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CivRev Beginners Guide

by steelersrock01

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CCCCCCCC IIIIIIIIIIIIII  REVOLUTION
[email protected]
Made by steelersrock01
Do not plagerise
Allowed only on http://www.supercheats.com

Beginners Guide to CivRev for the PS3
Details all Units, Buildings, Techs, Terrains, Wonders, Great People, and Governments.

=======================================================
TABLE OF CONTENTS
=================
1.Introduction
2.The Basics
2A.The Ages
2B.Civs
2C.Cities
2D.Attacking
2E.Defending
3.Units
4.Terrain
5.Buildings
6.Governments
7.Wonders
8.Great People
9. Technologies
=======================================================
I. Version History
1.00 Added Civs.
1.01 Added Cities, Units, terrain, buildings, governments, wonders, great people, and some techs.

1. Introduction
=======================================================
CivRev is a turn based strategy game made specifically for home consoles.  You build an empire using one of 16 Civs.  There are 4 different ways to win. Those are domination, Economic, Technology, and Culture

Domination- Conquer all the other Civs in the game. You only need to win their Capitals

Cultural- Have atleast 20 Great People, Wonders, or converted cities and build the United Nations.

Economic- Have 20,000 Gold and build the World Bank.

Technology- Build a spaceship capable of reachinng Alpha Centauri.

=======================================================
2. The Basics. 
There are many elements in CivRev. You should know them all.
Terrain
Units
Buildings
Wonders
Governments
Great People
Techs
=======================================================
2A.The Ages
There are 4 ages in CivRev. These are Ancient, Medieval, Industrial, and Modern.
=======================================================
2B.Civs
There are 16 civs in CivRev.
This is a list of them along with their special Leaders, Talents, Units, and Era Bonuses.
CIV
Leader
Sp.Talent
Sp.Units
Era Bonuses;
Ancient
Medieval
Industrial
Modern
==========
AMERICA
Lincoln
Begin Game with Great Person
Sherman Tank (Tank) Flying Fortess (Bomber), Mustang Fighter (Fighter)
2% Interest On Gold reserves
Rush Units at half cost
+1 Food from Plains
Factories provide 3x Production instead of 2x.
===============================
ARABIA
Saladin
Begin Game with knowledge of Religion
+50% Caravan Gold
Auto Tech= Mathematics
+1 Attack for Calvary
2% Interest on Gold reserves
===============================
AZTEC
Montezuma
Begin with a wealth of gold
Jaguar Warrior (Warrior)
Units heal after victory
Temples=+3 science
half cost roads
+50% Gold production
===============================
CHINA
Mao
Begin with knowledge of Writing
+1Population to new cities
Free literacy tech
half cost library
Cities not affected by Anarchy (change in government)
===============================
ENGLAND
Elizabeth
Begin with Monarchy
Longbow Archer (Archer), Lancaster Bomber(Bomber), Spitfire Fighter(Fighter)
+1 Defense for Longbow Archers
+1 Naval Combat
+1 production from hills
2x Naval Support
===============================
EGYPT
Cleopatra
Begin with an Ancient Wonder
+1 Food and Trade from deserts
Gains Irrigation
+1 Movement for Riflemen
+50%Caravan Gold
===============================
FRANCE
Napoleon
Begin with Cathedral
Trebuchet(Catapult), Howitzer(Artillery)
Start with Pottery
Half cost roads
+2 Cannon Attack
+1 Movement for Riflemen
===============================
GERMANY
Bismarck
Elite units Upgraded
Panzer Tank(Tank), 88MM Gun(Artillery) Heinkel Bomber(Bomber), ME109 Fighter(Fighter)
New Warriors are veterans
+1 Production from Forest
Half Cos Barracks
2% Interest on Gold
==============================
GREECE
Alexander the Great
Begin with a Courthouse in the capital
Trireme(Galley), Hoplite(Pikeman)
Gain tech Democracy
More Great People
Half cost library
+1 Food from Sea
==============================
INDIA
Gandhi
Begin with access to all resources
Cities not affected by Anarchy
Gain tech Religion
Half cost Settler
Half cost Courthouse
==============================
JAPAN
Tokugawa
Begin with Ceremonial Burial
Samurai Knight(Knight), Ashgaru Pikemen(Pikemen), Val Bomber(Bomber), Zero Fighter(Fighter)
+1 Food from Sea
+1 Attack for Samurai Knight
Cities not affected by Anarchy
Defensive Units recieve special abillity loyalty
===============================
MONGOLIA
Genghis Khan
Begin with +50% trade from cities you capture
Keshik(Horsemen)
Barbarian villages join you
+1 Movement for calvary units
+2 Production from Mountains
Gain tech Communism
==============================
ROME
Caesar
Begin with Republic Gov and Code of Laws
Cataphracts(Knights)
Half cost roads
Half cost wonders
More Great People
+1 Population for new cities
==============================
RUSSIA
Catherine the Great
Begin with Local area map
Cossack(Horseman)T34 Tank(Tank)
+1 Food from Plains
Defense units recieve abillity Loyalty
Half cost riflemen
Half cost spies
=============================
SPAIN
Isabella
Begin with Navigation
Conquistador(Knight)
Gains 2x Gold from exploring hill river, etc...
+1 Naval Combat
+50% Gold Production
+1 Hill Production
==============================
ZULU
Shaka Zulu
Overrun combat advantage
Impi Warriors(Warrior)
+1 Movement for Warriors
Rapid city growth
+50% Gold production
Half cost Riflemen
===============================
2C. Cities
Cities are where the actions of a Civ take place.  You can build buildings (See Buildings, 5.), Units (See Units, 3.) And Wonders(See Wonders 7.) that all affect the status of your city.
===============================
2D Attacking
Ok, so your in a game, and some other leader declares war on you. But you want to attack them first. Depending on what era you are in a good army consists of Warriors, Archers, Horsemen, Knights, Pikemen, Tanks, Artillery, and Bombers, with a few battleships.
=================================
2E. Defending. 
The best unit for defending in the ancient era are archers. Tanks, Modern Infantry, Cruisers, and Battleships are also good.
==================================
3. Units
There are many types of units in CivRev. They are;
Land-Can travel anywhere accept Mountains and Sea
Air-Can go anywhere.
Naval- Can only travel in Shallow and Deep Sea.
Units become veterans when they get 3 victorys and recieve a +50% combat bonus.
In snother 3 wins, they become elite and gain a special abillity. The abillitys are shown below.

AbillityName Effect Title Icon
March	/ +1 Movement	/ Indefatigable	/ Dark blue shoes
Blitz	 Gain an extra move after an attack	 Lightning	 Yellow lightning bolt
Scout	 Reveals next defender in an adjacent city	 Ranger	 Dark blue binoculars
Medic	 Unit may heal in enemy territory	 Immortal	 Red cross

Guerrilla	 +50% Attack when in home territory		 Red sword
Loyalty	 +50% Defense when in home territory	 Guards	 Light blue shield
Infiltration	 +50% Attack vs Cities	 Ninja	 Red castle keep
Engineer	 +100% Defense in Cities	 	 Light blue battlement square
Leadership	 +100% Defense if supported by other units	 	 Yellow Star

 List of Units
Name Attack Defense Move Cost No. of Troops Classifications Required Tech(Tier) Obsoleced By
               Infantry
Warrior	 1	 1	 1	 10	 3	 Melee	None	 Legion
Archer	 1	 2	 1	 10	 3	 Ranged	 Bronze Working (1)	 Pikemen
Legion	 2	 1	 1	 10	 3	 Melee	 Iron Working (2)	 Riflemen
Pikemen	 1	 3	 1	 15	 3	 Melee	 Democracy (4)	 Riflemen
Riflemen	 3	 5	 1	 20	 3
                   Assault
Horsemen	 2	 1	 2	 20	 2	 Melee	 Horseback Riding (1)	 Knight
Knight	 4	 2	 2	 25	 2	 Melee	 Feudalism (5)	 Tank
Tank	 10	 6	 3	 50	 1	 Melee	 Combustion (7)	Nothing	 Ranged	 Gunpowder (6)	 Modern Infantry
Modern Infantry	 4	 8	 1	 30	 3	 Ranged	 Mass Production (8)	Nothing
                   Siege
Catapult	 4	 1	 1	 20	 1	 Siege	 Mathematics (3)	 Cannon
Cannon	 6	 2	 1	 30	 2	 Siege	 Metallurgy (6)	 Artillery
Artillery	 16	 2	 2	 50	 1	 Siege	 The Automobile (8)	Nothing
                     Naval
Galley	 1	 1	 2	 30	 1	 Transport, Scouts, Coastal	None	 Galleon
Galleon	 2	 2	 3	 30	 1	 Transport, Scouts	 Navigation (4)	 Cruiser
Cruiser	 6	 6	 5	 40	 1	 Transport, Support	 Steam Power (6)	Nothing
Battleship	 12	 18	 4	 80	 1	 Transport, Support	 Steel (7)	Nothing
Submarine	 12	 2	 2	 25	 1	Exploration	 Electricity (7)	Nothing
                      Non-Combat
Settler	 0	 0	 2	 20	 1	 Non-combat, Settling	None	Nothing
Militia	 0	 1	 1	 0[2]	 3	 Non-combat	None	Nothing
Spy	 0	 0	 2	 25	 1	 Spying, Passage	 Writing (2)	Nothing
Caravan	 0	 0	 3	 30	 1	 Non-combat, Trading, Passage	 Currency (4)	Nothing
=====================================================
4. Terrain
Here is a list of terrain.
Name Food Production Trade Combat Bonus Improved by Structure
Desert			 +1		Trading Post: +2 Trade
Plain	 +1				Granary: +2 Food
Grassland	 +2				
Forest		 +2		 +50% Defense	
Hill		 +1		 +50% Combat	Workshop: +2 Production
Mountain		 +1		 +50% Defense	Iron Mine: +3 Production
Sea (Shallow & Deep)			 +2		Harbour: +1 Food
========================
                 Special Resorces
Name Bonus to Region Required Tech(tier)
Spices	 Trade +2	None
Gems	 Gold +2	None
Fish	 Food +2	(1) Bronze Working
Oxen	 Production +2	(1) Horseback Riding
Wine	 Trade +2	(1) Pottery
Incense	 Culture +2	(2) Ceremonial Burial
Iron	 Production +2	(2) Iron Working
Marble	 Production +2	(2) Masonry
Cattle	 Food +3	(3) Code of Laws
Oak	 Production +3	(3) Construction
Wheat	 Food +2	(3) Irrigation
Silk	 Culture +3	(3) Literacy
Gold	 Gold +3	(4) Currency
Dyes	 Trade +3	(4) Monarchy
Whale	 Food +4	(4) Navigation
Game	 Food +3	(5) Feudalism
Sulfur	 Production +3	(6) Gunpowder
Coal	 Production +3	(6) Steam Power
Oil	 Production +4	(7) Combustion
Aluminium Production +4	(8) Mass Production
Rubber	 Production +4	(8) The Automobile
Uranium	 Production +4	(9) Nuclear Power
===================================================
5. Buildings
Here are all of the buildings in CivRev.
Name Cost   Effect           Required Tech (Tier)
                Effects Region
Granary	 40	 Plains regions provide an additional: +2 Food	 Pottery (1)
Trading Post	 60	 Desert regions provide an additional: +2 Trade	 Code of Laws (3)
Workshop	 60	 Hills regions provide an additional: +2 Production	 Construction (3)
Harbour	 100	 Sea regions provide an additional: +1 Food	 Navigation (4)
Iron Mine	 80	 Mountain regions provide an additional: +4 Production	 Railroad (7)
            Effects Production
Temple	 40	 Culture +1 per Citizen	 Ceremonial Burial (1)
Cathedral	 160	 Culture +2 per Citizen (replaces Temple)	 Religion (5)
Library	 40	 Doubles (2x) Science production at this city	 Alphabet (1)
University	 160	 Quadruples (4x) Science at this city (replaces Library)	 University (5)
Market	 60	 Doubles (2x) Gold production at this city	 Currency (4)
Bank	 120	 Quadruples (4x) Gold production at this city (replaces Market)	 Banking (5)
Factory	 200	 Doubles (2x) Production at this city	 Industrialization (7)
                   Other
Palace	 0	 Provides a Culture bonus to this city.
May not be built and is only present in the Capital	None
Barracks	 40	 New units start as Veterans (+50% Combat)	 Bronze Working (1)
Walls	 100	 Grants defending units a bonus to Defense and renders the City immune to Culture Flipping	 Masonry (2)
Courthouse	 80	 Increases harvestable regions by 1 square along each existing border	 Literacy (3)
Aqueduct	 120	 City growth +50% (Food Requirements -33%)	 Engineering (4)
Spaceship Fuel	 80	 One of four Spaceship parts necessary for a Technological victory.
Building more than one SS Fuel will make the Spaceship trip faster	 Space Flight (10)
Spaceship Propulsion	 200	 One of four Spaceship parts necessary for a Technological victory.
Building more than one SS Propulsion will make the Spaceship trip faster	 Space Flight (10)
Spaceship Life Support	 120	 One of four Spaceship parts necessary for a Technological victory.
Building more than one SS Life Support will increase the player's final score	 Space Flight (10)
Spaceship Habitation	 400	 One of four Spaceship parts necessary for a Technological victory.
Building more than one SS Habitation will increase the player's final score	 Space Flight (10)
SDI Defense	 200	 Intercepts an ICBM
===================================================
6.Governments
Here are all the governments.
Name Effect Required Tech (Tier)
Despotism	None	None
Republic	 Settlers require only 1 population (instead of 2)	Code of Laws (3)
Monarchy	 Double culture bonus from Palaces	Monarchy (4)
Democracy	 +50% Science, +50% Gold, but may not declare war or decline a peace treaty	Democracy (4)
Fundamentalist	 +1 Attack to all ground units, but Libraries and Universities no longer provide bonuses	Religion (5)
Communism	 +50% Production, but Temples and Cathedrals no longer provide bonuses	Communism (8)
==================================================
7.Wonders
There are many wonders in CivRev.
Here is a list.
Name Cost Effect Required Tech Obsoleced By
                     Ancient Wonders
Stonehenge	 50	 Temples generate 50% more Culture	None
Great Pyramid	 150	 Provides access to all forms of Government	Ceremonial Burial (1)
Colossus of Rhodes	 100	 Current city produces double Science and Gold	Bronze Working (1)	Invention (5)
Oracle of Delphi	 125	 Provides warning if one of your attacks will fail	Alphabet (1)
Hanging Gardens of Babylon	 100	 Current city gains +50% population	Pottery (1)
Great Wall	 150	 Forces all civilizations to make peace with your civilization	Masonry (2)
Great Library	 150	 Automatically obtain any technology discovered by at least two other civilizations	Writing (2)
                   Medieval Wonders
Shakespeare's Theatre	 150	 Current city produces double culture	Literacy (3)
East India Company	 200	 +1 Trade from Sea regions	Navigation (4)	Flight (8)
Magna Carta	 150	Courthouses now produce +1 culture per citizen	Democracy (4)
Himeji Samurai Castle	 150	 +1 Attack to all military units	Monarchy (4)
Trade Fair of Troyes	 250	 Current city produces double gold	Currency (4)
Oxford University	 150	 Immediately gain one high-level tech (one-time bonus)	University (5)
Leonardo's Workshop	 150	 Immediately upgrade all obsolete units (one-time bonus)	Invention (5)
                      Modern Wonders
Manhattan Project	 750	 Gain a single ICBM unit	Atomic Theory (8)
Military-Industrial Complex 500		 Reduces costs of all units by 20%	The Corporation (8)
Hollywood	 600	 Easier to Culture Flip cities. May culture flip cities with Walls	Mass Media (9)
Apollo Program	500	 Immediately gain all technologies	Space Flight (10)
Internet	 750	 Double gold production in all cities	Networking (10)
                     Winning Wonders
World Bank	500	 Win by an Economic Victory	20,000 Gold
United Nations	 500	 Win by a Cultural Victory	20 Great People or Wonders
=====================================================
8.Great People
There are many Great People in Civ Rev. Here is a list.
Great People Types
Type Settling Bonus      Using Bonus
Great Artist/Thinker	 +50% Culture	 Convert a nearby enemy city
Great Leader	 +3 Experience to new units	 Upgrade all units to Veterans
Great Scientist	 +50% Science production	 Immediately complete current research goal
Great Humanitarian	 +50% Population growth	 +1 population to all cities
Great Builder	 -50% Building costs	 Immediately complete current city's construction objective
Great Explorer/Industrialist	 +50% Gold production	 Immediately obtain some gold: +50 if in the Ancient era, +100 in Medieval, +200 in Industrial, +400 in Modern
             List Of Great People
Name Type Required Tech
(For People with ??? as a tech, the required tech is unknown.)
Aesop	Artist/Thinker	Writing
Agamemnon	Leader	???
Albert Einstein	Scientist	Atomic Theory
Albert Schweitzer	Humanitarian	Globalization
Alexander Graham Bell	Scientist	Corporation
Archimedes	Scientist	Engineering
Aristotle	Artist/Thinker	University
Charles Babbage	Artist/Thinker	Networking
Cheops	Builder	Masonry
Christopher Columbus	Explorer	Banking
Confucius	Scientist	???
David	Leader	Monarchy
Eli Whitney	Humanitarian	Mass Production
Enrico Fermi	Scientist	Nuclear Power
Fyodor Dostoevsky	Artist/Thinker	Industrialization
George Stephenson	Builder	Steel
Gilgamesh	Builder	Horseback Riding
Guglielmo Marconi	Scientist	Electronics
Henry Ford	Explorer	Automobile
Imhotep	Builder	Ceremonial Burial
James Watt	Builder	Steam Power
Johannes Gutenberg	Humanitarian	Printing press
J.S. Bach	Artist/Thinker	Religion
Karl Marx	Artist/Thinker	Communism
Lao Tzu	Humanitarian	Irrigation
Leopold Stokowski	Artist/Thinker	Superconductor
Marco Polo	Explorer	Currency
Marie Curie	Scientist	???
Otto Lilienthal	Scientist	Flight
Pythagoras	Scientist	???
Roald Amundsen	Explorer	Combustion
Solomon	Scientist	Code of Laws
Sophocles	Artist/Thinker	Democracy
Thomas Edison	Scientist	Electricity
Tippu Sultan	Explorer	Space Flight
Wilbur Wright	Explorer	Advanced Flight
W.R. Hearst	Explorer	Mass Media
=====================================================
9. Technology
(Since there are many techs and what ones you get depend on one another, these are in alphabetical order.)
Name
Type
Required Tech
Tier
Unit-(If Applicable)
Building-(If apllicable)
Wonders-(if applicable)
Other-(if applicable)
First Discoverer-(if applicable)

Advanced Flight
Military
Flight, Industrialization
9
Bomber
-
-
-
1x free bomber

Alphabet
Scientific
1
-
Library
Oracle of Delphi
-
-

Atomic Theory
Scientific
8
Electricity, Invention, University
-
-
Manhattan Project
-
+2 Science in each city

Automobile
Military
8
Combustion, Steel
Artillery
-
-
May now use Rubber
1x free artillery

Banking
Economic
5
Currency, Code of Laws, Literacy
-
Bank
-
-
Recieve 100 Gold

Bronze Working
Military
-
1
Archer
Barracks
Collosus of Rhodes
May harvest Fish
1x free archer

Ceremonial Burial
Cultural
Pottery
2
-
Temple
Great Pyramid
May harvest incense
1x free temple

Code of Laws
Military
Writing Alphabet
3
-
Trading Post
-
May harvest cattle, may use a Republic
1x free Trading Post