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Caravan Guide

by jken324

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Caravan Card Game FAQ
Fallout: New Vegas
by:  Joe Kennedy
Version:  1.0

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			Table of Contents {TOC}

Contact Info..................{CON}
Version History...............{VER}

Main Guide....................{MGD}
  Intro.......................{INT}
  Rules.......................{RUL}
  How to Play.................{HTP}
    Betting...................{BET}
    Build your Deck...........{BYD}
    Playing the Game..........{PTG}
    Card Values...............{CDV}
  Quick & Easy Win Guide......{QEW}
  Player List.................{PLT}

Glitches & Bugs...............{GLB}


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			Contact Info  {CON}

You may contact me at [email protected].  Please put Fallout: New Vegas in
the subject line so as not to be immediately banished to the junk folder.  Any
tips, strategies, corrections, additions, etc. etc. are gladly accepted.


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			Version History  {VER}

Version 1.0
-----------
Date:  10/29/10
Began the guide, finished Table of Contents and Contact Info.  Began main
guide.

Version 1.1
-----------
Date:  11/2/10
Finished the guide, just minor corrections/revisions to make.  Updated the
players list section of the guide.

Version 1.2
-----------
Date:  11/6/2010
Added Glitches & Bugs section.  Added NPC's to the Player List.  Guide 99%
complete.

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			Main Guide {MGD}

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			Intro {INT}

Hello, and welcome to my Caravan Card Game FAQ!  This is my first FAQ ever
written for a Fallout game and my first FAQ written in a VERY long time.  As
you probably have figured out already, Caravan is a game within the game.
It's a really easy way to win LOTS of caps really, really fast.

The instructions in the game make Caravan seem more confusing than rocket
science and quantum physics combined.  This guide is here to help clarify
(hopefully) this game that can be fun and greatly rewarding.  So without
further ado, let's get into it.

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			Rules {RUL}

The are a few rules for Caravan, but once they're broken down they're not
too hard to abide by.

	� Each deck must have at least 30 cards.  Cards can be found all over
          the wasteland and can be bought, stolen or looted from NPC's.

	� Duplicate cards are allowed but only if they are from diffrent
          decks For instance, you cannot have two Kings of Spades from a Lucky
          38 deck but you can have one King of Spades from a Lucky 38 deck and
          one King of Spades from a Gomorrah deck.

	� Card piles (or caravans) must be in ascending or descending order or
          be of the same suit.  The suit of the caravan is determined by the
          first card played in that pile.

	� You CANNOT play two of the same value in a row, regardless of suit.

	� Face cards have no numeric value, but will affect the totals in
          different ways.

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			How to Play {HTP}

The object of the game is to form three piles of cards (or caravans) whose
total is at least 21 but not more than 26.  The first player to have two piles
within those values AND those values are greater than the opponents wins the
hand.


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Example:  In this example, the top row is the AI, the bottom row is the
          player.  These are end values only.

            25   19   16

            10   26   26

With these end values, the player will win the hand.  Even though the computer
wins the first hand, the player wins the last two hands and will win the game.

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			Betting {BET}

The game begins with a betting screen.  The computer (from now on will be AI)
ante up a bet.  You now have the ability to match his bet or raise the bet.
You may raise the bet as much as you like, even to every cap you have which is
why this game is so great for making caps really fast.  You can literally make
thousands of caps in less than an hour.  Once you have agreed on a bet, push
the "accept" button and you will now be able to go and build a deck.

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			Build Your Deck {BYD}

You can now go and build a deck.  Be warned that this is the last screen where
you can change your mind and stop playing the game without losing caps.
As stated earlier, the deck must contain at least 30 cards.  Sort through your
deck and choose the cards that you want to play with.  The game will save your
choice of cards for the future if you like playing with the same hand over and
over.  If you like to keep things interesting, have the computer randomize
your deck.  This adds an extra level of difficulty for seasoned players.  When
you are happy with your deck, push the "Play Caravan" button to begin the
game.


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			Playing the Game {PTG}

Once play has started, the AI will play the first move.  The AI will always
start the game.  The AI will lay a card in one of it's piles.  Now it is your
turn.  There are now three options that you can take.  The first is to discard
cards that are in your deck.  On this first turn, you can discard as many
cards as you like.  After this turn though, you can only discard one card at a
time.  Keep this in mind as it plays into strategies later on.

The second option you have is to play a card.  Easy enough, choose the card
you want to play and lay it in one of the three piles.  Keep in mind that the
pile must be in ascending or descending numerical order or that the suit is
same as that first card you play.  A good tip is to NOT play a card in the
middle of the deck such as a 5, 6 or 7, unless you plan on using suits only.

The third and final option is to forfeit the game.  You will lose any caps
that you have bet if you choose this option.

Once your first move is over, the AI will make their second move and will
begin building their piles.  Turns alternate and the options each turn are
basically the same.  The only difference being that you may only discard
one card at a time now which also counts as your turn, and you can now
discard a pile of cards.  This is useful for if you happen to go over 26
on a pile.

When either you or the AI have two piles between 21 and 26 that are greater
than the opponents, then the game is over and that person will win.

If there is a tie, there are a couple of things you can do to break it.
The first is to use a face card to modify a total.  Use a jack to lower
your opponents total or a king to raise it.


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			Card Values {CDV}

All numeric cards are their face value.  Easy enough, now for the face cards
and jokers which really can throw a monkey wrench into the system.  All face
cards and jokers are modifiers and have no numeric values EXCEPT the ace.

Jokers:  Jokers can be played on all numeric cards and the ace.  They have
         no effect on face cards.  A joker played on an ace will remove all
         other cards of that suit from the table, except for face cards.  A
         joker played on a 2-10 will remove all other 2-10 from the table.

Ace:     Has a vaule of one.

Jack:    Jacks can be played against an ace and the 2-10 cards.  A jack will
         remove the card it's played on AND any face cards attached to it.
         Let's say you play a Jack on a 2 and directly above the two is a
         King, the jack will remove the two and the King.

Queen:   Queens can be played against an ace and the 2-10 cards.  Queens
         are a real pain in the ass to explain.  Easilyest, is that it will
         change the direction of the hand.  That is, it will change the
         direction from ascending to descending or vice versa.

King:    Kings can be played against an ace and the 2-10 cards.  Kings will
         double of the value of the card it was played on.  If you pair the
         King with a 6, the 6 will now be worth 12.  Multiple Kings can be
         played with a multiplicative effect.  So if you play another King
         on the same six, the value will be 24.

You can play the face cards in your opponents hand also so use this to your
advantage.


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			Quick & Easy Win Guide {QEW}

There is a sure fire method of winning every hand of Caravan there is.  Be
warned though, this a cheap method of playing the game and it takes all
strategy out of the game.  Still curious?  Here it goes.

When building your deck, take all four 10's, 9's and 7's.  These three cards
add up to 26 when played together.  That will leave you with 12 cards.  Pick
18 other cards to make 30 in your deck.

Now, in the first round, discard all the non 10, 9 and 7 cards until you get
three 10's, three 9's and two 7's in your hand.  You can safely discard one 10
one 9 and two 7's if you must to get this setup.

Once the game has started, start each of your piles with the 10.  The AI will
concentrate on building one pile.  You start building on the other two piles
that the AI is currently ignoring, putting a 9 and then a 7 on each one.  This
adds up to 26 and once the second pile equals 26, you should win the hand!

I'm not sure if this was oversight on the programmers part, but this little
trick makes this game insanely easy.

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			Player List {PLT}

This is an incomplete list of NPC's who can play Caravan.  Any help you can
provide would be greatly appreciated.  Just send the name of the NPC and where
they can be found to [email protected].  Credit will be given where credit is
due.  Thanks!

o----------------------o
|Goodsprings:          |
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|Ringo                 | Found in the abandoned gas station.  He is only     |
|                      | available if you agree to help him in the quest     |
|                      | Ghost Town Gunfight and he wasn't killed.  After the|
|                      | quest is finished, he can be found in the Prospector|
|                      | Saloon.  Later he is found in Crimson Caravan.      |
o----------------------o-----------------------------------------------------o

o----------------------o
|Primm:                |
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|Johnson Nash          | can be found in the Vikki & Vance Casino prior to   |
|                      | Primm having a Sheriff.  After that, he can be      |
|                      | found in his house.                                 |
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|Mojave Outpost:       |
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|Lacey                 | can be found in the Mojave Outpost Barracks.  She   |
|                      | works as the bar tender.                            |
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|Novac:                |
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|Cliff Briscoe         | found working in the Dino-Mite gift shop or in his  |
|                      | Bungalow located north of the shop.                 |
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|No Bark               | usually found in his shack on the outskirts of the  |
|                      | town.                                               |
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|Camp Forlorn Hope:    |
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|Quartermaster Mayes   | found in a supply tent just east of the Storage     |
|                      | Shed with the very hard lock on the door.           |
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|The Fort:             |
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|Dale Barton           | wandering merchant found at Fortification Hill.     |
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|NCR  Embassy          |
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|Dennis Crocker        |  info coming soon	         		     |
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|Jake Erwin            |  info coming soon                                   |
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|Gun Runners           |
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|Isaac                 | info coming soon                                    |
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|North Vegas Square    |
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|Jules                 | info coming soon                                    |
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|Aerotech Suite 200    |
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|Keith                 | info coming soon				     |
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o----------------------o
|Camp McCarran         |
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|Little Buster         | info coming soon				     |
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			Glitches & Bugs  {GLB}

I know of only one glitch/bug so far.  There is a bug where you are not able
to add cards you find in the wastes to your deck.  There is, however, a way
around the bug.  What you need to do is give all the cards you want to add to
your deck to a companion.  When you ask for the cards back, they will be
listed as "Caravan Deck", you can then use those cards in your main deck.
This bug (and solution) has been confirmed on the PC and PS3 versions.  If
someone knows if this bug is also a problem on the XBOX please let me know at
[email protected].

		~~ A special thanks to EinTyp for pointing out the bug and
		   solution!

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