God of War III Glitch & Things of Interest FAQ v. 0.8 Written by AKheon, findlestick, satvara & n3obuddha, additional info provided by GMG and Riningan. See the end of the file for more info. 0. Table of contents -------------------- 0. Table of contents 1. Introduction & abbreviations + glossary 2. General glitches & tricks 3. Level-by-level glitch walkthrough 4. Legal information, contact info, credits, etc. Abbreviations: GoW = God of War GoW II = God of War II GoW III = God of War III (simple enough) BoA = Blades of Athena BoE = Blades of Exile CoH = Claws of Hades NC = Nemean Cestus NW = Nemesis Whip RoS = Rage of Sparta HoH = Head of Helios CG = Combat Grapple RoS = Rage of Sparta NG+ = new game+ glitch JJ = Jest Jump c: = credits to � = note to self / does anyone else know better? * = general note Version history: v. 0.8 (17. 5. 2010) - everything we could think of, put in one file. 1. Introduction & abbreviations + glossary ------------------------------------------ Another God of War, another glitch FAQ. Well, to cut small talk short, we got the ball rolling quickly this time with multiple interested persons exploring the limits of this game (a nice euphemism for "glitching"). And for the first time, this FAQ was written co-op thanks to the wonders of modern technology and real-time collaborative editing services. Eased the work load quite a lot. How can you tell who wrote which parts? If you're attentive, you'll notice differences in the styles here and there... Enjoy it as an easter egg of sort. As always, the interest of this FAQ is not only in glitches but also in obscure facts and trivia related to the levels and gameplay. The basic idea is to help squeeze everything out of the experience of playing God of War III, including but not limited to going beyond the impossible, swimming in air, skipping large sections of the game... in the end, it is ensured that "only Chaos remains." Note: this FAQ has been written for the unpatched version of God of War III, and it might remain so. Note 2: loading errors and game freezes, as common as they are, have not been actively included in this file. They can occur theoretically anywhere in the game, so you can imagine that there's not much point in starting a list of them in the level-by-levels. Exception is made if some freeze or particular load error always happens as a direct result of your actions - it is listed as a warning for the reader. Glossary: --------- Launch = An attack capable of launching enemies high up in air. Example: Olympic Ascension. Lift-up = The effect of Kratos himself rising up during a launch. Bounce = An effect in which an enemy will bounce a bit after a succesful hit. It's not as high as a launch. Knockback = An effect in which the enemy is knocked away. Downed = An enemy which has fallen on its back/on the ground. Collision damage = Damage from f.e. thrown enemies. Enemies that get hit by other enemies, basically. Out of bounds = Anywhere outside the intended game area. False grab = Kratos' reaction for trying to grab an enemy that does not respond to a grab at the moment. He fumbles backwards, wasting time. Infinite air grab/Orion's Harpoon = some enemies can be air grabbed or Orion's Harpooned indefinitely, without them having a chance to escape. The enemy section far below lists which foes are subjectible to this kind of cheap but fun strategy. 2. General glitches & tricks ---------------------------- "New Game +" It's a popular and powerful glitch which allows all weapons (except Blades of Exile) at MAX level right from the start of the game, in addition to giving Kratos infinite health (if you choose to) and potentially infinite magic and item bars. It requires game to be finished once on any difficulty (to unlock Combat Arena). 1. Load the Combat Arena and set difficulty to Titan or God. If you want infinite health, put Kratos' health on infinite. You can put magic and item gauges on infinite as well, but those values are not guaranteed to stay with you when you begin the new game. It does occasionally happen, though. 2. Die enough times to be offered "switch to easy" option. If you have infinite health, you can only die by becoming stonefrozen in air. 3. Select either "Yes" or "No" (preferably "No"). It will take you back to Main Menu. You will get Maxed Out Trophy at this point if you didn't have it already. 4. Start "New Game". You can select any difficulty to play your New Game+ on, even Chaos, even if you have only beaten Normal yet. 5. You will have all the weapons when you start on Gaia and will be all Maxed Out. Key features of the glitch: 1. Blades of Exile will be reset to Level 1, all others will stay maxed out for the rest of the game. 2. Some people have complained about losing infinite health at some point during the game, but it's never happened to us during playing and testing. 3. Infinite health allows immunity from bottomless pits and other insta-death things, with only a few exceptions (like some insta-death platform around The Caverns). Hera's Chalice still drains your health, and some enemy attacks (like Hades' barbed wire deluge) still hurt you. 4. As of now there is no way to start NG+ with all weapons at level 1. Video demonstration: 1, n3obuddha's vid http://www.youtube.com/watch?v=REwJhKZs9h4 "Swimming glitch" A fan favorite. It is almost exactly the same as in the previous titles - swimming like normal, except outside walls. Swimming glitch ends, if... - you hit water surface. - you hit a climbing wall. - you retry from some checkpoints. (or so it seems) You can... - see the game levels from a whole new perspective! - get past most obstacles without troubles. You can't... - open chests or operate many other R1-prompts. - do almost any damage to your opposition. - start proper swimming glitch before acquiring "Hades' Soul", or else Kratos just rockets skyward uncontrollably. Yes, it's true. So when doing this glitch, why does Kratos sometimes have arms to his side with his weapon stuck at his feet, as if he was riding an air sled made out of the weapon? That is because the game doesn't have Kratos' swimming animation loaded at the moment (the likeliest explanation). It just happens in some areas where you were never supposed to swim around. It can also indicate that the next area is currently loading in some places. It works the other way around too, with Kratos being able to walk where there's supposed to be water. In this game you have a semi-controlled method of doing it anywhere you want: casting Army of Sparta, Divine Reckoning or Nemean Rage very close to the water surface. Jump and spam magic over water to eventually have Kratos breach the surface and end up at the very bottom, still walking like normal. Video demonstration: 1, an example of this glitch from Realm of Hades and Olympia: http://www.youtube.com/watch?v=rYVVxe0KSZY High jumps: The very first jump used for reaching higher-than-usual places was the "Severe Judgment" jump, which takes advantage of the normal momentum of a jump combined with Whip's Severe Judgment (air) to reach a decent height. To do it, do a double jump and finish it up with Severe Judgment almost instantly after doing your second jump. You can cancel out of Severe Judgment at the top height by flicking Bow or Head on very quickly, and are then free to follow up with any other normal air move. Especially combined with Hermes Dash, which gives you even more height and also allows Kratos to grab ledges higher than he logically should, you are able to traverse many places normally inaccessible to Kratos. Another way to gain a small bit of height is by flicking Rage of Sparta on and off very quickly during any air move, especially Cestus' Crushing Strike (air). This combination does not obsolete Severe Judgment jump because it is more arduous to perform and also because you don't have RoS at all parts of the game with you. Video demonstration: 1, AKheon's vid http://www.youtube.com/watch?v=RXbl9lu8F6I High jumps (cont.): Later it was found that there still are some air attacks after which you can do a jump, in the vein of the traditional high jump from the first GoW. These attacks are Claws' Combat Grapple (but it must hit something), Augean Stampede (air) and CG against burrowed Wraiths ("wraith jump", c: Satvara). Note that for this to work, you must not have exhausted your both jumps, so get Kratos in air with a lift-up or just jump only once. At least two of those moves have an use somewhere in this game's hierarchy of skips, so we can still be grateful for this small edge. But chronologically speaking, the best was yet to be found at this stage... "Combat grapple high jump" (c: AKheon) A few weeks later, this trick was found. The combat grapple of this game is an unique attack in the sense that unlike air grabs and such, it does not bring enemies to Kratos... it takes Kratos to enemies. And if the enemies happen to be flying very high in the air, Kratos becomes elevated in a moment's time. So, in a way, it became a question of finding great enemy launching techniques with the tools the game offers at any given time. Nemesis Whip's Righteous Ascension, an unique multi-hitting ascension that launches enemies as Kratos ascends upwards, plays an important role in the highest versions of this jump. A basic variation using this ascension is just to do 'triangle' once, launching the enemy in air. Then, cancel or wait out the move so that you can start anew with the next 'triangle' press. Then do the full ascension - with correct timing, each hit connects the enemy, all during the time Kratos is rising upwards, leading to an extra-high launch. If the Combat Grapple connects too, which isn't a given because of the auto-targeting in this game, Kratos is sent very high up in the air. Of course, your enemy has to survive the launch in order for Kratos to CG him at the very end. Righteous Ascension (and Nemesis Whip in general) deals its damage in a bit strange way, with less damage dealt if your foes are not completely adjacent to Kratos. This is another thing which is solved with just timing the launch decently, so that the enemy just barely touches the edge of the weapon at any moment. It's possible for you to do proper CG high jump on normal legionnaires with MAX Nemesis Whip, even on easier modes of the game if you're just careful... Notes on other weapons and CG high jump: Blades of Exile's launcher is slow, and on MAX level it does high damage too. It can't be exploited very well. At its best in conjunction with the Bow, which you get early on in the game, and with which you can not only juggle enemies but make your CG jumps higher. Read more on "Bow height gaining." Then, Claws of Hades' launcher is fast and can be spammed for double launches pretty easily. The weapon also has launch options such as Olympus Fiend summon. Olympus Archers can be used to juggle enemies further. Too bad the weapon's CG is useless for this sorta high jump, since it won't take Kratos or the enemy anywhere. Nemean Cestus has many moves that launch the enemy, but all are slow. The most interesting opportunity I see for CG high jump is a glitch I see happen occasionally, in which an enemy (in my example Labrys Minotaur) is hit by the Cestus CG, and then he shortly flies up in air as if he was triple/quadruple launched. General notes about CG high jump usage: Bigger targets are easier to hit. Minotaurs and gorgons make the best jump candidates. Archers are not good, not only because of their freakishly low HP, but also because they are not suspended in air during CG. This makes it impossible for you to gain decent height if you try to CG jump using them. In at least one location (Gaia's Heart first time) Kratos refuses to target anything that is much higher than himself. Could it be the result of a certain type of ambient movement in the level itself? CG and Bow height gaining: When both Kratos and a foe are in air, spam bow shots as fast as humanly possible, and then do another CG to lift Kratos up to the foe's level. Takes some practise to know how much is good... after all, too many bow shots may lead to CG missing or the foe passing away in the middle of the jump. On harder levels, this is the closest we've come to a true "Infinite Jump" - you gain height as long as the foe lives. You can also gain height by double launching an enemy with the whip, and by then shooting the enemy with Nemesis rage to hold it in air at its peak. From there you simply CG the enemy quickly and repeatedly, Kratos and the enemy will then rise up quite high. This doesn't work with all enemies. These technique are rather picky about it, actually. Human-sized foes (except archers, lost souls and civilians) are your best bet. I don't think this works with minotaurs or gorgons. Video demonstration: 1, AKheon's vid (Showing Bow height gaining) http://www.youtube.com/watch?v=DWIyhUboUws 2, findlestick's vid (Showing CG height gaining) http://www.youtube.com/watch?v=fc3_kdymnIQ "Jest Jump" or "Jest CG" (c: GeMStuff) Deceptively simple, but powerful. Latest jump technique to come into light. It is a glitch which affects combat grapple math because of a certain combination of moves. Instructions: do a fully charged Hermes Jest, press X at the end of it to launch Kratos in air, and then successfully hit an airborne enemy with a combat grapple. The enemy will begin rising up in air very rapidly after CG makes a contact, with Kratos becoming dragged upwards simultaneously. This trick allows the best height from all the currently known high jump techniques (if you don't count potential "Jet Ascension" height gain... more on it below.) JJ doesn't work with all enemies. Human-sized foes (except archers, lost souls and civilians) are your best bet, as well as hounds, Skorpius spawn, Sirens, etc. But minotaurs and gorgons are seemingly immune to it, and since your foe has to be airborne for the glitch to happen, enemies like Taloses are also out of question. You must use other CG than Claws' because otherwise Kratos himself won't gain height. � Other tidbits: - If you CG an enemy that's too close to another launched enemy, the enemy you are targeting might get "stuck" and not rise up fast enough to avoid getting tackled by Kratos, and so the trick fails. So, avoid launching groups of enemies in air when doing Hermes Jest to avoid clutter. - For this trick to work, it's enough that the targeted enemy is of a correct type and that the enemy is airborne when hit with CG. Even Zeus (during flying attacks) can be used to Jest Jump! Video demonstration: 1, AKheon's vid of both this and Bow height gaining http://www.youtube.com/watch?v=DWIyhUboUws "Jet Dash" (c: Findlestick) The most important air movement technique we got thus far. To do it, you must have Hermes Boots. Here's a video tutorial, for beginners. Video demonstration: 1, findlestick's vid http://www.youtube.com/watch?v=eT6wpckrTBI The basic mechanism behind it is this: Hermes Dash allows for almost completely horizontal air movement for a brief time. The problem is that it has a rather big cooldown (to prevent abuse just like this technique is). Hermes Dash can be cancelled by flicking Bow or Head momentarily, taking the cooldown away. This makes things smoother, but not completely smooth, because the Bow/Head has its own cooldown. However, it too can be cancelled: by doing a normal air attack. The Nemesis Whip's air attack is recommended because it allows Kratos to stay in air the longest. Other Jet Dash advantages: 1. It is one of the fastest movement techniques of the entire game. It is so fast that the game isn't prepared for it, and some areas can be got through before everything in them has loaded, occasionally even allowing the skipping of events or getting behind walls before they load. 2. Not only can you fly in straight lines, but you can manouvre around corners and change directions mid flight, almost like a fly that buzzes around. 3. You can use it as a battle exploit in areas of the game where the battle is in a confined space, and you need to retreat very rapidly. 4. Kratos gains more height by each Dash if he does this technique against some walls. It might be that the walls have to be angled. This phenomena is called "Jet Ascension." Jet Dash disadvantages: 1. The developers took small steps to prevent abuse by creating some invisible walls specifically blocking air attack movement. It's a hindrance more than a true disadvantage, since you can first do a normal jump through the invisible wall and then begin Jet Dash. 2. Unless on NG+, you have to wait 'til getting Boots of Hermes to do this. 3. Sometimes you will pass through a checkpoint so fast that - should you die at that moment - the game will place Kratos at the moment that he died on restart. Resulting in having to quit the game. Tidbits about some other mechanisms: Auto-saves: - They are not the same as checkpoints or normal saves, though sometimes they overlap. - If you sequence break too heavily, the auto-save labels become confused. For example, early chain break causes the Zeus auto-saves be labeled "Hermes". Cutscenes (using game engine): - Cutscene triggers make Kratos break out of seemingly every attack, even grabs and combat grapples. - If an enemy, petrified or not, gets stuck on Kratos' path during a cutscene, Kratos ignores it but can't push the enemy away either. Instead, Kratos twists about until he has passed the obstacle or the obstacle has left on its own volition. Cutscene proceeds like normal. - During pre-scripted scenes, if Kratos is hit by an enemy, his coordinates and angle may change as he breaks out of the scene. Quite rare, and needs more testing. Cutscenes (pre-rendered): - In at least one spot in the game (chain breaking), it's possible to enter save menu right as a cinematic begins. The cinematic plays in the background of the save menu without audio. Saving and reloading, retrying from checkpoint or just exiting the save menu causes some complications in the frame rate and audio of the FMV, and there's a chance that the game crashes after the FMV. If you wait out in the menu until the FMV ends, the game won't crash, but the audio of the FMV plays out by itself as normal gameplay continues. If you now exit to main menu, the FMV audio continues to play in the background! Forcing save menu on top of the FMV can't be used as a speed strategy because time runs while the cinematic is in the background, unlike normally... not good. Insta-death platforms and triggers: - There are at least three different types of insta-death platforms. The one which does not stop Kratos' movement upon contact means game over even with infinite health (NG+) - it can mostly be found from The Caverns. - If Kratos hits an insta-death platform which is rendered safe to him thanks to infinite health, he just starts bouncing repeatedly, as if dying each frame/once per few seconds but with game over screen never showing up. At this point, if RoS is turned on, depending on the platform type Kratos may actually start running on top of the deadly surface, reaching areas never before accessible! Grapple points: - if you cast magic after letting go of a grapple point with another weapon active than the Blades, instead of doing the sub-weapon's own magic Kratos does a graphic-less Army of Sparta/Divine Reckoning (depending on which Blades are you using). - after letting go of a grapple point, there's quite a bit of cooldown before you can activate Rage of Sparta. Stonefreeze: - Stonefreezing works a bit differently from the previous games. For instance, your foes can be frozen in any position, instead of them being replaced by a generic 'statue' when they are stonefrozen. - Stonefrozen targets can't be combat grappled, grabbed or hit with Fiery Inferno. - Kratos can't be stonefrozen when he is riding a foe. - If Kratos has infinite health (combat arena, NG+), enemies can't break his stonefrozen form with their attacks. - If Kratos becomes stonefrozen while gliding with Wings, he will continue gliding safely all the way to the ground level despite becoming a statue. - Rage of Sparta breaks you out of being stonefrozen instantly. Portals: - If you cast magic when entering a portal, you can expect some graphical glitches (like screen changing color but nothing else happening). - At some portals, if you attack instantly after coming out, Kratos will climb on an invisible rope for an instant, then stops. - At some portals, if you glide in them with Wings, Kratos will glide out too, except in a strange position and Wing-less. - With the exception of the dogs at the dog kicking puzzle at Poseidon's chamber, enemies are not programmed to enter through portals. Should Kratos interact with an enemy in various ways as he and an enemy pass through a portal together, the game reacts strangely to this mainly due to the fact it causes a contradiction. Kratos can pass but enemy cannot, resulting in interesting breakouts. Including an invisible force that thrashes Kratos around the room violently, and Kratos performing a killing animation while being transported back and forth from Portals. Video demonstration (see part VIII of this vid): 1, findlestick's vid http://www.youtube.com/watch?v=_o0CedIfpuA Weapons and magic: A. General Moves Many attacks, including grabs and combat grapples, are subject to the strange auto-targeting system this game has. It overrides player's commands and at times makes Kratos attack enemies he wasn't even facing. The game seems to favor bigger and "more important" enemies over smaller. This is very bad in fights such as the one against Hades Cerberus Breeder, causing the strategy of grabbing puppies and throwing them back at HCB to become suicidal if the Satyrs or HCB are too close to Kratos. It also messes up CG high jump attempts pretty often. With at least two techniques, it's possible to create air grabs that Kratos breaks out of almost instantly as they start. These techniques are... 1, Claws' air 'triangle' (bouncable foes only). Hit your enemy so that he will bounce in air, and do a grab right before Kratos hits the ground. 2, use Whip's ascension. Tap triangle twice to launch the foe and get Kratos slightly up in air. Cancel the move by flicking Bow/Head, then do a quick air grab. In both cases the enemy will fly through the air by himself, with Kratos free to do as he pleases during the time. If this trick is done to Harpy Queens, they become able to 'duplicate'. As you jump from one harpy to another, hitting the second harpy causes the first harpy to re-appear in Kratos' hands (despite having been torn apart a second ago). This does not count as a kill, and might be useful during harpy crossings in a pacifist run! If you do combat grapple but switch weapons to another almost instantly after starting, the grapple's damage properties may change. Other small glitches might happen as well, like enemies getting launched strangely. Claws of Hades, Nemean Cestus and Nemesis Whip have combat grapples you can 'combo' by keeping L1+O held down. Despite the game's move list including Rapid Switch at general moves, I'll mention the oddities of specific Rapid Switches at their respective weapons down below. B. Blades of Athena You have these at the beginning of the game, or if you've turned the Godly Possession Aphrodite's Garter on. They work pretty much identically to the Blades you have in God of War II. Divine Reckoning: - This magic only has a ground version. If you try to cast it in air, Kratos is brought down to the ground level extremely quickly before the magic is cast. - Like all ground-only magics, you can breach water surface by spamming this on top of water for long enough. - Kratos is invincible while casting it. - If you switch Aphrodite's Garter on/off as this magic is being cast, it loses its graphical effect. It doesn't get interrupted and still does damage, though. C. Blades of Exile At BoE levels one to four, Rage of Sparta cuts off suddenly if you upgrade weapons or switch Aphrodite's Garter on/off. On the surface it seems like just another way of turning RoS off, but it has a hidden property of cancelling the cooldown RoS has, meaning that you can activate another RoS pretty much instantly afterwards. On level five RoS will for some reason not become cancelled any longer by doing this. Note: RoS also won't get cancelled if you're using the NG+ glitch, regardless of BoE level (read more at the start of level-by-levels). There is some other condition to this too, one which might be related to Godly Possession usage, which prevents this "glitch" from occurring. I've tried making high jumps somehow even higher using this mechanism, but if you cancel RoS this way your air momentum becomes very bad and you fall down to ground almost instantly. It has a very small use in the CS high jump, which you can now extend with another CS and RoS cancel for more height, but it's not much and the conditions are quite specialized, so... Army of Sparta: - As with Divine Reckoning, this magic is ground-only. - Kratos is invincible while casting it. - If you switch Aphrodite's Garter on/off as this magic is being cast, it loses its graphical effect. It doesn't get interrupted and still does normal damage, though. D. Claws of Hades The last hit of the square combo induces a Orion's Harpoon-like effect to the foe that was hit. It doesn't work on all foes, even those that can be Orion's Harpooned normally. The 'triangle' ground hits form violet clouds that always appear at a fixed distance away from Kratos. They are not constrained by collision, and so you can use them to deal heavy damage from behind obstacles and walls. I think they also have a decent radius of effect to them. Using the 'triangle' air hit, you can create air grabs which Kratos breaks out of with bounceable foes. I think this is because the moment when the enemy becomes bounced is so late during the move. Read more about broken air grabs from the General Moves-section above. If you do this weapon's Rapid Switch, but use directional keys to switch weapon to anything else but Nemean Cestus instantly after the move begins, and hold block after the move ends, Kratos enters a glitchy blocking state which holds on its own even after you let go of L1. If enemies attack him, he just sorta slides away from the attack instead of doing any sort of reacting movement. Unblockable attacks still hit you like normal. You can do nothing in this mode except use magic, items or do another Rapid Switch (which always switches weapon to Nemesis Whip/Blades, as if your weapon was NC all the time) after which the glitch ends. This weapon's air Combat Grapple (contacting a foe) is one of the very few attacks that allow Kratos to jump in air after usage. If you switch weapons while doing the CG, it will have no effect on contact. Another thing: only one batch of skulls can be out at any time - additional combat grapples have no effect until the previous skulls disappear. Soul Summon: There's a hefty cooldown on many summons. You can bypass this cooldown once by entering Start-menu and re-selecting your current summon. Since in this game using the menu doesn't count against your time, this is a viable speed strategy for dealing more damage in less time. Warning: messing around with this too much has a tendency to crash your game. - None of the souls have any weight. You can't press buttons on the ground by placing them, for example. - Souls fall through water surface unaffected. - Switching to another soul while another is still on the field makes the first soul(s) disappear. - Some Souls give hits from unique targets that don't give hits otherwise. Tidbits on particular Souls: "Cerberus Mongrel" can run over water when cast. If cast towards walls in air, it sort of stick to the walls and descends very slowly, unlike other summons. "Olympus Archer" can be used to juggle enemies. The effect is stunning with four archers and Kratos himself shooting arrows at some flying foe. "Gorgon Serpent" is one of the rare ways to stonefreeze your enemies in this game. "Olympus Fiend" is a quick, spammable launcher-in-a-pocket. They can explode in air if you had enough height when casting them. "Chimera" shoots fire balls, but they don't actually light things on fire. Chimera's attack works as a "dissension", bringing any airborne enemies down as they are hit. "Centaur General" can push Kratos a noticeable length if you cast it next to a wall. It is the summon that has the most collision in its body. If Kratos casts it to a correct direction before grabbing something like a rotating crank, the summon will push Kratos away from the crank. Too bad it doesn't seem you can interrupt Kratos' movements in cutscenes using it. "Siren Seductress'" shockwave effect is not visible at every location. The attack itself may or may not do damage if this happens. E. Nemean Cestus If you do ground Rapid Switch of Nemean Cestus, but switch weapons back to Cestus before the move ends, and do L1+O as quickly as possible afterwards, the move that begins is Blade of Exile's Hyperion Ram! And this is regardless of your current Blades at the moment - it works even at the beginning, where you don't have BoE yet (NG+). Augean Stampede (air) is one of the very few air attacks in this game after which Kratos can do a jump. In the past, attacks like these were the ingredients of high jumps... But this one is just too slow to be of any use in something like that. Crushing Strike (air) is an useful move for high jumping. It is also the only known air attack in the game which will continue indefinitely until Kratos hits solid ground (or some types of insta-death collision.) The CG of this weapon is different from the others in that it pulls the enemy to Kratos (instead of Kratos pulling himself towards the enemy). It does not always work because many enemies are immune to it, and even normal enemies have phases during which they can't be hit with it. Due to a glitch, it occasionally launches some enemies (minotaurs at least) very high into air after hitting. After starting a roll and buffering Savage Charge, if you switch weapons, Kratos gets completely stuck with his weapons out. You got to retry or get hit by an enemy for the state to end. Nemean Roar: - Kratos is invincible while casting it. While casting, Kratos moves through enemies/targets as if they weren't there. - This is an useful move for pushing non-enemy characters around the game world (like Poseidon Princess). - Like Divine Reckoning or Army of Sparta, this magic is ground-only. - It damages some onyx targets, some it leaves unscathed. - This magic might not do full damage to targets which become bounced. - You can cancel out of this magic after its mid-way by doing a jump. F. Nemesis Whip This weapon has many attacks you can extend indefinitely by keeping the attack button pressed. This also works with several of its air moves. If you accumulate a long enough combo, unusual orbs will start pouring out of enemies - magic, rage and possibly even health orbs are possible. Using the unique multi-hitting ascension move ('triangle'), you can create glitched air grabs during which Kratos is free to move around the place. Read more about this in the General Moves-section above. Severe Judgment (Air) is a move which is useful in high jumping. If you do it at a correct time almost before hitting ground, so that only the first hit contacts the enemy before the move becomes iterrupted, a launch-like effect is achieved on bounceable enemies. Deadly Reprisal (Air) looks very cool if extended by holding 'triangle' down. Nemesis Rage: - Kratos is invincible while casting it. - It gives you hits even when it strikes special targets that won't give hits otherwise. - If the bolt hits an obstacle instead of an enemy, it dissipates a lot faster than it should. But sometimes the attack just cuts off too soon for no reason even when hitting an enemy properly. G. Items Bow of Apollo: - Fiery Inferno arrows pass through targets, and can as such hit and light multiple targets on fire. - Foes light on fire in different ways. Some can only be lit once at a time, but some (like cyclops) can be repeatedly lit on fire. Fire can spread from one target to another if they're close enough, but this doesn't happen with all enemies. Some foes don't light on fire at all. - If you upgrade this item while you are charging Fiery Inferno, the graphical effect of gathering fire disappears. Head of Helios: - Solar Flare can stun enemies for decent periods of time. Weak foes stun longer while some stronger ones only stun momentarily or not at all. - During Solar Flare, the sounds of the game fade momentarily. Very noticeable if you visit the menu as the screen flashes. - If you upgrade this weapon while it is active, all graphical effects disappear momentarily. - If you evade at a correct time after flicking on Head (or after doing either of its attacks), you will evade as if you had the BoA or BoE equipped regardless of what weapon you were currently using. After only one roll, Kratos switches back to using your current weapon's evade move. - If you cast Hermes Flash in air so that the flash begins right before hitting ground, and then refrain from pressing any buttons, Kratos' stance remains that of the HoH but with a weapon out instead of the head. It seems this is only a cosmetic thing, and it ends as soon as you move Kratos. Boots of Hermes: - Hermes Dash is the key ingredient for the all-purpose horizontal movement tool "Jet Dash". - Hermes Rush/Jest allows Kratos to pass through some projectile attacks without damage. - Hermes Jest allows glitched, extremely high launches in certain conditions. Read more in the section about "Jest Jump" far above. Also, if you try to cast Cestus' magic after using the Jest lift-up, the magic which starts is a graphic-less version of the Blades magic. H. Relics Icarus Wings: - Probably for reasons of Rapid Switch convenience, you lose the ability to do Icarus Ascension and Icarus Strike right after that fateful cutscene at River Styx, though the rest of your Wings abilities remain. You can get this move back by using the Godly Possession Aphrodite's Garter, which turns your BoE back to the Rapid Switch-less BoA. - As in GoW II, Icarus Ascension is "immune to gravity", you can do it into chasms without Kratos falling down. Blade of Olympus: If you have infinite health, you can run on top of a certain type of insta-death platform using Rage of Sparta. RoS also allows you to descend through another type of insta-death platform... useful in rare circumstances. Rage of Sparta can be activated during climbing or rope sections as well, but it only stays on during the time you are attacking. It helps Kratos to not get interrupted if enemies attack him, but it's currently unknown if it actually increases the damage he does. Does Rage of Sparta increase the damage of your climbing wall or rope attacks? I. Enemies Note: for bosses, you'll just going to have to browse the level-by-level listings to see what's written of them. Only normal enemies are included here. Olympus Archer: - Can be infinite air grabbed? - Can be infinite Orion's Harpooned? - Can be stunned with HoH. - When combat grappled in air, they keep falling during the entire attack, unlike the majority of foes in the game. Olympus Fiend: - Can be infinite air grabbed. - Can be infinite Orion's Harpooned. - Can be stunned with HoH. - During their death attack they can't be targeted or hit. - Their death attack does not begin in some conditions. Bronze Talos: - Cestus' combat grapple only works at point blank range. - Can't be launched. - Can't be stonefrozen. Stone Talos: - Cestus' combat grapple only works at point blank range. - Can't be launched. - Can't be stonefrozen. - Can't be lit on fire. Centaur General: - Cestus' combat grapple is repelled. - Can't be launched. Cerberus Mongrel: - Rideable foe. - Cestus' combat grapple is repelled. - Can't be launched. - Can be stonefrozen, but only by reflecting a gorgon's beam. Gorgon Serpent summon or normal freeze beam will only slow it down, in addition to making its textures go dull gray. Hades Cerberus Breeder: - Cestus' combat grapple is repelled. - Can't be launched. - Can't be stonefrozen. - In Combat Arena, due to a counterattacking glitch or something similar, he might start fighting you relentlessly even though his attack is 'off'. - In same conditions, he might get stuck in a strange 'taunt' animation until you try to approach him. Chimera: - Cestus' combat grapple is repelled. - Can't be launched. - Can't be stonefrozen. Woman of Olympia: - Very talkative. - They are able to bump into Kratos. If that happens, their behaviour changes for a moment. - Extremely low HP. Olympia Citizen: - Very talkative. - They are able to bump into Kratos. If that happens, their behaviour changes for a moment. - Extremely low HP. Cyclops Enforcer: - Cestus' combat grapple only works at point blank range. - Can't be launched. Cyclops Berserker: - Rideable foe. - Cestus' combat grapple is repelled. - Can't be launched. Cyclops Remains: - Cestus' combat grapple is repelled. - Can't be launched. Olympus Sentry: - Can be infinite air grabbed. - Can be infinite Orion's Harpooned. - Can be stunned with HoH. - On rare occasions, these enemies can be seen 'crawling' down on the ground despite having their legs intact. Olympus Legionnaire: - Can be stunned with HoH. Cursed Remains: - Can be infinite air grabbed. - Can be stunned with HoH. Harpy: - Can be infinite air grabbed. - Can be infinite Orion's Harpooned. Harpy Queen: - Rideable foe. Any weapon's combat grapple starts the ride, as do air grabs and Orion's Harpoon. - Subject to being 'duplicated' upon being ridden in certain conditions (read more from general weapon/move section). Gorgon: - Can be manipulated into shooting freeze beams with 'false grabs.' Gorgon Serpent: - Cestus' combat grapple only works at point blank range. - If she becomes stonefrozen when she shoots those freezing beams at you, the beam itself becomes frozen in the process too! Kratos is stonefrozen repeatedly if he happens to be in the line of fire. Skorpius Spawn: - Can be stunned with HoH. Minotaur Elite: - Cestus' combat grapple yields strange results pretty often. Sometimes the enemy gets knocked off into a strange direction, sometimes the grapple becomes blocked right before Kratos would throw his punch, sometimes the enemy starts sliding momentarily after the grapple... Minotaur Brute: - Cestus' combat grapple yields similar results as with Minotaur Elite. Labrys Minotaur: - Cestus' combat grapple yields similar results as with Minotaur Elite. - Claws' combat grapple is repelled. Feral Hound: - Can be infinite air grabbed. - Can be stunned with HoH. Hades Cerberus Whelp: - Can be infinite air grabbed. - Can be stunned with HoH. Satyr: - Can be briefly stunned with HoH. - Cestus' combat grapple yields similar results as as with Minotaur Elite. - In a rare glitch witnessed by shinobier, this foe "played dead" by not rising up after being knocked on its back during the HCB fight. Olympus Guardian: - A regular Olympus Sentry behind a shield. - Their shield blocks all non-Cestus attacks with only a few exceptions (like Cyclops Berserker riding attacks). They are immune to being lit on fire, stunned by HoH, grabs, launches... However, they are not immune to being stonefrozen, and this weakness should be taken advantage of. - If you die in the Combat Arena, after retry these foes have a glitched shield. It doesn't get broken with Cestus hits. You can also grab the enemy despite the shield being there. Spawns after the first one will have unglitched shields. Olympus Sentinel: - A regular Olympus Legionnaire behind a shield. - Read section on Olympus Guardian for more info on the shield. Siren Seductress: - Can be briefly stunned with HoH. - Can be infinite air grabbed although their mini-game phases will interrupt the technique. - When in their ghastly form, they can be glitch hit with combat grapples if they happen to get in the way. They become visible for a moment, and a hit is registered, though the attack itself doesn't seem to even begin (except with Claws' air CG, which can even send skulls at them on contact!) Lost Soul: - Very talkative. - Can be stunned with HoH. - They are able to bump into Kratos. If that happens, their behaviour changes for a moment. Wraith of Olympus: - Can be infinite Orion's Harpooned. - Can be briefly stunned with HoH. Hades Hand: - Only met in a few places throughout the game. Not in Combat Arena. - Cestus' combat grapple only works at point blank range. - Claws' combat grapple is repelled. 3. Level-by-level glitch walkthrough ------------------------------------ Different markings are used for different entries: - Sequence break (you are able to skip portions of the game) - Collision flaw (wall, floor, etc. has a noteworthy flaw in it) - Trigger skip (you are able to skip a loading or another type of trigger) - Other (a glitch that doesn't fit into any of the other groups) - Wasted potential (something that doesn't appear to work, unfortunately) - Strategy (listing some useful tip or strategy) - Sweet spot (a location which allows strategic advantages) - Untested (something that no one has tried? wrote it down here) - Random (some tidbit) <Gaia> Other (NG+): if you change weapons right after the first cinematic ends, the Blade of Olympus that Kratos brandishes is invisible in the following cutscene. Wasted potential: first room skip failure The first room can be easily left with Jet Dash. Crooked parts of the walls around the backside of the room can give you the necessary height boost ("Jet Ascension"). The pathway on which the first boss fight begins will be almost completely horizontal, but once you climb it up, the boss fight cutscene activates and everything continues like it normally would. Unfortunately the game seems to crash not too long afterwards, because the last phase of the boss fight is cut off with the cinematic which would normally begin after first fight. The misplaced cutscene plays for a few second, then freezes. You can also leave the first room by doing an Icarus Ascension on the left of the burning log, at a specific time, so this can be done on normal New Game as well, if it should matter. Untested: what would happen if you jumped over the log, killed the last enemy in the first room, then activated Leviathan's entrance scene right before the cinematic begins? You'd need to delay the last sentry's death somehow, by shooting it with a burning arrow maybe. <Leviathan> Wasted glitch potential (NG+): You can skip the Leviathan battle trigger by doing a high jump into Jet Dash against the invisible wall of collision that traps you once you cross it. This lifts you up high, and by going left or right you can get out of bounds and walk around on lots of walkable collision. You can then walk up to Gaia's hand without Leviathan there (from slightly out-of-bounds), from there you can Jet Dash to an area that looks like the grapple wall you come to later, but it has no collision. (Untested: Getting to this grapple wall at other phases of Leviathan). Other: If you trigger the Leviathan battle while out of bounds, and then return to Gaia's arm (outside the battle arena tho). You can damage Leviathan until it makes Gaia's arm turn over to the climbing phase. If you do this, you can actually grapple climb all the way back to the very start of Gaia. All the while you see Leviathan unload (except for its breath). When you get to the start of Gaia, Kratos keeps switching from being invisible to visible very suddenly, and the whole first Gaia room looks (graphically) like a completely different area (differently designed). Video Demonstration: 1, findlestick's vid http://www.youtube.com/watch?v=boyDAH90Qi0 <Mount Olympus> Sequence break (NG+): using high jump and Dash, you can get inside the ceiling and walls. From there on you can skip the ledge which you would normally have to slowly cross. A cutscene and some enemies become skipped in the process. Later on, Gaia's graphics are somewhat glitched. Hope you don't mind. Wasted glitch potential (NG+): it's possible to reach the chain with Jet Dash, etc. but it's but a cardboard cut-out and nothing's actually there. Video demonstration: 1, Findlestick's vid http://www.youtube.com/watch?v=Nuy0c9Tfk6s Skip (NG+): you can skip the grapple point intro by doing Jet Dash from the ground level to the next ledge. Speed strategy (NG+): after the grapple point section, you can Jest Jump for a very quick climb up the mountain ridge. Video demonstration: 1, Findlestick's vid http://www.youtube.com/watch?v=mAz0pAbVSZ8 Skip (NG+): you can skip the cutscene of the pathway being crushed by doing a high jump and then Dashing at top height over the area. This is pretty hard to do in my opinion with a Severe Judgment jump alone. Video demonstration: 1, AKheon's vid http://www.youtube.com/watch?v=8EttrNWttyk <Tomb of Ares> Other (NG+): you can do a high jump and grab a ledge at the top of the large door that leads you to Tomb of Ares, and from there jump outside bounds. If you enter the Tomb with the door closed, during the Centaur cutscene you can hear hooves clopping behind the closed door, but no one will enter... Those who have mastered the Jet Dash are able to jump from on top of the door straight to the platform with save point. At first it doesn't look like anything is loaded behind the door (and it is true sometimes) but if you retry from checkpoint everything should work out as normal. Untested (NG+): if you got to the area beyond the gate before it loads and then have it load, assuming that it is possible based on the few times I've tried, could you skip a part or parts of the next fight? Skip (NG+): an easier way to skip the whole switch-pulling ordeal is to high jump and Jet Dash towards the other end of the area. You can easily grab a ledge there and then merrily continue on your way. Video demonstration: 1, AKheon's vid http://www.youtube.com/watch?v=NvJbybqsMSg <Leviathan part deux> Random (NG+): projectile attacks have immense troubles hitting this boss. <Heart of Gaia> Wasted skip potential (NG+): it's possible to Jet Dash to the climbing wall on the right, and from there Jet Dash to the climbing walls that lead you to the walkway above heart, but the next area won't be loaded this way. Skip (NG+): you can skip the block pushing puzzle by climbing to the platform that has Zeus' Eagle and Jet Dashing over the chasm. Wasted skip potential (NG+): the "inpenetrable substance" around Gaia's heart cannot be attacked at this time, even if you had Gauntlets with you. Speed strategy: Don't push the block into the hole all the way or else you'll activate a cutscene which shows you where to go next. Wasted potential (NG+): I'd like to try to access the next grapple point out of bounds, bypassing the climbing bit and possibly some triggers. But the walls are extremely high on the walkway with soldiers. Speed strategy? (NG+): you can skip a part of the climbing wall by doing a high jump and Jet Dashing into the wall. Might save a negligible amount of time. <Poseidon> Random (NG+): Camera during Poseidon fight can be messed up by some unknown factor, making it hard to read his attacks. Speed strategy (NG+): At the start of the Poseidon fight, by doing a combination of Jet Ascension and Jet Dash you can easily leave the arena. If you then Jet Dash to around Poseidon's back, you can R1 the grapple point that is hidden there, and that will throw you directly to Phase 2 of Poseidon. Basically skipping Phase 1 of the Poseidon battle. It's hard to say how much time it saves, because the Phase 1 doesn't take long by itself, especially on NG+. Video demonstration: 1, findlestick's vid http://www.youtube.com/watch?v=jByCMC10CIc Wasted potential/Cutscene skip (NG+): early final Poseidon scene You can Jet Dash directly from the 1st Poseidon battle to the Entrance to Ares Tomb (with the help of infinite health glitch and RoS to help you float a little along the way as well). Even tho you didn't kill the first Poseidon phases, the final Poseidon is there. You can brutally finish him off, but nothing happens afterwards, except if you go to the hole that Gaia's finger should be in (it is not there at this point). The game will load the complete cutscene with Gaia and Zeus. But after that, the Hades section does not load. You just get a blank screen and you can hear Kratos moving around in nothingness. If you save using the save point nearby and then restart, you will end up back at the Poseidon 1 fight. Should you now deal with all the phases of the fight like normal, after the cinematic in which Poseidon is thrown against the cliff, strange things happen. For one, Poseidon is absent from the whole area. The scene of Kratos interrogating him takes place from the 3rd person view instead of the 1st person like normally, and the ensuing finisher QTE never takes place because Kratos cannot mini-game something that isn't there... However, if you now go over to where Gaia's finger should be (it is still not there), the Gaia cutscene starts, but with Gaia totally invisible/absent from it. After some strange graphical glitches, the next cutscene returns to normal (Gaia visible again). And then the rest of the game loads normally. So, to sum up this strange series of events, the cinematic in which Poseidon dissolves and the lands flood becomes skipped. If you could reach the final Poseidon scene under 45 secs (approx. length of the skipped cutscene) time would be won. But it's not an easy task, since it's difficult to control Jet Dash during this bit. Video demonstration: 1, findlestick's vid of early Poseidon scene & wasted potential http://www.youtube.com/watch?v=Mz-pkdwYfbU 2, findlestick's vid of successfully finishing the skip (see part VI) http://www.youtube.com/watch?v=pVSf_3Wk6G4 Other (NG+): Nemesis Rage bolts have immense difficulties to physically hit this boss. This holds true for Poseidon himself when you are in the second part of the fight. It seems this low accuracy thing is true for all projectile weapons - after all, it's the sort you are not supposed to have at this point. Other (NG+): During the "O" bashing minigame on Poseidon's giant form, you can switch weapons between each hit. Random (NG+): At the grapple show-down, I tried to Jet Dash to the fist which Kratos ends up at using the grapple points, but the fist itself is collision- less and there's insta-death platform placed nearby in festive amounts. Other: At the final R1 of grapple points, even if you press R1 after the prompt is gone and Kratos has visibly missed it, game registers it as success and Kratos is suddenly teleported to top of the claw. Other (NG+): If you have infinite health, even if you miss the final prompt of Grapple sequence [mostly a SQUARE], next cutscene of Gaia punching Poseidon will still be triggered as if you never missed it. The scenes with Poseidon after that don't start properly, though, since the game won't transport Kratos out of the bottomless pit he has well sunken into by then. <Entrance to Ares Tomb> Other: sparing Poseidon... almost When you finally find yourself in front of Poseidon, you can't move an inch. The only thing you can do is 'grab', and we all know what happens after that. However, if you retry from checkpoint and manage to jump away from Poseidon the instant gameplay continues, you can reach the nearby save point and create a new checkpoint. After another retry, Kratos can move completely freely around the place for a change. But none of this will change Poseidon's fate, since Gaia intentionally keeps from showing up until the resounding snap of the unlucky Olympian's neck is heard. Video demonstration: 1, AKheon's vid: http://www.youtube.com/watch?v=RMpc6xaCX_8 Other (NG+): glitching Poseidon's death QTE Do a high jump towards the wall behind him, and you can grab a secret ledge and end up behind collision. You can do various kinds of displaced QTEs from there. Video Demonstration: 1, findlestick's vid http://www.youtube.com/watch?v=RVo0zervwYM Other (NG+): Poseidon is a special target who only gets hits from some attacks. Interestingly, unlike many other subdued Olympians, he can be targeted with combat grapples. Haven't found a way to move his sorry ass around the room, though. Other (NG+): When you press L3+R3 to gouge Poseidon's eyes out, Rage will be activated. You can turn it off and on again. <River Styx> Other: you can break out of Kratos' weakened state at River Styx. Retry from checkpoint, and do a jump the first moment you can. It doesn't always succeed as the timing is pretty strict. Once you've hopped just once, Kratos has left the weakened state and can swim at a normal pace in addition to being able to jump, etc. This allows you to not only complete this part faster, but you get some graphical glitches at the power drainage events if you are traveling airborne! When you reach walkable ground, Kratos has a tendency to revert back to the weakened state, but you can prevent it by either blocking or keeping a combo or some sort up. Another way is to quickly let go of block when near the book and then R1 it - this allows Kratos to revert to normal permanently for this short stretch of time before Athena cutscene. The walls of this area are too high to get over with Severe Judgment jump/Jet Dash. The cutscene with Athena seems this way too, but I've got no 100% certainty. Video demonstration: 1, AKheon's vid http://www.youtube.com/watch?v=MCHtSeaUr9I Wasted glitch potential: coming back from the direction of the grapple point, you can get past boundaries and acquire swimming glitch right here and now. Too bad that you can't control your swimming yet, and you just rocket skywards like in the past titles. This is just a "what if", but what if you touched the grapple point or read the book before rocketing too high up? Would the game give you control of the swimming...? <Realm of Hades> Sequence break (NG+): skipping much of the Realm of Hades Hades' Palace is unloaded and the brambles in front of the door untargetable until you've activated a trigger at the corridor leading back to Realm of Hades from the rotating room. Fortunately, this is an easy thing to do - all you have to do is use one of the grapple points to gain height and then Jet Dash to the balcony where there's the Pandora statue, then visit the elevator room and come back. Voila. This skips everything up to the point you have to fight those two cerberi in front of Hades' palace, including the Rage of Sparta cutscene. Video demonstration: 1, AKheon's vid http://www.youtube.com/watch?v=ZF8wSUE51S8 Fight skip (NG+ only?): you can skip the short scene of Hades talking and the Army of Sparta fight by Jet Dashing from the side. I'm not sure if you could use your normal tools at this point to do the same thing, but I suspect not since the trigger reaches some way to the rope. Fight skip (NG+ only?): You can pre-emptively skip the first Gorgon fight by doing Jet Dash from the rope to the behind of the arena. It might be possible on normal New Game, only much more difficult, because you'd have to shimmy outside bounds for a while and then do some accurate gliding. It's also possible to leave the fight after it starts by using CG high jump or JJ, but it's slower. After doing the pre-emptive skip, there's a stretch of time that has to pass before the next area loads. During this time you can Jet Dash into the nothingness to cut some corners as the next area materializes around you. However... the loading trigger for the pre-Judges area is easy to miss, so this might not be worth it. Video demonstration: 1, AKheon's vid of pre-emptive fight skip http://www.youtube.com/watch?v=RqcKXk3EPUI <Peirithous> Sequence break (NG+ only?): you can Jet Dash from the broken bridge straight to the next place very easily. I'm not sure if you can do this skip on a new game. I do know it's possible to get very close, at least. It's possible to use some out-of-bounds collision on the bridge's right side to do the jump from closer than normal. But the bramble wall has a pretty wide collision, complicating things further... To think of it, you might not be able to complete the game if you skipped the bow. Wasted potential (NG+): the bramble prison can't be targeted or lit on fire with the bow. Speed strategy (NG+): you can do a Severe Judgment jump from on top of the chest to the balcony which contains the bramble pot. This skips jumping on the chandelier once. Collision flaw: the left side of the broken bridge has some uneven collision to it. You can take the bramble pot and actually push it down into the river! I also tried to enter the river riding Cerberus, but seems Cerberus was too big to enter. Random: The cerberus riding bit lasts until you've lit Peirithous on fire. <The Depths of Hades> Skip (NG+): on Chaos-mode, where you can do a variation of CG high jump to Lost Souls, it's possible for you to skip the harpy cutscene and some navigation. Video demonstration: 1, AKheon's vid http://www.youtube.com/watch?v=bwoGvFzTvZw Speed strategy (NG+): You can skip parts of the climbing wall by utilizing Jet Dash. Cutscene skip (NG+): you can skip the Judges overlook scene by Jet Dashing from the climbing ceiling to the first grapple point. Video demonstration: 1, see the above vid by AKheon Cutscene skip: From the overlook, you can either glide or Jet Dash over the closed gate and gain early access to the first portal. Video demonstration: 1, Satvara's vid http://www.youtube.com/watch?v=NKpq6qB_AGk <The Three Judges> Sequence break (NG+): Early chain break After a long time of uncertainty, it was finally verified by Findlestick that it is not only possible to break the chain the first time you reach The Three Judges, but that there is a powerful sequence break as a reward. This trick does not work in the most obvious way. After breaking all three neck stones and the exposed chain pieces, you may or may not see the cinematic in which the Judges get smashed. After that, gameplay continues like normal. So, where's the sequence break? A few levels ahead, at the Chamber of the Flame, where turning the crank throws you straight to end game and you skip a whole bunch of fetch quests and other distractions in the process! The glitch does not seem to happen with 100% certainty, but here's 7 steps which most likely lead to success: 1. From the second grapple point after Three Judges overlook, Jet Dash to the pedestal on the upper level that can be R1'ed or just behind the first gate ("early access to the first portal", listed above). 2. Break the onyx stones of the first two Judges. 3. If you want to open up a decent way to exit the yard later on, enter the second portal and pull the switch to open the gate. This part is optional, you can also leave after breaking the chains later using another route ("cutscene skip", listed below.) 4. Go down to the Judge on the lower platform and break his stone. Then high jump over his head, down to the base of the chain. This is an important factor in this skip, because using the portal to go down to the base of the chain will result in a game crash. 5. Break the chain as soon as you can after getting to the base of the chain. If you don't see the chain breaking cinematic a few seconds after breaking the chains, you'll see it later when moving onto the next area... however, the skip might not actually start if you do it this way. 6. If the game crashes at any point, especially after the chain breaking cinematic, don't fret. Just load the auto-save and it's likely you can continue like normal afterwards. 7. It's almost certain that Erebus trials are a required task in order for the next area to load, so do those, then continue along the game as normal. Video demonstration: 1, findlestick's vid http://www.youtube.com/watch?v=oBalvwfI7Cc Wasted glitch potential (NG+): it's possible to enter the save menu right before the chain breaking cutscene begins during early chain break. However, time keeps running during this time, so the hope of saving time this was was crushed promptly. Also, saving game during the cutscene just sends you back to the start of the cutscene when you retry (in addition to making the game crash almost certainly after the FMV ends). There's some more info on this in the section of second Three Judges visit. Speed strategy (NG+): when doing Augean Stampede to one of the chains, sometimes the other chain gets damage for no reason as well. When you get to it, it's already 'yellow' and needs but a few hits to break after that. It has to be done as quickly as possible after retrying from the checkpoint. About Trial 1: just spamming magic won't work here. The game expects a certain amount of people to be converted into wandering souls - until that the enemies just keep spawning endlessly. Cutscene skip (NG+): after fighting through the Erebus trials, do a high jump/Jet Dash from the lower right half of the arena straight to the passage that leads you to the next place. It skips the Pandora cutscene and some navigation. The easiest way to do this is to do Severe Judgment jump from on top of the Erebus Trials pedestal towards lower-right of the screen and then Jet Dash (until camera changes). <next place> Cutscene skip (NG+): do a Jest Jump or CG high jump to a nearby Fiend, and Jet Dash to the vent puzzle room outside bounds. You skip the cutscene at the entrance (in addition to cutting a few corners in getting there). Speed strategies: quicker vent puzzle completion First of all, on NG+ you never have to light the vent on fire for the first time. You can just Jet Dash against the right wall for Jet Ascension-effect and reach the higher level in no time. Then, on NG+ you can Jest Jump using one of the Fiends for a quick foray onto the highest floor (use the back corner for Jet Ascension effect). At the top floor, grab the pot and shove it between the railing and the elevator machinery, then try to turn it counter-clockwise. The pot will rise up on the railing, and from there you can just kick it to the vent. Note that the small mise scuttling around can actually break Kratos' hold of the pot. You probably need luck to prevent this from happening. Other: at the area overlooking a strange golden dome, there's an unique Lost Soul who does not attempt to attack you (unless you provoke it). The souls from Claws CG do not try to target him at all! Wasted potential (NG+): it's possible to JJ outside bounds by using one of the sentries that spawn after you defeat the two Stone Taloses. You can take a stroll on top of the golden dome! From there it's possible to reach the area that's past The Forge's closed exit gate, but nothing beyond is loaded (it is speculated that the loading trigger is in the middle of the path in The Forge). Cutscene skip (NG+): from the golden dome, you can also Jet Dash straight to the save point of The Forge. Hephaestus never loads if you do this, and so the cutscene of the place, if triggered, will contain Kratos speaking with a voice in his head with no one else around (or so it looks like). But this is not the reason you flew all the way to this place - instead, it was to skip the cutscene by going to the Aphrodite portal using the wall with Boots of Hermes and then Jet Dashing over the cutscene trigger to freedom! Video demonstration: 1, AKheon's vid http://www.youtube.com/watch?v=s9TlfmxL17I <The Forge> Speed strategy (NG+ only?): Jet Dash over the intro cutscene to The Forge. Camera angles turn quite bad as a result, but they're manageable once you retry from checkpoint. As another speed bonus, you don't have to pull the switch that opens the gate out of The Forge if you do this - the gate appears to have unexisted while you weren't watching (at least if you retry from checkpoint). Wasted skip potential (NG+): at this point, the portal to Aphrodite's Chamber is inactive, and it's fairly certain that Pit of Tartarus is unloaded as well. It's also possible to reach the underwater areas where you will end up after defeating Hades, but you can't go into the Throne area itself because it's unloaded (and as far as I can tell, it can't be made to load from here.) Sequence break (NG+): you can skip Rage of Sparta (along with the cutscene before it, and the tutorial fight) by doing a high jump towards the background wall at a correct spot before the trigger. Jet Dashing, you can reach the entrance to the Palace this way quite easily. Video demonstration: 1, AKheon's vid http://www.youtube.com/watch?v=ZF8wSUE51S8 <Palace of Hades> Sequence break (NG+): you can skip the fight with Cerberi at the Palace's gate by Jet Dashing around the gate. Video demonstration: 1, satvara's vid http://www.youtube.com/watch?v=tXYVBfYdb6E Battle exploit (NG+): You can high jump/Jet Dash to the platforms the Hell Breeders are waiting on and light the brambles on fire from there, starting the fight from complete safety. But this is of temporary use only since eventually you will have to drop down to ground level to be able to minigame the Breeders. Wasted potential (NG+): there's a ledge to the right of the door with Hades' image emblazoned on it. Otherwise fine and dandy, but the ceiling seems to be blocked in this room. Sequence break (NG+): you can skip the puzzle here (thanks to Satvara). You got to climb the big tree first. From the upper platform you have to jump to a secret ledge which is situated inside graphics at the area below Hades' statue. It's easy to reach with f.e. Severe Judgment jump + Jet Dash. Don't start the jump too near the chests, or else you get blocked by additional collision. Now, when on the secret ledge, the tricky part begins. You have to do another high jump (Severe Judgment is again enough) towards foreground. You may see a sort of huge lantern-like object blocking most of the screen (Persephone's coffin?), when I did this skip I always aimed towards it. At times Kratos just ends up on top of something. I think it's because of a Jet Ascension effect - some of the surface is angled enough for Kratos to gain height bonus when Dashing against it. When the graphics get all messed up, it's a good sign. Start Jet Dashing to the background until the Hades intro cutscene appears, and if you're not safely inside the room yet, keep Jet Dashing until you are (hopefully the camera is on your side...) It's possible for you to end up swimming under the arena when doing this. But this is only good! It allows you to skip the soul drain Hades attempts to perform on Kratos, saving maybe 5-6 seconds. You can also swim a bit outside the arena itself, but it seems there's collision preventing you from leaving the fight completely just yet. Video demonstration: 1, Satvara's vid of the skip http://www.youtube.com/watch?v=cSbIOMMFKnI 2, AKheon's vid of swimming below the arena http://www.youtube.com/watch?v=UD8l59elPi8 <Hades> Speed strategy: retry from checkpoint when the 'tug-of-war' phase of the fight begins. Tap X so that Kratos may jump as soon as gameplay continues. It doesn't always succeed because of the strict timing, but if it does, Kratos can move freely during this phase and deal the required damage to Hades in record time (with Bow, for example). Wasted potential: during the Claws tutorial, the walls around you are too high for you to escape by any known means. <Hades' Throne Room> Swimming glitch (and regen magic) on New Game: Haven't done this myself, though the collision flaw that is abused is not hard to find. It's just a very tricky procedure to go all the way through. Since this happens before the Soul Summon tutorial fight, you can proceed to activate the fight and then escape it by swimming. This allows you regen magic. However, it comes with a price: you cannot switch weapons once the tutorial fight begins. The game defaults to the Claws of Hades, but you can switch to the Blades of Exile by selecting them immediately after closing the Soul Summon prompt that appears just as you enter the tutorial area. If you skip all the other regen magic tutorials in this game as well, you get to keep regen magic all the way to the end of the game. Video demonstration: 1, Satvara's vid http://www.youtube.com/watch?v=z_oLAxUqotc Swimming glitch (NG+): by doing Severe Judgment jump and Jet Dash, you can breach the wall in at least one known place here, towards the left-hand side of the cavern's roof in the short stretch of cavern after regen magic fight. Video demonstration: 1, AKheon's vid http://www.youtube.com/watch?v=rYVVxe0KSZY <backtrack to Olympia portal> Cutscene skip (swimming): you can easily skip the Hephaestus cutscene. Speed strategy (swimming): you have to turn the rotating room for some way before the Realm of Hades loads again, but you don't have to turn it all way. Turn it to the first stop and then just swim your way out. Cutscene skip (swimming): you can easily skip the cutscene which shows you the Hades-Olympia portal as your next destination. This also makes the game automatically skip the first City of Olympia cutscene later. Other (swimming): at this point, if you're swimming, I suggest you end swimmingness at the climbing wall nearby. Otherwise you'll likely get stuck at City of Olympia's gate. Random (NG+): All other Hades locations except Realm of Hades, The Forge and rotating room are unloaded at this point. Hm, wonder what would happen if you returned to The Forge and Jet Dashed back into the underwater areas? Maybe nothing interesting, but still... Skip (NG+): you can skip the short scene before entering Hades-Olympia portal by Jet Dashing over it. If you had skipped the portal showing cutscene earlier, this procedure becomes more difficult. I suggest you Jet Dash over from the save point platform towards the backside of the portal. <City of Olympia> Random (NG+): The portal back to Hades does not work. In fact, there's absolutely no collision around it. Wasted glitch potential (NG+): you can Severe Judgment/Jet Dash to grab a ledge on top of Gaia's hand and proceed from there. However, until the whole ordeal with Gaia is dealt with, the next place will not load. (yes, including throwing her hand off the ledge.) You can't break Gaia's arm without having first seen the cutscene of Gaia asking your help. If you go and activate the door, and then retry, Gaia's hand will be invisible and invincible (unless you already cut it down, in which case it's the severed hand like usual, except invisible until you touch it.) You can backtrack to the area where you came from to have Gaia climb up the cliff... again... but the arm remains indestructible because the game thinks you never saw the intro cutscene with her. Interestingly, when examining the door with Gaia still there breathing down your neck, I sometimes "won" the Door to Olympia fight with the dogs still spawning. Too bad this knowledge probably can't be put to use. Speed strategy (NG+?): You can completely skip the battle at the large doors simply by using CG high jump or Jest Jump in tandem with Jet Dash, to get into the cave. (You can probably get to the centaur battle arena directly from the doors as well.) Video demonstration: 1, findlestick's vid http://www.youtube.com/watch?v=I0MNV-gVH5k Othe (NG+?): By doing things in a strange order you can get the first Harpy to do all its "cutscene motions", but with Kratos free to move around. If you then grab the harpy during its "cutscene flying motions" Kratos will passively grab it with both hands while flying and will not stab it. Eventually the Harpy will vanish into thin air, and Kratos will fall. Speed strategy (NG+): You can Jet Dash through all the sections that normally demand you use a harpy to get across. Random (NG+): At the second Harpy crossing inside the cave, you can do a Jet Dash style of Jet Ascension "high jump". If you Jet Dash (at just above ground level) against the base of the large wooden structure on the right of screen. Kratos is able to vertically ascend until he can hang on to the ledge that's quite high. A superior "Collision high jump" to the one seen in the GoWIII Demo. Sequence Break (and random bits): You can skip the Perses cutscene by doing a high jump into a Jet Dash from on top of one of those golden chests and then onto the roof above the Harpy crossing. There is a wall of collision that you need to glide around while inside the roof to be able to access the Centaur battle arena. If you drop down to the arena, you'll see the main harpy from the cutscene stand there passively, you can't damage or grab it. There is another harpy on the left hand side rail that is grabbable, but if you grab it from the balcony area near Chimera, you'll only get a displaced grab and then Kratos will let go, due to invisible collision. The only way to grab this Harpy is to do a balance beam tip toe to it. If you hit it and then grab it and go slighty left and forwards, you can grab it without displacement. In terms of a skip it is too slow and difficult to bother with, though. You can leap directly to the Chimera battle from the Harpy crossing rooftop, but nothing interesting happens. You get missing scenery, and annoying skewed camera angles as well as become stuck - until restart. Sequence break: You can cross the big chasm with Jet Dash quite easily here, skipping any events related to Chimera, crossbow and harpies. For another small skip, stay outside bounds after reaching the other side, by for example landing on top of one of the pedestals which line the outside of the wall. From there, Jet to the bridge on the right of screen, and bingo! Video demonstration: 1, findlestick's vid http://www.youtube.com/watch?v=up1jO8uKeg8 Wasted Glitch Potential: After a high jump (or: from Harpy crossing rooftop) you can Jet Dash across the big chasm and get directly to the ledge where the civilian is or onto the lowermost ledge of the climbing bit which takes you to the Helios arena. Novel as this is, it's useless. When you get proceed to battle arena, Helios is totally absent from the complete cutscene, as are the soldiers that fall from the sky. The Cyclops never appears and the battle never takes place. You then get stuck because the next area is not yet loaded. If you now jump back outside bounds and activate the trigger which loads Helios' appearance (it is on the walkway that has the ladder at the end of it), you do actually get Helios to appear. Unfortunately he is just a prostrate character model whom with you can't interact in any way. Video demonstration: 1, findlestick's vid of some of the above things http://www.youtube.com/watch?v=9kApRgKbOV8 Battle exploit: You can make the Centaur fall out of bounds by firing bow shots at him from on top of the block that the harpy from the earlier cutscene stands on. If you then successfully win the mini-game, the centaur will plummet down and die in the harpy chasm. Battle exploit: You can leave the Chimera Battle by high jumping up on walkable collision that is above the Ballista. From there you can high jump into a Jet Dash and go over the Collision that is at the entrance to the battle arena. (But this is pointless since you can skip this whole fight anyway.) Other (NG+): After the Harpy crossing - to the right side of the screen - there are some 'secret' ledges that Kratos can climb that lead directly to the bridge on the right of screen. Its almost as if this had been an alternate route to get through this area that was abandoned by developers. Video demonstration (See part I of this vid): 1, findlestick's vid http://www.youtube.com/watch?v=3bKom8aq7Aw Speed strategy: after killing the civilian who blocks your path on the ledge, drop down with R1 as soon as possible. This is because Kratos moves faster when hanging from a ledge. Other (NG+): If you do things in completely wrong order, the civilian might re-appear after you've already killed him once. The civilian stands in the usual 'idle' pose for character models that have no animation going on. He does not block Kratos' path, and if Kratos tries to grab him, Kratos gets teleported back a few hundred meters, to the gate which he has to open after crossing the chasm. Incidentally, that was the same spot my last checkpoint had brought me... <Helios> Wasted potential: You can't destroy the onyx shielders guarding Helios with your cestus. You can - however - do a simple roll against their shields, and Kratos will penetrate them and end up inside the soldiers' guard formation. While in there, you cannot interact with Helios or harm him in any way, or the soldiers. Also, the secret door on the side of the cliff can't be unveiled before Helios has lost his head. In fact, you don't even want to mess up with the secret door before finishing Helios because the door can glitch up and become inoperable afterwards. It's possible to get past the door by doing high jump to the upper ledges and jumping from there, but the areas beyond aren't even loaded at this point! D'oh. Video demonstration: 1, findlestick's vid http://www.youtube.com/watch?v=Z-zxTXgCqeA Other: If Kratos is not inside the actual arena when the Cyclops drops from the sky, Kratos will do his animation where he drops to his knees, but the Cyclops will never actually appear. And you can't progress if you hadn't already used a cyclops to break all the shields of the soldiers. Other: If you break the onyx shields of the soldiers, then leave the battle arena and then return back from the normal entrance. When you return, all the soldiers that had shields will begin to "surf" around on their shields along the arena floor. They can only be killed by grab and kill attacks under these conditions. Video demonstration (See final part of this vid): 1, findlestick's vid: http://www.youtube.com/watch?v=2QsRyY-b1Aw Speed strategy: at the section where Helios tries to blind Kratos, by positioning your arm correctly you can get to Helios without Kratos stopping once during the whole trip. Speed strategy (NG+): Due to a collision flaw, at the ledges above the door to The Path of Eos, you can double jump on the collision flaw (after high jumping up on the ledge), Kratos will then start to fly up really high all by himself almost as if by magic. From there you can Jet Dash directly to the first wraiths just before the Icarus vent. Thus skipping nearly all of the Path of Eos. Video demonstration: 1, satvara's vid http://www.youtube.com/watch?v=H_omjm1l4ro Speed Strategy (NG+): An alternative way to do this skip is by doing a Jet Dash directly from a few ledges above the large door after Helios (once it has been revealed, it has a ledge above it). From the top of the door area, you can Jet Dash directly to the area where the Wraiths are, before the Icarus vent. Video demonstration: 1, findlestick's vid http://www.youtube.com/watch?v=Zb4C6SxfF4M <The Path of Eos> Skip: you can skip the short intro cutscene if you move through the area fast enough. (gratz Satvara) Video demonstration: 1, Satvara's vid http://www.youtube.com/watch?v=ZhWFRByy57Y Speed strategy (NG+): By doing a CG high jump into a Jet Dash towards the stone bridge on the right (by using the soldiers near the savepoint), you can skip everything from the the savepoint all the way to the Wraiths. Video demonstration: 1, findlestick's vid http://www.youtube.com/watch?v=tPbtnM5FWAs Speed strategy: the harpy fight is not necessary to fight, though targeting the door with HoH might be difficult with all the harpies around. Video demonstration: 1, see the above vid by satvara Speed strategy (NG+): instead of using the head to reveal the door area, just high jump and grab a ledge above it. From there, simply Jet dash to the area past the horizontal climbing rope. (Thus also skipping the rope climb section). Video demonstration: 1, findlestick's vid http://www.youtube.com/watch?v=AM2YhP4X1Hk Speed strategy (NG+): you can skip the Pandora cutscene by grabbing a horizontal wooden plank in the roof of the cave, from there you can Jet Dash directly to the area where the Harpy normally sits. Video demonstration: 1, see the above vid by findlestick Speed strategy (NG+): instead of riding a harpy, Dash through the air to the next platform. Fight skip: you can glide past the trigger which begins the first fight with Wraiths from the side. (gratz Satvara) Video demonstration: 1, see the above vid by satvara Sequence break: using the technique of "Wraith jump" (read more from high jumps), Kratos can climb on top of a nearby shelf and gain enough height as to make it through the ceiling and glide to the big heat vent. This is only possible if you didn't skip the first wraith battle a moment ago. (c: Satvara) Video demonstration: 1, see the above vid by satvara Alternatively, you can (on NG+) do a Severe Judgment jump on the same shelf or grab a secret ledge that is behind the shelf at roof level. This skip as a whole allows you to evade one mandatory battle and some navigation. You can also leave during the final Eos battle by doing some form of CG high jump towards the chain. However this method is redundant due to the quicker skips available. Video demonstration: 1, see the above vid by findlestick <The Chain of Balance> Speed strategy (NG+): it's possible to Jet Dash at the lowermost level to cut a few corners when going for the first climbing wall. On the higher level, you can Jet Dash straight to the grapple point. As a bonus, one of the falling rocks is noticeably stuck in air later on, looking silly. Other: at the end of the second flight part, nothing happened when I reached the white light. I was steering heavily to the right at the time. It sounded like Kratos was stuck in air somewhere. Then "you are dead." If this happens while having infinite health, Kratos breaks out from the next cutscene and starts to fall back down the chain while out of sight. The camera then also starts to go in reverse (back down the chain), RoS speeds this process up. Eventually he will stop at a certain point down the chain, and all you'll hear is Kratos grunting and 'hurring' until restart. <The Caverns> Sweet spot: on the corners of the box. Untested (NG+): I would imagine it's possible to somehow Jet Dash and skip a box ride or two here. If only the camera angles weren't atrocious... Other (NG+): If you shoot the brambles at the first box, and then do a high jump onto the area above the burning brambles, Kratos will grab a ledge and stand up on it. The box that you are supposed to ride on then goes away like normal but without Kratos on it. When the box arrives at its destination, the camera stays fixed on it while Kratos is stuck miles away. You can only hear him moving around while he's stranded even on restart. Other (NG+): you can shoot a pre-emptive Nemesis Rage at the chain the two minotaurs are about to chop off. During the cutscene, the minotaurs keep getting hit and the chain is worn out for no reason. Collision flaw: on one occasion, I had one of the minotaurs stuck inside the large chain in the middle. It flickered while trying to reach me, turning around on the spot. After about 30 seconds it was free again. Wasted potential (NG+): you can Jet Dash to the entrance you'll come to later, but nothing is loaded there. <Chamber of the Flame> Other (NG+): if you jump back on the chain and visit the mountain screen, then come back, the game will freeze in one of the Hermes cutcenes. Random (NG+): This is the point from where you will skip straight to the end of the game if you had performed the "Early chain break" earlier on. After climbing up the chain, you'll notice that you can instantly access the upstairs area and turn the crank all the way. Since the game thinks you are turning the crank for the second time, the game will then load the cutscene of Kratos pulling up the Labryinth. And after that, you get to fight Zeus... Cutscene skips (NG+): You can skip having to reveal the images on the wall with Head of Helios to make Hermes appear. And you can also skip the entire Hermes conversation by high jumping onto the broken pillar that Hermes is supposed to break, and from there you can jump to the balcony area before the climbing grapple wall, everything after that loads normally. At this date, findle (and co.) agree that this skip must only be done after seeing the cutscene at the blue flame. If not, the game crashes either at the swinging grapple, or if you skip it, at the ledge that leads around the corner of the building. To remedy this, its important see the cutscene at the flame first for everything to load normally. Something untested: these days it's possible to skip the ledge as well. Would the game not crash afterwards if you did this, perhaps even allowing a skip of the blue flame cinematic? Video demonstraion: 1, findlestick's vid http://www.youtube.com/watch?v=rksFXLo5iRE Speedrun Strategy: Method 1: At the grapple wall (just before the swinging grapple, you can roll at the top of the grapple wall and fall down its side, from there you can glide over the swinging grapple and make it to the bridge rather swiftly. If done correctly, you also skip the small cutscene of the rock breaking a part of the bridge. Method 2 (NG+): This is a much faster way, just Jet Dash from the top of the building where the rail is broken and directly to the bridge. Video demonstration: 1, findlestick's vid (method 1) http://www.youtube.com/watch?v=eJxC3SMekIo 2, findlestick's vid (method 2) http://www.youtube.com/watch?v=j1Bz-a9reA0 Wasted Glitch Potential (NG+): If you do the above mentioned skip (with the Jet dash) but go too far past the point where the first rock hits the bridge, you'll skip a loading trigger. This results in you being able to move quickly across the entire length of the bridge without it falling, you can hear civilians screaming, but cannot see them. You can still climb the ledges (with strange camera angles), but the floor of the next area never loads. Speed strategy (NG+): at the end of the bridge area, there's a sort of wooden post. You can climb on top of it, and from there jump and Jet Dash to the next section. Video demonstration: 1, findlestick's vid (in one of the last parts) http://www.youtube.com/watch?v=wrsUCW9R9E8 Speedrun Strategy (NG+): At the grapple that Hermes hangs from you can skip a cutscene and some lever pulling simply by Jet Dashing from the platform where the lever is, and directly to the next bridge you jump to. Video demonstration: 1, findlestick's vid (See part 2 of "method 2" video above) Other (NG+): At the collapsing bridge with the grapple points, you can actually beat Hermes to the door that he enters. You can do this by Jet Dashing from near the end of the bridge and making a "Bee line" to the door. However, the door has an invisible wall of collision that Kratos cannot go past. At that stage, Hermes runs past Kratos. Wasted Glitch Potential (NG+): At the catapult that Kratos uses to get to Hermes. You can get inside the catapult area early (before its rotated in Hermes' direction) simply by pulling the crank almost to the end. And then quickly Jet Dashing to the opening. Unfortunately, you can't shoot the catapult in some strange direction because the R1 function is not active at that time. <Grand Vestibule> Wasted skip potential (NG+): you can't skip Hermes, because a few rooms away there exists naught but unloaded nothingness. Speed strat/exploit (NG+): If you go to the Grand Vestibule save point during the fight with Hermes (possible with Boots) and make a checkpoint, after retry Hermes stands completely still, takes less damage to defeat, and you skip his death speech as an added bonus. Video demonstration: 1, AKheon's vid http://www.youtube.com/watch?v=x0v0POXk0jQ You might be able to stop Hermes in strange positions or locations for even more glitch potential. Wasted potential: During the Boots of Hermes tutorial fight, the wooden wall can't be traversed using the Boots. Sequence break: you can skip the tutorial fight anyway (and a small scene after it), using a wall breach and a secret ledge at the top of the statue's head. This can also be done by high jumping and grabbing the ledge of the wooden structure at the savepoint, or by simply doing a Jest Jump up to any of the higher platforms. Video demonstration: 1, Satvara's vid http://www.youtube.com/watch?v=WWCBAnEBdGY Wasted potential: you can jump over the outdoors fight trigger in front of the Upper Chamber of the Flame, but at the price of the Chamber itself not loading. <Upper Chamber of the Flame> Speedrun Strategy: You can skip the entire music puzzle by jumping out-of-bounds from the top of the cylindrical stairs and by falling under the floor near the gate of the puzzle. This lands you at the savepoint that's before Hercules. The Hercules' area is not yet loaded, to remedy this, just climb the stairs and go to the end of the hall and then return. After an extremely long pause, the Hercules area will load normally. Video demonstration: 1, findlestick's vid http://www.youtube.com/watch?v=2o11G2hMeOc There is a disturbingly long pause again later when you climb to the Upper Chamber via the big chain as well. You can turn the crank at the blue flame later in the game, even tho you skip the music puzzle. Speed Strategy (NG+): At the music puzzle you can get up to the top area that has the turning mechanisms without having to use the air vents on the sides, instead you can just do a Jet Dash ("Jet Ascension") against the front of the music puzzle and Kratos will quickly rise up. Wasted potential: after completing music puzzle, you can visit the chain from which you climbed earlier (in pursuit of Hermes), and after returning, the stairway and the pillars have no collision. Well, for a while anyway. If you run around the place wantonly a bit, the collision should return. Try to visit the center of the blue circle. Then... If you turn the large crank at the Flame without having turned it before, you will see the Pandora's Box intro cutscene instead of the Three Judges cutscene, after which the game crashes. If you already turned the crank once, then you won't see the cutscene, but when trying to get to The Forum, game crashes. Other (NG+): If you skipped the Hermes appearance trigger earlier in the game, you can actually trigger it at this stage. You'll get a glitched cutscene and Hermes is absent from the scene. <The Forum & Hercules> Speedrun Strategy: You can skip having to walk down the spiralling stairs simply by jumping out-of-bounds along side the stairs. This will land you right next to the savepoint. Wasted glitch potential: The Hera cutscene can be skipped by high jumping up on a hidden ledge above Kratos just before he enters the arena. (At the top of the exit that's at end of the tunnel). Once up there you can do a very wide Jet Dash around the trigger, but testing at this stage suggests that most of the arena has no floor collision. Other: you can use CG high jump or JJ to get over bounds here. There's no collision over where Hera and Hercules are staying, so if you try to go there you just fall through the floor. You can go back to the previous area and save, but nothing interesting seems to happen. It's hard to tell since you can't get back to the arena because of the gate that's in your way. Random: tidbits from around the fight After the second time Hercules becomes impaled into spikes, he loses his helmet and then does an attack which destroys all sentries of the area. But I've heard reports of some sentries suriving all the way into the final phase of this fight. At the end of second phase, Hercules stuns Kratos momentarily and turns away to brag at Hera. If there's something that deals damage for a long time on the battlefield (like Nemesis Rage bolt) Kratos might wake up from the stun only to notice Hercules is about to plant a fist in his face. As Kratos steals Hercules' weapons from him, if you keep L1 pressed down after QTE ends, Kratos gets to keep his old weapon of choice at least a while longer during the fight. Random: For those squeamish of violence, you can opt to not punch Hercules in the face at all. Eventually, at least if you got Hephaestus' Ring turned on, the game automatically makes Kratos punch Hercules so that they both fall through the floor. Hercules' face will be completely smashed regardless at the very end. <sewers> Wasted potential: It's possible to go around the exit gate by activating an easy swimming glitch here, but the next area only loads if you actually pull the switch which rises the gate. Regen magic (and fight skip): When approaching the Nemean Roar tutorial battle room, you can stay to the left-hand side of the corridor and at the very end do a high jump towards the switch. Keep Jet Dashing 'til you breach the wall. From there you can operate the exit switch early, prompting a horde of onyx shielders to appear like usual. Smash the onyx shielders' shields, so that they turn normal, then "Jest Jump" or CG high jump using one of them, all the while avoiding activating the regen magic battle trigger. Jet Dash to the exit afterwards. This allows you to not only keep regenerating magic (until Nemesis Whip tutorial at least, but that too can be skipped), but you are able to switch weapons at will (because you skipped the part which locks Kratos' weapon to Cestus). Video demonstration: 1, satvara's vid http://www.youtube.com/watch?v=i8u7K5lBV_k Random: If you activate the regen magic battle while having the horde of onyx shielders around, the actual regen magic fight will have maybe 3 or 4 enemies, then their spawning stops. This causes you to get stuck, because the blue walls never dissipate around the room after having won. Speedrun Strategy: After the Cestus tutorial, you can easily jump over the shielded soldiers by doing an ascension followed by a simple dash. <Poseidon's Chamber> Wasted swimming glitch potential: if you approach this area out of bounds, you become automatically positioned inside the small water ring when this place loads. Collision flaw: you can get outside bounds right at the start by finding two chests in the foreground and doing a high jump from on top of them towards the camera. Kratos is able to climb a ledge there. Skip: by using the aforementioned ledge, you can jump and Jet Dash over the intro cutscene & fight. You can also skip the Princess Poseidon cutscene, but when returning you will probably run into it anyway. At least the cutscene is glitched up for maximum turmoil. Wasted glitch potential: you can try to Jet Dash through the temporarily open doorway (after pulling the crank) but there's collision in front of it anyway. Wasted glitch potential (with hope): you can reach the last area of this place (with the Pandora statue) early, NG+ or not, but nothing happens and the next place won't be loaded. Satvara is correct in suggesting that the trigger for Pandora cutscene is in the girl getting crushed, but the trigger for the next area to load is somewhere on the path to the cutscene (after girl has crushed?). By doing a careless jump, I've encountered a situation in which I saw the cutscene but the next place didn't load. So the triggers are separate... Wasted glitch potential: getting swimming in the small circular opening seems impossible because the collision always pushes Kratos inside the hole if you try to access it from outside. Speed strategy: you can get to the first switch in the water spike room by doing Jet Dash from the stairs. Wasted Glitch Potential: At the dog kicking tutorial it seems that you can't Jet Dash to the portal under the lowering floor on first arrival, due to collision in front of it. Other: the lowering platform can be fooled into rising all the way up even with 4 dogs on it by touching it very quickly and then jumping away. Untested: just for the sheer glitching potential, I'd like to see what happens if you got 4 dogs on the platform, then went back to the Poseidon Princess entrance, clipped inside the room, and used the portal there without first having even watched the cutscene in which Kratos frees her. I guess, if this could be done fast enough, and the freeing cutscene didn't activate, and everything worked normal afterwards, it would be a viable cutscene skip... But it's unlikely because the wall which rises after pulling the switch is very high. Speedrun Strategy: Towards the end of the Dog Kicking puzzle (just after the girl runs through the portal for the last time). You can completely skip the battle with the 2 Bronze Taloses, simply by doing an ascension from the top of the floor that moves up/down, and then Jet Dashing directly to the exit. Video demonstration: 1, findlestick's vid http://www.youtube.com/watch?v=eFZx6E1bNds Speed strategy: you can skip the last fight before setting the girl into her demise by having Hephaestus' Ring turned on. Kratos turns the wheel so fast, he manages to get everything done before enemies even notice him. By the way, during the actual cutscene Kratos is invincible to damage, so you don't have to worry about enemies interrupting Kratos. <Upper Gardens> Sequence Break: When you reach the Upper Gardens you can skip the entire bridge puzzle and in the process you skip the entire Cronos section (Massive skip), you also skip getting the Nemesis Whip. But with NG+ thats no concern. (c: satvara). In NG+, you can also skip the entire Cronos section simply by activating the bridge with whip, since you already have it. Video demonstration: 1, findlestick's vid http://www.youtube.com/watch?v=kgU0biGsLro <Cronos> Wasted glitch potential: At the first phase of Cronos' arm (below his wrist), you can do a Jet Dash towards the Camera just as his arm becomes vertical. You actually leave his wrist completely but at this date it does seem that you can't skip to a next section, or to return to a previous section (Before Cronos). Speed strategy: You can "Jet/collision ascension" up between Cronos' fingers as he brings them down to "squash you like a pest" so that you are at the top of his fingers as soon as his hand has come down. Wasted glitch potential: At the first swinging grapple, you can swing and Jet Dash and go behind that belt (with the onyx section). There is walkable collision there, and you can use it as a battle exploit by killing the enemies that are on the other side of it, while being totally safe. Unfortunately, after you kill them it seems - at this date - impossible to return to the other side due to invisible walls of collision. Other: If you Jet Dash away from Cronos' palm before Cronos splats them together. Kratos will appear from in between Cronos' palms, no matter how far away Kratos was at the time of Cronos smacking his palms together. Wasted glitch potential: There is walkable collision above Cronos' shoulder that you can CG high jump to. From there you can walk around behind the metal areas on Cronos' shoulder. Then you can Jet Dash to Cronos' face where Kratos can walk around and inside of Cronos' face. Wasted glitch potential: You can get past the blue onyx on Cronos' chin, you can walk on Cronos' face early (you then get a funny view of Cronos' mouth and nose). But there is no chance of sparing Cronos at this date by doing this. <The Forge re-visit> Other: if you fail the QTE and Kratos gets electrified, you can keep delaying the inevitable by turning Hades' Helm on again and again. The Whip will move on its own over Kratos' fried corpse if you continue this long enough. Infinite red orbs (note: semi-untested): there's a stream of orbs flying at you each time you retry from checkpoint in here, probably left over from Cronos. You can touch the save point between retries to keep the orbs every single time too. Wasted glitch potential: You can get regenerating magic at the Nemesis Rage tutorial by CG high jumping out of the tutorial. Unfortunately, you get stuck with the whip for the rest of the game, meaning that you won't be able to break any onyx at areas that it is required in order to progress. Video demonstration: 1, findlestick's vid http://www.youtube.com/watch?v=dn2MmRVUPSs Speedrun strategy: Instead of opening the door that leads to the Portal Puzzle. Jet Dash left through the wall, this will leave you inside the end of the hallway. Video demonstration: 1, findlestick's vid http://www.youtube.com/watch?v=ztfW8fzmsj8 <Daedalus' Study> Other: you can reach the yellow portal which you'd normally reach by pulling a switch and using the Boots towards the wall by jumping under the portal, then jumping and doing Severe Judgment. Collision flaw: at the upper balcony with a switch, there's some strange collision to the sides of the portal. Wasted potential: you can skip this whole area doing a stylish sequence break, grabbing a secret ledge on top of the gate with the Zeus seal, and getting out of bounds that way, but the next area is not loaded if you do it this way. And I don't think it would've saved much time because shooting the crossbow is quite simple. Untested: by going out of bounds, could you activate swimming glitch using those water puddles on the floor? <Olympus Gardens> Wasted potential?: after having dropped down from the pole and advanced further into the corridor, the previous area unloads. At this point you can go and get back on the pole using high jump... unfortunately the pole ends prematurely, and the surrounding wall seemingly can't be surmounted using high jumps (though there doesn't seem to be a ceiling there). If you could get high enough, you might be able to get OOB and reach Gardens early, skipping first Hera cutscene of the place. Cutscene skip: you can skip the cutscene which shows you a general view of the place by jumping over it. Cutscene skip: you can skip the cutscene of Kratos picking up Hera's Chalice by doing a CG high jump or JJ using one of the enemies that spawn nearby. If you extend the jump using bow height gain, you can get to the yard with the ladder using this trick. Video demonstration: 1, AKheon's vid http://www.youtube.com/watch?v=GlOaNgjb0gQ Sequence break: strange way to skip Olympus Gardens Due to a very odd glitch which occurs if Kratos is hit by an enemy during the pre-scripted Hera's Chalice cutscene, you can completely skip this area without problems. In order to set up the glitch, you got to first skip Hera's Chalice cutscene, then approach its trigger from the "wrong side". The enemies that spawn will follow you all the way to the cutscene area, and allow the beginning of this glitch. Ok, so once Kratos is hit, he will re-appear at a completely different area (long before the camera even shows his new location). His angle has changed, and all attacks you do for a while occur with him horizontally. The best use that has been thought for this strange state is doing Crushing Strike (air) using the Cestus - Kratos begins flying horizontally, and very conveniently almost towards The Caverns entrance. This flight lasts endlessly, so you got to cut it off using Rage of Sparta. From there Jet Dashing to The Caverns entrance is not a big deal. Video demonstration 1, AKheon's vid http://www.youtube.com/watch?v=sq_A7kYejNk Speed strategy: you can get on the bridge early by doing a Severe Judgment jump (and Dashing). From on top of the bridge, you can avoid opening the gate and climbing the ladder there by jumping over an invisible wall towards the background. You can end up all the way to the area where the first bowl is. Speedrun Strategy: You can completely skip the Satyr battle simply by high jumping/dashing over the loading trigger. And the Satyrs never load. A quicker way is to get youself stuck behind the green chest before the Satyr section. This will cause you to be pushed through the wall and directly to the pushable button that's on the ground. Video demonstration: 1, AKheon's vid of the second way http://www.youtube.com/watch?v=A7WdsDQKMco Trigger skip: after passing satyrs, the cutscene in which the gate closes behind you can be jumped over. Sequence break: skipping the rest of Olympus Gardens Push the moving pedestal towards a wall so that the high end is against the wall. The game may allow Kratos to get through the wall this way. Doing this near the exit allows you to just jump to the pathway that leads you to the next area. Note: it's recommended to retry from checkpoint once you reach the pedestal, or else Hera's death scene may suddenly start playing when you are trying to exit. It isn't dangerous, and it doesn't always happen, but it wastes time if it does. Video demonstration: 1, AKheon's vid http://www.youtube.com/watch?v=_PS_DMN_eJY Other: If you skipped triggering the cutscene on the pushable button earlier, you can trigger it by putting Hera on it at this stage. This causes a contradiction in the game, resulting in a 'Dali-inspired' bizzare cutscene. You see Kratos drop Hera, but he retains his arm up as if he was still carrying her with Hera's massive minigame circle rotating before Kratos' face. Kratos has a bizzare/unnatural look on his face, almost as if hypnotised. At that stage you see Hera's cup float about all on its own, as well as the green stone. The cutscene that reveals the puzzle layout has all its green effect missing, and if you make Kratos walk around, he does so, but with his arm up as if he was holding Hera. If you then pick Hera up, Kratos carries her for a while but then he freezes and drops her, at that stage Hera's body drags itself along the floor - seemingly - all on its own. Video Demonstration (See end part of this vid): 1, findlestick's vid http://www.youtube.com/watch?v=okvJP22QCSc Other: early Hera's corpse The trigger for the idly sitting Hera model to appear to the main yard is in the next doorway from the pedestal. Somehow activate a checkpoint and after retry, Hera will have died for no reason. You will have her corpse in the main courtyard long before even seeing her death cinematic. Note that once you finish filling up the first bowl, the corpse disappears again (only to re-appear after viewing Hera's death cinematic). Speed strategy: you can use the pedestal to push Hera's corpse around at a higher-than-normal speed. Wasted potential: you can get Hera's corpse on top of the small square stand right next to the last bowl you are supposed to fill (this is before the bowl has moved its location). Unfortunately, getting her into the bowl may be impossible... so close, but so far. Also, you can't get Hera's corpse on top of the moveable pedestal using the green view - when the green view ends, the corpse just falls down to the ground, as if it had been laying on nothing. Other: after doing things out of order for a long time, messing around with the set, the gate at the end of the first bridge completely disappeared. (but not its collision) Other: after putting Hera into the bowl, she can't be grabbed and carried around again. ...unless you go to the last save and make a checkpoint and return. You can drop her out of the bowl, but aside that she won't move an inch. The game must've thought her still in the bowl. Untested: Could it be possible to retain the green effect to The Caverns by skipping the cutscene of Kratos breaking the gem at the very end of this area? Speedrun Strategy: You can Jet Dash over the large Harpy Crossing chasm. This is faster than using the Harpies. Video demonstration: 1, findlestick's vid http://www.youtube.com/watch?v=OCMlQHNweoY <The Caverns part 2> Wasted glitch potential: You can get out-of-bounds and under the platform at the rotating wooden cog. This can be done by doing a normal jump onto the wooden cog, then another jump in the same direction. From there you can jump to the wooden platforms that are above and to the sides of the cog, and from there glide to left of screen. Once there you can jump/glide to under the platform, but nothing is loaded yet below it. Sequence break: you can skip the intro cutscene and the ensuing fight with cyclops by Jet Dashing straight to the corridor with the save point. Video demonstration: 1, satvara's vid http://www.youtube.com/watch?v=hqzL3V3jZx0 Skip: you can Jet Dash over the large hall without having to fill it with water. This will, however, make getting swimming glitch harder, if not impossible (at least I've never managed to do it.) Skips: you can high jump over the trigger which shows you around the darkened room. It's possible for you to continue Jet Dashing from the heights to skip the dark walkway. Not sure how close to the exit you can get to by Jet Dashing from here. <Skorpius> Speed strategy: before breaking the first 3 of his legs, weaken the other 3 considerably as well because in the second part of the fight he flees often and you fare better if the remaining legs don't have full HP. Other: GMG recalls having seen one of the legs which had its onyx already broken appear graphically as if the onyx was still intact. It was just a random graphical glitch, apparently. <The caverns backtrack> Sequence break: you can skip the box rides after defeating Skorpius by doing an intricate jump. First, use the vent to get to the higher platform. From there, jump towards the lower left side of the big box that is blocking your view. Note: if you skipped The Caverns intro earlier, you'll have to re-skip it now! Cutscene skip (swimming): you can swim below/above the trigger of the Daedalus cutscene. Perfect! As an added bonus, you can activate the cutscene after the Labyrinth is complete for some graphical oddities. Wasted glitch potential (swimming): the area of Labyrinth is a whole new level altogether, and you can't access the outside of it with swimming glitch from The Caverns. <Labyrinth> Wasted glitch potential (swimming): turning of the room shuts off swimming glitch. Battle exploit: you can jump over the barrier and defeat your enemies from complete safely. That is, if you can reach them from there. Video demonstration: 1, AKheon's vid http://www.youtube.com/watch?v=H_QinKgZiac Wasted glitch potential: it's possible to high jump on top of the doors which open and close at the end of the long corridor after 2nd room, but the next room of the Labyrinth is a new level altogether and there's not much you can do. In this corridor you can see Pandora's room high above, but it's just too high to reach at all. Sequence break: from the third room, it's possible to get out of bounds and Jet Dash straight to the corridor past the 4th room (where "Heart of Labyrinth" save point is). First use Hermes' Boots to climb the wall, then do a high jump towards the wall on your left. There is a secret ledge there, using which you can jump through the ceiling. Video demonstration: 1, AKheon's vid http://www.youtube.com/watch?v=N0FLh1lzmeM <Heart of the Labyrinth> Wasted speed strategy: it's possible to open up the small hatch during the fight with gorgons and soldiers, but Pandora is not going to enter before the fight is over. Other: if you're too late in letting Pandora out of the cage that is being penetrated by large blades, you get game over (unsurprisingly). The game counts the cutscene in which Pandora is exiting the cage as time she is in danger, so you might fail even though she gets scot-free! Collision flaw: at the lower edge of the water trap, there's a small hole Kratos can enter! You can both get trapped. While inside the trap, you can't pick up Pandora. If you do get inside when the water is flowing, you have less room to move, with an invisible ceiling right over you. Maybe it is the platform the swimming pandora "stands"? Speed strategy: using the same collision flaw, it's possible for you to finish this puzzle room using an alternative route. The correct position is pretty hard to hit, but you can potentially save maybe up to 20 secs of time and cause a few glitches in the process. First, you skip pulling the platform away from the wall, and the cutscene in which water flows into the trap. Yes, the timed section of the puzzle never begins this way. Later on this causes some graphical glitches of Pandora inside the box, and at the very end she strangely ends up on top of the box... Secondly, because of Pandora's strange location, you break out of the scene in which Kratos talks to her afterwards. You can use this time to navigate to the exit, saving... a few seconds? I haven't tried this glitch multiple times all the way to the end, so it remains to be seen if Pandora always ends up on top of the box. Like in the Oracle skip of GoW 1, you can still hear the sound loop of the victim's shouts of help after all's been said and done, making light of the whole situation really. Video demonstration: 1, AKheon's vid http://www.youtube.com/watch?v=ymk-UluM-RM Wasted glitch potential: You can skip the battle trigger for the final fight by high jumping onto the rails in front of you at the lowering platform. But since the hole for Pandora to crawl through is not revealed at this stage (coupled with the fact that pandora is left behind when doing this) you can not proceed and get stuck. Other: By high jumping up onto the rails before the final fight (at the lowering platform) you can jump up on the roof and do roof grapple climbing. Battle exploit: At the final fight, you can jump up to the ledge and be out of harms way by doing a CG high jump or JJ. It's best to then drop down behind the bars so you can more easily deal damage to enemies while being out of harms way. <Three Judges backtrack> Fight skip: well, skipping most of the fight at least. You can use CG high jump on Satyrs to exit the Hades Cerberus Breeder fight early. The rest of the Judges area suffers from graphical glitches after this, though everything works normally. Video demonstration 1, AKheon's vid http://www.youtube.com/watch?v=A7hr538pWBE Speedrun strategy: You can get down to the 3rd Judge's onyx stone by using CG high jump or JJ to get over a wall of collision and then Jet Dashing to the lower platform, skipping the climbing wall. And you can get down to the chain by high jumping over that same judges head directly down to the chain base. Now, the second time here at The Judges, after breaking the chain there will be a short glitched scene of Kratos floating next to the pandora statue wearing his Cestus while in a static flying position (loading time?). Then Kratos will suddenly be flying up the Icarus vent after a short while. Wasted glitch potential: After doing the shortcut above, when you then break the chain, there is a short period of time where Kratos is free to move around as the next cutscene loads. If you then R1 the savepoint, you will see the chains breaking cutscene while in the save menu. After the cutscene has completed, Kratos is still near the chain, but the chain is "floating" there without the blue sections there. There's some more info on this in the first Three Judges section as well. Video demonstration: 1, findlestick's vid http://www.youtube.com/watch?v=_gV99kRson8 Random: The flight up takes a lot less time than the flight down... <Zeus 2D-match> Random: Zeus stops using air attacks after you drop his health down to the level where mini-game prompt activates. Guess the developers thought it would be too annoying for you to chase him down if he continued flying around the place. Random: I've seen a video of someone getting stuck in this fight with Zeus invisible. Wonder what's up with that? <Zeus> Other: You can Jet Dash over the trigger which begins the fight. Nothing interesting happens - Zeus is just a passive model you can push around the room with your attacks. If you push him too south, the next cutscene begins with him absent, and the entire first fight is spent with him stuck outside the arena. There's also a section of walkable collision on the left hand side just before you get to Zeus, you can reach it by Dashing off the ledge out-of-bounds and then left and back. Random: The first fight is a timed section, and it doesn't matter whether you attempt to attack Zeus or not. <Fear Kratos> Speed strategy: You can move for a few seconds in complete darkness before the intro cutscene kicks in. Random: If you load the auto-save that begins from this area, you can access Start-menu (which you couldn't otherwise). Visiting that menu reveals that at this point Kratos has lost everything of his gear except the Nemean Cestus, Icarus Wings and Boots of Hermes. Event glitch: If you retry, at the very start of the intro cutscene you have a small period of time during which you can do moves, influencing the next section slightly. Changing weapons to Nemean Cestus and then trying to attack causes the Cestus to appear and get stuck on Kratos' hands, and the lighting around Kratos diminishes greatly. It's also possible to get Boots of Hermes on Fear Kratos, but trying to use them may crash the game. <End game> Speed strategy: Stop bashing Zeus' head in after the screen turns red, or else the section will continue indefinitely. Random: Speedrunners might wonder at this point how are they gonna measure their game time in the end. There are no save possibilities and you can't access Start-menu to view your time either. Well, here's a solution: load the auto-save that begins from the cutscene of fires of hope gleaming in Kratos' eyes. Now you can for some reason access Start-menu, and the final time can be seen. (note: only tested under early chain breaking conditions, in which the auto-save for Zeus reads "Hermes".) 4. Legal information, contact info, credits, etc. ------------------------------------------------- ==================================== Copyright � 2008 Hannu Ratilainen All text is available under the terms of the GNU Free Documentation License. http://www.gnu.org/copyleft/fdl.html#SEC1 All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Newest version of this guide will always be at GameFAQs, so check there if you're not certain. ==================================== FIN