CCCCCCCC IIIIIIIIIIIII VV VV CCCC IIII VV VV CCCC IIII VV VV CCCC IIII VV VV CCCC IIII VV VV CCCC IIII VVVV CCCC IIII CCCC IIII CCCC IIII CCCCCCCC IIIIIIIIIIIIII REVOLUTION [email protected] Made by steelersrock01 Do not plagerise Allowed only on http://www.supercheats.com Beginners Guide to CivRev for the PS3 Details all Units, Buildings, Techs, Terrains, Wonders, Great People, and Governments. ======================================================= TABLE OF CONTENTS ================= 1.Introduction 2.The Basics 2A.The Ages 2B.Civs 2C.Cities 2D.Attacking 2E.Defending 3.Units 4.Terrain 5.Buildings 6.Governments 7.Wonders 8.Great People 9. Technologies ======================================================= I. Version History 1.00 Added Civs. 1.01 Added Cities, Units, terrain, buildings, governments, wonders, great people, and some techs. 1. Introduction ======================================================= CivRev is a turn based strategy game made specifically for home consoles. You build an empire using one of 16 Civs. There are 4 different ways to win. Those are domination, Economic, Technology, and Culture Domination- Conquer all the other Civs in the game. You only need to win their Capitals Cultural- Have atleast 20 Great People, Wonders, or converted cities and build the United Nations. Economic- Have 20,000 Gold and build the World Bank. Technology- Build a spaceship capable of reachinng Alpha Centauri. ======================================================= 2. The Basics. There are many elements in CivRev. You should know them all. Terrain Units Buildings Wonders Governments Great People Techs ======================================================= 2A.The Ages There are 4 ages in CivRev. These are Ancient, Medieval, Industrial, and Modern. ======================================================= 2B.Civs There are 16 civs in CivRev. This is a list of them along with their special Leaders, Talents, Units, and Era Bonuses. CIV Leader Sp.Talent Sp.Units Era Bonuses; Ancient Medieval Industrial Modern ========== AMERICA Lincoln Begin Game with Great Person Sherman Tank (Tank) Flying Fortess (Bomber), Mustang Fighter (Fighter) 2% Interest On Gold reserves Rush Units at half cost +1 Food from Plains Factories provide 3x Production instead of 2x. =============================== ARABIA Saladin Begin Game with knowledge of Religion +50% Caravan Gold Auto Tech= Mathematics +1 Attack for Calvary 2% Interest on Gold reserves =============================== AZTEC Montezuma Begin with a wealth of gold Jaguar Warrior (Warrior) Units heal after victory Temples=+3 science half cost roads +50% Gold production =============================== CHINA Mao Begin with knowledge of Writing +1Population to new cities Free literacy tech half cost library Cities not affected by Anarchy (change in government) =============================== ENGLAND Elizabeth Begin with Monarchy Longbow Archer (Archer), Lancaster Bomber(Bomber), Spitfire Fighter(Fighter) +1 Defense for Longbow Archers +1 Naval Combat +1 production from hills 2x Naval Support =============================== EGYPT Cleopatra Begin with an Ancient Wonder +1 Food and Trade from deserts Gains Irrigation +1 Movement for Riflemen +50%Caravan Gold =============================== FRANCE Napoleon Begin with Cathedral Trebuchet(Catapult), Howitzer(Artillery) Start with Pottery Half cost roads +2 Cannon Attack +1 Movement for Riflemen =============================== GERMANY Bismarck Elite units Upgraded Panzer Tank(Tank), 88MM Gun(Artillery) Heinkel Bomber(Bomber), ME109 Fighter(Fighter) New Warriors are veterans +1 Production from Forest Half Cos Barracks 2% Interest on Gold ============================== GREECE Alexander the Great Begin with a Courthouse in the capital Trireme(Galley), Hoplite(Pikeman) Gain tech Democracy More Great People Half cost library +1 Food from Sea ============================== INDIA Gandhi Begin with access to all resources Cities not affected by Anarchy Gain tech Religion Half cost Settler Half cost Courthouse ============================== JAPAN Tokugawa Begin with Ceremonial Burial Samurai Knight(Knight), Ashgaru Pikemen(Pikemen), Val Bomber(Bomber), Zero Fighter(Fighter) +1 Food from Sea +1 Attack for Samurai Knight Cities not affected by Anarchy Defensive Units recieve special abillity loyalty =============================== MONGOLIA Genghis Khan Begin with +50% trade from cities you capture Keshik(Horsemen) Barbarian villages join you +1 Movement for calvary units +2 Production from Mountains Gain tech Communism ============================== ROME Caesar Begin with Republic Gov and Code of Laws Cataphracts(Knights) Half cost roads Half cost wonders More Great People +1 Population for new cities ============================== RUSSIA Catherine the Great Begin with Local area map Cossack(Horseman)T34 Tank(Tank) +1 Food from Plains Defense units recieve abillity Loyalty Half cost riflemen Half cost spies ============================= SPAIN Isabella Begin with Navigation Conquistador(Knight) Gains 2x Gold from exploring hill river, etc... +1 Naval Combat +50% Gold Production +1 Hill Production ============================== ZULU Shaka Zulu Overrun combat advantage Impi Warriors(Warrior) +1 Movement for Warriors Rapid city growth +50% Gold production Half cost Riflemen =============================== 2C. Cities Cities are where the actions of a Civ take place. You can build buildings (See Buildings, 5.), Units (See Units, 3.) And Wonders(See Wonders 7.) that all affect the status of your city. =============================== 2D Attacking Ok, so your in a game, and some other leader declares war on you. But you want to attack them first. Depending on what era you are in a good army consists of Warriors, Archers, Horsemen, Knights, Pikemen, Tanks, Artillery, and Bombers, with a few battleships. ================================= 2E. Defending. The best unit for defending in the ancient era are archers. Tanks, Modern Infantry, Cruisers, and Battleships are also good. ================================== 3. Units There are many types of units in CivRev. They are; Land-Can travel anywhere accept Mountains and Sea Air-Can go anywhere. Naval- Can only travel in Shallow and Deep Sea. Units become veterans when they get 3 victorys and recieve a +50% combat bonus. In snother 3 wins, they become elite and gain a special abillity. The abillitys are shown below. AbillityName Effect Title Icon March / +1 Movement / Indefatigable / Dark blue shoes Blitz Gain an extra move after an attack Lightning Yellow lightning bolt Scout Reveals next defender in an adjacent city Ranger Dark blue binoculars Medic Unit may heal in enemy territory Immortal Red cross Guerrilla +50% Attack when in home territory Red sword Loyalty +50% Defense when in home territory Guards Light blue shield Infiltration +50% Attack vs Cities Ninja Red castle keep Engineer +100% Defense in Cities Light blue battlement square Leadership +100% Defense if supported by other units Yellow Star List of Units Name Attack Defense Move Cost No. of Troops Classifications Required Tech(Tier) Obsoleced By Infantry Warrior 1 1 1 10 3 Melee None Legion Archer 1 2 1 10 3 Ranged Bronze Working (1) Pikemen Legion 2 1 1 10 3 Melee Iron Working (2) Riflemen Pikemen 1 3 1 15 3 Melee Democracy (4) Riflemen Riflemen 3 5 1 20 3 Assault Horsemen 2 1 2 20 2 Melee Horseback Riding (1) Knight Knight 4 2 2 25 2 Melee Feudalism (5) Tank Tank 10 6 3 50 1 Melee Combustion (7) Nothing Ranged Gunpowder (6) Modern Infantry Modern Infantry 4 8 1 30 3 Ranged Mass Production (8) Nothing Siege Catapult 4 1 1 20 1 Siege Mathematics (3) Cannon Cannon 6 2 1 30 2 Siege Metallurgy (6) Artillery Artillery 16 2 2 50 1 Siege The Automobile (8) Nothing Naval Galley 1 1 2 30 1 Transport, Scouts, Coastal None Galleon Galleon 2 2 3 30 1 Transport, Scouts Navigation (4) Cruiser Cruiser 6 6 5 40 1 Transport, Support Steam Power (6) Nothing Battleship 12 18 4 80 1 Transport, Support Steel (7) Nothing Submarine 12 2 2 25 1 Exploration Electricity (7) Nothing Non-Combat Settler 0 0 2 20 1 Non-combat, Settling None Nothing Militia 0 1 1 0[2] 3 Non-combat None Nothing Spy 0 0 2 25 1 Spying, Passage Writing (2) Nothing Caravan 0 0 3 30 1 Non-combat, Trading, Passage Currency (4) Nothing ===================================================== 4. Terrain Here is a list of terrain. Name Food Production Trade Combat Bonus Improved by Structure Desert +1 Trading Post: +2 Trade Plain +1 Granary: +2 Food Grassland +2 Forest +2 +50% Defense Hill +1 +50% Combat Workshop: +2 Production Mountain +1 +50% Defense Iron Mine: +3 Production Sea (Shallow & Deep) +2 Harbour: +1 Food ======================== Special Resorces Name Bonus to Region Required Tech(tier) Spices Trade +2 None Gems Gold +2 None Fish Food +2 (1) Bronze Working Oxen Production +2 (1) Horseback Riding Wine Trade +2 (1) Pottery Incense Culture +2 (2) Ceremonial Burial Iron Production +2 (2) Iron Working Marble Production +2 (2) Masonry Cattle Food +3 (3) Code of Laws Oak Production +3 (3) Construction Wheat Food +2 (3) Irrigation Silk Culture +3 (3) Literacy Gold Gold +3 (4) Currency Dyes Trade +3 (4) Monarchy Whale Food +4 (4) Navigation Game Food +3 (5) Feudalism Sulfur Production +3 (6) Gunpowder Coal Production +3 (6) Steam Power Oil Production +4 (7) Combustion Aluminium Production +4 (8) Mass Production Rubber Production +4 (8) The Automobile Uranium Production +4 (9) Nuclear Power =================================================== 5. Buildings Here are all of the buildings in CivRev. Name Cost Effect Required Tech (Tier) Effects Region Granary 40 Plains regions provide an additional: +2 Food Pottery (1) Trading Post 60 Desert regions provide an additional: +2 Trade Code of Laws (3) Workshop 60 Hills regions provide an additional: +2 Production Construction (3) Harbour 100 Sea regions provide an additional: +1 Food Navigation (4) Iron Mine 80 Mountain regions provide an additional: +4 Production Railroad (7) Effects Production Temple 40 Culture +1 per Citizen Ceremonial Burial (1) Cathedral 160 Culture +2 per Citizen (replaces Temple) Religion (5) Library 40 Doubles (2x) Science production at this city Alphabet (1) University 160 Quadruples (4x) Science at this city (replaces Library) University (5) Market 60 Doubles (2x) Gold production at this city Currency (4) Bank 120 Quadruples (4x) Gold production at this city (replaces Market) Banking (5) Factory 200 Doubles (2x) Production at this city Industrialization (7) Other Palace 0 Provides a Culture bonus to this city. May not be built and is only present in the Capital None Barracks 40 New units start as Veterans (+50% Combat) Bronze Working (1) Walls 100 Grants defending units a bonus to Defense and renders the City immune to Culture Flipping Masonry (2) Courthouse 80 Increases harvestable regions by 1 square along each existing border Literacy (3) Aqueduct 120 City growth +50% (Food Requirements -33%) Engineering (4) Spaceship Fuel 80 One of four Spaceship parts necessary for a Technological victory. Building more than one SS Fuel will make the Spaceship trip faster Space Flight (10) Spaceship Propulsion 200 One of four Spaceship parts necessary for a Technological victory. Building more than one SS Propulsion will make the Spaceship trip faster Space Flight (10) Spaceship Life Support 120 One of four Spaceship parts necessary for a Technological victory. Building more than one SS Life Support will increase the player's final score Space Flight (10) Spaceship Habitation 400 One of four Spaceship parts necessary for a Technological victory. Building more than one SS Habitation will increase the player's final score Space Flight (10) SDI Defense 200 Intercepts an ICBM =================================================== 6.Governments Here are all the governments. Name Effect Required Tech (Tier) Despotism None None Republic Settlers require only 1 population (instead of 2) Code of Laws (3) Monarchy Double culture bonus from Palaces Monarchy (4) Democracy +50% Science, +50% Gold, but may not declare war or decline a peace treaty Democracy (4) Fundamentalist +1 Attack to all ground units, but Libraries and Universities no longer provide bonuses Religion (5) Communism +50% Production, but Temples and Cathedrals no longer provide bonuses Communism (8) ================================================== 7.Wonders There are many wonders in CivRev. Here is a list. Name Cost Effect Required Tech Obsoleced By Ancient Wonders Stonehenge 50 Temples generate 50% more Culture None Great Pyramid 150 Provides access to all forms of Government Ceremonial Burial (1) Colossus of Rhodes 100 Current city produces double Science and Gold Bronze Working (1) Invention (5) Oracle of Delphi 125 Provides warning if one of your attacks will fail Alphabet (1) Hanging Gardens of Babylon 100 Current city gains +50% population Pottery (1) Great Wall 150 Forces all civilizations to make peace with your civilization Masonry (2) Great Library 150 Automatically obtain any technology discovered by at least two other civilizations Writing (2) Medieval Wonders Shakespeare's Theatre 150 Current city produces double culture Literacy (3) East India Company 200 +1 Trade from Sea regions Navigation (4) Flight (8) Magna Carta 150 Courthouses now produce +1 culture per citizen Democracy (4) Himeji Samurai Castle 150 +1 Attack to all military units Monarchy (4) Trade Fair of Troyes 250 Current city produces double gold Currency (4) Oxford University 150 Immediately gain one high-level tech (one-time bonus) University (5) Leonardo's Workshop 150 Immediately upgrade all obsolete units (one-time bonus) Invention (5) Modern Wonders Manhattan Project 750 Gain a single ICBM unit Atomic Theory (8) Military-Industrial Complex 500 Reduces costs of all units by 20% The Corporation (8) Hollywood 600 Easier to Culture Flip cities. May culture flip cities with Walls Mass Media (9) Apollo Program 500 Immediately gain all technologies Space Flight (10) Internet 750 Double gold production in all cities Networking (10) Winning Wonders World Bank 500 Win by an Economic Victory 20,000 Gold United Nations 500 Win by a Cultural Victory 20 Great People or Wonders ===================================================== 8.Great People There are many Great People in Civ Rev. Here is a list. Great People Types Type Settling Bonus Using Bonus Great Artist/Thinker +50% Culture Convert a nearby enemy city Great Leader +3 Experience to new units Upgrade all units to Veterans Great Scientist +50% Science production Immediately complete current research goal Great Humanitarian +50% Population growth +1 population to all cities Great Builder -50% Building costs Immediately complete current city's construction objective Great Explorer/Industrialist +50% Gold production Immediately obtain some gold: +50 if in the Ancient era, +100 in Medieval, +200 in Industrial, +400 in Modern List Of Great People Name Type Required Tech (For People with ??? as a tech, the required tech is unknown.) Aesop Artist/Thinker Writing Agamemnon Leader ??? Albert Einstein Scientist Atomic Theory Albert Schweitzer Humanitarian Globalization Alexander Graham Bell Scientist Corporation Archimedes Scientist Engineering Aristotle Artist/Thinker University Charles Babbage Artist/Thinker Networking Cheops Builder Masonry Christopher Columbus Explorer Banking Confucius Scientist ??? David Leader Monarchy Eli Whitney Humanitarian Mass Production Enrico Fermi Scientist Nuclear Power Fyodor Dostoevsky Artist/Thinker Industrialization George Stephenson Builder Steel Gilgamesh Builder Horseback Riding Guglielmo Marconi Scientist Electronics Henry Ford Explorer Automobile Imhotep Builder Ceremonial Burial James Watt Builder Steam Power Johannes Gutenberg Humanitarian Printing press J.S. Bach Artist/Thinker Religion Karl Marx Artist/Thinker Communism Lao Tzu Humanitarian Irrigation Leopold Stokowski Artist/Thinker Superconductor Marco Polo Explorer Currency Marie Curie Scientist ??? Otto Lilienthal Scientist Flight Pythagoras Scientist ??? Roald Amundsen Explorer Combustion Solomon Scientist Code of Laws Sophocles Artist/Thinker Democracy Thomas Edison Scientist Electricity Tippu Sultan Explorer Space Flight Wilbur Wright Explorer Advanced Flight W.R. Hearst Explorer Mass Media ===================================================== 9. Technology (Since there are many techs and what ones you get depend on one another, these are in alphabetical order.) Name Type Required Tech Tier Unit-(If Applicable) Building-(If apllicable) Wonders-(if applicable) Other-(if applicable) First Discoverer-(if applicable) Advanced Flight Military Flight, Industrialization 9 Bomber - - - 1x free bomber Alphabet Scientific 1 - Library Oracle of Delphi - - Atomic Theory Scientific 8 Electricity, Invention, University - - Manhattan Project - +2 Science in each city Automobile Military 8 Combustion, Steel Artillery - - May now use Rubber 1x free artillery Banking Economic 5 Currency, Code of Laws, Literacy - Bank - - Recieve 100 Gold Bronze Working Military - 1 Archer Barracks Collosus of Rhodes May harvest Fish 1x free archer Ceremonial Burial Cultural Pottery 2 - Temple Great Pyramid May harvest incense 1x free temple Code of Laws Military Writing Alphabet 3 - Trading Post - May harvest cattle, may use a Republic 1x free Trading Post