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Walkthrough

by Ratchetrules

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Ratchet and Clank: Quest for Booty
PS3
FAQ/Walkthrough
V.1.00 by ratchetrules (Matthew Carolan)

Version History:

V 0.1
Pre-release version, only had the first level done.

V 0.4
Pre-release version, Morrow Caverns and Gadgets done, weapons started.

V 0.5
Pre-release version, Hoolefar Second visit done, Weapons list almost finished.

V 0.7
Pre-release version, On last level, Weapons finished, Mods almost finished.

V 1.0 23/08/2008
Everything finished as far as I know. First version sent in.

V 1.70 26/08/2008

Field Items, Easter Eggs and FAQ sections added.

V 1.71 26/08/2008

Added new hosts, fixed some spelling and grammatical errors

V 1.72 01/10/2008

Added Game Information, slight edits to the FAQ and introduction section.

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Contents:

1. Introduction 	(Int1)
   Game Information     (Int1.1)
2. Controls		(Con2)
3. Walkthrough 		(Wal3)
   Pirate Ships		(Wal3.1)
   Hoolefar Island	(Wal3.2)
   Morrow Caverns	(Wal3.3)
   Hoolefar Island	(Wal3.4)
   Darkwater Cove	(Wal3.5)
   Lythoin Caverns	(Wal3.6)
   Pirate Ships		(Wal3.7)
4. Inventory 		(Inv4)
   Weapons 		(Inv4.1)
     Mods		(Inv4.15)
   Gadgets 		(Inv4.2)
   Items		(Inv4.3)
5. Field Items		(Fie5)
6. Easter Eggs		(Eas6)
7. FAQ			(FAQ7)
8. Credits		(Cre8)
9. Contact me		(Con9)
10. Legal		(Leg10)

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1. Introduction: (Int1)

Hello and welcome to my guide for Ratchet and Clank: Quest for Booty, or
Ratchet and Clank Future: Quest for Booty as it is known in America. This
game was developed by Insomniac Games and published by Sony Computer
Entertainment. It is available everywhere via download from the PSN Store,
and is available on disc anywhere in Europe apart from the UK.

This game picks up from where Tools of Destruction left off. Clank has been
'kidnapped' by the Zoni and Ratchet has set off to get him back. Using the
IRIS Supercomputer Ratchet has learned that Captain Angstrom Darkwater may
have a clue to the Zoni's whereabouts.

So Ratchet sets a course for Merdegraw with his friend Talwyn in the Drogol
Sector, where the two meet another bunch of pirates attempting to find 
Captain Darkwater. This is where the game starts...

I wrote this FAQ while playing through a majority of the game for the first
time, but it shouldn't make it too bad. Also, [] means Square, /\ means
triangle, O means circle and X obviously means X.

1.1 Game Information: (Int1.1)

Release Date:

PSN Store:

21/08/2008 USA
21/08/2008 EU
22/08/2008 Jp
26/08/2008 Au

Blu-Ray Disc:

12/09/2008 EU (Minus the UK)
Never      Other Regions

Genre:

Action Adventure > Fantasy

Developer: 

Insomniac Games

Rating:

E10+  ESRB
7+    PEGI

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2. Controls: (Con2)

Default Third Person View:

Left Stick: Move
Right Stick: Rotate Camera
X Button: Jump/Pull up from ledge/Swim upwards
R1 or O Button: Fire Weapon
R1(hold) or O Button(hold): Use Swingshot when jumping
[] Button: Swing Wrench/Swim downwards/Use Bolt Crank
/\ Button(tap): Switch between two most recently used weapons/Talk to Character
/\ Button(hold) + Left Stick: Weapon Select
R2 Button(tap): Drop from ledge
R2 Button(Hold): Crouch
X Button + X Button: Double Jump/Wall Jump
X Button + [] Button: Hyper Strike
[] Button + [] Button + [] Button: Multi-strike combo
R2 Button + [] Button: Comet Strike
L2 Button(Hold) + Left Stick: Strafe
START Button: Pause
SELECT Button: Map Screen (then press L1 and R1 to cycle through maps)

Special moves:

Ledge Climbing: Press X and move towards a ledge to grab on, press X again
to jump up.

Hyper Strike: A more powerful wrench attack performed in mid air by pressing
X and then [].

Wrench Grab: Press [] to pick up a small object, and then O to throw.

Strafe: An essential technique that makes taking out enemies and avoiding
attacks easier. Hold L2 and then move with the Left Stick, while using
R1 or O to fire.

-------------------------------------------------------------------------------

3. Walkthrough: (Wal3)

Click new game, select your difficulty and brightness, then watch the opening
scene.

3.1 Pirate Ships, Planet Merdegraw: (Wal3.1)

After watching the opening scene you start off on a pirate ship with Talwyn.
There are a few boxes behind you, which you can smash for bolts, and a lot more
in front of you. Take out the pirates using one of your weapons (The Combustor
is a good choice), and then collect up all the bolts, smashing any crates you
find.

As you move forward towards the door, more pirates will drop down. Take out
these guys in the same way, and collect all the bolts. Once you've killed all
the pirates and no more drop down, activate the bolt crank to open the door.
Walk inside and shoot the pirates. The tables in here can be smashed for bolts.

Walk outside through the open door and smash the boxes in front of you. A
smaller pirate ship will fly by, take care of the pirates on it by jumping
and shooting. Then walk over to the 'ladder' by the door and jump up it.
Shoot the  electrified pirate that jumps out of the box, and walk forward
onto the catapult. Press X to launch onto another ship. Shoot the pirate in
front of you, and then the explosive barrels. Shoot the pirates behind them
and your nanotech health level should increase. Shoot the pirate on the 
turret that is shooting off in the distance and then jump onto it.

Shoot the enemies on the pirate ship opposite, and then turn and shoot the door
to your right. Walk forward and shoot the pirates coming out of it. One of the
pirates is on another fusion turret, just strafe round him shooting. If one of
the doors is not already destroyed, hop on the turret and shoot it open. Walk
outside and shoot the pirates in front of you and the ones round the sides on
ships. Then jump up the 'ladder', which is in the same place as the first one.

Shoot the two pirates, smash the crates and then use the catapult. You'll get
launched to the last ship, and then another cut scene will start.

3.2 Hoolefar Island, Planet Merdegraw: (Wal3.2)

First thing you should notice is that you've lost everything but your gadgets
and omniwrench. Jump up the ledges too your left, then jump across the gaps.
Don't worry if you fall, you won't die. Walk up the metallic surface using
your Gravity Boots. As you walk off it take out the two bugs with your wrench,
and then continue up the metallic path. Watch out for the bits that shoot smoke
out, as they hurt you.

Swingshot over the gap and enter the cave. Use the kinetic tether to extend the
bridge and walk along it. Use the kinetic tether again to lower the spring, then
jump to get launched up. Stand under the zip line and jump to go down it. Then
watch a small cut scene. Talk through all of the speech to get your new goal, to
repair the supply beacon.

Five wind turbines are now marked on your map. To the right is the Smuggler,
who tells you to come back if you need something. For now, jump up the 
ledges in front of Wind Turbine Alpha. You'll reach a Turbine Operator, who
you can talk too. Jump from platform to platform and then use the tether 
on the spring. Stand on it and jump again to get to the next platform. 
From here on watch out for steam, jump when its not shooting out. Then 
climb up the 'ladder', still looking out for steam, until you get to the 
next platform. Use the tether on the spring, and then use it to get to the 
top of the turbine. Activate it and a couple of doors will open around the
island.

Behind turbine Alpha, there is a lava pool that shoots out rocks. Press [] to
pick one up, and then walk over to the door to the right and press O to throw it
and destroy the door. Continue upwards to reach some crates. Go back to where
the two doors opened in the scene a bit earlier, and go through the left one.

As you get to a open bit all these bugs will pop out, so kill them with the
wrench. Smash the door with another of the rocks, and go through it. Swing
over to the island, pick up a rock and jump and throw it to smash the gate.
Swing again to start a grind rail section. Jump the obstacles and then jump to
the rail to your left, and then to the rail on your right. Jump onto the rail
to your right again and as you pass the rocks swing your wrench to pick one up.
Jump back onto the previous rail and throw it as you approach the gate. Then
jump between the rails to avoid more obstacles and dead ends. Shortly after
you have to jump and swing over to another piece of rail.

You'll then have to jump over a series of rails to get another rock, and then
back to smash the next gate. Then swingshot over to the next piece of rail,
which you'll grind on for a bit before getting catapulted up to Turbine
Epsilon. Turn the bolt crank to restore a bit more power to the island. Jump
onto another grind rail, which will take you to the bottom of Turbine Delta.

Use the tether spring to get over the blue smoke and hold onto the ledge.
Shimmy over and drop when the blue smoke is gone. Use the tether to make the
platform flat, and the jump onto it to reach the other side. Again use the
tether to make the platform flat, then jump up to the higher ledge. Jump
over the blue smoke to the two walls. Wall jump up them by jumping towards one
and the pressing X every time ratchet lands on a wall. Make the two tether
platforms flat and then jump on them when the blue smoke goes away. Time
your run passed the next two blue smokes and then use the tether spring to
reach the top. Again turn the bolt crank to restore some more power.

Behind you there should be some rotating platforms, jump off these to reach the
supply beacon. Go up the ladder behind it. Use the tether to extend the bridge
and pick up a rock. Before smashing the gate in front of you, run back and 
behind some steel boxes to the left is another gate that needs to be broken by
rock. Use the swingshot to reach another island with more boxes on it. Now go
back and smash the gate. You can use the tether to move the hovering platforms
into position so that you can jump across them.

Jump back, pick up a rock and then jump over the platforms again and smash the
gate. You'll now be at the base of Turbine Beta. Smash all the boxes around the
base and then climb the metallic panels to reach the top, dodging smoke and 
jumping gaps when you need to. Again turn the bolt crank to restore more power.

Now go across the metal path with the rotating blades to reach Turbine Gamma.
Kill the bugs and destroy the boxes before climbing up the metal path. Dodge
the first set of spinning wheels, and then use the tether to pull down the next
section of path. Keep dodging spinning wheels and pull down two more pieces of
path with the tether to reach the top. Turn the last bolt crank and restore the
island back to full power!

Make your way back to the Supply Beacon (although there are some boxes to 
smash down on a small ledge to near the beach if you wish.) Talwyn then tells
you to search the beach for a VersaBolt. Go back to the beach and talk to the
Smuggler. He has one, but won't part with it for less than 10,000 bolts. Pay up 
and return to the Supply Beacon. Talk to the Supply Beacon Operator to install
it. Turn the bolt crank and your platform will rise. Use the tether to extend 
the bridge and then walk over it. Now use the tether again to move the platform
into position so you can jump to the other side. Watch out for the electric 
lines. Move the platform into position again, jump over and finish walking to
the top of the beacon.

Turn the bolt crank and then the island has power at last! Go back to where
the two doors opened before, and you'll see that the last door is now open.
Go through it. Now go back to the beach, Rusty Pete has come to get you out of
here.

3.3 Morrow Caverns, Planet Merdegraw (Wal3.3)

At the start, follow Pete and Talwyn into the next room, smash the boxes and
then turn the bolt crank. Talwyn will go through the door you just opened
and get trapped, so now you have to rescue her. Follow Pete towards the other
door, and Slag will open it.

Follow Pete to the chasm, and then go left, killing the flying bat like enemies.
These are slightly stronger than the bugs, but still not much of a problem.
Jump onto the ledge and shimmy all the way right, and drop off at the other 
side. Behind you there�s a ledge with some boxes and some heliogrubs (the things
that look like green slimes) that you can pickup with your wrench. These light
up the area around you. The enemies in this area are afraid of the light, so 
take it along to make the level a bit easier. Turn the bolt crank to lower the 
bridge, and then pick up the heliogrub and cross over it.

Before jumping up the ledges throw your heliogrub over to the other side to 
scare away the monsters. After you drop off the ledge again move over to the 
ladder and climb it. Jump onto the grind rail, jump the hole and you'll land 
across from Pete. Turn the bolt crank to lower the bridge. Pete will walk over
to the next door and open it. Follow him into the elevator, which will go down.

As Pete gets out the lift a giant monster will attack, and you have to run from
it. Run to the right to pick up a heliogrub, then back to the left. Scare
away the monsters and turn the bolt crank to open the door. A cut scene will
follow and you'll find yourself in Darkwater's Tomb.

As you go left the giant monster will come back, so its time to run again!
Quickly use the tether to make the platform straight, and jump over. The 
monster will disappear for a second and then reappear as you move towards the
set of tether platforms. Move one towards you quickly and then jump over them.
Destroy all of the explosives in this room and then pick up a heliogrub.
Jump on the small planks and follow them around. The heliogrub will scare off 
the small monsters. There are also explosive crates to be careful of.

At the end of the planks is a grind rail. Get on it still holding your 
heliogrub so that you can see when to jump left onto the next rail. The rail 
will take you inside one of the ships, and then you'll have to jump left again
onto another rail. The giant monster will come back again and proceed to shoot
fireballs at you, but they shouldn't hit you because you'll be going too fast.
Just make sure you manage to jump the holes in the rail. Several more of these
monsters will fly past while your grinding.

Eventually you land inside the ship. Smash your way through the explosive crates
and scare away the bats using the heliogrub. Then turn the bolt crank to rise 
up the ship. Two monsters will appear at the end of the ship, and will shoot
fireballs at you. You have to use the tether to pull down the catapult, and then
use it to get to the next ship. Turn the bolt crank to move the bridge down so
Pete can join you.

After the cut scene you'll be in some caverns, but the good news is that you 
have your Combustor and Fusion Grenade back. A lot of ghost pirates will appear
in front of you, but they'll go down easily to your weapons. After you've killed
them all, walk forward and use the tether to bring the bridge down. Then walk
across it and use the tether to bring down the catapult. Use the catapult to
get you back up top. Walk forward and another pirate will appear. Kill him and
move onwards.

Now walk back to the elevator and take it up. When you exit you'll find out 
that the giants monster's name is Pythor, and you can take it down with 
weapons. Destroy the door with one of your weapons and head through it. After 
you drop off the ledge a lot of ghosts pirates will attack you, just take them
out. Head back towards the start and smash the door with a rock or one of your 
weapons. Go through and then smash the door Talwyn was behind with a gun. As 
you go through look left. Behind a wall of steel crates is the upgrade for the
Combustor. Destroy, jump past or knock them over to get it.

Continue down the path to encounter another Pythor. Take this one down in the
same way as the last one to find Talwyn. Now head back towards the ship you
came on. On the way you'll encounter another easily killed ghost pirate.
When your at your ship, press /\ to be on your way!

3.4 Hoolefar Island, Second Visit, Planet Merdegraw (Wal3.4)

When you land, dive into the water and swim to the bottom left, where a door
opened on your first visit. Swim through the tunnel avoiding the mines, and
then destroy the door with your weapons. Inside is the Concussion Detonator
upgrade for the Fusion Grenade. There is another room just past it, which
you also have to destroy a gate to get into. By bringing a Heliogrub from the
first room, you can illuminate one of the corners, which has a Dan action
figure.

Swim back through the tunnel, to the beach and get out of the water. Go forward
towards the Mayor. After speaking to him and obtaining more weapons, kill the 
ghost pirates that appear on the beach. As you kill them, more will appear.
After a little while, the pirate ship will start to fire at you, indicated by
circles on the ground. Keep dodging and firing until a cut scene pops up.

Move towards the turret, located next to your ship. Get on it and shoot the
ships turrets. While you are doing this green ghost missiles will be launched
at you, shoot them to destroy them and avoid taking damage. After this you
are told to fall back to the door. Keep killing wave upon wave after enemies,
and then the pirates will bring in a giant mech. It isn't too hard and will
probably be too busy shooting at the defenders to attack you.

After this you will push back forward to the beach. Keep shooting the waves of
enemies. The pirates will start sending really weak little robots after you,
kill them with the wrench to save ammo, or just use whatever weapon you want
to upgrade. They will also send out shielded pirates. Use the Shock Ravager
to kill them easily. Eventually they'll send out another mech (called a 
Walker). Use similar tactics to the last one to kill it. Kill another wave
of enemies and the turret will pop back up. Shoot the ship's turrets again,
and watch out for those projectiles(which he now throws in pairs)!

When you talk to Talwyn, tell her about the map. Then head back to the beach
and talk to the Smuggler. Of course, he wants to be paid 12,500 bolts for
his services.

3.5 Darkwater Cove, Planet Merdegraw: (Wal3.5)

At the start, by going back onto your ship, you can buy the Alpha Disruptor
from the Smuggler for 50,000 bolts. After that head forward with Talwyn to
the door. Tell it that you are Captain Angstrom Darkwater, and it will let
you past, after you fight a couple of bugs that is. Destroy two waves and the
door will open. Walk down the path, and then go left. Kill the bugs and jump
over to the platform with skulls on them. Use the tether to pull down the
catapult, and then use it. You'll land on 3 platforms that sink when your on
them. Use the tether and pull the door to the right, and then jump in.

Go left along some platforms. When you get to the tether spring, pull it down
and get on it. Now look left and you'll see a small fence. Jump over that and
there�s a Gyro-Turbine Mod. Use another spring to get to Angstrom's Tune, where
you were meant to go. Talk to the Pirate Skull to learn the first part of
Darkwater Concerto, then use them jump pad and land on the pads in order.
Do this three times to pass. If you fail you will have to fight some bugs.

After you succeed, two steps will pop up. Go back to the center using the
grind rail. This time take the path on the right. Quickly jump across the
platforms before they sink, and then swingshot over to the island. Jump
into the cave and grab a heliogrub, then use the tether to position the
platforms for perfect jumping. Scare away the bats with the heliogrub.

Continue down the path and soon you will encounter some bugs. Put down the
heliogrub and fight in the light it provides so that the bats don't attack
you. Jump up the platforms that act as steps until you reach the zip line at
the top. Use it to reach Angstrom's Brew. Talk to the Bartender to receive
the instructions of how to play.

He will then give you cryptic clues that relate to the tubes around you.
Step on the switches in the proper order to advance. Don't read on if
you want to work it out yourself.

First Drink: Yellow (Bubbles) Blue (Ice) Green (Twister)
Second Drink: Green (Twister) Red (Fire)  Yellow (Bubbles)
Third Drink: Green (Greed) Blue (Winter) Yellow (Sun)

Now take the steps back to the center, and from there take the steps across
the lagoon, where the final puzzle waits for you: Angstrom's Shadow. Talk to
the Skull, and then set about making Captain Darkwater's Shadow appear on the
wall. If you get the pieces with the eyes right, the eyes will start to glow
on the wall. After you've got them in position set the last piece in the
middle. If you have it right the skull will automatically start talking, but
not in a cut scene.

Now you have to fight some more waves of enemies. At one point there will be
enemies on the cliffs next to the shadow, these guys throw out lots of little
robots to attack you, so take them out quick. After they're dead a Walker will
appear. Use the usual tactics to get rid of him.

3.6 Lythoin Caverns, Darkwater Cove, Planet Merdegraw:

Start off by picking up a heliogrub and searching the room your in for boxes.
When your done start going down the path, still holding the heliogrub. In the
next area there�s a Pythor, just finish him quickly. Go left with the heliogrub
to illuminate the path to the Zero-Kelvin Laser Diode mod. You'll have to jump
once up a very small ledge. After you have that go back to the right, as far as 
you can and use the tether to extend a bridge. Now wall jump up, but be
careful of the blue smoke that comes out of the wall. Jump across the gap to the
left, after smashing the boxes, and again watch out for the blue smoke.

Now grab and hold onto ledge and, dodging the blue smoke, shimmy around. Then
jump up back onto the ground. Walk forward, kill the little enemies, and grab a
heliogrub. Double jump and throw it over the gap, and then use the swingshot to 
the left. As you move forward, more enemies will appear, including two of the 
enemies that fire out the small robots, so kill them quick.

Up on the ledge where the cannon enemies were are a few boxes, so smash them
if you want. Otherwise turn right, and kill the small robots. Take another
right turn and walk across the bridge. Another Pythor will appear for you to
kill. Turn the bolt crank to move the bridge around. As you cross it more
ghost pirates will appear, so take them out. If you need another heliogrub use
the tether to move the platforms so you can jump over to them. Get on the 
bridge and walk carefully across it, with the heliogrub scaring the enemies.

At the first split take the right path, then at the second take the left. You'll
find some solid ground with some crates. Take the path back right and at the
split go left. Pull down the panels with the tether but watch out for the
pirate at the top. When you get up there destroy the door to the left. Behind
the steel crates there is a spring. Use it to launch up onto a ledge on the back
wall. There is the Dual-Target Detectors Mod.

Leave the room and jump over towards the bolt crank. Cross the bridge to where
the cannon enemies are, kill them and the little robots. Then destroy the boxes
and go back and turn the bolt crank.

After you cross the bridge a giant robot attacks you. You can select one of
3 options to tell him, however I do not think any of them avoid the battle
(please can someone correct me if I'm wrong?).

Boss: Giant Robot

Attacks: Firing giant balls at you, Sending an unjumpable shockwave straight at 
you, and also letting those little robots attack you.

Strategy: Just continuously strafe round him, jumping and firing (Watch out for
patches of floor with steam coming out). If you have the Alpha Disruptor, use
that, otherwise set down a Nano Swarmer and blast him with the Combustor, then
the Fusion Grenade, and even the Predator Launcher. I wouldn't use the Tornado 
Launcher here because of its bad handling, or the Shock Ravager because of its 
range.

After you beat him the door behind him opens, so walk through that. You'll exit
in Darkwater Cove. Take the grind rail, which leads you all the way back to the
beach. Go back to your ship and talk to the Smuggler. Now would be a good time
to buy the Alpha Disruptor if you can afford it. Then ride your ship after the
pirates.

3.7 Pirate Ships, Azorean Sea, Planet Merdegraw:

When your ship gets level with the pirate ship, walk forward on to it.
The boss fight will start.

Boss: Captain Slag/Darkwater

Attacks: Sword Swipe, Double Swipe

Strategy: Shoot him with the Alpha Cannon, or use Nano Swarmers in combination 
with the Combustor. You can pretty much use the same strategy as the last 
fight. After a short while he will fly off.

Some pirates will then come from the right, kill them and go through the door 
they came through. Walk up to Talwyn, to find out what you need to open the
force field. Go back outside and you'll find a floating green skull. Pick it up
and go back to Talwyn, then throw it at the force field. Follow her through the
door. Although you need to climb the ladder, there are some crates to the side,
along with a couple of pirates. 

After you've climbed the ladder, kill the pirates and jump on the boxes at the 
front. Then jump up and you'll hook onto the wire. Then to the right is the 
Anti-Matter Transfluxor Mod, to the right are some crates. Jump over the
boxes and head back to the ladder. This time use the tether to activate the
catapult.

Boss: Captain Slag/Darkwater cont.

Attacks: Energy walls, Sword Swipe, Double Swipe

Strategy: Strafe left to right and jump the green energy walls until he sends 
pirates after you. Kill them, pick up their heads and throw them at him to 
make him fly around again. This is the only time he�s vulnerable. Then just 
continue to fight like last time until he flies away.

After he's gone a smaller ship will fly in front of you, jump onto it. It will
take you level with another ship, so jump onto and go through the door. An 
electric pirate will jump out of the crate, so kill him using anything but the
shock ravager. Then go left into a room with a bolt crank and two pirates 
behind steel boxes. Turn the bolt crank to get to the top floor, where you'll
meet Captain Slag again.

Boss: Captain Slag/Darkwater

Attacks: Sword Swipe, Double Swipe, Sword Slam Shockwave

Strategy: Same as the previous fights, but now jump over his shockwaves and
take advantage of the time he�s stuck.

After he flies away again, pirates will come from the left. Kill them and go 
through the door. Kill some more pirates, and then throw a skull at the force
field concealing an electrified pirate and the exit. Use the tether to pull 
down the catapult and then use it. You'll arrive on a smaller ship. Kill the 
pirate and then the pirates on the next ship. Jump down onto the next ship, 
and then swing to the next one.

Kill the pirates and then swing and hold onto the next ship as it flies, then
you'll finally fight Slag for the last time.

Boss: Captain Slag/Darkwater

Attacks: Sword Swipe, Double Swipe, Sword Slam Shockwave, Green Energy Walls.

Strategy: All the previous fights combined for the final fight. Wait for him to
send in the pirates, kill them and then throw a skull at him. Although this time
it takes two heads. When he's flying around hit him with everything you've got.
If he goes back to being invincible, hit him again with the pirate heads, but
it will take three this time.

After you beat him, sit back and watch the credits role. You just beat Quest
for Booty!
-------------------------------------------------------------------------------

4. Inventory: (Inv4)

Note: You start off with most of the weapons, gadgets and items available, and 
then lose them after the Pirate Ships.

4.1 Weapons: (Inv4.1)

Note: All weapons start at level 3, apart from the Alpha Disruptor which is 
already level 5.

Omniwrench Millennium 12:

Your standard melee weapon, which is used by pressing []. It can perform
combo's, mid air strikes, and can also be thrown. Unlike other weapons,
this does not upgrade with use.

Combustor:

Ammo:100
Power at level 3: 30
Power at level 4: 37
Power at level 5: 41
Name at level 5: Magma Combustor
Upgrade name: Pyrocidic Precipitator
Where reobtained: Morrow Caverns, after getting to Darkwater's Ship.
Description: Fires high velocity plasma balls in a constant stream if O is held
down. Sort of like a machine pistol. When it upgrades to level 5 it turns into
a machine gun with 3 barrels, so it fires 3 shots at a time. The upgrade leaves
molten goo on the ground, which hurts enemies.

Fusion Grenade:

Ammo: 8
Power at level 3: 150
Power at level 4: 180
Power at level 5: 216
Name at level 5: Fusion Bomb
Where reobtained: Morrow Caverns, after getting to Darkwater's Ship.
Description: A glove that fires thermonuclear hand grenades at enemies. The mod
makes enemies fall over when hit. At level 5 the fusion grenade burns better
making it even more deadly.

Shock Ravager:

Ammo:30
Power at level 3: 50
Power at level 4: 60
Power at level 5: 72
Name at level 5: Lightning Ravager
Where reobtained: Hoolefar Island, Second Visit.
Description: A lighting whip with a decent range. It will perform a vertical
swing in mid air, and a horizontal swing on the ground. It has a three hit
combo while on the ground. When its level 5 hitting an enemy causes lighting to 
fly out of him that can hit other enemies. The mod increases it's range.

Tornado Launcher:

Ammo: 5
Power at level 3: 210
Power at level 4: 240
Power at level 5: 288
Name at level 5: Tempest Launcher
Where reobtained: Hoolefar Island, Second Visit.
Description: A gun that fires mini tornado discs out. You can control these
discs by tilting the SIXAXIS controller. It is quite hard to use but can
seem very rewarding if you kill tons of enemies with it. With the mod the
tornado lasts longer. At level 5 lightning bolts streak out of each tornado.

Predator Launcher:

Ammo: 25
Power at level 3: 90
Power at level 4: 108
Power at level 5: 130
Name at level 5: Raptor Launcher
Where reobtained: Darkwater Cove
Description: A gun that can fire several rockets at one or many foes. By 
holding circle the gun auto locks on, and fires on release. It can fire more
rockets at one time depending on its level. At level 5 the rockets drop 
incendiary goo. The mod allows it to lock onto multiple targets.

Nano Swarmers:

Ammo: 4
Power at level 3: 15
Power at level 4: 18
Power at level 5: 22
Name at level 5: Toxic Swarmers
Where reobtained: Darkwater Cove
Description: A glove that throws Nano Hives. These act like AI controlled 
turrets and target the nearest enemy. Dozens of nanosects will then come
out and attack the enemy with pyrocidic stingers. The mod freezes enemies when
the laser hits them. At level 5 the nanosects are given an injection of venom
to make their sting even more deadly.

Alpha Disruptor:

Ammo: 4
Power at level 5: 796
Name at level 5: Alpha Cannon
Where obtained: Buy off Smuggler for 50,000 bolts at Darkwater Cove.
Description: Fires a powerful laser shot at a foe, and has a short charge up 
time. The mod allows the beam to go through the foe and hit other enemies.

4.15 Mods: (Inv4.15)

Pyrocidic Precipitator Mod

Weapon: Combustor
Location: Morrow Caverns. After destroying the door Talwyn was stuck behind,
go through and turn left. It is behind the wall of steel crates, which can be
jumped passed, or knocked over, or destroyed.
Effect: Combustor bullets leave pyrocidic goo on the ground, which can hurt
enemies.

Concussion Detonator Mod

Weapon: Fusion Grenade
Location: Hoolefar Island, Second Visit. Dive into the water at the beach.
At the bottom left is a tunnel, that was opened after activating the first
Turbine on your first visit. Swim through it avoiding the mines. When you
get out of the water destroy the gate with a weapon, and just through it 
is the mod.
Effect: Knocks enemies over when they're hit by a Fusion Grenade.

Voltage Multiplier

Weapon: Shock Ravager
Location: Hoolefar Island, Second Visit. In the room past the Fusion Grenade
mod.
Effect: Increase the range of the Shock Ravager.


Gyro-Turbine Mod

Weapon: Tornado Launcher
Location: Darkwater Cove. When you get to the lagoon you need to cross, take
the left path to the spring. when your on it look left and there is a little
fence. Jump that way over it and land on the platform. The mod is a couple of
platforms away.
Effect: It allows the tornado to last longer.

Dual-Target Detector Mod

Weapon: Predator Launcher
Location: Lythoin Caverns. After going past the beam maze using a heliogrub, 
pull down the panels using a tether and at the top smash the door on the
left. Behind the steel boxes is a spring to the Mod.
Effect: Rockets can lock on to multiple targets.

Zero-Kelvin Laser Diode Mod

Weapon: Nano Swarmers
Location: Lythoin Caverns. After you kill the first Pythor, go left holding
a heliogrub to illuminate the path. You will have to jump up one ledge and 
then you'll reach it.
Effect: Freeze's enemies when the laser hits them.

Anti-Matter Transfluxor Mod

Weapon: Alpha Disruptor
Location: Pirate Ships. On the first ship, after climbing the ladder and killing
some enemies, but before using the catapult, jump onto the boxes at the front, 
and then jump again to use the zip wire. The mod is to the right.
Effect: Allows the beam to pass through the target into additional foes.


4.2 Gadgets: (Inv4.2)

Kinetic Tether:

Technically just an upgrade to the Omniwrench Millennium 12, it can electrify
and manipulate certain objects that have a wrench icon hovering over them.
You hold the R2 button and press [] to activate the Tether, and then you can
manipulate the object with the Right Stick, and move Ratchet with the Left
Stick. Press [] again to release the Tether.

Grindboots:

Use the Grindboots to ride rails to reach other areas. Press X to jump, and
press X in conjunction with pressing one of the analog sticks in a direction
to jump onto other rails.

Gravity Boots:

These allow Ratchet to walk up metal walls and panels, allowing you to get to
other areas.

Swingshot:

A mechanical glove that allows you to attach to floating targets and swing to
safety. Activate by jumping towards a target and pressing O, then holding
until you reach the other side.

4.3 Items: (Inv4.3)

VersaBolt:

Location: Hoolefar Island
Description: A portable bolt crank brought off the Smuggler for 10,00 bolts.

Darkwater's Map:

Location: Morrow Caverns
Description: A map to Darkwater's treasure.

5. Field Items: (Fie5)

Bolts:

The standard currency in every Ratchet and Clank game. These are collected by
smashing crates, killing enemies, or they're sometimes just found on the
ground. In this game there are no shops however, and the maximum amount of
bolts you're going to need is 72,500. 10,00 for the VersaBolt, 12,500 for the
Smugglers help, and 50,000 for the Alpha Disruptor.

Nanotech:

Found by smashing nanotech crates, these blue spheres recover your health.

Ammo:

These 'boxes' of ammo are inside ammo crates, until you smash them and spill
their contents all over the floor. These give you more ammo in a random gun,
but always a gun you need ammo for.

Fiery Rocks:

These rocks can be picked up in your wrench, and then thrown to destroy gates,
steel crates and to damage enemies.

Heliogrubs:

These weird slime creatures can be picked up in your wrench. They illuminate
dark areas and will scare away certain enemies.

Pirate Skulls:

Certain pirates will leave their skull on the ground after being killed. These
can be picked up in your wrench and thrown to destroy certain force fields
and to weaken the final boss.

6. Easter Eggs: (Eas6)

Insomniac Moon:

On the first level (the pirate ships), in the final cutscene, look behind
'Captain Slag'. The bright moon in the sky is clearly the same moon in the
Insomniac logo.

Silver Captain Qwark Statue:

On Hoolefar Island, look out towards the pier from the beach. Dive into the
water and swim next to the right wall. You should reach the top of a Qwark
Statue, buried in the sea bed (possibly the top of the statue from ToD?).
Nearby are some half buried Qwark vid comics.

Dan Action Figure:

Also on Hoolefar Island. Swim through the tunnel full of mines, and go to the
room that had the Shock Ravager mod. While holding a Heliogrub, go to the
back wall, and there is a Dan action figure lieing on the floor. If you place
a few heliogrubs on the ground, apparently there is a Insomniac logo 
background.

7. FAQ: (FAQ7)

Q. Where is *insert something*

A. Check the walkthrough, it's in there somewhere.

Q. Where can I buy this game?

A. Download it from the PSN Store, or buy it on Blu-Ray in Europe (other
than in  the UK). If you want to import it, I've heard that play.com is 
quite good.

Q. Why wasn't this game released in the UK/USA?

A. Sony believes that these countries have a high broadband usage, and
as such do not need the disc version (Which is stupid in my opinion,
but what do I know?).

Q. I haven't played R&C before, should I buy this?

A. How could you! But seriously, if your looking for a cheap way to enter
this series, this is probably the best place. The ending won't make much
sense, but the rest of the game should. If you can pay a bit more, you should
probably try and get hold of the originals, they aren't too expensive anymore.

Q. Are there Trophies in this?

A. No, but all Insomniac games after this will. A patch for the trophies
hasn't totaly been ruled out, but it still isn't likely.

Q. Is this Future 2?

A. No, its more like Future 1.5, a filler for the fans between Future 1 and 2,
and an easy entrance point for people wanting to get into the series.

Q. Are there skill points/ gold bolts/ challenge mode in this game?

A. No, unfortunately.

Q. Whats that empty space in the quick select for?

A. Nothing, there are only 7 weapons in the game.

Q. Who is Dan?

A. He was an Insomniac member, who died due to lung cancer. As a tribute to
him, Insomniac have put numerous references to him throughout their games.
May he R.I.P.

8. Credits: (Cre8)

jamesonkassn- For giving me the location of the Alpha Disruptor and Predator 
Launcher mods via the forum

Mega Wolf- For giving me the location of the Shock Ravager Mod.

The whole board- For most of the FAQ questions.

The GFAQ's Data Tab- For some of the information in the Game Info section.

Insomniac- For making this awesome short game.

Sony- For the PS3 and publishing this game. I still love you even if no one
else does!

9. Contact Me: (Con9)

Something missing? Is my grammar/spelling bad? Need more help? E-mail me at
shadowmarick(at)hotmail(dot)com.

10. Legal: (Leg10)

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