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I. Table of Contents
III. Characters and Enemies
IV. Wars Gear
ii. Basic Controls
v. Weapon Enhancements
VI. Additional FAQs/Achievements list
VII. Credits, acknowledgements and Legal bits
First off I would like to say that this is a great oppertunity for me to
give back to Gamefaqs for all the info/reviews over the years. This is my
first FAQ and if all goes well, maybe not the last. This is an excellent
game, and I hope you find my information useful.
If you would like me to add anything to the FAQ, specificly item locations,
please email me at Kerrigor88@hotmail.com and include the topic "Darksiders
FAQ" so I don't mistake it for spam. I'll ensure credit is given in FAQ.
This walkthrough will follow my second playthrough on the "Hard" mode, I
will attempt to list stratigy that is viable for each opponent as well as
directions through the environs.
III. Characters and Enemies:
War- Titular Horseman of the Apocolypse, you have been sent back to Earth to
Clear your name and find Who has started the Apocolypse prematurly.
Strife- Horseman of the Apocolypse, location unknown.
Fury- Horsewoman of the Apocolypse, location unknown.
Death- Horseman of the Apocolypse, location unknown. Code exists to unlock
his Scythe to replace the regular version you optionally purchase.
The Charred Council- They are a group of apparently animated statues that
mediate the war between Heaven and Hell, as well as ensure the Truce between
The Three Kingdoms is kept. They banish War to Earth after the Endwar starts
far too soon and destroys the Third Kingdom.
The Watcher- Wars warden for his time on Earth. Cruel and vicious, he is
never shy of reminding War who is Master and who is leashed.
Ulthane- An Old One, he is a master blacksmith. Neither for or against
Heaven or Hell, but willing to assist War once he can prove himself.
Tormented Gates- Enslaved by the Destroyer, they are forced to slumber until
they can be awakened and freed. They guard key points of progress.
Ruin- Wars mighty steed. A deadly firey horse, Wars strength is magnified
when astride Ruin. Together a formidible force.
Abaddon- Archangel of Heaven, leader of the Elite Hellguard and Champion of
The White City. Falls to Straga during the Apocolypse, War is blamed for his
Uriel- Second in command of the Hellguard, she leads the trapped angels on
Earth after Abaddon falls. She patrols the wreckage of the Destroyed City
and Hunts War ceaslessly, blaming him for her Mentors death.
Azreal- Archangel of Death, Guardian of the Well of Souls. You must seek him
out if you wish to be strong enough to defeat the Destroyer.
Samael- Once thought to be next in line for the rulership of Hell, now a
prisoner of the Destroyer. He aids you in your quest, as he refused to
acknowledge the Destroyers rule.
Vulgrim- A skeletal demon, he is the merchant you will trade souls to in
exchange for items and powerups.
Straga- The slayer of Abbadon and the Destroyers prime Chosen. Lead the
forces of Hell against the Third Kingdom and took residence in the
Tiamat- Massive batlike Demoness. She is the first of the Chosen you
encounter, She makes her home in the Twilight Cathedrial.
The Griever- The second Chosen of the Destroyer, the Griever is a massive
insect like creature. Uthane has sealed her and her brood inside the Hollows
The Sygyian- The third Chosen, this creature is the King of the Ashworms
that live among the Ashlands. The lesser demons that have taken residence
among the ash and sands have captured it, not knowing within its chest beats
the heart of a Chosen.
Silitha- This monsterous spider is the fourth Chosen. Her web is within the
Iron Canopy, dealing in information she has a few choice words for you.
The Jailor- found in the Twilight Cathedrial, a monsterous creature sewn
from the rancid corpses of humans and demons alike.
The Arena Champion- Must be slain before the Sygyian can be found, rides a
very familiar red horse.
(currently I do not know all the names of the beings you fight, and will
improvise until they become availible)
Light angels- these are the basic angelic troop of the Hellguard. They are
armed with a type of halbard that fires damaging blasts of energy.
Heavy Gunner Angels- These angels bear the Redemption Cannons, powerful
concentrated light weapons. Much more deadly and swift then their brethern.
Champion Angels- Deadly swordsmen, these angels have great speed and a
The Wicked- These risen corpses are among first creatures you will
encounter. Weak, yet tends to show up in large numbers.
Minions- These beasts are among the first enemies you will encounter.
Moving on all fours like animals, these creatures are swift and deadly.
Trauma- These monsterous Juggernaughts of flesh and rage are larger even
then War. Their deadly taloned hands can rend flesh and throw cars.
Gholen- These pitlordesque monsters charge into battle with great ferocity.
Much more powerful then normal enemies, and will take more effort to bring
down. They also possess some mastery of the element of fire.
Big Firey Demon- This large flaming creature tends to follow you around
closly, its firey chest can erupt in flames and broil an unwary combatant.
Phantom Guard- The infrantrymen of Hells army. Formidible in groups, but a
far lesser threat then the Gholen and other larger demons.
Duskwings- Weak batlike demons that infest Tiamats grounds.
Undead- Skeletal remains animated to fight you, stronger then Wicked and
Phantom Guard alike.
Undead Reform- Massive armored undead with axes of ice, they do a lot of
damage and need to be delt with quickly. Usually shows up with friends.
Plague Undead- Large sewn together creature that has a plague aura. If hit
with the Charged Crossblade it temporarily loses its toxicity.
The Fallen- Large four legged demons with curling horns and wing remmnants.
They were once angels and have fully embraced Hells gifts. Deadly.
Wraith- Spectral creature sporting two long blades. Can be quite painful,
and is good at dodging. Helps to knock them out of the air and lock them
down with combos.
Gunner Demon- Durable demon armed with a Fracture Cannon. You can wield his
gun after his death.
Leader Phantom- Elite Phantom guard that is comperiable to the power of
the Undead Reform. Spinning combos and charges are his favourites.
IV. Wars Gear:
Chaoseater- Wars sword, a deadly blade dispite having lost most of its
power. This will be your main damage dealer in most cases, with many strong
combos and the first weapon to be able to generate Chaos for later uses.
The Scythe/Harvester- This blade is optional, but if unlocked will reap many
more souls for War then the Chaoseater. Good crowd control moves with fair
reach. Harvester code allows more souls to be drawn,and scythe becomes free.
Obtained from Vulgrim.
The Cross Blade- Your first ranged weapon, this can be thrown to target up
to five seperate creatures or points. Useful for transfering fire and
activating special crystals. Obtained from the Twilight Cathedrial.
Earthcaller- This special horn will allow you to wake the dormant Tormented
Gates. It also can be used to knock back or stun some enemies. Given to you
Mercy- This pistol has unlimited amunition, and can be used atop Ruin.
Decent damage with upgrade, though still inferior to your conventional arms.
Found after Grievers demise.
Tremor gauntlet- This force amplifying gauntlet allows you to pound the
ground, knocking enemies backwards with great force. Found in the Hollows.
Abyssal Chain- This device allows you to grapple to set points, or latch
onto your enemies. Found in the Iron Canopy.
The Voidwalker- This special gun rips open tears in time and space. It
allows War to instantly travel between two points. Located in The
The Mask of Shadows- Not so much a weapon, this mask allows War to see
into the Shadow realm constantly. Given to you by Azrael.
The Armageddon Blade- The ultimatly powerful weapon. This blade has much
plot significance, and I dont want to ruin it.
ii. Basic Controls
Square- Chaoseater. Source of the basic combos and main damage dealers.
Triangle- Secondary weapon. This gives access to combos from the equipped
X- This will be your jump button, slightly clumsy at times. Be sure to jump
a bit before a ledge to ensure War doesnt prefer to plummet to his death.
Circle- This button is used to open doors, and preform finishers on enemies
and Bosses. Weak enemies can be grabbed for extra health without needing to
attack them first, also allows War to grab cars/environmental pieces.
Start- allows access to the weapons/items menu. This is where you may change
equipment and augmentations.
Select- this feature allows you to bring up the area map and world map.
Holding it down will also summon The Watcher.
L1- This allows access to your item/wrath powers. You may assign wrath
powers or items to be consumed here.
L2- This allows you to lock on to enemies. Must be held down.
R1- This allows you to block when held, counter when pressed just as you are
about to be struck, or dash if it is held and the control stick pressed in a
R2- This allows the use of the current gear item equipped. Ie mask/pistol.
The directional pad may be used to store up to 3 different gear items, using
left, up and right. Down can change your secondary weapon. Also allows War
to throw picked up cars and other environmental bits.
R3- Allows aiming for gear or environmental weapons.
iii. Moves (comming soon)
There are several items availible, some must be found and others bought.
Bought from Vulgrim include:
-Life Essence. restores several bars of Wars health.
-Greater Life Essence. restores far more of wars health then Life essence.
-Wrath Shard. One time purchase, can be used to gain another Wrath core.
-Wrath Core. One time purchase, adds a perminant wrath core to the wrath
-Rage. Allows you to refil some of your Wrath cores.
-Greater Rage. Fills many more Wrath cores then rage.
-Undying. Will resurrect you with full health and wrath if you die with it
-Possession. Will refil your chaos gage for Chaos Form. Only availible once
Tiamat is defeated.
-Empty Vessel. More of these allows you to carry more consumable items.
V. Weapon Enhancements (in progress)
-Bane. Bought for 5000 souls. Generates wrath naturally. Not too useful,
there is enough combat and chests for this.
-Weaponmaster. Bought for 1000 souls. Very useful until you find greater
damage enhancements. Worth buying and can be used to make Chaoseater Or
Harvester do more.
-Ravager. You are given it by a Tormented Gate in the Choking Grounds. Only
appears useful for shadow portal where you Must kill with environmental
weapons only. Otherwise useless.
-Combat Lore. Increases the rate of weapon experiance, and gives War a boost
in defense. Quite useful, especially if you want your weapons to do more
-Reaper. Allows you to gain more souls, magnifies scythes soul modifiers
even higher. Not bad if you are looking to increase currency
-Carnage. FOund in Dry Road. Allows any weapon to fill Chaos meter, and
enhances Chaos generated by Chaoseater. Also makes weapon bleed.
vi. Locations (in progress)
In order from the beginning there is:
Destroyed city- Beginning area, tutorial
Charred Council- Part of tutorial
The Crossroads- First Vulgrim location
The Scalding Gallows- Samaels prison and the nexus of roads to the rest of
The Choking Grounds- Large ruined cemetary, filled with undead.
The Broken Stair- Ruined highway overpass, path to the First Chosen.
The Twilight Cathedral- Home to the first Chosen Tiamat.
The Drowned Pass- This sunken part of the city must be crossed to locate the
Anvils Forge- This is the resting place and smithy of Ulthane.
The Hollows- The subterranian lair of the Griever and her "Pet" swarms.
The Dry Road- This area leads into the ashlands, it is a buffer between the
desert and the rest of the destroyed city.
The Ashlands- Desert of sand and human ash, home to the Ashcoil worms and
gladitorial demons that hunt them.
Leviathans Roost- The sand canyon where the demons have the Stygian chained.
Iron Canopy- The web shrouded lair of Silitha and her brood
This guide will mostly focus on the navigation of the game, and some
strategys for taking down the enemies and bosses ingame. I will include
locations of special items as I find them. Any additional information will
****Please note this is my second playthrough, and I am wearing the Abyssal
Armor I assembled from the Normal playthrough. This may easily change the
experiance you have with Apocolypse mode. Warned ye be.****
You start off in an area inclosed by rubble, as War climbs out of his
crater. There you will be attacked by several minions as a Trama looks on.
After you slice the minions a few times feel free to test out your grab
button and see some fatalities. The Trauma will join the fight when his
buddies fall. The game encourages you to switch to Chaos Form at this point,
and you might as well. This is the only time it will be Unlimited afterall.
Once your mighty red blade tears apart the Trauma, an explosion will clear
away the rubble that once blocked your path.
Heading south into this new area reveals more minions. In chaos form you are
invincible, so you can kill them at your leisure. The cars and some chunks
of the broken city can be grabbed. Dont forget to throw a car at any
helicopters you see to get the achievement!
Continuing on your path until you reach a 4 way intersection. The way west
is the only path availible, so go this way. You will see the awake form of a
tormented gate for the first time, being harassed by demons. At any point
you can choose to come Out of chaos form and grab a car, as kills don't give
you souls at this point you only need to bother if you're going for the
River of Blood achievement. Otherwise its profitless.
As you walk west, eventually some red crystals will pop up behind you. The
Helicopter is here, so switch out of chaos form and lob a car at it. Once
you have finished and moved on, the tormented gate will be pulled over and
angels will spawn. kill them all and continue to the west. As you do, a
cutscene will show War weakening, his HP dropping and chaos form stripped
away. Great while it lasted..
Moving on you will see meteors destroy a building and block your path. The
lil' yellow dot on your map will then move to the left. This is your "guide"
through the game. Once this happens several minions and angels will spawn.
targeting angels and holding Square down. This launches War into the air and
will knock them to the ground with a spinning ground slam.
Once the angels die, some demonic growth will burst up from the ground and
slime the side of a building to the north. Kill the new minions and climb
the growth. Pressing X causes War to climb faster by jumping. Once inside
this burned building, continue north through the passages. More demonic
growth will appear. On the roof of the building you run straight ahead to
the electric wire which is used as a zip line to the next building. Jump to
it to grab ahold. R1 allows for faster movement while on the wire. Once
across even more growth will point the way for your travels, while you'll
hear humans sobbing in the background. Jump to the bottom of the gap between
the buildings instead of trying to reach the growth. Several minions will
spawn and jump down, once they are dead go ahead an climb up.
After reaching the top and entering the apartment, a seal will appear and
minions will Spawn. I recommend leaving the ones you see with an "O" above
them alone until you get surrounded. That way you can get away with using a
fatality instead of taking half the crowd leaping into your backside.
Once the seal falls, plummet down the elevator shaft and follow the path to
the next wire Zip line.
Once back on the streets you will notice a group of angels, as well as a
glowing red skull on the map. This skull denotes a boss fight, so be
prepaired! Since the enemies are fighting each Other, I strongly recommend
chucking a few cars angelward. The minions are much easier to dispatch,
and with a boss on the way..
Don't forget you can aim the cars with R3. Once all enemies are dead, follow
the map to the north. This will lead you to the cutscene of Abaddon.
Weakened and confused, War now faces Abaddons slayer:
BOSS FIGHT: STRAGA
Ok, this is the tutorial bossfight. A very nice scene too. This fellow is
quite large and can hit very hard. Your best bet is to lock on with L2 and
back away. Once you see him dip his hand into the lava, be ready to dodge.
He will throw some cars at you. Once they are down, pick one up with "O"
and throw it with R2. This will stun him and allow you to attack his face
after two direct strikes. Between car strikes his right arm will glow and
be brough down onto the ground. This will send a wave of fire at you. I find
dodging works best by running then using R1 to dash away Just as his arm
begins the downward swing. Once you've gotten to hit his face for the second
time he will grab the pavement and shake it back and forth. Jump into the
air after he moves it to both sides to avoid a shockwave he unleashes by
pushing the pavement Towards you. The third and final time you combo his
face will give you the "O" finisher.. but alas it was not ment to be..
After the cutscene is done and you've retrieved Chaoseater, the Council will
inform you of Vulgrim and send you to Earth. The wrath power Blade geyser is
given here. (personally the only one I ever used through normal. The rest
may be useful but I can't say I've bothered with them).
Once up the growth, its always a good idea to destroy any objects you can.
The more souls the better right? This is where you find your first "Wicked".
The weakest enemys in the game, and easily grabbed for extra health with
"O". The Wicked rise right after you've mastered ledges. Once the firey
beast manages to kill itself for you, go ahead and climb across the pipe
(Mark Hamil did a great job with the Watchers voice, but you really get to
hate the creature).
Take the growth to the level above you, the bottom of the elevator shaft has
nothing. In this room will be more Wicked and another large flaming thing.
Take out the Wicked first, they're squishy and you don't want a fist in the
back when you tangle with the big guy. Targeting him and dashing seems to be
the best way to take him down, avoiding attacks, striking, backing off, and
repeating. Until you get more combos this will be a very viable way to stay
alive when the bigger foes come in. Of course you can also throw chairs
You can use blade geyser if you wish, but i would suggest saving it for
Gholens and their friends. The firey thing has several swinging attacks,
and will also bare his chest to unleash a straight beam of fire. Upon his
death, he explodes so don't stay close. Once you've slaughtered it, proceed
to the movable block at the top of the stairs to the north. Push it straight
across and climb atop to find a pipe to climb. Waste the Wicked and proceed
up the growth to the next level. Here War will fall through the floor and
you will find a room full of wicked. After they die your first Gholen
appears. Treat him the same way you did the flaming demon, with the
exception to dash Backwards when he puts both fists above his head and
sideways when he takes seperate swings at you. If you get too far away he
will send a column of flame at you. After hes dead proceed northwest and go
through the door. The top of the stairs gives more Wicked and a chest in
the next room yields health. After your introduction to Vulgrim you now have
to finish collecting some souls for him. The east and west both have Gholens
that will spawn, as well as wicked. These and the chests are the easiest
ways to not only get the 500 souls but to also get enough for an upgrade.
The subway on the west side also has a chest in it, there are what appear to
be spiked tails on the celing that will try to stop you from climbing over
the growth, but using R1 you can dash by them to claim the souls chest. In
the water there is a Soldier Artifact, shown in green on the map. grab that
too and the southern side. More Wicked and a chest in the ditch await you.
Grab it and head to the East (You should easily have over 500 souls after
The eastern side will reveal more Wicked and your first look at Hells
infantry the Phantom Guard. Dice him up and continue to explore, more Guard
and a Gholen appear around the corner (Gholens seem to have a very open left
side; your left facing them that is). Continuing behind them yields another
path, more chests and an underground area. Health and souls are in the
chests. Once having gotten those, proceed to the broken building that will
now be on your right. This building has some more Wicked and another soul
chest. At this point my Chaoseater leveled up. I managed to return to
Vulgrim with exactly 1000 souls. With the artifact I managed to keep the
1000 souls to grab the Weaponmaster Augmentation and using the code
(included in the achievement section at the end) I purchased the Harvester
After the gate moves away you are free to enter where it was guarding.
Inside move left and up the stairs, grabbing the health if needed. Right is
a dead end. There will be another flame demon, you now have the chance to
show off any new weapons or moves you have. If your Chaoseater leveled and
you bought the Weaponmaster enhancement, he stands no chance at all. The
artifact up above cannot be reached yet, but there is another Flame Demon
below in the pit. Slay him, then proceed to the far left of the room and
dive underwater to find a lifestone shard. Gather 3 more and you will
recieve another health bar!
After that climb up the growth and follow the path to the Scalding Gallow.
There are minions here, but by now they dont stand a chance. Exploring up
the stairs to the left nets you a chest of souls. The building to the right
has a shard of the Abyssal armor, but you cannot destroy the red crystal to
Get it until after you defeat the First Chosen. Slay the minions and Phantom
guard,and continue straight ahead to a boss fight.
General of the Phantom Guard
Probally more of a mini boss, but he Does have his own lil' buddies to call
on. The fight is very straightforeward. Lock onto him and combo him until
you see his axe glow blood red. This is your cue to dash away. Keep watching
his arm so he can't sneak a swing at you and continue to beat on him. Kill
any guard he summons, he will do this twice before resuming the fight.
Continue to strike and evade him until the button prompt appears.
After he falls one gargoyle begins to spew blood. Move the other two into
place and watch the cutscene. Leaving and going to the left is our first
move. Ignore the Flame demon and his friends, and we will then go exploring
to the now right side that we neglected earlier. More guard and minions will
appear as you travel along the path. There will be a large red crystal that
again you cannot destroy, but continuing where you Can go brings you to a
broken house. There is a Vulgrim location inside, and a growth on the wall.
Going up nets you a Wrath shard, like the lifestones if you get 4 it
increases your (Wrath) meter. Now this place is also of note for another
reason. Now that you have shadowflight you can reach your first Abyssal
armor piece. If you look to the right of the souls chest you will see a hole
in the floor. There is a middle spot that hangs slightly farther over the
lava. If you look across the lava you can see a road ledge. Jump off, wait
a second, Double jump then shadowglide down to this road. Following it will
bring you to a cave with the first Abyssal armor piece, or several souls if
you already have it in a new game. Turn around and take the blue
shadowflight orb to the top and return to the shadowflight orb that was
created when you stepped out of Samaels prison (don't forget to grab some
more upgrades from Vulgrim if you have the cash).
After taking down the flame demon and the wicked, the shadow orb will take
you into the open tunnel. There will be more minions here, and more shadow
orbs ahead. The tunnel is rather linear, go straight until you reach the
growth. Once here you will need to move close to the "tail" and dash/X jump
away so it cant knock you off. Follow this by dashing back close and
slashing it with Chaoseater. This will make it pull in and allow you to
pass. Once you've gotten to the ledge, deal with the minions. Once they die
you can continue on, carefully crossing the two shadow orbs and climbing the
wall. You may now move east into the choking grounds. This cemetary is
infested with Duskwing bats and the undead. Large skeletons that are closer
to a phantom guard then the zombies they share traits with. There is a
Vulgrim location in the centre and a Tormented Gate to the far east. You
meet your first undead to the left of where you entered, tearing out of the
soil. Continuing to the left brings more undead and a fire demon. Slay them
and go inside the walls where they came from to find a small stair going
down. This contains a chest with more souls. Clean the area out of undead
and another Fire demon, then come back from the gorge you find yourself at
and go through a hole in the wall. You will be by more breakable gravestones
and the river again. You can either methodicly kill everything in the
graveyard or proceed directly across to the Gold spot on the map and the
Tormented Gate. Once you have awoken the Gate, it requests that you break a
curse on it before it will be able to allow you to pass. It enchants your
eyes to see into the Shadow realm, thus allowing you to enter the 4 shadow
portals. There is also a chest on the ledge by the Tormented Gate, on the
Left when your leaving him. The large hole to the Gates Right however leads
you ontop of some of the Ruined buildings on that side of the cemetary, and
will be worth remembering later ingame.
The four orange portals are tests of skill. They require you to defeat the
creatures inside within time limits or under specific conditions. They are
very clearly marked on the map. The one directly to the right brought me to
an arena that wanted me to defeat 40 enemies in 3 min. It starts easily
enough, but eventually instead of wicked you fight phantom guard and fire
Once you prevail, going southeast takes you to the next arena. This one
required enemies die in midair. The best way to do this is weaken them until
you see the "O" prompt above their heads and then use the suggested combo to
slay them midair. As long as they Die in the air it accepts it. This time
you are given 3 min to slay 5.
From here going west through the wall and then south will bring you to the
next arena. This one requests that all of your kills be fatalities. You get
5 min to fatality 30 of them, and with the majority of the Duskwings you can
also get the High Flyer achievement here (achievements will be listed after
the guide). Gholen can and Will spawn after the Undead and Guard have their
Going straight Northwest nets you the final arena where you need to make 50
kills while being poisoned. The only clock is the lowering lifemeter.
Abyssal armor seems to negate the poison effect. You recieve the Block
Counter passive ability from completing this arena. You may now pass the
Tormented Gate, and recieve the enhancement Ravanger as a prize.
At this point follow the trail through the doors until you are dropped
inside the ruin of a highway tunnel. kill the Duskwings that appear and
turn to the left to collect a soul chest. Following the road and take the 2
shadowflight orbs across the gap, the blue ice in the gap cannot be broken
yet. The path through the next door leads to an area where you get sealed
in as phantom guard spawn. Their deaths leads you to the Broken Stair area.
The Broken Stair has some wandering Duskwings in it, and there is a
shattered part to the wall on your immeadiate right. This hole leads to a
soldier artifact. Once this is obtained climb out of the hole and back onto
the Highway. Going to the right is the only option, as you kill Wicked, you
will notice a stairway going down. This leads to another Vulgrim Location,
and if you continue to follow the tunnel past him to the right you will find
a Life shard. Once back outside, turn to the right and enter the broken
building. Climbing the stairs brings you to some Phantom Guard, and once
they are slain you are free to grab the soul chest and take the shadowflight
orbs to the overpass. After you defeat the spawning Duskwings and Wicked,
turn to the west and grab the chest there for a 3rd life stone. Continue to
the next shadowflight orbs and you will see a cutscene of a Trauma grabbing
a car. You must now either dodge cars until the Trauma jumps to you, or jump
across to meet it. Once you reach it, treat it the same way you treat the
Gholen. Like other enemies it attacks more with its left hand, so when
targeting if you dash to Your left it seems to have a better probability of
missing. Though the Trauma tends to strike 2-3 times and with his reach you
might want to put more then your usual distance between him and you. Once he
falls the correct way foreward is revealed and you may then cross to the
next building. There are a few Wicked there, and once they meet the end of
your blade you can proceed to the right and down two sets of stairs. Once
the phantom guard here perish you may take their Beholder's Key and go back
upstairs to pop the eye of the thing blocking the door.
Ascending the stairs here treats you to a cutscene with Uriel, and gets you
a tempory mount. There is an achievement for killing 160 enemies in this
Once you emerge from your romp through the tunnels you land outside the
Twilight Cathedral with a bunch of Duskwings. The right side of the
Cathedral door has a Vulgrim locations, the left a chest of health. Once
inside the door the Watcher calls your attention to a statue with a sword
on it. These will be important to you through this dungeon. Taking the sword
will make its image replace Chaoseaters, but your damage will not change or
deminish. Placing the Sword in the statue farther along the hall will return
Chaoseaters image and release the seal on the door. After watching the Ortho
fight Tiamat you are free to cross the lava. After the scene and you've
slain the Duskwings, proceed to the right and open the door. This will spawn
some undead for you to fight, during this my Chaoseater leveled again.
Once all the undead are destroyed,a second wave spawns with Duskwing backup.
After they all perish, follow the path south into a room with your first
bomb growths. After shattering the red crystal, climb the protruding ledges
to reach the top. The chest you can glide to gives you another lifestone
shard. One more and we get another life meter!
The door leads to a series of ledges above the courtyard. A map can be found
in a chest to the right and a statue can be pushed off the ledge to the
left. This causes a hole to open below, and after taking the remaining door
on the ledge and collecting a soul chest, follow the statues path into the
After crossing the lava, you will find two undead to slay and another ledge
you can grab. Crossing the lava you can also climb the growth and jump off
to get a soldier artifact for Vulgrim (knocking enemies into lava instantly
As you progress along the passage you will find more undead and the room at
the end will house the beholders key. Taking this and backtracking Out of
the hole will now allow you to enter the gate that was blocked.
Crossing the lava pits will bring you face to face with a new enemy: the
Undead Reform. These are larger and tougher, similar to the Gholen and
Trauma. Unlike most other enemies you are best served dodging to your right,
but as this enemy swings a second time after delaying do not dash in Too
fast or you will be struck by the backswing.
Once this creature falls you can get another blue sword to take back to the
room before the courtyard (the Watcher prodds you into the right way).
Taking the Ornate Sword you now must place it in the statue Directly across
from the door you just vacated. This will get you another clip of your poor
Ordo being maimed by the Batqueen. Ignore your first instinct and Do NOT go
towards the blue sword. Looking up you will see it is a trap. Instead use
the bomb growth to hurt the creature, Then grab the sword. This will trigger
a fight with more Undead and another Undead Reform. Once they perish, if you
stand beside the bomb growth and look south you will see the upper tips of a
red crystal. Lob a bomb towards it and you can retrieve a 4th Lifestone
shard, and new health meter! Take the sword and mount it in the statue in
the far west of the room.
The door to the right of the statue opens and you can use the shadowflight
orb to gain entrance to the upper ledge of this room (cannot glide across
lava!) Once there if you turn and look you can then use the orb to grab a
Champion Artifact before going through the new door.
Once through the new door, there are ledged to the direct right. Use these
to cross to the next area. This platform will allow you to push a block down
to the area below, follow the block and push it to your right. This will
allow you to be able to reach the upper portion of the room previously
blocked to you. Once up ignore the door to your immeadiate left and turn to
the door on the right. This brings you to the opposite side of the ledge
where the creature is hanging onto a large block (cutscene showed it
earlier). After terminating the single undead, throw a bomb at the creature
causing it to drop the block it has ahold of. This shatters the floor. After
the cutscene throw another bomb to stun the beast, then drop into the hole.
Follow the path down past the group of undead to a room thats lit up and
circular. Breaking the chained 3 faced statue will cause you to obtain the
Kill the spawning Flaming Duskwings with your new ranged toy, and then the
undead that spawn. A larger Plague Undead will then introduce itself.
Hitting it with a charged Cross Blade shot will stun it slightly and remove
its venom long enough to melee it. Try not to hit it up close if its plague
aura is up or it will damage you over time. The creature did half a
healthbar in damage to me dispite my abyssal armor in hard mode. Its not a
light opponent, and when it dies it explodes into a poison cloud. Hopefully
having either saved the health chest or having plenty of health, continue
through the now unbarred door by striking the large blue crystal above it
with your new toy. In the new room there are several Flaming Duskwings
present, after their demise looking closly at the statue shows a bomb
sitting in the crystal. Hitting the visible one with the crossblade, and
then climbing the ledge to the left to reveal another crystal growth and
bomb, you can then trigger the switch infront of the statue. A crystal will
be revealed, and you can then strike it as well. This allows passage past
the beholder blocked door to another room with obvious bombs. Shatter them
and cross the lava and view the imbuing tutorial. Once the next growth is
gone cross the lava and climb the ledge. This brings you to the right side
of the room and gives you access to one of the final puzzles in the dungeon.
There are 3 statues missing 3 swords. Each of the rooms off of this chamber
guard a sword that must be retrieved for the main platform.
Going in a clockwise manner, run over to the left of the room from where you
entered. This new room is filled with lava and seems to have some inert
bombs as well as cogs and gears. Before the switch to the right can turn,
you must first remove the crystal growth. Turning to the left there is a
ledge you can grab ahold of which takes you around the corner to a demonic
growth you can drop to. This will take you across to the left of the room,
and in inert bomb growth. Grabbing a bomb, you can hop across the gears
until your beside the crystal growth. Throwing the bomb on the crystal,
there is a torch to its left. Using the imbuing properties of the
crossblade, target both and blow it up. Reclimbing to the top the same way
you got down allows you to turn the control switch for the gears. Taking the
rotating platform back to the inert bomb you can now see another red crystal
behind it. Using the inert bombs as dominos you can make a trail of them to
the lit bomb, and then strike the lit bomb to setoff a chain reaction. The
switch here raises one of the two necessary platforms from the lava. After
killing the Duskwings that spawn, take an inert bomb across the platform to
the opposite side. There you can plant the bomb and use the torch to light
it. Once you have tripped this switch you can take the moving platform to
the lava covered door. Targeting and hitting both switches at once will
grant access to the first of the three swords.
Now returning to the main chamber of the statues, place the sword in the
closest slot. Turn and take the shadowflight orb to the next door, and you
will find an availible line to slide down, after destroying the growths with
the crossblade. Turning the switch raises the pillars from the lava, and
allows you to cross to the left. Striking the crystal there will raise the
platforms again making yours the highest. Crossing to the exact opposite
side of the room finds Another crystal now within your reach. This one
causes the platform behind you to rise, so jump to it quickly. The final
crystal is reachable now. It raises a lit bomb growth from the lava, which
you can use on the two crystal growths. Once this is done you can glide to
the new hole in the northern corner and climb the protruding ledges. This
allows you to get behind the closed door and reach the second sword. Turning
and striking the two statues allows you to exit from where you came. Use the
switch to re-lower the platforms, and the first crystal to raise them
slightly again. Now you can reach the hole to the east where the Other red
crystal was. This gets you a chest of souls and a hidden switch that raises
the platforms enough to leave the room. Shadowglide back across the room and
place the sword into the nearest statue. Now you can turn east to the final
series of chambers. Once inside you are attacked by undead, and retrieve a
Beholders key. A chest to the right contains a wrath shard as well. The key
must be taken to the left, through the original door you entered. Dropping
down to the left and climbing the stairs will bring you back to the beholder
door. Once inside, slay the duskwings First then cross to the pillar on your
right. Hitting the switch will raise one of the pillars from the lava, and
then you must turn and go to the door behind you. This will take you to a
circular room and a boss fight.
Boss: The Jailer
This boss is quite straightforeward. He moves slowly towards you while
summoning friends of his to attack you. IF you do fight the undead. leaving
one intact will stop him from calling more. To defeat this boss, target the
pustules on his shoulder with the crossblade and strike them all at once.
Then while he is stunned, you can get close to him and combo him. As soon as
he starts to get up you Must get as far from him as possible, as he starts
to go berzerk. After 3-4 rounds of this he will stand with a "O" prompt.
After the Jailer perishes you then take the elevator he was guarding down to
the bottom floor. Here you are treated to the red crystal again, and once
it's smashed undead and a Plague undead pour through the hole. The
crossblade taking away his plague easily makes this fight less stressful.
Once they are no more, you can cross into their room to loot their soul
chest. Continuing to the left of the chest and crossing the lava, eventually
brings you to a switch that removes the lava from the middle path. Light the
unlit torches with the cross blade and using the flame and an inert bomb
remove the red crystal.
The switch raises the second platform, and allows you to cross the lava in
the room before you fought the Jailer. The way back will spawn another
Plague undead and more of his friends, as well the elevator spawns undead.
Turn the switch and cross the lava, using the crossblade to trigger the
crystals. This next room is abit harder then the stuff you've seen so far.
It houses a Undead Reform, and his friends, as well it will spawn additional
creatures for you to deal with. A second wave sees a Plague Undead and
friends to tag along. If you can, save the health chest for After taking the
sword. This is because after you take the sword TWO Undead Reforms will
spawn. They can Seriously put the hurt on you if your aren't careful. Blade
geyser can be useful here if they're together. I would also suggest that
plague would be effective or immolate, if you bought them. Otherwise simply
pick one and go to town. Once they both fall, you can backtrack to the room
with the 3 statues.
This room is now complete, it rises to the surface and unseals the door to
Tiamat. Before you go Up there, if you climb the block we pushed against the
wall earlier, with the crossblade you can Now stun the creature hanging from
the door and pass through. This gets you your Second Abyssal armor piece!
Returning to the statues, you can now pass through the sealed door. Climbing
the spiral stairs brings you face to face with the Ruler of this
As with most of the bosses in Darksiders, Tiamat is vicious. Knowing is only
half the battle (go joes!). She will move around the arena breathing
fireballs at you as she goes. When she stops, grab an inert bomb and stick
it to her. Once this is done, the crossblade can grab fire at any time and
blow the bomb. Be Patient! She Will hurl fire at you a few times, Then stop.
When she stops stick her. Wait again, and when she stops light her up like
the fourth of july. Once this has been done she will fall to the ground, and
you can get some combos in on her body. She will then take to the air and
repeat her firebreathing act, occasionally raking the roof with her claws.
The Second time you fell her, she will do a slam into the ground upon
recovery, and will begin to walk along the roof with you. At this point
going for her sides is the best bet, and enough damage will knock her prone
for additional hits. She will still breath her fire, and will continue to
pound the ground. Jumping is the best way to dodge her shockwave. She will
occasionally charge at you, pressing the "O" prompt will make War shove her
across the arena. She can slash with her arms and her tail as well when you
get in close. Keep slashing till she falls.
Once you've slain the Queen Bat, you recieve her heart and the message to
return to Samael. You also get a full lifebar added. The blue portal brings
you to the front of the Cathedrial. After learning about Serpent holes,
speak to Vulgrim and take the one back to his location in the
Upon your return, you will immeadiatly be brought to Samael. After the
scene, you will now have the Chaos Form ability! Use this to "Hulk Out" on
your enemies and make Bosses lives all the shorter. Go back from Samaels
prison towards the way you came in. You will see where you had entered the
Gallow the first time, there is a Pillar there with a red crystal And built
in bomb. Strike it with your crossblade and climb the remains to get your
3rd piece of the abyssal armor.
After claiming the 3rd shard, go back towards Vulgrim until you find the
tunnel with a red crystal at the end, also with a built in bomb. There is a
torch to the left of it that can be targeted to light the bomb and blast the
Once you have done so, you are now on your way towards the Griever. In the
tunnels you will be sealed in a room with a Flame Demon, except this one is
blue and more powerful. Slaying it and the new stronger Phantom Guard will
let you pass. Through the door is a giant inert fan. Climbing towards the
middle and then jumping across to the left will bring you up a hallway to
some more blue guard and a switch. This one will cause the rusted fan to
move again, allowing you to reach the other side.
Crossing the fan blades brings you to another hallway with more phantom
guard. Defeating them causes a large Blue fire demon to spawn. Waste him
and continue onwards. You will now enter the lush Drowned Pass.
After finding more guard and another Blue Buddy, you can continue along the
path (dont jump off the cliff!) until you come to a fork. This leads to the
Vulgrim location for the area. There will be more guards spawning the
length of the path as you continue your journey. At the end of the path you
will find the final Tormented gate. Wake him up and get his blessing, there
are Four more shadow arenas to conquer.
Taking the path back whence you came will bring you to the closest of the
shadow portals. You can then jump down into the rock and climb through the
passage to greet the first portal.
This portal requires that you kill 5 creatures in 5 min, Only with counters.
This works best by weakening them first, then when the "O" appears to allow
them to attack you, so you may destroy them.
The next portal is reached by leaving the cave and heading right, to the
sunken house. Climbing the stairs reveals the portal. This one requires you
to use Chaos Form to slay 30 enemies within 5 min. The two Trauma that spawn
eventually Can cause some difficulty until CF recharges.
The next portal is reached by jumping off the house and swimming north.
There is a slight uphill spot under the water that comes out directly beside
the portal. In this mission you must protect 6 "allied" undead from being
killed, though only 1 is needed alive. They must live for 5 full min. It IS
possible to have all 6 survive, especially if you Save CF for the Gholen
that spawns, and focus more on knocking the guard around instead of personal
The final portal can be reached by following the path along the right side
of the map. Go underwater at the correct spot and you will find a submerged
culvert that leads to the final portal. This portal is the only one I truly
found vexing on my first playthrough. It requires you to kill 15 enemies in
4 min, And you must kill them with cars. This time I found it far less
troublesome, the easiest way is to first hurt them and finish them with the
cars, and then start grabbing cars and throwing them once the
Now that all the portals are gone you can return to the Gate and free it.
As soon as you lose the "shadowsight" if you return to the last portal area
you will find a chest with an abyssal armor piece! If that wasn't good
enough, the Gate itself will Give you a piece! At this point you should have
The Gates passage will lead you to a spillway, you have to dive in and swim
to the left, killing any eels you see. Upon emerging you will see a demonic
growth that you can climb, After clearing it of bombs. From there crossing
the water with the rope finds you to the right of another Vulgrim location.
After speaking with him, straight across from his lair is your
Going through the passage will bring you to Ulthane, in anvils forge.
After the cutscene he becomes violent, and none of your attacks will cause
him harm. You need to turn on Chaos Form to hurt him. After the cutscene you
will be attacked by Angels.
There is a counter at the top of the screen, and you will get an achievement
by killing more angels at the end of this scenario then Ulthane.
After a few kills, Ulthane will open the doors and wait for you to follow.
More angels will attack and the idea is to slay them all until Ulthane
Breaks the large chunks of ice along the path. After the next ambush Ulthane
will have a "O" prompt over him, which will allow him to throw you into the
building across from the broken overpass he is on. There is a health chest
if you need it, and several angels spawn. Once they are dead, the hole you
can drop into has yet another health chest (very useful for this stretch!)
and a bomb growth. Throw it across and it will destroy the suspended stone,
allowing Ulthane to use it as a bridge. Fight more spawning angels until an
angel with a Redemption Cannon breaks the wall. This cannon can be used to
shoot down the angels faster then you can catch and melee them. It can be
picked up, and dropped by, "O" the controls are displayed once you grab it.
It has unlimited ammo, but restricts movements.
After all the angels are defeated, before you cross to Ulthane there is a
demonic growth to the left. Climb it and there is another that takes you to
the right. This leads to another Wrath shard. Once obtained you can cross to
where Ulthane waits for you. He will break more ice giving you a health
chest, and once the hill is climbed he will declare the winner of the
killfest. I won 44 to his 36. The redemption lets you steal his kills if you
want. He gave me the enhancement Combat Lore for winning, I am unsure if you
get it if you lose.
Once through the final door, Uriel appears and challenges you.
This fight is complicated by the need to knock Uriel out of the air. She
glows blue before unleashing her stronger attacks, including floating up
into the air and slamming the ground. Her blade will also flash gold before
she is going to do a stronger combo attack. The foreward dashing attack,
reminicient of Stinger from Devil May Cry, is very useful to get close to
her if you needed to dash away. She tends to be stunned after her ground
slam attack, and is vulnerable. Otherwise the Demons Edge manuver (spinning
in mid air) is a great way to knock her out of the combo she is trying to
start and break her poise. Once she is defeated there will be a cutscene and
Ulthane will let you into the Grievers lair, stating he sealed the door
because her "pets" were getting into his yard.
You follow the tunnel until you reach a hole. Dropping down will bring you
to a more wet area, but its still linear. You will eventually be back in
human made subway tunnels, the whole area called The Hollows.
After ascending the stairs and following the tunnels you will go through a
door and the area name will come onscreen. This area is the subway station,
and it has a glowing blue Redemption Cannon on the floor in the clearing. As
you step into the room, your quarry dropps in from above!
The Griever drops in on you, and stands in the middle of the room. Quickly
grab the Redemption cannon with "O" and begin to fire at her. She will
respond by blasting you with a very large beam of concentrated heat. This
beam will move rapidly around the room, and turn off when you inflict enough
damage to make her stagger. After this happens for the third time, she will
climb the face of the clock and tear it down making her exit.
Ok, so not a True boss fight.. but we still get a taste of our enemy. Behind
the broken clock lies a chest with souls. Claim this and take the door on
the far right of the room. This leads to a health chest and some demonic
growth over a chasm. In the following room, some of Grievers Swarm will make
their appearance. They are locust like insects mutated by the apocolypse.
Jump down to the middle platform with the inert bomb, and kill the Swarm.
Once this is done, you must throw a bomb at the red crystal growth. Once
this is done, jump in the water. You will find the same electric eels here,
I suggest wasting them so you don't need to listen to their creepy breathing
anymore.. Once that is done diving underwater and swimming to the north will
allow you to surface near a demonic growth. This can be climbed, and you
will find a switch at the top. From here you can use the open flame to
ignite the Other sparking hose to its left. Once this is done kill the
Swarm to your right and drop back into the water, to the area with the bomb.
Using the flame you just lit, set fire to the Third tube by the Red crystal.
Once this is done, climb back up to the switch and go to the right to find a
wire you can cross. At this platform there will be a wire you slide across
to, where you can finally blow the bomb.
The cutscene will introduce a new version of the Minion, a more murloc-esque
creature. Here there will be a large hole with some water in it, and a chest
that you cannot yet reach. If you drop into the hole, watching for the eels,
you can find a soldier artifact at the bottom. The southern side of the pit
contains ledges you can climb to get out. Now that your back on the path,
you will see that the door in front of you is sealed by blue ice, and the
right path is the only availible one. This pipe room will be our place of
challenge vs the new aquatic Minions. Once they are dead and you can proceed
you will find another room that seals you with them. Eventually a Gholen
will Spawn. This room also contains an Abyssal Armor fragment, if you
examine the holes the monsters broke out of.
Once you have claimed your 5th piece, continue to the end of the room. This
leads to a underwater tunnel, there are eels in it, that you can follow
quite easily. Once through to the other side you will find a beholder gate
as well as another area to dive. This will branch off so you can either
dive deeper, or continue along the current path. Dive deeper, as the path
is blocked by a strong current. Once you have gone deeper you will find you
can either head to the right or continue straight. Going to the right will
earn you another enhancement: Reaper. Continuing along straight will allow
you to turn the current off. The room you find will have a switch, a soul
chest and a 4th wrath core shard. You should now have at Least 3 wrath
Return to the higher area and continue along, this time the current is gone.
There will be a chest that contains the beholders key, now backtracking out
of this water will allow you to open the beholder gate. Once inside you
will see it is arena shaped. The Tremor Gauntlet is in the centre, in
another 3 faced statue. After getting this the arena will fill with minions,
guard and you will be introduced to: The Fallen. Once you've emptied the
arena a second wave will appear along with a new Fallen.
Once they are all dead, you will find that the Tremor Gauntlet is capable of
shattering the blue ice that you've seen so far. There is a large piece of
it in the room, and the other door is blocked by a beholders gate. Shatter
the ice and proceed through the beholders gate now that you've gotten the
key. This path will bring you immeadiatly to another ice block, and once
past that another submerged tunnel. Taking this route will allow you to
surface in a large room with raisable platforms. Going to the far left will
bring you to a staircase. At the end of the small path there will be a
movable chunk of metal. This will need to be pushed onto all of the
platforms so you may proceed. In order: push the block to the lowest
platform and raise it. Align the block with the hole in the rails facing the
next platform. You can now punch the block as the popup showed, and the
large metal piece will be thrown to the middle platform. Align it with the
hole Here, trip the switch to raise the platform. Then jump across to the
final platform and flip Its switch to lower it. Now punching the block will
properly send it to the final platform, which you can then raise back up.
Once the block is over, push it against the left wall and it will provide
you a leg up to the above area of the room. Shattering the ice there will
bring you to a small hallway with Swarm flying around. Dispatch them and
continue to travel through the hall. You will find more Swarm and a rope
that will bring you to even more Swarm. This is the roof of the room you
found the Gauntlet in. Once across you enter another tunnel, that the
Griever is above. She will attempt to crush you with masonry, and as you
proceed you will need to be wary she doesnt drop the roof on Wars skull.
After Griever finishes taunting you, you will find that breaking the ice
here brings you back to the room that has the chest you couldnt quite reach.
Shattering the ice in the drain will remove the water from the flooded room
that you entered at the first, with the flaming pipes. The chest is now
easily reachable, and is shown to be a map.
Moving through the pipe where the ice was, you will see a tram car and
another frozen spot. This frozen spot is key, because there is no more water
for you to use to reach the demonic growth, you need to work the tram and
old train to climb them. Running across the room to the southern stairs will
bring you to a switch. This will move the platform the tram is on to the
other side. There will be a train on the Southern end, so push the tram to
the north, and pull the train foreward until the lights stay green. Reclimb
the stairs and flip the switch again. This will bring the train to the other
side. A punch to the train will put in beside the demonic growth to the
north. Climb the train and the growth here, at the top there will be another
piece of blue ice. Breaking it will bring you back to the area you were in
when you first chose to come this way from the Griever fight.
You must go straight ahead, and cross the growth to the other side. The
passage brings you back to the room you fought Griever in and a Wraith will
spawn. I find knocking her down with harpoon to be best. Once this creature
is no more, several waves of phantom guard and a single wraith will spawn.
Once they are taken care of, enter the door to the left of the broken clock.
The top of the stairs has a soul chest, and a door. Through the door there
is another soul chest and a shard of blue ice to be broken. Through this
small passage is another water filled area. There are two blocks that have
crystals placed on them. Swim to the farthest block and strike the crystal.
It will rise into the air, with War on it if your quick. When it reaches
its full height you can double jump and shadowglide across to the next door.
Once here, you will see a burning cable and two other cables. Set them
aflame with the crossblade and turn to the two train wrecks. You can get
through them by the one on the right, and behind them is a lifestone shard.
Going back through towards the Now left of the room shows a large tunnel.
This passage brings you to a few enemies, a beholders gate, and a inert bomb
growth. Slay your foes and bring the bomb back for the red crystal, igniting
it with the now lit cables.
The next series of rooms is all about earning the beholders key. Through the
door you will find a "bridge" across a gap and some Swarm. Slay them and
proceed onwards. There is a health And soul chest in this room, and you will
see the chest with the Key across a sundered bridge at the end of the hall.
Drop into the water and follow the passage underwater to the north. This
room will have a shadowglide orb that you can climb the pipes to reach.
The switch you find will not work, there are blue ice and red crystals both
keeping the gears stuck. There are also Swarm in the room. Climb the
platform to the left and shatter the ice with the gauntlet. From there
proceed to the far middle area where there is more ice and an inert bomb.
Grab the chest and deal with the Swarm that spawn. You need to use a series
of bombs as dominos, starting by placing a bomb over the top of the blue ice
so you can reach it with the crossblade (when standing on the protruding
area). Once you have a suitible trail you can use the torch to transfer fire
to the closest bomb and move back to the room entrance. From here you can
climb the ledges and jump to the blue ice, crushing it will cause the gears
to move and the giant rock to fall and break the floor, allowing you to
drop down and get the beholders key. Take this back through to the beholders
gate in the tunnel.
Killing the Swarms and opening the gate brings you to a cutscene with
Griever. To avoid being maimed, you must take the train to your left and
shove it down the line to bear the brunt of her wrath. Once this is done
you may pass safely.
The next room will show two Fallen drop in from above, and they will be
joined by some undead and minions after you've bet on them abit. As I slew
the final undead, my Chaoseater leveled once more. The northern passage
leads to a hordeseeker and a chest of souls (be sure to look UP first..).
Continuing to the West will bring you to a room with a Wraith and some
guard. Once you've thrashed them you will see that they were guarding a
health chest and switch. The northern part of the room will bring you to the
now open underwater gate.
Once you've gone through the watery passage and continued on, you will find
a large open area with Swarm on the far side. This is one of the last rooms
of this dungeon. Jump down into the water and run to the far end of the room
to find a pipe blocked by ice. Liberate the water, and with the depth raised
you can now hug the right wall and go into the next cave. Surfacing shows
you two ladders you can climb, the one to the right having a hole in the
wall. After climbing through, jump across to the protruding ledges and climb
up to reach the next ice block. Before you destroy it, glide to the right
and claim the chest there for a wrath shard. Go back and break the ice,
the water level will rise again. Going back to the far end will allow you
to climb out of the water and jump to a protruding ledge and tunnel beyond.
This leads to a running stream which deposits you infront of some blue ice
and a tram. You will want to destroy the blue ice ASAP and then move
foreward into the room. A cutscene takes place and The Griever makes her
Boss: The Griever
This boss is fairly straightforeward, first things first you need to break
the ice. When she heats it up and it turns red, you can't shatter it. So,
you need to break what you can and then run out of shelter long enough for
it to cool down. Once this happens and you have no more ice in your way,
its time to lay down the Pain. Run back to the tram and push it towards
Griever. This will also block her heat ray. Once you're close, Punch it into
her. Watch out as she will send the tram Back at you. Once you do this once,
she will shake the room and drop rocks on you. Keep moving and avoid them.
Afterwards she will revert to her heat ray. Once this happens, throw the
tram at her again, and it will stun her. Take this oppertunity to expose her
weak point by shattering the crystal with your gauntlet. She will strike
back quickly so be prepaired. After this she will call her Swarm to attack
you. It is possible to inturrupt her rock breaking tantrum by hitting her
with the tram again. Once shes down, I used Chaos Form and two combos to the
weak part had her dead at my feet.
After the cutscene, take the blue portal and you will be reunited with
Ulthane. After a brief chat he gives you your pistol Mercy. Once you're
through in Anvils Ford, cross back through the pipe you came through to get
here the first time. Go straight through to Vulgrim and take the Serpent
Hole back to the Scalding Gallow (I also recommend the pistol upgrade from
Vulgrim. It will be useful later). This time you must walk back to Samael.
Your new mission is to hunt down and slay the Ashcoil King Stygian. If you
return to where you had found Vulgrim and continue past him, you will find
a blue crystal you can shatter. This is your path to the Ashlands.
Following the path brings you to another pipe system, some wicked and a
chest of souls awaits. Some Duskwings will appear as well, once you reach
the larger cavern. Shatter the blue crystal and you will see your first
chronosphere. Activate it, then the switch, and run towards the closed door.
Once through the gate, dispatch a Fire demon and open the chest he was
guarding. Climbing the stairs beside it will bring you to another chest and
some wicked. The southwest wall has some protruding ledges you can grab,
and using them jump into the upper pipe. Be sure to look behind you in the
pipe, so not to miss the soldier artifact. The pipe leads you to the next
area, the Dry Road.
As you continue along the Dry Road you will find that you come across some
now Blue Duskwings and wicked. Once you defeat them, farther along the road
you will see some bluefire angels spawn and attack you. Once they perish,
you can go straight to the gorge and find a Vulgrim location across the
canyon. Once back across, to the right there is a soul chest, and on the
ledge above it another Soldier artifact. There is also a lifestone shard
on the higher ledge behind the artifact.
Once you're through with the chests, turn to what is now right. This large
tunnel will have some wicked and duskwings in it. When you near the end,
a Fallen will burst through the wall. Once through the hole the Fallen left,
you can see a creature on the celing holding a block. The block has edges
you can grab, so once you shoot the creature grab ahold and it will hoist
you into the air. The left side ledge contains the Carnage enhancement,
which allows any weapon to generate Chaos for the Chaos Form. It also allows
the Chaoseater to generate Chaos faster and turned the equipped blade
Going across the right side will land you by some bombs. Blow up the red
crystal blocking your path and move forewards. Jump across to the protruding
ledges and into the large pipe. This brings you to a room with 3 hanging
creatures. Target all three with the crossblade, farthest one first, then
as Soon as you throw it jump onto the wire. Use R1 to move fast across
before they recover. Once you reach the left end of the wire you are on
some demonic growth. follow this along the wall to the right until you can
drop into a large pipe. This will take you back outside, and onto some
broken concrete. There will be a Vulgrim location on the left as you climb
out, moving past will show you the Ashlands.
The ashcoil in the sand will eat you if you attempt to cross, so you must
wait until it is farther away and target the blue floating stone. This holds
a chronosphere and your crossblade will activate it. Run quickly across
the sand to the stone path. You will come to a ledge you must jump towards,
once you climb the ledge you will see a chest of souls and the path will
continue around behind it. Once the fallen angels are defeated, follow
the path. You will come to a large pit that you can drop down. Kill the
blue Swarm, they have electrical capabilities.
Once you are out of the small cave, you will be shown a tower to your right.
The chronosphere is blocked in there, so we must free it to pass. Turning to
the right you will see a wooden path up the tower. Follow this until you
come to a gap in the wall. The left side inside the gap has demonic growth
for you to climb across with. Once across, flip the switch and lower the
Chronosphere. With this done follow the path back down the tower.
Once the ashcoil is far enough away, hit the chronosphere with the
crossblade and run across to the next stone path. You will encounter a
group of stronger phantom guard, and as you go along an ashcoil will break
a chunk out of the path. Jump across the new gap and continue along the
path. You will see a cutscene where the guard cross towards you from a
tower in the sands. Once they are defeated, jump across and climb the tower.
Once to the tower, turn right and climb up the growth on the outside. This
will allow you to reach the top and flip the switch to lower the
chronosphere. Once lowered you can use it to climb the inside of the tower,
though you need to time yourself right so you do not get knocked down by the
spinning blades. R1 helps to move faster while climbing. Once across the
inside of the tower you will see a balcony that you can jump across to reach
another growth. Once on top you will be able to cross the bridge to the
right and kill some more guard. This tower you will be on you will ignore
for now. Instead follow the path to the right and you will see a
shadowflight orb that will allow you to glide to the next tower. Follow the
path along the outside of the tower and you will be able to climb more
growth. Once at the top you will be surrounded by demons and sealed in.
Once you have slain them all, Do Not pull the switch. Instead use the
chronosphere and grab a bomb. Quickly run to the inside off the edge and
blow up the red crystal. Once this is done, climb back up and pull the
switch, now use the chronosphere on the inner tower to climb the growth and
cross to the upper right like before. On the outside of the tower there is
more growth, this will bring you to the upper platform. If you follow the
platform around you will see a chest with a greater life essence. Once you
have this continue south across the catwalk to another tower. Once you kill
the guard, the switch will lower the chronosphere so you can get inside the
inner workings of this tower. You can easily jump off the catwalk and glide
to the inside from your vantage point. Once inside the tower, the sphere is
to the right. Hit it with the crossblade and climb on up. It will be farther
over then usual, but once you get to the platform and climb the outside of
this tower you find the last switch. Hit the switch and the drill retracts.
Once you have climbed down the tower and jumped into the hole the drill left
behind if you dive to the bottom of the water you land in, there is a
soldier artifact. After collecting this swim east on the surface to get out
of the water and continue on. This room is Filled with the hungry celing
hanging monsters (if you come back here after the 4th chosen is dead you can
pick up a special legendary enhancement at the inaccessable back of the
room). Go and break the ice to your left, revealing a block. Grab it and
feed it to the grabber on the ledge with you. The block can be grabbed as
it lifts it, allowing you to glide to the Other chunk of ice to your now
left. This will reveal a chronosphere. Once struck you can run past the
two grapple creatures that guard the southeastern cave. Run inside and hit
the chronosphere there, grabbing a bomb on your way out. Looking up you will
have seen the red crystal on the celing. Blow it up with the bomb and it
provides you the way out, was well as releasing some fallen angels.
Once you have delt with the angels, you are free to use the broken rock as
a stepping stone. The next tunnel leads you to a body of water, swimming
along the surface will lead you to some more growth. Once outside again you
can grab a soul chest on the wooden platform you're on, and then proceeding
to the northwest you can continue your journey. Here a creature Like the
phantom general we fought appears, and calles several of his underlings to
attack you. After you fight a wave, the next one also spawns two wraiths.
Once the second wave falls, he joins the battle himself with his buddies.
He and those like him fight Similar to the way Undead Reforms do, and he
Also brought two More wraiths with him.. fun.
Once your enemies lie dead, continue onwards up the ramp they came down on.
This series of tunnels is very direct, and leads to catwalks outside as well
as through the caves. Several guard will spawn along the way until you reach
an area where the wall caves in behind you. Some blue Swarm will appear, but you
seem to be oddly alone in the tunnels.. you see why when you reach the end.
There is an ashcoil captured and roaming the sand floor of the next room.
The only way to cross is to move to each of the platforms one at a time, and
to wait Each Time for the Ashcoil to be as Far from you as possible before
trying to run. The sand bogs War down considerably, and anyother way will
have the Ashcoil chowing down on you.
Once you make it past the Worm, you find a soul chest inside the door.
Following the tunnel leads to a room where you will be sealed in with
several stronger versions of the Phantom Guard. After the guard fall,
another Leader appears with a gun-totin' heavy set demon. You might want to
take this creature out first, because its gun uses explosive rounds. The
gun can be used afterwards like the angels Redemption cannon, but it can
only fire 5 rounds before it needs to reload. Its useful to pick off the
Other gun demons that come, but its not Vital. You can run to the north to
refresh your wrath and health, before continuing along the road to the east
(gun is called Fracture Cannon). The catwalk you will be running along will
spawn a Lot of phantom guard, as well the occasional leader and gunner
appear to harass you. You can use the cannon to mince them all, or your own
After you go through this gauntlet, you find yourself at the crossing area
for a gorge. This place is a bloodbath, many many guard spawn here to take
War done én massé. If you feel like it, any demons knocked Into the gorge
will die instantly.. but it doesn't help your weapons level up. After you
kill a few waves, a guard will lower the bridge. While he struggles with the
complexity of a simple rotation lock, gunners will spawn and potshot you.
Deffinatly grab one of the Frag guns and respond in kind. It takes about
10 shots to kill them, but the gun isnt too slow. Once the bridge is down
fight another few waves then begin your ascent. Demons will spawn where you
Were as well as infront of you, you'll have to fight your way up this ramp.
At the top there is a broken bridge, but you can jump across. War will
automaticly move to the proper area.
Now you've found the Arena Proper of this mad gladiatorial wasteland. The
demons will release an Abyssal Rider to kill you. The horse can kick with
its hind legs and charge you as well. Mercy is a good tool here, and use
your melee attacks when you get the chance. After the rider recieves enough
damage he will call some guard from the walls to aid him.
After the rider and his friends perish, the gates will open in the floor and
Two abyssal riders and guard will enter the arena. Much easier this time,
they will fall quickly.. Then the demons decide to play hardball and release
TWO Trauma into the arena with more guard. The good news is the Trauma hate
the guard as much as they hate you. Once they fall, the Champion arrives.
Boss: Demonic Arena Champion
This fight is fairly advanced, and gives a reward for completion so I would
consider him a boss. The Champion attacks you on horseback first.
When this horse kicks back, there is a large Fireball that comes out of the
ground in an area around it. As well the Champion will drop balls of
blue/black flames as he circles you, and will get the horse to charge you.
Once you've hurt him enough you get a "O" prompt to pull him off the horse.
The second phase of this fight is on more even ground. He will send out
crawling blasts of fire that Slightly home in on you. As well he will do
two slash combos, a jumping downward spinning slash similar to Wars and
he also will dash. Dashing to Your right and harpooning him seems to be
an effective tactic.
Once this creature dies, the horse will begin to ram into you. A scene will
play, and Now Horseman and Horse are Reunited!
Several Guard jump or are thrown down to the arena to battle you, but with
Ruin they will fall before you like grain before the scythe. Mow them down
mercylessly until the gate opens and you may leave (Ruin will do a similar
stomp as during the battle if you hold Triangle while he is still).
Follow the tunnel, killing as you ride. This will lead you to the Ashcoil
you had previously snuck past. Though this Feels like a boss I will not
list it as such. Its more like Practice for the Stygian.
Basicly you run around the area, luring the Worm to break the platforms so
they don't hinder you. Targeting its head with mercy, shoot at it while
keeping ahead of it. Continue to do this until you recieve a "O" prompt,
then while on Ruin you can finish the job.
Once the worm is dead, continue to follow the northwestern tunnel. Ruin will
not be able to stay with you, and many more phantom guard will spawn. To
make it more of a party, a Leader, a Gunner and a Trauma will spawn as well.
The Trauma and Gunner will spawn several times, as well as a tide of guard.
Once you pass these foes, there is a body of water for you to navigate. In
the second section (you swim around fallen rocks) there is a soldier
artifact on the bottom.
Out of the water, follow the tunnel ahead through some more crowds of guard.
There is a Vulgrim location to the right as you near the tunnel mouth. There
is a large crowd of guard surrounding your quarry, and you must cut them
down. Summon Ruin and start killing as many as you can. Once you slay enough
the Stygian will break his chains.
This boss has two phases, but is quite similar to the normal Ashcoil you
fought earlier. He will follow you around, and when his head comes above
ground, ride close and hit the metal plate with your sword. Continue to do
this until it breaks off.
At this point he will initiate his secondary phase. He will call several
ashcoils in, and you must target and shoot them with mercy until they all
die. Once this occurs the Stygian will return. He will attempt to burrow
under Ruin so he can knock you off, after he tries this a few times he will
revert to exposing his head and trying to run you down. Keep a hail of
bullets comming from mercy, and in no time he will start showing the "O"
Once you've ripped out the Stygians heart, go back through the door you came
in from and speak to Vulgrim. Take the Serpent Hole back to the Scalding
Gallow and give the heart to Samael. Once you emerge, call Ruin and ride
him through the Gallow. Fallen, Phantom Leaders and Phantom Guard will all
attempt to stop you from reaching Samael.
Once you have finished talking with Samael, return to Vulgrim. Using the
Serpent Holes return to the Ashlands Vulgrim Location. Once there go into
the desert and onto the stone path. You will notice that the ashcoils are
no longer in the sands. Continue along the stone path until you reach the
broken spot. Jump across, and follow the path into the hole. When you
emerge you will be again at the point where you activated the first towers
chronosphere. With no ashcoil, simply cross the sand and continue along the
stone path. This time when you pass the section the ashcoil destroyed
before, continue to follow the stone path. You will come to a Previously
dead end and a cutscene will play. Summon Ruin and cross the Soul Bridge.
Once across you simply have to follow the path set before you. Once you have
traveled far enough you will see a cliff ahead. A cutscene will play and
War will be set upon by giant spiders. After the cutscene you will be
prompted with "O". Following this direction will allow you to burst free,
you are now in The Iron Canopy.
*To be Continued*
VI. Additional FAQ/Achievement list
VII. Credits, acknowledgements and Legal bits
I would like to thank Virgil Games for making such a fun game to play
through, and Gamefaqs.com for allowing me to share my enthusiasm.
I would also like to mention XCVii007r1 of Youtubes video clip of the
Abyssal Armor locations. Very useful if a text explanation doesn't cut it
for you. (Gamer tag:Vii 007)
-Jan 14th (early morning) uploaded walkthrough from beginning to the Hollows
included enemies, items and characters encountered.(V 0.1)
-Jan 15th (also early morning) updated walkthrough from The Hollows to the
entrance of the Iron Canopy. Enemies/characters/items updated as
encountered. (V 0.6)
Contact info: If you want to send me information that I have missed,
strategys that I did not think of, or anything else Darksiders related you
can email me at Kerrigor88@hotmail.com. Please include the topic of
"Darksiders Walkthrough" and while I will accept criticism, please dont
bash or flame. This IS my first walkthrough/FAQ afterall ^^
Legal Matters: This document is Copyright ©2010 (January 14th-__)
Ben Morrisey (Kerrigor88). It my not be reproduced under any circumstance,
unless for unaltered private use. It may only be used on Gamefaqs.com
without my express permission, and written approval. Alteration or use on
additional sites without my permission would be violating this copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
My guide may be posted on:
Thanks for reading!