Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Epilogue Guide

by tryagainlater

               +=================================================+
               |                                                 |
               | PRINCE OF PERSIA Epilogue (PS3) FAQ/Walkthrough |
               |  Version 1.00                                   |
               |  Created by: tryagainlater                      |
               |  Email: [email protected]              |
               |  Copyright 2009 Sean Ryan                       |
               |                                                 |
               +=================================================+


First Started: 15/3/09

===============================================================================
 TABLE OF CONTENTS
===============================================================================
     
 1.0 Introduction
 2.0 Game Basics
       2.1 Controls
       2.2 Gameplay
 3.0 Characters
 4.0 Walkthrough
     4.1  Entrance
     4.2  Alleyway
     4.3  Water Tank
     4.4  Chimney
     4.5  Hammam
     4.6  Avenue
     4.7  Garden
     4.8  Tunnel
     4.9  Tomb
     4.10 Promenade
     4.11 Ballroom
 5.0 Frescos
 6.0 Trophy/Achievement Guide
 7.0 Frequently Asked Questions
 8.0 Version History
 9.0 Acknowledgements
 10.0 Legal Information




Use Ctrl + F and type in the number to find what you're looking for.





===============================================================================
 1.0 INTRODUCTION
===============================================================================
 
Welcome to my guide on Prince of Persia Epilogue, everyone! This is the first 
guide I've ever written so please be patient with me. Anyway, you've finished 
the full game and decided to download the epilogue. I've only played the PS3
version but I'm sure the Xbox 360 version is pretty much the same except for
controls. Incase you don't know, the epilogue as the name suggests, is a small
expansion pack to Prince of Persia. It continues where the whole game left off.
There are a few new things you have to learn to finish the epilogue which I 
will explain in the below sections.

Unlike the whole game, the epilogue is linear so the walkthrough will be 
presented simply. The game is separated into small sections but it isn't 
obvious about it. I'll try to divide my guide into these sections but the only
way I learn the name of each area is by saving the game and checking the 
location on the save file. Because of this, I may not be accurate of where each
section starts and ends. I'll do my best. 

In this guide, I will also explain how to get each fresco. I'll make a specific
part of the guide for it, but I'll mention when you can get to a fresco as I'm 
writing the main walkthrough. There will also be a trophy (or achievement) 
guide and FAQ within this guide.

Before I finish this introduction; I just want to say, if you want to 
contact me, send an email to [email protected]. You can send 
constructive criticism, suggestions, questions and corrections and please 
clearly label it as "Epilogue guide".



===============================================================================
 2.0 GAME BASICS
===============================================================================
 
 2.1 CONTROLS
==============

These are the controls for the PS3 version.

Square         | Attack
X              | Jump
X (repeatedly) | Sprint
Circle         | Use/Lift
Triangle       | Elika
L1/L2          | Talk to Elika
RI/R2          | Gripfall/Drop/Block and Deflect
Start          | Pause Menu
Left Stick     | Move Prince
Right Stick    | Move Camera


 2.2 GAMEPLAY
==============

 Platforming
-------------

Run: Move the left stick to move the prince

Jump: Press x to make the prince jump over gaps, towards and from columns
      vines, etc.

Wall-Run: Press x to jump to a wall and start a wall-run. If you press x while
          wall running; you jump from the wall. It is possible to jump from
          wall to wall doing this. You can run up or along a wall.

Roof-Run: Press x from the top of a column to run along the roof.

Grip-fall: Press R1/R2 from a vine, ledge or the top of a wall to slide down a
           wall. You can control this using the left stick.

Slide: If you land on a slope, the Prince will start sliding. You control this
       using the left stick.

Poles: If you grab onto a pole; you can swing jump from it using x. You can
       move along this using the left stick

Rings: You can prolong a wall-run by grapping rings with circle. There are also
       ring-switches which you can activate using circle.

Ledges/Fissures: You can climb along and up these with the left analog stick.
                 You can also start a wall-run from these with x.

Beams: These are thin platforms coming out of a wall. You can walk on this with
       the left stick and jump off with x.

Columns: These are wide poles hanging from a ceiling which you can jump to or
         from with x. You can climb up, down and around with the left stick.

Vines: You can climb on vines on walls and cliffs with the left stick. You can 
       jump off or start a wall-run from them with x.


 Elika Magic
-------------

Compass: Elika shows you the way to your next destination with the triangle
         button. You can pick a destination on the map screen by clicking on
         where you want to go with x.

Elika/Double Jump: Elika can extend your jump with the triangle button.


Saving the Prince: If an enemy delivers the final blow on the Prince or the
                   Prince falls off while platforming, Elika will save you 
                   automatically. This is basically game over.

 Combat
--------

Prince of Persia uses the same combat system as the whole game. You only fight 
one enemy at a time to make it more dramatic. The system is very simple to use.
There are four buttons to attack and than one to defend. Pressing these buttons
in different orders can create different combinations. There is just one new
addition in the epilogue.

Square - This lets you hit your enemy with your sword

X - This jumps over your opponent or jumps towards them. Pressing X can also
    make the Prince quickstep back and around the enemy.

Circle - This throws your opponent using the Prince's gauntlet.

Triangle - This makes Elika help you in combat. This can involve her hitting
           the opponent or her throwing the Prince towards them.

R2 - This blocks an opponent's attack. If it is timed right, it can deflect an
     attack.

Quick Time Events - Quick time event will pop up during battle. If you are 
                    knocked to the ground and your enemy goes for the final
                    blow, you'll be prompted to push a button to save yourself
                    from dying, even though you can't die in the game. They can
                    come up to dodge other attacks in the game - they don't
                    have to be final blow attacks. Repeatedly pressing the
                    square button is also a prompt in the game. That's usually
                    used when you or the enemy is pushed up against a wall or
                    the edge of a platform.

Sprint - This is exclusive to the epilogue. At full health (that means no red 
         around the screen) press X repeatedly. The Prince will sprint towards 
         the enemy and a quick time event will come up. Hit the right button 
         and the Prince will stun the enemy making it easier to start a combo. 
         The Prince's foes can do the same too however. You can defend by 
         hitting the quick time event that comes up when the enemy sprints at 
         the Prince.


 Power Plates
--------------

There are power plates in this game which you need to get into specific areas. 
They each give you different powers.

Step of Ormazd (Orange): This makes the prince do a massive jump in a certain
                         direction. There is no controlling to this plate.


Breath of Ormazd (Green): This makes the Prince do a super wall run. You can 
                          move the Prince using the left stick.

Hand of Ormazd (Blue): This acts like a grappling hook but it's pretty much 
                       like the orange power plate. There's no controlling to 
                       this either.

Energize (the new power plate): It's purple with a lightning bolt in the
                                centre. It acts the same as the orange plate 
                                but it creates magic walls that only stay for a 
                                limited amount of time. This plate of course is
                                only in the epilogue.



===============================================================================
 3.0 CHARACTERS
===============================================================================

THIS SECTION CONTAINS SPOILERS OF THE FULL GAME

All this information can be found in the manual of the full game or in the 
conversations throughout the game.


 The Prince
-------------
The Prince is the person the player will be controlling. He isn't actually a
prince of a land - it is just a nickname. When the Prince was just a young boy
his parents were killed in a war. He believed they died for reasons that did
not concern them and now he lives by the philosophy of never getting involved
in other people's problems. This might end up changing throughout the game.
Since his tragedy, the Prince never likes to stay in the same place for too
long. He is a drifter who travels around seeking riches. He has been close to
getting what he wants but every time he thinks his dreams have been achieved, 
some sort of problem comes up and he's stripped of his prizes.

On his way back from another adventure with his donkey carrying quite a large
amount of gold, he thinks his luck has finally changed. Unfortunately, he is
caught in a sandstorm and finds himself caught up in a mission to imprison
the god of darkness, Ahriman.

At the end of the whole game, the Prince and Elika seal up Ahriman. 
Unfortunately, Elika dies afterwards. To save Elika, the Prince releases 
Ahriman from his prison unleashing darkness on the world again.

 Elika
--------
Elika is the princess of a small state. When her mother died, her father could
not deal with the grief and abandoned his duties. Since then Elika had to try
and lead the kingdom. She deals a great deal about her people and is dedicated
to her duties. Because of this, she has been disconnected from the outside 
world. She is a well-read person but she has not had the chance to experience
certain significant things in her life

Her people, the Ahura, have guarded the Tree of Life which imprisons the dark
god, Ahriman. Elika finds herself fighting to keep this evil being kept
within this prison. She loses her life doing so but is brought back by the 
Prince freeing Ahriman once more.

 The King
-----------
The King of the Ahura is a mourning man and abandoned his duties after his wife
died. He left his kingdom fall into ruins and neglected his people. He has been
made weak from his suffering which makes his vulnerable to the promises of
Ahriman. The King ends up being corrupted himself and isn't human by the end
of the game. The Prince and Elika fight his corrupted unhuman form in the 
epilogue.

 Ormazd
---------
Ormazd is the God of Light and, therefore, an enemy of Ahriman. He sealed 
Ahriman into the Tree of Life which still keeps him imprisoned to this day.
When the war which resulted in this was over, Ormazd was unable to face the
destruction that the war had caused. He fled and no one has seen him for many,
many years. Elika has put her faith in Ormazd and still believes he cares about
his people. He isn't seen in the game or epilogue but he is talked about.

 Ahriman
----------
As I said above, Ahriman is the God of Darkness. His goal is to get rid of all
the light in the world. After he was sealed into the Tree of Life, he started
making plans to someday get out and make his dream come true. He knew he could
never do something like this by himself so he recruited some followers before
he was imprisoned. He was trapped by the Prince and Elika but is freed again,
spreading his darkness across the world. He plans to stop Elika and the Prince
before they try to stop him, again.

 The Hunter
-------------
The Hunter isn't technically present in the epilogue but I'll put him in here
anyway. The Hunter grew up having everything he could ever want. His favourite 
pastime was to hunt but after he had tracked down and killed every animal he 
could find, he wanted to hunt the most dangerous creature of all - humans. He 
went to Ahriman to get what he desired.


 The Warrior
--------------
The Warrior is also technically not present in the epilogue but I'll give him a
mention anyway. The Warrior was a king of a peaceful land before violence broke
out within in. He knew his kingdom faced destruction so Ahriman offered him a 
helping hand. He made the Warrior a fearful creature that was capable of 
killing his enemies. After this, the Warrior realised that he could not go back
to his people, so he vowed to spend the rest of his life serving Ahriman.

 The Shapeshifter
------------------- 
We don't learn much about this character but we do know he is a disciple of 
Ahriman who is sent to kill the Prince and Elika. He can transform into the
physical forms of the Hunter and the Warrior. He changes in to both during
battle to try and kill his targets.



===============================================================================
 4.0 WALKTHROUGH
===============================================================================

 4.1 Entrance
---------------
The game starts with the Prince carrying Elika down some steps and bringing her
into a small temple area. He sets her down sealing the door to give himself
some time before Ahriman comes after him. Within a few seconds, the Prince
Realizes he has barely any time to escape. Elika wakes up, slapping the Prince
for bringing her back to life and freeing Ahriman. The Prince tries to reason
with her telling her that Ahriman wanted her dead. She runs from him and 
of course, gets separated from the Prince by a gate.

Onwards to adeventure as you can now control the Prince. Run to the beam on the
right. Walk out from it and jump to the pole. Swing to the next beam and then
jump to another pole. Swing to yet another beam and walk onto the platform. 
Don't worrying about falling in this part of the game as you can't die. If you
fall you can climb back up simply by running up a few walls. You'll see Elika
dash ahead of you. Gripfall down the wall below you.

Wallrun on the left wall and grab the ring. Continue your wall run jumping to 
the wall perpendicular to you. Run to the beam and walk out to the end of it.
Jump to the ledge and climb to the left. Wallrun, grab the ring and continue to
the next ledge. Wallrun safely to the platform. Wallrun on the right wall and
jump to the next one, making it to the platform by jumping again from the wall.
Wallrun to the ledge on the left and climb onto the beam. Walk to the end and
jump to the ledge. Wallrun left to the next ledge and climb down it. Wallrun
left to another ledge. Do a final wallrun to the left and jump to the slope. 
You don't need to control the Prince as he slides down so enjoy the ride before
your first fight of the epilogue. Well, the first physical fight on the
epilogue. You can't forget the one between the prince and Elika at the moment.

You're introduced to the Sprint technique here. Tap X repeatedly to run at the
King here. Nail the quick time event when you reach him and he's stunned. Miss
it and you're stunned for a few seconds. If you stun him it's easier to start a
combo. Elika is temporarily out of action for this battle. If you want her help
you can either wait or you can go over to her and she'll get up ready to fight.
Her combos are quite helpful so I recommend you go to her while block the 
King's attacks. He has a few tricks up his corrupted sleeve. He can shoot some
short of corrupted, I'll call it slime, onto your screen so you can't see. You
can either defend until goes away or smack him with a blind attack to get rid
of it. He sometimes does a defensive move where it looks like black tentacles
are coming out of him and he stays black then for a while. This means that only
Elika can be used to start a combo.

If you knock him against a wall you will be prompted to repeatedly press 
square. If you succeed you will take a significant amount of health from him.
If you don't, he'll injure the Prince. He can knock you against a wall too and 
you'll be prompted to mash square. If you succeed you will defend but you won't
take any life from him. If you fail, the Prince of course will be injured. 
Also, the King can regain health. You'll notice it when it looks like some kind
of blue stuff is going into him. I don't really know how to explain it but 
you'll see his health going up anyway. There isn't much else to say really - 
use the new Sprint move and use some nice combos. You can take him down 
quickly. You'll be knocked into another room after the fight.

 4.2 Alleyway
---------------
The Prince tries to talk with Elika so they can escape but she's still not 
willing to forgive him. You're going to wallrun on the left wall here. There's
four balls of corruption here. The first one comes down while the next three
come down. Time it right a start the wallrun just as the last 3 go up. Jump to
the pole when you get it right. Swing to the wall when the next four balls are
going up and grab the ring. Continue the wall run and jump to the column. Aim 
at the wall opposite the one you jumped from. There are 2 corruption balls 
here. When the left one is at the top, jump to the wall. Double jump from here
to the pole. When the tentacles of corruption aren't shooting from the wall 
and the ball on the far wall is at the top, swing and double jump to the wall,
and jump to the column. Aim at wall with the next 2 balls and jump when they're
at the bottom. Wallrun on this wall and double jump to the parallel wall, and
you should wall run over the 2 balls. You'll encounter a soldier here. You can
finish him easily by knocking him against a wall or the edge of the platform.

Just before I continue, I just want to say one thing. The names I give to the 
corruption trying to kill you like balls and tentacles. I'm pretty sure they
haven't been given official names so I'm just making it up. You should be able
to figure out what I'm talking about, hopefully. Continue forward and get ready
to wall run to the ring on the right wall. There are 3 balls of corruption 
here. For a short period of time, all 3 are at the top. Jump then, grab the 
ring and double jump to the next wall. Continue wallrunning, grabbing 2 rings 
and jumping to the pole. When the next 2 balls are at the bottom, swing to the
next wall and grab the ring. Then double jump to the beam.

When the next 3 balls are at the top, wallrun to the ring and jump to the pole.
Again, when the next 3 balls are at the top of the wall, swing and wallrun to
the ring and double jump to the pole. Just worry about the first 2 balls here.
When they are as high as they go. Swing to the wall, grab the ring, jump to
the opposite wall and jump to the pole. From here, observe the corruption 
balls. Swing jump when you see the first one at the top of the wall. Grab the 2
rings while wallrunning and jump to the platform. Finish of the soldier here
easily.

Continue forward by wallrunning on the wall to your right. Double jump from 
this wall to the next one and grab the ring. You'll make it to a platform with
a soldier. Finish him off and continue. Wallrun on the right and grab the ring
to turn the corner. Jump from this wall to the perpendicular one and double 
jump to the pole. Swing and double jump to the wall ahead of you. Jump from 
this to the next wall and grab the 2 following rings to turn the corner. From
this wall, double jump to the column. Aim at the platform with the soldier and
double jump. You know the drill. Finish the soldier off quickly. 

Turn the camera until you see an opening in the wall. Double jump to the 
corridor. Jump over the 3 small pools of corruption as you jump forward, 
dodging the tentacles at the third. Run up the wall on the left, grabbing the 
ring to get to the ledge. Shimmy all the way around to the end of the ledge.
When the tentacles are not attacking, run up the wall and grab the ring. You
should be at another ledge. Shimmy all the way around to the left. You should
have your back to a gap and ledge at the wall across from you. When there are
no tentacles, jump to that ledge. Shimmy to the left and climb up on the 
platform.

 4.3 Water Tank
-----------------
Jump to the opposite platform and turn to face the poles. Double jump to all of
the 3 poles and at the third one, simply jump to the ledge. Shimmy to the left
when the tentacles under the ledge at the centre isn't attacking. At the end of
the ledge, wallrun from it, grab the ring, jump to the perpendicular wall and
continue to the next ledge. Climb up to the top of the ledge or I guess the 
fissure as the vertical ledges are called. Dodge the tentacles and wallrun up
the wall, grabbing the ring making it to the ledge. Shimmy right to the beam
and walk to the end of it. Jump to the platform in front of you.

When you run forward here, you'll start to choke in corrupted air. Just get try
to get through these areas as quickly as you can. Run ahead anyway, running up
the wall, grabbing the ring and making it to the ledge. Shimmy all the wall to
the left of the ledge and double jump across to the ring behind you. Grab the
ring and then the second one to get to the ledge. Shimmy to the right and 
wallrun when the tentacles are in the wall. Grab the ring and make it safely to
the platform. You'll be introduced to the first fresco of the epilogue here. 
There are 10 in the game. I'll give more detail on how to get them in a 
separate section.

Run through the doorway to the lever. Push or pull it anticlockwise 90 degrees
to bring down the ring. When you're safe from the corruption, wallrun grabbing 
both rings and the ledge. Shimmy to the end of the ledge and wallrun to the
right. Gripfall, staying slightly to the left so you can dodge the tentacles.
Once you're on the platform, grab the lever. Push or pull it anticlockwise 90
degrees to set the ring right. Wallrun on the left, grab the ring and the 
ledge. Climb to the right of the ledge, and wallrun up to grab the ring and
grab onto the vines.

Climb up the vines to the top and get ready to wallrun and grab the ring. Wait
till the tentacles aren't shooting out of the wall to jump up. Once on the 
vines above, climb to the right and wallrun. Grab all 3 rings and wait for the
Prince to gripfall automatically. Push the Prince to the right to dodge the 
corruption and make it to the platform. Grab the lever here and push or pull it
anticlockwise 90 degrees to get the ledge in the right position.

Jump to the section you just turned and wallrun up to the ledge. Shimmy right
around it and you should have your back to a wall. Jump and wallrun to get to
yet another ledge. Climb around it to the edge. Wallrun from here, grabbing 2
rings to turn the corner and then a third ring to continue the wallrun. From
that wall, jump to make it to the ledge. Shimmy right around until your back is
facing a platform across from you. Double jump to clear the gap.

Grab the lever and push or pull it half a rotation to set the wall right. 
Wallrun on said wall to grab 3 rings and a ledge. From that ledge, continue
wallrunning, grabbing another 2 rings and jump to a platform. Grab the lever
here and rotate it one and a half time to get the ring right. Wallrun on the
left wall to get to the ledge. Shimmy to the end of the ledge and wallrun to
a ring and then to a fissure. Climb up to the top of the fissure and wallrun
up to a ring and to another fissure. Climb up it to a ledge and wallrun to the 
right. Jump to the perpendicular wall and continue to the next ledge. Wallrun
from here, grabbing the ring and gripfalling to the platform.

Turn till you see a series of pillars in front of you. Jump to the beam between
two of these pillars. Turn left and jump up to a ledge. Climb around it and
drop to a beam. Walk to the end of it and jump to the next beam. Facing the 
pillar, turn to double jump to the right to get to the another beam. You are 
now in corrupted air so move quickly. Jump up the ledge, climb around and drop
to the beam. Walk out from this beam and jump to the beam to the right. Jump
to the beam across from this one and then double jump to the left from that
beam. Jump up the pillar to the ring to the ledge escaping the corrupted air.
Shimmy around the ledge and drop to the beam. Walk out from the beam and double
jump to the big platform ahead of you. I hope you could understand what I was
describing. It was a bit difficult to write out.

On this platform, you'll encounter the Shapeshifter for the first time. He'll
start off as the Warrior, a massive enemy. The Warrior will most likely sprint 
at you first so be prepared to hit the button prompt to defend. To defeat the
Warrior form, you have to knock him to the edge. You can continuously
hit him with your sword and Elika and push him to the edge. You can also walk
to the edge and lure him in. Once he's close enough to you, roll under his legs
with the jump button and attack him with either your sword, Elika or your
gauntlet. You can push him a short distance to the edge then. Once he's up 
against the edge, you will be prompted to hit the square button repeatedly. If 
you succeed, he will transform into his next body. The Warrior's attacks can
be deadly so remember to block.

If you defeated the Warrior form, the Shapeshifter will change into the Hunter.
The Hunter is an agile enemy who uses a three bladed weapon. He is vicious with
it but sometimes he sneakily attacks you with his empty left hand. The quickest
way to defeat him is to knock him to the edge and mash the square prompt. You 
can do this quickly here by sprinting at him and starting a combo that will
push him towards the edge. If you don't defeat him quickly enough, the 
Shapeshifter will change back into the Warrior and the process will continue.
You can finish him quickly another way by just using some really long combos
and not giving him a chance to transform. Either way, this battle isn't too 
hard. When he's defeated, you will get a short cutscene before you can move on.

Turn the camera until you see a doorway in a wall. Double jump to the doorway
and run in. You can get another fresco here by using the ring on the left. Run
to the end of the room until you see a hole. Over this gap, there's a ledge on
the opposite wall. Jump to it and then gripfall down to the ring. Grab the ring
and drop safely to a platform.

 4.4 Chimney
--------------
On this platform, face to the 2 corruption balls. When they've gone up, wallrun
to the ledge. Shimmy over to the end and wallrun to the next ledge. Stay to the
left of this ledge for the time being. You'll see a ball beside you and one
below you. Climb to the right when the top ball goes to the right. When the 
bottom ball goes to the left, drop down to the lower ledge and shimmy over
quickly. Jump up to the next ledge when the top ball is over to the left. On 
this ledge, wallrun to the fissure to the right when it's safe to cross from
the corruption. Gripfall here and slide left to stay in the middle of the two
corruption trails. Don't go left to quickly so you won't drown in the two 
corruption balls you just dodged. You should land on the platform safely.

Wallrun to the next ledge but stay to the left of it. You'll see a ball beside
you. When it's going to the right follow it. When it's coming back towards you,
jump up to the ledge above and shimmy to the centre of it. Follow the ball to
the right of you when it's going to the right. Do the same as last time and
jump up to the ledge when it's coming back towards you. Shimmy to the right of
this ledge. When the 2 corruption balls are going up here, wallrun and grab the
ring to make it to the fissure. Gripfall down this wall, and go to the right
between the two slits where corruption goes in or out of. Stay between the
corruption trails here until you have to slide left to dodge more corruption.
Continue sliding down to the ground where you will have to fight a soldier.
Finish him off easily.

From this platform, double jump to the ledge across over the corruption. Elika
should aim you so you won't be killed. Gripfall between the trails of 
corruption and slide left between the 2 openings that allow corruption in or 
out. Continue falling to the ledge and shimmy to the right. Wallrun to the ring
and to the ledge. Follow the corruption ball to the right and wallrun up to the
ledge when it's coming back. Climb to the right and wallrun when it's safe. 
Grab the ring to make it to the ledge. Shimmy on the ledge until you over the 
bit of the wall that isn't over a corruption trail. Gripfall and slide left
between two openings. Continue sliding straight until you have to go left to 
dodge another trail. Shortly after that, you have to slide right to dodge 
another. When you're just past the last opening letting corruption out, double 
jump from the wall to land safely on the platform.

 4.5 Hammam
-------------
Run forward into the next room to be faced by more corruption covered walls and
corrupted filled air. You're safe from the air until you start wallrunning.
There should be 3 balls on the right ball going away from the Prince and going
back to him. Just after they've come back and start going away, start the
wallrun. Double jump to the parallel wall just as the balls start coming back 
again. You should be behind 3 more balls. Grab the ring on this wall and just 
before the Prince runs into the corruption walls, double jump to the last wall.
There should be corruption balls behind and in front of you on this wall. Grab
the two rings while wallrunning and just before the Prince runs into the balls
of corruption, double jump again to the parallel wall. Grab the ring and jump
to the platform ahead. You're out of the corrupted air now.

Turn to the corner on the platform and start wallrunning. Jump to the opposite
wall and then back again. Then jump to the perpendicular wall and jump again
into the next room. There's a big corruption puddle here so you can't move 
much. There's columns suspended from the roof however. Wallrun up the wall 
opposite the column closest to you. Jump from the wall to grab the column. 
Climb up part of the way and double jump to the next column. You should be
facing the wall. Jump to the wall and then jump to the column. Slide down to
the bottom of this column and jump to the fissure behind you. Climb up it and
shimmy around on the ledge. Wallrun and gripfall at the end of the run to dodge
the corruption.

Push or pull the lever here, 90 degrees to lift the massive door. Walk through
dodging all the corruption until you make it to the wall. Run up it and jump
back to make it to the column. Turn to the next column and double jump. Face 
the wall with the ring and jump, grabbing the ring to make it to the ledge.
Climb up onto the fissure and make your way to the top. Shimmy left onto a 
ledge and drop down onto the platform. Run on the platform and a cutscene
showing the new plate will be shown.

I'm sure you can figure out what you have to do next. If not I'll tell you. 
That is the point of the guide after all. Anyway, you have to use this new 
plate. Shocker, ay? This plate, by the way, acts like the orange or red if you
prefer plate in the main game. It does a super jump but it creates blue magic
walls temporarily. Just some information on me, I see the super jump plates as
orange. On the internet I've seen them being called red but I want to say
orange. I apologize if that annoys you but it just makes sense to me. Some
people do agree with me though. This paragraph is seeming awfully pointless 
now.

Back onto the point, use the Energize plate to jump to an orange plate to 
another and to a platform. You're able to get a fresco from here so see the
fresco section for more information. You'll see the magic blue walls pop up.
Wallrun to the fissure and climb up to the ledge. Shimmy around it to the end 
and wallrun over the magic wall to the ring and over the second magic wall and
jump to the platform. Turn the lever 90 degrees and you'll see the corruption
pool go down. You haven't escaped yet as Elika points out though.

Use the orange plate to jump to a wall and land on the platform. Wallrun here,
grabbing 2 rings on the way. Jump to the opposite wall and then jump back to
the wall you were just on. Continuing the wallrun, jump to another wall 
opposite the one you're running on now. Jump back again to the last wall and 
make it to the purple plate. Writing that down sound horribly repetitive. Use 
the plate and be bounced to a wallrun. Jump from this wall to the magic wall, 
back to the normal wall, and to another magic wall and to the normal wall 
again. Still wallrunning, double jump to the perpendicular wall over the
corruption. Still running, grab the ring and jump to the platform. Turn the
lever 90 degrees to drain more of the corruption pool.

Continuing on, wallrun to the next platform using the ring on the way. Use the
purple plate here to be rebounded to the newly formed magic wall behind you.
Wallrun up this wall (well that will be done automatically from the power plate
but I'll say it anyway) and double jump to the wall behind you over the 
corruption to the fissure. Climb up the fissure and shimmy left on the ledge.
Wallrun, grab the ring, jump to the parallel magic wall and jump back to the
normal wall to make it to the purple plate. You'll do a super jump to a wall.
You'll be wallrunning and jump to the magic wall and back again to use a purple
power plate. You'll be bounced to a wallrun on a magic wall. Jump from this 
wall to an opposite magic wall. Then from this wall, double jump to the next
one and then finally jump to a small magic wall to run and use the orange 
plate. You'll jump to 2 more plates before landing on the platform you want.
Turn the lever here to completely drain the corruption pool. Also you can get 
to a fresco here by jumping to a ledge using one of the pillars here. Use the
orange plate here to bounce to another plate and then to a wall. Run on the 
wall for a second before gripfalling to an orange plate. After bouncing off 2
more plates, you'll land at the bottom of the room, where a short cutscene is 
shown.

The cutscene shows the Shapeshifter in the Hunter form jumping down to start
a second battle with you. Once he reaches the ground, he transforms into the 
Warrior. There isn't anything new here except the battle area is laid out
differently. There were no walls the last time so you have to be more strategic
in how you push the Warrior as there are only four small drops to push him off.
It's probably easier to lure him to one. Go to the edge of these areas and let
him come to you. Roll under his legs and hit him with your sword or Elika to 
get the prompt. He'll then of course, change into the Hunter. He'll most likely
sprint at you before you get the chance. Block his attack and then try to push
him over the edge as quickly as you can. If not use some good combos or the
sprint move to finish him. Again, if you don't kill the Hunter form quick 
enough, you'll have to go through the Warrior again. Do whatever you can to
finish off the Shapeshifter and remember to block his attacks as well.

Once you're done with the Shapeshifter, you're going to have to leave using one
of the four holes in the walls around you. You obviously use the one that isn't
covered in corruption. You'll see a ledge there that you'll have to double jump
to. Shimmy to the right of the ledge and gripfall down the wall to a lower 
ledge, making sure you don't fall into any corruption. Shimmy all the way to 
the left of this ledge. If you look down, you'll see a corruption ball moving 
around. It will come up towards the ledge you're clinging onto. When it's 
starts moving back down, wait a second and follow it down, gripfalling towards
the ledge slightly to the left. Wait for the ball to go back up again and 
wallrun to drop down onto a platform, making sure you miss the corruption.

Double jump over the large corruption puddle in front of you and run up the 
wall ahead to the fissure. Climb up to the top and wallrun up and jump back to
grab a pole. Swing to the fissure in front of you and climb up to the top of 
it. Do the same as last time and run up the wall so you can jump behind you to
the pole. Swing to the wall ahead, so you can run up it and double jump behind
you to grab a fissure. Climb up to the top of it and watch the corruption ball
above you. When it's to the right of left, run up the wall and double jump
back to land safely on a platform.

 4.6 Avenue
-------------

On the left wall here, there will be 2 balls of corruption. Wallrun to the 
fissure when both of them have gone up. Climb up to the top of it and shimmy
out on the ledge. Wallrun to the next ledge when the corruption isn't in your 
way. Climb right and down to the bottom of the fissure. When you have a clear
path from the corruption, wallrun to the next fissure and climb down to the 
ledge. When the next corruption ball goes up, wallrun to grab the ring. Double
jump from this wall to the next one. You'll be chased by a corruption enemy 
here so move quickly. Double jump again to the next wall and continue 
wallrunning to grab the ring and turn the corner to the fissure.

You'll be in corrupted air so continue to move quickly. Climb up the fissure to
the ledge. Wallrun to the next fissure when the ball is out of your way. Climb
to the top of it and wallrun up when it's safe. Shimmy to the right and again,
when the path is clear, wallrun to the next fissure. Slide down to the bottom
of the fissure and when the corruption ball goes up, wallrun to the fissure.
You'll be safe from the corrupted air now. Move down the fissure and shimmy
all the way right on the ledge. Wallrun to the ring and jump from the wall to
the platform. A corrupted soldier will await you here so finish him off quickly
and continue forward.

On the left wall, you should see quite a few balls of corruption and a ring.
When the first two balls go up, start your wallrun and grab the ring. Continue
wallrunning and jump to the perpendicular wall. Grab the next ring to turn the
corner and make it to the ledge. You'll be faced by corrupted air. Shimmy to
the right of the ledge and jump up to the next one when the corruption isn't in
your way. Do the same here to make it to the next ledge. Shimmy to the right 
here and wallrun when the corruption ball isn't in your way. You'll end up 
gripfalling to a ledge. Climb to the right and up the fissure to escape the
corrupted air. At the top of the fissure, wallrun up to a ledge when the ball
of corruption isn't blocking you. Wallrun to the right and grab the ring to 
turn the corner. Jump to the perpendicular wall to continue running to the 
ledge. Climb over to the right and look down. You'll see a ball moving up and
down. When it's moving down, follow it and gripfall slightly to the left to
make it safely to another ledge. Wallrun to the right and double jump to the
parallel wall and jump to the next platform. There'll be a soldier here so 
finish him off quickly. There'll be a large door here that you can simply open
by grabbing the ring beside it.

 4.7 Garden
-------------

Walk into the large room and you'll see 2 levers. Before I continue, just be
aware that there are 2 paths to frescos here - one to your left and one to your 
right. Turn the left lever 90 degrees and the right lever 90 degrees. The two
big sections should have moved closer together slightly and the column should
be turned to face both of them. Jump to the column and climb to the top. Point
yourself towards the left section and double jump. Wallrun to the ring and turn
the corner. Grab the next ring and jump to the column. You'll be in corrupted 
air now. Just move as quick as you can and you'll be fine. Double jump to the
next column and climb up to the top of it. Jump to the wall and grab the 2 
rings. At the top of the wall, double jump back to another column. Make sure 
you're facing the next wall and double jump to it. Wallrun along it and 
gripfall when you're over the ring. Grab that ring to swing under the wall
and continue roofrunning. Grab the ring in the middle and at the end to make
it up onto the platform and out of corrupted air. Just incase you don't know;
what you're trying to do here is open the big door by removing all the bars. 
You should see a ring here which you need to pull to open one bar. Well, pull
that ring now and get back to where you started using the orange power plate
there which rebounds you to 2 more plates.


Back on the platform with the levers, turn the left one anticlockwise 90 
degrees. Leave the column as it is and jump to it. You see the 2 red marks on 
the column? Well, place the Prince just above the first one and face the left
section. Jump to the wall and then double jump to the parallel wall on the
right section. Grab the ring to turn the corner and continue wallrunning. 
Double jump to the opposite wall and grab another ring to turn another corner.
Jump to the perpendicular wall, grabbing the ring and jumping again to the
perpendicular wall. You should wallrun to a vine. Climb up as high as you can 
on the vine and wallrun up. Double back to the wall behind you and wallrun
up and then double back to the previous wall. Grab the ring and then double 
jump backwards to the column. You'll be in corrupted air now. Double jump to 
the next column and climb up to the top of it. Roofrun and grab the 2 rings
here. You'll end up wallrunning up a wall where you will need to double jump
to the opposite wall. On this wall, after you wallrun up it double jump back to
land on the platform. Pull the ring down to move the second bar. Use the orange
plate and then 2 more to get back to the original platform.

Turn the left lever anticlockwise 90 degrees again to make the 2 sections touch
eachother. Turn the right lever whatever way you can so that the column is 
facing straight towards the sections - the right one to be exact. Jump to the
column and climb up to the top. Double jump to the vines and climb out to the 
right. Wallrun and gripfall to the ring below. Roofrun to the next ring and
grab the ring after to swing out onto a wallrun. At the top of your run, jump
back to a wall behind you and then jump back to the previous wall. Continue 
this until you're on top of the platform. Pull the ring down to finally open
the big door. Use the orange plate here and then 2 more to get back to the
familiar platform.

The way will be open to you now. Jump to the famous column and double jump to
the next. Double jump to the recently raised platform and run through the open 
door. Run to the end and gripfall down the wall. I bet you can guess that some 
sort of battle is coming up in this room. Well, if you did, you would be right.
You'll be facing the King in this battle. You have fought him before so you 
know what to expect as he doesn't add anything drastic to his move repertoire.
Block, counter or evade all his attacks. You can use sprint to help start a 
combo. The King will most likely start the fight with a sprint attack so be 
prepared to counter that with a button prompt. Pushing him against a wall or 
him pushing you against a wall will give you a prompt to mash the square 
button. It's in your best interests to succeed. You'll only take health from
him if you hit the quick time event when you knock him against the wall. He'll
do a defensive move where it looks like tentacles are shooting out of him and
he goes completely black. This means you have to start the combo with an Elika
attack. Also, he shoots corruption onto your face which covers the screen. You
can just block until it disappears. Hitting him will make it go quicker though.
Use whatever combos you want and defeat him. Fairly simple. Just don't let him
replenish his health for too long.

 4.8 Tunnel
-------------

After the cutscene, continue on through the door that just opened. Run down the
hall and jump to the column. Climb up to the top and double jump to the wall.
Grab the 2 rings to get to the top. I found this next part the hardest part
in the Epilogue. You may find it easy but it took me a few tries. It may take
a bit of practice for you too. Run along the right wall here to grab the
ring and get to the green plate. Keep running straight and follow the trail 
going left of the corruption. Go in between to 2 small walls and dodge the 
corruption. Keep following the trail to go in between 3 more sets of walls. 
You'll be running slightly to the right as you do this. You'll make it to 
another green plate.

From that plate, follow the trail that verges to the left going past the little
walls. You'll be going straight for a few seconds until you'll have to verge 
left again in between sets of walls. You'll go over a curve in the track and be
running towards a wall. Steer quickly to the right to make it to the next green
plate. Go straight and steer left to dodge a wall and then steer right 
immediately to dodge another. Keep going straight and you'll make it safely 
onto a platform. Run on the wall on the left and jump to the perpendicular 
wall. Grab the ring to turn the corner and start another green plate run. 

When you start, there'll a be a curve in the track. You don't need to steer the
Prince at all until you see the second curve. You'll be hurtling towards a wall
once you cover it so steer left or right to dodge it. Just keep following the
trail in the tunnel to dodge the walls. You'll have to keep going left and 
right past them until you make it to another green plate. From there, verge 
left to dodge the corruption but don't fall down the holes. Keep going and 
there will be more walls to dodge. Steer past them and follow the trail if you 
want. The last wall on this track is on a large wooden beam. You'll have to go
far to the left to dodge it and then come back to the right to make it up to
the platform. Sorry if I was hard to understand there. It's difficult to 
explain every part of the tunnel specifically. Anyway, wallrun on the left wall
and grab the ring. At the end of the run, double jump over the corruption into
the closed in area where there's no chance of an ambush.

Okay, I lied. The Shapeshifter is ready to ambush you here. As usual, it will
start off as the Warrior who will sprint at you first so be prepared for that.
As you know by now, you have to push the Warrior off the platform to beat that 
form. Unfortunately, the only place to do that is the small little gate at the 
end of the room. Either push him there or lure him there and then roll under 
his legs. Be warned that if either forms go blue, you can only start with a 
sword attack and if they go black you can only start with an Elika attack. If 
you nail the button prompt to push off the edge, you'll be faced by the Hunter 
form. When he appears, he'll sprint at you so counter it with the button 
prompt. The quickest thing to do is push him to the edge using a long combos.
If you don't, you can deplete his health using whatever moves you want. Just
remember to counter and block his attacks. If you don't finish the Hunter fast
enough, the Shapeshifter will change back into the Warrior and you'll have to
repeat the whole process. Try to finish the fight quickly. 

After the battle and the Prince's witty comments, you'll have to do another
green power plate run. Double jump to it from the gate and get ready. Steer
around this wooden beam to the right away from the corruption and in between 2 
walls. Keep going right following the trail. You should eventually see a large 
section of corruption in front of you so steer again to the right. Continue 
following the trail and you'll make it onto a platform.

 4.9 Tomb
-----------

Walk forward to trigger a cutscene to learn about an old king of the Ahura. On
this platform, you should see 2 levers and an energize plate on the wall. Turn
the left lever anticlockwise 180 degrees to move the walls ahead of you down to
where you want them to be. Turn the right lever anticlockwise 180 degrees to 
tilt the walls flat along with the rest of the wall. Use the energize plate to
propell you to the wall you were just working on. Grab the 2 rings and then
jump across to the blue wall. Continue wallrunning and double jump forward to 
the next blue wall. Gripfall down it to the energize plate. You'll be sent to
another blue wall. Wallrun on it and jump to a perpendicular magic blue wall. 
Grab the ring to continue running and double jump to the next platform.

You're able to get fresco #7 from this platform. Anyway, turn the left lever
270 degrees to move the left wall down to the right place. Turn the back lever
270 degrees to move the right wall down to the right place. Finally turn the
right lever 180 degrees to tilt the walls the right way. Use the energize plate
on the wall to start another long wallrun. Grab the ring here and then jump to
the parallel blue wall. You have to time the next jump here carefully. If you
jump to soon, you'll miss the wall and fall and if you jump too late, you'll be
too low on the next wall and you won't be able to grab the ring. Just jump 
before the Prince starts gripfalling at the end of a wallrun. Jump correctly
to the next wall and grab the ring. Then gripfall down to the energize plate.
This will send you to a blue wall. Jump to the perpendicular blue wall and then
to the next parallel one. From there, just double jump to the next platform.

You can get fresco #8 from here. Rotate the left lever 360 degrees to bring the
left wall down to the right place. Turn the back lever 270 degrees to position
the right wall in the correct place. Turn the right lever 180 degrees to turn
the walls correctly. As I'm sure you can guess, use the energize plate on the
wall. When you start wallrunning, grab the ring and jump to the blue wall. Then
double jump to the parallel wall and grab the ring. From here, jump to the next
blue wall and then double jump forward to gripfall down another blue wall. Use 
the energize plate to be sent to a new set of blue walls. You'll be wallrunning
along one so jump to the perpendicular one. Double jump from there to the 
parallel blue wall and double jump again to a normal wall. Grab the ring and
start a gripfall aiming at the blue wall below. Turn the Prince accordingly so
you don't fall off and land on the bridge below. On the bridge, jump over the
small gap and run into the room.

Did you see the ambush coming? I guess it's pretty obvious at this point. One 
thing I'd like to add is everytime I run into that room, a gate comes down and 
traps Elika outside. A cutscene starts playing then and she's suddenly in the
room. I just thought it was amusing. Anyway you're fighting the King. You know
what to expect. He can shoot corruption on your screen blocking you view so 
block until it's gone or just blindly attack. He can use that defensive move
where he becomes completely black with corruption and you have to start the 
combo with an Elika attack. There's also the one where he goes blue and you
have to start a combo with a sword attack. Pushing him against a wall and 
mashing square is good for taking health from him but he can do the same to 
you. Use sprint to start a combo easily. He can do it too and he will probably 
start the battle with it. One thing I have noticed in this fight is that he 
blocks a bit more than he usually does. I suggest you use long combos but try 
to avoid using the sword attack which is the one he blocks, unless you have to 
use them. Of course, he can't block attacks when he is thrown into the air so 
it won't matter then. Just be prepared to block or deflect his own counter 
attacks. Don't forget that he can regenerate his health. Just keep attacking. 
Other than that, you won't be troubled by anything new. 

After the slightly amusing cutscene, run through the open gate and double jump
over the small gap in the bridge. Go into the next area and wallrun on the
left wall when the corruption tentacles are in the wall. You should reach a
ledge. Shimmy over to the right of the ledge when the corruption ball is moving
away from you and wallrun up to the higher ledge. Climb all the way to the 
right and gripfall down to the lower ledge. From there, wallrun to the fissure 
on the right, avoiding the tentacle along the way. Climb up to the top onto a
ledge. When the corruption ball is moving away from you, follow it and gripfall
to the lower ledge. Go to the far right of the ledge and when the corruption
ball above you is going to the left jump back up to the ledge you were just on 
Shimmy to the right and wallrun to the next ledge avoiding the tentacle. 
Gripfall down to the beam below you and double jump to the next room. Here 
comes the Shapeshifter.

There are 2 gates in this room. When one closes, the other one opens. Keep that
in mind when you're fighting the Warrior form. You can only push him off the 
edge on the open gate. I suggest using the sprint move as quickly as possible
as the gate should be open behind him at the start of the fight. Attach him
with your sword or Elika to push him towards it and then you'll be prompted to
hit the square button repeatedly. If the gate closes, just turn around and try
to push him out the opposite one. Remember you can lure him by going to where
you want him to be and staying there until he comes to you. Get behind him then
by rolling under his legs and then you can continue pushing him. Succeeding in
pushing him off the platform will result in the Hunter form coming out to play.
Block his sword attacks and his sneaky left hand attacks. Deflect then as well
so you can start a combo. Usually pushing him over the edge is quicker but the 
closest gate to him will most likely close when his form appears. Just use 
really long combos and don't give him a chance to transform back into the 
Warrior form. Using sprint bewteen combos can be really helpful in doing this.
Also be aware of their defensive moves where you can only start a combo with 
Elika or with your sword. The Hunter also spits corruption on the screen so
either block until it goes or attack blindly to make it go faster.

 4.10 Promenade
-----------------

When the fight is over, both gates will be open. Exit using the one where you 
have to jump to a pole and not a beam. Jump to that pole and double jump to the
wall ahead of you to run up to a ledge. Wallrun up to the ring when the ball
of corruptio isn't in your way to make it to a higher ledge. Shimmy to the left
of the ledge and prepare the wallrun. When the corruption ball is moving down 
away from the next ledge and the tentacles aren't shooting out of the wall, 
start the run. When you're on the next ledge, you'll be in corrupted air so 
just try to move as fast as possible. Wallrun to the left again to the next 
ledge as quickly as possible when all the corruption is out of your way. Do the
same to get to the next ledge. This ledge should be very close to the edge of 
the wall. Look down and when the three corruption balls are all moving to 
either side, start gripfalling. Hopefully you'll make it down to the beam where
you'll be safe from the corrupted air. Jump across to the next platform.

Run up the wall and grab the ring to make it to the ledge. Wallrun to the right
when the 2 corruption balls are out of your way. Unfortunately, you'll be in 
another fresh batch of corrupted air so again, move quickly. Gripfall down to a
lower ledge when the tentacle is in the wall. Wallrun right to the next ledge
avoiding another tentacle. Shimmy to the right of this ledge and when the 
corruption ball isn't above you, wallrun up. Grab the 2 rings to get to the 
ledge. Wallrun to the right, avoiding yet another tentacle, and grab the 2 
rings. At the end of the wallrun, simply gripfall down to solid ground. 
Continue forward following the small patch of red carpet. Gripfall down the
wall to trigger a cutscene. I always laugh when I see it for some reason.

The King makes another appearance but there's no Elika. Don't worry. You can't
die. Basically, you have to push the King towards the edge. The quickest thing
you can do is sprint and then start slashing at him. Throwing him can be
effective too. He blocks and counters a lot as well so it may get frustrating. 
Whatever you do, once you push him to the edge, you'll be prompted to hit
square repeatedly. Mash it to continue on. The Prince will push him down to a
lower level. Elika will join the fight here. You'll have to push the King over 
the edge of this area as well. I found this one easier then the last because of
Elika. Push him to the end and mash square to continue the fight below.

You have to push the King to the throne at the end of the room. There is a long
stretch between the throne and where you start the fight. This bit can be very 
annoying as his blocks and counters constantly and it can be a bit hard to
start or continue a combo. You may also notice the King enjoys to do a move 
where he unleashes a set of quick attacks and you have to repeatedly press
square to defend against it. He does it a lot. There are also other moves he
does where you'll have to press other buttons to evade so be prepared for them.
The best thing to do is lure him to the throne. Get behind him and keep dashing
backwards until you reach the throne. He'll more than likely sprint at you a 
few times while he does this so be ready to hit the button prompt to block it.
All his other attacks will be present here as well. When you're at the throne 
or very close to it, get around him and start a combo to push him towards it.
Make it as long as possible so you don't have to suffer through him blocking it
and keep sword attacks to a minimum so he can't block those either. Once he's
against the throne, you'll be faced with the button prompt you get when you
knock him against a wall. Hit square repeatedly to trigger a cutscene. The 
Prince will struggle with the King and punch him into the throne impaling him
onto a few spikes. This will kill him, once and for all.

 4.11 Ballroom
----------------

Now that the king is taken care off, wallrun up to the ring to the right of the
throne. Use the plate above it and run around the wall to the energize plate.
This will send you flying around the room. You'll land on a blue wall that 
you'll be running on. Run to the green plate to start a super run. Verge to the
right to run on the blue walls and go in between the corruption. Follow the 
trail on the wall to go around the corruption. Eventually, you'll be on the 
other side of the room. Continue the run, aiming for the blue walls. Go in 
between the corruption after the four blue walls on this side and use the next
energize plate.

You'll be sent to normal wall. Grab the ring here to turn the corner. Grab the
next ring and jump to the perpndicular blue wall. Double jump from here to the
green power plate. Run around the curve and aim for the blue walls so you don't
fall. After these four, there'll be an energize plate. This will propell you to
another blue wall. Run along it and grab the ring at the end to get to the next
energize plate. You'll land on a blue wall which you'll be running along. Jump
to the parallel wall and then to another parallel blue wall. Just after you
run from that blue wall to a normal wall, double jump to land on a platform.
This will trigger a cutscene where you'll see the King reassemble. He wasn't 
dead after all.

Continue down the path. Don't worry though. The King can never get to you, no 
matter how long you wait. If you go forward, you should see a ledge to the 
left. There's a fresco to the left here. Walk out on the ledge and double jump
to the pole. Double jump to the vine and climb as quick as you can to the light
at the top. This will save you from the corruption shooting up. When the 
corruption goes down, wallrun right to the power plate. You'll start 
wallrunning on a magic wall. Jump to the parallel one and double jump to the
perpendicular wall. Grab the ring to make it to the vines. Climb to the light 
plate again to dodge the rising corruption. When it's safe, climb left and 
wallrun to the ring and then to the energize plate. You'll land on a blue wall.
Double jump to the parallel blue wall and then double jump to the perpendicular
wall. From this wall, jump to the parallel wall and then back again. Double 
jump to the next perpendicular wall and then jump or double jump if need be to
the platform.

You can get fresco #10 from this platform. Use the blue plate on the wall to 
continue. Just as Elika throws you at the end of the power, double jump to the
pole. Swing to the vines and climb up quickly to the light plate. Climb to the
left and wallrun to the ring. From there, jump to the perpendicular wall and 
grab the ring to turn the corner. Use the energize plate on the wall to be sent
to a magic wall where you'll wallrun up to a blue plate. There is an annoying
glitch with this plate. You are supposed to be sent to a blue wall that you 
automatically wallrun on as usual. A lot of the time, you'll end up gripfalling
down the wall. Just keep trying until you get it. Hopefully, you'll be 
wallrunning along. Jump to the parallel blue wall and then back to the a normal
wall. Grab the 2 rings to turn the corner. From this wall, double jump and 
you'll jump to the wall ahead of you with a blue plate. At the end of the 
power, Elika will throw you. Double jump at the throw to make it to the magic 
walls ahead. I always forget the double jump there myself. Jump from the blue
wall to the parllel blue wall and then again to the next one. Double jump from
there to another blue wall and then double jump to a parallel normal wall. Grab
the 2 rings as the wall curves to turn a corner. Use the blue plate and at the
throw, double jump to the wall. Use the blue plate here and double jump at the
throw to land on the last platform of the Epilogue.

Enjoy the final cutscene. I hope you enjoyed this ending more than the one in
the whole game. I personally didn't mind the original ending but this one sets 
up the sequel better. Watch the credits and await any achievements/trophies
that you earned throughout the game. Most come up when you achieve them but a
few only come up during the credits. You might get a laugh at the last credit.
We don't want any animal cruelty in these games now, do we? Congratulations on
finishing the Epilogue. I hope you enjoyed my guide. I enjoyed writing it. I 
might see you all when the next Prince of Persia game comes out.



===============================================================================
 5.0 FRESCOS
===============================================================================

There are 10 frescos scattered throughout the epilogue. The only reward for 
discovering them all is a trophy/achievement but they can be quite fun to find.
In the main guide, I point out the areas where you can get each fresco and here
I give you detail on how to actually discover it.

1. This one is pointed out to you. It's just after the first area of corrupted
   air and before room where you fight the Shapeshifter for the first time. 
   It's on top of the wall with 2 ledges around it. Facing it, go to the right 
   wall. Wallrun up and grab the two rings to get to the ledge. Shimmy to the
   left and wallrun to another ledge. Shimmy again to the left and wallrun over
   the fresco to get it. You can simply wallrun from the next ledge and 
   gripfall to escape.

2. This is in the room right after your first encounter with the Shapeshifter.
   Looking into the room for the doorway, there is a ring on the left wall. Run
   up the wall to the ring and then jump backwards to grab the column behind 
   you. Turn to face the fresco on the ceiling and climb up to the top of the
   column. Roofrun, grabbing 2 rings to get the fresco.

3. On the platform you land on just after using the first energize plate,
   wallrun to the fissure to the left. Gripfall from here but slide right
   straight away so you can make it to the ledge. shimmy over to the right and
   when you see the corruption ball going up over the ring, wallrun grabbing
   that ring to make it to the ledge. Again on this ledge, when it is safe and
   the corruption has gone up, wallrun grabbing to rings to make it to the 
   ledge beside the fresco. Wallrun over to discover it and escape using the
   power plate. You'll bounce to another plate before landing on the platform
   with the first energize plate.

4. This is in the room where you use the levers to drain the pool of
   corruption. It's on the top level with the third lever. Facing out to where
   the pool would be, go to the right pillar. Wallrun up it and double jump
   back to get to a ledge. Shimmy left on the ledge as far you can go. When the
   two corruption balls as I like to call them are as far away from eachother
   as possible, jump up to get to the ledge. Shimmy over to the left and look
   up. When there is a path clear of corruption, jump up to the higher ledge.
   Shimmy left and jump up to the fissure when there is a path clear of 
   corruption. Climb up the fissure to the ledge and be careful of the 
   corruption ball that gets close to the ledge. Climb to the left and wallrun
   to the next ledge when the 3 balls of corruption are out of the way (when
   the middle one is at the bottom is probably the best time). 

   Climb to the left of the ledge and gripfall to the purple plate. You'll 
   super jump to a magic wall. Double jump to the parallel wall and continue
   running, grabbing the 2 rings. After the second ring, jump to the next wall
   and then to another magic wall and then back to the normal wall. On this
   wall, gripfall between the 2 puddles of corruption to get to an orange 
   plate. You'll bounce to the fresco and you'll escape by using the plate just
   above it.

5. This is in the room with the 2 levers that turn the column and the 2 big 
   sections. When you enter this room, turn to the left. You should see a small
   fence attached to a wall with a ring on it. Hop on the fence and wallrun up 
   to the ring. Jump back from that wall to another behind you and grab the 
   2 rings to get to the orange power plate. Rebound from that plate to a 
   second to a wallrun. Grab the ring to turn a corner and grab the next 3. You
   would have turned to more corners at this stage and just gripfall down to 
   the fresco. Use the plate to get back to the platform you started on.

6. This is in the same room as number 5 but to the right. Wallrun up the wall
   to the ring and jump back to the wall behind. Grab 2 more rings and rebound 
   from the orange plate. You will rebound off a second plate before getting
   thrown to a wallrun. Continue along the wall and grab the ring to turn the
   corner. Continue wallrunning and jump to the opposite wall. Jump to the
   perpendicular wall and grab the ring to turn the corner. Gripfall down this
   wall making sure you go over the fresco. Use the orange plate to get back
   to the original platform.

7. This is in the tomb area. You'll be able to get it from the first platform
   with 3 levers and an energize plate in this area. Facing out into the tomb,
   go to the right and you'll see a ledge to shimmy along. At the end of the
   ledge, wallrun to the orange plate. You will be sent to a wall which you 
   will be running along. Grab the 2 rings to turn the corner. On this wall,
   gripfall when you're above the ring. You'll be roofrunning so grab the next
   2 rings to be sent running up another wall, discovering the fresco. Use the
   plate above the fresco to get back where you started.

8. It's just like the last fresco except it's on the next platform. That being
   the second platform with 3 levers and an energize plate. Shimmy out on the
   ledge and wallrun to the orange plate. You'll be sent to a wall. let the
   Prince wallrun for as long as possible before gripfalling. Grab the ring at 
   the bottom to start a roofrun. Grab the following 2 rings to wallrun up
   another wall. Grab the ring on this wall to continue running up and double 
   jump back to a wall behind you. Grab the ring to continue running up this
   wall and discover the fresco. Use the orange plate above the fresco to get
   back to the platform where you started.

9. This fresco is in the Ballroom, after the King comes back to life from 
   getting impaled on a throne. You should be running under an archway and see 
   a small fence in front off you with a ledge to the left. Go to the right and
   get up on the fence. Face the wall and run up and grab the ring to get onto
   the vines. Climb all the way up and to the left. Wallrun from here and jump
   to the perpendicular wall. Grab the ring and jump to the parallel wall. Just
   before you hit the corruption on this wall, gripfall down and grab the ring
   at the bottom. Swing under to a roofrun and grab the next run to wallrun on
   the next wall. You'll discover the fresco here. Use the orange plate to get
   back to where you started.

10. This is in the ballroom where the corruption is rising up after you. You
    can get it from the platform where there is a blue power plate on the wall.
    Facing that wall, wallrun to the right and double jump to the parallel 
    wall. Grab the ring to get to the pole. Move out to the centre of the pole
    and double jump to the wall. Grab the 2 rings and at the top of your 
    wallrun, double jump backwards to the wall behind. At the top of your 
    wallrun here, double jump back again. This was to give you more time to
    move while gripfalling. Now that your back at the proper wall, gripfall and
    slide the Prince to the right to make it past the small section. As you 
    gripfall, you'll discover the fresco. Use the orange plate to get back 
    where you started.



===============================================================================
 6.0 TROPHY/ACHIEVEMENT GUIDE
===============================================================================

Title: All the Frescos
Grade/Points: Bronze/20g
Details: Reach all Ormazd's Fresco in the Epilogue.

Title: A Fresco of Light
Grade/Points: Bronze/10g
Details: Reach one Ormazd's Fresco in the Epilogue.

Title: Born Dead
Grade/Points: Silver/40g
Details: Kill all the soldiers of the Epilogue before they spawn.

Title: What Once was There
Grade/Points: Bronze/10g
Details: First use of Energize in the Epilogue.

Title: Bouncing From Here to There
Grade/Points: Bronze/20g
Details: Complete the puzzle with rebound in the Epilogue.

Title: Leaving the Storm
Grade/Points: Bronze/30g
Details: Complete the Epilogue.

Title: I Only Need a Hand or Twenty
Grade/Points: Silver/40g
Details: Elika saves you fewer than 20 times in the whole Epilogue.

Title: No Time to Waste
Grade/Points: Silver/40g
Details: Complete the Epilogue in less than 2 hours.

Title: The Best Offence is Good Defense
Grade/Points: Bronze/20g
Details: Defeat any enemy of the Epilogue by only starting a combo with a
Deflect and Counter-Attack.

Title: Change Once, Then Die
Grade/Points: Bronze/20g
Details: In the Epilogue, defeat the Shapeshifter with only one shape change.


Here's some more detail on how to get each trophy or achievement.


 All the Frescos
------------------

You need to discover all 10 frescos in the game. Note that the game doesn't 
tell you how many frecos you have found so keep count yourself. Follow my guide
to get all the frescos above the trophy guide. You need to get all the frescos
in one playthrough just incase you weren't sure.

 A Fresco of Light
-------------------- 

This is very simple. All you need is to discover one fresco. The first one is
pointed out to you before the room where you fight the Shapeshifter for the 
first time. You can check out my fresco guide if for some reason you weren't
able to get one by yourself.

 Born Dead
------------

This, in my opinion, is the most annoying trophy to get. You have to speed kill
every soldier in the game. The soldiers are the generic enemies in the game 
that aren't bosses. There is 7 in the game. Check out the main guide to see 
where each one is. When I get the full version of this guide done, I'll add in
more detail on these soldiers. There isn't much to say about each one except 
move as fast as you can when you see a soldier forming. Save before each one so
you can load it if you fail. Each soldier could take a few tries. You get this 
during the credits of the game.

There is one where I can give you advice. It's the fifth soldier in the chimney
area. It's at the bottom of the wall you gripfall down dodging all the 
corruption. There's a fissure at the top of the wall that most people wallrun 
to and then gripfall down the wall. To get to the soldier quickly enough to 
speed kill it, you have to press the gripfall button (R1/R2 on the PS3) just 
before you reach the fissure. This should work but may take a few tries.

 What Once was There
----------------------

You have to use Energize which is the new power plate for this first time. If 
you just play through the Epilogue, you will have to get this trophy or
achievement. There's a cutscene before you can use it showing the plate being
activated.

 Bouncing From Here to There
------------------------------

You have to complete the puzzle with the orange power plate that is shortly
after the room with the big door opened with the 3 levers. You'll get it by
simply playing through the Epilogue.

 Leaving the Storm
--------------------

You just have to complete the Epilogue and you'll get the trophy/achievement
during the credits.

 I Only Need a Hand or Twenty
-------------------------------

You can only let Elika save you less than twenty times. It's not as hard as it
sounds. Take your time and be careful and don't make any silly mistakes like
jumping right into corruption. Save often so if you think, you needed Elika to
save you too many times you can simply load it and try again. 

The times you may need to practice a few times are with the green power plate. 
It's very easy to miss a turn or something while doing a super run. One point 
that may also annoy you is near the end with the glitch. This is where you're 
supposed to do a wallrun after using a blue plate but you gripfall. Make sure
you save before this.

 No Time to Waste
-------------------

You have to complete the game in under 2 hours. Again, it's not as hard as it
sounds. Many people, myself included, did this without trying. If you need to
save time, make sure you learn each puzzle and finish off bosses quickly. You
can kill the Shapeshifter easily by knocking the Hunter form off the edge just
after he transforms from the Warrior.

 The Best Offence is Good Defense
-----------------------------------
 
The details you are given is basically all the advice you can get. Keep 
deflecting any attack against you and only counter-attack.It isn't too hard 
unless you aren't used to deflecting. You may take a bit of practice if that's 
the case. The best place to get this is with the last fight the King when 
you're pushing his towards the throne. Only the attack that pushes him against 
the throne to start the quick time event, counts. When you're about to push him
against it, deflect him and counter attack. This will get you the achievement 
or trophy. Thank you chucknasty for that detail.

 Change Once, Then Die
------------------------

When you're fighting the Shapeshifter, he starts off in the form of the Warrior
and once you knock him to the edge, he transforms into the Hunter. If you don't
kill this form quick enough, the Shapeshifter turns back into the Warrior and
the process is continued. To get the trophy/achievement, you can only let the
Shapeshifter change into the Hunter once before you kill him. You have to be 
quick to get it. It isn't too difficult though. The best thing to do is to push
the Hunter form to the edge of the battle area. Mash the square button when you
are prompted and knock him off the platform. It's much quicker than whittling
down his health until he dies.



===============================================================================
 7.0 FREQUENTLY ASKED QUESTIONS
===============================================================================

Q1) What is the Prince of Persia Epilogue?
A1) The Epilogue is DLC (Downloadable Content) that starts where Prince of
Persia left off. It is a small game that is used to continue on the story of 
the full game. It adds a new move and a new power plate and shows what the 
Prince and Elika could possibly be doing in the sequel. It lasts between 2-3
hours.

Q2) How do you get the Epilogue?
A2) It's DLC so link your PS3 or 360 up with your internet and download it off
PSN or Xbox Live marketplace. As far as I know, it costs $10 in America and 10
Euro in Europe. I'm not sure about the other regions.

Q3) Do you need the main game to play the Epilogue?
A3) You need the disc of the main game to be able to play the Epilogue.

Q4) Do I need to finish the main game to play the Epilogue?
Q4) No but you should finish the game so you don't ruin the story for yourself.

Q5) I'm stuck in a certain area. What do I do?
A5) I've tried my best to describe everything as best I can but if you're not
sure where to go use the Compass. It will point you in the right direction.

Q6) Do you need the Epilogue trophies to get platinum?
A6) No. You just need the main game trophies to get platinum.

Q7) In the Ballroom, when you jump from a certain blue plate and you're 
supposed to wallrun on a blue wall, the Prince just gripfalls down the wall.
What's wrong?
A7) This is an annoying glitch in the epilogue. You will eventually wallrun
along the blue wall but I'm fairly sure it's just luck. Just keep trying. This
may just be a coincidence but the few times I got stuck here, I quit to the
main menu and started up the Epilogue again and it worked. I wouldn't count on
that though.

Q8) I keep hearing a high-pitched sound when I'm playing the Epilogue. Is this
a bug?
A8) Yes, this is just a bug. It doesn't happen everytime you play. If it's
really annoying you, quit to main menu and start it up again. It doesn't work
everytime however.



===============================================================================
 8.0 Version History
===============================================================================


Version 0.35 - 15/3/09
-------------------------
Well the first version is up. I worked a lot quicker than I thought I would. 
I only had 3 of the sections in the Epilogue covered but all the trophies or 
achievements are done and I've got a decent FAQ. I'm planning on getting the 
walkthrough section covered as quickly as possible.

Version 0.50 - 17/3/09
-------------------------
Since I'm Irish, you'd think I'd be out there celebrating St. Patrick's Day. I
was happy to stay at home and add a bit more to this guide. When you think 
about it, the physics engine used in the Prince of persia is Havok and they are
an Irish company so in a way I'm celebrating my nationality. Anyway, I wrote
up the walkthrough for the Chimney and the Hammam. Both were kind of annoying
to explain, especially the Hammam since it's so long. I added the 2 frescos
that come with those sections as well.

Version 0.70 - 5/5/09
--------------------------
Wow! I haven't updated in quite a while. There's been a lot going on these days
and there have been other games to play. Chinatown Wars and Madworld have taken
up a bit of my time even though they aren't paticularly long games. Anyway, 
I've added the Avenue, the Garden and the Tunnel. They may not look that long
written down but they did take me a bit of time. I also added the frescos that
go along with those sections. It is only the main walkthrough and frescos that
I can update at this point. I guess I could add more FAQs if I get more 
questions. I'll try not to wait too long before I update next.

Version 1.00 - 9/6/09
-------------------------
I finally have the full version of the guide done. I really should have 
finished this guide sooner but I didn't get that much opportunities. I had 
everything I needed written except a small bit at the end of the Ballroom since
soon after my last update but I just couldn't get time to finish it until now. 
It doesn't matter much now that it's complete. In this update, I added the 
Tomb, Promenade and Ballroom. A lot of writing there. I finished off the fresco
guide now that the main walkthrough is complete. There won't be much updates 
now if any. I still might make one if I have made a mistake or left a hint out.
Please feel free to inform me of any of these things.



===============================================================================
 9.0 ACKNOWLEDGEMENTS
===============================================================================

GameFAQs for hosting this guide and for their help section that gives great
advice on writing a guide.

The people on the GameFAQ forums that have given me random bits of information.

www.xbox360achievements.org for giving me the information on the points for 
each achievement.

Ubisoft for making the masterpiece that is Prince of Persia.

Gavin Ryan for letting me use his laptop to write this guide.

Aisling Fulcher for betting me I couldn't write a guide. That made me 
determined to finish this guide so she is owed an acknowledgement.

Anyone who sent a positive email regarding the guide with helpful information,
feedback, corrections, etc.

Myself for writing the guide.

And you, the reader. Seriously, thank you for reading. Give yourselves a clap.

Please inform me of anyone I left out.


===============================================================================
 10.0 LEGAL INFORMATION
===============================================================================

This guide is the sole property of its author, Sean Ryan. All rights reserved.

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

The following sites have my permission to host this guide:

www.gamefaqs.com
www.neoseekers.com
www.supercheats.com