Grand Theft Auto 4 Weapons
This is my walkthrough for the weapons of Grand Theft Auto 4.
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Fists
Basis: N/A
The weapon you'll always have. You can throw left and right punches,
upercuts, jabs, ground punches, kicks counter attacks, and even disarm
enemys. They don't do much damage but you'll gain weapons quickly
when you progress through the game.
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Bat
Basis: Regular baseball bat
Damage (per hit): 1
Range: 1.6
The bat does more damage then bare fists but is useless when your target
is armed with a firearm of knife. Sometimes one-hit kills.
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Knife
Basis: Just a combat knife. Nothing special
Damage (per hit): 5
Range: 1.6
The knife is easy to use and does alot of damage. When you are attacking
someone they can't hit you back. Just don't get caught with someone yeilding
a firearm.
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Pistol
Basis: Glock 17
Range: 50
Magazine Capacity: 17
Damage (per bullet): 25
Acuraccy: decent
Reload Time: 2 seconds
Rate of Fire: 3 rounds/second
The pistol has an illegal magazine size but with its 3 round/second rate of fire it
is deadly against an unarmed thug. Many people carry it. Just don't get caught
up with a perp with a shotgun or assault rifle.
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Combat Pistol
Basis: Desert Eagal
Range: 50
Magazine Capacity: 9
Damage (per bullet): 40
Accuracy: decent
Reload: 2 seconds
Rate of Fire: 3 rounds/second
The Combat Pistol has most of the abilitys as the standard pistol but it does
more damage and has a smaller magazine. Not to many people carry the Combat
Pistol. It is the most deadly pistol.
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Micro-SMG
Basis: Micro-Uzi
Range: 50
Magazine Capacity: 50
Damage (per bullet): 20
Accuracy: decent in bursts but poor when in full auto
Reload: 2.2 seconds
Rate of Fire: 15 rounds/second
This common SMG is used for drive-by shootings and has the largest magazine in the
game.
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SMG
Basis: SW MP-10
Range: 60
Magzine Capacity: 30
Damage (per bullet): 20
Accuracy: good
Reload: 1.7 seconds
Rate of Fire: 15 rounds/second
This SMG is un-common because it was made in small numbers. It closley resembles an MP-5
without the stock.
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Pump Shotgun
Basis: Winchester 1300 (Spas 12)
Range: 35
Holding Chamber Capacity: 8
Damage (per shell): 20 (may vary)
Accuracy: poor
Reload: 2.9 seconds
Rate of Fire: 0.8 rounds/second
This shotgun has a very slow rate of fire. It must be pumped after each shot as well.
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Combat Shotgun
Basis: Beretta 1201 (Remington 870)
Range: 40
Holding Chamber Capacity: 10
Damage (per shell): 10 (may vary)
Accuracy: poor
Reload: 2.9 seconds
Rate of Fire: 2 rounds/second
This is a great gun it fires at a semi-auto mode but it does less damage the the standard shotgun.
Not to many people carry these.
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Assualt Rifle
Basis: AK-47
Range: 65
Magazine Capacity: 30
Damage (per bullet): 30
Accuracy: decent
Reload: 2.1 seconds
Rate of Fire: 7.5 rounds/second
60 years later and the AK-47 is still the most prefered weapon in the world. Its accuarcy is off because of
its large bullet release. It contains 7.42mm bullets
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Carbine Rifle
Basis: M4 Carbine
Range: 70
Magazine Capacity: 30
Damage (per bullet): 30
Accuarcy: good
Reload: 2.1 seconds
Rate of Fire: 7.5 bullets/seconds
Easy to use M4 without the carry handle. It contains 5.56mm bullets but it does the same amount of damage
as the AK-47.
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Sniper Rifle
Basis: M40A1
Range: 15K
Magazine Capacity: 5
Damage (per bullet): 75
Accuracy: great
Reload: 1.3 seconds
Rate of Fire: 2 rounds/second
This sniper rifle has an external magazine that holds 10 bullets but the game only has 5.
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Combat Sniper
Basis: PSG-1
Range: 1.5K
Magazine Capacity: 10
Damage (per bullet): 75
Accuracy: great
Reload: 2.1 seconds
Rate of Fire: 3 rounds/second
This over-priced peice of German steel has a faster fire rate due to its non-bolt action.
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RPG
Basis: RPG-7
Range: 100
Capacity: 1
Damage (per rocket): explosive
Accuracy: decent
Reload: 2.1 seconds
Rate of Fire: N/A
Famous due to its use in the Soviet Union. One rocket before a reload. Slow but powerful.
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Molotov
Basis: The one and only Molotov cocktail
Range: 35
Damage (per bottle): fire
Easy to use and make. It's a poor mans grenade.
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Genade
Basis: Mk 2 grenade
Range: 35
Damage (per grenade): explosive