Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Walkthrough

by InfernoCrossing

______________________________________________________________________
|  _____  __   _ _______       _____  _____ _______ _______ _______  |
| |     | | \  | |______      |_____]   |   |______ |       |______  |
| |_____| |  \_| |______      |       __|__ |______ |_____  |______  |
|                                                                    |
| ___  _ ____ ____ ___ ____    _ _ _ ____ ____ ____ _ ____ ____ ____ |
| |__] | |__/ |__|  |  |___    | | | |__| |__/ |__/ | |  | |__/ [__  |
| |    | |  \ |  |  |  |___    |_|_| |  | |  \ |  \ | |__| |  \ ___] |
----------------------------------------------------------------------

+++++++++++++++++++++++++++++
+V. 1.1                     +
+FAQ Began: 12/10/12        +
+Game Released 9/25/12 (USA)+
+++++++++++++++++++++++++++++

COPYRIGHT 2012 InfernoCrossing

INTRODUCTION
------------
"Gold Roger, the King of the Pirates, once attained everything this world has
 to offer. The words he uttered just before his death drove people around the
 world to the seas.

 ("My treasure? If you want it, you can have it! Find it! I left everything
   this world has to offer there!")

 Now everyone is in search of romanticism! The world has truly entered a Great
 Pirate Era!" - Intro to One Piece

If you're not aware of the general plot of the biggest selling manga in
Japan, the story revolves around Monkey D. Luffy who dreams of finding the
legendary treasure called One Piece and becoming the King of the Pirates.

One Piece: Pirate Warriors is an abridged retelling of most of the plot, as
the story is still ongoing. While newcomers to the series might be lost due to
many cut out scenes, fans of it will likely enjoy playing through the story
from the very beginning... somewhat.

++++++++++++++++++++
+TABLE  OF CONTENTS+
++++++++++++++++++++

1. Version History

2. Controls

3. Characters

 3.1 "Straw Hat" Luffy

 3.2 "Pirate Hunter" Zoro

 3.3 "Cat Burglar" Nami

 3.4 "King of the Snipers" Usopp

 3.5 "Black Leg" Sanji

 3.6 "Cotton Candy Lover" Chopper

 3.7 "Devil Child" Nico Robin

 3.8 "Cyborg" Franky

 3.9 "Humming Swordsman" Brook

 3.10 "Fire Fist" Ace

 3.11 "Pirate Empress" Boa Hancock

 3.12 "First Son of the Sea" Jimbei

 3.13 "The Great Pirate" Whitebeard

4. Main Log

 4.1 Prologue: 2 Years Later

 4.2 Episode 1: Buggy the Clown

 4.3 Episode 2: Pirate Fleet Commodore "Don Krieg"

 4.4 Episode 3: The Monster from the Grand Line

 4.5 Episode 4: Adventure in a Nameless Island

 4.6 Episode 5: Skull, Crossbone, and Sakura

 4.7 Episode 6: The Town of Dreams "Rainbase"

 4.8 Episode 7: The Tomb of Kings

 4.9 Episode 8: The Big Argument

 4.10 Episode 9: Cipher Pol No. 9

 4.11 Episode 10: Great Battle on the Judgment Island

 4.12 Episode 11: The Pirates vs CP9

 4.13 Episode 12: Adventure on the Archipelago of Dancing Soap Bubbles

 4.14 Episode 13: Adventure at the Great Prison

 4.15 Episode 14: Sunshine and Freedom

 4.16 Episode 15: War of the Best

 4.17 Episode 16: The Scaffold

5. Another Log

 5.1 Map 1: Buggy the Clown

 5.2 Map 2: Pirate Fleet Commodore "Don Krieg"

 5.3 Map 3: The Monster from the Grand Line

 5.4 Map 4: Adventure in a Nameless Island

 5.5 Map 5: The Town of Dreams "Rainbase"

 5.6 Map 6: Great Battle on the Judgment Island

 5.7 Map 7: Adventure on the Archipelago of Dancing Soap Bubbles

 5.8 Map 8: Sunshine and Freedom

 5.9 Map 9: The Scaffold

6. Frequently Asked Questions

7. Credits

8. Contact Information

9. Copyrights and Legal Stuff


+++++++++++++++++
+VERSION HISTORY+
+++++++++++++++++

V. 1.0: December 10-12, 2012

After finally getting a PS3, I decided to snag this game first (although my
PS3 actually came with 4 other games, but that's beside the point). While I
didn't necessarily need a walkthrough while I played through the main log,
there were some parts where one would have definitely helped me out a bit
and saved me a few retries. So... here I am.

In this update:

-Skeletal Table of Contents added
-Controls added
-Movesets for Luffy, Zoro, Nami, Usopp, and Sanji added
-Prologue, Episodes 1, 2, 3, 4, and 5 of Main Log finished
-Frequently Asked Questions added, but empty at the moment
-Credits added and finished
-Contact Information added and finished
-Copyrights and Legal Stuff added and finished

The next update should have a few more Main Logs, character movesets, and
maybe some Another Logs done. Most of the work, really, is writing down all
the moves.

V. 1.1: December 13-18, 2012

Whew. Finally got accepted. In a massive change from my usual style, I'll
finish this FAQ/Walkthrough up with one massive blow, mostly because of the
light publishing schedule Gamefaqs is on at the moment.

In this update:

-Small box before the introduction updated
-Movesets for Chopper, Robin, Franky, Brook, Ace, Hancock, Jimbei, and
 Whitebeard added
-Episodes, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, and 16 of Main Log finished
-All Another Logs finished
-5 questions added to the FAQ

That's the meat and bones of this FAQ wrapped up. Since it's a short game, I
didn't have too much to work with. However, that's also a big negative since I
don't have much else to add, other than minor revisions. The future seems dim
for this FAQ, but I'll find a way to breath some life into it.


++++++++++
+CONTROLS+
++++++++++

L1: Center Camera
L2: Partner up/Remove partner/Activate Crew Strike
Left Stick: Walk/Run/Move Cursor
R1: Varies by character
R2: Varies by character
Right Stick: Move camera
R3: Lock on to target
Square: Quick attack
Triangle: Strong attack
Circle: Use Special Attacks (Hold to use higher tiers)
X: Dodge/Dash
Start: Access pause menu
Select: Varies by character
D-Pad Up/Down: Adjust size of mini-map
D-Pad Left/Right: Choose unique attack (Luffy only)


++++++++++++
+CHARACTERS+
++++++++++++

One Piece: Pirate Warriors features a decent cast of characters to choose
from. You have the entire Straw Hat crew to choose from, as well as several
other slightly unexpected characters.

While all of these characters share the same basic skeletal control system,
there are some special techniques that only certain characters can use.
For example, only Luffy is able to switch between different R1 attacks, while
Whitebeard is limited to his tremor attacks. These differences will be listed
as their "Special Controls". Note that a lot of attacks have the same name,
while a lot of other ones don't even have a name at all.

That being said, here's the general format:

How to get:
Special Controls:

-Standard Attacks-
Attack name
Attack description
Damage: /5
Buttons to press to complete attack

-Special Attacks-
Attack name
Attack description
Damage: /5 (when applicable)
Tier

-Unique Attacks-
Attack name
Attack description
Damage: /5 (when applicable)
Button (when applicable)


+++++++++++++++++++
+"Straw Hat" Luffy+
+++++++++++++++++++

How to get: Available from the beginning
Special Controls: (D-Pad Left/Right: Choose unique attack)
                  (R1: Use unique attack)
                  (R2: Enter first-person grab mode)
                  (Select: Put on or remove Straw Hat)

-Standard Attacks-

Gum Gum Cannon
A succession of attacks on enemies to the front
Damage: **/5
Square, Square, Square, Square, Square

Unnamed Attack
Smash down a launched enemy
Damage: ***/5
Square, Triangle, Triangle

Gum Gum Bazooka
Repeatedly attack a launched enemy
Damage: ****/5
Square, Triangle, Square, Square

Gum Gum Spear
Stretch both legs to the air and attack downward
Damage: ***/5
Square, Triangle, Square, Triangle

Gum Gum Flail
Swing Arms and then attack forward
Damage: ***/5
Square, Square, Triangle, Square

Unnamed Attack
Swing arms and then attack a wide area
Damage: **/5
Square, Square, Triangle, Triangle

Gum Gum Rocket
A body smash forward
Damage: ***/5
Square, Square, Square, Triangle

Gum Gum Stamp Gatling
Pummel enemies with kicks from the air
Damage: ***/5
Square, Square, Square, Square, Triangle

Gum Gum Bell
Throw enemy into the air then headbutt them
Damage: ****/5
Triangle, Square, Square, Square

Unnamed Attack
Throw enemy into the air then spin kick them
Damage: ****/5
Triangle, Square, Square, Triangle

Gum Gum Windmill
Grab enemy, twirl, and then throw them
Damage: ****/5
Triangle, Square, Triangle

Gum Gum Bullet
Punch enemies to the front and launch them
Damage: ***/5
Triangle, Triangle, Square

Gum Gum Whip
Attack a wide area with a spinning kick
Damage: **/5
Triangle, Triangle, Triangle

-Special Attacks-

Gum Gum Rifle
Rotate arm and then unleash shockwave forward
Damage: ****/5
Tier 1

Gum Gum Storm
Suck in air, dash forward, and unleash a combo
Damage: *****/5
Tier 2

Gear Second
Temporarily enhance attacks
Tier 3

Gear Third
Swell up hands and feet when performing a combo
Damage: *****/5
Tier 4

-Unique Attacks-

Gum Gum Pistol
Stretch arm to attack distant enemies
Damage: */5

Gum Gum Balloon
Inflate body and reflect cannon fire

Gum Gum Bazooka
Stretch both arms and attack forward
Damage: */5

Gum Gum Mallet
Stretch legs to grab and smash foe into the ground
Damage: */5

Gum Gum Battle Aze
Stamp the ground with great force
Damage: */5

++++++++++++++++++++++
+"Pirate Hunter" Zoro+
++++++++++++++++++++++

How to get: Complete Episode 2
Special Controls: (R1: Single Sword Lion's Song)
                  (R2: Dual Sword Rashou Gate)
                  (Select: Put on or remove black bandana)

-Standard Attacks-

Triple Sword Oni Giri
Repeatedly slash enemies to the front
Damage: ***/5
Square, Square, Square, Square, Square

Dual Sword Otoro
Smash down a launched enemy
Damage: **/5
Square, Triangle, Triangle

Triple Sword Raven Hunt
Brutally press the attack on a launched enemy
Damage: ****/5
Square, Triangle, Square, Square

Dual Sword Otoro
Further attack then smash down a launched enemy
Damage: ***/5
Square, Triangle, Square, Triangle

Triple Sword Oni Giri
Send forward enemies flying with a charging slice
Damage: ***/5
Square, Square, Triangle, Square

Dual Sword Phoenix of 108 Desires
Vertical cut on forward enemy, then slice forward
Damage: ****/5
Square, Square, Triangle, Triangle

Triple Sword Demon Bull
Charge forward and pierce enemy to the front
Damage: **/5
Square, Square, Square, Triangle

Triple Sword Twister
Attack a wide area using a rotating sdlice
Damage: ***/5
Square, Square, Square, Square, Triangle

Triple Sword Hyokindama
Spin for longer while cutting enemies
Damage: ***/5
Triangle, Square, Square, Square

Dual Sword Phoenix of 108 Desires
Cut enemies while spinning, then slice forward
Damage: ****/5
Triangle, Square, Square, Triangle

Dual Sword Phoenix of 108 Desires
Cut enemies while spinning, then slice forward
Damage: ***/5
Triangle, Square, Triangle

Triple Sword Nigori-zake
Horizontal slice across enemies to the front
Damage: **/5
Triangle, Triangle, Square

Dual Sword Phoenix of 108 Desires
Slice forward with three swords
Damage: ***/5
Triangle, Triangle, Triangle

-Special Attacks-

Triple Sword Succession 3000 Worlds
Rotate three swords, gathering, then slice foes
Damage: ****/5
Tier 1

Deadly 9 Swords Asura Ichibugin
Countless forward slices using 9 swords
Damage: *****/5
Tier 2

-Unique Attacks-

Single Sword Lion's Song
Launch a slash forward, charge to increase power
Damage: **/5
R1

Dual Sword Rashou Gate
Use two swords to cut a straight line forward
Damage: */5
R2

++++++++++++++++++++
+"Cat Burglar" Nami+
++++++++++++++++++++

How to get: Complete Episode 2
Special Controls: (R1: Thunderbolt Tempo)
                  (R2: Cyclone Tempo)
                  (Select: Flip lock of hair)

-Standard Attacks-

Unnamed Attack
A succession of attacks on enemies to the front
Damage: ***/5
Square, Square, Square, Square, Square

Unnamed Attack
Smash weapon forcefully into the ground
Damage: **/5
Square, Triangle, Triangle

Unnamed Attack
Attach cloud to enemy and send them flying away
Damage: ***/5
Square, Triangle, Square, Square

Unnamed Attack
Send pole flying to attack enemy and make clouds
Damage: ***/5
Square, Triangle, Square, Triangle

Unnamed Attack
Attach cloud to enemy while sending them flying
Damage: **/5
Square, Square, Triangle, Square

Thunder Tempo
Turn staff into a Y shape and attack forward
Damage: ***/5
Square, Square, Triangle, Triangle

Unnamed Attack
Attach cloud to enemy and send them flying away
Damage: ***/5
Triangle, Square, Square, Square

Thunder Tempo
Send pole flying to attack enemy and make clouds
Damage: **/5
Triangle, Square, Triangle

Unnamed Attack
Attach cloud to enemy while sending them flying
Damage: **/5
Triangle, Triangle, Square

Unnamed Attack
Send pole flying to attack distant enemy
Damage: **/5
Triangle, Triangle, Triangle

-Special Attacks-

Tornado Tempo
A powerful attack on enemy to the front
Damage: ***/5
Tier 1

Thunder Lance Tempo
Power attack sends enemies to the front flying
Damage: ****/5
Tier 2

-Unique Attacks-

Thunderbolt Tempo
Change clouds to thunderclouds and cause lightning
Damage: */5
R1

Cyclone Tempo
Suck enemies together with powerful attack
Damage: */5
R2


+++++++++++++++++++++++++++++
+"King of the Snipers" Usopp+
+++++++++++++++++++++++++++++

How to get: Complete Episode 8
Special Controls: (R1: Usopp Hammer)
                  (R2: Special Oil Ball)
                  (Select: Boast)

-Standard Attacks-

Blasting Cactus Star
A succession of attacks on enemies to the front
Damage: ***/5
Square, Square, Square, Square, Square

Flaming Star
A power attack on a launched enemy
Damage: **/5
Square, Triangle, Triangle

Blasting Cactus Star
A wide range attack on launched enemies
Damage: ***/5
Square, Triangle, Square, Square

Flaming Star
A wide range attack on launched enemies
Damage: ***/5
Square, Triangle, Square, Triangle

Blasting Cactus Star
A powerful forward attack
Damage: ***/5
Square, Square, Triangle, Square

Usopp Pound
Smash forward with a massive hammer
Damage: ***/5
Square, Square, Triangle, Triangle

Unnamed Attack
Attack enemy with hot pepper shots
Damage: **/5
Triangle, Square, Square, Square

Sleep Star
Attack that puts enemies in frontal area to sleep
Damage: **/5
Triangle, Square, Square, Triangle

Flaming Ball
Smash a fire ball into the ground, launching foes
Damage: **/5
Triangle, Square, Triangle

Shuriken Meteor Shower
Throw shuriken forward over a wide area
Damage: **/5
Triangle, Triangle, Square

Flaming Star
Send forward enemies flying with a powerful attack
Damage: **/5
Triangle, Triangle, Triangle

-Special Attacks-

Fire Rain Hell
Attack by causing fire to rain over a wide area
Damage: */5
Tier 1

Save Me, Sogeking!
Temporarily enhance attacks
Damage: ***/5
Tier 2

-Unique Attacks-

Usopp Hammer
A powerful hammer attack
Damage: */5
R1

Special Oil Ball
Place explosive oil, follow up with normal attacks
Damage: */5
R2

+++++++++++++++++++
+"Black Leg" Sanji+
+++++++++++++++++++

How to get: Complete Episode 2
Special Controls: (R1: Reception)
                  (R2: Bad Manners Kick Course)
                  (Select: Adjust tie and top button)

-Standard Attacks-

Mutton Shot
A succesion of attacks on enemies to the front
Damage: ***/5
Square, Square, Square, Square, Square

Troisieme Hachisash
Pummel enemies with air kicks, launching them high
Damage: ***/5
Square, Triangle, Triangle

Unnamed Attack
Repeatedly attack a launched enemy
Damage: ****/5
Square, Triangle, Square, Square

Charging Boar Hot Pot Shoot
Attack forward with powerful jumping kick
Damage: ****/5
Square, Triangle, Square, Triangle

Unnamed Attack
Smash enemy into ground, then send flying forward
Damage: ***/5
Square, Square, Triangle, Square

Party Table Kick Course
Attack launched enemy with a rotating kick
Damage: ***/5
Square, Square, Triangle Triangle

Charging Boar Hot Pot Shoot
Attack forward with a powerful jumping kick
Damage: **/5
Square, Square, Square, Triangle

Premier Hachis
Pummel enemies with air kicks, launching them high
Damage: ****/5
Square, Square, Square, Square, Triangle

Brochette
Unleash a shockwave from a mid-air spinning kick
Damage: ****/5
Triangle, Square, Square, Square

Unnamed Attack
Attack launched enemy with a rotating kick
Damage: ****/5
Triangle, Square, Square, Triangle

Unnamed Attack
Attack launched enemy with a rotating kick
Damage: ***/5
Triangle, Square, Triangle

Unnamed Attack
A wide area spin kick, then send enemies flying
Damage: **/5
Triangle, Triangle, Square

Three-Point Decoupage
Attack a wide area with kicks
Damage: **/5
Triangle, Triangle, Triangle

-Special Attacks-

Concasse Spin
Attack the vicinity with a powerful axe kick
Damage: ***/5
Tier 1

Diable Jambe
Temporarily enhance attacks
Tier 2

-Unique Attacks-

Reception
Jump onto enemy, catch thier leg and smash down
Damage: */5
R1

Bad Manners Kick Course
A powerful launch, follow with normal attacks
Damage: */5
R2

++++++++++++++++++++++++++++++
+"Cotton Candy Lover" Chopper+
++++++++++++++++++++++++++++++

How to get: Complete Episode 5
Special Controls: (R1: Defense Point)
                  (R2: Brain Point Scope)
                  (Select: Boast?)

-Standard Attacks-

Unnamed Attack
A succession of attacks on enemies to the front
Damage: ***/5
Square, Square, Square, Square, Square

Heavy Gong
A powerful attack on a launched enemy
Damage: ***/5
Square, Triangle, Triangle

Unnamed Attack
Hit the ground and knock enemies off balance
Damage: ***/5
Square, Triangle, Square, Square

Unnamed Attack
Smash enemies in the air, then body press them
Damage: ***/5
Square, Triangle, Square, Triangle

Unnamed Attack
A body smash that sends the enemies flying
Damage: ***/5
Square, Square, Triangle, Triangle

Unnamed Attack
Powerful headbutt sends enemies flying
Damage: ***/5
Triangle, Square, Square, Square

Unnamed Attack
Sends enemies flying with a double leg kick
Damage: ***/5
Triangle, Square, Square, Triangle

Unnamed Attack
Stick arms out and spin, attacking vicinity
Damage: ***/5
Triangle, Square, Triangle

Unnamed Attack
Bring both arms down in a powerful attack
Damage: ***/5
Triangle, Triangle, Square

Unnamed Attack
Send enemies flying with a body press
Damage: ***/5
Triangle, Triangle, Triangle

-Special Attacks-

Hoof Rozzen Michelli
Enhance strength and pummel a wide area
Damage: ****/5
Tier 1

Rampage
Take three Rumble Balls and go berserk
Damage: **/5
Tier 2

-Unique Attacks-

Guard Point
Use guard point and reflect cannon fire
R1

Brain Point Scope
Scope the enemy and lower their defenses
R2

++++++++++++++++++++++++++
+"Devil Child" Nico Robin+
++++++++++++++++++++++++++

How to get: Complete Episode 11
Special Controls: (R1: Calendula)
                  (R2: Seis Fleur)
                  (Select: Put on or remove cowboy hat)

-Standard Attacks-

Unnamed Attack
A succession of attacks to enemies to the front
Damage: **/5
Square, Square, Square, Square, Square

Cuatro Manos *shock*
Drop an enormous hand on the enemy
Damage: **/5
Square, Triangle, Triangle

*Slap*
Bring launched enemies over to your position
Damage: ***/5
Square, Triangle, Square, Square

Cuatro Manos *Shock*
Drop an enormous hand on the enmy
Damage: ***/5
Square, Triangle, Square, Triangle

Unnamed Attack
Slap enemy repeatedly and push them forward
Damage: ***/5
Square, Square, Triangle

Unnamed Attack
Lift enemy, then smash repeatedly into the ground
Damage: ****/5
Triangle, Square, Square, Square

Cuatro Manos *Shock*
Lift enemy, then smash repeatedly into the ground
Damage: ****/5
Triangle, Square, Square, Triangle

Cuatro Manos *Shock*
Lift enemy, then smash repeatedly into the ground
Damage: ***/5
Triangle, Square, Triangle

Unnamed Attack
Slap forward with an enormous hand
Damage: ***/5
Triangle, Triangle, Square

Unnamed Attack
Make hands on enemies' bodies and attack with them
Damage: **/5
Triangle, Triangle, Triangle

-Special Attacks-

Cien Fleur Delphinium
Slap enemy repeatedly and push them forward
Damage: ****/5
Tier 1

Dos Fleur Grab
Grab the "tenders" of enemies to the front
Damage: *****/5
Tier 2

-Unique Attacks-

Calendula
Defend from frontal attacks using 10 arms
R1

Seis Fleur
Use hands to immobilize enemies to the front
R2

+++++++++++++++++
+"Cyborg" Franky+
+++++++++++++++++

How to get: Complete Episode 10
Special Controls: (R1: Fresh Fire)
                  (R2: Cola Refuel)
                  (Select: Put on or remove sunglasses)

-Standard Attacks-

Strong Right
Extend right arm to repeatedly attack forward foes
Damage: **/5
Square, Square, Square, Square

Unnamed Attack
Shoot at a launched enemy
Damage: **/5
Square, Triangle, Triangle

Strong Hammer
Hit overhead enemies with a barrage of punches
Damage: ****/5
Square, Triangle, Square, Square

Unnamed Attack
Shoot at a launched enemy
Damage: ****/5
Square, Triangle, Square, Triangle

Beans Left
A succession of shots forawrd from left hand
Damage: **/5
Square, Square, Triangle

Unnamed Attack
Grab enemy, electrify, and then throw them
Damage: ****/5
Triangle, Square, Square, Square

Unnamed Attack
Grab enemy, electrify, and then shoot them
Damage: ****/5
Triangle, Square, Square, Triangle

Unnamed Attack
Grab enemy, draw them in, and then shoot them
Damage: ***/5
Triangle, Square, Triangle

Unnamed Attack
Send electricity to right arm, then smash it down
Damage: **/5
Triangle, Triangle, Square

Weapons Left
Fire weapons repeatedly forward
Damage: **/5
Triangle, Triangle, Triangle

-Special Attacks-

Ultimate Hammer
Attack forward with a powerful attack
Damage: ****/5
Tier 1

Coup de Vent
Fire air cannon from arms for wide frontal attack
Damage: *****/5
Tier 2

-Unique Attacks-

Fresh Fire
Attack forward by blowing fire from mouth
Damage: **/5
R1

Cola Resupply
Recover cola gauge
R2

+++++++++++++++++++++++++++
+"Humming Swordsman" Brook+
+++++++++++++++++++++++++++

How to get: Complete Episode 11
Special Controls: (R1: Battle Song en Garde)
                  (R2: Requiem Marche)
                  (Select: Tip tophat)

-Standard Attacks-

Unnamed Attack
A succession of attacks on enemies to the front
Damage: ****/5
Square, Square, Square, Square, Square

Swallow Bond Avast
Point sword at the ground and drop from the air
Damage: **/5
Square, Triangle, Triangle

Asbide Coup Droit
A barrage of thrusts in the air then a shockwave
Damage: ***/5
Square, Triangle, Square, Square

Swallow Bond Avast
Point sword at the ground and drop from the air
Damage: ****/5
Square, Triangle, Square, Triangle

Lullaby Parry
Square, Square, Triangle
Put enemies in the vicinity to sleep
Damage: */5
Square, Square, Triangle

Asbide Coup Droit
Multiple forward stikes that send off shockwaves
Damage: ****/5

Unnamed Attack
Violently cut enemies to the front
Damage: ****/5
Triangle, Square, Square, Triangle

Unnamed Attack
Violently cut enemies to the front
Damage: **/5
Traignel, Square, Triangle

45 Degrees
A powerful thrusting sword attack
Damage: ***/5
Triangle, Triangle, Square

Gavatte Bond en Avast
Charge forward and send enemies flying
Damage: ****/5
Triangle, Triangle, Triangle

-Special Attacks-

Three Verse Arrow Notch Slice
Slice fast and cut through enemies
Damage: ***/5
Tier 1

Rondo Full Volte
Violent strikes followed by a shockwave
Damage: *****/5
Tier 2

-Unique Attacks-

Battle Song en Garde
Play music and enhance own abilities
R1

Requiem Marche
Attack sleeping enemies
Damage: */5
R2

+++++++++++++++++
+"Fire Fist" Ace+
+++++++++++++++++

How to get: Complete Main Log
Special Controls: (R1: Heat Haze)
                  (R2: Fiery Doll)
                  (Select: Wipe nose)

-Standard Attacks-

Unnamed Attack
A succession of attacks on enemies to the front
Damage: ***/5
Square, Square, Square, Square, Square

Unnamed Attack
Unleash a more powerful final attack
Damage: ***/5
Square, Square, Square, Square, delay Square

St. Elmo's Fire
Pierce a launched enemy with fire lances
Damage: ***/5
Square, Triangle, Triangle

Fire Pillar
Carry launched enemy forward, then send flying
Damage: ***/5
Square, Triangle, Square, Square

Fire Pillar
Send carried enemies flying even more powerfully
Damage: ****/5
Square, Triangle, Square, delay Square

St. Elmo's Fire
Unleash a fire lance onto the ground
Damage: ***/5
Square, Triangle, Square, Triangle

St. Elmo's Fire
Fire countless fire lances at the ground
Damage: ****/5
Square, Triangle, Square, delay Triangle

Unnamed Attack
Charge and send enemies flying forward
Damage: ***/5
Square, Square, Triangle, Square

Unnamed Attack
Send enemies in the vicinity flying with fire 
Damage: ***/5
Square, Square, Triangle, Triangle

Cross Fire
Unleash a fire cross forward, sending foes flying
Damage: ***/5
Square, Square, Square, Triangle

Firefly
Scatter lots of fire balls, then detonate them
Damage: ****/5
Square, Square, Square, Square, Triangle

Fire Gun
Fire more repeated fire shots from tip of finger
Damage: ***/5
Triangle, Square, Square, Square

Fire Gun
Launch fireballs with a powerful final attack
Damage: ****/5
Triangle, Square, Square, delay Square

Fire Pillar
Cause a fire pillar and launch enemies
Damage: ***/5

Fire Pillar
Create a pillar of fire, launching enemies
Damage: ****/5
Triangle, Square, Square, delay Triangle

Fire Pillar
Cause a fire pillar and launch enemies
Damage: **/5
Triangle, Square, Triangle

Flame Fence
Cause a wall of fire the saps enemy life
Damage: */5
Triangle, Triangle, Square

Flame Fence
Cause a wider wall of fire, sapping enemy life
Damage: */5
Triangle, Triangle, delay Square

Fire Pillar
Cause a fire pillar and launch enemies
Damage: **/5
Triangle, Triangle, Triangle

Fire Pillar
Creat a pillar of fire, launching enemies
Damage: ***/5
Triangle, Triangle, delay Triangle

-Special Attacks-

Fire Fist
Create a mass of fire and send forward enemies flying
Damage: ****/5
Tier 1

Flame Emperor Awakening
Temporarily enhance attacks
Tier 2

-Unique Attacks-

Heat Haze
Repel attacking foes, then counter-attack
Damage: **/5
R1

Fiery Doll
Charge forward, grab enemy, and explode
Damage: ***/5
R2

++++++++++++++++++++++++++++++
+"Pirate Empress" Boa Hancock+
++++++++++++++++++++++++++++++

How to get: Complete Main Log
Special Controls: (R1: I scare myself)
                  (R2: Love-Love Mellow)
                  (Select: Pet Salome/Look "down" on enemies)

-Standard Attacks-

Unnamed Attack
A succession of attacks on enemies to the front
Damage: **/5
Square, Square, Square, Square, Square

Unnamed Attack
Launch enemy then kick away from Salome's back
Damage: **/5
Square, Triangle, Triangle

Pistol Kiss
Kick up enemy, then shoot them with a heart
Damage: ****/5
Square, Triangle, Square, Square

Unnamed Attack
Launch enemy then kick away from Salome's back
Damage: ***/5
Square, Triangle, Square, Triangle

Unnamed Attack
Launch a powerful kick from very high up
Damage: ***/5
Square, Square, Triangle, Square

Unnamed Attack
Salome sweeps, then kick from the snake's back
Damage: ***/5
Square, Square, Triangle, Triangle

Unnamed Attack
Attack enemy by stamping them
Damage: ****/5
Triangle, Square, Square, Square

Unnamed Attack
Stamp enemy, then kick away from Salome's back
Damage: ****/5
Triangle, Square, Square, Triangle

Unnamed Attack
Stamp enemy, then kick away from Salome's back
Damage: ***/5
Triangle, Square, Triangle

Unnamed Attack
Blow a kiss forward that petrifies enemies
Damage: **/5
Triangle, Triangle, Square

Unnamed Attack
Use Salome for wide range forward attack
Damage: **/5
Triangle, Triangle, Triangle

-Special Attacks-

Slave Arrow
Fire a heart arrow forward that petrifies enemies
Damage: ****/5
Tier 1

Perfume Femur
Spin kick turns a wide area of enemies to stone
Damage: ****/5
Tier 2

-Unique Attacks-

I scare myself
Counter an enemy attack and turn them to stone
R1

Love-Love Mellow
Petrify enemies over a wide forward area
R2

+++++++++++++++++++++++++++++++
+"First Son of the Sea" Jimbei+
+++++++++++++++++++++++++++++++

How to get: Complete Main Log
Special Controls: (R1: Sharkskin Palm Thrust)
                  (R2: Ground Stomp)
                  (Select: Battle stance)

-Standard Attacks-

5000 Brick First
A succession of attacks on enemies to the front
Damage: ****/5
Square, Square, Square, Square, Square

Unnamed Attack
Grab and smash a launched enemy into the ground
Damage: ***/5
Square, Triangle, Triangle

Spear Wave
Send launched enemy flying with a spear of water
Damage: ****/5
Square, Triangle, Square, Square

Unnamed Attack
Chase, grab, and smash launched enemy into the ground
Damage: ****/5
Square, Triangle, Sqare, Triangle

Spear Wave
Throw a water spear to send forward enemies flying
Damage: ***/5
Square, Square, Triangle, Square

Unnamed Attack
Grab enemies to the front then throw them
Damage: ***/5
Square, Square, Triangle, Triangle

Unnamed Attack
Call a whale shark to launch the enemes many times
Damage: **/5
Triangle, Square, Square, Square

Unnamed Attack
Dive into the ground then attack from below
Damage: ***/5
Triangle, Square, Square, Triangle

Unnamed Attack
Dive into the ground, then attack from below
Damage: **/5
Triangle, Square, Triangle

Spear Wave
Throw a water spear to send forward enemies flying
Damage: ***/5
Triangle, Triangle, Square

Ocean Current Shoulder Throw
Catch enemy up in a current and throw them forward
Damage: **/5
Triangle, Triangle, Triangle

-Special Attacks-

Arabesque Brick Fist
Cause a shockwave that sends enemies flying
Damage: ****/5
Tier 1

Shark Brick Fist
Suck the enemy in and then strike them hard
Damage: *****/5
Tier 2

-Unique Attacks-

Sharkskin Palm Thrust
Halt attack foes, then stun them with water
Damage: */5
R1

Ground Stomp
Stamp the ground to launch enemies with vibrations
Damage: */5
R2

+++++++++++++++++++++++++++++++
+"The Great Pirate" Whitebeard+
+++++++++++++++++++++++++++++++

How to get: Complete Main Log
Special Controls: (R1: Break Sky)
                  (R2: Conqueror's Haki)
                  (Select: Laugh)

-Standard Attacks-

Unnamed Attack
A succession of attacks on enemies to the front
Damage: ****/5
Square, Square, Square, Square, Square

Unnamed Attack
Send enemies flying with a powerful sweep
Damage: **/5
Square, Triangle, Triangle

Unnamed Attack
Smash the air while jumping, sending foes flying
Damage: ***/5
Square, Triangle, Square, Square

Unnamed Attack
Send enemies flying with a powerful sweep
Damage: ***/5
Square, Triangle, Square, Triangle

Unnamed Attack
A horizontal sweep attacking forward
Damage: **/5
Square, Square, Triangle

Unnamed Attack
Smash a grabbed enemy down into the ground
Damage: ****/5
Triangle, Square, Square, Square

Unnamed Attack
Smash grabbed foe down and then throw them forward
Damage: ****/5
Triangle, Square, Square, Triangle

Unnamed Attack
A powerful kick attack from the air to the ground
Damage: **/5
Triangle, Square, Triangle

Unnamed Attack
Smash the air with one fist to send foes flying
Damage: **/5
Triangle, Triangle, Square

Unnamed Attack
A succession of attacks on enemies to the front
Damage: ***/5
Triangle, Triangle, Triangle

-Special Attacks-

One Man Army
Send shockwaves forward and to the sides
Damage: ***/5
Tier 1

Heaven and Earth Shaker
Grab the air and tip everything over
Damage: *****/5
Tier 2

-Unique Attacks-

Break Sky
Smash the air with one fist for a powerful attack
Damage: */5
R1

Break Sky
Smash the air with one fist for a powerful attack
Damage: */5
(hold) R1

Conqueror's Haki
Attack enemies in the vicinity using Haki
Damage: */5
R2


++++++++++
+MAIN LOG+
++++++++++

The Main Log is the abridged retelling of most of the One Piece story so far.
Each section is separated in "Episodes", with the first one being "Buggy the
Clown".

Unlike previous walkthroughs I've written, I'll be using the paragraph format
in order to convey directions better.


=========================
=PROLOGUE: 2 Years Later=
=========================

The prologue starts off with the first scene post-timeskip. Before you're
finally able to control your character, you'll have a few quick time events to
go through. Here they are in order:

-Repeatedly tap Square
-Press Square
-Rotate Left Stick counter-clockwise
-Press Square (4x)
-Repeatedly tap Square (2x)

Get used to those, because we'll be seeing a lot more of those later on.

Now, since this is mostly just a tutorial level, you'll have to pull off the
combos they tell you to. The first one is simply Gum Gum Cannon. Tap Square 5
times or so and you'll finish that off.

Next in the queue is Gum Gum Whip. It's as simply as tapping Triangle three
times until the mission complete text pops up.

After that, it gets slightly more complicated. Gum Gum Rocket requires you to
tap Square 3 times before hitting Triangle. You should start to get a feel for
the combat system by now.

Gum Gum Bullet is slightly easier. Just tap Triangle twice before hitting
Square to finish this one off.

Gum Gum Gatling is the last of the basic combos the tutorial wants you to do.
Tap Square, Triangle, and Square one more time to pull it off. Try not to
tap the buttons too much, though, since you might override it.

Next, the game wants you to pull off your first special attack. Make sure you
have at least one marine in front of you, press circle, and watch the magic
happen.

After pulling off Elephant Gun, the game will leave you in a slightly free
mode. Just beat up on more enemies in the area while the dialogue plays in
the bottom corner. After you KO around 100 enemies or so, beams of light will
rain onto the battlefield shortly before you get a small cutscene. There's
one quick time event here that requires you to press X. At the end, you'll
be in a permanent Gear Second.

This part is relatively simply. Simply press the attack on the Pacifista
until the health bar is down to the first black bar. You're not in too much
danger as long as you stick close to avoid the laser attacks.

Once the Pacifista is down to half health and the black bar disappears, step
back a bit before continuing the assault. The Pacifista will have a few more
close-range moves that can be dangerous, so watch out.

**Important**: If any boss-type enemy starts to gather blue light, stop your
              attacks as soon as possible and dash/dodge straight into them to
              throw them off. If you don't, then they will block your attack
              AND most likely counter-attack. If you do knock them off
              balance, however, they will be stunned in due time.

**Important**: If any enemy at all starts to gather red light, then that
               means they're preparing for a strong attack. Normal enemies
               that do this can simply be hit to stop them, but for bosses,
               it's typically best to jump back and hit them after the attack
               is over.

At some point, the Pacifista will get down on one knee in pain. Walk up to it
and press R1 to trigger a quick time event attack that goes like this:

-R1 (initiates the QTE)
-Left Stick down + X button
-Pull Left and Right sticks down

Afterwards, you'll get a trophy (if you haven't earned it) and a brief attack
window to unleash. At this point, the Pacifista should nearly be out of
health, so just keep on pressing the attack.

Once the final blow is landed, you'll get a scene where the Pacifista goes
berserk and randomly attacks the land before calming down and aiming at you.
Simply press X to dodge it before you can finally land the finishing blow.
The music and button inputs is pretty much the same for all finishing blows.

-Rapidly tap Square to earn as many points as you can
-Press Circle

After this, you'll receive a brief scene with Zoro and Sanji destroying
another Pacifista before going into the final cutscene of the prologue. That
just about wraps it up.


============================
=EPISODE 1: Buggy the Clown=
============================

The episode starts off by dropping you in front of a few of Buggy's henchmen.
Since a lot of the attacks you used in the prologue are gone at the moment,
you'll go through yet another brief introduction to your moves. First in line
is Gum Gum Bullet, which you have already pulled off at least once before.
Simply tap Triangle, Triangle, Square.

After that, you'll receive a brief introduction to charging your attacks.
To pull off a stronger Gum Gum Ballet either hold Triangle and charge just
before unleashing the full combo, or press Triangle twice before holding
Square down. Try to put some space between you and your enemies before
doing this, though, since one hit can disrupt you. Landing the final blow
will open the gates and allow you to move forward.

Follow the path and cross the bridge while avoiding the cannonballs. As you
are now, you'll simply have to beat your way through the blockade. Gum Gum
Rifle is a good tool for this, as it hits enemies relatively far away with
little to no downside for you. Once you finally cross the bridge, beat up
all the enemies until you receive a cutscene. The only QTE here has you press
R1. Afterwards, you'll finally learn Gum Gum Balloon (remember to switch
Unique attacks with the D-Pad) to reflect the cannonballs.

If you're quick enough, you can just dash ahead since the cannonballs
won't kick in for a second. Otherwise, you can play it safe and reflect all
the incoming cannonballs to clear your path. Follow it and beat up the pirates
until the door opens. It should open by the time the dialogue between Luffy
and Nami finishes.

Follow the path and save if you want to. At the end of the path, you'll get
a brief scene where Luffy is tied up and caged. At the very end of the scene,
you'll be in control of Zoro for a brief moment.

As Zoro, the only goal you have at the moment is to beat up on the pirates
until you enter another scene. There're a few QTEs in this one.

-Press Circle
-Push the Left and Right Stick up
-Repeatedly tap Triangle

Afterwards, you'll receive a brief scene before getting control of Luffy back.

Go ahead and make Zoro your partner if you'd like, but just press forward and
along the bridge until you're locked in. Beat up all the pirates until you get
a hint of where to go next.

Head towards the blue bench-like object. Like the tutorial says, press R2 to
enter grab view and then place the cursor on the target. Finally, press Square
to launch yourself to the other side.

**Note**: The cursor is a bit weird. You actually don't have to put the cursor
          directly on the target. You can just push it in the direction is has
          to go and the cursor will quickly lock onto the target. Don't get to
          hung up on being completely accurate with the cursor.

Head all the way to the end of this path and look up to find another ledge to
rocket up to. Grab onto it and break the treasure chest for a coin. Turn
around and grab the ledge on the other side. Head to the end of this balcony
to see a bar. Just like ledges, you can grab onto them.

Swing across the small gap and jump down to spot a save book. Go ahead and
save if you need to. We're not about to face Buggy yet, though.

If you head north, you'll see something that looks like you should be able to
grab onto, but can't. If you turn around, you'll see a ledge you can grab
ahold of. Head towards the lightbulb with a skull on it to give Luffy a new
platforming move. Use it on this first bell to head towards Zoro and Nami.
Press Square just before you land to use a scissor-attack on the pirates.

Mop up the pirates to activate the gun batteries. Switch your unique attack to
Gum Gum Balloon to knock them out of commission.

Turn around and head back the way you came (there's another blue bell thing
near the area you landed on) and you should land near a small group of
pirates. This is the same area with the save book, so go ahead and do that if
you want to.

Head back to the northern bell we couldn't use before and use Gum Gum Rocket.
Next up you'll get a bit of an alert about mid-air Gum Gum actions. At this
stage, you'll now have to change targets in mid-air. Simply point your cursor
to one and press Square to latch onto something else before you plummet and
lose some health.

Using your new skills, swing your way all the way up to another ledge. There's
a coin chest up here, so go open it. Afterwards, head to the right to start
up another platforming section. Once you complete it, you'll be back in a
fighting stage.

After beating up a few pirates, a Pirate Leader will appear. You can go ahead
and lock onto him with R3, but he's weak enough to not be that much of a
threat.

If you follow this route, you'll be locked into an area with gun batteries
shooting at you while some pirates try to distract you. Dispatch as many of
the pirates as you can before reflecting the cannonballs. If you have trouble,
take out the pirates with bazookas first since they're the ones most likely to
hurt you.

When the gates open, head forward to get some healing items and a save spot.
This is the last one before the boss battle. When you're done, walk up the
stairs to start the battle.

+----|BOSS: Buggy the Clown|----+

Buggy is actually a pretty serious threat. He has several ranged attacks as
well as numerous attacks that attack everything in a close range to him within
a certain radius. He's much easier later on, but the first stage of the
battle is noticeably harder/more annoying than the latter two.

The safest way to go about attack Buggy is to get behind him to attack while
jumping back every now and then in case of an area attack. If you get too
close to him, he'll use a massive area attack that hurts a lot, so watch out
for that.

Once you finally take out the first red bar, he'll retreat and resort to
firing cannonballs at you. They're all essentially the same. Just reflect one
of their projectiles to take each cannon out. You have to take out four
before Buggy launches a Buggy Ball at you. Reflect that Buggy Ball to damage
him and force him back into the arena. Afterwards, it's another ground battle
until the third part.

Once the final section begins, Buggy will go berserk and have most of his
body float in the air. His hands will follow you around and continually
attack you until you can trigger the QTE with his feet. Simply wait in the
path that the feet take and press R2 to initiate it.

-R2 (initiates the QTE)
-Left Stick up + R2
-R2
-Square

Once you bring Buggy back down again, it'll be yet another ground battle.
He'll still use more of the same attacks, but he'll attempt to guard a bit
more now. This makes it much easier to knock him off balance and to hit him.

When he's finally knocked out, you'll receive the finishing move QTE. Mash the
Square button before finishing up with a Circle press. This episode ends with
a great shot of Buggy flying away after taking a Gum Gum Bazooka directly.

+---|END|---+


===============================================
=EPISODE 2: Pirate Fleet Commodore "Don Krieg"=
===============================================

This episode drops you off directly in the middle of a pirate barrage. You
can't go anywhere without beating them up, so get cracking. After around 100
KO'd pirates, you'll receive a Mission Complete ding. The fish-themed boat
will float over to you. If you want to, use the save book. Afterwards, head
towards the fish boat and Rocket yourself over to a new platform.

When you land, Luffy will realize that it's a dead end while a group of Krieg
Pirates will attempt to ambush you. Simply take the group of them out. Since
there're no reinforcements for them, it shouldn't take too long.

**Note**: If you want to speed things along when you have enemies near water,
          just push them off of it. It's an instant kill.

After dispatching the group of pirates, head towards the blue buoy. There's
a thin path that leads to it. Latch onto it and redirect yourself towards the
first platform you were on. Look towards the fish boat again and you'll
notice there's now a lightbulb circle. Head towards it to learn something new.

Grab onto the fish and swing yourself around the pole to get to a new
platform. Help Sanji clean up the group of pirates until you get the Mission
Complete ding. Head towards the bell and rocket yourself. You'll be swinging
around two poles before having to burst through a wall. Simply press Square
at the right time and you'll break on through to the other side.

Here you'll have to work with Zoro to beat up another group of pirates.
Partner up with him if you want, but just keep pushing back the waves of
pirates until you get the ding. Afterwards, head between the two checkered
flags and aim up to start swinging. You can be a bit short on the first swing
if you want, but just press square to save yourself on time. Make sure to time
the second one just right, though.

Here you'll have to latch onto a beacon and pull yourself back before
launching yourself to a new platform. Don't worry about overshooting. Just
pull yourself as for back as possible and aim yourself properly. Repeat that
one more time to get to a new platform with a save book. By the time you get
to it, though, you'll get a cutscene. At the very end, you'll be in control
of Zoro again. This time, you're locked into a duel with Mihawk.

+----|BOSS: "Hawk-Eyes" Mihawk|----+

Mihawk is a tough battle. As Zoro, you're at your best when you're up close
and personal. Unfortunately, so is Mihawk. He can also close in the gap
between you two pretty fast, so even maintaining your distance can be
dangerous. However, it's also a weakness.

Mihawk dashes forward in a straight line. If you can simply side-step the
first attack, then you can rush in and punish him. Remember to knock him off
balance if he starts to guard, since every point you knock off of him counts.

Despite what the health bar says, you only need to bring him down to half of
his health to end the fight. Afterwards, you'll get a small QTE.

-Rotate Left stick counter-clockwise
-Press circle

Simply watch the cutscene (or skip it) to get control of Luffy again.

+---|END|---+

Head towards the save book you saw from before and save if you'd like. when
you're done, latch onto the cannon and rocket yourself into the air for a
bunch of obstacles.

-Left stick right
-Square (x2)
-Left stick left
-Left stick right
-Square

**Note**: Even if it looks like you're about to hit the wall, as long as you
          move the left stick in the corresponding direction on time, Luffy
          will still avoid it. Your only punishment is seeing some clipping
          with Luffy's legs and the barrier you were supposed to avoid.

When you're back on the ground, head towards the lightbulb to learn another
Gum Gum action. Jump off the platform in the indicated direction and grab
ahold of the bird to reach a new platform.

Here you'll be fighting your first shield enemies in the game. However, they
are not your primary target. To move on, you'll have to take care of the
Pirate Captain. Nothing special about him, though, so just unload your attacks
until he's down.

Head towards the indicated cannon and launch yourself again. You won't get
very far, though, since Luffy will end up faceplanting on the side of a
train-like structure. Head to the front of the train and you'll eventually
get the notification to grab on to something. Grab the blue ring and pull the
obstacle out of your way.

Follow a thin path towards your starting area. You'll have to launch yourself
twice using bars. When you get back to the frist cannon, launch yourself one
more time.

-Square (x2)
-Left stick down
-Square (x2)

Here, you'll launch yourself up using the blue buoy. Afterwards, redirect
yourself twice before grabbing ahold of a swinging bar. Time your jump and
land on the new platform. Follow it all the way to the end (you'll get a brief
scene with Sanji on the way) until you reach another cannon. Launch yourself
to reach Sanji's area.

-Square (x2)
-Left stick up

Finish off the pirate leader to move on. Even if you finish him up early,
though, you still have to wait until the dialogue is finished. Afterwards,
head towards the indicated area to grab ahold of a pole. Redirect yourself
twice to reach the next area.

Launch yourself with this first bell to a floating platform with two other
bells take the left bell first and follow it to reach another train-like wall.
Pull it towards you to clear the path. Afterwards, grab the cannon and
launch yourself back to the platform with two bells.

-Left stick down
-Square
-Redirect

This time, take the right bell.

-Square (x2)
-Left stick right
-Square
-Left stick up

Here you'll be attacked by another small group of Krieg Pirates. Dispatch them
quickly and save if you need to. Head towards the indicated swinging bar to
reach another area with pirates, although you have to walk towards them.
Since they'll funnel through the thin path towards you, this is a great time
to use Gum Gum Rifle and get ride of most of them at once. Scatter the
remaining pirates to have Krieg drop on the battlefield. There's another save
book here, so use it. Head towards the nearby cannon and launch yourself.

-Square
-Left stick left
-Left stick down
-Square (x3)
-Left stick left
-Left stick down
-Square (x3)
-Left stick right
-Left stick left
-Square

After this massive chain of events, you'll finally reach Krieg.

+----|BOSS: "Foul Play" Krieg|----+

Krieg has numerous tools at his disposal throughout the fight. As he said,
has numerous weapons to use. However, they're somewhat easily avoided.


For the first part of this battle, he'll mostly use his melee weapon. His most
damaging attack hits directly in front of him, but doesn't touch his sides.
Simply stay at his sides and back to reach the second stage.

Here, Krieg will finally start making use of his projectile  weapons. However,
these are slightly easier to avoid than his melee weapon. His projectiles tend
to just hit in a direct line. However, he can also fire spread shots and even
a flame thrower. In case of a flamethrower, he stands still and aims in only
one direction. Get out of the flaming cone and beat him down until the third
and final stage.

Here it finally starts to get tricky. It starts out with a QTE with Krieg
shooting a poisonous cannonball at you. If you pull it off, it takes out a
massive chunk of his HP. 

-R2
-L2 + R2

For the final stage, Krieg will call on a few Pirate Leaders to distract you.
However, you can't beat them. Well, you can, but they will just respawn with
full health. It's best to just ignore them and focus on Krieg. Krieg himself
will be using much more improved versions of his moves. He'll also finally
have an area attack that protects his back and sides. However, it also leaves
him in a shocked state at the end. Take advantage of this to deal as much
damage as possible

Keep the assault up until Krieg falls. Even if you're not doing so well, the
QTE from before still has a chance of popping up to give you a chance at
taking out another huge chunk of his health. Afterwards, you'll get the
typical finishing move QTE. Mash square and tap circle to finish Krieg of
once and for all.

+---|END|---+


============================================
=EPISODE 3: The Monster From the Grand Line=
============================================

This is the first episode where you'll have to deal with capturing and
defending territories. It's also the first one that isn't completely
streamlined, so my directions for you will be a bit less specific.
Instead of telling you EXACTLY where to go, I'll just list down the objectives
that you need to do.

**Note**: If you don't know where to go, check your map. The territories that
          are flashing between red and green tend to be important. Also, the
          large red dots represent important enemies. Remember that.

First, you'll have to claim territory F. When you finally capture it, you'll
receive a mission to save the Village Chief. Despite the wording, there is
actually more than one Chief to protect. The three flashing territories are
the ones you have to capture to protect them. In addition, you'll also be
fighting explosive enemies. They explode upon death, so watch yourself.
They don't show up often in the game, so don't worry too much.

After territories H, I, and K are under your belt 4 Fishman Leaders will pop
up on the battlefield.  Don't worry too much about hunting them down one by
one, since they'll all converge in on Nami. After the 4 Fishman Leaders are
taken out, Fishman Officers will crop up and take their place. A Marine
Leader will also show up as a side mission. Close in on him and finish him
in order to stop the cannon barrage. If you don't, your territories will
take severe damage.

Once those objectives have been cleared, head north to territory E and
capture it. Wait until the dialogue finishes to get a scene with Zoro. You'll
take control of him in a small fight against Hatchan. There's nothing special
about him. Simply but, he's just a target with a large amount of health. Just
watch out for his special attack that attacks a wide area around him.

After Hatchan has been taken out, you'll be back in control of Luffy. Head
northease and capture territories A and D along the way. There's a final save
book in territory A. Go ahead and use it since it's the last one before the
fainl boss fight. There's one brief QTE where you press Square before you
actually fight.

+----|BOSS: "Saw-Tooth" Arlong|----+

The first stage of this is a pure ground-based battle. Arlong attacks with
large sword attacks that cover a wide area. However, that's all he has going
for him. Just like Hatchan before him, he sticks to a relatively simple
attack pattern with his sword.

Once you bring him down to his 2/3 health bar, you'll have to get up on the
roof to start stage 2. Get close to the edge and use your Gum Gum actions to
latch onto the edge. As soon as you get up, though, water will start flooding
into the battlefield.

Stage two is much harder than the first stage. Arlong will spend most of his
time in the water, meaning you can't attack him directly. Watch out for the
water projectiles he launches at you. Keep a close eye on his movements. If
he briefly pauses and disappears into the water, it means he's about to launch
his entire body towards you. Regardless of whether you dodge it or not, he'll
get stuck in the wall behind you. However, it's only for a brief moment.

Eventually he'll stop using cheap tactics and start up a QTE.

-X
-Rotate Left stick clockwise

Now that he's stuck in the wall, use this time to unload as much damage on
him as possible. A Gum Gum Rifle will take out most of his health, leaving you
only a few hits away from stage three. Bring his health down to 1/3 to start
up the final stage with a series of QTEs.

-R2 + Square
-Left stick up + X (x3
-Left stick left + X

Stage three is another ground battle. However, Arlong is now able to use his
teeth as weapons in battle. This is also an advantage, since he's left in the
shocked state after using them. Unload on him like stage 1 in order to finish
this boss battle with Gum Gum Axe (Mash square and press circle, if you've
forgotten).

The episode ends with the iconic scene of Luffy standing over the rubble of
Arlong Park while reminding Nami that he's part of his crew now.

+---|END|---+


===========================================
=EPISODE 4: Adventure in a Nameless Island=
===========================================

This episode is rather unique. If you felt like things have been pretty
fast-paced so far, this should be a pleasant one for you. The entire objective
of this episode is to keep Nami safe while you transport her. In order to keep
her alive, you'll have to stand near flames to regenerate her health and reset
your timer to five minutes. You're also out of battle mode for most of the
episode as well. In order to get access to all of Luffy's abilities, you'll
have to rest her down in designated areas.

The first part is relatively simple. Follow the path until you reach a
broken down bridge. Use a Gum Gum action to jump across it and continue on.
Soon you'll reach one of the rest spots I was referring to. Leave Nami in it
and head towards the raised bridge. Use a Gum Gum action to bring it back down
so you can cross. Grab Nami again and keep following the path.

You'll receive an alert about a chest that can heal Nami. However, don't open
it just yet. Rest Nami down on the nearby couch and swing across the river to
lower the bridge. Pick Nami up again. Now you can open the chest to heal Nami.
This saves you a bit of time.

Keep following the path and you'll reach another large flame. Let Nami heal up
until she asks to rest a little. Head towards the indicated resting spot and
let her down. You'll quickly be ambushed by a massive crowd of pirates.
Dispatch the second mate as quickly as you can in order to move on. Pick Nami
back up again and let her heal near the flame a bit more before moving on.

Pass through the opened gate. Keep following the path and take note of the
indicated bars. Heal Nami up with the nearby flames, let her rest on the
couch, and head back to the area you spotted before.

Start off by launching yourself towards the swinging bars. If you fall short,
don't worry. There's a set of stairs leading back up to the same area. Reach
the next platform and bring the bridge down. Don't head towards Nami just yet,
since we have more bridges to lower. If you want to, you can heal her up a
bit, but we can't advance just yet.

Launch yourself up using the blue pillars and make your way to the opposite
side of the bridge. At this point, it's best to go all the way to the end.
Keep bringing down the bridges until all three have been lowered. Go back and
heal Nami again, but don't carry her. We have one more bridge to lower.

Follow the set of bridges into the cave with icicles. Grab the closest icicle
to the bridge (there's only one, really) and head to the opposite side. If
you're heading towards the flame and bench, you're going too far. Once
you're on the opposite side of the bridge, bring it down to complete this 
puzzle.

Make your way back to Nami and bring hear across all the bridges and into
the ice cave. Use the save book if you need to. Follow the path through the
open cave mouth until you get ambushed. You can't fight back, so don't try to.
Sanji will appear and tell you to check the wall. Enter the lightbulb ring to
learn Gum Gum Bell. Use it on the indicated wall to cause an avalanche.

Follow the path again to see another wall where you can use Gum Gum Bell.
Break it open and follow the path to another breakable wall. Smash it open
to get back inside the cave. Head to the flames to heal Nami back up and save
again if you want. Head to the breakable wall near the save point and open it.
Follow the path until a rockslide blocks the path you came from.

Put Nami down on the nearby bench and lower the bridge. Grab Nami again and
cross it to rejoin with Sanji near a save book and another torch. Keep
following the path with Sanji to enter a pit-like area. Ignore the enemies
and keep to the right side. Grab ahold of the top of the poles and keep
moving until you're on the other side. Keep to the right and you should find
a bench with a flame right next to it. Rest Nami here and head back to Sanji.

Lower the bridge, cross it, and walk down the stairs. This area is relatively
simple, since all you have to do is beat up the mass of Wapol's henchman. When
you're finally finished, head back to Nami and grab her. Head back down into
the pit and go through the opened gates. Enter the final area to get a scene.

Now you're in control of Sanji against two Lupins. These guys are trouble. Not
only do they have much more health than the normal enemy, but they hardly
ever flinch. They also toss blocks of ice at you that deal a chunk of damage
and knock you back. They ALSO have the red burst ability bosses have when they
get up after being knocked down.

Focus on one Lapin at a time. When you have a full special bar, try to use it
on both of them. It might take a bit, but they should eventually fall. After
the battle, you'll receive a scene before getting control of Luffy again.

Follow the path and note the unlit torch. Go down the stairs and ignore the
chest. I recommend using it only if you screw up with this following puzzle.
Hopefully you don't need it at all. Rest Nami in the nearby bench and go back
up the stairs. Make your way across to the island in the middle and walk into
the lightbulb ring to learn how to grab objects and throw them.

Grab a powder keg and ignite the unlit torch. Afterwards, grab another keg to
break the wall on the opposite side that's blocking your path. It's marked
with Wapol's jolly roger. Go back down and grab Nami. Heal her up and make
your way across to the new area.

Leave Nami in the nearby bench and make your way to the two middle islands
using Gum Gum actions. Head to the marked bridge and lower it. Head towards
that marked wall and you'll be able to grab onto another pole. Follow the path
to a coin chest. Open it if you want to, but keep going until you reach the
area close to the pile of powder kegs. Lower the bridge first and then grab
one keg. Aim the keg at the wall and blow it up. Make your way back to Nami
and press onward.

Follow the path to get a scene with a rockslide blocking your escape route
and a Lapin appearing. Ignore the Lapin for now and head towards the bench
across the gap. Leave Nami here and go back to confront the Lapin. Once the
Lapin is down, go back and lower the bridge. Head back to Nami and grab her
before crossing the bridge and breaking open this wall with Gum Gum Bell to
find Sanji. After all of this, the episode ends with Luffy finally making his
way to the top of the mountain and being found by Dr. Kureha and Chopper.


=========================================
=EPISODE 5: Skull, Crossbone, and Sakura=
=========================================

+----|BOSS: Wapol|----+

That's right. This episode begins and ends with a boss fight. Get comfortable.

First of all, set your Unique skill to Gum Gum Balloon for now. This is to
counter Wapol's arm cannon attack. The attack is very easy to spot, since he
takes a moment to enter a stance first. Due to the amount of Wapol's henchman
in this boss fight, the reflected projectile most likely won't hit Wapol
himself, but it can at least thin the herd a bit.

Wapol himself can be a bit of an annoyance. He will frequently dive into the
snow and jump out to attack you like some sort of shark. However, when he's
finally on his own feet, he's a much easier fight. Just watch out for his
mouth attacks, since they have a large hitbox.

Once the first stage is finished, you're treated to the notable scene of
Luffy maintaining Chopper's flag through cannonball fire.

In stage two, you're controlling Chopper. First off, you have to take care of
the specified number of Wapol's henchmen. Once every single one is taken out,
Wapol will finally get back into the arena. Beat him up a bit before he jumps
back out again.

Tagging in this time is a massive group of bazooka soldiers. Even though
you're not Luffy, you can still use Defense Point to reflect the projectiles.
In one shot, most, if not all, of them should be taken out. Just mop up the
remaining enemies to bring Wapol back down. Once again, beat him up again to
the point that he retreats one last time. This time more normal soldiers will
show up. Mop this group up and finish up the last of Wapol's HP.

Stage three is much different than normal. If you don't know what you're doing
at all, then you can end up getting VERY annoyed. This is where Wapol's devil
fruit starts to rear it's head.

First, keep Wapol as far away from the items as possible. If he eats them, he
will start to get stronger. Letting him eat one or two is acceptable, but it
will be a tough battle. Note that you can grab the objects as well. You can
either destroy them to deny them to Wapol, or deliberately make him eat them.
The reason for the latter is that, after eating too much, he will be shocked
and fall to the ground. This resets him back to normal and gives you a long
opportunity to unleash your attacks on him.

Like I said before, start off stage three by keeping Wapol as for away from
the objects as possible. Once you feel that he has eaten too much, start
throwing furniture at him. His final form is extremely dangerous to be near.
Try to stay on the completely opposite side of the room as him as much as
possible. You can use the massive pillar in the middle of the room as cover
for Wapol's cannonball attacks.

Keep the object assault going until you finish off the rest of the health bar.
After that, watch the scene and pull off the finishing move to end this boss
fight. The episode ends with one cutscene, some dialogue, and one last
cutscene.

+---|END|---+


==========================================
=EPISODE 6: The Town of Dreams "Rainbase"=
==========================================

+----|BOSS: Mr. 3|----+

Just like the previous episode, you'll be starting out with a boss fight.
However, this one is leagues easier and is the only one for this episode.
You'll also be in control of Sanji for this fight, so that might be a bit of
a factor if you're not used to him yet.

Mr. 3 has a variety of weapons at his disposal, since he can make them with
his wax fruit. Just think of yourself as in danger no matter how far you are
from him. Don't worry too much about the time limit, since you should finish
with at least a minute left if you're constantly on the attack. While his
offense is alright, he has little to no health to back it up. Despite the fact
that the fight is separated into two stages, each one is more of the same.
Just keep attacking in stage two the same way you did in stage one.

Soon enough, you should be finished with this boss fight and dropped into the
real challenge of this episode.

+---|END|---+

Once again, you're going to be pressed for time. You'll have 20 minutes on the
clock to regroup with your crew, save them from any dangers, clear the path to
the exit, and make sure they get there on time.

First, you have to break out of this area to do anything at all. Capture
territory F and be wary of the new heavy enemies. Don't worry about using Gum
Gum Axe on them. I just treat them the same as shield enemies.

Once territory F is under your control, your next objective is to capture
territory E and rescue Nami. Once again, mop up the enemies in this area 
and claim it for yourself.

Afterwards, follow Nami and Sanji to the next area above you. Territory B is
vital to winning this episode, since it's the last territory before the goal.
If enemies are still moving about in this area, your allies will be tempted
to waste their time fighting them. 20 minutes might seem like a lot of time,
but it really isn't.

Anyways, secure territory B quickly. At some point you'll receive an alert
about Zoro being lost and Chopper needing help. Don't worry too much about
Chopper since he stays still. Zoro, however, moves around and will constantly
bring about Marine reinforcements until you two join up.

Find Zoro as soon as possible. Remember to use your mini-map. I found him
quickly by just running along the outside zones. Actually, my second
playthrough of this Episode had me find him instantly in territory C, so
results may vary.

After grouping up with Zoro, start capturing territories in a clockwise
manner. Your first goal is territory D in the top right corner since Chopper
is there. Afterwards, your final goal is Usopp all the way down to the bottom
left. If you're pressed for time, just head directly to territory H and rescue
Usopp. Escort him towards the goal while trying to keep enemies as far away
from him as possible. It worked for me until he ran into a room filled with
enemies.

Afterwards, bring Zoro over towards the goal to finish the episode. If you
don't have Zoro with you, find him as soon as possible. Like I said, he moves
in and out of the battlefield a lot and attracts marine reinforcements.

Once everyone reaches the goal, you'll receive a cutscene of the group heading
towards the battlefield to stop the war. However, Crocodile attempts to snatch
up Vivi, but just grabs Luffy. This starts the beginning of the end of this
episode.

+----|BOSS: Sir Crocodile|----+

Despite what Crocodile tells you, you are NOT on the clock. Go ahead and take
your time, since this marks the starting point where boss bottles will truly
start to be interesting. Wapol was really just an appetizer.

For starters, Crocodile is your first Logia boss. That means he can
periodically become intangible. It doesn't happen TOO often, but it can be
annoying if he turns into sand just before you activate Gum Gum Rifle. In
addition, he has a powerful short and long-range game. Even constantly moving
doesn't always help, since it seems like he can "predict" your path. Even if
you're far away, he has an attack where he "surfs" directly towards you.

Start off by approaching him at an angle. This helps you just in case he
launches his lone projectile. Do whatever you can to keep Crocodile down
and stunned. You don't want him randomly turning into sand on you and
getting away. If you fail to keep him pinned until your reach the black bar,
step back a bit and approach from an angle again.

**Note**: There's a relatively cheap method I use that starts being useful
          during this fight. After you attack a shocked enemy, they'll be
          thrown into the air and land on their backs. What you might have
          done before is just step back and wait until they get back up to
          start the attack again. However, there's a brief moment where
          they're still able to be attacked. If you hit them at just the right
          time, you can continue attacking with little to no worries. The
          trick is to use attacks that don't knock back too much and following
          them up properly.

Stage two gets much harder. Crocodile will start using a sandstorm attack that
screws up your movement. You'll be pulled towards the center of the attack
from a long distance. To make matters worse, Crocodile is still able to
attack freely after placing down a sandstorm. All you can do is run away from
the center of the attack while keeping away from Crocodile. In addition, his
projectile attack will be much more dangerous. Instead of launching one, he'll
now launch five of them in a cone. The main weakness with this is that you can
try slipping in between the gaps. However, if you're too close to Crocodile,
this will be nearly impossible.

Just watch out for those two attacks and be prepared to adjust your strategy
on the fly when sandstorm comes out. Keep unloading your attacks until the
battle is finally over. Afterwards, just watch the cutscene to end the
episode. For obvious reasons, there's no finishing move QTE yet.

+---|END|---+


==============================
=EPISODE 7: The Tomb of Kings=
==============================

Episode 7 puts you back in the pace of Episodes 1 and 2. You'll be going
through a lot of puzzles and obstacles that ultimately end in a boss battle
with Crocodile. Let's start, shall we?

A mass of Baroque Works soldiers are blocking the entrance to the tombs.
Beat them up in order to open the doors and advance. Eventually you'll come
across a fork in the road. The left path has a healing item, while the right
path is the correct route. Go ahead and get the healing item if you need to,
but afterwards get on the right ledge. Use Gum Gum actions to get on the
ledge above you and follow it.

At this point, you'll start jumping down some platforms. Simply aim yourself
and keep going until you reach a large room. Turn the camera to the right a
bit and you'll see a trail that starts near the beginning of the room. Jump
on it and follow it to the end. Jump on the new platform and then jump to the
one to the left of it. Ignore the row of platforms ahead of you. Your real
goal is to get on top of the single platform to your left.

Hop on the single platform and swing yourself across the gap. Head towards the
bird statue and get on top of the platform on top of it. This will trigger
moving platforms. You can go ahead and try jumping to the first one, but it's
safer to wait until it stops. Ride it to the next moving platform, which stops
short of the next area. Angle yourself properly and jump to it when it's
close. Swing yourself to the next area and wait until the next moving platform
comes close. Ride it and prepare to grab ahold of a swinging bar. Swing
yourself over to the island with the mass of enemies could see all the way
from the entrance of this room.

After you dispatch of the enemies, I recommend you save. Afterwards, start
crossing the bridge. In true cliche fashion, it will start falling down
piece by piece. Hold X to dash across the bridge and ignore any enemies
along the way. They're already dead. When you reach the jumping mark, jump
with X and press Square shortly afterwards to grab the swinging bar. Simply
swing your way across the gap to reach safety.

Head forward and dispatch of the enemies in your way. Save if you want to, but
continue following the path. Another group of Baroque Works soldiers will
ambush you. Knock all of them out to open the exit door and move on.

Head through the open door into a suspicious corridor. Rubble will suddenly
block your exit path and trap you inside. Head to the indicated wall and break
it with Gum Gum Bell to reveal a gap and a lightbulb circle. Walk into it to
learn how to bounce off walls in midair using Gum Gum Balloon. Afterwards,
trigger the platforming scene by grabbing the demon statue.

-X (x2)
-Square

You'll be back in the same corridor, but on the other side of the rubble this
time. Backtrack all the way back to the room with the broken bridge. Head to
the demon statue and launch yourself to reach a new area.

-X
-Square

Turn around to see a path of platforms. Jump across the gap and follow the
longer route. The short one is a dead end. Walk through the hole in the wall
and jump down to a level filled with Baroque Works soldiers. Defeat all of
them in order to move on. The floor will open and drop you into a new area.

In this area, you have to use Gum Gum Bell on the paw-like structures in order
to rotate the platforms. Each paw only moves one specific platform, so don't
worry about the other ones moving when you don't want them to.

If you want to get a coin chest, head to the paw that controls the platform
close to it. Hit it enough times so that it bridges the way to a new set of
platforms. Hit the new paw pad until the platform leads to the coin chest.
Break open the chest and return to the paw pad. Reset the platform so that it
leads back to the main island.

Head to the opposite side and change the platform so that it redirects to the
new path. Follow it to another paw pad. Use Gum Gum Bell on it until it leads
to a new corridor.

This is a dash section. Start dashing and avoid the obstacles so you can keep
ahead of the falling ceiling trap. When the rubble obstacles start appearing,
you have to follow the opposite side. The first one appears on your right and
switches sides every time. The intervals between them will also be shorter, so
keep on your toes. At the very end is a jumping mark, so press X to dive down
to see a new ledge. Press Square to grab onto it and land on safe ground.

This massive room is really just one big puzzle. For starters, follow the path
on your right to a paw pad. Hit it once and take the new path using the demon
statue.

**Note: All midair actions in this room are going to be Gum Gum Balloon (X)
        unless otherwise noted

Follow this new area to spy another paw pad. Hit it three times to have the
cat emit a red beam and meow. Follow the path again to two blue paw pads. Hit
the first one three times and use the demon statue next to it. You should land
near a cat statue with a paw pad that is too far to use Gum Gum Bell on.
Get near the powder kegs and use them to activate the paw pad. You only have
to hit it once. Now head to the demon statue at the very end to fling
yourself back to the beginning of the room.

Follow the path back to the entrance you came from and use the save back if
you need to. Hit the paw pad twice to finish this puzzle. A pink ring of
light should appear at the base of all the cat statues. Use the demon statue
and follow the path to the end. Now make your way up the wall using Gum Gum
actions on the rings and jump down into the pit.

Here you'll be attacked by more Baroque Works soldiers. Defeat all of them
to open up a new route. Head to the indicated demon mask and grab onto it.
Follow this path and jump down into another large room. Use the save book if
you want to and swing across to a moving platform. Mind your timing, though.

Grab the swinging bar ahead of you at the next stop and swing over to
another moving platform. Swing over to the area with more Baroque Works
soldiers. Thank them for just starting at you as you swung your way towards
them and head towards the demon statue. Sling yourself across to Crocodile.

-Square (x3)

Watch the cutscene with Robin and Crocodile and prepare yourself for another
boss battle.

+----|BOSS: Sir Crocodile|----+

The first part of this boss fight is similar to the first stage of your first
fight with him. The only difference is that you're in a new location and that
he'll become intangible slightly more frequently. Just keep beating him up
until stage two begins.

Stage two is very easy, actually. Well, once you know what you're supposed to
do. Crocodile will start by placing his hands on the ground. This is your
signal to get as far away from him as possible. This is his starting up
animation for a powerful attack with a massive range.

First, note the placements of the water spigots. Get close and use a Gum gum
action to turn yourself into Water Luffy. Aim yourself at Crocodile and press
any attack button to launch water at him. When it hits, he'll be stunned and
immediately stop any attack he's doing. Don't be afraid to hit him with it
while he's starting up the massive area attack, since it'll be canceled out
after he's stunned.

Stage three can be heaven or hell for you depending on how well you can adapt,
since you'll be forced to run to the corners of the room at random intervals.
This is due to the new counter to Ground Death (which you now know the name
of). This time, there's no avoiding it if you stay on the ground. Instead, run
to any of the four corners of the room and grab onto them to start a QTE that
deals damage.

-X
-Rotate Left stick counter-clockwise

Other than that, treat this stage the same way you treated stage 1. Soon,
Crocodile should be finished off in now time. End this fight with the
long-overdue finishing move QTE (Mash square and press circle afterwards)

This episode ends with the extremely moving scene of the Strawhats saying
farewell to their honoroable crew member- Nefertari Vivi. Also something
about Mr. 2 being a decoy, but that's not important.

+---|END|---+


=============================
=EPISODE 8: The Big Argument=
=============================

+----|BOSS: "Straw Hat" Luffy|----+

Just like Episode 5, this entire episode is a boss fight. Not only are you
fighting against Luffy this time, but you're controlling Usopp. Unless you've
played as Usopp before, his controls should be completely alien to you.
Luckily, the fight isn't entirely about being up in Luffy's face. It's mostly
about harassing him with traps that bring down most of his health. You also
know how most of Luffy's attacks look, so you shouldn't have too much trouble
dodging them.

Start off by hitting Luffy once or twice with your range attacks. Afterwards,
just keep running. That's right. Run. Keep your distance from Luffy and watch
his stretching attacks. After a bit of that, Usopp will say that it's time to
use his traps. If he doesn't say that after some time, hit Luffy again with
your range attacks and keep running until it shows up.

Your first trap is near the barrel. Lead Luffy close to it and hit it with any
of your attacks to trigger it. Luffy will be damaged immediately and sit on
the ground in a stunned state. Hit him with as many attacks as you want until
he gets back up.

The next trap is near the Sogeking scarecrow with hammers. LEad Luffy close to
it again and trigger the trap when he's close. Once again, he'll be in a
stunned state, so unleash more attacks on him.

The final trap is on the disco-like floor with Usopp's jolly roger on the
tiles. Despite what Usopp said, you don't have to smash Luffy into them,
just make him walk over it. The trap will launch Luffy a bit and stun him
again. It can be a bit tough to reach him depending on where you are.

By this point, the fight should be in stage two. If not, chip away at Luffy's
health until it is. In stage two, Luffy will still be pretty much the same.
Usopp's attacks, however, will be slightly more potent. In addition, he'll be
able to use the Impact Dial as an attack, instead of Usopp Hammer.

Simply keep a ranged assault on Luffy to finish the fight. The good thing
about Usopp is that his attacks can keep an enemy at bay for a while. If you
manage to get Luffy into a shocked state, it's pretty much over, since his
attacks are able to juggle Luffy all the way down to 0 health. Once the fight
is over, just watch the scene to end the Episode.

+---|END|---+


=============================
=EPISODE 9: Cipher Pol No. 9=
=============================

Back to the basics in this episode. You start off on a platform with a jump
mark, so head towards it and jump down. Head left towards a bridge and a save
book. Save if you want, but it's pretty early for that. Lower the bridge with
Gum Gum actions and follow the new path. A group of workers will be waiting
for you at the end. Dispatch all of them in order to move on.

Luffy will realize that he can't advance using this gate. Grab the coin chest
in the corner of this room. Backtrack all the way across the bridge and take
the new open path to the right to meet up with Chopper and Nami. Use Gum Gum
Bell on the button in order to open the gate.

Pass through the gate and head to the right to spot another button. "Press" it
in order to stop the waterworks near the green arrow. Head to it and rocket
yourself to a floating platform. This part is simple platforming. Just follow
it until you reach the area with another button. Hit it and you'll open up a
new path. Grab the bar behind you and redirect yourself a few times until
you reach a swinging bar. Swing yourself directly in front of another button.
Press this one as well.

Grab the sign in front of you and pull back all the way. This will sling you
all the way back to the floating island. Follow the path again, but watch
out. Water will jet out of the water every so often. Time yourself so that
you don't get hit. When you're back at the area with the second button you
pressed, head all the way north to get a new path. Launch yourself up to reach
a new area.

Head up and enter the area with grates. Follow it while watching out for the
periodic water bursts. At the end of the path, climb up the wall using Gum Gum
actions. Activate the button up here and follow the path back to the main
land. The timing on this is a bit tricky, though. Try to start as soon as the
water goes down and be quick about it. Hopefully you don't die too much to it.

When you're back on the main path, head right and sling yourself across to
another area. Grab the bar to your right and rocket yourself to a button
guarded by a mass of workers.

-Left stick up
-Left stick down

Defeat all of the workers first. Afterwards, use Gum Gum Bell on the button
to finally activate the water elevator, although it's more like a water raft.
Head right of the button and turn left. You should reach a building you can
climb using Gum Gum actions. Head left a bit and swing your way across to a
building with a lightbulb circle. Walk into it to learn how to use cannons to
platform.

Use the cannon and let go off the cannonball at the last building. Jump down
and head to the cannon at the right. Use this next cannon to reach another
area with a cannon. Use this final one to get you back to the beginning of
this area.

Save your game if you want to and step on the water elevator. In order to
simplify this next part, I'll just list what you need to do. If I used
paragraph form, I'll just be repeating "Go left" and "Go right". When I say
"Left Side", it means that you should stick to the left side of the water
elevator. Now that that's out of the way, let's begin the water ride.

-Right side
-Left side
-Transfer to next platform
-Right side
-Left side
-Right side
-Right side
-Left side
-Left side
-Transfer to next platform
-Left side
-Right side
-Left side
-Right side
-Grab pillar

Here, go ahead and use the save book if you want to. Then head left and grab
the swinging bar. Swing up to a new building and then grab the bar in front of
you for a series of mid-air actions.

-Square (x2)
-Left stick right
-Square (x3)
-Left stick up
-Square (x2)

Here, you should head right and swing yourself towards a building with another
lightbulb ring. Walk into it to learn how to jump between pillars and swing.
Jump forward to trigger your first series of actions.

-R2
-L2
-R2
-L2
-R2
-L2
-R2
-L2
-R2
-L2
-Square

Follow the roof of this new building to trigger another series of actions.
Note that I won't be including the X that triggers the actions.

-R2
-L2
-R2
-R1
-L1
-R1
-L1
-R1
-L1
-L2
-Square

Head left from here to reach a cannon. Use it and let go at the very end. On
this new building, head right and swing up three times to reach the beginning
of another series of pillars.

-R2
-L2
-L1
-R1
-R2
-L2
-L1
-R1
-L1
-R1
-R2
-L2
-Square

Head towards the swing bar you see at the top right and use it. At the top of
this building, grab the bar in front of you and rocket yourself.

-X (x2)
-Left stick right
-X
-Left stick left
-X
-Left stick down
-X

You'll land near a pillar that you can grab. Use it and pull back to sling
yourself across the gap. When you land, you'll get a brief scene about Nami
and Chopper being in danger. There's a save book on this building, too, so use
it just in case you fail to save them in time.

Head up and grab the bar. Swing yourself up to the roof of a new building with
some pillars ahead of you. Go to these pillars and make your way across them.

-R2
-R1
-L1
-R1
-R2
-L2
-L1
-R1
-R2
-L2
-Square

There's a cannon near here... You know the drill. After this cannonball ride,
you end up in an area with yet another cannon. Use the healing item in the
chest if you need it and then use the cannon. You'll end up in the area with
Nami. Partner up with her if you want to and then beat down all the enemies in
the area. When you're finished, use the nearby cannon to reach the building
with the save book.

Get back up the first building by swinging yourself. Instead of taking the
path with the pillars, head right to a cannon. Use it and drop yourself on top
of the tallest building. Head to the right and follow the green arrows by
jumping. Ignore the platform that leads you to an empty building since there
really isn't anything there at all. Instead, head left and head to the
pillars. Start up the series of actions.

-R2
-L2
-R2
-R1
-L1
-R1
-L1
-L2
-R2
-R1
-Square

Turn left and trigger the second set of pillars.

-R2
-L2
-L1
-R1
-R2
-R1
-L1
-R1
-L1
-L2
-Square

Now head to the top right corner and grab onto the swinging bar.
Follow it with Gum Gum actions to reach the top. Use the cannon to launch
yourself to Chopper's territory. Partner up with him if you want, but remember
to eliminate his enemies. Use the save book when you're done and use the blue
bar to the EAST. There are two of them, so make sure you use the one that
launches you east. When you land, you'll be locked in a battle with Franky.

+----|BOSS: "Cyborg" Franky|----+

Franky isn't too hard. The problem with him isn't that he puts up a fight.
Franky jumps from roof-to-roof frequently, so you have to be quick about
catching him. If you're still not used to climbing with Gum Gum actions by
now, then this is definitely going to be a trial by fire for you. Also, try
to avoid Franky's attacks. I know you should always try avoiding boss attacks,
but this area is different since he can knock you clear off the building he's
dancing on.

For the first stage of the battle, Franky will be dancing on top of the
buildings. Climb up to the one he's dancing on and start fighting him. At
some point, he'll escape and transfer to another building. In order to stop
the bomb barrage, you'll have to bring him down to half health to start stage
two. Thankfully, he's more of a mild annoyance than anything, so stay on his
tail and beat him up until stage two starts.

For stage two, Franky will be in permanent battle mode. Thankfully, the bomb
barrage is over, so now it's safe to stay on the ground. Don't worry too much
about Zoro since he can hold his own. The only exception is if you took too
long to trigger stage two, so he took too much damage. At any rate, stage two
is much easier since now you're able to juggle franky until he finally drops.

+---|END|---+

Follow the open door to another water area. Note the amount of pillars in this
area. Got it? Now don't worry about them. I'm going to lead you through the
easiest route. Take the path with only two pillars and make your way across.

-R2
-L2
-L1
-R1
-L1
-Square

Jump across to the next platform. Look up and swing yourself to the top of
this building. Keep heading forward and trigger this next series of pillars.

-R2
-L2
-L1
-R1
-L1
-R1
-R2
-R1
-L1
-L2
-DO NOT PRESS SQUARE

Like I said, don't press Square and let yourself fall. You'll land on a thin
strip of land with bars leading up a building. Use Gum Gum actions to make
your way up the building and head towards the blue bar. Use it to rocket
yourself to the final area of this episode.

-Square (x3)

+----|BOSS: Blueno|----+

So close, yet so far. Blueno is the true boss of this episode. He's mostly
a melee combatant, but he has what's probably the most annoying projectile
in the entire game: Rankyaku. It's two kicks that create a slicing wave that
speeds towards you. While there are other more powerful variations of it, I
find his to be the most annoying. It has a large hitbox to the side. He tends
to use it twice, so if you recover after the first one, the second will hit
you again. However, you have no choice but to get up front and personal with
him.

Start off by pummeling Blueno towards a wall. Avoid cornering him since you'll
have less room to run in case of a Rankyaku attack. He loves to block your
attacks, so be prepared to guard break him and take advantage of that. If you
can, juggle him until you trigger stage two. If not, just keep up the assault
and watch out for those Rankyakus.

Once stage two starts, he'll use a combo of attacks that will definitely hurt
if you get caught. There's good news, though. If you get behind him, none of
the attacks will hit you. You will also have a big chance to deal damage once
he lands back on the ground after using the final strike of the combo.
In addition, he'll start using his Door Door fruit. When he does, STAY MOBILE.
He will pop up in a random location use immediately use Rankyaku on you. If
you're not careful, you'll be hit.

When he's low on HP, he'll get on one knee in pain. This is your chance to use
his QTE attack. Get close and press R1 to trigger it.

-R1 (triggers the event)
-X
-Left stick right + R2
-Rotate Left stick counter-clockwise

If he's low on health, this should definitely finish him off. If he still has
a sliver of health afterwards, though, just chip it away. Once he's finished
off, just watch the ensuing scene. Thus ends this episode.

+---|END|---+


=================================================
=EPISODE 10: Great Battle on the Judgment Island=
=================================================

Whew! This is hands down my fave episode of the entire game. Start off by
heading to the right side of the gate. Look at the rings hanging on the wall
and use them to get to the top. Here you'll get a nice view of the Gate of
Justice protecting Enies Lobby. Afterwards, jump down into territory I.

Territory I is the annoying portion of this episode. Take out the bazooka
marines first. There are a lot of them scattered around this area. If you
don't take care of them first, the damage caused by the random projectiles
will take their toll. Otherwise, just take out as many marines as needed and
then defeat the territory leader to capture it.

At this point. four of the Straw Hats (Zoro, Nami, Sanji, and Chopper) will
appear on the battlefield. They will eventually split up. Zoro and Chopper
will follow the path to the right, while Sanji and Nami will follow the path
to the left. For now, they should be fine.

Instead of folowing them, follow the middle path. Use two Gum Gum actions to
get on a ledge and then swing your way over to territory L. Capture this
territory and head up the stairs in the middle to territory F. Capture this
territory and watch your alerts. 

If you see anything about Nami or Sanji being in trouble or preparing to
retreat, head to the left side and use Gum Gum Bell on the bridge to lower
it. Cross the bridge and assist them with capturing territory G.

If you see anything about Zoro or Chopper being in trouble or preparing to
retreat, head to the right side and use a Gum Gum action to lower the bridge.
Cross it and assist them instead.

If you don't get an alert about any of your allies, go ahead and choose which
group you want to assist first. For the purpose of this guide, I'll assist
them equally, though Zoro and Chopper's path will be first since Chopper tends
to take a beating.

If you haven't done so yet, lower the bridge for Zoro and Chopper to let them
cross. Help them capture the territory if needed. Afterwards, head to the
left side and lower the bridge for Sanji and Nami.

Now head back to the middle of the map and capture territory F if you haven't
done so yet. Then head up the middle stairs to territory K. Capture this point
as well. When you're done, head right and use Gum Gum actions to reach Zoro
and Chopper. Assist them in capturing territory E. Now head back to the middle
path and make your way to Sanji and Nami. Help them liberate territory D.

By this point, Sogeking should be on the battlefield to assist you. Head
towards territitory B, which is the very top territory in the middle, and help
him capture it. When you finally eliminate all the enemies here, Sogeking will
open up the doors to territories A (Sanji and Nami) and C (Zoro and Chopper).

Head back to the right side and assist Zoro and Chopper with the territory.
After the enemies are finished off, the gate protecting one of the two buttons
will lower itself. Use Gum Gum Bell on it to activate it, raising part of the
bridge in the process.

Now head on over to Sanji and Nami's side and assist them with capturing
territory A. Just like territory C, the gate protecting a button will lower
once you capture it. Finish of all the enemies and activate the button to
finish the bridge.

Head back to territory B and use the save book. Boss fight coming up. Now walk
up to the walls of the courthouse and follow the path to the right. Near the
end you'll see the path that you should take. Use Gum Gum actions to swing
yourself all the way up to the top of the courthouse.

+----|BOSS: Blueno|----+

Blueno is back and even more annoying than ever. Instead of using Rankyaku
twice, he'll use it three times in a row. He'll also start using Tekkai, which
makes it slightly dangerous to continually attack him. If you ever catch wind
that he's about to use Tekkai, stop your attacks. If you hit him, he'll
counter-attack. Instead, wait until his Tekkai is over. A shocked mark will
appear over his head. NOW you can start unloading your attacks on him. Keep up
this assault until the fight goes into... Gear Second. ...I had to. I'm sorry.

Stage two is much easier than stage one. This time you'll be in a permanent
Gear Second state. All your attacks will be much faster and much more potent.
Blueno will start using his Door Door fruit and his combo of attacks. However,
this isn't enough to pose a significant threat to you in Gear Second. Just go
crazy with your attacks until he finally falls. Afterwards, use the finishing
move QTE to end the boss battle.

The episode ends with the standoff between the Straw Hats and CP9. Very moving
event.

+---|END|---+


================================
=EPISODE 11: The Pirates vs CP9=
================================

+----|BOSS: Jabra|----+

Jabra is Sanji's boss fight for this episode. His is probably the second
hardest, since it's not exactly a battle. You have to prevent Jabra from
reaching Nami and Usopp and killing them.

Watch Jabra's position and keep him from the opposite corner of your allies.
Keep attacking him and keeping him in that position. If you ever accidentally
push him too close to Nami or Usopp, just walk away from him and lead him
away from them.

Stage two is slightly harder, but still more of the same. Now Jabra will start
using a technique that covers a wide area. Now you have more of a reason to
keep him away from your allies, since he's now able to attack them with a
powerful technique at a range. Still, it's very similar to stage one since you
have to keep him away from your allies. When he's finally down to zero HP, use
the finishing move QTE.

+---|END|---+

+----|BOSS: Kaku|----+

Kaku is going to be Zoro's boss for this episode. Attack the marines in the
area to lure Kaku out. Don't worry, you don't have to defeat all of them. Just
think of them as an alternate way to fill up your SP gauge.

Kaku excels at close-range combat, but he can attack from an extended range
since he's a giraffe and all. First try to push him into a wall, since Zoro's
attacks don't cover to wide of a range. You have to keep him close to you in
order to deal out your full array of attacks. If you do this right, Kaku
should be cake until stage two.

In stage two, Kaku will use his strongest Rankyaku. Fortunately, you're able
to avoid it simply by stepping out of the attack radius. He'll also start
using a rain of sword slashes that drop from the sky. At this point, keep
mobile to avoid getting hit by the attacks. Just continue your offensive until
you start the finishing move QTE. Complete it in order to move on to the final
boss battle.

+---|END|---+

+----|BOSS: Rob Lucci|----+

Lucci is the final, expected boss battle of the episode. He's also the longest
one, so get ready. 

Despite what the opening scene may lead you to believe, you won't start out in
Gear Second. However, you pretty much have a free ticket to keep Gear Second
up through most of the boss battle. At the start of stage one, immediately
activate Gear Second. If you don't feel comfortable using it far from Lucci,
just walk up to him and activate Gear Second. If you don't know how to, it's a
special attack, so hold down circle until you get the option.

Once Gear Second is up and running barrage him with your attacks. Don't worry
too much about the marines, since they should be caught in the crossfire and
get knocked out automatically. Once stage two starts, you'll receive a QTE for
Gear Third.

-Left stick left + Circle
-Mash circle

After this, stage two will begin. Note that your SP gauge has been refilled.
Stay away from Lucci for now, since you're too vulnerable in the state you're
in. When you finally pop up back to full size, get close to Lucci and activate
Gear Second. Once again, assault Lucci until you trigger the scene just before
stage three. There's a starting QTE, so don't get cozy yet.

-Press Square
-Mash Square (x2)

Now for stage three, you'll be in another permanent Gear Second state.
However, this isn't completely a ground-based battle. The first brief
moment will be a toe-to-toe fight, but the rest will be something else
entirely.

For starters, get close to Lucci and use Gum Gum Rifle. When you're able to
use it again, aim yourself and trigger it. Repeat this with the third and
final bar of your SP gauge. Quickly open the treasure chest with the SP refill
in it and refill your bar. Now repeat this series of actions to bring Lucci
down to a dangerously low amount of HP.

At this point, Lucci will jump up and stand on the top of a marine battleship.
Switch your unique attack to Gum Gum Balloon and note the cannonballs being
fired at you. Prepare to reflect them back. If you're having a hard time
timing your Gum Gum Balloon, watch the shadow the cannonball makes on the
ground. When it gets too close, press R1 to reflect it. Watch out for Lucci's
Rankyaku while doing this, though.

After you reflect a cannonball, follow the series of Gum Gum actions to launch
yourself on top of the battleship. Here, a group of marines will attempt to
ambush you. Simply eliminate them to start up Lucci's QTE.

-Square, Triangle, X, Triangle, X, Square
-X

When you finally land a hit on Lucci, he'll retreat and jump to the top of
another battleship. Simply repeat what you did before until Lucci finally
falls. Afterwards, complete the thrid and final finishing move QTe of the
entire Episode.

This episode has a long ending with four separate scenes. The first one is
the escape from Enies Lobby, the second being the Going Merry's viking
funeral, the third being Franky joining the crew, and the final one being
Usopp's rejoining of the crew.

+---|END|---+


==================================================================
=EPISODE 12: Adventure on the Archipelago of Dancing Soap Bubbles=
==================================================================

This episode starts you off in Gear Second, but it's not a permanent state.
Use what time in Gear Second you have to deal as much damage to the "Kuma" as
possible. Watch out for the numerous laser beam attacks and ground-based
explosions. This shouldn't take too long, since your entire crew is helping
you out with this battle.

Look at your minimap and note the three flashing territories. Your next
objective is to capture all of them for yourself. Let's go snag them
clockwise, so head to the territory on the left side. Defeat all the enemies
here in territory E. Keep any eye out for any alerts related to your crew,
though. For now, you don't want anybody to have low health. I'll explain that
later on.

After territory E captured, head north to capture territory C. Nothing
different here. Afterwards, capture territory F to the bottom right of you.

This is where things start to get tricky. At first, your entire crew was
traveling together in one group. That made it much easier for you to protect
them if they got surrounded. Now, they've split up to separate areas. The new
threat comes from marine reinforcements backed by Sentomaru and Pacifistas.
You're slightly pressed for time, so do your best to ignore them. It's
possible to defeat them, but I advise you not to.

Your next goal for now is to capture territory I to the very bottom left of
the map. Capture it and watch out for Sentomaru, since he tends to follow
Luffy around. Once  territory I is yours, Sanji and Brook will drop into it to
back you up. However, it won't be long until the real Kuma shows up on the
battlefield. Watch the scene to advance.

Now you'll be in control of Robin. If you don't like using the pre-chosen
attacks one the side, just keep to her Square attacks since they're very quick
and have a wide range. The range of her Triangle attacks are tricky to handle
on the fly. Also keep in mind that her R1 is a counter-attack. Just capture
territory J to advance. Note how Nami is assisting you with this area. The
reason I told you to keep the HP of your crew high is to make sure they have
enoguh HP to handle their scenes. Nami isn't too much of a problem, though.

Next up, you'll be controlling Franky with Chopper assisting. Chopper is the
big problem, since he tends to take a lot of damage. In fact, do your best to
prevent as many attacks hitting him as possible, since Chopper will need it.
Capture territory B if you want, but your real goal here is to defeat the
Pacifista. Franky's Triangle attacks are powerful ranged ones, so abuse those
if you want to. Just note that you will occassionally need to resupply
with cola. If you don't, Franky's atacks will be weaker and he will pause
after every chain. After defeating the Pacifista, just watch the scene.

+----|BOSS: Kizaru|----+

Now you'll be back in control of Luffy. Kizaru will be on the field. Actually,
multiple Kizarus will be here. What you need to do is travel to the four
corners of the battlefield and attack each afterimage until you find the real
one. Once you do find him, he'll leave the battlefield temporarily. 

After some time, the real Kizaru will reappear on the battlefield near Usopp.
Kizaru is a Logia type, so going Gear Second now will have varying degrees of
effectiveness. I advise against doing it now, since this isn't the actual
fight with him. 

After you bring himself down a bit, he'll disappear off to
territory J to attack Nami. Territory J is on the very bottom right of the
battlefield. Repeat what you did in the first area and bring Kizaru's health
down using whatever methods you feel necessary.

Eventually he'll disappear again to attack Chopper. Head north to Chopper's
rescue. Repeat the attack like before and eventually Kizaru will retreat
again for the last time. He'll head towards territory J in the very bottom
left of the map. Use everything you have to bring Kizaru down to zero health
to finally end this battle and episode.

+---|END|---+


===========================================
=EPISODE 13: Adventure at the Great Prison=
===========================================

The adventure in Impel Down begins now. Just head forward towards the rails.
Note the beams of light and make your way across using Gum Gum actions. It's
a straightforward route. When you get close to the lasers, watch out. You
can't get hit by them. Time your actions and make your way down to Level 1.

Head towards the giant button on the right side of the room and press it. IT
will lower a swinging bar to complete a route to another button above you.
Follow this new route to swing your way to this new button. Press it and
you'll lower another swinging bar in the completely opposite corner of the
room. Jump down and swing your way up to this third button. Hit it to open up
a set of gates. Simply walk through the gates and hit the button on the right
side of the wall.

Watch the scene to receive Buggy as an ally, although you can't partner up
with him. You'll be locked into the room with jailers. Defeat them with hep
from Buggy to move on. Once all the jailers are outo f the picture, the door
to Level 2 will open.

Follow the long, winding path and open the chests if you need some health and
SP. At the very end, more jailers will appear behind you. In order to move on,
you're going to have to wipe them out. Gum Gum Rifle is pretty effective here,
since the path is narrow.

Now sling yourself across the gap and onto the floating platform. Wait for
Buggy to lend you one of his limbs. Use them to swing your way up to safe
ground with a coin chest to your side. Use the nearby save book if you need
to.

Eventually, the second set of doors will open and reveal more jailers.
Silence them before you can continue. Once they're out of the picture,
the closed set of doors will open. Head on through and note the valve. This
area is a basic set of Gum Gum actions, varying from swinging to redirecting
yourself in midair. It's nothing you haven't done before, but just prepare
yourself for the finale. You'll drop a bit before getting the option to grab
ahold of a ledge that leads you to Level 2. Press square to save yourself
from having to do this all over again. Open the chests and sue the save book
if needed.

Follow the path down into level two. You'll receive a notification that you
have to free the prisoners. Head to the button on the wall close to where
you came in from. Now head to the button you see on the other side of the
room. Watch out for the lasers guarding the middle area. The ones surrounding
the button are insignificant and easy to avoid. Hit this button to deactivate
these lasers and to move on.

Cross the room to your left and watch the lasers. It's easy to avoid them if
you stick close to the right side of the wall. Time yourself to make your way
to a third button. Press this one and all the prisoners will be freed. More
jailers will appear out of nowhere in an attempt to ambush you. Luckily, Mr.3
is here to help.  Dispatch the jailers in the room in order to open the route
to Level 3.

Head through the opened gates into a themed room filled with heavy enemies.
Take them all out to open the next path. Head through it and use the save
book on your left. Afterwards, head forward and jump down twice into a room
with a massive toilet.

Head to the right side of the room and use Gum Gum actions to make your way
to a ledge with another button. Press it in order to put the lid on top of the
toilet, making it safe to cross. Use the swinging bar next to you to swing
yourself on top of the lid. Walk over to a pole and use Gum Gum actions to get
yourself to a ledge with a coin chest. Open it if you want to. Look up and
use another series of Gum Gum actions to get yourself to a shelf with a
massive roll of toilet paper and a button next to it. Hit the button to lower
another swinging bar. Use it to get to the very top of the toilet.

Now that you're done here, head towards the jump area and jump down. Follow
the path and use the save book again if you want to. Watch the scene to get
Mr. 2 as another ally. Just like Buggy, though, you can't partner up with him.
Start getting to work on the Minotauros and eventually Buggy and Mr. 3 will
drop in to help you. Once the Minotauros is done for, watch the scene and
prepare for one very annoying boss fight. You have one QTE, though.

-Left stick left + X

+----|BOSS: Magellan|----+

The first stage of Magellan's boss fight is very similar to other ones. This
is a simple ground-based battle. Go toe-to-toe with him and take out his
health as fast as you can. Try not go get hit too much, since you'll need it
for later stages. When the battle is about to enter the second stage, try to
get as far away from him as possible, since the attack he uses first in the
second stage has a massive area of attack. If you get hit, you'll be
poisoned, so watch it.

In stage two, don't immediately go toe=to-toe with him, since he'll activate
his Poison fruit, making him extremely dangerous to touch. Instead, grab the
logs sitting in the four corners of the battlefield and hit him with them in
order to temporarily stun him. This will force him to stop using his fruit,
giving you a very large window of opportunity to put a solid combo in. Try to
stick close to the log piles before stage three activates.

Stage three starts with a massive attack that will ALWAYS hit you if you're
on the ground. That's right. As long as you stay on the ground, you WILL get
hit by a powerful attack that hits you more than once and poisons you. In
order to counter this, head to the swinging bar close to the log piles and
use Gum Gum actions to completely dodge the attack and get close to Magllan.
Stick close to these areas, since you don't know when Magellan will randomly
trigger it. Otherwise, attack him with anything you've got in order to bring
this fight to a close.

+---|END|---+


=====================================
=EPISODE 14: To Sunshine and Freedom=
=====================================

We spent the last episode diving deeper into the depths of Impel Down. Now
we're doing the opposite.

We're starting out in battle mode. Eliminate all of these jailers before you
make your way to Level 4. Jimbei and Crocodile are helping you out here, but
only Jimbei can be partnered up with. At any rate, finish off all the jailers
to make this area secure and then use the save book if you need to.
Afterwards, head up the stairs.

Make your way up the stairs to Minotaurus. Mr. 2 will eventually join the
battle on your side. With the help of all these allies, take out the
Minotaurus. Once it's taken out, the walls of fire at the top of the stairs
will be put out.

Cross the bridge to be confronted with Minotaurus again. This time, he's
angry. Regardless, repeat what you did to him before to take him out. Again.
Your allies are still fighting with you here, so don't forget. Use the save
book while the fight happens if you want to. You have a couple tough fights
ahead.

+----|BOSS: Hannyabal|----+

Despite the lack of the standard boss HP bar, Hannyabal is still a massive
threat in more ways than one. First of all, I hope you didn't open those
chests next to the save book. You'll need them AFTER this fight is over. I
repeat; use your recovery items AFTER this fight. You can regen your SP
quickly due to the random jailers that will stream into this fight. HP is also
a massive factor after this fight.

Hannyabal himself is mostly a close-range fighter. However, his flaming
attacks have an improved range. Getting hit with one can easily set you up for
another dangerous hit. He can also twirl his weapon above his head for another
dangerous area attack. Other random attacks of his have a massive range, so
watch yourself.

Start off by activating Gear Second. Use your superior attack speed to pummel
him into a wall. Keep him juggled as much as possible in order to prevent a
counter-attack. When Gear Second finally wears off, continue the assault.
Force him into a shocked state and continue comboing him in order to prevent
as much damage to yourself as possible. If he gets back up or if you felt like
getting some SP by beating up some jailers, just stay on the offensive.
Hopefully you finish this battle without too many scars. Once it's over with,
just watch the following scene.

+---|END|---+


+----|BOSS: Mashall D. Teach |----+

Fighting Teach is the reason I told you to conserve as much HP as possible.
He's not the greatest boss in the world HP-wise, but his attacks are very hard
to avoid. In fact, I have yet to be able to dodge a certain one of his attacks
that blocks the entire screen.

If you have the SP to do so, switch to Gear Second. Keeping up the offensive
on Teach is much more potent than other bosses, since his strongest attacks
tend to have a short "breaking point". Due to his low HP and easily stopped
attacks, he should be brought down much faster than Hannyabal. Once the fight
is over, just watch the scene.

+---|END|---+

Remember all the way back in Epiode 7: The Tomb of Kings when you had to dash
ahead while the ceiling fell down on you while you moved to the sides in order
to avoid piles of rubble? Yeah. We're doing something similar to that again.

Save your game and look up to spot a bar. Grab it and you'll be propelled into
"running" view as the poison hydras follow you. Head left first to avoid a
pile of rubble and then switch to the right side. Jump over the gap and grab
the ledge. Gradually make your way over to the left side and watch out for the
security laser. Jump onto the floating platform and then jump off of it into
another path. Head right and break open the coin chest if you want it. Then
make your way back to the left side. Jump to the floating platform and angle
yourself to face left a bit. Jump and grab the ledge. Here, hug the right side
of the path as much as you can. Just keep running until this portion of the
episode finishes.

Walk through the opened doors and use the save book if you want to. Now follow
the path ahead of you to the closed doors. They'll automatically open when you
get close to them. Note the poisonous smoke in this area. You don't wanna get
hit by it (obviously), so time your Gum Gum actions accordingly.

Jump across the gap after and time yourself at the next valve. Grab onto it
and make your way to a cage ahead of you. Turn left and use more Gum Gum
actions to reach the next cage. Turn left again and keep moving. Now turn
right and jump across the gap to the L-1 sign. Turn to the right and make
your way across this gap to the open doors and a save book. Use the book if
you want to and then head to the next set of doors. If you're hurt, don't
forget to open the chest here for a healing item.

This area is dangerous. You see those poison droplets falling from the
ceiling? That should be raising a red flag in your head. Use Gum Gum actions
to get yourself to the top of a small platform. If you're not at full health,
ignore the chest and keep moving. A glob of poison will smash into it and
damage/poison you. Use more Gum Gum actions to get to the top of a platform
with a jumping mark to your left. This is a set of "column" actions, although
there aren't any columns here.

-R2
-L2
-R2
-L2
-R2
-L2
-R2
-Square

Now look to your left and use Gum Gum actions to make your way up to the
ledge where all of your allies are. Don't bother partnering up with Jimbei
here. Instead, just grab the healing items you need and save. Last boss battle
up ahead. When you're done, head through the doors to have Magellan pop up.

+----|BOSS: Magellan|----+

To be completely honest, this is a joke boss fight. With Mr. 3's champion
gear backing up Luffy, everything is completely simplified. Not only are
Magellan's poison defenses not a threat anymore, but your attacks seem to have
a much higher chance of forcing a stun.

I don't have much useful advice for this fight. You can pretty much just mash
your combos and it will be over soon. In case you get hurt, there're healing
items lying around for your convenience. Your Gum Gum Rifle is also turned
into Champion Rifle. Not much of a difference, but it's something notable.

When the fight is over, use the finishing move QTE (Mash square and then press
circle). Afterwards view the ending scenes to finish the episode.

+---|END|---+


=============================
=EPISODE 15: War of the Best=
=============================

The battle at Marineford is finally upon us! You start off trapped in a small
area with the old man himself; Whitebeard. Work with him to dispatch of the
marines here. Shouldn't take too long. When the path is open, swing launch
yourself over to an ice platform with a save book. Use it if you want, then
jump through the path to yourself.

Here you'll be stopped by a massive group of enemies. Luckily, Hancock drops
in to help you. Partner up with her if you'd like. Defeat the Marine Leader
to move on to the next area.

This area is a bit tricky. You'll have two rows of cannons aimed at you. You
can either fight between the gaps of the cannonballs and avoid them as best
as you can, or you can switch your Unique action to Gum Gum Balloon and
reflect the cannonballs back at the marines. Whichever tactic you decide to
use, remember to take down the Marine Leader here in order to advance. 

The next area is arguably easier. You're still watching out for cannonballs,
but now they're all on one side. The other difference is that you'll be
fighting against the two remaining Marine Leaders at the same time. Take them
out using any moves you want, but always prepare to dodge or reflect the
incoming cannonballs.

After the doors open, Hancock will part ways. Advance through the new path and
swing your way over to the other side. In order to move on to the next stage,
you're going to have to beat the Defense Commander. Watch out, though, since
Mihawk is going to start trailing you from now on. Push the Defense Commander
away from Mihawk while you attack if you want to stay safe. Alternatively, you
can try to defeat him then and there, but it's a risky gambit.

When the path opens up, use Gum Gum actions to take you to another ice field
with the next Defense Commander. Here, Mr. 3 will back you up. He can hold his
own, so focus solely on the Commander. If you take too long, Mihawk will
appear again.

Head towards the floating lamp in the water and use another set of Gum Gum
actions to take you to the last ice field. Here, Crocodile will be supporting
you. Defeat the Defense Commander here just like before. Once he's down, the
closed gates will be opened. Head to the nearby lam post and follow the Gum
gum actions to go back to the second area. Now head towards the lamp post
with a light sphere on top of it and follow it to be dropped near an open set
of gates. Head through it towards a save book. Use it if needed.

Look at the wall with arrows to your right. Use it to launch yourself.

-Left stick right
-Left stick left
-Left stick right (x2)
-Left stick left
-Square

This next area is entirely time-based. If you move too slowly, you'll have
to restart this part. Start off by swinging yourself up to the top of this
ice block. Now IMMEDIATELY jump towards the falling one to your right. It will
not come back up and it will not wait for you. Dash to the end of it and grab
your way up this next block of ice.

Once again, another block of ice will fall. Jump on top of it and grab your
way up to the top of this next ice block. Soon it too will start to fall. Wait
until you get the signal to use a Gum Gum action. Grab onto a ledge and swing
your way up to the top. Afterwards, look right and jump your way to a set of
pillars.

-R2
-L2
-L1
-L2
-R2
-R1
-L1
-L2
-R1
-L1
-Square

Down here, swing your way back up to the top of the ice. Make a u-turn and
open the coin chest if you want it. Afterwards, head straight towards this
next set of pillars.

-R2
-L2
-L1
-R1
-R2
-R1
-L1
-L2
-R2
-L2
-Square

As soon as you land, the ice will start falling. Keep following the path with
Gum Gum actions until you land once again. Now aim up to the sword and swing
yourself to a falling ice block. Follow the Gum Gum actions here to land
inside this building. Here, just defeat the enemies like you always do.
Eventually, you'll get a cutscene.

Jump down to the ice below you and note the falling magma fists. Follow the
path until you reach your first lava pools. Make your way to the first set.
Just walk between the two pools since there's a very thin path between them.
Get close to the ice block and look forward.

Wait until just after a new set of meteor fists hit the ground. Then throw an
ice block on the pool just in front of you and then cool down the lava pool to
the left of it. This should clear a path directly to the left. The right path
is a dead end.

Follow this new path all the way to the end to find a post to the left. Use it
to launch yourself over to the other side. Hurry along this path and then
switch back to the previous path using the next post you run into.

Now keep jumping and launching your way to new platforms while avoiding the
meteor fists. At the end will be an area where you have to pull back before
launching yourself. Time yourself so that you don't get hit, since the
platform you're standing on will eventually get hit.

In this new area, take out the two defense commanders to open the next set of
gates. Be sure to use the chests to get healing items. Head through the doors
and stay on the path to reach a cannon. Do not jump to the path on the left
since it's a dead end.

Use the cannon to launch yourself to the ice platform just ahead of you. Use
the ice blocks to cool down the lava pools on the upper side. Don't worry too
much about being pressed for time. Once all the pools are cooled down, launch
yourself over to this path and charge ahead. Ignore the chest unless you are
COMPLETELY out of SP. Reach the next safe are with the save book and use it.
Get to the top of this area with your Gum Gum actions to find Jimbei. Now
watch the scene and prepare for some QTEs.

-Left stick down + Right stick down
-Mash Triangle
-Left stick left + X

Now it's boss battle time.

+----|BOSS: Aokiji|----+

Aokiji's main attack tactic is all about forcing you to stay still for his
powerful attacks, whether you want to or not. Instead of strafing around him
like you would with regular bosses, maintain a safe distance and mix the
direction in which you're running in. You have to get a good feeling about the
distance yourself. This tactic protects you against both Ice Age and Ice Time;
two of his most powerful freezing techniques.

Start off by staying on the offense. He shouldn't use any attacks that freeze
you in stage one. Here he should stick to his icicle projectiles and using his
ice sword. He should go down to stage two without too much fuss.

In stage two, he'll start using his freezing attacks against you. Pull your
offensive back a notch and keep your distance. Only attack after he's cooling
off from one of his. If you get frozen, break out as soon as possible. If not,
a block of ice will hit you and deal even more damage to you. Also watch out
for his ice traps. Do your best to avoid walking into them, since they will
freeze you on contact.

Stage three is a true test of your awareness skills. Aokiji will call on more
blocks of ice to fall on you, as well as laying down more ice traps. Watch out
for his freezing wave attack now, since that's a massive threat. Here, one
wrong turn can massively punish your HP. Fortunately, his close-range skills
aren't as much of a threat as his projectiles and ranged attacks, aside from
Ice Age. 

When he gets low on HP, his own QTE attack will start up. Get close to him and
press R1 to trigger it.

-R1 (triggers the QTE)
-Tap Square
-X
-Tap Circle

Otherwise, keep on staying a safe distance away from him and use whatever you
need to bring him down. No finishing move QTE here, so just enjoy the scene.

+---|END|---+


==========================
=EPISODE 16: The Scaffold=
==========================

This is the final, massive ending of the game. Get cozy, since this one will
take a while. You'll start off locked in territory H. Capture it in order to
open the doors and leave. After the area is captured, you'll get a notice that
a Pacifista has appeared. Watch the scene with Hancock to get to the next part
of the episode.

As Hancock, your first main goal is to take care of this Pacifista. Don't
worry about her Devil Fruit attacks not working on the Pacifista, since they
do, for whatever reason. An easy way to finish this battle is to use Slave
Arrow on the Pacifista and damage it while it's in stone form. Then fill up
your SP bar with the numerous surrounding marines before repeating. Capture
the territory and defeat the Pacifista to move on.

Unfortunately, more Pacifistas will appear on the battlefield after you
defeat this one. That being said, they're no longer a high priority for you
at this point. Now you're going straight for the source.

Examine your minimap and hunt down Sentomaru. Your territories should be fine
for now, but you can go ahead and lend some help if you're worried. When you
finally reach Sentomaru, don't be prepared for a touch boss fight. I'm
serious. Despite the new health bar, Sentomaru is as much of a threat here as
he was in Episode 12. He still uses the same jumping moves and slow melee
ones. The only challenge here is that you're not quite used to controlling
Hancock yet. Just mash square against him if you want, since he shouldn't be
a tough fight at all. Afterwards, watch the scene to advance.

Now you're in control of the big man himself. Don't bother too much with his
Square combo, since it's mostly weak. His Triangle, combo, though. is very
potent.

Start off by capturing this territory you're in. It's not one of your goals,
yes, but it will help in the long run. Afterwards, head up towards territory
D. That's your actual goal. Capture it so you can finally get the next one.
It's a boss fight against Kizaru! Oh happy days.

Kizaru still uses the same attacks here like he always does. In fact, you'll
find that most of the "boss" fights in this episode or really just old bosses
getting one final hurrah before the game ends. Treat him the same way you
always did. If you want, you can rely mostly on your Square attacks here,
since Kizaru REALLY loves turning into pure light. Just beat Kizaru to get a
new scene with two QTEs.

-Square
-Tap R1

Ace is available as a partner from the start, so team up with him. Your first
goal for now is to claim territory A for yourself. Afterwards, use the nearby
save book. It's optional, but it'd be a shame if you lost all this progress.

At this point, Akainu will start firing meteor volcano again. Check your
minimap and hunt down the Marine Leaders. Take them out as quickly as you can
in order to prevent too much damage to the territories you own. Once all of
them are out of commission, Akainu's attack will subside. All the walls that
blocked your path will also be removed.

Next up, you have to reach Whitebeard before Aokiji takes him out. That's
right. You have to fight Aokiji again. Head towards Whitebeard and take out
Aokiji. Despite the new setting, he's still a challenge. However, you have
several allies on your side now to help you pound his HP into the ground.
Protect Whitebeard and take out Aokiji. Now stand by for a cutscene.

+----|BOSS: Akainu|----+

This is the battle you've been waiting for. You'll start off using Ace, so use
these fodder marines as your chance to get used to the way he controls. At
some point, Akainu himself will take the field. He possesses a killer
close-range game. Luckily, you're not alone. Partway through the battle talk,
Luffy will join you in this fight. Team up with him and take down the first
chunk of Akainu's health. If you're strong enough, you can try taking him out
before Luffy shows up, but don't get too reckless. Once the first set of his
HP is knocked out, watch the scene in order to advance.

Now you'll be in control of Luffy for stage two. DO NOT ATTEMPT TO FIGHT HIM
FACE-ON. You won't be able to touch him. He's also too dangerous to approach
normally. However, you see those ice blocks sitting around the battlefield?
Grab one and toss it into him in order to stun him and deal slight damage.
Once he's hit, get in close and use anything you have to make him pay. Keep
on repeating this pattern, but watch out for his projectile attacks. They're
fast, dangerous, and cover most of the battlefield. Dodge them as best as you
can and continue stunning, then damaging to get into the third stage, with a
QTE preceding it.

-Tap Square
-R2 + Square

Stage three is Akainu's home turf. You're fighting right on top of one of his
magma fists. Attacks can pretty much come from anywhere, though most of them
will be under you. You're not just fighting Akainu, but the battlefield
itself. It's the exact same color as his attacks, which means that spotting
the fists he loves to launch will be a battle in and of itself. Akainu's Logia
ability will also be much more dangerous.

For starters, the battlefield is small and compact. This works with Akainnu's
attacks since they cover a massive range. Stay mobile to give yourself the
best chance at dodging them. His newest and most annoying attack has fists
coming right out of the ground. At first only one will rise, but up to six
will come out the lower his HP gets. The main signal for this attack is Akainu
pausing and pumping lava into the ground. Try to keep a lookout for it. Keep
up your offense as much as you can. SP isn't too much of a problem, so use
your Gears if you want to. I advise you to, actually.

After some time, Akainu's QTE will start up.

-Tap Square (x3)
-Circle
-Tap Circle (x2)

Despite using Gear Third in the QTE, Luffy won't shrink. The battle will just
continue. This is the point where a lot more magma explosions will come from
the ground. However, Akainu's HP will now be dangerously low. If you haven't
done so yet, open the chests and refill your SP. Use Gear Third to finish off
the last section of his HP bar. If not, keep up the offensive until Akainu
finally drops. Don't forget to pull off the finishing move QTE (Tap square and
press circle).

This episode (and the game in and of itself) ends with three major cutscenes
with some dialogue in between them all.

+---|END|---+


Congratulations on beating the Main Log of One Piece: Pirate Warriors! If this
was your first time, go ahead and head over to Another Log to get more fun out
of playing as memebers of the crew, Ace, Boa Hancock, Jimbei, and even the big
man himself; Whitebeard. Thanks for dealing with my FAQ and enjoy the rest
this beautiful game has to offer, especially if you're a big fan like me.


+++++++++++++
+ANOTHER LOG+
+++++++++++++

Another Log is the secondary game mode of the game where you can play as
another member of the crew, or one of the other available characters.
It's not a story mode for the individual characters. Instead, it simply
pits you into static maps that are relatively the same for each character.
The main difference between the characters (besides the movesets) is the
dialogue between them. Not much else.

Instead of writing a guide for each map individually for each character, I'll
write up a general guide for each map. This is due to all Another Log maps
playing virtually the same. Despite the minor randomized changes, you'll
always be faced with a certain set of goals that you have to overcome. I'll
list them for each map and lightly detail them.

Also of note is that boss fights in another log don't have stages. You also
don't have their health bar at the top of your screen. Whether this is easier
or harder for you is entirely up to how used you are to normal boss battles.


========================
=MAP 1: Buggy the Clown=
========================

Goal 1: Defeat Cannon Crew
You have to eliminate the cannon crew in order to stop the bombardment. Just
hunt them down and eliminate them. Your allies can easily remove most of them,
but it's faster if you just work on them yourself.

Goal 2: Defeat Transport Leaders
Optional, but useful. Just eliminate them before they reach their target area
to get Nami as a partner.

Goal 3: Defeat Pirate Leader
Simply take him out as well. He tends to hang around the Transport Leaders.

Goal 4: Defeat Cannon Crew
Same as before. No change.

Goal 5: Defeat Buggy
Just take out Buggy. He shouldn't pose much of a threat.


===========================================
=MAP 2: Pirate Fleet Commodore "Don Krieg"=
===========================================

Goal 1: Capture enemy territory to stop Chloro Balls
Capture the indicated enemy territory on your flashing minimap in order to
prevent the Chloro Balls from being fired.

Goal 2: Defeat Pirate Leader
Simply take him out, wherever he is. Defeat him to secure an ally as a
partner.

Goal 3: Defeat Mihawk
Mihawk is a bit tricky. He's just as strong as he is in the Main Log. However,
like many other foes in Another Log, he has the tendency to jump out of the
battlefield at will. Defeat him as quickly as possible in order to avoid
unnecessary damage to your territories.

Goal 4: Defeat Pirate Leader
Once again, just take him out along with whatever ally is helping you.

Goal 5: Capture enemy territory
It's the same deal as the first goal you had. You can actually bypass this
entirely if you capture all the territories by the time this occurs.

Goal 6: Defeat Don Krieg
Take out Don Krieg. Not much to it since Another Log bosses aren't as hard as
Main Log ones.


====================================
=MAP 3: Monster From the Grand Line=
====================================

Goal 1: Defeat Marine Leader
Take him out quickly in order to avoid a cannonball barrage. Why do most of
these first goals involve preventing a cannonbal barrage, anyways?

Goal 2: Defeat Fishman Leaders
Eliminate the Fishman Leaders that popped up on the battlefield.

Goal 3: Defeat Hatchan
Hatchan's still around and as powerful as he was in the Main Log, which isn't
that much. Just knock him out.

Goal 4: Defeat Fishman Leaders
More Fishman Leaders will pop up on the battlefield. It seems like the first
batch wasn't enough of a sign for them.

Goal 5: Defeat Marine Leader
Another Marine Leader is on the battlefield. Take him out the same way you
took out the first Marine Leader in order to prevent another cannonball
barrage.

Goal 6: Defeat Arlong
Go toe-to-toe with Arlong here. Like I said, there aren't any stages in boss
battles, so don't worry about water flooding in again.


=====================================
=MAP 4: Adventure in a Nameless Land=
=====================================

Goal 1: Capture enemy territory
Capture the indicated enemy territories as quickly as possible. Until you
finish capturing them, the defense leaders will just keep spawning.

Goal 2: Defeat Pirate Leader
Like all the Pirate Leaders before this guy, take him out. The only problem
with these guys, really, is their HP.

Goal 3: Defeat Lapin herd
Three Lapins will arrive on the battlefield. Watch out for their projectile
ice attacks, since they're just as annoying as before. If two or three of them
are bunched up, just hope that they don't decide to start spamming it.

Goal 4: Defeat Pirate Leader
Yup. Another one.

Goal 5: Capture enemy territory
Once again, defense leaders will start spawning until you finish capturing
these territories. Finish this as quickly as possible.

Goal 6: Defeat Wapol
Even though there are no stages in boss battles at this point, Wapol's fight
is largely the same. The only difference is that you don't have the third
stage where you throw furniture at him.


======================================
=MAP 5: The Town of Dreams "Rainbase"=
======================================

Goal 1: Defeat Defense Commander
In order to stop the random sandstorms that are patrolling the territories,
you have to take out the defense commanders. Be careful not to be launched
into them since they can still throw you up into the air.

Goal 2: Defeat Pirate Leader
It's your first Pirate Leader of the episode. Just defeat him.

Goal 3: Defeat Mr. 2
Defeat Mr. 2 as quickly as possible. Just like Mihawk, he has the tendency to
jump in and out of the battlefield. His battle is more annoying than hard,
really.

Goal 4: Defeat Transport Leader
Take out the transport leaders before they reach their intended goal. Still
not negative side-effect here besides missing out on an ally.

Goal 5: Defeat Mr. 3
Mr. 3 should appear in the second to last area. Just take him out, but watch
out. He tends to overlap with Goal 6.

Goal 6: Defeat Defense Commander
More defense commanders will appear and signal the start of more sandstorms.
Take them out quickly in order to avoid taking too much damage to your
territories.

Goal 7: Defeat Crocodile
Head to the final upper area and get rid of Crocodile. He can be a bit of a
pain since his henchmen tend to cover him up or block you. He's still a
significantly easier boss battle, though.


============================================
=MAP 6: Great Battle on the Judgment Island=
============================================

Goal 1: Defeat Blueno
Right off the bat you're confronted with a boss character. Grind the marines
at the beginning for a bit of SP if you want, then wait for Blueno to come to
you. Don't fight him on the stairs, since the camera will work against you
there.

Goal 2: Defeat Marine Leader
Just like the other (X) leaders, take them out. They pose no threat to you.

Goal 3: Defeat Sappers
I never completely understood the purpose of these sappers. MY guess is that
they sneak to your territory and take out your allies slowly? Either way,
they're just normal enemies with a special name. Take them out.

Goal 4: Defeat Marine Leader
Another Marine Leader. You really shouldn't need help with these guys.

Goal 5: Defeat Messengers
This part can be a bit tricky. First, note down the territory the messengers
are headed to. Head there and assist Robin with defeating them before they
reach their goal. Ignore the number at the bottom of the screen since they
spawn in waves. It's tough to stop them, but definitely possible.

Goal 6: Defeat Kaku, Jabra, and Blueno
You read that right. Three members of CP9 will appear on the battlefield at
the same time. Time isn't on your side here, either. In order to pull this
off, you have to hope that two of them are traveling together. When you find
them, use your most powerful techniques in order to blow away their HP as fast
as possible. Afterwards, find the remaining member and clean them out.

Goal 7: Defeat Lucci
After making or breaking CP9's all-out attack, Lucci will apear on the
battlefield. Thankfully, all of your allies are here to help you. Make sure
to protect the ally you have to in this episode and bring Lucci down quickly.


=============================================================
=MAP 7: Adventure on the Archipelago of Dancing Soap Bubbles=
=============================================================

Goal 1: Defeat Marine Leader
Stop Kizaru's laser attacks as soon as possible by defeating the marked
Marine Leader.

Goal 2: Defeat Messengers
More messengers are going to appear on the battlefield. Utilize the same
tactic you used in the previous map to stop them. It's tricky, but just watch
all the entrances to the territory.

Goal 3: Defeat Sentomaru or Pacifistas
Sentomaru and two Pacifistas will appear on the battlefield. You have to take
out two out of the three of them. Sentomaru isn't too much of a threat, but
the Pacifistas absolutely love their lasers. Go ahead and take out at least
one of them first before taking your pick of the second kill.

Goal 4: Defeat Pacifista
Another mandatory Pacifista fight will follow the previous goal. Help the
indicated ally of yours defeat it to win them as a partner.

Goal 5: Defeat Marine Leader
Lasers will once again rain down on the battlefield. Defeat the Marine Leader
in order to stop them.

Goal 6: Defeat Kizaru
Kizaru will finally appear on the battlefield. Defeat him using whatever means
necessary. Just remember that he's a Logia and loves abusing that
intangibility of his.


=============================
=MAP 8: Sunshine and Freedom=
=============================

Goal 1: Defeat Marine Leader
Simple beginning goal. Defeat the Marine Leader to stop the poison attacks.
Just watch out for the shadows on the ground, since those are a good indicator
for you about where to go.

Goal 2: Defeat Minotauros
Just take out Minotauros here. From what I've seen him do, he's just a large
target. Don't worry about him coming back, since this is his only appearance
in this map.

Goal 3: Defeat Hannyabal
Hannyabal fight. Are you ready? He's largely the same as before, although his
morale will rise. I don't quite understand what that means, but just take him
out same as before.

Goal 4: Defeat Teach
Along the way, you should run into Teach. He's actually optional, but can be a
massive pain in your neck if he keeps sucking you back towards him. Take him
out for good measure, unless you're running low on HP.

Goal 5: Capture enemy territories
The second round of poison attacks begins once you enter the top half of the
map. Capture the three rooms up here and it should stop. The poison attacks
aren't as bad as before. They actually seem to be easier to avoid.

Goal 6: Defeat Magellan
Magellan is the final thing standing between you and freedom. Try not to fight
him on the stairs, because that makes you an easier target for his poisonous
projectile attacks. Lure him into the nearby room and take him out there.


=====================
=MAP 9: The Scaffold=
=====================

*NOTE*: I've replayed this map trying to find any pattern to the way the goals
        are given, but couldn't find any. If you don't get the exact same
        order, don't worry. Just like the person you have to protect in some
        other maps, it's randomized.

Goal 1: Defeat Marine Leader
We're starting out with the battlefield taking a magma fist pounding. Hunt
down the Marine Leader and take him out.

Goal 2: Defeat Kizaru
Kizaru will take the stage in one of the territories now available. Take him
out, but watch out for his intangibility. Kizaru's AI loves abusing it.

Goal 3: Defeat Teach
Teach will also take the battlefield. If you're (un)lucky, he'll be fighting
beside Kizaru, or another boss-like character. He's practically the same as he
was in Sunshine and Freedom, but this time you have more room to run. Take him
out.

Goal 4: Defeat Marine Leader
Hunt down this first set of Marine Leaders. Nothing special.

Goal 5: Defeat Marine Leader
Sengoku will throw MORE Marine Leaders on the battlefield. Take these guys out
next to move on. Also, note how the game tells you that Sengoku "throws" them.
Kinda funny to think about.

Goal 6: Mihawk
Time to fight one of the strongest swordsmen in the world. Ready? Mihawk's
attacks have a nice range to them, but the battlefield here is large. Use the
area to your advantage to avoid the attacks and take Mihawk out.

Goal 7: Defeat Aokiji
Another Marine Admiral is in your way. Unlike Kizaru, Aokiji doesn't abuse his
ability to become intangibile. Well, not as much, anyways. Take him out
quickly in order to avoid the collateral damage caused by his ice attacks.

Goal 8: Defeat Marine Leader
Another normal set of Marine Leaders...

Goal 9: Defeat Marine Leader
Final set. This time Aikainu sends them on the battlefield. Take them out in
order to stop the magma fists and to trigger the final fight.

Goal 10: Defeat Akainu
Akainu is actually a pushover. Mostly. When he triggers his meteor volcano,
GET AWAY. If you're too close to him, you can easily be juggled and take
serious damage from the attack. Like Aokiji, he doesn't abuse his Logia
ability too often. Take him out like the other admirals, but always keep
your eye out for meteor volcano.


++++++++++++++++++++++++++++
+FREQUENTLY ASKED QUESTIONS+
++++++++++++++++++++++++++++

[1] Q: What are these secret trophies? How do I get them?
    A: Most of the secret trophies are unlocked by successfully pulling off
       one of the QTEs that occur during a boss fight. There, are, however,
       three trophies that aren't related to that.

       (Thank you for loving me)
       Complete the Episode 16 without capturing more than four territories

       (Run for it, we've got the gold )
       Activate all of the coin skills

       (100,000 vs 10)
       Defeat 100,000 total enemies

[2] Q: 100,000 enemies?! What's the best way to do this?
    A: Episode 15 has the best farming spot for this achievement. At the
       stage where Mihawk appears, just defeat him. Afterwards, the ice areas
       will be clear for you to farm kills. The marines never stop spawning,
       so don't worry about running out of kills.

[3] Q: (X) character's name isn't spelled like that! It's spelled like (x)!
    A: Since it can be difficult translating the Jap language into English,
       there are numerous faults. For example, some people refer to "Luffy" as
       "Ruffy" and call "Brook" "Brooke". However, I'm going with the
       spellings provided with the game in order to prevent too much
       confusion.

[4] Q: How do I level up my allies in Main Log? By leveling them up in Another
       Log?
    A: No. The stats of your allies in Main Log are the same stats Luffy has.
       If your attack is boosted to the max, your allies will hit much harder.
       The same thing goes for Stamina and Defense, but not Special Attacks.

[5] Q: What's the best way to level my characters?
    A: Zoro's 7th episode in Another Log seems to be agreed on as the best
       stage for leveling. Remember to play on Hard Mode and earn as many
       Beat Points as you can for maximum effect.


+++++++++
+CREDITS+
+++++++++

InfernoCrossing-For creating this FAQ

GameFaqs-The only intended site to host this FAQ

CJayC-For creating GameFAQS

SBAllen-For leading GameFAQS after CJayC stepped down

Namco Bandai-For releasing this game outside of Japan

Tecmo Koei-For developing the game

Omega Force-For developing the game


+++++++++++++++++++++
+CONTACT INFORMATION+
+++++++++++++++++++++

If you have any questions you wish to tell me about, email me at:

[email protected]

Please don't send me spam. Hate mail will be accepted and maybe replied.
Although, I don't check my email often. 

If you have a Gamefaqs account, you can also PM me. (Preferred method)


+++++++++++++++++++++++
+COPYRIGHT INFORMATION+
+++++++++++++++++++++++

This is for personal use only, you may not put this  in your site or use 
it to make a profit. Do not distribute this document, or alter it in any 
way shape or form. It can be printed  out for personal use only. You 
can NOT use this document without my permission.


Copyright 2012 InfernoCrossing/Junee Aranico