Collectible Guide by Tzepish
Bayonetta on SuperCheats.com

  -  Bayonetta
     All collectibles Walkthrough v1.00

  -  By: Tzepish
         (Blaine Nolan Higdon)
         tzepish at gmail dot com



*******************************************************************************
 A.) INTRODUCTION
*******************************************************************************

   This is a guide to finding all collectibles and unlockables in Bayonetta.

   The information is presented in this guide in multiple ways so that you may
 reference the material in the manner most convenient to you.  The guide begins
 with the unlockables listed in chronological order in a "walkthrough" format.
 Following this guide like a walkthrough will result in acquiring all of the
 unlockables.  Section C, which follows the walkthrough, contains a condensed
 (but complete) list of all collectibles and the Chapter (if any) in which
 they can be obtained.  Section C is useful as a quick reference or a checklist
 for any items you may be missing.  As such, the collectibles listed in Section
 C occur in the order they are presented in the game's menus - NOT in
 chronological order.

   I make no assumptions about whether or not you have played and/or completed
 the game before consulting this guide.  If you have not, it is perfectly
 acceptable to play through for the first time while following my guide, but I
 warn you that it may ruin part of the experience.  Bayonetta is a truly
 excellent action game and I recommend playing through it for the first time
 without the aid of a walkthrough or guide and without worrying about any
 collectibles you may have missed - you can always use Chapter Select to go
 back and find everything.

   Finally, the order I chose for the walkthrough is what I recommend for a
 good balance of speed and fun.  In theory, there are more optimal paths, but
 these would be less fun.  For example, you could complete Easy difficulty
 first for the Immortal Marionette, then use that accessory for the Normal
 difficulty playthrough to make the game essentially play itself - but if you
 do, you will be punished for it on Hard difficulty, because you'll need the
 practice from playing through Normal again to make it through Hard mode.



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 B.) CONTENTS
*******************************************************************************


     A.)  Introduction


     B.)  Contents
     

     0.)  Overview


     1.)  First Playthrough - Normal Difficulty
        1.P)  Prologue:   The Vestibule
        1.1)  Chapter 1:  The Angel's Metropolis
        1.2)  Chapter 2:  Vigrid, City of Deja Vu
        1.3)  Chapter 3:  The Burning Ground
        1.4)  Chapter 4:  The Cardinal Virtue of Fortitude
        1.5)  Chapter 5:  The Lost Holy Grounds
        1.6)  Chapter 6:  The Gates of Paradise
        1.7)  Chapter 7:  The Cardinal Virtue of Temperance
        1.8)  Chapter 8:  Route 666
        1.9)  Chapter 9:  Paradiso - A Remembrance of Time
        1.10) Chapter 10: Paradiso - A Sea of Stars
        1.11) Chapter 11: The Cardinal Virtue of Justice
        1.12) Chapter 12: The Broken Sky
        1.13) Chapter 13: The Cardinal Virtue of Prudence
        1.14) Chapter 14: Isla Del Sol
        1.15) Chapter 15: A Tower to Truth
        1.16) Chapter 16: The Lumen Sage
        1.E)  Epilogue:   Requiem


     2.)  Second Playthrough - Easy Difficulty (Trophies/Achievements)
        2.1)  Trophy/Achievement Hunting


     3.)  Third Playthrough - Normal Difficulty (Speed Run)
        3.1)  Speed Run


     4.)  Fourth Playthrough - Hard Difficulty
        4.P)  Prologue:   The Vestibule
        4.1)  Chapter 1:  The Angel's Metropolis
        4.2)  Chapter 2:  Vigrid, City of Deja Vu
        4.3)  Chapter 3:  The Burning Ground
        4.4)  Chapter 4:  The Cardinal Virtue of Fortitude
        4.5)  Chapter 5:  The Lost Holy Grounds
        4.6)  Chapter 6:  The Gates of Paradise
        4.7)  Chapter 7:  The Cardinal Virtue of Temperance
        4.8)  Chapter 8:  Route 666
        4.9)  Chapter 9:  Paradiso - A Remembrance of Time
        4.10) Chapter 10: Paradiso - A Sea of Stars
        4.11) Chapter 11: The Cardinal Virtue of Justice
        4.12) Chapter 12: The Broken Sky
        4.13) Chapter 13: The Cardinal Virtue of Prudence
        4.14) Chapter 14: Isla Del Sol
        4.15) Chapter 15: A Tower to Truth
        4.16) Chapter 16: The Lumen Sage
        4.E)  Epilogue:   Requiem


     5.)  Fifth Playthrough - Nonstop Infinite Climax Difficulty
        5.P)  Prologue:   The Vestibule
        5.1)  Chapter 1:  The Angel's Metropolis
        5.2)  Chapter 2:  Vigrid, City of Deja Vu
        5.3)  Chapter 3:  The Burning Ground
        5.4)  Chapter 4:  The Cardinal Virtue of Fortitude
        5.5)  Chapter 5:  The Lost Holy Grounds
        5.6)  Chapter 6:  The Gates of Paradise
        5.7)  Chapter 7:  The Cardinal Virtue of Temperance
        5.8)  Chapter 8:  Route 666
        5.9)  Chapter 9:  Paradiso - A Remembrance of Time
        5.10) Chapter 10: Paradiso - A Sea of Stars
        5.11) Chapter 11: The Cardinal Virtue of Justice
        5.12) Chapter 12: The Broken Sky
        5.13) Chapter 13: The Cardinal Virtue of Prudence
        5.14) Chapter 14: Isla Del Sol
        5.15) Chapter 15: A Tower to Truth
        5.16) Chapter 16: The Lumen Sage
        5.E)  Epilogue:   Requiem


     6.)  Miscellaneous - Everything Left


     C.)  Complete collectibles List
        C.1)  Witch Hearts
        C.2)  Moon Pearls
        C.3)  Witch Tombs
        C.4)  Antonio's Notes
        C.5)  Alfheims
        C.6)  Trophies / Achievements
        C.7)  Umbran Tears of Blood
        C.8)  Weapons / LPs
        C.9)  Accessories
        C.10) Characters


     D.)  Frequently Asked Questions


     E.)  The End



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 0.) OVERVIEW
*******************************************************************************

   This guide covers the following collectible items:

 * WITCH HEARTS:
     Witch Hearts increase your maximum vitality.  There are 5 Full Witch
     Hearts and 40 Broken Witch Hearts (which each count for 1/4 of a Full
     Witch Heart).  Full Witch Hearts can be purchased at The Gates of Hell
     for 30,000 Halos each; Broken Witch Hearts can be found at various places
     throughout the game.  You will know that you have obtained them all when
     you have two vitality gauges of equal length.

 * MOON PEARLS:
     Moon Pearls increase your maximum magic power.  There are 8 Full Moon
     Pearls and 16 Broken Moon Pearls (which each count for 1/2 of a Full Moon
     Pearl).  Full Moon Pearls can be purchased at The Gates of Hell for 30,000
     Halos each; Broken Moon Pearls can be found at various places throughout
     the game.  You will know that you have obtained them all when you have
     three rows of eight in your magic gauge (or two large pearls and one row
     of eight small ones).

 * WITCH TOMBS:
     Witch Tombs (or "Umbra Witches' final resting places", as the game calls
     them) are simply treasure chests.  Some contain Broken Witch Hearts or
     Broken Moon Pearls, while others contain more mundane items.  You will
     know that you have obtained them all when you receive the "Treasure
     Fanatic" Trophy/Achievement.

 * ANTONIO'S NOTES:
     Antonio's Notes are scraps of paper scattered about the game whose sole
     purpose is exposing more story to the player (similar to "Intel" or
     "Reports" from other games).  The contents of each note can be read under
     "Files" in the Select Button menu (this menu is also useful to see which
     notes you may be missing).  You will know that you have obtained them all
     when you receive the "Truth in its Purest Form" Trophy/Achievement.

 * ALFHEIMS:
     Alfheims are similar to Secret Missions from the Devil May Cry series:
     they are self-contained, bonus combat challenges.  The reward for
     completing an Alfheim is always a Broken Witch Heart or a Broken Moon
     Pearl.  There are 21 Alfheim portals hidden throughout the game.  You will
     know that you have completed them all when you receive the "Angel Slayer"
     Trophy/Achievement (also, you must complete them all to max out your
     vitality and magic gauges).

 * TROPHIES / ACHIEVEMENTS:
     Like most games nowadays, Bayonetta awards Trophies (PS3) / Achievements
     (XBOX360) for accomplishing various goals.  In addition, whenever you
     receive a Trophy/Achievement, you are awarded an Umbran Tear of Blood, and
     these count towards the 101 total (see below).

 * UMBRAN TEARS OF BLOOD:
     Umbran Tears of Blood play the role of the "bonus collectible" that so
     many games are experimenting with nowadays.  There are 101 of them total.
     The first 50 are awarded for unlocking the 50 Trophies/Achievements, and
     the other 51 are hidden throughout the game in the form of black crows
     with red auras.  Grab the crow before it flies away to obtain the Umbran
     Tear of Blood (if you don't catch it in time, just backtrack and it will
     return).  You can check which Umbran Tears of Blood you have found and
     which you haven't under "Files", "Rarities" in the Select Button menu.

 * WEAPONS / LPS:
     No action game is complete without a veritable smattering of weapons, and
     Bayonetta delivers.  Some weapons you will obtain automatically; others
     are traded for "LPs" (Long-Playing albums) that must be found within the
     game, and yet others are awarded for completing certain tasks.  The
     walkthrough that follows this section will cover each weapon as it is
     obtained; Section C.8 lists all the weapons and briefly describes where
     and how to obtain them.

 * ACCESSORIES:
     Like weapons, accessories are unlocked via a hodgepodge of different
     methods.  Most accessories are available from the start and must be
     purchased from The Gates of Hell.  When an accessory is unlocked, it is
     added to the list at The Gates of Hell and must still be purchased.  The
     walkthrough that follows this section will cover each accessory as it is
     obtained; Section C.9 lists all the accessories and briefly describes
     where and how to obtain them.

 * CHARACTERS:
     Besides Bayonetta herself, there are two playable characters that can be
     unlocked.  To avoid spoilers, I won't mention who they are here, but
     beware, they *are* mentioned in the walkthrough and in Section C.10.
     When a new character is unlocked, you must start a New Game to use the
     character - save your game to a different save slot to retain your
     completion status with Bayonetta.



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 1.) FIRST PLAYTHROUGH - NORMAL DIFFICULTY
*******************************************************************************

   The goal for this playthrough is to obtain all Witch Hearts, Moon Pearls,
 Witch Tombs, Antonio's Notes, and Alfheims.  We will also be grabbing Umbran
 Tears of Blood 51 through 68, as well as any scenario-specific
 Trophies/Achievements.

   If at any point things start getting difficult (particularly the Alfheims),
 feel free to skip to Section 2 for the Easy difficulty playthrough, then
 return here when you are done there.  You may also consider returning for the
 Alfheims after you have otherwise maxed out.

   Finally, if this isn't your first time through (and I recommend that it
 isn't), you probably have a bunch of this stuff already (and you definitely
 have everything marked "Automatic"); but for completeness, everything is
 listed.


*************************************
 1.P) PROLOGUE: THE VESTIBULE

 + TROPHY/ACHIEVEMENT 21: "I'm A Bit... I Mean Witch"
    - This Trophy/Achievement is awarded for executing your first torture
      attack, which will probably happen in this chapter.

 + TROPHY/ACHIEVEMENT 1: "A Primer In The Magical Arts"
    - (Automatic) Awarded for completing this Chapter.

 + WEAPON: Scarborough Fair
    - (Automatic) Awarded for completing this Chapter.


*************************************
 1.1) CHAPTER 1: THE ANGEL'S METROPOLIS

 + BROKEN MOON PEARL 1
    - In the first room, go to the second floor railing (jump from the top of
      the train) and destroy all the benches.  The train will depart, revealing
      the Broken Moon Pearl on the tracks.

 + WITCH TOMB 1: Large Key
    - (Automatic) At the bottom of a pit after exiting the train station.  You
      need the key to open the next door.

 + ANTONIO'S NOTES 1: "A Voyage Towards The Truth"
    - After opening the door with the Large Key, you'll see it in plain sight
      in front of the witch and sage statues.

 + ALFHEIM 1: BROKEN MOON PEARL 2
    - After destroying the wall and activating the floating platform, backtrack
      to the pit where you obtained the Large Key.  The Alfheim portal is on
      the floor at the bottom.

 + BROKEN WITCH HEART 1
    - After riding the floating platform and proceeding down the hall, there
      will be a cutscene introducing The Gates of Hell.  The Broken Witch Heart
      is on a balcony above the doorway out of here.  If you jump up just under
      the balcony, the Broken Witch Heart will float to you.

 + ANTONIO'S NOTES 2: "The Crystal Witch & Sage"
    - In plain sight just outside the room with the portal to The Gates of
      Hell.

 + UMBRAN TEARS OF BLOOD 51
    - In plain sight directly ahead of Antonio's Notes 2, on the fountain.

 + WITCH TOMB 2: BROKEN WITCH HEART 2
    - In the same area with the fountain; after grabbing Umbran Tears of Blood
      51, turn right and check the right side of this area.

 + LP 1
    - (Automatic) Awarded for defeating Beloved in the area with the fountain
      (Verse 4).

 + WEAPON: Onyx Roses
    - Return to The Gates of Hell anytime with LP 1 to receive this weapon.
      You can backtrack to the portal if you wish, or you can use the portal
      that's just a couple areas ahead of here.

 + WEAPON: Onyx Roses Alt.
    - After receiving the Onyx Roses, this weapon becomes available to purchase
      for 69,800 Halos.

 + BROKEN WITCH HEART 3
    - In the small storage room after defeating Beloved, jump up to the attic
      on the left (during Verse 6).

 + UMBRAN TEARS OF BLOOD 52
    - After exiting the small storage room, the crow is on the railing
      immediately to the right.  You might scare it away quickly - if you do,
      just proceed down the walkway and come back for this after Verse 7.

 + TROPHY/ACHIEVEMENT 24: "Nice Try"
    - During Verse 7, your opponent will constantly throw slow flaming boulders
      at you with regular timing.  This is the perfect opportunity to get 10
      consecutive Witch Time dodges for this Trophy/Achievement.

 + TROPHY/ACHIEVEMENT 23: "You Want To Touch Me?"
    - If you got the previous Trophy/Achievement, then you have this one as
      well.

 + ANTONIO'S NOTES 3: "A Witch's Brew"
    - In plain sight by the second portal to The Gates of Hell, just ahead from
      where you fought Verse 7.


*************************************
 1.2) CHAPTER 2: VIGRID, CITY OF DEJA VU

 + BROKEN WITCH HEART 4
    - After completing the first battle, witch-walk up to the top of the wall,
      and destroy the statue to your left.

 + UMBRAN TEARS OF BLOOD 53
    - After Verse 2, drop down from the wall and open the next door to proceed.
      The crow is standing in the road amongst the many crows immediately after
      the door.

 + ANTONIO'S NOTES 8: "An Unknown Metal Wall"
    - Right after Umbran Tears of Blood 53, in the middle of the road.

 + WITCH TOMB 3: Arcade Bullet
    - After using the witch and sage statues and destroying the wall, the
      Vigrid Streets will open to a courtyard.  Check the right side of this
      area for the Witch Tomb.

 + ANTONIO'S NOTES 4: "Notes On The Topic of Magic I"
    - From Witch Tomb 3, rotate your camera until you can see it's purple glow.
      The note is located next to the building under a roof.

 + BROKEN WITCH HEART 5
    - In the same area as Antonio's Note 5, under the same roof, floating in
      the air.

 + TROPHY/ACHIEVEMENT 50: "Just In The Nick Of Time"
    - After the Verse 3 battle, proceed to the next area.  After passing under
      the archway and proceeding down the path, a street car will crash and
      come careening toward you.  Simply double jump over it for the
      Trophy/Achievement.

 + ALFHEIM 2: BROKEN MOON PEARL 3
    - After dodging the street car and winning the Verse 4 battle, backtrack
      toward the direction it came from.  The gate is now broken, and behind it
      is the Alfheim portal.

 + ALFHEIM 3: BROKEN WITCH HEART 6
    - From Alfheim 2, proceed further into the Chapter.  When you reach the
      burning wreckage of the street car, turn left and jump onto the archway.
      The Alfheim portal is up here.

 + WITCH TOMB 4: Concocting Compounds
    - Check the left side upon reaching the next open plaza area.

 + WITCH TOMB 5: Concocting Compounds
    - After grabbing Witch Tomb 4, turn around and head to the opposite side
      (the right side) of this area.

 + ANTONIO'S NOTES 5: "Notes On The Topic of Magic II"
    - Up the stairs above Witch Tomb 5.

 + LP 2
    - (Automatic) Awarded for winning the Verse 7 battle.

 + WEAPON: Shuraba
    - Return to The Gates of Hell anytime with LP 2 to receive this weapon.
      There's a portal just ahead.

 + ALFHEIM 4: BROKEN MOON PEARL 4
    - After defeating the two Beloveds (Verse 7), backtrack all the way to the
      beginning of the Chapter.  You'll find the Alfheim portal just outside
      the witch door.

 + ANTONIO'S NOTES 9: "About The Umbra Witches I"
    - Between the witch and sage statues right next to the portal to The Gates
      of Hell.  Can't miss it.

 + WITCH TOMB 6: BROKEN MOON PEARL 5
    - On the right side of this area, down the stairs, in the area where you
      fight Verse 9.

 + BROKEN WITCH HEART 7
    - Just behind Witch Tomb 6, jump up onto the balcony.  The Broken Witch
      Heart is floating over the tree; jump up over the tree and it will float
      to you.

 + UMBRAN TEARS OF BLOOD 54
    - After destroying the witch wall and creating the bridge, the crow is just
      outside the church, on a street light.


*************************************
 1.3) CHAPTER 3: THE BURNING GROUND

 + WITCH TOMB 7: Arcade Bullet
    - After the Verse 1 battle, go up the stairs at the back-right of this
      area.

 + ALFHEIM 5: BROKEN MOON PEARL 6
    - Verse 1 area, up the stairs at the back left, destroy the trash can.  The
      Alfheim portal will then appear near the previous Witch Tomb.

 + UMBRAN TEARS OF BLOOD 55
    - Verse 1 area, check the left side of this zone.  The crow is on the
      ground near a couple benches behind a car and small lava pool.

 + LP 3 Part 1/2
    - (Automatic) Awarded for winning the Verse 4 battle (against Fairness)

 + WITCH TOMB 8: Concocting Compounds
    - On the right side of the Verse 4 area, under the stairs.

 + WITCH TOMB 9: Concocting Compounds
    - After grabbing Witch Tomb 8, turn around and head to the opposite side
      of this area.

 + ALFHEIM 6: BROKEN WITCH HEART 8
    - Before using the witch and sage statues to proceed through the small lava
      geyser, turn back and head down the stairs towards the bridge you created
      in the previous Chapter.  Jump up onto the balcony (where you found a
      Broken Witch Heart in the previous Chapter) for the Alfheim portal.

 + ANTONIO'S NOTES 10: "About The Umbra Witches II"
    - In plain sight after the quicktime event that happens at the end of Verse
      6.  Can't miss it.

 + WITCH TOMB 10: BROKEN MOON PEARL 7
    - When you drop into the underground (after Verse 7), immediately turn
      backward.  You'll find this Witch Tomb at the end of the path.

 + ANTONIO'S NOTES 6: "Notes On The Topic of Magic III"
    - In plain sight on the main path in the catacombs.

 + LP 3 Part 2/2
    - After entering the portal to Paradiso, look to the back-left of the area.
      The LP piece is floating on an island.  Walk on the water out to it.

 + TROPHY/ACHIEVEMENT 39: "Record Collector"
    - Collecting three LPs scores you this Trophy/Achievement.

 + WEAPON: Kulshedra
    - Return to The Gates of Hell anytime with LP 3 to receive this weapon.
      I suggest getting everything here in Paradiso, then return to the
      catacombs and backtrack just a bit for the portal.

 + BROKEN WITCH HEART 9
    - When you get to the switch that lowers the hourglass, turn right.  You'll
      see the Broken Witch Heart floating ahead.

 + ALFHEIM 7: BROKEN MOON PEARL 8
    - After grabbing the Broken Witch Heart, follow the path until you reach a
      cliff.  You'll see an island ahead with the Alfheim portal on it - jump
      off the cliff and run across the water to it.

 + ALFHEIM 8: BROKEN WITCH HEART 10
    - After using the hourglass to restore the bridge, backtrack to the
      underground tunnel, and you'll see the Alfheim portal eventually.

 + WITCH TOMB 11: BROKEN WITCH HEART 11
    - After crossing the bridge, jumping off the collapsing section, and
      crossing the broken rocks with the lava geysers, you'll make it to a
      cliff with a left path and a right path.  Go left for the Witch Tomb,
      then go right to continue with the Chapter.

 + WITCH TOMB 12: BROKEN WITCH HEART 12
    - After climbing out of the hole using Witch-Walk, stay on the left side of
      the path and go behind the large rock on the left.  The Witch Tomb is
      behind it.

 + ANTONIO'S NOTES 11: "The Old Coliseum"
    - In plain sight as you approach the coliseum at the end of the Chapter.

 + UMBRAN TEARS OF BLOOD 56
    - In plain sight as you approach the coliseum at the end of the Chapter,
      after Antonio's Note 10, right before the end.  There are other crows on
      this path, so don't freak out when they fly away - you're only worried
      about the one with the obvious red aura.


*************************************
 1.4) CHAPTER 4: THE CARDINAL VIRTUE OF FORTITUDE

 + TROPHY/ACHIEVEMENT 2: "Fortitudo, Bringer Of Flame"
    - (Automatic) Awarded for completing this Chapter.

 + TROPHY/ACHIEVEMENT 8: "Chapters 1-4 (Normal)"
    - (Automatic) Awarded for completing Chapters 1 through 4 on Normal
      difficulty.


*************************************
 1.5) CHAPTER 5: THE LOST HOLY GROUNDS

 + ANTONIO'S NOTES 12: "Crescent and Sunrise Valleys"
    - On the left side of the very first area, in plain view.

 + LP 4 Part 1/3
    - (Automatic) Awarded for winning the Verse 2 battle (Grace and Glory).

 + ALFHEIM 9: BROKEN MOON PEARL 9
    - After winning the Verse 2 battle, backtrack to the beginning of the
      Chapter for the Alfheim portal.

 + ANTONIO'S NOTES 13: "Heavenly Manipulators"
    - In plain sight, right next to the Heavenly Manipulator (that you must
      manipulate to advance).

 + UMBRAN TEARS OF BLOOD 57
    - Directly opposite the Heavenly Manipulator (on the right side of this
      area).

 + LP 4 Part 2/3
    - (Automatic) Awarded for winning the Verse 5 battle (Grace and Glory
      again, and some Harmonies).

 + WITCH TOMB 13: BROKEN WITCH HEART 13
    - Verse 5 area, to the right of the stairway.

 + WITCH TOMB 14: BROKEN MOON PEARL 10
    - Near the end of the stairway after Verse 5, right across from the portal
      to The Gates of Hell, jump off of the stairs to a small area on the left
      where you'll find this Witch Tomb.

 + ANTONIO'S NOTES 14: "The Witches' Tears Of Blood"
    - In the same location as the previous Witch Tomb, in plain sight.

 + ALFHEIM 10: BROKEN WITCH HEART 14
    - After winning the battle with the Harmonies while Witch-Walking up the
      tower (Verse 7), backtrack to the bottom of the tower for the Alfheim
      portal.

 + TROPHY/ACHIEVEMENT 35: "Higher And Higher"
    - The best way to accomplish Alfheim 10 is to use Kulshedra to continuously
      grab enemies and jump off of them - coincidentally, that strategy gets
      you this Trophy/Achievement as well.

 + ALFHEIM 11: BROKEN WITCH HEART 15
    - After you destroy the witch wall and get outside and onto the body of the
      stone serpent, turn *right* and go *down* the serpent's body to find the
      Alfheim portal.

 + TROPHY/ACHIEVEMENT 44: "Angel May Cry"
    - Completing 11 Alfheims scores you this Trophy/Achievement.

 + ANTONIO'S NOTES 15: "Witch Graves Within The City"
    - While moving up the stone serpent, you'll see to the left a raised
      section with a pool of water and a waterfall.  Jump into the pool; you'll
      find this item in plain sight.

 + WITCH TOMB 15: LP 4 Part 3/3
    - This Witch Tomb is behind the waterfall in the same pool as Antonio's
      Note 14.

 + WEAPON: Durga
    - Return to The Gates of Hell anytime with LP 4 to receive this weapon.
      The next portal is in the next tower, at the top of the stone serpent.

 + WEAPON: Durga Alt.
    - After receiving Durga, this weapon becomes available to purchase for
      129,800 Halos.

 + UMBRAN TEARS OF BLOOD 58
    - In plain sight on the right on the small bridge after Verse 11.

 + WITCH TOMB 16: BROKEN WITCH HEART 16
    - After Verse 11, while climbing up the inside of the tower, check the wall
      directly opposite of the exit - the Witch Tomb is on a ledge.

 + ANTONIO'S NOTES 16: "Rodin & The Gates Of Hell"
    - Just below Witch Tomb 16 in the tower.

 + TROPHY/ACHIEVEMENT 38: "Commander Of Magic"
    - After completing this Chapter for the first time is the earliest you can
      get this Trophy/Achievement.  If you don't have it yet, you'll be getting
      it soon.

 + TROPHY/ACHIEVEMENT 37: "Seeker Of Magic"
    - If you got the previous Trophy/Achievement, then you have this one as
      well.


*************************************
 1.6) CHAPTER 6: THE GATES OF PARADISE

 + WITCH TOMB 17: LP 5 Part 1/3
    - Right at the start of the Chapter, immediately turn backward for the
      Witch Tomb.

 + UMBRAN TEARS OF BLOOD 59
    - In plain sight on the left as you proceed forward at the beginning of
      the Chapter.  This one flies away very quickly - you will need to use
      The Beast Within to catch it.

 + ANTONIO'S NOTES 17: "Entering Vigrid"
    - On the right side of the first area, above the gate.

 + WITCH TOMB 18: BROKEN WITCH HEART 17
    - In the Verse 1 area (after breaking the gate open), jump up on the left
      side for the Witch Tomb.

 + WITCH TOMB 19: LP 5 Part 2/3
    - After using The Beast Within to hit the switches and open the large door,
      you'll enter a wide open area with waterfalls.  Jump down and head
      immediately left.  Destroy the rocks here to reveal the Witch Tomb.

 + ALFHEIM 12: BROKEN MOON PEARL 11
    - After defeating the angels in the room with the spike traps (Verse 3),
      start backtracking.  The Alfheim portal is beyond the open area with the
      waterfalls.
      (Note: You will have to complete this Alfheim again in Hard mode for
       Umbran Tears of Blood 77.  If you want to wait until then to complete it
       for the first time, feel free, but I still recommend completing it in
       Normal mode to max out before starting Hard mode.)

 + ANTONIO'S NOTES 7: "Notes On The Topic of Magic IV"
    - In plain sight on the main path, after opening the large door at the end
      of Verse 3.

 + TROPHY/ACHIEVEMENT 48: "A Mother's Love"
    - Complete Verse 6 (out of body battle) ensuring Cereza takes no damage,
      and you'll score this Trophy/Achievement.

 + ANTONIO'S NOTES 18: "The Laguna Faith And Vigrid's Rise"
    - After Verse 6, in plain sight upon opening the large door to advance.

 + ANTONIO'S NOTES 19: "Purgatorio, Center Of The Trinity"
    - In plain sight on the main path, on the way to the portal to Paradiso.

 + UMBRAN TEARS OF BLOOD 60
    - To the left of the portal to Paradiso before entering it.

 + LP 5 Part 3/3
    - (Automatic) Awarded for winning the Verse 9 battle (against Joy).

 + WEAPON: Odette
    - Return to The Gates of Hell anytime with LP 5 to receive this weapon.

 + ANTONIO'S NOTES 20: "The Angel's Banquet Hall - Alfheim"
    - In plain sight on the main path, on the right side of the portal to
      Vigrid.

 + WITCH TOMB 20: BROKEN WITCH HEART 18
    - Behind the portal to Vigrid - check behind it before entering.

 + ANTONIO'S NOTES 21: "Prominence Bridge"
    - On the right side of the large bridge after entering Vigrid.


*************************************
 1.7) CHAPTER 7: THE CARDINAL VIRTUE OF TEMPERANCE

 + TROPHY/ACHIEVEMENT 3: "Temperantia, Manipulator Of Wind"
    - (Automatic) Awarded for completing this Chapter.

 + TROPHY/ACHIEVEMENT 9: "Chapters 5-7 (Normal)"
    - (Automatic) Awarded for completing Chapters 5 through 7 on Normal
      difficulty.


*************************************
 1.8) CHAPTER 8: ROUTE 666

 + BROKEN WITCH HEART 19
    - Verse 3.  Stay on the right side of the road as you approach the second
      large bridge.  Drive up on the large arch on the right side of the bridge
      for the Broken Witch Heart.

 + BROKEN WITCH HEART 20
    - Verse 4.  Stay on the right side after exiting the first tunnel.  After
      passing the broken road section, there's an opening on the right side of
      the road (blocked off by traffic cones) that you can bust through.  The
      Broken Witch Heart is in the center on this path.

   (Note: If you don't have "The Crow Within", purchase it before beginning the
    next Chapter.  You'll need it to score one of the items.)


*************************************
 1.9) CHAPTER 9: PARADISO - A REMEMBRANCE OF TIME

 + UMBRAN TEARS OF BLOOD 61
    - From the first area, cross the set of floating platforms, but don't jump
      over the checkered stone wall.  Instead, jump under the last floating
      platform to land *outside* of the wall, then jump up onto the hill on the
      right.  The crow is here.

 + WITCH TOMB 21: BROKEN WITCH HEART 21
    - From where you got Umbran Tears of Blood 61, stay outside the checkered
      stone wall and go the opposite direction (left instead of right).  The
      Witch Tomb is at the end of the path.

 + ALFHEIM 13: BROKEN MOON PEARL 12
    - From the previous Witch Tomb, jump over the checkered wall into the main
      area, then turn left and go up the stairs toward the stone wall at the
      end.  Destroy it to reveal the Alfheim portal.

 + WITCH TOMB 22: LP 6 Part 1/3
    - From the previous Alfheim, head to the opposite side of this area and
      destroy the stone wall to reveal this Witch Tomb.

 + UMBRAN TEARS OF BLOOD 62
    - In the Verse 5 area (where Golem is constantly trying to smash you), the
      crow is near the exit - on the ground level to the left of the raised
      area with the statue.

 + WITCH TOMB 23: Large Key Part 1/5
 + WITCH TOMB 24: Large Key Part 2/5
 + WITCH TOMB 25: Large Key Part 3/5
 + WITCH TOMB 26: Large Key Part 4/5
 + WITCH TOMB 27: Large Key Part 5/5
    - (Automatic) All five Witch Tombs are in the Verse 5 area, and must be
      opened to advance.

 + TROPHY/ACHIEVEMENT 41: "Treasure Collector"
    - Discovering 23 Witch Tombs scores you this Trophy/Achievement.

 + WITCH TOMB 28: BROKEN WITCH HEART 22
    - After Verse 5 (after using the Large Key), this Witch Tomb is in plain
      sight in the next area.

 + LP 6 Part 2/3
    - (Automatic) Awarded for winning the Verse 6 battle (against two
      Kinships).

 + ALFHEIM 14: BROKEN WITCH HEART 23
    - After defeating the two Kinships, jump up onto the ships.  Beyond them in
      the distance is a floating platform.  Use The Crow Within to fly to this
      platform, where you'll find the Alfheim portal.

 + WITCH TOMB 29: BROKEN MOON PEARL 13
    - After advancing from the Verse 6 area, check the left side before using
      Witch Walk to run up and jump off the platform ahead.

 + TROPHY/ACHIEVEMENT 47: "Naughty Tentacles"
    - Destroy all tentacles on the way down for this Trophy/Achievement.  The
      easiest way to do this is to equip the Onyx Roses for your upper weapon
      and blast the crap out of them on the way down.  Use your handguns to
      stay in the air and orient yourself properly.  If you don't destroy them
      in time with the Onyx Roses, try to smack into their bulbs on the way
      down.

 + WITCH TOMB 30: LP 6 Part 3/3
    - When you reach the portal to The Gates of Hell, instead of advancing
      across the celestial pathway, use The Beast Within or The Crow Within to
      go *under* it and advance to the cliff ahead.  Follow the path up the
      hill and destroy the stone wall at the end to reveal this Witch Tomb.

 + WEAPON: Lt. Col. Kilgore
    - Return to The Gates of Hell anytime with LP 6 to receive this weapon.

 + WEAPON: Lt. Col. Kilgore Alt.
    - After receiving Lt. Col. Kilgore, this weapon becomes available to
      purchase for 99,800 Halos.

 + UMBRAN TEARS OF BLOOD 63
    - After defeating Golem (Verse 11), head up the stairs on the left side for
      the crow.

 + WITCH TOMB 31: BROKEN WITCH HEART 24
    - In the same location as Umbran Tears of Blood 63 - can't miss it.

 + ALFHEIM 15: BROKEN WITCH HEART 25
    - After defeating Golem (Verse 11), backtrack to the platform you landed on
      after the tentacle sequence.  The Alfheim portal is here.


*************************************
 1.10) CHAPTER 10: PARADISO - A SEA OF STARS

 + WITCH TOMB 32: Red Hot Shot
    - After destroying the witch walls to activate the rotation device
      (Verse 2), jump onto the archway that's above one of the paths outward.

 + WITCH TOMB 33: BROKEN MOON PEARL 14
    - Rotate the city to the right (clockwise) instead of the left to access a
      small floating platform with the Witch Tomb on it.

 + ALFHEIM 16: BROKEN WITCH HEART 26
    - The Alfheim portal is on the same platform as the previous Witch Tomb.

 + UMBRAN TEARS OF BLOOD 64
    - After rotating the city to the left, you'll see the crow on the left rail
      while descending the stairs.

 + WITCH TOMB 34: BROKEN MOON PEARL 15
    - After defeating the three Kinships (Verse 7), jump up onto the ships.
      Beyond them is a floating platform.  Jump onto it for the Witch Tomb.

 + WITCH TOMB 35: BROKEN WITCH HEART 27
    - From the previous Witch Tomb, look to the right to see another floating
      platform in the distance.  Use The Crow Within to fly to this platform,
      where you'll find this Witch Tomb.

 + UMBRAN TEARS OF BLOOD 65
    - When you reach the bridge with the tentacles on either side, look for the
      crow on the right railing.

 + ALFHEIM 17: BROKEN WITCH HEART 28
    - When you reach the portal to The Gates of Hell (after the spike traps
      after Verse 8), backtrack over the bridge with the tentacles to discover
      the Alfheim portal.

 + WITCH TOMB 36: BROKEN WITCH HEART 29
    - From the portal to The Gates of Hell, destroy the wall just beyond it to
      reveal a floating platform with this Witch Tomb on it in the distance.
      Use The Beast Within to leap onto it (be careful, you have only one
      chance to make this jump, otherwise you will have to die in the next
      Verse and Continue to attempt it again).


*************************************
 1.11) CHAPTER 11: THE CARDINAL VIRTUE OF JUSTICE

 + TROPHY/ACHIEVEMENT 4: "Iustitia, Giver Of Life"
    - (Automatic) Awarded for completing this Chapter.

 + TROPHY/ACHIEVEMENT 10: "Chapters 8-11 (Normal)"
    - (Automatic) Awarded for completing Chapters 8 through 11 on Normal
      difficulty.


*************************************
 1.12) CHAPTER 12: THE BROKEN SKY

 + WITCH TOMB 37: BROKEN WITCH HEART 30
    - From the beginning, this Witch Tomb is behind a fence immediately to your
      right.  Go forward and around the fence to get to it.

 + WITCH TOMB 38: Magic Flute
    - Just ahead a little bit from the start of the level, destroy a wall on
      the left side to reveal this Witch Tomb.

 + WITCH TOMB 39: Red Hot Shot
    - Slightly ahead on the right side of the area, where combat first breaks
      out.

 + UMBRAN TEARS OF BLOOD 66
    - In a cage next to the stairs that lead out of the Verse 1 area.

 + ANTONIO'S NOTES 22: "The Valkyrie Military Transport"
    - On the same platform as the door that leads out of the Verse 1 area
      (before entering the door).

 + ANTONIO'S NOTES 23: "Gjallarhorn Defense Initiative"
    - In plain sight on the other side of the gold barrier at the end of Verse
      2, next to the portal to The Gates of Hell.

 + WITCH TOMB 40: BROKEN WITCH HEART 31
    - From the portal to The Gates of Hell, turn around backward to face the
      outside.  Jump up onto a raised area on the right side, and follow the
      platforms along the right side until you reach the Witch Tomb.

 + ALFHEIM 18: BROKEN WITCH HEART 32
    - After reaching the portal to The Gates of Hell, backtrack to the
      beginning of the Chapter.  Win some battles here (Verse 3), and the
      Alfheim portal will appear.

 + ALFHEIM 19: BROKEN WITCH HEART 33
    - From the portal to The Gates of Hell, proceed forward with the Chapter.
      Head outside of the plane and travel about halfway along the path, then
      turn around and jump into the engine.  Head all the way to the back
      (use Witch Time or Pulley's Butterfly to get past the propellers) and
      you'll see the Alfheim portal.
      By the way, on the way out, you'll be able to destroy those propellers
      with weapon attacks.

 + ANTONIO'S NOTES 24: "Treasure of the Clans - The Eyes of the World"
    - After Verse 8 (Jeanne battle), on the left side of the room after the
      portal to The Gates of Hell.


*************************************
 1.13) CHAPTER 13: THE CARDINAL VIRTUE OF PRUDENCE

 + TROPHY/ACHIEVEMENT 5: "Sapientia, Controller Of The Seas"
    - (Automatic) Awarded for completing this Chapter.

 + TROPHY/ACHIEVEMENT 11: "Chapters 12-13 (Normal)"
    - (Automatic) Awarded for completing Chapters 12 and 13 on Normal
      difficulty.


*************************************
 1.14) CHAPTER 14: ISLA DEL SOL

 + TROPHY/ACHIEVEMENT 49: "Fire The Afterburners"
    - If you can score Platinum Medals on both Verse 1 and Verse 2, you will
      receive this Trophy/Achievement.  This is actually quite difficult to do
      on Normal mode - I recommend doing this on Easy mode instead (Section 2).

 + BROKEN WITCH HEART 34
    - Verse 1, when you are attacked by three angels on the missile, finish the
      large one off with a torture attack.  The Broken Witch Heart will then
      appear.

 + BROKEN WITCH HEART 34
    - Verse 2, exact same situation - torture attack the large angel and the
      Broken Witch Heart is yours.


*************************************
 1.15) CHAPTER 15: A TOWER TO TRUTH

 + WITCH TOMB 41: BROKEN WITCH HEART 36
    - At the beginning of the Chapter, turn to the right, use The Beast Within,
      and leap over the rails and over the gap to a hidden section where you'll
      find this Witch Tomb.

 + UMBRAN TEARS OF BLOOD 67
    - In the same section as the previous Witch Tomb, the crow is high up in
      the back-left corner.  You'll have to triple jump for it (jump,
      wall-jump, air-jump).

 + ALFHEIM 20: BROKEN WITCH HEART 37
    - After using the turret to defeat Temperantia (Verse 8), backtrack all the
      way to the beginning of the level.  Use The Beast Within to leap the gap
      again, and you'll find the Alfheim portal near Witch Tomb 41.

 + ANTONIO'S NOTES 25: "Island In The Sun - Isla Del Sol"
    - In plain sight just down the hall after defeating Temperantia with the
      turrets (Verse 8).

 + WITCH TOMB 42: BROKEN WITCH HEART 38
    - After you reach a portal to The Gates of Hell, head to the right, ignore
      the floating platforms, and turn right to reveal the Witch Tomb.

 + UMBRAN TEARS OF BLOOD 68
    - After grabbing Witch Tomb 42, head to the top of the tower and move along
      the top in a counter-clockwise direction.  Drop down in the next section
      and you'll see the crow in a cage.

 + WITCH TOMB 43: Red Hot Shot
    - From where you got Umbran Tears of Blood 68, head in the opposite
      direction for this Witch Tomb.

 + ANTONIO'S NOTES 26: "Ithavoll CEO I"
    - After grabbing Witch Tomb 43, head back to the top of the tower.
      Continue counter-clockwise along the top to immediately find this Note.

 + WITCH TOMB 44: BROKEN MOON PEARL 16
    - After activating the device that creates a ton of floating platforms that
      go up the sides Of the tower, cross these platforms until you reach solid
      ground again (the large circuar section that floats above).  Rotate your
      camera to get a good view of this entire area.  You'll see two platforms
      along the wall; one of them has two doors on it (don't go there yet;
      that's where you advance), the next one counter-clockwise from there has
      Witch Tomb 44 on it.  Go there and grab it.

 + WITCH TOMB 45: BROKEN WITCH HEART 39
    - From that previous Witch Tomb, look out toward the opposite side wall of
      this area and you'll see a floating platform this Witch Tomb on it.  You
      can make it via well-timed jumps and The Crow Within.

 + TROPHY/ACHIEVEMENT 42: "Treasure Fanatic"
    - Discovering all 45 Witch Tombs scores you this Trophy/Achievement.

 + ANTONIO'S NOTES 27: "Ithavoll CEO II"
    - On the same platform as the previous Witch Tomb.

 + ANTONIO'S NOTES 28: "To My Beloved Son"
    - This one automatically unlocks after obtaining all others.

 + TROPHY/ACHIEVEMENT 46: "Truth In Its Purest Form"
    - Collecting all 28 of Antonio's Notes scores you this Trophy/Achievement.



*************************************
 1.16) CHAPTER 16: THE LUMEN SAGE

 + TROPHY/ACHIEVEMENT 6: "Master Of The Heavens"
    - (Automatic) Awarded for completing this Chapter.


*************************************
 1.E) EPILOGUE: REQUIEM

 + ALFHEIM 21: BROKEN WITCH HEART 40
    - When you reach the large statue in space (after the motorcycle section),
      run toward the top, but turn back as soon as you get just passed her
      shoulders (you should see the camera shift when you reach this spot).
      Backtrack to the bottom of the statue for the Alfheim portal.

 + TROPHY/ACHIEVEMENT 43: "The Path To The Heavens"
    - Discovering all 21 Alfheims scores you this Trophy/Achievement.

 + TROPHY/ACHIEVEMENT 45: "Angel Slayer"
    - Completing all 21 Alfheims scores you this Trophy/Achievement.

 + TROPHY/ACHIEVEMENT 7: "Taste Of The Witching Hour"
    - (Automatic) Awarded for completing all Chapters.

 + TROPHY/ACHIEVEMENT 12: "Chapters 14-Epilogue (Normal)"
    - (Automatic) Awarded for completing Chapters 14 through the Epilogue on
      Normal difficulty.

 + TROPHY/ACHIEVEMENT 13: "Umbra Witch"
 + WEAPON: Handguns
    - (Automatic) Awarded for completing all Chapters on Normal difficulty.



*******************************************************************************
 2.) SECOND PLAYTHROUGH - EASY DIFFICULTY (TROPHIES/ACHIEVEMENTS)
*******************************************************************************

   The goal for the second playthrough is to simply complete the game for the
 Immortal Marionette accessory and pick up any Trophies/Achievements we missed
 on the first playthrough, as well as several others.  Finally, we are
 familiarizing ourselves with all the Chapters again in order to prepare for
 the next playthrough (the speed run).


*************************************
 2.1) TROPHY/ACHIEVEMENT HUNTING

   Consider this section complete once you have gained all the
 Trophies/Achievements listed below, as well as all of them mentioned in
 Section 1 - use the Find/Search feature of your browser (usually control+f)
 to find the Trophies/Achievements you are missing, or consult Section C for
 the complete list.

   Almost all of these can be obtained in the Prologue.  By the time you
 complete Easy mode, you should have every Trophy/Achievement that doesn't
 require you to be on Hard mode or above (and isn't Automatic).


 + TROPHY/ACHIEVEMENT 22: "Feels Good, Doesn't It?"
    - Awarded for completing 50 torture attacks.  If you don't have this one
      yet, you'll probably get it soon.  Just keep doing torture attacks.

 + TROPHY/ACHIEVEMENT 25: "PLATINUM!"
    - Awarded for earning 10 Platinum Medals in 10 different battles.  You
      should be getting a lot of Platinum Medals in Easy mode (unequip the
      Immortal Marionette to improve your combo scores).

 + TROPHY/ACHIEVEMENT 26: "Double, Double, Toil And Trouble"
    - Awarded for creating 20 Concoctions.  Can't get much simpler.

 + TROPHY/ACHIEVEMENT 27: "Tread Not So Softly"
    - Awarded for defeating an enemy by jumping on top of them.  Just keep
      trying at this one and you'll get it quickly.

 + TROPHY/ACHIEVEMENT 28: "Nice And Relaxed"
    - Awarded for parrying 10 enemy attacks with the Moon of Mahaa-Kalaa
      equipped.  It's easiest to do this in the Prologue, where the enemies
      are weak.  To parry, press the left control stick toward the enemy as
      their attack is about to land.

 + TROPHY/ACHIEVEMENT 29: "Touch And It Will Hurt"
    - Awarded for countering 10 enemy attacks with the Moon of Mahaa-Kalaa
      equipped.  A counter is performed the same way as a parry, except the
      timing is more strict - you must parry at the last possible moment.

 + TROPHY/ACHIEVEMENT 30: "Touch And It Will REALLY Hurt"
    - Awarded for countering three enemy attacks consecutively with the Moon
      of Mahaa-Kalaa equipped.  One of the harder Trophy/Achievements to
      obtain, this one is easiest if you defeat all enemies except one in an
      area and attempt to counter all of its attacks.

 + TROPHY/ACHIEVEMENT 31: "Come Here, Little Boy"
    - Awarded for taunting and defeating five angered enemies while taking no
      damage.  It's easier than it sounds - do it in the Prologue.  You can
      equip the Gaze of Despair Accessory to cause the enemies to be
      pre-taunted.

 + TROPHY/ACHIEVEMENT 32: "Wicked Weaver"
    - Awarded for executing a Wicked Weave attack while using Dodge Offset.
      You probably already have this one.  If not, simply use Punch, Kick,
      Dodge (while holding Kick), Punch.

 + TROPHY/ACHIEVEMENT 33: "Wicked Weave Master"
    - Awarded for executing 20 Wicked Weave attacks while using Dodge Offset.
      Same as the previous Trophy/Achievement; do it 20 times.

 + TROPHY/ACHIEVEMENT 34: "The Deepest Cut"
    - Awarded for defeating 20 enemies using only Iai-Jutsu with Shuraba.
      Hold the Punch button to charge, then release to perform Iai-Jutsu.  Do
      this to defeat 20 enemies; simple in Easy mode.

 + TROPHY/ACHIEVEMENT 36: "The Ice Witch"
    - Awarded for freezing 20 enemies while wearing Odette.  Simply equip
      Odette and use nothing but Kick attacks until this Trophy/Achievement is
      eventually unlocked.

 + ACCESSORY: Eternal Testimony
    - Awarded for obtaining 50 Umbran Tears of Blood.  You should have this by
      the time you finish Trophy/Achievement hunting.

 + ACCESSORY: Immortal Marionette
    - Awarded for completing all Chapters on Easy difficulty.



*******************************************************************************
 3.) THIRD PLAYTHROUGH - NORMAL DIFFICULTY (SPEED RUN)
*******************************************************************************

   By now you should be maxed out to this point - two full vitality bars, three
 rows of eight magic pearls, and all techniques.  If you aren't, go back and
 collect whatever you are missing before starting the third playthrough (now
 that you have the Immortal Marionette, many of those Alfheims have suddenly
 become much simpler).

   The goal for the third playthrough is to get our Normal completion time
 below three hours in order to unlock the Bracelet of Time accessory.
 Completion time for the game is the sum of your completion times per Chapter;
 Completion time per Chapter is calculated from the sum of the time spent in
 Verses.  This means you can simply replay Chapters and update your time at
 the end to improve your overall score - there's no need to replay through the
 entire game.  Also, if you aren't in a Verse, you are free to relax and take
 your time, since time spent outside of Verses will not count against you.

   You can view your completion time in the Play History.


*************************************
 3.1) SPEED RUN

 * Equip the Immortal Marionette accessory to speed up combat and minimize
   mistakes that can slow you down.  Your combo score will suck, but you don't
   care about that right now.

 * Skip the boss Chapters and Chapters you don't like as you speed run through.
   If your time is not under three hours after that, then go back and improve
   your times on the Chapters you skipped.

 * Use The Beast Within all the time to move faster (but note that time spent
   outside of Verses does not count against you).

 * Skip all unnecessary Verses.  Don't defeat any enemies that are not required
   to advance.  In general, if there isn't a force field or door stopping you
   from advancing, you can probably ignore the enemies and just run for it.

 * You can also use The Beast Within and The Crow Within to skip whole parts of
   certain Chapters.  For example, you can skip the entire Paradiso section of
   Chapter 3 by leaping across the broken bridge with The Beast Within and The
   Crow Within.  Often you can also ignore witch and sage statues and simply
   leap past them.

 * Once you've got your time below 3:00:00, visit The Gates of Hell for the
   following:

 + ACCESSORY: Bracelet of Time
    - Awarded for completing all Chapters on Normal difficulty with a total
      game time of less than 3 hours.



*******************************************************************************
 4.) FOURTH PLAYTHROUGH - HARD DIFFICULTY
*******************************************************************************

   The goal for this playthrough is to continue our quest to collect everything
 in the game.  The only collectibles left that you have to worry about are
 Umbran Tears of Blood (you will gain the rest of the Trophies/Achievements
 automatically as you progress).

   If at any point things start getting too difficult, you can unlock weapons
 and accessories that you would normally get later in the game via the Vigrid
 Telephone method.  Check the individual weapon and accessory listings in
 Section C.8 and Section C.9 for details.

   Chapters with nothing in them are still listed for the purpose of control+f
 searches.


*************************************
 4.P) PROLOGUE: THE VESTIBULE

   Nothing!


*************************************
 4.1) CHAPTER 1: THE ANGEL'S METROPOLIS

 + UMBRAN TEARS OF BLOOD 69
    - After riding the floating platform up to the next area (after Verse 2),
      check the grass behind the railing on the raised area immediately to the
      left.

 + UMBRAN TEARS OF BLOOD 70
    - After defeating Beloved (Verse 4), proceed toward the small storage area,
      but don't enter it yet.  Look up and to the left, and you'll see the crow
      perched up on a railing.  Double jump up there to grab it.


*************************************
 4.2) CHAPTER 2: VIGRID, CITY OF DEJA VU

 + UMBRAN TEARS OF BLOOD 71
    - When you reach the witch and sage statues after Verse 2, double jump up
      to the windows of the buildings on the left side of this area.

 + UMBRAN TEARS OF BLOOD 72
    - After destroying the witch wall and crossing the bridge (end of the
      Chapter, before the church), the crow is next to a tree on the right.


*************************************
 4.3) CHAPTER 3: THE BURNING GROUND

 + UMBRAN TEARS OF BLOOD 73
    - Before using the witch and sage statues to proceed through the small lava
      geyser, turn back and head down the stairs towards the bridge you created
      in the previous Chapter.  Check the grass behind the tree for the crow.

 + UMBRAN TEARS OF BLOOD 74
    - The crow is on top of the portal to Paradiso in the catacombs.  You can't
      miss it.


*************************************
 4.4) CHAPTER 4: THE CARDINAL VIRTUE OF FORTITUDE

 + TROPHY/ACHIEVEMENT 14: "New Testament: Ch. 1-4 (Hard)"
    - (Automatic) Awarded for completing Chapters 1 through 4 on Hard
      difficulty.


*************************************
 4.5) CHAPTER 5: THE LOST HOLY GROUNDS

 + UMBRAN TEARS OF BLOOD 75
    - Right at the start of the Chapter, immediately turn backward for the
      crow.

 + UMBRAN TEARS OF BLOOD 76
    - While moving up the stone serpent, you'll see to the left a raised
      section with a pool of water and a waterfall.  Jump into the pool; you'll
      find the crow in here at the back edge of the pool.


*************************************
 4.6) CHAPTER 6: THE GATES OF PARADISE

 + UMBRAN TEARS OF BLOOD 77
    - After defeating the angels in the room with the spike traps (Verse 3),
      start backtracking.  Enter the Alfheim portal that is beyond the open
      area with the waterfalls.  You will have to complete the Alfheim before
      you can grab the crow.

 + UMBRAN TEARS OF BLOOD 78
    - After defeating Joy (Verse 9), look for the crow to the left and slightly
      behind the portal before entering it.


*************************************
 4.7) CHAPTER 7: THE CARDINAL VIRTUE OF TEMPERANCE

 + TROPHY/ACHIEVEMENT 15: "New Testament: Ch. 5-7 (Hard)"
    - (Automatic) Awarded for completing Chapters 5 through 7 on Hard
      difficulty.


*************************************
 4.8) CHAPTER 8: ROUTE 666

   Nothing!


*************************************
 4.9) CHAPTER 9: PARADISO - A REMEMBRANCE OF TIME

 + UMBRAN TEARS OF BLOOD 79
    - After Verse 3, take the celestial path to solid ground; the crow is on a
      fence on the left side.

 + UMBRAN TEARS OF BLOOD 80
    - When you reach the portal to The Gates of Hell, instead of advancing
      across the celestial pathway, use The Beast Within or The Crow Within to
      go *under* it and advance to the cliff ahead.  Follow the path and you'll
      see the crow on the left side rail.


*************************************
 4.10) CHAPTER 10: PARADISO - A SEA OF STARS

 + UMBRAN TEARS OF BLOOD 81
    - After Verse 4 (Harmonies battle), proceed down the stairs.  Immediately
      turn left and you'll see the crow.

 + UMBRAN TEARS OF BLOOD 82
    - When you reach the portal to The Gates of Hell (after the spike traps
      after Verse 8), destroy the wall just beyond it to reveal a floating
      platform in the distance.  Don't jump onto the platform, rather, look
      down and to the left.  You'll see the Verse 11 area, and the crow on a
      raised piece of land.  Jump down from here and grab that crow.
    - Alternatively, after winning Verse 11, use The Beast Within and/or The
      Crow Within to fly to the small cliff on the right side of this area.

*************************************
 4.11) CHAPTER 11: THE CARDINAL VIRTUE OF JUSTICE

 + TROPHY/ACHIEVEMENT 16: "New Testament: Ch. 8-11 (Hard)"
    - (Automatic) Awarded for completing Chapters 8 through 11 on Hard
      difficulty.


*************************************
 4.12) CHAPTER 12: THE BROKEN SKY

 + UMBRAN TEARS OF BLOOD 83
    - From the portal to The Gates of Hell, turn around backward to face the
      outside.  You should see the crow in the far upper left.  Jump up onto a
      raised area on the right side, and follow the platforms along the right
      side until you reach the Witch Tomb.  From there, use The Crow Within to
      fly across to the platform with the crow on it.

 + UMBRAN TEARS OF BLOOD 84
    - From the portal to The Gates of Hell, proceed forward with the Chapter.
      Head outside of the plane and travel about halfway along the path, then
      turn around and jump into the engine.  Head all the way to the back
      (use Witch Time or Pulley's Butterfly to get past the propellers) and
      you'll see an Alfheim portal.  Enter the Alfheim portal.  The crow is
      inside (you will not have to complete the Alfheim, just grab it and go).


*************************************
 4.13) CHAPTER 13: THE CARDINAL VIRTUE OF PRUDENCE

 + TROPHY/ACHIEVEMENT 17: "New Testament: Ch. 12-13 (Hard)"
    - (Automatic) Awarded for completing Chapters 12 and 13 on Hard difficulty.


*************************************
 4.14) CHAPTER 14: ISLA DEL SOL

   Nothing!


*************************************
 4.15) CHAPTER 15: A TOWER TO TRUTH

 + UMBRAN TEARS OF BLOOD 85
    - After defeating Temperantia with the turrets (Verse 8), proceed to the
      next room.  Before destroying the door to proceed outside, check the
      right corner of this room for the crow (in a cage).

 + UMBRAN TEARS OF BLOOD 86
    - After activating the device that creates a ton of floating platforms that
      go up the sides Of the tower, cross these platforms until you reach solid
      ground again (the large circuar section that floats above).  Rotate your
      camera to get a good view of this entire area.  You'll see two platforms
      along the wall; one of them has two doors on it (don't go there yet;
      that's where you advance), the next one clockwise from there has the crow
      on it.  Go there and grab it.


*************************************
 4.16) CHAPTER 16: THE LUMEN SAGE

   Nothing!


*************************************
 4.E) EPILOGUE: REQUIEM

 + TROPHY/ACHIEVEMENT 18: "New Testament: Close The Book"
    - (Automatic) Awarded for completing Chapters 14 through the Epilogue on
      Hard difficulty.

 + TROPHY/ACHIEVEMENT 19: "Umbra Elder"
 + LP 9
    - (Automatic) Awarded for completing all Chapters on Hard difficulty.

 + TROPHY/ACHIEVEMENT 40: "Record Fanatic"
    - Collecting seven LPs scores you this Trophy/Achievement.

 + WEAPON: Bazillions
    - Return to The Gates of Hell anytime with LP 9 to receive this weapon.



*******************************************************************************
 5.) FIFTH PLAYTHROUGH - NONSTOP INFINITE CLIMAX DIFFICULTY
*******************************************************************************

   The goal for this playthrough is to continue our quest to collect everything
 in the game.  The only collectibles left that you have to worry about are
 Umbran Tears of Blood.  You should have all Trophies/Achievements except one,
 which you will obtain automatically upon completing this difficulty.

   Chapters with nothing in them are still listed for the purpose of control+f
 searches.


*************************************
 5.P) PROLOGUE: THE VESTIBULE

   Nothing!


*************************************
 5.1) CHAPTER 1: THE ANGEL'S METROPOLIS

 + UMBRAN TEARS OF BLOOD 87
    - As soon as the Chapter begins, just move directly forward and over the
      stairs, and you can't miss the crow sitting in the middle of the walkway
      on the left side of the train.

 + UMBRAN TEARS OF BLOOD 88
    - Prior to Verse 4, in the area with the fountain right after the Gates of
      Hell area.  From the entrance to this zone, stay on the right side and
      eventually you'll see a street lamp with the crow on top of it.


*************************************
 5.2) CHAPTER 2: VIGRID, CITY OF DEJA VU

 + UMBRAN TEARS OF BLOOD 89
    - After Verse 3, from the entrance to the Verse 3 area, head forward into
      the small dead-end alleyway.  From here, triple jump up against the left
      wall.  The crow is on a railing on the third floor of this wall.

 + UMBRAN TEARS OF BLOOD 90
    - Aftrer Verse 4, when you reach the burning wreckage of the street car,
      turn left and jump onto the archway where the Alfheim portal is.  From
      here, look directly above at the building on the left and you'll see the
      crow on the roof.  Double jump to reach it.


*************************************
 5.3) CHAPTER 3: THE BURNING GROUND

 + UMBRAN TEARS OF BLOOD 91
    - In Paradiso, approach the hourglass.  Go to the left and around behind
      the hourglass, and follow the path along the edge of the cliff until you
      reach the crow.

 + UMBRAN TEARS OF BLOOD 92
    - On the approach to the coliseum at the end of the Chapter, the crow is
      cleverly hidden behind a fallen pillar.


*************************************
 5.4) CHAPTER 4: THE CARDINAL VIRTUE OF FORTITUDE

   Nothing!


*************************************
 5.5) CHAPTER 5: THE LOST HOLY GROUNDS

 + UMBRAN TEARS OF BLOOD 93
    - After Verse 5 (Joy and Harmonies battle), face the stairs from a
      distance, and look up.  You'll see four tall pillars, and the crow on top
      of the far left one.  To get high enough to reach the crow, destroy the
      gargoyle statue on the left, jump onto its perch, and then triple jump
      from there.

 + UMBRAN TEARS OF BLOOD 94
    - After winning the battle with the Harmonies while Witch-Walking up the
      tower (Verse 7), backtrack to the bottom of the tower and enter the
      Alfheim portal.  The crow is inside (you will not have to complete the
      Alfheim, just grab it and go).


*************************************
 5.6) CHAPTER 6: THE GATES OF PARADISE

 + UMBRAN TEARS OF BLOOD 95
    - Verse 2 area (wide open area with the witch and sage statues), on a cliff
      on the right side.  Use The Beast Within from the center of this area to
      reach it.


*************************************
 5.7) CHAPTER 7: THE CARDINAL VIRTUE OF TEMPERANCE

   Nothing!


*************************************
 5.8) CHAPTER 8: ROUTE 666

   Nothing!


*************************************
 5.9) CHAPTER 9: PARADISO - A REMEMBRANCE OF TIME

 + UMBRAN TEARS OF BLOOD 96
    - After defeating the two Kinships (Verse 6), get some distance between
      yourself and the ships, and the crow will appear on one of them.  Climb
      up onto the ship and grab the crow.

 + UMBRAN TEARS OF BLOOD 97
    - Upon reaching the first spot where Golem is constantly smashing into the
      ground (after Verse 8), turn around and take a look at the building you
      just exited.  The crow is in the window directly across from where you
      stand - but it's too high to simple fly across with The Crow Within.
      Stand at the head of the stairs and use After Burner Kick twice to get to
      your maximum height, then use The Crow Within to fly across to the crow.


*************************************
 5.10) CHAPTER 10: PARADISO - A SEA OF STARS

 + UMBRAN TEARS OF BLOOD 98
    - After destroying the witch walls to activate the rotation device
      (Verse 2), stay and defeat all monsters that appear, completing Verse 2.
      After you have done so, the crow will appear near the center of this
      area.

 + UMBRAN TEARS OF BLOOD 99
    - When you reach the portal to The Gates of Hell (after the spike traps
      after Verse 8), destroy the wall just beyond it to reveal a floating
      platform in the distance.  Use The Beast Within to leap onto it (be
      careful, you have only one chance to make this jump, otherwise you will
      have to die in the next Verse and Continue to attempt it again).  Win the
      battle here (Verse 10) and the crow will appear.


*************************************
 5.11) CHAPTER 11: THE CARDINAL VIRTUE OF JUSTICE

   Nothing!


*************************************
 5.12) CHAPTER 12: THE BROKEN SKY

 + UMBRAN TEARS OF BLOOD 100
    - After reaching the portal to The Gates of Hell, backtrack to the
      beginning of the Chapter.  Win some battles here (Verse 3), and an
      Alfheim portal will appear.  Enter the Alfheim portal.  The crow is
      inside (you will not have to complete the Alfheim, just grab it and go).


*************************************
 5.13) CHAPTER 13: THE CARDINAL VIRTUE OF PRUDENCE

   Nothing!


*************************************
 5.14) CHAPTER 14: ISLA DEL SOL

   Nothing!


*************************************
 5.15) CHAPTER 15: A TOWER TO TRUTH

 + UMBRAN TEARS OF BLOOD 101
    - After you reach the portal to The Gates of Hell (after Verse 8), head to
      the right, ignore the floating platforms and instead take a left.  You'll
      find the final crow in the corner of the room.


*************************************
 5.16) CHAPTER 16: THE LUMEN SAGE

   Nothing!


*************************************
 5.E) EPILOGUE: REQUIEM

 + TROPHY/ACHIEVEMENT 20: "Legendary Dark Witch"
 + LP 8
    - (Automatic) Awarded for completing all Chapters on Nonstop Infinite
      Climax difficulty.

 + ACCESSORY: Climax Brace
    - Awarded for obtaining all 101 Umbran Tears of Blood.

 + WEAPON: Pillow Talk
    - Return to The Gates of Hell anytime with LP 8 to receive this weapon.



*******************************************************************************
 6.) MISCELLANEOUS - EVERYTHING LEFT
*******************************************************************************

   What, you thought you were done?  This section covers everything that you
 have left to unlock.  You have all the Trophies/Achievements and have
 completed the game on its hardest difficulty at this point, so all of this
 stuff is extra credit.


 + LP 7
    - Complete 100 Chapters on Normal difficulty or above.  Chapter replays
      count toward this total as long as they are on Normal difficulty or
      above.

 + WEAPON: Sai Fung
    - Return to The Gates of Hell anytime with LP 7 to receive this weapon.

 + CHARACTER: Jeanne
    - Obtain a Platinum "All" result on Normal difficulty.  Note: it *must* be
      Normal difficulty - any difficulty level higher or lower won't count.
    - Alternatively, purchase for 1,000,000* Halos in Chapter 2: Vigrid, City
      of Deja Vu, after Verse 3 - Stand by the telephone that is on the other
      end of the plaza from the other telephones, and enter the following
      button combination:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right,
      Circle (PS3) or B (XBOX360).
    * There's a tricky way to do this for free.  Save your game to a save slot
      prior to entering Chapter 2.  Proceed to the telephone and use it to
      unlock the character, spending your 1,000,000 Halos.  Now, reload your
      save.  Your 1,000,000 Halos are back, and Jeanne is still unlocked.

 + CHARACTER: Little Zero
    - Complete The Lost Chapter.
    - Alternatively, purchase for 5,000,000* Halos in Chapter 2: Vigrid, City
      of Deja Vu, after Verse 3 - Stand by the telephone that is on the other
      end of the plaza from the other telephones, and enter the following
      button combination:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right,
      Square (PS3) or X (XBOX360).
    * There's a tricky way to do this for free.  Save your game to a save slot
      prior to entering Chapter 2.  Proceed to the telephone and use it to
      unlock the character, spending your 5,000,000 Halos.  Now, reload your
      save.  Your 5,000,000 Halos are back, and Little Zero is still unlocked.

 + WEAPON: Rodin
    - After having acquired 10,000,000 Halos (*total*, counting Halos already
      spent), purchase the Platinum Ticket for 1,000,000 Halos, then win the
      boss battle that follows.
    - Alternatively, purchase for 5,000,000 Halos in Chapter 2: Vigrid, City of
      Deja Vu, after Verse 3 - Stand by the left-side telephone that's inset in
      a stairway, and enter the following button combination:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right,
      L1 (PS3) or LB (XBOX360).



*******************************************************************************
 C.) COMPLETE collectibleS LIST
*******************************************************************************

   What follows is a list of all collectibles in the game, and the Chapter in
 which they can be found.  collectibles in this section are listed in the order
 they are shown in the game's menus - not necessarily chronologically.  This
 section is meant to be a quick reference or a checklist - for more detailed
 locations, consult the walkthrough that precedes this section.


*************************************
 C.1) WITCH HEARTS

   Note: Broken Witch Hearts can be found only in Normal difficulty and above.
         If an Alfheim number or Witch Tomb number isn't listed, then the
         Broken Witch Heart is found floating in the environment.

 * Full Witch Hearts 1 through 5:  Purchase for 30,000 Halos each.

 * Broken Witch Heart 1  - C1: The Angel's Metropolis
 * Broken Witch Heart 2  - C1: The Angel's Metropolis (Witch Tomb 2)
 * Broken Witch Heart 3  - C1: The Angel's Metropolis

 * Broken Witch Heart 4  - C2: Vigrid, City of Deja Vu
 * Broken Witch Heart 5  - C2: Vigrid, City of Deja Vu
 * Broken Witch Heart 6  - C2: Vigrid, City of Deja Vu (Alfheim 3)
 * Broken Witch Heart 7  - C2: Vigrid, City of Deja Vu

 * Broken Witch Heart 8  - C3: The Burning Ground (Alfheim 6)
 * Broken Witch Heart 9  - C3: The Burning Ground
 * Broken Witch Heart 10 - C3: The Burning Ground (Alfheim 8)
 * Broken Witch Heart 11 - C3: The Burning Ground (Witch Tomb 11)
 * Broken Witch Heart 12 - C3: The Burning Ground (Witch Tomb 12)

 * Broken Witch Heart 13 - C5: The Lost Holy Grounds (Witch Tomb 13)
 * Broken Witch Heart 14 - C5: The Lost Holy Grounds (Alfheim 10)
 * Broken Witch Heart 15 - C5: The Lost Holy Grounds (Alfheim 11)
 * Broken Witch Heart 16 - C5: The Lost Holy Grounds (Witch Tomb 16)

 * Broken Witch Heart 17 - C6: The Gates of Paradise (Witch Tomb 18)
 * Broken Witch Heart 18 - C6: The Gates of Paradise (Witch Tomb 20)

 * Broken Witch Heart 19 - C8: Route 666
 * Broken Witch Heart 20 - C8: Route 666

 * Broken Witch Heart 21 - C9: Paradiso - A Remembrance of Time (Witch Tomb 21)
 * Broken Witch Heart 22 - C9: Paradiso - A Remembrance of Time (Witch Tomb 28)
 * Broken Witch Heart 23 - C9: Paradiso - A Remembrance of Time (Alfheim 14)
 * Broken Witch Heart 24 - C9: Paradiso - A Remembrance of Time (Witch Tomb 31)
 * Broken Witch Heart 25 - C9: Paradiso - A Remembrance of Time (Alfheim 15)

 * Broken Witch Heart 26 - C10: Paradiso - A Sea of Stars (Alfheim 16)
 * Broken Witch Heart 27 - C10: Paradiso - A Sea of Stars (Witch Tomb 35)
 * Broken Witch Heart 28 - C10: Paradiso - A Sea of Stars (Alfheim 17)
 * Broken Witch Heart 29 - C10: Paradiso - A Sea of Stars (Witch Tomb 36)

 * Broken Witch Heart 30 - C12: The Broken Sky (Witch Tomb 37)
 * Broken Witch Heart 31 - C12: The Broken Sky (Witch Tomb 40)
 * Broken Witch Heart 32 - C12: The Broken Sky (Alfheim 18)
 * Broken Witch Heart 33 - C12: The Broken Sky (Alfheim 19)

 * Broken Witch Heart 34 - C14: Isla Del Sol
 * Broken Witch Heart 35 - C14: Isla Del Sol

 * Broken Witch Heart 36 - C15: A Tower to Truth (Witch Tomb 41)
 * Broken Witch Heart 37 - C15: A Tower to Truth (Alfheim 20)
 * Broken Witch Heart 38 - C15: A Tower to Truth (Witch Tomb 42)
 * Broken Witch Heart 39 - C15: A Tower to Truth (Witch Tomb 45)

 * Broken Witch Heart 40 - Epilogue: Requiem (Alfheim 21)


*************************************
 C.2) MOON PEARLS

   Note: Broken Moon Pearls can be found only in Normal difficulty and above.
         If an Alfheim number or Witch Tomb number isn't listed, then the
         Broken Moon Pearl is found floating in the environment.

 * Full Moon Pearls 1 through 8:  Purchase for 30,000 Halos each.

 * Broken Moon Pearl 1  - C1: The Angel's Metropolis
 * Broken Moon Pearl 2  - C1: The Angel's Metropolis (Alfheim 1)

 * Broken Moon Pearl 3  - C2: Vigrid, City of Deja Vu (Alfheim 2)
 * Broken Moon Pearl 4  - C2: Vigrid, City of Deja Vu (Alfheim 4)
 * Broken Moon Pearl 5  - C2: Vigrid, City of Deja Vu (Witch Tomb 6)

 * Broken Moon Pearl 6  - C3: The Burning Ground (Alfheim 5)
 * Broken Moon Pearl 7  - C3: The Burning Ground (Witch Tomb 10)
 * Broken Moon Pearl 8  - C3: The Burning Ground (Alfheim 7)

 * Broken Moon Pearl 9  - C5: The Lost Holy Grounds (Alfheim 9)
 * Broken Moon Pearl 10 - C5: The Lost Holy Grounds (Witch Tomb 14)

 * Broken Moon Pearl 11 - C6: The Gates of Paradise (Alfheim 12)

 * Broken Moon Pearl 12 - C9: Paradiso - A Remembrance of Time (Alfheim 13)
 * Broken Moon Pearl 13 - C9: Paradiso - A Remembrance of Time (Witch Tomb 29)

 * Broken Moon Pearl 14 - C10: Paradiso - A Sea of Stars (Witch Tomb 33)
 * Broken Moon Pearl 15 - C10: Paradiso - A Sea of Stars (Witch Tomb 34)

 * Broken Moon Pearl 16 - C15: A Tower to Truth (Witch Tomb 44)


*************************************
 C.3) WITCH TOMBS

 * Witch Tomb 1  - C1: The Angel's Metropolis (Large Key)
 * Witch Tomb 2  - C1: The Angel's Metropolis (Broken Witch Heart 2)

 * Witch Tomb 3  - C2: Vigrid, City of Deja Vu (Arcade Bullet)
 * Witch Tomb 4  - C2: Vigrid, City of Deja Vu (Concocting Compounds)
 * Witch Tomb 5  - C2: Vigrid, City of Deja Vu (Concocting Compounds)
 * Witch Tomb 6  - C2: Vigrid, City of Deja Vu (Broken Moon Pearl 5)

 * Witch Tomb 7  - C3: The Burning Ground (Arcade Bullet)
 * Witch Tomb 8  - C3: The Burning Ground (Concocting Compounds)
 * Witch Tomb 9  - C3: The Burning Ground (Concocting Compounds)
 * Witch Tomb 10 - C3: The Burning Ground (Broken Moon Pearl 7)
 * Witch Tomb 11 - C3: The Burning Ground (Broken Witch Heart 11)
 * Witch Tomb 12 - C3: The Burning Ground (Broken Witch Heart 12)

 * Witch Tomb 13 - C5: The Lost Holy Grounds (Broken Witch Heart 13)
 * Witch Tomb 14 - C5: The Lost Holy Grounds (Broken Moon Pearl 10)
 * Witch Tomb 15 - C5: The Lost Holy Grounds (LP 4 Part 3/3)
 * Witch Tomb 16 - C5: The Lost Holy Grounds (Broken Witch Heart 16)

 * Witch Tomb 17 - C6: The Gates of Paradise (LP 5 Part 1/3)
 * Witch Tomb 18 - C6: The Gates of Paradise (Broken Witch Heart 17)
 * Witch Tomb 19 - C6: The Gates of Paradise (LP 5 Part 2/3)
 * Witch Tomb 20 - C6: The Gates of Paradise (Broken Witch Heart 18)

 * Witch Tomb 21 - C9: Paradiso - A Remembrance of Time (Broken Witch Heart 21)
 * Witch Tomb 22 - C9: Paradiso - A Remembrance of Time (LP 6 Part 1/3)
 * Witch Tomb 23 - C9: Paradiso - A Remembrance of Time (Large Key Part 1/5)
 * Witch Tomb 24 - C9: Paradiso - A Remembrance of Time (Large Key Part 2/5)
 * Witch Tomb 25 - C9: Paradiso - A Remembrance of Time (Large Key Part 3/5)
 * Witch Tomb 26 - C9: Paradiso - A Remembrance of Time (Large Key Part 4/5)
 * Witch Tomb 27 - C9: Paradiso - A Remembrance of Time (Large Key Part 5/5)
 * Witch Tomb 28 - C9: Paradiso - A Remembrance of Time (Broken Witch Heart 22)
 * Witch Tomb 29 - C9: Paradiso - A Remembrance of Time (Broken Moon Pearl 13)
 * Witch Tomb 30 - C9: Paradiso - A Remembrance of Time (LP 6 Part 3/3)
 * Witch Tomb 31 - C9: Paradiso - A Remembrance of Time (Broken Witch Heart 24)

 * Witch Tomb 32 - C10: Paradiso - A Sea of Stars (Red Hot Shot)
 * Witch Tomb 33 - C10: Paradiso - A Sea of Stars (Broken Moon Pearl 14)
 * Witch Tomb 34 - C10: Paradiso - A Sea of Stars (Broken Moon Pearl 15)
 * Witch Tomb 35 - C10: Paradiso - A Sea of Stars (Broken Witch Heart 27)
 * Witch Tomb 36 - C10: Paradiso - A Sea of Stars (Broken Witch Heart 29)

 * Witch Tomb 37 - C12: The Broken Sky (Broken Witch Heart 30)
 * Witch Tomb 38 - C12: The Broken Sky (Magic Flute)
 * Witch Tomb 39 - C12: The Broken Sky (Red Hot Shot)
 * Witch Tomb 40 - C12: The Broken Sky (Broken Witch Heart 31)

 * Witch Tomb 41 - C15: A Tower to Truth (Broken Witch Heart 36)
 * Witch Tomb 42 - C15: A Tower to Truth (Broken Witch Heart 38)
 * Witch Tomb 43 - C15: A Tower to Truth (Red Hot Shot)
 * Witch Tomb 44 - C15: A Tower to Truth (Broken Moon Pearl 16)
 * Witch Tomb 45 - C15: A Tower to Truth (Broken Witch Heart 39)


*************************************
 C.4) ANTONIO'S NOTES

   Note: This list is not chronological - it follows the order that the Notes
         are listed in the game.

 * 1  A Voyage Towards The Truth         - C1: The Angel's Metropolis
 * 2  The Crystal Witch & Sage           - C1: The Angel's Metropolis
 * 3  A Witch's Brew                     - C1: The Angel's Metropolis

 * 4  Notes On The Topic of Magic I      - C2: Vigrid, City of Deja Vu
 * 5  Notes On The Topic of Magic II     - C2: Vigrid, City of Deja Vu

 * 6  Notes On The Topic Of Magic III    - C3: The Burning Ground

 * 7  Notes On The Topic Of Magic IV     - C6: The Gates of Paradise

 * 8  An Unknown Metal Wall              - C2: Vigrid, City of Deja Vu
 * 9  About The Umbra Witches I          - C2: Vigrid, City of Deja Vu

 * 10 About The Umbra Witches II         - C3: The Burning Ground
 * 11 The Old Coliseum                   - C3: The Burning Ground

 * 12 Crescent and Sunrise Valleys       - C5: The Lost Holy Grounds
 * 13 Heavenly Manipulators              - C5: The Lost Holy Grounds
 * 14 The Witches' Tears Of Blood        - C5: The Lost Holy Grounds
 * 15 Witch Graves Within The City       - C5: The Lost Holy Grounds
 * 16 Rodin & The Gates Of Hell          - C5: The Lost Holy Grounds

 * 17 Entering Vigrid                    - C6: The Gates of Paradise
 * 18 The Laguna Faith And Vigrid's Rise - C6: The Gates of Paradise
 * 19 Purgatorio, Center Of The Trinity  - C6: The Gates of Paradise
 * 20 The Angel's Banquet Hall - Alfheim - C6: The Gates of Paradise
 * 21 Prominence Bridge                  - C6: The Gates of Paradise

 * 22 The Valkyrie Military Transport    - C12: The Broken Sky
 * 23 Gjallarhorn Defense Initiative     - C12: The Broken Sky
 * 24 Treasure of the Clans:
       The Eyes of the World             - C12: The Broken Sky

 * 25 Island In The Sun - Isla Del Sol   - C15: A Tower to Truth
 * 26 Ithavoll CEO I                     - C15: A Tower to Truth
 * 27 Ithavoll CEO II                    - C15: A Tower to Truth

 * 28 To My Beloved Son                  - Automatically unlocks after
                                           obtaining all others.


*************************************
 C.5) ALFHEIMS

   Note: Alfheims can be found only in Normal difficulty and above.

 * Alfheim 1  - C1: The Angel's Metropolis (Broken Moon Pearl 2)

 * Alfheim 2  - C2: Vigrid, City of Deja Vu (Broken Moon Pearl 3)
 * Alfheim 3  - C2: Vigrid, City of Deja Vu (Broken Witch Heart 6)
 * Alfheim 4  - C2: Vigrid, City of Deja Vu (Broken Moon Pearl 4)

 * Alfheim 5  - C3: The Burning Ground (Broken Moon Pearl 6)
 * Alfheim 6  - C3: The Burning Ground (Broken Witch Heart 8)
 * Alfheim 7  - C3: The Burning Ground (Broken Moon Pearl 8)
 * Alfheim 8  - C3: The Burning Ground (Broken Witch Heart 10)

 * Alfheim 9  - C5: The Lost Holy Grounds (Broken Moon Pearl 9)
 * Alfheim 10 - C5: The Lost Holy Grounds (Broken Witch Heart 14)
 * Alfheim 11 - C5: The Lost Holy Grounds (Broken Witch Heart 15)

 * Alfheim 12 - C6: The Gates of Paradise (Broken Moon Pearl 11)

 * Alfheim 13 - C9: Paradiso - A Remembrance of Time (Broken Moon Pearl 12)
 * Alfheim 14 - C9: Paradiso - A Remembrance of Time (Broken Witch Heart 23)
 * Alfheim 15 - C9: Paradiso - A Remembrance of Time (Broken Witch Heart 25)

 * Alfheim 16 - C10: Paradiso - A Sea of Stars (Broken Witch Heart 26)
 * Alfheim 17 - C10: Paradiso - A Sea of Stars (Broken Witch Heart 28)

 * Alfheim 18 - C12: The Broken Sky (Broken Witch Heart 32)
 * Alfheim 19 - C12: The Broken Sky (Broken Witch Heart 33)

 * Alfheim 20 - C15: A Tower to Truth (Broken Witch Heart 37)

 * Alfheim 21 - Epilogue: Requiem (Broken Witch Heart 40)


*************************************
 C.6) TROPHIES / ACHIEVEMENTS

   Note: The Trophy's Grade (PS3) and Achievement's Score (XBOX360) are listed
         before each Trophy's/Achievement's name.

 * Trophy/Achievement 1:
   BRONZE 10:  "A Primer In The Magical Arts"
     - Complete Prologue: The Vestibule.

 * Trophy/Achievement 2:
   BRONZE 15:  "Fortitudo, Bringer Of Flame"
     - Defeat Fortitudo (Complete Chapter 4).

 * Trophy/Achievement 3:
   BRONZE 15:  "Temperantia, Manipulator Of Wind"
     - Defeat Temperantia (Complete Chapter 7).

 * Trophy/Achievement 4:
   BRONZE 15:  "Iustitia, Giver Of Life"
     - Defeat Iustitia (Complete Chapter 11).

 * Trophy/Achievement 5:
   BRONZE 15:  "Sapientia, Controller Of The Seas"
     - Defeat Sapientia (Complete Chapter 13).

 * Trophy/Achievement 6:
   BRONZE 15:  "Master Of The Heavens"
     - Defeat Father Balder (Complete Chapter 16).

 * Trophy/Achievement 7:
   BRONZE 30:  "Taste Of The Witching Hour"
     - Complete all Chapters.

 * Trophy/Achievement 8:
   BRONZE 20:  "Chapters 1-4 (Normal)"
     - Complete Chapters 1 through 4 on Normal difficulty.

 * Trophy/Achievement 9:
   BRONZE 20:  "Chapters 5-7 (Normal)"
     - Complete Chapters 5 through 7 on Normal difficulty.

 * Trophy/Achievement 10:
   BRONZE 20:  "Chapters 8-11 (Normal)"
     - Complete Chapters 8 through 11 on Normal difficulty.

 * Trophy/Achievement 11:
   BRONZE 20:  "Chapters 12-13 (Normal)"
     - Complete Chapters 12 and 13 on Normal difficulty.

 * Trophy/Achievement 12:
   BRONZE 20:  "Chapters 14-Epilogue (Normal)"
     - Complete Chapters 14 through the Epilogue on Normal difficulty.

 * Trophy/Achievement 13:
   SILVER 20:  "Umbra Witch"
     - Complete all Chapters on Normal difficulty.

 * Trophy/Achievement 14:
   BRONZE 20:  "New Testament: Ch. 1-4 (Hard)"
     - Complete Chapters 1 through 4 on Hard difficulty.

 * Trophy/Achievement 15:
   BRONZE 20:  "New Testament: Ch. 5-7 (Hard)"
     - Complete Chapters 5 through 7 on Hard difficulty.

 * Trophy/Achievement 16:
   BRONZE 20:  "New Testament: Ch. 8-11 (Hard)"
     - Complete Chapters 8 through 11 on Hard difficulty.

 * Trophy/Achievement 17:
   BRONZE 20:  "New Testament: Ch. 12-13 (Hard)"
     - Complete Chapters 12 and 13 on Hard difficulty.

 * Trophy/Achievement 18:
   BRONZE 20:  "New Testament: Close The Book"
     - Complete Chapters 14 through the Epilogue on Hard difficulty.

 * Trophy/Achievement 19:
   SILVER 40:  "Umbra Elder"
     - Complete all Chapters on Hard difficulty.

 * Trophy/Achievement 20:
   GOLD   100: "Legendary Dark Witch"
     - Complete all Chapters on Nonstop Infinite Climax difficulty.

 * Trophy/Achievement 21:
   BRONZE 5:   "I'm A Bit... I Mean Witch"
     - Execute a Torture Attack.

 * Trophy/Achievement 22:
   BRONZE 20:  "Feels Good, Doesn't It?"
     - Execute 50 Torture Attacks.

 * Trophy/Achievement 23:
   BRONZE 10:  "You Want To Touch Me?"
     - Engage Witch Time successfully 10 times.

 * Trophy/Achievement 24:
   SILVER 20:  "Nice Try"
     - Engage Witch Time successfully 10 times consecutively.

 * Trophy/Achievement 25:
   BRONZE 20:  "PLATINUM!"
     - Earn 10 Platinum Medals in 10 different battles.

 * Trophy/Achievement 26:
   BRONZE 10:  "Double, Double, Toil And Trouble"
     - Create 20 Concoctions.

 * Trophy/Achievement 27:
   BRONZE 10:  "Tread Not So Softly"
     - Kill an enemy by jumping on top of them.

 * Trophy/Achievement 28:
   BRONZE 5:   "Nice And Relaxed"
     - Avert 10 enemy attacks with the Moon of Mahaa-Kalaa equipped.

 * Trophy/Achievement 29:
   BRONZE 15:  "Touch And It Will Hurt"
     - Counter 10 enemy attacks with the Moon of Mahaa-Kalaa equipped.

 * Trophy/Achievement 30:
   SILVER 25:  "Touch And It Will REALLY Hurt"
     - Counter three enemy attacks consecutively with the Moon of Mahaa-Kalaa
       equipped.

 * Trophy/Achievement 31:
   BRONZE 30:  "Come Here, Little Boy"
     - Taunt and defeat five angered enemies while taking no damage.

 * Trophy/Achievement 32:
   BRONZE 10:  "Wicked Weaver"
     - Execute a Wicked Weave attack while using Dodge Offset.

 * Trophy/Achievement 33:
   SILVER 20:  "Wicked Weave Master"
     - Execute 20 Wicked Weave attacks while using Dodge Offset.

 * Trophy/Achievement 34:
   BRONZE 20:  "The Deepest Cut"
     - Kill 20 enemies using only Iai-Jutsu with Shuraba.

 * Trophy/Achievement 35:
   BRONZE 20:  "Higher And Higher"
     - While never setting foot on the ground, grab enemies 10 times using
       Kulshedra.

 * Trophy/Achievement 36:
   BRONZE 20:  "The Ice Witch"
     - Freeze 20 enemies while wearing Odette.

 * Trophy/Achievement 37:
   BRONZE 10:  "Seeker Of Magic"
     - Purchase three new techniques.

 * Trophy/Achievement 38:
   SILVER 20:  "Commander Of Magic"
     - Purchase all techniques.

 * Trophy/Achievement 39:
   BRONZE 10:  "Record Collector"
     - Obtain three complete Angelic Hymn Gold LPs.

 * Trophy/Achievement 40:
   SILVER 20:  "Record Fanatic"
     - Obtain seven complete Angelic Hymn Gold LPs.

 * Trophy/Achievement 41:
   BRONZE 10:  "Treasure Collector"
     - Discover half (23) of all Witch Tombs.

 * Trophy/Achievement 42:
   SILVER 20:  "Treasure Fanatic"
     - Discover all (45) Witch Tombs.

 * Trophy/Achievement 43:
   BRONZE 30:  "The Path To The Heavens"
     - Discover all (21) Alfheim portals.

 * Trophy/Achievement 44:
   SILVER 20:  "Angel May Cry"
     - Complete half (11) of all Alfheim portals.

 * Trophy/Achievement 45:
   GOLD   30:  "Angel Slayer"
     - Complete all (21) Alfheim portals.

 * Trophy/Achievement 46:
   SILVER 30:  "Truth In Its Purest Form"
     - Collect all (28) of Antonio's notes.

 * Trophy/Achievement 47:
   BRONZE 20:  "Naughty Tentacles"
     - Destroy all the tentacles that drop down together during a single
       sequence in Chapter 9.

 * Trophy/Achievement 48:
   BRONZE 20:  "A Mother's Love"
     - Defend Cereza during the out of body experience, ensuring she takes no
       damage.

 * Trophy/Achievement 49:
   BRONZE 20:  "Fire The Afterburners"
     - Earn Platinum Medals during Verse 1 and Verse 2 of Chapter 14.

 * Trophy/Achievement 50:
   BRONZE 5:   "Just In The Nick Of Time"
     - Dodge the runaway streetcar during Chapter 2.



*************************************
 C.7) UMBRAN TEARS OF BLOOD

   Note: The first 50 are not listed, because you obtain them by obtaining the
         Trophies/Achievements.  The rest can be obtained only in the
         difficulty listed.  If an Alfheim number is listed, then the Umbran
         Tear of Blood is found inside the Alfheim.

 * Umbran Tears of Blood 51  - NORMAL C1: The Angel's Metropolis
 * Umbran Tears of Blood 52  - NORMAL C1: The Angel's Metropolis

 * Umbran Tears of Blood 53  - NORMAL C2: Vigrid, City of Deja Vu
 * Umbran Tears of Blood 54  - NORMAL C2: Vigrid, City of Deja Vu

 * Umbran Tears of Blood 55  - NORMAL C3: The Burning Ground
 * Umbran Tears of Blood 56  - NORMAL C3: The Burning Ground

 * Umbran Tears of Blood 57  - NORMAL C5: The Lost Holy Grounds
 * Umbran Tears of Blood 58  - NORMAL C5: The Lost Holy Grounds

 * Umbran Tears of Blood 59  - NORMAL C6: The Gates of Paradise
 * Umbran Tears of Blood 60  - NORMAL C6: The Gates of Paradise

 * Umbran Tears of Blood 61  - NORMAL C9: Paradiso - A Remembrance of Time
 * Umbran Tears of Blood 62  - NORMAL C9: Paradiso - A Remembrance of Time
 * Umbran Tears of Blood 63  - NORMAL C9: Paradiso - A Remembrance of Time

 * Umbran Tears of Blood 64  - NORMAL C10: Paradiso - A Sea of Stars
 * Umbran Tears of Blood 65  - NORMAL C10: Paradiso - A Sea of Stars

 * Umbran Tears of Blood 66  - NORMAL C12: The Broken Sky

 * Umbran Tears of Blood 67  - NORMAL C15: A Tower to Truth
 * Umbran Tears of Blood 68  - NORMAL C15: A Tower to Truth

 * Umbran Tears of Blood 69  - HARD C1: The Angel's Metropolis
 * Umbran Tears of Blood 70  - HARD C1: The Angel's Metropolis

 * Umbran Tears of Blood 71  - HARD C2: Vigrid, City of Deja Vu
 * Umbran Tears of Blood 72  - HARD C2: Vigrid, City of Deja Vu

 * Umbran Tears of Blood 73  - HARD C3: The Burning Ground
 * Umbran Tears of Blood 74  - HARD C3: The Burning Ground

 * Umbran Tears of Blood 75  - HARD C5: The Lost Holy Grounds
 * Umbran Tears of Blood 76  - HARD C5: The Lost Holy Grounds

 * Umbran Tears of Blood 77  - HARD C6: The Gates of Paradise (Alfheim 12)
 * Umbran Tears of Blood 78  - HARD C6: The Gates of Paradise

 * Umbran Tears of Blood 79  - HARD C9: Paradiso - A Remembrance of Time
 * Umbran Tears of Blood 80  - HARD C9: Paradiso - A Remembrance of Time

 * Umbran Tears of Blood 81  - HARD C10: Paradiso - A Sea of Stars
 * Umbran Tears of Blood 82  - HARD C10: Paradiso - A Sea of Stars

 * Umbran Tears of Blood 83  - HARD C12: The Broken Sky
 * Umbran Tears of Blood 84  - HARD C12: The Broken Sky (Alfheim 19)

 * Umbran Tears of Blood 85  - HARD C15: A Tower to Truth
 * Umbran Tears of Blood 86  - HARD C15: A Tower to Truth

 * Umbran Tears of Blood 87  - NSIC C1: The Angel's Metropolis
 * Umbran Tears of Blood 88  - NSIC C1: The Angel's Metropolis

 * Umbran Tears of Blood 89  - NSIC C2: Vigrid, City of Deja Vu
 * Umbran Tears of Blood 90  - NSIC C2: Vigrid, City of Deja Vu

 * Umbran Tears of Blood 91  - NSIC C3: The Burning Ground
 * Umbran Tears of Blood 92  - NSIC C3: The Burning Ground

 * Umbran Tears of Blood 93  - NSIC C5: The Lost Holy Grounds
 * Umbran Tears of Blood 94  - NSIC C5: The Lost Holy Grounds (Alfheim 10)

 * Umbran Tears of Blood 95  - NSIC C6: The Gates of Paradise

 * Umbran Tears of Blood 96  - NSIC C9: Paradiso - A Remembrance of Time
 * Umbran Tears of Blood 97  - NSIC C9: Paradiso - A Remembrance of Time

 * Umbran Tears of Blood 98  - NSIC C10: Paradiso - A Sea of Stars
 * Umbran Tears of Blood 99  - NSIC C10: Paradiso - A Sea of Stars

 * Umbran Tears of Blood 100 - NSIC C12: The Broken Sky (Alfheim 18)

 * Umbran Tears of Blood 101 - NSIC C15: A Tower to Truth


*************************************
 C.8) WEAPONS / LPS

 * Scarborough Fair
    - Complete Prologue: The Vestibule.

 * Onyx Roses (LP 1)
    - Obtain in Chapter 1: The Angel's Metropolis (Section 1.1)

 * Onyx Roses Alt.
    - Purchase for 69,800 Halos after obtaining the Onyx Roses.

 * Shuraba (LP 2)
    - Obtain in Chapter 2: Vigrid, City of Deja Vu. (Section 1.2)

 * Kulshedra (LP 3)
    - Find in Chapter 3: The Burning Ground. (Section 1.3)

 * Durga (LP 4)
    - Find in Chapter 5: The Lost Holy Grounds. (Section 1.4)

 * Durga Alt.
    - Purchase for 129,800 Halos after obtaining Durga.

 * Odette (LP 5)
    - Find in Chapter 6: The Gates of Paradise. (Section 1.5)

 * Lt. Col. Kilgore (LP 6)
    - Find in Chapter 9: Paradiso - A Remembrance of Time. (Section 1.6)

 * Lt. Col. Kilgore Alt.
    - Purchase for 99,800 Halos after obtaining Lt. Col. Kilgore.

 * Sai Fung (LP 7)
    - Complete 100 Chapters on Normal difficulty or above.  Chapter replays
      count toward this total as long as they are on Normal difficulty or
      above.

 * Handguns
    - Complete all Chapters on Normal difficulty.

 * Pillow Talk (LP 8)
    - Complete all Chapters on Nonstop Infinite Climax difficulty
    - Alternatively, purchase for 1,000,000 Halos in Chapter 2: Vigrid, City of
      Deja Vu, after Verse 3 - Stand by the left-side telephone that's inset in
      a stairway, and enter the following button combination:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right,
      X (PS3) or A (XBOX360).

 * Bazillions (LP 9)
    - Complete all Chapters on Hard difficulty.
    - Alternatively, purchase for 1,000,000 Halos in Chapter 2: Vigrid, City of
      Deja Vu, after Verse 3 - Stand by the left-side telephone that's inset in
      a stairway, and enter the following button combination:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right,
      Triangle (PS3) or Y (XBOX360).

 * Rodin
    - After having acquired 10,000,000 Halos (*total*, counting Halos already
      spent), purchase the Platinum Ticket for 1,000,000 Halos, then win the
      boss battle that follows.
    - Alternatively, purchase for 5,000,000 Halos in Chapter 2: Vigrid, City of
      Deja Vu, after Verse 3 - Stand by the left-side telephone that's inset in
      a stairway, and enter the following button combination:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right,
      L1 (PS3) or LB (XBOX360).


*************************************
 C.9) ACCESSORIES

 * Immortal Marionette
    - Complete all Chapters on Easy or Very Easy difficulty.

 * Bracelet of Time
    - Complete all Chapters on Normal difficulty or above with a total game
      time of less than 3 hours.  Only time spent in Verses counts towards
      your game time.  Chapters can be replayed to improve your time.
    - Alternatively, purchase for 3,000,000 Halos in Chapter 2: Vigrid, City of
      Deja Vu, after Verse 3 - Stand by the right-side telephone that's inset
      in a stairway, and enter the following button combination:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right,
      L2 (PS3) or LT (XBOX360).

 * Eternal Testimony
    - Obtain 50 Umbran Tears of Blood.
      Trophies/Achievements count toward this total.
    - Alternatively, purchase for 2,000,000 Halos in Chapter 2: Vigrid, City of
      Deja Vu, after Verse 3 - Stand by the right-side telephone that's inset
      in a stairway, and enter the following button combination:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right,
      R1 (PS3) or RB (XBOX360).

 * Climax Brace
    - Obtain 101 Umbran Tears of Blood. 
      Trophies/Achievements count toward this total.
    - Alternatively, purchase for 5,000,000 Halos in Chapter 2: Vigrid, City of
      Deja Vu, after Verse 3 - Stand by the right-side telephone that's inset
      in a stairway, and enter the following button combination:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right,
      R2 (PS3) or RB (XBOX360).



*************************************
 C.10) CHARACTERS

 * Jeanne
    - Obtain a Platinum "All" result on Normal difficulty.  Note: it *must* be
      Normal difficulty - any difficulty level higher or lower won't count.
    - Alternatively, purchase for 1,000,000* Halos in Chapter 2: Vigrid, City
      of Deja Vu, after Verse 3 - Stand by the telephone that is on the other
      end of the plaza from the other telephones, and enter the following
      button combination:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right,
      Circle (PS3) or B (XBOX360).
    * There's a tricky way to do this for free.  Save your game to a save slot
      prior to entering Chapter 2.  Proceed to the telephone and use it to
      unlock the character, spending your 1,000,000 Halos.  Now, reload your
      save.  Your 1,000,000 Halos are back, and Jeanne is still unlocked.

 * Little Zero
    - Complete The Lost Chapter.
    - Alternatively, purchase for 5,000,000* Halos in Chapter 2: Vigrid, City
      of Deja Vu, after Verse 3 - Stand by the telephone that is on the other
      end of the plaza from the other telephones, and enter the following
      button combination:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right,
      Square (PS3) or X (XBOX360).
    * There's a tricky way to do this for free.  Save your game to a save slot
      prior to entering Chapter 2.  Proceed to the telephone and use it to
      unlock the character, spending your 5,000,000 Halos.  Now, reload your
      save.  Your 5,000,000 Halos are back, and Little Zero is still unlocked.



*******************************************************************************
 D.) FREQUENTLY ASKED QUESTIONS
*******************************************************************************

 * Q: Can I obtain Trophies/Achievements on any difficulty?

   A: Unless otherwise noted in the Trophy's/Achievement's description, you
      can.  For this reason, I recommend scoring certain Trophies/Achievements
      in Easy or Very Easy mode.


 * Q: What's with the Antonio's Notebook / LP numbering?

   A: The numbers I've used are based on the order they are listed in the game.
      Yes, the game does award you these items out of order (for example, you
      get LP 9 for beating Hard difficulty, and LP 8 for beating Nonstop
      Infinite Climax difficulty).


 * Q: What's a "triple jump"?

   A: A triple jump is any combination of jump + double-jump + wall-jump.


 * Q: I'm missing one Broken Witch Heart and I can't find it anywhere!

   A: Well, that isn't a question, but I'll help you anyway.  It's very
      possible that the last piece is actually one that you've obtained before,
      but then died after grabbing it.  This happened to me - I had obtained
      all of them, but I was still missing one.  To make matters worse, the
      last one was inside a Witch Tomb, but I wasn't inclined to look there
      because I had the "Treasure Fanatic" Trophy, so I figured I was covered.
      Bottom Line: It could be anywhere!



*******************************************************************************
 E.) THE END
*******************************************************************************

   (C) 2010  Blaine Nolan Higdon

   Thanks go out to Platinum Games and Sega for making this game.  I'd also
 like to thank the following individuals, without whom I would have never found
 everything in this crazy game:

   * animamundus
   * byakokoko
   * C-girl
   * cra
   * erdaan
   * Guard Master
   * Hayabusa66
   * Jial Silverthorn
   * Sujokarn
   * Yandy Kusanagi


   Oh yeah, if you post my guide on your web page or anything, please don't
 modify it.  Yeah, that's life.