, which has made the team 
affectionately call her 'Wolf Mother'.


-------
SPECTRE
-------

CLASS: Surveillance

BIOGRAPHY:
A veteran of the Cold War, former spy, Vladimir 'Spectre' Bodrovski was moved 
from Umbrella's European wing for unknown reasons.  The premier surveillance 
expert of the U.S.S., he was transferred to Wolfpack when the upper echelon of 
Umbrella management realized his skills could greatly benefit them.


------
VECTOR
------

CLASS: Recon

BIOGRAPHY
Vector's file remains largely confidential, his true identity hidden.  Training 
at Rockfort Island he developed his lethal martial art ability and elite skill 
for reconnaissance.  As a covert operative, his achievements in-the-field are 
only matched by his former master, HUNK.

                                                                         [BA07]
_________________________________
C H A R A C T E R  C L A S S E S \_____________________________________________
-------------------------------------------------------------------------------

===============================================================================
                                DEMOLITION CLASS
===============================================================================

-------------
Special Melee
-------------

-- Press triangle (Y button) while an enemy is stunned

The character grabs the enemy by the back of the head then stuffs a grenade in 
the enemy's mouth.  The character kicks the enemy away and the grenade explodes 
seconds later.  This does explosive damage all enemies within the range of the 
enemy with the grenade.

Comments: This melee can be good against a zombie crowd since it does explosive 
damage to all surrounding targets.  Keep in mind that if friendly fire is on, 
this will damage other teammates and yourself if your character is in the blast 
radius of the explosion.

--------------
Passive Skills
--------------

-- Blast Armor

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |  10% reduction                                        |
|    2    |  2000 XP  |  20% reduction                                        |
|    3    |  5000 XP  |  30% reduction                                        |
'-----------------------------------------------------------------------------'

Prevents you from being knocked down by an explosive blast and reduces the 
amount of damage received from an explosive by a certain amount depending on 
the level.

-- Blast Master

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |  2 second restoration                                 |
|    2    |  2000 XP  |  4 second restoration                                 |
|    3    |  5000 XP  |  6 second restoration                                 |
'-----------------------------------------------------------------------------'

Reduces the time it takes to restore an ability by a certain amount of time 
depending on the abilities level.  This will also allow you to disable enemy 
mines by pressing X (A button) near the mine.

Comments: The disabling of mines portion of this ability really shines on Spec 
Ops campaign mission 2, since a team can avoid alerting the USS soldiers in the 
City Hall lobby.

-------------
Active Skills
-------------

-- Fragmentation Mine

Duration Period: N/A
Restoration Period: 20 seconds

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |  1000 XP  |  Max carry 1                                          |
|    2    |  2500 XP  |  Max carry 2                                          |
|    3    |  5500 XP  |  Max carry 3                                          |
'-----------------------------------------------------------------------------'

Press triangle (Y button) to place mine on the floor.  Depending on the level, 
up to three of these mines can be placed at a time.  Press R3 (push in on right 
thumbstick) to detonate a single explosive and press and hold R3 (push in on 
right thumbstick) to detonate all explosives at once.

Comments: With friendly fire turned off, this ability can really help out for 
killing a whole crowd of zombies very quickly since your character can stand 
right over the explosive without getting hurt.  It is also really good scripted 
enemy waves.  You can place a mine right beside a door that zombies bust out of 
once a certain area is reached then detonate it to instantly kill the zombies 
once they move out.

-- Timed Sticky Explosive

Duration Period: N/A
Restoration Period: 25 seconds

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |  1000 XP  |  Max carry 1                                          |
|    2    |  2500 XP  |  Max carry 2                                          |
|    3    |  5500 XP  |  Max carry 3                                          |
'-----------------------------------------------------------------------------'

Press triangle (Y button) to throw an explosive that sticks to an object or 
enemy.  The explosive will detonate in 5 seconds after sticking.  Depending on 
the level, up to three of these explosives can be thrown at a time.

Comments: The Sticky Explosive is really Beltway's overall best ability since 
it can help out even with friendly fire turned on.  The sticky explosives are 
basically like having free grenades that recharge over a period of time.

-- Laser Trip Mine

Duration Period: N/A
Restoration Period: 15 seconds

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |  1000 XP  |  Max carry 1                                          |
|    2    |  2500 XP  |  Max carry 2                                          |
|    3    |  5500 XP  |  Max carry 3                                          |
'-----------------------------------------------------------------------------'

Press triangle (Y button) to place a laser mine on whatever surface that the 
targeting reticule faces.  This mine will detonate after an enemy crosses by 
the laser.  The mine will not detonate if an ally crosses the laser.  Press R3 
(push in on right thumbstick) in order to deactive a laser mine.  The number 
that can be placed before the ability recharges depends on the level of the 
ability.

Comments: This ability can be used much like the fragmentation mine.  A player 
can place it on a wall or on the floor near the spawning area of a certain 
enemy then move away to enact the spawning and then allow the enemy to run 
through the mine.


===============================================================================
                                  MEDIC CLASS
===============================================================================

-------------
Special Melee
-------------

-- Press triangle (Y button) while an enemy is stunned

The character knocks the enemy to the ground with a punch then takes out their 
knife and stabs the enemy in the head.  This will make the enemy drop a green 
herb about 80% of the time.

Comments: This is easily the best melee kill in the game since it will often 
make an enemy drop a green herb.  This melee can be done whenever a player on 
your team has low health in order to spawn a green herb for the low life player 
- can't beat that!

--------------
Passive Skills
--------------

-- First Aid Proficiency

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |  Max carry 2                                          |
|    2    |  2000 XP  |  Max carry 3                                          |
|    3    |  5000 XP  |  Max carry 4                                          |
'-----------------------------------------------------------------------------'

Allows you to spawn with a first aid spray.  The number of first aid sprays 
that can be carried at one time depends on the level of this ability.

Comments: This ability is priceless.  Your character will spawn with a first 
aid spray in inventory every time that a player revives your character.  You 
can basically keep getting extra first aid sprays for your team each time the 
medic class player is killed off.  Also, being able to carry 4 first aid sprays 
at once is great for a level that has many first aid spray pickups.

-- Field Medic

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |  16% more health restored                             |
|    2    |  2000 XP  |  33% more health restored                             |
|    3    |  5000 XP  |  50% more health restored                             |
'-----------------------------------------------------------------------------'

Allows you to restore an extra percentage of health depending on the level of 
this ability.

-------------
Active Skills
-------------

-- Stimpack

Duration Period: 15 seconds
Restoration Period: 30 seconds

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |  1000 XP  |  Max carry 1                                          |
|    2    |  2500 XP  |  Max carry 2                                          |
|    3    |  5000 XP  |  Max carry 3                                          |
'-----------------------------------------------------------------------------'

Increases accuracy and movement speed on yourself or another player.  Press 
triangle (Y button) to swap the currently equipped weapon for a hypo gun.  
While equipped with the hypo gun, press the R1 (RT button) to apply a stimpack 
to a targetted ally.  Press and hold triangle (Y button) to apply a stimpack to 
yourself.  The number of stimpacks that can be shot before a restoration 
depends on the current level of the stimpack ability.

-- Neutralize Infection

Duration Period: N/A
Restoration Period: 20 seconds

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |  Light damage on virus enemies                        |
|    2    |  2000 XP  |  Medium damage on virus enemies                       |
|    3    |  5000 XP  |  Heavy damage on virus enemies                        |
'-----------------------------------------------------------------------------'

Cure an infected ally or damage an infected enemy.  Press triangle (Y button) 
to swap the currently equipped weapon for a hypo gun.  While equipped with the 
hypo gun, press the R1 (RT button) to neutralize the infection of a targetted 
ally or damage an enemy with the infection neutralization.  The damage on an 
enemy depends upon the level of the ability.  Press and hold triangle (Y 
button) to neutralize the infection in yourself.

-- Painkiller

Duration Period: 10 seconds
Restoration Period: 30 seconds

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |  1250 XP  |  50% damage reduction                                 |
|    2    |  3000 XP  |  70% damage reduction                                 |
|    3    |  6000 XP  |  90% damage reduction                                 |
'-----------------------------------------------------------------------------'

Reduces the amount of damage dealt to yourself or a teammate by a certain 
percentage depending on the level of this ability.  Press triangle (Y button) 
to swap the currently equipped weapon for a hypo gun.  While equipped with the 
hypo gun, press the R1 (RT button) to apply a painkiller to a targetted ally.  
Press and hold triangle (Y button) to apply a painkiller to yourself.  The 
damage reduction per stimpack injection depends on the level of the ability.

Comments: Painkiller really shines in an area where you know that your 
character will be under intense firepower.  You can literally apply the 
painkiller to your character then rush into the battlefield and take the enemy 
damage then blast the enemy right back.


===============================================================================
                             FIELD SCIENTIST CLASS
===============================================================================

-------------
Special Melee
-------------

-- Press triangle (Y button) while an enemy is stunned

The character stabs the enemy with the injection needle of a syringe then kicks 
the enemy away.  This will change a zombie into a Crimson Head ally.  It will 
mutate a soldier into a Crimson Head ally.  The player can control the Crimson 
Head with the same controls as the Program Infected ability.

Comments: This melee kill basically performs the Program Infected ability to 
your enemy as the final hit.  The best part about this melee is that it can 
turn a soldier into a Crimson Head ally.

--------------
Passive Skills
--------------

-- Antiviral Proficiency

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |  Max carry 2                                          |
|    2    |  2000 XP  |  Max carry 3                                          |
|    3    |  5000 XP  |  Max carry 4                                          |
'-----------------------------------------------------------------------------'

Allows you to spawn with an Antiviral Spray in your inventory.  The number of 
Antiviral Sprays that can be carried at one time depends on the level of this 
ability.

Comments: This ability can really help out in stages with tons of zombies in 
it.  Since Antiviral Sprays spawn often from zombie kills, the field scientist 
class can store 4 of these very quickly and keep them for any team member that 
happens to get infected.

-- Biometric Vision

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |  10 meter range                                       |
|    2    |  2000 XP  |  20 meter range                                       |
|    3    |  5000 XP  |  30 meter range                                       |
'-----------------------------------------------------------------------------'

Press up on the directional pad to activate biometric vision.  While biometric 
vision is activated, you can cleased see infected enemies in the evironment 
from a certain range depending on the level of this ability.  The weapon points 
of infected enemies can be distinguished by their color markings.

Comments: This ability shows the weak points of T-virus enemies as displayed by 
a lighter color when they are seen through the visor.  The T-virus enemies will 
be a certain color and their weak point will be lighter than their bodies - for 
instance, a zombie will be green and its head will be a ligher green.  This 
ability does not consume any of the ability gauge.  It can also be used to see 
in the dark!

-------------
Active Skills
-------------

-- Induce Infection

Duration Period: ???
Restoration Period: 30 seconds

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |  33% infect |  90% ally | Max carry 1                 |
|    2    |  2000 XP  |  50% infect |  95% ally | Max carry 2                 |
|    3    |  5000 XP  |  67% infect | 100% ally | Max carry 3                 |
'-----------------------------------------------------------------------------'

Has the possibility to infect a soldier or a zombie and change them into a 
Crimson Head.  The percentage chance to infect a soldier and turn a zombie into 
a Crimson Head ally depend on the level of this ability.  The amount of 
infection darts that can be shot before recharge depends on the level of this 
ability as well.  Press triangle (Y button) to swap the currently equipped 
weapon for a hypo gun.  While equipped with the hypo gun, press the R1 (RT 
button) to fire an injection dart at a targetted soldier or zombie.  While the 
enemy is being controlled, it will have a red glow surrounding it.  Press R3 
(RS) to target another enemy to make the controlled enemy attack the target.

Comments: This ability is really too random to be effective against soldiers 
for the most part, but if you have good luck, it can turn a soldier into a 
Crimson Head ally from long range.  This is so great when soldier take cover 
behind an object.  Using this for zombies is kind of useless if you ask me.

-- Attraction Pheromone

Duration Period: depends on level
Restoration Period: 30 seconds

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |  1250 XP  |  12 meter gas cloud | 10 second duration              |
|    2    |  3000 XP  |  14 meter gas cloud | 12.5 second duration            |
|    3    |  6000 XP  |  16 meter gas cloud | 15 second duration              |
'-----------------------------------------------------------------------------'

Press triangle (Y button) to throw a vial toward a targetted area.  The vial 
will explode and release gas that will lure T-virus infected enemies toward 
that area.  Anything that is covered in the gas becomes the primary target of 
the surrounding T-virus infected.  The gas cloud range and the duraction of 
this ability depends upon its current level.

Comments: Attraction Pheromone shines in stages with several zombies.  It's 
really good in the final mission at the portion where players have to break 
through the wooden barricade toward the end.

-- Program Infected

Duration Period: ???
Restoration Period: 30 seconds

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |  1250 XP  |  Max carry 3                                          |
|    2    |  3000 XP  |  Max carry 4                                          |
|    3    |  6000 XP  |  Max carry 5                                          |
'-----------------------------------------------------------------------------'

Shoot a dart that will allow you to control an infected enemy for a certain 
amount of time.  The number of darts that can be carried depends upon the 
current level of this ability.  The duration period of the controlled infected 
depends upon the strength of the controlled enemy - weaker enemies will be 
controlled longer.  Press triangle (Y button) to swap the currently equipped 
weapon for a hypo gun.  While equipped with the hypo gun, press the R1 (RT 
button) to fire a dart at a targetted infected enemy.  While the enemy is being 
controlled, it will have a red glow surrounding it.  Press R3 (RS) to target 
another enemy to make the controlled enemy attack the target.

Enemies that may be controlled:

Zombies (any type)
Parasite
Zombie Dogs
Lickers
Hunters
Tyrants (T-102/Mr. X type)

Comments: In missions with Hunters, Lickers or Tyrants, this ability is 
priceless.  Don't just use the ability to control a creature - use the ability 
to keep the creature from attacking your team then constantly blast that 
creature and kill it off while it can't hit your character.  This ability makes 
stages with Hunters laughable if used properly.  It's absolutely amazing that 
this can control Tyrants also!


===============================================================================
                                 ASSAULT CLASS
===============================================================================

-------------
Special Melee
-------------

-- Press triangle (Y button) while an enemy is stunned

The character performs a right hook, left uppercut then another right hook to 
knock the enemy to the ground and kill it.  The final right hook in the 
combination can hit multiple enemies and knock all of them to the ground.  The 
final hit will not likely kill other enemies without prior damage but it has 
some very wide range and hits all around the character.

--------------
Passive Skills
--------------

-- Body Armor

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |  10% reduction                                        |
|    2    |  2000 XP  |  20% reduction                                        |
|    3    |  5000 XP  |  30% reduction                                        |
'-----------------------------------------------------------------------------'

Reduces the damage you receive from bullets by a certain amount depending on 
the level of the ability.

-- Quick Reload

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |   33% reload speed increase                           |
|    2    |  2000 XP  |   67% reload speed increase                           |
|    3    |  5000 XP  |  100% reload speed increase                           |
'-----------------------------------------------------------------------------'

Speeds up the time it takes to reload your current weapon by a certain amount 
depending on the level of the ability.

Comments: This ability can really help out for certain weapons.  The quick 
reloading can easily make up for a shotgun's slow reload.

-------------
Active Skills
-------------

-- Incendiary Rounds

Duration Period: 15 seconds
Restoration Period: 30 seconds

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |    10 second duration                                 |
|    2    |  2000 XP  |  12.5 second duration                                 |
|    3    |  5000 XP  |    15 second duration                                 |
'-----------------------------------------------------------------------------'

Press triangle (Y button) to charge your currently equipped weapon with fire 
and make it fire gunshots that make enemies catch on fire.  This ability will 
cause human enemies to stagger and it is most effective on infected enemies.  
The duration of the flame charged bullets depends on the current level of this 
ability.

Comments: Incendiary Rounds is quite useful for stages with several soldiers 
that take cover and fire at your team from a distance.  The best part about 
this ability is that it will make the soldiers stand up and wave their arms 
once the soldiers have been shot with a flame round.  Basically, it makes each 
soldier stun with flames for a certain period of time, allowing your team to 
easily shoot him!

-- Guns A' Blazin'

Duration Period: 15 seconds
Restoration Period: 45 seconds

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |  33% accuracy/recoil increase |  10 second duration   |
|    2    |  2000 XP  |  50% accuracy/recoil increase |  12.5 second duration |
|    3    |  5000 XP  |  67% accuracy/recoil increase |  15 second duration   |
'-----------------------------------------------------------------------------'

Press triangle (Y button) to fire an infinite amount of ammo for a short period 
of time.  The accuracy and recoil of your weapon are both improved by a certain 
percenatage depending on the level of the ability.  The duration of the ability 
also depends upon the current level of the ability.

-- Super Soldier

Duration Period: 12 seconds
Restoration Period: 60 seconds

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |  1250 XP  |  10% damage/accuracy increase |   8 second duration   |
|    2    |  3000 XP  |  30% damage/accuracy increase |  10 second duration   |
|    3    |  6000 XP  |  50% damage/accuracy increase |  12 second duration   |
'-----------------------------------------------------------------------------'

Press triangle (Y button) to nullify the next 5 enemy attacks.  The damage 
dealt and weapon accuracy are increased by a certain amount depending on the 
level of the ability for 12 seconds.  The duration of the abilty also depens 
upon the current level of the ability.

Comments: Both the invincibility and the added damage per shot fired make this 
ability so very useful.  You can literally trigger this ability then rush an 
enemy with intense firepower and damage it badly like a berserker!  The damage 
really shines against bosses.  This is easily the assault class' best ability 
for the most part.  Your characters gets a sort of T-1000 liquid metal coating 
while it is in effect.


===============================================================================
                               SURVEILLANCE CLASS
===============================================================================

-------------
Special Melee
-------------

-- Press triangle (Y button) while an enemy is stunned

The character hits the enemy twice with the knife while spinning.  The second 
knife slash creates a burst of light that kills the enemy and blinds all human 
enemies within the range of the enemy.

--------------
Passive Skills
--------------

-- Proximity Detection

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |  10 meter effect                                      |
|    2    |  2000 XP  |  15 meter effect                                      |
|    3    |  5000 XP  |  20 meter effect                                      |
'-----------------------------------------------------------------------------'

Increases the size of the mini-map on your HUD and automatically reveals 
enemies within a certain range depends on the level of the ability.  The type 
of enemy will be displayed with a certain type of marker that is unique per 
enemy type.  You are notified by a sudden red flash whenever an enemy has 
spotted and targetted your character.

-- Item Detection

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |  10 meter effect                                      |
|    2    |  2000 XP  |  15 meter effect                                      |
|    3    |  5000 XP  |  20 meter effect                                      |
'-----------------------------------------------------------------------------'

Allows you to see all item pick-up locations within a certain range on your 
mini-map that depends on the current level of the ability.  The type of item 
will be displayed with a type of marker that is unique per item type.

Item Markers:

!            = Intel
Bullets      = Weapons or Ammo
Spray Bottle = Healing item
Purple vial  = Antiviral Spray

Comments: This ability is one of the main reasons to pick the surveillance 
class in campaign mode.  While using the surveillance class with this ability 
you can see all items on your minimap and run then grab them before other 
players- I mean, you can show your team where valuable items are hidden!  I 
don't know what just came over me there...

-------------
Active Skills
-------------

-- Threat Scanner

Duration Period: 15 seconds
Restoration Period: 25 seconds

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |  20 meter scanning range                              |
|    2    |  2000 XP  |  40 meter scanning range                              |
|    3    |  5000 XP  |  60 meter scanning range                              |
'-----------------------------------------------------------------------------'

Press triangle (Y button) to scan the current area for enemies.  The scanning 
range depends upon the level of this ability.  Enemies within the range of 
scanning are automatically shown on your mini-map and any teammate's mini-map 
for the duration of this ability.

-- Biothermal Vision

Duration Period: depends on level
Restoration Period: 2 seconds

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |  10 second duration |  20 meter scanning range        |
|    2    |  2000 XP  |  15 second duration |  40 meter scanning range        |
|    3    |  5000 XP  |  20 second duration |  60 meter scanning range        |
'-----------------------------------------------------------------------------'

Press triangle (Y button) to see soldiers and any other living targets from a 
certain amount of range dependings on the level of the ability.  The duration 
time of this ability depends upon the ability's level as well.  The targets 
will be displayed by their body heat - they will appear as orange while the 
scanner is activated.  The scanner be deactivated by press triangle (Y button) 
once again - the ability will automatically start to recharge at that point.

-- Sonar Vision

Duration Period: depends on level
Restoration Period: 10 seconds

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |  1000 XP  |    10 second duration |  20 meter scanning range      |
|    2    |  2500 XP  |  12.5 second duration |  40 meter scanning range      |
|    3    |  5500 XP  |    15 second duration |  60 meter scanning range      |
'-----------------------------------------------------------------------------'

Press triangle (Y button) to emit a sonar pulse that allows you to see and 
target/spot enemies through walls and other objects from a range that depends 
on the level of the ability.  The duration period of the sonar vision depends 
on the level of the ability as well.


===============================================================================
                                   RECON CLASS
===============================================================================

-------------
Special Melee
-------------

-- Press triangle (Y button) while an enemy is stunned

The character kicks the back of the enemy's leg while grabbing the enemy's head 
from behind.  The character slits the enemy's throat.  If the enemy is a human 
enemy, the character will change into that enemy for a short while and all 
surrounding human enemies will not attack the character.  The character 
basically performs the mimicry ability after the throat slit.

NOTE: When this special melee is performed on a zombie, the ability gauge will 
not have to be recharged.  It will only have to be recharged if the character 
changes into the killed enemy.

--------------
Passive Skills
--------------

-- Stealth Run

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |   5% speed increase                                   |
|    2    |  2000 XP  |  10% speed increase                                   |
|    3    |  5000 XP  |  15% speed increase                                   |
'-----------------------------------------------------------------------------'

Increases your movement speed by a certain amount depending on the level of 
this ability and reduces the sound of your footsteps.  This ability allows you 
to sprint without being detected on enemy mini-maps.

-- Detection Avoidance

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |  50% of max speed                                     |
|    2    |  2000 XP  |  75% of max speed                                     |
|    3    |  5000 XP  |  Full speed                                           |
'-----------------------------------------------------------------------------'

Allows you to avoid being detected on the mini-map while moving at a speed that 
depens on the level of the ability - at lower levels, you must move slower to 
avoid being detected.  Sprinting will cause you to appear on an enemy's mini-
map unless you also have the Stealth Run skill.

-------------
Active Skills
-------------

-- Motion Detector

Duration Period: ???
Restoration Period: ???

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |  Max carry 1                                          |
|    2    |  2000 XP  |  Max carry 2                                          |
|    3    |  5000 XP  |  Max carry 3                                          |
'-----------------------------------------------------------------------------'

Press triangle (Y button) to throw a Motion Detector towards the targetted 
area.  This Motion Detector will stick onto any surface and display all enemies 
within a 15 meter radius on your mini-map.  Enemy soldiers that trigger the 
Motion Detector will be stunned.  The number of Motion Detectors that can be 
used before the ability has to recharge depens on the current level of the 
ability.

-- Mimicry

Duration Period: depends on level
Restoration Period: 20 seconds

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |   750 XP  |  30 second duration                                   |
|    2    |  2000 XP  |  60 second duration                                   |
|    3    |  5000 XP  |  90 second duration                                   |
'-----------------------------------------------------------------------------'

Target an enemy soldier then press triangle (Y button) to cloak yourself as the 
target.  Mimicry last for a certain amount of seconds depending on the level of 
the ability.

Comments: The best part about this ability over the stealth camo is that it 
recharges faster and lasts longer so long as your character is not hit.  Never 
perform this directly in front of a soldier or it will instantly wear off - 
make sure that your character is concealed before copying a soldier.  The worst 
part about this ability is that it can be so easily cancelled - getting hit by 
gunfire can cancel it.  Enemies will usually not attack while your character is 
cloaked as one of their own however.  You can literally just walk up to them 
and attack without them fighting back until they notice your character 
attacking.

-- Active Camouflage

Duration Period: depends on level
Restoration Period: 45 seconds

.-----------------------------------------------------------------------------.
|  Level  |  XP Cost  |  Upgrade(s)                                           |
|=============================================================================|
|    1    |  1250 XP  |  10 second duration                                   |
|    2    |  2500 XP  |  15 second duration                                   |
|    3    |  5500 XP  |  20 second duration                                   |
'-----------------------------------------------------------------------------'

Press triangle (Y button) to activate a cloak that will make your character 
transparent for a certain amount of seconds depending on the level of this 
ability.  Enemy soldiers will not be able to sense your presence by most virus 
infected enemies will still be able to see you.

Comments: This ability is really the best ability to have for the recon class. 
Even though it doesn't last as long and takes longer to restore when compared 
to mimicry, it can't be cancelled.  While active camoflauge is enabled, your 
character can literally walk up to enemies and blast them or melee kill them.


[WT00]
===============================================================================
     __    __        _  _     _    _                                _ 
    / / /\ \ \ __ _ | || | __| |_ | |__   _ __  ___   _   _   __ _ | |__  
    \ \/  \/ // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ 
     \  /\  /| (_| || ||   < | |_ | | | || |  | (_) || |_| || (_| || | | |
      \/  \/  \__,_||_||_|\_\ \__||_| |_||_|   \___/  \__,_| \__, ||_| |_|
                                                             |___/        
                U S S  C A M P A I G N  W A L K T H R O U G H
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-= - W A L K T H R O U G H - =-=-=-=-=-=-=-=-=-=-=-=-=-=
The walkthrough portion of this guide includes a full walkthrough for each 
Mission in the USS campaign of Resident Evil: Operation Raccoon City.  All 
items for each mission are listed in full detail.  All security cameras and 
intel found in each mission of the campaign are listed in this walkthrough as 
well.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

TIPS TO REMEMBER:

- Use all characters and find out which character suits your needs.  All 
  characters are unique in their own way.  Sometimes a stage is easier with a 
  certain character thanks to a certain ability, but all characters have their 
  uses.

- Try out all primary weapons.  Don't always think that the weapon that has the 
  highest damage rate or is last on a list under a weapon category is the best.

- Save up for the Samurai Edge Handgun after choosing a good primary weapon. 
  The Samurai Edge Handgun is arguable the best handgun and your character will 
  always have a handgun as a secondary weapon, so it's best to have a really 
  good one!  The Samurai Edge can make up for the range that a shotgun lacks if 
  a shotgun is your primary weapon.

- Shoot each security camera to gain credit for finding it.  Each individual 
  camera is worth 50 XP.  Shooting all the security cameras in one stage yields 
  500 XP.

- All Intel must be recorded at a Laptop in order to receive credit for 
  collecting it.  Each piece of Intel is worth 50 XP in the USS campaign.  
  Recording two or more piece of intel at a laptop will unlock a gallery item. 
  Gallery items unlock for every 100 XP gained through intel.  Always try to 
  have at least two pieces of intel before using a laptop when you still have 
  gallery items to unlock.

- There are a total of 7 Raccoon City Mascots hidden throughout all USS 
  campaign stages.  There are small raccoon statuettes.  To get credit for a 
  mascot, move toward it and press the interact button.  Your characters will 
  receive 300 XP per mascot found.  Each mascot can only be found one time!

-------------------------------------------------------------------------------

                                                                         [WT01]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                 M I S S I O N  1  -  C O N T A I N M E N T
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

AREA: UMBRELLA LABORATORIES
In Umbrella's Raccoon City facility, a betrayer collects the last of his life's 
work.  His name is William Birkin and he plans to sell the G-virus to the 
American Government.  Umbrella Security Service has been sent in to neutralize 
the threat.

TARGET SCORES
.-----------------------------------------------------------------------------.
|  Category       |      S      |      A      |      B      |       C         |
|=============================================================================|
| # of Kills      |     32      |     30      |     25      |      20         |
| # of Deaths     |      1      |      2      |      3      |       4         |
| Items Collected |     12      |     10      |      8      |       5         |
| Clear Time      |   25:00     |   30:00     |   35:00     |    40:00        |
'-----------------------------------------------------------------------------'

UMBRELLA UNDERGROUND LAB FACILITY

== Lab Lobby ==

The USS Delta team (Wolfpack) will start out in an elevator that is headed for 
the lab facility in the underground portion of Raccoon City.  HUNK, the squad 
leader from Alpha team, will explain the situation to Delta team while the 
elevator decends.

Bottom line, intercept Birkin and obtain the G-virus sample.

Objective: Enter the B.O.W. facility

Upon stepping out of the elevator, a player cannot shoot just yet.  Move to the 
right of the elevator until the targeting reticule appears in the middle of the 
screen.  At this point, a player can now draw weapons, aim and shoot with them. 
Find all the collectibes in the room and follow HUNK and the other members of 
Wolfpack into the B.O.W. Lab - only the right entrance door to the lab is 
unlocked.

*******************************************************************************
Security Camera 1/11                                                        [ ]

As soon as you gain control of your character after the cutscene in the 
elevator, this camera will be above the door to the left on the wall on the 
opposite side of the lobby.
*******************************************************************************
Security Camera 2/11                                                        [ ]

This camera is above the door to the next room in the lobby.  The door is to 
the right of the reception counter.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - Lying in the yellow cart in front of the reception desk.
------------------------------------------------------------------------- INTEL
[ ] Intel 1 - On top of a safe behind the reception desk.
[ ] Intel 2 - Behind a black terminal to the right of the exit door.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Stun Grenade - Lying in between a terminal and a metal cabinet next to the 
open lab entrance (left wall).
[ ] Ammo Box - Behind the reception counter.
-------------------------------------------------------------------------------

== B.O.W. Lab ==

Move down the stairs and approach the rest of Wolfpack.  They will all stare at 
some B.O.W.s (Hunters) in large capsules.  Wouldn't it be a tragedy if they got 
out somehow?  Don't worry though, they won't.  For now...

Objective: Neutralize UBCS forces

Eventually a burst of light will give way to a group of UBCS' gunfire in the 
area below your team's current position.  UBCS soldiers will attack from the 
bottom area and top catwalks.  Move toward the railing off to the side closest 
to the UBCS soldiers and take cover behind the railing by moving up against it. 
While taking cover, wait for a break in the gunfire, then rise up and shoot the 
soldiers with a long distance weapon.  If you have a shotgun as your main 
weapon, you'll need to switch to the handgun and shoot at the soldiers.  A 
shotgun can hit the closer soldiers at times however.

The main key to hitting a soldier well is to hit him to where he staggers then 
continue to fire.  Constantly fire at the soldier as they raise up to fire 
their weapon and try to stagger them with a gun shot then unload on the 
staggering soldier.  It's not hard to stagger these UBCS soldiers since they 
have little armor.  Shooting one of them directly in the head will be an 
instant kill most of the time but sometimes they move around too much.  Either 
go for headshots or just rapidly fire with a long range weapon.  Once the first 
wave of soldiers has all been killed, the railing will slide down to reveal a 
stairway to the area below.

NOTE: Use blind fire if your character is ever pinned down behind cover with 
too much gunfire.  While the targeting reticule is still on the screen, press 
the fire button behind cover to make your character reach out with the gun arm 
and then fire blindly.  You do have some slight control of aim while doing this 
and can hit soldiers without them being able to hit your character easily.  
Your character needs to stand near an edge of the cover object or be able to 
raise their hand over the cover object in order to blind fire.  Basically, your 
character will only expose their hand and arms while doing this so there is 
little chance of getting hit.

*******************************************************************************
Security Camera 3/11                                                        [ ]

While your team is fighting the second wave of enemies in the B.O.W. Lab, stand 
near the large ammo crate then look to the right to spot this camera on a wall 
high above the second floor walkway.  There are some stairs that leads up to 
the catwalks that this camera is above, but it's really best just to shoot it 
from the first floor.
*******************************************************************************

Eventually, a second group of soldiers will attack from the lower area and the 
high catwalks when your team moves over to the next railing up ahead.  HUNK 
will mention that you should toss a frag grenade at them.  A frag grenade can 
help make the soldiers move out from their cover areas, but in such an open 
area, it is not as likely to hit.  You should really save your frag grenades 
instead of listening to the all-great Alpha team leader.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On top of a crate off to the right while facing the second 
UBCS group.
[ ] Green Herb - On the left side of the black test tubes near Intel 4.
------------------------------------------------------------------------- INTEL
[ ] Intel 3 - After moving down the stairs when your team is about to face the 
second Spec Ops group, this is to the right under a PC monitor.
[ ] Intel 4 - Below a monitor behind some black test tubes behind the railing 
where your team will take cover to fight the second UBCS group.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate - Near the railing where the second wave of UBCS attacks.
-------------------------------------------------------------------------------

Move below the next set of stairs once only a few UBCS soldiers are left in the 
bottom area and kill them from close range.  More soldiers will attack from the 
very bottom floor once your team reaches the next area.  Hide behind the 
railing and shoot at them.  They are all on the bottom floor so the third wave 
isn't as bad.

------------------------------------------------------------------------- ITEMS
[ ] Frag Grenade - Beside two metal cylinders while facing the third UBCS 
group.
[ ] Green Herb - On a crate behind some test tubes off to the right while 
facing the third Spec Ops group.
[ ] Green Herb - Beside the far right side of the railing while fighting the 
third Spec Ops group.
-------------------------------------------------------------------------------

Run to the bottom floor and get behind one of the white boxes since a UBCS 
soldier group will start to fire from behind the back of the crates in front of 
the big door up ahead.  Shoot them and kill them then Umbrella Headquarters 
(Command) will contact HUNK.

After the radio conversation, the big doors up ahead will open and more UBCS 
soldiers will charge out and attack.  You can actually toss a frag grenade at 
them as the doors open and possibly kill most of them, but they are easily 
dealt with if not.  Meet up with HUNK in the hall behind the door.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - Behind a crate off to the left while facing the UBCS 
group in front of the exit door.
------------------------------------------------------------------------- INTEL
[ ] Intel 5 - While in front of the exit door, this is on a machine against the 
far right wall close to the stairs in front of the exit door.
[ ] Intel 6 - Off to the right, on a computer table near a PC with a chair in 
front of it, while standing near the exit door.  This is near the right stairs 
that lead up to the top floor walkways.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Flamethrower - While in front of the exit doors, look off to the right to 
see some stairs that lead to the catwalks above the B.O.W. Lab.  Move up the 
stairs and follow the catwalks all the way to the portion above the back of the 
B.O.W. Lab where your group entered from.  There is a locked weapon crate 
containing this weapon in the back.  Shoot the two locks off with a weapon.
-------------------------------------------------------------------------------

== West Area Corridor ==

HUNK will show off the CQC melee attacks in a cutscene.  A player can do this 
type of kill by pressing the melee button a few times to stagger an enemy then 
quickly tap either the triangle (Y button) or X (A button) to grab the enemy 
and perform a melee kill.  Soldiers and zombies can all be killed like this.  
The triangle (Y button) will do a character exclusive attack and the X (A 
button) will do an attack that each character has that depends on the way the 
enemy staggers.

Objective: Proceed to Dr. Birkin's Lab while protecting HUNK

Protect HUNK!?  And here I thought, the Death cannot die...?  Anyway, move into 
the hall up ahead.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Off to the right, on the floor beside a monitor.
------------------------------------------------------------------------- INTEL
[ ] Intel 7 - Off to the right, on the counter to the left of a monitor.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Down the corridor off to the right after entering the area.
-------------------------------------------------------------------------------

A group of soldiers will attack from the back portion of the hall further down 
the corridor.  Hide behind the terminal or crates and shoot at them.  HUNK will 
run into the bottom room up ahead.  Enter the corridor to the side to find a 
few more item pickups.  Meet HUNK in the Lounge below the stairs.

*******************************************************************************
Security Camera 4/10                                                        [ ]

After the first turn in the corridor, there will be a hall off to the right.  
Step into that hall and this camera will be above the locked door off to the 
right while moving down the hall.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - After the first turn to the left, move down the hall to 
the right and follow it to the end.  This will be near a locked door at the end 
along with several other pickups.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate - After the first turn to the left, move down the hall to the 
right and follow it to the end.  This will be near a locked door at the end 
along with several other pickups.
[ ] Frag Grenade - After the first turn to the left, move down the hall to the 
right and follow it to the end.  This will be near a locked door at the end 
along with several other pickups.
[ ] Incendiary Grenade - After the first turn to the left, move down the hall 
to the right and follow it to the end.  This will be near a locked door at the 
end along with several other pickups.
-------------------------------------------------------------------------------

== Lounge ==

The alarm will be set off as your team moves into the lounge.  Dr. Birkin must 
have played RE2 or something - he knows how that story ends!

Scan the room over for items then join HUNK in front of the large door to 
proceed.  Run down the corridor then enter the lab area through the doorway at 
the end.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On the middle of the stairs.
[ ] Green Herb - Below the stairs.
[ ] First Aid Spray - On a sofa below the stairs.
------------------------------------------------------------------------- INTEL
[ ] Intel 8 - On top of a circular table near the sofas.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Near a PC at the bottom of the stairs near the sofas.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 5/11                                                        [ ]

This camera is above the exit door to the area with the two sofas.  Look above 
the door and to the left and this will be along a steel girder that is attached 
to the wall.
*******************************************************************************

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Raccoon City Mascot 1/7

There is a group of columns and black terminals across from the area with two 
sofas.  This mascot is behind the back column to the left.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== Main Lab ==

As your team enters the room, Dr. Birkin can be heard in the room ahead as he 
talks about his G-virus.  If you've played RE2, his words that follow in the 
rooms ahead should be very familiar to you!

There is a --LAPTOP-- on a table on the far left side of the lab area.  This is 
a laptop that can be used to record the intel that your character has 
collected.  Interacting with a laptop while carrying intel will give 50 XP per 
intel item that has been collected thus far.  If all items in the gallery have 
not been unlocked yet, they will be unlocked for every 100 XP, so it is best to 
have at least two pieces of intel before interacting with a laptop.

Collect all the items around the room then join HUNK in front of the next door. 
Open the door and step into the outside hall to trigger a cutscene.

*******************************************************************************
Security Camera 6/11                                                        [ ]

On the wall above two metal cylinders on the left side of the room.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - By a PC monitor on a table on the right side of the room.
------------------------------------------------------------------------- INTEL
[ ] Intel 9 - On a shelf on the back left side of the Main Lab area.
[ ] Intel 10 - Lying on a black machine on the right side of the Main Lab area.
[ ] Intel 11 - On a table with a PC directly across from the exit door.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Beside a metal cylinder on the left side of the room (near a 
table).
-------------------------------------------------------------------------------

== Corridor Outside Birkin's Lab ==

After the cutscene, your team will be in the hall outside the room with Birkin. 
Eventually, the door directly ahead will explode and make all team members fall 
down no matter where they stand.  You can't avoid being knocked down!

*******************************************************************************
Security Camera 7/11                                                        [ ]

Above the door that explodes after HUNK obtains the G-virus sample from Birkin.
*******************************************************************************

Objective: Neutralize all Spec Ops forces

A few Spec Ops soldiers will enter the current corridor and attack.  Shoot them 
quickly to kill them and then enter the elevator area through the newly opened 
doorway.

== Elevator Area ==

Take cover behind the metal crates off to the right and shoot at the Spec Ops 
soldiers.  Grenades don't do you much good here for damaging the soldiers, but 
they can flush out the Spec Ops soldiers from their cover area and make them 
come to your team.  If you can't hit them well, try throwing a grenade toward 
them to make them move out of their cover area.

Get on the elevator and it will activate and take your team to the top floor. A 
monster will growl as the team gets on the elevator.

*******************************************************************************
Security Camera 8/11                                                        [ ]

Above the closed door off to the right while fighting the Spec Ops soldiers in 
the elevator area.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On top of a crate off to the left after stepping into the 
elevator corridor.
[ ] First Aid Spray - On a crate near the two grenade pickups.
------------------------------------------------------------------------- INTEL
[ ] Intel 12 - In between two wooden crates on top of a metal crate near the 
door that explodes and that your team moves through to enter the elevator area.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade - On the floor on the back left side of the elevator area.
[ ] Incendiary Grenade - On the floor on the back left side of the elevator 
area.
-------------------------------------------------------------------------------

== Top Elevator Area ==

Search the current room over for items then move down the corridor off to the 
left.  A monster will growl once again!  What in the world is that!?  A 
cutscene will play as your team steps into the corridor.  It all makes perfect 
since now.  Birkin, you bastard!

*******************************************************************************
Security Camera 9/11                                                        [ ]

After getting off the elevator on the top floor, run toward the wall to the 
left then turn to the right and look above the crate that rests on a blue tarp 
- the security camera is on the wall above the crate.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - Lying on a vehicle in the middle area.
[ ] Green Herb - On top of a crate in the middle area.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Incendiary Grenade - Lying on the floor off to the right near a vehicle 
after stepping off the elevator.
[ ] Ammo Box - Near some stacked crates off to the left near the elevator.
-------------------------------------------------------------------------------

== Sewer Corridor 1 ==

And so the events that spread the T-virus throughout Raccoon City have now been 
set into motion... in a slightly... less epic way.  Birkin is down the hall to 
the left up ahead, but steam blocks the way to him.  Step into the corridor 
ahead and then move down the right side of the corridor to find some extra 
pickups at the end.  Run down the left side of the hall then enter the room 
through the doorway off to the right near the steam wall.

*******************************************************************************
Security Camera 10/11                                                       [ ]

After moving down the corridor after getting off the elevator, a cutscene will 
trigger where Birkin will kill a few USS soldiers.  Move down the corridor then 
make a right and follow that dead end corridor to the end.  This camera will be 
up above the closed door at the end of the corridor.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On top of some crates down the first corridor from the 
elevator area.
[ ] Green Herb - Behind some crates down the right corridor after the cutscene 
where Bikin kills some USS soldiers.
[ ] First Aid Spray - On top of some crates down the right corridor after the 
cutscene where Bikin kills some USS soldiers.  This is at the very end of the 
corridor.
------------------------------------------------------------------------- INTEL
[ ] Intel 13 - On top of a box in the first corridor where Birkin kills a few 
USS soldiers.
[ ] Intel 14 - After the cutscene where Birkin kills a few USS soldiers, turn 
right at the end of the corridor and follow it to the end.  This will be on a 
crate off to the right at the end of the corridor.
-------------------------------------------------------------------------------

== Sewer Corridor 2 ==

HUNK will open the next door and haul ass into the corridor ahead.  Your team 
should join him and run down the corridor.  The mutated G-Birkin will bash 
through the door behind your team and follow.  Birkin moves very slow in this 
corridor, so your team can easily outrun him.

While moving down the corridor step to the sides to avoid the flames and steam 
that shoots out of the pipes on the sidewalls.  The fire and steam can both 
burn your character.  The steam is less likely to hit a player while moving 
through it, but it CAN hurt your character, so try to avoid it by stepping to 
the other end of the corridor while moving by it.  Step through the doorway at 
the end.

== Sewer Corridor 3 ==

A cutscene will trigger and HUNK will be separated from the team with the help 
of Birkin.

Objective: Escape G-Birkin

Your team needs to get to the other end of the corridor and open the door to 
escape Birkin in this corridor.  One team member will always be lagging behind 
in order to stagger Birkin.  Birkin will break out into a run while chasing 
your team in this corridor.  Shoot the eye on his right shoulder (your left) to 
stagger him and make him stop running.  This battle can be a bit annoying if 
your aim is off since the shoulder eye has to be hit directly in order to stop 
him.

From the beginning of the battle, your character cannot turn around until your 
team steps back down the corridor a bit.  Face Birkin and aim for the eye on 
the top portion of his right arm and blast it to make him stop dashing.  
Eventually, your team can turn around and run down the corridor.  One player 
will often have to stay behind and shoot Birkin.  In single player games, the 
human player will have to stay behind and shoot Birkin until an AI partner is 
close to Birkin.  Once the AI partner is shooting at Birkin you can turn 
around, run to the end of the corridor and leave that AI partner behind and 
that character should stop Birkin or at least die trying.

Race by all the flames and steam (step to the side to avoid them).  Eventually 
a cutscene will trigger and Birkin will hit the ground and debris will fall 
behind him.  At this point, you should be able to turn and run for sure.  Run 
to the door at the opposite end of the corridor and interact with it to make 
the door start to open.  Turn around as the door prepares to open and shoot at 
Birkin's shoulder eye with a long range weapon - a shotgun can work well too.  
Move through the doorway once the door opens.

NOTE 1: Shooting the explosive barrels at this part can stagger Birkin, but 
keep in mind that they take more than one shot to set off with a weaker weapon 
(handgun).

NOTE 2: If a player dies to Birkin, leave that player behind.  As long as a 
human player gets to the next room, all players will respawn in the next room. 
This goes for all the rooms with Birkin up ahead too!

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Off to the right at the end of the corridor.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Off to the left at the end of the corridor.
-------------------------------------------------------------------------------

== Crate Room ==

Objective: Rendezvous with HUNK

The door will seal off and Command will contact Wolfpack.  Get out of there and 
regroup with HUNK!

*******************************************************************************
Security Camera 11/11                                                       [ ]

After going through the doorway as your team escapes from Birkin for the first 
time, this security camera will be on the wall above a stack of crates to the 
right.
*******************************************************************************

Run down the hall to the left.  A zombie dog will rush out from the corridor 
off to the left in the back of the area and attack some Spec Ops soldiers on 
the right side of the next crate area.  Shoot the Spec Ops soldiers.  They will 
kill the zombie dog.  There are only three soldiers so you won't likely have to 
worry about taking cover.

---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade - Behind some metal objects off to the left in the area where 
the Spec Ops soldiers attack.
[ ] Stun Grenade - Behind a generator in the area where the Spec Op soldiers 
attack.
------------------------------------------------------------------------- INTEL
[ ] Intel 15 - On top of a crate in the area where the Spec Ops soldiers attack 
in the Crate Room.  This is right next to their spawn point (the nearby open 
doorway).
[ ] Intel 16 - On the floor below a pipe under the metal device near the 
objective marker in the crate area where the Spec Ops soldiers attack.  This is 
on the left side of the room while facing the Spec Ops soldiers.
-------------------------------------------------------------------------------

Enter the corridor behind the crate area.  A zombie dog will rush down the 
corridor from the other end and attack your team.  Quickly blast the dog or be 
prepared to shake the left analog/thumbstick when it pounces your character.  
Open the door at the end of the corridor and step into the next corridor.

== Sewer Corridor 4 ==

A zombie dog will rush your team from the corridor to the right.  Be ready to 
blast the dog as soon as it steps into view.  Open the door down the right hall 
and step inside.

== Sewer Room ==

Gather all the items off the table and to the side of the room.  There is a 
--LAPTOP-- on the table to the left.  Step into the next area.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - On a table beside a laptop.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate - On the first table to the left.
[ ] Stun Grenade - Off to the right.
-------------------------------------------------------------------------------

== Sewer Corridor 5 ==

Spec Ops soldiers will step out from the right side of the corridor at the end 
of the long corridor ahead.  Take cover behind a crate and shoot at them.  It's 
good to use a frag grenade at this part or constantly move forward since your 
characters start out as such a distance from them.

NOTE 1: To help out with the Spec Ops battle, dash directly ahead right as you 
enter the room and you can take cover behind the third set of crates and be 
very close to the soldiers from the start of the fight.

NOTE 2: A cutscene will play once a character steps behind the last set of 
crates, so if you're playing as Vector and trying to use his stealth camo to 
CQC attack the enemies, don't do that or you'll activate the cutscene early.

A cutscene will trigger once a player steps behind the last set of crates.  
Birkin will charge through the wall and knock the player down.  Press to the 
right or left with the left analog/thumbstick to avoid Birkin's swings.  You'll 
have to dodge a total of three times and they are random directions.  Birkin 
can charge your character and knock the character down later as well and you'll 
get this same QTE sequence again.

NOTE: In co-op mode, if you run up to the player that is knocked to the ground 
by G-Birkin and heal that player with a first aid spray while the player is 
going through the QTE button taps.  This can help that player out tremendously 
since it is SO easy to get hit by Birkin once knocked down.

Objective: Fend off G-Birkin until the door is open

Run away from Birkin but be sure to turn and fire at his right shoulder eye if 
you hear him running behind your character.  A lot of times in single player, 
you will be the one that is left behind in this first corridor during this 
fight, so the actual player will be in charge of stopping Birkin - running 
directly down the corridor will likely get you killed if you decide to do so 
right from the beginning.  Shoot his shoulder eye to stop him at least once 
then turn and run.

Run by the flames and the steam - step to the side to avoid taking damage while 
running then interact with the door at the end to make it start to open.  
Birkin will likely get close to your team this time.  He can knock down a 
character by hitting the ground, so constantly shoot his shoulder eye to 
stagger him.  Enter the next corridor once the door opens.

== Sewer Corridor 6 ==

Objective: Escape G-Birkin

A player can literally rush to the end of the corridor without worrying about 
Birkin in this portion of the stage.  The only main threat will be flames that 
shoot up from the grated floor while your character moves down the corridor.  
The flame gusts will knock down the first player that tries to cross the 
grating.  The knockdown will not damage your character.  Keep to the right or 
left side to avoid the flames that shoot out of the gratings.  Rush to the 
other end of the hall to finish the stage.

NOTE: If a player dies while running from Birkin, do not turn around and try to 
revive their character.  Rush to the objective marker and complete the stage 
without that player.  So long as one human player completes the mission, all 
players will gain credit for completing the mission.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On the floor near the table in the middle of the corridor.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - On the floor near the table in the middle of the corridor.
-------------------------------------------------------------------------------


                                                                         [WT02]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                  M I S S I O N  2  -  C O R R U P T I O N
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

AREA: CITY HALL
Days have passed since the USS lost the G-Virus and witnessed its metamorphosis 
in William Birkin.  Raccoon City is also lousy with disease due to a T-Virus 
outbreak.  Wolfpack is ordered to destroy evidence at City Hall linking 
Umbrella to the epidemic.

TARGET SCORES
.-----------------------------------------------------------------------------.
|  Category       |      S      |      A      |      B      |       C         |
|=============================================================================|
| # of Kills      |    150      |    120      |    110      |      90         |
| # of Deaths     |      1      |      2      |      3      |       4         |
| Items Collected |     20      |     15      |     10      |       5         |
| Clear Time      |   35:00     |   40:00     |   45:00     |    50:00        |
'-----------------------------------------------------------------------------'

== Storage Area ==

Objective: Gain entrance to City Hall

Wolfpack must now gain access to City Hall and destroy evidence that links 
Umbrella to the virus outbreak.  Commence Operation Raccoon City!

Your team will begin in a storage area close to the entrance of City Hall.  
Move down the steps and check the current area over for items then open the 
door and continue into the corridor ahead.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - Lying in between some crates in the fenced area below the 
stairs.
------------------------------------------------------------------------- INTEL
[ ] Intel 1 - On top of a crate near a stack of crates before moving down the 
steps.
[ ] Intel 2 - Step through the opening in the gate below the steps and this 
will be on a crate in that area.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 1/20                                                        [ ]

While moving down the first set of stairs, this will be near the top of the 
wall across from the stairs.
*******************************************************************************

== Generator Room ==

There is not much in this room aside from an Antiviral Spray pickup and a 
camera.  Rush to the other end of the corridor and open the door then step into 
the next area.

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray - On the shelf to the left after entering the room.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 2/20                                                        [ ]

On the wall above the entrance door.
*******************************************************************************

== Front of Basement ==

And now...

Still nothing! Well, there is a body with intestines hanging out of the gut on 
the floor and a mutilated woman's body and another body lying headless near the 
stairs- alright, we're getting closer to something good!

Find all the collectibles and move up the stairs.  Open the door at the top of 
the stairs and enter the next room.

------------------------------------------------------------------------- INTEL
[ ] Intel 3 - On top of an open suitcase on the right side of the room.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 3/20                                                        [ ]

On the wall above the stairs - left side of the wall while moving up the 
stairs.
*******************************************************************************

== Basement Entrance ==

More mutilated bodies!  Open the door on the other side of the room.

A zombie will attack the first player that opens the door.  It will grab your 
character and toss that character into the next room like an undead wrestler.

== Workshop ==

Objective: Clear the room of zombies

Quickly face to the left and find the group of zombies off to the left.  Blast 
the red barrel that is next to them to kill them all instantly.

More zombies will bust through the blue door on the left side of the room.  
It's time to pull out a weapon and get to work, so start blasting.  Zombies are 
very easily killed with a primary weapon.  If you have a shotgun with you, then 
just laugh and go on a rampage with your boomstick.  Exit the workshop and 
enter the next room.

*******************************************************************************
Security Camera (4/20)                                                      [ ]

On top of the right wall after entering the room.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray - On the floor where the zombies are gathered.
------------------------------------------------------------------------- INTEL
[ ] Intel 4 - On the shelf with boxes of files on it - middle rack.
-------------------------------------------------------------------------------

== Information Lobby ==

Objective: Gain entrance to City Hall

A few zombies walk around in the room up ahead.  Blast the zombies and scan the 
room over for items pickups.  The next destination is through the door directly 
ahead, but it's a good idea to enter the Information Office on the left side of 
the current room to get some more pickups.

When you're ready to leave, open the door with the objective marker to trigger 
a cutscene.

*******************************************************************************
Security Camera (5/20)                                                      [ ]

Above a set of cubbies on the right wall.
*******************************************************************************

------------------------------------------------------------------------- INTEL
[ ] Intel 5 - On the lower portion of a cabinet to the right of the entrance 
door to City Hall.
[ ] Intel 6 - While facing the door that leads to City Hall, turn to the left 
and this will be in a cabinet along the left wall.
-------------------------------------------------------------------------------

== Information Office ==

As you can see, there are plenty of pickups in the Information Office.  Watch 
out for the straggling zombies in the office.  Leave the office and open the 
door with the objective marker on it outside to continue when ready.

*******************************************************************************
Security Camera (6/20)                                                      [ ]

Above a set of cubbies near the entrance door to the left of the outside City 
Hall entrance.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On top of a table near a PC.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - On the floor near some yellow carts.
-------------------------------------------------------------------------------

== Stairway ==

Objective: Find the security room

There is a wealth of items and other pickups to the side of the bottom set of 
stairs.  Collect the items then run up to the top floor.  Open the set of 
double doors when ready.

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray - On the floor off to the left below the stairs.
------------------------------------------------------------------------- INTEL
[ ] Intel 7 - On the floor off to the left below the stairs.
[ ] Intel 8 - On the floor off to the right below the stairs.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - On the floor off to the left below the stairs.
-------------------------------------------------------------------------------

== Outside Area with Tree ==

More zombies!  The zombies are crowded down the corridor ahead and there are 
some in the middle area with the tree.  Blast them all and kill them... again.

While standing in front of the door with the objective marker, open the first 
door down the right corridor for some extra item pickups that are labeled below 
(First Aid Spray and Intel 11).  If you recognize the painting of the red-
haired old man on the far wall of that room then you earn a cookie since it is 
from my favorite Resident Evil - RE: Code Veronica X.

Back out in the area with the statue, open the set of double doors with the 
objective marker over them to continue.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On a cabinet down the hall from the entrance door.
[ ] First Aid Spray - To the right of the exit door, open the door to the 
office room on the right side in the back of the area and this will be on the 
left shelf against the wall.
------------------------------------------------------------------------- INTEL
[ ] Intel 9 - Beside the tree, there is body lying in blood.  This intel is on 
the floor beside that body.
[ ] Intel 10 - On the other side of the debris off to the right when you first 
enter this area.  While in front of the exit door, go around the corridor to 
reach it.
[ ] Intel 11 - Open the door to the office room on the right side in the back 
of the area and this will be on the right shelf against the wall.  There is a 
first aid spray in this room.
[ ] Intel 12 - On the floor to the left of the exit door.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade - On the sinks inside the restroom down the hall from the exit 
door (zombies will bust through the door).
[ ] Frag Grenade - To the right of the restroom door zombies will bust through 
another door.  There is a frag grenade next to a mattress in the new room.
[ ] First Aid Spray - Open the door to the office room on the right side in the 
back of the area and this will be on the middle left shelf against the wall.  
Intel 11 is in this room.
[ ] Ammo Box (x2) - There is an Ammo Box on each side of the center tree.
[ ] Ammo Box - To the right of the exit door.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 7/20                                                        [ ]

Step into the middle open area with the tree and look up on the high wall above 
the columns in front of the exit door to see this camera.
*******************************************************************************

== City Hall Lobby ==

Objective: Survive the Spec Ops ambush

Take cover behind the blockades on your team's side of the lobby.  Spec Ops 
soldiers will move down the stairs and exit from the other side of the lobby 
and start to fire at your team.  Hide behind cover then blast them when they 
stop firing.

NOTE: Use blind shot in this area often if you get pinned down behind a cover 
area.  Just press the fire button while behind cover and aim.

A burst of light from off to the right will give way to another team of Spec 
Ops soldiers that enter the lobby after the first wave has been killed off.  
Prepare for their arrival by tossing a frag grenade at them as they step into 
view.

Another Spec Ops team will step into the lobby after the second wave.  They 
will enter the lobby from the opposite side that your team entered from.  Rush 
back to the side that your team entered the lobby from and take cover then 
shoot at them.

Scan the room over for tons of items pickups once all the Spec Ops soldiers are 
dead.  Be sure to stock up on ammo at the weapon crate then move through the 
doorway on the opposite side of the room that your team entered the lobby from 
to continue.

NOTE: Security Camera 15 can be shot from this current floor.  Step far away 
from the portion of the room with Camera 8 then look at the door on the floor 
up above that camera to barely see Camera 15.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On a bench down the right corridor.
[ ] Green Herb - On the right side of the stairs.
[ ] Green Herb - Move up the stairs and this is on a cabinet off to the left.
[ ] Antiviral Spray - Move up the stairs and this is on the right railing.
------------------------------------------------------------------------- INTEL
[ ] Intel 13 - Off to the right on a filing cabinet near a fallen table when 
first entering the lobby.
[ ] Intel 14 - From the entrance door, move along the right corridor and this 
will be near a fallen filing cabinet in front of the right set of doors.
[ ] Intel 15 - Move up the stairs and this will be on top of a box near a 
fallen shelf.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Down the right corridor near a blood-soaked body.
[ ] Ammo Crate - To the right of the stairs.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 8/20                                                        [ ]

Step into the middle of the area and look above the main set of stairs to see 
this below the top floor walkway.
*******************************************************************************

== City Hall Statue Area ==

Spec Ops soldiers will rush your team from the opposite side of the this room 
shortly after your team enters.  Toss a grenade in the middle of the room 
shortly after entering as they start to gather to make quick work of them!  The 
Spec Ops team sometimes stays on their side more and they sometimes try to rush 
toward your team's side.  It's kind of random.

Open the set of double doors to the left of the doorway that your team came 
through to enter the current area.  Your team will have to step around the 
pillars off to the left and move down that corridor to reach it.

------------------------------------------------------------------------- INTEL
[ ] Intel 16 - On a pedestal below a pillar to the right of the Security Room 
door.  The pillar is near a fallen plant.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 9/20                                                        [ ]

Step into the middle area with the statues then turn and face the entrance door 
to the statue area.  Look up and this camera will be above the pillars on the 
side with the entrance door.
*******************************************************************************

== Security Room ==

Objective: Override the security lockdown

Two Spec Ops soldiers are waiting in this room, so be prepared to blast them 
after entering.  There is a --LAPTOP-- on a table to the right and there are 
several intel pickups in this room.  Interact with the controls up ahead where 
the objective marker is in order to override the security lockdown to gain 
access to the server room.

Objective: Find the server room and destroy the servers

Once the security lockdown is switched off, zombies will bust through the doors 
on the opposite side of the room and crawl through vents on the entrance side 
shortly.  How dare you defeat all of their Spec Ops victims!?

Enter the Break Room area in the next corridor.

*******************************************************************************
Security Camera 10/20                                                       [ ]

On the ceiling in the middle of the security room.
*******************************************************************************

------------------------------------------------------------------------- INTEL
[ ] Intel 17 - On a desk with a PC across from the security controls.
[ ] Intel 18 - On a filing cabinet near the desks.
[ ] Intel 19 - On a desk with a PC in the middle of the room.
[ ] Intel 20 - On top of the security controls (left side).
[ ] Intel 21 - On top of a filing cabinet to the right of the exit door.
-------------------------------------------------------------------------------

== Break Room ==

Blast through all the zombies that are still standing and collect the items 
then move up the stairs off to the left.

*******************************************************************************
Security Camera 11/20                                                       [ ]

On the top portion of the wall in between two tables across from the counter.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On top of the counter off to the right after entering.
------------------------------------------------------------------------- INTEL
[ ] Intel 22 - On top of a table near the counter off to the right.
-------------------------------------------------------------------------------

There are several zombies at the top of the stairs, so prepare to blast through 
them.  Load up on ammo at the top.  Sounds of gunshots can be heard in the room 
through the double doors at the top of the stairs.  Open the doors and prepare 
for battle!

*******************************************************************************
Security Camera 12/20                                                       [ ]

At the top of the stairs, turn and look back at the ceiling above the stairs to 
see this camera on the ceiling.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Stun Grenade - At the top of the stairs, this is lying on the floor near 
the coffee machine off to the left.
-------------------------------------------------------------------------------

== Second Floor Statue Room ==

Blast the two Spec Ops soldiers that fight the zombies off to the right.  Yes, 
it's dirty to sneak up on them and shoot them while their back is turned, but 
do it anyway.  You're with Umbrella now, remember?

Your team can open either door off to the right to continue to the next area. 
They lead to the opposite side of the same room.

------------------------------------------------------------------------- INTEL
[ ] Intel 23 - While moving down the hall, this will be on the floor off to the 
left behind a set of fallen filing cabinets.
[ ] Intel 24 - While on the left side of the top floor, open the door beside 
the left entrance to the objective area and this intel will be on a table off 
to the right in the room.
-------------------------------------------------------------------------------

It's best to run to the opposite side of the current walkway and open the 
double doors directly down the hall.  This will lead to a stairway that has 
many item pickups on the bottom floor and the mascot for this mission on the 
top floor!  The room down the hall from the set of double doors contains Intel 
24 as well so be sure to enter that room also.

------------------------------------------------------------------------- ITEMS
While on the second floor of the statue room, run to the end of the hall across 
from the entrance door then open the set of double doors.  Enter the stairway 
area and:

[ ] Green Herb -  On the bottom floor.
[ ] Antivirus Spray - On desk on the bottom floor.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade - Lying in a blood puddle to the right as you step into the 
stairway.
[ ] Ammo Box - On the bottom floor.
------------------------------------------------------------------------- INTEL
[ ] Intel 25 - On top of a filing cabinet under a fallen shelf.
-------------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mascot 2/7

While on the second floor of the statue room, run to the end of the hall across 
from the entrance door then open the set of double doors.  Enter the stairway 
area and move up to the top floor and this mascot will be off to the left.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== Second Floor City Hall Lobby ==

Now you're team is back in the City Hall Lobby, but you're on the second floor. 
Spec Ops soldiers are grouped down the left corridor.  Cautiously approach that 
side of the corridor then start to shoot at them.  It's a good idea to toss a 
hand grenade when they are gathered at this part.  Your best chance to toss a 
grenade is right when they first come into view before they have a chance to 
scatter.

Run to the opposite side of the second floor of the lobby then step through the 
open doorway on the other side and open the double doors.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - On a fallen soda machine on the right side of the second 
floor.
[ ] First Aid Spray - Near the fallen debris that blocks the right side of the 
second floor walkway (side across from the side you enter from).
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Near some fallen debris that blocks the right side of the second 
floor walkway (side you enter from).
-------------------------------------------------------------------------------

== Second Floor Tree Room == 

A few Spec Ops soldiers will be in the middle of a zombie crowd on the second 
floor of the tree room.  Blast through the zombies and then shoot the Spec Ops 
soldiers.  If they try to go running off and shoot from behind the zombie 
crowds, consider tossing a frag grenade at them.

Open the set of double doors on the opposite side of the walkway to continue.

---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade - Right after stepping into the area, go through the doorway 
off to the left and this will be on desk with a PC near the back right wall.
[ ] Ammo Box - Right after stepping into the area, go through the open doorway 
off to the left and this will be off to the right behind a cubicle.
-------------------------------------------------------------------------------

== Hall to Server Room ==

Follow the corridor ahead then open the double doors to enter the Server Room.

== Server Room ==

Objective: Destroy the servers to eliminate evidence

Nicholai's team (their dead bodies) are lying throughout the server room.  
There is a --LAPTOP-- on a desk off to the left.  The main objective here is to 
destroy all 7 of the servers on the left side of the back portion of the room. 
They are labeled with objective markers, so they are easy to pick out.  
Approach each server and blast it with gunfire to destroy it and finish the 
objective.

NOTE: If Spectre is on your team, that player can interact with the PC across 
from the laptop table in order to erase the evidence in the servers to 
accomplish the objective of destroying them faster.

*******************************************************************************
Security Camera 13/20                                                       [ ]

On the wall above the blue door off to the right.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Antivirus Spray - On floor to the right of the trays near the laptop.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade - Near the double doors to the right of the servers.
[ ] Ammo Box - Near the shelves to the right of the servers.
-------------------------------------------------------------------------------

Objective: Find the documentation in the archives room

After destroying the final laptop, Command will contact Wolfpack.  Right when 
Wolfpack is issued their last objective, Nicholai's team will turn into zombies 
and rise up then attack your team.  Blast them and then exit the room and step 
out into the next corridor.  The break room to the side can be entered but 
there is nothing inside of it.

== Corridor to Lobby ==

Rush to the other side of the corridor and open the double doors at the end. 
Turn to the left and open the next set of double doors.

== Second Floor City Hall Lobby ==

Now your team is back out on the second floor lobby.  The shutter that 
previously blocked the third floor is now open!  Move down the corridor to the 
right and run up to the third floor of the lobby.

== Third Floor City Hall Lobby ==

This floor has a group of Spec Ops soldiers on each side of the walkways.  Each 
side has around six Spec Ops soldiers.  There are several objects to take cover 
behind, but this area can be one of the hardest parts of this mission, 
especially on Professional mode.

NOTE: Be sure to use to use blind fire when behind cover and pinned down with 
gunfire.  It will come in handy here!

*******************************************************************************
Security Camera 14/20                                                       [ ]

When your team moves up the stairs that were previously blocked by shutters 
move toward the bookcase directly ahead.  While standing near the bookcase, 
turn all the way around then look up toward the ceiling.  This camera is on the 
wall above the two pillars that are on both sides of the stairs that lead to 
the third floor.
*******************************************************************************

NOTE: There is an explosive barrel down each corridor along the sides of the 
third floor.  These barrels can help in killing off the Spec Ops soldiers.  On 
the right side of the third floor, the explosive barrel is on the back left 
side and on the left side of the third floor, the explosive barrel is on the 
back right side.

There is really no trick to killing the Spec Ops soldiers on the third floor.  
Tossing a frag grenade at them can flush them out of their cover areas, but it 
is not that likely to hit them since the areas are so wide open - they can 
easily run from the grenade.  Hide behind the objects and shoot at them.

-----
Character Specific Tips:

Vector - Vector can use his Mimicry or Stealth camo abilities to sneak up on 
soldiers or reach the other side of them then shoot them from up close.

Four Eyes - Four Eyes can use her Induce Infection to possibly turn a soldier 
into a controlled Crimson Head

Lupo - Lupo can use her incendiary rounds ability to shoot at the soldiers and 
make them rise up out of hiding as they catch on fire.  This works out well for 
driving the soldiers out of their cover areas.
-----

Reach the Archives Room doors on the other side of the third floor and open 
them once all the soldiers are dead.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - Enter the restroom off to the right after moving up the 
stairs and this will be off to the left on the sinks inside.
------------------------------------------------------------------------- INTEL
[ ] Intel 26 - On top of a fallen filing cabinet near the restroom doorway.
[ ] Intel 27 - On top of a fallen filing cabinet down the hall from Intel 26.
[ ] Intel 28 - On top of a fallen filing cabinet on the left side of the top 
floor (to the far left after moving up the stairs).
[ ] Intel 29 - On the floor near the railing across from the doors to the 
Archives Room.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Behind the bookcase in front of the stairs.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 15/20                                                       [ ]

On the wall above the double doors to the Archives Room.
*******************************************************************************

== Archives Room ==

Objective: Locate and destroy evidence of Umbrella involvement

*******************************************************************************
Security Camera 16/20                                                       [ ]

On the wall above the entrance door to the Archives Room.
*******************************************************************************

There are five pieces of evidence (plans of Umbrella facilities) that need 
burning in this room.  Each evidence is basically a collection of papers that 
will lie on a table or shelf. Approach the evidence and press the action button 
(X or A) to burn it.

The first piece of evidence lies out in plain view on the table off to the 
right, so burn the **ZONING PLAN** from the start.  I suppose that plan was a 
total failure with how easy it was to find!

Nicholai has strapped several laser mines to the walls and shelves in the 
middle portion of the Archives Room, so be prepared to shoot them when you see 
a red laser.  Blast the actual bomb portion with your handgun.  Sometimes the 
bombs are hidden behind objects, so just find the perfect view of the bomb then 
blast it.

NOTE: If you hear a sudden explosion while playing in single player, that is 
the sound of your AI partners.  Basically... they found a laser mine!  They are 
too stupid to shoot them before running down the corridor.

Move down the far left side of the area and destroy the **ELECTRIC PLAN** on 
the table near the left wall.  Directly across from that table, step into the 
path of corridors behind the shelves and burn the nearby **SEWAGE PLAN** on the 
floor.  Move down the left set of corridors then run to the opposite side of 
the room.  Shoot the laser mines along the way and don't just run into them 
like your AI partners if you have any on your team.

Find the middle table on the other side of the room and burn the **WATER 
PLAN**.  Facing the exit double doors, step to the far right then find the 
**STAFFING PLAN** on the shelf off to the right.

------------------------------------------------------------------------- INTEL
[ ] Intel 30 - Below a PC monitor on the left side of the room (near the 
front).
[ ] Intel 31 - On a metal cabinet on the left side of the room (middle 
portion).
[ ] Intel 32 - On a metal cabinet to the right of the exit door.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box (x2) - Near the railings at the front of the Archives Room.
-------------------------------------------------------------------------------

Objective: Exit City Hall

Wolfpack will contact Command once all the evidence has been destroyed.  
Command will not respond, but your team is now free to leave, so exit through 
the double doors on the opposite side of the Archives Room.

== Records Room ==

Scan the top floor over for items then move down the stairs.

*******************************************************************************
Security Camera 17/20

On the wall in between the two double door entrances to the Records Room.
*******************************************************************************

------------------------------------------------------------------------- INTEL
[ ] Intel 33 - On top of a desk with a PC off to the right after entering.
[ ] Intel 34 - On top of a metal cabinet off to the left before moving down the 
stairs.
-------------------------------------------------------------------------------

At the bottom of the stairs, be sure to load up on the item pickups lying 
around.  Refill your ammo at the ammo crate since there is a big battle coming 
up!  When you're ready, open the door and step into the next room.

*******************************************************************************
Security Camera 18/20                                                       [ ]

Above the table below the stairs.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray (x2) - On a table on the left side of the bottom floor of 
the Records Room.
[ ] Antiviral Spray - On the table on the right side of the bottom floor of the 
Records Room.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate - Off to the right at the bottom of the stairs.
[ ] Incendiary Grenade - On a stack of boxes at the bottom of the stairs.
[ ] Frag Grenade - Lying on the floor near some folded chairs.
[ ] Ammo Crate - Off to the right at the bottom of the stairs.
------------------------------------------------------------------------- INTEL
[ ] Intel 33 - On top of the right table below the stairs.
-------------------------------------------------------------------------------

== Lecture Room ==

A cutscene will trigger once your team steps away from the entrance door.

Objective: Escape City Hall

Objective: Find a black card to escape City Hall

Lickers will start to enter the room and attack after the cutscene.  Lickers 
can be quite annoying in this game if you are the type of person that likes to 
stand still often for precise aim.  Their main attack is to tongue impale your 
character from long range.  This attack is super quick but a player can avoid 
it by moving constantly, so don't stop moving much at all.  Only stop moving to 
precision aim.  Lickers will crawl on the walls, floors and ceilings 
constantly.  There will almost always be one near your character, which is why 
you need to always stay moving.

There are only a few Lickers that attack while your team remains on the stage. 
They first wave can all be killed and no more will spawn as long as your team 
remains on the stage.  Shoot them with some type of long range weapon from a 
distance and blast them with a shotgun or other type of weapon from up close.  
They are weakest in their head area, but don't specifically target that area 
with precise aiming or you'll get tongue impaled for stopping.

While still up on the stage check the area over for items very quickly then 
step to the end of the stage and use the drop off command to fall to the floor 
below.  The door on the other side of the Lecture Room is locked and requires a 
card key in order to open it.  Thankfully for you, the black card that is 
needed to unlock the door is lying in the middle of the Lecture Room.  It is 
blocked by laser mines however the laser mines can be easily shot like the 
rest.

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray - On the stage inside the podium (look behind it).
[ ] Green Herb - On the stage beside the podium.
------------------------------------------------------------------------- INTEL
[ ] Intel 34 - On the floor beside the closed door on the stage.
-------------------------------------------------------------------------------

Now, why did I say a "few" Lickers when it seemed like there was a whole legion 
of them while your team was up on the stage?  Well, that is because once your 
team falls off the stage, even more Lickers will enter the room and they will 
continue to enter the room.  They will crowd the walls, floors and ceilings.

*******************************************************************************
Security Camera 19/20                                                       [ ]

On the ceiling in the center of the room (back a bit toward the exit door 
instead of the direct center portion).
*******************************************************************************

Move around the side of the metal framework in the middle of the room and shoot 
the laser mines then grab the **BLACK CARD** on the floor.  Once your character 
grabs this card, the character will be knocked to the ground by an explosion 
and the building will catch on fire from the opposite side.  Run back out from 
the middle then make a stop by one of the ammo boxes on the way to the opposite 
side of the room to replenish your ammo since your character might be low from 
shooting at the Lickers.

Dodge the flames by stepping around them then step toward the double doors in 
the back of the room.  They are blocked by two laser mines so blast the mines 
to clear the door then quickly make a run for the door and open it then step 
into the next area.

NOTE: Toss a frag grenade toward the last set of laser mines that block the 
door in order to set them off if the Lickers keep tongue impaling your 
character.  They really can get that bad at times.

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray - On a stack of boards in the center of the room.
[ ] Antiviral Spray - On a wooden box in the center of the room.
[ ] Antiviral Spray - On a stack of boards on the right side of the room 
(toward the back).
[ ] Green Herb - On a stack of boards on the left side of the room (toward the 
back).
[ ] Green Herb - On a stack of boards on the left side of the room (further 
near the back).
------------------------------------------------------------------------- INTEL
[ ] Intel 35 - On the floor beside the stack of boards with the antiviral spray 
toward the back of the room.
[ ] Intel 36 - Lying near two wooden boxes toward the back of the room.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box (x3) - Two of these are on the left side of the room and one is on 
the right side of the room.
[ ] Ammo Crate - On the right side of the room.
[ ] Frag Grenade - In the center of the room beside a stack of boards.
-------------------------------------------------------------------------------

== City Hall Lobby ==

Objective: Escape City Hall

Now your team is back out on the first floor of the City Hall Lobby.  This area 
is now crawling with zombies.  Blast them out of a way and clear a path to the 
opposite side of the lobby.  Run toward either of the double doors on the 
opposite side of the lobby then step into the reception area.

NOTE: In single player, if your team decides to stay in the Lecture Room with 
the Lickers, then leave them there and rush to the City Hall Reception and 
interact with the doors to finish the stage.  Often, the AI partners will get 
stuck in the room with the Lickers and die while trying to "escape" or run into 
walls or whatever...

== City Hall Reception ==

There is a --LAPTOP-- on the bench along the right side of the room.  Be sure 
to use the laptop to get credit for any intel that your character carries.  
Leave City Hall by opening any of the double doors directly ahead to finish the 
mission!

*******************************************************************************
Security Camera 20/20                                                       [ ]

On the wall behind the reception desk.
*******************************************************************************

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Typwriter (1/3)

Lying on the middle of the reception desk (inside portion).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


                                                                         [WT03]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                   M I S S I O N  3  -  L I G H T S  O U T
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

AREA: HOSPITAL
With Umbrella's paper trail at City Hall destroyed, Wolfpack is ordered to 
suppress another threat to Umbrella's reputation - survivors.  But with an old 
enemy and his new friends in the way, killing innocent people isn't as easy as 
Wolfpack thought.

TARGET SCORES
.-----------------------------------------------------------------------------.
|  Category       |      S      |      A      |      B      |       C         |
|=============================================================================|
| # of Kills      |    110      |    100      |     90      |      80         |
| # of Deaths     |      3      |      4      |      5      |       6         |
| Items Collected |     20      |     17      |     15      |      12         |
| Clear Time      |   35:00     |   40:00     |   45:00     |    50:00        |
'-----------------------------------------------------------------------------'

== Hospital Reception ==

Your team will start out in the front reception area of the Raccoon Hospital. 
There are many pickups in this area as labeled below.  Your main destination 
for now is through the double doors down the right hall behind the reception 
counter.

*******************************************************************************
Security Camera 1/20                                                        [ ]

In the middle of the ceiling in front of the reception desk window.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray - On the back counter in the first room off to the left 
when approaching the double door entrance to the lobby.
[ ] Antiviral Spray - On the counter to the right in the room that is unlocked 
with the blue card.
[ ] First Aid Spray - On the counter to the left in the room that is unlocked 
with the blue card.
------------------------------------------------------------------------- INTEL
[ ] Intel 1 - Facing the reception desk, this is on the floor near the right 
wall.
[ ] Intel 2 - Enter the reception desk area and this is on the counter by a PC.
[ ] Intel 3 - Enter the reception desk area and this is on the bookshelf 
inside.
[ ] Intel 4 - Find the "Give Blood" sign behind the reception desk and enter 
the room behind it and this will be on the right counter inside.
[ ] Intel 5 - On the floor by a dead body in the room off to the right before 
opening the double doors to the lobby area.
[ ] Intel 6 - Collect the blue card from the room to the left of the double 
door lobby entrance then run all the way back down the hall to the right.  Use 
the blue card to unlock the door to the room at the far end of the hall and 
this will be on the right counter inside.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Inside of the room that is directly across from the lobby 
entrance at the end of the hall.
[ ] Frag Grenade - Lying on the floor near an open soda machine off to the left 
while moving down the corridor to the double doors.
[ ] Grenade Launcher - Inside of the weapon crate in the room that is unlocked 
with the blue card.
[ ] Ammo Crate - On the floor in the room that is unlocked with the blue card.
[ ] Frag Grenade - On the floor in the room that is unlocked with the blue 
card.
[ ] Stun Grenade - On the floor in the room that is unlocked with the blue 
card.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 2/20                                                        [ ]

On the ceiling across from the double door entrance to the lobby at the end of 
the hall.
*******************************************************************************

Be sure that to obtain the **BLUE CARD** on the counter in the room down the 
right hall behind the reception counter.  The card can be used to unlock the 
door at the opposite end of the hall off to th right to obtain the extra item 
pickups inside.  Be sure to grab all the items before exiting this area since 
your team cannot return to the reception area after entering the lobby through 
the double doors at the end of the hall.

NOTE: Even though there is a grenade launcher in the locked room, it's really 
useless to pick it up since there aren't any big enemies for quite a while in 
this mission.

== Hospital Lobby ==

Nicholai will speak to Wolfpack over the intercom in this room.  He has planned 
a trap for your team.  He basically rigged the entire hospital with explosives! 
And he has a little surprise waiting behind the doors up ahead.

After Nicholai speaks, zombies will crawl out from under the surrounding tables 
and attack.  Stay in the middle of the room and try to blast a clear path 
through the zombies then work your way to one of the sides and put your back to 
a wall then blast the zombies while all of them are in front of your character.

The little surprise that Nichalai has in store for the team will enter the room 
shortly.  Eventually, the exit door will open and a new kind of zombie will 
enter the room.  These new zombies have a bomb stuck on them and the bomb will 
detonate once it is shot or the zombie grabs a character.  When the zombie is 
knocked down, the bomb will make a beeping noise then eventually explode.  
Watch for the blinking light on the bomb to easily pick a bomb zombie out from 
a crowd then quickly shoot the bomb or the zombie from a distance.  Be sure to 
stay far away since the splash damage of the explosive can hit your character 
very easily!

NOTE: In a multiplayer game, make sure none of your team is near a bomb zombie 
before shooting the zombie to trigger an explosive or that player might get 
damaged by the explosive.

*******************************************************************************
Security Camera 3/20                                                        [ ]

Look up on the wall across from the side that your team enters from in the 
Lobby to see this on the high portion of the wall above some vents.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On a table on the back right side of the lobby.
[ ] Antiviral Spray - On the floor near a stack of tables on the right side of 
the lobby.
------------------------------------------------------------------------- INTEL
[ ] Intel 7 - On a table near a sofa on the back left side of the lobby.
[ ] Intel 8 - On a long table on the back right side of the lobby.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - On the floor near a table off to the left near the center of the 
lobby.
-------------------------------------------------------------------------------

Be sure to load up on ammo at the ammo box before leaving!  Enter the Waiting 
Room area as the zombies are thinned out.

== Waiting Room ==

Collect all the items in the Waiting Room area then move down the hall to the 
left.  A bomb zombie and a few other zombies will attack around the corner.  
The zombies will be moving through the doorway of the next room.  Blast them 
while moving into the Checkup Room.

*******************************************************************************
Security Camera 4/10                                                        [ ]

On the ceiling behind the reception counter.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On the reception desk.
------------------------------------------------------------------------- INTEL
[ ] Intel 9 - On top of a PC behind the reception counter.
[ ] Intel 10 - On the bookshelf behind the reception counter.
[ ] Intel 11 - In a the slot below a pay phone across from the reception 
counter.
-------------------------------------------------------------------------------

== Checkup Room ==

Continue blasting the zombies in the room until all of them are defeated.  
There is a --LAPTOP-- on the back counter off to the right that can be used to 
get points for your current intel.

The next room can be entered through the doorway down the stairs or through the 
doorway off to the left across from the area with the laptop.  It's really best 
to go down the stairs and enter the Waiting Room from that end.  There is an 
intel pickup near the dead body at the bottom of the stairs, so you can grab 
that along the way!  Zombies will bust through the door at the bottom of the 
stairs and start to attack.  Fight your way into the Waiting Room.

*******************************************************************************
Security Camera 5/10                                                        [ ]

On the ceiling above the area with the PC cabinets.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - On the floor behind the desk with the PC.
------------------------------------------------------------------------- INTEL
[ ] Intel 12 - On the floor at the bottom of the stairs near a dead body.
-------------------------------------------------------------------------------

== Waiting Room 2 ==

Zombies will enter the Waiting Room from the back restroom and the Examination 
Room doors off to the right.  Many of the zombies have bombs strapped to them 
in this area, so be sure to watch for the blinking lights to signal the bombs 
on the zombies.  Try to shoot all bomb zombies from a distance as they appear. 
If you need a breather from all the intense zombie pressure, move up the ramp 
in the back of the room - not too many zombies move down the ramp on the upper 
portion.

*******************************************************************************
Security Camera 6/10                                                        [ ]

On the wall behind the reception counter.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray - On a counter in the reception area.
------------------------------------------------------------------------- INTEL
[ ] Intel 13 - On the floor near a fallen wheelchair by the reception area.
[ ] Intel 14 - Right outside a stall door in the restroom in the back of 
Waiting Room 2.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - In the restroom on the back left side of Waiting Room 2.
[ ] Ammo Box - In the restroom in the back of Waiting Room 2.
-------------------------------------------------------------------------------

There are no items above the ramp, but be sure to check out the two restrooms 
for ammo pickups.  The restroom through the double doors has some intel inside. 
Enter the Examination Room behind the reception counter in the Waiting Room.

== Examination Room ==

The double doors with the objective marker on them are locked and require your 
team to find the black card.  Enter the small room off to the right after 
stepping into the Examination Room and grab the **BLACK CARD** from the metal 
pan on top of the red container on the right side of the room.  Step back out 
into the Examination Room and use the black card to unlock the double doors 
outside.

== Examination Room 2 ==

Lickers will exit from the ceiling holes and others will be climbing along the 
walls of the Examination Room.  Bomb zombies will move out from the doorways 
along the sides of the room as well.  You guessed it - the second Examination 
Room is quite dangerous.

You could run back into the prior Examination Room and allow enemies to follow 
your team into the room then kill them safely, but the Lickers will still be 
just as annoying if you do that.  It's really best to keep your eye out for the 
zombies most of all and only fight Lickers when there are no bomb zombies in 
the current area then quickly make your way to the other side of the room.  The 
quicker you reach the exit doors on the other side of the room and open them, 
the quicker your team will be out of this intense room.

NOTE: Be sure to refill your ammo at the ammo box near the stretcher on the 
right side of the second Examination Room since there is not another ammo box 
for quite a while in the rooms ahead.

*******************************************************************************
Security Camera 7/10                                                        [ ]

On the opposite side of Examination Room 2, this is on the left side of the 
wall where laser mines block the exit doors.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On a tray in the middle of the room.
[ ] Antiviral Spray - On the floor against the left wall while moving toward 
the other side of the room.
------------------------------------------------------------------------- INTEL
[ ] Intel 15 - On a counter below a PC monitor on the left side of the room.
[ ] Intel 16 - On a cabinet shelf along the right wall while moving across the 
middle portion of the room.
[ ] Intel 17 - Near a dead body on the floor below a bed on the other side of 
the room - across from the laser mines.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Stun Grenade - On the floor by some stretchers on the left side of the 
room.
[ ] Ammo Box - On the floor by a stretcher on the right wall while moving 
around the middle portion of the room.
-------------------------------------------------------------------------------

The double doors on the other side of the room have laser mines blocking them, 
so quickly take out a handgun and blast the laser mines to detonate them.  Toss 
a frag grenade toward the door to detonate the laser mines if the Lickers get 
too bad.  Either way, keep your distance while detonating the laser mines then 
quickly open the doors and step into the stairway area.

== Stairway ==

Objective: Get to the chopper on the roof

Command will contact Wolfpack after moving through the doorway and tell them 
the EMP charges are up on the roof.  A few Lickers might attack in the stairway 
area and a few might still enter the room from the Examination Room.

Blast the laser mines that block the way to the first aid spray then collect 
the item.  Open the door on the opposite side of the room.

*******************************************************************************
Security Camera 8/10                                                        [ ]

Across from the stairs, find the laser mine trap that blocks the alcove with 
the first aid spray then look on the wall above that alcove to see this camera.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - On a stretcher behind the laser mine trap - shoot the 
mines then grab it!  Did I even need to say that?
-------------------------------------------------------------------------------

== Alternate Stairway ==

Nicholai has strapped laser mines on the sides of the wall up the stairway 
ahead, so blast them on the way up the stairs then enter the Patient Waiting 
Room at the top.

== Patient Waiting Room ==

This room has a few zombies and bombs zombies inside of it.  The bomb zombies 
are very spread out in this room, so look around the room carefully after 
entering to see where they are then shoot them from a distance.  There is a 
--LAPTOP-- on the reception counter on the far left side of the waiting room. 
Open the double doors on the back right portion of the room to continue.

*******************************************************************************
Security Camera 9/10                                                        [ ]

On the left portion of the back wall to the left as your team enters the 
waiting room.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - On a metal tray near the left wall.
------------------------------------------------------------------------- INTEL
[ ] Intel 18 - On the floor in between two hospital beds across from the 
entrance doors.
[ ] Intel 19 - On a metal tray near the middle set of seats.
[ ] Intel 20 - On a tray behind the reception counter.
-------------------------------------------------------------------------------

== Second Floor Lobby ==

Rush across the walkway off to the right in the back of the Second Floor Lobby 
to find a few item pickups.  There is nothing else to do on the walkway so open 
the door to the stairway on the opposite side of the room.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Run to the far right side of the second floor lobby walkway 
and this will be near the railing on that side.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Incendiary Grenade - Run to the far right side of the second floor lobby 
walkway and this will be near the railing on that side (near a bed).
[ ] Ammo Box - Run to the far right side of the second floor lobby walkway and 
this will be near the railing on that side (near a bed).
-------------------------------------------------------------------------------

== Rooftop Stairway ==

Be sure to collect the items at the bottom of the stairs.  Move up the stairs 
and open the doorway to the rooftop then step out onto the roof.

*******************************************************************************
Security Camera 10/20                                                       [ ]

While on the first set of stairs that lead up in the Rooftop Stairway area, 
look high up on the wall to the right to see this camera near the ceiling.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - On top of a box with red vials on it on the bottom floor.
[ ] Antiviral Spray - On the floor next to the box with the first aid spray on 
the bottom floor.
------------------------------------------------------------------------- INTEL
[ ] Intel 21 - Lying in an open suitcase on the bottom floor.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate - On the bottom floor near the side of the stairs.
-------------------------------------------------------------------------------

== Rooftop ==

There are two herbs on the left railing to the side.  Be sure to keep them in 
mind for this area.

A wave of Crimson Head zombies will rush around the corners of the other side 
of the rooftop and attack your characters right as a player steps through the 
doorway.  These zombies are very aggressive, but they are just as weak as other 
zombies!  They are mainly only a threat in large groups.  With the way they 
attack on the roof, they are all bunched together, so some shotgun blasts or a 
well timed grenade will easily kill them off.  There are two waves of Crimson 
Head zombies.

Allow the first wave to run through the laser of the laser mine directly ahead 
- it will help to finish off the first few zombies of the first wave.  The 
second wave attacks from the right side around the corner of the heliport while 
facing it.

*******************************************************************************
Security Camera 11/20                                                       [ ]

While walking toward the helipad ramp, look up on the right wall to see this 
camera on the wall next to a set of pipes.  It's kind of hard to see with the 
area it is in.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray - Lying near a pipe that is across from the entrance door.
[ ] Green Herb (x2) - Two of these are lying on the railing by the entrance 
door.
-------------------------------------------------------------------------------

Time to get those EMP charges!  Step up onto the middle portion of the heliport 
once all items have been collected from around the area.  A cutscene will 
trigger.

== Daycare ==

You've got to love that slow walk that Nicholai does as he steps away from the 
explosion on the rooftop.  He's a regular little James Woods badass.  Go watch 
John Carpenter's Vampires if you don't know what I mean there!

Objective: Escape the burning hospital

Anyway, the hospital has now caught on fire and your team is in the Daycare 
room below the rooftop heliport.  Rush out of the room and enter the Waiting 
Room.

NOTE: Your AI partners in single player mode can be complete dimwits during the 
burning building portion of this mission.  They will literally walk right into 
flames and get burned.  There is nothing you can do to stop this.  Just sit 
back and pity them.

== Daycare Waiting Room ==

Zombies will enter the room through the burning doorways off to the left, but 
they are very few in number.  Be sure to stop and pick up some ammo at the ammo 
box near the green sofa if needed.  Enter the area outside the waiting room 
through the door across from the daycare doorway to continue.

*******************************************************************************
Security Camera 12/20                                                       [ ]

Right after exiting the Daycare (first room that the team lands in after the 
building catches on fire), look on the far left wall and this camera will be 
near the ceiling on that wall.  It's kind of hard to see because of the smoke 
and fire.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On top of a table on the left side of the room.
------------------------------------------------------------------------- INTEL
[ ] Intel 22 - This intel is on top of a burning table near the left side of 
the room by the green sofa
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - On the floor beside a green sofa on the side with the exit 
doorways.
-------------------------------------------------------------------------------

== Outside the Waiting Room ==

Take note of the camera location listed below - it's the only special thing 
about this room.  Open the double doors on the other side of the room.

*******************************************************************************
Security Camera 13/20                                                       [ ]

After exiting the Daycare Waiting Room, look near the top of the wall off to 
the far left to see this camera.  This camera is very hard to see through all 
the flames in the room.
*******************************************************************************

== Second Floor Lobby ==

Your team starts out on the side of the second floor lobby that was across from 
the side that you used to gain access to the rooftop stairs.  All item 
placements are still the same if your team left any before the building caught 
on fire.  Move down the broken debris that forms a ramp up ahead.

Stop on the middle of the ramp and shoot at the Crimson Head zombies and other 
zombies that try to move up the ramp and attack.  They should stop appearing 
eventually.  Keep firing at them until it is safe to move to the first floor. 
You might want to toss a grenade to help clear the way if they group too much 
at the bottom.

Step onto the first floor then open the set of double doors directly ahead and 
off to the left a bit.

== Outside the Morgue ==

NOTE: The starting portion of this room is very cheap.  Sometimes your 
character will start out standing in flames and get burned right at the 
beginning.  In multiplayer, one player will start out in flames.

Run toward the morgue door down the hall ahead.

Ohoho!  A Hunter B.O.W. will burst through the morgue entrance door and attack. 
Hunters are very strong and aggressive.  They almost always attack in packs 
which makes them much worse.

Hit the Hunter with a powerful weapon from its front side.  Shooting a Hunter 
in the back takes very little damage and is practically worthless.  They are 
weak to fire, so flame grenades can help out in damaging them.  The Hunter 
might actually jump into some flames and get burned.  It's best to constantly 
move to avoid the jumping attacks of the Hunters, but in the current area, you 
can't really move that much, so you'll mainly want to spam gunfire on their 
front side.

NOTE 1: As Hunters die, they can make one final attack, so stay away from them 
as they fall.  If they fall and prop their body up on one arm, they are about 
to make one final leap attack.

NOTE 2: Be sure to stock up on ammo at the ammo box before entering the morgue 
- you will need it!

*******************************************************************************
Security Camera 14/20                                                       [ ]

While in the area outside the morgue (where two Hunters bust through the morgue 
door and attack) this camera is on the ceiling in the center of the corridor.
*******************************************************************************

---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Near the burning bodies next to the morgue entrance.  Hunters 
will break through the door before this ammo box is reached.
-------------------------------------------------------------------------------

== Morgue ==

Move around the side of the tables and beds.  There are laser mines strapped to 
the ceiling of the other side of the room, so be sure to blast the mines while 
moving to the other side.  A Hunter will run toward your team and attack from 
the opposite side of the room.  The laser mines can hit the Hunter, but they 
often don't help out much.  It's best just to spam gunfire on his front side as 
he approaches.

Run to the other side of the morgue and blast the laser mines that block the 
exit doors then open the door and step outside.

NOTE: You can just run to the double doors on the other side of the morgue and 
shoot the laser mines that block them then exit without worrying about the 
Hunter. Keep in mind that the longer you stay in the room on single player, the 
longer your partners will move about in flames and run into laser mine 
explosives.  All players will respawn on the outside of the hospital.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On the floor near some beds off to the left after entering the 
morgue.
[ ] Antiviral Spray - On a wall cabinet off to the left after entering the 
morgue.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 15/20                                                       [ ]

After stepping past the examination tables in the morgue area, this camera will 
be on the ceiling before stepping into the portion of the room with laser 
mines.
*******************************************************************************

------------------------------------------------------------------------- INTEL
[ ] Intel 23 - On a shelf to the left of the set of exit doors (past the laser 
mines).
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Near the shelf with Intel 23, by the exit doors.
-------------------------------------------------------------------------------

== In Front of the Hospital ==

Objective: Reach the park

Check the area outside the hospital and the nearby streets for the items listed 
below.  There are quite a few hidden objects and items to find.  While out on 
the streets, head on over to Barry's Tavern.  Find the lit up sign across from 
the street from the Raccoon Hospital entrance.  HERE'S BARRY!  Sorry.

*******************************************************************************
Security Camera 16/20                                                       [ ]

After escaping the burning morgue, turn back around and look at the wall above 
the double door exit to the morgue to see this camera.
*******************************************************************************
Security Camera 17/20                                                       [ ]

While stepping away from the morgue casket area, look off to the left to see a 
closed set of double doors.  This camera is on the ceiling in that alcove.
*******************************************************************************
Security Camera 18/20                                                       [ ]

On the wall in between the two double doors below the "Raccoon Hospital" sign.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray - On a stack of boxes to the left after exiting the morgue.
[ ] Green Herb - Near the corner of the railing by some caskets across from the 
morgue entrance.
[ ] First Aid Spray (x2) - On the ground near a crashed ambulance across from 
the hospital entrance.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Off to the right near a stack of caskets near the morgue 
entrance.
-------------------------------------------------------------------------------

== Barry's Tavern ==

Move down the corridor then exit from the other side of the building.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Off to the left near the stairs before exiting Barry's Tavern.
-------------------------------------------------------------------------------

== Street Behind Barry's Tavern ==

There is a fight between Spec Ops soldiers and zombies in the middle of the 
street off to the left.  It's best to let them fight it out and then kill off 
whatever remains.  You could also toss a frag grenade into the middle of the 
fight to deal some major damage to all enemies.  The Crimson Heads out in the 
street are the major threat since they can group up on players, but they are 
not much of a problem on all difficulties except for Professional.  Just be 
sure to have enough firepower ready for them when they start to run toward your 
team!

NOTE: If you let the Spec Ops team die from zombies attacks, the soldiers will 
likely become Crimson Heads.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On the ground under a "Hexter's Discounts" sign further down 
the street.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade - On the ground beside a dumpster on the right side of the 
area while facing the zombie mob.
[ ] Frag Grenade (x2) - Make a left down the street and take these off the fire 
truck that blocks the road.
[ ] Stun Grenade - Right before stepping over the debris at the end of the 
street this on the ground next to a blue dumpster.
-------------------------------------------------------------------------------

Move down the street ahead.  Be sure to pick up the two frag grenades on the 
fire truck down the left dead end street.  Approach the debris that blocks the 
right side of the street at the end of the street and fall off the ladder 
forming a ramp... wait, no - choose to "Proceed".

== Street in Front of Raccoon Park ==

The park is blocked off by boards, so your team will have to find another way 
in.  Oh, I know!  Let's go down the only path that isn't blocked off to the 
right and move by the pieces of wooden fences to the side of the brick wall 
and... Hey!  A section of the brick wall has been destroyed allowing Wolfpack 
to enter the park from the walls on the right side.  What luck!

Enter the park through the destroyed wall along the right side of the brick 
wall.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Behind the left section of fence near the broken brick wall 
leading to the park.
------------------------------------------------------------------------- INTEL
[ ] Intel 24 - On the sidewalk in front of the Raccoon Park entrance.  This is 
beside a suitcase near a mutilated female body.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Across from the broken brick wall that leads to the park.
-------------------------------------------------------------------------------

== Raccoon Park ==

There are a total of three EMP charges that must be found now.  **EMP CHARGE 
1** is to the left of the crashed helicopter near the destroyed brick wall - 
just move directly ahead into the park and you'll step by it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mascot 3/7

Stay on the right side of the park while moving through it.  Eventually, you'll 
reach a barred sewer pipe that is against the right wall.  This mascot will be 
lying near a basket to the right of that barred pipe.  The mascot is on the 
outside of the pipe.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The park has several Crimson Head zombies in it that will suddenly yell out and 
charge your team while making your way across the park.  Move to the other side 
of the park directly ahead.  It's really best not to fight off the Crimson Head 
enemies much since they continue to rush your team in waves.  **EMP CHARGE 2** 
will be lying in a random area of the park - it will change often per 
playthrough.  Quickly grab the charge then open the doors to the gate on the 
other side of the park.

NOTE: EMP Charge 2 often appears to the right of the gate that leads to the 
Clock Tower courtyard.  It can appear in other portions of the park as well 
though.

Nicholai will contact your team and mention that he has the last EMP charge.

== Clock Tower Courtyard ==

Your team will have to do battle with Nicholai once the Courtyard is entered. 
This is the first true boss battle of the game and sort of a mini-boss fight in 
a way.

Boss: Nicholai

Nicholai is on the top floor of the Clock Tower.  He will move around to each 
of the four windows on the top floor of the Clock Tower and shoot at your team 
with a sniper rifle.  Your team will have to take cover behind the rock wall 
railings of the courtyard in order to avoid his gunfire.  Keep in mind that he 
will toss a frag grenade eventually, so you'll have to move out of cover to 
avoid the frag grenades at times.

NOTE: In single player, this battle is much harder, since Nicholai focuses fire 
on the actual human player most of the time.  He will toss frag grenades at 
your character constantly!

Nicholai is quite hard to hit at times because of the way he attacks.  He can 
be hit from whichever window he is currently standing at.  He will sometimes, 
rise up and fire his sniper rifle and sometimes he will rise up and toss a frag 
grenade.  Sometimes Nicholai will simpy stay behind the wall and raise his gun 
then fire shots.

It's best to shoot Nicholai with some sort of long distance weapon.  There is a 
semi-auto rifle in each of the two weapon crates in the courtyard that can help 
quite a bit.  He can be shot with any type of weapon that has good range - 
handgun, rifle, machine gun, etc.  Keep in mind that if you take cover in the 
front of the courtyard, Nicholai will toss frag grenades behind your cover 
areas however!

A player can also move up toward the Clock Tower building, below Nicholai, and 
toss a frag grenade through his current window.  This can damage him greatly if 
it hits!  The frag grenades that are beside the weapon crates in the courtyard 
will constantly respawn, so don't worry about running out of them.  Keep in 
mind that Nicholai can basically only hit your character with a frag grenade 
while you stand right near the walls of the Clock Tower below the windows.  
Running away from his gunfire on the way back to get more frag grenades is the 
main flaw with tossing grenades at him.

A player can also shoot at Nicholai from the front of the Clock Tower right 
under Nicholai.  A handgun or rifle is recommended.  Just point at the window 
he is at and wait for him to rise up then spam him with gunfire - this works 
quite well and you can easily escape his grenade and gunfire by moving forward! 
When the zombies attack throughout the battle, you can also grab a zombie and 
use it as a shield in order to stand out in front of Nicholai for a longer 
period without having to worry about getting shot.  Grenades will be the main 
attack that you'll have to watch out for while shooting him from below the 
windows.

While two players are playing online, one player should shoot Nicholai from a 
distance with some type of long range weapon and the other player should toss 
grenades into the window that he is at or shoot him from right below the 
windows.  Working together like this is one of the best strategies for taking 
him down quickly!

Be sure to heal with the four green herbs spread along the sides of the 
courtyard if needed.  Replenish ammo constantly at the ammo crate and keep 
picking up frag grenades if you use them.

The bell to the clock tower will ring and Nicholai will begin to talk during 
this battle.  This will happen twice.  This shows how much your team has 
weakened Nicholai.  The first time the bell rings, zombies will attack then the 
second time the bell rings even more zombies will attack (second wave is 
bigger).  After the second bell ring, Nicholai has almost been damaged enough 
to end the battle.

Here is a list of methods that you can use for this battle:

1) Stand below the windows and fire at Nicholai with a high-powered handgun or 
the semi-auto rifle (a zombie shield can help to block his shots)
2) Stand below the windows and toss frag grenades into the window Nicholai is 
currently at
3) Take cover behind a railing and fire at Nicholai with the semi-auto rifle

Command will contact Wolfpack and tell them that Nicholai is not the current 
priority and tell them to find the remaining EMP charge eventually.  This will 
bring an end to the battle.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb (x2) - Two green herbs are on the left side of the courtyard 
near a tree.
[ ] Green Herb (x2) - Two green herbs are on the right side of the courtyard on 
a bench.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate - Near the courtyard entrance.
[ ] Frag Grenade (x4) - These are lying along the sides of the Ammo and Weapon 
Crate near the entrance.
[ ] Frag Grenade (x2) - These are lying near the weapon crate in the middle of 
the courtyard.
[ ] Semi-Auto Rifle - Inside the locked weapon crate near the courtyard 
entrance.
[ ] Semi-Auto Rifle - Inside the locked weapon crate in the middle of the 
courtyard.
-------------------------------------------------------------------------------

Once the battle is over, open the door on the left side of the Clock Tower 
courtyard to enter the Clock Tower and continue.

== Piano Room ==

Ah, Moonlight Sonata.  Can you play?

This room should seem very familiar if you've played Resident Evil 3: Nemesis - 
the song playing on the piano is "Moonlight Sonata" that was played in the 
original Resident Evil.

After stepping further into the room, the zombies near the piano will get up 
and attack.  Some zombies will step through the open doorway off to the right 
also.  Scan the room over for items.  The door to the save room on the left 
side of the Piano Room is locked.  Step into the church room off to the right.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Lying below the pillars on the left wall.
------------------------------------------------------------------------- INTEL
[ ] Intel 25 - Lying on the piano seat.
-------------------------------------------------------------------------------

== Church ==

**EMP CHARGE 3** is lying on the altar in the back of the room.  Shoot the 
laser mines out of the way then grab the final EMP charge.  You'll have to step 
around the area to the right of the altar and shoot the laser mine on the back 
of the sitting area in order to get the intel from the piano in this room.

Objective: Reach the Power Plant

Zombies will bust through the door (left door) off to the side right after 
Command contacts Wolfpack.  Fight them off then move through the doorway where 
they came from.  The first zombie that busts through the door has a bomb helmet 
on his head, so blast him from long range.

------------------------------------------------------------------------- INTEL
[ ] Intel 26 - On top of the small piano near the left wall.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade - On top of the back bookshelf.
-------------------------------------------------------------------------------

== Behind the Clock Tower ==

Move up the stairs then step down the next set of stairs and walk down the 
street.  If your group needs ammo then get some from the ammo box in the alcove 
to the right after getting on the street.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On the other side of a dumpster in the area where the first 
Spec Ops group is fought.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - In an alcove off to the left after moving down some stairs (just 
before fighting the Spec Ops soldiers).
-------------------------------------------------------------------------------

A team of Spec Ops soldiers will attack from around the street corner up ahead. 
Run to the dumpster and take cover behind it and fire at the first few soldiers 
then slowly work your way forward and take cover when needed then kill off the 
Spec Ops soldiers.  There aren't too many cover areas, so charging the soldiers 
is sometimes the best option.  Blind fire works well too.

Enter the Raccoon City Water Works building up ahead.

== Raccoon City Waterworks ==

Objective: Disable the generators.

Move through the doorway then down the sets of stairs and your team will 
eventually arrive at the door that leads to the Power Plant.  Be sure to load 
up on ammo from the ammo crate in the room off to the right before stepping 
inside.  Take all the first aid sprays in the current surrounding area as well!

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - Beside the shelf in the first room.
[ ] First Aid Spray - Off to the right after entering the room with the double 
doors that lead to the Power Plant (down the stairs).
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate - Step into the room across from the Power Plant doors and this 
crate will be off to the right inside near some intestines.
-------------------------------------------------------------------------------

== Power Plant ==

Objective: Disable the 3 generators

It's a good idea to scan this entire area over before doing anything.  Nothing 
will happen until the first generator is raised by interacting with the 
controls in the middle of the room.  Be sure to shoot the security cameras and 
collect all the intel before interacting with the controls to raise the first 
generator.  There is a --LAPTOP-- on the crate off to the right while stepping 
toward the generator (first generator) in the back portion of the room.

*******************************************************************************
Security Camera 19/20                                                       [ ]

Move further into the Power Plant from the entrance and step toward the 
controls to activate the first generator.  Turn and look up toward the wall 
above the entrance to spot this camera.
*******************************************************************************
Security Camera 20/20                                                       [ ]

Find the double doors on the right side of the Power Plant and look on the high 
wall to the right of those doors to see this camera.
*******************************************************************************

For each objective that is performed in this room, Spec Ops soldiers and 
zombies will attack from certain portions of the room.  The entire room is 
scripted!  Everything will always happen in the same sequence.  Learn the 
sequence and this room is really nothing!

NOTE: If you have Beltway on your team, Beltway can plant a remote mine below 
the spawning door for each Spec Ops group and detonate it the moment the Spec 
Ops team steps through the doorway after an objective is completed.  Beltway is 
priceless in this Power Plant area if you know the room well!

-- RAISE THE FIRST GENERATOR

Spec Ops soldiers will exit from the double doors on the left side of the room, 
closest to the first generator.

Do not let the Spec Ops soldiers move far from the door or they will spread 
into groups.  Some of them will move up to the first generator area and some of 
them will move down the ramp toward the third generator.  Toss a frag grenade 
toward the double doors they exit from to damage them just after raising the 
first generator then blast the rest while they get up from the explosive blast.

-- PLANT EMP CHARGE ON THE FIRST GENERATOR

Nicholai will step out onto the middle catwalk from the right high walkway. 
(left if you're facing away from the first generator)

Move over to the walls surrounding the first generator for a clear view of 
Nicholai when he steps to the middle.  Stand near the area with the green herb 
and blast him with a long range weapon until he retreats.  Make sure that 
Nicholai has left before performing the next objective.

-- RAISE THE SECOND GENERATOR

Spec Ops soldiers will exit from the double doors on the right side of the room 
closest to the first generator.

The player that raises the second generator will be standing right across from 
the spawn point of this Spec Ops team.  After interacting with the controls, 
toss a frag grenade below the doors - the grenade will explode as soon as the 
doors open and damage the Spec Ops team.

-- PLANT EMP CHARGE ON THE SECOND GENERATOR

Nothing will happen.  No enemies will attack.

-- RAISE THE THIRD GENERATOR

Spec Ops soldiers will exit from the double doors on the left side of the room 
on the high catwalk above the third generator.

This Spec Ops team is hard to get the drop on in single player.  Instead of 
fighting them, right after raising the third generator, you can rush over and 
plant the final EMP charge on the third generator and just suffer the damage 
while doing so.  Once the final charge is placed, the mission will be over 
about three seconds afterwards!

-- PLANT EMP CHARGE ON THE THIRD GENERATOR

Once the final EMP charge has been placed on the third generator, the mission 
will end a few seconds after placing the charge no matter what enemies are left 
in the room.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On top of the controls by the controls used to raise the first 
generator.
[ ] Green Herb - Near the double doors by the second generator on the right 
side of the Power Plant.
[ ] Green Herb - To the left of the long set of controls below the area with 
the first generator.
[ ] First Aid Spray - Near the double doors below the stairs that lead to the 
first generator on the right side of the Power Plant.
------------------------------------------------------------------------- INTEL
[ ] Intel 27 - On top of the left side of the lockers in front of the entrance 
(move up the left set of stairs and grab this from the stairs).
[ ] Intel 28 - On top of an oil drum near some controls after moving up either 
of the entrance stairs and running to the right (near the second generator).
[ ] Intel 29 - On top of the back portion of a forklift in the middle of the 
Power Plant.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Below the stairs that lead to the left side of the Power Plant 
from the entrance side.
[ ] Ammo Box - After crossing the middle portion of the Power Plant, this will 
be off to the right near some controls.
[ ] Frag Grenade - On the left side of the set of controls on the left side of 
the Power Plant by the third generator.
[ ] Frag Grenade (x2) - Behind the first generator on the other side of the 
Power Plant.
-------------------------------------------------------------------------------


                                                                         [WT04]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                   M I S S I O N  4  -  G O N E  R O G U E
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

AREA: STREETS OF RACCOON CITY
The city has gone dark and survivors are isolated.  Raccoon City has been 
reduced to a B.O.W. testing ground and Wolfpack are told to get Umbrella's 
prized creature - the Nemesis - back under control and into the action.

TARGET SCORES
.-----------------------------------------------------------------------------.
|  Category       |      S      |      A      |      B      |       C         |
|=============================================================================|
| # of Kills      |    150      |    140      |    130      |     120         |
| # of Deaths     |      2      |      3      |      4      |       5         |
| Items Collected |     20      |     17      |     15      |      12         |
| Clear Time      |   35:00     |   40:00     |   45:00     |    50:00        |
'-----------------------------------------------------------------------------'

== Office Building ==

Wolfpack's task is to find the Nemesis parasite and reprogram the Nemesis now. 
Find all the collectibles in the building then step out the door to the side.

------------------------------------------------------------------------- INTEL
[ ] Intel 1 - Lying on a desk with a PC monitor in the second room.
[ ] Intel 2 - Lying on a desk with a PC monitor in the second room.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Incendiary Grenade - In the back left corner behind a shelf when entering 
the second office room.
-------------------------------------------------------------------------------

== Streets Outside the Office ==

Step out into the streets and start blasting zombies arount there are.  There 
aren't that many at the moment.

*******************************************************************************
Security Camera 1/18                                                        [ ]

After stepping out into the streets, look back toward the door of the building 
and look on the wall above the door to see this camera.
*******************************************************************************

There are four explosive barrels down the street.  Aim at the explosive barrels 
as your team moves toward them.  Eventually, a group of Crimson Heads will come 
charging down the street and run past the explosive barrels.  Shoot the 
explosive barrels as they run by them to kill a few them.  Blast the rest of 
the Crimson Heads with one of your guns until the area is clear.

Step around the side of the bus in the street up ahead.  Enter the alley off to 
the left to find a few items pickups.  If you don't have a long range weapon, 
blast off the locks on the nearby weapon crate by the bus and take the bolt-
action rifle from inside.  A long range weapon will be needed further down the 
street.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - After moving around the side of the vehicles and fighting 
zombies, find the alley off to the left.  This items is behind a stack of boxes 
off to the right while stepping into the alley.
[ ] First Aid Spray - The items is off to the left near a telephone pole in the 
same alley as the other first aid spray.
------------------------------------------------------------------------- INTEL
[ ] Intel 3 - After moving around the side of the vehicles and fighting 
zombies, find the alley off to the left.  This intel is behind a dumpster in 
the alley.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Bolt-Action Rifle - After stepping to the other side of the line of 
vehicles in the street, this will be in a weapon case near the alley entrance.
-------------------------------------------------------------------------------

Move up the stairs and get up on the left walkway along the street behind the 
bus.  The building on the right side of the street has three Spec Ops snipers 
on the other side of the high windows while moving down the street.  Take out a 
long range weapon like the nearby rifle and kill them off quickly while moving 
along the walkway.  A handgun or any other long range weapon can work.  With a 
rifle try for a headshot for an instant kill.

While moving down the walkway, some zombies will burst through one of the doors 
near the end and attack your character.  One of the worst parts about the 
snipers is that they can make your character bleed with their gunfire and cause 
the zombies around the area to attack your character more aggressively.

*******************************************************************************
Security Camera 2/18                                                        [ ]

On the wall above the far end of the walkway with shutters across from the 
building with the snipers.  While near the stairs, across from the last sniper, 
look up on the left wall to see this.
*******************************************************************************

Once all the enemies in the area are defeated, find the ammo box beside a 
dumpster on the walkway below the building where the snipers were and be sure 
to replenish your ammo.  Go back and swap the rifle for another weapon if 
needed - you don't need a rifle for the areas ahead.  When ready, move up the 
stairs at the end of the street then fall off the walkway at the top.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Behind a stack of boxes on the platform walkway across from 
the building with snipers.
------------------------------------------------------------------------- INTEL
[ ] Intel 4 - In an alley with flames in front of it behind a dumpster below 
the building with sniper.  Wait for the flames to die down in the middle 
portion a bit then run and hop through the flames.  You will get burned by the 
flames on the way to this intel and on the way back.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Beside a dumpster on the walkway below the sniper building.
[ ] Incendiary Grenade - On top of a box below the building with snipers.
[ ] Incendiary Grenade - In an alcove off to the left before moving up the 
steps across from the building with snipers.
-------------------------------------------------------------------------------

== Streets in Front of the Graveyard ==

After your team falls to the other side of the street, a group of Spec Ops 
soldiers will rush out onto the walkway above the street and start to fire at 
your team.  Quickly take cover behind one of the nearby cars.  Thankfully, some 
of the Spec Ops soldiers stand right by a set of explosive barrels so shoot the 
explosive barrels to kill at least two of the Spec Ops soldiers.

Blast the rest of the Spec Ops soldiers with a long range weapon.  A handgun 
will work perfectly if that is all that you currently have.

*******************************************************************************
Security Camera 3/18                                                        [ ]

Stay along the left side of the area where the Spec Ops shoot from the catwalk 
above and this will be on the left wall above a closed door with a burning tire 
in front of it.
*******************************************************************************

Objective: Reach the Cemetary Gate

Step behind the vehicles below the walkway where the Spec Ops soldiers were 
stationed and blast the laser mines that block the way forward.  Move up the 
stairs and be sure to get some ammo from the ammo box.  Run toward the gate to 
the Cemetery further ahead and open it.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Stay along the left side of the area and this will be near a 
stack of tires after moving past some stacked boxes.
[ ] First Aid Spray - On the ground behind a stack of large pipes across from 
the entrance to the cemetery.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - On the left side of the area while facing off against the Spec 
Ops group.
[ ] Ammo Box (x2) - While moving toward the Cemetery gate area, these will be 
beside some stairs.  One is to the left below the stairs and one is to the 
right above the stairs.
-------------------------------------------------------------------------------

== Raccoon City Cemetery ==

Objective: Fight your way to the exit of the Cemetery

Follow the long path that leads down into the graveyard.  As one might expect, 
there are several zombies in the graveyard.

NOTE: If you look down into the graveyard from high up on the hill, you can see 
some Spec Ops soldiers fighting zombies behind a gate.  They can be shot right 
now to save you the trouble of killing them later.

Past the gates off the right, while entering the graveyard, there are three 
Spec Ops soldiers that are fighting zombies.  Enter that area and kill the Spec 
Ops soldiers.  Be sure to watch out for all the zombies in the area!  There is 
an ammo crate up the stairs and behind the stone walls in the area with the 
Spec Ops soldiers if you need more ammo.  Be sure to check the graveyard over 
for items since there are tons of pickups!

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray - By a gravestone in the area with the first Spec Ops 
group.
[ ] First Aid Spray - Behind the building area to the right of the first Spec 
Ops group.  Move behind the area with the Spec Ops and make a right and this 
will be below a tree.
[ ] Green Herb - On the far right side of the middle level portion of the 
cemetery near the statue of an angel.
[ ] Antiviral Spray - In the middle portion of the middle level of the 
cemetery.  A statue of an angel is nearby.
[ ] First Aid Spray (x2) - While on the middle level portion of the cemetery, 
make a left and move all the way to the end of the row of graves and two first 
aid sprays will be near the wall at the end.  One is behind the gravestones.
[ ] Antiviral Spray - This is beside the stairs (to the left) that while moving 
toward the two first aid sprays mentioned above.
------------------------------------------------------------------------- INTEL
[ ] Intel 5 - On the ground off to the right in the building area to the right 
of the first Spec Ops group.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate - On the ground off to the right in the building area to the 
right of the first Spec Ops group.
[ ] Frag Grenade - Off to the left near a tree close to the exit of the 
cemetery.
[ ] Ammo Box (x2) - Near the exit to the cemetery where the final wave of Spec 
Ops soldiers are fought.  There is one box on each side.
[ ] Grenade Launcher - Dropped by one of the soldiers that attacks from the 
graveyard exit gates.
-------------------------------------------------------------------------------

Move further down into the graveyard along the right side.  There is a group of 
Spec Ops soldiers behind some gravestones at the bottom.  Frag grenades can 
work well for killing them off.  Another Spec Ops soldier group will enter the 
the graveyard from the bottom gate once your team steps to the bottom of the 
graveyard.  A well-timed grenade that is thrown as they enter can kill them all 
off at once.

Exit the graveyard when ready.

NOTE: There are tons of weapons at the bottom of the graveyard along the left 
side in front of the exit gate.  Be sure to check them over and take one with 
your character if needed.  A Spec Ops soldiers that enters the cemetery from 
the exit gate carries a grenade launcher and will drop it once defeated, but 
it's really not needed for the areas ahead.

== Streets Outside the Warehouse ==

Objective: Enter the Warehouse Loading Bay

There is not that much action on this side of the street.  Run over the 
warehouse across the street.  The shutter is partially opened.  Step around the 
right side of the warehouse building and enter the warehouse via the door along 
the side.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - On the sidewalk near a wrecked bus.
------------------------------------------------------------------------- INTEL
[ ] Intel 6 - While stepping away from the exit outside the cemetery, this is 
on the sidewalk to the left near a dead body.  A mop is on the ground near it 
also.
-------------------------------------------------------------------------------

== Warehouse Loading Bay ==

If you listen closely, you can hear the growls of the Nemesis from deep inside 
the warehouse.  The controls for the shutters on the walkway in the back of the 
warehouse are behind the trucks.  Run up to controls and interact with them to 
raise the shutters.  Several zombies will begin to crawl up under the shutters 
once they rise.  The shutters will get stuck eventually.

Objective: Open the Warehouse Bay doors

Three breakers must be switched on to raise the shutters the rest of the way. 
Move back toward the entrance of the warehouse to see the three breakers that 
must be pressed - they are on the walls.  Two of them are to the left of the 
entrance door and the other breaker is on the wall across from the entrance 
door.

*******************************************************************************
Security Camera 4/18                                                        [ ]

Look on the wall above the three shutters while inside the entrance of the 
loading bay of the warehouse to see this on the high portion of the wall.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On the far left side of the walkway with the shutters in the 
back of the warehouse.
------------------------------------------------------------------------- INTEL
[ ] Intel 7 - On top of a trashcan up ahead and to the left while stepping away 
from the warehouse entrance door.
[ ] Intel 8 - On top of a wooden pallet on the right side of the warehouse 
before getting to the shutters in the back.
-------------------------------------------------------------------------------

Objective: Find the entrance to the Umbrella Facility

Rush back toward the shutters after flipping the three breaker switches and run 
into the Warehouse Stock Room.  All players will respawn in the stock room 
after one player passes through the doorway below one of the shutters.

== Warehouse Stock Room ==

Check behind the shelves directly ahead for some item pickups.

*******************************************************************************
Security Camera 5/18                                                        [ ]

While standing near the shutters that your team entered the stock room from, 
look up high on the wall to the left and this camera will be to the left of a 
hanging light on that wall.
*******************************************************************************

Move deeper into the warehouse and kill the Spec Ops soldiers that attack 
around the side of the shelves ahead.  Many of the Spec Ops soldiers will take 
cover behind some boxes on the top catwalk.  It's best to stay on the lower 
floor then kill the first few soldiers that charge your team after moving 
between the shelves then move up the stairs and charge the rest of them then 
blast them.  A frag grenade can work well for killing the soldiers on the top 
catwalk since there isn't much room to run.

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray - Off to the left while stepping away from the shutters.
[ ] First Aid Spray - Step around the shelves with boxes in front of the 
shutters and this is on the floor on the other side of the shelves.
[ ] Green Herb - On top of a wooden box on the catwalks on the other side of 
the warehouse.
------------------------------------------------------------------------- INTEL
[ ] Intel 9 - On top of a box below the catwalk where the last Spec Ops group 
is.
[ ] Intel 10 - On the floor by a dead body on the other side of some shelves on 
the opposite side of the warehouse.  Your team will have to deal with Spec Ops 
soldiers on catwalks above this item.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Step around the shelves in front of the shutters and this is by 
a stack of boxes off to the right on the other side.
[ ] Ammo Box - Around the other end of some shelves on the other side of the 
warehouse (below the Spec Ops on the catwalk)
-------------------------------------------------------------------------------

Check the room over for items then open the door on top of the catwalk in the 
back of the warehouse.

*******************************************************************************
Security Camera 6/18                                                        [ ]

On the wall above the catwalk with the final Spec Ops group in the stock room 
of the warehouse.
*******************************************************************************

== Warehouse Control Room ==

The Nemesis can be seen through the window in the control room corridor.  He is 
fighting off Spec Ops soldiers.  It appears to be a one-sided battle.

Follow the corridor around the corner.  Enter the control room at the end of 
the corridor and interact with the controls inside.  There is a --LAPTOP-- 
across from the switch used to activate the elevator.

*******************************************************************************
Security Camera 7/18                                                        [ ]

While moving down the control room corridor, this camera will be on the left 
wall above the double doors with the "EXIT" sign above them.
*******************************************************************************

------------------------------------------------------------------------- INTEL
[ ] Intel 11 - On top of a table off to the right while moving around the side 
of the control room corridor.  Nemesis can be seen outside the windows near 
this.
[ ] Intel 12 - On top of the controls near the switch used to activate the 
elevator.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Incendiary Grenade - Beside some lockers off to the left near the elevator.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 8/18                                                        [ ]

While in the control room where the switch can be pressed to activate the 
elevator, this camera is on the left wall above a set of windows.
*******************************************************************************

Objective: Enter the Umbrella Facility

The wall outside the control room will slide upwards to reveal an elevator 
after using the controls.  Enter the elevator and the team will take it down to 
the lab below the warehouse.

== Dead Facility ==

Objective: Recover the components to repair the Nemesis

Objective: Find the programming label

Now, your team needs to grab an NE-alpha parasite from the laboratory below the 
warehouse.  A few zombies roam around the area with capsules outside the office 
room but there is no big threat in the area yet.  Find all the items in the 
room then open the door across the right catwalk bridge.

*******************************************************************************
Security Camera 9/18                                                        [ ]

After stepping off the elevator, find the closed door to the right and look 
above the door to see this camera.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Near a terminal to the left of the exit door in the area with 
large capsules.
------------------------------------------------------------------------- INTEL
[ ] Intel 13 - Behind the console in the room with the elevator.  This intel is 
actually floating in the air!
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Off to the right just outside the room with elevator.
[ ] Frag Grenade - Near some boxes off to the left while in the area with large 
capsules.
-------------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mascot 4/7

Step into the area with the large hanging capsules.  Find the structure in the 
middle where the capsules must enter and step through the left side of that 
area.  This mascot is on the far end of the corridor inside the middle 
structure.  Step by all the capsules and this will be on the floor at the end.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== Facility Lab ==

Objective: Locate the Tyrant

The cutscene that plays as your team enters the facility will introduce the 
Parasite and Parasite Zombie.  Your team will not have to fight them at the 
moment.

The main objective here is to locate the Tyrant in the lab for now.  He is on a 
bed in the back of the lab.  Be sure to locate all of the items listed below. 
From the starting point, turn to the right and find the **BLUE CARD** on the 
table below the stairs (it's right across from them).  This will unlock the 
door in the room directly across and to the left of the entrance door.  It has 
a weapon crate with a grenade launcher inside of it.

*******************************************************************************
Security Camera 10/18                                                       [ ]

On the ceiling down the corridor across from the entrance door to the lab.  
This is across from the room with the Infected Zombie that was in the cutscene.
*******************************************************************************
Security Camera 11/18                                                       [ ]

On the ceiling down the stairs to the right after stepping into the lab from 
the entrance door.  This grated ceiling is very high!
*******************************************************************************
Security Camera 12/18                                                       [ ]

Run down the corridor across from the entrance door then open the door to the 
room off to the left.  This camera is on the ceiling of the room behind that 
door.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - On a counter near the blue card pickup down the stairs 
from the entrance.
[ ] Green Herb - Behind the desk with the laptop (to the left of the Tyrant on 
the bottom floor).
------------------------------------------------------------------------- INTEL
[ ] Intel 14 - On the counter to the left (near a chair) after entering the lab 
area.
[ ] Intel 15 - On a white cart directly ahead and off to the left across from 
the entrance door.
[ ] Intel 16 - On a white cart on the bottom floor beside the areas where the 
lasers trap zombies.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Near the blue card pickup down the stairs from the entrance.
[ ] Grenade Launcher - Find the blue card on a counter down the stairs to the 
right of the entrance door.  Enter the room down the hall across from the 
entrance door (to the left) and unlock the door inside that room with the blue 
card.  This weapon will be inside the locked weapon crate in that room.
[ ] Frag Grenade - Near a bed on the bottom floor before reaching the area with 
the lasers that trap zombies.
[ ] Ammo Box - To the left of the breaker that turns off the lasers on the 
bottom floor.
-------------------------------------------------------------------------------

Find the Tyrant down the stairs on the back right side of the facility.  This 
is actually a T-103 Tyrant just like the one that Leon and Claire fought in 
Resident Evil 2 (Mr. X).  From the starting door, run directly ahead and then 
move down the stairs off to the right and move down the next set of stairs to 
find him.  There is a --LAPTOP-- on the desk to the left of the Tyrant.

*******************************************************************************
Security Camera 13/18                                                       [ ]

While facing the Tyrant on the bed on the bottom floor of the lab, look on the 
ceiling to the right of him to see this camera attached to the ceiling.
*******************************************************************************

Objective: Disable the power to the lab security

In order to get to the Tyrant, the lab security (lasers) must be removed from 
his holding area.  Run toward the area to the right of the Tyrant.  Zombies are 
trapped behind red lasers off to the right.  Kill off the zombies then flip the 
breaker switch to the left of the holding areas.

Objective: Recover the syringe

The syringe is in the first holding area to the right.  Walk over to it and 
take the **SYRINGE**.  It's actually a syringe gun.

Objective: Extract the Parasite from the inactive Tyrant

Run back over to the Tyrant that is lying on the bed.  Zombies will attack from 
the stairs off to the left.  The lasers should now be gone.  Walk over to the 
Tyrant and interact with him to use the syringe on him.  The character will 
actually stick the syringe into the Tyrant's head and extract the NE-alpha 
parasite from his brain!

Objective: Escape the Umbrella Facility

Move back up the stairs across from the Tyrant after extracting the parasite 
from him.  Now, all we have to do is leave the facility and find the Nemesis!

Parasites and zombies will attack as the characters try to leave.  Parasites 
are very weak, but they can attach to zombies to form Zombie Parasites that 
have increased aggression from the standard zombies.  Try to target the zombies 
in the area then kill them first and then blast the Parasites.  The only hard 
part about a Parasite is trying to hit it precisely.  You have to aim straight 
at it then fire - it's very easy to miss when trying to shoot them with how 
much they move.

To leave the lab area, move across the bridge above the area with the Tyrant 
and then open the door.

Objective: Find the 3 keycards to unlock the door

Aw, hell!  You've done gone and done it now!  After interacting with the door 
in an attempt to leave, the Tyrant will move down the corridor to the side.  
He'll walk toward your team like he owns the place.  And basically, he does!  
The Tyrant is very hard to knock out.  It's best to run from him and accomplish 
the next few objectives.

NOTE: The Tyrant can be killed if you bare down on his head with intense 
firepower.  It takes a lot of ammo to finish him off though.  If you want to 
fight him, you might want to grab the grenade launcher from the weapon crate in 
the room that is locked with the blue card.  Blasting him in the head with the 
samurai edge handgun and any other high powered weapon can work just as quickly 
though.

The exit door will lock.  There are three card keys that need to found in the 
surrounding rooms of the lab in order to open the exit door.  It's best to 
ignore most enemies and simply run to each objective marker and collect the 
black card from that room then run back to the exit door and open it to leave!

The Tyrant and waves of parasites and zombies will be spawning throughout the 
lab while your team tries to retrieve the card keys.  It's best to only stop 
and fight when something gets in your way.

**BLACK CARD 1** is in the room down the corridor to the left of the area where 
the bed is that the Tyrant was lying in.  Once the door is opened a few 
parasite zombies will attack.  **BLACK CARD 2** is inside the central control 
room up the stairs and near the entrance door.  There is a zombie parasite 
inside the room.  **BLACK CARD 3** is inside the room to the right of the 
entrance door (while facing it).

NOTE: There is a glitch associated with retrieving the card keys that happens 
often in a multiplayer game.  If all players collect the card keys too fast, 
the objective markers will get stuck and some of the card keys will not be able 
to be picked up.  If this happens then just die and continue.  The only way to 
solve this, if it becomes a problem, is to allow one person to pick up the card 
keys.

Objective: Exit the Umbrella Lab

Once all card keys are obtained, run back to the exit door then open it and 
step into the next area.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - On the trashcan behind the door at the far end of the 
corridor on the left side of the bottom floor (room with a black card).
[ ] First Aid Spray - After the Tyrant is active, enter the center room on the 
top floor and this will be on the counter on the same side as the keycard.
------------------------------------------------------------------------- INTEL
[ ] Intel 17 - On the table to the right in the room with a black card on the 
bottom floor of the lab.  The Tyrant must be active to enter the room.
[ ] Intel 18 - After the Tyrant is active, enter the center room on the top 
floor and this will be beside a PC monitor on a counter inside.
[ ] Intel 19 - On top of a red waste canister in the first room leading to a 
black keycard on the top floor.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Lying on the floor near a black keycard that is down the 
corridor to the right of the entrance door (while facing the door)
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 14/18                                                       [ ]

While the Tyrant is active, step into the room on the far left end of the 
bottom floor - it's down a corridor.  This room contains the black card.  The 
camera is in the middle of the ceiling.
*******************************************************************************

== Facility Security Room ==

Objective: Disable the security consoles to exit the Facility

The security doors are locked in this area and require that your team activate 
two security consoles in order to open the security door.  Parasites, zombies 
and parasite zombies will be all over your team the entire time your team 
remains in this area.  It's best to switch on the consoles very quickly to 
avoid a parasite zombie mob.  They can group quickly and literally trap you in 
a room!

The first console is inside the room off to the immediate right while standing 
in front of the entrance door.  Open the door to the room then interact with 
the console on the left side of the room.

The second console is inside the room on the back right portion of the lab.  Go 
through the middle shaft area then move to the back then open the door off to 
the right and the console will be off to the right inside of that room.

Objective: Escape the Umbrella Facility

Once both security consoles are activated, enter the middle area.  The security 
room should be unlocked, so just step across the catwalk bridge and enter the 
room behind the next door!

*******************************************************************************
Security Camera 15/18                                                       [ ]

On the ceiling of the middle room.
*******************************************************************************
Security Camera 16/18                                                       [ ]

In the room with the second security console, this camera is on the middle 
portion of the ceiling.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Outside the doorway of the room off to the right as your team 
enters.
[ ] Green Herb - On the right side of the back counter in the room with the 
second security console.
------------------------------------------------------------------------- INTEL
[ ] Intel 20 - In the room with the second security console, this will be on 
the left side of the back counter.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Stun Grenade - On the left side of the center room.
[ ] Ammo Box - On the left side of the center room.
[ ] Ammo Box - On the right side of the center room.
[ ] Ammo Box - Off to the right in the room with the first security console - 
this room is off to the right when your team first enters.
[ ] Ammo Box - From the middle of the security room, this is in the room off to 
the right - it's to the left as your team enters.
-------------------------------------------------------------------------------

== Facility Lab 2 ==

Move up the stairs to the right and step into the lab room up above.  Zombies 
and parasites are in the outside area with the capsules.  Kill them on the way 
down the outside stairs.  Another Tyrant room will appear in this room and 
attack your team.  It's best to dodge him and get to the main destination!

NOTE: This second Tyrant can be killed just like the first Tyrant in the lab 
earlier if your team blast him in the head a bunch.  This is not the same 
Tyrant, so if your team killed the Tyrant in the first lab, one will still 
appear in this lab room.

------------------------------------------------------------------------- INTEL
[ ] Intel 21 - Off to the left on a red container in the room after stepping 
out of the security room.
[ ] Intel 22 - On the floor near a shelf to the right after stepping out of the 
security room.
[ ] Intel 23 - On the table above the stairs after stepping out of the security 
room.
[ ] Intel 24 - On a table by some rolled up papers across from the laptop.
[ ] Intel 25 - On top of a console in the room down the corridor to the right 
after stepping out the first room and entering the area with capsules.
[ ] Intel 26 - On a shelf off to the left while moving along the objective 
route.  This is through an opening behind a caged portion of the area.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Behind some containers down the stairs to the right after 
exiting the first room and entering the area with the test tubes.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 17/18                                                       [ ]

After exiting the room and entering the area with capsules, this camera will be 
on the wall down the right corridor.  This camera is on the wall to the left 
next to a doorway that leads to a long console.  Intel 25 is inside the room. 
The actual camera is above the doorway to that room.
*******************************************************************************

There is a --LAPTOP-- on a table to the left just outside the room.  Step 
across the area with the capsules and find the opening in the fence wall behind 
the capsules.  Follow the corridor behind the fence to the right then move up 
the stairs and open the door at the top of the stairs.  Enter the office room.

Now your team is back in the room with the elevator that you started out in! 
The Warehouse Control Room is up above!  Enter the elevator to the side to make 
it go back up to the Warehouse Control Room.

== Warehouse Control Room ==

The double doors that lead to the room with the Nemesis are now open!  
Fantastic!

Now, it's time to go inject the Nemesis with the NE-alpha parasite!  I'm sure 
he'll just kneel down to Wolfpack's awesomeness and allow them inject his 
cortex with another brain-controlling parasite, right?  Let's go through the 
doors and see what happens.

== Warehouse Storage Area ==

Hmm, something tells me that the Nemesis is not going to cooperate.  Your team 
will actually have to damage the Nemesis enough to stun him then inject him 
with the NE-alpha parasite.

Objective: Weaken the Nemesis so that the parasite can be injected

Boss: Nemesis

This battle can seem extremely frustrating and near impossible when first 
starting out.  Nemesis has a gatling gun that he can target a character with 
and fire at the them and to damage that character BADLY!

If he targets you, be sure to take cover behind something, since his gatling 
gun fire will cause bleeding almost every time it hits your character.  With 
the amount of zombies in the area as the battle progresses, bleeding can be 
your ultimate downfall in this battle.  Once your character starts to bleed, 
zombies will charge your character and basically force you out of your cover 
area and allow Nemesis to shoot your character.

Nemesis is quite limited with attacks.  He will move to the side and fire his 
gatling gun, hunch over and fire his gatling gun or try to hit your character 
with a melee attack from close range.  There is no reason to get close to him 
until he is stunned, so just stay at a distance from him at all times.

His main weak point is his head.  Always aim for his head and damage him by 
shooting him directly in the head with any weapon type.  Even a handgun will do 
good!  It's VERY important that you get behind some boxes or any type of object 
while Nemesis is in view.  Always stay near some type of cover area and then 
move out to fire at Nemesis.  Frag grenades, incendiary grenades and explosive 
barrels can all damage Nemesis.  After being staggered by an explosive, Nemesis 
will stand in place and yell - use that time to blast him his head.

-- WHILE NEMESIS STANDS NEAR THE STARTING POINT

Nemesis will start out in the middle of the warehouse near the stairs that your 
team starts at.  The best way to damage him while he is in that area is to get 
behind the large set of crates just below the stairs - they are right in front 
of him - and fire at his head from behind the crates.  This is not the smaller 
set of crates closest to the stairs, but the set that is closest to Nemesis.  
Do not lean against the crates! Stay near the crates to where his head is in 
view and your character can fire at his head without getting hit by his machine 
gun.  His machine gun fire will always hit the crates!

The first portion of the battle is quite easy since you can basically get in a 
position to where your character can shoot Nemesis but he cannot hit your 
character!  Shoot the explosive barrel near him to damage him and keep blasting 
him in the head to damage him.

The zombies will be your main problem during the first battle.  They will 
constantly try to approach your character while behind the crates and they can 
force your character out of cover to where Nemesis will hit your character.

-- WHILE NEMESIS STANDS FURTHER BACK IN THE WAREHOUSE

Nemesis will eventually walk to the back portion of the warehouse.  At this 
point, Spec Ops soldiers will enter the warehouse and attack him.  You can 
really use this to your advantage also!  It's really best to stay at a distance 
and allow the Spec Ops soldiers to damage Nemesis at this point!  You can shoot 
at Nemesis and toss frag grenades at him from long range to help damage him, 
but do not get in between him and the Spec Ops soldiers or both sides will 
start to attack your character, which can be extremely bad.

Let the Spec Ops soldiers and Nemesis fight it out then start back on focusing 
on damaging Nemesis once many of the Spec Ops soldiers are dead.  There really 
is no completely safe area while fighting Nemesis the second time.  A player 
can take cover behind the set of crates on the far side of the warehouse, but 
you'll have to step out and fire at Nemesis.  The second battle is where you'll 
want to use frag grenades to damage Nemesis more often.

When fight him during this second phase, it's really best to remain on the 
starting side of the room and shoot at Nemesis' head from a distance with some 
type of long range weapon and then step behind a cover area whenever he starts 
to fire at your character.  With the Spec Ops soldiers constantly pinning him 
down with gunfire, Nemesis will be switching between both your team and the 
Spec Ops team, so it's easy to focus your shots on him.  Even a low level 
handgun can work here.  Just move back up the stairs and replenish your ammo 
when needed!

NOTE: Be sure to keep your team members alive during this battle.  Even the 
dumbass AI partners can serve as a distraction for Nemesis while you or another 
human team member shoot Nemesis.

Make sure you check over all the item locations listed below!  There is a 
--LAPTOP-- on the right side of the bottom area while moving down the stairs 
toward Nemesis from the starting platform.

Objective: Inject the Parasite into the Nemesis

Once the Nemesis has been damaged enough, he will kneel down.  At that point, 
run over to him to get an "Inject Parasite" command.  Inject him to trigger a 
cutscene that will end the battle.

Once the Nemesis has been injected he will be back under the control of 
Umbrella and he will go about with his original objective to destroy all the 
remaining S.T.A.R.S. members.  Basically, Brad's fate of getting tongue-raped 
has now been sealed thanks to Wolfpack!

------------------------------------------------------------------------- ITEMS
**TOP FLOOR**
[ ] First Aid Spray - On a box on the starting platform.
[ ] First Aid Spray - On a pallet on the starting platform.
[ ] Antivirus Spray - On a pallet on the starting platform.
[ ] Antivirus Spray - On the forklift on the starting platform.
[ ] Green Herb - On the high catwalks near a wooden crate while moving away 
from the starting platform.
[ ] First Aid Spray - On top of a tall crate near an explosive barrel by the 
closed office room along the catwalks.
[ ] First Aid Spray - Lying near some very tall crates on the opposite side of 
the room on the top catwalks.
**BOTTOM FLOOR**
[ ] First Aid Spray - On a small wooden crate around the area where Nemesis 
stands at the start of the battle.
[ ] Antivirus Spray - Near a stack of crates by the area where Nemesis first 
stands and attacks from the start of the battle.
[ ] Green Herb - Beside the stairs leading to the office near Nemesis on the 
bottom floor.
[ ] First Aid Spray - Beside the stairs leading to the office near Nemesis on 
the bottom floor.
[ ] Green Herb - On the other side of the crate on the opposite side of where 
the Spec Ops enter the room from.
[ ] Green Herb - Below the stairs on the opposite side of where the Spec Ops 
enter the room from.
[ ] First Aid Spray (x2) - These are lying beside the two frag grenades near 
the area where Nemesis moves to for the second part of the battle.
---------------------------------------------------------------- WEAPONS & AMMO
**TOP FLOOR**
[ ] Ammo Crate - On the starting platform
[ ] Ammo Box - On the center catwalk that is above Nemesis.
[ ] Ammo Crate - On the opposite side of the warehouse on the catwalks.
**BOTTOM FLOOR**
[ ] Frag Grenade (x2) - Near a metal container by the area where the Nemesis 
first stands at the beginning of the battle.
[ ] Ammo Box - Beside the stairs leading to the office near Nemesis on the 
bottom floor.
[ ] Frag Grenade (x2) - Near the area where Nemesis moves to during the second 
part of the battle.
[ ] Ammo Box - By a metal container below the stairs near the area where 
Nemesis moves to during the second part of the battle.
[ ] Incendiary Grenade - Below the stairs near the area where Nemesis moves to 
during the second portion of the battle.
[ ] Ammo Box (x2) - Below the stairs that lead to the office in the area that 
Nemesis moves to during the second portion of the battle.
[ ] Frag Grenade - In the same area as the two ammo boxes mentioned above.
[ ] First Aid Spray - Right outside the area near the two ammo boxes and the 
frag grenade mentioned above (near the laptop).
[ ] Ammo Crate - Near the laptop.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 18/18                                                       [ ]

This security camera is on the ceiling in the center of the warehouse where 
Nemesis is fought.  This is a very high ceiling, so aim carefully!
*******************************************************************************


                                                                         [WT05]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                  M I S S I O N  5  -  E X P E N D A B L E
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

AREA: OUTSIDE THE RACCOON CITY POLICE DEPARTMENT
After repairing the Nemesis and sentencing the remaining S.T.A.R.S. members to 
death, Wolfpack only has one last mission - destroy evidence at the R.P.D.  
After that, as long as there are no survivors, Wolfpack is home sweet home.

TARGET SCORES
.-----------------------------------------------------------------------------.
|  Category       |      S      |      A      |      B      |       C         |
|=============================================================================|
| # of Kills      |    150      |    130      |    110      |      90         |
| # of Deaths     |      1      |      2      |      3      |       4         |
| Items Collected |     20      |     15      |     10      |       5         |
| Clear Time      |   30:00     |   35:00     |   40:00     |    45:00        |
'-----------------------------------------------------------------------------'

== Building Rooftop ==

Well, let's see, so far we have:

- Failed to secure a G-virus sample -- CHECK!
- Helped to spread the T-virus throughout Raccoon City -- CHECK!
- Gone to City Hall and torched evidence of Umbrella's involvement -- CHECK!
- Shut off the power to Raccoon City -- CHECK!
- Sent Sagat (Nemesis) to kill Dan (Brad Vickers) -- CHECK!

We are some major bastards, aren't we?  And now it is time to go to the Raccoon 
Police Department building and destroy some evidence of Umbrella blackmailing 
Chief Iron's.  After that, Wolfpack is home free to go on vacation in the 
Bahamas, right?

Your team will start out on a building rooftop for this mission.  Move across 
the boards that form a ramp to the building up ahead then begin to move down 
the ramps to the side.

*******************************************************************************
Security Camera 1/12                                                        [ ]

From the start of the stage, while still on the building, turn toward the door 
behind your team and this will be on the wall above the door down the stairs.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - Behind the boxes near the railing behind your team when 
first starting out on top of the building.
------------------------------------------------------------------------- INTEL
[ ] Intel 1 - Behind the fallen sofa and air condition unit on the building 
where your team starts.  This is lying near a dead body.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Incendiary Grenade - Behind the fallen sofa and air condition unit on the 
building where your team starts.
-------------------------------------------------------------------------------

== Alley Below Starting Building ==

There are plenty of zombies walking around in the area below.  Some of the 
zombies in this chapter have bulletproof vest on that will slightly shield them 
from gunfire, so just blast them... more!  It only takes just a few more gun 
blasts, so no big deal!  Kill all the zombies at the bottom.  Be sure to check 
out the back alley for a few items pickups.

*******************************************************************************
Security Camera 2/12                                                        [ ]

Above a door near a dumpster by the ramps that lead down from the starting 
building rooftop.
*******************************************************************************

There will be a set of Crimson Heads that will attack as soon as your team 
steps past the burning car to the side.  If you have a Beltway on your team, 
get him to place remote mines at these three doors:

- The door door with security camera 2 above it
- The door near the alley
- The door across from the burning car

Crimson Heads will exit from the door further up ahead past the burning car, 
but they are not as numerous.  Once your team steps past the burning car, 
Crimson Heads will bust through the doors mentioned above.  If you have Beltway 
on your team and you planted the mines like I mentioned, just detonate them all 
at once a few seconds after the first few zombies bust through the door near 
the burning car!

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray - Near a dumpster after getting off the ramp leading down 
the starting building rooftop.
[ ] First Aid Spray - In an alley behind a basket below the starting building.
------------------------------------------------------------------------- INTEL
[ ] Intel 2 - On the ground by an explosive barrel in the alley below the 
starting building.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Just before stepping out into the street, this will be off to 
the right near a wrecked police car and a stack of tires.
-------------------------------------------------------------------------------

Move on down the alley and be sure to refill ammo at the Ammo Box off to the 
right before stepping out into the street.

== Street Behind R.P.D. Building ==

Move behind the fence to find some extra item pickups.  The dogs are gone from 
the kennels behind the fence!  That could only mean one thing - the programmers 
remembered that they have only used two dog models for enemies so far!  While 
moving down the street, a zombie dog will charge your team.  There are no other 
enemies at the end of the street.

*******************************************************************************
Security Camera 3/12                                                        [ ]

Step around the side of the fence across the street from the starting building 
and this camera will be on the wall above the locked blue door in the area with 
the dog cages.
*******************************************************************************

Be sure to check out the area near the burning police car for some extra item 
pickups.  Move up the stairs on the building to the side.  This building is the 
back portion of the R.P.D. Building!  Enter the R.P.D. building via the door on 
the building at the top of the stairs.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - Go behind the fence when you first get on the street and 
this will be in between two dog cages.  It lies on the ground near a trash can.
[ ] Green Herb - After the dog attacks, this will be past the stairs and in a 
pile of trash to the right of the burning police car.  This is only partially 
visible in the pile of trash.
[ ] Green Herb - After moving up the stairs, this is to the left of the door on 
the rooftop.
------------------------------------------------------------------------- INTEL
[ ] Intel 3 - On the ground behind the burning police car at the end of the 
street.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 4/12                                                        [ ]

After moving up the stairs, this will be on the ceiling above the door on the 
rooftop.  This is above the door to the back of the R.P.D. Building.
*******************************************************************************

== Hallway ==

Objective: Destroy intel in Chief Irons' Office

Command will contact Wolfpack upon stepping inside the R.P.D. Building.  Move 
down the corridor and find the entrance door to Chief Irons' Office down the 
hall with the blood streaks on the wall and the stuffed tiger.  Enter the 
Chief's office!

------------------------------------------------------------------------- INTEL
[ ] Intel 4 - Find the stuffed tiger outside the door leading to the chief's 
office down the hall and this will be below the tiger's head.
-------------------------------------------------------------------------------

== Chief's Office ==

There are a few items to pick up in the chief's office, so take a look around. 
When ready, walk over to the **EVIDENCE** on the chief's desk and interact with 
it to destroy the evidence!

*******************************************************************************
Security Camera 5/12                                                        [ ]

After entering Chief Iron's Office, turn around and look at the ceiling above 
the entrance door to see this camera.
*******************************************************************************

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mascot 5/7

This mascot is on the small bookshelf off to the left after stepping into the 
Chief's Office.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray - Off to the left near a US flag after entering the Chief's 
Office.
[ ] Green Herb - On a filing cabinet to the left of the chief's desk.
------------------------------------------------------------------------- INTEL
[ ] Intel 5 - On a cabinet below a stuffed bull head to the right of the 
chief's desk.
-------------------------------------------------------------------------------

Objective: Exit the R.P.D. building

Objective: Hold out until the extraction helicopter arrives

Command will contact Wolfpack and tell them to rendezvous with the helicopter 
that will be arriving outside the R.P.D. building gates.  Wolfpack needs to 
exit the building from the entrance side, so they'll have to move to the main 
lobby.

== Hallway ==

Lickers will attack as your team steps back into the hall.  Several Lickers 
will attack as your team moves closer to the double doors in the opposite 
corridor.  Blast them or run from them then open the double doors and step out 
to the second floor of the lobby.

NOTE: A zombie group will be right outside the double doors, so be ready to 
step back after opening them.

== Second Floor Lobby ==

Several zombies and Lickers will attack while on the second floor walkway of 
the lobby.  Kill them or run from them then run to the ladder in the middle 
portion of the walkway near the back wall.  Climb down the ladder.

*******************************************************************************
Security Camera 6/12                                                        [ ]

Look above the double door entrance on the bottom floor of the R.P.D. building 
lobby to see this camera on the wall high above the doors.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Near the bench off to the left after stepping onto the second 
floor walkway of the lobby.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - On the other side of the second floor walkway further down from 
the double doors.
-------------------------------------------------------------------------------

== First Floor Lobby ==

A few more zombies will be lurking on the first floor of the lobby.  Find all 
the items around the area.  There is a --LAPTOP-- on the right side of the 
reception counter.  Be sure to refill all ammo at one of the ammo boxes near 
the steps that lead to the entrance doors.  When a character steps in front of 
the entrance doors, they will bust open and zombies will attack from the other 
side, so be ready to blast them while stepping out into the courtyard.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Typewriter 2/3

There is a typewriter on the reception counter on the first floor lobby in the 
R.P.D. building.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On the reception counter.
------------------------------------------------------------------------- INTEL
[ ] Intel 6 - Below a table lamp on the reception counter near the famous PC 
that Claire, Leon and Jill have to use at one point in the older RE games.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Incendiary Grenade - On the floor near an open soda machine.
[ ] Ammo Box (x2) - There is an ammo box on both sides of the stairs that lead 
to the entrance doors to the R.P.D. building lobby.  These are behind the 
railing and near benches.
-------------------------------------------------------------------------------

== Courtyard ==

The helicopter that will pick up Wolfpack is just outside the gates to the 
R.P.D. building.  Kill all the remaining zombies then check the area over for 
items.  All item pickups are down the left side of the courtyard while facing 
the gates.  There is one item pickup in the corridor below the entrance as well 
(Brad's corridor).

Once you've collected everything, step toward the gate for a cutscene.  It's 
time to blow this popstand!

*******************************************************************************
Security Camera 7/12                                                        [ ]

In the Courtyard, while stepping away from the R.P.D. building entrance, turn 
back around and look up at the ceiling above the entrance doors to see this 
camera.
*******************************************************************************

------------------------------------------------------------------------- INTEL
[ ] Intel 7 - While facing the R.P.D. building gates, run down the left side of 
the courtyard and this will be on the last bench off to the right.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Incendiary Grenade - On the ground in the middle of the corridor below the 
R.P.D. building entrance.  Use the stairs on either side of the courtyard to 
get this.
[ ] Ammo Box - While facing the R.P.D. building gates, run down the left side 
of the courtyard and this will be near the fence around the corner.
[ ] Frag Grenade - While facing the R.P.D. building gates, run down the left 
side of the courtyard and this will be near the wall beside the fence around 
the corner.
[ ] Stun Grenade - While facing the R.P.D. building gates, run down the left 
side of the courtyard and this will be near the wall beside the fence around 
the corner.
-------------------------------------------------------------------------------

== Street In Front of the R.P.D. Building ==

Objective: Investigate the Tanker

Command will contact Wolpack after the cutscene.  Wolpack needs to examine the 
crash site up ahead.  Blast through the zombies and step toward the individual 
up ahead.  A cutscene will play once

NOTE: If you fire gunshots at Leon (the cop) from a distance, he will start to 
fire back.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Two of these lie on the left side of the street while moving 
down it.
[ ] Antiviral Spray - Lying on the ground near some wrecked cars on the left 
side of the street.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Near the SWAT vehicle in front of the R.P.D. courtyard.
[ ] Grenade Launcher - Shoot the locks off the weapon crate near the SWAT 
vehicle and this weapon is inside.
-------------------------------------------------------------------------------

Objective: Chase the survivor

Objective: Follow the survivor into parking garage.

Well, it seems we have a smart-mouth cop to chase now.  Command wants that 
annoying little threat taken care of or they'll beat Wolfpack with an ugly 
stick once they get back to headquarters.  Leon will run into the garage and 
close the shutter.

Zombies will attack from the surrounding area as your team moves toward the 
burning tanker up ahead.  Blast the zombies then open the shutter to the 
garage.  Two zombies will crawl under the shutter as it opens.  You would 
almost think these zombies are protecting Leon or something...?  Blast them out 
of the way then move into the garage.

== Parking Garage ==

NOTE: Both of the garage cameras can be shot while on the ramp leading down 
into the garage.  It's best to shoot both of them early since there is a big 
battle in the garage and it's easy to forget about them.

*******************************************************************************
Security Camera 8/12                                                        [ ]

While stepping into the Parking Garage, after opening the shutter, this camera 
is on the ceiling above the ramp.
*******************************************************************************
Security Camera 9/12                                                        [ ]

On the ceiling in the middle of the parking area in the Parking Garage.
*******************************************************************************

Catch up with Leon.  He will move toward the double doors in the back of the 
garage then shut them.  Your team will be left on the other side as several 
Lickers start to attack.  Quite a few Lickers will attack in the garage.  Be 
sure to move around a bunch to avoid their tongues!

NOTE: Try to conserve ammo at the ammo boxes by only filling up when your team 
needs it!  The ammo boxes in the garage can help out a bunch for the battle 
outside the garage in a bit.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On the high walkway on the right side of the garage.
[ ] Antivirus Spray - On the high walkway on the right side of the garage.
[ ] Antivirus Spray - Beside the pillar close to the exit shutter in the 
garage.
------------------------------------------------------------------------- INTEL
[ ] Intel 8 - On a ground in between two dumpsters on the left side of the 
garage after moving down the ramp.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box (x2) - There is an ammo box beside each pillar in the garage.
-------------------------------------------------------------------------------

Objective: Escape the Parkade

The Lickers appear to come nonstop, but there are a certain number of them.  
Defeat them then step toward the door on the opposite side of the garage and 
open it.  The double doors that Leon closed are locked.

As the shutter rises, zombie legs can be seen in the streets outside.  Blast 
the zombies as the shutter rises if you want.  They'll have to be killed once 
it raises all the way anyway.  Command will contact Wolfpack and tell them that 
they are switching to "Plan B".  In other words, Command is tired of Wolfpack's 
bullshit and is abandoning them for a while to go take their frustration out on 
innocent Raccoon City bystanders most likely.

== Streets Outside Parking Garage ==

The area outside the garage can be very dangerous.  A few Spec Ops soldiers 
will be fighting off zombies to the left as the shutters rise.  Kill the Spec 
Ops soldiers as they come into view.

Snipers are perched up on the rooftop of the motel building across the street 
from the road blocks off to the right outside.  The weapon box contains a bolt-
action rifle which is really needed for this part.  Take cover behind the road 
block right outside the garage doors and blindfire at the Spec Ops soldiers 
that can be easily hit from medium range.

NOTE: If the snipers hit your characters too much through the road blocks then 
just go ahead and move up to the rooftop of the nearby building.  Move up the 
stairs.  Having a sniper cause a character to bleed can be really bad at this 
part.

For the snipers, fighting them off while behind the roadblock can be really at 
times.  The best way to shoot them is to move up the stairs of the building 
across from the shutters of the garage and blast them with the rifle from the 
rooftop.  They are less likely to shoot your character while on the rooftop.  
There is actually a bolt-action rifle in the rooftop weapon box that can be 
used.  The cover areas behind the wrapped crates at the top of the building are 
much more secure cover than the roadblocks also.

EXTRA: If you look over to the left of the stairs while moving up to the 
rooftop, you'll see Kendo's Gun Shop.  It's the famous gun shop that both 
Claire and Leon could enter at the start of RE2 depending on which path you 
selected first.

Once the snipers are all killed, the rest of the Spec Ops soldiers are not much 
of a problem.  Some of them are up under the rooftops beside the ticket counter 
and some more Spec Ops soldiers will arrive near the parked cars to the right 
while moving down the street toward the Motel.  As soon as your characters step 
in front of the Motel, a cutscene will trigger.

*******************************************************************************
Security Camera 10/12                                                       [ ]

This camera is on the front wall of the ticket booth on the middle left side of 
the street.  This ticket booth is under a rooftop with "Raccoon City Link" 
benches in front of it.  There are four benches in front of it.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Antivirus Spray - Beside the roadblock right outside the garage.
[ ] Green Herb - On top of a wrapped crate on the left side of the middle area.
[ ] Green Herb - On top of a bench on the left side of the middle portion of 
the area.
[ ] Antivirus Spray - On the left side of the area, this is on top of a wrapped 
crate.
------------------------------------------------------------------------- INTEL
[ ] Intel 9 - On the ground near a basket beside the building across from the 
garage shutter.
[ ] Intel 10 - In the middle portion of the area this is on top of a bench 
under the rooftop to the left.  One of the left benches.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - On the ground near a truck on the back left portion of the area. 
This is right outside the Kendo Gun Shop!
[ ] Ammo Box - Near the green herb that is on the wrapped crate on the left 
side of the middle area.
-------------------------------------------------------------------------------

== Street In Front of Theater ==

Objective: Survive the B.O.W. incursion. Reach the Safehouse.

Umbrella helicopters will drop some capsules into the area and Hunters will 
exit from those capsules.  Your team will have to fight a group of three 
Hunters in front of the Theater.  Constantly move to the sides as they attack 
to avoid their jump attacks. If one of them starts to get too aggressive on 
your character, stop attacking him to take the pressure of your character.

A few zombies will attack as the battle progresses with the Hunters.  There are 
a few green herbs around the area and there is an ammo refill box near a 
wrecked police care in the street.  After the Hunters are all defeated, move 
into the alley to the left of the theater.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Behind a police car on the left side of the area.  There is a 
dumpster near this also.
[ ] Green Herb - Near some phone booths.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - On the ground beside a wrecked police car.
-------------------------------------------------------------------------------

== Alley Beside Theater ==

A zombie will bust through the door to the right and a Hunter will fall from a 
building directly ahead.  Quickly blast the zombie then back up as the Hunter 
tries to attack.  Just one Hunter is not that bad at all, so spam him with 
gunfire to easily kill him.  Follow the alley to the end and drop down to the 
other side of the debris up ahead.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Behind a dumpster on the right side of the alley.
------------------------------------------------------------------------- INTEL
[ ] Intel 12 - This will be on the ground around the left corner when first 
stepping down the alley.  This is near a locked door.
-------------------------------------------------------------------------------

== Streets Around Gas Station ==

This area can be very dangerous because of the Hunters that will arrive later. 
The weapon crate up ahead has a grenade launcher inside of it.  Go ahead and 
blast the locks off the weapon crate.  Run back and pick up the grenade 
launcher once the Hunters arrive.

*******************************************************************************
Security Camera 11/12                                                       [ ]

This camera is on the ceiling of the rooftop of the Stagla Mart of the Stagla 
Gas Station from the side that your team enters the street from.  It is on the 
ceiling portion to the left of the weapon crate with the grenade launcher.
*******************************************************************************

Spec Ops soldiers are on the other side of the street up ahead.  Some of them 
will charge into your area, so greet them with gun blasts to quickly kill them. 
Blast the Spec Ops soldiers with a long range weapon.  As soon as a player 
moves further down the street where the Spec Ops soldiers are, some capsules 
will drop into the area and Hunters will exit from them.

NOTE: The capsules that fall from the sky can hit your character and take off 
some major damage if they hit.  Be careful about where you step before the 
first few fall.  The first one falls beside the car closest to the gas station 
across from the area with the Spec Ops soldiers.

The Hunters can help to kill off some of the Spec Ops soldiers, but the Hunters 
might elect to come for your team instead.  Run back to the weapon crate and 
grab the grenade launcher then fire grenade blast at the Hunters.  Each one 
takes about three blasts usually.

You'll have to fight over six Hunters in the Gas Station area.  More Hunters 
will arrive once the first three are killed.  The gas pumps of the gas station 
can be destroyed to damage the Hunters when they stand nearby them.  The 
grenade will help out a bunch for the Hunters, but you'll eventually have to 
switch over to your current primary weapon.

NOTE: If you run out of ammo, the closest ammo box is beside a taxi in between 
the gas pumps.

There is a --LAPTOP-- on a wrapped crate near the gas station.  Be sure to 
check the area over for items.  Grab the First Aid Spray in the corridor behind 
the area where the first Spec Ops team was stationed.  You will need that first 
aid spray!  While moving toward the garage area on the other side of the gas 
station, a group of Spec Ops soldiers will exit from the garage.  Toss a frag 
grenade toward the garage doors as they open to kill a few soldiers hopefully. 
The roadblocks do not serve as good cover for this battle, so it's best to kill 
the Spec Ops soldiers quick!  Enter the garage after the battle.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - Near the weapon box with the grenade launcher inside.
[ ] Antiviral Spray - Near the weapon box with the grenade launcher inside.
[ ] Green Herb - Behind a roadblock under the gas station roof.
[ ] Antiviral Spray - On the ground beside a wrecked taxi on the left side of 
the area.
[ ] Green Herb - In front of the Liquor store.
[ ] First Aid Spray - Enter the doorway of the Liquor store and this is down 
that corridor.
[ ] Green Herb - Lying beside a dumpster on the other side of the street.  This 
is near the propane tank.
[ ] Antiviral Spray - On the ground near a wrecked police car in front of the 
area where the second Spec Ops group attacks.
------------------------------------------------------------------------- INTEL
[ ] Intel 13 - Beside the Antiviral Spray near the weapon crate.
[ ] Intel 14 - Enter the doorway of the Liquor store and this is down that 
corridor to the left of a first aid spray pickup.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Grenade Launcher - Inside the weapon crate at the start of the area.
[ ] Ammo Box - Beside a taxi under the gas station rooftop.
[ ] Ammo Box - Near the gas station.
[ ] Ammo Box - Near the Liquor store.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 12/12                                                       [ ]

This camera is on the ceiling of the rooftop of the Stagla Mart of the Stagla 
Gas Station on the opposite side of the street.  It is on the side closest to 
the garage area where the second Spec Ops group attacks.
*******************************************************************************

== Garage Area ==

Enter the room up ahead.  A zombie will bust through the door at the end of the 
corridor.  A few zombies will attack from the corridor, so step inside and get 
to blasting them.  Follow the corridors to the final hallway.  A Crimson Head 
will bust through the door at the end of the last corridor.  Isn't that trick 
getting old fellas'?

== Alley Behind Garage ==

Blast the remaining Crimson Heads in the area and follow the alley to the 
right.  Step past the wooden barricade.

Objective: Fight through the Spec Ops Defenses

Spec Ops soldiers will run at your team from the street outside the alley.  
Step into the alley off to the left and take cover behind the wall then blast 
the Spec Ops soldiers that move toward your team until they stop coming.  Be 
sure to refill ammo at the weapon box in the alley.  Step out into the street 
by the bus up ahead.

------------------------------------------------------------------------- INTEL
[ ] Intel 15 - In between a basket and a dumpster across from the exit of the 
garage while stepping out into the alley.
[ ] Intel 16 - Beside a dumpster off to the left while moving down the alley 
toward the next street.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade - Down the left dead end alley while moving toward the street.
[ ] Ammo Box - Down the left dead end alley while moving toward the street.
-------------------------------------------------------------------------------

== Street and Courtyard Area ==

Take cover behind the bus then step out until a sniper starts firing.  Find the 
sniper then shoot him with a long range weapon - he's on a crate in the middle 
of the courtyard up ahead.  It's best to wait for him to fire then step out 
from behind the bus and aim then unload on him with a long distance weapon such 
as a handgun.  Make sure your team defeats the sniper before entering the 
courtyard up ahead.

Step into the courtyard once the sniper is finished off.  Duck behind the 
railing to the side since Spec Ops soldiers will be positioned behind the road 
block on the other side of the courtyard.  Blind fire at some of them and see 
if you can hit them with a handgun.

Work your way toward the crates and blast the Spec Ops soldiers from there to 
get a close view of them.  Exit from the other side of the courtyard.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On top of the tree railing in the courtyard.
[ ] Green Herb - On the right side of the railing near the statue.
------------------------------------------------------------------------- INTEL
[ ] Intel 17 - In an open suitcase by a dead body in front of the steps that 
lead to the courtyard.
[ ] Intel 18 - On the opposite side of the tree railing when first entering the 
courtyard.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Off to the right outside the alley.
[ ] Ammo Box (x2) - Around the railing of the tree area in the courtyard.
[ ] Incendiary Grenade - On the ground to the left of the statue on the right 
side of the courtyard.
[ ] Ammo Box - On the opposite side of the tree railing.
-------------------------------------------------------------------------------

== Street in Front of City Hall ==

The weapon crate off to the left holds a flamethrower.  The flamethower can 
help in killing off the Hunters that are about to appear.  Keep in mind that a 
flamethrower can be refilled at any ammo box.  The only problem with using the 
flamethrower is that you'll have to constantly run back and forth to an ammo 
box while blasting a Hunter with it.  It will kill the Hunters fast though!

NOTE: If any Spec Ops soldiers blast your characters from the courtyard area 
after the soldiers attack on the streets, run back into the first portion of 
the courtyard and blast them while they are on the other side of the road 
blocks.

A Spec Ops team will rush toward the vehicles down the street and take cover 
then fire at your team.  Blast them and kill them all.  When your team moves 
down the street up ahead, capsules will fall and Hunters will step out of them 
and attack.  It's best for the first person that moves ahead to run ahead and 
keep running since a capsule has a good chance to fall on a character that 
walks down the street.

------------------------------------------------------------------------- ITEMS
[ ] Antivirus Spray - On the ground beside a wrecked police car.
[ ] First Aid Spray - In the dead end alley on the left side of the area.
[ ] First Aid Spray - On the bench off to the left while entering the second 
portion of the courtyard area.
[ ] Green Herb - Near the railing by the ammo crate in the second courtyard 
area.
[ ] Green Herb - In the bushes on the right side of the second courtyard area 
just before hopping down to the next street.
------------------------------------------------------------------------- INTEL
[ ] Intel 19 - Under the rootop of the Cinema and beside a wrecked police car.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Flamethrower - Inside of the weapon crate near the wrecked police car.
[ ] Frag Grenade - In the dead end alley on the left side of the area.
[ ] Ammo Box - In the dead end alley on the left side of the area.
[ ] Grenade Launcher - Inside the weapon crate in the second courtyard area.
[ ] Ammo Crate - In the second courtyard area.
-------------------------------------------------------------------------------

The battle with the Hunters in the outside area can get just as bad as the 
battle at the gas station.  There are not as many Hunters this time however.  
If you have the flamethrower equipped, flame them and they will fall fast!  
Just remember to run back to the ammo box in the first courtyard area to 
replenish the ammo.

Spec Ops soldiers are positioned in the second portion of the courtyard.  Do 
not try to rush them!  Let them come to your character.  They will eventually 
step out into the street or move behind the bus in the second courtyard area. 
Move back into the first courtyard area and shoot the soldiers from the other 
side of the road blocks.  Eventually, only a few Spec Ops soldiers should be 
left.  It's ok to enter the second courtyard area with only a few there.  
Zombies will exit from the courtyard area off to the left once your team steps 
into the second courtyard area.

While stepping into the second portion of the courtyard area there is a 
--LAPTOP-- on a wrapped crate off to the left.  The weapon box in the second 
courtyard area has a grenade launcher inside of it.  The grenade launcher 
really serves little purpose since the flamethrower should be carried over the 
wall once your team exits this area.  The grenade launcher can make quick work 
of the upcoming Crimson Heads however!  Once your team steps further into the 
courtyard, toward the wall on the other side, Crimson Heads will attack.  Blast 
them then prepare to drop down to the area in front of the Barber Shop via the 
ramps on the other side of the courtyard.

NOTE: Bring the flamethrower with your character before stepping down to the 
area in front of the Barber Shop.  The flamethrower will make mincemeat out of 
the enemies that attack in front of the Barber Shop.

== Street In Front of Barber Shop (Safehouse) ==

Run over to the Barber Shop door and try to open it.  We've reached the 
Safehouse.  The first player that tries to open the door will be grabbed by a 
Tyrant that falls in front of the door.  It will hold up your character.  When 
it holds up the character, use the right analog to aim at his head with your 
handgun then blast him in the head a few times to make that Mr. X reject drop 
your character.

Objective: Defeat the Tyrant.

There are total of two Tyrants for this fight.  The second will arrive once the 
first has been damaged a bit.  Their weak spot is their head.  Unload on their 
head to damage them and eventually make them fall.  They will attack from close 
range with punches and kicks.  They will sometimes rush toward your character 
and try to hit your character.  Bottom line, all of their attack will knock 
your character down and they can perform follow up attacks on your grounded 
character before your character raises back up.  Very cheap!

The best way to avoid their attacks is to constantly stay moving - constantly 
back up while firing at one.  To avoid their running attacks, run to the side 
very quickly when one of them runs toward your character.

Now, did you bring the flamethower?  If you brought the flamethrower, start 
burning the first one right after he drops your character.  Burn the living 
hell out of him then quickly replenish your ammo at the ammo crate next to the 
bus then go back to torching him some more.  If you bear down on him with 
constant flames, he should die right as the second Tyrant joins in to attack. 
Remember to constantly refill ammo at the ammo crate when low.  Flame the 
second Tyrant just like the first.

Without a flamethrower, these enemies take some major time to take down!  They 
have a lot of health.  Blast them in the head with whatever primary weapon that 
your character has then switch to the handgun and fire at them while working 
your way toward an ammo crate to refill.  In single player, constantly revive 
your partners since a tyrant that focuses solely on your character will 
eventually knock your character to the ground and might just trap your 
character on the ground and kill the character.

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray - In front of the garbage truck.
[ ] Green Herb - In front of the Tavern store beside the garbage truck.
[ ] Green Herb - In front of the Meat Market beside the garbage truck.
[ ] Green Herb - Outside the Discount store behind the garbage truck.
[ ] Green Herb - On the ground to the left of the Safehouse door.
[ ] Green Herb - On the ground to the right of the Safehouse door (near a 
fence).
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate - Beside the bus.
-------------------------------------------------------------------------------

Objective: Reach the Umbrella Safehouse.

Once the Tyrants are both knocked down, move over to the Barber Shop doors and 
step inside to finish the mission.


                                                                         [WT06]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                  M I S S I O N  6  -  R E D E M P T I O N
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

AREA: UMBRELLA LABORATORIES
Deserted by Umbrella after failing to kill Leon S. Kennedy, Wolpack has barely 
survived the past ten hours.  So despite mistrust and bruised egos, they agree 
to accept Umbrella's offer to go back to square one - Birkin's lab.

TARGET SCORES
.-----------------------------------------------------------------------------.
|  Category       |      S      |      A      |      B      |       C         |
|=============================================================================|
| # of Kills      |    100      |     90      |     80      |      70         |
| # of Deaths     |      3      |      4      |      5      |       6         |
| Items Collected |     16      |     14      |     10      |       8         |
| Clear Time      |   30:00     |   30:00     |   40:00     |    45:00        |
'-----------------------------------------------------------------------------'

== Train Station (Starting Side) ==

Objective: Loate and eliminate intruders

Command is now finished stabbing voodoo dolls of Wolfpack at Umbrella 
Headquarters and has agreed to extract them if they can deal with the spies in 
the Umbrella laboratory.  Wolpack will start out in the Train Station of the 
Umbrella laboratory underneath the R.P.D. building.

*******************************************************************************
Security Camera 1/16                                                        [ ]

From the beginning of the level, turn around and look up on the wall behind 
your team and the security camera is on that wall.
*******************************************************************************

The path directly ahead is blocked, so move through the train cart off to the 
right.  Run up the stairs on the other side.  If you have AI partners on your 
team, they will likely be blasting the zombies up ahead.  Move across the 
catwalk bridge.  A few item pickups are at the bottom of the left stairs.  Walk 
down the right set of stairs to continue.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - Move through the first train off to the right from the 
beginning and this will be on the ground below some stairs right next to a 
stack of crates.
[ ] First Aid Spray - While at the other end of the high catwalk, move down the 
stairs to the left and this will be up under the stairs near a stack of crates.
------------------------------------------------------------------------- INTEL
[ ] Intel 1 - While at the other end of the high catwalk, move down the stairs 
to the left and this will be on a crate off to the right through the door 
across from the stairs.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade - Move up the stairs then down the other side of the catwalk 
and enter the room up ahead.  A Crimson Head will run out of the room and 
attack.  This grenade is off to the right by a stack of crates in the room that 
the Crimson Head moves out of.
[ ] Incendiary Grenade - While at the other end of the high catwalk, move down 
the stairs to the left and this will be on the floor off to the left through 
the door across from the stairs.
-------------------------------------------------------------------------------

== Train Station (Other Side) ==

Clear a path through the zombies with gunfire and run to the other side of the 
crates up ahead.

*******************************************************************************
Security Camera 2/16                                                        [ ]

After moving to the other side of the Train Station via the high catwalk, move 
further to the back of the area then look up on the left wall to see this 
camera above the second door on the high left catwalk up above.  Your team 
cannot get on this catwalk.
*******************************************************************************

There are a few items along the way to the platform elevator in the back of the 
train station.  Make sure your team checks out the dead end path on the other 
side of the trains.  Your team needs to activate the platform elevator and call 
it to the current floor.  Walk over to the controls and interact with them to 
call the elevator.

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray - While stepping around the crates in front of the left 
side of the area, while moving away from the catwalks, enter the room off to 
the left and this will be on the floor to the right inside the room.
[ ] Green Herb - Around the side of a crate across from the platform elevator.
[ ] First Aid Spray - Move down the corridor of trains across from the platform 
elevator and this will be on top of a crate in the train cart off to the left 
at the end.
[ ] Green Herb - Right near the control panel for the platform elevator.
------------------------------------------------------------------------- INTEL
[ ] Intel 2 - Move down the other side of the catwalk and this will be inside 
the first train cart off to the left.  Shoot the proximity laser mine that is 
in front of it then grab it off the floor.  It's off to the right as you enter.
[ ] Intel 3 - While stepping around the crates in front of the left side of the 
area, while moving away from the catwalks, enter the room off to the left and 
this will be on one of the crates off to the left.
[ ] Intel 4 - On the floor near a forklift and a dead body across from the 
platform elevator.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Near some boxes and crates on the left side of the area before 
reaching the platform elevator.
[ ] Ammo Box - Near some crates around the side of the right set of crates 
while moving toward the platform elevator from the catwalk on the left side of 
the area.
[ ] Frag Grenade - Move down the corridor of trains across from the platform 
elevator and this will be on the floor near a stack of crates off to the left 
at the end.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 3/16                                                        [ ]

This is on the wall above the green herb near the platform elevator control 
panel on the other side of the train station.  A light above this camera sort 
of blocks it from view with its constant brightness.
*******************************************************************************

Objective: Defeat the platform until the elevator arrives

While your team waits on the elevator to rise, zombies will spawn throughout 
the area and attack your team.  There aren't really that many.  Most of them 
come from the right side of the train station while facing away from the 
elevator path.

Objective: Board the elevator

Make sure you stock up on ammo from an ammo box before activating the elevator. 
A few zombies are on the elevator, so blast them out of the way then activate 
the elevator via the controls off to the right.

== On the Platform Elevator ==

The elevator will start to lower once the controls have been activated.  It 
will stop two times and have to be reactived on the way down.  It will stop 
eventually and a side area will be visible.  Zombies and Crimson Heads will 
board the elevator from the open side.  Quickly kill them off then reactivate 
the elevator by interacting with the controls and stepping back on the 
elevator.

*******************************************************************************
Security Camera 4/16                                                        [ ]

When the elevator stops for the first time, look up on the ceiling of the 
alcove with the control panel to the side to spot this camera in the middle of 
the ceiling.
*******************************************************************************

The second time the elevator stops, another area will be visible on the 
opposite side of the elevator.  As usual, zombies and Crimson heads will 
attack.  Try to kill them all off very quickly.  Two Parasites will crawl into 
view and try to attach to the zombies.  Kill the zombies before the Parasites 
can find a host then kill those little buggers!  As mentioned below, the 
Raccoon City mascot is in the back room.  Interact with the controls off to the 
side then step back on the elevator to continue to the bottom floor.  Step off 
the elevator once it stops on the floor below.

*******************************************************************************
Security Camera 5/16                                                        [ ]

When the elevator stops for the second time, look up on the ceiling of that new 
alcove and this camera will be in the middle portion of the ceiling near the 
control panel inside.
*******************************************************************************

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Raccoon City Mascot 6/7

When the elevator stops for the second time, step into the alcove with the 
control panel then step into the room behind the doorway in the back of the 
area and this mascot will be lying on the floor against the left wall.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------------- ITEMS
[ ] Antivirus Spray - On the floor off to the left in the alcove when the 
elevator stops for the second time.
------------------------------------------------------------------------- INTEL
[ ] Intel 5 - When the elevator stops for the first time, this will be on the 
back portion of the floor across from the controls inside the alcove.
-------------------------------------------------------------------------------

== Room Beside Bottom of Platform Elevator ==

Objective: Catch the infiltrator

Ada is hiding behind a row of boxes in the back of the corridor that Wolpack 
needs to move down to continue on their way.  Ada will fire her handgun and 
toss incendiary grenades at any player that steps into the corridor.  The 
corridor has also been rigged with several laser mines.

NOTE: In case you haven't played RE2, Ada is the female spy that is seen 
throughout Leon's game in RE2.

*******************************************************************************
Security Camera 6/16                                                        [ ]

Look on the wall above the stack of crates and above the two green herb pickups 
to find this camera.
*******************************************************************************

The main objective with Ada is to run towad the crates that she hides behind 
then move to the left and she will run off.  All you have to do is make it to 
her!  In order to get down the corridor that she guards, you'll have to shoot 
the laser mines or toss frag grenades at the laser mines to destroy them.  

Stand near the wall beside the corridor to where Ada cannot shoot your 
character then shoot all laser mines that can be seen in the distance.  For the 
remainder of the laser mines, your team will have to toss frag grenades toward 
them to destroy them or shoot at them while working your way toward Ada.  
Shooting them on the way can be very hard since Ada will toss incendiary 
grenades while a player takes cover behind a crate.  There are four explosive 
barrels down the corridor as well.  Shoot the two on the left side of the 
corridor and make them explode before running down it to avoid taking damage 
from them if an explosion sets them off.

Wait for Ada to toss an incendiary grenade then sprint behind the first crate 
that you think you can make it to before Ada starts to fire.  It's really best 
to wait for Ada to toss a grenade that rolls all the way toward the end of the 
corridor, that way, you can rush behind the second crate near the right wall 
without getting damaged by the fire.  Once she tosses a second grenade, you can 
basically just run toward her and take the damage from her shots then dive and 
duck behind the row of crates that she hides behind.  Once your character has 
taken cover behind the row of crates that Ada is behind you're basically home 
free - just move to the left and she will run off.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb (x2) - Lying on the floor by some crates.
[ ] First Aid Spray - Lying on some boards in the back of the room.
------------------------------------------------------------------------- INTEL
[ ] Intel 6 - Lying on the crate that Ada takes cover behind.  Grab it after 
chasing her away.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box (x3) - Three of these are lying around the area.
[ ] Ammo Crate - Off to the left in front of the boxes that Ada takes cover 
behind.
[ ] Ammo Box - Across from the laser mines closest to Ada (other end of the 
corridor).
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 7/16                                                        [ ]

Drive off Ada by running up to her.  While in the room where Ada was taking 
cover, look up on the ceiling and this camera will be to the left of the big 
light in the middle of the ceiling.
*******************************************************************************

Objective: Pursue the infiltrator

Once Ada is gone, your team can return to the prior area and heal with the 
green herbs in the area or pick up whatever is needed.  Refill ammo at the ammo 
crate near the crates that Ada was behind then step around the crates and enter 
the shaft area through the doorway up ahead.

== Central Junction Shaft ==

A team of four Spec Ops soldiers will move through the doorway on the left side 
of the catwalk area and attack your team.  Toss a frag grenade at them if your 
team has one since they stand right next to each other usually.  Take cover 
behind the nearby crates if needed.  Move through the doorway that the Spec Ops 
soldiers came from.

*******************************************************************************
Security Camera 8/16                                                        [ ]

Before moving through the doorway where the Spec Ops came from, look up on the 
wall above that doorway to see this camera.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - Right outside the doorway of the left entrance of the 
middle portion of the shaft.  This is to the left while exiting the other end 
of the shaft on your way toward the objective marker.
------------------------------------------------------------------------- INTEL
[ ] Intel 7 - On top of a crate in the middle portion of the shaft area.
-------------------------------------------------------------------------------

== Cargo Room ==

Objective: Find a path that leads deeper into the lab

Move down the stairs up ahead then kill all the zombies in the cargo area.  
Check the room over for items since there are quite a few lying around in the 
various crates.  Be sure to check out the open shutter on the right side of the 
area.  Board the lift in the back of the cargo area then fill up on ammo at the 
ammo crate and interact with the controls to take it to the floor below.

*******************************************************************************
Security Camera 9/16                                                        [ ]

Look up on the ceiling in the Cargo Room to find this on the middle portion of 
the ceiling.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - While on the top walkway in the cargo room, head to the left 
and this will be at the end of the walkway.
[ ] Green Herb - Inside of the open crate off to the right on the bottom floor.
[ ] Antivirus Spray - Behind the middle shutter on the bottom floor (right side 
of the room).
[ ] First Aid Spray - Behind the middle shutter on the bottom floor (right side 
of the room).
------------------------------------------------------------------------- INTEL
[ ] Intel 8 - Inside of a crate off to the left on the bottom floor (second 
open crate on the left).
[ ] Intel 9 - Inside of the center open crate on the bottom floor.
[ ] Intel 10 - Inside of the open crate off to the right on the bottom floor.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - While on the top walkway in the cargo room, head to the left and 
this will be at the end of the walkway.
[ ] Frad Grenade - While on the top walkway in the cargo room, head to the left 
and this will be at the end of the walkway.
[ ] Ammo Box - Inside of the center open crate on the bottom floor.
[ ] Ammo Crate - Behind the middle shutter on the bottom floor (right side of 
the room).
-------------------------------------------------------------------------------

== Lift ==

Natually some enemies will attack on the way down.  Nah... Spec Ops soldiers 
will not parachute down to the lift from above.  Instead, your team will have 
to deal with Lickers!

Objective: Survive the ride to the lab

Use a long range weapon, such as a handgun or machine gun to shoot at the 
Lickers.  Your team has an ammo crate on the lift with them, so you can go all 
out with whatever weapons that your team has basically.  Keep moving to keep 
from getting tongue impaled and blast the Lickers on the way down.  The lift 
will eventually stop and your team will be forced to kill most Lickers before 
the lift will start again.

NOTE: To damage the Lickers quicker, toss grenades at them while they are on 
the slanted wall.  Incendiary grenades hurt them badly!

---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate - On the left side of the elevator.
-------------------------------------------------------------------------------

== Bottom Cargo Room ==

A whole horde of zombies will be in the bottom room as the lift stops.  Your 
team might want to consider tossing a frag grenade into the middle of the 
zombie group to thin them out a bit as the elevator blockade opens since some 
Parasites will start to attach to the some of the zombies.  The Parasites will 
not have near as many hosts to choose from if they are all in pieces, right?

*******************************************************************************
Security Camera 10/16                                                       [ ]

Look up on the ceiling in the center of the bottom Cargo Room to see this 
camera attached to the ceiling.
*******************************************************************************

As your team steps off the lift there is a --LAPTOP-- on the vehicle off to the 
left.  There are a few items pickups around the area as well.  Open the door 
off to the right to continue.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On a crate around the side of the crates on the left side of 
the room.
------------------------------------------------------------------------- INTEL
[ ] Intel 11 - On top of a crate across from the lift.
[ ] Intel 12 - Beside a computer terminal on the left side of the room.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade - Around the side of the crates on the left side of the room.
-------------------------------------------------------------------------------

== Power Room Shaft (Bottom) ==

If you've played Darkside Chronicles, this area should look familiar.  Leon and 
Claire actually fought Mr. X in this same area.

Move up the ramp off to the right.  Three Hunters are in the center area at the 
top of the ramp.  Either fight them or run to the exit doorway on the other 
side of the power room (left side).  It's not really hard to do either one.  
Keep in mind that the Hunters can follow your character into the next room 
however - the lounge.

NOTE: If you move up the ramp slightly then back down it, one Hunter might 
attack at a time.

If you fight the Hunters, just blast their front sides with your most powerful 
weapon.  There are only three of them, so they aren't really that bad.

---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box (x2) - There is an ammo box off to the left and right on the 
bottom floor portion of the power room shaft, on the side that your team enters 
from.
[ ] Ammo Box (x2) - Two of these are beside two stacks of crates in the middle 
portion of the shaft (one on the left and one on the right as you step up the 
ramp).
[ ] Incendiary Grenade - Lying on the floor beside a stack of crates off to the 
left while in the middle portion of the shaft.
[ ] Ammo Box - On the floor to the right in front of the exit door.
-------------------------------------------------------------------------------

== Lounge ==

Objective: Go to the security room

Oh no!  Someone has activated the self destruct system!  The alarm will go off 
as soon as your team enters the lounge area.  Command will rage about the 
situation as Wolfpack is contacted in a few moments.

Recognize the area?  This is the same area that your team was in on the first 
mission (to retrieve the G-sample).  Don't worry, Birkin is... somewhere else, 
probably falling over dead from the remarks of a certain smart mouth cop.

NOTE: The security cameras in this room and the next few rooms are in the same 
locations they were in on the first mission!

*******************************************************************************
Security Camera 11/16                                                       [ ]

Step away from the doorway that your team moves through to enter the Lounge 
then look up on the wall to the right of the door to see this camera on the 
high wall near the stairs.
*******************************************************************************

There is a --LAPTOP-- on the sofa in the back of the room.  Check the room over 
for collectibes.  Move up the stairs off to the side.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On top of a plant off to the right as your team steps into the 
lounge area.
[ ] Green Herb - Behind the pillars off to the right in the lounge.
------------------------------------------------------------------------- INTEL
[ ] Intel 13 - On the sofa beside the laptop.
[ ] Intel 14 - Around the side of the pillar to the right.  Move around the 
side of the pillar closest to the sofa with the laptop to see this on the 
floor.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade - Behind the pillars off to the right in the lounge.
-------------------------------------------------------------------------------

== West Area Corridor ==

The corridor at the top of the stairs has been blocked from the side that your 
team originally came from in the first mission.  Enter the hallway off to the 
left and open the door down the second corridor to the right.  Be sure to load 
up on ammo from the ammo crate at the end of the corridor and to the left.

*******************************************************************************
Security Camera 12/16                                                       [ ]

While moving down the corridor at the top of the stairs, this camera will be on 
the wall above a locked door in the first alcove to the right.
*******************************************************************************

---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate - Off to the left at the end of the top corridor.
-------------------------------------------------------------------------------

== Control Room ==

Check the controls with the monitors up above it to the left after entering the 
control room to activate a cutscene.

*******************************************************************************
Security Camera 13/16                                                       [ ]

While standing in front of the controls in the control room, turn around and 
look up on the ceiling to the left to see this on a pillar that stretches 
across the ceiling.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Off to the right, across from the controls in the control 
room.
------------------------------------------------------------------------- INTEL
[ ] Intel 15 - On the floor beside the controls to the left.
-------------------------------------------------------------------------------

Objective: Find Leon in the Upper Power Core

ADA!!!!!!  And here I thought Ada fell from the central shaft and Wesker caught 
her below?  Hmm.

After Command rages again while contacting Wolfpack, move to the other end of 
the control room then open the door.  We have to kill that cop!

== West Area Corridor ==

Now your team is on the other side of the corridor above the lounge.  Kill the 
group of zombies down the hall ahead and then open the large door to the B.O.W. 
Lab.

== B.O.W. Lab ==

Well, there is nothing like coming full circle.  A few zombies will be roaming 
around in the bottom portion of the lab.  As your team moves to the first set 
of steps, a Hunter will bust out of the capsule near the stairs then attack.  
Quickly kill him off before he starts jumping on the catwalks above.  If the 
Hunter leaps up to a catwalk, take out a long range weapon such as a handgun 
and blast him.

NOTE: Take special note of the two ammo boxes below the first set of stairs.  
These are the only two ammo boxes in this entire lab area!  Make them last.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Beside the bottom of the stairs off to the left on the bottom 
floor.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade - On a platform off to the left when first stepping into the 
lab.
[ ] Frag Grenade - On a table with a PC off to the left when first stepping 
into the lab.
[ ] Incendiary Grenade - On the floor below the table with the PC and frag 
grenade mentioned above.
[ ] Grenade Launcher - In the weapon crate off to the far right when first 
stepping into the lab area.
[ ] Ammo Box - Beside the capsule that the first Hunter breaks out of.
[ ] Ammo Box - Below the stairs that lead to the middle area of the lab.
-------------------------------------------------------------------------------

Another Hunter will bust out of a capsule and attack on the middle level, so 
prepare to blast him.

*******************************************************************************
Security Camera 14/16                                                       [ ]

While in the middle portion of the B.O.W. Lab, look up on the left wall.  Look 
high above the catwalk stairway above the current area to see this security 
camera on the wall above that stairway.  This is in the same area as the B.O.W. 
Lab security camera in the first level.
*******************************************************************************

On the top level of the lab, one Hunter will bust out of a capsule then two 
more Hunters will join up with him after a while.  Kill all the Hunters then 
open either of the two doors at the top of the stairs in the back of the lab.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - After stepping up to the middle area, this will be beside some 
crates off to the left.
[ ] Green Herb - After stepping up to the middle area, this will be beside some 
gas cylinders off to the right.
------------------------------------------------------------------------- INTEL
[ ] Intel 16 - On top of a crate to the right of the capsule that the second 
Hunter breaks out of.
-------------------------------------------------------------------------------

== Lobby ==

Your team is now back in the Lab Lobby.  Find all the collectibles in the area. 
Facing the doors that lead to the lab, there is a --LAPTOP-- on a crate on the 
right side of the room.  Move into the right elevator shaft in the back of the 
room then climb the ladder on the right wall.

*******************************************************************************
Security Camera 15/16                                                       [ ]

This camera is on the wall above the right door that leads to the B.O.W. Lab.  
Facing the door that that your team just came from when entering the lobby, 
this is off to the right.
*******************************************************************************
Security Camera 16/16                                                       [ ]

This is on the wall above the left door that leads to the B.O.W. Lab from the 
lobby.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On top of the set of controls in the middle of the room.
------------------------------------------------------------------------- INTEL
[ ] Intel 17 - On top of the controls in the middle of the room.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Incendiary Grenade - Lying on the floor beside the crates near the laptop.
-------------------------------------------------------------------------------

== Power Room Shaft (Middle) ==

Objective: Reach higher ground

Two Hunters are in this area.  There is really not too much reason to fight 
them.  All your team has to do is to reach the ladder up the ramps in the back 
of this room and climb the ladder in order to exit the area.  It's best just to 
run by the Hunters and climb the ladder at the top of the ramps.  Your team 
will likely take damage either way.

== Power Room Shaft (Top) ==

Objective: Escape the Underground Facility before it self destructs.

Crimson Heads will attack very aggressively in this area.  They will rush your 
team the moment they step into view.  It's best to get to the destination in 
this room quickly.  Blast through the Crimson Heads along the way.  They do 
stop coming if your team kills enough.

Fight your way to the lift directly ahead.  Your team will have to move across 
the side catwalk to the left and go through a cargo area to reach the lift.  A 
cutscene will play once your team steps in front of the lift.

Objective: Survive the elevator ride to the surface

Wolfpack will contact Command after the cutscene.  Command will go off on them 
as usual then tell them to take the lift out of the area.  Get on the lift and 
activate it via the controls in the back.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - Beside the weapon crate in front of the elevator that is 
boarded to exit the area.  This cannot be obtained until after the cutscene 
where your team reaches the top room.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - In the center portion of the shaft, near the center pillar.
-------------------------------------------------------------------------------

== Top Lift ==

Eventually, a cutscene will play!

Objective: Knock the Super Tyrant off the elevator

Boss: Super Tyrant

The T-103 Tyrant (Mr. X) that Leon and Claire dealt with will cling onto the 
side of the elevator and attack Wolfpack.  This Tyrant's power limiter has been 
melted away by the power room lava and this bad boy is pretty pissed overall. 
He's had it up to his forehead with smart-mouthing cops and wants to take out 
his anger on your team now.

The main weak point of the Tyrant is pretty obvious - focus all fire on the 
exposed glowing heart on the right side of its chest (your left).  The Tyrant 
will hold one of its claw arms over the heart while moving toward your team at 
times.  Constantly stay away from the Tyrant and blast him while he walks 
toward your character.  Blasting him while he covers his heart area does little 
damage, so wait until he uncovers his heart.
 
The Tyrant will attack by swiping forward with its claw arms while walking.  
Sometimes it will swipe two times in a row.  One hit will knock your character 
to the floor. Do not let your partners remain dead if the Tyrant kills one of 
them.  Revive them soon after they die or the Super Tyrant will focus all 
attack on your character and likely trap you and kill your character.  When the 
Tyrant roars, if a player stands near him, that player will be knocked to the 
ground.

Eventually the Tyrant will take enough damage to where it will walk to one of 
the sides without railing and roar - this roar will knock down any character 
that is close to him, so back away from him.  The hilarious part about his 
actions at this point is that he will turn toward your characters and roar at 
them with his back to a side of the lift that doesn't have railing - basically, 
he is saying "HIT ME".  At this point, just laugh at his stupidity and take out 
a long range weapon then blast his exposed heart and he will fall off the side 
of the elevator!  If he doesn't fall off, he will start attacking again then 
eventually step in front of a side without railing again and roar, so knock him 
off then!

NOTE: The Super Tyrant cannot be knocked off the elevator with a shotgun blast. 
If you have a shotgun equipped, take out your handgun and blast him in his 
exposed heart while he roars in order to knock him off.  A shotgun is good at 
damaging the Tyrant before he steps near the side though.  It actually damages 
him a great deal and forces him to the side very quickly!

After the Tyrant is knocked off the side, the lift will begin to rise once 
again.  Soon the lift will stop and Lickers will crawl toward the lift from the 
walls above and attack your team.  Take our your trusty long range weapon and 
fire at them.  The Lickers will likely hop down onto the elevator.  They are 
much easier when they get on the elevator actually.

NOTE: Just like on the last elevator, players can toss grenades at the Lickers 
when they move along the slanted wall above the elevator.  Incendiary grenades 
damage them badly.

Flames will shoot out of the pipes up above the elevator as it starts to rise 
once again.  Tilt the camera upwards and step to the side opposite of each set 
of flame currents as the elevator ascends to avoid them.  There are three flame 
currents to dodge.

NOTE: If you have any AI partners on your team, they will likely stand right in 
the path of the flame currents eventually and get burned.  It's... really 
nothing you're not used to by now, I'm sure.

Now, we are totally free, right?  No nuclear warheads being dropped on the 
lift?  Oh dear, here we go again...

Objective: Force the Super Tyrant off the elevator to proceed

Boss: Super Tyrant

Yes, he is back.  The Super Tyrant will make one more appearance to please all 
the RE2 fans out there.  Are you not satisfied RE2 people!?

The Super Tyrant will attack more aggressively this time.  He will start 
performing a new leaping attack where he will jump toward a character then sink 
his claws into the floor.  Step to the side as he jumps to avoid this.  He will 
swipe his claws several times in a row after he moves forward this time.  He 
will not only attack once, but several times in a row with claws swipes!

The Super Tyrant will still roar in place and walk to a side without railing 
and face your team then roar some more eventually.  When he walks to a side 
without railing, step away from him to avoid getting knocked down by his roar 
then blast his exposed heart.  He will not be knocked off the first time your 
team starts to blast him this time.  He will stand near the sides several times 
and roar, but your team will have to keep blasting him then eventually force 
him off with gunfire.

He will eventually fall one of the times when he steps near the side after 
several gunshots to his exposed heart, but he will not fall off instantly this 
time.  Like before, make sure that you fire at his exposed heart with a handgun 
once he steps near the side.  A shotgun blast will not knock him off.

---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate - On the side of the lift while fighting the Super Tyrant.
-------------------------------------------------------------------------------

Once the Super Tyrant has been knocked off, the elevator will continue to rise. 
It will eventually reach the top and the mission will end!


                                                                         [WT07]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
               M I S S I O N  7  -  E N D  O F  T H E  L I N E
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

AREA: LONSDALE TRAIN YARDS
Leon S. Kennedy is protecting Sherry Birkin who holds the key to the G-virus 
antigen.  The government is sending reinforcements to help them.  If Wolfpack 
can't secure the girl and kill Leon, Umbrella won't be so forgiving this time.

TARGET SCORES
.-----------------------------------------------------------------------------.
|  Category       |      S      |      A      |      B      |       C         |
|=============================================================================|
| # of Kills      |    150      |    130      |    110      |      90         |
| # of Deaths     |      2      |      3      |      4      |       5         |
| Items Collected |      8      |      6      |      4      |       2         |
| Clear Time      |   30:00     |   35:00     |   40:00     |    45:00        |
'-----------------------------------------------------------------------------'

== Path to the Train Yard ==

Now Wolfpack needs to find and kill Leon and bring Sherry Birkin back to 
Umbrella headquarters.  Your team will start out at the entrance to Lonsdale 
train yards.  Leon and Claire are on the other side of the train yard and they 
are protecting Sherry.

NOTE: This mission doesn't have any ammo box or crate pickups near the 
beginning, so be sure to grab any small ammo pickups that enemies drop to 
replenish your ammo.

*******************************************************************************
Security Camera 1/18                                                        [ ]

At the start of the level, look to the left and this camera will be on the 
sidewall of the small building to the left.
*******************************************************************************

Be sure to grab the first aid spray near the dumpster down the stairs to the 
right and then move on ahead.  The weapon crate near the fallen outhouse up 
ahead has a precision rifle inside of it.  Take it with your character if you 
don't have a rifle - make sure that someone on your team takes it.  While 
moving ahead, take out your handgun and shoot any zombies that block the way as 
your character moves by the diesel truck.  The zombie that is slumped over 
against the diesel truck will get up.

NOTE: Move by the diesel truck kind of quickly.  It's best for the freight up 
ahead to fall fast since it blocks off zombies.  If your team moves too slow, 
the zombies will move under the freight and attack your team!

A freight will fall to the side as a player steps near the end of the truck.  
Take out the precison rifle and find the two Spec Ops snipers past the fallen 
freight (off to your right).  Look through the sniper scope then shoot each 
Spec Ops sniper.  The first sniper can be shot while standing near the diesel 
truck.  The second sniper will only appear in view once your character steps 
all the way back against the white pickup truck.  Be sure to find them both and 
kill them - shoot them in the legs (few shots) or head (instant kill).  This 
will save your team a bunch of headaches later.

Return to the weapon crate and swap the rifle with your other weapon of choice 
that your character dropped earlier.  If you don't have a weapon with some 
decent distance, keep the precision rifle for a while longer.  There is one 
more sniper in the trainyard up ahead.  Just remember to return to the weapon 
crate and get your other weapon back!

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - Move down the stairs off to the right at the start of the 
level and this will be beside a dumpster off to the left while stepping down 
that path. 
[ ] Green Herb - On top of a stack of boards under a large orange metal 
structure after the area with the first sniper.
------------------------------------------------------------------------- INTEL
[ ] Intel 1 - On the ground in front of the open trashcan that is in front of 
the large diesel truck before getting to the area with the first sniper.
[ ] Intel 2 - Lying on the back of a truck in the area with the green herb.  
This will be off to the right when your team reaches the area with the green 
herb after the area with the first sniper.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade - At the start of the level, turn around and move behind the 
truck and this will be on the ground behind it.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 2/18                                                        [ ]

Look off to the left in the area where the first sniper can shoot your team and 
this will be on the left side of a small building off to the left.  The 
building is just as small as the first building.
*******************************************************************************
Security Camera 3/18                                                        [ ]

After reaching the area with the green herb, after evading or killing the first 
sniper, look on the wall of the building off to the right to see this camera.  
This camera is above a truck.
*******************************************************************************

Move past the freights then run by the train cart to the right.  Find the 
stairs then move up the stairs to get on the freights up above.  While standing 
on the freights, by the stairs, there will be a sniper directly ahead.  Take 
out a handgun or some other long range weapon and shoot him.  A handgun should 
work well depending on its range.

Crimson Head zombies will move around the freights to the right and attack 
while the sniper is in view.  Your team might have to move back down the stairs 
and kill them off then take care of the sniper after they are all defeated.

NOTE: If your team did not shoot both snipers at the start of the train yard, 
there will be another sniper to your left while stepping by the freights in a 
bit.

== Area with Freights ==

Move along the side of the freights off to the right.  Follow the freights to 
the stairs at the end.  Kill the zombies that stand in your path.  As your team 
moves down the stairs, there will be several zombies in the area below.  Kill 
them all!

You're likely running low on ammo right about now.  There is an ammo box on the 
other side of the current freight area.  It's right near the stairs on the 
opposite side and to the right.  There is a grenade launcher in the weapon 
crate, but there is really no reason to pick it up.  Keep your current weapon 
of choice and move up the stairs!

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - On top of a stack of pallets in the area with freights. 
[ ] Antivirus Spray - Inside the open freight closest to the weapon crate with 
the grenade launcher inside.
------------------------------------------------------------------------- INTEL
[ ] Intel 3 - After moving down the stairs and stepping into the first area 
with freights, this will be on a wooden crate inside the first open freight off 
to the right.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Grenade Launcher - Inside the weapon crate in the first area with the 
freights.
[ ] Ammo Box - Across from the stairs leading to the second area with freights.
-------------------------------------------------------------------------------

== Second Area with Freights ==

Your team will get on some freights once again.  Follow them straight ahead 
then around the left corner.  Blast any zombies along the way.  As your team 
rounds the left corner, there will be a horde of several zombies in the 
corridor ahead.  Kill all of them then move down the stairs.  More zombies are 
down the stairs as well.  There is an ammo box to the right as your character 
reaches the bottom of the stairs.  Be sure to use it!

Move to the other end of the freight area off to the left then make a right and 
step out into the portion of the train yard with the train.

------------------------------------------------------------------------- INTEL
[ ] Intel 4 - Inside of the open freight in the second area with freights.  
Before reaching the path that leads to the train yard, this open freight will 
be off to the left and around the corner.  The freight is nearly right up 
against another freight.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - To the side of the stairs that your team will step down to enter 
the second freight area.
-------------------------------------------------------------------------------

== Path to Trainyard ==

Two Spec Ops soldiers will attack from the around the left and right corner 
down the right path in front of the train.  There is really no reason to take 
cover.  Just blast them fast and continue.  There is a --LAPTOP-- on top of a 
crate near the open train at the end of the path.

Fill up at the ammo crate then enter the open train via the ramp to the left. 
Drop to the other side of the train yard.  Once your team falls to the other 
side, a cutscene will play.

NOTE: There are several laser mines in the area on the other side of the train. 
While still in the train cart, shoot the laser mines on the other side to make 
the next part a bit easier - you won't have to shoot them after the cutscene.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Beside the crate with the laptop and the open train cart at 
the end of the path. 
[ ] First Aid Spray - On top of a stack of pallets off to the left in the train 
cart.
------------------------------------------------------------------------- INTEL
[ ] Intel 5 - On the back portion of the truck right after stepping onto the 
path that leads to the trainyard.  The truck is near a train cart.  Spec Ops 
soldiers attack from the area across from the truck.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade - In the area where the Spec Ops attack near an open train 
cart, move into the area to right of the flames near the tires, behind the 
nearby open freight and this will be on the ground behind the freight.
[ ] Ammo Crate - Beside the open train cart at the end of the path.
-------------------------------------------------------------------------------

== In Front of the Platform ==

Claire will hit your team with grenade rounds right after the cutscene.  It 
will cause your team to bleed.  Zombies will rush your team after Claire 
shoots.  Toss a frag grenade at the zombie mob before they get too close.  
Claire will sprint further into the train yard.

Take cover behind the crate up ahead and kill the Spec Ops soldiers that are on 
the platform.  Blast them with with a long range weapon.  Claire is in the back 
of the path to the right up ahead.   She will stay there and try to fire 
grenades at your team until your team moves forward.  She will run into the 
train down the right path once your team moves further ahead.

*******************************************************************************
Security Camera 4/18                                                        [ ]

Facing the platform that Claire fires the grenades from, this camera is on the 
right pillar that holds up the platform.  It can only be seen from the side 
that your team starts from.
*******************************************************************************

Objective: Pursue Claire Redfield

As your team moves under the platform a few Spec Ops soldiers will attack from 
off to the right.  Shoot them and kill them then scope out the items in the 
area.  Be sure to refill your weapons at the ammo crate off to the side while 
under the platform.

There is a --LAPTOP-- on a stack of wooden boards on top of the platform that 
Claire and the Spec Ops soldiers were on.  There are a few item pickups around 
the area.  Move to the train cart that Claire ran off to in the back right 
portion of the train yard then move up the ramp to enter it.  Drop to the other 
side of the train cart.

*******************************************************************************
Security Camera 5/18                                                        [ ]

While moving toward the second open train cart, after dealing with the Spec Ops 
soldiers and while following Claire, this security camera is on the right side 
of the small building off to the left.
*******************************************************************************

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Inside the second train cart, this is on a cardboard box off 
to the left.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box - Behind a barricade and a few stacks of boards near the open 
train cart.
[ ] Ammo Box - Behind a fence near the train carts on the left side of the 
area.
[ ] Ammo Crate - Under the platform that Claire shoots the grenade launcher 
from.
[ ] Frag Grenade - On top of a stack of boards under the platform that Claire 
shoots the grenade launcher from.
[ ] Stun Grenade - Before moving through the open train cart to pursue Claire, 
this is on the ground off to the left near a train cart.
-------------------------------------------------------------------------------

== In Between the Train Carts ==

Claire will dash down the corridor between the trains.  She has rigged the area 
with laser mines.  Zombies will move out from under the trains and approach 
your team.  The zombies are as dumb as your AI partners and will simply run 
into the laser mines so allow them to.  Shoot the other laser mines and zombies 
that block your path then move to the end of the path.  One Spec Ops soldier 
will attack toward the end.  Just shoot him and continue.

NOTE: Some of the security cameras mentioned in the next area can be shot 
through the train carts in this area.  It's in your best interest to shoot as 
many cameras as you can early so they will be saved via the upcoming 
checkpoint!

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray - Inside of an open train cart off to the right while 
moving down the path with laser mines.  Grab it while moving by the train cart. 
[ ] Antivirus Spray - On the ground to the left of the ammo crate at the end of 
the path with laser mines.
------------------------------------------------------------------------- INTEL
[ ] Intel 6 - On the ground beside a truck off to the right after stepping off 
the second train cart.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate - Off to the left while facing the path with laser mines.
[ ] Ammo Crate - At the end of the path with laser mines.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 6/18                                                        [ ]

At the very end of the path with laser mines, look up on the framework that is 
suspended above the left train to see this camera on the right side of that 
framework.
*******************************************************************************

== In Front of the Platform with Leon ==

Objective: Break through Spec Ops defenses and get to Leon

Leon will step out into view once your team reaches the other end of the train 
path.  Be sure to load up on ammo at the ammo crate.  Leon is equipped with a 
rifle and he will use it to blast your team.  He's got some very good aim too!

Don't just step out in front of Leon without a plan.  Your team needs to move 
toward the outside barricade below Leon and climb the ladder under the platform 
that he stands on.  Spec Ops soldiers guard the wooden barricade and there is a 
whole wave of endless zombies in front of it.  Eventually zombies will bust 
through the wooden barricade and attack the Spec Ops soldiers.  It's best to 
wait for the zombies to group in front of the wooden barricade before trying to 
run toward it.  They will not break through the barricade until a player gets 
near the barricade.

The game wants players to cause a Spec Ops soldier to bleed to make the zombies 
attack the Spec Ops team more aggressively.  That doesn't work very well 
though. The best way to get through is to simply toss a frag grenade toward the 
Spec Ops soldiers once the barricade is down then dash toward the ladder.  Your 
character will most likely get damaged a bit.  A cutscene will play once a 
player climbs the ladder.

If you stay out in the open and try to fight the Spec Ops soldiers, Leon will 
hit your team a bunch and make them bleed often.  Bleeding is very bad in this 
area!  Bleeding will cause a whole horde of zombies to attack your character.

NOTE: As shown below, there are SEVERAL hidden security cameras in the train 
yard near Leon.  All of these cameras have to be shot and your team has to make 
it to the ladder in order to get credit for hitting each one since there is no 
checkpoint or saving.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb - Below some metal framework in front of the blockade with the 
Spec Ops. 
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade (x2) - Below a metal pillar right after the cutscene with Leon 
shooting.
[ ] Ammo Box - Behind a set of oil drums near the frag grenade pickups.
[ ] Ammo Box - Near a train cart across from the blockade with the Spec Ops.
[ ] Ammo Crate - Across from the blockade with the Spec Ops, this is behind a 
metal object.
[ ] Ammo Box - This is below the platform that Leon is on.  Run behind the 
blockade that the Spec Ops guard then run behind the train cart below the 
platform that Leon snipes from and this will be near the mascot that is behind 
that train cart.
-------------------------------------------------------------------------------

*******************************************************************************
Security Camera 7/18                                                        [ ]

While facing the platform that Leon is on, this camera is on the left side of 
the framework behind the right train in the back of the area.  It's best to use 
Vector and his stealth camoflauge to get this to avoid being sniped by Leon.
*******************************************************************************
Security Camera 8/18                                                        [ ]

Facing the platform that Leon is on, this camera is on the left side of the 
framework to the left of the platform.  It can be shot while in the starting 
area where Leon first starts shooting.
*******************************************************************************
Security Camera 9/18                                                        [ ]

Facing the platform that Leon is on, this camera is on the back side of the 
left framework that is closest to him.  You'll have to move down the path to 
the left and fire at this from the back side of the framework over the railroad 
tracks.  This is on the right side of the framework while looking at it from 
the back.
*******************************************************************************
Security Camera 10/18                                                       [ ]

Run down the far left side of the area while Leon shoots and run in between the 
train carts.  This camera is on the right side of some metal framework that 
stretches over a train to the left while moving down that path.
*******************************************************************************
Security Camera 11/18                                                       [ ]

Run down the far left side of the area while Leon shoots and run in between the 
train carts.  Run to very back of that area and this camera will be on the left 
side of the framework at the dead end in the back.
*******************************************************************************
Security Camera 12/18                                                       [ ]

While beside Camera 11, this camera is on the other side of the train cart to 
the right.  It's on a building.  It's to the right of a locked set of double 
doors while facing the building.
*******************************************************************************
Security Camera 13/18                                                       [ ]

This camera is off to the right of the area with camera 11, but further back in 
front of the blockades that the Spec Ops guard.  This camera is on the right 
side of some metal framework near the entrance to the blockade area with the 
Spec Ops.  The camera is actually on the right side of the framework - as in, 
sticking out of the side.
*******************************************************************************
Security Camera 14/18                                                       [ ]

After passing the blockade that the Spec Ops soldiers guard, this will be on 
the right wall when moving to the left behind the blockade.  It's right across 
from a set of outhouses and the camera is on a wall above a locked set of 
double doors.
*******************************************************************************
Security Camera 15/18                                                       [ ]

Run past the blockade with the Spec Ops then run under the area below the 
platform that Leon is on.  Run to the open area behind the very back train 
cart.  This is the same area with the Raccoon Mascot.  Find the large door 
across from the mascot and this camera will be high up on the wall to the right 
of that door.
*******************************************************************************

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Raccoon City Mascot (7/7)

In the area where Leon is on the platform shooting, wait for the zombies to 
bust through the blockade that the Spec Ops guard below Leon then run through 
the open hole in the blockade.  Ignore the ladder that leads up to Leon and run 
behind the train cart off to the right of that ladder.  This will lead you to a 
hidden area behind the train cart.  The mascot is lying on a stack of boards in 
that dead end path.  There is also an ammo box near it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== Warehouse ==

Your team will be forced to make a decision for this part of the mission.  In a 
coop game, players can make different decisions here and fight each other!

Decision choices:

  [ ] Defend Leon S. Kennedy
  [ ] Kill Leon S. Kennedy

-- Defend Leon S. Kennedy

Objective: Defend Leon S. Kennedy and kill your former comrades.

The players that choose to defend Leon S. Kennedy will start out on the 
warehouse side with Leon.  Leon will be an ally at this point!  Your mission is 
to kill the squad members that choose to kill him (traitors on the other side 
of the warehouse).  The other team members will start out on the other side.

All you have to do is kill both of your team members to finish the game!  They 
can be a bit tough if they are CPU controlled (single player game).  Don't try 
to melee kill them or they will likely melee kill your character.  It's a good 
idea to grab the grenade launcher from the weapon crate in the middle of the 
area (while facing the ramp in the middle, it's off to the left).  You can 
literally pin a traitor down with the grenade launcher and kill them.  They 
have more health than the usual enemy soldier, but they don't have that much 
health overall.  A shotgun can work very well in damaging them also.  Just 
knock one down with a shotgun blast then keep blasting the grounded traitor.

There will be a few zombies and Crimson Heads around the area, but not too 
many.  Leon Kennedy will help out during the battle if the traitors of Wolfpack 
come to your warehouse side.  Leon is a damn good fighter too.  He can 
literally take them on solo at times without your team even having to do a 
thing!

NOTE: By getting killed during this battle, a player will receive the "Died 
Trying" trophy/achievement - literally just die!  By completing this battle and 
saving Leon, a player will receive "A Hero Spared!" trophy/achievement.

-- Kill Leon S. Kennedy

Objective: Kill Leon S. Kennedy and the traitors

The players that choose to kill Leon will have to fight the Wolfpack traitors 
and Leon!  The team that chooses to kill Leon will start out on the opposite 
side of the warehouse.  A few zombies and Crimson Heads will attack the team 
from the beginning and once they step over the ramp in the middle.  Be sure to 
grab the first aid spray and an antiviral spray on your way to the ramp.  After 
moving over the ramp, grab the grenade launcher from the weapon crate off to 
the right.  This will work great in killing off the traitors.

The two traitors of Wolpack will leave Leon in the warehouse area on their side 
and dash toward your team.  Kill them off with the grenade launcher.  A shotgun 
can work well for killing them also!  Both weapons will knock them down, which 
is great!

Boss: Leon

Leon is in the warehouse on the other side and he will be taking cover behind a 
crate.  He will toss frag grenades and fire his handgun at any player that 
tries to step into his side of the warehouse.

Sniper Rifle Method:

The best way to kill Leon is with the Precision Rifle.  The Precison Rifle is 
inside the weapon crate off to the right while stepping toward the fence in 
front of the warehouse that Leon is in.  It's best to take cover behind the 
small crates near the large crate right in front of the fence of the warehouse 
that Leon is in.  Take cover in the area shown below:

        o_o <--- Leon
        \|/
       ___________________
      |___________________|

--    ------------------- <---- fence


          _____
         |     |
  _______|     |
 |_____________|
     <---- take cover here

While taking cover behind the crate, Leon will toss frag grenades at your 
character.  He will sometimes try to shoot your character as well.  His frag 
grenades cannot hurt your character so long as your character takes cover 
behind the crates.  Raise up and wait for Leon to move up from cover then blast 
him with the rifle.  He will take a bunch of shots to kill!  There is an ammo 
crate to the right in front of the crates that your character needs to take 
cover behind.  You can get to the ammo crate safely without having to worry 
about Leon.  There is also another ammo crate back on the ramp.

Shotgun Method (works best during co-op play):

Equip a shotgun (you have to bring one to the battle) and make a dash into the 
warehouse Leon is in whenever he tosses a grenade.  Both players need to dash 
into the warehouse.  Run to the area in the very back of the warehouse so Leon 
can't hit your team.  Crimson Head zombies will attack your team and they will 
run to the back with your team.  Kill them from the back area.

Once the Crimson Heads are defeated, move back around to the side with Leon.  
Knock him down with a shotgun blast and continue to knock him down as he stands 
up.  The other player should have a machine gun equipped.  That player can 
blast Leon with the machine gun while the other player keeps him grounded with 
shotgun blasts.  The battle can be over kind of quick with this method, but it 
will still take a while.

NOTE: For the shotgun method, there is a Mob Special machine gun in the weapon 
crate off to the left just as your team exits your side of the warehouse across 
from Leon.  This can help out a bunch for the player that chooses to shoot the 
machine gun since it is high powered and holds a lot of ammo at one time!

Stairway Method:

A player can stand on the stairway that leads to the overhead office on the 
warehouse side across from Leon and shoot him from the stairway or overhead 
catwalk beside the office.  Equip the precision rifle and Leon can be seen in 
the distance.  He will start to shoot back once he is hit however!  Be 
forewarned that he has some VERY good aim with that handgun of his.

Grenade Launcher Method:

Even if a member from your team takes the grenade launcher from the weapon 
crate with the grenade launcher inside, it might respawn later in the battle. 
Run back to the weapon crate that holds the grenade launcher and check and see 
if it has respawned while fighting Leon with a sniper rifle.  If it has 
respawned, then grab it!  Leon can be shot with a grenade while standing behind 
the crates mentioned in the sniper rifle method.  He will take major damage 
from a grenade.  You'll have to shoot the grenade to where it fall down and hit 
him behind his cover area.  After a few shots, you'll be able to judge the 
distance more carefully.

NOTE: By killing Leon, a player will receive "The Loyalists" 
trophy/achievement.

*******************************************************************************
Security Camera 16/18                                                       [ ]

While on the side that the opposing Wolfpack team starts on, look on the bottom 
side of the catwalk in the back of the area to see this camera on the bottom 
side.
*******************************************************************************
Security Camera 17/18                                                       [ ]

This security camera is above the door with the exit sign on the catwalk above 
the area where the opposing Wolfpack team starts on.  This is actually on the 
wall right above Camera 16.
*******************************************************************************
Security Camera 18/18                                                       [ ]

On the side that Leon is on, this on the right wall above a locked door after 
moving behind the train cart in the back of him.  Whether this is easy to get 
to or not is up to your decision.  It's really not that hard to get past the 
enemy Leon if you run after he tosses a grenade though.
*******************************************************************************

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Typewriter (3/3)

On the opposing Wolfpack team side, climb the ladder to get up to the high 
catwalk area and this will be on the desk near the PC inside the small office 
area.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There is a --LAPTOP-- on a crate on the high catwalk above the opposing 
Wolfpack team side.  Get to this by climbing the ladder on that side or by 
moving up the side stairs.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb (x2) - On the opposing USS side, there are two green herbs in 
the top middle office after getting up to the high walkway via the ladder or 
side stairs.
[ ] Green Herb (x2) - On the opposing USS side, there are two green herbs near 
the laptop outside the office on the high catwalk area.
[ ] First Aid Spray - This is right outside the open shutter on the USS side, 
to the right after exiting.
[ ] Green Herb - Off to the left after exiting the USS side.  A weapon crate is 
nearby.
[ ] Antivirus Spray - Off to the left after exiting the USS side.  A weapon 
crate is nearby.
[ ] Antivirus Spray - Off to the right after stepping away from the USS side 
and heading toward the ramp.
[ ] Green Herb - Off to the right near the first ramp on the USS side.
[ ] Green Herb - After passing over the first ramp, this is on a forklift off 
to the right.
[ ] Antivirus Spray - To the right of the second ramp near the USS side.
[ ] Green Herb (x2) - These are on the right side of the area in the middle of 
the warehouse while facing Leon's side.  There is a weapon crate near this.
[ ] Antivirus Spray - This is on the right side of the area in the middle of 
the warehouse while facing Leon's side.  There is a weapon crate near this.
[ ] Antivirus Spray - While facing Leon's side this is behind a large crate off 
to the right near the area Leon defends.
[ ] Green Herb - While facing Leon's side this is behind a small crate off to 
the right near the area Leon defends.
**LEON'S SIDE**
[ ] Antivirus Spray - On a crate near the shutters. 
------------------------------------------------------------------------- INTEL
[ ] Intel 7 - On the opposing USS side, climb up to the high catwalks and this 
will be on the desk with the PC and typewriter in the office area.
[ ] Intel 8 - In the middle of the area, this is on a forklift with a green 
herb on top of it after passing over the first ramp on the USS side.
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box (x3) - There are three of these outside the area that the USS 
starts out on.
[ ] Ammo Box - After passing over the first ramp on the USS side, this is off 
to the right.
[ ] Grenade Launcher - After passing over the first ramp on the USS side 
(middle of the area) this is in the weapon crate off to the right.
[ ] Ammo Crate - Above the second ramp on the USS side.
[ ] Ammo Crate - While facing Leon's side this is behind a large crate off to 
the right near the area Leon defends.
[ ] Ammo Box - While facing Leon's side this is behind a small crate off to the 
right near the area Leon defends.
[ ] Ammo Box - While facing Leon's side this is near a small crate off to the 
left near the area Leon defends.
**LEON'S SIDE**
[ ] Ammo Box - Beside a crate.
[ ] Ammo Box - On top of a crate.
-------------------------------------------------------------------------------

Once your team has won the battle, the ending cutscene will play and it will 
differ depending on your decision.  Either way, I'm sure Command will bitch at 
Wolfpack some more and lock them back inside their cages once they get back to 
headquarters!


[ES00]
===============================================================================
     __    __        _  _     _    _                                _ 
    / / /\ \ \ __ _ | || | __| |_ | |__   _ __  ___   _   _   __ _ | |__  
    \ \/  \/ // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ 
     \  /\  /| (_| || ||   < | |_ | | | || |  | (_) || |_| || (_| || | | |
      \/  \/  \__,_||_||_|\_\ \__||_| |_||_|   \___/  \__,_| \__, ||_| |_|
                                                             |___/        
            S P E C  O P S  C A M P A I G N  W A L K T H R O U G H
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-= - W A L K T H R O U G H - =-=-=-=-=-=-=-=-=-=-=-=-=-=
This walkthrough portion of the guide is for the downloadable Spec Ops campaign 
of Operation Raccoon City.  This campaign allows players to play as the members 
of Echo Six.  The first mission of this campaign is free and can be downloaded 
from both the PS Store and Xbox Marketplace.  Missions 2-4 cost $9.99 or 800 
points respectively through each online service.

The item lists for the Spec Ops campaign are not be as detailed as the USS 
campaign in this guide.  I only list out the full detailed locations for each 
piece of intel.  Item locations are sometimes in the walkthrough portion, but I 
often just list them out with no locations for the Spec Ops campaign.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


                                                                         [ES01]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              M I S S I O N  1  -  E Y E  O F  T H E  S T O R M
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

AREA: STREETS OF RACCOON CITY
No one knows what happened to Raccoon City - it just went quiet.  The few 
reports collected are nonsensical, at best.  To discover the truth, the 
government has sent a team of special operatives known as Echo Six

*******************************************************************************
-- Recommended Characters (Classes)

o Dee-Ay (Assault Class) - Dee-Ay's super soldier ability will help out a bunch 
  in damaging the boss in this mission.  Your character will take much more 
  damage from the boss through gunfire while it is in effect.  Keep in mind 
  that Dee-Ay will also be invincible, so he can dash out in front of gunfire 
  while the Super Soldier ability is in affect in this mission.  The incendiary 
  rounds ability might help against the bosses as well but Super Soldier is 
  still better.  Dee-Ay really shines in this mission.

o Tweed (Demolition Class) - Tweed's sticky bombs can help her to damage this 
  mission's boss with extra explosive damage.  She can also use the sticky 
  bombs to help out in killing the Crimson Head zombies at the Radio Station.

o Harley (Medic Class) - There is always a need for extra healing here and 
  there in this mission depending on how well you know it, so Harley's ability 
  to carry more first aid sprays can be useful.

o Shona (Field Scientist Class) - It's very easy to get infected in this 
  mission with the number of zombies your character will face, so Shona's 
  ability to carry extra antiviral sprays can come in handy.
*******************************************************************************

== Streets and Alley ==

Objective: Go to the Raccoon City Police Department

Echo Six will start out in the streets of Raccoon City.  Spec Ops Command will 
contact your group and tell them to go to the R.P.D. building and meet up with 
the local authorities in order to file a report on the incident taking place.  
At first, your team can only walk, but after the conversation with Command, 
your team can move faster.  Your team still can't sprint or use weapons or 
abilities at the moment.

Move into the alley up ahead and follow it out onto the next side of the 
street.  The objective marker is in the alley on the other side of the street. 
As your team steps into the alley a person will step out from the back of the 
alley.  A player needs to approach the civilian.

Oh, dear!  That's not a civilian.  It's... it's a zombie!  Tap the melee attack 
button so the zombie doesn't grab your character!  Then stagger it and press 
the interact or ability button to give it a good pounding with a melee kill.

== Alley with Zombies ==

Zombies will step out from the alley to the left.  As your team moves into the 
alley, zombies will bust through the doors off to the sides and attack.  Back 
up and allow them to gather then start killing them.  Command tells you it's ok 
to use force on any hostiles, so take out a shotgun and blow off their top half 
or stomp their head into the ground with your boot from a melee kill.  No 
reason to be civil now - they attacked your team first!  Time to mutilate!

NOTE: The zombies in the door spawn point under the stairs always get stuck 
inside.  You'll have to shoot them from a distance.  It's most likely some sort 
of AI glitch.

If a player rushes into the alley with tons of zombies present, that player 
runs the risk of getting infected, and there are no antiviral sprays in this 
alley.  Check the area over for items once the zombies are exterminated then 
step out into the street past the alley up ahead.

------------------------------------------------------------------------- INTEL
[ ] Intel 1 - Behind the blue dumpster off to the left in the alley.  There is 
a small fire on the ground near this.
[ ] Intel 2 - At the top of the walkway up the right set of stairs in the 
alley.
-------------------------------------------------------------------------------

== Street With Wrecked Cars ==

A few zombies are in the street.  There is also a zombie dog on the current 
side of the street.  The antiviral spray in this area is directly across from 
the alley entrance and the green herb is near some stairs off to the left while 
stepping toward the blockade at the other end.  After moving up the street, 
enter the next alley to the right.

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray, [ ] Green Herb
-------------------------------------------------------------------------------

== Alley with Blockade ==

Drop off the dumpsters to the left at the turn.  A few zombies and a zombie dog 
will attack further ahead.  Be sure to pick up the frag grenade in the dead end 
corridor off to the left before approaching the blockade up ahead.

Stand next to the fence off to the right and shoot the zombies that stand on 
the other side of it for extra kills.  There is also an ammo box next to that 
fence.  Appoach the wooden blockade to continue.

Zombies will bust through the blockade and open it for your team.  Step to the 
end of the alley but don't step out into the street just yet.

---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box, [ ] Frag Grenade
------------------------------------------------------------------------- INTEL
[ ] Intel 3 - By a blue dumpster, there is a dead body that hangs on the fence 
to the right behind the dumpster - this intel is in the right hand of the dead 
body.
-------------------------------------------------------------------------------

== Streets in Front of RC Radio ==

USS soldiers are positioned on the rooftop of the RC Radio Station building.  
There are a total of four of them.  They are shooting at the zombies below the 
building.  Take cover behind the alley wall and shoot them with a long distance 
weapon - the handgun should work well.  There is a bolt-action rifle propped up 
against the police car further out in the street, but a player might get shot 
while trying to get to it.  There are items scattered around street as well.

NOTE: You might need to shoot out the spotlights so you're not so blinded by 
the light from them while shooting at the soldiers.

There is a green herb, to the left outside the alley that you enter the street 
from, an antiviral spray off to the right near a dumpster in the alley as your 
team approaches the street and a first aid spray on the police car beside the 
RC Radio building (same police car with the bolt-action rifle propped against 
it).

NOTE: It's best to collect Intel 4 after your team exits from the other side of 
the building.  If you get it before entering the building, two USS soldiers 
will shoot at your team from the back top portion of the building.  If you 
wait, they will be killed off by zombies after accomplishing objectives in the 
building.

Some USS soldiers are inside the RC Radio building also.  Stand near the outer 
wall around the entrance to the building and shoot them while they try to shoot 
your team from inside the building.  A frag grenade can make them move further 
toward the entrance, but it's really best to just shoot them with a handgun or 
other long range weapon.  Use blind shot from one of the sidewalls if needed.

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray, [ ] Green Herb, [ ] First Aid Spray
------------------------------------------------------------------------- INTEL
[ ] Intel 4 - Down the street behind the RC Radio station, this is inside of a 
phone booth.
-------------------------------------------------------------------------------

== RC Radio Station ==

Refill on ammo at the ammo box in the back of the area and pick up the **BLACK 
CARD** on the crate in the back of the room.  Move down the right corridor and 
use the ever generic "black card" key item to open the shutter that is on the 
right wall.

---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box
------------------------------------------------------------------------- INTEL
[ ] Intel 5 - Behind the roadblock that is in front of the wrecked truck that 
crashed through the wall of the Radio Station.
[ ] Intel 6 - In the bottom drawer of the filing cabinet near the reception 
desk.
[ ] Intel 7 - In one of the bottom cubbies on the left wall behind the 
reception desk.
-------------------------------------------------------------------------------

== RC Radio Station Control Room ==

Two USS soldiers are in the control room behind the shutter so prepare to blast 
them.  The one on the right tries to hide a bit as your team enters the room.

Objective: Power the lights to signal for reinforcements

Be sure to check the room over for items once the USS soldiers are defeated. 
There is a --LAPTOP-- on the middle table in the control room of the Radio 
Station.  Walk to the controls in the back of the room and turn on the light on 
the rooftop up above.  The lights around the area will blow.  Well, damn...

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade
------------------------------------------------------------------------- INTEL
[ ] Intel 8 - Off to the left on a small crate in the control room of the Radio 
Station.
[ ] Intel 9 - On the back desk with PCs in the control room of the Radio 
Station.
-------------------------------------------------------------------------------

Objective: Find an alternate way to signal for reinforcements

A few zombies will enter the Radio Station.  Step back out into the Radio 
Station front room.

== RC Radio Station ==

Objective: Launch the flares from the roof!

Run back to the front room and find the **FLARES** on the bottom portion of the 
shelf around the stack of boxes to the left.

Objective: Launch the flares!

Run outside through one of the open shutters.  The flares can be launched from 
the rooftop of the radio station.

== RC Radio Station Rooftop ==

A few zombies are on the roof - all of USS soldiers that are on the roof are 
now zombies.  Be sure to scan the rooftop over for any item pickups that your 
team might need before launching the flares.  The flares can be launched from 
the four pipes that are hanging on the wall below the Radio Station tower.  
Interact with the pipes to launch the flares.

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray, [ ] Green Herb
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Weapon Crate
------------------------------------------------------------------------- INTEL
[ ] Intel 10 - After getting on the roof from the stairs, there is an intel on 
the stack of crates to the left.  It's nearly right above the antiviral spray 
pickup.
[ ] Intel 11 - On the side of the spotlight around the right path on the 
rooftop.  While standing in front of the area where flares should be used, this 
is on the first spotlight down the left path.
-------------------------------------------------------------------------------

Objective: Hold out until reinforcements arrive

A wave of several Crimson Head zombies will attack after the flares are 
launched.  Your objective is to remain alive until help arrives.  There will be 
TONS of Crimson Heads moving toward your team in highly aggressive waves 
shortly after launching the flares, so your team needs to prepare.

It's good to use frag grenades and a shotgun for this part of the mission.  
Shotguns are scattered throughout the radio station.  There is a riot shotgun 
behind the reception counter in the station - this is one of the best shotguns 
to have for its range.

Staying on the rooftop at the top of the stairs and shooting at the zombie 
waves will most likely make your team run out of ammo.  The Crimson Head 
zombies charge straight for the players around the rooftop first.  You can take 
shelter in the control room or behind the reception desk in the Radio Station 
and fight off the Crimson Heads as they enter.

Once the shutters outside raise and the Spec Ops soldiers start to shoot 
zombies, the objective is accomplished.  Finish off the remaining Crimson Heads 
then step into the garage across from the back portion of the radio station.

NOTE: The portion of the battle when the cutscene triggers as the shutters open 
can be a dangerous moment.  Whatever was happening at that point in time, will 
still be in affect once gameplay resumes.  So, if a horde of Crimson Heads are 
right up on your character, they will still all be there with the same level of 
aggression when you regain control of your character.

== Garage Near Station ==

Collect the items and refill ammo at the ammo crate then open the door ahead 
and then step out into the next alley.

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray, [ ] First Aid Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade, [ ] Ammo Crate
-------------------------------------------------------------------------------

== Alley Behind Garage ==

Follow the alley and move down the stairs through the open fence then enter the 
parking area off to the left.

NOTE: If you have problems picking up the items in the alley, stand back from 
them and keep moving back and forth until the button prompt for picking them up 
appears.  For some reason, the incendiary grenade is hard to pick up.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb x2
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Incendiary Grenade
-------------------------------------------------------------------------------

== Parking Area ==

The dead bodies in the garage will rise and- blah, blah, blah... you know... 
just shoot the zombies!  Move up the stairs off to the right then follow the 
walkway to the door and step out into the next alley.

------------------------------------------------------------------------- INTEL
[ ] Intel 12 - Check behind the car beside the blue dumpster before moving up 
to the walkway.  A player will have to step all the way around the car to see 
this.
-------------------------------------------------------------------------------

== Streets and Alley Leading to R.P.D. Building ==

The R.P.D. Building is right up ahead!  Follow the alley to the right and it 
will lead out to a street.  A cutscene will play out in the street in front of 
the gates to the R.P.D. Building.

== Street in front of R.P.D. Building ==

Objective: Protect the survivor

Holy damn!  Now, that was a nice Jill and Nemesis introduction.  Nemesis must 
be all pumped up from just having tongue-raped Brad or something and decided to 
show of in his first appearance in the Spec Ops campaign!

Objective: Escape the creature

Jill will be out on the street once gameplay resumes.  Follow her into the 
alley on the right side of the R.P.D. Building gate as she leads Echo Six away 
from the Nemesis.  Zombies will bust through the doors on the right side of the 
building as your team moves through the alley.  Just blast them out of the way 
and follow Jill into the street behind the R.P.D. building.

NOTE: With the placement of your character after the cutscene, you might need 
to completely turn around to find the alley that Jill stands near.

After your team steps out onto the next street to follow Jill, a cutscene will 
play.

== Street and Alley Behind R.P.D. Building ==

Would you look at that!?  That Nemesis bastard is tongue-raping Jill with his 
hand tentacle!  Sprint toward Nemesis and ram or slash his hand tentacle to 
free Jill.  Run into the alley off to the right once Jill is free from the 
tentacle.  Follow the alley to the end until a cutscene plays.  Blast any 
zombies along the way!

NOTE 1: Do not fight Nemesis while he is out in the street.  He cannot be 
knocked down and he will completely obliterate your team at that time.

NOTE 2: If Nemesis grabs a player with his tentacle, shake the left analog (or 
rotate it) to break free from his grasp.  If you have human players on your 
team, those players should help out by damaging Nemesis with gunfire at that 
time.

Jill will knock down a board that forms a ramp to the framework on the building 
off to the right.  Your main destination is up that ramp.  Be sure to check the 
current area over for items.  There are a few zombies in the alley area, so try 
to clear them all out to make it safer.  The way back to the street where 
Nemesis first attacked is blocked by burning debris and Nemesis is now in the 
alley!

Nemesis can be stunned in the alley area.  Players can blast him in the head 
and make him kneel down.  Once he kneels, he will be temporarily stunned until 
your team leaves this area.  It really doesn't take much gunfire at all to stun 
Nemesis at this part.  Move up the ramp on the side of the building when ready.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Incendiary Grenade
-------------------------------------------------------------------------------

== Rooftop of Building behind R.P.D. Building ==

Follow the ramp to the building rooftop.  Find all the items on the rooftop as 
listed below.  The incendiary grenade pickup is below the arms of the body that 
is hung over the railing near the walkway.  Move across the board to the 
building across from the current building and continue searching for items.  
There is a --LAPTOP-- on a carboard box near the railing beside the door on the 
rooftop.

NOTE: Blast the locks off the weapon box and take the grenade launcher, 
regardless of whatever weapon that your character has right now.  The grenade 
launcher will come in handy for a fight in the area ahead.  Use your handgun to 
fight off zombies in the next few areas.  Don't accidentally shoot a grenade 
just yet!

Open the door that Jill stands near to continue.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray, [ ] Antiviral Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Incendiary Grenade, [ ] Grenade Launcher
------------------------------------------------------------------------- INTEL
[ ] Intel 13 - Behind the debris (sofa, etc) across from the door on the 
rooftop, this is lying against the brick wall on the left side of a mattress 
propped against the wall.
-------------------------------------------------------------------------------

== Inside the Building ==

Jill and Echo Six will take cover inside the building.  Blast through or melee 
kill the zombies on the way down the stairs.  There is an ammo crate off to the 
left at the bottom of the stairs.  Enter the room off to the left on the bottom 
floor to find some extra pickups inside.  Exit the building via the door on the 
other side of the hall.

---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate, [ ] Incendiary Grenade
------------------------------------------------------------------------- INTEL
[ ] Intel 14 - Enter the room down the left hall below the stairs and this will 
be on the floor below a locker off to the right.
[ ] Intel 15 - Enter the room down the left hall below the stairs and this will 
be inside the trashcan in the back of the room.
-------------------------------------------------------------------------------

== Alley Near Parking Lot ==

There is an antiviral spray down the dead end corridor to the right while 
moving down the outside alley.  Enter the Parking Lot at the end of the alley.

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray
-------------------------------------------------------------------------------

== Parking Lot ==

Jill will tell Echo Six about Umbrella and they will decide to head to City 
Hall.

Objective: Head to City Hall

After the cutscene with Jill, zombies will attack in the Parking Lot area.  
Kill off all the zombies in the Parking Lot then some Crimson Heads will bust 
through a door on the right side of the parking lot.  Kill off the Crimson 
Heads then step into the building via the doorway that the Crimson Heads moved 
through.

== Motel ==

Move up the stairs and open the door then step out onto the roof of the motel.

== Motel Rooftop ==

Refill your ammo at the ammo crate off to the right after stepping out onto the 
roof.  Be sure to look the roof over for the items listed below.

Objective: Protect allied squadron

Spec Ops soldiers are positioned behind roadblocks in the street below the 
building (left side of the building) and Nemesis is approaching them.  USS 
soldiers are in the area below also.  Your objective here is to save the Spec 
Ops soldiers from Nemesis and USS soldiers.  Nemesis is the primary target 
here, but the USS soldiers will be the only enemies that will attack your team 
and they can kill off the Spec Ops soldiers (though much slower than Nemesis).

USS soldiers are positioned behind Nemesis and some more will eventually be 
behind the roadblocks and cars on the left side of the back portion of the area 
below.  You need to kill off the USS soldiers while damaging Nemesis in order 
to keep from taking damage yourself.  Step away from the edge of the roof and 
heal if your character ever takes too much damage.

The primary focus from the start of this battle is to damage Nemesis enough to 
where he walks away and leaves the soldiers alone.  You need to spam fire on 
the Nemesis as much as possible.  If you brought the grenade launcher with your 
character then bare down on him with constant grenade fire.  Toss frag grenades 
and incendiary grenades at him.  All hits will damage him, but try to aim for 
his head with all gunfire since that is his main weak point.  Switch to the 
handgun and fire at Nemesis' head when the grenade launcher is all gone or grab 
the burst rifle in the area and blast him in the head with that.  If Nemesis 
ever starts to walk away and move into the backgroun then stop firing since he 
is now afraid of your wrath and ceased his attacks on the soldier below.

There are a total of 10 Spec Ops soldiers below.  If Nemesis can kill all 10 
soldiers then the game is over.  Nemesis will kill them by grabbing them with 
tentacles and picking them up and pulverizing them with his fists.  The USS 
soldiers can kill the Spec Ops soldiers as well, but they will kill them much 
more slowly.  All USS soldiers must be killed and Nemesis must be driven off in 
order to stop the battle.

NOTE 1: There is a precision rifle (near the entrance door) and a burst rifle 
(next to a pole) that can help out for this battle.  The burst rifle helps out 
a great deal for the distant USS soldiers!

NOTE 2: The Assault Class' Super Soldier ability will help out a bunch for this 
battle (Dee-Ay).  Just activate it when shooting Nemesis in the head with a 
weapon and your weapon will damage him badly!

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray, [ ] Green Herb x2
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate
-------------------------------------------------------------------------------

Objective: Pursue Umbrella's creature

Once the battle is over, two USS soldiers will move up the stairs in the back 
of the building and attack your team.  Kill them off then collect any needed 
items and move down the stairs.

== Alley Behind Motel ==

This alley contains many intel pickups.  See the listing below to find them 
all!  Move out into the street where Nemesis and the soldiers fought it out.

------------------------------------------------------------------------- INTEL
[ ] Intel 16 - On top of the brown dumpster below the stairs that lead to the 
motel rooftop.  Move under the stairs after running down them to see this.
[ ] Intel 17 - After moving down the stairs on the rooftop of the motel, enter 
the dead end area down the stairs in the alley ahead and this will be on top of 
the brown dumpster in that alley.
[ ] Intel 18 - After moving down the stairs on the rooftop of the motel, enter 
the dead end area down the stairs in the alley ahead and this will be below the 
locked door off to the left.
-------------------------------------------------------------------------------

== Street In Front of Motel ==

The Spec Ops soldiers are all positioned in the street.  There is frag grenade 
in one of the telephone booths off to the right on the other side of the street 
and there is a first aid spray on the back portion of the fire truck down the 
left side of the street.  Be sure to grab the Ravager assault rifle from the 
weapon crate in the back of the area - this might help out some for the 
upcoming battle with USS soldiers.  Load up on ammo at the ammo crate to the 
left of the weapon crate.

Step into the alley in the back right portion of the area.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade, [ ] Ammo Crate, [ ] Weapon Crate
------------------------------------------------------------------------- INTEL
[ ] Intel 19 - After exiting the alley area, step around the side of the van 
behind the taxi off to the right and this will be on the ground near a wooden 
blockade.
-------------------------------------------------------------------------------

== Alley ==

After moving up the steps, take cover behind the alley wall off to the right. 
There are two USS soldiers behind the roadblock further ahead and to the right. 
Blast them from safety with the Ravagern weapon then run to the other end of 
the alley.

Open the door at the end of the alley and step inside the building.  Take the 
stairs up to the top floor then step out onto the roof via the doorway at the 
top.

== Rooftop ==

Shoot the locks off the nearby weapon crate and take the grenade launcher from 
the weapon crate.  There is a --LAPTOP-- on top of an oil drum near the weapon 
crate.  As your team walks to the end of the roof, Nemesis will step into view 
below with a new gatling gun.  Uh-oh, it's on now!

Objective: Defeat Umbrella's creature

There is a USS soldier sniper on the rooftop of the Gas Station building 
directly ahead.  He should be your first kill always!  Grab the Bolt-Action 
Rifle that is leaning on the wall to the right near the green herb pickup then 
look through the scope and shoot the red explosive barrel next to the sniper 
that is on the rooftop - it is to the right of him.  Keep looking through the 
scope after the explosion goes off since it sometimes does not kill him.  
Quickly blast him if he rises back up.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Grenade Launcher
-------------------------------------------------------------------------------

Boss: Nemesis

Now for Nemesis.  Walk to the edge of the roof and blast Nemesis with the 
grenade launcher.  Hit any portion of him and spam him with grenades.  All 
damage adds up no matter what pose he is in.  Step away from the edge of the 
roof when he starts to fire to avoid his gatling gun fire.  If Nemesis is 
damaged enough, he will walk over to the two red explosive barrels on the right 
side of the gas station below.  Blast the two red barrels to damage him with 
the resulting explosion.  Allow him to walk toward the barrels when he starts 
to move to the right.

Eventually zombies will bust through the door on the bottom floor of the 
building.  This will grant your team access to the gas station area outside. 
Your team will eventually have to take the battle down to the street below from 
lack of ammo.  Defeat any zombies that move up the stairs.  You'll need to 
leave the rooftop eventually.

While on the bottom floor, make sure that Nemesis is not shooting while 
standing near the doorway then run out into the street and find a cover area. 
The car to the right is the closest cover area.

== Gas Station Area ==

The left side of the gas station has the best hiding spots.  There is an ammo 
crate on that side and the right side of the gas station.  Find the propane 
tank on the left side and there is a dumpster behind the propane tank that 
makes an excellent hiding area.  A player can stand behind this crate and shoot 
Nemesis in the head and he can't shoot your character.  Be forewarned that he 
can move behind the dumpster however!

Shooting Nemesis from the dumpster is a very slow of damaging him however.  It 
is best to make use of the grenade launchers scattered throughout the gas 
station area.  There is a grenade launcher in the back of the van next to the 
propane tank and gas station building.  The back of the van is open.  There is 
another grenade launcher on the right side of the gas station building - it is 
propped up against the right outside wall.

Grab a grenade launcher and stand right near Nemesis then fire a grenade at him 
when he starts to fire.  Use grenades from the grenade launcher to stun him 
every time he tries to fire his gatling gun.  Whenever he roars, switch to your 
handgun and blast him in the head several times.  Grenades from the grenade 
launcher will damage him quickly if you shoot him with extra gunshots in his 
head when he roars.  Playing Rambo and staying right out in the open is really 
the quickest way to beat him - just make sure that you shoot him with a grenade 
to interrupt his gunfire.  Once all grenades are gone... go back to playing 
chicken and using cover (dumpster near propane tank) to damage him him safely.

Nemesis will step by explosive barrels, gas pumps and the propane tank while he 
is damaged.  The way he moves shows how damaged he is.  When he steps toward 
the explosive barrels near the propane tank, he is highly damaged and the 
battle is almost over.  His phases of moving to certain portions of the gas 
station does not have to be fully played out for the battle to end.  Spam him 
with grenades from the grenade launcher and gunfire and he will fall before his 
scripted area movement.

The zombies will be the main problem with this battle.  They can interrupt your 
gunfire and cause Nemesis to hit your character.  It's a good idea to try to 
work them into the blast radius of a grenade that your character fires at 
Nemesis.  Dodge the zombies as best you can and keep focus on Nemesis for the 
most part however.

Once all grenade launchers have been used, take cover in an area and blast at 
Nemesis' head with your handgun or toss any remaining grenades at him (frag or 
incendiary).  He can be defeated before even using all grenade launchers if 
your team bares down on him with tons of gunfire however.  The mission will end 
after Nemesis is knocked out.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb x5, [ ] First Aid Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade, [ ] Incendiary Grenade x2, [ ] Grenade Launcher x2 [ ] Ammo 
Box, [ ] Ammo Crate x2
------------------------------------------------------------------------- INTEL
[ ] Intel 20 - Facing the Gas Station this intel is on the ground below the 
right side of the parked truck near the van
-------------------------------------------------------------------------------


                                                                         [ES02]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
       M I S S I O N  2  -  B Y  T H E  T R A I L  O F  O U R  D E A D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

AREA: OUTSIDE CITY HALL
Jill Valentine has accused Umbrella Pharmaceutical, Inc. of being responsible 
for the outbreak in Raccoon City.  Echo Six must investigate City Hall before 
Umbrella has a chance to cover their trail.

*******************************************************************************
-- Recommended Characters (Classes)

o Dee-Ay (Assault Class) - Aw man, Dee-Ay can be so very helpful in mission 2 
  of the Spec Ops campaign with his Super Soldier ability.  Arm him with a 
  shotgun and he can activate it in rooms with several soldiers and blast them 
  while they can't damage him for a while.  The assault class (Dee-Ay) is 
  really the best character for this stage overall.

o Willow (Recon Class) - Willow's stealth camoflauge can help her to sneak up 
  on the soldiers in this mission.  She can literally walk right up to them and 
  kill them from close range.  The recharge of the ability is what really hurts 
  her though.

o Party Girl (Surveillance Class) - Party Girl's Sonar Vision can give a player 
  a clear view of all the soldiers in an area as they hide behind walls.  She 
  can literally see all soldiers in a room in her view once the ability is 
  activated.  This can help out throughout this stage.

o Tweed (Demolition Class) - She can disarm the laser mines in the lobby and 
  this will keep the USS soldiers from attacking until the first bomb is 
  disarmed.  She can also disarm bombs faster.  Her timed sticky bomb can be 
  good if you aim to where she actually hits a soldier with a sticky bomb and 
  her framentation mines can be good if you know when and where to expect USS 
  soldiers to come from - lay the mine then detonate it once the soldiers exit 
  from their spawning area.

o Harley (Medic Class) - There are quite a few first aid spray pickups in this 
  mission and Harley can hold them all, so he can be quite useful here.  His 
  Painkiller ability can help out much like Dee-Ay's Super Soldier ability as 
  well... he just doesn't get the added damage that Dee-Ay can get.

o Shona (Field Scientist Class) - Shona's induce infection ability can help for 
  soldiers - randomly turn them into Crimson Head allies.  Like always, induce 
  infection is randomly helpful though.
*******************************************************************************

== Street In Front of Stagla Building ==

Objective: Search for intel on the location of Umbrella's facilities at City 
Hall

Objective: Secure the Safe Zone by erecting barricades

This mission starts out with Echo Six in the streets in front of the Stagla 
building.  Be sure to pick up the first aid spray and the antiviral spray then 
load up on ammo at the ammo crate in front of the barricades behind your team.

NOTE: Spec Ops soldiers blast all the zombies that move near the barricade in 
the starting area, so if the zombies ever group up too much on your character, 
rush back to the Spec Ops barricade and they will blast the zombies.

Your main goal here is to build barricades in the street up ahead.  Players 
need to erect five barricades in order to proceed.  Tons of Crimson Head 
zombies are running throughout the streets, so blast them along the way - they 
will exit from the areas where you can build barricades, so your team needs to 
block their spawn points!

Find the transparent walls along the sides of the street then approach them to 
get an "erect barricade" command.  Hold down the interact button to make the 
barricade as the bar under the command prompt fills.  While erecting a 
barricade, characters will magically build a barricade with their mind... I 
guess?  Well, since they just stand there and a barricade forms near them and 
all.  Anyway, find all the transparent walls and doorways around the area and 
erect five barricades.

Start singing the Cold song from the highly underrated Psi-Ops game while 
building those barricades. "I will take your thoughts away. And I'll ignite 
your fear today. Well I can take you far away. With my mind! With my miiind!" 
Kinesis barricading powers, for the win!  Move over Nick Scryer!

http://www.youtube.com/watch?v=ACPz49K0b8g

NOTE 1: While standing near a barricade and erecting it, a Crimson Head might 
charge your character from behind the barricade.  If this happens, it's really 
best just to continue to build the barricade.  The zombies can hit your hit 
your character through the barricade, but once the barricade is up, they can't 
do anything.

NOTE 2: There are several green herb pickups (5 in total) in the streets, so be 
sure to find them if your character ever runs low on life.  Return to the ammo 
crate if your character runs low on ammo also.  It's really best to pick up 
ammo from zombie ammo drops quite a bit in order to keep from going back to the 
ammo crate however.

Anyway, once all barricades are "built" zombies will bust through the 
roadblocks at the other end of the street.  Blast the zombies then move past 
the roadblocks and a cutscene will play after stepping over to the right.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray, [ ] Antiviral Spray x2, [ ] Green Herb x5
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate, [ ] Frag Grenade
------------------------------------------------------------------------- INTEL
[ ] Intel 1 - From the start of the mission, this is in the hand of the dead 
body that is hung over the blockade off to the right.  A Spec Ops soldier 
shoots behind this blockade.
[ ] Intel 2 - Find the green dumpster past the bus on the left side of the 
street and this is sticking on a groove in that dumpster.  This is right near a 
police car.
[ ] Intel 3 - Find the wrecked bus on the right side of the street near the 
blockade at the end of the street and this intel is on the ground below it.  
There are some flames under the bus.  The bus is propped up against a wrecked 
car.
-------------------------------------------------------------------------------

== Street Past Blockade ==

Objective: Rescue the survivor

It's Carlos!  Zombies will attack him and Echo Six will have to help out our 
Spanish American friend.  Basically, just rampage through the street and kill 
all Crimson Head zombies to save him.  A frag grenade can help to clear the 
majority of the crowd right from the beginning.  Once the zombies have been 
defeated, another cutscene will play.

Objective: Enter and defuse bombs at City Hall

Dear god, Carlos, what did they do to your voice, man!?  You sound so average 
and boring now...

---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade
------------------------------------------------------------------------- INTEL
[ ] Intel 4 - On top of the trunk of the wrecked police car off to the right 
after stepping past the blockade.  The cutscene with Carlos will play before 
approaching this.  The police car is very badly burned.
[ ] Intel 5 - On the street in front of wrecked police car and near a trashcan. 
This is on the right side of the street near a fence.
[ ] Intel 6 - Near a garage shutter on the left side of the street across from 
the front of a wrecked bus.  This is near the blockade at the end of the 
street.
-------------------------------------------------------------------------------

Anyway, try to shake his voice from your head since two USS soldiers will 
attack while out in the streets after the cutscene.  Blast them then move past 
the bus in the street ahead.  Two more USS soldiers will attack from near the 
next bus and the roadblock up ahead.

NOTE: Don't move past the bus and the roadblock up ahead just yet.  Take either 
the burst rifle (propped up against the road block near the bus) or the bolt-
action rifle (propped up against a wrecked car) and prepare to blast some 
snipers that will appear on the City Hall rooftop.  Move ahead to trigger the 
cutscene that shows the snipers on the building.  As soon as the cutscene plays 
that shows them, rush over to the wrecked police car across from the Barber 
Shop (near Intel 7) then blast the snipers on the building from long range.  
Look in the couryard after killing the snipers and blast the USS soldiers there 
too!

== Street In Front of City Hall ==

Once your team moves further ahead, a cutscene that shows USS snipers on the 
City Hall building will play.  Be sure to read the note above that tells the 
best way in handling them (without dying).  The zombies will be a major problem 
if you try to kill the snipers in the streets ahead.  Zombies will continually 
spawn and mess up your aiming.

NOTE 1: If you stand on the left side of the bus that a bolt-action rifle is 
propped up against, you can get the perfect view of many soldiers in front of 
the City Hall entrance doors - snipe them with the bolt-action rifle.

NOTE 2: If you die and continue, the zombies will stop spawning.

Be sure to grab the First Aid Spray and the Antivirus Spray in the second alley 
off to the right before getting to the City Hall building.  The ammo box in 
front of the courtyard of the City Hall building is the only ammo box in the 
current area, so make the most of it!

------------------------------------------------------------------------- ITEMS
[ ] Green Herb, [ ] Antivirus Spray, [ ] First Aid Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Incendiary Grenade, [ ] Ammo Box
------------------------------------------------------------------------- INTEL
[ ] Intel 7 - Near a bus on the left side of the street, there is a path that 
leads to a Barber Shop - this intel is off to the left on top of a blockade 
while moving toward the Barber Shop.
[ ] Intel 8 - There is a very long alley along the right side of the street 
just after the bus with the rifle propped against it - this intel is on top of 
a trashcan at the end of that alley.
-------------------------------------------------------------------------------

== In Front of City Hall ==

Find barricades and hide behind them then blindfire at the USS soldiers in the 
courtyard.  USS soldiers get very grenade-happy in this mission, so be on the 
lookout for their frag grenades while taking cover.

There is a First Aid Spray off to the left behind a bush as your team enters 
the City Hall courtyard.  Start charging the soldiers with gunfire once only a 
few are left.  Once all soldiers are killed off, your squad can enter City 
Hall!

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray, [ ] Green Herb
------------------------------------------------------------------------- INTEL
[ ] Intel 9 - As you're approaching the City Hall building, a dead body that is 
slumped over a blockade holds this before stepping up to the building entrance.
[ ] Intel 10 - On top of a green wrapped crate in front of the City Hall 
entrance - left side of the set of crates while facing the entrance.
-------------------------------------------------------------------------------

== City Hall Reception ==

Objective: Find and defuse bombs

Your team needs to find three bombs in City Hall and defuse them now.  There is 
a --LAPTOP-- on top of the reception desk.  There is not much to do in the 
Reception area, so open one of the doors in the back and enter the lobby.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box, [ ] Frag Grenade
------------------------------------------------------------------------- INTEL
[ ] Intel 11 - On the shelf of a cabinet to the right.
[ ] Intel 12 - Lying near a PC on the counter behind the reception desk - to 
the left of the laptop.
-------------------------------------------------------------------------------

== City Hall First Floor Lobby ==

All is quiet in the lobby.  A few zombies will attack, but they are extremely 
few in number.  **BOMB 1** is up the stairs directly ahead.  Laser mines block 
the path up the stairs.  The moment one of them is set off, USS soldiers will 
attack.

NOTE 1: Tweed can avoid the USS soldiers for a few seconds by disarming the 
laser mines with her demolition class ability - stand in front of the mine and 
target it then press the interact button when the command appears to disable 
it.  Keep in mind that some of the laser mine traps have MINES ON BOTH SIDES OF 
A WALL that they protect, so defuse BOTH.  Really, Tweed isn't all that helpful 
here though since, once the bomb is defused up above the stairs, the USS 
soldiers in the area will be alerted anyway!  Tweed can also defuse the bigger 
bombs faster.  Tch, big deal...

NOTE 2: Be sure to load up on ammo at the ammo crate on the bottom floor in 
between each soldier wave.

Once the USS soldiers appear, they will step over to the blockade at the top of 
the stairs.  Quickly blast them and kill them with a long range weapon - got 
that Samurai Edge?  Around five of them will appear.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb, [ ] Antiviral Spray x2
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate, [ ] Incendiary Grenade
------------------------------------------------------------------------- INTEL
[ ] Intel 13 - On a bench to the left as your team enters the lobby from the 
reception area.
[ ] Intel 14 - After stepping into the area with the large staircase, this is 
off to the right on the floor with some mangled bodies.  A hand holds this 
intel, but it has no arm or body.
-------------------------------------------------------------------------------

== City Hall Second Floor Lobby ==

Move over to the bomb and hold the interact button while standing near it when 
the button prompt appears in order to defuse it.  Defusing it will cause 
another wave of soldiers to appear.   USS soldiers will bust through the top 
double doors and several soldiers will move into the lobby below from the right 
side of the area (left if you're looking down the stairs).

The best way to handle the second wave of soldiers is to toss a frag grenade 
behind the left blockade in front of the left set of doors on the bottom floor 
below (two of them rush there) then move back down the stairs and charge the 
soldiers on the bottom floor that move out from the left set of double doors - 
these USS soldiers are by far the most annoying if they are allowed into the 
lobby.  Kill them fast!  The USS soldiers on the top floor are not that bad at 
all since they do not have many cover ares to hide behind as they rush down the 
stairs.  Kill the bottom floor soldiers first!

Enter the top floor of the Atrium for a few pickups.  Your main destination 
after defusing the bomb is through the double doors on the left side of the 
lobby below.

NOTE: DO NOT explore the top floors of the City Hall lobby at this time.  If 
you do try to explore, waves of USS soldiers will attack on the upper floors. 
If your team waits until after defusing the bombs in the Atrium, the soldiers 
will not be there!

------------------------------------------------------------------------- ITEMS
[ ] Green Herb
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Stun Grenade, [ ] Weapon Crate, [ ] Ammo Crate
------------------------------------------------------------------------- INTEL
[ ] Intel 15 - On the floor beside some red explosive barrels on the second 
floor of the Atrium.
-------------------------------------------------------------------------------

== Room with Statues ==

Objective: Find and defuse bombs

The second bomb is in the middle of the statue room ahead.  A very big wave of 
USS soldiers will fall through the window ceiling and attack from the start of 
this area.  It's best to stay behind a pillar on one of the corners of the 
corridors surrounding the middle area and wait for soldiers to step into view. 
Move around the side corridors when you move.  Do not move into the center 
since USS soldiers will be able to shoot at your character from SEVERAL angles 
while in the center.

Frag and Incendiary Grenades are basically useless in this area except for 
making soldiers move away from a certain spot.  Stun Grenades can help out in 
this area since they will instantly stun all surrounding soldiers and allow 
your team to shoot them!  You can literally stun a whole crowd of soldiers in 
the middle area then blast them all!

The first wave of soldiers has around 10+ soldiers total in it - it's quite 
big!  The second wave can be the worst wave depending on how you approach it. 
The second wave has one heavily armored soldier with a riot gun in it.  This 
guy has heavy armor that prevents him from being knocked down much and he can 
also kill your character instantly with a melee kill if he gets close!  He will 
drop from the top floor - he looks like a HUNK reject with red markings on his 
armor.  Two other USS soldiers will remain on the second floor above and toss 
stun grenades down at your team.

It's really a good idea to keep the armored soldier in view, so you know where 
he is, then hide behind a pillar and try to kill the soldiers on the top floor 
with a long range weapon (samurai edge).  Once the top floor soldiers are 
killed, it will be easy to concentrate fire on the armored soldier.  Hide 
behind a pillar and blast him with a long rage weapon (samurai edge).  Spam him 
with long range gunfire!  USS soldiers will move out of two doors on the bottom 
floor once the armored soldier is damaged badly.  All of the rooms that they 
move out of have items inside of them.  One of the rooms has a first aid spray 
inside of it!  Be sure to find that room.

Out of the soldiers that attack on the bottom floor, one of them has a 
flamethrower!  Find and kill the USS soldier with the flamethrower then pick up 
the flamethrower and charge the heavily armed soldier with the flamethrower.  
He can't do much against flames!  The flames will pour on constant damage and 
kill him fast!  Yeah, Pyrokinesis... with the help of a gun!  Just don't get 
too close or he will melee kill your character.

Once the armored soldier has been defeated, defuse **BOMB 2** in the center of 
the room.  The next bomb is in the Atrium.  Leave the statue room and head back 
out into the lobby.  Facing the stairs, the entrance to the Atrium is through 
the double doors to the right of the stairs - the other set of doors is blocked 
off.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray, [ ] Green Herb
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Incendiary Grenade
------------------------------------------------------------------------- INTEL
[ ] Intel 16 - In the middle of the statue room, this is inside of an open 
suitcase.
[ ] Intel 17 - Staring into the room from the entrance doors, this is on a desk 
in the back left room - go through the doorway.  Damage the armored soldier 
badly and USS soldiers will open the door to this room and rush out of it.
[ ] Intel 18 - Staring into the room from the entrance doors, this is lying on 
a fallen bench behind a fallen filing cabinet in the back right room - go 
through the doorway.  Damage the armored soldier badly and USS soldiers will 
open the door to this room and rush out of it.
-------------------------------------------------------------------------------

== Atrium ==

Objective: Find and defuse bombs

NOTE: If your team does not step over glass, set off any laser mines, set off 
an explosive barrel or fire a gun, the Lickers in the Atrium will not attack. 
The moment that any kind of loud noise is made, several Lickers will crawl down 
from the ceiling and attack your team.  Running/Sprinting will not activate the 
Lickers.  If you can step through the area silently and avoid the laser mines 
and glass on the floor and defuse the bomb, you will receive the "Let Lounging 
Lickers Lie" trophy/achievement.

Like mentioned in the note above, there are several laser mines, explosive 
barrels and shards of glass in the Atrium.  Set off an explosive or move across 
any glass and Lickers will attack!  Carefully navigate your way by the glass 
and laser mines starting from the left side of the room.  You'll move to the 
right then move around the back middle portion of the room then finally make 
your way to **BOMB 3** in the middle of the room.  It's not that hard to 
navigate if you watch your surroundings carefully.

NOTE: If you're worried about your AI partners triggering a laser mine, do not 
worry since they will remain frozen at the front of this room.  Apparently the 
developers have heard the complaints about the horrible teammate AI and put the 
AI partners on an invisible leash to allow the player to accomplish this 
objective.  Way to go guys!

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray x3, [ ] Green Herb x3
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box x2, [ ] Frag Grenade
------------------------------------------------------------------------- INTEL
[ ] Intel 19 - This is on the ground near a light and a red explosive barrel on 
the left side of the room - near the entrance.
[ ] Intel 20 - On a ladder near a red explosive barrel on the right side of the 
room - near the entrance.
-------------------------------------------------------------------------------

Objective: Locate the Records Room and find the locations of Umbrella 
facilities

The moment the bomb is defused, Lickers will crawl down from the ceiling and 
attack your team.  That is your time to haul ass out of the Atrium.  Do not 
stay and fight.  Just leave your partners behind and leave the Atrium then step 
back out to the lobby.  Move to the second floor of the lobby.  Be sure ready 
your gun in order to blast the Crimson Head zombies that rush your characters 
as your team moves back out into the lobby.

== City Hall Second Floor Lobby ==

Crimson Head zombies will rush at your team while your team moves around the 
left side of the second floor to reach the third floor staircase.  Be on the 
lookout for the first open room on the right side of the hall since a first aid 
spray is on a desk inside that room.  Rush to the stairs in the back of the 
area and move up to the third floor.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray
-------------------------------------------------------------------------------

== City Hall Third Floor Lobby ==

A first aid spray pickup is on the bookcase directly ahead.  Crimson Heads will 
continue to attack.  Move up the left set of stairs and Crimson Heads will exit 
from the doors on the right wall.  There are a few item pickups in both rooms 
off to the right so be sure to enter those rooms.

Continue toward the Records Room doors.  Crimson Heads will continue to attack. 
Enter the left area across from the Records Room doors to find some more 
pickups as listed below.  Open the double doors to the Records Room when ready.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray, [ ] Antiviral Spray
------------------------------------------------------------------------- INTEL
[ ] Intel 21 - When first stepping onto the third floor of the lobby, this is 
on the back of the bookcase.
[ ] Intel 22 - After moving up the stairs, Crimson Heads will attack and some 
will bust through a door of a room on the right wall.  This intel is on a desk 
inside that room (left desk).
[ ] Intel 23 - This is on the floor under a stall door in the restroom just 
past the room with Intel 22.
[ ] Intel 24 - Before entering the records room, step down the left corridor 
and this intel is on the left desk in the back right room.
[ ] Intel 25 - Before entering the records room, step down the left corridor 
and this is on the floor off to the left in the hand of a mutilated body.
-------------------------------------------------------------------------------

== Records Room ==

Objective: Search the room for blueprints that reveal the locations of Umbrella 
facilities

Crimson Heads will attack in the records room from the start.  Be sure to load 
up on ammo at the ammo box off to the right if needed.  There is an obvious 
first aid spray on the table to the right also.

Your main goal here is to maneuver around the shelf maze in the middle of the 
room and work your way to the back of the room.  USS soldiers will attack in 
the back of the room.  The bookcases do not provide much cover so it's really a 
good idea to take down the soldiers as quickly as possible.  Spam whatever 
grenades that your team has left over since this is the final room!  There are 
several USS soldiers on the other side, but they don't have much cover either! 
One of them has a flamethrower.

There are several soldiers, but that's nothing a little Assault Class with 
Super Soldier and shotgun can't tear through in seconds!  If you don't have 
Assault Class, it's really best to stay at a distance and shoot with a long 
range weapon until a few soldiers are down then rush them with firepower.  
Literally spam grenades at this part though - this is it!

Objective: Look for evidence

Be sure to check the back area over for items then approach the **EVIDENCE** on 
the table off to the right, while facing the two open doorways in the back of 
the room, and examine the evidence to end this mission.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray, [ ] Green Herb, [ ] Antivirus Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box
------------------------------------------------------------------------- INTEL
[ ] Intel 26 - Move along the right wall and this will be on a shelf off to the 
left before getting to the dead end.
[ ] Intel 27 - Step around the shelves on the left side of the room and this is 
on a middle shelf directly across from the green herb pickup on the left side 
of the room.
[ ] Intel 28 - Run to the very back of the records room and this is on a shelf 
in the shelf corridor behind the laptop.  This is in the corridor to the right 
while facing the laptop screen.
[ ] Intel 29 - Enter the very back room behind the records room.  The room has 
a bunch of flames in it.  There is a PC on a desk next to a filing cabinet.  
There is a fire below the cabinet to the right of the desk.  This intel is 
below the cabinet but is covered by the fire.  Position your targeting reticule 
so that your character is targeting the area on the left side of that cabinet 
then pick it up through the flames.  The intel can be seen through the flames 
while standing on the left side of the cabinet and looking down at the floor.
[ ] Intel 30 - Enter the very back room behind the records room and this is 
lying on the desk with a PC on the right side of the room.  The flames in front 
of it will not burn your character.
-------------------------------------------------------------------------------


                                                                         [ES03]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
         M I S S I O N  3  -  I  N O W  K N O W  W H Y  Y O U  C R Y
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

AREA: NEAR THE CLOCK TOWER
Echo Six has discovered intel indicating the presence of a secret Umbrella 
facility beneath the streets of Raccoon City.  Their mission is to locate the 
facility's hidden entrance.

*******************************************************************************
-- Recommended Characters (Classes)

o Tweed (Demolition Class) - To put it simply, mission 3 of the Spec Ops 
  campaign is Tweed's stage.  This stage has three areas where Tweed can use C4
  to blow up gates.  She can blow up a barred door in the foundry that gives 
  her access to several extra items!  Timed Sticky Bomb would really be the 
  best ability to choose for Tweed since she can use the bombs to help in 
  killing off zombie groups or hit soldiers behind cover areas toward the end.

o Dee-Ay (Assault Class) - Dee-Ay helps out well for the ending areas with the 
  soldiers.  Use his Super Soldier ability to charge the soldiers then blast 
  them from close range while invincible.

o Harley (Medic Class) - Harley's painkiller ability can help out for fighting
  the soldiers at the end of this mission - take a painkiller then charge the 
  soldiers and blast them.  There are also several first aid spray pickups in 
  this mission.

o Willow (Recon Class) - Willow's stealth camoflauge can help her to sneak up 
  past the soldiers and kill them toward the end of the mission.
*******************************************************************************

== In Front of the Water Works Building ==

Objective: Find an entrance to the sewers

Echo Six will start out in front of the Water Works building very close to the 
Clock Tower.  There are several ammo boxes lying around the area.  Why?  Move a 
few steps out into the street.  A whole horde of zombies will attack and the 
developers know that you will need some ammo!

It's so easy to get infected in this area with all the tight quarters with the 
undead.  There are two antiviral sprays in the area and there is a first aid 
spray inside the building to the side.  Be sure to keep them in mind while 
defeating the zombies.  All zombies in the area must be defeated.  The Spec Ops 
soldiers that surround the area will help out in this battle.

NOTE: If you stand in between the cars, below the stairs to the Water Works 
building, you'll be able to see zombies spawn out of the nearby dumpster!  A 
demolition class player could put a fragmentation mine right below that spawn 
point then detonate it.

Once all the zombies are defeated, run over to the wooden barricade to 
continue.  A burning zombie will bust through the barricade and open the way 
past it.

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray x2, [ ] First Aid Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box x4
------------------------------------------------------------------------- INTEL
[ ] Intel 1 - At the very start of the mission, turn around and look on the 
right side of the Water Works building to find this on a railing near the fence 
off to the right.
-------------------------------------------------------------------------------

== Street Past Wooden Barricade ==

There are a few item pickups down the stairs to the left.  Blast all the 
zombies in the area and a cutscene will play eventually.  Oh, now that cutscene 
was nice!  Your team will talk a bit more with Spec Ops Command after the 
cutscene then a new objective will be received.

Objective: Rescue Jill Valentine

A Spec Ops soldier will blast open the wooden barricade allowing your team 
access to the Clock Tower area.  Work your way past the barricade.

---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box, [ ] Frag Grenade
------------------------------------------------------------------------- INTEL
[ ] Intel 2 - In front of the door to the building below the stairs off to the 
left when first entering the area.  This is lying in the hand of a mutilated 
body.
[ ] Intel 3 - Lying on the ground next to the closed dumpster off to the left.
-------------------------------------------------------------------------------

== Behind the Clock Tower ==

Move up the stairs then run around the corner of the path ahead.  Zombies will 
rush your team from the back of the building.  Blast through them then open the 
doors to the Church portion of the Clock Tower.

---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box
------------------------------------------------------------------------- INTEL
[ ] Intel 4 - Lying inside the top portion of the standing trashcan near the 
red dumpster off to the right.
[ ] Intel 5 - On the way to the Clock Tower doorway, this is on top of the 
trashcan just past the second bench off to the left.
-------------------------------------------------------------------------------

== Church ==

Take the first aid spray on the altar if needed then enter the Piano Room via 
the back door.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray
------------------------------------------------------------------------- INTEL
[ ] Intel 6 - When first entering the Church, move to the right and this is on 
the right seat across from the altar.
-------------------------------------------------------------------------------

== Piano Room ==

Gear up on whatever ammo that your team needs at the ammo box and then open the 
door to the left of the piano.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box
------------------------------------------------------------------------- INTEL
[ ] Intel 7 - Below some pillars on the opposite side of the room to the right 
of the closed door.
-------------------------------------------------------------------------------

== Clock Tower Courtyard ==

Objective: Escape the Nemesis

Objective: Use the Nemesis to destroy the gate

From the start of this area, your team is trapped in the courtyard with 
Nemesis.  In order to get out in the park, Nemesis must blow open the courtyard 
gate with a rocket from his rocket launcher.  A player on your team must get 
Nemesis to target the player while standing near the gate then quickly move 
away from the gate as Nemesis fires the rocket to make him blow the gate open - 
just step to the side while he shoots.

TWEED ONLY: If a Tweed player is in your party, she can pick up the C4 item 
next to the ammo crate on the left side of the courtyard (facing the gate) then 
set that C4 on the gate and blow it open.  Nemesis is not even needed with 
Tweed in the party!

Either way, once the gate is blown open, run through the opening and enter the 
park.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate, [ ] Weapon Crate x2, [ ] Incendiary Grenade x2
------------------------------------------------------------------------- INTEL
[ ] Intel 8 - On the bench on the left side of the courtyard (while facing the 
gates).
-------------------------------------------------------------------------------

== Raccoon City Park ==

Objective: Use the Nemesis to destroy the sewer grate

There are many item pickups in the park area - mainly grenades.  There are a 
few grenades off to the immediate left as soon as your team enters the park and 
there are more grenades near the crashed helicopter and the back right portion 
of the park.  Two frag grenade pickups are under the bridge in the center right 
portion of the park as well.  There is a --LAPTOP-- on the bench in the back 
right portion of the park.

The main objective here is to blow open the sewer grating on the middle left 
side of the park.  A player needs to stand in front of it and allow Nemesis to 
target the player then move out of the way and let his rocket hit the grating 
to blow it open.

TWEED ONLY: A Tweed player can find C4 to the right of the crashed helicopter 
in the back of the park.  The C4 is next to the helicopter's back end on the 
right side.  Set that C4 on the grating to blow the grating off the sewer 
tunnel.  Really, Tweed's method is slower this time since the C4 is all the way 
in the back of the park.

Whichever way, enter the sewer tunnel to continue.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box x2, [ ] Frag Grenade x3, [ ] Incendiary Grenade x3
------------------------------------------------------------------------- INTEL
NOTE: All intel is in the back right portion of the park except for intel 12

[ ] Intel 9 - On top of the trashcan to the left of the bench with the green 
herb pickup.
[ ] Intel 10 - Find the hole in the brick wall in the back of the park and this 
is lying in that empty area.
[ ] Intel 11 - Lying on top of the trashcan next to the laptop in the back of 
the park.
[ ] Intel 12 - Inside of the shopping cart next to the sewer grate on the left 
side of the park.
-------------------------------------------------------------------------------

== Sewer Tunnel ==

Objective: Find access route to Umbrella's underground facility

A few zombies will attack up ahead.  The weapon crate up ahead holds a grenade 
launcher.  Be sure to grab the grenade launcher since a wave of Lickers will 
attack soon.  Blast them with the grenades to make quick work of them then pick 
up your other weapon and continue further into the tunnel.  All items in the 
tunnel are inside the drainage pipes along the sides of the waterway, so be 
sure to check them thoroughly.

A very nasty surprise will race toward your team at the first turn to the 
right.  Zombie dogs with bombs strapped to them will charge your team.  Blast 
them quickly!  If they tackle a player, they will eventually explode and damage 
the player.

Zombies will bust through the doors on both sides of the ending portion of the 
tunnel.  Enter the room off to the right to continue.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray, [ ] Antiviral Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box x2, [ ] Weapon Crate (Grenade Launcher)
------------------------------------------------------------------------- INTEL
[ ] Intel 13 - This is lying in the sludge off to the left when first entering 
the sewer tunnel from the park.  Just look down and to the left to see this 
(it's in the waterway).
[ ] Intel 14 - While moving down the walkway to the left, find the barred 
opening on the left side of the tunnel just before getting to the right turn 
and this intel will be on the far left of that opening.  This can be found 
shortly before the bomb zombie dogs attack.
[ ] Intel 15 - At the end of the tunnel, zombies will bust through the door on 
the right and the door on the left.  This intel is inside the left room (on the 
floor to the right).
-------------------------------------------------------------------------------

== Room with Shutter ==

Grab the first aid spray and frag grenade off the right table.  Open the 
shutter off to the left.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade
-------------------------------------------------------------------------------

== Storage Area ==

Run up the stairs ahead.  The dead bodies in the room at the top will become 
zombies and attack.  Didn't take a rocket scientist to see that was coming, eh? 
Check the room over for items then move down the stairs to the left.

------------------------------------------------------------------------- INTEL
[ ] Intel 16 - Enter the area with the shelves and this is on the middle 
portion of the middle shelf.
[ ] Intel 17 - On the floor in between a stack of cardboard boxes.  This is 
right across from the top of the stairs before going down them.
-------------------------------------------------------------------------------

== Bottom Floor Storage Area ==

There is a --LAPTOP-- on a pallet directly across from the bottom portion of 
the stairs.  The barred storage room door can only be opened by a Tweed player 
- read the note below.

TWEED ONLY: Notice the barred doorway below the stairs?  A Tweed player can get 
C4 to blast that doorway open!  The C4 is located through the shutter of the 
next room. Once the shutter is open, the C4 is lying off to the right (below 
the stairs) in the next area.  Get the C4 then return to the barred doorway and 
place the C4 on it to blow it open and gain access to all the items inside!  
The items are labeled in the storage room section below.  The Tweed player will 
also get the "Ticket To the Gun Show" trophy/achievement for blowing up the 
door in the Foundry.

Use the controls off to the left to activate the shutter up ahead.  Walk up to 
the shutter and open it and prepare for some intense battles ahead.

---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box x2, [ ] Frag Grenade
------------------------------------------------------------------------- INTEL
[ ] Intel 18 - Before reaching the shutter, this is on the floor in an alcove 
to the right of a train cart.
-------------------------------------------------------------------------------

  == Storage Room ==

  Got Tweed?  All of the following items can be yours with the help of your 
  female English friend with the smug look and red hair.  Just place the C4 on 
  the barred doorway to blow it open while in control of Tweed.  Why Tweed?  
  Because apparently C4 is like Excalibur and only Tweed can pull it out of the
  stone- er, off the floor.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb x2, [ ] Antiviral Spray x2, [ ] First Aid Spray x2
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate, [ ] Frag Grenade x2, [ ] Incendiary Grenade,
[ ] Stun Grenade x2
-------------------------------------------------------------------------------


== Front of Storage Corridor ==

Objective: Neutralize UBCS forces in the foundry

This part through the next few corridors is probably the hardest part of this 
mission.  It's not near as bad as the soldiers in mission 2 of the Spec Ops 
campaign however.

A soldier is to the right in front of the stairs and there is another soldier 
behind the blockade at the top of the stairs just as your team enters.  It's a 
good idea to kill them off right after entering.  The main thing that a player 
will notice is the zombie crowd on your side of the corridor after entering.  
Kill the zombies and the soldiers to the right quickly after entering.

Take cover behind the wooden boxes to the side or move up the stairs.  This 
will keep the soldiers from shooting your characters.  If you have Dee-Ay on 
your team and he has Super Soldier, that player should eventually charge the 
soldiers up ahead with Super Soldier active.  Harley with Painkiller can help 
out in this area also since he will take less damage with the ability 
activated.

Blindfiring at the soldiers in the back from a cover area can work very well in 
this area as well.  Tossing grenades is a good way to get them out of their 
cover areas, but it often doesn't hit the soldiers.  There really aren't that 
many soldiers, but the lack of cover makes it hard to deal with them without 
getting hit.

A second wave of soldiers will enter the room from the back as your team moves 
down the stairs.  Take cover behind the concrete mix on the pallets and 
blindfire at them.  At least your team has more solid cover for this fight.  
Run to the back of the storage room area and move up the next set of stairs.

---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box
------------------------------------------------------------------------- INTEL
[ ] Intel 19 - Lying on a metal object off to the left before moving down the 
first set of stairs.
[ ] Intel 20 - After moving down the stairs, this will be on a cart to the 
right that has a big metal device on it.  This is on the left side of the cart 
while facing it.  The cart is to the right of a cement mixer.
-------------------------------------------------------------------------------

== Back of Storage Corridor ==

After moving up the stairs, more soldiers will attack at the top.  There are 
some good cover areas here, but there is a soldier with a flamethrower along 
the left side of the area.  Scope out the soldier with the flamethrower and 
kill him then grab his flamethrower.  The player with the flamethrower should 
try to charge the rest of the soldiers in the room and burn them.  Just flame 
them enough to burn them then move on to the next.

A few soldiers are up the next set of stairs.  With a flamethrower, they are 
nothing though.  Be sure to keep the flamethrower for the next few waves of 
soldiers in the coming rooms.  Open the shutter at the top of the stairs.

NOTE: One of the soldiers at the top of the stairs is armed with a grenade 
launcher.  The grenade launcher can help out just as much as the flamethrower 
in the rooms ahead. The flamethrower is the only weapon that can be reloaded 
with ammo however, which is really better!  You can't reenter this room after 
stepping into the next room.

---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate
------------------------------------------------------------------------- INTEL
[ ] Intel 21 - Lying on the middle portion of the far right shelf.
[ ] Intel 22 - Lying on the middle portion of the left shelf (opposite side).
-------------------------------------------------------------------------------

== Central Storage Area ==

There is a soldier to the immediate right while stepping into the room.  The 
rest of the soldiers are in the back of the room.  Two of them are in the small 
storage room.  With flamethrower in hand, rush each one and flame the soldier 
to make quick work of them all.

Enter the back storage room and use the controls to turn on the power to the 
shutter on the right wall.  Grab the first aid spray on the wooden blocks in 
the center of the room if needed.  Open the shutter when ready.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray
------------------------------------------------------------------------- INTEL
[ ] Intel 23 - Off to the right, on top of a wooden cart with a green 
container.
[ ] Intel 24 - Lying on top of some square boards near a two wheeler on the 
left side of the room.
[ ] Intel 25 - This is on the shelf to the right inside the small storage room.
-------------------------------------------------------------------------------

== Control Room ==

Rush down the stairs ahead then step into the corridor around the right corner. 
There are four soldiers on the top floor up ahead.  One of them has a rocket 
launcher, but the rocket launcher is not that powerful.  It will knock a 
character down, but it only takes off normal explosive damage.  If you have the 
flamethrower rush up the stairs and flame all four of the soldiers.  They like 
to huddle together and get confused when a player rushes them, so surprise them 
and flame them like an online fanboy.  Literally, troll those soldiers!

There is a --LAPTOP-- on the right desk on the top floor.  The rocket launcher 
can be carried with your character, but it's really best to pick up some other 
weapon since the rocket launcher can't be refilled.  Be sure to scope out the 
room below and the top room for extra items.

When ready, activate the controls for the shutter in the top control room.  The 
shutter to the side of the controls will open after activating the shutter 
switch.  You can enter that room to find the intel listed below and an extra 
ammo crate - keep that in mind that it only opens after hitting the switch on 
the controls.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb, [ ] Antiviral Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate (only reachable after Nemesis intro cutscene)
------------------------------------------------------------------------- INTEL
[ ] Intel 26 - On the middle shelf in the bottom room.
[ ] Intel 27 - Find the two yellow carts that are close together in the bottom 
room and this is inside the cart to the right.
[ ] Intel 28 - On the top floor, this is on the left desk.
[ ] Intel 29 - On the top floor, this is inside of the yellow cart to the right 
of the first set of crucible controls.
[ ] Intel 30 - This is on the bottom portion of the shelf in the room past the 
shutter.  This can only be picked up after using the controls in the room to 
heat up the crucibles (after the cutscene that shows Nemesis)
-------------------------------------------------------------------------------

== Foundry ==

Boss: Nemesis

Objective: Defeat the Nemesis

Objective: Heat up the crucible

Alright, it's time for Nemesis to make one more cameo appearance to please the 
RE3 fans!

In order to defeat Nemesis in the Foundry, he has to be led and stunned up 
under crucibles that will pour lava down on him.  Each of the crucibles must be 
turned on before leading the Nemesis up under them.  The controls for the first 
crucible are in the top control room that you're team is currently inside, so 
run over to the controls near the window and activate the crucible.

The first crucible (pot of hot lava) is right near the side of the foundry that 
Nemesis enters from.  Rush out the right door while facing the controls then 
slide down the ladder and find the Nemesis below.  He should be right near the 
first crucible.  Walk over to the crucible and wait until he walks toward your 
character.  He will eventually walk up under the crucible no matter what.  
While he is up under the crucible, quickly blast him in the head in order to 
stun him.  Once he is stunned, lava will pour on him.

NOTE 1: Be careful about standing under the crucibles since the lava will 
instantly kill your character if it hits them.  When you hear a loud buzzing 
noise, that means the crucible is about to open up and release lava, so be 
ready to move out from under it by then.

NOTE 2: Nemesis has to be damaged a bit in order to make him move up under a 
crucible.  If he won't move under one, keep blasting him.  If he starts to move 
toward a crucible, allow him to walk under it before firing.

NOTE 3: Each time lava pours on Nemesis, the next crucible cannot be activated 
until the objective for turning it on has been received.

Objective: Heat up the next crucible

The control levers for the second crucible are on the middle portion of the top 
catwalks.  Find them then activate the crucible.  The second crucible is a 
little ways to the right of the first crucible (while facing the first 
crucible).  Lead Nemesis toward it then stun him with gunfire and allow the 
crucible to pour lava on him.

Objective: Heat up the next crucible

Zombies will attack throughout the remainder of this battle, and they make this 
portion of the battle much harder than the last part.  The control levers for 
the third crucible are up on the top catwalks in the back of the Foundry.  The 
staircase leading to them is next to two antiviral sprays and one first aid 
spray pickup.  Find the controls then turn on the third crucible.  The third 
crucible is in the back of the foundry.  There are explosive barrels near it!

Go all out with gunfire against Nemesis while trying to stun him under the 
third crucible since there is an ammo crate up the stairs to the right of the 
crucible.  Lead Nemesis up under the third and final crucible then stun him 
with gunfire and allow it to pour on him to trigger a cutscene that will end 
this mission!

------------------------------------------------------------------------- ITEMS
[ ] Green Herb x8, [ ] Antiviral Spray x2, [ ] First Aid Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate x3
-------------------------------------------------------------------------------


                                                                         [ES04]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
         M I S S I O N  4  -  N O T H I N G  I S  A S  I T  S E E M S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

AREA: BENEATH THE STREETS OF RACCOON CITY
Thanks to the intel from City Hall, Echo Six has located an entrance into a 
secret sewer system that leads towards the underground Umbrella Facility.  
They'll soon discover that they are no alone in these sewers.

*******************************************************************************
-- Recommended Characters (Classes)

o Shona (Field Scientist Class) - It's easy to get infected with the many 
  zombies in this mission, so Shona can help with his ability to stockpile 
  antiviral sprays.  His program infected ability can really help out for the 
  part with the Hunters also - just shoot them with the darts then blast them 
  while they try to attack each other.  The Field Scientist's extra vision 
  ability can help for seeing in dark areas also.

o Party Girl (Surveillance Class) - Party Girl's sonar vision can be really 
  helpful for the dark areas in this mission.  She can turn it on and be able 
  to see all zombies that in the area.

o Harley (Medic Class) - There are several first aid sprays in this mission, so
  Harley can really come in handy.

o Tweed (Demolition Class) - Her timed sticky bombs can help kill several 
  zombies in a row in this mission.  And there are tons of zombies throughout 
  the mission.

o Dee-Ay (Assault Class) - Dee-Ay's Super Soldier skill can help out for the 
  fight with the soldiers at the beginning of this mission.  His Super Soldier 
  ability can also help out for the Hunter fight.
*******************************************************************************

== Sewer Access Tunnel ==

Objective: Explore the Sewers for signs of Umbrella's facility

Now, Echo Six is back on the trail of the hidden Umbrella facility.  They have 
entered a secret sewer system that will lead them to the facility... 
supposedly.

After reaching the bottom of the stairs, USS soldiers will fire at your team 
from the tunnel to the right.  Take cover behind the piece of concrete.  The 
pipe to the left up ahead is a decent cover area, but it still exposes your 
team through the pipes somewhat.  Blindfire at the soldiers until most of them 
are killed off then rush the rest gunfire.  They will toss harmless flares from 
a distance.  We do not fear flares though!

Load up on ammo and health at the two side areas then move around the right 
corner.  Some soldiers are stationed behind some cover areas up ahead.  As your 
team gets near them, they will start to fire, but some sort of creature will 
break out of the wall and give them a major beatdown.  Hide behind the nearby 
piece of concrete to avoid their gunfire.  The creature will knock them down 
with one slam of his pipe - hey, that's G-Birkin!  G-Birkin will obliterate the 
soldiers with a groud pound then smash the wall to the left and leave the area.

Run to the end of the corridor and load up on ammo at the ammo crate.  There is 
a box of flares near the ammo crate.  Take the flares.  The flares will respawn 
a few seconds after taking them.  Flare boxes will always give a character a 
set of nine flares each.  Flares are added to your list of grenades.  They will 
illuminate the area they are tossed toward.  Try not to waste them, but don't 
worry much about conserving them, since there are usually more along the way 
ahead.  Flares are used throughout this mission to illuminate dark areas.  Open 
the door up ahead to continue.

NOTE: Like I said above, flare boxes respawn in about five seconds after your 
character grabs the box.  They will disappear then reappear in that length of 
time.  Don't worry about hogging them in a team, since they will constantly 
reappear.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb x4, [ ] Antiviral Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box, [ ] Ammo Crate, [ ] Flare Box
------------------------------------------------------------------------- INTEL
[ ] Intel 1 - After fighting the USS soldier group, this intel will be in the 
middle of the waterway in between the side alcoves with the two green herb 
pickups.
-------------------------------------------------------------------------------

== Dark Tunnel ==

This next tunnel will get very dark as your team steps further into it.  It 
doesn't seem that dark at first, but just keep on going and you won't be able 
to make out anything ahead.  It's a good idea to stay on the left walkway and 
toss a flare every few steps as your team moves further into the tunnel.  Don't 
worry about conserving the flares since there are more up ahead.

NOTE: Any sort of visions that your character class might have will be useful 
in the dark tunnel.  While a special vision, such as Party Girl's sonar vision 
are active, enemies can be seen clearly!

Eventually your team will run into a horde of zombies.  There are a few item 
pickups on both sides of the area while the zombies attack.  Be sure to grab 
more flares from the left alcove.

Keep moving ahead and keep tossing flares in front of your team to illuminate 
the way - toss flares a bit more sparingly since there are not any more flares 
up ahead.  A few zombies will attack from the dark area up ahead.  Follow the 
tunnel as it curves to the right and your team will reach another area with two 
alcoves along the sides.  Zombies will bust through the doors on both sides, so 
move to the middle or stand back and allow them to come to your team.  Load up 
on ammo and open the door at the end of the tunnel.

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Flare Box, [ ] Ammo Box x2, [ ] Weapon Crate, [ ] Frag Grenade
------------------------------------------------------------------------- INTEL
[ ] Intel 2 - When your team first enters the dark tunnel, this is in the trash 
off to the right in the waterway.  It's in the waterway below the entrance 
door.
[ ] Intel 3 - Stay on the left side of the tunnel and just as your team meets 
up with a group of zombies, this will be lying behind the back end of a dead 
body along the left walkway in front of the zombie group.
[ ] Intel 4 - This is in the same alcove with the first flare pickup, shortly 
after Intel 3.  It's on the left side of the alcove while looking inside of it.
[ ] Intel 5 - Behind a wheelchair in the alcove with the ammo box.  This is 
across from Intel 4's alcove.
[ ] Intel 6 - Toward the end of the dark tunnel, there is a room on both sides 
of the tunnel.  Outside the right room, there is a vent on the right side of 
the wall while facing the doorway.  This intel is sticking out of that vent.  
Look upward and target it while looking up then grab it.  Without surveillance 
class or Berserker's guide, I bet you wouldn't have found that.
-------------------------------------------------------------------------------

== Lit-Up Sewer Tunnel ==

There is a zombie in the left alcove just as a player enters this tunnel.  He 
will attempt to grab your character and toss your character into that little 
alcove.  For the players that read this guide though... his plans have failed 
since I have told my readers to ready their gun and blast that figure in the 
dark alcove with their primary weapon.  Better luck next time, chump!

NOTE: If you have sonar vision with Party Girl, the hidden zombie in the alcove 
can be seen very clearly!

No flares are needed in this tunnel, so just move on around the corner to the 
left.  A cutscene will activate shortly.

Objective: Find Sherry Birkin

Objective: Escort and protect Claire Redfield

Claire Redfield will join up with Echo Six after the cutscene.  She will lead 
the way down the tunnel to the left.  Be sure to scope out all the items in the 
current area.  There is a first aid spray off to the right and some flares off 
to the left down the left tunnel.  Follow Claire through the doorway into the 
next tunnel.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box, [ ] Flare Box
------------------------------------------------------------------------- INTEL
[ ] Intel 7 - After meeting up with Claire, move forward then walk down the 
right tunnel.  This intel is in front of the bars on the far wall of the 
waterway at the end of that tunnel.
[ ] Intel 8 - After meeting up with Claire, move forward then walk down the 
right tunnel.  This intel is on a wooden board near an open suitcase and 
mattress in the left alcove down that tunnel.
[ ] Intel 9 - In the alcove with the first aid spray, down the left side of the 
tunnel, this is on the ground to the right of the closed door.
-------------------------------------------------------------------------------

== Parasite Tunnel ==

Claire will lead the way and she will move toward a group of Parasites.  
Quickly toss a frag grenade forward as the Parasites run - toss it far and this 
will kill the majority of the Parasites.  The Parasites are running up ahead to 
find zombie hosts, so try to kill them before they reach the zombies.

Zombies are along the winding tunnel up ahead, so blast them out of the way 
then continue to follow behind Claire.  There is no need to protect Claire - 
she can take care of herself.  Eventually your team will come upon two alcoves. 
Follow Claire further into the tunnel and grab the first aid spray off to the 
left.

NOTE: Shortly after picking up the first aid spray from the drainage tunnel in 
the wall, QUICKLY target the red barrels up ahead and shoot them.  This will 
set off the oil in the waterway ahead and make it catch on fire then burn the 
Parasites that will move down the tunnel from the right side as Claire runs 
ahead.  It's very important that you shoot the red barrels right when they can 
be seen!

Shoot the red barrels off to the left up ahead as Claire moves down the tunnel 
to burn the Parasites that will crawl down the left tunnel.  They will move by 
quickly and try to attach to the zombies down the left tunnel up ahead.  Don't 
allow many of them to get to the zombies by shooting the red barrels to burn 
them.  Fight off the zombies and Parasites up ahead then collect the items 
around the area.  Load up on ammo at the ammo crate along the right side!

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray x3, [ ] First Aid Spray, [ ] Green Herb
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box, [ ] Flare Box x2, [ ] Stun Grenade, [ ] Ammo Crate x2, [ ] Frag 
Grenade
------------------------------------------------------------------------- INTEL
[ ] Intel 10 - When you reach the junction in the tunnel where some red barrels 
are and where the second wave of parasites attack, move down the right corridor 
and this will be in the right alcove.  It's on the left side of the alcove in 
front of the locked door.
[ ] Intel 11 - This is inside of a large drainage pipe down the left corridor 
after the area mentioned in the Intel 10 description.  Just stay in the 
waterway while following Claire and this will be in the first drainage pipe off 
to the left.  The newspaper inside has the headline "CITYWIDE PANIC" on it.
-------------------------------------------------------------------------------

Follow Claire into the next tunnel.  Claire will begin to call out to Sherry as 
your team follows her.  Some hideous voice will call out to Sherry eventually. 
Well, at least we know the girl is popular, eh?

Claire will eventually stop in front of a tunnel with two groups of red barrels 
up ahead.  Load up on ammo at the ammo crate to Claire's left and grab the 
antiviral spray if needed.  When your team moves past Claire, a cutscene will 
trigger.

== Tunnel with Red Barrels ==

William (G-Birkin) will bust out of the sidewall and try to give Claire the 
smackdown with that big pipe of his.  Quickly target Birkin and blast him in 
any portion of his body to make him stop hitting on Claire.  He literally 
knocks her down and performs the same QTE hits that he does to a player in the 
USS campaign's first mission.

Eventually Claire will be able to get away from him.  She might stay and fight 
or run behind your team and run to the door in the back of the tunnel.  Face G-
Birkin and back away from him while moving toward the door that Claire went to. 
Target the first set of barrels then blast them when G-Birkin gets close to 
them in order to stagger him.  Blast the second set of barrels while backing 
away as Birkin gets close to them as well.  Try to allow your partners to move 
away from G-Birkin before turning around and making a break for the door 
yourself.

G-Birkin will dash toward your team from long range - that is when you shoot 
the red barrels near him basically.  Time the shooting of the red barrels well 
and G-Birkin won't lay a finger on your team and you'll be able to reach the 
door in the back safely.

NOTE: You can turn around and run through the doorway at the end of the tunnel 
right from the start of the battle mentioned above, but your AI partners will 
get beat down pretty badly.  To put it simply, they have no laser mines to move 
into and set off to damage G-Birkin, so he is free to tear them apart.  Claire 
is basically immortal at this part.  You don't even have to free her from G-
Birken at the start of the battle really - G-Birkin will beat the living shit 
out of her if you don't though!

------------------------------------------------------------------------- INTEL
[ ] Intel 12 - At the end of the tunnel, as G-Birkin chases your team, this 
will be off to the left just before getting to the doorway that Claire runs 
through.  Look off to the left and this will be on the floor beside a red 
gasoline canister across from the doorway.
-------------------------------------------------------------------------------

== Drainage Pool ==

There are two first aid sprays in the surrounding drainage pool.  Quickly grab 
one before your AI partners or other teammates do!  Use this room to heal and 
replenish ammo then step into the next area via the open doorway up ahead.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray x2, [ ] Green Herb x2
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate
-------------------------------------------------------------------------------

== Stairway ==

Move down the stairs and open the door across from the stairs at the bottom.

== Room with Laptop ==

As the room name might hint at, there is a --LAPTOP-- on the ground off to the 
right as your team enters this room.  Why did I name this "Room with Laptop"?  
Well, because "Room with Yellow Ladder" sounds even worse...

Anyway, run into the next room.

== Caved In Tunnel ==

Get ready to toss some frag grenades if your team has any. Lickers will crawl 
out of the ceiling and nearby walls then attack.  This room can get kind of 
ugly since it's such a narrow corridor and many Lickers will attack.  If your 
team has any sort of explosives then be sure to use them in this room to get 
rid of the Lickers faster.

NOTE: Instead of fighting the Lickers, your team can open the door off to the 
right down the tunnel and run from them.  Also, if your team is badly damaged, 
return to the Drainage Pool area and use the green herbs or first aid sprays to 
heal if they are not used already.

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box
------------------------------------------------------------------------- INTEL
[ ] Intel 13 - In the tunnel where Lickers attack, this will be on the ground 
to the right near the waterway tunnel that is blocked with fallen debris.
[ ] Intel 14 - In the tunnel where Lickers attack, this is on the floor of the 
alcove across from the entrance door.
-------------------------------------------------------------------------------

== Stairway ==

Run down the stairs and open the double doors off to the left at the bottom.  
Step into the next area to trigger a cutscene.

== Sewer Walkway ==

Objective: Protect Sherry Birkin

Sherry is on the walkway below the high walkway that your team is on.  It is 
your team's job to lead her to safety and protect her.  In order to make her 
move, toss a flare in front of her and light up the path that she should take. 
She needs to reach the door at the other end of the walkway that she is on.  
While she moves toward it, zombies and Crimson Head zombies will step out from 
the shadows of the surrounding walkways and try to grab her.  If they grab onto 
her and hold her for too long, the mission will end in failure.

Toss flares along every segment of the path in front of Sherry and make sure 
that her path is fully lit up - toss a flare in between each set of pillars.  
If her path is dark in any area, she will move slower through that section.  
Blast the zombies with a long range weapon (secondary weapon) to keep them from 
grabbing Sherry.  A Crimson Head will dash toward Sherry from behind when she 
reaches the door at the end, so prepare to blast him quickly.

NOTE: Don't start tossing the flares too fast from the beginning since your 
team will have to talk to Sherry and she will have to cower a bit from the 
start before she will move ahead.

There is a flare box and a few ammo boxes on the walkway that your team is 
currently on that will help out greatly for this area.  There is a light 
machine gun in the weapon crate also.  Don't worry about running out of flares 
since the flare boxes will constanty respawn.  Once Sherry makes it to the 
door, step inside of the room through the open doorway at the end of the 
corridor.

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box x2, [ ] Flare Box, [ ] Weapon Crate, [ ] Stun Grenade
------------------------------------------------------------------------- INTEL
[ ] Intel 15 - This is off to the left near the very end of the walkway where 
your team helps Sherry across the walkway below.  This is on a piece of the 
walkway that sticks out near the door at the end.
-------------------------------------------------------------------------------

== Breaker Room ==

Objective: Find the breaker to restore power to the door

There is a hidden room off to the right in this new room.  Be sure to step 
inside to find a first aid spray and antiviral spray pickup!

The shutter off to the left has no power to it when your team enters.  Find the 
breaker switch on the left wall of the corridor directly ahead after entering. 
The breaker switch is white and has a green screen on it.  It doesn't have an 
objective marker on it. Press that switch to power the outside shutter - it 
will automatically open.  Run over to the open doorway where the shutter was 
then step out onto the next walkway.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray, [ ] Antiviral Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box, [ ] Flare Box
------------------------------------------------------------------------- INTEL
[ ] Intel 16 - When entering the Breaker Room, move to the right and find the 
doorway off to the right that leads to a hidden room with item pickups.  This 
intel is on the floor near the dead body in that room.
-------------------------------------------------------------------------------

== Sewer Walkway 2 ==

Objective: Guide Sherry Birkin using your flares

This area is no different than the last area where your team protected Sherry 
and guided her with flares.  Toss flares in front of Sherry to make her move 
then blast any zombies that try to grab her.  Just follow the pretty lights 
Sherry and we will blast those T-virus rejects!  A zombie will open the first 
door and try to grab Sherry.  Keep a close eye on her more often this time 
since the zombies can pile up around her at times.

Once Sherry steps out into the open area continue to blast the zombies that 
follow her as she moves below the walkway that your team is on.  She does not 
need flares to move at that point.  Step out to the side of the walkway in the 
room behind your team.

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box x2, [ ] Flare Box x2, [ ] Weapon Crate
-------------------------------------------------------------------------------

== Top of Control Room Area ==

Objective: Raise the platform so Sherry can reach the control room

Use the control levers to raise the platform to the control room so Sherry can 
get across the platform.

Objective: Eliminate the enemies before the platform is raised

Zombies will move toward Sherry from behind, so quickly blast them.  Some 
zombies will start to move out from the other side of the platform as well.  
Start to blast the zombies on the other side once the zombies behind Sherry are 
all defeated.

Objective: Protect Sherry Birkin

Once the platform is fully raised, zombies will move toward Sherry from the 
other side.  Blast the zombies as they move toward her.  No more zombies will 
move toward her from behind so just blast them as they try to move down the 
platform.  Sherry will cross the platform and run to the back of the control 
room walkway eventually.  She will enter the control room from the back then 
open the nearby double doors for your team.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb, [ ] Antiviral Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Weapon Crate (Grenade Launcher), [ ] Ammo Crate
------------------------------------------------------------------------- INTEL
[ ] Intel 17 - Once your team guides Sherry across the bottom walkway, this 
will be through the open area with the bridge controls off to the right.  The 
intel is near the wall off to the right while approaching the bridge controls.
[ ] Intel 18 - After Sherry opens the door near the controls for the platform, 
enter the room and this will be on top of the control panel to the immediate 
right.
-------------------------------------------------------------------------------

Objective: Rendezvous with Sherry Birkin

Enter the new room and grab all the items in the room.  It's really up to you 
if you take the grenade launcher or not.  Your team is about to fight several 
Hunters, but that grenade launcher will not kill them all and there is no way 
to reload it or pick up a new primary weapon without returning to this room.  
It's really best to keep your current weapon.

== Control Room Area ==

Move down the stairs in the outside Control Room Area.  After stepping to the 
bottom area, a Hunter will appear up above and move down toward your team.

It's best to take this battle up the walkway to the left or down the stairs to 
the right.  Do not fight in the area directly ahead since only the two areas 
off to the side hold extra items and ammo pickups.  Both areas have first aid 
sprays, which your team will most likely need for this battle.  Blast the first 
Hunter with your primary weapon from his front side.

NOTE: This first Hunter can be very glitchy.  He can get stuck easily and he 
can also become immortal to where shots will not hurt him.  If you ever shoot 
at him and he does not have a red targeting cursor appear over him per shot and 
he does not leave, you might be gliched.  In that case, die and reload the 
checkpoint.

After the first Hunter is driven off, three more Hunters will enter the area 
and attack your team.  Kill off the wave of three Hunters as quickly as 
possible since they are very dangerous when all three are still standing.  Once 
the wave of three Hunters has been killed, the first Hunter will step back into 
the area and attack.  Kill him off to finish the battle.

To get to the control room, move up the walkway down the stairs to the right of 
the bottom portion of the walkway that your team moved down to get to the 
bottom area.  There are two staircases on it.  Run to the back of the control 
room and step near the door and Sherry will exit the control room.  Follow her 
to the shutter across from the back of the control room and she will unlock the 
shutter with her nifty keycard that she got from mommy.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray x2
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Box x2
------------------------------------------------------------------------- INTEL
NOTE: Both intels 19 and 20 are right across from the stairs that your team 
must move up (from the bottom floor) in order to meet up with Sherry.
[ ] Intel 19 - While on the bottom floor, this is lying on a pedestal below a 
big pipe that extends into the control room in the middle of the middle area.
[ ] Intel 20 - While on the bottom floor, this is lying on a pedestal below a 
big pipe that extends into the control room in the middle of the middle area.
[ ] Intel 21 - While up on the middle control room catwalks, this is on the 
left side lying in between two big pipes.
-------------------------------------------------------------------------------

== Room Near Stairway ==

Objective: Escort and defend Sherry Birkin

Off to the right is an ammo crate and off to the left is a first aid spray.  
Load up and follow Sherry into the next room.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate
------------------------------------------------------------------------- INTEL
[ ] Intel 22 - This is on a metal device off to the immediate right as your 
team enters the room that Sherry unlocks with a keycard.
-------------------------------------------------------------------------------

== Stairway ==

Move down the stairs and enter the next area.

------------------------------------------------------------------------- INTEL
[ ] Intel 23 - After reaching the bottom of the stairway, this is in the hand 
of a mutilated dead body on the floor to the left.
-------------------------------------------------------------------------------

== Fenced Area ==

Be sure to find the incendiary grenade below the stair platform to the left 
when stepping into this fenced tunnel.  Run up the stairs on the other side and 
enter the next room.

---------------------------------------------------------------- WEAPONS & AMMO
[ ] Incendiary Grenade
------------------------------------------------------------------------- INTEL
[ ] Intel 24 - This is lying the right side of the room below the stairs.  It's 
in the sludge.
-------------------------------------------------------------------------------

== Stairway Beside Sewer Area ==

Find the incendiary grenade, frag grenade and the first aid spray on the bottom 
floor of this room.  The first aid spray is behind a pillar that supports the 
top floor walkway.  Sherry will move through the hole in the wall in the bottom 
area.  Follow her into the dark tunnel up ahead.

------------------------------------------------------------------------- ITEMS
[ ] First Aid Spray
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Incendiary Grenade, [ ] Frag Grenade
-------------------------------------------------------------------------------

== Sewer Area (Protecting Sherry first time) ==

Alright, as you can see by the name of this area, your team will have to 
protect Sherry eventually.  Follow Sherry as she leads the way.

NOTE: The weapon crate that Sherry runs by has an assault shotgun in it.  It's 
really a good idea to have some type of shotgun for the next few areas.  Your 
team will fight tons of zombies and a shotgun of any type is often a one hit 
kill per blast against zombies!

Follow Sherry until she stops at a lit up area.  She will cower as zombies 
surround your team.  Take out your primary weapon and start blasting all the 
undead enemies in the area.  To put it simply, if it moves in the darkness and 
doesn't have the appearance of a Spec Ops teammate then shoot it until it stops 
moving!  If you need some ammo, there is an ammo crate behind Sherry (further 
back a bit).  Try to pick up ammo from zombie item drops while protecting 
Sherry.  Be sure to load up on ammo when Sherry starts to leave!

NOTE 1: There are MANY items that can be picked up throughout all of the areas 
where Sherry can be protected.  You'll have to separate from Sherry in order to 
get many of them along the way.  It's best to run off and leave her from the 
very beginning when the zombies start to spawn each time she stops and allow 
your team to look after Sherry while you're gone.  Don't stay gone for too long 
though!  Toss a frag grenade near Sherry to rid her area of zombies if needed - 
it will not hit her.

NOTE 2: Players can wait until Sherry is through the door at the other end of 
this area then rush back into the sewer area and retrieve all the intel safely 
without having to worry about Sherry!

Eventually, the zombies will stop spawning and Sherry will run to a new area. 
Allow her to lead the way ahead and follow her.

------------------------------------------------------------------------- ITEMS
[ ] Antiviral Spray, [ ] Green Herb
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Weapon Crate, [ ] Ammo Box, [ ] Incendiary Grenade
------------------------------------------------------------------------- INTEL
[ ] Intel 25 - After turning to the right to meet up with Sherry in the sewer 
area, this will be in a drainage tunnel along the right wall while walking 
toward her.
[ ] Intel 26 - Just a little ways ahead from Intel 25, this is lying in the 
hand of a mutilated body.
[ ] Intel 27 - While protecting Sherry Birkin in the first area, this is down 
the right set of corridors (on the far right side and in the back, across from 
a green herb pickup).  Sherry will not go this way after stopping the zombies 
the first time, so you'll have to run toward it while others defend her.
-------------------------------------------------------------------------------

== Sewer Area (Protecting Sherry second time) ==

Sherry will stop near some red barrels.  Blast the red barrels to make the oil 
below them burn - this will burn zombies that come from the left side of the 
area for a while.  The ammo boxes in this area are around the portion with the 
red barrels - you'll have to step away from Sherry to get to them.  It's best 
to go for the ones off to the left since the one that can be easily seen helps 
out for the third battle.

NOTE: While protecting Sherry the second time, there is a first aid spray in a 
drainage tunnel to the left of the red barrels and trash.  You'll have to move 
very far back into the tunnel to get this however.  It's best to grab it during 
the second fight if at all!

Sherry will move eventually then cower in another area.  Follow after the 
little brat- young lady, and protect her.  Keep in mind, that she might just 
serve a great purpose in RE6 later this year, so we need to keep her alive!

------------------------------------------------------------------------- ITEMS
[ ] Green Herb x3, [ ] First Aid Spray, [ ] Antivirus Spray x2
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Weapon Crate, [ ] Ammo Box x2, [ ] Frag Grenade
------------------------------------------------------------------------- INTEL
NOTE: Intels 28 and 29 are to the left of the weapon crate.
[ ] Intel 28 - Near the red barrel in the pile of garbage near where Sherry 
stops for the second time (left side).
[ ] Intel 29 - Behind a pillar along the wall near where Sherry stops for the 
second time (left side).
-------------------------------------------------------------------------------

== Sewer Area (Protecting Sherry third time) ==

Sherry literally cowers in front of the exit doors in the final area.  She 
can't move a few steps ahead and open the doors to get to safety.  Oh well.  
Time to take out our boomsticks and blast some more undead.  Protect Sherry 
until the zombies stop spawning then she will open the doors to the side and 
run into the next room.

NOTE: The only ammo pickup in the immediate area is to the left of the double 
doors.  That ammo box might have been used up during the last battle however.  
The two item pickups listed below can be retrieved easily after this battle.

---------------------------------------------------------------- WEAPONS & AMMO
[ ] Frag Grenade
------------------------------------------------------------------------- INTEL
[ ] Intel 30 - While protecting Sherry for the third time, and facing the big 
door with the red valve handle, this is down the corridor to the right.  It is 
in a drainage tunnel on the left wall while moving down that corridor (across 
from a frag grenade pickup).
-------------------------------------------------------------------------------

== Tunnel to Incinerator Room ==

Sherry will lead the way down the tunnel ahead, so follow her.  There is a 
--LAPTOP-- on the floor to the right after stepping into the next tunnel.  A 
voice will call out to Sherry in the tunnel eventually... and that doesn't 
sound like Alyson Court to me so prepare for the worst.  A cutscene will 
trigger eventually while following Sherry.

Objective: Escape into the Umbrella Sewers

G-Birkin will be right in front of your team after the cutscene.  Blast him in 
his shoulder eye to stagger him then turn and run through the circular doorway 
to enter the Incinerator Room at the end of the corridor.

== Incinerator Room ==

Objective: Defeat G-Birkin

Enter the room then rush over to the opposite side of the room.  Position your 
character next to the control levers on the left side of the back portion of 
the room.  G-Birkin will enter the room eventually and a cutscene will show off 
his awesomeness as he stands in the middle of the... incinerator!

Well, Birkin is not too bright, so quickly use the control levers to activate 
the incinerator.  Flames will shoot out from the four pipes positioned around 
the middle grated area in the center of the room and heat him up a bit.

G-Birkin must be hit with the incinerator's flames a total of four times before 
the battle will end.  The incinerator will take a while to recharge each time 
it is triggered, so make sure that the flame blast will hit Birkin each time 
the incinerator is activated!

Blast Birkin's shoulder eye to try to cancel his attacks.  He can get very 
aggressive during this battle.  Make sure to keep all teammates alive to keep 
Birkin occupied with many targets.  He will attack with dash attacks, pipe 
swings and a ground pound.  The ground pound will knock down any players that 
are close to him and damage them a bit.  When he charges, step to the side and 
blast his shoulder eye or just run to the side!

The red barrels along the right and left side of the room can be used to hold 
him in place for a while on either side of the room.  Once they are shot, they 
will burn the oil all around that area and roast anything on that side.  The 
whole point of this battle is just to keep Birkin occupied until the 
incenerator recharges then roast him with the incinerator when he steps to the 
middle of the room.

NOTE: There are first aid sprays and green herbs on each side of the room if 
any healing is needed and there is also an ammo crate in the room for refilling 
your ammo.

------------------------------------------------------------------------- ITEMS
[ ] Green Herb x3, [ ] First Aid Spray x2
---------------------------------------------------------------- WEAPONS & AMMO
[ ] Ammo Crate
-------------------------------------------------------------------------------


[WE00]
===============================================================================
               __    __                                       
              / / /\ \ \ ___   __ _  _ __    ___   _ __   ___ 
              \ \/  \/ // _ \ / _` || '_ \  / _ \ | '_ \ / __|
               \  /\  /|  __/| (_| || |_) || (_) || | | |\__ \
                \/  \/  \___| \__,_|| .__/  \___/ |_| |_||___/
                                    |_|                       
                  W E A P O N S  &  P A R T  U P G R A D E S
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - W E A P O N S - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section covers all weapons for all modes of play.

Primary weapons   = Assault rifles, machine guns, submachine guns, shotguns, 
                    sniper rifles, special weapons*
Secondary weapons = Handguns

Only one primary weapon and one secondary weapon can be carried on a character 
at a time.  The secondary weapon may not be switched.  Once a player dies, the 
player will respawn with the primary weapon that was chosen from the start of 
the mode.

*Special weapons can only be picked up in stage.  They take the place of the 
primary weapon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

NOTE: I'll add more to this section at a later date (actual weapon 
descriptions, ammo, etc.).  I'll probably add it around the time I get to the 
Echo Six (Spec Ops) campaign.

                                                                         [WE01]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                          A S S A U L T  R I F L E S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-- Assault Rifle

The Assault Rifle is the basic weapon of most special operation units.  This 
rapid fire rifle is most effective in medium range combat.

Capacity: 30 bullets
Carrying Amount: 150 bullets
Cost: Free

.----------------------.
|    Assault Rifle     |
|======================|
| Damage          |  5 |
|-----------------+----|
| Blood Frenzy    |  3 |
|-----------------+----|
| Accuracy        |  5 |
|-----------------+----|
| Range           |  6 |
|-----------------+----|
| Rate of Fire    |  5 |
|-----------------+----|
| Ammo            |  5 |
'----------------------'

-- Burst Rifle

The Burst Rifle is a classic semi-automatic assault rifle.  Lightweight and 
accurate with a medium range scope - this weapon is a handy default for an 
reconnaissance mission.

Capacity: 21 bullets
Carrying Amount: 105 bullets
Cost: 7000 XP

.----------------------.
|     Burst Rifle      |
|======================|
| Damage          |  5 |
|-----------------+----|
| Blood Frenzy    |  4 |
|-----------------+----|
| Accuracy        |  7 |
|-----------------+----|
| Range           |  7 |
|-----------------+----|
| Rate of Fire    |  4 |
|-----------------+----|
| Ammo            |  4 |
'----------------------'

-- Militia Rifle

A resilient and trustyworthy automatic assault rifle, the Militia Rifle has a 
medium range and average rate of fire.

Capacity: 30 bullets
Carrying Amount: 150 bullets
Cost: 8000 XP

.----------------------.
|    Militia Rifle     |
|======================|
| Damage          |  6 |
|-----------------+----|
| Blood Frenzy    |  4 |
|-----------------+----|
| Accuracy        |  5 |
|-----------------+----|
| Range           |  6 |
|-----------------+----|
| Rate of Fire    |  5 |
|-----------------+----|
| Ammo            |  5 |
'----------------------'

-- Suppressed Rifle

The Suppressed Rifle is a covert medium range assault rifle that allows you to 
avoid detection while rapidly firing bullets into the heads, hearts and 
outstretched hands of flesh hungry monsters.

Capacity: 30 bullets
Carrying Amount: 150 bullets
Cost: 8000 XP

.----------------------.
|   Suppressed Rifle   |
|======================|
| Damage          |  5 |
|-----------------+----|
| Blood Frenzy    |  4 |
|-----------------+----|
| Accuracy        |  6 |
|-----------------+----|
| Range           |  5 |
|-----------------+----|
| Rate of Fire    |  5 |
|-----------------+----|
| Ammo            |  5 |
'----------------------'

-- Hammer

The Hammer is a powerful assault rifle that has significant stopping power.

Capacity: 20 bullets
Carrying Amount: 100 bullets
Cost: 8500 XP

.----------------------.
|        Hammer        |
|======================|
| Damage          |  7 |
|-----------------+----|
| Blood Frenzy    |  5 |
|-----------------+----|
| Accuracy        |  5 |
|-----------------+----|
| Range           |  6 |
|-----------------+----|
| Rate of Fire    |  4 |
|-----------------+----|
| Ammo            |  4 |
'----------------------'

-- Ravager

The Ravager is a widow maker.  This heavy assault rifle deals a beautifully 
lethal burst of firepower that's worth writing home about.

Capacity: 25 bullets
Carrying Amount: 125 bullets
Cost: 9000 XP

.----------------------.
|        Ravager       |
|======================|
| Damage          |  6 |
|-----------------+----|
| Blood Frenzy    |  6 |
|-----------------+----|
| Accuracy        |  6 |
|-----------------+----|
| Range           |  6 |
|-----------------+----|
| Rate of Fire    |  4 |
|-----------------+----|
| Ammo            |  4 |
'----------------------'
                                                                         [WE02]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                        S U B M A C H I N E  G U N S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-- Submachine Gun

The Submachine Gun with laser sight is a rapid fire, medium range weapon that's 
popular among Umbrella Security Service.

Capacity: 30 bullets
Carrying Amount: 210 bullets
Cost: Free

.----------------------.
|    Submachine Gun    |
|======================|
| Damage          |  3 |
|-----------------+----|
| Blood Frenzy    |  5 |
|-----------------+----|
| Accuracy        |  3 |
|-----------------+----|
| Range           |  4 |
|-----------------+----|
| Rate of Fire    |  7 |
|-----------------+----|
| Ammo            |  6 |
'----------------------'

-- Tactical SMG

The Tactical SMG with laser sight is one of the most popular submachine guns in 
the world.  A rapid fire, close range weapon with great single shot accuracy - 
it's a dependable gun to have on your side.

Capacity: 25 bullets
Carrying Amount: 175 bullets
Cost: 5000 XP

.----------------------.
|     Tactical SMG     |
|======================|
| Damage          |  5 |
|-----------------+----|
| Blood Frenzy    |  6 |
|-----------------+----|
| Accuracy        |  4 |
|-----------------+----|
| Range           |  5 |
|-----------------+----|
| Rate of Fire    |  6 |
|-----------------+----|
| Ammo            |  5 |
'----------------------'

-- Mini SMG

The Mini SMG is an automatic, flash suppressed submachine gun with an 
overwhelming fire rate that's best controlled by short bursts at close range. 
If properly aimed, this unwieldy weapon offers a devastating barrage of 
bullets.

Capacity: 32 bullets
Carrying Amount: 224 bullets
Cost: 4000 XP

.----------------------.
|       Mini SMG       |
|======================|
| Damage          |  2 |
|-----------------+----|
| Blood Frenzy    |  6 |
|-----------------+----|
| Accuracy        |  2 |
|-----------------+----|
| Range           |  2 |
|-----------------+----|
| Rate of Fire    | 10 |
|-----------------+----|
| Ammo            |  7 |
'----------------------'

-- Suppressed SMG

The Suppressed SMG with laser sight is a covert submachine gun ideal for close 
to medium range combat.  It should effectively conceal you while piercing any 
decayed or mutated flesh you come across.

Capacity: 30 bullets
Carrying Amount: 210 bullets
Cost: 4500 XP

.----------------------.
|    Suppressed SMG    |
|======================|
| Damage          |  3 |
|-----------------+----|
| Blood Frenzy    |  6 |
|-----------------+----|
| Accuracy        |  4 |
|-----------------+----|
| Range           |  3 |
|-----------------+----|
| Rate of Fire    |  8 |
|-----------------+----|
| Ammo            |  6 |
'----------------------'

-- Advanced SMG

The Advanced SMG with a laser sight is a deadly technological marvel.  The 
weapon combines the deadly power of an assault rife with the fire rate of a 
submachine gun.

Capacity: 30 bullets
Carrying Amount: 245 bullets
Cost: 5500 XP

.----------------------.
|     Advanced SMG     |
|======================|
| Damage          |  4 |
|-----------------+----|
| Blood Frenzy    |  7 |
|-----------------+----|
| Accuracy        |  3 |
|-----------------+----|
| Range           |  5 |
|-----------------+----|
| Rate of Fire    |  8 |
|-----------------+----|
| Ammo            |  7 |
'----------------------'

-- Machine Pistol

The Machine Pistol with laser sight is a select-fire submachine gun that fires 
accurately in short bursts.  Its light weight makes it ideal for covert 
operations.

Capacity:  bullets
Carrying Amount:  bullets
Cost: Download Content

.----------------------.
|    Machine Pistol    |
|======================|
| Damage          |  1 |
|-----------------+----|
| Blood Frenzy    |  7 |
|-----------------+----|
| Accuracy        |  2 |
|-----------------+----|
| Range           |  1 |
|-----------------+----|
| Rate of Fire    |  9 |
|-----------------+----|
| Ammo            |  7 |
'----------------------'

-- Combat SMG

The Combat SMG with laser sight is a unique and versatile weapon.  It can be 
used effectively at both short and medium range and possesses deadly accuracy 
for a submachine gun.

Capacity:  bullets
Carrying Amount:  bullets
Cost: Download Content

.----------------------.
|      Combat SMG      |
|======================|
| Damage          |  4 |
|-----------------+----|
| Blood Frenzy    |  5 |
|-----------------+----|
| Accuracy        |  4 |
|-----------------+----|
| Range           |  4 |
|-----------------+----|
| Rate of Fire    |  7 |
|-----------------+----|
| Ammo            |  6 |
'----------------------'

                                                                         [WE03]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                            M A C H I N E  G U N S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-- Light Machine Gun

The Light Machine Gun is a rapid fire weapon that's perfect for any slipshod 
hack who may quickly need an extra shot or ten to hit their target.

Capacity: 50 bullets
Carrying Amount: 250 bullets
Cost: 7000 XP

.----------------------.
|   Light Machine Gun  |
|======================|
| Damage          |  5 |
|-----------------+----|
| Blood Frenzy    |  4 |
|-----------------+----|
| Accuracy        |  3 |
|-----------------+----|
| Range           |  5 |
|-----------------+----|
| Rate of Fire    |  5 |
|-----------------+----|
| Ammo            |  8 |
'----------------------'

-- Machine Gun

The Machine Gun is an automatic heavy weapon that rapidly fires medium rounds. 
Its reputation for potent sustained rates of fire has made it one of the most 
commonly used squad support weapons in the military.

Capacity: 100 bullets
Carrying Amount: 300 bullets
Cost: 8000 XP

.----------------------.
|      Machine Gun     |
|======================|
| Damage          |  5 |
|-----------------+----|
| Blood Frenzy    |  5 |
|-----------------+----|
| Accuracy        |  2 |
|-----------------+----|
| Range           |  6 |
|-----------------+----|
| Rate of Fire    |  4 |
|-----------------+----|
| Ammo            |  9 |
'----------------------'

-- Heavy Machine Gun

The Heavy Machine Gun is a powerful weapon that allows you to lay down heavy 
suppressive fire on enemy targets for a sustained period of time.

Capacity: 150 bullets
Carrying Amount: 450 bullets
Cost: 9000 XP

.----------------------.
|   Heavy Machine Gun  |
|======================|
| Damage          |  6 |
|-----------------+----|
| Blood Frenzy    |  6 |
|-----------------+----|
| Accuracy        |  1 |
|-----------------+----|
| Range           |  6 |
|-----------------+----|
| Rate of Fire    |  4 |
|-----------------+----|
| Ammo            | 10 |
'----------------------'

-- Mob Special

The Mob Special is a fully automatic, close range submachine gun that made the 
20s roar, much like the writhing monsters that will inevitably litter the floor 
after this rapid fire weapon goes off in a room.

Capacity: 50 bullets
Carrying Amount: 250 bullets
Cost: 25000 XP

.----------------------.
|      Mob Special     |
|======================|
| Damage          |  4 |
|-----------------+----|
| Blood Frenzy    |  7 |
|-----------------+----|
| Accuracy        |  2 |
|-----------------+----|
| Range           |  4 |
|-----------------+----|
| Rate of Fire    |  8 |
|-----------------+----|
| Ammo            |  8 |
'----------------------'

                                                                         [WE04]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                S H O T G U N S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-- Pump-Action Shotgun

The Pump-Action Shotgun is one of the most popular weapon used by police and 
military forces.  It's a classic and reliable weapon that's perfect for any 
zombie apocalypse.

Capacity: 6 bullets
Carrying Amount: 36 bullets
Cost: Free

.----------------------.
|  Pump-Action Shotgun |
|======================|
| Damage          |  7 |
|-----------------+----|
| Blood Frenzy    |  7 |
|-----------------+----|
| Accuracy        |  2 |
|-----------------+----|
| Range           |  4 |
|-----------------+----|
| Rate of Fire    |  1 |
|-----------------+----|
| Ammo            |  2 |
'----------------------'

-- Assault Shotgun

The gas operated, semi-automatic Assault Shotgun is top of the line in terms of 
durability.  Quick to fire and slightly erratic, it's most effective in close 
quarters, especially when aimed two inches from a zombie's slack-jawed mouth.

Capacity: 9 bullets
Carrying Amount: 54 bullets
Cost: 7000 XP

.----------------------.
|    Assault Shotgun   |
|======================|
| Damage          |  7 |
|-----------------+----|
| Blood Frenzy    |  6 |
|-----------------+----|
| Accuracy        |  4 |
|-----------------+----|
| Range           |  3 |
|-----------------+----|
| Rate of Fire    |  2 |
|-----------------+----|
| Ammo            |  3 |
'----------------------'

-- Riot Gun

The semi-automatic Riot Gun is a dependable close range weapon that will care 
anyone or anything that crosses you due to its improved firing rate.

Capacity: 7 bullets
Carrying Amount: 42 bullets
Cost: 7500 XP

.----------------------.
|       Riot Gun       |
|======================|
| Damage          |  7 |
|-----------------+----|
| Blood Frenzy    |  6 |
|-----------------+----|
| Accuracy        |  3 |
|-----------------+----|
| Range           |  4 |
|-----------------+----|
| Rate of Fire    |  3 |
|-----------------+----|
| Ammo            |  2 |
'----------------------'

-- Juggernaut

The Juggernaut is a an automatic shotgun worth worshipping for its omnipotent 
sustained firepower that's ideal for close range combat.

Capacity: 10 bullets
Carrying Amount: 60 bullets
Cost: 8000 XP

.----------------------.
|      Juggernaut      |
|======================|
| Damage          |  6 |
|-----------------+----|
| Blood Frenzy    |  8 |
|-----------------+----|
| Accuracy        |  2 |
|-----------------+----|
| Range           |  2 |
|-----------------+----|
| Rate of Fire    |  4 |
|-----------------+----|
| Ammo            |  3 |
'----------------------'

-- Perforator

The Perforator is an appropriate name for this pump-action shotgun due to its 
ability to leave your enemies full od holes.

Capacity:  bullets
Carrying Amount:  bullets
Cost: Download Content

.----------------------.
|      Perforator      |
|======================|
| Damage          |  7 |
|-----------------+----|
| Blood Frenzy    |  6 |
|-----------------+----|
| Accuracy        |  3 |
|-----------------+----|
| Range           |  3 |
|-----------------+----|
| Rate of Fire    |  1 |
|-----------------+----|
| Ammo            |  3 |
'----------------------'

-- Cowboy Shotgun

Go back to the Wild West with this double-barreled shotgun.  Squeezing the 
trigger rapidly ejects two rounds to ensurethat you enemy is left in the dust.

Capacity:  bullets
Carrying Amount:  bullets
Cost: Download Content

.----------------------.
|    Cowboy Shotgun    |
|======================|
| Damage          |  8 |
|-----------------+----|
| Blood Frenzy    |  7 |
|-----------------+----|
| Accuracy        |  2 |
|-----------------+----|
| Range           |  2 |
|-----------------+----|
| Rate of Fire    |  3 |
|-----------------+----|
| Ammo            |  1 |
'----------------------'

-- Combat Shotgun

The Combat Shotgun is a devastating, revolver action shotgun used for riot 
control due to its ability to fire multiple rounds into enemies in rapid 
succession.

Capacity:  bullets
Carrying Amount:  bullets
Cost: Download Content

.----------------------.
|    Combat Shotgun    |
|======================|
| Damage          |  6 |
|-----------------+----|
| Blood Frenzy    |  7 |
|-----------------+----|
| Accuracy        |  1 |
|-----------------+----|
| Range           |  2 |
|-----------------+----|
| Rate of Fire    |  3 |
|-----------------+----|
| Ammo            |  3 |
'----------------------'

                                                                         [WE05]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                           S N I P E R  R I F L E S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-- Bolt-Action Rifle

The Bolt-Action Rifle with its long range scope is a powerful and accurate 
weapon against oblivious enemies wandering in the distance.

Capacity: 5 bullets
Carrying Amount: 25 bullets
Cost: Free

.----------------------.
|   Bolt-Action Rifle  |
|======================|
| Damage          |  8 |
|-----------------+----|
| Blood Frenzy    |  6 |
|-----------------+----|
| Accuracy        |  9 |
|-----------------+----|
| Range           |  8 |
|-----------------+----|
| Rate of Fire    |  1 |
|-----------------+----|
| Ammo            |  1 |
'----------------------'

-- Semi-Auto Rifle

The Semi-Auto Rifle with medium range scope has a shorter range than other 
higher end sniper rifles, but it's still a very accurate weapon with a medium 
rate of fire.

Capacity: 10 bullets
Carrying Amount: 40 bullets
Cost: 5000 XP

.----------------------.
|    Semi-Auto Rifle   |
|======================|
| Damage          |  7 |
|-----------------+----|
| Blood Frenzy    |  7 |
|-----------------+----|
| Accuracy        |  7 |
|-----------------+----|
| Range           |  8 |
|-----------------+----|
| Rate of Fire    |  3 |
|-----------------+----|
| Ammo            |  2 |
'----------------------'

-- Precision Rifle

One of the most accurate sniper rifles in the world, the Precision Rifle with 
long range scope is perfect for precise long range shooting.

Capacity: 5 bullets
Carrying Amount: 25 bullets
Cost: 6000 XP

.----------------------.
|    Precision Rifle   |
|======================|
| Damage          |  9 |
|-----------------+----|
| Blood Frenzy    |  8 |
|-----------------+----|
| Accuracy        | 10 |
|-----------------+----|
| Range           |  9 |
|-----------------+----|
| Rate of Fire    |  2 |
|-----------------+----|
| Ammo            |  1 |
'----------------------'

-- Arbiter

The perfect way to take control of the battlefield, the Arbiter with long range 
scope is a fierce semu-automatic sniper rifle that'll strike fear into the 
hearts of your enemies.

Capacity: 10 bullets
Carrying Amount: 40 bullets
Cost: 7000 XP

.----------------------.
|        Arbiter       |
|======================|
| Damage          |  8 |
|-----------------+----|
| Blood Frenzy    |  9 |
|-----------------+----|
| Accuracy        |  9 |
|-----------------+----|
| Range           |  9 |
|-----------------+----|
| Rate of Fire    |  3 |
|-----------------+----|
| Ammo            |  2 |
'----------------------'

-- Anti-Material Rifle

The Anti-Material Rifle fires massive, devastating rounds into your enemies.  
While it possesses a slow fire rate, there is not debating its sheer power.

Capacity:  bullets
Carrying Amount:  bullets
Cost: Download Content

.----------------------.
|  Anti-Material Rifle |
|======================|
| Damage          | 10 |
|-----------------+----|
| Blood Frenzy    | 10 |
|-----------------+----|
| Accuracy        |  8 |
|-----------------+----|
| Range           | 10 |
|-----------------+----|
| Rate of Fire    |  1 |
|-----------------+----|
| Ammo            |  1 |
'----------------------'

                                                                         [WE06]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              H A N D G U N S  (S E C O N D A R Y  W E A P O N S)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-- Handgun

The standard sidearm for U.S. military officers.  It is a versatile weapon that 
can be used in a variety of combat situations.

Capacity: 15 bullets
Carrying Amount: 120 bullets
Cost: Free (Spec Ops team only)

.----------------------.
|        Handgun       |
|======================|
| Damage          |  5 |
|-----------------+----|
| Blood Frenzy    |  5 |
|-----------------+----|
| Accuracy        |  4 |
|-----------------+----|
| Range           |  3 |
|-----------------+----|
| Rate of Fire    |  5 |
|-----------------+----|
| Ammo            |  4 |
'----------------------'

-- UBCS Standard Issue

The standard sidearm for the Umbrella U.B.C.S.. Known for its light weight, it 
is a handy weapon to have at your side.

Capacity: 15 bullets
Carrying Amount: 120 bullets
Cost: Free (U.S.S. team only)

.----------------------.
|  UBCS Standard Issue |
|======================|
| Damage          |  5 |
|-----------------+----|
| Blood Frenzy    |  5 |
|-----------------+----|
| Accuracy        |  4 |
|-----------------+----|
| Range           |  3 |
|-----------------+----|
| Rate of Fire    |  5 |
|-----------------+----|
| Ammo            |  4 |
'----------------------'

-- Handgun SP

A suppressed variant of the standard sidearm used during covert operations 
where setal is of the utmost importance.

Capacity: 15 bullets
Carrying Amount: 120 bullets
Cost: 4000 XP (Spec Ops team only)

.----------------------.
|       Handgun SP     |
|======================|
| Damage          |  5 |
|-----------------+----|
| Blood Frenzy    |  5 |
|-----------------+----|
| Accuracy        |  5 |
|-----------------+----|
| Range           |  2 |
|-----------------+----|
| Rate of Fire    |  5 |
|-----------------+----|
| Ammo            |  4 |
'----------------------'

-- UBCS Silenced Issue

A suppressed variant of the Umbrella U.B.C.S. standard sidearm that provides 
its user with an increased level of stealth.

Capacity: 15 bullets
Carrying Amount: 120 bullets
Cost: 4000 XP (U.S.S. team only)

.----------------------.
|  UBCS Silenced Issue |
|======================|
| Damage          |  5 |
|-----------------+----|
| Blood Frenzy    |  5 |
|-----------------+----|
| Accuracy        |  5 |
|-----------------+----|
| Range           |  2 |
|-----------------+----|
| Rate of Fire    |  4 |
|-----------------+----|
| Ammo            |  4 |
'----------------------'

-- Handgun HP

The Handgun HP is a close range weapon that's one of the most popular semi-
automatic handguns in the world.

Capacity: 13 bullets
Carrying Amount: 104 bullets
Cost: 4500 XP

.----------------------.
|       Handgun HP     |
|======================|
| Damage          |  6 |
|-----------------+----|
| Blood Frenzy    |  7 |
|-----------------+----|
| Accuracy        |  4 |
|-----------------+----|
| Range           |  4 |
|-----------------+----|
| Rate of Fire    |  3 |
|-----------------+----|
| Ammo            |  4 |
'----------------------'

-- Lightning Hawk

The Lighning Hawk gas-operated, semi-automatic pistol is a close range weapon 
that's capable of shooting more powerful ammunition than most other pistols.  
Deadly and beautiful, it should be a privelage for your ill-fated enemies to 
get such a nice parting gift.

Capacity: 7 bullets
Carrying Amount: 70 bullets
Cost: 27500 XP

.----------------------.
|    Lightning Hawk    |
|======================|
| Damage          |  9 |
|-----------------+----|
| Blood Frenzy    |  8 |
|-----------------+----|
| Accuracy        |  3 |
|-----------------+----|
| Range           |  3 |
|-----------------+----|
| Rate of Fire    |  2 |
|-----------------+----|
| Ammo            |  3 |
'----------------------'

-- Samurai Edge

The Samurai Edge is a custom-made pistol for S.T.A.R.S.  It was designed by 
Joseph Kendo and was sold in Kendo's Gun Shop.

Capacity: 15 bullets
Carrying Amount: 120 bullets
Cost: 25000 XP

.----------------------.
|     Samurai Edge     |
|======================|
| Damage          |  7 |
|-----------------+----|
| Blood Frenzy    |  6 |
|-----------------+----|
| Accuracy        |  5 |
|-----------------+----|
| Range           |  4 |
|-----------------+----|
| Rate of Fire    |  6 |
|-----------------+----|
| Ammo            |  4 |
'----------------------'

-- Matilda

The Matilda is a unique pistol that supports a stock.  It possesses three-round 
rapid-fire capability, although it uses up ammo rather quickly.

Cost: Download Content

.----------------------.
|        Matilda       |
|======================|
| Damage          |  4 |
|-----------------+----|
| Blood Frenzy    |  6 |
|-----------------+----|
| Accuracy        |  3 |
|-----------------+----|
| Range           |  2 |
|-----------------+----|
| Rate of Fire    |  5 |
|-----------------+----|
| Ammo            |  4 |
'----------------------'

                                                                         [WE07]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                         S P E C I A L  W E A P O N S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-- Grenade Launcher

Cost: N/A (found in weapon crates)

.----------------------.
|   Grenade Launcher   |
|======================|
| Damage          |  ? |
|-----------------+----|
| Blood Frenzy    |  ? |
|-----------------+----|
| Accuracy        |  ? |
|-----------------+----|
| Range           |  ? |
|-----------------+----|
| Rate of Fire    |  ? |
|-----------------+----|
| Ammo            |  ? |
'----------------------'

-- Classic Launcher

The Classic Launcher is a single-shot vintage grenade launcher that fires 
explosive rounds.

Cost: Download Content

.----------------------.
|   Classic Launcher   |
|======================|
| Damage          | 10 |
|-----------------+----|
| Blood Frenzy    |  9 |
|-----------------+----|
| Accuracy        |  2 |
|-----------------+----|
| Range           |  2 |
|-----------------+----|
| Rate of Fire    |  1 |
|-----------------+----|
| Ammo            |  1 |
'----------------------'

-- Flamethrower

Cost: N/A (found in weapon crates)

.----------------------.
|     Flamethrower     |
|======================|
| Damage          |  ? |
|-----------------+----|
| Blood Frenzy    |  ? |
|-----------------+----|
| Accuracy        |  ? |
|-----------------+----|
| Range           |  ? |
|-----------------+----|
| Rate of Fire    |  ? |
|-----------------+----|
| Ammo            |  ? |
'----------------------'


[LI00]
===============================================================================
                              __  _       _        
                             / / (_) ___ | |_  ___ 
                            / /  | |/ __|| __|/ __|
                           / /___| |\__ \| |_ \__ \
                           \____/|_||___/ \__||___/
                                   L I S T S
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - B A S I C S - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section contains all materials that can be listed in Resident Evil: 
Operation Raccoon City.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                                                         [LI01]
=====================
TROPHIES/ACHIEVEMENTS
=====================

The following is a list of all trophies/achievements for the main game of 
Operation Raccoon City.

A few notes about trophies/achievements:

- Accomplishments for enemies killed will add up for every killed enemy even if 
a player exits a game.  Basically, you can start up one mission and kill a 
zombie then exit that game and the zombie that was killed will be added to your 
total enemies killed.

- "Enemies killed" accomplishments can be received in any mode that the enemy 
is in. (USS campaign, Spec Ops DLC campaign, Versus)

- Class specific accomplishments can be receive by leveling or using any 
character with that specific class.  For instance, Lupo and Dee Ay both have 
incendiary rounds skills for the So Hot Right Now accomplishment.

-------------------------------------------------------------------------------

-- A Gun by Any Other Name

Trophy Type: Bronze
Gamescore Points: 15

Details: Kill an enemy with each weapon type including special weapons.
Extra Details: Kill an enemy with a assault rifle, submachine gun, machine gun, 
shotgun, sniper rifle, handgun, grenade and special weapon*

* Special Weapons are the grenade launcher and flamethrower.  The best 
flamethrower locations if in the first mission.  Climb up to the top walkways 
in the B.O.W. Lab then run to the very back portion of the high walkway to find 
a weapon crate with a flamethrower in it.
-------------------------------------------------------------------------------

-- A Hero Spared!

Trophy Type: Bronze
Gamerscore Points: 15

Details: Attempt "The Rescue" and survive.
Extra Details: In the final mission (mission 7), choose to defend Leon and 
successfully kill off the two traitors of Wolfpack.
-------------------------------------------------------------------------------

-- Baker's Dozen

Trophy Type: Bronze
Gamescore Points: 30

Details: Kill 13 zombified teammates.
Extra Details: Kill 13 zombiefied teammates after they fully mutate into a 
zombie.  Just allow a teammate to get infected then kill off the zombie.
-------------------------------------------------------------------------------

-- Betrayal

Trophy Type: Bronze
Gamerscore Points: 20

Details: Complete the fifth mission of the U.S.S. campaign.
Extra Details: Finish the fifth mission (Expendable) of the USS campaign.
-------------------------------------------------------------------------------

-- Bloody Good Time

Trophy Type: Bronze
Gamerscore Points: 20

Details: Kill 5 enemies with Blood Frenzy in a single campaign game or 
multiplayer match.
Extra Details: Make five enemy soldiers bleed in single player campaign.  Aim 
for the arms, legs or chest and shoot for a better chance at making them bleed.
-------------------------------------------------------------------------------

-- By Trail Of Dead

Trophy Type: Bronze
Gamerscore Points: 10

Details: Kill 50 opponents in Versus. (lifetime)
Extra Details: Kill 50 other players in any Versus mode.
-------------------------------------------------------------------------------

-- Chaos Averted

Trophy Type: Bronze
Gamerscore Points: 5

Details: Kill an infected teammate with a headshot before they become a zombie 
in any mode.
Extra Details: When a teammate is in infected status, aim for their head with a 
handgun then kill them.  This is before they turn into an actual zombie.  This 
can be done with an AI teammate in the campaign mode.

"Just put the gun to their head... BANG!"
-------------------------------------------------------------------------------

-- Choices Aplenty

Trophy Type: Bronze
Gamerscore Points: 15

Details: Purchase 15 weapons.
Extra Details: Buy 15 weapons.  Any weapon will do.
-------------------------------------------------------------------------------

-- Clingy

Trophy Type: Bronze
Gamerscore Points: 10

13 Parasite Zombies killed (lifetime)
Extra Details: Kill 13 Parasite zombies.  Parasite zombies are found in stage 4 
(Gone Rogue) for the most part.  They are in the lab area.  Kill the zombie and 
the parasite while the parasite is attached to the zombie's head.  These can 
also be found in great number in mission 4 of the Spec Ops campaign (download 
content campaign).
-------------------------------------------------------------------------------

-- Corrupted

Trophy Type: Bronze
Gamerscore Points: 20

Details: Complete the second mission of the U.S.S. campaign.
Extra Details: Finish the second mission (Corruption) of the USS campaign.
-------------------------------------------------------------------------------

-- Danger, High Voltage!

Trophy Type: Bronze
Gamerscore Points: 20

Details: Complete the third mission of the U.S.S. campaign.
Extra Details: Finish the third mission (Light's Out) oc the USS campaign.
-------------------------------------------------------------------------------

-- Died Trying

Trophy Type: Bronze
Gamerscore Points: 15

Details: Attempt "The Rescue" and fail
Extra Details: In the final mission (mission 7), choose to defend Leon and die 
to the two traitors of Wolfpack.  Get the "Game Over" screen.
-------------------------------------------------------------------------------

-- Down Boy

Trophy Type: Bronze
Gamerscore Points: 15

Details: Kill 13 zombie dogs (lifetime)
Extra Details: Kill off 13 zombie dogs.  There are only three zombie dogs in 
the USS campaign.  Mission 5 has the earliest zombie dog in a mission, so you 
can start mission 5 (Expendable) and kill the zombie dog down the street near 
the R.P.D. building then exit that game and restart the mission and kill him 
again until you get this.
-------------------------------------------------------------------------------

-- Down in the Labs

Trophy Type: Bronze
Gamerscore Points: 20

Details: Complete the sixth mission of the U.S.S. campaign.
Extra Details: Finish the sixth mission (Redemption) of the USS campaign.
-------------------------------------------------------------------------------

-- Epic Standards

Trophy Type: Silver
Gamerscore Points: 40

Details: Upgrade all abilities for all characters to its maximum level.
Extra Details: Upgrade all characters' abilities to the maximum level in the 
USS campaign.
-------------------------------------------------------------------------------

-- Fallen Idols

Trophy Type: Silver
Gamerscore Points: 30

Details: In Heroes mode, eliminate 4 Heroes in one game.
-------------------------------------------------------------------------------

-- Feelin' Stronger Every Day

Trophy Type: Bronze
Gamerscore Points: 15

Details: Fully upgrade an ability.
Extra Info: Upgrade one ability to the maximum level with any character in the 
USS campaign.
-------------------------------------------------------------------------------

-- Great Success

Trophy Type: Gold
Gamerscore Points: 45

Details: Gain S+ on all U.S.S. missions on Veteran or Professional difficulty
Extra Info: S+ ranks can only be gained in Veteran or Professional difficulty. 
Get an S+ rank on all stages to get this in one of those difficulties to get 
this.
-------------------------------------------------------------------------------

-- Green Thumb

Trophy Type: Bronze
Gamerscore Points: 25

Details: Heal with 101 Green Herbs (lifetime)
Extra Info: Use 101 total Green Herbs.  Green Herbs are found in the 
environments thoughout missions.
-------------------------------------------------------------------------------

-- Hat Trick

Trophy Type: Bronze
Gamerscore Points: 15

Details: 3 Tyrants Killed (lifetime)
Extra Info: Kill off three total T-103 (Mr. X) type Tyrants.  Remember that 
your character has to be the one to deliver the finish blow.  This can also be 
done in Versus Team Attack mode.
-------------------------------------------------------------------------------

-- Like a Bee

Trophy Type: Silver
Gamerscore Points: 20

Details: Kill 10 enemy players in one multiplayer game with CQC.
Extra Info: Finish off 10 enemy players with melee attack in a Versus mode.
-------------------------------------------------------------------------------

-- Like a Butterfly

Trophy Type: Bronze
Gamerscore Points: 15

Details: Kill 100 zombies with CQC (lifetime)
Extra Info: Finish off 100 zombies with melee attacks in any mode.
-------------------------------------------------------------------------------

-- Look What I Can Do

Trophy Type: Bronze
Gamerscore Points: 20

Details: Purchase all abilities for one character class.
Extra Info: Buy all the abilities for one character in the USS campaign (or 
character class in other modes).
-------------------------------------------------------------------------------

-- Mr. Death

Trophy Type: Platinum
Gamerscore Points: N/A

Details: Get all Trophies.
Extra Info: Gain all other trophies.  This is only on PS3.
-------------------------------------------------------------------------------

-- No Sample For You

Trophy Type: Bronze
Gamerscore Points: 30

Details: Force 25 enemies to drop G-Virus Samples in Biohazard (lifetime).
Extra Info: In the Biohazard Versus mode, kill off 25 G-virus carriers once 
they steal a sample to take back to their side.
-------------------------------------------------------------------------------

-- Now That's G

Trophy Type: Bronze
Gamerscore Points: 15

Details: Collect 3 G-Virus Samples in one match.
Extra Info: In the Biohazard Versus mode, collect the G-Virus and take it back 
to collector on your team's side three times to get this.  This all has to be 
done in one match.
-------------------------------------------------------------------------------

-- On A Roll

Trophy Type: Bronze
Gamerscore Points: 15

Details: Achieve a 5 kill streak in a Versus match.
Extra Details: Get a 5 player kill streak in any Versus mode during a match.
-------------------------------------------------------------------------------

-- One Trick Pony

Trophy Type: Bronze
Gamerscore Points: 10

Details: Purchase an ability.
Extra Details: Buy one ability out of the available characters in the USS 
campaign.
-------------------------------------------------------------------------------

-- Only Hurts For A While

Trophy Type: Bronze
Gamerscore Points: 10

Details: Infected 13 times (lifetime)
Extra Details: Get infected by a virus carrying enemy a total of 13 times while 
playing.
-------------------------------------------------------------------------------

-- Organic Shield

Trophy Type: Silver
Gamerscore Points: 20

Details: Kill 5 enemies while using a zombie as a shield.
Extra Details: Grab a zombie by pressing and holding the melee button while 
standing next to one then shoot and kill 5 enemies while holding that same 
zombie.  This can easily be done in the USS campaign mode.
-------------------------------------------------------------------------------

-- Outbreak Survivalist

Trophy Type: Silver
Gamerscore Points: 25

Details: Complete all U.S.S. missions on Veteran.
Extra Details: Finish all 7 missions in the USS campaign mode on Veteran 
difficulty.
-------------------------------------------------------------------------------

-- Quite The Collection

Trophy Type: Silver
Gamerscore Points: 30

Details: Purchase all available weapons.
Extra Details: Use XP to buy all weapons in the weapon menu while selecting a 
weapon.
-------------------------------------------------------------------------------

-- Raccoon City Cleanser

Trophy Type: Gold)
Gamerscore Points: 35

Details: Complete all U.S.S. missions on Professional.
Extra Details: Finish all 7 missions in the USS campaign mode on Professional 
difficulty.
-------------------------------------------------------------------------------

-- Raccoon City Mascot

Trophy Type: Bronze
Gamerscore Points: 15

Details: Collect all 7 Raccoons
Extra Details: Find and interact with all 7 Raccoon City Mascots in the USS 
campaign mode.  You do not have to finish a stage to keep the credit for 
finding a Raccoon City Mascot - so long as you find the mascot and interact 
with it then die or exit the game and the save icon appears, you will get 
credit for that raccoon.
-------------------------------------------------------------------------------

-- Ready To Dominate

Trophy Type: Bronze
Gamerscore Points: 20

Details: Fully upgrade all abilities for one character class.
Extra Details: In the USS campaign mode, fully upgrade all of one character's 
abilities.
-------------------------------------------------------------------------------

-- Revival

Trophy Type: Silver
Gamerscore Points: 20

Details: Revive 31 teammates (lifetime)
Extra Details: In the campaign mode, revive a total of 31 teammates over the 
course of all your playthroughs.
-------------------------------------------------------------------------------

-- Rogue's Gallery

Trophy Type: Bronze
Gamerscore Points: 20

Details: Complete the fourth mission of the U.S.S. campaign.
Extra Details: Finish the fourth mission (Gone Rogue) of the USS campaign.
-------------------------------------------------------------------------------

-- Sampler

Trophy Type: Bronze
Gamerscore Points: 20

Details: Play at least one match in every game mode type.
Extra Details: Play one match from all of the Versus modes (Team Attack, 
Biohazard, Heroes, Survivor).
-------------------------------------------------------------------------------

-- Skill... Or Luck?

Trophy Type: Silver
Gamerscore Points: 25

Details: Achieve a 10 kill streak in a Versus match.
Extra Details: Get a 10 player kill streak in any Versus mode during a match.
-------------------------------------------------------------------------------

-- So Hot Right Now

Trophy Type: Bronze
Gamerscore Points: 15

Details: Kill 103 enemies with incendiary rounds (lifetime).
Extra Details: Kill 103 enemies with the Assault class' incendiary rounds 
ability.  Choose Lupo in the USS campaign or Dee Ay in the Spec Ops campaign 
and use their incendiary rounds ability to kill enemies.
-------------------------------------------------------------------------------

-- So Many Choices

Trophy Type: Silver
Gamerscore Points: 30

Details: Purchase all abilities for all character classes.
Extra Details: Buy all abilities for all class types in the game.
-------------------------------------------------------------------------------

-- Stop Squirming

Trophy Type: Bronze
Gamerscore Points: 10

Details: 17 Hunters Killed (lifetime)
Extra Details: Defeat a total of 17 Hunters throughout the course of all your 
playthroughs.
-------------------------------------------------------------------------------

-- Success

Trophy Type: Silver
Gamerscore Points: 30

Details: Complete all U.S.S. missions with an S Rank.
Extra Details: Finish all 7 missions in the USS campaign mode with an S-rank on 
any difficulty.
-------------------------------------------------------------------------------

-- Supreme Survivors

Trophy Type: Bronze
Gamerscore Points: 20

Details: In Survivors mode, have all 4 players on your team Survive the game.
Extra Details: Have your entire team make it the helicopter and get extracted 
during a game of Survivor in Versus mode.  All players on your team must run up 
to the helicopter and successfully hold the interact button until they climb 
aboard.
-------------------------------------------------------------------------------

-- The Loyalists

Trophy Type: Bronze
Gamerscore Points: 15

Details: Follow orders and defeat all liabilities.
Extra Details: In the final mission (mission 7), choose to kill Leon then 
defeat him and the two traitors of Wolfpack.
-------------------------------------------------------------------------------

-- These Will Do

Trophy Type: Bronze
Gamerscore Points: 10

Details: Purchase 5 weapons.
Extra Details: Use XP to buy any 5 weapons in the game.
-------------------------------------------------------------------------------

-- This Place Crawls

Trophy Type: Bronze
Gamerscore Points: 15

Details: 31 Parasites killed (lifetime)
Extra Details: Kill 13 Parasites.  Parasite are found in stage 4 (Gone Rogue) 
for the most part.  They are in the lab area.  These can also be found in great 
number in mission 4 of the Spec Ops campaign (download content campaign).
-------------------------------------------------------------------------------

-- Tongue Tied

Trophy Type: Bronze
Gamerscore Points: 10

Details: Free teammate from Licker grapple.
Extra Details: While a teammate is tongue impaled by a licker, attack the 
Licker to make it stop.  You can shoot it with a gun or use your melee attack 
button to slash its tongue.
-------------------------------------------------------------------------------

-- Up Close and Personal

Trophy Type: Bronze
Gamerscore Points: 10

Details: Kill 5 players in one multiplayer game with CQC Kills.
Extra Details: Kill 5 players with melee attacks in one match in any of the 
Versus modes.
-------------------------------------------------------------------------------

-- Witness

Trophy Type: Bronze
Gamerscore Points: 20

Details: Witness the beginning of the Raccoon City outbreak.
Extra Details: Finish the first mission (Containment) of the USS campaign.
-------------------------------------------------------------------------------

-- You Love to Hate My 98

Trophy Type: Silver
Gamerscore Points: 50

Details: Complete 98 versus games
Extra Details: Finish 98 Versus game (any mode, win or lose).
-------------------------------------------------------------------------------


[EE00]
===============================================================================
                                __  _           
                               /__\| |_  ___    
                              /_\  | __|/ __|   
                             //__  | |_| (__  _ 
                             \__/   \__|\___|(_)
                        E V E R Y T H I N G  E L S E
===============================================================================

*******************************************************************************
                                   UPDATES
*******************************************************************************

4/27/12 - Walkthrough is finished and in posting form.  I'll add more to this 
guide at a later date.  Just busy with other stuff at the moment.

5/04/12 - Added extra comments to the abilities per character in the character 
class section.  Also added the walkthrough for the first mission in the Spec 
Ops (Echo Six) campaign.

5/05/12 - Added the "By the Trail of Our Dead" mission (mission 2) of the Spec 
Ops (Echo Six) campaign walkthrough to the Spec Ops mission section.

5/10/12 - Added mission 3 and 4 of the Spec Ops campaign to the Spec Ops 
campaign walkthrough.

*******************************************************************************
                                 CONTACT INFO                            [CI00]
*******************************************************************************

I can be reached at my email address, which is berserker_kev(at)yahoo.com, so 
please contact me if you have any questions, comments, etc.  Replace the (at) 
with @.  I don't mind receiving emails at all.  Don't add me to your Yahoo 
Messenger though; I use Yahoo Messenger only for close friends.

You can contact me through Xbox or PSN.  I'm online nearly all the time.  Don't 
send a friend request though.

Xbox LIVE Gamertag: Berserker Kev
PSN:                Berserker_Kev

I do have a few guidelines however:

1) Give me a subject in the email, preferably one including the name of the 
   game.  An actual subject looks damn sexy in my inbox compared to an 
   unattractive blank subject line.
2) Read the guide over and make sure that your question is not already 
   answered.
3) Please speak in English and attempt to use some correct grammar.  This is in
   no way meant to offend those that cannot speak English well.  I have spoken 
   with some readers that claim they cannot speak English when, in fact, they 
   speak better English then some Americans.  So basically if you "try" to talk
   to me then that is good enough. :)

And last, but not least, if you found this walkthrough helpful, an email would 
be most appreciated.  It is very true that I write these guides as a hobby, but 
just that little email that lets me know that I have helped someone always 
makes me feel special for about five minutes.  Don't worry, I won't tell anyone 
on the gaming boards that you used a guide. ;)

If you have a youtube account, you could also give me a subscription on 
youtube.  I promise to keep you entertained with plenty of Chris Redfield 
action!

www.youtube.com/BerserkerSTARS

*******************************************************************************
                                   ABOUT ME                              [AM00]
*******************************************************************************

My name is Kevin Hall.  I'm 32 years old and live in the US, in a small town in 
Mississippi.  Ever since I was really young, I have been a huge fan of video 
games since I was first introduced to them via the Atari 2600 and NES 8-bit.  
My favorite gaming series is the Resident Evil series followed closely by the 
Castlevania series.  I'm a complete horror gaming junkie - survival horrors are 
my main cup of tea.  Capcom is my favorite video game company.  They hardly 
ever let me down when it comes to games with plenty of replay value.

                         "My Chris will FAQ you up!"

I have been deeply involved in the Resident Evil Mercenaries community ever 
since the release of Resident Evil 5 in March 2009.  The Mercs portion of RE5 
hit me like no other mini game has before and I've spent the past few years 
fully dedicated to it for the most part.  I'm pretty well known for using only 
Chris Redfield in RE5 Mercs and continue to do so in other games.  Why?  Chris 
Redfield has always been my favorite RE character and I'm biased when it comes 
to my selected character!

My known aliases are Berserker or Berserker Kev.  Many people call me "Kev" and 
I've also gained the nickname "Kevo" from the Mercs community.

-------------------------------------------------------------------------------

--> My Youtube page:

Videos with RE5 Mercs Chris Redfield gameplay and videos for plenty of other 
games that I have worked on can be found on my youtube page.

www.youtube.com/BerserkerSTARS
-------------------------------------------------------------------------------

--> Berserker: Tear Through the Game (My Gaming Blog)

My own site with game reviews, discussions of my guides (some), and random 
thoughts about video games.  Feel free to post up some comments on the blog.  I
don't bite... well not that much... and not too viciously...

http://berserkersblog.blogspot.com
-------------------------------------------------------------------------------

--> IGN FAQ Writer of the Month interviews:

July 2005     - http://faqs.ign.com/articles/637/637797p1.html
December 2008 - http://faqs.ign.com/articles/941/941068p1.html
-------------------------------------------------------------------------------

--> My other work can be found at both IGN and GameFAQs.

IGN      - http://club.ign.com/b/contrib?username=berserker_kev&which=faqs
GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1


*******************************************************************************
                                  DONATIONS                              [DO00]
*******************************************************************************

                   Paypal Address: berserker_kev@yahoo.com

I'm not going to bore you with a huge sermon or provide tons of reasons why you 
should donate, but I would like to mention that I do take donations now.  If 
you go to my site at http://berserkersblog.blogspot.com there is a Paypal 
donation link on the right column if you look down the page that you can use as 
well.

All donations will be used to help make my future guides better as I am able to 
afford better equipment.  A donation will never go toward personal gain items 
such as a new game or any other personal commodity for myself.

Here's more of an explanation:

http://berserkersblog.blogspot.com/2008/12/donations.html

Be sure to email me if you donate, so I can thank you personally!  Big thanks 
to the readers that have donated so far.  You know who you are and you're some 
very generous people.

If you don't have a Paypal account, then check out my items on Half.com and see 
if you can find anything that might interest you:

http://shops.half.ebay.com/cadman-half_W0QQsellerZcadmanQ2dhalf

I post up items on Half.com regularly and am constantly rolling back prices.  
My father and I share an account on eBay, hence the username.

*******************************************************************************
                                  COPYRIGHT
*******************************************************************************

This document Copyright 2012 Kevin Hall (Berserker)

Resident Evil: Operation Raccoon City Copyright 2012 Capcom Ltd.

This document is for private and personal use only.  Do not try to sell this 
document for profit.  This is a free document and should remain free.  Do not 
try to reproduce this document in any way, shape, or form.  Do not alter this 
FAQ in any way.  Use of this guide on any other web site, besides the sites 
that have contacted me, or as a part of any public display is strictly 
prohibited, and a violation of copyright.

If you want to use this FAQ on your site, then contact me for permission first. 
This FAQ can only be found on a few sites as of now and I am keeping a list of 
those sites.  Contact me if you want to use it.

*******************************************************************************
                               SPECIAL THANKS
*******************************************************************************

- My parents.

- All of the friends that I've gained from the RE5 Mercs community.  Truly too 
  many to list!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
.,                                                                           ,.
\ '.          - -     http://berserkersblog.blogspot.com     - -           .' /
 '. '.        - - http://www.youtube.com/user/BerserkerSTARS - -         .' .'
   '. '.           ___    __  __  __    __  __          __  __         .' .'
     '.|          / __\  /__\/__\/ _\  /__\/__\  /\ /\ /__\/__\        |.'
  ..,            /__\// /_\ / \//\ \  /_\ / \// / //_//_\ / \//           ,..
 ( \ '.         / \/  \//__/ _  \_\ \//__/ _  \/ __ \//__/ _  \         .' / )
 '. \  '..      \_____/\__/\/ \_/\__/\__/\/ \_/\/  \/\__/\/ \_/      ..'  / .'
  '. \/\  '.                                                       .'  /\/ .'
    '.  \/\/'                                                     '\/\/  .'
      '.....'      T E A R   T H R O U G H   T H E   G A M E!     '.....'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/