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Walkthrough

by noz3r0

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                   FAQ/Walkthrough by Greg Boccia aka noz3r0
                              facebook.com/noz3r0
                                 Version 0.10

                                   ________
                       ___________(________)___________
                      /             |    |             \
                     |    __________|____|__________    |
                     |   /          |____|          \   |
                     |  |            |\/|            |  |
                     \  \            |\/|            /  /
                      |  |           |\/|           |  |
                      |  |           |\/|           |  |
                      |  |           |\/|           |  |
                      |  |           |\/|           |  |
                      |  |           |\/|           |  |
                      |  |           |__|           |  |
                      |   \_________|____|_________/   |
                       \            |    |            /
                        \___________|____|___________/
                                   (______)
                                    |   :|
      Kingdom Hearts Final Mix      |   :|  Kingdom Hearts Re:Chain of Memories
      ������������������������      |   :|  �����������������������������������
   I. Introduction           [0100] |   :|    I. Introduction             [1100]
  II. Characters             [0200] |   :|   II. Basics                   [1200]
 III. Basics                 [0300] |   :|  III. Characters               [1300]
  IV. Walkthrough            [0400] |   :|   IV. Walkthrough              [1400]
      - Awakening            [0401] |   :|
      - Destiny Islands      [0402] |   :|
      - Traverse Town        [0403] |   :|
      - Wonderland           [0404] |   :|
      - Olympus Coliseum     [0405] |   :|
      - Deep Jungle          [0406] |   :|
      - Traverse Town Redux  [0407] |   :|
      - Agrabah              [0408] |   :|
   V. Side Quests            [0500] |   :|
      - 100 Acre Wood        [0501] |   :|
      - Trinity Marks        [0502] |   :|
      - Dalmatians           [0503] |   :|
      - Postcards            [0504] |   :|
      - Gummi Ship           [0505] |   :|
      - Optional Bosses      [0506] |   :|
      - Item Synthesis       [0507] |   :|
  VI. Olympus Coliseum       [0600] |   :|
      - Phil Cup             [0601] |   :|
      - Pegasus Cup          [0602] |   :|
      - Hercules Cup         [0603] |   :|_______________
      - Gold Match           [0604] |   :|               |
      - Platinum Match       [0605] |   :|     __________|
 VII. Mini-Games             [0700] |   :|     \
      - The Jungle Slider    [0701] |   :|      \__
      - Vine Swinging        [0702] |   :|       __)
      - Rare Mushrooms       [0703] |   :|      /
VIII. Appendices             [0800] |   :|     /
      - Weapons              [0801] |   :|     \
      - Accessories          [0802] |   :|      \__
      - Items                [0803] |   :|       __)
      - Abilities            [0804] |   :|      /
      - Magic                [0805] |   :|     /_________
      - Summons              [0806] |   :|                |
  IX. The Heartless          [0900] |   :|________________|
   X. Journal                [1000] |____|


 ________________________//�������������������������\\________________________
 ________________________|       Introduction        |________________________
                         \\_________________________//                  [0100]

  The Destiny Islands are a beautiful paradise where children�s laughter
abounds. Day after day, Sora, Riku, and Kairi talk and dream of new places, new
worlds beyond their islands. They ponder the usual questions that adolescents
do -- about the world outside, about their own existence. Little do they know a
great destiny awaits them. One stormy night, a terrible darkness invades the
Destiny Islands. Thus does their journey begin...

  Sora awakens in another world, in a place called Traverse Town. His hopes of
seeing new worlds are realized, but his friends Riku and Kairi are nowhere in
sight.

  Meanwhile, Donald and Goofy have also arrived in Traverse Town. They have come
from Disney Castle in search of a �key� and its owner. Their king, who has
mysteriously disappeared, has left them a cryptic message: "Now, there�s
somebody with a �key� -- the key to our survival... We need that key."

  What is happening to this world? The "somebody" mentioned by the missing king
turns out to be Sora. To find Kairi and Riku, Sora joins Donald and Goofy and
embarks on an epic journey.

 ________________________//�������������������������\\________________________
 ________________________|        Characters         |________________________
                         \\_________________________//                  [0200]

                           Sora   |\  /\  /|   Riku
                           ����   | \/  \/ |   ����
   Main character. Age 14. As a   |________|   Age 15. He may seem cool and
   teenager he has his share of      (  )      collected for his age, but he is
       concerns, but he manages   |\  /\  /|   far from the quiet type. Always
    to keep an upbeat attitude.   | \/  \/ |   curious about the unknown, he
      He may seem simple-minded   |________|   begins to question the small,
  at times, but he has a strong      (  )      closed world in which he lives.
              sense of justice.   |\  /\  /|
                                  | \/  \/ |
                          Kairi   |________|   Donald Duck
                          �����      (  )      �����������
  Age 14. She moved to Sora and   |\  /\  /|   Court wizard and loyal servant
 Riku's island a few years ago.   | \/  \/ |   to the king. He embarks on
          Though she may appear   |________|   a journey to carry out the
     delicated, she possesses a      (  )      missing king's orders: to find a
       strong, unyielding will.   |\  /\  /|   mysterious "key" and its owner.
                                  | \/  \/ |   A feisty, impatient magician.
                                  |________|
                          Goofy      (  )      Heartless
                          �����   |\  /\  /|   ���������
  Captain of the royal knights,   | \/  \/ |   Mysterious beings that hunt Sora
         a soldier who despises   |________|   relentlessly. Many types of
      weapons. Under the king's      (  )      Heartless exist.
  orders, he accompanies Donald   |\  /\  /|
  on the quest to find the key.   | \/  \/ |
   An easygoing, clumsy knight.   |________|


 ________________________//�������������������������\\________________________
 ________________________|          Basics           |________________________
                         \\_________________________//                  [0300]
           _.������._                                    _.������._
          |    L2    |                                  |    R2    |
         /|��������`�|\                                /|��������`�|\
        //|    L1    |\\______________________________//|    R1    |\\
       ///'��������`�'�\������������������������������/�'��������`�'\\\
      //'               `.        S  O  N  Y        .�               '\\
     /'       .��.        '                        '        .��.       '\
    /         |  |         \   ____        ____   /        ( /\ )        \
   (     .��.  \/  .��.     ) [ SL ]      [ ST > (    .��.  '��'  .��.    )
   |     |   >    <   |     |  ����        ����  |   ( [] )      ( () )   |
  .(     '��'  /\  '��'     )_       .��.       _(    '��'  .��.  '��'    ).
    \         |  |            `.    ( PS )    .�           ( >< )        /
 �   `.       '��'      .���`.  \    '��'    /  .���`.      '��'       .�   `
 |     `._             .      .  )          (  .      .             _.�     |
 |        ��._____.�.  '      '  |__________|  '      '  .�._____.��        |
 |                  /\  `.__.�  /������������\  `.__.�  /\                  |
 |                 /  `._    _,�              `._    _,�  \                 |
 |                /      ����                    ����      \                |
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      �����                                                        �����
|�������������|����������������������������������������������������������������|
| Button      | Function                                                       |
|=============|================================================================|
| L1          | Hold down to display magic shortcut menu                       |
| L2          | Cycle through available targets while locked on                |
| R1          | Engage or disengage target lock                                |
| R3          | Revert camera to default frontal view                          |
| D-Pad       | Move cursor / Move cursor in command menu                      |
| Left Stick  | Move character / Move Camera (when in first person mode)       |
| Right Stick | Move camera                                                    |
| Start       | Display main menu / Pause (during battle and cutscenes)        |
|             | Skip events (during cutscenes)                                 |
| Select      | Toggle first-person view on and off                            |
| Circle      | Cancel / Press while holding the L1 button to cast spell       |
| Triangle    | Special Commands (Talk/Open Chests/Save, etc.) / Use Special   |
|             | Abilities / Call Allies (battles) / Press while holding the L1 |
|             | button to cast assigned spell                                  |
| Square      | Use abilities (Dodge Roll, etc.) / Descend when flying or      |
|             | swimming / Press while holding the L1 button cast spell        |
| Cross       | Confirm / Jump / Release / Ascend when flying or swimming      |
|_____________|________________________________________________________________|

* Press the L1, L2, R1, R2, Start, and Select buttons together to perform a Soft
Reset returning the game to the Start Menu. Pause and Soft Reset are disabled
during certain scenes.

Choosing a Difficulty
���������������������
  When you select "New Game" from the start menu you'll have three difficulty
settings to choose from under "Game Mode." Once chosen, the "Game Mode" cannot
be changed.

|���������������������|��������������������������������������������������������|
| Final Mix: Beginner | Begin with rare items in easy mode. This is a mode for |
|                     | people who have never played before and have a hard    |
|                     | time. You start with 8 Strength Boosts, 8 Defense      |
|                     | Boosts, 4 AP Boosts, an EXP Necklace, and a Ribbon.    |
|---------------------|--------------------------------------------------------|
| Final Mix           | A balanced mode recommended for first-timers. This     |
|                     | difficulty has been rebalanced since the original      |
|                     | Kingdom Hearts and functions like a difficulty between |
|                     | Expert and Final Mix Proud.                            |
|---------------------|--------------------------------------------------------|
| Final Mix: Proud    | Encounter tough enemies for thrilling battles.         |
|_____________________|________________________________________________________|

Gauges
������
  There are three gauges in the bottom right corner for Sora and another two in
the top right corner of the screen for Sora's companions. The green one is the
Hit Points (HP) Gauge and reflects the amount of Health said character has left.
Once it falls below a certain point, a warning alarm will sound off, and the
gauge will flash red. The blue gauge shows your Magic Points (MP). MP decrease
when spells are cast. Some abilities consume MP as well. The orange bar is the
charge gauge. Once it fills up to a certain point, it is converted to MP. Spells
with low MP cost draw from the charge gauge first.

Experience Points and Rewards
�����������������������������
  You earn experience points by defeating enemies. Executing certain actions,
like parrying an attack, also yield experience points in the form of Tech Points
and the amount earned differs based on equipment and abilities you have. There
are several items that enemies leave behind when they are defeated. The Green
Orbs restore HP and Clear Orbs refill the charge gauge. Yellow Orbs are Munny,
the currency of the game, and Treasure Chests that drop contain items. In all
instances, the larger the orb the greater the effect or value.


 ________________________//�������������������������\\________________________
 ________________________|        Walkthrough        |________________________
                         \\_________________________//                  [0400]

  This part of the guide covers Kingdom Hearts Final Mix from beginning to end
on the difficulty, Final Mix Proud. If you are playing on a different level of
difficulty then these tactics still apply, the fights just might be a little
easier for you.

 .```.  ________________________________________________________________________
(     ) ������������������������������������������������������������������������
 \   /  Awakening                                                         [0401]
 /   \  ________________________________________________________________________
/_____\ ������������������������������������������������������������������������

        ITEMS
        �����
        [ ] Potion

        ENEMIES
        �������
        � Shadow                             * Darkside


Choose One, Sacrifice Another
�����������������������������
  Sora starts out in a "Dive to the Heart," a place inside of himself that acts
like a dream. You gain control at the Snow White Platform where you must choose
one item and sacrifice another. These choices serve as a starting point for your
stats and also determine your skill order while leveling.

                                   Dream Rod
                                   ���������
                           The power of the mystic.
                                Inner strength.
                          A staff of wonder and ruin.

                                 Dream Shield
                                 ������������
                          The power of the guardian.
                           Kindness to aid friends.
                            A shield to repel all.

                                  Dream Sword
                                  �����������
                           The power of the warrior.
                              Invincible courage.
                        A sword of terrible destruction.

  The choice you really need to make is going to be whether you want +2 Item
Slots or want 3 MP instead of 2. Taking the Dream Rod will always net 3 MP at
the start of the game and 10 MP at the end. Taking the Sword or Shield will have
you start with 2 MP and finish the game with 8 MP. The Shield always gives the
+2 Item Slots so choosing Sword has no statistical benefit since you can
increase your Strength, Defense, and AP through items to reach their maximum.

                            Sora's Stats - Level 1
                            ����������������������
        |��������|�����������|����|����|����|�����|�����|�����|������|
        | CHOOSE | SACRIFICE | HP | MP | AP | STR | DEF | ITM | ACC. |
        |========|===========|====|====|====|=====|=====|=====|======|
        | Rod    | Shield    | 18 |  3 |  3 |  5  |  1  |  3  |  2   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Rod    | Sword     | 18 |  3 |  3 |  3  |  3  |  3  |  2   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Shield | Rod       | 18 |  2 |  1 |  5  |  4  |  3  |  2   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Shield | Sword     | 18 |  2 |  3 |  4  |  4  |  3  |  2   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Sword  | Rod       | 18 |  2 |  1 |  6  |  2  |  3  |  2   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Sword  | Shield    | 18 |  2 |  3 |  6  |  1  |  3  |  2   |
        |________|___________|____|____|____|_____|_____|_____|______|

                           Sora's Stats - Level 100
                           ������������������������
        |��������|�����������|����|����|����|�����|�����|�����|������|
        | CHOOSE | SACRIFICE | HP | MP | AP | STR | DEF | ITM | ACC. |
        |========|===========|====|====|====|=====|=====|=====|======|
        | Rod    | Shield    | 87 | 10 | 51 |  48 |  46 |  6  |  3   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Rod    | Sword     | 87 | 10 | 51 |  46 |  48 |  6  |  3   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Shield | Rod       | 87 |  8 | 49 |  48 |  49 |  8  |  3   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Shield | Sword     | 87 |  8 | 51 |  47 |  49 |  8  |  3   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Sword  | Rod       | 87 |  8 | 49 |  49 |  46 |  7  |  3   |
        |--------|-----------|----|----|----|-----|-----|-----|------|
        | Sword  | Shield    | 87 |  8 | 51 |  49 |  45 |  7  |  3   |
        |________|___________|____|____|____|_____|_____|_____|______|

     |�����|��������������������|��������������������|�������������������|
     | Lvl | Picked Sword       | Picked Shield      | Picked Rod        |
     |=====|====================|====================|===================|
     |   6 | Slide Dash         | Slap Shot          | Stun Impact       |
     |   9 | Scan               | Berserk            | Treasure Magnet   |
     |  12 | Slap Shot          | Tech Plus          | Ripple Drive      |
     |  15 | Counter            | Guard              | Scan              |
     |  18 | Tech Plus          | Stun Impact        | Hurricane Period  |
     |  21 | Combo Plus         | Scan               | MP Haste          |
     |  24 | Guard              | Lucky Strike       | Aerial Combo Plus |
     |  27 | Hurricane Period   | Leaf Bracer        | Tech Plus         |
     |  30 |                    | Treasure Magnet    |                   |
     |  33 | Final Break        |                    | Guard             |
     |  36 | Treasure Magnet    | Second Chance      | Aerial Sweep      |
     |  39 | Ripple Drive       | Slide Dash         | Leaf Bracer       |
     |  42 |                    | Jackpot            | MP Rage           |
     |  45 | MP Haste           | Counter            | Aerial Combo Plus |
     |  48 | Second Chance      | Critical Plus      | Lucky Strike      |
     |  51 | Stun Impact        | Hurricane Period   | Slide Dash        |
     |  57 | Vortex             | Treasure Magnet    | Counter           |
     |  60 | Aerial Sweep       | Final Break        | Berserk           |
     |  63 | MP Rage            | Combo Plus         | Jackpot           |
     |  66 | Combo Plus         |                    |                   |
     |  69 | Leaf Bracer        | Ripple Drive       | Slapshot          |
     |  72 | Aerial Combo Plus  | MP Haste           | Treasure Magnet   |
     |  75 | Treasure Magnet    | Critical Plus      | MP Rage           |
     |  78 | Berserk            | Vortex             | Final Break       |
     |  81 | Tech Plus          | Tech Plus          | Tech Plus         |
     |  84 | Critical Plus      | Aerial Sweep       | Vortex            |
     |  87 | MP Rage            | Combo Plus         | Combo Plus        |
     |  90 | Lucky Strike       | MP Rage            | Second Chance     |
     |  93 | Combo Plus         | Aerial Combo Plus  | Combo Plus        |
     |  96 | Aerial Combo Plus  | Combo Plus         | Critical Plus     |
     |  99 | Critical Plus      | Aerial Combo Plus  | Combo Plus        |
     | 100 | Jackpot            | MP Rage            | Critical Plus     |
     |_____|____________________|____________________|___________________|

The Power to Fight
������������������
  After choosing your path you will fall to the Cinderella Platform where a
Shadow will appear.

|���|��������������������������������������������������������������������������|
| S | HP: 10       Experience: 1       Drop: HP balls                          |
| H |                                                                          |
| A |  Shadows are the most common enemy that Sora will encounter. They are    |
| D | the most basic Heartless and aren't very strong. Shadows are rarely      |
| O | alone and thus attack in groups. When they sink into the ground they are |
| W | unable to be damaged but you can still lock onto them.                   |
|___|__________________________________________________________________________|

  Defeat the Shadow and you are forced to fight a few more. With the foes
defeated you are taken to another platform. Examine the door then open the
[CHEST] that appears then push the box around and smash it to receive your first
item in the game, a [POTION]. Break the barrel that appears and you can open the
door to reach a new area.

  When you arrive on the ship at Destiny Islands there will be three members
of the Final Fantasy crew to greet you. They will each ask a question that
affects the pace at which you will level throughout the course of the game.
Choosing the first set of answers will start you at Dawn, choosing the middle
set starts you at Midday, and the third set of answers starts you in the Dead
of Night. There are 25 possible combinations based on your choices but you can
always back out if you don't get the desired result.

Tidus - "What are you so afraid of?"       |�����|���������|���������|���������|
������������������������������������       | Lvl |   Dusk  |  Midday |   Dawn  |
1. Getting old.                            |=====|=========|=========|=========|
2. Being different                         |   5 |     155 |     120 |      96 |
3. Being indecisive.                       |  10 |     821 |     675 |     576 |
                                           |  15 |   2,041 |   1,735 |   1,506 |
Wakka - "What do you want outta life?"     |  20 |   3,971 |   3,465 |   3,106 |
��������������������������������������     |  25 |   7,221 |   6,515 |   5,986 |
1. To see rare sights.                     |  30 |  12,291 |  11,515 |  10,856 |
2. To broaden my horizons.                 |  35 |  20,291 |  19,515 |  18,856 |
3. To be strong.                           |  40 |  33,891 |  33,815 |  33,356 |
                                           |  45 |  56,091 |  57,315 |  58,256 |
Selphie - "What's most important to you?"  |  50 |  91,091 |  95,715 |  99,856 |
�����������������������������������������  |  55 | 150,291 | 160,815 | 174,856 |
1. Being number one.                       |  60 | 220,291 | 235,815 | 264,856 |
2. Friendship.                             |  65 | 290,291 | 319,815 | 354,856 |
3. My prize possessions.                   |  70 | 364,291 | 409,815 | 444,856 |
                                           |  75 | 444,291 | 499,815 | 534,856 |
Note                                       |  80 | 524,291 | 589,815 | 624,856 |
����                                       |  85 | 608,291 | 679,815 | 714,856 |
  As you can see, choosing Dusk requires   |  90 | 698,291 | 769,815 | 804,856 |
more experience to level than Midday and   |  95 | 788,291 | 859,815 | 894,856 |
Dawn until about level 40. Afterwards, it  | 100 | 878,291 | 949,815 | 984,856 |
takes less experience to level.            |_____|_________|_________|_________|

Defeat the Darkness
�������������������
  You return on the Aurora Platform. You'll have to fight more Shadows but you
are given an opportunity to save. A pathway appears that leads to the Belle
Platform where a large heartless appear before Sora.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Darkside                                                              |
|-----------------------------------------------------------------------------|
| HP: 240                    |  Darkside only has two attacks and being the   |
| Attack: 2                  | first boss isn't that hard. He always leads    |
| Defense: 2                 | with a Shadow Summon attack where he slams his |
| Weak: N/A                  | fist into the ground and emits an aura that    |
| Resist: N/A                | summons Shadows. Focus on attacking his fist   |
| Drop: N/A                  | to kill the Shadows simultaneously or you can  |
| Experience: 18             | climb his arm and strike the head. Finishing a |
|----------------------------' combo attack on Darkside's head results in 2   |
| Tech Points so you can gain some extra experience while fighting him. After |
| some time Darkside will use Darkness Orb, an attack that launches orbs of   |
| darkness that seek to your location. You can parry them backwards for Tech  |
| Points and some damage, but it's best to outrun them. You can lose this     |
| battle but the story progresses either way.                                 |
|-----------------------------------------------------------------------------|
 �����������������������������������������������������������������������������

 .```.  ________________________________________________________________________
(     ) ������������������������������������������������������������������������
 \   /  Destiny Islands                                                   [0402]
 /   \  ________________________________________________________________________
/_____\ ������������������������������������������������������������������������

        ITEMS
        �����
        [ ] Potion                           [ ] Hi-Potion
        [ ] Hi-Potion                        [ ] Pretty Stone
        [ ] Fish                             [ ] Fish
        [ ] Fish                             [ ] Log
        [ ] Log                              [ ] Coconut
        [ ] Coconut                          [ ] Cloth
        [ ] Empty Bottle                     [ ] Drinking Water
        [ ] Rope                             [ ] Mushroom
        [ ] Mushroom                         [ ] Mushroom
        [ ] Seagull Egg

        ACCESSORIES
        �����������
        [ ] Protect Chain

        KEYBLADES
        ���������
        [ ] Kingdom Key

        ENEMIES
        �������
        � Shadow                             * Darkside

Supplies for the Raft
���������������������
  Talk to Kairi once you gain control to get your list of things to collect --
two Logs, one Cloth, one Rope. Run along the beach and you'll spot one of the
[LOGS] you need. Continue up the short steps near the waterfall and climb the
ladder. Follow this path to the ship (which you may recall from earlier) to
find the [ROPE] in the corner. Head back down the ladder and follow the ramp
across from it up to a makeshift treehouse where the [CLOTH] can be found.

  The final item is found on the small island. To reach it enter the Seaside
Shack, where you'll find a Save Point, and exit atop. Likewise, you can jump
from near the waterfall to get up top and cross the bridge or swim behind the
island and use the ladder. Return to Kairi with the items in hand to receive a
[HI-POTION] for your efforts. You can call it a day or explore this half of the
island more if you wish.

Dueling
�������
  If you talk to Wakka, Selphie, Tidus, or Riku they will offer up a duel. This
is a good opportunity to get a little experience, gain Potions, or raise your
score versus Riku.

|���|��������������������������������������������������������������������������|
| W | HP: 75       Experience: 1       Drop: N/A                               |
| A |                                                                          |
| K |  He will throw his Blitzball at you and you can knock it back at him.    |
| K | Doing so results in 1 Tech Point and it leaves Wakka stunned. Use this   |
| A | opportunity to get in a combo. Wakka also does a jumping throw signaled  |
|   | by his shout, "Take this!" which can be knocked back for 2 Tech Points   |
|   | and a resulting stun.                                                    |
|___|__________________________________________________________________________|

|���|��������������������������������������������������������������������������|
| S | HP: 45       Experience: 1       Drop: N/A                               |
| E |                                                                          |
| L |  She swings her jump rope around at you and you can deflect it back at   |
| P | her for 1 Tech Point and a stun. Like Wakka, the stun leaves her open    |
| H | for a chain attack. Selphie doesn't defend much so an all-out attack is  |
| I | a good option as well, especially since Selphie has fewer Hit Points     |
| E | then the rest of the gang.                                               |
|___|__________________________________________________________________________|

|���|��������������������������������������������������������������������������|
| T | HP: 60       Experience: 2       Drop: N/A                               |
| I |                                                                          |
| D |  He uses a jumping attack and often follows with a side step. Timing the |
| U | parry on his normal attack will net 2 Tech Points but you can also swing |
| S | just before he leaps to start a combo. Using Aerial attacks is a good    |
|   | idea against Tidus since it often leaves you behind him, especially      |
|   | after he uses a leaping strike.                                          |
|___|__________________________________________________________________________|

|���|��������������������������������������������������������������������������|
| T | HP: 180      Experience: 4       Drop: Potion                            |
| E |                                                                          |
| A |  After defeating all three Final Fantasy characters you'll receive the   |
| M | option to duel them in a 3 vs 1 by talking to Tidus. The best way to win |
|   | this fight is to take out Selphie first since she has the lowest HP. It  |
| D | lets you focus on dodging Wakka's Blitzball while you smack her around.  |
| U | Take out Tidus next by countering his leaping strike, but watch for the  |
| E | chance to knock Blitzballs back at Wakka. Obviously, Wakka goes last and |
| L | he has the most HP, but alone he isn't a threat.                         |
|___|__________________________________________________________________________|

|���|��������������������������������������������������������������������������|
| R | HP: ???      Experience: 5       Drop: Potion                            |
| I |                                                                          |
| K |  Riku's tactic is to leap behind Sora and crack him in the back of the   |
| U | head. This should also be your tactic since Riku will parry your attacks |
|   | from the front with ease. If you unleash a full combo on Riku he'll land |
|   | on his back and spring forward with a vicious strike, just be sure to    |
|   | dodge it and you can counter.                                            |
|___|__________________________________________________________________________|

Food for the Journey
��������������������
  The second half of the island opens up now. Head through the door that Kairi
was blocking to enter the Cove and start a race with Riku. The best way to win
the race is to simply run (don't jump) off the edge instead of following Riku.
Run through the water and up the steps then run off the edge again. Run right
of the boat and up the ramp, then jump up to the Star. Run off the edge and
go back the same way you came. Riku takes his time jumping around which slows
him down (and you too if you jump!) so just running is fastest. You receive a
[PRETTY STONE] for winning the race.

  With the race over, jump across the docks to the otherside. To the right is
a box that you can pick up and throw. To the left of the docks is an alcove high
above. Position the box close enough so that you can jump up and claim the
[PROTECT CHAIN] from the [CHEST]. Jump down and grab the [MUSHROOM] between the
bushes. Jump down to the beach and push the rock out of the way to reach another
alcove with a [MUSHROOM]. Talk to Kairi to get a list of items -- one Seagull
Egg, three Mushrooms, two Coconuts, three Fish, and some Drinking Water.

  Smack the trees nearby until you collect two [COCONUTS]. Return to the
Seashore and jump into the ocean to collect three [FISH] then talk to Wakka.
Run under the waterfall to obtain some [DRINKING WATER] then head into the
Secret Place. In the cave you'll find the final [MUSHROOM] and a scene occurs.
Climb atop the Seaside Shack and up the skinny tree. Jump from here atop the
other tree to grab the [SEAGULL EGG]. Return to Kairi to obtain another [HI-
POTION] and call it a day when you're ready.

The Door Has Opened...
����������������������
  After some cutscenes you'll gain control of Sora on Destiny Islands at night.
The island is under attack by Shadows, but your wooden sword won't affect them!
Head to the island where Riku is located for another scene. Sora obtains the
[KINGDOM KEY] Keyblade at this point and can now damage the Heartless. You may
defeat the Shadows as long as you would like but the objective is the Secret
Place. Inside you'll find Kairi, but another scene takes over and you once again
find yourself fighting Darkside.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Darkside                                                              |
|-----------------------------------------------------------------------------|
| HP: 300                    |  This time around Darkside is a little bit     |
| Attack: 6                  | stronger. It stills uses the Summon Shadow     |
| Defense: 6                 | attack and Darkness Orb so you'll want to take |
| Weak: N/A                  | advantage of the Summon Shadow attack to get   |
| Resist: N/A                | the most damage in. In addition to these is a  |
| Drop: N/A                  | new attack, Darkness Rain. Darkside will reach |
| Experience: 60             | into the ground and pull out a huge ball of    |
|----------------------------' darkness before using the attack. You'll be    |
| able to deal a significant amount of damage during this time, just don't    |
| get hit by the ball of darkness. Unlike the previous battle, you must win   |
| this one so don't hold back if you need to use a Potion.                    |
|-----------------------------------------------------------------------------|
 �����������������������������������������������������������������������������

 .```.  ________________________________________________________________________
(     ) ������������������������������������������������������������������������
 \   /  Traverse Town                                                     [0403]
 /   \  ________________________________________________________________________
/_____\ ������������������������������������������������������������������������

        ITEMS
        �����
        [ ] Postcard #1                      [ ] Cottage
        [ ] Postcard #2                      [ ] Mythril Shard
        [ ] Mythril Shard                    [ ] Postcard #3
        [ ] Mega-Potion                      [ ] Mega-Potion
        [ ] Potion                           [ ] Potion
        [ ] Pretty Stone                     [ ] Elixir
        [ ] Mythril                          [ ] Mega-Potion
        [ ] Elixir                           [ ] Postcard #4
        [ ] Mega-Ether                       [ ] Postcard #5
        [ ] Mythril                          [ ] Pretty Stone
        [ ] Mythril Shard                    [ ] Postcard #6
        [ ] Elixir                           [ ] Camping Set
        [ ] Mega-Ether

        ACCESSORIES
        �����������
        [ ] Brave Warrior

        SPELLS/ABILITIES
        ����������������
        [ ] Dodge Roll                       [ ] Trinity Jump
        [ ] Fire

        TRINITIES
        ���������
        [ ] Trinity Jump #1                  [ ] Trinity Jump #2
        [ ] Trinity Jump #3                  [ ] Trinity Jump #4

        ENEMIES
        �������
        � Shadow                             � Soldier
        * Leon                               * Guard Armor

|��������������������������������������|���������������������������������������|
| ACCESSORY SHOP                       | ITEM SHOP                             |
|======================================|=======================================|
| Protect Chain .................. 300 | Potion ........................... 60 |
| Fire Ring ...................... 450 | Hi-Potion ....................... 150 |
| Blizzard Ring .................. 450 | Ether ........................... 200 |
| Thunder Ring ................... 450 | Tent ............................ 250 |
| Ability Stud ................... 600 | Morning Star .................... 300 |
| Obsidian Ring ................. 1000 | Warhammer ....................... 450 |
|                                      | Smasher ......................... 450 |
|                                      | Stout Shield .................... 450 |
|______________________________________|_______________________________________|

The First District
������������������
  Sora arrives in Traverse Town and is awakened by Pluto. This world is the main
hub for people from all different worlds that were attacked by the Heartless.
You will spend a lot of time in Traverse Town because of the Accessory Shop, the
large building in the center of this First District. Go south of the afore-
mentioned shop to find the Item Shop located next to the steps. Sell your Pretty
Stone then target the fan on the ceiling and hit it to receive a [POSTCARD].

  Leave the Item Shop and take the Postcard to the funny looking Mailbox.
Deliver it to receive a [COTTAGE]. Head up the steps past the Accessory Shop and
look right to find some crates. Push the large one over to the shop and use it
to reach the roof. Open the [CHEST] to find another [POSTCARD], which can be
mailed for a [MYTHRIL SHARD]. Enter the Accessory Shop and talk to Cid to gain
some understanding of where you are. Jump atop the shelf to Cid's left to find
a [CHEST] containing a [MYTHRIL SHARD]. Note that there is also a Save Point in
the shop.

The Second District
�������������������
  As you enter the Second District you'll witness a man losing his Heart. Some
Shadows appear and you'll need to defeat them before progressing. To the right
is a [CHEST] on an awning. You'll need to jump from the nearby lantern to reach
it and obtain the [POSTCARD] which can be mailed for a [MEGA-POTION]. Head
along this side of the district towards the large building at the opposite end.
Jump across the gap and then over to the Gizmo Shop ledge. From here you can
reach the [CHEST] with a [MEGA-POTION] inside.

  You can enter the Gizmo Shop and fight waves of Shadows for some decent
experience and Munny. You want to enter the Dalmatians' House afterwards to
learn about Pongo and Perdita's 99 missing Dalmatians. Exit through the house
to the Alleyway and head to the far side to find a [POTION] within a [CHEST].
If you climb into the balconies you can find another [CHEST] with another
[POTION] at the end near the Dalmatians' House. On the opposite end you'll need
to look over the balcony towards the chest on the ground to notice another
[CHEST] on a ledge -- it contains a [PRETTY STONE].

  Head back to the Second District and enter the Hotel to trigger another scene
with Donald and Goofy searching for something. Venture to the Third District via
the alley that splits the Second District then return to Cid in the Accessory
Shop. Save your game and leave the Shop to finally find someone.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Leon                                                                  |
|-----------------------------------------------------------------------------|
| HP: 120                    |  First off, this battle can be pretty tough    |
| Attack: 8                  | being at a low level. Second, you are really   |
| Defense: 8                 | not supposed to win the battle and the scene   |
| Weak: N/A                  | afterwards is the same regardless of whether   |
| Resist: N/A                | you "win" or not. Leon hits pretty hard with   |
| Drop: Elixir               | a quick one-two cut, but it can be parried for |
| Experience: 30             | 1 Tech Point and leaves Leon open for a combo. |
|----------------------------' Leon also casts Fire, which should be dodged   |
| unless you are skillful enough to reflect is back at Leon. Performing this  |
| skillful maneuver stuns Leon for quite some time and allows you to get in   |
| some good damage. Waiting around for this moment requires a lot of patience |
| but is the safest way to defeat Leon. Likewise, you can employ a hit and    |
| run tactic where you only swing twice then run to dodge Leon's attacks but  |
| it can be risky. The best way to win is wait for Leon to jump towards you,  |
| then quickly move so you are behind him and unleash a 3-hit combo.          |
|-----------------------------------------------------------------------------|
 �����������������������������������������������������������������������������

Take out the Leader
�������������������
  After the scenes talk to Yuffie then open the [CHEST] on the table for the
[ELIXIR]. Check the pictures around the room then jump up and hit the clock
above Leon's head until it reads 7:00. A sound will indicate a [CHEST] spawning
behind you on the seat, it contains a [MYTHRIL]. Let Leon know when you're ready
and head out.

|���|�������������������������������������������������������������������������|
| S | HP: 24       Experience: 3       Drop: Spirit Shard (8%)                |
| O |                                        Potion (2%)                      |
| L |                                        Protect Chain (1%)               |
| D |                                                                         |
| I |  Soldiers claw like Shadows but deal more damage and have more HP. They |
| E | can dash towards you to try for a high damage attack, but if you time   |
| R | it right you can hit their head for some Tech Points. Long combos work  |
|   | best against the Soldier as well as Aerial combos.                      |
|___|_________________________________________________________________________|

  Head out to the Second District and get some practice against the Soldiers
then go to the First District. Talk to Aerith outside the Accessory Shop to
receive a [MEGA-POTION]. Before heading out, it's not a bad idea to pick up a
Fire Ring or Protect Chain to raise your defense just a bit for the boss that
awaits you. Head to the Third District when you're set. You meet up with Donald
and Goofy to fight off a large group of Soldiers. Once you defeat them the
leader that Leon mentioned emerges.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Guard Armor                                                           |
|-----------------------------------------------------------------------------|
| HP: 84 (Arm), 196 (Leg), 120 (Body)|  The Guard Armor has multiple parts    |
| Attack: 11 (Arm/Leg), 8 (Body)     | that can all deal damage. You'll want  |
| Defense: 10 (Arm/Leg, 8 (Body)     | to target the arms first since they    |
| Weak: N/A                          | have the fewest HP, though they have   |
| Resist: N/A                        | the least dangerous attack. They spin  |
| Drop: Brave Warrior                | around from time to time and can knock |
| Experience: 110 (Body)             | you way back. While spinning, if you   |
|------------------------------------' get a shot in on them you'll stun the  |
| arms and they'll fall lifeless for a few seconds so you can get additional  |
| damage! Next, take out the legs which can also detach and start stomping    |
| around dealing a little damage but mainly knocking you back. Attack them    |
| from behind while detached and they'll go lifeless for a few seconds. While |
| all of this is happening, you need to watch out for a Body Slam from the    |
| Body. This attack can deal a lot of damage and possibly kill you in a       |
| single hit if you are a little underleveled. Once the arms and legs have    |
| been defeated the Body isn't much of a threat.                              |
|-----------------------------------------------------------------------------|
 �����������������������������������������������������������������������������
Traverse Town Aftermath
�����������������������
  After the scene Aerith will give you [500 MUNNY]. If you beat Leon earlier
you'll also receive an [ELIXIR]. Head towards the dining area next to the Item
Shop to spot [TRINITY JUMP #1]. Use it to reach a [CHEST] with a [POSTCARD]
inside -- it can be mailed for a [MEGA-ETHER]. Head towards the exit gates and
look left for [TRINITY JUMP #2] that results in a lot of Munny. From here go
towards the Second District and jump over the short wall to the safe. You can
unlock the safe now to receive a [POSTCARD] that can be mailed for a [MYTHRIL].
Now go through the Second District to the Hotel then to the Red Room to find a
[CHEST] with a [PRETTY STONE]. Now, head through the Gizmo Shop in the Second
District and use the ladder.

  This takes you up to the upper level roofs. Cross the narrow path and jump
to the large building across the gap. Move towards the hole straight ahead and
look left for a [CHEST] containing a [MYTHRIL SHARD]. Go through the hole to
reach a balcony in the Third District. Check the corners here with R1 to lock
onto and examine a [POSTCARD] that can be mailed for an [ELIXIR]. Jump down and
go behind the "Lady and the Tramp" statues to find [TRINITY JUMP #3] which gives
a [CAMPING SET] and lots of Munny.

  Lastly, head to the door with a flame on it and cast Fire to reach the
Mystical House. Jump across the stones and enter the Empty House via the hole
in the left side. Here you'll meet Merlin and the Fairy Godmother, but you're
really here for the [TRINITY JUMP #4] which nets a lot of Munny and a [MEGA-
ETHER]. From here you are left to equipping the party and stocking up on some
Potions before leaving to the Gummi Ship; picking up Donald's [MORNING STAR]
and Goofy's [SMASHER] aren't a bad idea. You'll also want to purchase at least 5
Potions before leaving. They won't be used for healing, but for gaining access
to new areas in the next world.

Gummi Ship Adventures!
����������������������
  When you leave Traverse Town you'll have the option of going to one of the two
available worlds. Choose the top one (Battle LV *) to get started. This first
course doesn't offer much in terms of difficulty. You'll have to break through
some rocks that block your path, but otherwise it's a safe trip. Nothing even
shoots back at you. Disembark when you arrive to reach Wonderland.

 .```.  ________________________________________________________________________
(     ) ������������������������������������������������������������������������
 \   /  Wonderland                                                        [0404]
 /   \  ________________________________________________________________________
/_____\ ������������������������������������������������������������������������

        ITEMS
        �����
        [ ] Ether                            [ ] Potion
        [ ] Tent                             [ ] Footprints
        [ ] Hi-Potion                        [ ] Camping Set
        [ ] Camping Set                      [ ] Antenna
        [ ] Scan-G                           [ ] Stench
        [ ] Dalmatians 16, 17, & 18          [ ] Mega-Potion
        [ ] Camping Set                      [ ] Dalmatians 13, 14, & 15
        [ ] Defense Up                       [ ] Meteor-G
        [ ] Mythril Shard                    [ ] Dark Matter
        [ ] Potion                           [ ] Ether
        [ ] Elixir                           [ ] Potion
        [ ] Potion                           [ ] Thundara-G
        [ ] Potion                           [ ] Potion
        [ ] Mythril Shard                    [ ] Navi-G Piece
        [ ] Defense Up

        ACCESSORIES
        �����������
        [ ] Ifrit's Horn

        SPELLS/ABILITIES
        ����������������
        [ ] Blizzard

        TRINITIES
        ���������
        [ ] Trinity Jump #5                  [ ] Trinity Jump #6

        ENEMIES
        �������
        � Shadow                             � Large Body
        � Red Nocturne                       � Soldier
        * Trickmaster

Down the Rabbit Hole
��������������������
  After the scene with the White Rabbit head through the door down the hall. In
this room you're clearly too large, so approach the Doorknob to get things
started. Push the bed in then drink the contents of the bottle. When you drop
down you'll find a new enemy.

|���|�������������������������������������������������������������������������|
| R | HP: 24       Experience: 1       Drop: Blaze Shard (6%)                 |
| E |                                        Ether (1%)                       |
| D |                                        Fira Ring (0.5%)                 |
|   |                                                                         |
| N |  Red Nocturne's will fly around the air back and forth and then they    |
| O | start to swirl some fire around. That's your indication to either prep  |
| C | for knocking a fireball back at them or dodging it. Like most enemies,  |
| T | deflecting their attack results in a stun so you can kill them pretty   |
| U | quickly. In a group you can get surrounded and pummeled easily so take  |
| R | them out quickly. Once you acquire Blizzard you'll get Tech Points for  |
| N | using that spell on them, to which they are also weak and take          |
| E | additional damage.                                                      |
|___|_________________________________________________________________________|

  After you clear out the Heartless head through the hole you revealed when you
pushed the bed in. When the scene ends you're tasked with finding evidence of
Alice's innocence.

Evidence for the Red Queen
��������������������������
  Head out to the Lotus Forest to meet the Cheshire Cat. He mentions four pieces
of evidence, but you need only one to start the trial. It is, however,
incredibly useful to find all of the pieces so let's get started. Clear out the
Heartless and turn into the alcove past the red flower to find [TRINITY JUMP #5]
to receive an [ETHER], [POTION], and [TENT]. In this alcove you'll also find
the [FOOTPRINTS], your first piece of evidence. Give the flower here a Potion
to receive a [HI-POTION]. The red flower you passed earlier wants an Ether and
will produce a [CAMPING SET] for your patronage. The other red flower along the
path will do the same.

  Head to the far side of the Lotus Forest and climb the rock to reach a lily
pad with an [ANTENNA]. From this pad you can spot a [CHEST] high above in the
corner. It is possible to make this jump and have Sora grab the ledge, you just
need to jump at the absolute end of the pad while running to grab it; the chest
holds a [SCAN-G]. Head back to the alcove and climb the mushrooms up to a hole
in the tree. Go through it to arrive back in the Bizarre Room right next to the
[STENCH].

Bonus Evidence
��������������
  The last piece of evidence is the tricky one that the Cheshire Cat alluded to.
First head back to the Lotus Forest where the large rock is located. Jump on
the mushrooms and go left to reach a platform where you can jump across to the
acorn. Hop down to the [CHEST] to find [DALMATIANS 16, 17, & 18] then return to
the entrance. Give the yellow flower a Potion and Sora becomes huge. Step on the
stump near the entrance then "Take" the acorn from the tree. Hit the tree to
change it's direction then eat the acorn. Climb the tree once more and use the
newly raised platform to reach a hole in the corner. From here you land on a
faucet in the Bizarre Room. Carefully jump across to the [CLAW MARKS] to receive
the [BLIZZARD] magic.

The Red Queen's Trial
���������������������
  Save your game back in the Queen's Castle then approach the Ace of Hearts to
present your evidence. There are five boxes of evidence and you can only choose
one so there will be a 20% chance you pick the wrong one. If you choose the
wrong one then Donald, Goofy, or both will be locked up during the next battle
but you can break them out so it's not a big deal.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Cards and Tower                                                       |
|-----------------------------------------------------------------------------|
| HP: 60 (Heart), 45 (Spade)           |  The objective of this fight is to   |
|     24 (Tower), 9 (Crank), 10 (Queen)| bring down Alice's cage so she can   |
| Attack: 9 (Heart/Spade/Queen)        | be freed. You need to break the 3    |
| Defense: 9 (Heart/Spade/Queen)       | cranks around the tower and they     |
| Weak: N/A                            | only take 1 HP worth of damage every |
| Resist: N/A                          | hit. While this is happening the     |
| Drop: N/A                            | Cards will be attacking you and they |
| Experience: 100 (Tower/Queen)        | can hurt. It's usually best to take  |
|--------------------------------------' out a few Cards first then get to    |
| work on breaking the tower. You can knock the Queen out in a single hit     |
| most of the time. The Cards get back up over time so you can't just dispose |
| of them and then break the tower after. The tower can be targeted after the |
| cranks have been broken and also only takes 1 HP worth of damage every hit. |
| It's not a bad idea to use Fire repeatedly to hit the crank and tower since |
| it shoots fast and can end the fight quickly.                               |
|-----------------------------------------------------------------------------|
 �����������������������������������������������������������������������������
Where'd Alice Go?
�����������������
  Head back into the Bizarre Room and drink the contents of the bottle to return
to the Rabbit Hole. At the beginning you'll find some enemies that can be
defeated to reveal a [CHEST]. Inside you'll find a [MEGA-POTION] as a nice
reward. You'll also probably notice that there is a new enemy you'll encounter.

|���|�������������������������������������������������������������������������|
| L | HP: 160      Experience: 7       Drop: Spirit Shard (12%)               |
| A |                                        Hi-Potion (4%)                   |
| R |                                        Protera Chain (1%)               |
| G |                                                                         |
| E |  The Large Body is one of the more annoying Heartless you'll fight. It  |
|   | is best to strike at it's back since you'll get reflected at the belly. |
| B | If the Large Body taps it's belly it will charge at you so either Dodge |
| O | Roll at an angle towards but away from it or hit it with magic to force |
| D | the Large Body to stop. Likewise, you can counter by timing your strike |
| Y | with the Keyblade to stun the Large Body when it charges. This leaves   |
|   | the Large Body exposed for combos to it's back. Goofy can be useful for |
|   | his spinning shield attack deals a lot of damage to the Large Body. In  |
|   | the same sense, Donald is useful for countering charges with magic. The |
|   | most important thing is to leave the Large Body for last when in battle |
|   | because trying to kill it while you are being shot at raises the        |
|   | difficulty of this foe.                                                 |
|___|_________________________________________________________________________|

Curiouser and Curiouser
�����������������������
  Head back to the Lotus Forest and clear out the Heartless then give the yellow
flower a Potion again to grow larger. Push the rock into the water to raise two
platforms then "Take" the acorn by hitting the tree. Hit the tree again to move
it back away from you, then eat the acorn. Use the new platforms to reach an
area with [TRINITY JUMP #6] -- it yields a [CAMPING SET] and plenty of MP. You
can also give the red flower a Hi-Potion to receive a [MEGA-POTION] in return.
By that math, you can turn Potions into Mega-Potions by resetting the flowers
and buying Potions, feeding them to the red flower near the entrance, then using
the Hi-Potion they give on the red flower you just fed. Curious.

  Go through the doorway back to the Queen's Castle and open the [CHEST] to
receive find [DALMATIANS 13, 14, & 15]. Return to the Lotus Forest and head to
the back end. Climb up the tree using the mushrooms and enter the Bizarre Room
by jumping from the acorn branch across the gap. Clean out the Heartless the
"Touch" the lamp to light it and receive a [DEFENSE UP] from the [CHEST] that
spawns. Touch the second light to spawn a picture that you need to examine. In
this closed off area of the Lotus Forest you'll find two yellow flowers where
you can trade a Potion for a [HI-POTION] and an Elixir for a [MYTHRIL SHARD].
With this area complete, return to the Bizarre Room.

                                    N O T E
                                    �������
        |�������������������������������������������������������������|
        |   You will start to encounter White Mushrooms at this point |
        | in the game. They are pretty useful for obtaining rarer     |
        | items for synthesis. It might seem insignificant at this    |
        | point but it'll save you some time later in the game if     |
        | you take advantage of the White Mushrooms starting now.     |
        | Don't go actively looking for them, just know what to do    |
        | when one appears.                                           |
        |_____________________________________________________________|

A Very Merry Unbirthday
�����������������������
  Hit the latch next to the Teddy Bear so that it drops into the chair. Now exit
the Bizarre Room and climb up the mushrooms near the entrance of the Lotus
Forest and reach the corner exit to return to the Bizarre Room. Turn the faucet
to animate the pot then jump into it to reach a [CHEST] with a [METEOR-G]
inside. Drop down and enter the Bizarre Room from the Queen's Castle. Fight your
way back to the tabletop and grow big again. Read the [BOOK] near the Teddy Bear
to receive a [MYTHRIL SHARD]. Now move the Teddy Bear to make the clock become
real, then move the clock and get small again.

  Enter the Tea Party Garden and open the [CHEST] before jumping down to receive
a [DARK MATTER]. There is a sign next to the Mad Hatter and March Hare picture
that details sitting down in the chairs around the table to receive a reward.
If you start a battle then the table goes away, so grab the rewards first!

                                     Battle
                                      ___
                                     |   |
                                     |___|
                                  ___________
                            ___  |           |  ___
          Potion & Munny - |   | |           | |   | - Ether & MP
                           |___| |           | |___|
                            ___  |           |  ___
                  Battle - |   | |           | |   | - Potion & MP
                           |___| |           | |___|
                            ___  |           |  ___
             Elixir & HP - |   | |           | |   | - Potion & HP
                           |___| |           | |___|
                                 |___________|

Finding the Trickmaster
�����������������������
  Enter the Bizarre Room via the door in the house. Clear out the Heartless in
the room then jump up to the candles and light them. Release the latch at the
far end of the room to reach another area of the Queen's Castle. Open the nearby
[CHEST] to find a [THUNDARA-G] then drop down. Enter the Bizarre Room once more
and "Examine" the flower near the Doorknob to receive two [POTIONS] and a
[MYTHRIL SHARD]. Save your game then talk to the Cheshire Cat to start the boss
fight.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Trickmaster                                                           |
|-----------------------------------------------------------------------------|
| HP: 600                    |  Trickmaster can be a bit of a pain if you     |
| Attack: 9                  | don't understand his mechanics. While it may   |
| Defense: 9                 | seem a bit backwards, the best defense against |
| Weak: N/A                  | Trickmaster is to be constantly on offense. If |
| Resist: N/A                | you don't give the Trickmaster time to light   |
| Drop: Ifrit's Horn         | his batons then you'll be in good shape. You   |
| Experience: 150            | can tell when Trickmaster is attacking because |
|----------------------------' his legs stiffen up. Afterwards, he swoops     |
| down to attack so dodge and then counter this. If you stand in the corner   |
| near the Teddy Bear you can just leap from this chair to the Trickmaster    |
| deal damage to his body -- he doesn't take damage anywhere else while he is |
| standing. After a few combos, Trickmaster will collapse and you can really  |
| let him have it. Refrain from using Fire, it will just light the batons of  |
| Trickmaster and double his damage. Likewise, you can use Blizzard to put    |
| out the batons. If Trickmaster does go to the fireplace and lights his      |
| batons then you need to be ready to Dodge Roll as he will shoot Fire at you |
| and it does a lot of damage. Using the table in the center of the room is   |
| not a bad idea, it's just that the Trickmaster can smash it and you'll have |
| to wait for it to raise again. With all of this knowledge, the simplest way |
| to defeat Trickmaster is stand near the Teddy Bear and just let him have it |
| and he'll never light his batons and he'll collapse often so you'll finish  |
| the battle relatively quickly.                                              |
|-----------------------------------------------------------------------------|
 �����������������������������������������������������������������������������
Traverse Town Pitstop
���������������������
  After the battle you receive a [NAVI-G PIECE] and are free to leave. Head back
to Traverse Town for a quick pitstop. Go to the cafe and use Blizzard to
extinguish the candles then open the [CHEST] for a [DEFENSE UP]. From here go to
the Battle LV ** world, which is in fact the Olympus Coliseum.

 .```.  ________________________________________________________________________
(     ) ������������������������������������������������������������������������
 \   /  Olympus Coliseum                                                  [0405]
 /   \  ________________________________________________________________________
/_____\ ������������������������������������������������������������������������

        ITEMS
        �����
        [ ] Mythril Shard                    [ ] Dalmatians 22, 23, & 24
        [ ] Mega-Potion                      [ ] Entry Pass
        [ ] Hero License                     [ ] Postcard #7
        [ ] Postcard #8                      [ ] Megalixir
        [ ] Orichalcum

        ACCESSORIES
        �����������
        [ ] Inferno Band

        SPELLS/ABILITIES
        ����������������
        [ ] Thunder                          [ ] Sonic Blade

        TRINITIES
        ���������
        [ ] Trinity Jump #7                  [ ] Trinity Jump #8

        ENEMIES
        �������
        � Shadow                             � Large Body
        � Red Nocturne                       � Soldier
        � Blue Rhapsody                      * Cloud
        * Cerberus

Becoming a Hero
���������������
  The Olympus Coliseum welcomes you with open arms and readily available items
to be had. In front of you are the gates, to left and right you'll find
TRINITY JUMP #7] and [TRINITY JUMP #8] which yield [CHESTS] containing a
[MYTHRIL SHARD] and [DALMATIANS 22, 23, & 24]. There is also a [CHEST] behind
the left side pillars that contains a [MEGA-POTION]. Enter the Lobby and talk to
Phil. Try to move the pedestal when he asks, but of course it won't budge. Talk
to Phil again and he will let you participate in the trials.

The Trials
����������
  The initial trial is to break 20 barrels within 30 seconds. It's not that
difficult, just start comboing all the way through the barrels straight ahead
then take out the remaining two at the end. The next trial is to break 25
barrels within a minute. Start by running around the perimeter and destroying
these barrels. Once you reach the start jump up and smash the next three then
continue climbing and smashing. At the top you'll have to combo one barrel into
another to save time, otherwise just use Fire to target the barrel that's far
away across the gap.

  Phil seems to stiff the group, but at least he hands over the power of
[THUNDER]. Leave the Lobby and meet Hades who hands over an [ENTRY PASS]. Turn
back around and talk to Phil in the Lobby to start the Preliminaries, just make
sure you save first. During the Preliminaries you'll face a new Heartless, the
Blue Rhapsody.

|���|�������������������������������������������������������������������������|
| B | HP: 24       Experience: 1       Drop: Frost Shard (12%)                |
| L |                                        Ether (1%)                       |
| U |                                        Blizzara Ring (0.5%)             |
| E |                                                                         |
|   |  The Blue Rhapsody functions much like it's counterpart, the Red        |
| R | Nocturne. It will whiz around and cast Blizzard spells, so in a group   |
| H | you can be completely surrounded and take some damage. Fortunately,     |
| A | these little fellows are low on HP and are weak against Fire. Casting   |
| P | Fire on the Blue Rhapsody will result in Tech Points and generally kill |
| S | them in a single shot. In a group fight it's best to take out the Blue  |
| O | Rhapsody early so that you can focus on melee combat instead of dodging |
| D | spells. Lure them away from the melee attackers and cast Fire spells in |
| Y | quick succession to make short work of these Heartless.                 |
|___|_________________________________________________________________________|

The Preliminaries
�����������������
  The key to making it through is utilizing your spells when you need to and
focusing on the melee attackers. Blast Red Nocturnes with Blizzard to quickly
eliminate a foe that would drain a lot of your HP. The same applies to the Blue
Rhapsody, focus them down with Fire and then tackle the Soldiers or Shadows that
accompany them. In battles where both of the wizards exist, use Blizzard first
to wipe out all the Red Nocturnes. Once you clear the first six rounds you'll be
faced against Cloud.

                 |��������������������|����������������������|
                 |      Round #       |       Enemies        |
                 |====================|======================|
                 | 1 - Shadow Scout   | Soldier x4           |
                 |                    | Blue Rhapsody x3     |
                 |--------------------|----------------------|
                 | 2 - Sinisters      | Shadow x10           |
                 |                    | Blue Rhapsody x3     |
                 |--------------------|----------------------|
                 | 3 - Heat & Freeze  | Red Nocturne x5      |
                 |                    | Blue Rhapsody x5     |
                 |--------------------|----------------------|
                 | 4 - Shadow Platoon | Shadow x2            |
                 |                    | Soldier x2           |
                 |                    | Red Nocturne x3      |
                 |                    | Blue Rhapsody x3     |
                 |--------------------|----------------------|
                 | 5 - Blue Revenge   | Blue Rhapsody x9     |
                 |--------------------|----------------------|
                 | 6 - Big One        | Large Body x1        |
                 |                    | Red Nocturne x4      |
                 |                    | Blue Rhapsody x4     |
                 |--------------------|----------------------|
                 | 7                  | Cloud                |
                 |____________________|______________________|

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Cloud                                                                 |
|-----------------------------------------------------------------------------|
| HP: 300                    |  First things first, this is a battle where    |
| Attack: 11                 | the outcome doesn't effect anything; the       |
| Defense: 10                | story continues even if you lose. If you don't |
| Weak: N/A                  | want to just throw in the towel and get beaten |
| Resist: N/A                | then you need to watch out for Cloud's lunge   |
| Drop: N/A                  | attack. He will usually do this a few times in |
| Experience: 80             | rapid succession and follow it up with a       |
|----------------------------' leaping strike. The leaping strike sends a     |
| shockwave in a small area around Cloud so you have to jump to dodge or      |
| Dodge Roll away. Dodge Rolling out and then quickly back in will let you    |
| hit Cloud a few times and charge your MP. If Cloud targets Donald or Goofy  |
| then use Fire to deal some easy damage to Cloud, otherwise continue to      |
| dodge everything and wait for the leaping strike to counter.                |
|-----------------------------------------------------------------------------|
 �����������������������������������������������������������������������������
  There is a cutscene where Cerberus enters and the gang is taken back into the
Lobby. You'll have a chance to save and restock before heading back out to fight
the beast.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Cerberus                                                              |
|-----------------------------------------------------------------------------|
| HP: 600                    |  Cerberus has an array of attacks but they are |
| Attack: 11                 | all easily dodged and countered. As long as    |
| Defense: 10                | you are patient you can escape this battle     |
| Weak: N/A                  | unscathed. First, Cerberus uses Meteor to fire |
| Resist: N/A                | large balls of flame at you. They move pretty  |
| Drop: Inferno Band         | slow so you can Dodge Roll to avoid and even   |
| Experience: 200            | get up in Cerberus' face and attack during     |
|----------------------------' this time. Next, Cerberus will likely start    |
| using it's three heads to attack in a snapping action. Stand off to the     |
| side and attack one of the outer heads immediately after it snaps, you      |
| should be able to get two hits in everytime and this phase lasts awhile.    |
| Cerberus will also rear up and slam the ground, just jump over the shock    |
| wave. Lastly, Cerberus spews Darkness from it's mouth and voids begin to    |
| appear beneath Sora's location. You can just run and Dodge Roll around to   |
| avoid the damage here. If at anytime you have a bunch of MP just get some   |
| space and let Fire fly. Overall, Cerberus is one of the easier bosses.      |
|-----------------------------------------------------------------------------|
 �����������������������������������������������������������������������������
Junior Heroes
�������������
  After the battle the group will receive the [HERO LICENSE]. Head outside and
talk to Cloud to learn [SONIC BLADE]. As you leave there is another scene. You
have the option of going on to the Battle LV *** world now if you want but there
is some stuff in Traverse Town if you want to go back.

Lighting Up Traverse Town
�������������������������
  With Thunder available to Sora, head to the Third District. There is a broken
wire in one of the corners, use Thunder on it. This will power the Gizmo Shop,
so head over to it via the Second District. Clear out the enemies and climb up
to the second level. Step on the three raised platforms on the second level and
you'll hear a chime. Hop back down and check the clock to receive not one, but
two [POSTCARDS]. You can turn them both in for a [MEGALIXIR] and [ORICHALCUM].
While you're here you can also visit the Dalmatians' House to receive a
[CURAGA-G] for finding so many of their puppies. When you're all finished, head
to the Battle LV *** world, Deep Jungle.

 .```.  ________________________________________________________________________
(     ) ������������������������������������������������������������������������
 \   /  Deep Jungle                                                       [0406]
 /   \  ________________________________________________________________________
/_____\ ������������������������������������������������������������������������

        ITEMS
        �����
        [ ] Mega-Potion                      [ ] Protect-G
        [ ] Mythril Shard                    [ ] Dalmatians 34, 35, & 36
        [ ] Hi-Potion                        [ ] Ether x2
        [ ] Dalmatians 25, 26, & 27          [ ] Mega-Potion
        [ ] Meteor-G                         [ ] Mythril
        [ ] Dalmatians 28, 29, & 30          [ ] Thundara-G
        [ ] Mega-Potion                      [ ] Mythril Shard
        [ ] Protect-G                        [ ] Fire-G
        [ ] Aeroga-G                         [ ] Aeroga-G
        [ ] Shell-G                          [ ] Mythril Shard
        [ ] Shell-G                          [ ] Mythril
        [ ] Orichalcum                       [ ] Navi-G Piece

        ACCESSORIES
        �����������
        [ ] Protect Chain                    [ ] White Fang

        KEYBLADES
        ���������
        [ ] Jungle King

        SPELLS/ABILITIES
        ����������������
        [ ] Cure                             [ ] Trinity Charge

        TRINITIES
        ���������
        [ ] Trinity Jump #9                  [ ] Trinity Jump #10

        ENEMIES
        �������
        � Shadow                             � Powerwild
        � Bouncywild                         � White Mushroom
        * Sabor                              * Clayton
        * Stealth Sneak

Sabor, Danger
�������������
  As you gain control of Sora you're immediately in a fight against Sabor. This
cat has minimal attacks but it's slashes can hurt. He's pretty easy to beat
though, so just let him have it. When you regain control, head outside and grab
the barrel. Bring it back in and position it close enough to the steps that you
can run up them. At the second level exit and turn left, jumping the small gap.
It seems like a dead end here, but you can actually jump around the corner to
a platform with a ladder. Climb the ladder and jump the gap on the roof to find
a [CHEST] with a [PROTECT CHAIN].

  Drop down to the netting below the treehouse and you can spot another [CHEST]
on a second tier, it holds a [MEGA-POTION]. Jump down into the canopy of trees
to land in a new area. There is a Save Point and a [CHEST] containing a [MEGA-
ETHER] on a second level platform. When you are ready, jump into the hollow
log and go along for the ride. Taking this shortcut throws you right into camp.
Enter the tent to find Jane and be reunited with Donald and Goofy. Put them both
in your party so you can utilize the Trinities.

Camp Exploration
����������������
  You receive the [PROTECT-G] that Donald and Goofy found after the scene.
Start by opening the [CHEST] for a [MYTHRIL SHARD] then exit the tent. Go to the
left side past the table to find [TRINITY JUMP #9] -- it spawns a [CHEST] with
[DALMATIANS 34, 35, & 36]. Check the grandfather clock near Clayton for [RECIPE
CARD 1] then check the flagpole just outside the tent for [RECIPE CARD 2]. Head
to the stove pot and "Examine" it to place a Potion inside. Target the stove and
cast Fire to receive a [HI-POTION].

  Head back to the clothesline and check the pink shirt for [RESEARCH NOTE 1]
then search the globe near the tent for [RESEARCH NOTE 2]. There is also a third
note, examine the record player for [RESEARCH NOTE 3]. Head to the lab table and
"Examine" the flasks to place a Potion inside. Cast Blizzard and you'll receive
[ETHER x2]. Now you need to collect all six slides around the camp:

     [ ] Slide 1 - Atop the camp tent. Reach it by climbing the briefcases.
     [ ] Slide 2 - Atop a dresser to the right of the tent.
     [ ] Slide 3 - To the left of the tent near an easel.
     [ ] Slide 4 - Atop the pile of crates infront of the tent.
     [ ] Slide 5 - Climb atop the camp tent and run along the white canopy.
     [ ] Slide 6 - On the briefcases to the left of the tent.

Kerchak, Friend
���������������
  Return to Jane and place the slides in the projector. After a scene you can
leave the tent, only to be ambushed by Sabor again! Head down the left side to
enter Hippo's Lagoon. Jump across all the Hippos to reach a [CHEST] with
[DALMATIANS 25, 26, & 27].  Now swim over to the platform at your right and
climb up the right set of trees to reach a [CHEST] with a [MEGA-POTION]. On the
opposite side of the river you can spot another chest. You'll need to jump from
the other side and swing the Keyblade at the perfect time to make it, but it is
possible. If you can't make the jump you can always come back later when you
learn a new skill. The [CHEST] has a [METEOR-G] inside.

  Head back towards the entrance and climb the vine. Swing across the vines to
another platform, then swing from here to a [CHEST] -- a [MYTHRIL]. Continue to
swing from vine to vine until you reach Vines 2. After the scene swing across
to the next platform and open the [CHEST] to find [DALMATIANS 28, 29, & 30].
Now swing back to the platform you started at and climb the vine to reach the
Climbing Trees.

Attack of the Wild
������������������
  Follow the path around to [TRINITY JUMP #10] which reveals a [CHEST] with a
[THUNDARA-G]. Enter the Tree House area from here to start another scene. Jump
off the edge near the bottom of the area, where you can see a plank extended out
and rope hanging down below. You'll land in the Cliffs where Sabor will ambush
you once again. Defeat him and climb to the upper tier to find two [CHESTS] -- a
[MEGA-POTION] and [MYTHRIL SHARD]. Return to the Camp Tent for a scene.

|���|�������������������������������������������������������������������������|
| P | HP: 30       Experience: 4       Drop: Ether (20%/0%)                   |
| O |                                        Power Shard (16%/8%)             |
| W |    Drop percentages are for if the     Mega-Ether (4%/0%)               |
| E |   enemy slipped on a banana peel or    Potion (2%/0%)                   |
| R |   not, listed in that order.           Protera Chain (0%/0.5%)          |
| W |                                                                         |
| I |  These Heartless jump and roll around to dodge your attacks. It's best  |
| L | to just get up in their face and don't let them attack. You will get    |
| D | blocked but not parried and if you take some damage it's not a big deal |
|   | since they drop so many HP balls.                                       |
|___|_________________________________________________________________________|

|���|�������������������������������������������������������������������������|
| B | HP: 30       Experience: 2       Drop: Ether (20%/0%)                   |
| O |                                        Power Shard (24%/12%)            |
| U |    Drop percentages are for if the     Mega-Ether (4%/0%)               |
| N |   enemy slipped on a banana peel or    Hi-Potion (0%/2%)                |
| C |   not, listed in that order.           Protera Chain (0%/1%)            |
| Y |                                                                         |
| W |  Much like their counterpart, the Bouncywild will move around often but |
| I | these Heartless a bit faster. They also chuck banana peels to make Sora |
| L | slip and lose munny, though they too can slip on them and their drops   |
| D | are modified for the better if they do so.                              |
|___|_________________________________________________________________________|

Save the Gorillas
�����������������
  The objective now is to stop Clayton from getting the gorillas. Start out at
the Camp and defeat the Powerwilds. You'll go to a few other areas that you've
already been to and receive a reward each time you save a gorilla.

     [ ] Camp - Protect-G
     [ ] Bamboo Thicket - Fire-G
     [ ] Cliff - Aeroga-G
     [ ] Climbing Trees - Aeroga-G
     [ ] Tree House - Shell-G

  Return to Jane after saving the gorillas then head out to the Bamboo Thicket
to find Sabor waiting for you.
 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Sabor                                                                 |
|-----------------------------------------------------------------------------|
| HP: 180                    |  Sabor isn't messing around any more. He is    |
| Attack: 12                 | faster, stronger, and has more HP. In this     |
| Defense: 11                | area he also has the benefit of jumping in and |
| Weak: N/A                  | out of the thicket. Using Fire and Sonic Blade |
| Resist: N/A                | work out really well this time around. You may |
| Drop: White Fang           | find using Guard and then countering to work   |
| Experience: 150            | out as well. Either way, Sabor still isn't a   |
|----------------------------' large threat and should go down after a few    |
| combos. If for some reason you are having trouble, remember to Dodge Roll   |
| away from his attacks and the Dodge Roll back into him to close the gap.    |
| Follow this up with a combo and watch the combo finisher knock Sabor across |
| the battlefield. Blasting Sabor with Fire is always a good idea too.        |
|-----------------------------------------------------------------------------|
 �����������������������������������������������������������������������������
Save Jane Too!
��������������
  After you defeat Sabor you'll view a scene with Jane. Head back to the tent
then back to the Climbing Trees. You objective is to find the four black
unbloomed flowers and cast magic on them so that they open. One is right at the
beginning, another is on the tree in the center. The third is up above the Tree
House entrance and the last one is where Jane and Terk are, you'll need to use
Fire after locking on. Once they are all opened attack the large fruit hanging
from the tree to free your friends.

  Return to the Camp and save your game. You'll want to swap out Donald for the
next battle because he's going to useless. Take off Healing Herb and Wind Armor
from Tarzan's abilities and instead equip the two Critical Plus abilities he
has. The amount of physical damage that Tarzan deals will really help in the
coming fight. Give Goofy a bunch of Potions then head to the Cliff to find
Clayton.

 _____________________________________________________________________________
|-----------------------------------------------------------------------------|
| BOSS: Clayton and Stealth Sneak                                             |
|-----------------------------------------------------------------------------|
| HP: 250 (Clayton), 750 (Stealth Sneak) |  The initial fight is against a    |
| Attack: 12 (Clayton/Stealth Sneak)     | few Powerwilds and Clayton. It's   |
| Defense: 11 (Clayton/Stealth Sneak)    | easy to just hit Clayton a few     |
| Weak: N/A                              | times to start the real battle. He |
| Resist: N/A                            | appears riding the invisible boss, |
| Drop: Mega-Potion (Stealth Sneak)      | the Stealth Sneak. You'l want to   |
| Experience: 270                        | go all out against Stealth Sneak   |
|----------------------------------------' so that it becomes visible and     |
| easier to hit. You're going to take damage so be ready to toss yourself a   |
| Potion if Goofy doesn't do it for you. The battle ends when Clayton is      |
| defeated but it's hard to take him out when the Stealth Sneak is pummeling  |
| you so take out the lizard first. Using Sonic Blade should deal quite a bit |
| of damage and could stun the Stealth Sneak which is useful for additional   |
| combos. Listen for Clayton to yell, "Gotcha!" so you can dodge his shots    |
| and keep attacking Stealth Sneak. Eventually the lizard becomes immune to   |
| damage so switch to Clayton and be on the look out for the lizard's vicious |
| Eye Beam attack. The beam itself travels pretty slowly but it is homing so  |
| you have to Dodge Roll to avoid, if you don't it's going to hurt. When the  |
| Stealth Sneak leaves its trance you can take it down to 1 HP before it goes |
| back into it. Focus Clayton down and he'll start burning through Potions to |
| keep alive. You'll be able to down the Stealth Sneak and then Clayton once  |
| the trance is over. Keep your health high and use your MP!                  |
|-----------------------------------------------------------------------------|
 �����������������������������������������������������������������������������
Waterfall Secrets
�����������������
  Your reward for this fight is the power of healing; Sora obtains [CURE].
After Kerchak boosts you up, enter the Waterfall Cavern. Head to the end of the
cavern and jump up to the [CHEST] for a [MYTHRIL SHARD]. Turn around and jump
even higher to another [CHEST] and [DALMATIANS 31, 32, & 33]. Turn around yet
again and jump higher still to a [MYTHRIL] in a [CHEST]. Across from here is a
[CHEST] with an [ORICHALCUM] inside. You can exit at the top to seal the keyhole
to Deep Jungle and receive a [NAVI-G PIECE], the [JUNGLE KING] Keyblade, and
learn the power of [RED TRINITY], Trinity Charge. Head back to Traverse Town
when you are finished.

 .```.  ________________________________________________________________________
(     ) ������������������������������������������������������������������������
 \   /  Traverse Town Redux                                               [0407]
 /   \  ________________________________________________________________________
/_____\ ������������������������������������������������������������������������

        ITEMS
        �����
        [ ] Dalmatians 4, 5, & 6             [ ] Earthshine Gem
        [ ] Dalmatians 10, 11, & 12          [ ] Old Book
        [ ] Comet-G                          [ ] Navi-G Piece

        SPELLS/ABILITIES
        ����������������
        [ ] Summon (Simba)                   [ ] Aero

        TRINITIES
        ���������
        [ ] Trinity Charge #1                [ ] Trinity Charge #2
        [ ] Trinity Charge #3

        ENEMIES
        �������
        � Shadow                             � Soldier
        � Large Body                         � Red Nocture
        � Blue Rhapsody                      � Yellow Opera
        � Green Requiem                      � Air Soldier
        * Opposite Armor

Help with Gummis
����������������
  Start off by going down the alley past the Accessory Shop where Sora first
appeared in Traverse Town. Here you'll find [TRINITY CHARGE #1] and it leads to
a [CHEST] in the Alleyway, [DALMATIANS 4, 5, & 6]. Head to the Second District
and fight your way through the Gizmo Shop and down to the Dalmatians' House to
claim any rewards you might have for finding lost puppies.

|���|�������������������������������������������������������������������������|
| Y | HP: 24       Experience: 3       Drop: Thunder Shard (8%)               |
| E |                                        Ether (1%)                       |
| L |                                        Thundara Ring (0.5%)             |
| L |                                                                         |
| O |  The Yellow Opera functions just like the other wizards except that it  |
| W | casts balls of Thunder at you as opposed to Blizzard or Fire. The big   |
|   | downside here is that the Yellow Opera doesn't have a weakness like     |
| O | Fire or Blizzard that can instantly defeat them. Instead, you'll have   |
| P | to rely on smashing these Heartless into the ground. Since they lack a  |
| E | weakness it might be best to single them out and defeat them first as   |
| R | opposed to the other wizards you'll face. They are the strongest of the |
| A | three but aren't much trouble.                                          |
|___|_________________________________________________________________________|

|���|�������������������������������������������������������������������������|
| G | HP: 15       Experience: 4       Drop: Bright Shard (10%)               |
| R |                                        Ether (4%)                       |
| E |                                        Protera Chain (0.5%)             |
| E |                                                                         |
| N |  This wizard looks just like all the others you've faced but it is not  |
|   | an offensive wizard. Instead, this little guy whizzes around casting a  |
| R | light Cure on damaged compadres. Obviously, this is detrimental to      |
| E | defeating the Heartless so you'll want to target the Green Requiem's    |
| Q | first in every battle they are in. Often, the Green Requiem will join   |
| U | up with a Large Body and several other wizards. These fights can be     |
| I | harder than others since you have a lot of moving parts and a foe with  |
| E | a large HP reservoir, and that plays right into the hands of the Green  |
| M | Requiem.                                                                |
|___|_________________________________________________________________________|

|���|�������������������������������������������������������������������������|
| A | HP: 30       Experience: 2       Drop: Spirit Gem (4%)                  |
| I |                                        Potion (2%)                      |
| R |                                        Hi-Potion (1%)                   |
|   |                                                                         |
| S |  The Air Soldier fights much like a regular Soldier except it can fly   |
| O | around. This allows it to use a swooping charge instead of a straight   |
| L | on shot, thus it is harder to dodge, especially in a group. It's hard   |
| D | to catch the Air Soldier on the ground for a combo so you'll be forced  |
| I | to use magic or Aerial Combos to take them down. Air Soldiers are       |
| E | rarely by themselves and often accompany ground forces to give your a   |
| R | lot to think about -- take out other Heartless before these, however.   |
|___|_________________________________________________________________________|

  From here head to the Alleyway. In front of the waterway is a gated off path,
but also [TRINITY CHARGE #2] which grants you access to the Secret Waterway.
Talk to Leon a few times and you'll receive the [EARTHSHINE GEM]. Check near the
steps for a [CHEST] with [DALMATIANS 10, 11, & 12]. Head over to Cid at the
Accessory Shop. He'll install the Gummi for you but you need to take the [OLD
BOOK] to Merlin. Head to the Magician's Study and talk to Merlin then talk to
the Fairy Godmother to learn how to summon [SIMBA].

An Old Friend
�������������
  Head back to the Third District to meet up with Riku. Enter the Vacant House
near the exit to the Second District and talk to Cid. He'll hand over the
[WARP-G] and ask you to check out the bell atop the Gizmo Shop in the Second
District. Find Cid again in the First District to receive a [COMET-G] then save
your game. Climb atop the Gizmo Shop and use [TRINITY CHARGE #3] to reach the
bell. Ring it three times and jump down for a boss fight.

Side Projects
�������������
  Talk to Cid to learn you only have one half of the required Navi-G Pieces. He
will now sell Gummi Blocks so buy what you need. The COM. 2 is great for
expanding your availability. At this point in the game you can start/complete a
few optional adventures:

     [0501] 100 Acre Wood
     [0601] Phil Cup
     [0701] The Jungle Slider
     [0702] Vine Swinging

 ________________________//�������������������������\\________________________
 ________________________|        Side Quests        |________________________
                         \\_________________________//                  [0500]

 .```.  ________________________________________________________________________
(     ) ������������������������������������������������������������������������
 \   /  100 Acre Wood                                                     [0501]
 /   \  ________________________________________________________________________
/_____\ ������������������������������������������������������������������������

        ITEMS
        �����
        [ ] Mythril Shard                    [ ] Mega-Ether
        [ ] Elixir

Welcome to the 100 Acre Wood
����������������������������
  This world is first accessible after you give Merlin the Old Book from Cid.
Head to the Magician's Study and read the book to be taken into it! The 100 Acre
Wood is different from other worlds in that it is unlocked in stages throughout
the game by collecting the Torn Pages that were scattered across the universe.
As you find the Torn Pages you can return to the 100 Acre Wood to discover a new
area is available with new characters. You can find the Torn Pages at the
following locations:

[ ] Traverse Town - Reward for finding 51 Dalmatians
[ ] Agrabah - Found in a chest in the Dark Chamber
[ ] Monstro - Found in a chest in Chamber 6
[ ] Atlantica - On a shelf in Ariel's Grotto
[ ] Halloween Town - On the bookshelf in the Lab

Saying Goodbye to Pooh?
�����������������������
  Head to the Wood: Meadow to find Winnie the Pooh thinking on a log. After
talking to Pooh, check inside the log for a [CHEST] with a [MYTHRIL SHARD]
inside. Leave and head to Pooh's House. Head around back and hit the chimney
then enter the house. Pick up the [MEGA-ETHER] you knocked down then check the
cabinet for an [ELIXIR]. Leave the house and get an explanation from Owl about
this world. You can return when you have more pages since new areas will open up
then.

 ________________________//�������������������������\\________________________
 ________________________|     Olympus Coliseum      |________________________
                         \\_________________________//                  [0600]

Are you not entertained?
������������������������
  The Olympus Coliseum is a unique world because you will revisit it several
times throughout the course of the game. Once you have defeated Cerberus and
saved the Coliseum some tournaments, referred to as a cup, will begin to open
during the course of the game. Stop by as they are unlocked to participate and
win great prizes.

[ ] Phil Cup - Seal the Traverse Town Keyhole
[ ] Pegasus Cup - Complete Monstro
[ ] Hercules Cup - Seal the Halloween Town and Neverland Keyholes
[ ] Hades Cup - Seal the Hollow Bastion Keyhole
[ ] Gold Match - Complete the Hades Cup
[ ] Platinum Match - Complete all four cups

 .```.  ________________________________________________________________________
(     ) ������������������������������������������������������������������������
 \   /  Phil Cup                                                          [0601]
 /   \  ________________________________________________________________________
/_____\ ������������������������������������������������������������������������

        ITEMS
        �����
        [ ] Mythril Shard                    [ ] AP Up

        SPELLS/ABILITIES
        ����������������
        [ ] Gravity

        ENEMIES
        �������
        � Shadow                             � Large Body
        � Red Nocturne                       � Soldier
        � Blue Rhapsody                      * Cloud
        * Cerberus

Different Modes
���������������
  You'll start with Sora, Donald, and Goofy as you attempt to clear all nine
battles. If you complete this mode you'll unlock another, using just Sora.
Complete this mode to unlock a Time Trial.

                 |��������������������|����������������������|
                 |       Seed #       |       Enemies        |
                 |====================|======================|
                 | 9 - Jungle Vice    | Powerwild x4         |
                 |                    | Soldier x3           |
                 |--------------------|----------------------|
                 | 8 - Monkey & Magic | Powerwild x1         |
                 |                    | Green Requiem x2     |
                 |                    | Red Nocturne x2      |
                 |                    | Yellow Opera x5      |
                 |--------------------|----------------------|
                 | 7 - Big Feet       | Hammerlegs x1        |
                 |                    | Powerwild x4         |
                 |--------------------|----------------------|
                 | 6 - Magic Alert    | Red Nocturne x5      |
                 |                    | Yellow Opera x5      |
                 |--------------------|----------------------|
                 | 5 - Nightwalkers   | Large Body x1        |
                 |                    | Powerwild x5         |
                 |--------------------|----------------------|
                 | 4 - Hard Hitters   | Gauntlets x1         |
                 |                    | Shadow x4            |
                 |                    | Blue Rhapsody x3     |
                 |--------------------|----------------------|
                 | 3 - Indomitable    | Large Body x2        |
                 |                    | Green Requiem x6     |
                 |--------------------|----------------------|
                 | 2 - Wild Corps     | Gauntlets x1         |
                 |                    | Hammerlegs x1        |
                 |                    | Powerwild x4         |
                 |--------------------|----------------------|
                 | 1 - Shadow         | Armored Torso x1     |
                 |     Battalion      | Yellow Opera x4      |
                 |                    | Blue Rhapsody x4     |
                 |____________________|______________________|

 ________________________//�������������������������\\________________________
 ________________________|        Mini-Games         |________________________
                         \\_________________________//                  [0700]

   ________________________________________________________________________
   ������������������������������������������������������������������������
   The Jungle Slider                                                 [0701]
   ________________________________________________________________________
   ������������������������������������������������������������������������
   ITEMS
   �����
   [ ] AP Up                            [ ] Orichalcum
   [ ] Megalixir                        [ ] Defense Up
   [ ] Power Up

How to:
�������
  You can start his mini-game by disembarking at Jungle: Tunnel. From here just
jump inside the log to begin the mini-game. Your objective is to collect fruit
and there are 10 pieces per stage. Each stage connects to the next one so you'll
end up going through the first few stages often since you have to restart to
unlock the next stage.

Stage 1
�������

 ________________________//�������������������������\\________________________
 ________________________|           Outro           |________________________
                         \\_________________________//                  [1000]

Thanks
������
- A Backdated Future for the controller ASCII
- ElectroSpecter for an amazing guide on the original game
- Numerous other authors for formatting design concepts

Legal
�����
  This document is Copyright �2013 Greg Boccia (noz3r0) and is the intellectual
property of the author. It may be not be reproduced under any circumstances
except for personal, private use as long as it remains in its unaltered,
unedited form. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

  All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

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