RTTS Player Creation Guide by YeahYeahYouWere
MLB 09: The Show on SuperCheats.com
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                                             GlassGiant.com 

MLB 09: The Show
RTTS: Player Creation Guide
Version 1.0 
3/10/2009
Playstation 3
Email: yeahyeahyouwere@yahoo.com
Website: www.teamhamsterhat.com


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************VERSION HISTORY  [VER]************

MLB 09: The Show
RTTS: Player Creation Guide
Version 1.0
	-	Base of guide for position players (non-pitchers) completed.

************VERSION HISTORY************



************DISCLAIMER [DISC]************
All of the information and advice dispensed here is from the brain of myself or
one of the thread contributors.  If this information is incorrect, please
inform me and I will make the appropriate changes.  As my thoughts are not the
Gospel truth, please use YOUR brain to decide whether or not you agree with me.
Also please feel free to share your opinion on anything in this guide.  It is
intended as a means for people to get the best information possible, not merely 
my own personal opinion.
************DISCLAIMER************

************TABLE OF CONTENTS************
1)	Introduction [INTRO]
2) 	Player Options [PLAY]
3)	Attribute Summary [ATTR]
4) 	Starting Base Attribute Table [BASE]
5) 	Position by position breakdown [POS]
6) 	RTTS: Gameplay Options [GAME]
7) 	Tips ‘n’ Tricks [TNT]
8)	Credits [CRED]
************TABLES OF CONTENTS************

************INTRODUCTION [INTRO]************
Welcome to my [MLB 09: The Show] Road to the Show: Player Creation Guide.  This 
is my first ever FAQ, so please feel free to offer any constructive criticism 
or insight you may have.  This information was originally assembled from a 
gamespot/gamefaqs forum thread, and credit to those who contributed to that 
thread is given in the Credits section.   

My contact information for both GameSpot and gamefaqs is ‘yeahyeahyouwere’, and 
my email is yeahyeahyouwere@yahoo.com (please try to contact me via GameSpot 
first, as I rarely check that Yahoo mail account).

So for those who are not familiar with the Road to the Show feature of this 
game, here is a brief explanation.  In Road to the Show (hereafter referred to 
as RTTS), you will create a new player, choose a position, and then follow 
their baseball career as they try to make their way into the Major Leagues and 
eventually become an All-Star, or if you are really good, a Hall of Famer.  You 
will likely start out in the minor leagues, either AA or AAA, and have to work 
your way up through the ranks until you make it to The Show.

As you progress through your career, you will be asked to achieve specific 
goals with your in-game play (such as batting .300 through a 6-series period), 
as well as goals relating to increasing your player’s attributes (such as 
power, or speed).  You earn training points through in-game performance, which 
can then be used to raise those attributes.  Of course, the higher your 
attributes, the better you will be able to perform.  Throughout your career, 
you will be tasked with many different goals that will cover all of your 
skills.  You will also be subjected to injuries, being called up, being sent 
down, negotiating new contracts, and in some cases, you may even be traded to 
another team.

However, before you are able to make it to The Show, you must first create your 
player, which brings us to where we are now.  Some of the decisions you make 
when you create your character will have long-reaching effects, while some 
others can be easily changed in the middle of your career.  The next section 
details some of the decisions you will have to make, what your options may be, 
and what the consequences of certain selections may be.

************INTRODUCTION************



************PLAYER OPTIONS [PLAY]************

The following are the options you have when creating your player...

First Name - Select a first name for your created player.  This can be changed 
by the player at any time.

Last Name - Select a last name for your created player.  This can be changed by 
the player at any time.

First Name Audio - Select an audio option for your player’s first name.  If 
they do not have his first name as an option, you can leave this empty, or 
select a nickname.  This can be changed at any time.

Last Name Audio - Select an audio option for your player’s last name.  Again, 
if they do not have his last name as an option, you can choose to leave it 
blank.  This can be changed at any time.

Age - Select an age for your player.  This has no discernable effect on 
attributes and cannot be changed.

Jersey Number - Select a jersey number for your player.  You can choose any 
number 00-99, but you may not be able to use it if a player on your team 
already has it.  This can be changed at any time.

Primary Position - Select the primary position for your created player.  This 
selection will determine what your player’s base attributes are.  This 
selection CAN be changed by the player by using the "Change position" option in 
the "Interactions" menu, but it is very rarely successful.  In general, your 
manager will not allow you to change your primary position; CHOOSE CAREFULLY.

Secondary Position - Select the secondary position for your created player.  
This can be changed by the player at any time.  Essentially, this selection 
will determine where your player can play when not playing their primary 
position.  In rare instances, such as extremely long games, you may find 
yourself tasked with playing a position that is neither your primary nor your 
secondary.

Throw Hand - This option sets whether your player throws left or right handed.  
Note: some positions will only allow you to select ‘right-handed’ for your 
throwing option - these are C, 2B, 3B, and SS.  This cannot be changed.

Bat Hand - This option sets whether your player bats from the left or right 
side, or both, should you decide to be a switch hitter.  If you are a switch 
hitter, you will always bat from the opposite side of the arm the pitcher 
throws with (meaning you bat left-handed for right-handed pitchers and vice 
versa).

Skin Tone - Choose a skin tone for your player.  This can be changed.

Height - This option allows you to set your player’s height.  Your choice here 
will not have an effect on your player’s attributes.  It may, however, affect 
your player’s strike zone and ability to reach balls in the field when on 
defense.

Weight - This option allows you to set your player’s weight.  Your choice here 
will not have any effect on your player’s attributes.  It may affect in-game 
speed, but I doubt it.  If anyone can confirm or disprove that, please contact 
me.

Body Type - Choose a body type for your player, from buff, fat, or normal.  
This can be changed.

Neck Size - Choose a neck size for your player, from small, medium, and large.  
This can be changed.

**Accessories**
Your accessory choices can be changed at any time.

Bat Color - Choose a color for your bat, from pine, black, red or brown. 

Glove color - Choose a color for your glove, from black, tan, or blue.

Left Sleeve/Right Sleeve - Choose an option for your undershirt sleeves, from 
¾, long, above elbow, or none.

Left Wristband/Right Wristband - Choose an option for your wristbands, from 
thin, wide, think with number, wide with number, or none.

Left Forearm Band/Right Forearm Band - Choose an option for your forearm bands, 
from thin, wide, thin with number, wide with number, or none.

Wrist Tape - Choose wrist tape for either left wrist, right wrist, both, or 
none.

Batting Gloves - Choose batting gloves for either right hand, left hand, both 
hands, or none.

Gloves In Pocket - Choose whether to have gloves in your left pocket, right 
pocket, both pockets, or none.

Turtleneck - Choose whether or not your player wears a turtleneck. (Don't wear 
one, it makes you look like a tweak)

Helmet Style - Choose the older helmet style of the newer vented helmet style.

Helmet Pine Tar - Choose how much pine tar is on your helmet, from light, 
medium, heavy or none.

Dual Flap Helmet - Choose whether or not your player wears a dual flap helmet.

Glasses - Choose one of 8 styles of glasses for your player, or none.

Eye Black - Choose whether or not your player wears eye black.

Elbow Guard - Choose whether or not your player wears an elbow guard.  
Theoretically this could help you avoid injuries, but I highly doubt it does.

Shin Guard - Choose whether or not your players wears a shin guard.  Again this 
could in theory prevent an injury, but I would be surprised if that was the 
case.

Pants Style - Choose your style of pants, from low socks, high socks, long, 
baggy, or stirrup socks.

Catcher’s Mask - Choose whether your player wears the old style catcher’s mask 
or the newer hockey style mask.

Batting Stance - Select a batting stance from among a huge list, including many 
current players, several legendary players, and some generic options.  This may 
have an effect on your strike zone.

Walkup Music - Select the music that plays when you walk up to bat.  You can 
use the generic tracks, or select your own music from your PS3 hard drive if 
you have imported them into the MLB 09 Jukebox.

Homerun Celebration Music - Select the music that plays as you celebrate a 
homerun.  Again you can use the generic tracks or select your own music from 
your PS3 hard drive.

************PLAYER OPTIONS************



************ATTRIBUTE SUMMARY [ATTR]************

Currently, these are my own interpretations of the attributes.  I will try to 
get the descriptions verbatim from the game as soon as possible.

This section details the different attributes and how they affect your 
performance.  Some stats are more or less important for certain positions ( 
such as blocking being a crucial stat for Catchers, or Arm Strength being less 
important for 1B).  In the position by position breakdown, I will try to list 
the stats that I feel are crucial to each position.

Right Contact - your ability to make solid contact against right-handed 
pitching

Left Contact - your ability to make solid contact against left-handed pitching

Right Power - your ability to hit for power against right-handed pitching

Left Power - your ability to hit for power against left-handed pitching

Bunt - your ability to lay down a good bunt (without popping it up, bunting 
foul, etc.)

Drag Bunt - your ability to lay down a good drag bunt

Vision - your ability to discern balls from strikes? (This seems like it would 
have little effect on a human controller player, as it’s determined by the 
controlling player)

Discipline - your ability to hold back on pitches out of the strike zone 
(perhaps this effects your rate of check swings?)

Clutch - your ability to come through for your team in the clutch

Durability - your resistance to injury

Arm Strength - your player’s arm strength, or basically how hard he can throw

Arm Accuracy - your player’s throwing accuracy, or basically his ability to hit 
his target

Reaction - how quickly your player can react to a batted ball (may also 
influence baserunning in terms of a good jump when stealing?)

Fielding Ability - your player’s ability to consistently field the ball on 
defense

Blocking - your player’s ability to block balls (catcher only)

Baserunning Ability - your player’s aptitude at running the bases, i.e. ability 
to get a good jump when stealing, or get back safely on pickoffs

Baserunning Aggression - your player’s aptitude at running the bases 
aggressively, i.e. taking extra bases on overthrows, or attempting to steal 
bases

************ATTRIBUTE SUMMARY************



************BASE ATTRIBUTE TABLE [BASE]************

The following table details the starting attributes for each of the different 
positions (excluding pitchers).  It should be noted that you are also given an 
initial allowance of bonus points to use to increase these attributes by 5 to 
20 points, depending on the attribute.

Attribute	C	1B	2B	3B	SS	LF	CF	RF
RCon		40	40	40	40	35	40	40	40
LCon		40	40	40	40	35	40	40	40
RPow		30	40	30	35	25	40	20	40
LPow		30	40	30	35	25	40	20	40
Bunt		5	5	15	10	20	10	15	10
DBunt		0	0	10	0	15	0	15	0
Vis		25	35	30	30	20	30	25	25
Disc		30	35	35	30	20	30	30	30
Clutch		25	35	20	30	20	30	20	30
Dur		30	30	30	30	30	30	30	30
Speed		25	25	45	25	50	25	60	25
ArmSt		45	35	30	50	50	45	40	50
ArmAcc		45	35	35	40	40	40	35	40
Reac		25	50	40	40	40	30	40	35
FldAb		40	50	40	40	40	35	40	35
Block		40	0	0	0	0	0	0	0
BRAb		10	10	20	10	25	15	30	15
BRAgg		0	0	0	0	0	0	0	0
Free		50	50	50	50	50	50	50	50
TOTAL		535	555	540	535	540	530	550	535

************BASE ATTRIBUTE TABLE************



************POSITION BY POSITION BREAKDOWN [POS]************
This section will further breakdown each position, listing the pros and cons 
for each as a choice for the primary position for your created player.  I will 
also relate my personal experience with the position when applicable, or that 
of those people who have contributed to the forum threads.
NOTE: The BEST position for you to choose is the one you most enjoy.  
Regardless of the base attribute advantages, or advantages in earning training 
points, you will enjoy the game most playing the position of YOUR choice, be it 
your little league position, high school position, etc.  It is better to enjoy 
playing and being good than it is to make the hall of fame playing something 
you don’t enjoy.  Each position has its advantages and disadvantages - this 
guide will hopefully help better prepare you for what to expect, or help you 
decide if you are unsure.
You can find a position quickly using the ‘search’ fuction:  Catcher - [C], 
First Base - [1B], Second Base - [2B], Third Base - [3B], Shortstop - [SS], 
Left Field - [LF], Center Field - [CF], Right Field - [RF].

**CATCHER [C]**
Attribute	C
RCon		40
LCon		40
RPow		30
LPow		30
Bunt		5
DBunt		0
Vis		25
Disc		30
Clutch		25
Dur		30
Speed		25
ArmSt		45
ArmAcc		45
Reac		25
FldAb		40
Block		40
BRAb		10
BRAgg		0
Free		50
TOTAL		535

Strengths - strong base contact, decent base power, strong base fielding 
abilities, may benefit from easy training points from putouts/fielding activity

Weaknesses - poor speed, only position to really utilize blocking attribute, 
may be boring to play

Catcher is an interesting choice for your primary position because it seems to 
have the least in common with any other position.  A catcher has a strong base 
contact rating with decent starting power, but suffers from very slow speed.  
It also requires that the ‘blocking’ skill be maintained, if not improved, and 
is the only position to require this skill, so sometimes training points must 
be given to blocking, rather than to other attributes.  Unfortunately, you do 
not have the chance to call pitches as a catcher, but are instead limited to 
fielding bunts, popups, and attempting to throw out basestealers on the 
defensive side.
**CATCHER**

**FIRST BASE [1B]**
Attribute	1B
RCon		40
LCon		40
RPow		40
LPow		40
Bunt		5
DBunt		0
Vis		35
Disc		35
Clutch		35
Dur		30
Speed		25
ArmSt		35
ArmAcc		35
Reac		50
FldAb		50
Block		0
BRAb		10
BRAgg		0
Free		50
TOTAL		555

Strengths - strong base contact, strong base power, strong base fielding, 
strong base discipline, strong base vision, strong base clutch, may benefit 
from easy training points from putouts/fielding activity

Weaknesses - poor speed, may be very boring to play defense

First base seems like the best choice if you are looking to make a great 
hitter.  It has strong base contact (though it is equal to all but SS) and the 
highest base power rating (along with corner outfield).  First base may also 
benefit from receiving easy training points for putouts when playing the field. 
The downside to first base is that the base speed rating is very low, and that 
the position may be somewhat tedious to play in the field.
**FIRST BASE**

**SECOND BASE [2B]**
Attribute	2B
RCon		40
LCon		40
RPow		30
LPow		30
Bunt		15
DBunt		0
Vis		30
Disc		35
Clutch		20
Dur		30
Speed		45
ArmSt		30
ArmAcc		35
Reac		40
FldAb		40
Block		0
BRAb		20
BRAgg		0
Free		50
TOTAL		540

Strengths - strong base contact, decent base power, decent base vision, strong
base discipline, decent base speed, decent base baserunning ability

Weaknesses - poor base arm strength, poor base arm accuracy, doesn’t stand out 
in any way

Second base seems like a good choice to build a very solid all-around player.  
There is nothing that truly makes a 2B stand out from a base attribute, but 
instead the 2B is acceptable in just about everything.  They have the potential 
to be a strong hitter, with decent power, as well as a good baserunner.  They 
lack arm accuracy and strength, but those are not terribly important for the 
position.  
**Second Base**

**Third Base [3B]**
Attribute	3B	
RCon		40	
LCon		40	
RPow		35	
LPow		35	
Bunt		10	
DBunt		0	
Vis		30	
Disc		30	
Clutch		30	
Dur		30	
Speed		25	
ArmSt		50	
ArmAcc		40	
Reac		40	
FldAb		40	
Block		0	
BRAb		10	
BRAgg		0	
Free		50	
TOTAL		535	

Strengths - strong base contact, strong base power, decent base vision, decent 
base discipline, decent base clutch, strong base arm strength, decent base arm 
accuracy, decent base fielding ability

Weaknesses - poor base speed, poor base total attribute score, may not see much 
action on defense

Third base is another good choice when you are looking to create a good hitter. 
Base attributes give decent power to build from, as well as a solid vision, 
discipline and clutch attribute.  3B is also a decent fielder from the start, 
with a strong arm.  However, 3B is a very slow position to start, and may 
struggle running the bases.  Also , playing defense with a 3B can be somewhat 
slow, without much action in the field some games.
**THIRD BASE**

**SHORTSTOP [SS]**
Attribute	SS	
RCon		35	
LCon		35	
RPow		25	
Pow		25	
Bunt		20	
DBunt		15	
Vis		20	
Disc		20	
Clutch		20	
Dur		30	
Speed		50	
ArmSt		50	
ArmAcc		40	
Reac		40	
FldAb		40	
Block		0	
BRAb		25	
BRAgg		0	
Free		50	
TOTAL		540	

Strengths - highest base bunting ability, strong base speed, strong base arm 
strength, strong base arm accuracy, strong base fielding ability, may see lots 
of action in the field

Weaknesses - lowest base contact, poor base power, poor base vision, poor base 
discipline, poor base clutch

Shortstop seems to be the opposite of the corner infield positions, as it is 
aimed pretty squarely at speed and fielding.  Shortstops have the worst base 
attributes for a hitter, with the lowest base rating in vision, discipline, 
clutch, and contact, as well as a low base power rating.  On the upside, the 
shortstop is naturally strong on defense, and may get to see a lot of action in 
the field.  They are also the second best baserunners by default, being the 
center fielder.  It’s possible that players who are already good hitters could 
take advantage of the strong base running and defensive attributes of a 
shortstop.
**SHORTSTOP**

**LEFT FIELD [LF]**
Attribute	LF	
RCon		40	
LCon		40	
RPow		40	
LPow		40	
Bunt		10	
DBunt		0	
Vis		30	
Disc		30	
Clutch		30	
Dur		30	
Speed		25	
ArmSt		45	
ArmAcc		40	
Reac		30	
FldAb		35	
Block		0	
BRAb		15	
BRAgg		0	
Free		50	
TOTAL		530	

Strengths - strong base contact, strong base power, decent base vision, decent 
base discipline, decent base clutch, strong base arm strength

Weaknesses - poor base speed, poor base fielding ability

Left field is another position that seems to lean more toward the offensive 
aspect of the game.  It has a strong base contact and power rating, to go along 
with decent vision, discipline and clutch,  so you’ll likely start out with a 
leg up at the plate.  However, you will be at a pretty steep disadvantage on 
the basepaths, as the base speed attribute is quite low, and the fielding 
ability is lowest of all the position to start.  Shagging balls in the outfield 
with a low speed rating could be a very trying experience.
**LEFT FIELD**

**CENTER FIELD [CF]**
Attribute	CF	
RCon		40	
LCon		40	
RPow		20	
LPow		20	
Bunt		15	
DBunt		15	
Vis		25	
Disc		30	
Clutch		20	
Dur		30	
Speed		60	
ArmSt		40	
ArmAcc		35	
Reac		40	
FldAb		40	
Block		0	
BRAb		30	
BRAgg		0	
Free		50	
TOTAL		550	

Strengths - strong base contact, decent base bunting, strongest base speed, 
decent base arm strength, strongest base baserunning ability, can be a fun 
position to play defensively

Weaknesses - lowest base power, poor base clutch

Center Field is another position that is aimed squarely away from being an 
offensive powerhouse, but instead focuses on speed, baserunning and fielding 
abilities.  The fastest position from a base attribute standpoint, and the best 
baserunner as well, center field is an excellent choice for people who are 
interested in creating the next great basestealer.  However, the lack of power 
can be a very difficult hill to climb, as CF has the lowest base power rating.  
Again, people who are already good hitters may be able to take advantage of the 
position’s strength and not feel the impact of the poor hitting attributes as 
much.

Note: In my personal experience with playing CF, I found the lack of power to 
be extremely cumbersome.  I played through an entire season with a CF, and in 
roughly 280 at-bats, despite hitting in the .330 range, I found myself unable 
to hit balls into the gap.  Only once did an outfielder have to retreat to 
catch a ball I had hit the entire time.  The vast majority of my hits came from 
rolling ground balls up the middle.  Even with the strong base running skills, 
I wasn’t a good baserunner (I dislike the new system).  I opted to create a new 
player at a different position for another RTTS career.  On the other hand, 
several people have lauded the CF position as well, so it still boils down to 
personal preference.
**CENTER FIELD**

**RIGHT FIELD [RF]**
Attribute	RF
RCon		40
LCon		40
RPow		40
LPow		40
Bunt		10
DBunt		0
Vis		25
Disc		30
Clutch		30
Dur		30
Speed		25
ArmSt		50
ArmAcc		40
Reac		35
FldAb		35
Block		0
BRAb		15
BRAgg		0
Free		50
TOTAL		535

Strengths - strong base contact, strong base power, decent base discipline, 
decent base clutch, strong base arm strength

Weaknesses - poor base vision, poor base speed, poor base fielding ability

Right Field is very similar to left field, in that it puts the emphasis on 
performance at the plate, rather than in the field or on the bases.  Right 
field is a naturally good and powerful hitter, but is also very slow and not 
very good at fielding.  Again, it may become tiresome to try to chase down 
balls in the outfield with such a poor base speed rating.  In fact, the only 
difference between the corner outfield positions is that right field has a 
slightly stronger arm to start.  Right field may be a bit boring position to 
play defensively as well.
**RIGHT FIELD**

************POSITION BY POSITION BREAKDOWN************



************RTTS: GAMEPLAY OPTIONS [GAME]************

In this section I will not break down all gameplay options you have, only those 
that are RTTS specific.  These options can be changed at any time.

I know currently there isn’t much content here, I will try to flesh it out as 
soon as I can.  Please feel free to contribute!

Baserunning - Here you can choose how much baserunning you do for your RTTS.  
You can choose from All, Lead Runner Only, and None.  Basically, if you select 
ALL, you will always do the baserunning for your player.  If you choose Lead 
Runner Only, you will only control the baserunning when you are the lead 
runner.  If you choose None, you will never do any baserunning for your player. 
 
IMPORTANT NOTE: You will ALWAYS control your player for running the bases after 
you have put the ball in play, these baserunning options are only for after the 
active hitting session.
NOTE: Also, even if you select none, you can still gain points for bases you 
steal when the computer controls your player, and of course you can also lose 
points for being caught stealing when the computer controls your player.

Fielding - Here you can choose how much fielding you do for your RTTS career.  
You can choose from All, Some, or None.  Basically, if you select ALL, you will 
control your player for all plays that involve them in the field.  This 
literally means ALL, so for example if you are playing first base, you will 
spend lots of time simply running to the base to take a throw from your 
infielders, so be aware.  The SOME option, of course, means you will be tasked 
with participating in some of the fielding involvement for your player.  I do 
not know what percentage this is, however, but I would wager it is around 50%.  
It might also be that it only involves you in plays where the ball is hit to 
you, for example if you are playing first base, you do not have to control the 
player when his only task is to cover the base, but instead you may only take 
control if the ball is hit to you.  I do not know if this is the case, so if 
someone can confirm, please do.  I will try to get more information as soon as 
I can.

************RTTS: GAMEPLAY OPTIONS************



************TIPS ‘N’ TRICKS [TNT]************

Here is a list of just a few tips and tricks that I have put together, along 
with help from those people who have contributed to the forum threads.

Baserunning tip - if you turn off the RTTS baserunning, your games will play 
out much more quickly, allowing you to play more games in less time.  I 
personally found baserunning to be a bit tedious, especially when you do not 
have the speed or baserunning attributes required to steal a lot of bases.  

Hitting tip - if you are struggling from the plate, sometimes it is a good idea 
to "reset" your timing by trying to hit a few balls back up the middle.  This 
is a good way to get yourself back on track.

Fielding tip - if you turn off the RTTS fielding, again your games will play 
out more quickly, allowing you to play more games in less time.  You still get 
points for the plays the computer makes when controlling you in the field (I 
think).

Training point assignment tip - it can be beneficial to save up training points 
you earn in spring training to have a small stockpile of points you can use to 
reach achievement goals that are set for you by the club.  Gaining training 
points in this game can be a bit tough at times, especially because you are 
sometimes set with less-than-logical goals.  Having a little stockpile to draw 
from can help.

Training point assignment tip - it is much easier to increase attributes that 
do not distinguish between left and right.  For example, it’s easier to 
increase your baserunning ability than it is to increase your power ratings, 
because power ratings have both a left and right component.  Thus, it might be 
easier to focus on a starting position that is stronger in the dual-aspect 
attributes.

************TIPS ‘N’ TRICKS************



************CREDITS [CRED]************

Thanks needs to be given to those people who have contributed to the MLB 09 
forum on GameSpot/GameFAQs, both named here and unnamed.  If you feel you have 
been slighted here, please inform me and I will be more than happy to give 
credit where it is due.

Special thanks to (in random order):
YankeesFan3
theduke5
RomOwens
wesrow
Cozarkian
BoricuaAce
bguy9

************CREDITS************



************COPYRIGHT************
All portions of this guide copyright 2009 Jeffrey Abell

If you wish credited on this guide, please contact me.  If you wish to use this 
guide in full or in part on another website, please contact me.  I will be more 
than happy to give credit where it is due, or allow reproduction as long as 
credit will be given to me and those who assisted in the creation of this 
guide.
************COPYRIGHT************