Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Walkthrough

by Berserker

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -     -
  If you find this guide useful then be sure to recommend it on GameFAQs  /\
  by clicking the middle link at the top and/or give my youtube page a   /  \
  subscription - www.youtube.com/BerserkerSTARS                           ||
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ||  -
  Thanks, and continue to tear through the game!        - Berserker Kev   ||

\__________ R E S I D E N T  E V I L  B E R S E R K E R  G U I D E ___________/
/                                                                             \
-- As our hiding places diminished, and they drew nearer, we turned to hope. --
\____________________________ But she had fled. ______________________________/
/                                                                             \
 ____   _____  ____   _  ____   _____  _   _  _____    _____ __     __ _  _
|  _ \ | ____|/ ___| | ||  _ \ | ____|| \ | ||_   _|  | ____|\ \   / /| || |
| |_) ||  _|  \___ \ | || | | ||  _|  |  \| |  | |    |  _|   \ \ / / | || |
|  _ < | |___  ___) || || |_| || |___ | |\  |  | |    | |___   \ V /  | || |___
|_| \_\|_____||____/ |_||____/ |_____||_| \_|  |_|    |_____|   \_/   |_||____/
                                     __  
                                    / /  
                                   / /_  
                                  | '_ \ 
  ___                             | (_) |                                 ___
 /   \                             \___/                                 /   \
|     | ___         ___         ___         ___         ___         ___ |     |
 \___/ /   \       /   \       /   \       /   \       /   \       /   \ \___/
  ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___
 /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \
|     | ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___ |     |
 \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/
      |     |     |     |     |     |     |     |     |     |     |     | 
       \___/       \___/       \___/       \___/       \___/       \___/

LEON KENNEDY                   CHRIS REDFIELD                       JAKE MULLER
HELENA HARPER                   PIERS NIVANS                      SHERRY BIRKIN
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

\_______________________________  G U I D E  _________________________________/
/                                                                             \
                           Authored by: Berserker
\________________________                          ___________________________/
/                                                                             \
   Version: Kev                                         Last update: 1/24/13
\____________________________________  _______________________________________/
/                                                                             \
 Berserker - Tear Through the Game                                     Youtube
 www.berserkersblog.blogspot.com                www.youtube.com/BerserkerSTARS
\__________________________________      _____________________________________/
/                                                                             \
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

INGRID HUNNIGAN                   ADA WONG                        DEREK SIMMONS
        ___         ___         ___         ___         ___         ___
       /   \       /   \       /   \       /   \       /   \       /   \
  ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___
 /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \
|     | ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___ |     |
 \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/
      |     |     |     |     |     |     |     |     |     |     |     | 
       \___/       \___/       \___/       \___/       \___/       \___/


=-=-=-=-=-=-=-=-=-=- - T A B L E  O F  C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=

--    Press Ctrl + F and type in the code listed beside each section for     --
-                   quicker navigation through the guide                      -
---                                                                         ---

   Section I:  Introduction  . . . . . . . . . . . . . . . . . . . . . . [IN00]

  Section II:  Basics  . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]

  -- Controls  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [BS01]
  -- Gameplay Basics . . . . . . . . . . . . . . . . . . . . . . . . . . [BS02]
  -- Melee Basics  . . . . . . . . . . . . . . . . . . . . . . . . . . . [BS03]
  -- Character Melee List  . . . . . . . . . . . . . . . . . . . . . . . [BS04]
  -- Campaign Skill List . . . . . . . . . . . . . . . . . . . . . . . . [BS05]
  -- Ranking Information . . . . . . . . . . . . . . . . . . . . . . . . [BS06]

 Section III:  Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]

  -- Campaign Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . [CT00]

  -- Prelude - No Hope Left  . . . . . . . . . . . . . . . . . . . . . . [PR00]

  -- Chris Campaign  . . . . . . . . . . . . . . . . . . . . . . . . . . [CR00]

     - Chapter 1 - The Fallen Hero . . . . . . . . . . . . . . . . [CR01]
     - Chapter 2 - Tragedy in Europe . . . . . . . . . . . . . . . [CR02]
     - Chapter 3 - Conflict  . . . . . . . . . . . . . . . . . . . [CR03]
     - Chapter 4 - Vengeance . . . . . . . . . . . . . . . . . . . [CR04]
     - Chapter 5 - The Root of the Problem . . . . . . . . . . . . [CR05]

  -- Jake Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . [JM00]

     - Chapter 1 - Let's Make a Deal . . . . . . . . . . . . . . . [JM01]
     - Chapter 2 - Thrown Out Into the Cold  . . . . . . . . . . . [JM02]
     - Chapter 3 - Escaping Confinement  . . . . . . . . . . . . . [JM03]
     - Chapter 4 - On the Run  . . . . . . . . . . . . . . . . . . [JM04]
     - Chapter 5 - Their Last Escape . . . . . . . . . . . . . . . [JM05]

  -- Leon Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . [LK00]

     - Chapter 1 - Another Outbreak  . . . . . . . . . . . . . . . [LK01]
     - Chapter 2 - Buried Secrets  . . . . . . . . . . . . . . . . [LK02]
     - Chapter 3 - Going From Bad To Worse . . . . . . . . . . . . [LK03]
     - Chapter 4 - We're Going To China  . . . . . . . . . . . . . [LK04]
     - Chapter 5 - There is Still Hope Left  . . . . . . . . . . . [LK05]

  -- Ada Campaign  . . . . . . . . . . . . . . . . . . . . . . . . . . . [AW00]

     - Chapter 1 - More Games? . . . . . . . . . . . . . . . . . . [AW01]
     - Chapter 2 - A Late Birthday . . . . . . . . . . . . . . . . [AW02]
     - Chapter 3 - Another Night on the Town . . . . . . . . . . . [AW03]
     - Chapter 4 - When Boys Play Rough  . . . . . . . . . . . . . [AW04]
     - Chapter 5 - We Go Our Separate Ways . . . . . . . . . . . . [AW05]

  Section IV: Dog Tags . . . . . . . . . . . . . . . . . . . . . . . . . [DT00]

  -- Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [DT01]
  -- Emblems/Trophies/Achievements . . . . . . . . . . . . . . . . . . . [DT02]
  -- Titles  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [DT03]

   Section V: Serpent Emblems  . . . . . . . . . . . . . . . . . . . . . [SE00]

  Section VI: Weapons  . . . . . . . . . . . . . . . . . . . . . . . . . [WE00]

  -- Handguns  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE01]
  -- Shotguns  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE02]
  -- Sniper Rifles . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE03]
  -- Machine Pistols . . . . . . . . . . . . . . . . . . . . . . . . . . [WE04]
  -- Assault Rifles  . . . . . . . . . . . . . . . . . . . . . . . . . . [WE05]
  -- Magnums . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE06]
  -- Explosive Weapons . . . . . . . . . . . . . . . . . . . . . . . . . [WE07]
  -- Melee Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE08]
  -- Explosives  . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE09]

 Section VII: Enemies  . . . . . . . . . . . . . . . . . . . . . . . . . [EN00]

  -- J'avo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [EN01]
  -- Glava Mutations . . . . . . . . . . . . . . . . . . . . . . . . . . [EN02]
  -- Noga Mutations. . . . . . . . . . . . . . . . . . . . . . . . . . . [EN03]
  -- Ruka Mutations. . . . . . . . . . . . . . . . . . . . . . . . . . . [EN04]
  -- Telo Mutations. . . . . . . . . . . . . . . . . . . . . . . . . . . [EN05]
  -- Chrysalid Mutations . . . . . . . . . . . . . . . . . . . . . . . . [EN06]
  -- B.O.W.s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [EN07]
  -- Zombies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [EN08]
  -- Animals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [EN09]

Section VIII: Stage Summaries and Files  . . . . . . . . . . . . . . . . [FI00]

  -- Stage Summaries . . . . . . . . . . . . . . . . . . . . . . . . . . [FI01]
  -- Files (RE.net versions) . . . . . . . . . . . . . . . . . . . . . . [FI02]

  Section IX: Campaign Medals  . . . . . . . . . . . . . . . . . . . . . [CM00]

   Section X: The Mercenaries  . . . . . . . . . . . . . . . . . . . . . [TM00]

  Section XI: Agent Hunt  . . . . . . . . . .. . . . . . . . . . . . . . [AH00]

 Section XII: Everything Else  . . . . . . . . . . . . . . . . . . . . . [EE00]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                                                    ___
                                                                   /   \ [IN00]
                                                              ___ |     | ___
===========================================================  /   \ \___/ /   \
                                                        ___ |     | ___ |     |
 S E C T I O N  I                                      /   \ \___/ /   \ \___/
- - - - - - - - - -                   ___         ___ |     | ___ |     | ___
 _____         _                     /   \       /   \ \___/ /   \ \___/ /   \
|_   _|       | |               ___ |     | ___ |     | ___ |     | ___ |     |
  | |   _ __  | |_  _ __  ___  /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/
  | |  | '_ \ | __|| '__|/ _ \|     | ___ |     | ___ |     | ___ |     |
 _| |_ | | | || |_ | |  | (_) |\___/ /   \ \___/ /   \ \___/ /   \ \___/
|_____||_| |_| \__||_|   \___/  ___ |     |     |     |     |     | 
                               /   \ \___/       \___/       \___/ INTRODUCTION
============================= |     | =========================================
                               \___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - I N T R O - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to my Resident Evil 6 guide, fellow action horror gamer!
                                                                    - Berserker
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

\_  L E O N  S.  K E N N E D Y  ______________________________________________/
/                                                                             \
      It is the year 2013...

...and the official truth behind the Raccoon City incident that happened in 
1998 along with the subsequent cover-up is about to be revealed to the public 
by the US President Adam Benford.  Leon Kennedy, one of the survivors of 
Raccoon City, will stand as a witness to the full story and the truth.  This 
sets into motion the events of another biohazard outbreak from the bioterrorist 
organization known as Neo-Umbrella.  Neo-Umbrella releases a new variant of the 
Progenitor virus known as the "C-virus" on the population surrounding Tall Oaks 
University in the United States.

\_______________________  C H R I S  R E D F I E L D  ________________________/
/                                                                             \
                             It is the year 2013...

...and Piers Nivans is on his way to a bar in Europe to find former BSAA Alpha 
team captain Chris Redfield.   Chris Redfield has been missing for the past six 
months after losing his former squad on a mission to suppress a bioterrorist 
group that used the C-virus for experiments in Eastern Europe.  Chris Redfield 
has been called into active duty once again from the reappearance of a mutating 
enemy known as "J'avo", which has been found in Waiyip, China.

\____________________________________________________  J A K E  M U L L E R  _/
/                                                                             \
                                                       It is the year 2013...

...and Sherry Birkin has been assigned to find a man named Jake Muller that 
holds the key to finding a cure for the C-virus in his blood. Jake Muller is a 
mercenary hired by Neo-Umbrella to take part in a battlefield experiment.  He 
survives by administering doses of the C-virus to himself, further proving that 
he is immune to the virus.

--------------------------------------------------  N O  H O P E  L E F T . . .

Welcome to my Resident Evil 6 guide!  This guide was started quite late after 
RE6's release because of real life complications, but I always try to do some 
type of guide for every new Resident Evil game and RE6 is definitely no 
exception.

This campaign guide is now basically finished.  It includes more than the 
official guide and any other guide on the internet.  I'll spend the rest of 
this year trying to make my RE6 Mercs guide the best it can be.  I plan to be 
your ultimate source for Resident Evil 6.  Please enjoy this guide and let me 
know if there is anything you would like me to add and/or feel free to send 
comments if you have the time.  Visit my youtube page if you want to see my 
latest Mercenaries info!

- - - - - - - - - - - - -   M O T I V A T E   M E   - - - - - - - - - - - - - -
If you find this walkthrough helpful, give me a recommend by clicking the 
middle link on the blue bar above this guide on GameFAQs and/or give me a 
subscription on youtube!  I'd really appreciate it.

I do have a Paypal Donation email at the bottom of this guide.  I really don't 
want to spam my readers with that first.  You come here seeking Resident Evil 6 
info and that is what I want to share up front.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-------------------------------------  R E S I D E N T  E V I L  6  U P D A T E

NOTE: To receive these free updates, you must log on to PlayStation Network or 
Xbox LIVE and load up Resident Evil 6.  The update will automatically occur.

---------------------------  DECEMBER 2012 UPDATE  ----------------------------
In December of 2012, players received an update for Resident Evil 6 via each 
consoles online service.  The update includes the following changes.

o Update to camera options.  Under "Other" the following camera options may now 
  be adjusted:

  - Default Camera Field of View (0-15)
  - Field of View When Aiming (0-15)
  - Position When Aiming (0-15)

o Voice track language can now be changed under "Language" in the Audio menu. 

o Ada's campaign is now playable without the need to beat any other character 
  chapters

o Ada's campaign can now be played cooperatively online.  Ada's partner is 
  Agent, but he only appears during co-op play.  Agent cannot interact with 
  some objects, such as opening doors or solving puzzles - Ada must perform 
  these tasks.  Agent teleports and spawns in an area beside Ada when she 
  hookshots.

o New character "Agent" has been added to all extra modes.  He is playable in 
  The Mercenaries, Onslaught, Survivors and Predator mode.  He comes with his 
  own weapon set and melees.  All of his melees except for his coup de grace 
  melee are taken from other characters.  His taunt is unique also.

o "No Hope" difficulty has been added.

  - Skills cannot be equipped
  - A character's health will not be replenished after dying and continuing
  - Skill Point pickups are worth double their normal amount

---------------------------  JANUARY 2013 UPDATE  -----------------------------
The January 2013 update includes the following additions:

o Stage Selection is now available after selecting a chapter in campaign mode.

o Under "Option" and "Game Settings" there is now an "Auto Action Button" 
  option that can be activated so that certain QTEs will automatically be 
  performed in campaign mode.

o Session search functionality to Agent Hunt - stage, difficulty, objective, 
  attack reaction, and infinite ammo options are now available.

R E S I D E N T  E V I L  6  R E S O U R C E S --------------------------------

Resident Evil.net:
https://www.residentevil.net

Resident Evil 6 online instruction manual: 
http://game.capcom.com/manual/bio6/en/agegate.html

Resident Evil 6 printable instruction manuals (PS3 and Xbox 360):
www.capcom.com/manuals/re6/

Resident Evil 6 The Mercenaries Guide:
http://www.gamefaqs.com/ps3/605603-resident-evil-6/faqs/65111

Resident Evil 6 Agent Hunt Mode Guide:
http://www.gamefaqs.com/ps3/605603-resident-evil-6/faqs/65326

R E S I D E N T  E V I L  G U I D E  C O L L E C T I O N ----------------------
                                      by Berserker (your favorite Chris player)

Resident Evil Code: Veronica X HD
http://www.gamefaqs.com/xbox360/625527-resident-evil-code-veronica-x-
hd/faqs/63083

Resident Evil 4 HD
http://www.gamefaqs.com/xbox360/625523-resident-evil-4-hd/faqs/63034

Resident Evil 4: Wii Edition
http://www.gamefaqs.com/wii/938877-resident-evil-4-wii-edition/faqs/49802

Resident Evil 5
http://www.gamefaqs.com/ps3/929198-resident-evil-5/faqs/56203
-- RE5 Professional Mode
http://www.gamefaqs.com/ps3/929198-resident-evil-5/faqs/56908
-- RE5 Mercenaries
http://www.gamefaqs.com/ps3/929198-resident-evil-5/faqs/56737
-- RE5 Mercenaries Stat List
http://www.gamefaqs.com/ps3/929198-resident-evil-5/faqs/62790
-- RE5 Mercenaries Reunion
http://www.gamefaqs.com/ps3/980166-resident-evil-5-gold-edition/faqs/59792
-- RE5 Chris Mercenaries Guide
http://www.gamefaqs.com/ps3/980166-resident-evil-5-gold-edition/faqs/63196
-- RE5 Lost in Nightmares
http://www.gamefaqs.com/ps3/989571-resident-evil-5-lost-in-
nightmares/faqs/59192
-- RE5 Desperate Escape
http://www.gamefaqs.com/ps3/991006-resident-evil-5-desperate-escape/faqs/59292

Resident Evil: Operation Raccoon City
http://www.gamefaqs.com/ps3/625677-resident-evil-operation-raccoon-
city/faqs/64176

Resident Evil: The Mercenaries 3D
http://www.gamefaqs.com/3ds/609524-resident-evil-the-mercenaries-3d/faqs/62693

Resident Evil Revelations
http://www.gamefaqs.com/3ds/997778-resident-evil-revelations/faqs/63742

Marvel vs Capcom 3 - Chris Guide
http://www.gamefaqs.com/xbox360/995376-marvel-vs-capcom-3-fate-of-two-
worlds/faqs/62340
-------------------------------------------------------------------------------

                                                                    ___  [BS00]
=================================================================  /   \ ======
                                                              ___ |     | ___
 S E C T I O N  I I                                          /   \ \___/ /   \
- - - - - - - - - - -                       ___         ___ |     | ___ |     |
 ____               _                      /   \       /   \ \___/ /   \ \___/
|  _ \             (_)                ___ |     | ___ |     | ___ |     | ___
| |_) |  __ _  ___  _   ___  ___     /   \ \___/ /   \ \___/ /   \ \___/ /   \
|  _ <  / _` |/ __|| | / __|/ __|   |     | ___ |     | ___ |     | ___ |     |
| |_) || (_| |\__ \| || (__ \__ \    \___/ /   \ \___/ /   \ \___/ /   \ \___/
|____/  \__,_||___/|_| \___||___/     ___ |     |     |     |     |     |
                                     /   \ \___/       \___/       \___/ BASICS
=================================== |     | ===================================
                                     \___/

                                                                         [BS01]
-------------------------------------------------------------------------------
                               C O N T R O L S
-------------------------------------------------------------------------------
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

______________
PLAYSTATION 3 \________________________________________________________________
-------------------------------------------------------------------------------

.---------------------------------------------------------------------.
|                            BASIC CONTROLS                           |
|=====================================================================|
| Left thumbstick               | Move                                |
| Left thumbstick back + X      | Quick Turn                          |
| Left thumbstick + hold X      | Dash                                |
| Hold L1 + Left thumbstick + X | Dodge                               |
| Right thumbstick              | Look around                         |
| Right thumbstick (push)       | Switch aiming sides                 |
| L1                            | Ready Weapon                        |
| L1 + R1                       | Quick Shot                          |
| L2                            | Display Route Guide                 |
| R1                            | Physical Attack/Fire (During ready) |
| R2                            | Use Herb Tablets                    |
| R2 + Square                   | Mix Herb Tablets                    |
| Triangle                      | Inventory Menu                      |
| O                             | Partner Action/Assist               |
| X                             | Solo Action                         |
| Square                        | Reload/Pick Up                      |
| Directional pad up/down       | Change Items/Grenades               |
| Directional pad left/right    | Change Weapons                      |
'---------------------------------------------------------------------'

_________
XBOX 360 \_____________________________________________________________________
-------------------------------------------------------------------------------

.---------------------------------------------------------------------.
|                            BASIC CONTROLS                           |
|=====================================================================|
| Left thumbstick               | Move                                |
| Left thumbstick back + A      | Quick Turn                          |
| Left thumbstick + hold A      | Dash                                |
| Hold LT + Left thumbstick + A | Dodge                               |
| Right thumbstick              | Look around                         |
| Right thumbstick (push)       | Switch aiming sides                 |
| LT                            | Ready Weapon                        |
| LT + RT                       | Quick Shot                          |
| LB                            | Display Route Guide                 |
| RT                            | Physical Attack/Fire (During ready) |
| RB                            | Use Herb Tablets                    |
| RB + X                        | Mix Herb Tablets                    |
| Y                             | Inventory Menu                      |
| B                             | Partner Action/Assist               |
| A                             | Solo Action                         |
| X                             | Reload/Pick Up                      |
| Directional pad up/down       | Change Items/Grenades               |
| Directional pad left/right    | Change Weapons                      |
'---------------------------------------------------------------------'

                                                                         [BS02]
-------------------------------------------------------------------------------
                         G A M E P L A Y  B A S I C S
-------------------------------------------------------------------------------
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

================
Partner Commands
================

To communicate with a partner during gameplay, hold down on the O/B button to 
get the following commands.

.-----------------------.
|   Partner Commands    |
|=======================|
| D-pad up    | Move in |
| D-pad down  | Call    |
| D-pad left  | Wait    |
| D-pad right | Follow  |
| L2/LB       | Thank   |
| R2/RB       | Praise  |
'-----------------------'

The D-pad commands listed above have the following effects on the AI partner in 
single player:

Move in = AI partner moves ahead
Wait    = AI partner stands in one place
Call    = AI partner follows your character
Follow  = AI partner moves away from your character and stands in place

Every command can be responded to by holding the O/B button a few seconds after 
the response.  The response for a praise is an instant thanks after pressing 
the O/B button when a player praises your character.  The responses for any 
other command will give a player a list of two responses as follows:

.-------------------.
| Partner Responses |
|===================|
| D-pad up   | Yes  |
| D-pad down | No   |
'-------------------'

Players can respond to any of the commands listed above (Call, Move in, Wait, 
Follow) and a player can also respond to the following instances:

- When a player is grabbed and asks for help
- When a player is waiting at a partner assist door and calls for you

  --------------------------
  Fun with Partner Responses
  --------------------------

  When a player gives a command, hold down on the O/B button to make a set of 
  responses appear.  Once the responses appear, if you continue to hold the O/B 
  button, the responses will remain on the screen even after a response is 
  given. If you keep holding down the O/B button, you can keep responding even 
  without having a command being given to your character.  So basically, with 
  Chris, you can keep denying the last command to your Piers partner even 
  though he only gave the command once for calling you toward a door.

=========
Inventory
=========

Press the Triangle/Y button to pull up your current inventory.  A player can 
cycle through the inventory using the right thumbstick or the directional pad. 
Items can be selected and combined or discarded via the option menu that will 
appear after selecting the item.

The following table shows the controls for when the inventory menu is open:

.-----------------------------------.
|         INVENTORY CONTROLS        |
|===================================|
| R2/RB      | Display Weapon Slots |
| X/A        | OK                   |
| O/B        | Back                 |
| Square/X   | Combine              |
| Triangle/Y | Exit                 |
'-----------------------------------'

NOTE: Herbs can be combined in the inventory and mixed into pills while in the 
inventory.  This makes it to where you don't have to go through the 
R2+Square/RB+X herb mixing animation at all.

==========================
Item Pickups in Co-op Play
==========================

Items that appear throughout the game from enemy drop or from item crates will 
appear differently for each player in duo play unless they are scripted items. 
Both players will pick up separate items that will appear for them.  Another 
player cannot take your items and you cannot take the other player's items - 
both items are separate, so both players will always have items to grab from 
every single item pickup.  What you grab doesn't affect the other player and 
vice versa.  In other words, don't ever worry about hoarding items in Resident 
Evil 6 unless your inventory is getting too full.

============
Health Meter
============

Each character has a health meter with a certain amount of blocks on it 
representing the amount of damage the character can receive before dying.  Once 
a player is attacked the health meter will lower depending on the enemy attack 
sustained.  Sometimes an attack will only take half of a block.  A block of 
health will begin to recharge if it is not fully taken after being damaged if 
no attacks are received for a few seconds.  All characters share this healing 
factor in campaign.

==================
Herb Usage/Healing
==================

Green Herbs and Red Herbs can still be picked up in order to heal just like in 
other RE games.  Both herbs can be mixed via the inventory menu for greater 
healing.  Herbs must be mixed into pills before usage however.  The characters 
will automatically mix herbs in the inventory every time that pills are mixed.

Press and hold down the R2/RB button then press the Square/X button in order to 
mix herbs into pills.  This must all be done in real time if this button 
combination is used.  Press the R2/RB button to use a pill once your 
character's health is lowered.  Players can also use herb pills to recharge 
lost stamina in the combat gauge.  Multiple pills can be used in one dosage by 
pressing the R2/RB buttons several times in a row.  For instance, if you want 
to use 3 pills to restore 3 blocks of health then press R2/RB three times in a 
row.

Your character can hold several pills at once.  Each pill will restore one 
block of health and any stamina lost.  The amount of pills that you currently 
carry depends on your last herb mixture.  Other herbs can be mixed and added to 
the current pill total at any time.

.---------------------------------------------------.
|          Pills per herb/herb mixture              |
|===================================================|
| Green Herb                           | 1 pill     |
| Green Herb + Green Herb              | 3 pills    |
| Green Herb + Green Herb + Green Herb | 6 pills    |
| Green Herb + Red Herb                | 6 pills    |
'---------------------------------------------------'

NOTE: In order to save time on mixing herbs and making them into pills, all of 
the mixing can be done in the inventory menu.  A player can mix herbs and 
create pills with no mixing animation while climbing a ladder!

-- First Aid Spray

A First Aid Spray can be found in some areas much like herbs, but a first aid 
spray cannot be found from a random enemy item drop.  A first aid spray must be 
equipped by pressing directional pad up or down.  Once used, it will restore 
all of your character's health and any lost stamina in the combat gauge.  While 
the first aid spray is equipped, it can be used on a partner by standing next 
to the partner and pressing the O/B button when the partner assist button 
prompt appears.

============
Dying Status
============

Once all of a player's health has been drained from enemy attacks, the player 
will enter a state known as "dying status" where the next enemy attack 
sustained will kill the player.  While in dying status, the character will be 
knocked to the ground and a meter will appear on the screen while the screen 
changes to a bluish color.  The player will have very limited control of the 
character at that time.

Controls are as follows while in dying status:

.--------------------------------.
|      Dying Status Commands     |
|================================|
| L1/LT           | Ready weapon |
| R1/RT           | Fire         |
| Left Thumbstick | Move         |
'--------------------------------'

Controls are as follows for the partner not in dying status (close range):

.-----------------------------------------------.
|   Controls While Partner is In Dying Status   |
|===============================================|
| R2/RB | Give herb pill (restores some health) |
| O/B   | Revive                                |
'-----------------------------------------------'

If the player can manage to not get hit before the meter on the screen fully 
charges, the player will be revived in a Danger status.  While in Danger, the 
player will have permanent zero stamina and any hit from an enemy attack will 
kill the player.  The player will still be able to do everything else normally. 
If the player has a herb pill or first aid spray, health item can be used to 
gain back stamina and put the player back in a normal condition.  If the player 
is hit once again after that, the player will go back into a dying status and 
have to fight to recover.

=======
Dashing
=======

While holding the left thumbstick lightly in a direction your character will 
walk.  Holding the left thumbstick all the way in one direction will make your 
character run.  In order to dash, hold the X/A button then hold forward on the 
left thumbstick. While dashing the camera angle will switch to a behind view of 
your character as your character runs forward.  The camera angle cannot be 
controlled with the right thumbstick during a dash.

  -----------------------
  Climbing Over Obstacles
  -----------------------

  When dashing, all characters will immediately climb over any obstacles such 
  as platforms or ladders in front of the character.  Continue to hold the X/A 
  button while dashing and your character will automatically climb or hop over 
  any type of obstacle that normally requires an X/A button prompt to climb 
  over.

  -------------
  Dashing Slide
  -------------

  When dashing, all characters can perform a slide by pressing the L1/LT button 
  once the dash has been activated for over a second.  Keep holding the L1/LT 
  button to make your character stay on the ground and aim with their currently 
  equipped weapon after falling.  Press in the opposite direction while 
  sliding to make your character quick turn and face the other direction while 
  sliding.

  --------------
  Dashing Attack
  --------------

  When dashing, your character can perform an attack by pressing the R1/RT 
  button once the dash has been activated for over a second.  The attack will 
  sometimes differ per character.

  ---------------
  Push Off a Wall
  ---------------

  When dashing, if any character runs directly into a wall, that character will 
  push off the wall and, while still holding the dash button, a player can 
  quickly run to the right or left without stopping much.  This keeps your 
  character from coming to a complete stop after hitting some sort of wall.  If 
  your character hits an object that they cannot push off of, your character 
  will stop for a second and allow you to turn to the right or left just like a 
  push off of a wall.

==========
Roll/Dodge
==========

While holding the L1/LT button press forward or to the left or right with the 
left thumbstick along with the X/A button to make your character roll in a 
direction.  If you keep holding the L1/LT button your character will remain on 
the ground in a prone position while aiming the currently equipped weapon.

========
Lay Down
========

All characters can fall to the ground and remain on the ground in a prone 
position through several methods.  With some weapons, a player can fall to the 
ground by holding the L1/LT button and pressing back on the left thumbstick + 
X/A to fall to the ground.  Holding L1/LT and pressing forward or left or right 
+ X/A or will make your character fall to the ground as well.  Sliding during a 
dash will allow your character to fall to the ground in a prone position.  No 
matter the method, hold the LT button to stay on the ground.

While on the ground, your character can aim in any direction.  The following 
controls can be used to move on the ground:

.-----------------------------------------------------------------------------.
|                              Lay Down Controls                              |
|=============================================================================|
| LT (hold)                       | Remain in prone position/let go to get up |
| Right thumbstick                | Aim while in prone position               |
| RT                              | Attack while in prone position            |
| Left thumbstick right           | Roll to the right                         |
| Left thumbstick left            | Roll to the left                          |
| Left thumbstick right (lightly) | Crawl to the right                        |
| Left thumbstick left (lightly)  | Crawl to the left                         |
| Left thumbstick forward         | Crawl forward                             |
| Left thumbstick back            | Crawl fast backward                       |
| Left thumbstick back (lightly)  | Crawl backward                            |
'-----------------------------------------------------------------------------'

==========
Take Cover
==========

Stand next to a wall or low platform then hold the L1/LT button to make your 
character lean against the wall or platform.  While up against a low platform, 
your character will duck behind it.  Press the X/A button to stand and crouch 
while taking cover.  Move to the edge of the cover point with the left 
thumbstick to make your character lean out and aim.  Press back in the opposite 
direction to take cover again.  To stop sticking to the wall, let go of the 
L1/LT button or roll out of the cover area by pressing in a direction and 
tapping the X/A button.

.---------------------------------------------------------------------------.
|                              Cover Controls                               |
|===========================================================================|
| L1/LT                      | Stick to wall                                |
| Left Thumbstick right/left | Move while against wall/Lean out of cover    |
| X/A                        | Stand/Crouch and Raise/Lower from low cover  |
| Left Thumbstick up/down    | Raise/Lower from low cover (hold to stay up) |
'---------------------------------------------------------------------------'

====
Duck
====

While holding the L1/LT button, tap the X/A button to make your character duck. 
This can be used to avoid some enemy attacks.

===================
Recover From a Fall
===================

When characters are hit with bullets, they will shield their body with their 
hands.  Shortly after raising their hands, any more bullets sustained will 
cause the character to stagger and fall.  While your character falls to the 
ground, quickly tap the X/A button to make the character perform a backward 
roll while landing on the ground.  This can be used to get up quicker.

                                                                         [BS03]
-------------------------------------------------------------------------------
                            M E L E E  B A S I C S
-------------------------------------------------------------------------------
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

================
The Melee Button
================

The button to activate the majority of all melees in RE6 is the R1/RT button.  
Each character can perform a melee combo by tapping the R1/RT button twice.  
There are also several enemy stun types that will cause a player to activate a 
finishing melee while standing near the enemy.  See the "Stun Types" section 
below.

============
Combat Gauge
============

Every character has a combat gauge with five blocks worth of stamina below 
their life bar.  This represents how many times they can use certain moves 
before they have to recharge their stamina.  Most melees take off one bar of 
the stamina gauge.  Some melees take off more than one bar (Jake's melee combo 
and Leon's Wing Shooter quick shot combo).

Once the melee bar is fully used up, your character will enter a tired state 
and be forced to recharge stamina as they hold their chest.  At that time, your 
character cannot run or use most melees.  The only melee that your character 
can perform while tired is a weak kick with the melee button.

When not in use, the melee gauge will recharge.  It will recharge depending on 
what action your character is currently performing.  Using a herb pill will 
instantly recharge the stamina gauge.

.--------------------------------------------------.
| Combat Gauge Recharge                            |
|==================================================|
| Run/use melee                 | no charge        |
| Walk                          | slow charge      |
| Stand still while standing    | normal charge    |
| Stand still in prone position | fast charge      |
| Herb pill usage               | instant recharge |
'--------------------------------------------------'

==========
Stun Types
==========

This is a listing of all the enemy stun types in Resident Evil 6 along with 
some tips on how to activate them.  RE6 has the same leg stun and arm stum 
animations that can be activated from shooting an enemy in the leg or arm a few 
times, but the melee that results from the stun is the same for both types of 
stuns and I call this stun type a "Light Stun".  A leg or arm stun is now 
harder to get and there are a variety of other stuns that yield the same melee 
prompt.  There is now a stun type that makes the enemy stagger for longer than 
a light stun and I refer to this type of stun as "Heavy Stun".  I referred to 
them this way in my RE6 demo guide.

-- Light Stun/Stagger (J'avo)

A light stun is a stun that is gained after hitting J'avo in any portion of the 
body other than the head.  This stun can be VERY short.  It's so short that 
sometimes, your character cannot even finish a melee and get the button prompt 
for the finisher melee afterwards.  The second hit of any character's basic 
melee combo (with R1/RT) will cause this type of stun for a greater period than 
usual.  Any type of gunshot to any portion of the body besides the head will 
cause this stun for a short time on a J'avo.  Any slight flinch in a J'avo's 
body due to a gunshot activates this stun for a brief period.  You have to be 
REALLY close to the J'avo to see the melee prompt after a single shot though.

Setups for Light Stun on J'avo:

- Shot to any portion of body besides head with normal J'avo.  This is a VERY 
  quick light stun and looks more like a stagger with a button prompt.
- Multiple shots to any portion of the body besides the head on a normal J'avo.
  Arm Stun*, leg stun, body stun!  These are all "light stun" setups in RE6.
- Quick shot with a weak gun
- R1, R1/RT, RT (Second melee will set up a light stun)
- Dashing shoulder ram
- When a J'avo ducks (anytime it ducks)
- When a character jumps/lands and hits a J'avo
- When a player tosses a flash grenade and makes a Mutated Arm J'avo block with 
  its mutated arm

* If an enemy turns its back during an arm stun, your character will do a back 
heavy stun melee from up close.  From a distance, when approaching the enemy, a 
light stun prompt will appear, but from close range, the back heavy stun melee 
will appear.

NOTE: Arm, leg and body stuns trigger randomly after weak shots to any of the 
mentioned areas.  Sometimes you will get the stun on the first shot and 
sometimes it will take around three shots to get the stun.

-- Light Stun/Stagger (Zombie)

Zombies are slightly different when compared to J'avo when trying to get a 
light stun on them.  They are actually harder to stun than a normal J'avo.  A 
zombie will not yield a stun from a simple shot to any portion of the body 
while standing next to one.

Setups for Light Stun on Zombie:

- Two shots to any leg of a walking or standing zombie
- Quick shot with a weak gun
- R1, R1/RT, RT (Second melee will set up a light stun)
- Dashing shoulder ram

-- Heavy Stun (J'avo)

The heavy stun is the hardest stun to get with weapons or melees.  It requires 
a player to hit an enemy several times to where it staggers and stays stunned 
for a few seconds.  The heavy stun is longer than the light stun.  The easiest 
way to get this type of stun on a J'avo is to toss a flash grenade.  The heavy 
stun is the resulting stun on all nearby enemies once a flash grenade goes off 
in the area.

NOTE 1: With a heavy stun, the type of melee will differ depending on whether 
it is activated from the front or back of the enemy.  Every character has two 
types of melees with a heavy stun (front and back melee).

Setups for Heavy Stun on J'avo:

- Flash grenade explosion
- Shot to head then hit with a dashing slide attack
- Quick shot then hit with a dashing slide attack
- Shot to arm for an arm stun then hit with a dashing slide attack
- Quick shot for a light stun then stand to the side of stunned enemy and press 
  the melee button to autotrack the enemy and hit it with the first melee
- Quick shot for a light stun then stand in front of enemy and switch to 
  another weapon then tap the melee button
- Shot to head on mutated arm J'avo
- Back melee attack (Elbow with Chris and Piers, etc)
- Sneak up behind an enemy (back heavy stun melee only)
- Shot to head then melee from behind (back heavy stun melee only)
- Shot to arm for arm stun then melee from close range (back heavy stun melee)
- Melee button attack directly after a light stun

NOTE: Arm stuns trigger randomly after a shot to the arm.  Sometimes you will 
get the stun on the first shot and sometimes it will take around three shots to 
get the stun.

-- Heavy Stun (Zombie)

A Zombie is much harder to get a heavy stun on.  The back heavy stun melee can 
be set up with a simple shot to the arm - the zombie will turn and a player can 
easily perform the back heavy stun at that time.  The frontal heavy stun is 
really more trouble than it worth to get on an enemy.

Setups for Heavy Stun on Zombie:

- Shot to head then hit with a dashing slide attack
- Quick shot then hit with a dashing slide attack
- Back melee attack (Elbow with Chris and Piers, etc)
- Shot to arm for an arm stun then hit with a dashing slide attack
- Quick shot for a light stun then stand to the side of stunned enemy and press 
  the melee button to autotrack the enemy and hit it with the first melee
- Quick shot for a light stun then stand in front of enemy and switch to 
  another weapon then tap the melee button
- Shot to head and melee from behind (back heavy stun melee only)
- Shot to either arm (back heavy stun melee only)
- Melee button attack directly after a light stun

-- Head Stun (J'avo and Zombie)

The head stun is activated with a shot to the head with any type of weak 
weapon.  It can be activated with a knife as well.  The enemy will grab its 
head and stagger backwards.  This is a returning stun from RE4 and RE5.  Move 
toward the staggering enemy to get a special head stun melee finisher.

NOTE: Back heavy stun melees can be done from a head stun by stepping behind an 
enemy.

Front = Head Stun Melee
Back  = Back Heavy Stun Melee

TIP: If you have problems setting up a heavy stun, equip a low damaging weapon 
such as a machine gun then perform a quick shot on an enemy to set up a light 
stun and then quickly shoot that stunned enemy in the head.  The enemy will 
remain still while stunned allowing for more precise aim.

-- Grounded (J'avo and Zombie)

The enemy falls to the ground after receiving damage.  In order to get this 
type of stun, the enemy must fall to the floor from your attacks.  An enemy can 
be shot while it is near a ledge and it will fall to the ground.  Unlike RE5, a 
grounded animation cannot be interrupted by your character falling on the enemy 
or doing something that hits the enemy.  The enemy will remain grounded until 
it gets up.  When a ground melee is aimed at the head, the ground melee will 
often result in a critical head explosion with proper melee aiming.  It's 
almost always best to aim for the head with the melee so the kill will be 
instant, especially against Zombies.

NOTE: The melee performed against a grounded enemy is sometimes different when 
aimed at the legs or head (Jake with bare hands).

=============
Coup De Grace
=============

A Coup De Grace is a frontal heavy stun melee that takes major damage from an 
enemy.  Bigger enemies such as Bloodshots and Whoppers can be hit with a 
frontal heavy stun melee when they are stunned.  Coup De Grace is not limited 
to just bigger enemies however - it can be done on all enemy types!

A Coup De Grace attack on a basic J'avo and Zombie enemy can be set up by 
hitting that enemy with ANY type of non-prompt melee after any type of stun 
pose.  Basically, the enemy is stunned then it is hit again with a non-prompt 
melee and then placed into a heavy stun pose for a Coup De Grace setup.  Non-
prompt melees do not require a command prompt while standing in front of enemy 
in order to perform them.

Non-prompt melees:

- Slide
- Melee button combo (R1, R1/RT, RT)
- Back Attack (R1/RT behind an enemy)

Any of the non-prompt melees mentioned above will set up a heavy stun on an 
enemy that is stunned prior to the hit.  So, say if you do a quick shot to a 
J'avo and then slide into that J'avo, the J'avo will be in a heavy stun pose 
after the stun.

The following are ways to stun an enemy:

.-----------------------------------------------------------------------------.
| Action                          | Stun Type                 | Stamina Usage |
|=============================================================================|
| Weak weapon shot to head        | head stun                 | None          |
| Weak weapon shots to body       | light stun                | None          |
| Weak weapon shots to arm        | light stun                | None          |
| Weak weapon shots to legs       | light stun                | None          |
| Quick shot with weak weapon     | light stun                | 1 block       |
| Slide                           | light stun                | 1 block       |
| Melee button combo              | light stun for second hit | 1 block       |
| Melee button combo behind enemy | light stun, heavy stun    | 1 block       |
| Shoulder Ram/Knee               | light stun                | 1 block       |
| Melee button behind enemy       | heavy stun*               | 1 block       |
'-----------------------------------------------------------------------------'
* Males only.  Females perform a backward kick that grounds the enemy.

So basically, a player can get ANY of the stuns mentioned above, that aren't 
already heavy stun, then hit that stunned enemy with any of the non-prompt 
melees mentioned above and get a heavy stun.  The player can stand in front of 
the heavy stunned enemy and get a melee command for their character's Coup De 
Grace melee.

Examples of ways to set up a frontal heavy stun melee:

o Shot to head then hit with a dashing slide attack
o Quick shot then hit with a dashing slide attack
o Shot to arm for an arm stun then hit with a dashing slide attack
o Quick shot for a light stun then stand to the side of stunned enemy and press 
  the melee button to autotrack the enemy and hit it with the first melee
o Quick shot for a light stun then stand in front of enemy and switch to 
  another weapon then tap the melee button
o Back melee attack (Elbow with males only)
o Flash Grenade stun (J'avo and Bloodshot only)

NOTE: The melee MUST be triggered from the enemy's FRONT side in order to 
perform the Coup De Grace (frontal heavy stun melee).

=======
Counter
=======

A melee finisher can be activated by pressing the R1/RT button when the button 
prompt appears the second before an enemy attacks your character.  Stand and 
wait on an enemy to perform some type of melee attack then press the R1/RT 
button right as the button prompt appears to perform a counter.

NOTE: A counter melee animation will sometimes differ depending on the weapon 
that the enemy has equipped.  The weapon that the character has equipped can 
lead to a different counter melee as well.  With Chris, he will always stab an 
enemy in the chest for his counter melee while the knife is equipped.

==========
Quick Shot
==========

A quick shot is performed by pressing L1+ R1/LT + RT.  This autotracking shot 
will hit the closest enemy and set up a light stun on that enemy.  All quick 
shots take one block from the combat gauge in order to perform them.   Quick 
shots can be performed with melee weapons such as Chris' knife, Sherry's stun 
rod and Jake's knife.

NOTE: Quick shots can be performed with melee weapons such as Chris' knife, 
Sherry's stun rod, Jake's bare hands and Leon's knife.

====================
Environmental Melees
====================

When an enemy is stunned in any type of stun pose while next to a railing, 
platform or wall, your character will grab the enemy and slam their head into 
the wall/railing or toss them off the railing.  Environmental melees take the 
place of any type of other melee that can be done when an enemy is next to one 
of the obstacles listed above.  Environmental melees are instant kill as well.

Another type of environmental melee is the leg grab melee or face buster.  When 
standing near an enemy that is on a slightly higher platform, you will get a 
melee prompt for a leg grab melee.  Press the R1/RT button at that time to grab 
the enemy's legs and pull them off their feet.  The enemy will hit the platform 
with their head.

To perform a face buster, your character must be on a small platform above an 
enemy and face that enemy to get a melee prompt.  When activated, your 
character will leap down toward the enemy and grab its head then slam it into 
the ground.  The leg grab and face buster can easily be seen while standing on 
top of a small platform in Chris' first chapter.  Just stand on top of a small 
platform or below a small platform and wait on a J'avo to move above or below 
your character.

There is also an environmental melee for knocking an enemy off a platform.  
This can only be activated when an enemy is standing right near the edge of a 
platform in a stunned pose (shooting it to stun it).  Once activated, your 
character will ram or kick the enemy off the platform.

                                                                         [BS04]
-------------------------------------------------------------------------------
                     C H A R A C T E R  M E L E E  L I S T
-------------------------------------------------------------------------------
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

The following is a list of all melees per character in campaign mode.  There is 
also a list of extra melees that can be performed with any character.

NOTE: I am trying to calculate damage for each melee and only have a few damage 
totals listed so far.  The rest will come in time.  The damage totals are an 
"educated guess" based on trying out weapons in The Mercenaries.

      ___  _            _          __            _   __  _        _      _ 
     / __\| |__   _ __ (_) ___    /__\  ___   __| | / _|(_)  ___ | |  __| |
    / /   | '_ \ | '__|| |/ __|  / \// / _ \ / _` || |_ | | / _ \| | / _` |
   / /___ | | | || |   | |\__ \ / _  \|  __/| (_| ||  _|| ||  __/| || (_| |
   \____/ |_| |_||_|   |_||___/ \/ \_/ \___| \__,_||_|  |_| \___||_| \__,_|

.-----------------------------------------------------------------------------.
| B A S I C  M E L E E S                                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Backhand   | Light Stun       | Melee button from   | 1 block      | 250    |
|            |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Straight   | Heavy Stun       | Melee button from   | 1 block      | 800    |
| Punch      | (Front)          | front of enemy      |              |        |
|            | Partner Assist   |                     |              |        |
|            | Melee            |                     |              |        |
|-----------------------------------------------------------------------------|
| Neck Break | Heavy Stun (Back)| Melee button from   | 1 block      |        |
|            | Head Stun (Back) | behind enemy        |              |        |
|            | Stealth Melee    |                     |              |        |
|-----------------------------------------------------------------------------|
| Body Slam  | Head Stun        | Melee button from   | 1 block      |        |
|            |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Elbow      | No Stun          | Melee button with   | 1 block      |        |
|            |                  | back facing enemy   |              |        |
|-----------------------------------------------------------------------------|
| Shoulder   | No Stun          | Melee button during | 1 block      |        |
| Ram        |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Slide      | No Stun          | Aiming button during| 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
|-----------------------------------------------------------------------------|
| Weak Kick  | No Stun          | Melee button while  | 0 blocks     |        |
|            |                  | out of stamina      |              |        |
|-----------------------------------------------------------------------------|
| Breakable  | No Stun          | Melee near breakable| 0 blocks     |        |
| Object     |                  | object              |              |        |
| Kick       |                  |                     |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| C O M B A T  K N I F E  M E L E E S                                         |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Throat Slit| Heavy Stun (Back)| Melee button from   | 1 block      |        |
|            | Head Stun (Back) | behind enemy        |              |        |
|-----------------------------------------------------------------------------|
| Ground Stab| Ground           | Melee button over   | 1 block      |        |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Knife Slash| No Stun          | Hold L1/LT and tap  | 0 blocks     |        |
|            |                  | R1/RT               |              |        |
|-----------------------------------------------------------------------------|
| Double     | No Stun          | Quick shot          | 1 block      |        |
| Knife Slash|                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Knife Slash| No Stun          | Hold L1/LT then left| 0 blocks     |        |
| Retreat    |                  | thumbstick back +   |              |        |
|            |                  | R1/RT               |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| O N E - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| T W O - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Weapon     | Ground           | Melee button over   | 1 block      |        |
| Smash      |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

          ___  _                        __  _                          
         / _ \(_)  ___  _ __  ___    /\ \ \(_)__   __ __ _  _ __   ___ 
        / /_)/| | / _ \| '__|/ __|  /  \/ /| |\ \ / // _` || '_ \ / __|
       / ___/ | ||  __/| |   \__ \ / /\  / | | \ V /| (_| || | | |\__ \
       \/     |_| \___||_|   |___/ \_\ \/  |_|  \_/  \__,_||_| |_||___/

.-----------------------------------------------------------------------------.
| B A S I C  M E L E E S                                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Roundhouse | Light Stun       | Melee button from   | 1 block      | 250    |
|            |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Uppercut   | Heavy Stun       | Melee button from   | 1 block      | 800    |
|            | (Front)          | front of enemy      |              |        |
|            | Partner Assist   |                     |              |        |
|            | Melee            |                     |              |        |
|-----------------------------------------------------------------------------|
| Dragon     | Heavy Stun (Back)| Melee button from   | 1 block      |        |
| Sleeper    | Head Stun (Back) | behind enemy        |              |        |
|            | Stealth Melee    |                     |              |        |
|-----------------------------------------------------------------------------|
| Sleeper    | Head Stun        | Melee button from   | 1 block      |        |
| Throw      |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Elbow      | No Stun          | Melee button with   | 1 block      |        |
|            |                  | back facing enemy   |              |        |
|-----------------------------------------------------------------------------|
| Shoulder   | No Stun          | Melee button during | 1 block      |        |
| Ram        |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Slide      | No Stun          | Aiming button during| 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
|-----------------------------------------------------------------------------|
| Weak Kick  | No Stun          | Melee button while  | 0 blocks     |        |
|            |                  | out of stamina      |              |        |
|-----------------------------------------------------------------------------|
| Breakable  | No Stun          | Melee near breakable| 0 blocks     |        |
| Object     |                  | object              |              |        |
| Kick       |                  |                     |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| O N E - H A N D E D  G U N  M E L E E S*                                    |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

* Piers has no one-handed guns in campaign, so equip a grenade to perform one-
  handed melees.  He can't quick shot a grenade, obviously.

.-----------------------------------------------------------------------------.
| T W O - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Weapon     | Ground           | Melee button over   | 1 block      |        |
| Smash      |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

            __          _                          _  _             
            \ \   __ _ | | __ ___    /\/\   _   _ | || |  ___  _ __ 
             \ \ / _` || |/ // _ \  /    \ | | | || || | / _ \| '__|
          /\_/ /| (_| ||   <|  __/ / /\/\ \| |_| || || ||  __/| |   
          \___/  \__,_||_|\_\\___| \/    \/ \__,_||_||_| \___||_|   

.-----------------------------------------------------------------------------.
| B A S I C  M E L E E S                                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Jumping    | Light Stun       | Melee button from   | 1 block      | 250    |
| Roundhouse |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Jaguar Kick| Heavy Stun       | Melee button from   | 1 block      | 800    |
|            | (Front)          | front of enemy      |              |        |
|            | Partner Assist   |                     |              |        |
|            | Melee            |                     |              |        |
|-----------------------------------------------------------------------------|
| German     | Heavy Stun (Back)| Melee button from   | 1 block      |        |
| Suplex     | Head Stun (Back) | behind enemy        |              |        |
|            | Stealth Melee    |                     |              |        |
|-----------------------------------------------------------------------------|
| Tornado DDT| Head Stun        | Melee button from   | 1 block      |        |
|            |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Elbow      | No Stun          | Melee button with   | 1 block      |        |
|            |                  | back facing enemy   |              |        |
|-----------------------------------------------------------------------------|
| Jumping    | No Stun          | Melee button during | 1 block      |        |
| Knee       |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Slide      | No Stun          | Aiming button during| 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
|-----------------------------------------------------------------------------|
| Weak Kick  | No Stun          | Melee button while  | 0 blocks     |        |
|            |                  | out of stamina      |              |        |
|-----------------------------------------------------------------------------|
| Breakable  | No Stun          | Melee near breakable| 0 blocks     |        |
| Object     |                  | object              |              |        |
| Kick       |                  |                     |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| B A R E  H A N D S  M E L E E S                                             |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Giant Swing| Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy's legs |              |        |
|-----------------------------------------------------------------------------|
| Punch Combo| No Stun          | Hold L1/LT and tap  | 0 blocks,    |        |
|            |                  | R1/RT three times   | 0 blocks,    |        |
|            |                  |                     | 0 blocks     |        |
|-----------------------------------------------------------------------------|
| Tiger      | No Stun          | Quick shot          | 1 block      |        |
| Uppercut   |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Special    | No Stun          | Hold L1/LT then     | 0 blocks,    |        |
| Combo *    |                  | press and hold R1/RT| 1 block,     |        |
|            |                  | then release and tap| 0 blocks,    |        |
|            |                  | R1/RT four times    | 1 block,     |        |
|            |                  | (five hit combo)    | 1 block      |        |
|-----------------------------------------------------------------------------|
| Flip Kick**| Enemy must be    | Hold L1/LT then     | 1 block      |        |
|            | airborne or      | press and hold R1/RT|              |        |
|            | grounded         | and release         |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

* The first attack of this combo auto-tracks an enemy.  Letting go of the R1/RT 
  button will perform the first attack.  Use the right thumbstick to change 
  targets while holding the button and use the left thumbstick to dodge to the 
  sides while running toward an enemy during the first attack.

** Instead of performing his normal Cobra Strike, Jake will perform a very 
   powerful flip kick when he runs toward an enemy to attack when a flying or 
   grounded enemy is targeted with his special combo melee.

.-----------------------------------------------------------------------------.
| O N E - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| T W O - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Weapon     | Ground           | Melee button over   | 1 block      |        |
| Smash      |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

     __  _                                  ___  _        _     _        
    / _\| |__    ___  _ __  _ __  _   _    / __\(_) _ __ | | __(_) _ __  
    \ \ | '_ \  / _ \| '__|| '__|| | | |  /__\//| || '__|| |/ /| || '_ \ 
    _\ \| | | ||  __/| |   | |   | |_| | / \/  \| || |   |   < | || | | |
    \__/|_| |_| \___||_|   |_|    \__, | \_____/|_||_|   |_|\_\|_||_| |_|
                                  |___/                                  

.-----------------------------------------------------------------------------.
| B A S I C  M E L E E S                                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Roundhouse | Light Stun       | Melee button from   | 1 block      | 250    |
|            |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Sweep Kick | Heavy Stun       | Melee button from   | 1 block      | 800    |
|            | (Front)          | front of enemy      |              |        |
|            | Partner Assist   |                     |              |        |
|            | Melee            |                     |              |        |
|-----------------------------------------------------------------------------|
| Face Buster| Heavy Stun (Back)| Melee button from   | 1 block      |        |
|            | Head Stun (Back) | behind enemy        |              |        |
|            | Stealth Melee    |                     |              |        |
|-----------------------------------------------------------------------------|
| Kick Off   | Head Stun        | Melee button from   | 1 block      |        |
|            |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Back Kick  | No Stun          | Melee button with   | 1 block      |        |
|            |                  | back facing enemy   |              |        |
|-----------------------------------------------------------------------------|
| Jump Kick  | No Stun          | Melee button during | 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Slide      | No Stun          | Aiming button during| 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
|-----------------------------------------------------------------------------|
| Weak Kick  | No Stun          | Melee button while  | 0 blocks     |        |
|            |                  | out of stamina      |              |        |
|-----------------------------------------------------------------------------|
| Breakable  | No Stun          | Melee near breakable| 0 blocks     |        |
| Object     |                  | object              |              |        |
| Kick       |                  |                     |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| S T U N  R O D  M E L E E S                                                 |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stun Rod   | Ground           | Melee button over   | 1 block      |        |
| Ground Hit |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Stun Rod   | No Stun          | Hold L1/LT and tap  | 0 blocks     |        |
| Combo      |                  | R1/RT twice         |              |        |
|-----------------------------------------------------------------------------|
| Stun Rod   | No Stun          | Hold L1/LT then hold| 0 blocks     |        |
| Charge Hit |                  | R1/RT *             |              |        |
|-----------------------------------------------------------------------------|
| Stun Rod   | No Stun          | Quick shot          | 1 block      |        |
| Forward    |                  | (L1+R1/LT+RT)       |              |        |
| Strike     |                  |                     |              |        |
|-----------------------------------------------------------------------------|
| Stun Rod   | No Stun          | Hold L1/LT then left| 0 blocks     |        |
| Dodge      |                  | thumbstick back +   |              |        |
| Strike     |                  | R1/RT               |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

* The Stun Rod Charge Hit can also be performed during a normal stun rod combo 
  or while holding L1/LT and pressing Back + X/A.  Just hold down the R1/RT 
  button at those times.

.-----------------------------------------------------------------------------.
| O N E - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| T W O - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Weapon     | Ground           | Melee button over   | 1 block      |        |
| Smash      |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

   __                      __                                         _       
  / /   ___   ___   _ __  / _\     /\ /\ ___  _ __   _ __    ___   __| | _   _
 / /   / _ \ / _ \ | '_ \ \ \     / //_// _ \| '_ \ | '_ \  / _ \ / _` || | | |
/ /___|  __/| (_) || | | |_\ \ _ / __ \|  __/| | | || | | ||  __/| (_| || |_| | 
\____/ \___| \___/ |_| |_|\__/(_)\/  \/ \___||_| |_||_| |_| \___| \__,_| \__, |
                                                                         |___/

.-----------------------------------------------------------------------------.
| B A S I C  M E L E E S                                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Roundhouse | Light Stun       | Melee button from   | 1 block      | 250    |
|            |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Judo Kick  | Heavy Stun       | Melee button from   | 1 block      | 800    |
|            | (Front)          | front of enemy      |              |        |
|            | Partner Assist   |                     |              |        |
|            | Melee            |                     |              |        |
|-----------------------------------------------------------------------------|
| Bulldog    | Heavy Stun (Back)| Melee button from   | 1 block      |        |
| Headlock   | Head Stun (Back) | behind enemy        |              |        |
|            | Stealth Melee    |                     |              |        |
|-----------------------------------------------------------------------------|
| Judo Arm   | Head Stun        | Melee button from   | 1 block      |        |
| Takedown   |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Elbow      | No Stun          | Melee button with   | 1 block      |        |
|            |                  | back facing enemy   |              |        |
|-----------------------------------------------------------------------------|
| Shoulder   | No Stun          | Melee button during | 1 block      |        |
| Ram        |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Slide      | No Stun          | Aiming button during| 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
|-----------------------------------------------------------------------------|
| Weak Kick  | No Stun          | Melee button while  | 0 blocks     |        |
|            |                  | out of stamina      |              |        |
|-----------------------------------------------------------------------------|
| Breakable  | No Stun          | Melee near breakable| 0 blocks     |        |
| Object     |                  | object              |              |        |
| Kick       |                  |                     |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| S U R V I V A L  K N I F E  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Ground Stab| Ground           | Melee button over   | 1 block      |        |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Knife Slash| No Stun          | Hold L1/LT and tap  | 0 blocks     |        |
|            |                  | R1/RT               |              |        |
|-----------------------------------------------------------------------------|
| Auto-track | No Stun          | Quick shot          | 1 block      |        |
| Knife Slash|                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| O N E - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| T W O - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Weapon     | Ground           | Melee button over   | 1 block      |        |
| Smash      |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| W I N G  S H O O T E R  M E L E E S                                         |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block,     |        |
| Shot Combo |                  | (L1+R1/LT+RT while |  1 block,     |        |
|            |                  | dual wielding then  | 0 blocks,    |        |
|            |                  | hold L1/LT then tap | 0 blocks,    |        |
|            |                  | R1/RT four times)   | 0 blocks     |        |
'-----------------------------------------------------------------------------'

               _                                                             
   /\  /\ ___ | |  ___  _ __    __ _    /\  /\ __ _  _ __  _ __    ___  _ __ 
  / /_/ // _ \| | / _ \| '_ \  / _` |  / /_/ // _` || '__|| '_ \  / _ \| '__|
 / __  /|  __/| ||  __/| | | || (_| | / __  /| (_| || |   | |_) ||  __/| |   
 \/ /_/  \___||_| \___||_| |_| \__,_| \/ /_/  \__,_||_|   | .__/  \___||_|   
                                                          |_|                

.-----------------------------------------------------------------------------.
| B A S I C  M E L E E S                                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Roundhouse | Light Stun       | Melee button from   | 1 block      | 250    |
|            |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Drop Kick  | Heavy Stun       | Melee button from   | 1 block      | 800    |
|            | (Front)          | front of enemy      |              |        |
|            | Partner Assist   |                     |              |        |
|            | Melee            |                     |              |        |
|-----------------------------------------------------------------------------|
| Face Smash | Heavy Stun (Back)| Melee button from   | 1 block      |        |
|            | Head Stun (Back) | behind enemy        |              |        |
|            | Stealth Melee    |                     |              |        |
|-----------------------------------------------------------------------------|
| Head       | Head Stun        | Melee button from   | 1 block      |        |
| Scissor    |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Back Kick  | No Stun          | Melee button with   | 1 block      |        |
|            |                  | back facing enemy   |              |        |
|-----------------------------------------------------------------------------|
| Jump Kick  | No Stun          | Melee button during | 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Slide      | No Stun          | Aiming button during| 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
|-----------------------------------------------------------------------------|
| Weak Kick  | No Stun          | Melee button while  | 0 blocks     |        |
|            |                  | out of stamina      |              |        |
|-----------------------------------------------------------------------------|
| Breakable  | No Stun          | Melee near breakable| 0 blocks     |        |
| Object     |                  | object              |              |        |
| Kick       |                  |                     |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| O N E - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| T W O - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Weapon     | Ground           | Melee button over   | 1 block      |        |
| Smash      |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| H Y D R A  M E L E E S                                         |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Roll and   |                  | (L1+R1/LT+RT)       |              |        |
| Shoot *    |                  |                     |              |        |
'-----------------------------------------------------------------------------'

* Helena will roll toward the closest long range enemy and fire.  If she is 
  close to the enemy, she will stand in place and shoot.  She will only roll 
  when at long to mid-range from an enemy.

               _        _          __    __                     
              /_\    __| |  __ _  / / /\ \ \ ___   _ __    __ _ 
             //_\\  / _` | / _` | \ \/  \/ // _ \ | '_ \  / _` |
            /  _  \| (_| || (_| |  \  /\  /| (_) || | | || (_| |
            \_/ \_/ \__,_| \__,_|   \/  \/  \___/ |_| |_| \__, |
                                                          |___/

.-----------------------------------------------------------------------------.
| B A S I C  M E L E E S                                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Jumping    | Light Stun       | Melee button from   | 1 block      | 250    |
| Roundhouse |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Flip Kick  | Heavy Stun       | Melee button from   | 1 block      | 800    |
|            | (Front)          | front of enemy      |              |        |
|            | Partner Assist   |                     |              |        |
|            | Melee            |                     |              |        |
|-----------------------------------------------------------------------------|
| Leg Face   | Heavy Stun (Back)| Melee button from   | 1 block      |        |
| Slam       | Head Stun (Back) | behind enemy        |              |        |
|            | Stealth Melee    |                     |              |        |
|-----------------------------------------------------------------------------|
| Leg        | Head Stun        | Melee button from   | 1 block      |        |
| Takedown   |                  | front of enemy      |              |        |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Back Kick  | No Stun          | Melee button with   | 1 block      |        |
|            |                  | back facing enemy   |              |        |
|-----------------------------------------------------------------------------|
| Jump Kick  | No Stun          | Melee button during | 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Slide      | No Stun          | Aiming button during| 1 block      |        |
|            |                  | dash                |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
|-----------------------------------------------------------------------------|
| Weak Kick  | No Stun          | Melee button while  | 0 blocks     |        |
|            |                  | out of stamina      |              |        |
|-----------------------------------------------------------------------------|
| Breakable  | No Stun          | Melee near breakable| 0 blocks     |        |
| Object     |                  | object              |              |        |
| Kick       |                  |                     |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| O N E - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stomp      | Ground           | Melee button over   | 1 block      | 500    |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| T W O - H A N D E D  G U N  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Weapon     | Ground           | Melee button over   | 1 block      |        |
| Smash      |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Shot       |                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| C R O S S B O W   M E L E E S                                               |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Auto-aim   | No Stun          | Quick shot          | 1 block      |        |
| Back Flip  |                  | (L1+R1/LT+RT)       |              |        |
| Shot *     |                  |                     |              |        |
'-----------------------------------------------------------------------------'

* Ada will back flip and shoot an arrow from her crossbow.  The arrow will 
  often pin an enemy to a wall.

         ___  _    _                                 _                  
        /___\| |_ | |__    ___  _ __    /\/\    ___ | |  ___   ___  ___ 
       //  //| __|| '_ \  / _ \| '__|  /    \  / _ \| | / _ \ / _ \/ __|
      / \_// | |_ | | | ||  __/| |    / /\/\ \|  __/| ||  __/|  __/\__ \
      \___/   \__||_| |_| \___||_|    \/    \/ \___||_| \___| \___||___/

.-----------------------------------------------------------------------------.
| E N V I R O N M E N T A L  M E L E E S                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Wall Smash | Any Stun         | Melee button from   | 1 block      |        |
|            |                  | front or back of    |              |        |
|            |                  | enemy               |              |        |
|-----------------------------------------------------------------------------|
| Railing/   | Any Stun         | Melee button from   | 1 block      |        |
| Object     | (Front)          | front or back of    |              |        |
| Smash      | Partner Assist   | enemy               |              |        |
|            | Melee            |                     |              |        |
|-----------------------------------------------------------------------------|
| Toss Off   | Any Stun         | Melee button from   | 1 block      |        |
| Railing    | (Near Railing)   | front or back of    |              |        |
|            | Stealth Melee    | enemy               |              |        |
|            | (Near Railing)   |                     |              |        |
|-----------------------------------------------------------------------------|
| Push Off   | Any Stun (Near   | Melee button from   | 1 block      |        |
| Ledge      | Ledge With No    | front of enemy      |              |        |
|            | Railing)         |                     |              |        |
|-----------------------------------------------------------------------------|
| Kick Off   | Any Stun (Near   | Melee button from   | 1 block      |        |
| Ledge      | Ledge With No    | behind enemy        |              |        |
|            | Railing)         |                     |              |        |
|-----------------------------------------------------------------------------|
| Grab Legs  | No Stun (Below   | Melee button near   | 1 block      |        |
| and Pull   | Enemy That Is On | enemy's legs        |              |        |
|            | Raised Platform) |                     |              |        |
|-----------------------------------------------------------------------------|
| Falling    | No Stun (Above   | Melee button near   | 1 block      |        |
| Face Slam  | Enemy That Is    | enemy's legs        |              |        |
|            | Below Your       |                     |              |        |
|            | Character's      |                     |              |        |
|            | Raised Platform) |                     |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| C O V E R  M E L E E S                                                      |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Neck Break | No Stun          | Melee button from   | 1 block      |        |
|            |                  | behind wall near    |              |        |
|            |                  | near enemy (while   |              |        |
|            |                  | holding L1/LT to    |              |        |
|            |                  | take cover)         |              |        |
|-----------------------------------------------------------------------------|
| Face Smash | No Stun          | Melee button from   | 1 block      |        |
|            |                  | behind low object   |              |        |
|            |                  | or wall near enemy  |              |        |
|            |                  | while holding L1/LT |              |        |
|            |                  | to take cover)      |              |        |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| P A R T N E R  A S S I S T  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Partner    | No Stun (partner | Partner Assist      | 1 block      | 800    |
| Assist     | must be grabbed) | near grabbed partner|              |        |
| Melee *    |                  |                     |              |        |
'-----------------------------------------------------------------------------'

* The partner assist melee for all characters will be their frontal heavy stun 
  melee (Chris = Straight punch, Piers = Uppercut, etc.).  In some cases, the 
  partner assist melee will be a character's light stun melee (Chris = 
  backhand, Piers = Roundhouse, etc.)

.-----------------------------------------------------------------------------.
| E N E M Y  S P E C I C  M E L E E S                                         |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Wing Tear  | Ground           | Melee button while  | 1 block      | KILL   |
| (Noga-Let)*|                  | facing wings of     |              |        |
|            |                  | grounded Noga-Let   |              |        |
|            |                  | (flash grenade      |              |        |
|            |                  | instantly grounds)  |              |        |
|-----------------------------------------------------------------------------|
| Pincher    | Ground           | Melee button while  | 1 block      | KILL   |
| Tear       |                  | facing pincher head |              |        |
| (Glava-    |                  | of grounded Glava-  |              |        |
| Smech)**   |                  | Smech               |              |        |
'-----------------------------------------------------------------------------'

* Noga-Lets are J'avo leg mutations where the legs turn into wings and the 
  J'avo flies with its torso hanging below its wings.

** Glava-Smech are J'avo head mutations where the head turns into a pincher 
   with an orange core in the middle of the pinchers.

                                                                         [BS05]
-------------------------------------------------------------------------------
                      C A M P A I G N  S K I L L  L I S T
-------------------------------------------------------------------------------
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

=============
Skills Basics
=============

Skills are extra boosts that can be equipped to each character to upgrade their 
attributes.  Skills can be bought in campaign mode after finishing one chapter. 
From the "Play Game" menu, choose "Campaign" and then "Skill Settings" to see a 
list of available skills.

=================
Purchasing Skills
=================

In order to purchase skills, a player must collect skill points.  Skill points 
are dropped from enemies and some of them are found in item chests throughout 
the campaign.  The enemy difficulty will determine the amount of skill points 
dropped by each particular enemy.  Skill points are represented by a chess 
piece.

Skill points increase a player's overall skill point amount for every mode.  
Campaign, The Mercenaries and Agent Hunt Mode all have their separate lists of 
skills but all skills can be bought with skill points obtained from other 
modes.

The following is a list of skill point items that can be collected:

.---------------------------------.
| Skill Point Type | Point Amount |
|=================================|
| Pawn             |    50        |
| Knight           |    100       |
| Bishop           |    300       |
| Rook (Bronze)    |    500       |
| Rook (Silver)    |    1500      |
| Rook (Gold)      |    3000      |
| Queen (Bronze)   |    1000      |
| Queen (Silver)   |    2500      |
| Queen (Gold)     |    5000      |
| King (Bronze)    |    2000      |
| King (Silver)    |    4000      |
| King (Gold)      |    10000     |
'---------------------------------'

================
Equipping Skills
================

A player will have a list of eight slots that can be filled with three skills 
each.  Up to three skills can be equipped to a character at a time in campaign 
mode.  The actual skill menu cannot be selected during gameplay, so it's good 
to fill all eight slots with different varieties of skill listings since these 
slots can be pulled up from the gameplay menu by pressing and equipped during 
gameplay.  To equip a set of skills during gameplay, press the Select/Back 
button then choose the "Equip Skills" menu to showcase a list of your eight 
skill slots.

==================
Recommended Skills
==================

Really, there is no right or wrong skill to pick - the types of skills that a 
player will use basically depends on what type of player you are.  Do you like 
to blast enemies or do you like to clobber them with melees?  Here's a few 
examples of setups for player types.

-- Shotgun Player
 
o Firearm Lv.3 (greater damage for guns)
o Quick Reload (faster reload animation)
o Shotgun Shell Pickup (better chance at receiving shotgun ammo)

-- Sniper Rifle Player

o Firearm Lv.3 (greater damage for guns)
o Eagle Eye (gain an extra level of zoom for all sniper rifles)
o Rifle Ammo Pickup Increase (better chance at receiving rifle ammo)

-- Melee Player

o Melee Lv.3 (greater damage for melee attacks)
o Combat Gauge Boost Lv.2 (more stamina for combat gauge)
o Defense Lv.3 (greater defense against enemy attacks)

-- Player that Gets Hit a Bunch

o Defense Lv.3 (greater defense against enemy attacks)
o Field Medic Lv.2 (AI partner gives 2-3 health tablets per revival)
o Breakout (decrease thumbstick shakes when grabbed or attacked)

Out of all skills, I highly recommend having a look at these two:

o Field Medic Lv.2 (AI partner gives 2-3 health tablets per revival)
o Combat Gauge Boost Lv.2 (more stamina for combat gauge)

Combat Gauge Boost Lv.2 allows a player to have a total of ten bars of stamina 
on the combat gauge instead of only five.  This means that player doesn't even 
really have to worry about losing stamina as much!  With how powerful melee is 
and the amount of invincibility frames that RE6 melee still has, this skill is 
highly recommended.  Combat Gauge Boost goes great with Melee Lv.3 - a player 
will have added damage per melee and the ability to spam melee even more!

Field Medic Lv.2 is plain broken if you ask me.  This skill makes the AI 
partner give your character 2-3 health tablets for EVERY revival out of dying 
status.  This basically means you don't even have to carry around herb tablets 
or first aid sprays!  This is definitely a skill to use on Professional 
difficulty.

==========
Skill List
==========

The following is a listing of each skill for campaign mode in Resident Evil 6. 
Skills for The Mercenaries and Agent Hunt mode are found in my smaller guide 
for those modes.

-- Arrow Pickup Increase

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 20000            | Increases the drop rate of normal and pipe bomb  |
|       |                  | arrows                                           |
'-----------------------------------------------------------------------------'

-- AR Ammo Pickup Increase

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 8000             | Increases the drop rate of 5.56 NATO ammo        |
'-----------------------------------------------------------------------------'

-- Assault Rifle Master

How to unlock: Defeat a total of 1500 enemies with any assault rifle

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 37000            | Increases the damage of the Assault Rifle for    |
|       |                  | Special Tactics, Bear Commander and Assault Rifle|
|       |                  | RN by 100%                                       |
'-----------------------------------------------------------------------------'

-- Breakout

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 2800             | Amount of rotations needed to break out of enemy |
|       |                  | grabs is reduced                                 |
'-----------------------------------------------------------------------------'

-- Crossbow Master

How to unlock: Defeat a total of 800 enemies with any crossbow

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 40000            | Increases the damage of the Crossbow by 100%     |
'-----------------------------------------------------------------------------'

-- Combat Gauge Boost

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 70000            | Increases combat gauge to 8 blocks of stamina    |
|-----------------------------------------------------------------------------|
| 02    | 90000            | Increases combat gauge to 10 blocks of stamina   |
'-----------------------------------------------------------------------------'

-- Critical Hit

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 3500             | Increases chance of critical hit by 50%          |
|-----------------------------------------------------------------------------|
| 02    | 13000            | Increases chance of critical hit by 75%          |
|-----------------------------------------------------------------------------|
| 03    | 32000            | Increases chance of critical hit by 100%         |
'-----------------------------------------------------------------------------'

-- Defense

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 3200             | Enemies attacks take 20% less damage             |
|-----------------------------------------------------------------------------|
| 02    | 28000            | Enemies attacks take 30% less damage             |
|-----------------------------------------------------------------------------|
| 03    | 80000            | Enemies attacks take 50% less damage             |
'-----------------------------------------------------------------------------'

-- Eagle Eye

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 3000             | Gain an extra level of zoom on all sniper rifles |
'-----------------------------------------------------------------------------'
* Extra level of zoom is given to anti-materiel rifle, semi-auto sniper rifle 
  and sniper rifle

-- Field Medic

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 12000            | Partner gives your character 1-2 health tablets  |
|       |                  | for each revival (AI partner in single player)   |
|-----------------------------------------------------------------------------|
| 02    | 95000            | Partner gives your character 2-3 health tablets  |
|       |                  | for each revival (AI partner in single player)   |
'-----------------------------------------------------------------------------'

-- Firearm

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 12000            | Increases damage of guns by 10%                  |
|-----------------------------------------------------------------------------|
| 02    | 29000            | Increases damage of guns by 20%                  |
|-----------------------------------------------------------------------------|
| 03    | 75000            | Increases damage of guns by 50%                  |
'-----------------------------------------------------------------------------'

-- Grenade Launcher Master

How to unlock: Defeat a total of 800 enemies with any grenade launcher

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 40000            | Increases the damage of the Grenade Launcher and |
|       |                  | the Bear Commander's alternate fire (grenade     |
|       |                  | launcher) by 100%                                |
'-----------------------------------------------------------------------------'

-- Grenade Pickup Increase

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 22000            | Increases the drop rate of 40mm explosive, acid, |
|       |                  | and nitrogen rounds                              |
'-----------------------------------------------------------------------------'

-- Grenade Power-Up

How to unlock: Defeat a total of 800 enemies with thrown grenades

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 40000            | Increases the power of hand, flash and incendiary|
|       |                  | grenades by 100%                                 |
'-----------------------------------------------------------------------------'

-- Handgun Master

How to unlock: Defeat a total of 1500 enemies with any handgun

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 37000            | Increases the damage of the Nine-Oh-Nine, Triple |
|       |                  | Shot, Wing Shooter and Picador by 100%           |
'-----------------------------------------------------------------------------'

-- Infinite Assault Rifle

How to unlock: Complete all campaigns (Chris, Jake, Leon and Ada's campaign)

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 89000            | Infinite ammo for the Assault Rifle for Special  |
|       |                  | Tactics, Bear Commander and Assault Rifle RN     |
'-----------------------------------------------------------------------------'

-- Infinite Crossbow

How to unlock: Complete all campaigns (Chris, Jake, Leon and Ada's campaign)

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 79000            | Infinite ammo for the Crossbow                   |
'-----------------------------------------------------------------------------'

-- Infinite Grenade Launcher

How to unlock: Complete all campaigns (Chris, Jake, Leon and Ada's campaign)

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 99000            | Infinite ammo for the Grenade Launcher and Bear  |
|       |                  | Commander's alternate fire (grenade launcher)    |
'-----------------------------------------------------------------------------'

-- Infinite Handgun

How to unlock: Complete all campaigns (Chris, Jake, Leon and Ada's campaign)

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 79000            | Infinite ammo for the Nine-Oh-Nine, Triple Shot  |
|       |                  | Wing Shooter and Picador                         |
'-----------------------------------------------------------------------------'

-- Infinite Machine Pistol

How to unlock: Complete all campaigns (Chris, Jake, Leon and Ada's campaign)

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 89000            | Infinite ammo for the MP-AF and Ammo Box 50      |
'-----------------------------------------------------------------------------'

-- Infinite Magnum

How to unlock: Complete all campaigns (Chris, Jake, Leon and Ada's campaign)

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 99000            | Infinite ammo for the Elephant Killer and        |
|       |                  | Lightning Hawk                                   |
'-----------------------------------------------------------------------------'

-- Infinite Shotgun

How to unlock: Complete all campaigns (Chris, Jake, Leon and Ada's campaign)

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 89000            | Infinite ammo for the Assault Shotgun and Shotgun|
'-----------------------------------------------------------------------------'

-- Infinite Sniper Rifle

How to unlock: Complete all campaigns (Chris, Jake, Leon and Ada's campaign)

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 79000            | Infinite ammo for the Semi-Auto Sniper Rifle and |
|       |                  | Sniper Rifle                                     |
'-----------------------------------------------------------------------------'

-- Item Drop Increase

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 3500             | Increases item drop rate from defeated enemies   |
'-----------------------------------------------------------------------------'

-- J'avo Killer

How to unlock: Kill 30 J'avo

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 3000             | Increases strength of attacks on J'avo by 20%    |
|-----------------------------------------------------------------------------|
| 02    | 25000            | Increases strength of attacks on J'avo by 50%    |
'-----------------------------------------------------------------------------'

-- Last Shot

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 55000            | Increases the power of last bullet in a clip by  |
|       |                  | 300%                                             |
'-----------------------------------------------------------------------------'

-- Lock-On

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 2800             | Laser sighting moves less when aiming            |
|-----------------------------------------------------------------------------|
| 02    | 31000            | Laser sighting moves much less when aiming       |
'-----------------------------------------------------------------------------'

-- One Wolf

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 100              | The partner will not help your character         |
|       |                  | (AI partner in single player)                    |
'-----------------------------------------------------------------------------'

-- Machine Pistol Master

How to unlock: Defeat a total of 1500 enemies with any machine pistol

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 38000            | Increases the damage of the MP-AF and Ammo Box 50|
|       |                  | by 100%                                          |
'-----------------------------------------------------------------------------'

-- Magnum Ammo Pickup Increase

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 25000            | Increases the drop rate of .50 Action-Express and|
|       |                  | .500 S&W Magnum ammo                             |
'-----------------------------------------------------------------------------'

-- Magnum Master

How to unlock: Defeat a total of 800 enemies with any magnum

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 40000            | Increases the damage of the Elephant Killer and  |
|       |                  | Lightning Hawk by 100%                           |
'-----------------------------------------------------------------------------'

-- Melee

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 10000            | Increases damage of melee attack* by 10%         |
|-----------------------------------------------------------------------------|
| 02    | 25000            | Increases damage of melee attack* by 20%         |
|-----------------------------------------------------------------------------|
| 03    | 75000            | Increases damage of melee attack* by 50%         |
'-----------------------------------------------------------------------------'
* Melee attack includes basic melee attacks, stun rod attacks, combat knife 
  attacks, survival knife attacks and hand-to-hand attacks.

-- Piercing

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 12000            | Increases piercing potential by 1                |
|-----------------------------------------------------------------------------|
| 02    | 28000            | Increases piercing potential by 2                |
|-----------------------------------------------------------------------------|
| 03    | 55000            | Increases piercing potential by 3                |
'-----------------------------------------------------------------------------'
* Piercing for Crossbow and Grenade Launcher is not affected by this skill.

-- Quick Reload

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 10000            | Reload speed increased by 20% for all weapons    |
'-----------------------------------------------------------------------------'

-- Recovery

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 10000            | Red bar in dying status fills up in 10 seconds   |
|       |                  | instead of 15 seconds                            |
|-----------------------------------------------------------------------------|
| 02    | 70000            | Red bar in dying status fills up in 10 seconds   |
|       |                  | instead of 15 seconds                            |
'-----------------------------------------------------------------------------'

-- Rifle Ammo Pickup Increase

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 8000             | Increases the drop rate of 7.62 NATO ammo and    |
|       |                  | 12.7mm ammo                                      |
'-----------------------------------------------------------------------------'

-- Rock Steady

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 3500             | Targeting cursor moves less when shooting        |
|-----------------------------------------------------------------------------|
| 02    | 33000            | Targeting cursor moves much less when shooting   |
'-----------------------------------------------------------------------------'

-- Shooting Wild

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 65000            | Removes laser sighting and sniper score but      |
|       |                  | increases weapon damage by 50%                   |
'-----------------------------------------------------------------------------'

-- Shotgun Master

How to unlock: Defeat a total of 1000 enemies with any shotgun

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 38000            | Increases the damage of the Assault Shotgun and  |
|       |                  | Shotgun by 100%                                  |
'-----------------------------------------------------------------------------'

-- Shotgun Shell Pickup Increase

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 8000             | Increases the drop rate of 10-gauge and 12-gauge |
|       |                  | shotgun shells                                   |
'-----------------------------------------------------------------------------'

-- Sniper Master

How to unlock: Defeat a total of 1000 enemies with any sniper rifle

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 39000            | Increases the damage of the Semi-Auto Sniper     |
|       |                  | Sniper Rifle and Sniper Rifle by 100%            |
'-----------------------------------------------------------------------------'

-- Team-Up

How to unlock: Unlocked by default

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 14000            | Increases damage of partner attacks when your    |
|       |                  | character is nearby (AI partner in single player)|
'-----------------------------------------------------------------------------'
* Damage is increased when the partner is within 5 meters of your character.

-- Zombie Killer

How to unlock: Kill 30 Zombies

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    | 3000             | Increases strength of attacks on Zombies by 20%  |
|-----------------------------------------------------------------------------|
| 02    | 25000            | Increases strength of attacks on Zombies by 50%  |
'-----------------------------------------------------------------------------'

                                                                         [BS06]
-------------------------------------------------------------------------------
                     R A N K I N G  I N F O R M A T I O N
-------------------------------------------------------------------------------
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

After finishing a chapter in the campaign of Resident Evil 6, a player will 
receive a rank based on four different categories of how the person played.  A 
player will get a rank on accuracy per shot fired, the amount of player deaths, 
full chapter clear time, and the amount of enemies killed in the chapter.  The 
rank per category will give a player a certain amount of points for each 
category based on the letter rank.

The table below shows the amount of points a player will receive per category 
rank:

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

Once the points are tallied, a player will receive one final rank based on the 
player's overall performance in that chapter.  The final rank will depend on 
the total amount of points that was earned per category.  The total amount of 
points needed to receive each of the six possible letter rankings is listed 
below.

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

The tables below show the ranking requirements for each chapter of the four 
campaigns of Resident Evil 6.  Use the two tables above to figure out what 
score it will take to get a certain final letter rank.  For instance, for 
Chris, Chapter 1, if I got an A for Accuracy, an A for Deaths, a B for Clear 
Time and a C for Enemies Routed, my total rank would be (25+25+20+15 = 85) a B-
rank.

NOTE: The following tables are also listed in the campaign walkthrough.

-- RANKING REQUIREMENTS - Chris, Chapter 1
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 80 minutes or less  | 70 enemies or more   |
| B    | 60%         | 3         | 90 minutes          | 50 enemies           |
| C    | 50%         | 5         | 100 minutes         | 40 enemies           |
| D    | 49% or less | 6 or more | 101 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Chris, Chapter 2
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 90 minutes or less  | 70 enemies or more   |
| B    | 60%         | 5         | 110 minutes         | 60 enemies           |
| C    | 50%         | 7         | 120 minutes         | 40 enemies           |
| D    | 49% or less | 8 or more | 121 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Chris, Chapter 3
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 85 minutes or less  | 55 enemies or more   |
| B    | 60%         | 4         | 105 minutes         | 40 enemies           |
| C    | 50%         | 7         | 130 minutes         | 25 enemies           |
| D    | 49% or less | 8 or more | 131 minutes or more | 24 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Chris, Chapter 4
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 75 minutes or less  | 55 enemies or more   |
| B    | 60%         | 4         | 90 minutes          | 45 enemies           |
| C    | 50%         | 7         | 120 minutes         | 35 enemies           |
| D    | 49% or less | 8 or more | 121 minutes or more | 34 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Chris, Chapter 5
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 3 or less | 80 minutes or less  | 40 enemies or more   |
| B    | 60%         | 5         | 110 minutes         | 30 enemies           |
| C    | 50%         | 9         | 120 minutes         | 25 enemies           |
| D    | 49% or less | 10 or more| 121 minutes or more | 24 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Jake, Chapter 1
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 60 minutes or less  | 40 enemies or more   |
| B    | 60%         | 5         | 85 minutes          | 30 enemies           |
| C    | 50%         | 7         | 105 minutes         | 20 enemies           |
| D    | 49% or less | 8 or more | 106 minutes or more | 19 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Jake, Chapter 2
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 5 or less | 60 minutes or less  | 50 enemies or more   |
| B    | 60%         | 7         | 80 minutes          | 40 enemies           |
| C    | 50%         | 9         | 110 minutes         | 20 enemies           |
| D    | 49% or less | 10 or more| 111 minutes or more | 19 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Jake, Chapter 3
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 60 minutes or less  | 55 enemies or more   |
| B    | 60%         | 3         | 80 minutes          | 40 enemies           |
| C    | 50%         | 5         | 110 minutes         | 30 enemies           |
| D    | 49% or less | 6 or more | 111 minutes or more | 29 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Jake, Chapter 4
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 5 or less | 60 minutes or less  | 40 enemies or more   |
| B    | 60%         | 7         | 110 minutes         | 30 enemies           |
| C    | 50%         | 9         | 140 minutes         | 20 enemies           |
| D    | 49% or less | 10 or more| 141 minutes or more | 19 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Jake, Chapter 5
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 55 minutes or less  | 5 enemies or more    |
| B    | 60%         | 3         | 85 minutes          | 3 enemies            |
| C    | 50%         | 5         | 110 minutes         | 2 enemies            |
| D    | 49% or less | 6 or more | 111 minutes or more | 1 enemies or less    |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Leon, Chapter 1
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 85 minutes or less  | 80 enemies or more   |
| B    | 60%         | 5         | 110 minutes         | 60 enemies           |
| C    | 50%         | 7         | 130 minutes         | 40 enemies           |
| D    | 49% or less | 8 or more | 131 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Leon, Chapter 2
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 80 minutes or less  | 80 enemies or more   |
| B    | 60%         | 5         | 100 minutes         | 60 enemies           |
| C    | 50%         | 7         | 120 minutes         | 40 enemies           |
| D    | 49% or less | 8 or more | 121 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Leon, Chapter 3
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 55 minutes or less  | 70 enemies or more   |
| B    | 60%         | 5         | 80 minutes          | 60 enemies           |
| C    | 50%         | 9         | 100 minutes         | 40 enemies           |
| D    | 49% or less | 10 or more| 101 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Leon, Chapter 4
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 75 minutes or less  | 7 enemies or more    |
| B    | 60%         | 5         | 90 minutes          | 5 enemies            |
| C    | 50%         | 9         | 110 minutes         | 3 enemies            |
| D    | 49% or less | 10 or more| 111 minutes or more | 2 enemies or less    |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Leon, Chapter 5
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 65 minutes or less  | 60 enemies or more   |
| B    | 60%         | 3         | 80 minutes          | 50 enemies           |
| C    | 50%         | 5         | 120 minutes         | 20 enemies           |
| D    | 49% or less | 6 or more | 121 minutes or more | 19 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Ada, Chapter 1
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 50 minutes or less  | 45 enemies or more   |
| B    | 60%         | 3         | 90 minutes          | 40 enemies           |
| C    | 50%         | 5         | 110 minutes         | 30 enemies           |
| D    | 49% or less | 6 or more | 111 minutes or more | 29 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Ada, Chapter 2
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 45 minutes or less  | 30 enemies or more   |
| B    | 60%         | 3         | 70 minutes          | 20 enemies           |
| C    | 50%         | 5         | 90 minutes          | 10 enemies           |
| D    | 49% or less | 6 or more | 91 minutes or more  | 9 enemies or less    |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Ada, Chapter 3
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 45 minutes or less  | 40 enemies or more   |
| B    | 60%         | 5         | 70 minutes          | 30 enemies           |
| C    | 50%         | 9         | 100 minutes         | 20 enemies           |
| D    | 49% or less | 10 or more| 101 minutes or more | 19 enemies or less   |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Ada, Chapter 4
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 50 minutes or less  | 15 enemies or more   |
| B    | 60%         | 3         | 65 minutes          | 10 enemies           |
| C    | 50%         | 5         | 85 minutes          | 5 enemies            |
| D    | 49% or less | 6 or more | 84 minutes or more  | 4 enemies or less    |
'-----------------------------------------------------------------------------'

-- RANKING REQUIREMENTS - Ada, Chapter 5
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 55 minutes or less  | 40 enemies or more   |
| B    | 60%         | 3         | 70 minutes          | 30 enemies           |
| C    | 50%         | 5         | 90 minutes          | 20 enemies           |
| D    | 49% or less | 6 or more | 91 minutes or more  | 19 enemies or less   |
'-----------------------------------------------------------------------------'


                                            ___         ___         ___
                                           /   \       /   \       /   \ [WT00]
===================================== ___ |     | ___ |     | ___ |     | ___
                                     /   \ \___/ /   \ \___/ /   \ \___/ /   \
 S E C T I O N  I I I               |     | ___ |     | ___ |     |     |     |
- - - - - - - - - - - -              \___/ /   \ \___/ /   \ \___/       \___/
__          __     _  _     _    _        |     |     |     |     _       ___
\ \        / /    | || |   | |  | |        \___/       \___/     | |     /   \
 \ \  /\  / /__ _ | || | __| |_ | |__   _ __  ___   _   _   __ _ | |__  |     |
  \ \/  \/ // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \  \___/
   \  /\  /| (_| || ||   < | |_ | | | || |  | (_) || |_| || (_| || | | |  ___
    \/  \/  \__,_||_||_|\_\ \__||_| |_||_|   \___/  \__,_| \__, ||_| |_| /   \
                                                            __/ |   ___ |     |
                                      SCENARIO WALKTHROUGH |___/   /   \ \___/
==================================================================|     |======
                                                                   \___/

WALKTHROUGH INTRO =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------------------

This walkthrough was written while playing on NORMAL difficulty.  It includes 
strategies and tips that should be helpful for any difficulty however.  
Everything in this walkthrough is highly detailed.  Serpent Emblems and 
Treasures are often listed separate from the actual walkthrough, but they are 
listed in the area where they can be found.

All J'avo mutation names are listed out in the their correct terms, but I 
provide extra descriptions in parentheses much of the time for readers that are 
not familiar with their names.  For instance, I won't tell you to "watch out 
for the Glava-Begunats in the next room" or "prepare to take out the rifle and 
shoot the Noga-Lets that come your way!"  J'avo mutations will often be 
referred to as Glava-Begunats (raging insect head) and Noga-Let (winged J'avo) 
just so you can get a clear view of what I mean.
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

                                                                         [CT00]
CAMPAIGN TIPS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------------------

-------------------------------------------------------- TIME CONSERVATION TIPS
o When a player restarts a checkpoint, ALL the time that was taken from that 
  restarted gameplay will be added to total chapter time, so if you want to 
  make a good time for a chapter, DO NOT restart.

o In single player, pause the game during each part of spoken dialogue to get 
  through it quicker.

--------------------------------------------------- QUICK TIME EVENT (QTE) TIPS
o When a thumbstick shaking QTE appears on the screen, circle both the left and 
  right thumbsticks to make the gauge fill up faster.  This is so very useful 
  for the harder QTE thumbstick shakes.

o For rapid button tapping QTEs, tap the button with your index finger while 
  holding the controller in your lap.

o Timed QTE's that have a timer needle have a certain rhythm to follow when 
  tapping the displayed button during the more complex timed QTEs.  Watch how 
  fast the timer needle moves and then visualize the timing in your head before 
  tapping the button.

------------------------------------------------------------- COMBAT GAUGE TIPS
o When the stamina on your combat gauge is low, don't perform melees.  Bullet 
  kill at that time to prevent your character's combat gauge from turning red.

o If your character needs a quick recharge of stamina for the combat gauge use 
  a herb pill to instantly recharge it or fall to the ground by tapping in a 
  direction along with the X/A button while a gun or grenade is equipped then 
  stand still to allow the combat gauge to refill quickly.  It recharges at a 
  very high rate when laying on a character's back and staying still.

-------------------------------------------------------------------- SKILL TIPS
o One of the best skills in the game is Field Medic.  This skill makes your AI 
  partner revive your character from dying status and give that character herb 
  pills.  At level 1, your partner will give your character one herb pill for
  each revival and at level 2, your partner will give your character two herb 
  pills for reach revival.  You literally don't even need healing so long as 
  your partner is nearby with this skill.  At level 2, your partner might 
  randomly give your character more than two herb pills.

o Combat Gauge Boost is another highly useful skill.  This will add extra 
  blocks of stamina to your combat gauge, which allows your character to 
  perform more melees before burning out their full combat gauge.  Using this 
  skill along with the Melee skill to increase melee damage can help out a 
  bunch for J'avo stages with a high rate of J'avo mutations, such as Chris 
  Chapter 4.  Melee killing will cancel most J'avo appendage mutations.

o Defense and Firearm skills increase your character's defense against enemy 
  attacks and increase the damage that each gun will do.  These skills are good 
  to have in zombie stages since firearms can work better than melee against 
  zombies and zombies can be more unpredictable and pile on a player more often 
  than J'avo, which can get your character hit unexpectedly at times.  J'avo 
  are more predictable.  Their AI won't hit your character after melees as 
  much.  When it comes to zombies, they tend to ignore grace periods when your 
  character is stuck in an animation, such as a melee.

o Item Drop increase increases random enemy item drops.  This skill can help a 
  lot for when your character is running low on ammo.  This mainly helps out a 
  bunch for Chris' later stages.  Chapter 4 and Chapter 5 of Chris' campaign 
  often take a lot of ammo to complete and this skill will give the character 
  more ammo drops from random enemy item drops.

------------------------------------------------------------------- WEAPON TIPS
o Remote bombs can be your main source of damage against any big enemy or boss 
  that has a lot of health.  These are perfect for Whoppers in Leon's campaign 
  and they work great for bosses in other campaigns.

o Take advantage of weapon switch firing for the sniper rifle and any shotgun 
  to avoid reload animations after every shot.  To weapon switch fire, hold a 
  weapon such as a shotgun then hold down the R1/RT button to fire it then 
  switch to another weapon and then back to the shotgun and keep repeating that 
  sequence while holding the R1/RT button.  Your character will rapidly fire 
  the shotgun in that case.  To control it better, you can only press the R1/RT 
  button when your character switches back to the weapon you want to fire - in 
  the case above, only tap R1/RT when switching back to the shotgun.

------------------------------------------------------------------- ZOMBIE TIPS
o Just about any zombie type can be defeated instantly with a shot to the arm 
  followed by a melee.  The zombie will turn its back and be set up for a back 
  heavy stun melee, which will often kill it instantly.

o Bloodshots can be instantly killed by countering their jumping grab.  This 
  will always kill a Bloodshot!  Countering their uppercut will set them up for 
  a heavy stun melee (Coup De Grace), but this will often not kill them in 
  campaign mode.

o Zombie dogs are best killed by countering their jumping grab.  From a 
  distance, they will always stop eventually and then run toward a character - 
  they will jump and try to tackle the character at that time.  The counter 
  prompt command for the counter appears as they jump from close range.

o Wait for a Shrieker's chests to bulge out then shoot the red spot to kill 
  them in only a few shots from any weapon.

o An incendiary grenade will take heavy damage from any type of zombie.  It 
  will either kill or take heavy damage from zombies, Bloodshots, zombie dogs 
  and Shriekers.

o Save remote bombs in the first three chapters of Leon's campaign for when the 
  characters run into Whoppers.  Whoppers will take some extremely heavy damage 
  from remote bomb explosions.  A remote bomb explosion followed by a melee 
  when they are stunned will take some extremely heavy damage from a Whopper 
  and almost kill it.

-------------------------------------------------------------------- J'AVO TIPS
o Melee killing J'avo can reduce the chance of having them mutate by a large 
  margin.  This will not always stop Chrysalids from forming, but it will stop 
  most J'avo appendage mutations.

o When a J'avo is knocked to the ground, always try to aim for its head and 
  perform a head crush melee for an instant kill most of the time.

o When a J'avo mutates an appendage, it will go through a mutation animation 
  where it will be vulnerable to a melee attack.  Walk up to the J'avo while it 
  mutates to get a melee button prompt for a melee attack.  Perform the attack 
  to often knock the J'avo down.  While the J'avo is on the floor, a player can 
  often kill it off with a critical head stomp melee to kill the J'avo.  This 
  will vary per J'avo mutation type however.  A Telo-Eksplozija (exploding 
  J'avo) will automatically explode after the melee attack, so be ready to back 
  away.

o Flash Grenades automatically set up heavy stun on most J'avo that still have 
  a human head.  The frontal heavy stun melee (Coup De Grace) takes a bunch of 
  damage and can hit multiple enemies and the back heavy stun melee takes 
  longer, but it is instant kill.  Flash grenades will light stun Ruka-SRP 
  (blade arm) and Ruka-Khvatanje (insect arm) and heavy stun Noga-Skakanje 
  (grasshopper legs)

o Ruka-SRP (blade arm) and Ruka-Khvatanje (insect arm) can be shot in the head 
  to set up an instant heavy stun for a heavy stun melee.

o A J'avo that is hit with a melee while in any sort of stun pose will enter a 
  heavy stun pose.  A good way to set a J'avo up for a heavy stun is to 
  headshot the J'avo then slide into the J'avo while it staggers.  Players can 
  also quick shot then slide into a J'avo, though that takes more stamina.  
  Another way to do this is to headshot (or light stun a J'avo) then stand next 
  to the J'avo so that the button prompt for melee appear and then quickly 
  switch to another weapon and press R1/RT for the first melee in that 
  character's melee button combo.  The first melee will hit and heavy stun the 
  staggering J'avo.  All of this works on J'avo and many of their mutations - 
  Ruka-Bedem (shield arm), Glava-Smech (pincher head), Ruka-SRP (blade arm), 
  Ruka-Khvatanje (insect arm).

o Hitting a J'avo with a back attack (elbow) from a male will heavy stun most 
  J'avo types (run behind a J'avo then press the melee button while your 
  character's back is turned).  This will work on the J'avo mutations mentioned 
  above also as well as Noga-Skakanje (grasshopper legs).  It's best to quick 
  shot Noga-Skakanje then run behind them and hit them with a back melee, just 
  so they stand still.

o Shooting J'avo with acid rounds will often stun them.  It will damage them 
  badly and stun them to where they can most likely be finished off with one 
  melee while they stagger.  Acid rounds are highly effective against Noga-
  Skakanje (grasshopper legs) - it will stun them in a heavy stun pose and 
  allow a player to hit them with a Coup De Grace melee.

o Chrysalids can be destroyed, but they take MUCH firepower to destroy them.  
  It's often best just to let the J'avo mutate and hatch outside of the 
  Chrysalid.
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

                                                                         [PR00]
\_____________________________________________________________________________/
/  __                                                    _                    \
  / /   ___   ___   _ __  \_______________/  /\  /\ ___ | |  ___  _ __    __ _ 
 / /   / _ \ / _ \ | '_ \ /    PRELUDE    \ / /_/ // _ \| | / _ \| '_ \  / _` |
/ /___|  __/| (_) || | | |\_______________// __  /|  __/| ||  __/| | | || (_| |
\____/ \___| \___/ |_| |_|/               \\/ /_/  \___||_| \___||_| |_| \__,_|
\_____________________________________________________________________________/
/                                                                             \

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                  P R E L U D E  -  N O  H O P E  L E F T
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                   July 1, 2013
                                                                  Tatchi, China
== HIGH-RISE AREA - STREET ==

Once Resident Evil 6 is turned on for the first time, a player will play the 
Prelude after starting up the game.  The Prelude only allows a player to play 
as Leon.  The prelude is single player only.  It is basically a tutorial for 
the gameplay of RE6.

The action will start out in a first person view.  The player will take control 
of Leon after he grabs Helena.  Tap the X/A button as displayed on the screen 
to drag Helena into the alley.  The Leon player can look around with the right 
thumbstick while dragging her.  Leon will take her over to a nearby alley.

== HIGH-RISE AREA - ALLEY ==

Control will be given back to the player while Leon offers Helena a shoulder.  
Move forward and Leon will automatically duck under the pole and step beside 
the van in the alley.  A player can only move forward for now.  Any pressing of 
the left thumbstick will cause Leon to move forward.

Leon and Helena will stumble as a wooden piece breaks below them.  Pull Helena 
up with the partner assist button when the button prompt appears as Leon grabs 
her arm.  Carry Helena in between the stacked crates and oil drums up ahead.  
Walk up to the door at the end of the alley.

Use the X/A button when the button prompt appears to try to open the door.  The 
wood that is nailed to the door keeps the door shut tight however.  Leon will 
stare at a steel pipe off to the left.  Press the X/A button to take the steel 
pipe.  Leon will place the steel pipe behind the wood piece on the door and get 
ready to pry it loose.

A Quick Time Event (QTE) gauge will appear on the screen.  Press the Square/X 
button as the timer needle on the gauge reaches the green portion of the gauge. 
Do this three time in a row.  Each time another gauge appears, the timer needle 
will get faster.  Leon will eventually pry the wood piece off the door and open 
the door.  Enter the room ahead.

== HIGH-RISE AREA - BUILDING ROOM ==

A helicopter searchlight will pass by outside as Leon drags Helena into the 
hall ahead.  Leon will take cover behind the first wall.  Cover is a new 
feature for RE6 that will be discussed later in this prelude walkthrough.  Drag 
Helena along the blood-soaked floor up ahead.  The characters will pass by a 
few dead bodies.  Press the X/A button when prompted to do so up ahead to 
examine the dead BSAA soldier that is slumped against the wall below the 
window.

Walk past the soldier and enter the corridor to the side of him.  Leon will 
automatically duck up under the poles along the corridor.  A cutscene will 
trigger as he lays Helena to the side.

== HIGH-RISE AREA - BACK ALLEY ==

--> Objective: Find a healing item

Helena is badly hurt and Leon must find a way to heal her.  Leon cannot leave 
this area without tending to Helena's injuries.  A player now has full control 
of Leon's movement with the left thumbstick.

When Leon faces a direction, press the X/A button to make the camera turn in 
that direction.  Players can quick turn by pressing left thumbstick back + X/A. 
The quick turn is not as useful as it was in past Resident Evil's if the camera 
speed is increased, but it's good to know that it's still there.

Walk over to the armored vehicle to get a X/A button prompt while standing near 
it.  Press the displayed button to look into the vehicle.  Ah, a green herb!  I 
bet that BSAA soldier was gonna' smoke that herb!  Press the X/A button again 
to open the back door of the vehicle.  Tap the Square/X button to collect the 
--GREEN HERB--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Hunnigan will contact Leon after he puts the green herb in his... pocket?  
Hunnigan will go over the instructions for mixing a herb into a herb tablet.  
You see, in Resident Evil 6, the characters must convert a herb into a tablet 
before using it.  Start by pressing the Triangle/Y button to open Leon's 
inventory menu.  Leon will have two green herbs in his inventory - the 
scoundrel already had one!

The game wants the player to mix herbs the long way, and we'll have to play 
along with it for now, but I'll tell you a better way afterwards.  Start by 
tapping the X/A button to select the first green herb.  Select the leaf icon 
with a plus sign to the left of it - this is the "combine" command.  The cursor 
will automatically select the other green herb after choosing to combine.  If 
there was a red herb in the inventory, it would have chosen the red herb over 
the green herb since red herbs take priority when combining unless players 
manually select a green herb.  Select the second green herb followed by the 
leaf icon to combine the two.

Leon will now have a --G+G HERB MIXTURE-- in his inventory.  The number of 
green circles on the herb paper in the menu is the number of herb tablets that 
will be created by changing it into tablets.  Press the X/A button once again. 
Choose the tablet icon with the arrow to the left of it.  This will change the 
G+G herb mixture into herb tablets.  The number of herb tables are displayed to 
the right of Leon's life gauge on your screen - he will get three tablets for 
the current mixture.  Normally, a player will press the R2/RB button to make 
your character take one.  Each one will replenish one block of health.  Press 
the Triangle/Y button to close the inventory if you haven't already.

--------------------------------------------------------------------------- TIP
A better way to mix herbs in the menu is to highlight a herb then press 
Square/X to select the herb.  This does two of the above steps in one since 
Square/X = combine in the inventory menu.  Choose the herb to combine it with 
(it will choose a herb for you) then press the Square/X button again to combine 
them instantly.  Get used to mixing herbs quickly through inventory.  Once a 
player is adjusted to mixing them, you can literally open the inventory with 
Triangle/Y then tap Square/X, Square/X followed by X/A, X/A to mix herbs and 
convert them to pills very quickly.  Be sure to do this.

Another way to mix herbs and change them into tablets during gameplay is by 
pressing R2/RB + Square/X, but this will make your character go through a 
mixing animation.  While the inventory is up, your character does not have to 
perform any animation.  Keep in mind that the inventory can be opened while 
performing animations such as climbing ladders or performing a melee attack, so 
a player can mix herbs and turn them into tablets while climbing a ladder, for 
instance!
-------------------------------------------------------------------------------

--> Objective: Attend to Helena's injuries

Approach Helena and press the R2/RB button to give her a herb tablet when the 
button prompt appears.  A cutscene will trigger.  The BSAA zombie will attack 
after the cutscene.  Hold the L1/LT button to hold up Leon's Wing Shooter 
handgun then tap the R1/RT button while aiming at the zombie's head to stagger 
it...?

No, the zombie will grab Leon.  It will strangle him for stealing its smokes - 
how dare you steal my herbs to smoke for yourself!?  Get your own drugs!  Shake 
the left thumbstick to break free as the thumbstick shaking icon appears.  Be 
ready to shake the left thumbstick once again while Leon continues to wrestle 
with the zombie.  When the timed button press gauge appears on the screen, tap 
the R1/RT button as the timer needle moves over the green portion of the gauge 
to the right.  Leon will stab the zombie in the head.

NOTE: During these thumbstick shaking QTEs, it's best to circle both 
thumbsticks (right and left).  When both thumbsticks are used, the QTE gauge 
will fill up faster.

--> Objective: Attend to Helena's injuries

Alright, let's approach Helena and try again.  Tap the R2/RB button again near 
Helena to give her a herb tablet.  I swear, if a Licker attacks after this, my 
Leon will melee that Licker as hard as possible with a roundhouse for +5 
seconds.  Oh wait, wrong mode!  A cutscene will trigger.

A player can now display the route guide by pressing the L2/LB button.  This 
makes Leon pull out a PDA and it will make the screen change color and show the 
main objective route.  One thing is for sure... getting lost in a Resident Evil 
is so yesterday.  We now have objective markers to help us even more along 
those linear paths!

Players are now free to do anything.  Let's go over some basics here.  Use 
directional pad left and right to cycle through your weapons.  Leon starts with 
a Wing Shooter and survival knife normally, but during this part he has several 
weapons.  Keep the Wing Shooter equipped for now.  Items can be changed by 
pressing directional pad up or down.  While aiming Leon's Wing Shooter with the 
L1/LT button, take out another Wing Shooter by tapping the Triangle/Y button.  
Perform the same sequence again to switch back to one.  Leon reloads slower 
when he has two Wing Shooters equipped.  Press the Square/X button to reload 
when needed.

The white target marker on the screen is located down the linear corridor with 
the lone door at the end of it up ahead, so I guess that is the way Leon must 
go!  Move down the corridor and use the X/A button to open the door.  Leon can 
only slowly open a door at the moment, but later a player can double tap the 
X/A button to open a door quicker.

== HIGH-RISE AREA - STAIRWAY ==

Follow the corridor ahead.  Let's talk about cover controls a bit.  Try taking 
cover behind the wall above the stairs by pressing and holding the L1/LT button 
while against the wall.  Leon will stick to the wall as long as the L1/LT 
button is held down.  Move to the edge of the wall with the left thumbstick to 
make Leon move out of cover and aim.  Let go of the thumbstick to move back 
into cover.  Leon can also duck and stand up while stuck to a wall by tapping 
the X/A button.

Move down the stairs up ahead.  Aw hell, something is going down outside!  The 
building will shake as Leon runs ahead.  Use the partner assist button (O/B) to 
open the door at the bottom of the stairs.

== HIGH-RISE AREA - CROWDED STREET ==

Use the X/A button to hop over the railing after the cutscene.  The controls 
for selecting weapons and fighting will be displayed as zombies attack out in 
the street.  Aim with the L1/LT button and blast a zombie in the head with 
R1/RT button while the Wing Shooter is equipped to get a head stun stagger.  
Run toward the zombie then press the R1/RT button in front of it to perform 
Leon's head stun melee.

The characters in RE6 can melee attack without button prompts by pressing the 
R1/RT button twice in a row.  The second melee attack will set up a light stun 
on an enemy.  In RE6, there are light stuns, head stuns, heavy stuns and enemy 
grounding.  A melee can be done for each stun type.  Refer to the in-depth 
melee section in the basic section for more info on this because it would take 
a damn long time to explain it that in-depth here.

Players need to at least know about the quick shot however, so I'll go over 
that really quick.  Press R1+L1/RT+LT together at the same time to perform an 
auto-targeting shot with your currently equipped weapon.  This will set the 
targeted enemy up for a light stun.  When Leon has two Wing Shooters equipped, 
perform a quick shot then continue to hold down the L1/LT button and keep 
tapping R1/RT to perform a combination of quick shots.

A quick shot takes a bar of stamina from the combat gauge.  Each melee takes a 
bar of stamina from the combat gauge also. Once the combat gauge is fully used 
up, your character will enter a tired state and the combat gauge will turn red 
then slowly recharge.  While in that tired state, a player can only perform a 
weak kick for a melee and the player can't dash.  The combat gauge will slowly 
recharge depending on what your character is currently doing.

Anyway, fight through the zombies up ahead.  Take out the shotgun and blast 
them to the side if you like.  Some zombies will drop random items such as ammo 
so be sure to grab the pickups with the Square/X button.  A zombie will knock 
aside a steel rack along the street in between the cars up ahead and the next 
path in between the cars will be open to the characters.  The tutorial for the 
quick shot will be displayed.  Quick shot the zombie then overpower melee his 
ass then continue ahead.  You know that all characters actually have wrestling 
holds as melees in RE6?  Yeah, the developers are watching too much of that WWE 
Raw.

While attacking the zombies, you might notice an R1/RT button prompt before 
their attacks when in close range - that is the counter prompt.  When the R1/RT 
button is pressed as the counter prompt appears during an attack, the character 
will counter the enemy attack and damage the enemy.  This is a valuable 
technique to learn, but it really requires a player to learn an enemy's full 
attack list.  I'll type up an enemy attack list eventually.  See my RE6 
Mercenaries guide when that time comes.

Move in between the cars until a cutscene plays where an airplane falls off a 
building and hits a fuel tank on the streets below.  A fire will start and a 
fuel tank will explode.  Hold the X/A button then hold toward the screen with 
the left thumbstick to dash away from the oncoming flames.  A cutscene will 
plays as the camera turns to the side to show a helicopter up ahead.  A BSAA 
soldier will be in the helicopter and will motion for the characters to get in 
the helicopter.

Run straight ahead and run against the cars up ahead while holding the X/A 
button to climb onto them or hop up to them.  While dashing, your character 
will immediately perform any X/A button prompt actions ahead of the character 
without the need to tap the button.  Dash toward the opening on the side of the 
helicopter ahead.

== HIGH-RISE AREA - HELICOPTER ==

Be ready to shake the left thumbstick to throw off the zombie that grabs Leon. 
Tap the Square/X button while Leon tries to fly the helicopter.  When the 
zombie grabs Helena in the back of the helicopter, press the R1/RT button when 
the timer needle on the QTE gauge passes by the green portion.  It's kind of 
funny to keep missing and watch her struggle at times though.  Leon can't fail 
this part!

Shoot the zombie two times and Helena will be saved.  Prepare to shake the left 
thumbstick while Leon flies the helicopter.

== HIGH-RISE AREA - LOBBY ==

Quickly tap the X/A button as the large glass chandelier drops onto the glass 
floor.  Well, it seems Leon and Helena got to their main destination after all! 
They have now reached the Quad Tower Lobby!  Dash toward the double doors 
directly ahead and use the partner assist button to open them.

== HIGH-RISE AREA - STADIUM ==

Wow, look at that huge monolith up ahead.  It's... it's the marker!  Come on 
and say it with me now!  "Make us whole again, Isaac!"

Use the X/A button to hop over the railing and fall to the bottom floor of the 
stadium below.  Walk ahead for a cutscene that will end the prelude.

NOTE: In a way, it doesn't matter which campaign a player starts after the 
prelude, but I would recommend starting with either Chris' campaign or Jake's 
campaign first.  Leave Leon's campaign for last.  Leon's campaign has a spoiler 
for Chris' campaign about halfway through it.  Jake's campaign has a spoiler 
for Leon's campaign toward the end, but that story element is made obvious 
pretty early in Leon's campaign.  Either way, you can't spoil too much of 
another story by playing either of the three campaigns first really.  RE6 does 
a very good job at making each campaign feel like a separate story.
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  ___  _            _                                 ___  _                 \
  / __\| |__   _ __ (_) ___ \______________________/  / _ \(_)  ___  _ __  ___ 
 / /   | '_ \ | '__|| |/ __|/    CHRIS CAMPAIGN    \ / /_)/| | / _ \| '__|/ __|
/ /___ | | | || |   | |\__ \\______________________// ___/ | ||  __/| |   \__ \
\____/ |_| |_||_|   |_||___//                      \\/     |_| \___||_|   |___/
\_____________________________________________________________________________/
/                                                                             \

-- RANKING REQUIREMENTS                                        CHRIS, CHAPTER 1
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 80 minutes or less  | 70 enemies or more   |
| B    | 60%         | 3         | 90 minutes          | 50 enemies           |
| C    | 50%         | 5         | 100 minutes         | 40 enemies           |
| D    | 49% or less | 6 or more | 101 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [CR01]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              C H A P T E R  1  -  T H E  F A L L E N  H E R O
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  June 30, 2013
                                                                  Waiyip, China
                                                      _________________________
_____________________________________________________/ STAGE 1-1 -- MAIN STREET
-------------------------------------------------------------------------------

== MAIN STREET - HELICOPTER ==

The BSAA's Alpha team is on the scene!  Chris and Piers will start out in a 
helicopter.  Both the Chris player and the Piers player will have to press the 
partner assist button to use the rope in front of the character in order to 
rappel down to the warehouse below.

== MAIN STREET - WAREHOUSE ==

--> Objective: Head for the site of the attack

Fall off any of the sides of the top floor of the building.  There is a --TALL 
CRATE-- near two large crates on the middle floor.  Use the R1/RT button (melee 
button) to break these open while standing next to one.  These will give a 
player a random item most of the time once broken open.  The melee attack that 
breaks open a breakable object will not use any stamina from the combat gauge.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Chris starts with the following items/weapons in his inventory:

o Assault Rifle for Special Tactics
o Nine-Oh-Nine (handgun)
o Combat Knife
o Herb Pill x 5

Piers starts with the following items/weapons in his inventory:

o MP-AF (machine gun)
o Anti-Materiel Rifle
o Hand Grenade
o Herb Pill x 5

Follow the ramp along the side of the building to move to the bottom of the 
building.  Hop off the ledge at the bottom of the ramp to fall to the bottom 
floor.  Find the two --TALL CRATES-- behind the green tarp on the bottom floor 
and break them for some extra pickups.  Both players need to use the partner 
assist button to open the double door entrance to the warehouse.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Alright, stand back team and get ready to blow those B.O.W.s to bits once we 
open those doors, Alpha team...

== MAIN STREET - BLOCKED STREET ==

Oh, it's only the press that was making all that racket on the other side.  
Can't we just shoot them anyway?  No?  Alright.

A news reporter will be waiting as the two characters open the door.  They all 
want a statement from the man who stuffed Wesker into a volcano.  Just how did 
you come up with the strength to punch that boulder into your former S.T.A.R.S. 
team captain, sir?  Whatever happened to that forgettable partner that helped 
you put an end to Wesker's scheme in Africa?  Sharon... I mean, Sheva, wasn't 
it?  What's Jill doing these days?  Have you finally got any of that sweet ass 
yet?  Are you still taking steroids?  The BSAA will push the reporter aside.

Follow the street directly ahead.  Civilians will rush down the street as the 
BSAA makes their way to the back.  A BSAA vehicle will move ahead.  A rocket 
will hit the two BSAA vehicles at the end of the street once the characters 
reach the end.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* The first character that walks forward after opening the warehouse door will 
  shove the news reporter aside.
* While dashing down the street, if your character moves up against a civilian, 
  that character will actually bump into the civilian with a special animation.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

HQ will contact Alpha team and tell them to change their destination by heading 
through the nearby building.  Walk over to the double door entrance to the 
building off to the left after the vehicles explode at the end of the street.  
The Chinese guy will grab the character that moves toward the doors.  Use the 
partner assist button to open the double doors to the building.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* The first character that walks toward the doors at the end of the street will 
  get grabbed and shaken by the Chinese guy that is on his knees.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== MAIN STREET - BUTCHER SHOP ==

HQ will contact all teams while the characters move to the back of the 
corridor.  Alright Alpha team, we need to reach the Ace of Spades building!

Move up the stairs off to the left.  As the characters enter the corridor above 
the stairs, there will be a --WOODEN CRATE-- and a --TALL CRATE-- in the alcove 
to the left.  These particular item boxes will always contain a --GREEN HERB-- 
and a --RED HERB--.

Take both items and combine them in the inventory.  Press the Triangle/Y button 
to bring up the inventory, then quickly tap Square, Square/X, X to combine the 
two herbs and then tap X, X/A, A to make herb pills out of them.  This can all 
be done by pressing R2 + Square/RB + X to mix the herbs and make them into 
pills but your character must always go through a mixing animation.  By using 
the inventory to do it all, there is no animation!

NOTE: When combining herbs in the inventory, the cursor will always move to a 
green herb after selecting red herb or a red herb after selecting a green herb. 
You'll need to manually move toward a green herb after a green herb is selected 
if a red herb is in your inventory.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green), [ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1, [ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

To use herb pills, tap the R2/RB button.  They will replenish one block of 
health at a time and refill all of a character's stamina in the combat gauge 
below the health bars in your HUD.  Many herb pills can be used at once if your 
character's life is low by tapping the R2/RB button multiple times.  Tap the 
R2/RB button four times to take four herb pills to restore four blocks of 
health for instance.

As the characters move by the windows along the right wall, enemy gunfire will 
shoot through the windows and break the glass.  Enter the butcher room with the 
hanging meat pieces up ahead.

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 1                                               [SE01]
Location: Main Street - Butcher Shop

After stepping off the streets from the start of Chapter 1, Chris and Piers 
will enter a building and enemy gunfire will break the windows on the right 
side of the wall after the two characters move up the stairs.  They will arrive 
at a butcher room with hanging meat pieces.  There is a serpent emblem on the 
lower shelf against the left wall before reaching the door in that room.
*******************************************************************************

Break the --WOODEN CRATE-- on the table to the left of the door.  Tap the X/A 
button to open the door.  Tap the button twice to kick open that door.  Hell 
yeah!  Screw suspense, just blast whatever is ahead, right?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

As the characters move toward the body that is leaning off the railing to the 
right outside, it will fall off the side of the building.  Look below and some 
civilians will run out from the building across the street.

== MAIN STREET - BUILDING ==

Machine gun fire will break the windows off to the right and an explosion will 
make the characters stagger while moving ahead.  HQ will contact all teams once 
again.  Walk into the corridor off to the left up ahead then move past the 
wooden table and step over to the gap.  There is some guy with a mask in the 
alley below holding two civilians at gunpoint with his machine gun.  The guy 
with the gun will blast the two civilians then look up toward the characters 
and run to the right like his life depended on it.  He knows that look from 
Redfield.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
While up in the building, if players shoot at the masked person (J'avo) before 
he shoots the two civilians, the J'avo will run to the right and not kill the 
civilians.  Your character will speak some extra dialogue while doing this.  
This will also give players a medal at the end of the chapter.
                                                                     .--------.
MEDAL: Rescued a hostage from certain death                          | [ME148]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Drop to the alley below.

== MAIN STREET - ALLEY ==

Follow the narrow area in between the buildings off to the right.  Both players 
need to use the partner assist button to open the door.

== MAIN STREET - STREET ==

The characters will be face to face with the masked guy that killed the two 
civilians a few seconds ago.  This enemy is known as a "J'avo".  It can 
regenerate all of its body parts when damaged.  It can also mutate its body 
parts based on where it is shot in some cases.  This particular J'avo will not 
mutate, but J'avo will start to mutate later, so killing them with melee or 
blasting/crushing their head becomes important.

Kill this J'avo by shooting it in the head.  Run up to it while it staggers 
from the headshot and perform your character's head stun melee with the melee 
button (R1/RT) when the melee button prompt appears when in close range to the 
stunned J'avo.  Finish off the J'avo with a ground melee by standing over it 
and pressing the melee button.

Step to the back of the street off to the right.  A BSAA helicopter will pass 
by overhead.  Yeah, we got this situation under control!  Follow the helicopter 
and... Well, damn.  It gets blasted with a rocket launcher and crashes into a 
building and causes a huge explosion.

HQ will contact Alpha team and tell them to move through a back alley to reach 
the Ace of Spades.  After Piers asks Chris about his memory, Chris will still 
not remember what has caused him to go all shitface in that bar for the past 
few months.

Players can crawl/slide up under the helicopter debris but there is nothing in 
the wreckage or near the dead J'avo bodies.  Find the two --TALL CRATES-- and 
the --WOODEN CRATE-- across from the double doors at the end of the street and 
break them open for some extra pickups.  Use the partner assist button to open 
the double doors at the end of the street and end this portion of the chapter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                      _________________________
_____________________________________________________/ STAGE 1-2 -- BACK STREET
-------------------------------------------------------------------------------

== BACK STREET - STREETS ==

--> Objective: Head for the site of the attack

The BSAA soldiers in your squad will run up ahead.  Follow them around the 
corner at the end of the alley.  Piers will mention that it appears that Chris' 
training is kicking right in.  I guess once you have such an awesome 
reputation, kicking ass will always come natural, no matter what.

There is a corridor along the right side of the stacked crates but nothing 
special is down it.  Move toward the incinerator in the back of the alley.  
Step into the corridor across from the incinerator and use the partner assist 
button to open the door at the end.

== BACK STREET - KITCHEN ==

Once the characters kick the door open, two J'avo will attack.  They are all 
armed with swords, so enter the room and blast the J'avo then melee attack 
them.  The best way to set J'avo up for a melee attack is to use the quick shot 
(R1+L1/RT+LT).  This will stagger any J'avo that it hits and set them for a 
light stun melee - approach the J'avo for a melee button prompt.  Another good 
way to stun a J'avo is to shoot it in the head then perform a head stun melee 
from close range.  J'avo can be staggered by shooting them in the body, arms or 
legs as well.  Shooting them in different portions of the body will randomly 
stun them, so it might take more shots to a certain body portion to stun a 
J'avo at times.

There are two more J'avo in the back of the kitchen.  They are both hiding 
behind the pillars and near the back door.  Run toward them and shoot them then 
melee attack them.  Don't overuse melee however.  The stamina on your combat 
gauge on your HUD below your character's life bar will get used up per melee.  
It will slowly recharge based on what your character is doing.  Kick open the 
door off to the right in the back of the room.

NOTE 1: The fastest way to recharge your combat gauge in story mode is to make 
your character lay down on his back.  Hold the L1/LT button then press in a 
direction with the left thumbstick along with the dash (X/A) button and 
continue to hold L1/LT to stay on the ground.  Stay still and the combat gauge 
will recharge very quickly.

NOTE 2: Each time the two characters kill all enemies in a room with J'avo, the 
BSAA soldiers in your team will yell out "All clear!"  Listen for this, since 
it's a good way to tell when an area is free from enemies.

== BACK STREET - ALLEY OUTSIDE KITCHEN ==

Use the partner assist button to open the door that the BSAA soldiers stand 
next to.

== BACK STREET - STORAGE ROOM ==

"All clear", says your BSAA squad as the characters enter the room.  Basically, 
there are no enemies in this area!  Hop over the counter across from the 
entrance door and break open the two --TALL CRATES-- near the surrounding 
walls.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Approach the door in the back of the room.  A J'avo will bust through it and 
grab one of the BSAA soldiers and pull him into the alley outside.  Step out 
into the alley.

== BACK STREET - ALLEY OUTSIDE STORAGE ROOM ==

Quickly kill the J'avo while he recovers from attacking the BSAA soldier.  
Thankfully, your attacked squad buddy is alright.  Kill off the two J'avo down 
the corridor up ahead.  They are armed with swords.  Another J'avo will step 
out from the corridor to the right in the back.

HQ will contact all teams as one team gets pinned down.  Two more J'avo with 
swords are down the next corridor and off to the left.  Move down the corridor 
and kill the J'avo then find the door at the end.  Break the two --TALL 
CRATES-- along the sides of the area then use the partner assist button to open 
the door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Eliminate the mutated J'avo

Piers will contact HQ and tell them about the J'avo mutation after the 
cutscene.  Remember those J'avo mutations that I mentioned earlier?  Well, the 
J'avo in here is the first J'avo mutation that the characters will run into.  
This J'avo mutation has a blade arm and is known as a "Ruka-SRP".  This J'avo 
mutation normally occurs when a J'avo is shot in the arm.  This J'avo will 
start the battle already mutated however.  When a J'avo is mutated, it is often 
stronger, and its strengths and weaknesses change a bit.

NOTE: Before fighting the Ruka-SRP, quickly blast the J'avo with the machine 
gun up the stairs off to the left.  He is standing right near the railing.  If 
a player doesn't shoot him quickly, he will chip away at the characters health 
with his machine gun.

A Ruka-SRP will attack with its blade arm and it has some wide swings, so it's 
very dangerous at close range.  It often swings its arms twice in a row.  
Players can't get the same stun types on this mutated J'avo like they can with 
normal J'avo.  A quick shot will stagger it briefly and set it up for a light 
stun melee, but there is a better way to stun it.  Blast the Ruka-SRP J'avo in 
the head to get a heavy stun on it.  While it is stunned, run up to it to get a 
melee prompt command for your character's frontal heavy stun melee (Coup De 
Grace).  This will take some extreme damage from any enemy.  It won't kill the 
Ruka-SRP instantly, but it will be very close to death after a Coup De Grace 
melee.

NOTE: If you stand close to a Ruka-SRP and it raises its arm over its head to 
hit your character with an overhead smash, this attack can be countered with 
the melee button (R1/RT) to instantly kill that J'avo.  Press the melee button 
just before the J'avo hits your character overhead.  The animation for the 
counter is pretty brutal and over-the-top also.

There is also a normal J'avo with a sword in the room along with the Ruka-SRP - 
don't let him sneak up on your character.  The normal J'avo in this room can 
mutate into Ruka-SRPs if they are shot in the arms.  Blast them in the head, 
body or legs to avoid having them mutate.

--> Objective: Proceed along Route 9

Two of the BSAA soldiers will stay in this room and two will follow the 
characters to "Route 9'er".  Move up the stairs in the back of the room then 
kick open the door at the top.

== BACK STREET - ALLEY LEADING TO BUILDING ==

Fall off the catwalk ledge then break the --TALL CRATE-- near the door.  Use 
the partner assist command to kick open the door to the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: A player REALLY needs to learn to use cover to your advantage in Chris' 
chapters starting with this next fight.  Hold the L1/LT button while standing 
up against a wall to lean against it.  While leaning against a wall, tap the 
X/A button to duck and raise up.  Move to an edge with the left thumbstick and 
hold in the direction of a side to make your character stick his head and arms 
out then press R1/RT to fire your weapon.  Keep holding the L1/LT button then 
let go of the direction with the left thumbstick to move back behind cover.  
For low cover areas, use the X/A button to duck in and out of cover or press 
and hold up on the left thumbstick to rise up then let go to duck back down.

Once Chris and Piers kick through the next door, take cover behind one of the 
crates up ahead immediately to avoid the machine gunfire from the J'avo at the 
end of the alley.  Stay behind a crate and peep out to fire at the J'avo when 
they try to shoot.  Piers' rifle works excellent for this part.  Don't even try 
to melee kill in this alley or the J'avo will chip away at your character's 
health with their machine guns.  Melee is not near as invincible as it was in 
RE5, so don't go charging into gunfire and think you can take shelter in an 
invincibility frame of a melee animation anymore.  It doesn't work that way in 
RE6.

Kill all the J'avo directly ahead before moving on.  When the two characters 
move ahead, the garage door to the right will open up and three J'avo with 
swords will attack.  Alright, now it's time to overpower melee some more!  Rush 
toward the trio of J'avo and finish them off with your character's wrestling 
holds... I mean "unique" RE6 melees.  Step into the garage area and break the 
two --TALL CRATES-- near the shelves inside.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is one more --TALL CRATE-- against the wall to the right further down the 
alley.  Find the door off to the left at the end of the alley then kick that 
sucker open.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== BACK STREET - BUILDING ENTRANCE ==

Break the --WOODEN CRATE-- on the table off to the left then destroy the --TALL 
CRATE-- near the shelf up ahead.  The tall crate has a serpent emblem behind it 
as mentioned below.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1, [ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 1                                               [SE02]
Location: Back Street - Building Entrance

When Chris and Piers enter the first alley where they must take cover and fight 
off a group of J'avo with machine guns and three J'avo with swords attack from 
a garage off to the right when they move further down the alley, they will open 
the door at the end of the alley and enter a building.  Inside the building, 
break the tall crate near the shelf directly ahead and this serpent emblem will 
be on the shelf behind that tall crate.
*******************************************************************************

Move up the stairs off to the left.  Something will bang against the side of 
the right shutter at the top.  Kick open the door at the top.

== BACK STREET - BURNING STAIRWAY ==

HQ will contact Alpha team and mention that they lost contact with their recon 
team.  Kick the next door off its hinges with that uber Redfield boot.

== BACK STREET - BUILDING LOBBY ==

J'avo are in this room, so take cover... wait, no.  They are only armed with 
puny swords and there are three of them, so don't take cover.  Rush toward them 
and set up stuns with the quick shot or head shot them, then melee attack them. 
Run up the stairs in the back of the room.

== BACK STREET - SECOND FLOOR OF BUILDING ==

While passing by the door to the left, the door will eventually break as a BSAA 
soldier is thrown through it.  A Ruka-SRP with two blade arms will dash through 
the door shortly.  Be prepared for him and blast him in the head then hit him 
with a frontal heavy stun melee to damage him badly.  Bravo team will contact 
HQ over the radio shortly.  They're taking heavy casualties over there!

Enter the room that the Ruka-SRP broke out of and break the --TALL CRATE-- near 
the door off to the right inside.

NOTE: Don't kick open the door on the other side of the first room since a 
Ruka-SRP will break through the door right across from that door and likely hit 
your character shortly after entering the outside hallway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Step back out into the hall then open the next door down the corridor.  Break 
open the --TALL CRATE-- then prepare to fight another Ruka-SRP J'avo mutation 
through the hole in the wall off to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Step back out into the hall then use the partner assist button to open the 
white double doors at the end of the corridor to end this portion of the 
chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                         ______________________
________________________________________________________/ STAGE 1-3 -- ROOFTOPS
-------------------------------------------------------------------------------

== ROOFTOPS - BELOW THE ROOFTOPS ==

--> Objective: Get to the roof

Chris and Piers will be on a walkway with a set of stairs up ahead of them. 
Turn to the left and break open the two --TALL CRATES--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The first J'avo up the stairs ahead is set up for a stealth melee kill, so run 
up to him and get near his backside then press the R1/RT button to toss him off 
the side of the catwalk.  The J'avo up the next set of stairs will notice the 
characters and start to fire at them.  Blast him to stun him then run up the 
second set of stairs and kill the second J'avo.  He can be knocked off the edge 
with an environmental melee just like the previous one once he is stunned.  
When a player reaches the top of the stairs and steps onto the rooftop, a 
cutscene will play.

== ROOFTOPS - ROOFTOP NEAR BURNING BUILDING ==

--> Objective: Go to the Ace of Spades

The Tenement building (Ace of Spades) with the hostages is right up ahead.  
After the cutscene, a new objective will be given to Chris and Piers' team and 
a group of J'avo will hop across the gap in the walkway up ahead.  The squad of 
BSAA with your team will open fire on them and likely make them mutate.  Fire 
from a distance or run and climb up the ladder then hop over the gap on the 
platform up ahead to get below the platform that they are on.  Players can 
climb up to the platform that they are on via the ladder on the side and melee 
kill them or make them eat lead.

It's important to know that J'avo throughout the rooftops ahead will mutate 
based on how they are shot.  If a player shoots their arms, they will mutate 
into Ruka-SRPs with blade arms and if they are shot in their legs, they will 
mutate into Noga-Lets that have wings on their bottom half.  The Noga-Let J'avo 
are weakest in the J'avo body, particularly the head.  In this area, it's best 
to kill most J'avo with melee or shoot them in the body or head to avoid having 
them mutate.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* If either player shoots the legs of any of the J'avo and causes the J'avo to 
  mutate into a Noga-Let, the BSAA soldiers will contact HQ and tell them about
  this mutation.  The soldier will refer to the Noga-Let mutation as a "Type 5 
  Mutation".
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Flash grenades work quite well for this portion of the chapter and the 
characters will get them in a great amount later.  A flash grenade will 
instantly stun normal J'avo to where a character can hit them with a heavy stun 
melee and the blinding flash from a flash grenade will knock Noga-Lets out of 
the air.  While approaching a grounded Noga-Let your character will get a melee 
prompt.  While it is on the ground, face away from the J'avo head and step near 
the wings and then press the R1/RT button to perform a special melee to the 
Noga-Let at that time.

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 1                                               [SE03]
Location: Rooftops - Rooftop Near Burning Building

The serpent emblem for the rooftops portion of chapter 1 can be seen all 
throughout the time that both characters are up on the rooftops.  It is on a 
green building with metal extensions that stick out along the sides.  Look for 
one of the smaller green buildings and this medal will be on top of the middle 
extension at the very top.  Only Piers can see it really clearly with his 
rifle, but both characters can shoot it with good aiming.  Just look for the 
bright blue circle on the building.
*******************************************************************************

Climb up to the platform that the J'avo were on then run across the bridge up 
above.  Your character will cross over to a building that is burning along the 
sides below.  The characters will hold up their hands to block their face from 
the intense heat.

== ROOFTOPS - MIDDLE LEVEL OF BURNING BUILDING ==

Turn to the right and fall off the current platform.  This is a good place to 
learn about how effective the dash can be for quickly climbing and hopping over 
obstacles.  Hold the dash button then run toward the raised area up ahead and 
your character will quickly hop up to it.  Keep holding forward along with the 
dash button and your character will hop off the edge then climb the ladder up 
ahead.  Break open the three --TALL CRATES-- for extra pickups then climb the 
ladder to the left.

A cutscene will play for the first player that climbs the ladder.  The cutscene 
will show the J'avo enemies on the rooftop above.  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== ROOFTOPS - ROOFTOP OF BURNING BUILDING ==

Several J'avo are on the high platforms at the top of the roof.  The first 
group is on the left platform after climbing the ladder and the second group is 
on the platform in the back.  Shoot them from a distance.  Some of them might 
fall once they are shot.

NOTE 1: Run over to a J'avo that is on a small platform above your character to 
get an environmental melee command to pull him down while standing below him. 
You can also position your character on a small platform above a J'avo and get 
a melee command while standing above the J'avo when it is close to the 
platform.  Each of these commands are environmental melees (leg grab and face 
smash).

NOTE 2: The two J'avo on the furthest platform in the back have some high 
health amounts.  Be ready to shoot them a bunch to kill them.  It's best to 
head crush them with a ground melee after knocking them to the ground with a 
light stun melee set up from a quick shot.

There are no hidden items on the rooftop.  Move over to the pole that extends 
toward the building across from the current building then climb up to the 
platform in front of it.  Both Chris and Piers will need to slide across the 
pole using the partner assist button.  A cutscene will take place.

Both players will be broken up after the cutscene.  Piers will be on the 
rooftop across from the last building and Chris will be hanging on a lower pipe 
in between the buildings.  Unfortunately, J'avo will move out the windows of 
the building below Chris and start to shoot at him from the walkway.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
== ROOFTOPS - WALKWAY ACROSS FROM POLE ==

The Piers player needs to take out the Anti-Materiel rifle and shoot the J'avo 
on the balcony beside Chris.  They are to Chris' left and there are four of 
them.  While Chris climbs across, continue to kill them off since the Chris 
player cannot fight back right now.  Eventually two J'avo will move out onto 
the rooftop of the building that Chris is headed to.  Be sure to at least shoot 
the J'avo that Chris cannot reach on the high walkway of that building.  You 
can leave the lower J'avo to the big guy as he falls to the other side.  All of 
the J'avo on the surrounding rooftops will mutate into Noga-Lets (with wings) 
if they are shot in the legs.

NOTE: The Piers player can toss a hand grenade on top of the balcony beside 
Chris as he climbs across the pipe.  A perfect grenade toss will kill off all 
J'avo instantly.  Be sure to aim for the very front of the balcony and toss the 
hand grenade away from Chris so he doesn't get hit.  If you toss the grenade 
too far back, it might bounce into a window.

--> Objective: Reunite with you partner

Once Chris is on the other side, the Piers player can move to the other 
buildings in the back of him.  To the left of Piers' firing position are two 
--TALL CRATES--.  Climb up the tall ladder to the rooftop behinds Piers.  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== ROOFTOPS - ROOFTOP ACROSS FROM POLE ==

Chris will be getting swamped with J'avo on the buildings to the left of Piers. 
The Piers player can provide cover fire for Chris with either of his weapons.  
It's a good idea to use Piers' rifle to target the J'avo on the other side.  
While aiming with Piers' rifle, press the Y button to switch to the thermal 
scope to easily see the J'avo.  Press in on the right stick to toggle zoom on 
and off.  There are three --TALL CRATES-- to the right of Piers while on the 
building rooftop past the beginning area.  Fall down the stairs on the other 
side of the building.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: There is a single J'avo on Chris' side that will be standing and waiting 
before Chris even climbs the ladder.  While Chris is climbing the ladder on the 
other side, quickly take out the rifle and find that lone J'avo then kill it.

While Chris makes his way across the other rooftop, J'avo will start to exit 
the buildings in greater number on his side.  Look up on the rooftops to see 
J'avo positioned on the high areas.  Aim for the J'avo that are high up on the 
rooftops and blast them with Piers' rifle.  Try not to shoot the J'avo in their 
arms or legs or they will mutate into Ruka-SRPs or Noga-Lets.  Be sure to clear 
out any Noga-Lets for the Chris player since they can be the most annoying 
enemies on his side.

NOTE 1: The Piers player must pause and watch the cutscene of the J'avo exiting 
the building on Chris' side.

NOTE 2: Try your best to keep the Chris player on the camera while moving.  
Literally, tilt the camera to the left to face the Chris player and have Piers 
move to the right to keep Chris in view.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== ROOFTOPS - ROOFTOP ACROSS FROM CHRIS' BUILDING ==

Check the right side of the building to find four --FLASH GRENADES-- lying on 
the ground and there are also four --TALL CRATES-- on that side as well.  One 
tall crate is further in the back.  Hop over the gap in between the next two 
buildings.  The Chris player should be near the door there or he should be on 
the walkway leading to the building by now.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Flash Grenade x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Use the ladder to the left of the exit door to climb up to the raised platform 
and provide cover fire for the Chris player.  Break the two --TALL CRATES-- on 
that rooftop for some extra items.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: When the Chris player reaches the far side of the rooftops, three Noga-
Lets will spawn from off in the distance next to the Chris player then attack 
that player.  Be sure to shoot any annoying Noga-Lets since they can pile up 
greatly on Chris' side at times.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
== ROOFTOPS - POLE BETWEEN ROOFTOPS ==

Well, it seems that Chris' memory is starting to return.  Well, at least he's 
remembering that he's completely jacked up now.  You know, the results from 
that weight gain supplement he started on before he went to Africa - Chris went 
from string bean to muscle machine after Umbrella fell.

Chris will start out hanging on a pipe in between the two buildings.  Keep 
tapping the Square/X button to climb across the pipe that Chris hangs onto.  
Chris cannot fight back while climbing.  Hopefully your Piers partner is 
watching out for your Chris and shooting at the four J'avo that will exit the 
building to the left and the two J'avo that exit the building directly ahead.  
If your Chris gets hit with a grenade blast then... that's partially this guide 
writer's fault (read Piers strategy).

Fall to the building on the other side then climb the ladder off to the right. 
Your Piers partner might have left the lower J'avo on the building for Chris to 
uber backhand or straight punch its ass off the side.  BRING THE PAIN!

--> Objective: Reunite with you partner

== ROOFTOPS - ROOFTOP ACROSS FROM POLE ==

There are two --TALL CRATES-- in the alcove to the immediate left - break them 
before falling.  Fall off the platform that Chris climbs to.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A fence blocks off the left side of the building.  Climb the ladder and fall 
off the left side of the platform up above.  Break the two --TALL CRATES-- by 
the fence then hop over the raised platform to the side.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A few J'avo will attack eventually.  Shoot and boulder punch through them and 
hop over the gap in the rooftop.

NOTE: Be on the lookout for J'avo that are high up on the rooftops.  They will 
often be equipped with machine guns and will constantly fire down on Chris.

== ROOFTOPS - ROOFTOP ACROSS FROM PIERS' BUILDING ==

J'avo may be on this rooftop on the other side of the fence up ahead.  Climb 
the ladder on the platform off to the right then hop to the other side.  Kill 
any J'avo that attack Chris.  They will be on the walkway up ahead (look up) 
and they will move out from the opening off to the left.  Break the two --TALL 
CRATES-- off to the right along the way around the corner.  If a J'avo suddenly 
dies in front of Chris without Chris doing anything, he is not dying from the 
fear of Chris' melees - that is your Piers partner supporting you!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: As HQ contacts Alpha team via radio, three Noga-Lets (with wings) will 
spawn from behind the building off to the left near the back of the building 
that Chris is on - they will spawn to the left of the two upcoming tall crates.

Kill off any leftover J'avo on the other side of the building then run past the 
ladder and break the two --TALL CRATES-- off to the right in the back of the 
building.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Climb the ladder and break the next --TALL CRATE-- directly ahead.  There might 
be a J'avo on the walkway if it hasn't been shot by Piers yet.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== ROOFTOPS - WALKWAYS ==

Follow the walkway up ahead and leap off the end.  Chris will land on a 
platform with a small water tower.  Fall below and Piers should be waiting for 
Chris.

NOTE: Chris can leap over the gap and go back and collect any items or kick 
open any tall crates that Piers might have missed.  It's really a good idea to 
do this since Chris can collect the four flash grenades on Piers side.  Even if 
Piers collected them, they will still remain there for Chris!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--> Objective: Go to the Ace of Spades

Use the partner assist button to kick open the red door off to the side.

Follow the path around the right side of the building then climb the ladder.

NOTE: Stop right above the ladder and don't follow the walkway up ahead just 
yet.  With Piers, you can easily get the "Bring the Heat" trophy/achievement 
while up above the ladder in this area.  Take out the Anti-Materiel rifle and 
aim with it then use the Triangle/Y button to turn on night vision.  Look 
toward the building directly ahead with night vision on to easily see a few 
J'avo on it - they will be a bright white.  Aim at the head of one of the J'avo 
and blow of its head to get the trophy/achievement!

Move along the platform then follow the walkway up ahead.  Hop to the walkways 
below.  The last section of walkway will fall out from under the first player 
that lands on it.

== ROOFTOPS - ROOFTOPS NEAR TENEMENT BUILDING ==

J'avo will attack Chris and Piers from the back building as the two characters 
move forward.  Two of the J'avo are positioned high up on the building across 
the bridge, so be sure to find them and shoot them or they will continually 
blast the characters.  Break the two --TALL CRATES-- off to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move over to the next rooftop and kill any J'avo that remain then climb the 
ladder on the left side of the rooftop.  Follow the platform around the right 
side then fall off the high area via the dropoff to the left.  Break the --TALL 
CRATE-- to the left then kick open the door below.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== ROOFTOPS - OUTSIDE THE TENEMENT BUILDING ==

Move around the side of the middle platform then run across the board to reach 
the Area Outside the Tenement Building (Ace of Spades).  There are three --TALL 
CRATES-- against the left wall that can be broken.  Check on the back right 
portion of the current rooftop and there are three --FLASH GRENADES-- lying on 
a platform.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Flash Grenade x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Before long, J'avo will start to attack.  Bravo team will contact Chris and 
Piers and tell them to hold out until they arrive.

--> Objective: Hold out until Bravo Team arrives

The first two J'avo always drop from the catwalk above the two tall crates.  
Players can easily plan for their arrival by shooting them as they try to fall. 
J'avo will eventually swarm the area and attack.  It's a good idea to use flash 
grenades here to stop long distance J'avo from shooting your character.  The 
flash grenades will also set up a J'avo for a heavy stun melee.  You could also 
just blow up a whole group of enemies with a hand grenade or shoot one of the 
four explosive barrels found around the area.  The explosive barrel on the 
higher building is extremely useful for when Javo start to spawn up there and 
shoot at the characters.  Just blast the barrel to get rid of them all with one 
explosion.

NOTE 1: Like what is mentioned below, flash grenades will set up a heavy stun 
on a J'avo.  Move in front of or behind the J'avo for two different melee 
prompts for both Chris and Piers during this stun.

NOTE 2: There is a tall ladder that leads to a platform in the back of the 
area.  While this might not seem useful, the Piers player can climb it to snipe 
enemies from a distance with his rifle.

Eventually, a cutscene will trigger and Bravo team will arrive.  Bravo team is 
here to ruin your melee kill setups and kick ass!  They will wipe the floor 
with the rest of the J'avo and keep you from enjoying some more ball-busting 
melee kills.  Basically, they are saying this area is now done - we hope you 
enjoyed the demo, but you'll now have to preorder the full game.  Hey wait, 
this is the full game!?  Nevermind.  You see, this was the Chris portion of the 
game on the RE6 Dragon's Dogma demo.

Walk over to the double doors and use the partner assist button near them (both 
players) to move on to the next portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                         ______________________
________________________________________________________/ STAGE 1-4 -- TENEMENT
-------------------------------------------------------------------------------

== TENEMENT - TENEMENT BUILDING ENTRANCE ==

--> Objective: Rescue the hostages

Like HQ says, there are hostages on the first and seventh floors of this 
Tenement building.  The BSAA will bomb the building after the hostages are 
secure. The building has altogether eight floors that the characters can 
explore - it actually has more, but only eight floors are accessible to Chris 
and Piers.  Chris and Piers are currently on the top floor (eighth floor) right 
now.

Kick open the door to the side.

== TENEMENT - EIGHTH FLOOR (PRODUCE AREA) ==

The eighth floor has tons of corridors with food spread around the area in 
boxes.  This floor has several J'avo with machine guns that are hiding around 
the sides of the wall at the corners of the corridors.  Kill the J'avo by 
shooting them in their upper bodies to keep them from mutating into Noga-
Trchanje.

Noga-Trchanje are when a J'avo forms spider legs from shooting off its legs.  
These mutations have increased movement speed and can climb walls and ceilings. 
They have a very annoying jump attack.  They are very weak and fall easily to a 
single ground melee, but hitting them with a ground melee can be hard since 
they don't stand in one place for too long.  Standing right next to one will 
give your character a ground melee prompt.  The creatures can be stunned with 
flash grenades and they can also be staggered with a quick shot in order to 
quickly stomp them.

NOTE: Noga-Trchanje have some very predictable moves that are pretty easy to 
counter.  They will always lean back shortly before they jump at your 
character.  A counter prompt for stopping the attack will appear right as they 
leap.  While they are on a ceiling, they will try to hit your character and the 
player will get a counter prompt right before that attack.  The ceiling attack 
is the easiest attack to counter since they have such a long start-up animation 
for it - you can see it coming and prepare to press the R1/RT button ahead of 
time.

Flash grenades can help out for this floor if J'avo surround a player from 
several sides and start to shoot.  Just toss a flash grenade to blind the J'avo 
and set them up for a heavy stun melee.

Once the area is secure, step back to the entrance door then face the wall 
ahead.  More forward and turn to the left then look off to the left and enter 
the room through the doorway then break the two --TALL CRATES-- inside that 
room.  Move to the back of the corridor then break the two --TALL CRATES-- off 
to the left.  Kick open the door to the left of the two tall crates.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== TENEMENT - STAIRWAY ==

Move down the stairs and stop at the doorway that leads to the seventh floor.  
Kick open that door.

== TENEMENT - SEVENTH FLOOR ==

Break the --WOODEN CRATE-- on the table to the left after stepping into the 
room.  Walk through the next three doorways in the rooms behind the reception 
counter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

J'avo will attack in the long corridor that stretches to the right.  Defeat 
them and don't shoot them in the legs to avoid Noga-Trchanje mutations.  Break 
the --WOODEN CRATE-- on the floor to the left.  While moving down the corridor, 
the alcove to the left will have two --TALL CRATES-- in it.  Run to the end of 
the corridor, but don't open the door there just yet!  Break the three --TALL 
CRATES-- down the right corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1, [ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Arm a flash grenade before opening the door and prepare to toss the flash 
grenade after it is opened.

Open the door with a kick.  Immediately toss a flash grenade to ground all the 
Noga-Trchanje that are on the ceiling in the room.  They will all fall to the 
floor and be open to ground melees.  Run into the room and stomp them all.

Move into the room with the reception counter then enter the room with the 
refrigerator, bed and sofa.  Make a right and enter the room with the tables 
and sofa.  HQ will contact Alpha team and tell them that they are in the area 
with hostages.  A woman's voice can be heard from behind the door to the right. 
Before opening the door, run into the small room directly ahead and break the 
three --TALL CRATES-- inside that room.  Walk over to the door on the right 
side of the room and open it with the partner assist button.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Noga-Trchanje will exit the room and carry off the two hostages.  They will run 
to different floors.  If you are playing as Piers, arm the Anti-Materiel rifle 
DIRECTLY after the cutscene and quick shot the second Noga-Trchanje that exits 
the room to immediately save the female hostage and save you the trouble of 
having to hunt down that Noga-Trchanje.

If the creature gets away then follow it.  The Noga-Trchanje that carries the 
female hostage will remain on the seventh floor.  It will run around the 
entrance area of the current floor and carry the hostage.  Find it and shoot it 
to kill it and make it drop the hostage.

--> Objective: Rescue the hostage on the eighth floor

There is nothing in the room where the hostages were held.  The second hostage 
has been taken up to the eighth floor.  Return to the stairs.

A total of six Noga-Trchanje will attack on the way back.  Two of them will be 
in the room right before reaching the stairs.  Use flash grenades to stun them 
if your character still has any left.  Other than flash grenades, quick shot 
them from a distance and ground melee them or blast their front J'avo body in 
the head with one of your weapons.

== TENEMENT - STAIRWAY ==

Move back up to the eighth floor.

== TENEMENT - EIGHTH FLOOR (PRODUCE AREA) ==

The Noga-Trchanje that carries the hostage will be seen in a quick cutscene 
when the characters step back into the eighth floor room.  Noga-Trchanje will 
attack the characters throughout the corridors of this floor.

Find the Noga-Trchanje that holds the hostage and blast the creature.  The 
Noga-Trchanje that holds the hostage will have a marker over him that can be 
seen through walls, so it's easy to keep up with him.  This particular hostage 
carrier moves around very fast and moves around the floor quite randomly.  It's 
best to try to sneak up on him and actually wait for him to move down a 
corridor then fire at him.  Once again, if you are playing Piers, just shrug 
when he appears in front of Piers and quick shot the little ass with your Anti-
Materiel rifle.

Once the hostage carrying Noga-Trchanje is killed, it will drop the hostage and 
next objective will be issued by HQ.

--> Objective: Rescue the hostage on the first floor

There is one more hostage on the first floor.  Run back to the stairs.

== TENEMENT - STAIRWAY ==

The stairway only goes to the sixth floor.  The stairs are blocked by a simple 
table and blockade that could be easily moved, but I guess Chris' memory hasn't 
returned well enough to boulder punch them out of the way, so... open the door 
to the sixth floor.

== TENEMENT - SIXTH FLOOR (BUTCHERY) ==

Break the --WOODEN CRATE-- across from the door.  There is another --WOODEN 
CRATE-- on the other side of the hole in the floor.  After passing by the hole 
in the floor off to the left, the camera will show a burning police car on the 
street below.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Alright, now let's talk about tall crates.  There are two --TALL CRATES-- 
behind the counter with meat off to the right when stepping back into the first 
corridor to the right.  Step back out into the corridor then move behind the 
counter to the left with meat above it and break the two --TALL CRATES-- in 
that area also.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 1                                               [SE04]
Location: Tenement - Sixth Floor (Butchery)

After Chris and Piers rescue the second hostage in the Tenement building (Ace 
of Spades), they will have to move down to the sixth floor to save the final 
hostage.  While on the sixth floor, find the two tall crates behind the counter 
with meat hanging above it and pans on the counter down the first corridor to 
the right after stepping into the corridor area.  This counter is the counter 
off to the left.  There is a serpent emblem on top of a cabinet next to a metal 
meat storage behind that counter.
*******************************************************************************

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 1
Location: Tenement - Sixth Floor (Butchery)
Contents: 2000 Skill Points

After Chris and Piers rescue the second hostage in the Tenement building (Ace 
of Spades), they will have to move down to the sixth floor to save the final 
hostage.  While on the sixth floor, face the elevator doors in the back of the 
area and this treasure chest will be in an alcove along the left corridor.  The 
chest is across from some stacked white and blue boxes.  This chest contains 
2000 skill points.
*******************************************************************************

Facing the elevator doors, look to the right and break the --TALL CRATE-- down 
the right corridor.  Run back to the elevator doors and open them with the X/A 
button then step inside and press the partner assist button to ride the 
elevator down to the first floor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== TENEMENT - ELEVATOR ==

Delta team will talk over the radio to HQ about saving the hostages on the 
fifteenth floor.  Shortly after the message is heard over radio, the elevator 
will stop and the light will go out.  Move to the left side or back side of the 
elevator to get an X/A button prompt to investigate the ceiling.  Use the 
partner assist button to have Chris boost Piers up to the ceiling.  Piers will 
open up the ceiling panel and climb up on top of the elevator.

== TENEMENT - ELEVATOR SHAFT ==

The Piers player needs to step beside the hole in the ceiling and use the 
partner assist button to help Chris up through the ceiling.  A J'avo with a 
rocket launcher will fire a rocket into the elevator as Chris pulls up and both 
Chris and Piers will fly toward the walkways on both sides of the elevator.  

The rocket launcher J'avo is on a catwalk above the walkway that Piers is on.  
The Chris player should look up and shoot the rocket launcher J'avo.  The Piers 
player can look directly up and shoot through the catwalk floor to hit the 
rocket launcher J'avo also.  The Piers player will be able to break the 
--WOODEN CRATE-- and the --TALL CRATE-- on the right side of the elevator door 
and the Chris player will be able to break the --WOODEN CRATE-- and --TALL 
CRATE-- on the left side of the elevator door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2, [ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Both characters need to move toward the elevator door across from the breakable 
objects on each walkway.  Use the partner assist button to make the characters 
pull the door open that leads to the third floor.  Three J'avo with heavy 
machine guns will shoot toward the elevator.  Toss a hand grenade at them, if 
you have more than two, while taking cover behind the elevator door or blast 
them with a gun while inside the elevator.  Tap the X/A button when the button 
prompt appears while next to the ledge by each side of the elevator door to 
make the characters step onto the third floor.

== TENEMENT - THIRD FLOOR (KITCHEN) ==

Several J'avo will enter the back portion of the room from the left corridor in 
the back of the room.  Toss a hand grenade toward them when they first run into 
the area and prepare to toss another hand grenade as they mutate into Noga-
Trchanje.  The hand grenade will hit their legs, so you NEED to have another to 
kill their mutations if a hand grenade is used.  The J'avo that appear have a 
lot of health, so a hand grenade is highly advised here.  A flash grenade can 
work well to stun them and set them up for a heavy stun melee, but keep in mind 
that there are a bunch of J'avo that attack.

While standing with the elevator doors to your character's back, break the two 
--TALL CRATES-- in the kitchen area off to the right.  There are three --TALL 
CRATES-- against the right wall near the very back of the room and two --WOODEN 
CRATES-- off to the left in front the door to the stairway.  Open the door to 
the stairway on the back left portion of the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2, [ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== TENEMENT - STAIRWAY ==

Run down to the second floor then open that door.  Delta team will contact HQ 
along the way.

== TENEMENT - SECOND FLOOR ==

The hostage is below the middle the area, but screw the hostage right now.  We 
got some breakable objects to destroy!  The path ahead is blocked, so move 
along the right corridor and break the --WOODEN CRATE-- and the --TALL CRATE-- 
in the alcove off to the right.  Delta team will contact HQ again and mention 
that they are out of the building.  HQ will commence bombing of the building 
once Alpha team has made it out.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1, [ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Don't move down either of the ladders off to the left just yet - the ladders 
that are above the hostage.  Run to the end of the left corridor along the 
opposite side of the area and break the --WOODEN CRATE-- and --TALL CRATE-- at 
the far end.  Find the --WOODEN CRATE-- below the ladder to the left closest to 
the last two breakable objects then hop down the ladder and break it.  It's on 
the fence ceiling.  While still on the fence ceiling, where the wooden crate 
was, hop over the portion of the ceiling that separates the two fence ceiling 
areas then find the --WOODEN CRATE-- beside the two ladders above the hostage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 3, [ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 1
Location: Tenement - Second Floor
Contents: 5000 Skill Points

Once Chris and Piers get out of the elevator, shortly before a rocket launcher 
J'avo destroys the elevator, they will be ambushed by several J'avo in the 
third floor kitchen area of the Tenement building.  The two characters will run 
down some stairs afterwards and then arrive on the second floor of the Tenement 
building. The middle area of the third floor has a fence ceiling on it and the 
final hostage for the main objective is in the room below.  Don't drop down 
there just yet.  Run to the opposite side of the room that the characters enter 
from and find the brown chest below a wall sign and to the left of a shelf.  
Open the chest to find 5000 skill points.
*******************************************************************************

== TENEMENT - FIRST FLOOR ==

The three J'avo in the room below can be shot while standing on the fence 
ceiling or they can be killed after dropping down to the room below.  Stand 
over the hole on the side without railing and use the partner assist button to 
drop below.  Fight off any of the J'avo that are still in the room.  They can 
mutate into Ruka-SRP (blade arm), so don't shoot their arms.

NOTE: Be sure to equip a weak weapon IMMEDIATELY after killing the final J'avo 
in the room.  DO NOT have a grenade or the Anti-Materiel rifle equipped at that 
time since the characters will have to make precise shots to save the final 
hostage.

A J'avo with a sword will fall down from the hole in the ceiling and grab the 
hostage.  Carefully aim at him and shoot him in any portion of his body to kill 
the J'avo.  Make sure to have a weak weapon equipped.  It's hard to make 
precision shots with an Anti-Materiel rifle from close range obviously.  Once 
the hostage is saved, the characters will contact HQ and then HQ will tell them 
to get to the extraction point.

--> Objective: Get to the extraction point

Find the door in the room and kick it open.  A BSAA soldier will be near the 
doorway to the loading bay and he will take the hostage with him.  Step toward 
the doorway.  A cutscene will trigger as an explosion goes off when Chris and 
Piers try to exit.

--> Objective: Get clear of the building

HQ will tell Chris and Piers to get out of the building through the third 
floor.  The characters need to rush toward the elevator shaft on the current 
floor (across the room from the blocked doorway) and climb the ladder in the 
shaft.  Hop down into the shaft with the burning elevator then quickly climb 
the ladder off to the left.  HQ will contact Chris and Piers and tell them to 
get out now!  Rush over to the door along the walkway to the left after 
climbing the ladder then use the partner assist command to open it.

== TENEMENT - SECOND FLOOR ==

The bombing will start once the characters step out to the second floor.  Turn 
to the left and then move to that side then run to the right and move by the 
railing and dash to the back of the room.  Make a left at the end of the room 
then enter the stairway through the doorway off to the left.

== TENEMENT - STAIRWAY ==

Move up the stairs and run through the doorway on the third floor at the top.

== TENEMENT - THIRD FLOOR ==

The floor will start to crumble.  Run to the right and J'avo will start to 
attack from that direction.  Ignore them and run by them and then continue to 
the right until the characters can pass by the floor off to the left.  Dash 
along the floor and run to the hole in the wall in the back of the room.

The floor will crumble underneath the last player that gets to the floor in 
front of the ledge.  Shake the left thumbstick to pull up - the partner can 
approach the side of the ledge and pull the hanging player up by using the 
partner assist button while standing above the character.  Run toward the ledge 
up ahead and press the partner assist button to get out of the building.  
Hopping out of the building will trigger a cutscene that will end this chapter.
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  ___  _            _                                 ___  _                 \
  / __\| |__   _ __ (_) ___ \______________________/  / _ \(_)  ___  _ __  ___ 
 / /   | '_ \ | '__|| |/ __|/    CHRIS CAMPAIGN    \ / /_)/| | / _ \| '__|/ __|
/ /___ | | | || |   | |\__ \\______________________// ___/ | ||  __/| |   \__ \
\____/ |_| |_||_|   |_||___//                      \\/     |_| \___||_|   |___/
\_____________________________________________________________________________/
/                                                                             \

-- RANKING REQUIREMENTS                                        CHRIS, CHAPTER 2
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 90 minutes or less  | 70 enemies or more   |
| B    | 60%         | 5         | 110 minutes         | 60 enemies           |
| C    | 50%         | 7         | 120 minutes         | 40 enemies           |
| D    | 49% or less | 8 or more | 121 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [CR02]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
             C H A P T E R  2  -  T R A G E D Y  I N  E U R O P E
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                              December 24, 2012
                                                         Edonia, Eastern Europe
                                           ____________________________________
__________________________________________/ STAGE 2-1 -- CITY IN EASTERN EUROPE
-------------------------------------------------------------------------------

== CITY IN EASTERN EUROPE - STREET TO OVERHEAD BRIDGE ==

--> Objective: Bring the city under control

NOTE: Players will be taken back six months during this chapter.  This full 
chapter is a flashback chapter.  Basically, you are playing with the Chris that 
remembers he crushed Wesker with a boulder shortly before throwing his crippled 
ass into a volcano.  Chris is more confident and he even has different praises 
than the modern day Chris we left in the last chapter.  Try them out!  Hold the 
partner assist button and tap R1/RT for different phrases than before.

Both players will start out in vehicles as they move in between two buildings 
then onto the street ahead.  The Chris player will be on top of an APC and the 
Piers player will be in the passenger seat of an armored vehicle in front of 
the APC.  A rocket will hit the armored vehicle that Piers is in and tump it 
over.  Both characters will get out as the vehicles stop in front of a warzone 
of J'avo up ahead.  The Chris player will hop out from the top of the APC and 
the Piers player will get out on the left side of the armored vehicle.

NOTE: The APC can actually run over a player if you stand in front of it, so 
stay out of its way!  This only knocks the player down, but... it still doesn't 
look good for your overall appearance while playing online.

Many J'avo are up ahead and more will come in a few seconds.  There are two 
J'avos with sniper rifles that both players should take note of and there is 
also a J'avo manning a gun turret and a J'avo with a rocket launcher along the 
upper buildings.  Be sure to find them all while fighting the J'avo in the 
area.  The Piers player should be the main character to take out these long-
range enemies.

  -- Sniper J'avo Locations:

  a) behind the second set of sandbags
  b) up in a distant window on the left side of the area

  -- Rocket Launcher J'avo Location:

  a) Find the highest window of the building along the left side of the distant 
     bridge and the J'avo with the rocket launcher will be looking out a 
     window.  He can be seen easily from the top of the platform above the 
     stairs past the area where the vehicle pulls up to let out J'avo.
  b) Find the walkway above the gun turret off to the right in the background 
     and there is a J'avo near the portion without railing that has a rocket 
     launcher.

  -- J'avo with Gun Turret Location:

     Find the turret to the right of the bridge in the back and shoot the J'avo 
     that controls the turret.

While moving ahead, a vehicle with J'avo inside will drive up and block the 
road.  A few J'avo will get out of it and attack.  The APC that the characters 
started out in will move on ahead as the fight progresses.  Try to take cover 
behind some sandbags or a vehicle because the gunfire can really chip away at a 
player's health here. It's best to bullet kill in this area instead of melee 
kill out in the open.

The J'avo that you fight here can mutate their arms if a player shoots them in 
the arms.  These J'avo are known as "Ruka-Bedem".  These J'avo will form a 
shield out of their arm skin tissue.  When they have a shield, they will hold 
it in front of them to block bullets then move forward and try to ram your 
character.  The ram can be countered or you can just move out of the way of it 
- it's pretty slow.  Shoot them in the legs to stagger them or hit them up 
close with a melee to stun them.  A quick shot from close range will often set 
them up for melee.

Hitting Ruka-Bedem from behind is the way to stagger them.  Hitting them with a 
melee combo (R1, R1/RT, RT) and having both attacks hit them from behind will 
set them up for a heavy stun melee and hitting them with your character's back 
melee (run behind the enemy then press R1/RT while your character's back is 
turned) will set them up for a heavy stun melee as well!

The J'avo in this area can also mutate into a Telo-Magla once they are 
defeated.  A Telo-Magla is a moth mutation that sprays out a poison gas in the 
area where it mutates.  The poison gas will slowly drain a player's health when 
the player is next to it.  The J'avo will also revive afterward without a 
shirt.  It will be extremely weak at that point, so just finish it off.  Telo-
Magla is not a mutation to worry about so long as player's keep their distance 
from a dying J'avo.  It's actually the weakest J'avo mutation of all!  The 
J'avo can be killed off as it performs this mutation to stop the mutation and 
the attack.  This mutation is caused from the J'avo taking damage in its body.

There is a --TALL CRATE-- on the left wall up under the area with the pillars 
and there is another --TALL CRATE-- in the small room on the left side of the 
area up ahead.  Your main task at the moment is to reach the stairs near the 
overhead bridge.  There is a sealed gate below the bridge so the APC can't get 
to the street behind it at the moment.  Move to the back of the area and clean 
the area of J'avo then move up the stairs off to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CITY IN EASTERN EUROPE - BRIDGE AREA ==

Pick up the --RED HERB-- on the ground to the left after moving up the stairs.  
Enter the building and kill the J'avo inside with uber Redfield melees.  Step 
into the back room before walking out to the bridge to find a --TALL CRATE-- 
and two --WOODEN CRATES-- inside.  Step out on the bridge and use the partner 
command at the door on the other side to trigger a cutscene.

NOTE: There is a weapon and some more pickups inside the room behind the locked 
door, but the characters will have to backtrack in order to get them later.  
Both players need to drive off the enemy in the cutscene in order to backtrack 
to it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CITY IN EASTERN EUROPE - BRIDGE ==

After the cutscene, both players will be put back in control of Chris and Piers 
as the giant enemy from the prior cutscene moves toward the bridge.  This big 
enemy is called an "Ogroman".  Hey, it beats another El Gigante, right?  Both 
players can shoot at the creature, but it doesn't do any good.  Ogroman cannot 
be killed or wounded at this time.  The creature will pick up a vehicle and 
toss it toward the characters.  He has some really bad aim since he appears to 
miss every time.  Eventually Orgroman will get closer to the bridge and both 
characters will leap off the bridge and land on the street below.

== CITY IN EASTERN EUROPE - STREET BEHIND BRIDGE ==

Alright, I think we should run.  Finn better hurry the hell up with that APC!

Your objective here is to reach a high place in order to fight Ogroman easier. 
There are two areas where both players can get up ahead.  One area is the 
wooden platform up the ladder directly ahead off to the left (character's 
right).  There is also a long corridor up the stairs off to the right 
(character's left) just as both characters step down the street away from the 
bridge.

NOTE: There is a ladder in the very back of the street that can be used to 
climb up to the upper corridor along the right side of the area (character's 
left).

--> Objective: Hold out for the armored vehicle

It's best to move up the stairs off to the right (character's left) and get 
inside the top corridor.  There are three breakable --TALL CRATES-- in the 
corridor.  Hop over the low wall and the pipe to get to the back portions of 
the corridor.  The Ogroman will attack by breaking open the wall with punches. 
You want him to break the wall, so allow him to attack!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ogroman's weak point is the red growth on his back.  Once he breaks open a 
portion of the wall, blast him in the red growth on his back and continue to 
shoot him until he starts to yell.  He will stagger and lean up against the 
side of the building.  When he does this, run toward him and stand next to him 
to get a melee prompt.  When the melee is activated, prepare to tap the X/A 
button while your character grabs the bone on his back and pulls on it.  If you 
tap the button fast enough, your character will pull that bone out of his back 
and impale that sucker right in his growth spot with his own back bone.  It's a 
good idea to use your index finger to tap the X/A button since it requires some 
fast tapping here.  If you fail the QTE button tapping then the Ogroman will 
grab the character and squeeze the character, so shake the left thumbstick to 
break free.

NOTE 1: As the Ogroman attacks, J'avo will move toward your characters and 
attack as well.  There are not too many of them, and if a player performs a 
melee attack on the Ogroman early, then the characters won't even have to worry 
about them.

NOTE 2: In co-op play, a player can get inside the building on one side and the 
other player can get on the wooden walkway on the other side and both players 
will surround the Ogroman and can easily hit him in his red growth to stun him.

A cutscene will play as the Ogroman is driven off by the APC.  That Ogroman 
better be lucky that the APC arrived before Chris and Piers had the chance to 
open a Pandora's Box on that ass.

--> Objective: Bring the city under control

Your main route is to follow the APC now, but it's best to return back to the 
bridge at this point in order to fetch the items in the room on the bridge. 
Both players should move back up the stairs and step out onto the bridge then 
open the door on the other side with the partner action command.  Pick up the 
++ASSAULT SHOTGUN++ on the gun rack in the back of the room then grab the 
--FIRST AID SPRAY-- on the box inside.  There is also a breakable --TALL 
CRATE-- inside as well.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++ASSAULT SHOTGUN++, [ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Return to the street behind the bridge and follow the APC.  The APC will knock 
over a gate up ahead.  Follow it down the street.  J'avo will step out of the 
corridor off to the right and attack and they will step out along the high 
ledge off to the left as the APC moves down the right street.  The majority of 
the J'avo in this area are very weak and only take a few shots from any weapon 
to kill, so just blast them out of the way when you see one.  Aim up toward the 
left upper ledge and kill the J'avo that try to shoot from behind the railing 
as well.  Take cover behind the APC or nearby pillars if needed.

Enter the small room in the back of the right corridor and break open the 
--TALL CRATE-- inside.  There will be at least one J'avo inside the room, so be 
ready for him.  Continue to follow the APC afterward.  It will knock over 
another fence and continue out into the next street.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CITY IN EASTERN EUROPE - STREET ==

This next street has two sandbag piles on it and there is a destroyed building 
area to the left and an upper ledge on the right.  The upper ledge often has a 
sniper J'avo on it so keep that in mind.  If a player enters the destroyed 
building area off to the left, you can move up the stairs in the back then hop 
over to a platform with a J'avo on it and kill him.  This platform is the 
perfect place for a Piers player to get since that player can shoot at the 
surrounding enemies with his rifle.  Players can easily kill the sniper J'avo 
in the upper corridor on the other side of the area from the platform across 
from him.  The APC will hit a mine eventually and be destroyed.

NOTE: Sometimes the snipers J'avo in this area do not appear.  It seems random 
per playthrough whether they will be in this area or not.

While both players move to the back of the area, a vehicle filled with J'avo 
will eventually drive up and several J'avo will hop off of it.  Two sniper 
J'avo might hop out of the vehicle and immediately get behind the sandbags off 
to the left and start shooting.  Don't let the sniper J'avo get the chance to 
take cover - kill them as they run toward cover.  If they get behind the 
sandbags and both players are at long range, toss a hand grenade or a flash 
grenade behind the sandbags if needed.  Going through the destroyed building is 
also an easy way to get close to any J'avo that stand at a distance and fire.  
There are two breakable --TALL CRATES-- on top of the ledge on the right side 
of the area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The J'avo in this area can still mutate into Ruka-Bedem (with shields), so 
don't shoot them in the arms much.  They can also mutate into Telo-Magla (moth 
form), so keep your distance after killing them.  Kill all the J'avo then move 
to the back of the street.  Piers will order Finn to blow open the fence up 
ahead with some explosives.  The explosion is not big at all, so there is no 
need to move away from the fence while it goes off.  Hop down into the Train 
Yard below the fence.

== CITY IN EASTERN EUROPE - TRAIN YARD ==

A train car blocks the exit up ahead.  Finn will set up some explosives near it 
to clear the car but both players need to guard him while he sets the 
explosives.  A meter will display on Finn that will show how much longer it 
will take him to set the explosives.

--> Objective: Cover Finn Macauley

Immediately look up on the middle train cart off to the right and kill the 
J'avo with the rocket launcher on top of the train cart.  He will almost always 
start blasting at players right from the start.  The Piers player should climb 
up one of the nearby ladders and kill J'avo with his sniper.  Climb the ladder 
to the immediate left while in the back of the Train Yard and break open the 
--TALL CRATE-- and --WOODEN CRATE-- at the top - this area is a great high area 
for a Piers player to get.  There is also another --TALL CRATE-- behind the 
small wall off to the left below this high platform.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The Chris player should move further back into the right portion of the Train 
Yard.  There are two breakable --TALL CRATES-- inside the middle cart so be 
sure to break them open eventually.  Find the ladder on the opposite side of 
the middle train cart and climb it.  Face the high platform up ahead and J'avo 
will spawn from a high ledge and drop to the platform and then take cover 
behind the sandbags on top.  Some of the J'avo will fall down and try to climb 
the middle train cart or attack from below.  Shoot at the J'avo as they drop 
and try to watch for the J'avo that have rocket launchers.  Be sure to kill 
them first!  Pick them out and blast them quickly.  If they hit a player with a 
rocket, it will take off two blocks of health per hit on normal mode.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 2                                               [SE05]
Location: City in Eastern Europe - Train Yard

While defending Finn as he lays explosives near the train cart in the Train 
Yard, this serpent emblem can be seen through the windows of the room below the 
high platform in the far right of the area.  If you climb up on the middle 
train cart, you can easily look down at the building below the area where the 
J'avo spawn (off to the right) and see this emblem through the windows.
*******************************************************************************

The J'avo in this area can mutate and spawn as Ruka-Bedem.  They can also 
mutate into Talo-Magla while dying.  Talo-Magla are no big deal though.  It's 
good for the Chris player to stay on top of the middle cart and kill the J'avo 
that spawn so the player can easily kill off the rocket launcher J'avo as they 
spawn - they often stay up high.  The Piers player should try to pick out 
rocket launcher J'avo and shoot them as well, since they are by far the most 
dangerous J'avo types in the Train Yard.

--> Objective: Find Finn Macauley

Eventually Finn will call out to the characters and say that the explosives are 
ready.  At this time, both characters need to run toward him to trigger a 
cutscene.  J'avo will most likely still be in the area, but both players can 
end the battle by running toward Finn after receiving the objective above.  A 
cutscene will trigger afterwards that will end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                       ________________________
______________________________________________________/ STAGE 2-2 -- THE BRIDGE
-------------------------------------------------------------------------------

== THE BRIDGE - NEAR THE BRIDGE ==

Move down the stairs to the left and HQ will contact Alpha team.  The main 
destination (City Hall) is across the bridge up ahead.  There is a BSAA soldier 
that is wounded on the bridge and requires saving.

--> Objective: Rescue the BSAA operative

Grab the --GREEN HERB-- on the oil drum below the stairs near the fence off to 
the right then break the two --TALL CRATES-- near the broken wall across from 
the green herb pickup.  While moving further ahead there is a --WOODEN CRATE-- 
off to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Walk toward the bridge.  The Chris player will have to toss the Piers player 
across the gap in front of the doorway directly ahead.  The two characters will 
be split up for the beginning of this part of the area.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The armored vehicle will move out of the way at the front of the bridge and let 
Chris onto the bridge.  Finn will rush ahead to find the injured BSAA soldier.

== THE BRIDGE - STEEL BEAST BRIDGE ==

Step onto the bridge.  An explosion will go off and the bridge will start to 
slant downward on the side that Chris is on.

While Chris is crouched down on the slanted surface of the bridge, quickly 
climb to the left to avoid the burning car that is about to fall on the right 
side of the bridge slope.  Tap the X/A button to crawl faster, but keep in mind 
that tapping the button will take stamina from the combat gauge.  Crawl up 
toward Finn on the left side of the slope and he will help Chris back up to the 
bridge.  Players need to be fast during this part.  If Chris moves too slow, he 
will fall off the bridge and die!

Finn will start to administer first aid to the fallen BSAA soldier.  HQ will 
contact Alpha team and tell them about a T-42 tank that is moving into position 
on the other side of the bridge.

--> Objective: Destroy the tank

Be sure to take cover often here.  Don't just rush out into the line fire that 
often unless moving to another cover point  Run and slide behind the group of 
sandbags across from the gun turret where the J'avo is stationed and try to 
shoot the J'avo behind the gun turret.  There is also a J'avo with a sniper 
rifle on a high catwalk in the back of the bridge.

Since Chris doesn't have a long range weapon, a hand grenade or flash grenade 
can help out for the J'avo behind the turret.  The Piers player should help out 
for killing off the enemies with his anti-materiel rifle from long if the Chris 
player waits behind a cover area however.  The Piers player is the main star of 
the show for this segment.  The Chris player is very limited in what Chris can 
do here.

Move further onto the bridge after the J'avo are killed on the current side.  
Get behind the truck across from the tank and wait there.  J'avo will attack 
Chris from up ahead.  They will rush toward him and move behind the truck then 
attack there.  They will mutate into Ruka-Bedem (shield arm) and Noga-Oklop 
(armored legs) when shot in the arms or legs.  Wait for them behind the truck 
or the crates and do not step out in front of the tank's line of fire.  
Eventually the tank will move toward Chris and allow Piers to shoot the fuel 
tank on the truck in the back of the T-42 tank to destroy the tank.

--> Objective: Reunite with your partner

Chris can move out into the open once the tank is destroyed.  Another sniper 
rifle J'avo will step out onto the high walkway in the back of the bridge and 
fire at Chris so prepare to snipe him with the assault rifle or handgun.  More 
J'avo will rush Chris soon as well.  They will still mutate into Ruka-Bedem and 
Noga-Oklop when the shot in the arms or legs.

Find the ladder on the back side of the bridge and climb it.  Chris will 
mention that he is heading for the upper level of the bridge and that Piers 
needs to meet him up top.  Climb the next ladder at the top of the first 
ladder.  Move along the catwalk and break the --TALL CRATE-- and the --WOODEN 
CRATE-- off to the left along the catwalk.  Move up the next ladder to go 
higher on the bridge.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Chris will reach the top of the bridge after climbing.  Run over to the --TALL 
CRATE-- off to the left up ahead and break it.  Kick down the ladder near the 
tall crate so the Piers player can move up to the top of the bridge.  Piers 
will be coming down the lower catwalks shortly.  Be sure to watch out for J'avo 
on the top portion of the bridge - they will mutate into Ruka-Bedem and Noga-
Oklop when shot in the arms or legs still.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Once Piers lands on the other side, the Piers player needs to move down the 
stairs off to the left in the corridor ahead.  The BSAA soldier will tell him 
that he needs to equip his thermal scope to see, but the area is not really 
that dark.  Hold the anti-materiel rifle with the L1/LT button then tap the 
Triangle/Y button to use the thermal scope.  This allows the player to see any 
type of body heat in white through the scope.

--> Objective: Destroy the tank

A tank will appear on the bridge eventually and the Piers player needs to help 
take down that vehicle.  Piers will run into a few J'avo while moving along the 
corridor at the bottom of the stairs.  These J'avo can mutate their arms and 
legs.  They will mutate into Ruka-Bedem (arm shields) and Noga-Oklop (leg 
armor).  Avoid shooting them in their arms and legs to avoid the mutations.  
They can form both mutations at the same time.

Piers will run into about six J'avo in the tunnel.  It's a good idea to use the 
shotgun for this area to kill the J'avo quickly so they don't mount up on 
Piers.  There is a --TALL CRATE-- against the wall near the window up the first 
set of stairs to the right.  While continuing down the dark corridor, there 
will be two --TALL CRATES-- against the wall to the right across from a torch.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Step into the corridor with windows then run up the stairs in the very back.  
The BSAA soldier will tell Piers that he can get a full view of the bridge from 
the high platform at the top.  Break the two --TALL CRATES-- off to the right 
after getting on the high platform and facing the bridge.  The BSAA soldier 
will work on opening the door on the high platform while Piers is up on the 
high platform with him.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== THE BRIDGE - HIGH PLATFORM ==

Alright, Raiden, it's time to play sniper!  Piers has a rifle that could blow 
the balls off Raiden's sniper though!

Arm the anti-materiel rifle and then look toward the bridge.  It's a good idea 
to use the thermal scope here (Triangle/Y while looking through the scope) to 
more easily make out the J'avo on the bridge.  The Piers player needs to 
provide support fire to the Chris player during this part.

Be sure to shoot the J'avo that are stationed behind gun turrets when looking 
toward the bridge.  They are the main J'avo that Chris will be having problems 
with.  Keep in mind that hitting the J'avo in the arms will make them mutate 
into Ruka-Bedem and shooting their legs will make them mutate into Noga-Oklop. 
Try to shoot their upper half to avoid creating an army of J'avo mutations for 
the Chris player.

Chris will call Piers attention to the tank.  Piers can't very well destroy a 
tank with just a rifle though.  There is a red fuel tank on the truck behind 
the tank, but the tank will be covering it.  The Chris player will have to lure 
the tank away from the back of the bridge.  Once the tank moves forward, find 
the red fuel tank on the back of the truck on the back portion of the bridge 
and shoot it with the anti-materiel rifle.  The anti-materiel rifle's scope 
bounces around a bunch, but you should be able to hit the fuel tank eventually. 
Obviously, you don't want the thermal scope equipped for an object that doesn't 
give off heat... right?

--> Objective: Reunite with your partner

Chris will congratulate Piers on a job well done.  The BSAA soldier will open 
the door on the high platform.  Chris will mention that he is headed for the 
upper level of the bridge and that Piers should meet him up top.  Move down the 
stairs behind the doorway and prepare to fight a few J'avo along the way.

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 2                                               [SE06]
Location: The Bridge - Steel Beast Bridge (shoot from High Platform)

While playing as Piers, he will have to shoot a fuel tank on the back of a 
truck to destroy a tank on a large bridge for Chris.  After shooting the fuel 
tank, Chris will tell Piers to meet him on the bridge.  The BSAA soldier in the 
back of Piers will open the door on the high platform that Piers is on.  Move 
down the stairs of the walkway past the doorway and look up on the bridge to 
see this serpent emblem on a steel beam near the top of the bridge.  This is up 
above a truck near the starting side (right side) of the bridge.  It's very 
easy to make out because of its light blue color against the dark colored 
beams.

NOTE: This emblem can ONLY be shot while playing as Piers.  The Chris player 
can't get a good enough view to see it.
*******************************************************************************

The J'avo that Piers will fight while moving up the stairs can mutate into 
Noga-Oklop so avoid shooting them in the legs.  Break the --WOODEN CRATE-- on 
the oil drum off to the right and the --TALL CRATE-- off to the left while 
moving up the stairs near the end of the walkway.  Step up onto the top of the 
bridge from the stairs.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== THE BRIDGE - STEEL BEAST BRIDGE (TOP) ==

Move out onto the bridge and find the open train cart.  J'avo will attack Piers 
along the way, so be ready to blast them.  Climb up into the back of the train 
cart that is connected to another train cart.  Fall out the other side of the 
train cart.  J'avo will start to fire at Piers from the catwalks of the bridge 
below.  Run over to the left and fall down the ledge near the red and white 
railing.

== THE BRIDGE - STEEL BEAST BRIDGE (UPPER CATWALKS) ==

Blast the J'avo that attack then start to break the --WOODEN CRATE-- near the 
railing to the right and the two --TALL CRATES-- near the railing directly 
ahead.  The Chris player needs to lower the ladder by kicking it down so the 
Piers player can climb up.  There should be a tall crate in front of the ladder 
that Piers climbs up, unless the Chris player has already broken it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== THE BRIDGE - STEEL BEAST BRIDGE (TOP) ==

--> Objective: Clear the path

NOTE: The two players can go the way the other player came from and possibly 
find some items from breakable objects if they are still around.  The Piers 
player can fall down the ladder off to the left before reaching the back of the 
bridge to find some breakable objects and the Chris player can find some 
breakable objects on the lower catwalk of the bridge.  Whether items will be 
there or not depends on how long ago the player shattered the objects.

Both players should join up on the other side of the bridge.  Run to the 
opposite side of the bridge (above where the tank was).  Both players need to 
use the partner assist button to push off the large metal container on the far 
end. Even though Chris could beat the hell out of large rocks and knock them 
off ledges a few years back, metal containers seem to be like a kryptonite to 
the aged superhero of today.

Enemy reinforcements will arrive after pushing the metal container off the side 
of the bridge.  Another tank will roll out onto the bridge on the opposite 
side.  Finn is on the bottom portion of the bridge with a wounded member of 
Bravo team.  Piers tells Finn to drag the soldier up to the top of the bridge 
with him while they wait on him.

--> Objective: Hold off enemies until Finn arrives

A rail cannon will show up on the bridge, but it will not fire at the 
characters at the moment.  Players definitely need to take cover here to avoid 
the sniper rifle fire and rocket launcher rockets from the other side.  With 
Piers, arm the anti-materiel rifle and look back toward the rail cannon then 
shoot any sniper rifle or rocket launcher J'avo.  They will both appear either 
to the side of the tank or on top of the tank.

It's a good idea for the Chris player to stick to cover and shoot the J'avo 
that run toward your side of the bridge.  The J'avo will parachute out of 
airplanes and land on the bridge.  There will be two waves of J'avo that will 
parachute.  J'avo with knives will rush toward the characters side as well.  
The J'avo here can mutate into Telo-Magla (poison moths) and Noga-Oklop 
(armored legs).

When shot in the arms during this battle, the J'avo can mutate into the Ruka-
Khvantanje that has a long insect arm.  This J'avo mutation is dangerous from 
long range.  It has a long range arm grab where the J'avo will quickly grab a 
character and slam the character to the ground.  A player can't counter the 
grab.  It will grab a player out of cover also.  Be on the lookout for this 
grab when one of these mutations is in the area and roll to the side to avoid 
it.  Be sure to kill any Ruka-Khvantanje mutations quick before they get too 
close.

NOTE: A player can aim up toward the J'avo on parachutes and shoot their 
parachutes with a weak weapon to put holes in the parachutes and make the J'avo 
fall to the bridge.  It will automatically kill the J'avo.  This is a very 
quick way to kill them!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Kill a J'avo with a parachute by shooting its parachute while it falls to get 
an extra medal at the end of this chapter.
                                                                     .--------.
MEDAL: Killed a paratrooper enemy in mid-air                         | [ME151]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Cover Finn Macauley

Finn will eventually arrive on your side of the bridge.  He will lay the BSAA 
soldier down in the back of the bridge and Chris will order him to blow up the 
bridge.  Finn will lay down explosives behind the sandbags.  Your job here is 
to cover Finn while he lays down the explosives.  J'avo will start to rush 
toward the players' side but they will not parachute onto the bridge anymore.

Once Finn is finished planting the explosives, Chris will order Alpha team to 
fall back and find cover.  Rush further to the back of the bridge on your side.

--> Set explosives

The rail cannon will move toward your side of the bridge and Chris will tell 
Finn to delay detonating the explosives.  The rail cannon will move toward the 
other side and Finn will detonate the explosives then a cutscene will trigger 
that will end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                            ___________________________________
___________________________________________/ STAGE 2-3 -- IN FRONT OF CITY HALL
-------------------------------------------------------------------------------

== IN FRONT OF CITY HALL - STREETS ==

--> Objective: Destroy all gun turrets

Wow, that big guy doesn't look happy.  The big enemy is known as an Ogroman.  
This bad boy can flatten players out in the street pretty easily, so stay out 
of his way while outside.  The BSAA would help out from the air, but there are 
some anti-aircraft guns situated around this area that prevent them from flying 
in.  Jake Muller and Sherry Birkin will help Chris and Piers for this battle.

All the characters need to disable the anti-aircraft guns.  There are a total 
of three of them.  Each of the guns are manned by J'avo.  Find the gun and kill 
the J'avo then Finn will plant an explosive on the gun.  The characters will 
have to protect Finn while he plants the explosive.  Finn will have a meter 
near him that shows how much longer it will take him.  J'avo and an Ogroman 
will attack while Finn arms the explosives.

With both Chris and Piers, the assault shotgun is a good weapon to use for 
killing J'avo during this portion of the chapter.  Chris' handgun and assault 
rifle work well when quick shot is used in order to set up light stuns on J'avo 
for melee.  Piers' anti-materiel rifle quick shot can work well for instantly 
killing or knocking down J'avo during this portion of the chapter.  His MP-AF 
works well for precision shooting and setting up melees on J'avo.

NOTE: None of the J'avo in this portion of the chapter will mutate in any way, 
so don't worry about shooting them in the head, body, arms or legs - it doesn't 
matter since they won't mutate.

The first anti-aircraft gun is on the second floor of the nearby building.  The 
building is on the left side of the screen once control is given back to the 
player.  Find the open doorway then move up the stairs.  Move off down the 
first corridor to the left after climbing both sets of stairs to find two 
--TALL CRATES-- against the right wall of the room through the doorway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

J'avo are along the rooftop, so be careful when trying to enter the room on the 
second floor.  The J'avo are armed with machine guns, so shoot them from a 
distance to stun them (head, body, arms or legs) and then run up and melee 
attack them with the R1/RT button.  Break the two --WOODEN CRATES-- on the 
metal object in the second floor room for some extra items.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

**ANTI-AIRCRAFT GUN 1** is right outside the door on the opposite side of the 
room.  Look off to the left after stepping through the doorway then shoot the 
J'avo that is on the seat of the gun.  Eventually Finn will come over to the 
gun and start to prepare explosives.  A meter below Finn will show how much 
longer it will take him.  Once it fills up, he will be done.  Your job is to 
protect Finn while he prepares the explosives.  The main threat to Finn is that 
big lug out in the streets - yeah, that ugly excuse for an El Gigante.

To damage the Ogroman, shoot the red growth that sticks out of his back - any 
weapon (handgun) will work just fine.  Any weapon fire to the red growth will 
take health from his total HP amount.  Shoot him while he is near the building 
that your character is on since he will eventually fall over and lean against 
the building.  Step toward him while he leans against the building for a button 
prompt melee command then press the R1/RT button to start the melee sequence.  
Regardless of which character you have, your character will leap onto the back 
of the Ogroman and pull a bone out of his back then stab his red growth on his 
back with the bone.  A player will have to tap the X/A button to pull the bone 
out of the back of the creature, so be prepared to spam that button!  And yes, 
even the lovely Sherry Birkin will pull out that bone and jab it straight into 
the growth on the Ogroman's back if you are controlling her.

NOTE 1: Be sure to keep the Ogroman on the opposite side of the gap that Finn 
is one.  If the Ogroman gets near Finn, Finn will start to blast it and won't 
work on the explosives.

NOTE 2: There are a total of three cables along the buildings in this area that 
can be used to stun the Ogromans the characters will fight here.  In order to 
use them to your advantage, an Ogroman has to be lead into them.  The Ogroman 
will literally walk right into them and allow it to stun him.  One is on the 
side of the building near the start, one is out on the street near the first 
building with the turret on top and one is right outside the gate where the 
third anti-aircraft gun is.  There is a red and white striped pole at the 
bottom of each one to signify it's location.

Try to always damage the Ogroman by shooting him in the red growth on his back 
and then perform a melee to him when he leans against the side of the building. 
It's important that he stays next to the building since that is the only way 
your character can get up onto him when he leans over.  It's really best to 
kill this Ogroman since more trouble is on the way later (another Ogroman) and 
it will join up with this Ogroman if he is still around!  The Ogroman will drop 
--4000 SKILL POINTS-- once he is defeated.

Once Finn has set the explosives, they will explode in eight seconds, so don't 
get near the anti-aircraft gun at that time.  Once the explosives have gone 
off, the next anti-aircraft gun must be found.  Exit the building by going back 
downstairs.  J'avo will be out on the streets, so prepare to blast them.

NOTE: There is a building off to the right as you exit the current building 
that has two --TALL CRATES-- on the side of it and a gatling gun on top of it. 
Move up the ladder on either side of the building to get up to the top floor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

**ANTI-AIRCRAFT GUN 2** is on top of the building across the street from the 
last building that all the characters were in.  Move around the right side of 
the building to find a red door.  Wait on Finn if he hasn't gotten there yet 
and he will place explosives on the door and blow it open.  There is a --TALL 
CRATE-- next to the stairs on the bottom floor of the building.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ignore the opening off to the left on the first floor now.  The door down there 
cannot be opened just yet.  Move up the stairs and fight off the J'avo along 
the way.  Climb up the ladder to get to the rooftop.  The second anti-aircraft 
gun will be off to the left.  Finn will run toward it and start to plant 
explosives on it.

Once again, all characters need to guard Finn.  There is a J'avo on a gatling 
gun turret on the building across the street, so try to blast him out of the 
turret seat.  Your main threat will be the J'avo that will fall from the wall 
behind the sandbags.  Be ready to kill them off as they appear and don't let 
them get close to Finn or he will start to blast them and stop preparing the 
explosives.

Once Finn is done, move away from the anti-aircraft gun as the explosives are 
about to go off.  Once again, you'll have eight seconds to move away from it. 
Once the explosives have gone off, another Ogroman will start to climb over a 
building in the background.  Don't worry much about him now.  Finn will tell 
everyone to head to the underground passage below the building.  Move back down 
the ladder.  Run back down the stairs and find the opening with the ladder 
along the bottom floor of the building.  Fall down into that opening.

== IN FRONT OF CITY HALL - UNDERGROUND PASSAGE ==

Finn will set explosives on the door in the basement room and blow open the 
door.  Move into the passage and follow the corridor.  There is a --WOODEN 
CRATE-- along a platform along the left wall and a --GREEN HERB-- in a sewer 
pipe along the right wall.  Move around the corner to the left and go through 
the door.  Break the --TALL CRATE-- and --WOODEN CRATE-- down the right 
corridor then move down the opposite side of the corridor to find another 
--TALL CRATE-- and --WOODEN CRATE-- off to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Follow the next corridor off to the right and you will find a --RED HERB-- on 
the floor near the right wall, and two --WOODEN CRATES-- and a --TALL CRATE-- 
against the back wall of the alcove up ahead.  Watch out about moving below the 
overhead sewer lid near these pickups since the Ogroman will open it up and try 
to grab or smash a character from above.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move through the next gate door and break the --TALL CRATE-- against the wall 
of the alcove up ahead.  There is another overhead sewer lid, so watch out 
about passing under it since the Ogroman will try to attack from above through 
the hole.  The door at the end of the corridor is locked from the other side 
and it has a breakable wooden crate behind it.  Players will have to come in 
from the back way to get this and I'll direct you to that later.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Follow the corridor off to the left.  The right corridor leads to a dead end, 
so continue down the next left corridor afterwards.  Eventually a ladder will 
be up ahead.  Go ahead and climb the ladder then lift the bar that locks the 
door above the ladder if isn't already unlocked.  This will ensure that your 
character can get back to the building that the characters are headed for.  
Fall back down into the underground passage again and move down the corridor to 
the left after unlocking the door above.  Climb the ladder at the end of the 
corridor.

== IN FRONT OF CITY HALL - STREETS ==

Move up the stairs of the building.  There is a --WOODEN CRATE-- on top of the 
building near the stairs and a --TALL CRATE-- near the gatling gun on the 
building.  There is a gap in the building that can be hopped across.  The third 
anti-aircraft gun is not on this building, but the Ogroman must be weakened 
here in order to accomplish the full objective for this area.  Finn might go 
ahead and go to **ANTI-AIRCRAFT GUN 3** which is on the other side of the gate 
near the opposite end of the current building (fall off the far left end of the 
building to reach it).  Your character will have to climb the ladder of the 
building off to the left while standing in front of the gate then fall off the 
side of the building to the right to get past the gate.

NOTE: The Ogroman will destroy the gate that blocks the street to the third 
anti-aircraft gun eventually, so players won't have to use the ladder then.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

While up on the building, run to the opposite side and kick down the ladder on 
that end.  This will be your way back up to the building while fighting the 
Ogroman.  J'avo's with sniper rifles are positioned on the building across from 
the current building, so kill them off with long range weapon fire as they 
appear.  They will keep appearing!  Get inside the turret on the building and 
blast the Ogroman in the mouth to make him fall over.  Make sure that he is 
near the building so he will lean against it.

NOTE: While standing at a distance from the Ogroman, he will eventually pick up 
a truck and toss it toward the characters.  Move far away from him when he does 
this.  It can kill your character with one hit!  He can toss it up on the 
building or down the street.  Just make sure to watch him closely.  If he grabs 
a vehicle, stop everything and focus on dodging the vehicle toss.

Move close to the Ogroman while he leans against the building to get a melee 
command once again.  When your character jumps onto his back, your character 
will grab the metal rod sticking out of his back and pull the red growth out of 
his back.  A player will have to shake the left thumbstick to pull the growth 
out of his back.  Be sure to rotate both thumbsticks for this QTE since it is 
tougher than usual.  To kill the Ogroman the rest of the way, just shoot him in 
the red growth on his back and perform the bone stabbing melee on him when he 
leans against the side of the building once again, just like with the first 
Ogroman.  If the Ogroman is still around after all three anti-aircraft guns 
have been blown up, BSAA helicopters will kill him off.  In order for them to 
kill him off, the growth on his back needs to be pulled out of his back!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Leap on the second Ogroman's back and use the melee command and QTE thumbstick 
shaking sequence to pull the red growth out of his back to get a medal at the 
end of this chapter.
                                                                   .----------.
MEDAL: Defeated the giant B.O.W. through its weak spot             | [ME150-1]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: If the Ogroman moves toward the gate on the side with the third anti-
aircraft gun, he will hit a power cable and get electrified and he will be 
stunned instantly.

Once again, the third anti-aircraft gun is past the gate on the opposite end of 
the current building.  To reach it, move to the far end and fall off the left 
side of the building.  While Finn arms the final set of explosives, J'avo will 
fall off the building to the left of him and attack.  You don't really have to 
worry much about protecting him.  It's really best to keep your distance from 
Finn since he will not work on the explosives if the Ogroman is in his area.

Players can just go ahead and kill off the second Ogroman while waiting on 
Finn.  The Ogroman will drop --4000 SKILL POINTS-- once it is defeated.  
Players barely have time to collect the skill points if the BSAA helicopters 
kill the Ogroman since the cutscene that ends this portion of the chapter will 
play shortly after he starts to dissolve.  If you want those skill points, you 
better grab them as he dissolves (the second they appear) or the cutscene will 
end this part.  Slide under the dissolving Ogroman's body to get to the skill 
points if you have to.

NOTE: Near the third anti-aircraft gun is an opening with a ladder that leads 
to the underground passage that your character was just in.  This is the side 
with the locked door however.  Drop down there and break the --WOODEN CRATE-- 
there.  The door in the passage can be unlocked, although it does very little 
good by the time it can be reached.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                        _______________________
_______________________________________________________/ STAGE 2-4 -- CITY HALL
-------------------------------------------------------------------------------

== CITY HALL - FOYER ==

--> Objective: Search city hall

Chris and Piers will be in the corridor that leads to the foyer of city hall 
from the start of this portion of the chapter.  Move into the lobby ahead.  
Several people are encased in cocoons throughout the bottom and top floor of 
the lobby.

A noise will come from an upstairs room.  Finn will move toward the door and 
call everyone's attention to the door on the second floor as he gets a reading 
from the other side.  Chris will tell Piers and Finn to join him while he 
checks out the second floor and leaves the rest of Alpha team in the lobby.

Well, I'm sure the disturbance on the second floor can wait until the 
characters break the --TALL CRATE-- behind the bottom floor counter and check 
behind the back of the staircase for a serpent emblem.  Use the partner assist 
button to open the door on the second floor that Finn is near when ready.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 2                                               [SE07]
Location: City Hall - Foyer

When Chris and Piers enter the City Hall Foyer after the four player crossover 
segment with Jake and Sherry, move behind the stairs behind the front counter 
by stepping around either the far left or right side with the pillars and step 
into the corridor below the stairs.  This serpent emblem is on the wall along 
the top portion of one of the walls.  It's in between two paintings.
*******************************************************************************

== CITY HALL - SECOND FLOOR HALLWAY ==

Wow, I get a sense of horror atmosphere in this room.  It's like... something I 
hardly ever feel in a Resident Evil game anymore.  Look at that blood on the 
wall and the human organs on the desk to the side and the blood that stretches 
down the corridor up ahead...  Damn, we have got to get to the other end and 
see what happened here.  If a dog busts through that window at the end... I'll 
die from a fanboygasm.

Follow the corridor up ahead.  Some person in a blue dress will be peeping 
around the corner at the other end of the corridor.  That person will quickly 
leave once noticed.  While a player moves down the next corridor to follow the 
person, a J'avo will bust through the door off to the left and attack.  Blast 
him and enter the room.

== CITY HALL - LIBRARY ==

There are a bunch of pickups in the Library room and a few things to break, so 
we have to sabotage and steal everything.  Start out your cleansing of the room 
by breaking the --TALL CRATE-- off to the left and the --WOODEN CRATE-- on the 
right side of the back of the room.  Snatch the --9MM AMMO-- and 
--12-GAUGE SHELLS-- on the shelf in the back left portion of the room.  There 
are also some --12-GAUGE SHELLS-- on the desk to the left of the chair.  
Reenter the hallway outside.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo, [ ] 12-Gauge Shells x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CITY HALL - SECOND FLOOR HALLWAY ==

Step into the restroom down the hall and break the --TALL CRATE-- in that room. 
Approach the door at the end of the hall then open it.  You can't kick the door 
because that would ruin this amazing suspense...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CITY HALL - MEETING ROOM (SECOND FLOOR) ==

The camera will show some more cocoons on the floor below near the tables.  
These cocoons are called "Chrysalids".  Walk to the left side of the walkway 
then drop off the ledge off to the right at the end.

--> Objective: Eliminate all enemies

A creature will start to bust out of one of the Chrysalids eventually.  This 
creature is called a "Napad".  It is a hard-shelled J'avo mutation that attacks 
with some heavy aggression.  It will punch players from close range and try to 
ram a player from long range.  A Napad's hard shell can be broken apart with 
heavy gunfire, such as a shotgun blast.  When the Napad's shell is broken open, 
it's red inner flesh will be revealed.  The flesh can be shot to damage the 
creature more than shooting its shell.  Shooting it from close range will stun 
the creature and set it up for a melee.

Melees do not take off much damage from a Napad, but a melee will break its 
shell, so it does serve that one purpose.  It's actually better to try to go 
for its main weak point when it is stunned.  The creature's main weak point is 
on its back.  Melee attack or blow off the shell portion on its back to reveal 
a purple spot on its fleshy back.  Shoot that purple spot on its back to take 
some intense damage from the creature.  Kill the Napads in this room quickly 
since more will hatch as time progresses.  The characters must fight a total of 
three Napads in this area.  They will all hatch from the surrounding 
Chrysalids.

NOTE: Piers anti-materiel rifle takes off a BUNCH of damage from Napads when he 
hits them in their fleshy areas.  Hit one in the back purple spot to damage it 
very badly!  Just standing at a distance with Piers and shooting the Napads 
with his anti-materiel rifle from the front side will kill them off very 
quickly also.

Each Napad will drop --1500 SKILL POINTS-- once it has been defeated.

--> Objective: Search city hall

There are some --12-GAUGE SHELLS-- on the sofa near the door in the back of the 
room.  There are also two --WOODEN CRATES-- and two --TALL CRATES-- to break 
around the room.  Finn will set explosives on the door in the room and detonate 
them to blow the door open.  Step into the corridor through the doorway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 12-Gauge Shells
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CITY HALL - FIRST FLOOR HALLWAY ==

Break the two --WOODEN CRATES-- and the --TALL CRATE-- in the corridor off to 
the left.  Follow the winding corridors off to the right then kick open the 
door at the end.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CITY HALL - STORAGE ROOM ==

Three J'avo with gatling guns will attack after entering this room.  The first 
two take cover behind a pillar and a crate and the last J'avo is behind the 
wall off to the left in the back of the room.  Blast them with a gun or just 
toss a flash grenade and hit them with heavy stun melees.  A flash grenade 
works perfectly if you have one.

Enter the room through the open doorway on the right side of the current room 
and pick up the --RED HERB-- on the desk and --12-GAUGE SHELLS-- off the shelf 
inside.  There is also a --TALL CRATE-- on the left side of the room.  Use the 
partner assist button to open the door off to the left in the Storage Room back 
outside.  A cutscene will trigger shortly.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 12-Gauge Shells, [ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CITY HALL - PATIENT ROOM ==

--> Objective: Escape from city hall

C-virus?  Neo-Umbrella?  Well, it's not very original, but I think Ada is 
telling the truth or either too many of those RE fanfics got to her head.  It's 
strange how Ada went from femme fatale spy to City Hall employee.  Hmm.

Check out the right portion of the room to find a hidden alcove.  There is a 
--GREEN HERB-- on the left side of that alcove.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 2                                               [SE08]
Location: City Hall - Patient Room

After the cutscene where Chris and Piers meet Ada, they will start out in the 
Patient Room of City Hall.  There is an alcove on the right side of the room 
and there is a green herb on the left side of that alcove.  Look at the top of 
the metal cabinet in that alcove to see this serpent emblem on the right side 
of it.
*******************************************************************************

Exit the room and follow Ada into the corridor outside.

== CITY HALL - BLOCKED HALLWAY ==

Break the --TALL CRATE-- near the debris that blocks the left corridor.  Ada is 
waiting at the door off to the left at the end of the corridor.  Use the 
partner assist button to open the door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CITY HALL - CITY HALL FOYER ==

The Chrysalids in the Foyer are hatching and Napads are attacking the BSAA 
soldiers in the Foyer.  There are altogether five Napads that will attack in 
the Foyer.  Don't try to fight them off unless you have plenty of ammo and 
health.  They will each drop --1500 SKILL POINTS--, but fighting them is really 
not worth it on your first playthrough.

It's best to run up the stairs and follow Ada to the door in the middle of the 
second floor walkway.  Use the partner assist button to open the door.

== CITY HALL - MEETING ROOM (SECOND FLOOR) ==

There are two --TALL CRATES-- near the railing in the middle of the walkway off 
to the left.  The Chrysalids in the area will start to hatch and a new enemy 
will emerge from them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Eliminate all enemies

This new reptilian enemy is known as a "Strelats".  These J'avo mutations have 
increased mobility that allows them to scurry throughout an area very quickly. 
They attack by firing out spikes from the their mouths and they let off a gas 
from close range that will stun a character.  They can be knocked down with 
shotgun blasts from close range or a shot from Piers' anti-materiel rifle.

Strelats are weak to melee.  It's a good idea to use quick shots to hit them 
since they move so fast at times.  They can be set up for melee by hitting them 
with a dashing ram.  Approach the stunned Strelats to get an R1/RT button 
prompt while it is stunned.  Press the button and tap the buttons that appear 
on the QTE indicator to knee the creature three times.  This melee takes some 
intense damage from a Strelats.

A total of three Strelats will attack on the second floor.  They can leap up to 
the third floor through the ceiling, but they will always move back down to the 
second floor walkway.  Each Strelats will drop --1000 SKILL POINTS-- once 
defeated.

--> Escape from city hall

Ada will lead the characters toward the door on the other side of the room - 
she's good at helping others find their way along linear paths, I guess.  Finn 
will set explosives on the locked door at the other end of the second floor 
walkway and blow it open.  Step into the corridor ahead.

== CITY HALL - WAREHOUSE CORRIDOR ==

Break the --WOODEN CRATE-- on the long crate up ahead then fall off the ledge 
to the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CITY HALL - WAREHOUSE ==

A Napad will exit a Chrysalid from a high ledge in the warehouse.  Kill him off 
before entering the rest of the warehouse.  Two Strelats will start to scurry 
toward the characters further in the warehouse.  The Chrysalid to the side will 
hatch after the two Strelats are defeated and another Napad will hop out of it. 
A Chrysalid can be destroyed with enough damage delivered to it from gunfire.  
It will not leave behind any type of item however.

Climb the ladder off to the left while stepping back into the Warehouse.  This 
ladder is below where the Chysalid was that the first Napad hatched from.  
Break the --WOODEN CRATE-- on the shelf at the top then fall back down.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Like already mentioned, two Strelats will attack in the corridor ahead and a 
Napad will hatch from the first Chrysalid once the Strelats are finished off it 
the Chrysalid wasn't destroyed.  A third Strelats will attack further in the 
Warehouse.  Strelats will drop --1000 SKILL POINTS-- once defeated and the 
Napads will drop --1500 SKILL POINTS-- once defeated.

After the first turn to the left, slide up under the small opening below the 
wooden planks or take the left corridor (long way) around to the door across 
from the planks and open the door.  Move up the stairs and break the --WOODEN 
CRATE-- and --TALL CRATE-- on the top shelf.  Fall off the shelf then move 
toward the light that comes from the ceiling to move further into the warehouse 
area below.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Chris will mention that the team is almost out.  Break the two --TALL CRATES-- 
in the alcove off to the left before moving down the stairs in the back of the 
warehouse.  Use the partner assist button to open the door down the corridor 
below the stairs to trigger a cutscene that will end this chapter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  ___  _            _                                 ___  _                 \
  / __\| |__   _ __ (_) ___ \______________________/  / _ \(_)  ___  _ __  ___ 
 / /   | '_ \ | '__|| |/ __|/    CHRIS CAMPAIGN    \ / /_)/| | / _ \| '__|/ __|
/ /___ | | | || |   | |\__ \\______________________// ___/ | ||  __/| |   \__ \
\____/ |_| |_||_|   |_||___//                      \\/     |_| \___||_|   |___/
\_____________________________________________________________________________/
/                                                                             \

-- RANKING REQUIREMENTS                                        CHRIS, CHAPTER 3
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 85 minutes or less  | 55 enemies or more   |
| B    | 60%         | 4         | 105 minutes         | 40 enemies           |
| C    | 50%         | 7         | 130 minutes         | 25 enemies           |
| D    | 49% or less | 8 or more | 131 minutes or more | 24 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [CR03]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                    C H A P T E R  3  -  C O N F L I C T
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  June 30, 2013
                                                                  Waiyip, China
                                                _______________________________
_______________________________________________/ STAGE 3-1 -- POISAWAN ENTRANCE
-------------------------------------------------------------------------------

== POISAWAN ENTRANCE - RUINS OF TENEMENT BUILDING ==

Chris Redfield's memory has returned... and someone's ass is now grass once he 
finds her.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Many of Chris' commands change for this portion of the chapter.  He will say 
  different phrases for most commands now.  He sounds very belligerent with his 
  responses, especially his praises and thanks phrases.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Head for mission objective

Fall off the side of the current floor that Chris and Piers start out on.  Move 
to the back of the flaming debris and find the ramp that leads upwards in the 
back.  A cutscene will trigger and a giant snake will appear then turn 
transparent with its stealth cloaking.  It will grab a BSAA soldier in its 
mouth then slither off up the ramp and into the alley ahead.  Chris will order 
Piers, Marco and the rest of his BSAA team to follow him and find this new 
B.O.W.

--> Objective: Rescue the BSAA operative

Move up the ramp and step out onto the alley above.

== POISAWAN ENTRANCE - ALLEY ==

Follow the alley up head.  A few blood spots and pieces of slime that drips off 
overhead objects will show the way the snake went.

The characters will come upon a playground off to the right along with the red 
gate that leads to the next destination.  Be sure to look around the playground 
if this if your first time through the game.  You get medals at the end of the 
chapter for activating the hidden animations in the playground area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Both characters can stand at the top of the yellow slide in the playground 
  area to get a special X/A button prompt while standing at the top.  The 
  character will slide down the slide a different way depending on which 
  character activates the command.  The command will keep appearing at the top 
  of the slide.
* The Chris player can stand near the panda animal in the playground and get a 
  special X/A button prompt on its left side.  When you activate the command, 
  Chris will ride the panda then perform a pose on it afterwards.  The Piers 
  player cannot interact with the panda.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Stand at the top of the yellow slide and activate the action command to slide 
down the slide to gain an extra medal at the end of this chapter.
                                                                   .----------.
MEDAL: Slid down the slide                                         | [ME152-2]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Join up with your partner at the gate then use the partner assist button to 
open the gate.

== POISAWAN ENTRANCE - DESERTED STREET ==

A trail of blood shows the way the B.O.W. took.  Check the street over for 
extra pickups.
******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 3                                               [SE09]
Location: Poisawan Entrance - Deserted Street

When Chris and Piers open and step through the red gate in front of the 
playground, look off to the left side across the street ahead to see this 
emblem on top of a large crate that is behind the railing on that side.  The 
emblem is in front of a box.  It can be hit with melee.
*******************************************************************************

Follow the street to the back and pick up the --GREEN HERB-- off the table near 
the green stand at the end of the street.  There is also a --TALL CRATE-- near 
the roadblock to the right before moving up the ladder and a --WOODEN CRATE-- 
in front of the fence behind the ladder.  Climb up the ladder when you're done 
searching the area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Fall off the ledge after climbing the ladder to land in the alley behind the 
fence.  Use the partner assist button to kick down the door up ahead.  Two 
J'avo with swords will attack down the corridor to the right.  Kill them off 
then climb the ladder off to the right past the two stacked crates.

Hop over the small wall off to the left on top of the building.  The first 
player that tries to climb the ladder off to the right will fall back down 
after Ruka-SRP J'avo fall off the roof.  These Ruka-SRP mutations have two 
blade arms.  Blast them in the head to set them up for a heavy stun melee then 
hit them with a melee from close range to damage them heavily.  Climb the 
ladder after killing them.

Break the two --TALL CRATES-- in front of the door at the top of the ladder 
then kick open the door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== POISAWAN ENTRANCE - BULDING WITH CRATES ==

NOTE: Equip a flash grenade and toss it into each of the rooms with three J'avo 
ahead then quickly perform a frontal heavy stun melee from their front side 
while they are stunned to instantly kill them before they have a chance to 
mutate.

Take cover behind the nearest crate while entering the building since J'avo 
with machine guns will fire at the characters from the back of the room.  All 
the J'avo in this area will mutate into Glava-Sluz after being damaged.  Glava-
Sluz have an insect head that shoots out webbing.  The webbing will stun a 
character in place for a while - shake the left thumbstick to break free.  
These J'avo are not much of a threat and are more annoying than dangerous.  
Blast their insect heads with a shotgun then head stomp them while they are on 
the ground.

Three more J'avo with machine guns will attack in the room around the left 
corner.  Many of them will mutate into Glava-Sluz unless they are killed off 
with a melee.  Kick open the door off to the left.

Snatch the --FIRST AID SPRAY-- off the large crate on the left side of the next 
room and then break open the --TALL CRATE-- and the --WOODEN CRATE-- along the 
right wall.  Use the partner assist button to open the door on the other side 
to end this portion of the chapter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                               ________________________________
______________________________________________/ STAGE 3-2 -- POISAWAN COURTYARD
-------------------------------------------------------------------------------

== POISAWAN COURTYARD - ROOFTOPS ==

--> Objective: Help Sherry and Jake

This battle is another four-player crossover battle where Chris and Piers must 
help Jake and Sherry in the courtyard below.  Chris and Piers will be up on the 
roof of the building that surrounds the courtyard and Jake and Sherry will be 
in the courtyard below.  An attack helicopter will let out J'avo and Noga-
Skakanje into the courtyard and the surrounding buildings.  Any J'avo in this 
area has the potential to mutate into a Noga-Skakanje when they are shot in the 
legs.

Noga-Skakanje are J'avo with long grasshopper legs.  They can hop a great 
distance and hit a player when they land.  They also have close range attacks 
with their swords while near a character.  They can quickly hop in place while 
near a character to do damage as well - these attacks can be very annoying.  
It's best to shoot these enemies in the J'avo body - mainly the head in order 
to damage them.  They can be stunned with a quick shot like other J'avo.  When 
they group together, toss a flash grenade at them to set them up for heavy stun 
melees.

Like Chris says at the start, don't worry about the helicopter - focus on 
killing the J'avo in this area.  Killing off all the J'avo in the area will 
complete the objective.  The best place to get to kill the J'avo for this 
battle is on the walkway across from the current walkway where the characters 
start.  This walkway provides an excellent view of the area and the characters 
will be positioned where the majority of J'avo spawn while on the building.

NOTE: Noga-Skakanje will hang on to the side of the attack helicopter and shoot 
at Chris and Piers during the battle.  It's best to NOT target these J'avo 
until toward the end of the battle, when they are the only J'avo that remain.  
Players will waste too much ammo trying to hit them beforehand and they will 
likely leap off the helicopter sometimes during the battle anyway.

Normal J'avo will spawn from the wall on the walkway across from where the 
characters start and Noga-Skakanje will mainly hop over to the crate with the 
ladders and green tarp covering it in the middle of the building after they hop 
off the helicopter.  Players can take cover behind the damaged pillars on the 
side across from the starting walkway.  The only real flaw with this walkway is 
that the cover is not that great, but the helicopter will not bear down on the 
characters with gunfire that often.

NOTE: Do not kill the J'avo in the courtyard below the walkways.  The J'avo 
below will be killed off by Jake and Sherry.

Keep killing off the J'avo until only a few remain.  The last few J'avo will be 
highlighted with red markers.  Find the red markers and kill those J'avo.  The 
last few J'avo (Noga-Skakanje) will likely be hanging on the side of the attack 
helicopter, so target them while they joyride along the side of the helicopter 
then blast them off.  Make sure that they are the only J'avo to target however. 
If there are other J'avo in the area, then target them first and the Noga-
Skakanje on the helicopter might hop off.  The Noga-Skakanje will be much 
easier to hit if they decide to hop off.

As for breakable objects, there is a --TALL CRATE-- to the right of where the 
characters start and two --TALL CRATES-- down the ladder and around the wall to 
the left below the starting walkway.  There are also two --TALL CRATES-- near a 
green tarp before reaching the ramp on the opposite side and a set of three 
--TALL CRATES-- below the ramp.  Break the tall crates if ammo is needed.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 8
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Once all J'avo are defeated, the helicopter will fire a missile into the 
courtyard below then leave the area.  Chris will order his men to forget about 
Jake and Sherry and resume the search for that B.O.W.

--> Objective: Head for mission objective

Find the red double doors along the side of the building and use the partner 
assist button near the doors to have a BSAA soldier lay explosives on it and 
blast the doors open.

NOTE: The soldier that lays out the explosives on the door is Marco of Alpha 
team.  He actually becomes more of a major character in this segment as it 
progresses.

== POISAWAN COURTYARD - BUILDING ==

Move up the stairwell then climb up the ladder through the doorway to the right 
at the top.  There are a total of five --TALL CRATES-- on the rooftop so get to 
breaking them.  Walk over to the ledge with the red blockade on the floor in 
front of it and leap over to the next building.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Use the partner assist button to kick open the door on the next building.

== POISAWAN COURTYARD - BUILDING ROOFTOP ==

Quickly step into the small room through the doorway ahead.  There is a dead 
J'avo off to the left inside the room.  Grab the --FIRST AID SPRAY-- and 
++GRENADE LAUNCHER++ off the floor then take the two pickups of --40MM 
EXPLOSIVE ROUNDS--.  The grenade launcher will be a great weapon for the fight 
ahead and many other upcoming areas.  It's awesome how Chris doesn't get 
cheated out of a grenade launcher this time like he did back at the Spencer 
Mansion.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] First Aid Spray, [ ] ++GRENADE LAUNCHER++, [ ] 40MM Explosive Rounds x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The attack helicopter will hover over the area.  It's ready for round 2.  Let's 
bring that chopper down hard team!  Get up on any of the rooftops by climbing 
any of the surrounding ladders.

                                 BOSS BATTLE
                                 - - - - - -

A T T A C K   C H O P P E R =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Machine Gun Fire - The chopper fires off its machine gun below the chopper. 
  This will only chip away at a player's life gauge from the start, but it can 
  knock a player down and take away a full block of health.

o Gatling Gun Fire - The chopper fires off its gatling guns on each side of the 
  chopper below the wings.  These bullets will knock a player down and take a 
  full block of health.

o Missile Fire - The chopper fires off its missiles.  This attack is going to 
  knock a player down and take away almost two blocks of health per hit!  Be 
  sure to take cover!
-------------------------------------------------------------------------------

--> Objective: Shoot down the helicopter

The cover on the rooftops for this area sucks - it is complete ass and doesn't 
help out very much for dodging the helicopter's gunfire or missiles.  When the 
chopper is in the air and flying above the rooftop, it's best to fall down a 
ladder and take cover in the room where the grenade launcher was found or stay 
next to a wall.  The chopper's attacks are very damaging and the chopper will 
spam attacks while it is above the rooftops.  The only cover areas are a few 
low areas that the characters can duck behind but all the chopper has to do is 
fly to the opposite side of that cover area then light up your character with 
gunfire.  It's far better just to hop off the rooftop and get behind a wall 
when the chopper is above the rooftop.

Watch for the lights to shine on the rooftop to know when the helicopter is 
above the roof - you can also just watch for the red target marker.  When the 
lights are not there or you think the helicopter is about to leave, climb back 
up to the rooftop.  The helicopter will always fly around the side of a distant 
building eventually then come back.  When it comes back, it will have J'avo on 
a rope below it and it will let them out at a building below.  When it does 
this bear down on the chopper by spamming it with explosive rounds.  Spam the 
chopper with explosive rounds until it moves back to the roof.  Once it moves 
back over the rooftop, drop below again and wait for it to leave.  It will 
repeat the same pattern again.  If players only shoot it while it lets out 
J'avo via the rope, it should be finished off after attacking it the third 
time.

DO NOT waste your explosive rounds by shooting at the helicopter when it flies 
at a long distance from the characters.  It will take nearly all explosive 
rounds to destroy the helicopter.  Try to make every shot count.

One of the main problems with this battle are the J'avo and Noga-Skakanje 
(grasshopper legs) that will spawn and attack the characters.  The normal J'avo 
can mutate into Noga-Skakanje and Ruka-SRP (blade arms).  The Noga-Skakanje can 
actually mutate their arms into a Ruka-SRP blade arm so you'll have a major 
mutation on your hands at times.  It's best to shoot these J'avo with a shotgun 
or Piers' anti-materiel rifle.  You need to hit them with something that will 
knock them down and get them out of your way.  Try not to melee them too much 
or the characters will be left open to the chopper's gunfire.

NOTE: In co-op play, both players can stay on the rooftop and take the damage 
while both spam the helicopter with explosive rounds to make this battle very 
quick.  The battle isn't near as hard when both characters spam the helicopter 
with explosive rounds.

Find the ladder with the two red blockades on the ground in front of it and 
fall down that ladder then break the two --TALL CRATES-- off to the left then 
move to the right and break the three --TALL CRATES-- near the fence off to the 
right for some extra pickups.  These include green herbs and 40MM Explosive 
Rounds inside of them.  They will always have the same pickups!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

== POISAWAN COURTYARD - WALKWAY BELOW ROOFTOP ==

--> Objective: Head for mission objective

Chris just can't stop thinking about how he wants to grab that kid and stuff 
his ass in a volcano or some type of furnace whenever he sees Jake.  It's like 
I can see that feeling in Chris' eyes.  Anyway, Chris is hell-bent on 
terminating the B.O.W. so it's time to start back looking for that pesky snake 
once again.

Move along the walkway below the rooftops where the helicopter attacked and use 
the partner assist button to open the double doors of the next building to end 
this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                              _________________________________
_____________________________________________/ STAGE 3-3 -- POISAWAN INNER AREA
-------------------------------------------------------------------------------

== POISAWAN INNER AREA - ENTRANCE HALLWAY ==

--> Objective: Track the B.O.W.

Follow the BSAA soldiers down the corridor ahead.  The body in the corner at 
the intersection can be examined.  It seems the snake has been this way.  
Follow the corridor to the left.

== POISAWAN INNER AREA - LIVING QUARTERS ==

The characters will step through a doorway with a green door to the side and 
enter a living quarters area.  There is a serpent emblem in the bedroom area 
off to the left.  Enter the bathroom directly ahead and break the --TALL 
CRATE-- inside.  There is also a --WOODEN CRATE-- in the small room off to the 
right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 3                                               [SE10]
Location: Poisawan Inner Area - Living Quarters (Bedroom)

When Chris and Piers defeat the attack helicopter, they will enter a building. 
They will pass by a dead BSAA soldier and then enter a living quarters area 
down the hall ahead.  While in the living quarters, there is a bathroom 
directly ahead.  Turn to the left and step past the game table with the cards 
on it then turn right.  Enter the bedroom and then look off to the right to 
find this emblem on top of the lower bunk bed.
*******************************************************************************

Step past the table with chairs around it up ahead on the other side of the 
room then move through the doorway on that side.  Follow the corridor to the 
right.  The snake will bust through the door at the end of the hall then 
slither down the right corridor.  Move down the stairs and use the partner 
assist button to open the door at the bottom.

The characters will raise their guns while moving ahead then a cutscene will 
play while stepping into the next corridor.

== POISAWAN INNER AREA - CORRIDORS ==

Wow, Chris is turning into a regular little Anakin Skywalker here.  Remember, 
Chris, hate leads to suffering!

Follow the blood trail down the corridor ahead then step through the doorway on 
the right.  The blood trail leads to the left, but don't go that way just yet. 
Run down the right corridor then step around the corner to the left and break 
the --TALL CRATE-- in that dead end corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

At the end of the blood trail, the team will find another BSAA soldier all 
sprawled out in some garbage.  The body can be examined.  It seems Keaton 
didn't make it.  Move down the stairs off to the left then use the partner 
assist button to kick open the door off to the left near the end of the 
corridor.

== POISAWAN INNER AREA - MEDICAL AREA ==

The BSAA team will check out the next room while holding up their weapons.  The 
room is clear!  Break the --TALL CRATE-- to the right of the tray in the next 
room.  There is another --TALL CRATE-- off to the left in the room with the 
seats to the left.  Step through the doorway off to the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The snake will bust through the ceiling in the next room and claim another BSAA 
soldiers.  Reid!  Nooooo!  Blood will fall out of the hole in the ceiling.

Make a right and kick open the green door.  The snake will move out of a window 
to the left then move along the walkway with railing and slither off the side 
of the railing to the floor below.  Walk over to ledge without railing and grab 
the ladder using the X/A button and your character will slide to the floor 
below.

== POISAWAN INNER AREA - BASEMENT LEVEL ==

An air condition unit will fall while moving ahead.  Use the partner assist 
button to push it into the gap ahead.  A cutscene will play afterwards and the 
characters will get split up.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== POISAWAN INNER AREA - FIRST FLOOR ==

Chris will fall to the first floor.  He will radio in to the rest of his team. 
Piers is on the third floor and Marco is on the second floor.  Jeff has not 
been found yet.

Follow the dark corridor ahead then break the two --TALL CRATES-- in the alcove 
to the right at the T-intersection.  Move along the left corridor then enter 
the room through the doorway off to the left.  Break the --TALL CRATE-- in the 
back of the room.  The body of Reid is near the flashlight and the blood pool. 
The body can be examined.  This is the guy that got pulled through the ceiling 
earlier.  Exit the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Back outside, follow the corridor to the stairs off to the left.  Marco will 
contact Chris and mention that he can hear Jeff screaming.  Chris will order 
Marco to hold his position.  Break the --TALL CRATE-- down the corridor to the 
left before moving up the stairs.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The Piers player should meet Chris on the second floor.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== POISAWAN INNER AREA - THIRD FLOOR ==

Piers will wind up on the third floor.  He will contact Chris while in a third 
floor corridor.  Marco will contact Chris and mention that he can't find Jeff. 
Marco is on the second floor and he says the B.O.W. is on the second floor.  
Piers needs to move down the second floor from his current area.

Break the --TALL CRATE-- to the right when Piers reaches the T-intersection.  
Move down the corridor to the left and break the two --TALL CRATES-- in the 
room off to the left - the room has a dead body in it.  Continue to follow the 
outside corridor then kick down the red door off to the right at the end.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Break the --WOODEN CRATE-- on the tray off to the right and break the --TALL 
CRATE-- in the small room to the right.  Walk over to the hole in the floor in 
the back right portion of the room then fall off the side to land on the second 
floor. 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== POISAWAN INNER AREA - SECOND FLOOR ==

The snake will slither behind Piers then move out a window as Piers lands on 
the second floor.  Enter the room with the shelf full of boxes then use the X/A 
button to remove the bar that is locking the red door then kick through it.

The Chris player should be on the second floor by now.  The Piers player can 
move down to the first floor via the stairs off to the left and collect some of 
the items in breakable crates that Chris busted open.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== POISAWAN INNER AREA - SECOND FLOOR ==

Once both players meet up on the second floor, use the partner assist button to 
open the red door across from the blocked stairs that lead to the third floor. 
The snake will attack Marco as he joins back up with the team then it will 
enter the room ahead and move down into a hole.

--> Objective: Track the B.O.W.

Alright, you little ass, it's time for Chris to have some new snakeskin boots. 
The new style with stealth cloaking!  Chris can kick ass with transparent feet 
then.

Move past the spinning chair off to the right and drop to the floor below.

== POISAWAN INNER AREA - FIRST FLOOR ==

The body of Jeff is on the ground right near the hole in the ceiling.  His body 
can be examined like all the rest of the dead BSAA soldiers.  Use the partner 
assist button to open the double doors in the room that the characters fall to. 
A cutscene will play as the characters step into the next area.


                                 BOSS BATTLE
                                 - - - - - -

== POISAWAN INNER AREA - MEAT CELLAR ==

I L U Z I J A =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Snake Bite - Iluzija will open its mouth then suddenly strike forward and 
  bite.  Roll to the side to dodge this.

o Body Squeeze - Iluzija opens its mouth then moves forward slowly.  If it 
  hits a character it will wrap its body around the character.  Shake the left 
  thumbstick to break free.

o Takedown - Iluzija hangs from the ceiling with its mouth open then strikes 
  forward and pins a character to the ground with its jaws.  Prepare to press 
  the R1/RT button when the timed QTE indicator appears to avoid taking damage.
-------------------------------------------------------------------------------

--> Objective: Defeat the B.O.W.

Following the cutscene, Chris and Piers will be face-to-face with the B.O.W. 
they have been chasing.  The name of the snake is "Iluzija".  Iluzija has an 
obvious strategy of attack that a player can see coming a mile away. The snake 
will always enter the room by moving down from a portion of the ceiling while 
it is transparent.  The transparency is easy to see if you keep circling the 
camera when trying to look for the snake.  Once the snake is in view, blast it 
with a gun to make it show itself.

NOTE: While aiming toward the snake, your laser color will light it up.  Lines 
of whatever color your gun laser is will move throughout the portion of the 
snake that you aim at.  This is a great method to use to see it, so constantly 
aim in the direction your character looks!

The snake's weak point is its mouth, so take out the assault shotgun and give 
it some buckshot right in the throat while at close range to it.  Iluzija's 
attacks can be cancelled by blasting it in the mouth.  The shotgun works 
perfectly for this battle.  The grenade launcher's explosive rounds can be used 
to hit the snake's mouth, but really that's going overboard when the shotgun 
works so well and there will be plenty of shotgun ammo in the next room for the 
gun.

If you blast the creature in the mouth all the time, it really can't even 
attack your character much.  If the snake ever suddenly moves backwards while 
up on your character and opens its mouth, immediately roll to a side to avoid 
its oncoming strike attack.  Once Chris yells out "You killed my men!" the 
battle in the first room is almost over.  The snake will slither through the 
air duct in the back of the room.  Before following the creature, move into the 
outside corridor to the left of the air duct and break the two --TALL CRATES-- 
at the end of the right corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Crawl into the air duct and prepare to shoot while inside.  Iluzija will break 
through the top of the vent in the middle and try to bite the first player that 
crawls into the air duct.  Ready your shotgun while in the air duct and give it 
a face full of buckshot when it opens its mouth.  Once the characters climb out 
to the next room, Iluzija will eventually appear again and the same battle from 
the last room will continue.

== POISAWAN INNER AREA - ROOM ACROSS FROM AIR DUCT ==

Iluzija will coil around the first player that enters the next room, so prepare 
to shake the left thumbstick to break free.  The snake will go back to its 
usual pattern of attacking for a while.  Iluzija attacks the same way in the 
second room.  Blast it in the mouth to make it leave.  It will move to another 
room.  Break the four --TALL CRATES-- in the room before exiting.  The exit 
door is off to the left across from the wall with windows.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== POISAWAN INNER AREA - CEMENT STORAGE ==

Pick up the --12-GAUGE SHELLS-- on the floor in front of the door while 
entering the next room and then find the --12-GAUGE SHELLS-- on the stack of 
cement bags to the right.  There are also two more pickups of --12-GAUGE 
SHELLS-- on the other side of the room.  One is on the stack of cement bags on 
that side and one is on the floor near the fallen boxes on that side.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 12-Gauge Shells x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Once again, the snake fights the same way in this room.  It will start to move 
closer to the characters and it will open its mouth while next to them.  When 
it does this, blast it directly in the mouth.

Eventually Iluzija will grab Marco in its mouth.  Blast the snake in the 
head/mouth when it grabs him.  The snake will eventually drop Marco then haul 
ass out the corridor and move up the ladder.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

--> Objective: Track the B.O.W.

Man, Chris is going to tear off this thing's head and shit down its neck then 
crush its body with a boulder once he finally gets a hold this thing.

Before exiting the room via the ladder, find the air duct below a long pink 
light.  The air duct is to the right of the inceninerators while facing them. 
Climb through this vent to find a hidden room on the other side.

== POISAWAN INNER AREA - HIDDEN ROOM ==

Break the --WOODEN CRATE-- and --TALL CRATE-- in the room and be sure to find 
the two --GREEN HERBS-- on the surrounding shelves inside.  There is also a 
brown item chest containing --10000 SKILL POINTS-- inside!  Climb back through 
the vent and reenter the Cement Storage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green) x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 3
Location: Poisawan Inner Area - Hidden Room (through air duct of Cement 
          Storage)
Contents: 10000 Skill Points

After Chris and Piers fight Iluzija (stealth cloaked snake) in the Cement 
Storage room, it will slither away and move up a ladder.  Find the air duct 
with the long pink light above it in the Cement Storage and crawl through it. 
Chris and Piers will climb over to a hidden room.  There are two breakable 
objects in the room, two green herbs and a brown chest inside that contains a 
whopping 10000 skill points!
*******************************************************************************

== POISAWAN INNER AREA - CEMENT STORAGE ==

Move up the ladder through the corridor that the snake went into then use the 
partner assist button to open the door at the top.

== POISAWAN INNER AREA - WATER CHANNEL AREA ==

--> Objective: Defeat the B.O.W.

The snake will knock the characters into a water channel.  It will slither by 
the characters and stagger them.  The snake cannot be damaged anymore with 
gunfire.  Marco is standing on the side of the water channel next to a large 
electrical cable that is plugged into an outlet.  The cable stretches over to a 
machine on the other side of the water channel.

One player needs to rush to the other side of the water channel and climb one 
of the ladders on that side.  There are two --GREEN HERBS-- above the two 
ladders on that side of the channel.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green) x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Do not combine the green herbs unless your really need to.  The 
characters will be able to get a red herb shortly after the battle.

Move toward the lever to get an X/A button prompt while standing near it and an 
overhead view of the water channel.  There is a puddle of water in the middle 
of the water channel and the electric cord attached to the lever just happens 
to run through it.  If the top player pulls the lever, the cable will electrify 
the water below.  The first time the lever is pulled, the plug will come out of 
the outlet on the other side, but our good boy Marco plugs it back in... and 
suffers one hell of a shock!

Are you thinking what I'm thinking... or better yet, have you played Resident 
Evil 3: Nemesis and remember how Jill beat the Grave Digger boss?  If so, you 
already know what to do here.  If you still don't get it, the player that is in 
the water channel needs to lure Iluzija through the puddle then the top player 
needs to pull the lever to fry that snake.

Snake skin boots for everybody!  Oh yeah!

--> Objective: Track Ada Wong

Fall back down into the water channel then run over to the other side and use 
the X/A button to grab Marco's hand while he holds his hand down from the ledge 
above to get back on the other side.  He will help both players up.  Pick up 
the --RED HERB-- off to the right after pulling up.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Don't try to move across that cable to the side or it will shock your character 
and take damage!  Enter the corridor through the open doorway.  Chris will 
start to talk about catching Ada while following the corridor.  Use the partner 
assist command to open the double doors off to the left at the end of the hall. 
A cutscene will trigger.

== POISAWAN INNER AREA - DARK ROOM ==

--> Objective: Defeat mutated Marco

Marco's Chrysalid will hatch during the cutscene and a new enemy will attack 
the characters.  This enemy is known as "Gnezdo".  The enemy is composed of 
flying insects that get together and make up a human-like form that will walk 
forward.  This enemy attacks by shooting out swarms of insects that will 
stagger a character and it has a close range attack where it will grab a 
character and the insect swarm will cover the character and attack - this move 
is not near as damaging on normal mode as it is in The Mercenaries.  Be sure to 
shake the left thumbstick to try to get out of the attack when caught.  His 
grab only takes off one block on normal mode.

A Gnezdo is very easy to defeat once its weakness is exposed.  Blast the human 
form composed of bugs to make a bigger bug appear.  When the big bug is in 
view, blast the bug with a shotgun or hit it with a carefully aimed high 
powerered-weapon shot such as a rifle shot to kill it very quickly.  This enemy 
is very weak and falls fast once players start to hit its big bug form.

NOTE: A flash grenade toss will instantly make the Gnezdo shows its big bug 
weak point.  It will make the swarm of insects fly apart.  This is a fantastic 
weakness to know if it ever corners a player.

After killing off the Gnezdo, Marco's Chrysalid will break apart.  His body 
will drop an item.  Walk over and pick up **MARCO'S C4 EXPLOSIVE**.  Break the 
five --TALL CRATES-- in the room after picking up the explosive - two are near 
the entrance double doors, one is near the exit door and two are further in the 
back.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Track Ada Wong

Use the partner assist command to open the next set of double doors in the room 
to trigger a cutscene.  Man, if Chris would have still had that uber mass like 
he had in RE5, Piers would have gone through that wall... and through the next 
five walls after that most likely.

Follow the corridor and run down the stairs after the cutscene.  HQ will 
mention the current location of Ada Wong over radio.  Use the partner assist 
button to open the door at the bottom of the stairs to end this portion of the 
chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                               ________________________________
______________________________________________/ STAGE 3-4 -- STILT HOUSING AREA
-------------------------------------------------------------------------------

== STILT HOUSING AREA - DOCKS ==

--> Objective: Track Ada Wong

I bet Chris is going to take Ada into his backyard and uproot up an oak tree 
and beat her ass with it when he catches her this time.  Hop off the starting 
ledge and break the two --TALL CRATES-- across from the ladder.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Leap over to the boat below the ledge to the right then run to the other side 
and hop over to the dock.  Immediately take cover behind the surrounding walls 
as the lasers of sniper rifles follow the characters.  There are some sniper 
rifle J'avo on the high walkway of the building off to the left.  The Piers 
player needs to take out his anti-materiel rifle and shoot the sniper rifle 
J'avo.  The Chris player can help out by shooting the enemies with long 
distance machine gun shots.

When all of the J'avo are finished, find the boat with two tall crates on it 
and then get on the dock to the right of that boat and break the --TALL CRATE-- 
and --WOODEN CRATE-- on the boat near that dock.  Run over to the boat with the 
two --TALL CRATES-- on it then pull up onto the platform and break the tall 
crates.  Step to the edge of the boat, beside the oil drum, then leap over to 
the next boat.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move along the boat then hop over to the next portion of the dock.  Immediately 
take cover behind the small metal wall to avoid the J'avo snipers.  There are a 
few Noga-Skakanje (long legs) with rifles off to the right and one J'avo with a 
sniper rifle in the very back of the area.  The Chris player should try to 
snipe the enemies with his machine gun (or possibly explosive rounds).

Hop over to the left boat and move over to the next boat.  More J'avo with 
sniper rifles will attack along the wooden walkways - two of them are on an 
overhead walkway and two of them are along the wooden walkays up ahead.  If 
they are shot fast enough, you really don't need to take cover from them.  The 
lower J'avo can form Chrysalid shells.  If they do, a Napad will hatch from 
them.

Hop across the wooden walkways on the left side of the area and break the two 
--TALL CRATES-- near the boat on the far side.  Break the --WOODEN CRATE-- and 
two --TALL CRATES-- on the wooden platform to the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move out onto the green boat past the two oil drums.  Climb to the top of the 
boat then hop over to the next boat.  Move to the end of the boat then leap 
over to the area in front of the door.  Break the three surrounding --TALL 
CRATES-- then use the partner assist button to open the door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== STILT HOUSING AREA - DOCKS NEAR BANQUET BUILDING ==

--> Objective: Lose the helicopter following you

Ada will be in a jet ski up ahead.  The beginning of this part is confusing. 
You really think it's going to maintain that Uncharted style camera where the 
camera stays in front of the player as the attack helicopter faces the 
characters but then the camera quickly switches back to a behind view of the 
characters.  Be ready for this and prepare to move over to the dock in front of 
the door.

NOTE: Run fast here!  Hold down that X/A button and don't stop moving.  If you 
fall behind your partner too much, you're already dead.  The helicopter 
destroys each object in the water with missiles, and if you're on it when it 
fires them, you're dead.

Run along the dock then hop over to the next two boats and then follow the next 
dock to the right.  The characters will have to hop to a wooden platform then 
climb up a boat on the other side of the platform.  Hop over to the next boat 
then climb down that boat while turning to the left.  Ignore the J'avo up 
ahead.  If you stop, you die.

NOTE: To turn to a side quicker after a jump, aim in the direction you want to 
go with your current gun.  This will make your character stop running after a 
jump and the character will turn faster than performing a moving turn.

Run along the dock that stretches to the right.  Hop over to the next boat 
followed by the next dock then run to the right.  Leap over to the next boat 
then get on the wooden platform behind it.  Turn to the left and follow the 
dock beside the platform then hop over to the next boat.  Climb the boat then 
hop to the next dock.  Ignore the two Noga-Skakanje on the upcoming dock and 
the Napad on the upcoming boat and just run right by them then leap over to the 
next boat.

NOTE: If the Napad hits a character, that character might get held up too much 
and die.  Try sliding by him if you think he is about to hit your character. 
Climb on top of the boat to the left then leap over to the pagoda building.

== STILT HOUSING AREA - BANQUET BUILDING ==

Dash off to the left and climb the ladder in the back of the building to reach 
the second floor.  Step inside the banquet room to the left and break the two 
--VASES-- inside to pick up some 40MM Explosive Rounds.  There is a --RED 
HERB-- across from the first entrance of the room and a --GREEN HERB-- behind 
the vase on the right side of the room.  The banquet room on the other side of 
the second floor has three --VASES-- in it and a --GREEN HERB-- near a cabinet 
across from the first entrance your character comes to.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green) x 2, [ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Vase x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

J'avo will attack the characters in the banquet rooms.  They will mutate into 
Glava-Sluz (insect head that shoots webbing) at times.  The attack helicopter 
will stay outside the building and will fire its gatling guns and machine gun 
toward the building.  It will actually kill off some of the J'avo at times.  It 
is no different from the first attack helicopter that Chris and Piers fought 
earlier during the Jake and Sherry crossover segment.

Arm the grenade launcher with explosive rounds and run outside and then blast 
the attack helicopter constantly!  Taking cover behind the railings doesn't 
really matter here - a player is nearly destined to get hit here with the J'avo 
that constantly respawn while fighting the helicopter and the fact that that 
the helicopter is almost constantly firing at your character.  Just about every 
time your character rises up from cover to fire an explosive round, the 
helicopter will immediately fire and hit your character while recovering.  
Thankfully, there are tons of healing items in the rooms as described up above. 
The healing items are very much needed here.

It's best to go all out on the helicopter at this part.  It not as durable as 
the last attack helicopter that the characters fought, so it will be defeated 
quickly.  After it is defeated, the building will catch on fire.

NOTE: You have plenty of time to pick up any items or break any vases while the 
building burns.  It's amazing that the characters can't die by staying behind 
too long, but I guess the developers didn't think about quick deaths here... or 
annoying thumbstick shaking, or more stupid button tapping... eh, nevermind.

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 3                                               [SE11]
Location: Stilt Housing Area - Banquet Building

After fighting the attack helicopter in the stilt housing area, the Banquet 
Building that Chris and Piers are on will catch on fire.  While it is on fire, 
players have time to search for this emblem.  Step to the outside walkway of 
the second floor and look out toward the water then find the stilt house to the 
left.  It is the stilt house closest to the crane in the background.  This 
emblem is along one of the top wooden poles that sticks out of that house.  To 
see it really well, stand to the right of the second metal tray that is against 
the railing and then look up and to the left a bit.  Chris can shoot this with 
his assault rifle.
*******************************************************************************

Run to the far left side of the balcony and leap off the building.  A cutscene 
will play after leaping off the building.

== STILT HOUSING AREA - DOCKS ACROSS FROM BANQUET BUILDING ==

--> Objective: Track Ada Wong

Follow the dock to the side and leap over to the boat.  Three J'avo will fall 
from the overhead walkway and attack.  They can mutate into Ruka-SRP (blade 
arm), but that nearly seems like a kitten compared to what you just got through 
with, I'm sure.  Another wave of J'avo will race toward the ladder in the back 
of the wooden platform up ahead then fall off and attack - they can mutate into 
Ruka-SRP as well!

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 3
Location: Stilt Housing Area - Docks Across From Banquet Building
Contents: 4000 Skill Points

After Chris and Piers defeat the attack helicopter over at the Banquet 
Building, they will leap off that building and a cutscene will play where the 
building will sink.  While moving along the docks ahead, the characters will 
fight a wave of three J'avo then a second wave of several J'avo.  Look behind 
the large crate with two blue oil drums near it when the ladder can be seen in 
the distance and this chest will be behind the oil drums.  Open it to collect 
4000 skill points!
*******************************************************************************

Climb the ladder on the other side of the wooden platform.  Break the --WOODEN 
CRATE-- and two --TALL CRATES-- off to the right then move down the corridor 
and use the partner assist button to open the double doors at the end of the 
corridor to end this segment of the chapter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                          _____________________________________
_________________________________________/ STAGE 3-5 -- MEDICAL RESEARCH CENTER
-------------------------------------------------------------------------------

== MEDICAL RESEARCH CENTER ==

--> Objective: Track Ada Wong

Chris and Piers are hot on Ada's trail once again.  This area is actually a 
crossover segment with Leon Kennedy and Helena Harper, though the four 
characters can only hear each other during gameplay.  The four characters never 
actually meet during gameplay in the next few rooms.

IMPORTANT: There is a race to an elevator in the next corridor and the first 
two characters that reaches the elevator and gets on it first will get some 
bonus items (breakable crates and chests containing skill points).  The race 
will not start until the characters open the next door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
If players can beat Leon and Helena to the elevator in the Medical Research 
Facility, a medal will be gained.
                                                                    .---------.
MEDAL: Beat Leon and Helena in the race                             | [ME153] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Follow the corridor ahead and kick open the next door with the X/A button.  The 
characters must dash to the end of the corridor and get to the elevator at the 
end.  While moving down the corridor, sounds of two other characters will come 
from the corridor along the other side of the facility.  "We're not alone in 
here" can be heard from Leon Kennedy.  Start dashing down the corridor ahead.

--> Objective: Disable the trap

As the characters dash down the corridor, a group of lasers will form on the 
opposite side then move toward the characters.  There is a gap in the bottom 
right portion of the laser wall.  Be ready for the oncoming lasers and stay to 
the right then slide up under the gap in the lasers near the right bottom 
portion of the wall - the first laser wall will always have a gap in the bottom 
right portion of it.  If your character is hit, that character will suffer 
electric shock damage and be staggered as the lasers move through your 
character.

The objective here is to reach the elevator up ahead and stand near each of the 
electric circuits on the sides of the elevator and break them with melee 
attacks.  While standing directly in front of the circuits, a player will get 
an R1/RT button prompt in order to break them with melee.  Hit them with melee 
and your partner should hit the other with melee.  Help the partner if your 
character finishes early.  Once the circuits are destroyed, run forward quickly 
and get on the elevator.

NOTE 1: The circuits can be hit with any type of attack such as gunfire or an 
explosive.  One of the best ways to ensure that your team beats the other team 
is to toss a hand grenade toward the locked door with circuits on the sides of 
it directly after sliding.  Your character will need to move away from the 
explosion while getting up, but this should destroy at least one of the 
circuits instantly.

NOTE 2: In single player, if you mess up at anytime at this part or the next 
part coming up, quickly press Select/Back and then press down and the X/A 
button to restart.  The characters will restart back outside the door.

The team that gets on the elevator will go to Room 01.  The team that fails to 
get on the elevator will have to take the stairs and that team will go to Room 
00.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELEVATOR  ROUTE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
== MEDICAL RESEARCH CENTER - OUTSIDE ROOM 01 ==

Since all of my readers are winners, I will describe what happens if your team 
makes it on the elevator first.

--> Objective: Track Ada Wong

The elevator will take the characters up to the doors that lead to Room 01.  
There are three --TALL CRATES-- and two item chests in the surrounding 
corridors outside of the elevator doors.  One of the tall crates holds a 
--FIRST AID SPRAY--.  The two chests hold --2000 SKILL POINTS-- each!  Use the 
partner assist command to open the double doors that lead to Room 01.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 3 AND Leon, Chapter 4
Location: Medical Research Center - Outside Room 01
Contents: 2000 Skill Points

While Chris and Piers are in the crossover segment with Leon Kennedy and Helena 
Harper inside the Medical Research Facility, they will have to rush down a 
corridor and dodge a wall of lasers to make it to an elevator - stay to the 
right while dashing and slide under the gap in the laser wall along the right 
side.  Break the circuits on the right and left side of the elevator door up 
ahead with melee attacks, gunfire or explosives.  The first team to destroy 
both circuits and step onto the elevator behind the door, will get to ride the 
elevator up to Room 01.

While outside of Room 01, this chest is off to the left and contains 2000 skill 
points.

Campaign: Chris, Chapter 3 AND Leon, Chapter 4
Location: Medical Research Center - Outside Room 01
Contents: 2000 Skill Points

While Chris and Piers are in the crossover segment with Leon Kennedy and Helena 
Harper inside the Medical Research Facility, they will have to rush down a 
corridor and dodge a wall of lasers to make it to an elevator - stay to the 
right while dashing and slide under the gap in the laser wall along the right 
side.  Break the circuits on the right and left side of the elevator door up 
ahead with melee attacks, gunfire or explosives.  The first team to destroy 
both circuits and step onto the elevator behind the door, will get to ride the 
elevator up to Room 01.

While outside of Room 01, this chest is down the corridor to the right of the 
elevator and contains 2000 skill points.
*******************************************************************************

== MEDICAL RESEARCH CENTER - ROOM 01 ==

Break the three --TALL CRATES-- spread around the room.  All of the tall crates 
have --12-GAUGE SHOTGUN SHELLS-- in them.  Chris and Piers will need this ammo 
for what is about to happen in the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 12-Gauge Shotgun Shells x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Before walking to the other side of the room, notice the metal panel on the 
right wall of the room.  Keep that panel in mind.  Walk to the opposite side of 
the room and use the X/A button to try to open the door.  The character will 
try to open the door but it is sealed.  A voice will confirm the lockdown of 
the area and the testing of prototypes - yeah, it doesn't look good, does it?  
A cutscene will trigger eventually.

NOTE: IMMEDIATELY after the trying to open the door, walk over to the metal 
panel on the left side of the wall.  Be sure to do this to get a head start on 
getting over to it.  If you do this with the AI partner in single player, your 
team WILL be the first one out.  If you don't want out first then don't remove 
the metal panel at all.

--> Objective: Undo the locks on the barriers

NOTE: The team that can solve the control panel puzzle the fastest in either 
Room 00 or Room 01 will get out first and get access to the item chests outside 
of the room.  The team that finishes second will get trapped back in the room 
as the security system short circuits for a few brief seconds.  The scene in 
the following catwalk area will differ slightly depending on which team gets 
out first.  What will change is that your character will take a different route 
when chasing Ada depending on whether your team is the first or second team out 
of the Prototype Testing Rooms.

Ada has just activated a prototype testing procedure that releases floor mines 
into each of the surrounding rooms.  These mines start out with a bluish color 
in the middle of them.  When they hit a character, the blue will change to red 
and the mine will prepare to explode.  The mines can be blasted and destroyed 
with a shotgun from close range or you can allow one to touch your character 
then quickly roll or run away from it.

In order to get out of the room, one player must stand near the metal panel on 
the side wall and use the X/A button to interact with it when the prompt 
appears.  The player must tap the Square/X button rapidly to break open the 
panel and get to the circuitry inside.  The player needs to interact with the 
control panel again and enter a QTE timed button press sequence as displayed on 
the screen in order to shut down the room's security.  The player will have to 
do this several times and each QTE gets worse.  This will disable the floor 
mines.

NOTE: While in single player in either room, the AI partner will automatically 
push in front of the player character and solve the circuitry puzzle on the 
control panel.  The actual player cannot go through the QTE sequence to break 
into the control panel and disable the security system.

The other player must guard the player that is working on the control panel by 
shooting any floor mines that move close to the player that is at the control 
panel.  Take out the shotgun and wait for a floor mine to approach the player 
then open fire on it from close range.  Try to make sure it is in close range. 
If it suddenly turns red, blast it quickly to destroy it before it blows up.

NOTE: Another good way to make the floor mines explode is to just run around 
the room and run over them then move away from each one.  This surprisingly 
works extremely well for destroying them and making sure they leave your 
partner alone.  Basically, you are the bait!

The floor mines will deactivate and the door to the side will unlock.  The 
security system will announce a security break in the room of players that 
solved the control panel puzzle first.  For the team that fails to get out of 
the room first, that team must stay behind for a few seconds longer.  The doors 
will open on their side, but the doors will quickly close again and the floor 
mines will reactivate.  The voice on the intercom will distort and the floor 
mines will shut down again eventually and then the doors will open.

NOTE: Skip down to "CORRIDOR OUTSIDE PROTOTYPE TESTING ROOMS" to continue.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- STAIRS  ROUTE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Alright, so you read someone else's guide and have come to mine seeking help 
for your failures... Well, here we go, this is the stairs route.

== MEDICAL RESEARCH CENTER - STAIRS TO UPPER FLOOR ==

The elevator shaft will be locked, so open the door down the corridor to the 
right.  Move up the stairs then kick open the door at the top.

== MEDICAL RESEARCH CENTER - OUTSIDE ROOM 00 ==

Well, thankfully, your character does get five --TALL CRATES-- off to the left 
before entering Room 00, so you didn't lose out on items at least.  The 
characters will get one --FIRST AID SPRAY-- in the final crate.  Use the 
partner assist button to open the door to Room 00.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== MEDICAL RESEARCH CENTER - ROOM 00 ==

Just like Room 01, there are three --TALL CRATES-- in this room.  Each of them 
have --12-GAUGE SHOTGUN SHELLS-- inside of them since players will need those 
in a moment.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 12-Gauge Shotgun Shells x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

(The rest of the info below is basically copied and pasted with minimal changes 
from the Room 01 description.  I'm not trying to KB spam here, just trying to 
be thorough.)

Before walking to the other side of the room, notice the metal panel on the 
right wall of the room.  Keep that panel in mind.  Walk to the opposite side of 
the room and use the X/A button to try to open the door.  The character will 
try to open the door but it is sealed.  A voice will confirm the lockdown of 
the area and the testing of prototypes - yeah, it doesn't look good, does it?  
A cutscene will trigger eventually.

NOTE: IMMEDIATELY after the trying to open the door, walk over to the metal 
panel on the right side of the wall.  Be sure to do this to get a head start on 
getting over to it.  If you do this with the AI partner in single player, your 
team WILL be the first one out.  If you don't want out first then don't remove 
the metal panel at all.

--> Objective: Undo the locks on the barriers

NOTE: The team that can solve the control panel puzzle the fastest in either 
Room 00 or Room 01 will get out first and get access to the item chests outside 
of the room.  The team that finishes second will get trapped back in the room 
as the security system short circuits for a few brief seconds.  The scene in 
the following catwalk area will differ slightly depending on which team gets 
out first.  What will change is that your character will take a different route 
when chasing Ada depending on whether your team is the first or second team out 
of the Prototype Testing Rooms.

Ada has just activated a prototype testing procedure that releases floor mines 
into each of the surrounding rooms.  These mines start out with a bluish color 
in the middle of them.  When they hit a character, the blue will change to red 
and the mine will prepare to explode.  The mines can be blasted and destroyed 
with a shotgun from close range or you can allow one to touch your character 
then quickly roll or run away from it.

In order to get out of the room, one player must stand near the metal panel on 
the side wall and use the X/A button to interact with it when the prompt 
appears.  The player must tap the Square/X button rapidly to break open the 
panel and get to the circuitry inside.  The player needs to interact with the 
control panel again and enter a QTE timed button press sequence as displayed on 
the screen in order to shut down the room's security.  The player will have to 
do this several times and each QTE gets worse.  This will disable the floor 
mines.

NOTE: While in single player and in either room, the AI partner will 
automatically push in front of the player character and solve the circuitry 
puzzle on the control panel.  The actual player cannot go through the QTE 
sequence to break into the control panel and disable the security system.

The other player must guard the player that is working on the control panel by 
shooting any floor mines that move close to the player that is at the control 
panel.  Take out the shotgun and wait for a floor mine to approach the player 
then open fire on it from close range.  Try to make sure it is in close range. 
If it suddenly turns red, blast it quickly to destroy it before it blows up.

NOTE: Another good way to make the floor mines explode is to just run around 
the room and run over them then move away from each one.  This surprisingly 
works extremely well for destroying them and making sure they leave your 
partner alone.  Basically, you are the bait!

The floor mines will deactivate and the door to the side will unlock.  The 
security system will announce a security break in the room of players that 
solved the control panel puzzle first.  For the team that fails to get out of 
the room first, that team must stay behind for a few seconds longer.  The doors 
will open on their side, but the doors will quickly close again and the floor 
mines will reactivate.  The voice on the intercom will distort and the floor 
mines will shut down again eventually and then the doors will open.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== MEDICAL RESEARCH CENTER - CORRIDOR OUTSIDE PROTOTYPE TESTING ROOMS ==

The team that gets outside first will get access to three item chests.  The 
chests contain 4000 skill points in one chest and 5000 skill points in two 
other chests.  Basically you get 14000 skill points!

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 3 AND Leon, Chapter 4
Location: Medical Research Center - Corridor Outside Prototype Testing Rooms
Contents: 4000 Skill Points

While Chris and Piers are in the crossover segment with Leon Kennedy and Helena 
Harper inside the Medical Research Facility, they will enter either Room 00 or 
Room 01.  The first player that can open the control panel on the wall and 
solve each of the control panel puzzles (timed button press QTEs) will get to 
step out into the next corridor first and gain access to three item chest 
containing skill points.

This chest is off to the right and contains 4000 skill points.

Campaign: Chris, Chapter 3 AND Leon, Chapter 4
Location: Medical Research Center - Corridor Outside Prototype Testing Rooms
Contents: 5000 Skill Points

While Chris and Piers are in the crossover segment with Leon Kennedy and Helena 
Harper inside the Medical Research Facility, they will enter either Room 00 or 
Room 01.  The first player that can open the control panel on the wall and 
solve each of the control panel puzzles (timed button press QTEs) will get to 
step out into the next corridor first and gain access to three item chest 
containing skill points.

This chest is off to the left and contains 5000 skill points.

Campaign: Chris, Chapter 3 AND Leon, Chapter 3
Location: Medical Research Center - Corridor Outside Prototype Testing Rooms
Contents: 5000 Skill Points

While Chris and Piers are in the crossover segment with Leon Kennedy and Helena 
Harper inside the Medical Research Facility, they will enter either Room 00 or 
Room 01.  The first player that can open the control panel on the wall and 
solve each of the control panel puzzles (timed button press QTEs) will get to 
step out into the next corridor first and gain access to three item chest 
containing skill points.

This chest is off to the left and contains 5000 skill points.
*******************************************************************************

The first team that makes it out of either of the prototype testing rooms first 
and gets all the goodies will get to exit the corridor from the doorway off to 
the left.  The second team that makes it out of either of the prototype testing 
rooms doesn't get anything but empty chests that are already open and those two 
characters must kick open the air duct cover on the right side of the corridor 
and slide/crawl through the hole on the right side of the corridor.

=-=-=-=-=-=-=-=-=-=-=-=- BOTTOM ROUTE (MADE IT OUT FIRST)-=-=-=-=-=-=-=-=-=-=-=
== MEDICAL RESEARCH CENTER - CATWALK AREA (BOTTOM) ==

Use the partner assist command to hop off the catwalk ledge to the left.  Move 
along the catwalk ahead and the other team will exit above and follow Ada.  Run 
down the catwalk to the left directly ahead.  Follow the catwalk and make 
another left.  Ada will be in view and she will toss a smoke grenade at the 
characters then disappear up ahead.  Keep following the catwalk while the 
characters cough.

Ada will grapple to a higher walkway.  Follow the corridor at the corner up 
ahead as it moves to the left.  Run to the end and use the partner assist 
button to open the door at the end of the corridor.  A cutscene will trigger.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=- TOP ROUTE (MADE IT OUT LAST)-=-=-=-=-=-=-=-=-=-=-=-=
== MEDICAL RESEARCH CENTER - CATWALK AREA (TOP) ==

Run down the catwalk ahead.  Ada will be on a lower catwalk ahead of the bottom 
two characters.  Ada will toss a smoke grenade at the characters on the bottom 
- the smoke grenade will make the top set of characters cough as they run 
through the smoke.  Continue to run and a cutscene will play where Ada will 
grapple to a platform across from your area.

Dash to the end of the current catwalk then make a left and follow the catwalk 
that stretches across the middle of the area.  Fall off the catwalk when your 
character reaches the dropoff at the very end.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                _______________________________
_______________________________________________/ STAGE 3-6 -- MAIN THOROUGHFARE
-------------------------------------------------------------------------------

== MAIN THOROUGHFARE ==

--> Objective: Don't lose the target

Chris and Piers will start out in the military jeep that they hopped into 
during the cutscene.  Once again, they are hot on Ada's trail.  The Piers 
player will be the driver throughout much of this segment, so I'll only refer 
to the Chris player sometimes.  The Chris player will eventually take over as 
the driver however and the roles for Chris and Piers will change.  A player 
will either drive the military jeep or take control of the gatling gun turret 
on the back of the vehicle.  The controls for each of the tasks are labeled 
below.

.------------------------.   .-----------------------------.
| Military Jeep Controls |   | Gun Controls                |
|========================|   |=============================|
| L1/LT | Brake          |   | R1/RT            | Fire gun |
| R1/RT | Accelerator    |   | Right thumbstick | Aim gun  |
| X/A   | Boost          |   '-----------------------------'
'------------------------'

Both players need to watch the health gauge of the military jeep, which is 
displayed in green on the bottom portion of the screen.  The blue gauge is the 
boost gauge.  The boost is activated by the driver by pressing the X/A button. 
Once a boost is used, the boost gauge will begin to refill slowly.  It's best 
to use the boost on straightaways during this driving sequence.  Ada will 
activate her boost often and so should Chris and Piers in their military jeep. 
If Ada gets more than several meters away from the military jeep (around 300 
meters) at any time during the driving segments, the game will end.

Keep the accelerator button held down the majority of the time.  Let go of the 
accelerator button and allow the jeep to coast when the vehicle comes upon a 
turn.  Don't ever use the brake.

The player that controls the gun will need to blast the jeeps with J'avo in 
them that appear every so often.  Blast them to avoid having them collide into 
the jeep to avoid damage.  Hitting walls will damage the jeep, enemy gunfire 
can damage the jeep and hitting enemy vehicles can damage the jeep as well.  
The player that controls the gatling gun does not have to worry about having 
the gun overheat or running out of bullets.  Just fire away and constantly try 
to defeat the J'avo jeeps!

Chris and Piers will start out on a straightaway, so immediately hit boost 
while holding the accelerator to move on ahead and follow Ada.  Yeah, power 
drive!  I'll list out turns and obstacles throughout the next few portions of 
this stage.  I also list character quotes just so my reader knows how far into 
the stage I am at that point.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
A few J'avo in jeeps will appear in the view as the jeep gets to a turn to the 
right, so be prepared to blast them while Piers drives ahead.  There are around 
four jeeps that attack.  Try your best to shoot them all and make the jeeps 
tump over.  If the jeeps get behind your jeep, don't worry about them unless 
the J'avo move along the sides of your jeep.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Turns/Obstacles:

o Sharp right
o Left turn (middle blockades)
o Right turn (middle blockades)
o Sharp right
o Sharp left
o Ramp

Chris: "Chris to HQ! Block off all exits!"

Turns/Obstacles:

o Cars on both sides of the road
o Left turn
o Left turn

The military jeep will enter a tunnel now.  The jeep with Chris and Piers will 
be on the right side of the tunnel and Ada will be on the left side of the 
tunnel.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Look to the left side of the tunnel and blast the jeeps with J'avo in them as 
they follow behind Ada.  There are some explosive barrels conveniently placed 
under the pillars of the tunnel.  Shooting them will create an explosion that 
will instantly destroy the J'avo jeeps.  It's hard not to shoot them actually.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Turns/Obstacles:

o Two vans on left side
o Car on left
o Car on left

The jeep will exit the tunnel.  There are many cars that will be moving toward 
the jeep's direction in the streets ahead.  Be prepared to quickly turn to the 
side to miss them and the J'avo vehicles that the jeep will pass.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
J'avo will continue to pull up in jeeps so shoot at them while Piers drives.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Turns/Obstacles:

o Parked car on right and left.
o Left turn (middle blockades)
o Right turn
o Left turn
o Right turn
o Right turn
o Right turn

Piers: "You're not getting rid of us that easily!  I'm the best driver the 
BSAA's got!"

The traffic will start to pick up here.  Be prepared to dodge cars that will be 
moving along the street beside your jeep.  They will be driving along.  Just 
pass them quickly.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
J'avo will continue to pull up in jeeps so shoot at them while Piers drives 
once again!  Too bad Chris couldn't throw rocks at them.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Turns/Obstacles:

o Left turn
o Right turn (middle blockades)
o Sharp left
o Right turn (middle blockades)

Delta team leader: "Alpha, come in! This is Delta!"

The jeep will move up on a narrow ramp ahead.  Try to avoid hitting the side 
walls.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You know the drill, more shooting and yelling like Rambo (most likely) from our 
favorite former S.T.A.R.S. Alpha Team marksman!  Yeah, a few more J'avo in 
jeeps will pull up and attack.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Turns/Obstacles:

o Left turn
o Right turn
o Right turn
o Left turn
o Right turn

After the cutscene, the characters will wind up on the train tracks along the 
left side of the interstate.  Be ready to move over to the left to avoid an 
oncoming train.  The jeep will get back on the road during a cutscene 
afterwards.

== MAIN THOROUGHFARE - PARKING GARAGE ==

Follow Ada into the tunnel up ahead.  Be prepared to make a sharp right.  A 
cutscene will show Ada speed ahead.

--> Objective: Track Ada Wong

The jeep will be driving down the tunnel afterwards.  The jeep will drive into 
a garage.  Follow the yellow line to the left and then turn while following it 
to the right after reaching the wall.  The jeep will move up a ramp to the next 
level of the garage.

On the second level of the garage, J'avo in jeeps will lie in ambush.  They are 
armed with machine guns and rocket launchers.  Quickly kill off the J'avo but 
try to single out the ones with rocket launchers and kill them first.  The 
Chris player should aim for the J'avo that squat in front of the jeeps at first 
(rocket launcher J'avo) and shoot them then start to shoot the vehicles with 
the gatling gun and shoot them until they blow up.

The Piers player should shoot the J'avo that stand on the garage floor (outside 
the vehicles) to make sure they all are killed quickly (since they have rocket 
launchers).  Piers will be shooting with his anti-materiel rifle, so he can't 
shoot near as fast as the Chris player.  The anti-materiel rifle can destroy 
the jeeps at this part though!

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 3                                               [SE12]
Location: Main Thoroughfare - Parking Garage

During the driving part where Chris and Piers are in a military jeep chasing 
after Ada, after entering a tunnel, Ada will speed up during a cutscene and the 
jeep will coast through a garage.  Once the jeep reaches the second level of 
the garage, J'avo will lie in ambush and fire at the jeep.  While shooting back 
at the J'avo, look above the central jeep that the J'avo are in and look for 
the bus in the background.  This emblem is inside one of the top windows of 
that bus.  Chris can shoot this emblem with the gatling gun and Piers can shoot 
it with his rifle!
*******************************************************************************

Eventually a J'avo will get inside a jeep and drive out of the garage after all 
other J'avo are defeated.  Drive directly ahead and then make a right after 
reaching the wall past the bus then get on the ramp off to the right that goes 
to the third floor of the garage.  Drive toward the wall of the next portion of 
the garage then make a right and drive out of the garage through the hole in 
the wall.

== MAIN THOROUGHFARE - BACK OUT ON THE STREET ==

--> Objective: Don't lose the target

Chris will take over as the driver for the rest of this driving segment.  Press 
the Square/X button to have Chris punch out the windshield of the jeep after 
the windshield is cracked from falling to the ground to get a better view of 
the road ahead.  Hell yeah!

NOTE: If you don't punch out the windshield, Chris can't boost in the jeep.  I 
guess knocking out the windshield gives the jeep more adrenaline, eh?

.------------------------.   .-----------------------------.
| Military Jeep Controls |   | Gun Controls                |
|========================|   |=============================|
| L1/LT | Brake          |   | R1/RT            | Fire gun |
| R1/RT | Accelerator    |   | Right thumbstick | Aim gun  |
| X/A   | Boost          |   '-----------------------------'
'------------------------'

Turns/Obstacles:

o Right turn to get on the ramp
o Left turn (to avoid cars while getting off the ramp)
o Buses in the middle of the road
o Sharp right!

Try your best to speed ahead of the J'avo in the jeeps ahead.  If the jeep can 
make it past them, they won't be able to shoot rockets at the jeep.  Chris will 
eventually have to dodge rockets up ahead by moving to the sides as the J'avo 
fire rockets from jeeps.  Be sure to dodge rockets by moving to either side or 
suffer some damage to the jeep!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Be sure to destroy many of the J'avo that are in jeeps after Chris dodges the 
buses in the middle of the street.  Many of the J'avo in these jeeps will have 
rocket launchers and will fire them quickly.  Focus all fire on the vehicles 
near the jeep and don't let up!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Turns/Obstacles:

o Left turn
o Right turn
o Right turn to get on ramp
o Left turn to get off the ramp
o Right turn
o Sharp left (It's really one hell of a left!)
o Right turn
o Left turn

Really be on your guard about dodging rockets while playing as Chris here.  The 
rockets can really mount up.  Constantly dodge to the right and left to avoid 
them as the J'avo in the jeeps shoot rockets.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Two jeeps with J'avo that have rocket launchers are up ahead, so blast them.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

HQ: "HQ to Alpha! We've spotted an aircraft carrier of unknown origin in the 
harbor."

Turns/Obstacles:

o Right turn
o Left turn

The road splits into two parts here.  Your jeep will be on the right side.  
Boost to get past the J'avo with rocket launchers that pull up beside Chris.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blast any jeeps on Ada's side and your side.  Two jeeps will bump against your 
jeep and move ahead of the jeep.  Blast them!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Move to the left after coming off the right side of the road and then drive 
through the gate.  Another left turn is coming up and then a cutscene will 
trigger that will finish this chapter!
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  ___  _            _                                 ___  _                 \
  / __\| |__   _ __ (_) ___ \______________________/  / _ \(_)  ___  _ __  ___ 
 / /   | '_ \ | '__|| |/ __|/    CHRIS CAMPAIGN    \ / /_)/| | / _ \| '__|/ __|
/ /___ | | | || |   | |\__ \\______________________// ___/ | ||  __/| |   \__ \
\____/ |_| |_||_|   |_||___//                      \\/     |_| \___||_|   |___/
\_____________________________________________________________________________/
/                                                                             \

-- RANKING REQUIREMENTS                                        CHRIS, CHAPTER 4
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 75 minutes or less  | 55 enemies or more   |
| B    | 60%         | 4         | 90 minutes          | 45 enemies           |
| C    | 50%         | 7         | 120 minutes         | 35 enemies           |
| D    | 49% or less | 8 or more | 121 minutes or more | 34 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [CR04]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                   C H A P T E R  4  -  V E N G E A N C E
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  June 30, 2013
                                                                  Waiyip, China
                                                      _________________________
_____________________________________________________/ STAGE 4-1 -- REAR HANGAR
-------------------------------------------------------------------------------

== REAR HANGAR - ENTRANCE AREA ==

Chris and Piers will wake up in the aircraft carrier that they jumped to while 
inside the military jeep at the end of the last chapter.  From the start, the 
Piers player will be attacked by a Neo-Umbrella J'avo that has a knife.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Chris player should aim toward the Neo-Umbrella J'avo that attacks Piers 
and shoot it off of him.  In co-op play, the Piers player can knock off the 
J'avo by shaking the thumbstick fast enough, but in single player, you MUST 
save the AI Piers by blasting the Neo-Umbrella J'avo or the Piers partner will 
die and the game will end.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shake the left thumbstick to struggle with the Neo-Umbrella J'avo and throw him 
off Piers.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Neo-Umbrella J'avo in this area all have body armor on that makes them a 
bit tougher than standard J'avo.  They all wear helmets, but a shot to the head 
will knock off the helmet and activate a head stun.  All of the J'avo in the 
current area will run off after the J'avo is knocked off Piers.

--> Objective: Search the ship

J'avo with sniper rifles will start to fire from the high walkways in the very 
back of the hangar and there is one J'avo in the room off to the left.  Dash 
toward the room through the left doorway.

== REAR HANGAR - CRATE STORAGE ==

One J'avo is waiting inside the room and one J'avo will rush down the stairs 
after the Chris and Piers step inside.

The J'avo in this area can all mutate into Glava-Smech, Telo-Eksplozija and 
Ruka-Khvatanje (insect arm).  Glava-Smech is a head mutation where the head 
will separate into pinchers.  These J'avo only have one attack where they will 
rush toward a character with their pincher heads and grab a character then 
clamp down on that character while holding the character into the air.  They 
are predictable, yet their attack is hard to stop once they start it.  They 
have high health amounts, so it will take more firepower than your standard 
J'avo to kill them off.

NOTE: To set up a Glava-Smech for a frontal heavy stun melee (Coup De Grace), 
perform a quick shot on it with a weak weapon then slide into it before it 
recovers from the light stun.  It will stagger and not recover for a long time 
after the slide, allowing your character to pulverize it with a Coup De Grace 
for major damage.

Telo-Eksplozija is a body mutation where the body mutates into a cocoon.  It is 
basically a rounded cocoon with legs.  Telo-Eksplozija does not attack, but it 
will get close to a character and try to explode.  It will always fall on its 
knees seconds before it explodes.  These J'avo can be shot in the legs to make 
them kneel down and explode early.  They can actually be used to kill other 
J'avo with their explosions.

Grab the ++SEMI-AUTO SNIPER RIFLE++ off the table then open the nearby chest 
and take out the three packs of --7.62MM NATO AMMO-- inside.  Finally, the 
Chris player has a rifle after all this time!  Piers now has a second rifle.  
This rifle is semi-auto so it fires almost rapidly.  Check the back table to 
find two breakable --WOODEN CRATES--.  Run upstairs and break the --TALL CRATE-
- at the top of the stairs then move up the top staircase.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++SEMI-AUTO SNIPER RIFLE++, [ ] 7.62MM NATO Ammo x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2, [ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 4
Location: Rear Hangar - Entrance Area
Contents: 7.62MM NATO Ammo x 3

When Chris and Piers start out in the Entrance Area of the Rear Hangar at the 
beginning of Chapter 4, they will have to fight off against a Neo-Umbrella 
J'avo that will attack Piers.  After fighting off the first J'avo, enter the 
room through the doorway off to the left.  There is a semi-auto sniper rifle on 
the table up ahead and to the left and there is a chest with three pickups of 
7.62MM NATO Ammo inside.
*******************************************************************************

== REAR HANGAR - CRATE STORAGE CATWALK ==

Arm the semi-auto sniper rifle and step out to the catwalk ahead then take 
cover behind the outside railing.  There are three sniper rifle J'avo on the 
high walkway in the very back of the hangar.  They each have red explosive 
barrels near them.  Since they are dumb enough to stand on a walkway and fire 
at their enemies from near an explosive barrel, just try to find the explosive 
barrels near them and shoot the barrel to kill each one of them off.  There are 
three sniper rifle J'avo and three explosive barrels on the highest back 
walkway - one is on the left side and two are on the right side.  It's like 
explosive barrels are magnetized to enemies in these later RE games...

Once all sniper rifle J'avo are taken care of Chris will contact HQ.  "Alpha to 
HQ. We're closing in on Ada Wong."  Break the two --TALL CRATES-- and the 
--WOODEN CRATE-- on the right side of the platform.  Reenter the room beside 
the catwalk then drop down the ladder off to the left.  Kick down the next 
ladder off to the left then fall back down to the hangar.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== REAR HANGAR - ENTRANCE AREA ==

The characters will see Ada in the back of the hangar during a cutscene.  She 
will go through a doorway in the middle of the back area.  Several Neo-Umbrella 
J'avo will move toward Chris and Piers and attack.  Try to keep some sort of 
cover area near your character to avoid sudden gunfire from the J'avo then race 
toward them and stun them with a quick shot then knock them to the ground and 
crush their head with a ground melee.  Headshots and head stun melees can work 
just as well also.  Keep flash grenades handy for J'avo groups in this area.

Find the transport helicopter on the right side of the hangar (big helicopter 
with two blades) and then step inside and break the two --TALL CRATES-- outside 
the cockpit.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 4                                               [SE13]
Location: Rear Hangar - Entrance Area

When Chris and Piers start out in the Rear Hangar at the beginning of Chapter 
4, get the semi-auto sniper rifle and kill off the sniper rifle J'avo on the 
high walkway then find the transport helicopter (big helicopter with two 
blades) on the right side of the hangar and step inside of that helicopter.  
Move to the cockpit entrance to see this emblem behind the left seat in the 
cockpit.  It can be hit with a low melee.
*******************************************************************************

While moving across the hangar, a Neo-Umbrella J'avo will raise the stairs on 
the left side of the back portion of the hangar, blocking the door where Ada 
went to.  A few Neo-Umbrella J'avo will arrive and attack.  These J'avo will 
start to mutate into Glava-Smech (pincher head), Telo-Eksplozija (explosive) 
and Ruka-Khvatanje (insect arm).  This is a very dangerous pairing of J'avo.

The Ruka-Khvatanje quickly grab at long range with their insect arm and the 
Glava-Smech will start that annoying super armor attack of theirs that is hard 
to stop.  Try to finish off the Ruka-Khvatanje first then deal with the Glava-
Smech.  Knock the Ruka-Khvatanje to the ground then crush their head with a 
ground melee.  Flash grenades can work well to stun the Ruka-Khvatanje and set 
them up for heavy stun melees.

Two sniper rifle J'avo will be on the left set of stairs along the side. When 
they are shot, one will form a Chrysalid that will hatch into a Napad.  As 
usual, the Napad will drop --1500 SKILL POINTS-- once defeated.

Ignore the main destination, as labeled by the target indicator, for right now. 
Move up the stairs on the left side of the hangar.  A bulkhead door will lower 
over the corridor that leads to the door that Ada went through.

--> Objective: Destroy the barrier and secure a route

NOTE: There are two objectives to perform in this Hangar now.  This walkthrough 
does them in the order of blowing open the bulkhead door and then raising the 
stairs, but they can be done the other way around.  If they are done 
differently, your enemy setup may differ slightly from what I describe.

Dash down the corridor at the top of the stairs and climb the ladder off to the 
right at the end.

== REAR HANGAR - SECOND FLOOR OF REAR HANGAR ==

Chris and Piers will be on a second floor walkway.  Run across the walkway then 
use the X/A button to investigate the middle portion with the gap.  The 
characters will see a missile, which would work well for opening that bulkhead 
door.  Use the partner assist button near the gap to have Chris toss Piers to 
the other side of the walkway.  A cutscene will play as the walkways rotate 
inward shortly after the characters start to move.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hop over the gap and prepare to face Ruka-Bedem (shield arm) and another Neo-
Umbrella J'avo.  The J'avo will attack in two waves.  The first wave has two 
J'avo that will mutate into Ruka-Bedem and another J'avo that can possibly 
mutate into Ruka-Bedem when shot. More J'avo will appear that mutate into Ruka-
Bedem as well.  One of the J'avo that are killed off will form a Chrysalid then 
mutate into a Napad.

The second wave has several J'avo in it that can mutate into Ruka-Bedem, Glava-
Smech (pincher head) and Telo-Eksplozija (explosive).  Be prepared to deal with 
all of these J'avo mutations.  Some of the J'avo will mutate as they appear. 
Try to finish all of the J'avo off with melee (knock them to the ground then 
head crush) to avoid having them mutate.  The Chris player can actually run 
from the Napad if you choose to (since Chris has to climb over a pole and all).

Run to the other end of the walkway and move by the stacked crates.  Follow the 
walkway in the middle.  Chris will have to climb across a pole to get to the 
other side.  Grab the pole with the X/A button then crawl across by tapping the 
Square/X button rapidly.  I guess that muscle memory is still there.  Yeah, 
Redfield power!

Three Neo-Umbrella J'avo with sniper rifles will move out the door of the high 
walkway in the back of the room and start to aim for Chris.  The Piers player 
will have to shoot them for Chris.  Be sure to motivate your Piers partner by 
holding the partner assist button and pressing the praise button (R2/RB) while 
climbing across.  It makes the moment look more badass.  The Chris player 
should prepare to deal with the Neo-Umbrella J'avo that will be moving across 
the walkway from the side that Piers came from.  They will try to sneak up 
behind Piers while Chris moves to the end of the pole, so be ready to overpower 
melee their asses when Chris drops to the other side.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hop over the gap up ahead and get ready to face the Neo-Umbrella J'avo that are 
headed toward Piers.  One will immediately mutate into Ruka-Bedem (shield arm) 
and another will likely mutate into Glava-Smech (pincher head).  Use the 
shotgun here to quickly kill off the enemies so they don't pile up.  Try to 
kill off the Ruka-Bedem immediately with close range attacks from the back to 
keep it from ramming Piers while fighting the other J'avo.  As usual, a flash 
grenade can help out for this part.

The Piers player needs to move to the back of the walkway and approach the 
missile once all J'avo are defeated.  The Chris player will be delayed since he 
must climb across an overhead pole to reach the side with the missile.  Don't 
mess with the missile just yet.  Wait on the Chris player.

When the Chris player starts to climb across the pole, arm the semi-auto sniper 
rifle and watch the back high walkway across from the missile as Neo-Umbrella 
J'avo with sniper rifles exit the middle room.  Equip the sniper rifle and 
shoot them while they try to shoot Chris.  There should be three of them.  They 
are not stupid enough to stand near explosive barrels this time, so you'll have 
to pinpoint aim and blast their slender bodies.  They might mutate into Telo-
Eksplozija but that doesn't matter with how far away they are.

NOTE: As the Chris player moves across the pipe, Neo-Umbrella J'avo will start 
to move down the walkway on the side that Piers came from.  Hopefully the Chris 
player will deal with these enemies as he falls to your side.  They can get to 
Piers while he shoots the sniper rifle J'avo at times though.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

When both players join, they should take that time to wipe out all J'avo that 
are on the walkway.  Neo-Umbrella J'avo will attack and mutate into Ruka-Bedem 
and one will form a Chrysalid that will hatch into a Napad that will drop 
--1500 SKILL POINTS-- once defeated.  Make sure that all three snipers on the 
far walkway have been killed also.

Examine the crank to the side of the missile with the X/A button then rotate 
the left analog to move the crank and make the missile face the bulkhead door 
against the far wall.  One player must continue to hold the crank while the 
other player hotwires the missile.  In co-op play, one player will have to 
interact with the open panel on the side of the missile then the other player 
will have to hotwire the missile by pressing the button that will be displayed 
in the precision QTE sequence as the timer needle on the gauge moves by the 
green areas.  In single player, the AI partner will hotwire the missile.  The 
missile will fire toward the bulkhead door and destroy it.  Now, Chris and 
Piers need to raise the stairs in the back of the hangar.

Chris and Piers can get back to the bottom floor by dropping from the ladder 
below where the missile was positioned.  Fall off the next platform that the 
characters land on.

== REAR HANGAR - ENTRANCE AREA ==

Several Neo-Umbrella J'avo will attack in the hangar.  This particular J'avo 
group can get quite dangerous with the exaggerated mutations that can occur 
here.  They will mutate into Ruka-Bedem (shield arm), Glava-Smech (pincher 
head) and Ruka-Khvatanje (insect arm).  This is definitely a fight where 
players will want to use a flash grenade for crowd control and to set up some 
damaging heavy stun melees.

Snipers will step out on the stairs on the left side of the hangar once again 
and more Neo-Umbrella will move into the area.  They will all mutate into the 
same mutations from last time that might include Telo-Eksplozija.  One of the 
sniper J'avo will form a Chrysalid then mutate into a Napad.

Make your way over to the double doors on the right side of the hangar.  Some 
more J'avo will be on the right side and they can mutate into any of the J'avo 
mutations that are common in the hangar.  Two J'avos with heavy machine guns 
will be guarding the double doors in the corridor.  One of them will form a 
Chrysalid and mutate into a Napad once defeated.

There is a door off to the left that can be opened with the partner assist 
button, but ignore that door for now - save that door for when the stairs are 
raised in that direction.  Find the ladder on the large gray container to the 
right of the corridor with the double doors and climb that ladder then break 
the two --TALL CRATES-- on that container.  Get back to the corridor with the 
double doors and open them with the partner assist button.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== REAR HANGAR - AIRCRAFT CARRIER EXTERIOR ==

Chris and Piers will step out to the exterior portion of the aircraft carrier. 
Look out into the ocean to see a boat with a large searchlight on it.  This 
searchlight will start to follow the characters eventually while they move 
ahead.

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 4                                               [SE14]
Location: Rear Hangar - Aircraft Carrier Exterior

Chris and Piers will eventually use the partner assist command to open a white 
set of double doors on the right portion of the rear hanger in order to get 
outside and find the lever to lower the stairs in the hangar.  When they first 
exit out of the hangar to the exterior portion of the aircraft carrier, equip 
the semi-auto sniper rifle and look toward the light on the boat out in the 
ocean.  Find the tower on the boat that is above the light and this serpent 
emblem will be on that tower.  Blast it with the semi-auto sniper rifle!
*******************************************************************************

The corridor to the right and the stairs to the right both lead the same way, 
but it's best to move up the stairs in order to break the two --TALL CRATES-- 
near the railing off to the right.  Drop off the side of the ledge at the top 
and the characters will land on the catwalk just past the lower corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Hop across the gap in the catwalk and climb up to the next platform.  The boat 
in the distance will start to fire at Chris and Piers but it won't hit them.  
Move up the both sets of stairs on the other side of the platform.  Again, the 
boat will fire at the characters, but not hit them.  Break the --TALL CRATE-- 
and the --WOODEN CRATE-- near the railing off to the right at the top of the 
second set of stairs then climb up the nearby ladder.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Follow the next walkway with crates to the stairs at the end.  Move around the 
right corner at the top of the stairs and use the partner assist button to open 
the double doors on the right wall.

== REAR HANGAR - STAIRS CONTROL ROOM ==

Now the characters are in the control room with the lever that will raise the 
stairs in the hangar.  While stepping toward the lever, the camera will switch 
to a fixed camera angle - try not to get lost in the outer edges of the camera 
angle here.  Approach the lever and use the X/A button to pull it and raise the 
stairs in the rear hangar below.

--> Objective: Track Ada Wong

HQ will contact Alpha team after pulling the lever.  Yup, that's right.  Tell 
our boys to hang in there while we do all the hero stuff!

Kick down the ladder off to the side and fall to the platform below then move 
down the stairs to reenter the bottom floor of the hangar.

== REAR HANGAR - ENTRANCE AREA ==

J'avo will attack on the way down the stairs and they will most likely mutate.  
An airplane with a J'avo inside will lower into the middle of the hangar while 
on an elevator.  It will fire at the characters while they move around the 
hangar.

The airplane can be stopped.  Arm the semi-auto sniper rifle and look toward 
the airplane to see a Neo-Umbrella J'avo in the pilot seat.  Blast him with the 
sniper rifle to kill him and stop the plane from attacking the characters.  He 
can be seen very easily from the far left side of the platform on the bottom of 
the stairs.  Be sure to kill off the pilot or Chris and Piers will have to 
dodge the airplane's guns throughout the hangar as they move toward the back.

NOTE 1: If the airplane does not lower and start to shoot, that's because you 
haven't blown open the bulkhead door yet.  Both objectives must be completed 
before the plane will lower and attack in the hangar.

NOTE 2: If Neo-Umbrella J'avo do not attack while the characters are on the 
stairs, that's because they are waiting in the middle of the hangar.

The characters are back on the beginning side of the hangar.  Neo-Umbrella will 
attack throughout the hangar.  Your main destination is the gate off to the 
left of the double doors that Chris and Piers opened to reach the exterior 
portion of the aircraft carrier.  The J'avo can get highly annoying on the way 
back with how they spread apart in large groups.  Most of them have heavy 
machine guns that will knock Chris and Piers down with rapid fire.  Use flash 
grenades to stun several J'avo that are spread apart then hit them with a heavy 
stun melee.  They will still mutate into all the forms of J'avo mutations that 
the characters have faced in the hangar before if not melee killed.

The J'avo will come in heavy number as Chris and Piers run to the back of the 
hangar.  They will stop if players kill enough, but there are a bunch of them! 
One of them will form a Chrysalid and mutate into a Mesets.  A Mesets is a bird 
J'avo that can fly and swoop down and grab the characters from the air.  Blast 
it out of the air with gunfire or wait for it to land then unload on it with 
heavy firepower from close range.  A Mesets is really nothing when it finally 
lands, it's only really a threat in the air.

Reach the door to the left of the double doors that Chris and Piers opened to 
reach the carrier's exterior then use the partner assist command to open the 
single door to the left of the double door corridor to have access to the back 
portion of the hangar.

Follow the corridor behind the door then make a left at the control panels up 
ahead.  Exit the control room area through the door on the other side to step 
back out into the hangar.  Some stray Neo-Umbrella J'avo might attack out here. 
Turn to the left after exiting the control room then turn all the way around 
and run to the back wall outside the control room.  Search the shelves with 
black containers with green lights on them carefully for one --WOODEN CRATE-- 
on one of the shelves off to the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Run toward the opposite side of the hangar to find the stairs that were lowered 
earlier.  Move up those stairs then follow the catwalk to the right to reach 
the destroyed bulkhead door and the door behind it.  Use the partner assist 
button to open the door behind the destroyed bulkhead door.  Walk ahead to 
trigger a cutscene.  Use the partner assist command at the next door to end 
this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                           ____________________
__________________________________________________________/ STAGE 4-2 -- BRIDGE
-------------------------------------------------------------------------------

== BRIDGE - HANGAR CORRIDOR ==

--> Objective: Track Ada Wong

There is a --FLASH GRENADE-- on the right shelf up ahead.  Grab that sucker 
then use the X/A button (near the elevator button) to open the door to the 
elevator at the end of the next corridor.  Use the partner assist button to 
take the elevator up to the bridge.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Flash Grenade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== BRIDGE - WALKWAY OUTSIDE PROJECTION ROOM ==

Look, it's Ada!  She's wearing a new sexy red suit to throw us off.  After her!
Rush ahead and use the X/A button to grab the handle and open the door to the 
room she moves into.  Ada moves through a doorway then makes the door lock 
behind her.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* If you are playing Piers at this part, the AI Chris partner will 
  automatically open the door that Ada closes and he rushes after her like a 
  raging bear.  It's very amusing to see his chasing animation at this part.
  He literally rages.  ROOOAAAAR!  Berserker Chris want to tear through Ada 
  Wong!  She killed my men and Berserker Chris will now smack her with a lamp 
  post from 42nd street!  ROOOARRR!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A Neo-Umbrella J'avo will bust through the door to the left of the one that Ada 
locks.  Open the door he comes through after killing him.

== BRIDGE - PROJECTION ROOM ==

It's a good idea to have a flash grenade ready for this next room.  Two J'avo 
with heavy machine guns will fire from behind the counter in the back of the 
room and Noga-Trchanje (spider legs) will attack from the floor and ceilings.  
The immense amount of sudden firepower and the quickness of the Noga-Trchanje 
is why a flash grenade can work well.

Open the door to the outside corridor then enter the room through the doorway 
to the right.  Make a left and enter the shower area before moving further down 
the corridor at the end.

== BRIDGE - SHOWER AREA ==

There is a Neo-Umbrella J'avo in the fourth shower to the right.  Kill him then 
move all the way to the door at the end and pick up the --GREEN HERB-- in the 
sink before leaving.  Step back out into the corridor then use the partner 
assist button to open the double doors off to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== BRIDGE - CLEANING ROOM ==

A mutating Telo-Eksplozija (explosive) will step through the doorway in the 
back left portion of this room as Chris and Piers enter so be ready to blast it 
in the legs to make it fall then step away from it before it explodes.  Find 
the --40MM ACID ROUNDS-- on the stack of trays down the right corridor.  There 
is also some --9MM AMMO-- in a cubby to the right side of the middle room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 40MM Acid Rounds, [ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The acid rounds can be loaded into the grenade launcher by pressing the 
Triangle/Y button while the grenade launcher is equipped and being aimed.  Acid 
rounds are highly effective against J'avo groups.  They weaken the J'avo 
heavily and set them up for heavy stun melees.

A J'avo will stand at the top of the stairs when a character reaches the left 
doorway then it will mutate into a Ruka-SRP (blade arm).  It's dangerous to 
fight this mutation on the stairs so allow him to move into the room then blast 
him in the head and heavy stun melee his ass.

== STAIRWAY CORRIDOR ==

A J'avo with a machine gun is hiding behind the doorway to the right in the 
corridor at the top of the stairs and a Ruka-SRP will open the door off to the 
left and both will attack.  Blast the J'avo with the machine gun first then 
kill off the Ruka-SRP with a headshot and heavy stun melee (Coup De Grace).  
Move through the doorway to the right and follow the outside corridor around 
the side of the tanks then pick up the --12-GAUGE SHELLS-- from the railing at 
the end.  Run back into the corridor then open the next door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 12-Gauge Shells
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== BRIDGE - TRAINING ROOM ==

Chris and Piers will step into a room with targets along the walls and lockers 
and filing cabinets in the middle of the area.

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 4
Location: Bridge - Training Room
Contents: 2000 Skill Points

While on the Bridge area of the ship, where Chris and Piers search through 
several rooms to find Ada, they will reach a corridor above some stairs where 
the two will fight a J'avo with a machine gun and a Ruka-SRP (blade arm).  
Before moving up those stairs, a mutating Ruka-SRP will attack them.  Enter the 
Training Room through the door down the corridor to the left.  This room has 
targets on the walls and lockers and filing cabinets in the middle of the room. 
Find the brown briefcase on the crate across from the exit door in the back of 
the room then open it to find 2000 skill points.
*******************************************************************************

Exit the room through the door on the opposite side.

== BRIDGE - BUNK BED ROOM ==

Ada can be seen up ahead as Chris and Piers step to the back of the room.  
Three Neo-Umbrella J'avo will enter the room from the door in the back.  These 
J'avo have a very dangerous mutation combination and both can be triggered all 
at once.  They will all mutate unless players toss a flash grenade and hit them 
all with heavy stun melees - which I recommend.  They can mutate into Ruka-SRP 
(blade arm) and Glava-Begunats.

A Glava-Beganuts is when the head of a J'avo splits into three insect heads.  
These J'avo break out into a berserker rage where they will rush toward a 
character and do nothing but swipe to each side with their weapon.  The J'avo 
in this room can mutate into Ruka-SRP when shot in the arm and Glava-Beganuts 
when shot in the head... or both at the same time!  A Glava-Beganuts with a 
Ruka-SRP blade arm is quite scary when it attacks.  Keep in mind that the 
Glava-Beganuts' attacks can be countered, so if it ever starts to attack from 
close range, tap the R1/RT button for a possible counter to kill it off.  A 
Glava-Beganuts' head is the weakest portion of its body.  While it is grounded, 
a head crush melee is an instant kill usually.

NOTE: Glava-Beganuts constantly try to hit a player with their berserker 
attacks, so falling to the floor on your character's back will avoid the 
majority of their attacks when they rush forward since they all hit high.  They 
have a close range grab, but they have to stop raging in order to do that.

Step into the hallway through the door up ahead.

== BRIDGE - HALLWAY BESIDE BUNK BED ROOM ==

Grab the --GREEN HERB-- in the corner to the right of the next door and then 
try to open the door that Ada went through.  While standing next to the door, 
Neo-Umbrella J'avo will bust through the windows off to the right.  More J'avo 
will enter the corridor from the room Chris and Piers just came from.  This 
battle really needs a fist full of boomstick, so pull out the shotgun and find 
a corner then blast the J'avo that pile up in the corridor. Some of them will 
mutate into Ruka-SRP (blade arm).  Finish them off and the door that Ada went 
through will open once all of the J'avo are defeated.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Track Ada Wong

Move up the stairs past the door that opened.

== BRIDGE - MESS HALL CORRIDOR ==

Chris and Piers will pass by some tables off to the right.  Follow the corridor 
to the left.  Step through the doorway along the left walkway then sneak up on 
the Neo-Umbrella J'avo inside the next room and stealth melee him then break 
open the --WOODEN CRATE-- and four --TALL CRATES-- in the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1, [ ] Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Step back into the outside corridor then use the partner assist button to open 
the double doors down the left side of the corridor.

== BRIDGE - COMMAND BRIDGE ==

Three Noga-Trchanje (spider legs) will crawl along the ceiling or the floor 
behind the bridge doorway up ahead.  Take out a rifle and blast them from long 
range before they get close.  As usual, they can be hit with stomps from up 
close.  Enter the Command Bridge room through the doorway up ahead.

Ada can be seen through a window off to the right.  When the characters 
approach the doorway on the other side of the bridge, a Gnezdo will move 
through the doorway and attack - it hatches out of a Chrysalid shell, though 
it's hard to see before it breaks.  Shoot the Gnezdo's insect swarm to make a 
big bug appear then bear down on that big bug with heavy firepower.  This 
Gnezdo will drop --2500 SKILL POINTS-- after being defeated.  Move through the 
doorway with the red button on the wall to the left of it after defeating the 
Gnezdo.  Hop through the window.

== BRIDGE - EXTERIOR WALKWAY ==

Ada will hookshot to a higher ledge outside.  Run over the doorway to the right 
on the outside walkway and move up the stairs.  Crush the two --TALL CRATES-- 
under some of that Redfield boot then use the partner assist button to open the 
double doors off to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== BRIDGE - RADAR ROOM ==

A few J'avo will attack in this room and they can mutate into Ruka-SRP (blade 
arm) and Glava-Beganuts (raging insect head), or both at the same time!  There 
are only three J'avo just like the last time they had these mutation 
possibilities though, so take out the shotgun and blast the J'avo and their 
mutations.  Target the head of Glava-Beganuts and try to knock them down then 
crush their head with a melee for an instant kill.  Break the two --WOODEN 
CRATES-- on the counter along the left side of the room.  Step into the 
Communications Room ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== BRIDGE - COMMUNICATIONS ROOM ==

There is a lone Neo-Umbrella J'avo behind all the control panels on the other 
side of the communications room.  More J'avo will bust through the windows 
along the left side of the room as the character move to the back.  They might 
mutate, so take out the trusty shotgun and have at them!

Break the two --TALL CRATES-- across from the valve handle on the other side of 
the room.  One player needs to rotate the valve handle and the other player 
needs to guard that player from the three Noga-Trchanje (spider legs) that 
enter the room from the other side.  Rotating the valve handle will make a trap 
door open and a ladder will fall down in the middle of the room.  Climb the 
ladder.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== BRIDGE - STAIRWAY ==

See all the pickups below?  Get those then move up the stairs and climb the 
ladder at the top.

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 4
Location: Bridge - Stairway
Contents: 5000 Skill Points

When Chris and Piers reach the Communications Room, one character will have to 
rotate a valve handle while the other character defends the partner against 
Noga-Trchanje (spider legs).  Rotating the valve handle will make a ladder fall 
through a trap door in the middle of the room.  Climb that ladder then look on 
the boxes to the right below the stairs to the side and open the briefcase to 
find 5000 skill points.
*******************************************************************************

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 4                                               [SE15]
Location: Bridge - Stairway

When Chris and Piers reach the Communications Room, one character will have to 
rotate a valve handle while the other character defends the partner against 
Noga-Trchanje (spider legs).  Rotating the valve handle will make a ladder fall 
through a trap door in the middle of the room.  Climb that ladder then move 
toward the bottom of the first set of stairs.  Look below the steps to see this 
emblem to the left of two stacked black boxes with green lights on them.
*******************************************************************************

== BRIDGE - SMALL STORAGE AREA ==

There are several pickups to the right of the double doors up ahead.  Snatch 
the --GREEN HERB-- off the floor and the two pickups of --9MM AMMO-- off the 
shelf then break the --TALL CRATES--.  The tall crates in this room seem to 
always have a --GREEN HERB-- and a --RED HERB-- inside of them... or else I'm 
just a lucky Chris player twice in a row!  Kind of like my luck with some 
scores in RE5 Mercenaries.

Anyway, use the partner assist button to open the double doors to trigger a 
cutscene.  The characters will ride a elevator to the bottom floor after the 
cutscene as HQ speaks with them.  They can't be controlled at that time, but 
this portion of the chapter will end when they reach the bottom.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9mm Ammo x 2, [ ] Herb (Green) x 2, [ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                   ____________________________
__________________________________________________/ STAGE 4-3 -- FORWARD HANGAR
-------------------------------------------------------------------------------

== FORWARD HANGAR - CONTROL PANEL CORRIDOR ==

--> Objective: Use a jet to stop the missile launch

Aw man, Chris didn't even have the chance to tie Ada to that valve handle in 
the Communications Room and beat her with that spare crank handle that he 
carries around with him.  That would have been such a hilarious punishment for 
an RE character that has gone bad.  Damn!

Move along the fenced corridor up ahead.  The aircraft carrier will shake when 
Chris and Piers reach the T-intersection.  Make a left and follow that corridor 
then break the --WOODEN CRATE-- on the larger crates at the end.  Turn back 
around and move down the other corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: The aircraft carrier will continue to shake every few minutes throughout 
the rest of the characters' time on it.  This will get annoying when fighting 
enemies since the shaking doesn't appear to affect them!

Examine the control panel with the three blinking lights next to the double 
doors up ahead.  The control panel requires three different passcodes to unlock 
the doors.

NOTE: The control panel with the three blinking lights MUST be examined in 
order to pick up the item (Passcode A) in the corridor ahead and open the door 
in that corridor.

--> Objective: Get all the passcodes

Alright, who's up for fetch and retrieve missions?  Raise your hand and be 
noticed.  I thought so.  This one isn't too bad though.

Run down the corridor to the side and break the --TALL CRATE-- in the corner to 
the right before reaching the body in the back.  Pick up **PASSCODE A** from 
the floor near the dead Neo-Umbrella J'avo body.  Open the door off to the 
right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The following is a fully labeled map of the rest of the surrounding area.  Be 
sure to use it for the maze of corridor ahead.  A player starts at the "START" 
area while on the stairs facing the two Rasklapanje that I'm about to mention:
       ____________________________________________________________
      |                                  stairs          flooded   |
      |   _________________________    _________________________ f |
      |  |                         |  |                         |l |
      |  |   ___________________   |  |____________________     |o |
   ___|  |  |                   |  |  |           |  PASS B|    |o |
  |      |  |      SP2          |  |  | WC        |  WC    |    |d |
  |      |  |            _______|  |  |  partner >|        |    |e |
  |      |__|_   ____   |          |  |   assist >|        |    |d |
  |                  |  |_______   |   ___________|________|    |  |
  |   ___________    |  |   FAS |  |  |                         |  |
  |  |   ER HG   |   |__________|__|  |_______________     __   |  |__________
  |  |           |       locked door <|               |   |  |  |  |          |
  |  |   ________|______________  _________________   |   |  |  |          AR |
  |  |                 |       | ^|  |   WC WC     |  |   |  |  |  |__________|
  |  |                 |_______| ^|  |             |  |   |  |  |  |          |
  |  |         SP1     |         ^|  |             |  |  _|  |__|          WC |
  |  |                 |    ____ ^|__|                |  |      |  |__________|
  |  |__________   ____|   | locked door           |__|__|______   |       WC |
  |                        |                       |PASS C   WC               |
  |s  _____________________|                       |____________|  |__________|
  |t |                     |                                    |  |
 _|e |    WC               |                        ____________|  |__________
|  a |                                             |            |  |          |
|  m |                     |                       |                          |
|                          |                       |____________|  |__________|
|    |                  WC |                                    |  |
|    |_____________________|______________  ____________________|  |
|                          s t e a m       locked door <|          |
|__   _____________________________________________________________|
  START

.--------------------------------------------------------------------------.
| MAP ABREVIATIONS                                                         |
|==========================================================================|
| PASS B        | Passcode B                                               |
| PASS C        | Passcode C                                               |
| SP1           | 5000 Skill Points                                        |
| SP2           | 2000 Skill Points                                        |
| ER            | 40MM Explosive Rounds                                    |
| AR            | 40MM Acid Rounds                                         |
| HG            | Hand Grenade                                             |
| FAS           | First Aid Spray                                          |
| WC            | Wooden Crate (Item Crate)                                |
| Locked door < | door that is locked from left side (unlocked from right) |
| Locked door ^ | door that is locked from above (unlocked from below)     |
'--------------------------------------------------------------------------'

This map shows the directions that I take when describing the next few rooms. 
It shows the exact path that I describe basically.

       ____________________________________________________________
      |                              ^ > > > > > > > > > > > > > > |
      |   _________________________  ^ _________________________ v |
      |  |                         | ^|                         |v |
      |  |   ___________________   | ^|____________________     |v |
   ___|  |  |                   |  | ^|           |  PASS B|    |v |
  |      |  |      SP2          |  | ^| WC        |  WC    |    |v |
  |      |  |  ^         _______|  | ^|           |        |    |v |
  |      |__|_ ^ ____   |          | ^|> > > > >  |        |    |v |
  | ^> > > > > ^ > > |  |_______   | > ___________|________|    |v |
  | ^ ___________  v |  |   FAS |  | ^|                         |v |
  | ^|   ER HG   | v |__________|__| ^|_______________     __   |v |__________
  | ^|           | v > > > > > > > > ^                |   |  |  |v |          |
  | ^|   ________|_____________    ________________   |   |  |  |v > > >   AR |
  | ^|                 |       |  |  |             |  |   |  |  |v |__________|
  | ^|                 |_______|  |  |             |  |   |  |  |v |          |
  | ^|        SP1      |  < < < ^ |  |             |  |  _|  |__|v > > >   WC |
  | ^|           ^     | v  ____^ |__|                |  |      |v |__________|
  | ^|__________ ^ ____| v |    ^                  |__|__|______ v |       WC |
  | ^< < < < < < ^ < < < v |    ^                  |PASS C  WC < v > > >      |
  |   _____________________|    ^                  |____________|v |__________|
  |  |                     |    ^                               |v |
 _|  |    WC               |    ^                   ____________|v |__________
|    |  ^ > > > > > > > > > > > >     ^_^          |            |v |          |
|    |  ^                  |          \|/  ^       |             v            |
|   > > >                  | < LEAVE   |   ^       |____________|v |__________|
|   ^|                  WC |          / \  ^                    |v |
|   ^|_____________________|______________ ^____________________|v |
|   ^                                      < < < < < < < < < < < v |
|__ ^ _____________________________________________________________|
  START

== FORWARD HANGAR - OUTSIDE CORRIDOR BLOCKED BY STEAM ==

Prepare to meet a new enemy after opening the door.  That blue tall thing below 
the stairs that just reproduced during the cutscene is called a Rasklapanje.  
These things can kill a character instantly with a grab while they are whole if 
a player doesn't shake the left thumbstick after getting grabbed.  Rasklapanje 
break apart once they have sustained enough damage.  Every portion of the 
creature is alive.  It will attack by throwing off its hands at long range so 
the hands can try to jump and strangle a player - shake the left thumbstick to 
break free.

While broken in half, the torso and the legs will still attack.  A 
Rasklapanje's appendages can all be knocked out and the characters will receive 
items from them, but they are not dead.  A Rasklapanje will revive after a few 
minutes to attack some more.  It will try to reform its full body.  Chris and 
Piers will face several Rasklapanje in this next area.  They might fight the 
same one a few times in a row if players choose to damage the creatures.  
Fighting them is better than just running away all the time, but if you can run 
away easily then do so.

When fighting them, damage them with the shotgun or grenade launcher with 
explosive rounds.  It's good to damage them with the shotgun while they are 
whole and allow all appendages of a Rasklapanje to gather then shoot them all 
with an explosive round or toss a hand grenade at them.  Any weapon works for 
damaging them, but don't use something really weak like a handgun.  To kill a 
Rasklapanje hand, stand over it until your character gets a melee command then 
press R1/RT to make your character pick up the hand and toss it.  If your 
character stands near certain objects, the character will perform a special 
kill on the Rasklapanje hand (such as a microwave or toilet) when the melee 
button is pressed to pick it up.

Players can really just run past the first two Rasklapanje in the room below 
the stairs.  The corridor to the right and the corridor up ahead in the first 
room is blocked by steam, so kick open the door to the right before reaching 
the steam directly ahead.

== FORWARD HANGAR - KITCHEN ==

The room will catch on fire during a cutscene as the characters step to the 
back of the room and the room will lockdown.  A Rasklapanje will attack.

--> Objective: Survive the attack

It's a good idea to go ahead and defeat the Rasklapanje in the Kitchen.  Blast 
it with a shotgun to break it in half then blast its torso and legs to knock it 
out.  There is a --WOODEN CRATE-- near the microwave in the back of the room 
and another --WOODEN CRATE-- on the counter on the left side of the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Stand near a pot of hot water and grab a Rasklapanje hand with the melee 
  button when the button prompt appears while standing over it to make your 
  character stick the hand in the water.
* Stand near the microwave and grab a Rasklapanje hand with the melee button 
  when the button prompt appears while standing near it to toss the hand into 
  the microwave.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Allow a Rasklapanje's hand to move close to a microwave then pick it up with 
the melee command to have your character kill it by sticking it in the 
microwave to gain an extra medal at the end of this chapter.
                                                                   .----------.
MEDAL: Put a B.O.W.s hand into the microwave                       | [ME146-1]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: If you don't want to waste your ammo on the Rasklapanje in the Kitchen, 
the door will automatically open in the room once a certain amount of time has 
passed by (around one minute).  Just dodge it until then.

--> Objective: Get all the passcodes

Use the partner assist button to kick open the door on the other side of the 
Kitchen.

== FORWARD HANGAR - CAFETERIA ==

Break the two --WOODEN CRATES-- on the tables along the left side of the 
Cafeteria.  There are three doors in the Cafeteria that can be opened.  While 
still in the doorway of the Kitchen and facing the Cafeteria area, open the 
door to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRA INFO
If players can collect all the passcodes without unlocking any of the one-way 
doors, a medal will be earned.  If you follow my map and just backtrack the way 
you came from, you will not unlock any one-way doors.
                                                                    .---------.
MEDAL: Cleared the stage without opening the one-way doors          | [ME154] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== FORWARD HANGAR - CORRIDOR ==

Don't unlock the door directly ahead.  That door does not need to be unlocked. 
Move down the corridor to the left.  The character will make a left then a 
right while moving along the corridor and then a door will be on the wall to 
the right.  Kick open that door.

== FORWARD HANGAR - GUEST ROOM 1 ==

Open the brown briefcase on the table and collect the --5000 SKILL POINTS-- 
inside.  Move to the bathroom in the back of Guest Room 1 and collect the 
--50MM EXPLOSIVE ROUNDS-- on the floor to the left of the sink then take the 
--HAND GRENADE-- off the right side of the sink.  Leave the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 50MM Explosive Rounds, [ ] Hand Grenade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Stand near the toilet in the bathroom and grab a Rasklapanje hand with the 
  melee button when the button prompt appears while standing over it to make 
  your character stick the hand in the toilet and flush it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 4
Location: Forward Hangar - Guest Room 1
Contents: 5000 Skill Points

After entering the Cafeteria in the maze area with Rasklapanje, open the first 
door to the left.  Do not open the locked door directly ahead.  Move down to 
the corridor to the left.  The characters will make a left then a right while 
following the corridor ahead.  Kick down the door off to the right to enter 
Guest Room 1.  Open the brown briefcase on the table inside to get 5000 skill 
points.
*******************************************************************************

== FORWARD HANGAR - CORRIDOR ==

While still in the doorway of the Guest Room, your character needs to move down 
the corridor to the right.  The characters will pass by a red light off to the 
right and then pass through a doorway.  Steam will be to your left and it will 
cover a doorway at that end.  Follow the corridor to the right.  Move down that 
corridor until your character reaches a room with blue lighting.  After walking 
through the doorway to that room, turn right and enter the corridor with a 
bright overhead light then open the door off to the left.

== FORWARD HANGAR - GUEST ROOM 2 ==

Open the brown briefcase on the table with the dead body and collect the --2000 
SKILL POINTS--.  While still in the same room, find the corridor across from 
the table then enter that restroom and collect the --FIRST AID SPRAY-- off the 
sink.  Lave the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Stand near the toilet in the bathroom and grab a Rasklapanje hand with the 
  melee button when the button prompt appears while standing over it to make 
  your character stick the hand in the toilet and flush it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 4
Location: Forward Hangar - Guest Room 2
Contents: 2000 Skill Points

After entering the Cafeteria in the maze area with Rasklapanje, open the first 
door to the left.  Do not open the locked door directly ahead.  Move down to 
the corridor to the left.  The characters will make a left then a right while 
following the corridor ahead.  The door to the right is Guest Room 1, which has 
5000 skill points in it, but that is not this certain treasure.  Keep following 
the corridor directly ahead from the Guest Room 1 door.

The characters will pass by a red light off to the right and then pass through 
a doorway.  Steam will be to your left and it will cover a doorway at that end. 
Follow the corridor to the right.  Move down that corridor until your character 
reaches a room with blue lighting.  After walking through the doorway of that 
room, turn right and enter the corridor with a bright overhead light then open 
the door off to the left.  Open the briefcase on the table with the dead body 
and 2000 skill points are inside.
*******************************************************************************

== FORWARD HANGAR - CORRIDOR ==

While still in the doorway of Guest Room 2, move down the corridor to the left. 
Your character will make a right then a left.  The first door to the right is 
the locked door that you saw while exiting the cafeteria.  If you unlocked it, 
that door will be open.  If you didn't unlock it (like I said not to), that 
door will be closed.  It doesn't matter either way.

Move down the corridor to the left.  There is a bunch of blood on the walls 
beside the doorway.  Open the door to the right.

== FORWARD HANGAR - EXAMINATION ROOM ==

Break the --WOODEN CRATE-- on the table behind the white board.  Use the 
partner assist button to open the double doors against the back wall.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The Chris player will get pulled into the next room by a Rasklapanje as both 
characters open the door.  The Chris player needs to move away from the 
Rasklapanje to avoid its grab immediately following the cutscene where Chris 
gets grabbed.  Either fight the Rasklapanje or avoid it.  The main objective 
here is to open the door back up with the partner assist button.  Both 
characters will have to stand on opposite sides of the door then use the 
partner assist button to open the door.  It will stay open this time.  Break 
the --WOODEN CRATE-- on the table off to the left and collect **PASSCODE B** 
from off the floor near that table.  The Chris player can do all the item 
collection then open the door along with the Piers player - it doesn't matter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Exit both rooms of the Examination Room.  The characters will have to kick open 
the door to step back out in the hall.

== FORWARD HANGAR - CORRIDOR ==

While still in the doorway of the Examination Room, your character needs to 
move down the corridor to the right.  A dead body is slumped over against the 
wall of the corridor ahead.  Turn right and move down the stairs into the 
flooded area below.  Make a right while following the corridor then move up the 
stairs and toward the doorway.

There is a door to the left just past the doorway.  Kick it open and collect 
the --40MM ACID ROUNDS-- inside the locker in the back of the room.  Both 
characters will be in a room with bunk beds.  The next few rooms will have bunk 
beds in them as well.  Step back out into the corridor then turn left and enter 
the next door off to the left.  There is a --WOODEN CRATE-- on the lower bunk 
bed to the right in the back of the room.  Break it then exit that bunk bed 
room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 40MM Acid Rounds
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Turn left while back in the outside corridor then enter the next room to the 
left.  Run to the back of the bunk bed room and break the --WOODEN CRATE-- on 
the lower bunk bed to the left.  Step out of the bunk bed room and kick open 
the door directly across from the current room.  A J'avo body hangs from the 
ceiling in the back of the room.  Break the --WOODEN CRATE-- on the back lower 
bunk bed to the right then collect **PASSCODE C** from the floor below the 
hanging dead J'avo.  Leave the current bunk bed room and make a right back out 
in the corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enter the next bunk bed room to the right and then break the --WOODEN CRATE-- 
on the first lower bunk bed to the left.  Leave the room after breaking the 
crate and continue down the corridor to the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The characters will pass through a doorway then a door will be down the 
corridor to the right.  Unlock the door at the end of the corridor then kick 
through it.  Steam will cover the doorway directly ahead.  Kick through the 
door to the right to get back to the Cafeteria.

== FORWARD HANGAR - CAFETERIA ==

Go back through the Kitchen to the left after Chris and Piers step back into 
the Cafeteria.  Exit through the door on the opposite side of the Kitchen.  Run 
back up the stairs to the left outside.

== FORWARD HANGAR - CONTROL PANEL CORRIDOR ==

Chris and Piers are back in the room with the doors that require three 
passcodes to open.  If you followed the guide up above, that was written by 
your favorite Chris Redfield player, then the characters should have all of 
them.  Interact with the control panel near the door back down the left 
corridor to unlock the double doors.  The character that uses the control panel 
will have to do this three times - once for each passcode.

--> Objective: Use a jet to stop the missile launch

Enter the corridor ahead.

== FORWARD HANGAR - PASSAGE ==

Break the two --TALL CRATES-- off to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Use the partner assist button to open the white door at the end of the 
corridor.

== FORWARD HANGAR - ENGINE ROOM ==

NOTE: Before moving to the left be sure to have some sort of weak weapon 
equipped for this next sequence and have it fully loaded.  You need a weapon 
that your character can spam - handgun, machine gun, assault rifle, etc.  Don't 
move ahead with a rifle or it will be very hard to make precise shots.

Walk to the left once your character is equipped with weapon that can be fired 
rapidly.

A Rasklapanje's two halves will bust through the vent on the left wall and 
knock the characters onto a pipe that is above some lava below.  The action 
will switch to slow motion.  Shoot the Rasklapanje's body parts (torso, legs 
and two arms) to knock them all into the lava below.  The characters will pull 
back up onto the walkway.

Run to the right and follow the corridor.  Kick open the door at the end of the 
walkway.

== FORWARD HANGAR - CORRIDOR TO HANGAR DECK ==

That --TALL CRATE-- at the end of the corridor seems so lonely and out of 
place.  Run over to it and kick it to fix that.  Walk over to the double doors 
to the right of the tall crate and use the partner assist command to open them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== FORWARD HANGAR - AIRPLANE HANGAR ==

Move forward to trigger a cutscene that will end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                    ___________________________________________
___________________________________/ STAGE 4-4 -- AIRSACE OVER AIRCRAFT CARRIER
-------------------------------------------------------------------------------

== AIRSPACE - OVER AIRCRAFT CARRIER ==

--> Objective: Disable the aircraft carrier

Chris and Piers are now in the jet (VTOL) that they took from the hangar of the 
aircraft carrier.  They must now destroy the virus missile that is preparing to 
launch.  The Chris player is in the cockpit and the Piers player is in the seat 
behind Chris.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Chris player's main job is to navigate the VTOL jet and shoot or dodge 
incoming missiles.  The Chris player can perform a barrel roll by pressing the 
R2/RB button to make the plane dodge a missile that is headed for it - the 
Chris player will always get an R1/RB button prompt right before a missile hits 
so watch for it.  Holding the L1/LT button will allow the player to see out of 
the cockpit of the jet for more precise aiming.  Press the R1/RT button in 
order to fire the jet's barrel gun.  The controls for the cockpit are listed 
below.

.--------------------------------.
| COCKPIT CONTROLS               |
|================================|
| Left thumbstick  | Move jet    |
| L1/LT            | Aim         |
| R1/RT            | Fire        |
| R2/RB            | Barrel Roll |
'--------------------------------'

The Chris player mainly needs to work on destroying (or dodging) missiles that 
are in the air and destroying the helicopters that are firing out the missiles. 
Missiles are marked with a red missile icon and the helicopters are marked with 
a red diamond target marker.  There are only three helicopters.  Make sure to 
watch for the missiles while shooting at them though.  Instantly press the 
R2/RB button to do a barrel roll when a rocket appears.  Fly back and forth 
over the aircraft carrier so the Piers player can easily establish a lock-on 
and fire missiles to destroy all the anti-aircraft guns.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Shoot the three helicopters that surround the airspace above the aircraft 
carrier while playing as Chris to receive an extra medal at the end of the 
chapter.
                                                                     .--------.
MEDAL: Destroyed 3 helicopters with the VTOL's barrel gun            | [ME080]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: The Chris player will see the Piers player targeting anti-aircraft guns 
while Chris flies the VTOL jet.  It's a bit distracting, but keep in mind that 
it's the Piers player doing the targeting, not Chris, so just ignore the 
targeting cursors that you'll see on the aircraft carrier below.  It's a bit 
confusing on the first time through with Chris if you haven't played as Piers 
yet - it looks as if Chris is targeting objects, but it's actually Piers.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Piers player must lock-on to the anti-aircraft guns on the aircraft carrier 
below and fire missiles at them.  Line up the middle circle on the screen with 
an anti-aircraft gun on the carrier and then press the fire button after the 
green diamond on the screen lines up with the red target mark on each anti-
aircraft gun at least once.  The controls for missile targeting are listed 
below.

.----------------------------.
| MISSILE TARGETING CONTROLS |
|============================|
| L1/LT            | Zoom in |
| R1/RT            | Fire    |
| Right Thumbstick | Lock on |
'----------------------------'

The first target to lock-on to is the tower in the middle of the aircraft 
carrier.  Lock-on to the middle tower and destroy it and then a cutscene will 
play.  The missile is preparing to launch!

Piers will have to lock-on to one of the seven anti-aircraft guns afterwards 
and destroy each one individually.  Always try to lock-on to the closest anti-
aircraft guns since the targeting cursor will lock-on to closer targets much 
faster than distant targets.  The missiles can miss distant targets even with a 
lock-on.

The Piers player's task is quite easy for this battle so long as the Chris 
player maintains a steady flight control.  If the Chris player dodges to the 
side too much or performs barrel rolls constantly or get hits often then it 
will mess up the Piers player's aiming.  HQ will confirm when all anti-aircraft 
guns have been destroyed.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--> Objective: Stop the missile from launching

A J'avo will activate the virus missile from a control panel during a cutscene. 
Chris will let Piers off onto the aircraft carrier shortly after the countdown 
for the missile launch has started.  Both players now have a total of four 
minutes to stop the missile launch - a timer will appear.  The rest of this 
portion of the chapter must be done without that four minute time limit.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
== AIRSPACE - NEAR AIRCRAFT CARRIER ==

Chris will stay in the cockpit of the VTOL jet and let Piers out of the plane. 
The Chris player will have to support Piers from the jet while the Piers player 
blows up containers and stops the missile launch.  The controls are basically 
the same here, but Chris has little area to move the VTOL jet - just right to 
left basically.

.--------------------------------.
| COCKPIT CONTROLS               |
|================================|
| Left thumbstick  | Move jet    |
| Right thumbstick | Adjust aim  |
| L1/LT            | Aim         |
| R1/RT            | Fire        |
| R2/RB            | Barrel Roll |
'--------------------------------'

While Piers arms the first explosive near the first red container, a group of 
J'avo will run toward Piers from below the jet.  Find the red explosive barrel 
off to the left and shoot it as the J'avo run by it.  This will kill off a few 
of the J'avo. Aim toward Piers' location with the L1/LT button and blast the 
rest of the J'avo that the explosion didn't kill using the jet's barrel gun.

Follow Piers by aiming toward the aircraft carrier to find him.  He will run 
down a corridor in between an explosive barrel and a container then run toward 
the next red container.  Javo will exit the high walkways of the aircraft 
carrier while Piers arms the second explosive near the second red container.  
One of the J'avo has a sniper rifle and that will be the most annoying one for 
the Piers player while he arms the next explosive.  Aim toward the back 
walkways of the aircraft carrier and find the walkway that is below a blue 
light on the wall and that is where the J'avo with the sniper rifle is located. 
Blast him with the jet's barrel gun to get rid of that nuisance.  A few more 
J'avo will be next to him also.  Blast them all.

An Ogroman will notice Piers now.  All the Chris player really has to do at 
this point is blast the Ogroman in the face to stagger him and keep him away 
from Piers.  Piers will disarm the missile by using the control panel in the 
trailer on the right side of the aircraft carrier.  Keep the Ogroman busy by 
blasting him in the face.

--> Objective: Reunite with your partner

Piers will narrowly escape a stomp from the Ogroman.  Blast the Ogroman in the 
face while Piers runs toward the crane on the aircraft carrier and climbs it.  
Continue to blast the Ogroman in the face while Piers runs along the top of the 
crane.  Piers will hop over to the VTOL jet that Chris is in eventually.  Chris 
doesn't have to steady the jet so Piers can hop into it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
== AIRSPACE - TOP OF AIRCRAFT CARRIER ==

The Piers player will start out on the aircraft carrier.  Piers must move ahead 
and lay out bombs to destroy the red containers that are in his path while 
moving toward the virus missile.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRA INFO
This medal can be received by playing as either Chris or Piers during the final 
segment of Chris, Chapter 4.  When Chris lets Piers off onto the aircraft 
carrier, the Piers player must reach the virus missile in less than three 
minutes.
                                                                    .---------.
MEDAL: Reached the missile in 3 minutes or less                     | [ME153] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Approach the first red container directly ahead then press the X/A button near 
it to start a QTE sequence.  A gauge with a timer needle will display.  Press 
the Square/X button when the timer needle moves across the green portions of 
the gauge.  The Piers player will have to do this three times for each bomb.

While laying out the explosives and setting them up to blow, J'avo will move in 
behind Piers and attack.  It is the Chris player's job to cover the Piers 
player while he lays out the explosives at this part, so don't worry about the 
J'avo while playing as Piers.

After blowing up the first container, run forward (past the crates) then hop 
over the metal beams up ahead.  Turn to the right to see another stack of beams 
and a serpent emblem as mentioned below.

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 4                                               [SE16]
Location: Airspace - Top of Aircraft Carrier

While playing as Piers during the portion of Chapter 4 where both Chris and 
Piers are inside the fighter jet, Chris will eventually let Piers out on the 
aircraft carrier.  As Piers, move forward and step up to the red container up 
ahead.  Use the X/A button to lay out explosives then press the buttons as 
indicated on the QTE gauge that pops up.  After blowing up the first red 
container, move forward and hop over the stack of metal beams up ahead.  Turn 
to the right and look at the tire off to the right near the next stack of beams 
to see a serpent emblem inside of it.  Blast it with a weapon then continue 
toward the next red container.
*******************************************************************************

Hop over the next set of beams or run to the left and around them.  Move 
through the space off to the right.  Piers will move past a red explosive 
barrel.  Turn left further ahead and another red container will be blocking 
Piers path.  It has blue oil drums in front of it.

Approach the red container and use the X/A button to lay out explosives when 
Piers gets the prompt when standing near it.  Get ready to press the Square/X 
button during another QTE sequence with a timer needle.  Once again, the Piers 
player will have to go through three QTE sequences.  The timer needle moves 
much faster here making the final QTE sequence a bit harder than usual.

NOTE: A J'avo with a sniper rifle will be aiming at Piers while he lays out the 
second explosive.  If the Chris player doesn't hit him eventually, take out the 
semi-auto sniper rifle and turn around then look up on the high walkways of the 
aircraft carrier to the right to find him then blast him (he's right below a 
blue light).  He will be a major nuisance if Chris doesn't shoot him.

An Ogroman will be released.  Piers will start out looking at the Ogroman, 
which can mess up a player's current positioning.  Look to the left to see the 
new path ahead.  Follow that path as it stretches to the left.  The console to 
deactivate the virus missile is up in the trailer off to the right.  Move 
toward the side of the trailer then hop up on top of it with the X/A button 
when the button prompt appears while standing next to it.

Move toward the center of the control panel then press the X/A button to 
interact with the controls and start to abort the virus missile launch.  Once 
again, the Piers player will have to go through some more fun QTE sequences 
where a gauge with a timer needle appears and you'll have to time Square/X 
button presses four times in a row.  This time, the developers want the Piers 
to player to suffer through four of the QTEs!

--> Objective: Reunite with your partner

Piers will roll out of the way to avoid getting squashed by the Ogroman during 
a cutscene and then control will be given back to the player as Piers continues 
to haul ass forward.  Piers will already be dashing when the player gets 
control of him again.  Dash toward the black and yellow crane directly ahead 
then climb the ladder on it.  While on top of the crane, quickly run to the 
left while the camera displays a fixed third person view of Piers.  Prepare to 
press the X/A button to leap back into the VTOL jet at the end of the crane - 
if you're holding the dash button, Piers will leap without the need of tapping 
the dash button.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== AIRSPACE - NEAR AIRCRAFT CARRIER ==

Chris and Piers will now be back in the VTOL jet.  Even after disabling the 
missile launch, it is still about to launch!  The Ogroman on the aircraft 
carrier will be standing in front of the virus missile.  Chris and Piers must 
now shoot the Ogroman to make him move then target the virus missile behind him 
and shoot it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Chris player can't really do much here with just the VTOL jet's barrel gun, 
but let's pretend like Chris is helping!  Aim at the Ogroman's head and fire at 
his head while Piers launches missiles at the Ogroman.  When the Ogroman moves, 
target the virus missile behind him then shoot it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Line up the targeting cursor with the Ogroman's face and fire missiles at his 
face.  Fire two missiles at his face and he should move out of the way.  Target 
the virus missile after the Ogroman moves out of the way then fire one of the 
VTOL jet's missiles at the virus missile to trigger a cutscene that will end 
this chapter.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  ___  _            _                                 ___  _                 \
  / __\| |__   _ __ (_) ___ \______________________/  / _ \(_)  ___  _ __  ___ 
 / /   | '_ \ | '__|| |/ __|/    CHRIS CAMPAIGN    \ / /_)/| | / _ \| '__|/ __|
/ /___ | | | || |   | |\__ \\______________________// ___/ | ||  __/| |   \__ \
\____/ |_| |_||_|   |_||___//                      \\/     |_| \___||_|   |___/
\_____________________________________________________________________________/
/                                                                             \

-- RANKING REQUIREMENTS                                        CHRIS, CHAPTER 5
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 3 or less | 80 minutes or less  | 40 enemies or more   |
| B    | 60%         | 5         | 110 minutes         | 30 enemies           |
| C    | 50%         | 9         | 120 minutes         | 25 enemies           |
| D    | 49% or less | 10 or more| 121 minutes or more | 24 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [CR05]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
         C H A P T E R  5  -  T H E  R O O T  O F  T H E  P R O B L E M
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                   July 1, 2013
                                                                 Chinese Waters
                                              _________________________________
_____________________________________________/ STAGE 5-1 -- UNDERWATER FACILITY
-------------------------------------------------------------------------------

== UNDERWATER FACILITY - ELEVATOR CORRIDOR ==

--> Objective: Search the underwater facility

Chris and Piers will start outside the elevator that they took down in the 
cutscene where Chris recalled beating the stuffings out of Wesker and tossing 
his mutated ass into a volcano.  Use the partner assist button to open the 
double doors off to the right up ahead.  A cutscene will trigger after the two 
characters step into the next room.

== UNDERWATER FACILITY - SURVEILLANCE ROOM ==

--> Objective: Rescue Sherry and Jake

Well, it appears that Chris has set off the alarm.  Find the air duct on the 
left side of the room while facing the monitors.  Crawl through the air duct.

== UNDERWATER FACILITY - CARGO BAY ==

Break the three --METAL TALL CRATES-- after reaching the next area.  The Chris 
player must toss the Piers player over the gap to the right using the partner 
assist button while standing next to it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 5                                               [SE17]
Location: Underwater Facility - Underneath the Cargo Bay

After Chris and Piers set Jake and Sherry free in the Surveillance Room, they 
will crawl through an air duct.  Fall down the ladder to the left of the gap in 
the Cargo Bay after stepping out of the air duct.  While looking through the 
wind tunnel with the fan below the ladder, find the pipe on the wall along the 
other side of the wind tunnel to see a serpent emblem on it.  Blast the serpent 
emblem through the fan blades.  Both Chris and Piers can shoot this.  Piers 
will have to shoot it then climb back up the ladder.
*******************************************************************************

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
== UNDERWATER FACILITY - CARGO BAY ==

The Chris player needs to hop down the ladder to the left.

== UNDERWATER FACILITY - UNDERNEATH THE CARGO BAY ==

Piers should pull the lever to shut off the first fan blade for Chris.  Crawl 
through the wind tunnel behind the fan once it stops.  Chris will exit out to a 
large area below the Cargo Bay.  Find the --METAL TALL CRATE-- on the other 
side of the first pillar across from the wind tunnel then break it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Sounds of some intense firing will be coming from the Cargo Bay up above.  
J'avo are firing at Piers with gun turrets.  Step to the other side of the room 
below the Cargo Bay.  Another fan blocks a second wind tunnel on the right side 
of the room.  The Piers player will need to pull the second lever found on the 
far side of the Cargo Bay up above in order to stop the fan.  Break the --METAL 
TALL CRATE-- against the left wall while waiting on Piers.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Crawl into the next wind tunnel once the fan stops.  The back of the tunnel is 
blocked by bars.  There is an air duct off to the right though.  Crawl into the 
air duct and Chris will start to slide to the floor below.

== UNDERWATER FACILITY - CORRIDOR OUTSIDE THE COMMAND CENTER ==

--> Objective: Restore power to the elevator

Chris will fall out of the air duct and into a corridor below the Cargo Bay.  
There are two J'avo up ahead and they can be taken down with stealth melees.  
It's a bit hard to kill both of them quietly without one noticing your 
character but it can be done.

Hide behind the crate off to the right while the two J'avo step away from 
Chris.  When they both move back down the corridor, stay to the far right side 
of the crate (you can stay in the middle at times without having the closest 
J'avo notice Chris). When both of the J'avo turn their backs and walk away, run 
behind each one and stealth melee kill them.  Run toward them and get behind 
each one to get a R1/RT stealth melee kill prompt.

Walk over to the lever on the wall to the left of the elevator and pull it with 
the X/A button to start the elevator.  Chris will contact Piers and tell him 
that he has restored power to the elevator.

--> Objective: Rescue Sherry and Jake

Press the button on the wall to the left of the elevator to open it.  Chris 
will contact Piers and tell him that he is in the elevator and headed his way 
after stepping into the elevator.  Press the button the left side of the 
elevator to ride it up to the Cargo Bay.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
== UNDERWATER FACILITY - CARGO BAY ==

Piers must find the lever in the room that will stop the blades of the first 
fan below the Cargo Bay.  This will allow Chris to get through the first wind 
tunnel below the Cargo Bay.  The lever is directly to the right of where Piers 
lands after being tossed over the gap.  Pull the lever with the X/A button to 
stop the first fan below.

Neo-Umbrella J'avo will enter the Cargo Bay.  Two of the J'avo will run toward 
the gun turrets on the right side of the room.  One J'avo with a rocket 
launcher will step out along the overhead catwalks and one J'avo with a sniper 
rifle will take cover behind a pillar directly ahead.  All of them will start 
to fire at Piers.  Take cover behind the crates next to the lever that Piers 
just pulled.  Kill off the sniper rifle J'avo and the J'avo with the rocket 
launcher on the overhead walkway with the semi-auto sniper rifle - they are by 
far the worst.

It's really best to ignore the J'avo behind the gatling gun turrets for now.  
If Piers kills off one of them, another J'avo will simply takes its place and 
start shooting some more.  The J'avo will start to toss hand grenades behind 
Piers cover point if he stays in place for too long which can be highly 
annoying.

NOTE: Do not stand in a cover area for too long in this room or the Neo-
Umbrella J'avo will toss a hand grenade toward Piers.  Literally, all you hear 
is a single bounce followed by an explosion that takes off tons of health.  You 
have been warned.

Run to the other side of the room directly ahead (across from the gap) then 
move into the left corridor on that side and break the two --METAL TALL 
CRATES-- there.  There are two more --METAL TALL CRATES-- further ahead on the 
same side of the room also.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
There is a medal that can be gained from shooting three J'avo with a gatling 
gun turret and it's best gained in this room while playing as Piers.  In the 
Cargo Bay area where Chris tosses Piers across the gap and Chris goes below, 
there are two gatling gun turrets in the upper floor of the Cargo Bay.  Pull 
the lever to stop the fan for Chris then DON'T pull the second lever.  Neo-
Umbrella J'avo will spawn in the room and attack with the gatling gun turrets, 
sniper rifles and rocket launchers.  They will continue to respawn as long as 
Chris stays occupied so leave him below - he will keep repeating the same line 
so mute the TV if needed.

Kill off all J'avo with sniper rifles and rocket launchers and kill off any 
J'avo that tries to use either gatling gun.  The gatling guns both face away 
from the J'avo, so try to lure J'avo out toward the section of the Cargo Bay in 
front of the gatling guns and quickly run behind a gatling gun turret then fire 
at them.  Lure out and kill three Neo-Umbrella J'avo to receive this medal at 
the end of the chapter.  It's best to have the difficulty set to amateur to 
avoid frustration since rocket launcher J'avo will constantly respawn and fire 
rockets from the upper walkway.
                                                                     .--------.
MEDAL: Killed 3 enemies with gatling guns                            | [ME156]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Find the next lever on the middle portion of the current side of the room and 
pull it to stop the fan blade of the second wind tunnel below the Cargo Bay.  
This will allow Chris to crawl through the second wind tunnel below.  Chris 
will reach an elevator and get back to the Piers player soon.  The elevator 
door is on the side of the Cargo Bay behind the gatling gun turrets.

--> Objective: Restore power to the elevator

Now, all the Piers player has to do is hold out in this room until the Chris 
player arrives on the elevator.  Chris will restore power to the elevator very 
quickly - at least the AI Chris partner will.

NOTE: Chris will keep in contact with Piers while heading toward him.  He will 
tell Piers when he reaches the elevator.  A Piers player can actually take 
cover and wait for the Chris player to reach the Cargo Bay.

--> Objective: Rescue Sherry and Jake

There is one more J'avo with a rocket launcher on the back high walkway.  He 
needs to be killed before handling the J'avo behind the turrets.  Take cover 
behind the large tank to the right of the lever used to turn off the second fan 
and find him on the back high walkway then take out the semi-auto sniper rifle 
and blast him.

To kill the J'avo behind the turrets, rush out toward them when they stop 
firing then quick shot one of them and knock him down and kill him then do the 
same to the other.  The Piers player might want to just spam gunfire on them 
instead of using melee.  Even if they do mutate, at least they won't use the 
turret again.  Glava-Smech (pincher head) is a common mutation in this area.

Find the --METAL TALL CRATE-- beside the right gun turret on the right side of 
the room.  It's beside a big steel crate.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== UNDERWATER FACILITY - CARGO BAY ==

Chris and Piers will meet up again in the Cargo Bay once Chris takes the 
elevator up to the Cargo Bay.  Both characters should focus on killing off the 
remaining J'avo.

Open the door to the elevator by tapping the X/A button near the elevator 
button on the left side of the door then walk over to the control panel on the 
left side of the elevator and ride it down to the next floor after both 
characters are on the elevator.

== CORRIDOR OUTSIDE THE COMMAND CENTER ==

The elevator will stop at a corridor on a lower floor.  Walk over to the double 
doors off to the left in the corridor then use the partner assist button to 
open them.

== UNDERWATER FACILITY - COMMAND CENTER ==

Two J'avo will move through the back door of the room as Chris and Piers step 
away from the door.  More J'avo will eventually step through the door in the 
back.  Do not leave this room until J'avo stop running through the door.  All 
of them will most likely mutate into Glava-Smech mutations (pincher head) and 
possibly a Ruka-Bedem (shield arm).  Players might want to toss a flash grenade 
while the J'avo are still human and melee kill them to prevent the Glava-Smech 
mutations.  The mutations occur instantly after a few bullets and then all of a 
sudden, the characters will have several Glava-Smechs!

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 5                                               [SE18]
Location: Underwater Facility - Command Center

When Chris and Piers get on the elevator in the Cargo Bay and ride the elevator 
down to the next floor, they will have to use the partner assist button to pry 
open the double doors off to the side and then they will enter a Command Center 
where several J'avo will attack and mutate into Glava-Smechs (pincher head) 
often when hit.  Fight them and kill them all off.

When all of them are killed, run back to the entrance double doors of the 
Command Center and stand with your character's back to the doors.  Aim and look 
off to the right then look up to see this serpent emblem on the high wall to 
the right.  It's above the wall to the far right of the entrance door while 
standing in front of the door.  It's on the left side of a hole in the wall.  
This is above a spawn point in the next corridor.  Very tricky placement here.
*******************************************************************************

One way to stop the Glava-Smech mutations in the Command Center is to fire only 
at the legs of J'avo.  They will not mutate if a player only shoots them in the 
legs.  If you shoot them in the body or the head prepare to fight some Glava-
Smechs.  Several J'avo will attack, so stay in the Command Center until they 
stop.  Break the --METAL TALL CRATE-- by the back wall near the next sliding 
door before leaving.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== UNDERWATER FACILITY - CORRIDOR OUTSIDE EXPERIMENT ROOM ==

Do not stay in the corridor and collect the surrounding items in the corridor 
until after the J'avo in the room through the sliding door up ahead are killed. 
The little asses will enter the corridor and shoot the characters with rockets. 
Run over to the sliding door and step into the next room.

I'll go ahead and mention the items in this corridor just so I don't have to 
retype the room name over again.  There are two --METAL TALL CRATES-- on the 
right wall while moving down the corridor.  There is an item chest in the back 
of the room that contains --40MM ACID ROUNDS-- and --40MM NITROGEN ROUNDS--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 40MM Acid Rounds, [ ] 40MM Nitrogen Rounds
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Chris, Chapter 5
Location: Underwater Facility - Corridor Outside Experiment Room
Contents: 40MM Acid Rounds, 40MM Nitrogen Rounds

Once Chris and Piers take the elevator to the floor below after exiting the 
Cargo Bay, they will enter a Command Center and fight several J'avo that mutate 
into Glava-Smechs (pincher head).  In the next corridor after that room, this 
chest will be down the corridor to the left of the sliding door that leads to 
the Experiment Room.  It will be near a few stacked crates.
*******************************************************************************

== UNDERWATER FACILITY - EXPERIMENT ROOM ==

The two Neo-Umbrella J'avo in this room have rocket launchers and they will be 
in the back left portion of the room when Chris and Piers enter.  Quickly slide 
and take cover behind the chair closest to the door on your side.  Toss a hand 
grenade over to the other side of the room to knock them both down.  One of 
them might mutate into a Glava-Smech or Telo-Eksplozija.  There is a --METAL 
TALL CRATE-- to the left of the exit door in this room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Reenter the corridor and grab the items there.  Step back into the Experiment 
Room and move through the sliding door on the other side.

== UNDERWATER FACILITY - CORRIDOR WITH ELEVATOR ==

Find the lever off the left then pull it with the X/A button to power the 
elevator to the side.  Walk over to the elevator button on the left side of the 
elevator door then press the button.  Step into the elevator once the elevator 
door opens and use the X/A button to press the button on the right side of the 
elevator once both characters are inside.  The elevator will take Chris and 
Piers to an even lower floor.  Step out into the Pressurization Chamber once 
the door opens.

== UNDERWATER FACILITY - PRESSURIZATION CHAMBER ==

All is silent in the Pressurization Chamber for the moment.  Notice all the 
levers beside the conveyor belts along the sides of the room.  There are a 
total of five levers around the bottom portion of the room.  Take a look around 
the room a bit.

Climb the ladder off to the left while stepping away from the elevator door 
then break the two --METAL TALL CRATES-- on the catwalks above the room - there 
is one right near the ladder and one on the opposite side.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Walk over to the two levers on the opposite sides of the next door on the 
bottom floor.  Both characters need to use the partner assist button to pull 
the levers on both sides of the door.  The airlock for the room will start.  It 
will take two minutes for the pressure-lock corridor outside the door to 
connect to the current room.  It will also take another one minute and thirty 
seconds to pressurize the current room once the pressure-lock corridor is 
connected outside.

--> Objective: Hold off the enemy

Chris and Piers must fight off the J'avos in the surrounding chamber and 
survive in the room for three minutes and thirty seconds until the door on the 
bottom floor is safe to open.  Neo-Umbrella J'avo will spawn from the 
surrounding area and run over to a lever in between a set of conveyor belts 
then pull the levers to release Chrysalids that will hatch into Napads and 
Gnezdo.  Each lever pull will make two Chrysalids move out of the conveyor belt 
doors and hatch.  Not only do the characters have to worry about Chrysalid 
mutations, but the J'avo will also mutate into Ruka-SRP and Ruka-Bedem when 
shot in the arms.  Two Neo-Umbrella J'avo armed with sniper rifles will spawn 
on the second floor catwalks and constantly fire at Chris and Piers.  This room 
can get very ugly if the Neo-Umbrella J'avo are allowed to pull several levers.

NOTE: The Neo-Umbrella J'avo with green eyes on their helmets are the ones that 
will pull the levers in the room.  The first J'avo that pulls a lever in the 
cutscene is a red eye J'avo, but all the rest will have green eyes.  They will 
pull a lever unless interrupted.  They come equipped with heavy machine guns.

The Neo-Umbrella J'avo with sniper rifles are really the worst part about this 
room.  They have great aim and will shoot players right after melees.  
Literally, while performing a backhand with Chris, they keep the laser on him 
then shoot him the moment he finishes.  They can shoot through the catwalk 
floors also.  There's basically nowhere to get on the bottom floor in order to 
keep them from shooting a player.

o The Quick Shot Method

The Quick Shot with a shotgun works well for damaging Neo-Umbrella J'avo in the 
room and it can be used to shoot the J'avo with green eyes that try to run 
toward levers to pull them.  Instead of standing in one place, it's best to 
stay on the move - circle the room.  The main reason to circle the room is 
because of the Neo-Umbrella J'avo with sniper rifles that remain on the high 
catwalks.  Try to keep melees to a minimum to avoid standing in place - this 
allows the sniper rifle J'avo to shoot your character.

o The "Take Advantage of Enemy Stupidity" method

The Neo-Umbrella J'avo in this area are not bright to go the other way if both 
characters constantly move to one side of the top catwalk then hop back down 
the other side of the catwalk.  Both sides have ladders.  Players can climb to 
the top catwalks and stay just long enough to kill off the sniper rifle J'avo 
and allow the Napads to gather up top then fall back down to the bottom floor 
and run around for a while until the sniper rifle J'avo become annoying again. 
Climb back up at that time and kill the sniper rifle J'avo again then wait for 
the Napads to gather once again then hop back down.  This method will get a 
player hit every now and then, but it works surprisingly well for surviving.

NOTE: Keep in mind that your character is NOT invincible while climbing a 
ladder.

o Chrysalid Spawning Diagram

The following shows the exact Chrysalid lineup for each conveyor belt along 
with a number that shows the order that the Neo-Umbrella J'avo will pull the 
levers in.  Using this diagram players can literally stand by a lever once 
certain ones have been pulled then just yawn and shoot the little asses that 
run toward the next lever.  Keep in mind that the J'avo with helmets that have 
green eyes will be the ones that will pull the lever.  The J'avo will always 
pull the levers in the sequence shown below.

     _______________________________________________
    /                                               \
   /       1                4               3        \
  /   Napad  Napad     Napad Gnezdo    Napad Napad    \
 /      \   \ \   \    |   | |   |    /   / /   /      \
|        \   \ \   \   |   | |   |   /   / /   /        |
|         \   \ \   \  |   | |   |  /   / /   /         |
|          \___\!\___\ |___|!|___| /___/!/___/          |
|                        _______                        |
|                       /       \                       |
| *J'avo Spawn Point   |         |             ENTRANCE |
|       (2F)            \_______/                       |
|           ___   ___               ___   ___           |
|          /  /! /  /               \  \ !\  \          |
|         /  /  /  /                 \  \  \  \         |
|        /  /  /  /                   \  \  \  \        |
 \      /  /  /  /                     \  \  \  \      /
  \  Gnezdo  Napad                    Gnezdo  Napad   /
   \       5              EXIT              2        /
    \_______________________________________________/

* J'avo Spawn Point (2F) = The spawn point for J'avo in the Pressurization 
Chamber is to the left of the exit door on the top floor.  Don't stand by the 
spawn point, but keep it in mind.  While waiting for a J'avo with green eyes to 
appear, look up on the catwalks and look toward their spawn point.

o Extra Tips

  - Napads are weak to nitrogen rounds.  Hit them with a nitrogen round then 
    melee the frozen Napad.  Two nitrogen rounds and two melees will shatter 
    them.

  - Gnezdos are weak to acid rounds.  Two shots with acid rounds will often 
    kill a Gnezdo.

  - Blast the sniper rifle J'avo with explosive rounds from the bottom floor to 
    instantly kill them if needed.

Once pressurization of the chamber has been complete, run over to the exit door 
and press the partner assist button near it to leave.  If the enemies mount up 
and the AI partner will not join your character, move up one of the ladders to 
get on the overhead catwalks so the remaining enemies will move up after your 
character then fall down the opposite ladder.  This will make the enemies get 
up on the catwalks and clear the bottom floor somewhat to make it easier to 
leave.  Stepping through the door will end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                     __________________________
____________________________________________________/ STAGE 5-2 -- LOWER LEVELS
-------------------------------------------------------------------------------

== LOWER LEVELS - LOWER LEVEL LIFT AREA ==

--> Objective: Escape with Sherry and Jake

This part of the chapter is another crossover segment with Jake Muller and 
Sherry Birkin.  Find the control panel along the side of the ledge of the 
circular gap.  The HAOS release simulation will trigger.  Push the button on 
the control panel with the X/A button to activate the two lifts on the sides of 
the room.

Find the two --METAL TALL CRATES-- and two --WOODEN CRATES-- to the right of 
the control panel then break them.  Move over to one of the two lifts and 
activate one of the levers with the partner assist button.  You have a choice 
as to which characters will pair while riding upwards.  The choice will have an 
impact on the conversations that will take place while riding to the top floor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 2, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* You have a choice of which pairs of characters will get on each lift.  A 
  different conversation will take place depending on which characters are 
  together.  You can have Sherry + Chris, Jake + Chris or Chris + Piers on one 
  lift while playing as Chris for instance.  The conversation while moving up 
  the lifts will change depending on your choice.

  NOTE: To change up the order of characters in single player, approach a 
  character that stands by a lever and try to use the lever with the partner 
  assist button and then that character will move out of the way and go to the 
  opposite lift.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
If Chris and Piers can kill more enemies than Jake and Sherry while riding 
their lift upwards, the player will get a medal at the end of the chapter for 
doing so.
                                                                    .---------.
MEDAL: Killed more enemies than Jake and Sherry (1)                 | [ME157] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


NOTE: The left lift is the easier side since the characters on that side won't 
have to deal with rocket launcher J'avo in doorways along the sidewalls.

=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEFT SIDE LIFT GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=
As the lift ascends, Neo-Umbrella J'avo will fall onto the lifts and attack in 
groups of two.  They can mutate into Noga-Let (winged J'avo) when shot in the 
legs and Telo-Magla (poison moths) when shot in the body.  There will be three 
waves of two groups and then a sniper will start to fire from a doorway across 
from the characters.  Be sure to watch for the sniper laser!  Find the Neo-
Umbrella J'avo with the rifle and blast him - he's in a doorway along the wall.

More Neo-Umbrella J'avo will fall onto the elevator and another J'avo with a 
sniper rifle will be in a nearby door as the lift continues to move up.  The 
players on the other side will have to deal with J'avo in doorways that are 
equipped with rocket launchers.  They shouldn't be a problem for the left side 
players though.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=- RIGHT SIDE LIFT GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-
Neo-Umbrella J'avo will fall in groups of two and attack on the right lift as 
well, but they will start to fall a bit later than on the other side.  Some of 
the J'avo might mutate into Noga-Let when shot in the legs.  After the first 
few waves of Neo-Umbrella J'avo, a J'avo with a rocket launcher will be on a 
doorway to the side of the lift.  He will start out on the right while facing 
the wall then the lift will move and he will be off to the left.  Be sure to 
shoot him quickly or he will highly damage a player with his rockets.

Be on the lookout for a laser that signifies a sniper rifle J'avo - it might 
shoot from the other side of the room - left side.  More Neo-Umbrella J'avo 
will fall before too long.  The lift will pass by a J'avo with a sniper rifle 
and another rocket launcher J'avo in a doorway.  They will both appear off to 
the right while facing the wall.  Be on the lookout for one more sniper rifle 
J'avo in a doorway as the lift ascends.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A cutscene will trigger once the lifts reach the top.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                     __________________________
____________________________________________________/ STAGE 5-3 -- UPPER LEVELS
-------------------------------------------------------------------------------

== UPPER LEVELS - LIFT AREA ==

The huge cocoon in the facility has hatched and the B.O.W. inside is now pissed 
at the world.  This large B.O.W. is known as "Haos".

NOTE: This next part is basically a race to the top floor.  Haos will chase 
after Chris and Piers and destroy the walkways while the two characters run 
ahead.  If you want to survive, you do NOT make mistakes.  If your character 
slows down too much while running from a missed slide or a button press made 
too late to climb, your character is dead.  In single player, you need to 
remain side by side with your AI partner most of the time.  Hold the dash 
button the entire time while moving ahead.  Do not stop to reload while moving 
ahead unless Haos blocks the way with his left arm and the characters are 
forced to shoot him.

--> Objective: Escape from the B.O.W.

Obstacle Quick List:

o Turn around and climb the ladder
o Hop over the gap above the ladder
o Run and hop over the gap to reach the raised walkway
o Run up the walkway as it moves upwards
o Hop over the pipe cover on the walkway
o Climb up to the next portion of the walkway
o Use the partner assist button to help Piers get on the high ledge
o Use the partner assist button to help Chris climb up (from the high ledge)
o Fall off the opposite side of the high platform
o Shoot at Haos to make it raise its left arm to continue
o Hop over the pipe cover on the walkway
o Run up the walkway then slide under the pipe cover as the camera switches
o Climb to the higher platform
o Climb over the pipe cover
o Pull up to the next higher platform
o Run and climb up to the next higher platform
o Dash ahead for a while and then climb over the pipe cover
o Hop to the lower platform
o Leap across the gap to reach the next walkway then follow it up
o Climb over the pipe cover
o Pull up to the high platform past the pipe cover
o Use the partner assist button to help Piers get on the high ledge
o Use the partner assist button to help Chris climb up (from the high ledge)
o Leap off the other side of the walkway
o Shoot at Haos to make it raise its left arm to continue
o Use the partner assist button to help Piers get on the high ledge
o Rapidly tap the X/A button to maintain grip on the platform (Chris player)
o Dash ahead and climb up to the next higher platform
o Run inside the elevator off to the characters' right


Detailed Obstacle Walkthrough:

Chris and Piers will start out on the same ledge that they were on during the 
last cutscene.  When control is given to the player once again, turn around 
immediately and move toward the big ladder then press the X/A button to grab a 
hold of the ladder behind Chris and Piers and then start climbing.  Haos will 
destroy the platform at the bottom of the ladder then chase the characters up 
the ladder while it climbs.

After pulling up to the platform, hop over the gap on the opposite side then 
run directly ahead (toward the screen) and follow the walkway along the side of 
the wall.  Hop over the gap and run along the walkway as the walkway slants 
upward.  Haos will be slamming his hands into the walkway behind the 
characters.  Climb over the small pipe cover in the walkway then climb up to 
the higher walkway after the hopping over the pipe cover - hold the dash button 
and forward to keep moving ahead.

Chris and Piers will reach a high overhead platform.  The Chris player needs to 
use the partner assist button to boost Piers to the platform above him.  Once 
the Piers player gets up on top of the platform, the Piers player needs to move 
back toward the ledge above Chris and use the partner assist button to give him 
a hand to climb up.  When both characters get up to the high platform, run to 
the opposite end of the platform and fall off.

Haos will slam his left arm on the walkway up ahead and block the characters 
from moving forward.  He must be shot in the head or body to make him move his 
arm out of the way.  It only takes a few shots from a weak weapon such as a 
handgun or machine gun.  Haos only has one attack during this fight that he 
will use over and over until he is damaged enough to make him raise his left 
arm.  Stay to the right to avoid his arm if he attacks.

------------------------------------------------------------------ BOSS ATTACKS
o Straight Punch - Haos holds back his right arm and then slams his fist 
  forward and hits the wall in front of him.
-------------------------------------------------------------------------------

Quickly, run to the opposite side of the walkway and hop over the pipe cover on 
the walkway then continue to dash forward.  The camera will stay in front of 
the characters then it will switch to a behind view as the characters reach 
another pipe cover along the walkway.  A player must slide under this pipe 
cover in order to get by it.  The slide needs to be perfect - don't bump 
against the pipe cover and do not stay on the ground and recover long 
afterwards.  Do not crawl.  Crawl = death. This is literally the make or break 
point of this running sequence.

Climb up to the higher platform up ahead then quickly climb over the pipe cover 
on that platform and pull up to the next higher platform.  Run ahead and pull 
up to the next higher platform.  Dash ahead and follow the walkway then climb 
over the pipe cover along the walkway.  Hop to the lower platform below then 
hop across the gap and follow the next walkway further upwards.  Hop over the 
next pipe cover at the top of the walkway then climb to the high platform 
above.

Chris and Piers will reach another high platform that requires Chris to boost 
the Piers player up to it.  As Piers, use the partner assist button to hop up 
to it while Chris is in ready position then walk over to the ledge that Chris 
is below and use the partner assist button to offer a hand to the big guy.  
Leap off the other side of the platform to land on the next walkway below.

Haos will get even madder than mad and slam down his left arm again to block 
the characters path.  Aim at him with a weak weapon and blast him.  After he 
has taken enough damage, he will raise his left arm and let the characters 
pass.  Once more, Chris will have to boost Piers up to the high platform up 
ahead.  Use the partner assist button to help Piers leap up to the high ledge.

Haos will grab the platform that Chris is on and hold it up into the air.  The 
Chris player will have to rapidly tap the X/A button to keep Chris hanging on 
the side of the platform here.  The Piers player can only stand and watch.  
Once Chris falls, move forward and climb up to the next higher platform.  Run 
inside the elevator off to the characters' right.  The doors will close 
automatically and the elevator will take the characters to a higher floor.

== UPPER LEVELS - B.O.W. TESTING CHAMBER ==

The elevator will take the characters up to a room filled with shallow water.  
Water flows down the sides of the right wall.  There is a large gap in the 
middle of the room.  Haos will pull itself through the hatch in the floor in 
the middle of the room as the characters step deeper into the room.  The floor 
will seal and Haos will start to attack.

                                 BOSS BATTLE
                                 - - - - - -

--> Objective: Defeat the gigantic B.O.W.

H A O S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Arm Slide - Haos slams his right arm down into the water then drags his arm 
  to his left side.  This attack has some insanely long range.  It will 
  instantly knock a character to the ground and take a little over a block of 
  health.
o Arm Slam - Haos holds his right arm into the air then slams it into the water 
  in front of him.  This looks much like his arm slide except he won't slide 
  his arm across the room.  Haos will perform this attack from close range.
o Blood Vomit - Haos leans forward and pukes up blood into the water in front 
  of the creature.  This will only hit a player while directly below his head. 
  It's a close range attack.
-------------------------------------------------------------------------------

Haos is a threatening boss from long range mainly.  He can be a total beast if 
Chris and Piers stay at long range.  If you choose to fight this boss from long 
range, you better get a LOOOOONG long range away from the creature.  Haos' only 
long range attack is his arm slide where he will slam his right arm into the 
water and drag it across the room to his left.  This attack has some insane 
range and covers a wide area!

From close range, Haos is actually very limited.  He only has an arm slam with 
his right arm and a blood vomit attack.  Both of these require him to hit the 
characters much more precisely when compared to his room-filling arm slide.  
It's really best to fight Haos from close range if your character has enough 
ammo.  Players can get behind the creature and Haos will have difficulty 
turning to attack.  He turns very slow and a character can unload on him from 
his back.  Haos must do a complete body turn with his long arms in order to 
turn.  His appendages or arms cannot hit a player when he turns also!  He must 
turn and then ready an attack if he chooses to attack, so all a character 
basically has to do is circle him from close range and he can't do much!

Haos takes some major firepower to bring down during this battle however.  The 
main reason that you will want to move away from him is to find ammo in the 
surrounding wooden crates.  While breaking crates, BE SURE to move the camera 
toward Haos to confirm that he is at an extreme long range.  There are 
altogether twelve --WOODEN CRATES-- along the sides of the circular room.  
Circle the outer edges of the room to find them.  Many of them are in groups of 
two and there are two groups of three.

NOTE: Be sure to break all wooden crates and collect all items from them BEFORE 
the battle is over.  A player will start in a new area after this battle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

To damage Haos during this battle, blast him in his head with a powerful 
weapon.  Whenever Haos is hit in the head with a high powered weapon, it will 
grab its head in pain.  The semi-auto sniper rifle or anti-materiel rifle from 
long range can work well to damage him in the head but make sure your character 
stays at an extreme distance from him to avoid his arm slide.  Haos will fall 
fast to explosive rounds aimed at any portion of his body also.  From close 
range, blast him with the shotgun in the head.  It's really best to use the 
explosive rounds here though.  It only takes a little over ten explosive rounds 
to any portion of the body to defeat Haos.  Shotgun ammo and rifle ammo will 
come in handy for a fight up ahead mainly for better accuracy.  Acid rounds can 
work just as well as explosive rounds for Haos also.  It's good to save either 
explosive or acid rounds for an upcoming fight though.  Either one should work 
well in that fight.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               - - - - - - - -
                               END BOSS BATTLE

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                           ____________________________________
__________________________________________/ STAGE 5-4 -- EMERGENCY ESCAPE ROUTE
-------------------------------------------------------------------------------

== EMERGENCY ESCAPE ROUTE - EMERGENCY ESCAPE TUNNEL 1 ==

Alright, the escape pods are up ahead.  Let's pretend that we didn't see that 
disturbance in the water in the last room when Chris and Piers left the B.O.W. 
Testing Chamber - it was most likely some goldfish in the water or something 
like that.

Pick up the --40MM ACID ROUNDS-- and the --12-GAUGE SHELLS-- on the sides of 
the floor in the corridor ahead.  Run toward the first doorway up ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 40MM Acid Rounds, [ ] 12-Gauge Shells
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Escape from the B.O.W.

Uh oh, that wasn't a goldfish in the water.  It wasn't a Big Daddy from 
Bioshock either.  It's Haos once again!  Haos grapples the top portion of the 
tunnel that the characters are in from the watery area outside.

The tunnel will shake and throw the characters off balance.  The bulkhead door 
in the corridor ahead will start to lower.  Move up the floor (now a ramp) and 
tap the X/A button while crawling to quickly move up under the bulkhead door as 
it closes.

As the characters get up in the next room, Haos will slam his left arm through 
the left side of the wall of the tunnel ahead and water will start to flood 
into the room.  Quickly take out a gun and blast him in his arm.  It only takes 
a few shots from a handgun or machine gun to make him raise his arm into the 
air.  Once he raises his arm, quickly dash up under his arm and then slide up 
under the closing bulkhead door down the corridor.

Haos will slam his hand into the side of the tunnel and break the glass on the 
left side of the next portion of the tunnel.  Quickly run ahead and slide up 
under the next bulkhead door as it closes.  While moving toward the closing 
bulkhead door in the next corridor, Haos will punch through the left side of 
the tunnel with his left hand and water will flow into the tunnel.  Pfft, 
amateur... Blast him in his hand to make him raise his hand then dash forward 
and slide up under the next closing bulkhead door.

Quickly run to the closing bulkhead door of the next corridor and run up under 
it.  The corridor will shake and the floor will fall out from underneath Piers. 
Chris will grab the closing bulkhead door and keep it open with his mighty 
strength.  The Chris player must tap the X/A button to keep the door from 
closing and the Piers player must also tap the X/A button to climb up the 
sloped floor and move up under the door.

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 5                                               [SE19]
Location: Emergency Escape Route - Emergency Escape Tunnel 1

After the first fight with Haos, Chris and Piers will enter a tunnel where they 
must run forward and slide under bulkhead doors to reach the other side.  
Before reaching the final compartment, the floor will fall out from below Piers 
and he will have to hang on to the side of the floor and climb up while Chris 
holds the bulkhead door open.

After pulling up to the next portion of the corridor, look off to the left 
portion of the corridor then look down.  There is a serpent emblem lying in the 
middle of the two pipes near the bulkhead door that just closed behind the 
characters.
*******************************************************************************

Use the partner assist button to pry the doors open at the end of the corridor.

== EMERGENCY ESCAPE ROUTE - EMERGENCY ESCAPE TUNNEL 2 ==

--> Objective: Escape from the B.O.W.

Haos can be seen outside the window of the corridor directly ahead.  He will 
slam into the side of the corridor wall and shake the tunnel.  Run to the left 
and slide up under the closing bulkhead door.

The camera will change to a frontal view of Chris and Piers as Haos bust 
through the wall in the back of the corridor and starts to crawl after them. 
Water will be gushing into the corridor behind him.  Hold the X/A button and 
dash forward.  Chris and Piers will run through a few doorways with closing 
bulkhead doors but Haos will slam right through them shortly after they close. 
A cutscene will trigger eventually.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                           ____________________________________
__________________________________________/ STAGE 5-5 -- EMERGENCY ESCAPE ROUTE
-------------------------------------------------------------------------------

== EMERGENCY ESCAPE ROUTE - LOADING BAY ==

--> Defeat the gigantic B.O.W.

The Piers player needs to crawl toward the red syringe on the floor while Haos 
holds the Chris player.  Hold toward the red syringe with the left thumbstick 
to crawl toward it with Piers.  Press the Square/X button when near the syringe 
then prepare to press the R1/RT button afterwards.  The Chris player cannot do 
anything during this sequence.  If the Piers player doesn't hurry up and move 
toward the syringe, the Chris player will get squashed by Haos.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* The Piers player can respond to the Chris player while crawling toward the 
  syringe.  Hold down the partner assist button and tap up or down on the 
  directional pad to respond like normally.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

When the Piers player takes control of Piers again, the controls for him will 
change a bit.  He now basically has an infinite weapon in his right arm.  The 
controls for using him now are listed below.

.------------------------------------------------------------.
| Piers Controls                                             |
|============================================================|
| L1/LT                         | Ready weapon               |
| L1 then tap R1/LT then tap RT | Fire shot (can be charged) |
| R1/RT                         | Weak kick                  |
'------------------------------------------------------------'

Face Haos and hold the L1/LT button to aim at him then press the R1/RT button 
to fire at Haos to trigger a cutscene.

--> Objective: Escape the underwater facility

Haos will form a Chrysalid shell after the cutscene.  This is a great time to 
get familiar with Piers' new attack methods.  He can aim his right arm with the 
L1/LT button much like a gun weapon.  While holding the aim button, tap or hold 
R1/RT to fire a single shot of electricity or charge electricity then fire it 
forward to unleash an electrical storm.  Piers can also perform a weak kick 
with the R1/RT button while standing normally.  A player can still roll to the 
right or left or forward or backward with Piers.

All of Piers' attacks will now take health away from his life gauge.  The 
health will slowly return - no matter how many blocks of health Piers loses, 
the blocks will always recharge.  His combat gauge will remain red.  He cannot 
dash and he cannot melee anymore (besides the weak kick).  His stamina is 
completely gone.

Look around the sides of the room to find a total of four --METAL TALL CRATES-- 
and three --WOODEN CRATES--.  They are located on each side of the room to the 
right and left of the exit door.  Two of the tall crates are to the far right 
of Haos' Chrysalid while facing him.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 4, [ ] Wooden Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: It may be a good idea to leave the breakable objects in this room until 
the boss fight in the room starts.  The breakable objects will have a greater 
possibility of spawning ammo if a player actually needs ammo during the battle, 
and they will most likely only spawn skill points if the player doesn't need 
ammo before the battle.  The crates will not respawn during the boss battle 
ahead.

The alarm will go off as Chris and Piers step toward the door in the back of 
the room.  The door is sealed because of the pressure abnormality in the room. 
Pressure must be restored to a normal level in order to open the door in the 
back of the room.  Press the X/A button while standing in front of the control 
panel to the right of the door.  Depressurization will be initialized once the 
button on the control panel is pressed.

--> Objective: Defeat the gigantic B.O.W.

Haos will break out of his Chrysalid once the depressurization sequence has 
started.  This next battle with Haos is the toughest battle yet, but it's not 
as bad if you're reading your favorite Chris player's RE6 guide, like you are 
right now!  No matter what strategies I give you, this next battle can be hard 
with Chris if you are running low on ammo.  Piers will be your main savior if 
so.  An AI Piers can nearly win this next battle for a Chris player if you 
allow him to.  This is also the last battle with Haos.  This is also the final 
battle in Chris' scenario, so don't hold back!

                                 BOSS BATTLE
                                 - - - - - -

H A O S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Chrysalid Egg - Haos looks toward an area then spits Chrysalid liquid 
  toward that location.  The Chrysalid liquid  hardens and forms an egg 
  shape then explodes in a few seconds.  He will spit these on the ceiling and 
  on the floor. The egg's explosion can hit a character within its radius.  
  These can be detonated earlier by shooting them but the explosion is still 
  harmful.  If Haos' spit hits your character it will stagger the character for 
  a few seconds.  He will only perform this attack while on a crate.  The eggs 
  can leave behind items when they explode.

o Arm Slam - Haos holds up one of his front arms and slams it into the floor. 
  This will knock a character down.  He can do this several times in a row to 
  hit your character as the character tries to get up.  To avoid this, (while 
  on the ground after one slam) hold L1/LT while on the ground then quickly 
  push and hold to the right or left with the left thumbstick to roll away from 
  his arm.

o Jumping Arm Slam - While up on a crate, Haos falls toward the character and 
  slams his arms into the floor.  Both arms can hit your character.  Never 
  stand directly below him for too long while he is on a crate to avoid this 
  attack.

o Arm Swipe - Haos moves forward and slaps his arm to the side.  This has some 
  wide range around Haos' front side.  He can do this with both arms!

o Tentacle Spread - Haos slams his right arm into the floor and tentacles move 
  out of his arm.  The tentacles eventually shoot out and cover a good bit of 
  the area in front of him.  This attack has some long range to it.  Get very 
  far away or hide behind a crate to avoid it.

o Tentacle Grab - Haos slams his right arm into the floor and tentacles move 
  out of his arm then head right toward your character and grab the character 
  then bring him to Haos.  When he tentacles grab your character, get up 
  immediately then run away from Haos (toward the screen) to avoid his double 
  arm grab that he will do afterwards.  Rolling to the side will dodge his arm 
  slam that he will sometimes do after this move.  The tentacle grab can be 
  dodged by stepping to the side.  This has no tentacle charge animation like 
  the tentacle spread does - it's just an instant shot of tentacles to grab.

o Double Arm Grab - Haos holds both of his arms back then reaches forward and 
  grabs a character.  This grab cannot be escaped with QTE struggling.  The 
  partner must free the grabbed player with the partner assist button while 
  standing next to Haos or by shooting Haos to make him drop the character.  
  This will kill a player by crushing the character if the grab is not broken.

o Body Explosion - After both of Haos' back organs have been damaged, his lower 
  body will explode.  This can hit a character, so stay away from him while he 
  prepares to form a Chrysalid shell.
-------------------------------------------------------------------------------

Haos has a huge range of attacks during this battle.  He has an attack for just 
about every range.  Staying close to him this time is a very bad idea.  The 
large crates that are spread around the room will come in handy during this 
fight for cover areas.  Haos will leap on top of the surrounding crates and 
spit liquid toward the floor or the ceiling.  The liquid will form a Chrysalid 
egg and then explode seconds later.  These can be shot, but either way, the 
explosion will damage your character.  The eggs can leave behind items once 
they explode, so watch for them!

Look over the attack list for Haos.  He is quite a pistol from close range now. 
He will slam his arms into the ground and literally trample a character.  
Whenever he manages to get a character on the ground, quickly hold the L1/LT 
button to aim then press hard in one direction to roll out of the way of the 
rest of his attacks.  Rolling to dodge his other attacks in this battle can be 
important as well.  It's best to stay away from Haos and watch his attacks very 
closely.

His most dangerous attacks are when he slams the floor and makes tentacles rise 
up from the floor.  These tentacles will either move toward your character 
instantly and pull your character toward him or they will stand in place for a 
few seconds then suddenly strike out in several directions.  Get behind a crate 
or get really far back when the tentacles spread out in several directions.  
When he pulls you toward him with a tentacle, immediately get up and run toward 
the screen since he will likely perform his double arm grab then.  This grab 
cannot be escaped unless a partner uses the partner assist button while next to 
Haos or the partner blasts him with a weapon.  The full unbroken grab will 
instantly kill a player.  While in single player, spam the partner assist 
button when grabbed so that the AI partner will damage Haos and free your 
character.  He will sometimes perform his arm slam after a tentacle grab though 
- a player will have roll to the side to avoid this.

Haos' weak points have changed for this battle.  His major weak points are now 
the two glowing organ sacks on the sides of his back.  They glow an orange 
color.  They almost look like a Lost Planet heat source on an Akrid.  Shoot him 
in the organ sacks with a weapon that can be aimed with precision.  The semi-
auto sniper rifle works well and just about any other weapon can help for 
damaging him also.  Explosive rounds can work well, but they often hit too big 
of an area on the creature to be useful when aiming at such a small area.

Haos can be stunned by shooting him in his head.  Shooting him in his head is 
really the best way to make him stand still in order to shoot his organ sacks 
on his back.  A few shots to the head with most weapons will stun him in place. 
At that time, a player can get right next to either side of the creature and 
blast his back organs on each side.  Hitting him in the head with Chris can be 
a major problem at times with how much he moves around.  A few grenade rounds 
to the head with acid or explosive will stun him quickly usually.  The assault 
shotgun can work well also.  It's often best to let Piers stun Haos most of the 
time.  The AI Piers in single player will eventually stun him and shoot off his 
organ sacks if you allow him to.

NOTE: Sometimes flash grenades will instantly stun Haos.  I can't get this to 
work all the time though.  The flashbang will instantly stun him sometimes and 
not even affect him other times.

Once both of the organs on his back side have been destroyed, his body will 
separate.  His bottom half will fall off and explode - the explosion can hit a 
player, so stay back!  Haos will form a Chrysalid shell to restore his body.  
Do not let him restore himself!  Bear down on him with any type of heavy 
firepower.  It takes a lot of firepower with Chris to break him - around five 
explosive rounds, etc.  A charged electric storm blast from Piers will 
instantly destroy the Chrysalid also.  Blast the Chrysalid until it shatters.  
An injured Haos will fall out of the shell.  Approach him at that time with 
either character to get a melee button prompt while standing near him.  Press 
the R1/RT button at that time to stab the creature in his chest organ.  Chris 
will use his combat knife and Piers will use his right arm to stab Haos.

Haos will climb on top of a crate and form a Chrysalid then regenerate his 
lower half when he breaks out of the shell seconds later.  A player can't 
destroy the Chrysalid while Haos is up on a crate.  Repeat the pattern of 
destroying his side organs three times and stabbing him three times.  Haos is 
not a hard boss once his means of attack are recognized and once his stun 
method and true weaknesses are understood.  His sudden attacks are the hardest 
part about fighting him.  He will literally lash out at a player like a crazed 
RE fanboy that wants a return to old school fixed angles in the next RE game. 
He really can get that violent.

-------------------------------------------------------- FIGHTING HAOS AS PIERS
Piers has a great advantage over Chris for this battle, so a Piers player can 
become the savior of the battle for a Chris player that is in need of ammo 
mainly because... Piers does not need ammo!  Piers uses his health as his ammo. 
It's really best to fire at Haos with single shots most of the time.  Hold the 
L1/LT button then tap the R1/RT button.  This is a much more precise shot than 
the charged electric storm.  The electric storm is very damaging, but aiming it 
is quite hard.  Only use the electric storm to instantly destroy Haos' 
Chrysalid.

Aim at Haos' head and try to stun him in place with enough electric shots to 
his head.  When he is stunned, both players can move to the side of him then 
blast his organ sacks.  Continue to blast Haos in the side organs with a single 
shot.  The electric storm shot fires too randomly for pinpoint aiming even from 
close range.  Be sure to watch Piers' health since each shot will drain his 
health bar.  It will constantly recharge, but don't overdo it with attacks.  
Take breaks and move to the side when Piers only has a few blocks of health to 
allow Piers' health to recharge.
-------------------------------------------------------------------------------

NOTE: When playing as Chris with an AI Piers partner, if your Chris is running 
low on ammo, just run from Haos and allow Piers to damage him.  You NEED to 
have ammo to bust Haos' Chrysalid shell though.  The Piers AI partner will not 
bust the Chrysalid shell for a player.

After stabbing Haos in his chest organ three times, Haos will knock Chris to 
the side and attack Piers.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PIERS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Piers will stab the creature in the chest organ with his right arm.  The Piers 
player will have to tap the X/A button at that time to shock Haos.  The Piers 
player will need to go through three QTE button tappings to hold Haos in place.

NOTE: The Piers player really should fail the QTE sequence above at least once. 
The death animation is so sudden and hilarious.  SPLAT!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Chris player will be in dying status once knocked back.  Use the left 
thumbstick to crawl toward Haos while Piers shocks the creature then press the 
partner assist button when the prompt appears in order to stab Haos in his 
chest organ.  Rotate the left thumbstick to make Chris twist the knife and gut 
Haos' chest organ.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

== EMERGENCY ESCAPE ROUTE - LOADING BAY (AFTERMATH) ==

--> Objective: Escape from the underwater facility

Guess what?  Depressurization is complete!  It only took the time it takes to 
knock out a gigantic B.O.W. to depressurize the whole room.  Who knew?

A --GREEN HERB-- has spawned to the left of the back door.  The developers 
don't want a Chris player to hobble through the next area without any stamina 
it seems.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

One of the players needs to approach the door with the valve handle in the back 
of the room.  Press the X/A button while standing in front of the door then 
rotate the left thumbstick to rotate the valve handle.  Use the partner assist 
button to open the door.

== ESCAPE CORRIDOR ==

The facility can no longer handle the outside water pressure.  The place is 
about to cave in!  It's time to haul ass out of here!

This part is timed.  The platforms will collapse shortly after Chris and Piers 
step across them.  Dash ahead and leap over the first two gaps.  The Piers 
player must stand in front of each of the hardened Chrysalid walls up ahead and 
perform a charged electrical storm shot directly toward them in order to 
shatter them.  Hold the L1/LT button then hold the R1/RT button to charge a 
shot while aiming toward one then let go to destroy each of the Chrysalid 
walls.  Be sure that you charge the button for a little while to ensure that 
each Chrysalid wall is destroyed.  Don't just hold the button and let go - the 
button must be charged more than one second.

NOTE: In single player, while playing as Chris, the AI Piers partner will 
destroy the walls for Chris.  The AI Piers sometimes lags behind and dies 
randomly at times - he will actually miss a Chrysalid wall with his electric 
storm sometimes.  What the hell?

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRIS  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Chris player cannot do much here except run along with Piers.  He can't 
damage the Chrysalid walls and fighting off the Napads isn't too helpful. If 
Chris has flash grenades, nitrogen rounds or acid rounds then stun the Napads 
with the grenades if they ever try to attack.  Make sure that the firepower 
doesn't interrupt Piers however.  Every second counts during this part.  It's 
often best not to attack at all during this part while playing as Chris.

NOTE: Keep in mind that Piers CANNOT dash or slide during this part.  He will 
be slower than Chris, so don't constantly move toward a wall and activate a 
Chrysalid hatching right away - wait for Piers to catch up to you.  Don't ever 
run off and leave him!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The first wall has two Chrysalids near it.  Napads will hatch out of the 
Chrysalids as the characters move toward the Chrysalid wall.  Don't pay 
attention to the Napads, just concentrate on destroying the wall as Piers.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* The portion of the bridge directly in front of the first Chrysalid wall along 
  the Escape Corridor bridge will not fall until the first Chrysalid wall is 
  destroyed.  Only this portion of the bridge is not timed.  Players can fight 
  off the two Napads that spawn from Chrysalid shells on that portion of the 
  bridge and collect their --1500 SKILL POINT-- drops after defeating them.

  With Piers, the main reason to kill the Napads is to get credit for kills 
  with Piers' mutated arm.  There is a title called "I Got Hand" that requires 
  a player to get 100 kills with Piers mutated arm.  You can at least get 10 
  kills for the 1-star ranking for that title by killing the two Napads and 
  dying then continuing and killing them again.  Keep repeating this to build 
  up kills toward the title.  So long as this area is completed after the kills 
  are made, the kills with Piers' mutated arm will all count toward that title.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Run ahead and crawl up under the pipe along the walkway.  A Chrysalid will 
start to hatch into a Napad before getting to the second Chrysalid wall then 
another Chrysalid will hatch right in front of the Chrysalid wall.  Don't worry 
about the Napads.  Focus on destroying the wall with Pier's electrical storm.

Move along the next walkway then hop over the gap in the walkway.  Climb over 
the pipe up ahead.  Two Chrysalids will hatch along the way.  Destroy the third 
Chrysalid wall with Piers electrical storm.

******************************** SERPENT EMBLEM *******************************
Campaign: Chris, Chapter 5                                               [SE20]
Location: Emergency Escape Route - Escape Corridor

After defeating Haos for the final time, Chris and Piers will enter a corridor 
where Piers must knock down three hardened Chrysalid walls with his right arm 
in order to destroy them and get to the other side.

While standing in front of the third hardened Chrysalid wall, step away from it 
a bit and look off to the right.  There is a serpent emblem on the long light 
along the back wall.  Both players can hit this, but it's harder to hit with 
Piers since it's harder to aim precisely with him and he also has to destroy 
the third wall AND hit the emblem.  It can be done though!  I shot it with 
Piers while writing this description!
*******************************************************************************

Run toward the exit door to trigger some cutscenes that will end Chris' 
campaign!

                                 - - - - -

                                   T H E 

                                   E N D

                                 - - - - -

The full ending will play after the credits roll.  Press the Select/Back button 
to skip the credits and go straight to the ending if you want.

A player will unlock the "Steel Beast" stage for The Mercenaries mode after 
finishing Chris' scenario for the first time.  If this is your first scenario 
to finish, Agent Hunt mode will be unlocked as well.  Players will unlock 
"Ada's campaign" if this is the last of three campaigns that is completed.

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/ __          _                             __  _                             \
  \ \   __ _ | | __ ___ \_________________// _\| |__    ___  _ __  _ __  _   _ 
   \ \ / _` || |/ // _ \/  JAKE CAMPAIGN  \\ \ | '_ \  / _ \| '__|| '__|| | | |
/\_/ /| (_| ||   <|  __/\_________________/_\ \| | | ||  __/| |   | |   | |_| |
\___/  \__,_||_|\_\\___|/                 \\__/|_| |_| \___||_|   |_|    \__, |
\________________________________________________________________________|___//
/                                                                             \

-- RANKING REQUIREMENTS                                         JAKE, CHAPTER 1
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 60 minutes or less  | 40 enemies or more   |
| B    | 60%         | 5         | 85 minutes          | 30 enemies           |
| C    | 50%         | 7         | 105 minutes         | 20 enemies           |
| D    | 49% or less | 8 or more | 106 minutes or more | 19 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [JM01]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              C H A P T E R  1  -  L E T 'S  M A K E  A  D E A L
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                              December 24, 2012
                                                         Edonia, Eastern Europe
                                                        _______________________
_______________________________________________________/ STAGE 1-1 -- THE SEWER
-------------------------------------------------------------------------------

== THE SEWER - SEWER TUNNEL ==

--> Objective: Leave the battlefield

Jake and Sherry start out in a sewer tunnel after escaping the J'avo group from 
the previous cutscene.  A war between the BSAA and J'avo surrounds them and 
they must escape this deadly battlefield.

Jake starts with the following items/weapons in his inventory:

o Nine-Oh-Nine (handgun)
o Bare Hands
o Herb Pill x 5

Sherry starts with the following items/weapons in her inventory:

o Triple Shot (handgun)
o Stun Rod
o Herb Pill x 5

Jake starts out with a Nine-Oh-Nine Handgun, and a few healing tablets.  Jake 
can switch to his bare hands to fight unlike other Resident Evil characters.  
Sherry starts out with the Triple Shot handgun that has single fire and 3-shot 
burst fire features.  She also has a stun rod for a melee weapon.

Run through the sewer water then move up the stairs.  There is a red ladder at 
the end of the walkway at the top of the stairs.  Climb the ladder then move 
down the corridor off to the right.  The top corridor has another ladder at the 
end, so climb it as well.

== THE SEWER - WRECKED BUILDING ==

There is a war going on outside the barred windows up ahead.  Fans are outraged 
because Capcom won't give them that RE2 remake that they have so long desired, 
so they rebelled against their favorite company...  No, not really.  It's 
actually J'avo and BSAA soldiers outside.

J'avo and BSAA soldiers will fight as Jake and Sherry follow the corridor up 
ahead.  A BSAA soldier will be knocked through one of the windows slightly and 
some sort of mutated J'avo will drag him back through the window.  Run to the 
end of the corridor and open the door.

NOTE: Players can't interact with what is going on outside the windows.  Trying 
to shoot the J'avo or soldiers does nothing.

== THE SEWER - BATTLEFIELD PATH 1 ==

A BSAA helicopter will begin to open fire on a J'avo shortly after Jake and 
Sherry step outside.  The BSAA helicopter will fire toward Jake and Sherry as 
well, so be sure to take cover behind the wall to the right until it leaves.  
Follow the path ahead then make a left.  The helicopter will fire a bit more 
down to your area, but it will stop.  Follow the path and step inside the small 
building at the end.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 1                                                [SE21]
Location: The Sewer - Battlefield Path 1

Once Jake and Sherry first step outside in the first chapter, they will be shot 
at by a BSAA helicopter.  Move along the path with the dead J'avo with the red 
shirt up ahead then make a left at the end of the path.  While approaching the 
building at the end of the path, look above the door up ahead to see this 
serpent emblem resting above the doorway.
*******************************************************************************

== THE SEWER - SMALL BUILDING ==

J'avo are fighting BSAA through the doorway on the other side of the building. 
Walk toward the doorway and prepare to step out into the midst of the combat.

== THE SEWER - BATTLEFIELD PATH 2 ==

It really doesn't matter if Jake and Sherry fights the three J'avo outside the 
building or not.  The J'avo will not fight back since they are busy firing at 
the BSAA helicopter.  They are easily dealt with, but keep in mind that the 
BSAA helicopter will start firing at Jake and Sherry after the J'avo have all 
been killed.  Why is Jake such a celebrity at once?  Damn... must be that Slim 
Shady look.

Step into the building off to the side and hop through the window on the 
opposite end.  A J'avo with a rocket launcher will run by the window.  I 
betcha' he's gonna'... Yeah, as both characters exit the building and move down 
the path to the right, the J'avo will open fire on the helicopter up above.  
It's really best to just ignore the J'avo and drop from the small ledge beside 
him.  Be careful about moving too fast since the helicopter will fire a missile 
to kill the J'avo.

NOTE: If you're quick enough, you can run directly toward the window that the 
rocket launcher J'avo runs by and get a stealth melee prompt to grab him 
through the window and kill him instantly.  Players have to move toward the 
window immediately after entering as the J'avo runs by it to get the stealth 
melee button prompt.

After dropping, some J'avo will attack from off to the left.  It's really best 
not to fight them too much.  Players will mainly want to just run by them and 
move up the hill to the left then step into the building.  Staying outside in 
this area too long is suicide since the helicopters will start to fire missiles 
at Jake and Sherry.  Oh, and those missiles take off three blocks of health per 
blast... so get your ass in that building.  Now.

== THE SEWER - NEAR THE BUILDING ==

The helicopter will open fire on the characters as they enter the building and 
the first character that enters the building will fall into the bottom floor 
room of the building.  The players will be split up for a few seconds after the 
small cutscene.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOP  PLAYER -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The top player will have to move through the building and then run down the 
stairs outside.  The bottom player should be coming up the stairs to the side 
on the other end of the building soon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BOTTOM PLAYER -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There is some trusty --9MM AMMO-- on the chair to the left in the bottom room. 
Hop through the window up ahead to step back outside.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move to the left and beware the missiles from the helicopter.  Climb the stairs 
to the left to reunite with your partner.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A J'avo will attack outside.  Kill him off quick then run along the path to the 
right (across from the building).  Fall off the ledge up ahead then open the 
barred door.

== THE SEWER - SHACK ==

Well, enough about all this C-virus and saving the world stuff, let's get to 
breaking those two --TALL CRATES-- over to the side.  Yeah, get used to it, 
because you got a whole bunch more of those suckers to plant your foot into 
before we reach the end of this journey!  Move out the next doorway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== THE SEWER - MOUNTAIN PATH ==

Take the --GREEN HERB-- from the wooden walkway along the side of the building. 
Follow the wooden walkway as it stretches along the side of the mountain.  Your 
attention will be called toward some J'avo guards up ahead.  They are 
patrolling the area and will likely notice your little bandwagon in just a few 
seconds.

NOTE: Players can fall off the sides of the ledges in this area - when your 
first step out to the wooden walkway and along the bridge at the end of the 
area.  Prepare to shake the left analog to pull yourself back up.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Players can use stealth to get through this area.  Try to stay behind walls and 
out of sight then sneak up on each J'avo from behind to get a melee prompt 
while standing behind it to initiate a stealth kill.  The J'avo must not wear 
contacts or glasses since they can't see players too well even from mid-range 
in some cases.

NOTE: The J'avo in this area will mutate into Noga-Lets at times if they're 
legs are damaged.  These flying J'avo can be killed by shooting they're J'avo 
body or head (bottom portion of creature).

Move along the wooden walkway and stealth kill or just blast the hell out of 
the J'avo then make your way over to the building.  Only Jake can use the pole 
to swing across the gap on the other side of the building.  The Sherry player 
will have to fall down the ladder in the building to the side.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stand near the ledge with the pole above it near the building and use the 
button prompt command to make Jake jump toward the pole and swing across.  
Break open the two --TALL CRATES-- off to the left after landing.  Sherry will 
call Jake's attention toward a broken ladder below Jake.  The ladder is right 
past the fence off to the right.  Just move near the side of the ledge to the 
right to get the partner command button prompt to pull Sherry up.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sherry needs to fall down the ladder in the building.  Run along the walkway 
outside the building and defeat the J'avo that will attack.  Sherry will need 
to wait by the broken ladder at the end of the path.  The Jake player will have 
to pull Sherry up to the floor above.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 1                                                [SE22]
Location: The Sewers - Mountain Path

Jake and Sherry will reach an area along the side of the mountain where J'avo 
patrol.  They can stealth kill the J'avo or fight as they move toward the 
building.  The Jake player will have to swing across a pole to get over a gap 
and then offer Sherry a hand as she waits near the broken ladder below him.  
While on the opposite side of the gap, find the steel tower to the right of the 
ladder past the fence up ahead then look on top of that tower to see this 
serpent emblem.
*******************************************************************************

One player needs to hop across the gap and land on the walkway past the fence. 
The walkway will sink as the first player jumps to it, and it will fall 
eventually, so hurry up and climb up to the platform below the ladder ahead.  
Climb up the ladder then follow the path to the left as it heads back toward 
the ladder that Sherry is near.  Use the X/A button prompt command at the end 
of the path to kick down the ladder for the other player.

Fall back down the ladder then move across the bridge to the side.  The first 
character that moves ahead will fall off the bridge, so prepare to shake the 
left thumbstick to make the character pull back up.  Kick open the door across 
the bridge.

== THE SEWER - MOUNTAIN PATH NEAR BRIDGE ==

Jake and Sherry will look off toward the bridge below the mountain.  The BSAA 
are fighting J'avo below.  If you've been through Chris' campaign, then you 
already know what is taking place down there.  Anyway, Jake and Sherry don't 
care... I mean, they can't help, so let's continue!

Take cover behind the sandbags up ahead since some J'avo will fire at the 
characters from behind the wooden wall up ahead.  Be careful since they will 
sometimes toss grenades.  There are four J'avo up ahead altogether.  One will 
hop over the wall and run toward the sandbags, two will fire from behind the 
wooden wall and one J'avo with a gatling gun will fire from the top of the 
building in the background.  Blast them from a distance then hop over the 
wooden wall when the coast is clear.

The Jake player should give Sherry a boost at the broken ladder.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Once Sherry kicks down the pole from the floor above, Jake will need to swing 
across the pole above the gap to the right.  The walkway will start to sink as 
Jake lands on the other side of the gap.  Quickly move forward and pull up to 
the wooden path that stretches along the side of the mountain.

A BSAA helicopter will see Jake and start to fire at him.  It's time to run!  
Hold down the X/A button then dash forward and leap across the gaps in the 
wooden walkway up ahead.  The camera will shift to a back view of Jake. Just 
hold the dash button and move forward.

The first walkway that Jake leaps to will sink downward.  Hurry to the end and 
pull up to the portion that didn't fall.  Dash ahead and jump to the next 
walkway.  Yet again, the walkway will slant downward as Jake runs.  Run up the 
walkway then climb up to the portion that is still hanging then leap across the 
next gap.  The next walkway will start to fall and Jake will grab onto the side 
of it.  Shake the left thumbstick to help Jake pull himself up.  A J'avo will 
blast the BSAA helicopter from the building up ahead and move back out of 
sight.

Move up the stairs and jump toward the pole that hangs over the gap to the left 
then swing across the gap.  The Sherry player will exit from the stair area to 
the left.  She should... or else she got lost along the way or something.

NOTE: The Jake player can move up the stairs and go back the way that Sherry 
came from.  There is a tall crate in the area with the burning oil drum that 
can be broken for an extra pickup.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There might be a J'avo up on the walkway as soon as Sherry leaps up to it.  The 
Sherry player needs to move over to the right after Jake tosses her to the 
floor above then kick down the pole so Jake can swing across the gap in the 
bridge to the side.  The camera will move toward the pole to show it in view - 
get near it for a button prompt command.

Move around the fence to the left and enter the tunnel up ahead.  A few J'avo 
will attack Sherry in this tunnel.  They will spawn out of the hole in the 
ceiling with the burning oil drum.  Once Sherry reaches the area with the 
burning oil drum, kick open the --TALL CRATE-- against the wall off to the 
left.  Sherry will have to move down a set of winding corridors then she will 
eventually reach some stairs.  Move down the stairs at the end of the tunnel 
and the Jake player should be comin' round the mountain pretty soon.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Once the lovely pair reunite, move toward the door up ahead then open it.

NOTE: The J'avo with the rocket launcher that shot down the BSAA helicopter is 
still on the rooftop and he can fire rockets at the characters.  He can be 
killed or you can just run on ahead and leave him.  He shouldn't be a threat 
unless the characters stick around the area for too long.  If you hear an 
explosion, I guess you overstayed your welcome!

== THE SEWER - CORRIDOR AREA ==

Oh man, this area can get crazy if you stand still and fight the J'avo.  Both 
players can lose a lot of health by fighting in this area.  As soon as both 
characters kick through the door, a J'avo will dash out of the doorway on the 
high ledge directly ahead then get behind the gatling gun turret and start to 
fire at Jake and Sherry.  Run toward him then dash down the corridor to the 
left.

J'avo will start to exit the overhead passage up ahead and fall down the ledge. 
Keep running and turn to the right then move along the path with the fence to 
the left.  Egads!  More J'avo will attack from the ledge at the end of the next 
path and one will be below the ledge.  Run ahead and to the left.  Duck into 
the next corridor to the right then open the big door at the end to leave the 
area.  A cutscene will trigger that will end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                    ___________________________
___________________________________________________/ STAGE 1-2 -- WATER CHANNEL
-------------------------------------------------------------------------------

== WATER CHANNEL - WATERWAY ==

--> Objective: Run from Ustanak

Both Jake and Sherry will start out with the camera facing them while Ustanak 
rampages toward them from behind.  Get ready to run like Nathan Drake!  Long 
story short, hold down the X/A button and hold down on the left thumbstick 
(toward the screen) and haul ass.  As long as you keep holding the X/A button 
your character will leap over the fallen debris up ahead.

NOTE: Players really have to move fast at the beginning of this chase sequence. 
If your character stumbles much, Ustanak will kill that character.

Eventually a cutscene will play.  When the view changes to show the back of 
Jake and Sherry after the cutscene, run forward!  Keep running and leap off the 
building.  The Sherry player will hit a portion of the wooden walkway then the 
walkway will fall out from under her and she will grab onto a pole below the 
building.  The Jake player will land on the wooden walkway below.  The Jake 
player should continue to run and prepare to press the O/B button so that Jake 
will jump and grab Sherry then fall into the warehouse via the window below.

== WATER CHANNEL - WAREHOUSE HALLWAY ==

--> Objective: Escape from the warehouse

There isn't a reason to waste any bullets on Ustanak as he looks through the 
window.  He will give up the chase and leave eventually.  The objective marker 
says to move down the hall.  I say that we enter the restroom for now though.

== WATER CHANNEL - MEN'S RESTROOM ==

There is a J'avo in one of the stalls, so be ready to kill him when he rushes 
out from the right side of the room.  Grab the --GREEN HERB-- in the back of 
the restroom.  There is a wooden crate that can be broken in the outside 
hallway as well.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green) x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Have Jake boost Sherry up to the floor above in the very back portion of the 
restroom - there is a hole in the ceiling.  Both players should stand next to 
the hole in the ceiling and press the O/B button when the partner action 
command appears.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
When Sherry gets boosted up to the hidden storage room above the bathroom area, 
the player will gain a medal at the end of the chapter.  You do not need to 
play as Sherry in order to receive this medal.
                                                                    .---------.
MEDAL: Discovered the hidden storage room                           | [ME158] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sherry can collect a --RED HERB-- and bust open two wooden crates in the room 
above.  There is also a treasure worth --2,000 SKILL POINTS-- in the chest and 
a serpent emblem to Sherry's back - read below.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red) x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 1
Location: Water Channel - Men's Restroom
Contents: 2000 Skill Points

In the warehouse building that Jake and Sherry fall to after the first Ustanak 
chase, Jake can boost Sherry up to this treasure in the men's restroom.  Only 
the Sherry player can collect this.  To the right of the red herb pickup is a 
chest that Sherry can open.  Stand in front of the chest and press the X/A 
button to unlock the chest.  The treasure inside is worth 2000 skill points.
*******************************************************************************

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 1                                                [SE23]
Location: Water Channel - Men's Restroom

Jake and Sherry will have to outrun Ustanak shortly after a cutscene after the 
two escape a corridor area with J'avo that attack them in great number from 
high areas.  Jake and Sherry will enter a restroom with one J'avo inside.  Jake 
can boost Sherry up through the hole near the far side of the restroom.  After 
Jake tosses Sherry up through the hole in the rooftop of the building, Sherry 
can turn around and blast the serpent emblem to the right of the hole in the 
floor behind her.

NOTE: With Jake, a player can toss a flash grenade up toward the emblem to 
break it.  Just stand with your back to the wall that Jake tossed Sherry up 
then toss the flash grenade upward to the opposite end.
*******************************************************************************
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Step out of the restroom and break open the wooden crate on the shelf to the 
right and open the door to the side of it then step into the storage room.

== WATER CHANNEL - STORAGE ROOM ==

Break open the --WOODEN CRATE-- on the shelf then fall to the basement via the 
trap door in the back of the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== WATER CHANNEL - STORAGE BASEMENT ==

A J'avo will charge the first player that drops into the basement.  Be ready to 
fight him after landing.  Break the three --WOODEN CRATES-- for extra items.  
Climb back out of the basement and exit the storage room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== WATER CHANNEL - WAREHOUSE HALLWAY ==

Run down the hall then kick open the door at the other end with the help of 
both players via the partner action command while standing in front of it.

== WATER CHANNEL - WAREHOUSE ==

Jake and Sherry will start out on the top floor walkway of the Warehouse.  They 
will look toward a barred door below.  Yes, that is the way out... but you 
should check around the warehouse first to get some extra items.

Run to the end of the current top walkway.  The ceiling will start to crumble.  
Notice all the red barrels around the warehouse that stick out like a sore 
thumb?  Don't shoot them yet.  They will come in handy later for damaging 
Nemesis 2012.  I mean... Ustana... uh, well, you'll see!

Break open the --WOODEN CRATE-- then run to the right and open the briefcase on 
the shelf then take the --2 FLASH GRENADES-- and the --REMOTE BOMB-- from 
inside.  Open the door to the side and walk further into the warehouse and 
three J'avo will swing down from the opening in the middle portion of the 
ceiling and attack.  They can all be stunned with a flash grenade to set them 
up for easy heavy stun melee kills - just melee them from the front after a 
flash grenade toss to instantly kill them with either character.  The red 
explosive barrel to the left of them can be shot to instantly kill them all 
also.  Defeat them and check over the rest of the warehouse.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Flash Grenade x 2, [ ] Remote Bomb x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 1
Location: Water Channel - Warehouse
Contents: Flash Grenade x 2, Remote Bomb

When Jake and Sherry enter the Warehouse area from the building that they hop 
into from the Water Channel, they will have to move along a walkway then drop 
from the other end.  There will be a breakable wooden crate in front of them as 
they fall.  Open the briefcase on the shelf to their right to find 2 flash 
grenades and a remote bomb.
*******************************************************************************

J'avo are spawn from ceilings throughout this warehouse, so be on your guard! 
There is a single --WOODEN CRATE-- on the far right side of the warehouse on 
the side that your character entered from.  It is on an oil drum among a stack 
of oil drums. There are also two --WOODEN CRATES-- in the restroom off to the 
right in front of the exit door on the bottom floor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Run up the stairs in the middle of the room.  Notice the red barrels lined 
along the walkway that just begs for some poor enemy to move by them.  Ignore 
the red barrels for now.

NOTE: There are two ladders that can be kicked down on the upper walkways.  One 
is on the top walkway across the gap near the stairs and the other is on the 
walkway on the opposite side of the building.  Kicking these ladders will cause 
them to lower so that a player can climb to the top walkway from the bottom 
floor.  This could come in handy during the upcoming battle.

Run to the end of the next walkway after hopping to the other side.  There are 
two J'avo in the room through the opening along the right wall.  Use a stealth 
melee from behind them to kill them easily and take caution of the J'avos that 
will drop from the ceiling above the outside walkway.

Collect ++ELEPHANT KILLER++ magnum then break the two --TALL CRATES-- (one is 
in the room and one across the gap in the walkway outside).  The elephant 
killer weapon is a high-powered magnum (actually the most powerful one in the 
game).  The name of the weapon is actually a reference to the RE4 merchant's 
"What you going to shoot with that, an elephant or something?" line for the 
hand cannon magnum in that game.  The Elephant Killer magnum will help out 
greatly for the fight ahead if needed.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++ELEPHANT KILLER++
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

When ready, fall down to the bottom floor and attempt to open the exit door.  A 
cutscene will trigger.

                                 BOSS BATTLE
                                 - - - - - -

U S T A N A K =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Arm Grapple - Ustanak leans forward and shoots out his right grappling arm. 
  He will pull a player toward him if he grabs a character.  The partner can 
  run up to Ustanak and hit him with a partner assist melee (the prompt will 
  appear while next to him) when a character is grabbed by this.  Running to 
  the side can easily avoid it.

o Dashing Ram - Ustanak runs forward and performs a shoulder ram.  This can 
  knock down the pillars in the room as well as knock your ass flat down to the
  ground.

o Grapple Arm Slap - If a player gets behind Ustanak when his back is turned, 
  he will turn and slap the area behind him with his grapple arm.

o Punch - From close range, Ustanak will punch with his normal arm.

o Grapple Arm Grab - From close range, Ustanak will try to grab a player with 
  his grapple arm and perform the same grapple attack as his long range grab.

o Kick - From close range, Ustanak will run forward and kick.

o Grenade Toss - Ustanak tosses a hand grenade toward a character.  It will 
  explode after a few seconds.
-------------------------------------------------------------------------------

--> Objective: Take Down Ustanak

Ustanak will always start this battle by ramming the door that both characters 
try to open, so run away from the door.  Blast the red explosive barrel near 
the door to damage him a bit after your character dodges his ram.

Ustanak is not really that bad of a boss at all so long as both players stay 
moving.  He is very slow, but has a few quick attacks.  His main attack that 
might catch a player off guard is his long range grab.  From long range, he 
will shoot out the claw arm on his hand and will reel a character in then 
impale that character if he catches his target.  The other player can run in at 
that time then press the O/B button to perform a melee that will free the 
grabbed player.

Ustanak can perform a running ram and he can hit players with close range 
punches.  It's best to use the dodge command (Hold L1/LT then press a left 
thumbstick direction and tap X/A) for this battle when trying to dodge 
Ustanak's attacks.  A player can easily escape all of his attacks by simply 
running to the side also.

Firing any weapon or hitting Ustanak with a melee will damage him somewhat and 
will ultimately bring the battle to a close.  The Elephant Killer can finish 
off Ustanak very quickly by shooting him in any portion of the body, but it's 
really best to save that magnum ammo for later areas.

NOTE: Remote Bombs might seem pointless when you have red barrels around the 
area, but they take a BUNCH of damage off of Ustanak.  Use whatever remote 
bombs that you have since you'll get more later.

In order to save ammo, it's best to lure Ustanak toward the red barrels in the 
area - a player can shoot them to damage Ustanak heavily.  Like any RE enemy, 
Ustanak can be lead up to the second floor and damaged while he jumps over the 
gap.  You can still take advantage of an enemy that hops over a gap!  A player 
can literally melee kill him with constant melees as he jumps the gap.  Just 
keep hopping back and forth.  This takes way too long though...

Jake and Sherry will yell many phrases that shows how weak Ustanak is getting. 
When Jake says "What's wrong asshole? Losing your nerve!?" that is when 
Ustanak's health is almost fully drained.  A cutscene will trigger once Ustanak 
is hit the final time.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                              _________________________________
_____________________________________________/ STAGE 1-3 -- UNDERGROUND PASSAGE
-------------------------------------------------------------------------------

== UNDERGROUND PASSAGE - RUINS ENTRANCE ==

--> Objective: Escape from the ruins

Jake and Sherry will start out from the area that they fell from after the 
Ustanak battle.  There is a --TALL CRATE-- and a --WOODEN CRATE-- through the 
hole in the wall up ahead.  As Jake and Sherry enter the dark corridor off to 
the right, they will put on a light to illuminate the area.  Jake will start to 
talk about his past to Sherry as they move down the dark hallway.  There is a 
--TALL CRATE-- at the end of the dark corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== UNDERGROUND PASSAGE - MANNEQUIN ROOM ==

Jake and Sherry will enter a room with several mannequins stacked against the 
walls.  Man, what is up with this sense of horror in this room?  It's like 
Resident Evil is trying to be scary again all of a sudden...

Check the shelves off to the left to find a --GREEN HERB--.  Follow the 
corridor on the other side of the room.  Break the --WOODEN CRATE-- at the end 
of the corridor then pick up the --RED HERB-- from off the floor behind the 
wooden crate.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green), [ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Look past the fence to see a figure up on the wall with a face scribbled on the 
wall behind it.  Wow, someone has been playing too many Silent Hill games in 
this area!  If "Theme of Laura" plays in the next room, I will assume Konami 
helped Capcom with this game.

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 1
Location: Underground Passage - Mannequin Room
Contents: 2000 Skill Points

After Jake and Sherry step down the corridor from the room with mannequins, 
there is a treasure chest to the right of the fence with the face on the wall 
across from it in the background.  Open the chest up for 2,000 skill points 
before leaving the area.
*******************************************************************************

Climb up the ladder to the right.  Step outside.

== UNDERGROUND PASSAGE - OUTSIDE THE RUINS ==

Stay on the left side of the area while moving to the back.  Two J'avo guard 
the gate to the left.  They will start firing with their machine guns when Jake 
and Sherry step into view.  To avoid taking damage, toss a flash grenade at 
them both and then perform a frontal heavy stun melee (Coup De Grace) on each 
of them to instantly kill them.  Open the gate to continue.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 1                                                [SE24]
Location: Underground Passage - Outside the Ruins

After Jake and Sherry step down the corridor from the room with mannequins, 
they will climb a ladder and step outside into the wintry weather once again. 
Look on the top of the building directly across from the door to see a serpent 
emblem above a door with debris in front of it.
*******************************************************************************

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                            ___________________________________
___________________________________________/ STAGE 1-4 -- IN FRONT OF CITY HALL
-------------------------------------------------------------------------------

== IN FRONT OF CITY HALL - STREETS ==

--> Objective: Help the BSAA

Wow, that big guy doesn't look happy.  The big enemy is known as an Ogroman.  
This bad boy can flatten players out in the street pretty easily, so stay out 
of his way while outside.  The BSAA would help out from the air, but there are 
some anti-aircraft guns situated around this area that prevent them from flying 
in.  Chris Redfield and Piers Nivans will help Jake and Sherry for this battle.

All the characters need to disable the anti-aircraft guns.  There are a total 
of three of them.  Each of the guns are manned by J'avo.  Find the gun and kill 
the J'avo then Finn, from the BSAA, will plant an explosive on the gun.  The 
characters will have to protect Finn while he plants the explosive.  Finn will 
have a meter near him that shows how much longer it will take him.  J'avo and 
an Ogroman will attack while Finn arms the explosives.

NOTE: None of the J'avo in this portion of the chapter will mutate in any way, 
so don't worry about shooting them in the head, body, arms or legs - it doesn't 
matter since they won't mutate.

The first anti-aircraft gun is on the second floor of the nearby building.  The 
building is on the left side of the screen once control is given back to the 
player.  Find the open doorway then move up the stairs.  Move off down the 
first corridor to the left after climbing both sets of stairs to find two 
--TALL CRATES-- against the right wall of the room through the doorway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: The Jake player can take advantage of the pole that is above the gap in 
the building.  The Jake player will get a button prompt swing command while 
near the gap.  This is simply a quicker way to each side of the gap without 
having to go through the room to the side.

J'avo are along the rooftop, so be careful when trying to enter the room on the 
second floor.  The J'avo are armed with machine guns, so shoot them from a 
distance to stun them (head, body, arms or legs) and then run up and melee 
attack them with the R1/RT button.  Break the two --WOODEN CRATES-- on the 
metal object in the second floor room for some extra items.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

**ANTI-AIRCRAFT GUN 1** is right outside the door on the opposite side of the 
room.  Look off to the left after stepping through the doorway then shoot the 
J'avo that is on the seat of the gun.  Eventually Finn will come over to the 
gun and start to prepare explosives.  A meter below Finn will show how much 
longer it will take him.  Once it fills up, he will be done.  Your job is to 
protect Finn while he prepares the explosives.  The main threat to Finn is that 
big lug out in the streets - yeah, that ugly excuse for an El Gigante.

To damage the Ogroman, shoot the red growth that sticks out of his back - any 
weapon (handgun) will work just fine.  Any weapon fire to the red growth will 
take health from his total HP amount.  Shoot him while he is near the building 
that your character is on since he will eventually fall over and lean against 
the building.  Step toward him while he leans against the building for a button 
prompt melee command then press the R1/RT button to start the melee sequence.  
Regardless of which character you have, your character will leap onto the back 
of the Ogroman and pull a bone out of his back then stab his red growth on his 
back with the bone.  A player will have to tap the X/A button to pull the bone 
out of the back of the creature, so be prepared to spam that button!  And yes, 
even the lovely Sherry Birkin will pull out that bone and jab it straight into 
the growth on the Ogroman's back if you are controlling her.

NOTE 1: Be sure to keep the Ogroman on the opposite side of the gap that Finn 
is one.  If the Ogroman gets near Finn, Finn will start to blast it and won't 
work on the explosives.

NOTE 2: There are a total of three cables along the buildings in this area that 
can be used to stun the Ogromans the characters will fight here.  In order to 
use them to your advantage an Ogroman has to be lead into them.  The Ogroman 
will literally walk right into them and allow it to stun him.  One is on the 
side of the building near the start, one is out on the street near the first 
building with the turret on top and one is right outside the gate where the 
third anti-aircraft gun is.  There is a red and white striped pole at the 
bottom of each one to signify it's location.

Try to always damage the Ogroman by shooting him in the red growth on his back 
and then perform a melee to him when he leans against the side of the building. 
It's important that he stays next to the building since that is the only way 
your character can get up onto him when he leans over.  It's really best to 
kill this Ogroman since more trouble is on the way later (another Ogroman) and 
it will join up with this Ogroman if he is still around!  The Ogroman will drop 
--4000 SKILL POINTS-- once he is defeated.

Once Finn has set the explosives, they will explode in eight seconds, so don't 
get near the anti-aircraft gun at that time.  Once the explosives have gone 
off, the next anti-aircraft gun must be found.  Exit the building by going back 
downstairs.  J'avo will be out on the streets, so prepare to blast them.

NOTE: There is a building off to the right as you exit the current building 
that has two --TALL CRATES-- on the side of it and a gatling gun on top of it. 
Move up the ladder on either side of the building to get up to the top floor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

**ANTI-AIRCRAFT GUN 2** is on top of the building across the street from the 
last building that all the characters were in.  Move around the right side of 
the building to find a red door.  Wait on Finn if he hasn't gotten there yet 
and he will place explosives on the door and blow it open.  There is a --TALL 
CRATE-- next to the stairs on the bottom floor of the building.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ignore the opening off to the left on the first floor now.  The door down there 
cannot be opened just yet.  Move up the stairs and fight off the J'avo along 
the way.  Climb up the ladder to get to the rooftop.  The second anti-aircraft 
gun will be off to the left.  Finn will run toward it and start to plant 
explosives on it.

Once again, all characters need to guard Finn.  There is a J'avo on a gatling 
gun turret on the building across the street, so try to blast him out of the 
turret seat.  Your main threat will be the J'avo that will fall from the wall 
behind the sandbags.  Be ready to kill them off as they appear and don't let 
them get close to Finn or he will start to blast them and stop preparing the 
explosives.

Once Finn is done, move away from the anti-aircraft gun as the explosives are 
about to go off.  Once again, you'll have eight seconds to move away from it. 
Once the explosives have gone off, another Ogroman will start to climb over a 
building in the background.  Don't worry much about him now.  Finn will tell 
everyone to head to the underground passage below the building.  Move back down 
the ladder.  Run back down the stairs and find the opening with the ladder 
along the bottom floor of the building.  Fall down into that opening.

== IN FRONT OF CITY HALL - UNDERGROUND PASSAGE ==

Finn will set explosives on the door in the basement room and blow open the 
door.  Move into the passage and follow the corridor.  There is a --WOODEN 
CRATE-- along a platform along the left wall and a --GREEN HERB-- in a sewer 
pipe along the right wall.  Move around the corner to the left and go through 
the door.  Break the --TALL CRATE-- and --WOODEN CRATE-- down the right 
corridor then move down the opposite side of the corridor to find another 
--TALL CRATE-- and --WOODEN CRATE-- off to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Follow the next corridor off to the right and you will find a --RED HERB-- on 
the floor near the right wall, and two --WOODEN CRATES-- and a --TALL CRATE-- 
against the back wall of the alcove up ahead.  Watch out about moving below the 
overhead sewer lid near these pickups since the Ogroman will open it up and try 
to grab or smash a character from above.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move through the next gate door and break the --TALL CRATE-- against the wall 
of the alcove up ahead.  There is another overhead sewer lid, so watch out 
about passing under it since the Ogroman will try to attack from above through 
the hole.  The door at the end of the corridor is locked from the other side 
and it has a breakable wooden crate behind it.  Players will have to come in 
from the back way to get this and I'll direct you to that later.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Follow the corridor off to the left.  The right corridor leads to a dead end, 
so continue down the next left corridor afterwards.  Eventually a ladder will 
be up ahead.  Go ahead and climb the ladder then lift the bar that locks the 
door above the ladder if isn't already unlocked.  This will ensure that your 
character can get back to the building that the characters are headed for.  
Fall back down into the underground passage again and move down the corridor to 
the left after unlocking the door above.  Climb the ladder at the end of the 
corridor.

== IN FRONT OF CITY HALL - STREETS ==

Move up the stairs of the building.  There is a --WOODEN CRATE-- on top of the 
building near the stairs and a --TALL CRATE-- near the gatling gun on the 
building.  There is a gap in the building that can be hopped across.  The third 
anti-aircraft gun is not on this building, but the Ogroman must be weakened 
here in order to accomplish the full objective for this area.  Finn might go 
ahead and go to **ANTI-AIRCRAFT GUN 3** which is on the other side of the gate 
near the opposite end of the current building (fall off the far left end of the 
building to reach it).  Your character will have to climb the ladder of the 
building off to the left while standing in front of the gate then fall off the 
side of the building to the right to get past the gate.

NOTE: The Ogroman will destroy the gate that blocks the street to the third 
anti-aircraft gun eventually, so players won't have to use the ladder then.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

While up on the building, run to the opposite side and kick down the ladder on 
that end.  This will be your way back up to the building while fighting the 
Ogroman.  J'avo's with sniper rifles are positioned on the building across from 
the current building, so kill them off with long range weapon fire as they 
appear.  They will keep appearing!  Get inside the turret on the building and 
blast the Ogroman in the mouth to make him fall over.  Make sure that he is 
near the building so he will lean against it.

NOTE: While standing at a distance from the Ogroman, he will eventually pick up 
a truck and toss it toward the characters.  Move far away from him when he does 
this.  It can kill your character with one hit!  He can toss it up on the 
building or down the street.  Just make sure to watch him closely.  If he grabs 
a vehicle, stop everything and focus on dodging the vehicle toss.

Move close to the Ogroman while he leans against the building to get a melee 
command once again.  When your character jumps onto his back, your character 
will grab the metal rod sticking out of his back and pull the red growth out of 
his back.  A player will have to shake the left thumbstick to pull the growth 
out of his back.  Be sure to rotate both thumbsticks for this QTE since it is 
tougher than usual.  To kill the Ogroman the rest of the way, just shoot him in 
the red growth on his back and perform the bone stabbing melee on him when he 
leans against the side of the building once again, just like with the first 
Ogroman.  If the Ogroman is still around after all three anti-aircraft guns 
have been blown up, BSAA helicopters will kill him off.  In order for them to 
kill him off, the growth on his back needs to be pulled out of his back!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Leap on the second Ogroman's back and use the melee command and QTE thumbstick 
shaking sequence to pull the red growth out of his back to get a medal at the 
end of this chapter.
                                                                   .----------.
MEDAL: Defeated the giant B.O.W. through its weak spot             | [ME150-2]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: If the Ogroman moves toward the gate on the side with the third anti-
aircraft gun, he will hit a power cable and get electrified and he will be 
stunned instantly.

Once again, the third anti-aircraft gun is past the gate on the opposite end of 
the current building.  To reach it, move to the far end and fall off the left 
side of the building.  While Finn arms the final set of explosives, J'avo will 
fall off the building to the left of him and attack.  You don't really have to 
worry much about protecting him.  It's really best to keep your distance from 
Finn since he will not work on the explosives if the Ogroman is in his area.

Players can just go ahead and kill off the second Ogroman while waiting on 
Finn.  The Ogroman will drop --4000 SKILL POINTS-- once it is defeated.  
Players barely have time to collect the skill points if the BSAA helicopters 
kill the Ogroman since the cutscene that ends this portion of the chapter will 
play shortly after he starts to dissolve.  If you want those skill points, you 
better grab them as he dissolves (the second they appear) or the cutscene will 
end this part.  Slide under the Ogroman's body as he melts to get to the skill 
points if you have to.

NOTE: Near the third anti-aircraft gun is an opening with a ladder that leads 
to the underground passage that your character was just in.  This is the side 
with the locked door however.  Drop down there and break the --WOODEN CRATE-- 
there.  The door in the passage can be unlocked, although it does very little 
good by the time it can be reached.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                            ___________________________________
___________________________________________/ STAGE 1-5 -- INSIDE THE HELICOPTER
-------------------------------------------------------------------------------

== INSIDE THE HELICOPTER - FIRST HELICOPTER ==

--> Objective: Stop Ustanak; don't crash.

Something is outside the helicopter and it sounds mad!  Control will be given 
back to the player as the banging on the outside starts.  Ustanak will tear 
through the side of the helicopter eventually.  He will break open the sides of 
the helicopter wall and try to hit your character.

                                 BOSS BATTLE
                                 - - - - - -

U S T A N A K =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Grenade Toss - Ustanak tosses a hand grenade into the plane.  He will usually 
  toss one toward the cockpit.  If you delay the battle, he will start to 
  target players with the grenades!

o Grab - Ustanak will reach toward a character and try to grab the player.  
  Shake the left thumbstick to break free if he grabs your character!
-------------------------------------------------------------------------------

This battle requires a player to shoot Ustanak and damage him to make the 
battle progress.  If you just keep avoiding Ustanak as he tries to hit the 
characters, he will keep on trying to attack and the battle will keep going for 
quite a while.  The partner and BSAA soldier will damage him some but your 
character must help out or the battle will keep going on even after the 
helicopter starts to burn.  Right outside the cockpit door are two packs of 
--9MM AMMO-- and a --FIRST AID SPRAY--.  Be sure to grab the items at the start 
of the battle!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo x 2, [ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Ustanak will always bang on the side of the plane that he is about to 
climb through and attack, so just listen for him then move away from that area. 
You can also see the red marker that signifies his location.

Watch for the holes that Ustanak will make along the sides of helicopter and 
move away from him when he puts his arm inside the helicopter.  Blast him with 
either character's handgun from a distance or you could run up and dash melee 
him after he tries to grab.  If he grabs a character, use the left thumbstick 
to struggle free or your partner can melee Ustanak with the partner assist 
button from close range.  Eventually Ustanak will start to look inside the 
plane and toss hand grenades into the cockpit area.  Stay away from the cockpit 
area while weakening him to avoid this.  The helicopter will eventually catch 
on fire and start to smoke heavily.

Another helicopter will fly up beside the current one.  Jake and Sherry will 
have to jump to the other helicopter when the BSAA soldier inside the current 
helicopter tells them to.  The Jake player will have to help Sherry jump to the 
next helicopter by using the partner assist command near the hole in the side 
of the wall that the BSAA soldier stands near.  The Jake player will have to 
leap to the next helicopter on his own.  Be ready to shake the left thumbstick 
to climb up inside the helicopter.  The Sherry player can approach the Jake 
player and help him up by pressing the partner assist button while standing 
above him... or you can watch the Jake player suffer and allow the player on 
the other end to further damage their controller from these annoying QTEs.  
Whatever.

== INSIDE THE HELICOPTER - SECOND HELICOPTER ==

Both players will need to run toward the two gun turrets in the back of the 
plane.  Guess who is outside?  Well, he doesn't chant "S.T.A.R.S." or have a 
very scary look to him, so I guess it's that boring thing from the last 
helicopter fight right?  Yup, it's Ustanak again.

He will be holding on to the bottom of the helicopter that is following the 
current helicopter that Jake and Sherry are in.  Get behind one of the turrets 
by pressing the L1/LT button to use it then press the R1/RT button to fire at 
Ustanak.  Firing at Ustanak throughout this battle will keep him from firing at 
your character.  A player can duck behind the turret at any time to avoid 
damage by pressing the X/A button.  Ducking is mainly only good when Ustanak is 
in close range to your helicopter.  Ustanak will shoot at both characters while 
he is in close range - stop shooting and duck when Ustanak starts to fire at 
your controlled character.

NOTE: The gatling gun turrets can overheat, so fire in short burst or limit 
your firing when the barrel of the gun starts to turn a bright orange to allow 
the gun to cool down.

The helicopter that carries Ustanak will fly back into the distance.  Now, a 
player must shoot the helicopters around Ustanak.  Start off by shooting the 
helicopter that he is on.  Ustanak will fire missiles at the helicopter that 
Jake and Sherry is in while he is in the background, so quickly blast the 
missiles with the turret.  Blast the helicopters and then blast the missiles.

Eventually Ustanak will leap over to the helicopter on the left side.  When he 
does this blast the helicopter that he is on until it starts to burn.  Once it 
starts to burn, don't continue to focus fire on that one helicopter - blast the 
helicopter on the right side.  The right helicopter will eventually fall to the 
ground.  Blast the helicopter that Ustanak is on after the right helicopter 
falls out of the air.

Another helicopter will fly behind the current helicopter and Ustanak will leap 
over to it.  Blast the helicopter before he even leaps to it!  Start to blast 
the hell out of it once Ustanak is on the helicopter.  The helicopter will 
start to move toward the current helicopter and two more helicopters will fly 
into view.  Blast the two helicopters that appear but keep an eye on Ustanak.  
He will start to fire at the characters with his gatling gun arm once again, so 
be prepared to duck!  A player can make him stop shooting by shooting at 
Ustanak - he will block the bullets with his arm.  You mainly want to 
concentrate on taking down the last two helicopters then a cutscene will play 
as Ustanak's helicopter spins out of control.

When control is given back to the player once the characters start to slide 
down the plane, blast the gas tank that is above the back of the plane that 
Ustanak hangs onto.  Ustanak will fly out of the plane and the characters will 
slide toward the back then grab the back end of the plane.  Both players need 
to be ready to tap the dash button (X/A) when the parachute slides toward the 
players or the players will die from QTE cutscene death - the worst way to go! 
You can just spam the X/A button to grab that parachute since your author here 
kindly reminded you.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/ __          _                             __  _                             \
  \ \   __ _ | | __ ___ \_________________// _\| |__    ___  _ __  _ __  _   _ 
   \ \ / _` || |/ // _ \/  JAKE CAMPAIGN  \\ \ | '_ \  / _ \| '__|| '__|| | | |
/\_/ /| (_| ||   <|  __/\_________________/_\ \| | | ||  __/| |   | |   | |_| |
\___/  \__,_||_|\_\\___|/                 \\__/|_| |_| \___||_|   |_|    \__, |
\________________________________________________________________________|___//
/                                                                             \

-- RANKING REQUIREMENTS                                         JAKE, CHAPTER 2
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 5 or less | 60 minutes or less  | 50 enemies or more   |
| B    | 60%         | 7         | 80 minutes          | 40 enemies           |
| C    | 50%         | 9         | 110 minutes         | 20 enemies           |
| D    | 49% or less | 10 or more| 111 minutes or more | 19 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [JM02]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
       C H A P T E R  2  -  T H R O W N  O U T  I N T O  T H E  C O L D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                              December 24, 2012
                                                         Edonia, Eastern Europe
                                                    ___________________________
___________________________________________________/ STAGE 2-1 -- MOUNTAIN PATH
-------------------------------------------------------------------------------

== MOUNTAIN PATH - SNOWY MOUNTAIN PATH ==

Jake and Sherry will start out near the wreckage of the plane from the last 
chapter.  They will be in the middle of a snowstorm.

The characters must find some data chips with Jake's intel on them.  Jake is 
basically no good without the intel, so if he wants to get paid, he has to help 
Sherry find them!  There are three data chips that need to collected.  Wouldn't 
you know they'd be far off in the distance where we have to take winding paths 
to get them and fight through several... oh, well, they're... not lying out in 
plain sight, I'll tell you that much.

Move up the path ahead.  Snow will crumble off the side of the mountain as the 
characters reach a red ladder at the end of the path.  Climb up the ladder.  
Sherry will point out a log cabin up ahead.  The characters agree to take 
shelter there... after the data chips are found.

--> Objective: Retrieve memory units

The locator and mini-map on the upper right hand portion of the screen will 
show the data chips in the area.  They will appear as red circles with a glow. 
The snowstorm can block your vision at times, so be sure to pay close attention 
to the map on the upper right-hand corner of the screen throughout this area. 
It's very hard to see what is going on around your character when the storm 
picks up heavily.  It will die back down eventually, but it will continue to 
get worse at times.

Collect the --GREEN HERB-- on the generator near the railing of the stairs off 
to the right then move down the stairs and climb down the ladder.  Walk to the 
far left side of the walkway that the characters drop to then break open the 
--WOODEN BARREL-- near the far left railing.  Drop down the next ladder.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Turn to face the path to the right - look on your mini-map to the see the path. 
Walk over to the tarp that covers something along the left side of the mountain 
wall near the ladder and break the three --WOODEN CRATES-- then pick up the 
++SNIPER RIFLE++.  This sniper rifle will come in great handy as your main 
source of power from now on if you don't want to switch to the magnum.  Not 
only is it a good long range source of power, but thanks to the new quick shot 
feature in Resident Evil 6 (R1 + L1/RT + LT), it's also a great source of close 
range power.  This gun has a good kick to it that will knock down enemies at 
close range.  Don't just use it to snipe with from long, get all up in your 
enemy's face then knock their ass down with a point blank quick shot.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++SNIPER RIFLE++
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

As you can see on the mini-map, the first data chip is down the bottom path on 
the map, but the characters can't reach it from that side.  You see, there is a 
high ledge on that side and the data chip just happened to land on the high 
part, so guess what?  We've got to take the top path and circle around over to 
that high ledge!

Move along the top path on your mini-map.  The characters will run along a path 
with wooden tracks that are covered in snow.  Keep moving to the top and a 
cutscene will play that will show off some Chrysalids.  Chrysalids are J'avo 
cocoons in the shape of a human that allow the J'avo to mutate while dormant 
inside the host's body.  A cutscene will play once the characters move toward 
the Chrysalid and wouldn't you know it, they'd hatch open!?

Two bird creatures known as "Mesets" will attack the characters.  These J'avo 
can fly in the air and try to grab the characters from the air.  Stay moving 
while fighting these enemies to avoid their lunging grab when they fly.  If you 
have a flash grenade, toss the flash grenade to instantly kill both Mesets.  
They will die instantly to a flash explosion from a flash grenade!

If you don't have a flash grenade, it's best to use the sniper rifle to blast 
the Mesets out of the air or wait until they land and then get all up and 
personal with a quick shot from the sniper rifle while in close range.  Both 
creatures will drop 500 skill points once defeated. It's really best to kill 
them since they will continue to follow the characters if you don't.  No matter 
how much they fly around, they will eventually land and allow your character to 
murder them.

NOTE: Allow the two Mesets to live and follow the walkthrough below if you want 
a chance to ram one of them with a snowmobile while on the hill later.  Ramming 
and killing one with a snowmobile will give a player a medal at the end of the 
chapter.

Ignore the top path that leads further up the mountain for right now.  We'll 
get back to that path later - it actually leads to the exit area but... you 
know, data chips, yada-yada.  Find the bridge that leads to a dropoff on the 
side of the cliff then fall to the area below.  Circle around the rock in the 
middle of the area then follow the path at the bottom of the mini-map until the 
characters reach a gap that can be leaped across.

J'avo will attack along the way as the battle music starts to play.  The J'avo 
will literally stand in front of the gap as if they were the ones that hid the 
data chip on the other side of the gap.  The J'avo in this area can mutate into 
Noga-Oklop, which is a J'avo with impenetrable legs.  If one of their legs 
mutate just shrug to yourself then blast their top half, because that is now 
their weakest area.  Let's see you mutate all your body parts, fool!

Leap across the gap in the south.  Snow will fall off the ledge to the left as 
your character moves ahead.  Break the --WOODEN BARREL-- off to the left and 
the --WOODEN CRATE-- off to the right near the end of the path then pick up 
**FOS MEMORY DEVICE B** from the right side of that ledge.  Do not drop down 
the side of the ledge at the end, leap back over the gap.  J'avo will attack 
the characters from behind, so be ready to overpower melee their ass.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== MOUNTAIN PATH - CENTER OF THE MOUNTAIN PATH ==

Follow the path to the north after leaping back across the gap.  J'avo will 
continue to appear along the way.  Some of them have sniper rifles.  If you 
ever see a red laser, then dash toward that J'avo and hit him upside the head 
with a Cobra Strike with Jake or jump kick with Sherry.  There is a ladder that 
leads to an overhead bridge along the way up the mountain, but ignore that 
ladder for now - this ladder will lead the characters out of this area.  
Remember that ladder on your way back down the hill up ahead!  Break the 
--WOODEN BARREL-- past the ladder and to the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: While moving up the icy hill ahead, if a character is shot and falls, 
that character will slide back down the hill.  The character will hit a rock at 
the bottom that will stop them.  This is more of an annoyance than anything 
else.  Hey, at least no QTE to stop rolling, right?

Run up the icy mountain trail and kill the J'avo along the way.  A few of them 
will be armed with sniper rifles.  The J'avo with rifles can easily knock a 
player back down the hill, so take them down quick by spamming fire at them.  
Some of the J'avo that are killed will mutate into a Glava-Smech.  This J'avo 
mutation has a pincher head and will attack with a dashing grab attack that can 
be countered.  It only has this one attack.  Some of the J'avo might form a 
Chrysalid then mutate into a Mesets after a short while.

At the top of the hill, a J'avo on a snowmobile will ride toward the 
characters.  Be ready for this and take out the handgun then fire at the rider 
to knock him off the snowmobile.  A few more J'avo will attack along with him. 
A player can use the X/A button to get on the snowmobile and ride it.  There is 
really no point in getting on it since walking is just as fast really.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
While riding on a snowmobile, if you can ram it into a Mesets and kill the 
Mesets, a medal will be gained at the end of this chapter.  It's best to let 
the first two Mesets live before getting to the hill so you can try ramming 
both of them later.
                                                                     .--------.
MEDAL: Defeated a flying B.O.W. with the snowmobile                  | [ME149]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

.-------------------------.
|   Snowmobile Controls   |
|=========================|
| A/A        | Get on     |
| Triangle/Y | Get off    |
| R1/RT      | Accelerate |
| L1/LT      | Brake      |
'-------------------------'

Like a kid with a new toy, another J'avo will try to drive over the characters 
with his trusty snowmobile in the top area, so blast him off his vehicle.  The 
area up above the hill has several stacked logs around it.  **FOS MEMORY DEVICE 
A** is in the center of the area near a crane that is parked by a wooden fence.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 2                                                [SE25]
Location: Mountain Path - Center of the Mountain Path

After Jake and Sherry move up the icy hill and fight off the two J'avo that are 
on snow mobiles, they will reach an area with stacked logs where FOS Memory 
Device A is located (the second data chip that Jake and Sherry must collect). 
There is a crane next to the memory device that has a serpent emblem on the 
operator's seat.  Get near the crane then blast it.
*******************************************************************************

NOTE: There are several red gas canisters in the log area and the areas ahead. 
Blasting them doesn't really help out much but I'd thought I'd bring it to your 
attention with this note.

There is a bridge in the north and there is also a --WOODEN CRATE-- in front of 
that bridge and off to the right.  Move across the bridge to reach the other 
side and get closer to the next data chip.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== MOUNTAIN PATH - TOP OF THE MOUNTAIN PATH ==

There are two --WOODEN CRATES-- next to a dumptruck along the right side of the 
area across the bridge.  There is a red gas canister right next to them.  Move 
past the next red gas canister up ahead and then walk up the path on the right 
side of the area.  A Chrysalid is near the top along the path.  Don't worry, 
he's not due for another... few minutes!?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crates x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Chrysalids are weak to electricity, so if you're playing Sherry, hit the 
Chrysalid with Sherry's stun rod to eventually break it in a few hits.  Keep in 
mind that Chrysalids will not drop any items once they are broken before the 
creature hatches from them though.

Enter the small wooden shed at the top of the mountain and break open the two 
--WOODEN BARRELS-- and the two --WOODEN CRATES-- inside then open the treasure 
box near the wooden crates to find --4000 SKILL POINTS-- and two --FLASH 
GRENADES--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Flash Grenade x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2, [ ] Wooden Crates x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 2
Location: Mountain Path - Top of the Mountain Path
Contents: 4000 Skill Points, 2 Flash Grenades

When Jake and Sherry reach the very top of the mountain path, they will find a 
wooden shed next to the last data chip.  This shed has two wooden barrels and 
two wooden crates inside.  The two wooden crates are next to a treasure chest 
that contains 4000 skill points and two flash grenades, so open that sucker and 
collect them.
*******************************************************************************

Find **FOS MEMORY DEVICE C** along the side of the wooden shed.  There is also 
a serpent emblem nearby, so read below and blast it.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 2                                                [SE26]
Location: Mountain Path - Top of the Mountain Path

While Jake and Sherry are standing next to the final data chip that is outside 
the wooden shed at the top of the mountain path, find the tower in the 
background and there is a serpent emblem on top of that tower.  While facing 
the front side of the shed with the entrance, it's best to move along the left 
side to see the tower below the ledge.  Look up on the very top of the tower to 
see this emblem.
*******************************************************************************

--> Objective: Get to the cabin

After collecting the last data chip, a crunch sound will come from the trail 
that leads to the wooden shed.  That definitely doesn't sound like someone 
biting into a Nestle Crunch bar or a kid eating Rice Krispie treats, so I guess 
that Chrysalid finally hatched.  Yup, another Mesets is about to attack, so 
it's time to take out that sniper rifle and go crow hunting.  Blast it and then 
rob him of his skill points!

== MOUNTAIN PATH - MOVING BACK DOWN THE MOUNTAIN PATH ==

Move back across the bridge below the trail that leads to the wooden shed.  Run 
to the far north in the area with stacked logs to find the icy hill that Jake 
and Sherry moved up earlier.  Players can slide down the hill if you so desire. 
Just dash and hold L1/LT to slide then slide on down the hill.  While at the 
bottom of the hill, find the ladder that is next to a red gas canister.  This 
ladder will lead up to an overhead bridge.

At the top and to the right is a cart with a red gas canister inside.  No, the 
cart is not going to roll after your character.  Follow the tracks to the left 
then hop over the gap in the bridge.  The characters will reach a ledge with a 
red gas canister on it.  There is a --WOODEN BARREL-- up ahead and there is a 
hole next to the wooden barrel.  The hole will allow the characters to slide 
back down to the bottom area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Before sliding down the hole make sure that you have two open inventory 
spaces in your inventory.  While sliding down the hole, keep tapping the 
Square/X button to collect a --GREEN HERB-- and a --RED HERB-- while sliding. 
They are literally positioned on the slope, so just keep tapping the button and 
the characters will collect them as they reach the end of the slope.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green), [ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is a red ladder off to the right on the top of the high platform but it 
doesn't lead to anywhere special - just a platform with a fine view of the area 
the characters just came from.  Get in the hole and slide down the slope.

== MOUNTAIN PATH - BOTTOM OF THE MOUNTAIN PATH ==

Alrighty, the characters are now back on the bottom of the path where they 
started.  Don't climb the ladder off to the side.  Move up the trail with 
wooden tracks on it in the north.  Make a left at the path split before 
reaching the bridge dropoff then follow the path to the left as it moves 
further up the mountain.  The characters will move by a large tower on the way 
up the mountain trail.

At the top of the trail is the gate that leads to the cozy cabin.  A Chrysalid 
is in front of the gate.  It just so happens to start hatching once the 
characters get close to it, so blast the Mesets that spawns from the Chrysalid 
with your trusty sniper rifle then rob it of its skill points.  You won't be 
needing that where you're going, mister!  Stand by the gate leading to the 
cabin and use the partner assist button to open the gate to finish this segment 
of the chapter.

NOTE: Players can step near the gate and use the partner assist button to leave 
the area while the Mesets hatches in order to avoid fighting it.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                            ___________________________________
___________________________________________/ STAGE 2-2 -- SNOW-COVERED MOUNTAIN
-------------------------------------------------------------------------------

== SNOW-COVERED MOUNTAIN - CABIN ==

Aw, wouldn't you know it that those screwy J'avo would show up right after Jake 
and Sherry settled down for the night in the cabin.  Man, with the two talking 
about family flaws with their crazy parents and then realizing a sudden 
relation, Jake was surely about to get him some there... Can't a guy like Jake 
get a break here!?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
If players can defeat all the J'avo that surround the cabin, a medal will be 
gained at the end of the chapter.  When the J'avo blow up the wall, stay inside 
the cabin and kill them all by shooting them from inside the cabin.
                                                                    .---------.
MEDAL: Wiped out all enemies around the cabin                       | [ME159] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Eliminate all enemies

After the cutscene, J'avo will attack from outside the house.  Be sure to check 
around the room for --9MM AMMO-- on a table to the left of the open window and 
a --FLASH GRENADE-- lying on the floor on the right side of the cabin.  J'avo 
will eventually enter the cabin, so beat them down with Jake's bare hands or 
Sherry's stun rod.  Players might get a possible Glava-Begunats J'avo mutation 
here.  The J'avo head will split apart and three insect heads will emerge from 
it.  This J'avo is weakest in the head so knock him to the ground with a rifle 
quick shot then crush his head with a melee.  This J'avo will basically berserk 
and charge toward a player while swinging his weapon.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo, [ ] Flash Grenade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Eventually, a cutscene will trigger where a J'avo will place an explosive on 
the outside wall and blow open the wall of the cabin.  The J'avo outside will 
attack so run over to the table in the middle of the room and get on the side 
opposite the hole in the wall then press L1/LT to flip over the table to use it 
for cover.  I bet the J'avo didn't see that coming - these haven't adapted to 
cover in a Resident Evil game like my reader has.  Take cover behind the table 
and shoot at the J'avo outside the room with your handgun.  Step outside 
eventually and a cutscene will trigger.

== SNOW-COVERED MOUNTAIN - SNOWY HILL ==

--> Objective: Avoid the avalanche on the snow mobile

Well, with all the noise that was made, it appears that the J'avo have started 
an avalanche  Run toward one of the two snow mobiles then get on one using the 
partner assist button to start driving it.

.-------------------------.
|   Snowmobile Controls   |
|=========================|
| X/A        | Get on     |
| Triangle/Y | Get off    |
| R1/RT      | Accelerate |
| L1/LT      | Brake      |
'-------------------------'

NOTE: While driving down the mountain trail with the steep hills along the side 
at the beginning and the area with the trees, there are some collectable skill 
points in the area worth 100 skill points and 300 skill points.  Keep tapping 
the Square/X button and you might get lucky and find some.  The ones in the 
tree areas are right near some of the trees.

Drive on ahead down the mountain trail.  The characters will move along a 
narrow path in between some steep hills at first.  Eventually, they will drive 
out to a trail with a ledge to the right of them.  Be sure to stay on the trail 
and don't fall off the ledge to the right or the character will die!  The 
avalanche will start to move down the left side of the area toward the end of 
the trail, so turn right when prompted to by your partner.  The characters will 
eventually make a jump from a high ledge and land below.

Eventually, the characters will come upon an area with several trees.  Hitting 
these trees will slow a player down quite a bit and might make your character 
get caught by the oncoming avalanche.  The trees get quite thick and hard to 
dodge so keep a sharp eye out while moving down the trail ahead.  The snow will 
start to flow down the right side of the mountain toward the end of the tree 
area.

Jake will say "Keep your speed up!  I don't want to be buried out here!" around 
this time.

The characters will drive over a frozen river that will be quite bumpy.  It has 
many ledges that the characters will have to hop down.  Keep accelerating.  
Eventually the snow will try to close in on both sides.  Try to stay away from 
the far sides since one touch from the snow is instant death.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 2                                                [SE27]
Location: Snow-Covered Mountain - Snowy Hill

While Jake and Sherry are on the snow mobiles while outrunning the avalanche, 
they will come upon an area with trees then shortly afterwards, they will move 
down a frozen river with many ledges on it where they will hit many dropoffs. 
Eventually, the snow will start to flow down the mountain from both sides as 
the characters reach a final ledge.

When the ground starts to become flat, stay to the right as the characters come 
up to a cave entrance and your character will hit this serpent emblem with the 
snow mobile and get credit for it.  It's literally right outside the cave and 
off to the far right side.  Be careful about getting too far over to the right 
too early since the avalanche might kill your character.
*******************************************************************************

NOTE: There are some more collectable skill points in the tunnel, so keep 
tapping that Square/X button to collect them while driving through it.

Jake and Sherry will drive through the cave tunnel then hop a ramp and enter an 
ice field where the ground will start to break up.  There will be a huge wall 
of ice just after moving up the ramp to the new icy area.  Keep slowly moving 
to the right after avoiding the wall.  Accelerate ahead as the ice wall to the 
right starts to fall then turn to the left.  Jake and Sherry will eventually 
reach a clearing then hop a ledge up ahead.  Keep tapping the dash button (X/A) 
while jumping to make the characters leap off their snow mobiles.  They will 
haul ass down the snowy mountain to avoid the oncoming avalanche.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                             __________________
____________________________________________________________/ STAGE 2-3 -- CAVE
-------------------------------------------------------------------------------

== CAVE - ENTRANCE ==

--> Objective: Find the cave exit

After the usual Jake sarcasm, the characters will be ready to explore the cave 
tunnel up ahead.  Follow the tunnel.  The middle part has several ice crystals 
that alert bats from up above.  They will only stagger the characters a bit but 
not hurt them

NOTE: The bats can be shot to add one to the records book as a defeated animal. 
They can be killed with a flash grenade to get a medal for killing an enemy 
with a flash grenade as well.

Open the door at the end of the tunnel by using the left thumbstick to rotate 
the valve handle.  There are plenty more of these doors coming up.

== CAVE - MINING CAVE 1 ==

--> Objective: Avoid being spotted by Ustanak

Jake and Sherry will see Ustanak below them.  Two tracker enemies known as 
"Oko" are fluttering about along the path to the side.  Yeah, it's the same 
path that Jake and Sherry have to move down, of course!  Okos have a limited 
range of vision and can only see what they shine their blue light on.  If the 
Okos spot a player, they will alert Ustanak and he will rampage toward that 
area to find the character.  Ustanak will immediately kill a player when he 
gets close to them.  Players can hide in the red container at the beginning of 
this area by pressing the X/A button near it to hop inside.  Both players can 
hide in the container, but they must get in one at a time.

NOTE: Hiding in the container will do no good on the third time that either 
Jake or Sherry is spotted.  Ustanak will finally decide to check the incredibly 
obvious container that screams "hide in here" and therefore your goose will be 
cooked!

The Oko that flutter on the path ahead can be killed by sneaking up behind them 
when they fly away from the characters.  Hit them with an R1/RT melee attack 
from behind when the button prompt appears while standing behind one of them. 
There are only two Oko up ahead, so wait for them to turn their back and 
flutter away then move behind them and melee them one by one.  Don't get in a 
hurry here or the characters might get discovered by Ustanak.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
If a player can get through this cave section and the upcoming cave sections 
without killing any of the Okos the player will receive a medal at the end of 
this chapter.  This is not as hard as you would think.

o Mining Cave 1 - Allow the first Oko to turn and fly along the walkway and 
  follow behind it.  When it turns and sees the characters, rush to the end of 
  the walkway and fall off the ledge to the left then quickly hide in the red 
  container below to avoid Ustanak.

o Mining Cave 2 - Fire a handgun shot once to alert Ustanak then hide in the 
  red container.  When Ustanak leaves, get out of the dumpster and fire another 
  shot to alert him then hide inside the red container again.  Ustanak will 
  leave the area at that time.  Follow the first Oko all the way to the end of 
  the cave tunnel while behind it.  It will turn and see your character at the 
  end, so quickly fall down the ledge and then run toward the metal container 
  at the end of the cave tunnel then use the partner assist command to push it.

o Mining Cave 3 - Walk over to the far right side of the railing and find the 
  ladder.  Wait for the Oko in the corridors to move out of the way then drop 
  and run to the corridor directly ahead.  An Oko will see your character 
  eventually, so run to the stairs and quickly open the door.

MEDAL: Beat the cave area without killing any enemies (excluding    .---------.
       Ustanak                                                      | [ME160] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The first Oko will only move just a bit past the red container and then stop 
and turn, so wait for him to turn then melee attack it from behind.  The second 
Oko will move to the middle of the path and then turn and move back toward the 
railing up ahead.  Kill the second Oko then drop down from the area without 
railing off to the left near the end of the path.

== CAVE - MINING CAVE 2 ==

This next tunnel has two Oko down it.  The first Oko will move all the way to 
the intersection and then turn around and move back the other way.  Sneak up 
behind the first Oko and melee it.  The second Oko will move toward the middle 
of the tunnel then turn and go back the other way.  Melee the second Oko after 
sneaking behind it then climb up the ladder off to the left at the end of the 
tunnel.  Open the treasure chest on top of the platform with the ladder and 
collect the --4000 SKILL POINTS-- from inside.  There is also another chest 
that can be opened on the side of the tunnel that Ustanak is on - read below 
for details.

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 2
Location: Cave - Mining Cave 2
Contents: 4000 Skill Points

Jake and Sherry will reach a cave with icy stalagmites and stalactites on the 
left side of the tunnel.  Sneak up behind the Okos and melee them from behind 
then climb up the ladder off to the left at the end of the tunnel and open the 
chest at the top to get 4000 skill points.

Campaign: Jake, Chapter 2
Location: Cave - Mining Cave 2
Contents: 4000 Skill Points

After getting the first treasure in the icy cave with Ustanak there is one more 
treasure in the back of the cave tunnel that Ustanak is in.  A player will have 
to make noise (shoot a weapon) to lure Ustanak out of the cave and make him 
leave.  This can be done in single player so long as you read the first note 
below!

Stand in the back of the cave with the red container and fire a weapon.  Both 
characters need to hide in the container.  Ustanak will come searching the area 
then go back to the cave tunnel.  Step out of the container once again and fire 
off a gun again then hop back inside the container (both players).  Ustanak 
will come running again and eventually leave the area.  Once Ustanak has left, 
enter the cave tunnel he was in and sneak up behind the patrolling Oko and 
melee kill it.  Find the chest at the end of the tunnel and open it to claim 
4000 skill points.

NOTE 1: In single player, the AI partner will hide along with your character, 
but DO NOT run to the very end of the tunnel or the partner will stay there and 
refuse to move.  The partner will be automatically killed by Ustanak shortly 
after a noise is made if the character stays at the end of the tunnel.  Lure 
out Ustanak before killing the second Oko in single player.

NOTE 2: Instead of firing a weapon, players can allow one of the Oko to see the 
characters.  Just make sure to hop into that container quickly!
*******************************************************************************

Drop down the ledge at the end of the tunnel.  Move to the end of the left 
tunnel up ahead and use the partner assist button to move the large metal 
container.  A cutscene will play where Ustanak will come searching shortly 
after pushing the container.

== CAVE - MINING CAVE 3 ==

A cutscene will show off the middle set of corridors, which are filled with 
several patrolling Oko.  There are a total of four containers in this area, but 
three of them are filled with trash and cannot be hid in.  The first container 
on the left is the only empty container - be sure to keep this in mind.

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 2
Location: Cave - Mining Cave 3
Contents: 5000 Skill Points

Jake and Sherry will eventually come to a cave with several Okos patrolling the 
middle corridors.  Don't move down into the area with the Okos just yet.  Move 
along the corridor past the left set of red containers.  Run up the stairs to 
the left and down the next set of stairs then move down the stairs to the 
right.  Open the chest at the bottom of the stairs and grab the 5000 skill 
points inside.
*******************************************************************************

There is one Oko that will always move by the stairs - this is the most 
dangerous Oko.  Stand near the stairs and wait on this Oko to move toward the 
stairs and then move to the left then quickly run up behind it and melee it.  
The first corridor to the left has two patrolling Okos down it.  Wait until 
both of the Okos turn their back then quickly run behind them and melee each 
one of them.

The next corridor to the right down that corridor has one Oko down it.  Just 
wait for it to turn its back then run up and melee it.  The final Oko patrols 
in front of the stairs at the end.  It's best to wait for this Oko to move to 
the right (away from the stairs) with his back turned and then melee it from 
behind.  If you try to melee the Oko on the stairs, sometimes the melee button 
prompt will not appear correctly.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 2                                                [SE28]
Location: Cave - Mining Cave 3

While in the cave area where several Okos patrol the middle corridors, kill off 
all the Okos then move up the stairs and walk toward the door with the valve 
handle on it.  Turn around and look up toward the cylinder above the alcove 
across from the stairs to see this emblem on the side of that cylinder.  This 
emblem must be shot.  The moment it is shot, Ustanak will come running, so 
blast the emblem and then quickly rotate the valve handle to open the door and 
then move through the doorway.  You should be able to get through the door 
before Ustanak gets to the characters.

NOTE: In co-op play, both players should be able to shoot this emblem.  The 
player that shoots the emblem first should open the door and the player that 
waits should shoot the emblem while the partner opens the door.
*******************************************************************************

Move up the stairs and open the door with the valve handle then enter the next 
area.

== CAVE - ICY TUNNEL ==

The second that the characters walk on the ice crystals in this area, Ustanak 
will be alerted and bash through the wall as the characters run ahead.  The 
view will switch to the front of the characters as they run.  Keep holding the 
X/A button and continue to dash down the tunnel (toward the screen).  The view 
will eventually change to a view looking through a small hole.  Quickly slide 
up under the hole in the wall up ahead of the characters and the characters 
will slide down into the room below.

Ustanak will try to fit his hand through the hole, but he can't.  He will leave 
the area.  Climb the first ladder then climb the next ladder.

== CAVE - MINING CAVE 4 ==

Drop down from the area with the railing.  A cutscene will trigger that shows 
what to do for the next objective.

--> Objective: Use the keycard to escape

The exit door is locked and the key just so happens to be in the dead guy's 
hands near Ustanak in the middle of the icy area to the side.  This is the guy 
that Ustanak killed after the Oko saw him at the beginning of this cave.

There are a total of four --REMOTE BOMBS-- on the right side of the area while 
facing away from the locked door.  Two of them are beside the steel column and 
two more are beside the large steel structure.  Collect them all since one of 
them will be needed in a moment.  The Jake player needs to lay an explosive on 
the side where the remote bombs are found, but don't detonate it just yet!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Remote Bomb x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Both players need to walk over to the ladder on the left side of the area.  Use 
the partner assist command to toss Sherry up the ladder.

One player needs to distract Ustanak with a remote bomb.  Place a remote bomb 
in the area where the Remote Bomb pickups were then move away from that area 
and detonate it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sherry needs to fall down the ladder on the other side of the high platform.  
While Ustanak is distracted and moves away from the middle icy area to check 
out the large explosion, run over to the dead corpse and collect the **MINE 
KEYCARD** from the body.  The Sherry player will have to tap the X/A button to 
search the body for the card.  Move back up the ladder then hop down the next 
ladder and get back to Jake.

NOTE: In single player, the Sherry player will collect the keycard once Ustanak 
has been distracted.  The Jake player will lay down a remote bomb and detonate 
it a few second after Sherry takes cover behind the low wall near Ustanak (take 
cover near the edge to make the AI partner detonate the explosive).  Either 
way, the AI partner will help out for this part.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Use the key card to unlock the door.  Use the partner assist command to unlock 
the door.  A cutscene will play.

== CAVE - BULKHEAD TUNNEL ==

Follow the tunnel to the right and open the first of the bulkhead doors up 
ahead.  Press X/A to grab the valve handle then rotate it with the left 
thumbstick and press the O/B button to open the door.  Something will dent the 
door from the other side.  Rush to the next bulkhead door and rotate the valve 
handle on it quickly then open it.  It will be just a little harder to open 
than the last door.

As the player that opens the door closes the door behind them, you can clearly 
see that Ustanak is ramming through the door behind the characters.  Rush to 
the third door and rotate the valve handle on it then open the door.  This 
third door takes much more struggle with the thumbstick shaking to open.  Be 
sure that you rotate both the left and right thumbstick to unlock the door 
faster.  Quickly open the door once the valve handle has been rotated.  And we 
have... another door!  Quickly run over to the fourth door and rotate the valve 
handle. This last door is much harder to open than the previous door so be sure 
to rotate both thumbsticks.  Open the door and a cutscene will trigger.

== CAVE - DRILLER TUNNEL ==

--> Objective: Take down Ustanak

Jake and Sherry will be plowing into Ustanak with the driller from the last 
cutscene.  This part is all about QTEs and how a player responds to them.  Here 
is a list of all the QTEs so you will be ready for them:

01) Left Thumbstick shake
02) R1/RT precision button press
03) Left Thumbstick shake
04) R1/RT precision button press
05) Left Thumbstick shake
06) R1/RT precision button press
07) Left Thumbstick shake
08) R1/RT precision button press

Sherry: "We got him now!"

09) Left Thumbstick shake
10) R1/RT precision button press
11) Left Thumbstick shake
12) A/X precision button press
13) Left Thumbstick shake
14) R1/RT precision button press

Kev: "You want S.T.A.R.S.!?  Well, too bad, you get drill, bitch!"

--> Objective: Find the cave exit

I don't know about you, but I sure am glad that I have an old controller to use 
for this game instead of a new one that works properly for these controller 
damaging QTEs.  My old one was actually ruined from RE5 Majini grapple shakes. 
Thankfully, I have a new one, but I sure as hell won't use it with RE6 - I 
value it too much for that.

Anyway, Ustanak is all laid out against the wall with a drill implanted in his 
chest so I doubt he will be getting up soon.  Follow the cave tunnel ahead and 
step out step out into the light to trigger a cutscene that will end this 
chapter.
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/ __          _                             __  _                             \
  \ \   __ _ | | __ ___ \_________________// _\| |__    ___  _ __  _ __  _   _ 
   \ \ / _` || |/ // _ \/  JAKE CAMPAIGN  \\ \ | '_ \  / _ \| '__|| '__|| | | |
/\_/ /| (_| ||   <|  __/\_________________/_\ \| | | ||  __/| |   | |   | |_| |
\___/  \__,_||_|\_\\___|/                 \\__/|_| |_| \___||_|   |_|    \__, |
\________________________________________________________________________|___//
/                                                                             \

-- RANKING REQUIREMENTS                                         JAKE, CHAPTER 3
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 60 minutes or less  | 55 enemies or more   |
| B    | 60%         | 3         | 80 minutes          | 40 enemies           |
| C    | 50%         | 5         | 110 minutes         | 30 enemies           |
| D    | 49% or less | 6 or more | 111 minutes or more | 29 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [JM03]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
          C H A P T E R  3  -  E S C A P I N G  C O N F I N E M E N T
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  Waiyip, China
                                                                  June 30, 2013
                                                 ______________________________
________________________________________________/ STAGE 3-1 -- DETENTION CENTER
-------------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
== DETENTION CENTER - OUTSIDE THE HOLDING CELL ==

Well, Jake has managed to break free, so now he has to handle the J'avo guards 
in front of him.  This is a good time to learn about his hand-to-hand combat if 
you haven't yet, since... well, that's all he has now!

By holding L1/LT and tapping the R1/RT button, Jake will perform a three hit 
combo that takes no stamina from the combat gauge.  A player can also hold the 
L1/LT button then hold the R1/RT button to make Jake charge a rushing Cobra 
Strike.  You can target an enemy with the right thumbstick at that time.  Let 
go of the R1/RT button and Jake will start to run toward the targeted foe.  Tap 
to the left or right with the left thumbstick to dodge to the sides while 
running - this is useful for dodging gunfire.  Jake will perform a Cobra Strike 
after the dash and can hit four more times by tapping the R1/RT button some 
more after the first hit.

When Jake performs his rushing Cobra Strike against a grounded foe or airborne 
opponent, he will do a flip kick that takes off some serious damage!  Jake can 
also do a quick shot with bare hands that does a tiger uppercut that will knock 
an enemy to the ground.  While a foe is grounded, he can stomp from the head 
side or grab the enemy's legs and toss them with a giant swing from the leg 
side.  He has many of Wesker's moves from RE5 Mercenaries with hand-to-hand.

Defeat the first two J'avo in the room with hand-to-hand attacks then a third 
J'avo will enter the room from the door on the left side of the area.  The 
third guard is armed with a stun rod.  Once the third J'avo guard is defeated, 
he will drop the **SWITCHBOARD KEY**.  Pick up the key and walk over to the 
panel on the right side of the gray door up ahead.  Use the X/A button to 
remove the panel to trigger a cutscene.

== DETENTION CENTER - WHITE HALLWAY ==

Jake will start out in the hallway outside his holding area after the cutscene. 
Move down the hall and through the doorway up ahead and a J'avo guard will step 
out from the right corridor and start to blast Jake with its machine gun.  Kill 
the J'avo with a few attacks.  A voice over the intercom will call all J'avo's 
attention to the two escaped prisoners.

Follow the corridor to the next doorway.

== DETENTION CENTER - WHITE ROOM ==

A total of four J'avo guards patrol this room.  If one of them sees Jake, all 
of them will attack and three more J'avo guards will join them!  It's a good 
idea to take most of them down with stealth melee attacks from behind.  Take 
cover and duck behind the railing closest to the middle area when you first 
enter.  One guard circles the far right row of tables and another guard moves 
by that row of tables while circling the whole area.  Sneak behind each of them 
and hit them with a stealth melee attack from the back (R1/RT while behind 
them).

Another guard moves up and down the ramp near the glass case that has a white 
tree inside of it.  He will move down the ramp and then down the corridor to 
the right of the bottom of the ramp then move back.  The final J'avo guard 
paces up and down the corridors to the left of the bottom of the ramp.  He 
paces by a set of shelves with white plants inside of it.

NOTE: The guards are not that much of a problem if they see Jake, but you will 
have to fight a total of seven of them.  The hardest part about fighting them 
is that Jake may have little stamina in his combat gauge to take them all on at 
once, so you might have to quickly lay on the ground with your back (fast 
combat gauge recharge) or run off and wait for the combat gauge to slowly 
recharge.  Keep in mind that a player can counter their melee attacks with the 
R1/RT button without have to use stamina and Jake's R1/RT melee combo while 
holding L1/LT does not take stamina from him.  Once Jake reaches a red combat 
gauge, he is basically defenseless while fighting hand-to-hand until the gauge 
gets out of red.

Kill off each guard with stealth and make your way up the stairs beside the 
ramp.  There is an air duct above a red and white pole on the left side of the 
area.  Find the bed down the right corridor then run to the opposite side of it 
and press the X/A button to push it toward the shelf near the air duct.  Run 
back to the opposite side and get up on the bed then climb up to the air duct.  
Crawl into the air duct and drop to the other side.

== DETENTION CENTER - SURVEILLANCE AREA ==

The door to the left is locked and requires a passcode.  Enter the surveillance 
room through the door to the right.

Interact with the controls below the three cameras.  Jake can control and see 
through all three camera.  He can view the following areas in the Sherry 
gameplay walkthrough:

- Hallway 2
- Locker Room
- Lobby

.-----------------------------------------------.
|               Camera Controls                 |
|===============================================|
| Right thumbstick           | Move camera      |
| R3/Right thumbstick (push) | Zoom in/out      |
| R1/RT                      | Fire gun         |
| X/A                        | Switch cameras   |
| O/B                        | Quit camera view |
'-----------------------------------------------'

The Hallway 2 camera and lobby camera each have guns attached to them that Jake 
can use to defeat the J'avo guard in those areas.  This can really help out the 
Sherry player a lot!  If there are guards in a room, fire at them by aiming the 
camera laser and pressing the R1/RT button to shoot.  The Sherry player really 
does the most work for this part, but the Jake player can help her out a bunch 
for Hallway 2 and the Lobby by shooting the J'avo there.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
While taking control of the gun cameras in Hallway 2 and the Lobby, shoot and 
kill a total of five J'avo with the camera's gun to earn an extra medal at the 
end of the chapter.  Keep in mind that you must KILL the J'avo (Sherry can't 
kill them).  In Hallway 2 there are a total of three J'avo.  Watch over Sherry 
while she solves the control panel puzzle in the Locker Room then prepare to 
switch to the gun camera in the Lobby and blast the three J'avo that exit 
through the door on the wall directly ahead of the camera.  Blast the closed 
door before it opens and kill them quickly before Sherry kills them.  
Obviously, this is a lot easier in co-op with a human player.  The Sherry 
player can actually lead a J'avo out of the Locker room to give the Jake player 
one extra J'avo to kill.

MEDAL: Destroyed five or more enemies using the turret-mounted      .---------.
       cameras                                                      | [ME161] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 3                                                [SE29]
Location: Detention Center - Surveillance Area

While in control of Jake, he will reach a surveillance area where he can look 
through three cameras by using the controls below the cameras.  The camera in 
the lobby and the camera in the second hallway that Sherry can enter have guns 
attached to them.  Look up on the set of cubbies (shelf) in the lobby area to 
see a serpent emblem.  Use the camera's gun to hit the serpent emblem and get 
credit for it. Only Jake can get this serpent emblem.
*******************************************************************************

Sherry will first come into view in Hallway 2.  Shoot the J'avo there and watch 
over her.  When she enters the Locker Room, she will gain the password from the 
J'avo for opening the doors around the facility.  This is the password that 
Jake needs for the door in his area, but he can't see it just yet.  Once Sherry 
enters the Lobby, help her out with blasting the J'avo there.  When she moves 
toward the locked door in the Lobby, she will input the code sequence once 
again.  Hold the X/A button to zoom in on the control panel after she enters 
the code to see the code that Jake should enter on the control panel in the 
Surveillance Area.

NOTE: The code will be random for every playthrough.  There is no definite 
solution.  Use the camera to zoom into the control panel in the Lobby where 
Sherry enters the code then enter that code into the control panel in Jake's 
area.

Stop using the cameras once you see the code then run back to the control panel 
in the hall outside.  Enter the correct sequence of shapes into the panel and 
the door will unlock.  Crawl through the air duct off to the right and then 
climb the ladder.  Get inside the next air duct and crawl through it and then 
climb the next ladder.  Crawl through the final vent and fall out to the Main 
Locker Room and a cutscene will trigger shortly.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
== DETENTION CENTER - HOLDING CELL ==

--> Objective: Escape from the building

The Sherry player will start out in a different room after the cutscene with 
Jake.  Wait around until a cutscene plays where Jake will turn off the power to 
the facility.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* While in Sherry's room, a player can turn on the stereo system and the TV 
  along the right table.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== DETENTION CENTER - MONITOR ROOM ==

Sherry will start in the dark room outside of her holding cell as control is 
given back to the player.  She will be equipped with the stun rod that she took 
from the J'avo guard during the last cutscene.  Open the door to the side.

== HALLWAY 1 ==

NOTE 1: If Sherry is spotted in the first two hallways, the alarm will go off 
and many J'avo will attack her.  You get no item drops here so Sherry can't 
afford to take much damage!

NOTE 2: Keep in mind that Sherry can lean against a wall and get a button 
prompt melee command for a stealth kill on a J'avo that walks down the corridor 
next to the wall that she leans against.  She will get the button prompt for 
the melee as the J'avo gets next to her.

Lean against the wall and look down the corridor.  A J'avo patrols the 
surrounding hallway.  The corridor is square shaped and a J'avo patrols 
starting from the area where the door is and goes down the hall to the right 
and circles around that hall, so if he isn't there, he should be coming down 
the hall to the left.  Don't let him see Sherry.  Sneak up behind him by moving 
down the hall opposite the way he walks and then kill him with a stealth melee 
from behind.

There is another guard down the hallway to the right that connects with the 
square set of hallways.  That guard will move back and forth down the corridor 
past the square set of hallways.

NOTE: The best way to take down the first two J'avo is to immediately head out 
into the hall through the door after the cutscene then kill the first J'avo by 
sneaking up behind him down the corridor to the right then move down the left 
corridor and immediately sneak up behind the J'avo down the right corridor then 
stealth kill him.  This will help out the most for the first two guards.

== DETENTION CENTER - HALLWAY 2 ==

The middle set of white corridors is probably the toughest room but it's not 
that bad once you see how the J'avo will patrol.  It's best to enter the set of 
white corridors through the corridor right outside the dark room that Sherry 
came out of.  Go to the stairway and lean against the left wall.  Two J'avo 
patrol the middle area - they circle the area.  There is also a J'avo that 
circles the corridor above the stairs off to the left.  He is the main problem 
with killing the J'avo in this room since he patrols differently.

NOTE: If the camera starts to fire at the J'avo, that is your Jake partner 
helping out.  He takes control of a camera system in the surveillance room.

Wait for the J'avo that patrols off to the far left to step up the right set of 
stairs in the back of the room before Sherry moves out to kill the two J'avo 
that patrol the middle area.  Kill off the two in the middle first then go 
after the one in the back corridor.

== DETENTION CENTER - LOCKER ROOM ==

This part can get a bit annoying with the stealth in this room.  Sherry can 
hide in all the lockers around the room to avoid detection of the J'avo that 
will open the door on the right side of the room.  The J'avo will continually 
exit the door off to the right.  They will do one of two things every other 
time and both types have different weapons:

1) J'avo armed with machine gun - exits the door and walks straight to the 
locked door off to his right and enters a code then exits the room.

2) J'avo armed with stun rod - walks over to the middle set of lockers and 
circles the lockers then moves over to the locked door and enters a code then 
exit the room.

They will ALWAYS continue the pattern above.  The first J'avo will immediately 
exit and the second J'avo will circle the lockers then exit.  After that, the 
pattern will continue.

NOTE: If J'avo are killed in this room, they will continue to keep exiting the 
door off to the right.  It's literally a spawn point.  If Sherry is discovered, 
the J'avo that sees her will attack, but the J'avo that enters the room 
afterwards will not attack unless he sees Sherry.

The Sherry player must watch for the code that the one of the J'avo enters on 
the control panel to unlock the door.  It's best to hide in the first locker 
off to the left in front of the locked door to get a good view of the passcode 
that is entered.  Wait for the J'avo with the machine gun to exit the room then 
quickly get out of the locker and enter the code that the last J'avo entered.  
The J'avo with the stun rod will make a detour around the back locker while 
Sherry enters the code, so she will have more time.  Remember the code since it 
will be used in the outside lobby as well!

IMPORTANT: The code will be random for every playthrough, but the code that 
each J'avo enters per playthrough will be the same.  So, they will enter the 
same code as they exit the room per playthrough.

== DETENTION CENTER - LOBBY ==

Sherry will easily get discovered here.  There are three J'avo in the outside 
lobby.  Sherry can take cover behind the reception counter.  The Jake player 
should be controlling the camera in this room by now.  He will use the camera's 
gun to kill off the J'avo in the room. Sherry can still sneak up behind any 
J'avo in this room that haven't seen her yet to get a stealth melee kill 
command.  Two more J'avo will exit the door off to the right further back in 
the lobby.  Be prepared to fight some J'avo here with the stun rod.

NOTE: There is a Serpent Emblem on top of a group of cubbies behind the back 
counter, but only the Jake player can shoot it.  He will have to use the camera 
to shoot it.  Sherry cannot get this emblem.

Exit the lobby via the back door near the counter.  Enter the same code from 
earlier on the control panel to the right.  Move down the dark hallway outside 
the lobby and hop over the railing.  Move up the stairs and open the locker 
door to trigger a cutscene.

NOTE: If you forgot the code, reenter the locker room and look at the control 
panel there to see the code again.

A cutscene will trigger after stepping through the locker door.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                  _____________________________
_________________________________________________/ STAGE 3-2 -- LIVING QUARTERS
-------------------------------------------------------------------------------

== LIVING QUARTERS - MAIN LOCKER ROOM ==

A player can hide in the lockers in this room but none of them contain any 
special items.  Step out into the hall.

== LIVING QUARTERS - HALLWAY OUTSIDE LOCKER ROOM ==

Move down the hall.  A J'avo is standing at the top of the stairs.  Once he 
sees a character, he will attack and a few more J'avo will join him.  One of 
the J'avo will form a Chrysalid shell once defeated.  It will mutate into a 
Strelats enemy.  This lizard enemy is very fast when it moves.  From close 
range, it will breathe out a gas that will stagger the characters and from long 
range it will shoot out spikes.  Watch for it to stand up straight for a signal 
that it is about to shoot spikes.  Kill the Strelats quickly with the magnum or 
blast it with sniper rifle quick shots.

The Strelats has a special stun that can be activated by quick shotting it with 
a weak weapon or by dashing toward it and hitting it with a slide, ram or jump 
kick.  A flash grenade can also set it up for an instant melee.  While it is 
stunned, grab it with the R1/RT button while standing near it then input the 
button commands as they appear to knee its chest.

The melee performed on the Strelats takes off some intense damage from the 
creature.  The Strelats enemy will drop an **ID MEDAL (1/16)** and 1000 skill 
points once defeated.  One of the J'avo might mutate into a Glava-Sluz if its 
head is shot.  This mutation will fire out webbing at the characters.  Blast it 
in the head or stomp its head to kill it. Kill all the enemies that appear 
while on the stairs then enter the room through the door on the bottom floor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
If players find all ID Medals in Jake, Chapter 3, a medal will be earned at the 
end of the stage.
                                                                    .---------.
MEDAL: Found all ID medals                                          | [ME162] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== LIVING QUARTERS - STORAGE ROOM ==

There is a --CHINESE BOX-- to the right of the desk in this room that can be 
broken open for a possible item.  Wait in this room and a J'avo should fall 
from the hole in the ceiling and attack.  A few will drop if you stay in this 
room.  One of the defeated J'avo will drop an **ID MEDAL (2/16)**.  One of the 
J'avo will form a Chrysalid once defeated and mutate into a Strelats.  This 
Strelats will leave behind 1000 skill points once defeated.  Step back out into 
the hall afterwards.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Chinese Box x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE 1: If a J'avo does not appear in the storage room, run to the second floor 
and kill off the enemies up there then return to the storage room.  A J'avo 
should spawn in the storage room by then.  There should be tons of J'avo that 
will spawn from the storage room ceiling.  They will spawn one at a time.  You 
can literally wait by the spawn point and keep killing them.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 3                                                [SE30]
Location: Living Quarters - Storage Room

When Jake and Sherry start in the Main Locker Room after meeting up shortly 
after escaping their holding rooms, they will enter a hall where J'avo will 
attack from the stairway at the end (off to the right).  Enter the storage room 
at the end of that hall.  Look on the side of the shelf closest to the door in 
the room then find this emblem in between the boxes on the middle right shelf. 
It can be hit with a melee attack with either character.
*******************************************************************************

== LIVING QUARTERS - HALLWAY OUTSIDE LOCKER ROOM ==

Move up the stairs and step onto the second floor.

== LIVING QUARTERS - SECOND FLOOR HALLWAY ==

A total of three J'avo will attack from the back of the hall off to the left 
after moving away from the stairs.  These J'avo will mutate into Ruka-SRP if 
their arms are shot.  It's not that big of a deal though.  There are three 
breakable --GOLDEN URNS-- on the stands along the right side of the hall.  The 
first golden urn will have --9MM AMMO-- inside of it and the second golden urn 
will have --7.62MM AMMO-- inside.  Enter the bedroom through the door along the 
right corridor.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo, [ ] 7.62MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Golden Urn x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== LIVING QUARTERS - BEDROOM ==

Walk over to the desk on the left side of the bed and use the X/A button to 
open the drawer on the desk then take the **ID MEDAL (3/16)** from inside.  The 
Chinese mural across from the bed can be broken with gun or melee attacks and a 
player can hide in the closet.  There is nothing else to do in this room.  Step 
out the door on the opposite side of the room.

== LIVING QUARTERS - BEDROOM HALLWAY ==

Move down the hall and break open the --CHINESE BOX-- at the end of the 
corridor for an extra item.  Step back out into the Second Floor Hallway then 
open the double doors to enter the Library across from the Bedroom Hallway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Chinese Box x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== LIVING QUARTERS - LIBRARY ==

The players can turn over the three tables by approaching them and pressing the 
L1/LT button in order to take cover from the J'avo fire.  It's sort of like 
busting into a stranger's room like a SWAT team!  Blast the J'avo from the 
bottom floor or just move toward them and melee kill them.  Really, they are 
not that much of a problem from close range.

There is an **ID MEDAL 4/16** on the top bookshelf against the wall.  One of 
the many J'avo that exit from the door spawn point in between the top set of 
bookshelves will drop an **ID MEDAL (5/16)**.  Be sure to break open the 
--CHINESE BOX-- behind the bottom bookshelf as well.  Might as well wreck 
everything... what the hell!  Reenter the outside hallway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Chinese Box x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== LIVING QUARTERS - SECOND FLOOR HALLWAY ==

Step down the hall to the left.  A few J'avo will attack with machine guns from 
the left side of the next hall.  Flip over the table and take cover behind it 
then blast them with the sniper rifle.  Be warned that they might toss a hand 
grenade at your character.  One of the J'avo might turn into a Chrysalid then 
mutate into a Strelats that can be killed for 1000 skill points and one of the 
J'avo will drop an **ID MEDAL (6/16)**.

Break the --GOLDEN URN-- on the platform down the hall to get 300 skill points. 
Don't enter the room in the back of the hall (to the right when entering) just 
yet.  Save that room for later.  It really doesn't matter, but your character 
will backtrack there soon anyway.  Step down the hall and enter the room at the 
end where the J'avo were at.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Golden Urn x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== LIVING QUARTERS - STATUE ROOM ==

Jake can swing across the pole connected to the statue on the right side of the 
upper floor.  Sherry will have to fall off the ledge on the left side of the 
top floor.  Either way, move down below.

There are a total of six breakable --GOLDEN URNS-- on the bottom floor.  The 
only one that ever seems to have an item is the second one on the left side of 
the area (300 skill points).  There are two J'avo guards standing by the double 
doors in the back of the room.  One of them will drop an **ID MEDAL (7/16)** so 
kill them both.  They might go all Chrysalid then mutate into a Strelats if 
they are not melee killed.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Golden Urn x 6
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The door behind the counter on the left side of the room is locked and has a 
symbol of an ID medal on it.  Walk toward the front side of the large statue in 
the middle of the room and examine the slot with writing below it.  Sherry 
cannot read the writing and requires Jake to read it.  The west side (left 
side) of the room will unlock after three medals are placed in the slot and 
door on the east side (right side) of the room will unlock after ten medals are 
placed in the slot.  If the full sixteen medals are found and placed in the 
statue, the characters will unlock the fence behind the statue which contains 
some extra pickups a new weapon!

--> Objective: Collect IDs

Place at least three medals into the statue to reveal a door up the stairs to 
the left of the statue.  The statue head will turn and look toward the west 
side of the room and the fence on that side will slide back to reveal the door. 
Both characters can now reach the back of the second floor via the stairs off 
to the side as well!  Move up the stairs and open the door.

== LIVING QUARTERS - HIDDEN HALLWAY ==

Open the double doors and step into the Bar Room.

IMPORTANT: Be sure you step into the Bar Room first.  There is a glitch 
associated with stepping into the Family Room first and not activating the 
J'avo spawns in the Bar Room first!  You will possibly forfeit an ID medal if 
you do so.  J'avo spawn from the bar room while a player is in the family room 
and sometimes not all waves will spawn if the Family Room is entered first.

== LIVING QUARTERS - BAR ROOM ==

The J'avo that will attack in this room will stay on the top floor walkway from 
the start, but as your character kills them off they will start to hop below.  
One of the J'avo in this room will drop an **ID MEDAL (8/16)**.  Players can 
wreck all the glasses and food on the counters by hopping over them!

NOTE: Use the sniper rifle to hit the J'avo on the top floor walkway.  They 
like to hide behind the railings and then peak out every so often.

Walk over to the piano and interact with it with either character to have the 
character play the piano.  The music will differ depending on the character 
that plays the piano.  An **ID MEDAL (9/16)** will rise out of the top of the 
piano on a plaque so grab it!  Exit the Bar Room then enter the room through 
the single door on the right side of the hall.

== LIVING QUARTERS - FAMILY ROOM ==

Break the --GOLDEN URN-- on the platform to the right to reveal a --GREEN
HERB-- pickup.  There is an **ID MEDAL (10/16)** on the plaque above the 
fireplace so snatch it!  J'avo will exit the Bar across the hall and attack the 
character.  Blast them as they enter and show them how we did things in Raccoon 
City!  One of them will drop another **ID MEDAL (11/16)**.  They spawn in the 
Bar Room while a player is in the Family Room.  There should be about two or 
three waves of them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Golden Urn x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Keep the green herb handy since there is a red herb pickup in the Pool 
Room listed below.

Exit the room and step into the bar across the hall.

== LIVING QUARTERS - HIDDEN HALLWAY ==

Move down the corridor to the left and open the set of glass doors.  Check the 
fountain with seahorses off to the left and grab the **ID MEDAL (12/16)** from 
the water.  Open the next set of glass doors that lead to the pool room.

== LIVING QUARTERS - POOL ROOM ==

This room has four breakable --GOLDEN URNS-- along the side of it.  Facing the 
bull in the pool the golden urn on the back left side of the room has a --RED 
HERB-- inside of it.  Step into the pink water and crawl up under the arch 
below the bull statue and collect the **ID MEDAL (13/16)** in the water.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Golden Urn x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move up the stairs to the left of the bull statue then push the crate that 
blocks the glass door and then pick up the **ID MEDAL (14/16)** below the 
crate. Open the glass door to the side.

== LIVING QUARTERS - BREAK ROOM ==

A group of J'avo will move down the hall in the back of this room and attack 
your character - they spawn in the Library.  Some of them will mutate into a 
Nova-Trchanje mutation, which is a spider-legged J'avo mutation.  They can move 
around quick and climb walls and ceilings but they are very weak - a knockdown 
with a gun or a stun followed by a stomp will kill them.

One of the J'avo will drop an **ID MEDAL (15/16)** once defeated. After the 
fight, break the --GOLDEN URN-- on the pedestal in the room to get a --REMOTE 
BOMB--.  There is another ID Medal below the left table in this room (when 
looking back toward the glass door).  Place a remote bomb near the table and 
the two sofas on the left side of the room then detonate it.  Collect the **ID 
MEDAL (16/16)** from the floor afterwards.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Remote Bomb
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Golden Urn x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

All ID Medals should now be collected.  Return to the Statue Room via the 
hallway in the back of the Break Room.

== LIVING QUARTERS - STATUE ROOM ==

Place all of the ID Medals in the slot of the statue.  Placing ten medals in 
the statue will unlock the door behind the counter on the right side of the 
room. Placing all sixteen ID Medals into the slot will make the fence in the 
back of the statue raise up.

--> Objective: Find the Comms System

Move to the area behind the fence and collect the ++BEAR COMMANDER++ weapon 
then open the chest on the left and grab the --2000 SKILL POINTS-- and two 
pickups of --300 SKILL POINTS-- inside.  Break open the two --CHINESE BOXES-- 
off to the right to find one pickup of --40MM EXPLOSIVE ROUNDS-- and a pickup 
of --.500 S&W MAGNUM ROUNDS--. The bear commander is an assault rifle with a 
secondary fire that can fire out explosive rounds!  This is a highly useful 
weapon for the later chapters.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++BEAR COMMANDER++, [ ] 40mm Explosive Rounds, [ ] .500 S&W Magnum Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Chinese Box x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enter the corridor through the doorway behind the counter and use the partner 
assist command to open the door off to the right down the hall to end this 
portion of the chapter.

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 3
Location: Living Quarters - Statue Room
Contents: 2000 skill points, 300 skill points x 2 (many other pickups outside 
          the chest)

Collect all of the sixteen ID Medals from the Residential Area of the Detention 
Facility and place them in the slot below the statue to unlock the fence behind 
the statue.  The hidden area contains the Bear Commander weapon, one chest and 
two Chinese boxes.  The chest contains 2000 skill points and two pickups of 300 
skill points and the two Chinese boxes contain a pickup of 40mm Explosive 
Rounds and a pickup of .500 S&W Magnum Ammo.

ID MEDAL LIST:

ID Medal 01 - Dropped from the first J'avo that turns into a Strelats in the 
              Hallway Outside Locker Room.

ID Medal 02 - Dropped from one of the J'avo that spawns in the bottom floor 
              Storage Room below the stairs after beating ALL the J'avo on the 
              staircase.  If they don't spawn, run back outside the storage 
              room and kill any J'avo on the stairs or down the first corridor 
              up the stairs and then the J'avo in the storage room should 
              spawn.

ID Medal 03 - Open the drawer of the desk to the left of the bed in the Bedroom 
              on the side of the Second Floor Hallway across from the Library.

ID Medal 04 - On the side of the bookshelf against the wall on the top floor of 
              the Library.

ID Medal 05 - One of the many J'avo that spawn from the door spawn point in 
              between the top set of bookshelves in the Library will drop this 
              medal.

ID Medal 06 - This ID medal is dropped from one of the J'avo that attack at the 
              end of the second floor hallway.  They will be on the walkway of 
              the room with the golden statue.

ID Medal 07 - After dropping down to the statue room, one of the J'avo that 
              stands by the back set of double doors will drop this emblem once 
              defeated.

ID Medal 08 - Enter the Bar Room after stepping into the Hidden Hallway and a 
              group of J'avo will attack from the top floor.  Defeat the J'avo 
              and eventually they will start to hop down from above and one 
              will drop this ID Medal.

ID Medal 09 - Enter the Bar and walk over to the piano then interact with it to 
              have your character play it.  A plaque with an ID Medal will rise 
              up out of the top of the piano.

ID Medal 10 - This is on a plaque above the fireplace in the Family Room across 
              the hall from the Bar.

ID Medal 11 - A wave of J'avo will exit from the Bar Room and enter the Family 
              Room and attack the characters.  One of the J'avo will drop this. 
              Around three waves will attack in full.  They seem to only attack 
              once players enter the Family Room.

ID Medal 12 - This ID Medal is in the water of the fountain with the seahorse 
              along the side of it through the glass doors of the Hidden 
              Hallway.

ID Medal 13 - While in the Pool Room, step into the pink water and climb up 
              under the back arch to find this ID Medal in the water up under 
              the bull statue.

ID Medal 14 - In the Pool Room, push the crate up the stairs away from the 
              glass door to the left of the bull statue and this medal will be 
              under it.

ID Medal 15 - Step into the Break Room through the glass door on the opposite 
              side of the Pool Room and fight off the J'avo that attack from 
              the back of the room (hallway) and one of them will drop this 
              medal.  If the J'avo don't attack in the Break Room, enter the 
              Library and they should be in there.

ID Medal 16 - While in the Break Room, destroy the golden urn in the room to 
              get a remote bomb.  Place the remote bomb beside the left set of 
              sofas and the table and then detonate it from a safe distance. 
              This ID medal is below the left table, so grab it after 
              destroying the table.
*******************************************************************************

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                         ______________________
________________________________________________________/ STAGE 3-3 -- ENTRANCE
-------------------------------------------------------------------------------

== RESEARCH FACILITY ENTRANCE - SECURITY ROOM ==

--> Objective: Escape from the building

Jake and Sherry will start out in the Security Room after the cutscene.  Move 
back out the room then reenter the Statue Room.

== RESEARCH FACILITY ENTRANCE - STATUE ROOM ==

All the Golden Urns are now back in the Statue Room but none of them hold any 
items so breaking them is useless.  J'avo will attack from the sides of the 
room and the upper floor as Jake and Sherry reenter.  Once a player steps in 
front of the back set of double doors... a tank will bust through those doors!

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 3                                                [SE31]
Location: Research Facility Entrance - Statue Room

After Jake and Sherry gain entrance to the Security Room and then move back out 
to the Statue Room, a tank will bust through the double doors in the back of 
the Statue Room.  Hide behind the big statue in the center the room and allow 
the tank to destroy the statue with its turret.  A serpent emblem will be lying 
in the middle of the floor where the statue was once the debris clears.  Slide 
into it to hit it and watch out for the tank's gunfire!
*******************************************************************************

Jake needs to help Sherry up the ledge to the second floor.  Facing the front 
of the big statue, the ledge is on the back right side of the room.  Jake can 
boost her up by standing below the ledge or the Jake player can move up the 
stairs and swing on the pole then get to the second floor and then stand by the 
top of the ledge to the right of the top door and pull her up.  Either way, 
both characters need to get up top.

NOTE: Stay away from whatever direction the tank's gun turret is facing.  It is 
slow so it's easy to dodge and it definitely packs one hell of a punch when it 
hits a player!

Don't worry too much about the J'avo.  Just blast them or melee them enough to 
knock them down or stagger them then run past them - slide into them and knock 
them down with a melee attack then run.  Don't get caught up in killing too 
many J'avo or the tank will blast a character.  You might get some Glava-
Begunats and Nova-Skakanje mutations here.  Begunats are the raging insect 
heads and Skakanje are grasshopper-legged J'avo that can leap really high.  Use 
the partner assist command to open the double doors at the top.

== RESEARCH FACILITY ENTRANCE - SECOND FLOOR HALLWAY ==

Alright, well we lost that tank at least.  Move down the hallway and...

Oh hell!  The floor will cave in and Sherry and Jake will fall to the floor 
below then... that damn tank busts through the door below.

== RESEARCH FACILITY ENTRANCE - FIRST FLOOR HALLWAY ==

Haul ass forward!  Run toward the camera with the dash button held down.  Make 
sure you stay on the side opposite that the tank's turret is aiming toward.  
Stepping to the side that the tank is NOT aiming at is the main key to 
surviving this running part.

The camera will move to the side as the characters reach the opposite end of 
the hall.  Run into the alcove to your character's left then hop through the 
window near the trash bags.

== RESEARCH FACILITY ENTRANCE - GARBAGE AREA ==

Break the two --WOODEN CRATES-- off to the right after landing.  The tank won't 
follow the characters into this tight corridor... or so I think?  Well, there 
are no Salazar statues to chase after players in here at least...

Anyway, move up the stairs and open the door with the partner assist button.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== RESEARCH FACILITY ENTRANCE - PAGODA BUILDING AREA ==

Sherry and Jake will step out into some shallow water and a Pagoda building is 
above them.  Some J'avo will attack from the railing of the Pagoda building up 
ahead.  They are nothing compared to what the characters just ran from though.  
There is nothing along the left side of the area.  Find the stairs that lead up 
to the Pagoda building off to the right then run toward them.

While running, the game will switch to slow-motion and that blasted tank will 
bust through the wall off to the right.  Be sure to keep running to avoid 
having it run over a character - it will only take damage, not kill a player.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 3                                                [SE32]
Location: Research Facility Entrance - Pagoda Building Area

After Jake and Sherry run from the tank in the First Floor Hallway and then 
leap into the Garbage Area, they will enter an area with shallow water with a 
Pagoda building above them.  When they move to the right, the tank will bust 
through the wall and fire at them some more.  Run toward the stairs that lead 
up to the Pagoda building then run around the right side of the stairs and look 
off to the left to see this emblem lying near the wall.  Run over to it and 
slide into it to hit it.
*******************************************************************************

Quickly run by the J'avo up ahead and get your ass up on that walkway with 
railing by dashing up the stairs.  The tank will fire at the side railing of 
the Pagoda building and break the railing.  Stay moving!

While up on the building, break the four --CHINESE BOXES-- in the room off to 
the right.  J'avo will constantly attack in this room.  Pull the lever on the 
far left wall of the room.  This will make the statue on the side of the Pagoda 
building rotate.  There is a pole on the statue that the Jake player can swing 
across.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Chinese Box x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Jake player needs to get to the walkway across from the Pagoda building.  
While on that side, collect the --GREEN HERB-- across from the red fence that 
surrounds the statue and break the two --CHINESE BOXES-- on the far left side 
(the camera hides these boxes).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Chinese Box x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Move the statue

Jake's main objective is to lure the tank toward the statue.  Fire at the tank 
with your handgun to get its attention.  Once the tank's turret moves toward 
Jake, move over to the side of the statue to shield Jake from the turret fire. 
The tank will move toward the statue and hit a pole on the bottom of the 
statue, which will make the statue rotate.  The tank will eventually move 
backwards again and start to fire at the Sherry player.

NOTE: To make the tank move away from the statue, step all the way to the other 
end of the statue away from the two Chinese Boxes (basically the same side with 
the green herb).

Move back around the side of the statue and fire at the tank some more to make 
it move over to the statue and rotate it once again.  Make sure to take cover 
as the tanks moves toward Jake.  The Jake player will have to repeat this 
process a total of three times to make the pole on the statue face the room 
across from the Pagoda building.  Once the tank moves toward the statue for the 
third time, the pole will be in place.  Run toward the side of the walkway near 
the Pagoda building then face to the right and stand near the pole to get a 
button prompt swing command.  Swing to the corridor across from the statue.

--> Objective: Get the motorcycle

Kill the J'avo that attack on the way up the stairs.  It's best to hurry 
through this part while playing online since the Sherry player is getting tons 
of J'avo on her side.  Three J'avo will attack Jake while he moves up the 
stairs and three more will come in behind him once he reaches the first room. 
Be sure to find the Duralumin cases in the first room and room with the 
motorcycle.  Open the first Duralumin case to collect --300 SKILL POINTS-- and 
a pickup of --.500 S&W MAGNUM AMMO-- and open the second Duralumin case in the 
room with the motorcycle and collect the --4000 SKILL POINTS-- and pickup of 
--300 SKILL POINTS--.

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 3
Location: Research Facility Entrance - Pagoda Building Area
Contents: .500 S&W Magnum Ammo, 300 Skill Points

After Jake gets the tank to move the statue in the Pagoda Building Area, he 
will swing across to a room across from the Pagoda building and J'avo will 
attack him.  This Duralumin is on the first table in the room up the stairs.  
It contains 300 skill points and a pickup of .500 S&W Magnum Ammo.

Campaign: Jake, Chapter 3
Location: Research Facility Entrance - Pagoda Building Area
Contents: 4000 Skill Points, 300 Skill Points

After Jake gets the tank to move the statue in the Pagoda Building Area, he 
will swing across to a room across from the Pagoda building and J'avo will 
attack him.  This Duralumin case is on the table in the room with the red 
motorcycle and contains 4000 skill points and a pickup of 300 skill points.
*******************************************************************************

Run over to the red motorcycle in the room with the large window and press the 
X/A button to interact with it and trigger the cutscene to end this chapter.  
Jeesh, you would think Jake would have taken that red car.  Damn nice model 
too...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Sherry player needs to fight off the J'avo in the Pagoda building and stay 
safe while the Jake player gets to the motorcycle.  Use the Bear Commander's 
explosive rounds on groups of J'avo that attack and use quick shots followed by 
melees on single J'avo.  The main thing the Sherry player needs to do here is 
just stay alive until the Jake player reaches the motorcycle.

There are three tables that can be turned over to take cover behind, although 
they won't do too much good for the J'avo with swords and the Nova-Skakanje 
mutations (grasshopper legs).  Flash grenades work excellent here if Sherry has 
any.  They will instantly stun all J'avo and set them up for frontal heavy stun 
melees which will kill them instantly when performed.  If you don't have any 
flash grenades, think about laying down a remote bomb.

Jake will fill you in on his progress with his phrases.  The mission objective 
will change to "Get the motorcycle" once he is almost finished.  Of course, 
while playing online, this will all depend on how much the other player fights 
and screws around on the other side.  Once Jake reaches the bike, a cutscene 
will trigger that will end this chapter!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/ __          _                             __  _                             \
  \ \   __ _ | | __ ___ \_________________// _\| |__    ___  _ __  _ __  _   _ 
   \ \ / _` || |/ // _ \/  JAKE CAMPAIGN  \\ \ | '_ \  / _ \| '__|| '__|| | | |
/\_/ /| (_| ||   <|  __/\_________________/_\ \| | | ||  __/| |   | |   | |_| |
\___/  \__,_||_|\_\\___|/                 \\__/|_| |_| \___||_|   |_|    \__, |
\________________________________________________________________________|___//
/                                                                             \

-- RANKING REQUIREMENTS                                         JAKE, CHAPTER 4
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 5 or less | 60 minutes or less  | 40 enemies or more   |
| B    | 60%         | 7         | 110 minutes         | 30 enemies           |
| C    | 50%         | 9         | 140 minutes         | 20 enemies           |
| D    | 49% or less | 10 or more| 141 minutes or more | 19 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [JM04]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                   C H A P T E R  4  -  O N  T H E  R U N
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  Waiyip, China
                                                                  June 30, 2013
                                                 ______________________________
________________________________________________/ STAGE 4-1 -- CITY AND HIGHWAY
-------------------------------------------------------------------------------

== CITY AND HIGHWAY - HIGHWAY ==

Jake and Sherry are on the run from Neo-Umbrella now.  They both start on the 
motorcycle that Jake took from the Detention Center.  The Jake player will do 
the driving for this entire segment and the Sherry player will need to shoot 
enemies and obstacles to keep the motorcycle from taking damage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
While playing as Sherry, shoot a total of ten J'avo that are on motorcycles and 
destroy the motorcycles while Jake drives to receive a medal at the end of the 
chapter.
                                                                     .--------.
MEDAL: Shot 10 J'avo off of their motorcycles                        | [ME081]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The controls for the motorcycle are as follows:

.-------------------------.
|   Motorcycle Controls   |
|=========================|
| R1/RT      | Accelerate |
| L1/LT      | Brake      |
'-------------------------'

Keep in mind that the motorcycle can only take so much damage from hitting 
walls and enemies, so try to avoid hitting anything.  Be sure to accelerate on 
straightaways and before hitting ramps and allow the motorcycle to coast on 
turns and around obstacles (let go of the accelerate and tap it a bit).

Jake and Sherry will start out on the highway and a helicopter will be 
following them from behind and it will shoot missiles at them.  Jake will 
eventually come upon a turn to the left, so don't accelerate while making that 
turn or else the motorcycle will slam into the wall and take some damage.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  The Sherry player can shoot at the helicopter behind the motorcycle but it 
  doesn't seem to matter if you do or not.  Just shoot it to provoke it.  Hell, 
  Sherry has infinite ammo here anyway.

  .-------------------------------------------.
  |   Sherry Gun Controls                     |
  |===========================================|
  | R1/RT                      | Fire         |
  | L1/LT                      | Ready weapon |
  | R3/right thumbstick (push) | Switch sides |
  | X/A                        | Hold on      |
  | Right thumbstick           | Adjust aim   |
  '-------------------------------------------'

  NOTE: The "Hold on" command makes Sherry hold on to Jake and changes the view 
  to a frontal view for the Sherry player.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--> Objective: Shake off your pursuers

The helicopter will fly in front of the motorcycle after the left turn.  It 
will start to fire down toward the road.  Move to a side to avoid the gunfire. 
Accelerate as the helicopter flies off and the road stays straight.  The road 
will eventually turn to the right, so coast through the upcoming turn.

Jake and Sherry will enter a tunnel and plow through boxes and small 
roadblocks.  Accelerate down the tunnel.  They will come out of the tunnel and 
hit a ramp then fly into the air and land on a building below then drop down to 
the street further below.  A slight cutscene will trigger.

== CITY AND HIGHWAY - CITY STREETS ==

Try to stay in the middle of the road to avoid hitting the fences near the 
buildings along the sides of the street.  There is a small ramp at the end of 
the street, so stay to the left side to hit it.  Once the characters hit the 
ramp, the view will show a J'avo that will be aiming at the motorcycle with a 
rocket launcher.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  The Sherry player needs to shoot the red explosive barrel that the J'avo is 
  so ever conveniently standing next to in order to kill him and stop the 
  rocket blast.  Thank god for those explosive barrels that magnetize to 
  enemies!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The motorcycle will land on the street below and Jake will have to drive 
through a very narrow alley.  The narrow alley will end at a sharp turn to the 
right, but a cutscene will trigger and Jake will make the turn during the 
cutscene.

-- Objective: Shake off your pursuers

J'avo on motorcycles will start to chase after Jake and Sherry.  The Sherry 
player needs to shoot at the J'avo in the back of the motorcycle while the Jake 
player focuses on dodging obstacles up ahead.

NOTE: Be sure to coast through the upcoming obstacles.  Accelerate lightly 
because one touch against any type of obstacle in the road and the bike will 
crash and explode.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  Sherry needs to shoot at the J'avo on motorcycles that follow her and Jake. 
  A few more will follow after the first wave of J'avo.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A J'avo will get ahead of the motorcycle and toss cocktails down toward the 
road.  Watch the hand that he holds the cocktail in and dodge to his opposite 
side to avoid taking damage.  The street will get narrow then go back to a 
wider road.  Watch out for the parked cars along the right side of the street 
when the street gets wide again.  There will be another parked car on the left 
then one on the right while the motorcycle moves ahead.  The characters will 
turn to the right in another cutscene eventually.

Two J'avo will be in front of the motorcycle and they will both toss a cocktail 
along the right side of the road and a parked car will be on the left side of 
the road at that time, so move to the far right to avoid it all.

Here is a list the cars that will be on the road when the two J'avo are on 
motorcycles up ahead along with the sides of the road to move to:

Obstacle List:

Right set of cars                    (move left)
Left set of cars and J'avo cocktails (move right)
Middle set of cars                   (move either left or right)
Right set of trucks                  (move left)
Left set of cars and single car      (move right)
Right car (one J'avo will crash)     (move left)
Middle car                           (move right or left)
Car on both sides of street          (move center)
Cars on left side of street          (move right)

The final J'avo will crash before Jake and Sherry reach a ramp at the end of 
the street.  Stay to the far right side of the street to move up the ramp.  
Keep accelerating.  The motorcycle will hop the ramp then Jake and Sherry will 
be driving along a wooden walkway while the helicopter flies to the left of 
them.  Keep accelerating as the helicopter fires on the walkway ahead of the 
characters.

An explosion will occur and Sherry will fly off the motorcycle and grab the 
side of the helicopter.  Jake will turn around in the street up ahead and 
Sherry will be hanging onto the helicopter at the opposite end of the street.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  The Sherry player needs to keep tapping the displayed button on the screen to 
  maintain grip on the side of the helicopter while the Jake player races 
  toward her to catch her when she falls.  This is not near as bad as the Sheva 
  hanging QTE in RE5, but there is a lot of single button tapping here!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Jake player will have to press R1/RT as the timer hand on the screen moves 
through the green portion of the gauge in a QTE sequence.  Jake will have to 
accelerate down the street and dodge a few obstacles to get to Sherry.  The 
falling wooden poles will not do anything to the motorcycle, so Jake can plow 
right through them.

Obstacle List:

Cars on both side of street  (move center)
Car on right side of street  (move left)
Cars on right side of street (move left)

Stay to the far right as the second group of wooden poles drop.  Move up the 
ramp on the right side to fly up into the air and catch Sherry as she falls.

NOTE: You have to accelerate FAST at this part or Sherry player will fall 
automatically in single player.  DO NOT COAST AT ALL.

== MORE CITY STREETS ==

--> Objective: Shake off your pursuers

Two J'avo with cocktails on motorcycles will be in front of Jake and Sherry 
after the cutscene.  They will toss cocktails on the road behind them just like 
the last pair did.

Obstacle List:

Car on right side of street at very beginning (move left)
Car on left side of street (J'avo will crash) (move right)
Car in center of street                       (move left or right)
Car on left side of street                    (move right)
Car on right side of street                   (move left)
Car on right side of street                   (move left)
Cars on left side of street                   (move right)
Cars in center                                (move left or right)
Cars on both side and cars off to left        (move center)

The helicopter will fire out missiles at a tanker.

-- Objective: Shoot the tanker

The tanker will start to tump over and J'avo up ahead will crash into the 
truck.  As the motorcycle gets close to the fuel truck press the buttons that 
appear on the screen as the quick QTE button press indicator appears in order 
to make Jake slide up under the tanker.  The buttons are usually either X/A or 
Square + X/X + A.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  The Sherry player will have to shoot the fuel tank on the side of the truck.
  It's red and on the right side of the truck.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 4                                                [SE33]
Location: City and Highway - City Streets

In the sequence where Jake and Sherry are on a motorcycle, the helicopter will 
open fire on a tanker shortly after Jake saves Sherry from falling off the 
helicopter.  After sliding up under the tanker, the Sherry player will have to 
shoot the fuel tank on the tanker.  While aiming, look toward the left side of 
the street and shoot the serpent emblem on top of the sign off to the left 
before shooting the tanker fuel tank.

This can only be done while playing Sherry.
*******************************************************************************
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-- Objective: Shake off your pursuers

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  Once again, the Sherry player will have to shoot at more of those pesky J'avo 
  that tailgate her and Jake's motorcycle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Jake and Sherry will head down the road again and three J'avo with cocktails on 
motorcycles will be up ahead of them this time.  As usual move to the side 
opposite the hand that they toss the cocktail with.  The J'avo will crash on 
some of the obstacles since they likely didn't read a guide that told them 
every precise direction to move toward on the street ahead - hey, it happens!

Obstacle List:

Car on right side of street                    (move left)
Car in center of street and cars on right side (move left)
Cars on right side of street                   (move left)

Quickly move to the left side of the street when there are several cars on the 
right side as shown above and ride up on the ramp along the left side.  The 
motorcycle will ride up onto a wooden walkway then crash through the wooden 
window of a building and the characters will accelerate down a narrow corridor 
in the building.  Prepare to press the button displayed on the screen in the 
QTE sequence at the end of the building when coming upon the helicopter.  The 
button will either be X/A or Square + X/X + A once again.

== CITY AND HIGHWAY - INTERSTATE HIGHWAY ==

Jake and Sherry will land on an interstate highway.

Obstacle List:

Van on right side of street       (move left)
Car in center of street           (move left or right)
Trucks on both sides of street    (move center)
Car on left and truck in middle   (move right or in between them)
Cars on both sides                (move center)
Bus in middle                     (move left or right)
Car on left                       (move right)
Truck in center                   (move left or right)
Truck in center                   (move left or right)
Cars on both sides of street      (move center)
Truck in middle RIGHT after above (move left or right)
Car in middle                     (move left)
Car on right                      (move left)
Car on left                       (move right)
Truck in center                   (move left or right)
Car on right                      (move left)
Truck on left                     (move far right!)
Truck and car in middle           (on right side yet?)
Car on left                       (move center)
Car near left                     (stay center)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  You know the drill by now - keep blasting the J'avo in the back of the 
  motorcycle.   There will be a big wave of J'avo on motorcycles at the 
  beginning of this sequence and the very end.  The AI Sherry seems to mess 
  this part up a bunch and a few J'avo actually kick the motorcycle when I play 
  Jake.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Now more pesky J'avo with cocktails on motorcycles will group in front of Jake 
and Sherry and start to toss cocktails on the street behind them.  Carefully 
navigate through their cocktail fires.  The helicopter will move down the road 
then open fire on a car carrier eventually.  The car carrier will drop its cars 
and they will roll and bounce toward Jake and Sherry.

Obstacle List:

Rolling car on far right         (move left)
Rolling car in center            (move far left)
Rolling car in center and right  (move left)

NOTE: The cars that fall off the car carrier can actually bounce over Jake and 
Sherry if they are on the same side with them.  The car bouncing might be a bit 
random other than what I have above.

Accelerate toward the ramp on the back of the car carrier and ride up the ramp 
then watch Jake jump that helicopter in an action cutscene!

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                               ________________________________
______________________________________________/ STAGE 4-2 -- POISAWAN COURTYARD
-------------------------------------------------------------------------------

== POISAWAN COURTYARD - RUINS OF COURYARD ==

--> Objective: Eliminate all enemies

The motorcycle will crash during a cutscene.  Jake and Sherry will have to 
fight several J'avo below while they are in the courtyard.  Chris Redfield and 
Piers Nivans along with the rest of the BSAA are positioned high on the nearby 
building and will help to fight the J'avo in the area.  They will kill the 
J'avo up high while Jake and Sherry kill the J'avo below.

An Attack chopper is flying overhead and it will be firing its guns at the 
characters the whole time they fight the J'avo.  It's very important to get 
behind a wall to avoid the chopper's fire.  It will fire down at Jake and 
Sherry constantly and only let up for a short while.  It's best to equip a 
powerful weapon such as the sniper rifle and quick shot the J'avo to quick kill 
them.  Spam gunfire with the handgun or Bear Commander from a distance if 
needed.

If your character gets involved in too much melee, that character will be a 
sitting duck for the chopper's gunfire.  It's very important to stay behind a 
wall and look up into the air to see where the chopper is positioned so you 
have an idea of which wall to get behind.  The walls will start to crumble 
because of the chopper's gunfire.  Move to different walls when one wall is 
nearly destroyed.

NOTE: Another good place to get to avoid the chopper gunfire is up under the 
green awning on the right side of the area.  Facing the gap, this is off to the 
right.  Just stay under the awning and the chopper will have a very hard time 
trying to hit your character.

J'avo and Noga-Skakanje J'avo mutations (grasshopper legs) will attack 
throughout this battle.  Some of the J'avo will mutate into Noga-Skakanje when 
shot and some of the Noga-Skakanje hop off the overhead chopper.  All of the 
J'avo must be defeated in this area to finish up this part.  The J'avo are 
often hanging on the sides of the chopper up above.  Don't worry about the 
J'avo on the helicopter until toward the very end of the battle.  The final two 
J'avo will hang on to the sides of the chopper and must be hit with a sniper 
rifle or sniped carefully with another weapon.  The final few J'avo in the area 
will be marked with red arrows to show what you need to finish off to complete 
the area.

It's best not to try to shatter these during the actual chopper fight since 
they can be broken after the battle, but there are three --TALL CRATES-- around 
the area.  A set of two are on the raised area with the railing on the right 
side of the courtyard (right of the gap) and one more tall crate is by the gap 
near that railing.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Once the fight is over, a red and yellow pole will be revealed.  The Jake 
player needs to swing across the pole to get to the other side of the gap below 
it.  Climb the ladder to the right after swinging across then walk forward to 
see the exit door off to the left.  Kick down the ladder on the right side of 
the building to allow Sherry to move up top.  Use the partner assist button to 
open the door.

Follow the corridor then step out to the opposite end.  Fall off the ledge 
along the side of the outside walkway.

== POISAWAN COURTYARD - FRONT OF COURTYARD ==

There are two --TALL CRATES-- near the wall behind the characters after 
falling.  Nova-Skakanje J'avo mutations will attack and the chopper will move 
back into the area above for round two!  Jake has much more freedom to get up 
high in this area since he can swing on the poles high up on the buildings.  
The Sherry player will have to stay below and fight off the J'avo that appear.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Climb the ladder against the left wall.  Break the three --TALL CRATES-- on the 
back left wall.  Use the partner action command near the ledge by the folded up 
ladder on the side of the building to toss Sherry up above.  The Sherry player 
needs to kick down the ladder for Jake.  Climb above the ladder and break the 
four --TALL CRATES--.  Kick down the ladder on the other side of the platform 
then fall.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 7
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There are three --TALL CRATES-- off to the left after falling.  Move to the 
other side of the building up ahead then hop over the gap by using the pole to 
swing across.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Jake can get on one of two rooftops now.  One of the rooftops is up the ladder 
to the left - the Jake player will have to swing across the poles on the right 
side of the area to reach the other rooftop.  Jake will have to climb a few 
more ladders to reach the very top of each rooftop.  There are four --TALL 
CRATES-- in groups of two on each of the two rooftop areas for a total of eight 
tall crates altogether.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 11
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The best way for Jake to take down the chopper is to get on the rope that the 
J'avo climb down to drop from the chopper.  Wait on a rooftop for the chopper 
to move down to let J'avo off then blast the J'avo that cling onto the rope 
below the chopper.  Be sure to kill all the J'avo that fall from the rope or 
they will shoot Jake while he climbs on the rope.  Grab onto the rope by 
pressing the X/A button then tap the Square/X button to climb the rope.  The 
command for grabbing the rope should appear when the rope is nearby and doesn't 
have J'avo on it.  Climb to the very top of the chopper while it flies.  Jake 
will pull up onto the cockpit window of the chopper.  Aim your gun toward the 
chopper pilot's head then blast the pilot.  Jake will automatically take out a 
magnum and aim at the pilot while on the cockpit window.

NOTE: A player will get the "Hard Choice" trophy/achievement for blasting the 
pilot in the head with the magnum.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
A player will also get a medal for blasting the pilot in the head with the 
magnum.
                                                                    .---------.
MEDAL: Personally finish off the helicopter pilot                   | [ME163] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The chopper can also be taken down by firing explosive rounds at it with the 
Bear Commander's alternate fire.  You'll need to aim precisely most of the time 
since the chopper is often high up in the air however.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                       ________________________________________
______________________________________/ STAGE 4-3 -- POISAWAN SHOPPING DISTRICT
-------------------------------------------------------------------------------

== POISAWAN SHOPPING DISTRICT - ALLEY ==

Follow the corridor ahead then step out into the area with the standing bikes. 
Break the --TALL CRATE-- off to the right near the oil drum.  Move down the 
alley to the left.  Hop over the roadblock then enter the area off to the left 
in front of the yellow truck and break the --TALL CRATE-- there.  There are two 
--TALL CRATES-- near the stack of yellow pipes to the right of the truck.  Move 
around the left side of the truck from the back then break the three --TALL 
CRATES-- on that side also.  Hop over the next roadblock up ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 7
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 4
Location: Poisawan Shopping District - Alley
Contents: 2000 Skill Points

After the battle with the attack chopper, Jake and Sherry will enter an alley 
with bikes.  After hopping over the second roadblock look off to the left to 
see a chest.  It contains 2000 skill points.
*******************************************************************************

Continue to follow the alley.  Some J'avo will run to the left up ahead.  Break 
the two --TALL CRATES-- to the left of the green dumpster.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
*********************************** TREASURE **********************************
Campaign: Jake, Chapter 4
Location: Poisawan Shopping District - Alley
Contents: 5000 Skill Points

While in the Shopping District Alley, after hopping over the second roadblock, 
two tall crates will be on the left wall up ahead.  There is a green dumpster 
across from the two tall crates.  On the other side of the dumpster, there is a 
chest that contains 5000 skill points.
*******************************************************************************

Two more --TALL CRATES-- are behind the yellow truck along the right side of 
the alley.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 4                                                [SE34]
Location: Poisawan Shopping District - Alley

Once Jake and Sherry finish off the attack chopper, they will enter an alley 
with many pickups along it.  After moving past the second treasure chest that 
is behind a green dumpster off to the right, players will notice a red and 
white car toppled over on its side behind a roadblock to the left.  Move behind 
that toppled car and there is a white car with its headlights on.  This serpent 
emblem is on the windshield of that car - the passenger's side.
*******************************************************************************

Hop over the next roadblock up ahead then break the two --TALL CRATES-- near 
the right wall behind it.  Follow the corridor as it moves to the left and then 
use the partner assist button to open the door at the end to get to the next 
area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                _______________________________
_______________________________________________/ STAGE 4-4 -- SHOPPING DISTRICT
-------------------------------------------------------------------------------

== SHOPPING DISTRICT - STREET ==

--> Objective: Get through the shopping area

Jake and Sherry will start out in a narrow alley.  A group of J'avo will walk 
down the street directly ahead.  If you're playing with an AI partner in solo, 
the AI partner will likely alert the J'avo.  Players can allow them to continue 
to walk down the street then run up behind them and hit them with a stealth 
melee from behind (hit R1/RT while behind the J'avo).  From the start, don't 
move and they might walk on down the street and ignore the characters.

There is a --GREEN HERB-- on a crate off to the right while stepping out of the 
entrance corridor.  Find the --WOODEN CRATE-- off to the left while stepping 
out of the corridor and a --TALL CRATE-- behind the stack of crates to the 
right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Small Crate x 1, [ ] Tall Crate x1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Many of the J'avo will begin a mutation process where they will form Chrysalid 
shells once they have been damaged in this area and the next few areas.  They 
will mutate into Strelats while inside.  Keep in mind that the shells can be 
destroyed before they hatch into Strelats by blasting them with whatever 
firepower or attacks your character can hit them with.  They will not leave 
behind any items once the Chrysalids have been broken however.  Like in other 
areas, a Strelats will leave behind a treasure worth 1000 skill points once 
defeated.

It's best to hit Strelats with your most powerful weapon to get rid of them 
quickly (magnum or sniper rifle).  Bear down on them with firepower and spam 
them with shots to kill them quickly.  They can be set up for melee by running 
at them and hitting them with Jake or Sherry's knee attack.  Jake's homing 
cobra strike (hold L1/LT then press R1/RT) will set them up for melee as well. 
Once they are stunned, walk up to them to get a button prompt for a melee.

Find the ladder on the right side of the area and climb it then climb the sign 
at the top to pull up to an area with two --TALL CRATES--.  They both contain 
random items just like all the other tall crates.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Another group of J'avo are down the street up ahead.  Watch them from a 
distance and notice how they pace back and forth - they can be snuck up on and 
instant kill melee'd.  Many of these J'avo have machine guns and one has a 
gatling gun.  Be sure to take cover behind the nearby walls so avoid their 
gunfire or roll out of the way of their gunfire.  You can just rush them with 
brute force and take the damage then hit them as always.  There are two --TALL 
CRATES-- near the large crate and wooden tables in the middle of the area and 
there are two more --TALL CRATES-- by a burning car in the back of the area.  
Look on the large crates near the tall crates in the middle of the area to find 
some --7.62 NATO AMMO--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 7.62mm NATO Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

After finishing with the J'avo, find the gate door on the left side of the area 
where the second group of J'avo were stationed.  It has a bar over the back of 
it that locks it from the inside.  Find the ladder on the left side of the 
area.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Jake player needs to climb the ladder then the next ladder up above the 
first to get up on the high sign.  While standing across from the pole with the 
red cloth wrapped around it, the Jake player will get a swing button prompt.  
Swing over to the platform up ahead.  Run to the left then fall to drop behind 
the locked door.  Walk toward it and remove the bar so the Sherry player can 
enter the alley.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Chrysalids from the last battle will start to mutate while Jake is on the 
other side of the door so some Strelats will likely be attacking the Sherry 
player by the time Jake unlocks the door.  Follow the corridor behind the door 
and break the two --TALL CRATES-- near the exit door at the end.  Open the 
green door at the end of the corridor with the partner action command.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== SHOPPING DISTRICT - MARKETPLACE ==

When Jake and Sherry move ahead, a group of J'avo will exit the door on the 
other side of the area (back right) and attack.  Players can get the drop on 
them by climbing the ladder up ahead - they will be in perfect view from the 
top of the awning up the ladder for blasting the group with explosive rounds. 
Some of these J'avo will mutate into Chrysalids that spawn Strelats just like 
the last few groups.  A good method to use to kill them all quickly from below 
is to toss a flash grenade then hit them with a frontal heavy stun melee (Coup 
De Grace) while they are stunned - think of the flash grenade as a power pellet 
and your character as the Pac-man.  Gobble up those ghost monsters!

Once the J'avo are finished, find the door at the other end of the area (right 
side).  Three J'avo with swords will drop from the high wall on the other side 
of the door.  They will spawn when a player gets near the door so they might 
just join the other J'avo.  Either way, be ready for them while opening the 
door if they haven't spawned yet.

== SHOPPING DISTRICT - ALLEY ==

Get to breaking the two --TALL CRATES-- by the left wall.  Kick through the 
next door with the partner command.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== SHOPPING DISTRICT - STAIRWAY ==

Move up the stairs.  At the top of the second set of stairs, there are two 
--TALL CRATES-- to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Find the treasure box off to the left at the top of the fourth set of stairs 
and open it for some extra skill points.

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 4
Location: Shopping District - Stairway
Contents: 4000 skill points

Once Jake and Sherry enter the stairway area in the Shopping District, find the 
box off to the left at the top of the fourth set of stairs and open it to find 
4000 skill points.
*******************************************************************************

When Jake and Sherry reach the top of the stairway, step out toward the tall 
crate off to the left up ahead before moving toward the ledge.  Break the two 
--TALL CRATES-- in the surrounding area.  There is a ++SHOTGUN++ in the open 
locker to the left of the first tall crate.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++SHOTGUN++
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== SHOPPING DISTRICT - SECOND STREET ==

The player that hops across the gap to get to the next walkway will fall below 
shortly - the walkway will break on the other side of the gap.  The player that 
is left behind up top will have to fall to the walkway below the current ledge 
and make their way across the area along the rooftops.

=-=-=-=-=-=-=-=-=-=-=-=-=-=- BOTTOM PLAYER GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-
The bottom player will fall off the walkway that the character hops over to and 
then hit the awnings on the way down before hitting the ground.  J'avo will 
attack immediately after the player lands.  These J'avo can mutate into Ruka-
Khvatanje with an insect-like arm if they are damaged in the body or arms with 
bullets.  These J'avo mutations can be very dangerous from a distance.  They 
grab from long range with their long arm then slam a player to the ground - 
this grab cannot be countered.  Be sure to ground them quickly with a quick 
shot from the sniper rifle or stun them with a flash grenade then hit them with 
frontal heavy stun melee.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 4                                                [SE35]
Location: Shopping District - Second Street

After Jake and Sherry reach the top of the stairway in the Shopping District 
area, one of them will have to hop across a gap and that character will fall 
below.  There is an overturned bus up ahead and some crates to the left of it. 
Move behind the big crates off to the left and this emblem will be on the crate 
in the open area behind the first crate.  It's low enough to where a player can 
hit it with a melee.
*******************************************************************************

Pick up the --7.62 NATO AMMO-- on the green stand off to the left while moving 
down the street.  Break the two --TALL CRATES-- on the right side of the area 
further ahead.  There are also two more --TALL CRATES-- near the row of green 
stands up ahead.  Watch out for J'avo on the overhead rooftops.  Hopefully your 
partner will help out in killing them.  If not, look up and shoot the high 
J'avo yourself.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 7.62mm NATO Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is a group of several J'avo at the end of the street and all of them have 
either a machine gun or a gatling gun.  Get behind a crate and shoot at them 
from a distance.  There is also a corridor along the left side of the area that 
can be moved through in order to get closer to them.  A flash grenade explosion 
can help to blind them all so your character can shoot them without having to 
worry about their gunfire.  Some of the J'avo will form Chrysalid shells then 
mutate into Strelats if the shell is not broken - these mutations are all 
scripted.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOP PLAYER GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=
The top player will have to drop to the wooden walkway below the top ledge.  
Drop to the next lower walkway then move across the middle walkway toward the 
opposite building.  Two J'avos with heavy machine guns will be on two high 
platforms up ahead.  Take out the sniper rifle and shoot them from a distance. 
Run back and take cover on the middle walkway if needed.

Drop down to the next lower walkway.  Slide up under the sign ahead then climb 
the ladder.  Don't drop off the walkway directly ahead after climbing the 
ladder.  Look to the right and hop across the gap to the platform on the other 
side.  Fall to the red and white awning below.  Break the two --TALL CRATES-- 
off to the left and grab the --GREEN HERB-- near the tall crates.  Fall off the 
ledge to the right (on the bamboo poles) to drop to the alley in the back of a 
locked door.  Unlock the door for your partner.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There is a gate at the end of the street that is locked.  The top player should 
unlock that gate for the bottom player while up high.  Go through the gate 
doorway to continue.

NOTE: If the top player does not unlock the gate, the Jake player must walk 
over to the broken ladder off to the left at the end of the street and toss the 
Sherry player up above so that she can fall behind the gate and unlock it from 
the other side.  Sherry can't toss Jake up because... well, it hardly ever 
works that way.

== SHOPPING DISTRICT - CORRIDOR TO LADDER ==

There are two --TALL CRATES-- in the middle of the corridor.  Run to the end of 
the corridor and climb the red ladder at the end.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 4                                                [SE36]
Location: Shopping District - Corridor to Ladder

After Jake and Sherry get past the street where they separate, they will enter 
a corridor that leads to a red ladder.  While standing near the red ladder, 
look through the hole on the right side of the crates to see this emblem lying 
on a platform of a stand in the background.  Shoot it from a distance.  A 
player can also look off the top walkway railing and shoot the emblem from up 
high.
*******************************************************************************

== SHOPPING DISTRICT - HIGH WALKWAY ==

Run to the right and hop over the bamboo poles along the walkway then drop from 
the ladder at the end.  There are three breakable --TALL CRATES-- behind the 
ladder. Open the door at the bottom using the partner action command.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== SHOPPING DISTRICT - END OF STREET ==

Don't move directly ahead just yet.  Run over to the back left portion of the 
area and break the two --TALL CRATES-- in front of the large wooden crates that 
block the road.

When a player moves directly ahead, a cutscene will play.  There is a third 
--TALL CRATE-- on the far right side of the area while moving ahead, but the 
cutscene will play before reaching it.  You'll need to break it afterwards.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Defeat the B.O.W.


                                 BOSS BATTLE
                                 - - - - - -

U B I S T V O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Horizontal Swing - Ubistvo strikes forward with his chainsaw arm.  This 
  attack instantly kills if a player doesn't tap the X/A button to fight 
  Ubistvo!  There will be no dying status!  Sometimes he just instantly kills 
  with this move without having the option to struggle.

o Spinning Strikes - Ubistvo lunges forward then performs two turning side 
  strikes with his chainsaw arm.  This attack covers a wide range and gets him 
  close to the characters quickly.  This attack causes dying status.

o Chainsaw Overhead Strike - Ubistvo stop and revs up the chainsaw blade then 
  hops forward with an overhead strike.  This attack causes dying status.

o Chainsaw Downward Strike - Ubistvo plunges his chainsaw into the ground to 
  hit a grounded character.  This attack instantly kills.

o Berserk Mode - Ubistvo moves forward and swings his chainsaw wildly from side 
  to side.  The amount of times he will swing is random.  This attack is his 
  worst attack since it's so sudden.  It looks just like a single swing from 
  the beginning then it's just like he all of a sudden yells "RARRR, BITCH!" 
  and keeps on moving forward while swinging.  This attack causes dying status.
-------------------------------------------------------------------------------

Well, what do we have here?  Ah, a chainsaw!  It's not a Resident Evil these 
days without the chainsaw, right?  It still reminds of us of the main series 
game that stripped the franchise of zombies.  Because of this, a chainsaw is 
like a source of fear to many old-school RE fans!

NOTE: The surrounding area will catch on fire during this battle.  This limits 
movement slightly.  The middle area has a ladder that can be climbed to get up 
on some stands and a bamboo bridge above.  This can help out for co-op play.

Ubistvo may look threatening, and he actually can be dangerous when he manages 
to get close, but his health is very low if you exploit his weaknesses.  His 
main weak point is his head and his chainsaw arm and every shot to his head or 
chainsaw arm with any weapon will damage him greatly.  Ubistvo will eventually 
get stunned when he is shot in the head several times and a player can run up 
and melee attack him.  Blast him in the head or in the chainsaw arm with the 
handgun or some other weak weapon.  It's not really worth using the magnum for 
this battle since he's too easy to dodge.  Blasting him in his head will set 
him up for a melee attack often.

Ubistvo has many sudden attacks where he will move forward quickly and strike 
with his chainsaw arm.  Most of his attacks cause instant dying status, so stay 
away from him all times.  His close range single swing attack will instantly 
kill a player if the button QTE from that attack is failed.  The main thing 
that makes Ubistvo dangerous is that he has a sudden berserker attack where he 
will run forward and swing wildly with his chainsaw several times in a row.  
The amount of times that he will strike and the distance he will cover is 
random.  Because of this, it's best to move away the moment he gets too close.

It's a good idea to keep a crate in between your character and Ubistvo just in 
case he decides to come charging forward.  He has a slight bit of 
unpredictability and can easily catch a player off guard with his sudden 
attacks from close range at times.  Be sure to watch him closely when he gets 
in close range.

When Sherry yells out "Now's our chance", run up to Ubistvo and melee attack 
him and Jake will take the pipe out of his body and stab him with it.  The 
Sherry player will have to melee attack the boss afterward.  She will take out 
her stun rod and hit the boss.  Ubistvo will drop --4000 SKILL POINTS-- after 
falling.  Not so tough anymore eh, champ!?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE


== SHOPPING DISTRICT - END OF STREET (AFTER THE BATTLE) ==

Find the corridor in the back of the area near the burning oil drums then 
follow it to the end.  A plane will fly by overhead.  Break the five --TALL 
CRATES-- near the exit door then use the partner assist button to open the 
door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                              _________________________________
_____________________________________________/ STAGE 4-5 -- AIRPLANE CRASH SITE
-------------------------------------------------------------------------------

== AIRPLANE CRASH SITE ==

                                 BOSS BATTLE
                                 - - - - - -

U S T A N A K =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Arm Grapple - Ustanak can grab up to three characters during this battle.  He 
  can grapple them with his metal arm or grab them from close range.  Once 
  grappled, he will put the first character into the trap on his back.  He can 
  hold another character with his metal arm and another character in his 
  regular arm.  When a character is held in his normal arm a partner assist 
  melee can be done to Ustanak to free that character.  When a character is 
  placed in his trap on his back that player's life will slowly drain, so shake 
  the left thumbstick to break out then quickly tap the button as the meter on 
  the screen moves by the green areas.  Ustanak will grab from short range and 
  long range with his mechanical arm.

o Dashing Ram - Ustanak runs forward and rams.  This will knock a player 
  straight to the ground.

o Grapple Arm Slap - If a player gets behind Ustanak when his back is turned, 
  he will turn and slap the area behind him with his grapple arm.

o Punch - From close range, Ustanak will punch with his normal arm.

o Kick - From close range, Ustanak will run forward and kick.

o Grenade Toss - Ustanak tosses a hand grenade forward.  This can hit all four 
  characters at once obviously.

o Arm Cannon - Ustanak points his gun arm toward a player then blasts that 
  player.  This shot is much like a long range shotgun blast.  It will knock a 
  player down (Ustanak will only perform this attack once he attaches his gun 
  arm during the second fight with him).
-------------------------------------------------------------------------------

--> Objective: Take down Ustanak

And here you thought we left him six months back?  Some relationships are more 
long-term then you think I'm afraid.

This battle is another cross-over segment where four players join forces.  Leon 
Kennedy and Helena Harper will help out Jake and Sherry during this battle.  
Ustanak has a TON of health for all phases of this battle since he is clearly 
outnumbered.

Ustanak can be a total beast in this battle with the way he can treat all four 
characters.  Do not let him grab your character or he might place your 
character in the trap on his back.  The character's health will slowly drain 
and the player will need to shake the left thumbstick then a QTE sequence will 
appear - input the button tapping with the correct timing in order to break 
free.  Ustanak can hold three characters at once during this battle - one in 
his back trap, one in his metal arm and one in his regular arm.  And this guy 
can even kick at the fourth player while holding the other three - now that's 
some determination!

Other than the grabbing and the grenade tossing, Ustanak fights the exact same 
way as he did in the first battle with Jake and Sherry.  Be sure to roll to 
dodge his attacks if he ever gets too close - don't just rely on moving to the 
side all the time.  He can grab from long range by sending out his mechanical 
arm, so dodge to the side when he does this.

Because of his tremendous amount of health, it's a good idea to take advantage 
of the explosive canisters that lie in crates on the surrounding containers.  
Some of the containers with explosive canisters are blocked off until later in 
the battle.  The explosive canisters are all inside metal crates that must be 
pushed over from the top of one of the surrounding containers.  Look off to the 
left and there is a ladder on the side of a dark colored container.  Climb up 
the ladder then use the X/A button to push off the crate full of explosive 
canisters.  Break the three --TALL CRATES-- on this container then hop over to 
the container across from them and break the three --TALL CRATES-- on that side 
as well.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 6
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Push off all the metal crates that have explosive canisters inside them during 
this battle and shoot them all to make them explode to gain an extra medal at 
this end of this chapter.
                                                                   .----------.
MEDAL: Blew up all the fuel tanks at the crash site                | [ME145-1]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Be careful about getting up on the containers throughout this battle 
since Ustanak can hop up onto a container and corner a player on the container 
- this can get very bad.  Just because your character is pushing a metal crate 
doesn't mean that character is invincible!

There is another crate full of canisters on the container further in the back 
of the area on the left side.  Find the forklift next to the container and 
press the red button on the forklift to lower the pallet on it.  Get up on the 
pallet then pull up to the container using the X/A button.  There are a total 
of six --TALL CRATES-- off to the right on the container.  They are in groups 
of three.  There are two metal crates full of explosive canisters near the left 
edge of the container - push them both off.

NOTE: One explosion from a pair of canisters will not be close enough to set 
off the other - they can both be detonated with a short separately.  This goes 
for ALL groups of canisters THROUGHOUT this battle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 6
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Once all the explosive containers have been pushed down, hop back below and 
lure Ustanak toward each of the sets of explosive containers.  Blast one of the 
containers in the group with a weak weapon to damage Ustanak heavily.  These 
explosions take a BUNCH of health from him.  It's much better than using 
precious magnum ammo for him for now.  After the three explosive barrels have 
damaged him, he should be near the point of leaving for a short while.  Blast 
him with the sniper rifle or shotgun to weaken him until he staggers then hops 
on top of a container.  He will hop behind the container then run off.  Haha, 
that's right!

The camera will show a steel wall in the back of the area.  Alright, now 
everyone run to the wall that appears to have no obvious help on the other 
side!  The Jake player will need to stand next to Sherry and boost her over the 
wall.  Helena will have to boost Leon over the wall.  Both Leon and Sherry 
players will have to do something different here while Jake and Helena wait.

NOTE: The partner assist command for helping the partner will not appear until 
standing up against the steel wall in between the characters that have to hop 
over the wall.  It doesn't appear while standing directly in front of the wall 
across from the character that you need to help. Strange.

=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON AND SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-
Leon and Sherry will have to lift open the back portion of the bus behind the 
steel wall.  The Leon player will have to hotwire the bus from the back.  The 
Leon player has to go through a precision button tap QTE sequence where the 
player must time all button presses that display as the indicator moves by the 
green portions of the gauge on the screen.  The Sherry player needs to move to 
the driver's seat of the bus (right side) and drive start the bus up by 
pressing the QTE button tap that appears.  The Sherry player will remain in the 
bus until it crashes.

NOTE: There are some breakable objects that Sherry and Leon can get in this 
area, but I don't mention them until later so all players can get them.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE AND HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-
--> Objective: Take down Ustanak

Ustanak will hop out toward the container to the right of the wall with a brand 
new arm and start to fight Jake and Helena after the cutscene.  Don't blast 
Ustanak while he is above.  Wait for him to fall down then start to shoot him.  
It's a good idea to not attack him much during this part of the fight since 
your weapons do very little damage considering the tremendous amount of health 
that he has.  It's best to wait until the path to more explosive canisters is 
opened with the help of Leon and Sherry.  Ustanak only has a new gun shot 
attack with his gun arm during this battle but it has some good range.  Run or 
dodge roll to the side to dodge the blast when he points the gun your way.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After a while, a bus will plow through the steel wall where Leon and Sherry are 
at and the bus will open the way (damage barricades) to several more crates 
full of explosive canisters when it moves out of the wall.  The explosive 
canisters will once again provide a great way to damage Ustanak to save ammo 
and damage him heavily!

NOTE: The bus can knock over the Jake or Helena player by hitting them but it 
will not take damage or kill them.

Now, let's talk about tall crates and metal crates full of explosive canisters. 
The steel wall area that Leon and Sherry were behind is now open, so rush in 
that direction and break the --WOODEN CRATE-- and --TALL CRATE-- behind the 
large green crate in the back and then break the two --TALL CRATES-- across 
from them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Find the yellow truck along the side of the area and move behind it.  Break the 
--TALL CRATE-- near the barred container to the left and the two 
--TALL CRATES-- off to the right.  Further in the back is one more --TALL 
CRATE-- near a car and then while moving to the far left in the back there is 
another --TALL CRATE-- beside the red crate with the ladder on it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 4 AND Leon, Chapter 4
Location: Airplane Crash Site
Contents: First Aid Spray, 5 Remote Bombs

While fighting Ustanak during the four-way crossover fight with Leon, Helena, 
Jake and Sherry, players will eventually drive off Ustanak then Leon and Sherry 
will hotwire a bus and drive it through a steel wall.  Once this sequence has 
taken place, the right side of the area will open up.  Find the red crate with 
a ladder on both sides of it in the new area (it has yellow framework above it) 
and approach the side without ladders to get a partner assist button prompt.  
All FOUR characters have to move near the crate and press the partner assist 
button in order to push it against a big container in the back of the crate.

Climb either of the ladders on the sides of the crate then hop off the back 
portion of the crate to land on the container behind it.  There is a --TALL 
CRATE-- to the right and there are three --TALL CRATES-- to the left.  Move 
toward the far left side and approach the furthest ledge on that side to get a 
button command prompt for a jump.  Leap over to the tall crate with the wooden 
pallet on it then turn to the left and leap over to the red container.  Find 
the closed suitcase lying on the wooden crates on this container and open it to 
find four --REMOTE BOMBS-- and a --FIRST AID SPRAY--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Remote Bomb x 4, [ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
*******************************************************************************

After moving past the barred container and stepping by a blue container to 
enter the back portion of the middle area, find the forklift off to the left 
and press the red button on it to lower the pallet on it.  Get on top of the 
pallet and climb up to the top of the barred container.  There are a total of 
four metal crates with explosive canisters inside of them up on the containers. 
Push them all off if Ustanak is not nearby to set a trap for him.  Leap over to 
the barred container that is out toward the middle of the area and break the 
--TALL CRATE-- on it then push off yet another metal crate filled with 
explosive canisters.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Run toward the bus that plowed through the steel wall earlier.  Look along the 
left side of the bus to find a ladder.  Climb the ladder to get on the bus then 
leap over toward the container across from it (right side of the bus) and then 
leap to the next container to the right and break the three --TALL CRATES-- and 
one --WOODEN CRATE--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Now that we've done destroyed all breakable objects in the area, its time to 
get rid of Nemesis 2012.  Lure Ustanak toward the explosive canisters that were 
knocked down earlier and blast the explosive canisters to damage him badly.  
Ustanak likes to hop on crates much more often now that he has a gun arm.  He 
will hop on top of them and fire at the characters or toss hand grenades at 
them from up high.  Most of his attacks are long range while he has his gun 
arm.

Ustanak will eventually hop on top of a crate and take off his gun arm then 
replace it with his grappling arm.  After he is damaged some more after that, 
he will take off his grappling arm and will fight with only his regular arm for 
the rest of the battle.  He will be much faster and will start to ram more 
often again.  He is nearly defeated one he only have one arm, so continue to 
blast him with a high powered weapon or shoot the explosive canisters nearby if 
there are still any in the area.  A cutscene will trigger once Ustanak has been 
defeated.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE


== AIRPLANE CRASH SITE (AFTERMATH OF THE BATTLE) ==

--> Objective: Head for mission objective

Jake and Sherry will start out next to the burning tower after the battle.  
Walk through the gate doors off to the right and break the three --TALL
CRATES-- spread around the containers then fall into the hole with the blinking 
red lights up above it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== AIRPLANE CRASH SITE - MAINTENANCE CORRIDOR ==

Open the door to the left in the new corridor.  I know you are just dying to 
break the two --TALL CRATES-- inside.  Leave that room and follow the corridor 
ahead.  There is one more --TALL CRATE-- at the end of the corridor so run down 
the corridor and slide into that sucker.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Open the door at the end and break the two --TALL CRATES-- and --WOODEN CRATE-- 
then collect the --GREEN HERB--.  Use the partner assist button to open the 
door off to the right in order to enter the next area.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                               ________________________________
______________________________________________/ STAGE 4-6 -- STILT HOUSING AREA
-------------------------------------------------------------------------------

== STILT HOUSING AREA - FLOODED AREA ==

--> Objective: Shake off your pursuers

The Jake player will automatically be controlling the wheel of the flat boat 
that both Jake and Sherry are moving down the river on.  Use the left 
thumbstick to turn the boat in order to miss the obstacles in the water up 
ahead.  It doesn't matter which way a player rotates the thumbstick - just 
turning it one way is enough!

NOTE: If the boat hits an obstacle, a player will have to walk to the back of 
the boat and restart the engine.  A precision QTE button tap sequence will 
appear.

The Sherry player needs to shoot at the Noga-Let J'avo that fly toward the 
boat.  Shoot at the J'avo body on the bottom of the Noga-Let to damage them 
quickly.  It pays to switch your handgun to 3-shot burst fire and blast them or 
shoot them with the Bear Commander.

Turn to the left to dodge a boat up ahead.  Turn to the right to avoid a group 
of small boats and a sign.  A burning boat will tump over up ahead so turn left 
to steer away from it.  Jake and Sherry will arrive at a submerged Pagoda 
building.  They can leap over to the rooftop of the building from the boat.

== STILT HOUSING AREA - PAGODA BUILDING ROOFTOP ==

Break the two --TALL CRATES-- off to the right up ahead.  As Jake and Sherry 
move ahead, Ubistvo will break through the wooden portion of the left wall up 
ahead during a cutscene.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ubistvo is no different from the last battle with him.  Stay at a distance from 
him and shoot him.  This battle can get a bit harder than the last Ubistvo 
battle since several J'avo will spawn in the back of Jake and Sherry as Ubistvo 
moves closer.  This is a good time to take out the Bear Commander assault rifle 
and switch to its explosive round alternate fire for some great crowd control.  
Blast the J'avo groups with explosive rounds.  Try to work all enemies together 
so the explosive rounds damage them all.  The J'avo will mutate into Ruka-SRP 
(big arms) and Noga-Let (wings) during this battle when shot in the arms or 
legs.

When firing on Ubistvo alone, aim for his chainsaw arm and blast him there to 
stagger him.  Hitting him in the head will still stun him but it's hard to hit 
him with such a crowd of J'avo around him.  Blasting his chainsaw arm will make 
him stagger eventually.  Once his health is drained, Ubistvo will get knocked 
against a sign and fried during a cutscene.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Some person with a red shirt is helping during this fight.  Look up on the 
  stack of steel beams attached to an overhead crane to see this person.  After 
  the battle, the person will still be up on the beams, but you can't make out 
  the red shirt.  Hmm.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move to the other end of the rooftop.  Break the --WOODEN CRATE-- and the 
--VASE-- off to the right before stepping down the ramp at the end.  Leap over 
to the next flat boat by jumping off the right side of the ramp.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1, [ ] Vase x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== STILT HOUSING AREA - FLOODED AREA ==

One player will have to start the engine of the boat before either player can 
steer this time.  Walk over to the crank in the back of the boat and interact 
with it.  A QTE sequence will appear.  Press the displayed button and time it 
to when the indicator moves by the green areas on the gauge that appears.

NOTE: Just like before, if the boat hits an obstacle, restart the engine by 
interacting with it and then use the QTE precision button tap sequence to get 
the engine going again.

Notice the strange glow below the water?  That glow will move toward an object 
and the object will fall in front of the boat.

One player needs to steer the boat just like last time.  In single player, the 
actual player will have to start the boat and drive it this time.  Steer to the 
right to avoid the falling steel column.  Steer to the left further ahead to 
dodge the next falling steel column.  The players will be free to move after 
steering away from the second column.  Watch out for the steel beams that are 
connected to the overhead crane by a rope - they will move back and forth over 
the boat.  Stay at the back of the boat until the steel beams moves to the left 
and then back to the right then move to the front of the boat to continue to 
dodge them.

NOTE: If the stack of beams hits a player it will cause immediate dying status.

That strange glow in the water will move beside the boat as the boat hits 
another boat and stops.  Ubistvo will hop out of the water!

--> Objective: Defeat the B.O.W.

Wow, you're getting just about as predictable as that buffed up Jason Voorhees 
thing!

Ubistvo is the same as all other times that Jake and Sherry have fought him.  
You really need to hit him with your most damaging weapons this time though 
since there is little room to move on the boat.  If you have remote bombs then 
place them on the boat and make him run across them then trigger the bomb to do 
some massive damage to him.  Other than remote bombs, blast him with the magnum 
or explosive rounds from the Bear Commander assault rifle.  Try to aim for his 
head when shooting him, but really just shooting his chainsaw arm by now is the 
best since you don't have too much time to aim.

Be sure to stay on the run during this battle.  Don't take chances on reloading 
when he is midways from your character.  He will speed up suddenly and corner 
your character at one end, and that is something you don't want.  A cutscene 
will trigger after he is damaged enough to end the battle.

The boat will arrive at a dock and a cutscene will play.  After the cutscene, 
that Thomas Hewitt reject (Ubistvo) will trap Sherry on the boat as she tries 
to get off.  Both the Jake player and the Sherry player do not have to damage 
Ubistvo here.  The Sherry player only needs to dodge him for a few seconds.  A 
cutscene will trigger before too long.

Yeah, that's right, Ubistvo, Leatherface you are not!

== STILT HOUSING AREA - DOCK ==

--> Objective: Head for mission objective

Alright, if he comes back from that then... well, just don't think about it.  
Climb up the ladder ahead and move along the top walkway.  Follow it to the end 
then use the partner assist button to open the double doors down the left 
corridor to trigger a cutscene that will end this chapter!
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/ __          _                             __  _                             \
  \ \   __ _ | | __ ___ \_________________// _\| |__    ___  _ __  _ __  _   _ 
   \ \ / _` || |/ // _ \/  JAKE CAMPAIGN  \\ \ | '_ \  / _ \| '__|| '__|| | | |
/\_/ /| (_| ||   <|  __/\_________________/_\ \| | | ||  __/| |   | |   | |_| |
\___/  \__,_||_|\_\\___|/                 \\__/|_| |_| \___||_|   |_|    \__, |
\________________________________________________________________________|___//
/                                                                             \

-- RANKING REQUIREMENTS                                         JAKE, CHAPTER 5
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 55 minutes or less  | 5 enemies or more    |
| B    | 60%         | 3         | 85 minutes          | 3 enemies            |
| C    | 50%         | 5         | 110 minutes         | 2 enemies            |
| D    | 49% or less | 6 or more | 111 minutes or more | 1 enemies or less    |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [JM05]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
             C H A P T E R  5  -  T H E I R  L A S T  E S C A P E
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                   July 1, 2013
                                                                 Chinese Waters
                                            ___________________________________
___________________________________________/ STAGE 5-1 -- UNDERWATER FACILITY 1
-------------------------------------------------------------------------------

== UNDERWATER FACILITY 1 - HOLDING AREA ==

--> Objective: Get back your weapons

Jake and Sherry will start out in a cell.  They will be freed from their 
confines as the player takes control of them.  Walk over to the window beside 
the cell door and use the X/A button to look into the outside room.  A cutscene 
will trigger as the characters notice their weapons.

The camera will shift to a view of an air duct above the cell area.  The Jake 
player needs to walk over to the wall below the air duct and use the partner 
assist button to boost Sherry up to the air duct.  If the Jake player walks 
over to the right of the cell door, the player will get a X/A button prompt to 
view Sherry as she sneaks along the vent up high.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After the Jake player tosses Sherry up to the air duct, enter the vent by 
pressing the X/A button then crawl through it.  Pressing the X/A button will 
make Sherry crawl faster, but it will also use her one block of her stamina per 
usage.  The Sherry player will be attacked by a Rasklapanje while crawling 
through the vent.  Sherry will automatically fall out of the vent once the 
Rasklapanje steps out in front of her.

The Sherry player should run over to the **WEAPONS** on the table and grab 
them.  Do not fight the Rasklapanje alone with Sherry.  Move over to the cell 
door and take out Sherry's handgun then blast the lock on the side of the door 
where it says "Locked" and this will unlock the door to where the Jake player 
can get out.  Sherry will give Jake his weapons.

NOTE: If the Sherry player keeps stalling outside the cell instead of shooting 
the lock on the door, Jake will keep repeating the same phrase over and over 
until the Sherry player unlocks the door. "Hey, break down the door... Save me 
from climbing through those air ducts!"  It get so incredibly annoying, so be 
sure to rescue him quick for your own sanity.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--> Objective: Defeat the B.O.W.

Rasklapanje enemies separate as they are damaged.  They can throw off their 
arms and make them attack players.  Once a Rasklapanje is damaged, it will 
split in half.  The torso and the legs will attack a player at that time.  All 
parts of them can be knocked out and players will receive items for knocking 
them out, but they cannot be truly killed.  They will revive in a few minutes, 
but Jake and Sherry will likely be gone by then.  Rasklapanje spawn throughout 
the facility.

The Rasklapanje in this room must be defeated in order to proceed.  Blast it 
with any weapon.  Weaker weapons will take more hits.  Explosive rounds can 
help out when several portions of this creature attack at once.  For this 
Rasklapanje, use the Bear Commander's assault rifle or the Shotgun to knock out 
all parts of it easily.  To accomplish the objective, all the characters have 
to do is split the first Rasklapanje apart.

--> Objective: Escape from the Underwater Facility

There are two pickups of --9MM AMMO-- on the table where Sherry collected the 
guns from.  Before leaving through the door up ahead, run to the right side of 
the outside portion of the holding cell that Jake and Sherry were in and break 
the --METAL TALL CRATE-- next to the locked door.  Use the partner assist 
button to open the door with the green control panel next to it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 5                                                [SE37]
Location: Underwater Facility 1 - Holding Area

Once Jake and Sherry get their guns back, reenter the holding cell that they 
were trapped inside and look up toward the pipe in the corner to the right of 
the air duct that Sherry was boosted up to in order to see this serpent emblem. 
Shoot it from below.
*******************************************************************************

== UNDERWATER FACILITY 1 - ROOM B ==

Run down the corridor ahead.  Break the --METAL TALL CRATE-- on the far right 
wall of the next area.  Move over to the elevator controls and examine them.  
The power has been rerouted to the incubation chamber and the character must 
activate the reserve battery.  There are two levers on both sides of the 
outside portion of the elevator.  Both characters should stand by them and use 
the partner assist button to pull on the levers.

--> Objective: Restore power to the elevator

Pulling on the levers will activate **RESERVE BATTERY 1**.  The elevator will 
only be at 25% charge after activating the first reserve battery, so more must 
be found - four in total.  Walk over to the door across from the elevator and 
both characters should use the partner assist button to activate the buttons on 
each side of the door.  Jake and Sherry will walk out onto a catwalk with a 
lift platform that moves up and down.  Go ahead and jump over to the lift 
platform and ride it to Room E up above.  Jump to Room E from the lift 
platform.

== UNDERWATER FACILITY 1 - ROOM E ==

A Rasklapanje is in this room.  Knock this one out with gunfire then use the 
two levers in the room to activate **RESERVE BATTERY 2** and place the elevator 
at 50% charge.  Room C will open below and the lift platform will now go to 
that room.  The door that Jake and Sherry just jumped through will be closed. 
Move through the corridor on the back side of the room (to the left of where 
the characters came in).

== UNDERWATER FACILITY 1 - ROOM F ==

The characters will come to a T-intersection after turning to the left at the 
end of the corridor.  Go to the left and grab the --12-GAUGE SHELLS-- on the 
control panel off to the side.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 12-Gauge Shells
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* To the left of the control panel with the 12-Gauge Shells is an incinerator.
  If a Rasklapanje hand follows the characters over to the control panel, press 
  the R1/RT button while standing over the hand (and receiving the button 
  prompt) to perform a special kill here.  Your character will pick up the hand 
  and toss it into the incinerator then turn it on!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Run back to the intersection and move down the other corridor.  Step off to the 
right and the characters will enter a lab area.  Pick up the --9MM AMMO-- from 
off the desk to the right.  There is a --GREEN HERB-- in the second 
refrigerator on the right side of the room - break the glass to retrieve it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo, [ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 5                                                [SE38]
Location: Underwater Facility 1 - Room F

After Jake and Sherry activate reserve battery 2 and get the elevator back to 
50% charge, they will have to move down a corridor.  Turn left at the end of 
the corridor to get to a T-intersection.  Move to the right then make another 
right to enter a lab area.  Look at the glass case off to the left in the lab 
area to see a serpent emblem on the middle left shelf.  Blast the glass then 
blast the emblem.
*******************************************************************************

Move down the corridor in the back of the area then stand beside the doorway.  
Wait for the lift platform to lower then hop over to it.  Allow the lift to 
take the characters down to Room C then hop over to Room C's doorway.

== UNDERWATER FACILITY 1 - ROOM C ==

A Rasklapanje will attack the characters in this room.  There is a lever on 
each side of the room.  Both characters should stand next to a lever then use 
the partner assist button to activate **RESERVE BATTERY 3**.  The elevator 
below will now be at 75%.  Activating this battery will activate the top lift 
in the outside shaft area.

There is a --REMOTE BOMB-- near the control panel of each lever (two in total). 
Across from Sherry's lever, there is a pickup of --9MM AMMO-- lying on the 
shelf near the console also.  Run back to the doorway that faces the lift then 
hop back onto the lift.  The lift will take the players up to Room D, but only 
Jake can swing over to it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Remote Bomb x 2, [ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* There are two meat grinders in the center of this room.  Stand near one of 
  the meat grinder and grab a Rasklapanje hand to perform a special kill 
  sequence.  Your character will toss the hand into the grinder!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Allow a Rasklapanje hand to move toward one of the grinders then use the melee 
command to pick it up and toss it into the grinder to gain a medal at the of 
this chapter.
                                                                     .--------.
MEDAL: Ground a B.O.W.'s hand                                        | [ME165]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
== UNDERWATER FACILITY 1 - ROOM D ==

Only Jake can enter Room D.

Jake can break the two --METAL TALL CRATES-- off to the left and open up the 
briefcase in the back of the room to get --5000 SKILL POINTS--. Slide across 
the table to the refrigerator in the back of the room and break the glass then 
retrieve the --.500 S&W MAGNUM AMMO--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] .500 S&W Magnum Ammo x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Jake, Chapter 5
Location: Underwater Facility 1 - Room D
Contents: 5000 skill points

After Jake and Sherry activate reserve battery 3, they will be able to hop back 
out to the lift platform and it will take them up to Room D.  Only Jake can 
enter Room D since he will have to swing across a pole to enter it.  There is a 
briefcase on the table in the back of the room with 5000 skill points inside of 
it.
*******************************************************************************

Walk back to the doorway and swing across to the lift platform with blue 
lights.  Don't get on the one with red lights!  Allow the blue lift to take 
Jake to Room G then hop into Room G.  Room G has a pole above it, so only Jake 
can get to this room.

== UNDERWATER FACILITY 1 - ROOM G ==

Those pesky Rasklapanje will spawn in this area, so be on the guard.   Turn to 
the left and search the nearest console after leaping into the room to find 
some --12-GAUGE SHELLS-- Move down the left corridor in the back of the room to 
enter Room H.  This is the same room that Sherry will be in.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 12-Gauge Shells
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== UNDERWATER FACILITY 1 - ROOM H ==

Sherry should be on the other side of the room.  There are some yellow lasers 
that separate the characters here.  If the Sherry player isn't on the other 
side of the room, then I guess she wasn't reading my guide... too bad.  Take 
the --9MM AMMO-- off the console to the right of the lasers.  Stand by the 
lever and wait for the Sherry player to reach the lever on the other side of 
the room - they must both be pulled at the same time.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Sherry player should enter Room F when the Jake player jumps to Room D. 
Follow the corridor in Room F all the way back to the lift door on the other 
side of the corridor in Room E.  Jump to the lift platform with blue lights and 
ride the lift up to Room I then hop over to that doorway.

== UNDERWATER FACILITY 1 - ROOM I ==

Break the two --METAL TALL CRATES-- in the left corner then run through the 
corridor off to the right.  There will be some Rasklapanje in this area.  The 
corridor will take Sherry to Room H.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== UNDERWATER FACILITY 1 - ROOM H ==

Break the two --METAL TALL CRATES-- off to the left then find the lever on the 
right side of the room - this lever and the lever on the other side of the room 
must be activated shortly.  Some yellow lasers block the room with the other 
lever, but that is where Jake will be in a few minutes.  Make sure to watch for 
Rasklapanje while in this room!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Both players need to use the partner assist button to pull the levers and 
activate **RESERVE BATTERY 4**.  This will cause the elevator to reach 100% 
charge.

--> Objective: Defeat the B.O.W.

A Rasklapanje will attack Jake after starting up reserve battery 4.  Make the 
Rasklapanje face its back to the yellow lasers then blast it until it flies 
into the lasers.  It will fall against them and burn then fall on the lever and 
activate the battery again and cause a power surge throughout the facility.

NOTE: If you are playing with Sherry and have an AI Jake partner (in single 
player), the Jake partner might stand back and blast the Rasklapanje with the 
handgun.  Take out the sniper rifle and shoot the Rasklapanje yourself and this 
should make it fly into the lasers.

--> Escape the underwater facility

The yellow lasers will turn off eventually.  The characters cannot get on the 
lift at the moment since it is spinning out of control  Rush to the side that 
Sherry was on then move through the corridor in the back of the room.  
Electricity will be sparking along the sidewalls.

== UNDERWATER FACILITY 1 - ROOM I ==

Watch out for Rasklapanje then pull the lever on the far side of the room to 
lower the outside crane.  The crane will lower and block the lift.  The lift 
platform will be facing the outside doorway of Room I.  Hop through the doorway 
and land on the lift.

== UNDERWATER FACILITY 1 - LIFT PLATFORM ==

A Rasklapanje will hop on the lift platform along with Jake and Sherry.  Knock 
it apart with weapon fire then knock out each half of the creature.  The lift 
will be shaking the characters, so it can be hard to shoot the creature.  Just 
blast it with a high-powered weapon such as an explosive round if it starts to 
get too annoying.  Once the creature is all the way knocked out, the crane will 
break and the lift will spin out of control.

NOTE: The players will sometimes have to wait a bit longer for the crane to 
break - it won't do it instantly at times.  Just keep waiting and it will 
break.

The players will have to shake the left thumbstick to maintain their grip on 
the lift at the bottom.  Tap the X/A button after pulling up to crawl toward 
Room B as the lift above the characters lowers and a Rasklapanje two halves 
chase the character from behind.  This is like something off Terminator!

The characters will reach the end if you keep tapping the button and the 
Rasklapanje's back torso area will get crushed and explode along with the lift. 
Come on, let's say it!  "You're terminated fu****!"

== UNDERWATER FACILITY 1 - ROOM B ==

Oh wow, what a ride that was to Room B!  Run over to the elevator and step 
inside of it then use the partner assist button to activate it.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                     __________________________
____________________________________________________/ STAGE 5-2 -- LOWER LEVELS
-------------------------------------------------------------------------------

== LOWER LEVELS - LIFT AREA ==

--> Objective: Work with the BSAA to escape

This part of the chapter is another crossover segment with Chris Redfield and 
Piers Nivans.  Find the control panel along the side of the ledge of the 
circular gap.  The HAOS release simulation will trigger.  Push the button on 
the control panel with the X/A button to activate the two lifts on the sides of 
the room.

Find the two --METAL TALL CRATES-- and two --WOODEN CRATES-- to the right of 
the control panel then break them.  Move over to one of the two lifts and 
activate one of the levers with the partner assist button.  You have a choice 
as to which characters will pair while riding upwards.  The choice will have an 
impact on the conversations that will take place while riding to the top floor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 2, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* You have a choice of which pairs of characters will get on each lift.  A 
  different conversation will take place depending on which characters are 
  together.  You can have Sherry + Jake, Jake + Chris or Jake + Piers on one 
  lift while playing as Jake for instance.  The conversation while moving up 
  the lifts will change depending on your choice.

  NOTE: To change up the order of characters in single player, approach a 
  character that stands by a lever and try to use the lever with the partner 
  assist button and then that character will move out of the way and go to the 
  opposite lift.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
If Jake and Sherry can kill more enemies than Chris and Piers while riding 
their lift upwards, the player will get a medal at the end of the chapter for 
doing so.
                                                                    .---------.
MEDAL: Killed more enemies than Chris and Piers (1)                 | [ME166] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: The left lift is the easier side since the characters on that side won't 
have to deal with rocket launcher J'avo in doorways along the sidewalls.

=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEFT SIDE LIFT GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=
As the lift ascends, Neo-Umbrella J'avo will fall onto the lifts and attack in 
groups of two.  They can mutate into Noga-Let (winged J'avo) when shot in the 
legs.  There will be three waves of two groups and then a sniper will start to 
fire from a doorway across from the characters.  Be sure to watch for the 
sniper laser!  Find the Neo-Umbrella J'avo with the rifle and blast him - he's 
in a doorway along the wall.

More Neo-Umbrella J'avo will fall onto the elevator and another J'avo with a 
sniper rifle will be in a nearby door as the lift continues to move up.  The 
players on the other side will have to deal with J'avo in doorways that are 
equipped with rocket launchers.  They shouldn't be a problem for the left side 
players though.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=- RIGHT SIDE LIFT GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-
Neo-Umbrella J'avo will fall in groups of two and attack on the right lift as 
well, but they will start to fall a bit later than on the other side.  Some of 
the J'avo might mutate into Noga-Let when shot in the legs.  After the first 
few waves of Neo-Umbrella J'avo, a J'avo with a rocket launcher will be on a 
doorway to the side of the lift.  He will start out on the right while facing 
the wall then the lift will move and he will be off to the left.  Be sure to 
shoot him quickly or he will highly damage a player with his rockets.

Be on the lookout for a laser that signifies a sniper rifle J'avo - it might 
shoot from the other side of the room - left side.  More Neo-Umbrella J'avo 
will fall before too long.  The lift will pass by a J'avo with a sniper rifle 
and another rocket launcher J'avo in a doorway.  They will both appear off to 
the right while facing the wall.  Be on the lookout for one more sniper rifle 
J'avo in a doorway as the lift ascends.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A cutscene will trigger once the lifts reach the top.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                            ___________________________________
___________________________________________/ STAGE 5-3 -- UNDERWATER FACILITY 2
-------------------------------------------------------------------------------

== UNDERWATER FACILITY 2 - MAINTENANCE ACCESS ==

--> Objective: Escape from the underwater facility

Jake and Sherry will start out in a corridor after the outside cutscene.  Rush 
ahead and break the four --METAL TALL CRATES-- up ahead.  Follow the corridor 
to the door at the end and break the two --METAL TALL CRATES-- off to the left. 
Use the partner assist button to open the door at the end of the corridor - 
stand by a button along the side of the door and tap the partner assist button.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 6
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== UNDERWATER FACILITY 2 - MAINTENANCE AREA ==

Jake and Sherry will enter a room filled with magma.  Thankfully, there is no 
volcano here, since I'm sure Jake's bloodline is frightened of volcano's after 
his old man got stuffed in one.

NOTE: Reload all weapons before dropping below.

Drop to the catwalk below the current ledge that Jake and Sherry stand on.

--> Objective: Shake off Ustanak

Ustanak lives!  Who knew!?  Aw hell, look at that flail arm.  Wow!  Notice the 
objective above - it doesn't say "fight", it says "shake off"... in other 
words, turn around and run like you stole something.

When the characters turn around run to the left and hop off the ledge at the 
end of that catwalk.  Do not run to the right since a container will fall from 
above and destroy the catwalk, making a dead end for the characters that way.

Sherry will mention that they can't fight Ustanak on the current catwalk and 
she is very correct!  Ustanak cannot be damaged while on the current catwalk. 
If a player stays close to him, he will swing his spiked ball arm toward that 
player and knock the player down.

Fall down the set of catwalks below and find the crate at the end of the 
catwalks.  The catwalks will fall while moving ahead so make a right followed 
by a left.  Make your way over to the metal crate and use the partner assist 
button to have both characters push it into the lava below.

--> Objective: Take down Ustanak

Alright, now the characters are face-to-face with that annoying sales rep once 
again.  He blocks the way directly ahead, so... do not go that way.  Look to 
the right and move down that catwalk instead.  Down the left catwalk there are 
two --METAL TALL CRATES-- that can be broken for items.  Search around the 
surrounding catwalks to find a total of six more --METAL TALL CRATES-- spread 
around the catwalks.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Metal Tall Crate x 9
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 5                                                [SE39]
Location: Underwater Facility 2 - Maintenance Area

When Jake and Sherry arrive in the Maintenance Area filled with magma, Ustanak 
will chase them below.  When the characters reach the point where they can 
first fight Ustanak, and the objective is "Take down Ustanak" for the first 
time, there will be several breakable metal tall crates along the catwalks that 
the characters stand on.

Find the catwalk end with two metal tall crates that extends off to the right 
while moving toward the back of the catwalk area.  There is a serpent emblem 
near the bottom of a steel column that sticks out of the lava on that side.  
Shoot it then quickly return to fighting Ustanak.
*******************************************************************************

                                 BOSS BATTLE
                                 - - - - - -

U S T A N A K =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Flail Swing - Ustanak holds his arm back and swings it forward then the flail 
  flies out toward the area directly in front of him.  He will reel his arm 
  back in shortly.  This swing can be ducked.

o Flail Side Swing - Ustanak swings his flail horizontally in front of him and 
  does a full 360 all around him.  He will sometimes do his normal flail swing 
  right after this attack.  This swing hits high and low!  You can't duck it.

o Magma Flail - Ustanak will dip his flail into the magma to make it burn.  He 
  will still perform the same attacks, only this time, he will burn the 
  character a bit when he hits.  Eventually the flail will stop burning.  
  Ustanak can do this anytime during the battle.

o Ram - Ustanak leans to the side and runs forward.

o Kick - When close to Ustanak he will kick forward.

o Flail Smash - Ustanak holds his flail behind then moves it over his body and 
  smashes the lava floor creating a lava hole in the ground. (He will on 
  perform this attack during the second battle)
-------------------------------------------------------------------------------

Ustanak is very dangerous from close range while he has his flail arm.  The 
flail side swing attack is his most dangerous close range attack since it hits 
all around him and has some pretty good range.  The side swing cannot be ducked 
under.  His normal swing has some highly impressive range to it, but a 
character can duck this attack by holding the L1/LT button and pressing the X/A 
button.  A player might want to just roll to the side just in case.

Ustanak's ram can be bad because he will move close to your character.  If he 
starts to run toward your character then run away from him.  Ustanak will run 
toward a player if they stay on the ground and fire at him.  He will try to do 
his side swing on your character from close range if your character lies on the 
ground.

Keep your distance from Ustanak and blast him with whatever weapon of your 
choosing basically.  Start using the weaker weapons that your character has for 
this battle.  Blast him from a distance with a handgun if your character has 
handgun ammo or shoot him with the Bear Commander's assault rifle.  A player 
can also get at a major distance and fire at Ustanak with the sniper rifle.

NOTE: When a player fires at Ustanak, he will target the player that attacks 
him.  Keep this in mind and don't just sit and spam him with bullets when he is 
about to perform his flail swing or he'll knock your character upside the head 
with that flail!

Once Ustanak has been damaged enough, a cutscene will trigger and the battle 
will be taken below.


U S T A N A K (Second Fight) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Ustanak smashes the upper catwalks and Jake and Sherry land on some hardened 
lava forming a rock island in the lava pool below.  Ustanak joins the 
characters below and continues the fight.

Ustanak's has all the same attacks from the last round.  He doesn't need to use 
his long distance flail swing that much for this battle since the characters 
can't run that far now, but he DOES still have that attack.  He will now 
perform an overhead flail smash where he will slam the ground with his flail 
and create a lava pool.  Avoid running through the lava pool or your character 
will burn and take damage.  Run to the side to avoid his flail smash.

Ustanak's side swing is much more dangerous this time since the characters are 
so close to him.  Since the side swing hits low, a player needs to stay far 
away from him.  He will try to get close to a character by dashing toward the 
character with a ram, so be ready to run away when he dashes to avoid his 
possible side swing.

NOTE: When Ustanak slams his flail into the ground, he might spawn a random 
item that the characters can pick up.  Be on the lookout for this if your 
character needs the ammo or healing!

Don't conserve ammo for this battle.  This is the final battle against Ustanak 
where the characters can use guns.  Unload on him with whatever your characters 
have left.  Blast him with the magnum, explosive rounds, sniper rifle... or 
whatever ammo that your character has.  When he turns his attention toward your 
partner, you might want to think about laying down a remote bomb and hitting 
him with the explosion.  A remote bomb is HIGHLY damaging, so it will hurt him 
badly!

Jake will eventually yell out "Sherry!  Now!" as Ustanak staggers from taking 
too much damage.  The Sherry player needs to run up to Ustanak and press the 
partner assist button when the button prompt appears while standing next to 
Ustanak.  Tap the R1/RT button while next to Ustanak to strangle him with the 
stun rod.  The Jake player needs to run toward Ustanak next and tap the partner 
assist button then start tapping the X/A button as Jake starts to tear off the 
creature's flail arm.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE


--> Objective: Finish off Ustanak

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Sherry player will be without a gun weapon since it dropped in the lava 
during the last cutscene.  She will only have her trusty stun rod.  Climb the 
ladder in front of Sherry.  Race along the catwalk to the right and find the 
control panel.  Pull the lever on the control panel.

.--------------------------------.
|         Crane Controls         |
|================================|
| Left thumbstick | Select route |
| Square/X        | Launch crate |
| X/A             | quit         |
'--------------------------------'

The crane controls really don't make any sense unless you play around with it a 
bit.  Basically, the left thumbstick is used to position the two bars that hold 
the crane below so that they line up with Ustanak.  Once you press the Square/X 
button, the crate will quickly fly in the direction that the two bars face.  
Line up the bars with Ustanak's current location the press the Square/X button 
to send the crate flying into him.  Hitting Ustanak with the crate will stagger 
him for a while to where the Jake player can get a few free hits.

The Sherry player only has one shot at this.  After the crate has been 
launched, all Sherry can do is stand and watch.  It's not like the battle with 
Ustanak while playing Jake is that tough for the Jake player though - well, at 
least when they read my guide.  The Jake player will join the Sherry player up 
the ladder further ahead once he is finished with his business below.

NOTE: During the entire sequence with Sherry, a player can press the Square/X 
button to cheer on Jake.  Sherry will yet out various lines such as "That's it 
Jake!  Get him!"  You can do this while running to the lever.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Jake will be kicked over to a catwalk during the cutscene.  He will start out 
on a lower catwalk with Ustanak right in front of him.  Ustanak just kicked his 
weapon off into the lava also!  It's time to settle this like men!

                                 BOSS BATTLE
                                 - - - - - -

U S T A N A K =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Uppercut - Ustanak holds his mechanical arm downwards then uppercuts with it.

o Side Swipe - Ustanak holds his mechanical arm to the side and swings 
  horizontally to the side.

o Double Arm Overhead Smash - Ustanak holds up both arms and performs an 
  overhead smash.

o Side Swipe + Overhead Smash - Ustanak holds his left arm to the side then 
  swings forward and then holds his mechanical arm upwards and smashes it into 
  the catwalk.

o Grab - Ustanak will grab Jake from close range and choke him then toss his 
  crippled ass forward.

o Ram - Ustanak will only do this at a distance after tossing Jake.  He will 
  run toward Jake and ram him.  This move has a counter button prompt that will 
  appear as Ustanak gets close to Jake.  Press the counter button to knock 
  Ustanak back with an impressive counter!
-------------------------------------------------------------------------------

The Jake player needs to fight Ustanak with Jake's bare hands for this battle. 
This battle is quite fun!  It has a lot of little techniques that a player can 
take advantage of.  First of all, when close to Ustanak, press the Square + X/X 
+ A buttons to dodge his attacks.  Sometimes the attacks require some very 
pinpoint button pressing to dodge them however.  Dodging Ustanak's attacks is 
the best way to hit him from up close since he will stagger after each attack.  
A Jake player will have plenty of time to hit Ustanak after a dodge.

Ustanak can grab from close range and no button prompt appears to dodge this 
attack.  If he grabs your Jake and tosses him then he will perform a ram toward 
Jake when Jake gets up.  When he dashes forward, the usual button prompt for a 
dodge will appear but after that a button prompt for a counter will appear.  
Press the R1/RT button when the counter prompt appears to counter Ustanak and 
knock him back with an impressive counter (you've got to see this at least 
once)!

NOTE: Jake will sometimes perform a suplex on Ustanak after a counter.  This is 
pretty amusing to watch!  The button prompt for the counter appears AFTER the 
X/A dodge command.  First the X/A dodge command will appear followed quickly by 
the R1/RT counter as Ustanak moves closer.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Counter Ustanak during this battle to get an extra medal at the end of the 
chapter.  Remember, that you must stand at a distance him and allow him to ram 
for the counter button prompt to appear.
                                                                     .--------.
MEDAL: Successfully countered one of Ustanak's attacks               | [ME026]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ustanak can be defeated with any combination of attacks, but it's best to not 
spam attacks against him.  From close range, while holding L1/LT, the basic 
R1/RT attacks work pretty well.  It's just that they lack range and power for 
pushing him back.

Jake's full combo of hold L1/LT then press and hold R1/RT to charge a Cobra 
Strike followed by R1/RT button taps will push Ustanak back greatly, but Jake 
will have some bad recovery time after the final hit and he will have to charge 
the first hit.  Only do the full combo after dodging one of his Ustanak's 
attacks or while at a distance from Ustanak.  A full combo can be snuck in 
through luck while hitting him up close at times however.  A player can 
actually just stay away from Ustanak and hit him with Jake's full combo attack 
after dashing in then run away and repeat it to win this battle easily.

NOTE: The first time the player is near death from Ustanak's attacks rapidly 
tap the X/A button to recover when the button prompt appears.  If a player is 
hit again after that, the player will die.

Once Ustanak is knocked to the edge, press the X/A button to start the 
finishing sequence.  Keep tapping the X/A button to finish off Ustanak.  The 
QTEs for finishing him are all timed and rapid X/A button presses, so just go 
wild with that button to lay the smackdown on shit for brains once and for all!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE


== UNDERWATER FACILITY 2 - MAINTENACE AREA (AFTERMATH) ==

--> Objective: Escape from the underwater facility

Jake needs to hop over to the ladder and climb the ladder to join up with the 
Sherry player on the catwalk up above.

Run to the left and open the door at the end of the catwalk using the partner 
assist button.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                  _____________________________
_________________________________________________/ STAGE 5-1 -- SHIPPING CENTER
-------------------------------------------------------------------------------

== SHIPPING CENTER - CARGO AREA ==

Move down the corridor ahead.

******************************** SERPENT EMBLEM *******************************
Campaign: Jake, Chapter 5                                                [SE40]
Location: Shipping Center - Cargo Area

After the fight with Ustanak where Jake fights him hand-to-hand, the Jake and 
Sherry player will exit the area and enter a corridor.  Move to the end of the 
first corridor and this emblem will be near the railing to the right.  It's 
extremely obvious.
*******************************************************************************

Run past the containers and crates along the left side of the corridor and use 
the partner assist button to have both characters pry open the door at the end.

== SHIPPING CENTER - CARGO PLATFORM AREA ==

Step onto the cargo lift.  Walk toward a lever and use the partner assist 
button to activate the lift.

--> Objective: Shake off Ustanak

Man, this guy is like an annoying Good Guy doll with a serial killer inside of 
it.  He just won't give up until he is fully blown to pieces.

This portion of the fight with Ustanak is all based on QTE button tapping.  
Both players will have to climb the cargo platform while it speeds forward.  A 
player needs to use both the L1/LT and R1/RT button to climb up the cargo 
platform and escape from Ustanak.  In order to climb, hold one button then tap 
and hold the other, let go of the last button held down then press and hold it 
again.

So basically, hold L1/LT, then tap and hold R1/RT then let go of L1/LT then tap 
and hold L1/LT again.  Let go of R1/RT while holding L1/LT then tap and hold 
R1/RT again.  You're holding one button and tapping and holding another in a 
constant sequence.  It's like an annoying form of mountain climbing with your 
console controller.  DO NOT let go of both buttons.  Always keep one button 
held down or your character will struggle to hang on.  If Ustanak gets close 
enough to attack, prepare to press the Square + X/X + A buttons together as 
they appear in order to dodge him.

NOTE: The onscreen indicator shows when to let go of a button and press it.  It 
will display a picture of a person reaching forward.  While it shows a person 
hanging on, that is when YOU need to hold both buttons.  It's really best to 
focus on the on-screen QTE figure.  Focusing on the buttons or the action at 
hand is a major distraction.

When both players reach the first piece of cargo, press the partner assist 
button when prompted to make it drop on Ustanak.  After dropping the cargo on 
him, prepare to climb some more with your controller.  Press the partner assist 
button once again while near the next set of cargo to release a pipe down on 
Ustanak.  Both players need to start tapping the X/A button to release the full 
shipment of cargo on Ustanak.

Ustanak will hop upwards and land on the top portion of the platform.

--> Objective: Get the magnum.

The characters will have to climb some more, so prepare to give those shoulder 
buttons another workout.  This is a race to the Elephant Killer magnum up 
above.

NOTE: Ustanak is stuck during this portion of the climb.  You can't fail this 
part.  A player can literally just hang on and Ustanak can't do anything.

--> Objective: Finish off Ustanak together

Tap the displayed button as the button prompt appears on the screen to finish 
off Ustanak and put an end to Jake's whole scenario!  The button should be O/B 
for Jake and R1/RT for Sherry.  H'asta luego, shit for brains!

                                 - - - - -

                                   T H E 

                                   E N D

                                 - - - - -

The full ending will play after the credits roll.  Press the Select/Back button 
to skip the credits and go straight to the ending if you want.

A player will unlock the "Mining the Depths" stage for The Mercenaries mode 
after finishing Jake's scenario for the first time.  If this is your first 
scenario to finish, Agent Hunt mode will be unlocked as well.  Players will 
unlock "Ada's campaign" if this is the last of three campaigns that is 
completed.

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


                                                                         [LK00]
\_____________________________________________________________________________/
/  __                                                    _                    \
  / /   ___   ___   _ __  \_______________/  /\  /\ ___ | |  ___  _ __    __ _ 
 / /   / _ \ / _ \ | '_ \ / LEON CAMPAIGN \ / /_/ // _ \| | / _ \| '_ \  / _` |
/ /___|  __/| (_) || | | |\_______________// __  /|  __/| ||  __/| | | || (_| |
\____/ \___| \___/ |_| |_|/               \\/ /_/  \___||_| \___||_| |_| \__,_|
\_____________________________________________________________________________/
/                                                                             \

-- RANKING REQUIREMENTS                                         LEON, CHAPTER 1
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 85 minutes or less  | 80 enemies or more   |
| B    | 60%         | 5         | 110 minutes         | 60 enemies           |
| C    | 50%         | 7         | 130 minutes         | 40 enemies           |
| D    | 49% or less | 8 or more | 131 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [LK01]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
             C H A P T E R  1  -  A N O T H E R  O U T B R E A K
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  June 29, 2013
                                                                 Tall Oaks, USA
                                             __________________________________
____________________________________________/ STAGE 1-1 -- VISITORS ROOM (AREA)
-------------------------------------------------------------------------------

== VISITORS AREA - PRESIDENT'S ROOM ==

--> Objective: Escape from the campus

Thankfully, this president doesn't have a daughter to save... or either this 
new virus took his life before he could mention her to Leon.  Basically, we 
have no ballistics girl to save this time!

Leon will start out right next to the corpse of Adam Benford.  Leon will turn 
and face Helena then the two will chat a bit about Tall Oaks Cathedral, which 
is the main destination at the moment.  The Leon player needs to walk toward 
the door in order to trigger a conversation - this will allow the Helena player 
to move.

NOTE: The Helena player will be forced to stand still until the Leon player 
walks toward the door.  The Helena player can use the route guide button to 
turn around and continually annoy the Leon player though - L2/LB.

From the start, both players' commands are very limited.  All a player can do 
is walk, push in on L3/LS and R3/RS to straighten the camera or change sides 
and pull up the objective marker with L2/LB.  The right thumbstick is used to 
rotate the camera.

== VISITORS AREA - HALLWAY ==

Now both characters can walk.  No other options are available because we want 
to keep that horror/suspense feeling alive, right?

A player can enter the room across the hall and investigate the body inside.  
Leon and Helena will automatically open the door once a player moves toward it. 
The body at the desk inside will- well, I'll just let you see that.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Enter the room across from the President's Room and approach the body for 
  some extra dialogue.
* Investigate the elevator for some extra dialogue.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Walk down the dark hall up ahead.  The power is out so the elevator cannot be 
used.  Continue to the other end of the hall.  Eventually both players will 
step into an area with some sofas.  A clock will chime as the characters move 
down the stairs.

The area off to the right is blocked by a table and we all know RE characters 
cannot jump without a command prompt or kick through that table without a melee 
command, so open the unlocked door on the left side of the room below the steps 
- the door with the objective marker.  Both players need to press the partner 
assist button (O/B) near the door to trigger a cutscene.

== VISITORS AREA - DINING ROOM (SECOND FLOOR) ==

Leon and Helena will look out toward the bottom floor of the Dining Room as 
they chat.  No one is in the Dining Room.  Just think, they would most likely 
be eating dinner right now and discussing Mercenaries strategies if it wasn't 
for the zombie outbreak.

Leon and Helena need to move below.  Follow the walkway to the right then walk 
down the stairs to the left.  Leon and Helena will talk about the Raccoon City 
incident on the way down the steps and they will talk some more about that damn 
Cathedral...

NOTE: Both players can now aim with the L1/LT button and they can give commands 
or praises by holding the partner assist button (O/B) and pressing R2/RB, L2/LB 
or a directional pad direction that appears on the bottom of the screen.  Leon 
can dual wield two handguns by holding L1/LT and pressing Triangle/Y.

== VISITORS AREA - DINING ROOM (FIRST FLOOR) ==

--> Objective: Follow the shadow

That looked like a man to me... not just some obscure shadow.  Anyway, we shall 
codename him "shadow".  Leon and Helena need to get to the other side of the 
Dining Room and follow this... shadow thing.  Now that Leon and Helena have 
reached the bottom of the stairs, both characters will now run while moving 
forward with the left thumbstick.

NOTE: The door off to the left at the bottom of the stairs can be opened, but 
the only door in the room beyond that door is locked for now.

Run by the first row of tables by moving down either of the two open left paths 
near the far wall.  With the middle set of tables, move down the open path to 
the right - there is a chair down that path that the first character will 
always hit.  Players can move along any of the paths in the third row, except 
for the far right path.  Walk through the doorway off to the left at the other 
end.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* The middle set of tables has a chair off to the left that the lead player 
  will always hit.  The hit will differ depending on whether a player runs or 
  walks by it (shove or slight push).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A display board blocks the left path and Leon can't punch it aside like Chris 
could, so enter the Kitchen off to the right.  The camera will zoom in as the 
first character enters the Kitchen.

== VISITORS AREA - KITCHEN ==

Something just hauled ass through the door on the other side of the Kitchen.  
It's most likely that shadow thing, but... it could be a Ganado or a Majini, so 
let us hurry to the other side and overpower melee his ass.  Step into the 
hallway on the other side.

== VISITORS AREA - SMALL HALLWAY ==

Something runs and knocks over a garbage dumpster up ahead.  I guess the fear 
of Leon's one-liners are that bad, eh?  Move around the corner where the 
dumpster fell.  Run to the end of the hall.

Someone is coughing!  Open the door to the next room and a cutscene will play.

== VISITORS AREA - STORAGE ROOM ==

--> Objective: Search the campus for Liz

The man from the cutscene will dash out of the room shortly.  His name is 
"Robert" or so the official strategy guide tells me...

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 1                                                [SE41]
Location: Visitor's Area - Storage Room

While in the Storage Room, directly after the cutscene with the man (Robert), 
walk to the right side of the PC on the middle table then look into the room 
off to the left.  The room is blocked off but there is a serpent emblem in the 
room.  Aim at the emblem and shoot it with a handgun to make it break.
*******************************************************************************

Exit the room and reenter the Small Hallway.

NOTE: The characters may now fire or attack with a weapon by aiming with L1/LT 
and pressing the R1/RT button, melee with R1/RT and quick shot (L1 + R1/LT + 
RT).  The inventory can now be brought up by pressing the Triangle/Y button.  
Available weapons can be cycled through by pressing to the left or right on the 
directional pad.  Leon has a special quick shot that can be done while dual 
wielding his Wing Shooter handguns.  Press L1+R1/LT+RT then hold L1/LT and tap 
the R1/RT button after that to perform several quick shots in a row.

Since we're on the subject of weapons and the inventory is now accessible let's 
talk about what Leon and Helena have in their inventory.

Leon starts with the following items/weapons in his inventory:

o Assault Rifle for Special Tactics
o Wing Shooter (handgun)
o Survival Knife
o Herb Pill x 5

Piers starts with the following items/weapons in his inventory:

o Picador (handgun)
o Hydra (shotgun)
o Herb Pill x 5

== VISITORS AREA - SMALL HALLWAY ==

Helena will hear a sound up ahead as the characters move back toward the 
Kitchen.  Reenter the Kitchen.

== VISITORS AREA - KITCHEN ==

A Regenerator will... no- it's rats!  Lucky you.  We hate anything that moves 
in Resident Evil since RE4 though, right?  Shoot the vermin if you wish.  They 
don't cough up any gold, grenades or weapons sadly.  Exit the Kitchen via the 
other door on other side of the room.

Someone turned the lights off in the Dining Room!  Enter the Dining Room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* The rats that appear on the way back to the Kitchen can actually be shot and
  killed.  They don't drop anything, so it is basically pointless however.  It
  will add them to your "Enemies" section under the "Records" menu of the main
  menu however.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== VISITORS AREA - DINING ROOM (FIRST FLOOR) ==

Run to the other side of the Dining Room.  Lightning will light up the room as 
the characters pass through it.  If you listen closely, you can hear a sound of 
distant moans.  Meet up with Robert on the other side of the Dining Room.  Open 
the double doors and enter the Room with Staircase and Robert will follow.

== VISITORS AREA - ROOM WITH STAIRCASE ==

Robert will continue to search for Liz.  The doors across from the stairs 
cannot be opened until Robert unlocks them.  If you played the Dragon's Dogma 
RE6 demo, there were no items to collect in this room, but there is in the full 
game - move up the stairs and approach the body on the top walkway then collect 
the --FIRST AID SPRAY-- from off the floor in front of the body.  Robert will 
eventually move toward the next set of doors on the bottom floor and unlock 
them on the right side.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Move to the top of the stairs and walk toward the body on the top walkway for 
  some extra dialogue.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== VISITORS AREA - EXHIBIT ROOM ==

Robert will walk over to the left side of the room and start to... spasm...? 
Yeah, do it and we'll shoot that ass!  Go ahead and mutate into some horrid 
creature... I dare you!

Robert will eventually move toward the right side of the room and open the door 
then continue into the hall ahead.  Follow him into the hall as he leads the 
way.

== VISITORS AREA - ELEVATOR HALLWAY ==

The corridor directly ahead is blocked and there are no items down that 
corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* If a player moves to the end of the corridor directly ahead, outside the 
  Exhibit Room, some dogs will bark from outside.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Turn left and follow Robert down the hall.  He will speak in front of the 
elevator.  Robert will mention that once he finds Liz all of you can use his 
car to leave this place.  Follow Robert to the other end of the hallway then 
press the partner assist button to open the door with the help of your partner.

== VISITORS AREA - LIBRARY ==

Walk into the room up ahead.  I think Liz is in here- DAMN WOMAN! WHAT THE 
HELL!?

Anyway, Liz is now found and appears to be so weak that she now limps.  
Alright, we now have the perfect recipe for disaster in the form of an 
emotionally unstable man with his limping daughter, so it's time to leave the 
campus.

--> Objective: Escape from the campus

Follow Robert and his limping daughter as they move down the corridor ahead.  
Reenter the Elevator Hallway.

NOTE: If both players can get in front of Robert and his daughter, the players 
can run ahead and make it to the obstacle near the elevator and Robert will 
mysteriously catch up very quickly.  If one player gets stuck behind, Robert 
and his daughter will still move slowly however.  In single player, the AI 
partner will always stay behind the two, so you'll have to wait.

== VISITORS AREA - ELEVATOR HALLWAY ==

Follow Liz and Robert down the hall then use the partner assist button to lift 
up the planks that block the way.

== VISITORS AREA - ELEVATOR ==

Follow the two into the elevator.  A cutscene will play as the characters take 
the elevator down to the garage.

During the cutscene, the Helena player will have to shoot the zombie off the 
Leon player while the Leon player shakes the left thumbstick.  Afterwards, the 
Helena player will have to shake the left thumbstick and the Leon player will 
need to shoot the zombie off Helena.  The cutscene will continue afterwards.

Once the elevator doors open, it's time to learn how to melee.  Oh my god, 
zombies!  How I have missed you.  Press R1/RT to greet the rushing zombie crowd 
with a kick to the face with Leon or Helena.  Yeah, RE characters aren't 
limited to just shooting now!  They have gained some new tricks since your time 
in the spotlight ended, my little zombie friends!

Dash into the garage.

NOTE: Players can now dash by holding the X/A button while moving forward.  
While dashing, press the L1/LT button to slide and press the R1/RT button to 
perform a dashing attack.  The L1/LT button can be held during the slide to 
stay on the ground.  While holding the L1/LT button, press in a direction with 
the left thumbstick then press the X/A button to make your character roll or 
fall to the ground.  Hold the L1/LT button at that time to stay on the ground. 
While on the ground, a player can attack with a weapon.

== VISITORS AREA - PARKING GARAGE ==

A man will slump against the car in the middle of the garage.  Walk toward him 
and be sure to pick up the --9MM AMMO-- to the right of his body - it's 
literally the only handgun ammo pickup in this chapter, so be sure to beat your 
online partner to it!  You can check the body of the man for signs of life as 
mentioned below.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Fight off the zombies with melee for the most part.  Zombies don't react to a 
bullet like a J'avo does.  A shot to the head will give your character a head 
stun and set up a special melee when your character moves close to the stunned 
zombie though.  In a way, the zombie doesn't appear stunned when it is head 
stunned - you sort of just have to know it's stunned.  A zombie's stun 
animations look like its basic movement - devoid of actual feeling.  Quite nice 
if you think about it.

Players can shoot a zombie in an arm to set up a back heavy stun melee on one 
also.  Shooting an arm will make a zombie turn.  Run up on the zombie at that 
time to get a heavy stun melee button prompt from its back side.  This melee 
will always kill a zombie, so it's quite useful.

NOTE: Just past the car in the middle of the garage is a zombie with a pipe.  
Shoot the zombie in the head or shoot it with a quick shot from the handgun and 
melee it when the command appears to get a special melee involving its pipe.  
There will be several more zombies with weapons later.  Your character will 
always use their weapon to kill them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* A player can move toward the corpse of the man in front of the white car and 
  examine the area for a bit of dialogue.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There are a few more zombies on the right side of the parking garage.  Be sure 
to finish them with a crowd-pleasing melee.

Find the zombie that stands near the shutter - the actual standing zombie with 
a knife in its chest.  He is automatically set up for a back heavy stun melee 
so a player can approach his back side and activate a melee instantly.  He also 
has a special melee that can be done to him.  Shoot him in the head to stun him 
then press R1/RT while standing in front of the zombie.  Your character will 
make use of the knife that is stuck in his chest to kill him with it.  Just 
like the zombie with the pipe, players will run into more of these types of 
zombies, with some sort of object that impales them, later also.

Rush toward the other side of the garage for a cutscene.  Open the door to the 
surveillance room on the other side of the garage to trigger another cutscene. 
This portion of the chapter will end after the cutscene.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                           ____________________
__________________________________________________________/ STAGE 1-2 -- CAMPUS
-------------------------------------------------------------------------------

== CAMPUS - STAIRWAY ==

--> Objective: Escape from the campus

Leon and Helena will start out at the bottom of a stairway.  Look to the left 
and grab the --9MM AMMO-- off the floor near the light on the wall.  Run up the 
stairs.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CAMPUS - LECTURE THEATER HALLWAY ==

Leon and Helena will start to chat while entering the hall on the top floor.  
Be sure to use Leon's knife to break the windows and make it look like you 
kicked ass in this hallway.  Damn, what a battle you had with that... um... 
Tyrant!

Run to the other end of the hall and open the double doors.

== CAMPUS - LECTURE THEATER ==

Walk over to the left and uh... you kicked the aluminum can didn't you!?  Don't 
worry, you can't avoid it.  Either player can walk toward the can and the 
character will automatically hit it "on accident".  The character that hits the 
can will comment.

A zombie will get up from below the bottom seats.  Another zombie will move 
into the room from the left corridor at the bottom of the lecture room.  There 
is also a zombie that crawls out from behind the desk.  Kill them with your 
guns and overpowered melees.  Leon or Helena can literally just walk over to 
the crawling zombie and stomp its face in!

Facing the row of seats from the bottom, move up the left set of stairs and 
collect the --GREEN HERB-- near the fallen light.  Move along the corridor on 
the right side of the room and open the double doors.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CAMPUS - LECTURE THEATER HALLWAY 2 ==

See, that fire extinguisher next to the soda machine?  It can be shot to 
release extinguishant all over the place.  It is highly effective against 
zombies... or damaging a co-op partner that you don't like when they walk by 
it.  Anyway, keep that environmental hazard in mind for the rooms ahead.

There is a pile of tables and seats in the middle of the hall, so you'll need 
to open the nearby double doors.  A zombie will try to charge your character 
from the other side.  It will dash at your character then try to molest the 
character.  Stop him in his tracks with a quick shot.  A jumping zombie grab 
can be counted with the right timing as well.  If you tap the R1/RT button as 
the zombie jumps toward your character, it might counter him since the counter 
prompt appears right as control is given back to the character here - it still 
takes some timing though.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* There is a broken window and two closed windows to the right of the soda 
  machine.  Walk over toward any of the windows to get an action command prompt
  in order to look down toward the stage of the area below the building.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

TIP: The correct timing for countering a zombie jumping lunge is to tap the 
R1/RT button as it jumps.  To help you do this better, aim (L1/LT) as Leon 
opens the door then drop aim and tap R1/RT as the zombie prepares to jump.  
Keep this tip in mind since it is HIGHLY useful for countering since your 
character will not melee while dropping aim.  Learn the precise timing for 
countering an attack then use this technique to make it much easier to time.

== CAMPUS - CLASSROOM ==

See that slumped over body near the desk off to the left?  Move toward it and 
it will start to get up.  Knock it back to the ground with a melee to show it 
that it should have stayed dead.  Yeah!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Any stack of papers that are on a desk or table can be scattered by shooting 
  the stacks or vaulting over the object they are on.  It doesn't do anything 
  special besides scatter the paper, but I think I look damn cool doing it... 
  and you will now too!  Keep this in mind for the rooms ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Pick up the --9MM AMMO-- and --GREEN HERB-- near the left and right wall.  The 
green herb is in the back of the room.  Oh god, there is another body nearby 
that is laying in the way of your destination.  Yeah, it's a freaking zombie.  
As you walk by it, be prepared to blast him when he gets up.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo, [ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CAMPUS - LECTURE THEATER HALLWAY 2 ==

Alright, now your team is on the other side of the tables and seats designed to 
get you to go into that last room.  The body near the soda machine up ahead 
will fall over as your character moves toward it.  Don't worry, it won't do 
anything.  It saw that evil eye that Leon gave it.  Open the double doors at 
the end of the corridor.

== CAMPUS - STAIRWAY ==

Move down the stairs.  There is a zombie standing in front of some items off to 
the right at the bottom of the stairs.  Walk over to him and perform a melee 
behind him - you should get a melee prompt for a stealth kill melee if you get 
next to him quick enough.  The body on the ground near the items is a zombie 
too, so smash its face in then pick up the --9MM AMMO-- and --GREEN HERB--.  
Enter the hallway at the bottom of the stairs.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo, [ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CAMPUS - STAIR HALLWAY ==

Step inside the classroom off to the left down the hall.

== CAMPUS - CLASSROOM 2 ==

Pick up the --RED HERB-- against the back wall off to the right.  See the body 
near the fire extinguisher on the left desk?  That body will move once a player 
gets close to it.  There is also a zombie behind the middle desk in the back of 
the room.  They will both get up as your character moves near the back desk.  
Both of them can be lured toward the fire extinguisher to get them both in the 
explosion.  Or you can just kill the first with the extinguisher explosion then 
mutilate the second under Leon's shoe.  Your choice!

Collect the two --INCENDIARY GRENADES-- and the --9MM AMMO-- from off the back 
desk.  Incendiary grenades are highly useful in RE6.  They will almost always 
kill any normal enemy caught in the fire explosion that they produce.  RE5's 
incendiary grenades are an afterthought compared to the ones in RE6.  Exit the 
room after collecting the items.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red), [ ] Incendiary Grenade x 2, [ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CAMPUS - STAIR HALLWAY ==

There are several zombies down the corridor to the left.  Well, let's see, 
which zombie do we kill first?  They are all so stupid and slow at the moment 
that we should just run into the crowd and start kicking ass, right?  Do what 
your heart tells you to!  Open up the double doors via the partner assist 
button to continue.

== CAMPUS - BENFORD YARD ==

Ah, yes.  Finally an outside area!  Hunnigan will contact Leon and Helena and 
tell them to get to the security gate.

There are several zombies in the courtyard so be sure to keep your eyes peeled 
for them.  Find the two pickups of --9MM AMMO-- on the table off to the left 
after stepping into the courtyard.  The characters will have to hop over the 
table to get to it and... be sure to dispose of the zombie behind the tables.

Move directly ahead and find the security gate on the other side of the 
courtyard.  Stop by the tables to the left of the security gate and pick up the 
--RED HERB-- and --GREEN HERB-- on the tables.  The zombie there has a 
sledgehammer, so be sure to blast her then beat her down with it using the 
melee button.  Step toward the security gate and examine it for a cutscene 
where Hunnigan will contact the team again.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo x 2, [ ] Herb (Red), [ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Get the keycard

Hunnigan will direct the team's attention to the staff building in the 
courtyard.  While facing away from the security gate, run over to the back 
right and open that set of double doors with the partner assist button.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* All of the balloons in the courtyard can be shot with a handgun to make them 
  pop.  It doesn't do anything, but there isn't much else to interact with.  
  Oh, and the beer cans on the tables can be broken also!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CAMPUS - STAFF BUILDING ENTRANCE HALL ==

There are two pickups of --9MM Ammo-- on the floor to the right as you move to 
the back and a --GREEN HERB-- off to the left near the door at the end.  The 
two bodies on the ground will not bother your team.  Look outside the windows 
and there are some zombies in the outside area.  If you shoot them, they will 
slowly walk toward the room and attack.  Try to open the door on the other side 
using the partner assist button.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo x 2, [ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Eliminate all enemies

The alarm will go off and both doors will seal off.  The alarm will attract the 
outside zombies to the room that Leon and Helena are in also!  The zombies will 
crash through the windows and attack.  Shoot them and melee kill them.  Shoot 
the fire extinguishers in the room when many zombies pile up.

NOTE: There is a fire extinguisher on the floor to the left and another on the 
wall to the right while both characters stand near the locked door on the other 
side of the entrance hall.  Be sure to shoot them when the zombies pile up.

Eventually Hunnigan will unlock the door and Leon and Helena will dash through 
it.  Both players will have to work together to close the door behind them:

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aim and blast the two zombies that try to get through the door.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= HELENA  GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Keep shaking the left thumbstick to shut the door.  If the Leon player doesn't 
shoot the zombies quick enough, the Helena player will have shake the left 
thumbstick even more.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== CAMPUS - THE STUDY ==

--> Objective: Get the keycard

There is some --9MM AMMO-- on the floor right in front of the door that Leon 
and Helena just shut.  Don't worry about the dead body on the sofa - he won't 
get up for a while.  There is another body behind the first table also.  Walk 
to the back of the room, near the next door and use the X/A button to open the 
drawer of the desk off to the left then pick up the --9MM AMMO-- inside.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CAMPUS - LIBRARY ==

As a characters round the bookcase, the dead body that sits up will do that 
sliding over thing where it dares you to step past it.  Pfft.  Amatuer.  Just 
walk right on by it.

== CAMPUS - SMALL LIBRARY ==

Open the first desk drawer and grab the --9MM AMMO-- from inside.  The body on 
the other side will not fall off the chair since that sudden movement stuff got 
old with the last room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 1                                                [SE42]
Location: Campus - Small Library

After entering the Staff Building in the Benford Yard (courtyard) Leon and 
Helena will have to fend off against zombies in the main hall while the 
characters are locked inside.  Once they have opened the next door, run to the 
Small Library (room before the room with the campus keycard) then open the desk 
drawer on the right side of the room to find this serpent emblem.
*******************************************************************************

Open the door in the back of the room with the partner assist button.

== CAMPUS - BACK LIBRARY ==

The moment that a player picks up the **CAMPUS KEYCARD** on the bookshelf on 
the other side of the room, that dead body on the ground will try to lunge at 
the player.  Be ready for the dead body to move after grabbing the keycard then 
blast it to hell.  Ha!

== CAMPUS - SMALL LIBRARY ==

--> Objective: Escape from the campus

Alright, now it's time for the zombie reviving act.  The female zombie in the 
chair will get up all groggy and hungry then take out her aggression on the 
first player that moves toward her, so let her have it with an overpowered 
melee.

== CAMPUS - LIBRARY ==

The dead body in the first library is still too lazy to attack, so just walk on 
by it.

== CAMPUS - THE STUDY ==

The zombie on the ground will lunge at the first player that gets near it.  Oh, 
and the zombie on the sofa will get up as a player tries to leave the room.  
Your cheap scares are getting old, guys!

== CAMPUS - STAFF BUILDING ENTRANCE HALL ==

A zombie will hop through the window as the characters move into the hall and a 
dead body on the floor will get up as the characters move past it.  When a 
player reaches the open doors on the other side of the hall, some zombies will 
drop from above the entrance.  Haha, it's raining zombies!  They must be trying 
to kamikaze from airplanes in order to scare you now.  I have to admit, that 
was a decent scare, zombies!

You may want to use an incendiary grenade on the zombies outside the entrance 
doors since they can pile up quite a bit.

== CAMPUS - BENFORD YARD ==

Zombies are scattered throughout the courtyard once again!  Be sure to hunt 
down all zombies and mass murder them with wrestling holds.  Find the security 
gate once again then use the campus keycard to unlock the gate by pressing the 
partner assist button near the door.  The gate will only open halfway, so Leon 
and Helena will have to duck under it - surely, they got a hidden command 
prompt in order to do that.

== CAMPUS - WEST ENTRANCE SECURITY AREA ==

Pass through the metal detector to the right.  The alarm will go off and the 
gate behind Leon and Helena will close again.  Zombies will pile up in the 
outside courtyard.  It seems they can't get past the gate, so there is no need 
to kill them unless you have some extra ammo to waste.

There are three zombies in the security area.  One of them will get up from the 
left side of the room and the second will get up from the right side of the 
room.  The final zombie will get up as a player passes through the metal 
detector on the other side of the room.  Kill them all!  Exit the security area 
by opening the double doors on the other side - press the partner assist button 
of course.

== CAMPUS - OUTSIDE THE STUDENT DORM ==

Hunnigan will contact both characters as they step outside.

Oh, jeez!  The zombies out here can get quite violent.  Zombies will constantly 
spawn from the surrounding dorm building then come crashing through the windows 
of the buildings.  These zombies like to suddenly break out into a dash and 
lunge then grab players.  It's not wise to stay in this area very long, so run 
toward the barricade up ahead and vault over it.  Make a right along the 
walkway up ahead then hop over the next barricade and haul ass toward the 
police car.

== CAMPUS - INSIDE THE POLICE CAR ==

A minigame will take place inside the police car:

First of all, the Leon player must find the key to the car.  The Helena player 
can't do anything while in the car except look around

NOTE: The Helena player can use commands while in the car.  Be sure to praise 
your Leon partner to annoy him!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Move the left thumbstick toward specific areas of the car that it shows on the 
screen.  Watch the thumbstick icon and move the thumbstick the way it points 
and wait for an X/A button command prompt to interact with it.

There are three areas to check:

1) The glove box
2) The ignition
3) The sun visor of the driver's side

The key is attached to the top of the sun visor.  A player must sometimes 
interact with other portions of the car in order to get a command prompt while 
looking at the visor though.  It might appear for you on the first glance, or 
you might have to check the glove box first.  Just try to get a button command 
prompt by moving the left thumbstick the way it shows on the screen.

ONCE THE KEY IS FOUND:

Press the Square/X button to grab the key then press the Square/X button to use 
it on the ignition.  Press the R1/RT button to step on the gas when prompted to 
do so.  The car will move ahead but crash on the brick fence.  Leon will have 
to back the car up so press the L1/LT button to put the car in reverse.  Once 
the car has been backed up, prepare to step on the gas again by pressing the 
R1/RT button.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Leon and Helena will drive to the end of the street and crash due to an 
unwelcome visitor.

== CAMPUS - STREET ABOVE SEWERS ==

Hunnigan will contact the two characters as they get up from the crash.  She 
will tell them to go through the sewers to get to their next destination.  The 
zombies behind the crashed police car can be shot and killed, but there is no 
reason to do so unless you just feel the need.  Stand next to the sewer 
entrance and use the partner action command to jump down into the sewers.

NOTE: Leon and Helena will not have any stamina once they get up from the 
crash.  It really doesn't matter though, since there are no nearby enemies.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                      _________________________
_____________________________________________________/ STAGE 1-3 -- UNDERGROUND
-------------------------------------------------------------------------------

== UNDERGROUND - UNDERGROUND TUNNEL ==

--> Objective: Get to the cathedral

Leon definitely wants to tap that, but there are more important things at stake 
now.  I bet Helena will let it all hang out once she gets to the Cathedral - 
she won't hold back anything then, so let's go!

Walk down the stairs and step into the sewer tunnel below.  Follow the waterway 
as it stretches around the right corridor.  Use the melee button (R1/RT) to 
break open the two --TALL CRATES-- and --WOODEN CRATE-- at the end of the 
waterway to collect some random items.  Breakable objects such as these will 
always hold some type of random items.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Open the door off to the left.  This is the first time that a player can open a 
door quickly.  Double tap the X/A button while opening the door to open it 
faster.  Unlike characters in other campaigns, Leon and Helena will quickly 
push the door open.  I must admit, it looks a lot more realistic than kicking 
it open like your ready to take charge of any given situations like RE4 Leon.

== UNDERGROUND - SUBWAY TUNNEL ==

Hunnigan will contact Leon and Helena after entering the next tunnel.  There is 
a rat in the air duct up ahead.  Shoot the rat to add it to your list of 
defeated enemies if the characters didn't shoot one back in the Kitchen of Tall 
Oaks University.

Drop down into the tunnel using the X/A button.  The characters can't move 
along the right side since there is some standing water that has electric 
cables in it.  If a character touches the water, the character will get shocked 
and take damage.

Follow the tunnel along the left side.  Be on the lookout for shadowy figures 
that move in the shadows along the tunnel.  Zombies will straggle throughout 
the tunnel up ahead.  They like to stop and then suddenly jump at the 
characters.  A zombie that lunges can be countered right as it leaps off the 
ground.  The button timing is tricky for a jumping grab, but it's very 
powerful!  It will kill a zombie and might kill others that are hit by the 
counter.

The first zombie staggers toward Leon and Helena and jumps at them.  Further 
ahead, a zombie will crawl out of an air duct along the right wall and attack - 
stomp him in the head.

WATCH FOR THE TRAIN . . .

Be prepared to dodge a train once the characters make it to the portion of the 
tunnel where several zombies are standing up ahead.  DON'T get involved in 
melee killing them.  If a player melee kills them, that player could instantly 
die because the train might hit the character.  Yeah, a melee is not invincible 
from a subway train anymore, like it was in RE5 (I'm sure it was).

When Helena shouts out about the oncoming subway train, quickly press the 
Square+X/X+A button as the button prompt appears to have your character move 
toward a wall and stick against it as the train goes by.  The train will clear 
out the zombies in the tunnel.  This train is instant death if it hits a 
character.  Get used to this instant death randomness - Leon's campaign has a 
lot of this stuff.

Collect all the items that the zombies leave behind then move further down the 
tunnel.  The characters will hear a woman's scream from somewhere in the 
distance as they come upon an oil drum that is set on fire on the left side of 
the tunnel ahead.  Be prepared to fight a new enemy while approaching the flame 
up ahead.  Two zombies dogs will attack the characters.

Zombie dogs do not appear much in Leon's campaign, but they sure can be little 
asses if you don't know how to kill them quickly.  The best way to kill a 
zombie dog is to counter it!  Stand at a distance from a zombie dog and allow 
it to stand in place from long range.  It will run toward a character once it 
targets a character and starts to move.  When it gets right next to the 
character, it will leap into the air and try to tackle the character - at that 
time, the counter prompt for countering it will appear, so quickly tap the 
R1/RT button to instantly kill the zombie dog.

Zombie dogs can be highly annoying from close range if you choose to fight them 
with Leon's handgun.  Helena has her Hydra shotgun, so she can use her quick 
shot with that weapon to autotrack the dogs and give them a powerful blast to 
the face.  If you choose to fight the dogs with a weapon, try to shoot them 
from long range with the handgun.  It will take around four shots to kill them 
on normal difficulty.  Be sure to fire at them only when they stand still, if 
they run, you run (run to the side to dodge their tackle).

Find the two --TALL CRATES-- and the --WOODEN CRATE-- to the left of the 
burning oil drum then destroy them for some extra pickups.  Run down the tunnel 
ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is a zombie munching on a guy along the dark tunnel.  Only shoot at the 
zombie and do not melee attack him since a train should be coming.  Press the 
Square+X/X+A button to dodge the train once again when it moves down the 
tunnel.  It will kill any zombies in the tunnel.

Keep dashing down the tunnel.  The characters will reach another pool of water 
with an electric cable in it at the end.  Zombies will be moving through the 
water and in front of it and they will attack.  They will be damaged from the 
electric water and some of them will be burning.  Leon and Helena can knock 
them back into the electric water to damage them.  Find the door to the left 
and climb up to it then open it using the partner assist button.

== UNDERGROUND - DARK TUNNEL ==

Move down the stairs.  While running down the second set of stairs, Leon and 
Helena's light on the side of their head will go out.  Don't move too much when 
this happens.  The lights will come back on.  Three zombies will attack while 
in the dark.  One zombie moves up the stairs off to the right and one zombie 
will get up from below the wall directly ahead.  Another zombie will move down 
the stairs in the back of the characters.  Be ready to deal with them when the 
lights come back on.

Break the nearby --TALL CRATE-- against the wall before moving down the next 
set of stairs.  There is another --TALL CRATE-- and a --WOODEN CRATE-- beside 
the wall across from the next set of stairs.  Open the door in the corridor to 
the left to continue.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== UNDERGROUND - SUBWAY TUNNEL 2 ==

Step off the side of the platform to the tracks below.

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 1                                                [SE43]
Location: Underground - Subway Tunnel 2

Leon and Helena will move through a Subway Tunnel where they will have to dodge 
an oncoming train with a button prompt command.  After they exit that tunnel, 
they will enter a tunnel where their lights will go out and then they will be 
attacked by a few zombies.

When the characters step into the next Subway Tunnel after that, hop off the 
platform after moving through the doorway then look off to the left to see a 
serpent emblem below the train cart to the right. Step back a bit to see it.  
It's leaning up against the bottom right side of the train.  It has to be shot 
with a gun weapon.
*******************************************************************************

Follow the tunnel to the left.  There is no reason to move down the other side 
of the tunnel past the fence off to the right since the tunnel in the back is 
blocked by water that has an electric cable inside of it.  Dash down the tunnel 
directly ahead.

While moving further ahead, several shadows can be seen on the lit up wall 
directly ahead.  The wall that I mention is on the left side of the tunnel. 
Several zombies are up ahead.  Get ready to run by them.  Don't even think of 
fighting all of them since they will group quite a bit.  They will be leaping 
toward your character, so don't stand still.  It feels very different to run in 
a Resident Evil again, but it's best to do so here.

Stay on the LEFT side of the tunnel and dash by the zombies.  A train is coming 
from the tunnel behind Leon and Helena and the train is on the right side of 
the tunnel!  Be sure to stay on the left side and allow the train to pass by. 
It will kill some zombies and the zombies will leave behind some item pickups 
that you might want to run back and grab.  Be sure to dodge the surrounding 
zombies while doing so though.

The majority of the zombies stay on the left side of the tunnel, so the train 
will only kill a few.  Follow the tunnel in the direction the train went.  The 
train stopped up ahead.  A slight cutscene will play as the characters get 
close to it.  A zombie will move out from an air duct along the right wall, so 
be sure to kill him off.  Hop up on the walkway to the right of the train and 
check the door.

The door is locked so Leon will have to boost Helena up on top of the train.  
Move to the back of the train once again and step up against the train to get a 
partner assist button prompt.  Use the partner assist button to boost Helena up 
on top of the train.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Helena player will have to fall through the opening on the top of the 
subway train cart.  Helena will be attacked by a zombie in the train cart right 
after falling inside, so prepare to shoot it.  Open the door behind Helena so 
the Leon player can step inside the train.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== UNDERGROUND - SUBWAY TRAIN ==

NOTE: If you are playing single player as Leon, the zombie that should attack 
Helena might wait until the Leon player enters the train to attack.  It is on 
the floor right near the locked door.

All is quiet in the subway train.  There are a few dead bodies along the seats 
on the sides, but nothing will happen here.  A woman will scream as the 
characters reach the other end.  Use the partner assist button to open the next 
door - the characters will ease the door open.

More dead bodies are along the sides of the train car up ahead.  Something 
sounds incredibly groggy in the next train cart.  Let's run to the end and use 
the partner assist button to open the door and see what's up in that next train 
cart!

A few zombies will attack in this train cart.  One will rise up from the seats 
off to the right then another will get up further ahead.  The zombie in the 
back of the train cart is a spitter zombie - these will spit acid at your 
character, so kill it quickly.  Watch out behind the characters since two 
zombies will attack them from behind also.  One of the two zombies behind Leon 
and Helena is a spitter zombie.  The zombies try to block Leon and Helena from 
both sides so kill the ones directly ahead kind of fast.  Use the partner 
assist button to open the next door when ready.

The bodies stay still in this cart.  There is a zombie right outside the open 
door to the left at the end of the cart however.  He has a sledgehammer in one 
of his hands and this boy has mean right hook, so watch out for him while 
stepping out of the side of the train.  He's immediately to the right after 
hopping out the door.

== UNDERGROUND - SUBWAY TUNNEL 2 ==

A zombie should be in front of the train.  Approach him from behind to get a 
stealth melee prompt then kill him.  Dash down the tunnel ahead.  There is 
another subway cart to the right near the left walkway up ahead.  Climb up to 
the walkway on the left side.  Smash open the three --TALL CRATES-- along the 
left side of the wall while moving ahead.  Some of them hold remote bombs, 
which will come in handy in a moment.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is a shutter up ahead with a red button next to it.  Walk over to the 
button and try to press it with the X/A button.  Something is pissed on the 
other side of that shutter, I think.  A woman will suddenly start shouting and 
banging on the inside of the subway cart to the side.  Approach the double 
doors of the subway cart and use the partner assist button to pull the doors 
open.  Man, this woman has the perfect recipe for disaster.  I say we...

The woman will run over to the shutter and press the button.  She will stand in 
front of the shutter door as it opens and a zombie on the other side will grab 
her and pull her under the door.  Well, nevermind what I was going to say 
early.  Man, I feel sorry for her... honestly.

Place a remote bomb below the shutter door as it moves upward while the woman 
stands in front of it then get FAR back.  There are spitter zombies on the 
stairs behind the door and a few other zombies right near the shutter.  Allow 
them to move out into the subway tunnel a bit then detonate the remote bomb.

Make sure to get really far back since the spitter zombies vomit up acid that 
will hit and stagger your character.  Watch for them to hold their head back to 
know when they are about to spit - they can be countered from close range 
shortly before they spit.  A counter prompt appears while standing directly in 
front of a spitting zombie seconds before it spits.

NOTE: Players can take cover behind the fallen soda machine to avoid the spit 
from the spitter zombies.

The remote bomb should kill a few zombies and knock the others down.  Run 
toward the fallen crowd and toss an incendiary grenade at them to kill them off 
or highly damage them.  After tossing the incendiary grenade, quickly shoot any 
zombies that haven't dissolved yet.  This crowd can be bad if they are allowed 
to stand up freely and shoot out their acid spit.  They all shoot at different 
times, which makes them much worse.  The characters will run into spitter 
zombies from now on.  They look just like normal zombies except they spit up 
acid from long range.

== UNDERGROUND - SUBWAY ==

Move up the stairs past the shutter.  A few zombies are lurking around the 
stairs and corridor up ahead - one can be killed with a stealth melee in front 
of the turnstiles.  Kill them as the characters step up to them.  Be on the 
lookout for stray zombies behind the characters - two of them will follow the 
characters up the stairs.  Hunnigan will contact Leon and Helena soon and 
discuss the situation in the streets outside.  It doesn't look good.

Break open the two --TALL CRATES-- against the right wall.  Move past the 
turnstiles then use the partner assist button to open the gate door to end this 
portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                         ______________________
________________________________________________________/ STAGE 1-4 -- THE TOWN
-------------------------------------------------------------------------------

== THE TOWN - SUBWAY EXIT TUNNEL ==

--> Objective: Get to the cathedral

Hunnigan will contact Leon and Helena as they move up the stairs.  Let's see 
what the damage looks like on the outside.

== THE TOWN - STREET ==

A fireman zombie with a fire axe will try to hit the first player that steps to 
the top of the stairs.  He can be killed or the characters can just allow him 
to stay there with his axe stuck in the wall and run down the street ahead.  
The zombies out in the streets will usually not mess with Leon or Helena unless 
the zombies are aggravated in some way, like hitting them for instance.

A car will crash into a fire hydrant up ahead.  Civilians will run down the 
street and duck into the alley off to the right.  Zombies will start to group 
up on the car that crashes.  A few zombies will attack from the left side of 
the street up ahead.  Find the breakable --WOODEN BARREL-- off to the right 
near a fence.  There is also a --WOODEN BARREL-- in front of the fence with the 
lone zombie behind it on the left side of the street.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Any zombies that are in the background of the area surrounding the streets 
  can be instantly killed with one handgun shots.  The zombie outside the left 
  fence in the street can be killed with one shot from any weapon.  Players 
  will see several of these background zombies up ahead.  Killing them is 
  useless, but it's fun to try for in order to get some extra kills.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A zombie is munching on a person behind the fence off to the right and another 
zombie is banging on the door of the building to the left.  Someone up ahead 
needs help!  Rush toward the person trapped underneath the car and use the 
partner assist button to move the car.

Holy hell!  Now, that was random.  It seems the guy didn't make it since some 
people drive recklessly during zombies outbreaks.  Zombies will hop through the 
windows of the bus to the left.  Don't stand out in the street and keep 
fighting zombies at this part - it's easy to get grabbed while doing so.  Keep 
moving ahead and step by the zombies that are busy.  It's best to step around 
the left side of the car in the middle road up ahead.

A zombie with a machine gun is on the right side of the car.  He is fully 
armored and can only be hit with leg shots.  There is a fire blocking the rest 
of the street up ahead.  Step into the alley off to the left.  Watch out for 
the zombie in the alley.

== THE TOWN - ALLEY WITH CATWALK PLATFORM ==

Climb the ladder off to the right at the end of the alley.  Leon and Helena can 
move along a catwalk platform up above a horde of zombies.  Leap over to the 
next catwalk platform to the right at the end of the first catwalk platform.  
The first player that jumps across will get grabbed by a zombie below, but that 
character will manage to pull up.

There is a zombie on a platform ahead that is set up for a leg grab 
environmental melee.  Step behind the zombie while it stands and looks the 
other way to get a button prompt command for a melee attack while standing 
below it.  Press the melee button to grab its legs and pull them out from under 
it and make it hit its head on the catwalk.  This same type of melee can be 
done while standing above a zombie on a platform such as the top platform as 
well.  It can be done both slightly above a zombie and slightly below so long 
as it's a small platform.  It can also be done to J'avo in other campaigns.

Step up to the higher platform then fall to the alley on the opposite side of 
the catwalk.  Use the partner assist button to open the door ahead.

== THE TOWN - STREET BEYOND THE FLAMES ==

A burning car will drive by the street up ahead and several zombies will run 
after it.  Let's see, I think we are headed that way.  Run from the zombies in 
the street.  They can get really dangerous in this street.  There are a few 
armored zombies and one of them has a machine gun that it will fire at the 
characters.  Zombies will exit from the flames on the right side of the street 
and the left side so they will continue to pour onto the street to chase the 
characters.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* If players run out toward the burning car and then move behind the running 
  zombies, they will get stealth melee button prompts while running behind the 
  zombies, so at least one of them can be killed instantly with a stealth 
  melee.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Find the alley off to the right down the left side of the street then run into 
that alley.

== THE TOWN - ALLEY ==

The zombie that stands can be stealth melee killed if a player sneaks behind 
it.  Leave or kill the zombie that munches on the body to the side and follow 
the alley ahead.  Ah, a light is coming from the alley off to the left!  It 
must be help!  No, it's a zombie with a light on its chest.  I guess Silent 
Hill characters aren't the only ones that favor lights on their bodies.  Break 
the two --WOODEN BARRELS-- before climbing the ladder.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

And yeah, climb the ladder of course.  Sneak up behind the zombie on top of the 
catwalk platform then shove his head into the railing with a stealth melee.  
Use the partner assist button to push the large container off the side of the 
platform.  Immediately climb up to the platform at the right since the car 
alarm from the smashed car below will make the zombie with the machine gun on 
the street below shoot at the characters.  Walk out onto the bus off to the 
left then fall off the right side of it - away from the carnage.

== THE TOWN - STREET ==

A car will suddenly back down the street in a very quick reverse.  Wow, that 
was crazy!  Don't move down the street directly ahead since something even more 
random will happen!  An armored vehicle will drive out from the left and smash 
into the car near the building off to the right.  The armored vehicle can 
actually hit a player and knock the character into dying status!  There's 
nothing quite like instant pwn!

The only option left is to enter the store to the side.  Walk over to the 
double doors of the "Modern RED" building and use the partner assist button to 
open the front doors.

== THE TOWN - MODERN RED BUILDING ==

I hope a UFO doesn't crash into this building with the way things are going.  
Move past the pool table off to the right then step around the corner in the 
back.  Yeah, there is a dead body near the refrigerator, and no, he won't get 
up.  Break the --WOODEN BARREL-- off to the left while moving behind the 
counter. Open the door to the right behind the counter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== THE TOWN - BEHIND MODERN RED BUILDING ==

Ah, silence - never good!  Step by the dead body and open the door up ahead.

The dead body on the other side of the door will get up and the zombie will 
attack as one character moves by it.  Break the --WOODEN BARREL-- near the 
fence.  There is a weapon in the soldier's hand on the other side of the fence, 
but the characters can't reach it just yet.  Open the door to the left while 
facing the fence.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== THE TOWN - RESIDENCE ==

Enter the living room of the residence through the corridor to the side.  There 
is a news broadcast on the TV.  Either the people to the side are dead or 
severely depressed.  I think they are just plain bored with not having cable 
myself.  There is nothing to do in the room so open the door on the opposite 
side of the living room.  Zombies can be seen out the windows to the left of 
the corridor behind the door.  They won't attack though.

Try to open the door at the end of the corridor with the dead body slumped over 
against the wall.  The door is locked!

--> Objective: Find the key

How dare we be forced to backtrack in a new Resident Evil game!  That is like 
total sacrilege now!  I thought we must always move forward no matter what.

Anyway, the key has to be somewhere in the residence, so move back into the 
living room.  The female that is slumped over on the couch now has a shiny key 
on the side of her shorts.  I sure didn't see that earlier.  Take the 
**BACKDOOR KEY** from her.  The body beside her will fall over.

--> Objective: Get to the cathedral

Get ready to kill the zombie that gets up from the wooden chair.  Run back into 
the corridor then use the key to unlock the door.  The body to the side will 
fall over when the characters step near it.  That body will become a zombie and 
attack while trying to unlock the door.  Stomp the zombie in his head then open 
the door.

NOTE: To avoid taking damage from the dead body that reanimates into a zombie 
near the back door, walk over toward the body after getting the key and allow 
it to fall.  Stay away from it for a few seconds and it should start moving.  
Kill the zombie while it moves then open the door.

== THE TOWN - ALLEY OUTSIDE RESIDENCE ==

Ah yes!  Pick up the ++SHOTGUN++ from the dead soldier against the wall.  A guy 
will get chased down and attacked by zombies in the streets outside the fence 
to the left.  Break the two --WOODEN BARRELS-- near the fence.  The guy outside 
the fence can't be saved, so just let the zombies eat him.  We need to get to 
that cathedral so Helena can share her secrets with Leon.  Be warned that 
zombies can climb gates in this area and the next.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++SHOTGUN++
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Use the partner assist button to open the door off to the side.

== THE TOWN - WINE STORAGE AREA ==

A new enemy will be shown in a cutscene.  This is a "Shrieker"  These enemies 
attack by forming a red bulge on their chests and then screaming their head 
off.  This scream will damage and stun a character that stands near them and it 
will also call forth zombies.  Zombies are attracted to a Shrieker's screams.  
A Shrieker can be hit in any portion of its body, but it is weakest when the 
red bulge on its chest is in view.  At that time, blast it in the red bulge on 
the chest to kill it off quickly.

A Shrieker's red bulge builds up when it prepares to scream however, so it 
shows its weakness right before it attacks.  Follow the Shrieker into the 
building off to the right.  It will run down the corridor of the building.

A zombie will open the door to the left while following the Shrieker and the 
Shrieker will step by another zombie up ahead.  Try to blast through the 
zombies and melee them to the side and follow the Shrieker.  Zombies will move 
in from the corridor outside the building as well.  Zombies will step through 
the doors off to the left when the characters step around the corner further 
ahead.  Use an incendiary grenade here or a remote bomb if zombies start to 
pile up.  You could actually place a remote bomb in the corridor and leave it 
there for when the Shrieker retreats back down the corridor.

The Shrieker is hiding behind the left corridor up ahead.  Take out the shotgun 
and wait for him to step out then make him eat lead right in his red bulge on 
his chest.  BE SURE TO STEP AWAY FROM THE SHRIEKER WHILE IT DIES!  It will make 
one final scream as it dies.  The scream will damage zombies and any 
surrounding characters.  The Shrieker will drop --1000 SKILL POINTS-- once 
defeated - all Shriekers will drop this amount.  The zombies in the area will 
stop being so aggressive once the Shrieker dies.  Open the next door.

== THE TOWN - BACKYARD ==

Check the door up ahead with the X/A button.  It's locked from the other side.

NOTE: There is an explosive barrel behind the fence to the left.  Leave it 
there and remember its location.

Move up the stairs to the right.  There is a walkway up above that locked door 
on the other side.  Use the partner assist button near the side of the walkway 
without railing to toss Helena over to the other high walkway.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After tossing Helena over to the other walkway, look down to the left and aim 
toward the explosive barrel behind the fence.  When zombies start to move near 
it from the other side of the fence, blast the explosive barrel.  Zombies will 
move up the stairs from the fences on both sides of the area below then attack 
the Leon player.  Stay on the stairs and set up a light stun on them with a 
quick shot then knock them back down the stairs with Leon's light stun melee 
from close range.  His kick has good range.  The Helena player should have the 
door open soon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After she lands, Helena needs to push the metal container off to the right.  
Use the X/A button to push the container.  Fall down the left side of the 
walkway after pushing the container then unlock the door for Leon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Open the door behind the door down the corridor.

== THE TOWN - AFTER HOURS BAR ==

Break the --WOODEN BARREL-- behind the counter to the left.  Move further into 
the bar area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 1                                                [SE44]
Location: The Town - After Hours Bar

After Leon and Helena exit the residence where they must find a key to unlock 
the back door, they will have to work together to unlock another door where 
Leon will have to toss Helena to a high walkway then she will have to unlock 
the door from the other side.  After this, the characters will step into a bar 
area.  This serpent emblem is on a small counter to the left just past the main 
counter while stepping toward the exit doors of the bar.  It can be hit with 
Leon's knife easily.
*******************************************************************************

It's that time again!  Partner assist door opening time!  Open the entrance 
doors to the bar with the partner assist button.

== THE TOWN - STAGLA GAS STATION AREA ==

There are two --WOODEN BARRELS-- on the right side of the street in this area. 
One is on the right side of the gas station (while facing it) and one is near 
the building to the right of the gas station (while facing it).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A group of survivors will get attacked by zombies during a cutscene.  Rush over 
to the survivors after the cutscene and help them by killing off the zombies. 
Get the zombies in wrestling holds and show the survivors how we did things in 
Raccoon City long ago!  We never just shot zombies - we freaking got them in 
headlocks and slammed their heads into the street.

NOTE: Killing off zombies is what will activate the next objective.  If you 
toss an incendiary grenade at the crowd of zombies near the survivors, you will 
get the next objective almost instantly.  It's a good way to save on health 
from possible zombie grabs in the crowd also.

--> Objective: Eliminate all enemies

While fighting off the zombies, a Shrieker will eventually appear on top of the 
truck across from the gas station.  This Shrieker means that something 
incredibly random is about to happen.  Notice the way the survivors move away 
from the gas station pumps.  That's because they read my guide ahead of time 
and now you know about this too.

Run back toward the front of the bar building since an armored car is about to 
slam right into the gas station from the burning street across from the gas 
station.  Once the armored vehicle slams into the building, armored soldier 
zombies will exit the back of the vehicle and start shooting.  The Shrieker 
does not have to be defeated here, but defeating it will make it drop --1000 
SKILL POINTS--.

When one of the survivors yells out for someone to shoot the gas that is 
spewing out of the street, shoot the gas with a gun weapon to end the fight.

NOTE 1: The best way to defeat the Shrieker during this battle is to step near 
it as it falls off the truck.  It will have its red bulge out then, so just 
shoot it to kill it!

NOTE 2: The gas that spews out of the street can only be shot once one of the 
survivors calls your attention toward the gas geyser and the gas has a marker 
on it.

--> Objective: Get to the cathedral

Follow the survivors down the alley beside the remnants of the gas station then 
use the partner assist button to open the gate doors off to the left in the 
back of the alley to end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                         ______________________
________________________________________________________/ STAGE 1-5 -- GUN SHOP
-------------------------------------------------------------------------------

== GUN SHOP - BEHIND THE GUN SHOP ==

The characters will start in the back of the gun shop.  Move ahead and open the 
door then step inside.

== GUN SHOP - FIRST FLOOR ==

The gun shop owner will not let anyone upstairs until all the zombies that 
surround the store on the bottom floor are killed off.

While the gun shop owner complains about the zombies, move into the front room 
and grab the --FIRST AID SPRAY-- off the counter.  There is an --INCENDIARY 
GRENADE-- near the glass on the gun rack across from the counter and there is 
another --INCENDIARY GRENADE-- beside the small tables by the windows on the 
back right portion of the front room.  Collect the two pickups of --9MM AMMO-- 
on the gun rack near the windows.  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] First Aid Spray, [ ] Incendiary Grenade x 2, [ ] 9MM Ammo x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Eliminate all enemies

Zombies will start to pour into the gun shop from the surrounding windows.  
Stand around the middle of the room near the windows and blast zombies that try 
to step through the windows.  Use the handgun to shoot them outside the 
windows.  If you allow them to step inside, your character can grab the items 
they drop though!  Your AI partner will help out a lot here in single player 
with the pinpoint aiming for this area.

This part has most zombies the have been fought so far - fireman zombies, 
zombies with body armor and machine guns, spitter zombies, zombies with 
weapons, etc.  The spitter zombies can be the most evil at this part with their 
sudden acid spit from long range, so be on the lookout!  Don't be afraid to 
pull out a shotgun here.  RE6 is not all about melee like RE5 was, so heavy 
firepower is needed at times.

Keep in mind that there is a one window on the opposite side of the store (near 
the gun cases).  The zombies almost always find some way to get in from one 
side of the gun shop, so be on the lookout for zombies that enter the store.  
The survivors will start to fight with each other eventually.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
While in the Gun Shop after the Stagla Gas Station, zombies will be hiding on 
the rooftops of the outside area. Shoot at least three of these zombies to get 
this medal at the end of the chapter.  These can be shot in the lower area of 
the Gun Shop, on the upper floors and while inside the bus!

Here a few rooftop zombies (there are a few more than this):

o While in the Gun Shop, look out the window that is across from the front 
  counter to see a zombie on the rooftop of the building across the street.

o While in the Gun Shop, look out the window that is across from the front 
  counter to see a zombie on a lower walkway of the building across the from 
  the window.  Even though this one isn't on the rooftop, it still counts 
  toward this medal.

o While in the Gun Shop, move over to the side with several windows and look 
  out the left window.  There is a zombie that can barely be seen on the 
  rooftop across from the window.  He is very dark because he is so far.  Shoot 
  him.

Video Link: http://www.youtube.com/watch?v=jOdbIeq9D8A
                                                                     .--------.
MEDAL: Killed 3 zombies hiding on the rooftop                        | [ME141]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A cutscene will play where one of the survivors (Peter) will hop out a window 
and leave the store.  The fight will continue after he leaves. Peter will 
eventually shoot a zombie in a cutscene and the zombie will become a new enemy. 
The Bloodshot zombie that attacks Peter will move toward a window and enter the 
gun store after the cutscene.

Bloodshots are highly aggressive zombies with much more durability than a 
standard zombie.  They are very hard to knock down and its hard to stagger 
them.  Their weakness is their aggressiveness however, especially from long 
range.  From long range, a Bloodshot will prepare a jumping lunge then suddenly 
leap at your character and try to tackle the character.  This attack is SO easy 
to counter.  The counter prompt appears right when the Bloodshot gets in close 
range during its leap and the counter melee will instantly kill a Bloodshot!  
It's uppercut attack is another weakness.  Counter its uppercut attack shortly 
before it uppercuts from close range to set it up for a frontal heavy stun 
(Coup De Grace) melee then hit it with that melee to usually kill it.

A Bloodshot is weak in its legs.  Fire at its leg to stun the creature 
eventually and set it up for a Coup De Grace melee.  Gunshots are not near as 
good as countering a Bloodshot though.  Countering the creature is definitely 
its weakness.  A Bloodshot will always drop --500 SKILL POINTS-- once defeated. 
The battle will carry on like before once the Bloodshot is defeated.  Many of 
the zombies seem to move in from the side with the single window near the gun 
cases toward the end of the battle.  Eventually, the gun shop owner will ask 
about the people downstairs.  He will make the shutters fall and cover the 
windows on the first floor then open the door at the top of the stairs and 
allow the characters upstairs.

--> Objective: Go upstairs

Move upstairs and enter the second floor room.

== GUN SHOP - GUN SHOP OWNER'S ROOM ==

While the gun store owner talks, pick up the --RED HERB-- and --9MM AMMO-- on 
the table to the left of him then pick up the --REMOTE BOMB-- on the couch.  
Once the gun store owner finally moves his ass out of the way, open the drawer 
of the desk he is standing in front of then snatch the --12-GAUGE SHELLS-- from 
inside - you can open the drawer and grab them while he stands in front of it 
also.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red), [ ] 9MM Ammo, [ ] Remote Bomb, [ ] 12-Gauge Shells
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Eliminate all enemies

Eventually the gun store owner will tell the Japanese guy to activate the 
shutters.  Zombies will start to show up on the walkway outside the windows on 
the side of the room.  The characters will have to fight off some more zombies 
for a while.  This part can get bad with spitter zombies at times.  They will 
literally spit through the windows, so stay on the move and watch for them.  
One of the zombies outside the windows has grenades strapped to his chest so 
shoot his grenade strap to make him blow up.  Eventually the shutters will 
close over the windows.

The gun shop owner will insist on entering the room through the door to the 
side.  Follow him into the next room.

== GUN SHOP - WORKSHOP ==

Check the workbench directly ahead and collect the --GREEN HERB-- off the top 
then open the drawer and grab the --12-GAUGE SHELLS-- from inside.  The 
workbench off to the left side of the room has --12-GAUGE SHELLS-- in its 
drawer as well.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green), [ ] 12-Gauge Shells x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Players can collect all the items after the upcoming fight.  It's hard to 
collect them all before fighting the next enemy.

Eventually, a new enemy will bust through the door of the room that the 
characters just came from.  This new big zombie is known as a "Whopper".  This 
thing rampages in one direction often - it will literally break out into a 
nearly unstoppable run.  It's very dangerous to stay in one place too long when 
fighting a Whopper.  It's also just as dangerous to stay in the current room 
also.  This Whopper is a "Whopper Supreme", which has more health than the 
standard Whopper.

Move back into the last room by stepping through the doorway to have a breather 
from the Whopper's aggressive attacks.  It will still move back through the 
door, but you'll have much more room to fight him.  Aim for his legs and blast 
him in the legs with the shotgun.  It's really best to take advantage of weapon 
switch firing while fighting him if you choose to use the shotgun.  Hold down 
the R1/RT button while the shotgun is equipped and switch back and forth from 
another weapon to the shotgun to fire the shotgun rapidly.  Hitting the Whopper 
in the legs will eventually stun the Whopper and set it up for a Coup De Grace 
melee.  Run toward the Whopper and hit it with the melee for some heavy damage. 
Whoppers will always drop --2500 SKILL POINTS-- once defeated.  As already 
mentioned, this particular Whopper (Whopper Supreme) has more health than 
others.  They aren't all as durable as this one.

Bloodshots will step through the window of the Workshop while fighting the 
Whopper.  It's really a good idea to use remote bombs during this fight if you 
have around three of them.  You can place one in the middle of the room before 
the Whopper even burst through the door then detonate it shortly after - be 
sure to wait a bit since he is invincible when he first appears.  Each remote 
bomb will stun him - it takes three remote bombs along with Coup De Grace melee 
follow-ups to kill him in normal mode.  Remote bombs will also instantly kill 
any Bloodshots that enter the room through the window.  You won't need remote 
bombs for much else that is coming your way, so think about using them here.  
Incendiary grenades can help out for the Bloodshots since it will kill them 
instantly most of the time.

The gunshop owner will move into the next room after the fight.  Follow him.

== GUN SHOP - STAIRWAY ==

Enter the room through the doorway to the left and take the two --INCENDIARY 
GRENADES-- from the shelf directly ahead.  Back outside the room, move up the 
stairs.  There is a --REMOTE BOMB-- on the counter to the left before exiting 
out the door to step outside.  Follow the gun store owner as he kicks through 
the door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Incendiary Grenade x 2, [ ] Remote Bomb
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== GUN SHOP - OUTSIDE WALKWAY ==

Shoot the zombies as they move over the railing to the right while outside if 
any are there.  Equip a remote bomb very quickly.  A cutscene will trigger 
eventually.

--> Eliminate all enemies

Don't worry about the gun store owner as he hangs from the railing.  Put your 
attention on the zombies, Bloodshot and Whopper that are moving over the 
railing off to the right.  Equip a remote bomb then run over to the railing and 
place the remote bomb near it then detonate it once the Whopper moves over the 
railing.  Finish the Whopper off with remote bombs if you have them or use the 
shotgun along with weapon switch firing mentioned above to spam him with 
buckshot in his legs.  This Whopper is not a supreme like the last Whopper, so 
he falls quicker - especially to remote bombs.  The Whopper will drop --2500 
SKILL POINTS-- just like the other one.

NOTE: You can place a remote bomb by the right railing after first stepping 
outside then detonate it after the cutscene, when the Whopper steps over the 
railing.  This REALLY helps out a lot!

Use incendiary grenades to instantly kill any Bloodshots if you don't want to 
counter them here.  Blast the zombies that try to move over the railing after 
the bigger wave of enemies.

A bus will arrive during a cutscene eventually.  The gun store owner will open 
the back gate and then run below.  Follow him through the doorway then drop to 
the walkway below and fall to the alley afterwards.  Move toward the group to 
trigger a cutscene.

== GUN SHOP - BUS ==

--> Objective: Clear a path for the bus

Yep, it's not over yet!  A Whopper will grab the front of the bus from outside. 
Equip incendiary grenades and find the spitter zombies in the back of the 
Whopper.  There are around four or five of them.  Toss an incendiary grenade at 
the spitter zombies and ignore the Whopper for right now.  The spitter zombies 
will constantly hit the characters in the bus with their acid spit if you don't 
kill them fast.  Use a handgun to kill one if the incendiary grenades don't 
kill it.  It's sometimes hard to get an incendiary grenade past the Whopper.

Make sure all of the zombies behind the Whopper are defeated then take out the 
shotgun and blast the Whopper with the shotgun.  Switch to another weapon while 
holding down the R1/RT button to fire the shotgun and keep switching back and 
forth to rapid the shotgun.  The spitter zombies are the worst problem with 
this fight if you allow them to stay behind the Whopper.  Once the Whopper is 
damaged enough, it will stagger and a cutscene will trigger that will end this 
chapter!

Zombies will enter the bus through the windows in the back and a Bloodshot can 
enter the bus also.  It's best to focus most firepower on the Whopper however. 
Once he is damaged enough, the fight will be over.  Blast the zombies just 
enough to knock them down if they start to enter the bus then go back to 
shooting the Whopper.

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  __                                                    _                    \
  / /   ___   ___   _ __  \_______________/  /\  /\ ___ | |  ___  _ __    __ _ 
 / /   / _ \ / _ \ | '_ \ / LEON CAMPAIGN \ / /_/ // _ \| | / _ \| '_ \  / _` |
/ /___|  __/| (_) || | | |\_______________// __  /|  __/| ||  __/| | | || (_| |
\____/ \___| \___/ |_| |_|/               \\/ /_/  \___||_| \___||_| |_| \__,_|
\_____________________________________________________________________________/
/                                                                             \

-- RANKING REQUIREMENTS                                         LEON, CHAPTER 2
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 80 minutes or less  | 80 enemies or more   |
| B    | 60%         | 5         | 100 minutes         | 60 enemies           |
| C    | 50%         | 7         | 120 minutes         | 40 enemies           |
| D    | 49% or less | 8 or more | 121 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [LK02]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
               C H A P T E R  2  -  B U R I E D  S E C R E T S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  June 29, 2013
                                                                 Tall Oaks, USA
                                                          _____________________
_________________________________________________________/ STAGE 2-1 -- THE BUS
-------------------------------------------------------------------------------

== THE BUS ==

--> Objective: Survive the zombie attack

Leon and Helena will wake up shortly after the bus crashes and they will be 
laying down in the middle of the bus.  Hold the L1/LT button to aim then start 
shooting at the zombies in front of the characters.  Shoot rapidly and try to 
hit the upper bodies of the zombies.  Pick up the two --9MM AMMO-- pickups in 
the back of the characters while reloading, but don't stop shooting much.

The bus will shake and the characters will scoot to the back of the bus as the 
bus tilts over.  Keep shooting the zombies to keep them away until a cutscene 
triggers.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                  _____________________________
_________________________________________________/ STAGE 2-2 -- FOREST CEMETERY
-------------------------------------------------------------------------------

== FOREST CEMETERY - GRAVEYARD ==

--> Objective: Go through the cemetery

Hunnigan will contact Leon and Helena after the bus crashes.  The characters 
will start out near a burning bus.  Their combat gauge will be exhausted, but 
it should recharge before any trouble starts.  Lay down on the ground to make 
it recharge quicker.

Find the path across from the crashed bus.  The characters will have to reach 
the cathedral through the cemetery.  What a great place to be during the middle 
of a zombie outbreak, eh?

Follow the path into the cemetery and be on the lookout for stray zombies that 
will suddenly walk toward the characters from the shadows.  Zombies will spawn 
often out in the cemetery but they usually come one at a time, so it's nothing 
that Leon and Helena can't handle with their wrestling holds.

NOTE: Don't move off the sides of the path too much.  There are several open 
graves in the cemetery that the characters can fall into.  Once a characters 
falls into a grave, they will be waist-deep in water and a zombie will attack 
the character.  The ladder in each grave can be used to climb out of the grave.

The characters will pass by a second lamppost and then a third lamppost.  The 
third lamp post has an open grave near it.  Be sure to avoid the grave and keep 
moving forward.  After passing by the third lamppost, a flash of lightning will 
stagger the characters and zombies will appear all around them.  Be prepared to 
move away from their sudden lunges and quick shot them then knock them to the 
ground.  If you're good at counters then time the R1/RT prompts before their 
attacks to kill them off quickly.

*********************************** TREASURE **********************************
Campaign: Leon, Chapter 2
Location: Forest Cemetery - Graveyard
Contents: 5000 skill points

While Leon and Helena follow the path in the Forest Cemetery, they will pass by 
lampposts that are lit up.  While passing by the third lamppost (with the open 
grave near it), lightning will flash and zombies will attack.  Once the 
characters pass by the third lamppost, look off to the right to see a fenced 
area with a wooden fence around it.  Step off from the path and enter that 
fenced area through the entrance on the opposite side.  Approach the stone 
coffin in that area to get a X/A button prompt.  Press the button then tap the 
Square/X button to open the coffin.  There are 5000 skill points inside.

NOTE: The fenced area is closest to the fourth lamppost, but players will see 
it off to the right while stepping away from the third lamppost.  The main path 
zigzags a lot when approaching it.
*******************************************************************************

Zombies will attack more aggressively now.  They will start to spawn in groups 
of two and they will move toward the characters faster.  The characters will 
come upon a forth lamppost eventually.

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 2                                                [SE45]
Location: Forest Cemetery - Graveyard

While Leon and Helena follow the path in the Forest Cemetery, they will pass by 
lampposts that are lit up.  While passing by the third lamppost (with the open 
grave near it), lightning will flash and zombies will attack.  Once the 
characters pass by the third lamppost, they will eventually reach a fourth 
lamppost along the zigzagging path.

When the fourth lamppost is reached, step off toward the gravestones on the 
left side of the path.  Find the obelisk stone (slender and square-shaped) then 
step to the opposite side of this stone to find a serpent emblem in the circle 
indention along the opposite side.  It can be hit with a melee.

NOTE: Lightning will strike while near this area, so be prepared to fight some 
zombies.
*******************************************************************************

Keep following the path and run past the fifth lamppost.  Lightning will strike 
soon and then the characters will have to fight a sudden crowd of zombies.  
When Leon and Helena reach a sixth lamppost walk forward just a little more and 
there is a closed coffin off to the left.  Open it using the X/A button 
followed by Square/X button taps to find a --GREEN HERB-- inside.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The path in the Cemetery will split.  The right path leads to a locked gate.  A 
zombie dog stands in front of the gate so be ready to shoot the dog from a 
distance or counter the dog.  Move down the left path and approach the building 
then open the door.

== FOREST CEMETERY - BUILDING ==

Collect the --INCENDIARY GRENADE-- from off the shelf near the bed in the back 
of the building.  Approach the door in the middle of the building and open it 
using the partner assist button.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Incendiary Grenade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A dog is on the other side of the door and it will jump past the characters and 
run out the door.  Don't worry about the dog at the moment.  Enter the restroom 
that the dog was in and collect the --9MM AMMO-- from off the sink directly 
ahead.  Exit the building.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== FOREST CEMETERY - GRAVEYARD ==

A cutscene will trigger.  That dog has the key for the gate in its mouth! The 
characters will have to hunt down the dog and get that key.  The dog's location 
can be seen by watching for the red marker.  It will have a red diamond marker 
over it when the characters get close to it.  Backtrack through the cemetery.

Zombies will still spawn randomly and a few zombies dogs will attack once Leon 
and Helena reach the middle of the cemetery.  The zombie dogs here take many 
handgun shots, so blast them with the shotgun if needed.  Use the quick shot 
when they are close.  It's far better to counter a dog for an instant kill 
rather than shoot one though.  Wait for the dog to stop ahead of your character 
then it will eventually charge the character and jump and that is when the 
counter prompt will appear.  Dogs are slightly random in the way they jump, yet 
they are predictable most of the time if you watch closely.

NOTE: If you have trouble with hitting the zombie dogs, toss an incendiary 
grenade at them while they stand in place from a distance.  This should 
instantly kill one on normal mode.  Zombie dogs can be quite a nuisance if you 
can't time the counters against them well.

The dog with the key is basically back at the beginning of the cemetery. It 
will be to the left of the second lamp post the characters ran by.  It is now a 
zombie dog it seems - or either it was a scared zombie dog earlier.  Sneak up 
on the zombie dog then toss an incendiary grenade at it then blast it with 
handgun fire while it burns.  Yeah, berserker rage, bitch!  Pick up the 
**CEMETERY KEY** from the ground where the dog was.

Dash all the way back to the gate by following the path once again.  Watch out 
for the zombies that randomly spawn from the graves on the way back.  Use the 
key to unlock the gate to the crypt ahead then use the partner assist button to 
open the gate doors.  A cutscene will trigger.

== FOREST CEMETERY - CRYPT MAZE ==

Leon and Helena will get separated since the zombie in the cutscene will tackle 
Leon and knock him over the side of the railing.  Leon will land on the west 
side of the cemetery and Helena will have to move along the east side.  Use the 
map in each gameplay section below to easily navigate through the cemetery.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                    CATHEDRAL STAIRS
                                         |___|
                                         |___|
       L       __________________________|   |________________________
       O D    |  Shrieker                                             |
   ___ C O    |    _______________________________________________    |
  |GH |K O    |   |                                               |   |
  |    E R    |   |                                               |   |
  |   |D      |   |                                               |   |
  |   |_______|   |_________     ____________             ________|   |
  |                         |   | Shrieker   |           |   Shrieker |
  |    _____________________|   |    ____    |           |    ________|
  |   |                         |   |    |   |           |   |
  |   |                         |   |    |   |___________|   |________
  |   |                         |   |    |< RH (in coffin)            |
  |   |__________________       |___|    |________________________    |
  |            Shrieker  |                                        |   |
  |__________________    |          ____________________          |   |
                     |   |         |                    |         |   |
 ___                 |   |         |    ____________    |         |   |
|   |                |   |         |   |            |   |         | D |    ___
|   |                |   |         |   |            |   |         | o |   |   |
|   |                |   |         |   |            |   |         | g |   |   |
|   |________________|   |_______  |   |            |   |_________|   |___|   |
|                                | |   |< HELENA    |                         |
|________________________________| |   |  STARTING  |_________________________|
                 LEON STARTING ^   |- -|
                                   START

NOTE: GH = GREEN HERB
      RH = RED HERB

--> Objective: Reunite with your partner

A few zombies will immediately attack the Leon player when Leon gets up.  Be on 
the lookout for armored zombies in this area.  It's best to start off hitting 
them with melee since gunshots will bounce off their armor.  Zombies will 
constantly exit crypt doors in this area.  There is nothing important down the 
path directly ahead of Leon - to the west on the map.  There is a zombie that 
can be stealth melee killed down that side though.

Look off to the right to spot a Shrieker looking around the corner to the 
north.  The Shrieker is going to run when Leon approaches him.  He will run and 
ready a scream.  An armored zombies is around the corner with him.  Run from 
the Shrieker as it prepares to scream then blast it in its red chest bulge from 
a distance to easily defeat it.  Watch out for that death scream!

Follow the path to the west then make a right and grab the --GREEN HERB-- from 
the dead end area to the north.  There is a locked door off to the right - this 
door cannot be opened in Leon's campaign.  Go back and follow the path to the 
east on the map.  A zombie can be stealth killed directly ahead.  A Shrieker 
will notice Leon along the path to the left and then run from him.  Follow the 
Shrieker.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Keep the green herb to combine with the Red Herb from the coffin on 
Helena's side after meeting up.

Shoot the Shrieker while it is on the stairs then wait for it to charge up a 
scream while Leon stands at long range then blast it in the red bulge on its 
chest to quickly kill it off.  Move up the stairs ahead.  Helena should be 
moving down the opposite side of the path directly ahead soon.  Both players 
should meet at the stairs off to the north in the north portion of the crypt 
area.

NOTE: Leon can backtrack through Helena's path and pick up the --RED HERB-- 
from inside the coffin marked on the map and possibly find some skill points or 
random item pickups from enemy drops.  See the Helena walkthrough to find out 
the location of the red herb in text.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                    CATHEDRAL STAIRS
                                         |___|
                                         |___|
       L       __________________________|   |________________________
       O D    |  Shrieker                                             |
   ___ C O    |    _______________________________________________    |
  |GH |K O    |   |                                               |   |
  |    E R    |   |                                               |   |
  |   |D      |   |                                               |   |
  |   |_______|   |_________     ____________             ________|   |
  |                         |   | Shrieker   |           |   Shrieker |
  |    _____________________|   |    ____    |           |    ________|
  |   |                         |   |    |   |           |   |
  |   |                         |   |    |   |___________|   |________
  |   |                         |   |    |< RH (in coffin)            |
  |   |__________________       |___|    |________________________    |
  |            Shrieker  |                                        |   |
  |__________________    |          ____________________          |   |
                     |   |         |                    |         |   |
 ___                 |   |         |    ____________    |         |   |
|   |                |   |         |   |            |   |         | D |    ___
|   |                |   |         |   |            |   |         | o |   |   |
|   |                |   |         |   |            |   |         | g |   |   |
|   |________________|   |_______  |   |            |   |_________|   |___|   |
|                                | |   |< HELENA    |                         |
|________________________________| |   |  STARTING  |_________________________|
                 LEON STARTING ^   |- -|
                                   START

NOTE: GH = GREEN HERB
      RH = RED HERB

--> Objective: Reunite with you partner

Helena will remain at the front of the cemetery.  She can't move near the ledge 
where Leon fell and fall down a few feet to follow him because she can't get a 
button prompt for falling down, so she will have go the other way.  I'm sure 
glad people aren't limited to button prompts for actions in real life or it 
would suck very badly such as this situation...

Follow the path to the east on the map.  Helena will run into a zombie dog 
eventually.  Wait for the dog to stand still when it notices Helena then 
counter it when it runs toward Helena and tries to jump.  Helena can also use 
her shotgun or an incendiary grenade to kill the dog.  A zombie with a dagger 
will move in from the north path after the dog is finished.  There is nothing 
along the east path.  Go north.  A zombie will be down the path to the left 
(west) and a few more zombies might approach Helena so be on the lookout.  Move 
to the west to open the coffin that has the --RED HERB-- inside of it.  Don't 
move to the west unless you want to fight the Shrieker and stealth kill the 
zombie at that end.  The Shrieker will drop --1000 SKILL POINTS-- as usual.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Run along the next path to the north as it curves to the right (east).  A 
Shrieker is along the path at the second turn, so be ready to blast him when 
his chest bulges out and glows red.  He will drop --1000 SKILL POINTS--.  
Helena will be able to meet up with Leon again in front of the stairs to the 
east while following the path past the Shrieker.

NOTE: Helena should definitely backtrack through Leon's path and pick up the 
--GREEN HERB-- that is discussed in his walkthrough.  Look on the map to see it 
clearly.  Helena can also move through Leon's area and find ammo and skill 
point pickups.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Both players will meet near the stairs in the north.  The path above the stairs 
leads to the cathedral courtyard.  Move up the stairs and follow the path to 
the end.

The characters will be happy to see each other once again.  Leon is so glad 
that Helena went the extremely long way around the Crypt Maze instead of making 
a six foot jump to safely join him and stick together in that zombie-infested 
area.  Man, Helena, I'm so glad you made it through that meaningless self-
torture!  Use the partner assist button to open the gate at the end of the 
path.

== FOREST CEMETERY - CATHEDRAL COURTYARD ==

--> Objective: Enter the cathedral

Break the two --TALL CRATES-- on the opposite sides of the fence outside the 
cathedral doors.  Find the --INCENDIARY GRENADE-- on the bench along the back 
left side of the courtyard (while facing the cathedral doors) and the 
--INCENDIARY GRENADE-- on the bench in front of the tree on the right side of 
the courtyard (while facing the cathedral doors).  The incendiary grenades will 
definitely come in handy in a moment.  Use the partner assist button to try to 
open the doors of the cathedral.  A cutscene will trigger.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Incendiary Grenade x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Eliminate all enemies

The guy on the other side of the door will not let Leon and Helena inside the 
cathedral until the zombies in the courtyard are thinned out a bit.  Zombies 
will spawn in the graveyard directly across from the cathedral and climb over 
the fence then attack the characters.  They will also hop over the fence on the 
both sides of the cathedral courtyard as well, but the fence directly across 
from the door is where the majority of the zombies will come from.  Incendiary 
grenades can work well to burn groups of zombies for this battle.  Do not spam 
grenades during the first part of the battle though.  Try to use only one if 
any.

Helena: "Church bells!  Are you kidding me!?"

Once the phrase above is said, more zombies will enter the courtyard from the 
surrounding graveyards as the bell of the cathedral rings.  Red zombies will 
start to hop over the fences.  Some of these red zombies will mutate into 
Bloodshots when they are shot.  Watch for the Bloodshots and work them into a 
group with other zombies then toss an incendiary grenade at them.  Countering 
Bloodshots still works very well during this battle.  They are so easy to 
counter when they jump from long range since the counter prompt command stays 
up for quite a while when they get next to your character while in the air - it 
will still instantly kill them too!

Eventually, a man will break open a window of the cathedral and start to fire 
at the zombies with his sniper rifle.  It's good that someone is willing to 
help!  Shriekers will start to join the Bloodshots in attacking the characters 
toward the end of the battle.  Players will mainly be fighting Shriekers and 
Bloodshots eventually.  Incendiary grenades work great for Bloodshot groups but 
not as much for Shriekers.  Wait for Shriekers to expand their chest and then 
blast them in the chest.

Bloodshots still drop --500 SKILL POINTS-- and Shriekers still drop --1000 
SKILL POINTS-- during this battle.  The man inside will tell the characters to 
"Get their asses in here!" toward the end of the battle.  When he says this, 
it's time to enter the cathedral.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
If players can kill all enemies in front of the cathedral a medal will be 
received at the end of the chapter.  All of the zombies will eventually stop 
spawning if both characters stay and fight.  Don't end the battle early by 
using the partner assist command near the entrance doors - stay and fight, if 
you want the extra medal.
                                                                     .--------.
MEDAL: Killed all enemies in front of the cathedral                  | [ME142]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Enter the cathedral.

Dash toward the cathedral doors and use the partner assist button to open them 
to trigger a cutscene that will end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                        _______________________
_______________________________________________________/ STAGE 2-3 -- CATHEDRAL
-------------------------------------------------------------------------------

== CATHEDRAL - LOBBY ==

--> Objective: Search the cathedral

Helena wants to show Leon something below the cathedral altar.  Grab the 
--GREEN HERB-- on the right side of one of the right benches in the middle of 
the cathedral.  Walk further toward the back of the cathedral and snatch the 
--FIRST AID SPRAY-- from the bench with the woman that sits on it off to the 
left.  She won't be needing that.  There are two --WOODEN BARRELS-- near the 
wall on the left side of the cathedral close to the first aid spray pickup.  
Find the door on the right side of the cathedral (first door to the right while 
stepping away from the entrance door) then open that door and break the two 
--WOODEN BARRELS-- inside that room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green), [ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Walk toward the altar in the back of the cathedral then make a right and pick 
up the **MADONNA OF HAPPINESS** on the pedestal to the right.  Examine the 
altar with the X/A button while standing in front of it.  Well, let's see there 
are two broken ladders on the sides of the walls that surround the altar and I 
get a partner assist button prompt when I step near each one.  Toss Helena up 
to the second floor via the partner assist button while standing next to one of 
the broken ladders to the sides of the altar.  It's best to toss her up the 
right side.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Helena player should run to the right after the Leon player tosses Helena 
up to the second floor then find the second portion without railing on the 
walkway off to the right and kick the ladder down with the X/A button to allow 
the Leon player to climb up the ladder.  There is a red carpet in front of the 
ladder.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Leon needs to climb up the ladder.  Search the top floor walkway to find two 
--WOODEN BARRELS--.  There is one barrel on each side of the portion above the 
cathedral entrance.  Find the --GREEN HERB-- that lies on the cabinet near the 
right barrel.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is an inscription near the two pedestals on each side of the second floor 
that says "The two motherly saints will reveal the path".  Hmm, it doesn't take 
a rocket scientist to figure out what to do here, but... we do need that other 
material girl (Madonna).  The door on the side of the second floor with the 
ladder can be opened, so run over to it and open it.  Open the chest inside the 
room and grab the **MADONNA OF CHARITY**.

The Leon player needs to place the Madonna of Happiness on the pedestal along 
the side of the second floor walkway with the green herb and the Helena player 
needs to play the Madonna of Charity on the pedestal on the side of the second 
floor walkway with the ladder.  Use the X/A button to place the first Madonna. 
After placing it one time, use the partner assist button to place it again - 
this is when the partner will help out with the second Madonna.  One of the 
doors on the bottom floor will open.  Hop back down to the bottom floor and 
enter the new room.

== CATHEDRAL - STATUE ROOM 1 ==

Both characters need to use the partner assist button to pull the lever on each 
side of the room.

--> Objective: Defeat the statue trap

A gate will fall in the middle of the room and keep both characters in separate 
areas.  A statue will move out of the wall to the left on the Leon player's 
side.  It will aim a crossbow at Leon and it will fire an arrow if the laser 
stays on him for too long - the arrows will take around one block of health 
from a player if they hit.  Quickly rush over to the statue and press the 
button below the statue with the X/A button.  A statue will move out of the 
wall on the Helena player's side after Leon pushes the button, so the Helena 
player needs to run over to her statue and press the button below it before the 
statue shoots her.  Enter the next room when the door opens on both sides.

== CATHEDRAL - STATUE ROOM 2 ==

Both players are separated once again.  There are several statue panels along 
the sides of both rooms.  Both players need to use the partner assist button to 
pull the levers near the locked door on each side of the room.

Statues will move out of the walls on each player's side.  The Leon and the 
Helena player need to run over to each statue and press the button below the 
statue as it moves out of the wall.  The statues will aim toward a character 
and fire a flaming arrow at the character after the laser stays on the 
character for a while.  Just keep running to each statue as it exits a wall 
panel and slam that button with the X/A button.

Here is a list of the number of statues in each wave:

.--------------------.
| Statue Appearances |
|====================|
| Wave 1 | 1 statue  |
| Wave 2 | 2 statues |
| Wave 3 | 4 statues |
| Wave 4 | 5 statues |
'--------------------'

Each side has the same wave amount.  If you keep running to each statue and 
pressing the button, your character will likely not get hit.  Running will 
dodge the arrows most of the time.  Avoid running directly toward a statue - 
always try to run to the side of one.  The door on each side of the room will 
open once all four waves on both sides have been finished.

NOTE: Leon and Helena are invincible to the flaming arrows while they are 
hitting a button below a statue.

--> Objective: Light up the statues

Enter the next room.

== CATHEDRAL - MIRROR STATUE ROOM ==

The characters will still be separated.  There is a dead body on Helena's side 
in this room.  The gun laser in the corpse's hand points toward a statue with a 
mirror on Leon's side.  The gun laser's on both player's current gun will 
change to actual laser sighting for the next few rooms even if you have it set 
to the crosshair cursor.

Both players need to aim (with L1/LT) and point their gun lasers at the mirror 
on their own side until both mirrors glow then the doors to the next room will 
open.  Be sure to break the four --WOODEN BARRELS-- (two on each character's 
side) before entering the next room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CATHEDRAL - STAIRWAY ==

Both players will have sets of stairs to move up in the next room.  Run to the 
very top floor.  A zombie will be on the top floor of Helena's side.  It's 
nothing she can't handle with a shot to face followed by a crowd pleasing head 
scissor from close range. Helena-4-life!

Both players need to step near the archway past the small gate on each side of 
the top floor and look through the rain to find the statue with a mirror on the 
floor below.  Both characters need to make their mirror glow on each side by 
aiming their gun lasers at the mirrors.

== CATHEDRAL - WALKWAY ==

This room has two more statues with mirrors.  Look toward the partner's side 
then look up to spot a statue with a mirror behind a barred alcove above each 
character.  Shine your trusty laser toward the mirror above your partner.  Both 
Leon and Helena will have to shine their lasers at the statue above each other 
to open the next door.

== CATHEDRAL - MIRROR ROOM ==

There is a crawling zombie on Leon's side of this room.  Whatever shall he do 
about this horrible-HEAD SPLAT WITH BOOT.  Well, that works.

This room is slightly trickier than the last few.  There is a statue with a 
mirror on opposite sides of the next room that the characters must aim their 
gun lasers at.  In order to make your laser shine into the next room, look up 
on the ceiling and aim your laser at the reflection of the statue on the 
overhead mirror along your partner's side.  The mirror will light up while 
aiming at the reflection of it in the overhead mirror.  Each character will 
have to do this.  The door to the next room will open.

== CATHEDRAL - RAY OF LIGHT ROOM ==

Both characters are now reunited.  Snatch the **MADONNA OF SORROW** off the 
blue pedestal in the room.

--> Objective: Search the cathedral

Enter the next room off to the right.

== CATHEDRAL - STAIRWAY ==

There is door up the first set of stairs, but it's locked for now.  Run up the 
stairs ahead and off to the right.  Walk over to the dead guy that is hunched 
over against the left wall near the doorway and collect the ++SEMI-AUTO SNIPER 
RIFLE++ from him.  There are two --WOODEN BARRELS-- to break near the doorway 
across from the dead body.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++SEMI-AUTO SNIPER RIFLE++
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The next Madonna statue is behind the bars to the left of the dead body.  Move 
over to the inscription on the wall across from the dead body and examine it.

"Toll the five bells loud and clear, and thus the true path shall appear"

--> Objective: Ring all 5 bells

Well, we obviously have to ring five bells according to the phrase and the 
objective that spoils it for us.  Players can step out to either end of the 
outside walkways.  There are a total of five bells near the outside walkway.

Bell List:

o 3 Large Bells
o 2 Small Bells on Weathervanes

Look up to see all the bells while out on a walkway.  The large bells can be 
easily set off by shooting them with the handgun.  In order to shoot the 
weathervane bells, equip the semi-auto sniper rifle and aim toward the bell as 
it spins below the chicken figure then shoot the bell when it stops.  The 
weathervane bells can be shot with a handgun as well though.  A player will 
have to move out to each walkway in order to see all the bells to hit them - 
one will always be blocked in some way on each side.  The bars that cover the 
area with the Madonna will rise up once all five bells are ringing.

Run back into the stairway area and pick up the **MADONNA OF GRIEF** from off 
the pedestal.

--> Objective: Search the cathedral

A door will open below the stairs through the doorway to the side.  Rush down 
the stairs and move through the newly opened doorway.

== CATHEDRAL - LOBBY (THIRD FLOOR) ==

The characters will step out on the third floor walkway of the cathedral.

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 2                                                [SE46]
Location: Cathedral - Lobby (Third Floor)

After ringing all five bells and grabbing the Madonna of Grief from the 
pedestal that used to be covered by bars, a door will open below the stairs 
through the doorway below the stairway area.  Leon and Helena will walk out 
onto the third floor of the Cathedral Lobby after moving through the doorway. 
Walk along the left side of the walkway and look at the circular stained-glass 
windows above the cathedral entrance.

This serpent emblem is in one of the circular grooves of the top left portion 
of that collection of windows.  This is right across from the pedestals where 
the characters place the last two Madonna statues.  It must be shot.
*******************************************************************************

Break the two --WOODEN BARRELS-- on the opposite side of the walkway.  The two 
Madonnas that Leon and Helena now hold must be placed on the two pedestals 
across from the circular stained glass windows.  Both players need to use the 
partner assist button to place the two statues.  A cutscene will trigger as the 
altar slides apart on the first floor below.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CATHEDRAL - LOBBY ==

                                 BOSS BATTLE
                                 - - - - - -

L E P O T I T S A =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Gas Cloud - Lepotitsa bends backward and scream loudly then spreads gas 
  throughout its current area.  The gas moves out of the bulbs on all sides of 
  its body.  This attack has great range and will cause instant dying status 
  when close to the Lepotitsa.  The gas will always make your character cough 
  when it is released no matter how far back the character is.  The character 
  will not take damage from extreme long range though.  This can hit a player 
  on the bottom floor while Lepotitsa is on the top floor - stay away from his 
  area while he is on the top floor.
o Infection Grab - Lepotitsa holds back both arms and reaches forward.  When 
  grabbed, tap the R1/RT button when the QTE gauge appears and the timer needle 
  moves over the green bar on the side of the gauge.  If the attack is 
  successful, the grabbed character will enter instant dying status shortly 
  after hitting the floor.  This attack can be countered.  Countering it does 
  little good since the Lepotitsa will try to grab directly after the counter.
o Gas Release - When the Lepotitsa is shot in any portion of its body, the 
  creature will release gas.  This gas can hit your character and infect the 
  survivors.
-------------------------------------------------------------------------------

--> Objective: Eliminate all enemies

The Lepotitsa is far more than just another virus carrier, this creature is 
basically a walking C-virus.  This thing is a bulbous zombie full of C-virus 
gas that it will release to attack.  It's main means of attack is to infect its 
victim with the C-virus.  Any of the Lepotitsa's attacks will cause dying 
status on a player if the attack hits.  This enemy is very dangerous, and 
players should try to keep their distance from it and blast it from long range 
for the most part.

Lepotitsa's main attack is to bend backward and spread gas throughout the room. 
The creature will always scream loudly while doing this so if it ever starts to 
scream, run away!  This gas will cause instant dying status from close range, 
so run away the moment that it leans back.  From long range, the gas will make 
the characters cough, but it will not take damage.  Lepotitsa has a close range 
grab that is very quick.  The grab can be countered, but the Lepotitsa will 
simply grab again after the counter.  Press the R1/RT button when the QTE gauge 
appears and the timer needle moves to the green portion of the gauge in order 
to break free.  An unbroken grab will take some life from the character then 
the character will enter dying status upon hitting the ground.

NOTE: It seems that a few grab counters in a row will instantly stun the 
Lepotitsa.  If you're good at counters, you might want to try this.

Lepotitsa will spread its gas throughout the crowds of civilians that are in 
the cathedral.  It will change the civilians into zombies that will attack the 
characters along with the Lepotitsa.  From the start, the Lepotitsa will only 
attack Leon and Helena if they get in its way of spreading infection to the 
surrounding civilians.  It's main priority it to infect the civilians 
throughout the beginning phase of this battle.  All defeated zombies will drop 
extra ammo so keep that in mind when running low on ammo.

Stand at a distance and fire at Lepotitsa with the semi-auto sniper rifle.  
It's weak point is its head, but its head is so very small that it's quite hard 
to hit since this creature constantly stays mobile.  Shooting the Lepotitsa in 
its body will make it spew out gas, which is not much of a problem from long 
range.  The gas can infect any surrounding civilians however and damage Leon 
and Helena from close range.  The Lepotitsa can be stunned by shooting it in 
its legs several times.  While the creature is stunned, approach it to get a 
melee prompt for a Coup De Grace melee.  This melee will take a lot of damage 
from the creature.  A remote bomb will stun the Lepotitsa as well.

The Lepotitsa will start out by spreading infection on the first floor.  Once 
the Lepotitsa has taken enough damage, it will hop up to the second floor and 
start to spread infection up there.  It will eventually hop back down to the 
second floor.  Once there are no more civilians to infect, the Lepotitsa will 
only attack the characters with its gas attacks and its close range grab.

A very quick way to deal with this boss is to stun it from long range by 
shooting it in the legs.  Once it is stunned, walk toward it and lay a remote 
bomb near it then melee attack the creature.  Step away after the melee attack 
then detonate the remote bomb.  This will restun the creature!  Move back in 
and repeat the process of laying down a bomb, meleeing then detonating again. 
Be sure to not instantly detonate the bomb - the Lepotitsa needs to at least 
start moving to get stunned again.  Using this method, the Lepotitsa can be 
killed before it even reaches the second floor.  It will eventually try to run 
toward the tall cabinet to climb to the second floor, but players can stop it 
with remote bombs explosives.  It can be trapped so long as you have enough 
remote bombs!  This will keep it from infecting many of the survivors in the 
room and help keep zombies off your character.

NOTE: If players can manage to keep two female survivors from getting infected 
by the Lepotitsa, the "I Prefer Them Alive" trophy/achievement will be 
received.  Performing this task will also cause the women to leave behind a red 
herb and a green herb.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Save at least one civilian from being infected by the Lepotitsa's C-virus gas 
to gain a medal at the chapter.  Only one civilian has to be saved in order to 
get this medal - male or female.
                                                                     .--------.
MEDAL: Saved one or more survivors in the cathedral                  | [ME143]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

After the battle with the Lepotitsa, pick up the **UNDERGROUND KEYCARD** from 
its body.

NOTE: If the two women in the group of survivors were saved, each of them will 
leave behind a herb.  They will leave behind a --RED HERB-- and a --GREEN HERB-
- on the middle bench on the side with the ladder.  If they were saved, they 
will be standing there.  Each one must be saved to get both herbs.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red), [ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Find the steps where the altar is and move down the stairs.  Use the X/A button 
to use the keycard on the card reader to the right of the doors at the bottom 
of the stairs.  Break the two --WOODEN BARRELS-- to the left after the door 
opens.  There is also --4000 SKILL POINTS-- in the chest to the right before 
reaching the next set of doors.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Leon, Chapter 2
Location: Cathedral Lobby
Contents: 4000 skill points

After using the Madonna statues to open the stairway below the altar in the 
Cathedral Lobby, Leon and Helena will have to fight the Lepotitsa.  After 
defeating the Lepotitsa, collect the Underground Keycard from its body then use 
the card to unlock the door below the stairs behind the altar.  This chest will 
be off to the right before stepping through the doors in the next room.
*******************************************************************************

Use the partner assist button to open the double doors to end this portion of 
the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                  _____________________________
_________________________________________________/ STAGE 2-4 -- UNDERGROUND LAB
-------------------------------------------------------------------------------

== UNDERGROUND LAB - HOLDING CELL AREA ==

--> Objective: Investigate the underground laboratory

Move through the doorway directly ahead.  Break the --BLUE TALL CRATE-- up 
above the stairs to the side.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is a panel that can be used to enter numbers to open the holding cells 
throughout the room.  The numbers that can be entered into the panels are on a 
sign that extends out above each door.  Some doors do not have full room 
numbers and a player must use a bit of trial-and-error to figure out the 
correct code.  I'll list out all rooms that can be opened and you can decide 
whether you want to open them or not.  None are all the way bad.

NOTE: A player can look through the peephole while standing next to each locked 
door to see inside the room.

Possible Room Numbers to Open:

o 012
o 102
o 201
o 210 (opens the gate to the next room)

  == UNDERGROUND LAB - ROOM 012 ==

  Two zombies will attack in this room.  A zombie will step out of the room 
  right after the door is opened then another will be playing dead and will 
  attack when a player gets close to it in the back of the room.

  == UNDERGROUND LAB - ROOM 102 ==

  A Shrieker is inside this room.  The Shrieker will call other zombies into 
  the area with its screams.  The Shrieker will drop --1000 SKILL POINTS-- once 
  defeated.

  == UNDERGROUND LAB - ROOM 210 ==

  Three zombies are in this room and the room has two --BLUE TALL CRATES-- 
  inside.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enter "210" on the control panel to unlock the gate that leads to the next side 
of the middle room.  Step through the doorway when ready.

== UNDERGROUND LAB - SECOND HOLDING CELL AREA ==

Break the --BLUE TALL CRATE-- on the right side of the room up ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is a dead Lepotitsa off to the left.  It won't revive any time soon.  
There is another panel up above the steps ahead.  The panel can be used to open 
the surrounding doors.

Possible Room Numbers to Open:

o 012
o 201 (opens room in Room 012)
o 102
o 120
o 021 (opens exit gate)

  == UNDERGROUND LAB - ROOM 012 ==

  There are two zombies in this room.  The one in the back holds a liquid 
  nitrogen tank.  Shoot the tank to freeze both zombies to kill them.  In order 
  to open the other door off to the left in this room, enter "201" on the panel 
  in the middle room.

  == UNDERGROUND LAB - ROOM 201 ==

  This room contains a --GREEN HERB-- on the shelf to the right and two --BLUE 
  TALL CRATES-- off to the left in the back of the room.  Open the chest in the 
  back of the room to find --5000 SKILL POINTS-- and a --FIRST AID SPRAY--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green), [ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Leon, Chapter 2
Location: Underground Lab - Room 201
Contents: 5000 skill points, First Aid Spray

In the second room where Leon and Helena can enter numbers into a control 
panel, enter the number "012" to open that room then enter the number "201" to 
open the door to the room inside Room 012.  Enter Room 012 and kill both 
zombies in the room then enter the doorway off to the left (Room 201).  There 
is a green herb and two blue tall crates in the room along with a chest that 
contains 5000 skill points and a first aid spray.
*******************************************************************************

  == UNDERGROUND LAB - ROOM 102 ==

  A Shrieker is in this room.  He will drop --1000 SKILL POINTS-- once 
  defeated.  There is also a --GREEN HERB-- on the sink in the back of the 
  room. This particular Shrieker will attract several zombies when it screams - 
  a lot more than usual.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  == UNDERGROUND LAB - ROOM 120 ==

  This room has four zombies in it.  There is one red zombie that will mutate 
  into a Bloodshot once it receives damage.  It will drop --500 SKILL POINTS-- 
  like all Bloodshots.  Counter its jump attack from long range to instantly 
  kill it.  A player can also just toss an incendiary grenade in the room to 
  badly damage the Bloodshot and possibly kill it and the rest of the zombies.

Once all the rooms are open that you want to open, enter "021" into the panel 
to open the exit gate on the right wall.  Step into the next corridor.  Use the 
partner assist button to open the "Biohazard" door at the end of the corridor.

== UNDERGROUND LAB - HOLDING AREA ==

Open the next door off to the side.

== UNDERGROUND LAB - LONG CORRIDOR ==

Move slowly down the hall ahead.  The corpse up ahead is actually a zombie.  
It's waiting for an unsuspecting player that hasn't read my guide to run by it 
so it can grab that player.  Luckily, you will take the advice of your favorite 
Chris player and sneak up on it then blast its ass when it tries to grab.  Ha!

If you are playing as Leon in single player with an AI Helena partner, Helena 
will run on ahead and search around frantically.  Run after her or sit back and 
annoy her for a while with commands then enter the next room down the hall.

== UNDERGROUND LAB - EXPERIMENT ROOM ==

There is a --BLUE TALL CRATE-- on the other side of the shelves.  A dead body 
is on the operating table - don't worry it's not going to hop up any time soon. 
Enter the next corridor up ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== UNDERGROUND LAB - TRASHY CORRIDOR ==

If you are in single player with an AI Helena partner, she will still be 
searching throughout the area.  She will activate the zombie that gets off the 
floor further down the corridor and another zombie toward the end of the 
corridor.

NOTE: If you are playing Helena, she will start to talk depending on the rooms 
that you enter.  It's like you are searching when Helena enters a new room.  
It's kind of equal to the AI Helena's searching.  Pretty cool.

The first room off to the right has nothing special inside.  If Helena hasn't 
already activated him, a zombie will get up off a chair near the men's restroom 
entrance.  Be sure to enter the men's restroom and break the three --BLUE TALL 
CRATES-- in the back of the room.  There is a zombie behind the two tall crates 
in the back and he will attack after breaking them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 2                                                [SE47]
Location: Underground Lab - Trashy Corridor (Men's Restroom)

After stepping out of an Experiment Room where a body is on the operating table 
inside, Leon and Helena will enter a corridor with a bunch of trash all over 
the sides of the floor and on tables.  Enter the first room on the left side of 
the corridor and walk over to the sink to get an X/A button prompt while 
standing in front of it.  Press the button to drain the water in the sink and 
reveal this serpent emblem.  Strangely, it must be shot.  It can't be hit with 
a knife with Leon.
*******************************************************************************

Step back out into the hall then enter the women's restroom through the door 
further down the hall on the right side.  Step inside the back stall and turn 
to the right then grab the --RED HERB-- in that stall.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: A button prompt command for draining the water in the sink will appear 
while standing next to the sink in the women's restroom.  If the water is 
drained, a Shrieker will appear behind the player when the character looks back 
toward the mirror.  A player can run by the Shrieker without getting hit and 
exit the room.  Like all Shriekers, it will drop --1000 SKILL POINTS-- once 
defeated.

Step back out into the hall again then run to the other end and open the door 
then step into the next area.  If Helena hasn't already activated him, a zombie 
that carries a liquid nitrogen tank will step through the door of the Operating 
Room and attack before the characters can open it.

== UNDERGROUND LAB - OPERATING ROOM ==

A female zombie will crawl out of the top air duct along the wall directly 
across from the door.  Blast her from a distance.  The female zombie on the 
operating table to the right will awaken and then crawl off the table then 
attack, so be ready to cave her head in with your character's shoe.  There are 
two --BLUE TALL CRATES-- to the right of the operating table.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Leon will get frustrated with Helena in this room.  She will comfort him about 
waiting just a little bit longer to tell him everything.  There is a zombie 
playing dead on the next operating table as well.  The trick is getting old 
guys!  Be ready to blast him when approaching the door on the other side.  Open 
the door and step out into the corridor.

== UNDERGROUND LAB - CORRIDOR OUTSIDE OPERATING ROOM ==

Before entering the room directly ahead, step down the corridor to the left to 
see that there is a door that will need unlocking with a panel number in a bit. 
The number for the room is "201".  Remember that.  Use the partner assist 
button to open the door across from the Operating Room.  Step into the room to 
trigger a cutscene.  This cutscene is the main reason why I tell players to 
play Leon's campaign last.

== UNDERGROUND LAB - C-VIRUS TESTING ROOM ==

--> Objective: Open the underground door

There is panel for unlocking the door in the hallway outside on the left side 
of the room while facing the back.  The panel is right next to a Chrysalid 
shell that has broken out of its test tube.  Enter the number "201" into the 
panel to unlock the door down the hall outside.  Step back out into the hall 
then run through the doorway at the other end.

== UNDERGROUND LAB - SPECIMEN LAB ==

--> Objective: Activate the passageways

If this is your first time seeing these cocoon shells, they are known as 
"Chrysalids".  There is one on the bed directly ahead and there are two in the 
corridor to the left.  The room behind the Chrysalid on the bed is blocked by a 
shutter.  Enter the corridor to the left.  There is a zombie dog in a cage 
below the grated floor.  It can be shot or left alone.  It won't attack but it 
will constantly bark.

Ignore the ladder that leads down to the test tube area below the grated floor. 
There is no reason to go down there right now, but it will be used in a few 
minutes.  Enter the room down the stairs to the right at the end of the 
corridor.

== UNDERGROUND LAB - WATER CHAMBER ==

There are a few Chrysalids in this room and there is a transformer to the right 
as the characters step inside.  There are platforms along the sides of the room 
but no way to get to them at the moment.  Look off to the left to see an 
electronic map on the wall - this map shows floor sections that are missing 
from the current room.

Pull the lever to the right of the map on the left wall.  Pulling the lever 
will raise the shutter back in the first room with the Chrysalid on the bed. 
Run back to the Specimen Lab area.

== UNDERGROUND LAB - SPECIMEN LAB ==

Several zombies will attack on the way back to the room with the Chrysalid on 
the bed.  Many zombies will exit from an air duct high up on the wall in the 
room where the shutter opened.  Run to the back room and fight through the 
zombies then break the --BLUE TALL CRATE-- up ahead and step to the back of the 
corridor.

NOTE: Be forewarned that some of the zombies in these areas are spitter 
zombies, so watch for the acid spit.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Pull the lever to the right of the electronic map in the back of the room.  
This will lower the north walkway back in the Water Chamber.  The shutter 
behind the characters will close.  Two zombies will crawl out of a vent to the 
side and attack the player that pulled that lever.  The player that pulled the 
lever will have to fall down into the watery test tube area below the grated 
floor of the Specimen Lab by hopping off through the hole with the ladder to 
the right of the lever.

There is a zombie standing in the water below.  Climb the ladder at the 
opposite end of the watery corridor.  Reenter the Water Chamber area.

== UNDERGROUND LAB - WATER CHAMBER ==

Zombies will attack when a player gets on the walkway.  Move back toward the 
stairs when the zombies pile up on the walkway then allow them to step past the 
transformer then shoot the transformer to electrify them.  Pull the lever on 
the wall to the right of the electronic map directly ahead on the other side of 
the walkway.

Pulling the lever will lower the walkway on the west side of the room as 
displayed on the electronic map.  The walkway will only lower so far though. 
Several zombies will crawl out of vents and attack.  Be on the lookout for 
zombies since they can appear when you least expect it.  Walk over to the 
walkway and use the partner assist command to boost Helena on top of the 
walkway.  The Leon player can help the Helena player out with gunfire from the 
opposite side.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Helena player might meet up with zombies while on the high walkway - it all 
depends on if they have fallen off to attack players yet or not.  Helena needs 
to fall off the other side of the high walkway.  Helena will be attacked by 
zombies on the other side of the walkway.  The door on the other side of the 
walkway will open and a Bloodshot will move through the door. Be ready to 
counter the Bloodshot when it jumps to instantly kill it, or shoot the nearby 
transformer to stun it.  A player can also toss an incendiary grenade at it.

NOTE: The Bloodshot jumps at Helena during the cutscene, so press the R1/RT 
button directly after the cutscene to counter the Bloodshot and kill it.

Pull the lever on the right wall while moving toward the door with two levers 
across from the transformer.  The walkway on the east side of the Water Chamber 
will be lowered.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Once the east walkway is lowered, several zombies will get off the walkway.  
Toss an incendiary grenade at them to damage and kill most of them.  Leon can 
now pass over to the walkway where Helena is.  Both players need to use the 
partner assist button to pull both levers to open the door to the left.

All of the walkways in the Water Chamber will lower.  Step into the corridor 
ahead.  Move down the corridor to the left and enter the next room 

== UNDERGROUND LAB - ENEMY CORRIDOR ==

There is one lone zombie along the corridor to the right.  Move over to him and 
watch out for the zombie that plays dead on the floor (with the white coat). 
There is a Shrieker standing by the hatch at the end of the corridor ahead.  
Break the --BLUE TALL CRATE-- off to the right while moving down the next 
corridor.  Every dead body that is lying on the floor is a zombie waiting to 
grab the characters.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The zombies can get overwhelming along the corridor that leads to the hatch 
with the handle on the wall at the end.  They appear to never stop coming, but 
if players kill off TONS of them they will stop spawning.  Break the two --BLUE 
TALL CRATES-- off to the right near the hatch at the end of the corridor then 
both players need to use the partner assist button in front of the hatch to 
open it and end this portion of the chapter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Blue Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                         ______________________________________
________________________________________/ STAGE 2-5 -- PRIMITIVE ALTAR ENTRANCE
-------------------------------------------------------------------------------

== PRIMITIVE ALTAR ENTRANCE - AQUEDUCT ==

--> Objective: Find Deborah

There is a --SMALL POT-- off to the left that can be broken.  Break it with the 
melee button then follow the tunnel ahead.  Leon and Helena will start to talk 
about whatever it is that Helena wants to show Leon.  It must be pretty 
revealing since Helena can't just tell him.  The characters will have to step 
through some shallow water further into the tunnel.  Crawl or slide up under 
the archway in the tunnel.  The characters will step into an area with an 
overhead bridge.  There is another archway up ahead, so slide or crawl up under 
it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Small Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Break the --POT-- behind the wooden plank on the left side of the tunnel - 
players will receive a melee button prompt while standing near it even though 
it is behind a wooden plank.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 2                                                [SE48]
Location: Primitive Altar Entrance - Aqueduct

Once Leon and Helena slide down the dust chute in the laboratory area, they 
will slide into an Aqueduct below.  Slide or crawl up under the two archways 
along the tunnel when the characters reach the portion with shallow water.  
There will be a large breakable pot off to the left after sliding through the 
second archway.  Look off to the left to see this serpent emblem in the water 
of the cave tunnel past the planks.  Shoot it from a distance.
*******************************************************************************

Keep following the tunnel and the characters will eventually step out of the 
water.  They will start to talk about the tape that they watched back in the 
lab area.

== PRIMITIVE ALTAR ENTRANCE - ABOVE THE AQUEDUCT ==

Break the --POT-- and the --SMALL POT-- on the wooden crate when the characters 
enter the corridor at the top.  Hop down onto the bridge off to the right.  
Leon and Helena will pass over the Aqueduct they just stepped out of.  Climb up 
to the other side.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 1, [ ] Small Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Players will start to hear some distant moans.  There is a zombie in the tunnel 
off to the left.  Be sure to kill it then break the --POT-- and --SMALL POT-- 
off to the side.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 1, [ ] Small Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== PRIMITIVE ALTAR ENTRANCE - CORRIDOR ==

Follow the tunnel to the bars at the end then use the partner assist button to 
open the gate door.  In single player mode, Helena will run ahead and a 
cutscene will trigger eventually.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                  _____________________________
_________________________________________________/ STAGE 2-6 -- PRIMITIVE ALTAR
-------------------------------------------------------------------------------

== PRIMITIVE ALTAR - PRIMITIVE ALTAR (TOP) ==

--> Objective: Get Deborah to safety

Now Leon is with two women and Helena won't tell him what is going on still. 
She wants to get Helena to safety then she will discuss her secrets with Leon. 
You know, if we could get Ada, or perhaps Claire, into this, it might make 
things more interesting- oh, there I go again!

Leon and Helena can't go back the way they came.  That is to the left.  They 
must follow the wooden walkway directly ahead as it extends downward.  The 
Helena player will be carrying Deborah piggyback and will not be able to shoot 
her weapon.  All the Helena player can do is perform a staggering forward kick 
with the melee button - this is decent for breaking pots.  Because of Helena's 
limitations, the Leon player must protect the Helena player for the next few 
areas.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* The Leon player can actually run off and leave Helena and Deborah and make it 
  all the way to the bottom of the Primitive Altar to trigger the cutscene at 
  the bottom.  While playing in co-op play, the Helena player can wait at the 
  top while the Leon player rushes by the enemies below and makes it to the 
  bottom to trigger the cutscene.  This is great advice for speed runs!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Follow the wooden walkway as it extends downward.  The ceiling shows signs of 
being unstable as the characters walk along the bridge.  Hop off the end of the 
wooden walkway then pick up the --GREEN HERB-- off the large wooden crate by 
the wall ahead and break the --POT-- near that crate.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move out to the bridge ahead then use a stealth melee to toss the unsuspecting 
zombie off the side.  There is a zombie to the right and a spitter zombie to 
the left on the other side of the bridge.  Kill them both off and then break 
the --POT-- in the alcove to the right.  Follow the corridor to the left and 
then run along the next left corridor and break the --POT-- beside the bridge 
at the end.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== PRIMITIVE ALTAR - PRIMITIVE ALTAR (MIDDLE) ==

A zombie will move out of a sloped hole in the wall to the right.  Calmly wait 
on him to struggle to get down that slope then cave his head in with Leon's 
shoe.  Two more zombies will move across the bridge to the side.  Wait for the 
zombies to move across the bridge since the bridge will shake and cause the 
characters to stagger when trying to move across it and this can mess up your 
attacking.  Run to the other side of the bridge.

Break the --POT-- near the stacked wooden crates then break the --POT-- in the 
next room to the left.  Hop off the next wooden platform through the left 
doorway.  Break the --POT-- below then hop off the next two raised platforms 
while moving to the left.  A zombie will walk toward the characters from up 
ahead and then attack.  Kick him upside the head after a quick shot then move 
down the stairs.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is a doorway to the left.  Move through the corridor behind the doorway 
and break the --POT-- up ahead.  Hunnigan will contact Leon and Helena.  Look 
off to the left and break the next two --POTS--.  Hunnigan's voice will break 
up over radio.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The Leon player needs to step beside the wooden crate up ahead and push it 
using the X/A button.  After pushing the crate, move along the circular walkway 
to the right and break the --POT-- near the railing.  There is another --POT-- 
around the far left side of the circular platform - it always contains a --RED 
HERB--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Two zombies will attack from behind the characters - they are both spitter 
zombies and they rush in from the doorway the character just exited through.  
Watch out for the spitter zombies here.  The one on the next bridge might spit 
acid at the characters.  The Leon player needs to use the X/A button to push 
the next wooden crate up ahead.  There will be a spitter zombie on the bridge 
to the right if he hasn't been killed yet.  Follow the bridge to the other side 
then run through the room and step out onto the wooden walkway below then 
follow it to the open area with the altar on the bottom floor to trigger a 
cutscene.

== PRIMITIVE ALTAR - PRIMITIVE ALTAR (BOTTOM FLOOR) ==

--> Objective: Defeat the mutated Deborah

The Helena player will have to shake the left thumbstick from the start as 
mutated Deborah impales her with a pincher arm.  Stay away from mutated Deborah 
at this part.  All the players must do here is survive.  There is no need to 
damage Deborah.  Ada will join up with Leon and Helena at this portion of the 
Primitive Altar.

NOTE: Deborah will attack Leon and Ada at the beginning of this fight, but she 
will not take off any damage if she hits either character.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON AND ADA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=
== PRIMITIVE ALTAR - PRIMITIVE ALTAR (BELOW THE BOTTOM FLOOR) ==

Leon and Ada will drop below and land on a wooden platform with a wooden 
walkway beside them that stretches downward.  Helena will be on a wooden 
walkway across from them.  The bridge in the middle has been broken and the 
three characters are now separated. 

Watch for zombies along the way then dash down the walkway off to the right.  
Drop from the end portion of the walkway and break the two --POTS-- near the 
railing below.  Move over to the rope on the left side of the wooden platform 
with the pots then use the partner assist button to have Leon toss Ada over to 
the rope.  Leon will swing across along with Ada during the cutscene 
afterwards.  Ada will give Leon a **RING** item during the cutscene.  To avoid 
spoilers, I won't give the full name of the ring, but keep it in mind.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Break the --POT-- near the railing on the other side then follow the walkway as 
it leads below and drop off the end of it.  The Helena player will pass by Leon 
and Ada off to the right as they hop over the gap in the walkway ahead.  The 
Helena player will fall to the area below the gap.  There is a lever below the 
gap that the Helena player can pull.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Leon and Ada need to hop across the gap to the next walkway above Helena then 
fall to the next walkway below.  Hop down to the next walkway and use the X/A 
button to examine the wooden crate on the lift to the left (if you're playing 
single player).  Helena will pull the lever and make the lift with the wooden 
crate rise.  Use the partner assist button to toss Ada over to the rope behind 
the lift.  A cutscene will trigger and a boss battle will start.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
== PRIMITIVE ALTAR - PRIMITIVE ALTAR (BELOW THE BOTTOM FLOOR) ==

Helena will fall to a ledge across from Leon and Ada.  She will have to make 
her way down by herself.  Follow the walkway to the right and then fall off the 
edge.  Kill off the zombie then break the two --POTS-- behind the zombie.  Hop 
off the side of the platform to land on a wooden platform below.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A zombie will be on the walkway below Helena when she lands.  Hop off the 
walkway and kill the zombie.  If the Helena player hurries to the next platform 
off to the left, Helena can grab the zombie's leg on the upper platform with 
the melee button and pull them out from under it for an environmental melee 
kill.  Pull up to the next wooden platform then move across the bridge up ahead 
and hop over the gap.

Leon and Ada might pass by up ahead, but they are going a different way.  Hop 
off the ledge up ahead and pull the lever to the side.  This will raise the 
lift that blocks the rope on Leon and Ada's side.  The platform that Helena is 
on will start to move down.  The next boss fight will start while Helena is 
still on the platform.  Move to the side that overlooks the circular bottom 
floor then hop to the bottom floor to join up with Leon and Ada.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                                 BOSS BATTLE
                                 - - - - - -

M U T A T E D  D E B O R A H  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Pincher Strike - Deborah extends one of her side pincher arms to the side 
  of her then swings it to that side.  This covers a wide range in front of the
  area where Deborah swings.  She can do this attack with both side pincher 
  arms.
o Body Crush - Deborah leaps into the air from a high platform then falls on a 
  character.  She doesn't stretch out her pincher arms for this attack.  The 
  whole time that she rolls on the ground, she can hit a character until she 
  gets up.  If she falls directly on a character, she will impale that 
  character and the player will have to shake the left thumbstick to break 
  free.
o Pincher Crush - Deborah leaps into the air and spins then extends her 
  pinchers out of her back then slams all of them into the ground in front of 
  her.  This attack has some good range and covers good bit of the area in 
  front of Deborah.
o Overhead Pincher Smash - Deborah extends out her side pincher arms then moves
  forward and smashes her middle pincher arm into the floor.
-------------------------------------------------------------------------------

--> Objective: Defeat the mutated Deborah

The true battle with Mutated Deborah will not start until after the cutscene 
where Helena runs over to her.  Following that cutscene, Deborah will start to 
attack much more aggressively.  Before the cutscene, she will only do her side 
pincher swing and body crush, but after the cutscene, she will start to attack 
with all her other moves.  To get the cutscene with Helena to play, shoot at 
Deborah from the start of the battle - it's best to use the shotgun.  Just 
stand below her while she is on the second floor ledge and blast her.

NOTE: Zombies will attack throughout this battle.  They move out of one of the 
two side corridors and hop over the gap to the circular platform.  Kill the 
zombies off for extra pickups.

Deborah follows a pattern of leaping to the circular walkway that extends above 
the bottom area.  She will leap down to the bottom floor then attack.  She can 
hit a character while falling - she actually targets a character before jumping 
down.  She will never stretch out her pincher arms until after she hits the 
floor.  She will not spread them out while hitting the floor from the high 
walkway - this is a grab attack.  If she falls directly on a player then 
quickly shake the left thumbstick to break free while she impales the player. 
Be sure to spin both thumbsticks to break out faster.

While Deborah is on the bottom floor, she will spread out three pincher arms 
from her back and attack with them.  She will perform a side swing with both 
side arms that has some major range on whichever side she starts on.  Watch for 
her to hold one of her pincher arms to a side then quickly move away from that 
side.  Her pincher smash attack where she will rush forward with her top 
pincher arm is much more of a close range attack yet it hits a wide area in 
front of her.  Deborah's jumping pincher crush is much the same way as her 
ground overhead pincher smash.  She will leap into the air then extend out her 
pinchers and flatten whatever is directly in front of her - she will do that 
when she leaps into the air from the bottom floor and her pinchers are NOT 
already out.

Deborah's weak points are the three glowing portions on the top part of each 
pincher appendage.  Shoot these glowing portions to damage them and eventually 
destroy each one.  Once all three glowing areas have been destroyed the battle 
will end.

There is another way to damage Deborah's pincher appendages without having to 
shoot them.  Whenever she is on the bottom floor or top floor, shoot her in the 
body with the shotgun or semi-auto sniper rifle  Blasting her in the body will 
eventually stun her.  She will drop to the bottom floor and her top pincher 
will move out of her back.  It's best to use the shotgun to blast her in the 
body - it stuns her very quickly and it's easy to hit her with it.  Any weapon 
can work so long as you hit Deborah in her body.

Approach Deborah while she is stunned to get a melee button prompt.  Press the 
melee button to begin the melee sequence then prepare to press the X/A button 
to hammer away at the glowing portion of her pincher.  Directly after pressing 
the X/A button to fill the QTE gauge that appears on the screen, prepare to 
press the R1/RT button to finish off the melee and break her glowing area.  
This can be done three times to destroy all three glowing areas on her 
pinchers.  Even though your character will always hit the top pincher, this 
will destroy her other glowing areas as well.  A real easy way to stun Deborah 
to set up this melee attack sequence is to shoot one of the two TNT barrels on 
the bottom floor below Deborah while she is on the top floor walkway above the 
barrel.  She will fall and be stunned.

It's hilarious that Helena can perform the melee to Deborah as well.  It's kind 
of wrong in a way when you think about it - Oh, sister, I love you so much, but 
now I have to beat your f***ing appendages into the earth with my overpowered 
melees.  Forgive me!

NOTE: Instead of going through the melee sequence while Deborah is stunned, a 
player can just equip the shotgun and blast the glowing portion of her pincher 
arm to instantly destroy it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                   ____________________________
__________________________________________________/ STAGE 2-7 -- ALTAR CORRIDOR
-------------------------------------------------------------------------------

== ALTAR CORRIDOR - PRIMITIVE ALTAR ==

--> Objective: Reunite with your partner

After the cutscene, the characters will be broken up once again as they fall to 
the floors below.  Leon will be on a walkway by himself and Helena and Ada will 
be on a walkway across from him.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Leon will have three breakable --POTS-- to the left of him.  Leon will have to 
move down a wooden walkway while fighting zombies.  Be on the lookout for 
zombies with lanterns - these zombies will drop their lanterns once they are 
hit with melee or killed off and the fire can burn a character and other 
zombies.  Shoot zombies with lanterns from a distance to kill them.  Their 
lantern can be broken with gunfire.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A sudden shake in the surrounding area will knock Leon down while moving along 
the wooden walkway.  Break the --POT-- off to the right while moving down.  
Another shake will happen eventually.  Move ahead very slowly after the second 
shake since some wooden debris will fall from the ceiling in front of Leon and 
it can hit him.  Continue down the walkway after the debris falls.  The walkway 
will shake a third time and stagger Leon but no more debris will fall.  Drop 
off the end of the walkway at the bottom.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Debris will fall ahead of Leon as he lands on the circular platform below.  Two 
spitter zombies and a normal zombie will attack.  One of the spitter zombies 
has body armor so blast it in the head with the handgun.  Find the gap in the 
circular platform then hop down either side of it.

Break the two --POTS-- off to the left and then hop over the gap near them.  
Enter the room off to the right then kill the zombie with the lantern and break 
the two --POTS-- along the left side of the area.  Stand near the crank then 
use the X/A button to grab the handle and then rotate the left thumbstick to 
make the cart with Helena and Ada move over to the platform by Leon.  Hop into 
the cart with your two women, playa!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA AND ADA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=
Helena will start on the same side as Ada.  Break the four --POTS-- off to the 
left.  Both Helena and Ada need to use the X/A button to hop over to the 
suspended mine cart across from the platform they are on.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Helena and Ada can provide cover fire to Leon as he moves down the surrounding 
wooden walkways along the sides of the area.  Don't shoot the zombies with 
lanterns if Leon is near one.  The zombies with lanterns can drop the lantern 
and burn him.  Don't go all out with your ammo to help out the Leon player - 
it's not like a few zombies are that hard to break through on the way down the 
wooden walkways.

NOTE: Be on the lookout for spitter zombies that spit toward the cart.  They 
can easily hit Helena and Ada at times.  Shoot them when you see one.

The cart will lower past a circular platform then it will stop at the bottom. 
Leon will rotate a crank that will move the cart near a walkway that he is 
close to and then he will hop on the mine cart.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== ALTAR CORRIDOR - MINE CART ==

Once all three characters are in the mine cart a cutscene will trigger as it 
starts moving along the tracks.

This part requires a player to dodge wooden overhangs that are stretched along 
the path above the tracks.  Tap the Square+X/X+A buttons at the same time when 
the button prompt appears as the cart moves toward them in order to duck under 
them.  Players can just lay down in the cart by rolling or falling forward or 
backward while holding the L1/LT button to duck the overhangs also.  Ducking by 
holding L1/LT and tapping the X/A button will work if it is timed well.

Obstacle List:

o 1 overhang
o 1 overhang
o 2 overhangs in a row

NOTE: The overhangs can be shot to destroy them with powerful weapons such as a 
shotgun or magnum.

--> Objective: Defeat the mutated Deborah

Deborah will appear in the distance and then she will hop over to the tracks 
and wait for the cart.  The cart will plow into her and she will hang onto the 
front of the cart.  The characters will fall as an overhang comes up, so there 
is no need to use a button prompt to avoid it.

------------------------------------------------------------------ BOSS ATTACKS
o Pincher Swing - Deborah holds one side pincher arm forward to show the glow 
  on it - this part will not hit.  She will do a full swing with the other arm 
  afterwards that can hit either low or high.  She will mix up the arms that 
  she uses.

  NOTE: When she shows the glowing portion of her LEFT pincher arm first (your 
  right) she will perform a right arm side swing afterwards that hits low.  In 
  order to dodge this, roll forward THE SECOND that her left (your right) 
  pincher arm moves forward.  In other words, she hits low with her right 
  pincher arm and you have to perform a forward roll and time it so your 
  character is invincible to her arm swing (during the roll).  In order to time 
  it properly the character must roll BEFORE her right pincher arm swings.  Her 
  left arm strike can be avoided by ducking or rolling - it will hit high.

o Pincher Stab - Deborah stabs downward with one of her pincher arms.  This is 
  her only way of hitting a ducking character.  Her targeting is usually poor 
  though.
-------------------------------------------------------------------------------

Deborah will be hanging off the front of the mine cart while it enters the next 
tunnel.  She can hit low with a pincher stab but she will often target one of 
your partners instead of your character.  She swings low when she swings her 
right pincher arm - see the note in the move list on how to dodge that attack.

The best way to avoid Deborah's attacks to use forward rolls.  Read the move 
list info and take note of it.  Watch her arms to know how quickly you should 
roll.  It's really best just to roll during each slap to play it safe in order 
to prepare for a right arm swing.  Laying down in the cart is bad since it 
won't avoid all of her attacks, but it is possible to avoid both of her attacks 
with luck by laying down.  Don't attack her - there is no reason to.  Attacking 
her while she is on the cart is just a waste of ammo since she hops off after a 
few attacks anyway.

Deborah will only perform two or three attacks before jumping away from the 
cart.  If she hits your character, restart and try to see if she will perform 
two easier attacks to dodge the next time.

Deborah will hop onto the back of the cart after she hops away from the front. 
She will perform two or three attacks while on the back.  Be sure to tilt the 
camera toward the back of the cart.  The same rules for dodging her attacks 
still apply to the second fight with her on the cart.  Do not shoot her - focus 
on dodging.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
While Leon, Helena and Ada are in the mine cart, shoot a total of five zombies 
that are walking around near the tracks as the mine cart passes by them to 
receive a medal at the end of the stage.
                                                                   .----------.
MEDAL: Killed 5 zombies while in the minecart                      | [ME168-1]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Shoot the drums

The camera will show a TNT barrel along the tracks ahead after Deborah jumps 
off.  Aim toward the TNT barrel and shoot it with a weapon to destroy the rocks 
so the cart will keep going straight.  If players fail this, the cart will fall 
off the destroyed track to the right.

NOTE: If you die and continue from the barrel part, some --9MM AMMO-- will be 
inside the cart.  Awww, look at the developers making sure you don't get stuck!

The cart will veer off to the right eventually.  A zombie with a lantern can be 
seen down the left side of the tracks.  

Obstacle List:

o 3 overhangs (close together, not exactly in a row)
o 2 TNT barrels off to the left (shoot them or allow the cart to hit them*)
o 1 overhang

* The TNT barrels will not damage a player if the cart hits them IF the 
  characters stay on the far right side of the cart.

--> Objective: Defeat the mutated Deborah

Right before Deborah appears on the front of the cart, the cart will come upon 
another TNT barrel up ahead.  Shoot it early or allow the cart to hit it while 
all characters stay in the very back of the cart in order to avoid taking 
damage.

Deborah attacks the exact same way once again.  She will only attack only one 
time this time, so make that dodge count!  A cutscene will trigger after she 
attacks once.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON AND ADA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=
== ALTAR CORRIDOR - PLATFORMS BELOW PRIMITIVE ALTAR ==

Leon and Ada will land on the wooden platform to the right of Deborah and 
Helena.  Ada will be hanging off the side of the wooden platform.  The Leon 
player needs to walk over to Ada and use the partner assist button to help her 
up.  Leon and Ada should grab the two pickups of --9MM AMMO-- off the wooden 
platform and break the two --POTS--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Deborah needs to be damage a certain amount to finish her off during this part. 
Hitting the top glowing portion of her pincher will instantly finish her off.  
She has Helena cornered on the wooden platform below Leon and Ada.  If Deborah 
hits Helena with her pincher, the Helena player will die. In order to keep 
Deborah from hitting Helena, blast her in her human body when she leans her 
pincher arm back - this will cancel Deborah's attack multiple times.  In order 
to finish off Deborah, blast her in the glowing part of her pincher arm to 
cancel her attack if you miss her glowing area.  Deborah can also be finished 
off by shooting her in her human body - this will take more shots though, but 
if your aim is bad, shooting her body several times will defeat her.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
== ALTAR CORRIDOR - PLATFORMS BELOW PRIMITIVE ALTAR ==

Helena will be lying on her back on a wooden platform after the cutscene and 
Deborah will be standing in front of her.  Helena has a huge gap behind her.  
There is also a pickup of --9MM AMMO-- behind Helena.

Aim at the glowing portion of the pincher arm that extends out of Deborah's 
back then blast her weak area with your handgun.  Helena gets the best view of 
Deborah's glowing area on her pincher arm.  Leon and Ada should be helping to 
blast Deborah, but Helena can really do the most damage with the perfect view 
she gets.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A cutscene will trigger after the battle that will end this chapter.

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  __                                                    _                    \
  / /   ___   ___   _ __  \_______________/  /\  /\ ___ | |  ___  _ __    __ _ 
 / /   / _ \ / _ \ | '_ \ / LEON CAMPAIGN \ / /_/ // _ \| | / _ \| '_ \  / _` |
/ /___|  __/| (_) || | | |\_______________// __  /|  __/| ||  __/| | | || (_| |
\____/ \___| \___/ |_| |_|/               \\/ /_/  \___||_| \___||_| |_| \__,_|
\_____________________________________________________________________________/
/                                                                             \

-- RANKING REQUIREMENTS                                         LEON, CHAPTER 3
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 55 minutes or less  | 70 enemies or more   |
| B    | 60%         | 5         | 80 minutes          | 60 enemies           |
| C    | 50%         | 9         | 100 minutes         | 40 enemies           |
| D    | 49% or less | 10 or more| 101 minutes or more | 39 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [LK03]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
        C H A P T E R  3  -  G O I N G  F R O M  B A D  T O  W O R S E
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  June 29, 2013
                                                                 Tall Oaks, USA
                                                   ____________________________
__________________________________________________/ STAGE 3-1 -- ALTAR CORRIDOR
-------------------------------------------------------------------------------

== ALTAR CORRIDOR - PLATFORM BELOW PRIMITIVE ALTAR ==

Leon and Helena will start out facing the wooden platform that Deborah fell off 
of at the end of the last chapter.  There is nothing else to do in the current 
area, so turn around and step down the corridor ahead.  There is a set of doors 
with levers on both sides of them in the room at the end of the corridor.

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 3                                                [SE49]
Location: Altar Corridor - Platform Below Primitive Altar

At the start of chapter 3, Leon and Helena will be facing the wooden platform 
that Deborah fell off of at the end of chapter 2.  Turn around and move down 
the corridor directly ahead.  The characters will reach a room with a set of 
doors in between two levers up ahead.  Tilt the camera upwards and look to the 
left to see a serpent emblem high up on a ledge along the left wall.  Shoot it 
with a gun.
*******************************************************************************

Both characters need to use the partner assist button near the levers to open 
the double doors.  They will step into the Catacombs area during the cutscene.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                        _______________________
_______________________________________________________/ STAGE 3-2 -- CATACOMBS
-------------------------------------------------------------------------------

== CATACOMBS - ENTRANCE CORRIDOR ==

--> Search the catacombs

Leon and Helena will talk while moving down the corridor ahead.  Follow the 
corridor and break the two --POTS-- off to the right and the --SMALL POT-- near 
the fallen coffin to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 2, [ ] Small Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Leon, Chapter 3
Location: Catacombs - Entrance Corridor
Contents: 2000 skill points

When Leon and Helena first enter the Catacombs, they will talk to each other 
while following the corridor ahead.  The characters will pass by a breakable 
small pot off to the left.  Before reaching the stairs ahead, walk over to the 
closed coffin on the left side past the breakable small pot then tap the X/A 
button to grab the top when the button prompt appears while standing next to it 
then tap the Square/X button to open the coffin.  There are 2000 skill points 
inside.  The coffin to the right of this coffin has a snake inside.
*******************************************************************************

Before reaching the stairs, both coffins along the sides of the corridor can be 
opened.  Open the left coffin to find --2000 SKILL POINTS--.  The right coffin 
has a snake inside of it.  It will hop out and try to bite the player that 
opens it - move to either side directly after opening it to avoid its attack. 
The snake can be shot to add it to your "Enemies" list under "Records". And no, 
it doesn't drop eggs.

Move up the stairs and follow the corridor to an outside ledge with a railing 
to the left that overlooks a watery area.  While following the outside ledge, 
the characters will pass by an open coffin to the left then they will come upon 
a closed coffin off to the left.  Open the closed coffin by tapping the X/A 
button and then pressing the Square/X button to open the coffin.  Pick up the 
++ASSAULT RIFLE RN++ in the coffin.  This is an awesome weapon - it has a 
bayonet at the end of the rifle that the characters can perform melee with.  
The bayonet stabbing melee is pretty powerful too!  Break the --POT-- off to 
the left past the coffin with the weapon.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++ASSAULT RIFLE RN++
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Walk down the stairs ahead and follow the corridor.

== CATACOMBS - TRAP CORRIDOR ==

Eventually one of the characters will walk over a pressure panel along the 
floor and trigger a spinning blade trap up ahead.  There is no way to avoid 
setting off the trap. Run toward the spinning blades and then slide up under 
them with the L1/LT button while dashing.  After sliding, let go of the L1/LT 
button and your character will still continue to crawl.  The character will not 
raise until it is safe to raise up.

Zombies will move out of the corridor to the right on the other side and Leon 
and Helena will have to shoot them while passing up under the blades.  Three 
zombies will attack and one of them is red.  The red zombie will mutate into a 
Bloodshot.  The Bloodshot is hard to set up for a long range counter here, so 
blast it in its legs, toss an incendiary grenade at it or prepare to counter 
its uppercut.  The Bloodshot will drop --500 SKILL POINTS-- as usual.

Run down the next set of stairs to the right.  A zombie is at the end of the 
next corridor watching the pretty flames up ahead.  Sneak up toward him then 
stealth melee kill him from behind.  Don't worry, your character won't hop into 
the fire ahead while trying to melee the zombie.  Examine the flames with the 
X/A button while standing next to them.  It seems the characters can't go that 
way at the moment.  There is a broken ladder that leads up to some high ledge 
on the right wall though.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
There is a zombie turning a crank on the walkway to the right of the bridge 
with flames on it ahead.  While playing as Leon, arm an incendiary grenade and 
stand on the left side of the bridge then face to the right and toss an 
incendiary grenade over to the walkway across from the front of the bridge to 
kill the zombie.  If you can kill the zombie without the need of Helena, a 
medal will be gained at the end of this chapter.

Video Link: http://www.youtube.com/watch?v=n24Y3IKJph4
                                                                     .--------.
MEDAL: Stopped the flames without your partner's help                | [ME144]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move over to the broken ladder on the right wall then use the partner assist 
button to boost Helena up to the high ledge up above.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Leon player will have to stay in the corridor with the flames and wait on 
the Helena player to stop the fire.  Leon will get attacked by a zombie with 
dynamite that tries to sneak up from the corridor across from the flames.  Stun 
the zombie with a quick shot then approach it for a special melee - Leon will 
grab its dynamite and stuff the dynamite into the zombie's mouth.  Move away 
from the zombie before it explodes.  Keep this useful melee in mind.  It's like 
setting off a time bomb.  The explosion can kill off surrounding enemies!

NOTE: The dynamite zombie that attacks Leon will mutate into a Bloodshot if a 
player does not quick shot it then melee kill it with its dynamite, so don't 
shoot it in the head or will go all Bloodshot on your ass.

Helena should turn off the flames soon.  Run ahead and join her on the other 
side when the flames have been turned off.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There is a hole in the wall off to the right at the top of the ledge that 
Helena lands on.  Stand near the hole in the wall to see a tunnel full of 
cobwebs that Helena can crawl through.  Use X/A button to start crawling 
through the tunnel.  Helena will crawl by some mummified bodies but none of 
them will attack.  The Helena player might here an explosion behind Helena - 
that is your Leon partner killing a dynamite zombie!

Crawl to the end of the tunnel then drop from the other side.  Turn around 
after dropping.  Ah, it seems that a zombie is turning a crank to control the 
flame that is blocking the path to the side.  Kill the zombie and the flames 
will stop - you can literally hit him once with an R1/RT melee to kill him.  
The Leon player can now join Helena.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Break the --SMALL POT-- and the --POT-- next to the crank handle over to the 
right.  The crank handle can be used to control the flame that shoots out of 
the lion head's mouth back in front of the bridge that hangs over the water.  
It could be put to use if some enemies moved along that bridge.  I mean... we 
know they won't, but... it never hurts to be prepared, right?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 1, [ ] Small Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Examine the door with the snake design in the middle of it.  It's locked and 
says "Set forth evidence of kith and kin".  Leon will suddenly remember the 
**SIMMONS FAMILY RING** that Ada game him in the Primitive Altar earlier.  
Press the X/A button again to place the Simmons Family Ring in the circular 
indention in the door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* On the wall to the left of the big door and on the wall above the big door 
  are two spiders that can be shot to add them to your records menu under 
  enemies.  These spiders are highly rare, so go ahead and shoot one!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The door will start to unlock, but the unlocking of it is timed, so the 
characters will have to wait a while.  Wouldn't you know it that zombies would 
start attacking and ever so conveniently step along the bridge with the lion 
head in front of it?  It's like they won't to be burned, so don't disappoint 
them.  Run over to the crank handle immediately following the triggering of the 
door unlocking and start to rotate the crank handle.  It's very important that 
you start up the flame right away since a zombie that mutates into a Bloodshot 
will be the first enemy to move across the bridge.

Enemy Wave List:

o Wave 1 - Zombies move along the bridge
o Wave 2 - Zombies fall out of the high walls to the right of the lion head
o Wave 3 - Zombies move along the bridge

Keep the flame active until your partner starts to shoot at zombies that are 
spawning from the high walls to the right of the lion head.  Some of these 
zombies are armored and some of them carry dynamite.  There will be one 
Bloodshot among them.  As soon as the last zombie that falls out of the high 
ledges along the walls is killed, run back over to the crank handle and start 
rotating it to spew flames out of the lion head and kill the zombies that try 
to move across the bridge.  The zombies that try to move across the bridge at 
that time are mainly spitter zombies and there are a few Bloodshots among them. 
Be sure to get to the crank handle before the spitters start to spit acid.

The big door will open after the waves of enemies listed above.  Be sure to run 
back to the bridge and other surrounding areas and grab all the items left 
behind by the zombies.  There is often a straggling zombie on the other side of 
the bridge in my games.  Approach the big door and use the partner assist 
button to open it.

== CATACOMBS - SUBMERGED CATACOMBS ==

--> Objective: Search the catacombs

Leon and Helena will enter a tunnel with a waterfall up ahead.  Step into the 
shallow water.  A cutscene will trigger and show some sort of fish monster. 
Step further into the water and walk to the left.  The water will get waist-
deep soon.

The characters will step by several coffins and a big tree root on the wall to 
the left.  If you look ahead past the row of coffins directly ahead, the fish 
monster will swim through a hole in the wall past the coffins.  The characters 
can't move into the area where the fish is.  They must make a left and follow 
the watery tunnel with coffins to the left.  It will stretch off to the right 
eventually.  Move along the path to the right when the characters get the 
option of getting out of the water.  The water directly ahead has nothing down 
it.

Step by the coffins and break the --POT-- near the blue wood piece off to the 
right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 3                                                [SE50]
Location: Catacombs - Submerged Catacombs

After Leon and Helena use the Simmons Family Ring to open the large door at the 
end of the Catacombs area, they will reach a water area where a fish will swim 
by up ahead of them during a cutscene.  Follow the water path off to the left 
and keep heading left until the characters come upon a path off to the right 
where they can step out of the water.  Step up to the path with coffins and 
find the closed coffin off to the left across from a breakable pot.  Open that 
coffin to find this serpent emblem inside.  Even though it is in close range, 
it must be shot with a gun weapon.
*******************************************************************************

Break the --SMALL POT-- off to the right near the very end of the path.  Hop 
back down into the water from there.  There is nothing special along the left 
path, so walk directly ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Small Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move forward until the characters reach a gate with a red crystal in the middle 
of the circular engraving in the middle of the gate.  The partner assist button 
icon will appear while standing in front of the gate.  Look up and to the left 
to see a high ladder.  Leon needs to boost Helena up to that ladder.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Once again Leon is stuck all by himself.  Turn around and look at the lovely 
view of the cave behind Leon.  Notice the beautiful rock formations and that... 
rippling in the water!?  Hey, there are two ripples coming toward Leon!  
Quickly equip a remote bomb then lay it in the water and step back.  Detonate 
the remote bomb when the ripples move by it.  The ripples will suddenly stop as 
zombie bits fly everywhere.

Those were actually two crawling zombies that will grab Leon if you don't kill 
them before they reach him.  They are extremely hard to shoot while underwater 
and they grab whenever they get in close range.  By stepping toward them, 
players get a melee prompt to stomp them but you risk getting grabbed.  If you 
try to stomp them, move around them first then face them so their arms aren't 
facing Leon to grab him.

Helena will eventually hop off a high ledge to the left on the opposite side of 
the gate and rotate a crank handle to open the gate.  A cutscene will activate 
when the gate is fully open.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Helena is going to have to crawl through another cobweb-infested tunnel.  Use 
the X/A button to make Helena get down on her knees again and show us that nice 
ass... er, ah... crawl through the tunnel.  Helena will start to hear a zombie 
up ahead that sounds rather happy.  He's actually happy because he's found a 
victim in the tunnel with him.  Prepare to shoot the zombie while Helena lies 
on her back as the zombie crawls around the right corner up ahead.

Crawl to the right in the direction the zombie came from.  There are no more 
surprises along the way.  Helena will crawl by more dead bodies, but they won't 
attack.  Drop to the other side at the end of the tunnel.  Helena will land in 
the water on the other side of the gate with the red crystal that Leon is 
behind.  Grab the crank with the red crystal above it with the X/A button then 
use the left thumbstick to rotate the crank handle and open the gate for Leon. 
A cutscene will trigger once the gate is fully open.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== CATACOMBS - WATERY GATE AREA ==

The characters will be broken up once again shortly after Helena uses the crank 
to open the gate with the red crystal on it for Leon.  They will be separated 
for much of the rest of this portion of the chapter.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--> Objective: Reunite with your partner

Helena will be carried toward the watery area across from the right set of 
ropes on Leon's side.  She will get attacked by zombies and a Bloodshot.  It's 
a good idea to help her out here, but not from the current area.  Quickly run 
up the steps and look to the right to get a great view of Helena's current 
location.  Leon will have another gate in front of him at the top of the stairs 
- it has a blue crystal in the middle of it.  Collect the --7.62 NATO AMMO-- 
from the side railing for some extra rifle ammo then break the two --POTS-- on 
each end of the top portion of the stairs for extra pickups.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 7.62 NATO Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Equip the semi-auto sniper rifle and shoot the zombies that attack Helena. 
Helena must defeat all the enemies on her side before she can use the crank on 
her side.  The crank on Helena's side will open the gate with the blue crystal 
in front of Leon.

Get ready to defeat the zombie behind the gate as it opens.  Run toward the 
crank handle with the red crystal on it and rotate it to open the gate in front 
of Helena on the other side.  Helena will get stuck behind a spike trap that 
she can't get by on the floor below.

Leon should run and slide up under the spinning blade trap on the walkway up 
ahead of him.  Crawl up under the blade trap then move to the other side.  
Don't worry about the dead body off to the right.  It won't reanimate... yet.

Break the --POT-- to the right up ahead.  There is a spike trap that now blocks 
Leon's path.  Don't even try to run through that.  Look off the railing to the 
left to find a zombie that rotates a crank handle.  He is actually controlling 
the spike traps in this area.  Blast him from a distance with your handgun and 
kill him to stop the spike trap on your side and on Helena's side.  Now Helena 
can move once again.

Leon's path is blocked by a gate with a blue crystal directly ahead.  There is 
a crank handle with a blue crystal on the other side of Leon's gate, but he 
can't reach it.  Helena will move up the stairs below Leon, but she can't go 
any further because of a gate with a red crystal on it ahead of her.  Leon has 
a crank panel on his side that has a red crystal above it, but the damn thing 
doesn't have a crank on it.  What the hell!?  Examine the crank panel to get a 
new objective.

--> Objective: Find the crank

Helena can't believe that Leon is going to look for the crank handle.  Oh, my 
dear Helena, you have never played a Resident Evil game where stuff is always 
readily available!  Even the most random object can be found nearby!

Zombies will start to spawn on a high ledge with coffins behind Leon.  Kill 
them as they drop then move back to the spinning blade trap.  Zombies will 
start to move toward Leon from the opposite side.  They must pass under the 
spinning blades, so equip an incendiary grenade and wait for many of them to 
group then toss the grenade to burn them all as they crawl up under the 
spinning blades.  Watch out for the spitter zombies since they will still spit 
while crawling up under the blades.  Spitter zombies and a Bloodshot will spawn 
behind Leon eventually - they spawn from the top ledge with coffins.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* The zombie with the crank that spawns on the other side of the spinning 
  blades is actually an EXTREMELY rare zombie type that ONLY spawns in this one 
  area.  Be sure to kill it without have the spinning blades kill it to add it 
  to your records menu.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A zombie with a crank will be the first zombie to spawn on the other side of 
the spinning blades.  When the zombie with the crank is damaged, it will mutate 
into a Bloodshot.  The Bloodshot on the other side of the spinning blades will 
drop the crank key item.  Make sure that ALL zombies in the surrounding area 
have been killed before dashing up under the spinning blades to fetch the **OLD 
CRANK**.  Crawl to the left side of the walkway and stay away from the body 
that leans against the right side of the railing while crawling back under the 
spinning blades since it will reanimate and attack when a player gets next to 
it.

Run back and use the old crank key item on the crank panel with the red crystal 
then rotate the crank to open the gate with the red crystal for Helena.  Wait 
on Helena and she will run to the other side of Leon's gate and rotate the 
crank handle with the blue crystal up above it to raise the gate in front of 
Leon.  An armored zombie will move toward Helena while she uses the crank, so 
blast the zombie in head.  When it gets close to her, it will jump and grab 
her.  It's really best for the Helena player to handle this zombie, but Helena 
players that don't read my guide might not...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--> Objective: Reunite with your partner

Helena will wind up in the water below a set of stairs.  A group of zombies and 
a Bloodshot will rise from the water and attack Helena.  This looks like a good 
job for remote bomb!  Place a remote bomb in the water then run away while all 
the enemies pile up and then detonate it.  If you only have incendiary grenades 
then lure all the zombies up the stairs to the right and burn them when they 
step on the dry floor.  The shotgun or assault rifle can work just as well here 
too.  Leon should help out somewhat.

Leon is blocked by a gate with a blue crystal on it at the top of the stairs on 
his side.  It just so happens that Helena has a crank below a blue crystal on 
her side, so walk up the stairs and rotate the crank handle to open the gate 
for Leon.  Helena is now blocked by a red gate off to the left.  The Leon 
player will find a crank handle that will open this gate for her.  Follow the 
corridor ahead.

*********************************** TREASURE **********************************
Campaign: Leon, Chapter 3
Location: Catacombs - Water Gate Area
Contents: 5000 skill points

When Leon and Helena split up once again after Helena rotates a crank handle to 
open a gate with a red crystal on it, the Helena player will be dragged to 
another side by a large fish.  She will be attacked by zombies and a Bloodshot 
and have to rotate a crank with a blue crystal on it to open the gate on Leon's 
side.  After Leon rotates the valve handle on his side and opens the gate with 
the red crystal on it for Helena, find the first closed coffin off to the left 
and open it with the button command and the QTE Square/X button tapping 
afterwards to reveal 5000 skill points inside.  The closed coffin off to the 
right further ahead only has a snake inside.

NOTE: The Leon player can get this pickup too, but he must backtrack through 
Helena's path after she opens the final gate with the blue crystal on it at the 
end for him.
*******************************************************************************

Helena will be blocked off by a spike trap along the corridor.  Don't even try 
to move through those spikes.  The Leon player will run into a spike trap also 
and he will find the cause of both spike traps - it's a zombie turning a crank 
handle off in the distance from Leon.  Once the spikes lower and don't move 
back up out of the floor, walk down the corridor ahead.  There will be a zombie 
off to the right up ahead.  Move through the water down the stairs.  Leon will 
find another panel but it has no crank handle.  He will volunteer to find the 
obscure crank handle in the tens of thousands of places it could be in the 
catacombs.

--> Objective: Find the crank

Helena can't go any further on her side because of a gate with a red crystal at 
the top of the next set of stairs above the water that she moves through.  Be 
sure to break the --POT-- off to the left of the block in front of the gate.  
The Helena player can get on top of the block to get a good view of Leon's side 
and equip the semi-auto sniper rifle then blast any zombies that get in his way 
while he tries to find the needle in the haystack item.  Eventually Leon will 
find the crank handle.  Well, I'll be damned!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Reunite with your partner

Leon should be able to use the crank handle on the panel on his side then 
rotate it in order to raise the gate with the red crystal on it for Helena 
soon.  Helena might have to deal with a zombie on the other side of the gate. 
Run over to the right side of the area and find the crank handle with the blue 
crystal up above it.  This will open the next gate for Leon.  Helena will pass 
by a dead body on the way to the crank handle and this body will reanimate once 
she moves toward the crank handle, so turn around and blast that zombie in head 
then head scissor his ass back down to the ground.  Now the coast is clear for 
crank turning, so rotate the crank handle so the gate will open for Leon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--> Objective: Search the catacombs

Well, the gang is all back together again!  The Leon player should run to 
Helena's side and find the coffin that contains skill points on her side - it's 
all the way back at the beginning on Helena's side basically.

Both players need to use the partner assist button to pull the levers on each 
side of the next set of doors to end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                           ____________________
__________________________________________________________/ STAGE 3-3 -- CAVERN
-------------------------------------------------------------------------------

== CAVERN - SOUTH SIDE ==

--> Objective: Find the exit from the cave

Leon and Helena have now entered an area that is even older than the Catacombs 
that they were in.  The Cavern is more ancient than Heihachi from the Tekken 
series.

Be forewarned that this area has a bunch of randomly spawning zombies in it. 
Some of the spawns are scripted, but there is always a chance that a zombie 
might sneak up on your character.  The spitter zombies in this area can get 
quite annoying with their long range spit from long range and high ledges.  It 
seems like there is constantly a zombie spawning from some spawn point for the 
majority of this area.

Below is a map of the Cavern.  It's pretty linear, but I thought a map would 
help.

                                  __            __
                                .'   '._______.'  \
                                |     ._______    . .''.
                               / ___.'    ^   \..' /    '.
                              / /      WALKWAY    '.     .'
                   Shrieker > \/        BREAKS      '.  .       ______
                            /\                        | |      |      \
                          _/ /                        | |      |  . __ '
                        .'   '                        | |      / / '  \ \
                      .'      '                       | |     / /      \ \
                     (       .'                       | |    / /        \ \_
                      \___ .'                         | |   / /Whopper >'   |
                                            Whopper >/   \ / /         '.___|
                       ...                          ( PPP ' /            __
                      |   |                          \_____|    _____  .'  '.
  ____        ______  '.__'                          .'''''\__.' | | ||PPP   |
 /    '.____.'      )                               /P____......_|_|_| '. ..'
|      _____        )                              / / Platform sinks^  | |
 \   .'     '.____.'                             _/ /                   | |
  | |                                           '.  .'                 .| |.
  | | < BRIDGE                                    | |   Shoot serpent '     '
  | |                                             .  \  emblem from  >|    /
.'   '.                                          (   |  here           \__/ \
|      '                                          '\ \ _            __/|  \  \
|P     |                                            ' ' '._________/   |   \  \
 \___  \                                  SERPENT > |._____________.___|    \ |
      \ \                                 EMBLEM                            | |
       \ \__                                                                | |
      |     \                                                          ____/ /
      '.____/       __                                          _    .'     /
         .'''.____.'  '.                                       / \.' ...   /
        '    .____      ) ___           _____                  \SP .'   './
         '..'     \____/ /   \________.'     '.__   _____   ___/ .'
                        (P    ________  START  __| |_____| |___.'
                         \___/       /'._____.'      ^^^
                                    |___/ <          ^^^
                                     ___  < BOTTOM FLOOR AREA
                                    |   | <
                                    |   |
                                    |   |
                                    |   |
                                     \   \
                                      \   \
                                       \   \
                                        \___\  ___
                                              |   |
                                              |___|
                                               ___
                                              |   |
                                              |__/
                                           ___
                                          |  /
                                          |_|
                                          ___
.------------------.                     |   |
| MAP ABREVIATIONS |                     |___|
|==================|                      ___
| P  | Pot         |                     |   |
| SP | Small Pot   |                     |   |
'------------------'                     |___|
                                         EXIT

NOTE: All of the platforms below the starting point and a few to the right of 
the starting point are far below the starting platforms.  Look off the left 
side of where the characters begin to see them.

Two zombies will move across the rock walkway directly ahead and attack.  The 
armored zombie is a spitter zombie.  Find them then kill them and move across 
the rock walkway.  The high ledges to the right and left on the next platform 
are spawn points for zombies.  Break the --POT-- up ahead then hop off the 
right side of the platform.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is a rock column on the platform below.  Move to the left and cross the 
walkway.  Hop over to the platform to the right of the platform on the other 
side of the walkway.

== CAVERN - WEST SIDE ==

The platform across the next left walkway has a torch on it.  Move over to that 
platform and break the --POT-- off to the left.  A zombie with a lantern will 
spawn around this area.  Blast his lantern from a distance to burn him.  Walk 
over to the crank next to the raised up bridge and use it to lower the bridge - 
tap X/A while near it then rotate the left thumbstick.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Zombies will start to spawn while lowering the bridge.  Your partner should be 
able to hold them off until your main character lowers the bridge.  A Shrieker 
will step across the bridge to the left (look up) and he will scream while near 
the characters.  Blast him in his bulged chest from below - he won't hop down.

Two Bloodshots will attack while moving across the bridge.  Toss an incendiary 
grenade at them both or prepare to counter them or shoot them in their legs to 
stun them.  A zombie with a lantern and a spitter zombie will constantly spawn 
(and respawn) and hop off the high ledge up ahead.  While on the other side of 
the bridge, look to the right then move across the walkway and onto the next 
platform.  Zombies will likely gather on the platform.  Hop over to the 
platform with the torch on it further ahead.

== CAVERN - NORTH SIDE ==

Leap over to the next platform while on the platform with the torch.  A 
Shrieker will have its back turned on the other side of the walkway with the 
gap that extends to the next platform.  It will run when a character gets close 
to it.  Hop across the gap in the walkway and follow the Shrieker.  Wait for 
its bulge on its chest to expand then shoot it.  The Shrieker will drop --1000 
SKILL POINTS--

While moving across the next walkway, the walkway will break when the first 
character moves across it.  Prepare to shake the left thumbstick to pull your 
character back up.  The partner can step toward the character that hangs on and 
help that character up with the partner assist button.  After the walkway 
breaks hop across the gap to the next platform.

Look to the right to see a platform with a torch on it - hop over to that 
platform.  Zombies that are strapped with dynamite will spawn from the high 
ledge to the right.  There is a Whopper that stands on the other side of the 
bridge up ahead.  Shoot the Whopper from a distance to make him come to your 
character.  When he starts to move across the bridge, lay out a remote bomb on 
your side then back away and prepare to detonate it then melee attack him while 
he is stunned.  Only use one remote bomb then a melee and then shoot him if he 
still lives - he will be very weak after that in normal mode.  The Whopper will 
drop --2500 SKILL POINTS--.

== CAVERN - EAST SIDE ==

Dash across the bridge once the Whopper is gone.  There are three --POTS-- on 
the platform across the bridge.  Be on the lookout for zombies that will spawn 
and then move across the next bridge.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The characters will reach a platform with a statue that points to the south.  
Zombies that hold dynamite will spawn here, so watch out about shooting them 
and meleeing them.  There is a Whopper Supreme on the other side of the next 
bridge.  Just like the last Whopper, shoot him and then lay down a remote bomb 
then detonate it when he moves over it.  This Whopper has a bit more health 
than the last one.  A second remote bomb after a melee should kill him.  Use 
the shotgun if you only have one remote bomb left.  The Whopper Supreme will 
drop --2500 SKILL POINTS-- once defeated.  Dash across the bridge and stop onto 
the next platform.

Hop to the next platform to the south and break the three --POTS-- on the 
platform.  The Leon player needs to use the partner assist button near the 
platform to the west (right) and toss the Helena player over to that platform.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The platform will slide out from underneath Helena and she will have to climb 
up the platform starting from the bottom.  Four zombies will chase after.  
Equip an incendiary grenade and toss it at the four zombies to easily kill 
them.  Be sure to let the Helena player get a distance from them so Leon 
doesn't burn her.

Arm the semi-auto sniper rifle and look toward the bridge up ahead of Helena 
then shoot the Shrieker's red bulge when it expands.  A Whopper will run across 
the bridge and attack Helena.  Fire at the Whopper with the sniper rifle.  If a 
group of zombies gather around it try to see if one of them has dynamite on it 
then shoot that zombie to damage the Whopper.  Make sure Helena isn't right 
next to the zombie however.

NOTE: At this time, zombies can spawn randomly on the high ledges next to Leon 
so always be on the lookout for them from now on.

A few zombies will spawn behind Leon, so turn around and be on the lookout for 
them.  One of them has chest dynamite, so blast him to get rid of them both 
when it lands.  Look back toward Helena after clearing Leon's area then help 
her shoot the Bloodshots that attack her.  She will make her way across the 
next bridge then move over to the crank by the raised bridge in the south.  
Guard her by blasting any enemies that attack her while she turns the crank. 
Move across the bridge once it lowers to rejoin Helena.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The platform will slide downward and Helena will move to the other side of it. 
She will be crawling along a sloped platform when the player gets control of 
her again.  The controls for this part are the basic crawling controls as if 
Helena was crawling through a small hole except she cannot crawl fast by 
tapping the X/A button.  Four zombies will be crawling up the slope behind her. 
The Leon player should be able to kill off the zombies for Helena.  Helena will 
slip back down the slope one time while climbing.  Tap the X/A button when the 
button prompt appears at the top of the slope to pull back up to the top.

Helena will slide down the other side of the platform.  Move up the stairs 
ahead and break the --POT-- along the way.  In a few seconds, Helena will have 
to deal with a Shrieker, a Whopper and a few zombies.  Try to kill the Shrieker 
by hitting its red chest bulge since it should be preparing a scream.  Lay down 
a remote bomb and detonate it to stun the Whopper then melee him and blast him 
to kill him off the rest of the way.  One of the zombies will mutate into a 
Bloodshot.  They will all drop the usual skill point bonuses.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move across the next few platforms with small bridge.  Helena will reach a 
platform with a long bridge that stretches across to another platform.  On the 
current platform, she will have to deal with a few dynamite zombies and a red 
zombie that will mutate into a Bloodshot.  Another Bloodshot will spawn later 
as well.

NOTE: There is a serpent emblem off to the Helena's right after Helena steps 
off the third small bridge.  It is on a low ledge beside the right platform.  I 
mention this later so the Leon player can see it better.  Helena will be right 
beside this emblem though.  It still must be shot either way.

Move across the long bridge then hop across the gap in the smaller bridge 
further ahead.  Helena will hop onto a platform with a crank and a raised 
bridge.  Rotate the nearby crank handle to lower the bridge for Leon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 3                                                [SE51]
Location: Cavern - East Side

When Helena gets separated from Leon, she will work her way to the other side 
of the area then use a crank to lower a raised bridge for Leon.  While both 
characters are on the platform with the crank that Helena used, stand and face 
the front of the statue that points then look to the left to see a serpent 
emblem on a ledge very far out in the distance (to the west).  It's near one of 
the platforms that Helena had to move across (one that has a bridge on it).  
Arm the semi-auto sniper rifle and shoot it.  It's listed on the map in this 
walkthrough section.
*******************************************************************************

Once Leon and Helena are on the side of the bridge with the crank, there is 
large boulder up ahead of them that needs moving.  We don't have Chris Redfield 
here with us, so two characters are needed to move this massive boulder instead 
of one with his boulder-punching fists.  Stand next to the boulder and use the 
partner assist button to push it off the side of the platform.  Leap over to 
the walkway below.

== CAVERN - SOUTHEAST SIDE ==

Spitter zombies spawn randomly from the high ledges off to the right in this 
area.  Be on the lookout for them while moving along the walkway to the south. 
A Bloodshot will spawn along the walkway eventually.  The characters will have 
to move across three bridges along the walkway.  There is a --SMALL POT-- on 
top of a block off to the right near the end of the walkway that can be broken. 
Leap to the next platform at the end of the walkway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Small Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: While moving across the bridges along the walkway, a character might 
randomly fall and the player will have to shake the left thumbstick in order to 
pull back up.  The partner can help that player up with the partner assist 
button.  The fall happens randomly.

The next platform has a raised bridge on it with two cranks along the sides in 
front of it.  Both characters will have to rotate the cranks in order to lower 
the bridge.  Use the partner assist button to grab one of the cranks then spin 
them with the left thumbstick.  The first time the characters grab the crank 
handles, let go immediately and fight off the zombie with dynamite that tries 
to attack from the right high ledge.  The platform will eventually fall while 
the characters rotate the crank handles.  A cutscene will trigger.

== CAVERN - SOUTH BOTTOM FLOOR ==

Leon and Helena will land on a lower platform.  Players must constantly move 
forward here since the platforms will start to fall.  Leap forward and land on 
the curved platform ahead of the characters.  Run and leap to the next curved 
platform then leap to the next platform.  Climb up to the raised platform ahead 
and ignore the spitter zombie and Whopper - dash by them.  Hop to the next 
curved platform.  Two zombies are on this platform.  Run by the zombies and 
leap to the next platform - be sure to leap from the left side of the platform 
to avoid the crawling zombie on the next platform.

A lantern zombie and a crawling zombie are on the next platform - run toward 
the lantern zombie (to the left) for less of a risk of getting grabbed then hop 
to the next platform.  Leap over to the platform with the big boulder on it 
then use the partner assist button to push the boulder off the ledge.

NOTE: The platform with the boulder will not fall.  Players don't need to rush 
when attempting to push it.

Leap over to the final platform after pushing the boulder off the side to 
trigger a cutscene that will end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                        _______________________________________
_______________________________________/ STAGE 3-4 -- UNDERGROUND WATER CHANNEL
-------------------------------------------------------------------------------

== UNDERGROUND WATER CHANNEL - WATER SLIDE ==

Leon and Helena will start out sliding down a water channel at this part. There 
is no need to steer them while they slide.  There are no items to collect 
either.  They will land in some water at the bottom of the channel.

== UNDERGROUND WATER CHANNEL - FLOODED CATACOMBS ==

--> Objective: Avoid drowning while looking for the exit

I must admit, that objective is kind of funny.  Try to find the way out and 
avoid drowning while you're at it!  Anyway, here are the controls for swimming. 
If you've played Resident Evil Revelations on 3DS, the controls are similar.

.-------------------------------------.
| SWIMMING CONTROLS                   |
|=====================================|
| Left thumbstick  | Swim             |
| Right thumbstick | Change direction |
| X/A              | Swim faster      |
'-------------------------------------'

Basically, you swim by holding the left thumbstick in any direction.  It's best 
to hold the left thumbstick forward and then turn your character by holding the 
right thumbstick in the direction that you want your character to turn.  
Players can turn with the left thumbstick but the turn is not as smooth.  
Tapping the X/A button will make your character perform a stroke and then swim 
faster in the current direction.  You really need to get the hang of the 
swimming controls to enjoy this part.  It can be frustrating if you don't take 
a few moments to learn them.  RE swimming is different compared to other games.

Your oxygen gauge is displayed on the gray meter on the lower right hand side 
of the screen.  This will decrease slowly while swimming and can be recharged 
by swimming toward an air pocket.  Whenever light is seen in the tunnel ahead, 
that is light from an air pocket, so swim up toward it to get air.  When all 
oxygen is lost, a character will die instantly.  The meter will turn red when 
it is almost out and it will slow down some then continue to decrease slightly.

NOTE: Players will get an X/A button prompt while directly below an air pocket. 
Press the button at that time to automatically swim upwards.  The button must 
be pressed again to submerge and continue.

Below is a map of the entire flooded area.  As you can see, it's linear, but 
while swimming around, it doesn't look this linear!

                                          EXIT
                                         |    |< Swim straight up here
                                         |    |
                                         |    |
                                         |    |
                         _______________.'    |
                       .'500 skill points    .'
                       |      _____________.'
                       |    .'
                       |   |
                       | O | < Air Pocket
                       |   |
                       |   |
                       |   |
                       |   |
                       |   |
                       |   |
                       |   |
                       |   |     ____
                       |   |____|    | < Path gets blocked here
                       |             |
                        '.______     |
                                |    |
                                |    |
                                |    |
                                |    |
                                |    |
                                |    |
                                |    |
                                |    |
                                |    |
                                |  O | < Air Pocket
                               /    /
                              /    /
                             /    /
                            /    /
                           |    |
                           |    |
                           |    |
                           |    |
                           |    |
                           |    |
                            \    \
                             \    \
                              \    \
                               \    \
                                |    |
                                |  O | < Air Pocket
                                |    |
                                |    |
                                |    |
                                |    |
                                |    |
                                |    |
                                |    |
                                |    |
                                |    |
                                |    |
                                |    |
                               /      \
                              |        |
                              |        |
                      START > |        |
                              '        |
                               '._____/


Swim directly forward until you see some light then swim up toward the air 
pocket.  This will give players a checkpoint.  Submerge again then swim forward 
and to the left.  The characters will swim down some stairs.  Make a right then 
swim forward again.  The characters will have to swim underneath some fallen 
rocks.  Turn to the right after swimming under the rocks then swim up the 
stairs to the right.  An air pocket is through the archway up ahead.  Start 
swimming upward toward the light after passing up under the archway.

Submerge again then swim forward.  The characters will swim down some stairs 
and then swim through an archway and up some stairs.  A body is floating in the 
distance.  A small disturbance will happen and the body will disappear... sort 
of.  Swim through the new hole in the wall to the left when the path ahead gets 
blocked.  The characters will swim through a rock tunnel and have to turn 
right.  Several bodies will float to the top of the cave up ahead.

Swim upward and forward to find the next hole and avoid the bodies as much as 
possible.  They are actually zombies that will grab a character.  They will 
drain your oxygen gauge while they strangle a character.  Shake the left 
thumbstick to break free.  Literally stay still and wait for a body to float by 
before entering the next few areas with bodies to avoid grabs.  There is some 
light up ahead, so swim upwards into the air pocket.  This air pocket doesn't 
look as pleasant as the others.  I bet that air is very stagnant in there.

Swim back down then swim forward.  A few bodies are up ahead and they will grab 
your character, so avoid them by swimming around them.  Find the --500 SKILL 
POINTS-- near the fence on the broken left wall.  It's right near the bottom. 
Turn to the right and move along the tunnel past the seaweed.  Carefully avoid 
the two bodies in the next area then swim to the left.  Three bodies are 
floating up ahead and the exit is right overhead while looking at the three 
bodies.  Swim past the three bodies then swim upwards toward the iron gate on 
the ceiling.  Light pours through the iron gate.  Press the partner assist 
button while swimming below the iron gate to trigger a cutscene.

--> Objective: Survive the attack

Aw, hell!  Brzak has seized Leon and Helena.  Brzak is that big fish that the 
characters saw all the way back in the submerged catacombs area.  Prepare for 
QTE button tapping!  The Leon player should go toward his junk pile and find an 
old PlayStation 3/Xbox 360 controller right now since that player has tons of 
button tapping and thumbstick wiggling coming up, both in this segment and the 
next.

Brzak will start with Helena in his mouth and Leon will be on his back.  The 
two characters will have to perform some QTE sequences to fight Brzak.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
o Press the Square+X/X+A buttons together to maintain your grip on the back of 
  the fish.

o Rapidly press the X/A button to pull the spear out of the creature's back.

o Shake the left thumbstick to pull on the spear.

o Press the R1/RT button to pull the spear out of Brzak's right eye and stab it 
  in the other eye.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
o Rapidly press the X/A button as Brzak tries to bite down on Helena.

o Shake the left thumbstick to pull the spear out of Brzak's mouth and stab him 
  in his left eye.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== UNDERGROUND WATER CHANNEL - BRZAK'S DEN ==

Leon will start out in the water below the surrounding platforms and Helena 
will start on a platform near a bridge in this next area.

--> Objective: Meet your partner on the other side

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Leon will start out in the water below a platform that Helena is on.  The 
controls are still the same for this swimming part even though Leon is on top 
of the water now.  The main difference is that you have to turn with the left 
thumbstick now.  The right thumbstick only rotates the camera.

.-------------------------------------.
| SWIMMING CONTROLS                   |
|=====================================|
| Left thumbstick  | Swim/Turn        |
| Right thumbstick | Rotate camera    |
| X/A              | Swim faster      |
'-------------------------------------'

Find the torch that hangs in the tunnel to the left and swim in that direction. 
Make a right while swimming through the tunnel then swim toward the gate up 
ahead.  Swim forward after Helena opens the gate for Leon.

Keep swimming forward and move under the bridges up ahead. When Leon starts to 
swim toward the second bridge, prepare to rapidly press the X/A button to swim 
away from Brzak as the fish opens its mouth and swims toward Leon.  Helena will 
be shooting the creature from the overhead bridge.  It almost looks like Brzak 
will grab Leon, but the QTE sequence will finally end.

Swim forward once again.  Prepare to hammer the X/A button again as Brzak 
starts to chase Leon a second time.  Helena will shoot Brzak from the bridge up 
above.  Swim forward again.  A zombie will emerge from the water and grab Leon. 
Shake the left thumbstick to break free from the grab.  Helena can shoot the 
zombie to break the grab instantly.  Brzak emerges behind Leon again and starts 
to chase after him, so spam the X/A button once again to swim away from Brzak 
while Helena shoots at his mouth.  Swim forward afterwards and then pull up 
onto the platform to rejoin Helena.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Helena will start near a bridge on a platform above Leon.  Run to the other 
side of the bridge then follow the tunnel.  Break the --POT-- off to the left 
and pick up the --5.56MM NATO AMMO-- on the floor near the barrels to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 5.56MM NATO Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 3                                                [SE52]
Location: Underground Water Channel - Brzak's Den

After both players get through the swimming portion of the chapter and then 
fight off Brzak in the QTE sequence battle when they are both caught by him, 
Leon and Helena will be separated when they arrive in Brzak's Den.  The Helena 
player will be on a platform up above the Leon player.  Move across the first 
bridge and enter the cave tunnel on the other side.  Find the 5.56MM NATO ammo 
pickup and this serpent emblem will be in the bottom half of a barrel next to 
the ammo pickup.

The Leon player can get this serpent emblem also, but that player must 
backtrack to the area where Helena comes from.  Climb the wooden ladder off to 
the right when Leon finally pulls up in front of the damage iron gate.
*******************************************************************************

Break the --POT-- near the right wall up ahead then step out to the bridge.  
Helena's laser will be on her gun when she holds it up after staring over at 
the mirror in between the blue torches above the gate that Leon is trapped 
behind.  Raise a run and point your gun's laser at the circular mirror in 
between the two blue torches above the gate that Helena looks toward while on 
the bridge.  This will make the gate open so Leon can swim through.  Be sure to 
hold the laser on the mirror - the gate will drop the second that Helena stops 
shining the laser at the mirror.  Quickly pick up the --5.56MM NATO AMMO-- off 
the barrel on the next platform then rush out to the second bridge.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 5.56MM NATO Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Arm the assault rifle RN then look off the left side of the bridge as Brzak 
swims toward Leon.  Blast the creature in the orange appendage that hangs out 
of its mouth.  A few shots from the assault rifle RN will make it go back under 
the water.  Run across the bridge then step out onto the third bridge.  Brzak 
will chase Leon once again.  Look to the right and blast the creature in its 
mouth appendage with the assault rifle RN once again to make it stop.  Wait on 
the current bridge.  Leon will be attacked by a zombie that moves out of the 
water and grabs him.  Shoot the zombie while Leon struggles.  Brzak will chase 
after Leon once again after the zombie lets go, so quickly blast the creature 
in its mouth appendage again to make it go back under the water.

Move to the platform at the end of the bridge then break the --POT-- off to the 
right.  Fall down the wooden ladder off to the left on the platform and Leon 
should be pulling up on the walkway in front of the damaged iron gate soon.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Break the two --POTS-- off to the left (across from the ladder) to get some 
extra items.  Both players need to press the partner assist button in front of 
the damaged iron gate up ahead to leave this area, but be sure to check it over 
for pickups before leaving.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Once both players are together again, the Leon player should take time to 
backtrack to the areas that Helena came from.  There are many pickups and a 
serpent emblem that can be found in the areas she passed by.  Look to the right 
and climb the ladder to backtrack to Helena's areas.

NOTE: Have the handgun or the assault rifle RN equipped for this next battle. 
Players really need a rapid fire weapon for the next battle.  The shotgun can 
work also.  Whichever of the weapons mentioned that you have the most ammo for 
- choose that weapon.  There are some pickups for the handgun while falling, so 
that is one of the best weapons to use for both characters during this next 
battle.

                                 BOSS BATTLE
                                 - - - - - -

B R Z A K   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Bite - Brzak holds his mouth open and moves toward the characters while 
  showcasing his orange appendage in his mouth.  He will hold his mouth open 
  very wide when in close range.  If players do not shoot him enough to make 
  him back off, he will bite the characters and kill them.
o Chomp - Brzak raises his fins onto the sides of the water channel then moves 
  toward the characters very quickly and then bites.  This attack must be 
  dodged by pressing the Square+X/X+A button at the same time.  It is one of 
  Brzak's final attacks.
-------------------------------------------------------------------------------

--> Objective: Defeat the B.O.W.

Brzak will be sliding after Leon and Helena following the cutscene and the 
characters will be lying on their back while sliding backwards down a sloped 
water channel.  When Leon and Helena begin to slide down the water channel, tap 
the Square/X button rapidly to collect the three pickups of --9MM AMMO-- while 
they slide downwards.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Brzak is a unique boss that is pretty easy once you see how to beat him.  His 
weak point is the glowing appendage that is in his mouth.  He has a definite 
pattern for the battle.  He will race forward and open his mouth and then start 
to hold it open while trying to bite the characters.  Blast him in his orange 
mouth appendage while he dashes toward the characters to make him back off.  
Shoot his mouth appendage with some kind of rapid fire weapon such as a handgun 
or the assault rifle.  A shotgun can work quite well for hitting him also - a 
shotgun blast stops him every time from extreme close range!

Reloading is what can get a player killed during this battle the most.  Never 
reload while Brzak is headed toward the characters.  Only reload when he moves 
away from the characters.  Literally switch to another weapon if you have to in 
order to keep from reloading.  Several TNT barrels will pass by while fighting 
Brzak but they can't be shot.

Fight off Brzak's bite attack twice and he will perform another attack.  
Eventually Brzak will place his fins on the walls along both sides of him then 
move forward very quickly with a bite attack.  At that time, prepare to tap the 
Square+X/X+A buttons together to roll out of the way of this chomp attack.

Brzak will make one final attempt at a bite.  When he opens his mouth again, 
the screen will switch to slow motion then the characters will look up toward a 
TNT barrel.  Blast the TNT barrel to end the battle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  __                                                    _                    \
  / /   ___   ___   _ __  \_______________/  /\  /\ ___ | |  ___  _ __    __ _ 
 / /   / _ \ / _ \ | '_ \ / LEON CAMPAIGN \ / /_/ // _ \| | / _ \| '_ \  / _` |
/ /___|  __/| (_) || | | |\_______________// __  /|  __/| ||  __/| | | || (_| |
\____/ \___| \___/ |_| |_|/               \\/ /_/  \___||_| \___||_| |_| \__,_|
\_____________________________________________________________________________/
/                                                                             \

-- RANKING REQUIREMENTS                                         LEON, CHAPTER 4
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 75 minutes or less  | 7 enemies or more    |
| B    | 60%         | 5         | 90 minutes          | 5 enemies            |
| C    | 50%         | 9         | 110 minutes         | 3 enemies            |
| D    | 49% or less | 10 or more| 111 minutes or more | 2 enemies or less    |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [LK04]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
           C H A P T E R  4  -  W E ' R E  G O I N G  T O  C H I N A
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  June 30, 2013
                                                                  Waiyip, China
                                              _________________________________
_____________________________________________/ STAGE 4-1 -- INSIDE THE AIRPLANE
-------------------------------------------------------------------------------

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* If you watch the TV monitor in the back of Leon and Helena when they first 
  start talking during the opening cutscene for chapter 4, you will see Chris 
  Redfield push aside a camera.  This is taken directly from Chris' chapter 1 
  mission in his campaign.  My boy is a movie star now!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== AIRPLANE - COCKPIT ==

--> Defeat the B.O.W.

One of the pilots of the airplane just Chrysalid'd out and became a Lepotitsa 
on Leon and Helena.  Now they face off against another Lepotitsa just like that 
walking bloated C-virus carrier in the cathedral.

The fight with the Lepotitsa in the cockpit is no different from the way it was 
in the cathedral, other than the fact that Leon and Helena don't have as much 
room to run from the creature this time.  The Lepotitsa is a bit more limited 
with its attacks this time, which is both good and bad.  Be sure to take note 
that the door at the bottom of the ramp is closed, so DO NOT get on the metal 
floor in between the back railings or else the Lepotitsa might corner your 
character.  When you move around the back corridor make sure that the Lepotitsa 
is following behind your character and not moving around the corner your 
character is about to pass.

The Lepotitsa will not perform its heavy gas attack to spread gas all around 
the room this time.  This means the characters don't have to watch their 
distance as much.  The bad part about this is that the Lepotitsa will 
constantly try to grab a character and the Lepotitsa's grab is quick and can 
catch a player off guard so easily if players stand and blast him without 
retreating from his approaching grab.  When it grabs, prepare to press the 
button that appears on the screen when the timer needle in the QTE gauge moves 
by the green portion of the meter.  If a player doesn't escape from the 
Lepotitsa's grab, that player will enter dying status instantly after hitting 
the floor.  A Lepotitsa literally tongue rapes its victims during a grab.

It's still bad to shoot the Lepotitsa in its body.  This will make it spray out 
C-virus gas, which can damage the characters from close range.  It's best to 
fight this boss by either shooting it in the head or legs.  I find it best to 
shoot the legs since its head is so small.  Shooting the creature in the legs 
will eventually stun it for a melee attack.  Another good way to damage this 
boss heavily is with remote bombs and incendiary grenades.  Remote bombs can 
completely destroy this creature very quickly!  They will set it up for a heavy 
stun melee (Coup De Grace), which will add even more to that heavy damage.  If 
you have remote bombs, then be sure to use them here and save yourself some 
ammo.  With incendiary grenades, three of them will stun a Lepotitsa on normal 
difficulty.

Check out the dead pilot's body off to the right while facing the cockpit seats 
to find the ++LIGHTNING HAWK++ magnum.  There are also two pickups of --.50 
ACTION-EXPRESS MAGNUM AMMO-- on the counters on the right and left side of the 
room.  These can help out for the Lepotitsa, but a magnum is not really needed 
here.  Remote bombs are absolutely perfect for this boss.  A cutscene will 
trigger once the Lepotitsa takes some serious damage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++LIGHTNING HAWK++, [ ] .50 Action-Express Magnum Ammo x2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move to the front of the cockpit after the cutscene and use the X/A button to 
examine the electronic map of the plane off to the right (blue screen).  
Hunnigan will contact Leon and Helena.  It seems there is something wrong with 
the pressure bulkhead in the back of the plane.  The characters will have to 
check it out.

--> Objective: Find the cause of the anomaly

The entrance to the Crew Lounge is now open.  Run down the stairs in the back 
of the cockpit area to reach the Crew Lounge area.

== AIRPLANE - CREW LOUNGE ==

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 4                                                [SE53]
Location: Airplane - Crew Lounge

After the characters fight the Lepotitsa in the cockpit of the airplane, 
Hunnigan will direct their attention to the back of the plane over radio.  The 
stairs in the back of the cockpit will be open afterwards.  Run down the stairs 
then find the partially open shutter off to the right.  Stand and face that 
shutter then look below it on the right side to see a serpent emblem behind a 
fallen table and suitcase.
*******************************************************************************

A man is laying down on the floor of the Crew Lounge area.  Step into the First 
Class Seating Area through the doorway.

== AIRPLANE - FIRST CLASS SEATING AREA ==

The airplane will start to shake while Leon and Helena move to the back of the 
plane starting with this area.  This will throw the characters off balance 
every now and then.  Move through the next door off to the right in the back of 
the plane.

== AIRPLANE - FIRST CLASS CABIN ==

Check the table near the guy with the sunglasses that comforts another 
passenger to find some --9MM AMMO--.  Move around the corridor in the center of 
the area and enter the small room on the other side then collect the --GREEN 
HERB-- from off the chair in that room.  Enter the next airplane compartment.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo, [ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== AIRPLANE - SECOND CLASS SEATING AREA ==

Move by the seats then run into the second cabin area.

== AIRPLANE - SECOND CLASS CABIN ==

Enter the middle room down the corridor and pick up the --GREEN HERB-- off the 
cabinet with the lamp on it.  Step through the door in the back to enter the 
stairway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== AIRPLANE - STAIRWAY ==

Run down the stairs and enter the Cargo Bay through the doorway at the bottom 
of the stairs.

== AIRPLANE - CARGO BAY ==

Look to the right and break the third glass case while moving back then fetch 
the --GREEN HERB-- inside.  There are also many extra pickups mentioned below!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 4                                                [SE54]
Location: Airplane - Cargo Bay

After the Lepotitsa battle in the cockpit of the airplane, Leon and Helena will 
eventually move down some stairs after they pass the second class seating area. 
The characters will step into a Cargo Bay with gas cylinders off to the left. 
Find the glass cases with liquor and beer inside then use a melee attack to 
smash the second glass case to the right.  There is a serpent emblem on the top 
shelf of that glass case and a green herb on the bottom shelf of the glass case 
to the left.  This serpent emblem can be easily hit with a melee attack.
*******************************************************************************

*********************************** TREASURE **********************************
Campaign: Leon, Chapter 4
Location: Airplane - Cargo Bay
Contents: 5000 skill points

After the Lepotitsa battle in the cockpit of the airplane, Leon and Helena will 
eventually move down some stairs after they pass the second class seating area. 
The characters will step into a Cargo Bay with gas cylinders off to the left.  
Move directly ahead to find a gray chest across from the glass cases.  Open the 
chest to find 5000 skill points.
*******************************************************************************

Walk over to the door with the valve handle on it and rotate the valve handle 
to unlock the door.  Press the partner assist button to open the door after 
unlocking it.

== AIRPLANE - LOADING BAY ==

Find the --FIRST AID SPRAY-- on the shelf to the left of the second red gas 
canister on the left side of the room.  Move to the back right portion of the 
room and use the partner assist button to rotate the big valve handle on the 
wall.  A cutscene will trigger
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Open the hatch and keep out the gas.

The Lepotitsa from the cockpit will trap Leon and Helena in the Cargo Bay.  It 
will spread C-virus gas all around the room from the start of the battle.  Leon 
and Helena must open the Loading Bay hatch to filter the room before they 
suffocate from the gas.  The C-virus gas will constantly drain a character's 
health while the character stays in the room.

In order to open the hatch, the red panel on the wall near the hatch door in 
the back of the room must be opened.  Approach the panel and press the X/A 
button to interact with it then tap the Square/X button to try to open it up. 
Once it is opened, approach the lever on the wall and press the X/A button to 
pull it and open the hatch.

Opening the panel is not so easy with a Lepotitsa in the room however, since it 
will grab a character.  It's weakness is its targeting for this room.  Allow it 
to target your partner then move toward the control panel and open it.  The 
Lepotitsa can be stunned by shooting the red gas canisters around the room - 
they will spew out a gas that will stun the creature when it moves by them.  
The stun is only momentarily, but this will give your partner a chance to 
attack the creature to where it will most likely target that character and 
leave your character alone, allowing your character to open the panel in the 
back.

== AIRPLANE - LOADING BAY (AFTERMATH OF THE BATTLE) ==

Once the hatch is opened and the Lepotitsa flies out of the plane, Leon and 
Helena will grab the hatch door and a QTE climbing sequence will start.  Hold 
L1/LT, then tap and hold R1/RT then let go of L1/LT then tap and hold L1/LT 
again.  Let go of R1/RT while holding L1/LT then tap and hold R1/RT again.  
You're holding one button and tapping and holding another in a constant 
sequence.  It's like an annoying form of mountain climbing with your console 
controller.  DO NOT let go of both buttons.  Always keep one button held down 
or your character will struggle to hang on.  While climbing the hatch door, 
prepare to press the Square+X/X+A buttons together when the metal crates slide 
down toward Leon and Helena.

QTE Action List:

o R1/RT + L1/LT climbing
o Square+X/X+A to dodge metal crate
o R1/RT + L1/LT climbing

NOTE: The onscreen indicator shows when to let go of a button and press it.  It 
will display a picture of a person reaching forward.  While it shows a person 
hanging on, that is when YOU need to hold both buttons.  It's really best to 
focus on the on-screen QTE figure.  Focusing on the buttons or the action at 
hand is a major distraction.

--> Objective: Stop the plane from crashing

The plane is about to crash!  We need to run all the way back to the cockpit 
and perform some QTE maneuvers to fly this puppy!  Start the journey back to 
the cockpit by moving up the stairs past the Cargo Bay once again.

== AIRPLANE - STAIRWAY ==

Uh oh!  Leon is coughing.  That isn't good.  We all know him and Helena have an 
extremely high tolerance to C-virus gas, but what about the rest of the 
passengers!?  Enter the cabin up ahead.

== AIRPLANE - SECOND CLASS CABIN ==

A female zombie will attack from the back of the first corridor.  Another 
female zombie is in the small room through the left doorway.  Two more zombies 
will enter the corridor in a few seconds.  It's time to break out the wrestling 
holds and start stabbing zombies with broken bottles once again.

== AIRPLANE - SECOND CLASS SEATING AREA ==

Well, the breathers didn't save the two people up ahead, that's for sure.  Kill 
the two zombies in the area.  The plane will start to shake while the 
characters fight the zombies in this room and the rooms ahead.  The shaking 
will throw the characters and the zombies off balance.  The shaking will cause 
the luggage to fall off the top racks while stepping into the next cabin.

== AIRPLANE - FIRST CLASS CABIN ==

A few zombies will attack in the corridors.  There is a dead female body lying 
on the sofa near the entrance to the next seating area.  It will reanimate when 
stepping near it (seems to do it randomly) so prepare to slam its head into the 
wall if it comes down to that.  Use the partner assist button to move the panel 
out of the way of the First Class Seating Area entrance.

== AIRPLANE - FIRST CLASS SEATING AREA ==

Leon and Helena will experience a bit more turbulence once they reach the other 
end of this room.  Basically, they will fly against the right wall as the plane 
shakes.  Enter the Crew Lounge.

== AIRPLANE - CREW LOUNGE ==

Two zombies are in the cockpit above the stairs.  Move up the stairs and shoot 
them.  The plane will shake and the first character that moves up the stairs 
will fall back down the stairs.  Run up the stairs again and continue to 
slaughter the zombies.

== AIRPLANE - COCKPIT ==

Dash toward the controls up ahead and use the X/A button to examine the map of 
the plane off to the right (blue screen with plane map).  When Leon and Helena 
opened the hatch in the Loading Bay, they destabilized the plane by letting the 
pressure out.  The Leon player must try to fly the plane now while the Helena 
player goes back into the plane and caves some more undead faces in.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Approach the cockpit seat on the left and press the X/A button to start flying 
the plane.  A QTE sequence will occur like the one back in Tall Oaks when Leon 
and Helena were in the police car.  The current altitude of the plane will be 
displayed at the top of the screen.  The button prompt commands will not always 
appear the instant Leon looks at an area, but it will appear a few seconds 
after Hunnigan speaks.  Basically, just keep staring at the area I list until a 
button prompt command appears.

NOTE: If the plane drops below 840 feet in altitude, it will crash and the game 
will be over.

QTE Sequence List:

o Switch off the autopilot to restore manual control (Press the third button 
  in the fourth row of the upper panel)

  Location:   Look directly up at the overhead buttons
  QTE Action: QTE gauge (press the Square/X button when the timer needle moves 
              across the green areas)

o Pull the lever on the right-hand side

  Location: Look to the right (lever to the right of Leon's chair)
  QTE Action: X/A button press followed by rapid Square/X button tapping

o "Leon, pull the throttle!  Pull up!"

  Location: Look down (lever in front of Leon)
  QTE Action: Rapid Square/X button tapping

A cutscene that will end this portion of the chapter will trigger shortly after 
Leon pulls up on the throttle for a while.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Helena will have a whole crowd of zombies moving up the stairs from the Crew 
Lounge when she turns.  Some of the zombies will have machine guns in their 
hands.  A few zombies will be beside the railing to the right also.

Toss an incendiary grenade at the crowd to kill them all quickly if you have 
one.  Try to set up a melee with a quick shot then hit the zombie with a melee 
attack to knock the majority of them down.  All Helena needs to do here is hold 
out while Leon flies the plane.  This fight won't be long if your Leon partner 
happens to be an expert pilot (aka. he read my guide).

Be sure to turn around and look toward Leon every now and then.  Sometimes a 
zombie can get by Helena and then move toward Leon.  Quickly get behind that 
zombie and get it in a wrestling hold!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                              _________________________________
_____________________________________________/ STAGE 4-2 -- AIRPLANE CRASH SITE
-------------------------------------------------------------------------------

== AIRPLANE CRASH SITE ==

                                 BOSS BATTLE
                                 - - - - - -

U S T A N A K =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Arm Grapple - Ustanak can grab up to three characters during this battle.  He 
  can grapple them with his metal arm or grab them from close range.  Once 
  grappled, he will put the first character into the trap on his back.  He can 
  hold another character with his metal arm and another character in his 
  regular arm.  When a character is held in his normal arm a partner assist 
  melee can be done to Ustanak to free that character.  When a character is 
  placed in his trap on his back that player's life will slowly drain, so shake 
  the left thumbstick to break out then quickly tap the button as the meter on 
  the screen moves by the green areas.  Ustanak will grab from short range and 
  long range with his mechanical arm.

o Dashing Ram - Ustanak runs forward and rams.  This will knock a player 
  straight to the ground.

o Grapple Arm Slap - If a player gets behind Ustanak when his back is turned, 
  he will turn and slap the area behind him with his grapple arm.

o Punch - From close range, Ustanak will punch with his normal arm.

o Kick - From close range, Ustanak will run forward and kick.

o Grenade Toss - Ustanak tosses a hand grenade forward.  This can hit all four 
  characters at once obviously.

o Arm Cannon - Ustanak points his gun arm toward a player then blasts that 
  player.  This shot is much like a long range shotgun blast.  It will knock a 
  player down (Ustanak will only perform this attack once he attaches his gun 
  arm during the second fight with him).
-------------------------------------------------------------------------------

--> Objective: Help Sherry and Jake

This battle is a cross-over segment where four players join forces.  Jake 
Muller and Sherry Birkin will help out Leon and Helena during this battle.  If 
you haven't played Jake's campaign yet, then I'll fill you on Ustanak.  You 
see, Sherry thinks that Ustanak is a tracking B.O.W. that has been programmed 
to find and kill Jake by Neo-Umbrella.  Jake thinks otherwise though - Jake 
thinks that Ustanak is some sort of asshole that has a crush on him or some 
deep obsession with him.  Either way, Ustanak has a TON of health for all 
phases of this battle since he is clearly outnumbered.

Ustanak can be a total beast in this battle with the way he can treat all four 
characters.  Do not let him grab your character or he might place your 
character in the trap on his back.  The character's health will slowly drain 
and the player will need to shake the left thumbstick then a QTE sequence will 
appear - input the button tapping with the correct timing in order to break 
free.  Ustanak can hold three characters at once during this battle - one in 
his back trap, one in his metal arm and one in his regular arm.  And this guy 
can even kick at the fourth player while holding the other three - now that's 
some determination!

Other than the grabbing and the grenade tossing, Ustanak fights the exact same 
way as he did in the first battle with him in Jake and Sherry's campaign.  Be 
sure to roll to dodge his attacks if he ever gets too close - don't just rely 
on moving to the side all the time.  He can grab from long range by sending out 
his mechanical arm, so dodge to the side when he does this.

Because of his tremendous amount of health, it's a good idea to take advantage 
of the explosive canisters that lie in crates on the surrounding containers.  
Some of the containers with explosive canisters are blocked off until later in 
the battle.  The explosive canisters are all inside metal crates that must be 
pushed over from the top of one of the surrounding containers.  Look off to the 
left and there is a ladder on the side of a dark colored container.  Climb up 
the ladder then use the X/A button to push off the crate full of explosive 
canisters.  Break the three --TALL CRATES-- on this container then hop over to 
the container across from them and break the three --TALL CRATES-- on that side 
as well.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 6
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Push off all the metal crates that have explosive canisters inside them during 
this battle and shoot them all to make them explode to gain an extra medal at 
this end of this chapter.
                                                                   .----------.
MEDAL: Blew up all the fuel tanks at the crash site                | [ME145-2]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: Be careful about getting up on the containers throughout this battle 
since Ustanak can hop up onto a container and corner a player on the container 
- this can get very bad.  Just because your character is pushing a metal crate 
doesn't mean that character is invincible!

There is another crate full of canisters on the container further in the back 
of the area on the left side.  Find the forklift next to the container and 
press the red button on the forklift to lower the pallet on it.  Get up on the 
pallet then pull up to the container using the X/A button.  There are a total 
of six --TALL CRATES-- off to the right on the container.  They are in groups 
of three.  There are two metal crates full of explosive canisters near the left 
edge of the container - push them both off.

NOTE: One explosion from a pair of canisters will not be close enough to set 
off the other - they can both be detonated with a short separately.  This goes 
for ALL groups of canisters THROUGHOUT this battle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 6
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Once all the explosive containers have been pushed down, hop back below and 
lure Ustanak toward each of the sets of explosive containers.  Blast one of the 
containers in the group with a weak weapon to damage Ustanak heavily.  These 
explosions take a BUNCH of health from him.  It's much better than using 
precious magnum ammo for him for now.  After the three explosive barrels have 
damaged him, he should be near the point of leaving for a short while.  Blast 
him with the semi-auto sniper rifle or shotgun to weaken him until he staggers 
then hops on top of a container.  He will hop behind the container then run 
off.  Haha, that's right!

The camera will show a steel wall in the back of the area.  Alright, now 
everyone run to the wall that appears to have no obvious help on the other 
side!  The Jake player will need to stand next to Sherry and boost her over the 
wall.  Helena will have to boost Leon over the wall.  Both Leon and Sherry 
players will have to do something different here while Jake and Helena wait.

NOTE: The partner assist command for helping the partner will not appear until 
standing up against the steel wall in between the characters that have to hop 
over the wall.  It doesn't appear while standing directly in front of the wall 
across from the character that you need to help. Strange.

=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON AND SHERRY GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-
Leon and Sherry will have to lift open the back portion of the bus behind the 
steel wall.  The Leon player will have to hotwire the bus from the back.  The 
Leon player has to go through a precision button tap QTE sequence where the 
player must time all button presses that display as the indicator moves by the 
green portions of the gauge on the screen.  The Sherry player needs to move to 
the driver's seat of the bus (right side) and drive start the bus up by 
pressing the QTE button tap that appears.  The Sherry player will remain in the 
bus until it crashes.

NOTE: There are some breakable objects that Leon and Sherry can get in this 
area, but I don't mention them until later so all players can get them.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=- JAKE AND HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-
--> Objective: Take down Ustanak

Ustanak will hop out toward the container to the right of the wall with a brand 
new arm and start to fight Jake and Helena after the cutscene.  Don't blast 
Ustanak while he is above.  Wait for him to fall down then start to shoot him.  
It's a good idea to not attack him much during this part of the fight since 
your weapons do very little damage considering the tremendous amount of health 
that he has.  It's best to wait until the path to more explosive canisters is 
opened with the help of Leon and Sherry.  Ustanak only has a new gun shot 
attack with his gun arm during this battle but it has some good range.  Run or 
dodge roll to the side to dodge the blast when he points the gun your way.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After a while, a bus will plow through the steel wall where Leon and Sherry are 
at and the bus will open the way (damage barricades) to several more crates 
full of explosive canisters when it moves out of the wall.  The explosive 
canisters will once again provide a great way to damage Ustanak to save ammo 
and damage him heavily!

NOTE: The bus can knock over the Jake or Helena player by hitting them but it 
will not take damage or kill them.

Now, let's talk about tall crates and metal crates full of explosive canisters. 
The steel wall area that Leon and Sherry were behind is now open, so rush in 
that direction and break the --WOODEN CRATE-- and --TALL CRATE-- behind the 
large green crate in the back and then break the two --TALL CRATES-- across 
from them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Find the yellow truck along the side of the area and move behind it.  Break the 
--TALL CRATE-- near the barred container to the left and the two 
--TALL CRATES-- off to the right.  Further in the back is one more --TALL 
CRATE-- near a car and then while moving to the far left in the back there is 
another --TALL CRATE-- beside the red crate with the ladder on it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Leon, Chapter 4 AND Jake, Chapter 4
Location: Airplane Crash Site
Contents: First Aid Spray, 5 Remote Bombs

While fighting Ustanak during the four-way crossover fight with Leon, Helena, 
Jake and Sherry, players will eventually drive off Ustanak then Leon and Sherry 
will hotwire a bus and drive it through a steel wall.  Once this sequence has 
taken place, the right side of the area will open up.  Find the red crate with 
a ladder on both sides of it in the new area (it has yellow framework above it) 
and approach the side without ladders to get a partner assist button prompt.  
All FOUR characters have to move near the crate and press the partner assist 
button in order to push it against a big container in the back of the crate.

Climb either of the ladders on the sides of the crate then hop off the back 
portion of the crate to land on the container behind it.  There is a --TALL 
CRATE-- to the right and there are three --TALL CRATES-- to the left.  Move 
toward the far left side and approach the furthest ledge on that side to get a 
button command prompt for a jump.  Leap over to the tall crate with the wooden 
pallet on it then turn to the left and leap over to the red container.  Find 
the closed suitcase lying on the wooden crates on this container and open it to 
find four --REMOTE BOMBS-- and a --FIRST AID SPRAY--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Remote Bomb x 4, [ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
*******************************************************************************

After moving past the barred container and stepping by a blue container to 
enter the back portion of the middle area, find the forklift off to the left 
and press the red button on it to lower the pallet on it.  Get on top of the 
pallet and climb up to the top of the barred container.  There are a total of 
four metal crates with explosive canisters inside of them up on the containers. 
Push them all off if Ustanak is not nearby to set a trap for him.  Leap over to 
the barred container that is out toward the middle of the area and break the 
--TALL CRATE-- on it then push off yet another metal crate filled with 
explosive canisters.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Run toward the bus that plowed through the steel wall earlier.  Look along the 
left side of the bus to find a ladder.  Climb the ladder to get on the bus then 
leap over toward the container across from it (right side of the bus) and then 
leap to the next container to the right and break the three --TALL CRATES-- and 
one --WOODEN CRATE--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Now that we've done destroyed all breakable objects in the area, its time to 
get rid of Nemesis 2012.  Lure Ustanak toward the explosive canisters that were 
knocked down earlier and blast the explosive canisters to damage him badly.  
Ustanak likes to hop on crates much more often now that he has a gun arm.  He 
will hop on top of them and fire at the characters or toss hand grenades at 
them from up high.  Most of his attacks are long range while he has his gun 
arm.

Ustanak will eventually hop on top of a crate and take off his gun arm then 
replace it with his grappling arm.  After he is damaged some more after that, 
he will take off his grappling arm and will fight with only his regular arm for 
the rest of the battle.  He will be much faster and will start to ram more 
often again.  He is nearly defeated one he only have one arm, so continue to 
blast him with a high powered weapon or shoot the explosive canisters nearby if 
there are still any in the area.  A cutscene will trigger once Ustanak has been 
defeated.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

== AIRPLANE CRASH SITE (AFTERMATH) ==

--> Objective: Head for mission objective

Both character parties have been separated by a burning steel tower now.  
Hunnigan will contact Leon and Helena after the fight.  Find the open gate to 
the side and follow the corridor behind it then break the three --TALL CRATES-- 
at the first corner.  Turn to the left and break the two --TALL CRATES-- 
further ahead.  Approach the set of red double doors and press the partner 
assist button to end this portion of the chapter and move on to the next area.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                           ____________________
__________________________________________________________/ STAGE 4-3 -- MARKET
-------------------------------------------------------------------------------

== MARKET - MARKETPLACE ==

--> Objective: Go after Derek Simmons

Hunnigan will contact Leon and Helena as they step into the new area.  There 
are several chickens up ahead.  Be sure to shoot one to add it to your 
"Enemies" list under the "Records" menu.  It's cruel, but hey, I used to do it 
daily in RE5 Mercs!  My Chris has stomped, hooked and uppercutted a chicken 
before!

The Marketplace is a complete maze of fences, alleys and stores, so I made up a 
map for the area and labeled it.  Use the map to help with the next portion of 
this chapter!

                                                          ____
                                                         |    |
                                                         |    |
         ____________________________ ____________      _|  TC|
        |                            ^            |    |      |
 ____   |                    Locked Exit Door     |____|      |__
|SP2 |__|                                                        |
|RH           |                                    ________      |
|____    _____|                     _____                        |
     |__|     |                    |     |         ____  __      |
              |                    |     |        |    | TC|     |
              |                    |     |        |    |___|     |
          ____|                    |     |        |        |     |
         |                         |     |        |        |     |
         |                         |_____|        |        |     |
      ___|____|__                     |  < Locked |__    __|     |
     | TC 9M   <  STORAGE        ________  Door      |  |WC      |
     |________|   KEY A  Locked |        |         __|  |__      |___________
              |_________ Door   |        |        |        |  |              |
                 | WC       v   |        |        |        |  |      WC      |
                 |_______ __  __|        |        |        |__|  |___________|
         *SE             |      |________|        |________|     |
(Shoot from East roof)   |           |        Ladder > |TC |     |       ___
                _________|       ________< Locked >________|     |      |WC |
               |                         | Doors  |        |     |______|__ |_
               |_________        ____   _|        |        |                  |
               |                |      | |        |        | STORAGE KEY B  > |
               | WC             |__ ___| |        |        |          ________|
               |    SP1(2F)        |     |        |        |      |  |
               |______           __|     |        |        |      |  |
                      |         |        |        |________|______|__|< Ladder
                ______|__       |        |         Locked Door ^  |  |
               | STORAGE |      |__      |         ________       |  |
               | KEY C   |         |     |        |        |   |  |  |
               |         |         |     |        |        |*SE|  |  |
               |                   |     |        |        |   |  |  |
             __|_________          |     |        |        |   |__   |
            |^ Ladder           GH |     |        |        |_TC|     |
            |             TC     __|     |                   | |TC   |
            |_____|_____|_______|     ___|        |__________|_|_____|
                                     |TC                        |
                                     |___          ___           \
                                         |        |   |           \___
                                         |        |   |               '.
                                         |        |   |                 '.
                                         |        |   |                   '.
                                         |________|   |__________
                                                                 \
                                                                  \
                                                                   \
.-------------------------------------------.
| MAP ABREVIATIONS                          |
|===========================================|
| SP1           | 5000 Skill Points         |
| SP2           | 2000 Skill Points         |
| GH            | Green Herb                |
| RH            | Red Herb                  |
| 9M            | 9MM Ammo                  |
| TC            | Tall Crate (Item Crate)   |
| WC            | Wooden Crate (Item Crate) |
| *SE           | Serpent Emblem            |
'-------------------------------------------'

Some sort of shadowy figure will move down the street into the market area up 
ahead.  Run on ahead and check it out.  A man up ahead will be getting attacked 
by some sort of creature.  The man will run to the right and the creature will 
chase after him.  The guy will probably be dead in a few seconds, so let's find 
some item boxes to break in the meantime.

While stepping down the street ahead, look off to the left to see an alcove 
with a --TALL CRATE-- in it.  Find the alley further ahead to the right.  There 
is a dead guy in the alley.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Examine the body in the alley to trigger some extra dialogue.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 4                                                [SE55]
Location: Market - Marketplace (Middle)

After the four-player crossover fight with Ustanak, Leon and Helena will enter 
a Market.  Move down the street and enter the alley on the right side of the 
street then look off to the right to see a serpent emblem on top of a table on 
the other side of an open shutter.
*******************************************************************************

Step into the area with the open shutter and break the serpent emblem mentioned 
above then break the --TALL CRATE-- in the very back of the building.  Step 
through the opening in the building next door then move all the way to the back 
and break the --TALL CRATE--.  Go back outside.  The door on the other side of 
the alley is locked with a bolt from the back side.  Move back out to the 
street.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

While walking to the north, there are two more locked doors on each side of the 
street.  The man that could be seen in the cutscene earlier is lying dead on 
the street in front of the locked door to the right.  Further down the path, 
there is another locked door with a bolt in the back of it to the left - it's 
across from an alcove with a table and a cabinet in it.  The characters will 
eventually check the gate up ahead during a cutscene.  The gate has three 
separate locks and requires three storage keys in order to open the locks.

--> Objective: Find the 3 keys

A new creature will attack Leon and Helena after the cutscene.  This creature 
is a Rasklapanje.  Every part of this creature is alive.  It can be knocked in 
half by shooting it in the chest and then the torso and the legs will attack 
players.  The torso and the legs can be knocked out for a few minutes and they 
will leave behind items, but they are not dead.  All of the creature's parts 
will reanimate and it will try to pull itself back together once again.  
Incendiary grenades will instantly knock out a Rasklapanje's torso and legs 
once it has been split - keep this in mind since it helps a lot.  Shooting it 
point blank in the chest with the shotgun will instantly knock it in half.  
Besides incendiary grenades, the shotgun is really the best weapon to damage 
any part of it.

The cutscene that plays after Leon and Helena knock the Rasklapanje apart for 
the first time makes it look like the creature is invincible, but it isn't.  
Both halves can be knocked out to keep the creature from chasing the characters 
all throughout the marketplace.  It's good to run from Rasklapanjes if you can, 
but take out the shotgun and blast it if it ever becomes a nuisance.  Knock out 
both halves of it for items.  Rasklapanjes have grabs that will automatically 
kill a player when they their full body.  Escape the grab through left 
thumbstick shaking or by having your partner save your character with the 
partner assist button or else your character dies.

Rasklapanje hands will attack a player as well.  A Raskalpanje will likely toss 
its hand at a character when at long range.  The hand will move on its own and 
grab a player and try to hold the character in place.  Shake the left 
thumbstick to break free.  Approach the Rasklapanje hand to get a R1/RT melee 
command to make your character toss the hand to finish it off.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* If a Rasklapanje hand follows the characters over to fire burning stoves, 
  microwaves or a pots of hot liquid, press the R1/RT button while standing 
  over the hand (and receiving the button prompt) to perform a special kill.
  Your character will pick up the hand and kill it off with a special 
  kill using the object mentioned above!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Allow a Rasklapanje's hand to move close to a microwave then pick it up with 
the melee command to have your character kill it by sticking it in the 
microwave to gain an extra medal at the end of this chapter.
                                                                   .----------.
MEDAL: Put a B.O.W.s hand into the microwave                       | [ME146-2]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== MARKET - MARKETPLACE (EAST SIDE) ==

Your first destination is on the east side of the marketplace, so head to the 
right.  The characters will pass by a meat store off to the left.  Step to the 
back of the meat building to the left and break the --TALL CRATE-- off to the 
right in the back.  Back out on the main path, step behind the gate to the 
right and break the --TALL CRATE-- behind it.  Move down the east side.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is a --WOODEN CRATE-- on a table to the right and another --WOODEN 
CRATE-- on the table behind the butcher table to the left.  Move further to the 
south and there will be a locked door up ahead.  Go ahead and remove the bar 
that locks the door.  There is a ladder to the side, but don't climb it yet.  
Follow the alley to the left and break the --WOODEN CRATE-- in the alcove to 
the left then pick up **STORAGE KEY B** from near the dead body at the end of 
the alley.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A Rasklapanje might spawn near Leon and Helena after they collect the storage 
key B.  If it doesn't spawn, it will appear later.  Run up to it and blast it 
to keep it from forming a full body then blast each part of it to knock it out 
or run from it.  Run back to the other end of the alley and climb the ladder 
off to the left.  The characters will step up to the roof.  Dash to the far 
right side of the roof until the characters get a partner assist command 
prompt.

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 4                                                [SE56]
Location: Market - Marketplace (East Side)

After obtaining Storage Key B in the Marketplace with the Rasklapanje, climb 
the nearby ladder in that alley then move to the far right to get a command 
prompt by a ledge where Leon can toss Helena to the roof across from the 
current one (west side).  Look diagonally to the right up ahead and find the 
neon sign in the background.  This serpent emblem is on top of a metal pole 
above some metal framework beside that neon sign.  Take out the semi-auto 
sniper rifle and shoot it.  This emblem can also be shot from several other 
places along the map.
*******************************************************************************

Use the partner assist button to toss the Helena player to the other roof on 
the west side of the market.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Leon player should move along the right portion of the rooftop and find the 
ladder on that side.  Leon will have to climb up to a higher portion of the 
roof.  Find the ladder then drop into the fenced area below and break the 
--TALL CRATE-- behind Leon then take the bar off the door at the end of the 
corridor to unlock it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After landing on the rooftop on the other side, climb up to the raised portion 
of the roof to the right.

NOTE: While the Helena player is up on the raised portion of the roof, she can 
grab the 5000 skill points from the chest discussed below.  I mention it later 
so the Leon player will know where it is.

A Rasklapanje might spawn and attack Helena while on the roof, so be on the 
lookout for it.  Run over to the left side of the roof after moving forward on 
the raised portion then drop from the ladder to the left.  The first door that 
Helena off to the left will need two characters to open it, so dash down the 
left path and unlock the door down the right corridor at the end.  Leon should 
be unlocking the door across from Helena at around that time.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The door that Helena unlocked will be across from the door that the Leon player 
unlocked.  Enter the alley behind the door she unlocked.

== MARKET - MARKETPLACE (WEST SIDE) ==

The door off to the right along the side of the fence can be unlocked.  Don't 
worry about that door for right now.  The characters will return to it.  While 
stepping down the street to the left, there is a store with a --WOODEN CRATE-- 
on a counter inside.  Run to the south side of the current area as shown on the 
map (left) and find the --GREEN HERB-- on a table near a microwave off to the 
left and break the --TALL CRATE-- at the very end.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1, [ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Leon, Chapter 4
Location: Market - Marketplace (West Side)
Contents: 5000 skill points

After Leon and Helena gain access to the left (west) side of the Marketplace, 
by having Helena unlock the door on that side after Leon tosses her over to the 
opposite roof, enter that west area then run to the far left and look off to 
the right to find a ladder in the south.  Climb the ladder then run across the 
roof to the right then make a left and keep moving forward until you find a 
gray chest.  Open the chest to find 5000 skill points.
*******************************************************************************

Use the partner assist button to open the red door to the restroom off to the 
right then pick up **STORAGE KEY C** from off to the right inside the restroom. 
A Rasklapanje will spawn in the restroom and attack the characters.  Exit the 
restroom and move back to the north (left).  Unlock the gate door up ahead if 
it hasn't been unlocked already.

There is a door off to the left that has water in front of it with an electric 
cable in it.  Step behind the stand off to the left and use the X/A button to 
pull the lever on the wall to turn off the electricity to the electric cable. 
There is a --WOODEN CRATE-- on a table to the left in the stand area where the 
lever is found.  Use the partner assist button to open the outside door then 
snatch **STORAGE KEY A** from near the fallen dumpster.  There is a door that 
can be unlocked across from the alley where Storage Key A is gained, but it 
really doesn't matter if the characters open it or not now.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Head for mission objective

Collect the --9MM AMMO-- out of the green dumpster to the left.  There is a 
--TALL CRATE-- in the butcher shop directly ahead.  Exit the area where Storage 
Key A was found.  Step into the store with the aquariums all the way to the 
north (left) and run to the back room and pick up the --RED HERB-- inside then 
open the chest to the right to find --2000 SKILL POINTS--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo, [ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Leon, Chapter 4
Location: Market - Marketplace (West Side)
Contents: 2000 skill points

On the west side of the Marketplace, Leon and Helena can pull a lever to turn 
off the electricity to an electric cable and then get Storage Key A.  On that 
same side, run to the far north side of that area and find the building with 
several aquariums then step to the back room of the building to find a red herb 
and a chest to the right that contains 2000 skill points.
*******************************************************************************

Now that all three keys have been found and Leon and Helena have stolen all the 
goodies in the area, I think it is time to leave.  Approach the locked set of 
doors in the far north then use the X/A button to unlock each bolt on the 
doors.  Use the partner assist button to open the doors after unlocking them 
all the way.

== MARKET - BUTCHER SHOP ==

Leon and Helena will shut the double doors behind them and lock the Rasklapanje 
outside.  There is a meat shredder up ahead.  Step toward it.  The first player 
that moves by it will have to deal with a QTE sequence listed below

=-=-=-=-=-=-=-=-=-=-=-=-=- GRABBED CHARACTER  GAMEPLAY =-=-=-=-=-=-=-=-=-=-=-=-
A Rasklapanje will grab the first character that moves past the meat shredder 
and hold that character over the meat shredder.  Follow the commands listed 
below to fight off the creature.  The left thumbstick shaking is very intense, 
so prepare to shake both thumbsticks (right and left) during this QTE sequence 
to help out.

QTE Commands:

o Left thumbstick shake (can be three in a row)
o R1/RT button press (this appears FAST!)

NOTE: While struggling with the Rasklapanje, the grabbed player can use the 
help command by tapping the O/B button.  The player can keep this up even while 
shoving the Rasklapanje into the blender.  Some comedy gold moments can be made 
here with a co-op partner.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=- CHARACTER THAT ISN'T GRABBED GAMEPLAY -=-=-=-=-=-=-=-=-=-=
The character that doesn't get grabbed cannot do anything.  Your character is 
free to move, but the character can't help out.  The character can blast the 
Rasklapanje or lay down proximity bombs to hit it, but it will not stagger or 
take damage.

NOTE: It's funny to mess around with this part.  The player that doesn't get 
grabbed can use partner commands and the other player can respond during the 
QTE sequence.  The player that doesn't get grabbed can also heal the other 
player when in close range and respond to the help commands.  This can all keep 
going on even when the Rasklapanje is being shoved into the blender.  It's 
quite hilarious.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Head toward the red double doors up ahead and use the partner assist button to 
open them and move on to the next area.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                          _____________________________________
_________________________________________/ STAGE 4-4 -- MEDICAL RESEARCH CENTER
-------------------------------------------------------------------------------

== MEDICAL RESEARCH CENTER ==

--> Objective: Track Ada Wong

Well, if it isn't the bitch in the blue dress!  Wait, what!?  This area is 
actually a crossover segment with Chris Redfield and Piers Nivans, though the 
four characters can only hear each other during gameplay.  The four characters 
never actually meet during gameplay in the next few rooms.

IMPORTANT: There is a race to an elevator in the next corridor and the first 
two characters that reaches the elevator and gets on it first will get some 
bonus items (breakable crates and chests containing skill points).  The race 
will not start until the characters open the door below the stairs.

The door that Ada stepped through is now locked.  There is nothing else to do 
in the current room, so move down the stairs to the left and open the door 
below.

The characters must dash to the end of the corridor and get to the elevator at 
the end.  While moving down the corridor, sounds of two other characters will 
come from the corridor along the other side of the facility.  "Someone else in 
here.  Hostiles?" can be heard from Piers Nivans.  Start dashing down the 
corridor ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
If players can beat Chris and Piers to the elevator in the Medical Research 
Facility, a medal will be gained.
                                                                    .---------.
MEDAL: Beat Chris and Piers in the race                             | [ME164] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Disable the trap

As the characters dash down the corridor, a group of lasers will form on the 
opposite side then move toward the characters.  There is a gap in the bottom 
right portion of the laser wall.  Be ready for the oncoming lasers and stay to 
the right then slide up under the gap in the lasers near the right bottom 
portion of the wall - the first laser wall will always have a gap in the bottom 
right portion of it.  If your character is hit, that character will suffer 
electric shock damage and be staggered as the lasers move through your 
character.

The objective here is to reach the elevator up ahead and stand near each of the 
electric circuits on the sides of the elevator and break them with melee 
attacks.  While standing directly in front of the circuits, a player will get 
an R1/RT button prompt in order to break them with melee.  Hit them with melee 
and your partner should hit the other with melee.  Help the partner if your 
character finishes early.  Once the circuits are destroyed, run forward quickly 
and get on the elevator.

NOTE 1: The circuits can be hit with any type of attack such as gunfire or an 
explosive.  With Leon and Helena, it's best to shoot the circuits with the 
shotgun.  Do not reload!

NOTE 2: In single player, if you mess up at anytime at this part or the next 
part coming up, quickly press Select/Back and then press down and the X/A 
button to restart.  The characters will restart back outside the door.

The team that gets on the elevator will go to Room 01.  The team that fails to 
get on the elevator will have to take the stairs and that team will go to Room 
00.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELEVATOR  ROUTE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
== MEDICAL RESEARCH CENTER - OUTSIDE ROOM 01 ==

Since all of my readers are winners, I will describe what happens if your team 
makes it on the elevator first.

--> Objective: Track Ada Wong

The elevator will take the characters up to the doors that lead to Room 01.  
There are three --TALL CRATES-- and two item chests in the surrounding 
corridors outside of the elevator doors.  One of the tall crates holds a 
--FIRST AID SPRAY--.  The two chests hold --2000 SKILL POINTS-- each!  Use the 
partner assist command to open the double doors that lead to Room 01.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Leon, Chapter 4 AND Chris, Chapter 3
Location: Medical Research Center - Outside Room 01
Contents: 2000 Skill Points

While Leon and Helena are in the crossover segment with Chris Redfield and 
Piers Nivans inside the Medical Research Facility, they will have to rush down 
a corridor and dodge a wall of lasers to make it to an elevator - stay to the 
right while dashing and slide under the gap in the laser wall along the right 
side.  Break the circuits on the right and left side of the elevator door up 
ahead with melee attacks, gunfire or explosives.  The first team to destroy 
both circuits and step onto the elevator behind the door, will get to ride the 
elevator up to Room 01.

While outside of Room 01, this chest is off to the left and contains 2000 skill 
points.

Campaign: Leon, Chapter 4 AND Chris, Chapter 3
Location: Medical Research Center - Outside Room 01
Contents: 2000 Skill Points

While Leon and Helena are in the crossover segment with Chris Redfield and 
Piers Nivans inside the Medical Research Facility, they will have to rush down 
a corridor and dodge a wall of lasers to make it to an elevator - stay to the 
right while dashing and slide under the gap in the laser wall along the right 
side.  Break the circuits on the right and left side of the elevator door up 
ahead with melee attacks, gunfire or explosives.  The first team to destroy 
both circuits and step onto the elevator behind the door, will get to ride the 
elevator up to Room 01.

While outside of Room 01, this chest is down the corridor to the right of the 
elevator and contains 2000 skill points.
*******************************************************************************

== MEDICAL RESEARCH CENTER - ROOM 01 ==

Break the three --TALL CRATES-- spread around the room.  All of the tall crates 
have --12-GAUGE SHOTGUN SHELLS-- in them.  Leon and Helena will need this ammo 
for what is about to happen in the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 12-Gauge Shotgun Shells x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Before walking to the other side of the room, notice the metal panel on the 
right wall of the room.  Keep that panel in mind.  Walk to the opposite side of 
the room and use the X/A button to try to open the door.  The character will 
try to open the door but it is sealed.  A voice will confirm the lockdown of 
the area and the testing of prototypes - yeah, it doesn't look good, does it?  
A cutscene will trigger eventually.

--> Objective: Undo the locks on the barriers

NOTE: The team that can solve the control panel puzzle the fastest in either 
Room 00 or Room 01 will get out first and get access to the item chests outside 
of the room.  The team that finishes second will get trapped back in the room 
as the security system short circuits for a few brief seconds.  The scene in 
the following catwalk area will differ slightly depending on which team gets 
out first.  What will change is that your character will take a different route 
when chasing Ada depending on whether your team is the first or second team out 
of the Prototype Testing Rooms.

Ada has just activated a prototype testing procedure that releases floor mines 
into each of the surrounding rooms.  These mines start out with a bluish color 
in the middle of them.  When they hit a character, the blue will change to red 
and the mine will prepare to explode.  The mines can be blasted and destroyed 
with a shotgun from close range or you can allow one to touch your character 
then quickly roll or run away from it.

Hunnigan will contact Leon and Helena and tell them she is trying to bypass the 
locks in the room, but she will ask them to see if they can do it manually.  In 
order to get out of the room, one player must stand near the control panel with 
the blue screen on the side wall and use the X/A button to interact with it 
when the prompt appears.  The player needs to interact with the control panel 
and enter a QTE timed button press sequence as displayed on the screen in order 
to shut down the room's security.  The player will have to do this several 
times and each QTE gets worse.  This will disable the floor mines.

NOTE: While in single player in either room, the AI partner will automatically 
push in front of the player character and solve the puzzle on the control 
panel.  The actual player cannot go through the QTE sequence to break into the 
control panel and disable the security system.

The other player must guard the player that is working on the control panel by 
shooting any floor mines that move close to the player that is at the control 
panel.  Take out the shotgun and wait for a floor mine to approach the player 
then open fire on it from close range.  Try to make sure it is in close range. 
If it suddenly turns red, blast it quickly to destroy it before it blows up.

NOTE: Another good way to make the floor mines explode is to just run around 
the room and run over them then move away from each one.  This surprisingly 
works extremely well for destroying them and making sure they leave your 
partner alone.  Basically, you are the bait!

The floor mines will deactivate and the door to the side will unlock.  The 
security system will announce a security break in the room of players that 
solved the control panel puzzle first.  For the team that fails to get out of 
the room first, that team must stay behind for a few seconds longer.  The doors 
will open on their side, but the doors will quickly close again and the floor 
mines will reactivate.  The voice on the intercom will distort and the floor 
mines will shut down again eventually and then the doors will open.

NOTE: Skip down to "CORRIDOR OUTSIDE PROTOTYPE TESTING ROOMS" to continue.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- STAIRS  ROUTE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Alright, so you read someone else's guide and have come to mine seeking help 
for your failures... Well, here we go, this is the stairs route.

== MEDICAL RESEARCH CENTER - STAIRS TO UPPER FLOOR ==

The elevator shaft will be locked, so open the door down the corridor to the 
right.  Move up the stairs then kick open the door at the top.

== MEDICAL RESEARCH CENTER - OUTSIDE ROOM 00 ==

Well, thankfully, your character does get five --TALL CRATES-- off to the left 
before entering Room 00, so you didn't lose out on items at least.  The 
characters will get one --FIRST AID SPRAY-- in the final crate.  Use the 
partner assist button to open the door to Room 00.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== MEDICAL RESEARCH CENTER - ROOM 00 ==

Just like Room 01, there are three --TALL CRATES-- in this room.  Each of them 
have --12-GAUGE SHOTGUN SHELLS-- inside of them since players will need those 
in a moment.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 12-Gauge Shotgun Shells x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

(The rest of the info below is basically copied and pasted with minimal changes 
from the Room 01 description.  I'm not trying to KB spam here, just trying to 
be thorough.)

Before walking to the other side of the room, notice the metal panel on the 
right wall of the room.  Keep that panel in mind.  Walk to the opposite side of 
the room and use the X/A button to try to open the door.  The character will 
try to open the door but it is sealed.  A voice will confirm the lockdown of 
the area and the testing of prototypes - yeah, it doesn't look good, does it?  
A cutscene will trigger eventually.

--> Objective: Undo the locks on the barriers

NOTE: The team that can solve the control panel puzzle the fastest in either 
Room 00 or Room 01 will get out first and get access to the item chests outside 
of the room.  The team that finishes second will get trapped back in the room 
as the security system short circuits for a few brief seconds.  The scene in 
the following catwalk area will differ slightly depending on which team gets 
out first.  What will change is that your character will take a different route 
when chasing Ada depending on whether your team is the first or second team out 
of the Prototype Testing Rooms.

Ada has just activated a prototype testing procedure that releases floor mines 
into each of the surrounding rooms.  These mines start out with a bluish color 
in the middle of them.  When they hit a character, the blue will change to red 
and the mine will prepare to explode.  The mines can be blasted and destroyed 
with a shotgun from close range or you can allow one to touch your character 
then quickly roll or run away from it.

Hunnigan will contact Leon and Helena and tell them she is trying to bypass the 
locks in the room, but she will ask them to see if they can do it manually.  In 
order to get out of the room, one player must stand near the control panel with 
the blue screen on the side wall and use the X/A button to interact with it 
when the prompt appears.  The player needs to interact with the control panel 
and enter a QTE timed button press sequence as displayed on the screen in order 
to shut down the room's security.  The player will have to do this several 
times and each QTE gets worse.  This will disable the floor mines.

NOTE: While in single player and in either room, the AI partner will 
automatically push in front of the player character and solve the circuitry 
puzzle on the control panel.  The actual player cannot go through the QTE 
sequence to break into the control panel and disable the security system.

The other player must guard the player that is working on the control panel by 
shooting any floor mines that move close to the player that is at the control 
panel.  Take out the shotgun and wait for a floor mine to approach the player 
then open fire on it from close range.  Try to make sure it is in close range. 
If it suddenly turns red, blast it quickly to destroy it before it blows up.

NOTE: Another good way to make the floor mines explode is to just run around 
the room and run over them then move away from each one.  This surprisingly 
works extremely well for destroying them and making sure they leave your 
partner alone.  Basically, you are the bait!

The floor mines will deactivate and the door to the side will unlock.  The 
security system will announce a security break in the room of players that 
solved the control panel puzzle first.  For the team that fails to get out of 
the room first, that team must stay behind for a few seconds longer.  The doors 
will open on their side, but the doors will quickly close again and the floor 
mines will reactivate.  The voice on the intercom will distort and the floor 
mines will shut down again eventually and then the doors will open.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== MEDICAL RESEARCH CENTER - CORRIDOR OUTSIDE PROTOTYPE TESTING ROOMS ==

The team that gets outside first will get access to three item chests.  The 
chests contain 4000 skill points in one chest and 5000 skill points in two 
other chests.  Basically you get 14000 skill points!

*********************************** TREASURE **********************************
Campaign: Leon, Chapter 4 AND Chris, Chapter 3
Location: Medical Research Center - Corridor Outside Prototype Testing Rooms
Contents: 4000 Skill Points

While Leon and Helena are in the crossover segment with Chris Redfield and 
Piers Nivans inside the Medical Research Facility, they will enter either Room 
00 or Room 01.  The first player that can open the control panel on the wall 
and solve each of the control panel puzzles (timed button press QTEs) will get 
to step out into the next corridor first and gain access to three item chest 
containing skill points.

This chest is off to the right and contains 4000 skill points.

Campaign: Leon, Chapter 4 AND Chris, Chapter 3
Location: Medical Research Center - Corridor Outside Prototype Testing Rooms
Contents: 5000 Skill Points

While Leon and Helena are in the crossover segment with Chris Redfield and 
Piers Nivans inside the Medical Research Facility, they will enter either Room 
00 or Room 01.  The first player that can open the control panel on the wall 
and solve each of the control panel puzzles (timed button press QTEs) will get 
to step out into the next corridor first and gain access to three item chest 
containing skill points.

This chest is off to the left and contains 5000 skill points.

Campaign: Leon, Chapter 4 AND Chris, Chapter 3
Location: Medical Research Center - Corridor Outside Prototype Testing Rooms
Contents: 5000 Skill Points

While Leon and Helena are in the crossover segment with Chris Redfield and 
Piers Nivans inside the Medical Research Facility, they will enter either Room 
00 or Room 01.  The first player that can open the control panel on the wall 
and solve each of the control panel puzzles (timed button press QTEs) will get 
to step out into the next corridor first and gain access to three item chest 
containing skill points.

This chest is off to the left and contains 5000 skill points.
*******************************************************************************

The first team that makes it out of either of the prototype testing rooms first 
and gets all the goodies will get to exit the corridor from the doorway off to 
the left.  The second team that makes it out of either of the prototype testing 
rooms doesn't get anything but empty chests that are already open and those two 
characters must kick open the air duct cover on the right side of the corridor 
and slide/crawl through the hole on the right side of the corridor.

=-=-=-=-=-=-=-=-=-=-=-=- BOTTOM ROUTE (MADE IT OUT FIRST)-=-=-=-=-=-=-=-=-=-=-=
== MEDICAL RESEARCH CENTER - CATWALK AREA (BOTTOM) ==

Use the partner assist command to hop off the catwalk ledge to the left.  Move 
along the catwalk ahead and the other team will exit above and follow Ada.  Run 
down the catwalk to the left directly ahead.  Follow the catwalk and make 
another left.  Ada will be in view and she will toss a smoke grenade at the 
characters then disappear up ahead.  Keep following the catwalk while the 
characters cough.

Ada will grapple to a higher walkway.  Follow the corridor at the corner up 
ahead as it moves to the left.  Run to the end and use the partner assist 
button to open the door at the end of the corridor.  A cutscene will trigger.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=- TOP ROUTE (MADE IT OUT LAST)-=-=-=-=-=-=-=-=-=-=-=-=
== MEDICAL RESEARCH CENTER - CATWALK AREA (TOP) ==

Run down the catwalk ahead.  Ada will be on a lower catwalk ahead of the bottom 
two characters.  Ada will toss a smoke grenade at the characters on the bottom 
- the smoke grenade will make the top set of characters cough as they run 
through the smoke.  Continue to run and a cutscene will play where Ada will 
grapple to a platform across from your area.

Dash to the end of the current catwalk then make a left and follow the catwalk 
that stretches across the middle of the area.  Fall off the catwalk when your 
character reaches the dropoff at the very end.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== MEDICAL RESEARCH CENTER - CATWALK AREA (BOTTOM) ==

--> Objective: Go after Derek Simmons

Wow, that cutscene fight was like a cougar going up against a bear.

There are a few pickups left in this area.  Enter the office room down the 
catwalk corridor and pick up the --FIRST AID SPRAY-- off the desk with the 
computer on it while inside.  Step back outside then run down the stairs on the 
opposite side of the catwalk.

Hunnigan will contact Leon and Helena while they move down the stairs.  Find 
the four --TALL CRATES-- in stacks of two below the stairs.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Examine the door with the oil drums in front of it below ths stairs to 
  trigger some extra dialogue.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is one --TALL CRATE-- near a stack of wooden boxes and three --TALL 
CRATES-- next to the left of the exit door near the red light.  Open the door 
near the three tall crates and step outside.

== MEDICAL RESEARCH CENTER - ALLEY ==

Follow the corridor to the left in between the metal containers.  Leon and 
Helena will stare up toward a building while they walk down the path ahead.  
Use the partner assist button to open the double doors at the end of the path 
to end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                            ___________________
___________________________________________________________/ STAGE 4-5 -- TRAIN
-------------------------------------------------------------------------------

== TRAIN - INSIDE THE TRAIN ==

--> Objective: Go after Derek Simmons

Leon and Helena will start out on the back cart of the train.  Simmons is up 
ahead, so enter the train carts in front of the characters and find him.  Push 
through the door at the end of the second cart then enter the third cart.  The 
characters must push through two doors to enter the fourth cart.  The fourth 
cart has two pickups of --9MM AMMO-- below the second set of seats to the right 
and some --5.56 NATO AMMO-- on that set of seats.  Further ahead there is a 
--RED HERB-- on the floor below the fourth set of seats to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo x 2, [ ] 5.56 NATO Ammo, [ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Open the next two doors and step into the fifth cart.  The characters will look 
up toward the roof hatch in the back of the fifth cart.  They can't go any 
further into the train.  Use the partner assist button to toss Helena up on top 
of the fifth cart.  She will grab Leon to help him up and a cutscene will 
trigger.

Here is a list of all items for all phases of the battles

                                      TRAIN      TRAIN         TRAIN
                                  (FROM START)(FIRST BATTLE)(SECOND BATTLE)
                                     ______     ______         ______
                                    |AR  9M|   |      |       |  AR  |
                                    | (2F) |   |      |       |9M    |
                                    |      |   |      |       |SG    |
                                    |      |   |      |       |      |
                                    |      |   |      |       |    GH|
                                    |_    _|   |_    _|       |______|
                                     _|  |_     _|AR|_
                                    |      |   |      |
                                    |      |   |      |
                                    |      |   |    9M|
                                    |      |   |SG  AR|
                                    |      |   |RM(2F)|
                                    |_    _|   |_    _|
                                     _|  |_     _|  |_ 
                                    |      |   |AR(2F)|
                                    |RH    |   |      |
                                    |    AR|   |      |
                                    |    9M|   |      |
                                    |    9M|   |SG(2F)|
                                    |_    _|   |_    _|
                                     _|  |_     _|FS|_
                                    |      |   | (2F) |
                                    |      |   |      |
                                    |      |   |9M  SG|
                                    |      |   |SG(2F)|
                                    |      |   |      |
                                    |_    _|   |_    _|
                                     _|  |_     _|  |_
                                    |      |   |      |
                                    |      |   |      |
                                    |      |   |      |
.---------------------------.       |      |   |      |
| MAP ABREVIATIONS          |       |      |   |      |
|===========================|       |_    _|   |_    _|
| FS      | First Aid Spray |        _|  |_     _|  |_ 
| GH      | Green Herb      |       |      |   |      |
| RH      | Red Herb        |       |      |   |      |
| 9M      | 9MM Ammo        |       |      |   |      |
| AR      | 5.56 NATO Ammo  |       |      |   |      |
| SG      | 12-Gauge Shells |       |      |   |      |
'---------------------------'       |______|   |______|


                                 BOSS BATTLE
                                 - - - - - -

S I M M O N S (C H I M E R A) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Death Punch - Simmons hits a character with his front arm and knocks the 
  character off the train.  This is a close range attack and it cannot be 
  avoided.
-------------------------------------------------------------------------------

--> Objective: Defeat mutated Derek

Back up once the fight starts and collect the --9MM AMMO-- and the --5.56 NATO 
AMMO-- from off the back of the sixth train cart.  Do not approach Simmons from 
extreme close at all during this portion of the battle.  He will punch any 
close range character off the train and immediately kill that character.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo, [ ] 5.56 NATO Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Stay away from Simmons and blast him with any weapon of your choosing.  If you 
have a bunch of ammo stockpiled with any weapon then use it here since players 
can hit Simmons with just about anything during this fight.  His main weak 
point is the purple spot on his back near his head.  He doesn't do much except 
walk toward both characters.  He must be damaged in order to proceed to the 
next phase of the battle, so blast him with any weapon until he mutates back 
into human form.  When he mutates back into human form a cutscene will trigger.

The characters will fall back down into the train cart below and Simmons will 
follow them and fall in front of them.

------------------------------------------------------------------ BOSS ATTACKS
o Forward Lunge - Simmons lunges forward and lifts his top half upward then 
  slams it back down.
o Cart Shake - Simmons lifts his front half into the air and slams it down, 
  which shakes the current cart and knocks out all the windows.  Be in a
  different cart than Simmons when he does this to avoid damage.  He can do 
  this on top of the train too.
o Scurry - Simmons runs forward and rams.  He doesn't run for that long at all.
o Maul - Simmons holds out his arm to smash the character's head into the 
  door at the end of the train.  A Square+X/X+A button prompt will appear to 
  counter this move.  Counter it or die.  After a counter, Simmons traps the 
  character against the door at either end of the train.  Tap the X/A button 
  rapidly to break free from this attack.
-------------------------------------------------------------------------------

Simmons will be in front of Leon and Helena in the fifth cart when the second 
battle starts.  His main weak point is a purple area on his back.  This area is 
behind his head and is quite hard to hit from long range.  It's even hard to 
hit his weak area in close range and, on top of that, from close range, you 
have to worry about his attacks more.  Blast him with just about any weapon of 
your choosing.  Any weapon can work well really.  The assault rifle RN seems to 
work the best for hitting him in his weak spot from long range - just fire in 
short bursts and one shot will nearly always hit him in the back during the 
recoil.  The semi-auto sniper rifle is another good weapon for this battle if 
your character has a bunch of ammo for it.  The characters can get long range 
from Simmons and avoid all his possible attacks while using the sniper rifle.

When Simmons first starts out, he will be headed for the middle cart (the cart 
behind your character).  Shoot him on the way to the middle cart then get out 
of the middle cart when he gets inside.  Move to the back cart.  He will slam 
the floor and shake the middle cart and damage any character inside of it.

Simmons moves very slow, but he will suddenly lash out and attack from mid-
range very quickly.  It's best to keep your distance from him and try to start 
a full cart away from him if possible.  He will shake the current cart by 
holding the front part of his body upward and then slam it into the floor.  
This will take damage if a character is in the current cart with him.

After hitting Simmons enough, he will mutate back into his human form.  At that 
time, blast him with any weapon or run up and hit him with the melee button 
until he crouches.  When he crouches down, approach him to get an R1/RT button 
prompt for a melee.  Hit him with the melee then tap the X/A button rapidly 
(use your index finger) to damage him.  This is the main way to damage him for 
this battle.  All damage will add up, but the melee takes the most damage from 
him.  He will revert back to his chimera form once he recovers then go back to 
attacking the same way as before.

Players can get up on top of the roof of the train from either end of the train 
by using the partner assist button.  Leon will toss Helena up and Helena can 
grab Leon from above.  Helena must be above Leon for him to be able to pull up 
using the partner assist button.  In the middle cart, any character can 
instantly pull up to the roof by approaching the right side of the cart (with 
the hole in the wall) and tapping the X/A button.  This hole that I mention is 
the hole in the middle cart that Simmons makes when he moves to the roof 
through the middle cart near the start of the battle.

It doesn't really matter if players fight Simmons on the rooftop or in the 
carts.  Fighting him in the carts seems a bit a better since he has to take 
time to pull himself through each of the doors of the carts - this will slow 
him down a bit.  When fighting him on the roof, he will constantly move back 
down into a cart.  He's about the same either way.  Two characters can corner 
him by running by him and sliding past him or by pulling up or falling down an 
opposite end of a cart from your partner.  His weak area is hard to hit no 
matter which end a player if facing him from though.

While up on top of the train, there is a --REMOTE BOMB-- on the rooftop of the 
fifth cart, --5.56MM NATO AMMO-- and --12-GAUGE SHELLS-- on top of the fourth 
cart, a --FIRST AID SPRAY-- in between the fourth and third cart and 12-GAUGE 
SHELLS-- on top of the third cart.  While on the bottom of the train, there is 
--5.56 NATO AMMO-- somewhere near the sixth cart door if you push against it, 
--9MM AMMO--, --12-GAUGE SHELLS--, and --5.56MM NATO AMMO-- in the fifth cart 
and --9MM AMMO-- and --12-GAUGE SHELLS-- in the third cart.  If any ammo was 
left behind when the characters first stepped through the train, it will still 
be there.

NOTE: Be sure to get ALL rooftop items and any other items in the train carts 
that you want before Simmons knocks Leon to the next train.  They can't be 
gotten again later!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo x 2, [ ] 5.56MM NATO Ammo, [ ] 12-Gauge Shells x 3, [ ] Remote 
Bomb, [ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

After Simmons has been damaged enough, a cutscene will play and he will knock 
Leon to another train and then mutate again.  He will mutate into a Centaur 
form next.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--> Objective: Reunite with your partner

The Leon player needs to dash toward the screen when control is given back to 
the player.  Simmons will chase after Leon and destroy the train carts in the 
back of him as he moves forward

Obstacle List:

o vault over crates
o vault over crates
o run by crates (stay in middle of cart)
o vault over crates
-- Action switches forward --
o rapid X/A button press to climb up

NOTE: As Leon approaches the end of the train cart, stay to the left side 
(Leon's left) and pick up the --.50 ACTION-EXPRESS MAGNUM AMMO-- on the cart.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] .50 Action-Express Magnum Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Helena needs to fire at Simmons from the train that she is still on.  Blast 
Simmons in the lower part of his torso (around the body) while he runs.  This 
will stagger Simmons and keep him from catching up to Leon as quickly.  Run 
toward Leon when he jumps back to the cart that Helena is on.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

S I M M O N S (C E N T A U R) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Gatling Gun Fire - Simmons top half glows and then he fires a mutated machine 
  gun forward at the characters.
o Head Spike - Simmons sinks his top half into the wall of the train and tears 
  out a segment of the wall.
-------------------------------------------------------------------------------

--> Objective: Defeat mutated Derek

Simmons looks ferocious during this part of the battle, but his attacks are not 
that hard to avoid so long as you pay attention to him.  His gatling gun can 
hit high and low.  The high gatling gun fire can be avoided by laying down on 
the floor and the low gatling gun fire can be avoided by taking cover behind a 
wall or set of seats.  Both attacks can be avoided by running to a side also.  
Simmons fires slow and you can see it coming.  His head spike is very sudden - 
watch out about standing near a wall when he is near it or he might stab 
through the wall and hit your character.

His weak spot is still the same for this battle, but you have to rely more on 
the target marker that is on him.  His weak spot is now below his long frontal 
head that sticks up.  He can also be shot in the actual Simmons head on the 
front torso (another weak point), though this is hard to shoot while he moves. 
If he is shot in these areas, it will cancel his gatling gun attack.  Shoot him 
with the assault rifle RN for the most part.  The shotgun or any other weapon 
can work just as well though.  It's good to stick with a gun that can be shot 
rapidly for this battle for the most part.

Look around the current train cart to find a --GREEN HERB--, --12-GAUGE 
SHELLS--, --9MM AMMO--, and --5.56MM NATO AMMO--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo, [ ] 5.56MM NATO Ammo, [ ] 12-Gauge Shells, [ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Once Simmons has taken enough damage, he will run toward the back of the train 
cart then move up into the train cart and charge the characters.  Be ready to 
tap the Square+X/X+A buttons together to dodge his attack - fail to press the 
buttons and your character dies.  The characters will climb on top of the train 
cart.

There will still be some 5.56MM NATO ammo and some 9MM ammo at the end of the 
train if the characters left it on top from the first battle. Simmons will move 
to the right of the train and then derail another train while charging ahead.  
He will move far ahead of the train that Leon and Helena are on then stop in 
the distance and dash toward the train.

Take out the assault rifle RN (or the handgun) and blast Simmons in the bottom 
portion of his front side as he approaches the train.  He has to be stopped 
with gunfire before he reaches the train in order to finish the battle.  It 
doesn't take many shots to stop him at all here - if you have a full clip of 
assault rifle RN ammo then it will only take about 5-10 shots to stop him.  
DON'T use the sniper rifle or any single fire weapon for this part. If he hits 
the train, the characters will die.  A cutscene will trigger once he has been 
stopped.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

== TRAIN - PORT ==

--> Objective: Head for mission objective

Leon and Helena will pull up out of the river and be on a concrete walkway next 
to the city.  BSAA soldiers are talking on the street above.  Move ahead and 
the characters will look back into the water toward the area where Simmons 
landed.  Walk forward and move up the stairs to trigger a cutscene that will 
end this chapter.

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  __                                                    _                    \
  / /   ___   ___   _ __  \_______________/  /\  /\ ___ | |  ___  _ __    __ _ 
 / /   / _ \ / _ \ | '_ \ / LEON CAMPAIGN \ / /_/ // _ \| | / _ \| '_ \  / _` |
/ /___|  __/| (_) || | | |\_______________// __  /|  __/| ||  __/| | | || (_| |
\____/ \___| \___/ |_| |_|/               \\/ /_/  \___||_| \___||_| |_| \__,_|
\_____________________________________________________________________________/
/                                                                             \

-- RANKING REQUIREMENTS                                         LEON, CHAPTER 5
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 65 minutes or less  | 60 enemies or more   |
| B    | 60%         | 3         | 80 minutes          | 50 enemies           |
| C    | 50%         | 5         | 120 minutes         | 20 enemies           |
| D    | 49% or less | 6 or more | 121 minutes or more | 19 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [LK05]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
       C H A P T E R  5  -  T H E R E  I S  S T I L L  H O P E  L E F T
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                   July 1, 2013
                                                                  Tatchi, China
                                                        _______________________
_______________________________________________________/ STAGE 5-1 -- PORT AREA
-------------------------------------------------------------------------------

== PORT AREA - PORT ==

--> Objective: Avoid the gas

A BSAA soldier will come toward Leon and Helena and get them to follow him. 
Follow the soldier down the stairs to trigger a cutscene.  Break the --TALL 
CRATE-- near the fallen man and the dead body then follow the BSAA soldier.  
The BSAA soldier will move up some stairs to the right along the street ahead. 
Some zombies will move out of the C-virus gas down the street ahead, but just 
run past them since there are many that will step out of the gas.  The C-virus 
gas in this area will kill players if they step into it.  When the characters 
move up the stairs, the C-virus gas will cover the street behind them - there 
is no going back.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* If you stick around the first area before the cutscene and after the 
  cutscene, some extra dialogue can be heard, such as a BSAA soldier's dying 
  moments over radio.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Be sure to reload all your weapons for this next part.  If your inventory is 
full and you want some extra 9MM Ammo, 12-Gauge Shells or a Red Herb then 
discard something now.  Meet up with the BSAA soldier at the gate door up above 
the stairs and use the partner assist button to open the gate door.

== PORT AREA - STREET TO CLOTHING STORE ==

NOTE: For this area and the next few areas, the C-virus gas that is spreading 
through the city will move toward Leon and Helena constantly as they try to 
outrun it.  If the characters stay in the approaching C-virus gas for too long, 
they will die immediately, so it's important to hurry through the next few 
areas.

The gas will spread on this street quickly.  If the characters stay too long, 
they will die.  Follow the BSAA soldier up the street to the right and hurry to 
the open door of the Clothing Store (blue door).

== PORT AREA - CLOTHING STORE ==

A BSAA soldier will meet the characters and ask them what it's like outside. 
Well, let's see, it's not exactly Christmas time out there, I'll tell you that 
much, buddy.  He will mention that he has a vehicle outside that will take them 
to safety.

The Clothing Store has a bunch of pickups in it and a serpent emblem.  Players 
will be pressed for time in gathering everything and beating the oncoming gas. 
Eventually a zombie will bust through the window by the door and C-virus gas 
will enter the store.

Be sure to collect the two pickups of --9MM AMMO-- on the low display table.  
There is a --TALL CRATE-- beside the shelves on the right wall and a pickup of 
--12-GAUGE SHELLS-- and a --RED HERB-- on the counter with the white handbags. 
There is also a --WOODEN CRATE-- on the floor in front of the register counter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo, [ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 5                                                [SE57]
Location: Port Area - Clothing Store

Once Leon and Helena get out of the streets with the approaching C-virus gas 
near the beginning of chapter 5, they will enter a Clothing Store.  A zombie 
will eventually bust through the window of the store and cause the gas to enter 
the store.  There is a serpent emblem on the shelf with shoes on the right wall 
across from the table with white handbags.  It's best to collect all the items 
in the room then shoot this serpent emblem while moving up the stairs.
*******************************************************************************

Once the C-virus gas starts to spread in the Clothing Store, it's time to go!  
Run up the stairs and follow the BSAA soldier.  The window to the left will 
break open as a zombie shatters it and C-virus gas will flood into the room.  
Quickly run to the left side of the next set of stairs and open the brown chest 
then snatch the --12-GAUGE SHELLS-- and --.50 ACTION-EXPRESS MAGNUM AMMO-- 
inside.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ]  12-Gauge Shells, [ ] .50 Action-Express Magnum Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Leon, Chapter 5
Location: Port Area - Clothing Store
Contents: 12-Gauge Shells, .50 Action-Express Magnum Ammo

Once Leon and Helena get out of the streets with the approaching C-virus gas 
near the beginning of chapter 5, they will enter a Clothing Store.  A zombie 
will eventually bust through the window of the store and cause the gas to enter 
the store.  The characters will be forced to move up some stairs.  After moving 
up the first set of stairs, the C-virus gas will enter the building from a 
window to the left as a zombie bust through it.  Quickly run to the left of the 
next set of stairs to find a brown chest.  Open it and collect the 12-Gauge 
Ammo and .50 Action-Express Magnum Ammo inside.
*******************************************************************************

Follow the BSAA soldier up the second set of stairs.  The zombies can get 
overwhelming if players stick around this area for too long, but the gas is 
approaching, so try to run by them for the most part.  There are two --TALL 
CRATES-- near the left wall while stepping away from the stairs and a --WOODEN 
CRATE-- off to the left while facing the metal doors at the top.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The BSAA soldiers will attempt to get the metal doors open.  Fight off the 
zombies that move toward their location while they get them open.  Eventually, 
the BSAA soldiers will kick through the doors.  Rush into the corridor behind 
the doors.

Follow the BSAA soldier that leads the way ahead.  The characters will run 
along many corridors then eventually reach a corridor with the BSAA soldier at 
the end.  There are two --TALL CRATES-- on the right wall ahead.  A group of 
zombies will bust through the shutter door off to the left at the end of the 
hall.  Use the partner assist button near the doors at the end of the corridor 
to trigger a cutscene.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== PORT AREA - OUTSIDE THE STORE ==

Run down the stairs and move toward the BSAA vehicle to trigger another 
cutscene.

== PORT AREA - GLOOMY STREETS ==

Players will be able to look out the windows by moving the right thumbstick 
while the BSAA soldier drives to the Quad Tower.  The streets are literally 
Tall Oaks revisited.

The BSAA soldier will stop in front of a truck that blocks the street ahead. 
Leona and Helena will get off at that time.  Approach the side of the truck and 
use the partner assist button to end this portion of the chapter and move on to 
the next area.  Players can stay behind on the street and kill zombies that 
exit from the C-virus gas behind the vehicle, but be careful about letting them 
crowd up - there are quite a few zombies that step out of the fog.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                   ____________________________
__________________________________________________/ STAGE 5-2 -- HIGH-RISE AREA
-------------------------------------------------------------------------------

== HIGH-RISE AREA - STREET ==

--> Objective: Head for mission objective

Well now, this area looks familiar!  There's nothing like coming full circle in 
a game.  I really consider the prelude of RE6 to be a bad case scenario though. 
This portion of the chapter is more like a look at the brighter side of the 
current situation.  To me, the prelude is an envisioning of the "No Hope Left" 
theme of RE6 (sort of like a "what if" scenario) and this chapter is like 
seeing everything from a "There is Still Hope Left" view, hence my chapter 
title.  Or either, the prelude is just some beta stage that the developers had 
and they wanted to place it in the game so we might enjoy it and find some 
reasoning behind it - aka. the prelude could have been a way to cheaply make 
the game twenty minutes longer.

Leon and Helena will start out in the middle of a zombie-infested street.  Ada 
will be helping them kill the zombies from a helicopter up above.  Kill off the 
zombies or immediately run to the alley along the side of the street.  Either 
way, get to that alley.

NOTE: This is a great area to stay and rack up on zombie kills and collect the 
items they drop.  Just use melee to kill them and Ada will help out from the 
helicopter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* If players spend too long out in the street, Ada will actually turn the 
  helicopter toward the alley and shine its light down the alley.  It's 
  almost like she is saying "Get your asses in there. Now." Or she is being 
  like Kev and helping players to find that wooden crate near the left wall of 
  the alley.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== HIGH-RISE AREA - ALLEY ==

There is a --WOODEN CRATE-- off to the left before moving up under the poles 
ahead.  Crawl up under the poles.  Hunnigan will contact the characters.  Break 
the --WOODEN CRATE-- to the left and walk on top of the ramp then drop to the 
other side.  There is another --WOODEN CRATE-- off to the left before reaching 
the door ahead.  Open the door and enter the building.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== HIGH-RISE AREA - BUILDING ROOM ==

Enter the blood-soaked room and examine the BSAA soldier if you want then 
follow the next corridor and crawl up under the debris.

== HIGH-RISE AREA - BACK ALLEY ==

A BSAA zombie soldier will shuffle toward the character in the alley ahead.  
Get ready to fight another BSAA zombie that moves out of the back corridor.  
Break the --WOODEN CRATE-- to the left and collect the --GREEN HERB-- from the 
open door on the side of the vehicle.  There is also another --WOODEN CRATE-- 
to the right of the BSAA vehicle - this crate is extremely dark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 5                                                [SE58]
Location: High-Rise Area - Back Alley

After Leon and Helena escape from the zombies out in the burning street where 
Ada helps them from a helicopter above, they will step into an alley and then a 
building.  After moving down the corridor of the building, they will enter an 
alley where two BSAA soldier zombies will attack.  There is a serpent emblem on 
top of the left crate in the back of the truck beside the BSAA vehicle.  This 
is right near a wooden crate item box.
*******************************************************************************

Step down the corridor behind the BSAA vehicle then open the door.

== HIGH-RISE AREA - STAIRWAY ==

Run toward the stairs up ahead.  A whole horde of zombies are below the stairs 
and they will start to move up the stairs in a moment.  It's best to use a 
remote bomb or incendiary grenade here.  Place a remote bomb on the stairs then 
step away and detonate it when the zombies rush by it to kill the majority of 
them.  Bacon bits for everyone!

Continue down the corridor below the stairs and the building will shake and 
nearly throw the characters off balance.  Move ahead and kill the zombie with 
the sledge hammer and then open the door at the end of the corridor using the 
partner assist button.

== HIGH-RISE AREA - CROWDED STREET ==

The streets are infested with zombies and cars are spread all along the 
streets.  Hop over the railing after the characters finish speaking with 
Hunnigan.  Kick, head scissor and elbow your way through the approaching 
zombies.  Eventually a zombie will move the gate that is blocking the way to 
the other side of the street.  Kill that zombie then rush ahead.

An airplane will eventually fall from a high building and set off a truck's 
fuel tank on the streets below.  Leon will give the signal to Helena to haul 
ass and then another dashing sequence will occur as the camera switches to a 
frontal view.  Dash directly toward the screen.

Run toward the BSAA soldier after the cutscene with the helicopter.  Hold the 
X/A button and move on ahead and then climb on top of the car then climb up to 
the crates in the back of the car and jump across them and finally hop over to 
the helicopter.

== HIGH-RISE AREA - HELICOPTER ==

Both players will have separate QTE sequences while in the helicopter.  The 
Leon player has to do much more button pushing.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Be ready to shake the left thumbstick to throw off the zombie that grabs Leon. 
Tap the Square/X button while Leon tries to fly the helicopter.  When the 
zombie grabs Helena in the back of the helicopter, press the R1/RT button when 
the timer needle on the QTE gauge passes by the green portion.

Shoot the zombie two times and Helena will be saved.  Prepare to shake the left 
thumbstick while Leon flies the helicopter.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Helena player must shake the left thumbstick during the zombie grab in the 
back of the plane to fight off the zombie.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== HIGH-RISE AREA - QUAD TOWER LOBBY ==

Quickly tap the Square+X/X+A buttons as the large glass chandelier drops onto 
the glass floor.  Well, it seems Leon and Helena got to their main destination 
after all! They have now reached the Quad Tower Lobby!

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 5                                                [SE59]
Location: High-Rise Area - Quad Tower Lobby

Once Leon and Helena crash the helicopter into the Quad Tower Lobby, players 
will have to press some buttons in a QTE sequence to dodge a glass chandelier 
as it falls.  It will hit a glass floor.  Step toward the double doors up ahead 
then look at the row of cubbies behind the reception desk past the right 
railing to see a serpent emblem in one of the bottom cubby holes.
*******************************************************************************

Dash toward the double doors directly ahead and break the --WOODEN CRATE-- next 
to the left railing, the two --WOODEN CRATES-- near the right railing and the 
three --WOODEN CRATES-- near the railing to the right of the double doors.  Use 
the partner assist button to open the doors.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 6
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                              _________________________________
_____________________________________________/ STAGE 5-3 -- QUAD TOWER ENTRANCE
-------------------------------------------------------------------------------

== QUAD TOWER ENTRANCE - STADIUM ==

Hop off the railing of the stadium to drop to the bottom floor and a cutscene 
will trigger.

The following is a map of the stadium and all the item crates and explosive 
barrels that can be found inside.  There are eleven --WOODEN CRATES--, twenty 
--TALL CRATES-- and five explosive barrels.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 11, [ ] Tall Crate x 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

             _____________________________________________________
            / WC                            WC WC                 \
           / WC WC                           TC                    \
          /                                                      TC \
         /                                                        TC \
        /\                                                            \
       /  \                                  /\                        \
      /    \                                /  \                        \
     /     /                               /   /                         \
    /\    /                                \  /                           \
   /  \  /                                  \/                             \
  /    \/                                    *EB       ____                 \
 / TC                                                  \   \                 \
| TC                                                 WC \   \                 |
| TC                                               WC WC |   |                |
| TC                                                     |   |                |
|                  ___                                   |___|                |
|                 |F T|               *EB                                     |
|*EB    __        |U R|              _____                                    |
|      |  |       |E U|             |     |TC      /\                         |
|      |  |       |L C| TC        TC|     |TC     /  \                        |
|      |__|       |  K| TC          |_____|_     /   /                        |
|                 |___|                 |   |    \  /                         |
|                                       |   |     \/                          |
|                                       |   |                              TC |
|                                       |___|            _____              WC|
 \                                                      |_____| ____      TC /
  \               *EB                                          /   /     TC /
   \                                                          /   /        /
    \                        ___                   ___       / S /    *EB /
     \                      |   |                 |   |     / U /        /
      \         _____ _____ |   |                 |___|    / B /        /
       \ WC    |     |     ||   |                         /___/        /
        \ WC   |_____|_____||___|                                     /
         \                                                        TC /
          \                                                      TC /
           \                     TC TC                          TC /
            \_____________________________________________________/

.----------------------------.
| MAP ABREVIATIONS           |
|============================|
| *EB     | Explosive Barrel |
| TC      | Tall Crate       |
| WC      | Wooden Crate     |
'----------------------------'

                                 BOSS BATTLE
                                 - - - - - -

S I M M O N S (T - R E X) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Bite - Simmons shows the eye in his mouth shortly before he bites forward.  
  This attack has a Square+X/X+A button prompt for dodging the move shortly 
  before he performs it.  Your character will jump out of the way of the bite.
  Simmons can perform a long range bite attack.
o Stomp - Simmons steps forward and stomps with one leg.  This will shake cars 
  in the area and cause a character to stagger.
o Tail Swipe - Simmons slaps his tail while turning (when behind him).
o Somersault - Simmons jumps into the air and does a flip then hits the ground.
  This is to mainly attack the helicopter, but he can fall on a character.
o Roar - Simmons roars while standing in place.  This will stagger characters 
  that are near him.
-------------------------------------------------------------------------------

--> Objective: Defeat mutated Derek

Well, that isn't happiness to see us is it, Mr. Simmons?

Do not get close to Simmons at all during this battle.  Always keep your 
distance.  Basically all of his attacks are close range.  He will mainly hit a 
player with his body more than anything else.  All of the attacks that I list 
above will make Simmons move forward a bit - if he touches your character with 
his body, it will damage your character.  The main attacks that you need to 
watch out for are his bite attack and his tail swipe.  He will always open his 
mouth before he bites and there is a button prompt command for dodging it 
(Square+X/X+A) that will appear shortly before he bites.  The bite can be 
avoided by stepping to the side.  He can do this bite from long range - prepare 
the bite and then dash forward and chomp a character.  His tail swipe has some 
major range, so be sure to keep your distance while behind him!   His roar and 
stomp will mainly only stun a player, but don't move near him or he will hit 
your character with his body while performing either move.

T-rex Simmons has three major weak points on him for this battle:

- Eyes on back
- Eyes on chest
- Eye in mouth

It's best to shoot Simmons in the eyes on his chest or back.  He will only show 
his mouth weak point when he opens his mouth to perform his roar or bite.  His 
back weak point is actually very easy to hit.  Simply shoot him in his back 
when he puts his head down to hit his back weak area.  His chest eyes are only 
really in view when he faces a player.  It's really harder to get pinpoint aim 
at his chest eyes.  Shoot him with the handgun or the assault rifle.  The 
shotgun and semi-auto rifle can works just as well.  Don't use the magnum since 
this fight carries on for too long and the magnum is just a waste of ammo for 
Simmons as the moment.  A player can also put down a remote bomb and then lead 
Simmons over it then detonate it to cause major damage to him.

Simmons will receive a bunch of damage when he is caught up in an explosion 
from one of the five explosive barrels around the area.  Once Simmons is 
damaged a lot, he will mutate back into his human form.  At that time, rush him 
and shoot him or melee him until he crouches.  Approach him while he crouches 
to get a melee command then press the melee button and get ready to rapidly 
press the X/A button to punch him.  Be sure to use your index finger to tap the 
button - the QTE for punching him here requires a LOT of rapid tapping.

There is a helicopter that will be shooting at Simmons throughout this battle. 
The helicopter will actually damage Simmons quite a bit.  A player can 
literally spend all time running from Simmons and allow the helicopter to 
finish him off.  It really takes about the same amount of time as it does for 
your character to damage him.  There is a vehicle with a gun turret inside of 
it on the southwest side of the area, but the gun overheats and shooting 
Simmons from it will make him move toward the vehincle and destroy it.

NOTE: Players can actually make Simmons lose sight of them.  Step around the 
back of the bus or another vehicle and stay out of sight then wait for Leon to 
mention that "He can't see us".  Once Simmons finds the characters again, Leon 
will say "He found us!"  This only works during the first battle.

Eventually, a BSAA vehicle will pull up after Simmons has taken a certain 
amount of damage.  The BSAA soldier from before will help out for this battle. 
Leon and Helena will board the vehicle and get behind the two gatling gun 
turrets on it.  While Simmons chases the vehicle shoot him (R1/RT) in his mouth 
eye when he gets close.  Do not allow him to grab the vehicle with his mouth or 
he will slam it on the floor and kill the characters instantly.  Blast him in 
his mouth eye every time that he tries to grab the vehicle.  Simmons will 
eventually destroy the vehicle and the characters will go back to fighting him 
on foot.

The vehicle will drive away from Simmons from the start then it will stop 
shortly after Simmons picks up a car and tosses it.  Constantly shoot at 
Simmons mouth eye when he gets close no matter what the vehicle does.  Your 
main concern is shooting his mouth to cancel his attack rather than damage him. 
The gatling guns cannot overheat, so don't worry about firing too much.

------------------------------------------------------------------ BOSS ATTACKS
o Dashing Tail Swipe - Simmons dashes toward the characters then spins and 
  slaps his tail toward them.
o Car Toss - Simmons picks a car up in his mouth and tosses it forward.  He 
  uses this to attack the helicopter.
o Car Slide - Simmons stands behind a car and uses his head to hit it and make 
  it slide toward a character.
o Vehicle Destroy - Simmons will tear up just about any vehicle he is lead 
  toward.  Leading him toward certain vehicles, as mentioned below, to make him
  reveal hidden items!  He can also crush the fuel truck and the gas that leaks 
  from it can be shot.
-------------------------------------------------------------------------------

Simmons is much more violent during the second part of the battle while on 
foot.  He will stomp cars in the stadium and completely tear up the stadium in 
an attempt to kill the characters and the helicopter.  He will pick up vehicles 
in his mouth and toss them at the helicopter.  Simmons will stand behind 
vehicles and push them to make them slide toward the characters at times.  He 
also has a new long range tail swipe that has some extreme range.  He will 
target a character then rush toward that character and spin then hit them with 
his tail.  Be sure to move out of his way when he dashes!

Simmons can be lead toward the fuel truck during this battle to make him stomp 
on it and make the fuel leak out the side of it.  A pool of gas will be on the 
floor to the side of it.  Shoot the gas when Simmons is standing over it to 
make the ground burst into flames and burn him.

Simmons can also be lead toward other vehicles to make him move them for some 
items pickups!  Stand behind the bus on the southeast side of the area to make 
him start to shake it with his head then QUICKLY run out from behind the bus to 
avoid getting smashed as he tumps it over (it's instant kill).  The bus has 
--.50 ACTION-EXPRESS MAGNUM AMMO-- and two pickups of --12-GAUGE SHELLS-- 
underneath it.  There is a --FIRST AID SPRAY-- underneath the truck on the 
south side of the central monolith and another --FIRST AID SPRAY-- below one of 
the armored vehicles on the east side of the stadium.  Lead him toward these 
vehicles and allow him to destroy them to get the pickups underneath them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] .50 Action-Express Ammo, [ ] 12-Gauge Shotgun Shells x 2,
[ ] First Aid Spray x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The same methods for damaging Simmons still works during the second battle with 
him.  Blast him in any of his three weak points, shoot explosive barrels near 
him or lay out remote bombs and detonate them.  Break the surrounding item 
boxes for extra ammo and heath if needed.  If you start running low on ammo, 
back off from Simmons and allow the helicopter to damage him.  It's harder to 
run during this battle because of his long range tail swipe though.  A cutscene 
will trigger once he has been damaged enough to end the battle.

NOTE: Whenever Simmons yells, "No, I must turn back!" when he mutates back into 
human form, this means the battle is almost finished.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                       ________________________
______________________________________________________/ STAGE 5-4 -- QUAD TOWER
-------------------------------------------------------------------------------

== QUAD TOWER - ELEVATOR CABLE ==

--> Objective: Head upwards

Leon and Helena are now forced to climb the elevator cable after leaping out 
the elevator during the last cutscene.  They'll reach that roof eventually!

This sequence is all about QTE button pressing, so get ready to climb with your 
controller like back on the plane.  Press and hold both shoulder buttons then 
release one and hold it back down then alternate between the two.  Make sure to 
always hold one shoulder button all the time.  Never let go of both and try to 
never stop climbing.  Hold R1/RT and L1/LT, let go of L1/LT then press and hold 
L1/LT again then let go of R1/RT and press and hold R1/RT again then repeat.

Do not pay attention to what is going on around Leon and Helena - it will only 
distract a player and can mess up your timing.  Try to focus on the figure in 
between the on-screen button prompts.  The camera will shift to different views 
of the characters.  Glass will fall on the characters eventually and make them 
stagger.  Simmons will appear on the roof of a walkway that extends between two 
background buildings.  Ada will be fighting Simmon's Centaur form in the 
background while the characters climb.  A cutscene will play eventually.

Be sure to hold the R1+L1/RT+LT buttons after the cutscene to maintain grip on 
the cable!  Ada will continue to fight Simmons while Leon and Helena climb the 
cable.  Leon and Helena will jump off to a broken walkway across from Simmons 
and Ada.

--> Objective: Protect Ada

Take out the semi-auto sniper rifle and shoot at Simmons.  Aim for the bottom 
portion of his long torso.  Shoot at him sparingly.  Do not spam him with 
bullets - conserve ammo.  Ada is a big girl and can handle her own battles, so 
just help her out a bit.  When Simmons changes to human form, do not help 
anymore.  Allow Ada to perform a melee to him at that time then resume shooting 
once Simmons mutates back into his Centaur form.  In single player, let the AI 
partner do most of the shooting.

Zombies will fall on the walkway behind Leon and Helena throughout this battle. 
Be sure to keep a watch for them.  Defeat them and they will drop 7.62mm NATO 
Ammo pickups for your rifle.

NOTE: Most of the zombies will drop 7.62mm NATO Ammo, but sometimes they might 
drop .50 Action-Express Magnum Ammo during this part.

Eventually, the platform that Leon and Helena are on will break and they will 
hop back over to the elevator cable.

--> Objective: Head upwards

Well, you know what to do here!  Once again, hold both shoulder buttons then 
let go of one and press and hold it again then alternate between the two.  Make 
sure to always hold one to maintain your grip.  Remember, you are climbing with 
your PS3/Xbox 360 controller and if you let go with your hands (triggers), you 
fall!

Some debris will eventually hit both characters and knock them back down the 
cable.  Leon and Helena will both grab onto the cable again and Helena will 
climb over Leon then the climbing will resume again.  Simmons's Chimera form 
will leap onto the building below Leon and then crawl its way up the building 
after Leon.  The Leon player needs to be ready to hold both shoulder buttons 
and quickly press the Square+X/X+A buttons to dodge Simmons as he tries to hit 
Leon.  Failure to hit the buttons will result in Leon falling and grabbing back 
onto the cable at a lower portion of the building - basically, the player has 
to go through more torturous QTE cable climbing for any failures.  After 
successfully dodging Simmons' attack, be ready to quickly press the R1/RT 
button to counter his follow-up attack - Leon will knock Simmons back down the 
building.

Helena will hop through a window and step inside a building room.  Leon will 
continue to climb then see Ada on a lower walkway during a cutscene and then 
hop down to help her.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON AND ADA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=
== QUAD TOWER - WALKWAY BRIDGE OF QUAD TOWER ==

--> Objective: Protect Ada

Leon will start out right next to Ada.  Tap the partner assist button to check 
on Ada.  Leon will lift her up and he can now protect her from Simmons.  Don't 
shoot at Simmons.  There is no need to.  If you're playing with an AI partner, 
Helena will be shooting at Simmons.

Simmons will walk toward Leon and Ada while in human form, so he can troll them 
with phrases on the way over to them.  When he gets close, he will change back 
to his Centaur form.  The Centaur form will fire toward the characters and Leon 
will shield Ada with his bulletproof back.  Ada will wake up around the time 
that Simmons gets close and then another boss battle will start once again.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
== QUAD TOWER - ROOM ==

--> Objective: Protect Ada

Oh, Helena, we don't care about you at this point.  You just stay up in that 
window far away from Leon and Ada.  Oh wait...

Helena will be up in a high window along the Quad Tower.  The Helena player 
should take out the semi-auto sniper rifle to watch the situation below if this 
is your first time through.  Don't shoot at Simmons as he approaches Leon and 
Ada.  There is no need to shoot him.

The Helena player can find four --BLUE TALL CRATES-- the right side of the 
building room and three --BLUE TALL CRATES-- on the left side of the building 
room.  Just go and break them while Leon and Ada settle things below.  These 
can also be saved for later in the boss fight ahead if the Helena player needs 
more rifle ammo.

The Helena player will remain up in the Quad Tower Room for the entire boss 
battle with Simmons that Leon and Ada must handle on the walkway below.  Helena 
can really help out a lot for the boss battle since she doesn't have to worry 
about dodging anything!  Simmons cannot hit her!  Read the boss section below 
for the next boss battle.  The Helena player should shoot Simmons near his 
bottom torso - either from the back or from the front will work.  Helena gets a 
pretty good view of Simmons throughout the boss fight.  Don't shoot Simmons 
when he is in human form - only shoot him when he is in his beast form.  Allow 
the Leon and Ada players to melee him while he is in human form.

NOTE 1: There is one zombie spawn point in the room that Helena is in and a 
single zombie will spawn every now and then and attack Helena.  The zombie is 
most likely there just in case Helena runs out of ammo.  Be on the lookout for 
this zombie while shooting Simmons.  It's spawn point is in the ceiling to the 
left of the window Helena looks out of.  One single zombie will spawn from 
there every now and then throughout the boss battle.

NOTE 2: When Leon hangs off the side of the walkway at the end of the boss 
battle, do not waste your ammo to shoot Simmons when the game gives you control 
of Helena again.  Ada will handle the rest of the fight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== QUAD TOWER - WALKWAY BRIDGE OF QUAD TOWER ==

                                 BOSS BATTLE
                                 - - - - - -

S I M M O N S (C E N T A U R  &  C H I M E R A) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Gatling Gun Vertical Fire - Simmons fires out bullets from his torso in one 
  direction.  The bullets will always move toward one direction and then move 
  to the back of the walkway, so just step to the opposite side to avoid them.
o Gatling Gun Horizontal Fire - Simmons fires out bullets to the sides with his 
  torso.  This is a close range move, so stay away from him to avoid this.  He 
  will sometimes perform this attack while he turns (when a character is behind 
  him).
o Torso Vertical Swing - Simmons leaps back and then lifts his torso into the 
  air then slams it down on the walkway.  Step to a side or stay away to avoid 
  this.
o Torso Horizontal Swing - Simmons holds his body to one side then swings his 
  torso forward and to the side.  This move has some heavy range to it.  Duck 
  it or move away from Simmons.  Simmons will sometimes turn while doing this 
  if a character is behind his back - watch for this!
o Torso Stab - Simmons stabs a character with his torso then holds the 
  character into the air and cuts them with his body blades.  This move has 
  very little warning, but it can be countered!  The counter prompt is actually 
  the indication that Simmons is about to perform this.  It appears while he 
  prepares to stab.  The preparation animation is hard to notice.  A player 
  will mainly want to watch for a sudden button prompt for a counter.
o Dash - Simmons stays on one side of the walkway and dashes forward toward the 
  characters.  Move to the other side to avoid him.
o Dash and Grab - Simmons dashes toward a character then mutates into his human 
  form as he collides with the character and grabs them then knocks the 
  character away with a kick.  This is a close range attack, so stay away from 
  him and he won't perform it.
-------------------------------------------------------------------------------

--> Objective: Defeat mutated Derek

Simmons will once again be in his Centaur form for this fight.  Both Leon and 
Ada will fight him on the rooftop of a walkway that stretches between 
buildings.  Helena will help out by shooting at Simmons from a window along the 
Quad Tower.  Simmons will change to his Chimera form at times before he moves 
by the characters during this battle.

Simmons attacks have warning signs to watch out for during this battle which 
makes them easy to dodge.  The main problem here is that he has SO many attacks 
and can perform some while turning!  When he backs up and holds his front half 
into the air, he is about to slam his torso against the walkway, so move to a 
side to avoid it.  When he stretches his front half to one side, he is about to 
swing his torso to the side, so get far away or roll or duck up under his 
torso.  Stay away from him when his back is turned since he will sometimes 
perform his horizontal torso swing while turning - this has little warning and 
can hit a player easily!  His stabbing grab from long range doesn't have much 
of a warning sign, but there is a counter prompt button command (R1/RT) that 
will appear for countering it, so be sure to press it.  It appears for quite a 
while before Simmons performs the stab forward.

Simmons can dash toward the characters and hit them, which you can step to the 
side to avoid, and he can also perform a very sudden dashing grab where he will 
hit the character while in human form.  The dashing grab has very little of a 
warning sign, but it's close range, so he will only perform it while a player 
is next to him.  Simmons will still fire his gatling gun.  This is his main 
long range attack.  Both of these attacks can be avoided by staying away from 
him or stepping to the side.  Watch for him to shoot an area on the walkway and 
then step to the side as the gunfire moves away from him.  He can fire 
horizontally and vertically.  When he turns around, he will sometimes perform 
his horizontal shooting attack instantly.

Simmons is best fought at a distance during this battle.  Players are not safe 
from his attacks at any range though.  Shooting Simmons is what will get a 
player hit the most since you'll constantly have to take breaks in firing at 
him to dodge his attacks.  It's best to run past Simmons (slide past him) so 
that both Leon and Ada are on different sides.  This way, Simmons can only 
attack one character at a time while the other is free to attack Simmons.

Simmons' Centaur weak points are:

- the Simmons head on his torso
- the bottom portion of his torso
- the portion of his back near the torso

Blast him in any one of his weak areas with the semi-auto sniper rifle to 
weaken him.  Remote bombs can work well for this battle since Simmons moves 
around so much.  It's far better to keep your distance during this battle no 
matter how you attack him.  Roll out of the way of his attacks or run to the 
side to avoid his attacks.  When he mutates back into human form, run up and 
shoot him or hit him with a melee attack until he crouches.  Approach him and 
tap the melee button when prompted then prepare to tap the X/A button to punch 
him while he is on the ground.  It's the same melee sequence as before!

Zombies will fall from high walkways and attack from the walkway edges (below 
the buildings) throughout this battle.  Kill off the zombies to get extra ammo 
from their random drops.  Simmons will kill off the zombies when he dashes by 
them also.  This battle requires the most patience out of all the Simmons 
battles so far, if you are trying to beat him quickly without taking much 
damage.  Be sure to watch for his attacks to avoid taking damage.  The zombies 
can be a problem with the way they can sneak up behind your character while 
shooting, so be on the lookout for them while shooting Simmons.  Eventually a 
cutscene will trigger - the cutscene has no QTEs for Leon.

NOTE: If you start to get tons of ammo drops from zombies for a certain weapon, 
go ahead and start to use that weapon to hit Simmons.  It takes many rifle 
shots to finish him, so switch to another weapon if ammo ever starts to crowd 
up with a certain weapon.  You can use most weapons against him.  Don't use the 
magnum for this battle though.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                  _____________________________
_________________________________________________/ STAGE 5-5 -- QUAD TOWER ROOF
-------------------------------------------------------------------------------

== QUAD TOWER ROOF - ROOFTOP ==

                                 BOSS BATTLE
                                 - - - - - -

S I M M O N S (W E A K E N E D) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Tentacle Overhead Stab - Simmons lifts his tentacle into the air and stabs 
  the ground in front of him.
o Tentacle Frontal Stab - Simmons holds his tentacle back then thrusts it 
  forward.
-------------------------------------------------------------------------------

--> Objective: Defeat mutated Derek

Simmons you are starting to get unreal with this returning from the depths of 
abyss crap here!

Simmons is now in a very weakened state.  He maintains a human form during this 
battle but he still has a weakened appendage behind him.  He will attack by 
swinging his back tentacle forward.  He will either hold it upward and stab the 
ground with it or hold it back then stab forward with it.  Both can be dodged 
by rolling to the side or by running to the sides constantly.  Zombies will 
keep spawning during this battle.  They will attack the characters and Simmons. 
They are a good source of extra ammo when running low.  Kill them if they get 
in your way.

Simmon's main weak point is any portion of his human body during this battle. 
The battle will not last long at all.  Blast him in his human body with any 
weapon from long range.  Simmons is quite dangerous from close range, and long 
range, so try to stay behind the wall on the back left side of the area.  
Simmons cannot hit the character from behind the wall.  Allow him to attack 
then peek out and shoot him.  Toss incendiary grenades at him for some major 
damage to him!

To win this battle very easily, run up to Simmons at the start of the battle 
and place a remote bomb next to his human body then run away.  He will never 
attack at the start of this battle.  Run behind the wall off to the left in the 
back of the area and then detonate the bomb.  Spend the rest of your time 
peeking out from behind the wall and tossing incendiary grenades at him.  He 
will die after about three incendiaries.  Three remote bombs will kill him 
also, but a player will likely get hit while using the last two.

NOTE: There are two --TALL CRATES-- and one --WOODEN CRATE-- by the fence on 
the right side of the area during this battle.  They must be broken and the 
items must be collected before players finish this fight since the characters 
will start out in another area after the fight.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1, [ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

== QUAD TOWER ROOF - ROOFTOP ==

The zombies will be chowing down on Simmons in the back of the gate door.  What 
a way to go!  Break the --WOODEN CRATE-- and --TALL CRATE-- beside the stairs 
to the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1, [ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Leon, Chapter 5                                                [SE60]
Location: Quad Tower Roof - Rooftop

After Leon and Helena defeat Simmons while he is in a weakened state with only 
one tentacle arm, they will leave him behind as zombies start to bite him and 
gather all around him.  The characters will be facing a set of stairs with a 
breakable tall crate and wooden crate to the right of the stairs.  Step up 
under the stairs and look past the bars of the fence to the left to see a 
serpent emblem lying below an air-condition unit behind the fence.  Shoot the 
emblem with a gun weapon.
*******************************************************************************

Run up the stairs and follow the walkway to the left.  Find the three --TALL 
CRATES-- along the next left walkway then move toward them and break them.  
Dash down the stairs to the right.  A cutscene will show the layout of the 
roof.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Get to the heliport

Find the stairs past the railing up ahead then move down to the next level of 
the rooftop.  Break the two --WOODEN CRATE-- near the left fence then use the 
partner assist button to open the door on the right wall.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Break the --TALL CRATE-- and --WOODEN CRATE-- near the fence to the right.  
Step up to the metal platform to the side then approach the crane and use the 
partner assist button to boost Helena up to the top of the crane.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Leon will land on the lift that is connected to the crane.  Let's see what have 
you done to yourself this time Simmons.  Simmons is now a giant fly that is 
attacking Leon.

------------------------------------------------------------------ BOSS ATTACKS
o Chrysalid Spit - Simmons upchucks a Chrysalid shell and shoots it toward the 
  lift.
-------------------------------------------------------------------------------

There is very little reason to shoot Simmons during the first part of this 
battle, so just save your ammo.  He will fire out one Chrysalid shell anyway, 
so move to the back and then run forward when he fires it to dodge the spit.  
He has very bad aim.

NOTE: Shooting Simmons during the first part of this fight can stagger him and 
cancel his spit attack, but he is likely to get at least one spit attack out 
anyway, so there is little reason in shooting him from the start.

Simmons will eventually fly toward the lift and cling on to the wall right by 
the lift.  This is when the Leon player should take out his trusty shotgun and 
aim at either one of the fly creature's eyes then blast him right in the eye.  
Fill that eye full of buckshot!  The Leon player must shoot Simmons during this 
part.  Shooting him in the eye will cancel his Chrysalid spit and keep him from 
knocking the lift over the side.  If the Leon player does not shoot Simmons in 
his eyes, Simmons will hop over to the wall up above the lift and detach the 
lift to kill Leon.  You might want to switch to a different weapon when Simmons 
moves further back toward the end (assault rifle, handgun, etc) - the shotgun 
still works at that time, but Simmons will be further away.

The main reason why Leon needs to shoot Simmons here is to keep it away until 
Helena brings the lift to the other side of the rooftop.

NOTE: Leon might pull up into a crowd of zombies when he gets off the lift so 
be ready to attack immediately after Leon climbs up.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Helena gets knocked off the back of the crane during the cutscene.  She needs 
to dash forward after the player regains control of her.  Zombies are climbing 
over a fence up ahead.  Run toward their direction and look for the crane 
controls off to the right.

Try to make sure that zombies are not near the crane controls then walk up to 
them and press the X/A button to use them.  A QTE gauge with a timer needle 
will appear.  Press the Square/X button when the timer needle moves over the 
green areas on the gauge.

Quickly clear the zombies out of the area when the red light appears on the 
crane controls.  It's best to clear them out as fast as possible.  Use an 
incendiary grenade or a remote bomb to clear them out of the way quick.  The 
lift that Leon is on will stop eventually and the blue light on the crane 
controls will illuminate once again.

Rush over to the crane controls and interact with them again then get ready to 
press the Square/X button once again when the QTE gauge appears - it's the same 
type of QTE gauge as the last one (timer needle with green areas).  The Helena 
player must do two sequences in a row the second time.  The Leon player will be 
able to pull up shortly after the lift activates again.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== QUAD TOWER ROOF - HELIPORT GATES ==

A few zombies will likely be in the area and a few more will hop over the fence 
up ahead.  Hop off the metal platform up ahead.  Kill off any zombies that get 
in your way then break the two --WOODEN CRATES-- to the right.  Use the partner 
assist button to open the next door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Get to the heliport

Break the two --TALL CRATES-- and --WOODEN CRATE by the left fence.  Climb the 
ladder up ahead and break the --TALL CRATE-- and the two --WOODEN CRATES-- off 
to the far right.  Hop over the railing to trigger a cutscene.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== QUAD TOWER - HELIPORT ==

                                 BOSS BATTLE
                                 - - - - - -

S I M M O N S (F L Y) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Blade Arm Stabs - Simmons lifts his two front blade arms into the air and 
  pounds them into the ground in front of him several times.  He will always 
  slam both arms down then perform a stepping motion forward with them.  This 
  move has a Square+X/X+A button prompt to roll away from it when in close 
  range.
o Blade Arm Stab - Simmons lifts one blade arm into the air then stabs the 
  ground with a single stab.  He will stab several times in a row.
o Single Blade Arm Stab - Simmons lifts one blade arm into the air and the 
  camera moves toward his blade arm.  He will stab his blade arm into the 
  ground. This attack has a special dodge command where a player can tap the 
  Square+X/X+A button to dodge the attack.  If the character is equipped with 
  an incendiary grenade, the player will get another R1/RT QTE command right 
  after dodging. Press the button at that time to make your character run up 
  Simmons' blade arm and slam the grenade into one of his back legs.  This will 
  instantly blow off the leg.
o Head and Blade Arm Ram - Simmons leans his head downwards then rams forward 
  with his head and frontal blade arms.
o Chrysalid Spit - Simmons upchucks several Chrysalid shells while standing in 
  place then fires several forward.  These hit a character easily, so it's best
  to not stay at too long of a range from Simmons.  He will constantly do this 
  when a player gets at long range from him.
-------------------------------------------------------------------------------

--> Objective: Defeat mutated Derek

Simmons, you are a genius!  You are now the perfect advertisement for the next 
Lost Planet!  It's as if you have glowing heat sources all over your body now. 
Spit up some thermal energy for us!

Yeah, he's still alive and... yeah, you have to kill him.  Again.

Simmons has a long range spit attack during this battle that has some good 
targeting so don't stay at long range from him.  It's best to stay about mid-
range from him for this battle.  All of his attacks are very slow for the most 
part.  His blade arm attacks can be avoided by stepping to his sides or 
rolling.  His main attack that can catch a player off guard is his ram.  
Whenever he puts his head on the ground, he is about to ram forward with his 
head and frontal arms, so roll or move out of the way of this oncoming attack.

He has a special attack where he will hold a blade arm up into the air and the 
camera will focus on the blade arm and give players a Square+X/X+A command to 
dodge it.  If your character has an incendiary grenade equipped while Simmons 
does this then press the dodge command buttons as they appear on the screen 
then prepare to tap the R1/RT button afterwards to perform a special attack on 
Simmons.  Your character will run up his blade arm and toss a grenade into the 
joint on one of his back legs.  This will instantly knock off the leg and make 
him try to regenerate by feeding on a zombie.

Several zombies will be attacking during this battle and they will constantly 
respawn, so be sure to dodge them or attack them to get them out of the way.  
The zombies can get in the way quite a bunch during this battle if you focus on 
Simmons too much.  Simmons' weak points are obvious during this battle since 
they all glow.

Simmons' Fly weak points:

- Glowing fly eyes
- Glowing joints in each leg (near his body)

Simmons will shield his eyes, so he can't be hit in the eyes from the beginning 
of this battle.  The characters need to hit Simmons in his glowing leg joints 
that are closest to his body.  Take out the magnum or another high powered 
weapon such as the semi-auto sniper rifle and blast his leg joints.  Just about 
any weapon will work, but it will take much more firepower with some weapons 
such as the handgun.  Constantly blast him in one leg joint to eventually 
destroy the leg joint and make one of his legs fall off.  This is the final 
battle, so go all out with the magnum if you have magnum ammo left.  Shoot off 
multiple legs to speed up the battle even more!  Don't just stop shooting his 
joints after one leg falls off if you have a lot of magnum ammo.

Once one leg is off, he will try to regenerate.  If all other zombies in the 
area are killed, Simmons will grab the zombie with the lightning rod sticking 
out of it and will try to feed on it.  A tentacle reaches out for the zombie. 
Lightning will strike him when he tries to feed on the zombie with the 
lightning arm in it and further damage Simmons.  The lightning rod will fall 
back to the floor.  Run over to the lighting rod and pick it up with the X/A 
button when that button prompt appears while standing over it.  Carry the 
lightning rod over to a zombie then impale the zombie with it by pressing the 
R1/RT button when the melee button command appears on the screen.

Simmons will try to grab another zombie to regenerate eventually and he will 
always go for the zombie with the lightning rod in it if that is the only 
zombie in the area.  Kill off the zombies in the area quick to keep him from 
grabbing them - toss incendiary grenades at crowds of zombies and shoot them 
before they even hop over the surrounding fences if possible.  Keep up this 
pattern of impaling a zombie with a lightning rod every time that the lightning 
rod is knocked back to the ground to eventually finish off Simmons.  Shooting 
off more than one leg with the magnum can speed up this battle a lot!

Simmons will fall over and his head will hit the floor once he is near death 
(once about three legs have fallen off).  At that time, either pick up the 
lighting rod and walk toward him then slam it into his eye with the R1/RT 
button or impale another zombie and allow him to grab that zombie and have 
lightning strike him once again.  A cutscene will trigger once he has been 
finished off.

There are two --WOODEN CRATES-- and one --TALL CRATE-- on the right side of the 
area and two --TALL CRATES-- and one --WOODEN CRATE-- on the left side of the 
area.  There are three more --TALL CRATES-- up under Simmons, against the far 
railing.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 6, [ ] Wooden Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

== QUAD TOWER ROOF - NEAR THE HELIPORT ==

Run up the ramp directly ahead then hop off the metal platform.  The helicopter 
is right up ahead!  Climb on top of the air-conditioning units and then hop 
over the low railing.

== QUAD TOWER ROOF - HELIPORT ==

Run up the stairs to the left then dash toward the helicopter on the heliport. 
Approach the rocket launcher that leans up against the right side of the 
helicopter then press the partner assist button when prompted.  A cutscene will 
trigger.

--> Objective: Defeat mutated Derek

Back for even more, eh?

Pick up the nearby ++ROCKET LAUNCHER++ that leans on the right side of the 
helicopter by pressing the Square/X button after the cutscene.  Aim the rocket 
launcher at Simmon's head and fire at him to trigger a cutscene.  Players 
should be able to hit him in any portion of the body with the rocket launcher 
to finish him off here.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++ROCKET LAUNCHER++
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Finish off Simmons without using the rocket launcher to gain a medal at the end 
of this chapter.  Shoot him in his weak points with the magnum to finish him 
off.  The rocket launcher can be picked up, but do not use it to kill Simmons.
                                                                     .--------.
MEDAL: Beat the chapter without using a rocket launcher              | [ME147]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

JACKPOT!

Walk toward the helicopter door after the cutscene to end the chapter.


                                 - - - - -

                                   T H E 

                                   E N D

                                 - - - - -


The full ending will play after the credits roll.  Press the Select/Back button 
to skip the credits and go straight to the ending if you want.

If this is your first scenario to finish, Agent Hunt mode will be unlocked 
after completing Leon's scenario.  Players will unlock "Ada's campaign" if this 
is the last of three campaigns that is completed.

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

                                                                         [AW00]
\_____________________________________________________________________________/
/  _        _                                     __    __                    \
  /_\    __| |  __ _  \________________________/ / / /\ \ \ ___   _ __    __ _
 //_\\  / _` | / _` | /      ADA CAMPAIGN      \ \ \/  \/ // _ \ | '_ \  / _` |
/  _  \| (_| || (_| | \________________________/  \  /\  /| (_) || | | || (_| |
\_/ \_/ \__,_| \__,_| /                        \   \/  \/  \___/ |_| |_| \__, |
\_______________________________________________________________________ |___//
/                                                                             \

-- RANKING REQUIREMENTS                                          ADA, CHAPTER 1
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 50 minutes or less  | 45 enemies or more   |
| B    | 60%         | 3         | 90 minutes          | 40 enemies           |
| C    | 50%         | 5         | 110 minutes         | 30 enemies           |
| D    | 49% or less | 6 or more | 111 minutes or more | 29 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [AW01]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                 C H A P T E R  1  -  M O R E  G A M E S ?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  June 27, 2013
                                                    Deep Sea, Northern Atlantic
                                               ________________________________
______________________________________________/ STAGE 1-1 -- SUBMARINE INTERIOR
-------------------------------------------------------------------------------

== SUBMARINE - DOCKING BAY ==

--> Objective: Don't attract attention to yourself

Ada will start out in the Docking Bay of a submarine after the opening 
cutscene.

Ada starts with the following in her inventory:

o Crossbow with 4 arrows and 1 pipe bomb arrow
o Ammo Box 50 (machine pistol) with 90 bullets
o 1 incendiary grenade
o 5 healing tablets

The first part of Ada's chapter 1 has a lot of stealth areas.  Keep in mind 
that her crossbow does not make any noise when she shoots a regular arrow with 
it.  It can be used to easily stealth kill J'avo by shooting them in the body 
for weak J'avo and in the head for stronger J'avo.  The Ammo Box 50 is best 
used for actual battles where stealth is not an option.

The crossbow can impale enemies to a wall or a floor with its normal arrows.  
Ada can run up to the impaled enemy and get a melee button prompt to finish off 
the enemy with a melee attack.  She also has a unique quick shot with the 
crossbow where she will shoot while performing a back flip.  This will often 
impale the targeted enemy.

Ada's pipe bomb arrows are good for crowds of enemies of stronger enemies that 
you want to deal major damage to.  Whenever an enemy is shot with a pipe bomb, 
the pipe bomb will detonate a few seconds after impact.  Pipe bomb explosions 
take slightly less damage than an explosive round with the grenade launcher.

Move toward the door and unlock it with the X/A button when ready then kick 
through the door.

== SUBMARINE - DOCKING BAY CORRIDOR ==

Run toward the big fan up ahead.  What wonderful lighting effects!  Walk down 
the stairs.  A cutscene will show off a Neo-Umbrella J'avo around the corner to 
the left along the corridor ahead.

Kill the J'avo with a stealth melee kill while Ada takes cover.  Take cover 
against the wall near the J'avo by holding the L1/LT button while standing 
against the wall then move toward the J'avo to get a R1/RT button prompt for a 
stealth melee kill.  Press the button to instantly kill the J'avo with a melee. 
It doesn't matter if the J'avo sees Ada - so long as the stealth kill melee is 
performed, it will be successful and not raise any attention to Ada.  It 
doesn't matter if she leans out right in front of the targeted J'avo when 
performing a stealth kill - she will still kill the J'avo without raising 
attention to herself.

NOTE: Do not get discovered in the next few corridors or the Neo-Umbrella J'avo 
will sound the alarm and Ada will have to deal with several J'avo are once.  
They will continue to respawn until she leaves the area completely.

Don't bother with the door that is blocked off by yellow lasers to the side.  
If Ada touches the lasers, an alarm will be set off.  Find the doorway across 
from the first corridor then enter that area.  Crawl or slide through the small 
hole in the wall below the pipes.

Take cover against the right wall with machinery and red lights on it then move 
to the next corridor.  There is a J'avo that paces up and down the corridor and 
a J'avo behind the door with yellow lasers in the back.  Wait for the J'avo to 
move toward the corner then grab him with the stealth melee prompt to kill him. 
Look down the hall ahead and wait for the J'avo behind the door with yellow 
lasers to turn its back then Ada can run down the next hall and move through 
the doorway off to the left.

NOTE: If you want, Ada can hide behind the wall off to the right while moving 
down the corridor then shoot the J'avo behind the yellow lasers with a crossbow 
arrow to kill him off now.  Shooting him in any portion of the body will 
instantly kill him on normal mode.

Find the open vent off to the right in the back of the room then crawl through 
it.  Stay in the vent for a few seconds because there is a Neo-Umbrella J'avo 
in the room on the other side.  The J'avo has his back turned, but make sure 
that he looks to the right before stepping out of the vent.  Quickly kill off 
the J'avo with a stealth melee while standing behind him.  Be sure to kill him 
before he turns his head back to the left or he will see Ada.  Ada performs 
quite a violent melee for her back stealth kill melee, but it's silent!  A 
player can also shoot this J'avo with an arrow from the crossbow in any portion 
of the body to kill him while Ada is still in the vent.

There is a J'avo down the left corridor outside the room.  If he hasn't been 
killed yet then take cover against the door and move toward the corridor to get 
a good view of him.  When he turns his back, rush him and perform a stealth 
melee kill from behind him.

The corridor up ahead has a door with yellow lasers that block it at the end. 
The Neo-Umbrella J'avo that is behind the door will be a nuisance later, so 
it's best to shoot him with a crossbow arrow to kill him before stepping into 
the corridor in front of the door.  Take cover behind the wall with the yellow 
railing and pipes before entering the corridor then peek inside and shoot the 
J'avo behind the doorway with yellow lasers.  He can't see Ada while she peaks 
out from cover, even if he is staring straight down the corridor at her.

There is another Neo-Umbrella J'avo in the room through the right doorway down 
the hall.  He will instantly mutate into a Glava-Sluz (insect head that shoots 
webbing) if he catches sight of Ada.  He will not activate an alarm.  Take 
cover behind the right side of the outside door of the room that he is in and 
wait for him to look to the right (his left) then peek inside and shoot him 
with an arrow from the crossbow.  This will kill him and cancel his mutation. 
You have to shoot him REALLY quick or he will see Ada.

Find the air duct off to the left behind the fence in the back of the room.  
Step down into the air duct then crawl through it.  If Ada shot the Neo-
Umbrella J'avo through the door with the yellow lasers earlier then there will 
be no J'avo in the corridor that Ada stands up in.  If you didn't shoot the 
J'avo through the doorway earlier then he is very likely to see Ada when she 
stands up.  In that case, drop down the next ladder quickly to avoid having to 
fight off several Neo-Umbrella J'avo at once.

Break the --TALL CRATE-- in front of the oil drums directly ahead after pulling 
up from the air duct.  Drop down the trapdoor with the ladder at the end of the 
corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== SUBMARINE - ARMORY ==

Break the --TALL CRATE-- off to the left directly ahead.  Stand near the crates 
off to the right and the camera will move upwards and show a red ladder below a 
walkway up above the crates.  A hookshot button prompt command will appear, so 
press the X/A button to hookshot up to that walkway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Don't enter the next corridor just yet.  There is a Neo-Umbrella J'avo walking 
up and down that corridor.  If he isn't in view yet, he will step into view 
shortly.  Take cover against the wall to the right then move to the corner to 
get him in view then wait for him to turn his back and then run up behind him 
and kill him with a stealth kill melee.

There is another Neo-Umbrella J'avo down the corridor to the right up ahead. 
Take cover near the wall then move to the corner to get him in view.  When he 
first walks up beside Ada, she will get a prompt for a stealth kill from behind 
the cover area.  If he walks away then walk up the stairs with him and stealth 
kill him when he steps down the corridor at the top of the stairs.  Don't try 
to stealth kill him on the stairs or Ada will only perform a roundhouse kick to 
him.

There is a --TALL CRATE-- on the other side of the stairs up ahead, but don't 
break it just yet.  Three Neo-Umbrella J'avo are in the room below the stairs.
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MEDAL INFO
Face the metal case with three gas canisters inside then get on the left side 
of the case to get a push button prompt command.  Press the X/A button to push 
the canisters aside to reveal a hidden air duct.  This air duct can be crawled 
through to completely bypass the upcoming corridor with three J'avo.  Remove 
the vent cover from the other side and drop out.  Using this shortcut will give 
an extra medal at the end of the chapter.
                                                                    .---------.
MEDAL: Discovered a shortcut                                        | [ME167] |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

If Ada doesn't use the shortcut to bypass the J'avo, they will catch sight of 
Ada no matter what, but they won't activate any alarms.  These J'avo are armed 
with heavy machine guns.  Switch to Ada's pipe bomb crossbow arrows then shoot 
one of the J'avo and get ready to shoot more of them.  The pipe bomb explosions 
will spread damage in between them all.  When only one J'avo is left, kill him 
with normal arrows or rush in and use the ammo box pistol.  Run down the stairs 
ahead then enter the next corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A cutscene will play after passing the next doorway and moving to the left.  
This cutscene will show Neo-Umbrella J'avo patrolling the corridor ahead.  
There is one J'avo behind the window in the room to the left.  Take cover and 
duck behind the low wall with yellow railing.  Wait for both of the J'avo down 
the corridor to turn their back then quickly peek out from cover and shoot them 
both with normal crossbow arrows to kill each of them.

Move toward the windows on the left side of the alcove to the left.  Take cover 
behind the wall closest to the window and wait for the Neo-Umbrella J'avo 
inside the room to turn and walk to the right then quickly look around the 
corner and shoot him with a crossbow arrow - if Ada has killed the other two 
J'avo out in the hall, she can shoot the red gas canister in the room to kill 
the last J'avo also.  Break the nearby --TALL CRATE-- to the left then hop 
through one of the windows of the nearby room then break the --TALL CRATE-- off 
to the right inside that room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Run down the corridor that the first two J'avo were patrolling then make a 
right at the end and follow the next corridor up the stairs.

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 1                                                 [SE61]
Location: Submarine - Armory

When a cutscene plays in a corridor and Ada has to stealth kill two J'avo down 
a corridor and one J'avo that is in a room with windows off to the left, follow 
the corridor in the back of that area after killing off the J'avo.  There is a 
corridor at the end above a set of stairs.  Move up the stairs then look above 
the cabinet in the first alcove to the right to see a serpent emblem above the 
top cabinet directly ahead.  Blast it with the ammo box pistol!  It doesn't 
matter if Ada makes any sound by the time she runs across this emblem, so long 
as all J'avo in the previous corridor were killed.
*******************************************************************************

Step through the doorway off to the left at the end of the corridor.  Break the 
--TALL CRATE-- against the back left wall.  Drop down the opening with the 
trapdoor off to the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== SUBMARINE - AIR TUNNEL ==

Ada will drop into an air passage.  Crawl into the air duct to the left along 
the back wall.  Follow it to the end then press the X/A button to push off the 
vent cover at the end then drop into the next room.

== SUBMARINE - GALLERY ==

Examine the door directly ahead - the door must be examined to examine other 
objects in the room!  The door is locked.  A puzzle in this room must be solved 
in order to unlock it.

--> Objective: Crack the code to the room

DO NOT examine the panel with the red light to the right of the door.  It will 
shock Ada if it is checked with the wrong figure displayed on it.  Walk to the 
other side of the wall in the room and examine the small glass window above the 
small wooden counter on the left wall.  The glass is blocked by something.  
Rush back around to the other side of the wall and examine the white bull head. 
Ada will press the button on the pedestal below the bull and its horns will 
move away from its eyes.  Run back to the wall on the other side and look 
through the glass hole again.

The painting on the other side of the room will change while looking at it 
through the glass hole.  It will display one of four animals above the figure 
in the middle of it.  This animal must appear on the panel to the right of the 
locked door to unlock that door.  There are four pedestals with animal shapes 
on them spread around the room.

Puzzle Pedestals:

o to the right of the desk near the glass window (right animal piece)
o to the left of a white paining along the wall (right middle animal piece)
o to the left of the main puzzle painting (left middle animal piece)
o to the right of the main puzzle painting (left animal piece)

Possible Animals:

o Fish
o Eagle
o Snake
o Bat

Walk over to each pedestal and use the X/A button to interact with it then tap 
the Square/X button until the animal piece on the pedestal matches the one in 
the painting (while looking through the glass piece).  The pedestals on the 
left side of the room help out the most since they show a camera angle of the 
actual puzzle piece on the panel near the door as Ada changes them.

NOTE: The fish and the snake tails (right animal piece) look VERY similar.

Once the animal that is shown in your painting is displayed on the panel to the 
right of the door then walk toward the panel and use the X/A button to press 
the button on it to unlock the door.  If Ada is shocked then the animal in the 
painting is not displayed on the panel properly.  Open the door once it 
unlocks.

Step out onto the glowing circle on the floor to trigger a cutscene.

== SUBMARINE - SECURITY CORRIDOR ==

--> Objective: Get through the submarine

Glowing white circles on floors activate the security guns with green lasers 
throughout the submarine.  Keep these in mind since they will help out a bunch 
for the areas ahead.  Strangely, the guns will not fire at Ada.  They only 
shoot at J'avo.

Walk down the corridor up ahead and step on the white glowing circle to the 
left.  The overhead gun down the corridor to the right will shoot the J'avo 
that patrols it.  There is a locked set of double doors at the end of the next 
corridor.  Follow the corridor all the way to the end - make a right at the 
locked set of double doors.  Interact with the control panel on the wall to the 
right of the door at the end of the corridor to unlock the door.  Step inside.

== SUBMARINE - FILM ROOM ==

A slight cutscene will show a projector on the shelf to the side.

--> Objective: Find the secret information

Collect the --RED HERB-- to the left of the projector and the two --INCENDIARY 
GRENADES-- to the right of the projector then find the --GREEN HERB-- on the 
desk with the chair near it.  Walk over to the projector and press the X/A 
button when the button prompt appears to turn it on.  A recording will play on 
the white screen in the back of the room as the room turns dark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red), [ ] Herb (Green), [ ] Incendiary Grenade x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The alarm in the submarine will go off after the film plays and three Neo-
Umbrella J'avo will race down the corridor after the double doors open down the 
corridor outside the current room.  The J'avo will attack Ada right after the 
cutscene.  If you have a hand grenade, then toss it out the doorway.  Arm the 
crossbow with pipe bomb arrows then shoot the J'avo outside the doorway.  
Players can move against the wall and allow the J'avo to enter the room then 
kill them one at a time also.  Step out into the corridor once the J'avo are 
defeated.

== SUBMARINE - SECURITY CORRIDOR ==

Make a left and follow the corridor then make a right.  The double doors off to 
the right are now open.  There are two --TALL CRATES-- against the wall across 
from the opening, but don't break them just yet.  Three Neo-Umbrella J'avo are 
in the back portion of the next corridor.  They take cover behind wooden crates 
in that corridor.  Take cover behind the nearby wall then shoot them with 
arrows or pipe bomb arrows.

NOTE: The J'avo in this room might mutate into Glava-Begunats (raging insect 
head) or Glava-Smech (pincher head).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Two more J'avo will spawn from the back when Ada runs down the corridor ahead. 
Pull up onto the boxes by tapping the X/A button while standing next to them 
and crawl through the air duct on the wall.

== SUBMARINE - CARGO ROOM ==

Quickly duck behind the railing to the left to shield Ada from the Neo-Umbrella 
J'avo that fire from the floor below and the high walkway in the back of the 
next area.  Arm the crossbow and then shoot the J'avo that are on the high 
walkway.  Shoot the J'avo that are on the floor below, or drop down to that 
floor and step on the glowing white circle to the left and the glowing white 
circle to the right to activate the overhead guns in the room.  These will 
shoot the J'avo in the room below.  Be sure to use the guns to your advantage 
here!

Run around the bottom area and allow the guns to kill all the Neo-Umbrella 
J'avo.  There is a crate that can be vaulted over near the stacked crates, so 
Ada can't get trapped by a group of J'avo.  Allow them to step in front of the 
gun's lasers then let it shoot them.  Break the three --TALL CRATES-- near the 
stack of larger crates then pick up the --9MM AMMO-- on the crate near the 
right glowing circle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

If more Neo-Umbrella J'avo don't enter the room then they should enter from the 
back left corridor soon.  Enter that corridor then run as fast as Ada's legs 
can carry her to the right then slide onto the glowing white circle to activate 
the gun in the back of a J'avo that stands behind a gatling gun turret.  The 
gun will shoot that J'avo and kill it.  Run back and break the two --TALL 
CRATES-- against the side wall then collect the --GREEN HERB-- from near the 
single large crate.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Use the control panel to the right of the locked gate door in the back of the 
area to raise the gate door.  Open the door at the bottom of the stairs to end 
this portion of the chapter.

== SUBMARINE REACTOR - BUNKS ==

--> Objective: Find the escape vehicle

Alright, it's time to find the rescue sub and blow this popstand!

Ada wills start out in a room with bunk beds.  She will show her main 
destination on her PDA.  Walk up to the door then unlock it with the X/A button 
then open it.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                _______________________________
_______________________________________________/ STAGE 1-2 -- SUBMARINE REACTOR
-------------------------------------------------------------------------------

== SUBMARINE REACTOR - REACTOR AREA ==

Run over toward the left wall and break the --TALL CRATE in the corner.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 1                                                 [SE62]
Location: Submarine Reactor - Reactor Area

When Ada starts out in the room with bunk beds and then pulls out her PDA to 
show the destination to the rescue sub, exit that room by unlocking and then 
open the door ahead.  In the next area, walk to the far left and look to the 
right to see a breakable tall crate.  Look on the back of the metal pillar in 
the middle of the corridor to the right to see a serpent emblem on the back of 
it.  Hit it with a melee!
*******************************************************************************

Hop over the platform down the next corridor to the right then break the --TALL 
CRATE--.  Find the open trapdoor then drop down the ladder.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== SUBMARINE REACTOR - WORKSHOP ==

Find the ++ASSAULT SHOTGUN++ on the workbench to the right then snatch it.  
Follow the corridor ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++ASSAULT SHOTGUN++
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There is a Glava-Smech (pincher head) in the alcove to the left.  Ada might as 
well fight him now since he will most likely be alerted later.  Kill him with a 
pipe bomb arrow to make quick work of him.  There is also a --TALL CRATE-- 
behind the creature.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move down the right corridor and step to the edge of the corridor off to the 
left at the end.  There is a Neo-Umbrella J'avo guarding the corridor.  Try to 
shoot him in the head with the crossbow while he doesn't notice Ada (wait for 
him to look to the left).  A single shot to any portion of the body will not 
kill him - Ada must shoot him in the head to stealth kill him.  He will most 
likely see Ada, but he won't trigger any alarms.

There is another J'avo down the left corridor at the end of hall.  Shoot him to 
the ground with the crossbow then run up and crush his head with a melee.  This 
J'avo will be pacing up and down the corridor if the last J'avo wasn't alerted, 
so just wait for him to turn his back then sneak up behind him and stealth 
melee kill him if he hasn't noticed Ada yet.  Follow the corridor ahead then 
climb the ladder off to the left through the doorway at the end of the 
corridor.

== SUBMARINE REACTOR - ENGINE ROOM ==

Dash straight forward and run to the left then turn to the left to see a Neo-
Umbrella J'avo that will mutate into a Ruka-Khvantanje (insect arm).  He will 
start to mutate after Ada enters this area and the rest of the J'avo in the 
area will notice Ada as well.  Quickly shoot the explosive canister near the 
Ruka-Khvantanje (do not shoot it while he mutates or it won't kill him).  
Stealth does no good in this Engine Room, since all enemies see Ada before she 
can even catch sight of them.

Load pipe bomb arrows into the crossbow and shoot the J'avo at long range to 
instantly kill them or heavily damage them.  Allow J'avo to come to Ada and 
shoot them with the shotgun or quick shot them with the ammo box then melee 
them to the ground.  Three J'avo are on the bottom floor and there is one J'avo 
on the high walkway to the left.

After the battle, find the --TALL CRATE-- to the left and the --TALL CRATE-- 
toward the back of the room, and to the right, then break them.  There are also 
two more --TALL CRATES-- by the left and right railing near the switch by the 
railing that sticks out toward the walkway up ahead.  Move out toward the 
walkway piece with the switch on it then grab the --NORMAL ARROWS-- off to the 
right near the railing.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Arrows (Normal)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Shoot either of the J'avo on the back walkway to trigger a cutscene.  The 
numbnuts (J'avo) that Ada shoots will die and fire his machine gun then set off 
two explosive barrels, which will cause a break in the outer hull of the 
submarine.  Well, that's just great you dumbass...

--> Objective: Escape from the ship

The walls up ahead will be burning and water will start to pour into the room. 
I think we've done enough damage on this floor.  It's time to go above and see 
what other mayhem we can do.  Step toward the railing to get a hookshot button 
prompt then press the X/A button to hookshot up to the walkway above.    Ada 
will pull up in front of a door.  The door behind Ada will close and seal off 
the water in that room.  Unlock the door then open it.

== SUBMARINE REACTOR - NAVIGATION ROOM ==

Move into the room and make a right.  A Neo-Umbrella J'avo will attack Ada 
shortly after the ship shakes.  He will step out from behind the left set of 
controls up ahead and try to hit Ada with the blade on his arm.  Kill him then 
break the --TALL CRATE-- off to the left near the control panels.  Find the 
next locked door through the corridor ahead then unlock it with the X/A button 
and then open it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== SUBMARINE REACTOR - CATWALK AREA ==

The floor below is filling with water in this room.  Hop across the gap in the 
catwalk to the right and then move toward the railing with the switch on the 
next catwalk to get a hookshot command.  Hookshot to the ceiling up above.  Ada 
will land on a group of pipes then they will bend downward and she will be 
facing a sloped set of pipes.

Run up the set of pipes and climb up to the catwalk above them.  Follow the 
catwalk then step onto the next set of pipes and follow them downward.  Move 
toward the big pipe at the bottom and a slight cutscene will play.  Ada will 
pull up in front of the door above the pipe.  Unlock and open the door directly 
ahead.

== SUBMARINE REACTOR - CORRIDOR TO LIFT ==

Follow the corridor ahead then use the hookshot in the shaft at the end to move 
up top.  After the submarine shakes, two J'avo will move down the corridor 
ahead and attack.  Kill them then run to the end of the corridor then step 
through the doorway and break the --TALL CRATE-- near the left wall.  Step 
toward the railing up ahead to get another hookshot command.  Hookshot upward 
to get to the next floor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== SUBMARINE REACTOR - CARGO BAY ==

A cutscene will play when Ada hookshots into the Cargo Bay.  After the 
cutscene, the room will burst into the flames and slope downwards.  Ada will 
have to stagger uphill to reach the area ahead.

Ada will only move slowly forward while staggering, but continue to walk 
directly ahead.  Eventually, an explosion will knock Ada to the floor.  Crawl 
forward and tap the X/A button to crawl faster.  Don't tap the X/A button too 
much though since each fast crawl will take stamina away from Ada's combat 
gauge.  There is no need to dodge anything that slides down toward Ada since it 
all hits Ada anyway.  Keep crawling forward until a cutscene triggers.

While Ada is on the falling crate, get ready to tap the X/A button when the 
screen switches to slow motion to leap off the crate and land on a floor below.

== SUBMARINE REACTOR - CORRIDOR ==

The corridor that Ada is currently in is flipped on its side, so Ada is walking 
on a wall.  Walk toward the lift down the right corridor up ahead.  Ada will 
pinpoint her next destination.  Water will start to fill the corridor from 
behind her and Ada will look up.  Stand near the lift to get a hookshot command 
then hookshot upwards.

== SUBMARINE REACTOR - LADDER AREA ==

Don't waste any time in running toward the screen while the screen shows a 
frontal view of Ada.  There is a ladder to the right, so move Ada behind it 
then tap the X/A button to grab on and then climb it.  Water will fill the 
corridor below Ada as she climbs up.

Quickly run directly ahead after climbing the ladder.  When the camera angle 
switches, jump across the gap to Ada's left.  Grab a hold of the next ladder on 
the other side of the gap then quickly climb it.  Turn to the right after 
pulling up then leap across the gap directly ahead and climb the ladder off to 
the left.

== SUBMARINE REACTOR - WIND TUNNEL AREA ==

Ada will pull up into a wind tunnel.  There are two ways that Ada can take 
here, but they both lead to the same area.  She can slide through the air duct 
to the left or climb the ladder down the corridor to the right.  It's best to 
slide up under the air duct.  Be ready to kill the Noga-Trchanje (spider leg 
J'avo) on the other side of the air duct or just run by him.

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 1                                                 [SE63]
Location: Submarine Reactor - Wind Tunnel Area

Ada will climb three ladders while water fills the floors below her.  After 
climbing the third ladder, she will have a choice of sliding through an air 
duct off to the left or running down the corridor to the right and climbing a 
ladder.  Slide under the air duct to the left.  After sliding under the air 
duct, a Noga-Trchanje (spider legs) will attack Ada in the next corridor.  Kill 
that J'avo or run by him then look on the wall to the right of the ladder that 
is off to the left to see this emblem near an orange light on that wall.  Shoot 
it quickly then climb the ladder.
*******************************************************************************

Climb the ladder to the left.  Ada will pull up to a platform that overlooks 
running water in an area below.  Fall to the floor below.

== SUBMARINE REACTOR - AREA WITH FENCE ==

A raised fence blocks the other side of the gap to the left.  Take out the ammo 
box pistol then shoot the shiny yellow lock in the middle of the gate to make 
it drop.  Don't hop to the next side just yet.

Turn back around and rotate the valve handle on the pipe on the opposite side 
of the corridor by grabbing it with the X/A button then rotating it with the 
left thumbstick.  This will turn off the water that is coming out of a pipe on 
the other side of the gap - it is blocking an air duct.  Run over to the 
lowered fence then hop over to it.  Run ahead and crawl through the vent.

== SUBMARINE REACTOR - LADDER AREA 2 ==

Approach the railing ahead to make Ada look up while a hookshot command 
appears.  Hookshot to the area above.  Turn around then move across the 
platform toward the ladder then climb the ladder.  The ground will shake while 
moving toward the ladder.  Run along the next walkway and grab the next ladder 
off to the right.  When Ada pulls up, run to the left side of the screen then 
hop over the gap along the left side while moving forward then run to Ada's 
right when the camera angle switches and then climb the ladder.

Move ahead and climb the first lower crate off to the right then climb the 
higher crate to the right.  Run up the stairs in front of Ada and follow the 
catwalks as far as they go.  At the top of the catwalks, Ada will look up and 
get a hookshot command.  Hookshot to the doorway up above to trigger a cutscene 
that will end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                           ____________________________________
__________________________________________/ STAGE 1-3 -- SUBMARINE TORPEDO ROOM
-------------------------------------------------------------------------------

== SUBMARINE TORPEDO ROOM - CORRIDOR TO DINING ROOM ==

--> Objective: Escape from the ship

Ada will start near the door that she hookshoted to earlier.  Ada will be 
walking across the wall while moving down the corridor ahead.  Hop through the 
doorway at the end of the corridor.

== SUBMARINE TORPEDO ROOM - DINING ROOM ==

A Gnezdo will hatch out of the Crysalid up ahead.  Blast its human form with 
the ammo box 50 to make it show a big flying bug.  If you're good with aim, 
load pipe bomb arrows into the crossbow then shoot a pipe bomb arrow at the big 
bug to instantly kill the Gnezdo.  It will take about four shots to kill it 
with the assault shotgun.  The Gnezdo will drop --2500 SKILL POINTS--.

Run toward the doorway directly ahead and hop through the doorway to enter the 
Control Room.

== SUBMARINE TORPEDO ROOM - CONTROL ROOM ==

Break the two --WOODEN CRATES-- in the room and find the serpent emblem listed 
below.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 1                                                 [SE64]
Location: Submarine Torpedo Room - Control Room

When Ada first starts in the Torpedo Room area where she will fight several 
Gnezdos later, move down the corridor ahead of her then hop through the doorway 
at the end of the corridor (the doorway says "To Dining Room" to the side of 
it).  A Gnezdo will attack her.  Kill or run from the Gnezdo then hop through 
the doorway directly ahead.  Two breakable wooden crates are in the Control 
Room behind the doorway.  Turn around and there is a serpent emblem near the 
right lower wall by the doorway Ada just hopped through.  The serpent emblem is 
lying on a set of pipes along the wall.
*******************************************************************************

Hop back through the doorway then follow the corridor of the Dining Room 
directly ahead.  Make a left at the toilet seat then climb the ladder to the 
left.  Climb the next ladder to the right.  Ada will pull up to a floor with 
running water.  There is a hole in the wall off to the right.  Crawl through 
that hole then drop to the other side.

== SUBMARINE TORPEDO ROOM - TORPEDO ROOM ==

Ada will fall on top of a platform and have a control panel to her left.  Walk 
over to the control panel and use the X/A button to examine it.  Ada will have 
to restore power to get out of the torpedo room.

--> Objective: Restore power

Fall off the platform then hop over the next two doorways up ahead.  The first 
doorway says "Control Room" to the side of it.  Drop through the doorway in the 
corridor ahead.

== SUBMARINE TORPEDO ROOM - WATER MAZE ==

DO NOT MOVE!  I will give instructions based on the way that Ada is facing for 
the next few areas and you can get lost if you move too much.  This area is a 
maze of rooms and water, so it's easy to lose your way.

When Ada drops, two Gnezdos will hatch out of Chrysalids and attack her.  It's 
really up to you if you want to fight the Gnezdos in this area or not.  They 
are very numerous - after you kill one, another will burst out of a Chrysalid 
shell in another room, so it's really best to run by them.  If you fight them 
then be sure to blast their big flying insect with a pipe bomb arrow for an 
instant kill.  Each one will drop --2500 SKILL POINTS--

Enter the room through the doorway directly ahead.  Run by the Gnezdo that just 
hatched from the Chrysalids.  There is a --TALL CRATE-- in the room directly 
ahead - break it.  There are some stacked crates behind the tall crate, so 
climb up to them when the button prompt command appears while standing next to 
them.  Pull up to the top floor then break the --TALL CRATE-- and the --WOODEN 
CRATE-- on top of the bigger crates in the back of the area.  Find the air duct 
on the left wall then crawl through it and drop to the room behind the air 
duct.  Break the --TALL CRATE-- in front of Ada after landing.  Run to the far 
left side of the room and break the --TALL CRATE-- on that side.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Turn around after breaking the last tall crate mentioned above and there should 
be a doorway to the left with a red light on the right side of it.  Hop through 
that doorway.  There is a single Chrysalid in this room.  There is a doorway 
with water on the left side and doorway with water on the right side (both 
doorways are on the floor).  The doorway with water on the left side has a 
toilet above it.  This will be your way out of this area, so remember that it 
has a toilet above it.  Hop into the water through the doorway to the right.

Look below Ada and there is a ladder below her while she is in the water.  Swim 
into the corridor up ahead.  Don't enter the tunnel with the other ladder just 
yet.  Swim to the right and swim past the circular object that is in the water 
below.  Swim forward against the debris ahead and pick up the --PIPE BOMB 
ARROWS-- and --NORMAL ARROWS--.  The pipe bomb arrows are on the bottom of the 
debris and the normal arrows are on the top of the debris.  Turn around and 
swim through the other tunnel with the ladder on the right wall - this doorway 
is near the bottom of the area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Arrows (Pipe Bomb), [ ] Arrows (Normal)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Swim on through the tunnel with the ladder.  Your main destination is almost 
directly upwards in the next corridor.  Don't surface just yet.  Swim to the 
right and follow the corridor ahead.  Swim against the floor then grab the two 
pickups of --NORMAL ARROWS-- then swim above the pipe.  Turn around then swim 
just above the lowest pipes that are above the floor and snatch the --FIRST AID 
SPRAY-- that floats above the second pipe.  Ada is swimming back to the 
entrance tunnel now, so surface at the doorway (on the ceiling) against the far 
wall down the corridor ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Arrows (Normal), [ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ada will surface in the room with the lever to restore power.  Several cables 
trail off the platform it is on.  Move ahead and pull up to the platform that 
the lever is on then pull the lever. 

The lever does two things:

1) Restores power to the torpedo room control panel
2) Activates the panel to a door that is closed

--> Objective: Escape from the ship

Ada needs to go back the way she came now.  She needs to hop into the doorway 
with water that is below the toilet that I mentioned earlier.  The sub will 
shake when she moves toward the doorway with water in the current room, but 
there is no timing about getting out of the sub or anything.

To get back:

o Dive back into the water and turn all the way around while floating
o Swim downwards and swim through the tunnel with the ladder.
o Swim upwards in the next corridor and find the next tunnel with a ladder
o Swim along the second tunnel with the ladder then surface

Ada will pull up in front of a Chrysalid.  Hop into the water of the doorway 
(on the floor) across from the current one - the doorway with the toilet on the 
wall above it. The submarine will shake while Ada moves toward this doorway.  
Swim directly ahead through the reddish water then move through the opening on 
the left wall and then surface through the doorway on the ceiling above.

Ada will surface in front of the closed door with the control panel that was 
activated when she pulled the lever earlier.  Walk toward the glowing control 
panel below the door to get a X/A button prompt.  Press the button to make Ada 
kick the control panel.  The door will open.  Hop through the door then move 
toward the stacked crates up ahead to get a hookshot command.  Ada will 
hookshot up to the room above then pull up into an area with stacked crates. 
Pull up onto the crates then break the --WOODEN CRATE-- to the right.  Crawl 
into the air duct to the left then press the X/A button when prompted to kick 
out the vent cover.  Fall to the room below.

== SUBMARINE TORPEDO ROOM - TORPEDO ROOM ==

Look at you!  All back in the Torpedo Room with tons of items that you would 
have missed out on without reading my guide.  Ahem!

Get back on the platform with the control panel.  The submarine will shake and 
a computerized voice will start to speak.  The hull to the submarine is about 
done for!

The depth (in feet) that the ship is approaching will be displayed in red in 
the top center portion of the screen.  If the submarine reaches much past 2500 
feet then the hull will collapse - it's around 2508 feet when it kills Ada.

--> Objective: Get authorization

Ada must answer five questions to the console up ahead in order to gain 
authorization to the torpedo area.  Run toward the console then press the X/A 
button to start the authorization sequence.

Ada will be asked a total of five questions.  After each question, a player 
will get a O/B button prompt to make Ada answer the question.  Ada has to be 
near the console in order for the voice to recognize here however, which means 
your Ada has to be on the platform near the console to speak into the mic.  
Sounds easy right?

Well, Neo-Umbrella J'avo will enter the room below and start to attack Ada.  
The main J'avo to kill first will be the one with the heavy machine gun.  He 
gets very annoying easily.  These J'avo mutate really badly too.  They will 
mutate into Glava-Dim (bee head with poison), Ruka-Bedem (shield arm) and may 
even form a Chrysalid that will hatch into a Gnezdo.  Ada does not need a 
Gnezdo along with several J'avo while trying to answer questions!

It's best to kill off the J'avo with the heavy machine gun for sure.  Try to 
dodge the J'avo with blades.  Ada can step on and off the platform constantly 
or just run around the room to try to avoid them.  Only return to the console 
to answer questions.  The J'avo will constantly respawn when killed.  If you 
choose to kill, then shoot the J'avo with pipe bomb arrows to avoid appendage 
mutations.  Pipe bomb arrows will make the J'avo's body explode and avoid 
appendage mutations entirely.

Pipe bomb arrows work great for canceling J'avo appendage mutations, BUT the 
J'avo can still form Chrysalids.  Fighting them off with pipe bomb arrows can 
get rid of all J'avo quick, but you do stand a chance of causing a Chrysalid 
that will hatch into a Gnezdo.

Questions with answer timing:

1) Identify yourself. Please state you name.
   (few seconds to answer)

2) Ms. Wong, six months ago you performed experiments against humans in Edonia. 
   You were following Simmons orders but it was your choice to do so.  How do 
   you plan to atone for your crimes?
   (about 5-7 seconds to answer)

3) I know everything about you, Ms. Wong. ...Everything. I know what it is 
   you're looking for.  A world of chaos... Am I right?
   (about 7-10 seconds to answer)

4) Now, the final question. Are you ready?
   (about 3-4 seconds... very good answer too!)

5) My final question.  What are you fighting for?
   (about 4-5 seconds)


Be sure to stand in front of the console the entire time that Ada answers a 
question or the microphone will not pick up her voice and you will be forced to 
repeat some of the answer while back up on the platform.

--> Objective: Escape from the ship

Once the final question has been answered, the console will speak some more 
then eventually open the hatch in the ceiling above the platform.  Stand near 
the wall below the hatch that opens in the ceiling to get a hookshot button 
prompt command.  Hookshot through the hatch to trigger a cutscene that will end 
this chapter.
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  _        _                                     __    __                    \
  /_\    __| |  __ _  \________________________/ / / /\ \ \ ___   _ __    __ _
 //_\\  / _` | / _` | /      ADA CAMPAIGN      \ \ \/  \/ // _ \ | '_ \  / _` |
/  _  \| (_| || (_| | \________________________/  \  /\  /| (_) || | | || (_| |
\_/ \_/ \__,_| \__,_| /                        \   \/  \/  \___/ |_| |_| \__, |
\_______________________________________________________________________ |___//
/                                                                             \

-- RANKING REQUIREMENTS                                          ADA, CHAPTER 2
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 45 minutes or less  | 30 enemies or more   |
| B    | 60%         | 3         | 70 minutes          | 20 enemies           |
| C    | 50%         | 5         | 90 minutes          | 10 enemies           |
| D    | 49% or less | 6 or more | 91 minutes or more  | 9 enemies or less    |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [AW02]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              C H A P T E R  2  -  A  L A T E  B I R T H D A Y
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  June 29, 2013
                                                                 Tall Oaks, USA
                                                  _____________________________
_________________________________________________/ STAGE 2-1 -- FOREST CEMETERY
-------------------------------------------------------------------------------

== FOREST CEMETERY - CATHEDRAL ROOFTOP ==

--> Objective: Find the entrance

Ada will start out on the rooftop of the cathedral.  Walk forward along the 
rooftop to trigger a cutscene.

== FOREST CEMETERY - BEHIND THE CATHEDRAL ==
 
Break the two --WOODEN BARRELS-- near the wall behind Ada.  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Follow the path across from the cathedral window.  There will be three 
gravestones to Ada's right at the end of the path.  Break the --WOODEN BARREL-- 
off to the left behind the three gravestones.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 2                                                 [SE65]
Location: Forest Cemetery - Behind the Cathedral

After Ada moves across the rooftop of the cathedral at the start of chapter 2, 
she will be in the yard behind the cathedral after the next cutscene.  Follow 
the path in the back of the cathedral and Ada will come upon three gravestones 
off to the right in the back of the path.  The middle gravestone has a hole in 
front of it.  Step behind the middle gravestone to see a serpent emblem on it. 
Hit the serpent emblem with a melee.
*******************************************************************************

The middle gravestone has an open hole in the ground in front of it.  Move 
toward the hole then use the X/A button to hop down into the sewers below the 
cathedral.

== FOREST CEMETERY - SEWERS ==

Run down the stairs up ahead then drop down the ladder off to the right.  Break 
the three --WOODEN BARRELS-- to the left after falling.  Step out onto the 
walkway above the waterway and walk to the left.  Walk through the doorway and 
enter the next room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Examine the chest off to the right in the next room.  The lock is old and can 
be broken.  Blast the lock off with a single bullet from the ammo box then open 
the chest and collect the **SIMMONS FAMILY CREST PIECE A**.

NOTE: You don't have to examine the lock in order to blast it off with a 
weapon.

--> Objective: Eliminate all enemies

The doorway in the back of Ada will seal off and two zombies will drop from the 
ceiling across from the chest and attack.  Well, this is nothing a little black 
boot to the head won't cure, so run over to the zombies as they fall and crush 
their heads with a ground melee.  Try to not to wait too long to activate the 
melee or they will grab Ada - have the ammo box 50 equipped so Ada will perform 
a quick stomp instead of a weapon crush with the crossbow and assault shotgun.

--> Objective: Find the entrance

Run through the next doorway and break the two --WOODEN BARRELS-- near the left 
wall.  Step toward the ceiling debris below the ceiling torch to get a button 
prompt command for Ada's hookshot.  Use the hookshot to pull up to the tunnel 
above the current area.  Climb up the ladder.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== FOREST CEMETERY - CRYPT MAZE ==

Ada is now standing across from the door in the Crypt Maze that was locked in 
Leon's campaign.  Walk toward the door and examine it.  The door requires all 
three Simmons Family Crest Pieces to unlock it, but Ada only has one so far.  
Use the X/A button to place the Simmons Family Crest Piece A on the door.  A 
door to one of the mausoleums off to the right of Ada will open.

--> Objective: Find the missing pieces

The mausoleum doorway is down the far right path, but players will most likely 
want to move up the small set of steps to the side and break the two --WOODEN 
BARRELS-- down the left path near the fallen tree before going in the direction 
of the mausoleum - I know I would.  On the way to the mausoleum, find the stone 
coffin near a tree then stand in front of it for an X/A prompt.  Press the 
button then tap the Square/X button to lift the coffin lid and reveal a 
--GREEN HERB-- inside.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrel x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Find the mausoleum doorway near a fallen tree then drop down the ladder through 
the open door.

== CRYPT - ENTRANCE CORRIDOR ==

Follow the corridor ahead and move down the stairs then open the red door down 
the hall to the left.

== CRYPT - PUZZLE AREA ==

There is a locked gate door to the right with a lever near it.  Ada can't 
unlock the door and the lever does nothing at the moment.  There is another 
locked door with a green stone on it directly ahead.  Ada cannot open the door 
with the green stone yet either.

Find the stairs off to the left then move up those stairs.  After passing 
through the doorway at the top of the stairs, break the --WOODEN CRATE-- on the 
table to the right.  There is a bridge to the left that is held up by one of 
those age-old yellow locks that would break by hitting it with a single ammo 
box 50 bullet.  Shoot the lock to break it then the bridge will fall down.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Run across the fallen bridge.  There is a chest on the other side with a green 
stone on it that looks similar to the stone on the bottom door.  Ah, now we're 
getting somewhere!  Open the chest and pick up the **AMBER KEY** inside.  Dash 
back downstairs (or just hop off the bridge) and use the Amber Key on the door 
with the green stone to unlock it.

== CRYPT - HANGMAN PUZZLE ROOM ==

There is a chest up the steps in the room.  As Ada walks up to it, a zombie 
will pull a switch and cause the floor to open below the chest.  The chest will 
fall into the pit below the current room and the floor will fold back together. 
The zombie will attack after the cutscene so run toward him and perform a 
crowd-pleasing melee on it.

--> Objective: Figure out the puzzles

Break the two --WOODEN BARRELS-- near opposite walls in the back of the room. 
Take the ++SNIPER RIFLE++ from the left side of the switch that the zombie 
pulled.  Ada can't open the door with the purple lights on it.  It requires an 
item that she doesn't have yet to unlock it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++SNIPER RIFLE++
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The switch in the room will open and close the middle floor where the chest is, 
but Ada will have to hold it open somehow in order to get down to the bottom 
floor.  Look up above to see several bodies that are hanging from the ceiling. 
Each of the bodies is secured to a rope by a yellow lock - just that old yellow 
lock that Ada keeps breaking over and over because the designers don't want to 
use another lock model!  If Ada shoots the locks that the dead bodies are 
hanging on, the bodies will fall to the ground and dissolve and another body 
will quickly spawn from the ceiling to take it place.

NOTE: Each dead body will dissolve and drop a normal arrow the first time it 
falls from the ceiling.  It will not drop them after respawning - this is a 
good way to collect some more extra normal arrows if needed.

The swing platform in the room has an indented area on the floor to its right 
and left sides.  Ada can push the switch platform to the far right and left 
side of the room.  Hmm, maybe we could make a body fall on it?  There happens 
to be a body hanging to the right of the switch (while facing the door with 
purple lights).

--------------------------------------------------------------- PUZZLE SOLUTION
Face the door with purple rights and move to the left side of the switch and 
push the switch platform two times to the right.  Step back and shoot the lock 
off the dead body that hangs over the switch platform to have it drop on the 
switch.  The body's right arm will fall against the switch and pull it down 
then hold it in place so that the middle doors in the room will stay open.
-------------------------------------------------------------------------------

Move up the stairs in front of the hole in the floor and drop to the room 
below.

== CRYPT - ELECTRIFIED PANEL PUZZLE ROOM ==

Open the chest and collect the **SIMMONS FAMILY CREST PIECE B** from inside. 
Well, that's great.  Now, how the hell do we get out of here?

The room has an electrical outlet in the back of it that has a cable sticking 
out of it.  The cable trails over to a panel then sparks.  There is another 
cable across from it.  The cables extend across to a cable that goes to the red 
light above the door to this room.  The door is locked, naturally.  If the 
cables could somehow connect to the cable on the other side then power would be 
supplied to the door.

There are two dead bodies locked up in metal chairs in this room.  Maybe they 
could help some way?  Hmm.

--------------------------------------------------------------- PUZZLE SOLUTION
Move to the chair that is closet to the first sparking electrical panel then 
push it on top of the panel.  Stand in front of the side with the body and push 
the chair until Ada gets shocked.  She will not suffer damage.

Walk over to the next chair in this room.  Facing the dead body, step to the 
left side of it then push it once to line it up with the electrical panel in 
the back of it.  Stand in front of the side with the body and push it toward 
the electrical panel until Ada gets shocked again.

There is one more electrical outlet, but we have no metal chair.  Luckily, a 
zombie will crawl out of the hole in the wall near this outlet.  If he is 
killed, another zombie will spawn and move out of the wall.

This new zombie needs to be knocked on the third sparking electrical panel with 
a melee.  It's best to stand on the electrical panel and allow the zombie to 
move onto the panel. While the zombie is on the panel, hit it with a melee 
attack.

Here are two easy ways to hit the zombie with a melee:

1) Allow the zombie to walk over the electric panel then run and slide (L1/LT) 
into it.

2) Have Ada's back face the zombie then rotate the camera to a frontal view of 
Ada and press the R1/RT button to have her perform a kick to the zombie.

As long as the zombie is hit with a melee while standing on the third 
electrical panel, he will fall onto the panel and get electrified.
-------------------------------------------------------------------------------

The door to the room will open once a zombie is electrified on all three 
electric panels.  Move through the open doorway.

Look off to the left while heading toward the ladder in the corridor to see an 
air duct on the lower portion of the left wall.  Crawl through that air duct. 
Ada will enter a secret room with three --WOODEN CRATES-- in it,  Break them 
all for some extra normal arrows then crawl back through the air duct.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: The room on the other side of the air duct is actually a room that Ada 
can fall to from the next puzzle room . The hidden room is actually the failure 
room.  Since my readers constantly win, they will not land in this pit for 
people that fail though.

Climb the ladder in the outside corridor.

== CRYPT - PUZZLE AREA ==

Ada is now back in the middle room in between the puzzle rooms.  The next chest 
to be opened is the chest with the purple stone on it behind the bars to the 
left.  Walk over to the lever by the locked barred door off to the left and 
pull the lever.

== CRYPT - TRAP DOOR PUZZLE ROOM ==

--> Objective: Figure out the puzzles

The barred door will open and a floor will close together in the room behind 
the bars.  Three zombies will step out onto the floor.  There is a gap that is 
in front of the doorway, so Ada will have to hop over to the floor that the 
zombies are on.  The floor can only hold so much weight though.  If Ada leaps 
over to it while the three zombies are on it then the floor will fall out from 
under her and she will land in that last room with the three crates in it.  
There is a dead guy pinned against the far wall with arrows.  Man, if only 
there was some way to get those zombies off the floor!

NOTE: If Ada falls to the floor below, the zombies will fall and get killed. 
They will each drop normal arrows.

--------------------------------------------------------------- PUZZLE SOLUTION
Stand in the doorway to the room and arm the crossbow with normal arrows.  Aim 
toward each of the three zombies and shoot them in the chest to pin them 
against the back wall.  They will be impaled against the wall and they will be 
off the floor.  Don't worry about their armor - the arrow will pierce right 
through their armor and impale them to the wall.  Don't aim for the legs or 
arms.  Aim for their chests and shoot a normal arrow.
-------------------------------------------------------------------------------

So long as ALL THREE zombies are pinned against the wall, the floor will not 
fall out from under Ada when she hops over to it.  Leap over to the floor.  Run 
over to the chest with the purple stone on it then open it and collect the 
**SIMMONS FAMILY RING** from inside.

--> Objective: Find the missing pieces

Hop back across the gap and return to the middle room.

== CRYPT - PUZZLE AREA ==

Reenter the Hangman Puzzle Room.

== CRYPT - HANGMAN PUZZLE ROOM ==

Walk toward the door with the two purple lights on it in the back of the room 
and use the X/A button to place the Simmons Family Ring item on the door.  Ada 
will look toward the arch off to the left.  Move toward that arch to get a 
hookshot button prompt.  Hookshot up to the floor above then climb the ladder.

== FOREST CEMETARY - GRAVEYARD WITH RED MARKER ==

Ada will climb up to the outside cemetery.  Walk over to the grave with the red 
marker on it and stand near the broken ladder to get a hookshot command while 
Ada looks up.  Hookshot to the walkway above.  Run to the end of that walkway 
to get another hookshot command.  Hookshot to the next area. Ada will hookshot 
then fall hop down into a hole.

NOTE: Players can hold the dash button then run against the hookshot areas to 
have Ada automatically hookshot.  It will automatically activate much like a 
climbing or hopping command while dashing.

== CRYPT - SKULL PUZZLE ROOM ==

Hop down to the floor below by hopping down whichever ledge of your choosing.  
It seems that the camera wants Ada to walk over to that skull that it points at 
since the damn thing won't turn around for me to see the rest of the room, so 
walk over to the skull and examine it with the X/A button.  A cutscene will 
trigger.

--> Objective: Find the skull's pieces

Alright, it seems that two zombies wanted them some bling, so they robbed the 
skull of its red eye and gold tooth.  Ada will have to get these items back. 
Find the two --WOODEN BARRELS-- to the right of the ladder up ahead and shatter 
them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrels x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The red-hooded zombie with the gold tooth is up the ladder in the back of the 
room and the red-hooded zombie with the red eye is up the broken ladder above 
the red marker on the floor.  Step on the red marker to get a hookshot command 
to hookshot up to it.  It doesn't matter which zombie that Ada goes after 
first.  She needs to retrieve both the red eye and gold tooth though.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = RED EYE
== CRYPT - SKULL PUZZLE ROOM ==

Stand on the red marker off to the left while facing away from the skull then 
hookshot to the walkway above the broken ladder.  A cutscene will trigger as 
Ada moves down the corridor then she will fall into a hole below the floor.

== CRYPT - TUNNEL TRAP ==

A spinning blade will activate behind Ada and she will have to crawl forward 
(toward the screen) to escape it.  The spinning blade will kill Ada instantly 
if it hits her.  It's best to tap the X/A button to crawl faster from the 
beginning.

Ada will eventually have to turn to her left and two spitter zombies will be 
crawling toward her.  Kill them off fast before they spit.  Use the assault 
shotgun or the ammo box 50 and aim for their heads while shooting to kill them 
quickly - crawl toward them while shooting.  Try not to reload since the 
spinning blade is right behind Ada.

A Whopper will duck down and get stuck in the end of the low tunnel.  It will 
block the way, so it must be killed.  Quickly take out the assault shotgun and 
blast the Whopper while crawling toward it.  It doesn't have as much health as 
the usual Whopper, so it will fall quickly.  The red-hooded zombie with the red 
eye is in the room ahead.  Crawl out to the next room.

NOTE: Just in case you can't kill the Whopper fast enough, there is a tunnel to 
the left, before reaching him, that Ada can crawl through and still crawl out 
to the room ahead.  It's a little side tunnel that can be taken.

== CRYPT - DARK CORRIDOR ==

The red-hooded zombie will have it's back turned to Ada.  Shoot it to stun it 
then knock it down.  Try to head crush it to kill it instantly.  Collect the 
**SKULL'S RED EYE** after defeating the zombie.  Break the two --WOODEN 
BARRELS-- off to the left in the room with the red-hooded zombie.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrels x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The door in the room will open once the Skull's Red Eye has been taken.  Move 
through the doorway then break the three --WOODEN BARRELS-- against the wall of 
the corridor ahead.  Turn to the right and follow the corridor up the stairs 
and then crawl through the air duct on the wall at the top.  Ada will exit out 
to a high ledge.  Fall back down to the Skull Puzzle Room below by hopping off 
the left side of the high ledge.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrels x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  GOLD TOOTH
== CRYPT - SKULL PUZZLE ROOM ==

Climb the ladder across from the skull.  Follow the corridor then break the 
three --WOODEN BARRELS-- down the stairs ahead.  The red-hooded zombie with the 
gold tooth is standing near the doorway in the next room.  The zombie can't be 
hit from outside the room.  Enter the room and a cutscene will trigger.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrels x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CRYPT - COFFIN STORAGE ==

Ada will get trapped in the room with a few zombies.  One of the zombies will 
be behind her when she starts, so move forward immediately after regaining 
control of her.  The zombie off to the left will have a stick of dynamite in 
one of its hands.  Ada can set him up for melee to kill or highly damage all 
the other zombies with his dynamite.

Kill off the zombies in the room and both doors will unlock again.  Climb over 
the platforms that holds coffins in the middle of the room then leave through 
the doorway on the other side to follow the red-hooded zombie with the gold 
tooth.

== CRYPT - DUNGEON ==

The red-hooded zombie with the gold tooth is standing right near the door on 
the other side of the dungeon.  When Ada moves toward him a cutscene will 
trigger then several zombies will attack Ada from around the dungeon corridor. 
It's good to allow the zombies to group and use an incendiary grenade to thin 
them out a bit.  Ada could also use a pipe bomb arrow.  About half of the 
zombies were armor.

A Shrieker will spawn in the back of the room, near the locked door, toward the 
end of the wave of zombies.  Kill off all the zombies then the barred door in 
the back of the corridor will unlock.  Move through the doorway and continue to 
follow the zombie with the gold tooth.

== CRYPT - DARK CORRIDOR ==

Run down the stairs and break the three --WOODEN BARRELS--.  Enter the corridor 
through the doorway to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Barrels x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The doorway in the back of Ada will seal off and zombies will step out from the 
back of the corridor.  All of these zombies are armored.  The red-hooded zombie 
with the gold tooth will attack Ada as well - he seems to have a bit more 
health than the others but falls easily to a head crush ground melee.

Toss an incendiary grenade or use a pipe bomb arrow on the grouped zombies that 
shuffle toward Ada from the back of the corridor to thin them out a bit.  There 
is a Shrieker that will rush forward and follow the zombie crowd then scream 
and make the zombies more violent, so it's a good idea to kill off the first 
few quickly.  Collect the **SKULL'S GOLD TOOTH** from the red-hooded zombie 
after the battle.

The doors will open after Ada kills off all the zombies and collects the 
Skull's Gold Tooth.  Run through the doorway at the end of the corridor.  Move 
up the stairs in the next corridor.  Find the air duct off to the left at the 
top of the stairs then crawl through it and drop back into the Skull Puzzle 
Room from the high ledge that it leads out to.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== CRYPT - SKULL PUZZLE ROOM ==

Now that both skull pieces have been collected, stand in front of the skull to 
the right of the locked door and use the X/A button to place the gold tooth and 
the red eye back in place one at a time.  The skull will open its mouth and the 
door to the left will open.

== CRYPT - EXIT CORRIDOR ==

--> Objective: Find the missing pieces

Open the chest with the blue stone on it and collect the **SIMMONS FAMILY CREST 
PIECE C** from inside.

--> Objective: Head to the laboratory

Now that all three family crests have been found, it's time to make like a tree 
and get out of here!  Stand on the red marker on the floor ahead to get a 
hookshot command.  Hookshot up to the corridor above then climb the ladder in 
the back of the corridor.

== FOREST CEMETERY - CRYPT MAZE ==

Ada will exit back out into the Crypt Maze near the side with the fallen tree 
and the two wooden barrels that were broken earlier.  Move back over to the 
locked door by making a left then a right down the corridor in front of Ada.  
Stand by the door and use the X/A button to place the rest of the crests on the 
locked door to make it slide to the side and reveal a ladder.  Fall down the 
ladder.

== CRYPT - ALTAR ENTRANCE ==

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 2                                                 [SE66]
Location: Crypt - Altar Entrance

After Ada collects all three Simmons Family Crests (A, B and C) and returns to 
the locked door in the Crypt Maze, place all three crests on the door to have 
it slide to the side and reveal a ladder.  Drop down the ladder and then rotate 
the camera and look up on the wall to see a serpent emblem on top of a pillar 
on the back wall near the ceiling.
*******************************************************************************

Open the double doors directly ahead to end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                   ____________________________
__________________________________________________/ STAGE 2-2 -- ALTAR CORRIDOR
-------------------------------------------------------------------------------

== ALTAR CORRIDOR - PRIMITIVE ALTAR (BOTTOM FLOOR) ==

--> Objective: Help Leon and Helena

This part of Ada's campaign is no different from the way it was in Leon's 
campaign.  The only difference is that you now play Ada!

Stay away from mutated Deborah at this part.  All a player must do here is 
survive.  There is no need to damage Deborah.  Ada will join up with Leon and 
Helena at this portion of the Primitive Altar.

NOTE: Deborah will attack Leon and Ada at the beginning of this fight, but she 
will not take off any damage if she hits either character.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON AND ADA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=
== ALTAR CORRIDOR - PRIMITIVE ALTAR (BELOW THE BOTTOM FLOOR) ==

Leon and Ada will drop below and land on a wooden platform with a wooden 
walkway beside them that stretches downward.  Helena will be on a wooden 
walkway across from them.  The bridge in the middle has been broken and the 
three characters are now separated. 

Watch for zombies along the way then dash down the walkway off to the right.  
Drop from the end portion of the walkway and break the two --POTS-- near the 
railing below.  Move over to the rope on the left side of the wooden platform 
with the pots then use the partner assist button to have Leon toss Ada over to 
the rope.  Leon will swing across along with Ada during the cutscene 
afterwards.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Break the --POT-- near the railing on the other side then follow the walkway as 
it leads below and drop off the end of it.  The Helena player will pass by Leon 
and Ada off to the right as they hop over the gap in the walkway ahead.  The 
Helena player will fall to the area below the gap.  There is a lever below the 
gap that the Helena player can pull.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Leon and Ada need to hop across the gap to the next walkway above Helena then 
fall to the next walkway below.  Hop down to the next walkway and use the X/A 
button to examine the wooden crate on the lift to the left (if you're playing 
single player).  Helena will pull the lever and make the lift with the wooden 
crate rise.  Use the partner assist button to toss Ada over to the rope behind 
the lift.  A cutscene will trigger and a boss battle will start afterwards.  To 
join up with Leon, Ada must leap off the high ledge that she lands on.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


                                 BOSS BATTLE
                                 - - - - - -

M U T A T E D  D E B O R A H  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Pincher Strike - Deborah extends one of her side pincher arms to the side 
  of her then swings it to that side.  This covers a wide range in front of the
  area where Deborah swings.  She can do this attack with both side pincher 
  arms.
o Body Crush - Deborah leaps into the air from a high platform then falls on a 
  character.  She doesn't stretch out her pincher arms for this attack.  The 
  whole time that she rolls on the ground, she can hit a character until she 
  gets up.  If she falls directly on a character, she will impale that 
  character and the player will have to shake the left thumbstick to break 
  free.
o Pincher Crush - Deborah leaps into the air and spins then extends her 
  pinchers out of her back then slams all of them into the ground in front of 
  her.  This attack has some good range and covers good bit of the area in 
  front of Deborah.
o Overhead Pincher Smash - Deborah extends out her side pincher arms then moves
  forward and smashes her middle pincher arm into the floor.
-------------------------------------------------------------------------------

The true battle with Mutated Deborah will not start until after the cutscene 
where Helena runs over to her.  Following that cutscene, Deborah will start to 
attack much more aggressively.  Before the cutscene, she will only do her side 
pincher swing and body crush, but after the cutscene, she will start to attack 
with all her other moves.  To get the cutscene with Helena to play, shoot at 
Deborah from the start of the battle - it's best to use the shotgun.  Just 
stand below her while she is on the second floor ledge and blast her.

NOTE: Zombies will attack throughout this battle.  They move out of one of the 
two side corridors and hop over the gap to the circular platform.  Kill the 
zombies off for extra pickups.

Deborah follows a pattern of leaping to the circular walkway that extends above 
the bottom area.  She will leap down to the bottom floor then attack.  She can 
hit a character while falling - she actually targets a character before jumping 
down.  She will never stretch out her pincher arms until after she hits the 
floor.  She will not spread them out while hitting the floor from the high 
walkway - this is a grab attack.  If she falls directly on a player then 
quickly shake the left thumbstick to break free while she impales the player. 
Be sure to spin both thumbsticks to break out faster.

While Deborah is on the bottom floor, she will spread out three pincher arms 
from her back and attack with them.  She will perform a side swing with both 
side arms that has some major range on whichever side she starts on.  Watch for 
her to hold one of her pincher arms to a side then quickly move away from that 
side.  Her pincher smash attack where she will rush forward with her top 
pincher arm is much more of a close range attack yet it hits a wide area in 
front of her.  Deborah's jumping pincher crush is much the same way as her 
ground overhead pincher smash.  She will leap into the air then extend out her 
pinchers and flatten whatever is directly in front of her - she will do that 
when she leaps into the air from the bottom floor and her pinchers are NOT 
already out.

Deborah's weak points are the three glowing portions on the top part of each 
pincher appendage.  Shoot these glowing portions to damage them and eventually 
destroy each one.  Once all three glowing areas have been destroyed the battle 
will end.

There is another way to damage Deborah's pincher appendages without having to 
shoot them.  Whenever she is on the bottom floor or top floor, shoot her in the 
body with the assault shotgun or sniper rifle  Blasting her in the body will 
eventually stun her.  She will drop to the bottom floor and her top pincher 
will move out of her back.  It's best to use the assault shotgun to blast her 
in the body - it stuns her very quickly and it's easy to hit her with it.  Any 
weapon can work so long as you hit Deborah in her body.

NOTE: With Ada, a pipe bomb arrow will instantly stun Deborah when the arrow 
and explosion hits her body on normal difficulty.

Approach Deborah while she is stunned to get a melee button prompt.  Press the 
melee button to begin the melee sequence then prepare to press the X/A button 
to hammer away at the glowing portion of her pincher.  Directly after pressing 
the X/A button to fill the QTE gauge that appears on the screen, prepare to 
press the R1/RT button to finish off the melee and break her glowing area.  
This can be done three times to destroy all three glowing areas on her 
pinchers.  Even though your character will always hit the top pincher, this 
will destroy her other glowing areas as well.  A real easy way to stun Deborah 
to set up this melee attack sequence is to shoot one of the two TNT barrels on 
the bottom floor below Deborah while she is on the top floor walkway above the 
barrel.  She will fall and be stunned.

NOTE: Instead of going through the melee sequence while Deborah is stunned, a 
player can just equip the shotgun and blast the glowing portion of her pincher 
arm to instantly destroy it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

== ALTAR CORRIDOR - PRIMITIVE ALTAR ==

After the cutscene, the characters will be broken up once again as they fall to 
the floors below.  Leon will be on a walkway by himself and Helena and Ada will 
be on a walkway across from him.

=-=-=-=-=-=-=-=-=-=-=-=-=-=- HELENA AND ADA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=
Helena will start on the same side as Ada.  Break the four --POTS-- off to the 
left.  Both Helena and Ada need to use the X/A button to hop over to the 
suspended mine cart across from the platform they are on.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Helena and Ada can provide cover fire to Leon as he moves down the surrounding 
wooden walkways along the sides of the area.  Don't shoot the zombies with 
lanterns if Leon is near one.  The zombies with lanterns can drop the lantern 
and burn him.  Don't go all out with your ammo to help out the Leon player - 
it's not like a few zombies are that hard to break through on the way down the 
wooden walkways.

NOTE: Be on the lookout for spitter zombies that spit toward the cart.  They 
can easily hit Helena and Ada at times.  Shoot them when you see one.

The cart will lower past a circular platform then it will stop at the bottom. 
Leon will rotate a crank that will move the cart near a walkway that he is 
close to and then he will hop on the mine cart.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== ALTAR CORRIDOR - MINE CART ==

Once all three characters are in the mine cart a cutscene will trigger as it 
starts moving along the tracks.

This part requires a player to dodge wooden overhangs that are stretched along 
the path above the tracks.  Tap the Square+X/X+A buttons at the same time when 
the button prompt appears as the cart moves toward them in order to duck under 
them.  Players can just lay down in the cart by rolling or falling forward or 
backward while holding the L1/LT button to duck the overhangs also.  Ducking by 
holding L1/LT and tapping the X/A button will work if it is timed well.

Obstacle List:

o 1 overhang
o 1 overhang
o 2 overhangs in a row

Deborah will appear in the distance and then she will hop over to the tracks 
and wait for the cart.  The cart will plow into her and she will hang onto the 
front of the cart.  The characters will fall as an overhang comes up, so there 
is no need to use a button prompt to avoid it.

------------------------------------------------------------------ BOSS ATTACKS
o Pincher Swing - Deborah holds one side pincher arm forward to show the glow 
  on it - this part will not hit.  She will do a full swing with the other arm 
  afterwards that can hit either low or high.  She will mix up the arms that 
  she uses.

  NOTE: When she shows the glowing portion of her LEFT pincher arm first (your 
  right) she will perform a right arm side swing afterwards that hits low.  In 
  order to dodge this, roll forward THE SECOND that her left (your right) 
  pincher arm moves forward.  In other words, she hits low with her right 
  pincher arm and you have to perform a forward roll and time it so your 
  character is invincible to her arm swing (during the roll).  In order to time 
  it properly the character must roll BEFORE her right pincher arm swings.  Her 
  left arm strike can be avoided by ducking or rolling - it will hit high.

o Pincher Stab - Deborah stabs downward with one of her pincher arms.  This is 
  her only way of hitting a ducking character.  Her targeting is usually poor 
  though.
-------------------------------------------------------------------------------

Deborah will be hanging off the front of the mine cart while it enters the next 
tunnel.  She can hit low with a pincher stab but she will often target one of 
your partners instead of your character.  She swings low when she swings her 
right pincher arm - see the note in the move list on how to dodge that attack.

The best way to avoid Deborah's attacks to use forward rolls.  Read the move 
list info and take note of it.  Watch her arms to know how quickly you should 
roll.  It's really best just to roll during each slap to play it safe in order 
to prepare for a right arm swing.  Laying down in the cart is bad since it 
won't avoid all of her attacks, but it is possible to avoid both of her attacks 
with luck by laying down.  Don't attack her - there is no reason to.  Attacking 
her while she is on the cart is just a waste of ammo since she hops off after a 
few attacks anyway.

Deborah will only perform two or three attacks before jumping away from the 
cart.  If she hits your character, restart and try to see if she will perform 
two easier attacks to dodge the next time.

Deborah will hop onto the back of the cart after she hops away from the front. 
She will perform two or three attacks while on the back.  Be sure to tilt the 
camera toward the back of the cart.  The same rules for dodging her attacks 
still apply to the second fight with her on the cart.  Do not shoot her - focus 
on dodging.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
While Leon, Helena and Ada are in the mine cart, shoot a total of five zombies 
that are walking around near the tracks as the mine cart passes by them to 
receive a medal at the end of the stage.
                                                                   .----------.
MEDAL: Killed 5 zombies while in the minecart                      | [ME168-2]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Shoot the drums

The camera will show a TNT barrel along the tracks ahead after Deborah jumps 
off.  Aim toward the TNT barrel and shoot it with a weapon to destroy the rocks 
so the cart will keep going straight.  If players fail this, the cart will fall 
off the destroyed track to the right.

NOTE: If you die and continue from the barrel part, some --9MM AMMO-- will be 
inside the cart.  Awww, look at the developers making sure you don't get stuck!

--> Objective: Help Leon and Helena

The cart will veer off to the right eventually.  A zombie with a lantern can be 
seen down the left side of the tracks.  

Obstacle List:

o 3 overhangs (close together, not exactly in a row)
o 2 TNT barrels off to the left (shoot them or allow the cart to hit them*)
o 1 overhang

* The TNT barrels will not damage a player if the cart hits them IF the 
  characters stay on the far right side of the cart.

Right before Deborah appears on the front of the cart, the cart will come upon 
another TNT barrel up ahead.  Shoot it early or allow the cart to hit it while 
all characters stay in the very back of the cart in order to avoid taking 
damage.

Deborah attacks the exact same way once again.  She will only attack only one 
time this time, so make that dodge count!  A cutscene will trigger after she 
attacks once.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LEON AND ADA GAMEPLAY -=-=-=-=-=-=-=-=-=-=-=-=-=
== ALTAR CORRIDOR - PLATFORMS BELOW PRIMITIVE ALTAR ==

Leon and Ada will land on the wooden platform to the right of Deborah and 
Helena.  Ada will be hanging off the side of the wooden platform.  The Leon 
player needs to walk over to Ada and use the partner assist button to help her 
up.  Leon and Ada should grab the two pickups of --9MM AMMO-- off the wooden 
platform and break the two --POTS--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 9MM Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Deborah needs to be damage a certain amount to finish her off during this part. 
Hitting the top glowing portion of her pincher will instantly finish her off.  
She has Helena cornered on the wooden platform below Leon and Ada.  If Deborah 
hits Helena with her pincher, the Helena player will die. In order to keep 
Deborah from hitting Helena, blast her in her human body when she leans her 
pincher arm back - this will cancel Deborah's attack multiple times.  In order 
to finish off Deborah, blast her in the glowing part of her pincher arm to 
cancel her attack if you miss her glowing area.  Deborah can also be finished 
off by shooting her in her human body - this will take more shots though, but 
if your aim is bad, shooting her body several times will defeat her.

NOTE: With Ada, two pipe bomb arrows that are shot at Deborah's body will 
defeat her.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

== ALTAR CORRIDOR - CAVE TUNNEL ==

Ada will start out in the Cave Tunnel above Leon and Helena after the cutscene. 
Follow the tunnel ahead and break the three --POTS-- off to the left near the 
open elevator.  Step into the elevator and use the X/A button to press the 
button inside to finish up this part of the chapter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                  _____________________________
_________________________________________________/ STAGE 2-3 -- UNDERGROUND LAB
-------------------------------------------------------------------------------

== UNDERGROUND LAB - ELEVATOR CORRIDOR ==

--> Objective: Search the facility

The elevator will descend to the lab floor and the doors will open.  Break the 
--TALL CRATE-- in the corridor outside then open the door up ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Pot x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== UNDERGROUND LAB - HOLDING AREA ==

There is a Whopper directly ahead and it will knock over the bars once it sees 
Ada then charge her.  Take out the crossbow and shoot the Whopper in the head 
with normal arrows to kill it quickly.  Shoot the body if you keep missing the 
head - it won't take many more shots.  Be sure to run around the Whopper when 
it starts to charge Ada.  All Whoppers in this area will drop --2500 SKILL 
POINTS-- as usual.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
NOTE: This medal includes details for the areas up ahead, so be sure to read it 
carefully.

During Ada, Chapter 2, after the Deborah fight, Ada will come upon an area with 
several barred walls and a few Whoppers will attack in this area. The Whoppers 
will knock over the barred walls if they dash toward the walls and hit them.  
Allow the Whoppers to knock down a total of four walls in the area with barred 
walls.  Lure the Whoppers toward the walls then get out of the way of their ram 
while they run toward a wall.  It's best to get the attention of the Whopper 
Supreme by shooting him before stepping into his area to make him automatically 
break the walls in his area.

When Ada hookshots up to walkway above, another Whopper will attack her.  Move 
on ahead and a Napad will break through a wall up ahead - this is another wall 
that is broken.  Further ahead, another Napad will break through another wall.  
This should be six walls by now.  While still in the area with the two Napads 
that break the walls, before jumping down into the water, allow the Napads to 
break the three doors along the corridor that leads to the water that Ada needs 
to drop to.  The Napads can break the doors with any of their attacks.  The 
three doors will count as three "walls".

In the lab area, Napads will bust out of Chrysalids.  Allow the Napads in that 
room to break the double doors that lead back to the room with the lift (this 
is across from the exit door) by leading them toward doors then get them to 
attack the doors and break them.

Breakable Walls List:

o 4 barred walls in area with Whoppers
o 1 wall (door) from first Napad (scripted event)
o 1 wall (door) from second Napad (scripted event)
o 3 walls (doors) in corridor area with two Napads
o 1 walls (door) in lab area with Napads that exit Chrysalids
                                                                     .--------.
MEDAL: Had 10 walls broken down by enemies                           | [ME169]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: There is a transformer against the bars on the far left side of this area 
that can be shot to damage Whoppers - lure the Whoppers over to it and shoot it 
to damage them.  This transformer is near the exit door.

Move forward and break the --WOODEN CRATE-- near the stack of big wooden crates 
to the left.  There is a Whopper Supreme behind the bars to the side.  Slide 
under the hole in the bars and kill off the Whopper Supreme with normal arrows 
from the crossbow.  Since he is a Supreme, he does have more health, so try to 
shoot him in the head.  Run around the cage area to dodge his charge attacks.  
Pick up the **LABORATORY KEY** from the dead scientist body then break the two 
--TALL CRATES-- near the stacked wooden crates.  Exit the area and step through 
the opening in the bars outside.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1, [ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Run directly to the right and break the three --TALL CRATES-- above the stairs 
next to the water.  A Whopper will move through the water below the stairs then 
rush up the stairs and charge Ada.  Take out the crossbow and fire normal 
arrows at him to kill him quickly.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 2                                                 [SE67]
Location: Underground Lab - Holding Area

After stepping out of the elevator at the start of the Underground Lab area, 
Ada will enter a Holding Area where she will fight two Whoppers and a Whopper 
Supreme.  Work your way to the far left side of the area and break the three 
tall crates on that side then look off the stairs above the water to the right 
to see a serpent emblem beside the railing that hangs over the water.  Shoot it 
from a distance.
*******************************************************************************

Break the --WOODEN CRATE-- on the large wooden crate near the transformer then 
break the --TALL CRATE-- further ahead.  Use the laboratory key to open the 
locked metal door at the other end of the barred area.  Move to the far right 
side of the walkway to get a hookshot command as the camera rotates upward.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1, [ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== UNDERGROUND LAB - ENEMY CORRIDOR ==

A Whopper Supreme will fall from the ceiling above the hatch to the left 
eventually.  Step away from the hatch and equip the crossbow with normal arrows 
to prepare for his arrival.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Examine the hatch (dust chute opening) to the left after pulling up to the 
  walkway from the Holding Area for some extra dialogue about Leon.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Follow the walkway to the right and break the two --TALL CRATES-- along the 
side.  A Napad will bust through the doors of the room directly ahead.  The 
Napad will dash toward Ada, so be ready to step to the side to avoid him.  
Ada's normal arrows, pipe bombs arrows and assault shotgun all work well for 
defeating him.  The assault shotgun works the best when at close range and 
using pipe bomb arrows to blow off its shells then shoot its weak point with 
normal arrows can work well for long range.  Try to break the shell off its 
back then blast it in the weak point on its back (pink area) to damage the 
Napad badly.  The Napad will drop --1500 SKILL POINTS-- once defeated just like 
all Napads in this area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Ada, Chapter 2
Location: Underground Lab - Enemy Corridor
Contents: 4000 skill points

After Ada hookshots out of the Holding Area where she fights many Whoppers that 
are behind barred walls, she will fight another Whopper Supreme that falls from 
a ledge above a nearby dust chute.  Kill the Whopper Supreme then move along 
the walkway ahead and a Napad will bust through the double doors on the wall up 
ahead.  Dodge the Napad's dashing ram then kill it and enter the room that it 
was in to find a chest.  Open the chest to find 4000 skill points inside.
*******************************************************************************

Follow the corridor to the right.  Break the --TALL CRATE-- before entering the 
corridor to the left.  While walking toward the doors in the back of the 
corridor, a Napad will bust through the double doors directly ahead.  Move to 
the side as it dashes forward then kill it.  Go through the doorway where the 
Napad came from then hop off the ledge up ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== UNDERGROUND LAB - WATER CHAMBER ==

Ada will land in some shallow water in a corridor below.  Break the two --TALL 
CRATES-- off to the left near the iron bars.

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 2                                                 [SE68]
Location: Underground Lab - Water Chamber

Ada will run into two Napads that will bust through doors while in the Enemy 
Corridor of the Underground Lab.  After the second Napad busts through the 
second set of double doors while stepping down a corridor, Ada will have to 
drop to a corridor with shallow water.  There will be two breakable tall crates 
to her left.  Turn around after falling and there is a serpent emblem on the 
wall behind her.
*******************************************************************************

Follow the corridor to the end and slide or crawl up under the iron bars.  Walk 
toward the crates in the water and the camera will rotate upwards toward a red 
light and a hookshot button prompt command will appear.  Hookshot to the top 
floor walkway.

Search around the top walkway to find three --TALL CRATES-- and four --WOODEN 
CRATES--.  They all near the corners of the walkway.  Keep in mind that there 
are transformers in this room and they can help out for the Napads that Ada 
will fight up ahead.  Enter the Specimen Lab through the open doorway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Examine the single lever and double levers near the door by the two 
  Chrysalids for some extra dialogue from Ada.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3, [ ] Wooden Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== UNDERGROUND LAB - SPECIMEN LAB ==

Many Chrysalids are still in this lab area.  Break the --TALL CRATE-- off to 
the right after moving up the stairs.  There is another --TALL CRATE-- and a 
--WOODEN CRATE-- near the doorway on the other side of the room.  In the next 
corridor of the Specimen Lab there are three --TALL CRATES-- and two --WOODEN 
CRATES-- in the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 3, [ ] Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Eliminate all enemies

The Chrysalid on the nearby table will start hatching into a Napad and the room 
will lock down until all the dangers inside have been disposed of.  Ada will 
fight a total of five Napads in this room.

Once the first Napad is defeated, move to the back of the corridor and a Napad 
will ram through the double doors in the back of the room.  A player can use 
this chance to take the battle onto the upper walkway of the Water Chamber 
where the Napads can be lured toward transformers and the transformers can be 
shot in order to damage them with electricity.  A transformer's electricity 
will instantly stun a Napad.

Two Napads will attack during the third wave.  One will break out of a 
Chrysalid in the Water Chamber and another will break out of a Chrysalid in the 
first corridor of the lab (near stairs) - it's good to use pipe bomb arrows for 
the two Napads since the explosion will spread damage in between the two if 
they are grouped.  During the fourth wave, one Napad will break out of a 
Chrysalid in the first corridor of the lab.  Ada will mention that she wonders 
how many more there are once the two Napads are defeated.  Once the fifth Napad 
is defeated, the door in the back of the lab will unlock.  Exit the lab and 
step into the next corridor.

== UNDERGROUND LAB - CORRIDOR OUTSIDE OPERATING ROOM ==

Follow the corridor to the open room at the end.  Enter the laboratory.

== UNDERGROUND LAB - C-VIRUS TESTING ROOM ==

Step toward the back of the room to trigger a cutscene that will end this 
chapter.

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  _        _                                     __    __                    \
  /_\    __| |  __ _  \________________________/ / / /\ \ \ ___   _ __    __ _
 //_\\  / _` | / _` | /      ADA CAMPAIGN      \ \ \/  \/ // _ \ | '_ \  / _` |
/  _  \| (_| || (_| | \________________________/  \  /\  /| (_) || | | || (_| |
\_/ \_/ \__,_| \__,_| /                        \   \/  \/  \___/ |_| |_| \__, |
\_______________________________________________________________________ |___//
/                                                                             \

-- RANKING REQUIREMENTS                                          ADA, CHAPTER 3
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 45 minutes or less  | 40 enemies or more   |
| B    | 60%         | 5         | 70 minutes          | 30 enemies           |
| C    | 50%         | 9         | 100 minutes         | 20 enemies           |
| D    | 49% or less | 10 or more| 101 minutes or more | 19 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [AW03]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      C H A P T E R  3  -  A N O T H E R  N I G H T  O N  T H E  T O W N
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  June 30, 2013
                                                                  Waiyip, China
                                            ___________________________________
___________________________________________/ STAGE 3-1 -- TENEMENT - BIN STREET
-------------------------------------------------------------------------------

== TENEMENT - RUINS OF TENEMENT BUILDING ==

Chris' memory just returned at this point and he's like a raging gorilla now, 
so Ada had best stay out of his way or he'll smack her with tree branch by 
mistake.

Ada will start out in the ruins of the Tenement building that was bombed at the 
end of Chris' chapter 1 mission.  Move out into the alley ahead.  There is 
nothing special (items, breakable objects, etc) back in the building.

== POISAWAN - ALLEY ==

Follow the alley all the way to the playground area.  Just like Chris and Piers 
in their chapter 3 campaign, players can get a medal at the end of the chapter 
for activating the hidden animation in the playground area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Ada can stand at the top of the yellow slide in the playground area to get a 
  special X/A button prompt while standing at the top.  The command will keep 
  appearing at the top of the slide.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Stand at the top of the yellow slide and activate the action command to slide 
down the slide to gain an extra medal at the end of this chapter.
                                                                   .----------.
MEDAL: Slid down the slide                                         | [ME152-2]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

There are no items or breakable objects in the playground area.  Ada will go a 
different way than Chris and Piers.  Hop on top of the long crate off to the 
left while facing the red exit gate - it has a red, white and blue flag 
covering it.  Stand against the fence behind it then climb up to the BSAA 
vehicle past the fence to get a hookshot command.  Hookshot to the street past 
the fence.

== POISAWAN - PARK ==

Ada will land in a park area with a tree in the middle.  Two J'avo are up 
ahead.  Immediately run toward the J'avo and they will perform a special 
attack.  The one in the back will hop over the other's shoulders and jump then 
attack with his sword.  If Ada runs directly toward the one in front, she will 
get a melee command, so quickly use that chance to knock the front J'avo down. 
Knock them both down then crush their heads with a ground melee.

NOTE: Ada's normal arrows work very well for normal J'avo in this area since 
they mutate at times.  Blast the J'avo in their head with a normal arrow to 
instantly kill the J'avo and avoid mutations.

The J'avo in the streets ahead can mutate into Glava-Begunats (raging insect 
head) so watch out about hitting their head with melee or weak weapons.  The 
J'avo can also mutate into Ruka-SRP (blade arms).

== POISAWAN - MARKET STREET ==

Two Ruka-SRP (blade arms) will run toward Ada when she exits out into the 
street.  These have the possibility of mutating into a Glava-Begunats.  Shoot 
them in head with a normal arrow or knock them to the ground with a melee then 
head crush them.  Follow the street ahead after the battle.

This street has many breakable objects and item pickups on it.  Before getting 
to the stands there is a --TALL CRATE-- near the white and red blockades to the 
left.  There is another --TALL CRATE-- on the right side of the street near a 
fruit store.  Two J'avo will attack after a cutscene as Ada moves forward.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Check the stand with the paper fans surrounding it to find --50 SKILL POINTS-- 
lying on the table.  There are --NORMAL ARROWS-- on the right side of that same 
table.  Break the --TALL CRATE-- behind the next stand to the right.  Move to 
the front of that same stand to find two pickups of --100 SKILL POINTS-- on the 
table with the dead body in front of it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Arrows (Normal)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 3                                                 [SE69]
Location: Poisawan - Market Street

After hookshoting away from a playground, Ada will step out onto a street where 
she will fight two Ruka-SRPs (blade arm).  She will fight two more J'avo while 
moving ahead.  Follow the street directly ahead of Ada.  The last stand to the 
left has some Chinese paper fans hanging inside of it.  On the right side there 
are rows of ties hanging from the top.  There is a serpent emblem in between 
the hanging ties.  It blends in really well.  Shoot it while standing near it.
*******************************************************************************

Find the corridor in between the stands off to the left.  There is a dead body 
off to the right down this corridor.  Break the --TALL CRATE-- off to the left 
past the body.  Two J'avo with swords will attack from off to the right while 
moving ahead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Pick up the --PIPE BOMB ARROWS-- from the blue container in the first stand to 
the right.  There is a --TALL CRATE-- in the first stand to the left.  Find the 
second stand to the right with the body in front of it then collect the --FIRST 
AID SPRAY-- from off the table by the stacked red and white containers.  There 
is a door off to the left in the back of the street, but pick up the --9MM 
AMMO-- off the table to the left before opening the door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Arrows (Pipe Bomb), [ ] 9MM Ammo, [ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== POISAWAN - EMPTY STORE ==

Starting in this area, any J'avo can form a Chrysalid and mutate into a 
Strelats once defeated.  To lessen the odds of having a Chrysalid mutation, try 
to destroy the J'avo's head with a normal crossbow arrow or knock them to the 
ground and perform a ground melee head crush.

Two J'avo with machine guns will attack in the store.  Try to crush their heads 
to avoid Chysalid mutations or prepare to fight a Strelats.  If Ada has to 
fight a Strelats, blast it with normal arrows or pipe bomb arrows with the 
crossbow.  Normal arrows and quick shots with the sniper rifle can knock it 
down easily.  The assault shotgun can works well from close range also.

Open the door on the right side of the store.

== POISAWAN - STREET ==

Break the two --TALL CRATES-- and the --WOODEN CRATE-- against the left wall of 
the corridor ahead.  The first tall crate always has two item pickups inside of 
it for some reason.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A cutscene with a J'avo chasing civilians will play and then the J'avo with the 
machine gun that chased the civilians will attack Ada after the cutscene.  Kill 
him off then move to the other side of the stands off to the right and break 
the --TALL CRATE-- on that side.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 3                                                 [SE70]
Location: Poisawan - Blocked Street

Ada will enter a building at the end of the Market Street then she will exit 
out of the building and step out onto the other side of the street.  A cutscene 
will play where a J'avo will chase civilians then he will attack afterwards.  
After killing the J'avo move to the right side of the green stands by stepping 
through the opening along that side then look at the red road block in the back 
of the street to see a serpent emblem in the left circular indention on that 
road block.
*******************************************************************************

Back out on the main street, pick up the --NORMAL ARROWS-- on the white 
container in the stand area to the left.  There is also a --300 SKILL POINTS-- 
pickup on the table on the right side of that stand.  A Strelats will hatch out 
of a Chrysalid up ahead and a J'avo with a sword will attack as well.  Use pipe 
arrows or normal arrows to finish off the Strelats and pick up the usual --1000 
SKILL POINTS-- it will leave behind.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Arrows (Normal)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Check the next two stands to find --12-GAUGE SHELLS-- on a blue container in 
the left stand and --9MM AMMO-- on the green table in the right stand.  A J'avo 
with a heavy machine gun is out in the street to the right up ahead.  He can 
form a Chrysalid and hatch into a Strelats.  The Chrysalid near him can hatch 
into a Strelats as well.  These do not have to be fought since the exit is so 
close.

Break the two --TALL CRATES-- near each set of stacked boxes to the right and 
left of the J'avo then move toward the roadblocks behind where the J'avo was 
and hop over them.  Ada will get a hookshot command while on the other side.  
Hookshot out of the area to leave.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                _______________________________
_______________________________________________/ STAGE 3-2 -- SHOPPING DISTRICT
-------------------------------------------------------------------------------

== SHOPPING DISTRICT - STREET ==

--> Objective: Shake off the pursuers

Hold the dash button for this entire segment of gameplay.  Ada must move along 
the wooden walkways above the roofs and get away from Ubistvo.  Ubistvo will be 
cutting down the wooden walkways while chasing after Ada.  If Ada is caught on 
a walkway that falls then she will die.  All a player really has to do is 
follow the wooden walkways and climb, jump, hookshot and slide when needed.  
Holding the X/A button while moving will climb, jump and hookshot 
automatically.

Ada will start out on a high wooden walkway along a building and the camera 
will be facing her, so hold the X/A button then hold down on the left 
thumbstick to move toward the camera and have Ada leap over to the bridge.  Ada 
will land on a metal bridge after jumping off the first wooden walkway.  Run to 
the right along the bridge then move forward across the walkway on the other 
side of the buildings.  Hookshot to the pink sign on the left side of the area 
- if you keep holding the dash button, Ada will automatically hookshot.

Ada will land on a wooden walkway along the left side of the building.  Hop 
over the low sign ahead then hop off the ledge of the wooden walkway and Ada 
will grab the sign up ahead.  Shake the left thumbstick to maintain grip on the 
sign (shake both thumbsticks).  Ada will pull up.  Quickly leap off the sign 
and onto the metal bridge ahead.  Run to the right along the bridge then move 
forward on the wooden walkway on the right side of the buildings.  Hop over the 
low sign then slide under the next sign.  Hop to the metal bridge and then a 
cutscene will trigger.

Obstacle List:

o Leap over to the metal bridge from the wooden walkway (Camera faces Ada)
o Run along the metal bridge as it moves right and dash across the right
  walkway
o Hookshot to the pink neon sign
o Hop over the sign along the walkway then hop and grab onto a sign
o Shake the left thumbstick to maintain grip on the sign
o Jump off the sign and land on the metal bridge directly ahead
o Run along the metal bridge as it moves to the right then turn left
o Hop over the low sign then slide under the next sign
o Hop to the metal bridge (a cutscene will take over from here)

== SHOPPING DISTRICT - ALLEY ==

--> Objective: Head for mission objective

Ada will land in an alley and she will lock the door behind her.  There is no 
immediate threat in the area at the moment.  Follow the alley ahead and Ada 
will look up then a hookshot command will appear as she reaches a pink neon 
sign.  Hookshot to the next area.

== SHOPPING DISTRICT - MARKETPLACE ==

There are several zombies on the bottom floor of this area below Ada.  Ada will 
start out on one of the many stands around the area.  Climb the ladder up ahead 
and move along the walkway.  Players can go ahead and start killing the zombies 
on the floor below.  It really doesn't matter if Ada kills them now or not, but 
Ada can kill them before picking up the key item below.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Ada is about to fight Ubistvo in the Marketplace.  During the fight, allow 
Ubistvo to kill off ALL the crawling zombies in the area (the zombies during 
the fight with Ubistvo) to receive a medal at the end of the chapter.  Do not 
kill any crawling zombies yourself and do not kill the zombie that attacks 
after picking up the key.  Lure Ubistvo toward the crawling zombies and let him 
kill them with his attacks.  The zombies that are in the area when Ada first 
gets to the marketplace area do not count toward this medal, so they can be 
killed off (standing zombies).
                                                                     .--------.
MEDAL: Used a B.O.W.s attacks to kill all zombies in the area        | [ME170]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Drop below and start to kill off the zombies.  Don't use incendiary grenades or 
hand grenades for the crowds of zombies yet.  Blast them with the shotgun if 
they ever pile up too much.  Ada will need incendiary grenades, hand grenades 
and pipe bomb arrows for an upcoming battle.  Find the --GREEN HERB-- on the 
table along the left side of the marketplace area.  There are two --TALL 
CRATES-- in the back of the area near the locked door.  There are three more 
--TALL CRATES-- behind a roadblock on the right side of the area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Ada, Chapter 3
Location: Shopping District - Marketplace
Contents: 2000 skill points

When Ada escapes from Ubistvo (chainsaw J'avo) for the first time, she will 
enter an alley and then a marketplace area with several zombies.  There is a 
brown chest in the back left portion of the area (to the left of the key).  
Open the chest and grab the 2000 skill points inside.
*******************************************************************************

There is a dead Lepotitsa up ahead.  Pick up the **BACK STREET KEY** from the 
body by the red door.  The dead body will reanimate and become a zombie.  Pfft, 
please.  Pulverize that zombie.  Try to open the door after mutilating the 
zombie.  A cutscene will play.

                                 BOSS BATTLE
                                 - - - - - -

U B I S T V O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Horizontal Swing - Ubistvo strikes forward with his chainsaw arm.  This 
  attack instantly kills if a player doesn't tap the X/A button to fight 
  Ubistvo!  There will be no dying status!  Sometimes he just instantly kills 
  with this move without having the option to struggle.

o Spinning Strikes - Ubistvo lunges forward then performs two turning side 
  strikes with his chainsaw arm.  This attack covers a wide range and gets him 
  close to the characters quickly.  This attack causes dying status.

o Chainsaw Overhead Strike - Ubistvo stop and revs up the chainsaw blade then 
  hops forward with an overhead strike.  This attack causes dying status.

o Chainsaw Downward Strike - Ubistvo plunges his chainsaw into the ground to 
  hit a grounded character.  This attack instantly kills.

o Berserk Mode - Ubistvo moves forward and swings his chainsaw wildly from side 
  to side.  The amount of times he will swing is random.  This attack is his 
  worst attack since it's so sudden.  It looks just like a single swing from 
  the beginning then it's just like he all of a sudden yells "RARRR, BITCH!" 
  and keeps on moving forward while swinging.  This attack causes dying status.
-------------------------------------------------------------------------------

--> Objective: Get back the key

Well, damn.  That little ass has the key on his chainsaw arm now.

Ubistvo is no different from when Jake and Sherry fought him.  Shoot him in his 
head or chainsaw arm with the assault shotgun from the start of the battle.  
The main problem with this battle is that zombies will enter the area and crawl 
after Ada - they spawn from the shutter to the right of the red door and the 
ledge to the left of the red door.  The zombies are even worse because they 
crawl and can grab Ada easily when they crawl.

When the zombies start to appear, toss incendiary grenades or hand grenades at 
crowds of zombies and try to work Ubistvo into the explosion to damage him as 
well.  Shoot Ubistvo with a pipe bomb arrow while zombies are around him and 
the explosion will damage him and the surrounding zombies.  Ubistvo will 
actually kill the zombies himself with his intense aggression at times.

Be sure to keep your distance from Ubistvo.  Don't reload much while in close 
range to him.  If he ever starts to swing wildly, GET AWAY FROM HIM before he 
can hit Ada.  Don't ever stay near him for long if he starts to swing.  It's 
easy to get hit by him if players reload near him or fight zombies around him.

It's best to unload on Ubistvo to make this battle short.  If the battle 
continues to carry on, zombies will continue to spawn throughout the area.  The 
zombies are really the main problem with this battle, so end it fast to make 
them stop spawning.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

Once the battle is over, collect the **BACK STREET KEY** from Ubistvo's body.

--> Objective: Head for mission objective

Use the key to unlock the red door in the back of the marketplace.  Open the 
door then move into the next alley.

== SHOPPING DISTRICT - MARKETPLACE ALLEY ==

Run toward the stacked wooden crates and Ada will look up toward the pink neon 
sign above and get a hookshot command.  Hookshot to the next area.

Ada will land on a wooden walkway.  Break the --TALL CRATE-- up ahead and 
follow the wooden walkway to the left.  A cutscene will trigger as a bus 
approaches.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== SHOPPING DISTRICT - BUS ==

--> Objective: Defeat the B.O.W.

Pay no attention to that objective.  Ubistvo cannot be "defeated" while on the 
rooftop of the bus.  He can be stunned with gunfire, but that is just wasting 
ammo.  It is best to avoid him.  Run to each end of the bus to get a hookshot 
command.  Press the X/A button to have Ada hookshot to the opposite end of the 
bus.  Keep doing this over and over to avoid him.  Don't even try to fight him 
here or he will run over Ada with his attacks like a freight train.

Wait for him to move toward Ada then hookshot out of his way.  The bus will 
pass by a green neon sign and it will hit Ubistvo and knock him off the bus.

Ada needs to avoid this sign in one of two ways as she passes by it:

O Quickly tap the X/A button while standing near the end of the bus to hookshot 
  to the other end.
O Hold the L1/LT button and face the sign then duck (X/A) or roll forward or 
  lie down.

The bus will stop after passing by the sign.

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 3                                                 [SE71]
Location: Shopping District - Bus

When fighting Ubistvo on the bus, Ada will have to hookshot away from him.  
Eventually, the bus will pass by a green neon sign and the sign will hit 
Ubistvo and knock him off the bus.  When then bus stops, run to the side of the 
bus that is closest to the wooden walkway made of bamboo poles then look to the 
left to find a serpent emblem in the distance.  It is lying on the side of the 
building next to a wooden pole.  Shoot it with the ammo box 50 or assault 
shotgun.  The bus will be moving and messing up your aim, that is why I mention 
the assault shotgun (because of its bullet spread).
*******************************************************************************

Turn back toward the sign and aim at it.  When the bus starts to move again, it 
will move under the sign, so get ready to avoid the sign again by ducking under 
it or rolling forward.  Ubistvo will hop on the bus once again.  Run to the 
ends of the bus and hookshot away from him like before.

The bus will stop once again and then start to move afterwards.  Keep dodging 
Ubistvo until a cutscene plays.

== SHOPPING DISTRICT - TRAIN TRACKS ==

--> Objective: Defeat the B.O.W.

Ada is trapped on the train tracks with Ubistvo now.  Each end of the tracks 
has electric cables that will shock Ada if she tries to leave.  The only choice 
is to entertain Ubistvo for a little while longer.

Notice how I said "entertain" Ubistvo.  In other words, don't attack him.  Just 
run from him.  This section is timed and attacking him here doesn't matter.  
Players are just wasting ammo if they attack him here.  Allow him to move 
toward Ada then run past him.  Break the tall crates while waiting on him if 
you want.  There are altogether ten --TALL CRATES-- that are along the side 
walls.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A cutscene will eventually trigger.  The cutscene has plenty of button tap QTEs 
in it that come FAST, so don't lay down the controller.  Below is a list of all 
button presses.  Failure to press the buttons will result in death.

Cutscene QTE button taps:

o Square/X single button tap
o X/A single button tap
o R1/RT single button tap

NOTE: Your QTE buttons might differ from what I have here.  This sequence may 
have random button taps.

After the QTE cutscene, Ada will have to deal with Ubistvo some more.  Guess 
what?  Players don't even have to fight him here either.  Fighting him is a 
total waste of ammo because this fight is timed too!  Simply run by him and 
wait for Chris Redfield to say a phrase over radio.

Chris: "Alpha to HQ! We got a visual on Ada Wong.  We're in pursuit!"

Once Chris says the phrase above, some more speech will continue afterwards. 
Continue to dodge Ubistvo and wait for a cutscene to trigger.

Be prepared to shake the left thumbstick (rotate both thumbsticks) during the 
cutscene that plays afterwards.  This is one intense thumbstick shaking 
sequence, so be ready.  It starts almost the moment the cutscene starts.  
Failure to shake the thumbsticks and fill the QTE gauge means that you have to 
go through the second part of the Ubistvo battle all over again!

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                            ___________________
___________________________________________________________/ STAGE 3-3 -- TRAIN
-------------------------------------------------------------------------------

== RAILROAD AREA - INSIDE THE TRAIN ==

--> Objective: Head for mission objective

Move toward the hatch in the ceiling of the train to get a hookshot command.  
Hookshot to the top of the train.  Ada will see an airplane fly by and crash in 
the distance.  That must be a rookie pilot or something.  Wait for a cutscene 
to trigger.

== RAILROAD AREA - OUTSIDE APARTMENT BUILDING ==

Ada will fall to the outside portion of an apartment building.  Turn around and 
enter the building through the open doorway.

== RAILROAD AREA - APARTMENT BUILDING ==

Break the three --TALL CRATES-- to the right and the --TALL CRATE-- on the 
stairs below.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 3                                                 [SE72]
Location: Railroad Area - Apartment Building

After Ada battles Ubistvo (chainsaw J'avo) on the train tracks, she will hop 
aboard a train.  She will eventually hookshot off the train and land near an 
apartment building. Enter the apartment building and move toward the stairs off 
to the right then go down.  The stairs are blocked by a large wooden crate.  
Look to the right side of the area behind the crate to see a serpent emblem.  
Take out the ammo box and aim at it then blast it.
*******************************************************************************

Move up the stairs ahead then open the door at the top.  Break the --TALL 
CRATE-- near the table off to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Ada, Chapter 3
Location: Railroad Area - Apartment Building
Contents: 4000 skill points

After Ada battles Ubistvo (chainsaw J'avo) on the train tracks, she will hop 
aboard a train.  She will eventually hookshot off the train and land near an 
apartment building.  Enter the apartment building and move up the stairs then 
open the door at the top of the stairs.  There will be a breakable tall crate 
to Ada's left in the next room.  Walk forward and open the drawer of the 
cabinet by the green wall to find 4000 skill points inside.
*******************************************************************************

Break the --TALL CRATE-- to the left of the next door then open the yellow door 
to end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                               ________________________________
______________________________________________/ STAGE 3-4 -- STILT HOUSING AREA
-------------------------------------------------------------------------------

== STILT HOUSING AREA - FLOODED AREA ==

It's time for Ada to take on the role of Sniper Wolf for this next part.  If 
Ada can kill off more enemies (J'avo) than Jake and Sherry, the player will get 
a medal for doing so.  Other than the medal, there is little reason to attack 
during this segment for the most part.  Noga-Let (winged J'avo) mutations will 
sometimes fly toward Ada, but that is the only way she can get hit.  There are 
portions of this fight where Ada is required to help out though.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Kill off more enemies than Jake and Sherry in the Stilt Housing Area to get a 
medal at the end of the chapter.  Shoot the J'avo, Noga-Lets and other J'avo 
mutations to rack up kills.  Ada must use the sniper rifle to kill enemies for 
the most part.
                                                                     .--------.
MEDAL: Killed more enemies than Jake and Sherry (2)                  | [ME171]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Help Jake and Sherry

NOTE: Jake and Sherry will start to get attacked by Ubistvo once they make it 
to the submerged pagoda building.  It's best to wait until Ada is on the second 
set of steel girders (above the building) before helping out.  This part is not 
timed.

Drop from either ledge directly ahead or to the right.  Break the --VASE-- off 
to the right.  Hop over to the suspended stack of steel girders then run across 
them and leap to the next platform.  After passing by the fans to the right, 
there is a --WOODEN CRATE-- in the next alcove.  Step toward the red board to 
the left to get a hookshot command.  Hookshot to the middle platform.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Vase x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Break the three --TALL CRATES-- to the left up ahead.  Stand on the red boards 
off to the right to get a hookshot command.  Hookshot to the wooden walkway 
beside the crane.  Hop across the gap to the left and follow the walkway 
forward and then to the right.  Leap across the gap to the next walkway.  Jump 
to the stack of suspended steel girders.  There are five --WOODEN CRATES-- and 
one --TALL CRATE-- on the stack of steel girders.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4, [ ] Wooden Crate x 5
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Now that Ada is on the steel girders above Jake and Sherry, it's time to help 
them out a bit.  Shooting the J'avo below can help to get Ada a medal for 
killing more enemies than Jake and Sherry, but other than that, killing extra 
J'avo is not needed.  Only shoot Noga-Lets (winged J'avo) that fly toward Ada. 
Ubistvo must be damaged by Ada to make this battle progress.  Aim down at 
Ubistvo with the sniper rifle and try to shoot him anywhere.  He's so far away 
that it's hard to aim for just his head or chainsaw.  He should fly against a 
sign and get electrified after Ada hits him.

NOTE: Jake and Sherry will now move down the river on a boat.  They will get 
attacked by Ubistvo along the way.  He will fight them while the boat is above 
a stack of steel girders.  Ada does not need to shoot him, but she must help 
out Jake and Sherry by dropping some steel girders on Ubistvo via a button 
prompt command from the crane tower.

Move to the far end of the steel girders to get another hookshot command.  
Hookshot to the walkway up ahead.  Follow the walkway to the right then leap to 
the walkway and then to the steel girders up ahead.  Hop over to a second set 
of steel girder from the first set then move to the end of the second set to 
get a hookshot command.  Hookshot to the area across from Ada.

Hop over the pole along the platform then break the --SMALL VASE-- and three 
--VASES-- near the stack of large crates to the left.  Hop over the next pole 
then break the --WOODEN CRATE-- off to the left.  Step out onto the board with 
red on it to the right to get a hookshot command.  Hookshot over to the crane.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Small Vase x 1, [ ] Vase x 3, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== STILT HOUSING AREA - NEAR CRANE ==

Ada will now be on top of the crane.  Ada does not need to help Jake and Sherry 
with Ubistvo for this part.  Eventually a cutscene will play and players will 
get a X/A button prompt command while standing on the crane tower.  Press the 
button at that time to drop some steel girders on Ubistvo.

The crane will rotate to the side after the cutscene.  Move against the walkway 
with no railing to get a command to hop off the crane.  Eventually a cutscene 
will play where Sherry will get attacked by Ubistvo on the boat below Ada.  
Stand near the railing and prepare to press the X/A button right after all the 
speech in order to save Sherry.  BE PREPARED to tap the button or Sherry will 
die.  You only have a few seconds to tap the button and Ada must be near the 
wooden railing to get the command.  A cutscene will trigger.

Fall off the current platform by turning around and moving toward the red board 
off to the left to get a button prompt to fall.  Move toward the red board at 
the end of the corridor below to get a hookshot command.  Hookshot to the next 
walkway then follow it to the end to get another hookshot command.  Hookshot 
once again then Ada will see a speedboat below while moving along the walkway. 
Hop off the ledge to Ada's right.

Fall down the ladder to reach the dock.  Run toward the speedboat and use the 
X/A button to get on to trigger a cutscene that will end this chapter.


   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  _        _                                     __    __                    \
  /_\    __| |  __ _  \________________________/ / / /\ \ \ ___   _ __    __ _
 //_\\  / _` | / _` | /      ADA CAMPAIGN      \ \ \/  \/ // _ \ | '_ \  / _` |
/  _  \| (_| || (_| | \________________________/  \  /\  /| (_) || | | || (_| |
\_/ \_/ \__,_| \__,_| /                        \   \/  \/  \___/ |_| |_| \__, |
\_______________________________________________________________________ |___//
/                                                                             \

-- RANKING REQUIREMENTS                                          ADA, CHAPTER 4
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 50 minutes or less  | 15 enemies or more   |
| B    | 60%         | 3         | 65 minutes          | 10 enemies           |
| C    | 50%         | 5         | 85 minutes          | 5 enemies            |
| D    | 49% or less | 6 or more | 84 minutes or more  | 4 enemies or less    |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [AW04]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
          C H A P T E R  4  -  W H E N  B O Y S  P L A Y  R O U G H
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                  June 30, 2013
                                                                  Waiyip, China
                                                   ____________________________
__________________________________________________/ STAGE 4-1 -- FORWARD HANGAR
-------------------------------------------------------------------------------

== HANGAR - CORRIDOR TO HANGAR DECK ==

--> Objective: Search the ship

Ada will start out inside the Aircraft Carrier.  She will be in the corridor 
that leads to the hangar.  Use a stealth melee to finish off the Neo-Umbrella 
J'avo to the right down the corridor.  The J'avo won't turn unless Ada runs in 
front of him.  Break the --TALL CRATE-- down the corridor to the left.  Ada 
cannot open the doors to the hangar, but she can check them for some extra 
dialogue.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ada can use stealth melee through these next few areas if a player is careful.  
Run to the next door and gently open the door.  If you kick it open, the Neo-
Umbrella J'avo in the corridor ahead will hear Ada for sure.

== HANGAR - ENGINE ROOM ==

Stay behind the engine pipes to the left.  There is a J'avo behind the pipes by 
the door off to the left.  Wait for him to walk toward your area then, when he 
starts to walk away, run behind him and hit him with a stealth melee to kill 
him.  Enter the next corridor through the doorway to the right.

== HANGAR - PASSAGE ==

There is a J'avo in the corridor directly down the hall ahead.  He will pace up 
and down that corridor.  When he turns to walk back into the corridor, run down 
the hall then hide behind the wall that he passes by.  Wait for him to turn 
again then run behind him and kill him with a stealth melee.

== CONTROL PANEL CORRIDOR ==

Run forward and examine the control panel with the three blinking lights to the 
left of the locked door.  The door requires three separate passcodes in order 
to open it.  Go figure, right?  Well, you've done this part in Chris' game and 
Ada's part is only slightly different.

--> Objective: Get all the passcodes

Run back to the wall near the Passage that Ada just exited from and take cover 
behind it.  Wait for a J'avo with green eyes on his mask to walk out from the 
door in the back of the corridor to the right.  He will move out of the doorway 
then walk forward and stand then turn back around.  When he turns, run behind 
him and hit him with a stealth melee to kill him.  A card will drop out of his 
pocket soon.  Collect **PASSCODE A** from the floor near him.

A Rasklapanje will fall from the overhead vent.  Just like in all other 
campaigns, it's up to you whether to kill them or not.  A Rasklapanje's body 
will constantly revive but they will drop items, so it isn't necessarily bad to 
kill them.  If Ada has a bunch of normal arrows, those will help out a bunch 
for this section.  An arrow will knock a whole Rasklapanje in half and knock 
out the torso with one arrow and the legs with two arrows.  Normal arrows are 
incredibly useful for Rasklapanje.  The sniper rifle and assault shotgun can 
work well, but it will take more shots to kill them with those weapons.

NOTE: Be sure to save about 7-10 normal arrows for the next area after this 
hangar part.  Stealth is needed for the next area and only normal arrows give 
Ada the option of stealth from a distance.

== HANGAR - CORRIDOR ==

Open the door QUIETLY and move down the stairs to the area below.

NOTE: Players can sneak through this next part if Ada uses the crossbow with 
normal arrows and manage to stay out of the view of the Neo-Umbrella J'avo that 
move up and down the corridors.  If the Neo-Umbrella J'avo see Ada, they will 
attack her in groups every now and then.  It's not too big of a deal if they 
see you.  There are only a few Neo-Umbrella guards and they are marked with red 
diamonds on the screen.

The following is a fully labeled map of the rest of the surrounding area.  Be 
sure to use it for the maze of corridor ahead.  A player starts at the "START" 
area while on the stairs after getting Passcode A from the room above:
       ____________________________________________________________
      |                                  stairs                    |
      |   _________________________    _________________________   |
      |  |                         |  |                         |  |
      |  |   ___________________   |  |____________________     |  |
   ___|  |  |       BC      WC  |  |  |           |        |    |  |
  |      |  |      SP2          |  |  | WC PASS B |        |    |  |
  |      |  |            _______|  |  |           |        |    |  |
  |      |__|_   ____   |          |  |           |        |    |  |
  |                  |  |_______   |   ___________|________|    |  |
  |   ___________    |  |TC FAS |  |  |                         |  |
  |  |TC         |   |__________|__|  |_______________     __   |  |__________
  |  |           |       locked door <|               |   |P |  |  |      IG  |
  |  |   ________|______________  _________________   |   |A |  |             |
  |  |                 |       | ^|  |         WC  |  |   |S |  |  |__________|
  |  |                 |_______| ^|  |             |  |   |S |  |  |          |
  |  |         SP1     |         ^|  |             |  |  _|  |__|             |
  |  |                 |    ____ ^|__|                |  | C    |  |__________|
  |  |__________   ____|   | locked door           |__|__|______   |       WC |
  |                        |                       |        IG                |
  |   _____________________|                       |____________|  |__________|
  |  |                     |                                    |  |
 _|  |                     |                        ____________|  |__________
|    |                                             |            |  |          |
|    |             WC      |                       |        WC             WC |
|                          |                       |____________|  |__________|
|    |                  WC |                  WC                |  |
|    |_____________________|______________  ____________________|  |
|                                          locked door <|          |
|__   _____________________________________________________________|
  START

.--------------------------------------------------------------------------.
| MAP ABREVIATIONS                                                         |
|==========================================================================|
| PASS B        | Passcode B                                               |
| PASS C        | Passcode C                                               |
| BC            | Bear Commander (Assault Rifle weapon)                    |
| SP1           | 2000 Skill Points                                        |
| SP2           | 5000 Skill Points                                        |
| IG            | Incendiary Grenade                                       |
| FAS           | First Aid Spray                                          |
| TC            | Tall Crate (Item Crate)                                  |
| WC            | Wooden Crate (Item Crate)                                |
| Locked door < | door that is locked from left side (unlocked from right) |
| Locked door ^ | door that is locked from above (unlocked from below)     |
'--------------------------------------------------------------------------'

This map shows the directions that I take when describing the next few rooms. 
It shows the exact path that I describe basically.

       ____________________________________________________________
      |                              ^ > > > > > > > > > > > > > > |
      |   _________________________  ^ _________________________ v |
      |  |                         | ^|                         |v |
      |  |   ___________________   | ^|____________________     |v |
   ___|  |  |       BC      WC  |  | ^|           |        |    |v |
  |      |  |      SP2          |  | ^| WC PASS B |        |    |v |
  |      |  |  ^         _______|  | ^|           |        |    |v |
  |      |__|_ ^ ____   |          | ^|> > > > >  |        |    |v |
  | ^> > > > > ^ > > |  |_______   | > ___________|________|    |v |
  | ^ ___________  v |  |TC FAS |  | ^|                         |v |
  | ^|TC         | v |__________|__| ^|_______________     __   |v |__________
  | ^|           | v > > > > > > > > ^                |   |P |  |v |          |
  | ^|   ________|_____________    ________________   |   |A |  |v > > >   IG |
  | ^|                 |       |  |  |          WC |  |   |S |  |v |__________|
  | ^|                 |_______|  |  |             |  |   |S |  |v |          |
  | ^|        SP1      |  > > >  v|  |             |  |  _|  |__|v            |
  | ^|           ^     | ^  ____ v|__|                |  | C < < v |__________|
  | ^|__________ ^ ____| ^ |     v                 |__|__|______|v |       WC |
  | ^> > > > > > ^ > > > ^ |     v                 |        IG < v > > >      |
  | ^ _____________________|                       |____________|v |__________|
  | ^|                     |                                    |v |
 _| ^|                     |                        ____________|v |__________
|   ^|  ^ > > > > >                                |            |v |          |
|   ^|  ^          WC      |                       |        WC < v > > >   WC |
|   > > >                  |                       |____________|v |__________|
|   ^|                  WC |                  WC                |v |
|   ^|_____________________|______________  ____________________|v |
|   ^  EXIT  < < < < < < < < < < < < < < < < < < < < < < < < < < v |
|__ ^ _____________________________________________________________|
  START


If you choose stealth, there is one J'avo guard down the corridor across from 
the stairs and one Neo-Umbrella guard down the corridor to the right after 
stepping off the stairs - sneak behind them and kill them both.  Enter the 
Kitchen through the first door to the right.

== HANGAR - KITCHEN ==

There are two --WOODEN CRATES-- on the surrounding shelves and counters of the 
kitchen near the microwave.  Break them both.  The Cafeteria cannot be entered 
through the Kitchen since the door at the other end of the Kitchen is broken.  
Run back out of the Kitchen.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== HANGAR - CORRIDOR ==

While standing in the doorway of the Kitchen, run into the hall to the right. 
There is a Neo-Umbrella guard that paces up and down the first corridor to the 
right.  Wait for him to move toward your side of the corridor then let him turn 
his back and then run behind him and stealth melee kill him.  Open the first 
room to the left.

== HANGAR - GUEST ROOM 1 ==

Run over to the briefcase on the table and open it then collect the --2000 
SKILL POINTS-- from inside.  There is a --TALL CRATE-- in the corner next to 
the restroom in the back of the Guest Room.  Exit the room afterwards
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Ada, Chapter 4
Location: Hangar - Guest Room 1
Contents: 2000 skill points

Once Ada collects Passcode A then moves down the stairs behind the doorway to 
the right, kill off the J'avo in the area then move down the corridor directly 
ahead and turn right to move down the next corridor.  The corridor to the right 
has a J'avo guard down it as well.  Enter the first room to the left and check 
the table.  There is a briefcase on it that contains 2000 skill points.
*******************************************************************************

== HANGAR - CORRIDOR ==

While standing in the doorway of Guest Room 1, move down the left corridor then 
open the first door to the right.  Ada will enter the Cafeteria.

== HANGAR - CAFETERIA ==

Break both of the --WOODEN CRATES-- in the Cafeteria.  Leave the room through 
the same door that Ada entered the room from.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== HANGAR - CORRIDOR ==

While standing in the door to the Cafeteria, run back down the corridor to the 
left and step all the way out to the long corridor.  Make a right then find the 
room with the blue light up ahead.  Enter the first corridor off to the right 
after stepping into the area with blue light.  Open the first door to the left 
and step into Guest Room 2.

== HANGAR - GUEST ROOM 2 ==

Open the briefcase to find --5000 SKILL POINTS-- then take the ++BEAR 
COMMANDER++ assault rifle from off the table next to the briefcase.  There is a 
--WOODEN CRATE-- on sofa near the table.  Check the restroom in the back of the 
room and snatch the --FIRST AID SRAY-- from off the sink and break the --TALL 
CRATE-- in the stall inside.  Exit the room after collecting the goodies 
inside.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] ++BEAR COMMANDER++, [ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1, [ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Ada, Chapter 4
Location: Hangar - Guest Room 1
Contents: 5000 skill points

Once Ada collects Passcode A then moves down the stairs behind the doorway to 
the right, kill off the J'avo in the area then move down the corridor directly 
ahead and follow the corridor.  Step into the area with the blue light then 
move down the first right corridor.  Open the first door to the left to enter 
Guest Room 2.  There is a briefcase on the table inside that has 5000 skill 
points inside.
*******************************************************************************

== HANGAR - CORRIDOR ==

While standing in the doorway of Guest Room 2, move down the left corridor.  
Follow the corridor then make a left and step into the next corridor.  There is 
a door to the right, but a Neo-Umbrella guard is behind it.  Watch the red 
diamond that targets him and make sure that he walks away from Ada then quietly 
open the door.

== HANGAR - EXAMINATION ROOM ==

Run behind the Neo-Umbrella guard with green eyes then stealth melee kill him. 
Pick up **PASSCODE B** from his body.  A Rasklapanje will move up from the air 
duct and eat the passcode then sink back down into the air duct.  The best way 
to get this passcode back is to stand in the current room and wait for the 
Rasklapanje to respawn then shoot him to knock him out and grab **PASSCODE B** 
once again.

Ada cannot open the double doors to the side and access the rest of the room. 
Break the --WOODEN CRATE-- on the table then step back out of the room.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== HANGAR - CORRIDOR ==

While in the doorway of the Examination Room, move to the right and follow that 
corridor.  There is a dead body at the end of the corridor.  Run down the 
corridor down the stairs to the right.  Turn right at the corner then move 
ahead and a cutscene will activate.  Quickly tap the X/A button during the QTE 
cutscene when the Rasklapanje attacks.

After the cutscene, take out the crossbow or whatever weapon that your Ada uses 
to knock out Rasklapanjes with and defeat the Rasklapanje.  Knock him into the 
flames to automatically knock out each body part.  The flames in the corridor 
will die down eventually.  Ada will be facing the wrong way after the cutscene, 
so face the way with the corridor with the overhead lights on the wall.  Move 
up the stairs ahead.

Four Neo-Umbrella J'avo will exit the rooms in the corridor ahead.  Toss a hand 
grenade into the hallway if Ada has one.  Shoot one with a pipe bomb arrow if 
not.  It's good to spread damage here.  The J'avo might mutate into Noga-Oklop 
(leg armor) when hit in the legs.

Enter the first room to the left and pick up the --INCENDIARY GRENADE-- off the 
top bunk bed off to the left in the back of the room.  There is nothing in the 
second room to the left down the corridor so enter the first corridor to the 
right down the outside corridor.  The J'avo that is inside the room down the 
corridor has caught sight of Ada for sure by now.  He knows his days are 
numbered!  This green eye J'avo has a heavy machine gun.  Open the door and 
pulverize him with a headshot and an earth-shattering melee then collect 
**PASSCODE C** from his dying body.  Exit the room then step back out into the 
main corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Incendiary Grenade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Enter the third door to the left down the corridor (first door to the left from 
the last corridor) then break the --WOODEN CRATE-- on the lower bunk bed in the 
back of the room.  Enter the room across the hall (second right room) and 
collect the --INCENDIARY GRENADE-- from the first top bunk bed to the left.  
Enter the next room to the right down the outside corridor then break the 
--WOODEN CRATE-- on the lower bunk bed to the left.  Enter the room across the 
hall (fourth room to the left) then break the --WOODEN CRATE-- on the back 
right lower bunk bed.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Incendiary Grenade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Now Ada has found everything, so she can leave this area.  Return to the 
outside corridor then make a left and follow the next corridor to the right.  
Unlock the door at the end of the corridor and move to the end of the corridor 
behind the doorway then turn left and Ada will be back at the stairs where she 
first entered this area from.  Ada can also go back the way she came if you 
want the medal for not unlocking any locked doors.

Either way, run back up the stairs and step back into the Control Panel 
Corridor.

== HANGAR - CONTROL PANEL CORRIDOR ==

Walk over to the control panel with the blinking red lights then use the X/A 
button to enter all three passcodes into it and unlock the double doors to the 
right.  A Rasklapanje will be forming just past the open door and another 
Rasklapanje will be coming toward Ada from the left corridor behind the door.

== HANGAR - SMALL STORAGE AREA ==

The elevator door to the left is locked.  Ada cannot unlock it.  Run down the 
corridor directly ahead.  Run past the Rasklapanjes and do not fight them.  
Break the --TALL CRATE-- off to the right while moving up the steps ahead then 
make a left and stand next to the stacked crates to get a hookshot command.  
Hookshot to the walkway above.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ada will start to hear the fake Ada talking over the intercom.  She is talking 
to Derek Simmons.  Wait for the dialogue to end then walk toward the elevator 
button to the right of the elevator doors then push it with the X/A button to 
end this portion of the chapter.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                           ____________________
__________________________________________________________/ STAGE 4-2 -- BRIDGE
-------------------------------------------------------------------------------

== BRIDGE - WALKWAY OUTSIDE PROJECTION ROOM ==

--> Objective: Find the secret information

Move toward the railing to get a hookshot command for the walkway above Ada.  
Unlock the door to the left.  A cutscene will trigger.  Ada will shut the door 
behind her while entering the next room as Chris and Piers chase her.  The door 
to the corridor across from Ada will start to close, so run and slide under the 
door before it closes.  If Ada misses the door then she is caught by Chris and 
Piers and the game ends.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* It's worth it to get caught by Chris and Piers at least once.  It looks quite 
  different to see the game end because of a good Resident Evil character for a 
  change.  Chris beats on the outside door just like he does when you play 
  Piers in Chris' campaign.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== BRIDGE - CLEANING ROOM ==

Pick up the --GREEN HERB-- on the shelf to the right.  Run into the room ahead 
then walk up the stairs past the washing machines off to the right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== BRIDGE - STAIRWAY CORRIDOR ==

Players will get a button prompt when outside the room at the top of the 
stairs.  Examine the room to see that it is full of J'avo.  Ada cannot enter 
the room to the left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
This entire portion of the stage can be played with stealth and a player will 
receive the "Sneaking Around" trophy/achievement for not getting seen by J'avo. 
If Ada is discovered by a J'avo, press the Select/Back button then choose to 
"Restart from last checkpoint".  There is only one area where a player can get 
stuck and have to restart the full chapter - when Ada has to sneak past the 
Gnezdo.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Successfully sneak through the Bridge area and you will receive an extra medal 
at the end of the chapter as well.
                                                                     .--------.
MEDAL: Cleared the chapter without being spotted by the enemy        | [ME173]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ada will have to walk outside and run away from the searchlight.  The 
searchlight will start from the left side of the screen, so hold the dash 
button then rush all the way to the other side of the walkway.  Run and slide 
then stay laid down on the ground if the searchlight ever gets too close to 
Ada.  Run to the other side of the walkway and Ada will get a hookshot command 
while standing next to the yellow light on opposite side.  Hookshot to the 
walkway above.

== BRIDGE - CORRIDOR TO AIR DUCT ==

Ada will hookshot to a higher walkway in front of a doorway.  Break the --TALL 
CRATE-- off to the left and you'll want to shoot the obvious serpent emblem 
across from it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 4                                                 [SE73]
Location: Bridge - Corridor to Air Duct

When Ada runs by the first searchlight on the outside walkway, she will 
hookshot to a walkway up above her.  This serpent emblem will be lying beside 
the railing off to the left.  A breakable tall crate is across from this 
emblem.  It's best to slide into this emblem to hit it with melee (dash + 
L1/LT).
*******************************************************************************

Step through the doorway then run down the corridor to the left.  Follow the 
corridor then crawl into the air duct.  Ada will see Chris and Piers fighting 
in the rooms below while she crawls through the air duct.  This is perfect 
stuff to make RE fanboys squeal with excitement.  Follow the air duct to the 
end then crawl out and drop down the opening in the floor to the left.

== BRIDGE - HALLWAY BESIDE BUNK BED ROOM ==

Chris and Piers can be seen through the barred window to Ada's left after she 
drops.  The door behind Ada is locked.  I'm not sure how long that locked door 
will hold Redfield though, so you'd better get out of there before Chris does a 
shoulder charge through that door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Ada can stay behind and watch Chris and Piers through the barred window.  It 
  seems that they always fight some immortal Glava-Smech toward the end of 
  their battle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Run up the stairs ahead.

== BRIDGE - MESS HALL CORRIDOR ==

There will be two tables with chairs to Ada's right.  Follow the corridor to 
the left and step through the doorway.  There is a J'avo in the small room to 
the left.  Make sure that he has his back turned then run inside and stealth 
melee him from behind.  Break the four --TALL CRATES-- on the left side of the 
room then step back into the corridor.  Move through the left doorway along the 
corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 4
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== BRIDGE - COMMAND BRIDGE ==

Step beside the doorway of the Command Bridge room and stay beside the right 
wall then look inside.  A Gnezdo is circling the room inside.  This enemy picks 
up on Ada's presence easily, so Ada must be FAR away from it in order to move 
by it.  DO NOT take cover behind the low counter that it passes by or it will 
notice Ada.

Stay behind the wall outside the door and wait for the Gnezdo to walk to the 
opposite side of the room and start to make its way back to the left side of 
the room, then quickly rush toward the door on the far right side of the room 
and press the red button to the left of the next door to unlock it then run 
through the doorway.

NOTE: A checkpoint occurs right as Ada hits the red button, so if the Gnezdo 
sees her before she hits the button, DO NOT hit the button.  Restart instead.

Run to the other side of the next room then hop through the window on the 
opposite side.  Fall through the trapdoor opening to the right on the outside 
walkway.

== BRIDGE - OUTER WALKWAY ==

Ada will have to run by another searchlight.  Run toward the railing and 
immediately crawl when the button prompt command appears for Ada to crawl.  Ada 
will have to crawl through the areas without railing, but make sure the 
searchlight isn't near her.  Wait in the area with two metal panels.  Allow the 
searchlight to move back to the right and then crawl really fast toward the 
walkway ahead.

== BRIDGE - WALKWAY OUTSIDE RADAR ROOM ==

Stand up on the walkway then run to Ada's left and then hop over the boxes and 
climb up to the higher platform then move around the railing to the right and 
hookshot near the yellow and red railing.  Ada will get a hookshot command 
while next to the yellow and red railing.

Break the two --TALL CRATES-- to the right.  There are three Neo-Umbrella J'avo 
patrolling in the Radar Room through the window to the side, so take cover 
against the wall then move to the left.  There is one Neo-Umbrella J'avo 
looking your way on the outside walkway to the left.  Arm the crossbow with 
normal arrows then peek around the corner and shoot that J'avo in the head to 
stealth kill him instantly.  Make sure to hit him in the head with the arrow or 
it won't kill him.  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Move along the wall and stay down so the J'avo inside the Radar Room do not see 
Ada.  Walk over to the yellow ladder and climb it.

== BRIDGE - ABOVE THE COMMUNICATIONS ROOM ==

Snatch the two pickups of --NORMAL ARROWS-- on the shelf to the right.  Step 
through the doorway to the left then crawl into the air duct.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Arrows (Normal) x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

DON'T move too far into the air duct.  There are two Noga-Trchanjes (spider 
legs) patrolling the corridors of the air duct ahead.  Take out the crossbow 
and shoot the two Noga-Trchanjes anywhere in their bodies as they crawl by to 
kill them.  Crawl through the vent ahead and make a right at the end once the 
Noga-Trchanjes have been taken care of.  Look below the air duct to see Chris 
and Piers killing off J'avo in the Communications Room below Ada.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* Once again, Chris and Piers are fighting some immortal Glava-Smech while Ada 
  is able to pass by the two characters.  It's strange how they constantly run 
  into Glava-Smech that refuse to die.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Fall out the other end of the air duct.

== BRIDGE - STAIRWAY AREA ==

Exit the room with the controls then run up the stairs outside and open the 
door to the next room to trigger a cutscene.

== BRIDGE - WALKWAY OUTSIDE MAIN CABIN ==

Use the X/A button to check on the dead body below the walkway.  Follow the 
walkway to the stairs then run down the stairs.  Fall through the trapdoor 
opening below the stairs.

== BRIDGE - LOCKER ROOM ==

There is one final J'avo down the corridor ahead of Ada.  Stay in the current 
corridor until the J'avo turns his back then rush behind him and stealth melee 
kill him.  Break the --TALL CRATE-- against the right wall.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 4                                                 [SE74]
Location: Bridge - Locker Room

Shortly after Ada views the cutscene in the main cabin about the true secrets 
behind her clone, she will fall down a long hatch and land in a room with a 
single J'avo that patrols up and down the corridor ahead of her.  Stealth melee 
kill the J'avo then search the lockers against the left wall before reaching 
the elevator in the back of the corridor to find a serpent emblem inside the 
third locker to the left.  The serpent emblem can be hit with melee.
*******************************************************************************

Walk toward the elevator doors and push the button on the right side to open 
the doors.  Get inside the elevator and push the button on the right side.  Ada 
will listen to a radio conversation on the way down.

== BRIDGE - RUNWAY ==

Grab the two pickups of --5.56MM NATO AMMO-- then walk toward the body on the 
outside runway.  A cutscene will trigger.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] 5.56MM NATO Ammo x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                        _______________________________________
_______________________________________/ STAGE 4-3 -- AIRCRAFT CARRIER INTERIOR
-------------------------------------------------------------------------------

== AIRCRAFT CARRIER INTERIOR - LOWER LEVEL ENTRANCE ==

--> Objective: Find an escape route

Break the --TALL CRATE-- near the door.  We are not going back outside for a 
while.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 4                                                 [SE75]
Location: Aircraft Carrier Interior - Lower Level Entrance

After the cutscenes where Ada meets Carla, Ada will start out back inside the 
aircraft carrier.  There will be a breakable tall crate near the door in front 
of her and a trapdoor with a ladder that leads down in the back of her.  While 
facing the trapdoor, there is a serpent emblem behind a steel column to the 
left.  Look behind the last one on the left to see this.  Shoot it with a gun 
weapon.  This is all before Carla starts to chase Ada.
*******************************************************************************

Hop down the trapdoor opening.

== AIRCRAFT CARRIER INTERIOR - CORRIDOR 1 ==

Follow the corridor ahead.  Two J'avo will step out in the corridor past the 
doorway ahead.  The aircraft carrier will shake.  Carla will crush the two 
J'avo with her mutated body.  The surrounding walls will start to cave in as 
Carla's C-virus body fills the corridor.

Run and follow the hallway directly ahead.  Turn to the right and dash down the 
stairs.  Carla's body will start to form around the walls.  No matter how fast 
Ada dashes the player will see the mutation on the walls.  Run to the door down 
the stairs then use the X/A button to unlock the door then X/A again to open 
it.  Carla's body slime will stop at the stairs.

== AIRCRAFT CARRIER INTERIOR - CORRIDOR 2 ==

Carla's mutated body will stop chasing Ada in this corridor.  A new enemy will 
attack Ada.  A Carla Spore S will fall out of the Carla slime in the middle of 
the corridor.  A Carla Spore S moves very slow.  It attacks with close range 
gas attacks by popping bubbles on its body.  The creature is very easy and 
actually doesn't take much ammo to defeat so long as you know how to defeat it. 
Watch for it to form glowing red bubbles on its body, head or legs then shoot 
the bubbles with any weapon.  One shot from any weapon will pop the bubble and 
damage the creature.  After popping so many bubbles on its body, the creature 
will fall over.  Hit it with a ground melee at that time to defeat it.  Carla 
Spore S's can drop items once defeated.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
Defeat all the Carla Spore Ss in the Aircraft Carrier Interior to receive a 
medal at the end of the chapter.  None of the areas with Carla Spore Ss are 
timed, so just shoot them in their slimy bubbles to kill them all off.
                                                                     .--------.
MEDAL: Killed off your imperfect doppelganger                        | [ME172]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: A Carla Spore S must have a glowing bubble on its skin in order to move. 
If it doesn't have a bubble on it, it will stand in place.  It is open to a 
melee attack when no bubbles are on its body.  A melee prompt will appear while 
standing next to it so long as another bubble doesn't form on its body at that 
time.  Be sure to not get hit by the acid that spews from the bubbles or it 
will damage Ada.

Break the --TALL CRATE-- to the left after stepping out of the corridor then 
blast the two red blobs that are on the door to the left.  Shoot them from long 
range with a gun weapon such as the ammo box 50 or bear commander.  Tap the 
trigger since the red blobs don't take many shots.  They spit out a liquid that 
will damage Ada after they are damaged, so don't shoot them from close range 
and don't melee them.  Both red blobs will drop items once defeated.  Open the 
door and step into the next corridor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== AIRCRAFT CARRIER INTERIOR - CORRIDOR 3 ==

Follow the corridor ahead.  A Carla Spore S will spawn out of the doorway full 
of mutated Carla skin down the left alcove at the path split.  Defeat the Carla 
Spore S or run from it.  Move down the corridor to the right.  Another Carla 
Spore S will spawn from the floor down the corridor ahead.  The doorway 
directly ahead is blocked by Carla's mutated flesh, so unlock and open the door 
to the left.

== AIRCRAFT CARRIER INTERIOR - CABIN CORRIDOR ==

A Carla Spore S will spawn out of the top portion of the wall to the left.  
More Carla Spore S's (around five) will spawn throughout this room.  Check the 
left counter for two pickups of --PIPE BOMB ARROWS-- and snatch the --GREEN 
HERB-- off the right counter.  There is a red blob above the left counter that 
can be shot for a possible item.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Pipe Bomb Arrows x 2, [ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Step into the corridor in the back right portion of the room.  If Ada doesn't 
shoot the hands in the mutated flesh on the right wall a few times to make them 
sink back into the wall, the hands will grab Ada when she moves by them if they 
are still there.  Quickly shake the left thumbstick to break free from the 
hands.  The hands do not take damage when they grab Ada, but they will hold her 
in place for a few seconds.  There is a red blob near the ceiling ahead that 
can be shot for an item.  Another wall full of hands is on the left wall before 
reaching the door in the back of the corridor.  Open the door.

== AIRCRAFT CARRIER INTERIOR - CABIN PASSAGE ==

A Carla Spore S will form behind the open door to the right.  There is a red 
blob on the wall behind it that can be shot for a possible item.  Rotate the 
valve handle on the next door to open it.

== AIRCRAFT CARRIER INTERIOR - CORRIDOR WITH METAL CABINETS ==

Break the two --TALL CRATES-- near the right wall up ahead.  A Carla Spore Face 
is on the top portion of the wall to the left, near the doorway.  This face 
will stretch forward and attack Ada if she steps near it.  The face must be 
shot (one bullet from any weapon) in order to move by it.  Once the face is 
shot, the face will distort for a few seconds and will not attack Ada if she 
moves near it.  Shoot the face then run over and break the next --TALL CRATE-- 
then move behind the metal cabinets to the left.  Pick up the --RED HERB-- then 
shoot the serpent emblem in the back of the alcove.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Red)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 4                                                 [SE76]
Location: Aircraft Carrier Interior - Corridor With Metal Cabinets

After running through the corridor with the hands on the wall, Ada will enter a 
corridor where a Carla Spore S will attack her from behind the door that she 
opens (to the right).  Rotate the valve handle on the next door and move into 
that corridor.  There is a Carla Spore Face on the wall behind the metal 
cabinets to the left.  Shoot the Carla Spore Face one time to stun it then rush 
toward it and turn left then enter the alcove behind the metal cabinets.  There 
is a red herb and a serpent emblem in that corridor.
*******************************************************************************

Shoot the Carla Spore Face one more time then run through the doorway below it.

== AIRCRAFT CARRIER INTERIOR - PIPE CORRIDOR ==

There is a Carla Spore Face on the wall across the room from Ada.  Shoot the 
face one time then run by it and dash to the left.  There is another Carla 
Spore Face to the left of the door with the valve handle on it at the end of 
the corridor.  There are two liquid nitrogen tanks below the Carla Spore Face. 
Blast one of the liquid nitrogen tanks with a weapon to make them explode and 
shatter the face.

Snatch the two pickups of --PIPE BOMB ARROWS-- off the crate with the green 
tarp over it across from the door with the valve handle.  Rotate the valve 
handle on the door to unlock it then open the door.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Arrows (Pipe Bomb) x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== AIRCRAFT CARRIER INTERIOR - LONG CORRIDOR ==

Wow, Carla has nearly creamed all over this whole corridor.  I mean... busted 
her load of Chrysalid juice all over the walls... alright, I'll stop now.

Break the --WOODEN CRATE-- near the left wall at the bottom of the stairs.  Run 
ahead and a cutscene will trigger.  A Carla Spore Face will be chasing Ada 
after the cutscene and the camera will be behind Ada, so hold the X/A button 
and run forward.  If the Carla Spore Face gets too close to Ada, it will eat 
her.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Wooden Crate x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ada will pass by two sets of hands on the right wall.  The second set of hands 
will grab Ada so be prepared to shake the left thumbstick to break free.  
Continue to dash forward and stay to the left side of the screen when it 
rotates in front of Ada (Ada's right), so Ada will hop over the sludge platform 
ahead of her.  If Ada stays to the right side of the screen (Ada's left), she 
might not jump over the sludge and the Carla face will chomp her.

When Ada reaches the end of the corridor, she will turn around then fall on her 
back while jumping backwards.  The action will switch to slow motion, as the 
Carla Spore Face approaches Ada.  Quickly aim toward the liquid nitrogen tank 
on the right or left side of the corridor and blast it to shatter the Carla 
Spore Face.

Blast the three red blobs on the wall to the side of Ada for extra item pickups 
if needed.  Follow the next corridor then rotate the valve handle to unlock the 
door then open it.

== AIRCRAFT CARRIER INTERIOR - RESTRICTED AREA ==

There are tons of liquid nitrogen tanks in the room ahead.  Yeah, the room past 
the ceilings, walls and floors that wreak of Carla infected C-virus sludge!  
Let's run toward the opening and see what happens!

                                 BOSS BATTLE
                                 - - - - - -

C A R L A =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Eye Explosion - This is Carla's only attack and a player must damage her face 
  with gunfire in order to make her perform this attack.  As her face is 
  damaged, her eyes will expand.  Once one of them starts to glow red, it will 
  swell up and pop then spew out black liquid in front of it.  Take cover 
  behind one of the pillars in the room to avoid the liquid.
-------------------------------------------------------------------------------

--> Objective: Defeat mutated Carla

Alright Carla, we're about tired of you busting your load all over the aircraft 
carrier.   Your wet dreams end here and now!  This is just an M-rated game, you 
know?

Carla will not even attack a player until the player attacks her face.  She 
only has one attack that she by herself.  Whenever a player shoots her in the 
face, both of her eyes will start to expand.  When they glow red, get behind 
something as she closes her eye since the eye will pop and spray forth black 
liquid that will damage Ada.

Carla Spores may spawn and attack Ada.  They will attack one at a time and are 
extremely slow.  They might just hang out on the ceiling and do nothing. If you 
want to kill one, just shoot the glowing bubbles on it then hit it with a melee 
attack when it crouches.

To defeat Carla, aim for her mouth and shoot her in the mouth with pipe bomb 
arrows.  The pipe bomb arrow explosions will knock away her skin and reveal the 
room behind her.  Keep blasting her with pipe bomb arrows until a hole is made 
in her face then shoot one of the blue liquid nitrogen tanks in the room behind 
her.  Players can switch to a rapid fire weapon such as the ammo box 50 or the 
bear commander to easily hit the nitrogen tanks.  Spamming her in the mouth 
with pipe bomb arrows and then targeting a nitrogen tank then continually 
shooting that one spot with pipe bomb arrows works extremely well for ending 
the battle fast also.

If you start to run out of ammo then grab the --PIPE BOMB ARROWS-- from below 
Carla's left hand (Ada's right) or destroy one of the red blobs found around 
the room for some extra ammo.  The red blobs will randomly appear during each 
battle with Carla.  They have no certain area of spawning.  They usually spawn 
around the side walls.  Be sure to look on the ceilings and surrounding pillars 
for red blobs also.  The Carla Spores can be killed off for extra ammo as well, 
but you really need ammo in order to kill them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Arrows (Pipe Bomb) x 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

== AIRCRAFT CARRIER INTERIOR - RESTRICTED AREA ==

--> Objective: Head for mission objective

Once Carla finally reaches her climax then settles down, step through the hole 
in the wall then enter the elevator past the room where the liquid nitrogen 
tanks used to be.  Step toward the control panel of the elevator then activate 
it to take it up and trigger a cutscene that will end this chapter.

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


\_____________________________________________________________________________/
/  _        _                                     __    __                    \
  /_\    __| |  __ _  \________________________/ / / /\ \ \ ___   _ __    __ _
 //_\\  / _` | / _` | /      ADA CAMPAIGN      \ \ \/  \/ // _ \ | '_ \  / _` |
/  _  \| (_| || (_| | \________________________/  \  /\  /| (_) || | | || (_| |
\_/ \_/ \__,_| \__,_| /                        \   \/  \/  \___/ |_| |_| \__, |
\_______________________________________________________________________ |___//
/                                                                             \

-- RANKING REQUIREMENTS                                          ADA, CHAPTER 5
.-----------------------------------------------------------------------------.
| RANK | ACCURACY    | DEATHS    | CLEAR TIME          | ENEMIES ROUTED       |
|=============================================================================|
| A    | 70% or more | 2 or less | 55 minutes or less  | 40 enemies or more   |
| B    | 60%         | 3         | 70 minutes          | 30 enemies           |
| C    | 50%         | 5         | 90 minutes          | 20 enemies           |
| D    | 49% or less | 6 or more | 91 minutes or more  | 19 enemies or less   |
'-----------------------------------------------------------------------------'

.--------------------------------------------------------------.
| POINTS RECEIVED PER RANK                                     |
|==============================================================|
| RANK         | A         | B         | C         | D         |
| POINT AMOUNT | 25 points | 20 points | 15 points | 10 points |
'--------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| TOTAL RANK POINTS FOR FINAL SCORE                                           |
|=============================================================================|
| RANK         | S       | A      | B      | C      | D      | E              |
| TOTAL POINTS | 100 pts | 90 pts | 75 pts | 55 pts | 45 pts | 44 pts or less |
'-----------------------------------------------------------------------------'

                                                                         [AW05]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
        C H A P T E R  5  -  W E  G O  O U R  S E P A R A T E  W A Y S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                                                   July 1, 2013
                                                                  Tatchi, China
                                                   ____________________________
__________________________________________________/ STAGE 5-1 -- HIGH-RISE AREA
-------------------------------------------------------------------------------

== HIGH-RISE AREA - STREET ==

--> Objective: Help Leon and Helena

Ada will be piloting a helicopter during this portion of the chapter.  She will 
be up above Leon and Helena as they battle zombies in a street below.  The 
helicopter's health bar is displayed on the bottom right hand side of the 
screen.  The controls for the helicopter are below.

.----------------------------------------------.
|             HELICOPTER CONTROLS              |
|==============================================|
| Left thumbstick  | Move helicopter           |
| Right thumbstick | Move aiming cursor/camera |
| R1/RT            | Fire guns                 |
| X/A              | Fire missile              |
| L1/LT            | Aim guns                  |
'----------------------------------------------'

The helicopter can move forward, backward, right and left during this first 
segment.  Aim with the L1/LT button to zoom in for better aiming.  Fire the 
machine guns on the helicopter by holding the R1/RT button - the machine guns 
will not overheat, so hold down the button most of the time.  The X/A button is 
used to fire one of the six missiles that the helicopter starts with.  Conserve 
missiles for when Ada really needs them (mainly the boss fight of this area).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
At the beginning of Ada's Chapter 5, Ada is inside a helicopter and Leon and 
Helena are on the street below her.  Use the helicopter's guns to kill all the 
zombies that surround Leon and Helena and prevent both characters from getting 
hit by a zombie to get this medal.  If one of the character's dodges or has to 
push a zombie, restart and try again.  That is considered a "hit".  Keep Leon 
and Helena from getting hit until they run over to the alley to receive this 
medal at the end of the chapter.
                                                                     .--------.
MEDAL: Protected Leon and Helena                                     | [ME174]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Fire at the zombies with the helicopter's machine guns.  Don't fire any 
missiles at the zombies.  Save the missiles for fights that Ada will have 
later.  Be sure to shoot the emblem listed below.

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 5                                                 [SE77]
Location: High-Rise Area - Street

When Ada is blasting the zombies in the street to help out Leon and Helena at 
the start of chapter 5, look to the left in the street below then find the 
yellow truck.  This serpent emblem is in the back of the truck next to the 
cabin.  In order to see it, Ada must fly forward then to the right and then 
turn and look to the left.  If you fly too far to the left, the left side of 
the bed of the truck will block the emblem.  Shoot it with the helicopter's 
machine guns.
*******************************************************************************

Help Leon and Helena kill all the zombies in the street and they will 
eventually move toward the alley to Ada's left.

== HIGH-RISE AREA - STREETS OF TATCHI ==

Now it's time to take a detour through the streets of Tatchi.  The signs along 
the buildings can be shot, but don't focus on them for this next part since 
they don't take any damage from the helicopter.  An attack helicopter will fly 
up beside Ada eventually.

--> Objective: Eliminate all enemies

NOTE: For this flying portion, left thumbstick up and down will ascend and 
descend respectively.

Fire at the first attack helicopter with the machine guns.  Don't even bother 
using a missile on it.  It will fall quickly by shooting it with the machine 
guns.  A J'avo will blast at the helicopter from the side of the attack 
helicopter.

Another attack helicopter will fly in front of Ada eventually.  The second 
attack helicopter has a J'avo inside that will fire missiles at Ada's 
helicopter.  Blast the attack helicopter with the machine guns and this will 
also hit the missiles that the J'avo fires at Ada's helicopter.

Two helicopters will attack Ada at once after the second helicopter is 
destroyed.  Blast one of the two helicopters with a missile to speed up the 
battle a bit and avoid taking damage from the two helicopters.  Aim at the 
helicopter in front and fire - if Ada misses, it might hit the helicopter 
further ahead.  Shoot them both down quick.

Ada will eventually stop and a cutscene will play that will show a more 
powerful helicopter.  This black helicopter will fire missiles and it will fire 
its gatling guns at Ada's helicopter.  Ada can duck below the blue building 
that the black helicopter hovers over at any time to avoid the helicopter's 
gatling gun fire.  The gatling gun fire is really its worse attack since it 
will fire for so long, so be sure to press left thumbstick down to duck below 
the blue building.  It's missiles can be shot out of the air, so just aim to 
the sides to quickly shoot its missile while firing your machine gun at the 
helicopter.

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 5                                                 [SE78]
Location: High-Rise Area - Streets of Tatchi

When Ada fights the powerful black helicopter near the blue building in chapter 
5, duck down below the blue building that the helicopter hovers over (by 
holding left thumbstick down) then find the white slender Chinese sign with red 
and black Chinese letters on the right side of the blue building and this 
serpent emblem will be at the top of that sign.  Shoot it with the helicopter's 
machine guns.
*******************************************************************************

Blast the helicopter with your machine guns and missiles.  It's best to wait 
for the black helicopter to the move to a side and hover in the air before 
firing a missile to make sure that Ada hits it.  Fire all missiles at the black 
helicopter since they will be replenished for the next area.  Be sure to take 
cover below the building or move to the side when it fires its gatling guns.  
Constantly move to the side just in case it is about to start an attack.  Both 
of its attacks take tremendous damage from Ada's helicopter, so its important 
to dodge.  A cutscene will play that will end this portion of the chapter once 
the black helicopter is defeated.

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                              _________________________________
_____________________________________________/ STAGE 5-2 -- QUAD TOWER ENTRANCE
-------------------------------------------------------------------------------

== QUAD TOWER ENTRANCE - STADIUM ==

                                 BOSS BATTLE
                                 - - - - - -

S I M M O N S (T - R E X) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Somersault - Simmons jumps into the air and does a flip then hits the ground.
  This is aimed at the helicopter.
o Roar - Simmons roars while standing in place.  This will stagger Ada if she 
  is near him.
-------------------------------------------------------------------------------

--> Objective: Defeat mutated Derek

Mutated Simmons in his T-rex form is no different from when Leon and Helena 
fought him really.  The only difference is that Ada is in the helicopter that 
hovers above the stadium floor.  Simmons will swap between the helicopter and 
Leon and Helena when he attacks.  He will often attack the helicopter when it 
is close to him.  The only attack that the player must watch out for is 
Simmon's jumping somersault.  He will exclusively target the helicopter with 
this move.  Move to the side whenever Simmons jumps to easily avoid this 
attack.  It will take major damage from the helicopter if it hits.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  MEDAL INFO
While fighting Simmon's T-rex form while Ada is in the helicopter, allow 
Simmons to perform his bite attack to Leon and get Leon in his mouth - Simmons 
will hold his head up into the air when a character is in his mouth.  While 
Leon is in T-rex Simmons' mouth, quickly fire one of the helicopter's missiles 
at Simmons to make him drop Leon.  This is best done in the very first fight 
with T-rex Simmons since both Leon and Helena start out right near him.  
Simmons is also least aggressive during the first fight and he will mainly 
attack Leon and Helena if Ada doesn't shoot at him.
                                                                     .--------.
MEDAL: Rescued Leon from becoming B.O.W. chow                        | [ME175]|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

T-rex Simmons has three major weak points on him for this battle:

- Eyes on back (covered with bone shield)
- Eyes on chest
- Eye in mouth

It's best to shoot him in his back.  His back weak point is a set of eyes on 
the middle of his back.  The bone shield that covers it must be destroyed with 
gunfire.  Simmons will constantly regrow a bone shield over the eyes every time 
that he mutates to human form and then back to his mutated form.  The bone 
shield will also regrow when Simmons is not hit for a long time with the 
machine guns.  Bear down on his back with the helicopter's machine guns.  Shoot 
his back weak point with a missile when you KNOW that it will hit.  A missile 
will instantly make him change into human form.  Shooting any of the explosive 
barrels on the floor below while he stands next to one will make him change to 
human form also.

While Simmons is in his human form, blast him with the helicopter's machine 
guns.  The AI Leon and Helena will not often run toward him and melee him, so 
keep blasting him with the helicopter's machine guns to damage him when he 
changes to human form.

Eventually the BSAA vehicle will pull up and Leon and Helena will board it then 
continue to shoot Simmons.  They will shoot him with the vehicle's machine guns 
while it drives ahead.  Ada will fly toward Simmons at this time, so just keep 
blasting him.  His bone shield will not even break off during this segment of 
the battle.  I'm starting to think that this part has a scripted amount of time 
for the fight and he takes no damage at all from the helicopter's gunfire 
during the BSAA vehicle part.  Eventually the BSAA vehicle will crash and burn 
and Simmons will go back to the same attacks.

------------------------------------------------------------------ BOSS ATTACKS
o Car Toss - Simmons picks a car up in his mouth and tosses it forward.  He 
  uses this to attack the helicopter only.
-------------------------------------------------------------------------------

Simmons will start to pick up cars and toss them toward the helicopter during 
the last part of the fight with him.  Be sure to start moving to a side the 
moment he is about to throw the car.  The cars can hit Ada easily if she 
continues to shoot him instead of focusing on dodging.  Blast him in his back 
weak point and then blast his human form when he turns back human again.  A way 
to tell that that battle is almost finished is when he picks up a VERY large 
vehicle with his mouth and slams it to the ground - the battle is very close to 
being over at that time.

Simmons will likely destroy the fuel truck, so shoot the fuel that seeps out of 
the truck to burn him and take damage from him.  If there are any more 
explosive barrels on the bottom floor, shoot them when he steps near them to 
stun him.  Bear down on him with gunfire at all time on his back weak point and 
even when he mutates back to his human form.  The battle will end very suddenly 
while he is in his T-rex form most likely.

Honestly, this battle is needlessly prolonged, just like it was when Leon and 
Helena fought T-rex Simmons.  It seems to drag on even more during the 
helicopter battle since all you get to do is shoot him!  So very boring.  You 
can't even melee him with the helicopter...

If I were you, I'd call up a friend and chat with them to relieve boredom 
during this battle.  You could also visit my youtube page and give me a 
subscription while yawning during this time-consuming battle:

www.youtube.com/BerserkerSTARS

Oh, also, you could quickly give my final RE5 Mercs video a like since I know 
you will have so much time on your hands during this fight and be so bored for 
the century it takes to defeat T-rex Simmons:

http://www.youtube.com/watch?v=7nziDntIrUA

Oh, you've beat him?  So, I can quit with the plugs?  Well congratulations to 
you!  You've just been through one of the longest and most annoying battles in 
RE6.  Now, let's get to the next part for Ada.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE


\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                  _____________________________
_________________________________________________/ STAGE 5-3 -- QUAD TOWER ROOF
-------------------------------------------------------------------------------

== QUAD TOWER ROOF - FIRST ROOFTOP ==

--> Objective: Eliminate all enemies

Oh look, it's some unimportant civilians that will probably die in a few more 
minutes in a grisly murder scene from a C-virus creature.  Ada needs to provide 
cover fire for the man and woman on the rooftop until all the C-virus zombies 
are killed.  Shoot at the zombies with the helicopter's machine guns to kill 
them.  Keep shooting zombies until they stop spawn from the other sides of the 
nearby fences.

If the zombies tackle one of the civilians then shoot the zombie off the 
civilian.  A cutscene will play once all zombies are defeated then Ada's 
attention will be directed toward the rooftop to her left.

== QUAD TOWER ROOF - SECOND ROOFTOP ==

Once again, Ada has some more civilians to rescue.  Blast all the zombies on 
the rooftop.  When the zombie with dynamite is shot on the top portion of the 
rooftop, his explosion will cause the lightning rod with the red lights at the 
top of the building to fall below and impale a zombie.  Hmm, so that's how that 
got there for Leon's game.  How extremely random!

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 5                                                 [SE79]
Location: Quad Tower Roof - Second Rooftop

While defending the civilians on the second rooftop where Ada shoots a dynamite 
zombie and knocks off the lightning rod from the building, fly to the far left 
side of the building to see a serpent emblem lying down on the lower rooftop 
with ceiling windows on it.  The serpent emblem is next to the rooftop with the 
civilians on it and above some ceiling windows.   Shoot it then quickly return 
to shooting the zombies on the rooftop.
*******************************************************************************

Ada will fly away after shooting all the zombies on the rooftop.

== QUAD TOWER ROOF - ABOVE THE HELIPORT ==

Several BSAA zombies with magnums and a few Whoppers will be on the heliport 
below Ada.  Good god, the woman just wants to land and all you guys start 
swarming in for autographs!?  Shoot all the zombies and Whoppers and make sure 
the area is free of enemies then Ada will land.  You might as well use one of 
your six missiles to kill the Whoppers.  It's really overkill, but Ada has 
nothing else to use the missiles on, so feel free to overkill the remainder of 
the enemies!

Some of the BSAA zombies like to straggle near the stairs, so look there if all 
of them are killed along the rooftop.  Don't shoot the item crates below the 
stairs since Ada will be going that way soon.  All of the item drops from the 
zombies and Whoppers can be collected by Ada after she lands.

== QUAD TOWER ROOF - HELIPORT ==

Ada will land on the heliport and leave her present for Leon.  Aww, isn't that 
cute.  A rocket launcher with her lipstick on it!

Be sure to collect all the item drops that the BSAA zombies and Whoppers left 
behind.  There is a grapple point near the broken railing to the side, but find 
the stairs and move down them then break the three --TALL CRATES-- to the left 
beside the bottom of the stairs.  There are two --TALL CRATES-- and one 
--WOODEN CRATE-- below the stairs and another two --TALL CRATES-- and a 
--WOODEN CRATE-- off to the right.  There are two --TALL CRATES-- behind the 
pillar near the stairs and there is chest that contains a --FIRST AID SPRAY-- 
and some --PIPE BOMB ARROWS--.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Arrows (Pipe Bomb), [ ] First Aid Spray
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BREAKABLE OBJECTS
[ ] Tall Crate x 9, [ ] Wooden Crate x 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

*********************************** TREASURE **********************************
Campaign: Ada, Chapter 5
Location: Quad Tower Roof - Heliport
Contents: First Aid Spray, Arrows (Pipe Bomb)

When Ada lands on the heliport and exits the helicopter, move down the stairs 
on the side of the heliport and break the item boxes below (tall crates and 
wooden crates) then find the two tall crates behind the pillar off to the left 
across from the stairs and there will be a chest behind them.  Open the chest 
and collect the first aid spray and pipe bomb arrows inside.
*******************************************************************************

Once everything has been collected, find the broken railing along the walkway 
on the side of the heliport then use the grapple command to grapple on top of a 
yellow steel girder that is held up by a crane.

******************************** SERPENT EMBLEM *******************************
Campaign: Ada, Chapter 5                                                 [SE80]
Location: Quad Tower Roof - Heliport

Once Ada exits from the helicopter, she will be out on the heliport of the Quad 
Tower.  Find the walkway with a broken railing then hookshot to the yellow 
steel girder that is suspended by a crane.  Walk to the far end of the crane 
and look to the right to see framework that is covered by white cloth below the 
crane.  Look on the far left below that framework to see a serpent emblem lying 
on the building below the framework.  It's lying to the left of a railing.  
Shoot it from a distance.
*******************************************************************************

Move to the other end of the steel girder to get a hookshot command.  Hookshot 
to the building across from Ada.

== QUAD TOWER ROOF - FIRST ROOFTOP ==

Step off the outer walkway of the roof then snatch the --GREEN HERB-- near the 
yellow trashcan up ahead.  Well, it seems that guy and his lady friend from the 
first rooftop didn't make it.  Pfft, typical.  Anyway, open the door in front 
of them to trigger a cutscene.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ITEMS
[ ] Herb (Green)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
                                                       ________________________
______________________________________________________/ STAGE 5-4 -- QUAD TOWER
-------------------------------------------------------------------------------

== QUAD TOWER - ELEVATOR ==

--> Objective: Help Leon and Ada

Ada will leap out to an elevator beside the building room that she was in 
during the cutscene.  She will start out on the top of the elevator and Simmons 
will fire his needle gun at her from the walkway across from her.  Move to the 
right or left when Simmons shoots at Ada.  He will fire from downward then 
point his gun upwards and keep firing then target Ada and repeat, so you'll 
need to constantly step to the right and left to avoid this.  Eventually, the 
elevator will fall out from under Ada and she will hookshot up to the walkway 
that Simmons is on.

== QUAD TOWER - WALKWAY BRIDGE OF QUAD TOWER ==

                                 BOSS BATTLE
                                 - - - - - -

S I M M O N S (C E N T A U R  &  C H I M E R A) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------------ BOSS ATTACKS
o Gatling Gun Vertical Fire - Simmons fires out bullets from his torso in one 
  direction.  The bullets will always move toward one direction and then move 
  to the back of the walkway, so just step to the opposite side to avoid them.
o Gatling Gun Horizontal Fire - Simmons fires out bullets to the sides with his 
  torso.  This is a close range move, so stay away from him to avoid this.  He 
  will sometimes perform this attack while he turns (when a character is behind 
  him).
o Torso Vertical Swing - Simmons leaps back and then lifts his torso into the 
  air then slams it down on the walkway.  Step to a side or stay away to avoid 
  this.
o Torso Horizontal Swing - Simmons holds his body to one side then swings his 
  torso forward and to the side.  This move has some heavy range to it.  Duck 
  it or move away from Simmons.  Simmons will sometimes turn while doing this 
  if a character is behind his back - watch for this!
o Torso Stab - Simmons stabs a character with his torso then holds the 
  character into the air and cuts them with his body blades.  This move has 
  very little warning, but it can be countered!  The counter prompt is actually 
  the indication that Simmons is about to perform this.  It appears while he 
  prepares to stab.  The preparation animation is hard to notice.  A player 
  will mainly want to watch for a sudden button prompt for a counter.
o Dash - Simmons stays on one side of the walkway and dashes forward toward the 
  characters.  Move to the other side to avoid him.
o Dash and Grab - Simmons dashes toward a character then mutates into his human 
  form as he collides with the character and grabs them then knocks the 
  character away with a kick.  This is a close range attack, so stay away from 
  him and he won't perform it.
-------------------------------------------------------------------------------

--> Objective: Help Leon and Helena

The objective still hasn't changed when Simmons is in front of Ada.  Don't 
fight him yet.  Run by him and avoid him during this first battle.  Leon and 
Helena are climbing the elevator cable on the building to the side - they are 
marked with blue markers.  Stay away from Simmons and dodge to the right and 
left to avoid his dash attack.  If Ada stays far way from Simmons at all time, 
she will only need to step to a far side to dodge his dash attack.

Watch out for the stray zombie that will sometimes get in the way.  Don't stop 
to shoot Simmons or the zombies - run by them all.  Eventually, Simmons will 
destroy the walkway that Ada is on and Ada will be forced to grapple to a 
higher walkway.  Simmons will be on that walkway waiting for her.

--> Objective: Defeat mutated Derek

This battle here can be about simply dodging if you want it to be.  Simmons 
will start to perform his torso stab attack during this battle.  Watch for the 
sudden R1/RT counter command then press it to dodge and counter his torso stab 
or run to the side.  Stay away from Simmons and all he will do is basically try 
to stab Ada.  He will often stay on one side and zombies will spawn behind him. 
When Ada gets in close range to him, he will start to perform other moves 
besides the stab, so don't step near him.

Simmons will eventually get close to Ada, so a player will be forced to move to 
another side at that time.  Lay down on the ground to avoid his horizontal 
torso swing and step to the side to avoid his vertical torso swing.

Dodge Simmons until Leon and Helena move to the broken walkway across from Ada 
and Simmons.  After Leon and Helena move to that walkway, they will start to 
help out Ada by firing their guns at Simmons.  This battle is in Ada's favor. 
Allow Leon and Helena to damage Simmons and focus on dodging Simmons' attacks. 
He will mutate back to his human form eventually.  Rush toward him and hit him 
with gunfire or melees to make him crouch then Ada will get an R1/RT button 
prompt command.  Press the melee button to knock him to the ground then tap the 
X/A button to punch him while he is on the ground.

Don't even waste Ada's ammo on Simmons for the moment.  There is no need to 
shoot him while Leon and Helena constantly blast him.  They will wear him down 
and he will transform back to human at around the same time he would if Ada 
were attacking him as well!  Eventually, the walkway will fall and Ada will 
hookshot to another walkway.

--> Help Leon and Helena

Find the blue markers on the screen to find out where Leon and Helena are.  
They are climbing an elevator cable and Simmons is below them.  Ada starts with 
a crowd of zombies on the walkway across from her during this part.  Shoot the 
zombies with pipe bomb arrows or the shotgun from close range to quickly kill 
them off.

Ada does not even have to help Leon at this part.  The only thing a player can 
gain from helping Leon and Helena is satisfaction in the fact that your Ada did 
something besides standing and watching.  Leon will usually dodge Simmon's 
attacks and Simmons will constantly get knocked back down the building anyway, 
so shooting him with Ada is just wasting ammo really.  It looks cruel to just 
stand by and watch Simmons chase Leon while Ada could help out but... well, 
Leon is a big boy and can fight his own battles.  Once Leon gets up to the 
window that Helena climbs to, a cutscene will trigger shortly.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  EXTRAS
* While Leon is comforting Ada during the cutscene, the Ada player can use 
  partner commands.  You can praise him and thank him.  It's absolutely 
  hilarious to do this.  She can use partner commands all the way up until 
  Simmons shoots at Leon.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--> Objective: Defeat mutated Derek

NOTE: The majority of the info below is taken from the Leon boss fight, but I 
have added a few mentions for Ada and edited the strategy for Ada.  This might 
be too much of an information overload for players that already know Simmons 
well.

Both Leon and Ada will fight Simmons on the rooftop of a walkway that stretches 
between buildings.  Helena will help out by shooting at Simmons from a window 
along the Quad Tower.  Simmons will change to his Chimera form at times before 
he moves by the characters during this battle.

Ada must attack Simmons during this battle.  Leon and Helena do not damage 
Simmons enough on their own, so it's best to help him out.  This is the final 
boss battle and final battle of the game for Ada's campaign, so go all out with 
everything that Ada has!  Every bit of gunfire delivered to Simmons will go 
toward ending the battle faster.

Simmons attacks have warning signs to watch out for during this battle which 
makes them easy to dodge.  The main problem here is that he has SO many attacks 
and can perform some while turning!  When he backs up and holds his front half 
into the air, he is about to slam his torso against the walkway, so move to a 
side to avoid it.  When he stretches his front half to one side, he is about to 
swing his torso to the side, so get far away or roll or duck up under his 
torso.  Stay away from him when his back is turned since he will sometimes 
perform his horizontal torso swing while turning - this has little warning and 
can hit a player easily!  His stabbing grab from long range doesn't have much 
of a warning sign, but there is a counter prompt button command (R1/RT) that 
will appear for countering it, so be sure to press it.  It appears for quite a 
while before Simmons performs the stab forward.

Simmons can dash toward the characters and hit them, which you can step to the 
side to avoid, and he can also perform a very sudden dashing grab where he will 
hit the character while in human form.  The dashing grab has very little of a 
warning sign, but it's close range, so he will only perform it while a player 
is next to him.  Simmons will still fire his gatling gun.  This is his main 
long range attack.  Both of these attacks can be avoided by staying away from 
him or stepping to the side.  Watch for him to shoot an area on the walkway and 
then step to the side as the gunfire moves away from him.  He can fire 
horizontally and vertically.  When he turns around, he will sometimes perform 
his horizontal shooting attack instantly.

Simmons is best fought at a distance during this battle.  Players are not safe 
from his attacks at any range though.  Shooting Simmons is what will get a 
player hit the most since you'll constantly have to take breaks in firing at 
him to dodge his attacks.  It's best to run past Simmons (slide past him) so 
that both Leon and Ada are on different sides.  This way, Simmons can only 
attack one character at a time while the other is free to attack Simmons.

Simmons' Centaur weak points are:

- the Simmons head on his torso
- the bottom portion of his torso
- the portion of his back near the torso

Blast him in any one of his weak areas with the sniper rifle to weaken him.  
Ada's sniper rifle and pipe bomb arrows work very well for this battle.  The 
assault shotgun can work just as well since it takes off the most damage from a 
range compared to the other shotguns.

NOTE: With Ada, to avoid the bullet ejection animation for her sniper rifle, 
it's best to switch between her weapons while firing her sniper rifle.  Hold 
down on the R1/RT button to fire with the sniper rifle then quickly press 
directional pad left or right to switch to another weapon then quickly switch 
back to the sniper rifle and repeat this process while holding the R1/RT button 
the entire time.  It's like Ada has a rapid fire sniper rifle - and her sniper 
rifle takes a LOT of damage!

It's far better to keep your distance during this battle no matter how you 
attack him.  Roll out of the way of his attacks or run to the side to avoid his 
attacks.  When he mutates back into human form, run up and shoot him or hit him 
with a melee attack until he crouches.  Approach him and tap the melee button 
when prompted then prepare to tap the X/A button to punch him while he is on 
the ground.  It's the same melee sequence as before!

Zombies will fall from high walkways and attack from the walkway edges (below 
the buildings) throughout this battle.  Kill off the zombies to get extra ammo 
from their random drops.  Simmons will kill off the zombies when he dashes by 
them also.  This battle requires the most patience out of all the Simmons 
battles so far, if you are trying to beat him quickly without taking much 
damage.  Be sure to watch for his attacks to avoid taking damage.  The zombies 
can be a problem with the way they can sneak up behind your character while 
shooting, so be on the lookout for them while shooting Simmons.

Eventually, Simmons will knock Leon over the side of the walkway.  When this 
occurs, the battle is over.  The Ada player gets no QTE button taps or 
thumbstick shake commands during this part as Ada delivers the finishing blow 
to Simmons surprisingly.

NOTE: It seems as if Ada has to be in a certain close range to Simmons to 
activate the final cutscene where she stabs him.  You can literally stand at 
long range from him and shoot him and shout out partner commands while Simmons 
and Leon continue to fight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                               - - - - - - - -
                               END BOSS BATTLE

== GENETICS LAB - LAB ENTRANCE ==

--> Objective: Tie up loose ends

Wha?  Yeah, there is more to this story.  Ada can only walk during this segment 
since she is far too badass to run at this point.  Move into the blue corridor 
ahead and walk into the next room.  Don't worry, the hallway is not going to 
seal off and try to hit Ada with lasers.  We've already had the Paul Anderson 
laser tribute in Leon and Chris' campaign, remember?

Ada will enter a room with several monitors on the high walls in front of her. 
Walk down either set of stairs then move over to the control panel with blue 
lights on it.  Basically, the control panel that has red arrows pointing down 
to it from the wall above.  It's like this control panel screams "PRESS ME", so 
go ahead and use the X/A button when the button prompt appears while standing 
in front of it to make Ada lay down the object that she found in Carla's room 
aboard the aircraft carrier to trigger a cutscene.  Ada can move around the 
room while watching the monitors.

Damn, Carla's eye from close range is as freaky as hell.  Enter the chamber in 
the next room to trigger a cutscene that will end Ada's campaign.

                                 - - - - -

                                   T H E 

                                   E N D

                                 - - - - -

Ada has no true epilogue ending, so no extra movie will play after the credits 
roll.  Press the Select/Back button to skip the credits and go straight to the 
"Resident Evil 6" logo if you want.

Beating Ada's campaign will give players a bonus epilogue that involves Jake. 
This epilogue will play after any campaign is beaten from now on.  A player 
will unlock the Ada character for The Mercenaries mode after finishing Ada's 
scenario for the first time.

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

                                                                         [DT00]
===============================================================================
                                                                ___
 S E C T I O N  I V                                            /   \
- - - - - - - - - - -                                     ___ |     | ___
 _____                  _______                          /   \ \___/ /   \
|  __ \                |__   __|                    ___ |     | ___ |     |
| |  | |  ___    __ _     | |  __ _   __ _  ___    /   \ \___/ /   \ \___/
| |  | | / _ \  / _` |    | | / _` | / _` |/ __|  |     | ___ |     | ___
| |__| || (_) || (_| |    | || (_| || (_| |\__ \   \___/ /   \ \___/ /   \
|_____/  \___/  \__, |    |_| \__,_| \__, ||___/        |     |     |     |
                 __/ |                __/ |              \___/       \___/
                |___/                |___/                         DOG TAG INFO
===============================================================================

DOG TAGS SECTION INTRO  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------------------

This section includes Templates, Emblems/Trophies/Achievements and Titles that 
can be found under the "Dog Tags" menu under the "Play Game" menu from the main 
menu.
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \
                                                                         [DT01]
TEMPLATE LIST =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------------------

The following is a list of all templates that can be unlocked under the 
"Templates" section of the "Dog Tags" section of Resident Evil 6.  Each 
Template requires a chapter from each campaign to be completed except for the 
starting default template.  All of the chapters can be completed on any 
difficulty to receive the corresponding template.

-------------------------------------------------------------------------------
-- Default                                                  TEMPLATE (01/21) _
                                                                            |_|
REQUIREMENT: Unlocked by default
-------------------------------------------------------------------------------
-- Silencer                                                 TEMPLATE (02/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 1 of Leon's campaign
-------------------------------------------------------------------------------
-- Silencer - Gold                                          TEMPLATE (03/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 2 of Leon's campaign
-------------------------------------------------------------------------------
-- Silencer - Copper                                        TEMPLATE (04/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 3 of Leon's campaign
-------------------------------------------------------------------------------
-- Silencer - Red                                           TEMPLATE (05/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 4 of Leon's campaign
-------------------------------------------------------------------------------
-- Hand Grenade                                             TEMPLATE (06/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 5 of Leon's campaign
-------------------------------------------------------------------------------
-- Hand Grenade - Gold                                      TEMPLATE (07/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 1 of Chris' campaign
-------------------------------------------------------------------------------
-- Hand Grenade - Copper                                    TEMPLATE (08/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 2 of Chris' campaign
-------------------------------------------------------------------------------
-- Hand Grenade - Green                                     TEMPLATE (09/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 3 of Chris' campaign
-------------------------------------------------------------------------------
-- Virus Shot                                               TEMPLATE (10/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 4 of Chris' campaign
-------------------------------------------------------------------------------
-- Virus Shot - Gold                                        TEMPLATE (11/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 5 of Chris' campaign
-------------------------------------------------------------------------------
-- Virus Shot - Copper                                      TEMPLATE (12/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 1 of Jake's campaign
-------------------------------------------------------------------------------
-- Virus Shot - Light Green                                 TEMPLATE (13/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 2 of Jake's campaign
-------------------------------------------------------------------------------
-- Wings                                                    TEMPLATE (14/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 3 of Jake's campaign
-------------------------------------------------------------------------------
-- Wings - Gold                                             TEMPLATE (15/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 4 of Jake's campaign
-------------------------------------------------------------------------------
-- Wings - Copper                                           TEMPLATE (16/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 5 of Jake's campaign
-------------------------------------------------------------------------------
-- Wings - Pink                                             TEMPLATE (17/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 1 of Ada's campaign
-------------------------------------------------------------------------------
-- Tank                                                     TEMPLATE (18/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 2 of Ada's campaign
-------------------------------------------------------------------------------
-- Tank - Gold                                              TEMPLATE (19/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 3 of Ada's campaign
-------------------------------------------------------------------------------
-- Tank - Copper                                            TEMPLATE (20/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 4 of Ada's campaign
-------------------------------------------------------------------------------
-- Tank - Yellow                                            TEMPLATE (21/21) _
                                                                            |_|
REQUIREMENT: Complete Chapter 5 of Ada's campaign
-------------------------------------------------------------------------------


                                                                         [DT02]
EMBLEMS LIST  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------------------

The following is a list of all emblems that can be unlocked under "Emblems" 
menu under the "Dog Tags" menu.  Emblems are also Trophy/Achievements in 
Resident Evil 6.  Completing each of the following tasks will unlock an emblem 
and a trophy/achievement.

-------------------------------------------------------------------------------
                                                              EMBLEM (01/50) _
-- The Longest Night                                                        |_|

Trophy Type: Bronze
Gamerscore Points: 10G

REQUIREMENT: Complete the tutorial.

EXTRA INFO:  The Tutorial is the Prelude of the game that a player must play 
             through as Leon when Resident Evil 6 is first started.
-------------------------------------------------------------------------------
                                                              EMBLEM (02/50) _
-- Gone to Hell                                                             |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 1 in Leon's campaign.

EXTRA INFO:  Finish Chapter 1 of Leon's campaign with Leon or Helena on any 
             difficulty.

-------------------------------------------------------------------------------
                                                              EMBLEM (03/50) _
-- Buried Secrets                                                           |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 2 in Leon's campaign.

EXTRA INFO:  Finish Chapter 2 of Leon's campaign with Leon or Helena on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (04/50) _
-- Get on the Plane                                                         |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 3 in Leon's campaign.

EXTRA INFO:  Finish Chapter 3 of Leon's campaign with Leon or Helena on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (05/50) _
-- Big Trouble in China                                                     |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 4 in Leon's campaign.

EXTRA INFO:  Finish Chapter 4 of Leon's campaign with Leon or Helena on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (06/50) _
-- The Trouble with Women                                                   |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 5 in Leon's campaign.

EXTRA INFO:  Finish Chapter 5 of Leon's campaign with Leon or Helena on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (07/50) _
-- Rescue the Hostages                                                      |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 1 in Chris' campaign.

EXTRA INFO:  Finish Chapter 1 of Chris' campaign with Chris or Piers on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (08/50) _
-- Tragedy in Europe                                                        |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 2 in Chris' campaign.

EXTRA INFO:  Finish Chapter 2 of Chris' campaign with Chris or Piers on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (09/50) _
-- After Her!                                                               |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 3 in Chris' campaign.

EXTRA INFO:  Finish Chapter 3 of Chris' campaign with Chris or Piers on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (10/50) _
-- There's Always Hope                                                      |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 4 in Chris' campaign.

EXTRA INFO:  Finish Chapter 4 of Chris' campaign with Chris or Piers on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (11/50) _
-- Duty Calls                                                               |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 5 in Chris' campaign.

EXTRA INFO:  Finish Chapter 5 of Chris' campaign with Chris or Piers on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (12/50) _
-- Money Talks                                                              |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 1 in Jake's campaign.

EXTRA INFO:  Finish Chapter 1 of Jake's campaign with Jake or Sherry on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (13/50) _
-- A Revolting Development                                                  |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 2 in Jake's campaign.

EXTRA INFO:  Finish Chapter 2 of Jake's campaign with Jake or Sherry on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (14/50) _
-- Let's Blow This Joint                                                    |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 3 in Jake's campaign.

EXTRA INFO:  Finish Chapter 3 of Jake's campaign with Jake or Sherry on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (15/50) _
-- Still on the Run                                                         |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 4 in Jake's campaign.

EXTRA INFO:  Finish Chapter 4 of Jake's campaign with Jake or Sherry on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (16/50) _
-- See You Around                                                           |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 5 in Jake's campaign.

EXTRA INFO:  Finish Chapter 5 of Jake's campaign with Jake or Sherry on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (17/50) _
-- I Spy (Secret Trophy/Achievement)                                        |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 1 in Ada's campaign.

EXTRA INFO:  Finish Chapter 1 of Ada's campaign with Ada or BSAA Agent on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (18/50) _
-- Counterintelligence (Secret Trophy/Achievement)                          |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 2 in Ada's campaign.

EXTRA INFO:  Finish Chapter 2 of Ada's campaign with Ada or BSAA Agent on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (19/50) _
-- This Takes Me Back (Secret Trophy/Achievement)                           |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 3 in Ada's campaign.

EXTRA INFO:  Finish Chapter 3 of Ada's campaign with Ada or BSAA Agent on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (20/50) _
-- Ada's Demise (Secret Trophy/Achievement)                                 |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 4 in Ada's campaign.

EXTRA INFO:  Finish Chapter 4 of Ada's campaign with Ada or BSAA Agent on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (21/50) _
-- What's Next (Secret Trophy/Achievement)                                  |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete Chapter 5 in Ada's campaign.

EXTRA INFO:  Finish Chapter 5 of Ada's campaign with Ada or BSAA Agent on any 
             difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (22/50) _
-- Green around the Ears                                                    |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Complete the entire game on Amateur.

EXTRA INFO:  Finish all chapters in all four campaigns with any of the lead 
             characters on Amateur difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (23/50) _
-- Normal Is Good                                                           |_|

Trophy Type: Silver
Gamerscore Points: 30G

REQUIREMENT: Complete the entire game on Normal.

EXTRA INFO:  Finish all chapters in all four campaigns with any of the lead 
             characters on Normal difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (24/50) _
-- Back in My Day                                                           |_|

Trophy Type: Silver
Gamerscore Points: 30G

REQUIREMENT: Complete the entire game on Veteran.

EXTRA INFO:  Finish all chapters in all four campaigns with any of the lead 
             characters on Veteran difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (25/50) _
-- Leave it to the Pro                                                      |_|

Trophy Type: Gold
Gamerscore Points: 90G

REQUIREMENT: Complete the entire game on Professional.

EXTRA INFO:  Finish all chapters in all four campaigns with any of the lead 
             characters on Professional difficulty.
-------------------------------------------------------------------------------
                                                              EMBLEM (26/50) _
-- Check Out My Dogs                                                        |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Customize your dog tags.

EXTRA INFO:  Under the "Play Game" menu, choose "Dog Tags" and set up a 
             template, emblem and title on your dog tag and then exit and save 
             (save is automatic).
-------------------------------------------------------------------------------
                                                              EMBLEM (27/50) _
-- Titular Achievement                                                      |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Earn 10 different titles.

EXTRA INFO:  Titles are listed under the "Dog Tags" menu under the "Play Game" 
             menu.  Perform the tasks to get 10 different titles.  They do not 
             have to be four-star ranked.  Titles are listed below the Emblems 
             section in my campaign guide.
-------------------------------------------------------------------------------
                                                              EMBLEM (28/50) _
-- One Is Better Than None                                                  |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Purchase one skill.

EXTRA INFO:  Use skill points found in any mode to purchase one skill from the 
             "Skill Settings" menu under the "Campaign" menu.  A skill can also 
             be bought in The Mercenaries under the "Skill Settings" menu for 
             that mode and skills can also be bought in Agent Hunt mode.
-------------------------------------------------------------------------------
                                                              EMBLEM (29/50) _
-- Mad Skillz                                                               |_|

Trophy Type: Gold
Gamerscore Points: 90G

REQUIREMENT: Max out all the skills that allow you to level up.

EXTRA INFO:  Purchase the following skills and level them up all the way to get 
             this emblem:

             - Combat Gauge Boost Lv.2
             - Critical Hit Lv.3
             - Defense Lv.3
             - Field Medic Lv.2
             - Firearm Lv.3
             - J'avo Killer Lv.2
             - Lock-On Lv.2
             - Melee Lv.3
             - Piercing Lv.3
             - Recovery Lv.2
             - Rock Steady Lv.2
             - Zombie Hunter Lv.2

             The skills cost a total of 954,000 skill points.

             To earn skill points easily, play The Mercenaries and finish each 
             run.  Enemies will start to drop more valuable skill points as the 
             combo rises. Playing duo Mercenaries will help you to complete a 
             run easier along with a partner.

             Playing CHRIS' CHAPTER 5 campaign and fighting the Napads and 
             Gnezdos in the Pressurization Chamber will make them leave behind 
             big pickups of skill points.
-------------------------------------------------------------------------------
                                                              EMBLEM (30/50) _
-- Silent Killer                                                            |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Use a stealth attack to take down five enemies.

EXTRA INFO:  Get five stealth attacks of any type against enemies.  Stealth 
             attacks is when your character sneaks up behind an enemy and gets 
             a melee prompt while the enemy is unaware of your presence and 
             then your character kills the enemy silently.

             These can be performed easily in CHRIS CHAPTER 1 campaign at the 
             beginning of the Rooftop section - run up the beginning stairs 
             then push off the first J'avo with a melee attack while standing 
             behind him (restart then repeat).  Another way to get easy stealth 
             kills is to play as Sherry in JAKE CHAPTER 3 campaign and get 
             stealth kills on the J'avo in the corridors of the Detention 
             Center while sneaking around the area.
-------------------------------------------------------------------------------
                                                              EMBLEM (31/50) _
-- Finish What You Start                                                    |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Perform a coup de grace on ten enemies.

EXTRA INFO:  A coup de grace is frontal heavy stun melee that KILLS any enemy. 
             In order to set up a coup de grace easily on a zombie or J'avo, 
             get a stun type of any kind (head, body, arm, leg stun) by 
             shooting an enemy and then slide into that enemy (Dash + L1/LT) 
             then step in front of the enemy to get the coup de grace (frontal 
             heavy stun melee) button prompt.  The easiest way to get a stun is 
             with a headshot (head stun) or a quick shot (body stun).  The 
             Combat Gauge Boost skill will give your character more stamina in 
             the combat gauge to help with this emblem and the Melee skill will 
             make the coup de grace melee more damaging where it will kill 
             easier.
-------------------------------------------------------------------------------
                                                              EMBLEM (32/50) _
-- Bob and Weave                                                            |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Counter an enemy's attack three times in a row.

EXTRA INFO:  A counter command appears shortly before an enemy attacks your 
             character.  In order to get this emblem, successfully counter any 
             enemy's attack three times without doing anything else.  The 
             easiest way to do this is through The Mercenaries solo play.  When 
             playing solo, a partner cannot mess up your character.  The 
             counter does not have to kill - your character just has to get 
             three counters in a row.
-------------------------------------------------------------------------------
                                                              EMBLEM (33/50) _
-- Down, Not Out                                                            |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Defeat an enemy while dying, then recover without any help.

EXTRA INFO:  After being knocked into dying status from taking too much damage,
             defeat an enemy then recover without the help of your partner.  
             This can be done very easily in The Mercenaries solo play since 
             the enemies start out easy in each stage and there is no partner 
             to help out your character.  The Lone Wolf skill will cause your 
             partner to ignore your character in solo campaign mode also.
-------------------------------------------------------------------------------
                                                              EMBLEM (34/50) _
-- Lifesaver                                                                |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Help or rescue your partner ten times.

EXTRA INFO:  This emblem requires a player to perform a partner assist melee to 
             help out the partner ten times total.  Ustanak will often grab the 
             AI partners in the four-way crossover fight with him in LEON'S 
             CHAPTER 4 campaign and JAKE'S CHAPTER 4 campaign at the Airplane 
             Crash Site.  Get near him and press the O/B button to hit him with 
             a partner assist melee when he holds a character.  Sometimes the 
             prompt does not want to come up during that battle though.

             Any enemy grab where your partner needs help will give a partner 
             assist command while near the partner that will count toward this 
             melee as well.  Zombies grab all the time in LEON'S CHAPTERS so 
             Leon's chapters are a great way to farm partner assist melee 
             rescues to boost for this emblem.
-------------------------------------------------------------------------------
                                                              EMBLEM (35/50) _
-- Weapons Master                                                           |_|

Trophy Type: Silver
Gamerscore Points: 30G

REQUIREMENT: Use all the weapons in the game and kill ten enemies with each of 
             them.

EXTRA INFO:  Here is a list of all 25 unique weapons in the game along with the 
             respective character(s) they are used by in campaign mode:

             - Ammo Box 50 - Ada
             - Anti-Materiel Rifle - Piers
             - Assault Rifle for Special Tactics - Chris
             - Assault Rifle RN - Leon, Helena
             - Assault Shotgun - Chris, Piers, Ada
             - Bear Commander - Jake, Sherry, Ada
             - Combat Knife - Chris
             - Crossbow - Ada
             - Elephant Killer - Jake, Sherry
             - Grenade Launcher - Chris, Piers
             - Hand Grenade - Chris, Piers
             - Hydra - Helena
             - Incendiary Grenade - Leon, Helena, Ada
             - Lightning Hawk - Leon, Helena
             - MP-AF (Machine Pistol - Accurate Fire) - Piers
             - Nine-Oh-Nine (909) - Chris, Jake
             - Picador - Helena
             - Remote Bomb - Leon, Helena, Jake, Sherry
             - Semi-Automatic SR - Leon, Helena, Chris, Piers
             - Shotgun - Leon, Helena, Jake, Sherry
             - Sniper Rifle - Jake, Sherry, Ada
             - Stun Rod - Sherry
             - Survival Knife - Leon
             - Triple Shot - Sherry
             - Wing Shooter - Leon


             Get 10 kills with each one of the weapons listed above to get this 
             emblem.  Rocket Launcher kills and kills with a gun turret along 
             with flash grenade kills are not needed.  To check your current 
             kills, go to "Records" from the main menu then scroll over to the 
             "Enemies" tab and look on the right side of the screen at the 
             "Enemies Defeated" listing as you scroll down the page.  While 
             going through campaign, a player may likely miss 10 kills with 
             each melee weapon (Combat Knife, Stun Rod, Survival Knife).
-------------------------------------------------------------------------------
                                                              EMBLEM (36/50) _
-- Give a Little Push                                                       |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Knock ten enemies off a high place.

EXTRA INFO:  Push an enemy off a ledge with or without railing a total of 10 
             times with a melee.  The easiest way to do this is on CHRIS' 
             CHAPTER 1 campaign.  At the start of the Rooftop area, run up the 
             stairs and step toward the J'avo that has its back turned to get a 
             melee prompt to toss it off the side of the railing.  Do this then 
             restart and perform this melee a total of 10 times to get this 
             emblem.

             Credit for this task also includes stunning an enemy and pushing 
             the enemy off a ledge without railing.  A good way to push an 
             enemy off a ledge is to play The Mercenaries mode on the Steel 
             Beast stage and stun a J'avo near the top ledge and get close to 
             them then perform a melee to push them off the side. The push off 
             can be done from the front of the J'avo or behind the J'avo for a 
             different pushing animation (shove or kick respectively).
-------------------------------------------------------------------------------
                                                              EMBLEM (37/50) _
-- Rising Up                                                                |_|

Trophy Type: Silver
Gamerscore Points: 30G

REQUIREMENT: Earn a level-four title.

EXTRA INFO:  Perform the task to get any title then keep performing that task 
             until you get a four-star ranking with that title.  A list of 
             titles is below the emblems section.
-------------------------------------------------------------------------------
                                                              EMBLEM (38/50) _
-- They're ACTION Figures!                                                  |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Collect 3 figures.

EXTRA INFO:  Action figures are unlocked by through shooting Serpent Emblems in 
             the game.  A player has to shoot all Serpent Emblems in each 
             chapter to unlock a figure.  There are four in each chapter.  
             Another way to unlock a figure is to collect the first, second, 
             third or fourth Serpent Emblem in EACH chapter for a character.  
             See the Serpent Emblems section for more info on unlocking action 
             figures.
-------------------------------------------------------------------------------
                                                              EMBLEM (39/50) _
-- Stuntman                                                                 |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Defeat 20 enemies with the Hydra using a quick shot.

EXTRA INFO:  Helena starts out with the Hydra shotgun in LEON'S CHAPTERS of 
             Leon's campaign, so play as her then perform a quick shot 
             (R1+L1/RT+LT) so that the shot kills 20 enemies to get this 
             emblem.  This can also be done in The Mercenaries with Helena 
             (default).
-------------------------------------------------------------------------------
                                                              EMBLEM (40/50) _
-- Bring the Heat                                                           |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Take down an enemy from 50 meters away with a headshot using the 
             thermal scope.

EXTRA INFO:  This emblem must be gained with the Anti-Materiel Rifle.  Piers 
             starts with the Anti-Material Rifle in CHRIS' CHAPTERS of Chris' 
             campaign.  While aiming, tap the Triangle/Y button to switch to 
             thermal vision then push in on the right thumbstick to zoom in.

             Some good places to get this are:

             a) In CHRIS' CHAPTER 1 campaign while in the Rooftops area, find 
                the J'avo on the very back building while on the walkway past 
                the partner assist door after Chris and Piers split up and turn 
                on the thermal scope from very far away then shoot him in the 
                head.

             b) In CHRIS' CHAPTER 2 campaign, after Piers gets out of the 
                vehicle at the start, look toward the back buildings and find a 
                J'avo then turn on thermal score and shoot the J'avo in the 
                head.

             c) In The Mercenaries solo play, start up a game on the Steel 
                Beast stage and play as Piers (default) then find the J'avo 
                that can be seen through the window on the bottom floor room 
                while standing on the railing very far away from him then turn 
                on the thermal score and shoot him in the head.
-------------------------------------------------------------------------------
                                                              EMBLEM (41/50) _
-- High Voltage                                                             |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Defeat ten enemies with a stun rod charge attack.

EXTRA INFO:  Sherry starts with the Stun Rod in JAKE'S CHAPTERS of Jake's 
             campaign.  This emblem requires that a player kill an enemy with 
             the stun rod charge attack, which is performed by holding the 
             L1/LT button and holding the R1/RT button while the stun rod is 
             equipped.  The J'avo must die with the actual stun rod hitting the 
             J'avo and not the electrical damage that follows in order to get 
             credit toward this emblem.
-------------------------------------------------------------------------------
                                                              EMBLEM (42/50) _
-- Zombie Massacre                                                          |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Defeat 500 zombies.

EXTRA INFO:  While playing through LEON'S CHAPTERS of Leon's campaign, a player 
             will easily get this emblem since there are so many zombies to 
             kill.  In The Mercenaries, Urban Chaos, Mining the Depths and 
             Catacombs are all zombie stages as well if you care to get this 
             early.  Zombie kills can be checked under "Records" by 
             highlighting the "Enemies" tab.
-------------------------------------------------------------------------------
                                                              EMBLEM (43/50) _
-- J'avo Genocide                                                           |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Defeat 500 J'avo.

EXTRA INFO:  There is no shortage of J'avo in CHRIS' CHAPTERS of Chris' 
             campaign and JAKE'S CHAPTERS of Jake's campaign so a player will 
             likely get this while going through either of those campaigns.  In 
             The Mercenaries, Steel Beast, Rail Yard and High Seas Fortress are 
             all J'avo stages as well.  Neo-Umbrella J'avo do NOT count 
             toward this emblem.  Only normal J'avo give a player credit toward 
             this emblem.  J'avo kills can be checked under "Records" by 
             highlighting the "Enemies" tab.
-------------------------------------------------------------------------------
                                                              EMBLEM (44/50) _
-- B.O.W.s Are Ugly                                                         |_|

Trophy Type: Silver
Gamerscore Points: 30G

REQUIREMENT: Defeat 100 enemies that have come out of a chrysalid.

EXTRA INFO:  Kill any 100 enemies that hatch from a Chrysalid.  These include 
             Napads, Gnezdos and Mesets, Lepotitsas, Strelats and Ubistvo.  The 
             best way to get several kills on Chrysalid enemies to get this 
             early is to allow the green-eyed Neo-Umbrella J'avo in the 
             Pressurization Chamber of CHRIS' CHAPTER 5 campaign to pull all 
             the switches in the room and then fight off the Gnezdos and Napads 
             in that area.  A player can restart and repeat this area to boost 
             kills.  There are a total of ten possible Chrysalid enemies from 
             the surrounding conveyor belts.
-------------------------------------------------------------------------------
                                                              EMBLEM (45/50) _
-- I Prefer Them Alive                                                      |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Rescue two female survivors at the cathedral.

EXTRA INFO:  At the very end of LEON'S CHAPTER campaign, Leon and Helena will 
             have to fight a Lepotitsa on the bottom floor main hail of the 
             Cathedral.  If the Lepotitsa is beaten quickly, it will not be 
             able to infect all the surrounding civilians.  Two of the 
             civilians are female and they must NOT get infected with the C-
             virus gas from the Lepotitsa in order to get this emblem.

             The best way to defeat the Lepotitsa without the magnum is to lay 
             down remote bombs then detonate them near the Lepotitsa.  Each 
             remote bomb will stun the Lepotitsa.  Melee the creature then 
             quickly lay another then run away and detonate it.  You literally 
             trap the Lepotitsa in an area and kill it quickly.  Shooting it in 
             its legs with any powerful weapon from close range will stun it 
             also.  One female survivor will leave behind a green herb and one 
             will leave behind a red herb on the front right bench if they are 
             both rescued.  See my campaign walkthrough for Leon, Chapter 2 for 
             more detail on this fight.  Obviously, you'll have a better chance 
             at killing the Lepotitsa quickly on Amateur difficulty.

-------------------------------------------------------------------------------
                                                              EMBLEM (46/50) _
-- Flying Ace                                                               |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Pilot the VTOL without getting a scratch on it.

EXTRA INFO:  Chris pilots The VTOL jet in CHRIS' CHAPTER 4 campaign.  Chris 
             flies this jet above the aircraft carrier in the final segment of 
             chapter 4.  In order to get this emblem, a player must avoid 
             taking damage from incoming missiles.  Press the R2/RB button to 
             perform a barrel roll when prompted in order to dodge missiles and 
             shoot down the helicopters in the air to limit the missiles that 
             are fired at the VTOL jet.
-------------------------------------------------------------------------------
                                                              EMBLEM (47/50) _
-- Hard Choice                                                              |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Shoot the helicopter pilot with a Magnum at point-blank range.

EXTRA INFO:  While in the Poisawan Courtyard with Jake in JAKE'S CHAPTER 4 
             campaign Jake and Sherry will have to fight J'avo and Noga-
             Skakanje (grasshopper legs).  The helicopter cannot be defeated in 
             the first courtyard area where Jake must swing across a pole.

             In the second courtyard area where Jake can swing across poles on 
             top of buildings, the helicopter will fly above a building every 
             now and then and let out a rope that J'avo will rappel down on. 
             Climb up the building that the helicopter hovers above then shoot 
             the J'avo on the rope and KILL them then stand near the rope to 
             get a X/A button prompt to grab on.  Be sure to kill the J'avo or 
             they will shoot Jake back down the rope while he climbs.  Climb 
             the rope by tapping the Square/X button then Jake will climb onto 
             the cockpit of the helicopter.  While on the cockpit aim at the 
             pilot J'avo's head then shoot him with Jake's magnum to get this 
             emblem.  Further information is discussed in my campaign 
             walkthrough for Jake, Chapter 4.

-------------------------------------------------------------------------------
                                                              EMBLEM (48/50) _
-- Sneaking Around (Secret Trophy/Achievement)                              |_|

Trophy Type: Bronze
Gamerscore Points: 15G

REQUIREMENT: Get through the aircraft carrier's bridge area without being 
             noticed.

EXTRA INFO:  Starting from the Stairway Corridor in the Bridge area of ADA'S 
             CHAPTER 4 campaign, where Ada sees J'avo in a nearby room through 
             the window, a player can sneak through the rest of the area with 
             stealth and get the "Sneaking Around" emblem.

             Avoid the searchlights by ducking and crawling/moving on your back 
             by them so they don't shine on Ada.  Kill J'avo enemies with the 
             crossbow's normal arrows (shoot in the head for higher 
             difficulties).  The Command Bridge area has a Gnezdo in it that 
             can see Ada when she is close to it, so wait for it to move to the 
             other side of the room and start to walk away from the door with 
             the red button then rush toward the red button and hit it - this 
             will activate a checkpoint, so be careful.  Noga-Trchanje (spider 
             legs) will be in a air duct that Ada has to sneak through so shoot 
             them with normal arrows when they move by Ada.
-------------------------------------------------------------------------------
                                                              EMBLEM (49/50) _
-- Covered in Brass                                                         |_|

Trophy Type: Silver
Gamerscore Points: 30G

REQUIREMENT: Earn 150 different medals.

EXTRA INFO:  Perform different tasks to unlock a total of 150 medals in the 
             game.  These do not have to be unique medals.  150 medals of any 
             type can be earned, so a player can earn several of one medals 
             then a few of others so long as 150 medals total are received.  
             All modes have medals that can be earned.  All medals that have 
             been earned can be viewed under the "Records" menu under the main 
             menu after going to the "Medals" tab.
-------------------------------------------------------------------------------
                                                              EMBLEM (50/50) _
-- Heirlooms                                                                |_|

Trophy Type: Silver
Gamerscore Points: 30G

REQUIREMENT: Collect all the serpent emblems.

EXTRA INFO:  Find and shoot all 80 serpent emblems throughout the four 
             campaigns of Resident Evil 6.  There are four serpent emblems in 
             each chapter and 20 serpent emblems in each campaign.  See the 
             Serpent Emblems section of my campaign guide for a full list of 
             them all.
-------------------------------------------------------------------------------


                                                                         [DT03]
TITLES LIST =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------------------

The following is a list of all titles that can be found under "Titles" menu 
under the "Dog Tags" menu.  Each title listing lists out the requirement, 
ranking and some extra information about gaining each one.  The titles are 
numbered by their Campaign, Mercenaries or Agent Hunt number on the top right-
hand side of each listing and by the Total Title number on the bottom right-
hand side of each listing.

NOTE: The titles that deal with enemies do not have extra info listed on them 
just yet.  I'll fill them out later after I add an enemies list for an upcoming 
Records section - basically, I will be doing two of the same listing at one 
time.

-------------------------------------------------------------------------------
-- Resident Evil                                    CAMPAIGN TITLE (001/165) _
                                                                            |_|
REQUIREMENT: Default title

RANKING:     1 Star Rank = N/A
             2 Star Rank = N/A
             3 Star Rank = N/A
             4 Star Rank = N/A

EXTRA INFO:  A player starts with this title.

                                                         TOTAL TITLES (001/195)
-------------------------------------------------------------------------------
-- Curious Fan                                      CAMPAIGN TITLE (002/165) _
                                                                            |_|
REQUIREMENT: Finished playing Resident Evil 5 campaign

RANKING:     1 Star Rank = 1 time
             2 Star Rank = N/A
             3 Star Rank = N/A
             4 Star Rank = N/A

EXTRA INFO:  Your PS3 or Xbox 360 must have a Resident Evil 5 save file on it 
             and that file must be complete.  In other words, you must finish 
             Resident Evil 5 and have that save still on your system.

                                                         TOTAL TITLES (002/195)
-------------------------------------------------------------------------------
-- Hardcore Player                                  CAMPAIGN TITLE (003/165) _
                                                                            |_|
REQUIREMENT: Play Resident Evil 6 for 100 hours

RANKING:     1 Star Rank = 5 hours (Newbie Player)
             2 Star Rank = 15 hours (??? Player)
             3 Star Rank = 50 hours (??? Player)
             4 Star Rank = 100 hours (Hardcore Player)

EXTRA INFO:  The title name for this title changes depending on what rank you 
             are.  Play the game for several hours to get this.

                                                         TOTAL TITLES (003/195)
-------------------------------------------------------------------------------
-- Global Player                                    CAMPAIGN TITLE (004/165) _
                                                                            |_|
REQUIREMENT: Play with 300 other players online

RANKING:     1 Star Rank = 10 people
             2 Star Rank = 50 people
             3 Star Rank = 100 people
             4 Star Rank = 300 people

EXTRA INFO:  Play with others through co-op play in any mode to receive this.

                                                         TOTAL TITLES (004/195)
-------------------------------------------------------------------------------
-- Rollin' with the Homies                          CAMPAIGN TITLE (005/165) _
                                                                            |_|
REQUIREMENT: Play online with a friend 300 times

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Play games with friends that are on your friends list to get this.

                                                         TOTAL TITLES (005/195)
-------------------------------------------------------------------------------
-- My Skills                                        CAMPAIGN TITLE (006/165) _
                                                                            |_|
REQUIREMENT: Earn a total of 200000 skill points

RANKING:     1 Star Rank = 10000 points
             2 Star Rank = 50000 points
             3 Star Rank = 10000 points
             4 Star Rank = 20000 points

EXTRA INFO:  Earn as many skill points as possible.  The best way to earn skill 
             points is through Mercenaries.  It's really best to play duo.  As 
             the combo rises, enemies will drop skill points of greater value. 
             You MUST complete the run in order to receive the acquired skill 
             points.

             Another way is to play the Chris' chapter 5 campaign and finish 
             off the Gnezdos and Napads in the Pressurization room.  They will 
             drop a skill point pickup after each kill.  Allow the Neo-Umbrella 
             J'avo to pull the levers to release the Chrysalids on the conveyor 
             belts.

                                                         TOTAL TITLES (006/195)
-------------------------------------------------------------------------------
-- Skill Collector                                  CAMPAIGN TITLE (007/165) _
                                                                            |_|
REQUIREMENT: Purchase 80 skills

RANKING:     1 Star Rank = 10 skills
             2 Star Rank = 20 skills
             3 Star Rank = 40 skills
             4 Star Rank = 80 skills

EXTRA INFO:  A player can purchase skills from any game mode to count toward 
             this.  Campaign, The Mercenaries and Agent Hunt all have different 
             skills to purchase.

                                                         TOTAL TITLES (007/195)
-------------------------------------------------------------------------------
-- File Collector                                   CAMPAIGN TITLE (008/165) _
                                                                            |_|
REQUIREMENT: Read all the files

RANKING:     1 Star Rank = 10 files
             2 Star Rank = 30 files
             3 Star Rank = 50 files
             4 Star Rank = 80 files (All files)

EXTRA INFO:  Files are unlocked by shooting serpent emblems in the campaign 
             mode.  On the main menu, go to "Special Features" then go to 
             "Collections" to read files.  All files must have a file emblem on
             them to be considered "read" in order to get this title.  Files 
             with a star on them have not been read yet.

                                                         TOTAL TITLES (008/195)
-------------------------------------------------------------------------------
-- Figure Collector                                 CAMPAIGN TITLE (009/165) _
                                                                            |_|
REQUIREMENT: Collect all the figures

RANKING:     1 Star Rank = 20 figures
             2 Star Rank = 40 figures
             3 Star Rank = 60 figures
             4 Star Rank = 78 figures

EXTRA INFO:  Like Files, some figures are unlocked by collecting serpent 
             emblems.  Collecting all serpent emblems will only give you 40 
             figures however. Other figures are unlocked by unlocking extra 
             character outfits in The Mercenaries.  Some figures are unlocked 
             by unlocking a character's EX2 outfit from www.residentevil.net 
             through points on the site.

                                                         TOTAL TITLES (009/195)
-------------------------------------------------------------------------------
-- Earning Them Medals                              CAMPAIGN TITLE (010/165) _
                                                                            |_|
REQUIREMENT: Earn 2000 medals

RANKING:     1 Star Rank = 100 medals
             2 Star Rank = 300 medals
             3 Star Rank = 1000 medals
             4 Star Rank = 2000 medals

EXTRA INFO:  Earn medals throughout all the various modes of Resident Evil 6. 
             Medals can be viewed by going to the "Records" menu under the main 
             menu and choosing the "Medals" tab.  Each of the three main modes 
             has collectible medals.

                                                         TOTAL TITLES (010/195)
-------------------------------------------------------------------------------
-- Title Collector                                  CAMPAIGN TITLE (011/165) _
                                                                            |_|
REQUIREMENT: Earn 200 titles

RANKING:     1 Star Rank = 20 titles
             2 Star Rank = 50 titles
             3 Star Rank = 100 titles
             4 Star Rank = 200 titles

EXTRA INFO:  Unlock titles by viewing over this section to unlock this title. 
             So, we unlock a title by gaining titles?  Wow, that's pretty 
             filler, Capcom.

                                                         TOTAL TITLES (011/195)
-------------------------------------------------------------------------------
-- People Eater                                     CAMPAIGN TITLE (012/165) _
                                                                            |_|
REQUIREMENT: Play as a zombie 300 times

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Play as a zombie in Agent Hunt mode to get this title.

                                                         TOTAL TITLES (012/195)
-------------------------------------------------------------------------------
-- J'avo Juice                                      CAMPAIGN TITLE (013/165) _
                                                                            |_|
REQUIREMENT: Play as a J'avo 300 times

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Play as a J'avo in Agent Hunt mode to get this title.

                                                         TOTAL TITLES (013/195)
-------------------------------------------------------------------------------
-- Left My Mark                                     CAMPAIGN TITLE (014/165) _
                                                                            |_|
REQUIREMENT: Tag 300 enemies with a marker

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Aim toward an enemy in campaign then tap the partner assist button 
             (O/B button) to tag that enemy.

                                                         TOTAL TITLES (014/195)
-------------------------------------------------------------------------------
-- Tag Master                                       CAMPAIGN TITLE (015/165) _
                                                                            |_|
REQUIREMENT: 300 enemies you tagged are killed by other players

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Allow a co-op partner to defeat an enemy that you have tagged. 
             Yes, you have to play with other people online to get this one!

                                                         TOTAL TITLES (015/195)
-------------------------------------------------------------------------------
-- Enjoying the Scenery                             CAMPAIGN TITLE (016/165) _
                                                                            |_|
REQUIREMENT: Walk 5000 meters

RANKING:     1 Star Rank = 300 meters
             2 Star Rank = 1000 meters
             3 Star Rank = 3000 meters
             4 Star Rank = 5000 meters

EXTRA INFO:  Walk in any mode.  Walk a lot!  Do not stop walking.  Obviously, 
             this one will be gotten over time.  Keep in mind that you must 
             hold the left thumbstick forward without pressing the X/A button 
             and hold that thumbstick LIGHTLY to walk.

                                                         TOTAL TITLES (016/195)
-------------------------------------------------------------------------------
-- Running My Shoes Off                             CAMPAIGN TITLE (017/165) _
                                                                            |_|
REQUIREMENT: Run 100000 meters

RANKING:     1 Star Rank = 10000 meters
             2 Star Rank = 30000 meters
             3 Star Rank = 50000 meters
             4 Star Rank = 100000 meters

EXTRA INFO:  Run in any mode.  To run, push forward on the left thumbstick and 
             hold it all the way forward.  Do not hold the X/A button or that 
             is considered "dashing".

                                                         TOTAL TITLES (017/195)
-------------------------------------------------------------------------------
-- Mad Dasher                                       CAMPAIGN TITLE (018/165) _
                                                                            |_|
REQUIREMENT: Dash for 5000 meters

RANKING:     1 Star Rank = 300 meters
             2 Star Rank = 1000 meters
             3 Star Rank = 3000 meters
             4 Star Rank = 5000 meters

EXTRA INFO:  Dash in any mode.  To dash, hold down the X/A button then hold 
             forward on the left thumbstick.

                                                         TOTAL TITLES (018/195)
-------------------------------------------------------------------------------
-- Rock-Hard Buns                                   CAMPAIGN TITLE (019/165) _
                                                                            |_|
REQUIREMENT: Traverse 500 meters on your backside

RANKING:     1 Star Rank = 50 meters
             2 Star Rank = 100 meters
             3 Star Rank = 300 meters
             4 Star Rank = 500 meters

EXTRA INFO:  Have your character lie down on his/her back then move to get 
             credit for this.  Hold the L1/LT button then press in any 
             direction with the left thumbstick + X/A and continue to hold 
             L1/LT to remain on the ground while on the character's back.

                                                         TOTAL TITLES (019/195)
-------------------------------------------------------------------------------
-- Big Baby                                         CAMPAIGN TITLE (020/165) _
                                                                            |_|
REQUIREMENT: Crawl for 300 meters

RANKING:     1 Star Rank = 20 meters
             2 Star Rank = 50 meters
             3 Star Rank = 100 meters
             4 Star Rank = 300 meters

EXTRA INFO:  This title is gained from your character crawling on his/her 
             belly.  Basically, you need to find an area with a lot of air 
             ducts.  CHRIS' CHAPTER 3 campaign has several air ducts to crawl 
             through while in the building with the Iluzija snake boss.

                                                         TOTAL TITLES (020/195)
-------------------------------------------------------------------------------
-- Like a Duck to Water                             CAMPAIGN TITLE (021/165) _
                                                                            |_|
REQUIREMENT: Swim 1000 meters

RANKING:     1 Star Rank = 100 meters
             2 Star Rank = 300 meters
             3 Star Rank = 500 meters
             4 Star Rank = 1000 meters

EXTRA INFO:  Swim in some water in order to get this title.  Swimming area are 
             found in LEON'S CHAPTER 3 campaign and ADA'S CHAPTER 1 campaign.

                                                         TOTAL TITLES (021/195)
-------------------------------------------------------------------------------
-- Joyrider                                         CAMPAIGN TITLE (022/165) _
                                                                            |_|
REQUIREMENT: Travel 500 kilometers with a vehicle

RANKING:     1 Star Rank = 50 kilometers
             2 Star Rank = 100 kilometers
             3 Star Rank = 200 kilometers
             4 Star Rank = 500 kilometers

EXTRA INFO:  Travel in any of the vehicles in any of the campaigns to get this 
             title.  CHRIS' CHAPTER 3 campaign has a driving segment with a 
             military vehicle, JAKE'S CHAPTER 2 and CHAPTER 4 campaigns have a 
             segment with a snowmobile and a bike respectively.

                                                         TOTAL TITLES (022/195)
-------------------------------------------------------------------------------
-- Easy Target                                      CAMPAIGN TITLE (023/165) _
                                                                            |_|
REQUIREMENT: Require help 300 times

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Get knocked into dying status by loosing all health then press the 
             partner assist button to get help from your partner.  Pressing the 
             button is what will "require" the help and add up to this title.

             Another way is to get grabbed by an enemy then press the partner 
             assist button.  You are needing help at that point.

                                                         TOTAL TITLES (023/195)
-------------------------------------------------------------------------------
-- Rescue Me                                        CAMPAIGN TITLE (024/165) _
                                                                            |_|
REQUIREMENT: Receive help 300 times

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Allow an enemy to grab your character and then press the partner 
             assist button to call out for help so that the partner knocks the 
             enemy off your character.  This will give you credit for this 
             title.  Zombies grab much more than J'avo, so I recommend LEON'S 
             CHAPTERS in his campaign for this.

                                                         TOTAL TITLES (024/195)
-------------------------------------------------------------------------------
-- Hero                                             CAMPAIGN TITLE (025/165) _
                                                                            |_|
REQUIREMENT: Rescue another player 300 times

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Your partner must get grabbed by an enemy and your character must 
             save that partner by getting close and performing a partner assist 
             melee by pressing the partner assist button (O/B button) while 
             next to that grabbed character.  Just like with the last title, I 
             recommend LEON'S CHAPTERS for this one since zombies grab more 
             than J'avo.

                                                         TOTAL TITLES (025/195)
-------------------------------------------------------------------------------
-- Death Wish                                       CAMPAIGN TITLE (026/165) _
                                                                            |_|
REQUIREMENT: Require saving 100 times

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 50 times
             4 Star Rank = 100 times

EXTRA INFO:  Get knocked into dying status by losing all health to get credit 
             for this title.

                                                         TOTAL TITLES (026/195)
-------------------------------------------------------------------------------
-- Resuscitated Agent                               CAMPAIGN TITLE (027/165) _
                                                                            |_|
REQUIREMENT: Saved from dying 100 times

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 50 times
             4 Star Rank = 100 times

EXTRA INFO:  Get knocked into dying status by loosing all health then press the 
             partner assist button to get help from your partner.  When the 
             partner revives your character, you will get credit for this 
             title.

                                                         TOTAL TITLES (027/195)
-------------------------------------------------------------------------------
-- Phoenix                                          CAMPAIGN TITLE (028/165) _
                                                                            |_|
REQUIREMENT: Recover on your own from dying 100 times

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times

EXTRA INFO:  Get knocked into dying status by losing all of your character's 
             health then allow the red bar to fill up all the way so that the 
             character revives on their own.  This will give credit for this 
             title.

                                                         TOTAL TITLES (028/195)
-------------------------------------------------------------------------------
-- Last Hurrah                                      CAMPAIGN TITLE (029/165) _
                                                                            |_|
REQUIREMENT: Defeat 100 enemies while dying

RANKING:     1 Star Rank = 1 times
             2 Star Rank = 3 times
             3 Star Rank = 10 times
             4 Star Rank = 100 times

EXTRA INFO:  Get knocked into dying status by losing all of your character's 
             health then kill enemies to get credit for this title.

                                                         TOTAL TITLES (029/195)
-------------------------------------------------------------------------------
-- Lifesaver                                        CAMPAIGN TITLE (030/165) _
                                                                            |_|
REQUIREMENT: Save other players from dying 100 times

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 50 times
             4 Star Rank = 100 times

EXTRA INFO:  Your partner must get knocked into dying status and your character 
             must save that partner with a revival by stepping over the dying 
             character and pressing the partner assist button to get credit for 
             this title.

                                                         TOTAL TITLES (030/195)
-------------------------------------------------------------------------------
-- Dead Ringer                                      CAMPAIGN TITLE (031/165) _
                                                                            |_|
REQUIREMENT: Be killed 200 times

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 50 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times

EXTRA INFO:  Die in any game mode.  Lose all health then have the enemy finish 
             off your character to get credit for this title.

                                                         TOTAL TITLES (031/195)
-------------------------------------------------------------------------------
-- Going Out in Style                               CAMPAIGN TITLE (032/165) _
                                                                            |_|
REQUIREMENT: Be killed awesomely 50 times

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 10 times
             3 Star Rank = 30 times
             4 Star Rank = 50 times

EXTRA INFO:  Die during a cutscene or get killed by an instant kill attack to 
             get credit for this.  A perfect example of an instant kill attack 
             is the Ubistvo chainsaw slice that instant kills in JAKE CHAPTER 4 
             and ADA CHAPTER 3 or getting killed off by a sudden vehicle crash 
             in LEON CHAPTER 1 while out in the town.  Rasklapanje's also have 
             an instant death grab that will kill.  It's best to die through 
             cutscenes for this one however.  With how extremely random RE6's 
             deaths are, you'll likely get this on your first playthrough.

                                                         TOTAL TITLES (032/195)
-------------------------------------------------------------------------------
-- Headshot Master                                  CAMPAIGN TITLE (033/165) _
                                                                            |_|
REQUIREMENT: Make a headshot 1000 times

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Aim toward the head of an enemy and shoot the enemy in the head 
             with any weapon to get credit for this.

                                                         TOTAL TITLES (033/195)
-------------------------------------------------------------------------------
-- Gunslinger                                       CAMPAIGN TITLE (034/165) _
                                                                            |_|
REQUIREMENT: Hit enemies with a quick shot 1000 times

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  A quick shot is performed by pressing the aim and firing button at 
             the same time (L1+R1/LT+RT).  This will take one block of stamina 
             to perform.  Hit enemies with this attack to get credit for this 
             title.

                                                         TOTAL TITLES (034/195)
-------------------------------------------------------------------------------
-- Potent Pugilist                                  CAMPAIGN TITLE (035/165) _
                                                                            |_|
REQUIREMENT: Land a physical attack 1000 times

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Perform a melee attack against an enemy.  The melee button is 
             R1/RT so hit an enemy with a melee several times to get credit for 
             this.

                                                         TOTAL TITLES (035/195)
-------------------------------------------------------------------------------
-- Relentless Attacker                              CAMPAIGN TITLE (036/165) _
                                                                            |_|
REQUIREMENT: Perform 300 successful follow-up attacks

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Get a stun on an enemy by shooting the enemy in the head, arm, 
             body, or legs.  Headshots will stun the enemy or kill the enemy 
             always and all the other stun types activate randomly.  When the 
             enemy is stunned, walk up to the enemy to get a melee button 
             command.  Melee the enemy from close range to get credit for this.
             One extremely easy way to set up a body stun on any normal enemy 
             is by hitting that enemy with a quick shot.

                                                         TOTAL TITLES (036/195)
-------------------------------------------------------------------------------
-- Combat Master                                    CAMPAIGN TITLE (037/165) _
                                                                            |_|
REQUIREMENT: Perform a unique physical attack 300 times

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  In order to get credit for this, a player must perform a coup de 
             grace melee attack, which is also a frontal heavy stun melee 
             attack.  The best way to set up this melee on normal J'avo is with 
             a flash grenade toss - melee from the front side of the J'avo for 
             a coup de grace melee.

             To set up a heavy stun (coup de grace stun) on all normal enemy 
             types (J'avo and zombies) stun the enemy with any type of stun 
             then hit that stunned enemy with a slide (dash + L1/LT) to make 
             the enemy stagger even more.  When the enemy stagger, rush around 
             to the FRONT side of that enemy then activate the melee with the 
             melee prompt for a coup de grace (frontal heavy stun melee).

                                                         TOTAL TITLES (037/195)
-------------------------------------------------------------------------------
-- By Any Means                                     CAMPAIGN TITLE (038/165) _
                                                                            |_|
REQUIREMENT: Use an enemy's weapon 100 times

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 10 times
             3 Star Rank = 30 times
             4 Star Rank = 100 times

EXTRA INFO:  You must attack the enemy with a weapon that they carry in order 
             to get credit for this title.  Zombie enemies carry weapons often 
             and your character will automatically use their weapon against 
             the zombie whenever most stuns are activated on the zombie.  Get a 
             stun on a zombie with a weapon then approach the zombie and 
             activate the melee via the button prompt to make your character 
             grab the zombie's weapon and kill the zombie with it.  Zombies may 
             have weapon attached to their bodies.  Counters against zombies 
             that try to hit your character with a weapon will count toward 
             this title as well.

                                                         TOTAL TITLES (038/195)
-------------------------------------------------------------------------------
-- Badass                                           CAMPAIGN TITLE (039/165) _
                                                                            |_|
REQUIREMENT: Attack 100 times with zero stamina

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 10 times
             3 Star Rank = 30 times
             4 Star Rank = 100 times

EXTRA INFO:  Get your combat gauge down to red by using up all your stamina.  
             The quickest way is to perform several quick shots in a row.  
             While red status, your character will perform a weak kick when the 
             melee button is pressed.  Hit enemies with that weak kick to get 
             credit for this title.

                                                         TOTAL TITLES (039/195)
-------------------------------------------------------------------------------
-- Executioner                                      CAMPAIGN TITLE (040/165) _
                                                                            |_|
REQUIREMENT: Perform 300 coups de grace

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  The description for this title is not helpful in the game.  To get 
             this title, finish off enemies with a melee.  Any melee that hits 
             and kills will count toward this title.  Coup de grace is 
             sometimes referred to as a "frontal heavy stun melee that kills" 
             and sometimes "a melee that kills".  RE6's refers to "coup de 
             grace" both ways at times.

                                                         TOTAL TITLES (040/195)
-------------------------------------------------------------------------------
-- Counter Attacker                                 CAMPAIGN TITLE (041/165) _
                                                                            |_|
REQUIREMENT: Perform 300 counterattacks

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Counter an enemy's attack with the R1/RT button command that 
             appears shortly before an enemy attacks to get credit for this 
             title.  Keep in mind that your character must face the enemy with 
             their FRONT side in order to get the counter prompt.

                                                         TOTAL TITLES (041/195)
-------------------------------------------------------------------------------
-- Stealth Killer                                   CAMPAIGN TITLE (042/165) _
                                                                            |_|
REQUIREMENT: Perform 300 stealth kills

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Kill enemies with steal melees.  A stealth melee can be performed 
             against any enemy that does not see your character while they are 
             in close range.  The best area to perform a stealth melee is by 
             playing Sherry in JAKE'S CHAPTER 3 campaign.  While Sherry is in 
             the detention center at the start, she will get several chances as 
             stealth melees.  Sneak up behind an enemy to get a stealth melee 
             prompt or lean against the side of a wall with the L1/LT button 
             the wait for the stealth melee button command to appear when a 
             J'avo gets close to Sherry.

             Stealth melees can also be performed easily in JAKE'S CHAPTER 1 
             campaign with either character (J'avo along the bridge) and CHRIS' 
             CHAPTER 5 campaign while playing as Chris (J'avo near the elevator 
             on bottom floor of Underwater Facility).

                                                         TOTAL TITLES (042/195)
-------------------------------------------------------------------------------
-- Slip Slider                                      CAMPAIGN TITLE (043/165) _
                                                                            |_|
REQUIREMENT: Slide 500 times

RANKING:     1 Star Rank = 50 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 500 times

EXTRA INFO:  To perform a slide, dash with the X/A button then press the L1/LT 
             button.  Slide to get credit for this title.

                                                         TOTAL TITLES (043/195)
-------------------------------------------------------------------------------
-- Slide 'n' Smash                                  CAMPAIGN TITLE (044/165) _
                                                                            |_|
REQUIREMENT: Destroy 300 objects while sliding

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 50 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Break any type of item boxes while sliding to get credit for this.
             Item boxes include wooden crates, tall crate, vases, pots, small 
             pots and several other objects all listed out in full detail in 
             the campaign walkthrough that was written by your favorite Chris 
             player.

                                                         TOTAL TITLES (044/195)
-------------------------------------------------------------------------------
-- Bone Breaker                                     CAMPAIGN TITLE (045/165) _
                                                                            |_|
REQUIREMENT: Kill 100 enemies while sliding

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 10 times
             3 Star Rank = 50 times
             4 Star Rank = 100 times

EXTRA INFO:  Kill an enemy by sliding against the enemy.  It's best to attempt 
             this against normal zombies or J'avo.  A slide only takes about 
             100 damage, so it's like hitting an enemy with a knife slash from 
             earlier RE games, so you need to hit the enemy with gunshots to 
             weak the enemy then slide into the enemy to kill the enemy.  
             Zombies are stronger in their legs, but J'avo are actually weaker 
             when hitting them in the legs, so this title is slightly easier to 
             gain from killing J'avo in CHRIS' and JAKE'S campaigns.

                                                         TOTAL TITLES (045/195)
-------------------------------------------------------------------------------
-- Nine-Oh-Nine Expert                              CAMPAIGN TITLE (046/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the Nine-Oh-Nine

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Nine-Oh-Nine handgun to get 
             credit for this title.  Chris and Jake both start out with this 
             weapon in CHRIS' CHAPTERS and JAKE'S CHAPTERS of their campaigns. 
             In The Mercenaries, Jake (default) and Chris (EX1 and EX2) start 
             with this weapon.

                                                         TOTAL TITLES (046/195)
-------------------------------------------------------------------------------
Picador Expert                                      CAMPAIGN TITLE (047/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the Picador

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Picador handgun to get credit 
             for this title.  Helena starts out with this weapon in LEON'S 
             CHAPTERS of his campaign.  In The Mercenaries, Helena (default) 
             and Carla (default) start with this weapon.

                                                         TOTAL TITLES (047/195)
-------------------------------------------------------------------------------
-- Wing Shooter Expert                              CAMPAIGN TITLE (048/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the Wing Shooter

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Wing Shooter handgun(s) to get 
             credit for this title.  Leon starts out with this weapon in LEON'S 
             CHAPTERS of his campaign.  In The Mercenaries, Leon (default) 
             starts with this weapon.

                                                         TOTAL TITLES (048/195)
-------------------------------------------------------------------------------
-- Shotgun Expert                                   CAMPAIGN TITLE (049/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the shotgun

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Shotgun to get credit for this 
             title.  Leon and Helena gain access to this weapon from the dead 
             soldier body in the Town of LEON'S CHAPTER 1 campaign and Jake and 
             Sherry gain access to this weapon in the Stairway area of the 
             Market District in JAKE'S CHAPTER 4 campaign.  In The Mercenaries, 
             Leon (default) and Chris (EX1 and EX2) start with this weapon.

                                                         TOTAL TITLES (049/195)
-------------------------------------------------------------------------------
-- Assault Shotgun Expert                           CAMPAIGN TITLE (050/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the assault shotgun

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Assault Shotgun to get credit 
             for this title.  Chris and Piers gain access to this weapon from 
             behind the door that requires the partner assist command while up 
             on the bridge of the street area in CHRIS' CHAPTER 2 campaign.  
             They have to fight off the Ogroman then run back and open the door 
             to get this weapon.  In The Mercenaries, Piers (EX1 and EX2) and 
             Sherry (EX1 and EX2) start with this weapon.

                                                         TOTAL TITLES (050/195)
-------------------------------------------------------------------------------
-- Hydra Expert                                     CAMPAIGN TITLE (051/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the Hydra

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Hydra shotgun to get credit for 
             this title.  Helena starts with this weapon in LEON'S CHAPTERS of 
             his campaign. In The Mercenaries, Helena (default) starts with 
             this weapon.

                                                         TOTAL TITLES (051/195)
-------------------------------------------------------------------------------
-- Lightning Hawk Expert                            CAMPAIGN TITLE (052/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the Lightning Hawk

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Lightning Hawk magnum to get 
             credit for this title.  Leon and Helena gain access to this weapon 
             in the Airplane cockpit at the start of LEON'S CHAPTER 4 campaign. 
             In The Mercenaries, Chris (default) and Sherry (default) start 
             with this weapon.

                                                         TOTAL TITLES (052/195)
-------------------------------------------------------------------------------
-- Elephant Killer Expert                           CAMPAIGN TITLE (053/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the Elephant Killer

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Elephant Killer magnum to get 
             credit for this title.  Jake and Sherry both gain access to this 
             weapon in the Warehouse of JAKE'S CHAPTER 1 campaign.  In The 
             Mercenaries, Jake (default) starts with this weapon.

                                                         TOTAL TITLES (053/195)
-------------------------------------------------------------------------------
-- Sniper Rifle Expert                              CAMPAIGN TITLE (054/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the sniper rifle

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Sniper Rifle to get credit for 
             this title.  Jake and Sherry both gain access to this weapon at 
             the Snowy Mountain Trail in JAKE'S CHAPTER 2 campaign.  In The 
             Mercenaries, Leon (EX1 and EX2), Jake (EX1 and EX2) and Helena 
             (EX1 and EX2) start with this weapon.

                                                         TOTAL TITLES (054/195)
-------------------------------------------------------------------------------
-- Semi-Auto Sniper Rifle Expert                    CAMPAIGN TITLE (055/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the semi-auto sniper rifle

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Semi-Auto Sniper Rifle to get 
             credit for this title.  Leon and Helena gain access to this weapon 
             in the Stairway of the Cathedral in LEON'S CHAPTER 2 campaign and 
             Chris and Piers gain access to this weapon in the Crate Storage of 
             the Rear Hangar in CHRIS' CHAPTER 4 campaign.  In The Mercenaries, 
             Piers (EX1 and EX2) and Jake (EX1 and EX2) start with this weapon.

                                                         TOTAL TITLES (055/195)
-------------------------------------------------------------------------------
-- Anti-Materiel Rifle Expert                       CAMPAIGN TITLE (056/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the anti-materiel rifle

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Anti-Materiel Rifle to get 
             credit for this title.  Piers starts with this weapon in CHRIS'S 
             CHAPTERS of Chris' campaign.  In The Mercenaries, Piers (default) 
             starts with this weapon.

                                                         TOTAL TITLES (056/195)
-------------------------------------------------------------------------------
-- Ammo Box 50 Expert                               CAMPAIGN TITLE (057/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the Ammo Box 50

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Ammo Box 50 machine pistol to 
             get credit for this title.  Ada starts with this weapon in ADA'S 
             CHAPTERS of her campaign.  In The Mercenaries, Ada (default) 
             Piers (EX1 and EX2) and Helena (EX1 and EX2) start with this 
             weapon.

                                                         TOTAL TITLES (057/195)
-------------------------------------------------------------------------------
-- Triple Shot Expert                               CAMPAIGN TITLE (058/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the Triple Shot

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Triple Shot handgun to get 
             credit for this title.  Sherry starts with this weapon in JAKE'S 
             CHAPTERS of Jake's campaign.  In The Mercenaries, Sherry (default) 
             starts with this weapon.

                                                         TOTAL TITLES (058/195)
-------------------------------------------------------------------------------
-- MP-AF Expert                                     CAMPAIGN TITLE (059/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the MP-AF

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the MP-AF machine gun to get credit 
             for this title.  Piers starts with this weapon in CHRIS' CHAPTERS 
             of Chris' campaign.  In The Mercenaries, Piers (default) and Ada 
             (EX1 and EX2) start with this weapon.

                                                         TOTAL TITLES (059/195)
-------------------------------------------------------------------------------
-- A.R. for Special Tactics Expert                  CAMPAIGN TITLE (060/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the Assault Rifle for Special Tactics

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Assault Rifle for Special 
             Tactics to get credit for this title.  Chris starts with this 
             weapon in CHRIS' CHAPTERS of his campaign.  In The Mercenaries, 
             Chris (default) starts with this weapon.

                                                         TOTAL TITLES (060/195)
-------------------------------------------------------------------------------
-- Bear Commander Expert                            CAMPAIGN TITLE (061/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the Bear Commander

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Bear Commander assault rifle to 
             get credit for this title.  Jake and Sherry both gain access to 
             this weapon from placing all 16 ID Medals in the statue in the 
             Statue Room of the Living Quarters of the Research Facility in 
             JAKE'S CHAPTER 3 campaign.  In The Mercenaries, Sherry (EX1 and 
             EX2) starts with this weapon.

                                                         TOTAL TITLES (061/195)
-------------------------------------------------------------------------------
-- Assault Rifle RN Expert                          CAMPAIGN TITLE (062/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the Assault Rifle RN

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Assault Rifle to get credit for 
             this title.  Leon and Helena both gain access to this weapon from 
             inside a coffin in the Entrance Corridor to the Catacombs in 
             LEON'S CHAPTER 3 campaign.  In The Mercenaries, Leon (EX1 and EX2) 
             starts with this weapon.

                                                         TOTAL TITLES (062/195)
-------------------------------------------------------------------------------
-- Explosive Round Expert                           CAMPAIGN TITLE (063/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with explosive rounds

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Explosive Rounds from the 
             Grenade Launcher to get credit for this title.  Chris and Piers 
             both gain access to this weapon on the Building Rooftop in the 
             Poisawan Courtyard area in CHRIS' CHAPTER 3 campaign.  They will 
             gain access to Explosive Rounds right from the start.

             Jake and Sherry gain access to the Bear Commander from placing all 
             16 ID Medals in the statue in the Statue Room of the Living 
             Quarters of the Research Facility in JAKE'S CHAPTER 3 campaign and 
             the Bear Commander has a secondary fire that can fire out 
             Explosive Rounds as well. In The Mercenaries, Jake (EX1 and EX2), 
             Carla (default) and Sherry (EX1 and EX2) start with Explosive 
             Rounds.  Sherry EX1 and EX2 have a Bear Commander that can fire 
             explosive rounds as a secondary fire.

                                                         TOTAL TITLES (063/195)
-------------------------------------------------------------------------------
-- Acid Round Expert                                CAMPAIGN TITLE (064/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with acid rounds

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Acid Rounds from the Grenade 
             Launcher to get credit for this title.  Chris and Piers both gain 
             access to this weapon on the Building Rooftop in the Poisawan 
             Courtyard area in CHRIS' CHAPTER 3 campaign.  They will gain 
             access to Acid Rounds in the Cleaning Room of the Bridge area in 
             CHRIS' CHAPTER 4 campaign.  In The Mercenaries, Helena (default) 
             and Carla (default) start with acid rounds.

                                                         TOTAL TITLES (064/195)
-------------------------------------------------------------------------------
-- Nitrogen Round Expert                            CAMPAIGN TITLE (065/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with nitrogen rounds

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Nitrogen Rounds from the Grenade 
             Launcher to get credit for this title.  Chris and Piers both gain 
             access to this weapon on the Building Rooftop in the Poisawan 
             Courtyard area in CHRIS' CHAPTER 3 campaign.  They will gain 
             access to Nitrogen Rounds from a chest in the Corridor Outside 
             Experiment Room in the Underwater Facility in CHRIS' CHAPTER 5 
             campaign.  In The Mercenaries, Leon (EX1 and EX2) and Carla 
             (default) start with nitrogen rounds.

                                                         TOTAL TITLES (065/195)
-------------------------------------------------------------------------------
-- Rocket Launcher Expert                           CAMPAIGN TITLE (066/165) _
                                                                            |_|
REQUIREMENT: Kill 100 enemies with the rocket launcher

RANKING:     1 Star Rank = 3 times
             2 Star Rank = 10 times
             3 Star Rank = 30 times
             4 Star Rank = 100 times

EXTRA INFO:  Kill enemies in any mode with the Rocket Launcher to get credit 
             for this title.  Leon and Helena both gain access to this weapon 
             on the Heliport of the Quad Tower Room in LEON'S CHAPTER 5 
             campaign.  In The Mercenaries, Chris (EX1 and EX2) starts with a 
             rocket launcher.  To best way to get this title is by killing 
             enemies in The Mercenaries with Chris EX1 or EX2. Leon and Helena 
             only get to kill the final boss with a rocket.

                                                         TOTAL TITLES (066/195)
-------------------------------------------------------------------------------
-- Crossbow Expert                                  CAMPAIGN TITLE (067/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the crossbow

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Crossbow to get credit 
             for this title.  Ada starts with this weapon in ADA'S CHAPTERS of 
             her campaign.  In The Mercenaries, Ada (default) starts with this 
             weapon.  The Crossbow must actually kill the enemy, not the melee 
             after they are impaled.

                                                         TOTAL TITLES (067/195)
-------------------------------------------------------------------------------
-- Crossbow Master                                  CAMPAIGN TITLE (068/165) _
                                                                            |_|
REQUIREMENT: Pin 1000 enemies to the wall with the crossbow

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Impale enemies to a surface with normal arrows from the Crossbow 
             in any mode to get credit for this title.  Ada starts with this 
             weapon in ADA'S CHAPTERS of her campaign.  In The Mercenaries, Ada 
             (default) starts with this weapon.  The Crossbow must actually 
             impale the enemy to a surface (wall or floor or obstacle) to get 
             credit for this title.

                                                         TOTAL TITLES (068/195)
-------------------------------------------------------------------------------
-- Survival Knife Expert                            CAMPAIGN TITLE (069/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the survival knife

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Survival Knife to get credit 
             for this title.  Leon starts with this weapon in LEON'S CHAPTERS 
             of his campaign.  In The Mercenaries, Jake (EX1 and EX2) starts 
             with this weapon.

                                                         TOTAL TITLES (069/195)
-------------------------------------------------------------------------------
-- Combat Knife Expert                              CAMPAIGN TITLE (070/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the combat knife

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Combat Knife to get credit 
             for this title.  Chris starts with this weapon in CHRIS' CHAPTERS 
             of his campaign.  In The Mercenaries, Chris (default) starts 
             with this weapon.

                                                         TOTAL TITLES (070/195)
-------------------------------------------------------------------------------
-- Stun Rod Expert                                  CAMPAIGN TITLE (071/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with the stun rod

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Stun Rod to get credit for this 
             title.  Sherry starts with this weapon in JAKE'S CHAPTERS of 
             Jake's campaign.  In The Mercenaries, Sherry (default) starts with 
             this weapon.

                                                         TOTAL TITLES (071/195)
-------------------------------------------------------------------------------
-- Hand-To-Hand Expert                              CAMPAIGN TITLE (072/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with your bare hands

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with the Bare Hand to get credit 
             for this title.  Jake starts with his bare hands as a weapon in 
             JAKE'S CHAPTERS of his campaign.  In The Mercenaries, Jake 
             (default) starts with his bare hands as a weapon.

                                                         TOTAL TITLES (072/195)
-------------------------------------------------------------------------------
-- Gatling Gun Expert                               CAMPAIGN TITLE (073/165) _
                                                                            |_|
REQUIREMENT: Kill 300 enemies with a gun turret

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Kill enemies in any mode with a gun turret to get credit 
             for this title.  Chris, Piers, Jake and Sherry gain access to a 
             gun turret in the buildings of CHRIS' CHAPTER 2 campaign and 
             JAKE'S CHAPTER 1 campaign.  There is a gun turret in the Cargo Bay 
             of CHRIS' CHAPTER 5 campaign also.

                                                         TOTAL TITLES (073/195)
-------------------------------------------------------------------------------
-- I Spy                                            CAMPAIGN TITLE (074/165) _
                                                                            |_|
REQUIREMENT: Kill 300 enemies with a camera gun turret

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Kill enemies in any mode with the Camera Gun Turret to get credit 
             for this title.  Jake has access to this weapon through the 
             Surveillance Area in JAKE'S CHAPTER 3 campaign.  The Hallway 2 and 
             Lobby cameras have guns on them.  Kill the J'avo in those areas 
             with the camera's gun turret to get credit for this title.

                                                         TOTAL TITLES (074/195)
-------------------------------------------------------------------------------
-- ATV Gun Expert                                   CAMPAIGN TITLE (075/165) _
                                                                            |_|
REQUIREMENT: Kill 300 enemies with the military vehicle's gun

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Kill enemies in any mode with the Military Vehicle's gun turret to 
             get credit for this title.  Chris and Piers can shoot enemies 
             while manning in the turret in the back of military vehicle while 
             on the Main Thoroughfare in CHRIS' CHAPTER 3 campaign to get 
             credit for this title.  Both Chris and Piers get a chance to use 
             the weapon.

                                                         TOTAL TITLES (075/195)
-------------------------------------------------------------------------------
-- I Got Hand                                       CAMPAIGN TITLE (076/165) _
                                                                            |_|
REQUIREMENT: Kill 100 enemies with Piers' mutated arm

RANKING:     1 Star Rank = 3 times
             2 Star Rank = 10 times
             3 Star Rank = 30 times
             4 Star Rank = 100 times

EXTRA INFO:  Kill enemies in any mode with Piers' mutated arm to get credit for 
             this title.  Piers can use this weapon starting at the Loading Bay 
             in the Underwater Facility during the final boss fight in CHRIS' 
             CHAPTER 5 campaign.

             Haos does not count as a kill no matter if Piers delivers the 
             final blow.  The trick to racking up kills with Piers mutated arm 
             is to stand on the bridge along the final area with three 
             Chrysalid walls and kill the two Napads that spawn from Chrysalids 
             in front of the first Chrysalid wall.  The bridge will NOT fall so 
             long as the Chrysalid wall is not destroyed.  Only the bridge 
             portion behind the first Chrysalid wall is not timed.  Hit the 
             Napads with a charged blast to bust their shells then hit them in 
             their skin with shots of electricity.  Kill the Napads then die 
             and continue then kill them again.  Keep repeating this.  Finish 
             the rest of the stage after killing several of them to make sure 
             that all kills are saved on your save file.  Players can only kill 
             two at a time.  Make sure to set the difficulty to amateur so the 
             Napads don't take so long to kill.

                                                         TOTAL TITLES (076/195)
-------------------------------------------------------------------------------
-- Hand Grenade Expert                              CAMPAIGN TITLE (077/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with hand grenades

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with Hand Grenades to get credit for this 
             title.  Chris and Piers are able to find Hand Grenades and Hand 
             Grenade drops from enemies throughout CHRIS' CHAPTERS of Chris' 
             Campaign and Ada has access to Hand Grenades in ADA'S CHAPTERS of 
             her campaign.  In The Mercenaries, Chris (default) and Ada (EX1 
             and EX2) start with Hand Grenades.

                                                         TOTAL TITLES (077/195)
-------------------------------------------------------------------------------
-- Incendiary Grenade Expert                        CAMPAIGN TITLE (078/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with incendiary grenades

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with Incendiary Grenades to get credit 
             for this title.  Leon and Helena are able to find Incendiary 
             Grenades and Incendiary Grenade drops throughout LEON'S CHAPTERS 
             of Leon's campaign and Ada has access to Incendiary Grenades in 
             ADA'S CHAPTERS of her campaign.  In The Mercenaries, Ada (default) 
             and Helena (EX1 and EX2) start with Incendiary Grenades.

                                                         TOTAL TITLES (078/195)
-------------------------------------------------------------------------------
-- Flash Grenade Expert                             CAMPAIGN TITLE (079/165) _
                                                                            |_|
REQUIREMENT: Kill 100 enemies with flash grenades

RANKING:     1 Star Rank = 3 times
             2 Star Rank = 10 times
             3 Star Rank = 50 times
             4 Star Rank = 100 times

EXTRA INFO:  Kill enemies in any mode with Flash Grenades to get credit for 
             this title.  Chris and Piers and Jake and Sherry are able to find 
             Flash Grenades and Flash Grenade drops throughout CHRIS' CHAPTERS 
             of Chris' campaign and JAKE'S CHAPTERS of Jake's campaign.  In The 
             Mercenaries, Jake (default), Sherry (EX1 and EX2) and Ada (EX1 and 
             EX2) start with Flash Grenades.

             The problem with this title is that Flash Grenades only take 1 HP 
             per toss, so you need to find weak enemies such as animals or 
             Mesets in Chris' or Jake's chapters to kill with a flash grenade. 
             Mesets die instantly to flash grenades even though they have more 
             than 1 HP.

             The best way to get this is through The Mercenaries by picking 
             Jake (default) and using his flash grenades to kill the Mesets 
             enemies in the Liquid Fire stage.  This stage is a DLC stage that 
             has to be bought however, so not everyone will have it.  Another 
             way to kill Mesets with flash grenades is to load up JAKE'S 
             CHAPTER 2 campaign and kill the Mesets along the Snowy Mountain 
             Trail.  Jake and Sherry run across a few Mesets while out on the 
             snowy mountain.  Toss a flash grenade at the Mesets to kill them 
             instantly.  There are also bats that can be killed in the cave 
             tunnel at the very start of the cave after racing down the hill on 
             the snowmobile.  Toss a flash grenade in the tunnel with ice 
             crystals on the ground and this will kill about three bats each 
             time.  It's very rare, but Chris and Piers have a chance to 
             spawn a Chrysalid that will hatch into a Mesets while they kill 
             Neo-Umbrella J'avo in CHRIS' CHAPTER 4 campaign.

             One good place to kill rats in Jake's campaign is after Sherry 
             retrieves the characters gear after the waking up in a cell in 
             JAKE'S CHAPTER 5 campaign.  The rats on the table will run off but 
             the rates outside the air duct that Sherry climbed through will 
             stay on the high ledge near the ceiling, so toss a flash grenade 
             at them to get some kills for this title.

                                                         TOTAL TITLES (079/195)
-------------------------------------------------------------------------------
-- Flash Grenade Master                             CAMPAIGN TITLE (080/165) _
                                                                            |_|
REQUIREMENT: Blind 1000 enemies with flash grenades

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Blind enemies in any mode with Flash Grenades to get credit for 
             this title.  Jake and Sherry are able to find Flash Grenades and 
             Flash Grenade drops throughout JAKE'S CHAPTERS of Jake's campaign. 
             In The Mercenaries, Jake (default), Sherry (EX1 and EX2) and Ada 
             (EX1 and EX2) start with Flash Grenades.  The actual blinding of 
             the grenade is what gives a player credit for this title.

                                                         TOTAL TITLES (080/195)
-------------------------------------------------------------------------------
-- Demolitions Expert                               CAMPAIGN TITLE (081/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with explosive objects

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with any type of environmental explosive 
             object to get credit for this title.  This includes, red explosive 
             barrels, canisters and fire extinguishers.  Chris and Piers get 
             access to shooting several explosive barrels while outside the 
             Tenement building in CHRIS' CHAPTER 1 campaign.  In The 
             Mercenaries, the Urban Chaos stage has several explosive barrels 
             that can be shot to kill off enemies.

                                                         TOTAL TITLES (081/195)
-------------------------------------------------------------------------------
-- Pipe Bomb Expert                                 CAMPAIGN TITLE (082/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with pipe bombs

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with Pipe Bomb Arrows with the Crossbow 
             to get credit for this title.  Ada starts with a Crossbow that has 
             Pipe Bomb Arrows and is able to pick up more Pipe Bomb Arrows and 
             Pipe Bomb Arrows drops from enemies throughout ADA'S CHAPTERS of 
             her campaign.  In The Mercenaries, Ada (default) starts with Pipe 
             Bomb Arrows for her Crossbow.  The actual explosion of the pipe 
             bomb must kill the enemy to get credit for this title.  The 
             impaling of the arrow takes damage but does not count as a pipe 
             bomb kill.

                                                         TOTAL TITLES (082/195)
-------------------------------------------------------------------------------
-- Remote Bomb Expert                               CAMPAIGN TITLE (083/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 enemies with remote bombs

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill enemies in any mode with Remote Bombs to get credit for this 
             title.  Leon and Helena and Jake and Sherry are able to find 
             Remote Bombs and Remote Bomb drops throughout LEON'S CHAPTERS of 
             Leon's campaign and JAKE'S CHAPTERS of Jake's campaign.  In The 
             Mercenaries, Leon (default) and Piers (default) start with Remote 
             Bombs.

                                                         TOTAL TITLES (083/195)
-------------------------------------------------------------------------------
-- Manipulator                                      CAMPAIGN TITLE (084/165) _
                                                                            |_|
REQUIREMENT: Use an enemy's attack to kill 300 other enemies

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Kill enemies by having them hit each other to get credit for this 
             title.  This title is quite random and I'm not exactly sure what 
             all counts, but I do know that a Whopper kills other zombies at 
             times in LEON'S CHAPTER 1 campaign and that the Attack Helicopter 
             kills J'avo at times in CHRIS' CHAPTER 3 and CHRIS' CHAPTER 4 
             campaigns.

             Dynamite that is set off by dynamite zombies in LEON'S CHAPTER 3 
             campaign and fire extinguishers and chest grenades that are shot 
             on zombies in LEON'S CHAPTER 1 campaign most likely contribute to 
             this.

                                                         TOTAL TITLES (084/195)
-------------------------------------------------------------------------------
-- Need a Pick-Me-Up                                CAMPAIGN TITLE (085/165) _
                                                                            |_|
REQUIREMENT: Consume 2000 health tablets

RANKING:     1 Star Rank = 100 times
             2 Star Rank = 300 times
             3 Star Rank = 1000 times
             4 Star Rank = 2000 times

EXTRA INFO:  Get green herbs and red herbs and mix them into health tablets 
             then use the R2/RB button to consume the tablets when damaged or 
             when stamina is lost to get credit for this during any mode.

                                                         TOTAL TITLES (085/195)
-------------------------------------------------------------------------------
-- The Chemist                                      CAMPAIGN TITLE (086/165) _
                                                                            |_|
REQUIREMENT: Combine herbs 1000 times

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Combine green herbs with other green herbs or green herbs with red 
             herbs in any mode to get this title.  This can be done through the 
             inventory menu by choosing to combine the two herbs or it can be 
             done during gameplay by pressing the R2+Square/RB+X buttons 
             together.

                                                         TOTAL TITLES (086/195)
-------------------------------------------------------------------------------
-- Need My Meds                                     CAMPAIGN TITLE (087/165) _
                                                                            |_|
REQUIREMENT: Use the first aid spray 100 times

RANKING:     1 Star Rank = 3 times
             2 Star Rank = 10 times
             3 Star Rank = 30 times
             4 Star Rank = 100 times

EXTRA INFO:  Use first aid sprays to heal your character when the character is 
             damaged or when stamina is lost in any mode to get credit for this 
             title.  A first aid spray must be equipped by pressing direction 
             pad up or down then it must be used with the R1/RT button.

                                                         TOTAL TITLES (087/195)
-------------------------------------------------------------------------------
-- Not an Acrobat                                   CAMPAIGN TITLE (088/165) _
                                                                            |_|
REQUIREMENT: Use the zip-line 300 times

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Use Ada's grappling hook when a button prompt command appears to 
             swing to a new area in order to get credit for this title in ADA'S 
             CHAPTERS of her campaign.

                                                         TOTAL TITLES (088/195)
-------------------------------------------------------------------------------
-- Undercover                                       CAMPAIGN TITLE (089/165) _
                                                                            |_|
REQUIREMENT: Use cover for a total of 100 minutes

RANKING:     1 Star Rank = 5 minutes
             2 Star Rank = 10 minutes
             3 Star Rank = 30 minutes
             4 Star Rank = 100 minutes

EXTRA INFO:  Stay in cover for a total of 100 minutes throughout all of your 
             gameplay in Resident Evil 6 in any mode and any campaign.  This is 
             all cumulative, so every time your character takes cover, the 
             cover time toward this title will get credited.  Stand near a wall 
             then tap the aiming button (L1/LT) to take cover against that wall 
             then continue to hold the button to stay in cover.

                                                         TOTAL TITLES (089/195)
-------------------------------------------------------------------------------
-- Reloader                                         CAMPAIGN TITLE (090/165) _
                                                                            |_|
REQUIREMENT: Reload 5000 times

RANKING:     1 Star Rank = 500 times
             2 Star Rank = 1000 times
             3 Star Rank = 3000 times
             4 Star Rank = 5000 times

EXTRA INFO:  Reload in any mode to get credit toward this title.  Press the 
             Square/X button while a weapon is not fully loaded to reload it. 
             This will definitely take time but it's cumulative, so it will 
             come in times.

                                                         TOTAL TITLES (090/195)
-------------------------------------------------------------------------------
-- Zombie Hunter                                    CAMPAIGN TITLE (091/165) _
                                                                            |_|
REQUIREMENT: Kill 3000 zombies

RANKING:     1 Star Rank = 100 times
             2 Star Rank = 300 times
             3 Star Rank = 1000 times
             4 Star Rank = 3000 times

EXTRA INFO:  Zombies are fought in all of LEON'S CHAPTERS of his campaign and 
             they are fought in ADA, CHAPTER 2 and CHAPTER 5.

LOCATIONS:  

Zombies with weapons: (all Leon chapters unless specified)

-- Handgun

o Chapter 1 (Gas Station, Gun Shop)
o The Mercenaries (Urban Chaos, Mining the Depths)

-- Assault Rifle

o Chapter 1 (Street, Gas Station, Gun Shop)
o Ada, Chapter 5 (Rooftop)
o The Mercenaries (Urban Chaos, Mining the Depths)

-- Knife

o Chapter 1 (Garage, Courtyard [second time entering courtyard], The Study, 
  Wine Area)
o Ada, Chapter 2 (Crypt Area)

-- Bat

o Chapter 1 (Entrance Hall, Dorm Area, Tunnel, Street, Behind Wine Area)
o The Mercenaries (Urban Chaos)

-- 2x4

o Chapter 1 (Security Area, Tunnel)
o Chapter 2 (Lab)

-- Hand Ax

o Chapter 1 (Courtyard [second time entering courtyard]), Security Area, 
  Tunnel, Street, Gas Station)

-- Pipe

o Chapter 1 (Garage, Tunnel, Wine Area, Gas Station)
o Chapter 2 (In front of Cathedral, Primitive Altar)
o The Mercenaries (Urban Chaos)

-- Fire Extinguisher

o Chapter 1 (Tunnel, Wing Area)

-- Golf Club

o Chapter 1 (Gun Shop)
o Chapter 5 (Stairway)
o The Mercenaries (Urban Chaos)

-- Sledgehammer

o Chapter 1 (Courtyard, Entrance Hall, Tunnel, Behind Wine Area)
o Chapter 5 (Street with Ada, Stairway)
o The Mercenaries (Urban Chaos)

-- Bottle

o Chapter 1 (Courtyard, Entrance Hall, Dorm Area)
o Chapter 2 (Lab)
o Chapter 4 (Airplane)
o Chapter 5 (Street with Ada, Stairway)
o The Mercenaries (Urban Chaos, Mining the Depths)

-- Shovel

o Chapter 2 (Graveyard, Crypt Maze)
o Ada, Chapter 2 (Crypt Area)
o The Mercenaries (The Catacombs)

-- Cleaver

o Ada, Chapter 2 (Crypt Area)

-- Crank

o Chapter 3 (Catacombs - Watery Gate Area)

While playing as Leon, after finding and checking the crank panel that requires 
a crank in order to operate it, a zombie will spawn on the other side of the 
spinning blade trap in the back of Leon.  The first zombie carries a crank and 
is the only zombie in the game that wield a crank.  Kill him before the 
spinning blades kill him to gain credit for his kill.

-- Lantern

o Chapter 2 (Primitive Altar)
o Chapter 3 (Cavern)
o Ada, Chapter 2 (Primitive Altar)
o The Mercenaries (The Catacombs)

-- Flaming 2x4

o Chapter 1 (Gun Shop)
o Chapter 2 (In Front of Cathedral)
o Chapter 3 (Cavern)
o The Mercenaries (Urban Chaos, The Catacombs)

-- Chest Light

o Chapter 1 (Street, Gun Shop)
o Chapter 2 (Lab)

-- Machete

o Chapter 2 (Crypt Maze, Primitive Altar)
o Ada, Chapter 2 (Primitive Altar)
o The Mercenaries (The Catacombs)

-- Dynamite

o Chapter 3 (Cavern)
o Ada, Chapter 2 (Crypt Area)
o The Mercenaries (Mining the Depths)

-- Helmet

o Chapter 1 (Town Area, Gas Station)
o Chapter 3 (Catacombs, Caverns)
o The Mercenaries (Urban Chaos, The Catacombs)

-- Liquid Nitrogen Tank

o Chapter 2 (Lab - Room 012, Enemy Corridor)

-- Old Ax

o Chapter 3 (Catacombs)
o Ada, Chapter 2 (Crypt Area)
o The Mercenaries (The Catacombs)

-- Hat

o Chapter 1 (Tunnel, Sewer Stairway, Street, Gun Shop)

-- Stone

o Chapter 3 (Catacombs, Cavern)
o The Mercenaries (The Catacombs)

                                                         TOTAL TITLES (091/195)
-------------------------------------------------------------------------------
-- Shrieker Hunter                                  CAMPAIGN TITLE (092/165) _
                                                                            |_|
REQUIREMENT: Kill 500 Shriekers

RANKING:     1 Star Rank = 20 times
             2 Star Rank = 50 times
             3 Star Rank = 200 times
             4 Star Rank = 500 times

EXTRA INFO:  A Shrieker is a zombie that fills its chest full of air and 
             screams to damage surrounding enemies and summon/agitate other 
             zombies.

LOCATIONS:   o Leon, Chapter 1 (Wine Area)
             o Leon, Chapter 2 (Crypt Maze, In front of Cathedral, Lab - Room 
               102)
             o Leon, Chapter 3 (Cavern)
             o The Mercenaries (Mining the Depths)

                                                         TOTAL TITLES (092/195)
-------------------------------------------------------------------------------
-- Whopper Hunter                                   CAMPAIGN TITLE (093/165) _
                                                                            |_|
REQUIREMENT: Kill 500 Whoppers

RANKING:     1 Star Rank = 20 times
             2 Star Rank = 50 times
             3 Star Rank = 200 times
             4 Star Rank = 500 times

EXTRA INFO:  A Whopper is a big bloated zombie.  These come in big (Supreme) 
             and small.

LOCATIONS:   o Leon, Chapter 1 (Gun Shop)
             o Leon, Chapter 3 (Cavern)
             o Ada, Chapter 5 (Rooftop)
             o The Mercenaries (Urban Chaos, The Catacombs)

                                                         TOTAL TITLES (093/195)
-------------------------------------------------------------------------------
-- Zombie Dog Hunter                                CAMPAIGN TITLE (094/165) _
                                                                            |_|
REQUIREMENT: Kill 500 zombie dogs

RANKING:     1 Star Rank = 20 times
             2 Star Rank = 50 times
             3 Star Rank = 200 times
             4 Star Rank = 500 times

EXTRA INFO:  A zombie dog is the a dog that has been infected with the C-virus.

LOCATIONS:   o Leon, Chapter 1 (Tunnels)
             o Leon, Chapter 2 (Crypt Maze [w/Helena], Lab [in a cage]
             o The Mercenaries (Urban Chaos, Mining the Depths)

                                                         TOTAL TITLES (094/195)
-------------------------------------------------------------------------------
-- Bloodshot Hunter                                 CAMPAIGN TITLE (095/165) _
                                                                            |_|
REQUIREMENT: Kill 500 Bloodshots

RANKING:     1 Star Rank = 20 times
             2 Star Rank = 50 times
             3 Star Rank = 200 times
             4 Star Rank = 500 times

EXTRA INFO:  A Bloodshot is a zombie that has mutated into a red zombie with 
             exposed muscle tissue.  This zombie is very aggressive.

LOCATIONS:   o Chapter 1 (Gun Shop)
             o Chapter 2 (In front of Cathedral)
             o Chapter 3 (Catacombs, Cavern)
             o The Mercenaries (Urban Chaos, Mining the Depths, The Catacombs)

                                                         TOTAL TITLES (095/195)
-------------------------------------------------------------------------------
-- J'avo Hunter                                     CAMPAIGN TITLE (096/165) _
                                                                            |_|
REQUIREMENT: Kill 3000 J'avo

RANKING:     1 Star Rank = 100 times
             2 Star Rank = 300 times
             3 Star Rank = 1000 times
             4 Star Rank = 3000 times

EXTRA INFO:  J'avo are fought in all chapters of CHRIS' and JAKE'S CAMPAIGN and 
             they are also fought in ADA, CHAPTER 1, 3, 4 and 5.

LOCATIONS: (J'avo by weapon type)

-- Machine Pistol

o Chris, Chapter 1-3
o Jake, Chapter 1-4

-- Sniper Rifle

o Chris, Chapter 2
o Chris, Chapter 3
o Chris, Chapter 4
o Chris, Chapter 5
o Jake, Chapter 2

-- Heavy Machine Gun

o Chris, Chapter 5
o Jake, Chapter 1
o Jake, Chapter 4

-- Rocket Launcher

o Chris, Chapter 1
o Chris, Chapter 2
o Chris, Chapter 5

-- Stun Rod

o Jake, Chapter 3

-- Machete

o Chris, Chapter 1
o Chris, Chapter 3
o Jake, Chapter 3
o Jake, Chapter 4

-- Knife

o Chris, Chapter 2
o Jake, Chapter 1
o Jake, Chapter 2

-- Wrist Blade (Neo-Umbrella)

o Chris, Chapter 4
o Chris, Chapter 5
o Jake, Chapter 5

-- Parachute (Paratrooper)

o Chris Chapter 2 (Bridge)
                                                         TOTAL TITLES (096/195)
-------------------------------------------------------------------------------
-- Cocoon Hunter                                    CAMPAIGN TITLE (097/165) _
                                                                            |_|
REQUIREMENT: Destroy 300 Chrysalids

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Chrysalids are found often in JAKE, CHAPTER 4 and they are also 
             found in the Liquid Fire stage of The Mercenaries.  Enemies form 
             Chrysalids after being defeated often in JAKE, CHAPTER 3 as well.  
             Chrysalids are weak to electricity so Sherry's stun rod will 
             damage them quickly.  Other than electricity, heavy gunfire will 
             damage them.

LOCATIONS:   o Chris, Chapter 3 (City Hall)
             o Chris, Chapter 4 (Hangar)
             o Jake, Chapter 2 (Snowy Mountain Trail)
             o Jake, Chapter 3 (Living Quarters)
             o Jake, Chapter 4 (Market Area)
             o The Mercenaries (Liquid Fire)

                                                         TOTAL TITLES (097/195)
-------------------------------------------------------------------------------
-- Glava-Sluz Hunter                                CAMPAIGN TITLE (098/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 Glava-Sluzes

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Glava-Sluz is a J'avo head mutation where the head mutates into an 
             insect head that can shoot out sticky webbing.

LOCATIONS:   o Chris, Chapter 3 (Poisawan Entrance, Stilt Housing Area)
             o Jake, Chapter 3 (Living Quarters)
             o Ada, Chapter 1 (Submarine - one of the first few J'avo guards)

                                                         TOTAL TITLES (098/195)
-------------------------------------------------------------------------------
-- Glava-Smech Hunter                               CAMPAIGN TITLE (099/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 Glava-Smeches

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Glava-Smech is a J'avo head mutation where the head mutates into a 
             pincher with an orange core in the middle of the pincher.

LOCATIONS:   o Chris, Chapter 4 (Hangar)
             o Chris, Chapter 5 (Underwater Facility - Command Center)
             o Ada, Chapter 1 (Submarine Reactor)
             o The Mercenaries (Steel Beast, High Seas Fortress, Rail Yard, 
               Liquid Fire)

                                                         TOTAL TITLES (099/195)
-------------------------------------------------------------------------------
-- Glava-Begunats Hunter                            CAMPAIGN TITLE (100/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 Glava-Begunatses

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Glava-Begunats is a J'avo head mutation where the head mutates 
             into three insect heads and the body attacks with a melee weapon 
             while in a berserk rage (constantly attacking and moving).

LOCATIONS:   o Chris, Chapter 4 (Bridge)
             o Jake, Chapter 2 (Cabin)
             o Ada, Chapter 3 (Poisawan Market)
             o The Mercenaries (High Seas Fortress, Requiem for War, Liquid 
               Fire)

                                                         TOTAL TITLES (100/195)
-------------------------------------------------------------------------------
-- Glava-Dim Hunter                                 CAMPAIGN TITLE (101/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 Glava-Dims

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Glava-Dim is a J'avo head mutation where the head mutates into an 
             insect head with stingers.  This J'avo can shoot out poisonous 
             gas.

LOCATIONS:   o Jake, Chapter 3 (Living Quarters)
             o Jake, Chapter 4 (Stilt Housing Area)
             o Ada, Chapter 3 (Stilt Housing Area)
             o The Mercenaries (Rail Yard, Liquid Fire)

                                                         TOTAL TITLES (101/195)
-------------------------------------------------------------------------------
-- Ruka-Srp Hunter                                  CAMPAIGN TITLE (102/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 Ruka-Srps

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Ruka-Srp is a J'avo arm mutation where an arm (or both) mutate 
             into a blade arm.

LOCATIONS:   o Chris, Chapter 1 (Rooftops)
             o Chris, Chapter 3 (Poisawan Entrance, Courtyard)
             o Chris, Chapter 4 (Bridge)
             o Chris, Chapter 5 (Underwater Facility, Pressurization Chamber)
             o Jake, Chapter 3 (Living Quarters)
             o Jake, Chapter 4 (Stilt Housing Area)
             o Ada, Chapter 3 (Poisawan Market, Stilt Housing Area)
             o The Mercenaries (Steel Beast, Requiem for War, Liquid Fire)

                                                         TOTAL TITLES (102/195)
-------------------------------------------------------------------------------
-- Ruka-Khvatanje Hunter                            CAMPAIGN TITLE (103/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 Ruka-Khvatanjes

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Ruka-Khvatanje is a J'avo arm mutation where an arm mutates into 
             an insect-like arm that can stretch.

LOCATIONS:   o Chris, Chapter 2 (City in Eastern Europe [starting])
             o Chris, Chapter 4 (Hangar)
             o Jake, Chapter 4 (Market)
             o Ada, Chapter 1 (Submarine Reactor)
             o Ada, Chapter 3 (Poisawan Market)
             o The Mercenaries (Rail Yard, High Seas Fortress, Requiem for War)

                                                         TOTAL TITLES (103/195)
-------------------------------------------------------------------------------
-- Ruka-Bedem Hunter                                CAMPAIGN TITLE (104/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 Ruka-Bedems

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Ruka-Bedem is a J'avo arm mutation where an arm mutates into an 
             armored shield.

LOCATIONS:   o Chris, Chapter 2 (City in Eastern Europe [starting])
             o Chris, Chapter 4 (Hangar)
             o Chris, Chapter 5 (Underwater Facility, Pressurization Chamber)
             o The Mercenaries (Steel Beast, Rail Yard, High Seas Fortress)

                                                         TOTAL TITLES (104/195)
-------------------------------------------------------------------------------
-- Noga-Trchanje Hunter                             CAMPAIGN TITLE (105/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 Noga-Trchanjes

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Noga-Trchanje is a J'avo leg mutation where the legs mutate into 
             spider legs.

LOCATIONS:   o Chris, Chapter 1 (Tenement Building)
             o Chris, Chapter 4 (Bridge)
             o Jake, Chapter 3 (Living Quarters)
             o The Mercenaries (Rail Yard, High Seas Fortress)

                                                         TOTAL TITLES (105/195)
-------------------------------------------------------------------------------
-- Noga-Let Hunter                                  CAMPAIGN TITLE (106/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 Noga-Lets

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Noga-Let is a J'avo leg mutation where the legs mutate into wings 
             that can fly while the J'avo body is attached to the bottom of the 
             wings.

LOCATIONS:   o Chris, Chapter 1 (Rooftops)
             o Chris, Chapter 5 (Lifts)
             o Jake, Chapter 1 (Mountain Trail)
             o Jake, Chapter 4 (Stilt Housing Area)
             o Jake, Chapter 5 (Lifts)
             o Ada, Chapter 3 (Stilt Housing Area)
             o The Mercenaries (Steel Beast, High Seas Fortress, Requiem for 
               War)

                                                         TOTAL TITLES (106/195)
-------------------------------------------------------------------------------
-- Noga-Skakanje Hunter                             CAMPAIGN TITLE (107/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 Noga-Skakanjes

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Noga-Skakanje is a J'avo leg mutation where the legs stretch into 
             grasshopper-like legs.

LOCATIONS:   o Chris, Chapter 3 (Courtyard)
             o Jake, Chapter 4 (Courtyard)
             o The Mercenaries (Steel Beast, High Seas Fortress, Requiem for 
               War)

                                                         TOTAL TITLES (107/195)
-------------------------------------------------------------------------------
-- Noga-Oklops Hunter                               CAMPAIGN TITLE (108/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 Noga-Oklops

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Noga-Oklop is a J'avo leg mutation where the legs form an armored 
             shells around them.

LOCATIONS:   o Chris, Chapter 2 (Bridge)
             o The Mercenaries (Steel Beast, Rail Yard, High Seas Fortress, 
               Requiem for War)

                                                         TOTAL TITLES (108/195)
-------------------------------------------------------------------------------
-- Telo-Eksplozija Hunter                           CAMPAIGN TITLE (109/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 Telo-Eksplozija

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Telo-Eksplozija is a J'avo body mutation where the body mutated 
             into a cocoon that can explode.

LOCATIONS:   o Chris, Chapter 4 (Hangar)
             o Chris, Chapter 5 (Underwater Facility, Pressurization Chamber)
             o The Mercenaries (Steel Beast, Rail Yard, High Seas Fortress, 
               Requiem for War, Liquid Fire)

                                                         TOTAL TITLES (109/195)
-------------------------------------------------------------------------------
-- Telo-Krljusht Hunter                             CAMPAIGN TITLE (110/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 Telo-Krljushts

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Telo-Krljusht is a J'avo body mutation where the body forms an 
             armored shell around it.

LOCATIONS:   o Jake, Chapter 1 (Mountain Trail)
             o Jake, Chapter 2 (Snowy Mountain Trail)

                                                         TOTAL TITLES (110/195)
-------------------------------------------------------------------------------
-- Telo-Magla Hunter                                CAMPAIGN TITLE (111/165) _
                                                                            |_|
REQUIREMENT: Kill 1000 Telo-Maglas

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Telo-Magla is a J'avo body mutation where the chest bust open and 
             wing-like appendages stick out and spray gas.

LOCATIONS:   o Chris, Chapter 2 (City in Eastern Europe [starting], Bridge)
             o Chris, Chapter 5 (Lifts)
             o Jake, Chapter 5 (Lifts)
             o Ada, Chapter 3 (Poisawan Market)
             o Ada, Chapter 4 (Forward Hangar)
             o The Mercenaries (Rail Yard)

                                                         TOTAL TITLES (111/195)
-------------------------------------------------------------------------------
-- Strelats Hunter                                  CAMPAIGN TITLE (112/165) _
                                                                            |_|
REQUIREMENT: Kill 500 Strelatses

RANKING:     1 Star Rank = 20 times
             2 Star Rank = 50 times
             3 Star Rank = 200 times
             4 Star Rank = 500 times

EXTRA INFO:  Strelats is a J'avo Chrysalid mutation that is reptilian.

LOCATIONS:   o Chris, Chapter 2 (City Hall)
             o Jake, Chapter 3 (Living Quarters)
             o Jake, Chapter 4 (Market)
             o Ada, Chapter 3 (Poisawan Market)
             o The Mercenaries (Mining the Depths, Rail Yard, The Catacombs)

                                                         TOTAL TITLES (112/195)
-------------------------------------------------------------------------------
-- Mesets Hunter                                    CAMPAIGN TITLE (113/165) _
                                                                            |_|
REQUIREMENT: Kill 300 Mesetses

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Mesets is a J'avo Chrysalid mutation that looks like a bird.

LOCATIONS:   o Jake, Chapter 2 (Snowy Mountain Trail)
             o Chris, Chapter 4 (Hangar) [very rare]
             o The Mercenaries (Liquid Fire)

                                                         TOTAL TITLES (113/195)
-------------------------------------------------------------------------------
-- Napad Hunter                                     CAMPAIGN TITLE (114/165) _
                                                                            |_|
REQUIREMENT: Kill 500 Napads

RANKING:     1 Star Rank = 20 times
             2 Star Rank = 50 times
             3 Star Rank = 200 times
             4 Star Rank = 500 times

EXTRA INFO:  Napad is a J'avo Chrysalid mutation with an armored shell.

LOCATIONS:   o Chris, Chapter 2 (City Hall)
             o Chris, Chapter 3 (Stilt Housing Area)
             o Chris, Chapter 4 (Stilt Housing Area)
             o Chris, Chapter 5 (Pressurization Chamber)
             o Ada, Chapter 2 (Lab)
             o The Mercenaries (Urban Chaos, Steel Beast, Liquid Fire)

                                                         TOTAL TITLES (114/195)
-------------------------------------------------------------------------------
-- Gnezdo Hunter                                    CAMPAIGN TITLE (115/165) _
                                                                            |_|
REQUIREMENT: Kill 300 Gnezdos

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Gnezdo is a J'avo Chrysalid mutation composed of flying insects.

LOCATIONS:   o Chris, Chapter 3 (Poisawan Inner Area)
             o Chris, Chapter 4 (Bridge)
             o Chris, Chapter 5 (Pressurization Chamber)
             o Ada, Chapter 1 (Submarine Torpedo Room)
             o Ada, Chapter 4 (Bridge)
             o The Mercenaries (Steel Beast, High Seas Fortress, Requiem for 
               War)

                                                         TOTAL TITLES (115/195)
-------------------------------------------------------------------------------
-- Lepotitsa Hunter                                 CAMPAIGN TITLE (116/165) _
                                                                            |_|
REQUIREMENT: Kill 200 Lepotitsas

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 20 times
             3 Star Rank = 50 times
             4 Star Rank = 200 times

EXTRA INFO:  Lepotitsa is fought in the Cathedral of LEON, CHAPTER 2 and in the 
             Airplane at the start of LEON, CHAPTER 4.  Lepotitsa is a boss in 
             the Catacombs stage of The Mercenaries.  This enemy has a bulbous 
             body and sprays out C-virus gas when shot in the body.

LOCATIONS:   o Leon, Chapter 2 (Cathedral Lobby)
             o Leon, Chapter 4 (Airplane Cockpit)
             o The Mercenaries (The Catacombs)

                                                         TOTAL TITLES (116/195)
-------------------------------------------------------------------------------
-- Brzak Hunter                                     CAMPAIGN TITLE (117/165) _
                                                                            |_|
REQUIREMENT: Kill 50 Brzaks

RANKING:     1 Star Rank = 2 times
             2 Star Rank = 5 times
             3 Star Rank = 20 times
             4 Star Rank = 50 times

EXTRA INFO:  Brzak is the fish boss fought in LEON, CHAPTER 3 while in the 
             water area of the Catacombs.

                                                         TOTAL TITLES (117/195)
-------------------------------------------------------------------------------
-- Ubistvo Hunter                                   CAMPAIGN TITLE (118/165) _
                                                                            |_|
REQUIREMENT: Kill 200 Ubistvos

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 20 times
             3 Star Rank = 50 times
             4 Star Rank = 200 times

EXTRA INFO:  Ubistvo is the chainsaw arm enemy that is fought in JAKE, CHAPTER 
             4 and ADA, CHAPTER 3.  Ubistvo is the secret boss in Rail Yard in 
             The Mercenaries.

                                                         TOTAL TITLES (118/195)
-------------------------------------------------------------------------------
-- Iluzija Hunter                                   CAMPAIGN TITLE (119/165) _
                                                                            |_|
REQUIREMENT: Kill 50 Iluzijas

RANKING:     1 Star Rank = 2 times
             2 Star Rank = 5 times
             3 Star Rank = 20 times
             4 Star Rank = 50 times

EXTRA INFO:  Iluzija is the snake boss that Chris and Piers must fight in 
             CHRIS, CHAPTER 3 while in the building after the helicopter 
             battle.

                                                         TOTAL TITLES (119/195)
-------------------------------------------------------------------------------
-- Deborah Hunter                                   CAMPAIGN TITLE (120/165) _
                                                                            |_|
REQUIREMENT: Kill 100 Deborahs

RANKING:     1 Star Rank = 3 times
             2 Star Rank = 10 times
             3 Star Rank = 30 times
             4 Star Rank = 100 times

EXTRA INFO:  Mutated Deborah is fought multiple times in LEON, CHAPTER 2 in the 
             Primitive Altar area.

                                                         TOTAL TITLES (120/195)
-------------------------------------------------------------------------------
-- Rasklapanje Hunter                               CAMPAIGN TITLE (121/165) _
                                                                            |_|
REQUIREMENT: Kill 200 Rasklapanjes

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 20 times
             3 Star Rank = 50 times
             4 Star Rank = 200 times

EXTRA INFO:  Rasklapanje is a B.O.W. that has stretchy skin and all parts of it 
             (torso, hands and legs) can separate and attack.

LOCATIONS:   o Chris, Chapter 4 (Forward Hangar)
             o Jake, Chapter 5 (Underwater Facility)
             o Leon, Chapter 4 (Market)
             o Ada, Chapter 4 (Forward Hangar)
             o The Mercenaries (Liquid Fire)

                                                         TOTAL TITLES (121/195)
-------------------------------------------------------------------------------
-- Ogroman Hunter                                   CAMPAIGN TITLE (122/165) _
                                                                            |_|
REQUIREMENT: Kill 200 Ogromans

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 20 times
             3 Star Rank = 50 times
             4 Star Rank = 200 times

EXTRA INFO:  Ogroman is a giant B.O.W. that has a red growth that sticks out of 
             its back.

LOCATIONS:   o Chris, Chapter 2 (In Front of City Hall)
             o Chris, Chapter 4 (Airspace above Aircraft Carrier)
             o Jake, Chapter 2 (In Front of City Hall)
             o The Mercenaries (Requiem for War)

                                                         TOTAL TITLES (122/195)
-------------------------------------------------------------------------------
-- Ustanak Hunter                                   CAMPAIGN TITLE (123/165) _
                                                                            |_|
REQUIREMENT: Kill 200 Ustanaks

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 20 times
             3 Star Rank = 50 times
             4 Star Rank = 200 times

EXTRA INFO:  Ustanak is fought in JAKE CHAPTER 1 (Warehouse), CHAPTER 4 
             (Airplane Crash Site) and CHAPTER 5 (Liquid Fire area).  Ustanak 
             is also fought in LEON, CHAPTER 4 (Airplane Crash Site).

                                                         TOTAL TITLES (123/195)
-------------------------------------------------------------------------------
-- Oko Hunter                                       CAMPAIGN TITLE (124/165) _
                                                                            |_|
REQUIREMENT: Kill 300 Okos

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Okos are only found in JAKE, CHAPTER 2.  These are the bug 
             sentries that Ustanak sends out in the icy cave that Jake and 
             Sherry enter after riding snowmobiles down the snowy mountain.

                                                         TOTAL TITLES (124/195)
-------------------------------------------------------------------------------
-- Derek Hunter                                     CAMPAIGN TITLE (125/165) _
                                                                            |_|
REQUIREMENT: Kill 200 Dereks

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 20 times
             3 Star Rank = 50 times
             4 Star Rank = 200 times

EXTRA INFO:  Mutated Derek is fought multiple times in LEON, CHAPTER 5 and many 
             of those battles will add up to this title.

                                                         TOTAL TITLES (125/195)
-------------------------------------------------------------------------------
-- Carla Spore Hunter                               CAMPAIGN TITLE (126/165) _
                                                                            |_|
REQUIREMENT: Kill 300 Carla Spores

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Carla Spores are found in ADA, CHAPTER 4 while in the aircraft 
             carrier.  Kill Carla Spore Ss by shooting their bubbles that 
             inflate on their body to stun them then run toward them and hit 
             them with a melee attack.

                                                         TOTAL TITLES (126/195)
-------------------------------------------------------------------------------
-- Haos Hunter                                      CAMPAIGN TITLE (127/165) _
                                                                            |_|
REQUIREMENT: Kill 100 Haoses

RANKING:     1 Star Rank = 3 times
             2 Star Rank = 10 times
             3 Star Rank = 30 times
             4 Star Rank = 100 times

EXTRA INFO:  Haos is the final boss at the end of CHRIS' CAMPAIGN in chapter 5.

                                                         TOTAL TITLES (127/195)
-------------------------------------------------------------------------------
-- Road Rage                                        CAMPAIGN TITLE (128/165) _
                                                                            |_|
REQUIREMENT: Kill 300 enemies using vehicles

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Kill an enemy by hitting the enemy with a vehicle.  This best done 
             on JAKE, CHAPTER 2 on the Snowy Mountain Trail.  Get inside one of 
             the snowmobiles along the mountain trails and then ram the 
             vehicle into J'avo to kill them.  The snowmobile is very powerful, 
             so one hit will often kill an enemy.

NOTE: While getting this, kill a Mesets (bird) by ramming into it with the 
snowmobile to get a medal for killing it at the end of the chapter.

                                                         TOTAL TITLES (128/195)
-------------------------------------------------------------------------------
-- Open Season                                      CAMPAIGN TITLE (129/165) _
                                                                            |_|
REQUIREMENT: Kill 300 animals

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:

-- Rat

o Chris, Chapter 1 (Poisawan Inner Area [Room with 10000 skill points])
o Leon, Chapter 1 (Kitchen, Sewers)
o Ada, Chapter 1 (Submarine [air ducts])

-- Crow

o Leon, Chapter 1 (Courtyard)
o Leon, Chapter 2 (Graveyard [near wooden building])

-- Spider

o Leon, Chapter 3 (Catacombs [on wall above door where Simmons Family Ring is 
  placed])

-- Rooster

o Leon, Chapter 4 (Market)

-- Snake

o Leon, Chapter 3 (Catacombs [open the coffins to find snakes inside 
  of some of them])

-- Bat

o Jake, Chapter 2 (Cave)

                                                         TOTAL TITLES (129/195)
-------------------------------------------------------------------------------
-- Metal Muncher                                    CAMPAIGN TITLE (130/165) _
                                                                            |_|
REQUIREMENT: Destroy 300 helicopters or tanks

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times

EXTRA INFO:  Helicopters are found throughout ADA, CHAPTER 5 while Ada pilots a 
             helicopter, so this is best farmed in that chapter.

                                                         TOTAL TITLES (130/195)
-------------------------------------------------------------------------------
-- Kickin' Ass & Takin' Names                       CAMPAIGN TITLE (131/165) _
                                                                            |_|
REQUIREMENT: Defeat 10000 enemies

RANKING:     1 Star Rank = 1000 enemies
             2 Star Rank = 3000 enemies
             3 Star Rank = 5000 enemies
             4 Star Rank = 10000 enemies

EXTRA INFO:  Defeat several enemies of any type.

                                                         TOTAL TITLES (131/195)
-------------------------------------------------------------------------------
-- Fire Hazard                                      CAMPAIGN TITLE (132/165) _
                                                                            |_|
REQUIREMENT: Set 1000 zombies on fire

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Have a zombie catch on fire through an incendiary grenade toss or 
             allow it to catch on fire through a burning 2x4 that you use to 
             kill another zombie or a zombie with a lantern that drops the 
             lantern after being attacked. The best way to get this is by 
             throwing incendiary grenades into groups of zombies.  Both Leon 
             and Ada have access to incendiary grenades in their campaign.  
             This can also be gotten in The Mercenaries minigame.

                                                         TOTAL TITLES (132/195)
-------------------------------------------------------------------------------
-- Face Smasher                                     CAMPAIGN TITLE (133/165) _
                                                                            |_|
REQUIREMENT: Destroy 1000 J'avo masks

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  Kill several J'avo that wear mask in CHRIS' or JAKE'S campaign.  
             The majority of J'avo wear masks, so defeating almost any J'avo 
             will give a player credit for this title.

                                                         TOTAL TITLES (133/195)
-------------------------------------------------------------------------------
-- Any Port in a Storm                              CAMPAIGN TITLE (134/165) _
                                                                            |_|
REQUIREMENT: Use Chrysalids for cover for 20 minutes

RANKING:     1 Star Rank = 1 minutes
             2 Star Rank = 3 minutes
             3 Star Rank = 10 minutes
             4 Star Rank = 20 minutes

EXTRA INFO:  Stand near a Chrysalid (hard shell J'avo cocoon) and take cover 
             behind it by pressing the L1/LT button while standing near it.  
             Many of these can be found in JAKE, CHAPTER 4 while on the 
             streets.

                                                         TOTAL TITLES (134/195)
-------------------------------------------------------------------------------
-- Chuter Shooter                                   CAMPAIGN TITLE (135/165) _
                                                                            |_|
REQUIREMENT: Kill 100 parachuting enemies

RANKING:     1 Star Rank = 3 times
             2 Star Rank = 10 times
             3 Star Rank = 30 times
             4 Star Rank = 100 times

EXTRA INFO:  Paratroopers are only found at the end of the Steel Beast bridge 
             portion of CHRIS, CHAPTER 2.  They will parachute out of a 
             helicopter above the bridge while Finn brings the injured soldier 
             up to Chris and Piers.  Shoot the parachutes of the J'avo to kill 
             the paratroopers and rack up kills for this title.

                                                         TOTAL TITLES (135/195)
-------------------------------------------------------------------------------
-- Getting Good Grades                              CAMPAIGN TITLE (136/165) _
                                                                            |_|
REQUIREMENT: Complete all chapters in the campaign with an S-rank (20)

RANKING:     1 Star Rank = 5 chapters
             2 Star Rank = 10 chapters
             3 Star Rank = 15 chapters
             4 Star Rank = 20 chapters

EXTRA INFO:  Get an S-rank in all chapters on one difficulty from LEON'S, 
             CHRIS', JAKE'S and ADA'S CAMPAIGN to get this title.

                                                         TOTAL TITLES (136/195)
-------------------------------------------------------------------------------
-- Decorated Agent                                  CAMPAIGN TITLE (137/165) _
                                                                            |_|
REQUIREMENT: Earn all the different (unique) medals in the campaign

RANKING:     1 Star Rank = 50 medals
             2 Star Rank = 100 medals
             3 Star Rank = 150 medals
             4 Star Rank = 193 medals

EXTRA INFO:  Medals are tasks that give you a different color medal for each 
             mode.  They can be found under the "Records" menu under the main 
             menu.  Earn several different unique medals throughout the game to 
             get credit for this.  These can be medals from any mode.  The 
             medals that counter toward this title are different medals that 
             you HAVE NOT received before.

                                                         TOTAL TITLES (137/195)
-------------------------------------------------------------------------------
-- Medal Agent                                      CAMPAIGN TITLE (138/165) _
                                                                            |_|
REQUIREMENT: Earn 1500 medals in the campaign

RANKING:     1 Star Rank = 200 medals
             2 Star Rank = 500 medals
             3 Star Rank = 1000 medals
             4 Star Rank = 1500 medals

EXTRA INFO:  Get a total of 1500 medals.  These can be 1500 of the same medal 
             or different medals.  This medal title only demands a certain 
             number of medals of any type.

                                                         TOTAL TITLES (138/195)
-------------------------------------------------------------------------------
-- Amateur                                          CAMPAIGN TITLE (139/165) _
                                                                            |_|
REQUIREMENT: Complete all campaign chapters on Amateur (20)

RANKING:     1 Star Rank = 5 chapters
             2 Star Rank = 10 chapters
             3 Star Rank = 15 chapters
             4 Star Rank = 20 chapters

EXTRA INFO:  Finish all chapters from LEON'S, CHRIS', JAKE'S and ADA'S CAMPAIGN 
             on Amateur difficulty to get this title.

                                                         TOTAL TITLES (139/195)
-------------------------------------------------------------------------------
-- Got Some Experience                              CAMPAIGN TITLE (140/165) _
                                                                            |_|
REQUIREMENT: Complete all campaign chapters on Normal (20)

RANKING:     1 Star Rank = 5 chapters
             2 Star Rank = 10 chapters
             3 Star Rank = 15 chapters
             4 Star Rank = 20 chapters

EXTRA INFO:  Finish all chapters from LEON'S, CHRIS', JAKE'S and ADA'S CAMPAIGN 
             on Normal difficulty to get this title.

                                                         TOTAL TITLES (140/195)
-------------------------------------------------------------------------------
-- I Know What I'm Doing                            CAMPAIGN TITLE (141/165) _
                                                                            |_|
REQUIREMENT: Complete all campaign chapters on Veteran (20)

RANKING:     1 Star Rank = 5 chapters
             2 Star Rank = 10 chapters
             3 Star Rank = 15 chapters
             4 Star Rank = 20 chapters

EXTRA INFO:  Finish all chapters from LEON'S, CHRIS', JAKE'S and ADA'S CAMPAIGN 
             on Veteran difficulty to get this title.

                                                         TOTAL TITLES (141/195)
-------------------------------------------------------------------------------
-- Professional                                     CAMPAIGN TITLE (142/165) _
                                                                            |_|
REQUIREMENT: Complete all campaign chapters on Professional (20)

RANKING:     1 Star Rank = 5 chapters
             2 Star Rank = 10 chapters
             3 Star Rank = 15 chapters
             4 Star Rank = 20 chapters

EXTRA INFO:  Finish all chapters from LEON'S, CHRIS', JAKE'S and ADA'S CAMPAIGN 
             on Professional difficulty to get this title.

                                                         TOTAL TITLES (142/195)
-------------------------------------------------------------------------------
-- ???                                              CAMPAIGN TITLE (143/165) _
                                                                            |_|
REQUIREMENT:

RANKING:     1 Star Rank = 5 chapters
             2 Star Rank = 10 chapters
             3 Star Rank = 15 chapters
             4 Star Rank = 20 chapters

EXTRA INFO:  Finish all chapters from LEON'S, CHRIS', JAKE'S and ADA'S CAMPAIGN 
             on No Hope Left difficulty to get this title.

                                                         TOTAL TITLES (143/195)
-------------------------------------------------------------------------------
-- Action Junkie                                    CAMPAIGN TITLE (144/165) _
                                                                            |_|
REQUIREMENT: Complete 200 campaign chapters

RANKING:     1 Star Rank = 35 times
             2 Star Rank = 70 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times

EXTRA INFO:  Finish any of the chapters from LEON'S, CHRIS', JAKE'S and ADA'S 
             CAMPAIGN on any difficulty several times to get this title.

                                                         TOTAL TITLES (144/195)
-------------------------------------------------------------------------------
-- Respect the Skills                               CAMPAIGN TITLE (145/165) _
                                                                            |_|
REQUIREMENT: Complete all campaign chapters without seeing the game over screen

RANKING:     1 Star Rank = 5 chapters
             2 Star Rank = 10 chapters
             3 Star Rank = 15 chapters
             4 Star Rank = 20 chapters

EXTRA INFO:  Finish all chapters from LEON'S, CHRIS', JAKE'S and ADA'S CAMPAIGN 
             without dying in a chapter to get this title.  Basically all you 
             have to do is get through each chapter at a time without dying - 
             not the whole campaign.

                                                         TOTAL TITLES (145/195)
-------------------------------------------------------------------------------
-- Lone Wolf                                        CAMPAIGN TITLE (146/165) _
                                                                            |_|
REQUIREMENT: Complete all campaign chapters by yourself

RANKING:     1 Star Rank = 5 chapters
             2 Star Rank = 10 chapters
             3 Star Rank = 15 chapters
             4 Star Rank = 20 chapters

EXTRA INFO:  Finish all chapters from LEON'S, CHRIS', JAKE'S and ADA'S CAMPAIGN 
             without a co-op partner over PlayStation Network or Xbox LIVE to 
             get this title.

                                                         TOTAL TITLES (146/195)
-------------------------------------------------------------------------------
-- Amazon                                           CAMPAIGN TITLE (147/165) _
                                                                            |_|
REQUIREMENT: Complete 15 campaign chapters with female characters

RANKING:     1 Star Rank = 15 chapters
             2 Star Rank = N/A
             3 Star Rank = N/A
             4 Star Rank = N/A

EXTRA INFO:  Finish chapters from LEON'S, JAKE'S and ADA'S CAMPAIGN 
             with Helena, Sherry or Ada to get this title.

                                                         TOTAL TITLES (147/195)
-------------------------------------------------------------------------------
-- Party Time!                                      CAMPAIGN TITLE (148/165) _
                                                                            |_|
REQUIREMENT: Play with 3 other players 30 times during a story intersection

RANKING:     1 Star Rank = 1 times
             2 Star Rank = 3 times
             3 Star Rank = 10 times
             4 Star Rank = 30 times

EXTRA INFO:  Play with 3 other co-op partners over PlayStation Network or Xbox 
             LIVE during any of the crossover segments in the campaign mode.  

             Here is a list:

             CHRIS CHAPTER 3 - LEON CHAPTER 4 = Medical Research Facility
              JAKE CHAPTER 1 - CHRIS CHAPTER 2 = In Front of City Hall
              JAKE CHAPTER 4 - CHRIS CHAPTER 3 = Poisawan Courtyard
              JAKE CHAPTER 4 - LEON CHAPTER 4 = Airplane Crash Site

                                                         TOTAL TITLES (148/195)
-------------------------------------------------------------------------------
-- Props to You                                     CAMPAIGN TITLE (149/165) _
                                                                            |_|
REQUIREMENT: Praise your partner 100 times during the campaign

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 20 times
             3 Star Rank = 50 times
             4 Star Rank = 100 times

EXTRA INFO:  Praise a co-op partner during an online gaming session in campaign 
             mode several times to get this title.  To praise a player, hold 
             the partner assist button (O/B) then tap the L2/LB button.  This 
             can probably be done in single player since I have it completed 
             and I don't even play online campaign much - and yes, I do praise 
             my AI partner often.

                                                         TOTAL TITLES (149/195)
-------------------------------------------------------------------------------
-- Herb Sharer                                      CAMPAIGN TITLE (150/165) _
                                                                            |_|
REQUIREMENT: Feed your partner 200 health tablets during the campaign

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times

EXTRA INFO:  This can only be done in campaign mode while playing in co-op play 
             over PlayStation Network or Xbox LIVE since the AI partner never 
             goes into dying status.  Allow the co-op partner to go into dying 
             status then move toward the player and revive the player by 
             pressing the R2/RB button to give the player a healing tablet.  
             You can press the R2/RB button multiple times to give the partner 
             more than one healing tablet.

                                                         TOTAL TITLES (150/195)
-------------------------------------------------------------------------------
-- Emblem Finder                                    CAMPAIGN TITLE (151/165) _
                                                                            |_|
REQUIREMENT: Find all the serpent emblems during the campaign (80)

RANKING:     1 Star Rank = 20 emblems
             2 Star Rank = 40 emblems
             3 Star Rank = 60 emblems
             4 Star Rank = 80 emblems

EXTRA INFO:  Find all the serpent emblems in all campaigns.  Use the Serpent 
             Emblem section in my campaign guide to help with this one.

                                                         TOTAL TITLES (151/195)
-------------------------------------------------------------------------------
-- Treasure Hunter                                  CAMPAIGN TITLE (152/165) _
                                                                            |_|
REQUIREMENT: Open 100 treasure chests during the campaign

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 50 times
             4 Star Rank = 100 times

EXTRA INFO:  Treasure chests are any chest or suitcase that is locked in any of 
             the campaigns.  Find these and open them to gain credit toward 
             this medal.  I have them all listed in my campaign guide.

                                                         TOTAL TITLES (152/195)
-------------------------------------------------------------------------------
-- Exterminator                                     CAMPAIGN TITLE (153/165) _
                                                                            |_|
REQUIREMENT: Kill an Agent Hunt player 200 times during the campaign

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times

EXTRA INFO:  Agent Hunt mode must be allowed before starting an online campaign 
             game in order to get this title.  When a player joins your game as 
             a creature, kill off all creatures in the area and you'll likely 
             kill that Agent Hunt player... unless the player stays in a spawn 
             point the entire time.

                                                         TOTAL TITLES (153/195)
-------------------------------------------------------------------------------
-- Still in Training                                CAMPAIGN TITLE (154/165) _
                                                                            |_|
REQUIREMENT: Continue 100 times during the campaign

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 50 times
             4 Star Rank = 100 times

EXTRA INFO:  Die and choose "Yes" to continue several times during a campaign. 
             With how random RE6 deaths can be, you should get this no sweat!

                                                         TOTAL TITLES (154/195)
-------------------------------------------------------------------------------
-- Survivalist                                      CAMPAIGN TITLE (155/165) _
                                                                            |_|
REQUIREMENT: Complete 1 chapter in Leon's campaign with just the survival knife

RANKING:     1 Star Rank = 1 time
             2 Star Rank = N/A
             3 Star Rank = N/A
             4 Star Rank = N/A

EXTRA INFO:  Leon carries the Survival Knife so play as Leon and make it 
             through chapter 1 while using only the Survival Knife on any 
             difficulty.

                                                         TOTAL TITLES (155/195)
-------------------------------------------------------------------------------
-- Hydra Tamer                                      CAMPAIGN TITLE (156/165) _
                                                                            |_|
REQUIREMENT: Complete 1 chapter in Leon's campaign with just the Hydra

RANKING:     1 Star Rank = 1 time
             2 Star Rank = N/A
             3 Star Rank = N/A
             4 Star Rank = N/A

EXTRA INFO:  Helena carries the Hydra shotgun so play as Helena and make it 
             through chapter 1 while using only the Hydra shotgun on any 
             difficulty.

                                                         TOTAL TITLES (156/195)
-------------------------------------------------------------------------------
-- Combat Specialist                                CAMPAIGN TITLE (157/165) _
                                                                            |_|
REQUIREMENT: Complete 1 chapter in Chris' campaign with just the combat knife

RANKING:     1 Star Rank = 1 time
             2 Star Rank = N/A
             3 Star Rank = N/A
             4 Star Rank = N/A

EXTRA INFO:  Chris carries the Combat Knife so play as Chris and make it 
             through chapter 1 while using only the Combat Knife on any 
             difficulty.

                                                         TOTAL TITLES (157/195)
-------------------------------------------------------------------------------
-- Snipe This!                                      CAMPAIGN TITLE (158/165) _
                                                                            |_|
REQUIREMENT: Complete 1 chapter in Chris' campaign with the anti-materiel rifle

RANKING:     1 Star Rank = 1 time
             2 Star Rank = N/A
             3 Star Rank = N/A
             4 Star Rank = N/A

EXTRA INFO:  Piers carries the Anti-Materiel Rifle so play as Piers and make it 
             through chapter 1 while using only the Anti-Materiel Rifle on any 
             difficulty.

                                                         TOTAL TITLES (158/195)
-------------------------------------------------------------------------------
-- Martial Artist                                   CAMPAIGN TITLE (159/165) _
                                                                            |_|
REQUIREMENT: Complete 1 chapter in Jake's campaign with just hand-to-hand 
combat

RANKING:     1 Star Rank = 1 time
             2 Star Rank = N/A
             3 Star Rank = N/A
             4 Star Rank = N/A

EXTRA INFO:  Jake carries the Bare Hands weapon so play as Jake and make it 
             through chapter 1 while using only the Bare Hands weapon on any 
             difficulty.

                                                         TOTAL TITLES (159/195)
-------------------------------------------------------------------------------
-- Beat-Down King                                   CAMPAIGN TITLE (160/165) _
                                                                            |_|
REQUIREMENT: Complete 1 chapter in Jake's campaign with just the stun rod

RANKING:     1 Star Rank = 1 time
             2 Star Rank = N/A
             3 Star Rank = N/A
             4 Star Rank = N/A

EXTRA INFO:  Sherry carries the Stun Rod so play as Sherry and make it 
             through chapter 1 while using only the Stun Rod on any 
             difficulty.

                                                         TOTAL TITLES (160/195)
-------------------------------------------------------------------------------
-- Eagle Eyed                                       CAMPAIGN TITLE (161/165) _
                                                                            |_|
REQUIREMENT: Complete 1 chapter in Ada's campaign with just the crossbow

RANKING:     1 Star Rank = 1 time
             2 Star Rank = N/A
             3 Star Rank = N/A
             4 Star Rank = N/A

EXTRA INFO:  Ada carries the Crossbow so play as Ada and make it through 
             chapter 1 while using only the Crossbow on any difficulty.

                                                         TOTAL TITLES (161/195)
-------------------------------------------------------------------------------
-- Trigger Happy                                    CAMPAIGN TITLE (162/165) _
                                                                            |_|
REQUIREMENT: Use all the ammo in your weapon 1000 times during the campaign

RANKING:     1 Star Rank = 50 times
             2 Star Rank = 100 times
             3 Star Rank = 300 times
             4 Star Rank = 1000 times

EXTRA INFO:  In any campaign, use all of your ammo for a single weapon several 
             times to get this title.

                                                         TOTAL TITLES (162/195)
-------------------------------------------------------------------------------
-- Button Masher                                    CAMPAIGN TITLE (163/165) _
                                                                            |_|
REQUIREMENT: Press an action button 10000 times during the campaign

RANKING:     1 Star Rank = 1000 times
             2 Star Rank = 3000 times
             3 Star Rank = 5000 times
             4 Star Rank = 10000 times

EXTRA INFO:  Press the displayed button during a QTE button tapping sequence 
             several times.  These are all over the game.  One example is when 
             Sherry is hanging from the helicopter during the bike segment in 
             JAKE'S CHAPTER 4 campaign.

                                                         TOTAL TITLES (163/195)
-------------------------------------------------------------------------------
-- Spin Doctor                                      CAMPAIGN TITLE (164/165) _
                                                                            |_|
REQUIREMENT: Perform a rotation action 200 times during the campaign

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times

EXTRA INFO:  Rotate the left thumbstick during a QTE button rotation action 
             event several times.  Examples of this are getting grabbed by a 
             J'avo and opening doors with valve handles.

                                                         TOTAL TITLES (164/195)
-------------------------------------------------------------------------------
-- The Right Touch                                  CAMPAIGN TITLE (165/165) _
                                                                            |_|
REQUIREMENT: Press an action button at the exact time 200 times

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times

EXTRA INFO:  Press the displayed button during a QTE button sequence with the 
             timed indicator needle several times as it reaches the green 
             portion of the gauge.  Examples of this are a Lepotitsa's grab and 
             a Glava-Smech (pincher head) grab sequence.

                                                         TOTAL TITLES (165/195)
-------------------------------------------------------------------------------
-- Hired Killer                                THE MERCENARIES TITLE (01/15) _
                                                                            |_|
REQUIREMENT: Play the Mercenaries

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times
                                                         TOTAL TITLES (166/195)
-------------------------------------------------------------------------------
-- Decorated Mercenary                         THE MERCENARIES TITLE (02/15) _
                                                                            |_|
REQUIREMENT: Earn all the different medals in The Mercenaries

RANKING:     1 Star Rank = 10 medals
             2 Star Rank = 20 medals
             3 Star Rank = 30 medals
             4 Star Rank = 50 medals
                                                         TOTAL TITLES (167/195)
-------------------------------------------------------------------------------
-- Medal Mercenary                             THE MERCENARIES TITLE (03/15) _
                                                                            |_|
REQUIREMENT: Earn many medals in The Mercenaries

RANKING:     1 Star Rank = 30 medals
             2 Star Rank = 100 medals
             3 Star Rank = 200 medals
             4 Star Rank = 300 medals
                                                         TOTAL TITLES (168/195)
-------------------------------------------------------------------------------
-- S.T.A.R.S. Trainee                          THE MERCENARIES TITLE (04/15) _
                                                                            |_|
REQUIRMENT: Get an S-rank in different stages of The Mercenaries

RANKING:     1 Star Rank = 3 stages
             2 Star Rank = 5 stages
             3 Star Rank = 7 stages
             4 Star Rank = 9 stages
                                                         TOTAL TITLES (169/195)
-------------------------------------------------------------------------------
-- Professional Mercenary                      THE MERCENARIES TITLE (05/15) _
                                                                            |_|
REQUIREMENT: Get an A-rank in different stages of The Mercenaries

RANKING:     1 Star Rank = 3 stages
             2 Star Rank = 5 stages
             3 Star Rank = 7 stages
             4 Star Rank = 9 stages
                                                         TOTAL TITLES (170/195)
-------------------------------------------------------------------------------
-- Soldier of Fortune                          THE MERCENARIES TITLE (06/15) _
                                                                            |_|
REQUIREMENT: Complete different stages of The Mercenaries

RANKING:     1 Star Rank = 3 stages
             2 Star Rank = 5 stages
             3 Star Rank = 7 stages
             4 Star Rank = 9 stages
                                                         TOTAL TITLES (171/195)
-------------------------------------------------------------------------------
-- A Cut above the Rest                        THE MERCENARIES TITLE (07/15) _
                                                                            |_|
REQUIREMENT: Get an S-rank with different characters in The Mercenaries

RANKING:     1 Star Rank = 3 characters
             2 Star Rank = 7 characters
             3 Star Rank = 14 characters
             4 Star Rank = All characters
                                                         TOTAL TITLES (172/195)
-------------------------------------------------------------------------------
-- Killing's What I Do                         THE MERCENARIES TITLE (08/15) _
                                                                            |_|
REQUIREMENT: Kill many enemies in the Mercenaries

RANKING:     1 Star Rank = 300 enemies
             2 Star Rank = 1000 enemies
             3 Star Rank = 3000 enemies
             4 Star Rank = 5000 enemies
                                                         TOTAL TITLES (173/195)
-------------------------------------------------------------------------------
-- Gettin' My Hands Dirty                      THE MERCENARIES TITLE (09/15) _
                                                                            |_|
REQUIREMENT: Kill enemies with physical attacks in The Mercenaries

RANKING:     1 Star Rank = 100 enemies
             2 Star Rank = 500 enemies
             3 Star Rank = 1000 enemies
             4 Star Rank = 3000 enemies
                                                         TOTAL TITLES (174/195)
-------------------------------------------------------------------------------
-- Combo Master                                THE MERCENARIES TITLE (10/15) _
                                                                            |_|
REQUIREMENT: Get high kill combos in The Mercenaries

RANKING:     1 Star Rank = 40 combo
             2 Star Rank = 80 combo
             3 Star Rank = 120 combo
             4 Star Rank = 150 combo
                                                         TOTAL TITLES (175/195)
-------------------------------------------------------------------------------
-- Man of the Hour                             THE MERCENARIES TITLE (11/15) _
                                                                            |_|
REQUIREMENT: Get time from time bonuses in The Mercenaries

RANKING:     1 Star Rank = 100 times
             2 Star Rank = 200 times
             3 Star Rank = 300 times
             4 Star Rank = 500 times
                                                         TOTAL TITLES (176/195)
-------------------------------------------------------------------------------
-- Under the Wire                              THE MERCENARIES TITLE (12/15) _
                                                                            |_|
REQUIREMENT: Clear a stage in The Mercenaries with time left over

RANKING:     1 Star Rank = 1 minute
             2 Star Rank = 2 minutes
             3 Star Rank = 3 minutes
             4 Star Rank = 5 minutes or over
                                                         TOTAL TITLES (177/195)
-------------------------------------------------------------------------------
-- Killin' Like a Boss                         THE MERCENARIES TITLE (13/15) _
                                                                            |_|
REQUIREMENT: Unlock and kill the hidden boss in a stage in The Mercenaries

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times
                                                         TOTAL TITLES (178/195)
-------------------------------------------------------------------------------
-- Let's Work Together!                        THE MERCENARIES TITLE (14/15) _
                                                                            |_|
REQUIREMENT: Chain physical attacks with your partner in The Mercenaries

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 50 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times

EXTRA INFO:  Can only be performed in DUO play.
                                                         TOTAL TITLES (179/195)
-------------------------------------------------------------------------------
-- Team Player                                 THE MERCENARIES TITLE (15/15) _
                                                                            |_|

REQUIREMENT: Rescue a partner from dying status in The Mercenaries

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 10 times
             3 Star Rank = 20 times
             4 Star Rank = 30 times

EXTRA INFO:  Can only be performed in DUO play.
                                                         TOTAL TITLES (180/195)
-------------------------------------------------------------------------------
-- Agent Hunter                                     AGENT HUNT TITLE (01/15) _
                                                                            |_|
REQUIREMENT: Play Agent Hunt.

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times
                                                         TOTAL TITLES (181/195)
-------------------------------------------------------------------------------
-- Brutal Hunter                                    AGENT HUNT TITLE (02/15) _
                                                                            |_|
REQUIREMENT: Kill an Agent while playing Agent Hunt.

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times
                                                         TOTAL TITLES (182/195)
-------------------------------------------------------------------------------
-- Decorated Hunter                                 AGENT HUNT TITLE (03/15) _
                                                                            |_|
REQUIREMENT: Collect unique medals in Agent Hunt.

RANKING:     1 Star Rank = 10 medals
             2 Star Rank = 20 medals
             3 Star Rank = 30 medals
             4 Star Rank = 50 medals
                                                         TOTAL TITLES (183/195)
-------------------------------------------------------------------------------
-- Medal Hunter                                     AGENT HUNT TITLE (04/15) _
                                                                            |_|
REQUIREMENT: Cumulatively collect medals in Agent Hunt.

RANKING:     1 Star Rank = 50 medals
             2 Star Rank = 100 medals
             3 Star Rank = 200 medals
             4 Star Rank = 300 medals
                                                         TOTAL TITLES (184/195)
-------------------------------------------------------------------------------
-- Assassin                                         AGENT HUNT TITLE (05/15) _
                                                                            |_|
REQUIREMENT: Perform a coup de grace on an Agent in Agent Hunt.

RANKING:     1 Star Rank = 1 times
             2 Star Rank = 3 times
             3 Star Rank = 10 times
             4 Star Rank = 30 times

NOTE: Coup De Grace in Agent Hunt is the same as a kill.
                                                         TOTAL TITLES (185/195)
-------------------------------------------------------------------------------
-- Stay Outta My Turf!                              AGENT HUNT TITLE (06/15) _
                                                                            |_|
REQUIREMENT: Stay on the same stage with the same Agent for a long time in 
             Agent Hunt.

RANKING:     1 Star Rank = 1 hour
             2 Star Rank = N/A
             3 Star Rank = N/A
             4 Star Rank = N/A
                                                         TOTAL TITLES (186/195)
-------------------------------------------------------------------------------
-- Mutant                                           AGENT HUNT TITLE (07/15) _
                                                                            |_|
REQUIREMENT: Mutate a body part as a J'avo in Agent Hunt.

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 200 times
             4 Star Rank = 300 times
                                                         TOTAL TITLES (187/195)
-------------------------------------------------------------------------------
-- Metamorph                                        AGENT HUNT TITLE (08/15) _
                                                                            |_|
REQUIREMENT: Transform from a J'avo into a different creature in Agent Hunt.

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times
                                                         TOTAL TITLES (188/195)
-------------------------------------------------------------------------------
-- Vagabond                                         AGENT HUNT TITLE (09/15) _
                                                                            |_|

REQUIREMENT: Play different stages in Agent Hunt.

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 200 times
             4 Star Rank = 300 times
                                                         TOTAL TITLES (189/195)
-------------------------------------------------------------------------------
-- Mad Dog                                          AGENT HUNT TITLE (10/15) _
                                                                            |_|
REQUIREMENT: Play as a zombie dog in Agent Hunt.

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 20 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times
                                                         TOTAL TITLES (190/195)
-------------------------------------------------------------------------------
-- Blood on my Hands                                AGENT HUNT TITLE (11/15) _
                                                                            |_|
REQUIREMENT: Play as a Bloodshot in Agent Hunt.

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 20 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times
                                                         TOTAL TITLES (191/195)
-------------------------------------------------------------------------------
-- Shrieking Awesome                                AGENT HUNT TITLE (12/15) _
                                                                            |_|
REQUIREMENT: Play as a Shrieker in Agent Hunt.

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 20 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times
                                                         TOTAL TITLES (192/195)
-------------------------------------------------------------------------------
-- Disjointed                                       AGENT HUNT TITLE (13/15) _
                                                                            |_|
REQUIREMENT: Play as a Rasklapanje in Agent Hunt.

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 20 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times
                                                         TOTAL TITLES (193/195)
-------------------------------------------------------------------------------
-- Ultimate Hunter                                  AGENT HUNT TITLE (14/15) _
                                                                            |_|
REQUIREMENT: Play as all enemy characters in Agent Hunt.

RANKING:     1 Star Rank = 1 time
             2 Star Rank = N/A
             3 Star Rank = N/A
             4 Star Rank = N/A

EXTRA INFO:  There are a total of nine creatures that count toward this:
             J'avo, Napad, Strelats, Mesets, Gnezdo, Zombie, Zombie Dog, 
             Shrieker, Rasklapanje

             A Bloodshot is considered a "zombie mutation" and not an actual 
             creature, much like the J'avo appendage mutations.
                                                         TOTAL TITLES (194/195)
-------------------------------------------------------------------------------
-- Cannon Fodder                                    AGENT HUNT TITLE (15/15) _
                                                                            |_|
REQUIREMENT: Die in Agent Hunt without harming an Agent.

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times
                                                         TOTAL TITLES (195/195)
-------------------------------------------------------------------------------
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


                                                                         [SE00]
===============================================================================
                                                                   ___ 
 S E C T I O N  V                                                 /   \
- - - - - - - - - -                                          ___ |     | ___
 ______             _      _                                /   \ \___/ /   \
|  ____|           | |    | |                          ___ |     | ___ |     |
| |__    _ __ ___  | |__  | |  ___  _ __ ___   ___    /   \ \___/ /   \ \___/
|  __|  | '_ ` _ \ | '_ \ | | / _ \| '_ ` _ \ / __|  |     | ___ |     | ___
| |____ | | | | | || |_) || ||  __/| | | | | |\__ \   \___/ /   \ \___/ /   \
|______||_| |_| |_||_.__/ |_| \___||_| |_| |_||___/        |     |     |     |
                                                            \___/       \___/
                                                                SERPENT EMBLEMS
===============================================================================

The Serpent Emblems list section of this guide will always be located in a 
separate guide on GameFAQs for purposes of making this current guide shorter.

Resident Evil 6 - Serpent Emblem Guide on GameFAQs:

http://www.gamefaqs.com/ps3/605603-resident-evil-6/faqs/65370

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

                                                                         [WE00]
===============================================================================
 S E C T I O N  V I                                                   ___
- - - - - - - - - - -                                                /   \
__          __                                      ___         ___ |     |
\ \        / /                                     /   \       /   \ \___/
 \ \  /\  / /___   __ _  _ __    ___   _ __   ___ |     | ___ |     | ___
  \ \/  \/ // _ \ / _` || '_ \  / _ \ | '_ \ / __| \___/ /   \ \___/ /   \
   \  /\  /|  __/| (_| || |_) || (_) || | | |\__ \  ___ |     | ___ |     |
    \/  \/  \___| \__,_|| .__/  \___/ |_| |_||___/ /   \ \___/ /   \ \___/
                        | |                       |     | ___ |     |
                        |_|                        \___/ /   \ \___/
                                                        |     |         WEAPONS
======================================================== \___/ ================

                          _                                              [WE01]
  /\  /\ __ _  _ __    __| |  __ _  _   _  _ __   ___ 
 / /_/ // _` || '_ \  / _` | / _` || | | || '_ \ / __|
/ __  /| (_| || | | || (_| || (_| || |_| || | | |\__ \
\/ /_/  \__,_||_| |_| \__,_| \__, | \__,_||_| |_||___/
                             |___/                    

The handguns of Resident Evil 6 are much better than any of RE's handguns to 
date.  All of these weapons have a great rate for fire.  One of the best parts 
about these weapons is that a player can stock up to 150 handgun ammo (9mm 
ammo) per inventory slot. Pickups will only give a player 15 bullets per 
pickup, but the handgun doesn't need to be shot near as much as a rapid fire 
weapon.

==================
Nine-Oh-Nine (909)
==================

AMMO TYPE: 9mm Ammo
CHARACTERS: Jake, Chris
QUICK SHOT: Auto-aim shot forward

Firepower: 150
Clip Size: 15 bullets
Critical Chance: 12.5
Reload Speed: A
Firing Speed: A
Alternate Fire: None

AMMO PER PICKUP:  15 ammo
AMMO PER INVENTORY SLOT:   150 ammo

The Nine-Oh-Nine handgun is basically the middle grade handgun in Resident Evil 
6.  Both Chris and Jake start their campaigns with this weapon in their 
inventory.  The firing speed is quite surprising for a handgun - if a player 
taps the trigger while aiming, the gun can nearly be fired rapidly for all 15 
of its shots.  The Nine-Oh-Nine has the highest critical rate out of the 
handguns so headshots will result in critical head explosions more often than 
other guns when trying to go for a head stun, so keep that in mind when trying 
to melee an enemy.  Instant head explosions aren't always good for stages with 
J'avo in them since it can cause a Glava appendage mutation on the J'avo target 
and make the enemy even worse.

Out of all the handguns, the Nine-Oh-Nine has the smallest clip size, so your 
character will have to reload sooner with this handgun.  The reload speed is 
the same as all the other handguns however, so it's still quick.  The firepower 
is good for a handgun that can be shot so rapidly.  I really favor the Nine-Oh-
Nine handgun over Chris' Assault Rifle for Special Tactics when playing Chris 
in his campaign since the handgun doesn't run out of ammo near as fast.  The 
Nine-Oh-Nine resembles the M92F from RE5, but it doesn't have that peashooter 
sound.

=======
Picador
=======

AMMO TYPE: 9mm Ammo
CHARACTERS: Helena
QUICK SHOT: Auto-aim shot forward

Firepower: 160
Clip Size: 16 bullets
Critical Chance: 6
Reload Speed: A
Firing Speed: A-
Alternate Fire: None

AMMO PER PICKUP:  15 ammo
AMMO PER INVENTORY SLOT:   150 ammo

The Picador reminds me of the SIG P226 from Resident Evil 5.  It has the 
highest firepower out of the available handguns, but that is the only statistic 
that really stands out much from the other handguns.  It's critical chance is 
the lowest of all the handguns, so it has the best chance at setting up a head 
stun when shooting an enemy in the head instead of getting a critical head 
explosion.  The Picador has a muffled shot compared to the loud racket of the 
other handguns.  The clip capacity is about the same as the Nine-Oh-Nine but 
the rate of fire has been downgraded just a bit though it's hardly noticeable 
when firing it.  The Picador is just as useful as the other handguns overall.

===========
Triple Shot
===========

AMMO TYPE: 9mm Ammo
CHARACTERS: Sherry
QUICK SHOT: Auto-aim shot forward (primary)
            3-shot burst shot forward (secondary)

Firepower: 150
Clip Size: 20 bullets
Critical Chance: 8
Reload Speed: A
Firing Speed: S
Alternate Fire: 3-shot burst fire

AMMO PER PICKUP:  15 ammo
AMMO PER INVENTORY SLOT:   150 ammo

The Triple Shot handgun is a handgun for spamming shots against an enemy.  This 
handguns has the highest rate of fire of all the handguns without even 
mentioning its secondary fire.  The secondary fire allows the handgun to fire 
in 3-shot bursts if a player continues to hold down the trigger.  The gun 
starts out on 3-shot burst fire, so be sure to turn if off when your character 
doesn't need to spam ammo.

The Triple Shot has the largest clip size out of the available handguns, which 
you'll very much need.  This weapon can go through ammo VERY quickly when in 3-
shot burst mode.  It's really best to keep this weapon in its primary 1-shot 
mode most of the time unless you're up against a boss and have the ammo to 
spare.  Keep in mind that when the 3-shot burst mode is turned on, the quick 
shot will be a 3-shot burst fire also.  Both the 1-shot quick shot and 3-shot 
quick shot stun.  There is no need to perform a 3-shot quick shot unless you 
just want the extra damage.

============
Wing Shooter
============

AMMO TYPE: 9mm Ammo
CHARACTERS: Leon
QUICK SHOT: Auto-aim shot forward (primary)
            Dual Wield Combo Shot (secondary)
            [L1+R1/LT+RT then holds L1/LT and tap R1/RT four times]

Firepower: 120
Clip Size: 18 bullets (single)/36 bullets (dual)
Critical Chance: 8
Reload Speed: A
Firing Speed: A (single)/A+ (dual)
Alternate Fire: Dual Wield

AMMO PER PICKUP:  15 ammo
AMMO PER INVENTORY SLOT:   150 ammo

The Wing Shooter has the lowest firepower out of all the handguns.  It nearly 
sounds like the M92F peashooter handgun from Resident Evil 5.  This gun is 
actually a weapon that can be dual wielded.  Leon carries around two Wing 
Shooters with him.  When dual wielded, this gun's capacity doubles and the 
firing speed is upgraded.  Each of the Wing Shooters carries its own clip so 
when a player fires with two handguns and then switches back to one, that 
single gun will be fully loaded if over half of the two gun's ammo was still 
remaining.

The gun also has a special quick shot when it is dual wielded.  Leon will use 
up two blocks of stamina and perform a series of shots with the Wing Shooters 
that can spread damage among a crowd or juggle a single enemy.  The main use 
for the quick shot is mainly to stagger a surrounding crowd or stun an enemy 
since the quick shot does little damage.  The main flaw to dual wielding the 
Wing Shooter is that Leon will have a much slower reload animation while he 
reloads both weapons.  A player can't cheat and switch back to the single gun 
to reload and then expect the dual guns to be reloaded - both guns must be 
reloaded if you intend to dual wield fire again.

 __  _             _                            
/ _\| |__    ___  | |_  __ _  _   _  _ __   ___                          [WE02]
\ \ | '_ \  / _ \ | __|/ _` || | | || '_ \ / __|
_\ \| | | || (_) || |_| (_| || |_| || | | |\__ \
\__/|_| |_| \___/  \__|\__, | \__,_||_| |_||___/
                       |___/                    

All shotguns in Resident Evil 6 have a tighter pellet spread to them when 
compared to Resident Evil 5's shotguns.  If you have played Resident Evil 5, 
then surely you remember how wide the spread was for all of the shotguns in 
that game.  The M3 shotgun in that game literally went everywhere when it was 
shot, making it nearly useless from long range.

The shotguns in Resident Evil 6 all have the same tight spread, but the pellets 
that are fired per shot can differ with some of the shotguns.  This can ruin 
the blasts much like the M3 from Resident Evil 5.  Thankfully there is no piece 
of crap shotgun like that M3 in Resident Evil 6 however.  Pickups of shotgun 
ammo are 4 shells each and a player can hold 40 shells per inventory slot.

===============
Assault Shotgun
===============

AMMO TYPE: 12-Gauge Shells
CHARACTERS: Chris, Piers, Ada
QUICK SHOT: Auto-aim shot forward

Firepower: 150 x 7 (far), 170 x 7 (close)
Clip Size: 7 shells
Critical Chance: ?
Reload Speed: C
Firing Speed: B-
Alternate Fire: None

AMMO PER PICKUP: 4 ammo
AMMO PER INVENTORY SLOT: 40 ammo

The assault shotgun has a quick rate of fire for a shotgun and it takes off the 
most damage from close range.  The spread of this weapon is the tightest of all 
the shotguns, so it's really the most accurate.  The gun has a flaw that is 
similar to RE6's M3 shotgun however.  Take the gun and fire it at a wall so you 
can see the pellet spread on it.  You'll get hole indentions such as the 
following:

                           .      ..
a) ..   b) ...  c) ..  d) ...  e) ...
    .       .              .       ..

The assault of shotgun is capable of firing out 7 pellets, but sometimes it 
will only fire out two pellets, or three pellets or maybe five.  Keep in mind 
that all of the pellets take 150 damage from far and 170 damage from close 
range.  This shotgun shares similarities to the M3 from RE5 with its random 
spread, but it's not completely horrible like that weapon.  Just keep the 
patterns above in mind since you'll never truly know how much damage your shot 
will take for every trigger pull.  You might get a shot that takes close to 
1000 damage or possibly a shot that only takes 300 damage.

The assault shotgun is a great source of power from close range and it can be 
good at mid-range.  It's definitely a great weapon to use on bosses and larger 
enemies.  When fighting enemies such as Napads, that require a strong blast to 
stagger, keep in mind that your shot will most likely hit the Napad hard enough 
to stagger it but, there is always a chance that the shot might not be powerful 
enough to knock the Napad back and then it will hit your character.  The 
assault shotgun reloads just as slow as other shotguns.  Its rate of fire is 
what really makes it stands out the most.

=====
Hydra
=====

AMMO TYPE: 10-Gauge Shells
CHARACTERS: Helena
QUICK SHOT: Auto-aim shot forward (close)
            Roll and shoot (far)

Firepower: 120 x 7 (far), 170 x 7 (close)
Clip Size: 3 shells
Critical Chance: ?
Reload Speed: C
Firing Speed: S
Alternate Fire: None

AMMO PER PICKUP:
AMMO PER INVENTORY SLOT:

In Resident Evil 5, the Hydra shotgun was the most powerful shotgun of them 
all.  The Hydra had a triple barrel and when males would fire the weapon, they 
would hold the gun forward with one hand, allowing a player to extend the gun 
forward for a more precise close range blast.  The Hydra was highly damaging 
because it shot SO many pellets per blast (around 14) and all of those would 
hit for 500 damage each!  I always argue that the Hydra shotgun was broken in 
RE5 - especially STARS Wesker in RE5 Mercenaries.

Now, we fast forward to Resident Evil 6.  Oh, how the mighty have fallen.  I'm 
usually not so frank with dissing a weapon, but to put it simply, the Hydra is 
a piss poor weapon in RE6.  This triple barrel shotgun can fire at the speed of 
light for three shots in a row, but it can only be shot three times max before 
having to reload!  The reload speed is just as horrendously slow as it is with 
other shotguns, but thankfully, your character can now move while reloading.  
It still doesn't matter that much though since you're going to be reloading 
very often.  To put the final nail in the coffin on this weapon, the Hydra uses 
10-Gauge ammo, so Helena has to carry around 12-Gauge ammo for her Shotgun and 
10-Gauge ammo for her Hydra.  You might consider discarding Hydra ammo if you 
don't use it in order to clear inventory since the Shotgun is much better!

To use the Hydra effectively, it's best to shoot it no more than two times in a 
row.  For the third shot, use the quick shot to fire and Helena will 
automatically perform a quicker-than-normal reload at the end of the quick 
shot.  The quick shot for the Hydra is unique from a distance.  From long 
range, Helena will roll toward an enemy then lay down on the ground and point 
her Hydra toward the enemy and fire.  This is a great move for getting in close 
to the enemy with a shotgun blast, but one shot from a shotgun isn't all that 
damaging.

The Hydra has just about as random of a pellet spread as the assault shotgun, 
but its pellets spread out more and, much of the time, a player will get to 
fire all seven pellets per shot.  Each shot from the Hydra is a bit more 
reliable than the shotgun.  Here is an example of the Hydra shotgun's pellet 
spread.

    ..                     ..      ..
a) ...   b) ...  c) ..  d) ...  e) ...
    .       .              .       ..

I'm trying to show you that you the shots will be more reliable, but they can 
still be just as random as the assault shotgun.  When firing this weapon at a 
wall, a player will get more hole indentions than with an assault shotgun, so 
all seven pellets do spread more often with the Hydra.

If a player could learn to fire in two-shot bursts or just fire two shots then 
perform a quick shot so that Helena will quickly reload, the Hydra could be 
considered a good weapon.  The Hydra has a heavy flaw in its capacity however 
and the teasing ability to fire it rapidly sure doesn't help a player to 
conserve ammo - the actual strength actually just makes the weapon's weakness 
more evident.

=======
Shotgun
=======

AMMO TYPE: 12-Gauge Shells
CHARACTERS: Leon, Helena, Jake, Sherry
QUICK SHOT: Auto-aim shot forward

Firepower: 140 x 7 (far), 180 x 7 (close)
Clip Size: 8 shells
Critical Chance: ?
Reload Speed: C
Firing Speed: C
Alternate Fire: None

AMMO PER PICKUP: 4 ammo
AMMO PER INVENTORY SLOT: 40 ammo

The standard shotgun is my personal pick as the best Shotgun in Resident Evil 
6.  This shotgun will almost always fire out at least 6 pellets per blast and 
they will all remain in a circle.  This shotgun's pellet spread resembles the 
Ithaca shotgun from Resident Evil 5.  Thankfully the shotgun from Resident Evil 
6 is much more damaging then the Ithaca however.

This shotgun has the most power out of the available shotguns from close range. 
Its long range firepower isn't as powerful as the other shotguns, but a shotgun 
is mainly used at close range, so it really doesn't matter that much. The 
reload speed and the firing speed are both slow, but at least the majority of 
shots will come out looking like this when shot at a wall:

   ...      ...     ...     .      ..
a) ...   b) ...  c) ..  d) ...  e) ...
    .       .        .      .      ..

See those shots!  All of those dots will take 140 damage from long range and 
180 damage from close range.  The shotgun is the trustworthiest shotgun for 
reliable damage in Resident Evil 6.  The gun may be mid-grade on all 
attributes, but at least it WILL knock back whatever normal enemy is standing 
in front of my character's face.


 __         _                        __  _   __  _                       [WE03]
/ _\ _ __  (_) _ __    ___  _ __    /__\(_) / _|| |  ___  ___ 
\ \ | '_ \ | || '_ \  / _ \| '__|  / \//| || |_ | | / _ \/ __|
_\ \| | | || || |_) ||  __/| |    / _  \| ||  _|| ||  __/\__ \
\__/|_| |_||_|| .__/  \___||_|    \/ \_/|_||_|  |_| \___||___/
              |_|                                             

Sniper Rifles are about the same as they were in RE4 and RE5.  The best part 
about Resident Evil 6's sniper rifles is that a player can use them for a close 
range source of power by using the sniper rifle's quick shot.  The quick shot 
can easily be the best part of each sniper rifle.  Each shot hits for about the 
same damage as a shotgun blast and some of the sniper rifles hit hard to knock 
enemies down instantly.  Sniper Rifle ammo pickups give a player 5 bullets per 
pickup and a player can hold 60 rifle ammo in a single slot in inventory.

===================
Anti-Material Rifle
===================

AMMO TYPE: 12.7mm NATO Ammo
CHARACTERS: Piers
QUICK SHOT: Auto-aim shot forward

Firepower: 1000
Clip Size: 10 bullets
Critical Chance: 100
Reload Speed: B
Firing Speed: D-
Alternate Fire: Thermal Scope

AMMO PER PICKUP: 5 Ammo
AMMO PER INVENTORY SLOT: 60 ammo

The anti-material rifle takes the most damage out of any of the available 
rifles in RE6.  This gun is exclusive to Piers in campaign mode.  The gun's 
scope displays a large circle in the middle for where the bullet will hit.  The 
hole is quite large since this gun is like firing off a miniature cannon.  Each 
shot WILL knock down just about any normal enemy and it's good for putting 
severe hurt on bigger enemies.

The scope allows for a player to switch to a thermal mode where it will pick up 
body heat in the area.  When aiming at J'avo, they will be displayed in white 
so a player can easily pick them out in an area.  The anti-materiel rifle has 
the slowest firing speed out of the sniper rifles.  Piers must reload after 
every shot.  He won't be reloading for a while though since this gun can hold 
ten bullets.  The anti-materiel rifle is also the least accurate out of the 
sniper rifles - your targeting scope will bounce around quite a bit when trying 
to fire precisely.  This gun's quick shot packs quite a punch and it's a GREAT 
source of high firepower from close range in the beginning stages of Chris' 
campaign for Piers.  It is more reliable at knocking back an enemy than the 
assault shotgun at times.

Between Chris and Piers, Piers is the only character that starts out with a 
sniper rifle weapon, so this weapon is incredibly useful for the first three 
stages.  Chris does not get a sniper rifle until much later in his campaign.

===============
Semi-Auto Rifle
===============

AMMO TYPE: 7.62mm NATO Ammo
CHARACTERS:  Chris, Piers, Leon, Helena
QUICK SHOT: Auto-aim shot forward

Firepower: 600
Clip Size: 5 bullets
Critical Chance: 75
Reload Speed: B
Firing Speed: B+
Alternate Fire: None

AMMO PER PICKUP: 5 ammo
AMMO PER INVENTORY SLOT: 60 ammo

As usual, the semi-auto sniper rifle is the best all-purpose weapon of the 
sniper rifles thanks to its quick rate of fire.  While aiming through the 
scope, this gun can be fired quite fast.  The gun takes off 600 damage per shot 
fired and that can lead up to quite a bit of damage in a short amount of time 
when the weapon can be shot so quickly.  The gun is nearly as accurate as the 
normal sniper rifle but the targeting cursor will bounce around a bit more 
while using the scope when compared to the sniper rifle.

The semi-auto sniper rifle has a good quick shot, but it doesn't pack the punch 
of the other two rifles when it comes to damage and knocking down an enemy.  
This gun's quick shot is actually useful for setting up melees.  A quick shot 
with this weapon will often light stun an enemy and set it up for a light stun 
melee.

============
Sniper Rifle
============

AMMO TYPE: 7.62mm NATO Ammo
CHARACTERS: Jake, Sherry, Ada
QUICK SHOT: Auto-aim shot forward

Firepower: 700
Clip Size: 6 bullets
Critical Chance: 100
Reload Speed: C
Firing Speed: C-
Alternate Fire: None

AMMO PER PICKUP: 5 ammo
AMMO PER INVENTORY SLOT: 60 ammo

The basic sniper rifle is average in all attributes when compared to the other 
sniper rifles.  This sniper rifle deals a decent amount of damage and it must 
be reloaded after every shot fired much like the anti-materiel rifle.  The gun 
has the slowest reload speed out of all the sniper rifles, but really the 
others are just about as slow, so that doesn't really stand out too badly.

Like the anti-materiel rifle, this sniper rifle packs quite a punch with its 
quick shot.  One of the main reasons to use this gun early in Jake and Sherry's 
campaign is for its quick shot since it's a great source of power instead of 
having to switch to the magnum!  The quick shot is the main savior of the 
sniper rifle.  If it wasn't for the quick shot, this sniper rifle would be just 
as bad at the S75 rifle from RE5.

                                                                         [WE04[
                      _      _                  ___  _       _          _      
  /\/\    __ _   ___ | |__  (_) _ __    ___    / _ \(_) ___ | |_  ___  | | ___ 
 /    \  / _` | / __|| '_ \ | || '_ \  / _ \  / /_)/| |/ __|| __|/ _ \ | |/ __|
/ /\/\ \| (_| || (__ | | | || || | | ||  __/ / ___/ | |\__ \| |_| (_) || |\__ \
\/    \/ \__,_| \___||_| |_||_||_| |_| \___| \/     |_||___/ \__|\___/ |_||___/

Machine Pistols are rapid fire handguns.  They are all weaker than a regular 
handgun since they can be shot at a greater speed.  These weapons use the same 
9mm ammo that will give a player 15 bullets per pickup and the player can hold 
150 bullets in each inventory slot.  A player will go through ammo quite fast 
if these weapons are shot rapidly.  The 15 bullets per pickup means that it can 
take quite a while to build up your 9mm ammo supply once fully depleted, which 
is bad for a rapid fire weapon.

===========
Ammo Box 50
===========

AMMO TYPE: 9mm Ammo
CHARACTERS: Ada
QUICK SHOT: Auto-aim shot forward

Firepower: 90
Clip Size: 50 bullets
Critical Chance: 5
Reload Speed: B
Firing Speed: S
Alternate Fire: None

AMMO PER PICKUP: 15 Ammo
AMMO PER INVENTORY SLOT: 150 Ammo

The Ammo Box 50 is a rapid fire handgun with no secondary fire.  This gun holds 
a large clip size but the firepower is so incredibly weak that players will be 
spending a great deal of ammo just to damage an enemy with this weapon.  Even 
setting an enemy up for melee with this weapon is sometimes annoying.  The 
quick shot with this weapon is the least reliable quick in the game, since it 
can often miss an enemy and fail to stagger an enemy into a light stun.

Since this is a handgun, it uses the same ammo type that all other handguns 
use.  A player will only be able to pick up 15 ammo for the majority of ammo 
drops, which is quite low for a weapon that has to be spammed to take damage 
from an enemy.  It's so easy to run out of ammo for this weapon if players use 
it for their primary weapon.  It's best to use the crossbow or another weapon 
when the ammo for this weapon starts to run low - it will eventually.

======================================
MP-AF (Machine Pistol - Accurate Fire)
======================================

AMMO TYPE: 9mm Ammo
CHARACTERS: Piers
QUICK SHOT: Auto-aim shot forward (primary)
            Auto-aim 3-shot burst forward (secondary)

Firepower: 100
Clip Size: 30 bullets
Critical Chance: 6
Reload Speed: B
Firing Speed: A (Primary Fire)/S (Alternate Fire)
Alternate Fire: Automatic (Rapid Fire)

AMMO PER PICKUP: 15 Ammo
AMMO PER INVENTORY SLOT: 150 Ammo

Piers starts out with the MP-AF automatic handgun in Chris' campaign.  This 
weapon is decent and can be used effectively if you don't have it set to 
automatic all the time. It has a single shot primary fire and a fully automatic 
secondary fire.  The gun can only hold 30 bullets at a time for capacity, which 
isn't that much for an automatic weapon.  If you shoot this weapon rapidly, not 
only will you be reloading a bunch, but you'll also be wasting a bunch of 
handgun ammo.  Players will only get 15 ammo for most pickups just like the 
standard handgun.

It's far better to use the single shot primary fire with this weapon.  The 
quick shot with the primary fire will shoot out a single shot that will set up 
a light stun and the secondary fire will shoot out three shots to stagger the 
enemy for a light stun.  The gun only takes off 100 damage, which is just 10 
damage greater than the ammo box 50, so it's not a highly damaging weapon. It's 
best to use this weapon to set up melees with a shot to the head or any other 
body part or a quick shot to stun the enemy while the weapon is in primary 
single shot mode.

One of the best parts about the MP-AF is that it is the most accurate gun out 
of any weapon in Resident Evil 6.  This gun has little recoil and the targeting 
is so very precise!

   _                            _  _       __  _   __  _                 [WE05]
  /_\   ___  ___   __ _  _   _ | || |_    /__\(_) / _|| |  ___  ___ 
 //_\\ / __|/ __| / _` || | | || || __|  / \//| || |_ | | / _ \/ __|
/  _  \\__ \\__ \| (_| || |_| || || |_  / _  \| ||  _|| ||  __/\__ \
\_/ \_/|___/|___/ \__,_| \__,_||_| \__| \/ \_/|_||_|  |_| \___||___/

Assault Rifles are more powerful than handguns.  They fire rapidly, so a player 
can go through ammo very quickly while using an assault rifle.  Assault Rifle 
pickups are worth 20 bullets each pickup and a player can hold 60 bullets per 
inventory slot.  The inventory can be filled up very quickly with Assault Rifle 
ammo if a player doesn't keep track of the ammo being picked up.  Assault Rifle 
ammo can crowd an inventory much faster than other ammo types.

=================================
Assault Rifle for Special Tactics
=================================

AMMO TYPE: 5.56mm NATO Ammo
CHARACTERS: Chris
QUICK SHOT: Auto-aim shots forward

Firepower: 200
Clip Size: 30 bullets
Critical Chance: 6
Reload Speed: B
Firing Speed: S
Alternate Fire: None

AMMO PER PICKUP: 20 Ammo
AMMO PER INVENTORY SLOT: 60 Ammo

Chris starts with the Assault Rifle for Special Tactics in his game.  This 
assault rifle is the middle grade assault rifle of the group.  It takes off 
some good damage per shot fired.  The gun is actually more powerful than Chris' 
Nine-Oh-Nine handgun.  It's easy to burn through ammo quickly with the assault 
rifle for special tactics much like any other assault rifle however.  Unlike 
the other two assault rifles, Chris' assault rifle has no extra method of 
attack.

================
Assault Rifle RN
================

AMMO TYPE: 5.56mm NATO Ammo
CHARACTERS: Leon, Helena
QUICK SHOT: Auto-aim shots forward

Firepower: 210
Clip Size: 30 bullets
Critical Chance: 2.5
Reload Speed: B
Firing Speed: S
Alternate Fire: None

AMMO PER PICKUP: 20 Ammo
AMMO PER INVENTORY SLOT: 60 Ammo

The Assault Rifle RN is slightly more powerful than the assault rifle for 
special tactics.  Besides being more powerful than a handgun, the best part 
about this weapon is the bayonet at the end of the gun.  The gun can be used 
for melee.  When close to a stunned enemy, equip this weapon to stab the enemy 
with the bayonet below the barrel of the gun for some heavy damage to the 
enemy.

==============
Bear Commander
==============

AMMO TYPE: 5.56mm NATO Ammo, 40mm Explosive Rounds
CHARACTERS: Jake, Sherry
QUICK SHOT: Auto-aim shots forward

Firepower: 190
Firepower (Alternate): 1000 (direct hit), 500 (area)
Clip Size: 30 bullets/1 grenade (alternate)
Critical Chance: 4
Reload Speed: B
Firing Speed: S
Alternate Fire: Explosive Rounds

AMMO PER PICKUP: 20 Ammo
AMMO PER INVENTORY SLOT: 60 Ammo

The Bear Commander has the lowest firepower out of the assault rifles, but it 
has a unique secondary fire.  The gun comes equipped with a small grenade 
launcher that can fire out explosive rounds.  The gun can only hold one 
explosive round at a time, but each explosive round takes off the same amount 
of damage as an explosive round from the grenade launcher.  The only catch is 
that a player will have to reload the bear commander's grenade launcher after 
every shot fired.


  /\/\    __ _   __ _  _ __   _   _  _ __ ___   ___                      [WE06]
 /    \  / _` | / _` || '_ \ | | | || '_ ` _ \ / __|
/ /\/\ \| (_| || (_| || | | || |_| || | | | | |\__ \
\/    \/ \__,_| \__, ||_| |_| \__,_||_| |_| |_||___/
                |___/                               

Magnums are still the same as they were in every other RE game.  They deliver 
one very powerful blast per shot fired.  The Magnums in Resident Evil 6 are not 
as powerful as the Magnums in other RE games, but they still help out a bunch 
for bigger enemies and bosses.

===============
Elephant Killer
===============

AMMO TYPE: .500 Magnum Ammo
CHARACTERS: Jake, Sherry
QUICK SHOT: Auto-aim shot forward

Firepower: 1600
Clip Size: 5 bullets
Critical Chance: 12.5
Reload Speed: C
Firing Speed: C
Alternate Fire: None

AMMO PER PICKUP:
AMMO PER INVENTORY SLOT: 60 bullets

The Elephant Killer is received very early in Jake and Sherry's campaign and is 
one of the best weapons the two characters can use in a boss fight or against 
bigger enemies.  Jake and Sherry have a fair share of boss battles and 
Chrysalid mutations to deal with so this weapon comes in handy for them.  The 
elephant killer magnum has the longest reload speed and the longest break in 
between shots, but it sure does deliver one hell of a bit of damage per shot 
fired.  Fire at an enemy's weak point with this weapon to take some MAJOR 
damage from that enemy.  You'll deal 1600 damage times whatever modifier the 
enemy's weak point is equal to, which can add up to some very high damage.

The quick shot can help out for lock-on targeting when using this magnum since 
precise aiming is important.  The gun has a huge recoil so it's best to make 
sure you hit what your character shoots at.  Ammo for this weapon is slightly 
rare, but since Jake and Sherry get this weapon so early in the game, they will 
have many chances to find more ammo for it.  Ammo for this magnum can be found 
from random enemy drops.

==============
Lightning Hawk
==============

AMMO TYPE: .50 Action-Express Magnum Ammo
CHARACTERS: Leon, Helena
QUICK SHOT: Auto-aim shot forward

Firepower: 1200
Clip Size: 7 bullets
Critical Chance: 8
Reload Speed: A
Firing Speed: B
Alternate Fire: None

AMMO PER PICKUP:
AMMO PER INVENTORY SLOT: 60 bullets

Just like it was in Resident Evil 5, the Lightning Hawk magnum has a decent 
rate of fire and it can be reloaded just as fast as a handgun.  The gun can 
carry seven bullets at a time and it has a quick reload on top of that.  Leon 
and Helena find this weapon late in Leon's campaign, so it's a good idea to 
conserve ammo for it.  Enemies will sometimes randomly drop magnum ammo, but it 
is highly rare most of the time, so don't waste magnum ammo early - save it for 
boss fights.  This weapon helps out tons for the many boss fights that Leon has 
to go through in his final chapter.

   __               _              _                                     [WE07]
  /__\__  __ _ __  | |  ___   ___ (_)__   __ ___ 
 /_\  \ \/ /| '_ \ | | / _ \ / __|| |\ \ / // _ \
//__   >  < | |_) || || (_) |\__ \| | \ V /|  __/
\__/  /_/\_\| .__/ |_| \___/ |___/|_|  \_/  \___|
            |_|                                  
 __    __                                       
/ / /\ \ \ ___   __ _  _ __    ___   _ __   ___ 
\ \/  \/ // _ \ / _` || '_ \  / _ \ | '_ \ / __|
 \  /\  /|  __/| (_| || |_) || (_) || | | |\__ \
  \/  \/  \___| \__,_|| .__/  \___/ |_| |_||___/
                      |_|                       

========
Crossbow
========

AMMO TYPE: Arrows (Normal), Arrows (Pipe Bomb)
CHARACTERS: Ada
QUICK SHOT: Auto-aim floor impale shot

Firepower: 550
Firepower (secondary): 150 (impact)
Firepower (secondary [explosion]): 1000 (direct hit), 500 (area)
Clip Size: 1 arrow
Critical Chance: 100
Reload Speed: B
Firing Speed: ?
Alternate Fire: Pipe Bomb Arrows

AMMO PER PICKUP:
AMMO PER INVENTORY SLOT:

The Crossbow is a decent source of power for Ada all the way through her 
campaign.  The weapon can only fire one arrow at a time and must be reloaded 
after each arrow on both primary and secondary fire.  The primary fire arrows 
deal some decent damage to normal enemies and bigger enemies.  It can be 
surprising how quickly the normal arrows can bring down bigger enemies such as 
Whoppers or Napads when aiming at their weak areas.  The normal arrows pack 
quite a punch and will often stagger a bigger enemy.

The Crossbow's normal arrows can impale enemies to walls, floors and other 
objects.  Ada's quick shot with the crossbow, when normal arrows are loaded, 
will automatically impale an enemy to the floor when the enemy is shot.  While 
an enemy is impaled in any way, Ada can move toward the enemy and get a melee 
button command for a melee attack while standing in front of the impaled enemy.

The secondary fire for this weapon will shoot a pipe bomb arrow that will 
detonate a few seconds after it sticks into the enemy.  The actual impale takes 
150 damage and the explosion takes 1000 damage on the target that the arrow is 
stuck in and 500 damage from all surrounding enemies.  The area damage is 
minimal, but this weapon is still good for spreading damage in a crowd and 
overall crowd control.

This is not really a weapon that you'll want to use against an aggressive boss 
since the pipe bomb explosion can hit Ada as well.  Make sure that the target 
is not the type of enemy that will suddenly charge Ada after shooting it and 
don't ever shoot from close range!

The effectiveness of both primary and secondary fire with the crossbow depends 
a lot on precision aiming.  The crossbow gives a player a dotted line that 
showcases the route the arrow will take when shot, so be sure to aim carefully. 
The crossbow's normal arrows can be used to kill silently when sneaking around 
an area.  On higher difficulties BE SURE to aim for the head of the enemy to 
ensure that you get an instant kill.  An arrow to the chest will often kill 
most J'avo on normal difficulty, but always aim for the head on higher 
difficulties.

================
Grenade Launcher
================

AMMO TYPE: 40mm Explosive Rounds, 40mm Acid Rounds, 40mm Nitrogen Rounds
CHARACTERS: Chris, Piers
QUICK SHOT: N/A

Firepower (Explosive Rounds): 1000 (direct hit), 500 (area)
Firepower (Acid Rounds): 250 (direct hit), 200 (area)
Firepower (Nitrogen Rounds): 300 (direct hit), 0 (area)
Clip Size: 6 grenades
Critical Chance: N/A
Reload Speed: C
Firing Speed: A
Alternate Fire: Acid Rounds, Nitrogen Rounds

AMMO PER PICKUP: 6 grenades
AMMO PER INVENTORY SLOT: 30 grenades

The Grenade Launcher can fire three different type of ammo through its 
alternate fires.  It can fire 40mm Explosive Rounds, Acid Rounds and Nitrogen 
Rounds.  All ammo types must be FULLY loaded before a player can fire.  While 
switching between the different ammo types, your character will always have to 
reload per switch.  Unlike Resident Evil 5, all grenade rounds have their own 
use and all of them feel unique.  Keep in mind that explosive rounds and acid 
rounds can damage a player if the explosion is too close - acid rounds spread 
acid quite a bit so they can easily hit a player during close range battles.

Explosive rounds are highly damaging and will make an enemy explode for the 
final hit once the enemy has been weakened badly.  Explosive Rounds are great 
for damaging bigger enemies and for spreading damage throughout a crowd.  
Explosive rounds can also be just as effective at long range.  A player can 
literally snipe enemies with explosive rounds from a distance and kill the 
enemy off instantly with good aim.

Acid Rounds are much more useful this time.  They are highly useful against 
J'avo groups.  Acid will stun J'avos as the acid eats through their clothing 
and then the J'avo will stagger while falling and be open to melee at that 
point.  Acid rounds can severely weaken J'avo groups to where a single melee 
can kill them off.  While the J'avo staggers from an acid round, a character 
will get a melee prompt for a light stun melee attack while standing next to 
the staggering J'avo.  Acid rounds are also highly effective against Gnezdo - 
it absolutely murders this Chrysalid mutation!

Nitrogen Rounds are much the same way that they were in RE5.  Nitrogen rounds 
can be shot at a group of J'avo in order to encase them in ice.  Walk toward 
the frozen J'avo to get a light stun melee button prompt.  When the melee is 
activated, your character will shatter the J'avo.  Bigger enemies such as 
Napads can also be frozen with nitrogen rounds, but they will not shatter after 
the first melee attack.  Bigger enemies require multiple shots and follow-up 
melees in order to shatter them.  The nitrogen rounds shots will take off 300 
damage for a direct hit, so the actual shot can damage an enemy.  Keep in mind 
that weak enemies can be shattered with weapon fire if they are frozen at a 
distance.

===============
Rocket Launcher
===============

AMMO TYPE: 1 rocket (1 use weapon)
CHARACTERS: Leon, Helena
QUICK SHOT: N/A

Firepower: 30000 (direct hit), 2000 (area)
Clip Size:
Critical Chance:
Reload Speed:
Firing Speed:
Alternate Fire:

AMMO PER PICKUP: 1 rocket
AMMO PER INVENTORY SLOT: N/A

The rocket launcher is often the "final straw" weapon in an RE game.  It's 
basically the way of saying "it's time to wrap this shit up and roll the ending 
cutscenes".  Leon and Helena gain access to a rocket launcher at the end of 
their campaign.  The rocket launcher is basically an instant kill weapon.  
Whatever your character aims at will die shortly after shooting this weapon is 
fired at it.  If an enemy is hit with a rocket launcher rocket, that enemy is 
no more.  Former S.T.A.R.S. captain Albert Wesker knows this all too well.

                                                                         [WE08]
               _               __    __                                       
  /\/\    ___ | |  ___   ___  / / /\ \ \ ___   __ _  _ __    ___   _ __   ___ 
 /    \  / _ \| | / _ \ / _ \ \ \/  \/ // _ \ / _` || '_ \  / _ \ | '_ \ / __|
/ /\/\ \|  __/| ||  __/|  __/  \  /\  /|  __/| (_| || |_) || (_) || | | |\__ \
\/    \/ \___||_| \___| \___|   \/  \/  \___| \__,_|| .__/  \___/ |_| |_||___/
                                                    |_|                       

============
Combat Knife
============

AMMO TYPE: None
CHARACTERS: Chris
QUICK SHOT: Double Knife Slash

Firepower: 180
Clip Size:
Critical Chance:
Reload Speed:
Firing Speed:
Alternate Fire:

AMMO PER PICKUP: N/A
AMMO PER INVENTORY SLOT: N/A

Since the Combat Knife relies on melee, this is a list of the melees associated 
with the Combat Knife:

.-----------------------------------------------------------------------------.
| C O M B A T  K N I F E  M E L E E S                                         |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Throat Slit| Heavy Stun (Back)| Melee button from   | 1 block      |        |
|            | Head Stun (Back) | behind enemy        |              |        |
|-----------------------------------------------------------------------------|
| Ground Stab| Ground           | Melee button over   | 1 block      |        |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Knife Slash| No Stun          | Hold L1/LT and tap  | 0 blocks     |        |
|            |                  | R1/RT               |              |        |
|-----------------------------------------------------------------------------|
| Double     | No Stun          | Quick shot          | 1 block      |        |
| Knife Slash|                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Knife Slash| No Stun          | Hold L1/LT then left| 0 blocks     |        |
| Retreat    |                  | thumbstick back +   |              |        |
|            |                  | R1/RT               |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

The Combat Knife is exclusive to Chris in his campaign.  This weapon can be 
used for close range melee combat.  The knife slashes are equal to a gunshot 
from a handgun to give you an idea of how powerful it is.  The combat knife is 
very good at staggering J'avo with the basic slash that takes no stamina.  The 
quick shot for the combat knife is good for interrupting attacks, but it cannot 
stun in the main game of RE6 like it could in the Dragon's Dogma RE6 demo 
sadly.

Chris will perform a different heavy stun melee from behind and a different 
ground melee while he is equipped with the combat knife.  Chris also has a 
unique combat knife counter where he will stab an enemy with the combat knife 
after countering the enemy's attack.  While this counter looks deadly, Chris' 
basic counters often take more than his knife counter.

========
Stun Rod
========

AMMO TYPE: None
CHARACTERS: Sherry
QUICK SHOT: Stun Rod Forward Strike

Firepower: 140/280 + 40 + 80 (charge)
Clip Size:
Critical Chance:
Reload Speed:
Firing Speed:
Alternate Fire:

AMMO PER PICKUP: N/A
AMMO PER INVENTORY SLOT: N/A

Since the Stun Rod relies on melee, this is a list of the melees associated 
with the Stun Rod:

.-----------------------------------------------------------------------------.
| S T U N  R O D  M E L E E S                                                 |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Stun Rod   | Ground           | Melee button over   | 1 block      |        |
| Ground Hit |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Stun Rod   | No Stun          | Hold L1/LT and tap  | 0 blocks     |        |
| Combo      |                  | R1/RT twice         |              |        |
|-----------------------------------------------------------------------------|
| Stun Rod   | No Stun          | Hold L1/LT then hold| 0 blocks     |        |
| Charge Hit |                  | R1/RT *             |              |        |
|-----------------------------------------------------------------------------|
| Stun Rod   | No Stun          | Quick shot          | 1 block      |        |
| Forward    |                  | (L1+R1/LT+RT)       |              |        |
| Strike     |                  |                     |              |        |
|-----------------------------------------------------------------------------|
| Stun Rod   | No Stun          | Hold L1/LT then left| 0 blocks     |        |
| Dodge      |                  | thumbstick back +   |              |        |
| Strike     |                  | R1/RT               |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

* The Stun Rod Charge Hit can also be performed during a normal stun rod combo 
  or while holding L1/LT and pressing Back + X/A.  Just hold down the R1/RT 
  button at those times.

The Stun Rod is slightly less damaging than a knife but it can easily stun an 
enemy with its charge attack.  The charge hit will stun a J'avo if it hits one 
with all of its electrical shocks - the charge hit will shock an enemy multiple 
times.  Sherry has a few melee moves associated with the stun rod, as shown 
above, and she also has a unique ground attack that she will perform when an 
enemy is grounded and she stands above the enemy with the stun rod equipped.

The stun rod is very slow with its attacks, but it can stagger an enemy quite 
easily.  This is not really a weapon that you want to use against a large group 
of enemies, but it can work well for small groups or single enemies.  
Chrysalids are also weak to electricity, so the stun rod can be used to bust 
them apart quickly without having to hit them with heavy gunfire.

==============
Survival Knife
==============

AMMO TYPE: None
CHARACTERS: Leon
QUICK SHOT: Auto-track Knife Slash

Firepower: 180
Clip Size:
Critical Chance:
Reload Speed:
Firing Speed:
Alternate Fire:

AMMO PER PICKUP: N/A
AMMO PER INVENTORY SLOT: N/A

Since the Survival Knife relies on melee, this is a list of the melees 
associated with the Survival Knife:

.-----------------------------------------------------------------------------.
| S U R V I V A L  K N I F E  M E L E E S                                     |
|=============================================================================|
| MELEE NAME | STUN TYPE NEEDED | INPUT               | STAMINA USED | DAMAGE |
|-----------------------------------------------------------------------------|
| Ground Stab| Ground           | Melee button over   | 1 block      |        |
|            |                  | fallen enemy        |              |        |
|            |                  | (critical on head)  |              |        |
|-----------------------------------------------------------------------------|
| Knife Slash| No Stun          | Hold L1/LT and tap  | 0 blocks     |        |
|            |                  | R1/RT               |              |        |
|-----------------------------------------------------------------------------|
| Auto-track | No Stun          | Quick shot          | 1 block      |        |
| Knife Slash|                  | (L1+R1/LT+RT)       |              |        |
|-----------------------------------------------------------------------------|
| Melee Combo| No Stun          | Melee button twice  | 0 blocks,    |        |
|            |                  |                     | 1 block      |        |
'-----------------------------------------------------------------------------'

The Survival Knife is exclusive to Leon in his campaign.  This knife is just as 
powerful as Chris' combat knife, but it certainly lacks the attacks that Chris' 
combat knife carries.  The survival knife is still good for staggering enemies, 
but it's often best to use Leon's guns in his campaign.  Leon will perform a 
unique ground attack while the knife is equipped.  The quick shot for the 
survival knife is basically useless - it's just a quick normal knife slash that 
auto-tracks an enemy basically.

                                                                         [WE09]
   __               _              _                  
  /__\__  __ _ __  | |  ___   ___ (_)__   __ ___  ___ 
 /_\  \ \/ /| '_ \ | | / _ \ / __|| |\ \ / // _ \/ __|
//__   >  < | |_) || || (_) |\__ \| | \ V /|  __/\__ \
\__/  /_/\_\| .__/ |_| \___/ |___/|_|  \_/  \___||___/
            |_|                                       

============
Hand Grenade
============

AMMO TYPE: N/A
CHARACTERS: Chris, Piers, Ada
QUICK SHOT: N/A

Firepower: 1200 (direct hit), 600 (area)
Clip Size:
Critical Chance:
Reload Speed:
Firing Speed:
Alternate Fire:

AMMO PER PICKUP: 1 grenade
AMMO PER INVENTORY SLOT: 5 grenades

Chris, Piers and Ada all get access to Hand Grenades in the Chris and Ada 
campaign.  Hand grenades are slightly better than they were in RE5.  The 
explosion from a grenade is bigger and the overall power of the grenade looks 
more powerful this time.

A hand grenade is highly useful for crowd control.  When a situation gets out 
of control, just toss down a hand grenade and that will clear the area where 
the grenade lands for your character most of the time.  The hand grenade is 
best used for crowds of weaker enemies instead of bigger enemies.  Bigger 
enemies often require a more damaging weapon to hurt rather than an explosion 
that mainly stuns them.

==================
Incendiary Grenade
==================

AMMO TYPE: N/A
CHARACTERS: Leon, Helena, Ada
QUICK SHOT: N/A

Firepower: 800 (direct hit), 400 (area)
Clip Size:
Critical Chance:
Reload Speed:
Firing Speed:
Alternate Fire:

AMMO PER PICKUP: 1 grenade
AMMO PER INVENTORY SLOT: 5 grenades

The Incendiary Grenade has gotten much more useful since its RE5 appearance.  
The incendiary grenade is highly effective against zombies and Bloodshots.  It 
will instantly kill or highly damage either group of enemies.  Incendiary 
grenades can be found in Leon's campaign and Ada's campaign.  They can work 
well against J'avo as well, but they really put the hurt on zombies.  
Incendiary grenades also work well against Rasklapanje - a flame burst will 
instantly knock out its torso and legs.

The unique part about an incendiary grenade against zombies is that the zombie 
will slowly burn after the grenade is tossed, while the zombie still continues 
to walk.  The zombie will continue to take damage from the flames while it 
burns as it walks and might dissolve shortly afterwards.

=============
Flash Grenade
=============

AMMO TYPE: N/A
CHARACTERS: Chris, Piers, Jake, Sherry
QUICK SHOT: N/A

Firepower: 1
Clip Size:
Critical Chance:
Reload Speed:
Firing Speed:
Alternate Fire:

AMMO PER PICKUP: 1 grenade
AMMO PER INVENTORY SLOT: 5 grenades

If you ever played RE5 Mercenaries, then you know all about how useful a Flash 
Grenade was to Wesker - it set up his game-breaking Cobra Strike melee that 
killed all enemies with one hit!

In RE6, a flash grenade will blind an enemy and immediately set them up for a 
front or back heavy stun melee.  Approach a stunned enemy to get a button 
prompt for a Coup De Grace melee (frontal heavy stun melee) from an enemy's 
front side or approach the back of the enemy to get the instant kill heavy stun 
melee from the back.  Flash grenades are only available in Chris' campaign and 
Jake's campaign.  They can be used to stun J'avo groups and set them up for 
some highly damaging melees.

Flash grenades will instantly kill a Mesets enemy (bird enemy from Chrysalid. 
They can also be used to stun any other type of enemy that exits a Chrysalid.

===========
Remote Bomb
===========

AMMO TYPE: N/A
CHARACTERS: Leon, Helena, Jake, Sherry
QUICK SHOT: N/A

Firepower: 1600 (direct hit), 800 (area)
Clip Size:
Critical Chance:
Reload Speed:
Firing Speed:
Alternate Fire:

AMMO PER PICKUP: 1 remote bomb
AMMO PER INVENTORY SLOT: 5 remote bombs

The Remote Bomb is easily the best explosive weapon in Resident Evil 6.  This 
thing clears whatever area it is set off in.  A remote bomb will instantly kill 
any normal enemy that it hits most of the time and highly damage any bigger 
enemy.  Remote bombs are highly useful against bosses as well.  The explosive 
blast can really put the hurt on bosses when they are caught in the direct hit 
range of the explosive.  The remote bomb works great against the Lepotitsa and 
Ustanak in the campaigns where they are met.

To place a remote bomb, equip it then lay it down with the R1/RT button.  While 
the remote bomb is on the floor, your character will hold the detonator.  Hold 
the L1/LT button then press the R1/RT button to detonate the remote bomb.  
Players can lay down a remote bomb then leave it on the floor and switch to 
other weapons then switch back to the detonator and detonate the remote bomb at 
a later time.
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

                                                                         [EN00]
======================================================================== ___ ==
 S E C T I O N  V I I                                                   /   \
- - - - - - - - - - - -                                ___         ___ |     |
 ______                          _                    /   \       /   \ \___/
|  ____|                        (_)              ___ |     | ___ |     | ___
| |__    _ __    ___  _ __ ___   _   ___  ___   /   \ \___/ /   \ \___/ /   \
|  __|  | '_ \  / _ \| '_ ` _ \ | | / _ \/ __| |     | ___ |     | ___ |     |
| |____ | | | ||  __/| | | | | || ||  __/\__ \  \___/ /   \ \___/ /   \ \___/
|______||_| |_| \___||_| |_| |_||_| \___||___/       |     |     |     |
                                                      \___/       \___/ ENEMIES
===============================================================================

  __  __                     
  \ \ \_\ __ _ __   __ ___  
   \ \   / _` |\ \ / // _ \ 
/\_/ /  | (_| | \ V /| (_) |
\___/    \__,_|  \_/  \___/
                                                                         [EN01]
========================
J'avo/Neo-Umbrella J'avo
========================

HIT POINTS:
WEAKNESSES: Melee attacks (stop appendage mutations)
WEAPON LIST:

- Machine Pistol     - Stun Rod                    - Parachutes (Paratroopers)
- Sniper Rifle       - Machete
- Heavy Machine Gun  - Knife
- Rocket Launcher    - Wrist Blades (Neo-Umbrella)

LOCATIONS:

-- Machine Pistol

o Chris, Chapter 1-3
o Jake, Chapter 1-4

-- Sniper Rifle

o Chris, Chapter 2
o Chris, Chapter 3
o Chris, Chapter 4
o Chris, Chapter 5
o Jake, Chapter 2

-- Heavy Machine Gun

o Chris, Chapter 5
o Jake, Chapter 1
o Jake, Chapter 4

-- Rocket Launcher

o Chris, Chapter 1
o Chris, Chapter 2
o Chris, Chapter 5

-- Stun Rod

o Jake, Chapter 3

-- Machete

o Chris, Chapter 1
o Chris, Chapter 3
o Jake, Chapter 3
o Jake, Chapter 4

-- Knife

o Chris, Chapter 2
o Jake, Chapter 1
o Jake, Chapter 2

-- Wrist Blade (Neo-Umbrella)

o Chris, Chapter 4
o Chris, Chapter 5
o Jake, Chapter 5

-- Parachute (Paratrooper)

o Chris Chapter 2 (Bridge)

J'avo are human enemies that have been mutated with the C-virus.  In campaign 
mode, they appear in Europe (Edonia) and China.  These enemies can survive 
multiple shots to any part of their body and can actually mutate their body 
based on how they are damaged.

J'avo that carry melee weapons are often not much of a problem.  They attack 
with close range attacks and sometimes dash forward.  All J'avo are capable of 
grabbing characters from the back, so don't let them get behind your character 
or they will try to grab and you'll have to shake the left thumbstick to break 
free.

Some J'avo carry machine pistols and heavy machine guns.  Many J'avo with guns 
can be a real pain to fight out in the open.  It's best to take cover behind a 
wall or some other object when fighting a group of J'avo that have guns.  J'avo 
that carry heavy machine guns can easily knock a character down with their 
gunfire. J'avo that carry machine pistols are not as much of a problem since 
their gunfire can be avoided by dashing to the side while they fire most of the 
time.

J'avo that carry sniper rifles and rocket launchers should be killed 
immediately.  These types of J'avo are often fought from a distance and they 
can be a real threat from long range.  Find them and blast them with whatever 
long range weapon that your character has, or shoot them with some rapid fire 
weapon.

All J'avo melee attacks can be countered.  It's a good idea to learn the timing 
for countering their attacks - especially the standard sword slash or gun hit 
from close range.  Shooting a J'avo in the head will instantly stun a J'avo and 
set it up for a head stun melee.  Shooting the J'avo in the body, arms or legs 
can give a player a random stun after so many shots have been made to that 
certain area.

J'avo have the ability to mutate their appendages based on where they are shot. 
They can mutate their head (Glava mutation), legs (Noga mutation), arms (Ruka 
mutation) and body (Telo mutation) depending on where they are shot.  Each 
J'avo has a chance for a mutation based on the campaign stage it is fought in, 
so shooting a J'avo in the legs on some chapters of a character's campaign 
might be in your best interest since they are likely to spawn a head (Glava) 
mutation.

Killing a J'avo with a melee attack will often cancel an appendage mutation and 
it can cancel a Chrysalid formation.  The main thing to keep in mind while 
fighting ALL J'avo appendage mutations is that a head crush from a ground melee 
will kill the majority of them - except for many of the head mutations.  Any 
type of shot to the head is usually the quickest way to damage or instantly 
kill most of the J'avo and their mutations.


   ___ _                                 _        _   _                 
  / _ \ | __ ___   ____ _    /\/\  _   _| |_ __ _| |_(_) ___  _ __  ___ 
 / /_\/ |/ _` \ \ / / _` |  /    \| | | | __/ _` | __| |/ _ \| '_ \/ __|
/ /_\\| | (_| |\ V / (_| | / /\/\ \ |_| | || (_| | |_| | (_) | | | \__ \
\____/|_|\__,_| \_/ \__,_| \/    \/\__,_|\__\__,_|\__|_|\___/|_| |_|___/
                                                                         [EN02]

When a J'avo has sustained heavy damage to its head, it can mutate its head 
into a more advanced form known as a Glava mutation.  Most of the head 
mutations are not that much of a problem.  They are more annoying than anything 
for the most part, mainly because the head mutation gives the J'avo extra HP.

==============
Glava-Begunats
==============

HIT POINTS:
WEAKNESSES: Flash Grenade (stun), Shots, melee or counter to head
LOCATIONS:  o Chris, Chapter 4 (Bridge)
            o Jake, Chapter 2 (Cabin)
            o Ada, Chapter 3 (Poisawan Market)
            o The Mercenaries (High Seas Fortress, Requiem for War, Liquid 
              Fire)

Out of all the J'avo head mutations, Glava-Begunats can be the most dangerous. 
For this mutation, the J'avo will sprout three insect heads from its main head. 
This J'avo mutation is basically a "berserker" mutation.  When the J'avo 
mutates into a Glava-Begunats, it will charge forward and swing with whatever 
weapon it carries.  Even if the J'avo carries a gun, it will swing with that 
gun.  Its main attack is to swing wildly with its weapon.  It will stop 
swinging for a short moment, but it will never start charging.  This J'avo will 
be constantly up in your character's face from the moment it dashes toward your 
character.

A Glava Begunats' head is extremely weak.  Shooting it or melee attacking it in 
the head will severely damage this J'avo mutation.  It can be countered while 
it swings and that counter will deliver some heavy damage to its head.  
Blasting it directly in the head with a powered weapon will damage is greatly 
and blow off some of its head.  A Glava-Begunats will mainly swing high, so 
lying down on the ground can avoid the majority of its attacks.  A Glava-
Begunats can be stunned with a flash grenade also.

=========
Glava-Dim
=========

HIT POINTS:
WEAKNESSES: None
LOCATIONS:  o Jake, Chapter 3 (Living Quarters)
            o Jake, Chapter 4 (Stilt Housing Area)
            o Ada, Chapter 3 (Stilt Housing Area)
            o The Mercenaries (Rail Yard, Liquid Fire)

Glava-Dim is when the head of the J'avo sprouts an insect head along with two 
hornet stingers along each side.  This J'avo mutation is rather rare.  If it 
happens in a chapter, it will likely never happen again for the remainder of 
that stage.  A Glava-Dim attacks by shooting a poisonous red gas toward a 
certain portion of the surroundings.  This red gas will cause a character to 
swing his/her arms while moving through it and it will slowly drain the 
character's health while passing through it.  The red gas covers a large range, 
so it will make visibility poor in that area for a few seconds.

A Glava-Dim has no major form of attack other than its gas attack, so it is not 
a threat from close range.  Blast it in the head or quick shot the Glava-Dim 
then knock it down with a melee then damage it like you would any other J'avo.

==========
Glava-Sluz
==========

HIT POINTS:
WEAKNESSES: None
LOCATIONS:  o Chris, Chapter 3 (Poisawan Entrance, Stilt Housing Area)
            o Jake, Chapter 3 (Living Quarters)
            o Ada, Chapter 1 (Submarine - one of the first few J'avo guards)

A Glava-Sluz is another insect head mutation that attacks by spraying out a 
poison or a sticky web substance.  It will most often shoot out sticky web to 
trap a character.  A player must shake the left thumbstick to break free or 
have the partner break the character out of the sticky webbing with the partner 
assist melee command while standing near the trapped character.

A Glava-Sluz is not much of a threat by itself since it will only try to trap a 
character, but with a crowd, a Glava-Sluz should be killed first.  Glava-Sluz 
have no true weakness.  They cannot be stunned with a flash grenade and 
shooting their head is about the same as shooting any other part of their body.

===========
Glava-Smech
===========

HIT POINTS:
WEAKNESSES: None really
LOCATIONS:  o Chris, Chapter 4 (Hangar)
            o Chris, Chapter 5 (Underwater Facility - Command Center)
            o Ada, Chapter 1 (Submarine Reactor)
            o The Mercenaries (Steel Beast, High Seas Fortress, Rail Yard, 
              Liquid Fire)

Glava-Smech is when the head of the J'avo splits and forms a set of pinchers on 
the head.  The pinchers have an orange glowing orb in the middle of them.  The 
glowing orb is actually the mutation's weak point.  Shooting at the glowing orb 
can stun the Glava-Smech or cause it to explode.  The explosion is small, but 
it can damage a character.

A Glava-Smech only has one attack.  It will suddenly hiss and then dash toward 
a character and try to bite the character.  If it is successful, it will hold 
the character into the air and the player will have to quickly press the R1/RT 
button in a timed QTE sequence as the timer needle on the gauge reaches the 
green portion of the gauge.

A Glava-Smech can easily grab a player with its attack out of a melee.  It has 
a long pause before its attack, so it's easy to see coming but the delay can 
delay it long enough to grab a character out of an animation.  Roll out of the 
way to avoid the attack.  The Glava-Smech can be stunned with a quick shot.  Be 
forewarned that sometimes shooting or attempting to stun a Glava-Smech will not 
stop its charge attack.  The best way to melee a Glava-Smech is to quick shot 
it with a weak weapon then slide into the creature while it is still stunned to 
heavy stun it then hit it with a heavy stun melee.

Glava-Smechs have a special ground melee that can be done exclusively to them 
by all characters.  Knock a Glava-Smech to the ground and make your character 
face their pinchers then press the melee button to have your character grab one 
end of the pinchers and tear off a section of it.  This will instantly kill a 
Glava-Smech.  Special melee animations such as this seem to occur randomly no 
matter how much you try to face the correct area.  The Noga-Let is the only 
other J'avo mutation with a special melee like this.

In final few chapters of Chris' campaign, Glava-Smech mutations will occur very 
often.  These enemies can be annoying to kill since it's hard to hit their weak 
areas to damage them heavily.  They are still not too much of a threat if you 
keep an eye out for their dash attack.

     __                                 _        _   _                 
  /\ \ \___   __ _  __ _    /\/\  _   _| |_ __ _| |_(_) ___  _ __  ___ 
 /  \/ / _ \ / _` |/ _` |  /    \| | | | __/ _` | __| |/ _ \| '_ \/ __|
/ /\  / (_) | (_| | (_| | / /\/\ \ |_| | || (_| | |_| | (_) | | | \__ \
\_\ \/ \___/ \__, |\__,_| \/    \/\__,_|\__\__,_|\__|_|\___/|_| |_|___/
             |___/                                                     
                                                                         [EN03]

A J'avo can mutate its legs once they have sustained enough damage - this is a 
Noga J'avo mutation.  Noga mutations don't happen as often as the head and arm 
mutation type but if you shoot the legs on certain stages, the characters will 
get these often.  Many of the Noga mutations arrive already mutated in some 
chapters of the game.

========
Noga-Let
========

HIT POINTS:
WEAKNESSES: Ground Melee, Flash Grenade (ground enemy)
LOCATIONS:  o Chris, Chapter 1 (Rooftops)
            o Chris, Chapter 5 (Lifts)
            o Jake, Chapter 1 (Mountain Trail)
            o Jake, Chapter 4 (Stilt Housing Area)
            o Jake, Chapter 5 (Lifts)
            o Ada, Chapter 3 (Stilt Housing Area)
            o The Mercenaries (Steel Beast, High Seas Fortress, Requiem for 
              War)

For a Noga-Let mutation, the J'avo's legs will mutate into moth-like wings.  
The wings will fly into the air while the J'avo's upper body remains upside 
down on the bottom half.  The J'avo will still hold a machine pistol much of 
the time and will fire it at a character.  This type of J'avo attacks from the 
air with a grab attack and a dash attack.  Its dash attack is very sudden.

Its grab attack has a charging animation where the J'avo will face your 
character and then hold out its hands.  The grab attack can be countered a 
split second before the J'avo attacks and the J'avo will be grounded 
afterwards.  If the J'avo grabs your character, be sure to shake the left 
thumbstick to break free.  Failure to break free from a Noga-Let attack is 
instant death on the grabbed player.

Noga-Lets can be randomly grounded by shooting their bodies.  It's best to 
shoot these mutations in the J'avo head on the bottom half of the body.  
Shooting its arms can make them mutate into the Ruka-Srp's blade appendages, 
which will only make them more powerful.  A flash grenade will instantly ground 
a flying Noga-Let.

While a Noga-Let is grounded, if your character faces its wings and performs a 
melee, that character will perform a special melee animation where the 
character will grab its wings then tear them off the Noga-Let.  A character 
MUST face the wings and the player must press the melee button in order to 
perform this special melee.  A ground stomp to the Noga-Let will instantly kill 
it.  These J'avo can actually be melee'd (command prompt will appear) while a 
character stands beside them if they fly low, though it doesn't take much 
damage from them.

=============
Noga-Trchanje
=============

HIT POINTS:
WEAKNESSES: Ground Melee, Flash grenade (ground enemy)
LOCATIONS:  o Chris, Chapter 1 (Tenement Building)
            o Chris, Chapter 4 (Bridge)
            o Jake, Chapter 3 (Living Quarters)
            o The Mercenaries (Rail Yard, High Seas Fortress)

Noga-Trchanje is a J'avo mutation where the J'avo's lower half will mutate into 
spider legs.  This mutation can crawl along the walls, ceilings and floors with 
rapid speed.  It can be quite hard to catch when it runs.  Noga-Trchanjes 
mainly attack by jumping into a character to knock them down.  They can attack 
with their two front feet from a ceiling also.  All of their leg attacks can be 
countered.  They carry a machine pistol that they can fire from long range 
also.

Noga-Trchanjes are always open to a stomp or other type of ground melee while 
they are on the floor.  A player can approach these enemies at any time and get 
a command for a stomp melee.  A ground melee will instantly kill these 
mutations.  Shooting them in their body or legs actually takes longer to kill 
them.  It's best to shoot them in the head for a possible critical if you shoot 
them at all.  A flash grenade will instantly make these enemies fall to the 
floor on their backs - they will kick their legs and won't be able to attack 
for a few seconds and they are left open to ground melees at that time.

==========
Noga-Oklop
==========

HIT POINTS:
WEAKNESSES: Flash grenade (stun)
LOCATIONS:  o Chris, Chapter 2 (Bridge)
            o The Mercenaries (Steel Beast, Rail Yard, High Seas Fortess, 
              Requiem for War)

Noga-Oklop is a simple mutation where the legs of the J'avo become encased with 
a hard shell.  The legs are impenetrable once this mutation has occurred.  It's 
quite hard to knock down a Noga-Oklop mutation as well.  Stunning it with a 
quick shot and then performing a light stun melee will not knock it down.  
Noga-Oklop stuns from gunshots are ALL random also.  Even the light stun from a 
quick shot or a head stun from a direct headshot will sometimes not trigger.

Noga-Oklop mutations are extremely aggressive when they get mid-range from a 
player.  These mutations can carry swords or machine pistols.  They can still 
be countered the same ways as normal J'avo.  While in mid-range, they will dash 
toward your character and leap into the air then perform a drop kick with both 
of their mutated legs.  This attack will instantly knock a player down and it 
cannot be countered.

Noga-Oklops are best shot in the head from a distance.  Take out a powered 
weapon and blast them if they ever get in close range.  Don't bother hitting 
them with melee much since the melee will only restun them and not knock them 
to the ground.  While they run, shooting them in the body will sometimes cause 
them to fall - at that time, head stomp them to kill them.  These mutations can 
be stunned instantly with a flash grenade.  The flash grenade will set them up 
for a heavy stun melee.

=============
Noga-Skakanje
=============

HIT POINTS:
WEAKNESSES: Flash grenade (stun), Acid Rounds (stun)
LOCATIONS:  o Chris, Chapter 3 (Courtyard)
            o Jake, Chapter 4 (Courtyard)
            o The Mercenaries (Steel Beast, High Seas Fortress, Requiem for 
              War)

Noga-Skakanje is when the legs of the J'avo turn into grasshopper legs.  
Fighting a Noga-Skakanje is like fighting a J'avo that is on stilts.  They stun 
the same way as normal J'avo by hitting them with a quick shot or shooting them 
in the head, but they move around so much that it is hard to hit them in a 
specific area.  A head stun from a headshot is actually random with these 
mutations - it isn't guaranteed like with normal J'avo.  Noga-Skakanje cannot 
be set up for a heavy stun melee by quick shotting them and then sliding at 
them - the slide will ground them.

Noga-Skakanje attack by leaping on top of a player from long range.  These 
J'avo mutations can jump quite far into the air.  They have great mobility and 
will constantly try to move except when in close range.  While in close range, 
they will suddenly hop into the air and kick outward with their legs - this can 
take damage and stagger a character.  They also have a sword attack from close 
range that can be countered.

Noga-Skakanje can be a pain in groups since they all move around so much.  It's 
best to light stun one with a quick shot and then perform your character's 
light stun melee to one of them to knock down an entire crowd then run toward 
the grounded mutations and stomp their heads to instantly kill them.  Noga-
Skakanje can be stunned with the flash bang from a flash grenade and they can 
also be stunned with acid rounds.  Acid rounds will damage them and instantly 
stun them for a heavy stun melee.  Both methods of stunning work great for 
crowds of these mutations.  While shooting a Noga-Skakanje, shoot it in its 
upper half (J'avo body) and try to aim for the head.  Shooting the arms can 
make it form blade appendages (Ruka-Srp).

   __         _                           _          _    _                    
  /__\ _   _ | | __ __ _    /\/\   _   _ | |_  __ _ | |_ (_)  ___   _ __   ___ 
 / \//| | | || |/ // _` |  /    \ | | | || __|/ _` || __|| | / _ \ | '_ \ / __|
/ _  \| |_| ||   <| (_| | / /\/\ \| |_| || |_| (_| || |_ | || (_) || | | |\__ \
\/ \_/ \__,_||_|\_\\__,_| \/    \/ \__,_| \__|\__,_| \__||_| \___/ |_| |_||___/
                                                                         [EN04]

When a J'avo's arm is damaged, a Ruka mutation can occur.  Ruka mutations are 
the most common type of mutations in a J'avo.  These mutations can occur when a 
J'avo has already mutated one of its other body parts to make the J'avo even 
stronger!  Ruka mutations are the most dangerous mutations for the most part 
since all of them can be so aggressive.

==========
Ruka-Bedem
==========

HIT POINTS:
WEAKNESSES: Melee from behind and close range
LOCATIONS:  o Chris, Chapter 2 (City in Eastern Europe [starting])
            o Chris, Chapter 4 (Hangar)
            o Chris, Chapter 5 (Underwater Facility, Pressurization Chamber)
            o The Mercenaries (Steel Beast, Rail Yard, High Seas Fortress)

Ruka-Bedem is when a J'avo forms a shield with one of its arms.  It can form a 
shield with no other weapon in its arm and it can form a shield while it has a 
machine pistol in one arm.  The J'avo can guard against lightly damaging 
weapons with its shield arm.  It will often move toward your character with its 
shield arm is in front of its body.  The J'avo can attack with its machine 
pistol from long range if it has one.  A Ruka-Bedem can crouch down and protect 
its body with its shield, which will leave it nearly invulnerable to all 
attacks for a short while.

Ruka-Bedems are highly aggressive and will try to dash toward your character 
and hit the character with their shield arm.  From close range, they will hold 
up their shield arm and try to hit your character over the head with it.  
Whenever a Ruka-Bedem attacks, it leaves its body exposed in some way.  When it 
runs forward, run behind it and attack it from behind.

Melee attacks from close range will hit the mutation through its shield.  Melee 
attacks from behind the creature severely weaken a Ruka-Bedem.  A standard 
R1/RT melee combo from behind will set the creature up for a heavy stun melee 
if both attacks hit it from the back.  Any attack that hits this mutation from 
behind will damage it.  An R1/RT melee from its front side while it tries to 
attack will instantly heavy stun it as well.  Don't try to toss a flash grenade 
or the Ruka-Bedem will simply guard against the flash bang and then go back to 
attacking.

==============
Ruka-Khvatanje
==============

HIT POINTS:
WEAKNESSES: Flash Grenade (stun), Melee from close range, Headshot (instant 
heavy stun)
LOCATIONS:  o Chris, Chapter 2 (City in Eastern Europe [starting])
            o Chris, Chapter 4 (Hangar)
            o Jake, Chapter 4 (Market)
            o Ada, Chapter 1 (Submarine Reactor)
            o Ada, Chapter 3 (Poisawan Market)
            o The Mercenaries (Rail Yard, High Seas Fortress, Requiem for War)

Ruka-Khvatanje is when a J'avo mutates its arm into a green insect arm with 
three pinchers at the end of it.  This J'avo can stretch out its green arm from 
quite a range to grab a character and slam the character to the ground.  The 
arm grab cannot be countered.  It can EASILY perform this attack while 
characters have their back turned to this creature.  From close range, it will 
attack by stretching out its arm to hit the character with its pinchers.

This mutation is the most annoying of all mutations when in a group.  A Ruka-
Khvatanje will sneak in grab attacks from a range while enemies are crowded, so 
it should always be killed off first.  A Ruka-Khvatanje is weak to close range 
melee - it can be set up for a heavy stun with melee attacks from the back or a 
flash grenade stun.  Hitting it from the front with a simple R1/RT melee will 
set it up for a heavy stun if its trying to attack at that time.  Shooting this 
mutation in the head will instantly set it up for a heavy stun melee as well.  
This mutation is weak from close range, but it can REALLY be a pain from long 
range if its not killed off in a group.

========
Ruka-Srp
========

HIT POINTS:
WEAKNESSES: Headshot (instant heavy stun), Counter
LOCATIONS:  o Chris, Chapter 1 (Rooftops)
            o Chris, Chapter 3 (Poisawan Entrance, Courtyard)
            o Chris, Chapter 4 (Bridge)
            o Chris, Chapter 5 (Underwater Facility, Pressurization Chamber)
            o Jake, Chapter 3 (Living Quarters)
            o Jake, Chapter 4 (Stilt Housing Area)
            o Ada, Chapter 3 (Poisawan Market, Stilt Housing Area)
            o The Mercenaries (Steel Beast, Requiem for War, Liquid Fire)

When a J'avo forms a blade-like appendage for one of its arms, this is a Ruka-
Srp mutation.  A Ruka-Srp can form a blade appendage from both arms if both of 
the J'avo arms are damaged.  Ruka-Srps are highly aggressive and they will 
attack whenever your character is in close or mid-range.  These J'avo mainly 
attack with combo swings where they will swing forward twice.  They have 
dashing attacks as well.  They can guard attacks with their blade arms.

All of a Ruka-Srp's attacks can be countered.  The counters will mainly stop 
the swings and damage the J'avo, but countering its close range overhead attack 
will instantly kill this mutation - your character will tear off its arm and 
stab the J'avo with the arm.  Melee from close range on a Ruka-Srp is basically 
useless from its front side since it's hard to stagger.  An elbow (back melee 
attack) from a male character from behind the mutation will heavy stun it 
however.

Flash grenades will stagger the Ruka-Srp in place for a few seconds and set it 
up for a light stun while it guards - the stagger only last for a short while 
and isn't worth it however.  The main weak area of a Ruka-Srp is its head.  Aim 
for the head with a lightly damaging weapon such as a handgun and shoot it in 
the head. You'll either get a critical headshot or stun the creature.  When a 
Ruka-Srp is stunned with a headshot, it will be heavy stunned, so run up and 
perform your character's heavy stun attack.  Hitting a Ruka-Srp from the front 
with a simple R1/RT melee will set it up for a heavy stun if its trying to 
attack at that time.

 _____       _                         _          _    _                    
/__   \ ___ | |  ___     /\/\   _   _ | |_  __ _ | |_ (_)  ___   _ __   ___ 
  / /\// _ \| | / _ \   /    \ | | | || __|/ _` || __|| | / _ \ | '_ \ / __|
 / /  |  __/| || (_) | / /\/\ \| |_| || |_| (_| || |_ | || (_) || | | |\__ \
 \/    \___||_| \___/  \/    \/ \__,_| \__|\__,_| \__||_| \___/ |_| |_||___/
                                                                         [EN05]

Telo mutations are body mutations in a J'avo once the body has received a 
certain amount of damage.  Telo mutations are often more rare than other 
mutations simply because you'll often hit the arms of a J'avo before the body 
because of their weapon stances.  Telo mutations are not too much of a threat 
so long as players keep their distance.

===============
Telo-Eksplozija
===============

HIT POINTS:
WEAKNESSES: Shots to legs, Melee (while mutating)
LOCATIONS:  o Chris, Chapter 4 (Hangar)
            o Chris, Chapter 5 (Underwater Facility, Pressurization Chamber)
            o The Mercenaries (Steel Beast, Rail Yard, High Seas Fortress, 
              Requiem for War, Liquid Fire)

Telo-Eksplozija is the most common type of mutation that occurs when a J'avo's 
body has been damaged.  The body will split apart into two worm-like sections 
and then join together into a circular white cocoon.  This J'avo mutation's 
only attack is to explode.  The explosion will kill the J'avo and damage any 
enemy or character that surrounds it.

Telo-Eksplozija will kneel down before it explodes.  It will always make a 
screeching sound before it actually prepares to explode.  The mutation actually 
has a fake explosion animation where it will simply kneel down silently.  The 
best way to deal with this mutation is to shoot it in the legs to make it kneel 
in place and force it to explode from a safe distance.  This J'avo can help out 
a player by damaging other J'avo that surround it.

A Telo-Eksplozija is most dangerous in a crowd with other Telo-Eksplozijas.  
When surrounded by the same mutation, one of the explosions can trigger all the 
rest and set off a chain reaction.  These mutations move silently until right 
before they explode, so it's easy for one to sneak up behind your character 
when busy with other enemies.

When a J'avo actually mutates into this form, run up to the mutating J'avo to 
get a melee command - press the melee button to knock the J'avo to the ground 
to make it instantly explode.  Make sure that a wall or object is not behind 
the J'avo or your character will get damaged by the explosion.  Environmental 
melees where a character leaps off a ledge or is standing below a small ledge 
can hit a Telo-Eksplozija and damage or kill it and cancel its explosion - 
stand on a small ledge above it or below it to get the melee prompt.  If the 
mutation is hit in the top white portion with a weapon such as a shotgun, it 
can bounce back when shot and explode while falling.  The legs are the weakest 
portion of its body however.

=============
Telo-Krljusht
=============

HIT POINTS:
WEAKNESSES:
LOCATIONS:  o Jake, Chapter 1 (Mountain Trail)
            o Jake, Chapter 2 (Snowy Mountain Trail)

A Telo-Krljusht is a body mutation where the J'avo body will form a hard 
armored shell.  This mutation is much like the Noga-Oklop mutation on the legs, 
but this time, it will occur on the J'avo's body.  While the J'avo has the 
shell over it's body, the body is impenetrable to weapon fire, so blast the 
J'avo in its appendages.  It's best to shoot the J'avo in the head when this 
mutation occurs to keep it from mutating its arms into a Ruka mutation.  The 
legs are another good choice for damaging the J'avo since Noga mutations don't 
occur as often in the earlier stages and if they do, it will often be a Noga-
Let.

The Telo-Krljusht is actually the most rare J'avo mutation of them all.  You 
literally have to want this mutation to occur most of the time in order to 
activate it in Jake's Chapter 1 campaign.  Players will often kill off the 
weaker J'avo in the earlier stages before they have a chance to mutate into 
this form.

==========
Telo-Magla
==========

HIT POINTS:
WEAKNESSES: Ground Melee
LOCATIONS:  o Chris, Chapter 2 (City in Eastern Europe [starting], Bridge)
            o Chris, Chapter 5 (Lifts)
            o Jake, Chapter 5 (Lifts)
            o Ada, Chapter 3 (Poisawan Market)
            o Ada, Chapter 4 (Forward Hangar)
            o The Mercenaries (Rail Yard)

Telo-Magla is when a J'avo falls to the ground and its body splits open then 
moth-like wings and appendages move out of the body and spray a greenish-brown 
gas around the J'avo body.  After the gas has been released, the J'avo will 
stand back up shirtless and attack normally once again.  The J'avo is very weak 
at that point so it can be killed easily.

The official guide says that the gas the Telo-Magla spreads is poisonous and 
can damage a character, but I've actually never had a Telo-Magla do anything to 
my character while standing over its body and trying to see what it actually 
does.  The Telo-Magla can be killed while the J'avo mutates by standing over 
the body and performing a ground melee to kill the J'avo.  Out of all the 
mutations, this mutation seems to be the most useless.  It only occurs in some 
very specific areas and it can occur often, but it doesn't really do anything.

   ___  _                               _  _      _ 
  / __\| |__   _ __  _   _  ___   __ _ | |(_)  __| |
 / /   | '_ \ | '__|| | | |/ __| / _` || || | / _` |
/ /___ | | | || |   | |_| |\__ \| (_| || || || (_| |
\____/ |_| |_||_|    \__, ||___/ \__,_||_||_| \__,_|
                     |___/                          
                                                                         [EN06]

HIT POINTS:
WEAKNESSES: Electricity (stun rod)
LOCATIONS:  o Chris, Chapter 3 (City Hall)
            o Chris, Chapter 4 (Hangar)
            o Jake, Chapter 2 (Snowy Mountain Trail)
            o Jake, Chapter 3 (Living Quarters)
            o Jake, Chapter 4 (Market Area)
            o The Mercenaries (Liquid Fire)

A Chrysalid is a hardened cocoon that forms over a J'avo so it can mutate into 
a more advanced form.  The flesh of the J'avo melts and hardens around the body 
sometimes when a J'avo is defeated to form a Chrysalid.  The Chrysalid will 
often hatch later in a battle.  In campaign, the Chrysalid can hatch into a 
Mesets, Strelats, Napad or Gnezdo depending on the stage and campaign.

A Chrysalid can be destroyed.  Chrysalids take a heavy amount of gunfire to 
destroy in campaign mode.  Chrysalids are weak to electricity.  Sherry's stun 
rod can destroy a Chrysalid faster than most gunfire in campaign mode.  All 
J'avo mutations that exit from a Chrysalid are weak to flash grenades.  They 
can be stunned or killed (Mesets) with the flash bang from a flash grenade.

======
Gnezdo
======

HIT POINTS:
WEAKNESSES: Flash Grenade (stun), Acid Rounds (very weak)
LOCATIONS:  o Chris, Chapter 3 (Poisawan Inner Area)
            o Chris, Chapter 4 (Bridge)
            o Chris, Chapter 5 (Pressurization Chamber)
            o Ada, Chapter 1 (Submarine Torpedo Room)
            o Ada, Chapter 4 (Bridge)
            o The Mercenaries (Steel Beast, High Seas Fortress, Requiem for 
              War)

A Gnezdo is a Chrysalid mutation that is made up of a group of flying insects. 
The flying insects swarm together and make a female form that walks toward a 
player.  This swarm of insects can send out decoys of female figures that will 
walk beside it as well.  The main body can attack by shooting out swarms of 
insect and grabbing a player.  The swarm of insects will damage a character and 
cause characters to wave their arms around their body for a short while.  The 
grab attack will make all the insects swarm a character - a player will have to 
shake the left thumbstick to break out of the grab.  The grab attack occurs 
whenever a character is touched by the main female body.

The true form of the Gnezdo is a large bee-like insect.  This form can be made 
to show itself by shooting the MAIN body (not a decoy) or by tossing a flash 
grenade near it.  A flash grenade will instantly stun all insects and the bee 
form will fly in place for a short while.  Shoot the bee with a powerful single 
shot weapon such as a magnum or sniper rifle.  A shotgun can work well from 
close range but keep in mind that characters will often be forced to fight this 
enemy from a distance.

=========
Lepotitsa
=========

HIT POINTS:
WEAKNESSES: Proximity Bomb (heavy damage + stun)
LOCATIONS:  o Leon, Chapter 2 (Cathedral Lobby)
            o Leon, Chapter 4 (Airplane Cockpit)
            o The Mercenaries (The Catacombs)

Lepotitsa is an actual Chrysalid mutation though its hatching from a Chrysalid 
only happens during one segment of Leon's story (beginning of Chapter 4).  A 
Lepotitsa is a human-like figure that has several bulbs all over its upper body 
that will emit C-virus gas once they are damaged.  This creature is a like a 
walking C-virus carrier that lives to infect.  Its main attack is to spread gas 
all around its surrounding area.  The gas will turn civilians into zombies and 
knock main RE character into dying status instantly.  When shot in the body, it 
will release the same gas in small amounts from wherever it was shot.

This creature is best fought at a distance because of the gas that it releases. 
Shoot the creature in the head (main weak point) or the legs.  Shooting the 
creature in the legs will eventually stagger it and set it up for a heavy stun 
melee.  This creature can be damaged heavily by setting off a proximity bomb 
near it.  The proximity bomb will take off major damage and stun the creature 
in place.  In campaign mode, players can literally trap this creature by 
keeping it held in place with proximity bomb explosions and melees followed by 
more explosions.

The Lepotitsa has a very quick grab attack from close range.  It will run 
forward before each grab, so its grab is not exactly just close range.  The 
grab attack is very fast.  Always listen for the screaming of this creature 
when it is in the area.  Stay far away from it and shoot it in the legs to 
damage it.  It's far better to use proximity bombs if you have them however.

======
Mesets
======

HIT POINTS:
WEAKNESSES: Flash Grenade (instant kill)
LOCATIONS:  o Jake, Chapter 2 (Snowy Mountain Trail)
            o Chris, Chapter 4 (Hangar) [very rare]
            o The Mercenaries (Liquid Fire)

The Mesets is a bluish bird-like J'avo mutation that hatches from a Chrysalid. 
These mutations are very rare and only mainly occur in Jake's chapter 2 
campaign.  This bird will spend much of its time airborne.  It will fly around 
a character's position while in the air then swoop down to try to grab the 
player.  Shake the left thumbstick to break free from the damaging grab.  The 
Mesets' air grab will lock-on to a player, so constantly stay moving when one 
is flying.

Once a Mesets lands, it is much more limited.  It has a close range pecking 
attack and it can dash and grab a character while it is on the ground.  The 
ground grab has a long charging animation where the Mesets will scream while in 
place shortly before dashing forward, so it's easy to see coming.  Dodge the 
Mesets' attacks by rolling to the side when it is in the air or on the ground.

These enemies can be killed by tossing a flash grenade near their location.  
The flash bang will kill them instantly.  They can be hit with the flash 
grenade while in the air or on the ground.  Other than the flash grenade, take 
out a powerful weapon and shoot the Mesets while it flies or while it is on the 
ground.  It's far better to wait for it to land, but with a sniper rifle, it 
can be shot in the air depending on how much it flies around.

=====
Napad
=====

HIT POINTS:
WEAKNESSES: Back weak spot, Flash Grenade (stun), Nitrogen Rounds (stun)
LOCATIONS:  o Chris, Chapter 2 (City Hall)
            o Chris, Chapter 3 (Stilt Housing Area)
            o Chris, Chapter 4 (Stilt Housing Area)
            o Chris, Chapter 5 (Pressurization Chamber)
            o Ada, Chapter 2 (Lab)
            o The Mercenaries (Urban Chaos, Steel Beast, Liquid Fire)

A Napad is a heavily armored J'avo mutation with a hard shell that covers its 
entire body.  The upper body and arms are very bulky and this creature has 
several attacks from close range and long range.  It will mainly punch to the 
sides or punch at whatever is in front of it.  This creature's attacks are 
highly damaging.  From long range, it will charge a ram then dash toward a 
player and try to knock the player down.  While a character is on the ground, 
quickly roll to the side since the Napad will try to hit your grounded 
character with both of its arms.

The ram attack that a Napad performs can be countered.  Countering the dash 
attack will make your character stop the Napad and knock off part of its shell. 
Its shell can be damaged with a powerful weapon such as a magnum, shotgun or 
rifle to expose its inner red flesh.  From the front, the head can be seen on 
the flesh, but from the back, a pink weak point can be seen.  When the Napad is 
shot from close range with a powerful weapon, it will kneel down and be set up 
for a light stun melee attack.  The melee will damage the Napad and knock off a 
portion of its shell.

It's best to stun it then use a melee to knock off the back part of its shell 
to expose its main weak point then try to blast it in the back.  Blasting the 
creature in the front half while its shell is off can be just as good.  Blast 
it in the head on its front side to take the most damage.  Like all Chrysalid 
mutations, it is weak to flash grenades - they will instantly stun it.  This 
creature can also be frozen with a nitrogen round.  The nitrogen round and 
follow-up melee will damage it badly and a few nitrogen rounds followed by 
melees will eventually break it.  Explosive rounds can also work well against 
this creature also.

========
Strelats
========

HIT POINTS:
WEAKNESSES: Flash Grenade (stun), Melee (very weak)
LOCATIONS:  o Chris, Chapter 2 (City Hall)
            o Jake, Chapter 3 (Living Quarters)
            o Jake, Chapter 4 (Market)
            o Ada, Chapter 3 (Poisawan Market)
            o The Mercenaries (Mining the Depths, Rail Yard, The Catacombs)

Strelats is a lizard-like mutation that hatches from a Chrysalid.  This 
mutation is highly agile and can be hard to catch at times.  A Strelats is 
highly aggressive, so its best to deal with this creature soon after it 
hatches.  It will attack from long range by holding its head up in the air and 
shooting spikes toward your character.  From close range, it has an acid spit 
and an attack where it will spread gas.  It's gas attack is highly annoying 
since it basically keeps everything away from it and damages whatever is next 
to it.  This creature can also play dead to regain its stamina.

It's best to shoot the Strelats with a highly damaging weapon such as a magnum, 
sniper rifle or shotgun from close range.  The sniper rifle works excellent for 
knocking it down once the quick shot is used to blast it.  Perform a quick shot 
to lock-on to the creature and blast this creature whenever it is in close 
range.

Strelats is weak to melee and it can be stunned with a quick shot from a weak 
weapon or ramming it with a dashing ram (dash + R1/RT).  Jake's dashing Cobra 
Strike will also stun this creature.  While it is stunned, approach the 
creature and press the melee button when the command appears while standing 
next to it.  Your character will enter a QTE sequence where buttons will appear 
and you will have to press them in order to make your character knee the 
Strelats.  This takes heavy damage from the creature and will most likely kill 
it if prior damage has been received.  The sequence is often either R1, X, 
R1/RT, A, RT or R1, X, X/RT A, A. The Strelats can also be hit with a ground 
melee while it is on the ground after a knockdown.

=======
Ubistvo
=======

HIT POINTS:
WEAKNESSES: Shots to Chainsaw Arm, Shots to Head, Flash grenade (stun)
LOCATIONS: o Jake, Chapter 4 (Market, Stilt Housing Area)
           o Ada, Chapter 3 (Market, Stilt Housing Area)
           o The Mercenaries (Rail Yard)

Ubistvo is a nearly indestructible Chrysalid mutation with a chainsaw arm.  It 
has damaged flesh mixed with hard armor all over its body and basically cannot 
be killed in campaign mode.  It is often only knocked out several times while 
players fight it.  This mutation is a literal berserker.  It attacks from any 
range by moving toward a player while swinging its chainsaw arm.  It can enter 
a berserk mode where it will dash toward a player and swing wildly.  All of its 
chainsaw attacks will either instantly kill a player or send that player into 
dying status.

Always fight Ubistvo from a distance.  Don't ever get near it unless it is 
stunned.  The creature's main weak points are its chainsaw arm and head.  
Shooting it in both weak areas will eventually stun it.  It's hard to say which 
area damages it the most, but when shooting it in the chainsaw arm, its arm 
will spew greenish blood, so I'm guessing that is its main weak point.  It can 
be stunned and set up for melee with a flash grenade toss just like many other 
Chrysalid mutations.

   ___       ___   __    __       
  / __\     /___\ / / /\ \ \   ___ 
 /__\//    //  // \ \/  \/ /  / __|
/ \/  \ _ / \_//_  \  /\  / _ \__ \
\_____/(_)\___/(_)  \/  \/ (_)|___/
                                                                         [EN07]


===========
Rasklapanje
===========

HIT POINTS:
WEAKNESSES: Incendiary Grenade (instant knockdown to body parts)
LOCATIONS:  o Chris, Chapter 4 (Forward Hangar)
            o Jake, Chapter 5 (Underwater Facility)
            o Leon, Chapter 4 (Market)
            o Ada, Chapter 4 (Forward Hangar)
            o The Mercenaries (Liquid Fire)

A Rasklapanje is a bluish creature with no eyes that clumsily walks forward 
while chasing a character.  This enemy's only attack, while it is whole, is to 
grab a player.  Shake the left thumbstick or have a partner knock the 
Rasklapanje off your character once grabbed since the grab is instant death if 
the Rasklapanje wins the struggle.  The Rasklapanje reproduces through humans 
by infecting them to make a new Rasklapanje emerge from the chest of its victim 
and that's what it will try to do if it grabs a character.

A Rasklapanje can be knocked in half with heavy firepower.  Blast it in its 
body to make it fall apart.  The torso and the legs will attack separately at 
that time with different attacks.  The arms will punch a player and the legs 
will kick a player or spew acid around its surrounding area.  Both the torso 
and the legs can be knocked out with firepower and they will both drop random 
items, but the Rasklapanje halves will revive in about two minutes then reform 
into a full body and then go back to attacking your character.

The Rasklapanje can toss of its hand and the hands will crawl along the floor 
and attack.  The hands will leap and grab a character and hold them in the 
place - shake the left thumbstick to break free.  A hand can be defeated with a 
simple gunshot or by standing over it and tossing it with the melee prompt 
command that appears while standing over it.  There are several special melee 
sequences that can be activated when standing near certain objects and 
activating the melee command for a Rasklapanje hand.

The following objects will give a player a special melee animation when 
activating a melee for a Rasklapanje hand while next to one:

- Microwave
- Toilet
- Meat Grinder
- Oven
- Pot of Hot Water

A Rasklapanje is weak to fire, so incendiary grenades work well to knock it 
out.  It's best to shoot a Rasklapanje with a weapon that can spread such as an 
explosive round or toss a hand grenade or incendiary grenade once it falls 
apart to kill off each part without wasting too much ammo.  Ada's normal arrows 
with her crossbow also work well at severely damaging each part of a 
Rasklapanje as well.  It's best to run from a Rasklapanje when they are not in 
your path, but don't ever let them mount up too much or they can become quite 
hard to run by if needed.  It's really a good idea to knock them out with 
gunfire when they are in your way.

=======
Ogroman
=======

HIT POINTS:
WEAKNESSES: Red growth on back (main weak point), Mouth (secondary weak point)
LOCATIONS:  o Chris, Chapter 2 (In Front of City Hall)
            o Chris, Chapter 4 (Airspace above Aircraft Carrier)
            o Jake, Chapter 2 (In Front of City Hall)
            o The Mercenaries (Requiem for War)

Ogroman is a giant B.O.W. that has been sent to kill BSAA soldiers.  This large 
creature is about twice the size of an El Gigante from previous RE games.  This 
creature attacks by grabbing a player and it uses punch attacks and stomp 
attacks from close range.  It's best to get up on top of a building to fight 
this creature since its weak spot can be seen more easily at that time.

An Ogroman's weak point is its mouth or the red growth on its back.  Shooting 
the red growth on its back directly with a powered weapon will make it kneel 
down.  At that time, get on a high building near the Ogroman then press the 
R1/RT button when the melee command appears while standing next to the kneeling 
Ogroman to leap onto its back.  Be prepared to tap the X/A button to pull out a 
bone appendage from the creature then stab it in the red growth on its back.  
The melee attack on the Ogroman takes tons of damage from it.

There is one Ogroman in Chris' campaign that requires a player to damage it by 
shooting it in the mouth since its red growth is not in view.  After stunning 
that Ogroman, use the melee button command to jump on its back then shake the 
left thumbstick (and right thumbstick) to pull its red growth out of its back 
to where its true weak spot can be revealed.  Gun turrets can be used to shoot 
at the Ogroman in some areas of campaign mode.

===
Oko
===

HIT POINTS:
WEAKNESSES: Stealth Melee (melee from behind)
LOCATIONS:  o Jake, Chapter 2 (Cave)

An Oko is a flying insect B.O.W. that acts as a sentry for Ustanak.  When 
Ustanak is searching for a target, he sends out these flying creatures and they 
survey his surroundings to find his target then alert him to the target's 
presence when it is found.  The Oko flies with a light in front of it that it 
uses to search the area.  Avoid the light to avoid being spotted by the Oko.

An Oko can be instantly killed by sneaking up behind it and performing a 
stealth melee when the melee prompt appears.  An Oko will pace back and forth 
in certain areas to find its target.  Once found by an Oko, find a hiding place 
in one of the nearby red dumpsters in Jake's story since the Oko will alert 
Ustanak.  These creatures are only found in chapter 2 of Jake's campaign.

===============
Carla Spore - S
===============

HIT POINTS:
WEAKNESSES: Bubble on body (shoot it to set up melee)
LOCATIONS:  o Ada, Chapter 4 (Aircraft Carrier)

Carla Spores are only fought in Ada's chapter 4 campaign.  Carla Spores are 
part of the gooey liquid that Carla mutates into and surrounds the interior of 
the aircraft with.  These pieces of Carla move out of the walls and form an 
image of the real Carla.  They will attack by forming a bubble on their body 
and bursting the bubble to make an explosion.

These enemies are extremely easy to kill once their weakness is found.  The 
bubble that appears on the body can be shot to make it pop.  Popping the bubble 
will stun the Carla Spore in place.  Approach the Carla Spore at that time to 
get a melee command that will kill the Carla Spore once activates.  A Carla 
Spore will drop an item like any other enemy once defeated, so it's a good idea 
to fight them.  They are not as hard to fight as they look.

 _____                   _      _            
/ _  /  ___   _ __ ___  | |__  (_)  ___  ___ 
\// /  / _ \ | '_ ` _ \ | '_ \ | | / _ \/ __|
 / //\| (_) || | | | | || |_) || ||  __/\__ \
/____/ \___/ |_| |_| |_||_.__/ |_| \___||___/
                                                                         [EN08]

=======
Zombies
=======

HIT POINTS:
WEAKNESSES: Counter, Incendiary Grenades
WEAPON LIST:

- Unarmed              - Cleaver
- Handgun              - Crank
- Assault Rifle        - Lantern
- Knife                - Flaming 2x4
- Bat                  - Chest Light
- 2x4                  - Machete
- Hand Ax              - Dynamite
- Pipe                 - Helmet
- Fire Extinguisher    - Liquid Nitrogen Tank
- Golf Club            - Old Ax
- Sledgehammer         - Hat
- Bottle               - Stone
- Shovel

LOCATIONS:  

Zombies with weapons: (all Leon chapters unless specified)

-- Handgun

o Chapter 1 (Gas Station, Gun Shop)
o The Mercenaries (Urban Chaos, Mining the Depths)

-- Assault Rifle

o Chapter 1 (Street, Gas Station, Gun Shop)
o Ada, Chapter 5 (Rooftop)
o The Mercenaries (Urban Chaos, Mining the Depths)

-- Knife

o Chapter 1 (Garage, Courtyard [second time entering courtyard], The Study, 
  Wine Area)
o Ada, Chapter 2 (Crypt Area)

-- Bat

o Chapter 1 (Entrance Hall, Dorm Area, Tunnel, Street, Behind Wine Area)
o The Mercenaries (Urban Chaos)

-- 2x4

o Chapter 1 (Security Area, Tunnel)
o Chapter 2 (Lab)

-- Hand Ax

o Chapter 1 (Courtyard [second time entering courtyard]), Security Area, 
  Tunnel, Street, Gas Station)

-- Pipe

o Chapter 1 (Garage, Tunnel, Wine Area, Gas Station)
o Chapter 2 (In front of Cathedral, Primitive Altar)
o The Mercenaries (Urban Chaos)

-- Fire Extinguisher

o Chapter 1 (Tunnel, Wing Area)

-- Golf Club

o Chapter 1 (Gun Shop)
o Chapter 5 (Stairway)
o The Mercenaries (Urban Chaos)

-- Sledgehammer

o Chapter 1 (Courtyard, Entrance Hall, Tunnel, Behind Wine Area)
o Chapter 5 (Street with Ada, Stairway)
o The Mercenaries (Urban Chaos)

-- Bottle

o Chapter 1 (Courtyard, Entrance Hall, Dorm Area)
o Chapter 2 (Lab)
o Chapter 4 (Airplane)
o Chapter 5 (Street with Ada, Stairway)
o The Mercenaries (Urban Chaos, Mining the Depths)

-- Shovel

o Chapter 2 (Graveyard, Crypt Maze)
o Ada, Chapter 2 (Crypt Area)
o The Mercenaries (The Catacombs)

-- Cleaver

o Ada, Chapter 2 (Crypt Area)

-- Crank

o Chapter 3 (Catacombs - Watery Gate Area)

While playing as Leon, after finding and checking the crank panel that requires 
a crank in order to operate it, a zombie will spawn on the other side of the 
spinning blade trap in the back of Leon.  The first zombie carries a crank and 
is the only zombie in the game that wield a crank.  Kill him before the 
spinning blades kill him to gain credit for his kill.

-- Lantern

o Chapter 2 (Primitive Altar)
o Chapter 3 (Cavern)
o Ada, Chapter 2 (Primitive Altar)
o The Mercenaries (The Catacombs)

-- Flaming 2x4

o Chapter 1 (Gun Shop)
o Chapter 2 (In Front of Cathedral)
o Chapter 3 (Cavern)
o The Mercenaries (Urban Chaos, The Catacombs)

-- Chest Light

o Chapter 1 (Street, Gun Shop)
o Chapter 2 (Lab)

-- Machete

o Chapter 2 (Crypt Maze, Primitive Altar)
o Ada, Chapter 2 (Primitive Altar)
o The Mercenaries (The Catacombs)

-- Dynamite

o Chapter 3 (Cavern)
o Ada, Chapter 2 (Crypt Area)
o The Mercenaries (Mining the Depths)

-- Helmet

o Chapter 1 (Town Area, Gas Station)
o Chapter 3 (Catacombs, Caverns)
o The Mercenaries (Urban Chaos, The Catacombs)

-- Liquid Nitrogen Tank

o Chapter 2 (Lab - Room 012, Enemy Corridor)

-- Old Ax

o Chapter 3 (Catacombs)
o Ada, Chapter 2 (Crypt Area)
o The Mercenaries (The Catacombs)

-- Hat

o Chapter 1 (Tunnel, Sewer Stairway, Street, Gun Shop)

-- Stone

o Chapter 3 (Catacombs, Cavern)
o The Mercenaries (The Catacombs)

Zombies have returned!  Once again, cities of civilians are infected with a 
virus that turns them into zombies.  This time, the C-virus has spread in a gas 
form and turned the surrounding populations of the main game into zombies.  
Zombies that are created from the C-virus have some slight intelligence that 
allows them to use the weapons that they carried while dying.

An unarmed zombie mainly attacks with close range punches and grabs.  Unarmed 
zombies have a lunging grab attack they will perform from a distance as well. 
Zombies that hold weapons attack in a variety of ways.  The zombies that hold 
melee weapons will often perform a two-hit combo swing with the weapon.  They 
can also throw their weapon toward a player.  Some zombies only hit overhead 
with a two-handed weapon.

Zombies sometimes carry fire extinguishers on their back and they might hold 
nitrogen tanks that can be shot to damage or freeze the surrounding zombies.  
Some zombies later in the game carry dynamite.  They will drop the dynamite and 
it will explode once they are defeated so keep your distance.  Your character 
will perform a special melee and counter depending on what weapon the zombie 
has - your character will take the weapon and kill the zombie with it.  Zombies 
that have weapons that stick out of the chest can be used against them during a 
melee also.  Your character will automatically use the weapon to kill the 
zombie instead of performing the usual melee after a zombie is stunned.  All 
zombie types are weak to incendiary grenades - use incendiary grenades to kill 
crowds of them quickly.

The quickest way to kill a zombie with melee is to shoot them in the arm or 
head then perform a melee when they turn around after shooting the arm or while 
they stagger after being shot in the head.  This will almost always instantly 
kill them.  Zombies with weapons will be instantly killed if they are 
countered.  Keep in mind that ALL zombie attacks can be countered except for 
when they walk toward a character with their arms stretched out.  When they 
walk forward with both arms stretched out, shoot at them from long range since 
they will grab your character when in close range and the grab cannot be 
countered.

=========
Bloodshot
=========

HIT POINTS:
WEAKNESSES: Counter, Incendiary Grenades
LOCATIONS:  o Chapter 1 (Gun Shop)
            o Chapter 2 (In front of Cathedral)
            o Chapter 3 (Catacombs, Cavern)
            o The Mercenaries (Urban Chaos, Mining the Depths, The Catacombs)

A Bloodshot is a zombie mutation that makes the zombie stronger and much more 
aggressive.  Zombies that are red can mutate into Bloodshots once they have 
been damaged.  Bloodshots are like berserker zombies that constantly attack.  
If characters try to shoot them, they often step to the side.  A Bloodshot's 
attacks are its main downfall since their attacks are so easy to counter.

Bloodshots will attack by lunging at your character from a distance or by 
ducking and uppercutting your character from close range.  Countering a lunging 
grab will instantly kill the Bloodshot and countering the uppercut will set it 
up for a frontal heavy stun melee that will take some major damage on the 
Bloodshot once performed.  A Bloodshot's lunge attack is so very easy to 
counter since the counter prompt stays on the screen for quite a while.  
Bloodshots can be stunned by shooting them in the legs.  They will kneel down 
and be set up for a frontal heavy stun melee.

Like zombies, Bloodshots are weak to incendiary grenades.  Incendiary grenades 
are best used for groups of Bloodshots.  They are way too easy to counter for 
using incendiary grenades on a single Bloodshot.

========
Shrieker
========

HIT POINTS:
WEAKNESSES: Red Chest Bulge, Incendiary Grenades
LOCATIONS:  o Leon, Chapter 1 (Wine Area)
            o Leon, Chapter 2 (Crypt Maze, In front of Cathedral, Lab - Room 
              102)
            o Leon, Chapter 3 (Cavern)
            o The Mercenaries (Mining the Depths)

A Shrieker is a zombie that can make its chest swell up to where it will glow 
red.  A Shriekers attacks by screaming at characters.  The scream will stagger 
your character from long range and knock the character down from close range. 
Scream attacks from any range will take damage from your character.  Zombies 
that stand in the way of the scream will become more aggressive than usual.  A 
Shrieker's scream will call forth more zombies, so they will group more often 
in an area with a Shrieker.

A Shrieker's swollen red chest is actually its weak point.  Its chest will 
swell up from the Shrieker charging a scream and it will also swell if a player 
damages the creature.  Shooting it in the swollen red chest will kill a 
Shrieker very quickly.  Even a few handgun shots to the swollen chest will 
damage it greatly.  Shriekers will always scream one final time once they die 
from having their swollen chest destroyed, so be sure to back away before they 
scream that one final time.  Their final scream will kill any zombies near the 
Shrieker and damage zombies from a range.

Like other zombie types, Shriekers are weak to incendiary grenades, but 
overall, they do not take near as much damage from being hit in any other part 
of their body as they do from shooting their swollen red chest.  Hitting them 
in their weak spot literally destroys them in seconds, but keep in mind that 
they are about to scream at that point.

=======================
Whopper/Whopper Supreme
=======================

HIT POINTS:
WEAKNESSES: Remote Bomb, Legs (shoot it in legs to stun it)
LOCATIONS:  o Leon, Chapter 1 (Gun Shop)
            o Leon, Chapter 3 (Cavern)
            o Ada, Chapter 5 (Rooftop)
            o The Mercenaries (Urban Chaos, The Catacombs)

A Whopper and Whopper Supreme is a big bloated zombie.  These zombies are huge 
and take up a great deal of room when they attack.  They attack by running 
toward a character and knock them down.  They also have a grab attack from 
close range.  The Whopper Supreme is larger than the standard Whopper and has 
more health, but it has the same attacks.

It's best to lay down a remote bomb and detonate it to damage a Whopper and 
kill any surrounding enemies.  The explosion from a remote bomb will often stun 
a Whopper and set it up for a frontal heavy stun melee.  Run toward the Whopper 
and hit it then finish it off with weapon fire to the head or legs.  Shooting a 
Whopper in the head will take the most damage but shooting it in the legs will 
stun it.  The dashing attack of a Whopper can be countered in order to stun it, 
but don't rely much on that counter.  A Whopper is very dangerous and should be 
killed quickly with an explosive such as a remote bomb.  When a Whopper dies, 
step away from it since its falling death animation will stagger your character 
(it won't take damage though).

============
Zombie Dog C
============

HIT POINTS:
WEAKNESSES: Counter, Incendiary Grenades
LOCATIONS:  o Leon, Chapter 1 (Tunnels)
            o Leon, Chapter 2 (Crypt Maze [w/Helena], Lab [in a cage]
            o The Mercenaries (Urban Chaos, Mining the Depths)

Zombie dogs are just as annoying as they always were in every other RE game 
that they appear in.  The "C" in the name stands for the C-virus, but it's 
still the same basic zombie dog really.  Zombie dogs only have one attack - 
they will stand at a distance and line up with your character then suddenly 
dash forward and try to jump and pounce on your character.

The pounce can be countered and it's in your best interest to learn the timing 
for this counter since it instantly kills the dog.  Stand at a distance from a 
zombie dog and wait for it to turn toward your character.  When it charges, 
prepare to press the R1/RT button to counter it right when it jumps near your 
character.

Zombie dogs can be killed with incendiary grenades, but its best to save 
grenades for groups.  They can be killed with handguns or shotguns, but be sure 
to stay at a distance and prepare to move when they run toward your character - 
players can use a roll to dodge their lunge attacks.  Fighting them with guns 
takes many shots to kill them.  They are far better countered.

   _           _                    _      
  /_\   _ __  (_) _ __ ___    __ _ | | ___ 
 //_\\ | '_ \ | || '_ ` _ \  / _` || |/ __|
/  _  \| | | || || | | | | || (_| || |\__ \
\_/ \_/|_| |_||_||_| |_| |_| \__,_||_||___/
                                                                         [EN09]

-- Bat

HIT POINTS:
WEAKNESSES: N/A
LOCATIONS:  o Jake, Chapter 2 (Cave)

Bats mainly live in caves.  Be sure to toss a flash grenade in areas where they 
are located to kill a few and add them to your records list.

-- Crow

HIT POINTS:
WEAKNESSES: N/A
LOCATIONS:  o Leon, Chapter 1 (Courtyard)
            o Leon, Chapter 2 (Graveyard [near wooden building])

Crows are found in some outside areas.  There are crows in the Benford Yard of 
Tall Oaks and one in the Graveyard beside the wooden building.

-- Rat

HIT POINTS:
WEAKNESSES: N/A
LOCATIONS:  o Chris, Chapter 1 (Poisawan Inner Area [Room with 10000 skill 
              points])
            o Leon, Chapter 1 (Kitchen, Sewers)
            o Ada, Chapter 1 (Submarine [air ducts])

Rats are found in obscure areas such as the holding cell area where Jake and 
Sherry are held in the Underwater Facility and the Kitchen in Tall Oaks 
University.

-- Rooster

HIT POINTS:
WEAKNESSES: N/A
LOCATIONS:  o Leon, Chapter 4 (Market)

The Rooster is only found in one area of the game.  These are moving along the 
street and in the cages outside the Poisawan Market area where Leon and Helena 
fight many Rasklapanjes.

--Snake

HIT POINTS:
WEAKNESSES: N/A
LOCATIONS:  Leon, Chapter 3 (Catacombs [open the coffins to find snakes inside 
            of some of them])

The snake is found inside coffins in the Catacombs area.  Open closed coffins 
to eventually find one of these animals then blast the hell out of it for 
scaring you.

-- Spider

HIT POINTS:
WEAKNESSES: N/A
LOCATIONS:  o Leon, Chapter 3 (Catacombs [on wall above door where Simmons 
              Family Ring is placed])

The spider is the most rare animal.  This spider is about the size of one of 
the character's hands and is found on the wall above and to the left of the big 
door that requires the Simmons Family Ring in order to open it in the 
Catacombs.  There are two of them in that area.
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

                                                                      ___[FI00]
==================================================================== /   \ ====
  S E C T I O N  V I I I                            ___         ___ |     |
- - - - - - - - - - - - -                          /   \       /   \ \___/
 ______  _  _                     ___         ___ |     | ___ |     | ___
|  ____|(_)| |                   /   \       /   \ \___/ /   \ \___/ /   \
| |__    _ | |  ___  ___    ___ |     | ___ |     | ___ |     | ___ |     |
|  __|  | || | / _ \/ __|  /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/
| |     | || ||  __/\__ \ |     | ___ |     | ___ |     | ___ |     |
|_|     |_||_| \___||___/  \___/ /   \ \___/ /   \ \___/ /   \ \___/ SUMMARIES
                                |     |     |     |     |     |      AND FILES
=================================\___/=======\___/====== \___/ ================

The following information is all taken from RE.net and I DO NOT take credit for 
this information.  Be sure to sign up on www.residentevil.net to view the files 
on there.

The chapter summaries contain a summary of each character campaign chapter and 
the file list contains of listing of each file that can be viewed under the 
"Collection" menu under "Extra Features" on the main menu.  The interesting 
part about the files on RE.net is that they offer more information when 
compared to the in-game files.  Many of them have extra notes that provide some 
extra story information that can't be found in the game.

                                                                         [FI01]
-------------------------------------------------------------------------------
                       C H A P T E R  S U M M A R I E S
-------------------------------------------------------------------------------

=======
Prelude
=======

Desperate but determined to escape, U.S. agents Leon Kennedy and Helena Harper 
soldier onward through the streets of China; the city around them now 
pandemonium, overflowing with the walking dead.

Facing the most grave of circumstances, Leon vows to survive this tragedy for 
the sake of comrades and friends that did not.

However, as the night drags on, hope dwindles; it seems that dawn will not 
come.

=================
Chris - Chapter 1
=================

Alone in a bar in eastern Europe, drowning himself in booze, sits the decorated 
soldier Chris Redfield.  Chris' memories lost, each day bleeds into the next as 
he loses another piece of himself to abandon.  It is on one of these dark days 
that Piers Nivans, member of BSAA North American Branch's Alpha Team, comes to 
shake Chris out of his drunken stupor and back into action.

Waking to the fact that he himself cannot even remember what he is running 
from, Chris decides to once again lead Alpha Team into China. By combating the 
bioterrorism exploding there, Chris hopes his lost memories will return.

However, waiting in China is a fearsome new type of B.O.W., the J'avo; it is an 
unforgiving foe that, despite being riddled with bullets, undergoes mutation 
after mutation, refreshing it with new abilities to use in hunting and 
destroying targets.

Despite being thrown from one desperate crisis to the next, Alpha Team, along 
with Bravo Team, are able to complete their rescue mission.

Inside of the enemy stronghold is a nest of human cocoons, and upon seeing 
these, a sliver of Chris' memory emerges in the back of his mind--a single 
word: "Finn."

Chris knows this distant memory is the key to the incident that drove him away 
from the battlefield.

=================
Chris - Chapter 2
=================

Six months before he was found holed-up in a bar, Chris had been leading Alpha 
Team in containing B.O.W.s in Edonia, an eastern European state torn by civil 
war. Here too, the J'avo were being used as weapons. It turned out the rebel 
forces were using all manner of B.O.W.s on the front line, taking any means 
necessary to put up resistance.

At the end of the long fight, Chris and company managed to secure the enemy's 
base. Inside they found a prisoner of the resistance: Ada Wong.

Ada had been supplying the rebel forces with B.O.W.s via an organization known 
as Neo-Umbrella, and had also discovered the existence of the C-Virus.

Chris and company proceeded to escort the prisoner out. However, it was all 
merely a trap. Just as the unit headed out from the base, Ada cruelly infected 
the team with the C-Virus, mutating them into cocoons.

The creatures that emerged from these cocoons proved to be overwhelming; they 
dealt a critical blow to Chris' head, causing him to lose his memory. The 
escape with Piers was nothing but a faint blur in his mind, as he gradually 
lost consciousness.

=================
Chris - Chapter 3
=================

Chris began to remember. Six months earlier, Ada Wong had been responsible for 
the murders of his team in Edonia. She was leading the terrorist group Neo-
Umbrella and was the one responsible for the tragedy unfolding in China. Deaf 
to Piers' advice, Chris loses all sense of composure, and grows reckless in his 
thirst for revenge against Ada.

While hunting down Ada, Chris and company come to the aid of a young man and 
woman being pursued by Neo-Umbrella. The young pair turn out to be Sherry 
Birkin and Jake, who had fought together with Chris in Edonia six months 
earlier. Chris leaves the pair to continue his relentless pursuit of Ada; 
despite losing more comrades, he finally reaches the research facility.

What Chris finds when confronting Ada, however, is his ally against 
bioterrorism, Leon. The two proceed to have a heated argument, with Chris 
insisting that Ada is the culprit and Leon denying it. Pushed to the breaking 
point, the two turn their guns on each other.

While the two men stare each other down, Ada seizes the opportunity to make a 
quick escape. Though he has let his target slip through his fingers, Chris' 
rage is quelled by the equally strong conviction of Leon, and he slowly regains 
his senses.

Leon leaves the pursuit of Ada to Chris, who along with Piers picks up the 
trail again, following her to a Neo-Umbrella aircraft carrier.

=================
Chris - Chapter 4
=================

Fighting through hordes of bio-weapons and overcoming numerous traps, Chris and 
Piers make it aboard the aircraft carrier occupied by Neo-Umbrella.

On the vessel's bridge, the two finally corner Ada just as she is readying a 
zombie missile: a weapon that--starting with China--will soon change the entire 
world into a living nightmare, just like the Raccoon City tragedy.

Ada moves confidently, sure of her victory; however, sudden incoming fire from 
a helicopter mortally wounds her.

Ada utters her last words, and falls from the bridge to her death.

Chris and Piers recover an enhanced strain of the C-Virus and attempt to disarm 
the missile, yet here, too, is another one of Ada's traps. Without warning, the 
missile reactivates and launches. The subsequent in-air explosion envelopes the 
city in a zombifying gas, turning the entire metropolis into hell on earth.

=================
Chris - Chapter 5
=================

The missile Ada had set to explode over China turned the entire city into a 
literal hell-scape, with hordes of flesh-eating zombies now shuffling through 
the streets. Right then, Chris is contacted by his comrade Leon, who asks that 
he rescue Sherry and the young man with her, Jake Muller. Jake, who carries 
antibodies for the C-Virus, is quite possibly the last hope for humanity; and 
moreover, he is the actual son of Albert Wesker, who Chris had finally managed 
to defeat four years prior.

Taking up the call, Chris and Piers infiltrate Neo Umbrella's undersea facility 
to rescue Jake and Sherry. However, upon finding them it is revealed to Jake 
that Chris is the one who killed his father. Reflexively, Jake pulls his gun on 
Chris. The situation is tense. Just then, Neo-Umbrella's massive B.O.W., Haos, 
awakens. At last, Ada's true objective becomes clear. Should Haos make it to 
the surface and is unleashed upon the world, all will be lost.

Entrusting the fate of the world to Jake's unique blood, Chris tells Jake and 
Sherry to escape. He and Piers remain, determined to stop Haos at any cost.

Haos, however, proves to be overwhelmingly powerful, dealing a mortal wound to 
Piers and badly injuring Chris.

Using his last ounce of strength, Piers injects himself with the enhanced C-
Virus, and transforms into a B.O.W..

Though Piers is able to contain Haos, his body is visibly being eaten away at 
by the virus. Understanding that his fate lay on the ocean floor with the 
crumbling facility, Piers loads only Chris onto a nearby escape pod.

Yet another team member lost, Chris' battle comes to a close; however, his 
comrade's sacrifice does not go in vain.

Chris carries with him a renewed sense of optimism, the final gift from his 
partner Piers, and soon heads back to the battlefield to continue the fight.

================
Jake - Chapter 1
================

Though young, Jake Muller is a seasoned mercenary, grinding out a living 
fighting for the rebels in Edonia. Life in the eastern European state suddenly 
changes with the arrival of a strange medicine, billed as nutritional 
supplements. Surprisingly, all who take the supplements begin to change; losing 
all human rational, they transform into monsters. Jake alone is left 
unaffected.

Already confused by the chaos erupting at the base, the sudden appearance of 
U.S. agent Sherry Birkin only further confounds the young mercenary. Sherry 
explains that the so-called "supplement" is, in fact, the C-Virus: a horrible 
new mutation-inducing virus developed by the terrorist group Neo-Umbrella.

Jake however, as Sherry explains, apparently carries antibodies; this fact 
quite possibly makes him the last and only hope for humanity in fighting the 
virus, and is the reason Sherry needs his assistance. True to his mercenary 
nature, however, Jake insists that if he really is the key to saving the world, 
his help will come at a cost; an agreement of fifty million dollars for his 
services is met, and the two go to make their escape from the embattled camp.

At that same moment, Neo-Umbrella unleashes a monstrous hunter, known as 
Ustanak, to pursue the two.

Amidst the ensuing deadly game of cat-and-mouse, the pair run into Chris 
Redfield of the BSAA--Chris being the older brother of Claire, to whom Sherry 
owes her life. With Chris' help, the two manage to escape the scene via a BSAA 
helicopter.

However, Ustanak's relentless pursuit continues. In the creature's attempt to 
capture Jake, the helicopter sustains massive damage and begins to crash. 
Sherry and Jake manage to bail out, however, as they near the ground, a piece 
of the helicopter tears through their parachute, causing them to fall.

================
Jake - Chapter 2
================

Jake and a mortally wounded Sherry lie on the snow-covered mountainside. Sherry 
had shielded Jake from a large fragment of the destroyed helicopter, which is 
now lodged in her torso.

Jake removes the massive steel hunk from her expecting the worst, yet to his 
astonishment, her wounds heal right before his eyes.

Stranded, the pair seeks refuge from the elements in an empty cottage. Safe 
inside, Sherry proceeds to tell Jake about the 1998 Raccoon City incident where 
her father had injected her with a new kind of virus--the source of her 
remarkable healing ability.

The two realize they share a bond, as each of them carries a unique burden, 
setting them apart from normal people, and it brings the two of them closer 
together.

The tranquil of this interlude is soon broken by an attack from Neo-Umbrella.
Shaking off an assault by J'avo and running from the ever-persistent Ustanak, 
Jake and Sherry somehow manage to make their way through the frozen landscape 
and reach the Edonian border. Here, too, they are surrounded by Neo-Umbrella 
and captured. The mysterious woman that had distributed the C-Virus to Jake's 
mercenary group, suddenly appears before their eyes. She tells Jake about 
Albert Wesker, a man who had nearly destroyed the world and, according to her, 
is also Jake's father.

================
Jake - Chapter 3
================

Following the chase through the snow covered mountains of Edonia, Jake and 
Sherry are abducted by Neo-Umbrella and taken to a facility in China. Here, 
they are subjected to test after test, day in and day out, for a grueling six 
months.

One day Jake finds an opportunity to break free, and after eluding his captors 
manages to shut down the facility's power before making a run for it. Noticing 
the power-outage, Sherry also seizes upon this opportunity to escape from her 
room.

After some commotion, the two are finally reunited; however, in contrast to 
Sherry's joy, Jake is brooding, harboring anger over thoughts of his father, 
Albert Wesker. Jake feels cheated by life, having been cursed with his father's 
blood.

Sherry admonishes Jake's sulking, arguing that how he lives is not up to his 
father's legacy, but up to him. To this, Jake has no reply.

Making contact with the U.S. government, the pair discover that Sherry's 
superiors are also in China and quickly make plans to rendezvous.

Breaking through wave after wave of J'avo, Jake and Sherry find a motorcycle 
and make a daring escape from the facility.

================
Jake - Chapter 4
================

Desperately making their escape through the heart of the bioterror attack in 
China, Jake and Sherry are eventually surrounded by Neo-Umbrella's forces. Just 
when things are looking bleak, Chris and the BSAA show up and rescue the pair. 
However, under strict orders to avoid contact with others, Sherry and Jake part 
ways with Chris without so much as a word.

On the run once more, Sherry and Jake witness a U.S. government plane crash 
right before their eyes. When they arrive at the site of the crash, they find 
Leon Kennedy, who--years ago--had saved Sherry's life.

Leon informs Sherry that Derek Simmons, her superior, is in fact the man behind 
the bioterror outbreak. Having made plans to rendezvous with Simmons but now 
unsure of if she can trust him, Sherry tells Leon where Simmons is and agrees 
to meet with Leon again at her rendezvous point.

After arriving there, Sherry finds Leon and Helena facing off against Simmons. 
Simmons readily admits that he indeed is behind the outbreak, but claims that 
it was in order to maintain both U.S. and global stability. Simmons then orders 
his guards to shoot Leon and Helena. Having a personal score to settle with 
Simmons, Leon and Helena urge Sherry and Jake to escape, offering them cover.

However, Sherry and Jake run right into a nest of J'avo and are quickly 
overpowered.

Despite their best efforts, the pair are caught once more.

================
Jake - Chapter 5
================

Jake and Sherry find themselves trapped in Neo-Umbrella's undersea facility at 
the bottom of the ocean.

The situation seems hopeless until Chris and Piers, following a tip from Leon, 
show up to rescue them.

However, when Chris admits that he killed Jake's father, Wesker, Jake loses 
himself to emotion and reflexively pulls his gun on Chris. The situation is 
tense. Just then, Neo-Umbrella's massive B.O.W., Haos--a creature capable of 
bringing ruin upon the entire planet--awakens from its cocoon.

Understanding how valuable Jake's blood is to the world, Chris tells Sherry and 
Jake to make their escape while he and Piers fight Haos.

Jake and Sherry do not get far before they again run into Ustanak, and are 
forced into a brutal fight.

The seemingly unstoppable hunter refuses to be defeated even after having its 
body burned away by fiery magma--its pursuit unforgiving to the end.

Finally, Jake and Sherry manage to defeat the creature and make their escape 
from the facility.

Following their adventure together, Jake hands over a sample of his blood to 
Sherry and disappears--though not before lowering his original asking price of 
fifty million dollars to just fifty. From Jake's blood, a vaccine for the C-
Virus is distilled, and the outbreak is gradually contained.

================
Leon - Chapter 1
================

Ivy University: a historic school nestled in the center of the city of Tall 
Oaks. This innocuous setting soon changes beyond recognition when it becomes 
the epicenter of a bioterrorist attack.

Unleashed indiscriminately onto the populace, the virus mutates all who are 
infected into literal walking-corpses. In a matter of minutes, the school and 
surrounding city are transformed into a nightmarish hell.

President Adam Benford, who was at the school intending to publicly reveal the 
truth behind the Raccoon City Incident, is among the infected. Now an inhuman 
monster, the president joins the carnage and begins feasting on human flesh.
Agents Helena Harper and Leon Kennedy rush to the president's side. Leon in 
particular was close to the president, having fought together to eradicate 
B.O.W.s (bio-weapons) and put an end to bioterrorism.

Now, faced with the creature before him, Leon is forced to make the most cruel 
of choices, and he shoots his comrade and commander, the president.

With the gravity of their situation just starting to settle in, Helena makes a 
shocking revelation: she claims that she was responsible for this tragedy.

Furthermore, she promises to disclose the whole of the truth behind the attack, 
but only once she and Leon make it to the Tall Oaks Cathedral.

Leaving this gruesome scene, they make their desperate escape from the 
university. Next, overcoming the bedlam that has engulfed the city of Tall 
Oaks, the pair are narrowly able to get a hold of a bus, and head toward the 
cathedral.

================
Leon - Chapter 2
================

After fighting through hordes of the infected, Leon and Helena somehow manage 
to reach the cathedral.

Below the hallowed grounds is a strange lab, dotted with cocoon-like entities 
that seem to have mutated from humans. Here, Leon views a mysterious tape of 
the spy Ada Wong being birthed from a cocoon.

However, the "truth" of which Helena had spoke is buried even further in the 
depths: in the deepest recesses of the catacombs is Deborah, Helena's sister. 
What should have been a joyful reunion, however, is cut short in mere moments 
as Deborah suddenly begins to burn and writhe in agony.

She transforms into a cocoon like the ones seen in the lab. However, this is 
followed by a second transformation, as Deborah emerges from the chrysalid, no 
longer herself, but as a monstrous B.O.W. that proceeds to attack Leon and 
Helena.

As the ensuing battle grows more dire, Ada suddenly comes to the two agents' 
rescue.

Her appearance gives Leon pause as he recalls what he had seen in the lab, 
sparking feelings of distrust.

The fight, however, is ended by Helena. Choking back bitter tears, she is 
forced to kill her sister, the very person she had come to rescue.

With her sister lost forever, Helena finally reveals the truth of what happened 
in Tall Oaks.

The person behind it all was a single man: Derek Simmons, a presidential aide.
Helena goes on to explain that her sister Deborah had been taken hostage by 
Simmons, forcing Helena to assist in his plan to assassinate the president.

With this, Ada takes her leave, and the two agents attempt to contact federal 
agent Hunnigan; however, it is Simmons who answers their call.

================
Leon - Chapter 3
================

Derek Simmons was the man who orchestrated the attack in Tall Oaks, which lead 
to the assassination of the president. As part of his plan, Simmons frames Leon 
and Helena for the crime, taunting them with the promise to clear their names 
if they come to him.

Having been used by Simmons, and ultimately losing her sister to his treachery, 
Helena is pushed to the brink.

With the two agents now sharing a common enemy, they vow to bring Simmons to 
justice, and begin to make their way out of the catacombs.

However, upon arriving at the surface, Leon and Helena bear witness to yet 
another tragedy: in what must be an attempt to contain the outbreak, Tall Oaks 
is eradicated by missile strike. Suffering the same fate as Raccoon City, the 
once picturesque city is wiped off the map.

Elsewhere, we find Simmons on his way to China, where by no small coincidence, 
a similar bioterror attack has begun.

Prime suspects in the assassination of the president, Leon and Helena, enlist 
Hunnigan's help in faking their own deaths, and then follow Simmons to China.

================
Leon - Chapter 4
================

When Leon and Helena at last arrive in China, they find panic in the streets as 
a bioterror attack is in full-swing.

Amidst the chaos, however, Leon is reunited with fellow Raccoon City Incident-
survivor Sherry Birkin. Now a federal agent, her current assignment is to 
protect Jake, the young man with her. It turns out, however, that Sherry's 
superior is none other than Simmons.

Taken aback by Simmons' actions, Sherry reveals his location to Leon.
Despite being separated in the ensuing fight, Leon promises to meet up with her 
again at Simmons' location.

On their way there, Leon and Helena catch sight of Ada, and attempt to get 
information out of her. However, at that very moment Chris of the BSAA shows up 
and, in a rage, accuses Ada of being the mastermind behind the attacks. Leon 
interjects, insisting that the real culprit is Simmons; as their argument 
reaches a boiling point guns are drawn, giving Ada an opportunity to escape. 
Leaving her capture to Chris and company, Leon and Helena head after Simmons.

The two agents arrive to face off with Simmons just ahead of Sherry and Jake. 
Determined to settle this very personal vendetta themselves, Leon and Helena 
make cover for the younger pair to escape, then proceed to attack.

However, Simmons is injected with the C-Virus, endowing him with unspeakably 
powerful mutative abilities; a fierce battle ensues, with Leon and Helena 
narrowly putting an end to him.

Simmons is defeated, and retribution for the deaths of President Benford, 
Deborah and countless others is had.

Just as the two agents begin to breathe a sigh of relief, they receive a 
transmission from Chris telling them to immediately escape the city. Looking to 
the sky reveals that it is already too late, as a missile explodes overhead, 
releasing gas that engulfs the city.

It seems to the agents as if all hope is lost, as a tragedy greater than even 
Raccoon City or Tall Oaks unfolds before their eyes.

================
Leon - Chapter 5
================

Desperate but determined to escape, U.S. agents Leon Kennedy and Helena Harper 
soldier onward through the streets of China; the city around them now 
pandemonium, overflowing with the walking dead.

Facing the most grave of circumstances, Leon vows to survive this tragedy for 
the sake of comrades and friends that did not.

However, as the night drags on, hope dwindles; it seems that dawn will not 
come.

Rescue comes in the form of a lone helicopter, whose pilot is none other than 
Ada Wong.

Ada, who Chris had reported dead.

Riding in Ada's helicopter, the two agents head to the roof of the Quad Tower.

There, they find Simmons. Enraged at the sight of the three of them and powered 
by the enhanced C-Virus, Simmons proceeds to attack--his body undergoing 
mutation after mutation.

Following a grueling battle, and with Ada's help, Leon and Helena at last are 
able to defeat Simmons for good. They then go to make their escape via the 
helicopter, though Ada is nowhere in sight.

Having received evidence of Simmons' wrong doing from Ada, Leon takes flight 
while still pondering where the spy had gone.

===============
Ada - Chapter 1
===============

Matchless in her ability and renowned in the underworld as a spy, Ada Wong one 
day receives an unexpected message. Presidential aide, Derek Simmons, 
apparently has some information he claims is of great interest to her future.

Curiosity piqued, Ada follows his instructions and infiltrates a submarine--
which oddly has its security systems set to match her fingerprints. There, she 
finds orders from Simmons regarding the capture of Jake Muller, a young man who 
possessed antibodies to the C-Virus; however, the orders are from more than 6-
months prior, and Ada has no recollection of having received them.

Ada wonders if someone else has carried out the orders in her place, or if 
Simmons was merely lying about the information.

Ada escapes the submarine, and receives another message from Simmons, this one 
informing her that the orders from six months ago are a large piece to the 
puzzle. Further, he reveals that Neo Umbrella will launch bioterror attacks 
first in America, then in China. Not wanting to be left out in the cold, Ada 
heads to America.

===============
Ada - Chapter 2
===============

Good to his word, Simmons' bioterror attacks begin in Tall Oaks, where the 
president is infected and killed.

On her way to Simmons' laboratory, Ada runs into Leon and his partner Helena. 
Helena tells of how Simmons had kidnapped her sister Deborah and blackmailed 
Helena into cooperating in the Tall Oaks attack. Ada considers this story, and 
decides it wholly possible.

Simmons is afforded certain powers in his position as head of The Family, a 
generations-old shadow organization that manipulates global-scale politics in 
order to maintain international "stability"--meaning the continued wealth of 
The Family's members. After informing Leon and Helena of The Family's 
existence, Ada ventures further into the laboratory.

In the lab Ada finds a tape showing what appears to be herself being born from 
a cocoon.

For Ada, this solves one mystery: the person to whom Simmons had given the 
orders six months ago was not her, but her Neo-Umbrella doppelganger--a fake 
Ada. Furthermore, this fake Ada is now threatening the stability sought by The 
Family.

Ada is unable to sit idle while this copy of her paraded about, and leaves to 
find and eliminate her.

===============
Ada - Chapter 3
===============

Ada follows the Neo-Umbrella trail to China, where a bioterror incident 
dwarfing the recent Tall Oaks attack is occurring. Picking up BSAA 
transmissions, Ada locks down her imposter's location.

On her way, she encounters Sherry from the Raccoon City incident, with Jake 
Muller in tow.

In addition to the young agent Birkin, both Leon Kennedy and Chris Redfield are 
in China as well.

Ada muses that the entire affair seems more like a Raccoon City reunion.

Following Chris, Ada infiltrates the Neo-Umbrella-controlled aircraft carrier, 
intent on finding her imposter.

===============
Ada - Chapter 4
===============

On the aircraft carrier, Ada finds documentation regarding the creation of her 
imposter.

It all stemmed from Simmons' deep-rooted frustrations in her not being the 
docile, obedient soldier he expected. This frustration bore a twisted need for 
revenge, which came in the form of creating a facsimile of Ada--a clone that 
would obey Simmons and only Simmons. The road to perfecting the clone was long, 
and littered with failures--countless test subjects used and discarded--until 
finally, success was had in injecting the C-Virus and a sample of Ada's DNA 
into Carla Radames, a scientist working under Simmons. However, this success 
was short-lived. The buried consciousness of Carla slowly awoke to her 
situation, and began to extract retribution against Simmons.

Ada finds her clone's body crumpled on the floor. The imposter had been 
cornered by the BSAA but ultimately gunned-down by The Family. However, Carla's 
body, which by all rights should have been dead, springs to life and attacks 
Ada. Powered by an enhanced strain of the C-Virus, Carla undergoes violent 
mutations, shrieking that she is the true Ada Wong.

Following a desperate struggle, Ada is eventually able to defeat her clone. 
However, still having some loose ends to tie up, Ada takes a helicopter and 
flees the aircraft carrier.

===============
Ada - Chapter 5
===============

Flying into the city, now engulfed in a zombifying gas, Ada spots Leon and 
Helena locked in a heated battle with Simmons. Simmons, it seems, has injected 
himself with the same enhanced C-Virus as Carla. Ada rescues Leon and Helena, 
and cutting through the last of the Neo-Umbrella resistance, the trio fly to 
the Quad Tower. Here, the complete data set on Ada and her clone is housed. Ada 
decides that this information must be purged.

Simmons, though, is not finished and launches another attack. With the help of 
Leon and Helena, Ada manages to defeat Simmons for good, and then slips away.

Though the building is unstable, Ada makes her way into the Quad Tower 
laboratory and uncovers Carla's myriad notes and research, but most 
importantly, she finds Carla's ultimate work: a single cocoon housed in a glass 
chamber.

Without pity or remorse, Ada unleashes a barrage of fire into the equipment, 
destroying all of Carla's things along with the un-hatched cocoon.

As the Quad Tower begins to crumble around her, Ada coolly answers her phone 
and smiles.

It is orders for her next assignment.

                                                                         [FI02]
-------------------------------------------------------------------------------
                         F I L E S  (RE.NET VERSIONS)
-------------------------------------------------------------------------------

===============
Leon S. Kennedy
===============

At 36 years of age, Leon S. Kennedy is the most respected agent working for the 
U.S. government, reporting directly to the president himself.

The horrors he witnessed as a result of a biohazard outbreak, known as the 
Raccoon City Incident, left him with a deep-rooted hatred of bioterrorism and 
those who would use it.

While his demeanor is calm and rational, it should not be mistaken for apathy. 
He will take the initiative on any mission he's been assigned, often putting 
himself in danger in order to save the innocent.

He takes his missions seriously, making decisions cautiously and logically. 
From time to time, however, his sardonic wit will surface, recalling his time 
as a good-natured rookie cop with a sense of duty who was able to maintain his 
sense of humor even in tough times.

Leon also played a large part in the founding of the Division of Security 
Operations (DSO). Below is a report sent to Leon from the president.
---
Leon,

I am writing to report that the creation of the new organization we discussed, 
the Division of Security Operations, is officially underway.

The bioterrorism we have seen in recent years has surpassed the level the 
organizations currently in operation can cope with. Your advice was invaluable 
in establishing the DSO.

Agents will be under my direct authority and support will be provided by the 
FOS. You will be its first founding member. I am sure you will make our nation 
proud and do all that you can to protect its people.

Together we can rid the world of these terrorists, along with the disgusting 
B.O.W.s they created.

Adam Benford
President of the United States of America
February 2, 2011

=============
Leon and Adam
=============

Leon Kennedy and U.S. President Adam Benford are not only close friends, but 
champions of similar causes.

When President Benford was a high-ranking government official, he handpicked 
Leon, elevating him to his high-ranking status. The two men were both motivated 
by a righteous desire to root out bioterrorism following the events that 
transpired in Raccoon City in 1998.

Adam had a reputation for being one of the few politicians with integrity, a 
man of his word, and Agent Kennedy found himself able to trust a man who had 
never directly faced the evils of bioterrorism. With mutual goals and a mutual 
respect, they grew close during their ten years of fighting bioterrorism 
together.

Unfortunately, their friendship is abruptly ended during a biohazard outbreak - 
one with eerie echoes that mirror the tragedy of Raccoon City - when Agent 
Kennedy is forced to shoot and kill President Benford.

The focus of the biological attack was set on Ivy University where the 
president had been visiting to give a talk, leading most to believe this was an 
assassination attempt. Not only did it succeed, but it also cost the lives of 
nearly all of those residing in the Tall Oaks area.

Just after word of the president's death was made official by the FOS, U.S. 
special forces where brought in with orders to obtain the president's body and 
assess the situation - along with other orders that still remain confidential. 
Below is a partial transcript of a radio transmission between those special 
forces and their headquarters.
---
Record Update: 06/29/2013 - 21:02

HQ: Base to command, what's the sit-rep?
Edgar: We're inside the college. No sign of any survivors.
HQ: What about POTUS?
Edgar: Still looking for him. I think--wait, someone's here!
Can't tell who or what it is, but it's armed.
Put down your weapons and don't move! I said don't move!
(The sound of gunfire is heard and then the transmission ends.)

========================
Field Operations Support
========================

Field Operations Support (FOS) is an organization operating at the highest 
level of the U.S. government.

Its original mission was to provide support for agents from multiple U.S. 
intelligence agencies discharging their duties around the world. As the dangers 
posed by bioterrorism came to take priority for U.S. security, the FOS was 
evolved to oversee all operations that deal with response to and prevention of 
bioterrorism.

The FOS was originally formed in 2011 by Adam Benford, with Ingrid Hunnigan 
installed as operations coordinator and Leon Kennedy as its chief field agent.

The FOS currently focuses on supporting the Division of Security Operations and 
their missions.

After receiving word on the large-scale biological attack on Tall Oaks and the 
president's assassination, presidential aide Derek C. Simmons mobilized agents 
in order to assess the situation. Below is an urgent message sent from Hunnigan 
to her superiors shortly after the attack on Tall Oaks.
---
This is Ingrid Hunnigan.

I have made contact with Helena Harper of the USSS. She and Leon Kennedy of the 
DSO have confirmed that the president has died from infection. They are now 
moving out to pursue who they believe to be behind the incident. I repeat, the 
president has been confirmed dead and two agents are now in pursuit of the 
suspect.

=======
Zombies
=======

In 1998, a biohazard incident involving the T-Virus contaminated the entirety 
of Raccoon City. Inhabitants infected by the virus succumbed to infection, but 
their corpses were reanimated by the same virus into shambling, flesh-eating 
creatures.

Reports from the incident indicated that many of the revenants' eyes were 
glazed over, and their skin had either decayed or been flayed. As these 
revenants resemble the walking dead of horror fiction, they were given the 
decidedly unscientific name of zombies.

The source of the current biohazard event in Tall Oaks remains unknown, but the 
stages of infection of the victims bear a striking resemblance to those of 
Raccoon City. For better or for worse, the appellation of zombie has been 
applied to these victims as well.

The zombies of Tall Oaks, however, have different characteristics than those 
infected by the T-Virus. This is confirmed in a report sent by Leon to the FOS 
during his involvement on the scene.
---
Sender: Leon S. Kennedy

Here's my report on the infected victims.

Most are strong and agile, and they can run and jump. They even make use of 
nearby objects as weapons and are able to avoid obstacles in their way. Only a 
very small handful of T-Virus and G-Virus victims showed these kinds of 
abilities, but these cases were so few that they were never made public and no 
answer as to why they were different was found.

Records of them only exist with the BSAA and US investigators. These are no 
longer slow, stupid animals that just want to feed. They are strong and fierce, 
so extra precautions must be taken in dealing with them.

===============
Ingrid Hunnigan
===============

Ingrid Hunnigan is a 33-year-old Mission Coordinator for the U.S. Department of 
Defense's Field Operations Support. In 2004, she was instrumental in helping 
Agent Kennedy recover the then-president's daughter from a terrorist group.

Level-headed and intelligent, she is competent at hacking into most security 
systems as well as handling the relevant mission intelligence. She is the 
guiding voice that has successfully delivered Agent Kennedy from many a 
perilous predicament.

Leon, as well as the other agents and her superiors trust her greatly. So much 
so that it is often tolerated when she makes decisions that overstep her 
authority. She is an indispensible member of the FOS.

Although trusted by many, nothing is known about her private life, which leaves 
her coworkers only to speculate. But only about two years ago, a member of the 
FOS said that he overheard a phone conversation between Hunnigan and a member 
of her family. She seemed very annoyed.
---
Stop calling me at work about this, Mom! I know, but I want to focus on making 
work my number one priority right now. I don't need help finding someone, I can 
do that on my own. Make sure you tell Dad what I said, too.

==================================
Leon and the Raccoon City Incident
==================================

In 1998, a biohazard incident involving a man-made virus contaminated the 
entire town of Raccoon City. The town of 100,000 became ground zero for the 
world's single worst biohazard outbreak in the 20th century. The clinical 
naming of the event as the Raccoon City Incident does nothing to express the 
tragedy and horror that occurred in that idyllic American town.

During the incident, a rookie police officer named Leon Kennedy was caught up 
in the nightmare. He was attacked by human infected, a.k.a. zombies, and 
Umbrella-engineered bio-organic weapons.

Against all odds, he and a few other survivors were able to escape from the 
city. He regretted that he was only able to save so few people that day, and 
the events that transpired in Raccoon City etched themselves indelibly on his 
mind. From that point on he vowed he would do all he could to ensure the world 
would never see a tragedy like Raccoon City repeated.

Leon spoke very little of the incident afterwards. Government officials who 
heard of his survival tried to ask him about what happened out of curiosity, 
but he always avoided them. However, there was one high-ranking official that 
he did not avoid. Below are Leon's words as spoken to Adam Benford during a 
conversation they had years ago, before Benford became president.
---
I was just glad to have gotten out of there alive. It was all I could think 
about. Sure, my anger towards Umbrella helped get me through it, but it was 
only after I got out that I really started thinking about what I could do. It 
was hard for Claire and I to hold on to any kind of hope in a situation like 
that. I mean come on, I was just a rookie cop and she was a 19-year-old college 
student.

To tell you the truth, I even thought about ending it - several times, actually 
- with just a quick bullet to the head. But I didn't give up. Sherry needed me. 
She was a 10-year-old girl thrown into a hellish environment with monsters 
after her, so I had to pull myself together for her sake. She was our reason 
for not giving up - especially for Claire.

===========================================
Tall Oaks Cathedral and the Underground Lab
===========================================

Standing out in the skyline of Tall Oaks is a cathedral that marks a plot of 
land that has been in the Simmons family for generations. This land primarily 
serves as a meeting ground for the family's secretive dealings, and there are 
many hidden passageways and booby traps to obstruct any potential interlopers.

The current head of the family, Derek C. Simmons, recently had a portion of the 
underground chamber refurbished into a modern research laboratory so he could 
have scientists conduct research on the C-Virus.

In the midst of the Tall Oaks biological attack, the laboratory was destroyed. 
During investigation of the remains, a scribbled memo was found.
---
After 10 years and 12,235 experiments, it's finally complete.
Thank you, Ms. Radames. I owe it all to you.
4/30/2009

=========
Lepotitsa
=========

Lepotitsa is a victim of the C-Virus, although one that is extremely mutated. 
The word Lepotitsa, ironically, is derived from the Serbian word for "woman of 
beauty."

The creature's body is covered in large pores that secrete a deadly gas. Anyone 
who inhales its fumes will die and be reanimated as a zombie. One creature has 
the potential to infect an area within a three-mile radius.

Unlike a traditional zombie infection, which is spread by a zombie's bite or 
contact with contaminated blood, this creature turns the virus into an airborne 
agent, thus creating a contaminant that is harder to avoid. The bioterror 
attack that Agent Kennedy encountered in Tall Oaks was triggered by this 
creature.

Lepotitsa is thought to be the first C-Virus mutation discovered by Neo-
Umbrella. Evidence of this was found in a note amongst the remains of the 
laboratory underneath the Tall Oaks Cathedral. Below is what was written on 
that note.
---
We were able to create Lepotitsa through continuous experimentation on the 
sample taken one year ago from subject C-16 (Nanan Yoshihara) of Marhawa 
School. The work paid off because it is no doubt a very effective weapon. 
Letting a few of these go on a gassing spree in Tall Oaks should infect 
everyone.

All chrysalids determined to mutate into a Lepotitsa have been placed 
strategically around the Tall Oaks area, so now all we have to do is wait for 
hell to break loose. As a precaution, all specimens have been made to self 
destruct after they have completed their objectives. In addition, one will be 
kept here in the laboratory in case we are tracked down.

I can't wait until everyone sees what we've put in their backyards.

===============
Helena Harper 1
===============

Helena Harper is a 24-year-old U.S. government agent.
Her sister Deborah is her only known living relative.

During the Tall Oaks terrorist attack, she is dispatched by the U.S. Secret 
Service to protect President Benford. She is a woman of strong moral 
convictions, and is very sympathetic to the plight of others, although she does 
let her emotions get the better of her from time to time.

She was the ideal agent if you looked past her rash behavior. But Hunnigan saw 
Helena's strong will as a positive, and recommended her as a candidate for the 
DSO.
---
Recipient: Recruiting Offices of the DSO and FOS
Sender: Ingrid Hunnigan of the FOS

By the president's orders, I am currently in the process of evaluating members 
from other organizations for DSO recruitment candidacy. Those who are selected 
will go through a year long aptitude evaluation; if they pass, they will 
receive one to three years of training, then a final evaluation once training 
is complete. Currently, five out of seven candidates have not met DSO 
standards.

Therefore, I would like to recommend Helena Harper of the CIA as a new eligible 
candidate. I understand that she has a reputation for letting her emotions 
cloud her judgment, but her abilities and conviction are enough to overshadow 
her faults and make her a prime candidate for the DSO.

===============
Helena Harper 2
===============

Helena Harper doesn't compromise her beliefs, and is not one to step aside and 
let others take charge. She does, however, have a tendency to let her emotions 
get the best of her. She was in the top of her class, and the agency's first 
choice for the job, but officials were concerned that she would let her morals 
let in the way of her work. They were right.

While investigating a series of murders, Helena successfully found and 
apprehended the killer. In the process, she used excessive force on the suspect 
and was suspended from the agency. She claimed she had to shut the killer up 
because he was making threats in front of the victim's family.

After her suspension period was over, she found herself in situations where she 
couldn't maintain her self-control. When Deborah's boyfriend became abusive, an 
enraged Helena shot and injured him. Her superiors were unwilling to overlook 
her gross misconduct, but they didn't want to fire her, so they transferred her 
to the Secret Service.

During the attack on Tall Oaks, Helena was manipulated by Derek Simmons in his 
plan to assassinate President Adam Benford.

Because of the incident with her sister's abusive boyfriend, Helena's chances 
to join the DSO were ruined. Below is a report sent from one of Helena's 
superiors to Hunnigan, who had supported the idea of Helena joining the DSO on 
account of her strong will.
---
Hunnigan,

As from today, Helena Harper is to report for duty and serve under the USSS. We 
will watch and see how she handles her new position, but as far as I can tell, 
I don't see her lasting for much longer in this line of work.

I understand the anger she must have felt when her sister Deborah was put in 
the hospital by an abusive boyfriend, but no matter what the circumstances, 
firing on an unarmed civilian is unacceptable conduct for a government agent. 
Not only that, but she could also put those around her in danger. I am aware of 
her abilities and I know that you think well of her, but this is my decision.

=============
The Catacombs
=============

The catacombs that maze their way under Tall Oaks go back almost 400 years. 
They are the final resting place of not only members of the Simmons family, but 
those who have served the mysterious organization known as The Family.

These underground burial chambers are not known to the public, but the 
catacombs themselves are still protected by many elaborate contraptions to keep 
outsiders from digging too deeply into The Family's secret affairs. Although 
the catacombs are primarily used by the Simmons family, the primitively 
constructed caves and altars hint at the existence of inhabitants prior to 
them.

A memo written by Simmons to his subordinates just before the incident at Tall 
Oaks was found deep inside the catacombs.
---
Set all traps before proceeding with the plan. Also, release the Brzak in the 
aquarium, just in case. Anyone who finds their way down here during the 
commotion must be dealt with.

All people in Tall Oaks, including the president, are to be exterminated. They 
will all be a necessary sacrifice in order to keep our country safe.

==============
Deborah Harper
==============

Deborah Harper is a 20-year-old college student, and Helena's sister. Unlike 
her sister, Deborah is a carefree party girl. Their different approaches to 
life are a cause of friction between them, but those issues aside, the two are 
actually very close.

The two sisters' lives are thrown into chaos when Derek Simmons kidnaps Deborah 
and uses her for The Family's C-Virus experiments. When Helena is reunited with 
her sister, it's not the happy reunion she had hoped for. Deborah had been 
turned into a hideous creature with no semblance of the humanity she once had 
other than the gentle facial features that hint at her former beauty.

Below is a memo written by a member of The Family detailing their actions after 
taking Deborah hostage.
---
We've been ordered to kill Deborah as soon as Helena leaves. They'll both be 
dead eventually anyway, so doing so would speed up the process. But it would be 
such a waste to kill her. I can't help but think about her soft skin and 
shapely body. She's just my type.

She's a little beaten up, but she'd make a wonderful subject for our 
experiments. I think I'll keep her around and see how she takes to the C-Virus.

============
Leon and Ada
============

Ada Wong is a spy whose major activities occur off the grid. Not much is known 
about her, not even if Ada Wong is an alias or her real name.

Ada first encountered Leon Kennedy during the Raccoon City Incident in 1998 
when Leon was a callow rookie police officer trying desperately to escape from 
the nightmare that had enveloped Raccoon City. Ada was in the city carrying out 
a mission for a rival company to the Umbrella Corporation.

When circumstances threw the two together, Ada hid the nature of her activities 
while using Leon to help her carry them out. The life-and-death struggle they 
endured brought them close together, and Ada ended up saving Leon's life. 
Unfortunately, they had to make their way out of the city separately, but they 
could not forget what they felt for each other.

Following their escape, their paths would cross from time to time, Leon as a 
U.S. government operative and Ada as a spy. Ada makes no qualms about using 
Leon when it suits her needs, but Leon is loath to bring himself to be done 
with her. They don't consider each other enemies, but it's hard to tell how 
they feel for each other. Complicated is the word that aptly summarizes their 
relationship.

Few records of Ada Wong exist, including this report written by a CIA agent who 
was present in the East Slavic Republic during its civil war.
---
"We have determined the identity of the BSAA observer who interceded on the 
republic's government affairs as a woman who calls herself Ada Wong. The BSAA 
has denied her involvement and has already covered up any record of it. It 
looks like we are the only ones who know of these details."

==============
Helena's Crime
==============

Derek Simmons coerced Helena Harper into helping him assassinate President 
Benford when he kidnapped her sister Deborah. Helena had no choice but to send 
out an alert over the Secret Service's radio that a group had entered Ivy 
University with the intent to kill President Benford.

The president was on the campus to deliver a speech, and the Secret Service 
made sure the president was secure before his speech. A number of agents were 
dispatched to look for the suspects. This created the opening Derek needed.

Helena loved her sister, but she couldn't let herself be party to a terrorist 
attack. She rushed to the campus to entreat the agents to give up their wild 
goose chase and protect the president. Many of the agents were aware of her 
past infractions, so they were disinclined to believe her. Then the attacks 
came.

Because half the agents were out looking for assassins, the Service was slow in 
evacuating President Benford, and was unable to save his life.

Below is a memo left behind by a USSS agent before the incident.
---
Several of us have been ordered to search the college after receiving a report 
that the president may be in danger of assassination. I hope it's just some 
kind of prank. I haven't seen anything suspicious so far though, except for 
Harper going on and on about how she thinks that Derek Simmons is the one 
trying to kill the president and that we should get back to our posts. Simmons 
is a friend of the president! She also said that she was forced to report false 
information after her sister was taken hostage. How can she expect us to 
believe her when everything she says is crazy? Why did we have to get the CIA's 
problem child?

If we listen to her and it means we let a possible assassin go, the shit's 
gonna hit the fan. I think I'll give her some time off in a room somewhere to 
relax and get her head straight while we continue with the search.

I wish this cough would let up. I must be catching something.

=====
Brzak
=====

Brzak is a victim of the C-Virus, although one that is extremely mutated. Brzak 
is derived from the Serbian word for "rapids."

It's aural and ocular faculties are practically non-existent, so it relies on 
kinetic sensations based on movement in the water to hunt its prey. It will 
indiscriminately attack all moving prey, be it human or zombie. Cadavers that 
float in the water, however, do not interest it.

Below is a memo written by a researcher for The Family detailing the 
ferociousness of the Brzak.
---
This crazy shark-monster will eat almost anything we drop in. Just the other 
day we threw a few old computers in and instantly the thing just went at them 
like they were candy - attracted by the movement from them landing in the 
water. But then it stopped once it realized they weren't moving, so we had to 
poke at the equipment with sticks to make it interested again. We needed the 
data destroyed on those hard drives, so not only is this thing good at killing, 
but it's handy around the office, too.

Come to think of it, we've got lots of dead subjects from our experiments to 
get rid of today, so I think I'll just have them dropped into the tank as a 
snack for our little garbage disposal.

===========
Rasklapanje
===========

Rasklapanje is a victim of the C-Virus, although one that is extremely mutated. 
Rasklapanje is derived from the Serbian word for "demolition."

The smooth, white skin that envelopes this creature is an exoskeleton designed 
to protect the slug-like part of its main body, located in the torso. Even if 
part of this creature's humanoid form is destroyed, it will not have any effect 
on the main body. These detached body parts can still search for prey 
independently and ensnare it.

The flexible nature of its structure allows it pass through narrow openings 
like ventilation ducts and other tight spaces. Its primary weakness is fire, 
and when it encounters intense heat, its main body will leap out of its 
humanoid exoskeleton to escape danger.

Below is a memo written by a Neo-Umbrella researcher.
---
We've had a very irregular mutation occur in some of our subjects. The 
resulting creature is able to separate parts of its body and send them after 
its victim. Its body parts seem to have a mind of their own as they search and 
attack, but once they return to the main body, they all go back to working as 
one.

We still have a lot to learn about this mutation, but it will most certainly be 
an effective weapon in the field.

================
Derek C. Simmons
================

Derek C. Simmons, 46 years old, is an aide to the president of the United 
States. He is a ruthless perfectionist, a personality well disposed to rising 
to a high echelon of power in government.

He is the current head of The Family, a secret fraternity of powerful movers 
and shakers that have manipulated the development of the Western world for 
centuries. This organization will do whatever is necessary to ensure stability 
and world order.

Fearing the ensuing chaos that would result from President Benford's plan to 
reveal the truth about the Raccoon City Incident, Mr. Simmons orchestrates his 
own bioterror attack where the president would be but one of the many 
casualties.

Below is a memo written by Simmons before the attack.
---
I've warned Adam time and time again not to go public with the details on the 
Raccoon City Incident, and even used The Family to put more pressure on him, 
but he still will not listen. He doesn't realize just how big of a mistake he 
is making. His biggest mistake, though, was hiring me on as his right-hand man, 
not knowing that I was the head of The Family. If only he knew how closely I've 
been watching his every move.

Now he has made an enemy of The Family and there is no turning back. It's time 
I use my position to make sure balance is kept in this world.

==========================
Derek's 1st Transformation
==========================

After Derek Simmons is injected with an enhanced C-Virus, he enters a stage-one 
mutation. At this stage, his upper body maintains a humanoid appearance, and 
his violent tendencies are amplified. He has yet to lose his sense of self. His 
legs, however, transform into something beastlike, and he is powerful enough to 
outrun a high-speed train. He can also use shards of his own bone as 
projectiles, and can fire them off with deadly accuracy. Any bone matter lost 
in this manner is regrown thanks to the effects of the C-Virus.

The Family kept a close eye on Simmons after he was injected with the C-Virus. 
The FOS was able to intercept part of a message from one of The Family's 
members during this period.
---
Derek is done for. The mutation is getting worse and worse. He looks uglier 
than any J'avo I've ever seen.

Since all he cares about now is going after some woman, we've decided to 
relieve him of his position. We'll have to pick someone else to lead The 
Family.

==========================
Derek's 2nd Transformation
==========================

As the C-Virus infection begins to take root in Derek's body, he enters a 
stage-two mutation. At this stage, Derek's body resembles a gigantic dinosaur, 
and his musculature is quite dense. Unlike the stage-one mutation, stage-two 
Derek behaves instinctually instead of rationally. His driving force is to 
devour his enemies, and he even goes as far as to leap into the sky and attack 
a helicopter Ada is piloting.

The Family kept a close eye on Simmons after he was injected with the C-Virus. 
The FOS was able to intercept part of a message from one of The Family's 
members during this period.
---
Derek has lost his mind to the mutation, so all that needs to happen now is for 
the government to kill him. What was he injected with? It seemed to be based 
off of the C-Virus, but I've never seen a mutation like that. It must have been 
something that Ada cooked up with Neo-Umbrella. If we could get a sample of it, 
we could do some research. I'll have to get some of our people on this.

==========================
Derek's 3rd Transformation
==========================

Derek's body continues to mutate, and he enters stage three. Derek's humanity 
is completely gone at this point, but his survival instinct remains. He ingests 
multiple corpses in order to give his body the organic matter needed to assume 
this form. This new, hideous form resembles an amalgamation of multiple insect 
species. When stage-three Derek loses a limb or other body part, he can 
regenerate it by ingesting more corpses. He could in theory live forever as 
long as there are corpses for him to ingest.

The Family kept a close eye on Simmons after he was injected with the C-Virus. 
The FOS was able to intercept part of a message from one of The Family's 
members during this period.
---
Derek Simmons death has been confirmed.
Neo-Umbrella will also probably not be left standing for long.
The new leader of The Family has been chosen.
We need to come together and persevere as we have in the past if we are to keep 
balance in the world.

==============
Chris Redfield
==============

Chris Redfield is a 39-year-old BSAA operative working for its North American 
Branch. He was the leader of Alpha Team until he suffered post-traumatic 
amnesia and wound up a belligerent drunk in the underbelly of eastern Europe.

Around this time, a biohazard outbreak in China shocks the world. Piers Nivans, 
his teammate on Alpha, finds Chris and convinces him to resume his leadership 
role in the BSAA. Despite his memory loss, Chris retains the fortitude and 
leadership skills that make him one of the BSAA's top agents.

Below is a transcript of a communication sent from BSAA North America to Piers.
---
This is headquarters. Nivans, are you listening? There's been a bioterrorist 
attack in America and China. We don't have a lot of intel on the situation yet, 
but the U.S. government is denying our assistance on their front, so we need 
the alpha team to take care of the situation in China. We've got reports of 
J'avo-like B.O.W.s which your team has had experience with before.

We also heard that you've run into Chris Redfield, so if you can, take him with 
you to Lanshiang. He could be a big help.

========
The BSAA
========

In the wake of the Umbrella Corporation's dissolution in 2003, many other 
pharmaceutical companies saw their bio-organic weapons research enter the black 
market.

Whether in the hands of organized crime or terrorists, bioweapons were 
destroying lives around the world. In response to voices calling for action to 
be taken, the Global Pharmaceutical Consortium formed the antiterrorist task 
force known as the Bioterrorism Security Assessment Alliance (BSAA).

Initially, the BSAA was just a civilian organization with only advisory status, 
but as the threat posed by bioterrorism spread, the United Nations decided to 
sponsor the group in order to have a quick-response force that could deal with 
threats around the world. With its new sponsorship in place, the BSAA gained 
the authority to carry out investigations in countries the world over, and to 
make arrests wherever it is dispatched.

However, the BSAA is often asked not to intervene with incidents within the 
United States. The reasoning behind this can be seen in a note written by Chris 
in 2005.
---
The U.S. government has finished cleaning up the outbreak at Harvardville 
Airport. They didn't come up with much to help make sense of the incident other 
than the fact that the T-Virus and G-Virus were the cause of the zombies. They 
did a good job of cleaning up though. Only took them a day.

Not a big surprise, I suppose. The government has been dealing with these kinds 
of incidents ever since Raccoon City. I guess that's why the BSAA is never 
invited to the party. They've got their own bouncers. I just hope they give us 
a call when things get to be too much for them to handle on their own.

Claire was involved, but I got in touch with her and she seems to be OK. Had me 
worried.

=====
J'avo
======

The C-Virus will turn human hosts into creatures called J'avo. These creatures 
lose all self control, but they fail to exhibit any noticeable drop in mental 
functions. This would explain reports of J'avo skillfully handling firearms and 
communicating with other J'avo in their country's native tongue. J'avo will 
tend to follow the final orders they were given before being infected with the 
C-virus, and they will do this with no thought for their own safety or well-
being.

The virus creates an intense febrile state in the host, and the more the host 
is damage, the hotter it becomes. Many J'avo have been seen to succumb to their 
wounds, burning to death in bright, host flames that engulfed their bodies.

===============
J'avo Mutations
===============

After the C-Virus turns an infected human into a J'avo, the host will continue 
to mutate, with the mutation usually occurring in a specific section of its 
body.

When a host's body is damaged, the regenerative properties of the C-Virus will 
attempt to repair the damage. The repairs replace the normal human tissue with 
chitinous, insect-like appendages. In some cases, the repairs take on a 
utilitarian purpose, replacing arms with scythe- or shield-like appendages. 
Other reports say that some J'avo sprouted wings and gained the ability to fly.

Certain mutations, like the aforementioned wings, have been observed on 
numerous occasions; the exact number of types of mutations that actually exist 
is unknown at this time.

The name "J'avo" was given by BSAA Europe's department of research and 
development.
---
Piers,

Thanks for the sample of the new mutation. We've already started poking at it 
to see what makes it tick. It's got all of us here pretty excited, actually.

We're calling those infected with the C-Virus J'avo, which is a Serbian word 
for "demon." We're also using words from the Serbian language to name any 
mutation variants that come about. For example, J'avo with sickle-like arms are 
called Ruka-Srp. Ruka means "arm" and Srp means "sickle." J'avo with moth-like 
wings for legs are called Noga-Let, where Noga means "leg" and Let means 
"flight." Serbian sounds pretty great for these creatures, don't you think?

I know you guys out there in the field will probably start using codenames that 
are easier to remember and make more sense, but don't forget, if a reporter 
ever asks you "What was that thing with the claw?", don't say it was a Weed 
Whacker!

============
Piers Nivans
============

Piers Nivans is a 26-year-old BSAA operative working for its North American 
Branch. Chris Redfield is his commanding officer.

His hand-eye coordination and concentration skills are without peer, making him 
the BSAA's top-ranking sniper. He can react quickly to the changing conditions 
on a battlefield, and, as such, he will usually find a way to complete his 
mission in spite of any adverse conditions.

A serious and determined man in battle, he still has time to offer a kind word 
for his fellow soldiers. It is these qualities that cause his C.O. to comment 
that the future of the BSAA rests on the shoulders of men like him.

Nivans himself prefers not to think of his team as subordinates, but as members 
of a big family. He believes that the strength of the BSAA hinges on the bonds 
of all its agents.

He holds Captain Redfield in the highest respect, and Captain Redfield trusts 
him implicitly. Piers took over the team after Chris went missing. Below is a 
note from a high-ranking BSAA officer, detailing Piers' situation during this 
time.
---
It's been about a month since Piers took over command of Alpha team and he's 
doing an excellent job. He's not as strong a leader as Chris was, but he's 
definitely up to standards. I wouldn't mind making him Alpha team's permanent 
captain, but I think he would rather see Chris return for the job. He really 
looks up to him. Probably feels like the BSAA isn't the same without him.

Let's hope our agents in eastern Europe find something on him.

=======
Ogroman
=======

The Ogroman is a type of B.O.W. used by the insurgents during the civil war in 
Edonia. Ogroman is derived from the Serbian for "giant body." As the name would 
suggest, this creature is one of the largest stable B.O.W.s known to exist. 
It's strength is incalculable, and it is violent and destructive.

These B.O.W.s lack intelligence, and will just act on the orders they are given 
without thought or hesitation.

It can be easily brought down if enough firepower is concentrated on the life-
support system attached to its back. The urgency of the situation at the time 
left the Edonian Liberation Army no choice but to allow this easily-exploited 
vulnerability go unremedied. This fact can be confirmed in a note written by a 
commanding officer of that army.
---
The BSAA has invaded our territory all the way to our city hall. If they take 
control of that, we've no hope for retaliation.

Our only option now is to send in that huge beast that Asian woman called 
"Ogroman." She warned us not to use it in battle until the weak point on its 
back was resolved, but it should still be able to squash a few members of the 
BSAA before they take it down.

===========
The C-Virus
===========

The C-Virus will turn human hosts into creatures called J'avo. These creatures 
lose all self control, but they fail to exhibit any noticeable drop in mental 
functions. This would explain reports of J'avo skillfully handling firearms and 
communicating with other J'avo in their country's native tongue. J'avo will 
tend to follow the final orders they were given before being infected with the 
C-Virus, and they will do this with no thought for their own safety or well-
being.

The virus creates an intense febrile state in the host, and the more the host 
is damaged, the hotter it becomes. Many J'avo have been seen to succumb to 
their wounds, burning to death in bright, hot flames that engulfed their 
bodies.

That being said, what would normally be a mortal wound is quickly healed 
through the effects of the virus. More about this and other characteristics can 
be seen in this journal entry written by a member of the BSAA.
---
Our mission in eastern Europe is finally over and it's time to go home. We were 
up against things called J'avo, an entirely new type of viral mutation. They 
are agile, smart, and their wounds heal automatically. I would hate to see any 
of these get loose on the general public.

=====
Napad
=====

The Napad is a creature that results from a high-level mutation brought on by 
exposure to the C-Virus. Napad is derived from the Serbian word for "assault."

This creature has a hard, protective epidermis, as well as dense, tough 
musculature. The creature attacks by swinging its large powerful arms 
recklessly. When it becomes excited, it has been observed to thump on its chest 
much like a gorilla.

The Napad's standard body temperature is much higher than a J'avo's. It's so 
high, in fact, that its body constantly gives off steam in order to maintain a 
non-life-threatening temperature level. (How Napad manages to give off steam 
without dehydrating itself is unknown.)

Any damage to the creature, whether by gunshot or blunt force trauma, will chip 
away at it shell-like exterior, revealing its softer muscle tissue underneath. 
The nerve center under the shell on its back is very sensitive. Damage to this 
area will kill the creature instantly.

Below is a transcript of a communication sent from a member of the BSAA to 
headquarters.
---
"We've got a big one!"
"Shit. This thing is strong."
"Don't get near it! Stay back and just keep firing!"
"Wait! It's covered by some kind of shell armor."
"Use your shotguns to break it! We aren't getting anywhere like this!"

=============
Finn Macauley
=============

Finn Macauley is a 22-year-old BSAA operative working for its North American 
Branch.

The first real action he sees is in Edonia's civil war. Chris Redfield is his 
commanding officer. He is honest and sincere, if somewhat timid. As an 
explosives expert, he is tasked with destroying barricades and anti-aircraft 
gun turrets.

Unfortunately, he falls victim to Ada's machinations, succumbing to an 
infection that turns him into one of the very B.O.W.s he was tasked with 
fighting. After losing his humanity during the transformation into a mindless 
creature, he is killed by BSAA support troops dispatched to Edonia to dispose 
of the B.O.W.s.

Finn sent a letter to his mother the day before he was sent to Edonia.
---
Dear Mom,

I hope you've been doing alright. Tomorrow, I ship out to Edonia as a member of 
BSAA North America's Alpha team. Since I'm still just a rookie, it's an honor 
for me to be able to join this team. I just hope I don't slow down any of the 
others.

The name of our team's captain is Chris Redfield. He's pretty much a legend due 
to his track record for fighting against bioterrorism. I had the chance to talk 
to him once, but he looked so scary that I couldn't get anything out. But I'll 
probably have another chance once we get to Edonia, so I'll try not to be so 
timid the next time. I need to listen to you more and just be more outgoing.

Well, I'd better get going. It'll be a while before I can write you again, so 
don't get too worried about me. I wish I could get you something from Edonia, 
but you know how busy it can get on the battlefield.

Finn

==============
Chris' Amnesia
==============

Chris Redfield suffered post-traumatic amnesia after he and his team were 
caught in a trap sprung by Ada Wong in the Republic of Edonia. Most of his team 
died, and an unconscious Chris was brought to a local hospital.

Upon waking up, Chris had no recollection of who he was or what had occurred, 
but his mind was wracked by an overwhelming and inexplicable guilt. Chris 
determined to run away, and he left the hospital before anyone could check in 
on him.

Until Piers Nivans and the BSAA found him, Chris lived as a moody and violent 
drunk, hoping that he could numb himself to the pain of what happened that 
fateful day.

Below is a statement made by a female bartender working at the bar Chris 
visited regularly during his drunken stupor in eastern Europe. She was 
questioned by the BSAA.
---
He started coming around here about five months ago.

We asked who he was, but he said he didn't even remember, so we just started 
calling him "the stray dog." More like a bear than a dog though, from the looks 
of him. He's always real depressed looking, rude, never good at paying for all 
the booze he drinks--pretty much the worst customer we've got here. Oh, and I 
heard that he makes his money by doing some kind of bodyguard work, which 
doesn't surprise me. Uses that money to drink and pay for his hotels.

So, what? Is he in some kind of trouble or something? Ha ha. I knew someone 
would be after him eventually.

=======
Bosawan
=======

Bosawan is a shantytown district located in the Chinese city of Waiyip built 
around the remains of a ruined fortress. Chris Redfield and Alpha Team chase a 
B.O.W. with a highly developed camouflage ability to this area.

In the early twentieth century, the area was a base of operations for British 
colonialism. The Emperor of China was able to rally the surrounding peoples to 
extirpate the British from their land. Following British abandonment, the areas 
of Bosawan lapsed into a lawless zone. With no one in control, people started 
building dwellings haphazardly, until they piled up into the current 
labyrinthine mess the district is today.

After the terrorist attack, half of the residents in the area were able to 
evacuate, but the whereabouts of the rest are unknown. However, a memo was 
found giving hints as to what may have happened to them. It was supposedly 
written several days before the attack.
---
A beautiful woman named Wong showed up in Poisawan recently.

She said she was looking for young, healthy men, so I approached her with 
interest. It seems that she had been asking around for people like myself who 
would be interested in participating in testing new medications. The amount of 
money she was offering is enough to live simply off of for a year. I don't know 
what kind of medicine they're testing, but you can't beat that price.

Testing new medicine sounds a little scary, but I can't help but think about 
that money. I think I'll take Wong up on her offer.

=======
Iluzija
=======

The Iluzija is a creature that results from a high-level mutation brought on by 
exposure to the C- Virus. Iluzija is derived from the Serbian word for 
"phantom."

This creature closely resembles a monstrously large snake, one that can 
camouflage its body to blend into its surroundings. When the creature spots its 
prey, it starts to behave erratically.

When it is in a weakened state, its ability to camouflage itself is greatly 
reduced. To compensate for the loss of this defensive mechanism, parts of its 
skin will become extremely hard, making it difficult to harm with conventional 
weapons.

Below is a memo left behind by a researcher involved with the Iluzija for Neo-
Umbrella.
---
We call this mutation "Iluzija." It was a very surprising find.

Its camouflage ability is so effective that it becomes practically invisible. 
This of course gives it a very good advantage over its prey. The scales not 
only hide the snake-like creature, but they also are extremely hard and make 
for good armor. But on the inside, this creature is just like any other animal.

Its only vulnerable spot is its mouth, which becomes visible once opened for 
attack. But the victim would only have a moment to exploit it before they were 
eaten alive.

===========
Chris' File
===========

Chris Redfield began his military career as a pilot in the United States Air 
Force. His unwillingness to compromise brought him into direct conflict with 
superiors. Unable to settle these differences, Chris retired from the Air 
Force.

He was then scouted by Raccoon City's special forces (S.T.A.R.S.) because of 
his superior fighting skills and pilot qualifications. After what came to be 
known as the Mansion Incident on the outskirts of Raccoon City, Chris set off 
on his own to stop Umbrella and make the world aware of the threat of 
bioweapons.

Following Umbrella's dissolution in 2003, Chris decided to join the BSAA and 
continue the fight. This brought him to Africa in 2009, and into direct 
conflict with his former boss, Albert Wesker. Chris killed Albert during the 
operation, and he was finally able to put to rest all the ghosts of Umbrella 
and Raccoon City.

In 2012, during an operation in Edonia, all his BSAA soldiers except for Piers 
Nivans are turned into B.O.W.s. Chris suffered from head trauma that led to 
amnesia, and it wasn't until six months later that Piers was able to find him 
again. Chris was a large part of the BSAA, and it was a big shock to the 
organization when he was reported missing from the hospital. The search for him 
was led by Piers and all branches of the BSAA helped in any way they could.

Below is an e-mail sent from the West African Branch to Piers during this time.
---
Recipient: Piers Nivans, BSAA North American Branch
Sender: Sheva Alomar, BSAA West African Branch

I was very sad to hear of Chris' recent disappearance. He was such a large part 
of the BSAA, and he was a very important person to me, as well. Please let me 
know if there is anything I can do to help. The BSAA West African Branch is 
always here for your support.

==============
Chris and Leon
==============

Chris Redfield and Leon Kennedy work for two different organizations, and have 
no reason to interact with each other. But they do share one connection--Chris' 
sister Claire.

Following the Mansion Incident in 1998, Chris set out for Europe on his own, 
determined to bring down Umbrella. Before he left, he neglected to inform 
Claire as to his whereabouts, so she came to Raccoon City to find him. There 
she met Leon, and together they fought their way out of the horrors of Raccoon 
City. Claire was then reunited with Chris on Rockfort Island.

She loves and respects her brother, and she considers Leon a trusted friend.

With Claire as a mutual contact, it would only be a matter of time before the 
two met. Although the interactions between their respective organizations are 
highly restricted, when they finally met, both were able to understand each 
other's deep convictions, particularly those related to the eradication of bio-
organic weapons. The conversation that followed between the two is 
confidential. However, Hunnigan wrote down the details of their meeting into a 
report she sent to Adam Benford. Below is a excerpt from that report.
---
Terra Save member, Claire Redfield, introduced the two and they shook hands 
firmly, smiling. It looked almost like they were two friends who hadn't seen 
each other in 10 years. They didn't say much and it was a short conversation, 
but I believe they came to understanding of each other's hardships in their 
battles against bioterrorism.

I believe this meeting was an important step in breaking down the barrier 
between the U.S. government and the BSAA.

============
Neo-Umbrella
============

In Edonia, Chris and his BSAA team fell into a trap set by Ada Wong. She used 
the C-Virus to turn his team into B.O.W.s.

As the leader of Neo-Umbrella, Ada brought the C-Virus that had been developed 
in China to the civil war in Edonia, where she secretly gave it to the 
insurgents to administer to its mercenary fighters. The mercenaries then 
mutated into creatures known as J'avo, and she gathered the data on their 
transformations.

Chris has spent most of his life fighting the pharmaceutical company Umbrella, 
almost losing it on numerous occasions. It's not hard to imagine what he 
thought when he first heard the name Neo-Umbrella. Why Ada named her 
organization such is a question only she can answer.

Alpha team was almost completely annihilated after coming into contact with 
Neo-Umbrella and Ada. However, there was still no actual proof of Neo-
Umbrella's existence at the time. The woman who called herself Ada could even 
have been lying as far as the BSAA knew, so they were careful not to jump to 
any conclusions.

Ultimately, Neo-Umbrella officially made its voice heard when the new virus hit 
China, and Ada Wong was confirmed as its leader. Below is a note written by 
Marco Rose of BSAA North America before being sent off to China to counter the 
new organization and its attacks.
---
Gonna be sent out to China today since they got hit with some new virus. I'll 
be leading Bravo team. Heard that Alpha team found Chris, so I guess he'll be 
leading them. Will be good to see him.

I can't believe those assholes behind the attacks are calling themselves "Neo-
Umbrella." I guess they really think they're hot shit for using that name. 
Can't wait to get a hold of Ada and make her beg forgiveness in front of the 
whole world.

==============================
From the Files of Neo-Umbrella
==============================

To: All Neo-Umbrella Staff

At 23:29 today, our leader Ada Wong's vital signs ceased. At the same time, 
Plan D was shown to be activated. All personal in our far-east facilities are 
urged to head for one of the predetermined safety zones. This emergency notice 
is for all human staff and not for J'avo test subjects. An emergency cable will 
be sent to the underwater facility once Plan D is fully in motion.

Plan D:
1. Infect all of Lanshiang by firing a missile into Tatchi.
2. During the confusion, awaken Haos in the underwater facility, and send it 
ashore.

With this, the whole world will taste the panic that was Raccoon City; chaos 
will be the new order. Let us make our leader, Ms. Wong, proud.

===========
Piers' File
===========

All the men in Piers Nivans' family have been in the military, going all the 
way back to his great-grandfather. For as long as he could remember, Piers 
wanted to follow in his father's footsteps.

He graduated at the top of his class from an elite military academy, where he 
was highly recognized for his skills as a sniper. Following graduation, he 
joined the army's Special Forces. Not long after joining the Special Forces, he 
became disillusioned.

While he continued to participate in his drills without a hitch, he yearned for 
some greater calling, a reason for all this training. In 2010, he found that 
calling when Chris Redfield, impressed with Piers' sniper skills, asked him to 
join the BSAA.

Piers was impressed with the way Chris ran Alpha Team; he treated them like a 
family and not like expendable soldiers. Chris, for his part, knew he couldn't 
be a field agent forever, which is why he recruited Piers. Chris believes the 
future of the BSAA lies with talented individuals like Piers, and Piers, for 
his part, now has a cause worth fighting for.

Piers spoke to some of those under him regarding Chris about a year ago. Below 
is a memo written by one of them who seemed to take great interest in what 
Piers had to say.
---
Piers talked the other day about Chris Redfield, what the man went up against 
when he was my age. I gotta say, it's pretty crazy.

When Chris was 25, he was involved in the famous Mansion Incident. He went up 
against B.O.W.s before they were even called B.O.W.s, and lived! Just that 
alone is awesome enough. But then 3 months after, he goes on a solo mission to 
search for his sister at Rockfort Island, which was run by Umbrella. He ran 
into monsters made from a new virus and even went up against Albert Wesker.

I don't think I could ever handle all that he did at this point in my life. He 
is one hell of a guy. A legend, even!

I'd want to be just like him. I just don't know if I really got what it takes.

================
Chris and Albert
================

Chris Redfield and Albert Wesker, Jake Muller's father, have a history that 
goes back to when the two were on the same S.T.A.R.S. team and encountered the 
world's first known B.O.W.s during the Mansion Incident in 1998.

It turned out later that this "accident" was engineered by Albert, who was 
working for Umbrella. As a result, Chris lost many good friends and colleagues. 
Chris set out to stop Umbrella and prevent the spread of B.O.W.s, which led him 
into conflict with Albert on numerous occasions.

In 2009, Chris found himself in Africa as he attempted to stop Albert from 
murdering a majority of the planet's population. During their battle, Albert 
mutated himself into a B.O.W., but he was killed thanks to Chris and his 
partner, Sheva Alomar. Thankfully, Albert's plans of global genocide were never 
realized.

Chris' speaks of his feelings during this time below.
---
Taking care of Wesker was definitely a big turning-point. I realized what I had 
been fighting for. But then again, at the same time, defeating a monster like 
him really made me feel like I had accomplished all I had set out to do.

I have no intention of giving up the fight. But I can't do it alone. There may 
come a time when someone like Wesker comes around again, and a younger 
generation will need to carry the torch. So, I'm going to go back to working in 
a team and teach the younger generation what they need to know. The BSAA will 
need them.

===================
Underwater Facility
===================

Neo-Umbrella's deep-sea research facility was built so the group could have a 
secret location to create B.O.W.s.

Teams of scientists extracted magma from below the ocean floor to find bacteria 
and microbes that could thrive in such extreme conditions, and then added their 
traits to the C-Virus to give life to powerful B.O.W.s.

Where Neo-Umbrella found the financial backing to construct such an august 
facility remains unknown.

Below is a memo written by a researcher from that deep-sea facility.
---
It's been a week since my orders brought me here. Who would have thought a 
structure like this could exist this far underwater? And the only reason they 
built it was for creating and containing Haos. Just one big, expensive 
incubator. I hope it was worth it.

====
Haos
====

Haos is a gigantic B.O.W. and the ultimate weapon created by Neo-Umbrella at 
its underwater facility.

The creature has translucent skin, making humanoid bone structures and internal 
organs visible to the naked eye. In addition, there are also gas producing 
organs that secrete a gas that turns humans into zombies. This gas is thousands 
of times more concentrated than Lepotitsa's, and its potential infection radius 
is just as exponentially wide.

Should it ever reach the surface, it would follow its programming and continue 
to divide and multiply. In only a few days these Haos creatures would 
contaminate the entire planet. In the event of Neo-Umbrella leader Ada Wong's 
death, the Haos creature would still be released. However, depending on when 
that occurs, there is the possibility that the creature could be released at an 
incomplete stage of its development.

As it so happened, Ada indeed died before the creature could reach its full 
form, and it was awakened and released according to the programming in the 
system. Below is a record of this event.
---
23:29
Ada Wong's death confirmed.
Executing Plan D.
Initializing Haos awakening procedures.
Progress of metamorphosis: 70.3%
Lower body still incomplete.
Plan will not be affected.

===========
Jake Muller
===========

Jake Muller is a 20-year-old professional mercenary under the employ of rebel 
forces in Edonia. Despite his youth, his combat experience is quite high, and 
his survival skills are quite formidable.

His cynicism creates an unapproachable aura, and even his fellow mercenaries 
consider him to be moody and distant. The only thing he trusts in this world is 
cold, hard cash, and he has no time for the concerns of others. He is the 
consummate mercenary, selling his services to the highest bidder without any 
concern for the ideologies of the groups that employ him.

While Sherry was investigating Jake, she talked with some mercenaries who 
remembered him. Here is what one of them had to say.
---
Jake Muller? Yeah, I remember him.

We were together a lot back in Edonia. Not a very nice guy, but not exactly 
bad. But he's like me--money is everything. Being nice doesn't make you money. 
We're killers without consciences and that means we just do our job without 
thinking about if it's "nice" or not. Jake especially seemed to have that 
tendency. But that's pretty much all we have to do with each other.

Why? Is he your boyfriend or something? You're a pretty brave little girl 
coming to a place like this to chase a guy like that. He's not your boyfriend? 
Then what are you doing here? Shouldn't you be at school? Sorry, you just look 
really young.

Here, you look like you've been through a lot; why don't you come over to my 
place and rest up? Come on, I'm not gonna hurt ya! Hey, wait--come back! What's 
the problem? Shit...

===================
Soldiers of Fortune
===================

Jake Muller spent most of his teenage years as a mercenary, fighting on the 
front lines of countless conflicts the world over.

The first group of mercenaries he joined taught him everything he needed to 
know about armed and unarmed combat. His trainer was strict and demanding, but 
treated him almost like a son, and Jake found himself able to feel a sense of 
attachment to him, something he had only previously felt for his mother. 
Unfortunately, that mercenary was actually a double agent who sold out the 
whole unit.

After being betrayed by his father figure, Jake put his faith in the only 
person who had never let him down--himself. Any compassion in his heart was 
lost, and he drifted from war to war as a soldier of fortune.

Jake was 17 at the time. He and only one other person on the team survived the 
incident. Below is a testimony made by that other survivor.
---
Yeah, I remember it.

About three years ago, we were in South America and our so-called captain was 
in bed with the enemy. We were surrounded before we knew it. We tried to fight, 
but there was just too many of 'em, so we started droppin' like flies, one by 
one till it was just Jake and me.

They put away their guns--tryin' to save ammo I guess--and came at Jake with 
knives. He was out of bullets, but he still stood his ground. Helluva thing to 
see; I couldn't believe how strong and intense he was. But reinforcements came 
eventually and saved us at the last minute. The kid put up a good fight, but he 
was a mess because of the whole thing.

He don't trust no one since then. I guess he really thought highly of that 
traitor.

=============================
Bio-Organic Weapons (B.O.W.s)
=============================

Bio-Organic Weapon -- An organic life form that has been turned into a weapon, 
usually by means of viral infection. The virus is designed not to kill the host 
outright, but to transform it into a creature that is suited for combat 
situations.

The creatures that ran amok during the leak of the T-Virus in Raccoon City in 
1998 are typical of such B.O.W.s. One of the most effective B.O.W.s produced by 
the T-Virus was the Tyrant, which gave many Raccoon City survivors a run for 
their money. Its high intelligence and strength made it a focus for 
researchers.

Records of this are kept even with the BSAA. Below is one of those records.
---
The "T" in T-Virus stands for Tyrant: the ultimate human-based B.O.W.. Not only 
is a Tyrant incredibly strong, but it is also intelligent and capable of 
following orders. No other mutation may ever be capable of surpassing it.

=======
Ustanak
=======

Ustanak is a powerful creature dispatched by Neo-Umbrella to capture Jake 
Muller. Ustanak is derived from the Serbian word for "revolution."

This creature is nigh indestructible, an unstoppable powerhouse that is sent 
after Jake Muller and Sherry Birkin. The creature has a metallic structure on 
its right arm for restraining targets. Once a target has been apprehended, the 
creature can use one of the syringes on its arm to take tissue samples from the 
target.

Below is a record written by a Neo-Umbrella researcher at the time of the 
Ustanak's release.
---
15:01
The Ustanak will be used to apprehend Jake Muller. It will only listen to our 
leader, but once the order is given, it will follow its order to the death. It 
should be perfect for the job.

She's giving the orders to it now, but she's so kind to it. Almost like a 
mother to a child.

Looks like it's ready. This will be a sight to see.

=============
Sherry Birkin
=============

Sherry Birkin is a 26-year-old U.S. agent working under the direct command of a 
U.S. presidential aide.

She is one of only a handful of people to survive the Raccoon City Incident in 
1998. During the incident, Sherry was infected by the G-Virus. While she 
survived exposure to the virus itself, the U.S. government took her into 
custody to monitor how the virus would affect her physiology. Thus began her 
time as human guinea pig, poked and prodded by curious scientists and 
government officials.

In 2009, she was inexplicably offered a position as a special agent in the 
employ of the United States. She quickly assented in order to escape her life 
of forced imprisonment, even though in practice she was still under the 
watchful eye of the government.

She lacks the experience of more seasoned agents, but she can still hold her 
own against Jake Muller, and she's capable of providing the emotional support 
he has lacked for most of his life.

In spite of the tragedy she has witnessed, she still believes implicitly in the 
good of people. Her relationship with Leon and Claire since they saved her in 
Raccoon City has never changed.
---
Dear Claire,

I've recently been ordered to go on a mission overseas, but I'm not allowed to 
say where or what it's about. I know you've always told me to stay away from 
this kind of stuff, and I know you were just worried about me, but it's the 
only choice I had. It makes me happy to know that I might be able to prevent 
others from ending up like I did. Even this mission I'm about to go on will 
make a difference.

You've always been so kind, but you don't have to worry. I won't do anything 
stupid. You saved my life, so I plan on keeping it for a long, long time.

Yours Truly,
Sherry

===========
The G-Virus
===========

William Birkin, father of Sherry Birkin, is responsible for the discovery of 
and research on the G-Virus, a virus with incredible regenerative and 
reproductive abilities. The G-Virus causes the host to lose rational thought, 
turning it into a violent creature that seeks to replicate the virus as an 
embryo in a person with blood ties to the original host.

During the Raccoon City Incident, an armed group sought to steal the G-Virus, 
and killed William Birkin in the process. Before his death, however, Birkin 
injected himself with the virus, thus consummating his life's work. Revived by 
the virus, Birkin sought out his nearest blood relative, his daughter Sherry, 
and injected her with an embryo for the G-Virus. Claire Redfield created an 
antidote to stop the embryo from mutating Sherry's body, but even after the 
expulsion of the embryo, trace amounts of the G-Virus remained in her body.

The result of the government's tests on her is that she has incredible 
regenerative abilities, including immunity to most viruses. Her youthful 
appearance is thought to be due to the G-Virus as well.

Below is a note written by a researcher who was involved in the study of 
Sherry's unique condition.
---
Sherry Birkin was the light from the darkness that engulfed Raccoon City. She 
is a miracle.

The small amount of G-Virus that remained in her body is still active, but 
produces no harmful effects. Only its regenerative properties have been 
activated, making her almost immortal in a way. This also is what makes her 
look so young, since it has halted her aging processes. Plus, she now has a 
strong resistance to all other viruses.

Unfortunately, I don't think this comes as a blessing to Sherry. She will 
always be different from everyone else which will probably cause her some pain. 
But I think she will pull through. She's strong, kind, and has such a positive 
outlook on life, no matter what the situation.

I wish you nothing but happiness, Sherry.

======
Mesets
======

The Mesets is a creature that results from high-level mutation brought on by 
exposure to the C-Virus. Mesets is derived from the Serbian word for 
"moonlight."

Mesets resembles a human-sized crow and has the ability to fly and chase after 
prey. It prefers the flesh of cadavers to living organisms, so it rarely eats 
its prey after capturing it. Instead, it will release its prey from high in the 
air in order to kill it. Mesets will then roost over the corpse and peck away 
at its flesh.

It is one of the few high-level mutations that can use tools. It has been known 
to drop steel drums and other objects from the sky when hunting its prey.

Below is a memo written by the Neo-Umbrella researcher who produced the Mesets.
---
The Mesets' intelligence is higher than most mutations and it is very close in 
appearance and behavior to the common crow. Similar to how some crows are known 
to drop nuts onto a freeway so that they can be broken open by the passing 
cars, the Mesets will drop its victims from high altitudes in order to kill 
them. It is a wonderful mutation.

For an experiment tomorrow, I think we will let a man out to wander on a 
mountain and send the Mesets out to hunt.

===
Oko
===

Oko are creatures that are released from an organ on Ustanak's back. Insect-
like in appearance, their erratic flight patterns are more indicative of bats. 
Oko is derived from the Serbian word for "eye."

As their namesake implies, they act as the eyes for the visually impaired 
Ustanak, but ironically rely on ultrasonic waves to track their prey. Their 
sense organs are shared with Ustanak, and when a target is found, they emit a 
flash and flap their wings at a level only Ustanak can detect. (The mechanism 
behind this shared sensory perception is unknown.) Their ultrasonic waves 
cannot pass through walls and other barriers.

The Oko serve no function in combat, and their fragile bodies are quite easy to 
destroy.

Below is a memo written by a member of Neo-Umbrella when the Oko were released.
---
There is a high probability that Jake Muller is in a cave at site D24. We will 
have Ustanak wait here, but have Oko released and positioned at multiple sites 
in order to increase chances of apprehension. We've equipped Ustanak with new 
weapons, so hopefully he will be able to at least bring back a piece of Jake. 
All we need is some fresh blood.

But it would be great to have that woman he's with brought back alive. She 
looks good enough to eat. I bet she'd make a great sound under the knife. I'm 
getting excited just thinking about it. I can't wait to slide my scalpel across 
her creamy, snow-white skin, cut it open and take a long look at the inside.

================
Jake's Childhood
================

Jake Muller was born into a home without a father, and from an early age he had 
to support his chronically ill mother. She could have made a full recovery if 
the family could have afforded it, but Jake and Ms. Muller had barely enough 
money to cover their daily needs.

She tried her best to provide for the family, and did all she could to protect 
Jake. He loved his mother, but couldn't understand why she was still enamored 
with his father, the man who had abandoned them. To say Jake didn't think 
highly of his father would be an understatement.

When Jake got older, he decided he would become a mercenary, selling his 
services to the insurgents fighting the government. He had no love for 
politics; he just wanted to afford better medical care for his mother. 
Unfortunately, Ms. Muller passed away not long after he became a soldier of 
fortune.

Jake felt like he was alone in the world, and his heart was now hardened. His 
only concern was for money, even though he no longer had a pressing need for 
it.
His mother left a note for him next to her bed before she died.
---
I love you, Jake. I'm so sorry to have to leave you like this. Please forgive 
me. And please, don't hate your father. I'm sure he loves you and is thinking 
about you, and I know you two will find each other someday.
Stay strong.

================
Detention Center
================

Neo-Umbrella agents abduct Jake Muller and Sherry Birkin from Edonia and 
imprison them in their research facility in China. The facility itself is 
surrounded by a luxurious estate that masks the sinister activities that take 
place within its walls. The estate is protected by heavily armed J'avo and 
armored vehicles, ready to fend off any attack at a moment's notice.

Below is a journal entry written by a guard whose job was to watch over Jake.
---
It's been four months since I started this job. Jake has been cooperative with 
the experiments, and the guy watching Sherry says she hasn't been causing any 
trouble either. They've probably given up hope.

But only two more months until the powered up C-Virus is finished and then we 
won't need them anymore. I wonder what we'll do with them.

Can't wait until this is over. I'm tired of staring at a half-naked man all day 
every day. I wish I could trade with the guy watching Sherry.

==========
Lab Report
==========

June 20, 2011

Finally!

At last I've been chosen! The report came back that my body type is highly 
compatible with the C-Virus! No longer will I have this frail, crude body. I 
will be reborn as a powerful weapon! There's chance I will no longer retain my 
humanity, but it is a paltry sacrifice in light of the wonderful gains. This is 
what I've dreamed about all my life.

I will be reborn!

June 27, 2012
Sh e gave me the v irus ...hers elf
What an h onor I am... happy
He r touch made me c ry with hap piness
Could n't sto p shaking...
He r fing ers He r to uch Her s mile
...only for me
Her soo thing voice her good sm ell
She is ...so b eaut iful
M y go ddes s
I a m h ers
I will do an ything for her
Anything Anything...

I fe el so... I feel s o... good

========
Strelats
========

The Strelats is a creature that results from high-level mutation brought on by 
exposure to the C-Virus. Strelats is derived from the Serbian word for 
"archer."

This creature's primary function is to frighten off invaders, either by 
expelling a gas or dagger-like pieces of its own body. When an enemy gets in 
close range to these creatures, they tend to turn tail and run away.

Like many lizard species, they can climb up walls and crawl on ceilings.

Below is a note written by a BSAA member who came into contact with the 
creature.
---
We ran into that lizard thing the other day. Finn was right, it's a fast son of 
a bitch. It runs all around shooting fucking spikes from its body and it got 
one of our guys in the leg with one. He'll live though.

We were able to kill it, but I sure don't wanna see another one of those any 
time soon.

====================================
Sherry and the Raccoon City Incident
====================================

In 1998, William Birkin, father of Sherry Birkin, decided to keep the results 
of his G-Virus research for himself. His superiors at Umbrella had grown tired 
of his attitude and sent a commando unit to retrieve the virus for them. The 
unit's mission coincided with the T-Virus leak that had contaminated Raccoon 
City. The confluence of the two events contributed greatly to the city's 
destruction.

Sherry Birkin was also caught up in these events, but thanks to the heroic 
efforts of Leon Kennedy and Claire Redfield, she was able to survive the 
incident. Sherry considered Claire to be her new mother after losing both her 
parents. It was Claire's love and devotion that had the greatest impact on 
Sherry's development, and Claire's nurturing and compassionate ways have 
manifested themselves in Sherry's own personality. Sherry and Claire both led 
very busy lives, but Sherry still made an effort to try and meet when their 
schedules allowed it.

Below is an e-mail addressed to Claire, but accidentally sent to a co-worker.
---
Hey Claire,
I was able to get some days off at the end of next month when you said you'd be 
in America. I have so much I want to talk to you about. I can't wait to see 
you!

I'll send Ronny a message, too. I bet he'll be excited to hear you're coming 
back!

====================
Life without Freedom
====================

Following the Raccoon City Incident, the U.S. government decided to take Sherry 
Birkin into custody and keep her under observation because of the trace amount 
of the G-Virus that remained in her blood. Claire Redfield stayed by Sherry's 
side during the time she had to suffer through daily tests and experiments.

While it was Claire who provided emotional support, it was Derek Simmons who 
became her legal guardian.

Claire visited Sherry as often as she could, trying to help Sherry overcome all 
the trauma she had endured. Sherry idolized Claire, and was determined to be 
just like her: a strong, capable woman. Derek was not without compassion for 
the orphaned girl, and he allowed Claire, a civilian, to visit and comfort 
Sherry, even though the girl's existence was a closely guarded state secret.

In total, Sherry spent 11 years in the hands of the government. It wasn't until 
2009 that she was given any freedom.

Below is a letter that Claire tried to send to Sherry during this time. The 
letter was intercepted, but never shown to Simmons. The person who found it 
sympathized with Sherry and Claire's situation, but couldn't allow it to go to 
Sherry, so he had it destroyed in secret.
---
Sherry,
I don't want to make things any harder for you, but I need you to be careful 
around Simmons. I know he's been supportive and let's me see you, but 
something's not right with him. I don't have any proof, but I know what people 
look like when they're hiding something, and I get that feeling every time I 
look into his eyes. You are so trusting of people, and it worries me. Please 
just be careful, for my sake.

I'll be busy, so I won't be able to come and see you for a little while. Keep 
being your cheerful self.

==============
Experiment Log
==============

June 27, 2011

Five days have passed since the test subject was administered with the C-Virus. 
All vital signs are stable.

This is not the ideal candidate for such a test, but considering how the 
previous 322 subjects all died within 24 hours, I'd say this is substantial 
progress. He was chosen well. The only setback is that the subject lost his 
right arm during a lab accident, and the C-Virus has shown an inability to 
regenerate it. Still, the subject shows potential in other areas we had not 
anticipated, and will make for a powerful bioweapon. That's good considering 
how pleased he was to be selected for this experiment.

July 2, 2011

The test subject has now been codenamed Ustanak, and in terms of raw strength 
and intelligence, it far outstrips any J'avo to date. It shows an uncanny 
ability in creating and choosing the appropriate weapons for apprehending its 
target.

Word has come down from the top that special weapons are being created for 
Ustanak, ones that will help it compensate for the loss of its right arm.

December 10, 2011
Weapons for Ustanak are in development. We currently have a Vulcan, shotgun, 
and a drill for close-quarters combat. We thought this would be enough, but she 
told us to create an arm for it that would be suited to capturing someone.

I don't want to question her orders, but I wonder who she would want to 
capture.

Creating the arm has been very difficult. We have to do it right or it will end 
up like a claw in an arcade crane game; after all, the target won't just be 
sitting still for it like a toy in a glass box.

=======
Ubistvo
=======

The Ubistvo is a creature that results from high-level mutation brought on by 
exposure to the C-Virus. Ubistvo is derived from the Serbian word for "murder."

Ubistvo is humanoid in form, but its spinal column, rib cage, and heart are all 
located in its right hand, which itself resembles a monstrous, organic 
chainsaw. The heart in its hand not only powers the chainsaw, but also keeps 
Ubistvo alive. Destroy the heart and Ubistvo will die immediately.

Its fragile appearance belies that fact that it is quite strong and very 
difficult to hurt. Ubistvo is not easily distracted once it has decided on a 
target. However, since it does not distinguish friend from foe once it is 
locked on a target, it can be a difficult weapon to control.

Below is a note written by a Neo-Umbrella researcher describing this 
characteristic.
---
Ubistvo is powerful, it has a strong ability to survive and its chainsaw can 
cut through any adversary. Its only flaw is that it will go on killing sprees, 
taking down all in its path--including our own men--so there are risks to be 
considered. We may only be able to use it for special situations.

=============================
Jake Muller's Infamous Father
=============================

Albert Wesker, father of Jake Muller, had a very rare physiology. His body was 
highly resistant to viral infection, and he was even able to manipulate the 
virus he had injected into himself so that he would only reap their benefits 
and none of its deleterious effects. This self-experimentation gave him 
abilities that can only be described as superhuman.

As Albert's son, Jake enjoys the same immunity to viral infection. When Jake 
injects himself with a solution containing the C-Virus, it has no visible 
effect on him.

Albert Wesker planned what would have been the deadliest terrorist attacks in 
human history, and he would have succeeded had Chris Redfield and the BSAA not 
killed him in time.

Jake has never met his father and knows nothing about the atrocities he 
committed. He is also unaware of the genetic legacy he is heir to.

While Jake was being imprisoned in China, he wrote down his thoughts on a whim, 
including some thoughts on his father.
---
It's been about 2 months since being caught. I think I've started to pick up 
enough Chinese to know what some of these Neo-Umbrella guys are saying. They 
keep talking about my dad. I even heard the lady who gives out the nutritional 
supplements talk about him. I guess Albert Wesker really is my dad, and he 
really did try to kill everyone on the planet. Fuck.

I bet Sherry knows and that's why she needs me. Why wouldn't she tell me? Jesus 
Christ, my head hurts just thinking about it.

=============================
A Deal with the United States
=============================

The reason the U.S. government took Sherry Birkin into custody is twofold: one, 
they had hoped to study the G-Virus that remained in her blood, and two, they 
sought to protect her from Albert Wesker, who wanted to possess a sample of the 
G-Virus.

In 2009, the organization Albert had worked for fell apart after he was 
eliminated by the BSAA on a mission in Africa. Sherry was thus freed from the 
threat posed by Albert and his organization. The government offered her a 
chance to leave their protective care if she agreed to come work for them.

Sherry learned of how bioweapons had caused the deaths of countless people 
around the world, and she couldn't bear to think of others enduring what she 
had experienced as a child. She readily agreed to work as a special agent under 
the direct supervision of Derek C. Simmons.

Agent Birkin's latest assignment is to find Jake Muller, the only known living 
individual with C-Virus antibodies, and escort him back to the United States.

Below is a note written by Simmons during the time Sherry became an agent for 
him.
---
Sherry agreed to become an agent under my supervision in Unlock using RE Points 
a little more freedom. I bet she thought that this was her big chance to help 
others in need. Her overly-kind and ultimately naive, charitable nature makes 
me sick. But, she could still be of some use.

=========
Ustanak 2
=========

Ustanak was created to be the ultimate B.O.W. Originally a human who had freely 
injected himself with the C-Virus, his final grotesque form was the result of 
Neo-Umbrella's scientists.

Even though he is a manufactured B.O.W., all his mental faculties as a human 
remain intact, giving him the capacity for cogent thought. This makes Ustanak 
the perfect candidate for carrying out missions on his own. A side effect of 
the mutation is that it may even have increased his intelligence as he is able 
to use complex machinery and equipment soon after picking it up.

Below is a memo written by a Neo-Umbrella researcher just after Sherry and Jake 
were once more captured and taken to the undersea facility.
---
Our leader has died. Now there is no one Ustanak will listen to. But he doesn't 
know and probably wouldn't understand even if we told him. He would just keep 
following the last orders she gave him.

We made a new weapon for him and also gave him a hookshot like the one our 
leader used, then we sent him after Jake and Sherry. There's something 
different about him, though. He seems quiet, like he's filled with intense 
sadness and anger. Maybe he knows...

===============
C-Virus Vaccine
===============

Anti-C is the tentative name given by the U.S. government to the vaccine for 
the C-Virus created from the blood work of Jake Muller.

When this vaccine is administered to a person not yet infected by the C-Virus, 
that person will be given immunity to the virus. The vaccine, however, only 
shows a very low success rate in helping people who have already been infected, 
and only if those people have not displayed any characteristics unique to the 
J'avo. Usually administration at this stage is fatal.

When the person already displays J'avo characteristics, or has entered a cocoon 
or mutation stage, administration of the vaccine is always fatal. The Anti-C is 
not a guarantee against infection by the C-Virus, but its mere existence helps 
provide a measure of security to the world's population. However, even with the 
creation of Anti-C, the C-Virus is still a very large threat.

Below is part of a report written by a U.S. government researcher detailing 
this threat.
---
The development of Anti-C has given us a way to temporarily counter the threat 
of the C-Virus. Our main priority should be to distribute it and vaccinate as 
many people as we can in order to lessen the outbreak from future bioterrorist 
attacks.

However, the C-Virus has produced mutations unlike any virus before it. It is 
only a matter of time before the virus itself evolves, and Anti-C will be 
useless against it. Jake Muller's blood may again become necessary to create a 
new vaccine. The BSAA is currently tracking him down.

We must keep a close watch on the virus and be ready when the time comes.

========
Ada Wong
========

Not much is known about the international spy Ada Wong, including her age or 
whom she works for. Even her true name, as well as her aims, remain a mystery. 
What is known that no matter how difficult her missions may be, she has the 
brains and the physical ability to pull them off without a hitch.

While there is a stoicism in her demeanor, it is her poise and sangfroid that 
she is known for. She appears to be working toward a specific goal, and once 
she accomplishes it, she is the type that would have no qualms about betraying 
her handlers.

In 1998, she went to Raccoon City with the intent of secreting out a sample of 
the G-Virus. It was there that she first met Leon Kennedy, a rookie cop at the 
time. Following the events of Raccoon City, she has been known to offer aid to 
Leon on his missions, but mostly as a ploy to enlist his help.

Currently, Ada has snuck aboard a submarine after being contacted by Derek 
Simmons, a man she hasn't heard from since the Raccoon City Incident. While on 
the submarine, she discovers a mission that was never fielded to her, and a 
terrible secret that will spur her to act. What form those actions will take is 
anybody's guess.

She had no memory of the mission assigned to her, but it was executed none the 
less. Below is a report detailing the outcome of that mission sent to Derek 
Simmons.
---
I couldn't get Jake. He and the girl that was with him, Sherry Birkin, went 
missing. They might have been caught in the explosion and blown to bits.

=====================
Report on Jake Muller
=====================

Mr. Simmons:

The mission to find the son of Albert Wesker has been completed. I have 
confirmed that Jake Muller is the biological son of Wesker.

Name: Jake Muller (Age 20)
Citizenship: Republic of Edonia
Physical Characteristics: Caucasian; 190cm; blue eyes

Has been in the employ of Edonian mercenaries for five years. Has trained or 
fought in all parts of Europe, the Middle East, and South America. A DNA sample 
from Muller proved his relationship to Wesker.

Wesker's alleged immunity to viral infection has manifested itself in Muller. 
Unfortunately, the DNA sample I attained would not be enough to assist with C-
Virus research. A bodily fluid, blood, saliva, or bone marrow sample would be 
required. It is my recommendation that you dispatch your top agent to secure a 
tissue sample from Muller.

END

---
UPDATE

I have confirmed that Jake Muller's mother has died of illness. Details on her 
are scarce, but we learned that she was born in Edonia and immigrated to 
America in her early twenties, where she became pregnant with Albert Wesker's 
child. She then returned to Edonia with Jake without telling Wesker of his 
birth.

=========
Submarine
=========

Ada Wong sneaks onto a submarine in order to find out what Derek Simmons is 
planning. When she gets there, she finds that the security systems respond to 
her fingerprints and voice, and there is information on her that no one should 
have.

Throughout the submarine, Derek's hand can be seen in it all, from the room 
decor to the layout itself. It is a mystery as to who built this submarine and 
for what purpose.

However, a letter was found that sheds some light on the mystery.
---
Ada,

The Family's army grows stronger every day, and I've found myself overwhelmed 
with it. That is why I am giving you full control over our East Asian soldiers 
and this submarine as a present. Use them as you wish; I hope that they serve 
you well. All I ask in thanks is your continued loyal service to me.

======
Gnezdo
======

I thought it was a woman standing there at first, but then I got closer and saw 
that it was a huge swarm of bugs in the shape of a woman. I freaked out and 
tried to run, but they came after me. There wasn't anything I could do against 
them. They nibbled at me until I was covered in blood. I was lucky to survive.

-Record of a Gnezdo-attack victim
---
The Gnezdo is a creature that results from high-level mutation brought on by 
exposure to the C-Virus. Gnezdo is derived from the Serbian word for "hive."

These small creatures have the appearance of hornets, and they can form a swarm 
that mirrors the size and shape of a human being. Just as with ants and bees, 
the Gnezdo behave with a hive mindset, but each individual creature has its own 
role to play.

Where the Gnezdo differ is that their queen does not continue to propagate the 
species, but serves only as a commander, giving out orders like a general to an 
army. The sensory perceptions are shared between the queen and the individual 
Gnezdo. If the queen is lost, the swarm will dissolve; as long as she lives, 
however, the swarm will remain intact and follow her commands.

The queen is hard to spot among the swarm as it attempts to conceal and protect 
her. An attack on the swarm will momentarily scatter the Gnezdo, revealing the 
queen and exposing her to danger.

=============
Ada and Derek
=============

Derek Simmons believes in world stability, and he, along with The Family, 
believe in preserving that stability, even if they have to act illegally to do 
so.

When Derek first met Ada Wong, it caused a ripple in his normally logical and 
unperturbed personality. Ada's skills as a spy were unparalleled, and the 
missions she carried out for him were instrumental in his goals.

A fracture in their work relationship was formed when Ada learned that Derek 
was behind the operation to raze Raccoon City. Realizing it was dangerous to 
keep company with Derek, Ada left his employ, never looking back.

From that point on, Derek has been maniacal in his plans to get back Ada. 
Whether it was because he felt an emotional attachment to her or because he 
thought she was the only woman whose intelligence could match his own is 
unknown. But this monomania with Ada led him to put a sinister plan into 
action.

Below is a note Simmons wrote after he lost Ada.
---
How could she leave me? We were the perfect partners! She was beautiful, 
intelligent, and the only one I would allow at my side. She should have known 
that.

Ada, why...

Now I'll have to create a replacement.

==============
Scorched Earth
==============

Operation: Bacillus Terminate was the name for the missile strike ordered by 
the U.S. government to halt the spread of the virus in Raccoon City in 1998. 
The decision to raze the city of 100,000, killing infected and survivors alike, 
came from Derek C. Simmons, a high-ranking government official.

Raccoon City was a case study for his future plans as he believed the world 
would stop using traditional weapons and switch over to bioweapons. The data 
provided by Raccoon City allowed him to assess the efficacy of such weapons, 
but he made certain that the truth of Umbrella's involvement, and their 
bioweapons program, would never be known. Eager to resolve the issue as quickly 
as possible, he urged the more hawkish members of the president's 
administration to eradicate Raccoon City for the sake of the country.

The attack on Tall Oaks was devised by Simmons to show the world, and dubious 
officials in government, the threat bioweapons pose in the hands of terrorists, 
as well as to prevent President Benford from revealing the truth behind Raccoon 
City.

Everything went just as Simmons planned. After Operation: Bacillus Terminate 
was carried out on Tall Oaks, he sent a message to The Family while flying to 
China in his private jet. Leon recovered that message and submitted it to the 
FOS after his return from China.
---
Operation: Bacillus Terminate has been executed just as planned. But this time 
it won't be covered up like it was for Raccoon City. Everyone will know that 
the president was killed by bioterrorism and the government had no choice but 
to clean it up. The whole world will know the threat posed by bioterrorist 
organizations, and shall be in awe of the country that stood up to protect its 
people and fight this threat: America!

Now we've shown them who the real global power is. This is how things should be 
and now balance will be achieved in the world, with The Family at the helm.

==========================
Note Found in a Laboratory
==========================

To my dear sister Helena,

I'm sorry I was never the good sister I should have been, even though you loved 
me unconditionally.

I'm sorry for everything. They injected me with something. It's making me 
forget things, who I am. Who you are even. I don't want that. Please know that 
I've always loved you, too. I don't want to leave you
hope you find someone to love
you dont want forget
love you

Below is a report written by a member of The Family, found in the same research 
facility that Deborah's memo was found.
---
We've been ordered to dispose of Deborah now that the plan has succeeded. But 
some of us wanted to see what the C-Virus would do to her healthy body, so we 
injected her. She was just going to be killed and thrown away anyway, so we 
didn't see any problems with it.

Some were excited and had high hopes for her mutation, but there were no 
visible effects even an hour after injection. Unfortunately, we need to hurry 
and evacuate Tall Oaks. In just a few hours it's going to be a giant ball of 
fire. We're going to have to leave Deborah in the lower levels, though it's too 
bad that we won't be able to see how she turns out.

========
Shrieker
========

The Shrieker is a type of zombie that can summon other zombies by emitting a 
large sound that stimulates their aural faculties. In addition, zombies' 
nervous systems react to the sound, and this reaction causes them to behave 
more violently.

If something were to interfere with the sound the Shrieker is emitting, it will 
change to a high-frequency sound that will overload the aural receptors in the 
zombies' brains and destroy that part of it.

Below is a scribbled memo found in the wreckage of Tall Oaks.
---
That thing is screaming again! I think my eardrum is gonna explode. God, it's 
loud! And every time he screams, more zombies start showing up. What is going 
on?!

It's been hanging around outside my house, screaming and calling more zombies. 
I think it's after me.

I don't want to die...

=============
Two Ada Wongs
=============

There are reports of two Ada Wongs involved in the current crisis. One is the 
famed spy that comes to the aid of Leon Kennedy from time to time. The other 
Ada Wong is the leader of Neo-Umbrella, and the one responsible for introducing 
J'avo to Edonia six months prior.

The former is the true Ada Wong, and the latter is a copy created by Derek 
Simmons utilizing the C-Virus. The fake Ada contacts the real Ada, telling her 
about the impending biohazard about to be unleashed in China. The real Ada 
decides to go to China to find out what this imposter's intentions are.

A video taken of the birth of the Neo-Umbrella Ada Wong was found underneath 
Tall Oaks. Below is part of a note written by Simmons during the time of her 
birth.
---
I've finally created the perfect replacement for Ada. I'll have to make sure 
she is like the original in every way, not just in looks, but in intelligence 
and habits, as well. This will require some training. I'll also have to teach 
her never betray to me.

My very own Ada--so exciting.

Now, where should I start...

====================
Ada and Raccoon City
====================

In 1998, Albert Wesker, Jake Muller's father, sent Ada Wong on a mission in 
Raccoon City to retrieve a sample of the G-Virus William Birkin was hoarding 
for himself. When William's wife Annette interfered with that mission, Ada used 
Leon Kennedy to have him unwittingly aid her. Ada then made her way back to 
Albert with a sample of the virus in hand.

In 2004, Albert ordered Ada to Europe to obtain a sample of the Las Plagas 
parasite. There she encountered Leon again and ended up stealing the parasite 
sample he had procured. She did not, however, hand the sample to Albert. She 
kept it for herself and went off the grid. She had her own intentions for 
keeping the virus. She was not going to allow herself to be a pawn in Albert's 
plan for global domination.

Ada eventually learned of Wesker's death in Africa. Below is a memo written by 
her during this time.
---
I just got word that the BSAA took down Wesker. I can't say that I'm saddened 
by this, but he was a large part of my plans while we were partners. I feel 
almost a slight emptiness inside.

He had a very large impact on many, and held the reins on bioterrorism. I'm 
interested to see how this changes things, but for now, I need to keep my eye 
on Simmons and his organization, The Family.

No matter what happens, I will never lose sight of my ultimate goal.

==========
The Family
==========

Derek C. Simmons is the current head of a secret organization known only as The 
Family. The Family was founded by one of Derek's ancestors before the United 
States was even founded, and its vast network of wealth and power extends 
throughout the globe.

The Family has been manipulating the course of human development for a long 
time. Their ostensible goal is to maintain stability in the world, but its true 
motivation lies in exploiting events to benefit its members. For now, they 
believe maintaining that stability is contingent upon keeping the United States 
at the top of the pyramid of world power.

If the truth about the U.S. government's connections to Umbrella's bioweapons 
program were to get out, it would destabilize the world and remove America from 
the top of that hierarchy of power. Derek sets into motion a plan that will 
launch a bioterrorist attack and assassinate the president, thus preserving The 
Family's designs on power and stability.

After the incident at Tall Oaks, Simmons sent The Family orders that were 
recorded in the data Ada had given to Leon.
---
The assassination was successful. Make sure to set all Lepotitsa in Tall Oaks 
to self destruct and prepare for Operation: Bacillus Terminate.

Leon Kennedy and Helena Harper are following me to China. They were reported 
dead by the FOS, but the report is false. Make sure a Lepotitsa gets on their 
plane so that the FOS's report doesn't go to waste.

=========
Bloodshot
=========

During the biohazard incident, an extremely rare type of zombie was discovered, 
one that had most of its head destroyed. The creature was given the misnomer of 
Bloodshot because all of its muscle tissue was exposed.

Unlike normal zombies, this creature is incredibly agile, and the speed with 
which it will attack and devour flesh is incomparable. These differences are 
thought to be a mutation brought on by the C-Virus.

Below is a report given to the FOS by Leon, who had a run-in with this rare 
mutation.
---
I've been seeing various mutations caused by the C-Virus. One new variation, 
named Bloodshot, reminded me a lot of the Lickers I encountered in Raccoon 
City. They both look like they've got their insides on their outsides. This 
special mutation seems to stem from the damage taken by the infected body.

=============
Carla Radames
=============

Carla Radames was responsible for the discovery of the C-Virus, and a close 
confidant of Derek C. Simmons. A prodigy in her youth, Carla completed a 
doctorate course in genetics when she was only fifteen, after which she was 
recruited by Derek to work for him manufacturing viruses and B.O.W.s.

Derek praised her for her intelligence and successful research, and his praise 
increased her devotion to him. One way she tried to earn his praise was by 
developing the C-Virus. As it would turn out, she was nothing more than a tool 
for him to accomplish his goals.

The person Carla Radames ceased to exist when she was used against her will in 
Derek's experiment to recreate Ada Wong.

Carla began work on the C-Virus in 2001. Below is a note written by Carla, 
found in the Quad Tower, detailing the origins of the C-Virus.
---
I was able to get a hold of the now-harmless T-Veronica virus, and I've decided 
to use it as a base for my research into new viral weaponry.

First, I succeeded in extracting only that which causes sudden DNA mutations, a 
characteristic that has become stronger ever since the original Progenitor 
Virus. Combining this with the T-Veronica, I've eliminated any chance of brain 
cell damage, which was a major flaw of the virus. I call this combination "T-
02."

Before, if the T-Veronica virus was injected into a subject, that subject had 
to undergo a long sleep at ultra-low temperatures in order to slowly adapt to 
the virus and avoid brain damage due to sudden mutation. However, with T-02, 
this is no longer necessary.

Now, if I can just combine it with a sample of the G-Virus taken from Sherry 
Birkin's body, I'll have the perfect virus. I don't know how many years it will 
take, but I'll do all I can to make Simmons proud.

===============
Derek and Carla
===============

Derek Simmons used countless test subjects in his efforts to "clone" Ada Wong. 
The main impediment to those efforts was finding subjects with compatible 
genetic structure.

Using the extensive resources of The Family, Derek learned that one of his own 
researchers, a Carla Radames, would be a suitable candidate. Derek tricked 
Carla into taking part in the experiment because she believed Derek valued her 
and her work too much to risk her. She was wrong, and Derek succeeded in 
creating the clone of Ada he had desired.

While Carla looked and behaved similar to Ada, there was still a piece of her 
that remained Carla. Derek's relationship with Ada had only been professional, 
so he couldn't see that this clone was not the real Ada. Whether through 
misguided affections or a desire to revenge himself on Ada, he ignored any 
nagging doubt and began to train and treat Carla as if she were the real Ada 
Wong.

Carla, having lost most of her personality during the experiment, behaved as 
Derek wanted. But in the depths of her soul, there was still a spark of Carla's 
original self, and once it came to the surface, she vowed to destroy Derek, the 
man who had ruined her life.

Below is a note written by Carla just after she was transformed into Ada Wong.
---
I am Simmons' loyal servant, Ada Wong. I will do anything he asks, and in 
return, he does whatever I ask. We are the perfect match and no one can come 
between us.

But recently, I can't help but feel some horrible emotion deep down every time 
I look into his eyes. I don't understand how I could feel this way when we are 
meant to be together. Some voice is screaming, "Kill him! Destroy his dreams! 
Don't let him get away with this," and it gets louder every day, but why? 
What's wrong with me? He loves me so much and I love him back. There's no 
reason for me to feel any of this. I can't imagine a world without him.

I've given everything to him. I would never want to destroy his dreams. Ever.

===================
From Carla's Papers
===================

It won't be long before everything he ever feared will come true. My special 
pet resting beneath the sea will be ready soon. All my little cocoons will also 
hatch shortly. My greatest creation will be the very undoing of everything he 
has worked for.

It would be a shame, though, if he wasn't ready to live in a world of 
nightmares. I'll make his body a living reflection of the horrors I've 
unleashed.

The world will be so far removed from the stability he craves. It will be 
complete chaos! And that chaos will destroy his body!

=========================
Unlimited Transformations
=========================

Carla Radames thinks she can attack China and unleash chaos upon the world, but 
Derek Simmons had a plan for stopping her, and she is gravely injured.

"If I'm going to die, then I'll make sure the world he loves dies with me."

With her last ounce of energy, she injects herself with an extremely potent 
strain of the C-Virus. It's the same strain one of her subordinates injected in 
Derek. In her infected state, she merges her body with that of an aircraft 
carrier, transforming herself into something decidedly not human.

She can also create human-sized doppelgangers of herself (Carla Spores). These 
avatars of Carla's insanity still resemble Ada Wong, proving that Derek's 
experiment damaged her psyche more than even she had realized.

==================
Complete Mutations
==================

After a human is injected with the C-Virus and turns into a J'avo, the virus 
will continue to mutate the host until its entire body is covered by a tough, 
cocoon-like structure. Inside this chrysalid, the virus will dissolve the 
host's body composition and reform it, thus giving birth to a completely 
different creature from the J'avo. These creatures are referred to as complete 
mutations.

Derek C. Simmons sought to harness this mutation process when he tried to 
recreate Ada Wong, but ended with a number of failed mutations instead. 
(Lepotitsa and Gnezdo are two such examples of those failures: Derek preserved 
the female aspect, but little else.) Derek's researchers soon learned that by 
mixing the C-Virus with the DNA of living specimens, they could create complete 
mutations that preserved the strong features of reptilian and mammalian 
species.

Being able to determine the final outcome for the complete mutation was a key 
component of creating reliable bio-organic weapons. This research was 
instrumental in stabilizing the C-Virus and creating something that would birth 
multiple bioweapons.

================
Enhanced C-Virus
================

The enhanced C-Virus was created by strengthening the C-Virus with Jake 
Muller's blood. This enhanced virus was engineered by Carla Radames by taking 
the elements of Jake's blood that were resistant to viral infection, and using 
them to re-engineer the C-Virus into a more potent virus.

When a host is infected by the normal C-Virus, the host will eventually become 
encased in a cocoon before emerging as a new creature. With the enhanced 
version, not only does it strengthen the host, but it removes the need for a 
chrysalis stage. This host can continue to mutate indefinitely into new forms 
without compromising its cellular integrity.

The enhanced C-Virus is incredibly difficult to manufacture, and only Carla has 
the know-how to do it successfully. As such, only a limited amount of the 
enhanced C-Virus is known to exist.

========================
The End of Derek Simmons
========================

When Derek C. Simmons was betrayed by Ada Wong following the Raccoon City 
Incident, it was the first time he had ever felt emotional stress. He felt that 
if he could not have the real Ada Wong serving him faithfully, then he would 
create one to do so. He decided he would use the C-Virus, a virus with 
unlimited potential to change the human body, on its creator, Carla Radames, in 
order recreate his beloved Ada. No one knows how many lives Derek sacrificed in 
order to realize that goal.

When he succeeded with Carla, he was overcome with joy, but Carla had not 
completely lost herself in the process, and she hated Derek for what he did to 
her. Eventually she would see to it that he was injected with a potent strain 
of the C-Virus, one that would cause his body to mutate painfully into hideous 
creatures without end. In the end, he was killed by Ada Wong.

===============
Carla's Revenge
===============

Carla Radames was reborn as Ada Wong because of the experiment Derek Simmons 
forced her into and the subsequent training she received following her 
transformation. Unknown to Derek, Carla retained some remnants of herself in 
the deepest recesses of her psyche, and this part of her was determined to undo 
everything Derek had done.

Carla secretly founded the Neo-Umbrella organization so she could perfect the 
C-Virus, something that would be instrumental in her plans to destabilize the 
planet, an idea that was anathema to Derek. Her plan was to launch missiles 
loaded with the gas that would turn people into zombies, and to unleash the 
ultimate B.O.W. on the unsuspecting world - Haos.

Her plan to wreck havoc in China would have gone off without any problems but 
for one incomprehensible act: she contacted the real Ada Wong and involved her 
in the situation. Whether she did this in some vain attempt to destroy the 
original Ada and leave only herself, or to have Ada save her, no one can say.

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

                                                                      ___[CM00]
==================================================================== /   \ ====
  S E C T I O N  I X                                ___         ___ |     |
- - - - - - - - - - -                              /   \       /   \ \___/
 __  __            _         _                ___ |     | ___ |     | ___
|  \/  |          | |       | |              /   \ \___/ /   \ \___/ /   \
| \  / |  ___   __| |  __ _ | | ___     ___ |     | ___ |     | ___ |     |
| |\/| | / _ \ / _` | / _` || |/ __|   /   \ \___/ /   \ \___/ /   \ \___/
| |  | ||  __/| (_| || (_| || |\__ \  |     | ___ |     | ___ |     |
|_|  |_| \___| \__,_| \__,_||_||___/   \___/ /   \ \___/ /   \ \___/
                                            |     |     |     | CAMPAIGN MEDALS
=============================================\___/====== \___/ ================

The following is a list of all Campaign medals for Resident Evil 6.  Since this 
is a CAMPAIGN walkthrough, I will only cover campaign medals here.  A full 
medals guide by me can be found on GameFAQs.com.

http://www.gamefaqs.com/ps3/605603-resident-evil-6/faqs/65827

Some Medals are listed with search codes that will take the reader to the 
portion of the walkthrough where those medals are discussed to give you a 
clearer view of the exact location where they may be obtained.  Yes, I actually 
went back through the walkthrough and added many of the harder medals to it.  
What more would you expect from your favorite Chris playing FAQ author?

-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (001/175) _
-- Accuracy - A Rank                                                        |_|

VALUE:       Gold
CAMPAIGN:    Any
REQUIREMENT: Get an overall A-rank in the Accuracy category for any chapter 
             from any character campaign - as accurate as possible.

                                                         TOTAL MEDALS (001/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (002/175) _
-- Accuracy - B Rank                                                        |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: Get an overall B-rank in the Accuracy category for any chapter 
             from any character campaign - some focus on accuracy.

                                                         TOTAL MEDALS (002/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (003/175) _
-- Accuracy - C Rank                                                        |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: Get an overall C-rank in the Accuracy category for any chapter 
             from any character campaign - average accuracy.

                                                         TOTAL MEDALS (003/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (004/175) _
-- Accuracy - D Rank                                                        |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Get an overall D-rank in the Accuracy category for any chapter 
             from any character campaign - poor accuracy.

                                                         TOTAL MEDALS (004/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (005/175) _
-- Deaths - A Rank                                                          |_|

VALUE:       Gold
CAMPAIGN:    Any
REQUIREMENT: Get an overall A-rank in the Deaths category for any chapter 
             from any character campaign.  Do not die much at all.

                                                         TOTAL MEDALS (005/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (006/175) _
-- Deaths - B Rank                                                          |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: Get an overall B-rank in the Deaths category for any chapter 
             from any character campaign.  Do not die much.

                                                         TOTAL MEDALS (006/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (007/175) _
-- Deaths - C Rank                                                          |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: Get an overall C-rank in the Deaths category for any chapter 
             from any character campaign.  Do not die frequently.

                                                         TOTAL MEDALS (007/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (008/175) _
-- Deaths - D Rank                                                          |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Get an overall D-rank in the Deaths category for any chapter 
             from any character campaign.  Die a lot!

                                                         TOTAL MEDALS (008/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (009/175) _
-- Clear Time - A Rank                                                      |_|

VALUE:       Gold
CAMPAIGN:    Any
REQUIREMENT: Get an overall A-rank in the Clear Time category for any chapter 
             from any character campaign.  Get through the chapter as quickly 
             as possible.

                                                         TOTAL MEDALS (009/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (010/175) _
-- Clear Time - B Rank                                                      |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: Get an overall B-rank in the Clear Time category for any chapter 
             from any character campaign.  Get through the chapter quickly.

                                                         TOTAL MEDALS (010/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (011/175) _
-- Clear Time - C Rank                                                      |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: Get an overall C-rank in the Clear Time category for any chapter 
             from any character campaign.  Get through the chapter at a 
             moderate pace.

                                                         TOTAL MEDALS (011/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (012/175) _
-- Clear Time - D Rank                                                      |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Get an overall D-rank in the Clear Time category for any chapter 
             from any character campaign.  Take a long time to get through the 
             chapter.

                                                         TOTAL MEDALS (012/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (013/175) _
-- Enemies Routed - A Rank                                                  |_|

VALUE:       Gold
CAMPAIGN:    Any
REQUIREMENT: Get an overall A-rank in the Enemies Routed category for any 
             chapter from any character campaign.  Kill as many enemies as 
             possible.

                                                         TOTAL MEDALS (013/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (014/175) _
-- Enemies Routed - B Rank                                                  |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: Get an overall B-rank in the Enemies Routed category for any 
             chapter from any character campaign.  Kill many enemies.

                                                         TOTAL MEDALS (014/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (015/175) _
-- Enemies Routed - C Rank                                                  |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: Get an overall C-rank in the Enemies Routed category for any 
             chapter from any character campaign.  Kill an average amount of 
             enemies.

                                                         TOTAL MEDALS (015/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (016/175) _
-- Enemies Routed - D Rank                                                  |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Get an overall D-rank in the Enemies Routed category for any 
             chapter from any character campaign.  Run by the majority of 
             enemies.
                                                         TOTAL MEDALS (016/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (017/175) _
-- Rescued partner                                                          |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Allow an enemy to grab your partner then step close to the grabbed 
             partner to get a partner assist melee button command.  Press the 
             O/B button to perform a melee to free your partner to get this 
             medal.  Zombies constantly grab, so this is best done in Leon  
             or Ada's campaign.

                                                         TOTAL MEDALS (017/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (018/175) _
-- Saved a partner from dying                                               |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: Allow a co-op partner to enter dying status from getting hit too 
             much then move toward the dying partner and revive the partner 
             with a resuscitation (O/B) or by giving the partner a herb tablet 
             or equipping and using a first aid spray near the partner.  The AI 
             partner in solo play cannot go into dying status, so this must be 
             received during co-op play.

                                                         TOTAL MEDALS (018/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (019/175) _
-- Aided a partner in need during a story intersection                      |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: During the four-player crossover segments, help a partner from the 
             other group of characters.  For instance, while playing as Chris, 
             when the Jake player gets grabbed by a J'avo, move near him and 
             perform a partner assist melee on the J'avo to bust the J'avo in 
             the face and save Jake.  The following is a list of crossover 
             segments in the game.

.--------------------------------------------------------------------------.
| EDONIA           | FACILITY         | COURTYARD        | CRASH SITE      |
| Chris, Chapter 2 | Chris, Chapter 3 | Chris, Chapter 3 | Jake, Chapter 4 |
| Jake, Chapter 1  | Leon, Chapter 4  | Jake, Chapter 4  | Leon, Chapter 4 |
|------------------|-------------------------------------------------------'
| LIFT AREA        |
| Chris, Chapter 5 |
| Jake, Chapter 5  |
'------------------'

                                                         TOTAL MEDALS (019/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (020/175) _
-- Rescued by partner 10 times                                              |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: Get grabbed by an enemy and allow your partner to free your 
             character with a partner assist melee a total of ten times.  This 
             is best done in Leon or Ada's campaign since zombies constantly 
             try to grab.

                                                         TOTAL MEDALS (020/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (021/175) _
-- Killed an enemy while dying                                              |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: Get knocked into dying status by having enemies drain all of your 
             character's health then kill an enemy while in dying status to 
             receive this medal.  The Lone Wolf skill can help to make your 
             partner ignore your character while in dying status in solo play.

                                                         TOTAL MEDALS (021/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (022/175) _
-- Recovered from dying                                                     |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Get knocked into dying status by having enemies drain all of your 
             character's health then stay in that state until the bar on the 
             screen charges up all the way.  Do not allow your partner to 
             resuscitate your character.  Use the Lone Wolf skill to keep the 
             AI partner from helping your character in solo play.

                                                         TOTAL MEDALS (022/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (023/175) _
-- Beat the chapter without entering the dying state                        |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: Beat any character campaign chapter without entering dying status.

                                                         TOTAL MEDALS (023/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (024/175) _
-- Beat the game after having entered the dying state at least 5 times      |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Get knocked into dying status at least five times on your way 
             through a campaign and complete the campaign to receive this.

                                                         TOTAL MEDALS (024/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (025/175) _
-- Killed an enemy with a counterattack                                     |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: Allow an enemy to attack your character then press the R1/RT 
             button when the button prompt appears to counter that enemy.  This 
             counter must kill to receive credit for this medal.  Either weaken 
             a J'avo then counter it to kill the J'avo or find a zombie with a 
             weapon in Leon's campaign and counter the zombie to instantly kill 
             it.  A Bloodshot's jumping attack is very easy to counter and 
             instantly kills it also.  A counter attack that kills is also 
             referred to as a "Coup De Grace counter" sometimes.

                                                         TOTAL MEDALS (025/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (026/175) _
-- Successfully countered one of Ustanak's attacks                          |_|

VALUE:       Silver
CAMPAIGN:    Jake, Chapter 5
REQUIREMENT: This can only be done with Jake when he fights Ustanak with his 
             bare hands near the end of Chapter 5 in the Underwater Facility. 
             This is NOT the dodge command.  There is a special counter that 
             Jake can do when Ustanak gets at a distance from him.

             Back Ustanak up to the far side of the walkway he is fought on 
             then move away from him.  Ustanak will eventually perform a 
             dashing ram toward Jake.  The dodge command prompt will appear 
             first and then a counter command prompt (R1/RT) will appear a 
             second after that.  Quickly press the R1/RT button when it appears 
             to perform a special counter on Ustanak.  Jake can actually suplex 
             Ustanak for a counter - it happens randomly.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME026] to find the precise area this is in.

                                                         TOTAL MEDALS (026/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (027/175) _
-- Killed an enemy with a physical attack                                   |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Kill an enemy off with a melee button attack (R1/RT).  This can be 
             either a basic R1/RT hit or a melee triggered through a button 
             prompt melee command.  The Melee and Combat Gauge Boost skills can 
             help with this medal.

                                                         TOTAL MEDALS (027/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (028/175) _
-- Killed 10 or more enemies with physical attacks                          |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: Kill an enemy off with a melee button attack (R1/RT).  This can be 
             either a basic R1/RT hit or a melee triggered through a button 
             prompt melee command.  Do this a total of ten times in a single 
             chapter.  The Melee and Combat Gauge Boost skills can help with 
             this medal.

                                                         TOTAL MEDALS (028/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (029/175) _
-- Killed an enemy with a coup de grace                                     |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: A Coup De Grace is a frontal heavy stun melee that kills an enemy.
             Zombies and J'avo can be set up by getting a stun on one and then 
             hitting the enemy with a melee while it is stunned.  The best way 
             to do this is to quick shot an enemy then perform a dashing slide 
             (dash + L1) into the enemy to hit the enemy.  The enemy will be in 
             a heavy stun pose afterwards.  Approach the enemy from its FRONT 
             side to get a melee command for a Coup De Grace melee.  A Coup De 
             Grace melee takes a lot of damage, but in campaign it might not 
             kill.  This melee must kill to get credit for this medal.

             See my RE6 Mercenaries guide for more info on how to set up a Coup 
             De Grace melee.  The Melee and Combat Gauge Boost skills can help 
             with this medal.

                                                         TOTAL MEDALS (029/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (030/175) _
-- Killed enemy with a quick shot                                           |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: A quick shot is performed with just about any weapon by pressing 
             R1+L1/RT+LT together.  This gunshot will auto-target the closest 
             enemy and hit the enemy.  To get this medal, you must perform a 
             quick shot that kills an enemy.  It's best to equip a shotgun then 
             quick shot the closest enemy to get this medal easily.

                                                         TOTAL MEDALS (030/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (031/175) _
-- Killed an enemy with a stealth attack                                    |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Stealth attacks can be performed while taking cover behind a wall 
             or any type of low object and then waiting for an enemy to step 
             near that area. The melee prompt button will appear when an enemy 
             steps near your character.  Stealth attacks can also be performed 
             while behind an unaware enemy. Stealth attacks can be easily done 
             while playing as Sherry at the start of JAKE, CHAPTER 3 and while 
             playing as Jake or Sherry in the mountain area of JAKE, CHAPTER 1.
             Chris can also stealth attack while near the elevator that he can 
             take to the Hangar in CHRIS, CHAPTER 5.

                                                         TOTAL MEDALS (031/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (032/175) _
-- Killed an enemy while sliding                                            |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Kill an enemy by hitting the enemy with a slide (dash + L1/LT) to 
             get this medal.  A slide only takes about 50 damage and your 
             character will hit the enemy in the legs, which will change the 
             damage amount, so you'll have to weaken enemies a lot before they 
             can be killed with a sliding attack.  It's best to do this against 
             J'avo since they are actually weaker in their legs.  A powerful 
             weapon that isn't TOO powerful can help out for weakening an 
             enemy, such as the semi-auto rifle or a shotgun (don't make the 
             hit direct).

                                                         TOTAL MEDALS (032/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (033/175) _
-- Destroyed an item box while sliding                                      |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Slide into any type of item box and break it to get credit for 
             this medal.  Item boxes are breakable objects such as tall crates, 
             wooden crates, pots, etc.

                                                         TOTAL MEDALS (033/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (034/175) _
-- Used a weapon lodged in a zombie to kill it                              |_|

VALUE:       Bronze
CAMPAIGN:    Leon and Ada's campaign
REQUIREMENT: Stun a zombie with a weapon lodged in its body then step near the 
             zombie and perform a melee against the zombie with the button 
             prompt appears. A good area to find zombies with weapons stuck on 
             them is on LEON'S CHAPTER 3 campaign.

                                                         TOTAL MEDALS (034/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (035/175) _
-- Killed an enemy by a chaining a physical attack with your partner        |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: Perform a physical attack on an enemy after your partner hits the 
             enemy with a physical attack.  Basically, if Helena roundhouses a 
             zombie to the ground, your Leon must stomp the zombie afterward to 
             "chain" a physical attack.  This is not like bouncing a Majini 
             back and forth in RE5 to set up an uber Haymaker or Back Hand.

                                                         TOTAL MEDALS (035/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (036/175) _
-- Successfully inputted commands at the exact moment                       |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Complete a QTE sequence where you must quickly tap a button to 
             survive the sequence without failing to get this medal.  A perfect 
             example is when Jake and Sherry have to grab the parachute while 
             hanging out of the back of the plane at the very end of JAKE, 
             CHAPTER 1.

                                                         TOTAL MEDALS (036/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (037/175) _
-- Successfully executed a counterattack                                    |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: Stand near an enemy and wait for it to attack then press the R1/RT 
             button when the counter command prompt appears as the enemy attack 
             is about to hit your character.  To get this medal, a player does 
             not need to kill the enemy.

                                                         TOTAL MEDALS (037/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (038/175) _
-- Correctly executed all revolving-action command prompts                  |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Successfully time button presses in all QTE button prompts with 
             the gauge that has a revolving timer needle that passes by a green 
             portion of the gauge.  These are found in LEON, CHAPTER 4 while 
             playing as Leon (while he flies the plane and while he helps start 
             the bus with Sherry during the Ustanak battle at the Crash Site.  
             Complete the QTE sequences without fail to get this medal.  Tap 
             the button CAREFULLY.

                                                         TOTAL MEDALS (038/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (039/175) _
-- Saved partner from falling off a high ledge                              |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: There are points in the game where a character can fall off a 
             ledge and hang onto the side - the player that falls will get a 
             thumbstick shaking QTE.  Allow your partner to fall off the side 
             and hang on then approach the partner to get a O/B button prompt 
             command.  Press the button to help the partner up and get credit 
             for this medal.  The best place to get this is on LEON, CHAPTER 3 
             toward the end of the Cavern and while on the mountain trail in 
             JAKE, CHAPTER 1.  The AI partner will fall off the side on the 
             Cavern stage with Leon quite often.

                                                         TOTAL MEDALS (039/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (040/175) _
-- Praised a partner's actions 3 times                                      |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Praise a partner by pressing the O/B button when that partner 
             kills an enemy with melee or gets a critical headshot on the 
             enemy.  Do this a total of three times.  This can be done with the 
             AI partner.  Watch the partner and tap the O/B button when the 
             partner melee kills or kills an enemy with a critical headshot.

                                                         TOTAL MEDALS (040/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (041/175) _
-- Killed an Agent Hunt player                                              |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: Have the "Agent Hunt Mode" option turned on (allowed) while 
             starting up a game and then, when a player joins your game, kill 
             that player to get this medal.  You have no way of knowing which 
             enemy is the player except for the unique actions that a player 
             might do.  If an enemy keeps respawning over and over again after 
             a player has joined as a creature that is the enemy player most 
             likely.  See my Agent Hunt guide for more info on which stages a 
             player can join as a creature.

                                                         TOTAL MEDALS (041/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (042/175) _
-- Killed by an Agent Hunt player                                           |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Have the "Agent Hunt Mode" option turned on (allowed) while 
             starting up a game and then, when a player joins your game, allow 
             that player to kill your character to get this medal.  You have no 
             way of knowing which enemy is the player except for the unique 
             actions that a player might do.  If an enemy keeps respawning over 
             and over again after a player has joined as a creature that is the 
             enemy player most likely.  See my Agent Hunt guide for more info 
             on which stages a player can join as a creature.

                                                         TOTAL MEDALS (042/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (043/175) _
-- Matched online in a story intersection                                   |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Match up with another player during one of the many four-player 
             crossover segments.  You must have your online service enabled to 
             do this obviously.  Below is a list of crossover segments.

.--------------------------------------------------------------------------.
| EDONIA           | FACILITY         | COURTYARD        | CRASH SITE      |
| Chris, Chapter 2 | Chris, Chapter 3 | Chris, Chapter 3 | Jake, Chapter 4 |
| Jake, Chapter 1  | Leon, Chapter 4  | Jake, Chapter 4  | Leon, Chapter 4 |
|------------------|-------------------------------------------------------'
| LIFT AREA        |
| Chris, Chapter 5 |
| Jake, Chapter 5  |
'------------------'

                                                         TOTAL MEDALS (043/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (044/175) _
-- Killed 5 enemies with explosive drums                                    |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: Kill a total of five enemies in a chapter with explosives that are 
             in the environment such as fire extinguishers, gas canister and 
             red explosive barrels.  This can be easily done in CHRIS CHAPTER 1 
             since there are quite a few explosive barrels on the rooftop area 
             outside the entrance to the Tenement building (Ace of Spades).

                                                         TOTAL MEDALS (044/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (045/175) _
-- Executed a headshot                                                      |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Aim a gun at an enemy's head then shoot the enemy in the head to 
             get this medal.

                                                         TOTAL MEDALS (045/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (046/175) _
-- Executed 10 headshots                                                    |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: Aim a gun at enemies' heads and then shoot it in the head.  Pop 
             enemies in the head a total of ten times during a chapter to get 
             this medal.

                                                         TOTAL MEDALS (046/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (047/175) _
-- Executed 5 consecutive headshots                                         |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: Shoot enemy heads a total of five times without hitting another 
             body part to get credit for this medal.

                                                         TOTAL MEDALS (047/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (048/175) _
-- Killed an enemy with a grenade                                           |_|

VALUE:       Green
CAMPAIGN:    Chris and Ada's campaign
REQUIREMENT: Hand grenades are only available in Chris and Ada's campaigns, so 
             play on either of those campaigns and kill an enemy by tossing a 
             hand grenade at it.

                                                         TOTAL MEDALS (048/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (049/175) _
-- Killed 10 enemies with grenades                                          |_|

VALUE:       Bronze
CAMPAIGN:    Chris and Ada's campaign
REQUIREMENT: Kill a total of 10 enemies in a chapter with hand grenades.  Only 
             Chris, Piers and Ada get access to hand grenades.

             It's actually kind of hard to kill 10 enemies in a single chapter 
             with a hand grenade since many of them will not stay together to 
             where the grenade will kill them.  The easiest part to get this on 
             is the Stilt Housing Area right after Chris and Piers escape from 
             the burning building after the helicopter fight in CHRIS, CHAPTER 
             3.  There is a ladder that a whole group of J'avo will fall down 
             on the dock after the burning building.  Toss a hand grenade at 
             the group of J'avo as they fall to kill the majority of them and 
             rack up kills for this medal.

                                                         TOTAL MEDALS (049/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (050/175) _
-- Burned 10 enemies with incendiary grenades                               |_|

VALUE:       Bronze
CAMPAIGN:    Leon or Ada's campaign
REQUIREMENT: Kill a total of 10 enemies in a chapter with incendiary grenades. 
             Only Leon, Helena and Ada get access to incendiary grenades.

                                                         TOTAL MEDALS (050/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (051/175) _
-- Killed an enemy using the environment                                    |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: An Environmental melee needs to be performed to get this medal.  
             Enemies must be close to a wall or some other objects and you must 
             shoot the enemy in the head or get a heavy stun on the enemy 
             (quick shot + slide) and then stand near the enemy to get the 
             command for the environmental melee.  There are dozens of places 
             to get this.  Lead an enemy toward a wall or crate to get the 
             environmental melee command once the enemy is stunned.

                                                         TOTAL MEDALS (051/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (052/175) _
-- Used an enemy's attack to kill another enemy                             |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: This medals requires an enemy to kill another enemy during your 
             game.  Enemies that often kill other enemies are Whoppers, 
             Shriekers and Napads.  It's best to get this medal during LEON, 
             CHAPTER 1 when the Whoppers start to attack in the Town area, let 
             them run over zombies to kill them.  You can also shoot a Shrieker 
             in the chest bulge to kill it and make it scream to kill all 
             nearby zombies.  This medal is often earned randomly without even 
             trying for it.

                                                         TOTAL MEDALS (052/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (053/175) _
-- Beat the chapter without taking any damage                               |_|

VALUE:       Gold
CAMPAIGN:    Any
REQUIREMENT: Complete a chapter without getting hit by an enemy attack.  Try to 
             avoid choosing stages with J'avo that have guns.  This is best 
             done on LEON'S CHAPTERS since zombie attacks are more close range 
             and can be easily avoided.  Set the game difficulty to amateur to 
             help out for this one.

                                                         TOTAL MEDALS (053/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (054/175) _
-- Beat the chapter without getting knocked down                            |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: Complete a chapter without falling to an enemy attack.

                                                         TOTAL MEDALS (054/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (055/175) _
-- Killed an animal                                                         |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Kill one of the many animals in the game.  Animals are mainly 
             found in LEON'S CHAPTERS of his campaign.  In the kitchen of Tall 
             Oaks University, there are rats, in the courtyard there are crows, 
             in the Catacombs of chapter 3 there are spiders above the door 
             where the Simmons family ring must be inserted, in the Market maze 
             of chapter 4, there are chickens in cages that can be shot.  In 
             JAKE, CHAPTER 2 bats can be killed by tossing a flash grenade in 
             the first tunnel with ice crystals after riding down the mountain 
             the snowmobile.  Take your pick and kill one.

                                                         TOTAL MEDALS (055/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (056/175) _
-- Tripped a running enemy                                                  |_|

VALUE:       Green
CAMPAIGN:    Any
REQUIREMENT: Shoot an enemy with a weapon while it runs to make the enemy trip 
             and fall.  This is best done against J'avo when they run in either 
             CHRIS' CAMPAIGN or JAKE'S CAMPAIGN.

                                                         TOTAL MEDALS (056/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (057/175) _
-- Knocked an enemy off a high ledge                                        |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: When your character sneaks up on a J'avo or stuns a J'avo that is 
             near a high ledge, your character will get a melee command to push 
             off the J'avo.  Perform that melee to get this medal.  The easiest 
             way to get this medal is to sneak up behind the J'avo that stands 
             near the railing up the first set of stairs in the Rooftop area of 
             CHRIS, CHAPTER 1 then push that J'avo off with the stealth melee 
             command while behind it.

                                                         TOTAL MEDALS (057/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (058/175) _
-- Killed an enemy with a flash grenade                                     |_|

VALUE:       Bronze
CAMPAIGN:    Jake, Chapter 2; Chapter 5
REQUIREMENT: An enemy has to die to the flash bang of a flash grenade toss to 
             get this.  Mesets in JAKE, CHAPTER 2 will die instantly to a flash 
             grenade, so it's best to get this medal there.  There are two rats 
             that will stay behind near the air duct that Sherry has to climb 
             through at the start of JAKE, CHAPTER 5 and they will die to a 
             flash grenade also.

                                                         TOTAL MEDALS (058/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (059/175) _
-- Blinded 10 enemies with flash grenades                                   |_|

VALUE:       Bronze
CAMPAIGN:    Chris and Jake's campaign
REQUIREMENT: Only Chris, Piers, Jake and Sherry get access to flash grenade in 
             campaign mode, so this must be done in one of their campaigns.  
             Blind a total of ten enemies in a single chapter with flash 
             grenades in order to get this medal.

                                                         TOTAL MEDALS (059/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (060/175) _
-- Shot an enemy-thrown object in mid air                                   |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: Wait for a zombie to throw a weapon at your character from long-
             range then quickly shoot the weapon out of the air to get this 
             medal.

                                                         TOTAL MEDALS (060/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (061/175) _
-- Knocked down an enemy-thrown object with your knife                      |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: Wait for a zombie to throw a weapon at your character from long-
             range then quickly slash the weapon out of the air with the 
             survival knife while using Leon to get this medal.

                                                         TOTAL MEDALS (061/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (062/175) _
-- Killed an enemy in mid-jump                                              |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: Kill an enemy while it hops over a gap.  This can be done in 
             CHRIS, CHAPTER 1 when Chris separates from Piers while on the 
             rooftops.  Play Chris and find the gap on the building across from 
             Piers then wait for a J'avo to hop over the gap on that side and 
             then blast it with a powerful weapon to kill it while it jumps.

                                                         TOTAL MEDALS (062/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (063/175) _
-- Killed an enemy in mid-jump with a headshot                              |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: Kill an enemy with a headshot (critical head explosion) while it 
             hops over a gap.  This can be done in CHRIS, CHAPTER 1 when Chris 
             separates from Piers while on the rooftops.  Play Chris and find 
             the gap on the building across from Piers then wait for a J'avo to 
             hop over the gap on that side and then blast it in the head with 
             the assault shotgun to kill it while it jumps.  Since the assault 
             shotgun is gained in CHRIS, CHAPTER 2, the chapter must be 
             replayed.  There are a few other gaps around the various chapters 
             also though.

                                                         TOTAL MEDALS (063/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (064/175) _
-- Beat the chapter using only a handgun                                    |_|

VALUE:       Silver
CAMPAIGN:    Chris, Jake and Leon's campaign
REQUIREMENT: Complete any chapter while only using a handgun.  A player can 
             still perform melees with the R1/RT button while doing this.

                                                         TOTAL MEDALS (064/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (065/175) _
-- Beat the chapter using only a shotgun                                    |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: Complete any chapter while only using a shotgun.  A player can 
             still perform melees with the R1/RT button while doing this.

                                                         TOTAL MEDALS (065/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (066/175) _
-- Beat the chapter using only a Magnum                                     |_|

VALUE:       Silver
CAMPAIGN:    Jake and Leon's campaign
REQUIREMENT: Complete any chapter while only using a magnum.  A player can 
             still perform melees with the R1/RT button while doing this.

                                                         TOTAL MEDALS (066/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (067/175) _
-- Beat the chapter using only a sniper rifle                               |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: Complete any chapter while only using a sniper rifle.  A player 
             can still perform melees with the R1/RT button while doing this.

                                                         TOTAL MEDALS (067/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (068/175) _
-- Beat the chapter using only a machine pistol                             |_|

VALUE:       Silver
CAMPAIGN:    Chris and Ada's campaign
REQUIREMENT: Complete any chapter while only using a handgun.  Piers and Ada 
             both use machine pistols (MP-AF and Ammo Box 50).  A player can 
             still perform melees with the R1/RT button while doing this.

                                                         TOTAL MEDALS (068/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (069/175) _
-- Beat the chapter using only an assault rifle                             |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: Complete any chapter while only using an assault rifle.  A player 
             can still perform melees with the R1/RT button while doing this.

                                                         TOTAL MEDALS (069/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (070/175) _
-- Beat the chapter using only a grenade launcher                           |_|

VALUE:       Silver
CAMPAIGN:    Chris' campaign
REQUIREMENT: Complete any chapter while only using a grenade launcher.  Both 
             Chris and Piers get access to this weapon.  A player can 
             still perform melees with the R1/RT button while doing this.

                                                         TOTAL MEDALS (070/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (071/175) _
-- Beat the chapter using only physical attacks                             |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: Complete any chapter while only using a R1/RT melee attacks.

                                                         TOTAL MEDALS (071/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (072/175) _
-- Beat the chapter without the use of physical attacks                     |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: Complete any chapter while only using guns to bullet kill enemies.

                                                         TOTAL MEDALS (072/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (073/175) _
-- Beat the chapter without reloading                                       |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: Complete any chapter without reloading a weapon.  It's best to use 
             a character such as Chris, Leon and Sherry since they have a melee 
             weapon that doesn't need to be reloaded when trying to get this 
             medal.  Jake's bare hands are also good to use to get this medal.

                                                         TOTAL MEDALS (073/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (074/175) _
-- Beat the chapter without the use of grenades                             |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: Complete any chapter without using any grenades.  A player can 
             still perform melees with the R1/RT button while doing this.

                                                         TOTAL MEDALS (074/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (075/175) _
-- Beat the chapter using only grenades                                     |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: Complete any chapter while only using grenades.  A player can 
             still perform melees with the R1/RT button while doing this.

                                                         TOTAL MEDALS (075/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (076/175) _
-- Beat the chapter without using health items                              |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: Complete any chapter without using a herb pill or first aid spray.

                                                         TOTAL MEDALS (076/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (077/175) _
-- Kill 50 enemies with a knife                                             |_|

VALUE:       Gold
CAMPAIGN:    Chris and Leon's campaign
REQUIREMENT: Kill a total of 50 enemies with Chris' Combat Knife or Leon's 
             Survival Knife in any of their campaigns.  A player must kill all 
             50 enemies in one chapter to get this medal.

                                                         TOTAL MEDALS (077/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (078/175) _
-- Beat the chapter without picking up any ammo or health items             |_|

VALUE:       Silver
CAMPAIGN:    Any
REQUIREMENT: Complete any chapter without picking up any ammo or healing items.
             Skill points can be collected, but don't pick up other items.

                                                         TOTAL MEDALS (078/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (079/175) _
-- Beat the chapter without equipping any skills                            |_|

VALUE:       Bronze
CAMPAIGN:    Any
REQUIREMENT: Complete any chapter without any skills equipped.

                                                         TOTAL MEDALS (079/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (080/175) _
-- Destroyed 3 helicopters with the VTOL's barrel gun                       |_|

VALUE:       Silver
CAMPAIGN:    Chris, Chapter 4
REQUIREMENT: At the end of CHRIS, CHAPTER 4, play as Chris in the final area 
             where Chris pilots the VTOL jet then shoot down at least three 
             helicopters that are flying in the air above the aircraft carrier 
             to get this medal.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME080] to find the precise area this is in.

                                                         TOTAL MEDALS (080/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (081/175) _
-- Shot 10 J'avo off of their motorcycles                                   |_|

VALUE:       Silver
CAMPAIGN:    Jake, Chapter 4
REQUIREMENT: At the start of JAKE, CHAPTER 4, play as Sherry while Jake drives 
             the motorcycle then shoot at least ten J'avo that follow behind 
             the motorcycle and make them crash to get this medal.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME081] to find the precise area this is in.

                                                         TOTAL MEDALS (081/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (082/175) _
-- Escaped the zombie-infested campus                                       |_|

VALUE:       Green
CAMPAIGN:    Leon, Chapter 1
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (082/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (083/175) _
-- Made it back to the surface                                              |_|

VALUE:       Green
CAMPAIGN:    Leon, Chapter 1
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (083/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (084/175) _
-- Cooperated with survivors to fend off zombies                            |_|

VALUE:       Green
CAMPAIGN:    Leon, Chapter 1
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (084/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (085/175) _
-- Made it to the cathedral                                                 |_|

VALUE:       Green
CAMPAIGN:    Leon, Chapter 2
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (085/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (086/175) _
-- Solved the mysteries of the cathedral                                    |_|

VALUE:       Green
CAMPAIGN:    Leon, Chapter 2
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (086/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (087/175) _
-- Relieved Deborah of her suffering                                        |_|

VALUE:       Green
CAMPAIGN:    Leon, Chapter 2
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (087/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (088/175) _
-- Acquired the Simmons Family ring                                         |_|

VALUE:       Green
CAMPAIGN:    Leon, Chapter 3
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (088/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (089/175) _
-- Discovered the exit from the underground cavern                          |_|

VALUE:       Green
CAMPAIGN:    Leon, Chapter 3
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (089/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (090/175) _
-- Defeated the B.O.W. lurking in the water                                 |_|

VALUE:       Green
CAMPAIGN:    Leon, Chapter 3
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (090/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (091/175) _
-- Piloted the aircraft                                                     |_|

VALUE:       Green
CAMPAIGN:    Leon, Chapter 4
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (091/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (092/175) _
-- Provided Sherry and Jake backup                                          |_|

VALUE:       Green
CAMPAIGN:    Leon, Chapter 4
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (092/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (093/175) _
-- Agreed to fight towards a common goal                                    |_|

VALUE:       Green
CAMPAIGN:    Leon, Chapter 4
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (093/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (094/175) _
-- Made it to Quad Tower                                                    |_|

VALUE:       Green
CAMPAIGN:    Leon, Chapter 5
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (094/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (095/175) _
Parted ways with Ada once again                                             |_|

VALUE:       Green
CAMPAIGN:    Leon, Chapter 5
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (095/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (096/175) _
-- Sent Derek to his grave                                                  |_|

VALUE:       Bronze
CAMPAIGN:    Leon, Chapter 5
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (096/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (097/175) _
-- Returned to the fight after 6 months                                     |_|

VALUE:       Green
CAMPAIGN:    Chris, Chapter 1
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (097/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (098/175) _
-- Saved a valuable hostage                                                 |_|

VALUE:       Green
CAMPAIGN:    Chris, Chapter 1
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (098/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (099/175) _
-- Escaped from a building being bombed                                     |_|

VALUE:       Green
CAMPAIGN:    Chris, Chapter 1
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (099/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (100/175) _
-- Provided cover while Finn set the bombs                                  |_|

VALUE:       Green
CAMPAIGN:    Chris, Chapter 2
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (100/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (101/175) _
-- Gained control of the bridge                                             |_|

VALUE:       Green
CAMPAIGN:    Chris, Chapter 2
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (101/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (102/175) _
-- Neutralized 3 anti-aircraft guns                                         |_|

VALUE:       Green
CAMPAIGN:    Chris, Chapter 2
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (102/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (103/175) _
-- Shot down the helicopter                                                 |_|

VALUE:       Green
CAMPAIGN:    Chris, Chapter 3
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (103/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (104/175) _
-- Avenged your fallen comrades                                             |_|

VALUE:       Green
CAMPAIGN:    Chris, Chapter 3
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (104/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (105/175) _
-- Infiltrated the aircraft carrier                                         |_|

VALUE:       Green
CAMPAIGN:    Chris, Chapter 3
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (105/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (106/175) _
-- Witnessed Ada's end                                                      |_|

VALUE:       Green
CAMPAIGN:    Chris, Chapter 4
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (106/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (107/175) _
-- Saw an unavoidable nightmare                                             |_|

VALUE:       Green
CAMPAIGN:    Chris, Chapter 4
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (107/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (108/175) _
-- Saved Sherry and Jake                                                    |_|

VALUE:       Green
CAMPAIGN:    Chris, Chapter 5
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (108/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (109/175) _
-- Escaped from the giant B.O.W.                                            |_|

VALUE:       Green
CAMPAIGN:    Chris, Chapter 5
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (109/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (110/175) _
-- Said farewell to your partner                                            |_|

VALUE:       Bronze
CAMPAIGN:    Chris, Chapter 5
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (110/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (111/175) _
-- Made a promise with your partner                                         |_|

VALUE:       Green
CAMPAIGN:    Jake, Chapter 1
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (111/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (112/175) _
-- Escaped from a collapsing building                                       |_|

VALUE:       Green
CAMPAIGN:    Jake, Chapter 1
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (112/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (113/175) _
-- Teamed up with the BSAA in the square                                    |_|

VALUE:       Green
CAMPAIGN:    Jake, Chapter 1
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (113/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (114/175) _
-- Recovered all the lost data                                              |_|

VALUE:       Green
CAMPAIGN:    Jake, Chapter 2
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (114/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (115/175) _
-- Escaped the avalanche on snowmobile                                      |_|

VALUE:       Green
CAMPAIGN:    Jake, Chapter 2
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (115/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (116/175) _
-- Defeated Ustanak with the drill                                          |_|

VALUE:       Green
CAMPAIGN:    Jake, Chapter 2
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (116/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (117/175) _
-- Successfully escaped captivity                                           |_|

VALUE:       Green
CAMPAIGN:    Jake, Chapter 3
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (117/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (118/175) _
-- Reunited with your partner                                               |_|

VALUE:       Green
CAMPAIGN:    Jake, Chapter 3
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (118/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (119/175) _
-- Evaded the tank's attacks                                                |_|

VALUE:       Green
CAMPAIGN:    Jake, Chapter 3
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (119/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (120/175) _
-- Avoided the helicopter's attacks                                         |_|

VALUE:       Green
CAMPAIGN:    Jake, Chapter 4
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (120/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (121/175) _
-- Lit the approaching B.O.W. on fire                                       |_|

VALUE:       Green
CAMPAIGN:    Jake, Chapter 4
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (121/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (122/175) _
-- Defeated Ustanak with Leon and Helena                                    |_|

VALUE:       Green
CAMPAIGN:    Jake, Chapter 4
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (122/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (123/175) _
-- Escaped from the underwater facility                                     |_|

VALUE:       Green
CAMPAIGN:    Jake, Chapter 5
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (123/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (124/175) _
-- Landed the finishing blow to Ustanak                                     |_|

VALUE:       Green
CAMPAIGN:    Jake, Chapter 5
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (124/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (125/175) _
-- Upheld your promise to your partner                                      |_|

VALUE:       Bronze
CAMPAIGN:    Jake, Chapter 5
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (125/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (126/175) _
-- Acquired information about Jake                                          |_|

VALUE:       Green
CAMPAIGN:    Ada, Chapter 1
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (126/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (127/175) _
-- Outran the incoming flood of water                                       |_|

VALUE:       Green
CAMPAIGN:    Ada, Chapter 1
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (127/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (128/175) _
-- Escaped from the sinking submarine                                       |_|

VALUE:       Green
CAMPAIGN:    Ada, Chapter 1
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (128/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (129/175) _
-- Acquired Simmons' ring                                                   |_|

VALUE:       Green
CAMPAIGN:    Ada, Chapter 2
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (129/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (130/175) _
-- Gave Simmons' ring to Leon                                               |_|

VALUE:       Green
CAMPAIGN:    Ada, Chapter 2
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (130/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (131/175) _
-- Obtained information about your doppelganger                             |_|

VALUE:       Green
CAMPAIGN:    Ada, Chapter 2
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (131/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (132/175) _
-- Experienced a little taste of China                                      |_|

VALUE:       Green
CAMPAIGN:    Ada, Chapter 3
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (132/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (133/175) _
-- Witnessed an airplane crash                                              |_|

VALUE:       Green
CAMPAIGN:    Ada, Chapter 3
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (133/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (134/175) _
-- Saved Sherry from the attacking B.O.W.                                   |_|

VALUE:       Green
CAMPAIGN:    Ada, Chapter 3
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (134/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (135/175) _
-- Shook off the BSAA tail                                                  |_|

VALUE:       Green
CAMPAIGN:    Ada, Chapter 4
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (135/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (136/175) _
-- Witnessed your own death                                                 |_|

VALUE:       Green
CAMPAIGN:    Ada, Chapter 4
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (136/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (137/175) _
-- Faced your own destiny                                                   |_|

VALUE:       Green
CAMPAIGN:    Ada, Chapter 4
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (137/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (138/175) _
-- Approached Quad Tower from the outside                                   |_|

VALUE:       Green
CAMPAIGN:    Ada, Chapter 4
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (138/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (139/175) _
-- Jumped off the 80th floor                                                |_|

VALUE:       Green
CAMPAIGN:    Ada, Chapter 5
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (139/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (140/175) _
-- Settled things once and for all                                          |_|

VALUE:       Bronze
CAMPAIGN:    Ada, Chapter 5
REQUIREMENT: This medal is gained through story progression by completing the 
             campaign chapter listed above.

                                                         TOTAL MEDALS (140/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (141/175) _
-- Killed 3 zombies hiding on the rooftop                                   |_|

VALUE:       Bronze
CAMPAIGN:    Leon, Chapter 1
REQUIREMENT: While in the Gun Shop after the Stagla Gas Station in LEON, 
             CHAPTER 1, zombies will be hiding on the rooftops of the outside 
             area. Shoot at least three of these zombies to get this medal at 
             the end of the chapter.  These can be shot in the lower area of 
             the Gun Shop, on the upper floors and while inside the bus!

Here a few rooftop zombies (there are a few more than this):

o While in the Gun Shop, look out the window that is across from the front 
  counter to see a zombie on the rooftop of the building across the street.

o While in the Gun Shop, look out the window that is across from the front 
  counter to see a zombie on a lower walkway of the building across the from 
  the window.  Even though this one isn't on the rooftop, it still counts 
  toward this medal.

o While in the Gun Shop, move over to the side with several windows and look 
  out the left window.  There is a zombie that can barely be seen on the 
  rooftop across from the window.  He is very dark because he is so far.  Shoot 
  him.

Video Link: http://www.youtube.com/watch?v=jOdbIeq9D8A

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME141] to find the precise area this is in.

                                                         TOTAL MEDALS (141/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (142/175) _
-- Killed all enemies in front of the cathedral                             |_|

VALUE:       Bronze
CAMPAIGN:    Leon, Chapter 2
REQUIREMENT: While Leon and Helena are in front of the Cathedral in LEON, 
             CHAPTER 2, check the door to make the civilian come to the door 
             and then several waves of zombies will spawn around the area.  
             Stay and fight all the zombies until they stop spawning.  Do not 
             enter the cathedral until all zombies are killed to get this 
             medal.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME142] to find the precise area this is in.

                                                         TOTAL MEDALS (142/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (143/175) _
-- Saved one or more survivors in the cathedral                             |_|

VALUE:       Bronze
CAMPAIGN:    Leon, Chapter 2
REQUIREMENT: This is done while fighting the Lepotitsa creature toward the end 
             of LEON, CHAPTER 2.  To save civilians during the fight, the 
             Lepotitsa must be killed quickly.  Lay down remote bombs and 
             detonate them when the Lepotitsa runs over them then melee the 
             creature and lay down another remote bomb near him then detonate 
             it.  A player can literally trap the Lepotitsa with remote bomb 
             explosions if your character has enough.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME143] to find the precise area this is in.

                                                         TOTAL MEDALS (143/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (144/175) _
-- Stopped the flames without your partner's help                           |_|

VALUE:       Bronze
CAMPAIGN:    Leon, Chapter 3
REQUIREMENT: You must play as Leon in LEON, CHAPTER 3 in order to get this.  
             The zombie that turns the crank that makes the flames shoot across 
             the bridge must be killed without boosting Helena up to the tunnel 
             above the bridge.  In order to kill the zombie, Leon needs to 
             stand in front of the left railing of the bridge and toss an 
             incendiary grenade over to the walkway to the right of the bridge.
             This incendiary grenade must hit the zombie that is turning the 
             crank in order to get this medal.

Video Link: http://www.youtube.com/watch?v=n24Y3IKJph4

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME144] to find the precise area this is in.

                                                         TOTAL MEDALS (144/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (145/175) _
-- Blew up all the fuel tanks at the crash site                             |_|

VALUE:       Bronze
CAMPAIGN:    Jake, Chapter 4 and Jake, Chapter 4
REQUIREMENT: During the crossover segment with Jake, Sherry, Leon and Helena 
             while at the Airplane Crash Site, get on top of the surrounding 
             crates and push off all the metal crates full of fuel tanks and be 
             sure to shoot all the fuel tanks in the area.  Some of the metal 
             crates are only accessible after Sherry drives the bus through the 
             side of the back of the area.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME145-1] or [ME145-2] to find the precise area this is in.

                                                         TOTAL MEDALS (145/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (146/175) _
-- Put a B.O.W.'s hand into the microwave                                   |_|

VALUE:       Bronze
CAMPAIGN:    Chris, Chapter 4 and Leon, Chapter 4
REQUIREMENT: During CHRIS, CHAPTER 4 while in the Rear Hangar or LEON CHAPTER 4 
             while in the Marketplace Maze, grab a Rasklapanje's hand with the 
             R1/RT button prompt that appears while standing next to it while 
             your character is near a microwave to make your character perform 
             a special kill involving the microwave to receive this medal.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME146-1] or [ME146-2] to find the precise area this is in.

                                                         TOTAL MEDALS (146/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (147/175) _
-- Beat the chapter without using a rocket launcher                         |_|

VALUE:       Bronze
CAMPAIGN:    Leon, Chapter 5
REQUIREMENT: In LEON, CHAPTER 5, Leon and Helena get access to the rocket 
             launcher weapon while on the Helipad of the Quad Tower.  While 
             Simmons' fly form faces the character, shoot him with the magnum 
             to kill him.  Do not use the rocket launcher to kill him to 
             receive this medal.  The rocket launcher can be picked up, but 
             don't use it to kill Simmons.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME147] to find the precise area this is in.

                                                         TOTAL MEDALS (147/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (148/175) _
-- Rescued a hostage from certain death                                     |_|

VALUE:       Bronze
CAMPAIGN:    Chris, Chapter 1
REQUIREMENT: During CHRIS, CHAPTER 1, while up in the building room past the 
             butcher shop area in the very first part of the chapter shortly 
             after getting off the street, Chris and Piers will look down into 
             an alley and see a J'avo holding two civilians at gunpoint.  
             Quickly fire at the J'avo to make it run off and save the 
             civilians to receive this medal.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME148] to find the precise area this is in.

                                                         TOTAL MEDALS (148/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (149/175) _
-- Defeated a flying B.O.W. with the snowmobile                             |_|

VALUE:       Bronze
CAMPAIGN:    Jake, Chapter 2
REQUIREMENT: Kill a Mesets enemy along the Snowy Mountain Trail by ramming it 
             with one of the snowmobiles.  The snowmobiles are found on the icy 
             hill.  Save one of the Mesets from the start or run into the one 
             that is further up the mountain trail near the last memory device.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME149] to find the precise area this is in.

                                                         TOTAL MEDALS (149/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (150/175) _
-- Defeated the giant B.O.W. through its weak spot                          |_|

VALUE:       Bronze
CAMPAIGN:    Chris, Chapter 2 and Jake, Chapter 1
REQUIREMENT: While in the area In Front of City Hall where Finn must set off 
             three explosives to destroy anti-aircraft guns in CHRIS, CHAPTER 2 
             or JAKE, CHATER 1, an Ogroman will attack the characters while 
             they are leaving from the middle building rooftop.  This Ogroman 
             does not have his growth sticking out of his back, so get up on a 
             building and stun him by shooting him in the mouth then hop on his 
             back with the melee button while on a building then shake the left 
             thumbstick (and right thumbstick) to pull the red growth out of 
             his back and reveal his weak point to get this medal.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME150-1] or [ME150-2] to find the precise area this is in.

                                                         TOTAL MEDALS (150/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (151/175) _
-- Killed a paratrooper enemy in mid-air                                    |_|

VALUE:       Bronze
CAMPAIGN:    Chris, Chapter 2
REQUIREMENT: While Chris and Piers wait for Finn to bring the injured soldier 
             from Alpha Team up to the top of the Steel Beast bridge, a player 
             must kill one of the paratroopers that parachute out of the 
             helicopter in the air when they start to parachute downward.  Aim 
             at their parachutes and blast the parachute to put holes in it and 
             make the J'avo fall to the ground and kill it to get credit for 
             this medal.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME151] to find the precise area this is in.

                                                         TOTAL MEDALS (151/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (152/175) _
-- Slid down the slide                                                      |_|

VALUE:       Bronze
CAMPAIGN:    Chris, Chapter 3 and Ada, Chapter 3
REQUIREMENT: While in the playground area of Poisawan in CHRIS, CHAPTER 3 or 
             ADA, CHAPTER 3, find the yellow slide and climb up to the top of 
             it then stand facing it from the top to get a X/A button command. 
             Press the button to make your character slide down the slide in 
             their own unique way.  Chris, Piers and Ada can all get this 
             hidden command.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME152-1] or [ME152-2] to find the precise area this is in.

                                                         TOTAL MEDALS (152/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (153/175) _
-- Beat Leon and Helena in the race                                         |_|

VALUE:       Bronze
CAMPAIGN:    Chris, Chapter 3
REQUIREMENT: During CHRIS, CHAPTER 3, while in the Medical Research Facility, 
             get to the elevator before Leon and Helena and ride it to the top 
             floor.  Toss a hand grenade at the circuits from a distance or 
             blast them with rapid fire to damage them quickly.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME153] to find the precise area this is in.

                                                         TOTAL MEDALS (153/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (154/175) _
-- Cleared the stage without opening the one-way doors                      |_|

VALUE:       Bronze
CAMPAIGN:    Chris, Chapter 4
REQUIREMENT: While in the Forward Hangar in CHRIS, CHAPTER 4, get all the 
             passcodes and leave the area without opening any of the locked 
             doors in the maze of corridors.  Follow the map below and 
             backtrack where it says "GO BACK" in order to not open any one-way 
             doors.

       ____________________________________________________________
      |                              ^ > > > > > > > > > > > > > > |
      |   _________________________  ^ _________________________ v |
      |  |                         | ^|                         |v |
      |  |   ___________________   | ^|____________________     |v |
   ___|  |  |                   |  | ^|           |  PASS B|    |v |
  |      |  |      SP2          |  | ^| WC        |  WC    |    |v |
  |      |  |  ^         _______|  | ^|           |        |    |v |
  |      |__|_ ^ ____   |          | ^|> > > > >  |        |    |v |
  | ^> > > > > ^ > > |  |_______   | > ___________|________|    |v |
  | ^ ___________  v |  |   FAS |  | ^|                         |v |
  | ^|   ER HG   | v |__________|__| ^|_______________     __   |v |__________
  | ^|           | v > > > > > > > > ^                |   |  |  |v |          |
  | ^|   ________|_____________    ________________   |   |  |  |v > > >   AR |
  | ^|                 |       |  |  |             |  |   |  |  |v |__________|
  | ^|                 |_______|  |  |             |  |   |  |  |v |          |
  | ^|        SP1      |  < < < ^ |  |             |  |  _|  |__|v > > >   WC |
  | ^|           ^     | v  ____^ |__|                |  |      |v |__________|
  | ^|__________ ^ ____| v |    ^                  |__|__|______ v |       WC |
  | ^< < < < < < ^ < < < v |    ^                  |PASS C  WC < v > > >      |
  |   _____________________|    ^                  |____________|v |__________|
  |  |                     |    ^                               |v |
 _|  |    WC               |    ^                   ____________|v |__________
|    |  ^ > > > > > > > > > > > >                  |            |v |          |
|    |  ^                  |                       |             v            |
|   > > >                  |                       |____________|v |__________|
|   ^|                  WC |                                    |v |
|   ^|_____________________|______________  ____________________|v |
|   ^                                                 GO BACK >  v |
|__ ^ _____________________________________________________________|
  START

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME154] to find the precise area this is in.

                                                         TOTAL MEDALS (154/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (155/175) _
-- Reached the missile in 3 minutes or less                                 |_|

VALUE:       Bronze
CAMPAIGN:    Chris, Chapter 4
REQUIREMENT: This can be received by playing as either Chris or Piers during 
             the final segment of CHRIS, CHAPTER 4.  When Chris lets Piers off 
             onto the aircraft carrier, the Piers player must reach the virus 
             missile in less than three minutes.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME155] to find the precise area this is in.

                                                         TOTAL MEDALS (155/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (156/175) _
-- Killed 3 enemies with gatling guns                                       |_|

VALUE:       Bronze
CAMPAIGN:    Chris, Chapter 5
REQUIREMENT: This is best done on CHRIS, CHAPTER 5 while playing as Piers.  In 
             the Cargo Bay area where Chris tosses Piers across the gap and 
             Chris goes below, there are two gatling gun turrets in the upper 
             floor of the Cargo Bay.  Pull the lever to stop the fan for Chris 
             then DON'T pull the second lever.  Neo-Umbrella J'avo will spawn 
             in the room and attack with the gatling gun turrets, sniper rifles 
             and rocket launchers.  They will continue to respawn as long as 
             Chris stays occupied so leave him below - he will keep repeating 
             the same line so mute the TV if needed.

             Kill off all J'avo with sniper rifles and rocket launchers and 
             kill off any J'avo that tries to use either gatling gun.  The 
             gatling guns both face away from the J'avo, so try to lure J'avo 
             out toward the section of the Cargo Bay in front of the gatling 
             guns and quickly run behind a gatling gun turret then fire at 
             them.  Lure out and kill three Neo-Umbrella J'avo to receive this 
             medal at the end of the chapter.  It's best to have the difficulty 
             set to amateur to avoid frustration since rocket launcher J'avo 
             will constantly respawn and fire rockets from the upper walkway.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME156] to find the precise area this is in.

                                                         TOTAL MEDALS (156/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (157/175) _
-- Killed more enemies than Jake and Sherry (1)                             |_|

VALUE:       Bronze
CAMPAIGN:    Chris, Chapter 5
REQUIREMENT: In CHRIS, CHAPTER 5, while in the Lower Level Lift Area, kill more 
             J'avo than Jake and Sherry while riding the lift upwards in order 
             to get this medal.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME157] to find the precise area this is in.

                                                         TOTAL MEDALS (157/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (158/175) _
-- Discovered the hidden storage room                                       |_|

VALUE:       Bronze
CAMPAIGN:    Jake, Chapter 1
REQUIREMENT: When Jake and Sherry jump through a window and enter the building 
             that leads to the warehouse, they will enter a bathroom area off 
             to the left down the hall up ahead.  Jake must boost Sherry and 
             up toward the hole in the ceiling at the far end of the bathroom 
             in order to get this medal.  You do not need to play as Sherry in 
             order to receive this medal.  There is a herb pickup and a chest 
             with skill points up above.  There is also a serpent emblem across 
             from this area.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME158] to find the precise area this is in.

                                                         TOTAL MEDALS (158/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (159/175) _
-- Wiped out all enemies around the cabin                                   |_|

VALUE:       Bronze
CAMPAIGN:    Jake, Chapter 2
REQUIREMENT: When Jake and Sherry start out in the Cabin area in JAKE, CHAPTER 
             2, J'avo will surround the cabin and attack from outside.  Kill 
             off all the J'avo that surround the cabin.  Stand in the building 
             and shoot the J'avo that are on the outside when the wall is blown 
             open and kill them all before leaving to get this medal.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME159] to find the precise area this is in.

                                                         TOTAL MEDALS (159/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (160/175) _
-- Beat the cave area without killing any enemies (excluding Ustanak)       |_|

VALUE:       Bronze
CAMPAIGN:    Jake, Chapter 2
REQUIREMENT: In JAKE, CHAPTER 2, get through the first cave section and the 
             upcoming cave sections without killing any of the Okos to get this 
             medal.  This is not as hard as you would think.

o Mining Cave 1 - Allow the first Oko to turn and fly along the walkway and 
  follow behind it.  When it turns and sees the characters, rush to the end of 
  the walkway and fall off the ledge to the left then quickly hide in the red 
  container below to avoid Ustanak.

o Mining Cave 2 - Fire a handgun shot once to alert Ustanak then hide in the 
  red container.  When Ustanak leaves, get out of the dumpster and fire another 
  shot to alert him then hide inside the red container again.  Ustanak will 
  leave the area at that time.  Follow the first Oko all the way to the end of 
  the cave tunnel while behind it.  It will turn and see your character at the 
  end, so quickly fall down the ledge and then run toward the metal container 
  at the end of the cave tunnel then use the partner assist command to push it.

o Mining Cave 3 - Walk over to the far right side of the railing and find the 
  ladder.  Wait for the Oko in the corridors to move out of the way then drop 
  and run to the corridor directly ahead.  An Oko will see your character 
  eventually, so run to the stairs and quickly open the door.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME160] to find the precise area this is in.

                                                         TOTAL MEDALS (160/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (161/175) _
-- Destroyed 5 or more enemies using the turret-mounted cameras             |_|

VALUE:       Bronze
CAMPAIGN:    Jake, Chapter 3
REQUIREMENT: Play as Jake in the Detention Center of JAKE, CHAPTER 3 then make 
             it to the surveillance room where he can take control of the 
             cameras in the area where Sherry is.  While taking control of the 
             gun cameras in Hallway 2 and the Lobby, shoot and kill a total of 
             five J'avo with the camera's gun to earn this medal.

             Keep in mind that you must KILL the J'avo (Sherry can't kill 
             them).  In Hallway 2 there are a total of three J'avo.  Watch over 
             Sherry while she solves the control panel puzzle in the Locker 
             Room then prepare to switch to the gun camera in the Lobby and 
             blast the three J'avo that exit through the door on the wall 
             directly ahead of the camera.  Blast the closed door before it 
             opens and kill them quickly before Sherry kills them.

             Obviously, this is a lot easier in co-op with a human player.  The 
             Sherry player can actually lead a J'avo out of the Locker room to 
             give the Jake player one extra J'avo to kill.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME161] to find the precise area this is in.

                                                         TOTAL MEDALS (161/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (162/175) _
-- Found all ID medals                                                      |_|

VALUE:       Bronze
CAMPAIGN:    Jake, Chapter 3
REQUIREMENT: In JAKE, CHAPTER 3, find all the hidden ID medals to get this 
             medal.

ID MEDAL LIST:

ID Medal 01 - Dropped from the first J'avo that turns into a Strelats in the 
              Hallway Outside Locker Room.

ID Medal 02 - Dropped from one of the J'avo that spawns in the bottom floor 
              Storage Room below the stairs after beating ALL the J'avo on the 
              staircase.  If they don't spawn, run back outside the storage 
              room and kill any J'avo on the stairs or down the first corridor 
              up the stairs and then the J'avo in the storage room should 
              spawn.

ID Medal 03 - Open the drawer of the desk to the left of the bed in the Bedroom 
              on the side of the Second Floor Hallway across from the Library.

ID Medal 04 - On the side of the bookshelf against the wall on the top floor of 
              the Library.

ID Medal 05 - One of the many J'avo that spawn from the door spawn point in 
              between the top set of bookshelves in the Library will drop this 
              medal.

ID Medal 06 - This ID medal is dropped from one of the J'avo that attack at the 
              end of the second floor hallway.  They will be on the walkway of 
              the room with the golden statue.

ID Medal 07 - After dropping down to the statue room, one of the J'avo that 
              stands by the back set of double doors will drop this emblem once 
              defeated.

ID Medal 08 - Enter the Bar Room after stepping into the Hidden Hallway and a 
              group of J'avo will attack from the top floor.  Defeat the J'avo 
              and eventually they will start to hop down from above and one 
              will drop this ID Medal.

ID Medal 09 - Enter the Bar and walk over to the piano then interact with it to 
              have your character play it.  A plaque with an ID Medal will rise 
              up out of the top of the piano.

ID Medal 10 - This is on a plaque above the fireplace in the Family Room across 
              the hall from the Bar.

ID Medal 11 - A wave of J'avo will exit from the Bar Room and enter the Family 
              Room and attack the characters.  One of the J'avo will drop this. 
              Around three waves will attack in full.  They seem to only attack 
              once players enter the Family Room.

ID Medal 12 - This ID Medal is in the water of the fountain with the seahorse 
              along the side of it through the glass doors of the Hidden 
              Hallway.

ID Medal 13 - While in the Pool Room, step into the pink water and climb up 
              under the back arch to find this ID Medal in the water up under 
              the bull statue.

ID Medal 14 - In the Pool Room, push the crate up the stairs away from the 
              glass door to the left of the bull statue and this medal will be 
              under it.

ID Medal 15 - Step into the Break Room through the glass door on the opposite 
              side of the Pool Room and fight off the J'avo that attack from 
              the back of the room (hallway) and one of them will drop this 
              medal.  If the J'avo don't attack in the Break Room, enter the 
              Library and they should be in there.

ID Medal 16 - While in the Break Room, destroy the golden urn in the room to 
              get a remote bomb.  Place the remote bomb beside the left set of 
              sofas and the table and then detonate it from a safe distance. 
              This ID medal is below the left table, so grab it after 
              destroying the table.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME162] to find the precise area this is in.

                                                         TOTAL MEDALS (162/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (163/175) _
-- Personally finished off the helicopter pilot                             |_|

VALUE:       Bronze
CAMPAIGN:    Jake, Chapter 4
REQUIREMENT: This is actually a trophy/achievement also (Hard Choice).  During 
             JAKE, CHAPTER 4, play Jake while up in the Poisawan Courtyard area 
             where Jake can get up on the rooftops.  This is NOT the area where 
             Jake and Sherry fight off several J'avo and Noga-Skakanje 
             (grasshopper legs) while Chris and Piers are above, this is the 
             area after that.  Get up on a rooftop and wait for the helicopter 
             to fly down and let out J'avo from a rope.  Shoot off all the 
             J'avo that are on the rope to kill them then stand near the rope 
             to get a button prompt command to climb it.  Climb the rope and 
             then follow the on-screen buttons to shoot the pilot after Jake 
             climbs it.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME163] to find the precise area this is in.

                                                         TOTAL MEDALS (163/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (164/175) _
-- Beat Chris and Piers in the race                                         |_|

VALUE:       Bronze
CAMPAIGN:    Leon, Chapter 4
REQUIREMENT: During LEON, CHAPTER 4, while in the Medical Research Facility, 
             get to the elevator before Chris and Piers and ride it to the top 
             floor.  When the characters reach the circuits on the door, blast 
             them with rapid fire to break them quickly.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME164] to find the precise area this is in.

                                                         TOTAL MEDALS (164/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (165/175) _
-- Ground a B.O.W.'s hand                                                   |_|

VALUE:       Bronze
CAMPAIGN:    Jake, Chapter 5
REQUIREMENT: During JAKE, CHAPTER 5 while in the Underwater Facility, grab a 
             Rasklapanje's hand with the R1/RT button prompt that appears while 
             standing next to it while your character is near a grinder to make 
             your character perform a special kill involving the grinder to 
             receive this medal.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME165] to find the precise area this is in.

                                                         TOTAL MEDALS (165/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (166/175) _
-- Killed more enemies than Chris and Piers                                 |_|

VALUE:       Bronze
CAMPAIGN:    Jake, Chapter 5
REQUIREMENT: In JAKE, CHAPTER 5, while in the Lower Level Lift Area, kill more 
             J'avo than Chris and Piers while riding the lift upwards in order 
             to get this medal.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME166] to find the precise area this is in.

                                                         TOTAL MEDALS (166/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (167/175) _
-- Discovered a shortcut                                                    |_|

VALUE:       Bronze
CAMPAIGN:    Ada, Chapter 1
REQUIREMENT: While playing as Ada in the Armory of the submarine in ADA, 
             CHAPTER 1, Ada will come across a corridor with three Neo-Umbrella 
             J'avo guards in it.  There is a metal case with gas canisters on 
             the wall to the left of the stairs that lead down into the 
             corridor.  Face the canisters then get on the left side of them to 
             make a button prompt command appear to push them.  Push the 
             canisters aside with the X/A button to reveal a hidden air duct.  
             Crawl through the air duct and open the cover on the other side to 
             bypass the area with the three J'avo and earn this medal at the 
             end of the chapter.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME167] to find the precise area this is in.

                                                         TOTAL MEDALS (167/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (168/175) _
-- Killed 5 zombies while in the minecart                                   |_|

VALUE:       Bronze
CAMPAIGN:    Leon, Chapter 3 and Ada, Chapter 2
REQUIREMENT: While Leon, Helena and Ada are riding on the mine cart in the 
             Primitive Altar after the mutated Deborah fight shoot a total of 
             five zombies along the tracks to get this medal.  There will be 
             some zombies along the sides and some zombies near TNT barrels. 
             This can be done in both LEON, CHAPTER 3 and ADA, CHAPTER 2.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME168-1] or [MD168-2] to find the precise area this is in.

                                                         TOTAL MEDALS (168/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (169/175) _
-- Had 10 walls broken down by enemies                                      |_|

VALUE:       Bronze
CAMPAIGN:    Ada, Chapter 2
REQUIREMENT: During ADA, CHAPTER 2, after the Deborah fight, Ada will come upon 
             an area with several barred walls and a few Whoppers will attack 
             in this area. The Whoppers will knock over the barred walls if 
             they dash toward the walls and hit them.  Allow the Whoppers to 
             knock down a total of four walls in the area with barred walls.  
             Lure the Whoppers toward the walls then get out of the way of 
             their ram while they run toward a wall.  It's best to get the 
             attention of the Whopper Supreme by shooting him before stepping 
             into his area to make him automatically break the walls in his 
             area.

             When Ada hookshots up to walkway above, another Whopper will 
             attack her.  Move on ahead and a Napad will break through a wall 
             up ahead - this is another wall that is broken.  Further ahead, 
             another Napad will break through another wall.  This should be six 
             walls by now.  While still in the area with the two Napads that 
             break the walls, before jumping down into the water, allow the 
             Napads to break the three doors along the corridor that leads to 
             the water that Ada needs to drop to.  The Napads can break the 
             doors with any of their attacks.  The three doors will count as 
             three "walls".

             In the lab area, Napads will bust out of Chrysalids.  Allow the
             Napads in that room to break the double doors that lead back to 
             the room with the lift (this is across from the exit door) by 
             leading them toward doors then get them to attack the doors and 
             break them.

Breakable Walls List:

o 4 barred walls in area with Whoppers
o 1 wall (door) from first Napad (scripted event)
o 1 wall (door) from second Napad (scripted event)
o 3 walls (doors) in corridor area with two Napads
o 1 walls (door) in lab area with Napads that exit Chrysalids

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME169] to find the precise area this is in.

                                                         TOTAL MEDALS (169/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (170/175) _
-- Used a B.O.W.'s attacks to kill all zombies in the area                  |_|

VALUE:       Bronze
CAMPAIGN:    Ada, Chapter 3
REQUIREMENT: While Ada is in the Marketplace of ADA, CHAPTER 3, she must lead 
             Ubistvo (chainsaw boss) around the area so that he kills all the 
             crawling zombies that spawn during the fight with him.  The 
             zombies that are in the area before the fight with him do not 
             count, so kill them off.  Pick up the key in the area and do not 
             kill the zombie that attack and then head toward the door to make 
             Ubistvo attack Ada.  Lead him around to the crawling zombies in 
             the area and have him kill off the zombies with his attacks.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME170] to find the precise area this is in.

                                                         TOTAL MEDALS (170/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (171/175) _
-- Killed more enemies than Jake and Sherry (2)                             |_|

VALUE:       Bronze
CAMPAIGN:    Ada, Chapter 3
REQUIREMENT: While Ada is in the Stilt Housing Area in ADA, CHAPTER 3, she will 
             have to help Jake and Sherry as they fight off J'avo and Ubistvo 
             while moving down the river.  Use the sniper rifle to kill off 
             more enemies than Jake and Sherry to receive this medal.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME171] to find the precise area this is in.

                                                         TOTAL MEDALS (171/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (172/175) _
-- Killed off your imperfect doppelganger                                   |_|

VALUE:       Bronze
CAMPAIGN:    Ada, Chapter 4
REQUIREMENT: During the Aircraft Carrier Interior portion of ADA, CHAPTER 4 
             kill off all the Carla Spore Ss throughout the rooms before 
             reaching the Carla boss fight to receive this medal.  To kill a 
             Carla Spore S, wait for it to form a bubble on its body then shoot 
             the bubble to burst it and set the creature up for melee.  Melee 
             the Carla Spore S at that time to kill it.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME172] to find the precise area this is in.

                                                         TOTAL MEDALS (172/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (173/175) _
-- Cleared the chapter without being spotted by the enemy                   |_|

VALUE:       Bronze
CAMPAIGN:    Ada, Chapter 4
REQUIREMENT: While on the Bridge area of the aircraft carrier in ADA, CHAPTER 
             4, sneak through the entire area without getting spotted by J'avo 
             or searchlights to get a trophy/achievement (Sneaking Around) and 
             this medal.  Use stealth kills and stay out of the path of 
             searchlights.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME173] to find the precise area this is in.

                                                         TOTAL MEDALS (173/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (174/175) _
-- Protected Leon and Helena                                                |_|

VALUE:       Bronze
CAMPAIGN:    Ada, Chapter 5
REQUIREMENT: At the beginning of Ada's Chapter 5, Ada is inside a helicopter 
             and Leon and Helena are on the street below her.  Use the 
             helicopter's guns to kill all the zombies that surround Leon and 
             Helena and prevent both characters from getting hit by a zombie to 
             get this medal.  If one of the character's dodges or has to push a 
             zombie, restart and try again.  That is considered a "hit".  Keep 
             Leon and Helena from getting hit until they run over to the alley 
             to receive this medal at the end of the chapter.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME174] to find the precise area this is in.

                                                         TOTAL MEDALS (174/000)
-------------------------------------------------------------------------------
                                                    CAMPAIGN MEDAL (175/175) _
-- Rescued Leon from becoming B.O.W. chow                                   |_|

VALUE:       Bronze
CAMPAIGN:    Ada, Chapter 5
REQUIREMENT: While fighting Simmon's T-rex form while Ada is in the helicopter, 
             allow Simmons to perform his bite attack to Leon and get Leon in 
             his mouth - Simmons will hold his head up into the air when a 
             character is in his mouth.  While Leon is in T-rex Simmons' mouth, 
             quickly fire one of the helicopter's missiles at Simmons to make 
             him drop Leon.  This is best done in the very first fight with T-
             rex Simmons since both Leon and Helena start out right near him.  
             Simmons is also least aggressive during the first fight and he 
             will mainly attack Leon and Helena if Ada doesn't shoot at him.

NOTE: For more info on this medal, press ctrl + F in my campaign guide and type 
in search code [ME175] to find the precise area this is in.

                                                         TOTAL MEDALS (175/000)
-------------------------------------------------------------------------------

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

                                                                         [TM00]
===============================================================================
 S E C T I O N  X
- - - - - - - - - -                                                 ___
 __  __                                            _               /   \
|  \/  |                                          (_)             |     | ___
| \  / |  ___  _ __  ___  ___  _ __    __ _  _ __  _   ___  ___    \___/ /   \
| |\/| | / _ \| '__|/ __|/ _ \| '_ \  / _` || '__|| | / _ \/ __|    ___ |     |
| |  | ||  __/| |  | (__|  __/| | | || (_| || |   | ||  __/\__ \   /   \ \___/
|_|  |_| \___||_|   \___|\___||_| |_| \__,_||_|   |_| \___||___/  |     |
                                                                   \___/
===============================================================================

The Mercenaries section of this guide will always be located in a separate 
guide on GameFAQs for purposes of making this current guide shorter.

Resident Evil 6 - The Mercenaries Guide on GameFAQs:

http://www.gamefaqs.com/ps3/605603-resident-evil-6/faqs/65111


Also, visit my youtube page for my latest RE6 Mercenaries videos:

http://www.youtube.com/BerserkerSTARS

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

                                                                         [AH00]
===============================================================================
 S E C T I O N  X I                                           ___         ___
- - - - - - - - - - -                                        /   \       /   \
                              _     _    _                _ |     | ___ |     |
    /\                       | |   | |  | |              | | \___/ /   \ \___/
   /  \    __ _   ___  _ __  | |_  | |__| | _   _  _ __  | |_     |     | ___
  / /\ \  / _` | / _ \| '_ \ | __| |  __  || | | || '_ \ | __|     \___/ /   \
 / ____ \| (_| ||  __/| | | || |_  | |  | || |_| || | | || |_       ___ |     |
/_/    \_\\__, | \___||_| |_| \__| |_|  |_| \__,_||_| |_| \__|     /   \ \___/
           __/ |                                  AGENT HUNT MODE |     |
========= |___/ ================================================== \___/ ======

The Agent Hunt Mode section of this guide will always be located in a separate 
guide on GameFAQs for purposes of making this current guide shorter.

Resident Evil 6 - Agent Hunt Mode Guide on GameFAQs:

http://www.gamefaqs.com/ps3/605603-resident-evil-6/faqs/65326

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


                                                                         [EE00]
===============================================================================
 S E C T I O N  X I I
- - - - - - - - - - - -        ___         ___         ___         ___
 ______  _                    /   \       /   \       /   \       /   \
|  ____|| |              ___ |     | ___ |     | ___ |     | ___ |     | ___
| |__   | |_   ___      /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \
|  __|  | __| / __|    |     | ___ |     | ___ |     | ___ |     | ___ |     |
| |____ | |_ | (__   _  \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/
|______| \__| \___| (_)      |     |     |     |     |     |     |     |
                              \___/       \___/ EVERY \___/ THING \___/ ELSE
===============================================================================

*******************************************************************************
                                   UPDATES
*******************************************************************************

11/05/12 - Version .65

Only the Chris and Jake portion of the campaign is finished so far. Every other 
section needs a lot more work.  I'm not happy with the Basics section at this 
time, so that will probably change much later.  I might just rewrite the whole 
section, since much of it is taken from my RE6 demo guide.  I removed a BUNCH 
of sections from this FAQ because I was unhappy with it at the moment from lack 
of time to work on them.  I'll add much, much more in the next few weeks.

11/08/12 - Version .65

Leon's first two chapters are now complete.  I added some extra sections for 
Jake that I was missing last time also.  A few corrections were made here and 
there.  I'll try to get the rest of Leon's chapters finished by the weekend.

11/13/12 - Version .80

Leon's entire campaign is now finished!  I'll get to Ada's campaign shortly, 
but I might take a while longer with hers.

11/20/12 - Version 1.0

Ada's campaign is now finished.  All campaigns are now done and therefore I'll 
mark this guide complete.  I'll make a full Serpent Emblem List and Treasure 
List by the next update.  Many more sections for this guide to follow soon 
also.

11/27/12 - Version 1.1

A full serpent emblem list is now below the walkthrough section.  There is a 
full list of melees per character along with extra melees in the basics 
section.  I'll have more sections to come soon!

I'll have an Agent Hunt mode section by next time.  The Mercenaries section 
will ALWAYS remain separate from this guide.  I am not combining the two like I 
did with RE5 because I think it looks tacky to have so much content together.  
If you don't like that, well then... get used to it! >:)  I may possibly make 
the Agent Hunt section separate - just have to see how it looks when I'm 
finished.

12/03/12 - Version 1.15

Alright, the Agent Hunt mode section was canned for the campaign guide because 
I made a separate guide out of it that is now up on GameFAQs.com right now, so 
go and spam it with recommends!

A Dog Tags section was added but only the Titles are filled out for now.  I'll 
add the Templates and Emblems in the next update.  They shouldn't be NEAR as 
much of a problems as those titles were.  Gah!

I added a mention of how you can stand by the first Chrysalid wall and it won't 
fall on the Escape Corridor in Chris' Chapter 5 campaign and I added a mention 
of a hidden medal for shooting at the first J'avo that holds two civilians at 
gunpoint in Chris' Chapter 1 campaign.  I think I made a few corrections here 
and there too.

12/04/12 - Version 1.15

Finished up the rest of the Dog Tags section.  Templates and Emblems are now 
up.  Emblems are basically Trophy/Achievements, so that is the 
Trophy/Achievements section also.  Hoo-ah!  More sections coming soon.  Medals 
might come last, but I will have a whole list of ALL of them.  I may make a 
separate FAQ for them or some sort of Records FAQ or something.

I'm correcting many things in this guide as I update it.  If you find ANY 
mistakes then message me about them.  Whenever I see an error, I go all 
"OMG,NOTINMYRE6FAQPAL!1" and correct that imperfection that dares to mislead my 
reader.  I want this FAQ to be PERFECT!

12/05/12 - Version 1.20

Campaign Skill List and Ranking Information was added to the Basics section. 
Each chapter now has ranking info listed along with it.  I added an extra tip 
for meleeing J'avo while they are mutating an appendage.  I also fixed up the 
title for the guide a bit more.  The words are from the Resident Evil 6 
commercial that plays on TV.

I'll try my best to get this full campaign walkthrough completed by this 
weekend.  RE6 Mercenaries is calling me more and more... and that RE6 Mercs 
guide needs some HEAVY updating - practically a rewrite for everything besides 
Basics.

12/10/12 - Version Kev (first almost complete version)

Alright, everything is just about done for this guide.  I'll declare it 
finished for now, but I still want to add more at a later time.  There is a 
Weapons section and an Enemies section now.  I updated a few areas of the guide 
for grammar and some additional content here and there in the walkthrough.  The 
Enemies section and Titles section of the Dog Tags section are still 
incomplete.  Once I add some Records info, I will get back to them.

I will add a Records section eventually.  I'm trying to decide whether I want 
it to be an extra section or a new guide.  It will go over all enemy locations 
and Medals for sure.  I'm still trying to decide what all to do for it.

I'm stopping on the campaign guide for a while and I'm going to go back to my 
RE6 Mercs guide since it's in BAD need of an update with the stuff I know now. 
That guide needs a full rewrite for everything but the Basics section really.  
What you see now in that guide is basically just placeholder info!

12/28/12 - Version Kev

There is now a Campaign Medals section in this guide that includes a list of 
all medals that can be obtained in the campaign along with a few search codes 
that take the reader back into the walkthrough where some medals are discussed. 
I went back through the walkthrough and added mentions of some of the more 
obscure and challenging medals.  A few mistakes were corrected here and there 
as well.

Lemme see, all I need now is to finish a Medals Guide and then list out enemy 
locations and I think that will just about wrap up this campaign guide for 
Resident Evil 6.  Be sure to give this guide a recommend on GameFAQs if you 
haven't.

1/14/13 - Version Kev

Happy New Year!

This guide is now basically finished.  I still have a few "???" areas for some 
medals and I'll probably add some info for the multiplayer modes eventually.  
Enemy Locations were added for this update and some of the medals were redone. 
I updated the Leon "Shoot zombies on rooftops" medal and the majority of Ada's 
medals.  I'll get started on a Medals and Titles guide next then it will be 
back to RE6 Mercenaries to continue work on that guide.

1/22/13 - Version Kev

Updated the last two Medals that deal with Ada in the campaign medal section. I 
know FOR SURE that the explanations are correct this time.

1/24/13 - Version Kev

Took out the Serpent Emblem section - what good is an extra Serpent Emblem 
guide if they are already listed in the main guide?  I added the url to my 
Serpent Emblem guide for that section.  There is a new Stage Summaries and 
Files section.  All of the information is taken from RE.net.

Added an extra magnum pickup to Leon's campaign in Chapter 4 (while Leon is on 
the train during the boss fight in that chapter).  All Chapters now have Stage 
names to break them up a bit better.  Added mention of the January 2013 update.

*******************************************************************************
                                 CONTACT INFO                            [CI00]
*******************************************************************************

I can be reached at my email address, which is berserker_kev(at)yahoo.com, so 
please contact me if you have any questions, comments, etc.  Replace the (at) 
with @.  I don't mind receiving emails at all.  Don't add me to your Yahoo 
Messenger though; I use Yahoo Messenger only for close friends.

You can contact me through Xbox or PSN.  I'm online nearly all the time.  Don't 
send a friend request though.

Xbox LIVE Gamertag: Berserker Kev
PSN:                Berserker_Kev

I do have a few guidelines however:

1) Give me a subject in the email, preferably one including the name of the 
   game.  An actual subject looks damn sexy in my inbox compared to an 
   unattractive blank subject line.
2) Read the guide over and make sure that your question is not already 
   answered.
3) Please speak in English and attempt to use some correct grammar.  This is in
   no way meant to offend those that cannot speak English well.  I have spoken 
   with some readers that claim they cannot speak English when, in fact, they 
   speak better English then some Americans.  So basically if you "try" to talk
   to me then that is good enough. :)

And last, but not least, if you found this walkthrough helpful, an email would 
be most appreciated.  It is very true that I write these guides as a hobby, but 
just that little email that lets me know that I have helped someone always 
makes me feel special for about five minutes.  Don't worry, I won't tell anyone 
on the gaming boards that you used a guide. ;)

If you have a youtube account, you could also give me a subscription on 
youtube.  I promise to keep you entertained with plenty of Chris Redfield 
action!

www.youtube.com/BerserkerSTARS

*******************************************************************************
                                   ABOUT ME                              [AM00]
*******************************************************************************

My name is Kevin Hall.  I'm 32 years old and live in the US, in a small town in 
Mississippi.  Ever since I was really young, I have been a huge fan of video 
games since I was first introduced to them via the Atari 2600 and NES 8-bit.  
My favorite gaming series is the Resident Evil series followed closely by the 
Castlevania series.  I'm a complete horror gaming junkie - survival horrors are 
my main cup of tea.  Capcom is my favorite video game company.  They hardly 
ever let me down when it comes to games with plenty of replay value.

                         "My Chris will FAQ you up!"

I have been deeply involved in the Resident Evil Mercenaries community ever 
since the release of Resident Evil 5 in March 2009.  The Mercs portion of RE5 
hit me like no other mini game has before and I've spent the past few years 
fully dedicated to it for the most part.  I'm pretty well known for using only 
Chris Redfield in RE5 Mercs and continue to do so in other games.  Why?  Chris 
Redfield has always been my favorite RE character and I'm biased when it comes 
to my selected character!

My known aliases are Berserker or Berserker Kev.  Many people call me "Kev" and 
I've also gained the nickname "Kevo" from the Mercs community.

-------------------------------------------------------------------------------

--> My Youtube page:

Videos with RE5 Mercs Chris Redfield gameplay and videos for plenty of other 
games that I have worked on can be found on my youtube page.

www.youtube.com/BerserkerSTARS
-------------------------------------------------------------------------------

--> Berserker: Tear Through the Game (My Gaming Blog)

My own site with game reviews, discussions of my guides (some), and random 
thoughts about video games.  Feel free to post up some comments on the blog.  I
don't bite... well not that much... and not too viciously...

http://berserkersblog.blogspot.com
-------------------------------------------------------------------------------

--> IGN FAQ Writer of the Month interviews:

July 2005     - http://faqs.ign.com/articles/637/637797p1.html
December 2008 - http://faqs.ign.com/articles/941/941068p1.html
-------------------------------------------------------------------------------

--> My other work can be found at both IGN and GameFAQs.

IGN      - http://club.ign.com/b/contrib?username=berserker_kev&which=faqs
GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1
-------------------------------------------------------------------------------

--> My ResidentEvil.net info (www.residentevil.net)

o Username: Berserker     [Xbox site username]
  https://www.residentevil.net/en/xbox/o30663.html

o Username: Berserker Kev [PS3 site username]
  https://www.residentevil.net/en/playstation/o219148.html

*******************************************************************************
                                  COPYRIGHT
*******************************************************************************

This document Copyright 2012-2013 Kevin Hall (Berserker)

Resident Evil 6 Copyright 2012 Capcom Ltd.

This document is for private and personal use only.  Do not try to sell this 
document for profit.  This is a free document and should remain free.  Do not 
try to reproduce this document in any way, shape, or form.  Do not alter this 
FAQ in any way.  Use of this guide on any other web site, besides the sites 
that have contacted me, or as a part of any public display is strictly 
prohibited, and a violation of copyright.

If you want to use this FAQ on your site, then contact me for permission first. 
This FAQ can only be found on a few sites as of now and I am keeping a list of 
those sites.  Contact me if you want to use it.

This FAQ is not authorized to appear on any Resident Evil sites, especially 
Mercenaries sites, unless I say so... which I haven't yet.  If it is on there, 
then I didn't ever give you permission to use it and therefore, you fail 
hardcore and I will tell all my friends and fans of your failings.

*******************************************************************************
                               SPECIAL THANKS
*******************************************************************************

- My parents.

- All of the friends that I've gained from the RE5 Mercs community.  Truly too 
  many to list!

- Greg, JuJu, Josh, Paglie, Bryce and many other friends!

- God for helping me get through the past 4 months of stress problems.

- The Bradygames Official Resident Evil 6 Strategy Guide for being a good 
  resource at times.

- http://network-science.de/ascii/ for the ASCII art.

- x KaneWallace x for helping me with some portions of Jake's campaign.

- Pokemariofan107 for telling me about the briefcase in the Jake/Leon crossover 
  boss battle and the hidden medal in Chris' Chapter 1.

- All the readers that took time to email me.  Thank you all!
   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
.,                                                                           ,.
\ '.          - -     http://berserkersblog.blogspot.com     - -           .' /
 '. '.        - - http://www.youtube.com/user/BerserkerSTARS - -         .' .'
   '. '.           ___    __  __  __    __  __          __  __         .' .'
     '.|          / __\  /__\/__\/ _\  /__\/__\  /\ /\ /__\/__\        |.'
  ..,            /__\// /_\ / \//\ \  /_\ / \// / //_//_\ / \//           ,..
 ( \ '.         / \/  \//__/ _  \_\ \//__/ _  \/ __ \//__/ _  \         .' / )
 '. \  '..      \_____/\__/\/ \_/\__/\__/\/ \_/\/  \/\__/\/ \_/      ..'  / .'
  '. \/\  '.                                                       .'  /\/ .'
    '.  \/\/'                                                     '\/\/  .'
      '.....'      T E A R   T H R O U G H   T H E   G A M E!     '.....'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/