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Gundam Musou / Dynasty Warriors: Gundam
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Version 1.7

08 Sep 2007

For PS3

by Lee Beng Hai

My lastest email address can be found at

http://www.gamefaqs.com/features/recognition/684.html

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Disclaimer
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This FAQ is meant for personal use only. You may host this document on 
your web site if you like. There is no need to seek my permission.

You can find the latest copy of this FAQ at

http://www.gamefaqs.com/

(c) Copyright 2007 by Lee Beng Hai. 

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Contents
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01. Introduction
02. Movement and Control
03. Grapical Interface
04. Official Mode
05. Original Mode
06. MS List 
07. Skill List
08. Part List
09. Mission List
10. Voice Gallery
11. Pilot & MS Stats
12. Tips & Tricks
13. Acknowledgement
14. Revision History

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01. Introduction
---------------------------------------------------------------------------

This is basically a Musou game using MS (Mobile Suit) from the Gundam 
series.

Since PS3 is region free. From the start, the game do try to make itself
player-friendly by providing both English and Japanese text for its in
game menu. However, the audio and mission text are still in Japanese. To
ease the understanding of the mission objective, the game provide a very
nicely done Mission Log file. The character portrait are shown and the
location the event happened is shown on the map.

The replay value in this game is great because after unlocking all the
pilots and MS, you can still try to max up the Skill list for EACH pilot
and the Part list for EACH MS.

The English version is released in Sep 2007 and the game title is changed 
to Dynasty Warriors: Gundam.

---------------------------------------------------------------------------
02. Movement and Control
---------------------------------------------------------------------------

Basic Control
-------------

S: Square button
T: Triangle button
X: X button
O: Circle button

S: Basic attack
T: Shoot
X: Boost (Convert to an aircraft for certain MS while in the air)
O: Special

L1: Block, reposition camera so that MS is facing straight.
R1: Jump

Start: Mission Menu
Start + Select: Soft Reset

---------------------------------------------------------------------------
03. Graphical Interface
---------------------------------------------------------------------------

Combat view
-----------

The lower left corner has an image of the MS and a charge ring shaped like
a C. On the right side of the charge circle have up to 3 charged bars. To
the right of the MS image is a life bar indicating the HP of the MS.

The MS Image is normally blue in colour, when you Boost (press X) or fly
around, the MS Image will slowly changed to red. When it is completely
red, the MS can't dash or fly and need to wait for the system to cool 
down.

The life bar is normally blue in color. It will change to yellow and
eventually red when you had taken sufficient damage.

The SP Gauge will slowly charge when you hit an enemy or had taken
damage. When the life bar is red, the charge ring will charge 
automatically even if you are not doing anything. The skill Serene
Mind allow the SP Gauge to refill slowly.

When you are inside a friendly or enemy base. You will see a box appearing
at the top middle portion of the screen. Blue indicates that the field is
friendly while Red or Yellow indicate the respective parties. The text
above indicate the name of the base and a HP bar indicating the health
status of the base. When friendly forces is defeated within the zone, the
bar reduces while defeating enemies forces increases it. The number on the
right of the bar indicate the strengh of the base, a base with a larger
number is tougher to take out. There are a few indicator bars just below
the box. This represent the number of adjacent bases. If the bar is 
lighted then that adjacent base belong to friendly forces. Active bars
gives bonuses to friendly forces fighting in the base.

The top left hand corner display the name and life bar of the enemy you
are currently fighting.

The botton right hand corner indicates the number of MS you had taken 
down.

All enemies on the screen had life bar shown above them. The color of the
bar shows the side they belonged.

Main Selection
--------------

Official Mode: This consists of missions from the official Gundam series.
Original Mode: This consists of missions from a fabricated stories with
the MS from various Gundam series battle out in a unknown planet.
VS Mode: This is for 2 players to battle out.
Gallery: You can unlock Pilot, MS, Battleship and Speeches.
Option: Game configuration, Save, Load, etc.

---------------------------------------------------------------------------
04. Official Mode
---------------------------------------------------------------------------

This consists of missions from the official Gundam series.

When the game starts, you had 3 Pilots:

01. Amuro Ray
02. Kamille Bidan
03. Judau Ashita

Unlockables:

04. Char Aznable - Complete Amuro Ray's Offical Mode
05. Paptimus Scirocco - Complete Kamille Bidan's Offical Mode
06. Haman Karn - Complete Judau Ashita's Offical Mode

---------------------------------------------------------------------------
05. Original Mode
---------------------------------------------------------------------------

When the game starts, you had 3 Pilots:

01. Domon Kasshu
02. Heero Yuy
03. Rolan Cehack

Unlockables:

04. Amuro Ray            - Complete Amuro Ray's Offical Mode
05. Kamille Bidan        - Complete Kamille Bidan's Offical Mode
06. Judau Ashita         - Complete Judau Ashita's Offical Mode
07. Char Aznable         - Complete Char Aznable's Offical Mode
08. Paptimus Scirocco    - Complete Paptimus Scirocco's Offical Mode
09. Haman Karn           - Complete Haman Karn's Offical Mode
10. Master Asia          - Complete Domon Kasshu's Original Mode
11. Milliardo Peacecraft - Complete Heero Yuy's Original Mode
12. Jerid Messa          - Complete Kamille Bidan's Official Mode & 
                           Complete Heero Yuy's Original Mode
13. Emma Sheen           - Complete Char Aznable's Official Mode & 
                           Complete Rolan Cehack's Original Mode
14. Elpe Ple             - Complete Judau Ashita's Official Mode & 
                           Complete Domon Kasshu's Original Mode
15. Ple Two              - Complete Elpe Ple's Original Mode
16. Roux Louka           - Complete Judau Ashita's Original Mode &
                         - Complete Haman Karn's Offical Mode

---------------------------------------------------------------------------
06. MS List
---------------------------------------------------------------------------

Here's the initial MS you can use:

01. Gundam RX78-2
02. Gundam Mk-II
03. Gundam Z
04. Wing Gundam Zero
05. God Gundam
06. Turn-A Gundam

Unlockables:

07. Char's Gelgoog        - Complete Amuro Ray's Offical Mode
08. Char's Zaku II        - Complete Char Aznable's Offical Mode
09. Hyaku Shiki           - Complete Char Aznable's Offical Mode Mission 4
10. The O                 - Complete Kamille Bidan's Offical Mode
11. Qubeley               - Complete Judau Ashita's Offical Mode
12. Gundam ZZ             - Complete Judau Ashita's Offical Mode
13. Master Gundam         - Complete Domon Kasshu's Original Mode
14. Gundam Epyon          - Complete Heero Yuy's Original Mode
15. Gundam Mk-II (Black)  - Complete Kamille Bidan's Offical Mode &
                          - Complete Heero Yuy's Original Mode
16. Qubeley Mk-II (Black) - Complete Judau Ashita's Offical Mode &
                          - Complete Domon Kasshu's Original Mode
17. Qubeley Mk-II (Red)   - Complete Elpe Ple's Original Mode &
                          - Complete Rolan Cehack's Original Mode
18. Musha Gundam          - Complete Amuro Ray's Original Mode &
                          - Complete Kamille Bidan's Original Mode &
                          - Complete Judau Ashita's Original Mode &
                          - Complete Domon Kasshu's Original Mode &
                          - Complete Heero Yuy's Original Mode &
                          - Complete Rolan Cehack's Original Mode

---------------------------------------------------------------------------
07. Skill List
---------------------------------------------------------------------------

Every Pilot begins with a single personal skill. At level 25, he/she gains
a second skills. Personal skills cannot be changed.

+-----------------------+-----------------------+-----------------------+
| Pressure Hit          | Smash Hit             | Armor Gain            |
| Damage guarding       | Smash an enemy's guard| Replenish armor by    |
| enemies when SP Gauge | using a boost attack  | attacking enemies     |
| is full.              | when SP Gauge is full.| when SP Gauge is full.|
+-----------------------+-----------------------+-----------------------+
| Impulse               | Aura Burst            | Sky Eye               |
| Release a destructive | Blast enemies into the| Guard against attacks |
| electrical shock by   | air using a boost     | from all directions   |
| attacking enemies     | attack when SP Gauge  | when SP Gauge is full.|
| when SP Gauge is full.| is full.              |                       |
+-----------------------+-----------------------+-----------------------+
| Hard Strike           | Sniper                | Newtype               |
| Sometimes release a   | Sometimes fire a      | Impervious to enemy   |
| powerful melee attack | powerful shot when SP | shots while boosting. |
| when SP Gague is full.| Gauge is full.        |                       |
+-----------------------+-----------------------+-----------------------+
| Cyber-Newtype         | Elite Boost           | School of Master Asia |
| Impervious to enemy   | Quick Thruster Gauge  | Increasedd attack     |
| shots while boosting. | recovery.             | strength when armor   |
|                       |                       | strength is low.      |
+-----------------------+-----------------------+-----------------------+
| Zero System Online    | Moonrace              | Sharp Shot            |
| Quick guard recovery. | Temporary parameter   | Increased shot        |
|                       | increase for every 50 | lock-on performance.  |
|                       | enemies destroyed.    |                       |
+-----------------------+-----------------------+-----------------------+
| Shock Wave            | Zero Range Shot       | Mechanical Sense      |
| Release a powerful    | Shot damage increases | Increased MS Point    |
| shockwave when        | when closer to the    | acquisition. (+30%)   |
| starting SP Attack.   | enemy.                |                       |
+-----------------------+-----------------------+-----------------------+
| Customize             | Heat Up               | KO                    |
| Increased item        | Damage increases      | Enemy power-down      |
| effect.               | proportional to combo | status guaranteed     |
|                       | number.               | with SP Attack.(+30%) |
+-----------------------+-----------------------+-----------------------+
| Spirit Surge          | Parry                 | Pilot Sense           |
| Cancel power-down     | Cancel enemy Smash    | Increase Pilot Point  |
| status.               | Hit.                  | acquisition. (+30%)   |
+-----------------------+-----------------------+-----------------------+
| Leadership            | Range Enhance         | Salvage               |
| All allied forces'    | Melee attack range    | Enemies drop items    |
| parameters increase.  | increase.             | attacked with a       |
| (including yourself)  |                       | number of combos.     |
+-----------------------+-----------------------+-----------------------+
| Cross Drive           | Delta Drive           | Square Drive          |
| Charge Attack double  | Charge Attack triple  | Charge Attack         |
| power increase.       | power increase.       | quadruple power       |
|                       |                       | increase.             |
+-----------------------+-----------------------+-----------------------+
| High Tension          | Guard Crush           | Counter               |
| SP Attack always      | A certain percentage  | Enemy attacks can be  |
| Hyper SP Attack.      | of attacks become     | countered with a      |
| (i.e. HP red version) | powerful unguardable  | carefully timed       |
|                       | attacks.              | guard.                |
+-----------------------+-----------------------+-----------------------+
| Serene Mind           | Fighting Instinct     | Piercing Shot         |
| SP Gauge              | Not thrown back by    | Beam attacks cut      |
| automatically         | enemy attacks.        | through enemies.      |
| refills.              |                       |                       |
+-----------------------+-----------------------+-----------------------+

It seemed that there may be some change in position of certain skills
when a different pilot is being used. Just to clarify matters, the above
skill chart is for Amuro Ray, you are encouraged to print the japanese
skill chart diagram I placed at 

http://img141.imageshack.us/img141/3374/skillschartzg4.jpg

01. Domon Kasshu         - School of Master Asia, Hard Strike
02. Heero Yuy            - Zero System Online, Sniper
03. Rolan Cehack         - Moonrace, Armor Gain
04. Amuro Ray            - Newtype, Impulse
05. Kamille Bidan        - Newtype, Sniper
06. Judau Ashita         - Newtype, Armor Gain
07. Char Aznable         - Newtype, Smash Hit
08. Paptimus Scirocco    - Newtype, Aura Burst
09. Haman Karn           - Newtype, Hard Strike
10. Master Asia          - School of Master Asia, Pressure Hit
11. Milliardo Peacecraft - Zero System Online, Sky Eye
12. Jerid Messa          - Elite Boost, Aura Burst
13. Emma Sheen           - Elite Boost, Sky Eye
14. Elpe Ple             - Newtype, Impulse
15. Ple Two              - Cyber-Newtype, Smash Hit
16. Roux Louka           - Newtype, Pressure Hit

Recommendated Skills:
Armor Gain
Serene Mind
Heat Up
Leadership
High Tension
Spirit Surge
Fighting Instinct

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08. Part List
---------------------------------------------------------------------------

During a mission, defeating a Guard or an Ace may sometime drop a toolbox.
If you sucessfully complete the mission, you get to keep the parts. You can
get a maximum of 4 different parts per mission. I had gotten 5 parts from
a mission before but 2 of them are the same.

All parts collected by a MS regardless of the pilot is kept with the MS.
So if you are having trouble using a certain MS, it may be better for you
to find a high level pilot to use that particular MS to go parts hunting
to strength the MS.

There are parts belonging to 5 mechanics.

The basic enhancement of the parts increases the following attributes:
Fight - melee attack
Shoot - range attack
Defense - reduce the amount of damage taken
Armor - Hit point

Since the mechanices are indicated by their portrait. It is better to
label them as M1 to M5 from left to right.

Mechanic Description
M1 - Tem Ray
M2 - Astonaige Medoz
M3 - Rain Mikamura
M4 - Doctor J
M5 - Hayato Kobayashi

The parts are arrange in 3 rows of 5. Let's label them as P01-P15 where
they are arranged from left top right, top to bottom:
P01 P02 P03 P04 P05
P06 P07 P08 P09 P10
P11 P12 P13 P14 P15

Part Description
P01 Melee Program
P02 Firing Program
P03 Gundarium Alloy
P04 Additonal Armor
P05 High Output Generator

P06 High Mobility Thruster
P07 Linear Suspension
P08 High Response Sensor
P09 Firing Sensor
P10 Self-Regeneration Nanomachines

P11 Overdrive Chip
P12 Future Prediction Program
P13 Bio-sensor
P14 I-Field Suppression System

Rare Item - Gold Bordered
P15 (M1) Control Circuit
P15 (M2-M5) MUSOU Unit

Each mechanic can have the same 15 types of parts and the maximum 
number of a particular type of parts is 3. The only exception is
P15. M1 have a different P15 from the other 4 mechanics. P15 is
easily found in Hard mode and tough missions in Easy and Normal 
in tough missions.

Part attributes

It is be seen easily that P15 combine all attributes from the same 
mechanic.

M1 - Tem Ray

+------+-------+------+---------+-------+
+ Part | Fight | Shot | Defense | Armor |
+------+-------+------+---------+-------+
| 01   |  1    |      |         |       |
+------+-------+------+---------+-------+
| 02   |       |  1   |         |       |
+------+-------+------+---------+-------+
| 03   |       |      |  1      |       |
+------+-------+------+---------+-------+
| 04   |       |      |         |  2    |
+------+-------+------+---------+-------+
| 05   |  1    |  1   |         |       |
+------+-------+------+---------+-------+
| 06   |  1    |      |  1      |       |
+------+-------+------+---------+-------+
| 07   |  1    |      |         |  2    |
+------+-------+------+---------+-------+
| 08   |       |  1   |  1      |       |
+------+-------+------+---------+-------+
| 09   |       |  1   |         |  2    |
+------+-------+------+---------+-------+
| 10   |       |      |  1      |  2    |
+------+-------+------+---------+-------+
| 11   |  1    |      |  1      |  2    |
+------+-------+------+---------+-------+
| 12   |  1    |  1   |  1      |       |
+------+-------+------+---------+-------+
| 13   |  1    |  1   |         |  2    |
+------+-------+------+---------+-------+
| 14   |       |  1   |  1      |  2    |
+------+-------+------+---------+-------+
| 15   |  1    |  1   |  1      |  2    |
+------+-------+------+---------+-------+

M2 - Astonaige Medoz
+------+-------+------+---------+-------+
+ Part | Fight | Shot | Defense | Armor |
+------+-------+------+---------+-------+
| 01   |  10   |      |         |       |
+------+-------+------+---------+-------+
| 02   |       |  10  |         |       |
+------+-------+------+---------+-------+
| 03   |       |      |  10     |       |
+------+-------+------+---------+-------+
| 04   |       |      |         |  12   |
+------+-------+------+---------+-------+
| 05   |  10   |  10  |         |       |
+------+-------+------+---------+-------+
| 06   |  10   |      |  10     |       |
+------+-------+------+---------+-------+
| 07   |  10   |      |         |  12   |
+------+-------+------+---------+-------+
| 08   |       |  10  |  10     |       |
+------+-------+------+---------+-------+
| 09   |       |  10  |         |  12   |
+------+-------+------+---------+-------+
| 10   |       |      |  10     |  12   |
+------+-------+------+---------+-------+
| 11   |  10   |      |  10     |  12   |
+------+-------+------+---------+-------+
| 12   |  10   |  10  |  10     |       |
+------+-------+------+---------+-------+
| 13   |  10   |  10  |         |  12   |
+------+-------+------+---------+-------+
| 14   |       |  10  |  10     |  12   |
+------+-------+------+---------+-------+
| 15   |  10   |  10  |  10     |  12   |
+------+-------+------+---------+-------+

M3 - Rain Mikamura
+------+-------+------+---------+-------+
+ Part | Fight | Shot | Defense | Armor |
+------+-------+------+---------+-------+
| 01   |  15   |      |         |       |
+------+-------+------+---------+-------+
| 02   |       |  15  |         |       |
+------+-------+------+---------+-------+
| 03   |       |      |  1      |       |
+------+-------+------+---------+-------+
| 04   |       |      |         |  12   |
+------+-------+------+---------+-------+
| 05   |  15   |  15  |         |       |
+------+-------+------+---------+-------+
| 06   |  15   |      |  1      |       |
+------+-------+------+---------+-------+
| 07   |  15   |      |         |  12   |
+------+-------+------+---------+-------+
| 08   |       |  15  |  1      |       |
+------+-------+------+---------+-------+
| 09   |       |  15  |         |  12   |
+------+-------+------+---------+-------+
| 10   |       |      |  1      |  12   |
+------+-------+------+---------+-------+
| 11   |  15   |      |  1      |  12   |
+------+-------+------+---------+-------+
| 12   |  15   |  15  |  1      |       |
+------+-------+------+---------+-------+
| 13   |  15   |  15  |         |  12   |
+------+-------+------+---------+-------+
| 14   |       |  15  |  1      |  12   |
+------+-------+------+---------+-------+
| 15   |  15   |  15  |  1      |  12   |
+------+-------+------+---------+-------+

M4 - Doctor J
+------+-------+------+---------+-------+
+ Part | Fight | Shot | Defense | Armor |
+------+-------+------+---------+-------+
| 01   |   5   |      |         |       |
+------+-------+------+---------+-------+
| 02   |       |   5  |         |       |
+------+-------+------+---------+-------+
| 03   |       |      |  15     |       |
+------+-------+------+---------+-------+
| 04   |       |      |         |  22   |
+------+-------+------+---------+-------+
| 05   |   5   |   5  |         |       |
+------+-------+------+---------+-------+
| 06   |   5   |      |  15     |       |
+------+-------+------+---------+-------+
| 07   |   5   |      |         |  22   |
+------+-------+------+---------+-------+
| 08   |       |   5  |  15     |       |
+------+-------+------+---------+-------+
| 09   |       |   5  |         |  22   |
+------+-------+------+---------+-------+
| 10   |       |      |  15     |  22   |
+------+-------+------+---------+-------+
| 11   |   5   |      |  15     |  22   |
+------+-------+------+---------+-------+
| 22   |   5   |   5  |  15     |       |
+------+-------+------+---------+-------+
| 13   |   5   |   5  |         |  22   |
+------+-------+------+---------+-------+
| 14   |       |   5  |  15     |  22   |
+------+-------+------+---------+-------+
| 15   |   5   |   5  |  15     |  22   |
+------+-------+------+---------+-------+

M5 - Hayato Kobayashi
+------+-------+------+---------+-------+
+ Part | Fight | Shot | Defense | Armor |
+------+-------+------+---------+-------+
| 01   |  5    |      |         |       |
+------+-------+------+---------+-------+
| 02   |       |  5   |         |       |
+------+-------+------+---------+-------+
| 03   |       |      |  10     |       |
+------+-------+------+---------+-------+
| 04   |       |      |         |  32   |
+------+-------+------+---------+-------+
| 05   |  5    |  5   |         |       |
+------+-------+------+---------+-------+
| 06   |  5    |      |  10     |       |
+------+-------+------+---------+-------+
| 07   |  5    |      |         |  32   |
+------+-------+------+---------+-------+
| 08   |       |  5   |  10     |       |
+------+-------+------+---------+-------+
| 09   |       |  5   |         |  32   |
+------+-------+------+---------+-------+
| 10   |       |      |  10     |  32   |
+------+-------+------+---------+-------+
| 11   |  5    |      |  10     |  32   |
+------+-------+------+---------+-------+
| 12   |  5    |  5   |  10     |       |
+------+-------+------+---------+-------+
| 13   |  5    |  5   |         |  32   |
+------+-------+------+---------+-------+
| 14   |       |  5   |  10     |  32   |
+------+-------+------+---------+-------+
| 15   |  5    |  5   |  10     |  32   |
+------+-------+------+---------+-------+

You are allowed to equip a maximum of 3 parts for each MS. If the 4th
part appear, the box will explode and you have another chance to get
another box from other Guards and Aces.

So what's all this stuff about mechanics and parts? You see, when you
equip parts from the same mechanics or similar parts, you get combos.
These combos come in either an increase in attributes or some special 
abilities.

The combo that are known at the moment are as follows:

Type Bonus, Same part x 2
Fight +20 Shot +20 Defense +20 Armor +37

Type Bonus, Same part x 3
Fight +30 Shot +30 Defense +30 Armor +56

Tech Bonus applies to parameters that are non-zero only.
The list of bonuses below are assuming that P15 is equipped.

Tech Bonus, M01 x 2
Fight + 1 Shot + 1 Defense + 1 Armor + 1

Tech Bonus, M01 x 3
Fight +35 Shot +35 Defense +35 Armor +68

Tech Bonus, M02 x 2
Fight + 5 Shot + 5 Defense + 5 Armor + 4

Tech Bonus, M02 x 3
Fight +10 Shot +10 Defense +10 Armor +12

Tech Bonus, M03 x 2
Fight +10 Shot +10 Defense + 1 Armor + 4

Tech Bonus, M03 x 3
Fight +15 Shot +15 Defense +3 Armor +12

Tech Bonus, M04 x 2
Fight +3 Shot +3 Defense +10 Armor +12

Tech Bonus, M04 x 3
Fight +5 Shot +5 Defense +15 Armor +20

Tech Bonus, M05 x 2
Fight +3 Shot +3 Defense +5 Armor +20

Tech Bonus, M05 x 3
Fight + 5 Shot + 5 Defense +10 Armor + 28

Certain combo had some special abilities included.

P03 (Gundarium Alloy) x 3
Projectile Resistance 
Enemy projectile attacks cause less damage.

P04 (Additional Armor) x 3
Projectile Resistance 
Enemy projectile attacks cause less damage.

P05 (High Output Generator) x 2
Power Down Ratio Up
Increased enemy power-down ratio.

P05 (High Output Generator) x 2, M3 x 2
Projectile Resistance 
Enemy projectile attacks cause less damage.
Power Down Ratio Up
Increased enemy power-down ratio.

P06 (High Mobility Thruster) x 2
Dash Speed Up
Increased boost speed.

P06 (High Mobility Thruster) x 2, M04 x 2
Projectile Resistance 
Enemy projectile attacks cause less damage.
Dash Speed Up
Increased boost speed.

P06 (High Mobility Thruster) x 2, M02 x 2
Projectile Resistance 
Enemy projectile attacks cause less damage.
Dash Speed Up
Increased boost speed.

P08 (High Response Sensor) x 2
Enemy Neutralization Up
Decreased enemy field strength.

P09 (Firing Sensor) x 2
Dash Speed Up
Increased boost speed.
Power Down Ratio Up
Increased enemy power-down ratio.

P10 (Self-Regenerating Nanomachines) x 3, M05 x 3 (F0 S0 D10 A32)
Fight +0 Shoot +0 Defense +70 Armor +200

P11 (Overdrive Chip) x 3
SP Attack Up
Increased SP Attack strength.

P12 (Future Prediction Program) x 2
Critical Up
Increased Critical Hit success ratio.

P12 (Future Prediction Program) x 3, M3 x 3
Critical Up
Increased Critical Hit success ratio.
Dash Speed Up
Increased boost speed.
(Thanks to Albert for pointing out that 3 x P12 is needed instead of 2)

M2P13 x 3
SP gauge growth rise
The growth of Sp gauge increases

P14 (I-Field Suppression System) x 2
Beam Resistance
Enemy beam attacks cause less damage.

P14 (I-Field Suppression System) x 3, M02 x 3
Beam Resistance
Enemy beam attacks cause less damage.
Power Down Ratio Up
Increased enemy power-down ratio.

P14 (I-Field Suppression System) x 3, M03 x 3
Beam Resistance
Enemy beam attacks cause less damage.
Projectile Resistance 
Enemy projectile attacks cause less damage.

P15 x 3, M01 x 3 (F1 S1 D1 A2)
Fight +100, Shot +100, Defense +100 Armor +130

Miscellaneous Combo

P15 (MUSOU Unit) x 3 M02 x 3 (F10 S10 D10 A12)
Fight +70, Shot +70, Defense +70 Armor +104

P15 (MUSOU Unit) x 3 M03 x 3 (F15 S15 D1 A12)
Fight +90 Shot +90 Defense +36 Armor +104

P15 (MUSOU Unit) x 3 M04 x 3 (F5 S5 D15 A22)
Fight +50 Shot +50 Defense +90 Armor +142

P15 (MUSOU Unit) x 3 M05 x 3 (F5 S5 D10 A32)
Fight +50 Shot +50 Defense +70 Armor +180

P11 (Overdrive Chip) x 3 M02 x 3 (F10 S0 D10 A12)
Fight +70, Shot +0, Defense +70 Armor +104
SP Attack Up
Increased SP Attack stength.

Here's the details on how to work out the figures

e.g.
P15 x 3 M02 x 3 (F10 S10 D10 A12)
Fight +70, Shot +70, Defense +70 Armor +104

Fight +10 Shot +10 Defense +10 Armor + 12 (M02 P15)
Fight +10 Shot +10 Defense +10 Armor + 12 (M02 P15)
Fight +10 Shot +10 Defense +10 Armor + 12 (M02 P15)
Fight +30 Shot +30 Defense +30 Armor + 56 (P15 x 3 bonus)
Fight +10 Shot +10 Defense +10 Armor + 12 (M02 x 3 bonus)
========================================================
Fight +70 Shot +70 Defense +70 Armor +104

Note that M01 P15 x 3 doesn't enjoy the additional bonus from parts x3
and mechanics x3. So you get exactly
Fight +100 Shot +100 Defense +100 Armor + 130
when you equipped all 3 of them.

When hunting for rare item such as P15, it is best to use Amuro Ray's
Official Mission 1, Hard Mode. Just beat Blue Comet, Black Tri-star first
stage, Black Tri-star second stage and then beat Blue Comet one last time
to end the mission. You will usually ended up about 4 items in the process
and in most cases 1 or 2 of them will be a P15!

Note: I had did further test on other pilots and it seemed that your
pilot need to be level 30 in order for the P15 to drop. You don't really
need to play on Hard mode but the chance will be higher than the easier
modes.

---------------------------------------------------------------------------
09. Mission List
---------------------------------------------------------------------------

CJayC had written some really detailed mission guide in his FAQ. I will 
think about what to write here so as not to repeat what had already being
said.

For a start, I don't understand every messages that is shown during a
mission but that doesn't stop me from understanding the mission 
objectives.

Every mission can be completed by following these few steps:

1. First verify the Victory Conditions. 

If you need to defeat any MS/Battleship to complete the mission, their 
pilot names will be listed. If they are on scene, you can see a line 
linking from their names to their current location. If you see a circle 
below them, then they are the Guard for that base. This means that you 
need to clear the base of its HP before they will descend to fight you. 
In the actual scene map, these MS will be highlighted as a larger red
square.

Similarly, some of your allies MS must not be defeated as part of the
mission completion criteria. Remember their pilot name and keep an
eye on their HP from time to time. They usually appear as a larger blue 
square on the in game map.

If you need to defeat an enemy Battleship , you must clear that base 
along will any Guards there.

If you need to protect a particular Battleship , you must enter that 
base and defeat enemies to recharge the base's HP. Once you think the 
base had recovered, you should proceed with your mission objectives.

2. Allies in distress

During the missions, very often you will find an ally MS in distress.
Most of the time, their HP is halved and will be destroyed within 2-3
minutes if you don't help them out. So when you see such a message 
(usually boxed in green), you should stop what are you doing and rush
to their rescue. Once you helped them to clear the base they are in,
most likely that ally MS will received a full HP boost. In most cases,
these are the MS that will help you out in the final showdown with
the mission Boss. So do take some time to help them out.

3. Protected base

Certain enemy base had something protecting them. Either it is a laser
that track and shoot at you or the enemy MS within the base will always 
get a full HP boost very frequently. The game will prompt you to destroy 
certain nearby base to stop the protection mechanism. Just check your
mission log and it will indicate the bases to destroy. If you really
have problem finding the right bases, then destroy all of them :)

4. Red Fire MS

Certain enemy MS is in a so-called Red Fire mode. You can see a fiery
aura around them and they are tougher than usual. In Hard mode, many
of the normal enemy MS will be in Red Fire mode so that make the game
much harder. There is basically 2 methods to deal with them. The first
one involves getting behind them and get a free attack or Musou. This
task depends on which MS you are using, the more agile MS have more
advantage than a slow MS like The O. Once you get you first hit, you
want to keep them floating. To do that, you want to do a Square, 
Square, Square attack rather than a charged attack. Charge attack will 
most likely make them lay flat on the ground. If the enemy MS is down, 
try to position yourself to hit their back when they get up. I called
this method "Backstabbing". Rinse and repeat. The other method is 
basically to get your HP to red which will trigger the SP auto recharge 
mode. Run away from the enemy MS and wait for your SP to be fully 
charged. Run back and spam your Musou at the enemy. Rinse and repeat. 
I think the Japanese called this tactics the "Red Chicken Run". Do 
understand that this method does not always guarantee that you will 
win the fight. Since your HP is so low, the enemy can pull off a Musou 
and finish you off. As such this method is best combine with the 
Interim Save.

5. Locked up

In certain mission, you will initally be asked to reach a certain 
mission objective. But once you had reaches a certain place, some
event will trigger and you can't go back the way you came. It could
be an Avalanche, molten Lava or locked doors. To make the matters worse,
your ally MS or Base will most likely to be attack and need your
help. Anyway, you just have to fight some enemy MS to trigger some 
events to unlock yourself from that place and then head to your
Base or allies to rescue them. If you really have trouble with such
missions, you might want to bring a friend to help you out. Let
them stay at your base to protect it while you proceed to the lock
up zone.

6. Timed event

In certain mission, you need to complete a mission objective within
a short period of time. Example, there is one mission where you
need to escape a collapsing cave and another where you must stop
the Big Cannon from firing. You usually have a certain number of
enemy general MS to defeat within the short time frame. For such cases, 
it is generally easier to select an easier difficulty level if you have 
trouble clearing
it.

7. One on One dead match

After completing all mission objectives, sometime you are put into a
dead match with one of your fellow MS. The opponent is usually
Master Gundam or Wing Zero. There is really no good way to help you
in the fight, so just use the Interim Save + Red Chicken Run method.

This should covers all the scenerio you will encountered in the
missions. If you are lost, just defeat all enemy MS on the map and
clear every single enemy bases.

Amuro Ray Official Mode

Mission 1 - Trivia

During the first encounter with the Black Tri-Star, you can defeat all
three of them in the same encounter. Normally, if one of them is down,
there other two will fly away. If you attack them when they are about
to fly off, you can pin them down. After defeating all three of them,
the other 2 will still appear later on.

Item Drop - Hard Mode + Level 30 Pilot
P15 for all 5 mechanics.

---------------------------------------------------------------------------
10. Voice Gallery
---------------------------------------------------------------------------

This section is left out earlier because I am unable to translate the
Japanese Speech. With the English version out, I will added in the speech
as I unlock them. Playing through all these missions is going to take some
time. If you have info that you want to contribute, please email me. Do
ensure that the Voice are in the right order else it will be hard for me
to insert them.

Apolly
Roger that! Let's play some whack-a-mole!

Amuro
New Mobile Suit or not, you're mine!
Nobody likes a sore loser.
No. If being a Newtype let you see the future, things
wouldn't be so difficult.
If I get in close like this, you can't attack from all directions.
And you're not? You're a Newtyoe too!
Sorry. I still have a place I can go back to. I can't tell you how
good that makes me feel.
You understand, don't you? I can be with you any time, Lalah...
L-Lalah... I did something... I did something I can never take back...!
I want... No, I need to fight him!
I can pilot the Gundam better than anyone! (1000 Shot Down)
It is! It's him! Yes, he's here!
Me? A bad man?
It's not over yet! I only lost my main camera!
Amuro! Let's do it!
???
You're off your game, Kamille!
???

Kai
Guncannon, heading out!
Who died and made you boss? Sheesh!
Yeah... I guess just because you've learned a few new tricks
doesn't make you a good.
You're too rash! At times like these, a little cowardice goes a long way.
Shooting from out here is pointless!
At times like this you gotta keep your cool.
Aaah! S-she's gonna blow!

Gaia
Launch a Jet Stream Attack on that Mobile Suit!
Hey! Did you just step on me?

???

Kycilia
Yes, that will do.

???

Quattro
This is getting out of hand!
This isn't over yet!
???
People always have trouble acknowledging the abilities of their friends.

???

Jerid
You'll get over it...

???

Char
I see them...! I can see the enemy!
No time for a test drive!
Lalah, I want to attack the Gundam... Guide me to it.
I'll show you that a difference in Mobile Suit abilities... doesn't
decide a battle!
Lalah! Stop toying around with him!
???
Someone good enough to cause me to break a sweat...! Who are you?
One must always plan a few moves ahead in a battle.
Do you know who I am?
My name is Char Aznable. As you can see, I'm a soldier.
Understood. It's your call.
You've gotten a whole lot better, Gundam!
May you bask in the glory of victory!

???

Master Asia
How many times must you bleed before you learn you lesson? Idiot disciple!

???

Scirocco
We don't need anyone who isn't capable of understanding how the world
really works.
What can the common man do besides hold true genius back?
In history, only a select few geniuses have had the ability to change
the world.
???
People need to be properly guided. They need an absolute leader to
guide them.

???

Hayato
I won't let Kai hog all the glory!
Oh no! Incoming! It's a Dom!

???

Heero
If everyone has gone mad, all I can do is believe in myself and keep
fighting!
Surely you can see the outcome!
???
Life is cheap. Especially mine.

Bright
All hands! Level one battle stations!
What are they doing? That barrage is too thin!

???

M'Quve
We may have lost this battle, but we haven't lost the war.
Think about the amount of mineral resources we have already safely
shipped.
Zeon can fight for another ten years if necessary! Ha ha ha!

???

Milliardo
Why? Why was I such a fool?

???

Yazan
Quit barking orders at me!

???

Lalah
Ah, Amuro! I can see time...!
Captain! Please move! You're in the way!
How? How can you fight like this?
You have no one to protect, you have nothing to defend.
People have to change. Just like we do.
I don't like you. You're a bad man. You want to hurt Char.
If I don't beat you, Char will die.
Because you hurt Char.
You were too late.
Captain, I want you to fly wearing a regular space suit from now on.
You're a bad man! Anyone who bullies Char is bad!

Ramba Ral
Well done, boy. But you didn't win on your own.
You won thanks to that Mobile Suit of yours!
Ha ha! This wind, this feeling... This is war!
You fight heroically. But now it's time you learned what a warrior's
fate is all about.
You're really giving me a run for my money.
In the middle of a battle, Ramba Ral forgot to fight!
He's good. But nothing can withstand my heat rod!
This is no Zaku, my friend!

???

Revil
No. If we're going to lose, we'll lose no matter where we are.
Victory cannot be achieved if the leader is merely screaming  orders
from the rear.
You won, Gundam.
It's all about Mobile Suits nowadays. How things have changed since I 
was young.

Roberto
Just because you're bigger, doesn't guarantee you the win!

???

---------------------------------------------------------------------------
11. Pilot & MS Stats
---------------------------------------------------------------------------

Some of the favourite questions people asked are:
"Who is the best pilot?"
"Which is the best MS?"

Given that the parts that can be collected are the same for all MS, 
it shouldn't be used as a comparison criteria. Similarly, all the
skills can be learned by every pilot.

At level 10, all MS will have 3 SP gauge. The booster and the speed of
MS is something that is much harder to gauge so I will just leave them
out.

Their primary and secondary skills are listed below.

01. Domon Kasshu         - School of Master Asia, Hard Strike
02. Heero Yuy            - Zero System Online, Sniper
03. Rolan Cehack         - Moonrace, Armor Gain
04. Amuro Ray            - Newtype, Impulse
05. Kamille Bidan        - Newtype, Sniper
06. Judau Ashita         - Newtype, Armor Gain
07. Char Aznable         - Newtype, Smash Hit
08. Paptimus Scirocco    - Newtype, Aura Burst
09. Haman Karn           - Newtype, Hard Strike
10. Master Asia          - School of Master Asia, Pressure Hit
11. Milliardo Peacecraft - Zero System Online, Sky Eye
12. Jerid Messa          - Elite Boost, Aura Burst
13. Emma Sheen           - Elite Boost, Sky Eye
14. Elpe Ple             - Newtype, Impulse
15. Ple Two              - Cyber-Newtype, Smash Hit
16. Roux Louka           - Newtype, Pressure Hit

Here's are some of the parameters for the various Pilot and MS. Some of 
them are good in different area. It is up to you to interpret them.

+--------------------+--+----------------+--+-----+-----+-----+-----+
|Pilot               |Lv| MS             |Lv|Fight|Shoot|Defen|Armor|
+--------------------+--+----------------+--+-----+-----+-----+-----+
|Amuro Ray           |30|Char's Gelgoog  |10| 371 | 374 | 370 | 650 |
+--------------------+--+----------------+--+-----+-----+-----+-----+
|Amuro Ray           |30|Gundam RX78-2   |10| 363 | 382 | 370 | 750 |
+--------------------+--+----------------+--+-----+-----+-----+-----+
|Amuro Ray           |30|Qubeley Mk-II(B)|10| 350 | 400 | 360 | 700 |
+--------------------+--+----------------+--+-----+-----+-----+-----+
|Char Aznable        |30|Char's Gelgoog  |10| 379 | 366 | 380 | 650 |
+--------------------+--+----------------+--+-----+-----+-----+-----+
|Char Aznable        |30|Char's Zaku II  |10| 392 | 362 | 346 | 600 |
+--------------------+--+----------------+--+-----+-----+-----+-----+
|Char Aznable        |30|Hyaku Shiki     |10| 382 | 383 | 360 | 700 |
+--------------------+--+----------------+--+-----+-----+-----+-----+
|Domon Kasshu        |30|God Gundam      |10| 400 | 321 | 374 | 715 |
+--------------------+--+----------------+--+-----+-----+-----+-----+
|Emma Sheen          |30|Gundam Mk-II    |10| 341 | 371 | 383 | 660 |
+--------------------+--+----------------+--+-----+-----+-----+-----+
|Jerid Messa         |30|Gundam Mk-II(B) |10| 363 | 373 | 389 | 660 |
+--------------------+--+----------------+--+-----+-----+-----+-----+
|Judau Ashita        |30|Gundam ZZ       |10| 373 | 367 | 365 | 790 |
+--------------------+--+----------------+--+-----+-----+-----+-----+
|Judau Ashita        |30|Qubeley Mk-II(R)|10| 353 | 377 | 350 | 700 |
+--------------------+--+----------------+--+-----+-----+-----+-----+
|Kamille Bidan       |30|Gundam Z        |10| 365 | 400 | 350 | 670 |
+--------------------+--+----------------+--+-----+-----+-----+-----+
|Master Asia         |30|Master Gundam   |10| 400 | 341 | 364 | 760 |
+--------------------+--+----------------+--+-----+-----+-----+-----+
|Milliardo Peacecraft|30|Gundam Epyon    |10| 385 | 350 | 390 | 700 |
+--------------------+--+----------------+--+-----+-----+-----+-----+
|Paptimus Scirocco   |30|Gundam Mk-II    |10| 374 | 382 | 369 | 660 |
+--------------------+--+----------------+--+-----+-----+-----+-----+
|Paptimus Scirocco   |30|The O           |10| 372 | 383 | 359 | 750 |
+--------------------+--+----------------+--+-----+-----+-----+-----+
|Ple Two             |30|Qubeley Mk-II(R)|10| 331 | 388 | 371 | 700 |
+--------------------+--+----------------+--+-----+-----+-----+-----+
|Roux Louka          |30|Gundam Z        |10| 343 | 381 | 361 | 670 |
+--------------------+--+----------------+--+-----+-----+-----+-----+

Note: If you have the stats for other Pilot or MS not listed here, please
email them to me. It will be quite some time before this list (16 Pilots
and 18 MS) can be completed.

---------------------------------------------------------------------------
12. Tips & Tricks
---------------------------------------------------------------------------

Every pilot starts at level 1 and the maximum level you can get is level 
30. After completing a mission, you get to keep the Pilot and MS experience
gained during the mission regardless of success or failure. However,
skill are only awarded only for successful missions. You may learn up to 
3 new skills after each mission, and after reaching Pilot level 30, you
gain 1 new skill after every successful mission. The new skills are 
randomly selected from the pool of skills you had not learn. Therefore,
you can acquire all the skills easily after you had reach Pilot level 30.
(Thanks to Albert for pointing out that level 30 Pilot does not gain a
new skill for a failed mission).

When a pilot is given a new MS, the MS level always starts from level 1.
You cannot level up a MS to level 10 and pass it on to another newbie 
pilot. The maximum level a MS can attained is 10. MS points gained during
a mission is kept even if the mission failed. Once the Pilot and MS level
are maxed, the only way to fight better is to acquire the better skill and
get strong parts combo.

Each MS keep it's own inventory of parts gained in the mission. The only
way to collect the parts is to get it by defeating a Guard or an Ace in a
mission and then successfully complete the mission. If you failed the
mission, you lose any parts collected. There are 5 mechanics and 15 types
of parts making it a total of 75 different parts. You can get 3 for each
of these parts so collecting a complete inventory requires 75 x 3 = 225 
parts. That is assuming that you don't count those parts you already had.
If you want to do it with all 18 MS, that's 4050 parts. Nobody will do 
this unless they are very dedicated to the game. Anyway, I am sure that
getting M01 P15 x 3 will be sufficient for most people since that is the
best parts combo IMO.

Make use of the Interim Save function provided in the mission. You can
only keep one such save game. The manual didn't explain its usage clearly
so here's how to use it properly. Suppose you are fighting a particular
tough Ace and both your HP is red. Stay a distance away from the Ace and
do a Interim Save. After that, charge in and see whether you can defeat
him/her. If unfortunately you fail the mission. You will be shown the
mission failure screen and you may to tempt to save the game. Don't.
Instead, press the PS button on your controller to Quit the game. Start
the game again and press Start. There should be a resume save game option
available. Select it and you be back to the point where you did the
Interim Save. Just remember to stay away from the nasties when you save
or else you might get KO the moment you get back to the game. Stunned
opponent will not be stunned when you load the Interim Save, so do keep
your distance away from fiery opponents.
Remark: Thanks to Albert for pointing out that you can perform a soft
reset (Select + Start) to reduce the amount time needed to reload the
Interim Save.

This part is nothing new really. Easy mode give you the lower level parts.
While hard mode will give you better parts. The tough part is how to
survive the mission in order to keep the parts. As such it is recommended
to use a Level 30 Pilot in a Level 10 MS before going item hunting in the
Hard Mode. You can find gold bordered P15 part in Hard Mode. It seldom
appears in Easy or Normal Mode unless the mission is really tough. A bit
of correction here, I had verified that with a Level 30 Pilot, you can
get P15 in Easy Mode.

To complete all the missions for a particular Pilot, there is no need to
clear them solo. Playing with 1P or 2P will clear the mission similar to
1P mode. Playing in Easy, Normal or Hard mode also doesn't matter. So if 
you have problem completing the game, bring along a partner, perferably 
one using a high level Pilot and a high level MS. There are a few missions
where you are trapped inside and you must fight your way out while your 
base is being attacked. For these missions, sent your buddy to guard the 
base for you so that you can have an easier time. In certain missions, 
several of your Aces are in trouble, with an additional hand, you can 
split up and help your team mates easily. Lastly, when fighting Musha 
Gundam, it is always better to have a helping hand. But do take note that
if your partner is KO, it's a mission failure as well. So do remember to 
use the Interim Save as a backup plan.

The CG shown in 1P and 2P mode is slightly different. So if you want to 
view all the CG, you may need to play throught the missions in both 1P and
2P mode. Also, additional CG may happened depending on completion or
failure of certain mission objective. For example, in Amuro Ray's Offical
Mission 1, if you defeat the Black Tri-Star during the first encounter
using the original Gundam, you get a cutscene that doesn't appear if you
use another MS.

If 2 players is present in an Official mission. The second player cannot 
choose their MS even if the Pilot had already cleared all their missions. 
In most cases, they will be using their original MS but in some cases, 
another MS is given. In Original mode, there is no such issues.

In some of the mission, you are given a new MS half way through. That will
really put you at a disadvantage. If you really need help, you can get
an experience Pilot to go parts hunting with that new MS to beef it up. 
The alternative way is to fail the mission multiple time while leveling up
your Pilot and MS.

There is a Voice section in the Gallery. To unlock the character's Voice, 
it is necessary to replay some of the mission multiple times. If you 
played through the game once clearing all the pilots you will probably get
a 88% completion. In order to unlock more Voice it is necessary to 
complete the mission in various way. The Voice Gallery is sorted based on 
pilots, so it is easy to tell which pilot is missing. To unlock them, 
choose a mission where the character is present and tried different ways 
to clear the mission. For example, in Scirocco Official mission 2, if 
his lady friends' MS were destroyed, they will say something that goes 
into the Voice Gallery. However, if you won't hear them if Scirocco 
rescued them. Doing a 1000 shot down with the characters also unlock
new Voices.

---------------------------------------------------------------------------
13. Acknowledgement
---------------------------------------------------------------------------

fightboy from www.beareyes.com.cn for the Pilot and MS unlockable.
Note: the original message is in Chinese.

Klarc from GameFAQs Gundam Musou Forum for tranlating the skills.

Combo list and part attributes
http://slime.x0.to/gundam-musou/wiki.cgi?page=%A5%D1%A1%BC%A5%C4
Note: original document is in Japanese.

Part list and combo
kakusyouka got this info from a Japanese magazine and did a Chinese 
translation
http://bbs.a9vg.com/read.php?tid=654664
Note: original document is in Chinese.

Albert from STU for some additional info:
- you can perform a soft reset (Select + Start) to reduce the amount time 
  needed to reload the Interim Save. 
- level 30 Pilot don't gain a new skill for a failed mission.
- 3 x P12 is needed instead of 2 in one of the part combo.

---------------------------------------------------------------------------
14. Revision History
---------------------------------------------------------------------------

1.7 - 08 Sep 2007
Update using wordings from Dynasty Warriors: Gundam.
Added Voice Gallery section.

1.6 - 13 Jul 2007
Update Pilot & MS stats section. Update Skill List section.
Minor corrections.

1.5 - 02 Jul 2007
Added Pilot & MS stats section.

1.4 - 29 Jun 2007
Minor changes.

1.3 - 23 Apr 2007
Update Mission and Part section.

1.2 - 05 Apr 2007
Update Part List section. Includes combo calculations.

1.1 - 02 Apr 2007
Update Part List section.

1.0 - 28 Mar 2007
First version.

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