FALLOUT NEW VEGAS ULTIMATE EDITION
V 1.4 Completed 1-21-2014
Written and maintained by James Friel
Copyright @2014 James Friel (firstname.lastname@example.org) This FAQ is solely
intended for use on Gamefaq.com forum site, and may not be reproduced or
duplicated without permission of myself. If you want to use or duplicate
the FAQ, feel free on other sites, I really am not a greedy person, just
make sure to credit the FAQ and myself when doing it.
FALLOUT NEW VEGAS is a game published by Bethesda Softworks 10/19/10.
Developed by Obsidian Entertainment.
TABLE OF CONTENTS
I. Revision History
1. Goodsprings (includes locations Goodsprings, Goodsprings Cemetery)
2. Goodsprings Source
3. Goodsprings Cave
4. The Devil's Gullet
5. Yangtze Memorial
6. Jean Sky Diving
7. New California Ranger (NCR) Correctional Facility
8. Powder Ganger Camp South
9. Powder Ganger Camp West
10. Powder Ganger Camp North
11. Powder Ganger Camp East
12. Lone Wolf Radio
14. Nevada Highway Patrol Station
15. Nipton Road Reststop
16. Mojave Outpost
17. Canyon Wreckage
18. California Sunset Drive-in
19. Ivanpah Dry Lake
20. Ivanpah Race Tracks
21. Nipton Road Pitstop
22. Emergency Service Railroad
23. The Prospectors Den
24. Coyote Den
26. Mojave Drive-in
27. Bradleys Shack
28. Wolfhorn Ranch
29. Raided Farmstead
30. Matthews Animal Husbandry Farm
31. Ranger Station Charlie
33. New Vegas Medical Clinic
34. Legion Raid Camp
35. Old Nuclear Test Site
36. Crashed Vertibird
37. Mesquite Mountain Crater
38. Mesquite Mountain Camp Site
39. Morningstar Cavern
40. Crescent Canyon East
41. Crescent Canyon West
42. Camp Searchlight
43. Hidden Supply Cave
44. Searchlight Airport
45. Searchlight East Gold Mine
46. Fireroot Cavern
47. Cottonwood Crater
48. Coyote Mines
49. Searchlight North Gold Mine
50. Broc Flower Cave
51. Snyder Prospector Camp
52. Wrecked Highwayman
53. Highway 95's Viper Encampment
54. Ranger Station Echo
55. Repconn Test Site
56. Clark Field
57. Jack Rabbit Springs
58. Walking Box Cavern
59. Harpers Shack
60. Dead Wind Cavern
61. Primm Pass
62. Northern Passage
HONEST HEARTS DLC
63. Gibson Scrap Yard
64. Helios One
65. El Dorado Gas And Service
66. El Dorado Dry Lake
67. 188 Trading Post
68. Smith Mesa Prospector Camp
69. Blue Paradise Vacation Rentals
70. Cottonwood Overlook
71. Sniper's Nest
72. Cliffside Prospectors Camp
73. Lucky Jim Mine
74. Southern Nevada Wind Farm
75. Cazador Nest
76. Ranger Station Delta
77. Black Rock Cave
78. Ranger Station Alpha
79. Boulder Beach Campground
80. Mountain Shadows Campground
81. Deserted Shack
82. Boulder City
83. Repconn Headquarters
85. Hidden Valley
86. Scorpion Gulch
87. Cottonwood Cove
88. Followers Outpost
89. Lake Las Vegas
90. Camp Golf
91. Grub and Gulp Rest Stop
92. Aerotech Office Park
93. NCR Sharecroppers Field
94. East Pump Station
95. Vault 34
96. Molerat Ranch
97. Crimson Caravan Company
98. Field Shack
99. Nellis Air Force Base
100. Nellis Hangars
101. Nellis Array
101. Raul's Shack
103. Bloodborne Cave
104. Gypsum Train Yard
105. Cap Counterfeiting Shack
106. Fisherman's Pride Shack
107. Scavenger Platform
108. Callville Bay
109. Crashed B-29
110. Lake Mead Cave
OLD WORLD BLUES DLC
111. Bitter Springs Rec Area
112. Camp Guardian
113. Guardian Peak
114. Camp Guardian Caves
115. The Devil's Throat
116. Ranger Station Bravo
118. Mick & Ralph's
119. Old Mormons Fort
120. Neil's Shack
121. Black Mountain
122. Vault 11
123. Camp McCarran
124. Coyote Tail Ridge
125. Bitter Springs
126. Toxic Dump Site
128. Techhatticup Mine
129. Abandoned Brotherhood Of Steel Bunker
130. Camp Forlorn Hope
131. Quarry Junction
132. Great Khan Encampment
133. Makeshift Great Khan Camp
134. Tribal Village
135. Spring Mountain Ranch State Park
136. Bonnie Springs
137. Vault 19
138. Whittaker Farmstead
139. Hunter's Farm
140. Junction 15 Railway Station
141. NCR Ranger Safehouse
142. Ant Mound
143. Allied Technologies Offices
144. The Basin Creek Building
145. Samson Rock Crushing Plant
146. West Pumping Station
147. New Vegas Steel
148. El Rey Motel
149. Sunset Sarsaparilla Headquarters
150. Monte Carlo Suites
DEAD MONEY DLC
151. The Thorn
152. Vault 22
153. Bootjack Cavern
154. Red Rock Canyon
155. Red Rock Drug Lab
157. Charleston Cave
159. Freeside North Gate
160. Freeside (southside)
161. Freeside (southside part 2)
162. Cassidy Caravan Wreckage
163. Griffin Wares Sacked Caravan
164. Brooks Tumbleweed Ranch
165. Ruby Hill Mine
166. Silver Peak Mine
167. Ranger Station Foxtrot
168. Durable Dunn's Sacked Caravan
169. Strip North
170. Strip Center
171. Strip South
172. South Vegas Ruins (east entrance)
173. South Vegas Ruins (west entrance)
174. Brewer's Beer Bootlegging
175. Poseidon Gas Station
176. Chance's Map
177. Nopah Cave
178. Vault 3
179. The (Legion) Fort
180. Caesar Legion Safehouse
181. Horowitz Farmstead
182. South Cistern
183. H&H Tool Factory
184. North Vegas Square
185. Hoover Dam
186. Cannibal Johnsons Cave
187. Remnant's Bunker
188. El Dorado Substation
LONESOME ROAD DLC
189. Long 15
190. Dry Wells
IV. Last Words
I. REVISION HISTORY
- Walkthrough started
- Added Introduction
- Added Prologue
- Added Locations 1-95
- Added Last Words
- Added Locations 96-152
- fixed minor spelling errors
- Added locations 153-184
- fixed minor spelling/sentence errors
- Added in 2 locations left out of the guide
email@example.com pointed out Fisherman's Pride Shack and
the Broc Flower Cave.
- fixed a couple spelling errors and confusing directions
- Added in DLC walkthroughs and adjusted game info accordingly.
- Honest Hearts, Old World Blues, Dead Money, Lonesome Road
- Adjusted locations 185-190
[NOTE: my revision history starts at version 1.0 and each change will be
noted as a .1 addition, so on the 3rd revision if it gets to that will
be version 1.3]
Based on many fan requests I decided to make up a quick FAQ on FALLOUT NEW
VEGAS, with a general layout similar to my FALLOUT 3 FAQ. Readers have said it
was easy to follow and use and liked it, so why mess with a good thing.
This Walkthrough will give you a complete walkthrough of the game, from
beginning to end and to enjoy everything that you can get out of it. This new
version is to take advantage of the Ultimate edition and the DLC add-ons that
come with the game. For the most part its just minor stat/perk changes.
There are also FAQS which explain the combat system, stats, perks, and other
things. I won't go over those here. I will simply tell you what to pick and
what to do. Saves a lot of reading.
Some things to remember
1) Always heal by resting if possible. 1 hours rest in a bed will heal all
your wounds. Save your healing Stims for emergencies.
2) Early on use melee weapons and save ammo. Save the ammo for the harder
foes. Most weaker enemies can be beaten with melee weapons easy.
3) Save often. FALLOUT NEW VEGAS has a lot of glitches, such as getting
stuck in objects, lockups, etc. SAVE OFTEN.
4) Do not use any of the permanent skill books until you get the level 6
COMPREHENSION perk which gives you +1 skill per book. A must have.
5) I recommend playing on very hard mode (enemies 200% damage, you do 50%)
simply because the game on normal setting is very easy. My walkthrough
is for normal mode because I want even new players to benefit. Very hard
mode makes the game 4 times as tough as normal.
6) You can make almost unlimited money and experience simply by sneak
killing the generic NPCs in the game like NCR troops, Boomers, Legion
soldiers, Powder Gangers, even basic town people. Don't kill of course
any named NPCs. In many places they re-spawn over time, thus giving you
new prey on the next visit.
7) Karma isn't very important in New Vegas. Raising bad karma back up into
the good range is as simple as fast traveling to your nearest Powder
Ganger, Ghoul, or Fiend infested area for some quick karma-raising kills.
III. WALKTHROUGH! WALKTHROUGH! WALKTHROUGH! WALKTHROUGH!
I. GOODSPRINGS (Prologue)
You start the game by watching the Intro. You've been shot in the head and
left for dead. You wake up in Doc Mitchells' clinic. This starts [AIN'T THAT
A KICK IN THE HEAD] quest. During the prologue you will get items that are
included in the DLC's including their starting quests and some basic
starting items like the [MERCENARY GRENADE LAUNCHER], etc. The vault Canteen
is only useful for hardcore mode so sell it at first chance.
Awaken to have Doc ask your name and check your face. You can put in your
character name and face description here. Afterwards follow the Doc to
the Vit-O-matic where you can pick your stats. For the starting area of
Goodsprings take the following stats, you will be able to re-do your
character when you leave the starting Goodspring area.
Now follow the Doc to his couch. Sitting on it, he will give you a quick
test of questions. Just answer the first one each time, afterwards you
can reset and manually pick your 3 TAG skills. Pick [REPAIR, SPEECH, and
MEDICINE]. You will then pick your 2 traits, take [SKILLED] and [SMALL FRAME].
[NOTE] The reason we take SKILLED is that +5 in all skills in a game
carries over from the prologue, thus, taking SKILLED both in the
prologue AND with your permanent character give +10 in all skills
instead of just +5. Best trait in the game. We need SMALL FRAME
because we need 6 agility for the LIGHT TOUCH perk, which also
carries over from the prologue. Free Perk ! If you are on a PC you
might have mods that eliminate these freebies.
Go over to the door with DOC MITCHELL and he will talk to you and give
you some basic starting items, your [PIPBOY] and the option to pick a
[HARDCORE] game. Refuse [HARDCORE]. Talk to him for some info and you can
pass a [MEDICINE:30] check for 3 [STIMPACKS] and then a [SPEECH:30] check
will get you a couple more. Head back into the medic room where you woke
up and click on the [CHEMIST SET] on the table and choose 5 [STIMPACKS].
Now click on the [BROKEN 9MM MACHINE GUN] and repair it. Open the
[SASPARILLA CRATE] and loot it. You will be using this crate to store any
items until you get to your hotel room in NOVAC. Loot the clinic dry and
store items in your crate.
Under game settings, Display, set ACTOR FADE to max, this will give you
the longest view of npcs, animals, people, etc max setting is best for
sniping and seeing enemies. You don't need the other visual settings high
but ACTOR FADE is most important.
Exit the hospital clinic, go straight left down the road and enter the
Saloon. You'll encounter SUNNY. Talk to her and get some town info but
save the first option for last. You will get a lockpick book and info on
picking a safe in the school house later. When finished pick the first
option and start the [BACK IN THE SADDLE] quest series. Follow SUNNY
outside and around to the back of the Saloon. Approaching her, she will
hand you a [VARMIT RIFLE] and some ammo. Kneel and shoot 3 of the bottles
off the fence.
SUNNY will want you to continue and help her clear some Geckos from the
water well. Follow her until she stops and tells you to sneak left up to
the well to kill the Geckos. Run up and shoot or punch them dead. The
wells have clear non-radioactive water so drink up to heal any damage.
Report back to SUNNY who will want you to clear the other 2 wells. Agree
then follow her and kill the Geckos at the 2nd well. Grab the [SHOVEL]
leaning against the well then head left down the hill to the 3rd well
where the Geckos are attacking a Goodspring settler. Save her and talk to
her afterwards to get 3 [PURIFIED WATER]. Talk to SUNNY again for a
reward and to finish the [BACK IN THE SADDLE] quest, and to start the
[BY A CAMPFIRE ON THE TRAIL] quest.
Fast travel back to GOODSPRINGS and enter the general store. Talk to CHET
and ask about various topics to get info. Loot and head outside then
northeast up the big hill towards the water tower/graveyard. On the way
you'll probably encounter a BARK SCORPION. Kill it and continue to the
top, and kill the BLOATFLIES that are up there. Pick the [BROC FLOWER],
take the [SNOW GLOBE-GOODSPRINGS] and other items that are about on the
graves. Finally dig up the various graves for misc items, you want to
get a couple [DISTINCTIVE CIGARETTE BUTTS] which are on the right side
of the open grave site, they are very hard to see.
Go back to town, then head SW towards the red school building. Just out-
side are 2 GIANT MANTIS NYMPHS. Kill them and pick the [XANDER ROOT]
bulbs just near the tree trunk. Fast travel to GOODSPRINGS SOURCE and go
down and talk to SUNNY. Activate the campfire, make a [HEALING POWDER].
Fast travel back to town and enter the Saloon. You'll see an argument
between TRUDY and JOE COBB. Talk to TRUDY afterwards which finishes the
[BY A CAMPFIRE ON THE TRAIL] quest. Milk her for all information, talk
about her broken radio, then talk about how to handle JOE COBB, and you
will start the [GHOST TOWN GUNFIGHT] quest.
Now repair the broken radio [REPAIR:20] and talk to TRUDY for a reward.
[BARTER:20] for some extra caps. You'll level up. Raise EXPLOSIVES,
BARTER and LOCKPICK to 25 and pick LIGHT TOUCH perk. Head outside and go
to the southeast building where you will find JOE COBB standing. Talk
to him for info but DO NOT TALK ABOUT TAKING OVER THE TOWN. Pass the
speech check for some exp. Once done, crouch and hide behind him and save
your game. Kill him from stealth. You shouldn't lose any POWDER GANGER
reputation doing it. If you do reload your save and try again. Loot him.
You'll get a QUEST FAILED: RUN GOODSPRINGS RUN which was just the other
quest if you sided against Goodsprings. It is suppose to fail.
Head up to the gas station near the Medical Clinic, enter and talk to
RINGO and get info from him. Agree to help him against the GANGERS then
loot the entire gas station, making sure to pick the safe also. Return
to the saloon and talk to TRUDY for a little experience for killing COBB.
Talk to SUNNY to open options for getting town support for the [GHOST
TOWN GUNFIGHT].Talk to TRUDY again pass [SPEECH:25] for supplies. Go
outside talk to EASY PETE [EXPLOSIVES:25] check for dynamite. Head to the
supply store and talk to CHET [BARTER:25] for fighting supplies. Finally
go talk to DOC MITCHELL for medical supplies [MEDICINE:30]
Your all ready for the final showdown. Get what ever weapons and items
you want and head up to the gas station and talk to RINGO to let him know
the town is ready. Start the fight, SUNNY shows up and says the Gangers
are on the way. Go outside and run down to the Saloon area, the POWDER
GANGERS are heading up the road.
[NOTE]: You can fight this battle any way you want, its not super hard, but
there is a catch. If you kill any of the Gangers your reputation with
them will drop all the way. We want it to drop to SHUNNED, so when you
enter the fight, don't kill any of them, let the townspeople do it. You
want to distract them. Equip a basic weapon (laser pistol, 9MM, etc) and
run directly into their group. Attack them lowering their health but do
not kill them yourself. Keep to the left so the townspeople have open
shots. Switch foes, wounding them down to low health, they don't do any
major damage to you, so just be the "big target". Afterwards, you'll
level up again. Raise LOCKPICK to 25 and BARTER to 48. RINGO will come up
and give you some caps as a reward. If for some reason RINGO dies or any
of the townspeople during the fight just reload. What I did was just run
right up to the GANGERS coming down the road so they all engaged me, then
ran right back to the saloon where the townspeople were. Easy pickins.
OK! Your basically done in GOODSPRINGS. Time to finish up the Prologue so
we can head out into the wasteland. Start in the south of town, a house
there holds a [CHINESE ARMY TRAINING MANUAL] on a shelf, but you'll have
steal it. Do NOT use the MANUAL until you get the perk that lets you gain
the +1 boost. Outside talk to VICTOR the robot and loot his shack. In the
schoolhouse you'll find some more GIANT MANTIS NYMPHS to kill, some good
temp skill books about the schoolhouse. Make sure to hack the terminal
in the school before you pick the safe for extra exp. In the store you
can steal a [SILENCED .22 PISTOL] off the counter, and loot various mail-
boxes, plants and houses/ruins in town. Enter the Saloon and when you are
alone you can steal the [357 MAGNUM] off the counter, and hack the back
computer terminal to open the safe. Go ahead and steal and loot any items
from the general store, saloon, saloon shack, boxes, etc. There is a
[LOCKPICK: 50] safe in the house just east of Doc's place. We will get
this safe once we exit the prologue and make our permanent character. Go
ahead and take the time to sneak kill the 5 or so Brahmin in town and the
couple generic GOODSPRINGS SETTLERS for extra gear, etc. You need the
sneak kill practice, you'll be doing it all game.
Wait a day or so passing time. A wandering trader MALCOLM HOLMES will stop
and talk to you about star bottlecaps. After finishing talking to him go
sneak kill him and take his stuff, including some star caps and a nice
With CHET there are some items you want to buy if you can. You want a
[VARMIT RIFLE] along with its mod add ons [SCOPE] and [SILENCER]. If he
sells any [BRASS KNUCKES] or [SPIKED KNUCKLES], he also sells some nice
[PLASMA PISTOLS:GRA] and [LASER PISTOLS:GRA] and accessories. ONLY buy
the GRA versions (Gun Runners Arsenal) because these versions can have
mod add-ons, the regular versions can't. Don't save caps buy a bunch of
nice weapons and any gear you want we'll get plenty of caps later. I
always have my modded varmit rifle and at least the basic GRA versions
of the laser and plasma pistols plus any mods I can afford.
Finish selling, gathering and storing your items. Buy what you want from
the store/saloon then save your game. This will be your Starting save
point. You can start any new game from here, once you leave the area you
can change your character before continuing on into the wild. You will
want to make sure you have..
A few types of weapons, decent REGULAR armor (you don't want to wear
clan armors unless needed), A set of POWDER GANGER armor (for disguise
later), your temp skill books, your shovel. Your .22 silenced pistol, you
will be using this for assassination attempts in many places, get very
attached to your little gun. And finally a good melee or unarmed weapon
of some sort (I just use the starting [BROAD MACHETTE].
Your new character you want to have the following stats. We are going to
make this character an unarmed specialist simply because I havent played
one yet and will make the walkthrough more fun for me (haha). Unarmed with
high stealth movement in light armor.
Endurance: 9 (unarmed damage plus max implants)
Charisma: 1 (charisma is worthless unless hardcore)
Intelligence: 6 (more isn't needed with level 50)
Agility: 5 (need 8, +1 for small frame, +1 perk, +1 implant)
And TAG SPEECH, LOCKPICK and BARTER, Traits SKILLED and SMALL FRAME
Level 2 raise SPEECH to 30 and SCIENCE to 32, pick INTENSE TRAINING perk
and raise AGILITY+1 (to 7)
Level 3 raise SCIENCE to 40, LOCKPICK to 40 and REPAIR to 27
As you level up, you do not want to raise any skill above 64. You will
gain +16 skill points per skill using books which will reach 80, and you
can read temporary skill books to raise skills +20 for certain uses. Once
you reach your cap of 64 (or 80) in all skills then you can assign points
into raising them more. No need for that until later.
As for perks, pick these perks at these levels.
FREE PERK: Light Touch carries over from Prologue
Lv2: Intense Training (AGILITY+1)
Lv16: Better Criticals
Lv18: Travel Light
Lv20: Silent Running
Lv22: Piercing Strike
Lv24: Silent Running
Lv26: Tunnel Runner
Lv28: Nerves of Steel
Lv30: Implant GRX perk (1)
Lv32: Implant GRX perk (2)
Lv40: Action boy (1)
Lv42: Action boy (2)
Lv44: Math Wrath
Lv46: Grim Reaper Spirit
Lv50: Ain't Like That Now
Many items you find can be used to create other items, so I suggest that
you try and save as many items as possible so down the road you can make
cool new things out of them. Don't sell anything unless you know its not
used for anything else.
Items that you can freely sell and do not need to save..
Bent tin cans
Baseballs and Baseball gloves
Cue balls, any type
Dog bowls, toys
Harmonica (and other musical instruments)
Lawnmower blades and Leaf blowers
Metal cooking pans, pots, spoons
Motorcycle hand brakes and gas tanks
Nuka cola trucks, and other toys like cars, teddy bears
Steam gauge assembly
Basic food items are not needed unless you are maybe playing a Logan
Loophole character in hardcore mode. Health is easily recovered by
sleeping, stims, etc much much more efficient than the pitiful healing
that foodstuffs give. I just sell them all and buy more stims if I need.
On the other hand a specialized hardcore Logan's loophole run really can
make such useless items VERY useful and nice.
There are many crafting items that you can make stuff, but those items
really aren't useful or needed. I suggest you sell them off also. They
Abraxo cleaner (only used in dead money, and you can't take any in)
Ruined books various types. You need a limited amount in Old world blues
so save maybe 200 sell the rest.
Medical braces. make doctor bags but you don't really need to make any
so sell them off.
Tin Cans. You might want to save maybe 200 of these, sell the rest. 100
can be used in a quest and 1 crafting items you MIGHT make, or not.
Pilot light. used for making gas bombs, but component of gas bombs, duct
tape is best used for weapon repair kits. Sell these.
NOTE:There are 4 different endings to the game depending on which faction
you support. You can side with the NCR, side with MR. House, Side
with the Legion, or take over yourself. In this walkthrough we are
going to choose choices which side us with MR. House.
NOTE:We are going to try and save up caps to purchase implants at the
New Vegas Medical clinic. There isn't any reason to purchanse very
expensive weapons for now, we can do that later in the game, so just
try and sell off worthless items, excess armor and weapons, the
basic weapons and Named weapons we find early should be plenty. All
the implants will cost about 50,000 caps so time to start saving.
2. GOODSPRINGS SOURCE
Fast travel to GOODSPRINGS SOURCE. Various junk litters the campsite, and
a roaming man, BARTON THORN wants you to help his girlfriend who is up on
the hillside trapped by Geckos. Agree to help then head up the hill to
the southwest, past the small tower. Look! Cute Geckos! Die Geckos! You'll
run into a bunch of them, too bad they are easy to smush.
Continue NW at the intersection and head up the hill to the top, where a
dead prospector lies among some loot. There are 3 bear traps you can
disarm, along with a bed to rest in if needed. Once done, head back down
the hill where BARTON will ambush you. Seems he's evil! Die Evil BARTON!
(You'd think... why would he think he could kill you after you killed all
the Geckos that he couldn't kill..guess his intelligence is below 3)
Back to GOODSPRINGS SOURCE, and head due north towards the large hill in
the distance. Stay to the left side and you'll come upon GOODSPRINGS CAVE.
3. GOODSPRINGS CAVE
This small cave has a few COYOTES outside. Take them out, and just before
you enter the cave, there is a big rock on the right hand side. Its hollow
so check it for some loot. Enter the cave, and there are more COYOTES
inside to kill. Loot the cave and the dead bodies inside.
Heading outside you want to go around or over the big hill and just north-
east is a huge sinkhole, THE DEVIL'S GULLET.
4. THE DEVIL'S GULLET
This huge hole usually has a couple more COYOTES wandering about. You can
go down into the hole via makeshift ramp, where some minor loot can be
found. You can find a [SUNSET SARSAPARILLA STAR BOTTLE CAP] in the bottom
of a crate.
Look to the north/northeast you'll see a large white cross, head that way
to find the YANGTZE MEMORIAL.
5. YANGTZE MEMORIAL
This memorial gives a great view of the area, you can see NEW VEGAS not
to far to the north, especially at night when its lit up. On the south
side of the memorial is a hollow rock with a white peace sign. Loot it,
and then get the dufflebag that's on the east side right under the small
You can use your shovel and dig the few grave sites to get some misc
items from them. Look to the north and you'll see a small red metal shed,
head there and loot the inside. Careful there could be radscorpions near.
On normal mode you can just jump up on a high rock (or the red shed) and
shoot them, even the giant versions.
Fast travel back to GOODSPRINGS SOURCE. You want to head due east. Now is
the time to equip your POWDER GANGER ARMOR, we are going to infiltrate
the Powder Ganger base. Keep heading east till you find JEAN SKY DIVING.
6. JEAN SKY DIVING
Approaching the small shack you will notice 2 "people" behind it. Skip
the shack for now and go around back, you'll see 2 POWDER GANGERS. Since
you are wearing their faction armor they are neutral to you. Its time to
start assassinating. You want to hide behind them, crouch, and bring out
your [SILENCED .22 PISTOL]. Once you are "hidden" V.A.T.S. shoot them in
the head for a silent kill, that results in no detection and no type of
reputation loss. Kill both gangers. An explosive crate is wedged in the
crack of the cliff wall that can be looted.
Enter the shack for some minor loot. On the table is the key to the
locked locker, plus a [SUNSET SARSAPARILLA STAR BOTTLE CAP]. Don't take
the key, pick the lock yourself for experience. Loot the shed then head
outside and north, to a camper on the road. You'll encounter a few POWDER
GANGERS to sneak kill, plus a couple more should come running over to
investigate the area. Loot the camper then head east towards the large
complex you see, the NEW CALIFORNIA REPUBLIC CORRECTIONAL FACILITY on your map.
7. NEW CALIFORNIA REPUBLIC CORRECTIONAL FACILITY
Approaching the main gate, you'll encounter DAWES. He will let you in if
you pay him 100 caps. Either pay or pickpocket his key. Ignore everyone
at this time, and head through the entrance building and exit in the back
into the courtyard.
To the left is the main admin building. Enter it, take a left and head
upstairs to find EDDIE, the Ganger leader. Talk to him to start the [I
FOUGHT THE LAW] quest. He asks for you to head to the POWDER GANGER CAMP
SOUTH to "take care" of a rival CHAVEZ. Exit the NCR Facility and head
south to find the camp.
8. POWDER GANGER CAMP SOUTH
This small camp has a few Ganger convicts, including CHAVEZ. Talk to him
why your there and convince him [SPEECH:30] to move on. You can then sneak
assassinate the Ganger troops with your [SILENCED .22 PISTOL] and take
them out. Loot the basic items in the camp and return to EDDIE.
You should level up sometime soon. Raise REPAIR to 42, and EDUCATED perk.
EDDIE will thank you for your help and ask you to perform a 2nd mission.
Head over to JEAN SKY DIVING to find a suspicious merchant hanging around.
Chat with him, passing a few skill checks [SPEECH:30] or [INT:6] to find
out hes a bounty hunter. persuade him about paying a toll [SPEECH:30] then
when your finished, whip out a weapon and kill him, and loot. Return to
EDDIE to complete this 2nd task.
You will get EDDIE'S last task, to get information from NCR about their
plans. Ignore this for now, we are going to take out the facility POWDER
GANGER convicts, using of course your [SILENCED .22 PISTOL]. If you run
out of ammo restock at GOODSPRINGS, or try a hand/melee weapon. The more
we eliminate now, the less we have to worry about later. You can kill
almost everyone in the compound if you want except EDDIE. Do not kill him.
Also do not kill MEYERS in the entrance building, we will be using him in
a quest later. It might be a little hard when killing EDDIE'S guards in
his office, try using a [STEALTH BOY] if you have one. What i did, i stood
in the small closet and took out SCRAMBLER first, the sitting guard 2nd,
then i put a [CASE] and a couple dead bodies on the desk to block EDDIE'S
sight, then took out the guard standing at the doorway.
Start in the courtyard and take out any guards on the sniper towers, or
roaming about in the courtyard, using your stealth-silencer method. Once
all the guards are dead, enter the right Cellblock-A and Cellblock-B and
kill anyone inside. [SCHEMATICS POWDER CHARGE] is inside a locked door in
Cellblock-B. A [STAR BOTTLECAP] is in the entrance building on the desk.
In the administration building on the second floor you will find a [LYING
CONGRESSIONAL STYLE]. Again, do NOT use this book until you get the perk
that gives +1 skill boost when reading.
With all the killing in the Facility, you should level up again. Raise
LOCKPICK to 55, EXPLOSIVES 29, REPAIR 35
Once the compound is cleared out of foes except for EDDIE and MEYERS, loot
what you want, and then we will clear out the other 3 POWDER GANGERS camps
that are about. Fast travel to JEAN SKY DIVING and head south, to find the
POWDER GANGER CAMP WEST. Remember we will be killing POWDER GANGER troops
while wearing Ganger armor as disguise, and in stealth/assassinate with
the .22 silenced pistol.
9. POWDER GANGER CAMP WEST
Just to the north of the camp on your way down are a couple ruined houses
with 3 cabinets you can search.
Careful here, there is about 4 powder charge mines about the camp. Quickly
disarm and take them, and take out the 2 POWDER GANGERS. After looting, if
you head southeast, to the left of the radioactive flats you'll come to a
irradiated hole, and down in the back near a burned car is a sneak skill
magazine and some loot.
Fast travel back to NCR CORRECTIONAL FACILITIES then head north towards
the next Ganger base, POWER GANGER CAMP NORTH.
10. POWDER GANGER CAMP NORTH
A little bigger than the west camp, the Ganger north camp holds 3 POWDER
GANGER troops. Again careful, there are 4 powder charge mines at each of
the 2 entrances (8 charges total) you can disarm and pick up. Take the
charges, kill the Gangers and loot the camp.
Fast travel to POWDER GANGER CAMP SOUTH then head due east, towards the
last camp, POWDER GANGER CAMP EAST.
11. POWDER GANGER CAMP EAST
Same with the other camps, careful of powder charge mines. Sneak-kill the
Gangers with your .22 silencer, and loot the camp. To the south-southwest
is a hollowed out rock with some misc loot.
Fast travel to GOODSPRINGS SOURCE then head southwest up the hills. Follow
the unknown location arrow until you arrive up at an abandoned trailer,
LONEWOLF RADIO. You'll probably run into a gaggle of GECKOS again.
12. LONE WOLF RADIO
This little abandoned trailer in the hills holds a [WASTELAND SURVIVAL
GUIDE] and [STAR BOTTLE CAP] near the bed. Not much else here except a
boatload of radio equipment. Somebody has been busy.
Head southeast, you'll be running into some regular GECKOS now, a little
tougher than the youngsters you were playing with before, but no major
trouble. You might also find a small watering hole with many [BROC
FLOWERS] and others about. Continue down the hillside to the main road,
heading south to our next major town, PRIMM. Go ahead and put on your
regular armor, we will encounter NCR soldiers don't want them confusing
us for Powder Gangers hehe.
Break time. Eat dinner. At this point in the game you should be level 5
and have a decent amount of loot, caps, and basic weapons and armor.
As you can see, doing ok with minimal weapons skills, it doesn't take much
skill to get up close to a target and shoot it in the head, or V.A.T.S
smack it with a melee/unarmed weapon.
Close to this point, I leveled up to 6 approaching PRIMM (killing GECKOS).
Raise MELEE 40, MEDICINE 40, UNARMED 36 and take COMPREHENSION perk. Now
you can read any permanent skill book you find. Go ahead and use up your
books that you have stored up (3 i think by now).
PRIMM is divided into 2 sections, the west side where a small group of NCR
troops have occupied the ruins, and the east side, where main buildings
are. (The Hotel, Casino, houses, etc). Approaching PRIMM you are greeted
by a NCR trooper informing you of the area situation.
Stay on the right (west side). You can steal from many ammo containers in
the NCR ruin's side. Find the tent housing LIEUTENANT HAYES. You want to
stealth and pickpocket the [MILITARY ORDERS] off him successfully. Make
sure to read the orders. Talk to HAYES and chat about the NCR troopers
retaking the NCR CORRECTIONAL FACILITY. He will let you help with the raid
and tell you to meet up with SERGEANT LEE near the facility.
Fast travel back to NCR CORRECTIONAL FACILITY and head south to meet up
with SERGEANT LEE. Talk to him to start the assault. Good thing you have
already cleared the complex. Run down the hill through the now blown-up
fence hole, and proceed to the administration building. Entering it, a
half dozen NCR troops arrive and storm upstairs to kill EDDIE. go ahead
and rush up with them and take EDDIE down. Once hes dead, wait around for
a few minutes for LEE to show up and talk to LEE to finish the quest. You
can also sneak-assassinate the NCR troopers without losing reputation and
loot them also. Wait until you talk to LEE first then assassinate away. I
would leave LEE alive though, but the rest are just generic NCR troopers.
Fast travel back to PRIMM. We are going to clear out the town first. There
are a couple CONVICTS in the main town square, and a couple around back
up around the rollercoaster tracks. In the town south homes there is a
[STAR BOTTLE CAP] in one house and a locked safe behind a bookshelf in
another one. The mailboxes might hold temp skill magazines. In the
Sheriff office shack are a [COWBOY REPEATER] rifle and ammo.
Outside the MOJAVE EXPRESS BUILDING is a dead courier with a courier note.
Enter the building and loot what you need, there is a broken companion
robot on the counter, ignore it for now. Exit and enter the VIKKI AND
VANCE CASINO, and talk to JOHNSON NASH. Take a while and chat all his
speech options, you'll get a few quests out of it [ED-E MY LOVE] and
[THEY WENT THAT-A-WAY]. If you want you can sneak kill all the generic
townsfolk for some minor loot and experience. They will be replaced later.
DON'T kill the NASH's lol. Now time to clear out the Hotel.
Prepare for fighting and enter the BISON STEVE HOTEL. This is a 3 level
building filled with CONVICTS. Clear out the first level. There is an
elevator you can fix [REPAIR:35] but gives no exp. DEPUTY BEAGLE is a
prisoner in one of the back rooms, leave him for now. There are a couple
hard locked items [LOCKPICK:75] but you can't get those yet. A [TALES OF
A JUNKYARD VENDOR] lies on the ground next to a locked safe. [STAR BOTTLE
CAP] on a end-table near the sofas. Head upstairs once the ground floor
is clear and clear it of enemies. Loot it and climb the rubble up to the
third floor area and clean it out.
You should level up to 7 soon. BARTER 40, SURVIVAL 40, REPAIR 40, and
Go talk to DEPUTY BEAGLE and pass a [SPEECH:40] check to get some info on
the guys you are hunting. Release BEAGLE and pass a [SPEECH:25] check to
have him be a companion in the BISON STEVE HOTEL only. Head outside and
talk to BEAGLE again, inquiring about finding a new sheriff. Go inside the
casino and talk to JOHNSON NASH again, talk about finding a sheriff. Talk
to the robot PRIMM SLIM. YOU DO NOT WANT TO MAKE PRIMM SLIM THE SHERIFF.
Talk about everything else, including the display gun. Check the display
then tell PRIMM SLIM its missing, pass a [SCIENCE:50] check and open his
hacked display file.
NOTE:You can activate the companion robot ED-E in PRIMM if you want, I do
not simply because he can get lost during adventuring and its sometime
a pain to get him back/find him, thus not completing his quest. But if
you really want him you'll need to use a temp science book to pass a
[SCIENCE: 65] check, then a [REPAIR 35]. I suggest leaving him till
later when we will pick him up farther along in the game.
NOTE:There are 3 hard locked [LOCKPICK:75] items in PRIMM that we can
get back to later when our skill is better, for the exp. If you have
a temp lockpick book you can get some of those now (will boost your
lockpick from 55 to 75). If not, we will come back later, i will tell
1) Safe first floor BISON HOTEL
2) Door first floor BISON HOTEL
3) Safe VIKKI AND VANCE CASINO
Exit the casino, and fast travel to NCR CORRECTIONAL FACILITY to enter the
entrance building and talk to MEYERS about becoming the sheriff of PRIMM.
Agree to help make him sheriff, but you need to get a pardon for him. He
will be waiting for you in PRIMM. Fast travel back to PRIMM then head out
the complex and continue south. You will encounter maybe a couple CONVICTS
on the road south, and soon you'll arrive at a small building on the right
the NEVADA HIGHWAY PATROL STATION.
14. NEVADA HIGHWAY PATROL STATION
Just outside this building are some JACKAL GANG members, probably a leader
also. Take them down and loot. Heading inside the building you'll run into
a couple more gang members, and a few GIANT MANTIS NYMPHS. Kill and loot
the building. You'll find a [GUNS AND BULLETS] on a desk, [STAR BOTTLE
CAP] and 100% [BRASS KNUCKLES] in the jail cell by the dead prospector.
Exit the building and continue south. Youll see a broken underpass ahead,
and if you head to the right (southwest) you'll see a gas station with a
blue sign. There are some RADSCORPIONS about, tougher than their young
counterparts. Head up to the NIPTON ROAD RESTSTOP once they are dead.
15. NIPTON ROAD RESTSTOP
This small reststop has some minor loot inside, a [PUGILISM ILLUSTRATED]
on a shelf, a [STAR BOTTLE CAP] on the counter, [MAYOR STEIN'S JOURNAL
2/2] on a counter. Outside there is misc loot in the garage bay, and a
body lies at the bottom of the Nipton road sign with loot.
Continue traveling south along the main highway, stopping at the many
abandoned trucks to loot a few misc items. Follow the road to the right
(southwest) up the very steep hill with the ruined vehicles. At the very
top you'll find the MOJAVE OUTPOST.
16. MOJAVE OUTPOST
A couple tacky giant Ranger statues mark the entrance to the outpost, you
can't miss them. The outpost consists of 2 main buildings (barracks and
administration). Misc crates and boxes are spread about around the 2
buildings so clear the area then head into the administration building.
Talk to MAJOR KNIGHT at the desk. Get all the info you can. He can do 100%
repair service on items, but it costs a lot. Talk to him into pardoning
MEYERS to become the sheriff of PRIMM [SPEECH:30].
Talk to RANGER JACKSON, the NCR outpost leader. You can get various useful
info from him. Ask about work and he will give you the [CAN YOU FIND IT
IN YOUR HEART] quest. Search and steal any useful items you see in the
Go and enter the barracks building. A few stealable items about. [DUCK AND
COVER] below the bar, [STAR BOTTLE CAP] on the bar counter, 3 [ICE COLD
NUKA COLAS] on a upper shelf, plus misc items in the building. Talk to
CASS at the bar, who you can get info from plus start the [HEARTACHE BY
THE NUMBERS] quest of hers.
Head to the barracks roof and talk to RANGER GHOST and get info from her.
Ask about work and she will give you the [KEEP YOUR EYES ON THE PRIZE]
quest. Finish looting the buildings of what you want.
Fast travel back to PRIMM and talk to MEYERS who is now the town sheriff.
This finishes that quest. Fast travel to a close location like LONE WOLF
RADIO and wait 3 days then return to PRIMM. Head into the MOJAVE EXPRESS
and now JOHNSON NASH will trade with you with awesome prices, a good place
to sell items from now on. Head into the Casino and you'll be ambushed by
4 deserters. Pass a [SPEECH:30] check to inform them of the new sheriff
and convince them to leave and run. Exit the casino then again fast travel
to a close location, wait 3 days and return. The Casino is now open. Go
ahead and get some chips from the teller. SAVE. Go play some blackjack and
win money. You can win about 2500 from the casino before it will blacklist
you. You'll also get some items [STEALTH BOY] and [REINFORCED LEATHER
ARMOR] after winning certain amounts. The misc loot in the casino can be
taken normally now, plus once your blacklisted there isn't any reason to
keep the casino workers around, so sneak kill them and loot. You won't be
back. Don't kill the robot.
Fast travel to NIPTON ROAD RESTSTOP and make the [CAN YOU FIND IT IN YOUR
HEART] quest active. Head east to the broken underpass and you'll have
to kill a half dozen or so giant ants there. Once finished, fast travel
back to the MOJAVE OUTPOST and talk to RANGER JACKSON to finish his quest.
You should level up to 8 sometime soon. Pick the ENTOMOLOGIST perk, and
raise LOCKPICK to 60, SCIENCE 55, SPEECH 50, EXPLOSIVES 28
Time to do some more exploring. Sell, repair, etc then fast travel to
PRIMM. Head west out of the city and up the hills you'll run into a small
playground. A [TRUE POLICE STORIES] temp book is on a picnic table and a
[LAD'S LIFE] book is by the campfire. There will be some COYOTES about.
Continue up the path northwest, a semi-trailer has some crates with a
half dozen or so [FRAG GRENADES]. Keep going up the ill to find the
17. CANYON WRECKAGE
A small pile of junk and wreckage block the path up ahead. From here, head
to the southwest hugging the right cliff and you'll find a small cleft in
the hill where some minor loot and a NCR trooper body lies. Kill any
COYOTES you may encounter.
Head back down the hillside past the playground and drop down into the
CALIFORNIA SUNSET DRIVE-IN.
18. CALIFORNIA SUNSET DRIVE-IN
Not much here, and no movies playing! Darn!. You might run into some
radscorpions about. There are 2 [STAR BOTTLE CAPS] near the screen mixed in
with some empty bottles. Search the various trashcans for minor loot.
We will now head west-southwest out of the Drive in and up the hill, into
ghoul territory. They are a little tougher than your basic foes you have
encountered so far, and much faster. Make your way up the hill heading in
the general direction of the "unknown location" marker on your radar map.
NOTE: This next part is a bit tricky, so I'll explain it here. Read before
you go further up the hill. Half-way up the hill towards the marker
you will see a small camp against the rock wall, with a motorcycle.
This is a scripted event site. There is a [FRAG MINE] that is under-
neath the red safety cone. A COYOTE is scripted to walk down the hill
to your right (north) and enter this area and blow up, scattering the
camp items all around. You want to kill the COYOTE before it gets
close so you don't have to search around for the items.
Since the mine is under the red cone, its very very hard to disarm and
pick up, but its doable. Hug the rock wall on the right side, so you
stay out of range of setting off the mine, and you'll be at the back
of the camp near the bedding. There is a [STAR BOTTLE CAP] in the
small wooden box. There are 2 temp skill books, one sits on top of the
motorcycle, and the other on the ground under some ruined books.
Save your game here, getting the mine is tricky and you might have to
reload a few times. What I did was take out a gun and shoot the red
cone to move the graphics a little bit so the mine is exposed. You
might also try picking up the barrel nearby and letting it roll over
the cone. Try and quickly disarm the mine, maybe crouching, etc.
Re-load until you get it, then loot the camp.
Do not continue up the hill, there are tougher ghouls further up and you
aren't quite ready to fight GHOUL RAVAGERS or others. You can if you want
but we will come back later when we are stronger. Fast travel to NEVADA
HIGHWAY PATROL STATION and head east-southeast into the IVANPAH DRY LAKE.
19. IVANPAH DRY LAKE
There is not much here except a little hill. You might run into numerous
GIANT ANTS about the area, feel free to take them out. Continue south-
southeast through the lake bed into the main ant territory, IVANPAH RACE
20. IVANPAH RACE TRACKS
This old go-cart race track has a bunch of GIANT ANTS around the area.
Take a little time and take out all the ants for easy experience.
There is a dufflebag just south of the finish sign flag. Continue south
towards some distance house ruins. Careful, there will be a bunch of
JACKAL gang members so don't get in over your head, take your time and
take out all the JACKAL bandits in the camp and head into the NIPTON ROAD
21. NIPTON ROAD PIT STOP
This small abandoned housing spot was a camp for the JACKAL gang. There is
a grenade and mine box, and a hidden dufflebag against one of the ruin
walls. Some sleeping mats are here if you need to rest up. A lot of JACKAL
bandits laired here.
Now look to the southwest, you'll see a big crashed plane not to far away.
Those mines and grenades you just got will help, head towards the plane
and you'll encounter a gaggle of radscorpions, including a GIANT
RADSCORPION. These are tough armored tanks, hard to take down. My method
was to fall back dropping the [FRAG MINES] in its path to weaken it some.
Then since the radscorpion is about as fast as me, i just fell back and
shot it as i went with a gun, going into V.A.T.S. as it replenished.
Once all the radscorpions are dead, search the plane for a single ammo
container (we didn't come here for this, we came for the experience from
killing radscorpions hehe). If you head due south from the airplane you
will encounter more radscorpions, and you'll find a small ant hole that
is actually a radscorpion hole. Entering is a small cave area with a half-
dozen bodies, some radscorpions and the RADSCORPION QUEEN. Kill and loot.
Quick travel back to NIPTON ROAD PIT STOP.
Head east down the road heading towards NIPTON. About half way there you
should hear and encounter a gun fight between 2 people, JACKLYN and
THOMAS, who are fighting over some [STAR BOTTLE CAPS].
A) If JACKLYN wins, she will say that THOMAS attacked her. She actually
killed THOMAS for his 7 [STAR BOTTLE CAPS]. Search his body for his
note and she will attack you. Kill her and loot.
B) If THOMAS wins he will tell you that JACKLYN was trying to rob him. You
can make a [SPEECH:30] check and [SPEECH:50] to convince him to give
the caps to you.
Do not continue to NIPTON. Fast travel to POWDER GANGER CAMP SOUTH. You
want to head south following the train tracks. You might encounter a
BIGHORNER herd ahead, they are excellent for both food and experience, also
the POWDER GANGER east camp is close in case you want to check to see if
any have respawned to take out and loot. Continue SE and you will run into
a small train stop, the EMERGENCY SERVICE RAILYARD.
You should level up to level 9 near this point. Raise SNEAK 40, SCIENCE 45
and GUN 38
22. EMERGENCY SERVICE RAILYARD
This small railstop has a few misc loot spread about, and 2 [STAR BOTTLE
CAPS] sit on a mattress on the platform.
Continue south, and look right up on the large hill you will see a small
power tower. Climb up there and on the north side of the hill it sits on,
is the body of a BRIGHT follower. Loot it, and then head east back to the
Continue south, and on the right side you will see a small path heading
southwest/west through the hills. Follow the path and you'll run into a
couple JACKAL gang members. Kill them, and approach THE PROSPECTORS DEN.
23. THE PROSPECTORS DEN
This home of some Prospectors has been taken over by the JACKAL gang. When
you enter the cave, there will be a couple JACKAL members standing over
the bodies of a half dozen prospectors. Kill the JACKALS and loot all the
Enter the Prospector building, and you'll encounter a few more JACKAL
members so take them out. Finish looting the prospector building. The
first room has a [STAR BOTTLE CAP] on the chessboard, and the second room
has a TUMBLERS TODAY on the floor.
Exit the cave, and head east back to the railroad tracks. Continue south
and you'll see a empty rail cart on the right, and probably a COYOTE on
the tracks. Kill it and continue on, and just before the ruined truck on
the left is a small alcove in the hill, the COYOTE DEN.
24. COYOTE DEN
This small alcove has a variety of COYOTES guarding it, probably a DEN
MOTHER also. After killing the COYOTES there is the body of a BRIGHT
follower at the back of the alcove.
Continue south and you'll see the town of NIPTON. As you approach, you'll
see the watertower up on the ridge. You want to head to the right of the
watertower and continue that way. There is probably another heard of
BIGHORN buffalo you can kill. Also a few harvestable plants. Swing around
and you'll approach the entrance to NIPTON.
Near the entrance a nutty guy, OLIVER SWANICK will run up to you talking
about winning the lottery. Indulge him and he'll finish and run away.
You'll enter the town on the far side of NIPTON HALL where the LEGION
soldiers are. You will want 1 [MED-X] upon entering the town so make sure
you have one on you. Stay away from NIPTON HALL for now, explore this
side of town first and clear out the buildings/area.
Enter the GENERAL STORE on the left and talk to BOXCAR. Giving him a
[MED-X] and he will chat with you telling you what happened to the town,
and starting the [BOOTED] quest. A [SALESMAN WEEKLY] is suppose to sit on
the counter but it usually glitches under so you cannot get it. There is a
[MILSURP REVIEW] upstairs on the big rug.
Back outside, next door is a house with sandbags outside. This house is
heavily trapped so be careful. There are 3 [FRAG MINES], one in each room.
Both doorways into the 2nd and 3rd room have trip wires/gun traps. A
pressure plate in the 3rd room opens the scorpion cage, so go ahead and
pick the cage before hand and kill the scorpions.
Clear out the other couple buildings on this side, plus the trailer park
behind them and mailboxes. Now we want to head to the other side of the
town, where the LEGION soldiers await. Do not approach too close. There
are 4 LEGION soldiers, 2 LEGION MONGRELS and VULPES INCULTA. The street
heading to them is lined with crucified POWDER GANGERS. We want to sneak-
assassinate the MONGRELS and Soldiers first. Take a wide arch and get
behind the group, near the NIPTON HALL. Sneak-kill them with your silenced
weapon, switching sides to get the others, leaving only VULPES INCULTA. We
don't want to kill him. Loot the dead troops.
Go talk to VULPES. He will give you the [COLD, COLD HEART] quest when he
tells you what happened to the town, and to spread the word. Make sure to
pick option 2 or 3, praising his methods to gain reputation with the
LEGION. VULPES will leave afterwards, we will meet him later in the game.
Enter the NIPTON HOTEL nearby to find 4 dead NCR troops. Loot their bodies
and the few items around the room.
Clear out the 2 houses beside the crucified lined main street, and on the
east side of town 2 houses, one holds a MR GUTSY robot and good loot.
Finally we can clean out the NIPTON HALL. The HALL is a 3 level building
and contains more LEGION MONGRELS. Also many areas have [FRAG MINE] traps
so go slow and disarm and pick them up.
1) First floor. You'll find a [WORN KEY] to the right behind the counter,
which will unlock the basement
2) Second floor. Not much here, more LEGION MONGRELS
3) Top floor. [BIG BOOK OF SCIENCE] on the Mayors desk, a few skill
magazines about, and other random loot.
4) Basement, holds some basic loot
You will level up around this time to 10. Raise MELEE 45, SCIENCE 45, and
ENERGY WEAPONS 31. Pick SUPERSLAM perk.
Once you are done with the town, fast travel back to MOJAVE OUTPOST and
talk to RANGER GHOST on the barrack roof to complete her quest. Head all
the way north by the main locked gate and talk to SGT. KILBORN to complete
VULPES'S quest. (I think you can actually talk to any NCR troop to do it).
Probably generic NCR troops have respawned if you want to wipe some out
for their loot/exp.
Fast travel back to NIPTON, and head south out of the city. Keep going
southwest until you reach the MOJAVE DRIVE-IN.
26. MOJAVE DRIVE-IN
This is the entrance to the DLC OLD WORLD BLUES. Visiting the drive-in at
night has the crashed satellite showing a drive-in movie projection.
Clicking on the satellite starts the DLC. Don't do this now we will come
back here later.
There is not much at the Drive-in. Some JACKAL raiders might be here, if
they aren't they are further up the mountain. Head south out of the Drive-
in and you'll reach some train tracks heading south up to a closed train
tunnel. At the door of the tunnel is a [LOTTERY TICKET].
Now head east up the hills, hugging the mountainside. After a small hike
you will reach BRADLEYS SHACK.
27. BRADLEYS SHACK
This small mountainside shack might have some JACKAL raiders outside. They
tend to wander between the shack and the Drive-in. You might not even run
into them. Enter the shack, and DO NOT MOVE once you do. There is a trip
wire at your feet. Disarm it and the gun trap.
Loot the shack, grabbing the [STAR BOTTLE CAP] on the floor next to the
ammo box. Exit the shack, and there is a hollowed out rock you can search
straight ahead against the left side of the path.
Continue heading due east and you will run into another small shack, the
CAESARS LEGION SAFEHOUSE. You cannot do anything here yet, just get it on
your pipboy map. There usually are plenty of BIGHORNER about to kill for
food/experience. Head north from the shack to the top of the big mountain
you see. This is a major sniping spot. East is ghoul territory snipe some
if you want, great for experience. From this hilltop look NW down to the
There are 4 or so raiders waiting in ambush, you might be able to snipe
some from the mountain. Head down and take them out, careful one might
have a grenade launcher.
NOTE: There are 3 orange safety cones on the road also, there is a [FRAG
MINE] under each. If you want try and circle them to see the mine and
try to deactivate/take them.
In the back of the blue trailer is some loot, and a [STAR BOTTLE CAP] on
top of the crate. Continue up the road north.
Near the top of the hill you will see a windmill up on the right hill. Go
up the hill towards it, and you'll see a spotter position. Loot and follow
a small bridge path northwest to a observation post, you can dig up the
grave here for loot. Head northeast down into WOLFHORN RANCH.
28. WOLFHORN RANCH.
Outside you can see a few plants that can be harvested if you wish.
Inside the shack, you'll find [TUMBLERS TODAY] on the floor and a unique
cleaver, [CHOPPER] on the stove. Loot the shack then exit. From the
windmill head west/nw towards the left side of the hills, there is a VIPER
camp with about 4 raiders there. Kill them and loot. Go back to the Ranch.
Now head southeast out of the ranch. You will go over some small hills and
see a metal trailer ahead. Head for the RAIDED FARMSTEAD.
29. RAIDED FARMSTEAD.
This is a VIPER gang trap. Once you actually enter the trailer, VIPER gang
members will start spawning and approach the camp. The easiest way to deal
with them is to just stay in the trailer and kill them as they enter. A
good machine gun would work, I personally used my spiked knuckles and
punched them as they entered, out of V.A.T.S.
Once the VIPERS are dead, loot their bodies and the trailer/farmstead. A
[STAR BOTTLE CAP] is in the broken fridge.
Leave to the south, you'll see a burned house and a couple big barns. Go
up there to the MATTHEWS ANIMAL HUSBANDRY FARM.
30. MATTHEWS ANIMAL HUSBANDRY FARM
You should level up soon at this point to 11. Raise REPAIR 45, SCIENCE 55,
Head to the burned house first, to find a skeleton and a [DIARY PAGE 4].
Just outside the house is a pickup truck, in the back is [DIARY PAGE 2].
There are 2 graves outside the house you can dig up and search.
Head up to the barns next and search them. The [DIARY PAGE 1] is on the
steps of the Bighorn barn, and [DIARY PAGE 3] is in the Brahmin barn on
the top level, along with [STAR BOTTLE CAP] and [WASTELAND SURVIVAL GUIDE]
Go ahead and kill all the animals about, free exp, and free food. Its not
like anyone is taking care of them anyway. Fast travel back to WOLFHORN
RANCH, rest if you need, then head out north towards the overpass, and
go due north up the road.
At the first billboard sign on the left, there is a BRIGHT follower body
you can loot.
Continuing north, you might encounter a couple MOLERATS. At the second
billboard sign on the right, is a VIPER raider ambush. Kill and loot them.
Look to the west you will see a power tower and in the distance a train
tunnel entrance. Head towards the tower and another BRIGHT follower body
is against the rocks.
Go up to the train tunnel entrance to fight a half dozen VIPER bandits.
When finished head back down to the road and continue north. Soon you will
see 2 LEGION soldiers on a ledge on the right. They are up to no good!
Probably spying on the NCR camp. We will stealth-kill them. Now, LEGION
soldiers are a little tougher, you might not be able to stealth kill them
so easy with silenced weapons. Instead, try basic melee or unarmed weapons
which work good. Spiked knuckles, bladed gauntlets, power fists, etc. Once
the 2 LEGION soldiers are dead, head down north to RANGER STATION CHARLIE.
31. RANGER STATION CHARLIE
This small NCR outpost is composed of a gaggle of travel trailers with a
few NCR rangers that occasionally scout the area. The outpost is in the
sights of the LEGION armies, and soon will be destroyed. Check to the SE
there might be a couple LEGION troops scouting there also. Sneak kill them
so you don't lose LEGION reputation.
Inside the small building RANGER STEPINAC stands guard over 3 mis-shipped
[MEDICAL KITS]. You can question him on them, noting that they were
shipped here by accident and he won't give you any. There is a hidden safe
under a bed in the side room.
We are going to clear out this outpost, since its going to be raided
anyway, we might as well get the items and experience. Start off by sneak
assassinating all the NCR troopers, so you don't lose any reputation. Loot
the complex making sure to steal any items out of the 3 [MEDICAL KITS]
because the LEGION will take them.
When finished, continue up the road to the north heading towards the next
town of NOVAC. You will notice as you are approaching, there is a huge
dinosaur in the middle of town, obviously about to start rampaging.
AH! We are finally here, our second main base of operations. There is much
to do, much to get ready, and NOVAC will be our home for the next part of
the game. Lets get going!
Head towards the "big dinosaur" and at the No Vacancy sign, enter the
motel FRONT DESK lobby. Talk to JEANNIE MAY CRAWFORD the manager for
information, and to get your motel room for 100 caps. If she isn't here
simply wait a few hours until she shows up. While here break into the
floor safe and get the incriminating [BILL OF SALE]
Head up to your room, the first one up the stairs. This will be your new
safe house where you can store your items. DO NOT PUT ITEMS IN THE TRASHCAN
or SUITCASE, but you can use any other item to store stuff. You want
go gather up all your stuff from Goodsprings, or where ever it is and
stash it here for easy access.
Head to the DINO-BITE GIFT SHOP inside the big dinosaur. CLIFF BRISCOE
runs the store. Chat with him and drop JEANNIE's name. When CLIFF is not
in the store you can steal what you want from the shelves, and pick the
storage door and take the [THAT GUN] on the shelf (or you can buy it from
CLIFF when hes in the store)
In the courtyard search CLIFF BRISCOE'S BUNGALOW, not much in it though.
There is a trip wire in the center of the room you can disable.
Enter RANGER ANDY'S BUNGALOW. A [DC JOURNAL OF INTERNAL MEDICINE] is
stealable on the bed and his gun locker is up on a shelf, and contains
[TRAIL CARBINE] gun. You want to find and talk to RANGER ANDY to get info,
and you can convince him hes still useful with a [SPEECH:30] check so he
will teach you the RANGER TAKEDOWN ability. More conversation with ANDY
will start the [ANDY AND CHARLIE] quest.
Fast travel to RANGER STATION CHARLIE which is now destroyed. In the main
building are dead NCR bodies you can loot, and 2 [HOLOTAPES] near the
desk. Careful, there are 2 [FRAG MINES] hidden under bodies, and a trip-
wire leading to the left room. Listen to the 2 [HOLOTAPES] and return to
RANGER ANDY in NOVAC, who will ask what happened. Do NOT use the speech
check option its actually less useful, just let him know what you found.
Climb the stairs to the sniper next. There are 2 snipers in the town, one
will be on duty at all times. You want to talk to both of them, they are
either here or in their rooms.
MANNY VARGAS. Get what info you need from him, and agree to help him,
which starts the [COME FLY WITH ME] quest. You can find and loot MANNYS
motel room, and make sure to use the TERMINAL in the back to progress
CRAIG BOONE. Find this sniper when hes out of his room. BOONE will become
your first traveling companion. Start talking with him and learn all
you can get from him. A [SPEECH:41] check will get more info. He will
ask you for help with a problem finding the person responsible for his
wife's disappearance and gives you a [BERET]. Go find JEANNIE MAY
CRAWFORD and lure her out in front of the dinosaur when BOONE is on
duty, then put on the [BERET] and BOONE kills her. Go back to BOONE
with the [BILL OF SALE] and finish the quest. Talk to BOONE again and
pass a [INT:6] check to have him join you as a companion.
ED-E. Go to PRIMM and if you have [SCIENCE:65] check you can get ED-E also
at this point, use a skill book. Now you have 2 companions (you can
have 1 humanoid and 1 non-humanoid at the same time).
NOTE:CRAIG BOONE is a great companion, but you do not ever want to take
him into areas with LEGION soldiers, as they both will become
instant foes no matter what your reputation is. If you encounter
LEGION random troops while wandering and loose reputation when BOONE
kills them, simply reload, we don't want bad reputation with them yet.
Ok, we are going to take a little walk in the wilderness, our goal is the
NEW VEGAS MEDICAL CLINIC which on your map is next to the CRIMSON CARAVAN
COMPANY near Vegas. It is where we will start getting our implants done.
It is a little walk, but not too many enemies. Head out of Novac east to
the main road and head northeast. Just keep following the main highway you
will eventually come to a billboard where a VIPER raider or 2 will attack.
Just past that is a small gas station EL DORADO GAS. Just register it and
keep going north. Ants will be on the left, you might have to kill 1 or 2
if they are near the road. Just past the ants the road viers northwest to
an overpass with some vehicles. Approach to register the 188 TRADING POST
and follow the road west. It will turn northwest and you'll pass a small
merchant food stand area on the right. Register the GRUB AND GULP SHOP and
keep going north. Passing some ruined overpass's, a NCR checkpoint, you'll
cross a wooden bridge registering DURABLE DUNN'S, don't stop to search just
keep walking northwest towards CRIMSON CARAVAN. Once there at the gate,
the building just to your right is the NEW VEGAS MEDICAL CLINIC.
33. NEW VEGAS MEDICAL CLINIC.
AH! You'll like this place. Implants baby, and not the girlie kind. There
are 3 temp skill books on the reception room tables, simply drag them in
the back to steal them unviewed if you want.
Talk to DOCTOR USANAGI, and she will let you know you can purchase medical
implants to boost your character. You should have enough caps to get 3
of the implants at first (if you want to buy more, feel free).
The order you want to buy the implants as you get caps. Again, don't need
to buy expensive weapons and such this early on, implants are more
important, so when you have the caps, get them.
DAMAGE THRESHOLD 8000
HEALTH REGENERATION 12000
Now that you have BOONE, its time to do some areas that a little extra
firepower helps in. Talk to him and exhaust all conversation choices, then
fast travel to WOLFHORN RANCH and head northeast. Once past the overpass,
have BOONE wait, you need to do the next part without him. Continue north-
east and you will find a small campsite of LEGION soldiers, the LEGION
34. LEGION RAID CAMP
This Legion raiding camp has 4 tents and a half dozen LEGION soldiers on
the 2 levels. 2 POWDER GANGER's are prisoners (Those taken from the
BOOTED quest). Take your time, we want to sneak-assassinate all of the
LEGION troops so only the 2 prisoners are left. Loot the area and dead
Once they are all dead, go get BOONE and bring him to the campsite with
the prisoners. Untie and release both prisoners who run off, and BOONE
will start talking. Talk to him, and you'll have a new conversation
option to get info from. Not much, but its a start. Releasing these
prisoners progresses his storyline.
Fast travel to MATTHEWS ANIMAL HUSBANDRY FARM and head southwest. We will
be entering ghoul territory, so the extra firepower of BOONE helps
especially against RAVAGERS and GLOWING ONES. Continue southwest to a
large fenced in area by a truck, a small shack sits inside. This is the
OLD NUCLEAR TEST SITE.
35. OLD NUCLEAR TEST SITE
A small shack is the only structure left in the area. Inside you can find
[STAR BOTTLE CAP] near chemistry set, [HUNTING SHOTGUN], [NIKOLA TESLA AND
YOU], some diary notes, and the dead body of TRASH.
Clean out the site fast and exit the building. Fast travel back to NOVAC
and find DR. STRAUS, who roams the town with a bodyguard. You will be
visiting DR. STRAUS often, she will cure your radiation for 100 caps,
very cheap especially when you are radiated at high levels, as you will
Fast travel back to MATTHEWS ANIMAL HUSBANDRY FARM and this time head
south slowly sloping up the hill. After a little trek you will run into
a large crater and a CRASHED VERTIBIRD.
36. CRASHED VERTIBIRD
You should be level 12 near this time. SURVIVAL 50, SPEECH 50, UNARMED 53
pick FINESSE perk.
A large Vertibird has crashed into the hillside here. FAQS state that some
different types of enemies might spawn in this area, robots, sentrys,
ghouls, but I have played through the game twice, i have never encountered
any foes here the first time visiting. If there are foes, you and BOONE
can take care of them.
In the crater made by the Vertibird is the [TESLA-BEATON PROTOTYPE] energy
Fast travel to CALIFORNIA SUNSET DRIVE-IN and head west-southwest out of
the camp, up the path we went earlier in the game. Ghouls about for target
practice. Head all the way up the hill and you will run into a radioactive
marsh area, the MESQUITE MOUNTAIN CRATER.
37. MESQUITE MOUNTAIN CRATER
This small radioactive pond area is the home for a few tougher ghouls,
usually GHOUL REAVERS, maybe even a GLOWING ONE. Head to the back of the
pond area and enter the ROTSON lab shack.
Inside the shack is a CRAZED MR HANDY robot who will attack. There might
also be a ghoul. Kill them and loot the building. [STAR BOTTLE CAP] on
a table, a [DC JOURNAL OF MEDICINE], and the dead body has a [WASTELAND
SURGEON OUTFIT] that gives +5 medicine bonus.
Finish up and head out, continue heading south through the hillside. You
will come up upon a few tents in the distance, the MESQUITE MOUNTAIN CAMP
38. MESQUITE MOUNTAIN CAMP SITE
We have some tough GIANT RADSCORPIONS and a few other radscorpions around
the camp site. Take your time and take them down.
One tent has a [WASTELAND SURVIVAL GUIDE] and the other a [STAR BOTTLE
CAP] on a metal box.
Head southwest and further up the hills you will find 3 gravesites you can
dig up for misc loot.
Fast travel to the NIPTON ROAD PIT STOP (kill any raiders that have
respawned) and head out southwest up to the small mountain ahead. You will
head up towards the MORNING STAR CAVERN.
39. MORNING STAR CAVERN
Just outside the cavern entrance you will run into a pack of NIGHTSTALKERS
who will jump you. There is a hollowed-out rock nearby also you can check
Enter the cavern and you'll run into more NIGHTSTALKERS, including a DEN
MOTHER. Kill the DEN MOTHER first and chances are the rest won't attack
you that easy. Finish off all the NIGHTSTALKERS and loot the cave.
Leave the cavern area and head south-southeast. You will come to a long
plateau area that has a large gully on the south side. Stay up top for now
we are entering GOLDEN GECKO area. You and your buddy BOONE can roam about
and kill the GECKOS on the plateau. You will finish up on the far side
of the gully. The gully is radioactive so prep ahead of time. Head south
and enter the gully from the east, CRESCENT CANYON EAST.
40. CRESCENT CANYON EAST
The Crescent Canyon runs east to west and is filled with radioactive
barrels and GOLDEN GECKOS. At the east entrance there is a hollowed-out
rock you can loot before you head in at the bottom of the hill.
Heading in, you'll find an armor case near 2 ruined cars. There is a
chance to find [COMBAT ARMOR] inside. Continue west to find [ADVANCED
RADIATION SUIT] inside a container case by a truck.
Near the west end there is another hollowed-out rock near a overturned
car. A [LOTTERY TICKET] lies on the ground. This west side registers as
CRESCENT CANYON WEST.
41. CRESCENT CANYON WEST
Since we have our nice new radiation suit, we might as well get some use
from it right? Fast travel to the RAIDED FARMSTEAD and head east down the
road. Make sure you have a decent supply of [RAD-X] and [RAD-AWAY], and
follow the road east until you come to a small NCR base near a town, the
town of CAMP SEARCHLIGHT.
42. CAMP SEARCHLIGHT
You should level up soon to level 13. Raise REPAIR 50, MELEE 50, BARTER 50,
EXPLOSIVES 50, SNEAK 46
You will run into a small NCR troop camp west of town, and FIRST SERGEANT
ASTOR will meet you as you approach. The town of CAMP SEARCHLIGHT is
highly radiated, and you will take radiation damage each second you are
in the town.
NOTE:Remember that curing your radiation poisoning is as simple as
fast traveling to NOVAC and going west(usually) and finding the
wandering doctor who will cure it for 100 caps. So, go ahead and get
as radiated as you want (don't die) curing it is as simple as a
couple fast travels.
Talk to FIRST SERGEANT ASTOR and get all the information from him that you
can and agree to help him finish off his old troops. This will start the
[WE WILL ALL GO TOGETHER QUEST].
Head into town and go clockwise around the outskirts of the town killing
any ghouls you find. There are usually 2 at each checkpoint, along with a
a gun turret. A computer terminal is near each turret that you can hack
(except one which is 100) for exp. Do not turn on the turrets, you can
destroy them if you want for more exp. Circle the entire town and kill all
the ghouls and turrets.
Half way around the town is the EAST CHAPEL, empty except for a trap door
that leads down into a small room with a couple GOLDEN GECKOS. Kill them
and take the 2 [MINI-NUKES] on the table, and [CHINESE ARMY TRAINING
MANUAL] on the floor.
In the southern side is a home you can enter. Inside is the ghoul NCR
trooper PRIVATE KYLE EDWARDS. Chat with him a while, but don't worry about
getting his dog tags we will get those later. Get all his options also
that he has no where to go and won't leave.
Continuing all the way around, you'll get to the WEST CHAPEL which also
has a trap door basement. Enter and meet up with LOGAN in the NCR Storage
area. He needs you to hack his terminal to find out the location of some
[RADIATION SUITS] that he needs. Hack it for the information and talk to
him to get the [WHEEL OF FORTUNE] quest, pass a [SPEECH:50] to get extra
Fast travel to NIPTON. There probably will be some BARK SCORPIONS and
CENTAURS in the street, kill any foes about. Enter the NIPTON STORE and
talk to BOXCARS to get the info on where the radiation suits are.
Fast travel to COYOTE DEN, and then its just a short run up the hill SE
to the HIDDEN SUPPLY CAVE.
43. HIDDEN SUPPLY CAVE.
Just outside the cave to the right is a hollowed-out rock with a rocket
painted on it.
Pick the [LOCKPICK:50] lock to enter the supply cave. Inside you will find
a [GROGNAK THE BARBARIAN] on top of a box, a [LOTTERY TICKET] and a
[RADIATION SUIT]. In one of the footlockers is the [RADIATION SUIT BUNDLE]
Exit the cave and head up that little steep hill on the left. There is a
small VIPER bandit camp on the other side of the mountain, swing around
and clear it out, loot the dead VIPERS.
Fast travel back to CAMP SEARCHLIGHT and go north to meet up with ASTOR.
You can turn in the 9 [IRRADIATED DOGTAGS] now for some exp and caps. Talk
to him about PRIVATE EDWARDS and he will eventually tell you that there is
a Ranger station nearby that has ghouls. Sounds like a plan. If you have
not found 9 dogtags, usually there is a body around PRIVATE EDWARDS house
killed by radscorpions.
Head to the SW home and talk to PRIVATE EDWARDS, mention you want his dog
tags and pass a [SPEECH:60] check to get them. Tell him about the Ghoul
Ranger Station and he will thank you and run off. Loot any items in his
house you might want.
Go into the WEST CHAPEL NCR storage and talk to LOGAN to turn give him
the [RADIATION SUIT BUNDLE]. Freely loot the room if you want (or do it
later). He will get ready with his men, and he will want you to loot out
the POLICE STATION first for parts.
Head to the POLICE STATION in town in the NE. There are now enemy GHOULS
in the town also, clear them out and enter the POLICE STATION. There are
a few GHOULS in here also. Totally search the station, looking for "NCR"
tagged items. They are also in desks, etc. Talk to LOGAN when finished and
head out to the FIREHOUSE. SAVE YOUR GAME BEFORE YOU ENTER THE FIREHOUSE.
Entering the FIREHOUSE, we will be in a tough fight with a RADSCORPION
QUEEN. This is not tough for you, but you have to keep LOGAN alive and he
isn't wearing armor. Go toe-to-toe with the Queen and try and draw her
attention while you attack. If LOGAN dies, reload and try again. Once this
floor is clear, grab the 2 [FIRE AXES] on the wall and head upstairs.
Again, look for "NCR" tagged items and parts. The unique Fire Axe [KNOCK-
KNOCK] is in a bathroom stall behind a skeleton. A [STAR BOTTLE CAP] is
on a table.
Talk to LOGAN again when you find all the parts, he will thank you and
attack. Silly since he's still not wearing armor. Kill Logan and loot.
Finish cleaning out the building, exit, and fast travel right back to
CAMP SEARCHLIGHT (quickest way out). Go north and finish talking to ASTER
and turn in your last [DOGTAG] to finish the quest.
Fast travel back to NOVAC. Take a break, rest up, sell, restock, etc.
While you are here, have BOONE wait in your room while you search the 3
rooms on your motel level. The 2nd room has BRUCE ISSAC, a singer who you
can chat with and freely loot his room. The 3rd room has DAISY WHITMAN,
an ex-Enclave pilot. If you have any [ATOMIC COCKTAILS] bring a few with
you, the fire resistance will be needed.
Fast travel back to CAMP SEARCHLIGHT and head south, staying out of the
town radiation aura. You will see an airport tower in the distance to the
southeast. Ahead is a radioactive camper ground, with a few misc loot in
it. Pass through and enter the SEARCHLIGHT AIRPORT through the large
I leveled up around this time to level 14. SPEECH 55, GUNS 50, ENERGY
WEAPONS 41 pick PURIFIER perk.
Break time. Take a Nap. At this point in the game you should be level 14
and have a decent amount of loot, caps, and basic weapons and armor.
44. SEARCHLIGHT AIRPORT
A snipers dream here, a huge flat airport tarmac with some RADSCORPIONS
on it. Maybe a couple GIANT RADSCORPIONS. Between you and BOONE you can
kill most of them long before they get close to you.
Not much at the airport, a couple caps boxes near the terminal and at the
south side near an abandoned airplane a few boxes of misc loot.
Exit the airport via the tunnel and head to the northeast, staying away
from the radioactive town. You will reach some cliffs and you are looking
for the SEARCHLIGHT EAST GOLD MINE, which is kinda hidden among the cliff
45. SEARCHLIGHT EAST GOLD MINE
The gold mine is the lair of some VIPER gang members (I thought this gang
was suppose to be weak, they seem to be EVERYWHERE.). Be careful and use
cover/sniping, they like to carry [GRENADE RIFLES].
When you wipe out the first group of VIPERS in the cave, and reach the
back area, 4 more VIPERS spawn at the cave entrance, so be careful heading
back. Loot their bodies.
There isn't much in the cave. Exit and head to the southeast, towards two
"undiscovered location" arrows. We will be heading into FIRE GECKO
territory, so keep an eye out. They aren't much harder than GOLDEN GECKOS
except they breathe fire when close. Snipe and kill what ever you can see
and make your way down to a small cave entrance of FIRE ROOT CAVERN.
46. FIRE ROOT CAVERN
There is a hollowed-out rock next to the path leading to the cave. This is
a good place for one of those nice [ATOMIC COCKTAIL] for fire resistance
against the FIRE GECKOS.
Inside the cavern is a radioactive pool pit with more FIRE GECKOS. Kill
what you can from the ledge. There is also a LEGENDARY FIRE GECKO, who is
about twice as strong as a regular one. Too bad the regular ones aren't
super strong, I can kill them with my 9mm LOL.
Once the cavern is clear, search it for some loot. A dead body in the back
of the pool area has a [COMBAT HELMET] and a dufflebag near it. At the
T-junction leading down to the pool, under a big leave is a [EVIL GNOME].
At the T-junction head right and out of the cavern into COTTONWOOD CRATER.
47. COTTONWOOD CRATER
Once you exit the cavern into COTTONWOOD CRATER, you will be attacked by
a half dozen GOLDEN GECKOS. Kill them and loot their golden dead bodies.
The only thing in the CRATER is a dead body of a prospector, who happens
to have a [FATMAN] launcher, and maybe other good loot. NICE! And here you
are with a couple fatman shells and no fatman to use them with. Now you
NOTE:If you haven't fired a [FATMAN] before, save your game and shoot a
couple rounds off. You won't be disappointed. Re-load and continue on.
Fast travel to PRIMM, we can hit the 3 [LOCKPICK:75] locked items in the
town we missed earlier. Inside the BISON HOTEL on the right is a locked
door with some loot behind it. The first room on the left has the locked
safe, containing the unique revolver [LUCKY]. Finally the VIKKI and VANCE
casino has a locked safe in the back.
Fast travel back to CAMP SEARCHLIGHT and head around the north side of the
town, heading northeast (to the left of the water tower). Continuing up
staying on the ridgeline and you'll see a small shack ahead. A few GHOULS
might be about. Discover the COYOTE MINES.
You should level up sometime soon to level 15. Raise ENERGY WEAPONS 50,
SPEECH 60, UNARMED 55
48. COYOTE MINES
The COYOTE MINES are in 2 parts, the top shack and the actual mines.
Enter the shack, there is much loot to sort through. [STAR BOTTLE CAP] is
on the table.
When done head outside, and north to the actual mine entrance and enter.
Not much but basic loot. Head outside, and start walking southwest. Very
shortly you will find the SEARCHLIGHT NORTH GOLD MINE down the hill.
49. SEARCHLIGHT NORTH GOLD MINE
A hollowed-out rock is left of the mine entrance up on a small ledge.
The mine has a few GHOULS inside, including GLOWING ONES. Left has a
locked gate and loot is about the mine. A [STAR BOTTLE CAP] sits on a
crate down the right path. Like the COYOTE MINES some [DYNAMITE] about.
From the mine head northwest over a couple roads and on the other side of
the big hill ahead is the BROC FLOWER CAVE.
50. BROC FLOWER CAVE
Outside of the cave are many [BROC FLOWERS], and a hollowed-out rock is
at the base of the path.
Entering the cave, the left path leads to some minor loot. You'll need
some radiation resistance about due to irradiated areas. Heading back you
will take the right fork into the main area. Rabid Rats infest the cave.
The main chamber area has a right path leading up to a encaged room, you
can find the [RATSLAYER] unique great Varmit Rifle. Other misc loot lie
Exit the cave and head east/northeast towards some billboards where across
the road you will find the small SNYDER PROSPECTOR CAMP. Might be some
BIGHORNER's about, good exp/food.
51. SNYDER PROSPECTOR CAMP
This small camp has some minor loot about, and a [STAR BOTTLE CAP] sitting
on some books
Continue northwest, you should see a BIGHORNER herd. Take them out..
eating time! Might be a BLOATFLY or 2 also.
Keep going northwest to find the WRECKED HIGHWAYMAN.
52. WRECKED HIGHWAYMAN
A small group of BLOATFLIES is about. The Highwayman has a stash of loot
in its trunk, including a [STAR BOTTLE CAP].
Keep going northwest towards a tall billboard sign. You will run into the
raider camp HIGHWAY 95 VIPER'S ENCAMPMENT.
53. HIGHWAY 95 VIPER'S ENCAMPMENT
Wow, more VIPERS? A small group of VIPER raiders will attack. Take them
out and loot the 3 small sheds that they live in. A [STAR BOTTLE CAP] is
in the west on the bedding.
Fast travel back to COYOTE MINE and head east and then northeast around
the hill, heading to the RANGER STATION ECHO icon location that's on your
NOTE:Save before you head out, sometimes BOONE gets "lost" heading down
the hill and its a pain to find him. Just check on him while heading to
RANGER STATION ECHO.
54. RANGER STATION ECHO
This small Ranger outpost has some NCR GHOUL troops, you don't see that
every day. You should also see PRIVATE EDWARDS here if he survived his
Talk to RANGER ERASMUS and COMM OFFICER GREEN for some area info. Check
your Karma. I was EVIL due to much stealing, drop by CAESAR'S LEGION
SAFEHOUSE/OLD NUCLEAR TEST SITE for some karma ghoul killing. You can go
west of PRIMM also. I like to do a quick round of killing a dozen or so
ghouls to get my karma level back up. Also remember to check your implant
money.. If you have some caps go get something.
Fast travel back to NOVAC, sell, repair, etc. We are going to search and
clear out the town. Start and go north we will start there.
Enter NO-BARK'S shack, disarm the gun on the left. Talk to NO-BARK for
some town info. Head down to the next house which you can freely loot,
there is a [STAR BOTTLE CAP] on the counter.
The next house down is closed, but 2 graves are next to it you can dig up.
Swing west to the next house of JEANNIE MAY CRAWFORD, items are read but
you can take them with no karma loss.
The house next to JEANNIE's has both stealable and regular loot. The last
house is the MCBRIDE house. Enter and talk to DUSTY and ALICE MCBRIDE to
start [THE SCREAMS OF BRAHMIN] quest.
Exit the house. The creature killing the brahmin behind the house is a
cloaked NIGHTKIN supermutant. During the night you can enter V.A.T.S and
target it. During the day, you can check west of town behind a boulder
where it might be hiding. Kill it and return to DUSTY MCBRIDE for your
reward, then take the food out of the refrigerator.
We are now going to do a very long quest, so rest, sell, etc and get set.
Make the [COME FLY WITH ME] quest active and head west out of NOVAC
heading towards the REPCONN TEST SITE.
55. REPCONN TEST SITE
You should level up to 16 sometime soon. VERY IMPORTANT. 16 is the magic
number, if you aren't 16 yet, hunt some foes in the wilderness, etc until
you are. It gives a good boost to your fighting ability, which is needed vs
DEATHCLAWS. Raise LOCKPICK 75, SCIENCE 69 and pick BETTER CRITICALS. Now that
you have the great BETTER CRITICAL perk, fighting is sooooo much easier.
The road leads west past some FERAL GHOULS and GLOWING ONES. A couple
dead NIGHTKIN lie about, they were in a battle with the BRIGHT followers.
You will follow the west road and it leads into the REPCONN TEST SITE
facility valley. A cool dome is up on the mountain on the left, too bad
you can't get there. Continue up to the large building with the rocket in
front. There are FERAL GHOULS about the area. Around the stairways you
can find various bodies of Ghoul BRIGHT followers to loot, including
numerous ammo containers.
Enter the REPCONN TEST SITE 1st floor. A dead NIGHTKIN has a [STEALTH BOY]
next to him, you'll have to pick it up. The REPCONN building is a multi-
level building with a ton of loot about, especially building items such
as [WONDERGLUE], [SCRAP METAL], etc. Its also inhabited by FERAL GHOULS
so you want to clear them out.
Save the BASEMENT area for last, go ahead and clear the main and upper
floors of the REPCONN building of GHOULS and items that you want. A voice
from a nearby intercom tells you to come upstairs. After you have cleared
the first couple floors you want to try and head to the northeast section
of the building. There you'll find a large container room with metal
stairs leading up to a locked door to the top RESEARCH LABS.
You'll encounter CHRIS HAVERSAM, who tells you to keep going through and
talk to JASON BRIGHT. JASON will tell you why the BRIGHT followers are
there, and needs help cleaning the NIGHTKIN out of the BASEMENT. He gives
you the [BASEMENT KEY]. You can sneak kill the generic BRIGHT FOLLOWERS.
Head to the BASEMENT. Go through the entrance room and into the hallway
and take a left. At the 2nd passage turn right, down a short hall and into
a room with DAVISON. Chat with him but NOT about his Brahmin skull, agree
to help him find shipping orders. He gives you the key to HARLANS room.
Leave the room without touching anything.
Head out and take a right down another short hall to a door with a dead
NIGHTKIN in front of it. Unlock it and enter to talk to HARLAN. Agree to
help him find out what happened to his friend. Again, leave the room with-
out touching anything. SAVE THE GAME HERE.
NOTE:There are 4 NIGHTKIN in the basement hostile to you. You MUST leave
one of them alive to complete DAVISON's quest. One will attack you
near DAVISON'S room, you have to kill the NIGHTKIN JAILER, that
leaves only 1 more you can kill. That is what the save game is for,
so you can try again if you fail. I usually close the door to the
NIGHTKIN master to keep him alive and from stumbling out and
detecting me as I pass.
Head back up the hallway all the way and turn left. Follow the hallway
straight and down, until you get to a right turn. Turn right all the way
down and it will take you to the NIGHTKIN JAILERS room. On the way you
should encounter a 2nd NIGHTKIN to kill. Enter the JAILERS large room and
kill the JAILER to get the prison key. A couple side rooms have loot, and
the center room across the way leads down to the bottom level.
At the bottom level there are some side rooms with loot, and one room in
the second area has the body of HARLANDS friend. Search it and take the
robe and report back up to HARLAND. He thanks you and leaves the building.
CAREFULLY search HARLANDS area, there are many traps..
1) BEAR TRAPS, about a half dozen.. easy to see
2) 2 trip wire traps, 1 on the left ground floor, 1 in the back by
fake computer terminal.
3) 1 jury-rigged computer terminal 1st floor, disarm it in back.
4) Multiple disguised ground mines. VERY hard to see they are a small
dome matching the floor. About a dozen.
The top level holds a computer terminal holding the information that
DAVISON needs. Search all options then return to DAVISON, hopefully he
will not be hostile and finish the quest. If he turns hostile, reload and
try again. After the quest is finished you can kill him and any of the
NIGHTKIN that are still alive on the level while they are leaving. No use
for them anymore. Finish exploring and looting the level.
Return up to the REPCONN RESEARCH LAB top level and talk to JASON who will
move his people through the BASEMENT and into the launch facilities at the
other side. You can steal what you want in the Lab area then head down
through the underground passageway (past DAVISON'S room) and through the
tunnels to the Launch room. Talk to JASON and agree to find the missing
parts to the Rockets.
Now talk to CHRIS HAVERSAM to continue with the quest. You can pass a
[SPEECH:50] check to convince him hes human. Persuade him that hes still
a good person and he will let the GHOULS continue with their trip. He will
give you 2 tasks to complete. Choose the 2nd task to get Rocket Fuel.
Fast travel to HIGHWAY 95 VIPER ENCAMPMENT, probably killing the re-spawn
VIPER raiders. Head due east across the road, and into CLARK FIELD.
56. CLARK FIELD
This small chemical plant area is slightly radioactive, so pop a [RAD-X]
and throw on your protective gear if you want. The plant houses a group
of GOLDEN GECKOS so first enter the plant and clear them all out.
On the north side of the plant is a body in a [RADIATION SUIT]. Loot it
for the needed [ISOTOPE-239 IGNITING AGENT] and [MR.RADICALS JOURNAL]
On the south side of the plant is a body of a dead pack Brahmin, loot it
and any items that may be on the ground
Fast travel back to REPCONN TEST SITE and head to the southwest and
re-enter the quick access hatch down to the launch room. Talk to CHRIS
HAVERSAM to turn in the launch fuel, then pick the next quest choice to
find the [THRUST CONTROL MODULES].
Fast travel to THE PROSPECTOR'S DEN and take a quick run over the hills
to the southwest into JACK RABBIT SPRINGS.
57. JACK RABBIT SPRINGS
This large radioactive waste dump is the home for a few CENTAUR creatures,
along with your target foe, a SUPERMUTANT MASTER. Keep on your regular
armor (don't put on a radiation suit) and pop a [RAD-X].
Find the SUPERMUTANT MASTER, who is armed usually with a heavy gun (and
maybe backed up by other SUPERMUTANTS) and take him down. With me and my
2 companions, he usually doesn't last long. Hunt down and kill any other
CENTAURS in the area. To the south is the BIGHORNER area, you can visit to
see if any have respawned to wipe out.
Fast travel to WOLFHORN RANCH. Head west to the hillside to see if any
raiders have re-spawned, if so wipe them out. Continue hugging the hill to
the northeast, swinging around north you should see some red-arrows up
ahead near the next location. They are a group of NIGHTSTALKERS. Kill them
then proceed to WALKING BOX CAVERN.
58. WALKING BOX CAVERN.
There is a hollowed-out rock near the cavern entrance.
This cave system is home to 2 groups of NIGHTSTALKERS, each in their own
little cul-de-sac. Each area has a dufflebag you can loot for random
When finished head north, and prep yourself, we are entering DEATHCLAW
NOTE:DEATHCLAWS are hard foes, they are very fast and very deadly in
melee range. In a group i like to take out the small ones first
since even they can injure you good, and they are easier to kill.
When outside in the wilderness, with BOONE and ED-E you can see them
far ahead of time, giving you a chance to sneak-snipe a little
before you have to fight them close up. Also, a great tactic is to
keep your companions behind, sneak ahead and drop a bunch of MINES
to lure them into. MINES are great vs DEATHCLAWS. Grenade launchers,
rocket launchers, anything that goes BOOM is great to speed up
crippling their legs.
Still heading north you will come upon DEAD WIND CAVERN. Sometimes there
will be DEATHCLAWS by the entrance, sometimes not. Kill them if there are.
Do not go in the cavern yet, we will come back. Continue north and you
will see a small shack. Go to it and discover HARPER'S SHACK.
59. HARPERS SHACK
HARPER'S SHACK has a bed so is a nice place to rest up if needed. (You
usually need it in DEATHCLAW territory). Loot the shack, there is a [STAR
BOTTLE CAP] on a table.
Fast travel back to DEAD WIND CAVERN, noting that doing so may spawn you
in the middle of a deathclaw group. Always be prepared for combat. In
V.A.T.S always go for the head with your strongest weapon, then switch to
what ever you like until your AP's recover. When you are ready, enter the
DEAD WIND CAVERNS.
NOTE:DEAD WIND CAVERNS is a very dangerous place. On a normal game with
both Boone and ED-E you should be fine, but if your playing very hard
mode, tackling this cave this early is almost impossible due to the
close quarters and amount of Deathclaws about. You can always come
back. But since we are doing a walkthrough with normal play, you
should be fine.
60. DEAD WIND CAVERNS
You should hit level 17 soon. SCIENCE 75, BARTER 55, EXPLOSIVES 56
Combat is going to start right at the entrance. There are 2-3 DEATHCLAWS
close by, so get ready to fight. Do not be afraid to use [STIMPACKS], or
chemical boosts [PSYCHO, BUFFOUT, etc] since DEATHCLAWS are hard foes. If
an ally falls, finish off the enemies in the area then wait for them to
get back up.
After clearing the initial entrance, head left into an alcove room, making
sure all foes are cleared that direction. Now head back to the entrance
and follow the path right. The large cavern up ahead has many DEATHCLAWS
in it, some younger ones and regular ones. You can stay back in the hall
and stealth-shoot them one at a time to lure them to you so they don't all
When ready venture into the main cavern. There are about 3 foes wandering
the main cavern. From the main cavern, there is a small cavern to the
west (top left) on your map that is a small room containing a MOTHER
DEATHCLAW and some young. Once these foes are dead, its time to hit the
last, deadliest northeast cave.
The last cave area, to the northeast on your map (top right) is the lair
of the LEGENDARY DEATHCLAW. A small passage runs from the main cavern back
to the northeast area. Just before the passage is a body with a dufflebag.
In the LEGENDARY DEATHCLAW area is a BROTHERHOOD trooper body wearing
[T-45d POWER ARMOR and HELMET]. A unique grenade launcher, [MERCY] lies
next to him.
NOTE:How i finished this room. I left ED-E and BOONE in the main cavern
and stealthed into the small passageway and laid a good minefield, so when
I lured the DEATHCLAWS out of the room BOOM!. The LEGENDARY DEATHCLAW
was not able to enter the passage (bug? intended?) so with him i just
stood there and blasted his head with a rifle until he was dead.
Exit the cavern (remembering that you might run into DEATHCLAWS outside)
and head north-northwest up the mountain path, which will lead you to
61. PRIMM PASS
This small pass is a quicker route that leads between the PRIMM wasteland
area and the land around NOVAC. It is not intended for starting players to
use due to the dangerous foes about.
There is a BLIND DEATHCLAW guarding the Pass. In the center pass area is
the body of a BRIGHT follower. A hollowed-out rock is on the west side of
Head back to Novac and store your items, rest, etc. Dismiss Boone and ED-E
we are going to do the DLC HONEST HEARTS and you can't take companions.
You also have a weight limit of 100 which should be fine. Grab your stims,
weapons ammo, armor, rest up and lets proceed.
Fast travel to NEW VEGAS MEDICAL CLINIC. On your map you can see to the
Northwest the marker for NORTHERN PASSAGE. Hi-light in your quest log the
"HAPPY TRAILS EXPEDITION" Head north from the Clinic and northwest towards
the NORTHERN PASSAGE. You'll head past some ruined farmhouses, to some
hills beyond a bunch of power line towers. You'll come to a large red shack
then go north up the hill to the NORTHERN PASSAGE.
62. NORTHERN PASSAGE
A non-descript area (used for a add-on mod HONEST HEARTS) there is a
single grave near the entrance. Enter the cave and switch over and read
the HONEST HEARTS Walkthrough FAQ. We will pick up after we are done.
INSERT HONEST HEARTS DLC HERE !
Ok, we have finished the HONEST HEARTS DLC, moved all our items back to
PRIMM. You should be around level 24 now after the DLC. Good time to
check your Karma level, and extra caps for Medical Center implants. At
this point I had purchased all 9 implants, but had hardly any caps left.
Head to NOVAC and rest up, unload items, etc. Go back and pick up ED-E
from PRIMM and BOONE for companions. Head out of NOVAC and go north to
GIBSON SCRAP YARD.
63. GIBSON SCRAP YARD
OLD LADY GIBSON usually sits on a chair just outside her house and the
scrap yard. Go up and talk to her, and get some info on her background.
This will activate a speech memory with ED-E. The [THRUST CONTROL MODULE]
you want is in her house in the back in a locked box on the shelf.
OLD LADY GIBSON also has a unique sawed-off shotgun BIG BOOMER. In order
to get this, we need to pass time till about 9pm, let OLD LADY GIBSON
head inside and go to sleep. If you try to do this method when she is not
sleeping sometimes BIG BOOMER doesn't appear after you take the ammo.
1) Pickpocket the shotgun shells off OLD LADY GIBSON
2) Enter (or exit) her shack and back, and the BIG BOOMER will now be in
her inventory to pickpocket. A [STEALTH BOY] always makes this easier.
Fast travel to REPCONN TEST SITE and re-enter the launch facility through
the southwest access hatch. Talk to CHRIS HAVERSAM and turn in the rest
of the rocket parts. They now prep the rockets for final launch.
Head back to the top floor of the REPCONN facility, and exit the door
marked REPCONN TEST SITE. This puts you on a small viewing platform. On
the right are the TRAJECTORY CONTROLS. Access them and view the trajectory
data, your [SCIENCE:55] will allow you to adjust them to make the flight
path 12.5% more effective. Now push the launch controls and watch the show.
Fast travel back to GIBSON SCRAP YARD, search it if you want, only some
basic loot around. Head north and northwest towards the large array
towers, and find HELIOS ONE.
64. HELIOS ONE
Approaching the front door of HELIOS ONE solar plant, LT. HAGGERTLY will
stop you. Say that you just saw the building and decided to visit, then
lie [SPEECH:30] and that your brother was stationed here and you will be
let through. If your reputation with the NCR is good also you can pass.
NCR troops staff the building. Go ahead and loot through it, checking all
the rooms. a [DC JOURNAL OF MEDICINE] is upstairs lying on a bed. Also
scattered about are some temp skill books, even [PULSE GRENADES]. Check
one of the computer terminals and get all its info, and a new map marker
will be put up. You can sneak kill the dozen or so generic NCR Troops about
the complex for extra loot and experience.
In the back of the complex you will find a science lab staffed by 2 techs
that you have to talk to. Each one will give you a PANEL CODE (you need
both). You can also find the codes in other places.
NOTE:Before talking to anyone, with ED-E present wait 9 days (wait with
your [PIPBOY] so that ED-E's 2nd recorded speech will be activated
when you talk to IGNACIO RIVAS.
FANTASTIC, a dumb tech. When you first meet him say that your there to
replace him, you can [SPEECH:25] check to get 100 caps bribe to not
take his job. He will give you one code to the Solar tower array.
IGNACIO RIVAS, the smart tech. Pass a [SPEECH:30] check to dissuade his
curiosity and the reason you are there. He will suggest you turn the
power station to help everyone, and give you the second passcode.
Head out the nearby door into the rear mirror yard. Roam about the yard,
there are about 5 salvageable solar panels on the ground, plus 2 terminal
areas that you need to input the 2 codes. The west terminal area is booby
trapped, the east one has guard dogs. Also misc loot in the NCR tents.
After entering the codes enter the door to the SOLAR COLLECTION TOWER.
Tell ED-E to wait, go down and lure the MR GUTSY robot around to the hall
and kill it. Run across the room through the door and stay on the right
side. There are 4 [FRAG MINES] that you can disarm and take, plus in the
back is a terminal that lets you turn off the 3 turrets. You only get 1xp
for killing them so ignore them and turn them off.
Go get ED-E and head downstairs in the first room to fight a SENTRY BOT.
Loot the area and head up and over to the next room area, down a tunnel
and into a 2nd SENTRY BOT. Continue on to a multi-level room where another
MR GUTSY awaits. Finally you will enter a small group of hallways where
5 PROTECTRONS will attack.
Clear out the area, and take the elevator to the OBSERVATION LEVEL. There
is a broken generator you can fix using 1 [SCRAP METAL], then program the
mainframe to provide power to the FULL REGION. Do not pick the FULL REGION
(emergency output level). Also after choosing FULL REGION, do NOT activate
the ARCHIMEDES Plant Defense System.
Head upstairs and activate the PYTON repair robot [SCIENCE:45]. You don't
need it, but its free exp/items so kill it once it is activated. Exit the
nearby door onto the OBSERVATION TOWER, go down and when its full daylight
( 9AM-3PM ) flip the switch. The tower activates.
Head back to IGNACIO RIVAS who will reward you with a [BIG BOOK OF
SCIENCE] and some Followers of the Apocalypse reputation gain. Exit the
building when you are finished with everything.
Wait 2 days on your [PIPBOY]. You will get an incoming broadcast message
from the BROTHERHOOD OF STEEL. A marker on your map shows up. ED-E seems
popular for some reason.
Outside you want to head due east towards the main road, and then north-
east towards a big billboard sign. There are 3 VIPER raiders behind the
sign, probably with grenade launchers, take them out. You can see the
small blue gas station just northeast. Head there to EL DORADO GAS AND
You should hit soon level 25. BARTER 70, SNEAK 71.
65. EL DORADO GAS AND SERVICE.
This small gas station doesn't old much, some minor loot and inside a
[STAR BOTTLE CAP] near the register.
Looking to the west-northwest you can see a huge dustbowl of flatland.
Head into the EL DORADO DRY LAKE.
66. EL DORADO DRY LAKE.
ANT CITY BABY! This huge expanse is the home of a bunch of FIRE ANTS of
various sizes. They spawn a lot, they spawn fast. This is a snipers dream
ants are slow, view is long, killing is easy. If you want even more fun
get a group of ants chasing you and chuck some [DYNAMITE] into them and
watch the flames fly.
There isn't really any loot about except for some harvestable plants. Head
back east to the main road then follow it north. Just past EL DORADO DRY
LAKE the road turns northwest, right into an overpass. Here is the 188
67. 188 TRADING POST.
AH! Our next victi... I mean companion! The 188 TRADING POST is a nice
little location, it has various merchants of all types, that sell weapons,
mods, food, ammunition, repairs, and more. A great place to visit often.
There is a [STAR BOTTLE CAP] on the bar where SAMUEL is at.
Here we will pick up your next companion, VERONICA SANTANGELO, a unarmed
combat expert. She hits fast, she hits hard, and that's only with the
women! Chat up VERONICA, she has lots of info, background, opinions, and
will join up with you. Always give her the best unarmed weapon, best armor
since she will be up close and personal, and you'll love what she can do.
Fast travel to SEARCHLIGHT EAST GOLD MINE, and head east down into GECKO
territory. Clear out anything close, then continue east-southeast (do not
head left towards the buildings, but instead right down the slope). You
will find a small shack against the left rock face, SMITH MESA PROSPECTOR
68. SMITH MESA PROSPECTOR CAMP
This small campsite doesn't hold much except a [STAR BOTTLE CAP] on a
cinderblock near the radio.
Continue east towards the water and lots of red enemy arrows on your radar
thanks to ED-E. You will be entering LAKELURK territory, so with your 2
companions hunt them all down. Keep going over to the beach houses of
BLUE PARADISE VACATION RENTALS.
69. BLUE PARADISE VACATION RENTALS.
Who would want to rent vacation homes in the middle of LAKELURKS? You!
because they give great experience and aren't too hard to kill. Wipe out
any LAKELURK in the area.
Two of the beachhouses can be entered, a [STAR BOTTLE CAP] in each house.
Head into the water heading east (the water is fresh and clear), and you
will hit the other shore into a small lagoon. I suggest landing on the
right part of the beach, there are LAKELURKS on the left. Clear them all
out and loot the dufflebags and body in the small cave behind them.
Fast travel back to SMITH MESA PROSPECTOR CAMP and head north up on the
bluff into the small building village of COTTONWOOD OVERLOOK
70. COTTONWOOD OVERLOOK
Nothing here but an abandoned village, you cannot enter any houses.
Fast travel to SEARCHLIGHT EAST GOLD MINE and head northeast straight up
that big mountain cliff ahead. At the top you will find a little shack,
the SNIPER'S NEST.
71. SNIPER'S NEST
This great spot overlooks the LEGION camp below. Probably where BOONE was
able to spot his captured slave wife and put her out of her misery. A
[STAR BOTTLE CAP] sits on the bench, and a [LOCKPICK:100] very hard gun
case lies nearby. We cannot unlock it yet, but it holds the unique
[GOBI CAMPAIGN SCOUT RIFLE] which we will get later. If you have a
lockpicking magazine you can pick it up now, your basic lockpicking skill
should be 80.
Fast travel to RANGER STATION ECHO and head east down the hill. This small
flatland has some wandering LEGION soldiers and FIRE GECKOS. Head east-
northeast and just over the cliff face you'll find another small shack,
the CLIFFSIDE PROSPECTOR CAMP.
72. CLIFFSIDE PROSPECTOR CAMP
While the SNIPERS NEST overlooks the LEGION camp, the CLIFFSIDE PROSPECTOR
CAMP overlooks a FIRE GECKO plain. Just search the camp for a [STAR BOTTLE
Fast travel back to RANGER STATION ECHO and now head down and north
hugging the left hillside. A small mining cart will be ahead, the bottom
area of the LUCKY JIM MINE.
73. LUCKY JIM MINE
The LUCKY JIM MINE is actually 2 locations, the blocked up mine down the
bottom of the cliff, and the Mine Shack up on the top. If you discover
the location and are down below, a simple fast travel right back will drop
you up by the shack.
A hollowed-out rock is on the southwest side of the shack, and inside the
shack is a [LYING CONGRESSIONAL STYLE] is on a shelf
NOTE:Seems like a lot of shacks in this game. Makes you miss the huge
explorable areas of Fallout 3.. Fallout 3 huge building, Fallout
New Vegas.. shack.
Fast travel to GIBSON SCRAP YARD and head due east, you might start to
encounter CAZADORS (ugly fast flying bugs) of various sizes. Continue east
towards the windmills and find SOUTHERN NEVADA WIND FARM.
74. SOUTHERN NEVADA WIND FARM
Yep, another shack. Enter it to look at [DEANS ELECTRONICS] and [STAR
BOTTLE CAP] on the tables.
Fast travel to EL DORODO GAS AND SERVICE and head east. When you get to
the large hill ahead keep to the right side and you'll find maybe more
CAZADORS, and the CAZADOR NEST.
75. CAZADOR NEST.
Sometimes CAZADORS are about, sometimes not. The Nest holds some basic
loot items. Climb the big hill here and on top is a campsite with minor
items, and behind some rocks by the tree are some ammo containers.
Continue heading east, you'll start to the the Dam to the northeast, oh
that's gonna be fun later. Going east you'll drop down off the cliffside
to RANGER STATION DELTA.
76. RANGER STATION DELTA.
You should hit level 26 soon. SCIENCE 80, SURVIVAL 70, MEDICINE 69 and take
TUNNEL RUNNER perk. You now should be able to move stealthed just as fast
as you can normally running in light armor. Makes getting to enemies for
a nice stealthed fist to the face much easier, and faster.
Not much here, some basic loot in the tent. The ruined house nearby has
a underground cellar door on the east side. Downstairs is a hidden NCR
base with some minor loot.
NOTE:Keep any eye out from now on for NCR VETERAN RANGERS, they have some
good loot/armor/weapons and are great for sneak-assassinations.
From the base head southeast past the ruined cars, there is a very steep
cliffside leading down to the water, but if you hug the cliff walls you
can descend without taking damage. (or you can use the jump/save method).
At the bottom swim head across the water east, towards a sorta of big rock
Across the water are some LAKELURKS guarding a couple explosive crates and
3 LAKELURK egg clutches. Kill and gather everything.
Fast travel to EL DORADO DRY LAKES and head west across the plain, you
can see directly west up the hills a powerstation. That is your goal, the
EL DORADO SUBSTATION. Just get the SUBSTATION on your map, there isn't
anything to do here yet. One of the NCR trooper guards may run up to you
and tell you to keep away. A nice spot to sneak kill some generic NCR
troops for loot/experience. Don't kill the Sergeant.
Keep heading south from the SUBSTATION and you will find a very small cave
on the right. (just past a empty hollowed-out rock with a red heart). This
is the BLACK ROCK CAVE.
77. BLACK ROCK CAVE.
A group of NIGHTKIN make this cave their home, including a NIGHTKIN MASTER
who usually has a heavy weapon. Enter the cave and take out the Mutants.
A body of a dead prospector is in the very back, who has the unique
weapon PALADIN TOASTER.
Fast travel back to 188 TRADING POST, and head northeast towards that hill
in the distance. Swing around the hill and on the other side you'll see
a ranger comm tower. Go there to find RANGER STATION ALPHA.
78. RANGER STATION ALPHA
A few RANGERS and COMM people about, minor loot in the tents. Head to the
east-southeast and you can look down upon a small campground area by the
water. If you have a good sniping weapon you might be able to start
shooting the LAKELURKS down there.
When ready head east-southeast down to the water, to the BOULDER BEACH
79. BOULDER BEACH CAMPGROUND.
A half dozen or so LAKELURKS guard the water piers of this campground, so
take them out first. There is a hollowed-out rock closer to the water-side
down by the road at the north side (Rock has white writing on it "The sun
is killing me").
Fast travel back to 188 TRADING POST and head out north. Follow the road
up the hill to the northeast and just over the hill is the MOUNTAIN
80. MOUNTAIN SHADOWS CAMPGROUND
This campground is in multiple areas, the rest of the campground is at
a lower elevation, with a few tables and items. At the top area there is
a [STAR BOTTLE CAP] on a picnic table, and a few temp skill books lie
Head west-southwest, and cross the train tracks. On the other side is a
small deserted shack, which interesting enough, is called DESERTED SHACK.
81. DESERTED SHACK
Yes, another shack. And yes, nothing at this one either.
Fast travel to 188 TRADING POST then head east down the road, quickly
coming to BOULDER CITY.
82. BOULDER CITY
Not much is left of this city except for a few buildings. Follow the road
to the right (you'll see a train car on the left). Ahead is a marble
memorial guarded by PRIVATE KOWALSKI. Talk to him for some basic info,
then take out a pistol and shoot the memorial. KOWALSKI gets mad but you
can calm him down with a [SPEECH:30] check. DO NOT DO THIS AGAIN, he will
automatically attack the 2nd time. With current game versions sometimes
KOWALSKI isn't in BOULDER CITY at all, so don't worry about him.
Enter the nearby BIG HORN SALOON and a [STAR BOTTLE CAP] sits on the first
table on the left. Chat with IKE for information, you can steal from the
storage room in back, plus steal the 3 [NUKA-COLA QUARTZ] and other stuff
behind the bar if you want.
Exit and search the small town for loot. There is stuff scattered all
about, in the train station, at the train car, at the refinery, around
the back of the RUINS.
Find LT. MONROE at the entrance to the BOULDER CITY RUINS. Talk with him
to get some info, and ask to help broker a peace with the GREAT KHANS that
are holding the hostages.
Enter the BOULDER CITY RUINS, search about the ruined buildings for some
misc loot (grenades, ammo, weapons, stims, etc). Head to the southwest
building and enter the GREAT KHAN HIDEOUT where you will be confronted by
JESSUP. Talk to him first and get some info about BENNY and the PLATINUM
CHIP. You'll finish the [THEY WENT THAT-A-WAY] quest and start the [RING-
A-DING-DING!] quest. Convince JESSUP to release the hostages [SPEECH:45].
He will give you an [ENGRAVED CIGARETTE LIGHTER] and lots of exp.
Exit the ruins after getting any loot you want, and talk again to LT.
MONROE to finish the [BOULDER CITY SHOWDOWN] quest and more exp. MONROE
then tells you that he has orders to kill the KHANS anyway, pick the first
option twice to convince him to morally disobey the orders. Since this
quest is over, you can re-enter BOULDER CITY RUINS and kill any generic
npc NCR trooper or GREAT KHAN there. Don't kill named npcs of course. What
I did was I entered, went left behind the NCR troopers with a silenced
sniper rifle and while hidden sniped the GREAT KHANS as they walked down
the street. After they left, then it was time for the NCR troops.
Fast travel back to 188 TRADING POST, rest up and head out to the north-
west down the road. Look on your map we are heading northwest to the
REPCONN HEADQUARTERS building. We are going to be facing robots so bring
along your [PALADIN TOASTER] and plasma grenades/mines if needed. A
science skill book would be nice also.
You will bypass some abandoned buildings, and behind them is the
REPCONN HEADQUARTERS building.
83. REPCONN HEADQUARTERS
Outside of the building friendly MAINTENANCE BOTS roam the site. Go ahead
and destroy them for some extra experience.
The Headquarters itself is a 3 story building filled with robots of
various types, including SENTRY BOTS. Your companions and yourself are at
a high enough level now, they mean nothing. We have a few goals here..
1) Loot the building
2) Destroy all robots for maximum experience
3) Find the unique energy weapon
4) Find the Brotherhood scouts we are suppose to meet here.
NOTE:There are hidden SENTRY BOTS hidden in the walls to attack intruders
when the alarm sounds, so we want to make sure that the alarm sounds
on each floor, bringing them in. Do NOT pick up any security cards, ID
cards, or printout security cards. If a robot asks you to leave,
ignore it. On the 3rd floor when the robot asks you for the password,
even though you know it (Ice cream) ignore it. More to kill.
First floor, [BIG BOOK OF SCIENCE], [NUKA-COLA VICTORY and QUARTZ] and
[STAR BOTTLE CAP] in the gift shop. [STAR BOTTLE CAP] on security desk.
[NIKOLA TESLA AND YOU] and unique Plasma Rifle [Q-35 MATTER MODULATOR]
behind a [LOCKPICK:100]/[SCIENCE:100] locked door, you will reach that by
going behind through the upper floors.
NOTE:The safe in the Gift shop is actually 2 safes overlapping, open one
then move your cursor around until you can access the 2nd one.
Second floor, [NIKOLA TESLA AND YOU] on a desk, [STAR BOTTLE CAP] on a
desk in a room with 4 desks and keycard.
Third floor. [STAR BOTTLE CAP] in the northeast room, and another in the
room with a half-circle desk on the floor. 2 dead BROTHERHOOD scouts are
here also, with the info to continue ED-E's quest. You can take their
[POWER ARMOR] and give it to your hireling VERNOICA. (since you cannot use
Exit the building and if you have a [DEATHCLAW] egg bring it with you on
your next leg of the trip.
Fast travel to YANGTZE MEMORIAL and head east towards the road. You will
see a red train car, and a bridge. Head under the bridge to search the
body of a BRIGHT follower. Continue northeast down the road until you hit
Level up to 27 soon, EXPLOSIVES 70 and GUNS 68
This small mining camp sits at the borderland of the northern NEW VEGAS
area. Head to the tents on the left. There is a tame MOLERAT SNUFFLES who
is wandering about hurt. Talk to it and pass a [MEDICINE:30] check to heal
Just outside the tents sits a bad generator. Pass a [REPAIR:35] check to
fix it correctly.
Enter the tents and loot what you need. The first worker barracks has a
[DEAN'S ELECTRONICS] and [DUCK AND COVER].
Enter the MESS HALL, and there is a [STAR BOTTLE CAP] on a table. Talk to
JAS WILKINS the cook, and after getting some info she will ask you to get
her a [DEATHCLAW EGG] to teach you her WASTELAND OMELET RECIPE. You might
already have one at this point, if not, you can come back later.
Talk to CHOMPS LEWIS who is standing up on the road. Get rewarded for
telling him about helping SNUFFLES and fixing the generator. Talk about
the DEATHCLAWS and offer to help kill them. You'll be on the [CLAWS OUT]
Head southeast across the road and up the hill into some rocky pathways.
You might encounter a BARK SCORPION or 2. Still heading southeast you will
run into a huge fenced-in bunker area filled with BARK SCORPIONS. This is
the HIDDEN VALLEY.
85. HIDDEN VALLEY
4 large bunkers make up the HIDDEN VALLEY, home of a BROTHERHOOD of STEEL
Chapter. 3 of the bunkers have a locked door at the bottom along with
some minor loot. The south bunker has GRENADE BOUQUETS handing from the
ceiling on the steps, you can disarm and take them.
The fourth bunker is the bunker of the BROTHERHOOD OF STEEL. Head inside
and down, and at the bottom entrance door VERONICA will open it for you.
PALADIN RAMOS will be waiting to greet you. Chat with him a bit.
Head through the other door into level 1. The levels are actually 2 levels
together, a "upper" and "lower" level, divided by a catwalk. Simply go
up or down the stairs to reach the levels. Search the area completely, you
will find some guard barracks that have footlockers where you can steal
many laser pistols and energy cells. A [NIKOLA TESLA AND YOU] is in a
white bin in SCHULER'S OFFICE.
Head down to level 2, where there is much more to do. Head to the right
(west) and find ELDER MCNAMARA. He will ask you to perform some tasks for
him, the first is [STILL IN THE DARK] finding 3 groups of BROTHERHOOD
troops that are missing.
Head through the other door in MCNAMARA'S room to find HEAD PALADIN HARDIN
who you can chat with to learn he wants to overthrow MCNAMARA. You can
steal [T-45D POWER ARMOR and HELMET] in his room, there is a [SUPERSLEDGE]
on his mantle and maybe some other loot.
Heading back into Level 2, you will pass through the database access
room with SCRIBE IBSEN. You can help fix a computer virus with him, either
with a [SCIENCE:70] check or manually find the virus. If you manually
look for it, once he says "it has jumped" to start the search, save your
game, then reload to find which it is at. Afterwards you can access the
data base for some basic info on overthrown past Elders.
Talk to PALADIN RAMOS again on the first floor who will unlock more info
in the data terminals for you. Go back and research again, searching for
info on [THE CHAINS THAT BIND].
Continue east and at the intersection take a left into the maintenance
room. LORENZO is here, talk with him and he will take ED-E for research
and upgrading. We will pick ED-E up again later.
Find KNIGHT TORRES in the armory. Talking to her twice will reveal that
a [LASER PISTOL] is missing. You can actually get into the armory and
loot the items inside. Check the "lower" door it might be open. Also you
can simply wait and TORRES often walks out leaving the door open. Drag
all the items behind a crate and steal them safely.
Talk to the BROTHERHOOD Paladin that sits at the desk in the shooting
range, he will tell you that INITIATE STANTON signed out the pistol last.
Find INITIATE STANTON, confront him with his signout log, and he will tell
you that he left the pistol in SCORPION GULCH.
Exit the bunker complex and head southeast, running into SCORPION GULCH.
86. SCORPION GULCH.
Like the name says lots of SCORPIONS about, except by now you can kill
GIANT RADSCORPIONS with ease. Head into the center of the gulch and you
will find the [LOST LASER PISTOL] on a rock. A dead body is close also.
Continue west through the pass, and up on the right side is a grave you
Fast travel to PRIMM, and wait 2 days. You'll get a message that ED-E is
finished and is in the MOJAVE EXPRESS building. Enter and re-hire ED-E.
He is now upgraded with increased armor (+20).
Now that we are armored and strong, lets do some more exploring. Fast
travel to COTTONWOOD OVERLOOK and head north into COTTONWOOD COVE.
87. COTTONWOOD COVE.
AH! The lair of the enemy. Well, not actually the enemy yet, but soon. The
COVE is a small LEGION outpost led by AURELIUS OF PHOENIX. As you head
north into the COVE, you'll drop down past COTTONWOOD SHACK (nothing in it
so go past).
Head towards the water and down the pier, and you can pick [LOCKPICK:50]
the lock on the MESS HALL door to get exp. Nothing inside though. Head
back down the pier towards the 2 outhouse buildings. In the ladies rest-
room is a [STAR BOTTLE CAP].
Head towards the main building and a LEGION explorer will approach and
challenge you. Pass an easy [SPEECH:30] check to convince him your a
Near the front tents is DECANUS SEVERUS. Talk with him for a bit, and you
can then teach him how to make [POWDER CHARGES] based on your schematic.
You can also [EXPLOSIVES:50] tell him how to disarm NCR mines.
Talk to the CANYON RUNNER near the slave pen for info, but do not buy the
slaves from him at this time.
Head into the COTTONWOOD COVE HQ building to find loot, and a [LEGION RAID
PLAN] in a file cabinet.
Head outside upstairs into the office of AURELIUS OF PHOENIX. You can
steal a [GROGNAK THE BARBARIAN] off a nightstand, and steal [LEGION PATROL
NOTES], [RECOMPENSE OF THE FALLEN] a unique unarmed weapon, and a temp
skill book from his desk. Talking to AURELIUS for info, you can turn in
NCR dog tags, but better to pass a [SPEECH:35] check to turn them in for
Head back to DECANUS and turn in any NCR dog tags. I think turning in 3
for a [FRAG GRENADE] is the best deal.
Fast travel to REPCONN HEADQUARTERS and head northeast over the train
tracks, and you'll come upon a small train yard, the FOLLOWERS OUTPOST.
88. FOLLOWERS OUTPOST.
This small tower has a few FOLLOWERS in it, but you cannot interact with
them, and there isn't really any loot here. There is a hollowed-out rock
at the base of the stairs.
Head north from the outpost and there should be a heard of BIGHORNERS
about the area. Kill them for food and experience.
Head back to the FOLLOWERS OUTPOST and go east. You'll see a large complex
on the left, and a small lake ahead. Head to the lake, LAKE LAS VEGAS.
89. LAKE LAS VEGAS.
A tiny lake. Nothing really here, so keep going past it north, towards the
big CAMP GOLF.
90. CAMP GOLF.
Yep. A base stationed on a old Golf course. Head up the road, passing some
guard towers, and you will see a large building on the left side, and
a row of about 10 tents on the right. Head towards the tents and inside
the COMMAND TENT you can find a couple temp skill magazines. There are
plenty of generic NCR soldiers to sneak kill if you need experience/gear,
both inside, and outside and on the guard towers.
Search the row of tents, if you need the soldiers out to search easier
just "wait" and they will perform their duties outside at certain times of
the day. The tents hold a good amount of loot (footlockers/dufflebags)
that you can steal, including many [POWER FISTS].
Find SGT. MCCREDIE, usually in the command tent. Talk with him to chat
about the MISFITS and get the [FLAGS OF our FOUL-UPS] quest to train the
Enter the MISFIT tent. Talk to MAGS and get info, let her know you are
suppose to train the MISFITS. Do not take the troops out to the firing
range yet. Tell her you want to talk to the others. Talk to O'HANRAHAN and
again talk about training. Accept and then you want to talk to MAGS, RAZZ,
and POINDEXTER normal talking, not about training, you will get one
[SPEECH:40] check for each one.
Do not report back to O'HANRAHAN. Now talk to MAGS and take the troops
out to the firing range. Talk to her again to pass [GUNS:25/35/45] checks.
Talk to her again to line them up for grenade training. pass [EXPLOSIVES:
25/35/45], and finally talk to her one last time to complete training.
Now head up to the main building. There are many items about so go steal
what you need. About 10 temp skill magazines are spread out through the
rooms, good gear in the Ranger barracks, 3 [STAR BOTTLE CAPS] upstairs on
tables, and a [LUCKY 38 VIP KEYCARD] in one of the rooms.
You can find CHIEF HANLON upstairs. When he is outside on the second floor
balcony you can chat with him [SPEECH:50] he will chat about Rangers.
CHIEF HANLON has a TON of good info on things, enjoy the stories and talk
about everything. You can steal his [RANGER SEQUOIA] pistol off him by
first stealing his ammo, exiting the location and returning and his pistol
should now be in his inventory.
Do a quick Ghoul hunting run if your karma is low to the NUCLEAR TEST SITE/
CALIFORNIA SUNSET DRIVE-IN. Fast travel to the GRUB N' GULP REST STOP. If
you didn't register it on the way up to the MEDICAL CENTER, Fast travel to
FOLLOWER'S OUTPOST and head northwest.
You should level up around this time to 28. MELEE 75, GUNS 73, NERVERS OF
91. GRUB N'GULP REST STOP
There are a couple food and drink merchants here, FITZ and LUPE, but other
than that, just a [STAR BOTTLE CAP] on a plate on a picnic table.
Continue north up the road, we are heading into "civilized" territory now
with actual buildings and everything. Heading up the road you can see the
huge NEW VEGAS city area on the left. At the first major road left head
west, and the first entrance gate on the left side is to the AEROTECH
OFFICE PARK area.
92. AEROTECH OFFICE PARK
This small complex consists of a command tent just inside on the right,
and SUITE 200 and SUITE 300. Enter the TENT. Inside is the Doctor Ghoul
BERT GUNNARSSON (who will heal you for free).
Talk to FRANK WEATHERS to start his [LEFT MY HEART QUEST] and get all the
info out of him.
Fast travel to COTTONWOOD COVE and talk to CANYON RUNNER at the slave
pens and inquire about the slaves. Talk to MRS WEATHERS in at the cage,
then RUNNER again to buy the slaves. Pass a [SPEECH:50] check to pay 150
caps. (You can try to pick the cage/collars for exp, but i wasn't able to
hide/stealth at all here, so just pay the 150 caps).
Enter the cage and set the prisoners free. Fast travel back to AEROTECH
OFFICE PARK and enter the tent, talk to FRANK WEATHERS AGAIN to tell him
his family is free and [SPEECH: 35] convince him to stop being an abusive
Talk to CAPTAIN PARKER. You can get 2 quests from him, [THE COYOTES] to
search for missing refugees (will do that later) and he wants to uncover
KEITHS criminal activities [KEITHS CARAVAN CHARADE]. Do NOT talk about the
refugees or the search quest yet, instead ONLY talk about KEITH. If you
talk about the refugee quest you cannot do the KEITH quest at this time.
Head into the AEROTECH SUITE 200 building. Lots of junk loot about, and
talk to KEITH. Pass a [BARTER:45] check to trick him into talking about
his drug dealing, and a [SPEECH:60] check to find out he cheats at cards.
DO NOT play cards with him or buy any drugs, this will stop you from being
able to turn him in. You don't want to be involved with his habits.
Return to CAPTAIN PARKER and turn KEITH in, PARKER will ask if you want to
come along to enforce the law, so go ahead. Go back to SUITE 200 (If
PARKER gets stuck getting there, just "wait" a hour or 2). PARKER comes in
and after an argument kills KEITH, finishing the quest. NOW you can talk
to PARKER about the missing refugees.
Enter the SUITE 300 building, some minor loot about including a couple
temp skill books and [STAR BOTTLE CAP] on the kitchen counter. Exit the
AEROTECH complex and head to the northwest. You will come to a huge fenced
in crop field area, the NCR SHARECROPPER FIELDS.
93. NCR SHARECROPPER FIELDS
This huge growing area is fenced in, a gate on the east side has PRIVATE
ORTEGA guarding the gate. You can chat with her and pass [SPEECH:25] and
also get a map market location.
Talk to MORGAN BLAKE to start the [HARD LUCK BLUES] quest.
Inside the BARRACK building are a [CHINESE ARMY TRAINING MANUAL] and a
[STAR BOTTLE CAP] on a desk.
Head east back out the gate, continuing until you reach a medium size
building near the overpass's, the EAST PUMP STATION.
94. EAST PUMP STATION
You probably have to get real close to this building to have it register
on your [PIPBOY]. Pick the indent corner between the Cistern door and the
The side CISTERN building has minor loot, and the main building you can
find a terminal to fix [SCIENCE:50] the network connection to continue
with the [HARD LUCK BLUES] quest. Read the warning.
Head southeast into the small hills and on the other side you will find
CANNIBAL JOHNSON'S CAVE, but don't go there yet just register it on the
Just north of JOHNSON'S CAVE, guarded by a bunch of GOLDEN GECKOS is the
entrance to VAULT 34. Make sure you prep ahead of time for this highly
radioactive and long Vault. Plenty of [RAD-X], [RAD-AWAY], Stims, etc.
Also you want to bring a Lockpick and Science temporary skill book, there
is a [SCIENCE:100] terminal and [LOCKPICK:100] chest we want. At this time
I had 1 lockpick book and 11 Science books. If you don't have them you
can come back for the chest at a later quest.
95. VAULT 34
This Vault, like many you come across is complex, dark, and will take a
while to go through, plus the fact its highly radioactive so you'll want
a constant barrier of [RAD-X] up. Ghouls inhabit the Vault, so you might
want to keep on your armor, not your radiation suit.
The first level is the main hub of the Vault. Many rooms, and many GHOULS.
Unlike some areas, GHOULS will spawn at certain times while you move
through the vault, so clearing an area doesn't mean it will stay clear.
Thoroughly search the first level. There are 2 flooded passages, each has
a dead GHOUL that contains a [VAULT 34 SECURITY PASSWORD] so you can
continue through the Vault. You will find a terminal through the Clinic
that can drain one of the flooded tunnels [SCIENCE:100]. Use it if you can
for the extra experience. A couple [OVERSEER'S JOURNAL FRAGMENTS] might
be found laying about.
Getting the passwords allows you to drain the water and access the
SECURITY STATION A area. Inside is a terminal that will unlock the
OVERSEER QUARTERS, the next area we need to enter.
In the OVERSEER QUARTERS area you will find more GHOULS, and eventually
at the end the GHOUL OVERSEER himself, backed up by GUN TURRETS and GHOUL
Vault Dwellers. The OVERSEER has a passcode that you can use on his
terminal to unlock the ARMORY.
You should hit level 29 sometime soon. MEDICINE and SPEECH 75.
Head down the passage under the OVERSEER QUARTERS stairs and you will
wind up at the REACTOR room. A terminal will open the main doors, and then
go inside to access the main Reactor terminal.
You now have 2 choices based on the terminal notes. Either choice is fine,
I just choose to free the inhabitants (humans over food I say!!!)
1.Close the reactor vents sealing the reactor, but dooming the trapped
Vault inhabitants (100xp and NCR fame)
2.Reroute power to the other terminal so the trapped Vault inhabitants
can escape. (150xp and can meet up with them in SUITE 300 AEROTECH.)
Finally make your way to your prize, the ARMORY area. One direction leads
to a small room with a reloading bench and [GUNS AND BULLETS], while the
other goes to the main ARMORY. There is a ton of great loot here, so stock
up. The unique [ALL-AMERICAN] Carbine is just the starts, there is a
[LOCKPICK:100] footlocker that holds a [PULSE GUN]. If you have no way of
getting this yet, a later quest will bring us back. [MISSILE LAUNCHERS],
[MINI-GUNS], [C4], [RIOT SHOTGUN] is just the start of the items in the
When you are finished rest up, get your radiation cured, drop off your
stock in your hotel room, etc. You can head back and chat with the NCR
SHARECROPPERS if you want, I don't think its necessary.
Fast travel to the NEW VEGAS MEDICAL CLINIC and go a short distance north-
east to the MOLERAT RANCH.
96. MOLERAT RANCH
A rabid BRAHMIN has invaded this little MOLERAT farm, usually killing them
before you arrive. Go ahead and kill it, put it out of its misery.
If you go due north from the ranch you will find the source of the rabid
BRAHMIN, a small farm with more rabid BRAHMIN to take out. A small house
nearby has minor loot.
Heading east from the MOLERAT RANCH (southeast from the farm) in some
ruined buildings, a Sniper next building has been set up, its the small
building at the very northeast corner of the street. Careful, the house is
boobytrapped. Enter it from the north door (south door is not good),
disarm the tripwire, take the hanging [GRENADE BOUQUET], and disarm the 2
[FRAG MINES] at the south door. Behind the [LOCKPICK:75] locked door is
some good loot.. [SNIPER RIFLE], and a few temp skill books about.
Now head back to the NEW VEGAS MEDICAL CLINIC and go west to the large
metal doors letting you into the CRIMSON CARAVAN COMPANY compound.
97. CRIMSON CARAVAN COMPANY
This compound houses the CRIMSON CARAVAN business of New Vegas. There is
a small supply shack in the open with various crates/kits you can lockpick
Find RINGO, who you saved in GOODSPRINGS, who will reward you with 150 caps.
BLAKE has a good stock of weapons and armor, and other wandering merchants
might appear near the campfire area.
Enter the MAIN OFFICE. There is a [STAR BOTTLE CAP] on a Ham Radio, and
you can talk to ALICE MCLAFFERTY to start working for the CRIMSON CARAVANS
with the [YOU CAN DEPEND ON ME] quests.
Fast travel to the MOLERAT RANCH and head out the road to the east. A
little northeast a small shack sits just north of the road at an under-
pass. FIELD'S SHACK.
98. FIELD'S SHACK
A few ammo crates inside, along with a [STAR BOTTLE CAP] in a broken
refrigerator, and a unique BB gun [ABILENE KID LE BB GUN].
Exit the shack, and have both of your companions wait there. They might
get killed ahead, you'll come back for them.
Continue east and head up the hill left when the road starts to turn.
Standing on the road is GEORGE who will tell you about the BOOMERS ahead.
You can pass [SPEECH:30] check then a [BARTER:40] check to pay 200 caps
for info to pass the artillery instead of 300 caps.
Save your game. You are going to rush the BOOMER base, hopefully the
artillery won't kill you. Run up the hill and just past the ruined car,
head to the rock wall on your left. Run straight along the rock wall
towards the base. Once you crest the last ridge the artillery stops, and
you can heal up.
As you approach the front gates, a guard will stop you. A superior is
called. Agree to enter and you will be escorted to MOTHER PEARL. You'll
enter NELLIS AIR FORCE BASE.
99. NELLIS AIR FORCE BASE
Chat with PEARL, passing a [SPEECH:20] check to have no secrets. She will
ask you to perform some tasks for the BOOMERS to be accepted. Search her
office, a [DUCK AND COVER] is disguised on a bookshelf. In a locked
cabinet you can find [INVENTORY TRANSFER ORDER] and [COL. BLACKWELLS KEY].
NOTE:These items are for VAULT 34 with the [PULSE GUN] in the ARMORY area
if you did not get it before. Remember the [LOCKPICK:100] chest?
Head outside and fast travel to NELLIS AIR FORCE BASE, you'll arrive back
at the front gates. There are 2 dead BROTHERHOOD soldiers in the bombing
town out front, pretty much direcly in the center. One is in a crater and
the other nearby leaning over the cement wall. Go loot them, fast travel
to FIELD'S SHACK to get your companions then fast travel back to the base.
There are a lot of generic BOOMER npcs you can sneak kill if you want some
extra experience and loot.
There are 3 main areas to the airfield to search. Nothing is really on the
east side, but lots on the west side. You have the main 2 hangars, the
southwest barracks, and west the metal sheds. Start searcing the southwest
barrack buildings then head over to the metal sheds, and we will do the 2
main hangars last.
Starting with the southwest buildings. In the KIDS BARRACKS you can get
a few lunchboxes which are great for making [BOTTLECAP] mines.
In the CLINIC you'll find Argyll, pass a [MEDICINE:40] check to convince
him your knowledgeable to help his patients. Talk and heal the 3 injured
BOOMERS on the cots. Pass [MEDICINE:40/50/60] checks then speak to ARGYLL
again to finish.
In LOYAL'S HOUSE is a [DEAN'S ELECTRONICS]
In the NELLIS WORKSHOP a [HOWITZER FIRING MECHANISM] is inside a cabinet.
In the BOOMER MUSEUM make sure to have your companion VERONICA present and
talk to PETE. Listen to PETE talk about the history of the BOOMERS, and
when finished talk to VERONICA to open up some more dialog choices with
her. Talk to PETE again, and pass [EXPLOSIVE:40], [SURVIVAL:40], [SPEECH:
40], [SPEECH:55], [REPAIR:40], and [SCIENCE:35] checks for experience.
The [NELLIS AFB SNOWGLOBE] sits on a table, plus 3 temp skill books.
Find RAQUEL near the base entrance to start the [ANT MISBEHAVIN] quest.
She will tell you to go find LOYAL at the NELLIS HANGARS. Head to the 2
big hangar buildings.
100. NELLIS HANGARS.
Find LOYAL, usually in the hangars, and chat with him and mention the
HELIOS ONE array panels you have and get the [SUNSHINE BOOGIE] quest.
[SPEECH:50] check to get the VR Codes. RAQUEL also said LOYAL had some-
thing for the ants, he gives you a [SONIC EMITTER]. Pass a [SCIENCE:50]
check to understand how it works.
Talk to JACK, who is usually in the hangar with LOYAL who needs scrap
metal [SPEECH:35]. Do not give him any you don't need to your BOOMER
reputation will be maxed soon anyway don't waste your scrap metal.
If you find your Karma/general reputation turning evil due to stealing,
take a break and go kill GHOULS, FIENDS, POWDER GANGERS to get it back up.
Enter the main hangar building MESS HALL AND MUNITIONS STORAGE HANGAR.
2 [STAR BOTTLE CAPS] can be found in a cap pile, and there is a great
number of weapons and ammo you can steal from the building including a
[MINI-NUKE] hidden in a wood box on a shelf. After this point i had
enough caps (12,000+) to go to the NEW VEGAS MEDICAL CLINIC and get 3
more implants (Perception, Agility, Charisma).
When finished head to the northeast part of the base to the NELLIS ARRAY.
101. NELLIS ARRAY
Before heading inside, climb the stairs to the top of the building where
the Array panels are. There are 5 damaged panels, each of which you can
fix with 1 HELIOS savaged panel [REPAIR:20].
Now head inside the ARRAY building. Talk to your companions to use melee
attacks only, any energy or explosive weapon.. not a good thing, the ants
explode in a small nuclear blast. Cover the lower and upper floors and
kill any ant you see. They respawn for a while. Once you get the message
that they are all dead, place the [SONIC EMITTER] on the large ant hole
and turn it on.
Finally turn the switched on the 2 large generators, and then go halfway
up the metal stairwell and turn on the final electrical switch. Loot the
area, finding 2 [MINI-NUKES] and a unique grenade rifle [THUMP-THUMP]
between 2 generators.
Return to RAQUEL at her post and complete her [ANT MISBEHAVIN'] quest, and
she will now accept [MISSILES] to boost your BOOMER reputation, but your
reputation is at max, so don't waste missiles on her.
Return to LOYAL to make sure his quests are finished also. Head in and
talk to MOTHER PEARL to satisfy her trust in you, and she will send you
on another quest back to LOYAL. Before we do this, we will complete the
[YOUNG HEARTS] quest, which requires a bit of fast traveling.
1) Fast travel to CRIMSON CARAVAN COMPANY and inside talk to JANET. Do not
lie, instead travel back NELLIS and talk to PEARL, pass [SPEECH:50].
2) Go talk to JACK to get a [BOOMER OUTFIT]
3) Go talk to JANET again. Again, do not lie
4) Get a SPEECH or BARTER temp skill book, you will need it. Talk to ALICE
MCLAFFERTY and convince her to let JANET go. [BARTER:65] or [SPEECH:75]
will do it.
5) Fast travel back to the NELLIS HANGAR and talk to JACK again. "Wait"
a few hours and JANET will appear. After JACK and JANET talk, talk to
JACK to finish the quest.
Talk to LOYAL about the airplane. He will tell you where it is, and he
will tell you to get a [REBREATHER] from JACK. Talk to JACK, pass a
[SCIENCE:45] check and get the [REBREATHER].
OK, back into the wilderness we go. Gonna be hard foes, so get your stuff
together, Deathclaw prep 101. Fast travel to FIELD'S SHACK and head south
heading to the right of the hills. As you pass them keep to the left wall
and you'll swing around to RAUL'S SHACK.
102. RAUL'S SHACK
The shack is currently empty, it belongs to a companion you can get later.
Inside are some misc loot, and a [GUNS AND BULLETS] in a crate.
Keep heading east hugging the left cliff wall, you will run into a train
tunnel entrance, with a [LOCKPICK:100] door. This is the back way into
NELLIS AIRFORCE BASE. Ignore it unless you want the unlocking experience.
There are usually a few DEATHCLAWS roaming about here also to kill.
Continue east, and you will come to a small shack. Yes, another small
shack. Again with the shacks. Can't someone actually take the time to
design something? This is the BROTHERHOOD OF STEEL SAFEHOUSE, but we
cannot do anything here except get it on the map.
Still going east and left, the Red Hills will appear, turning up and left
you will encounter a bunch of FIRE GECKOS, and probably a CAZADOR or 2.
About halfway up the hills on the left is BLOODBORNE CAVE.
103. BLOODBORNE CAVE
NIGHTSTALKERS can spawn outside the cave, so just keep an eye out. But at
this point you should be able to handle NIGHTSTALKERS easy. There is a
hollowed-out rock nearby.
Enter the cave. Head to the right (the left just leads to a ledge) and
you'll encounter a few roaming NIGHTSTALKERS down the corridor. There is
a [LOCKPICK:100] gate here, the key is further in the cave.
In the very back room of the cave system is a half dozen or so of the
NIGHTSTALKERS, plus a LEGENDARY NIGHTSTALKER. A good place to chuck a
[FRAG GRENADE]. Take out the creatures and loot the area. The key to the
locked cage sits near the campfire. There is a tripwire just inside the
cage so make sure to disarm. Misc loot awaits.
When finished exit the cave and head due southwest. You will start to
approach a small house and train cars. There are a mess of DEATHCLAWS
at the trainyard. Keep far back and try and lure them out one at a time
and clear out the infested area. I would shoot one from far range so it
would rush at us. Keeps the fight to only 1 at a time.
Once you have your foes dead, head into the GYPSUM TRAIN YARD.
At this point I was about level 30. BARTER 80, SURVIVAL 76, IMPLANT GRX perk.
104. GYPSUM TRAIN YARD
Yep this is BLIND DEATHCLAW territory, so be careful entering and exiting
the building, and fast traveling here. After all nearby foes are dead
enter the lone building.
Inside are 3 GIANT ANTS to kill, and 10 ANT EGG CLUTCHES to loot. In the
back room on the desk to the left is a [STAR BOTTLE CAP] but it gets
glitched during the ant fight. The way to "pop" it back up so you can see
it is to toss a [DYNAMITE] or [GRENADE] into the back room, the explosion
will fix the glitch. Just make sure none of your companions are too near.
Head away from the Yard southeast, you'll probably encounter some CAZADORS
on the way to a shack near the water, the CAP COUNTERFEITING SHACK.
105. CAP COUNTERFEITING SHACK
Kill any CAZADORS in the area, then enter and search the small shack.
There is [TALES OF A JUNKTOWN VENDOR] in the basement area, and 3 [STAR
BOTTLE CAPS] on the tables.
Exiting the shack, head due south, to the waterline. There you will find
a LAKELURK and yes, another shack. A hollowed-out rock is just behind
the shack. This is the FISHERMAN'S PRIDE SHACK.
106. FISHERMAN'S PRIDE SHACK
Enter and get the [PUGILISM ILLUSTRATED] on the table and a [STAR BOTTLE
CAP] on another table.
Outside the shack look out into the water to the southeast. There is some
type of structure there. head southeast you can walk out on a raised
shelf a little bit, and use a sniper rifle/scoped weapon to look out.
There is a platform with some LAKELURKS guard it. If you have the weapon
stealth snipe the LAKELURKS from shore before heading out to the platform.
You'll find the SCAVENGER PLATFORM in the middle of the lake.
107. SCAVENGER PLATFORM
This small floating platform is the home for about 4 LAKELURKS, if you
didn't take them out from shore you might get hit a little swimming out to
them. Kill them all then search the platform.
[WASTELAND SURVIVAL GUIDE] in the north hut area, [STAR BOTTLE CAP] on a
shelf northeast area.
If you equip the [REBREATHER] you can head west under the water to a
sunken truck, which contains many [SARSAPARILLA] bottles and 3 [STAR
When finished look to the northeast, there is some sort of structure
across the lake on the shore. Head over there, to CALLVILLE BAY.
108. CALLVILLE BAY
This boat house area consists of the boat house (has some minor loot)
and the store. The store has a couple GIANT RATS to annoy you.
There is a [STAR BOTTLE CAP] near the register, and another on the shelf
with some bottles. A Grenade of some sort will reveal the 2nd cap, keep
everyone away when you toss it.
Its time to get that airplane! Head into the water heading southeast and
down in the depths is the CRASHED B-29!
109. CRASHED B-29
You have to swim down and attack a floating device to the underside of
each wing. Having the [REBREATHER] helps a lot. After you do that fast
travel to CRASHED B-29 (note this will drop you off at CALLVILLE BAY right
next to the harpoon winch, not at the bomber site)
The [DETONATOR] will start to beep. Equip it and activate it. The airplane
will rise to the surface where BOOMER salvage teams will start working on
it. If it doesn't beep move closer to the harpoon winch and docking pier.
While we are here, swim southeast back to the bomber site and just past it
underwater near a small sunken boat is the LAKE MEAD CAVE.
110. LAKE MEAD CAVE
This underwater cave has 2 sections, the entrance section allows you to
get some air, while further in the cave is totally underwater, so having
the [REBREATHER] helps in its exploration.
Not much is in the cave except basic loot, so explore the area. SAVE YOUR
GAME, you can get stuck in this cave so you might have to reload.
Once you are done, exit and fast travel back to NELLIS AIRFORCE BASE
hangars and talk to LOYAL. You can pass [INT:7] check, then talk to PEARL
in her barrack to finish the [VOLARE!] quest.
Ok. Its time to knock out another DLC, OLD WORLD BLUES. Go ahead and take
some time to sell off any excess gear and items. Dismiss your 2 companions
for a while since you cannot take them into the DLC, and then access my
OLD WORLD BLUES DLC walkthrough on gamefaqs to continue with your play.
INSERT OLD WORLD BLUES DLC HERE !
Once you are finished with OLD WORLD BLUES, you now have a new house to
use. Now, the only problem with the SINK house is that you can't access it
when you have companions. I usually have my regular NOVAC hotel room for
normal play and I really only use the SINK for excess selling, or crafting
and dismantling when needed. Saves from having to constantly drop and pick
up companions over and over. Lets continue with the normal game..
Fast travel back to CALLVILLE BAY, and head just north towards the metal
camper campsite, BITTER SPRINGS REC AREA.
111. BITTER SPRINGS REC AREA
There are usually CAZADORS in the area so kill anything close. There is a
small office on the west side of the area. Inside you will find 2 [STAR
BOTTLE CAP] near the radio and a [TUMBLERS TODAY] on a desk.
Leave the REC AREA and head east. The road will swing around southeast and
you will come up on a large bluff on the left, and a valley on the right.
Stay right down the valley, you might run into some COYOTES at the bottom.
Near the bottom you'll see a small green billboard sign, on it is written
112. CAMP GUARDIAN
CAMP GUARDIAN is a confusing place, because most of the area is up on a
winding cliff bluff to the north. You will be at the bottom near a green
welcome sign. There is a hollowed-out rock nearby.
Go past the green sign and follow the narrow path up the spiral walkways
of the bluff. There are numerous GIANT RATS and RADSCORPIONS about so kill
them as you climb. You might find some [LOG NOTES] scattered about.
You will cross a wooden bridge, and on the other side are some junk loot
and some picnic tables. From this area there are a few paths you can
access. 2 paths (narrow one north, cliff path south-east) will take you
to a cave entrance area to CAMP GUARDIAN CAVES. DO NOT! DO NOT! DO NOT
ENTER ANY OF THESE CAVES THEY ARE BUGGED! Entering one of these lower
caves will put you in a weird dark buggy cave area that is very hard to
get out of.
Instead there should be a larger path with steps leading up, follow that
main path, and you will come to another wooden bridge area. On the other
side you will find GUARDIAN PEAK.
113. GUARDIAN PEAK
This small camp area was a lookout post of the NCR to keep tabs on the
LEGION main camp you can see across the lake. There is varied junk litter
about the camp, along with a [STAR BOTTLE CAP] near the campfire. This
area also has numerous GIANT RATS and RADSCORPIONS about.
There is a small tent with boxes you can loot, and to the left of the tent
is the entrance to CAMP GUARDIAN CAVES. You can take this entrance.
114. CAMP GUARDIAN CAVES
NOTE:CAMP GUARDIAN CAVES is not an explorable area that appears on your
[PIPBOY] but is still an area to explore, it just doesn't register.
Enter the caves. It is a very confusing winding cave network, inhabited
by LAKELURKS. Also dropped about in various areas are equipment and items
from killed NCR troopers that died fighting in the area.
As you progress through the caves early on, you'll find PRIVATE HALFORD,
the lone surviving NCR trooper. He is injured, but [MEDICINE:50] check
will patch up his leg. Convince him [SPEECH:50] to help you clear out the
Continue through the caves and kill any foes you find, keeping an eye out
for any misc loot (ammo, weapons, armor) that you might come across. Once
you progress through most of the cave (or circle back to the start) then
PRIVATE HALFORD will leave and head out. He will reward you with a
[SCHEMATIC- DOG TAG FIST]. Not really useful, you probably have better
unarmed weapons by this point, but still ok.
The cave system is actually 2 systems that are connected. At the top north
room, there is a passage that leads south into the LAKELURK KING room.
The majority of the dead NCR troopers at there along with the KING and
more LAKELURKS. In the west room there is an exit out of the caves into
the water near CAMP GUARDIAN. Loot everything then exit.
Fast travel back to CAMP GUARDIAN and head northwest up over the hills then
head due northeast for a while. On your map you can see a big round hole to
the northeast. You'll encounter some GHOULS of various types. You will come
to a huge radioactive waste dumping pit, you can see the steam rising from it
from far away. Find the DEVIL'S THROAT.
115. THE DEVIL'S THROAT
This is a huge toxic dumping site, highly radioactive so get your [RAD-X]
ready. It is also inhabited by a variety of CENTAURS and EVOLVED CENTAURS
who live in it. You can snipe them pretty good from up on the crater top.
Head down to the truck in the pit, and search the rear area to find a dead
prospector, wearing [COMBAT ARMOR] and nearby is the unique mini-gun
If you go northwest from here there is a small campfire far in the
distance you can see. There are 3 SUPERMUTANTS at the fire, so go in
prepared and take them down.
From here, look to the southwest and head towards the ranger comm tower
that you see. You will come upon RANGER STATION BRAVO.
116. RANGER STATION BRAVO
Another small Ranger camp, there isn't really much in this area except
getting it on your map. Talk with the couple people in the camp, then
its time to head out of the far wilderness for now and get back to some
Fast travel to NEW VEGAS MEDICAL CLINIC. You should have enough caps now
to get your HEALTH REGENERATION implant, 12,000 caps. If you do not, just
pick it up later when you get enough.
Head southwest from here, you will see the entrance to FREESIDE with the
multicolor panels above it, but don't go there yet. Continue past it
south south-west, and around the corner on the right is the GUN RUNNERS
building and Kiosk.
117. GUN RUNNERS
The GUN RUNNERS main building is behind security fences, they do not like
intruders or visitors, but they have a small Kiosk set up in front of
their property to sell items.
ISAAC stands outside the Kiosk, you can chat with him a bit but he is just
hanging out for now. Talking to the VENDORTRON robot in the Kiosk will
get you some GUN RUNNER background info, plus a good inventory for buying
weapons, mods, ammo, and other things.
Now head back and enter the FREESIDE'S EAST GATE. You may run into some
basic THUGS while in the area, just kill them and continue on. Also, I
ALWAYS experience major lag/glitchy movement in here. If you do also,
entering and exiting the PIPBOY menu clears it up some. Also looking up
at the sky relieves the framerate problems. Just push through it.
You can look around if you want, not much in the ruins. MAX is a child
chasing STACEY around the streets. You can talk to MAX and [BARTER:45]
buy his gun for 20 caps. This weapon is the awesome [EUCLID'S C-FINDER],
but in this playthrough its just for decoration. You can set the computer
in HELIOS ONE to power this weapon instead of powering the wasteland. For
now just tuck it away.
Enter the MICK AND RALPH'S item store.
118. MICK & RALPH'S (FREESIDE'S EAST GATE)
MICK and RALPH own and operate this item store. They have a bunch of basic
items cluttered about, including 3 temp skill books if you look around for
Talking to MICK you can get town info, and [SPEECH:30] you can access his
hidden inventory, he goes to open a hidden door. You want to definitely
buy the [NAUGHTY NIGHTWEAR] which gives +10 speech and +1 luck though by
this time you might not need it.
Talk to RALPH and pass a [SPEECH:50] check to access his "merchandise",
then pass a [BARTER:50] check to reduce the price to 375 caps. Do not buy
any fake passports. Access his regular inventory and buy a [CONTAINER OF
CHLORINE]. Rare item, do not sell.
Exit and continue down the street, turning right and go to the large
building walled complex. The entrance is further around the road. Now
enter the OLD MORMON FORT.
119. OLD MORMON FORT (FREESIDE'S EAST GATE)
Upon entering the compound, take an instant right and head down to the
west tower door. Enter, go upstairs and you can get the [SNOWGLOBE- OLD
Find and talk to the Ghoul BEATRIX RUSSELL. Chat with her a bit and get
all her info. Naughty Ghoul. Now find and do the same thing with ARCADE
GANNON. ARCADE is a future companion, but we do not need him yet so let
him sit tight.
Finally talk to JULIE FARKAS. Make sure you have VERONICA in your party
and present during the conversation. Talk to JULIE and get all her info,
and ask to help. She will give you the [HIGH TIMES] quest along with
asking for help to get medicine and set up supply lines.
After talking to JULIE wait a few seconds and VERONICA will make a
comment about the compound. Talk to her, and you will now activate her
[I COULD MAKE YOU CARE] quest. She requests you go back to the HIDDEN
VALLEY BROTHERHOOD base. Make sure to tell her to follow you again, some-
times she goes into "wait" mode here.
Before we head back to the BROTHERHOOD, we still have 1 quest open that
we should do, and it involves SUPERMUTANTS! WHOO! Fast travel to SLOAN
then head northeast towards the path leading up to BLACK MOUNTAIN. Once
you reach it, head east south-east up the path, and quickly you will see
a small shack (again with the shacks). NEIL'S SHACK.
120. NEIL'S SHACK
The SUPERMUTANT NEIL will appear when your near his shack to inform you
of the problems on the mountain. This starts the [CRAZY,CRAZY,CRAZY] quest
there. Convince him [SPEECH:50] to help and he will meet you further up.
Wait until nightfall. There will be NIGHTKIN that venture out at night
besides the regular guardposts. More SUPERMUTANTS, more experience. Keep
following the path until you see a dead NCR trooper on the left. There is
a small path leading left. About a half dozen Bear Traps are about to
disarm. Half way up the path a sequenced boulder will roll down, dodge it
to the side. A ledge on the left holds some minor loot.
Head back to the main path and continue up, fighting along the way. At the
next road turn, there is a gate path straight ahead. Go through the gate
and up the hill is a huge crater, with CENTAURS lairing in it. Kill them
and search the body of the dead BROTHERHOOD Paladin at the bottom for the
3rd and final [HOLOTAPE]. Head back to the road and continue up.
Nearing the top, you will encounter more SUPERMUTANTS and NIGHTKIN. You
will be near a crater in the middle of the road giving off radiation, and
to the left will be a domed structure. You are here, the top of BLACK
121. BLACK MOUNTAIN
Ah, the top of the mountain the base of TABITHA and her NIGHTKIN mutants.
Up ahead at the final destination you will find a SUPERMUTANT Sniper on
a small tower on the right.
NOTE:This sniper carries the unique Rocket Launcher ANNABELLE. When you
kill the sniper DO NOT enter or exit any areas, or fast travel
before you get ANNABELLE, it will not be there when you return. Get
this weapon first thing.
At the dome building, NEIL will be waiting in the back. If you have
already killed the SUPERMUTANTS at the top, he will comment but won't be
needed to help you kill them of course. In the back of dome also is a
radio transceiver. Talk in it and pass a [SPEECH:75] check to annoy
At the final 3 buildings, enter the middle STORAGE building. There is a
bunch of loot inside so search about. 3 locked ammo chests need TABITHA'S
key so come back when you get it. There is a [STAR BOTTLE CAP] on a shelf
and a [NUKA-COLA VICTORY] in the back.
Check the damaged robot RHONDA and repair it [SCIENCE:60]. It will ask
about TABITHA and agree to take it to her. Head outside, and TABITHA will
be waiting and thank you for fixing RHONDA, and give you her key. Once
the quest [CRAZY, CRAZY, CRAZY,] finishes, go ahead and kill both RHONDA
and TABITHA for extra experience. After all, the nutty Mutant was killing
humans right? Down with happy endings! hehe.
Re-enter the STORAGE building and open the 3 ammo crates. Head into the
BROADCAST BUILDING and clear it of any loot. Access both terminals in the
bottom room, then head out the back door and up to the 2nd floor. Inside
you'll find a [SHEET MUSIC BOOK] and a repair note.
Enter the prison building. Hack the computer by the prison door [SCIENCE:
100] (use a temp skill book) for experience, then access and read the 2nd
terminal. Take the [CUDDLES' TOY CAR] on the desk, and enter the prison
of the GHOUL Mechanic RAUL TEJADA. Talk to him for info, and when he asks
say you don't need him as a companion right now and he can head home by
Save you game. We are going to escort RAUL home anyway because we will
want to pick him up later maybe. Fast travel to RAULS SHACK and enter,
"wait" 8 hours and he should appear. If he does great, if not, wait a few
more hours, then re-load and try again.
OK! we now have the BROTHERHOOD [HOLOTAPES] and its time to head back to
our metal headed friends. Fast travel back to HIDDEN VALLEY and enter the
bunker. First thing head to TORRES in the armory and turn in the [MISSING
LASER PISTOL] you've been lugging about. She gives you a [TRI-BEAM LASER
RIFLE] as a reward. Nice tradeup!
Head down to the 2nd level and stand near Elder MCNAMARA. VERONICA will
then come up and try and convince him that the BROTHERHOOD must change
but he will refuse. Afterwards, talk to MCNAMARA and turn in your 3 [HOLO-
TAPES] and he will then ask you to find 3 scouts and get their info.
Walking out of the room VERONICA chats with you, and tells you that she
needs to find high tech items in a database. Head out the base. On the
way out 3 BROTHERHOOD Paladins confront you at the entrance threatening
Exit the bunker and fast travel to GIBSON'S SCRAP YARD. From there head
northwest following the directional marker, and at the hills is GIBSON'S
SHACK. Enter the shack (GIBSON must have been a partier) and access the
terminal, which gives VERONICA 3 options of items to find. Talk to her
and pick finding the [PULSE GUN] since you have it already. Wait a few
seconds and the quest will automatically update.
Make sure you have the [PULSE GUN] in your inventory and return to the
HIDDEN VALLEY bunker and back to Elder MCNAMARA. Again stand near him and
VERONICA will approach and talk, showing him the [PULSE GUN], but it does
no good. Exit the room and VERONICA will talk with you to make the
decision to stay or leave. Convince her to stay (It doesn't matter either
way because her choice perks don't work in the game).
Save your game. Go outside the bunker and a rogue group of BROTHERHOOD
Paladins threaten you. Do NOT make the speech check, instead talk to them
until they attack you. Make sure they attack first so you can wipe them
out without loosing reputation or losing VERONICA. Afterwards her quest
ends. We have the 3 scouts to find, we've been to those locations so it
will be fast.
Scout 1. Fast travel to NCR CORRECTIONAL FACILITY AND the scout is just
to the east north-east near the hill. Your map and ED-E will lead you
right to them.
Scout 2. Fast travel to COYOTE DEN, and the scout is just northeast of
there up on the top of the cliffs.
Scout 3. Fast travel to SOUTHERN NEVADA WIND FARM, careful CAZADORS will
usually swarm around here. Head east and follow the marker to the scout
sitting on top of a bluff.
Head back to HIDDEN VALLEY bunker and talk to ELDER MCNAMARA to give your
Scout reports, and he then wants you to fix the Air Purifier in the base.
Go talk to SENIOR KNIGHT LORENZO, who will give you the locations of 3
VAULTS to check for the parts.
Looking on your map, you can see the 3 Vault locations, but only one is
in a location we have been near, the other 2 will have to wait. Fast
travel to EL DORADO DRY LAKES and head north and VAULT 11 will be on the
left. Make sure to bring some Anti-robot weaponry, such as pulse grenades
and of course you should always have your [PULSE GUN] or [PALADIN TOASTER]
with you against robot types.
You should level to 40 near this point, LOCKPICK and SCIENCE to 100, REPAIR
97, ACTION BOY perk.
122. VAULT 11
At the entrance to the vault is a hollowed-out rock. Head into the vault,
the upper areas have some GIANT RATS and GIANT MANTIS, nothing to worry
about, VERONICA and ED-E usually waste everything about while you search.
Right when you enter, there are some dead skeletons and a gun. The nearby
computer terminal will download a stored holotape message. You can listen
and learn during your explorations on what happened to the occupants in
the vault, the [DEMOCRACY INACTION].
While traveling in the vault, keep any [VAULT 11 JUMPSUITS] you find, and
do not repair, sell or combine them. We want to start to gather up about
30 vault suits for a later quest. In the early LIVING QUARTERS level there
is a [PUGILISM ILLUSTRATED] lying on the floor in the WOMENS DORMS.
The lower level has the OVERSEER'S office, but you have to venture into
the bottom flooded levels to access the ATRIUM, where you can find the
password to the OVERSEERS computer terminal. There is a cafeteria nearby
but be careful in there, there are explosive traps along with the GIANT
In an underwater passage room, there will be a locker where you can get
the [DIFFERENTIAL PRESSURE CONTROLLER], one of the 3 items needed for the
BROTHERHOOD base. You must get this item before leaving Vault 11.
Once you have the OVERSEER password, enter the office and activate the
terminal. This will cause the center console area to rise, revealing a
secret passageway to the SACRIFICE ROOM. Head down the long walkway, into
Have a seat and watch the movie. The movie will abruptly end and the 2
nearby walls will retract revealing multiple GUN TURRETS and SECURITY
BOTS. Take them down. I usually take down the easy Turrets first then
smack the bots around. Exit through the new door in the back, and the
final room has the Vault Mainframe to access.
When your done its time to retire VERONICA for a while. Get any items off
her you need then dismiss her. It's now time to pick up RAUL as a
companion for a bit. Fast travel to RAUL'S SHACK and hire him. Talk with him
to learn all the info he currently has.
Fast travel to NOVAC, and enter RANGER ANDY'S BUNGALOW and talk to ANDY
again and especially talk about his injury. When you leave RAUL will start
a chat with him, talk to RAUL with his new dialog choices.
Fast travel to NELLIS HANGARS and find LOYAL. Chat with him real quick.
Again, RAUL will start a dialog, and talk with RAUL afterwards for some
new dialog choices.
Fast travel to NRC SHARECROPPERS FARM, and head south along the road then
west. Our goal is the huge complex on the left, the entrance is around the
left corner. CAMP MCCARRAN.
123. CAMP MCCARRAN
When you enter the main doors of the camp, you can look about the sand-
bagged positions and the main yard for loot. You want to head towards the
multiple tents in the center of the outpost, there are various people you
can interact with, a lot to do here.
Find LITTLE BUSTER. You can chat with him a bit, but more important you
want to stealth-pickpocket the unique weapon [CRAM OPENER] off him.
Find LIEUTENANT GOROBETS. Talking with him you can get info, plus learn
that CORPORAL BETSY has had problems that need dealing with. Find CORPORAL
BETSY and talk with her, telling her she needs help with her problem. Pass
a [MEDICINE:40] check or a [SPEECH:60] check makes her agree. Talk to
LIEUTENANT GOROBETS again to inform him.
Find CORPORAL STERLING. Talk with him with RAUL present and afterwards
RAUL will comment again. Talking with RAUL this 3rd time will complete his
decision to adjust. He will either agree to be a gunslinger or decide to
devote his time to mechanics. Make sure he stays a gunslinger, because hes
worthless as a mechanic.
CORPORAL STERLING also carries a unique cowboy repeater [LA LONGUE
CARABINE] that we want. First, sneak-pickpocket successfully his ammo, now
fast travel back outside and re-enter, and find him again to pickpocket
his CARABINE which is now in his inventory.
We are done with RAUL, hes not really a good companion, his mechanic
ability is about useless, since you can just visit any other merchant.
Make sure you clear his inventory (you can keep him with armor/weapons)
and dismiss him. Fast travel back to NOVAC and re-acquire your buddy BOONE
as a companion. Equip him with armor, etc and go back to CAMP MCCARRAN.
MAJOR DHATRI is roaming about, he can give you the [THREE CARD BOUNTY]
quest, he wants you to kill 3 FIENDS. Pick DRIVER NEPHI bounty because he
would be the fiend we might accidently kill getting close to first. Might
as well have his bounty. Talk to LITTLE BUSTER optional for info.
SGT. BITTERROOT near the tents will give some family history, [SPEECH:30]
check to get more info.
Enter the MAIN TERMINAL BUILDING, a 2 level structure with more people
we have to question, and more quests. Head to the far left when you enter
and find COLONEL HSU, the base leader. Talk with him a while, get all the
info he has, and will start the [I PUT A SPELL ON YOU] quest to find the
base spy. He also gives you info on BRYCE ANDERS and MOTOR-RUNNER the
Now head around the corner to the med lab, and talk to DR HILDERN. Hand
over your CRIMSON CARAVAN INVOICE. Talk with DR. HILDERN a while through
all options, and he will tell you about VAULT 22 and give [THERE STANDS
THE GRASS QUEST].
When finished walk out, and ANGELA WILLIAMS will stop you and ask what DR
HILDERN asked you to do. She then tells you about finding a friend of hers
named KEELY, and that the Doctor has more info [SPEECH:25]. Return to
Dr. HILDERN and re-question him through all options. A [SPEECH:30] gets some
info on the FOLLOWERS OF THE APOCALYPSE.
Head to the right side of the Terminal area (still downstairs) and you'll
find the room of CAPTAIN RONALD CURTIS. Talk with him about helping his
investigation. You can steal the [SNIPER NEST LOCATION] paper on his desk.
Now head upstairs and to the left. You will find LT. BOYD in the prisoner
interrogation area. Talk to her about suspicious activity around the camp
to get more info on the spy. Talk to her about missing people and she will
talk about ANDERS. If you ask her about missing people again, she will
talk about WHITE. This starts [THE WHITE WASH] quest.
Finally we will help her interrogate the LEGION prisoner. Agree to help
and BOYD will go in. After a minute she comes out and lets you help. Head
into the cell and you can just pass SPEECH checks to further the interro-
gation. BOYD will return, you will exit, and then re-enter again a 2nd
time. Again just pass SPEECH checks to find out all the prisoners info.
Exit the room and talk to LT. BOYD to complete the quest.
Now, head back into the room, we are going to put the LEGION dog out of
our misery. You will have some basic weapons still on you, so whip one out
and kill the prisoner SILUS. One LEGION dog dead. Go ahead and leave the
area and head to the other side and enter the CONCOURSE section.
Talk with BOONE and you should get another dialog option about his wife.
Of course he doesn't say much, but then again if he did, he wouldn't be
Once through the CONCOURSE doors on the left will be CHRISTINA MORALES
sitting on a chair. Talk with her to learn her husband is dead and agree
to bring his body back.
The main CONCOURSE circle has one side with old slot machines, one side
housing NCR personnel (Find the locker for WHITE, and get his DIARY and
read it), and the other side has a large kitchen. Find FARBER the cook,
and chatting with him will get you info that his FOOD PROCESSOR is broken,
and that he also wants to try and get supplies for his kitchen. Put on
your handyman outfit (+5 repair) or use a skill book and repair his broken
FOOD PROCESSOR [REPAIR:80].
Finally head down the last hallway, a long slope that finally ends in the
SUPPLY SHACK room. A [STAR BOTTLE CAP] is in a crate near SGT. CONTRERAS.
Talk to SGT. CONTRERAS for info, you can check his inventory, and also ask
about special gear, which he will show you if you complete some missions,
starting the [DEALING WITH CONTRERAS] quest [SPEECH:50].
NOTE:You can hack his computer upstairs for experience [SCIENCE:50] but
do not read anything on it.
Now, exit the room through the back doors, which open onto the airport.
You can search around for some ammo cases and items, but head over to the
large Control Tower. It has a computer terminal near it. You want to get
far away from it, but still within visual range and hide. "wait" using
your "PIPBOY" until 12 midnight.
At about 12:30-1 am, CPT. CURTIS will enter the Control Tower. Head over
once he is inside and enter (using BOYD'S key). Stand on the steps and
listen to the conversation upstairs. It reveals that CURTIS is the base
spy and works for the LEGION. After the conversation is over head upstairs
and confront him. He will attack you, so proceed to kill the LEGION spy.
Loot him and exit the building, heading to the MAIN TERMINAL 2nd floor
which has the door that leads outside to the Mono-rail. Talk to BOONE
again, he should have a short new dialog about his wife. Exit the 2nd
floor door onto the Mono-rail platform, and head inside. Go to the back
making sure BOONE is with you. Examine the VENT, and deactivate the bomb
inside [SCIENCE:45] or [EXPLOSIVES:35].
Report back to COLONEL HSU that the spy is taken care of, and get your
Exit the building and fast travel to CRIMSON CARAVAN and talk to BLAKE
when you enter. Pass a [SPEECH:70] check to provide food for FARBER. While
here enter the office and talk to ALICE to complete her quest and to get a
few more CRIMSON CARAVAN quests.
Fast travel to GUN RUNNERS and equip your [NAUGHTY NIGHTWEAR] to boost
your speech if needed. Talk to ISAAC and pass [SPEECH:80] check to
complete CONTRERAS's task. Return to CONTRERAS for your 2nd task.
Fast travel back to CRIMSON CARAVAN and talk to BLAKE again, you'll
notice [SCIENCE:25] something about the chemicals. Again, head back to
CONTRERAS to finish that task. Exit the doors nearby, "wait" 2 days then
re-enter and talk to CONTRERAS and cover all options to get your 3rd quest.
Exit outside and fast travel to REPCONN HEADQUARTERS. You will appear
directly in front of 2 buildings which have 4 FIEND troops on their roof.
Go ahead and kill the FIENDS, but do not approach the buildings in the
center. Instead, go north of REPCONN HEADQUARTERS and there is a NCR
guardpost on the road. Tell the guard you will get the body of MORALES'S
Head back to the 2 buildings. There are a few traps set up between the
buildings, disarm them. Careful of any mines. You want to "carry" the
body back to the NCR guardpost. Once there the NCR guard congratulates
Fast travel to NEW VEGAS MEDICAL CLINIC and talk to Dr. USANAGI to finish
the [I DON'T HURT ANYMORE] quest.
Fast travel back to CAMP MCCARRAN and back at the CONCOURSE section talk
to PVT. MORALAS to finish her quest. Then go talk to the cook FARBER and
finish his quest (you won't get anything for doing it, but its done).
ARgg the LEGION are evil! Lets satisfy BOONE'S hunger for LEGION soldiers
for a while. Time to stir up the hornets nest and start taking on LEGION
soldiers. Fast travel to CAMP SEARCHLIGHT and talk to ASTOR and inform
him of the COTTONWOOD COVE LEGION camp. He will want you to gather info
from the camp and plant a bug.
Leave BOONE at CAMP SEARCHLIGHT, he will start trouble with the LEGION.
Fast travel to COTTONWOOD COVE and enter the HQ building. Activate the
radio and plant the bug. Return to ASTOR. Now volunteer to wipe out the
Have BOONE follow you again and fast travel back to COTTONWOOD COVE, and
proceed to wipe out the LEGION soldiers there. You will get a message when
all are dead (some might be near the cliffs). Now fast travel to COTTON-
WOOD OVERLOOK, and click the back of the red truck to release toxic
barrels into the COVE, to keep out future LEGION troops.
Talk with BOONE, many more conversation topics come up so get all that
info. After a few seconds or so, he will volunteer to head back to BITTER
SPRINGS area to try and shake off some ghosts of the past.
Fast travel to CAMP SEARCHLIGHT and talk to ASTOR to finish up the quest,
then fast travel to BITTER SPRINGS RECREATIONAL AREA and head northeast
into BITTER SPRINGS.
As you enter BITTER SPRINGS, BOONE will relive what events happened long
go during the messed up fighting. After he is done he wants you to travel
southwest of camp to COYOTE TAIL RIDGE.
Should be hitting level 41 soon. REPAIR and MELEE 100, rest into MEDICINE.
124. COYOTE TAIL RIDGE
This small rock outcropping overlooks the valley out of BITTER SPRINGS.
When you are on top BOONE will talk about his job on that fateful day, and
he will want to spend the night thinking of it. There are a dozen or so
graves between the ridge and BITTER SPRINGS you can loot.
During the night you are awakened by BOONE, who has spotted a bunch of
LEGION troops on the way to BITTER SPRINGS to catch slaves. Time to wipe
out those troops. Head up into BITTER SPRINGS to take down the first
raider group. Once done, head down the hill towards BITTER SPRINGS REC
AREA towards the quest arrows, and you'll encounter a 2nd group of raiders
on their way up. Eliminate them.
There is a 3rd group heading into BITTER SPRINGS now, head back up and
finish off the 3rd group of raiders that enter through the COYOTE TAIL
Once finished, You can talk to BOONE again, and convince him that its time
to move on and leave the past in the past. This will finish his quest line.
We have a few quests to do, so head back into BITTER SPRINGS and up to the
125. BITTER SPRINGS
Talk to CAPTAIN GILLES for info, and you can start a few quests with her.
[NO, NOT MUCH] and [CLIMB EV'RY MOUNTAIN].
Talk to the doctor LT. MARKLAND to get medical supplies for the camp
[BITTER SPRINGS INFIRMARY BLUES].
Fast travel to CRIMSON CARAVAN COMPANY and talk to BLAKE when hes at his
outdoors shop. You can buy the 2 medical books from him [STRESS AND THE
MODERN REFUGEE], and [TINY, TINY BABIES: ALL YOU NEED TO KNOW]. Travel back
to LT. MARKLAND, making sure to bring 3 [DOCTOR BAGS] and the 2 books with
you. Turn them in to complete his quests.
The next 2 quests are together. Hilight the [CLIMB EV'RY MOUNTAIN] quest
so we can go find the sniper. Fast travel to BLOODBORNE CAVE and follow
your direction marker east north-east way up in the hills to a cave.
KEEP BOONE OUTSIDE! He will auto-attack, so leave him outside.
Enter the cave to find OSCAR VELASCO. Talk to him then convince him that
its time to move on to the new Great Khan Camp [SPEECH:50]. He gives you
the supply keys. Search this first cave for loot and the [GREAT KHAN
SUPPLY CACHE] behind the locked gate.
Exit, and its time to find the other 2 supply caves, both are just above
the BITTER SPRINGS NCR tents. One cave has NIGHT STALKERS inside, plus
another [GREAT KHAN SUPPLY CACHE] and loot. The 3rd has radioactive
barrels and a few GIANT ANTS, with the 3rd [CACHE] inside. Talk to CAPTAIN
GILLES to turn in the 3 supplies and a quick [SCIENCE:25] check to fix the
The last part of the quest, getting troop support we will do later. For
now, fast travel to NOVAC and head east down the road. After you cross
over the bridge, just on the left is a small TOXIC DUMP SITE.
126. TOXIC DUMP SITE
This small container of radioactive waste has spilled in a small pile.
There isn't much to do here, but if you head north just over the hill near
a little tree/billboard, there are a few bodies with misc loot.
Continue east from the TOXIC DUMP SITE and in a little walk you will come
upon a NCR blockade, led by RANGER MILO who will approach and let you
know what's going on in the town ahead, NELSON.
RANGER MILO on the west side of town will want you to kill 3 NCR hostages
that the LEGION troops have taken to end their misery. a [SPEECH:35] check
lets you join up to take down the town.
Well, we aren't going to kill anyone except LEGION! With BOONE in tow,
head into NELSON and wipe out the LEGION soldiers. Once you are done there
is a steep hillside just west of town that leads up to a LEGION spotting
post. Kill them and also a LEGION squad just out of town on the east side.
There are a few small houses and 2 large Barracks to explore. One house
has a [NUKA-COLA VICTORY] on the floor, and one Barracks has DEAD SEA, A
LEGION officer who carries the unique machete [LIBERATOR].
Finally cut down and release the 3 NCR hostages, then return back to
RANGER MILO for your reward. You can talk to BOONE and he might have new
dialog choices open, even though you've already helped his guilt.
Head out of NELSON and head down the road south. It will swing around
southeast and just west of the mine PRIVATE RENOLDS. His friends were
captured and are held prisoner. MAKE SURE to ask "are you sure they are
still alive" for a [BARTER:45] check to get a larger reward. Head east
towards the TECHHATTICUP MINE.
128. TECHHATTICUP MINE
Approaching the mine entrance there will be a few LEGION guards on duty,
make quick work of them and head up to the mine entrance. There is a hollowed
out rock right at the entrance, so grab it.
Enter the mine, which will be staffed with LEGION troops. Head left down
the passageway and at the end you'll find the LEGION leader ALEXUS. Clear
out and loot the lower section then head back to the entrance and go up
the other passage.
At the top are more troops, and a couple locked gates with RENOLDS
friends. Release them, finish looting the cave and head out.
Outside, head east and over the hill and about half way down to the water
is a small LEGION camp with 4 troops to kill and loot.
Fast travel back to NELSON and head northeast, you will go through NELSON,
and up and over a few hills where you will find a small manhole in a
depression. This is the ABANDONED BROTHERHOOD OF STEEL BUNKER.
129. ABANDONED BROTHERHOOD OF STEEL BUNKER
This is the location for the DLC DEAD MONEY. We will start this DLC soon but
not now. Go ahead and enter, at the entrance way a dead body lies at the
top of the stairs.
Head downstairs. At the door it will ask you if you want to enter the DLC or
stay in the MOJAVE. You can go ahead and enter, the actual DLC won't start
until you go to the end of the hall. Head in and take the first left. Hack
the terminal and enter the brotherhood storage room. Inside is a [DEAN'S
ELECTRONICS] in a book alcove. Also a SIERRA MADRE VENDING MACHINE where you
can turn in any saved up [CIGARETTE PACKS], [CIGARETTE CARTONS] or various
pre-war clothing for SIERRA MADRE CHIPS. Later in the DLC we can use these to
If you want go ahead and gather up your stored cigg cartons and packs and
turn them in. That way when you exit the DLC you'll have a lot more chips
waiting. You cannot take any chips in with you so these will be for after.
Loot the brotherhood bunker then head back out.. MAKE SURE NOT TO GO TO THE
DEVICE AT THE END OF THE HALLWAY otherwise you'll start the DEAD MONEY DLC
and won't be able to continue yet.
Outside there is a hollowed-out rock southeast. Now head northwest up the
bluffs and you will see a large military outpost of some sort. Climb up there
to CAMP FORLORN HOPE.
130. CAMP FORLORN HOPE
A forward outpost of the NCR, this camp is kinda rundown and makeshift,
a typical forward base camp. There are a few things to do.
On the west side of the camp are some shacks, the JAIL, BARRACKS, and
MESS HALL. PRIVATE STONE usually stands outside the BARRACKS. Enter them
and talk to PRIVATE SEXTON. He will give you caps in return for [LEGION EARS].
Enter the MESS HALL where a [STAR BOTTLE CAP] sits on the table.
In the center of the camp is the QUARTERMASTERS Tent, where QUARTERMASTER
MAYES is. Talk to him and you can turn in [NCR DOGTAGS] for cap rewards.
There is a [LOCKPICK:100] shed next to his tent, there isn't much in it.
Close by is the MEDICAL CENTER. Enter the tent and talk to DR. RICHARDS
for info, and you can learn that someone is stealing supplies from his
tent. More info and a [MEDICINE:50] check will supply you with info on
what is taken and its use.
Go talk to PRIVATE SEXTON and you'll learn that STONE has been the one
sneaking about. Talk to PRIVATE STONE, pass a [SPEECH:50] check to have
him confess, and another [SPEECH:60] check after you tell him to turn
himself in. Talk again to DR. RICHARDS to finish.
Enter the COMMAND CENTER on the east part of the camp and talk to TECH
SERGEANT REYES to start the [RETURN TO SENDER] quest to update the Ranger
camps. There is a [BIG BOOK OF SCIENCE] you can steal on the desk.
Talk to MAJOR POLATLI, who will thank you for the work in NELSON. After
more talking you can ask to help and that starts the [RESTORING HOPE] quest.
Talk to QUARTERMASTER MAYES again, and he will send you to find missing
NCR troops. Fast travel to HELIOS ONE and talk to LT. HAGGERTY at the
guard post. You are given a GPS tracker to hunt down the lost troops.
Fast travel to SOUTHERN NEVADA WIND FARMS, watch out for CAZADORS and
maybe FIRE GECKOS. Head northeast and you will find some NCR troop bodies
along with a the [MISSING SUPPLY CRATES]. Grab them and a few LEGION
troops will ambush you.
Kill the ambush then fast travel back to CAMP FORLORN HOPE and talk to
MAYES to turn them in. Then talk to MAJOR POLATLI to finish that part. He
then asks you to help DR. RICHARDS with the troops.
You should level to 42 soon. MEDICINE 100, GUNS 98 and ACTION BOY (2).
Talk to DR. RICHARDS and pass [MEDICINE:20] check and help his 3 patients.
Diagnose them and heal them [MEDICINE:35/50/75]. Talk to MAJOR POLATLI
again to finish all the quests.
Fast travel to CAMP GOLF and enter the main tent to talk to SGT. MCCREDIE
to get troops supplied to BITTER SPRINGS. Fast travel to CAMP MCCARRAN and
enter the Terminal, and talk to COLONEL HSU. HSU will congratulate you and
give you the [NCR SAFEHOUSE KEY]. He will agree to supply troops.
Return to BITTER SPRINGS and talk to CAPTAIN GILLES to finish the quest
[NO, NOT MUCH].
Lets start the [RETURN TO SENDER] quest. Hilight the quest, then you
want to fast travel to 4 RANGER STATIONS and talk to their COMM officers
to update the codes.
RANGER STATION ALPHA, BRAVO, DELTA, and ECHO.
RANGER STATION CHARLIE is listed, but that was destroyed so no need.
RANGER STATION FOXTROT we will get later.
Ok get your big boy weapons, we are going to head into DEATHCLAW territory
and do some quests on the west side of New Vegas. Fast travel to SLOAN and
head north. We are going to head left into the QUARRY JUNCTION.
131. QUARRY JUNCTION
QUARRY JUNCTION has been taken over by a particular tough brand of DEATH-
CLAWS, who are about 2x as strong as normal ones. You can kill them any
way you want, my way is to snipe one at a time to lure them out solo then
use a grenade launcher to soften them up, then head blast when they are
in range. MINES work amazing also.
Your goal is to kill the MOTHER DEATHCLAW and the ALPHA MALE, but we are
of course going to kill all of them.
Loot about, a [FAT MAN] in the southeast pool, 2 [MINI NUKES] one at the
Den, and the 2nd near the [FAT MAN], and 3 [DEATHCLAW EGGS] at the Den.
Keep those for a later quest.
Once you have the area clear, head up the slopes on the west side and you
will run into some GREAT KHANS, at the GREAT KHAN ENCAMPMENT.
132. GREAT KHAN ENCAMPMENT
A small group of GREAT KHANS are here waiting on a shipment. Talk to
MELISSA about the missing shipment.
Fast travel to SLOAN and enter the MINING HOUSE and upstairs search the
SUITCASE in the office.
Outside, talk to CHOMPS LEWIS who will send you to PRIMM. Also let him
know the DEATHCLAWS are dead to finish up that quest. Travel to PRIMM to
the NCR west side, enter the tent and talk to TYRONE [SPEECH:40] to get
Return them to MELISSA to finish her quest. Then head northwest out of
the Quarry and down into a valley where there are probably CAZADORS and
the small remains of a camp, MAKESHIFT GREAT KHAN CAMP.
133. MAKESHIFT GREAT KHAN CAMP
The only thing really in this camp is the hollowed-out rock you can search
and the CAZADORS in the area you can kill.
Continue up the hill left (west) and you will soon start to see dead
bodies on the road. In a gully at the end of the valley is the TRIBAL VILLAGE.
134. TRIBAL VILLAGE
A few bodies lie about the camp, probably killed by CAZADORS in the area.
A hollowed-out rock lies near the northern path near the village, and
misc loot lies about the camp.
To the south, way up on a hill you can swing around southeast to get up,
is CHANCE'S GRAVE, which you can loot for his unique combat knife
Lets continue through that northern path away from the Village. This path
leads out of the mountains and into a large valley on the other side. The
SPRING MOUNTAIN RANCH STATE PARK.
135. SPRING MOUNTAIN RANCH STATE PARK
Ah, what a peaceful site. Flatland, lake by the mountains, BIGHORNERS in
the pastures.. and GIANT MANTISES all about. Clear away all the MANTISES
around the house ruins and around the lakeside.
You can also kill off the BIGHORNERS for meat and exp, and if you head
west up a rocky valley it will take you up to a looping north path with
more CAZADORS. You don't need to go all the way up the path, its just a
back exit for an area we are going to in a minute.
Standing at the ruined house you can look north north-east and see another
ruined house by the entrance to Red Rock pass. At the far ruined house you
can enter a cellar door to find the GREAT KHAN ARMOR. Unlock the cage and
you can steal-loot some decent items and ammo. There is also an Armorer
here along with a workbench/reloading bench.
Continue up the Red Rock passage and swing a little left until you
register RED ROCK CANYON on your map, but we will come back here later
just get it on your [PIPBOY] map.
Fast travel back to SPRING MOUNTAIN STATE PARK and now head out east, you
will soon see a small ruined town on the right ahead. Careful, it is
staffed by a half dozen VIPER gang members with decent weapons. Head into
136. BONNIE SPRINGS
This small town has been taken over by a half-dozen or so VIPER raiders.
They actually carry decent weapons like [PLASMA GRENADES] and guns so be
a little more careful than normal.
One VIPER leader carries an unique pair of spiked knuckles [LOVE AND HATE]
and 2 [STAR BOTTLE CAPS] are in wooden crates on a porch.
Keep heading east out of town and follow the road southeast, and around
the bend you'll see a gated car parking lot. Inside the toll booth is the
entrance to VAULT 19.
137. VAULT 19
This Vault is not as in ruins as other Vaults. You'll enter the MAIN AREA
which is populated by prisoners who escaped from NCR CORRECTIONAL FACILITY
including the masterminds. The prisoners aren't hostile.
The top level has a cafeteria, clinic and bathrooms. There are also 2
Overseer offices. There are 2 sectors in the Vault, blue and red and each
Overseer controls one sector.
Find the RED Overseer SAMUEL COOKE. Talk to him to start the [WHY CAN'T WE
BE FRIENDS] quest and agree to clear out the FIRE GECKOS. He will give
you a [RED ACCESS CARD].
Now go down the hall to the BLUE Overseer PHILIP LEM, and talk to him also
and agree to help. He gives you the [BLUE ACCESS CARD]. Check his
computer and get some info and password data.
Enter the RED SECTOR, you'll pass through some living quarters and take
the elevator down to the lower area where some FIRE GECKOS are about.
You want to find the hole in the floor, the entrance to the SULFUR CAVES.
Enter the SULFUR CAVE area, it has FIRE GECKO and NIGHTSTALKER enemies.
Explore the area, you'll notice a MICROCLINE ROCK but ignore that. At the
back of the caverns is another subsection of the Vault, along with a
secret elevator [LOCKPICK:75]. The elevator takes you up to a terminal
that opens the BLUE Overseer room.
Now head to the BLUE SECTOR, and you'll enter a 2nd living area. At the
back is an elevator taking you down to the lower level on the BLUE side,
which ends at the entrance to SULFUR CAVE. There is a [STAR BOTTLE CAP]
in the BLUE SECTOR living area.
You should by now have killed all the FIRE GECKOS, so report back to
SAMUEL COOK, who now gives you the task of allying VAULT 19 with the GREAT
Leave the Vault and head east, you will come out of the mountains and see
a small ruined house on the left, the WHITTAKER FARMSTEAD.
138. WHITTAKER FARMSTEAD
There is not much outside, but 2 graves west of the house. Inside the
house however are a small group of POWDER GANGERS. Wipe them out and loot
Continue east, you'll pass another ruined house, and to the east-northeast
is a small white house, usually with a few FIRE GECKOS wandering about.
Head there, to HUNTER'S FARM.
139. HUNTER'S FARM
Another small house with not much in it, there are though 2 [STAR BOTTLE
CAPS] on the kitchen counter. Outside you can often spot DEATHCLAWS over
near the hill areas.
Look to the southeast, you will see a small train building near the tracks
leading north from SLOAN. That's your next stop. Keep an eye out, your in
DEATHCLAW territory so snipe and pick off what ever you see before they
get close. Heading southeast you'll arrive at JUNCTION 15 RAILWAY STATION.
140. JUNCTION 15 RAILWAY STATION
Not much of a station, more like another "shack". Except this one has
about 4 DEATHCLAWS guarding it that need dealing with, along with any
others in the area.
There is misc loot littering the platform along with a [STAR BOTTLE CAP]
sitting on a green bench.
If you look southeast you'll see the large hills leading up towards BLACK
MOUNTAIN. Our next goal is up there. The easiest way is to head east first
and there is a north-south path that will lead south up into the hills.
There you will find the entrance to NCR RANGER SAFEHOUSE.
You will level up to 43 near this point. GUNS and BARTER to 100, EXPLOSIVEs
141. NCR RANGER SAFEHOUSE
You have the key to the safehouse, so go ahead and enter. Often there is
a NCR merchant at the entrance inside who will give you ammo of some type
if you need it.
Continue into the actual safehouse shack (yes, again a shack). You can
rest up, and get a few misc loot items including NCR tagged armor.
Fast travel to HUNTER'S FARM and head northeast. You'll come upon a small
ruined barn, with GIANT ANTS roaming about. Inside the barn is the ANT
142. ANT MOUND
This abandoned barn is surrounded with GIANT ANTS, along with about a
dozen searchable REFUSE PILES.
Inside the barn is an ant hole leading into a small cave area. A GIANT
ANT QUEEN is at the back of the cave, with a couple bodies you can loot.
Now go north from the ANT MOUND and right at the buildings you will run
into FIEND raiders. When you finish wiping them out, enter the ALLIED
TECHNOLOGIES OFFICES. To the east of the ALLIED TECH building is an unmarked
large ABANDONED WAREHOUSE. This is a safehouse for MOJAVE merchants, it has
a few pack BRAHAM inside, plus shelves of misc loot.
143. ALLIED TECHNOLOGIES OFFICES
FIEND raiders roam the area around this building, and inside you will find
some GIANT ANTS.
2 [STAR BOTTLE CAPS] are in one room on a desk, while a [TALES OF A JUNK-
TOWN VENDOR] lies on the floor near the Nuka-Cola machine.
When done, head out and continue west, over to a couple more buildings,
the right one you can enter THE BASINCREEK BUILDING.
144. THE BASIN CREEK BUILDING
This small building also contains GIANT ANTS, so clear them out. Not much
in the way of loot, just some minor loot and a couple Temp skill books.
Head around the back of the building and looking west southwest you will
see a large construction site past some electrical towers. Head that way
into the SAMSON ROCK CRUSHING PLANT.
145. SAMSON ROCK CRUSHING PLANT
On the way to the plant be careful, on the east side right at the road
there are 3 [FRAG MINES] you can disarm and pick up.
The ROCK CRUSHING PLANT is pretty large, but there really isn't anything
in it. Just head into it enough to register it on your map and forget
about exploring it.
Head north up the main road on the east side. Stay on the right side and
we will be heading into FIEND held territory. On the right with a few
FIENDS roaming the area you will come to the WEST PUMPING STATION.
146. WEST PUMPING STATION
Entering the station you will encounter 3 more FIENDS to take out. There
isn't much except basic loot around the small building. Check the terminal
and pass [SCIENCE:50] check to repair the network connection, which you
can read a warning on radiation in the water.
Exit the station and head west, you will see a building across the highway
with red freight cars piled up near it. Head over there. Careful, there
might be a trap or 2 on the way.
On the west side of the road enter the NEW VEGAS STEEL building.
147. NEW VEGAS STEEL
The NEW VEGAS STEEL BUILDING has a few hostile MR. HANDY and MR. STEEL
robots in it, activated by intruding FIENDS. Take down the robots.
There is a [STAR BOTTLE CAP] on a desk, and a few temp skill books that
are scattered about in bins. Misc loot is upstairs. A computer terminal
has something about "lucky 38 executive override" but nothing happens.
Exiting the building directly north is a ruined building that usually has
a trio of FIEND raiders. Go ahead and clear them out.
We are going to head northeast from here, back across the road and just
over the bridge to the north is EL REY MOTEL.
148. EL REY MOTEL
As you approach this small Motel there is usually a NCR guard stationed
in front of you. Also wandering FIENDS are usually in the area.
There are a few Motel rooms that are not blocked off, search them to find
a [NUKA-COLA VICTORY] in one, and a [STAR BOTTLE CAP] on a bookshelf in
Leave the Motel and head northwest, you can see a gas station or diner
sign across the road. Careful when heading down into the lower road
intersection, there are about 4 [FRAG MINES] scattered about. For some
reason it seems someone likes to put Mines in the middle of roads LOL.
Continue northwest and you'll see a medium sized building with a large
bottle displayed in front. Head there, to the SUNSET SARSAPARILLA HEAD-
149. SUNSET SARSAPARILLA HEADQUARTERS
This building was a bottling plant for SUNSET SARSAPARILLA drinks. Around
the back you can find littered containers with many empty, and a couple
full [SARSAPARILLA] bottles.
Entering the HQ, there are a few MR. HANDY and ROBOTRON robots still
active guarding the building, but most have fallen over the years. At the
entranceway to the left is FESTUS, a automated greeting automaton. Talk
to him and greet him, and when prompted ask for "STAR INFO" to start his
quest. Talk to him again to turn in 50 [STAR BOTTLE CAPS] to finish the
quest. Now, you'll hear another story and the quest will fail. (this is
normal). Finally, complain about the prize and he will reveal more info.
NOTE:After this quest [STAR BOTTLE CAPS] are meaningless, so i will not
note their locations anymore.
Go ahead and explore the building. There are a couple processing areas in
the rear sections, with a lot of empty and a few full [SARSAPARILLA]
bottles. With OLD WORLD BLUES this is an endless amount of [PURIFIED
WATER] by taking all the empty bottles and filling them if you want to take
the time. Personally I didn't need caps at this point.
There is minor loot in the building, but you can follow the path to a
small room hidden in the back that contains the dead body of ALLEN MARKS
along with a unique laser pistol [PEW PEW]. To get there, in the main
building area there is a room with a sunken ceiling. Climb to the 2nd
level, and in the back you'll find a room with a hole in the floor that
leads down to the hidden storage room with ALLEN MARKS. [PEW PEW] unlike a
regular laser pistol files 5 shots at once instead of 1, thus it does a huge
amount of damage for a laser pistol, but only fires 2 times before reloading.
Its the "shotgun" of the laser pistol family lol. Aim carefully.
You can find a MR. JANITOR robot, and when activated by the nearby
terminal, will roam about cleaning, then deposit some caps and misc items
in the nearby garbage can.
Leave the area and head north, a few more buildings are ahead, the one
on the left has a lone SCORPION raider (huh? they still alive?) the
MONTE CARLO SUITES.
150. MONTE CARLO SUITES
This once plush Hotel has been taken over by the SCORPION gang. There is
one lone guard outside, and the rest of the gang members are inside.
Its plain to see why the SCORPION gang is practically extinct. They aren't
really that strong, you can probably kill them by throwing BB's at them.
Clean out the building, and loot what you want, there isn't much here.
To the west is an abandoned house, the mailbox is rigged to blow up. If
you go inside and come out 3 FIENDS will ambush you. Hehe, extra loot.
Head north and you'll find a small encampment area around a few buildings,
at a road intersection a large sign points to the manhole, THE THORN.
Just Register THE THORN for now.
INSERT DEAD MONEY DLC HERE !
We are going to knock off the 3rd DLC now, DEAD MONEY. Offload and dismiss
your companions, offload ALL your gear at your house (you cannot bring in
anything). DEAD MONEY starts at the ABANDONED BROTHERHOOD OF STEEL BUNKER so
fast travel there and go all the way to the end of the hallway.
Once finished with DEAD MONEY make sure to offload, repair, rest up at your
house. You now practically have unlimited STIMPACKS and WEAPON REPAIR KITS
due to the DEAD MONEY VENDING MACHINE. When I was finished with my last run
I had 20k+ chips, 6k+ pre-war money and 37 gold bars worth 8k caps each.
Go pick your companions up again. I like to get ED-E and VERONICA. When you
go to 188 TRADE POST and talk to VERONICA you can let her know you found
ELIJAH and then give her his recording. You can choose to give her the disk
and she gets a unarmed combat upgrade, or you can have her unlock it instead
and keep it, you'll get a 50% melee weapon critical upgrade. I usually give it
to her unless I'm playing a melee character. Since this walkthrough is with
an Unarmed specialist, I give it to her.
151. THE THORN
The THORN is a underground combat area in the sewer tunnels, for both
betting on and participating in animal fights. The entrance is closed from
1-6 am, so just "wait" for it to open later.
RED LUCY runs the arena, you can find her in the main center area. Yummy
yummy. Talking to her you learn you can bet on the fights, or even fight
yourself against a variety of creatures. You shouldn't need experience or
caps at this point, but do it if you wish. You can talk to her more to
learn that she needs eggs from a variety of creatures, so start the
[BLEED ME DRY] quest and go egg hunting.
Your first task for RED LUCY is to get some GIANT MANTIS eggs, and that
is good because our next location happens to have them. Head west from
the THORN and over the wall ram into the hills to the west. Due west you
will find the lush and green entrance to VAULT 22.
152. VAULT 22
Wow, Resident Evil ! Crazy plants! I want to make my base here. VAULT 22
seems to have plants exploding from it, mutant plants? Radioactive water?
who knows, lets go find out.
The vault is separated into 5 levels, accessible by stairs or an elevator
you can [REPAIR:50]. I suggest just going down level by level, you can
get some info that way and the levels aren't big or complicated.
ENTRANCE LEVEL. A dufflebag is here along with a computer terminal with
a couple data entries of KEELY.
OXYGEN RECYCLING-2nd level. You will start to encounter SPORE CARRIERS
and SPORE PLANTS, what were left of the VAULT inhabitants. A blocked off
area which you will access later holds the 6 [HEPA 20 CARTRIDGE FILTERS]
for HIDDEN VALLEY.
FOOD PRODUCTION-3rd level. A [VAULT 22 CAVE DOOR KEYCARD] can be found
behind a locked door. [PILE OF GIANT MANTIS EGGS] will be in a cavern
side tunnel. A [FOOD ADDITIVE] can be found on a desk in one of the back
rooms near a terminal.
COMMON AREAS-4th level. More terminals with info, and a Keycard on the
lower level that opens the doors on the FOOD PRODUCTION level.
PEST CONTROL-5th level. Many spore foes about. A side door stairway
marked common area leads to the [AER14 PROTOTYPE] weapon. a [TALES OF A
JUNKTOWN VENDOR] is in the upstairs control room. In the back a large
cave area with some foes, and KEELY. Talking to her she will meet you on
the 2nd level. Also there is a data file room that you need to download
the spore data.
Talk to KEELY on the 2nd level, then go to the 5th level. Have your companions
wait at the elevator and go near the tunnel that lead to KEELY. The vents are
at the end of the hallway. Stand at the door that leads to the tunnels and
chuck a [FRAG GRENADE] towards the vents. Turn around and run into the
tunnel area. You will hear an explosion but it will not reach you.
Return to KEELY, but make sure you have downloaded the data files for DR.
HILDERN first. Make sure to choose the speech option "DR. HILDERN sent
you" then pass a [SCIENCE:70] check.
Head out of the Vault and fast travel back to CAMP MCCARRAN. Enter the
TERMINAL and talk to DR. WILLIAMS. Now talk to DR. HILDERN, ask for more
caps [SPEECH:50] or [BARTER:50]. Go upstairs to the CONCORSE section and
give the [FOOD ADDITIVE] to cook FARBER.
Fast travel back to THE THORN and turn in the [MANTIS EGGS] to RED LUCY,
she'll give you the 2nd part of the quest, search for [RADSCORPION EGGS]
After each turning you can pass an increasingly harder BARTER check to get
Fast travel to GOODSPRINGS CEMETERY and head east northeast towards the
small mountain area. You'll encounter a half dozen GIANT RADSCORPIONS, and
in a gully the [PILE OF RADSCORPION EGGS] and a dead body.
Fast travel back to RED LUCY turn turn in the eggs. Now you have to get
some FIRE GECKO eggs. You might have 12 already depending on how many you
have killed. You can skip the next part if you have them.
Fast travel to CLARK FIELD and head southeast towards the hillsides. You
will come upon an unmarked cave BOOTJACK CAVERN.
153. BOOTJACK CAVERN
You will level up to 49 soon. Now listen carefully. When you hit level 50 you
will be able to pick a nice perk depending on your Karma. Which one you pick
should depend on your main weapons of choice. As an Unarmed specialist with
V.A.T.S I suggest picking the NEUTRAL perk, so start adjusting your Karma so
you are -250 to 250 karma to pick up the level 50 perk soon.
GOOD KARMA. gives +10 hps per 100 karma (max 100 hps), and 10% damage.
BAD KARMA. 25% ap regen, 20% faster attack speed
NEUTRAL. 50% critical damage and luck boost if under 25% health (not really
This is the lair of a dozen or so FIRE GECKOS. All the way at the end
of the right tunnel area you will find the [PILE OF FIRE GECKO EGGS].
Return to RED LUCY and turn in the eggs. She now gives you the task of
finding NIGHTSTALKER EGGS. You probably already have these items since we
visited BLOODBORNE CAVE. If you did not get them, you'll have to head
back there to search the cave again. Turn them in.
CAZADOR EGGS are next. Make sure you have plenty of [ANTITOXINS] and then
fast travel to RED ROCK CANYON.
154. RED ROCK CANYON
This is the camp of the GREAT KHANS. You will appear at the longhouse of
PAPA KHAN. Enter and "wait" until they gather for day meal. Talk to PAPA
KHAN, and tell him SAMUEL COOKE wants an alliance and he agrees.
Talk to REGIS and KARL all options for info. Go into KARL'S room and
steal items from his footlocker including [KARL'S JOURNAL]. Return and
talk to PAPA KHAN and try and convince him to break his LEGION alliance.
Exit the building, and REGIS meets you about switching sides to the NCR.
Re-enter the Longhouse and talk to PAPA KHAN, showing him KARL'S JOURNAL.
They kill KARL.
Fast travel to GREAT KHAN ENCAMPMENT and talk to MELISSA and she will
JERRY THE PUNK can be found in camp, either in his tent or at the
initiation pit. A [SPEECH:33] check and you can agree to talk to the
FOLLOWERS OF THE APOCALYPSE for him to join.
Fast travel to FREESIDE EAST GATE and enter. In the first ruined building
in the back is JACOB HOFF. Talk to him then head over to MICK AND RALPHS
and outside is DIXON THE DEALER. Convince DIXON [SPEECH:35] to stop
supplying chems to the men. Talk to JACOB again and [SPEECH:50] convince
him to clean himself up.
Go to the FOLLOWERS OF THE APOCALYPSE compound and talk to JULIE FARKAS
to get permission for JERRY to join. Fast travel back to RED ROCK CANYON
and inform JERRY. Now head up the north pass in the middle of RED ROCK CANYON,
this pass leads up to the RED ROCK DRUG LAB.
155. RED ROCK DRUG LAG
JACK and DIANE have set up their little drug center here. Go ahead and
talk to JACK for info. Convince him and DIANE to side with you against the
LEGION. You can also talk to JACK about his drug making, and to make
medical drugs. With your Science and Survival skills you can teach him to
make a variety of drugs which he will sell in the future.
Talk to DIANE, and she will start you on the [ABA DABA HONEYMOON] quest.
Fast travel to COTTONWOOD COVE, and right near where you appear, south is
ANDERS who is hanging on a cross. Take him down, talk to him and return
to DIANE, and ask for more work. You want to accept her recipe for [TURBO]
instead of caps.
Fast travel to the CRIMSON CARAVAN COMPANY and in the main office talk to
DON HOSTETLER to give a package. Return to DIANE and ask for more work.
If HOSTETLER isn't there, like always simply "wait" until he shows up.
Fast travel to RED ROCK CANYON and enter the longhouse and talk to PAPA
KHAN. Since you have the support of his 4 advisors have him break the
alliance with the LEGION. Now with a [SPEECH:75] check you can have him
decide to make his own glory, choose that option. Now choose option 2,
"as long as you aren't working for the LEGION all is good."
Fast travel to VAULT 19 and let SAMUEL COOKE know of the GREAT KHAN
agreement, then return to RED ROCK CANYON.
Go west through the GREAT KHAN camp, and a very steep hill heads into the
mountains west. You want to head up the northwest pass, then get on the cliff
ledge on the right and walk around to get to the west path up, since the
bottom of the path is too steep, you need to cliff for leg-up. Save your game
and reload so your companions appear up with you. Head up the path and you
will run into a lot of CAZADORS as you follow it turning north. you will
arrive at the CAZADOR nest area where you can find the [PILE OF CAZADOR] eggs
along with the body of a SUPERMUTANT.
Continue heading northeast, towards JACOBSTOWN on your map. Swing right
around the mountain north towards the main road. More CAZADORS are about.
At the road head west into JACOBSTOWN.
As you approach the SUPERMUTANT town of JACOBSTOWN, 2 guards await at
the road entrance. Right near the is a hollowed-out rock you can search.
Entering the town you will meet MARCUS the leader, talk with him for info.
The town is divided into some bungalows, and the main building. Search
the bungalows for a [NUKA-COLA VICTORY] and [GROGNAK THE BARBARIAN].
Enter the main building, to pick up the [SNOW GLOBE-MT CHARLESTON] on the
front desk. Misc temp skill books are in the upstairs rooms.
In the clinic, talk to DR. HENRY and you can get the [GUESS WHO I SAW
TODAY] quest. Head outside and talk with LILY the NIGHTKIN near the pen.
She won't join you, but its fun to talk to her.
Fast travel to JACOBSTOWN (saves walking to the entrance) and now go
north around the outside of the fence towards the rear of JACOBSTOWN and
up the mountain to the CHARLESTON CAVE.
157. CHARLESTON CAVE
At the entrance to the cave is a hollowed-out rock, usually its empty.
Inside, there are various cloaked NIGHTSTALKERS, you'll have a hard time
V.A.T.S. targeting them, so maybe whip out an unarmed or melee weapon or
wait for them to appear when they attack.
In the southwest cavern you'll find the body of a dead NIGHTKIN, who has
a [CHEWED STEALTHBOY] on him, and the unique supersledge [OH BABY!] lying
next to him.
In the back area of the caves, through some radioactive water is a locked
door, behind which is a stash of loot, temp skill books, and a [POST-WAR
AUDIO LOG] from an old survivalist.
Fast traveling back to JACOBSTOWN entrance usually has MARCUS approaching
saying that some NCR troopers are harassing the town (this happens the
2nd time you appear in JACOBSTOWN). Head east to the NCR troopers and with
a [SPEECH:65] check tell them to go away. If you want stealth kill them
after they start to leave for their gear and experience. Talk to MARCUS again
Return back to DR. HENRY in JACOBSTOWN with the Stealthboy, but that line
of work is a failure. Go talk to LILY and then back to the Doctor to start
his experiment. Afterwards, KEENE breaks in to steal the prototype
Pass a [SPEECH:80] check to have KEENE back down, then pass a high
[SCIENCE:90] check to have the Doctor use NIGHTSTALKERS to experiment on.
(use a skillbook for this if you want) but this isn't a necessary speech
choice, you can simply pick another ending.
Exit and fast travel to THE THORN and turn in your CAZADOR Egg Pile to
RED LUCY. You now have the task of getting DEATHCLAW Eggs. If you haven't
already gotten them from QUARRY JUNCTION go there to the MOTHER DEATHCLAW
next and get the [DEATHCLAW EGG PILE].
Return to RED LUCY to complete the quest. You can now follow her back to
her room to sleep with her. When she changes into a nighty you can click
on the bed to sleep with her. If you don't want to do this of course don't
worry about it. You should have the unique hunting shotgun [DINNER BELL]
in your inventory.
Exiting THE THORN head north and just at the gate you'll register WESTSIDE
SOUTH ENTRANCE. Don't go in, instead head west, exit the town over the
barricade then head north, we will enter WESTSIDE from WESTSIDE WEST
There are 2 entrances to WESTSIDE, the West and South entrance, when
fast traveling to WESTSIDE you can pick either location. There are a few
buildings in the WESTSIDE area
NORTH CISTERN. A small building with a clean water source.
WESTSIDE CO-OP. A small store that sells misc items and some temp skill
magazines. Run by ETIENNE.
KLAMATH BOB'S LIQUOR STORE. misc items, a [NUKA-COLA VICTORY] at freezer.
Find and enter MIGUEL'S PAWN SHOP. There are a few decent weapons you
can steal off his shelves. In the back is KELLER. KELLER is a NCR spy who
is trying to catch SGT. CONTRERAS. Talk to him and give some passphrases,
with an [INT/PER:7] check tell KELLER he didn't give the correct response.
Pass a [SPEECH:70] check to bluff your way out of the situation.
Leave and go across the street to the CASA MADRID APARTMENTS. A trio of
prostitutes work there, JIMMY, SWEETIE, and MAUDE. Their pimp PRETTY
SARAH stands at the entrance. A few temp skill books lay about the rooms.
On the first floor find SAINT JAMES and talk to him about the missing
people. In his room take the [TEDDY BEAR] from his bed. Down the hall
enter the room of DERMOT and take [DERMOT'S LEDGER] off the table. Read
the ledger, then hunt down DERMOT and SAINT JAMES and confront them. They
attack, so kill them. Return to PRETTY SARAH and tell her what they did.
Fast travel to AEROTECH OFFICE PARK and inform CAPTAIN PARKER of the
situation. You might have to talk to him twice for the dialogue to come up.
Fast travel to CAMP MCCARRAN and head to the supply area and talk to SGT.
CONTRERAS. He will want you to kill KELLER, but convince him to work with
KELLER [SPEECH:80/BARTER:70]. Return to KELLER and convince him also
[SPEECH:80/BARTER:80]. Return back to CONTRERAS to complete the quest and
receive the unique rifle [THE MACHINE]. He will upgrade his inventory.
If for some reason you don't get [THE MACHINE] from him there probably was an
option you picked during the conversation that doesn't get that as a reward.
If so, go upstairs and hack his computer for his INVOICE information, then go
talk to LT. BOYD to turn him in. She will then give you [THE MACHINE].
Make sure you have a [STEALTHBOY] and fast travel to GUN RUNNERS. Have
BOONE wait at the booth, while you activate the [STEALTHBOY], crouch,
unlock the entrance gate and enter the building. Sneak straight ahead into
the workshop and in the back on the right access the terminal for the
[WEAPON PLANS]. Swipe the couple guns on the workbenches and exit the
Report back to CRIMSON CARAVAN COMPANY to ALICE MCLAFFERTY and turn in the
[WEAPON PLANS]. Exit the facility, and head north. We want to enter the
FREESIDE NORTH GATE.
159. FREESIDE NORTH GATE
FREESIDE is divided into 2 parts, north and south. The north part we have
been in already, composed of MICKY AND RALPHS, and OLD MORMON FORT. There
is a hidden building here also. Heading south from NORTH GATE directly
ahead is the blue car gate into south FREESIDE. Turn right before it, and
head northwest all the way around the rubble of FREESIDE, and in the far
back you will come upon a RUINED STORE. It is locked.
To the right of the RUINED STORE is a pile of rubble, there is actually a
path through it, which leads into a rear hidden area that contains a
building, the CERULEAN ROBOTICS.
This long forgotten building has a few GIANT RATS roaming about and some
destroyed PROTECTRON robots. A [LYING CONGRESSIONAL STYLE] lies on the
floor, and a [TERMINAL PASSKEY] is locked inside a tool cabinet. You will
see a terminal and a PROTECTRON robot inside a case, but you cannot
Head back to the blue car gate near OLD MORMON FORT and enter the gate
into southern FREESIDE.
160. FREESIDE (south side)
FREESIDE is the home of the KINGS, and right on the left you can see the
KING'S SCHOOL OF IMPERSONATION. The main road leads south into NEW VEGAS
STRIP, and on the right you see a big FREESIDE sign leading down a side
Go ahead and head down the side street on the right, and go past the
casinos to the last building on the right, where BILL RONTE is. Talk to
him, let him know DIXON THE DEALER is dead, and convince him to clean
Head to the KING'S SCHOOL OF IMPERSONATION. This is a 3 level building
but there isn't really any need to go upstairs, not much in the rooms to
loot except outfits. Talk with PACER at the entrance, a [SPEECH:60] check
gets you into the room to see THE KING.
Talk to THE KING, and asking for work he will start the [G.I. BLUES]
Exit, and fast travel to FREESIDE NORTH GATE and enter. Just inside is the
mercenary ORRIS. Talk to ORRIS to hire him for 200 caps, and follow him
south through north FREESIDE, and into south FREESIDE. He will dodge some
shady characters only to kill them around the corner. [INT:6] ask him
how he killed 4 people with 3 shots then BARTER:50 to have him give you
his caps to keep quiet. Check the bodies MEDICINE:30 to see they are fakeing.
Go back to THE KING and inform him ORRIS is a fake. He gives you a 2nd
task to check on NCR attacks.
Head to OLD MORMON FORT and talk to ROY and WAYNE about the attacks. Now
go tell THE KING what they said. He sends you back to OLD MORMON FORT and
now talk to JULIE FARKAS who sends you to talk to ELIZABETH.
Go to the northwest around the rubble of FREESIDE back to the RUINED STORE
we went past earlier. There are now 2 guards at it. Talk to the left guard
to pass a [SPEECH:30] check to enter. Inside talk to ELIZABETH.
Return to the KING'S SCHOOL OF IMPERSONATION, and inside PACER will stop
you. Make him pay you to keep quiet. Talk to THE KING and you'll be
interrupted. There is fighting at the train station. Have your companions
wait there and go alone back to ELIZABETH. At the station, head around back
ignoring the fighting and talk to ELIZABETH near the tower to stop the fight.
Return to the KING to finish the quest.
You can talk about his dog REX and how to fix him. Head to OLD MORMON
FORT and talk to JULIE FARKAS, she mentions DR. HENRY in JACOBSTOWN.
Go back to the KING and dismiss ED-E if you have him. Talk to the KING,
and he lets you have REX as a companion.
Fast travel to JACOBSTOWN with REX, and talk with DR. HENRY on how to
fix him. Now fast travel to GIBSONS SCRAP YARD and talk with OLD LADY
GIBSON on using REY'S brain to fix REX. [BARTER:70] to get it. Return to
JACOBSTOWN and have DR. HENRY fix REX. A nice new companion.
161. FREESIDE (south side, part 2)
Head back to FREESIDE and head down to the SILVER RUSH store. You will
be taken of weapons while you enter. Inside, there is a ton of loot you
can steal, all without karma penalty. Stealthily loot the store, pick
the rear door lock and loot the back and upstairs.
Talk to GLORIA VAN GRAFF for info, and ask for work. She will make you
a door guard, starting the [BIRDS OF A FEATHER] quest. Head outside talk
to the door guard to start. 5 people will gradually appear for you to
1) Drunk guy, send him away nicely
2) Customer, search him and let him enter
3) Stubborn customer.. search him, pass [SPEECH:65] check and let him in.
4) Bomber. search him, refuse him entrance and he will attack. Kill him.
5) PACER. When asked to deliver a notice, you can agree or ask him why he
doesn't do it himself
Report back to GLORIA, she will send you east of the city to deliver a
package. Fast travel to RAUL'S SHACK and head southwest towards the map
marker. Once there, you'll probably have to "wait" until the mark shows
up. Once he appears give the package then [SPEECH:75] to get extra caps.
Once back at GLORIA, you'll have to talk to JEAN-BAPTISTE for your 3rd quest.
Leave and go to the ATOMIC WRANGLER casino. This is a large multi level
building staffed with guards. They often follow you around to keep you out
of sensitive areas. You can win up to 5000 chips before the limit. Its
good to gamble some, you'll get items for winning, plus reaching the limit
of each casino is a quest.
Talk to FRANCINE GARRETT for info and to get work. [SPEECH:50] will get
you more caps. Talk also to JAMES GARRET who will also give you work and
a [SPEECH:50] check will get you more caps. You can also arrange JAMES to
help with the FOLLOWERS OF THE APOCALYPSE supplies, and donate caps for
him to increase your FAME in the area (not needed, you will already get
Talk to HENRY JAMISON in the casino and have him quit his job for the
CRIMSON CARAVAN COMPANY. [SPEECH:50/BARTER:50] will get extra caps.
Exit the casino and head south near the NEW VEGAS strip, NORTH GATE. West
of there talk to LADY JANE. [PER:7] tells shes lying and you get the caps.
Also talk to OLD BEN nearby [SPEECH:50] to work for the casino.
Head into north FREESIDE OLD MORMON FORT and talk to BEATRIX RUSSELL with
[SPEECH:35/BARTER:35] to work at the casino. Talk to JULIE FARKAS to agree
to the casino agreement.
Exit the fort, head south and east around the back of it and talk to
GRECKS to get caps. [SPEECH:40] for extra caps. Don't need his clothes.
Head in the back of the ruins across from MICKY'S AND RALPHS to talk to
SANTIAGO, another SPEECH check, and the last of the 3 debts.
Go all the way around the rubble NW back to the CERULEAN ROBOTICS. Now
enter the room with the PROTECTRON and activate the console, programming
it for sex work. Talk to FISTO and afterwards send him to the casino.
Head back to the ATOMIC WRANGLER and talk to FRANCINE and JAMES, passing
any needed [SPEECH or BARTER] checks and finish up their 2 quests.
FRANCINE now wants you to kill CALEB MCCAFFERY at the VEGAS STRIP.
Fast travel to CRIMSON CARAVAN COMPANY and talk to ALICE MCLAFFERTY to
turn in JAMISON'S part of the quest.
Clear out BOONES inventory except for his weapon armor and dismiss him.
We are going to get a new companion for a while, CASS, so send BOONE home.
Fast travel to MOJAVE OUTPOST and enter the barracks and talk to CASS.
[SPEECH:75] have her sell her company, then ask her to join you. Talk and
exhaust all her speech options.
Fast travel to GRUB N' GULP RESTSTOP and head southwest following the
power lines until you find CASSIDY CARAVAN WRECKAGE.
162. CASSIDY CARAVAN WRECKAGE
Not much is left of this old caravan ambush. CASSIDY will comment on the
wreckage, and suggest you check a 2nd caravan site.
Fast travel to WESTSIDE WEST ENTRANCE and head northwest into the flat-
land. CAZADORS might be about so just watch yourself. Just past the big
billboard on the road is GRIFFIN WARES SACKED CARAVAN.
163. GRIFFIN WARES SACKED CARAVAN
Another ambushed caravan area. CASSIDY will examine it with you and
comment on it. A map note leads you to another area.
Before we continue we will hit a few spots in the northwest since we are
up here. Look to the west and far up on the hillside you can see a white
house. Head west up there, to the FOLLOWERS SAFEHOUSE. We don't have the
key yet, so just get it registered on your map.
Head northeast, hugging the mountains to the left, and once near the road
go north, you will run into the small farm BROOKS TUMBLEWEED RANCH.
164. BROOKS TUMBLEWEED RANCH
Before heading into the house, go to the cattle pen where a NIGHTKIN is
hidden. He is trying to jip you from your caps so go ahead and kill the
Inside the house you can find a [CATTLE PROD] along with a [LYING
Leaving the farm head east, and you will come upon a MERCENARY CAMP. One
of them olds the unique [YCS/186] Gauss Rifle. Take them out and head
back to BROOKS TUMBLEWEED RANCH.
Now head to the southwest and you will find the start of the winding road
that leads to JACOBSTOWN. Head up the road, and near a "157" road marker
to the right is a group of BIGHORNERS you can kill, and the entrance to
RUBY HILL MINE.
165. RUBY HILL MINE
There is a hollowed-out rock to the right of the entrance.
RUBY HILL MINE is a LAKELURK lair, a dozen of them are spread about the
cavern. The entrance area has a ground and upstairs part, both eventually
lead back to a water filled rear cavern.
At the rear area, there are some explosives crates about you can loot,
along with a dead JACKAL gang member corpse which has [PUSHY] a unique
Displacer Glove, a great unarmed weapon.
Under the water you can find the body of a SUPER MUTANT BRUTE which you
can loot usually for heavy weapons.
Exit the mine and continue up the road. There are more BIGHORNERS about,
and at another "157" sign head right towards the next mine, SILVER PEAK MINE.
166. SILVER PEAK MINE
This mine is inhabited by cave CAZADOR, many of them, and including the
LEGENDARY CAZADOR. A small entrance room has misc items including a
[TUMBLERS TODAY] hidden on the floor of a locker.
Enter the main cave area, the left path leads nowhere, so head right into
the main chamber, there will be many CAZADORS about. After fighting and
killing them all, there is another exit from the main chamber, follow it
up to the top ledge, a storage cage is at the back. Inside is a [REMNANTS
Leave and continue up the road. SAVE YOUR GAME. This area is highly
terrain bugged, you can get stuck very easy. Head southward you'll see 2
encounter areas up ahead. Stay right, and just over a cliff buff at the
bottom is the entrance to REMNANT'S BUNKER. Just get it on the map you
cannot go in yet.
Continue east up some steep rocks (this is where you can get stuck easy),
and on the other side drop down into RANGER STATION FOXTROT.
167. RANGER STATION FOXTROT
The last of your Ranger Station outposts to visit. In the tent a [DUCK AND
COVER] is on the table.
Talk to COMM OFFICER LENK to give the final upgrade codes. You can chat
to get a little background info.
Fast travel to EAST PUMP STATION and head northeast over the wooden
bridge walkway. In the middle is another caravan ambush area, the DURABLE
DUNN'S SACKED CARAVAN.
168. DURABLE DUNN'S SACKED CARAVAN
When you get to this looted caravan site, CASS will finally make the
connection between the ambushed caravans. The CRIMSON CARAVAN company and
the VAN GRAFFS have been doing it. CASS wants to kill them, MAKE SURE TO
SUGGEST A PEACEFUL APPROACH. We will gather evidence.
Fast travel to CRIMSON CARAVAN COMPANY, and enter the main office. Talk
to ALICE MCLAFFERTY to complete the caravan quest, and she gives you
another one. Make sure to stealth-steal the [EVIDENCE NOTE] in her safe.
Fast travel to the SUNSET SARSAPARILLA HEADQUARTERS, go around behind it
and enter the factory doors. Right in front of you is the Bottle machine,
examine it and break down its parts. Return to ALICE MCLAFFERTY to finish the
Travel to FREESIDE and head towards the SILVER RUSH. MAKE SURE TO KEEP
CASS OUTSIDE! Enter, quickly head to the back room and take the [EVIDENCE
NOTE] from the safe.
Exit, get CASS and talk to her to show her the evidence. Fast travel now
to the MOJAVE OUTPOST and enter the Headquarters to talk to RANGER JACKSON
and give him the evidence. CASS will say her quest is complete and that
this was the best option.
Fast travel to CAMP FORLORN HOPE and report to TECH SERGEANT REYES that
you upgraded all the codes. She need confirmation on strange reports, so
yea to the 3 Ranger Stations noted to confirm them.
1) RANGER STATION DELTA, speak to RANGER PASON
2) RANGER STATION FOXTROT, speak to RANGER KUDLOW
3) RANGER STATION ALPHA, speak to RANGER LINEHOLM
Once done, return to TECH SERGEANT REYES and report. Seems CHIEF HANLON is
doing something bad.
Fast travel to CAMP GOLF and enter the main building, and go find CHIEF
HANLON on his balcony from 8am-7pm. We want to stealth-steal his [RANGER
SEQUOIA] pistol. Steal his ammo first, exit and re-enter the door then
steal his pistol. Give the pistol to a companion otherwise you won't be
able to keep it. If you stole the pistol the last time you were here of
course he won't have it.
Talk to CHIEF HANLON and tell him you know hes been falsifying reports. He
wants to talk to you in his office on the first floor. Head down and save
your game before you talk to him. Talk to him, and turn him in. Leave and
go to the main entrance, he will lock the door and get on the intercom.
Go back to his office, once he kills himself, open the door, go in and
you can steal a SECOND [RANGER SEQUOIA] pistol on the floor.
Ok, just kidding! I really like the old man. If you want to not kill him
reload and tell him you'll ignore what hes doing. You get to keep his
first pistol and he lives. If not, you can keep him dead and keep both
Fast travel, and head back to FREESIDE. Whats this? Your being attacked,
seems the VAN GRAFFS don't want to keep this peaceful. Kill any foes in
the street then head over to the SILVER RUSH. VAN GRAFF guards will exit
to attack you. Mow them down, then head inside and finish off the
murdering VAN GRAFFS. When finished, clear and loot the building.
Now head south towards THE STRIP NORTH GATE. The Security robots will
stop you asking for your pass, a [SCIENCE:80] check bypasses their
security protocol. Enter the STRIP NORTH GATE.
NEW VEGAS STRIP is actually divided into 3 parts, separated by gates. I
will note them as STRIP NORTH, STRIP CENTER, STRIP SOUTH.
169. STRIP NORTH
STRIP NORTH has 2 main areas, the LUCKY 38 and the GOMORRAH casino. As
you enter STRIP NORTH a SECURITRON will approach and informs you that MR.
HOUSE wants you to go talk to him. Talk to the SECURITRON robot in front
of the entrance doors and they will retract.
Enter LUCKY 38. The abandoned casino has 4 levels. Feel free to explore
where you want, there is some loot in the back rooms and many misc items
CASINO FLOOR:The cashier area has some locked items and safes to search. Above
the cashier cage is the VIP area where you can find the [GOLDEN
GLOVES] boxing weapon.
PENTHOUSE:Talk to VICTOR who will send you up to talk to MR. HOUSE. JANE is
right at the elevator, she will take your [SNOWGLOBES]. Go talk
to MR. HOUSE, all dialogue options for info, and to start the
[THE HOUSE ALWAYS WINS] quest. You need to find BENNY now.
PRESIDENTIAL SUITE:You are given this area as a home if you want. It has beds,
containers, and you can keep your companions here though I advise
against it since this house is buggy with companions. You can use
the terminal outside to upgrade your house.
COCKTAIL LOUNGE:You can find some misc loot about the area, and there is the
[TEST SITE SNOWGLOBE] behind one of the cash registers.
Head out and over to the GOMORRAH casino. Standing outside is MR. HOLDOUT
who has a variety of "holdout" weapons that can be snuck into casinos.
CALEB MCCAFFERY is near the south gate, talk with him [SPEECH:40] to
convince him to pay up what he owes and get his hat as proof.
Enter the GOMORRAH. This is a vary large casino, so run about and get the
feel of it. The main casino is 3 levels, lower levels, ground floor and
the upper suites. Through the very back is the 2 level Courtyard. Do not
worry about entering off-limit areas now, we can come back later.
CASINO/ENTRY.As you enter the GOMORRAH your weapons are held until you
leave. Go ahead and gamble some, like all the casinos you
want to max your wins for items and quests.
BRIMSTONE CLUB.Past the CASINO is the BRIMSTONE CLUB. Go through the
club and out the back into the COURTYARD.
COURTYARD.A 2 level garden area, when you enter usually JOANA is nearby.
Talk to her, and [MEDICINE:50] you can diagnose her addiction
which will start the [BYE BYE LOVE] quest. Also in the
Courtyard is DAZZLE, who you can ask about WHITE who you are
investigating, and she will give you new info.
LOWER LEVELS.Nothing to do quite yet, but you can roam about and see that
they are a large area.
SUITES LEVEL.Don't worry about this area, we will thoroughly explore here
later, plus they might get mad if you poke about.
Now head through the south gate into STRIP CENTER.
170. STRIP CENTER
3 buildings are in the center area, the LVB STATION on the left, the
ULTRA-LUXE past it, and THE TOPS across the street.
Enter the LVB STATION on the left. An NCR trooper will stop and have a
conversation with you when you enter the main area. There isn't really
much to do here.
Head over to the ULTRA-LUXE casino next. You can gamble up to the house
limit like the other casinos. Get a high enough win and you will get a
[BON VIVANT SUITE] key for a room upstairs.
LOBBY/CASINO.The entrance area, some gambling if you want. We need to
talk to a man at the bar, HECK GUNDERSON, who's son is
missing. Agree to help find him. Head past the cages, to the
lobby and left to the entrance to the restaurant. MAKE A HARD
SAVE. The Whiteglove quests are so buggy a single conversation
mistake will glitch the quest.
GOURMAND RESTAURANT.Talk to MARJORIE at the front desk, she will inform
you of the WHITE GLOVE SOCIETY background. Ask about the missing
people and your looking for them and she will tell you to talk
to MORTIMER. MAKE SURE YOU GET THIS OPTION OTHERWISE THE QUEST
WILL BE BROKEN. Do NOT TALK ABOUT CANNIBALISM IN ANY WAY.
Head to the lobby front desk and talk to MORTIMER. Ask about
the investigator and he says hes upstairs in his room and
you get the key. DO NOT TALK ABOUT CANNIBALISM IN ANY WAY.
ULTRA-LUXE HOTEL ROOMS.Head down the other hallway to the entrance to the
hotel rooms. Upstairs open the first door on the right and
enter the investigators room. 2 [WHITE GLOVES] come in and
attack. Kill them then search the dead investigator body for
a [MATCHBOOK]. Reading it says.. "steam room 4pm"
BATHHOUSE.Find the bathhouse area of the hotel. SAVE YOUR GAME this area
is a little buggy. The Steam Room is a small room just off
the bath area. Wait until 4pm and talk to CHAUNCEY when he
appears. Talk to him and get all his info about what is going on
in the White Glove Society. An Assassin then kills him. Kill the
assassin and loot the bodies.
Enter the GOURMAND area again, put on your [FORMAL WEAR] and [FORMAL
MASK] you got from the 2 WHITE GLOVE attackers, and enter the lower
kitchen area. Move towards the kitchen area, if you are stopped make a
[SPEECH:55] check to bluff your way through.
At the kitchen talk to PHILIPPE the cook, you can pass a [MEDICINE:50]
check to diagnose him. He gives you his recipes and keys. Take your
companions in the back room and have them wait out of sight. Click on
the oven and cook up the recipe, then click on the intercom to call the
Head Waiter to serve it. Hide somewhere out of sight while the waiter
takes the food and goes up to the dining area.
After he leaves, police up your companions and unlock the freezer area to
release TED GUNDERSON. Now head up the back stairs towards the MEMBERS
ONLY DINING AREA, save your game, and enter. If TED asks who is behind
the attack simply respond you do not know. We don't want to alienate the
real WHITE GLOVE members.
MEMBERS ONLY AREA. When you enter, you want to have your companions wait
at the doorway so they don't wander. Stay stealthed while
MORTIMER makes his long speech, when hes done run up to him
(hes just on the right past the bar) and talk to him,
loudly exposing his fake. He runs off afterwards now just kill
the annoying cannibal before he reaches the elevator. Talk to
MARJORIE to complete the quest. She is sitting at the table.
Return to the casino with TED, and talk to his father a couple times.
When asked say "You do not know who did it", you will complete that
quest, and earn FAME.
Now you can finish gambling if you want, or head across the street to
THE TOPS casino.
CASINO/LOBBY.Like all the casinos your weapons are taken upon entering. Talk to
SWANK at the front desk about BENNIE, and pass 3 [SPEECH:15/30/45]
checks, then show him your 3 pieces of evidence. Have him keep
BENNY busy while your search his room.
FLOOR 13.Head to the elevators on the 1st floor and head up to FLOOR 13. There
are numerous locked room doors, you can unlock them but not much
loot is about. Enter BENNYS SUITE and in the back is YES MAN, a
robot you can get info from, along with starting the [WILD CARD]
questlines. Return to talk to SWANK, then have him send BENNY to
his room. Return to BENNY'S SUITE and "wait" a couple hours until
he arrives, then talk to him for info. Refuse his offers and kill
the lunatic. JUSTICE IS SERVED...BABY! The quest is complete.
Before we head out there are a few other areas of the casino,
plus make sure to gamble and clean out the Casino.
If you cannot get BENNY back to his room, talk to him on the
CASINO floor and he will comp you the VIP SUITE. [SPEECH:60]
convince him to come up to talk, then go up the elevator and talk
to him when he sits down. Get all the info you can then agree to
work with him. Talk again and "forgive him" this will cause him
to run towards the door. Kill him. Loot his body and your good.
ACES THEATER.On the 2nd floor of the casino, talk to TOMMI TORINI to
start the [TALENT POOL] quest, and [BARTER:50] for a 5% cut.
COURTYARD.Behind the casino ground floor, just an outdoor pool area.
PRESIDENTIAL SUITE.Accessible from the casino floor in the back, there
are a few skill books and a [PUGILISM ILLUSTRATED] about.
You get the key off BENNY'S corpse.
RESTAURANT.Not much here except 5 [NUKA-COLA QUARTZ] in the Kitchen.
Exit the casino and VULPES INCULTA in disguise approaches giving you the
[MARK OF CAESAR] and says CAESAR wants to meet you.
Report back to MR. HOUSE, turn over the [PLATINUM CHIP] and he will send
you into the basement to watch his SECURITRON update, and bring you back
afterwards. You will then get the 2nd part of [THE HOUSE ALWAYS WINS] quest.
Head south into the third section of THE STRIP, STRIP SOUTH.
171. STRIP SOUTH
The STRIP SOUTH holds 3 areas, VAULT 21, NCR EMBASSY and MICHAEL ANGELOS
Enter the VAULT 21 gift shop door on the right. You will be in the
entry room where SARAH greets you. Go ahead and talk to SARAH and go
through her dialog choices. You can pass [SPEECH:50/75] checks to flirt
with her, she also wants you to collect [VAULT SUITS] for her. The
100 locked terminal at the desk is worthless, you can get the same info
at an easy terminal downstairs.
NOTE: She will not accept Armored, Security, Utility, lab, or stolen.
Accept her advice for a tour, and she will show you through VAULT 21.
Once she finishes in the lower area, go ahead and explore, there are a
couple things to do here. [SNOWGLOBE-THE STRIP] is in SARAH'S room, and
in the far southwest area talk to CARLITOS to continue with the [BYE BYE
Exit, grab your store of VAULT SUITS and return, giving them to SARAH.
If you leave and re-enter you'll have the option to sleep with her.
Next head to MICHAEL ANGELO'S WORKSHOP. This small work area has an
upper catwalk, and the lower work area. In the rear area MICHAEL ANGELO
is working. A [SCHEMATICS-BILLBOARD] is on a table. Talking to him you
can pass a [MEDICINE:55] check to diagnose his condition, and more
dialog will get his [CLASSIC INSPIRATION] quest.
Since we have been to his places, lets do his quest right quick. Travel
to the following 5 locations and take a picture (it will register) with
the camera he gives you. Then return and turn in the pictures.
1) BISON STEVE HOTEL. Take a picture of the sign on top of the building,
not the revolving one in front.
2) NOVAC. The Dinosaur Thermometer
3) HELIOS ONE. The sign over the main doors.
4) CAMP MCCARRAN. The sign over the entrance.
5) SUNSET SARSAPARILLA HEADQUARTERS. The big bottle sign at the front.
Lastly we will go over to the NCR EMBASSY. There are 2 buildings there,
the EMBASSY and the POLICE HQ. Some basic loot is in the POLICE HQ so
loot it if you want, then enter the NCR EMBASSY.
In the EMBASSY just head left down the hall to the Ambassadors room, the
other people in the building don't do much. Talk to AMBASSADOR CROCKER
and after some info he will give you the [THINGS THAT GO BOOM] quest.
Fast travel to NELLIS AIRFORCE BASE and talk to PEARL into helping fight
the LEGION. Return to CROCKER afterwards. He will now give you the [KINGS
Go talk to THE KING, he refuses, so talk to AMBASSADOR CROCKER again.
Head to CAMP MCCARRAN and talk to COLONEL HSU to help. Stop by and talk to
MAJOR DHATRI also to pick up COOK-COOKs bounty. Talk to LITTLE BUSTER after
to get optional info. Return to the KING and there will be a confrontation
with PACER. When he spazzes out kill PACER. Talk to AMBASSADOR CROCKER after
to clear up the problem.
Lets hit a few areas out of the city now to clear up a few spots. Fast
travel to NEW VEGAS STEEL. We are going in FIEND area so get ready to
take them out. Just west is the entrance into SOUTH VEGAS RUINS. You should
already have COOK-COOK's bounty quest ready.
172. SOUTH VEGAS RUINS (east entrance)
SOUTH VEGAS RUINS is a contained FIEND camp located in some ruins. It has
a few entrances, you'll enter through the SOUTH VEGAS RUINS EAST. There
are a dozen or so FIENDS about, so clear out the ruins area.
You can enter a small building ZAPPS NEON SIGNS, which is the main area
FIEND camp. It has a large group of raiders inside, along with trapped
stairs and [FRAG MINES] laid about, be careful. Personally, a grenade
tossed down the stairs will clear out a lot. 2 [NUKA-COLA QUARTZ] sit on
VAULT 3 entrance is also in the ruins, but we will come back to that.
Exit the ruins to the northwest, where you will be at the SOUTH VEGAS
RUINS WEST entrance. SAVE YOUR GAME just in case you accidently head shoot
COOK COOK in the next area.
173. SOUTH VEGAS RUINS (west entrance)
Right in front of you to the north when you exit is a small ruined
building housing FIENDS, along with COOK-COOK, one of your FIEND targets.
Take out COOK-COOK and get his head. (try not to headshoot him).
Look to the northwest, you'll want to head up the mountains there, there
will be some CAZADORS about. Follow the encounter arrow to a small shack,
BREWERS BEER BOOTLEGGING.
174. BREWER'S BEER BOOTLEGGING
A small shack, misc loot is found within. A door in the back of the
shack leads down into the lower bootlegging area. Some weapons can be
found along with a [BIG BOOK OF SCIENCE] on the table.
Exit the shack and head west towards the Ranger Station. About half-way
there you'll see a dufflebag guarded by CAZADORS.
Fast travel back to SOUTH VEGAS RUINS WEST entrance, and head southwest.
You'll see the a gas station, and to the left a Camper Trailer park. Go
to the Trailer park to find your 2nd FIEND target, VIOLET. She has a
pack of wild dogs which will attack.
Kill VIOLET, making sure to take her head, and loot the area, most of her
loot is on the top level area. Now head north over to the gas station
POSEIDON GAS STATION.
175. POSEIDON GAS STATION
Really just a marker on the map, there are a couple items in the police
car in front.
Leave and go southwest following the road. Right where the road curves
left is a hollowed-out rock, CHANCE'S MAP.
176. CHANCE'S MAP
This is where CHANCE carved a map of the NEW VEGAS wasteland in the dirt,
using items to represent areas of interest and groups. The hollowed-out
rock usually contains ammo.
Head southeast towards the small hill area, and in a groove over the
hill is NOPAH CAVE. There are FIRE GECKO'S in the area.
177. NOPAH CAVE.
A FIRE GECKO lair, NOPAH CAVE has about a dozen FIRE GECKOS lairing in it
and you can find the body of a dead SUPER MUTANT MASTER who carries a
[FAT MAN]. A dufflebag lies nearby also.
From the cave head east towards some ruined buildings, your 3rd FIEND
leader is inside. Wipe out the FIENDS in the area, and take the head of
FIEND DRIVER NEPHI. NEPHI carries a unique golf club [NEPHI'S GOLF
Fast travel to CAMP MCCARRAN and talk to MAJOR DHATRI. Turn in the 3
heads of the FIENDS to complete his quest [THREE-CARD BOUNTY]. You can
talk to the various named NCR troopers who thank you.
We now want to find the 4 talent people to hire for the TOPS casino.
1) Fast travel to NOVAC and talk to BRUCE ISAAC, in his 2nd floor room.
2) Fast travel to EL DORADO DRY LAKE and east by a billboard talk to THE
LONESOME DRIFTER. Pass [BARTER:50] check to get [MYSTERIOUS MAGNUM].
This cool unique gun was the firearm of THE MYSTERIOUS STRANGER! It
comes with its own theme music.
3) Fast travel to FREESIDE, inside the ATOMIC CASINO talk to HADRIAN.
Wait at the stage until 2pm until GARRETT shows up, then [SPEECH:50/
BARTER:50] to release HADRIAN from his contract. While you are here
talk to FRANCINE GARRETT to turn in [CALEB MCCAFFERY HAT].
4) Head back to the TOPS casino, and just outside is BILLY KNIGHT.
Once you have all 4 head in and talk to TOMMY TORINI to finish the quest
at the TOPS.
Head to the GOMORRAH casino STRIP NORTH and back at the Courtyard area
talk to JOANA again about leaving with her girls and CARLITOS is going
Ok rest up, repair we are heading into the main FIEND base. Fast travel
to VAULT 3 and enter.
178. VAULT 3
The main FIEND raider base. As you enter, a FIEND guard stops you. A
[SPEECH:65] check lets you pass, say your delivering the GREAT KHAN
package. At this point, a couple FIENDS are enemies at the start, but
the rest in the base are neutral.
Follow the guards instructions, we will work from the bottom up. Do not
attack anyone who isn't hostile. Go through the door behind her, then
keep going right and down until you hit the MAINTENANCE level. Far in
the back of that level you will find MOTOR-RUNNER, the FIEND leader. Talk
to him to turn in the GREAT KHAN package. Its now time to clear out the
FIENDS once and for all.
MAINTENANCE WING. Start wasting the FIENDS, starting with MOTOR-RUNNER,
his dogs and guards. Then proceed to kill every FIEND and loot
what you want. In a locker in MOTOR-RUNNERS room is the [REVERSE
PULSE CLEANER] of the BROTHERHOOD.
LIVING QUARTERS. There are many FIENDS, many rooms and places to search.
You will find numerous medicines, drugs, temp skill books, and
misc items through the level. A [CHINESE ARMY SPECIAL TRAINING
MANUAL] is on a bookshelf in a carpeted bedroom. There are a
couple prisoners in the main room in a cage you can unlock.
RECREATION LEVEL. Same, lots of FIENDS and places to loot. One storage
room has a [NUKA-COLA QUARTZ and VICTORY] in a box.
When finished in VAULT 3, exit and fast travel to RED ROCK DRUG LAB and
talk to DIANE to turn in her final quest. You'll learn the KHAN TRICK
Fast travel to HIDDEN VALLEY and enter the complex. Go down to the bottom
level and turn in your items to LORENZO. Now talk to ELDER MCNAMARA to
finish the quest, ask to become a member of the BROTHERHOOD, and he will
assign you a final task.
Exit the bunker and fast travel to BLACK MOUNTAIN. We want to head around
back and up to the 2nd level of the broadcast building, then clicking on
the computer banks to set the device. Return to MCNAMARA after, and he
rewards you by making you a Paladin of the BROTHERHOOD OF STEEL. You get
your [POWER ARMOR and HELMET], ask for training, you get the SAFEHOUSE
key, and new items in the BROTHERHOOD store.
Fast travel to the BROTHERHOOD OF STEEL SAFEHOUSE and you can enter now.
Go ahead and loot what you want from it.
Fast travel to COTTONWOOD COVE, and on the dock CURSOR LUCULLUS is in a
radiation suit, and can take you to the LEGION FORT to meet with CAESAR.
179. THE (LEGION) FORT
This is the forward base camp of the LEGION, and where CAESAR directs the
attacks against the NCR. Time to scout out the enemy! THE FORT covers the
top of the hillside, you can roam about searching tents for loot if you want.
SIRI is a slave in the kitchen area, who makes [HEALING POWDER], talk to
her [SURVIVAL:20] skill to improve her recipe.
At the top of the camp, enter the main tent and talk to CAESAR. He wants
you to explore the VAULT under his camp, and returns the [PLATINUM CHIP].
Talk to VULPES INCULATA who can give you the [FINGER OF SUSPICION] quest.
Talk to LUCIUS, who will give you the [I HEAR YOU KNOCKING] quest to
repair the howitzer on the cliff. You already have the part, you can fix
the howitzer or not, doesn't affect anything except gaining some LEGION
fame. Personally, the LEGION is the enemy, I wouldn't do it. He also
can teach you the LEGION combat move.
You can talk to OTHO to fight in the ARENA. This only gives LEGION fame
so you won't need to do it if you do not want. You will have 3 foes to
fight, armed only with [GLADIATOR ARMOR] and a [MACHETE]. Talk to OTHO
after each fight.
1) 2 slaves with machetes
2) SERGEANT ANDREWS, a captured NCR soldier
3) RANGER STELLA, captured from RANGER STATION CHARLIE. She uses fists.
Now head southwest to the WEATHER MONITORING STATION, and search inside
for the control panel to insert the [PLATINUM CHIP]. This opens MR.
HOUSES Secret Bunker. Head downstairs to the first room to turn off the
security in the Bunker. A door on the right can be jury-rigged to open
into a SENTRY BOT room.
The defenses are down, you can kill off any robots to loot them. In the
last area you can find the computer mainframe controls to download the
upgrade program. Return to MR. HOUSE terminal to finish. Now return to CAESAR
who believes you have destroyed the generators. You should be able if not
already to get the CAESAR LEGION SAFEHOUSE KEY from LUCIUS.
Well, here we are, in the center of the enemy main camp. Oh what to do,
what to do. Of course we aren't going to help the LEGION, so.. YEP! Lets
kill them. Head back to the starting area near the footlocker where your
items are stored. And go on a rampage. Clear the LEGION troops, grab the
key, get your gear, and wipe out the base. Careful, many LEGION troops
wear [BALLISTIC FIST] melee weapons, don't let them get close or its
going to hurt.
Exit the FORT area, fast travel to CAESAR LEGION SAFEHOUSE and enter now that
you have the key.
180. CAESAR LEGION SAFEHOUSE
Going downstairs you will find a few types of LEGION armor on the beds, and
the pair of [LUCKY SHADES] which give +1 luck when worn. If worn with the
FOUR EYES perk, they will give +2 PERCEPTION also.
ATTICUS, a LEGION vendor will appear once in a while in the SAFEHOUSE. He will
offer you a selection of a few items when he is about.
Fast travel to GRIFFIN WARES SACKED CARAVAN in the northwest, and head north-
east to the large abandoned farm area HOROWITZ FARMSTEAD.
181. HOROWITZ FARMSTEAD
This large farm consists of some abandoned barns and some buildings.
A couple CAZADORS usually hang out on the western area, while the eastern
barn houses 3 VIPER gang members. There are some spread out [FRAG MINES]
in the area.
Fast travel to the NORTHERN PASSAGE then head southwest. You'll come to a
little shack and campsite probably with a JACKAL raider or 2. Keep going
south/southwest and there is a large shack sitting by itself before you hit
the main part of WESTSIDE. This is WINS HIDEOUT. Enter and you'll find the 2
thieves who robbed PRIMMS' VIKKI AND VANCE CASINO. Talk to the WINS and pass
SPEECH:55 check to have them give you the gun back. Open the safe to get
[VANCES 9MM SUBMACHINE GUN].
From WINS shack head south/southeast directly towards the big LUCKY 38 tower.
You'll run into the small building of the SOUTH CISTERN.
182. SOUTH CISTERN
Just a building holding a watering area, not worth entering. Continue
northeast along the outer wall and into a small ruined town area. The
larger building there is the H&H TOOLS FACTORY.
183. H&H TOOLS FACTORY
This was the factory of MR. HOUSE'S half-brother ANTHONY HOUSE. ANTHONY
kinda went nuts, various terminals have emails between workers and what
There are also many traps and [FRAG MINES] laid out in the Factory, along
with a couple Gun Turrets and a few ROBOBRAINS and MR. HANDYS. There is
a bunch of misc loot in the Factory, nothing of any real value.
Head east from the Factory and you'll encounter the entrance to NORTH
184. NORTH VEGAS SQUARE
This section of the city is more of the "slums" of the area. An apartment
called THE GREY is here, along with an entrance to the NORTH SEWERS.
Of the few inhabitants about, find CRANDON. [SPEECH:45] to start his
quest. Find the squatters in question, and talk to SQUATTER BILL. [SPEECH
45] will get them to leave.
Talking with CRANDON again, you need to enter the NORTH SEWERS and find
GREASY JOHNNY. [SPEECH:65] stops him causing trouble. Return to CRANDON.
Fast travel to the CRIMSON CARAVAN COMPANY and head south to the
HOSTETLER home and talk to MRS. HOSTETLER. Return to NORTH VEGAS SQUARE
and find JULES. He says ALICE is in the GREY. You can also pass a [GUNS:
50 and SURVIVAL:60] and he will give you the [.44 SWC HAND LOAD] schematic.
Enter THE GREY apartments, and take a left to ANDY'S ROOM, you need to
stealth [LOCKPICK:50] and enter. If there are 2 thugs [SPEECH:70] one
of them to leave. Take the note [HENCHMAN MESSAGE] which is under the TV.
As you leave, ANDY will confront you [SPEECH:65] to lie to him. Head back
to the HOSTETLER home, you will confront ALICE inside. [SPEECH:70 /
INT:7] to stop her. Then [SPEECH:75] to have her make up with her family.
Finally talk to MRS. HOSTETLER to finish the quest.
Fast travel to NCR SHARECROPPER FARM and find farmer TRENT BASCOM. Ask
about CORPORAL WHITE and he sends you on. Pickpocket the NOTE from TRENT
before you leave. Go talk to LIEUTENANT ROMANOWSKI close by, again learn
info on WHITE, make sure to pickpocket the [REPRIMAND ORDER] from ROMANOWSKI.
Fast travel to WESTSIDE and find ANDERSON in the CASA MADRID APARTMENTS.
[INT:6] and convince ANDERSON to turn himself in. Go talk to LT. BOYD
at CAMP MCCARRAN to finish the quest. Talk to COLONEL HSU downstairs
to find out ANDERS has returned, and to turn in [MOTOR-RUNNERS HELMET].
Fast travel back to NEW VEGAS, and head to LUCKY 38. In the casino floor
bug the computer terminal in the VIP section then head outside and talk
to EMILY ORTAL standing outside. Head back in and up to report to MR.
HOUSE, complete all dialog options to finish [THE HOUSE ALWAYS WINS II]
quest. Talk to MR. HOUSE again to start, and finish the 3rd part of the
quest. Again, talk to MR. HOUSE and start the 4th part of his quest.
Leave the LUCKY 38, and talk to EMILY ORTAL for the last time.
Go to VAULT 21 and talk to CARLITOS. Now head to FREESIDE and inside the
ATOMIC WRANGLER casino you can find LITTLE BEARD AND BIG BEARD to hire.
Now head to the GOMORRAH, wait until about midnight then talk to JOANA
and prepare for the escape. When ready she will head to the lobby, just
follow her (let her enter the areas first). At the lobby confirm and
have her escape (again, let her lead).
Once outside, follow her and the girls into FREESIDE, they will meet up
with CARLITOS. Suddenly a group of Omerta thugs arrive to fight. a
[SPEECH:75 or 85] will trick them into leaving. Talk to CARLITOS and
JOANA to finish the quest.
Fast travel to RANGER STATION DELTA and follow the winding road north then
east finally ending up at our main game objective, HOOVER DAM.
FINAL ACT.. ENDING
We are now heading into the final part of the game, where we will be
heading towards HOOVER DAM, undertaking the last bit of quests, and then
fighting the final battle against the LEGION.
There are 4 basic endings you can choose for your character, depending on
who you want to win the last fight.
1) Support the LEGION to win, we won't be doing this one of course, but
you can do it in another game, maybe an EVIL walkthrough.
2) Support the NCR to win, not a bad choice, they might be a little too
military for you, but at least they kinda try to do good.
3) Take over yourself. Yep, you can use YES MAN and take over NEW VEGAS
for yourself, becoming the lord of the area.
4) Support MR. HOUSE. For this walkthrough we will be keeping MR. HOUSE in
charge. Of all the factions, he seems to be the one who actually knows
what hes doing, how to do it, and where he's going. Maybe having a
know-it-all computer/hybrid brain leader running the show isn't your
ideal choice, but hey, you have to admit, he has his act together.
So lets finish up the game and give old MR. HOUSE his due, he has his city
ready, his guardian robots ready, lets give him the resources to shoot for
185. HOOVER DAM
HOOVER DAM is a very large complex of course. As you approach you will
see the main VISITOR CENTER on the right. Go ahead and enter, there is a
[SNOW GLOBE-HOOVER DAM] on the reception desk. Go ahead and explore a
little if you wish.
To the left of the entrance is the main doors to HOOVER DAM POWER PLANT.
go ahead and enter, and you will be on the top of 3 floors of the main
power plant. Stay on this floor, and search the level. You can find
various loot about, and in a Radioactive Barrel storage room in a wooden
crate are [CHINESE STEALTH ARMOR].
Find COLONEL MOORE and talk to her. She will want you to clear up a few
missions. First she asks you to take care of the GREAT KHANS, you already
did that, so talk to her again to finish. Next she wants you to find out
what is going on with the OMERTAS. Since everyone else does also, that is
your next goal.
Fast travel back to THE STRIP and enter the NCR EMBASSY. Talk to LIZA
O'MALLEY. Head to the GOMORRAH and inside talk to the receptionist. Ask
about "outstanding balance". Go into the BRIMSTONE club, and find CACHINO.
Talking to him doesn't reveal much, but pickpocket his Journal off him,
then talk to him again. [BARTER:60] gets more caps.
Head to the lower levels of the casino, and find TROIKE. Lie [SPEECH:80]
and he reveals what is going on. Have him [SPEECH:70] plant Thermite to
destroy the shipment. Before you leave the lower levels, find the locked
door by the elevators [LOCKPICK:100] and loot the weapons.
Leave the casino then re-enter and talk to CACHINO. Convince him that he
needs to take out the boss's, then just follow him upstairs to the office
room and finish off BIG SAL and NERO. CACHINO takes over and the quest is
Return to HOOVER DAM and talk to COLONEL MOORE. Now you have to kill MR.
HOUSE. Too bad we are supporting him, so that won't happen.
Fast travel to FREESIDE and head to the OLD MORMON FORT. We want to go
ahead and release CASS and REX as companions. Pick up ARCADE GANNON and
talk to him. Go ahead also and fast travel to PRIMM and pick up ED-E as
a companion also. We need to visit a few locations with ARCADE to set up
his quest, so fast travel to the following locations and let him talk
while hes there.
1) CRASHED VERTIBIRD.. beware, robots are about so go in weapons blazing.
2) REPCONN HEADQUARTERS. enter the building for him to comment.
3) THE FORT. kill a couple re-spawned LEGION. When ARCADE talks answer
"Lets just listen to him...."
4) DR. HILDERN in CAMP MCCARRAN. Talk to HILDERN a little, then when
ARCADE talks answer "Good thing there are people like you.."
5) WESTSIDE. Once entering he talks, answer "If you say so.."
Fast travel back to THE STRIP and talk to MR. HOUSE. You will now have to
take out the BROTHERHOOD OF STEEL.
Head to HIDDEN VALLEY, making sure you are stocked up with a temp SCIENCE
skill book (You'll need 100 science check). Enter the base, at the first
entrance room of PALADIN RAMOS you can turn the Gun Turrets in the base
on the BROTHERHOOD.
Let the Gun Turrets clear out some BROTHERHOOD (loot them) then at the
2nd level enter the generator/virtual room and access the [SCIENCE:100]
check terminal to turn on the self-destruct. Now you have to fight your
way out of the base. You might as well clear it out and loot it since you
won't be back.
Return to MR. HOUSE to report. Fast travel to HOOVER DAM, and ARCADE will
stop and talk. We now need to round up his old ENCLAVE soldiers to help
against the LEGION.
Fast travel to CANNIBAL JOHNSONS CAVE.
186. CANNIBAL JOHNSONS CAVE
We will start rounding up ARCADES group. Talk to the person in question
saying you are gathering them together. Afterwards ARCADE will talk to
you. You'll have 2 responses to him. Pick the first one (You want to pick
the response that keeps things the same, not change them or suggest new
Start off with CANNIBAL JOHNSON. There is a [GROGNAK THE BARBARIAN] on the
Fast travel to DR. HENRY in JACOBSTOWN and talk to him.
Fast travel to NOVAC and talk to DAISY in her motel room.
Travel to WESTSIDE and talk to JUDAH.
Last, travel to NCR SHARECROPPER FIELDS and ORION'S house is nearby.
Now that we have visited everyone, fast travel to REMNANT'S BUNKER.
187. REMNANT'S BUNKER
The entrance leads into a VERTIBIRD hangar with some lootable storage,
and a door in the back leads to the meeting room. Go there.
Enter and talk with JUDAH KREGER and ask them to side with the NCR. Leave
the room and ORION talks to you, [SPEECH:80] to convince him to join in.
Return to the briefing room and talk to DAISY. Now exit the bunker, ARCADE
will stop you to decide what he needs to do. Make sure he fights with the
others [SPEECH:80] in case you need to convince him. He runs off, and
soon returns wearing his [POWER ARMOR]. He then gives you your items back,
and leaves your party to join his crew.
Exit the bunker, and fast travel to JACOBSTOWN and pick up LILY as your
new companion. Talk with her a bit, then fast travel to HOOVER DAM where
you have to keep the President of NCR from being assassinated.
Enter the visitor center, where you want to talk to RANGER GRANT. Ask him
for all access to all areas. Enter the small supply closet nearby, and
examine the pool of blood [PER:6] to deduce its meaning. At the visitor
desk hack the computer [SCIENCE:50] to discover an unauthorized access.
Exit the building, and talk to RANGER GRANT. Wait for the presidents
VERTIBIRD to approach and land, then climb the outside ladder up to the
visitor center roof. An enemy ENGINEER appears, make sure to pickpocket
the [DETONATOR] off him, then search the VERTIBIRD to discover a bomb.
[EXPLOSIVES:50] will disarm it.
If you fail to pickpocket the DETONATOR on the roof, you can try again
when the engineer appears down below to listen to the speech. Talk to
RANGER GRANT about the engineer and he will have him attacked. The enemy
Sniper tries a shot but misses, so no need to handle him yourself. If you
watch you can actually see the enemy sniper kill and toss over the side the
body of the NCR guard up on the high spotter platform. Shoot the enemy sniper
if you can...I killed him with a laser pistol while I stood next to RANGER
GRANT. Once the speech is over, the President will leave and the mission is
over. Head back to MR. House to finish up the quest and get another one.
Fast travel to the EL DORADO SUBSTATION.
188. EL DORADO SUBSTATION
Not much to do here, simply sneak into the building using a [STEALTHBOY]
and activate the mainframe to override the controls. Return to MR. HOUSE
to report. Do not start the last mission yet... wait and prepare. Now is the
time to do the last DLC of NEW VEGAS.. LONESOME ROAD. Read my Walkthrough
on GAMEFAQS and continue there with the DLC. You want to bring at least 100k
caps into LONESOME ROAD to pick up a few items early. At this point you should
have more than plenty. Bring your best armor and weapons there isn't any need
to be stingy. Of course, all the STIMS, drugs, WEAPON REPAIR KITS and what
ever else you will need.
INSERT LONESOME ROAD DLC HERE !
Once you exit LONESOME ROAD, there are a few more areas that you have opened
up due to your decisions at the end of LONESOME ROAD. In this case since we
have turned against the NCR and the LEGION and have nuked a few of their bases
there are 2 new locations to visit. These 2 locations are optional depending
on your LONESOME ROAD choices, you may have 0, 1 or both locations open.
Fast travel to the MOJAVE OUTPOST and head west/southwest to the GATES TO LONG
15. Enter them to the LONG 15 camp
189. LONG 15
This radiated area was a checkpoint for the NCR and caravans leading into
the MOJAVE area. It basically is a large circular camp filled with loot boxes
and a few enemies. There are some IRRADIATED HEAVY TROOPERS in power armor and
GLOWING ONES roaming the area, with COLONEL ROYEZ along with them. These
enemies regenerate health quickly in the LONG 15 due to the high radiation
level, so you have to continue to damage them until they are dead or they
simply will heal back up fast.
COLONEL ROYEZ carries unique [SCORCHED SIERRA POWER ARMOR]. A gun case near his
camp has a [GREAT BEAR GRENADE RIFLE]. Some rare regular armor is about on
a few corpses also. Exit the LONG 15 and fast travel to COTTONWOOD COVE and
head down to the docks. There is a boat you can click to head to DRY WELLS.
190. DRY WELLS
DRY WELLS is a radiated area similar to the LONG 15. This was a checkpoint
of the LEGION into the MOJAVE area. It basically is a short road ending in
the blast crater, filled with loot boxes and a few enemies. There are some
IRRADIATED LEGION soldiers of various types, with GAIUS MAGNUS leading them.
This area is the flip side of LONG 15, LEGION vs NCR.
GAIUS MAGNUS wears the [ARMOR OF THE 87TH TRIBE]. In a gun case on the west
side of the camp in a tent is the [RED VICTORY GRENADE RIFLE] and a [MISSING
SHIPMENT]. Like the LONG 15, various loot boxes and items are about the area
and the enemies heal fast due to the high radiation, so keep attacking them
until they are dead otherwise they will heal up fast.
Your ENDGAME is near. Your next task is the final battle at HOOVER DAM and the
following fights with the LEGION. Do what ever you have left to do in the
MOJAVE, get your strongest gear, meds, etc and report back to MR. HOUSE and
let him know your ready. It's not really a tough few battles, you have
SECURITRONS backing you up, plus your pretty tough at this point. Also, there
aren't very many foes for a "final battle" game ending.
NOTE:Its MR. HOUSE vs everyone. If the NCR aren't enemies, they soon will
be, including the REMNANT FORCE of ARCADE. Your only allies are the
SECURITRONS and your companions. Kill any other enemy forces.
At the final fight, head over the Dam and you'll have to enter the 3rd
building on the right to install the override chip. There will be lots of
fighting of all foes, both LEGION and NCR eventually. Mow them down.
Once you install the override, find the door into the POWERPLANT, and on
the top level in the far corner is the electrical switch to turn it on
and power up the backup SECURITRON forces. Exit the building and continue
east towards the LEGION base.
The REMNANT squad will arrive, but now are hostile to you since you turned
against the NCR. Take them down also, Armor Piercing rounds work good
against their armor. Continue east into the LEGION hill. Head to the top
of the hill, finally battling the LEGATE.
After killing him and the rest of the LEGION troops, head back towards the
Dam, and at the gates GENERAL OLIVER will arrive with the NCR troops. Go
ahead and kill them also, since you now have an army of MR. HOUSES
SECURITRONS cornering them.
MR. HOUSE will congratulate you, and the game is over. Kinda of a anti-
climatic end, but then again, they didn't program the game well to include
a great large battle scene.
IV. LAST WORDS
Well thats about it for the game. This walkthrough wasn't designed for you
to find every area, or every skillbook, but to find and do most things in
the game. Also how you go about the areas or kill the enemies are up to you,
but there are many ways to go about doing things.
You of course will not level up exactly as I state in the walkthrough,
because of random fights, exploring and other things, but you will be in the
general level range.
Feel free to email me with problems you might catch, such as directional
mistakes, spelling, a skill book that is in an areas that i didn't mention,
you get the idea. Don't email me with "why did you do this first, or that".
This is my walkthrough, not yours. You don't have to do the areas in the
order I put them in.
Now that you have played and learned the game, the next time you play you
can make it a little tougher or different. Play on hard mode. Stick with a
unique template for roleplaying (Cowboy, Night Stalker, etc). You have to be
careful on very hard mode, since your companions can die. Due to bad programm-
ing, that is very easy to do. Save a lot.
Thats about it. Hope you had fun with the game, and good luck on your next