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Desperate Escape Walkthrough

by Berserker

- - - - - - - - - - - -   R E S I D E N T  E V I L  5   - - - - - - - - - - - -
          ____   _____  ____   ____   _____  ____      _   _____  _____ 
         |  _ \ | ____|/ ___| |  _ \ | ____||  _ \    / \ |_   _|| ____|
         | | | ||  _|  \___ \ | |_) ||  _|  | |_) |  / _ \  | |  |  _|  
         | |_| || |___  ___) ||  __/ | |___ |  _ <  / ___ \ | |  | |___ 
         |____/ |_____||____/ |_|    |_____||_| \_\/_/   \_\|_|  |_____|
                   _____  ____    ____     _     ____   _____ 
                  | ____|/ ___|  / ___|   / \   |  _ \ | ____|
                  |  _|  \___ \ | |      / _ \  | |_) ||  _|  
                  | |___  ___) || |___  / ___ \ |  __/ | |___ 
                  |_____||____/  \____|/_/   \_\|_|    |_____|

             "I got a helicopter waiting and I'm going after Sheva."
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                       Resident Evil 5: Desperate Escape
                                FAQ/Walkthrough

                                  Version 1.0
                            Last updated:

                            Authored by: Berserker
                       Email: berserker_kev(at)yahoo.com
                Homepage: http://www.berserkersblog.blogspot.com
               Youtube: http://www.youtube.com/user/BerserkerSTARS

              This document Copyright 2010 Kevin Hall (Berserker)
                   Resident Evil 5 Copyright 2009 Capcom Ltd.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

===============================================================================
                                  I N T R O
===============================================================================

                       JILL VALENTINE'S LAST ESCAPE...

While attempting to escape from Raccoon City back in September of 1998, Jill is 
hunted throughout the city by the Nemesis T-type pursuer sent in by Umbrella to 
dispose of the members of S.T.A.R.S.  Jill is eventually infected with the T-
virus after a run-in with the creature.  Her partner Carlos finds a cure from a 
nearby hospital that appeared to rid Jill of the virus.  Jill and Carlos 
successfully defeated the Nemesis T-type and escaped from Raccoon City only 
minutes before its destruction.

Years later, Jill took a fatal fall along with her former commander Wesker from 
the top floor of the Spencer Estate in order to save her partner Chris.  Jill 
was declared dead after the incident, but neither Wesker nor Jill died.  Jill 
was saved by Wesker and Wesker placed Jill in a cryogenic sleep so he could 
perform experiments on her body.

                         REMNANTS OF RACCOON CITY...

It was later found that Jill still had remnants of the T-virus from Raccoon 
City inside of her body.  Over the years, the T-virus remnants had mutated and 
built a defense system against the T-virus inside of her.  Wesker used the 
virus antibodies to conduct further research on his Uroboros project, which was 
developed through the use of the Progenitor flowers that helped to spawn the 
original Progenitor Virus responsible for the T-virus.  Jill Valentine, who had 
once devoted her life to the eradication of bioweapons was ironically being 
used to develop the most lethal bioweapon of them all.

Wesker attached a device to Jill's chest that administered a performance-
enhancing drug known as "P30" to Jill's body.  This drug gives the subject 
super-human strength and renders the subject highly susceptible to mind 
control.

                             FAVOR FOR A FRIEND...

During his journey in Africa, Chris meets up with his old partner, Jill 
Valentine, who is now under the control of Wesker.  In a fateful fight with his 
former S.T.A.R.S. partner, Chris and Sheva restrain Jill and remove the device 
that administers the P30 drug from Jill's chest.

Jill comes to her senses and tells Chris and Sheva about the control she was 
under - she couldn't control her actions, but was still aware.  She orders 
Chris and Sheva to find Wesker and stop him before he unleashes the Uroboros 
virus into the atmosphere.

                     JILL VALENTINE'S "DESPERATE" ESCAPE...

Jill is left behind in the Monarch Room... still weak from the P30 device being 
removed from her body and the fight with her former partner that had saved her. 
Josh Stone finds an unconscious Jill Valentine on the floor of the Monarch Room 
and brings her back to her senses.  The two set out to escape the Tricell 
Facility and help Chris and Sheva

Desperate Escape tells the tale of Jill and Josh's journey to escape the 
Tricell Facility and meet up with Chris and Sheva.  It gives the player more 
backstory on Jill and Josh during the events that happened while Chris and 
Sheva are aboard the tanker that Wesker escapes the Tricell Facility on.

This guide covers the full game of Desperate Escape that can be bought on the 
Xbox LIVE marketplace for 400 points or bought from the PlayStation Store for 
$4.99 in North America.  Desperate Escape will also be released on a disc along 
with Resident Evil 5: Gold Edition for PS3 in March.

All score star locations and Agitator Majini locations are labeled in the main 
walkthrough and a full list of them is available below the main walkthrough.  
Each score star and Agitator Majini location has one or two pics along with it 
to help signify its location.

===============================================================================
                                  B A S I C S
===============================================================================

NOTE: I am not going to go into full detail with the basics of Resident Evil 5 
in this guide.  You can check out my full Resident Evil 5 guide for a full 
basics section on the gameplay of Resident Evil 5.

________________________ PlayStation 3 Control Setup __________________________

To save on a few emails, L3 = push in on the left thumbstick, R3 = push in on 
the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right 
thumbstick and D-pad = Directional pad.

Type A                                  Type B

[]           - Action/Fire Gun          []           - Action
/\           - Inventory                /\           - Inventory
O            - Partner Action           O            - Partner Action
X            - Run/Reload               X            - Run/Reload
R2           - Display Map              R2           - Display Map
L2           - Locate Partner           L2           - Equip Knife
R1           - Aim Gun                  R1           - Fire Gun/Locate Partner
L1           - Equip Knife              L1           - Aim Gun
L3           - N/A                      L3           - N/A
R3           - N/A                      R3           - N/A
Start        - Pause Menu               Start        - Pause Menu
Select       - Skip Cutscene            Select       - Skip Cutscene
L thumbstick - Walk/Turn                L thumbstick - Walk/Turn
R thumbstick - Change Viewpoint         R thumbstick - Change Viewpoint
D-pad up     - Fast Equip               D-pad up     - Fast Equip
D-pad down   - Fast Equip               D-pad down   - Fast Equip
D-pad right  - Fast Equip               D-pad right  - Fast Equip
D-pad left   - Fast Equip               D-pad left   - Fast Equip

Type C                                  Type D

[]           - Action/Fire Gun          []           - Action
/\           - Inventory                /\           - Inventory
O            - Partner Action           O            - Partner Acton
X            - Run/Reload               X            - Run/Reload
R2           - Display Map              R2           - Display Map
L2           - Locate Partner           L2           - Equip Knife
R1           - Aim Gun                  R1           - Fire Gun/Locate Partner
L1           - Equip Knife              L1           - Aim Gun
L3           - Run                      L3           - Run
R3           - N/A                      R3           - N/A
Start        - Pause Menu               Start        - Pause Menu
Select       - Skip Cutscene            Select       - Skip Cutscene
L thumbstick - Walk/Strafe              L thumbstick - Walk/Strafe
R thumbstick - Adjust Camera/Turn       R thumbstick - Adjust Camera/Turn
D-pad up     - Fast Equip               D-pad up     - Fast Equip
D-pad down   - Fast Equip               D-pad down   - Fast Equip
D-pad right  - Fast Equip               D-pad right  - Fast Equip
D-pad left   - Fast Equip               D-pad left   - Fast Equip

* The R thumbstick for Type B and D controls is used for precision targeting 
  while aiming with a weapon and the L thumbstick for Type A and C controls is
  used for precision targeting while aiming with a weapon.

-- Type A and C Combination Commands

Hold R1 then tap X                        = Reload
L thumbstick up + X                       = Run
L thumbstick back + X                     = Quick Turn
Hold R1 + tap []                          = Fire/Throw
Hold L1 + tap X                           = Slash with Knife

-- Type B and D Combination Commands

Hold L1 then tap X                        = Reload
L thumbstick up + X                       = Run
L3 + move L thumbstick up                 = Run
L thumbstick back + X                     = Quick Turn
L thumbstick right or left                = Strafe
Hold L1 + tap R1                          = Fire/Throw
Hold L2 + tap R1                          = Slash with Knife

-- Type C and D Combination Commands (only exclusive commands are listed)

L3 + move L thumbstick up                 = Run
Hold X then right or left on L thumbstick = Turn Character
Hold X then right or left on R thumbstick = Lock Turning

___________________________ Xbox 360 Control Setup ____________________________

To save on a few emails, LS = push in on the left thumbstick, RS = push in on 
the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right 
thumbstick and D-pad = Directional pad.

Type A                                  Type B

X            - Action/Fire Gun          X            - Action
Y            - Inventory                Y            - Inventory
B            - Partner Action           B            - Partner Action
A            - Run/Reload               A            - Run/Reload
RB           - Display Map              RB           - Display Map
LB           - Locate Partner           LB           - Equip Knife
RT           - Aim Gun                  RT           - Fire Gun/Locate Partner
LT           - Equip Knife              LT           - Aim Gun
LS           - N/A                      LS           - N/A
RS           - N/A                      RS           - N/A
Start        - Pause Menu               Start        - Pause Menu
Back         - Skip Cutscene            Back         - Skip Cutscene
L thumbstick - Walk/Turn                L thumbstick - Walk/Turn
R thumbstick - Change Viewpoint         R thumbstick - Change Viewpoint
D-pad up     - Fast Equip               D-pad up     - Fast Equip
D-pad down   - Fast Equip               D-pad down   - Fast Equip
D-pad right  - Fast Equip               D-pad right  - Fast Equip
D-pad left   - Fast Equip               D-pad left   - Fast Equip

Type C                                  Type D

X            - Action/Fire Gun          X            - Action
Y            - Inventory                Y            - Inventory
B            - Partner Action           B            - Partner Acton
A            - Run/Reload               A            - Run/Reload
RB           - Display Map              RB           - Display Map
LB           - Locate Partner           LB           - Equip Knife
RT           - Aim Gun                  RT           - Fire Gun/Locate Partner
LT           - Equip Knife              LT           - Aim Gun
LS           - N/A                      LS           - N/A
RS           - N/A                      RS           - N/A
Start        - Pause Menu               Start        - Pause Menu
Back         - Skip Cutscene            Back         - Skip Cutscene
L thumbstick - Walk/Strafe              L thumbstick - Walk/Strafe
R thumbstick - Adjust Camera/Turn       R thumbstick - Adjust Camera/Turn
D-pad up     - Fast Equip               D-pad up     - Fast Equip
D-pad down   - Fast Equip               D-pad down   - Fast Equip
D-pad right  - Fast Equip               D-pad right  - Fast Equip
D-pad left   - Fast Equip               D-pad left   - Fast Equip

* The R thumbstick for Type B and D controls is used for precision targeting 
  while aiming with a weapon and the L thumbstick for Type A and C controls is
  used for precision targeting while aiming with a weapon.

-- Type A and C Combination Commands

Hold RT then tap A                        = Reload
L thumbstick up + A                       = Run
L thumbstick back + A                     = Quick Turn
Hold RT + tap X                           = Fire/Throw
Hold LT + tap A                           = Slash with Knife

-- Type B and D Combination Commands

Hold LT then tap A                        = Reload
L thumbstick up + A                       = Run
LS + move L thumbstick up                 = Run
L thumbstick back + A                     = Quick Turn
L thumbstick right or left                = Strafe
Hold LT + tap RT                          = Fire/Throw
Hold LB + tap RT                          = Slash with Knife

-- Type C and D Combination Commands (only exclusive commands are listed)

LS + move L thumbstick up                 = Run
Hold A then right or left on L thumbstick = Turn Character
Hold A then right or left on R thumbstick = Lock Turning

-----------
Checkpoints
-----------

Desperate Escape cannot be saved.  A player will activate checkpoints in 
certain areas.  If a player dies, the characters will be taken back to the last 
checkpoint reached.

-------
Weapons
-------

All weapons found in Desperate Escape will be random per playthrough but most 
of them will appear in certain locations.  Here is a list of the weapons that 
be obtained:

P8 handgun (with 15 ammo)
MP5 machine gun (with 100 ammo)
PSG-1 rifle (with 7 ammo)
M3 shotgun (always/with 8 ammo)
M29 magnum (with 6 ammo)
Rocket Launcher (with 1 rocket)
Hand Grenade
Incendiary Grenade
Flash Grenade
Proximity Bomb

It's possible to find more ammo for each gun and possible to find more 
incendiary, flash, and hand grenades in breakable objects.

-----------
Score Stars
-----------

Score stars increase the total amount for ranking purposes at the end of 
Desperate Escape.  Score stars are hidden randomly inside breakable objects and 
enemies will sometimes drop them as they are defeated.  Bosses will always drop 
a large score star after they are defeated.  A few score stars are hidden in 
environments as well.  Hidden Agitator Majini listed throughout the walkthrough 
will always drop large score stars as well.

-----------------------
Normal Enemy Randomness
-----------------------

Normal Enemies that are found throughout the stages will differ per playthrough 
of Desperate Escape.  For Majini, a player will sometimes fight Town Majini 
then the player will fight Base Majini in the same area on the next 
playthrough.  The weapon variety per Majini will differ as well - sometimes a 
player might fight dynamite Majini in an area then fight bowgun Majini in that 
same area on another playthrough.  Bui Kickwa (spiders) may appear in some 
areas and Big Man Majini will appear randomly as well.

The following is a list of the normal enemies a player will encounter in 
Desperate Escape along with some details about each one:

-- Town Majini

Town Majini are your most basic Majini types.  They are local inhabitants of 
Kijuju that have been infected by a more advanced form of Las Plagas.  Town 
Majini can carry a variety of weapons such as a hatchet, machete, green bottle, 
bowgun, cocktail and so on.  

-- Base Majini

Unlike the main game of RE5, in Desperate Escape, Base Majini come equipped 
with the same type of weapons that Town Majini carry most of the time - 
machetes and cocktails along with their usual stun rod weapons.  Base Majini 
will sometimes carry machine guns, iron shields and rocket launchers at times 
also.  Base Majini have a random chance of expanding and exploding once they 
have been defeated in an attempt to damage a player.  The explosion can be 
triggered early by shooting the expanding Majini also.

-- Cephalo

Both Town Majin and Base Majini will sometimes spawn a worm-like appendage from 
their head known as a Cephalo.  A Cephalo is the actual parasite that lies 
dormant inside a Majini's body.  The Cephalo will attack with its blade-like 
appendages that lie along the side of its worm-like head.

It's very dangerous to remain close to a Cephalo, since it can hit a player 
anytime that a player is in close range to its worm-like appendage.  A Cephalo 
can easily trap a player in a narrow area and damage the player badly. A 
Cephalo has a strong overhead attack that it will use to smash a character that 
is in front of it.  Even during this attack, the blade-like appendage can still 
cut a player if the player touches the head appendage.

A Cephalo can be damaged by shooting any portion of its body.  The legs are the 
strongest part of a Cephalo, so shoot the Cephalo in its body (the Majini body) 
or shoot the head appendage.  Shooting the Cephalo in both the body and the 
head will take the same amount of damage.  A Cephalo is extremely weak to any 
sort of electrical damage or bright light.  Electricity from a transformer will 
weaken it badly and a flash grenade or hand grenade that is tossed underneath 
the Cephalo (direct hit) will instantly kill it.

A Cephalo can spring out of a Majini's head with little warning.  The blade 
appendage will sometimes burst out of the Majini's head while it runs toward a 
character if the player shoots it in the head.  This can cause a player to get 
damaged by the blast attacks.  Use a shotgun to knock back the Cephalo if a 
Cephalo ever gets too close to your character.

-- Duvalia

Sometimes a Majini will undergo a transformation where the parasite inside will 
burst forth from the body and form a clamshell around the top half of the body. 
The new enemy will attack by opening its mouth to bite a character.  The bite 
will automatically send a player into dying status if the Duvalia catches a 
player with the bite.  The Duvalia will also perform a ram with its hard shell 
to knock a player to the ground.

Shoot a Duvalia in its legs with a powerful weapon to damage it and make it 
kneel then open its clamshell to show off its major weak point.  Blast the 
Duvalia in the mouth when it opens its clamshell to take some major damage from 
it and most likely finish it off for good.  Like a Cephalo, a Duvalia is weak 
to electrical damage or a flash grenade.  A flash grenade will instantly kill 
it.

While a Majini mutates into a Duvalia, it is completely invincible to weapon 
fire.  A flash grenade or a hand grenade tossed directly underneath it (direct 
hit) will kill the Duvalia at any time while it mutates however.  Wait until a 
Duvalia is actually walking before shooting it with a gun or it will not take 
any damage from the gun blasts.

-- Bui Kickwa

This spider-like parasite is the most basic form of the parasite that infects a 
Majini's body.  These enemies crawl along the ground and attack by jumping at a 
character then latching onto the body and squeezing the character.  A partner 
must approach the grabbed character and perform the on-screen help command that 
will appear at that time in order to stop the grab early.  If the grab is not 
cancelled, the victim must walk around for a few seconds as the parasite 
continues to squeeze and drain the player's health slowly.  Before leaping to 
grab a character, the parasite will stand still then lift its front half into 
the air seconds before it leaps, so be sure to move to the side to avoid its 
jump at that time.

Like any plagas enemy, a Bui Kickwa is weak to electrical damage and a flash 
grenade will instantly kill it.  These parasites are very weak and can be 
finished off by a few shots from any normal weapon as well.

-- Big Man Majini

The Big Man Majini is a shirtless Majini that is larger and bulkier than a 
standard Majini.  He attacks with punches and sometimes comes equipped with 
weapons such as a machete, long pipe or cocktail.

Shoot the Big Man Majini in the legs with a handgun or machine gun to get him 
to kneel.  Run up to him as he kneels then perform the melee attack command 
that appears.  On co-op mode the partner can run up to the Big Man Majini and 
perform a second melee attack after the first melee attack then the character 
that performed the first melee attack can finish off the Big Man Majini with a 
tag team command that will appear while standing next to the Big Man Majini 
after the second melee attack.

In single player mode, make the Big Man Majini kneel by shooting it in the legs 
then run up to it and melee attack it.  Run against the Big Man Majini after 
the first melee attack and the partner will likely hit the Big Man Majini with 
a melee attack.  Quickly run toward the Big Man Majini then finish it off with 
a tag team melee.

Blasting a Big Man Majini with a shotgun blast will make it block as it slides 
back.  At that time, a player can run up and melee attack it then the partner 
can run in behind the player and activate the tag team command instantly after 
the first melee.

---------------------
Boss Enemy Randomness
---------------------

Just like normal enemies, boss enemies will differ also.  Sometimes you might 
fight a Reaper one playthrough followed by an Executioner on the next 
playthrough.  Chainsaw Majini and Gatling Gun Majini appear often as well.

NOTE 1: Bosses in a level will always appear at a certain time.  The boss 
fought at the appearance time may differ per playthrough, but the boss will 
always be fought in the same area.

NOTE 2: All boss enemies except for Reaper will swell up and explode while 
dying.  This explosion can hit a player and cause damage.  The explosion can be 
cancelled by shooting the boss as it falls.  The shot will make the explosion 
harmless.

The following is a list of the boss enemies a player will encounter in 
Desperate Escape along with some details about each one:

-- Reaper

The Reaper is basically an overgrown cockroach.  It will walk toward a 
character and attempt to grab the character while in close range.  Its close 
range grab will instantly kill a player.  The Reaper will dash toward a 
character while at a distance.

A Reaper's weak point is its white appendages along its body.  The white back 
appendages can be seen while it dashes and it also has a glowing spot that will 
open up on its chest while it walks.  Shoot either of these glowing white 
portions to make it kneel and show its shoulder weak spot.  Shoot it in the 
shoulder weak spot then shoot it in the next shoulder weak spot as it reveals 
the second weak point then use a powerful weapon to shoot it in the chest weak 
spot as it leans back and reveals it glowing white chest weak point.

A Reaper will take damage from an explosive, but it MUST be shot in a weak spot 
in order to finish it off.  The easiest way to defeat a Reaper is to toss a 
hand grenade at it or set a proximity bomb in its path and allow the Reaper to 
get hit by the explosion.  The Reaper will roll on its side then get up.  It 
will have its side to your character.  Point a machine gun or handgun at its 
chest then, right when it turns toward your character, fire at its chest weak 
point for a one hit kill.  Its chest weak point will always be open when it 
turns.  If you miss, then try to hit it in one of its back weak points as it 
dashes or runs away and shoot its chest weak point when it opens its chest 
portion.

-- Executioner

The Executioner is a big purple-skinned Majini that wears a dark hood over its 
head and drags a giant hammer-like axe.  Any type of hit from its axe will send 
a character into immediate dying status, so be sure to back away when it 
performs a swing or run to its side to avoid its overhead swing.

Don't ever run up to an Executioner and start firing at it unless you posses a 
magnum.  A magnum will instantly stun the Executioner with a shot to any 
portion of its body.  Without a magnum, stand in front of the Ex and get it to 
perform its overhead attack then quickly run behind it and turn then fire at 
its backside.  Try to use a shotgun if you have it.  Keep firing and hopefully 
it will kneel.  If it doesn't kneel soon then run away and repeat the process 
over again.

Whenever it kneels, aim for it head and shoot it with your most powerful 
weapons to damage it badly.  An Executioner is like a walking tank, so a little 
more care has to be taken in fighting it without the assistance of a magnum.  A 
magnum will always instantly stun the Ex.

-- Gatling Gun Majini

A Gatling Gun Majini will come in two varieties.  The weaker one will be in a 
yellow outfit and the stronger Gatling Gun Majini will be in a red outfit.  
Both of them carry gatling guns.

A Gatling Gun Majini will fire its Gatling Gun while at mid-distance from a 
player.  Once it starts firing, run to the side and circle around it or get 
behind some sort of environmental object to take cover.  From close range it 
will try to hit your character with the butt of its gatling gun.

Its close range attack can be exploited since it will take a while to recover 
from it.  If you're in close range, move toward the gatling gun Majini and try 
to make it perform its gatling gun strike then back up as it performs the move 
and toss a hand grenade at it or shoot it with a magnum or shotgun.

From long range, toss a hand grenade or fire a magnum shot at the Gatling Gun 
Majini to stun it.  A Gatling Gun Majini has some annoying invincibility frames 
of animation that it will enter while attempting to fire its gatling gun at 
times and these frames will make it to where a powerful hit will NOT stun the 
Majini.  The only way to avoid this is to try to hit it before it fires its 
gatling gun.

It has two different types of stuns, one where it will kneel (leg stun) and one 
where it will grab its head (body stun).  A player can perform a tag team melee 
on the Gatling Gun Majini while it is stunned.  In co-op mode, both players can 
perform a tag team melee on a stunned Gatling Gun Majini, one right after the 
other.  A tag team melee will take major damage from the Gatling Gun Majini and 
kill any Majini that surround it.  It's really best to spam gunfire on a 
stunned Gatling Gun Majini before performing the tag team command.  Hitting it 
while it is stunned will give a player some free hits to damage it with.

-- Chainsaw Majini

Chainsaw Majini come in two different varieties.  They can have either red 
pants or blue pants.  They are distinguished by the chainsaw that they carry 
and burlap sack with one hole for their eye that they wear over their head.  
Chainsaw Majini chainsaw hits are all fatal.  One slash will cause a character 
to go into dying status immediately and there is another slash that will 
instantly kill a player without any possible form of resuscitation.

A chainsaw Majini can be stunned in two ways.  Shoot the head or the legs for 
two different types of stuns.  It's weak spot is its head but its legs are much 
easier to shoot in order to stun it, so you'll like want to blast it in the 
legs to get a leg stun then pull out your most powerful weapon and blast it in 
the head when it kneels.  Both players can perform a melee attack against a 
stunned chainsaw Majini as well.  Any type of fire damage such as an incendiary 
grenade or the fire trail from a oil canister will immediately stun a chainsaw 
Majini.

Chainsaw Majini appear while wearing red pants and blue pants.  The red pants 
version is the weakest type.  These chainsaw Majini have less health and they 
will die immediately after they have taken enough damage.

Chainsaw Majini with blue pants are much stronger and they will sometimes not 
die after suffering a certain amount of damage.  Instead of dying, they will 
fall to the ground and lie in an unconscious state.  They will rise back up and 
enter a berserk mode they will dash toward a player and swing their chainsaw 
wildly.  The swings from a berserking chainsaw Majini will send a player into 
dying status.  If the partner tries to resuscitate the fallen character then 
the chainsaw Majini will likely finish off both characters immediately after 
the resuscitation animation.

A blue chainsaw Majini that is about to enter berserk mode can be shot while it 
rises and actually killed before it starts to move.  It must fully get up in 
order to die but it will take full damage and actually be declared "dead" once 
it fully stands.  Blast it with a powerful weapon as it gets up to finish it 
off quickly.  A raging chainsaw Majini can be stunned with an incendiary 
grenade or a flash grenade - be sure to keep this in mind.

---------------
Item Randomness
---------------

Many items that are found in the environments of Desperate Escape will differ 
per playthrough.  There are some fixed item locations however.  Not all items 
will randomize per playthrough.

------------------------------------------------
Manipulating the AI partner for Tag Team Attacks
------------------------------------------------

After shooting a Majini in the arm and getting an arm stun on it, rush toward 
the Majini then hit it with an arm stun melee.  After melee attacking the 
Majini, issue the "Go" command to your partner to have your partner run toward 
the Majini and hit with a follow-up melee attack.

This same technique can also be used to set up tag team melees as show in this 
video from the main game of RE5:

http://www.youtube.com/watch?v=Bx2pGTzxjec

It's all about timing and positioning through the use of partner commands.  The 
main thing that you need to keep in mind is that the AI partner will NOT melee 
attack a Majini that YOU stun, but it WILL melee attack a Majini that IT has 
stunned or YOU have melee attacked with an arm stun melee if it stands near 
that enemy.

A player can use this same technique for Big Man Majini and boss enemies also. 
With Big Man Majini, the partner will usually follow the main character and 
step into the exact hit detection range for a follow-up melee if the partner is 
under the "Cover" (Come On) command while performing the first melee to a Big 
Man Majini.


===============================================================================
           D E S P E R A T E  E S C A P E  -  W A L K T H R O U G H
===============================================================================

                                                                        [DSE11]
Chapter 1-1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
              T R I C E L L  F A C I L I T Y  -  D O C K  A R E A
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CORRIDOR ==

Jill and Josh will start out in the corridor of the dock area near the tanker 
that Chris and Sheva board to go after Wesker.  Move down the corridor ahead 
then open the door off to the right.

== TRANSPORTATION AREA 1 ==

The characters will fight either Town Majini or Base Majini in the outside 
area.  If you fight Town Majini, some bowgun Majini will be stationed on the 
top platforms around the area and if you fight Base Majini, Majini with AK's 
will be along the top platform.  One of the Majini might be up in the east 
guard tower, so be sure to shoot him if a Majini is up there.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - Down the walkway to the left as the characters exit the 
corridor.
--> Random Item
[ ] Tall Crate - In a group of two crates, near the metal pillars on the south 
side.
--> Random Item
[ ] Tall Crate - In a group of two crates, near the metal pillars on the south 
side.
--> Random Item
[ ] Tall Crate - In a group of two crates, near the metal pillars on the south 
side.
--> Random Item
[ ] Tall Crate - In a group of two crates, near the metal pillars on the south 
side.
--> Random Item
-------------------------------------------------------------------------------

= = = = = = = = = = = = = = = = = = = = = = = = =  A G I T A T O R  M A J I N I

-- Agitator Majini 1

Location: Transportation Area 1

The first Agitator Majini is the most difficult Agitator to make appear.  He 
might actually require some restarts.

First off, you need to know how to make all the enemies spawn in the 
transportation area:

NOTE: DO NOT grab the Transportation Area Key until after the third group of 
enemies has appeared.

1) The first group of enemies will already be in the area once the player 
   enters.  The Majini will be along the top walkways and some will be standing
   below.  A few of them will climb over the gate.
2) The second group of enemies will spawn from the back building behind the 
   gate once the player falls below.
3) The third group of enemies will spawn from the crate on the second floor 
   across from the locked gate once a player climbs any ladder to reach the 
   second floor once again.
4) The fourth group of enemies will spawn from the rooftop of the building 
   behind the locked gate once a player takes the Transportation Area Key from 
   the locked gate.
5) The fifth group of enemies will spawn from the rooftop of the building 
   behind the locked gate once a player moves toward the far right side of the 
   fence next to the gate.  Sometimes you have to run against the gate. This 
   group will only appear after or during the fourth group.

Now that you know the enemy spawning for the area, kill all of the Majini in 
the groups described above.  Move around the area and kill each on in each 
group.  Activate the enemy spawning as it described above.

The Transportation Area Key will appear in three different places:

1) The scripted Duvalia Majini near the locked gate may drop it.
2) The safe in the room on the bottom floor may contain the key.
3) The safe in the room on the second floor may contain the key.

DO NOT pick up the key until after the third enemy wave has spawned and been 
killed.

Once all of the enemies in the area have been killed, use the Transportation 
Area Key on the locked gate to open it.  Move toward the broken ladder behind 
the fence and toss Jill up the ladder.  A cutscene will play and show the first 
Agitator if all of the spawning was activated properly and all of the enemies 
were defeated.

Run back through the gate and shoot the Agitator as he climbs the ladder.  He 
is a scripted Cephalo, so leg stun him then perform an instant kill melee to 
the Agitator to avoid the Cephalo.

NOTE: This first Agitator appearance is very glitchy and not guaranteed no 
matter how precise you are.  If the method described above does not work, 
restart the game and try again.  For some reason, having the guard near the 
gate drop the key seems to increase your chances of getting the Agitator to 
spawn.

I really think that some of the enemy spawning messes up at times and some 
Majini do not appear when they are supposed to.  Try to activate each enemy 
group slowly and kill them all off then check the area to make sure there are 
no Majini left before activating the next group of Majini.

Pics:

http://img192.imageshack.us/img192/2548/defirstagitator1.jpg
http://img682.imageshack.us/img682/63/defirstagitator2.jpg

Videos:

http://www.youtube.com/watch?v=M5YnYdgdkLM

(^this is my own personal video of this Majini)

http://www.youtube.com/watch?v=POka5sTPh-o

(thanks to SeitengrateZero for ^this video)

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Fight the Majini on top then fall below.  The Majini that is guarding the 
locked door in the back left corner will always mutate into a Duvalia if he is 
killed without an instant kill melee or a ground melee.  Cancel the Duvalia 
mutation by shooting him once in the leg with the machine gun.  If you get a 
leg stun then run behind him and perform an instant kill melee.  If he falls to 
the ground, rush toward him and perform a ground melee to instantly kill him 
(his head will explode).

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - In a group of two crates, near the locked gate door.
--> Random Item
[ ] Tall Crate - In a group of two crates, near the locked gate door.
--> Random Item
-------------------------------------------------------------------------------

The Majini near the locked gate MIGHT drop the ++TRANSPORTATION AREA KEY++ 
needed to unlock the gate to the side or he might not.  If he doesn't then the 
key is inside the safe in the southwest room or top floor room.  Enter the 
restroom area through the door in the back of the area and pick up the ++RANDOM 
WEAPON or GRENADES++ from the stall area. The weapon is usually either the PSG-
1 rifle or the M3 shotgun if it isn't a pair of grenades.

Kick through the door on the opposite side of the area (south side) while still 
on the bottom floor and open the safe inside.  You'll receive either the key 
for the locked door or a ++RANDOM WEAPON++.  The characters will often receive 
the P8 handgun from this safe.  Climb the ladder right outside the door then 
open the door to the room at the top.  Open the safe inside to gain either the 
key for the locked gate or a ++RANDOM WEAPON or GRENADE++.

There might be a Majini inside both of the rooms.  If there is a Majini inside 
of the top room, he will mutate into a Duvalia or Cephalo when damaged.  His 
mutation can be cancelled by an instant kill melee just like the guard near the 
locked gate.

Climbing any of the ladders after falling from the first area will make more 
Majini appear from the north side of the area, so be prepared to fight them on 
your way back from the top room.  Majini with cocktails or bowgun Majini will 
be in this group of Majini and they will camp out along the top platform and 
toss cocktails or shoot arrows at the characters.

Grabbing the key (wherever it may be for you) will make Majini spawn from the 
building behind the gate.  Unlock the gate door with the transportation area 
key and some Majini will hop out from an opening in the building up to the east 
then attack.  One of these might mutate into a Cephalo.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - In a group of two crates along the fence behind the locked 
gate door.
--> Random Item
[ ] Tall Crate - In a group of two crates along the fence behind the locked 
gate door.
--> Random Item
-------------------------------------------------------------------------------

The door up ahead is locked - it's barred from the other side.  Walk toward the 
broken ladder and use the partner action command to make Josh toss Jill up the 
ladder.  The Jill player will have to hop across the rooftops to the east.  Two 
Bowgun Majini or Majini with cocktails will be on the far east rooftop.  Shoot 
them before hopping across.  The Josh player will have to deal with two Majini 
that spawn from the top of the building across from Jill.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - In a group of two crates behind the barred gate that Jill has 
to open from the other side.
--> Random Item
[ ] Tall Crate - In a group of two crates behind the barred gate that Jill has 
to open from the other side.
--> Random Item
[ ] Tall Crate - In a group of two crate behind the barred gate that Jill has 
to open from the other side.  This group is near the open doorway in the east.
--> Random Item
[ ] Tall Crate - In a group of two crate behind the barred gate that Jill has 
to open from the other side.  This group is near the open doorway in the east.
--> Random Item
[ ] Tall Crate - On the middle rooftop that Jill has to leap to.
--> Random Item
-------------------------------------------------------------------------------

Once Jill reaches the east rooftop, fall down through the opening off to the 
right on the rooftop.  The corridor below has a locked door that must be kicked 
down by both characters.  Rush through the doorway.  Majini with bowguns or 
Majini with iron shields will be to the right as Jill exits the building.  If 
you fight Majini with iron shields, shoot their legs to get a leg stun then run 
behind them and perform an instant kill melee to finish them off quickly.

When Jill reaches the door on the other side, Majini with bowguns, dynamite or 
possibly rocket launchers will exit from the building that she just left.  The 
Josh player should be ready to shoot them as Jill unbars the door or Jill can 
rush back toward the building and finish both Majini off herself.

TIP: If the Jill player backs toward the gate, the two Majini with projectile 
weapons will exit the building eventually and the Jill player can run toward 
them and shoot them while they walk into place.

Both characters should enter the building that Jill exited from and use the 
partner action command near the locked door to kick down the door.  Rush into 
the corridor ahead and exit out to the next area.

== TRANSPORATION AREA 2 ==

As the characters exit the doorway at the other end of the corridor, Majini 
will be grouped up near a red explosive barrel off to the left up ahead.  Run 
through the doorway then shoot the red explosive barrel to kill some of them 
right from the beginning.

A Big Man Majini might be in the group and he won't die from the red barrel 
explosion - shoot him in the legs until he kneels then run up and melee attack 
him.  If you're playing on single player, run up against the Big Man Majini 
after your main character melee attacks and the partner will hit the Big Man 
Majini with a second melee attack to knock it back.  Run up to it after the 
second melee attack and perform the tag team attack command that appears to 
finish it off.  In co-op mode, both players will have to hit the Big Man Majini 
one after the other.  Keep in mind that you can do this for all Big Man Majini 
to kill it off quickly and save ammo. The Big Man Majini in this area will drop 
hand grenades, which will help out greatly for any bosses.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - In a group of three crates behind the fence to the left as the 
characters exit from the corridor with the door they just kicked down.
--> Random Item
[ ] Tall Crate - In a group of three crates behind the fence to the left as the 
characters exit from the corridor with the door they just kicked down.
--> Random Item
[ ] Tall Crate - In a group of three crates behind the fence to the left as the 
characters exit from the corridor with the door they just kicked down.
--> Random Item
-------------------------------------------------------------------------------

Stand in front of the broken ladder off to the right up ahead and a partner 
action command can be used to toss Jill up to the top walkway.  The Jill player 
can use this walkway to gain a few out of reach items and fight off the Majini 
that should be stationed at the top (bowgun or cocktail) - there might be a 
Majini near the fans on the south walkway as well (he can carry a rocket 
launcher or a bowgun).  This area can also be used as a sniping point if the 
Jill player has a rifle.  The Jill player will find ++3 HAND GRENADES++ on a 
small crate on the high walkway.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - In a group of two crates along the upper walkway where Jill is 
tossed to.
--> Random Item
[ ] Tall Crate - In a group of two crates along the upper walkway where Jill is 
tossed to.
--> Random Item
[ ] Tall Crate - Once the Jill player hops off the east side of the rooftop and 
falls to the ledge below, this crate will be off to the right.
--> Random Item
-------------------------------------------------------------------------------

The Josh player should move below and meet up with the Jill player.  Notice all 
the hazardous objects around the area - the explosive barrels and oil 
canisters.  These can be used to your advantage for the boss fights that are 
coming up.  The door on the south side is locked with a lock that cannot be 
cracked by even the most gifted masters of unlocking so it will require a key.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - In the middle of the area, on the west side, against the wall 
on that side.
--> Random Item
-------------------------------------------------------------------------------

Enter the building through the door off to the right behind the truck and open 
the safe then take the ++RANDOM WEAPON++ from inside.  A Majini might be inside 
the building.  Majini will spawn outside of the building after the characters 
enter the building.  A boss will hop out of the large crate to the north 
eventually.  It will either be a Gatling Gun Majini or a Chainsaw Majini.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star

Location: Tranportation Area 2
Points: 1000

This score star is on the top ceiling of the metal crate that the first boss 
leaps out of.  You can easily see this score star in the cutscene when the 
first boss leaps out of the crate.

Pics:

http://img689.imageshack.us/img689/8495/defirstscorestar.jpg

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Hide behind the truck if a Gatling Gun Majini hops out of the crate and toss a 
hand grenade at him to stun him then run up and tag team melee attack him.

He can be stunned through rapid fire to his legs or body as well.  If you're 
playing in single player, run against the chainsaw Majini after melee attacking 
him once to make the AI partner perform a follow-up melee attack.  In co-op 
mode, both players and melee attack him one after the other.

If you fight a chainsaw Majini, keep in mind that they can be stunned with 
incendiary grenades or by leading them through the oil drum's fire after the 
group of canisters are shot and set off.  You'll mainly want to pressure a 
stunned chainsaw Majini with rapid fire to its head while it is stunned then 
melee attack it only toward the end of the stun animation since the melee won't 
damage it much.  Aim toward the chainsaw Majini's head or legs and fire at it 
to stun it while it moves if needed.

Whichever boss the characters fight, that boss will drop the ++EMERGENCY EXIT 
KEY++. More Majini will attack along with another boss eventually - the seonc 
boss will drop from the second floor walkway above the truck on the south side. 
The second boss will be another version of the first boss - either a red 
Gatling Gun Majini or another type of chainsaw Majini.  Take cover behind the 
truck if the boss is a Gatling Gun Majini.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - In a group of two crates in the backside of the truck in the 
south.
--> Random Item
[ ] Tall Crate - In a group of two crates in the backside of the truck in the 
south.
--> Random Item
[ ] Tall Crate - Across from the exit door in the south.
--> Random Item
-------------------------------------------------------------------------------

Use the Emergency Exit Key on the locked door behind the truck in the south.  
Use the "Open" command in front of the door down the corridor to exit this 
area.

                                                                        [DSE12]
Chapter 1-2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                      - T R I C E L L  F A C I L I T Y -
              C O M M U N I C A T I O N  F A C I L I T Y  A R E A
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== COMMUNICATION FACILITY AREA ==

Step past the Tricell crates along the street to the west to activate a 
cutscene.

This area is quite huge and has multiple paths that can be taken at certain 
points - the characters will be offered the chance to split up.  The characters 
will have to use rocket turrets to blast open gates and destroy giant boulders 
that lie in the way of the paths they must take.  The main destination for now 
is the bridge in the far north.

Players will have to fight several Majini that will continuously spawn in this 
area.  At times, the characters will have to step behind environmental objects 
or simply run to avoid being hit by a rocket from a Majini that controls a 
rocket turret from one of the towers in the area - there are four rocket 
turrets altogether.

NOTE: The Majini that use the rocket turrets around the area can be shot and 
killed with any weapon (preferably the rifle) from long range.  There will 
always be at least two Majini per rocket turret that will try to shoot the 
characters.  Always stand back and wait after shooting the first and the second 
Majini just to make sure that no more Majini use the turret before moving on.

Find the metal platform off to the left then hop across it using the jump 
command while standing near the ledge then hop over to the area on the south 
side.  Open the safe off to the left then grab the ++2 FIRST AID SPRAYS++ 
inside of the safe.  Make sure each character has one.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - Behind the large Tricell crates to the left after the cutscene 
plays.
--> Random Item
[ ] Tall Crate - Lying near a stack of steel beams on the south platform that 
can be hopped over to from the beginning of the Facility Area.
--> Random Item
-------------------------------------------------------------------------------

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star

Location: Communication Facility Area
Points: 1000

Look off to the far west while standing on the far south platform to see a 
group of crates that lie in front of a tunnel.  This score star is hanging on 
the side of the top right crate.  Blast it from a distance with the rifle or 
any gun.  You really don't need to waste a rifle shot with a bit of precision 
aiming with a machine gun or handgun.

Pics:

http://img171.imageshack.us/img171/6677/desecondscorestar1.jpg
http://img716.imageshack.us/img716/8247/desecondscorestar2.jpg
http://img28.imageshack.us/img28/8813/desecondscorestar3.jpg

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Hop back over to the area where the characters started.  Walk over to the left 
side of the area near the crate and the ledge and pick up the ++GREEN HERB++ 
off to the side.  Face the first set of searchlights on the tower in the 
distance.  A Majini should be behind the rocket turret in the portion of the 
tower below the searchlights.  This little bastard will fire rockets at your 
characters if you try to move any further without killing him.  Take out the 
rifle and shoot him in the head to kill him. Stand and wait then another Majini 
will try to rush behind the turret and blast the characters.  Shoot the second 
Majini also.

There won't be anymore Majini that will get behind the turret, so fall down the 
north side of the platform.  Collect the ++MACHINE GUN AMMO++ and the ++HANDGUN 
AMMO++ from off the boxes near the stairs.  Move down the stairs then run 
across the bridge below the stairs.  A few Majini will likely attack along the 
way across the bridge.  Some Majini with crossbows or shields will be behind 
the sandbags near the large red gate door up ahead.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - Lying in the back left corner of the shack off to the left 
before reaching the first large red gate door.
--> Random Item
[ ] Tall Crate - In the back of the tunnel that is blocked by boulders with red 
markings on them.  The characters will need to use the southwest turret to 
destroy the boulders or allow the Majini at the turret to hit the boulders with 
a rocket.
--> Random Item
[ ] Tall Crate - In the back of the tunnel that is blocked by boulders with red 
markings on them.  The characters will need to use the southwest turret to 
destroy the boulders or allow the Majini at the turret to hit the boulders with 
a rocket.
--> Random Item
[ ] Tall Crate - Lying along with another crate in the back of the trailer in 
front of the large red gate.
--> Random Item
[ ] Tall Crate - Lying along with another crate in the back of the trailer in 
front of the large red gate.
--> Random Item
[ ] Tall Crate - Lying to the left along the path that leads to the gate beside 
the large red gate that needs to be blown open.
--> Random Item
-------------------------------------------------------------------------------

Majini will begin to drop from the ledge to the right above the area with the 
sandbags.  A cutscene will play that will show the large red gate and then show 
the rocket turret in the west.  The characters need to reach the turret then 
blow open the red gate to get through.  Notice the boulders with red markings 
on them that block the tunnel to the right (east).  These boulders can be 
destroyed by blasting them with a rocket from a rocket turret and some of them 
hide hidden paths and items.

Run toward the ledge to the west.  If the characters are fighting Base Majini 
in this area, there might be a Majini with a rocket launcher on the other side 
of the gap.  Be sure to shoot him if you spot him.  Move toward the section of 
the bridge that is blocked off.  Josh can toss Jill over to the west side from 
the current side.  Both characters can also move through the gate to the north 
and run across the bridge below.  It's your choice.  In a co-op game, it's 
quicker if the Josh player tosses the Jill player over to the other side.  The 
Jill player can use the rifle to shoot the Majini behind the northeast turret.

Either way, Josh or both characters need to open the gate to the north then run 
across the bridge.  A few Majini may attack on the bridge and a boss enemy will 
drop from the ledge above the gate near the bridge eventually.  The boss enemy 
will be either a Reaper or an Executioner. Toss a hand grenade at the Reaper 
then shoot its chest weak point when it turns to quickly dispose of it.  If the 
enemy is an Executioner, make it perform its overhead attack by standing near 
it then rush behind it and blast it with the shotgun. A hand grenade can also 
be used to stun the Ex.

While moving across the bridge, a Majini will begin to fire rockets from the 
rocket turret in the northeast.  Try to run across the bridge as quickly as 
possible since the characters can get knocked off the side if a rocket hits one 
of them.  The characters will hang on to the side and the player will have to 
tap a button to keep the hanging character from losing his/her grip.  The 
partner can lift the character up by standing near the character and by 
pressing the O/B button when the help command appears.

A character can take out the rifle and shoot the Majini that is behind the 
rocket turret in the northeast or the characters can quickly rush across the 
bridge, move up the ladder, kick down the door at the top then make their way 
toward the rocket turret along the southwest side and blast the Majini with a 
rocket - you'll have to get a feel of the aiming and where the rocket will go 
based on a few shots.  A total of two Majini will get behind the rocket turret 
in the northeast.  Keep an eye on it before leaving just to make sure.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - In the tower with the first rocket turret in the southwest 
(left side of the turret).
--> Random Item
[ ] Tall Crate - In the tower with the first rocket turret in the southwest 
(right side of the turret).
--> Random Item
-------------------------------------------------------------------------------

Blast the large red gate in the northeast with a rocket to destroy it and 
you'll receive a checkpoint.  Use the rocket turret to shoot the large boulder 
with the red marking that blocks the tunnel in the east as well.  This will 
make it to where the characters can reach the breakable objects in the back of 
the tunnel.  Blast the rock near the Tricell metal crates by the northeast 
turret in the distance.  This will allow the characters to be able to reach a 
green herb on the other side.

-- CHECKPOINT --

Once the characters fall back down the side of the tower that the turret is in, 
Majini will begin to drop down the west ledge up above.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate (x2) - In the back of the tunnel that is blocked by a boulder 
with red markings near the first rocket turret tower.  This boulder needs to be 
destroyed with the turret on the other side or a character needs to make the 
Majini in the northeast tower blast a rocket toward it.  The tunnel also has a 
train cart inside of it.
--> Random Items
-------------------------------------------------------------------------------

-- JILL PATH

The Jill player can be tossed up to the ledge above the broken ladder on the 
west side near the bridge.  Jill will fight a few Majini at the top.  Enter the 
building at the top of the ledge and open the safe inside then grab the 
++RANDOM ITEM (usually a FIRST AID SPRAY or 5 FLASH GRENADES)++ from inside.  
Open the locker across from the safe and pick up the ++RANDOM WEAPON++ inside. 
The weapon can be a rocket launcher.

Climb the ladder on the east side of the building.  Break the crates then step 
onto the bridge.  Hopefully, you're Josh partner will be on the other side with 
the rocket turret by now and will blast the boulder on your side then meet up 
with your character.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate (x2) - On the east platform at the end of the railroad bridge 
that extends across the middle area.
--> Random Items
-------------------------------------------------------------------------------

-- JOSH PATH

For the Josh player, after moving back across the bridge to the east, a few 
enemies will move out of the area beyond the destroyed gate.  As usual, they 
will be random.  The player could fight Bui Kichwa or a mixture of Majini and 
Big Man Majini.  Shoot the transformer above the small shack or shoot the oil 
barrels near the trailers to set up traps for the oncoming enemies.

Move into the area beyond the destroyed gate.  Run up the stairs to the left 
that lead up to the tower.  If the boulder to the left near the Tricell crates 
was destroyed, move behind the left Tricell crate and pick up the ++GREEN 
HERB++ on the other side of it.  Climb up to the turret in the tower.

Use the turret to blast the boulder with the red markings on it along the 
railroad bridge in the northwest.  Find the train cart near the rocket turret 
on the other side (the one that you just came from) and blast the rock with the 
red marking next to that train cart.  This will reveal a tunnel that leads to a 
few breakable objects.  Whether you want to go back for them or not is up to 
you.

-- BOTH PLAYERS MEET AGAIN

If both partners split up then they should meet on the middle bridge if they're 
following Berserker's guide!  Majini will begin to spawn from the building 
above the train cart at the end of the railroad bridge to the east.  

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - Lying near the train cart along the east side of the railroad 
bridge that extends across the middle area.
--> Random Item
-------------------------------------------------------------------------------

Run to the west side of the railroad bridge.  Since the rocks have been 
destroyed, a metal crate with ++5 PROXIMITY BOMBS++ in it has now been 
revealed.  Enter the crate then grab the proximity bombs then run back across 
to the east side.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - Lying near the proximity bombs inside the metal crate that is 
behind the boulder with red markings on the west side of the railroad bridge.
--> Random Item
-------------------------------------------------------------------------------

With both characters together, fall back down the east tower then approach the 
locked door at the bottom.  Kick the door down with the partner action command 
while both characters stand in front of it.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - Lying on the other side of the gate that both characters must 
kick down along the east side.
--> Random Item
-------------------------------------------------------------------------------

-- CHECK POINT --

Take out a rifle quickly!  While both characters are positioned near the gate 
that they just kicked down, look up toward the rocket turret in the north and a 
Majini should be about to get behind it.  Blast him before he starts to fire 
rockets.  The player with the rifle should keep a sharp eye on the turret in 
the north and make sure that another Majini does not get behind it.  Majini 
will attack from the north and some will move up the ladder to the left.  A 
boss enemy will appear in this area soon - either an Executioner or a Reaper, 
so be ready to fight it.  Majini spawns will really start to pick up by this 
point, so be ready to fight a Majini at any moment.

The mentioned boss enemy and several Majini will move across the bridge in the 
north up ahead.  A player can run toward the northeast tower and use the rocket 
turret to shoot at them.  Plant at least one proximity bomb below the ladder 
that leads to the rocket turret to kill off some of the Majini that will try to 
move up the tower after your character.  There is a large red metal gate in the 
west that can be destroyed.  This metal gate blocks the way to the northwest 
turret on the other side.

Back near the gate that was kicked down, hop down the ladder to the left after 
the Majini stop appearing then break the objects around the area for some 
items.  The door to the building off to the right is locked - it's barred from 
the other side.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - Lying near the broken ladder that Jill can be tossed up beyond 
the locked gate that the characters can kick down on the east side.
--> Random Item
[ ] Tall Crate - Lying on the right side of the building with the locked door 
on the east side.  This is near the broken ladder where Jill can be tossed to 
the area above.
--> Random Item
[ ] Tall Crate (x2) - In the middle of a stack of Tricell crates up the ladder 
that Jill can be tossed up on the east side
--> Random Item
-------------------------------------------------------------------------------

The Jill player can be tossed up the ladder in the middle of the area.  Make 
sure that Jill has the rifle.  Shoot the Majini in the northwest rocket tower 
if he starts to fire at Jill.  Jill should race along the top walkway then 
climb the ladder at the end (off to the right).  Pick up the ++FIRST AID 
SPRAY++ and the ++ROCKET LAUNCHER++ on the platform above the ladder.  Fall 
down the north side of the platform.

Pic of rocket launcher and first aid spray pickups:

http://img708.imageshack.us/img708/3744/derocketlauncherandfas.jpg

The building near the area where Jill will fall to contains ++2 PACKS OF 
HANDGUN AMMO++, ++2 PACKS OF MACHINE GUN AMMO++, ++1 PACK OF RIFLE AMMO++ and 
++1 PACK OF SHOTGUN AMMO++ on the desk inside.  There is a ++M3 SHOTGUN++ 
inside of the locker near the desk as well.  The door to the building can be 
unbarred from off to the side if the partner is still waiting on the other 
side.

Approach the stairs to the northeast rocket turret tower if you haven't already 
used it and step behind the rocket turret.  There is a large red gate in the 
far west that can be shot.  It is on the other side of the bridge below and it 
will allow access to the rocket turret on the other west side.  Blast the gate. 
Majini will begin to drop down from the north gate.  Move back down the tower 
then fight through the Majini and run through the destroyed gate on the west 
side.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - Off to the right while approaching the stairs to the northwest 
rocket turret.
--> Random Item
-------------------------------------------------------------------------------

Make your way to the tower with the rocket turret.  Open the safe near the 
rocket turret then pick up the ++FIRST AID SPRAY OR RANDOM WEAPON++ inside of 
the safe.  Use the rocket turret and blast the large red gate to destroy it.  
Move back down the tower then run across the bridge and step past the destroyed 
gate.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate (x2) - To the right in front of the final gate that must be 
destroyed.
--> Random Item
-------------------------------------------------------------------------------

-- CHECK POINT --

The characters can take cover behind the stacked Tricell crates at the 
beginning of the area behind the destroyed gates.  Move toward either side for 
the "Take cover" command to appear.  A player can tap the aiming button to lean 
out and shoot.

Majini will be behind two rocket turrets on the top floor up ahead and a boss 
enemy and several Majini will begin to move toward the characters eventually.  
The boss enemy will be an Executioner or a Reaper once again.  Lead the boss 
enemy behind the Tricell crates or back through the destroyed gates to keep 
from having to step out in the area with the rocket turrets and finish the boss 
off there.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - Off to the right, near a Tricell crate as the characters enter 
the area beyond the destroyed gate.
--> Random Item
[ ] Tall Crate (x2) - In the back of the trailer.
--> Random Item
-------------------------------------------------------------------------------

MAJOR TIP: While standing near the destroyed gate, look above the stacked 
Tricell crates to get a clear view of the two Majini that stand behind the 
rocket turrets in the north. It's possible to position your character to where 
the rockets they fire will hit the Tricell crates while you still have a clear 
view of the Majini's heads as they stand behind the turrets.  Take out a rifle 
and shoot them both in the head to end the rocket firing from the beginning.

Pic of sniper point:

http://img25.imageshack.us/img25/8924/desniperpoint.jpg

If you're fighting Base Majini in this area, two Base Majini with rocket 
launchers may be below the two ladders in the north.  Fight off the Majini and 
stay near the wall if the Majini are still behind the rocket turrets.  The 
characters can either climb the ladders or move up the ramp to the right to 
reach the next area up above.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - Behind a Tricell crate at the very top of the first ramp.
--> Random Item
[ ] Tall Crate - Behind a Tricell crate at the top of the left ladder.
--> Random Item
-------------------------------------------------------------------------------

Near the east side there is a locked gate across from a Tricell crate.  The 
gate is locked from the other side.  A few Majini will attack from off to the 
left near the middle tent.  Enter the middle tent and pick up the ++FIRST AID 
SPRAY++ from off the boxes to the left then grab the ++RIFLE AMMO++, ++HANGUN 
AMMO++, ++MACHINE GUN AMMO++ and ++SHOTGUN AMMO++ from off the left set of 
boxes.

A player can take cover in this tent and finish off the remaining Majini that 
spawn in this area.  If the Majini outside are still firing rockets then the 
Josh partner should remain here after helping Jill outside.  Both players need 
to move toward the broken ladder on the west side of the area then the Josh 
player needs to toss the Jill player up the ladder with the use of the partner 
action command while standing in front of it.

A few Majini might attack Jill after she reaches the top area.  If you're 
fighting Base Majini, a Majini with a shield might attack Jill after she is 
tossed up the ladder.  The exit doors to this area are in the far north.  A Big 
Man Majini is standing near the exit doors and he will move toward the Jill 
player and attack her eventually.  If the two Majini are still controlling the 
rocket turrets, run over to them and kill both of them quickly.  Hop up to the 
platform with them and kill them.

The Jill player needs to run to the east side and unbar the gate so that the 
Josh player can join up with Jill.  The Josh player can help the Jill player 
finish off the remaining Majini in the top area.  Once both characters reach 
the top of the ramp, a cutscene will activate showing the players that the 
bridge up ahead has been destroyed.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate (x2) - Near the crates to the left of the exit doors.
--> Random Item
[ ] Tall Crate - By the set of crates on the east side of the top area.
--> Random Item
-------------------------------------------------------------------------------

After the cutscene, Josh will contact Doug over the radio.  Finish off any 
remaining Majini in the area.  Both players are now in the area where the 
second Agitator Majini will appear.

= = = = = = = = = = = = = = = = = = = = = = = = =  A G I T A T O R  M A J I N I

-- Agitator Majini 2

Location: Communication Facility

After the Jill player unbars the gate in the far north, near the exit doors 
that lead out of the second area, make sure to finish off all Majini in the 
area.  Both players should step onto the platform with the two rocket turrets 
then step behind the two turrets and prepare to fire.

Two Majini will step out from the side of the high walkway in the south.  Shoot 
both of them with rockets.  Two more Majini will step out from the sides 
eventually.  Shoot both of them with rockets also.

Eventually a cutscene will trigger and an Agitator Majini and four other Majini 
will step out from the side of the high walkway.  Fire a rocket at them and 
defeat the Agitator to receive credit for beating him and a score star from him 
- the score star is given automatically.

NOTE: In a single player game, the "Command Partner" command can be used to 
make your partner stay behind a turret.  This way, the Majini will continue to 
spawn up until the Agitator appears.  As long as one characters uses a turret, 
the Majini will continue to appear up to the point of the Agitator.

Pics:

http://img696.imageshack.us/img696/97/desecondagitator1.jpg
http://img34.imageshack.us/img34/7413/desecondagitator2.jpg
http://img199.imageshack.us/img199/7859/desecondagitator3.jpg
http://img3.imageshack.us/img3/7708/desecondagitator4.jpg
http://img202.imageshack.us/img202/2521/desecondagitator5.jpg

Videos:

http://www.youtube.com/watch?v=y0-sTbe4mJ8

(thanks to SeitengrateZero for the video)

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Step toward the double door exit in the north and open it to continue to the 
next area.

                                                                        [DSE13]
Chapter 1-3 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
             T R I C E L L  F A C I L I T Y  -  L A N D I N G  P A D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Jill and Josh will start on the rooftop landing pad of the communications 
tower.  Grab the ++FIRST AID SPRAY++ on the fan across from the elevator doors. 
There is some ++RIFLE AMMO++ and ++MACHINE GUN AMMO++ on the right shelf inside 
the destroyed room up ahead.  ++2 HAND GRENADES++ lie on the middle crate on 
the left side in the middle of the area.  Be sure to collect all items you need 
before stepping past the blue metal crate on the west side of the area.  A 
cutscene will activate once the characters step past the blue crate.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - On the east portion of the rooftop near an explosive barrel.
--> Random Item
[ ] Tall Crate - On the east portion of the rooftop near an explosive barrel.
--> Random Item
[ ] Tall Crate - On the east portion of the rooftop in a room with a destroyed 
wall.
--> Random Item
[ ] Tall Crate - On the east portion of the rooftop in a room with a destroyed 
wall.
--> Random Item
[ ] Tall Crate - In the middle of the rooftop.
--> Random Item
[ ] Tall Crate (x3) - On the south side of the second floor (up the ladder).
--> Random Item
[ ] Tall Crate (x2) - On the north side of the second floor (up the ladder).
--> Random Item
[ ] Tall Crate (x2) - Inside the large blue metal crate near the middle of the 
area.
--> Random Item
-------------------------------------------------------------------------------

Inside of the west building, the players will find ++2 PACKS OF MACHINE GUN 
AMMO++ and ++SHOTGUN AMMO++ after the cutscene.  Don't worry about the items 
for now though since a whole horde of Majini will group around the characters 
and attack after the cutscene.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Tall Crate - Lying along the west side of the large blue crate.
--> Random Item
[ ] Tall Crate - In the far northwest corner of the rooftop
--> Random Item
[ ] Tall Crate (x3) - Lying inside the west building.
-------------------------------------------------------------------------------

-- THE FINAL BATTLE

This fight will last for a little over five minutes total.  The characters must 
stand their ground for five minutes until Doug reaches the landing pad to pick 
them up.

The Majini (either Town or Base) that attack on the Landing Pad are much more 
aggressive and much greater in number than any of the Majini that have been 
fought yet in Desperate Escape.  It's not wise to let these Majini surround the 
characters.  Both players need to get to higher ground!

It's best to climb either of the ladders on the east side of the area and step 
onto the second floor walkway on the east side.  The second floor walkway is an 
area that both players will want to stake out for this entire fight and defend. 
In co-op mode, each player should stand near a ladder and knock the Majini down 
the ladders as they try to climb.

Look on the crates to the west and shoot any cocktail, bowgun or machine gun 
Majini that are on top of the crates.  The east tower up above the second floor 
is a Majini spawn point.  Be sure to keep this in mind since Majini will 
occasionally leap down from the tower then attack the characters.  One bowgun 
Majini or Majini with a machine gun will be up on this tower as well.

-- FIRST BOSS

Eventually a cutscene will play as the first boss enemy exits the elevator on 
the northeast side of the area.  This boss will be random.  It will be either a 
Red Executioner, a Chainsaw Majini or a yellow Gatling Gun Majini.  If your 
characters have a rocket launcher be sure to use it on one of the bosses in 
this area.  Proximity Bombs can be placed on the narrow second floor in order 
to stun a boss easily or a player could toss hand grenades to stun the boss or 
use normal gunfire.  The bosses do not have as much life as they do in other 
modes (Mercs and main game of RE5) so normal gunfire from a shotgun or machine 
gun can work well in stunning and killing a boss.

-- SECOND BOSS

Once the first boss is finished off, a second boss will appear later in the 
battle.  The second boss will leap down from the tower in the west.  It will be 
either a Chainsaw Majini or a Reaper.

You really have to be careful if the boss is a blue chainsaw Majini, since it 
will appear to die then rise back up and go berserk while on the second floor 
walkway.  Toss two hand grenades at it while it rises and this should kill it 
when it gets up.  You can stand over it with a shotgun and blast it in the head 
but this is VERY risky since the spread will sometimes miss its head.  Going 
into dying status against a raging chainsaw Majini is usually death for both 
characters unless the partner quickly stuns the raging chainsaw Majini with an 
incendiary grenade or flash grenade.

-- THIRD BOSS

The third boss will hop down from the tower in the west just like the second 
boss.  The boss will be either a Reaper or a blue Chainsaw Majini.

NOTE: The third boss MIGHT be the final boss in a single player game, before 
the Agitator.

-- FOURTH BOSS

After the third boss is finished off, another cutscene will play later in the 
fight as a fourth boss steps out of the elevator.  This enemy will be either a 
red Executioner, a red Gatling Gun Majini, or a Chainsaw Majini.  Fight this 
boss off just like the first boss.

-- AGITATOR

If the characters still have time leftover after the fourth boss, the final 
Agitator Majini will exit from the elevator along with two Big Man Majini.  
Just like the first Agitator Majini, this Agitator is a scripted Cephalo.  
Shoot him in the leg to get a leg stun on him with either character then 
perform an instant kill melee to him from behind to instantly kill him and 
avoid his Cephalo transformation.

The characters do not have much time left once the Agitator Majini exits the 
elevator so, he must be killed quickly if you want to receive credit for 
finishing him off for achievement purposes and ranking in enemies killed.  The 
Cephalo must die if it spawns from him.

= = = = = = = = = = = = = = = = = = = = = = = = =  A G I T A T O R  M A J I N I

-- Agitator Majini 3

Location: Landing Pad

Once the timed sequence has started, the final Agitator will move out of the 
elevator eventually after the fourth (or possibly third) boss is finished off. 
All bosses must be finished off quickly in order to get the Agitator to appear 
since both characters only have five minutes to finish four bosses and the 
Agitator before the fight ends.  The final Agitator is a scripted Cephalo!

You have very little time to finish him, so try to shoot him in the legs for a 
leg stun then perform an instant kill melee to him.  Toss a flash grenade at 
him if he becomes a Cephalo or finish off the Cephalo with a high-powered 
weapon.

Pics:

http://img121.imageshack.us/img121/5447/dethirdagitator1.jpg
http://img13.imageshack.us/img13/941/dethirdagitator2.jpg
http://img25.imageshack.us/img25/9830/dethirdagitator3.jpg

Videos:

http://www.youtube.com/watch?v=wBowQL3mT3Q

(thanks to SeitengrateZero for the video)

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Once the clock on the top of the screen goes down to 0, the fight will end and 
the ending cutscene to Desperate Escape will play.


===============================================================================
    S C O R E  S T A R  &  A G I T A T O R  M A J I N I  L O C A T I O N S
===============================================================================

There are 2 Score Stars hidden throughout the Lost in Nightmares side story and 
finding them all will help boost your overall point total at the end of the 
side story for ranking.  Score Stars must be shot with a gun in order to 
collect them much like the BSAA emblems in the main game of RE5.

-----
--> Wish upon a Star

Destroy all 18 of the Score stars found throughout "Lost in Nightmares".
-----

------------------------
Score Star Location List
------------------------

-------------------------------------------------------------------------------
 
-- Score Star

Location: Tranportation Area 2
Points: 1000

This score star is on the top ceiling of the metal crate that the first boss 
leaps out of.  You can easily see this score star in the cutscene when the 
first boss leaps out of the crate.

Pics:

http://img689.imageshack.us/img689/8495/defirstscorestar.jpg

-------------------------------------------------------------------------------

-- Score Star

Location: Communication Facility Area
Points: 1000

Look off to the far west while standing on the far south platform to see a 
group of crates that lie in front of a tunnel.  This score star is hanging on 
the side of the top right crate.  Blast it from a distance with the rifle or 
any gun.  You really don't need to waste a rifle shot with a bit of precision 
aiming with a machine gun or handgun.

Pics:

http://img171.imageshack.us/img171/6677/desecondscorestar1.jpg
http://img716.imageshack.us/img716/8247/desecondscorestar2.jpg
http://img28.imageshack.us/img28/8813/desecondscorestar3.jpg

-------------------------------------------------------------------------------

-----------------------------
Agitator Majini Location List
-----------------------------

-------------------------------------------------------------------------------

-- Agitator Majini 1

Location: Transportation Area 1

The first Agitator Majini is the most difficult Agitator to make appear.  He 
might actually require some restarts.

First off, you need to know how to make all the enemies spawn in the 
transportation area:

NOTE: DO NOT grab the Transportation Area Key until after the third group of 
enemies has appeared.

1) The first group of enemies will already be in the area once the player 
   enters.  The Majini will be along the top walkways and some will be standing
   below.  A few of them will climb over the gate.
2) The second group of enemies will spawn from the back building behind the 
   gate once the player falls below.
3) The third group of enemies will spawn from the crate on the second floor 
   across from the locked gate once a player climbs any ladder to reach the 
   second floor once again.
4) The fourth group of enemies will spawn from the rooftop of the building 
   behind the locked gate once a player takes the Transportation Area Key from 
   the locked gate.
5) The fifth group of enemies will spawn from the rooftop of the building 
   behind the locked gate once a player moves toward the far right side of the 
   fence next to the gate.  Sometimes you have to run against the gate. This 
   group will only appear after or during the fourth group.

Now that you know the enemy spawning for the area, kill all of the Majini in 
the groups described above.  Move around the area and kill each on in each 
group.  Activate the enemy spawning as it described above.

The Transportation Area Key will appear in three different places:

1) The scripted Duvalia Majini near the locked gate may drop it.
2) The safe in the room on the bottom floor may contain the key.
3) The safe in the room on the second floor may contain the key.

DO NOT pick up the key until after the third enemy wave has spawned and been 
killed.

Once all of the enemies in the area have been killed, use the Transportation 
Area Key on the locked gate to open it.  Move toward the broken ladder behind 
the fence and toss Jill up the ladder.  A cutscene will play and show the first 
Agitator if all of the spawning was activated properly and all of the enemies 
were defeated.

Run back through the gate and shoot the Agitator as he climbs the ladder.  He 
is a scripted Cephalo, so leg stun him then perform an instant kill melee to 
the Agitator to avoid the Cephalo.

NOTE: This first Agitator appearance is very glitchy and not guaranteed no 
matter how precise you are.  If the method described above does not work, 
restart the game and try again.  For some reason, having the guard near the 
gate drop the key seems to increase your chances of getting the Agitator to 
spawn.

I really think that some of the enemy spawning messes up at times and some 
Majini do not appear when they are supposed to.  Try to activate each enemy 
group slowly and kill them all off then check the area to make sure there are 
no Majini left before activating the next group of Majini.

Pics:

http://img192.imageshack.us/img192/2548/defirstagitator1.jpg
http://img682.imageshack.us/img682/63/defirstagitator2.jpg

Videos:

http://www.youtube.com/watch?v=M5YnYdgdkLM

(^this is my own personal video of this Majini)

http://www.youtube.com/watch?v=POka5sTPh-o

(thanks to SeitengrateZero for ^this video)

-------------------------------------------------------------------------------

-- Agitator Majini 2

Location: Communication Facility

After the Jill player unbars the gate in the far north, near the exit doors 
that lead out of the second area, make sure to finish off all Majini in the 
area.  Both players should step onto the platform with the two rocket turrets 
then step behind the two turrets and prepare to fire.

Two Majini will step out from the side of the high walkway in the south.  Shoot 
both of them with rockets.  Two more Majini will step out from the sides 
eventually.  Shoot both of them with rockets also.

Eventually a cutscene will trigger and an Agitator Majini and four other Majini 
will step out from the side of the high walkway.  Fire a rocket at them and 
defeat the Agitator to receive credit for beating him and a score star from him 
- the score star is given automatically.

NOTE: In a single player game, the "Command Partner" command can be used to 
make your partner stay behind a turret.  This way, the Majini will continue to 
spawn up until the Agitator appears.  As long as one characters uses a turret, 
the Majini will continue to appear up to the point of the Agitator.

Pics:

http://img696.imageshack.us/img696/97/desecondagitator1.jpg
http://img34.imageshack.us/img34/7413/desecondagitator2.jpg
http://img199.imageshack.us/img199/7859/desecondagitator3.jpg
http://img3.imageshack.us/img3/7708/desecondagitator4.jpg
http://img202.imageshack.us/img202/2521/desecondagitator5.jpg

Videos:

http://www.youtube.com/watch?v=y0-sTbe4mJ8

(thanks to SeitengrateZero for the video)

-------------------------------------------------------------------------------

-- Agitator Majini 3

Location: Landing Pad

Once the timed sequence has started, the final Agitator will move out of the 
elevator eventually after the fourth (or possibly third) boss is finished off. 
All bosses must be finished off quickly in order to get the Agitator to appear 
since both characters only have five minutes to finish four bosses and the 
Agitator before the fight ends.  The final Agitator is a scripted Cephalo!

You have very little time to finish him, so try to shoot him in the legs for a 
leg stun then perform an instant kill melee to him.  Toss a flash grenade at 
him if he becomes a Cephalo or finish off the Cephalo with a high-powered 
weapon.

Pics:

http://img121.imageshack.us/img121/5447/dethirdagitator1.jpg
http://img13.imageshack.us/img13/941/dethirdagitator2.jpg
http://img25.imageshack.us/img25/9830/dethirdagitator3.jpg

Videos:

http://www.youtube.com/watch?v=wBowQL3mT3Q

(thanks to SeitengrateZero for the video)

-------------------------------------------------------------------------------

===============================================================================
                 T R O P H Y / A C H I E V E M E N T  L I S T
===============================================================================

-- Getaway

Details: Complete "Desperate Escape" on any difficulty setting.
Extra Info: Simply beat the game on any difficulty.

-- The Great Escape

Details: Complete "Desperate Escape" with an S rank.
Extra Info: The S rank can be achieved on any difficulty. Move through the game 
as quick as possible, kill as many enemies as possible (at least 150), gain 
points through score star pickups and enemy kills and avoid damage as much as 
possible.

-- Run the Gauntlet

Details: Complete "Desperate Escape" on Professional.

-- Way of the Warrior

Details: Defeat 150 enemies singlehandedly in one playthrough of "Desperate 
Escape."
Extra Info: Stay behind in areas during the second portion of Desperate Escape 
and enemies and completely clean out the enemies in each section.  The final 
battle will allow a player to rack up on kills also.  Be sure to use the 
shotgun during the final battle to kill quicker.

-- Shoot the Messenger

Details: Defeat 3 Agitator Majini in one playthrough of "Desperate Escape."
Extra Info: See the Agitator Majini list.

===============================================================================
                      E X T R A S  A N D  S E C R E T S
===============================================================================

----------------------------
Unlock Josh in single player
----------------------------

Beat the game on any difficulty to unlock Josh as a playable character.  When 
starting a new game, a player can choose between Josh or Jill once the game is 
beaten once.

--------------------
Josh and Jill figure
--------------------

Beat the game on any difficulty to unlock an extra figure of Josh and Jill 
viewable in the Extra Content menu under "Extra Figures".

------------------------------
Unlock Professional Difficulty
------------------------------

Beat the game on Veteran difficulty.

===============================================================================
                         S P E C I A L  T H A N K S
===============================================================================

- my parents

- Seitengrate for the youtube Agitator Majini videos.

===============================================================================
                              C O P Y R I G H T
===============================================================================

This document Copyright 2010 Kevin Hall (Berserker)

Resident Evil 5 Copyright 2008 - 2009 Capcom Ltd.

This document is for private and personal use only.  Do not try to sell this 
document for profit.  This is a free document and should remain free.  Do not 
try to reproduce this document in any way, shape, or form.  Do not alter this 
FAQ in any way.  Use of this guide on any other web site, besides the sites 
that have contacted me, or as a part of any public display is strictly 
prohibited, and a violation of copyright.

If you want to use this FAQ on your site, then contact me for permission first.

This FAQ can only be found on a few sites as of now and I am keeping a list of 
those sites.  Contact me if you want to use it.

-------------------------------------------------------------------------------
===============================================================================

                                                .'`
                                            .'.'
                                          .'.'
                                       .'.'
                                   .,'.'
                              .'`\` .'
                             (    .'
                              '.  |
                               |  |
                               |  |
                               '  ',
                              ,'    '. 
                             `.,_,`., `.
                                     `, ',
                                       .  \
                                       )  ,)
                                      /  ,'
                                    .' .'
                                 ,.` ,'
                                '. ,'
                                .' ,
                                `.,
                                 `

                         Mercenaries Reunion guide

                               Coming soon!

===============================================================================
-------------------------------------------------------------------------------

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
.,                                                                           ,.
\ '.            - -     http://berserkersblog.blogspot.com     - -         .' /
 '. '.          - - http://www.youtube.com/user/BerserkerSTARS - -       .' .'
   '. '.           ___    __  __  __    __  __          __  __         .' .'
     '.|          / __\  /__\/__\/ _\  /__\/__\  /\ /\ /__\/__\        |.'
  ..,            /__\// /_\ / \//\ \  /_\ / \// / //_//_\ / \//           ,..
 ( \ '.         / \/  \//__/ _  \_\ \//__/ _  \/ __ \//__/ _  \         .' / )
 '. \  '..      \_____/\__/\/ \_/\__/\__/\/ \_/\/  \/\__/\/ \_/      ..'  / .'
  '. \/\  '.                                                       .'  /\/ .'
    '.  \/\/'                                                     '\/\/  .'
      '.....'      T E A R   T H R O U G H   T H E   G A M E!     '.....'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/