============================================================================== METAL GEAR 4: GUNS OF THE PATRIOTS -Chicken Emblem Run Guide- by Solid_Lancelot ============================================================================== UPDATES: April ’09 – first version ============================================================================== CONTENTS: 1. About This Guide 2. FAQs 3. Tips 4. The Emblems 5. The Chicken Emblem Run 6. Other Emblems Groupings 7. Contact Information 8. Copyright Information ============================================================================== ABOUT THIS GUIDE: ----------------- Having completed MGS4: GotP completely from top to bottom, acquiring all 40 Emblems, downloads, secrets, and whatnot, I can easily say the Chicken Emblem Run was the most time-consuming and task-intensive part of the entire game. With this guide, you can knock off more than HALF of the 40 Emblems in one run, 22 in total and perhaps 23, depending on several conditions. You will be given tips, locations, and such to make your Chicken Emblem run as enjoyable as the original concept of sneaking around, not killing anybody, and earning the Big Boss Emblem, albeit at a less daunting pace. The acquirement of the Big Boss Emblem is a separate walkthrough itself. I will be breaking down this guide by Act + Scene, as in what Emblems are best acquired during which Act, which scene. For example: HAWK - Middle East, Red Zone: just keep on resetting the area by entering the Militia Safe House and exiting back to the Red Zone; the PMCs are reset, just run towards the Militia in the back, crouch down in front of the sandbags, making sure at least a couple of the Militia is watching and just kill every PMC you can see Should I have no specific location, I will state “Anywhere” or “N/A”. ============================================================================== FREQUENTLY ASKED QUESTIONS: --------------------------- Go ahead and ask ;o) ============================================================================== TIPS: ----- 1. Do this on Liquid Easy, if only to be able to carry enough items and get the items-intensive Blue Bird Emblem. Most of all, you don’t get frustrated dying over and over trying to do a task. However, I did my Chicken Run on Solid Normal…it gave me a challenge that I totally enjoyed. Most of all, don’t let Alerts Phases, Deaths, Continues, and Rations/Noodles/Regain consumption bother you…that’s the whole point during this run: to really, really, REALLY BLOW IT. 2. Always do more than what the Emblem is asking for. An example would be the Hawk Emblem, needing 25 praises to acquire it. As you count, be sure you count to at least 30 or so. You’d hate to find out you miscounted and got only 24 praises instead of the pre-requisite 25+ praises. Trust me on this one, over-do everything by at least 5 to 10 more times. 3. This Chicken Emblem Run is far easier on a completed save, especially one with the Solar Gun and the various Middle East/South America/Europe disguises to save your ass as you massacre the Militia/Rebels. It wouldn’t be much more difficult otherwise, though…just a bit easier. 4. Counting your stats is VITAL. I cannot stress this more. Besides a handful of the stats being shown via the ticker during Mission Briefings, most of the Emblems need to be counted by you and some sort of tracking system. The Mission Briefing ticker I mentioned is best viewed during the Act 5 Briefing, skipping no scenes, as it scrolls across the screen far faster. Another good ticker is the Act 2 Briefing after skipping the first two scenes. There, you can see the following stats: Total Play Time, Continues, Alert Phases, Total Kills, LIFE Recovery Items Used, Weapon Types Acquired, CQC Uses, Headshots, Knife Kills/Knockouts, Wall Press Time, Sideways Rolls, Forward Rolls, Crawling Time, Time in Cardboard Box/Drum, Combat Highs, and Weapons/Items Acquired. That’s quite a lot the game already tracks for you, leaving you the rest to take care of. ============================================================================== THE EMBLEMS: ------------ In this guide, we are looking to knock off 22 Emblems (or 23, depending on a previous run/certain password), aiming for the Chicken Emblem overall. #9 Bear: Defeat 100 or more enemies with CQC chokeholds -------- #10 Eagle: Perform 150 or more headshots ---------- #13 Blue Bird: Give more than 50 or more healing items (Rations, Noodles, -------------- Regain) to militia/rebels #14 Hawk: Be praised 25 or more times by militia/rebels --------- #16 Ant: Perform 50 or more body searches during hold-ups -------- #17 Gibbon: Perform 50 or more hold-up ----------- #18 Tortoise: Wear the Cardboard Box or Oil Drum for more than 60 minutes ------------- #19 Rabbit: Flip through the pages of Playboy or Emotion Magazine more than 100 ----------- times #20 Bee: Scan or Inject PMC Soldiers w/ the Syringe or Scanning Plug more than -------- 50 times #21 Gecko: Stick to a wall for more than 60 minutes ---------- #22 Scarab: Perform 100+ Forward Rolls ----------- #23 Frog: Roll or jump to the side more than 200 times --------- #24 Inchworm: Crawl for more than 60 minutes ------------- #25 Lobster: Crouch for more than 150 minutes ------------ #26 Hyena: Pick up 400 or more weapons/items ---------- #27 Hog: Enter a Combat High 10 times or more -------- #28 Pig: Consume 40 or more Rations, Noodles, or Regain -------- #29 Cow: Set off 100 or more Alert Phases -------- #30 Crocodile: Kill 400 or more enemies -------------- #31 Giant Panda: Complete the game in more than 30 hours ---------------- #39 Puma: Set off 75 or more Alert Phases, Kill 250 or more enemies, 25 or --------- more Continues #40 Chicken: Set off 150 or more Alert Phases, Kill 500 or more enemies, 50 or ------------ more Continues, Complete the game in more than 35 hours, Consume 50 or more Rations, Noodles, or Regain This 23rd Emblem really depends on two things: whether you’ve completed the Big Boss Emblem, which allows you to acquire the Patriot Gun and/or entered the password for the 1911 Custom. #15 Little Gray: Acquire 69 weapon types (70 if you count the 1911 Custom) ---------------- ============================================================================== THE CHICKEN EMBLEM RUN: ----------------------- The insanity begins here!!! I will simplify it by grouping the 22 Emblems into similar tasks/pre-requisites then mention where they can be “farmed” for. Groupings can help knock off several Emblems without tackling the others. By perusing those groups, you can simply ignore the other Emblems and target specific ones. Although this guide encourages you nailing the 22 mentioned, you can finish them off group by group. Nailing the 22 Emblems lands you the CorpseCamo (a default of continuing more than 41 times), which alongside with the Big Boss FaceCamo, you can lie down and play dead. This fools even the Gekko. Group 1 - Killing, Collecting, Eating, Reading, & Resting – Eagle, Tortoise, Rabbit, Hyena, Hog, Pig, Cow, Crocodile, Giant Panda, Puma, Chicken: -------------------------------------------------------------------- The easiest group as acquiring the Chicken Emblem also acquires you the Eagle, Tortoise, Rabbit, Hyena, Hog, Pig, Cow, Crocodile, Giant Panda, & Puma Emblems. EAGLE – Middle East/South America: When killing enemies, aim for the head for a while; 150 or more is easily attainable if you use a silencer and keep on sniping; after you hit 150+, you can start firing more liberally TORTOISE – Outer Haven, Command Center: RIGHT BEFORE you enter the Command Center, exiting an elevator, is a small cubbyhole of a room: I suggest you saving your game here, putting on the Oil Drum, and just sit there for an hour RABBIT – Outer Haven, Command Center: RIGHT BEFORE you enter the Command Center, exiting an elevator, is a small cubbyhole of a room: I suggest you saving your game here, and pull out your choice of magazine, the Playboy one or the Beauty & the Beast Emo-Mag and flip through it 100+ times (hold L1 to wield it, R1 to place it, but before you place it, hit Triangle to enter first-person mode and view the magazine) HYENA – Middle East/South America: Quite easy to get if you have the Solar Gun, simply kill an enemy, pick up their dropped weapon and blast them with a fully charged shot from the Solar Gun and between 2 to 5 more items will spill out, so rinse and repeat HOG – Middle East/South America: Whenever you start to fire a gun during an Alert Phase, preferably an automatic rifle, just keep the fire button held down and shoot off 100+ rounds; you will then enter a Combat High and highly advisable to be equipping the Bandana when doing so as you don’t want to waste valuable DPs on buying general ammo PIG - Anywhere: Use a Ration, eat Noodles, drink Regain AT ANY TIME you get damaged or your psyche is lowered COW - Anywhere: Just run around, don’t be too subtle; if you see an enemy, run up to him, and say hi. However, should you find yourself quite short of the 150+ Alert Phases, the Shadow Moses Island Tank Hangar/Canyon Checkpoints is a great place to farm Alert Phases as moving from one place to another counts down the Alert Phases quickly and you can set one off almost immediately by running into the line of sight of numerous Scarabs CROCODILE – Middle East/South America: Kill every living thing in sight, even the Militia/Rebels; highly suggested you hit 500+ BEFORE you get to Europe so rack up the kills in the set piece battles; the FROGs of Advent Palace, the PMCs in South America on top of Drebin’s APC, everybody during the EVA Bike Chase, Crying Wolf’s FROGs, the FROGs on the Ship’s Bow, and Screaming Mantis’s FROGs. That’s a lot of kills there GIANT PANDA – N/A: The Chicken Emblem overrides this but you get this anyway when hitting 35+ hours PUMA – N/A: The Chicken Emblem overrides this but you get this anyway when you set off 100+ Alert Phases, Kill 500+ Enemies, and Continue 50+ times CHICKEN – N/A: Run up to everybody and be seen; Kill everyone you see; Die as often as you can and Continue; Eat every time you get damaged or your psyche is lowered, Complete the game in more than 35 hours NOTE: ----- With this walkthrough suggesting you do this on Liquid Easy, accumulating the Continues and running up the clock can be such a chore for the Giant Panda, Puma, & Chicken Emblems. The best way to farm Continues is in the Outer Haven Command Center BEFORE the Screaming Mantis fight. Save as soon as you get into this room. Meryl is knocked out and prone on the ground at the very beginning of this set piece; simply aim for her head and fire…50+ times. Should you forget to do this or love Meryl too much, during the Screaming Mantis fight, Johnny “Akiba” Sasaki is knocked out and you can headshot him instead but you are more likely interrupted by Mantis and her puppets here than by the FROGs in the previous battle. Another stipulation that is tough to reach is the 35+ hour Emblem: I highly suggest you view the cutscenes within the game again to run up the clock. This will also allow you to keep the PS3 on for the remaining hours far shorter than if you didn’t view the cutscenes. When all was said and done before the end, I was about 11 hours short and I left my PS3 on for that long. Should you skip cutscenes, I fear you might have to leave your PS3 on for more than an entire day. This is quite inadvisable. Needlessly to say, I learned more about the MGS universe after watching the cutscenes the second time around. Should all else fail, do your math and leave the PS3 on for that long with Snake in a prone position, preferably the prone crouching position as that would nail you the Lobster Emblem. Group 2 – Calisthenics – Gecko, Scarab, Frog, Inchworm, Lobster: ---------------------------------------------------------------- Exclusively done in the little cubbyhole of a room before the Outer Haven Command Center scene. This room is one of the quietest in the entire game and you are allowed to do whatever without worry from being detected, attacked, killed, or whatever. This room is found right after you exit the elevator that takes you down from the Ship Bow but DO NOT ENTER THE NEXT ROOM which leads to the Command Room manned by Screaming Mantis and her FROGs. Save here and complete the pre-requisites for the Emblems, then move on. GECKO – Outer Haven, just before the Command Room, after the Ship Bow: Just stick to the wall for more than an hour SCARAB – Outer Haven, just before the Command Room, after the Ship Bow: Just constantly do Forward Rolls (running forward and hitting X); in fact, starting off the game, always do Forward Rolls, this is way too easy to nail since you only need 100+; should you not have enough by then, the pre-Command Room cubbyhole room is good enough to do this in FROG – Outer Haven, just before the Command Room, after the Ship Bow: You’d think the sideways roll while aiming would be easier, but nope; I’d actually suggest you drop to a crawl stance, aim, and then move to either direction (be sure to watch and see either one of Snake’s leg move) and hit X to perform a ground roll; rinse and repeat until you hit 200+ but do not continuously roll as that won’t count, do a complete roll INCHWORM – Outer Haven, just before the Command Room, after the Ship Bow: Grab a rubber band, find a spot where Snake can crawl without the wall forcing him into the crouching position, string up the left analog stick and leave it be for more than an hour LOBSTER – Outer Haven, just before the Command Room, after the Ship Bow: Just crouch down and stay prone for a hour; DO NOT MOVE, DO NOT CRAWL, DO NOT RELOAD, DO NOTHING Group 3 – Kung Fu Action – Bear, Ant, Gibbon, Bee: -------------------------------------------------- Exclusively done in South America, between the elevated eastern hills of the Power Station and the western trail behind the Power Station. The Bee Emblem is to be coupled with the Bear Emblem, whereas Ant and Gibbon goes well together. Basically, you do the following, depending on which Emblem you are tackling at the time: Bear/Bee – South America, Power Station: Just sneak up behind PMCs and inject them with a Syringe or Scanning Plug THEN put them to sleep or snap their necks, this will take care of the Bee’s 50+ Injections/Scans and half of the Bear’s 100+ CQC chokeholds Ant/Gibbon – South America, Power Station: Just sneak up behind PMCs, hold them up and then frisk them. However, DO NOT go for the balls-grab that knocks them out; instead, quickly get behind them, put them to sleep or snap their necks, this will take care of the Ant’s/Gibbon’s 50+ Hold-Ups/Frisks and finish off the Bear’s 100+ CQC chokeholds NOTE: ----- Since you need copious amounts of PMCs patrolling the Power Station area and the western trail behind the Power Station, I urge that when you first arrive to the Power Station, DO NOT TAKE OUT THE POWER GRID; just make a beeline from the checkpoint and head to the western trail to trigger the cutscene with Drebin. This way, the Rebels do not take out the Power Station and turn the area friendly; this also keeps the western trail behind the Power Station populated with PMCs instead of friendly Rebels. The elevated hill to the east of the Power Station is ripe grounds for this grouping of Emblems, as well as the western trail. Guards will also begin patrol routes in the no-man’s land in front of the Power Station where the Rebels originally launched their assault. Group 4 – Fly Away With Me – Blue Bird, Hawk, Little Gray: ---------------------------------------------------------- The first two are best done in Middle East, Red Zone where you can constantly enter and exit via the Militia Safe House to reset the PMCs and Militia so the Blue Bird and Hawk Emblems aren’t even too difficult to acquire. The tricky one is Little Gray as it depends on two factors: a previous playthrough or a password obtained from Konami. BLUE BIRD - Middle East, Red Zone: just keep on resetting the area by entering the Militia Safe House and exiting back to the Red Zone; the PMCs are reset, just run towards the Militia in the back; as you reach the Militia, there’s a Ration nearby in the shade (just right after meeting up the Metal Gear Mk. II), grab it and just hand it off to a Militia member more than 50 times HAWK - Middle East, Red Zone: just keep on resetting the area by entering the Militia Safe House and exiting back to the Red Zone; the PMCs are reset, just run towards the Militia in the back, crouch down in front of the sandbags, making sure at least a couple of the Militia is watching and just kill every PMC you can see; the praises vary from “Nice shot!”, “That’s how you do it!”, “You’re really good!”, etc. LITTLE GRAY – Anywhere: Probably easier if grouped with a Big Boss Emblem Run since the Patriot is a weapon counted towards the 69/70 total. Yet, there’s a “back door” to this: the 1911 Custom password. Simply go to Extras, choose “Password” and input: 1aytmmymhk and you’ve got it. However, going on a weapons hunt also helps affect the Hyena stipulation, simply picking up every weapon you can see and find. However, there are some tough-to-find weapons and some you have to buy, so hunt them down and acquire enough DPs to clean out Drebin’s store. Should you have difficulty locating a certain weapon, head to Contact Information and ask me; more likely than not, I’ll know the location of said weapon. ============================================================================== OTHER EMBLEMS GROUPINGS: ------------------------ I won’t be going into too much detail here, but I will be listing groupings that are easier to acquire together than individually. This will cover all of the last 17 Emblems that are not listed in the Chicken Emblem Run Guide. Big Boss Grouping - Big Boss, Fox Hound, Fox, Hound, Mantis, Wolf, Raven, Octopus, Pigeon, Scorpion: Obviously quite an undertaking, considering the stringent requirements of the Big Boss Emblem itself. Getting it knocks off the Fox Hound, Fox, Hound, Mantis, Wolf, Raven, Octopus, Pigeon and Scorpion Emblems automatically as they’re usually time variants or the zero Alerts, Kills, Recovery Items, Continues stipulations of the Big Boss Emblem. Just an outside tip: never, ever equip the Muna item found in South America. It *IS* a restorative item, despite what many say and this will kill your zero LIFE Recovery Items Used stipulation. The Assassin’s Creed Grouping – Assassin, Tarantula: Take good care doing this pair as they go well hand in hand, sans the generous amount of Alert Phases Tarantula allows for: 75 to Assassin’s 25. So, be patient in stalking and slitting the throat of at 50 or more enemies. Quite easy if you slap on the Stealth special item, though… The Monster Grouping – Centipede, Spider, Jaguar, Panther, Leopard: I call this the Monster Grouping because it’s quite a monster getting those last 5 Emblems since you have to acquire them INDIVIDUALLY. There is simply no way to group them together in any sense because at least one of those Emblem’s pre-requisites cancels out another Emblem’s. Go about those last 5 Emblems in any way you see fit. For example, to get the Spider Emblem, you need to kill 250 or more, but be seen 75 times or less, alongside with 25+ Continues…I made it a challenge and played this on Solid Normal, promised myself zero Alerts and I finished with 303 Kills and zero Alerts, popping Meryl in the head 26 times for the Continues ;o) ============================================================================== CONTACT INFORMATION: -------------------- To contact me regarding this guide and its usage, please email me at firstname.lastname@example.org and be sure to at least put MGS4 in the subject line. Being more specific would help, as well. ============================================================================== COPYRIGHT INFORMATION: ---------------------- This guide may not be reproduced under any circumstance except for personal and private use. It may not be placed on any website or otherwise distributed publicly without advance e-mailed persmission. Use of this guide on any other website or part of any public forum is strictly prohibited and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. MGS4 Chicken Emblem Run Copyright 2009 Jeremy Beaver Konami Computer Entertainment Japan and Metal Gear Solid are registered trademarks of Konami Co.LTD. (c)KONAMI CO.LTD 2009 ALL RIGHT RESERVED. (c)KONAMI JAPAN.INC.2009 ALL RIGHT RESERVED.