HEAVY RAIN A FAQ/Walkthrough By Thundaka ([email protected]) "How far will you go to save someone you love?" Copyright 2010 Thundaka. This guide is solely for private use. If you wish to host this guide on your website, contact me for permission before doing so. Any profitable use is strictly prohibited. ============================================================================= VERSION HISTORY ============================================================================= v1.00: The first draft, written after two complete runs through the game. This should have everything you need to get through the game and get most of the Trophies, though I'm sure there's still room for improvement in places. If you have any additional questions, or think I should correct or add something in the FAQ, feel free to e-mail me about it. ============================================================================= INTRODUCTION ============================================================================= From the moment I heard about Heavy Rain, I knew it would be a special experience. As a medium, video games allow a degree of flexibility and personalization that is simply unavailable to movies, books, and other static media. Yet precious few games make use of this advantage to any great extent. It has become common practice for game designers to tell their story through non-interactive cutscenes, which generally tell the same linear story regardless of the player's in-game actions (save perhaps for the odd bonus cutscene that has little to no effect on the plot as a whole). While this time-proven format is all well and good, it leads the player to the uncomfortable conclusion that he is not really controlling his character at all, just going through the motions while he is helplessly carried forward by the plot. To the player who has been jaded by this endlessly recycled format, Heavy Rain is a breath of fresh air. The traditional seperation between story and gameplay is almost completely absent, as nearly every moment of the game is under the player's control. Even your characters' survival is up to the player, since the game will continue without them if they die. All these choices lead to a great many possible endings: some determine whether the killer is stopped and his victim saved, while others influence the ending in subtler ways. Heavy Rain is a mature game, in every sense of the word. Besides dealing with very adult themes such as murder and personal sacrifice (as well as more than a little "adult content"), it also holds the player personally accountable for the consequences of her actions. Every life saved or lost in pursuit of the Origami Killer is a direct result of the player's actions, and hence those lives are on her conscience. It's not unusual for the player to find herself stopping for a minute or two to ponder a thorny moral dilemma, asking herself what she would do if she was in the character's place. The fact that fictional characters in a hypothetical situation can inspire such concern says much about the depth and craftsmanship of the game. -ABOUT THIS GUIDE- This guide is a complete walkthrough of the game, designed to help the player attain the best ending possible given their previous actions. Since Heavy Rain's eclectic storytelling style involves a great deal of branching among multiple paths, there are numerous situations and even entire chapters which may not occur depending on your actions. I have tried as much as possible to accommodate all these possibilities, though with a work this size some accidental omissions are bound to crop up. In addition to the walkthrough, I also include an Ending Guide designed to help the player view all of Heavy Rain's many endings and obtain all of its several ending-related Trophies. Though I make a point of avoiding spoilers wherever possible, there are sections of the game (particularly in later chapters) which cannot be described without giving away certain aspects of the plot. Since the experience of playing Heavy Rain is so intimately tied to its twisting mystery-thriller story, the player is strongly advised to avoid reading very far past his current place in the game. ***SPOILERS LIE AHEAD!*** -GAME CONTROLS- Heavy Rain incorporates a large number of different controls into its gameplay. For the most part these controls are highly intuitive, designed so that the player's actions closely mimic the character's. For example, to open a door the player may be prompted to tap down on the analog stick, matching the character's movement as he presses down on the handle. Likewise, when a character is attempting to squeeze through a tight space the game may prompt you to press down on several buttons at once, forcing player and character alike to contort themselves in order to squeeze through. Movement within the game environment is controlled through a combination of the R2 shoulder button (the large trigger-like button on the right side of the controller) and the left analog stick. To walk straight forward in the direction your character is facing, simply hold down R2. To move to the left or right while walking, hold the left analog stick in the appropriate direction to turn the character's head and change their direction. Note that "left" and "right" are determined relative to the in-game camera, rather than the character's own perspective, so you don't need to constantly adjust direction while you walk. You can also use the left analog stick by itself to simply look to the left or right, and tap L1 to change the camera angle. Both these features can come in handy, as they will sometimes allow you to notice and interact with things that are not immediately visible. Finally, you may hold down the L2 shoulder button (the trigger on the left side) at almost any time to bring up your character's current thoughts. Pressing the face button corresponding to a listed word will allow you to hear the character's thoughts on that subject. The majority of actual gameplay takes place through interaction with the face buttons ([O], [Triangle], [Square], and [X]) and the right analog stick, mostly the latter. When the character approaches an object within the environment that he can interact with, a box will appear with an arrow corresponding to an analog stick movement or a symbol corresponding to a face button. The most basic actions require only a quick tap in the indicated direction or on the appropriate button, though some actions require more complex movements. In particular, sometimes you are prompted to rotate the analog stick in a certain way. In order to successfully execute the action, you must first move the analog stick to the proper starting position--given by the straight-line component of the arrow--and then rotate it in the proper direction. Whenever such a prompt appears, it will be described by both the starting position (top, bottom, left, or right) and the direction in which the analog stick is rotated (clockwise or counterclockwise). The game also sometimes prompts you to rotate the analog stick for an extended period of time, and in one case even forces you to rapidly wiggle it back and forth, though these movements are more or less self-explanatory. Note that these prompts ALWAYS require the right stick; the left stick is only ever used for movement controls and looking around, and so any instructions to "press Left" or "rotate counterclockwise" always refer to the right analog stick. At times, the prompt arrow will be framed by a dotted border rather than a solid one. This indicates that the action requires finesse, and must be performed slowly. If the action requires rotation of the analog stick, the player must first return the analog stick to the neutral position and then out to the proper starting direction. Such actions never have a time limit, so the player is strongly encouraged to take their time. The game also makes creative use of the face and shoulder buttons, testing both your ability to hold several buttons at once and your speed at repeatedly tapping a single button. The first mechanic is pretty straightforward: press down on each button as it appears, and do not release it until the corresponding symbol disappears from the screen. (This can include the shoulder buttons--L1, L2, R1, and R2--as well as the four face buttons.) The trick is that, depending on the specific configuration, you may need to position your hands and fingers in unusual ways in order to hold down all the buttons simultaneously: sometimes you will need to hold your left and right hands on opposite sides of the controller, at other times your right hand will need to hold several face buttons while your left holds both shoulder buttons, and very frequently you will need to hold down two buttons at once with a single thumb. The second mechanic is even simpler. Simply tap the listed button as many times as possible in the time provided. Keep in mind that force does not matter, only speed: light, short-distance taps are both faster and easier to sustain then panicked button smashing. Lastly, the game will sometimes ask you to move the whole controller in a certain way. These movements actually fall into two separate categories, each of which is performed a little differently. The first, more common category is sudden vertical or horizontal movements, indicated by a picture of the controller with a direction indicator. Most of the time you will simply be asked to push the controller in a given direction, though occasionally you are asked to shake the controller up and down or from side to side. Either way, the controller should be layed flat so the analog sticks point toward the ceiling. (This does not matter so much for side-to-side movements, but vertical movements will not register unless the controller is positioned this way.) I recommend holding the controller with one hand for sudden movements, since it takes a lot more effort to push down or to the right with both hands. The second category involves turning the whole controller clockwise (to the right) or counterclockwise (to the left). For these movements the player should hold the controller in front of their bodies like a steering wheel, with the analog sticks pointing toward them. In all cases, it is the suddenness of the controller movement that matters, not force or distance; a quick push downward or right turn is all it takes to succeed at that action. The game incorporates all of these mechanics into its intricate action sequences, which it uses to control everything from the many fights between characters to feats of physical exertion. When describing movements within these action sequences, "mash" indicates to repeatedly press the indicated button, "shove" refers to brief whole-controller movements in the given direction, "shake" refers to sustained up-and-down or side-to-side movement of the whole controller, and "turn" tells you to rotate the whole controller left or right like a steering wheel. When only a direction is written (or when you're told to "tap" in a certain direction outside of the action sequences), press the right analog stick in the given direction. The exact movements and buttons composing a sequence vary depending on the difficulty, but are otherwise consistent on every playthrough. The specific commands listed in this guide are those required at the highest difficulty. The low- and moderate-difficulty versions are not terribly different, however, and are always altered in the player's favor: an analog stick rotation might become a simple left or right tap, or a sequence involving all four face buttons might be simplified to employ only one or two of them. Note that you may open the menu at any time by pressing the Start button. From here you can review the controls, adjust the language, difficulty, and display settings, and return to the title screen. There is no save command in Heavy Rain; instead, your progress is saved automatically at certain points in the story. ============================================================================= WALKTHROUGH ============================================================================= ----------------------------------------------------------------------------- Chapter 1: Prologue --Trophies: Happy Birthday This story begins in an upscale American suburb on a sunny Saturday morning. The player is introduced to architect Ethan Mars as he rests in his bed. At this point, the first of several tutorials introduces you to the basic mechanics of the game. Press the right analog stick up to make Ethan sit up on the bed, then again to make him stand up. New players are advised to practice walking around for a bit, as these controls may seem unintuitive at first. If this is your first playthrough, you will begin at moderate difficulty ("I play video games quite regularly/I am familiar with the wireless controller"). To make your first run of the game a little simpler, consider opening the menu with the Start button and picking the easiest option ("I play video games occasionally/I am not very familiar with the wireless controller") from the Difficulty Settings submenu. If you prefer more of a challenge, you can instead select the highest difficulty ("I play video games very often/I am perfectly familiar with the wireless controller"). This setting only affects the action sequences; every ending and every Trophy can be obtained at any difficulty. Once you've gotten the hang of walking around, try approaching and interacting with the objects in the room. You can pick up and look at Ethan's wedding picture by tapping Up, check his closet with a quick clockwise rotation from the top, and walk out to the balcony by opening the door with a quick Right tap. Most objects of interest within the game can be examined with the analog stick in this way, as indicated by the box that appears when the player character approaches them. (I will no longer give detailed directions for most of these actions, save for particularly unintuitive or time-critical examples.) To advance the story, examine the letter sitting on the floor near the bedroom door. After you put it away, you can open the door and walk into the hallway. Listening to Ethan's thoughts with L2 will give you your next destination, the bathroom to your right. If you want a little practice with the action commands, you can pick up the toothbrush on the left side of the sink or the razor on the right side. To brush Ethan's teeth, gently shake the controller from side to side and then up and down until the icon disappears. (This is a little easier to do if you hold the controller with one hand.) To shave, move the right analog stick slowly in the direction indicated on the screen. In any case, walk up to the shower and tap Left to have Ethan clean himself up. After a generous view of our protagonist's bare bum, he will dry himself off with a little vigorous shaking of the controller. Return to the bedroom and open the closet to get Ethan dressed. If you prefer to mess around a little more, you can go into the boys' room in the lower left and pick up the juggling balls sitting in a cubbyhole near the door. To juggle them, tap Up and then tap the face buttons as they appear on the screen; simply tap Down to put them back. Walk downstairs, and take a look around the house. There are many more objects to interact with down here, including a remote-control car, a radio playing some groovy easy- listening music, and a TV featuring a weird Looney Tunes-style cartoon show. The only place of interest right now is Ethan's study, which is across from the stairs and kitchen and a bit left of the door leading to the backyard. While this part is not strictly necessary for advancing the story, you do have to do this before the end of the chapter if you want to earn the first Trophy. Have Ethan sit down in the chair, then tap Down to lift a pencil and begin drawing the blueprints for his next project. Tap Right, then Left, then rotate counterclockwise from the bottom. After filling in more lines, the game will prompt you to tap Down; do so, then press [Triangle], [O], and [Square]. Pick up the fine-tipped marker, then slowly press Right and Down. Now the game will prompt you to hold down [Triangle], L1, and [O], in that order, until they disappear from the screen. Next hold down [Square], L1, and [X]; neither sequence is very difficult to hold, though in both case you will probably have to hold both face buttons with your thumb. Pick up the eraser, and mash first [X] and then [Triangle] until each icon disappears. Take the felt-tipped marker, and shake the controller up and down to shade in the picture. Finally, pick up the fine-tipped marker again, hold down R1, and rotate counterclockwise from the bottom to sign the finished blueprint. Get out of the chair and walk back to the kitchen. If you've been down here long enough, Ethan's wife Grace and his two sons will come through the front door. After a brief cinematic Grace will ask you to help her with the groceries. Hold down [Square] and [X] while he carries them to the counter. After a little bit of dialogue, she will tell you to fetch the plates from the living room cupboard. (The living room is the part of the house with the table and all the birthday decorations, in case that isn't clear.) Tap right, then push the whole controller right to open the cupboard. When setting the plates, remember to press slowly; mess up any of these commands, and you forfeit the Trophy. Set them by pressing left, counterclockwise from the right, clockwise from the left, and right. Once you're done setting the table, you can go back to the study and finish the blueprints if you forgot to do so earlier. You can also walk up to Grace and tap Up (followed shortly by [O]) for a quick romantic moment. This also opens up a few more dialogue options, which you can listen to by pressing the appropriate face buttons. When you're ready, go outside and play with the boys. Pick one to play with first (I don't think it matters who you pick), play a game with him, then pick up the other boy and play his game. To play the helicopter game with Jason, simply rotate the analog stick clockwise until you feel like stopping. To play the airplane game with Shaun, pick him up by holding [X] and [Square], then run around the yard by pressing R2 and tilting the controller; head back to where Jason is standing to set him down. Once you've played with both kids, you get to show off your manly architect muscles by mashing [X] to hold them in the air. Finally, Ethan and Jason will engage in a mock swordfight that is probably the most amusing part of the game. It doesn't matter whether you win or let Jason win; you get the Trophy either way, and both outcomes are pretty funny in their own way. For reference, the proper sequence of moves is: Right, [X], Down, [Triangle], Right, Down, [O], Mash [X], Down Once the "battle" is concluded, Grace will call the family to lunch. Go upstairs to find Shaun, then kneel down to have a heart-to-heart conversation with him and end the first chapter. If you completed the proper conditions (finishing the blueprints, helping Grace with the groceries and plates without making a mistake, and playing with the boys), you will get the "Happy Birthday" Trophy at the start of the next chapter. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 2: The Mall --Trophies: Interactive Drama The scene shifts to a crowded shopping mall, where the whole family has come to go shopping. Grace asks Ethan to watch Jason for a while... and as soon as you gain control of him, Jason has wandered off. Go figure. Follow Jason to a very scary-looking clown selling a bunch of balloons. Ethan will buy one for him, at which point you will have to pull the wallet out of your back pocket by tapping Up. Unfortunately, while you were paying for the balloon Jason wandered off into the crowd. Hurry toward the escalator, then go down into the packed crowd below. This next part is tense at best and downright terrifying at worst, as Ethan tries to elbow his way through a sea of people to find his lost son. You can't really recognize landmarks here, with the crowd as tightly packed as it is, so just keep your eyes peeled for a red balloon. First head for the thick cluster of balloons in the middle of the floor, then for the boy holding a balloon near the display car, and finally follow the balloon to the exit doors. What comes next is one of the most harrowing scenes I've ever seen in a game, bringing the prologue to a tragic close and setting the mood for the somber title sequence. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 3: Father and Son --Trophies: Good Father Heavy rain indeed. You automatically earn the "Interactive Drama" Trophy at the beginning of this chapter. After saying hi to Shaun, walk to the car door and get inside. Start the engine with a clockwise turn, press down on the stick shift, and tap R2 to drive home. As soon as the two of you arrive home, Shaun plops on the couch and starts watching TV. In order to earn this chapter's Trophy you must follow the schedule Grace set for Shaun, as listed on the chalkboard in the kitchen. While this isn't exactly a fast-paced Trophy, you can't spend a lot of time exploring the environment if you want to earn it. If you'd rather take a look around and get to know the house--you can find Ethan's abandoned blueprints and a very sad home video up in his study, while the newspaper near the stairs gives you a little background on the Origami Killer--I suggest you ignore this trophy until later. First on the list is Shaun's 4:30 snack, which you can get immediately. Ask Shaun if he's hungry, then open the cupboard on the right side of the kitchen and grab either the chips on the top shelf or the candy bar in the middle. Close the cupboard, then give it to Shaun and do whatever you like until 6:00 rolls around. When it does, ask Shaun to do his homework, then tell him to do it right now. He will spend a little time doing his homework in the kitchen, then tell you he's finished. Come to his side of the table and double-check his work. Next up is dinner at 7:00. Ask Shaun if he's ready for dinner, then open the fridge and take either the microwave dinner on the left or the pizza on the right. Place the food in the microwave, then take it out once it's cooked and serve it onto a plate. Finally, at 8:00 tell Shaun to go to bed, then tell him no when he asks to stay up longer. Go up to his room and wish him goodnight. He will suddenly ask you to find his missing teddy bar, at which point you should agree to look for it. The bear is sitting in the laundry room, which is to the left of the kitchen as you approach from the stairs. (It's a plastic-looking green thing, sitting on top of the washing machine.) Bring it back up to Shaun's room--don't dilly-dally, or else he'll fall asleep before you can give it to him--and reunite him with his precious teddy. Tuck him in, give him a goodnight kiss, and GENTLY close the door. As soon as you step away from the room, Ethan has a sudden, bizarre blackout, and this chapter of the story comes to an end. If you did everything I described above, you will get the "Good Father" Trophy at the start of the next chapter. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 4: Sleazy Place -Trophies: Private Eye White Knight Now that you've been acquainted with Ethan and his sad backstory, the game introduces you to the second playable character. Scott Shelby is a private investigator, who's come to this run-down apartment complex to investigate a lead in the Origami Killer case. Open the car door and enter the building, then ask the receptionist about Lauren Winter. When he feigns ignorance, pull out your wallet to jump-start his memory. Head up the stairs, then to the end of the hallway, and knock on the door to your left. Tap up when prompted to hold open Lauren's door (or just knock again, if you miss it), then walk in and put your money on the table. When you approach Lauren, Shelby will explain to her why he's there. At this point you will be given a number of conversation options in order to persuade her to talk about her son. After selecting two of those options, you will be given the choice to "Trick" her or "Buy" her. Select "Trick" (by pressing [O]). This will give you the opportunity to ask Lauren a few questions, earning you the "Private Eye" Trophy at the end of the chapter. Either way, she will eventually tell you to leave. Put your card down on the table, then head out the door and walk down the hall. You don't get very far, however, before Shelby suffers a sudden asthma attack. Reach for the inhaler (tap Right to pull it out of the coat pocket), then press R1 a few times to help him breathe again. While you're recovering, a shady-looking guy knocks on Lauren's door and lets himself in. If the screams didn't make it obvious, you need to head back to her room. Knock on the door twice, then shove the controller down to kick the door open. At this point Shelby and the intruder will start the game's first proper fight sequence, which goes as follows: [X] Left Clockwise from the left [Triangle] Clockwise from the left [Square] [O] [X] Right [Triangle] Shake up-and-down R1 Mash [X] Up [O] [X] Down [Square] [Triangle] Up Mash [Square] [X] Clockwise from the right Down R1 Down Down [Triangle] [X] Shove down You do not automatically lose these fight sequences if you mess up a command; instead, the fight continues (though your character takes more of a beating) until you have messed up a certain number of times. You won't get killed even if you lose the fight--the game hasn't gotten that unforgiving just yet--but you only the get the "White Knight" Trophy if you win. Either way Shelby leaves after the fight, and we leave Shelby's story to meet our third playable character. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 5: Crime Scene -Trophies: FBI Investigator FBI Agent Norman Jayden arrives at the abandoned wasteland where the Origami Killer's newest victim was found. Get out of the car and approach the officers near the police line, pulling out your badge when asked to do so. Duck under the police tape, and approach the crime scene. At this point you will be introduced to ARI, a hi-tech evidence-collecting system consisting of a pair of sunglasses and a rubber glove. By pressing R1 while ARI is equipped, the glove sends out waves of, ah, "evidence energy," causing any clues in the area to be highlighted with a conspicuous virtual marker. (No, I don't know how it works either.) You can put ARI away with a clockwise rotation from the right, and pull it back out with a counterclockwise rotation from the right. ARI is an utterly indispensible part of Jayden's investigation strategy, and you will need to rely heavily on it if you are to have any hope of catching the killer. Before you can start investigating, though, you need to find Lieutenant Blake. He's standing on the far left side of the field, talking to another officer. You will be able to ask him a few questions about the investigation, though you will need to walk with him as you do so. Once he's gone, you can get to work. While there are many clues unrelated to the investigation (mostly left by the police officers walking around the crime scene), there are only 11 which actually matter. Start by visiting the small tent with the body, the one next to the floodlight in the middle of the wasteland. Crouch down to enter the tent, then tap R1 and tilt the left analog stick to examine the clues. There should be five of them, from left to right: a cut on the leg, an origami figure in the hand, the boy's identity (tap Down after examining the origami), an orchid on the chest, and mud on the face. After that you can exit the tent and head north toward the railroad tracks, sweeping for clues with R1 as you go. There is some orchid pollen floating in the air north of the tent (tap Up to examine it), as well as some blood on the railroad tracks, and some footprints a little bit beyond that. You will also find some blood on the fence just past the railroad tracks, right next to a muddy hill that leads up to the highway. The hill has three separate slopes, each of which must be climbed by holding down the proper buttons. Hold [O], [Triangle], L1, R1, [X], and [Square] to ascend the first slope. You need to hold these buttons two at a time, releasing the first button as soon as the next appears. Then hold [Square], [X], R1, L1, [O], and [Triangle] to climb the second slope, and finally hold [O], [Triangle], R2, L2, R1, and L1 to climb the final slope and up to the highway. Check out the footprints and tire tracks up here, then go back down to the crime scene. The trip down is much easier: tap L1 and R1 simultaneously, then L2 and R2, on the first slope, mash L1 and R1 on the second, and finally tap L2+R1 and L1+R2 for the final slope. Even if you screw up, the worst you'll suffer is an undignified slide to the bottom. Once you've examined the body and the tire tracks near the highway, you're free to leave. If you checked all 11 clues (the 5 on the body, the orchid pollen, the blood on the tracks and the fence, the footprints at the top and bottom of the hill, and the tire tracks) you will get the "FBI Investigator" Trophy at the next loading screen. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 6 The Shrink -Trophies: None You're greeted at the start of the chapter by several Rorschach ink blots, which Ethan's psychiatrist asks him to describe. There is no long-term significance to your choices, as far as I know, nor to any other choice you make in this very brief chapter. Simply answer the shrink's questions as you see fit, and the game will transition directly to the next chapter. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 7 The Park -Trophies: Good Friends Take note of the time listed in the opening shot, as well as the clothes Shaun is wearing. Both of these will be important for a Trophy you can earn a few chapters from now. Ethan and Shaun are sitting on a bench at the local playground, not having very much fun at all. You can ask Shaun a couple of questions, and look at Ethan's thoughts on the situation, but you won't be able to do anything until you get off the bench and start walking around. Since talking won't cheer him up, you should try playing a few games with him instead. You can start by pulling the boomerang out of Shaun's backpack. Hold R1 and R2, then give the controller a downward shove to send it flying. Press [X] to catch it on the return trip. Shaun will ask you to demonstrate once more, and then will try it himself. Hold the analog stick in the Up position for a bit, pressing R1 to help him with his stance while you do so, and Shaun will throw and catch the boomerang successfully. Now that he's in good spirits, walk around the park to find a few more games to play. Just stand next to a game and call him over to start playing the game. To play on the see saw, just tap Down when prompted. This can get a little tedious (and looks more than a little awkward), but it's not too bad. The merry go round requires you to hold down R1 and L1, then mash [X] for a long time while still holding those buttons. I suggest holding both shoulder buttons with the same hand, since rapid button-mashing with your thumb is both difficult and a little painful. Finally, lift him on the swing by holding [X] and [Square], then release him at the top of the arc and shove the controller downward as prompted to keep pushing him. You only need to complete two of the four games to leave the park, though I suggest trying them all so you get the full experience. If you want to earn the "Good Friends" Trophy, you will also have to buy a snack from the candy vendor before telling Shaun to leave. The vendor is across the park from the bench, to the right of the merry go round. When you're ready, tell Shaun to go. He'll ask to ride on the carousel first. Pay for the ticket at the stall on the right side, and Ethan will watch his son enjoy a ride for the first time in a long while. And then, everything goes wrong. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 8: Where's Shaun? -Trophies: None The first thing Ethan sees when he comes to is a speeding truck barreling toward him. Dodge out of the way with a quick Right tap. You find yourself at a familiar-looking street corner in the middle of the night... and Shaun is nowhere to be found. Hurry forward into the dark street, and Ethan will run all the way back to the park where he left Shaun. Pick up the backpack he left lying in front of the carousel, then exit the park to make a beeline back to the house. Hurry up the stairs, into Shaun's room, and the chapter ends with another gut-wrenching tragedy. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 9: Welcome, Norman! -Trophies: Got to Remember! While Ethan deals with the grief of losing a second son, Norman Jayden is settling into his new workplace at the police headquarters. We find him sitting outside the police commissioner's office, waiting to speak with Captain Perry. You can pull out ARI to help pass the time, though all you get to play with is a virtual "bounce the ball against the wall" game. Yep. Pretty boring. When Perry finally does come out, he'll ask you to follow him while he heads to the press conference. Along the way, he'll ask you to help him tie his necktie. Hold down R1 and L1 and tap left, then rotate counterclockwise from the left, then counterclockwise from the right, then clockwise from the left, then clockwise from the bottom, and finally tug the controller downward to tighten the knot. (You may simply ignore this sequence, if you prefer. All you get for it is a compliment from Perry.) You can take Perry up on his offer and sit in on the press conference (it takes place to the left of the entrance doors), or you can just speak with his secretary to get settled into your office. Before you do, Jayden will comment about the watch on her desk, and you will have the option to make a donation toward an officer's promotion present if you so choose. Follow her to your new, surprisingly bare-bones office. Before you can get to work, you need to rearrange his office a bit. Clear the desk with a few analog stick movements, push the desk forward by repeatedly mashing [X], then sit down and pull out ARI to enter your REAL office. The ARI system has a built-in virtual interface which allows you to manipulate virtual files as physical objects. As a side benefit, this allows you to replace your real-world environment with a selection of impressive virtual environments that provide you with a scenic background while you work on the case. Though you can only access this "virtual office" in a few specific chapters of the game, all of Jayden's analysis of the case takes place here. You will be asked to select one of four environments (a forest in autumn, a mesa overlooking a tropical rainforest, the bottom of the sea, or the surface of Mars) as your background. When you've picked one you like, clear the screen with a quick shove to the right and start analyzing your files. Begin by opening the files on the Origami Killer's previous victims and his modus operandi. Though you can't make any real progress this early in the game, you can analyze and geoanalyze those files and the clues in your possession to give you some insight into the killer's methods. When you're ready to quit, press [X] to close ARI. As soon as you do, Jayden will start suffering from a severe attack of triptocaine withdrawal. Shamble toward the door, and he will stop to stare at the vial in his hand. If you're willing to give in and take a hit instead of risking a drug-addled walk through a crowded police station, press [O]. If not, press [X] and make your way to the bathroom. You will need to hold down [Square] in order to keep walking forward and open the bathroom door, but you will make it. While Jayden deals with his tripto problem, the story shifts back to Ethan Mars, who is reporting his son's disappearance to the police. Lieutenant Blake asks him to recall the details of his disappearance, as precisely as he can remember. When Blake asks for the time, say it was 4:15 p.m. When asked about Shaun's clothing, say that he wore a beige coat and green pants. (By an interesting coincidence, all three correct answers correspond to the [X] button.) So long as you got these three answers correct, you will earn the "Got to Remember!" Trophy at the end of the chapter. Give whatever answers you like to the other questions, then sit back and watch until the game shifts back to Scott Shelby's story. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 10: Hassan's Shop -Trophies: Negotiator Tap Up to open the door and enter the convenience store. Step up to the counter, and Shelby will ask the owner, Mr. Hassan, a few questions about his son. Unfortunately, no matter which choices you pick Hassan will not be in a cooperative mood. Once the conversation has run its course, head to the far right corner of the store and grab an inhaler off the shelf. After you do, an idiot with a gun will walk into the store and attempt to rob the place. At this point, you have several options. You could simply hide out in the back of the store until the robber goes away, in which case Shelby will be perfectly safe but Mr. Hassan will die. You could grab a weapon-- either the bottle of wine from the farthest aisle (from Shelby's starting perspective) or the frying pan from the aisle closest to the camera--sneak up behind him, and use it to knock the guy out. You could sneak up without a weapon, and try to grab the gun out of his hands. Or you could simply talk your way out of the situation. To pick up either weapon, go up to the shelf and SLOWLY press Up. Mess this up and the noise will attract the robber's attention, causing him to hold you at gunpoint. I suggest you approach from either the aisle next to Shelby or the one closest to the camera, since neither one has any obstacles. The farthest aisle has a box of detergent a bit past where you pick up the bottle, which will fall as soon as Shelby passes it. Tap [Triangle] to catch the box, then SLOWLY put it back by pressing Right. The second-farthest aisle has chips scattered across the floor. To sneak over them without giving yourself away, hold down [X], [O], and [Triangle]. Clear the distance between you and the robber, and shove the controller down as soon as the prompt appears. If you managed to do all that without making a mistake, you will either knock the guy out instantly (if you grabbed a weapon) or start a short fight sequence. The fight sequence goes as follows: Mash [X], [Triangle], [O], Shove down If you screw up any command prior to the fight sequence, the robber will point the gun at you and hold you hostage. At this point, you will have the chance to talk him out of the robbery. You must hold L1+R1 the whole time, or you lose any chance to persuade him. To convince him to leave the store, ask the guy for his name, ask him if there's anyone he cares about ("Affective"), and finally tell him to drop the weapon when the option appears. This will earn you the "Negotiator" Trophy at chapter's end. If you cannot convince him to leave, he will point the gun at Hassan again. At this point you will have a second chance to grab him and initiate the fight sequence described above. Do so quickly, or he will kill Hassan. NOTE: If you are trying to collect all the Trophies as quickly as possible, you need to let Hassan die. If you want this chapter's Trophy, you can always replay this part in Chapter Select. But if you want a certain ending Trophy, and you let Hassan live in this chapter, you will have to play from here all the way to the very end of the game. It is worth noting that no matter what you do, Shelby will not die here. He will get shot if you screw up during the fight sequence or refuse to hold up your hands (in which case the robber runs away and Hassan is saved), but it's nothing more than a flesh wound. Whether Hassan lives or dies, this chapter ends shortly after the robber leaves the store. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 11: Sleepless Night -Trophies: None Madison Paige, our fourth and final playable character, is a journalist who suffers from chronic insomnia. When we meet her she is lying awake inside her apartment, trying desperately to fall asleep. If you look at Madison's thoughts, she suggests a few ways to help her do this. You can make some hot tea in the microwave, near the refrigerator. You can sit down at the table in the kitchen, or at the computer, and try to work on your next article. Or you can go into the bathroom, to the left of the couch where Madison was trying to sleep, where you can take some sleeping pills or a hot shower. The pills are resting by the sink. The shower is on the far right. Take off Madison's shirt and underwear to go in. (The shower scene features a prolonged shot of Madison's bare breasts. Do not go in if you have a mother or jealous girlfriend watching. TRUST ME on this one.) After you've tried working at the table and the computer, you will need to make a quick trip to the bathroom. When you come out again, the refrigerator door will be open. Close it, and a very tense scene will start. Make your way to the front door, and Madison will start a fight with some armed assailants. The proper action sequence is: Shake up-and-down Left Mash [X] L1 [Triangle] Mash [Triangle] Clockwise from the left Left Right Up R1 Left At this point you will have to choose between heading left or right. Choose right. The fight sequence continues: [O] [X] [Square] Counterclockwise from the right Counterclockwise from the right [X] + [Square] [Triangle] + [O] Shake up-and-down R1 L1 Up Mash [X] Up Up Left Up Up Whether you win or lose the fight, at its conclusion Madison will wake up in a cold sweat. Insomnia is a real bitch. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 12: Paparazzi -Trophies: VIP We return to Ethan, who is holed up in his house while a pack of nosy reporters camp outside his door. On his desk sits a letter. Read it, then look inside the envelope it came in. Inside Ethan finds something, a clue that might help him find what happened to Shaun. Of course, before he can follow that clue he has to get through the crowd of reporters outside. You could just go through the front door and push through them if you prefer the direct route, but there is a very easy Trophy for you if you go around them. Open the back door in the kitchen to head into the backyard. Hop over the neighbor's fence, walk down the back alley, and get into your car without approaching the crowd. Congratulations, you've earned the "VIP" Trophy. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 13: Lexington Station -Trophies: Agoraphobia Lucky Locker Ethan found where the ticket led, alright. Unfortunately, there is a thick crowd of people between Ethan and the luggage lockers--and Ethan's severe agoraphobia makes it difficult for him to get through a crowd. After you've gone a short distance, he will start to suffer a panic attack. You will need to shove the controller up and then down several times, then hold R1 and L1 while shaking the controller up and down. The next part gets a little weird, as everyone in the station freezes in place and falls over if Ethan happens to touch them. If you manage to run into and knock down 50 people this way, you will get the "Agoraphobia" Trophy at the end of the chapter. (If you plan to do this, stick to the most crowded parts of the station. The space in front of the ticket booths, to your right when the sequence starts, is particularly crowded.) When enough time has passed, Ethan will come to and find himself in front of the lockers. Head inside, turn left at the first opportunity, then turn right. To confirm the number of the locker you need to open, examine the ticket with [X]. The locker you're looking for is near the end of this corridor, on the right side. (For reference, the number is 18-03.) Get the right locker on the first try, and you earn the "Lucky Locker" Trophy. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 14: The Motel -Trophies: None The scene cuts to a motel, where Ethan has decided to rent a room. Get up from the chair, then sit down at the desk and look through the contents of the box. Set the box back on the desk or under the bed (it doesn't matter which), and we make another detour back to Jayden's story. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 13: Kick Off Meeting -Trophies: None Jayden presents his so-far slim work on the Origami Killer's profile to the rest of the police team. You can advance Jayden's slide show by tapping [Triangle], if you like. You are also given a number of conversation choices, though in this case they make little difference: Lieutenant Blake gets pissed off at you no matter what you say. When this short chapter ends, we cut to the interrogation of the first suspect. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 14: Nathaniel -Trophies: Blunder Self Control Jayden and Blake arrive at the apartment of Nathaniel Williams. Knock twice on the door, and Blake will decide to kick it open. Look around at the man's prodigious collection of religious paraphenalia until he decides to come walking back in. You will have the opportunity to ask him a few questions before Blake starts interrogating him. There's really not much you can do until Blake starts beating him, at which point Nathaniel pulls out a gun and prepares to shoot Blake. Jayden pulls out his gun in turn, and you are given several conversation options as well as a prominently displayed R1 prompt. DO NOT PRESS R1! That is the prompt to fire the gun, killing Nathaniel. (You do get the "Blunder" Trophy for shooting, though if you have a conscience you're going to feel like crap for doing so.) Instead, talk him into putting the gun down. You will eventually talk him out of shooting no matter what choices you pick, though "Psychology" seems to convince him faster. After Nathaniel turns his back to you, he will suddenly turn back around and the R1 prompt will appear. Once again, DO NOT PRESS R1. Blake cannot be killed in this chapter, no matter how much you might want it. If you haven't accidentally killed the guy Blake will cuff him, you will get the "Self Control" Trophy, and the game will cut back to Scott Shelby's story. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 15: Suicide Baby -Trophies: Baby Master Shelby arrives at the home of Susan Bowles, the mother of another Origami Killer victim. You can try knocking at the front door, but it's been locked from the inside. Go around the back way and take the door there instead. Take a look around, and you'll find a crying baby and... a suicide note. Hoo boy. Hurry to Susan's bedroom, then try opening her bathroom door. When that doesn't work, force it open with three hard shoves on the controller. Try waking Susan up by shaking the controller a bit, hold down R1, L1, and Up to lift her out of the tub, and set her down on the bed. Grab some first aid supplies from the bathroom medicine cabinet, and set them down on the bed to dress her wounds. First you'll need to clean the wound and soak off some of the blood, by holding R1 and Down. Then you'll need to wrap the bandages around her wounds, by rotating the analog stick clockwise until the prompt disappears. Finally, tape the bandage in place with two quick counterclockwise rotations from the top. Once you've saved Susan, she'll ask you to take care of her baby. You can get another Trophy here, though you must do it perfectly; make a single mistake and you lose the Trophy. Before you start, wash your hands at the kitchen sink; Shelby's hands still have momma's blood on them. Pick up the baby with two Downward taps, then rotate clockwise from the top to start changing her diaper. Hold R1, tapping Left and then Right as prompted, then hold down [Triangle], [O], and [Square] to finish. Of course, she still needs to be fed. Pick up the milk bottle from the kitchen counter, heat it up with a counterclockwise turn from the top, and pick it up when the timer sounds. Bring the bottle back to baby, and hold the analog stick upward until the prompt disappears. (It may look like she's choking after a few seconds, but she'll be perfectly fine as long as you continue holding the bottle up.) Mash [O] for a while to burp the baby, then gently rock her to sleep. This is probably the easiest part to screw up, since it's easy to move a little too fast or forget to let go of the analog stick. Very SLOWLY, rotate clockwise from the right. When the prompt disappears, immediately release the analog stick and let it return to the neutral position. Then rotate SLOWLY counterclockwise from the left, and again release the analog stick. Make another slow clockwise turn, then a counterclockwise turn, and Shelby will put the sleepy baby back in her cradle. SLOWLY press Down to do this. If you got through all that without a single mistake, you will earn the hilariously named "Baby Master" Trophy. Talk to Susan, and she will tell you about an item that her missing husband left behind. Go to the cabinet in the living room (next to the baby's cradle) and open the drawer to pick it up. Head out of the house to drive away and bring this chapter to a close. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 16: The Bear -Trophies: Good Driver Kamikaze Ethan follows the address from the first origami figure to a parking garage downtown. Talk to the guy under the van twice to get his attention, then present your ticket to him. Take the key he gives you, and take the elevator at the far end of the garage down to the basement. The car you're looking for is at the end of the row, on the left side. Tap [O] to unlock the doors and flash the headlights. Get into the car, then look left and check the door to find a GPS navigation system. Tap Down to turn it on, then start the car, put it in gear, and drive away. Eventually the GPS will take Ethan to an overpass overlooking the interstate. The Origami Killer's first trial, as the GPS informs you, is to drive against the traffic for several miles, dodging oncoming cars as you do so. There are five such trials over the course of the game, each of which challenges Ethan's resolve to save his son. While Ethan will survive even if he fails a trial, each failed trial will make it more difficult for Ethan to eventually find Shaun. He must pass at least three trials to have a chance of finding him, while passing all five will let him know exactly where Shaun is. But be warned: depending on your beliefs, you may not want to pass some of the later trials. Fortunately, the first of the trials is also the easiest. Simply getting to the end of the trial with a minimal number of mistakes is enough to earn you the "Good Driver" Trophy. To get the more difficult "Kamikaze" Trophy, however, you must not merely avoid making any mistakes: you must also choose the best path at all points where you're given multiple options. The "best path" is the one which gets you to the end of the highway without hitting any other cars. (It will still look and sound like you hit other cars at a few points, but the rumble on the DualShock controller will not activate. Muting the volume is an easy way to tell whether you've screwed up or not.) This is probably the most difficult Trophy in terms of technical skill, so I suggest saving this until after you've finished your first playthrough. Hold the controller in front of your body like a steering wheel. (Note that on the lowest difficulty, the R2 prompts are replaced with [X] and the L2 prompts with [Triangle]. Otherwise, all directions are the same on all difficulties.) The directions for the "best path" are as follows (credits to Alienware's Trophy Guide): Left (choosing left or right) Turn right Right (choosing left or right) Left (choosing left or right) At this point you will briefly lose control of the car. Turn left, then turn right, and finally turn the controller back-and-forth for a bit until the prompt disappears. Turn left Turn right Left + R2 Turn right Turn left Turn right Turn left L2 Left (choosing left or right) Right (choosing left or right) Right (choosing left or right) Turn left Right (choosing left, right, or middle) You run through a toolbooth, and some police cars join the chase. Turn right (choosing left or right) R2 Turn right Right (choosing left or right) L2 Turn right Turn left L2 Turn left Be careful at the end, as the last two commands pop up as the car is leaving the highway. If you took the route listed above without making a mistake-- and if you're like me, it make take you one or two dozen tries--the "Kamikaze" Trophy is yours. If you made it to the end, Ethan will wake up upside down inside his car. For this brief section, the control prompts are also shown upside down. Shake the controller up-and-down to wake Ethan up, then hold L1 to press the screen. Hold Up, then shake the controller up-and-down, and tap Up again to grab the key inside the GPS. Hold L1, R1, R2, and Up to unlock the glove compartment and collect the chip inside. Hold [X] and [Square], then shake up-and-down, to release Ethan's seatbelt and put the prompts right side up again. Finally, tap Left and shove the controller downward twice to escape the car. When you've escaped the car (or if you failed to reach the end of the highway), Ethan will run away from the crash site and the chapter will end. Cue Madison Paige's story. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 17: First Encounter -Trophies: None Plagued by her insomnia, Madison checks into a motel in hopes of getting a better rest away from home. Take the key out to get off the bike, go into the office, ring the bell, and sign your name to get a room. Then head up the stairs on the right side of the parking lot, up to the third floor, and walk right to run into a very familiar face. Have Madison walk Ethan over to his room. Unlock the door, then open it with a quick L1 tap. Once he's on the bed, tap up to get a good look at his injuries. Open the medicine cabinet in the (surprisingly well-stocked) bathroom, and take a look at the different medicines. Begin by grabbing the disinfectant on the top shelf, and go back to Ethan. Gently press Left, then counterclockwise from the top, then Left again to disinfect his cuts. Next grab the painkiller from the middle shelf (tap Down) and hand it to him. After he's taken the pills, he will decide to take a shower. Help him up with a counterclockwise turn from the right, then talk to him to keep him awake while he cleans up. Once he's out of the shower, Madison leaves and Ethan is in control once again. Pick up the box from where you left it (either on the desk or under the bed), and open the next origami figure. Ethan will hurry out to the next location, ending the chapter. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 18: Covered Market -Trophies: Cat and Mouse Jayden and Blake are talking in the car, waiting for their next suspect. Depending on whether you killed Nathaniel or not, Blake will either congratulate you on your first kill or yell at you for hesitating. Answer however you like, then get out of the car to have a word with one Miroslav Korda. Needless to say, it doesn't go so smoothly. Korda flees into a market across the street, with Jayden in hot pursuit. This is another action sequence featuring multiple possible paths, though this time there is no "best path"; so long as you don't mess up, any path will work. The commands are: Left Shove up [Triangle] [O] Left Shove up L1 + R1 Right [O] [X] + [Triangle] + [O] Left Shove up Shove up Left [X] Here you will get the choice to either run on top of the displays (tap Up) or to the left side (tap Left). Either way works, though I prefer running on top. The chase continues: Up Shove down R1 + L1 + R1 L1 + R1 + L1 (If you mess up either of these two commands, you will have to quickly mash [X] to pick yourself up.) [X] + [O] Shove down Left If you mess up too many times, Jayden loses him and the chapter ends here. If you made it, you follow Korda into a cold-storage room. Make your way to the back of the room, and Korda will ambush you to trigger the following fight sequence: Up Mash [X] Shove down Right Left Up [Square] R1 Mash [X] Mash [Triangle] [O] Up Win this, and you earn the "Cat and Mouse" Trophy. End chapter. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 19: A Visitor -Trophies: None We move back to Scott Shelby, sleeping fitfully at his desk. Rouse him with two upward shoves of the controller. You can take a look through the stuff in his desk, take a look in his bedroom, grab a beer from the fridge... basically just do anything to keep yourself occupied until you hear the doorbell ring. Answer it, and someone familiar will come walking in. Invite her in, sit down, and she will present you with an old envelope. Hold down to look at the address. From there, continue the conversation however you like until the game cuts to the next chapter. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 20: Kramer's Party -Trophies: Tough Guy Get out of the car, then approach the front door and come inside. Gordi Kramer's party is in full swing, but Gordi himself is nowhere to be found. Go down the hall, then turn left, and you'll see why: Gordi's up the stairs, which his bodyguards are blocking at the moment. In order to get past them, you'll have to distract them somehow. There are two ways to get them to move. The first is to talk to Lauren, who's sitting a bit north from where the bodyguards are (if you're using the original camera angle). She'll pretend to collapse, giving you a few seconds to sneak past while they try to resuscitate her. Head straight forward until you pass Lauren and the guards, then immediately turn right. The second is to make friends with the drunk guy standing by the southeast pillars, then talk to him again to start a fight with one of the other partygoers. Just head straight forward. Lauren's trick only works once, though you can use the drunk guy as many times as you want until you finally get up the stairs. Either way, once you're past them head up to the big room at the top of the stairs. Inside, you'll find Gordi hanging out with two party girls and watching a profoundly disturbing cartoon. (If you thought Shaun's cartoons were messed up, just wait until you see this.) Talk to him twice, and he'll give you a little alone time to ask some questions about a missing boy. Eventually, Gordi's guards will show up to drag you out. The fight sequence that follows goes like this: Shove up Shove up Left OR right Up OR right OR down (Pick two) [Square] [Triangle] [O] R1 Shake up-and-down [Square] [Triangle] Right Shake up-and-down Right If you win the fight, you get the "Tough Guy" Trophy and the chapter ends. If you lose, the chapter simply ends. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 21: The Butterfly -Trophies: Coward! Electrified Ethan arrives at the site of the next Origami trial, an abandoned power station. Get out of the car, then head to the left until you come to a gap in the chain-link fence. Hold Up, R1, and R2 to slip through. Head across to the door with a butterfly painted next to it, and go inside. Go to the crank handle and tap Up, then mash [X] until you manage to force the door open. Open it, and you'll find a box of matches and a whole lot of dark pipe. There's nowhere to go but forward, so hold [O] and L1 to climb into the pipe. ...And as soon as you enter it, the door swings shut behind you. Crap! Well, there really is nowhere else to go, so just keep going forward and... Broken glass? What the hell?! When the Origami Killer asked if you were willing to suffer, he wasn't kidding. As excruciating as it is to watch, you'll have to make Ethan crawl on his elbows and knees across the glass until you can find an exit. Crawl straight forward, but not too quickly. If you go at full speed for too long a time, the edges of the screen will start to fill with blood as Ethan begins to pass out. Keep this up for too long, and Ethan will be forced to exit the pipe and give up on the trial. (How he manages to do this despite being trapped in the pipe and on the verge of passing out is never really explained.) If you see the screen start to turn red, stop for a bit and rest until it goes away. When you reach the first intersection, you will be prompted to pull out a match and light it. As Ethan explains, the direction of the flame indicates the way the wind is blowing in the pipe, which in turn indicates which way the exit is. (Note that the wind is blowing TOWARD the exit, rather than away from it as you might expect. You will want to turn in the direction that the tip of the flame is pointing.) You need to pull out a match at each intersection in order to make sure you're not moving away from the exit. Or, if you're impatient and just want to get the hell out of here: Turn right at the first intersection, then left, then left again, and finally right. Once you're out of that hellish pipe, you'll need to hold [Square], [X], and L1 to pick yourself up again. Right in front of you is a shaft you need to slide down. While you're probably horrified at the thought of putting yourself in another narrow space so soon, you don't really have the option of going back. Tap Down, then hold [Square], R1, and [X], and finally release them to go sliding down the shaft to the next area. Have Ethan pick himself up by holding [O], L1, and [X]. There's an exit, finally... but it's been marked with the word "Coward," and you can see a field of electrical condensers standing between you and a table on the other side. This is just not Ethan's day. While there are several places where you can try to slip through the condensers, not all paths work very well. All of the condenser wires require you to hold down a series of buttons, with a painful electric shock if you fail, but not all are equally difficult: many places require you to hold down five or more buttons in severely awkward combinations, and many of those are too narrow to pass even if you manage to succeed. You can only afford to get zapped up to three times: get struck a fourth time, and Ethan will limp back through the condenser field (don't ask me how) and flee out the exit door. In my experience, the best (and quite possibly only) way through the field begins with the second condenser from the right. Hold [X], then R1, then [O] to slip through. I recommend holding the shoulder button with your left hand and the face buttons with two fingers. Go forward to the second condenser, and hold [O], L2, [X], R1, and L1. Keep your hands in their usual positions, since you will have to hold down so many shoulder buttons. DO NOT go forward for the third step. Instead, face toward the left--I strongly suggest you change camera angles at this point--and hold down [Triangle], [Square], R1, [X], and L1. Use the left hand to hold the shoulder buttons and separate fingers for each of the face buttons. Change the camera back, then go forward for the first step. This time you will be crawling underneath: hold R1, L1, L2, and R2, then mash [X] while still holding those buttons. Finally, you will have to leap over the finally set of wires. Hold R1 and [O], then release them to reach the chip with the next set of letters. If you managed to clear the field of condensers, you get the "Electrified" Trophy. If not, you get the "Coward!" Trophy. Either way, this chapter is over. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 22: The Nurse -Trophies: None Cut to Madison, who happens to be walking by outside Ethan's motel room. She notices that the door is open, at which point she comes in to help him. Lift him onto the bed by tapping Down, mashing [Triangle], and holding L1, R1, and Up. Check his forehead, his arms, and finally his chest. You'll need to take off Ethan's shirt by holding up and R1 to get at his burns. (You'll only need to do this if Ethan actually got electrified. If you quit before the condensers, or made it to the end without getting shocked once, he won't have any burns to treat.) Get up and walk to the medicine cabinet to get all the supplies you need. You're given the choice to apply ointment to Ethan's burns, disinfect his wounds, bandage them, and give him medicine for the fever. I suggest you start with the ointment. SLOWLY rotate clockwise until the prompt disappears, then do it once more, to soothe his burns. Next, apply the disinfectant to Ethan's arms. Once again, SLOWLY press Down four times. You can also give Ethan a few different kinds of medicine. The anti-fever, antibiotic, and painkiller medications work fine, though you should stay away from the sleeping pills. Finally, wrap the bandages around Ethan's arm by rotating clockwise for a while. Bandage his burns by holding L1, mashing [Triangle], and rotating clockwise. After that, all you can do is wait. When Ethan comes to, you will be given a few more conversation options to sort through. None of them really matter. Eventually Madison will leave, and you'll control Ethan again. Open the next origami figure, and he will head off to see what sadistic trial the Origami Killer has in store for him next. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 23: Police News -Trophies: None This is a purely plot-based chapter, with no interaction on your part. The police question Korda, Grace comes to the police with some disturbing information, and the scene shifts to the office of Ethan's psychiatrist. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 24: Shrink and Punches -Trophies: Good Cop Bad Cop Jayden and Blake have come to ask the doctor a few questions, but unfortunately he's not in a cooperative mood. So Blake, being the prick he is, decides to beat it out of him. To stop Blake, first order him to stop, then shove the controller down to force him out of the way. This will earn you the "Good Cop" Trophy. Otherwise, he will beat the crap out of the poor guy, earning you the "Bad Cop" Trophy. Either way, this chapter comes to a quick end. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 25: The Golf Club -Trophies: None Shelby has been invited to the most exclusive golf club in town by Charles Kramer, Gordi's father. Walk over to the left to talk with him. The actual conversation is non-interactive, though you have to hit a few balls to keep it going. Grab a club out of the bag, then bend down to grab a ball from the basket. To hit the ball, hold R1, L1, and Up, then shove the controller down. (You can get better distance by shoving just as the controller in the prompt window goes down, if you care.) The second ball is hit the same way, while the third simply requires you to hold Up and shove the controller down. After that your conversation with Kramer will draw to a close, and we shift to Ethan's story. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 26: The Lizard -Trophies: Gold Finger Butcher The address the Origami Killer gave him leads Ethan to a burned-out old apartment. A bunch of porcelain lizards lie on the floor in the hallway. The second one on the right side has a key hidden inside. Pick it up, shake it a bit to discover the key, then throw it down to break it open and pick up the key. Use the key to unlock the door at the end of the hall, then go inside and touch the video screen. This is probably the most painful part of the game to watch. Within the next five minutes, Ethan has to cut off one his fingers in front of the camera using one of the objects in this room. As bad as that sounds, it's even worse while you're doing it. Unfortunately, you don't have a lot of time to waste fretting over whether you're going to do it, so I suggest you either leave the room now or find a tool and get to work. There are five scattered around the room: a knife sticking in the kitchen wall, a pair of scissors in the bathroom sink, an axe on the ground next to the TV set, a pair of pliers on the TV stand, and a saw to the right of the table. The pliers seem to make the cleanest cut, though the axe and the knife will also get the job done quickly. Don't use the saw or scissors unless you're going for the corresponding Trophy, because cutting your finger with them is excruciating beyond belief. In addition to the cutting tools, there are also a few helpful items in the room. There's an iron rod on the floor just outside the kitchen. Turn on the kitchen stove, then hold Up to heat the rod until it starts glowing red. This will allow you to cauterize the wound after you've cut it. There's a piece of wood in the upper left corner of the room, which you can stick in your mouth to calm your nerves. There's a bottle of whiskey in one of the kitchen drawers, which you can drink to help control the pain. (Take more than two drinks, however, and your vision will start to blur.) Finally, there's a bottle of disinfectant in the bathroom medicine cabinet, which you can use to clean off the finger prior to cutting it. Once you've collected all the items you need, sit down in the chair and get to work. If you're going for the "Gold Finger" Trophy, you'll need the disinfectant and heated iron rod in addition to the knife, axe, or pliers. Pick up the disinfectant and pour it over the finger prior to starting. (The Trophy description says to "disinfect or cauterize" the wound, but to be safe I would do both.) If you're going for the "Butcher" Trophy, you'll just need the saw or scissors. Regardless of your tool, the basic commands are always the same. Begin by calming Ethan's frayed nerves, by slowly pressing up and then down. The number of times you must do this depends on the tool: you'll have to do it twice if you're using the saw or the axe, and once if using the pliers. (You can skip this step if you're using the knife or scissors, though doing so will reduce the controller shaking and making the following commands a little easier to perform.) When he is sufficiently calm, you will have the option to "Try it"--go through the motions prior to cutting, replacing the controller shove with an analog stick movement in the same direction--or simply "Do it." When you're ready to do it for real, you'll have to mash [Square] to calm his nerves one last time. Hold L1, then R1, and thrust down the controller to chop it off. If you used the axe or pliers, that will finish the job. If you used the knife, you'll need one more chop to completely sever it. If you picked the saw or scissors, though, you'll have to follow the first slice with a few seconds of up-and-down controller shaking as you slice through the bone, then one last shove to snap it clean off. If you heated up the iron rod, you'll need to pick it up now and hold Up to cauterize your fresh, bleeding wound. That was horrible. But it was worth it, because you've now earned the next chip with the next few letters of the address. Get under the table, then punch a hole through the floorboard to collect it. Now take your damn Trophies and get out of here. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 27: Fugitive -Trophies: Fugitive Hands Up! It seems the police have tracked down Ethan to the apartment, and are preparing to arrest him. Fortunately for Ethan, Madison was also tracking him. Get off the motorcycle, then go inside to warn Ethan about the ambush. After you've talked with him, you'll need to find a way to get the two of you out of there. Start by moving the large boards which block the window on the far wall. Tap Up, hold Right, and shove to the right to move the first board, hold Down and shove to the right to move the second, and hold Right and shove to the right to move the last board and clear the window. Since the window is too high to reach, you'll need to push the box which is sitting in the middle of the room. Bend down, then mash [Triangle] until the prompt disappears. Get on top of the box, then open the window by pressing and then shoving to the left. To help Ethan out the window, tap Down twice and then mash [Triangle]. (If Ethan quit the previous trial before cutting his finger, he will be able to help Madison with the escape. He will move the second board for you, the two of you will be able to push the box much faster, and he will not need help to climb through the window. Once outside, however, Ethan will get shot, so Madison still must carry him from that point on.) To escape the police, you will need to walk across the street and into the subway station. The street is probably the most difficult part, since the camera angle makes it difficult to maneuver between the closely packed cars. I suggest switching the camera angle with L1 as soon as you've reached the street. Go straight ahead between the buses, turn left, and then turn right to cross in front of the white van. Next go right, crossing in front of the brown sedan. Finally, head left to cross in front of the pickup truck and go down the subway stairs. Once down here, cross the station and head for the pair of turnstiles on the right. Swipe your ticket with a quick counterclockwise rotation from the top, then hurry down the stairs to the train platform. Head toward the tracks nearest the screen, and tap Down to jump off the platform. Head left to the other side, then tap Up and mash [X] to get Ethan and Madison onto the next platform. If you were too slow and were caught by the police, you'll get the "Hands Up!" Trophy, and the game will proceed to the next chapter. If you succeed, you instead earn the "Fugitive" Trophy for yourself and continued freedom for Ethan. You also get a short scene between Ethan and Madison, described at the end of Chapter 30, and you will skip the next chapter to go directly to Chapter 29. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 28: Under Arrest (Part 1) -Trophies: None Back at the police station, Jayden tries to get Ethan to tell him where Shaun is. You can approach the interrogation any way you like, though you should already know that it's pointless. When Jayden gets nowhere, Blake tries his usual aggressive approach on him. You could try to talk him out of it, or you could physically intervene like you did with the shrink, but neither way will get you anywhere. Once you're forced out of the room, head into Captain Perry's office to complain. After that, you'll storm into your office and be prompted to take triptocaine or resist. Once you've made a choice, we cut to the next chapter. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 29: Jayden Blues -Trophies: Ludwig Von Detox We find a despondent-looking Norman Jayden playing the piano. There's an easy Trophy for you if you manage to play it perfectly. The sequence goes as follows (be careful, as he plays the notes pretty fast): R1 L1 L2 R2 R1+R2+[Triangle] L1 R1+R2 L2 R1+R2+[Triangle] L1 R1+[Triangle]+R2 L2 R2 L2 [Triangle] R1+R2+[Triangle] L1 L2 R1+R2+[Triangle] Play that sequence flawlessly, and you'll get the "Ludwig Von" Trophy. (This is a whole lot easier on the lowest difficulty setting, where the only buttons you need to press are [O] and [X].) After a little dialogue with ARI's virtual waiter, Jayden will get back to the investigation. When you open the clues, Jayden will note that a new piece of evidence has been added. Analyze the video. (You'll need to analyze the tire tracks from the crime scene first, if you didn't already do that in Chapter 9.) A car will be added as a clue, which you can analyze to reveal yet another piece of evidence. Analyze the photo ID, and Jayden will close ARI with a fresh lead to explore. If Ethan got arrested in the previous chapter, Jayden will be at the police station and the game will continue straight to Chapter 30. If Ethan escaped, however, Jayden will be in his hotel room and suffer from a severe attack of triptocaine withdrawal. Do nothing, and he will stumble to the bedside table and automatically snort it. While Jayden himself suggests a few ways to fight it (alcohol, leaving the room, resting), there are only two ways that work: taking a cold shower, and flushing it down the toilet. In both cases, you'll need to periodically shove the controller up to fight the addiction and regain control. To take a shower walk into the bathroom, head right, and tap Up to turn it on. To throw it away you'll need to pick the tripto off the bedside table, choose to toss it (press [O]), then walk into the bathroom, head left, and shove the controller down to flush. Be careful, since once it's in your hand you only have a limited time before Jayden breaks down and automatically takes it. If you successfully did either, you'll earn the "Detox" Trophy. Whether you succeed or not, the game skips the next chapter and goes straight to Chapter 31. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 30: Under Arrest (Part 2) -Trophies: Wise Guy Having convinced himself of Ethan's innocence, Jayden decides to help him get out of the station. Getting him out of the station is pretty straightforward, but getting the associated Trophy is a good deal more complicated. Thanks again to Alienware's Trophy Guide for the details: First, before you go back to see Ethan, go into the adjacent room behind the one-way mirror. It's the door to the right of the short hall leading to the interrogation room. (You may remember it as the place where you watched Korda get grilled in Chapter 23.) Begin by switching off the camera recording the interrogation. Go into the interrogation room and tell the guard to leave the two of you alone for a little while. Hold R1, L1, and Up to help Ethan back into the chair, then tell him you'll help him escape. Now return to the room with the camera, and press Down on the intercom to get rid of the guard. Grab the raincoat off the chair, then take it with you and leave the room. Before you can return to Ethan, you'll need to grab the keys for his handcuffs. They're in a desk nearby Blake's, which you can identify by the Down prompt floating above it. Uncuff Ethan, give him the raincoat, and send him on his way. This should earn you the "Wise Guy" Trophy. At this point the scene will cut back to the motel, where we will see a brief exchange between Ethan and Madison. Give whatever responses seem appropriate, then open the box once she leaves and open the origami to discover the address of the next trial. The chapter ends, and we return to the adventures of Scott Shelby. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 31: Manfred -Trophies: None Shelby and Lauren pay a visit to an antiques store owned by Manfred, a longtime friend of Shelby's who happens to be an expert on old typewriters. He's sitting behind the glass door on the right, just past the front part of the store. Give him a tap on the shoulder, exchange pleasantries with him, and he will propose a toast to old times. Answer the ringing phone to your left--or wait for Lauren to answer it, if you prefer--then pick up the glass of scotch and join Manfred's toast. Ask Manfred about Lauren's letter, which you will need to pull out of your coat pocket. He'll ask for a magnifying glass, which you can pick up from the counter with the telephone. After he gets a good look at it, you'll get the chance to ask him a few questions. Ask him about his clients, and Manfred will go to the back of his shop to look over the list. After a bit of waiting, you'll have to follow Manfred to the back of the shop to check on... oh dear. After an unfortunate incident claims poor Manfred, Shelby will have to wipe his and Lauren's fingerprints off everything they've touched since entering the shop. Now, you should know that there is no real need to do this unless you let Hassan die back in Chapter 10, since the only Trophy associated with this is unobtainable if Hassan is alive. That said, there are a total of nine spots to wipe down in the store: 1. The telephone in the back of the store: Mash [Triangle] 2. The bottle of whiskey: Mash [Triangle] 3-4. The two shot glasses: Mash [O] 5. The magnifying glass next to the whiskey bottle: Mash [X] 6. The phone on the counter (the one Shelby or Lauren answered): Mash [X] 7. The display case opposite the counter with the phone (Lauren leans on this before you meet Manfred): Mash [Square] 8. The ballerina piece on the left display case: Mash [Square] 9. The front door: Shake up-and-down When you've gotten the last one, tell Lauren to leave and then confirm it. If you've gotten all of them, the camera will show Manfred's body and the scene will shift to the two of them driving in the rain. If you missed one, the two of them will have to go through a short scene at the police station first. In the car, Shelby and Lauren will get into an argument, and Lauren will try to grab the wheel. (You can keep control of the vehicle by turning the controller left, then right, left again, right again, and finally left, though nothing really happens if you fail.) Sort your thoughts, get out, and comfort her however you think is best. The game returns to Ethan's story. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 32: The Shark -Trophies: I'm a Killer... I'm Not a Killer! So here Ethan is, gun in hand, at the door of a man the Origami Killer has told him to execute. If you find this whole situation uncomfortable, then believe me: it's going to get a lot worse really soon. Knock twice to make the guy come to the door. You could just pull the gun out now by holding [Square], L1, [Triangle], and R1. Or you could wait a bit while you listen to him talk. If you want to know why the killer chose this man, this should give you a hint. Knock again, and he'll come back considerably more pissed off. Drawing your gun is a little simpler now: just hold [Square] and L1, and shove the controller up. Eventually, no matter what you do, Ethan will snap and pull out the gun on his own. The man grabs a weapon of his own, and a short firefight commences between the two of them. It goes as follows: [X] Left Clockwise from the top Left [O] [Square] Up Up R1 Right [Triangle] Down Right R1 [X] [Square] If you lose this fight Ethan will still survive, but you won't get the chance to earn either Trophy. If you win, Ethan will have the man at his mercy, and you will have to decide whether to kill him or let him live. Unfortunately, I can't tell you what to do here. You'll have to decide for yourself whether Shaun's life is worth less than the life of the man you have at gunpoint. Take a look at Ethan's thoughts, pace the room a bit, and decide for yourself whether that's a decision you would be willing to make. If it is, press R1 to execute him, then take a picture and retrieve the next chip from the grip of your gun. If it is not, do a little clockwise rotation to knock him out and leave the apartment without killing him. No matter which decision you make, you earn a Trophy for it at the end of the chapter. Cut to Madison's story. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 33: The Doc -Trophies: Smart Girl Queen of Ropes **WARNING: YOU CAN DIE IN THIS CHAPTER!** Madison is visiting the house of one Dr. Adrian Baker, who apparently rented the burned-out apartment where Ethan sliced off his finger. Get off the motorcycle and walk up to the door, then ring the doorbell. Either press up to hold the door, or knock again after he's closed it, and Dr. Baker will invite you in. As soon as he does, he will offer you a drink. DO NOT TAKE THE DRINK, no matter what he says, or you will regret it. When the option presents itself, ask the doctor about his apartments. He will once again ask you to drink, and you should once again refuse. He gets up and leaves, at which point you can snoop around his house a bit. The only item of interest is in the bedroom on the left side. You're prompted to open the door slowly, but it's not required; messing it up will simply make the doctor come back a little bit sooner. There's a card lying on the desk to the left of the bed. Once you have it, you can leave out the front door if you like. You'll lose out on the second Trophy in this chapter (you've already earned the "Smart Girl" Trophy), but what comes next is so unpleasant that an early exit may very well be worth it. If you wait for Dr. Baker to come back, or if you drank his alcohol, you'll end up in his basement in a very, very bad position. Just as he's about to get to work, though, his doorbell rings. To escape, you need to have Madison look at her right foot, then shake the controller up-and-down until it comes free. Slowly push the drill to the left, then shove the controller down and slowly press Left again to free her other foot. Hold Up and shove the controller to the right, then hold down [X] and [O] and shake the controller up-and-down to free yourself. After you do, you'll earn the "Queen of Ropes" Trophy. While you do have plenty of time to complete this part, I suggest you don't dilly-dally--because if Madison dies in this minigame, or in the fight that follows, she's dead forever. Unlike other games, where you simply get to retry over and over until you manage to survive, when a character dies in Heavy Rain the story simply continues without them. Keep that in mind when you break free and Dr. Baker tries to finish you off, triggering the following fight sequence: [X] Down [X] [O] [Triangle] [X] Up [O] Mash [Triangle] Clockwise from the left Up Clockwise from the left L1 Shove left Shove left Shake up-and-down Mash R1 [X] [O] Right [Triangle] Right [Square] Counterclockwise from the left R1 Up Up Shove up Right Mash [Square] After you've gotten this far, the doctor will throw Madison on the table and it will look like she's lost. But keep your eyes open, and soon enough you'll be prompted to mash [X] and finish this nasty, nasty doctor off. Madison will collect her evidence on the way out, and the scene will shift to Norman Jayden. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 34: Mad Jack -Trophies: Goodbye, Mad Jack **WARNING: YOU CAN DIE IN THIS CHAPTER!** Jayden is following up his earlier lead on the killer's car by visiting "Mad Jack" Neville's scrapyard. Get out of your vehicle, and say hello to the man operating the bulldozer to interrogate him about the car's location. After a predictably uninformative conversation, you have the opportunity to look around his garage for a bit with ARI. If you already got the "FBI Investigator" Trophy back in Chapter 5, and you're planning on getting the "Nerd" Trophy a bit later, you'll need to find and analyze all the clues in the area. I suggest you start at the left side of the garage and go counterclockwise, since you need to avoid the acid bath in the upper-right corner until the very last minute. A brief summary of the clues, in order: 1-3. Three tracks near the entrance: tires from an unfamiliar car, Mad Jack's shoes, and a visitor's shoes 4. Tire tracks from the killer's car 5. Mad Jack's footprints 6. Tire tracks from an unfamiliar car 7. Tire tracks from another car 8. Orchid pollen in the air (tap Up to check this) 9. Mad Jack's fingerprints, on the workbench in the southwest corner 10. Blue paint on the ground 11. Fingerprints on the workbench in the southeast corner 12. Fingerprints on the workbench next to the crane 13. Fingerprints on the workbench north of the crane 14. Shoeprints on the floor between the two benches 15. Blood on the floor near the northernmost workbench 16-17. Blood trail leading to the acid bath When you're ready, lift the cover over the acid bath to make a nasty discovery and get the nasty attention of Mad Jack. You'll only have a few chances to distract him before he kills Jayden, so don't screw up. Toss a box at his feet with R1 to throw him off balance and initiate the next fight sequence. (You could also throw the crane at him by tapping Right, or rebound off another box by pressing L1, though if you screw both of those up Jayden will die right here.) The fight goes as follows: Right Left [Triangle] Up [X] Left Right Down Shove down Mash [Triangle] If you win, Jayden will have Mad Jack at gunpoint and will have a chance to interrogate him. For maximum expedience, select either "Impress" or "Gasoline" to get him talking. After he does, and Jayden gets ready to arrest him, he will suddenly suffer from an especially nasty case of--what else?--triptocaine withdrawal. As far as I know, it's physically impossible to hold down all the proper buttons, which include large number of both shoulder buttons and face buttons. So you can count on failing this part, and falling unconscious so Mad Jack can have his way with you. You'll wake up inside Norman's car, hands cuffed to the steering wheel while Mad Jack gets ready to feed you to the crusher. To get out of the car, you'll first need to get the gun you've got hiding in the glove box. Turn your head to look at it, tap Right and shove down to kick it open, then shove up and press [Triangle] when prompted to grab the gun. Shoot the cuffs with R1, and the car immediately starts sliding into the crusher. Tap up, mash [X], and mash [Triangle] to climb out of the car, then tap Up to jump clear of the crusher. Now that you've escaped that gruesome fate, you still have to deal with the guy who put you in there. Another fight sequence starts: [Square] [Triangle] Clockwise from the left Right [O] Mash [X] Clockwise from the left (BIG rotation) Shove right Shove left Shove down Clockwise from the left (BIG rotation) Left Right Left [Triangle] Shake up-and-down Mash [Triangle] Shake up-and-down [O] [Square] Mash [X] [O] [O] [Square] [O] Mash [X] Your reward for surviving to this point is the "Goodbye, Mad Jack" Trophy. Now that Jayden's found himself another lead, we're ready to revisit Shelby's story. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 35: Eureka -Trophies: The Chef Back in Shelby's apartment, he and Lauren discuss the case a bit more. Lauren hops into the shower, and Shelby decides to make her some eggs while he's waiting. Cook them right, and you'll get one of the game's easiest Trophies. Start by opening the fridge, then pick up the eggs from the top shelf. Grab the frying pan from the drying rack by the sink, then crack the eggs open with two downward shoves of the controller. Scramble them a bit with some clockwise rotation of the analog stick, then turn on the stove to cook them. Stir them up a bit more while you wait (counterclockwise this time), and turn the stove off once Shelby says they're done. Flip the scrambled eggs onto the plate to serve them and earn the "The Chef" Trophy. When Lauren comes to the table, ask her about the notebook she's holding. This will lead to a quick cutscene, after which the story will move to a graveyard downtown. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 36: The Cemetery -Trophies: None Lauren and Shelby are looking for the grave of one John Sheppard. You can find his grave by turning right from where Shelby starts. It's in the same row as the groundskeeper, four tombs north of where he's digging. (If you can't find it, Lauren will eventually point it out to you.) Examine the flowers and the origami figure on the grave, and the groundskeeper will tell you the sad story of young John's death. Cue flashback. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 37: Twins -Trophies: I'm Not Scared! John and his as-yet-unnamed twin brother decide to spend the day playing out in the rain. You can get a new Trophy if you get through all the games without making a mistake, though this is difficult enough that you might want to put it off until after you've finished the game. Start by following John to the platform, and let him boost you up by holding L1 and mashing [X]. Mash [X] again to help him up, then follow him to the left. Go through the field of poles by tapping Right, Right, Up, Left, Left, and Up, then tilt the controller to the left to slide down the ramp. Approach the pipe and hold th e analog stick Down, then start mashing L1 and R1 to walk through it. To leap onto the next platform hold [Square] and [X], releasing them once you're ready, and tap Up as you run toward the platform. Follow John up the stairs and into the next area. Approach the big pile of blocks. Tap Up to start climbing, then hold R1 and L2 and mash [X] for a bit to reach the top. To climb across the beam, alternately tap the analog stick Left and Right (starting with the left) until you've reached the other side. Follow him down the stairs to the big pipe. Hold [O] and L2, then release them to go sliding down. Next, you'll have to follow John up a big wall. At the lowest difficulty, you simply have to tap Up until you've reached the top. At the highest difficulty, you'll need to alternately rotate clockwise from the left and counterclockwise from the right (starting from the right) to reach the top. Follow John across the wooden beam. You'll need to keep your arms level by tilting the controller opposite from the way John's brother is holding them, lest he lose his balance. Once on the other side, leap across the gap by holding R1, L1, and [O], then releasing them and shoving the controller up when prompted. Make the Jump of Death by holding R1, [Triangle], L2, L1, and [O], then releasing them and shoving the controller up. Finally, play hide- and-seek with John. You could just say each number one at a time, if you feel like playing fair, or you could skip over a couple numbers by picking the highest number each time (tap [X] five times, then [Triangle] three times, then [Square]). If you didn't screw up any of the earlier games, you'll have earned the "I'm Not Scared!" Trophy. Now go ahead and look for John. You'll find him off to your left, stuck in a dangerous position. The game prompts you to pull him out by holding up and mashing R1, then holding Up, shoving the controller up twice, and shaking the controller up-and-down. Unfortunately, even if you succeed John's brother doesn't have the strength to pull him out. He leaves to look for help, and we snap back to the present day. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 38: Flowers on the Grave -Trophies: None After a bit more talking, you'll need to follow Lauren to the exit. A revealing cutscene will commence when you do, and we leave Shelby's story to return to Madison's. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 39: Sexy Girl -Trophy: Pride Saved Following up the clue she found at Dr. Baker's house, Madison pays a visit to the Blue Lagoon nightclub. (If she got killed in Chapter 33, the game will skip this chapter and go directly to the next one.) Paco, the man you're looking for, is sitting at his private couch under the big stairs. Unfortunately, his bodyguard won't let Madison get anywhere near him. Well, if you can't just walk in on him you'd better earn yourself an invitation. Head for the ladies' room (it's to the left of the entrance, the door on the right side near the pink Venus symbol), then go inside to sexy yourself up. Set the purse down on the bathroom counter. Start by shaking the controller up and down to fix up Madison's hair, then unbutton her shirt to show a little more cleavage. Tap Right to open up the purse and pull out the eyeliner. Slowly rotate counterclockwise from the left, then clockwise from the right, to pretty up her lashes. Open the purse again to pull out the lipstick. Slowly rotate counterclockwise from the left, then clockwise from the left. Finally, tug at Madison's skirt with two shoves to the left and one to the right to turn it into a miniskirt. Little Ms. Sexy is now ready to go out and strut her stuff. (Yeah, I know this part is weird if you're a guy. Deal with it.) Go back onto the dance floor and get onto the first platform on your left. When prompted, go ahead and start dancing. The action sequence for this part is as follows: [Square] [O] [X] [Triangle] [X] [Square] [O] [X] [Triangle] [X] [Square] [O] Shake up-and-down [Square] [O] R1 L1 R1 Mesmerized by your sexy, sexy sexiness, Paco invites you over to his table. Get down off the platform and approach him. After you talk him into a more private chit-chat, you'll need to follow him up the stairs to your right and into his office. Once you get up there, however, it becomes obvious that things have gotten a little out of hand. Try to leave, and things get... even more out of hand. You'll need to take off an article of clothing before you can do anything else. Once you do, however, Madison will start brainstorming ways to get out of the situation. Select "Idea," then "Lamp," and you will have the opportunity to grab said lamp with a few more sexy moves. Turn the controller from side to side for a little while, then tap Down and throw the lamp with a quick rotation. If you didn't take off the second item of clothing (and you have no reason to do so), you get the "Pride Saved" Trophy. Finally, you get the chance to give the sick bastard what he deserves. Wake Paco up with three controller shoves to the left. Try beating some information out of him (first with a counterclockwise rotation from the left, then with a downward shove), and a guard will come to check on him. Select whichever option you prefer--both are pretty entertaining--then go back and... er... "squeeze" the information out of Paco. Hold down [O], then R1, then [Triangle], and finally R2 to make him talk. At that point you're free to leave, at which point Jayden pays his own visit to the Blue Lagoon. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 40: Fish Tank -Trophies: None **WARNING: YOU CAN DIE IN THIS CHAPTER!** As with Madison, if Jayden died in Chapter 34 the game will skip this chapter entirely. As you head up to Paco's office, you'll simultaneously see a brief scene with Paco. Pull out your badge and show it to the guard at the top of the stairs, then walk into the office. Spin the chair around, then put on ARI to trigger a fight sequence. Losing the first part of the fight will cause the killer to simply walk away, though Jayden will not be able to solve the case if he does. The commands: Shove down Up R1 Shake up-and-down Mash [Square] Up R1 At this point the assailant pulls a Japanese sword from its display case. If you lose during this part of the fight, Jayden will die: Left Down Right [Square] [O] Left Down Up [O] [X] [Triangle] Even though Jayden falls to the ground and the attacker starts to walk away, THE FIGHT IS NOT OVER YET. After you are prompted to mash [X], and the killer starts to walk away, an Up prompt will appear. PRESS UP. He will still get away, but he will also drop a vital piece of evidence. Without that evidence, Jayden has no chance of finding Shaun. If you managed to survive the fight and successfully rip the item from the killer's pocket, you still have a chance of tracking him down. Get up by holding R1, L1, and Up, and you will immediately run back into the club. Unfortunately, the killer is long since gone. (You can interrogate the guard at the door about him, but what the guard tells you won't bring you any closer to finding him.) Head back into the room. Before you look at anything else, pick up the ARI glasses next to the overturned chair and put them on. While you're at it, pick up your gun in the middle of the floor. If you found all the clues in the Crime Scene and Mad Jack chapters, you should do the same here. Going clockwise from where you dropped the glasses, the clues are: 1. Madison's fingerprints on the lamp (not present if Madison is already dead) 2. Madison's lipstick on the ground (rotate counterclockwise from the left) 3. Orchid pollen in the air (tap Up) 4. Paco's body 5. Madison's fingerprints on the desk 6. Papers on the ground behind the desk 7. Paco's fingerprints on the desk (tap Right) 8. Paco's fingerprints on the CD player 9. Bullet from the killer's gun (rotate counterclockwise from the left) 10. Killer's gun (rotate counterclockwise from the left) 11. Gas station receipts from the killer's pocket The gas station receipts are the only truly important piece of evidence here. If you got them, make sure you analyze them before you leave the scene. If you didn't you might as well just leave, because you get anything from sticking around. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 41: On the Loose -Trophies: Lover Boy Unforgiveable Escape Master We find Ethan sitting in his apartment, alone. If Madison is still alive she'll come inside, the two of them will have a little talk, and she will try to kiss him. As with the last trial, your decision here depends entirely on what you would do if you were in Ethan's shoes. If you don't think he would waste time making out with a stranger while his son could be dying, don't kiss. You will skip the next section and go directly to Madison leaving his room. If you think that they are meant to be together, however, and that in a time like this they would seek comfort in each other's arms, go ahead and kiss. Just be aware that your choice will have a big effect on the game's ending. (The Trophy-obsessed should note that this chapter's first two Trophies can only be obtained if they kiss, and that depending on which Trophy you pursue you can still get all the different endings.) If you do kiss, you'll follow up with a few more kisses before it progresses to a full-blown lovemaking session. Hold R1, L1, and Up to take off Madison's jacket, then R1 and Up to take off Ethan's shirt. After a bit more making out, you can slip Madison's shirt off by holding Up, and then unhook her bra by holding R1 and L1 and making a counterclockwise turn. Pretty soon the two of them will take over for you, and some time later you will find the two of them lying in bed. Have Ethan slip out with a slow counterclockwise turn from the left, then a slow clockwise turn from the left, and stand up. Pick up your clothes from the floor next to the bed, then grab your jacket off the chair. As you do, two damning items slip out of Madison's jacket. Take a look at them, Madison will wake up, and the two of them will have a big argument. Once again, you will have a choice to make: can you forgive Madison for her actions, or do you just want her out? Once again, this is something you'll have to decide for yourself. Forgiving her gets you the "Lover Boy" Trophy, while refusing gets you the "Unforgiveable" Trophy. Either way, she will leave his room now and be on her way. On the way out, Madison spots some police camped out near the office. At this point she has the option to either drive away on her motorcycle, leaving Ethan to his own devices, or use the phone in the office to warn Ethan that the police are on their way. If you choose to warn him, you'll need to call room 207 (press [O]). If you fail to warn him, then the police will catch Ethan off guard. To escape, he'll need to first shove the controller up and then tap the analog stick Right. Fail either of these, and he will be arrested before the chase can begin. NOTE: If Madison is already dead, none of the above events will take place. Instead, Ethan will have to pick himself off the floor by holding R1, L1, and Up. The police do not arrive until he either steps onto the balcony or goes out the front door, at which point you should escape out the balcony. Stick around too long, and the phone will start ringing; if you answer it, they will ambush you and you will have to perform the two commands described above to make it out of the room. The chase itself goes like this: Up [Triangle] Up [X] Mash [X] Shove right Down Right (when prompted to choose left or right) Up (when prompted to choose up or down) L1+R1 Mash [Square] Down Up Mash L1+R1 Left (when prompted to choose left or up) [Square] Up [O]+[X]+[Square] [O]+[Triangle]+[Square] Down Mash L1+R1 Down [Square] Up Mash [O] At the end of this sequence you'll be surrounded by police, and you'll have to choose between jumping off the roop and going peacefully. Jumping might hurt you a little, but if made it this far you've got no reason to give yourself up now. Go ahead and jump, pick yourself up by mashing [Triangle], and steal a ride by mashing [X]. If Ethan got caught, you'll get a brief scene of him begging Jayden (or the empty air) for help. That's the last you'll see of him until the ending; saving Shaun is up to the other three now. If he escaped, you'll earn the "Escape Master" Trophy and be on your way to the Origami Killer's final trial. It's all or nothing now. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 42: Trapped -Trophies: Swimming Instructor Have Shelby walk into his apartment. An unpleasant cutscene commences, and he wakes up to find himself trapped with Lauren inside a sinking car. Shelby will survive no matter what you do, even if you do nothing but wait until the windows to cave in, but Lauren is a different story. To save Lauren, you'll first have to free yourself. Shake the controller up- and-down, then shake it again. That won't get you anywhere, but it will give Shelby a chance to think of another way out. Turn on the engine with a quick rotation, then hold down R1, L1, and Right to make the cigarette lighter pop out. Catch it with [X], then shove the controller down twice to break the glass on the clock. Grab the piece of glass by tapping Down, then hold Down and mash L1 to cut the ropes. One good upward push on the controller will free your hands. While you could break the window and swim out now, all that was nothing more than a time-saver if you don't free Lauren first. To do that, you'll need to first shake the controller up-and-down. After that, you can tap Down and shake up-and-down again to untie her hands. Now that she's freed, hold down R1 and L1, then shove down on the glass three times to break the window and swim you both to safety. As your reward for saving Lauren, you get the "Swimming Instructor" Trophy. NOTE: Just like Hassan, Lauren needs to die here if you want to earn one of the ending Trophies. You'll only get it if Hassan died and you cleaned all the fingerprints in Manfred's shop, though, so by all means save her if that's not the case. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 43: Face to Face -Trophies: Invincible Scott Kind Hearted This time, it's personal. Have Shelby rev the engine once with R2, then put it in gear and drive straight into Kramer's mansion. Get out of the car, then kick open the door to single-handedly taken on every guard in the house. If you make it all the way to Kramer without getting shot, you earn the "Invincible Scott" Trophy. If you get shot too many times, you'll be forced to run away. I would shoot for the first one. The fight sequence: R1 L1 R1 or R2 (Pick one first, then take out the other) L1 R2+R1 L1 R2 R1 L1 R2 R1 L1 R2 R1 L1 Once you've cleared the guards, kick Kramer's door down. Smack him with a counterclockwise rotation from the right, then hold down R1, shove him down, and shake the controller up-and-down for a bit. For the most part you'll just throw him around for a bit, until you start choking him by holding R1, R2, and L2. At that point he'll finally break, and tell you what you want to know about Gordi. Ask him about John Sheppard and his twin brother, and Shelby will head toward the door. Just as you start to leave, Kramer starts to experience a heart attack and begs you to get his medicine out of his desk drawer. You could do that, or you could simply leave and give him the painful death he probably deserves. For what it's worth, you receive the "Kind Hearted" Trophy if you save his life. (Though if you let Lauren die for the ending Trophy mentioned in the last chapter, Kramer will have to die as well.) ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 44: Ann Sheppard -Trophies: None Madison is visiting the nursing home where Ann Sheppard, mother of the late John Sheppard and presumably of the Origami Killer, currently resides. Ask the receptionist about Ann's room, sign in at the desk, then go down the hall. Ann's room is the last one on the right side. Go inside and say hello. After you've asked her a few questions, you'll have the opportunity to look around the room a bit. First, look at the origami book sitting on the desk on the left side. Flip it open by tapping Left, then tap Left twice more to open it to the page titled "The Dog." Now pick up a piece of paper, and fold into the proper shape by holding (two buttons at a time): [Triangle], Down, L1, Left, [Square], Down, R1, and Right. When she sees the origami dog Ann will start telling a story about John, during which she mentions a name. Remember that name. It will be very important six chapters from now. Next you should open the top drawer of the cabinet on the right side of the bed. Show the picture to Ann, and she will talk a bit more about her sons. After that you'll have to leave the room for a bit to find another way to stimulate her memory. As the nurse in the hall hints to you, mementos of her past are a great way to get you talking--and the orchid in the vase, halfway down the hall, ought to be a great memento. Take it, then return to Ann's room and put it in her vase. That will get her talking about the gardening she and her sons did. After you've shown her all three objects--the orchid, the photo, and the origami--Ann will start talking about John's twin brother. Keep asking her questions, and eventually she'll ask you to move closer. Hold Down, and she'll whisper her son's name to you. And with that Madison is off, and it's time for Ethan to learn whether all the sacrifices he's made to save his son will finally pay off. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 45: The Rat -Trophies: Sacrifice Trial Master Clever Dad Obviously, this chapter will not take place if Ethan was arrested in Chapter 41. Ethan will find himself in a long hallway leading to a white room with the final trial. (Subtle, aren't they?) Walk into the room, and touch the video screen. This trial is simultaneously the simplest and the most difficult: to get the final letters, Ethan must drink a vial of poison that will kill him in one hour. That's enough time to save Shaun, but not to do much else. And of course, after that hour you'll be dead, and Shaun will lose his father forever. This trial raises a host of questions: How do you know the Origami Killer is telling the truth? What if he's bluffing, and the poison will kill you right away? Do you even have to take that chance, or can you figure out Shaun's location without taking the poison? And, most importantly of all: Does it make sense that you should die so that your son can live? Walk around the room, look over Ethan's thoughts, and decide for yourself whether it's worth it. Then either drink the poison and receive the last set of letters, or walk out without drinking it. (Drinking it earns you the "Sacrifice" Trophy, though you can get a different one if you don't take it.) If you've completed all five trials to the Origami Killer's specifications, you will receive the "Trial Master" Trophy and receive the complete address, allowing you to go there immediately. (Needless to say, the poison is not instant death. That's good, at least.) If you completed two or fewer trials, Ethan will be unable to find him. If you completed three or four trials, however, Ethan will be able to guess Shaun's location from a list of possible addresses. Pretty much your only hint, besides the letters, comes from Ethan's phone. Listen to it, and you will hear two distinctive sounds which should tell you where Shaun is. If you head to the right address, the game will cut immediately to Jayden's story. (If you found the right address AND avoided drinking the poison, you receive the "Clever Dad" Trophy.) If you head to the wrong address, you'll get a brief scene showing where you accidentally ended up. That said, there is still a chance for Ethan to rescue his son even if he screws the address up. You just have to depend on Madison to find the address for you in a later chapter. The two sounds mentioned above are, respectively, the horn of a barge and the cawing of seagulls. From this, you can gather that Shaun is being held somewhere near water. By consulting the GPS you'll find that the only location which is near a waterway is 852 Theodore Roosevelt Road, next to the intersection of two railroad tracks and just west of the big river. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 46: Solving the Puzzle -Trophies: Nerd **WARNING: YOU CAN DIE IN THIS CHAPTER!** Norman Jayden has assembled all the evidence of the Origami Killer's identity he can find, and now he has to sift through all the clues and turn them over to find out who he is, and what he's done with Shaun, before the boy drowns. Unfortunately, he's also working under a time limit. Leave him in ARI for too long, and Jayden will start to bleed from the nose and eyes. Waste too much time sorting through the evidence, and it will eventually kill him. The unfortunate truth is that, regardless of what other evidence Jayden has collected, his ability to solve the case boils down to one piece of evidence: the gas station receipts from the killer's pocket. If he missed the final action in that fight sequence, or somehow forgot to scan the receipts with ARI, he can't find Shaun. In that case, the only way to end this chapter is to accuse Blake (see below) or simply quit ARI before it kills him. He can still get to the crime scene, if Madison finds the address and calls him in a later chapter, though it's worth noting she can only call ONE person. If both Ethan and Jayden screwed up, one of them will have to sit out the final chapter. If you did record the receipts, then you're in business. Open the Clues folder, and you will find a video recorded while you were fighting with the Origami Killer. Select "Analyze" to open the video, then play it up to the part where the killer is strangling Jayden. Pause the video, then analyze it to get a closeup of the killer's watch. Exit the video. The watch leads to another clue, indicated by a question mark, which gives you reason to suspect Lieutenant Blake as the killer. You are immediately asked whether to accuse Blake. I will tell you now that Blake is NOT the killer. Indeed, accusing him will cut the actual investigation short and make it impossible to find the killer. (Though if you're unable to find him anyway, this is a pretty cathartic way to end the chapter.) Choose to investigate further, by examining and then geoanalyzing the killer's receipts. This will narrow the radius considerably, but not quite enough. Geoanalyze the question mark clue, and you will discover that there is only one person in that area who fits the killer's profile. With that person's identity in hand, you will immediately head to the location to where Shaun is most likely being held. If Jayden managed to collect all the clues in Chapters 5, 34, and 40, in addition to finding the killer, you will get the "Nerd" Trophy at chapter's end. Finally, we shift to Shelby's story and get to find out the true identity of the Origami Killer. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 47: Goodbye Lauren -Trophies: None This brief chapter only occurs if Shelby saved Lauren back in Chapter 42. He drops her off at the train station, they say some parting words, and we revisit the flashback of John Sheppard from Chapter 37. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 48: Hold My Hand -Trophies: None Having failed to pull John out, his brother decides to go running for help. Just keep near to the big fence on your right, and you will find your way back to the family trailer. A brief scene takes place between the boy and his father, the boy returns to John, and for the first time we hear his name. And suddenly, all the pieces fall into place. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 49: Origami Killer -Trophies: None Well? Are you surprised? I certainly was when I found out the killer's identity, even if it did make sense in hindsight. You play as the killer during this brief chapter, which consists of you lighting a fire and burning several pieces of evidence. After the last bit has gone up in smoke and we get a long, haunting look into the killer's eyes, we depart to follow up Madison's discovery. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 50: Killer's Place -Trophies: Cold as Ice **WARNING: YOU CAN DIE IN THIS CHAPTER!** Madison walks up the stairs of what she assumes to be the killer's apartment. Try opening the door, then pull out a set of picks to get past that annoying lock. I suggest that you grip the controller with your left hand and hold it away from your body prior to starting. After you hold down R1 and L1, you'll see an unfamiliar-looking icon in the shape of a shaking up- and-down arrow. That icon, which appears nowhere else in the game, indicates that you need to rapidly toggle the right analog stick up and down for an extended period of time. Once that icon disappears, you'll immediately be prompted to toggle the control stick to the left and right. Finally, once that disappears you'll be prompted to immediately turn the whole controller left like a steering wheel. Don't get frustrated if this takes you a few tries, since this is easily the most difficult single action in the entire game. Once the door is unlocked, go inside and open the closet near the desk. Move the clothes out of the way, tap Up twice, and mash [O] for a bit to reveal a door leading to a secret room behind the wall. Check the computer to your right, and you will be prompted to enter a password. If you were paying attention when you talked to Ann, you might remember a name she mentioned from her sons' childhood. Select that name as soon as it appears to learn the address where Shaun is being held. When you attempt to leave after finding the address, or if you enter the wrong password four times in a row, the killer will return to the apartment and lock you in the room. To escape, you'll have to rip the CPU out and use it to break down the wall. Unfortunately, when you do that you shut off the computer and lose your chance to find out where Shaun is being held. The good news is that there are only a total of six possible passwords, and you have more than enough time to try them all before making your escape, so unless you're deliberately avoiding it you have no reason not to find the address. (For the record, the password is Max.) Once you have it, knock on one of the walls, then rip the CPU out by holding [Square] and pushing the controller up. Go to the opposite wall, then bang it against the left side to break through the weak spot. Shake the controller up-and-down to make a bigger hole, then crawl through it by holding R1, [Triangle], and R2. If you take a look outside, you'll see that the killer has decided to set his home ablaze, destroying the evidence and killing Madison in the process. You can make her a bit safer by turning on the shower and soaking her clothes. (I believe this allows you to make a few more mistakes before you have to worry about her catching on fire, though I can't say for sure.) When you're ready, open the door and make your way through the burning apartment. Hold down [Square], L1, and R2, then release them and tap Up to leap over the flames. You'll need to stay toward the edges of the room, avoiding the firey parts in the middle. (In the event that you do catch on fire, you'll need to shake the controller up-and-down to put out the flames. Failing that will result in a very painful death.) When you reach the easy chair, push it out of the way by holding [Square] and [X] and mashing L1. Stay away from the windows; the fall will kill you if you try to jump, and there's a good chance of falling debris setting Madison ablaze when you back away from it. Instead, head toward the door into the next room. Make your way past the desk, until you're next to the filing cabinet. Push it over by holding [Square] and [X] and mashing R1, then climb on top of it. To clear the next gap hold [O], L1, and R2, release them, and press L1. Head into the kitchen through the door on the right), and open the refrigerator. Quickly clear out the contents by shaking the controller up-and-down. To squeeze yourself inside, hold down [Square], [X], and R1. The gas canister explodes, Madison survives, and you earn the "Cold as Ice" Trophy. If Madison found out where Shaun was being held--and there is no reason why she shouldn't have--you have the option to call either Ethan or Jayden before heading there yourself. Unfortunately, you can only call one. This is an easy choice if one of them discovered the address on their own, but if both men messed up you'll have to choose which one gets to join her. Pick one, or skip the call and choose to go solo, and all the stories come to a climax at the warehouse where Shaun Mars is clinging to life. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Chapter 51: The Old Warehouse -Trophies: Simple Mind All ending Trophies (see Endings Guide) This is it. All four stories come to a head here, the place where the Origami Killer and his new victim wait. This is where all your efforts over the course of the game to track down the killer finally pay off. If no one managed to find the address, all you will see a brief cutscene of the abandoned warehouse. Shaun will die, and a series of very sad ending scenes will follow. So long as at least one character reaches the warehouse, however, it will be possible to save Shaun (and earn the "Saved the Kid" Trophy.) Exactly how the chapter plays out depends on which characters survived to confront the killer. ************************* *Scenario 1: Ethan Alone* ************************* This is the only version of the final chapter which you can complete without a fight, though this ending is bittersweet at best. Hurry across the warehouse to the square grate, and you will find your son at the edge of death. Shake the controller up-and-down, then look around for an instrument to break open the grate. There's a long iron pole to your right which will do the job nicely. Go back to the grate, tap Down to position the pole, and shove down three times to break the lock. Mash [O] until a controller prompt appears, then shove up to push the grate out of the way. Lift Shaun out of the water by tapping Down and mashing [X]. Once he's out, Ethan will try to save his son by performing CPR. Hold R1, then L1, and shove the controller down three times to restart his heart. Then hold L1 and Down to blow air into his lungs. Repeat this process twice, and one way or another this ordeal will be over. It's at this point that the killer chooses to make his presence known. He'll explain to Ethan that he's finally found what he's looking for, and then he'll give you the opportunity to kill him. You can oblige by pressing R1, or you can put the gun back in your pocket to let him walk away. There is no Trophy associated with this decision, so just make whichever decision you think you could live with. Carry Shaun to the other end of the warehouse, set him on the ground, and open the door. When you do, the final chapter will come to a jarring end. I hope it was worth it. ************************** *Scenario 2: Jayden Alone* ************************** This scenario is identical to Ethan's at first. Try lifting the grate by shaking it, then break the lock. (Unlike Ethan, Jayden can simply shoot the lock open with his gun.) Pull Shaun out of the water, and perform CPR as described above to save him. As soon as you've finished, the killer will sneak from behind and knock Jayden down. You'll be prompted to mash [O], then mash [X]. After that, you'll be prompted to tap Right, then Right again, and finally Left. Of those five commands, the only one that matters is the final Left tap. Failing leads immediately to Jayden's death, while succeeding allows him to grab the gun and send the killer running for the rooftops. Jayden will follow him, and the two engage in a drawn-out fight to the death. Though it occurs as a continuous sequence in this scenario, I have divided the fight into three parts for ease of reference in later scenarios. The fight begins like this: Shove down Shake up-and-down R1 [Triangle] [Square] L1 Down Left Down [Triangle] [Square] [O] Up Shove down Right Mash [X] Part two: Counterclockwise from the right L1 Mash [Triangle] Mash [X] Shove up Shove down [Square] [O] Shove up Up Shove down And finally, part three: Right Counterclockwise from the right Right Left Down Shove up Clockwise from the left If Jayden is still alive, the killer will be hanging for dear life and will beg for you to save him. You're now down to the final decision of the game: help him, or do nothing. If you do nothing, he will fall and the game is complete. If you help him, you're forced to successfully perform the following commands: L1 Mash [Triangle] Mash [X] Succeed at that, and you complete the game with the "Simple Mind" Trophy in hand. *************************** *Scenario 3: Madison Alone* *************************** Like Ethan and Jayden, Madison finds Shaun in the well and starts shaking the grate. Before she has a chance to pry it open, though, the killer shows up to confront her. Your goal is to grab the pole lying at the killer's feet. But in order to reach it, you need to lower the killer's guard so you can get closer. To do that you'll need to select the right conversation options, allowing you to slowly move closer while he rambles about his purpose. The calmer conversation options seem to work better: "Understanding" and "Calm" seem to take his guard down, while "Aggressive" and "Reason" make him hostile and force you to back off. After a minimum of four conversation options, you should see a prompt to pick up the pole by pressing Down. As soon as you do, you'll have to immediately shove down the controller, then shove it down again, to knock him out; missing either command will kill you. Once he's out, you can rescue Shaun from the well and perform CPR on him. This sequence is identical to Ethan's, except that it only takes two shoves to break the lock this time. Once you've finished, the killer will get up and kick you to the ground. Hold R1, L1, and [X] to get up, and he will kick you down again. Then hold R1 and L1, shake up-and-down, and tap R1 to break free. Failing any of the last three commands will kill you. If you succeeded, Madison will escape to the roof and the killer will follow her. Her chase sequence starts like this: [X] [Triangle] Mash [X] Down Down Down At this point you'll have to navigate your way through the crates at ground level, tapping either Left, Up, or Right at every intersection. There are many possible routes you can take, though I advise you to take as many corners as possible. Going straight gives him a clear shot, which you'll have to avoid with either [X] or [Square]. At the final intersection, you're given the choice between climbing a ladder (by tapping Right) and grabbing a metal pole to use as a weapon (by tapping Down). You can smack the killer with the pole to buy you a little more time, assuming you shove the controller down when prompted. Do not attempt to grab the gun after that; instead, go directly for the ladder. To climb the ladder, you'll need to mash L1+R1 continuously for a long while. The killer will grab you twice, once on the bottom of the ladder and once halfway up. The first time requires no additional commands, while the second requires you to shake the controller up-and-down in order to break free. Just keep mashing until you reach the top, and eventually the chase sequence will transform into a proper fight sequence. The commands: Right Right Left [X] Mash [X] Down Up Up Left At this point the killer will make himself vulnerable, allowing you to push him over the side. He clings on for dear life, and you have to choose whether to save him or not. Refusing ends the chapter immediately, while if you help him you'll have to immediately shake the controller up-and-down, then tap R1. That will earn you the "Simple Mind" Trophy and finish the game. ******************************** *Scenario 4: Ethan and Madison * ******************************** Ethan enters the warehouse, rescues Shaun from the well, and performs CPR on him as described in Scenario 1. Once he's finished, however, both Madison and the killer arrive. To keep the killer from executing both of them, shove the controller down and then shake it up-and-down for a while. Whether you succeed or not, Ethan will end up getting shot. Don't panic; this is how the scene is supposed to play out. After Ethan falls, the killer will go for Madison. Tap R1 to break free. Madison and the killer escape to the rooftop, whereupon they engage in the chase sequence described in Scenario 3. Rather than getting finished by Madison, however, the killer is unexpectedly shot by a very familiar face. Tap R1 to shoot him again, or just let him fall to his death. ****************************** *Scenario 5: Ethan and Jayden* ****************************** Ethan enters the warehouse, but is stopped by the killer as he approaches the location where Shaun is being held. Jayden arrives on the scene just in time to save Ethan, and Jayden and the killer fight on the roof as described in Scenario 2. When the first part of the fight sequence ends, the scene shifts back to Ethan. Resuscitate Shaun by performing CPR on him as described in Scenario 1. When you've completed that, you'll return to parts two and three of Jayden's fight sequence. Be alert, as the fight continues with a tricky analog stick rotation almost as soon as the scene changes. Continue the fight all the way to the end, collect the "Simple Mind" Trophy or let him fall, and the Origami Killer is no longer a threat. ******************************** *Scenario 6: Madison and Jayden* ******************************** This time it's Madison who walks into the warehouse. After she finds Shaun and shakes the grate a bit, Jayden and the killer both arrive. The killer kicks Jayden down and attempts to strangle Madison. You will need to break free using the same commands as in Scenario 3, after which Madison will run away with the killer in hot pursuit. Left alone for the moment, Jayden finally has the chance to save Shaun. Pull him out of the water and perform CPR in the same manner as in Scenario 2. After that, Madison goes through the chase sequence described in Scenario 3, while Jayden arrives just in time to save her. If Madison fails to escape the killer's grip, she dies and the chapter plays out a little differently. Jayden immediately follows him to the rooftop, after which they initiate the fight sequence from Scenario 2. If Jayden dies during this fight, Shaun will still drown. If he wins the fight, however, he will return to rescue Shaun once it is finished. (Interestingly, in this scenario the "Simple Mind" Trophy is only obtainable if Madison dies at the beginning.) **************************************** *Scenario 7: Ethan, Madison, and Jayden* **************************************** The most complicated (and arguably best) scenario occurs if all three manage to find the warehouse. The scenario once gain opens with Ethan walking into the warehouse, then discovering the well Shaun is trapped in. The killer gives a little speech, Jayden saves Ethan's life at the last moment, and Jayden follows him to the roof. Before the fight begins, however, Ethan has to break open the grate and pull Shaun out of the water, as described in Scenario 1. Once he's done so, the scene will cut to Jayden on the rooftop. The first part of Jayden's fight sequence from Scenario 2 takes place now. We see a brief scene between Madison and the police force huddled outside, after which the game returns to part two of Jayden's fight. (Once again, watch out for a tricky analog stick rotation as soon as you return.) The fight is interrupted once again, this time by Ethan. He'll need to perform CPR on his son in order to hopefully save him. Once the CPR is complete, a desperate Madison will have to force her way past the police. This sequence only occurs in this particular scenario. It must be performed perfectly; even a single error will result in Madison getting arrested and Ethan dying. It goes as follows: Shove down Down R2 Turn right Turn right Turn left Turn right Turn left If you succeed, Madison will be able to slip into the warehouse and warn Ethan about the men with guns outside. If not, Ethan will carry Shaun to the door and then open it as he does at the end of Scenario 1, with the same results. Either way, we will continue to the third and final part of Jayden's fight sequence. Battle him to the edge, choose to earn the "Simple Mind" Trophy or let him fall, and this game is complete. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Epilogue For better or worse, your story is over now. The game will give you one of several "News Report" scenes summarizing the results of your actions, followed by several character-specific endings that show the fates (or, depending on who died, the graves) of Ethan Mars, Scott Shelby, Norman Jayden, and Madison Paige at the story's conclusion. Roll the end credits. If you would prefer to remember Heavy Rain as the single story produced by your first and only playthrough of the game, feel free to stop here at the end. Even if you never replay the story, you may well find it to be one of the most satisfying gaming experiences of your life. If you are like me, however, and prefer to explore every possible direction the story could have gone (and earn every Trophy the game has to offer), you would be well advised to take a peek at the Endings Guide below. ----------------------------------------------------------------------------- ============================================================================= ENDINGS GUIDE ============================================================================= While the walkthrough above provides an excellent roadmap for getting what you want out of the game, a roadmap isn't much use if you don't know your destination. This is particularly important when you consider that between its four main characters Heavy Rain has 17 unique endings, which require several playthroughs to be completely viewed. For convenience I have divided this part of the guide into two sections, one dealing with the several ending- related Trophies and another dealing with obtaining all the endings. Since anyone reading this guide should have already completed the game first, I will post plot spoilers freely throughout this part of the FAQ. Even more than before: **DO NOT READ THIS SECTION IF YOU DO NOT WANT THE PLOT SPOILED FOR YOU!** -ENDING TROPHIES- In addition to the 50 chapter-specific Trophies listed in the walkthrough, and the Heavy Rain MASTER Trophy for collecting all other Trophies, there are six Trophies which can only be obtained in the process of completing the game. These are: Heavy Rain Hero Saved the Kid Four Heroes So Close... Perfect Crime All Endings The requirements to obtain each Trophy are as follows: 1) Heavy Rain Hero You automatically earn this when you finish the game, no matter which endings you earned. Think of it as a pat on the back for making it all the way to the end. 2) Saved the Kid While not technically automatic, this Trophy is almost as easy to earn. So long as someone manages to pull Shaun out of the well and start CPR on him, he will live. In fact, there are only three possible ways to end the game without saving him: if no one finds the warehouse, if Madison comes alone and she dies at the first opportunity, or if Madison and Jayden come together and they both die before they can pull him out. If you're reading this, you almost certainly already have this Trophy. 3) Four Heroes This Trophy represents the "best" ending to the game, the one in which Ethan, Jayden, and Madison all make it to the Old Warehouse and survive to the ending. To get it you must first ensure that all of them actually reach the warehouse. (They don't all necessarily have to find it on their own. Madison can call either Ethan or Jayden after she escapes Shelby's apartment, though the other guy still has to find it himself.) Once there, Jayden must win his conveyor-belt brawl against Shelby and Madison must successfully break through the police line to warn Ethan. Fortunately, the control scheme is forgiving enough that it's fairly easy to do both after you've assembled all the heroes. (The observant player will note that only three heroes are accounted for, since Shelby must die for Jayden to survive. Presumably the fourth "hero" is Shaun Mars, the boy who was abducted by the Origami Killer and managed to survive when no other victim had before.) 4) So Close... What happens when the "Four Heroes" scenario goes utterly wrong. As above, you need to ensure that Ethan, Jayden, and Madison all reach the final chapter. Aside from pulling Shaun out of the water and performing CPR, you should take your hands off the controller and allow the other characters to screw up. Let Shelby kill Jayden on the conveyor belt, have Madison get arrested by the police, and lead Ethan to the door to be gunned down by a hail of bullets. It's not the worst possible conclusion, since Shaun survives and Madison still gets a good ending out of it, but it's not the ending you'd probably want to your first playthrough. 5) Perfect Crime THIS is the worst ending, the one in which Shelby ends the game alive and with no one to identify him or punish him for his crimes. This particular Trophy is very time-consuming, however, since if you saved Hassan's life in Chapter 10 you will have to replay all the way from there to the end of the game to get it. In order to earn it, you must do the following in a single playthrough: --Chapter 10: Let Hassan die, by hiding in the back of the store until the robber pulls the trigger. --Chapter 31: Wipe all the fingerprints in Manfred's shop. --Chapter 42: Let Lauren drown in the car. --Chapter 43: Let Charles Kramer die, by walking away without giving him his medication. After that all you need to do is ensure that Shelby personally kills both Madison and Jayden, and that Ethan fails to find the warehouse. It's easiest to have Ethan arrested in Chapter 41, Madison burn in Chapter 50, and Jayden executed in the warehouse in the final chapter, though any scenario which satisfies those three conditions will do. (You could also have Ethan visit the wrong address, Jayden get gutted with the sword in Chapter 40, or Madison get killed in the warehouse.) Interestingly, Shaun will still live if you finish the game as suggested above. The important thing is not whether his victim dies, but whether Shelby conceals all evidence of his crimes. 6) All Endings As the name implies, you have to watch every possible ending to get this Trophy. The specifics are discussed in the Possible Endings section below. I suggest you save this one for last, since it is easily the most time- consuming of all the Trophies. -POSSIBLE ENDINGS- Obtaining all 18 endings is an exercise in patience, since you will have to replay as far back as Chapter 41 several times in order to see them all. Alienware's Trophy Guide contains an excellent brief walkthrough for collecting them all in the shortest time possible. For the sake of clarity, I have organized the endings according to the character on whom they focus. 1) Ethan and Madison's Endings These two "joint" endings replace the individual endings Ethan and Madison would otherwise receive. -A New Life: Ethan and Madison become a couple, and Shaun lives. In order to make them a couple, you need to have Ethan kiss Madison and then forgive her in Chapter 41. You also need to escape the police in that chapter, and keep both Ethan and Madison alive to the end of the game. -Tears in the Rain: Ethan and Madison become a couple, but Shaun dies. 2) Ethan's Endings -Ethan's Grave: Ethan dies. (Since Ethan cannot be killed prior to the final chapter, Shaun will always be alive in this ending. Curiously, this only occurs in ending Scenarios 1 and 7; if just Ethan and Madison or just Ethan and Jayden make it to the warehouse, Ethan will always live.) -A New Start: Ethan escapes the police in Chapter 41 and survives to the end, and Shaun lives. -Origami Blues: Ethan escapes the police in Chapter 41 and survives to the end, but Shaun dies. -Innocent: Ethan is imprisoned in Chapter 41, but Shaun lives. -Helpless: Ethan is imprisoned in Chapter 41, and Shaun dies. 3) Madison's Endings -Heroine: Madison reaches the warehouse, saves Shaun, and survives to the end. -Square One: Madison escapes Shelby's apartment, but does not get the address from the computer and fails to reach the warehouse. -Dead Heroine: Madison dies. (The ending will change slightly depending on whether Ethan kissed and forgave Madison back in Chapter 41, but both versions count as the same ending.) 4) Jayden's Endings -Case Closed: Jayden reaches the warehouse, saves Shaun, and survives to the end. -Resignation: Jayden lives, but fails to reach the warehouse. Someone else manages to save Shaun. -Smoking Mirror: Jayden lives, but no one is able to save Shaun. -Uploaded: Jayden dies. 5) Shelby's Endings -A Mother's Revenge: Both Shelby and Lauren survive to the end. -Unpunished: Shelby survives to the end, but Lauren dies in Chapter 42. -Origami's Grave: Shelby dies. You'll get a slightly different version depending on whether Lauren is alive or not. ============================================================================= ACKNOWLEDGEMENTS ============================================================================= Alienware: His Trophy Guide was my sole reference material (aside from the game itself) while I was writing this guide. I'm not sure how I would have ever earned some of the more difficult Trophies--Kamikaze and All Endings in particular--without the assistance of his guide. David Cage and Quantic Dream: For creating and publishing what is quite possibly the most original game I have ever played.