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Trophy Guide

by LordGarvar

/*******Fancy ASCII Title*******
********************************
***Disgaea 3: Tricky Trophies***
********************************
**Game: Disgaea 3: Absense of***
*********Justice, NTSC-U********
********************************
*****Author: Garrett Varrin*****
*e: lordgarvar at twinkfish.com*
*******************************/


Here I'll be outlining how to get the various trophies in Disgaea 3.
Some of the information found herein was taken and elaborated on from
nisamerica.com's Trophy guide found here:

http://www.nisamerica.com/news/PDFs/d3_trophy_list_20090708.pdf

Complete strategies on how to earn each trophy will be detailed in this FAQ.

TABLE OF CONTENTS:

Preamble.............................[BEGIN]

4.0 GPA..............................[TRO01]
Item Warrior.........................[TRO02]
Trophy Shop Trophy...................[TRO03]
Carnagenist..........................[TRO04]
Wise Innocents.......................[TRO05]
Defeat UFO(?)........................[TRO06]
Defeat Eryngi Pirates................[TRO07]
Defeat Donnax2 Pirates...............[TRO08]
Defeat Lucky Pirates.................[TRO09]
Defeat Cheerates.....................[TRO10]
Defeat Cowboy Pirates................[TRO11]
Defeat Asian Pirates.................[TRO12]
Defeat Sports Pirates................[TRO13]
Defeat Pirate Cleaners...............[TRO14]
Defeat Ghost Pirates.................[TRO15]
Defeat Z Pirates.....................[TRO16]
Defeat Horizon Pirates...............[TRO17]
Defeat UFO Pirates(?)................[TRO18]
Defeat Pirate Club...................[TRO19]
Defeat Garden Pirates................[TRO20]
Defeat Boney Pirates.................[TRO21]
Defeat Kit Cat Pirates...............[TRO22]
Defeat Element Pirates...............[TRO23]
Defeat Shinsengumi...................[TRO24]
Defeat Red Pirates...................[TRO25]
Defeat Prinny Pirates................[TRO26]
Defeat 10 Gents Pirates..............[TRO27]
Defeat Baal Pirates..................[TRO28]
Treasure Raider......................[TRO29]
Obey The Cat God.....................[TRO30]
Reverse Bandit.......................[TRO31]
Reverse Robber.......................[TRO32]
Reverse Viking.......................[TRO33]
Who Wants to be a Milliondamagaire...[TRO34]
100,000,000 Damage Pyramid...........[TRO35]
The Ten Billion Damage Man...........[TRO36]
Attack of the Counter 10.............[TRO37]
Cinco De Panelo......................[TRO38]
10 Block Combo.......................[TRO39]
Consult Your Physician...............[TRO40]
ABC's of Hitting.....................[TRO41]
10 Piece Combo Meal..................[TRO42]
Jumptastic!..........................[TRO43]
The Ten Towers.......................[TRO44]
Axel's Rose..........................[TRO45]
Persuade by Force....................[TRO46]
Combo No. 255........................[TRO47]
Capture Enemy........................[TRO48]
Magichangician.......................[TRO49]
Receive 4, Move 20...................[TRO50]
Receive 9, Move 60...................[TRO51]

Footnotes............................[FNOTE]



[BEGIN]

Before you go trophy hunting, I'd recommend you be in the post-game, with
maxed-out levels and powerful equipment. Some of these trophies require
extremely powerful characters in your party, and achieving the tougher
trophies first will more or less turn the easier trophies into freebies.



[TRO01] 4.0 GPA [Value: Platinum]

Preconditions: Trophies 2 through 51 earned.

Strategy: None. Get all the other trophies and you will be awarded with this
one automatically.



[TRO02] Item Warrior [Value: Bronze]

Preconditions: Item World, Legendary Item, Netherworld Academy

Strategy: Go from floor 1 to 100 without leaving the Item World. You can
enter all the mystery gates you want, but you must enter the item world fresh
(at floor 1) and cannot leave the item world until you hit the 100th floor.
Be careful with the Innocent towns: when you talk to the Gate Keeper, the
default option is to leave. Also be warned that you won't always go to the
Innocent Town; sometimes the Leave/Continue message appears as soon as the
10n'th floor is cleared. Watch out for that, too, as it also defaults to
"leave".



[TRO03] Trophy Shop Trophy [Value: Silver]

Preconditions: Item World, Legendary Item, Floor 90+

Strategy: After you complete the 90th floor, the Mystery Gate in subsequent
floors will occasionally (somewhat rarely) take you to a room with a thief
standing at the wall opposite the Gate Keeper. Talk to her to get the trophy.
No, you don't have to buy anything. Just talk, it's that easy!

You may want to consider saving your game after completing the 90th floor, and
reloading your file if you are unsuccessful in finding the Trophy Shop Thief.



[TRO04] Carnagenist [Value: Gold]

Preconditions: Item World, Legendary Item, Land of Carnage

Recommended: a low-ranking legendary item, if you're lazy.

Strategy: Go from floor 1 to 100 without leaving the Item World. You can
enter all the mystery gates you want, but you must enter the item world fresh
(at floor 1) and cannot leave the item world until you hit the 100th floor.
Be careful with the Innocent towns: when you talk to the Gate Keeper, the
default option is to leave. Also be warned that you won't always go to the
Innocent Town; sometimes the Leave/Continue message appears as soon as the
10n'th floor is cleared. Watch out for that, too, as it also defaults to
"leave".



[TRO05] Defeat Wise Innocents [Value: Bronze]

Preconditions: Item World, Floor 20+

Strategy: A note about killing pirates: pirates in Disgaea 3 almost ALWAYS
appear at the beginning of the second round of combat. If you're hunting for
pirates, you won't find them by clearing floors in a single turn. Also note:
after a pirate ship arrives, another may still arrive at the beginning of the
turn after that.

To achieve any of the pirate trophies in the Item world, all you have to do is
kill everyone that arrives on a pirate ship (or other vessel, such as a
spinning tortoise shell).

There are no trophies for killing Pirate Pirating Pirate Pirates (the pirates
encountered when Reverse Pirating, aka when you take up the role of Pirate
Pirating Pirates in order to pirate the Pirates that formerly pirated you. Go
ahead, say it. It's fun. Pirate Pirating Pirate Pirates!)



[TRO06] Defeat UFO(?) [Value: Bronze]

Preconditions: Item World, Floor 20+

Strategy: This one's just a single succubus failing to stop her UFO from crash
landing on your Item World stage. Kill her.



[TRO07] Defeat Eryngi Pirates [Value: Bronze]

Preconditions: Item World, Legendary/Rare Item, Floor 30+

Strategy: Strategy? Kill the pirates!



[TRO08] Defeat Donnax2 Pirates [Value: Bronze]

Preconditions: Item World, Legendary/Rare Item, Floor 30+

Strategy: Strategy? Kill the pirates!



[TRO09] Defeat Lucky Pirates [Value: Bronze]

Preconditions: Item World, Legendary/Rare Item, Floor 40+

Strategy: Strategy? Kill the pirates!



[TRO10] Defeat Cheerates [Value: Bronze]

Preconditions: Item World, Legendary/Rare Item, Floor 40+

Strategy: Strategy? Kill the pirates!



[TRO11] Defeat Cowboy Pirates [Value: Bronze]

Preconditions: Item World, Legendary/Rare Item, Floor 40+

Strategy: Strategy? Kill the pirates!



[TRO12] Defeat Asian Pirates [Value: Bronze]

Preconditions: Item World, Legendary Item, Floor 50+

Strategy: Strategy? Kill the pirates!



[TRO13] Defeat Sports Pirates [Value: Bronze]

Preconditions: Item World, Legendary Item, Floor 50+

Strategy: Strategy? Kill the pirates! Powerthirst not included.



[TRO14] Defeat Pirate Cleaners [Value: Bronze]

Preconditions: Item World, Legendary Item, Floor 50+

Strategy: Strategy? Kill the pirates! Swab the poop deck and watch out for
toilet plungers, har har har.



[TRO15] Defeat Ghost Pirates [Value: Bronze]

Preconditions: Item World, Legendary Item, Floor 60+

Strategy: Strategy? Kill the pirates!



[TRO16] Defeat Z Pirates [Value: Bronze]

Preconditions: Item World, Legendary Item, Floor 60+

Strategy: Rock the Dragon Ball Z ripoff on the flying nimbus.



[TRO17] Defeat Horizon Pirates [Value: Bronze]

Preconditions: Item World, Legendary Item, Floor 60+

Strategy: Strategy? Kill the pirates!



[TRO18] Defeat UFO Pirates(?) [Value: Bronze]

Preconditions: Item World, Legendary Item, Floor 70+

Strategy: Note: This is not the same as the other "Defeat UFO(?)". This
one will be a single Super Dimensonman class character standing on a UFO.
Feel free to kill him.



[TRO19] Defeat Pirate Club [Value: Bronze]

Preconditions: Item World, Legendary Item, Floor 70+

Strategy: Strategy? Kill the pirates!



[TRO20] Defeat Garden Pirates [Value: Bronze]

Preconditions: Item World, Legendary Item, Floor 70+

Strategy: Strategy? Kill the pirates!



[TRO21] Defeat Boney Pirates [Value: Bronze]

Preconditions: Item World, Legendary Item, Floor 80+

Strategy: Strategy? Kill the pirates!



[TRO22] Defeat Kit Cat Pirates [Value: Bronze]

Preconditions: Item World, Legendary Item, Floor 80+

Strategy: Strategy? Kill the pirates!



[TRO23] Defeat Element Pirates [Value: Bronze]

Preconditions: Item World, Legendary Item, Floor 80+

Strategy: Strategy? Kill the pirates!



[TRO24] Defeat Shinsengumi [Value: Bronze]

Preconditions: Item World, Legendary Item, Floor 90+

Strategy: I have never seen these pirates outside the Land of Carnage, though
I expect an encounter with them is still possible there. But even in the LoC
these guys are not too bad with a character that can dish out 100 million
damage per hit.

I have been informed that the Shinsengumi DO appear outside of the Land of
Carnage, which means that if you run into them in the regular Netherworld Item
World, they're easy to defeat (they should be under the 2000s for level.)
Thanks to Tom Kenney for this info.


[TRO25] Defeat Red Pirates [Value: Bronze]

Preconditions: Item World, Legendary Item, Floor 90+

Strategy: Strategy? Kill the pirates!



[TRO26] Defeat Prinny Pirates [Value: Silver]

Preconditions: Item World, Legendary Item, Floor 90+, Land of Carnage

Recommended: Very powerful characters.

Strategy: No, you can't lift and throw them. They're all fitted with the Heavy
Stance Evility. No, you cannot throw an explosive at them to have them chain-
react and explode. These are the non-exploding prinnies. [SPOILERS: Some of
them even have Prinny Laharl's antennae!] They've got 400 million HP each and
pretty jacked stats for prinnies, so be sure to kill them before they have a
chance to attack you.



[TRO27] Defeat 10 Gents Pirates [Value: Silver]

Preconditions: Item World, Legendary Item, Floor 90+, Land of Carnage

Recommended: Very powerful characters.

Strategy: Kill the 10 Gents pirates however you see fit. It's best to kill them
on the turn they arrive, or otherwise before they have a chance to attack you,
because odds are, if they attack you, you're not going to be there any more.
Though the ten of them have relatively low HP (around 250 Million for the
highest one) their defenses are so jacked up that they may take two hits each.



[TRO28] Defeat Baal Pirates [Value: Silver]

Preconditions: Item World, Legendary Item, Floor 90+, Land of Carnage

Recommended: Very powerful characters. The ability to dish out a couple
hundred million damage per unit in a single AoE attack will come in handy.

Strategy: It took me four hours of straight searching to find these guys.
For future reference, they look a bit like Eryngi pirates (on the rickshaw
ship, 6 red Mushroom-Baals and an Anti-Messiah). The Baals all have 400
Million HP, and the Anti-Messiah a mere 150 Million. Kill the Baal pirates
however you see fit. It's best to kill them on the turn they arrive, or
otherwise before they have a chance to attack you, because odds are, if
they attack you, you're not going to be there any more. I had the very good
fortune of having my Geomancer's "Geo Change" skill create a "Reverse Damage"
tile before the Baal Pirates arrived. Though the Anti-Messiah clued in to
destroy Mao with an Omega Heal, once I took him down the Baals were easy
pickings for me.



[TRO29] Treasure Raider [Value: Bronze]

Preconditions: Item World, Mao at a "high" level

Recommended: Mao at level 9999 to make life easier.
Alternatively (as sent in by reader Eric Krieger) if you have someone in the
"BirdWatchers" club, this can be completed with Mao as low as level 200.

Strategy: In the Item world, enter a Mystery Gate. Occasionally you will
be sent to a room with large stacks of crates, each with a treasure on top.
Jump around and grab them all for this trophy.

Note: You do not have to stand on/next to the treasure chest to open it. As
soon as the Information Window for a chest appears at the bottom of the
screen, pressing X quickly enough will have Mao open the chest. In other
words, as soon as his head reaches a certain height next to the chest, you
can open it.



[TRO30] Obey the Cat God [Value: Bronze]

Preconditions: Item World, Mao level 9999

Strategy: While in the Item World, enter a Mystery Gate. Occasionally, you
will be transported to a room with a few scattered crates and a huge tower
made out of crates. In order to climb to the top, you will need Mao at level
9999 (unless Mao is in the improved jumping at HQ club). You need to be able
to jump up a stack of 3 boxes. So, climb to the top, and talk to the Cat God.
He will sell you Salves and Serums, which boost your stats permanently (stats
are lost at reincarnation, unfortunately). You don't need to buy anything,
just talk to the Cat God.



[TRO31] Reverse Bandit [Value: Bronze]

Preconditions: See: TRO33

Recommended: See: TRO33

Strategy: See TRO33 for a general strategy. However, to attain this trophy,
you only need to nab all the treasures, (level sphere not required) so it's
quite easy.



[TRO32] Reverse Robber [Value: Silver]

Preconditions: See: TRO33

Recommended: See: TRO33

Strategy: See TRO33 for a general strategy. However, to attain this trophy,
you only need to nab all eight Innocents, so it's rather easy.



[TRO33] Reverse Viking [Value: Gold]

Preconditions: Have Reverse Pirating ability, a few accessories that have
large (3 or more) movement buffs, and the Pirate Ship Galleon. If you have the
Prism Rangers' ship, you're probably in better shape than I ever was.

Recommended: Characters with the Sky High evility or equivalent abilities
(such as Super Dimensonmen, who can pass through enemies). A few monster-type
characters with high Throw stats. Humanoids with high throw stats will make
things quicker, too.

Strategy: This is going to take a fair bit of time. You need to do a lot of
equipment sharing (giving a character movement-buff shoes, moving that
character, then removing the shoes so someone else can use them) and free-
throwing (sending a chain of monster characters out to gain additional throw
distance). You have 3 turns to move all eight innocents, all eight chests, and
the level sphere to your ship. That means that of your 30 total actions, 17 of
them involve a lift-throw at MINIMUM, meaning on average you need to reach an
object and throw it back to your ship in less than two turns. Fortunately,
with the above mentioned techniques, it's a possible task.

On your first turn, you should focus most of your efforts on clearing a path
from your ship to the trapped innocents. Your mileage will vary based on the
shape of the stage; if you don't like the layout of the stage, quit, reload,
and try again. Also, feel free to throw a treasure chest or two home during
round one. I personally prefer to throw a couple chests and an Innocent (using
a Super Dimensionman with 23 movement makes for easy travel) before ending my
first turn.

On your second turn, line up as many characters as possible to begin hauling
items back. Start with the items that are the farthest away (that would be the
Innocents). You may want to only send about 6 characters after them, so you
have four monsters available to articulate a throw chain back to the ship.
Remember: You need to throw the Innocent onto one of your monster characters,
who will bounce the Innocent to another monster character, and repeat until
the monsters bounce the Innocents back to the ship. A word of caution: make
sure you do not bounce one Innocent into another, or the trophy won't be
earned. After each throw chain, you can press O on your monsters to call them
back into your Base Panel so you can send them out again to start a new chain.
Once your six Innocent throwers are done tossing, send a few more people out
to grab the closer goodies and toss them on board your ship.

On the third turn, just finish throwing everything else on board. Make sure
somebody's on the ship (or you at least have 1 unit remaining to deploy from
the base panel); you wouldn't want to get left behind with a Game Over
after all that work.



[TRO34] Who Wants to be a Milliondamagaire [Value: Bronze]

Preconditions: A reasonably powerful character.

Strategy: Just do a million damage in a single execution. It's quite easy.

Apparently, this must be done to a single enemy (hitting multiple enemies
for a higher "Total Damage" won't help).



[TRO35] 100,000,000 Damage Pyramid [Value: Bronze]

Preconditions: A powerful character.

Recommended: Well into post-game, able to handle the Land of Carnage.

Strategy: Do 100,000,000 in a single combo (attack?). I prefer to do this with
a single character. LoC House of Ordeals 4 is good for this. A powerful
character with a decent weapon can churn out 100 million from pretty much any
S-rank attack.

Alternatively, you can one-shot a high-level Land of Carnage Item World enemy
who is standing on a Deathblow tile. I've done 160 million damage with a
(lucky) level 230 prinny.



[TRO36] The Ten Billion Damage Man [Value: Gold]

Preconditions: The ability to deal unnecessarily large amounts of damage.

Recommended: Hero Prinny, from "Prinny: Can I Really Be The Hero?". He is DLC,
which means you must purchase him from the PSN (1.99 solo, or 5.49 for the
fake hero pack, which includes Midboss(!) as well as Dragon) and I used one of
Hero Prinny's Evilities to acquire this sum of damage.

Strategy: Step one, get your character of choice a maxed out Rank 40 Weapon
and rarity-matched maxed out accessories. Myself, I used Laharl with a Baal
Sword filled to the brim with Fencers (500*8) and 3 Trapezohedrons filled with
Guardians (3*8*500). For information on how to acquire these, see the Item
Maximization FAQ. At any rate, the point is to have a maxed out S-rank ability
(S*640%) and 99,999,999 of the affecting skill stats. 99,999,999 is not
completely necessary, but kind of inevitable. Teach and equip Hero Prinny with
the "Hell's Finest" Evility, which increases Evasion by 50% and increases
damage recieved by 1000%, and then attack him with your S-rank skill. While
Laharl's "Slayer's Descent" was only hitting 9 enemies for 510M each (roughly
5 billion damage total), by hitting Prinny with a 1v1 skill he scored 17
billion, more than enough.

For anyone too lazy to max their stats out, so long as you can perform a
9-enemy-AoE skill for 112M or more damage you can achieve this Trophy by
teaching each of your party members the Hell's Finest Evility and then
performing the 9-enemy-AoE attack on the lot of them. Or so it would seem;
multiple enemies may not contribute to the unlocking of this trophy.

A strategy I've seen on youtube/nico nico douga involves making use of
Champloo's counter-related evilities. With two characters (one being Champloo)
standing on invincibility tiles, have a Nekomata-class character (DLC only)
Magichange with Champloo, giving him the ability to counter specials. Have
your strongest character perform his/her strongest special attack on Champloo
(so long as he doesn't get moved from the attack) and he will counter attack
using the Lion's Stance evility buff (which adds damage received to counter
damage) and let him and your other character start a counter war. I've seen
Champloo hit for as much as 3 trillion damage doing this.



[TRO37] Attack of the Counter 10 [Value: Bronze]

Preconditions: Two characters with 10 or more Counter Attacks
(Shown as the red crossing swords in the attribute window)

Recommended: Standing on Invincibility tiles would be nice.

Strategy: Best way to do this is to beat yourself up. Brawlers among others
have naturally high counter-attack rates, and these can be improved via the
Class World upgrades, so getting a Counter Attack rate of 6 or 7 shouldn't be
too hard. Once you have two characters with high counter-attack rates, (you
only need 5 and 5, but I'd go for 6 and 6) just have one hit the other and
hope for the best.

While you're at it, you might as well go for the Combo No. 255 trophy now,
too. (See TRO47).


[TRO38] Cinco De Panelo [Value: Bronze]

Preconditions: Item World, 5 Geo Block map

Recommended: no Invincibility/Mighty Enemy/No Colour Change blocks.

Strategy: Okay this one isn't actually difficult - standard item world stuff.
Just clear the room of Geo tiles with a combo of 5. (Unconfirmed: or more?)



[TRO39] 10 Block Combo [Value: Bronze]

Preconditions: Class World, moderately sized, flat battle area. 2 or more Geo
Block colours.

Recommended: Someone with plenty of HP (20,000 should be enough in a low-level
class world), a fist fighter with the Triple Kick and Final Arts ability and
very low attack power.

Strategy: A picture is worth a thousand words, so have a look at the following
screenshot:

http://twinkfish.com/misc/Disgaea3-10blocks.jpg

Basically you want to arrange geoblocks in a 2-layer checkerboard fashion.
For example, if you have two Geo Block colours, Red and Green, you want to
arrange them such that when looking at them from a side view they have the
following pattern:

...[R][G][R][G][R][G][R][G][R]
..![G][R][G][R][G][R][G][R][G][R]

where "!" is where you want to throw a green block to initiate the chain.
(Note: this is a SIDE VIEW representation, NOT a top view representation)
Blocks will fall one at a time to create a new 2-block combo each time. One
thing to note is that this combo must clear all remaining geoblocks on the
map. If, after you finish building this wall you have spare pieces left over
(apart from the block you throw to start the combo) destroy the left over
pieces.



[TRO40] Consult Your Physician [Value: Bronze]

Preconditions: Lots of electricity.

Strategy: Play for ten hours. You don't actually have to be at the TV playing
for all ten hours, (I went to class, for example, and left the game on) just
accumulate 10 consecutive hours of game time. Load your file, save the game,
play for a bit, and 10 hours after you first saved your file, voila, success.

Thanks to CloudedJudgment and Tom Kenney for more info on this.



[TRO41] ABC's of Hitting [Value: Bronze]

Preconditions: None

Strategy: At the Netherworld Academy (aka HQ) There's a statue of a prinny
reading a book/dirty magazine, and on one side (the side facing the warp
gate) there will be a small panel/plaque at the base of the statue. Keep
talking to it (about 10 or so times) and something will throw an ABC gum at
you. Kind of rude, but a trophy's a trophy.



[TRO42] 10 Piece Combo Meal [Value: Bronze]

Preconditions: Item/Class/Other Geotile level, Attack+1 Geotile effect

Recommended: A bunch of weak people with ranged attacks (Bows work best) and
one really powerful character, multiple Attack+1 panels for convenience.

Strategy: With the stage set this one is really easy to do. You must hit the
enemy with 11 consecutive attacks for this to work (don't worry, Misses still
add to the combo count so don't worry if your hit chance is 1%). The final
attack in the combo must kill the enemy, so have an overpowered unit initiate
the final attack. I'd recommend grabbing a bunch of level 1's, placing them on
Attack+1 tiles within range of the enemy, and just fire away. On the left of
the screen you can view the "Attack Entry", where pictures of each character
in the attack queue are visible (characters on Attack+1 tiles will have
multiple entries). When you have 10 images listed in the Attack Entry, send
your overpowered character in to initiate the final blow and execute the
attack.



[TRO43] Jumptastic! [Value: Bronze]

Preconditions: None

Strategy: At the HQ, jump 100 times.

NOTE: Apparently, you don't have to be at the HQ. Just jump a total of 100
times, anywhere that you can actually jump.



[TRO44] The Ten Towers [Value: Bronze]

Preconditions: 9 Humanoid characters, and one more character.

Strategy: This is really easy. Just build a tower of ten characters and kill
something. You can build a tower by continually sending humanoids onto the
base humanoid of the tower. Each time you move a character onto the base
character, s/he will climb to the top of the tower. When your entire team is
a part of this tower, kill an enemy.



[TRO45] Axel's Rose [Value: Bronze]

Preconditions: Legendary Item, Item World

Strategy: After you complete the 60th floor, the Mystery Gate on subsequent
floors has a chance of warping you to a room with Axel in it. Talk to him.
You don't have to fight him if you don't want to, but if you do (I wanted
to have my Axel kill that Axel) keep talking to him and he'll snap and fight
you.



[TRO46] Persuade by Force [Value: Bronze]

Preconditions: Homeroom Assemby

Strategy: If the Student Council Reps happens to like you, just try to extort
money from them. They HATE that and will almost guaranteed turn down your
proposal each time. Rather than give up, select the option to Persuade by
Force and just kill 'em.



[TRO47] Combo No. 255 [Value: Bronze]

Preconditions: Patience, the ability to last about 150 turns

Recommended: A character who can attack twice or more in a row, Item/Class
world with an Invincibility Geo Cube.

Strategy: Every time you attack someone without moving afterward, a "Combo:
#x + #%" will be displayed. You need to get the Combo number to 256 by
attacking 256 times without moving. Using a single cyberdemon, I managed to
shoot Marona over 200 times in less than 15 minutes, so it's not as bad as it
seems.

A suggestion by CloudedJudgment to speed this up would be to station two ally
characters next to each other (or within attack range of one another) on
Invincibility tiles that have a high counter-attack stat. By countering one
another, you can build your Combo up much faster. If you've got the stats, you
can also unlock the Attack of the Counter 10 trophy while you're at it.



[TRO48] Capture Enemy [Value: Bronze]

Preconditions: Weak enemy / strong characters in base panel

Strategy: In case you don't know what it means to capture an enemy, just throw
a regular enemy character into your base panel. You cannot capture story
characters or enemy types that you cannot create in Homeroom. Just go to the
first level, grab a cat, and toss 'er in.



[TRO49] Magichangician [Value: Bronze]

Preconditions: 5 pairs of Monster/Humanoids in Homeroom clubs

Strategy: Have 5 monster type characters magichange with 5 humanoid characters
in one battle. In order to magichange, a humanoid must be in the same Club as
the monster who wishes to magichange.



[TRO50] Receive 4, Move 20 [Value: Bronze]

Preconditions: 4 monster-type characters with a combined Throw stat (indicated
by the Palm icon in the attribute window) of 21 or more.

Recommended: Two prinnies (throw: 6 by default) and two monsters with a throw
of 5.

Strategy: I like House of Ordeals 4 for this, because once you're finished
with your mischief, one Big Bang will end the stage. Have one of your humanoid
characters lift someone (for me, Laharl was giving Etna a toss). Position your
monster characters accordingly across the map, and throw someone onto the
first monster of the chain. That probably wasn't clear enough, so let me
explain:

Monster characters can "throw" characters; each monster has a Throw stat akin
to humanoid characters, however, monsters lack the ability to lift. When a
character is thrown at a monster, that character will "bounce" off the monster
in the direction that monster is facing, x tiles of distance (where x is the
value of the monster's throw stat). You can change the direction your
characters face by highlighting them, holding Square, and then pressing the
directional buttons. Footnote: you cannot create infinite bounce loops by
having two prinnies face each other; I've tried it.

So basically, set your monsters up such that they will chain bounces together
for a combined distance of 21 or more tiles. For a monster with a throw of 6,
the next monster in the chain should be 6 tiles away, such that the first
monster is facing the second. Rinse and repeat until the bouncy network is
complete. (I will create a demonstration video if this isn't clear enough.)



[TRO51] Receive 9, Move 60 [Value: Bronze]

Preconditions: One human, an enemy that can be lifted and doesn't explode(!)
when thrown, and 9 monsters with a combined throw stat of 61 or more.

Recommended: Whatever's necessary.

Strategy: You'll be using an enemy to complete this one. Strategy is the same
as it was for Receive 4, Move 20, but you'll be using more monsters to cover
a much larger distance. You'll need Throw stats of 6 and 7 to attain this
(raise any character's throw stat through Class World upgrades - select Throw
Distance as the upgrade of choice).

[FNOTE]

2009/07/18 - FAQ was born, in development.
2009/07/22 - Completed outline of all trophies, verification of 44/51 trophies
2009/07/23 - Update on Trophy 45, 47. Verification of 48/51 trophies.
2009/07/24 - Update on Trophy 27, 28. Verification of all 51 trophies. Added
additional details here and there, and made a couple corrections.
2009/08/01 - Updated information thanks to reader feedback.

This FAQ is not to be redistributed without permission and should only
appear on the following website:

gamefaqs.com
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Contact: See the very top of the faq for an email address. Be sure to start
the subject of the email with "DISGAEA 3 FAQ" or odds are I won't read it.