______________________________________________________________________ | _____ __ _ _______ _____ _____ _______ _______ _______ | | | | | \ | |______ |_____] | |______ | |______ | | |_____| | \_| |______ | __|__ |______ |_____ |______ | | | | ___ _ ____ ____ ___ ____ _ _ _ ____ ____ ____ _ ____ ____ ____ | | |__] | |__/ |__| | |___ | | | |__| |__/ |__/ | | | |__/ [__ | | | | | \ | | | |___ |_|_| | | | \ | \ | |__| | \ ___] | ---------------------------------------------------------------------- +++++++++++++++++++++++++++++ +V. 1.1 + +FAQ Began: 12/10/12 + +Game Released 9/25/12 (USA)+ +++++++++++++++++++++++++++++ COPYRIGHT 2012 InfernoCrossing INTRODUCTION ------------ "Gold Roger, the King of the Pirates, once attained everything this world has to offer. The words he uttered just before his death drove people around the world to the seas. ("My treasure? If you want it, you can have it! Find it! I left everything this world has to offer there!") Now everyone is in search of romanticism! The world has truly entered a Great Pirate Era!" - Intro to One Piece If you're not aware of the general plot of the biggest selling manga in Japan, the story revolves around Monkey D. Luffy who dreams of finding the legendary treasure called One Piece and becoming the King of the Pirates. One Piece: Pirate Warriors is an abridged retelling of most of the plot, as the story is still ongoing. While newcomers to the series might be lost due to many cut out scenes, fans of it will likely enjoy playing through the story from the very beginning... somewhat. ++++++++++++++++++++ +TABLE OF CONTENTS+ ++++++++++++++++++++ 1. Version History 2. Controls 3. Characters 3.1 "Straw Hat" Luffy 3.2 "Pirate Hunter" Zoro 3.3 "Cat Burglar" Nami 3.4 "King of the Snipers" Usopp 3.5 "Black Leg" Sanji 3.6 "Cotton Candy Lover" Chopper 3.7 "Devil Child" Nico Robin 3.8 "Cyborg" Franky 3.9 "Humming Swordsman" Brook 3.10 "Fire Fist" Ace 3.11 "Pirate Empress" Boa Hancock 3.12 "First Son of the Sea" Jimbei 3.13 "The Great Pirate" Whitebeard 4. Main Log 4.1 Prologue: 2 Years Later 4.2 Episode 1: Buggy the Clown 4.3 Episode 2: Pirate Fleet Commodore "Don Krieg" 4.4 Episode 3: The Monster from the Grand Line 4.5 Episode 4: Adventure in a Nameless Island 4.6 Episode 5: Skull, Crossbone, and Sakura 4.7 Episode 6: The Town of Dreams "Rainbase" 4.8 Episode 7: The Tomb of Kings 4.9 Episode 8: The Big Argument 4.10 Episode 9: Cipher Pol No. 9 4.11 Episode 10: Great Battle on the Judgment Island 4.12 Episode 11: The Pirates vs CP9 4.13 Episode 12: Adventure on the Archipelago of Dancing Soap Bubbles 4.14 Episode 13: Adventure at the Great Prison 4.15 Episode 14: Sunshine and Freedom 4.16 Episode 15: War of the Best 4.17 Episode 16: The Scaffold 5. Another Log 5.1 Map 1: Buggy the Clown 5.2 Map 2: Pirate Fleet Commodore "Don Krieg" 5.3 Map 3: The Monster from the Grand Line 5.4 Map 4: Adventure in a Nameless Island 5.5 Map 5: The Town of Dreams "Rainbase" 5.6 Map 6: Great Battle on the Judgment Island 5.7 Map 7: Adventure on the Archipelago of Dancing Soap Bubbles 5.8 Map 8: Sunshine and Freedom 5.9 Map 9: The Scaffold 6. Frequently Asked Questions 7. Credits 8. Contact Information 9. Copyrights and Legal Stuff +++++++++++++++++ +VERSION HISTORY+ +++++++++++++++++ V. 1.0: December 10-12, 2012 After finally getting a PS3, I decided to snag this game first (although my PS3 actually came with 4 other games, but that's beside the point). While I didn't necessarily need a walkthrough while I played through the main log, there were some parts where one would have definitely helped me out a bit and saved me a few retries. So... here I am. In this update: -Skeletal Table of Contents added -Controls added -Movesets for Luffy, Zoro, Nami, Usopp, and Sanji added -Prologue, Episodes 1, 2, 3, 4, and 5 of Main Log finished -Frequently Asked Questions added, but empty at the moment -Credits added and finished -Contact Information added and finished -Copyrights and Legal Stuff added and finished The next update should have a few more Main Logs, character movesets, and maybe some Another Logs done. Most of the work, really, is writing down all the moves. V. 1.1: December 13-18, 2012 Whew. Finally got accepted. In a massive change from my usual style, I'll finish this FAQ/Walkthrough up with one massive blow, mostly because of the light publishing schedule Gamefaqs is on at the moment. In this update: -Small box before the introduction updated -Movesets for Chopper, Robin, Franky, Brook, Ace, Hancock, Jimbei, and Whitebeard added -Episodes, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, and 16 of Main Log finished -All Another Logs finished -5 questions added to the FAQ That's the meat and bones of this FAQ wrapped up. Since it's a short game, I didn't have too much to work with. However, that's also a big negative since I don't have much else to add, other than minor revisions. The future seems dim for this FAQ, but I'll find a way to breath some life into it. ++++++++++ +CONTROLS+ ++++++++++ L1: Center Camera L2: Partner up/Remove partner/Activate Crew Strike Left Stick: Walk/Run/Move Cursor R1: Varies by character R2: Varies by character Right Stick: Move camera R3: Lock on to target Square: Quick attack Triangle: Strong attack Circle: Use Special Attacks (Hold to use higher tiers) X: Dodge/Dash Start: Access pause menu Select: Varies by character D-Pad Up/Down: Adjust size of mini-map D-Pad Left/Right: Choose unique attack (Luffy only) ++++++++++++ +CHARACTERS+ ++++++++++++ One Piece: Pirate Warriors features a decent cast of characters to choose from. You have the entire Straw Hat crew to choose from, as well as several other slightly unexpected characters. While all of these characters share the same basic skeletal control system, there are some special techniques that only certain characters can use. For example, only Luffy is able to switch between different R1 attacks, while Whitebeard is limited to his tremor attacks. These differences will be listed as their "Special Controls". Note that a lot of attacks have the same name, while a lot of other ones don't even have a name at all. That being said, here's the general format: How to get: Special Controls: -Standard Attacks- Attack name Attack description Damage: /5 Buttons to press to complete attack -Special Attacks- Attack name Attack description Damage: /5 (when applicable) Tier -Unique Attacks- Attack name Attack description Damage: /5 (when applicable) Button (when applicable) +++++++++++++++++++ +"Straw Hat" Luffy+ +++++++++++++++++++ How to get: Available from the beginning Special Controls: (D-Pad Left/Right: Choose unique attack) (R1: Use unique attack) (R2: Enter first-person grab mode) (Select: Put on or remove Straw Hat) -Standard Attacks- Gum Gum Cannon A succession of attacks on enemies to the front Damage: **/5 Square, Square, Square, Square, Square Unnamed Attack Smash down a launched enemy Damage: ***/5 Square, Triangle, Triangle Gum Gum Bazooka Repeatedly attack a launched enemy Damage: ****/5 Square, Triangle, Square, Square Gum Gum Spear Stretch both legs to the air and attack downward Damage: ***/5 Square, Triangle, Square, Triangle Gum Gum Flail Swing Arms and then attack forward Damage: ***/5 Square, Square, Triangle, Square Unnamed Attack Swing arms and then attack a wide area Damage: **/5 Square, Square, Triangle, Triangle Gum Gum Rocket A body smash forward Damage: ***/5 Square, Square, Square, Triangle Gum Gum Stamp Gatling Pummel enemies with kicks from the air Damage: ***/5 Square, Square, Square, Square, Triangle Gum Gum Bell Throw enemy into the air then headbutt them Damage: ****/5 Triangle, Square, Square, Square Unnamed Attack Throw enemy into the air then spin kick them Damage: ****/5 Triangle, Square, Square, Triangle Gum Gum Windmill Grab enemy, twirl, and then throw them Damage: ****/5 Triangle, Square, Triangle Gum Gum Bullet Punch enemies to the front and launch them Damage: ***/5 Triangle, Triangle, Square Gum Gum Whip Attack a wide area with a spinning kick Damage: **/5 Triangle, Triangle, Triangle -Special Attacks- Gum Gum Rifle Rotate arm and then unleash shockwave forward Damage: ****/5 Tier 1 Gum Gum Storm Suck in air, dash forward, and unleash a combo Damage: *****/5 Tier 2 Gear Second Temporarily enhance attacks Tier 3 Gear Third Swell up hands and feet when performing a combo Damage: *****/5 Tier 4 -Unique Attacks- Gum Gum Pistol Stretch arm to attack distant enemies Damage: */5 Gum Gum Balloon Inflate body and reflect cannon fire Gum Gum Bazooka Stretch both arms and attack forward Damage: */5 Gum Gum Mallet Stretch legs to grab and smash foe into the ground Damage: */5 Gum Gum Battle Aze Stamp the ground with great force Damage: */5 ++++++++++++++++++++++ +"Pirate Hunter" Zoro+ ++++++++++++++++++++++ How to get: Complete Episode 2 Special Controls: (R1: Single Sword Lion's Song) (R2: Dual Sword Rashou Gate) (Select: Put on or remove black bandana) -Standard Attacks- Triple Sword Oni Giri Repeatedly slash enemies to the front Damage: ***/5 Square, Square, Square, Square, Square Dual Sword Otoro Smash down a launched enemy Damage: **/5 Square, Triangle, Triangle Triple Sword Raven Hunt Brutally press the attack on a launched enemy Damage: ****/5 Square, Triangle, Square, Square Dual Sword Otoro Further attack then smash down a launched enemy Damage: ***/5 Square, Triangle, Square, Triangle Triple Sword Oni Giri Send forward enemies flying with a charging slice Damage: ***/5 Square, Square, Triangle, Square Dual Sword Phoenix of 108 Desires Vertical cut on forward enemy, then slice forward Damage: ****/5 Square, Square, Triangle, Triangle Triple Sword Demon Bull Charge forward and pierce enemy to the front Damage: **/5 Square, Square, Square, Triangle Triple Sword Twister Attack a wide area using a rotating sdlice Damage: ***/5 Square, Square, Square, Square, Triangle Triple Sword Hyokindama Spin for longer while cutting enemies Damage: ***/5 Triangle, Square, Square, Square Dual Sword Phoenix of 108 Desires Cut enemies while spinning, then slice forward Damage: ****/5 Triangle, Square, Square, Triangle Dual Sword Phoenix of 108 Desires Cut enemies while spinning, then slice forward Damage: ***/5 Triangle, Square, Triangle Triple Sword Nigori-zake Horizontal slice across enemies to the front Damage: **/5 Triangle, Triangle, Square Dual Sword Phoenix of 108 Desires Slice forward with three swords Damage: ***/5 Triangle, Triangle, Triangle -Special Attacks- Triple Sword Succession 3000 Worlds Rotate three swords, gathering, then slice foes Damage: ****/5 Tier 1 Deadly 9 Swords Asura Ichibugin Countless forward slices using 9 swords Damage: *****/5 Tier 2 -Unique Attacks- Single Sword Lion's Song Launch a slash forward, charge to increase power Damage: **/5 R1 Dual Sword Rashou Gate Use two swords to cut a straight line forward Damage: */5 R2 ++++++++++++++++++++ +"Cat Burglar" Nami+ ++++++++++++++++++++ How to get: Complete Episode 2 Special Controls: (R1: Thunderbolt Tempo) (R2: Cyclone Tempo) (Select: Flip lock of hair) -Standard Attacks- Unnamed Attack A succession of attacks on enemies to the front Damage: ***/5 Square, Square, Square, Square, Square Unnamed Attack Smash weapon forcefully into the ground Damage: **/5 Square, Triangle, Triangle Unnamed Attack Attach cloud to enemy and send them flying away Damage: ***/5 Square, Triangle, Square, Square Unnamed Attack Send pole flying to attack enemy and make clouds Damage: ***/5 Square, Triangle, Square, Triangle Unnamed Attack Attach cloud to enemy while sending them flying Damage: **/5 Square, Square, Triangle, Square Thunder Tempo Turn staff into a Y shape and attack forward Damage: ***/5 Square, Square, Triangle, Triangle Unnamed Attack Attach cloud to enemy and send them flying away Damage: ***/5 Triangle, Square, Square, Square Thunder Tempo Send pole flying to attack enemy and make clouds Damage: **/5 Triangle, Square, Triangle Unnamed Attack Attach cloud to enemy while sending them flying Damage: **/5 Triangle, Triangle, Square Unnamed Attack Send pole flying to attack distant enemy Damage: **/5 Triangle, Triangle, Triangle -Special Attacks- Tornado Tempo A powerful attack on enemy to the front Damage: ***/5 Tier 1 Thunder Lance Tempo Power attack sends enemies to the front flying Damage: ****/5 Tier 2 -Unique Attacks- Thunderbolt Tempo Change clouds to thunderclouds and cause lightning Damage: */5 R1 Cyclone Tempo Suck enemies together with powerful attack Damage: */5 R2 +++++++++++++++++++++++++++++ +"King of the Snipers" Usopp+ +++++++++++++++++++++++++++++ How to get: Complete Episode 8 Special Controls: (R1: Usopp Hammer) (R2: Special Oil Ball) (Select: Boast) -Standard Attacks- Blasting Cactus Star A succession of attacks on enemies to the front Damage: ***/5 Square, Square, Square, Square, Square Flaming Star A power attack on a launched enemy Damage: **/5 Square, Triangle, Triangle Blasting Cactus Star A wide range attack on launched enemies Damage: ***/5 Square, Triangle, Square, Square Flaming Star A wide range attack on launched enemies Damage: ***/5 Square, Triangle, Square, Triangle Blasting Cactus Star A powerful forward attack Damage: ***/5 Square, Square, Triangle, Square Usopp Pound Smash forward with a massive hammer Damage: ***/5 Square, Square, Triangle, Triangle Unnamed Attack Attack enemy with hot pepper shots Damage: **/5 Triangle, Square, Square, Square Sleep Star Attack that puts enemies in frontal area to sleep Damage: **/5 Triangle, Square, Square, Triangle Flaming Ball Smash a fire ball into the ground, launching foes Damage: **/5 Triangle, Square, Triangle Shuriken Meteor Shower Throw shuriken forward over a wide area Damage: **/5 Triangle, Triangle, Square Flaming Star Send forward enemies flying with a powerful attack Damage: **/5 Triangle, Triangle, Triangle -Special Attacks- Fire Rain Hell Attack by causing fire to rain over a wide area Damage: */5 Tier 1 Save Me, Sogeking! Temporarily enhance attacks Damage: ***/5 Tier 2 -Unique Attacks- Usopp Hammer A powerful hammer attack Damage: */5 R1 Special Oil Ball Place explosive oil, follow up with normal attacks Damage: */5 R2 +++++++++++++++++++ +"Black Leg" Sanji+ +++++++++++++++++++ How to get: Complete Episode 2 Special Controls: (R1: Reception) (R2: Bad Manners Kick Course) (Select: Adjust tie and top button) -Standard Attacks- Mutton Shot A succesion of attacks on enemies to the front Damage: ***/5 Square, Square, Square, Square, Square Troisieme Hachisash Pummel enemies with air kicks, launching them high Damage: ***/5 Square, Triangle, Triangle Unnamed Attack Repeatedly attack a launched enemy Damage: ****/5 Square, Triangle, Square, Square Charging Boar Hot Pot Shoot Attack forward with powerful jumping kick Damage: ****/5 Square, Triangle, Square, Triangle Unnamed Attack Smash enemy into ground, then send flying forward Damage: ***/5 Square, Square, Triangle, Square Party Table Kick Course Attack launched enemy with a rotating kick Damage: ***/5 Square, Square, Triangle Triangle Charging Boar Hot Pot Shoot Attack forward with a powerful jumping kick Damage: **/5 Square, Square, Square, Triangle Premier Hachis Pummel enemies with air kicks, launching them high Damage: ****/5 Square, Square, Square, Square, Triangle Brochette Unleash a shockwave from a mid-air spinning kick Damage: ****/5 Triangle, Square, Square, Square Unnamed Attack Attack launched enemy with a rotating kick Damage: ****/5 Triangle, Square, Square, Triangle Unnamed Attack Attack launched enemy with a rotating kick Damage: ***/5 Triangle, Square, Triangle Unnamed Attack A wide area spin kick, then send enemies flying Damage: **/5 Triangle, Triangle, Square Three-Point Decoupage Attack a wide area with kicks Damage: **/5 Triangle, Triangle, Triangle -Special Attacks- Concasse Spin Attack the vicinity with a powerful axe kick Damage: ***/5 Tier 1 Diable Jambe Temporarily enhance attacks Tier 2 -Unique Attacks- Reception Jump onto enemy, catch thier leg and smash down Damage: */5 R1 Bad Manners Kick Course A powerful launch, follow with normal attacks Damage: */5 R2 ++++++++++++++++++++++++++++++ +"Cotton Candy Lover" Chopper+ ++++++++++++++++++++++++++++++ How to get: Complete Episode 5 Special Controls: (R1: Defense Point) (R2: Brain Point Scope) (Select: Boast?) -Standard Attacks- Unnamed Attack A succession of attacks on enemies to the front Damage: ***/5 Square, Square, Square, Square, Square Heavy Gong A powerful attack on a launched enemy Damage: ***/5 Square, Triangle, Triangle Unnamed Attack Hit the ground and knock enemies off balance Damage: ***/5 Square, Triangle, Square, Square Unnamed Attack Smash enemies in the air, then body press them Damage: ***/5 Square, Triangle, Square, Triangle Unnamed Attack A body smash that sends the enemies flying Damage: ***/5 Square, Square, Triangle, Triangle Unnamed Attack Powerful headbutt sends enemies flying Damage: ***/5 Triangle, Square, Square, Square Unnamed Attack Sends enemies flying with a double leg kick Damage: ***/5 Triangle, Square, Square, Triangle Unnamed Attack Stick arms out and spin, attacking vicinity Damage: ***/5 Triangle, Square, Triangle Unnamed Attack Bring both arms down in a powerful attack Damage: ***/5 Triangle, Triangle, Square Unnamed Attack Send enemies flying with a body press Damage: ***/5 Triangle, Triangle, Triangle -Special Attacks- Hoof Rozzen Michelli Enhance strength and pummel a wide area Damage: ****/5 Tier 1 Rampage Take three Rumble Balls and go berserk Damage: **/5 Tier 2 -Unique Attacks- Guard Point Use guard point and reflect cannon fire R1 Brain Point Scope Scope the enemy and lower their defenses R2 ++++++++++++++++++++++++++ +"Devil Child" Nico Robin+ ++++++++++++++++++++++++++ How to get: Complete Episode 11 Special Controls: (R1: Calendula) (R2: Seis Fleur) (Select: Put on or remove cowboy hat) -Standard Attacks- Unnamed Attack A succession of attacks to enemies to the front Damage: **/5 Square, Square, Square, Square, Square Cuatro Manos *shock* Drop an enormous hand on the enemy Damage: **/5 Square, Triangle, Triangle *Slap* Bring launched enemies over to your position Damage: ***/5 Square, Triangle, Square, Square Cuatro Manos *Shock* Drop an enormous hand on the enmy Damage: ***/5 Square, Triangle, Square, Triangle Unnamed Attack Slap enemy repeatedly and push them forward Damage: ***/5 Square, Square, Triangle Unnamed Attack Lift enemy, then smash repeatedly into the ground Damage: ****/5 Triangle, Square, Square, Square Cuatro Manos *Shock* Lift enemy, then smash repeatedly into the ground Damage: ****/5 Triangle, Square, Square, Triangle Cuatro Manos *Shock* Lift enemy, then smash repeatedly into the ground Damage: ***/5 Triangle, Square, Triangle Unnamed Attack Slap forward with an enormous hand Damage: ***/5 Triangle, Triangle, Square Unnamed Attack Make hands on enemies' bodies and attack with them Damage: **/5 Triangle, Triangle, Triangle -Special Attacks- Cien Fleur Delphinium Slap enemy repeatedly and push them forward Damage: ****/5 Tier 1 Dos Fleur Grab Grab the "tenders" of enemies to the front Damage: *****/5 Tier 2 -Unique Attacks- Calendula Defend from frontal attacks using 10 arms R1 Seis Fleur Use hands to immobilize enemies to the front R2 +++++++++++++++++ +"Cyborg" Franky+ +++++++++++++++++ How to get: Complete Episode 10 Special Controls: (R1: Fresh Fire) (R2: Cola Refuel) (Select: Put on or remove sunglasses) -Standard Attacks- Strong Right Extend right arm to repeatedly attack forward foes Damage: **/5 Square, Square, Square, Square Unnamed Attack Shoot at a launched enemy Damage: **/5 Square, Triangle, Triangle Strong Hammer Hit overhead enemies with a barrage of punches Damage: ****/5 Square, Triangle, Square, Square Unnamed Attack Shoot at a launched enemy Damage: ****/5 Square, Triangle, Square, Triangle Beans Left A succession of shots forawrd from left hand Damage: **/5 Square, Square, Triangle Unnamed Attack Grab enemy, electrify, and then throw them Damage: ****/5 Triangle, Square, Square, Square Unnamed Attack Grab enemy, electrify, and then shoot them Damage: ****/5 Triangle, Square, Square, Triangle Unnamed Attack Grab enemy, draw them in, and then shoot them Damage: ***/5 Triangle, Square, Triangle Unnamed Attack Send electricity to right arm, then smash it down Damage: **/5 Triangle, Triangle, Square Weapons Left Fire weapons repeatedly forward Damage: **/5 Triangle, Triangle, Triangle -Special Attacks- Ultimate Hammer Attack forward with a powerful attack Damage: ****/5 Tier 1 Coup de Vent Fire air cannon from arms for wide frontal attack Damage: *****/5 Tier 2 -Unique Attacks- Fresh Fire Attack forward by blowing fire from mouth Damage: **/5 R1 Cola Resupply Recover cola gauge R2 +++++++++++++++++++++++++++ +"Humming Swordsman" Brook+ +++++++++++++++++++++++++++ How to get: Complete Episode 11 Special Controls: (R1: Battle Song en Garde) (R2: Requiem Marche) (Select: Tip tophat) -Standard Attacks- Unnamed Attack A succession of attacks on enemies to the front Damage: ****/5 Square, Square, Square, Square, Square Swallow Bond Avast Point sword at the ground and drop from the air Damage: **/5 Square, Triangle, Triangle Asbide Coup Droit A barrage of thrusts in the air then a shockwave Damage: ***/5 Square, Triangle, Square, Square Swallow Bond Avast Point sword at the ground and drop from the air Damage: ****/5 Square, Triangle, Square, Triangle Lullaby Parry Square, Square, Triangle Put enemies in the vicinity to sleep Damage: */5 Square, Square, Triangle Asbide Coup Droit Multiple forward stikes that send off shockwaves Damage: ****/5 Unnamed Attack Violently cut enemies to the front Damage: ****/5 Triangle, Square, Square, Triangle Unnamed Attack Violently cut enemies to the front Damage: **/5 Traignel, Square, Triangle 45 Degrees A powerful thrusting sword attack Damage: ***/5 Triangle, Triangle, Square Gavatte Bond en Avast Charge forward and send enemies flying Damage: ****/5 Triangle, Triangle, Triangle -Special Attacks- Three Verse Arrow Notch Slice Slice fast and cut through enemies Damage: ***/5 Tier 1 Rondo Full Volte Violent strikes followed by a shockwave Damage: *****/5 Tier 2 -Unique Attacks- Battle Song en Garde Play music and enhance own abilities R1 Requiem Marche Attack sleeping enemies Damage: */5 R2 +++++++++++++++++ +"Fire Fist" Ace+ +++++++++++++++++ How to get: Complete Main Log Special Controls: (R1: Heat Haze) (R2: Fiery Doll) (Select: Wipe nose) -Standard Attacks- Unnamed Attack A succession of attacks on enemies to the front Damage: ***/5 Square, Square, Square, Square, Square Unnamed Attack Unleash a more powerful final attack Damage: ***/5 Square, Square, Square, Square, delay Square St. Elmo's Fire Pierce a launched enemy with fire lances Damage: ***/5 Square, Triangle, Triangle Fire Pillar Carry launched enemy forward, then send flying Damage: ***/5 Square, Triangle, Square, Square Fire Pillar Send carried enemies flying even more powerfully Damage: ****/5 Square, Triangle, Square, delay Square St. Elmo's Fire Unleash a fire lance onto the ground Damage: ***/5 Square, Triangle, Square, Triangle St. Elmo's Fire Fire countless fire lances at the ground Damage: ****/5 Square, Triangle, Square, delay Triangle Unnamed Attack Charge and send enemies flying forward Damage: ***/5 Square, Square, Triangle, Square Unnamed Attack Send enemies in the vicinity flying with fire Damage: ***/5 Square, Square, Triangle, Triangle Cross Fire Unleash a fire cross forward, sending foes flying Damage: ***/5 Square, Square, Square, Triangle Firefly Scatter lots of fire balls, then detonate them Damage: ****/5 Square, Square, Square, Square, Triangle Fire Gun Fire more repeated fire shots from tip of finger Damage: ***/5 Triangle, Square, Square, Square Fire Gun Launch fireballs with a powerful final attack Damage: ****/5 Triangle, Square, Square, delay Square Fire Pillar Cause a fire pillar and launch enemies Damage: ***/5 Fire Pillar Create a pillar of fire, launching enemies Damage: ****/5 Triangle, Square, Square, delay Triangle Fire Pillar Cause a fire pillar and launch enemies Damage: **/5 Triangle, Square, Triangle Flame Fence Cause a wall of fire the saps enemy life Damage: */5 Triangle, Triangle, Square Flame Fence Cause a wider wall of fire, sapping enemy life Damage: */5 Triangle, Triangle, delay Square Fire Pillar Cause a fire pillar and launch enemies Damage: **/5 Triangle, Triangle, Triangle Fire Pillar Creat a pillar of fire, launching enemies Damage: ***/5 Triangle, Triangle, delay Triangle -Special Attacks- Fire Fist Create a mass of fire and send forward enemies flying Damage: ****/5 Tier 1 Flame Emperor Awakening Temporarily enhance attacks Tier 2 -Unique Attacks- Heat Haze Repel attacking foes, then counter-attack Damage: **/5 R1 Fiery Doll Charge forward, grab enemy, and explode Damage: ***/5 R2 ++++++++++++++++++++++++++++++ +"Pirate Empress" Boa Hancock+ ++++++++++++++++++++++++++++++ How to get: Complete Main Log Special Controls: (R1: I scare myself) (R2: Love-Love Mellow) (Select: Pet Salome/Look "down" on enemies) -Standard Attacks- Unnamed Attack A succession of attacks on enemies to the front Damage: **/5 Square, Square, Square, Square, Square Unnamed Attack Launch enemy then kick away from Salome's back Damage: **/5 Square, Triangle, Triangle Pistol Kiss Kick up enemy, then shoot them with a heart Damage: ****/5 Square, Triangle, Square, Square Unnamed Attack Launch enemy then kick away from Salome's back Damage: ***/5 Square, Triangle, Square, Triangle Unnamed Attack Launch a powerful kick from very high up Damage: ***/5 Square, Square, Triangle, Square Unnamed Attack Salome sweeps, then kick from the snake's back Damage: ***/5 Square, Square, Triangle, Triangle Unnamed Attack Attack enemy by stamping them Damage: ****/5 Triangle, Square, Square, Square Unnamed Attack Stamp enemy, then kick away from Salome's back Damage: ****/5 Triangle, Square, Square, Triangle Unnamed Attack Stamp enemy, then kick away from Salome's back Damage: ***/5 Triangle, Square, Triangle Unnamed Attack Blow a kiss forward that petrifies enemies Damage: **/5 Triangle, Triangle, Square Unnamed Attack Use Salome for wide range forward attack Damage: **/5 Triangle, Triangle, Triangle -Special Attacks- Slave Arrow Fire a heart arrow forward that petrifies enemies Damage: ****/5 Tier 1 Perfume Femur Spin kick turns a wide area of enemies to stone Damage: ****/5 Tier 2 -Unique Attacks- I scare myself Counter an enemy attack and turn them to stone R1 Love-Love Mellow Petrify enemies over a wide forward area R2 +++++++++++++++++++++++++++++++ +"First Son of the Sea" Jimbei+ +++++++++++++++++++++++++++++++ How to get: Complete Main Log Special Controls: (R1: Sharkskin Palm Thrust) (R2: Ground Stomp) (Select: Battle stance) -Standard Attacks- 5000 Brick First A succession of attacks on enemies to the front Damage: ****/5 Square, Square, Square, Square, Square Unnamed Attack Grab and smash a launched enemy into the ground Damage: ***/5 Square, Triangle, Triangle Spear Wave Send launched enemy flying with a spear of water Damage: ****/5 Square, Triangle, Square, Square Unnamed Attack Chase, grab, and smash launched enemy into the ground Damage: ****/5 Square, Triangle, Sqare, Triangle Spear Wave Throw a water spear to send forward enemies flying Damage: ***/5 Square, Square, Triangle, Square Unnamed Attack Grab enemies to the front then throw them Damage: ***/5 Square, Square, Triangle, Triangle Unnamed Attack Call a whale shark to launch the enemes many times Damage: **/5 Triangle, Square, Square, Square Unnamed Attack Dive into the ground then attack from below Damage: ***/5 Triangle, Square, Square, Triangle Unnamed Attack Dive into the ground, then attack from below Damage: **/5 Triangle, Square, Triangle Spear Wave Throw a water spear to send forward enemies flying Damage: ***/5 Triangle, Triangle, Square Ocean Current Shoulder Throw Catch enemy up in a current and throw them forward Damage: **/5 Triangle, Triangle, Triangle -Special Attacks- Arabesque Brick Fist Cause a shockwave that sends enemies flying Damage: ****/5 Tier 1 Shark Brick Fist Suck the enemy in and then strike them hard Damage: *****/5 Tier 2 -Unique Attacks- Sharkskin Palm Thrust Halt attack foes, then stun them with water Damage: */5 R1 Ground Stomp Stamp the ground to launch enemies with vibrations Damage: */5 R2 +++++++++++++++++++++++++++++++ +"The Great Pirate" Whitebeard+ +++++++++++++++++++++++++++++++ How to get: Complete Main Log Special Controls: (R1: Break Sky) (R2: Conqueror's Haki) (Select: Laugh) -Standard Attacks- Unnamed Attack A succession of attacks on enemies to the front Damage: ****/5 Square, Square, Square, Square, Square Unnamed Attack Send enemies flying with a powerful sweep Damage: **/5 Square, Triangle, Triangle Unnamed Attack Smash the air while jumping, sending foes flying Damage: ***/5 Square, Triangle, Square, Square Unnamed Attack Send enemies flying with a powerful sweep Damage: ***/5 Square, Triangle, Square, Triangle Unnamed Attack A horizontal sweep attacking forward Damage: **/5 Square, Square, Triangle Unnamed Attack Smash a grabbed enemy down into the ground Damage: ****/5 Triangle, Square, Square, Square Unnamed Attack Smash grabbed foe down and then throw them forward Damage: ****/5 Triangle, Square, Square, Triangle Unnamed Attack A powerful kick attack from the air to the ground Damage: **/5 Triangle, Square, Triangle Unnamed Attack Smash the air with one fist to send foes flying Damage: **/5 Triangle, Triangle, Square Unnamed Attack A succession of attacks on enemies to the front Damage: ***/5 Triangle, Triangle, Triangle -Special Attacks- One Man Army Send shockwaves forward and to the sides Damage: ***/5 Tier 1 Heaven and Earth Shaker Grab the air and tip everything over Damage: *****/5 Tier 2 -Unique Attacks- Break Sky Smash the air with one fist for a powerful attack Damage: */5 R1 Break Sky Smash the air with one fist for a powerful attack Damage: */5 (hold) R1 Conqueror's Haki Attack enemies in the vicinity using Haki Damage: */5 R2 ++++++++++ +MAIN LOG+ ++++++++++ The Main Log is the abridged retelling of most of the One Piece story so far. Each section is separated in "Episodes", with the first one being "Buggy the Clown". Unlike previous walkthroughs I've written, I'll be using the paragraph format in order to convey directions better. ========================= =PROLOGUE: 2 Years Later= ========================= The prologue starts off with the first scene post-timeskip. Before you're finally able to control your character, you'll have a few quick time events to go through. Here they are in order: -Repeatedly tap Square -Press Square -Rotate Left Stick counter-clockwise -Press Square (4x) -Repeatedly tap Square (2x) Get used to those, because we'll be seeing a lot more of those later on. Now, since this is mostly just a tutorial level, you'll have to pull off the combos they tell you to. The first one is simply Gum Gum Cannon. Tap Square 5 times or so and you'll finish that off. Next in the queue is Gum Gum Whip. It's as simply as tapping Triangle three times until the mission complete text pops up. After that, it gets slightly more complicated. Gum Gum Rocket requires you to tap Square 3 times before hitting Triangle. You should start to get a feel for the combat system by now. Gum Gum Bullet is slightly easier. Just tap Triangle twice before hitting Square to finish this one off. Gum Gum Gatling is the last of the basic combos the tutorial wants you to do. Tap Square, Triangle, and Square one more time to pull it off. Try not to tap the buttons too much, though, since you might override it. Next, the game wants you to pull off your first special attack. Make sure you have at least one marine in front of you, press circle, and watch the magic happen. After pulling off Elephant Gun, the game will leave you in a slightly free mode. Just beat up on more enemies in the area while the dialogue plays in the bottom corner. After you KO around 100 enemies or so, beams of light will rain onto the battlefield shortly before you get a small cutscene. There's one quick time event here that requires you to press X. At the end, you'll be in a permanent Gear Second. This part is relatively simply. Simply press the attack on the Pacifista until the health bar is down to the first black bar. You're not in too much danger as long as you stick close to avoid the laser attacks. Once the Pacifista is down to half health and the black bar disappears, step back a bit before continuing the assault. The Pacifista will have a few more close-range moves that can be dangerous, so watch out. **Important**: If any boss-type enemy starts to gather blue light, stop your attacks as soon as possible and dash/dodge straight into them to throw them off. If you don't, then they will block your attack AND most likely counter-attack. If you do knock them off balance, however, they will be stunned in due time. **Important**: If any enemy at all starts to gather red light, then that means they're preparing for a strong attack. Normal enemies that do this can simply be hit to stop them, but for bosses, it's typically best to jump back and hit them after the attack is over. At some point, the Pacifista will get down on one knee in pain. Walk up to it and press R1 to trigger a quick time event attack that goes like this: -R1 (initiates the QTE) -Left Stick down + X button -Pull Left and Right sticks down Afterwards, you'll get a trophy (if you haven't earned it) and a brief attack window to unleash. At this point, the Pacifista should nearly be out of health, so just keep on pressing the attack. Once the final blow is landed, you'll get a scene where the Pacifista goes berserk and randomly attacks the land before calming down and aiming at you. Simply press X to dodge it before you can finally land the finishing blow. The music and button inputs is pretty much the same for all finishing blows. -Rapidly tap Square to earn as many points as you can -Press Circle After this, you'll receive a brief scene with Zoro and Sanji destroying another Pacifista before going into the final cutscene of the prologue. That just about wraps it up. ============================ =EPISODE 1: Buggy the Clown= ============================ The episode starts off by dropping you in front of a few of Buggy's henchmen. Since a lot of the attacks you used in the prologue are gone at the moment, you'll go through yet another brief introduction to your moves. First in line is Gum Gum Bullet, which you have already pulled off at least once before. Simply tap Triangle, Triangle, Square. After that, you'll receive a brief introduction to charging your attacks. To pull off a stronger Gum Gum Ballet either hold Triangle and charge just before unleashing the full combo, or press Triangle twice before holding Square down. Try to put some space between you and your enemies before doing this, though, since one hit can disrupt you. Landing the final blow will open the gates and allow you to move forward. Follow the path and cross the bridge while avoiding the cannonballs. As you are now, you'll simply have to beat your way through the blockade. Gum Gum Rifle is a good tool for this, as it hits enemies relatively far away with little to no downside for you. Once you finally cross the bridge, beat up all the enemies until you receive a cutscene. The only QTE here has you press R1. Afterwards, you'll finally learn Gum Gum Balloon (remember to switch Unique attacks with the D-Pad) to reflect the cannonballs. If you're quick enough, you can just dash ahead since the cannonballs won't kick in for a second. Otherwise, you can play it safe and reflect all the incoming cannonballs to clear your path. Follow it and beat up the pirates until the door opens. It should open by the time the dialogue between Luffy and Nami finishes. Follow the path and save if you want to. At the end of the path, you'll get a brief scene where Luffy is tied up and caged. At the very end of the scene, you'll be in control of Zoro for a brief moment. As Zoro, the only goal you have at the moment is to beat up on the pirates until you enter another scene. There're a few QTEs in this one. -Press Circle -Push the Left and Right Stick up -Repeatedly tap Triangle Afterwards, you'll receive a brief scene before getting control of Luffy back. Go ahead and make Zoro your partner if you'd like, but just press forward and along the bridge until you're locked in. Beat up all the pirates until you get a hint of where to go next. Head towards the blue bench-like object. Like the tutorial says, press R2 to enter grab view and then place the cursor on the target. Finally, press Square to launch yourself to the other side. **Note**: The cursor is a bit weird. You actually don't have to put the cursor directly on the target. You can just push it in the direction is has to go and the cursor will quickly lock onto the target. Don't get to hung up on being completely accurate with the cursor. Head all the way to the end of this path and look up to find another ledge to rocket up to. Grab onto it and break the treasure chest for a coin. Turn around and grab the ledge on the other side. Head to the end of this balcony to see a bar. Just like ledges, you can grab onto them. Swing across the small gap and jump down to spot a save book. Go ahead and save if you need to. We're not about to face Buggy yet, though. If you head north, you'll see something that looks like you should be able to grab onto, but can't. If you turn around, you'll see a ledge you can grab ahold of. Head towards the lightbulb with a skull on it to give Luffy a new platforming move. Use it on this first bell to head towards Zoro and Nami. Press Square just before you land to use a scissor-attack on the pirates. Mop up the pirates to activate the gun batteries. Switch your unique attack to Gum Gum Balloon to knock them out of commission. Turn around and head back the way you came (there's another blue bell thing near the area you landed on) and you should land near a small group of pirates. This is the same area with the save book, so go ahead and do that if you want to. Head back to the northern bell we couldn't use before and use Gum Gum Rocket. Next up you'll get a bit of an alert about mid-air Gum Gum actions. At this stage, you'll now have to change targets in mid-air. Simply point your cursor to one and press Square to latch onto something else before you plummet and lose some health. Using your new skills, swing your way all the way up to another ledge. There's a coin chest up here, so go open it. Afterwards, head to the right to start up another platforming section. Once you complete it, you'll be back in a fighting stage. After beating up a few pirates, a Pirate Leader will appear. You can go ahead and lock onto him with R3, but he's weak enough to not be that much of a threat. If you follow this route, you'll be locked into an area with gun batteries shooting at you while some pirates try to distract you. Dispatch as many of the pirates as you can before reflecting the cannonballs. If you have trouble, take out the pirates with bazookas first since they're the ones most likely to hurt you. When the gates open, head forward to get some healing items and a save spot. This is the last one before the boss battle. When you're done, walk up the stairs to start the battle. +----|BOSS: Buggy the Clown|----+ Buggy is actually a pretty serious threat. He has several ranged attacks as well as numerous attacks that attack everything in a close range to him within a certain radius. He's much easier later on, but the first stage of the battle is noticeably harder/more annoying than the latter two. The safest way to go about attack Buggy is to get behind him to attack while jumping back every now and then in case of an area attack. If you get too close to him, he'll use a massive area attack that hurts a lot, so watch out for that. Once you finally take out the first red bar, he'll retreat and resort to firing cannonballs at you. They're all essentially the same. Just reflect one of their projectiles to take each cannon out. You have to take out four before Buggy launches a Buggy Ball at you. Reflect that Buggy Ball to damage him and force him back into the arena. Afterwards, it's another ground battle until the third part. Once the final section begins, Buggy will go berserk and have most of his body float in the air. His hands will follow you around and continually attack you until you can trigger the QTE with his feet. Simply wait in the path that the feet take and press R2 to initiate it. -R2 (initiates the QTE) -Left Stick up + R2 -R2 -Square Once you bring Buggy back down again, it'll be yet another ground battle. He'll still use more of the same attacks, but he'll attempt to guard a bit more now. This makes it much easier to knock him off balance and to hit him. When he's finally knocked out, you'll receive the finishing move QTE. Mash the Square button before finishing up with a Circle press. This episode ends with a great shot of Buggy flying away after taking a Gum Gum Bazooka directly. +---|END|---+ =============================================== =EPISODE 2: Pirate Fleet Commodore "Don Krieg"= =============================================== This episode drops you off directly in the middle of a pirate barrage. You can't go anywhere without beating them up, so get cracking. After around 100 KO'd pirates, you'll receive a Mission Complete ding. The fish-themed boat will float over to you. If you want to, use the save book. Afterwards, head towards the fish boat and Rocket yourself over to a new platform. When you land, Luffy will realize that it's a dead end while a group of Krieg Pirates will attempt to ambush you. Simply take the group of them out. Since there're no reinforcements for them, it shouldn't take too long. **Note**: If you want to speed things along when you have enemies near water, just push them off of it. It's an instant kill. After dispatching the group of pirates, head towards the blue buoy. There's a thin path that leads to it. Latch onto it and redirect yourself towards the first platform you were on. Look towards the fish boat again and you'll notice there's now a lightbulb circle. Head towards it to learn something new. Grab onto the fish and swing yourself around the pole to get to a new platform. Help Sanji clean up the group of pirates until you get the Mission Complete ding. Head towards the bell and rocket yourself. You'll be swinging around two poles before having to burst through a wall. Simply press Square at the right time and you'll break on through to the other side. Here you'll have to work with Zoro to beat up another group of pirates. Partner up with him if you want, but just keep pushing back the waves of pirates until you get the ding. Afterwards, head between the two checkered flags and aim up to start swinging. You can be a bit short on the first swing if you want, but just press square to save yourself on time. Make sure to time the second one just right, though. Here you'll have to latch onto a beacon and pull yourself back before launching yourself to a new platform. Don't worry about overshooting. Just pull yourself as for back as possible and aim yourself properly. Repeat that one more time to get to a new platform with a save book. By the time you get to it, though, you'll get a cutscene. At the very end, you'll be in control of Zoro again. This time, you're locked into a duel with Mihawk. +----|BOSS: "Hawk-Eyes" Mihawk|----+ Mihawk is a tough battle. As Zoro, you're at your best when you're up close and personal. Unfortunately, so is Mihawk. He can also close in the gap between you two pretty fast, so even maintaining your distance can be dangerous. However, it's also a weakness. Mihawk dashes forward in a straight line. If you can simply side-step the first attack, then you can rush in and punish him. Remember to knock him off balance if he starts to guard, since every point you knock off of him counts. Despite what the health bar says, you only need to bring him down to half of his health to end the fight. Afterwards, you'll get a small QTE. -Rotate Left stick counter-clockwise -Press circle Simply watch the cutscene (or skip it) to get control of Luffy again. +---|END|---+ Head towards the save book you saw from before and save if you'd like. when you're done, latch onto the cannon and rocket yourself into the air for a bunch of obstacles. -Left stick right -Square (x2) -Left stick left -Left stick right -Square **Note**: Even if it looks like you're about to hit the wall, as long as you move the left stick in the corresponding direction on time, Luffy will still avoid it. Your only punishment is seeing some clipping with Luffy's legs and the barrier you were supposed to avoid. When you're back on the ground, head towards the lightbulb to learn another Gum Gum action. Jump off the platform in the indicated direction and grab ahold of the bird to reach a new platform. Here you'll be fighting your first shield enemies in the game. However, they are not your primary target. To move on, you'll have to take care of the Pirate Captain. Nothing special about him, though, so just unload your attacks until he's down. Head towards the indicated cannon and launch yourself again. You won't get very far, though, since Luffy will end up faceplanting on the side of a train-like structure. Head to the front of the train and you'll eventually get the notification to grab on to something. Grab the blue ring and pull the obstacle out of your way. Follow a thin path towards your starting area. You'll have to launch yourself twice using bars. When you get back to the frist cannon, launch yourself one more time. -Square (x2) -Left stick down -Square (x2) Here, you'll launch yourself up using the blue buoy. Afterwards, redirect yourself twice before grabbing ahold of a swinging bar. Time your jump and land on the new platform. Follow it all the way to the end (you'll get a brief scene with Sanji on the way) until you reach another cannon. Launch yourself to reach Sanji's area. -Square (x2) -Left stick up Finish off the pirate leader to move on. Even if you finish him up early, though, you still have to wait until the dialogue is finished. Afterwards, head towards the indicated area to grab ahold of a pole. Redirect yourself twice to reach the next area. Launch yourself with this first bell to a floating platform with two other bells take the left bell first and follow it to reach another train-like wall. Pull it towards you to clear the path. Afterwards, grab the cannon and launch yourself back to the platform with two bells. -Left stick down -Square -Redirect This time, take the right bell. -Square (x2) -Left stick right -Square -Left stick up Here you'll be attacked by another small group of Krieg Pirates. Dispatch them quickly and save if you need to. Head towards the indicated swinging bar to reach another area with pirates, although you have to walk towards them. Since they'll funnel through the thin path towards you, this is a great time to use Gum Gum Rifle and get ride of most of them at once. Scatter the remaining pirates to have Krieg drop on the battlefield. There's another save book here, so use it. Head towards the nearby cannon and launch yourself. -Square -Left stick left -Left stick down -Square (x3) -Left stick left -Left stick down -Square (x3) -Left stick right -Left stick left -Square After this massive chain of events, you'll finally reach Krieg. +----|BOSS: "Foul Play" Krieg|----+ Krieg has numerous tools at his disposal throughout the fight. As he said, has numerous weapons to use. However, they're somewhat easily avoided. For the first part of this battle, he'll mostly use his melee weapon. His most damaging attack hits directly in front of him, but doesn't touch his sides. Simply stay at his sides and back to reach the second stage. Here, Krieg will finally start making use of his projectile weapons. However, these are slightly easier to avoid than his melee weapon. His projectiles tend to just hit in a direct line. However, he can also fire spread shots and even a flame thrower. In case of a flamethrower, he stands still and aims in only one direction. Get out of the flaming cone and beat him down until the third and final stage. Here it finally starts to get tricky. It starts out with a QTE with Krieg shooting a poisonous cannonball at you. If you pull it off, it takes out a massive chunk of his HP. -R2 -L2 + R2 For the final stage, Krieg will call on a few Pirate Leaders to distract you. However, you can't beat them. Well, you can, but they will just respawn with full health. It's best to just ignore them and focus on Krieg. Krieg himself will be using much more improved versions of his moves. He'll also finally have an area attack that protects his back and sides. However, it also leaves him in a shocked state at the end. Take advantage of this to deal as much damage as possible Keep the assault up until Krieg falls. Even if you're not doing so well, the QTE from before still has a chance of popping up to give you a chance at taking out another huge chunk of his health. Afterwards, you'll get the typical finishing move QTE. Mash square and tap circle to finish Krieg of once and for all. +---|END|---+ ============================================ =EPISODE 3: The Monster From the Grand Line= ============================================ This is the first episode where you'll have to deal with capturing and defending territories. It's also the first one that isn't completely streamlined, so my directions for you will be a bit less specific. Instead of telling you EXACTLY where to go, I'll just list down the objectives that you need to do. **Note**: If you don't know where to go, check your map. The territories that are flashing between red and green tend to be important. Also, the large red dots represent important enemies. Remember that. First, you'll have to claim territory F. When you finally capture it, you'll receive a mission to save the Village Chief. Despite the wording, there is actually more than one Chief to protect. The three flashing territories are the ones you have to capture to protect them. In addition, you'll also be fighting explosive enemies. They explode upon death, so watch yourself. They don't show up often in the game, so don't worry too much. After territories H, I, and K are under your belt 4 Fishman Leaders will pop up on the battlefield. Don't worry too much about hunting them down one by one, since they'll all converge in on Nami. After the 4 Fishman Leaders are taken out, Fishman Officers will crop up and take their place. A Marine Leader will also show up as a side mission. Close in on him and finish him in order to stop the cannon barrage. If you don't, your territories will take severe damage. Once those objectives have been cleared, head north to territory E and capture it. Wait until the dialogue finishes to get a scene with Zoro. You'll take control of him in a small fight against Hatchan. There's nothing special about him. Simply but, he's just a target with a large amount of health. Just watch out for his special attack that attacks a wide area around him. After Hatchan has been taken out, you'll be back in control of Luffy. Head northease and capture territories A and D along the way. There's a final save book in territory A. Go ahead and use it since it's the last one before the fainl boss fight. There's one brief QTE where you press Square before you actually fight. +----|BOSS: "Saw-Tooth" Arlong|----+ The first stage of this is a pure ground-based battle. Arlong attacks with large sword attacks that cover a wide area. However, that's all he has going for him. Just like Hatchan before him, he sticks to a relatively simple attack pattern with his sword. Once you bring him down to his 2/3 health bar, you'll have to get up on the roof to start stage 2. Get close to the edge and use your Gum Gum actions to latch onto the edge. As soon as you get up, though, water will start flooding into the battlefield. Stage two is much harder than the first stage. Arlong will spend most of his time in the water, meaning you can't attack him directly. Watch out for the water projectiles he launches at you. Keep a close eye on his movements. If he briefly pauses and disappears into the water, it means he's about to launch his entire body towards you. Regardless of whether you dodge it or not, he'll get stuck in the wall behind you. However, it's only for a brief moment. Eventually he'll stop using cheap tactics and start up a QTE. -X -Rotate Left stick clockwise Now that he's stuck in the wall, use this time to unload as much damage on him as possible. A Gum Gum Rifle will take out most of his health, leaving you only a few hits away from stage three. Bring his health down to 1/3 to start up the final stage with a series of QTEs. -R2 + Square -Left stick up + X (x3 -Left stick left + X Stage three is another ground battle. However, Arlong is now able to use his teeth as weapons in battle. This is also an advantage, since he's left in the shocked state after using them. Unload on him like stage 1 in order to finish this boss battle with Gum Gum Axe (Mash square and press circle, if you've forgotten). The episode ends with the iconic scene of Luffy standing over the rubble of Arlong Park while reminding Nami that he's part of his crew now. +---|END|---+ =========================================== =EPISODE 4: Adventure in a Nameless Island= =========================================== This episode is rather unique. If you felt like things have been pretty fast-paced so far, this should be a pleasant one for you. The entire objective of this episode is to keep Nami safe while you transport her. In order to keep her alive, you'll have to stand near flames to regenerate her health and reset your timer to five minutes. You're also out of battle mode for most of the episode as well. In order to get access to all of Luffy's abilities, you'll have to rest her down in designated areas. The first part is relatively simple. Follow the path until you reach a broken down bridge. Use a Gum Gum action to jump across it and continue on. Soon you'll reach one of the rest spots I was referring to. Leave Nami in it and head towards the raised bridge. Use a Gum Gum action to bring it back down so you can cross. Grab Nami again and keep following the path. You'll receive an alert about a chest that can heal Nami. However, don't open it just yet. Rest Nami down on the nearby couch and swing across the river to lower the bridge. Pick Nami up again. Now you can open the chest to heal Nami. This saves you a bit of time. Keep following the path and you'll reach another large flame. Let Nami heal up until she asks to rest a little. Head towards the indicated resting spot and let her down. You'll quickly be ambushed by a massive crowd of pirates. Dispatch the second mate as quickly as you can in order to move on. Pick Nami back up again and let her heal near the flame a bit more before moving on. Pass through the opened gate. Keep following the path and take note of the indicated bars. Heal Nami up with the nearby flames, let her rest on the couch, and head back to the area you spotted before. Start off by launching yourself towards the swinging bars. If you fall short, don't worry. There's a set of stairs leading back up to the same area. Reach the next platform and bring the bridge down. Don't head towards Nami just yet, since we have more bridges to lower. If you want to, you can heal her up a bit, but we can't advance just yet. Launch yourself up using the blue pillars and make your way to the opposite side of the bridge. At this point, it's best to go all the way to the end. Keep bringing down the bridges until all three have been lowered. Go back and heal Nami again, but don't carry her. We have one more bridge to lower. Follow the set of bridges into the cave with icicles. Grab the closest icicle to the bridge (there's only one, really) and head to the opposite side. If you're heading towards the flame and bench, you're going too far. Once you're on the opposite side of the bridge, bring it down to complete this puzzle. Make your way back to Nami and bring hear across all the bridges and into the ice cave. Use the save book if you need to. Follow the path through the open cave mouth until you get ambushed. You can't fight back, so don't try to. Sanji will appear and tell you to check the wall. Enter the lightbulb ring to learn Gum Gum Bell. Use it on the indicated wall to cause an avalanche. Follow the path again to see another wall where you can use Gum Gum Bell. Break it open and follow the path to another breakable wall. Smash it open to get back inside the cave. Head to the flames to heal Nami back up and save again if you want. Head to the breakable wall near the save point and open it. Follow the path until a rockslide blocks the path you came from. Put Nami down on the nearby bench and lower the bridge. Grab Nami again and cross it to rejoin with Sanji near a save book and another torch. Keep following the path with Sanji to enter a pit-like area. Ignore the enemies and keep to the right side. Grab ahold of the top of the poles and keep moving until you're on the other side. Keep to the right and you should find a bench with a flame right next to it. Rest Nami here and head back to Sanji. Lower the bridge, cross it, and walk down the stairs. This area is relatively simple, since all you have to do is beat up the mass of Wapol's henchman. When you're finally finished, head back to Nami and grab her. Head back down into the pit and go through the opened gates. Enter the final area to get a scene. Now you're in control of Sanji against two Lupins. These guys are trouble. Not only do they have much more health than the normal enemy, but they hardly ever flinch. They also toss blocks of ice at you that deal a chunk of damage and knock you back. They ALSO have the red burst ability bosses have when they get up after being knocked down. Focus on one Lapin at a time. When you have a full special bar, try to use it on both of them. It might take a bit, but they should eventually fall. After the battle, you'll receive a scene before getting control of Luffy again. Follow the path and note the unlit torch. Go down the stairs and ignore the chest. I recommend using it only if you screw up with this following puzzle. Hopefully you don't need it at all. Rest Nami in the nearby bench and go back up the stairs. Make your way across to the island in the middle and walk into the lightbulb ring to learn how to grab objects and throw them. Grab a powder keg and ignite the unlit torch. Afterwards, grab another keg to break the wall on the opposite side that's blocking your path. It's marked with Wapol's jolly roger. Go back down and grab Nami. Heal her up and make your way across to the new area. Leave Nami in the nearby bench and make your way to the two middle islands using Gum Gum actions. Head to the marked bridge and lower it. Head towards that marked wall and you'll be able to grab onto another pole. Follow the path to a coin chest. Open it if you want to, but keep going until you reach the area close to the pile of powder kegs. Lower the bridge first and then grab one keg. Aim the keg at the wall and blow it up. Make your way back to Nami and press onward. Follow the path to get a scene with a rockslide blocking your escape route and a Lapin appearing. Ignore the Lapin for now and head towards the bench across the gap. Leave Nami here and go back to confront the Lapin. Once the Lapin is down, go back and lower the bridge. Head back to Nami and grab her before crossing the bridge and breaking open this wall with Gum Gum Bell to find Sanji. After all of this, the episode ends with Luffy finally making his way to the top of the mountain and being found by Dr. Kureha and Chopper. ========================================= =EPISODE 5: Skull, Crossbone, and Sakura= ========================================= +----|BOSS: Wapol|----+ That's right. This episode begins and ends with a boss fight. Get comfortable. First of all, set your Unique skill to Gum Gum Balloon for now. This is to counter Wapol's arm cannon attack. The attack is very easy to spot, since he takes a moment to enter a stance first. Due to the amount of Wapol's henchman in this boss fight, the reflected projectile most likely won't hit Wapol himself, but it can at least thin the herd a bit. Wapol himself can be a bit of an annoyance. He will frequently dive into the snow and jump out to attack you like some sort of shark. However, when he's finally on his own feet, he's a much easier fight. Just watch out for his mouth attacks, since they have a large hitbox. Once the first stage is finished, you're treated to the notable scene of Luffy maintaining Chopper's flag through cannonball fire. In stage two, you're controlling Chopper. First off, you have to take care of the specified number of Wapol's henchmen. Once every single one is taken out, Wapol will finally get back into the arena. Beat him up a bit before he jumps back out again. Tagging in this time is a massive group of bazooka soldiers. Even though you're not Luffy, you can still use Defense Point to reflect the projectiles. In one shot, most, if not all, of them should be taken out. Just mop up the remaining enemies to bring Wapol back down. Once again, beat him up again to the point that he retreats one last time. This time more normal soldiers will show up. Mop this group up and finish up the last of Wapol's HP. Stage three is much different than normal. If you don't know what you're doing at all, then you can end up getting VERY annoyed. This is where Wapol's devil fruit starts to rear it's head. First, keep Wapol as far away from the items as possible. If he eats them, he will start to get stronger. Letting him eat one or two is acceptable, but it will be a tough battle. Note that you can grab the objects as well. You can either destroy them to deny them to Wapol, or deliberately make him eat them. The reason for the latter is that, after eating too much, he will be shocked and fall to the ground. This resets him back to normal and gives you a long opportunity to unleash your attacks on him. Like I said before, start off stage three by keeping Wapol as for away from the objects as possible. Once you feel that he has eaten too much, start throwing furniture at him. His final form is extremely dangerous to be near. Try to stay on the completely opposite side of the room as him as much as possible. You can use the massive pillar in the middle of the room as cover for Wapol's cannonball attacks. Keep the object assault going until you finish off the rest of the health bar. After that, watch the scene and pull off the finishing move to end this boss fight. The episode ends with one cutscene, some dialogue, and one last cutscene. +---|END|---+ ========================================== =EPISODE 6: The Town of Dreams "Rainbase"= ========================================== +----|BOSS: Mr. 3|----+ Just like the previous episode, you'll be starting out with a boss fight. However, this one is leagues easier and is the only one for this episode. You'll also be in control of Sanji for this fight, so that might be a bit of a factor if you're not used to him yet. Mr. 3 has a variety of weapons at his disposal, since he can make them with his wax fruit. Just think of yourself as in danger no matter how far you are from him. Don't worry too much about the time limit, since you should finish with at least a minute left if you're constantly on the attack. While his offense is alright, he has little to no health to back it up. Despite the fact that the fight is separated into two stages, each one is more of the same. Just keep attacking in stage two the same way you did in stage one. Soon enough, you should be finished with this boss fight and dropped into the real challenge of this episode. +---|END|---+ Once again, you're going to be pressed for time. You'll have 20 minutes on the clock to regroup with your crew, save them from any dangers, clear the path to the exit, and make sure they get there on time. First, you have to break out of this area to do anything at all. Capture territory F and be wary of the new heavy enemies. Don't worry about using Gum Gum Axe on them. I just treat them the same as shield enemies. Once territory F is under your control, your next objective is to capture territory E and rescue Nami. Once again, mop up the enemies in this area and claim it for yourself. Afterwards, follow Nami and Sanji to the next area above you. Territory B is vital to winning this episode, since it's the last territory before the goal. If enemies are still moving about in this area, your allies will be tempted to waste their time fighting them. 20 minutes might seem like a lot of time, but it really isn't. Anyways, secure territory B quickly. At some point you'll receive an alert about Zoro being lost and Chopper needing help. Don't worry too much about Chopper since he stays still. Zoro, however, moves around and will constantly bring about Marine reinforcements until you two join up. Find Zoro as soon as possible. Remember to use your mini-map. I found him quickly by just running along the outside zones. Actually, my second playthrough of this Episode had me find him instantly in territory C, so results may vary. After grouping up with Zoro, start capturing territories in a clockwise manner. Your first goal is territory D in the top right corner since Chopper is there. Afterwards, your final goal is Usopp all the way down to the bottom left. If you're pressed for time, just head directly to territory H and rescue Usopp. Escort him towards the goal while trying to keep enemies as far away from him as possible. It worked for me until he ran into a room filled with enemies. Afterwards, bring Zoro over towards the goal to finish the episode. If you don't have Zoro with you, find him as soon as possible. Like I said, he moves in and out of the battlefield a lot and attracts marine reinforcements. Once everyone reaches the goal, you'll receive a cutscene of the group heading towards the battlefield to stop the war. However, Crocodile attempts to snatch up Vivi, but just grabs Luffy. This starts the beginning of the end of this episode. +----|BOSS: Sir Crocodile|----+ Despite what Crocodile tells you, you are NOT on the clock. Go ahead and take your time, since this marks the starting point where boss bottles will truly start to be interesting. Wapol was really just an appetizer. For starters, Crocodile is your first Logia boss. That means he can periodically become intangible. It doesn't happen TOO often, but it can be annoying if he turns into sand just before you activate Gum Gum Rifle. In addition, he has a powerful short and long-range game. Even constantly moving doesn't always help, since it seems like he can "predict" your path. Even if you're far away, he has an attack where he "surfs" directly towards you. Start off by approaching him at an angle. This helps you just in case he launches his lone projectile. Do whatever you can to keep Crocodile down and stunned. You don't want him randomly turning into sand on you and getting away. If you fail to keep him pinned until your reach the black bar, step back a bit and approach from an angle again. **Note**: There's a relatively cheap method I use that starts being useful during this fight. After you attack a shocked enemy, they'll be thrown into the air and land on their backs. What you might have done before is just step back and wait until they get back up to start the attack again. However, there's a brief moment where they're still able to be attacked. If you hit them at just the right time, you can continue attacking with little to no worries. The trick is to use attacks that don't knock back too much and following them up properly. Stage two gets much harder. Crocodile will start using a sandstorm attack that screws up your movement. You'll be pulled towards the center of the attack from a long distance. To make matters worse, Crocodile is still able to attack freely after placing down a sandstorm. All you can do is run away from the center of the attack while keeping away from Crocodile. In addition, his projectile attack will be much more dangerous. Instead of launching one, he'll now launch five of them in a cone. The main weakness with this is that you can try slipping in between the gaps. However, if you're too close to Crocodile, this will be nearly impossible. Just watch out for those two attacks and be prepared to adjust your strategy on the fly when sandstorm comes out. Keep unloading your attacks until the battle is finally over. Afterwards, just watch the cutscene to end the episode. For obvious reasons, there's no finishing move QTE yet. +---|END|---+ ============================== =EPISODE 7: The Tomb of Kings= ============================== Episode 7 puts you back in the pace of Episodes 1 and 2. You'll be going through a lot of puzzles and obstacles that ultimately end in a boss battle with Crocodile. Let's start, shall we? A mass of Baroque Works soldiers are blocking the entrance to the tombs. Beat them up in order to open the doors and advance. Eventually you'll come across a fork in the road. The left path has a healing item, while the right path is the correct route. Go ahead and get the healing item if you need to, but afterwards get on the right ledge. Use Gum Gum actions to get on the ledge above you and follow it. At this point, you'll start jumping down some platforms. Simply aim yourself and keep going until you reach a large room. Turn the camera to the right a bit and you'll see a trail that starts near the beginning of the room. Jump on it and follow it to the end. Jump on the new platform and then jump to the one to the left of it. Ignore the row of platforms ahead of you. Your real goal is to get on top of the single platform to your left. Hop on the single platform and swing yourself across the gap. Head towards the bird statue and get on top of the platform on top of it. This will trigger moving platforms. You can go ahead and try jumping to the first one, but it's safer to wait until it stops. Ride it to the next moving platform, which stops short of the next area. Angle yourself properly and jump to it when it's close. Swing yourself to the next area and wait until the next moving platform comes close. Ride it and prepare to grab ahold of a swinging bar. Swing yourself over to the island with the mass of enemies could see all the way from the entrance of this room. After you dispatch of the enemies, I recommend you save. Afterwards, start crossing the bridge. In true cliche fashion, it will start falling down piece by piece. Hold X to dash across the bridge and ignore any enemies along the way. They're already dead. When you reach the jumping mark, jump with X and press Square shortly afterwards to grab the swinging bar. Simply swing your way across the gap to reach safety. Head forward and dispatch of the enemies in your way. Save if you want to, but continue following the path. Another group of Baroque Works soldiers will ambush you. Knock all of them out to open the exit door and move on. Head through the open door into a suspicious corridor. Rubble will suddenly block your exit path and trap you inside. Head to the indicated wall and break it with Gum Gum Bell to reveal a gap and a lightbulb circle. Walk into it to learn how to bounce off walls in midair using Gum Gum Balloon. Afterwards, trigger the platforming scene by grabbing the demon statue. -X (x2) -Square You'll be back in the same corridor, but on the other side of the rubble this time. Backtrack all the way back to the room with the broken bridge. Head to the demon statue and launch yourself to reach a new area. -X -Square Turn around to see a path of platforms. Jump across the gap and follow the longer route. The short one is a dead end. Walk through the hole in the wall and jump down to a level filled with Baroque Works soldiers. Defeat all of them in order to move on. The floor will open and drop you into a new area. In this area, you have to use Gum Gum Bell on the paw-like structures in order to rotate the platforms. Each paw only moves one specific platform, so don't worry about the other ones moving when you don't want them to. If you want to get a coin chest, head to the paw that controls the platform close to it. Hit it enough times so that it bridges the way to a new set of platforms. Hit the new paw pad until the platform leads to the coin chest. Break open the chest and return to the paw pad. Reset the platform so that it leads back to the main island. Head to the opposite side and change the platform so that it redirects to the new path. Follow it to another paw pad. Use Gum Gum Bell on it until it leads to a new corridor. This is a dash section. Start dashing and avoid the obstacles so you can keep ahead of the falling ceiling trap. When the rubble obstacles start appearing, you have to follow the opposite side. The first one appears on your right and switches sides every time. The intervals between them will also be shorter, so keep on your toes. At the very end is a jumping mark, so press X to dive down to see a new ledge. Press Square to grab onto it and land on safe ground. This massive room is really just one big puzzle. For starters, follow the path on your right to a paw pad. Hit it once and take the new path using the demon statue. **Note: All midair actions in this room are going to be Gum Gum Balloon (X) unless otherwise noted Follow this new area to spy another paw pad. Hit it three times to have the cat emit a red beam and meow. Follow the path again to two blue paw pads. Hit the first one three times and use the demon statue next to it. You should land near a cat statue with a paw pad that is too far to use Gum Gum Bell on. Get near the powder kegs and use them to activate the paw pad. You only have to hit it once. Now head to the demon statue at the very end to fling yourself back to the beginning of the room. Follow the path back to the entrance you came from and use the save back if you need to. Hit the paw pad twice to finish this puzzle. A pink ring of light should appear at the base of all the cat statues. Use the demon statue and follow the path to the end. Now make your way up the wall using Gum Gum actions on the rings and jump down into the pit. Here you'll be attacked by more Baroque Works soldiers. Defeat all of them to open up a new route. Head to the indicated demon mask and grab onto it. Follow this path and jump down into another large room. Use the save book if you want to and swing across to a moving platform. Mind your timing, though. Grab the swinging bar ahead of you at the next stop and swing over to another moving platform. Swing over to the area with more Baroque Works soldiers. Thank them for just starting at you as you swung your way towards them and head towards the demon statue. Sling yourself across to Crocodile. -Square (x3) Watch the cutscene with Robin and Crocodile and prepare yourself for another boss battle. +----|BOSS: Sir Crocodile|----+ The first part of this boss fight is similar to the first stage of your first fight with him. The only difference is that you're in a new location and that he'll become intangible slightly more frequently. Just keep beating him up until stage two begins. Stage two is very easy, actually. Well, once you know what you're supposed to do. Crocodile will start by placing his hands on the ground. This is your signal to get as far away from him as possible. This is his starting up animation for a powerful attack with a massive range. First, note the placements of the water spigots. Get close and use a Gum gum action to turn yourself into Water Luffy. Aim yourself at Crocodile and press any attack button to launch water at him. When it hits, he'll be stunned and immediately stop any attack he's doing. Don't be afraid to hit him with it while he's starting up the massive area attack, since it'll be canceled out after he's stunned. Stage three can be heaven or hell for you depending on how well you can adapt, since you'll be forced to run to the corners of the room at random intervals. This is due to the new counter to Ground Death (which you now know the name of). This time, there's no avoiding it if you stay on the ground. Instead, run to any of the four corners of the room and grab onto them to start a QTE that deals damage. -X -Rotate Left stick counter-clockwise Other than that, treat this stage the same way you treated stage 1. Soon, Crocodile should be finished off in now time. End this fight with the long-overdue finishing move QTE (Mash square and press circle afterwards) This episode ends with the extremely moving scene of the Strawhats saying farewell to their honoroable crew member- Nefertari Vivi. Also something about Mr. 2 being a decoy, but that's not important. +---|END|---+ ============================= =EPISODE 8: The Big Argument= ============================= +----|BOSS: "Straw Hat" Luffy|----+ Just like Episode 5, this entire episode is a boss fight. Not only are you fighting against Luffy this time, but you're controlling Usopp. Unless you've played as Usopp before, his controls should be completely alien to you. Luckily, the fight isn't entirely about being up in Luffy's face. It's mostly about harassing him with traps that bring down most of his health. You also know how most of Luffy's attacks look, so you shouldn't have too much trouble dodging them. Start off by hitting Luffy once or twice with your range attacks. Afterwards, just keep running. That's right. Run. Keep your distance from Luffy and watch his stretching attacks. After a bit of that, Usopp will say that it's time to use his traps. If he doesn't say that after some time, hit Luffy again with your range attacks and keep running until it shows up. Your first trap is near the barrel. Lead Luffy close to it and hit it with any of your attacks to trigger it. Luffy will be damaged immediately and sit on the ground in a stunned state. Hit him with as many attacks as you want until he gets back up. The next trap is near the Sogeking scarecrow with hammers. LEad Luffy close to it again and trigger the trap when he's close. Once again, he'll be in a stunned state, so unleash more attacks on him. The final trap is on the disco-like floor with Usopp's jolly roger on the tiles. Despite what Usopp said, you don't have to smash Luffy into them, just make him walk over it. The trap will launch Luffy a bit and stun him again. It can be a bit tough to reach him depending on where you are. By this point, the fight should be in stage two. If not, chip away at Luffy's health until it is. In stage two, Luffy will still be pretty much the same. Usopp's attacks, however, will be slightly more potent. In addition, he'll be able to use the Impact Dial as an attack, instead of Usopp Hammer. Simply keep a ranged assault on Luffy to finish the fight. The good thing about Usopp is that his attacks can keep an enemy at bay for a while. If you manage to get Luffy into a shocked state, it's pretty much over, since his attacks are able to juggle Luffy all the way down to 0 health. Once the fight is over, just watch the scene to end the Episode. +---|END|---+ ============================= =EPISODE 9: Cipher Pol No. 9= ============================= Back to the basics in this episode. You start off on a platform with a jump mark, so head towards it and jump down. Head left towards a bridge and a save book. Save if you want, but it's pretty early for that. Lower the bridge with Gum Gum actions and follow the new path. A group of workers will be waiting for you at the end. Dispatch all of them in order to move on. Luffy will realize that he can't advance using this gate. Grab the coin chest in the corner of this room. Backtrack all the way across the bridge and take the new open path to the right to meet up with Chopper and Nami. Use Gum Gum Bell on the button in order to open the gate. Pass through the gate and head to the right to spot another button. "Press" it in order to stop the waterworks near the green arrow. Head to it and rocket yourself to a floating platform. This part is simple platforming. Just follow it until you reach the area with another button. Hit it and you'll open up a new path. Grab the bar behind you and redirect yourself a few times until you reach a swinging bar. Swing yourself directly in front of another button. Press this one as well. Grab the sign in front of you and pull back all the way. This will sling you all the way back to the floating island. Follow the path again, but watch out. Water will jet out of the water every so often. Time yourself so that you don't get hit. When you're back at the area with the second button you pressed, head all the way north to get a new path. Launch yourself up to reach a new area. Head up and enter the area with grates. Follow it while watching out for the periodic water bursts. At the end of the path, climb up the wall using Gum Gum actions. Activate the button up here and follow the path back to the main land. The timing on this is a bit tricky, though. Try to start as soon as the water goes down and be quick about it. Hopefully you don't die too much to it. When you're back on the main path, head right and sling yourself across to another area. Grab the bar to your right and rocket yourself to a button guarded by a mass of workers. -Left stick up -Left stick down Defeat all of the workers first. Afterwards, use Gum Gum Bell on the button to finally activate the water elevator, although it's more like a water raft. Head right of the button and turn left. You should reach a building you can climb using Gum Gum actions. Head left a bit and swing your way across to a building with a lightbulb circle. Walk into it to learn how to use cannons to platform. Use the cannon and let go off the cannonball at the last building. Jump down and head to the cannon at the right. Use this next cannon to reach another area with a cannon. Use this final one to get you back to the beginning of this area. Save your game if you want to and step on the water elevator. In order to simplify this next part, I'll just list what you need to do. If I used paragraph form, I'll just be repeating "Go left" and "Go right". When I say "Left Side", it means that you should stick to the left side of the water elevator. Now that that's out of the way, let's begin the water ride. -Right side -Left side -Transfer to next platform -Right side -Left side -Right side -Right side -Left side -Left side -Transfer to next platform -Left side -Right side -Left side -Right side -Grab pillar Here, go ahead and use the save book if you want to. Then head left and grab the swinging bar. Swing up to a new building and then grab the bar in front of you for a series of mid-air actions. -Square (x2) -Left stick right -Square (x3) -Left stick up -Square (x2) Here, you should head right and swing yourself towards a building with another lightbulb ring. Walk into it to learn how to jump between pillars and swing. Jump forward to trigger your first series of actions. -R2 -L2 -R2 -L2 -R2 -L2 -R2 -L2 -R2 -L2 -Square Follow the roof of this new building to trigger another series of actions. Note that I won't be including the X that triggers the actions. -R2 -L2 -R2 -R1 -L1 -R1 -L1 -R1 -L1 -L2 -Square Head left from here to reach a cannon. Use it and let go at the very end. On this new building, head right and swing up three times to reach the beginning of another series of pillars. -R2 -L2 -L1 -R1 -R2 -L2 -L1 -R1 -L1 -R1 -R2 -L2 -Square Head towards the swing bar you see at the top right and use it. At the top of this building, grab the bar in front of you and rocket yourself. -X (x2) -Left stick right -X -Left stick left -X -Left stick down -X You'll land near a pillar that you can grab. Use it and pull back to sling yourself across the gap. When you land, you'll get a brief scene about Nami and Chopper being in danger. There's a save book on this building, too, so use it just in case you fail to save them in time. Head up and grab the bar. Swing yourself up to the roof of a new building with some pillars ahead of you. Go to these pillars and make your way across them. -R2 -R1 -L1 -R1 -R2 -L2 -L1 -R1 -R2 -L2 -Square There's a cannon near here... You know the drill. After this cannonball ride, you end up in an area with yet another cannon. Use the healing item in the chest if you need it and then use the cannon. You'll end up in the area with Nami. Partner up with her if you want to and then beat down all the enemies in the area. When you're finished, use the nearby cannon to reach the building with the save book. Get back up the first building by swinging yourself. Instead of taking the path with the pillars, head right to a cannon. Use it and drop yourself on top of the tallest building. Head to the right and follow the green arrows by jumping. Ignore the platform that leads you to an empty building since there really isn't anything there at all. Instead, head left and head to the pillars. Start up the series of actions. -R2 -L2 -R2 -R1 -L1 -R1 -L1 -L2 -R2 -R1 -Square Turn left and trigger the second set of pillars. -R2 -L2 -L1 -R1 -R2 -R1 -L1 -R1 -L1 -L2 -Square Now head to the top right corner and grab onto the swinging bar. Follow it with Gum Gum actions to reach the top. Use the cannon to launch yourself to Chopper's territory. Partner up with him if you want, but remember to eliminate his enemies. Use the save book when you're done and use the blue bar to the EAST. There are two of them, so make sure you use the one that launches you east. When you land, you'll be locked in a battle with Franky. +----|BOSS: "Cyborg" Franky|----+ Franky isn't too hard. The problem with him isn't that he puts up a fight. Franky jumps from roof-to-roof frequently, so you have to be quick about catching him. If you're still not used to climbing with Gum Gum actions by now, then this is definitely going to be a trial by fire for you. Also, try to avoid Franky's attacks. I know you should always try avoiding boss attacks, but this area is different since he can knock you clear off the building he's dancing on. For the first stage of the battle, Franky will be dancing on top of the buildings. Climb up to the one he's dancing on and start fighting him. At some point, he'll escape and transfer to another building. In order to stop the bomb barrage, you'll have to bring him down to half health to start stage two. Thankfully, he's more of a mild annoyance than anything, so stay on his tail and beat him up until stage two starts. For stage two, Franky will be in permanent battle mode. Thankfully, the bomb barrage is over, so now it's safe to stay on the ground. Don't worry too much about Zoro since he can hold his own. The only exception is if you took too long to trigger stage two, so he took too much damage. At any rate, stage two is much easier since now you're able to juggle franky until he finally drops. +---|END|---+ Follow the open door to another water area. Note the amount of pillars in this area. Got it? Now don't worry about them. I'm going to lead you through the easiest route. Take the path with only two pillars and make your way across. -R2 -L2 -L1 -R1 -L1 -Square Jump across to the next platform. Look up and swing yourself to the top of this building. Keep heading forward and trigger this next series of pillars. -R2 -L2 -L1 -R1 -L1 -R1 -R2 -R1 -L1 -L2 -DO NOT PRESS SQUARE Like I said, don't press Square and let yourself fall. You'll land on a thin strip of land with bars leading up a building. Use Gum Gum actions to make your way up the building and head towards the blue bar. Use it to rocket yourself to the final area of this episode. -Square (x3) +----|BOSS: Blueno|----+ So close, yet so far. Blueno is the true boss of this episode. He's mostly a melee combatant, but he has what's probably the most annoying projectile in the entire game: Rankyaku. It's two kicks that create a slicing wave that speeds towards you. While there are other more powerful variations of it, I find his to be the most annoying. It has a large hitbox to the side. He tends to use it twice, so if you recover after the first one, the second will hit you again. However, you have no choice but to get up front and personal with him. Start off by pummeling Blueno towards a wall. Avoid cornering him since you'll have less room to run in case of a Rankyaku attack. He loves to block your attacks, so be prepared to guard break him and take advantage of that. If you can, juggle him until you trigger stage two. If not, just keep up the assault and watch out for those Rankyakus. Once stage two starts, he'll use a combo of attacks that will definitely hurt if you get caught. There's good news, though. If you get behind him, none of the attacks will hit you. You will also have a big chance to deal damage once he lands back on the ground after using the final strike of the combo. In addition, he'll start using his Door Door fruit. When he does, STAY MOBILE. He will pop up in a random location use immediately use Rankyaku on you. If you're not careful, you'll be hit. When he's low on HP, he'll get on one knee in pain. This is your chance to use his QTE attack. Get close and press R1 to trigger it. -R1 (triggers the event) -X -Left stick right + R2 -Rotate Left stick counter-clockwise If he's low on health, this should definitely finish him off. If he still has a sliver of health afterwards, though, just chip it away. Once he's finished off, just watch the ensuing scene. Thus ends this episode. +---|END|---+ ================================================= =EPISODE 10: Great Battle on the Judgment Island= ================================================= Whew! This is hands down my fave episode of the entire game. Start off by heading to the right side of the gate. Look at the rings hanging on the wall and use them to get to the top. Here you'll get a nice view of the Gate of Justice protecting Enies Lobby. Afterwards, jump down into territory I. Territory I is the annoying portion of this episode. Take out the bazooka marines first. There are a lot of them scattered around this area. If you don't take care of them first, the damage caused by the random projectiles will take their toll. Otherwise, just take out as many marines as needed and then defeat the territory leader to capture it. At this point. four of the Straw Hats (Zoro, Nami, Sanji, and Chopper) will appear on the battlefield. They will eventually split up. Zoro and Chopper will follow the path to the right, while Sanji and Nami will follow the path to the left. For now, they should be fine. Instead of folowing them, follow the middle path. Use two Gum Gum actions to get on a ledge and then swing your way over to territory L. Capture this territory and head up the stairs in the middle to territory F. Capture this territory and watch your alerts. If you see anything about Nami or Sanji being in trouble or preparing to retreat, head to the left side and use Gum Gum Bell on the bridge to lower it. Cross the bridge and assist them with capturing territory G. If you see anything about Zoro or Chopper being in trouble or preparing to retreat, head to the right side and use a Gum Gum action to lower the bridge. Cross it and assist them instead. If you don't get an alert about any of your allies, go ahead and choose which group you want to assist first. For the purpose of this guide, I'll assist them equally, though Zoro and Chopper's path will be first since Chopper tends to take a beating. If you haven't done so yet, lower the bridge for Zoro and Chopper to let them cross. Help them capture the territory if needed. Afterwards, head to the left side and lower the bridge for Sanji and Nami. Now head back to the middle of the map and capture territory F if you haven't done so yet. Then head up the middle stairs to territory K. Capture this point as well. When you're done, head right and use Gum Gum actions to reach Zoro and Chopper. Assist them in capturing territory E. Now head back to the middle path and make your way to Sanji and Nami. Help them liberate territory D. By this point, Sogeking should be on the battlefield to assist you. Head towards territitory B, which is the very top territory in the middle, and help him capture it. When you finally eliminate all the enemies here, Sogeking will open up the doors to territories A (Sanji and Nami) and C (Zoro and Chopper). Head back to the right side and assist Zoro and Chopper with the territory. After the enemies are finished off, the gate protecting one of the two buttons will lower itself. Use Gum Gum Bell on it to activate it, raising part of the bridge in the process. Now head on over to Sanji and Nami's side and assist them with capturing territory A. Just like territory C, the gate protecting a button will lower once you capture it. Finish of all the enemies and activate the button to finish the bridge. Head back to territory B and use the save book. Boss fight coming up. Now walk up to the walls of the courthouse and follow the path to the right. Near the end you'll see the path that you should take. Use Gum Gum actions to swing yourself all the way up to the top of the courthouse. +----|BOSS: Blueno|----+ Blueno is back and even more annoying than ever. Instead of using Rankyaku twice, he'll use it three times in a row. He'll also start using Tekkai, which makes it slightly dangerous to continually attack him. If you ever catch wind that he's about to use Tekkai, stop your attacks. If you hit him, he'll counter-attack. Instead, wait until his Tekkai is over. A shocked mark will appear over his head. NOW you can start unloading your attacks on him. Keep up this assault until the fight goes into... Gear Second. ...I had to. I'm sorry. Stage two is much easier than stage one. This time you'll be in a permanent Gear Second state. All your attacks will be much faster and much more potent. Blueno will start using his Door Door fruit and his combo of attacks. However, this isn't enough to pose a significant threat to you in Gear Second. Just go crazy with your attacks until he finally falls. Afterwards, use the finishing move QTE to end the boss battle. The episode ends with the standoff between the Straw Hats and CP9. Very moving event. +---|END|---+ ================================ =EPISODE 11: The Pirates vs CP9= ================================ +----|BOSS: Jabra|----+ Jabra is Sanji's boss fight for this episode. His is probably the second hardest, since it's not exactly a battle. You have to prevent Jabra from reaching Nami and Usopp and killing them. Watch Jabra's position and keep him from the opposite corner of your allies. Keep attacking him and keeping him in that position. If you ever accidentally push him too close to Nami or Usopp, just walk away from him and lead him away from them. Stage two is slightly harder, but still more of the same. Now Jabra will start using a technique that covers a wide area. Now you have more of a reason to keep him away from your allies, since he's now able to attack them with a powerful technique at a range. Still, it's very similar to stage one since you have to keep him away from your allies. When he's finally down to zero HP, use the finishing move QTE. +---|END|---+ +----|BOSS: Kaku|----+ Kaku is going to be Zoro's boss for this episode. Attack the marines in the area to lure Kaku out. Don't worry, you don't have to defeat all of them. Just think of them as an alternate way to fill up your SP gauge. Kaku excels at close-range combat, but he can attack from an extended range since he's a giraffe and all. First try to push him into a wall, since Zoro's attacks don't cover to wide of a range. You have to keep him close to you in order to deal out your full array of attacks. If you do this right, Kaku should be cake until stage two. In stage two, Kaku will use his strongest Rankyaku. Fortunately, you're able to avoid it simply by stepping out of the attack radius. He'll also start using a rain of sword slashes that drop from the sky. At this point, keep mobile to avoid getting hit by the attacks. Just continue your offensive until you start the finishing move QTE. Complete it in order to move on to the final boss battle. +---|END|---+ +----|BOSS: Rob Lucci|----+ Lucci is the final, expected boss battle of the episode. He's also the longest one, so get ready. Despite what the opening scene may lead you to believe, you won't start out in Gear Second. However, you pretty much have a free ticket to keep Gear Second up through most of the boss battle. At the start of stage one, immediately activate Gear Second. If you don't feel comfortable using it far from Lucci, just walk up to him and activate Gear Second. If you don't know how to, it's a special attack, so hold down circle until you get the option. Once Gear Second is up and running barrage him with your attacks. Don't worry too much about the marines, since they should be caught in the crossfire and get knocked out automatically. Once stage two starts, you'll receive a QTE for Gear Third. -Left stick left + Circle -Mash circle After this, stage two will begin. Note that your SP gauge has been refilled. Stay away from Lucci for now, since you're too vulnerable in the state you're in. When you finally pop up back to full size, get close to Lucci and activate Gear Second. Once again, assault Lucci until you trigger the scene just before stage three. There's a starting QTE, so don't get cozy yet. -Press Square -Mash Square (x2) Now for stage three, you'll be in another permanent Gear Second state. However, this isn't completely a ground-based battle. The first brief moment will be a toe-to-toe fight, but the rest will be something else entirely. For starters, get close to Lucci and use Gum Gum Rifle. When you're able to use it again, aim yourself and trigger it. Repeat this with the third and final bar of your SP gauge. Quickly open the treasure chest with the SP refill in it and refill your bar. Now repeat this series of actions to bring Lucci down to a dangerously low amount of HP. At this point, Lucci will jump up and stand on the top of a marine battleship. Switch your unique attack to Gum Gum Balloon and note the cannonballs being fired at you. Prepare to reflect them back. If you're having a hard time timing your Gum Gum Balloon, watch the shadow the cannonball makes on the ground. When it gets too close, press R1 to reflect it. Watch out for Lucci's Rankyaku while doing this, though. After you reflect a cannonball, follow the series of Gum Gum actions to launch yourself on top of the battleship. Here, a group of marines will attempt to ambush you. Simply eliminate them to start up Lucci's QTE. -Square, Triangle, X, Triangle, X, Square -X When you finally land a hit on Lucci, he'll retreat and jump to the top of another battleship. Simply repeat what you did before until Lucci finally falls. Afterwards, complete the thrid and final finishing move QTe of the entire Episode. This episode has a long ending with four separate scenes. The first one is the escape from Enies Lobby, the second being the Going Merry's viking funeral, the third being Franky joining the crew, and the final one being Usopp's rejoining of the crew. +---|END|---+ ================================================================== =EPISODE 12: Adventure on the Archipelago of Dancing Soap Bubbles= ================================================================== This episode starts you off in Gear Second, but it's not a permanent state. Use what time in Gear Second you have to deal as much damage to the "Kuma" as possible. Watch out for the numerous laser beam attacks and ground-based explosions. This shouldn't take too long, since your entire crew is helping you out with this battle. Look at your minimap and note the three flashing territories. Your next objective is to capture all of them for yourself. Let's go snag them clockwise, so head to the territory on the left side. Defeat all the enemies here in territory E. Keep any eye out for any alerts related to your crew, though. For now, you don't want anybody to have low health. I'll explain that later on. After territory E captured, head north to capture territory C. Nothing different here. Afterwards, capture territory F to the bottom right of you. This is where things start to get tricky. At first, your entire crew was traveling together in one group. That made it much easier for you to protect them if they got surrounded. Now, they've split up to separate areas. The new threat comes from marine reinforcements backed by Sentomaru and Pacifistas. You're slightly pressed for time, so do your best to ignore them. It's possible to defeat them, but I advise you not to. Your next goal for now is to capture territory I to the very bottom left of the map. Capture it and watch out for Sentomaru, since he tends to follow Luffy around. Once territory I is yours, Sanji and Brook will drop into it to back you up. However, it won't be long until the real Kuma shows up on the battlefield. Watch the scene to advance. Now you'll be in control of Robin. If you don't like using the pre-chosen attacks one the side, just keep to her Square attacks since they're very quick and have a wide range. The range of her Triangle attacks are tricky to handle on the fly. Also keep in mind that her R1 is a counter-attack. Just capture territory J to advance. Note how Nami is assisting you with this area. The reason I told you to keep the HP of your crew high is to make sure they have enoguh HP to handle their scenes. Nami isn't too much of a problem, though. Next up, you'll be controlling Franky with Chopper assisting. Chopper is the big problem, since he tends to take a lot of damage. In fact, do your best to prevent as many attacks hitting him as possible, since Chopper will need it. Capture territory B if you want, but your real goal here is to defeat the Pacifista. Franky's Triangle attacks are powerful ranged ones, so abuse those if you want to. Just note that you will occassionally need to resupply with cola. If you don't, Franky's atacks will be weaker and he will pause after every chain. After defeating the Pacifista, just watch the scene. +----|BOSS: Kizaru|----+ Now you'll be back in control of Luffy. Kizaru will be on the field. Actually, multiple Kizarus will be here. What you need to do is travel to the four corners of the battlefield and attack each afterimage until you find the real one. Once you do find him, he'll leave the battlefield temporarily. After some time, the real Kizaru will reappear on the battlefield near Usopp. Kizaru is a Logia type, so going Gear Second now will have varying degrees of effectiveness. I advise against doing it now, since this isn't the actual fight with him. After you bring himself down a bit, he'll disappear off to territory J to attack Nami. Territory J is on the very bottom right of the battlefield. Repeat what you did in the first area and bring Kizaru's health down using whatever methods you feel necessary. Eventually he'll disappear again to attack Chopper. Head north to Chopper's rescue. Repeat the attack like before and eventually Kizaru will retreat again for the last time. He'll head towards territory J in the very bottom left of the map. Use everything you have to bring Kizaru down to zero health to finally end this battle and episode. +---|END|---+ =========================================== =EPISODE 13: Adventure at the Great Prison= =========================================== The adventure in Impel Down begins now. Just head forward towards the rails. Note the beams of light and make your way across using Gum Gum actions. It's a straightforward route. When you get close to the lasers, watch out. You can't get hit by them. Time your actions and make your way down to Level 1. Head towards the giant button on the right side of the room and press it. IT will lower a swinging bar to complete a route to another button above you. Follow this new route to swing your way to this new button. Press it and you'll lower another swinging bar in the completely opposite corner of the room. Jump down and swing your way up to this third button. Hit it to open up a set of gates. Simply walk through the gates and hit the button on the right side of the wall. Watch the scene to receive Buggy as an ally, although you can't partner up with him. You'll be locked into the room with jailers. Defeat them with hep from Buggy to move on. Once all the jailers are outo f the picture, the door to Level 2 will open. Follow the long, winding path and open the chests if you need some health and SP. At the very end, more jailers will appear behind you. In order to move on, you're going to have to wipe them out. Gum Gum Rifle is pretty effective here, since the path is narrow. Now sling yourself across the gap and onto the floating platform. Wait for Buggy to lend you one of his limbs. Use them to swing your way up to safe ground with a coin chest to your side. Use the nearby save book if you need to. Eventually, the second set of doors will open and reveal more jailers. Silence them before you can continue. Once they're out of the picture, the closed set of doors will open. Head on through and note the valve. This area is a basic set of Gum Gum actions, varying from swinging to redirecting yourself in midair. It's nothing you haven't done before, but just prepare yourself for the finale. You'll drop a bit before getting the option to grab ahold of a ledge that leads you to Level 2. Press square to save yourself from having to do this all over again. Open the chests and sue the save book if needed. Follow the path down into level two. You'll receive a notification that you have to free the prisoners. Head to the button on the wall close to where you came in from. Now head to the button you see on the other side of the room. Watch out for the lasers guarding the middle area. The ones surrounding the button are insignificant and easy to avoid. Hit this button to deactivate these lasers and to move on. Cross the room to your left and watch the lasers. It's easy to avoid them if you stick close to the right side of the wall. Time yourself to make your way to a third button. Press this one and all the prisoners will be freed. More jailers will appear out of nowhere in an attempt to ambush you. Luckily, Mr.3 is here to help. Dispatch the jailers in the room in order to open the route to Level 3. Head through the opened gates into a themed room filled with heavy enemies. Take them all out to open the next path. Head through it and use the save book on your left. Afterwards, head forward and jump down twice into a room with a massive toilet. Head to the right side of the room and use Gum Gum actions to make your way to a ledge with another button. Press it in order to put the lid on top of the toilet, making it safe to cross. Use the swinging bar next to you to swing yourself on top of the lid. Walk over to a pole and use Gum Gum actions to get yourself to a ledge with a coin chest. Open it if you want to. Look up and use another series of Gum Gum actions to get yourself to a shelf with a massive roll of toilet paper and a button next to it. Hit the button to lower another swinging bar. Use it to get to the very top of the toilet. Now that you're done here, head towards the jump area and jump down. Follow the path and use the save book again if you want to. Watch the scene to get Mr. 2 as another ally. Just like Buggy, though, you can't partner up with him. Start getting to work on the Minotauros and eventually Buggy and Mr. 3 will drop in to help you. Once the Minotauros is done for, watch the scene and prepare for one very annoying boss fight. You have one QTE, though. -Left stick left + X +----|BOSS: Magellan|----+ The first stage of Magellan's boss fight is very similar to other ones. This is a simple ground-based battle. Go toe-to-toe with him and take out his health as fast as you can. Try not go get hit too much, since you'll need it for later stages. When the battle is about to enter the second stage, try to get as far away from him as possible, since the attack he uses first in the second stage has a massive area of attack. If you get hit, you'll be poisoned, so watch it. In stage two, don't immediately go toe=to-toe with him, since he'll activate his Poison fruit, making him extremely dangerous to touch. Instead, grab the logs sitting in the four corners of the battlefield and hit him with them in order to temporarily stun him. This will force him to stop using his fruit, giving you a very large window of opportunity to put a solid combo in. Try to stick close to the log piles before stage three activates. Stage three starts with a massive attack that will ALWAYS hit you if you're on the ground. That's right. As long as you stay on the ground, you WILL get hit by a powerful attack that hits you more than once and poisons you. In order to counter this, head to the swinging bar close to the log piles and use Gum Gum actions to completely dodge the attack and get close to Magllan. Stick close to these areas, since you don't know when Magellan will randomly trigger it. Otherwise, attack him with anything you've got in order to bring this fight to a close. +---|END|---+ ===================================== =EPISODE 14: To Sunshine and Freedom= ===================================== We spent the last episode diving deeper into the depths of Impel Down. Now we're doing the opposite. We're starting out in battle mode. Eliminate all of these jailers before you make your way to Level 4. Jimbei and Crocodile are helping you out here, but only Jimbei can be partnered up with. At any rate, finish off all the jailers to make this area secure and then use the save book if you need to. Afterwards, head up the stairs. Make your way up the stairs to Minotaurus. Mr. 2 will eventually join the battle on your side. With the help of all these allies, take out the Minotaurus. Once it's taken out, the walls of fire at the top of the stairs will be put out. Cross the bridge to be confronted with Minotaurus again. This time, he's angry. Regardless, repeat what you did to him before to take him out. Again. Your allies are still fighting with you here, so don't forget. Use the save book while the fight happens if you want to. You have a couple tough fights ahead. +----|BOSS: Hannyabal|----+ Despite the lack of the standard boss HP bar, Hannyabal is still a massive threat in more ways than one. First of all, I hope you didn't open those chests next to the save book. You'll need them AFTER this fight is over. I repeat; use your recovery items AFTER this fight. You can regen your SP quickly due to the random jailers that will stream into this fight. HP is also a massive factor after this fight. Hannyabal himself is mostly a close-range fighter. However, his flaming attacks have an improved range. Getting hit with one can easily set you up for another dangerous hit. He can also twirl his weapon above his head for another dangerous area attack. Other random attacks of his have a massive range, so watch yourself. Start off by activating Gear Second. Use your superior attack speed to pummel him into a wall. Keep him juggled as much as possible in order to prevent a counter-attack. When Gear Second finally wears off, continue the assault. Force him into a shocked state and continue comboing him in order to prevent as much damage to yourself as possible. If he gets back up or if you felt like getting some SP by beating up some jailers, just stay on the offensive. Hopefully you finish this battle without too many scars. Once it's over with, just watch the following scene. +---|END|---+ +----|BOSS: Mashall D. Teach |----+ Fighting Teach is the reason I told you to conserve as much HP as possible. He's not the greatest boss in the world HP-wise, but his attacks are very hard to avoid. In fact, I have yet to be able to dodge a certain one of his attacks that blocks the entire screen. If you have the SP to do so, switch to Gear Second. Keeping up the offensive on Teach is much more potent than other bosses, since his strongest attacks tend to have a short "breaking point". Due to his low HP and easily stopped attacks, he should be brought down much faster than Hannyabal. Once the fight is over, just watch the scene. +---|END|---+ Remember all the way back in Epiode 7: The Tomb of Kings when you had to dash ahead while the ceiling fell down on you while you moved to the sides in order to avoid piles of rubble? Yeah. We're doing something similar to that again. Save your game and look up to spot a bar. Grab it and you'll be propelled into "running" view as the poison hydras follow you. Head left first to avoid a pile of rubble and then switch to the right side. Jump over the gap and grab the ledge. Gradually make your way over to the left side and watch out for the security laser. Jump onto the floating platform and then jump off of it into another path. Head right and break open the coin chest if you want it. Then make your way back to the left side. Jump to the floating platform and angle yourself to face left a bit. Jump and grab the ledge. Here, hug the right side of the path as much as you can. Just keep running until this portion of the episode finishes. Walk through the opened doors and use the save book if you want to. Now follow the path ahead of you to the closed doors. They'll automatically open when you get close to them. Note the poisonous smoke in this area. You don't wanna get hit by it (obviously), so time your Gum Gum actions accordingly. Jump across the gap after and time yourself at the next valve. Grab onto it and make your way to a cage ahead of you. Turn left and use more Gum Gum actions to reach the next cage. Turn left again and keep moving. Now turn right and jump across the gap to the L-1 sign. Turn to the right and make your way across this gap to the open doors and a save book. Use the book if you want to and then head to the next set of doors. If you're hurt, don't forget to open the chest here for a healing item. This area is dangerous. You see those poison droplets falling from the ceiling? That should be raising a red flag in your head. Use Gum Gum actions to get yourself to the top of a small platform. If you're not at full health, ignore the chest and keep moving. A glob of poison will smash into it and damage/poison you. Use more Gum Gum actions to get to the top of a platform with a jumping mark to your left. This is a set of "column" actions, although there aren't any columns here. -R2 -L2 -R2 -L2 -R2 -L2 -R2 -Square Now look to your left and use Gum Gum actions to make your way up to the ledge where all of your allies are. Don't bother partnering up with Jimbei here. Instead, just grab the healing items you need and save. Last boss battle up ahead. When you're done, head through the doors to have Magellan pop up. +----|BOSS: Magellan|----+ To be completely honest, this is a joke boss fight. With Mr. 3's champion gear backing up Luffy, everything is completely simplified. Not only are Magellan's poison defenses not a threat anymore, but your attacks seem to have a much higher chance of forcing a stun. I don't have much useful advice for this fight. You can pretty much just mash your combos and it will be over soon. In case you get hurt, there're healing items lying around for your convenience. Your Gum Gum Rifle is also turned into Champion Rifle. Not much of a difference, but it's something notable. When the fight is over, use the finishing move QTE (Mash square and then press circle). Afterwards view the ending scenes to finish the episode. +---|END|---+ ============================= =EPISODE 15: War of the Best= ============================= The battle at Marineford is finally upon us! You start off trapped in a small area with the old man himself; Whitebeard. Work with him to dispatch of the marines here. Shouldn't take too long. When the path is open, swing launch yourself over to an ice platform with a save book. Use it if you want, then jump through the path to yourself. Here you'll be stopped by a massive group of enemies. Luckily, Hancock drops in to help you. Partner up with her if you'd like. Defeat the Marine Leader to move on to the next area. This area is a bit tricky. You'll have two rows of cannons aimed at you. You can either fight between the gaps of the cannonballs and avoid them as best as you can, or you can switch your Unique action to Gum Gum Balloon and reflect the cannonballs back at the marines. Whichever tactic you decide to use, remember to take down the Marine Leader here in order to advance. The next area is arguably easier. You're still watching out for cannonballs, but now they're all on one side. The other difference is that you'll be fighting against the two remaining Marine Leaders at the same time. Take them out using any moves you want, but always prepare to dodge or reflect the incoming cannonballs. After the doors open, Hancock will part ways. Advance through the new path and swing your way over to the other side. In order to move on to the next stage, you're going to have to beat the Defense Commander. Watch out, though, since Mihawk is going to start trailing you from now on. Push the Defense Commander away from Mihawk while you attack if you want to stay safe. Alternatively, you can try to defeat him then and there, but it's a risky gambit. When the path opens up, use Gum Gum actions to take you to another ice field with the next Defense Commander. Here, Mr. 3 will back you up. He can hold his own, so focus solely on the Commander. If you take too long, Mihawk will appear again. Head towards the floating lamp in the water and use another set of Gum Gum actions to take you to the last ice field. Here, Crocodile will be supporting you. Defeat the Defense Commander here just like before. Once he's down, the closed gates will be opened. Head to the nearby lam post and follow the Gum gum actions to go back to the second area. Now head towards the lamp post with a light sphere on top of it and follow it to be dropped near an open set of gates. Head through it towards a save book. Use it if needed. Look at the wall with arrows to your right. Use it to launch yourself. -Left stick right -Left stick left -Left stick right (x2) -Left stick left -Square This next area is entirely time-based. If you move too slowly, you'll have to restart this part. Start off by swinging yourself up to the top of this ice block. Now IMMEDIATELY jump towards the falling one to your right. It will not come back up and it will not wait for you. Dash to the end of it and grab your way up this next block of ice. Once again, another block of ice will fall. Jump on top of it and grab your way up to the top of this next ice block. Soon it too will start to fall. Wait until you get the signal to use a Gum Gum action. Grab onto a ledge and swing your way up to the top. Afterwards, look right and jump your way to a set of pillars. -R2 -L2 -L1 -L2 -R2 -R1 -L1 -L2 -R1 -L1 -Square Down here, swing your way back up to the top of the ice. Make a u-turn and open the coin chest if you want it. Afterwards, head straight towards this next set of pillars. -R2 -L2 -L1 -R1 -R2 -R1 -L1 -L2 -R2 -L2 -Square As soon as you land, the ice will start falling. Keep following the path with Gum Gum actions until you land once again. Now aim up to the sword and swing yourself to a falling ice block. Follow the Gum Gum actions here to land inside this building. Here, just defeat the enemies like you always do. Eventually, you'll get a cutscene. Jump down to the ice below you and note the falling magma fists. Follow the path until you reach your first lava pools. Make your way to the first set. Just walk between the two pools since there's a very thin path between them. Get close to the ice block and look forward. Wait until just after a new set of meteor fists hit the ground. Then throw an ice block on the pool just in front of you and then cool down the lava pool to the left of it. This should clear a path directly to the left. The right path is a dead end. Follow this new path all the way to the end to find a post to the left. Use it to launch yourself over to the other side. Hurry along this path and then switch back to the previous path using the next post you run into. Now keep jumping and launching your way to new platforms while avoiding the meteor fists. At the end will be an area where you have to pull back before launching yourself. Time yourself so that you don't get hit, since the platform you're standing on will eventually get hit. In this new area, take out the two defense commanders to open the next set of gates. Be sure to use the chests to get healing items. Head through the doors and stay on the path to reach a cannon. Do not jump to the path on the left since it's a dead end. Use the cannon to launch yourself to the ice platform just ahead of you. Use the ice blocks to cool down the lava pools on the upper side. Don't worry too much about being pressed for time. Once all the pools are cooled down, launch yourself over to this path and charge ahead. Ignore the chest unless you are COMPLETELY out of SP. Reach the next safe are with the save book and use it. Get to the top of this area with your Gum Gum actions to find Jimbei. Now watch the scene and prepare for some QTEs. -Left stick down + Right stick down -Mash Triangle -Left stick left + X Now it's boss battle time. +----|BOSS: Aokiji|----+ Aokiji's main attack tactic is all about forcing you to stay still for his powerful attacks, whether you want to or not. Instead of strafing around him like you would with regular bosses, maintain a safe distance and mix the direction in which you're running in. You have to get a good feeling about the distance yourself. This tactic protects you against both Ice Age and Ice Time; two of his most powerful freezing techniques. Start off by staying on the offense. He shouldn't use any attacks that freeze you in stage one. Here he should stick to his icicle projectiles and using his ice sword. He should go down to stage two without too much fuss. In stage two, he'll start using his freezing attacks against you. Pull your offensive back a notch and keep your distance. Only attack after he's cooling off from one of his. If you get frozen, break out as soon as possible. If not, a block of ice will hit you and deal even more damage to you. Also watch out for his ice traps. Do your best to avoid walking into them, since they will freeze you on contact. Stage three is a true test of your awareness skills. Aokiji will call on more blocks of ice to fall on you, as well as laying down more ice traps. Watch out for his freezing wave attack now, since that's a massive threat. Here, one wrong turn can massively punish your HP. Fortunately, his close-range skills aren't as much of a threat as his projectiles and ranged attacks, aside from Ice Age. When he gets low on HP, his own QTE attack will start up. Get close to him and press R1 to trigger it. -R1 (triggers the QTE) -Tap Square -X -Tap Circle Otherwise, keep on staying a safe distance away from him and use whatever you need to bring him down. No finishing move QTE here, so just enjoy the scene. +---|END|---+ ========================== =EPISODE 16: The Scaffold= ========================== This is the final, massive ending of the game. Get cozy, since this one will take a while. You'll start off locked in territory H. Capture it in order to open the doors and leave. After the area is captured, you'll get a notice that a Pacifista has appeared. Watch the scene with Hancock to get to the next part of the episode. As Hancock, your first main goal is to take care of this Pacifista. Don't worry about her Devil Fruit attacks not working on the Pacifista, since they do, for whatever reason. An easy way to finish this battle is to use Slave Arrow on the Pacifista and damage it while it's in stone form. Then fill up your SP bar with the numerous surrounding marines before repeating. Capture the territory and defeat the Pacifista to move on. Unfortunately, more Pacifistas will appear on the battlefield after you defeat this one. That being said, they're no longer a high priority for you at this point. Now you're going straight for the source. Examine your minimap and hunt down Sentomaru. Your territories should be fine for now, but you can go ahead and lend some help if you're worried. When you finally reach Sentomaru, don't be prepared for a touch boss fight. I'm serious. Despite the new health bar, Sentomaru is as much of a threat here as he was in Episode 12. He still uses the same jumping moves and slow melee ones. The only challenge here is that you're not quite used to controlling Hancock yet. Just mash square against him if you want, since he shouldn't be a tough fight at all. Afterwards, watch the scene to advance. Now you're in control of the big man himself. Don't bother too much with his Square combo, since it's mostly weak. His Triangle, combo, though. is very potent. Start off by capturing this territory you're in. It's not one of your goals, yes, but it will help in the long run. Afterwards, head up towards territory D. That's your actual goal. Capture it so you can finally get the next one. It's a boss fight against Kizaru! Oh happy days. Kizaru still uses the same attacks here like he always does. In fact, you'll find that most of the "boss" fights in this episode or really just old bosses getting one final hurrah before the game ends. Treat him the same way you always did. If you want, you can rely mostly on your Square attacks here, since Kizaru REALLY loves turning into pure light. Just beat Kizaru to get a new scene with two QTEs. -Square -Tap R1 Ace is available as a partner from the start, so team up with him. Your first goal for now is to claim territory A for yourself. Afterwards, use the nearby save book. It's optional, but it'd be a shame if you lost all this progress. At this point, Akainu will start firing meteor volcano again. Check your minimap and hunt down the Marine Leaders. Take them out as quickly as you can in order to prevent too much damage to the territories you own. Once all of them are out of commission, Akainu's attack will subside. All the walls that blocked your path will also be removed. Next up, you have to reach Whitebeard before Aokiji takes him out. That's right. You have to fight Aokiji again. Head towards Whitebeard and take out Aokiji. Despite the new setting, he's still a challenge. However, you have several allies on your side now to help you pound his HP into the ground. Protect Whitebeard and take out Aokiji. Now stand by for a cutscene. +----|BOSS: Akainu|----+ This is the battle you've been waiting for. You'll start off using Ace, so use these fodder marines as your chance to get used to the way he controls. At some point, Akainu himself will take the field. He possesses a killer close-range game. Luckily, you're not alone. Partway through the battle talk, Luffy will join you in this fight. Team up with him and take down the first chunk of Akainu's health. If you're strong enough, you can try taking him out before Luffy shows up, but don't get too reckless. Once the first set of his HP is knocked out, watch the scene in order to advance. Now you'll be in control of Luffy for stage two. DO NOT ATTEMPT TO FIGHT HIM FACE-ON. You won't be able to touch him. He's also too dangerous to approach normally. However, you see those ice blocks sitting around the battlefield? Grab one and toss it into him in order to stun him and deal slight damage. Once he's hit, get in close and use anything you have to make him pay. Keep on repeating this pattern, but watch out for his projectile attacks. They're fast, dangerous, and cover most of the battlefield. Dodge them as best as you can and continue stunning, then damaging to get into the third stage, with a QTE preceding it. -Tap Square -R2 + Square Stage three is Akainu's home turf. You're fighting right on top of one of his magma fists. Attacks can pretty much come from anywhere, though most of them will be under you. You're not just fighting Akainu, but the battlefield itself. It's the exact same color as his attacks, which means that spotting the fists he loves to launch will be a battle in and of itself. Akainu's Logia ability will also be much more dangerous. For starters, the battlefield is small and compact. This works with Akainnu's attacks since they cover a massive range. Stay mobile to give yourself the best chance at dodging them. His newest and most annoying attack has fists coming right out of the ground. At first only one will rise, but up to six will come out the lower his HP gets. The main signal for this attack is Akainu pausing and pumping lava into the ground. Try to keep a lookout for it. Keep up your offense as much as you can. SP isn't too much of a problem, so use your Gears if you want to. I advise you to, actually. After some time, Akainu's QTE will start up. -Tap Square (x3) -Circle -Tap Circle (x2) Despite using Gear Third in the QTE, Luffy won't shrink. The battle will just continue. This is the point where a lot more magma explosions will come from the ground. However, Akainu's HP will now be dangerously low. If you haven't done so yet, open the chests and refill your SP. Use Gear Third to finish off the last section of his HP bar. If not, keep up the offensive until Akainu finally drops. Don't forget to pull off the finishing move QTE (Tap square and press circle). This episode (and the game in and of itself) ends with three major cutscenes with some dialogue in between them all. +---|END|---+ Congratulations on beating the Main Log of One Piece: Pirate Warriors! If this was your first time, go ahead and head over to Another Log to get more fun out of playing as memebers of the crew, Ace, Boa Hancock, Jimbei, and even the big man himself; Whitebeard. Thanks for dealing with my FAQ and enjoy the rest this beautiful game has to offer, especially if you're a big fan like me. +++++++++++++ +ANOTHER LOG+ +++++++++++++ Another Log is the secondary game mode of the game where you can play as another member of the crew, or one of the other available characters. It's not a story mode for the individual characters. Instead, it simply pits you into static maps that are relatively the same for each character. The main difference between the characters (besides the movesets) is the dialogue between them. Not much else. Instead of writing a guide for each map individually for each character, I'll write up a general guide for each map. This is due to all Another Log maps playing virtually the same. Despite the minor randomized changes, you'll always be faced with a certain set of goals that you have to overcome. I'll list them for each map and lightly detail them. Also of note is that boss fights in another log don't have stages. You also don't have their health bar at the top of your screen. Whether this is easier or harder for you is entirely up to how used you are to normal boss battles. ======================== =MAP 1: Buggy the Clown= ======================== Goal 1: Defeat Cannon Crew You have to eliminate the cannon crew in order to stop the bombardment. Just hunt them down and eliminate them. Your allies can easily remove most of them, but it's faster if you just work on them yourself. Goal 2: Defeat Transport Leaders Optional, but useful. Just eliminate them before they reach their target area to get Nami as a partner. Goal 3: Defeat Pirate Leader Simply take him out as well. He tends to hang around the Transport Leaders. Goal 4: Defeat Cannon Crew Same as before. No change. Goal 5: Defeat Buggy Just take out Buggy. He shouldn't pose much of a threat. =========================================== =MAP 2: Pirate Fleet Commodore "Don Krieg"= =========================================== Goal 1: Capture enemy territory to stop Chloro Balls Capture the indicated enemy territory on your flashing minimap in order to prevent the Chloro Balls from being fired. Goal 2: Defeat Pirate Leader Simply take him out, wherever he is. Defeat him to secure an ally as a partner. Goal 3: Defeat Mihawk Mihawk is a bit tricky. He's just as strong as he is in the Main Log. However, like many other foes in Another Log, he has the tendency to jump out of the battlefield at will. Defeat him as quickly as possible in order to avoid unnecessary damage to your territories. Goal 4: Defeat Pirate Leader Once again, just take him out along with whatever ally is helping you. Goal 5: Capture enemy territory It's the same deal as the first goal you had. You can actually bypass this entirely if you capture all the territories by the time this occurs. Goal 6: Defeat Don Krieg Take out Don Krieg. Not much to it since Another Log bosses aren't as hard as Main Log ones. ==================================== =MAP 3: Monster From the Grand Line= ==================================== Goal 1: Defeat Marine Leader Take him out quickly in order to avoid a cannonball barrage. Why do most of these first goals involve preventing a cannonbal barrage, anyways? Goal 2: Defeat Fishman Leaders Eliminate the Fishman Leaders that popped up on the battlefield. Goal 3: Defeat Hatchan Hatchan's still around and as powerful as he was in the Main Log, which isn't that much. Just knock him out. Goal 4: Defeat Fishman Leaders More Fishman Leaders will pop up on the battlefield. It seems like the first batch wasn't enough of a sign for them. Goal 5: Defeat Marine Leader Another Marine Leader is on the battlefield. Take him out the same way you took out the first Marine Leader in order to prevent another cannonball barrage. Goal 6: Defeat Arlong Go toe-to-toe with Arlong here. Like I said, there aren't any stages in boss battles, so don't worry about water flooding in again. ===================================== =MAP 4: Adventure in a Nameless Land= ===================================== Goal 1: Capture enemy territory Capture the indicated enemy territories as quickly as possible. Until you finish capturing them, the defense leaders will just keep spawning. Goal 2: Defeat Pirate Leader Like all the Pirate Leaders before this guy, take him out. The only problem with these guys, really, is their HP. Goal 3: Defeat Lapin herd Three Lapins will arrive on the battlefield. Watch out for their projectile ice attacks, since they're just as annoying as before. If two or three of them are bunched up, just hope that they don't decide to start spamming it. Goal 4: Defeat Pirate Leader Yup. Another one. Goal 5: Capture enemy territory Once again, defense leaders will start spawning until you finish capturing these territories. Finish this as quickly as possible. Goal 6: Defeat Wapol Even though there are no stages in boss battles at this point, Wapol's fight is largely the same. The only difference is that you don't have the third stage where you throw furniture at him. ====================================== =MAP 5: The Town of Dreams "Rainbase"= ====================================== Goal 1: Defeat Defense Commander In order to stop the random sandstorms that are patrolling the territories, you have to take out the defense commanders. Be careful not to be launched into them since they can still throw you up into the air. Goal 2: Defeat Pirate Leader It's your first Pirate Leader of the episode. Just defeat him. Goal 3: Defeat Mr. 2 Defeat Mr. 2 as quickly as possible. Just like Mihawk, he has the tendency to jump in and out of the battlefield. His battle is more annoying than hard, really. Goal 4: Defeat Transport Leader Take out the transport leaders before they reach their intended goal. Still not negative side-effect here besides missing out on an ally. Goal 5: Defeat Mr. 3 Mr. 3 should appear in the second to last area. Just take him out, but watch out. He tends to overlap with Goal 6. Goal 6: Defeat Defense Commander More defense commanders will appear and signal the start of more sandstorms. Take them out quickly in order to avoid taking too much damage to your territories. Goal 7: Defeat Crocodile Head to the final upper area and get rid of Crocodile. He can be a bit of a pain since his henchmen tend to cover him up or block you. He's still a significantly easier boss battle, though. ============================================ =MAP 6: Great Battle on the Judgment Island= ============================================ Goal 1: Defeat Blueno Right off the bat you're confronted with a boss character. Grind the marines at the beginning for a bit of SP if you want, then wait for Blueno to come to you. Don't fight him on the stairs, since the camera will work against you there. Goal 2: Defeat Marine Leader Just like the other (X) leaders, take them out. They pose no threat to you. Goal 3: Defeat Sappers I never completely understood the purpose of these sappers. MY guess is that they sneak to your territory and take out your allies slowly? Either way, they're just normal enemies with a special name. Take them out. Goal 4: Defeat Marine Leader Another Marine Leader. You really shouldn't need help with these guys. Goal 5: Defeat Messengers This part can be a bit tricky. First, note down the territory the messengers are headed to. Head there and assist Robin with defeating them before they reach their goal. Ignore the number at the bottom of the screen since they spawn in waves. It's tough to stop them, but definitely possible. Goal 6: Defeat Kaku, Jabra, and Blueno You read that right. Three members of CP9 will appear on the battlefield at the same time. Time isn't on your side here, either. In order to pull this off, you have to hope that two of them are traveling together. When you find them, use your most powerful techniques in order to blow away their HP as fast as possible. Afterwards, find the remaining member and clean them out. Goal 7: Defeat Lucci After making or breaking CP9's all-out attack, Lucci will apear on the battlefield. Thankfully, all of your allies are here to help you. Make sure to protect the ally you have to in this episode and bring Lucci down quickly. ============================================================= =MAP 7: Adventure on the Archipelago of Dancing Soap Bubbles= ============================================================= Goal 1: Defeat Marine Leader Stop Kizaru's laser attacks as soon as possible by defeating the marked Marine Leader. Goal 2: Defeat Messengers More messengers are going to appear on the battlefield. Utilize the same tactic you used in the previous map to stop them. It's tricky, but just watch all the entrances to the territory. Goal 3: Defeat Sentomaru or Pacifistas Sentomaru and two Pacifistas will appear on the battlefield. You have to take out two out of the three of them. Sentomaru isn't too much of a threat, but the Pacifistas absolutely love their lasers. Go ahead and take out at least one of them first before taking your pick of the second kill. Goal 4: Defeat Pacifista Another mandatory Pacifista fight will follow the previous goal. Help the indicated ally of yours defeat it to win them as a partner. Goal 5: Defeat Marine Leader Lasers will once again rain down on the battlefield. Defeat the Marine Leader in order to stop them. Goal 6: Defeat Kizaru Kizaru will finally appear on the battlefield. Defeat him using whatever means necessary. Just remember that he's a Logia and loves abusing that intangibility of his. ============================= =MAP 8: Sunshine and Freedom= ============================= Goal 1: Defeat Marine Leader Simple beginning goal. Defeat the Marine Leader to stop the poison attacks. Just watch out for the shadows on the ground, since those are a good indicator for you about where to go. Goal 2: Defeat Minotauros Just take out Minotauros here. From what I've seen him do, he's just a large target. Don't worry about him coming back, since this is his only appearance in this map. Goal 3: Defeat Hannyabal Hannyabal fight. Are you ready? He's largely the same as before, although his morale will rise. I don't quite understand what that means, but just take him out same as before. Goal 4: Defeat Teach Along the way, you should run into Teach. He's actually optional, but can be a massive pain in your neck if he keeps sucking you back towards him. Take him out for good measure, unless you're running low on HP. Goal 5: Capture enemy territories The second round of poison attacks begins once you enter the top half of the map. Capture the three rooms up here and it should stop. The poison attacks aren't as bad as before. They actually seem to be easier to avoid. Goal 6: Defeat Magellan Magellan is the final thing standing between you and freedom. Try not to fight him on the stairs, because that makes you an easier target for his poisonous projectile attacks. Lure him into the nearby room and take him out there. ===================== =MAP 9: The Scaffold= ===================== *NOTE*: I've replayed this map trying to find any pattern to the way the goals are given, but couldn't find any. If you don't get the exact same order, don't worry. Just like the person you have to protect in some other maps, it's randomized. Goal 1: Defeat Marine Leader We're starting out with the battlefield taking a magma fist pounding. Hunt down the Marine Leader and take him out. Goal 2: Defeat Kizaru Kizaru will take the stage in one of the territories now available. Take him out, but watch out for his intangibility. Kizaru's AI loves abusing it. Goal 3: Defeat Teach Teach will also take the battlefield. If you're (un)lucky, he'll be fighting beside Kizaru, or another boss-like character. He's practically the same as he was in Sunshine and Freedom, but this time you have more room to run. Take him out. Goal 4: Defeat Marine Leader Hunt down this first set of Marine Leaders. Nothing special. Goal 5: Defeat Marine Leader Sengoku will throw MORE Marine Leaders on the battlefield. Take these guys out next to move on. Also, note how the game tells you that Sengoku "throws" them. Kinda funny to think about. Goal 6: Mihawk Time to fight one of the strongest swordsmen in the world. Ready? Mihawk's attacks have a nice range to them, but the battlefield here is large. Use the area to your advantage to avoid the attacks and take Mihawk out. Goal 7: Defeat Aokiji Another Marine Admiral is in your way. Unlike Kizaru, Aokiji doesn't abuse his ability to become intangibile. Well, not as much, anyways. Take him out quickly in order to avoid the collateral damage caused by his ice attacks. Goal 8: Defeat Marine Leader Another normal set of Marine Leaders... Goal 9: Defeat Marine Leader Final set. This time Aikainu sends them on the battlefield. Take them out in order to stop the magma fists and to trigger the final fight. Goal 10: Defeat Akainu Akainu is actually a pushover. Mostly. When he triggers his meteor volcano, GET AWAY. If you're too close to him, you can easily be juggled and take serious damage from the attack. Like Aokiji, he doesn't abuse his Logia ability too often. Take him out like the other admirals, but always keep your eye out for meteor volcano. ++++++++++++++++++++++++++++ +FREQUENTLY ASKED QUESTIONS+ ++++++++++++++++++++++++++++ [1] Q: What are these secret trophies? How do I get them? A: Most of the secret trophies are unlocked by successfully pulling off one of the QTEs that occur during a boss fight. There, are, however, three trophies that aren't related to that. (Thank you for loving me) Complete the Episode 16 without capturing more than four territories (Run for it, we've got the gold ) Activate all of the coin skills (100,000 vs 10) Defeat 100,000 total enemies [2] Q: 100,000 enemies?! What's the best way to do this? A: Episode 15 has the best farming spot for this achievement. At the stage where Mihawk appears, just defeat him. Afterwards, the ice areas will be clear for you to farm kills. The marines never stop spawning, so don't worry about running out of kills. [3] Q: (X) character's name isn't spelled like that! It's spelled like (x)! A: Since it can be difficult translating the Jap language into English, there are numerous faults. For example, some people refer to "Luffy" as "Ruffy" and call "Brook" "Brooke". However, I'm going with the spellings provided with the game in order to prevent too much confusion. [4] Q: How do I level up my allies in Main Log? By leveling them up in Another Log? A: No. The stats of your allies in Main Log are the same stats Luffy has. If your attack is boosted to the max, your allies will hit much harder. The same thing goes for Stamina and Defense, but not Special Attacks. [5] Q: What's the best way to level my characters? A: Zoro's 7th episode in Another Log seems to be agreed on as the best stage for leveling. Remember to play on Hard Mode and earn as many Beat Points as you can for maximum effect. +++++++++ +CREDITS+ +++++++++ InfernoCrossing-For creating this FAQ GameFaqs-The only intended site to host this FAQ CJayC-For creating GameFAQS SBAllen-For leading GameFAQS after CJayC stepped down Namco Bandai-For releasing this game outside of Japan Tecmo Koei-For developing the game Omega Force-For developing the game +++++++++++++++++++++ +CONTACT INFORMATION+ +++++++++++++++++++++ If you have any questions you wish to tell me about, email me at: [email protected] Please don't send me spam. Hate mail will be accepted and maybe replied. Although, I don't check my email often. If you have a Gamefaqs account, you can also PM me. (Preferred method) +++++++++++++++++++++++ +COPYRIGHT INFORMATION+ +++++++++++++++++++++++ This is for personal use only, you may not put this in your site or use it to make a profit. Do not distribute this document, or alter it in any way shape or form. It can be printed out for personal use only. You can NOT use this document without my permission. Copyright 2012 InfernoCrossing/Junee Aranico