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Complete FAQ/Walkthrough

by VertigOne

_______________________________________________________________________________
===============================================================================
                      X E N O S A G A   E P I S O D E   I
                     D E R   W I L L E   Z U R   M A C H T
===============================================================================

      Game: Xenosaga Episode I: Der Wille zur Macht
  Platform: PlayStation 2
    Region: North American Release (NTSC)
Guide Type: Complete FAQ & Walkthrough
Written by: Darrin Ackerman (VertigOne) <onevertigo1(at)yahoo(dot)com>
   Version: v1.4 - March 17, 2005


Portions of this FAQ, information or pieces in part or whole, were taken with
permission from the following sources (all from www.gamefaqs.com):

-> Damir Kolar's (Split Infinity) Xenosaga: Episode 1 Complete Walkthrough/FAQ
-> Edward Chang's (EChang) EMail FAQ


This document was written with the font Courier New, Size 10, 79 characters per
line. Best viewed with Courier New, Size 10. Notepad, WordPad, Word, UltraEdit
and any text editor/viewer work great for viewing. If you are going to print
this guide, I strongly suggest you print only the sections you need. This guide
is rather large, coming in at nearly 200 pages.



*******************************************************************************
* SPOILER WARNING *** SPOILER WARNING *** SPOILER WARNING *** SPOILER WARNING *
*******************************************************************************
*                                                                             *
* This guide is NOT spoiler-free! I've tried my hardest to minimize the       *
* amount of spoilers. There are no major spoilers. I do not reveal parts of   *
* the plot or anything like that. However, when talking about locations,      *
* items, enemies and stuff like that, it's hard not to have some spoilers.    *
*                                                                             *
*******************************************************************************
* SPOILER WARNING *** SPOILER WARNING *** SPOILER WARNING *** SPOILER WARNING *
*******************************************************************************




_______________________________________________________________________________
===============================================================================
==> i.  L E G A L   I N F O R M A T I O N                                 SLI01
===============================================================================

First and foremost let's get the legal stuff out of the way.

This document is a copyrighted work and is intended solely for your PERSONAL
USE. You may print a copy for yourself and you may give copies to your family
and friends so long as you do NOT change a single thing.

COMMERCIAL ENTITIES (INDIVIDUALS OR GROUPS) ARE NOT PERMITTED TO USE THIS
DOCUMENT FOR ANY PURPOSE WHATSOEVER BEYOND THE PERSONAL USE OF AN INDIVIDUAL.
THIS DOCUMENT IS NOT TO BE INCLUDED AS PART OF ANY SOFTWARE, MAGAZINE, ON-LINE
SOURCE OR ANY PART OR AFFILIATE OF ANY COMMERCIAL ENTITY.

YOU MAY NOT REPRODUCE, DISTRIBUTE, MODIFY OR DO ANYTHING TO THIS DOCUMENT,
BEYOND PRINTING FOR PERSONAL USE. DOING ANY SUCH ACTION IS A DIRECT VIOLATION
OF COPYRIGHT LAW!




_______________________________________________________________________________
===============================================================================
==> ii.  D I S T R I B U T I O N   A N D   H O S T I N G                 SDAH01
===============================================================================

Distribution and hosting of this document is limited to the following websites.
No other sources are allowed!

-> GameFAQs.com (and its affiliates)
-> neoseeker.com
-> faqs.ign.com
-> cheathappens.com
-> supercheats.com
-> xenolegacy.com


If you would like to host this FAQ on your website, drop me an e-mail at the
address listed above, and we'll see what we can do. You MAY NOT host this guide
without being listed in this section or my written permission!

-[ Hosting Rules ]-
1.  The guide must be displayed in plain-text format. However, it can be
    wrapped in a frame, table, or whatever. This is primarily to keep the
    proper formatting of the guide.
2.  The guide must be publicly available for FREE. No charges of any kind may
    be applied for access to this guide! NO EXCEPTIONS!




_______________________________________________________________________________
===============================================================================
==> iii.  L A T E S T   U P D A T E S                                     SLU01
===============================================================================

Last Updated: March 17, 2005

- Added "Scope" to the "Character Accessories" section. I had forgot to add it
  previously. Oops!
- Added "Speed Stim DX" to the "Normal Items" section.
- Added two more items (Booster Pack and Veil) to the list of items you can get
  from MOMO's Prayer ether.
- Added this section for the Latest Updates and moved the rest of the Version
  History section to the near-end of the guide. Less clutter is good, yes.

- Updated the Pleroma section of the walkthrough.
    - Missed 2 Ether Upgrade S previously, so I added in where to get 'em.
    - Added some info on the enemies in the area (and what attacks to use)
    - Revised the first Mercurio (Decoder 4) and final boss strategies
- Updated part of the "Tying up loose ends..." section dealing with the Mintia
  optional battle. Just a bit of revised info.



_______________________________________________________________________________
===============================================================================
==> iv.   T H I N G S   L E F T   T O   D O                             STLTD01
===============================================================================

Here's a list of what I have in the works for this guide.

- I know I'm missing items (specifically ones from the Drilling game). Help?
    - UPDATE: I'm working on this, but it's going to take a while.




_______________________________________________________________________________
===============================================================================
==> v.  T A B L E   O F   C O N T E N T S                                STOC01
===============================================================================

Welcome to the Table of Contents! Here you can see a quick outline of all the
sections in this FAQ. Each section has a Search Code, as does any of its sub-
sections. To use the Search Codes, press CTRL+F and enter the code into the
Find box that pops up. That will then take you right to the section! If CTRL+F
doesn't work for you, use the Edit or Search menu, then Find.


Sec#   Section Title                                                Search Code
-------------------------------------------------------------------------------
   i   Legal Information                                                  SLI01
  ii   Distribution and Hosting                                          SDAH01
 iii   Latest Updates                                                     SLU01
  iv   Things Left To Do                                                STLTD01
   v   Table of Contents                                                 STOC01
   I   Introduction                                                        SI01
  II   Characters                                                          SC01
         a. Shion Uzuki                                                   SC01A
         b. KOS-MOS                                                       SC01B
         c. Ziggy                                                         SC01C
         d. MOMO                                                          SCO1D
         e. chaos                                                         SC01E
         f. Jr.                                                           SC01F
 III   The Main Menu                                                      SMM01
         a. Active Party Members                                         SMM01A
         b. Battle Formation Grid                                        SMM01B
         c. The Menu List                                                SMM01C
              1. Items                                                  SMM01C1
              2. Ether                                                  SMM01C2
              3. Tech Attacks                                           SMM01C3
              4. Skills                                                 SMM01C4
              5. Characters                                             SMM01C5
              6. A.G.W.S.                                               SMM01C6
              7. Battle Formation                                       SMM01C7
              8. U.M.N.                                                 SMM01C8
              9. Game Options                                           SMM01C9
  IV   Starting Tips and Information                                     SSTI01
   V   Battle Mechanics                                                   SBM01
         a. The Battle Screen                                            SBM01A
              1. Party Information                                      SBM01A1
              2. Group Turn Window                                      SBM01A2
              3. Event Slot                                             SBM01A3
              4. Boost Display                                          SBM01A4
              5. Action/Commands Display                                SBM01A5
         b. Battle Basics                                                SBM01B
              1. AP and Actions                                         SBM01B1
              2. Character Positions                                    SBM01B2
              3. Piloting an A.G.W.S.                                   SBM01B3
              4. Sub-Weapons                                            SBM01B4
              5. Defense                                                SBM01B5
              6. Escaping                                               SBM01B6
             7. Status Effects (briefly)                                SBM01B7
              8. The Battle Menu                                        SBM01B8
              9. Traps                                                  SBM01B9
         c. The Victory Screen                                           SBM01C
  VI   Status Effects                                                     SSE01
         a. Bad Character Statuses                                       SSE01A
         b. Good Character Statuses                                      SSE01B
         c. Bad A.G.W.S. Statuses                                        SSE01C
         d. Good A.G.W.S. Statuses                                       SSE01D
 VII   Walkthrough                                                        SWT01
         a. KOS-MOS Simulator                                            SWT01A
         b. Woglinde                                                     SWT01B
         c. Asteriod Pleroma                                             SWT01C
         d. Elsa - Part I                                                SWT01D
         e. Elsa - Part II                                               SWT01E
         f. Elsa - Part III                                              SWT01F
         g. U-TIC Battleship                                             SWT01G
         h. Dock Colony                                                  SWT01H
         i. Cathedral Ship                                               SWT01I
         j. Durandal - Part I                                            SWT01J
         k. Kukai Foundation - Part I                                    SWT01K
         l. Durandal - Part II                                           SWT01L
         m. Encephalon                                                   SWT01M
         n. Kukai Foundation - Part II                                   SWT01N
         o. Kukai Foundation - Part III                                  SWT01O
         p. Song of Nephilim                                             SWT01P
         q. Tying up loose ends...                                       SWT01Q
         r. Proto Merkabah                                               SWT01R
VIII   Ether                                                               SE01
         a. Shion                                                         SE01A
         b. KOS-MOS                                                       SE01B
         c. Ziggy                                                         SE01C
         d. MOMO                                                          SE01D
         e. chaos                                                         SE01E
         f. Jr.                                                           SE01F
  IX   Skills                                                            SSKL01
   X   Tech Attacks                                                       STA01
         a. Shion                                                        STA01A
         b. KOS-MOS                                                      STA01B
         c. Ziggy                                                        STA01C
         d. MOMO                                                         STA01D
         e. chaos                                                        STA01E
         f. Jr                                                           STA01F
  XI   Items                                                              SIM01
         a. Standard Items                                               SIM01A
         b. Special Items                                                SIM01B
         c. Character Accessories                                        SIM01C
         d. Character Weapons                                            SIM01D
         e. Character Ammo                                               SIM01E
         f. A.G.W.S. Weapons                                             SIM01F
         g. A.G.W.S. Accessories                                         SIM01G
         h. A.G.W.S. Ammo                                                SIM01H
         i. A.G.W.S.                                                     SIM01I
         j. Cards                                                        SIM01J
 XII   Shops                                                             SSHP01
         a. Woglinde A.G.W.S. Hangar                                    SSHP01A
         b. Elsa - U.M.N. Port                                          SSHP01B
         c. Elsa - A.G.W.S. Hangar                                      SSHP01C
         d. Dock Colony                                                 SSHP01D
         e. Cathedral Ship - Mall                                       SSHP01E
         f. Durandal - Residential Area                                 SSHP01F
         g. Kukai Foundation - A.G.W.S. Parts Shop                      SSHP01G
         h. Kukai Foundation - Our Treasure Inn Shop                    SSHP01H
         i. Kukai Foundation - Mayor                                    SSHP01I
XIII   Bestiary                                                            SB01
         a. Standard Enemies                                              SB01A
         b. Boss Enemies                                                  SB01B
         c. Optional Boss Enemies                                         SB01C
 XIV   Mini-Games                                                         SMG01
         a. Passports                                                    SMG01A
         b. Battle Game                                                  SMG01B
         c. XenoCard Game                                                SMG01C
         d. Casino Games                                                 SMG01D
         e. Drilling Game                                                SMG01E
  XV   E-Mail and Submissions                                            SEMS01
 XVI   Version History                                                    SVH01
XVII   Credits and Special Thanks                                        SCST01




_______________________________________________________________________________
===============================================================================
==> I.  I N T R O D U C T I O N                                            SI01
===============================================================================

Welcome to my Xenosaga Episode 1 FAQ! Thanks for taking the time to check this
FAQ out. Hopefully you find it useful!

This FAQ was written to attempt to compile all the XS:E1 info into one complete
document. I've tried to break it out and structure it in the most logical and
useful order I can. I've also tried to be as complete as possible and make
everything easy to understand.

In my attempts to find a complete guide, and finding none, I decided to write
my own. There are other well written guides out there, but none are finished to
a point I'd call "complete." So with that in mind, I'm writing this guide. It
will (eventually) contain complete and detailed information on everything,
including: weapons, items, skills, Ethers, A.G.W.S., shops, mini-games,
enemies and more.

I've put a ton of work into this guide. I've spent hours on end compiling all
the information you see here. I gathered all of this information from within
the game itself. I have not taken anything from any other guides or
publications at all, unless otherwise noted.

I've only played three times through XS:E1, so far. The first time I didn't use
any guides at all.. and I missed a ton of stuff. Then I tried playing through a
second time with a guide... and yeah, we end up here. Here are my games and the
times spent playing:

Game 1 (no guide)     - 37 hours -- Shion Level 46
Game 2 (writing this) - 43 hours -- Shion Level 51
Game 3 (double-check) - 47 hours -- Shion Level 54

Oh but the box says 80 hours of game play?!!!! Uh, they lied. Well actually if
you took the time to max out your characters, it would probably take around 80
hours or more. With only some leveling, it takes about 40 hours. Plus, at least
half of that time (maybe more?) is cutscenes. So if you were to skip all the
talking stuff, you could beat it in 20 or less hours, I'm sure. BUT, that
doesn't mean XS:E1 isn't fun, it is. It's not a bad game, either. You just have
to understand that it's the first chapter in a much larger story, so most of
the game is an introduction to the universe and laying down the plot work and
characters for the next episodes.

Recently, upon reading a copy of the December 2004 issue of GameInformer, the
makers of XenoSaga claimed the exact same thing I said above. Episode 1 is a
plot-building episode. As such, they claim Episode 2 is going to be more action
packed than Episode 1, as well as fill you in on more of the story (obviously).
Keep that in mind if the pace of the game gets on your nerves ;)




_______________________________________________________________________________
===============================================================================
==> II.  C H A R A C T E R S                                               SC01
===============================================================================

Here I'll fill you in on the main characters of the game. Most of this is taken
straight from the manual itself, but I've also added in some extra info.




-------------------------------------------------------------------------------
--> II-a.  Shion Uzuki                                                    SC01A
-------------------------------------------------------------------------------

Gender: Female
  Race: Human
Height: 163 cm (5'4")
Weight: 48 kg (106 lbs)
   Age: 22

Chief Engineer of the KOS-MOS Project General Operation System Research Center,
Vector Industries First R&D Division.

When the story opens, she is assigned on a twofold mission: to assist in the
investigation of a planetary disappearance which is somehow related to the
"Zohar Project" -- a plan developed jointly between the government and private
industry -- and to test KOS-MOS.

My take: Shion is pretty much the main character of the story, but the story
really isn't about just her. Being the saga that it is, she's merely just a
piece of the whole. Her standard attacks are rather weak. She does have some
devastating Tech Attacks (Spell Ray, for one), provided you upgrade them early
on. Her Ethers are good, probably some of the most useful including Healing,
Boosting, Speed, and the ultimate Ether, Erde Kaiser. With proper upgrades to
her stats and attacks, she's definitely a force to be reckoned with. Don't
neglect her. Also she's supposedly fairly good in Judo or Jujitsu or one of
them fancy-pants martial arts things (which you can sorta see with her attacks)
but, unfortunately, we don't get to see her in her full ass-kicking glory in
this episode.


-[ Shion's Attacks ]-

Buttons  Attack       Type
-------  ------       ----
   S     Knuckle      Physical (Near)
   T     Firecracker  Ether (Far)
  S,S    Power Kick   Physical (Near)
  S,T    Stun Shock   Physical/Ether (Near)
  T,T    Cherry Bomb  Ether (Far)
  T,S    Spin Kick    Ether/Physical (Far/Near)

I will go into more detail about attacks in the Battle Mechanics section.
Briefly, each button press (S or T) performs an attack. Depending the order
(combination) you use them, determines the attack. Near attacks mean just that,
Shion must get close to the target to use them. The same goes for Far attacks,
these are ranged attacks.

Quick Example: Pressing S,T will execute a Knuckle attack followed by a Stun
Shock attack.




-------------------------------------------------------------------------------
--> II-b.  KOS-MOS                                                        SC01B
-------------------------------------------------------------------------------

Gender: Female
  Race: Android
Height: 167 cm (5'6")
Weight: 92 kg (203 lbs)
   Age: Looks 18

A female, armored battle android developed by the interstellar conglomerate,
Vector Industries. She is comprised entirely of mechanical parts, a rarity in
an age of advanced Realian technology. "KOS-MOS" is not her personal name, but
rather the name of the complete battle system designed to combat Gnosis.

My take: This chic rules. I want one. But more seriously, KOS-MOS is definitely
someone you want on your side. She was designed to combat the Gnosis, so she's
a battle android. Loaded with weaponry and advanced fighting skills, and more.
Her normal attacks are fairly good, and with properly upgraded stats, can be as
powerful as some lower level Tech Attacks. She has some of the very best Tech
Attacks out of all the characters. Upgrade them quickly to get the full
benefits of them. She has fairly good Ether skills aimed mostly at weakening
enemies. She is programmed to protect Shion above anything else, and to
obviously destroy the Gnosis that she may encounter. Your first priority with
KOS-MOS should be upgrading her Tech Attacks to HI slots and upgrading their
attack level. Then spend time upgrading her individual stats. Treat her well
and she'll lay the smack down without hesitation.


-[ KOS-MOS' Attacks ]-

Buttons  Attack   Type
-------  ------   ----
   S     Punch    Physical (Near)
   T     Blaster  Ether (Far)
  S,S    S-Sault  Physical (Near)
  S,T    Sword    Physical (Near)
  T,T    Blaster  Ether (Far)
  T,S    Needle   Ether/Physical (Far/Near)




-------------------------------------------------------------------------------
--> II-c.  Ziggy                                                          SC01C
-------------------------------------------------------------------------------

Gender: Male
  Race: Cyborg
Height: 191 cm (6'3")
Weight: Unknown
   Age: Looks 30. 98 years since body recycling. (so he's at least 128)

A combat cyborg assigned the task of recovering and protecting MOMO, the
prototype 100-Series Observational Realian.

Instead of embracing the fact that he was once human, Ziggy is constantly
tuning his body, eliminating his organic parts in order to erase his own
existence and reduce himself from a "person" to a mere "object."

My Take: This guy isn't one of my favorite characters, but with proper
upgrading he's quite useful. His standard attacks are fairly good and he has
some very nice Tech Attacks. His Ethers are also fairly good, but mostly only
useable on himself or if MOMO is in the party. Definitely a great support
character. Possibility to be your main ass kicker if you feel like spending the
time to upgrade his stats and Techs.


-[ Ziggy's Attacks ]-

Buttons  Attack       Type
-------  ------       ----
   S     High Kick    Physical (Near)
   T     Laser Blade  Ether (Far)
  S,S    Jack Knife   Physical (Near)
  S,T    Ignition     Ether (Near)
  T,T    Laser Swing  Ether (Far)
  T,S    Jack Blade   Ether/Physical (Far/Near)




-------------------------------------------------------------------------------
--> II-d.  MOMO                                                           SC01D
-------------------------------------------------------------------------------

Gender: Female
  Race: Realian
Height: 141 cm (4'8")
Weight: 36 kg (79 lbs)
   Age: Looks 12.

A prototype 100-Series Observational Realian (synthetic human) developed to
observe and contact Gnosis, an alien life form that can only be detected by a
"special sense." MOMO is short for Multiple Observative Mimetic Organicus.

She was created by Joachim Mizrahi, a scientist renowned throughout the galaxy,
and his wife, Juli Mizrahi.

My Take: MOMO is an excellent supporting character. She has some pretty good
normal attacks and some useful Tech Attacks, but being a kid basically, she's
not really that strong. She takes a lot of work to get strong, but she's
formidable if you upgrade her well. She has Ethers of the healing and helpful
type mostly, but some attack Ether too. She works well in a party with Jr. or
Ziggy, or both. If you spend time upgrading her Tech Attacks she will be very
useful in battle, for dealing damage as well as healing any damage.


-[ MOMO's Attacks ]-

Buttons  Attack        Type
-------  ------        ----
   S     Stardust      Physical (Near)
   T     Melody Ray    Ether (Far)
  S,S    Twin Stars    Physical (Near)
  S,T    Dream Whirl   Physical (Near)
  T,T    Flower Storm  Ether (Far)
  T,S    Cosmic Flip   Ether/Physical




-------------------------------------------------------------------------------
--> II-e.  chaos                                                          SC01E
-------------------------------------------------------------------------------

Gender: Male
  Race: Human
Height: 169 cm (5'7")
Weight: 53 kg (117 lbs)
   Age: Looks about 16, actual age unknown.

A slender, young boy who appears 16 years old but whose true age is unknown.
His perpetually melancholic expression, as well as the depth and scope of his
conversations, give the impression that he hails from a higher plane of
existence. His translucent blue eyes and silver hair are his particularly
distinguishing features.

As he volunteers no information whatsoever about his past other than his name,
everything about him, including whether he even has any memory of his past is
unknown.

My Take: chaos is a very, very good character to have, even if we don't know
jack about him. His normal attacks are quite good, and his Tech Attacks are
among the best. He does require a good amount of upgrading in both his stats
and Tech Attacks, but he is quite a formidable character either way. He has
very good Ethers, and is great as a supporting character, too. He can heal, and
he can remove status effects from friend and foe alike (good and bad!), so he's
definitely worth having around.


-[ chaos' Attacks ]-

Buttons  Attack         Type
-------  ------         ----
   S     Tornado Flash  Physical (Near)
   T     Arrow          Ether (Far)
  S,S    Seraphim Rush  Physical (Near)
  S,T    Electro Upper  Physical (Near)
  T,T    Angel Shot     Ether (Far)
  T,S    Star Thrust    Ether/Physical (Far/Near)




-------------------------------------------------------------------------------
--> II-f.  Jr.                                                            SC01F
-------------------------------------------------------------------------------

Gender: Male
  Race: Human
Height: 140 cm (4'7")
Weight: 38 kg (84 lbs)
   Age: Looks 12, actual age unknown.

One of the directors of the Kukai Foundation, a special organization based on
Second Miltia (an autonomous state in the Galaxy Federation).

Despite his seemingly carefree attitude, Jr. is actually quite wise and will
occasionally make statements, cutting right to the heart of things.

My Take: Jr. is a gun-fighter and with that, all of his attacks are ranged and
of the physical sort. His Tech Attacks are also ranged, but some of them are of
the Beam/Spirit type which comes in handy since almost every enemy is resistant
to physical attacks (to some extent anyway, some are extremely weak against
them). Careful attention should be paid to upgrading his Tech Attacks quickly.
Once you have a decent set of Techs, concentrate on upgrading his stats.

-[ Jr.'s Attacks ]-

Buttons  Attack
-------  ------
   S     Cross Shot
   T     Southpaw
  S,S    Trick Shot
  S,T    Coin Snap
  T,T    Crossfire
  T,S    Hip Shot

(all Jr.'s attacks are Physical (Far))




_______________________________________________________________________________
===============================================================================
==> III.  T H E   M A I N   M E N U                                      SCMM01
===============================================================================

You can access the Main Menu at any time, while not in a Battle, by pressing
the Triangle button. The Main Menu gives you access to all sorts of things,
including but not limited to: Items, Characters, Ethers, Tech Attacks, Skills
and more.

While in the Main Menu, the Circle button confirms a choice while the X button
cancels. The X button will also allow you to leave the Main Menu.

The Main Menu is split up into five major parts, which are listed below. Please
note, that at the very bottom of the window (and every other menu type screen)
is the Help Box. This will display some helpful information about whatever it
is you're looking at.




-------------------------------------------------------------------------------
--> III-a.  Active Party Members                                        SCMM01A
-------------------------------------------------------------------------------

On the very left side of the screen is a list of your active party members.
This section contains a character portrait, and some info about each character.

**> Lv (level). This is the characters level, which indicates their overall
strength.

**> HP (hit points). This is the characters current hit points and total hit
points. Current is on the left, Total is on the right.

**> EP (ether points/power). This is the characters current ether points and
their total ether points. Current is on the left, Total is on the right.

**> NextLv. Tells you how much more experience the character needs before
reaching the next Level (Lv).

**> Exp. The characters total experience acquired from all the battles thus
far.



-------------------------------------------------------------------------------
--> III-b.  Battle Formation Grid                                       SCMM01B
-------------------------------------------------------------------------------

Just to the right of the Active Party Members list, is a blue-ish grid-type
thing with yellow arrows in it. This shows you the characters battle position
(at the start of battles), in either the Vanguard or Rearguard, and exactly in
which spot. These positions can be changed by accessing the Battle Formation
option on the right.




-------------------------------------------------------------------------------
--> III-c.  The Menu List                                               SCMM01C
-------------------------------------------------------------------------------

On the very right of the screen is the Menu List. From here you can access
pretty much everything in the game. Certain features are only accessible on
E.V.S. enabled Save Points.

The Menu List is separated into the following categories.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> III-c.1.  Items                                                    SCMM01C1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here is where you go to use and view any items you have in your inventory.
Press L1 or R1 to switch between Recovery Items, Special Items, Weapons
(unequipped), Accessories (unequipped), Ammo, A.G.W.S. Weapons (unequipped),
A.G.W.S. Accessories (unequipped), A.G.W.S Ammo, A.W.G.S. that you own, and
Cards. Pressing Triangle while viewing the items screen allows you to sort the
items by Category (type), Amount and Alphabetical.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> III-c.2.  Ether                                                    SCMM01C2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This menu allows you to Use, Set, Evolve, Transfer and Use E.Pts. You can
Evolve Ether to learn new spells, Transfer it to other characters, both of
which use E.Pts. Evolving needs the total number of E.Pts listed, whereas
Transfer only needs half of the E.Pts listed.

To Use Ether, select Use, and then select the Ether you want to use. You then
select the character(s) to use it on. Some Ether can only be used during
battles. Ether that you can use will be white, while the Ether you cannot use
will be grayed out.

To Set Ether (so you can use it during battle), select Set. All Ether that will
be available in Battle will have an orange check mark next to it. Every
character has a maximum Weight (WT) of 12, and each Ether takes a certain
amount of WT. The WT an Ether uses is displayed to the right of it (just left
of the Check mark if it's there).

To Use E.Pts, select Use E.Pts. Then select the Ether you want to either Evolve
or Transfer. As stated above, if you wish to Evolve an Ether (learn a new
spell) you must have at least the amount of E.Pts shown to the right of the
Ether name. Select Evolve, then the Ether, then what you wish to Evolve it to.
Grayed out items are spells you already know. Some Ethers cannot be Evolved or
Transfer. Transferring Ethers works the same way, but you only need half the
E.Pts listed to Transfer. Remember to Set Ether after you Evolve or Transfer.

When you Evolve or Transfer Ethers, you never lose the original Ether, so play
around and be sure to Evolve all your Ethers! It also helps greatly if you
Transfer very useful Ethers like Medica All and Boost 1 to other characters!




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> III-c.3.  Tech Attacks                                             SCMM01C3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is where you can Set which Tech Attacks to use during battles, and where
you go to upgrade your existing Tech Attacks.

Every character learns new Tech Attacks by leveling up, except for KOS-MOS.
Her new Tech Attacks are unlocked via E-Mails from Vector Industries. So be
sure to read all your E-Mail!!!

Tech Attacks, basically, are super-powerful attacks you can use during battle.
They're far more powerful than your normal attacks, so you definitely want to
take the time to upgrade them. However, upgrading nothing but Tech Attacks
isn't recommended, as you should also upgrade your characters stats, too.

First let's talk about upgrading Tech Attacks. This is done through the Tech
Attack menu, then selecting Use T.Pts. On this new screen, you see on the left
all of your Set Tech Attacks. These are the ones available in battle, given the
listed button combination. The top two slots are HI slots, which are Tech
Attacks that only require 4 AP. The bottom four slots are LW (low speed) slots,
which require 6 AP to use. You can upgrade any Tech Attack from LW to HI, by
upgrading their Speed. This costs varying amounts of T.Pts, depending on the
Tech Attack itself. You should focus firstly on upgrading Tech Attacks to HI
speed. After that, upgrade their Wait time. Wait time is how long after using
the attack the character must wait before their turn comes up again. The last
option is the top option, which is the Tech level of the attack. This is the
attacks overall strength. This is the stat that determines how much damage (or
how useful) the attack will be. After upgrading Speed and Wait, you should
definitely invest some T.Pts into the Tech stat.

To Set a Tech Attack to use during battle, select Set. Then select which slot
you want to place the attack. Remember, only Tech Attacks which have been
upgraded to HI speed can be placed in the first two slots. Also, HI speed Tech
Attacks can be placed in -any- slot. LW (low) speed Techs may only be placed in
one of the bottom four slots. Tech Attacks are grouped into Near and Far
groups, and only Near Tech Attacks may be placed in a Near slot. The same
applies for Far.

Remember to upgrade your Tech Attacks! Your characters are useless without
them! Upgrade the Speed first. BUT, that doesn't mean focus on upgrading every
attacks speed. Use your judgement. For Shion, as an example, I normally upgrade
Spell Ray first. I spend all T.Pts upgrading it to HI, upgrading the Wait, and
then putting a few levels into the Tech. Some attacks you'll want to leave at
LW speed, either because they're too expensive to make into a HI, or you don't
want to use them as a HI attack. The choice is yours, really. At first, just
experiment. As you get the hang of the Tech Attacks, you'll know what to do.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> III-c.4.  Skills                                                   SCMM01C4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is where you Extract and Set skills. Almost every Accessory has hidden
skills which you can Extract by using S.Pts (Skill Points). Check out the Items
and the Skills main FAQ section to see which Accessories give you what Skills.

Extracting Skills is fairly simple. You select the Extract option first. Then
you're presented with a list of Accessories. Use the <- and -> D-Pad buttons to
select the different types of Accessories, and Up/Down to move through the
list.

The list of Accessories shows you (from left to right) the name of the
Accessory, the Skill Level (S.Lv) and the Skill Cost (S.Pts needed). Your
characters S.Lv is displayed at the top of the screen. You can only Extract
Skills that have a S.Lv equal to or less than your characters S.Lv. Accessories
displayed in White have skills you make Extract, while Gray Accessories have
either been Extracted already, or your S.Lv isn't high enough. Your S.Lv
increases as you extract Skills.

To Set a skill, access the Set sub menu. Here you can Set up to three Skills on
a character. Any Skill already Set will have an orange check mark next to it.
Remember you can only Set up to three Skills at once. Simply press the Circle
button on a Skill to Set or Unset it.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> III-c.5.  Characters                                               SCMM01C5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Within this menu, you can view your character stats, Equip and Unequip Weapons
and Accessories, and use T.Pts to upgrade your characters Stats.

When you select a Character with the Circle button, you are shown the Character
Status screen. This screen lists all sorts of handy info about the selected
Character, and from here is where you do all the work on a character. You can
also press L1 or R1 to switch between characters.

The Character Status screen displays the same portrait and info from the Main
Menu, as well as T.Pts, E.Pts and S.Pts. Also listed is their Stats like STR,
VIT, etc. Here's a quick breakdown of the stats.

STR  -> strength, determines the amount of physical damage dealt.
VIT  -> vitality, determines the amount of damage received.
EATK -> Ether Attack, effects the power of your Ethers.
EDEF -> Ether Defense, effects how much damage you take from Ethers.
DEX  -> Dexterity, effects your accuracy when hitting an enemy.
EVA  -> Evasion, determines how often you actually get hit.
AGL  -> Agility, determines who goes first at the start of a battle and how
        often your turns come.

With all these stats, higher is better! So if you have some extra T.Pts to
spend, upgrade something! I recommend upgrading EATK, EDEF and VIT first,
followed by DEX or EVA, then whatever others you choose.

Next up is the Equip sub menu. From here you can Equip Weapons, Armor and
Accessories on your character.

Unequip let's you remove a Weapon, Armor or Accessory from the character.

Use T.Pts is where you go to upgrade your characters stats. In this menu,
select the Stat, then use the Up/Down arrows on the D-Pad to select how many
stat points to add. You cannot upgrade the AGL stat.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> III-c.6.  A.G.W.S.                                                 SCMM01C6
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

From this menu you can Equip or Unequip Weapons and Accessories to the A.G.W.S.
you own and assign a Pilot to them.

Listed here is the Stats of your A.G.W.S., which is quite similar to the
character stats. Here's a quick breakdown.

FHP  -> Frame Hit Points, the A.G.W.S.' HP
DPOW -> Dynamic Power, similar to STR, but affected by the equipped weapons and
        the Generator it has.
PARM -> Physical Armor, similar to the VIT stat.
EARM -> Ether Armor, similar to the EDEF stat.
AGL  -> Agility, how often you get your turn.

These stats cannot be upgraded like you can upgrade characters. Instead, you
must buy Frames and Generators from shops that have the A.G.W.S. Tuning option.
New Frames add more hit points, and new Generators increase the DPOW. If you
can afford it, and you use your A.G.W.S. often, then you definitely want to buy
new Frames and Generators whenever you get the chance!

The Equip sub menu allows you to equip Weapons and Accessories on your A.G.W.S.
Usually an A.G.W.S. can have up to three Weapons equipped, in addition to three
Accessories. Some Weapons do take up more than one slot, however.

The Unequip sub menu allows you to remove Weapons and Accessories from the
A.G.W.S.

In order to use an A.G.W.S. in battle, you must have a Pilot set for that
A.G.W.S. By default, the ones you get in the game already have their Pilots
set, so you don't need to worry about it, UNLESS you want to switch who's
piloting which A.G.W.S., or you bought a new A.G.W.S. and want someone to pilot
it. Everyone can pilot an A.G.W.S. except for KOS-MOS and Ziggy. Instead they
have Sub-Weapons. Characters piloting an A.G.W.S. have a check mark next to
their name. You must remove a pilot from an A.G.W.S. if you wish to assign them
to a new one.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> III-c.7.  Battle Formation                                         SCMM01C7
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is where you change the formation of your active party members while in
battle. From here you can choose to place them in the Vanguard or Rearguard,
and in exactly which position.

You can also replace an active party member with one from the reserves by
selecting the character, then Replace.

Remember, Vanguard is the front row and any characters in it may attack and
receive damage normally. Characters in the Rearguard may not use anything but
the Battle Menu, however they receive less damage.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> III-c.8.  U.M.N. (Unus Mundus Network)                             SCMM01C8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This menu is home to quite a few things. You can read and reply to E-Mails
here, access the Database, view what Plug-Ins you have and use the E.V.S.

-> MAIL
This is where you do your E-Mail stuff. Read and reply to E-Mails, and Save
Attachments. Sometimes you get stuff through E-Mail, like items and the sort.
In order to use them, you need to Save the attachment.

-> DATABASE
This is the "glossary" of the game. It lists information on the Gnosis and on
"Keywords." Come here if you don't understand something, look it up and learn.
Good source of information.  In order for information to show up in the Gnosis
section of the Database, you must use Shion's Analyze Ether on Gnosis-type
enemies. After you scan (and win the battle) they'll show up in the Gnosis
section of the database.

-> PLUG-IN MODULE
This is where you can see what plug-ins you have for your Connection Gear.
Plug-Ins let you do various things from being able to destroy certain objects
in the world, to decoding encrypted messages.

-> E.V.S. (Environmental Simulator)
The E.V.S. lets you revisit areas you've already been to. Basically, this lets
you backtrack to get any items you missed and such. You can ONLY access the
E.V.S. on an E.V.S. enabled Save Point. These are the Gold Save Points, but
they also have a blue E.V.S. plate above them. Stand on one, then press
Triangle to go to the Main Menu, then select U.M.N., and finally E.V.S. Be
CAREFUL. If you die in the E.V.S., it's Game Over. So save BEFORE entering the
E.V.S.!!




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> III-c.9.  Game Options                                             SCMM01C9
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I won't go into any detail here. This menu is self-explanatory.




-------------------------------------------------------------------------------
--> III-d.  Reserve                                                     SCMM01D
-------------------------------------------------------------------------------

Just below the Menu List is the Reserve display. This lists the characters that
are in your party, but not in your Active Party. These characters do not
participate in battles. They do, however, gain experience with the rest of your
party, but only 75% worth. They do not gain Tech, Ether, or Skill points.

To move characters into and out of the Reserve, use the Battle Formation menu
item.




-------------------------------------------------------------------------------
--> III-e.  Time                                                        SCMM01E
-------------------------------------------------------------------------------

Just below the character Reserve, this shows the total amount of time you've
been playing the game, in hours, minutes and seconds (HH:MM:SS)

The back of the game box says 80 hours worth of game play. Where? Maybe if you
level up to level 100 or something. But an average run through is about 35-40
hours, depending on how much leveling and backtracking you do.




-------------------------------------------------------------------------------
--> III-f.  Money                                                       SCMM01F
-------------------------------------------------------------------------------

Below the Time display is your total money. This is what you use to purchase
items and weapons and the likes.

Money in this game is generally pretty hard to come by. This isn't like other
games where everything always drops cash. Only a few select enemies drop cash
and it usually isn't that much. However, there are other ways to make money, so
fear not. First, you occasionally get e-mails asking you to invest in a
company. These are fairly good sources of income, but one-time only. And
there's an E-Mail chain worth 200,000G... but you'll have to read the
walkthrough for that one! Also, there's a casino where you can play slots and
poker, both turn a pretty good profit if you know what you're doing. Check out
the Mini-Games section for info on that.




_______________________________________________________________________________
===============================================================================
==> IV.  S T A R T I N G   T I P S   A N D   I N F O R M A T I O N       SSTI01
===============================================================================

In this section I will give you some quick tips (again mostly from the manual)
when starting for the very first time. If you've played before, you can
probably safely ignore this section, but don't say I didn't warn ya!


-[ Running and Walking ]-

While you're wandering around, you can run and walk. Running is pretty much
automatic. If you use the Left Analog Stick, the harder you press it in one
direction, means the faster you'll move in that direction. So if you move it
slightly left, your character will start to slowly walk.

If you hold down R2, you'll always walk. This is great for sneaking past
enemies. But, be warned, you can't always sneak past enemies. And if you spend
most of the time doing that, you're characters are going to be really weak and
you'll end up having a very long and frustrating game!


-[ Talking to NPCs and Examining Your Environment ]-

Talk to every NPC you see! You'll often find out information, perhaps be able
to buy stuff, and more. Hit Circle to talk to someone.

Also pressing Circle will allow you to open doors, activate switches and
otherwise examine stuff in your surroundings. Most stuff flashes or blinks if
you can activate it, but there are certain things that don't. So explore!

I cannot stress the fact enough! You NEED to talk to every NPC. There's not
thousands of people to talk to. Sometimes there's none at all. Usually you'll
get some good info, and sometimes you have to talk to people to advance the
plot.


-[ Destroying Objects ]-

Sometimes when you're walking around, you will find objects such as crates,
boxes and more that you can destroy. Blowing these things up sometimes reveals
items for you to collect, or opens hidden passages.

To destroy objects you need the Vaporizer Plug-in (which you get very soon
after starting). Once you have this plug-in, stuff you can destroy will be
highlighted by a big blue circle. Press the Square button to blow it up. If
there are multiple targets to destroy, you can use L1 or R1 to switch between
targets. The bright blue target is the currently selected one.

The Vaporizer plug-in is extremely handy. Always explore your environment,
looking for stuff to blow up. Crates and other junk almost always conceal items
(sometimes monsters, too, but that's rare) and hidden paths. So blow everything
up!


-[ Radar ]-

While you're walking around, on the bottom right of the screen, is the Radar
(provided you didn't turn it off in Game Options). This displays your position
and any NPCs or enemies that are near by.

The red arrow in the center is you. Any yellow arrows are enemies which have
not yet detected you. Any red arrows (besides the one in the center which is
you!) is an enemy that has detected you.

Some enemies you can run away from if they detect you and turn red. Others will
not let you escape and will chase you down. Walking generally helps you sneak
past most enemies. If you can, I strongly suggest engaging every enemy you see.
You don't level easily in this game, so the more points you get, the better!


-[ Shops, Buying and Selling Items ]-

Sometimes NPCs will allow you to buy and sell items, and some also have
A.G.W.S. Tuning shops. So talk to all NPCs!

Otherwise, you can use the Silver U.M.N. plates to buy and sell items.

It's always suggested that you check out NPC and U.M.N. shops whenever you get
a chance. New stuff is always added, and it's highly recommended that you
purchase new items!

When you can afford it, stock up on Med Kits, Ether Packs, Bio Spheres and the
likes. They aren't terribly expensive and, trust me, you're going to need them.
Best to have a full stock! You must also remember to check shops more than
once. New items are usually always added, especially before you leave the area
to go to a new area.

Items and Shops each have their own sections in this guide. Check out the
respective sections to see where to buy stuff, where you can find it for free,
or even which enemies drop items!


-[ A.G.W.S. Tuning ]-

This is where you can fix up your A.G.W.S. and upgrade it. To restore your
A.G.W.S. hit points, select Restore FHP. To upgrade your A.G.W.S., select Buy
Frame or Buy Generator.

If you like 'Meching around a lot, and use your A.G.W.S. every chance you get,
A.G.W.S. Tuning Shops are going to be your best friend. There isn't many of
them, so it should be easy for you to remember where they are. I do tell you
about shops in the walkthrough so you can search there if you need to find one.
Also, be sure to check out the store itself when you see an A.G.W.S. Tuning
shop as you most often can buy new weapons and stuff for your 'mech and
sometimes you can even buy new bots!!





_______________________________________________________________________________
===============================================================================
==> V.  B A T T L E   M E C H A N I C S                                  SCBM01
===============================================================================

Battles are a major part of XS:E1, so you need to know how they work. With the
information I give you here, you should be able to win almost any battle. At
the very least you'll know how to manipulate the battle to your advantage, and
how to properly fight so you don't waste time and effort.

All battles in XS:E1 are turn-based. Meaning everyone gets a turn, and only one
person or enemy may make a move at one time. So while you have a turn with one
of your characters, feel free to take all the time you need to choose your
actions.

This section is split up according to the various parts of the battle screen
and the actions you can take. Most of this information is taken directly from
the game manual, however I've added information to either clarify certain
aspects, or simply to provide more detailed information.

So let's begin!




-------------------------------------------------------------------------------
--> V-a.  The Battle Screen                                              SBM01A
-------------------------------------------------------------------------------

The battle screen is laid out to provide the most information possible without
drowning you with details. It's split up into four main parts: your party
information (top of the screen), the action/command section (bottom left), the
group turn window (bottom right) and the event slot (just to the left of the
group turn window, bottom of the screen).




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> V-a.1.  Party Information                                           SBM01A1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here's where all the important information about each character in    your
current party is displayed. This area shows you the character portrait, HP
info, EP info, AP (action points) and the Boost Gauge (BG).

**> Turns. When one of your characters has a turn, their information window
will slowly flash Blue.

**> HP. This displays the characters remaining HP and their total HP. The
remaining HP is on the left, and the total is on the right. As your characters
take damage (or get healed) their remaining HP will either lower or rise. When
the character is critically low on HP and about to die, the remaining HP will
be colored RED. When ANY of your characters are in the red, you should heal
them IMMEDIATELY.

**> EP. Ether Points (or Ether Power). This displays your remaining and total
EP. EP is used on some special (sub) weapons. It's also the main source of
energy for your Ether spells. The remaining EP is displayed on the left with
the characters total EP on the right. If a characters EP drops to 0, you will
be unable to use weapons or spells that require EP.

**> AP. Action Points. Every action you take in battle requires a certain
amount of AP. You gain 4 AP every turn. Normal Attacks take 2 AP, Ether takes 4
AP, using the Item menu takes 3 AP. More info will be outlined later.

**> BG. The Boost Gauge. As you use normal and/or Tech attacks, this gauge will
slowly fill up. Once it's full, it'll reset to empty and the counter to the
right of the BG will increase by one. This let's you perform a Boost. More info
on boosting later. Note: Ether Spells do NOT increase the BG!

**> Target Indicator. This really isn't part of the party information window,
but it does have to deal with your party. The currently selected target will
have a little arrow pointing down with a half-circle above it. Hostile (enemy)
targets will have Red/Yellow colored Target Indicators and Friendly targets
will have a Blue/Green indicator. You can change targets by pressing the <- or
-> D-Pad buttons or by using the Left Analog Stick.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> V-a.2  Group Turn Window (GTW)                                      SBM01A2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Group Turn Window displays a short list of which characters and enemies
turns. Turns go in order from left to right, so the left-most portrait will
have the next turn. Just above the GTW on the right is the HP display of the
currently selected target. This shows you the remaining HP for the target and
their type (B/G/M). You only see the HP display if you have the Scope accessory
equipped, or the Search Eyes skill set. Also, the currently selected target, if
it's listed in the GTW will have a slightly raised portrait.

Turns are figured out by the Agility (AGL) stat. Generally, the higher your (or
the enemies) AGL, the more turns they'll get. However, status effects like
Speed 25 or Speed 50 will affect this, too.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> V-a.3.  Event Slot                                                  SBM01A3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This slot is just to the left of the GTW. During the battle this slot will
change, in a pre-determined order. The currently displayed image on the slot
lets you know of certain additional benefits granted for that turn. The Event
Slot affects both you and enemies so pay careful attention to it. Though the
Event Slot always goes in the same order, the starting event is determined at
random at the beginning of a battle (as are the first set of turns). The only
exception to this is if an enemy was affected by a trap before the battle
started. More on traps later.

The Event Slot has the following four possible effects, in this exact order:

Blank -- no addition affects, the turn will progress normally.

Flame image with the word "Up" below it -- Critical Hit Rate Up -- gives you or
the enemy a better chance of dealing Critical (CRTC) blows with your attacks.
Has no effect on anything but attacks.

Ring image with the word "Up" below it -- BG Increase Rate Up -- you or the
enemy's BG will increase faster with every attack.

Coin image with a "+" sign below it -- Points Bonus -- if you kill an enemy
while this slot is active, you will gain additional T.Pts, E.Pts and S.Pts at
the end of battle. This event also has three different possible values. x02,
x04, and x10, which are chosen at random. You should ALWAYS try to kill enemies
with this event active!

The Event Slot ALWAYS goes in the order listed. Blank -> Flame -> Ring -> Coin.
After the Coin it restarts at Blank.

So you can see that the Event Slot can play a vital role in battle. If you pay
careful attention to it and use Boosts wisely, you can easily turn the battle
in your favor.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> V-a.4.  Boost Display                                               SBM01A4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is displayed directly to the left of the Event Slot, almost in the center
of the screen, on the bottom. If any characters or enemies have Boosted, their
portrait will be displayed here. There are two types of Boost: the standard
Boost, which will be displayed by a yellow ring around the character portrait
in the boost section. And the Counter Boost, which is displayed by a red ring
around the character portrait. Counter Boosts take priority over Normal Boosts,
meaning that if you or an enemy has Counter Boosted, they will have the next
turn, regardless if anyone else boosted before or after. Counter Boosts also do
not take away the characters next turn. So if you are fighting one enemy, and
he has a turn coming up after yours, and you attack him, then he Counter
Boosts, he will get 2 turns in a row.

If your characters have a BG of 1 or more, they can Boost. To do so, simply
press R1 or R2 and either Square, Triangle or Circle to boost the character.
Square is the left-most character portrait in the Party Information display.
Triangle is the middle portrait and Circle is the right-most portrait.
Reminder: Boosts can only be used if the character isn't displayed in the GTW
and has at least a BG of 1!




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> V-a.5.  Action/Commands Display                                     SBM01A5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

On the bottom left of the screen will be the Action and Commands display. It
only shows up when it's one of your characters turns, and it lists all the
possible attacks and actions the character may take.

Square, Triangle and Circle are reserved for your Normal and Tech attacks,
while the X button will bring up the Battle Menu. More on this later.




-------------------------------------------------------------------------------
--> V-b.  Battle Basics                                                  SBM01B
-------------------------------------------------------------------------------

Below I'm listing the Basics to battle. Once again, most of this is taken
straight from the manual, but I've attempted to make it easier to understand
and more detailed.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> V-b.1.  AP (Action Points) And Actions                              SBM01B1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Everything you do during the battle requires AP. Each action requires a
different, set amount of AP. Actions take either 2, 3, 4 or 6 AP to perform.
Each new turn you get replenishes 4 AP to your character. Any AP that were left
over from the last turn, carry over to your next turn, for a maximum of 6 AP.
Below is a breakdown of each action and it's cost.

**> Normal Attacks
These are performed with either the Square or Triangle button, and each one
uses 2 AP. You can perform up to 2 normal attacks per turn.

**> Tech Attacks
These are special attacks that generally deal far more damage than your Normal
attacks. At first, you can only use a Tech Attack after 2 Normal Attacks, so to
perform a Tech Attack you need 6 AP. That's 2 AP for each Normal Attack, and 2
AP for the Tech Attack itself. As you acquire T.Pts from winning battles, you
can upgrade your Tech Attacks speed to HI (all Tech Attacks start at Low
speed). Once you've upgraded and set a Tech to HI, you can use it after just
one normal attack, meaning you only need 4 AP.

To use a Tech Attack, once you have 6 AP. Press S or T, then S or T again, then
finally O to launch the Tech Attack. If you have upgraded your Tech Attacks to
HI speed, you only need to press S or T, then O.

You can set a total of 6 Tech Attacks for each character, two HI and four LW.
Each S/T button combination can be linked to a different Tech Attack.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> V-b.2.  Character Position                                          SBM01B2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There are six possible places for your characters to position themselves on the
battle field. These are split up into two sections, the Vanguard (front row)
and the Rearguard (back row).

If a character is in the Vanguard, they will be able to perform all actions and
attacks, however they will take full damage from enemy attacks.

In the Rearguard, a character cannot use normal attacks, only commands on the
Battle Menu. However, characters in the Rearguard will take less damage from
enemy attacks. You want to put your supporting characters (your healers mainly)
in the Rearguard to give them some extra protection.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> V-b.3.  Piloting an A.W.G.S.                                        SBM01B3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Normally in battle, you're on foot. However if a character can pilot an
A.W.G.S. and has one handy, you can choose to enter or exit it from the Battle
Menu. It takes one turn to either board or exit. Not every character can pilot
an A.W.G.S.

Some quick notes on A.G.W.S. Upgrade them whenever you can. They don't "level"
up like regular characters, and it matters not what level the character is
that's piloting it. So upgrade them to make them stronger. Also, if your
A.G.W.S. gets knocked down to 0 HP, it won't die, but you won't be able to do
anything. You'll be stuck in it. So switch it out before it dies. Furthermore,
if your character dies while inside an A.G.W.S. you won't be able to revive
them, so be careful!




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> V-b.4.  Sub-Weapons                                                 SBM01B4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For the characters that cannot pilot an A.W.G.S., sub-weapons are available to
them. To use one you need 6 AP, and usually you need some EP. Once you have 6
AP and meet the EP requirements, you can use the sub-weapon simply by pressing
O. There is a limit to how many times you can use a sub-weapon (most of them
run off of ammo, and ammo is limited!), so use it wisely.

When you have a sub-weapon, just to the right of it in the Action Menu is the
requirements display. From left to right it goes like this:

Ammo -> EP Required -> AP Required

If Ammo is 0, you can't use it. Likewise, if EP Required is 4, and you have 0
EP, you can't use it.

It's easier to think of Ammo as "uses" -- many things use ammo, and ammo is
only expended during battle. Once the battle ends, your ammo is restocked.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> V-b.5.  Defense                                                     SBM01B5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sometimes when a character is attacked, he or she will automatically defend
against it and take less damage. You can tell when a character has defended
against an attack, as the letters "DEF" will be displayed above the damage
points. Also, if you select Guard from the Battle Menu (takes 2AP), your
characters will defend against every attack until their next turn.

Enemies can also do this, even if they're not guarding. Watch out for this,
too, because this can give an indication of an enemies strengths or weaknesses.
For example, if you're using physical attacks like Shion's Knuckle or KOS-MOS'
S-Sault, and the enemy is almost always DEFending, then switch to Ether attacks
like Cherry Bomb or Blaster.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> V-b.6.  Escaping                                                    SBM01B6
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There isn't an "Escape" command in XS:E1. You have to either use the Escape
Pack item, or the Goodbye Ether to flee. However, there are some battles you
simply cannot flee from.

Yet again I'm going to tell you NOT to do this. Don't escape from battle unless
you absolutely have to. Leveling up takes a LONG time in this game, so every
EXP and other Pts you get are extremely valuable!

*** Only escape if you're about to die and get Game Over! ***




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> V-b.7.  Status Effects                                              SBM01B7
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I'm not going to go into too much detail here about Status Effects, as they
have their own section. For information about each individual Status Effect,
see section VI - Status Effects.

Basically, Status Effects are different effects placed on a character or
A.W.G.S., usually through attacks or Ethers. Some are good, some are bad, and
some are really bad. You can tell if a character is affected by a Status
Effect, by looking to the right of their BG. If there's a little icon displayed
there, they have some sort of Status against them. Generally you can use
Cure-All items (removes all physical status effects), Antidotes (removes
poison-type status effects) or Neuro-Stims (removes mental-type status
effects). However there are Ethers and items which will give you good status
effects and Ethers that will remove bad ones. More on that later.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> V-b.8.  The Battle Menu                                             SBM01B8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Battle Menu is a key part of the actions and commands display. From here
you can use Items and Ethers, board an A.W.G.S. (if available), Move a
character around in the Vanguard and Rearguard, or Guard.

In the Battle Menu, Circle selects something, whereas X cancels the choice, or
closes the Battle Menu.

**> Item (requires 3 AP). From here you can use any item in your inventory
(limited to items that have some sort of effect in battle, such as healing and
curative items).

**> Ether (requires 4 AP). From here you can use your Ether spells. These are
the spells you get from spending E.Pts, and you can only use the Ehters you
have SET from the Ether menu (from the main menu).

**> A.G.W.S. (requires 4 AP). This option makes the character board their
assigned A.G.W.S. However if they're already in an A.G.W.S., this makes them
exit it and return to battle.

**> Guard (requires 2 AP). This option has your characters Guard. While
Guarding they will take less damage from enemy attacks. This is also useful if
you're trying to save up AP.


While you are piloting an A.G.W.S., the Battle Menu changes slightly. Listed
below is the battle menu while you're in an A.G.W.S.

**> W-ACT (requires 6 AP). This is a special attack that is only available if
you have two identical weapons equipped in both hands. Some weapons do not
allow for W-ACT.

**> Item. This command isn't available while piloting an A.G.W.S.

**> Move (requires 2 AP). Let's you move your A.W.G.S. around the field of
battle.

**> A.G.W.S. (requires 4 AP). This will tell your pilot to exit the A.G.W.S.
and return to battle normally.

**> Guard (requires 2 AP). This has the very same effect as guarding during
normal battles does.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> V-b.9.  Traps                                                       SBM01B9
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As you walk around and explore your surroundings, you'll notice some different
colored barrels laying around that you can blow up. These barrels are traps,
and if an enemy is caught in their field of effect, a couple different things
will happen to them. For traps to work properly, you AND the enemy must be
inside of the area of effect. For example, red barrels explode into red flames
in a circle. You and your enemy must be inside the flames (don't worry, they
don't hurt) to get the benefits of the traps.

Each trap has two effects. One effect takes place on the field map (where you
walk around) and the other takes place in battle.

TRAPS ARE ALWAYS GOOD. ALWAYS. USE THEM!!

Here's a list of the traps and what they do. "Field" is what effect the trap
has on the field map (where you walk around). "Battle" is obviously the effects
that take place during battle. These effects only last a short time, so be sure
to engage the enemy before the effect wears off! Or run...

Yellow Barrel - Field: SLOW, Battle: Critical Rate Up
  - Enemies caught in the electric field will move slowly, allowing you to
    possibly escape.
  - In Battle, the Event Slot will be set to Critical Rate Up, and one of your
    characters will have their turn first.

Red Barrel - Field: STOP, Battle: Boost +1
  - Enemies caught in the flames will be unable to move at all, allowing you
    time to flee.
  - In Battle, all of your characters will have 1 added to their Boost Gauge,
    so you'll all start battle with a BG of 1.

Purple Barrel - Field: NOTHING, Battle: Skill Lock
  - In battle, enemies won't be able to use certain skills. Normal attacks will
    still work, but any 'special' attacks, such as ones that inflict statues
    will be locked out!




-------------------------------------------------------------------------------
--> V-c.  The Victory Screen                                             SBM01C
-------------------------------------------------------------------------------

After you've won a battle, the Victory Screen will be displayed. This lists all
the information you ever needed to know about the after-effects of the battle.

This screen lists the following:

**> Clear Time. This is how long the battle took.

**> Money. Your total money and the amount of money awarded. Listed as Total
and (Awarded) in parenthesis.

**> Experience Points. Lists the Exp Points you gained, and how much the
character needs to attain the next level.

**> T.Pts (Tech Points). This is how many Tech Points you gained. You can spend
these to upgrade Tech Attacks or your characters Stats, such as HP, EP, STR,
and so forth.

**> E.Pts (Ether Points). This shows how many Ether Points you gained. You can
spend these to Evolve new Ethers or to Transfer Ethers to another character.

**> S.Pts (Skill Points). This shows how many Skill Points you gained. You can
spend Skill Points to extract skills from your Accessories.


Pay attention to your T/E/S. Pts! Don't hoard them! Spend them! They're useless
unless you use them!! Check often to see if you can upgrade Techs, Evolve or
Transfer Ethers and Extract Skills!




_______________________________________________________________________________
===============================================================================
==> VI.  S T A T U S   E F F E C T S                                      SSE01
===============================================================================

Status Effects get their own section! Here I'm going to list all the status
effects you can get during battle. All of these Status Effects can be cured
with the Cure-All item.




-------------------------------------------------------------------------------
--> VI-a.  Bad Character Status Effects                                  SSE01A
-------------------------------------------------------------------------------

These are all the bad status effects you can get when NOT in an A.G.W.S. There
are separate statuses, listed below, for that.

This section is split up by the icon representing the status. If you are
inflicted with a status (good or bad) it will be displayed to the right of the
BG for that character. No statuses last beyond battle.

Please note, several statuses share the same icon. I've split this section up
by the icon, so one icon will have several statuses listed for it. This does
NOT mean when you see that icon next to a character, that you have ALL of those
statuses.

REMINDER: All these Status Effects can be cured with the item Cure-All! So keep
them stocked!

The statuses are listed in the following format:
 -[ Description of Icon representing status effect ]-
 Status: <status effect>
 Effect: <description of effect>


-[ Boot with the word "STOP" below it. ]-
Status: Stop
Effect: Can't do anything. If everyone gets stopped, Game Over!


-[ Three Z's ]-
Status: Sleep
Effect: Can't do anything. Taking damage will wake the person up.


-[ Ring with a heart in the upper-right ]-
Status: Confusion
Effect: Character attacks everybody (friend and foe!) If they receive damage,
        there's a 15% chance they'll snap out of it.


-[ Person with a pink skull in the bottom-left ]-
Status: Poison
Effect: Receives damage equal to 20% of Max HP, every turn.

Status: Attack Poison
Effect: Same as poison, but only if the character executes an attack.
 Notes: Not entirely sure about the icon for this one...


-[ Sword with the letters "ST" in the bottom left ]-
Status: Ether Bomb
Effect: Damage received from Ether attacks is doubled.

Status: Reverse
Effect: Recovery and Damage are reversed.

Status: HP Half
Effect: HP Recovery is halved.

Status: Curse
Effect: Receive damage equal to the damage dealt.

Status: EP Half
Effect: EP Recovery is halved.

Status: EP Over
Effect: EP usage is doubled.


-[ Boot with an arrow pointing down on the bottom left ]-
Status: Slow
Effect: Character turn comes 50% slower.


-[ Person with an arrow pointing down in the bottom right ]-
Status: Dexterity Down
Effect: Dexterity down 50%

Status: Evasion Down
Effect: Evasion down 50%

Status: Physical Attack Down
Effect: Strength down 25%

Status: Physical Defense Down
Effect: Vitality down 25%

Status: AP Half
Effect: AP Recovery for every turn is halved

Status: Ether Attack Down
Effect: Ether Attack down 25%


-[ Circle with a slash through it ]-
Status: Lost
Effect: Cannot use Ether

Status: Boost Seal
Effect: Can't use Boost

Status: Attack Disable
Effect: Can't use certain attacks. Square, Triangle or Circle will be locked
        out and unable to be pressed.




-------------------------------------------------------------------------------
--> VI-b.  Good Character Status Effects                                 SSE01B
-------------------------------------------------------------------------------

This section lists the good Status Effects you can have, during battle. These
range from increasing your speed, attack power, defense and so forth. Just
remember, these will also get removed if you use an Ether like Purifying Storm,
or a Cure-All item. So be careful, and think before you act. (i.e.: if you're
poisoned and have good statuses, use an Antidote instead of a Cure-all).


-[ Person with an arrow pointing up in the top right ]-
Status: Physical Attack Up
Effect: Physical attack (strength, basically) goes up by 20%

Status: Physical Defense Up
Effect: Physical Defense (vitality) goes up by 20%

Status: Focus Physical Attack
Effect: Physical Attack goes up 25%, Physical Defense goes down 25%

Status: Focus Physical Defense
Effect: Physical Defense goes up 25%, Physical Attack goes down 25%

Status: Dexterity Up
Effect: Dexterity goes up 25%

Status: Evasion Up
Effect: Evasion goes up 25%

Status: Focus Ether Attack
Effect: Ether Attack goes up 25%, Ether Defense goes down 25%

Status: Focus Ether Defense
Effect: Ether Defense goes up 25%, Ether Attack goes down 25%


-[ Arrow facing right with the word "MAX" below it ]-
Status: AP MAX
Effect: Every turn you get 6 AP instead of the normal 4 AP.


-[ Person with a lock in the bottom right ]-
Status: Status Lock
Effect: Shuts out any and all status changes, both good or bad.


-[ Boot with an arrow pointing up in the bottom right ]-
Status: Speed 25
Effect: Turn comes around 25% faster

Status: Speed 50
Effect: Turn comes around 50% faster


-[ Portrait of MOMO's face ]-
Status: MOMO Guard
Effect: Attack and Defense go up when MOMO is in the Rearguard


-[ Two blue circles with the letters "X2" below it ]-
Status: Recovery x2
Effect: Recovery effects are doubled


-[ Two pink rectangles with the letters "X2" below it ]-
Status: EP x2
Effect: Ether effects and EP cost doubled


-[ Wrench with arrow pointing down in the bottom left ]-
Status: Veil
Effect: Ether-type damage and recovery by Ether are both reduced 25%


-[ Wrench with arrow pointing up in the top right ]-
Status: Anti-Veil
Effect: Ether-type damage and recovery by Ether are both increased 25%


-[ Person flexing bicep ]-
Status: Safety
Effect: When you deliver a finishing blow, you survive with 1 HP


-[ Person with their arms crossed ]-
Status: Chivalry
Effect: When a female character is in the Rearguard, you will auto-revive upon
        death.




-------------------------------------------------------------------------------
--> VI-c.  Bad A.G.W.S. Status Effects                                   SSE01C
-------------------------------------------------------------------------------

This section lists the Bad Status Effects you can get while you're piloting an
A.G.W.S.  Most of these statuses can be removed if you have the Guard Cleaner
accessory equipped, and perform a Guard while in your A.G.W.S.

Also there are several A.G.W.S. accessories you can equip that will either
block or reduce the effects of these statuses.


-[ Boot with the word "STOP" below it ]-
Status: Stop
Effect: Can't do anything


-[ Ring with a star in the upper right corner ]-
Status: Pilot Unconscious
Effect: Can't do anything. Pilot has a 50% chance of recovering if they take
        damage.


-[ Three Z's ]-
Status: Pilot Asleep
Effect: Can't do anything. Pilot will recover if they take damage.


-[ Ring with a heart in the upper right corner ]-
Status: Pilot Confused
Effect: They'll attack everybody, friend and foe. Has a 25% chance to recover
        if they take damage.


-[ Sword with the letters "ST" in the bottom left ]-
Status: CRTC Mark
Effect: Enemy attacks are always Critical hits


-[ Boot with an arrow pointing down in the bottom right ]-
Status: Slow
Effect: Turn comes around 25% slower


-[ Person with an arrow pointing down in the bottom left ]-
Status: Dexterity Down
Effect: Dexterity goes down 50%

Status: Evasion Down
Effect: Evasion goes down 50%

Status: AP Half
Effect: Every turn, your AP is halved

Status: Power Loss
Effect: Attack goes down 25%

Status: Armor Loss
Effect: Defense goes down 25%


-[ Robot head with a question mark above it ]-
Status: Junk Heap
Effect: 20% chance that your last action will be canceled and not execute.




-------------------------------------------------------------------------------
--> VI-d.  Good A.G.W.S. Status Effects                                  SSE01D
-------------------------------------------------------------------------------

This section lists the Good Status Effects while you are piloting an A.G.W.S.
The whole one of them. Yep, only one good Status Effect.


-[ Shield with an arrow pointing up in the top right ]-
Status: Ether Shield
Effect: Ether-type damage is reduced by 25%




_______________________________________________________________________________
===============================================================================
==> VII.  W A L K T H R O U G H                                           SWT01
===============================================================================

This is the heart of the FAQ, the walkthrough. I'll explain everything you need
to do, show you where to get every item and more. I'm also including all the E-
Mail data directly in the walkthrough, so you can be sure you'll get them all.

Please READ the following information before getting into the walkthrough. This
explains how I structure each section, and some general information you should
know. I DO NOT REPEAT ANY OF THIS. So read it now!

-[ ENEMIES ]-
If there are any enemies in the area, they will be listed at the top of the
section. The list includes the name of the enemy and its type (B for
biological, G for Gnosis and M for mechanical) in parenthesis next to the name.

-[ ITEMS ]-
If there are any items in the area (almost every area has items) they will be
listed at the top of the section. This is just for reference, as I tell you
where to go to get each item that's listed.

-[ PLOT & STORY ]-
Pay attention to peoples faces and voices during cutscenes. You may see (or
just hear) them again later on, and it'll really help you understand the plot,
or at least how it comes together. Duh, you say? Heh. There's several HOURS of
cutscenes in this game and you see a bunch of different people. But, I'll let
you figure that out on your own...

-[ LEVELING & UPGRADING ]-
I'm only going to mention when a good time is to level up, if you want. You
don't have to. Also, upgrading your characters and A.G.W.S. is pretty much up
to you. I'll let you know what stuff you need for a boss fight, so it's up to
you to evolve or upgrade it. I'll also mention where shops are and A.G.W.S.
Tuning shops.

-[ E.Pts, T.Pts & S.Pts ]-
Spend your Pts! They're useless unless you spend them. At first, all your T.Pts
should be devoted to your Tech Attacks. Upgrade them to HI slots and upgrade
their Wait, and finally add some to their Tech stat. Use your E.Pts often! As
soon as you get enough to Evolve and Ether, EVOLVE IT! Same goes for S.Pts.
Have everyone extract every skill from every item (at first, later on you can
be picky!)

-[ ETHER ]-
There are three Ether Spells that will get TONS of use throughout the game
(there are lots more Ethers, but these three are the most important).
I recommend that you Evolve and Transfer these Ethers to ALL of your characters
as soon as possible! They are: Medica All, Boost 1 and Quick. All three of
these Ethers are from Shion. I cannot express how vital these Ethers are!

-[ BOSS BATTLES ]-
Whenever there is a boss battle, I list all the stats (STR, DEF, etc.) for the
boss, as well as any items they drop (or you can steal) and strategies for
beating the boss. Please note, any equipment, ether, skill or other loadout
suggestions I make are done BEFORE the actual strategy section (so you may have
to read up a couple paragraphs if you just jump in at the boss battle section).


That said, load up the game if you haven't, watch the opening cutscene, and
let's get to it!




-------------------------------------------------------------------------------
--> VII-a.  KOS-MOS Simulator                                            SWT01A
-------------------------------------------------------------------------------

-[ Enemies In This Area ]-
Attack Drone (M), Drone F (B), Drone G1 (G), Drone G2 (G), Drone G3 (G),
Drone M (B), Drone SPX (G)

-[ Items In This Area ]-
 Normal: Ether Pack, Med Kit, Med Kit S x4, Revive
Special: Battle Passport


After the opening cutscene, you'll be in a tutorial with Shion and KOS-MOS.
Follow the directions, play with the different commands and basically just
learn how to battle if you haven't already. You can repeat each portion if you
want. When you're ready, select Switch to Real Battle.

Quick cutscene, then you fight 3 baddies. Nothing major, Ether attacks work
rather well. Take them out and let's move on.

Once you have control of Shion, you can explore. Let me explain a couple things
first. There are objects scattered around the area that you can destroy. If an
object can be destroyed, it'll be highlighted with a bright blue circle. Simply
press Square to destroy them. If there are multiple targets, you can use L1 or
R1 to switch between them.

There are also several traps in this area. Traps are different colored barrels,
that have different effects. The idea is to blow one up when an enemy is near
it, and the enemy will be affected with the trap. Here's a quick break-down of
the traps in the game.


Yellow Barrel - Field: SLOW, Battle: Critical Rate Up
  - Enemies caught in the electric field will move slowly, allowing you to
    possibly escape.
  - In Battle, the Event Slot will be set to Critical Rate Up, and one of your
    characters will have their turn first.

Red Barrel - Field: STOP, Battle: Boost +1
  - Enemies caught in the flames will be unable to move at all, allowing you
    time to flee.
  - In Battle, all of your characters will have 1 added to their Boost Gauge,
    so you'll all start battle with a BG of 1.

Purple Barrel - Field: NOTHING, Battle: Skill Lock
  - In battle, enemies won't be able to use certain skills.


Okay now that that's out of the way let's get into it. Directly to your left is
a ladder, find it and head up. Up top, in a room is a Red barrel an enemy and a
chest. Try to catch the enemy in the trap. Take them out, and collect two Med
Kit S from the chest. Head back down the ladder.

Once you're back down on the ground level, you have two choices. I'd recommend
fighting all the baddies you encounter, because the experience will help. But
if you wish, you can take the path to the right, down the stairs, and avoid
this first enemy walking around. Also, there's a Yellow trap down to the right,
so you can try to lure the enemy near it, then attack. It's up to you. While
we're down here, blow up the rusted vehicle on the upper-right corner of this
area and head down, which leads up a small set of stairs. Follow it down, then
blow up the door on the right. Enter and grab a Med Kit. Fight it or not, move
on past the gate. You can again try to run past this guy and into the door or
fight him, then move on.

In this new room there will be some stairs leading up, on your right, and an
enemy directly in front of you. Behind the enemy is a door we can't get in yet,
so fight him (or not) and move up the stairs. Head left and take out the enemy.
For now, ignore the room that's there, you can't get in. Just south of the room
is a path, take it. Destroy the box in the way and head outside. Destroy the
crate out here for a Revive. Then head back inside and head left by the locked
room. Enter the door that's there. Follow the path to the left and north.

Quick cutscene, followed by a battle.

This battle is with a Drone SPX, sort of a mini-boss, I guess. It's really just
a quick tutorial showing you how to use A.G.W.S. Have KOS-MOS use her Blaster
attack and Shion attack with the SMG, and the drone should go down in a few
turns. After that a quick cutscene.

When you have control again, save your game at the Gold U.M.N. Pillar directly
behind Shion. Also, you're told that the enemies have been changed to Gnosis
type and they're keyed to sound. Meaning if you walk, and not run, you can slip
right past them. I strongly suggest you kill everything though, unless you're
low on Med Kits. Levels are hard to come by early on, so take the chance to get
EXP and Pts whenever you can.

Just a quick note about the new enemies. These enemies are Gnosis, and they're
way harder than the dumb robot crabs and yellow guys ya fought. The flying type
are cake, but the other ones are pretty tough. KOS-MOS is best used for
physical attacks. Shion should charge up and use her Lightning Blast Tech
Attack as much as possible.

Moving on, take the stairs to the right of the screen and then take the ladder
on the left side of the path and take the door at the bottom. Once inside the
next room, head to the right and blow up the crate for an Ether Pack. Blow up
the next crate for two Med Kit S. Move on a bit more and blow up the junk in
front of the red door. Run up and try to open it. You can't right now, but
remember these doors! This one is Segment Address No. 10. You need the item
Decoder 10 to open this door, and since we don't have it, we can't get in!

Head back towards the left. There's an enemy in the crate on the bottom left of
the screen. Kill it (or not) and head back through the door at the top of the
screen and back up the ladder, then head through the door on the right.

In this room, grab the Mission Key off the table. It's the blue flashy thing
towards the bottom of the screen. Then blow up the junk in front of the door,
open it, then head out. Head to the right, back down the stairs. In the center
of this room is a door we couldn't open before, but now that we have the key,
we can. Take out the enemy guarding it first. Heal up, and get ready for your
first boss fight! When you're ready, open the door by using the box with the
red light on it, on the right side of the door. Once inside, move up just a
bit. You'll get a quick cutscene, and then...


*******************************************************************************
>>> BOSS BATTLE <<<             D R O N E   G X             >>> BOSS BATTLE <<<
*******************************************************************************

-[ Boss Stats ]-
       HP: 420
      STR: 19  VIT: 6  EATK: 16  EDEF: 13  DEX: 10  EVA: 12  AGL: 6
      EXP: 100  T.Pts: 24  E.Pts: 12  S.Pts: 8  GP: 0
     Type: Gnosis
 Weakness: Slash
Rare Item: None
     Item: Ether Pack S
    Party: Shion, KOS-MOS

Shion is pretty weak attacking this guy, so to do some real good damage, have
her hop in her A.G.W.S. on her first turn. The SMG deals around 100 damage to
GX, so use that. The sword works well, too. Have KOS-MOS use physical attacks
and R-BLADE.

DO NOT attack when he uses Active Guard. He will counterattack with Revenge
Combo, which hurts a bunch. So when you see him use Active Guard, just heal or
guard yourself.

If you've been killing all the enemies you've met so far, you'll have no
trouble beating this dude down. Just pay attention to your health and heal when
necessary.

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************




-------------------------------------------------------------------------------
--> VII-b.  Woglinde                                                     SWT01B
-------------------------------------------------------------------------------

-[ Enemies In This Area ]-
Goblin (G), Golem (G), Gremlin (G), Manticore (G)

-[ Items In This Area ]-
    Normal: 400 G, Bio Sphere, Escape Pack x3, Ether Pack, Frame Repair A x2,
            Frame Repair Z x2, Med Kit x3, Revive x5, Stim, Veil x2, Revive DX
Accesories: Coat-Lightning
   Special: Drill Passport, Decoder 7, Decoder 18, Maintenance Data,
            Robot Part Right Arm, Segment File
   Weapons: M.W.S. (Shion)


After a lengthy cutscene, you'll have control of Shion again. Head all the way
to the south and use the save point. Then what you should do is head up a bit
from the save point and talk to the guy crouching next to the big red chair
thingie. Say Yes when he asks if you want to go back in the Simulator. Be
careful though, you're alone with JUST Shion and not KOS-MOS. You can try to
level up if you'd like, but what you're after is in the room with the boss you
fought. Just head straight in, twice, grab what's in the box and leave. You'll
get a Battle Passport which let's you play the Battle mini-game. Exit via the
E.V.S. Exit Pillar in the top right of the room.

Now we're going to explore the Woglinde. This is a rather large ship with quite
a few areas. You should also talk to everyone you see.

When you're done with the simulator and you've talked to everyone, head to the
right side and go out the door. After a quick cutscene, move on to the right.
Follow the path and you'll get your first E-Mail! This E-Mail talks about the
Connection Gear. You'll also get a quick tutorial on E-Mails and some quick
info about the U.M.N. Whenever you're ready, let's move on.

Continue on and head through the door for another cutscene. Once you have
control back, head thought the door on the right for yet another cutscene.
When you get control back again, head right. Before going through the door,
talk to the guy in orange near the door. Let him send you E-Mail, then head
through the door. Head up again and through the door there. Walk up a bit for
another cutscene.

Move up again once you have the chance, and Shion will mention that she needs
some data from her room. Keep heading up, and examine Segment Address No. 18 on
the way. Just past the SegAd, on the left is a map of the ship. There are
several of these scattered throughout the ship, so check them out if you get
lost. Directly across from the map is Shion's room. Go in. Grab the flashy
thing on the desk to get the Maintenance Data. Save at the save point, and
exit the room. You can also rest if you walk by her bed, but don't do that now.

Grab the data and leave the room. On your way out, you should get an E-Mail
from Myuki about the M.W.S. (the weapon Shion used in the KOS-MOS Simulator).
Anyway read the E-Mail and leave the room. Take a right out of Shion's room and
head up to the next area. Hmm, looks like we can't go through. Remember this
area, and the flashy button on the crane, you'll need it later. Go back down
towards Shion's room. On the way you should pass a room with a woman inside.
There's another switch in here, that you should take note of. We're gonna need
it later, too.

Moving on, keep heading down until you can take a path on the left side of the
screen. Go through the door at the end. After a quick cutscene, you have to do
some work. Everybody always wants something. Anyway, talk to all the Realians
that are on tables in this room. There are several of them. Make sure you talk
to them all. After you talk to them all, you'll get another cutscene. After the
scene, attempt to leave through the door directly in front of you. You'll get
another cutscene.

Go back in the door you just came out of and walk around the center of the
room. You'll get an E-Mail from Vector asking you to help them. You have
to press X first, talk to Bunnie, then you can reply. Reply, saying you will
help, then exit the room again.

Head straight up a bit and you'll notice some junk in the way. Talk to the guy
in orange on the left of the screen next to the machine. He'll explain what's
up and ask for your help. Agree to help him, and play a quick drilling
minigame. The objective is to line up the drill directly over the junk and
release it so it destroys the junk. The guy explains it better than I can so
just pay attention. You must clear away all the junk to continue. Just play
with the camera angle and you'll get it. When you're done, you'll get a Drill
Passport from him. You'll also get a Med Kit S if you destroyed all the objects
without missing or a regular Med Kit if you did miss. The Drill Passport allows
you to play a similar Drill minigame from E.V.S. enabled save points for
prizes.

Once you're done, continue moving up and you'll get another E-Mail informing
you the Database Service is now online. Read the mail then continue on and
through the door. In the next area, the first room on the left is home to a
Save Point, so go in and save your game. After that, exit the room and go up to
the next room. It's locked, but talk to the guy next to it. Then continue up to
the next area. As soon as you can, go left into an area with some couches.
You'll get another E-Mail, this time from Myuki asking for your help. Reply
that you will help her ("I Read Your Secret E-Mail"). Leave the lounge area and
keep moving north, following the path. Enter the next door and you'll get a
brief talk about the Segment Address doors. You'll get the Segment File special
item from him.

Start heading right and you'll get an E-Mail. Read the mail. Now go back
towards the left and up the hallway. Once it opens up into a bigger room,
there's two guys talking on the left side. Go talk to them and play their mini-
game. You're going to need to master this (it's so not hard), as you'll need to
use this trick later. You'll get a Med Kit for your troubles. If you're having
a hard time, here's what you do, otherwise skip to the next paragraph. As soon
as they say go, RUN away from them, to the right of the center square column.
Then around it to the left and back down the hall towards where you started.
Grab the item and you win!

After the game head back north and to the left. Go in the red door. To the
right is a guy in orange who will sell you some items. Check it out and stock
up on Med Kits, Ether Packs and anything else you want. Save 500G for later on,
you'll need it. When you're done with the store, head up and into the hangar
area. If you talk to the guy on the right near the top, you can play an
A.G.W.S. mini-game. If you play, you'll get 40 EXP, 18 T.Pts and 16 S.Pts for
winning, as well as a Med Kit S. It's an easy fight, so do it! Now is a good
time to gain some levels. Don't worry about your HP and EP unless you're about
to die, because after you exit battle, you get fully restored.


-[ LEVEL UP TIME ]-
I would strongly suggest that you play the A.G.W.S. mini-game mentioned above
and gain some levels for Shion. You don't need to use an A.G.W.S. either (in
fact I think you get more points for NOT using it). Level Shion up well, and
when KOS-MOS wakes up to join you, she'll be at a level close to yours (so if
you get Shion to level 10, KOS-MOS will be level 9 or 10 when she joins you).
You don't have to do this, but it would really make things easier in the long
run!


Anyway when you're done here, exit the hanger and the room. Once outside, head
right. As your walking you should see a ladder near the top of the screen. Hop
on it and go to the left and talk to the guy up there. Remember this area,
we'll be back. Go back down the ladder and keep heading right and out the door.

Head right some more and follow the path, then examine Segment Address No. 16.
Inside the room to the right of that is a save point and a chest we can't get
yet. Save, exit the room and continue right. Keep following the path and you'll
soon find a holodisplay of two girls singing or something. To the right of that
is a switch, remember it. Keep heading down, then to the left.

You'll pass another two switches, remember them or play with them if you want.
Continue left and go in the orange door you'll find. Head up to the bridge.
Head straight up the ramp and talk to the Captain. You'll get a cutscene. After
the cutscene, head towards the elevator and you'll get another E-Mail. Read it,
and save the attachment. Go down the elevator when you're done. As soon as you
exit the elevator, you'll get paged and informed you have a package waiting. So
let's go get it!

Head back to the right, and follow the path up. Walk around the left side of
the first plant holder thing you see, and you'll get another E-Mail. This one
is requesting you invest in a company, but you need 500G to do it. You don't
have to do this, but you really should, because it'll help you later. If you
choose to invest, invest in Vector-Tenan Pharmaceuticals. Continue heading up
and follow the path to the left and go through the door. Continue left back to
the A.G.W.S. hangar. Once inside, talk to the man sitting down on the left and
you'll get your M.W.S.! Leave the hanger, Shion mentions she's tired, so I
guess we'll go to sleep. One thing to take care of first.

Head to the right and go down the first chance you get. Go through the door,
then head left and follow the path to the next door. Keep heading down, and go
back into the Realian maintenance lab, exiting through the door on the bottom
right. Head right some more, and then go down when you can. If you don't want
to collect all the E-Mails, head up instead and go into Shion's room, save and
rest. Otherwise, keep going down and through the next door, then to the left.
Go through the door there, then head up. Head back into the KOS-MOS lab and
wander around on the left side of the room to get another E-Mail, which turns
out to be just an ad. Hit the save point up that's near the bottom center of
the screen and exit the room from the right again. Head back right and down and
through the door, then right some more and through that door. Head all the way
up past the SegAd door and take the next door on the right into Shion's room.
You'll get a cutscene. After the cutscene, take a rest for another cutscene.

Oooh boy, now the proverbial poopy really has hit the fan. For the time being,
AVOID ALL ENEMIES. You can't even damage them yet, so just RUN AWAY. If you get
in a battle, and don't have any Escape Packs, it's game over for you. As soon
as you have control, quickly run back into Shion's room and SAVE.

Run up and attack the first enemy blocking your path. Just attack however you
want. Eeeep! No damage! RUUUNNN! You'll get a really quick cutscene. When you
have control again, quickly run to the right while avoiding all the enemies.
Run past the first flashing red switch and quickly press the second one, thus
shutting out the baddies. Continue right, then head up. On the right will be
a little nook with a control switch in it. Run over and press it. Slip past the
Gnosis that's now, uh... distracted. Head up and left and into the first room
you see. Save, then head back outside and follow the path left and up. As soon
as the monster sees you, quickly run back into the room with the save point.
Monster gets bored and wanders off. Attempt to leave the room for a cutscene.

When you have control, follow the path left and through the door. Yipes, more
mean ghost monsters! Head left, then up the ladder and left again, and press
the flashing switch. Just to the left of the switch is two crates, blow them up
for a Revive DX and 200 G. Go back down the ladder and head left. Just in the
room where you played tag with the two soldiers, one is alive in the corner on
the left. Use your radar to find him. Talk to him. After that head up and to
the left and go back in the hangar. Talk to the guy in orange that was selling
stuff for the Vaporizer Plug-in! Stock up on Med Kits. Buy as many as you can
with your remaining cash, you're going to need them. Now head up to the north
part of the hangar. Blow up the crates for Frame Repair A x2, Escape Pack and
Frame Repair Z x2. Leave the hangar when you're done.

Now walk around to the left of the pile of junk. See that brown box? Walk near
it so one of the monsters destroys it, then run away and hide behind the yellow
panels until both monsters are trapped. Then go get the 200G that was in
the box and Veil x2 from the chest. Head to the right and then down where the
wounded soldier was. Blow up the junk blocking the path and move down a bit.
Yipes! RUN RUN RUN! Just like you did in the game of tag, and back through the
corridor. After a bit the monsters give up and you get Decoder 7! Use it on the
red door right there and grab the Robot Part Right Arm from the chest. Head
back out and to the right. Well... I guess they came 'cause they're hungry. Go
back to the left and head down through the door. You'll get a cutscene.

When you have control, search the guy next to you and get the Crewman's Key.
Just to the left of him is the door, open it. Go inside and grab the SMP53AG in
the chest (Missile Pod for A.G.W.S.). Go back out and down to the next door,
enter and save. Exit the room, head down again and through the door. Another
cutscene and then...


*******************************************************************************
>>> BOSS BATTLE <<<              C Y C L O P S              >>> BOSS BATTLE <<<
*******************************************************************************

-[ Boss Stats ]-
       HP: 560
      STR: 20  VIT: 11  EATK: 21  EDEF: 12  DEX: 20  EVA: 8  AGL: 6
      EXP: 560  T.Pts: 30  E.Pts: 16  S.Pts: 24  GP: 800
     Type: Gnosis
 Weakness: Lightning
Rare Item: None
     Item: Ether Pack S
    Party: Shion, KOS-MOS, Soldier


This boss can be pretty tough. Use Physical attacks instead of Ether attacks
because any Ether attack makes the boss charge up for his Spread Beam attack,
which hits everyone, and gives him the ability to Counter Boost. So stick
with physical.

He uses a regular machine gun attack which does around 30 damage to one of your
characters. Plus he has an attack called Acid Hand, which hits one member and
causes the Physical Defense down status. And finally he has his Spread Beam
attack which hits everybody for a good deal of damage. However, if you stick
to using physical attacks, he should only use his machine gun and Acid Hand.

Just beat him up, and heal when needed and he should go down quick.


*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************


Another cutscene. Now you can take on any enemies and actually hurt them. Good
idea to kill everything and get a couple levels.

When you get control, blow up the stuff on the wall for an Ether Pack and a Med
Kit. Continue right for a really quick scene, then head in the room, and hit
the switch. Go back up and into Shion's room, rest and save. Go back out and
up, take out the baddies. Blow up the thing in the middle of the room for a Bio
Sphere. Then head past the flames and through the door.


-[ LEVEL UP TIME ]-
Now is a good time to wander around a bit in these next few areas and level up.
Evolve Shion's Ethers, and any of KOS-MOS' you can afford to do. If you get
them, and have enough E.Pts, transfer Medica All and Boost 1 to KOS-MOS. Don't
forget to upgrade your Tech Attack's speed to HI!


In this area, blow up the pillar thing directly in front of you for Revive x2.
Kill the baddies, then head take the right path and follow it up and left. Go
in the first door you see. Save, blow up the glass, kill the baddie and grab
the Decoder 18 from the chest. Exit the room and head to the left, following
the path through the door. Keep heading left and if you need to, visit the shop
in the A.G.W.S. hangar. Otherwise, where you played tag, head down. Blow up the
thing in the middle of the room for a Bio Sphere. Then head down and through
that door. Follow the path left and all the way down and through the next door.
Keep heading down. On the right, before the busted up bridge, there is four
crates. Blow them up to get a Stim.

Head back up, and follow the path back around. Take the first right you can (at
the Seg. Ad. No. 7 door). Head through the door, then head down and take that
door. Head down to Shion's room and save. Then continue heading down and open
up Segment Address No. 18 for a Coat - Lightning. Equip it on KOS-MOS or Shion.
Keep moving down, and take on the three Gnosis feasting. Try to kill these guys
quick, they can Counter Boost, and hurt. Keep moving down until you see the
busted up machinery. On the left are some crates for you to blow up, with
Escape Pack x2. Now head down some more and blow up the stuff along the wall
for Revive x3. Finally, head through the door for a cutscene.

Interesting twist, eh? Get used to it, happens all the time. Anyway, you saw
the cutscene, and now...


*******************************************************************************
>>> BOSS BATTLE <<             M I N O T A U R              >>> BOSS BATTLE <<<
*******************************************************************************

-[ Minotaur Stats ]-
       HP: 920
      STR: 20  VIT: 12  EATK: 20  EDEF: 15  DEX: 26  EVA: 8  AGL: 6
      EXP: 150  T.Pts: 42  E.Pts: 30  S.Pts: 12  GP: 0
     Type: Gnosis
 Weakness: Beam
Rare Item: Skill Upgrade Z
     Item: Skill Upgrade S
    Party: Shion, KOS-MOS

-[ Skyfish Stats ]-
       HP: 240
      STR: 25  VIT: 11  EATK: 18  EDEF: 11  DEX: 18  EVA: 18  AGL: 7
      EXP: 150  T.Pts: 3  E.Pts: 6  S.Pts: 2  GP: 0
     Type: Gnosis
 Weakness: Pierce
Rare Item: None
     Item: Escape Pack


This guy has two friends with him, Sky Fish. Every baddie here is of the flying
type, so you're stuck using long range attacks.

Minotaur has two attacks he favors. Thunderbolt E/L hits one person and does
about 30-60 damage (unless you've equipped the Coat-Lightning accessory).
Gravity Pulse E does 40-60 damage and it hits everyone. He also has an attack
called Diffusion Beam E/B which hits everyone for about 40-50 damage. The Sky
Fish usually just Slash and that can do as much as 60 damage to one person. The
Sky Fish and Minotaur can Boost, and Minotaur can Counter Boost.

Take out the Sky Fish first, then concentrate on Minotaur. R-CANNON works
extremely well. If Shion is getting beat up, you can do one of two things with
her. Either stick her in the Rearguard behind KOS-MOS, or put her in her
A.G.W.S. The SMG does over 100 damage, so it's handy. Just remember to heal,
and get rid of those pesky Sky Fish first. You'll do fine.

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************


Good job, now watch the lengthy cutscene. That's it for the Woglinde. Next
up...




-------------------------------------------------------------------------------
--> VII-c.  Pleroma                                                      SWT01C
-------------------------------------------------------------------------------

-[ Enemies In This Area ]-
Cyber Crab (M), Gardis F10 (M), Gardis M1 (M), U-TIC Soldier (B)

-[ Items In This Area ]-
    Normal: Ether Upgrade S x2, 100 G, Bio Sphere x3, Ether Pack S x3,
            Ether Pack x2, Ether Upgrade Z, Med Kit, Med Kit S x9, Revive x3,
            Speed Stim, Veil x2
Accesories: Scope, Snake Hunter, Thief Ring
   Special: Decoder 4, Decoder 11, Master Key


For the time being, try to avoid the enemies in this area. Remember, holding
down R2 will make you walk. Hide behind stuff and don't move when you're in an
enemies line of sight. If you get attacked, it's not game over, but the battles
are a little hard all by yourself. There are two types of soldiers here, ones
with 90 HP and the other has 120 HP. The 90 HP ones are nothing of concern,
however the 120 HP ones have a Mustard Bomb attack which hits everyone and can
cause poison. Also, Ziggy's Ignition combo works very well against all of the
soldiers (square+triangle attack).

First thing to do is hit up the nearby save point, and save. Then head up, and
into the nook by the machines. Blow up the crates for a Scope accessory. Blow
up the big red barrel for Ether Upgrade S x2. Equip the Scope and head up and
to the right, towards the brick passage, for a quick cutscene. Ah, stuff always
breaks when ya need it. Okay, now, be careful to avoid enemy contact. Watch
their patrol routes and avoid them. Battle doesn't mean death, but at this
point, it's far easier not to get in fights.

Head to the right when you're ready. When you get to the next room, blow up the
thing on the wall right below you for Revive x2. Directly above you is another
shelf thing, blow it up, and the wall behind it for a hidden passage. Follow
the passage to the left for a Snake Hunter in the chest, and equip it. Blow up
the mural up here to reveal Segment Address No. 4. Go back down and continue
heading right. Near the center of the room with the huge flame candle-things,
is a statue. Blow it up for Decoder 11. Then continue heading right, past the
Chapel.

In this area you're confronted with an A.G.W.S. you must avoid. To the lower
left of your position is a crane. Press the red switch and then go down the
ladder and to the right. Quick cutscene. Kill these two fools. If you haven't
figured it out yet, Physical Attacks work best, so just beat them down. You'll
get a quick cutscene.

Time to get a key. Head to the left, and down the ramp into the next room. Then
down the stairs. Try to avoid the enemies, but make your way to the left first
to get Veil x2 from the chest, then head right and down through the door. Take
your first left into a room with a bunch of crates for an Ether Pack S, a Bio
Sphere, a Med Kit S, 100 G and a Revive. Head back out, and then down just a
bit, into the door on the right. Ignore the flashy switch for now, we can't use
it.

Now you have to fight the robot in this room. Beware, he has 450HP, so heal
up first. Use Lightning Fist repeatedly, and heal when necessary. Also,
ignore his little friends, just concentrate on the main robot dude. Then grab
the Master Key from the chest and leave the room, heading back up and to the
left, then up the stairs. Use the Master Key to open the door, and welcome your
new party member, MOMO!

Ah crap. That sneaky guard. If you want, stick MOMO behind Ziggy in the battle
formation. Don't worry about fights now, you can take anyone on, as MOMO can
heal. In the room just to the left of MOMO's cell is a save point, so use it.
In the room just left of that is a crate with a Speed Stim. Grab it and head to
the left (not down the ramp).

You did save right? Good, cause get ready for a hard fight. Time to beat up on
this A.G.W.S. Here we go!


*******************************************************************************
>>> BOSS BATTLE <<<             M E R C U R I O             >>> BOSS BATTLE <<<
*******************************************************************************

-[ Boss Stats ]-
       HP: 640
      STR: 45  VIT: 24  EATK: 10  EDEF: 17  DEX: 10  EVA: 4  AGL: 6
      EXP: 150  T.Pts: 10  E.Pts: 4  S.Pts: 6  GP: 200
     Type: Mechanical
 Weakness: Lightning
Rare Item: None
     Item: Med Kit S
    Party: Ziggy, MOMO


Okay, first of all, this guy can do a ton of damage in one hit. But we're gonna
make it so he gets very few attacks. If MOMO isn't already behind Ziggy, put
her there. She'll get killed in one hit from this guy if you're not careful.

This guy does about 115 damage normally, and can crit for near 200. He doesn't
have any special attacks worth mentioning. He does, however, use Absolute
Defense, which will render your attacks more useless than they already are.
Just guard or heal when this happens.

So what do you do? Use Sheep Beam. Mercurio goes to sleep. Have Ziggy charge up
and use his Lightning Fist attack, then have MOMO Sheep Beam him again. This
should prevent him from getting in any attacks. If he does attack, have MOMO
use Life Shot on Ziggy, then Sheep Beam Mercurio on her next turn.

I found on my fourth play of this game that physical attacks worked better than
ether, so you might want to try that out.

This fight is gonna take a while, so be patient. Pound on him till he goes down
and you'll get a Decoder 4.

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************


Now go up the ladder and head left. Ah, crap, a whole buncha guards. No good,
head right and back down the ladder, to the right again. Save again, then go
down the ramp to the left, down the stairs and to the right. Go through the
door, and head into the first door on the right. You'll get a very quick
cutscene. Press the flashy switch and then exit the room. Head down and go
through the door on the left for yet another cutscene.

Argh, another one of those robot things... this time he has more friends. You
can either avoid them and run, or fight. It's up to you. Just head left. On the
way, there's a barrel next to a door which gives you a Med Kit after you blow
it to bits. Go in the door and head all the way up and grab an Ether Upgrade Z
from the chest. To the left of the chest, blow up the altar for Ether Pack x2
and all the way to the right, blow the one up for an Ether Pack S. Exit this
room and further left, there's two barrels, one of which holds a Revive. Then
continue left past a few sets of ladders. Once you get into the area with the
grates above your head, on the left side just as you enter is a barrel with an
Ether Pack S. After getting that, head left some more until you see a ladder.
Before you climb up, change the Battle Formation so that MOMO is directly
behind Ziggy. Climb up it for a cutscene, and then...


*******************************************************************************
>>> BOSS BATTLE <<<                Z O L F O                >>> BOSS BATTLE <<<
*******************************************************************************

-[ Zolfo Stats ]-
       HP: 820
      STR: 42  VIT: 19  EATK: 10  EDEF: 6  DEX: 20  EVA: 14  AGL: 6
      EXP: 200  T.Pts: 22  E.Pts: 50  S.Pts: 16  GP: 200
     Type: Mechanical
 Weakness: Lightning
Rare Item: None
     Item: None
    Party: Ziggy, MOMO

-[ Mercurio Stats ]-
       HP: 640
      STR: 40  VIT: 18  EATK: 10  EDEF: 4  DEX: 16  EVA: 8  AGL: 6
      EXP: 150  T.Pts: 8   E.Pts: 10  S.Pts: 6  GP: 200
     Type: Mechanical
 Weakness: Lightning
Rare Item: None
     Item: None


This can look like a really tough battle, but it's not. Using the right Ethers
will pretty much let you sit back and do nothing. If she's not already, stick
MOMO behind Ziggy. She's weak and we don't need her getting killed or wasting
EP healing herself. Also, these Mercurios are much weaker than the one you
fought earlier for Decoder 4.

Zolfo has a Grenade Launcher P attack which can hit anyone, front or back row,
and it does about 60-90 damage. So keep an eye on MOMO's health. Don't let her
die, you need her. Otherwise they just use their guns, 30-60 damage depending
on your level.

The trick here, is to use Sheep Beam on the Mercurio guys. This will put them
to sleep. Sometimes, Zolfo gets mad at them, and shoots them (to wake them up)
for 100+ damage (almost 200 dmg if he gets a crit!!) Use that to your
advantage. Keep the Mercurios asleep and use Lightning Fist on Zolfo. If the
Mercurios are getting on your nerves, put one to sleep, and focus on beating up
the other one. DON'T FORGET to give MOMO Ether Packs when her EP gets low! If
nothing else, you need her for her Ethers!!

Also, don't attack when these guys guard. You can tell when they do this, as
they bring their shield directly in front of them. Just guard or heal. And
DON'T put them to sleep in this state, either.

It looks like a hard fight, but it's not. Ziggy's attacks actually do some good
damage against these guys (even better if you wait for the Crit Rate Up Event
Slot). This isn't like the A.G.W.S. fight for Decoder 4, it's actually much
easier, and there's 3 of them... figure that one out, heh.


*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************


When you have control again, blow up the stuff in this room for Bio Sphere x2
and Med Kit S x8. YES EIGHT! Nice. Heal up if you need to and head through the
door on the top right. Head up the stairs and on the left side of this room is
a save point, use it. Head up past the save point, and out the door. Look
familiar? Yep, we're almost out. Anyway, head right towards the next room
where the secret passage was I told you about, then go up it and open up
Segment Address No. 4. Grab the Thief Ring from the chest, leave the room, then
head back left. You should equip the Thief Ring on somebody. It increases your
chance for getting Rare Items by 10%, which will come in handy.


-[ LEVEL UP TIME ]-
Now is a good time to gain some levels for Ziggy and MOMO. There's a rather
tough (or should I say REALLY tough) Boss battle coming up, so some extra
levels wouldn't hurt. Equip the Snake Hunter accessory on MOMO so she doesn't
get poisoned. These guys drop Med Kits and Antidotes so you should do fine. Try
to get Ziggy's Lightning Fist and Cyber Kick Tech Attack to HI slots, you're
gonna need 'em. Also, don't forget to Evolve Ziggy and MOMO's Ethers. With the
standard U-TIC soldier enemies, you can use MOMO for attacking. Her Ether
attacks do some fairly good damage against these guys, and if she crits, she
can take out the weakest of them in one turn. You can go back in the door you
came through to save, so don't forget to do that. Also, make sure you save some
Ether Packs and Med Kits for the upcoming battle. You should have a couple Bio
Spheres by now, so you can use them to heal on Save Points.


After that, make sure you have MOMO behind Ziggy, and you're all healed up, and
head all the way left for...


*******************************************************************************
>>> BOSS BATTLE <<<             M A R G U L I S             >>> BOSS BATTLE <<<
*******************************************************************************

-[ Boss Stats ]-
       HP: 820
      STR: 40  VIT: 27  EATK: 30  EDEF: 20  DEX: 16  EVA: 18  AGL: 11
      EXP: 2400  T.Pts: 58  E.Pts: 60  S.Pts: 26  GP: 3000
     Type: Biological
 Weakness: None!
Rare Item: Purple Ring
     Item: Red Ring
    Party: Ziggy, MOMO


All right! Prepare yourself for a tough fight! First things first, this guys
attacks. His normal slashing attack does anywhere from 60-100+ damage. He also
uses Spirit Rain, which comes in two flavors: Lightning Phoenix and Flame
Dragon. Lightning Phoenix will absorb lightning-type attacks for 1 turn (so
don't use Lightning Fist!) and Flame Dragon will absorb fire-based attacks for
1 turn (no Cyber Kick!). He also has an attack called Rune Blade which will hit
for around 100 damage to one char, and knock them to the back row (but you did
put MOMO behind Ziggy, right?). His final attack is Hell's Crest, which will
hit everybody.

To start, Ziggy casts My Guard or Bodyguard on himself, then uses a Stim (if
you still have it) on himself for a Physical Attack boost. Hopefully you've
upgraded Cyber Kick and Lightning Fist to HI slots. Pay attention to Spirit
Rain and DO NOT attack with what he absorbs. Have Ziggy pound this guy and use
MOMO to heal him, every single turn. If she runs out of EP, have her give
herself an Ether Pack.

I had Ziggy at level 10 and MOMO at level 8. I used Bodyguard and a Stim on
Ziggy and Margulis went down in 4 hits. One of my Cyber Kicks crit'd for 498!!
On another game I played, I had Ziggy at 9 and MOMO at 7 and I hadn't upgraded
any of my Techs either. I was still able to win, but I had to use Life Shot
pretty much every turn.

After a while, this guy will go down. Try your hardest to kill him when the
Points Up slot is on the Event Slot, 'cause he already gives lots of Pts. MORE
Pts is just awesome, right?!!

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************

Watch the cutscene, take a break and get ready for the next part of the story!




-------------------------------------------------------------------------------
--> VII-d.  Elsa (Part I)                                                SWT01D
-------------------------------------------------------------------------------

-[ Items In This Area ]-
     Normal: Ether Pack, Med Kit x3, Ether Upgrade S x3, Ether Upgrade A x11,
             900 G, Bio Sphere x2, Med Kit DX
Accessories: Coat-Beam, Fiber Suit, Spirit Pendant
    Special: Card Passport, Decoder 10, Disarm Key, Hazardous Area Map


Ah well, from butt-kicking to a waitress. Let's do some exploring of this new
area and find some stuff.

First, head down and through the door. Talk to the robot bartender to get the
Card Passport. Go through the door in the center of the room. Walk up a bit and
you'll get an E-Mail about the E.V.S. Read it.

Let me tell you about this area first. This is a large cabin area, which is
basically the living quarters of the ship. Right in front of you, is Shion's
cabin. Remember this is the one closest to the bottom of the map. There's
another one just a bit above it, which is the crew cabin. There's an exit to
the north which goes to the Air Lock, Bridge, and U.M.N. port. The U.M.N. port
has an E.V.S. enabled Save Point (not right now, actually, but it will be
enabled very soon) and a Store. To the left of the cabin room is an elevator
that lets you go down to the lower levels of the ship. That's the basic layout,
so when I refer to things, you'll know what I'm talking about.

Moving on, go in Shion's cabin which is directly in front of you. Go up to the
couch (like you were going to sit down) and mash the circle button a bunch of
times near the bottom edge of it (almost directly across from the table).
You'll get a Disarm Key. Exit the cabin through the north door, and go to the
left, down past the elevator. You'll get an E-Mail. Your investment pays off,
and you'll get Ether Pack S x5, and now all items will be 10% off. You must
save the attachment to get your goods. If you don't get the E-Mail there, try
heading to the refreshment machines on the right side of the room, or just walk
around the outside of the entire room.  Now head back up and go to the
crossroads, and take a right to the U.M.N. port. Hit up the store, buy the new
equipment that's available and stock up on anything you need. Save at least
1000 G. If you can afford it, buy one of each accessory as they have skills you
can extract.

When you're done with the shop, save your game, and head back to the elevator
in the cabin area. Take it to B1 for a cutscene. That wacky commander.
Anyway, head up and blow the thing on the wall for an Ether Pack. Head right
for another E-Mail from Vector. Read it and then head up through the second
door. Blow up the boxes in here for a Med Kit x2 and an Ether Upgrade S x2.
Ignore the ladder here for now, head back out and then down. In the area past
the corridor, blow up the stuff on the wall to reveal a hidden passage. Go left
into it and blow up the boxes for an Ether Upgrade A and 50 G. Go back out,
following the path to the right and down. Blow up the boxes in the corner for
150 G and 200 G. Continue left into the door.

Save your game if you want. This room is Lab #1. I'll refer to it as that, so
remember it. Go up and through the door. On the left side, blow up the two
things on the wall to reveal Segment Address No. 8. Head right a bit and use
the terminal with the green flashy light, twice, so the Slide Deck opens. Now
you have a big cross path here. Take the right path first for 200 G, then head
left for 50 G, a Bio Sphere, a Spirit Pendant and Decoder 10. Head back to the
right and this time go up at the crossroads and then to the left. Blow up the
boxes here for an Ether Upgrade A x5, a Med Kit and a Bio Sphere. Head to the
right now then follow the path up and left, ignoring the door on the way (it's
the room with the ladder that goes upstairs). Follow the path left and around
and through the door. In this area, follow the path, then blow up all the stuff
along the walls to reveal Segment Address No. 14 and for an Ether Upgrade S,
100 G, a Fiber Suit and 150 G. Now follow the path back to Lab #1, and this
time head down and through the door there.

Now we're in the A.G.W.S. Hangar. Take the lift down, and directly to the left,
in the center of the room, is a robot that sells stuff. This shop has an
A.G.W.S. Tuning facility, and if you have the cash, you should upgrade Shion's
A.G.W.S. Buy it a new Generator and Frame. But remember to save 1000 G.

After shopping (or not) head all the way down and through the door. Go all the
way south in this room for a Coat-Beam in a chest. Head back up through the
door. Go all the way left now, and head up that way. Along the way are some
boxes with an Ether Upgrade A x5. Take the lift up that's directly in front of
you. Go in the door into the Maintenance Lab for a cutscene.

When you have control back, exit the room and you'll get paged by the Captain.
Go down the lift and head down to find Tony. Talk to him and tell him you'll
help. Now head back up and up the lift on the right and go through the door.
Back in Lab #1, save your game, and take the north door. Head up past the
crossroads, to the right and in the door there, then go up the ladder. Go out
of this room, then left and down and back to the elevator. Go back up to 1F.
Head down here and go back into the restaurant. Walk towards the bar and get an
E-Mail. Read it, then leave through the door you came in. Go in Shion's cabin
(right in front of you) and walk around the table (touching the table) to get
another E-Mail. You may have to approach the table from the north (by the north
door) and touch it to get the E-Mail. Read it and then leave the cabin through
the north door. Head up, then right to the U.M.N. port, and save. The save
point here is now E.V.S. enabled, so you can go back and visit places you've
already visited (right now you can go back to the KOS-MOS Simulator, Woglinde
and the Asteroid Pleroma). Save your game, then head left and up to the bridge
for a quick cutscene.

After the scene, talk to Captain Matthews again to get the Hazardous Area Map.
Leave the bridge and head right back to the U.M.N. port. You'll get another
investment E-Mail. Read it, and reply that you will invest in Venture Link.
Head left and down then back to the elevator and down to B1. Follow the path to
the second door, and go down the ladder. Head all the way back down to Lab #1,
then down again into the A.G.W.S. Hangar, and talk to Tony. He'll give you a
Med Kit DX for the Hazardous Area Map. Now go back up to Lab #1, then out
through the north door and all the way up again to the ladder we came from.
Don't go up the ladder, instead head left through the door. Follow the path
left into the Catapult room, then head all the way north and use the flashy red
switch for a cutscene.

Start heading back south for an E-Mail. Read it, get a brief scene, then reply
with "Cargo Ship Seems Suspicious." Head south and to the right and out the
door. Then head right again and up the ladder. Head out of this room, and left,
then back to the elevator up to 1F. Go north, then right to the U.M.N. port,
and save your game. Now go back up to the bridge for another cutscene.




-------------------------------------------------------------------------------
--> VII-e.  Elsa - Part II                                               SWT01E
-------------------------------------------------------------------------------

-[ Enemies In This Area ]-
DOMO-A (M), DOMO-B (M)

-[ Items In This Area ]-
Ether Pack x5, Escape Pack x2, Bio Sphere x2, Antidote x4, Ether Upgrade S x3,
Skill Upgrade A x7, Ether Upgrade A, Skill Upgrade S, Frame Repair A x2,
Bio Sphere, Med Kit S x2


Once you have control, equip any new gear you have on your characters. Leave
the bridge. Buy any items or equipment you need and save your game. Now let's
go bash some naughty little robots.

Head to the elevator on the left side of the cabin area, and go down to B1.
Follow the path up and to the right, collecting an Ether Pack along the way.
Quick scene. Head up through the door, and grab an Ether Pack, and Escape Pack
and a Bio Sphere from the boxes here. Now head down the ladder. Quick scene.

Spend a few minutes leveling up Ziggy and MOMO. All the enemies here are
Mechanical. So what's that mean? Right! Lightning Fist is your friend! Also,
MOMO's Floral Tempest Tech Attack works well against these guys. If you have a
spare Spirit Pendant, equip it on one of them, but have the other extract and
set EATK Guard skill first. It's handy in this area. And while you're in this
room, don't forget to collect an Antidote x2, an Ether Upgrade S x2, Skill
Upgrade A x5 and an Ether Upgrade A. Don't wander too far yet. Only leave the
room so the screen blacks out, to reset the enemies. Get MOMO to at least level
11. You can get more levels, if you want, but that's entirely up to you.

Anyway, when you're done, leave the Catapult room and keep heading right for a
cutscene. Make your party so it consists of Shion, KOS-MOS and chaos (they
should be your toughest characters right now). We're going to do some leveling
in here for your new party, but first let's go collect some items. Also, in
this area, the enemies drop Scrap Iron a lot. This item is useless, except you
can sell it (I had 55 from just fighting with Ziggy and MOMO). So keep an eye
on that, and when you get 99, go sell it at the U.M.N. Port for cash! They sell
for 100 G each, so with 99 that equals 9900 G!!! Good way to rack up some fast
cash early on.

Now head down and left (past the crossroads) to get a Skill Upgrade S, Frame
Repair A and an Antidote from the boxes. Now go back to the crossroads, and
take the right path for a Bio Sphere. Then head left for an Antidote, Ether
Pack, Frame Repair A and a Med Kit S. Head right back to the crossroads, this
time going down, through the door. Back in Lab #1. Save your game. Don't turn
off the Electomagnetic floor. It keeps the baddies from moving at all in this
area. You move a bit slower, too, but they can't move! Head through the door on
the right. Collect an Escape Pack and a Skill Upgrade A x2 from the boxes in
the corner. Go up the stairs and grab a Med Kit S from the box there, then head
left, and near the closed door, blow up the boxes to get an Escape Pack, and
reveal a hidden passage. Go left through the passage to get an Ether Upgrade S
and another Escape Pack.


-[ LEVEL UP TIME ]-
Now is a good time to level up your party. You should try to transfer Medica
All to everyone. Then try to transfer Boost 1, too, if you can, it'll help a
ton. Quick would be nice, too, but that's optional. Don't forget to upgrade
Tech Attacks and Extract Skills, too, for everybody.


When you're ready, head back to Lab #1. Save your game first, then through the
south door. We're in the A.G.W.S. hangar again. If you walk (hold R2) you can
waltz right past the baddies in here. But... why? Kill them!!! Or not. Anyway,
just head south into the door there. Whee, big mothership. Quick scene. Make
sure you have your Ethers and Skills set, everything upgraded. Stick Shion in
the Rearguard, then head to the right down the ramp and go touch the baddie.
Get ready for...


*******************************************************************************
>>> BOSS BATTLE <<<         D O M O   C A R R I E R         >>> BOSS BATTLE <<<
*******************************************************************************

-[ Boss Stats ]-
       HP: 1800
      STR: 44  VIT: 27  EATK: 30  EDEF: 18  DEX: 15  EVA: 6  AGL: 8
      EXP: 4500  T.Pts: 80  E.Pts: 20  S.Pts: 40  GP: 0
     Type: Mechanical
 Weakness: Lightning
Rare Item: None
     Item: Anti-Beam Armor
    Party: Shion, KOS-MOS, chaos


Okay, this boss can be a real pain if you don't do things right. Firstly,
whatever the Event Slot is set to when the battle starts, DOMO will copy into
his memory. He'll use his very painful Tremor attack if he gets a turn when
this slot comes up. But we're going to try to avoid that...

His attacks, other than Tremor, are pretty weak. He has a Laser Rifle which
will do about 70-80 damage to one person, but it does tend to miss a bit.
Tremor hits everyone for anywhere from 150-300+ damage. But if we do this
right, he'll only get to use that once. Also, he will heal himself for 600 HP,
if his HP is 600 or less, and he gets a turn, but we're gonna try to avoid
that, too.

Right off the bat, DOMO uses Tremor. Have someone use Medica All, then start
casting Boost 1 on each other. I used Shion to cast Medica All whenever it was
needed. She also casted Boost 1 on KOS-MOS until KOS-MOS had a BG of 3. Then
she casted Boost 1 on herself and chaos, healing in between. KOS-MOS attacks
with R-CANNON, while chaos either attacks with Lunar Seal, or throws Ether
Packs at Shion. If everyone has Boost 1, then you'll get everyones BG up to 3
real quick. Also, if you have it, cast Quick on everyone, too.

Now here comes the important part. WATCH THE EVENT SLOT CLOSELY. Let's say DOMO
saved the Critical Rate Up slot to his memory, and he'll use Tremor on that
slot. If he's going to get a turn next, and Crit Rate Up is going to come up
next, HAVE SOMEONE BOOST! This will prevent DOMO from getting his turn on the
Crit Rate Up slot, and he won't use Tremor. Keep everyone with at LEAST a BG of
1! Once DOMO's HP drops to 600 or less, just keep boosting each other so he
doesn't get a turn, then he won't be able to heal himself. Also, you should try
to kill him with the Points Up slot on (the coin), as you'll get a nice amount
of Pts from that.

Beyond that, this battle isn't hard. Just heal when necessary and keep
everyone's BG at least at 1 and you'll do fine.


*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************




-------------------------------------------------------------------------------
--> VII-f.  Elsa - Part III                                              SWT01F
-------------------------------------------------------------------------------

From waitress, to a tour guide now, joy! Anyway we've gotta show MOMO and Ziggy
around the ship, and we'll pick up some stuff on the way. Once you're ready,
head through the door on the right. Quick cutscene. Heh, I guess everybody gets
a crappy job. Exit through the north door. Go in Shion's cabin (directly in
front of you). Another quick scene. DON'T REST. Whenever you're asked to rest
DON'T DO IT. We'll get to that later. Exit through the north door and go into
the crew cabin now. Quick scene. Exit through the north door again. Head up and
save your game in the U.M.N. port.

Now that we have Decoder 10 (we got it earlier, remember?), stand on the E.V.S.
Save Point, go to the main menu, then select U.M.N., then E.V.S. Enter the
KOS-MOS Simulator and go back to Segment Address No. 10, and grab the Booster
Pack x2 from it. Exit the E.V.S., then go to the bridge for another quick
scene.

Exit the bridge and head for the elevator, take it to B1. Follow the path up
and around, then go south (ignore the door with the ladder). Keep following the
path, then go through the door. Another scene. Walk around this room (try near
the flashy switch) and you'll get an E-Mail. Our investment paid off, and we
made 4000 G, and now all A.G.W.S. Weapons are 10% off! Now head out the north
door, following the path back to the Catapult room for another scene. Walk all
the way north in this room, and you'll get another E-Mail. More investments,
yay. This time invest in Vector. Leave the Catapult room, and head back to Lab
#1. Once you get there, take the south door to the A.G.W.S. hanger for a scene.
Go down the lift and head all the way south and go through the door for another
scene. Leave this room, then head all the way back up and take the left lift
up, going into the Maintenance Lab. Another scene.

Alright, we're done with this tour guide stuff now. Back to Shion's cabin we
go. Head back to Lab #1, then take the right door. Follow the path back around
to the elevator, and take it to 1F. Then go into Shion's cabin and when asked
to sleep, say yes, then watch the lengthy cutscene.




-------------------------------------------------------------------------------
--> VII-g.  U-TIC Battleship                                             SWT01G
-------------------------------------------------------------------------------

-[ Enemies In This Area ]-
U-TIC Soldier (B), Zolfo (M), Cyber Crab (M)

-[ Items In This Area ]-
     Normal: Antidote, Med Kit S, Tech Upgrade A x4, Ether Upgrade A x7,
             Skill Upgrade A x8, Frame Repair A x3, Cure-All x2, Bio Sphere,
             Ether Upgrade S,Tech Upgrade Z
Accessories: Coat-Ice
    Special: Decoder 16, U-TIC Card


Beat up the dumb little robots. Guard first then use W-ACT to take them out
quick. Watch a sweet cutscene.

First things first, save your game at the save point in this room. Now hop
through the big opening. Head south, and take your first right. Blow the tanks
up along the wall for an Antidote, Med Kit S, Tech Upgrade A x2 and an Ether
Upgrade A x2. Head up, and into a little nook. Blow up the tank thing to
disable the laser trip wires. Go through the newly opened route, then head up
and go left near the small door. Blow up the tank there to disable the other
laser trip wires. Now go back down and around to the newly opened path and use
the flashy switch to open the door. Head south, and just past the large door
marked "4" blow up the cabinet on the wall for a Skill Upgrade A x2. Continue
heading south. Head all the way south, then left, then up and into the door
there. Flip the switch for Door #4, then exit the room. On your way back, go in
the small room for a Frame Repair A x2. Exit the room, head right then up, then
into the newly opened Door #4.

Ignore the first door you see, we can't do anything in there yet. Head down and
blow up the cabinets on the wall for a Cure-All and a Bio Sphere. Go down some
more and take the first door on the left. Save your game, then exit this room.
Head up and take your first right. Blow the plants up for Skill Upgrade A x2
and Tech Upgrade A x2. Move on to the right.  Don't touch any doors yet. See
the little green boxes with wires leading from them? Head right some more and
blow up the console on the wall. Now go back left a bit and into that door.
Hmm, punk won't talk. Fine. Head right some more then down just a bit and blow
up the console on the wall there. Now go in the door just north of you for a
fight. Nothing major, just another Zolfo. Have Jr. get in his A.G.W.S., then
have everyone Guard and W-ACT. You'll take him out quick. Blow up the cabinet
in the corner to get Skill Upgrade A x2, and reveal Segment Address No. 11.
Open it up, and grab the Coat-Ice from the chest inside. Exit this room.

Head south, ignoring the door on the right, as we can't get in yet. Blow up the
cabinet along the wall for Ether Upgrade A x5. Continue south, then left. Go
through the door then left and into the small door on the left wall. Flip the
switch to open Door #5, then exit this room and head south. Just as you enter
the room, blow the cabinet up on the right wall for a Cure-All. Head all the
way left and down the steps. Take the first catwalk out near the A.G.W.S., blow
up the console for Frame Repair A. Head right, skipping the next catwalk. Go
down the third catwalk and grab Skill Upgrade A x2. Head right again, going
down the next catwalk for an Ether Upgrade S. Grab a Tech Upgrade Z from the
chest. Then head down the final catwalk. Boom! ...oops... ah well, take out the
soldiers then head back left and up the stairs. Now take the large center
bridge and head south. Take the first door on the right, and blow up the box on
the right side of the room to reveal a chest with a U-TIC Card in it. Exit this
room and head south some more. Enter the door on the left and grab the flashy
thing on the desk which is Card No. 3. Head back out, then north past the
hangar, through the opened Door #5. Go through the first door on your left, and
save your game.

Leave this room, then head to the right, through the door again. This time,
keep heading right and then just at the bend where it heads down, open the door
here. You have to use the card-reader next to the door to open it. Go in, and
grab Decoder 16 from the chest. Leave this room, heading up and left. Then go
up, take your first left, and go in the door there. Use the green flashing
switch first, then the red one. Now go through the newly opened Door 3. Follow
the path up and go through the door there. Go up to the large flashing console
in the center of the room, and try to use it. You'll get a cutscene, and
then...


*******************************************************************************
>>> BOSS BATTLE <<<                A M B I X                >>> BOSS BATTLE <<<
*******************************************************************************

-[ Boss Stats ]-
       HP: 1200
      STR: 42  VIT: 28  EATK: 40  EDEF: 8  DEX: 20  EVA: 8  AGL: 8
      EXP: 1800  T.Pts: 62  E.Pts: 16  S.Pts: 50  GP: 0
     Type: Mechanical
 Weakness: None!
Rare Item: B-MAX Circuit
     Item: Frame Repair Z
    Party: Jr., Mary, Soldier


This battle should be fairly easy for you if you've been killing every enemy
you see. Ambix has several attacks, none really worth much, except he has a
nasty habit of Counter Boosting like mad. He's got a missile attack which deals
70-100 damage to everyone, a machine gun attack which deals anywhere from 40-70
damage to all, and a beam laser attack which does about 130+ to one character.

You can knock down his Counter Boost rate by using Slash-type attacks against
him. Soldier is good for this as his A.G.W.S. is equipped with two swords.

My advice, for a very quick fight, goes like this. Battle starts, Mary and
Soldier Guard for 6 AP. Jr. boards his A.G.W.S. Then everyone simply Guards,
followed by a W-ACT. Boss will be dead in no time. Mary can deal upwards of
400+ damage in one hit with W-ACT. Soldier can do up to 200 or so, and Jr. will
do around 300 or so. At 1800 HP, hitting like that, you should have him dead in
4-5 turns. Plus, with Soldier constantly hitting him with swords (hint: Slash
damage) his Counter Boost rate will never go up!

If you're feeling brave, let Mary and Soldier die (you don't get to use them
anymore) and let Jr. claim all the EXP and Pts for himself. Good for almost 2
(or more?) levels. I've yet to be brave enough to try this though ;)


*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************




-------------------------------------------------------------------------------
--> VII-h.  Dock Colony                                                  SWT01H
-------------------------------------------------------------------------------

Start to leave the bridge, and you'll get an E-Mail. KOS-MOS has a new Tech
Attack, R-DRILL. Don't forget to set it if you want to use it! Now leave the
bridge. Head to the elevator and down to B1. Make your way over to Lab #1, and
talk to Ziggy so he joins up. Then head back to the elevator, and head towards
the bridge. But instead of going to the bridge, head left through the air lock.

Make your way to the left. Near the Dock Clinic should be a lady in brown
walking around. Talk to her until she mentions the Fish Detector. We'll get
that much later. Now go in the Dock Clinic. Go all the way left and through the
next door to get to the hospital part. There's a nurse standing by some
machines that will restore your HP & EP. Talk to the, uh... lady? in red that's
sitting down until she repeats herself. Then head left, through the door. Try
talking to the little girl, then leave this room, and talk to the doctor (guy
in white) sitting next to the lady in red. Talk to him until he repeats
himself. Now leave the Dock Clinic and go into the Talk To Me shop.

This is an everything shop so browse around and stock up on whatever you need.
Also, there's a little blonde boy walking around down here, so talk to him
until he repeats himself. Be sure to buy all the new character weapons. Buy the
new armors, too (you need 4 Stylish Armor, 1 D Unit V3, 1 VOLG20. Optionally,
but highly suggested you buy 3 Space Helmets and 3 Guard Pendants, or one of
each and extract the skills. But you should have more than enough cash to just
buy them. Don't forget to buy any A.G.W.S. parts you may need, there's a bunch
of new weapons. If you are buying A.G.W.S. stuff, don't forget to upgrade
Frames and Generators from the Tuning part of the shop. Once you're stocked up,
go down the stairs in the south part of the shop. Head left a bit and blow up
everything in here to reveal Segment Address No. 2. Now go back up the stairs
and leave the shop.

Head south (saving along the way if you want). Eventually you'll get a
cutscene. DON'T CONTINUE SOUTH. Head back NORTH to the Clinic. Walk in between
the rows of chairs for an E-Mail, read it, then leave the clinic and head south
and take a left into the ally. Another cutscene.

Once in control again, try to leave through the north door for an E-Mail, read
it. A new map for the E.V.S., yay. Now leave through the door, head up to the
room with the ladder, and use it. Then make your way back to the elevator to
1F. On your way to the elevator, you'll get another E-Mail. Read it. Now you
have the F-BSHOT for KOS-MOS. Don't forget to save the attachment, and equip
it. Head up the elevator to 1F, go to the U.M.N. port and save, then go to the
bridge and talk to Captain Matthews and choose to depart. You'll get a rather
interesting cutscene.




-------------------------------------------------------------------------------
--> VII-i.  Cathedral Ship                                               SWT01I
-------------------------------------------------------------------------------

-[ Enemies In This Area ]-
Cerberus (G), Fairy (G), Ogre (G), Unicorn (G), Lizard Man (G), Hydra (G)

-[ Items In This Area ]-
     Normal: 1300 G, Antidote, Bio Sphere x2, Cure-All x4, Ether Pack S x2,
             Ether Pack MAX, Ether Upgrade A x2, Frame Repair A x3,
             Frame Repair Z, Med Kit DX, Med Kit MAX, Med Kit S, Neuro Stim,
             Rejuvinator, Revive x2, Revive DX, Skill Upgrade A x10,
             Tech Upgrade A x2, Veil
Accessories: Clock Shield, Coat-Fire, Magical Hat, Nightwalker, Tuned Circuit
    Special: Decoder 9, Decoder 15, Flower Seed, Robot Part Left Arm


This area is rather large and there's lots to do, and tons of items to get. Now
there's a couple things you need to know. Enemies here can be really annoying,
but we're going to try to cut down on that. They use Sleep and Poison the most,
so having accessories equipped (or skills set) that block those two are going
to help you immensely. Also, Ogres use an attack that causes "Physical Defense
Down" -- which either the Guard Pendant Accessory or the PDEF Guard Skill will
block... but you really only need that skill for the final boss in this area.
Ogres are very slow and normally don't get to attack at all, and if they do,
they're dead the next turn anyway. So that one's up to you.

Furthermore, the Snake Hunter accessory prevents Poison (as does the skill
Poison Guard you extract from it). The Nightwalker helmet (we're gonna get that
in just a minute) prevents sleep, as does it's Sleep Guard skill you can
extract from it. Extract the skills and/or equip the items so EVERYBODY in your
party is protected from Sleep and Poison. Also, save points are few and far
between in this area, so make sure you have a healer in your party at all
times!

There's a save point to the left of your current position, use it. Now head
north and blow stuff up for an Antidote and the Nightwalker. Remember to
extract Sleep Guard from Nightwalker!! Continue heading north. Just past the
yellow barrel, head left at the crossroads for a Bio Sphere. Then head back
down and this time go up and right. Continue following the path until you get a
cutscene.

After that lengthy cutscene, we're now at a crossroad. First, take the left
path, blowing up the stuff here for a Neuro Stim. Then go back down, this time
taking the right path. When you get to another crossroads, by a red barrel,
continue heading right and up first. Follow the path behind the sign, and blow
the sign up to reveal a path to the chest. Grab the Coat-Fire from the chest.
Head back down, taking the south path this time, reaching a new area. To the
right, is a building. Blow up the door and go in and take the ladder up. Follow
the path across the bridge to the right. Once across, blow up the rock to the
north for a Cure-All. To the right of that, blow up the wall for a Revive DX.
Now head south and blow up the crates for a Revive. Head back across the bridge
and down the ladder. Once outside again, head south and follow the path to the
right and then up. At the end of the path, blast the two crates to bits, then
head back to the building, this time going north past it, then right and south
until you reach an elevator. Use it, and go down.

Follow the path from the elevator to the next area. Follow the path to the
right and up. Now make MOMO your lead character (the one on screen when you
walk around). To do that, put MOMO in your party, then select Characters, point
to MOMO and press Square. Then, climb the stairs and examine the case on the
wall with the flashy blue light. MOMO will learn the Magic Caster Tech Attack
and the Ether Star Wind. To the right of that, blow up the junk to make a
bridge form below. Ignore it for the time being. Head left, back down the
stairs, and to the left and south from there. Follow the path to the right,
blowing up some junk in your way to reveal a path heading left. Take the path
and head up the stairs and then to the right. Blow up the junk in the way for a
Med Kit S and Ether Pack S, then continue right into the next area.

In here, just keep heading right, then down, then right again and finally north
to find a U.M.N. store and a save point! Shop and save.


-[ LEVEL UP TIME ]-
Before continuing north, now is a good time to backtrack a bit and level up. We
need MOMO to get some T.Pts and upgrade the Tech Attack Magic Caster to a HI
slot. Also, Shion needs to transfer Boost 1 to MOMO. MOMO should also transfer
Life Shot to Shion (it's better than regular Medica and that is always handy).
By now, if you've been listening to my leveling suggestions, you should have
almost everyone at level 15. If not they shouldn't be far behind. If you are
far behind, you need to get everyone to level 15. Otherwise get a couple more
levels. I suggest at least level 17. You get another chance to level up, and
you're definitely going to need levels!!


After leveling, save again. Now it's time to go back to that bridge we made
earlier (but ignored). From the save point, head south, then left, and follow
the path up and left to the next area. Continue left, across the waterfall
bridge, down the stairs and to the right. When you find your path blocked by
junk, head south, then left, then up and to the right. You should be by the
building with the stairs leading up, where you got MOMO some stuff earlier.

Now, BEFORE crossing the bridge, make your party Shion, MOMO and KOS-MOS. MOMO
should have Magic Caster set to a HI slot, and Star Wind Ether set. Shion will
be our healer, and KOS-MOS is going to be the main attacker. Put Shion in the
rearguard, and leave MOMO and KOS-MOS in the Vanguard. Equip Coat-Fire on
KOS-MOS.  When ready, cross the bridge and take on...


*******************************************************************************
>>> BOSS BATTLE <<<             S V A R O Z I C             >>> BOSS BATTLE <<<
*******************************************************************************

-[ Boss Stats ]-
       HP: 1500
      STR: 60  VIT: 20  EATK: 34  EDEF: 25  DEX: 20  EVA: 20  AGL: 11
      EXP: 800  T.Pts: 30  E.Pts: 16  S.Pts: 6  GP: 0
     Type: Gnosis
 Weakness: Ice
Rare Item: Tech Upgrade Z
     Item: Tech Upgrade S
    Party: Shion, KOS-MOS, chaos


This guy isn't hard, but if you don't keep your girls healed, it's going to be
rough. He has a few attacks, most of which miss frequently (at least for me
they did). All are fire based, which is why we put Coat-Fire on KOS-MOS. Heat
Wave can do about 170+ to one character. Flame Crusher is slightly weaker,
dealing around 120+ to one character. Then there's his weakest attack, Hell
Cannon, which does a piddly 40 or so to one character. Finally, he can Boost
and Counter Boost, but you'll mostly be seeing Counter Boosts.

First thing you do is have MOMO cast Star Wind on herself. Then on her next two
turns, she uses Magic Caster to steal both Tech Upgrades from Svarozic. After
she's stolen both, you can relinquish her to the back row and have her cast
Boost 1 and Medica All or Life Shot.

KOS-MOS is going to be our main attacker. Her first turn, she should cast Mode
A7 on herself. Then she should do nothing but use R-BLADE over and over. Also,
you can use her Down Force ether to make Svarozic's attacks less painful.

Shion is the main healer and booster. She should immediately start casting
Boost 1 on KOS-MOS and healing any damage. If you're doing good healing, you
can always have her hop in her A.G.W.S., Guard then W-ACT to deal some nice
damage.

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************


Grab the Tuned Circuit from the chest here, then all the way back to the save
point again. Just head left, past the stairs and follow the path back to the
save point. It's a straight-forward path with no crossroads, so you should be
able to get back on your own by now.

Keep your party setup the way it is, because we're going to use the same exact
strategies on this guy. Later on in the game, you'll be able to use whoever you
wish, but right now only MOMO can steal. Swap out KOS-MOS's Coat-Fire for a
Coat-Lightning, then head north into the mall. Follow the path around, blowing
junk up for a Frame Repair A and Skill Upgrade A x2. Get read, then go take on
the big baddie standing in the path...


*******************************************************************************
>>> BOSS BATTLE <<<                P E R U N                >>> BOSS BATTLE <<<
*******************************************************************************

-[ Boss Stats ]-
       HP: 1500
      STR: 60  VIT: 20  EATK: 34  EDEF: 25  DEX: 20  EVA: 20  AGL: 11
      EXP: 800  T.Pts: 12  E.Pts: 10  S.Pts: 24  GP: 0
     Type: Gnosis
 Weakness: Spirit, Slash
Rare Item: Ether Upgrade Z
     Item: Ether Upgrade S
    Party: Shion, KOS-MOS, MOMO


Alright another not so hard boss. Pretty much exactly the same as the last guy,
except this guy uses lightning based attacks. His attacks are named differently
but the damage output is about the same.

Once again, start out with MOMO Star Winding herself, then stealing both Ether
Upgrades. Once that's done, put her in the back row to boost and heal.

KOS-MOS attacks. Simple. Mode A7 first, then R-BLADE repeatedly.

Shion heals. If you are doing fine with just MOMO healing, stick Shion in her
A.G.W.S., have her Guard and W-ACT. Boss'll die quick.

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************


After beating Perun silly, head up the stairs, then into the plant shop at the
top of the stairs. Take out the flower enemy in here and you'll get Decoder 15.
Go up and to the right and there's a flashy thing on the counter. Grab it, and
you'll get Flower Seed. Leave the flower shop and go through the door just left
of it. Follow the path up and left and back south again. Take the blue elevator
down to the lower level, then head right and through the door.

Okay, there's a ton of stuff in here, and a few really annoying enemies. These
Unicorn guys can heal and respawn the baddies that are with them. Just keep an
eye on your HP when you fight them. They're worth a good amount of EXP. Oh, and
as far as I know, you can only use physical attacks against the Unicorns.

Anyway start blowing everything to bits to collect: Bio Sphere, 500 G, Skill
Upgrade A x2, a chest with a Med Kit MAX, Cure-All, 200 G, another Skill
Upgrade A, Tech Upgrade A x2, another Cure-All, yet another Skill Upgrade A x5,
Med Kit DX, 100 G, Ether Pack S, Ether Upgrade A x2, and finally, reveal
Segment Address No. 13. We don't have a Decoder for it, so let's move on.

Exit this room, and go back up the elevator, this time going south and ending
up outside the mall. Head down to the right, then at the bottom head left.
Continue left, blowing up the rocks for 500 G and a Cure-All. Ignore the path
to the north for now, and continue left. Blow up the door and get a Rejuvinator
from the chest. Now head all the way back to the right and go south when you
can. Blow up the crate at the end of the path for a Revive, then head left,
blowing up another crate along the way for a Clock Shield. Continue left until
you can go no further and see an enemy blocking a door.

Now, we've been using KOS-MOS a lot, and if you want to switch her out for this
boss fight, you can. This boss has a weakness to fire, so Ziggy and his Cyber
Kick Tech work pretty well. The choice is yours. Whoever you choose to use,
equip them with a Coat-Ice. Yet again, Shion in the Rearguard. MOMO and Ziggy
or KOS-MOS in the Vanguard. When you're ready, run up and slap the baddie in
the face for...


*******************************************************************************
>>> BOSS BATTLE <<<              S T R I B O G              >>> BOSS BATTLE <<<
*******************************************************************************

-[ Boss Stats ]-
       HP: 1500
      STR: 60  VIT: 20  EATK: 34  EDEF: 25  DEX: 20  EVA: 20  AGL: 11
      EXP: 800  T.Pts: 16  E.Pts: 30  S.Pts: 6  GP: 0
     Type: Gnosis
 Weakness: Fire
Rare Item: Skill Upgrade Z
     Item: Skill Upgrade S
    Party: Shion, KOS-MOS, MOMO


This should be getting old by now. This guy is just like his two brothers
before him, except he uses Ice based attacks and is weak against fire.

You should know the drill by now. MOMO uses Star Wind, then Magic Caster to
steal the Skill Upgrades. Back row to boost and heal when done.

KOS-MOS. Attack. R-BLADE. Lots. Mode A7 first. Down Force on Stribog if you
want. Or Ziggy: Attack. Cyber Kick. Lots. Bodyguard (or My Guard) first.

Shion, heals. Boosts. Have her hop in her A.G.W.S. to dish out extra abuse.
Boss dies.

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************


Grab the Decoder 9 from the chest Stribog was guarding. Now head right then
take the first path north. Now we're back at the path north we ignored. Go up
for a cutscene, then go in the building. In here, these lizard guys attack with
poison frequently, so either the Poison Guard skill, or the Snake Hunter
accessory is needed for everyone in your party.

In here, make your way north, fighting the lizards on your way. Blow stuff up
for a Revive. On the left side of the room, blow up the junk blocking your path
for a Frame Repair A x2. Take out the Fairy here, then blow up the junk the
chest is on. Grab an Ether Pack MAX from the chest, then head back to the right
and through the door in the center of the room.

In this room, there's a save point on the left side. Use it! In the center of
this room is an orange platform. This is an elevator, but we can't use it now.
Blow up the orange things on either side of it. Then go in the door on the left
side of the room. Go all the way right, then enter the first cubical. There's a
chest hidden from view in the bottom of the cubical. Grab the Magical Hat from
it. Head all the way to the north part of the room, and on the left side blow
up the plants to get a Frame Repair Z. Then go to the top-right part of the
room and follow the path up the stairs. Head left out the door, then hit the
switch. Blow up the orange box next to the elevator, then go back in the door.
Go all the way to the left side of the room, and up the stairs and out the door
there. Head right, blow up the orange box next to the elevator, then go up the
ladder. Blow up the two orange boxes on the side of the elevator. Now the
elevator is operational. Continue right, and blow up the case on the wall to
reveal a hidden door. Go in to find Segment Address No. 9. Open it up, go in
and grab the Robot Part Left Arm from the chest. Go back out, to the left, down
the ladder and out of the room with the cubicles.

Save your game before heading down the elevator. Let's also take a moment to
prepare.


-[ LEVEL UP TIME ]-
The upcoming boss battle can be a bit challenging, but by now you
should be around level 18 or so. If you are not level 18, you need to get
there. Take the time to gain a couple levels if you want, and upgrade your tech
attacks.


We're going to need Shion, KOS-MOS and MOMO again (unless someone else can
steal, then you can switch MOMO for them). Put your Clock Shield on KOS-MOS and
your new Magical Hat on Shion. If you have MOMO, make sure she has at least
Medica All to help with healing, or whoever you use instead of her. This boss
uses an attack that inflicts Lost (can't use Ether) so you may want to extract
the skill "Lost Guard" (from the Magical Hat) for MOMO or her replacement.

Anyway, once you're ready, take the elevator down. Take the left path, blowing
up the partition blocking the path further left. Blow up the barrel inside for
a Veil. Then continue south and right, then north and use the elevator. Head
north, operate the panel on the right side of the door. Heal up, then head in
for a cutscene. Then...

*******************************************************************************
>>> BOSS BATTLE <<<             G A R G O Y L E             >>> BOSS BATTLE <<<
*******************************************************************************

-[ Gargoyle Stats ]-
       HP: 3600
      STR: 60  VIT: 15  EATK: 40  EDEF: 15  DEX: 23  EVA: 30  AGL: 5
      EXP: 7400  T.Pts: 140  E.Pts: 120  S.Pts: 60  GP: 0
     Type: Gnosis
 Weakness: Lightning
Rare Item: Commander's Crest
     Item: Silver Crown
    Party: Shion, KOS-MOS, MOMO

-[ Oudogogue Stats ]-
       HP: 1000
      STR: 5   VIT: 10  EATK: 40  EDEF: 26  DEX: 40  EVA: 30  AGL: 8
      EXP: 800  T.Pts: 50  E.Pts: 50  S.Pts: 10  GP: 0
     Type: Gnosis
 Weakness: Slash
Rare Item: Frame Repair Z
     Item: Frame Repair A


This is going to be a bit tough, but that depends on your level, really. I was
level 18 with everyone when I took him on. It wasn't hard, but it did take a
while.

First, this guy comes with two Oudogogue. They're more annoying than anything,
they heal Gargoyle for a TON of HP. Which is BAD. So kill them first.

Anyway, attacks. Seal of Silence hits one character and gives them the very
unfun status of Lost. Which means no Ether casting. Hell's Lance is a powerful
attack that can easily do 100-200+ damage to one character. Obsidian claw is
another extremely powerful attack that can do as much as 300+ damage to one
character, and it gives them Physical Defense Down status.

As before, have MOMO cast Star Wind on herself and steal the Silver Crown and
Commander's Crest from Gargoyle. THIS IS THE ONLY CHANCE YOU HAVE TO GET THESE
ITEMS. EVER. SO STEAL THEM! Once her theifly duties are done, backrow to boost
and heal.

KOS-MOS should first take out the two Oudogogue's with R-BLADE, then
concentrate on Gargoyle with R-BLADE or R-CANNON, depending on which does more
damage for you. After each Oudogogue dies, the boss gets stronger, but this
really doesn't matter much so long as you keep your girls healed.

Shion heals. Almost every turn. Until MOMO is done stealing, then you can have
Shion use Spell Ray in between her healing duties.

It'll take a while, but he'll go down.

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************

Whew, he's done. Watch the cutscene, then we move on to the next part of the
game.




-------------------------------------------------------------------------------
--> VII-j.  Durandal - Part I                                            SWT01J
-------------------------------------------------------------------------------

-[ Items In This Area ]-
 Normal: Booster Pack x2, Ether Upgrade A x4, Med Kit S, Med Kit DX x2,
         Ether Pack S, Stim DX
Special: Casino Passport, Decoder 1


Well, looks like we gotta go find MOMO now. We've got some stuff to do first,
but we'll get to her.

Head left out of this room and you'll get an E-Mail. A new E.V.S. map.
Continue left through the door and you'll get another E-Mail. Our investment in
Vector paid off and we got a Decoder plug-in, plus 10% off A.G.W.S.
accessories. Save the attachment, then get on the tram. Choose the Residential
Area.

Head left, up the ramp into the next area. Follow the path, ignoring the first
left (there's nothing of interest there yet). Blow up the bench and vending
machines along the wall for a Booster Pack x2. When you get to the T
intersection, go right and into that door. This is the game room. On the far
right side of the room is a chest with a Casino Passport in it, grab it. Then
save your game at the E.V.S. enabled save point on the left. Now with the
Casino passport, you have access to the U.M.N. Casino, where you can play Slots
and Poker. You can use these games to earn cash, but it's time consuming and
too much to go into here, so see the Mini-Games section to learn more about the
Casino games.

Leave the game room and head left through the door, then continue left and into
the door at the end of the hall. On the left side of the room, by the beds,
blow up the closet doors for Ether Upgrade A x2 and a Med Kit S. Leave this
room, head right, then go north at the first intersection, blowing up the
vending machines on the way for a Med Kit DX. Take a left at the T intersection
and blow up the benches and aquarium for Ether Upgrade A x2 and an Ether
Pack S. Then go all the way back to the right and into the door at the end of
the hall. In here is a U.M.N. shop, and on the left side, next to the beds,
blow up the closets for a Med Kit DX.

You should buy some equipment if you have cash. HOWEVER, we also need 6000 G
for the next investment E-Mail, so don't worry if you can't buy anything, there
will be time to do it later! Also notice this shop stocks Med Kit S and Ether
Pack S. Remember to SAVE 6000 G. We need it. But your return on this investment
will be -very- nice, so don't worry. Don't forget to sell off all your Barter
items, such as Unicorn Horns, Scrap Iron, etc.

Moving on, we're pretty much done with the Residential Area. Exit the room,
going left then south, then right through the door. South again at the next
intersection, then right again to the tram area. Hope you have that 6000 G
saved up. Take the tram to the Hangar. Now, check your inventory and make sure
you either HAVE or DON'T HAVE the F-BSHOT weapon. If you followed this guide,
you should have it by now. Otherwise if you don't, pay attention when I tell
you what to invest in.

Once in the Hangar, head all the way to the right and through the door, you'll
get the investment E-Mail. Read it. If you DO NOT have the F-BSHOT, you MUST
invest in Alkimia to get it (provided you did the other investment E-Mails). If
you DO have the F-BSHOT, invest in Shijima. You can save your game if you want,
at the save point in here. When done, leave this room, and go back to the tram.

Alright now we have Decoder 16 which we picked up earlier. Segment Address No.
16 is back on the Woglinde. So we need to get to an E.V.S. save point to access
the E.V.S. The choice is yours, really. You can head back to the game room in
the Residential Area, or go to the Dock and visit the save point on the Elsa.

Okay if you know your way around the Woglinde, skip this paragraph and continue
with the next one after getting the Stim DX from Segment Address No. 16. You
start by the door for D-01 Block. Head all the way north and go through the
door by the flaming crane. Now head right, following the path up and left. Just
past the Command Center on the left wall is Segment Address No. 16. Open it up
and grab the Stim DX from the chest inside. Exit, and backtrack all the way
back to the E.V.S. Exit Point.

Now, make your way back to the tram, this time choosing to go to the Park. Head
right just a bit, then north up the ramps. Go inside one of the doors and
you'll get a cutscene. Head south out of the room and you'll get an E-Mail. Our
investment paid off! If you invested in Alkimia, you made 24,000 G. BUT, if you
invested in Shijima, we made a whopping 72,000 G!!! Now exit the room, and head
down the ramp on the right and start walking towards the tram. We'll get
another E-Mail. Read it. We get another Decoder plug-in, which they call a Code
Disarm Key. You should've got one earlier from Vector, too. Save the
attachment, then head back to the tram and go back to the Residential Area.

When you exit the tram, head left and you'll get another E-Mail, this time an
advertisement. Read it, then continue left. In the new area, head up just a
bit, then take a left and go in the room at the end of the hall. We ignored
this area previously, remember? Walk towards the beds and choose to sleep.
You'll get a cutscene.

Alrighty, now we have some cash so let's go stock up. Go to the right, then up,
then left, then up and then right again, and into the room there. Buy the
following stuff (if you haven't already): Rider Gloves for chaos, Platinum Rod
for MOMO, four Battle Gear armors, one D Unit V4 for KOS-MOS, one VOLG30 for
Ziggy. Also, we don't have any Sniper Goggles, so you should buy one of those,
too. If you use Shion's Shock Blade Tech Attack, pick up some ammo for it if
you don't already have it. Also, you can now buy Card Pack #2, if you're into
playing the card game. Once you're done shopping, head back to the tram and
choose to go to the Dock.

We're going to head back to the Dock Colony to drop off the Flower Seed we
picked up on the Cathedral Ship, and to check out the Talk To Me shop again. At
the Dock, go up the ramps first and talk to Jr. Then go south and board the
Elsa, go to the bridge and ask Captain Matthews to take you to the Dock Colony.
Go into the clinic first, and head up to the north window in the first room and
talk to Luty. Well... talk at her. Give her the flower seed. Also, you can
check out the Talk To Me shop. They have a ton of new stuff in stock. You
should pick up any Character Accessories you don't have (for skills!!!) and if
you want (and have the cash) you can buy a VX-4000 A.G.W.S. for 50,000 G. When
you're done, head back to the Elsa and go back to the Durandal.

Once back at the Dock, head up the ramps and get on board the shuttle, and
choose to go to the Kukai Foundation. You'll get a cutscene... unfortunately
without KOS-MOS... heh... though in her place you get a spazzed out Shion...




-------------------------------------------------------------------------------
--> VII-k.  Kukai Foundation - Part I                                    SWT01K
-------------------------------------------------------------------------------

-[ Items In This Area ]-
 Normal: Tech Upgrade A, Ether Upgrade S x2, 1200 G, Speed Stim, Med Kit
Special: PM Card C, PM Card B, Fish Detector, Engagement Ring, Decoder 8


Back in control, try to leave the beach and we'll get an E-Mail. Ah,
interesting, eh? Try to figure the riddle out, it should be easy. Casino is a
dead give-away. If you can't figure it out... it's the Durandal. Reply with
that. Go to the right side of the beach and attempt leave and you'll get a
quick scene. NOW we can exit. Do so.

You'll see yourself on a large map of the Kukai Foundation. First thing we want
to do is head all the way south and enter the A.G.W.S. Parts Shop & Foundation
Robot Acadamy. Buy whatever A.G.W.S. stuff you want, then head down the stairs
on the far left. You'll get a quick scene. Go back up the stairs, then back
down again for another scene. Man this guy is already getting on my nerves.
Blow up all the junk in his office. After you vent your frustrations on all his
junk, talk to him again. For your troubles, Shion learns a new Ether, called
Throni Blade. It's a pretty handy attack Ether. Don't forget to Set it if you
want to use it. Now go back up the stairs and on the right side of the room is
a sort of game machine. Use it. Try to answer the questions, but if you can't,
the answers are (in this order): Talk To Me, Professor, Smelly Looking T-Shirt,
Holgar, Luty. You'll win a PM Card C if you answered them all correctly. Now
exit the shop.

Now head to the center area of the map and enter City Sector 26 & 27. Head
left a bit and you'll see the Ironman Bar. Just left of the entrance is a
crank, use it. Then enter the bar. Nothing of any real interest here, except
for one woman. On the bottom left portion of the bar is a woman crying at a
table. Talk to her. Hm, what a wuss. Anyway, we can't deal with her right now,
but we'll help her out later, just because we're so darned nice. Exit the bar
and head left a bit more, and enter the Our Treasure Inn. DO NOT SLEEP YET. On
the right side of the room is a save point, so use it. The left-most counter is
a shop. Nothing handy she says. Well, mostly. We had access to all this stuff
earlier, but if there's something you need, pick it up! Exit the Inn when
you're done, and head left to the next area.

Head up the stairs right next to you, and in the door that says "East 6" above
it. Blast the car to bits for an Escape Pack. Further back, blow up the blue
crates for a Tech Upgrade A, and to reveal the Pink Bug. DO NOT BLOW UP THE
PINK BUG. Instead, talk to it. Ask him to tell you a Great Story. You can
listen to all his other stories, too, if you wish. Head up the stairs left of
the Pink Bug, and through the door on the left. Head down the stairs here, and
blow up the cabinets on the wall for Ether Upgrade S x2 and 1200 G. You'll also
reveal Segment Address No. 3, which we don't have a decoder for yet. Now head
south out of this room, and take the small set of stairs leading up to a
machine. Grab the PM Card B from the dryer, then head up the large set of
stairs. Examine the suit hanging on the wall for a Fish Detector. Now head
south and exit. Head south along the catwalk until you can go no further, then
in the door there. Then follow the path up, right and south again. You should
be back outside with a ladder to your right. Climb down the ladder and press
the switch to the left of it. Go down the ladder and head right. Continue going
right until you get an E-Mail. Read it. Joy... continue right and exit this
area. Then, go back to Gaignun's Private Beach.

Run up to the water, and now it's time to catch fish... what fun. Actually it's
really easy. The fishies show up on your radar. Just run up and press Circle on
them, and you'll catch them. Continue catching fish until you get the
following: Engagement Ring, Speed Stim and Med Kit. Once you're done, leave the
beach and go back to City Sector 26 & 27.

Go in the Ironman Bar first, and talk to the crying lady we spoke to earlier.
Give her the Engagement Ring and you'll get Decoder 8. After that, exit the bar
and head left a bit and go into the Our Treasure Inn. Save your game first,
then talk to the little girl by the counter to rest.

Alright, Shion wants to go see KOS-MOS and Allen. But not just yet. Exit City
Sector 26 & 27, and head to the Launch Pad. Return to the Durandal, then head
to the Park. When you enter the park (the room past the ramps), on the right
side of the room is Decoder 1, a blue flashy thing hidden in some bushes. Grab
it, then take the tram to the Dock. Board the Elsa and find Allen in the
hallway near the cabins. Talk to him for a rather lengthy cutscene.




-------------------------------------------------------------------------------
--> VII-l.  Durandal - Part II                                           SWT01L
-------------------------------------------------------------------------------

-[ Enemies In This Area ]-
Federation Soldier (B), Gertzog FE (M)

-[ Items In This Area ]-
  Items: Frame Repair Z
   Ammo: MSS540
Special: Armory Key, Decoder 5


You start out in a fight with just chaos. No big deal, beat these fools up.
Looks like they took all our gear. Time to get that back. Head right, then up,
then in the door at the end of the hall on the right. There's a chest in here
with Equip Item ... which is actually all our stuff. Sweet. There's also a shop
in this room. If you haven't bought all the latest equipment and accessories,
DO IT NOW. It's your last chance! Don't forget to equip everybody, too. Exit
this room, head south, the right through the door. Go south at the first
intersection, then left and in the room. Blow up the closets by the beds and
get an Armory Key. You can also rest here (walk by the bottom bed). Exit this
room, heading right, then north at the first intersection, then right and in
the door to the game room. Save your game.


-[ LEVEL UP TIME ]-
Now would be a good time to get a couple levels. The enemies here aren't too
rough, plus you get good Pts and cash from them. You can also heal for free at
the bedroom I told you about. You don't need to go overboard with levels,
though. The next area we get to will be even better for leveling up, but the
enemies there are tough. So to make that task easier, it'd be a good idea to
get to at least level 20 or 21 now. If you are at level 20 or above, just get
another level or two.


Make sure you're stocked up on healing items. When you're ready, take the tram
to the Hangar section. Go right, and bust up the Gertzog's in front of the
Armory. Then use the key and open the Armory, blasting everything to bits to
get Frame Repair Z, MSS540 and Decoder 5 from the chest. The MSS540 is ammo for
Ziggy's missile pod weapon, and it's better than the default ammo. Now take
the tram to the Dock.

Nobody recognizes you here... I guess these guys didn't get the memo. There's
one enemy that shows up yellow on your Radar, which is another set of
Gertzog's just south of the train. Tear them to pieces. Then head down the
stairs they were blocking, to the right and down the ladder, then north and up
the next ladder. Head right, then jump on the Elsa. You'll hop off and take the
cargo elevator. Now head to the Maintenance Lab. From here, that's right, then
down and right again, then down some more and left into the door to Lab #1.
Save your game here. Then head south out of this room, down the lift, all the
way left, up the lift and in the door to the Maintenance Lab. You'll get a
cutscene.




-------------------------------------------------------------------------------
--> VII-m.  Encephalon                                                   SWT01M
-------------------------------------------------------------------------------

-[ Enemies In This Area ]-
Dirlewanger (B), Kubel (M), Bugbear (G), Kobold (G), Larva Doll (G), Troll (G),
Gremlin (G), Sky Fish (G), Gertzog UT (M), Basilisk (G)

-[ Items In This Area ]-
     Normal: Bio Sphere x10, Med Kit DX x5, Ether Pack S x12, Rejuvinator x2,
             Revive x5, Neuro Stim x5, Frame Repair A x6, Defense Shield
Accessories: Coat-Sword, Ruby Helmet, Blade Soul, Double Buster, Guard Cleaner,
             Angel Ring, Venom Block, Red Topaz, Blue Topaz
    Special: PM Card E, Decoder 12, PM Card D, Decoder 3


Things... get weird from here. Well, weirder than they already are. Pay
attention to the cutscenes or you're gonna get lost. This is another fairly
large area, with a bunch of goodies to get. There's no stores, so I hope
you're stocked up. Your party is split up in two and we don't have any access
whatsoever to the people in the 'missing' party, yet.

Okay so Jr.'s up first. To your left is a save point, use it. Heading right, on
the bottom, far right is a chest with a Coat-Sword in it. When you can't go
right any further, head north and blow up the junk to get a Ruby Helmet, Bio
Sphere x5 (top left corner) and Med Kit DX x5 (top right corner). Now you can
head south to leave this area, and you'll get a cutscene.

Now we've got Shion and chaos. First, head south a bit and left and blow up
some sort of pillar-type thing for a Defense Shield. Then head north across the
bridge and into the next area. Just to the right is a save point. Head north,
blowing up all the animal statues on the way for Ether Pack S x5, Blade Soul,
Bio Sphere x3, Rejuvinator and Revive x5. Head down the stairs at the end of
the path. Examine the large bunnie that's on the ground... hmm, creepy. Exit to
the south.

A quick note on enemies in this area. You're going to see mostly Bugbears,
which can heal all of their friends. Shion's Spell Ray and chaos' Lunar Seal
work really well against them. Having an accessory that has Ether Attack +2 or,
having the EATK +2 skill set would be a good idea. You'll also run across some
Kobolds. Physical attacks work best against them, and chaos' Heaven's Wrath
works very well, as does Shion's Lightning Blast. Finally, any items or skills
that add to Physical Defense (PDEF) would be suggested, too.

In this area, go south then go through the opening, then north and through the
opening onto the road. Follow the road south, then to the right and north
again, then through the opening there. Head south now, and to the right into a
little nook area and grab the PM Card E from the chest. Then head south and
left, ignoring the first manhole you see. Keep going and you'll see a woman. If
you talk to her, she'll turn into a Larva Doll and attack. You have to use Med
Kits or Healing Ethers to kill it. To the right of her is a crate, blow it up
and go down that manhole.

Head north, then left up the stairs. Push the flashy orange button, then head
left again and down the stairs. Head left some more and take out the Troll.
Then head left and blast the silver door to bits to reveal Segment Address
No. 5. Open it, enter, and grab the Double Buster from the chest inside. This
is an AWESOME item. It lets you use two Tech Attacks in a row. You should've
realized by now that when you use a Tech Attack in a HI slot, even if you have
6 AP, your turn ends, right? Equip the Double Buster, and with 6AP you can
launch TWO Tech Attacks in one turn!!!

Now exit the room, and beat up the Troll again. Head up the stairs and push the
orange flashy button. Go right, then open the door to the right where the big
sign is, and blow the sign up for a chest with a Guard Cleaner in it. Now the
easiest way back, is the way we came. So go left into the little room with the
button, down the stairs, to the right, up the stairs, to the right again and
down the stairs, then finally south and up the ladder.


-[ LEVEL UP TIME ]-
This area is great for EXP and Pts. I was averaging 70+ T.Pts per fight,
getting just one or two kills on the Points Up Event Slot. So you should
backtrack, then re-enter this area a few times and level up. If for nothing
more than to upgrade your Techs/Ethers/Skills like mad. Just from one run in
this area I made about 350 T.Pts. Also, the Kobolds in here always drop Kobold
Blades, which you can sell for cash. If you haven't done so already, have Shion
transfer Boost 1 and Quick to chaos. Remember, Spell Ray and Lunar Seal against
Bugbears, Heaven's Wrath and Lightning Blast against Kobolds!


When you're ready, head for the manhole we ignored in the south part of this
area (it has the number "30" written on the road near it), and climb down. Head
south across the little bridge, then go left and blow up the junk there for
Ether Pack S x5. Go north over the bridge again, then head right following the
path down a bit, until you find a flashy orange switch. Press it. Now head
south across the bridge that's here and then head right. Go north across the
bridge here, then down the stairs and north through the opening.

Back to Jr. Now before we continue, you can go back north and get to the area
with the search lights...


-[ LEVEL UP TIME ]-
The area with the search lights, is a -very- good place to level up right now.
You'll make 433 EXP per character, and you can make tons of Pts if you kill
enemies on the Points Up Event Slot. Also, you'll get 1600 G per fight. If you
spent a lot of time leveling Shion and chaos, you won't have to do much here at
all. You should evolve Jr.'s Psycho Arm ether into Psycho Pocket now, as it
will come in handy later, but you can wait until a little later to do it. If
you're level 23 or so for everyone, you're good to go, unless you want to make
some cash.


When you're ready, head left into the restaurant and near the north wall, blow
up the counter for a Rejuvinator. Then head south, and take a left when you
can't go any further. In this area, head south down the stairs. At the bottom
of the screen, there's a save point. Head north and go through the last of the
turnstyles (with the red signs above them) then to the right. Just left of the
door, blow up the junk for Bio Sphere x2. Head left a bit more and blow the
glass out. Then go in the door on the right, and head to the left so you're in
the room where you just blew the glass out of. See the red door in the back?
That's Segment Address No. 15. Open it. Go inside and collect the Angel Ring
from the chest, then exit the room, go back out of the turnstyles and take the
north set of stairs down.

Just north of the stairs are a set of red benches. Blow them up to get a Veil.
Head left and go down the stairs then head to the right, following the tracks.
Blow up the vending machine for Neuro Stim x5. Now go back up the stairs and
then up the large set of stairs out of this area.

Head south, and go down the stairs there. Head to the left and blow up the
vending machine blocking the stairs for Frame Repair A x2. Go down the stairs
and to the left and up the ramp. Take out the Larva Doll in the way and
continue left just a bit, then down the ramp towards the red vending machine.
Blow it up and grab the Red Topaz from the chest. Head back over the wrecked
train car, then continue right following the tracks into the next area.

Make your way to the right and go inside the wrecked train car. Don't go
through it, stay inside it. Blow up the door to your left to get an Ether
Pack S. Then head right (still inside the train) until you can't go any
further. Then exit the train via the south door, kill the Bugbear, and head
north to the ladder in the distant north. Go up the ladder, then head left.
Take out the stupid larva doll in the way and continue left. At the end is a
big pile of junk, blow it to bits. Now head back down the ladder, and through
the train all the way to the left, and then out the south exit. Head to the
left and then north to get to the chest. Grab the Venom Block from inside, then
go back IN the train again, this time going left and up on the busted up train
cars, then down to the right, down the stairs and into the door.

We're back in the sewers again. Head to the right blowing up a terminal on the
way for Frame Repair A x4. Just north of that is a small set of stairs and a
ladder leading up to the door we unlocked previously. Go up and in the door and
grab the Decoder 12 from the chest. Leave this room, go back down the ladder
and continue heading right. At the end, go up the ladder there for a cutscene.

Back to Shion. Use the save point right next to you. Equip Snake Hunters or the
Poison Guard skill before moving on. Follow the path north and to the right.
Kill the Basilisk on the way and blow up the rocks just south of it. Go south
into the hidden passage, then to the right to find a small camp site. Grab the
PM Card D from the chest, then return to the main path and continue to the
right into the next area.

Go right a bit and you'll see a bunnie run away. Hmm what's that bunnie up to?
We'll find out in a bit. Continue to the right, following the path south then
north again. Cross the small stone bridge and beat the Troll on the other side
senseless. Follow the path south and up across a log bridge, then north and
down to the left. Continue left across another stone bridge and take out the
Kobold running around here. All the way on the left side of this area, is a
tree you can blow up. So blow it to bits, then blow up the wall behind it.
You'll reveal a hidden passage. Take it north, then to the right, and blow up
the wall so you can get out. Now head all the way to the right, then north and
left around the island-type thing with the log bridge we crossed earlier. Blow
away another chunk of wall to the left and you'll be in the area with the
chest. Blow the pillar away the chest is on, and grab the Blue Topaz from it.
Now head back south, then right into the passage, then right and south, then
finally left to get back by the busted up log. Continue left into the secret
passage then south on to dry land again. Now go back to the right across the
stone bridge then south past the big rock, then right again into the next area.

Move right, then up the slope and take out the Troll here. Just before the
wooden bridge, head right and blow up the tree stump for an Ether Pack S. Then
go north across the wooden bridge. Hmm, it's that creepy bunnie again. Take the
slope down to your left and head to the waterfall. Next to the waterfall is a
stuck bridge. Blow it up and go across. Then head to the right, then north and
into the cave.

Now just go left across the wooden bridge, blow up all the carrot-shaped
barrels here and collect S. Carrot Juice x4. Now remember how to get here,
because you might need to come pick up more S. Carrot Juice. Head right back
across the wooden bridge, then into the cave.

Head south, then left and across the small bridge by the waterfall, then head
to the right and go under the wooden bridge there, to the right. You'll be in a
small area with a table and a house. We can't get in the house, hmm... it's
locked. Run up to the table and press Circle and drop a S. Carrot Juice on the
table. Shion will go hide and you'll watch the bunnie. The idea here, is to try
to slip past the bunnie and get into the house. Try it yourself...

Did you do it? Great! Oh... you didn't? Heh. But seriously, if you did, good
job. Otherwise if you didn't, don't worry. He has eyes in the back of his head!
The ones up front are fake, apparently. So wait until he passes you once, then
just as he's coming around the table almost looking at you, run left past the
table, then north into the house. But remember, make sure the BACK of him can't
see you! If you need more S. Carrot Juice, head back to the place with the
carrot barrels. Anyway once you get in the house, grab the Decoder 3 from the
chest, then head back out. Go left under the bridge then north past the house,
all the way to the tree by the water, then to the right and into the next area.
Cutscene time again.

Before we move on, it would be extremely helpful if Jr. learns his Psycho
Pocket ether. This Ether lets him steal items from enemies, which is way better
than hoping to get the items (and then only one of them) at the end of battle.
This ether is STRONGLY SUGGESTED. Meaning, you SHOULD get it before we
continue. However, I ultimately leave the choice to you.

When you have control again, head to the right until you get to the church
wall, then south and right again, then go into the front door for another
cutscene. Boy the Gnosis sure are hungry. I guess trans-dimensional shifting
would do that to you, heh.

Save your game. Equip any accessories that prevent Confuse or the Confuse Guard
skill on as many people as you can. Then go talk to Febronia and go through
the door next to her. Yet another cutscene... they're just getting weirder and
weirder... and then...


*******************************************************************************
>>> BOSS BATTLE <<<              T I A M A T                >>> BOSS BATTLE <<<
*******************************************************************************

-[ Boss Stats ]-
       HP: 6400
      STR: 100  VIT: 20  EATK: 50  EDEF: 24  DEX: 32  EVA: 40  AGL: 10
      EXP: 15600  T.Pts: 180  E.Pts: 160  S.Pts: 120  GP: 0
     Type: Gnosis
 Weakness: Beam, Pierce
Rare Item: Revenge Power
     Item: B-MAX Circuit
    Party: Shion, Jr., chaos


First and foremost, you must understand this. ONLY Shion and Jr. can deal the
finishing blow to this boss. They EACH must kill Tiamat ONCE. That means you
have to kill him TWICE all together. Let me explain further. This boss is Shion
and Jr.'s "memories" -- so that means only they can kill it. Anybody can attack
it but if chaos deals the finishing blow, Tiamat heals 1500 HP and you have to
start over. What you do FIRST is have Shion deal the FIRST finishing blow. This
will knock out Tiamat's Shion-counterattack ability (more on that later).
Tiamat will then heal himself for 1500 HP. Now, have Jr. deal the finishing
blow and Tiamat is dead! It's that simple.

Attacks... this is a bit tricky. In the beginning Tiamat has standard attacks,
and character-specific counter-attacks. For example, if Shion attacks Tiamat,
and Tiamat's turn is right after Shion's, he'll use Ruined Earth E. A painful
ether that hits everyone. BUT he'll only do that if he has a turn right after
Shion. Which, unfortunately, will happen more often than not, because he can
Counter Boost, too. Now if Jr. attacks and Tiamat gets a turn right after Jr.,
Tiamat will use Gravity Blast which will chop 1/4 of one character's HP away.
Remember, these character specific counter attacks ONLY happen if Tiamat gets a
turn RIGHT AFTER the character has had their turn.

For his attacks, Tiamat uses the following. He's got a standard "Shockwave
Blast" (not called anything actually), that hits one person for 90-130 damage.
Then he has Chaotic Aura S which will cause confusion on one person. He uses
Ruined Earth E only if he gets a turn after Shion's turn, and that hits
everyone for 210-260 or so damage. Gravity Blast takes 1/4 HP off one
character, but it's only used if he gets a turn right after Jr. Finally, as I
said earlier, Tiamat can Counter Boost, and he does it often.

To start, Quick and Boost 1 everybody. Boosts are up to you, really, I didn't
use them except at the end so I could kill Tiamat on the Points Up slot. Once
everyone is set up, have Jr. use Psycho Pocket on Tiamat, twice, to steal a
Revenge Power and the B-MAX Circuit. chaos will primarily be the healer and
should cast Quick when it wears off, and Boost 1 if you want. You CAN have
chaos deal some damage, just make SURE that it's not the finishing blow.

Since Ruined Earth hurts so damned much, you should have Shion deal the first
finishing blow. This will "destroy the consciousness for Shion" or whatever it
says, meaning Ruined Earth is done, Shion can do something without triggering a
Counter Attack. Then have Jr. deal the next finishing blow. Spell Ray, Lunar
Seal and Moonlit Serenade work well against Tiamat, so use them.

Remember, DO NOT let chaos deal the finishing blow! Do NOT let Shion deal the
finishing blow twice! And, vice-versa, do not let Jr. deal the finishing blow
twice! If you have Shion kill him once, then Jr. the next time, you're done.
But if you have Shion do it twice in a row, you're going to have to kill Tiamat
three times. Screw up again, four times, and so on... as the battle drags on
for days.

WITH all that in mind, it's actually a relatively easy battle. Once Jr. is done
stealing, use your most powerful attacks. After Ruined Earth, heal up, and
continue attacking. Keep an eye on your health and you'll do fine!

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************


After that, you get another cutscene. You confused yet? Me too. But mmmm...
tied up KOS-MOS.... ahhh.. er?! where was I? Oh right...




-------------------------------------------------------------------------------
--> VII-n.  Kukai Foundation - Part II                                   SWT01N
-------------------------------------------------------------------------------

-[ Enemies In This Area ]-
Bugbear (G), Kobold (G), Gel Fish (G), Troll (G), Basilisk (G), Wyrm (G),
Larva Doll (G), Larva Face (G)

-[ Items In This Area ]-
     Normal: Tech Upgrade S x2, 2000 G, Ether Upgrade S x2, Cure-All,
             Skill Upgrade S
Accessories: Swimsuit, Battle Gear, Wooden Idol, Rune Crystal
    Special: Robot Part Left Leg, Robot Part Right Leg, Robot Part Head,
             Decoder 13


Once you have control again, head to the right and you'll get an E-Mail. A new
E.V.S. map has been added. Leave the room and head for the tram. On your way
you'll get another E-Mail. KOS-MOS gets a new weapon called F-RSHOT and a new
Tech Attack, X-BUSTER. Save the attachment, then keep heading towards the tram.
Just down the ramp you'll get yet another E-Mail, this time from the hacker...
what they're on about is beyond me... Finally, get on the tram and go to the
Dock. Board the Elsa and take the elevator to B1. Take the ladder down and go
south past the Slide Deck, then left and open up Segment Address No. 8. Grab
the Robot Part Left Leg from the chest, then go back to the bridge and head to
the Dock Colony.



-[ Back to the Encephalon ]-
Now that we have access to the Encephalon E.V.S. map, you can go back and get
an item we couldn't get before. If you want to do so, load up the map then go
back to the Church (where we met Febronia and whooped Tiamat). In the room
where you fought Tiamat is a chest with an accessory: Star Hat. Gets you E.Pts
+25% after battle. Everyone but Ziggy and KOS-MOS can use it.



Head for the Clinic and find Luty by the window where we left her. Talk to her
and you'll see the flower is budding. Head back to the Kukai Foundation.

Back at the dock, take the shuttle to the Kukai Foundation and enter City
Sector 26 & 27. Don't go in the Ironman Bar yet, instead head all the way left
to the next area. Head left past the first set of stairs, then go up the second
set of stairs and into the Cleaners. Go all the way north past two rooms to
find Segment Address No. 3. Open it up and grab the Robot Part Right Leg from
the chest inside. Now leave City Sector 26 & 27 and head to the A.G.W.S. Parts
Shop and deliver the robot legs to the Professor and Shion will get the Ether
Dominion Tank, a nice attack Ether. Don't forget to set it so you can use it in
battle, if you want. Now head back to City Sector 26 & 27, go in the Ironman
Bar and talk to Allen for a cutscene.

Hoo boy, the proverbial poopie hit the fan... again. I'm noticing a trend here.
Anyway, we gotta go save some people, so head to the Dock and take the shuttle
to the Foundation. Once there, head to City Sector 26 & 27. We can use KOS-MOS
again, so add her to your party if you want.

Talk to the Mayor as soon as you enter and you discover 13 people are missing.
We need to find them. He's also got some stuff for sale if you need anything.
If you haven't already, now would be a good time to sell of any barter items
(Kobold Blades, Scrap Iron, etc.)

First stop is the Ironman Bar. Head inside and take out all the enemies in
here. Near the stupid muscle-man poster thing is a guy hiding, talk to him
twice. 1 down, 12 to go. Leave the Ironman and head left to the Our Treasure
Inn. Talk to the guy in the middle of the floor. He mutters something about
treasure in a safe, and photo birthday... eh. Head left and kill the Troll. The
go to the right side of the room and save your game. Go behind the counter and
grab the Swimsuit from the chest. Go up the stairs, head right, and in the
storage room blow up some junk for Battle Gear. Go right through the door and
push the red button. Now head back left and go up the ladder in the storage
room. Examine the blue painting on the wall and you get the "photo birthday"
which is October 28th. So the code is 1028. Head back downstairs to the safe,
and enter that code. Open the door and... person #2 is saved! 11 more to go!

Leave the Inn, and go right back into the Ironman Bar. Remember that switch we
pressed? It made the elevator get out of our way, and now we have access to the
chest behind the counter. First kill all the enemies in here, then grab the
Wooden Idol from the chest. All the way left (still behind the counter) is some
stuff you can blow up. Blow it all to bits to find person #3 and a Tech
Upgrade S. 10 people left. Exit the bar and go back to the Our Treasure Inn,
again.

Head up the stairs, then up the ladder in the storage room. Go left and just
south of the ladder (right next to the rail) blow up the crate for a Tech
Upgrade S. Exit through the south door and we're on the roof now. Walking on
the roof is tricky, you must press Up and Right at the same time, or Up and
Left so as you don't slide off. First, head right (without sliding!!) and
you'll find a door you can blow up. Do so, and you'll reveal Segmend Address
No. 1. Open it, and grab the Robot Part Head from the chest. Now leave this
room and make your way left a bit, then fall off the roof. You should be on a
catwalk. Follow it left, then back inside. Go to the right and back up the
ladder and out on to the roof again.

This time head to the left and you should see a doorway, go through it. Follow
the path around and you'll be on the roof of the Bakery. On the far left side
of the roof is a chest. Grab the Decoder 13 from it, then go back to the Old
Treasure Inn roof. Now if you look closely, to the right, you'll see sort of a
ledge going off the roof (just past the chimney). Walk down that and you should
fall into a fenced in area with dumpsters. Blow them to bits and talk to person
#4. Then grab the 1000 G next to him. 9 more people to go! Exit the dumpster
area and head left into the next area of the city.

Kill the Basilisk by the statue, then blow up the statue and talk to person #5.
8 more people left. Head left and climb the ladder all the way to the top. Walk
left down the ramp and push the button. Now go to the right and back up the
ladder again. Then go in the middle door, kill the Bugbear and talk to person
#6. 7 people left. Blow up the baker's racks here for 1000 G. Then exit through
the south door and go right past the ladder, then north and right again and
down the stairs, then finally into the door with "East 6" above it.

Blow up the car for a Rune Crystal, then take out the Troll in here. Talk to
person #7. Blow up the crates behind him and talk to person #8. 5 people left.
Exit through the south door, go up the stairs then in the door there. Talk to
person #9. 4 people left. Head left across the bridge then north and take out
the Larva Doll here. Press the switch, then head left through the door. Keep
heading left until you get to the Cleaners, then go down the stairs, kill the
Larva Doll and talk to person #10! 3 people left. Blow up the bookcases here
for a Cure-All. Then, go back up the stairs, all the way to the right and into
the room with the switch. Then head back across the bridge and north into the
newly opened room. Go up the stairs then left into the next area. Head left and
take out the Larva Doll. Talk to the cat, which turns out to be person #11. 2
people left. Blow up the door to your left, then head right and blow up the
wall to find person #12! 1 left!! Now head all the way back to the left and
down the ladder.

Blow up the counter in front of you for Ether Upgrade S x2 then talk to the
woman standing here, person #13! Last one! Go north through the door and take
out the Larva Doll. Then go up the stairs and south through the door. Go right
and into the door there, into the Bakery. Head south and blow whatever is in
your way up for a Skill Upgrade S. Go out the door to your left, then south and
then all the way right and down the ladder.

When you're ready, head all the way to the right, as if you were leaving town.
Stop by the Our Treasure Inn first and save your game. Okay now the boss battle
coming up isn't anything too much for us to handle, but you should have Jr.
learn his Psycho Pocket Ether and transfer it to chaos. This boss has a couple
unique items, so we need to steal them!

Anyway, when ready, try to leave town and...


*******************************************************************************
>>> BOSS BATTLE <<<                G I G A S                >>> BOSS BATTLE <<<
*******************************************************************************

-[ Boss Stats ]-
       HP: 2800
      STR: 100  VIT: 40  EATK: 55  EDEF: 34  DEX: 40  EVA: 30  AGL: 9
      EXP: 7800  T.Pts: 120  E.Pts: 100  S.Pts: 60  GP: 0
     Type: Gnosis
 Weakness: Spirit, Slash
Rare Item: Soul
     Item: Spirit
    Party: Shion, KOS-MOS, chaos


As soon as the battle starts, Gigas splits himself in two. The stats above are
for EACH Gigas. Now the "left" Gigas is weak against Spirit and Ether attacks,
while the "right" is weak against Slash. Please note, the way they appear on
screen may be different, so do a test attack first to make sure left is really
left. Basically one is weak to Spirit (and Ether) while the other is weak to
Slash (and physical) so you shouldn't have a hard time figuring out which is
which. As for the attacks these guys use, they vary. The Spirit/Ether one
generally uses Physical attacks while the Slash/Physical one generally uses
Ether based attacks.

They have a standard "Spear Dive" (it's not called that, it doesn't have a
name) where they jump up above the character and dive down with their spear
(this is a physical based attack). This does around 200 damage to one. They
also have Cursed Aura E, which is ether-based and hits one character for
120-130 damage. Wave Blast P is physical and it hits all characters for around
80-130 damage. Frostbite E/I is ether/ice based and it hits all characters for
170-200 damage. Lightning Blast E/L is ether/lightning and it does about the
same damage as Frostbite, 170-200 per character, though I've had battles where
this was never used. Finally, Deathbringer is Instant KO to one character, but
again, I've had battles where this was never used.

Starting the battle, have everyone Quick and Boost 1 each other. I didn't need
the extra boosts myself, so that's up to you. Immediately have chaos use Psycho
Pocket on BOTH of the Gigas' and steal two Souls and two Spirits.

Once you've done that, start attacking. Spell Ray, R-CANNON and Lunar Seal work
well against the "Spirit" Gigas, while physical attacks and R-BLADE work well
against the "Slash" Gigas. Pound on them, healing when necessary as Gigas'
attacks can hurt, and you should be fine. I was level 28/27 with my characters
and this battle was cake.

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************




-------------------------------------------------------------------------------
--> VII-o.  Kukai Foundation - Part III                                  SWT01O
-------------------------------------------------------------------------------

-[ Items In This Area ]-
     Normal: Tech Upgrade Z
Accessories: Samurai Heart


Leave the city and go back to the Launch Pad for a cutscene. Try to get on the
tram and Shion will want to find MOMO, so take the shuttle back to the
Foundation. Try to leave the shuttle area and... MOMO isn't here either. Back
to the Durandal. Now take the tram to the Residential Area. Head left into the
Residential Area for a cutscene.

Once you have control back, take the elevator down and you'll get an E-Mail.
KOS-MOS gets two new Tech Attacks, S-CHAIN and R-HAMMER. Head towards the tram
and you'll get another E-Mail. KOS-MOS gets a new weapon, F-SCYTHE. This is an
awesome weapon. Don't forget to save the attachment and then equip KOS-MOS.
Take the tram to the Dock and board the Elsa.

First head into the U.M.N. Port and save your game. Check out the store, too,
as it's been stocked with a bunch of new items. Buy all the new character
weapons, Ruby Suit x4, D Unit V5, VOLG40 and perhaps another Ruby Helmet or
two. Then go to the bridge and ask the captain to take you to the Dock Colony
(not the Song of Nephilim!).

At the Dock Colony, head into the Dock Clinic and talk to Luty. The flower
bloomed, yay. She gives you a Tech Upgrade Z.

Head back to the Durandal, then go to the U.M.N. Port on the Elsa, and enter
the E.V.S., selecting to load up the Cathedral Ship. We got Decoder 13 earlier,
so now it's time to collect. From the start point, head north blasting the crap
out of your way. Continue north, then right and north again when you have the
chance, into the next area. Follow the winding path, then when you have a
choice, take a right. Keep going right until you reach another crossroads. Take
the south path this time into a new area. Go right, then at the building, head
south, then north around the crate and south across the elevator. Continue
south then to the right into a new area. Head right some more, then north, then
left past the stairs and south there. Head right a bit towards the junk, then
follow the path down and to the left. Keep going left until you find some
stairs, then climb them. Follow the path right from the stairs, across the
bridge and into yet another new area. Head right, all the way to the end, then
down the ramp, to the right again, then north into the mall. Follow the path
around, then up the stairs and through the door there. Same here, follow the
path then go out the south door. Go down the ladder, then into the door there.
Segment Address No. 13 is in here, in the top right corner of the room. Blast
the boxes to bits and kill the Unicorns, then open it. Grab the Samurai Heart
from the chest. Now, leave the mall the same way you just came. Right outside
the mall is an E.V.S. Exit Point, use it!

One last thing to do before we head off to the Song of Nephilim. Head to the
Foundation and visit the Professor at the A.G.W.S. Parts Shop and give him the
Robot Part Head we found earlier. Shion will get the Seraphim Bird ether for
it. Once you're done, shop if you haven't yet, then go back to the Elsa and ask
the captain to take you to the Song of Nephilim.




-------------------------------------------------------------------------------
--> VII-p.  Song of Nephilim                                             SWT01P
-------------------------------------------------------------------------------

-[ Enemies In This Area ]-
Shot Crab (M), Vive (B), Capto Mortum (M), Calx (B), Byproduct 145 (B),
Byproduct 172 (B), Byproduct 103 (B)

-[ Items In This Area ]-
     Normal: Med Kit DX, Ether Pack DX, Skill Upgrade S
Accessories: Neo Armor Alpha, Cross, Soldier's Honor, Defibrillator Vest,
             Neo Armor Beta, Field Ring
    Weapons: W Hammer Rod (MOMO)
    Special: Decoder 14


First thing you should do is save your game. We can't go anywhere, so you might
want to save it in a different slot. When you're ready, leave the Elsa and
enter the building for a cutscene.

Go left through the first door and you get a good look at the inside of this
place. It's split up into three separate towers. They're aligned in a triangle
shape, and we're starting in the bottom right one. We have to clear out each
tower and activate a switch on each in order to access the elevator down into
the heart of this beast. Each tower is set up differently, but they're all
fairly easy to navigate. And I'm going to say this now...

-[ LEVEL UP TIME ]-
We've got a real hard battle coming up after we get through the towers. So
while we're going through the towers, it would be a good idea to level up, and
evolve ethers. Also, upgrade your skills, techs and stats. Make sure Shion has
transferred Medica All, Boost 1 and Quick to your main party (mine was Shion,
KOS-MOS and chaos). You should definitely spend some T.Pts on your characters
EATK and EDEF stats, it will most definitely help for the coming battles.

When you're ready, head left and into the first tower. We're greeted by a
buncha boxes that we can blow up. Let me explain before you go blasting stuff
to bits. The boxes and basically the entire central platform is an elevator.
This elevator is weight sensitive. You have to blow up a certain amount of
boxes in order to get to the separate floors. There are 7 floors and we're on
floor one right now. To make matters worse, all the boxes have different
weights. The following link is for a picture that shows you what values the
boxes have:

http://www.xenosagalover.com/xse1/XenoE152.JPG
(Much thanks to Split Infinity for the image!)


The way this works is you must blow up boxes, adding their values together to
get a sum divisible by 3. The floors go as follows:

Floor    Sum
-----    ---
2        3
3        6
4        9
5        12
6        15
7        18

So to get to floor 2, you'd blow up enough boxes to make 3. To get to floor 6,
you blow up enough boxes to make 15, and so on.

Ignore floor 2, there's nothing there we need. So blow up the boxes to get a
sum of 6, and go to floor 3. Go through the door and head left, following the
path around to the end. Blow up the crate for a Med Kit DX. Then go left just a
bit and through the door (it's marked with green lights). Go north and press
the switch, then go back inside and around to the north, all the way to the end
and in the door. Back on the ground floor.

We're skipping floor 4, too, as it has nothing we need either. But we do need
floor 5, so blow boxes up to get a sum of 12. Follow the path to the left and
around to the end. Blow up the crate there for a chest with Decoder 14 in it.
Head left and all the way back around to the other end, and go down the chute
to get to the ground floor again.

Alright now, floor 6 is the last one we need to visit (floor 7 is empty) so
blow up boxes to get a sum of 15, and enter floor 6. Head left and all the way
around to the end and grab the Neo Armor Alpha from the chest. Then head back
to the left and up, skipping the first door on your left and going in the
second door on the left. Cross the bridge and enter tower 2.

First up, save your game. Now make MOMO your on-screen (lead) character, and go
through the top-right door. Examine the blue sparkly thing on the wall and MOMO
will learn the MOMO's Kiss Tech Attack and the Ether, Starlight. Now go back
into the room you came from. Now go through the top-middle door. Head up and to
the right and blow up the barrel for a Cross. Return to the main room.

Take the top-left door this time. Head down the ladder. Go to the right and
then up the next ladder. Blow up the barrel for a Soldier's Honor, then go back
down the ladder and head right. Go down the ladder here, to the next level.
Head left, going all the way to the end, then up the ladder. Go in the room
here. Start blowing up the crates for a Defibrillator Vest, Neo Armor Beta, and
then...


*******************************************************************************
>>> BOSS BATTLE <<<      A T H R A   S E R I E S   2 6      >>> BOSS BATTLE <<<
*******************************************************************************

-[ Boss Stats ]-
       HP: 3000
      STR: 90  VIT: 15  EATK: 90  EDEF: 26  DEX: 50  EVA: 45  AGL: 11
      EXP: 2400  T.Pts: 120  E.Pts: 24  S.Pts: 100  GP: 0
     Type: Biological
 Weakness: None!
Rare Item: None
     Item: Revive DX
    Party: Shion, KOS-MOS, chaos


Athra is a fast little bugger, and will evade your hits a lot. Also, after
being hit with a certain element (Beam/Spirit/Ice/Fire/Lightning), he'll "Morph
Defense" and become immune to that element.

He's got two attacks he uses: a slash attack which does about 110-130 to one
character, and a laser attack that does 240-300 to one character.

At first, you should just attack with whatever your most powerful attacks are.
You'll get one shot with most of the attacks (except physical, which always
work). So, if Spell Ray is more powerful then R-CANNON, have Shion use Spell
Ray. But if R-CANNON does more damage, have KOS-MOS use that and Shion should
just attack normally. You only get one shot per element, once you use a Beam
attack, for example, Athra will morph his defense and he'll become immune to
Beam attacks.

Because this guy is so quick, having Quick and Boost 1 casted on your
characters would be a big help to you. Someone like KOS-MOS, wearing the White
Ring (AGL+1) and having Quick casted on her would make her as fast, if not
faster than Athra. You can still beat this guy without any buff spells, but
they help. Also, Mode A7 on KOS-MOS helps with her physical attacks, but you
have to watch her health because it also lowers her physical defense.

R-BLADE and physical attacks will always work, so just pound him into
submission. For your troubles, you'll get Decoder 2.

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************


Once he's dead, you get Decoder 2. Blow up the last crate to reveal Segment
Address No. 12. Open it and grab the W Hammer Rod from the chest, then leave
this room and go back down the ladder. Go to the right a bit and down that
ladder, to the next level. Go to the right a bit then south through the door
into the central area again. Continue south and push the flashy button. Go back
out, and this time go all the way to the left and in the door there. Blow up
the barrel-type thing, then go back outside. Now go all the way to the right
(past the ladder and the door) and into the third door. Blow up the barrel in
there, and then... oh joy... what a friendly looking monster.

Before you move on, check your equipment and ether. Someone should have a
stealing spell (Psycho Pocket, Queen's Kiss, etc.). Also, the next boss uses an
attack which causes the Boost Seal status effect, so if you have anything that
can block that (I doubt it), equip it. Then head south and play with the
friendly monster...


*******************************************************************************
>>> BOSS BATTLE <<<            R I A N O N   S E            >>> BOSS BATTLE <<<
*******************************************************************************

-[ Boss Stats ]-
       HP: 5600
      STR: 100  VIT: 20  EATK: 65  EDEF: 45  DEX: 45  EVA: 50  AGL: 11
      EXP: 20000  T.Pts: 160  E.Pts: 160  S.Pts: 40  GP: 0
     Type: Gnosis
 Weakness: Fire
Rare Item: Shield Armor
     Item: Boost Pack
    Party: Shion, KOS-MOS, chaos


This guy has some pretty tough and annoying attacks, but at this point it's
nothing we can't handle. First and foremost, using A.G.W.S. is a big NO. It's
VERY BAD. Rianon has an HP absorbing attack which can suck away 800+ HP from an
A.G.W.S.! BAD! Don't use it!!

As for Rianon's attacks, he has a tail-bash attack that does 150-230 damage to
one character. He uses Binding Chains S to lock out your boosts and Power Hand
S to knock one character to the back row, and it does 120-170 damage to one
character. Soul Eater S is the HP absorbing spell he uses, and it can suck away
as much as half of your HP (hence why A.G.W.S. is BAD). For me, Soul Eater was
only doing about 1/4 HP damage. Finally he has Gigapure S which removes all
your parties status effects, a real pain in the butt when you just casted Quick
on everyone.

Rianon will also Boost and Counter Boost, but he will ONLY Counter Boost if you
use Ether on him (not attacks, the Ether magic).

Start off by stealing the Shield Armor and Boost Pack. Once that's done, use
your Techs on him 'till he goes down. If you get Boost Sealed, don't worry.
Just have Shion or chaos guard, then with the 6 AP, use a Cure-All on
everybody. I actually fought the whole battle being stuck Boost Sealed because
I couldn't be bothered removing the status effect :) -- oh and chaos' Purifying
Storm works well for clearing status ailments. You can try getting Quick on
everyone but then there's a chance Rianon will use Gigapure and take that away.
But I fought this guy 3 different times trying out different strategies and he
only used Gigapure once, during one battle.

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************


After that, head south through the door. Push the flashy switch on the right,
then head left and south and take the elevator up. Go to the right first, and
save your game again. Then head out and across the newly formed bridge into
Tower 3. In this room with the triangle on the floor, head left through the
door.

Continue left and go down the ladder, hopping off the first chance you can. To
the left, blast the column away so the platform lowers to your level, then go
across it. Blow up the barrel for a Field Ring. Go back across the platform and
down the ladder to the last level. To the left again, blow up the column so the
platform lowers to your level, then go across it. Go left to the next platform
and blow it up so it lands on your level, then go across it and blow up the
barrel for an Ether Pack DX. Now go back across the platform and south, down
the steps to get outside. Nothing here, but we needed to reset the platforms,
so go back inside. Now go up the ladder and get off at the floor just above
you. Go left to the platform and blast it to bits so it lands on your level.
Head left across it and then go up the ladder here. Go all the way to the right
and blow up the barrel in the corner for a Skill Upgrade S. Now go back towards
the ladder, and in the corner is a box you can blow up that reveals a blown out
chunk of the platform. Approach it, and jump down for an Ether Pack DX. Blow
away the nearby door for a Med Kit, then go in the room and on the far right
side is Decoder 17 in a chest. Blast the large crate in the center of the room
and go down the ladder. Go left across the platform again, but this time go
down the ladder and into the door on the left.

In here you find 3 pillars you can blow pieces off of. Each time you blow a
piece off, a note of the Song of Nephilim plays. The idea is to blow the chunks
off in the right order so you play the "Song of Nephilim." Give it a try. If
you can't figure it out, blow the chunks off in this order: 1 green, 3 blue,
4 red. Head south and down the stairs, then head all the way right. Press the
flashy button, then head in the door. Take the elevator up, then head out the
top-right door, back to Tower 2 and save your game. When you're ready, head
back to Tower 3, then out the right door and down the elevator in the middle of
the bridge. Head in the north door for a cutscene and...


*******************************************************************************
>>> BOSS BATTLE <<<               S I M E O N               >>> BOSS BATTLE <<<
*******************************************************************************

-[ Boss Stats ]-
       HP: 8400
      STR: 120  VIT: 100  EATK: 100  EDEF: 30  DEX: 42  EVA: 36  AGL: 9
      EXP: 32000  T.Pts: 220  E.Pts: 200  S.Pts: 180  GP: 0
     Type: Mechanical
 Weakness: None!
Rare Item: Fast Circuit 25
     Item: B-MAX Circuit
    Party: Shion, KOS-MOS, chaos


Okay, first up is the attacks. He has a few, most are worthless. He's got a
beam sword he uses, which can do 200-300 damage to one character, but it misses
a lot. Psychovise P is a physical attack which does 180-220 damage, but can
crit for 300 or more, against one character. He's got an attack where he
launches rockets against the entire party, and that does anywhere from 220-300
damage to everyone (though it's rare that he uses it). Aird E is a very strong
ether rocket attack, which can do 280-400 damage to one character, but he let's
you know who he's going to attack with Aird (more later). He's got another
variation of Psychovise he uses against A.G.W.S. which makes them Slow.
Finally, he has a beam cannon type attack that hits the entire party for
220-340 damage.

Now let me explain how and when he uses Aird. He'll start by saying something
like "weak (frail maybe?), you're all so weak! (frail again, maybe)" While he
says that, the camera zooms in on one of your characters. That's who he's going
to hit with Aird, then next chance he gets.

Also, he can Boost and Counter Boost... which is rare, but sometimes he Boosts
for Aird. Finally, he will reduce all ether based attacks by 50%, until he
casts Aird. Once he does, his Ether Defense drops by 50%, then you can really
open up on him.

First and foremost, Quick and Boost 1 everyone. This time, I do recommend that
you boost everybody up, it will seriously help. Then steal the B-MAX Circuit
and the Fast Circuit 25. Once you've stolen both, open up with Spell Ray,
R-CANNON and Lunar Seal. If you have everyone with a BG of 3, start boosting so
Simeon doesn't get a turn. If you take damage, heal it right away, then
continue pummeling him.

For me, the first battle went very bad. I tried using A.G.W.S. and... well,
let's just say he makes them into scrap metal. So don't use them. Second battle
went okay, but I got beat up pretty bad because I didn't bother with Boost 1.
Third and final battle I totally owned him. Quick and Boost 1 everyone, he got
off two beam sword attacks that both missed. Then he got off two Aird against
Shion while I was still casting Boost 1 and trying to steal items. After those
few attacks though, between my boosting and pummeling, he never got another
attack off... he didn't even get a turn after the last Aird.

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************


After that, return to the save point in Tower 2 and save. The next boss isn't
very hard, but he uses a ton of status effects which can be annoying. You stole
a Shield Armor earlier, which has the All Guard skill (blocks -all- status
effects). This would be handy to have on everyone. Otherwise, choose your
equipment or skills to stop the following statuses: Confuse, Stop, Attack Bind
and Slow. The worst are Confuse and Stop... you can deal with the others if you
have to.

When you're ready, talk to the man in the cloak for...

*******************************************************************************
>>> BOSS BATTLE <<<            E I N   R U G E L            >>> BOSS BATTLE <<<
*******************************************************************************

-[ Ein Rugel Stats ]-
       HP: 3600
      STR: 90  VIT: 35  EATK: 60  EDEF: 20  DEX: 45  EVA: 47  AGL: 8
      EXP: 0  T.Pts: 0  E.Pts: 0  S.Pts: 0  GP: 0
     Type: Gnosis
 Weakness: None!
Rare Item: Master's Pendant
     Item: None
    Party: Shion, KOS-MOS, chaos

-[ Doppelwogel Stats ]-
       HP: 4400
      STR: 110  VIT: 30  EATK: 70  EDEF: 40  DEX: 40  EVA: 60  AGL: 12
      EXP: 24000  T.Pts: 180  E.Pts: 160  S.Pts: 80  GP: 0
     Type: Gnosis
 Weakness: None!
Rare Item: Gemini Clock
     Item: Samurai Heart


This guy starts off as Ein Rugel. After you beat him, he turns into
Doppelwogel. Ein is really easy, Doppelwogel is tough.

First, Ein Rugel's attacks. Lightning Blast E hits all characters for a heavy
200-300 damage. Sonic Frost E/S hits everyone for 200-300, and it can cause
Slow. He slashes with his sword which can do 180-220 to one character. Binding
Force S causes Attack Bind, and locks out Circle mostly, which is your Tech
Attacks, no fun. He'll cast Nocturn S on an A.G.W.S. which causes Pilot Sleep.
Specter Wave S hits all characters and causes Ether Bomb. Power Spell S he uses
on himself and it causes Physical Attack Up. Finally, Speeder S is also cast on
itself, which causes Speed +25.

Doppelwogel has less attacks, but they're actually more annoying. He has a
standard arrow-shot, 150-200 damage to one character. A dive attack which does
100-180 to one character. Chaos Arrow E/S hits for 130-190 and causes Confuse.
Eternal Storm E is an ether attack against everyone, and does 150-300 damage.
Shadow Wing S is the most evil, as it causes Stop. Flare Wing S is another pain
in the butt, it causes Anti-Veil which raises the Ether Damage you'll take (but
it also makes you do more damage with Ether attacks).

Before you do anything else, STEAL ALL ITEMS. This is your ONLY CHANCE to get
the Master's Pendant and Gemini Clock!! ONLY. CHANCE. So steal them first! Ein
Rugel has the Master's Pendant. Take it, kill him, then steal the Samurai Heart
and Gemini Clock from Doppelwogel.

Now, what to do about attacks. If you're using All Guard on your characters,
just use Boost 1 on everyone. Otherwise, Quick helps, too.

I had Spell Ray upgrade to tech level 12 by this point (I like Spell Ray!) and
it was doing over 1100 damage to Ein Rugel. R-CANNON was dishing out 400-800
damage and Lunar Seal was doing around 900. So Ein is cake if you have those
techs upgraded to a decent level.

Doppelwogel is a different story. He's pretty resistant to your attacks so it's
going to take longer. If anyone gets ANY statues against them, CURE IT
IMMEDIATELY. If everyone in your party gets Stopped, it's GAME OVER. So don't
even take the chance.

What to do? Easy. Spell Ray, R-CANNON and Lunar Seal Ein Rugel to death AFTER
STEALING THE MASTER'S PENDANT.

For Doppelwogel, steal the items, then continue with Spell Ray, R-CANNON and
Lunar Seal. Make sure you heal any damage and cure status effects IMMEDIATELY.
Doppel is going to take longer, but it shouldn't be too hard.

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************


After that, you'll get a cutscene. Talk to everyone, then exit to the south.
Another cutscene. Well that didn't work...




-------------------------------------------------------------------------------
--> VII-q.  Tying up loose ends...
-------------------------------------------------------------------------------

-[ Items In This Area ]-
Accessories: Speed Shoes


Once you have control, take the elevator down. Just as you get off the
elevator, you'll get an E-Mail. KOS-MOS can now use the R-DRAGON Tech Attack.
Head for the tram. You'll get another E-Mail. Hmmm, something about the hacker
or something and.. what? 200,000 G! Yessss!!! Anyway keep heading towards the
tram and yet another E-Mail arrives. The Song of Nephilim E.V.S. map is now
ours, though we don't really need it.

Now, first thing to do is head to the Dock and board the Elsa. The store in the
U.M.N. Port has been re-stocked again, with all new gear. Buy a Saint Rod for
MOMO and a CROSS for Jr. Buy Techtron Clothes x4, D Unit V6, VOLG50 and a
couple Techtron Helmets if you want. Also be sure to check out the different
ammo for Jr.'s new CROSS.

Head down to the Catapult Deck and open up Segment Address No. 14. Grab the
Speed Shoes from the chest inside. The Robot in the A.G.W.S. Hangar also has
some new items in stock, so check that out, too.

When you're ready, go to the bridge and have the Captain bring us to the Dock
Colony. Pay a visit to the Talk To Me Shop and go down the stairs at the bottom
left of the room, into the store room below. Blast your way to Segment Address
No. 2 and collect the Robot Part Body from the chest. The shop has been stocked
with new items, too, so check it out if you want. When you're ready, head back
to the Durandal.

Make your way over to the A.G.W.S. Parts Shop and give the professor the Robot
Part Body we just picked up. Okay that gave us nothing. Talk to the fool again
for more banter. Man this is so lame... but whatever, the ether Shion gets owns
everything so dealing with this lame crap is worth it I guess. Alright so the
whackjob professor can't make us our uber-ether without Scott. Fine, let's go
find him. Head over to City Sector 26 & 27. First head all the way left into
the next area, then up two sets of stairs. Go north and follow the path left
and you'll get an E-Mail. And, as far as I know, that's all the E-Mails you'll
get. Anyway, head back to the Ironman Bar, go inside and talk to Scott (he's at
the bar with his head down). Back at the loony professors place, we finally get
our Erde Kaiser! It takes up all 12 of Shion's ether slots, costs 60 EP to cast
(only 30 with the Angel Ring) BUT it hits EVERY enemy for 9999 damage!!! Yes I
know it looks like a corny transformer... I didn't make it, heh. Just hit the
start button while the animation is playing and you can skip it.

Okay now we're done with the running around stuff mostly. But we have a couple
things left. There are two optional bosses we never took on, that we're going
to take on now. First up is Mintia (it's closest) then on to Great Joe. Mintia
is located in City Sector 26 & 27, so head that way. As soon as you get there,
make your party the three girls: Shion, KOS-MOS and MOMO. Mintia HATES men, and
counterattacks them constantly, so let's do it with the ladies.

If you want to gain some levels, NOW is the time to do it. I'd recommend
heading back into the Encephalon and taking on the Search Light area, or wander
to the highway area and fight stuff there. The Encephalon is pretty much the
best place for leveling up, as you can gain some excellent points when making
full use of the Points Up slot!

First up, go to the Our Treasure Inn, save your game, then head upstairs.
Before going any further, make MOMO the on-screen (lead) character. You
should've also noticed the save point in the inn was upgraded to an E.V.S.
Enabled save point. Anyway, once upstairs, go left then exit through the south
door to get on a catwalk. Head all the way right and blow up the plants at the
end for an Ether Upgrade S.

BEFORE continuing, we must prepare for the upcoming battle. This boss is
capable of knocking someone to the back row, so whoever you have as your
primary healer, stick them behind KOS-MOS. Attack Poison (different from normal
poison) is also used, so the A-Poison Guard skill or the Venom Block accessory
should be equipped on everyone (if you have it, attack poison only hurts when
you attack so you can use a Cure-All without getting damage). Finally, this
boss also uses an attack that causes Attack Disable (different from Attack
Bind). So having the Soldier's Honor accessory equipped, or the Special Guard
skill will come in handy.

When you're ready, go right and hop onto the Ironman Bar awning. Make sure
you don't fall off (gotta push up and right). Go right until you can go in a
window, and go inside. Walk north a bit and MOMO will see Mintia. She'll ask to
fight, say Yes...


*******************************************************************************
>>> BOSS BATTLE <<<               M I N T I A               >>> BOSS BATTLE <<<
*******************************************************************************

-[ Boss Stats ]-
       HP: 7777
      STR: 20  VIT: 20  EATK: 80  EDEF: 32  DEX: 80  EVA: 50  AGL: 12
      EXP: 22000  T.Pts: 160  E.Pts: 240  S.Pts: 200  GP: 12000
     Type: Gnosis
 Weakness: None!
Rare Item: Craft Apron
     Item: Penguin Rod
    Party: Shion, KOS-MOS, MOMO


Mintia may look like a cute little girl you can just beat up on, but as they
say, looks can be deceiving. And in this case, they are!

Mintia has a slew of attacks, most are just annoying, but some are really bad
in an unfun sort of way. First up: Dark Star. She has two flavors of this. The
standard attack she just yells "Dark Star!" and hits one character for 220-250
damage. The second version, Dark Star E also does 220-250 damage to one
character BUT it can also knock them to the back row. Really annoying. Next up
is Dark Snake E/S. This attack isn't too tough either, only dealing 170-225
damage to one character, but it also inflicts the Attack Poison status, which
is different than normal poison. Attack Poison only hurts you if you ATTACK. So
it's really not too bad if say, your healer gets it.

Moving on, she also uses Special Chain S which causes Attack Disable (not
attack bind). Simply annoying, no damage involved. Then she has a giant eyeball
attack, which comes in two flavors. The first is a standard attack, which will
deal 170-250 damage to one character. The second, and most evil variation, will
attack one character and absorb all but 1 HP from them! VERY EVIL. Especially
at this time your characters should have a good deal of HP, so she'll heal
herself for a bunch. The annoying little brat. And finally, she has Shadow Eye
which causes Dexterity Down to one character.

Anyway, on to your strategy. This is the only time you're going to be able to
nab a Penguin Rod or Craft Apron, so steal them first!! KOS-MOS is probably
going to be your main damage-dealer. So if you're not using MOMO for her Magic
Caster to steal, stick MOMO behind KOS-MOS so that Dark Star E won't push her
to the back row. Since Mintia is a flying enemy, you're stuck using Triangle
button attacks and ranged Tech Attacks. To make matters worse, she's extremely
resistant to almost every type of attack, so you're in for a lengthy battle.

You absolutely MUST HAVE a dedicated healer for this battle. Not so much for
healing up HP damage, but for getting rid of nasty status effects like Attack
Poison or Attack Disable. Plus if Mintia uses her giant eyeball attack to
absorb someones HP, you need to heal them ASAP, as she'll usually attack the
now-weakened character on her next turn, which would end in death.

Just pound on Mintia 'til she dies. It's going to take a while because she's
going to use that annoying eyeball HP absorb spell often, so BOOST. You should
know the drill by now, start off the battle by stealing her items, then get
everyone's BG up to 3. At least have everyone with a BG of 1 at all times. PAY
attention to HP and status and heal/cure immediately! Reviving and healing dead
characters takes precious time, where Mintia is probably HP absorbing some
more. SO HEAL. CURE. Always!

Beyond that it's really not a hard battle, it's just lengthy, and Mintia's
attacks can really get annoying quick. Stick with it and you'll best her.

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************


Upon winning, MOMO will learn the Dark Scepter Tech Attack. This Tech
transforms Gnosis into stuff you can sell, if you kill an Gnosis with it. That
being done, exit through the window and fall off the roof, then go back to the
Durandal.

Head for the Residential Area, and save your game in the Game Room. Make your
party Shion, Jr. and chaos and make Jr. the lead character. Head left from the
game room, through the door, then north and then right and into the room.

Before we move on, it's time to set up the party. This boss can use an attack
that causes Curse, so the All Guard skill would be very handy. Also, make sure
chaos has his Light & Wings ether, you're going to need it. Stick your healer
in the back row behind somebody so they take less damage, that will help
greatly, too. Finally, make sure everyone has the Life Shot ether. You might
need it, but if your luck goes bad and you do, it's going to be so handy.

Go by the beds and blow up the closet on the right and you'll meet Great Joe.
Say 'bring it on' and go to work on...


*******************************************************************************
>>> BOSS BATTLE <<<            G R E A T   J O E            >>> BOSS BATTLE <<<
*******************************************************************************

-[ Boss Stats ]-
       HP: 9999
      STR: 100  VIT: 30  EATK: 68  EDEF: 20  DEX: 40  EVA: 40  AGL: 11
      EXP: 18000  T.Pts: 200  E.Pts: 180  S.Pts: 200  GP: 200
     Type: Gnosis
 Weakness: None!
Rare Item: None
     Item: Swimsuit
    Party: Shion, chaos, Jr.


Great Joe is seriously a major pain in the ass. This guy is beyond annoying.
He's the most aggravating boss in the entire game, by any measure. Not only is
his retarded voice annoying in itself, but he has attacks which are painful,
then he can strengthen himself making them all but deadly.

First up, Soul Crusher. This is an annoying attack that hits everyone for
around 300 damage. If he's powered up or attacks when Critical Rate Up is on
the event slot, you can see 500-600 damage, on EVERYONE. What's worse, if he's
powered himself up AND he lands on a Critical Rate Up with this attack, you're
probably dead as it can deal well over 700 damage to everyone. Near the end of
the battle he uses this attack so frequently that it's nearly impossible to
heal enough damage to survive it.

Next up is Heart Shot Punch. This attack can cause Curse on one character and
hits for about 250-330 damage. He only uses this attack after you see him say
"Planning Combination Attack." If you manage to get an attack off while he's
"planning" (stupid fool needs to think oh so hard) you have a good chance of
canceling the attack all together.

Then there's Celebration. He casts this on himself and it gives him the Ether
Attack Up status. He'll usually follow with Soul Crusher (and it WILL hurt).
He'll use this multiple times, too. But this is where chaos' Light & Wings
spell comes in.

So now, how he attacks. He has a standard gun shot he uses most of the time.
Soul Crusher is also used often, and he uses it A LOT when he has 2000 HP or
less. At 4000 HP and below, he'll challenge Jr. to a duel, and if anyone
besides Jr. attacks him, he'll Counter Boost and attack that person...
sometimes using Soul Crusher. At 2000 HP he casts pretty much Celebration on
himself and Soul Crusher, over and over. Almost every damned turn. He'll also
use an attack that has a 50% chance of reversing damage on himself, meaning
that attacks could heal him, while healing items or ethers will damage him. If
you see this, use a weak normal attack to test if it worked. If it DID work and
attacks heal him, you're going to be in for a much longer battle.

So what do you do? Well you can start off by stealing the Swimsuit but you'll
get it anyway at the end of battle. Boost 1 and Quick anyone that doesn't have
All Guard on. chaos is going to be a healer, and he's going to use Light &
Wings whenever Joe casts Celebration. That will take away his good status
effects, do a bit of damage, and make Joe's next attack (which is probably Soul
Crusher) easier to bear. If you see him say "hey you, with the gun, how about
we dance?" or something to that effect, that means he's challenging Jr. to a
duel. Use Jr. to attack and have everyone else Boost and Heal, etc. After Joe
drops to 2000 HP and less, the duel is over. He's going to go on his
Celebration/Soul Crusher cycle like mad now, with Counter Boosts thrown in for
good measure. Make sure you've got Boosts, and after every single Celebration,
have chaos cast Light & Wings. Shion should heal when necessary (cause he's
still gonna use Soul Crusher regardless), while Jr. lays into him. I found
Moonlit Serenade worked rather well against Joe.

Just keep pounding, healing and using Light & Wings. I'm serious about that,
Soul Crusher will kill your entire party if Joe uses it after Celebration and
ends up on a Critical Rate Up slot. I've seen it do in excess of 900 damage to
one character. OW. If all else fails and you simple cannot beat this guy,
there's always Erde Kaiser. It'll kill him in one hit... but that's the lame
way out. I died, seriously, at least 12-15 times on this guy before I figured
out how to handle him. It's tough. It's supposed to be. So man up, and kill the
dumb fool ;)

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************


After that, Jr. learns the Soul Rhapsody Tech Attack and the Magnum Joe ether.
Magnum Joe is an attack ether that can be evolved into Buster Joe. Both of
which summon Great Joe to deal some nice damage against your foes.

One last thing left before we move on. Head to an E.V.S. enabled save point,
save, then load up the Encephalon. Put MOMO as your lead character and head
back to the swirling vortex in the woods. Nearby should be a flashy blue thing,
examine it for a PM Card A. Then exit the E.V.S.

If you need to buy items or whatever, do it now! The next area is huge and
there are NO SHOPS. You can return to the Elsa, but it's such a far walk, it
isn't worth it. So stock up -NOW-!!!

When you're ready, head back to the Dock and board the Elsa. Go to the bridge
and ask Captain Matthews to take you to Proto Merkabah.




-------------------------------------------------------------------------------
--> VII-r.  Proto Merkabah                                               SWT01R
-------------------------------------------------------------------------------

-[ Enemies In This Area ]-
Delphyne (G), Work Droid (M), Demon (G), Xanthosis (M), Iosys (M), Armaros (G),
Baraqijal (G), Azazel (G)

-[ Items In This Area ]-
     Normal: Frame Repair A x2, Ether Pack DX x4, Frame Repair Z x4,
             Bio Sphere x2, Med Kit DX x2, Rejuvinator
Accessories: Defibrillator Vest, M Chip Guard, Chakra Shield, Trauma Plate
    Weapons: Dragon Rod (MOMO), BLOOD9 (Jr.)
    Special: Decoder 6


This area is fairly large, but not quite as big as the Encephalon was. Even so,
there's a lot of stuff to get, and a lot of walking to be done. The enemies
here are fairly tough, and save points are few and far between (if I remember
correctly, there are only two). So I hope you're prepared. Don't fret though,
because these enemies are tough means they're good for gaining levels!

Just a note, we're going to be using KOS-MOS' R-BLADE for two of the bosses
here, so make sure you put some T.Pts into that attack. Drop some T.Pts on
R-CANNON, too, because that's going to be handy for one of the bosses. Finally,
if you have the time or desire, spending some T.Pts on X-BUSTER is also
suggested.

A quick note on the enemies in this area. Delphyne has an attack which causes
Poison, so you probably want Snake Hunters or the Poison Guard skill on your
people. Demon has an attack that causes Instant KO, so you want KO Guard or All
Guard (yes, All Guard -does- block Instant KO!) on your people, as well.
Azazel's have an HP Reverse spell (damage heals you, healing hurts), so watch
out for that as they're usually teamed up with Baraqijals, and they cast
healing spells mostly. The mech-type enemies aren't worth much, but watch out
for Xanthosis and Iosys, they have attacks that hit everybody for a good amount
of damage.

Anyway, once you're at PM and have control, exit the bridge. You should shop
now, if you need to. You can always come back, but Proto Merkabah is huge and
it takes a very long time to navigate. The Delphyne's in here use poison, so
Snake Hunters or the Poison Guard skill is very helpful!

Head left out of the Elsa, and down the stairs. Then follow the catwalk to the
north past the shuttles, then left past them again. At the very end, blow up
the yellow box thing on the wall for a chest with a Defibrillator Vest. Now
head back to the right and south then up the stairs. Go south and to the left
now, then north up the center bridge in this area. At the end, go left then up
the stairs into the next area.

Follow the path to the north, then go right when you have no other choice. Blow
up the crates here for Frame Repair A x2, Ether Pack DX x2, and you'll get
jumped by a Delphyne. To the right of the crates is a ladder, take it down.
Just south of the ladder is some more crates, blow them up for Bio Sphere x2
and Frame Repair Z x2. Head left past the cars and blow up some more crates for
Med Kit DX x2. Now go north, and into the first opening on your left by the
blue car. Push the button on the yellow console. Go south, and push the button
on the console there, too. Head north past the cars, then go right. On the way,
blow up some crates for Ether Pack DX x2. Go north into the room here, and push
the button on the yellow console. Then go left and then south up the ramp
(ignoring the other console in that room). At the top, head left then north and
follow the path around to the elevator. Take the elevator to the next area.

We're now on floor 40. There are enemies in on the stairs throughout this area,
but once you kill them, they never come back. Enemies elsewhere do respawn
normally, though. Anyway, head right, then up the stairs to the left and in the
door here. Head left a bit and in the door. Walk up the glowing green
display in the center of the room and examine it for a short scene. Now leave
this room, go back out the door and up the next set of stairs. Go in the door
on the left, then into the room here. Examine the large green glowing panel for
another short scene. All the way left is a barrel where some Delphyne's jump
out of, so if you want, go bust 'em up (you should, there's 4 of them at that's
3200 exp per character!!) You should also note the large glass door in the
south center of this room. We can't get through it, but note the green flashy
switch on the other side. Once you're done here, head out of this room and go
up the stairs to floor 43.

Go in the door here. Head left a bit then go into the first door you see. Blow
up the red crate for a chest with Frame Repair Z x2. Exit this room, then head
left and go into the next door. To the left is a save point. Use the console in
the center of the room for another quick scene. Nothing else on this floor, so
head out and up to floor 44.

Go in the door here, yet again, and head left until you reach a door you can
blow up with a chest behind it. Blow the door up and grab a Rejuvinator, then
grab the chest for a Dragon Rod. Leave this little room and continue all the
way to the left and through the blue door. Head down to the 43rd floor and go
in the door there. First run to the right and use the green flashy button next
to the large door to open it, then go in the door on the left. Blow up the
cabinet on the wall to reveal Segment Address No. 17. Open it up and grab the
BLOOD9 from the chest inside. That's Jr.'s best weapon. Now leave this room,
and if you want to save before we move on, go to the right and in the room
there. Otherwise, head back out to the left and go down to floor 42 and in the
door.

Head all the way to the right and push the green flashy switch, which opens a
door for us elsewhere. Head back to the left and down to the 41st floor and
finally in the door there. Go in the room here, then all the way to the right
and out the south door to find a chest. Open it for M Chip Guard. Now exit this
room, and go back up to the 44th floor and into the door there. Then head to
the right until you see the room with the chest in it we got before. This time,
head south from here and then through the door and into the next area.

Make your way all the way to the right and blow up the stuff on the wall to
reveal a hidden passage leading further right. Take it and blow up all the
cylinders for a Chakra Shield. Then go all the way back to the left, past the
door then south across the bridge, but don't go all the way to the end!

Before continuing, we must prepare. The upcoming boss battle can be quite a
challenge. You're going to need Spell Ray, R-BLADE and R-CANNON on this boss,
and quite possibly X-BUSTER, so if you need to, go back and do some leveling up
so you can improve those Tech Attacks. Also, your party should consist of
Shion, KOS-MOS and chaos. Put the Double Buster accessory on KOS-MOS. chaos
should have his Supreme Judgement ether set. Everyone should have Medica All,
Boost 1 and Quick. Make sure KOS-MOS' R-BLADE and R-CANNON are set to both HI
and LOW slots (put R-BLADE on Square and Square,Square; R-CANNON on Triangle
and Triangle,Triangle). Make sure Shion's Spell Ray is set to a HI slot, too.
If you can, try to put the following skills on all your characters: Speed 25,
AGL +1 and Damage-10. Damage-10 is definitely highly suggested, one of this
bosses attacks can do upwards of 700 damage to a character. If you put the
Speed 25 skill on your characters, you can ditch the Quick ether for something
else. Make sure you're all healed up!

Once you're ready, head south and when asked to jump down, say Yes and get
ready for...


*******************************************************************************
>>> BOSS BATTLE <<<           P R O T O   D O R A           >>> BOSS BATTLE <<<
*******************************************************************************

-[ Proto Dora Stats ]-
       HP: 12000
      STR: 165  VIT: 100  EATK: 170  EDEF: 20  DEX: 50  EVA: 10  AGL: 6
      EXP: 32000  T.Pts: 240  E.Pts: 0  S.Pts: 200  GP: 0
     Type: Mechanical
 Weakness: Beam
Rare Item: Fast Circuit 50
     Item: Frame Repair Z
    Party: Shion, KOS-MOS, chaos

-[ Shutz Stats ]-
       HP: 3800
      STR: 60  VIT: 30  EATK: 58  EDEF: 16  DEX: 60  EVA: 40  AGL: 8
      EXP: 5000  T.Pts: 100  E.Pts: 0  S.Pts: 60  GP: 0
     Type: Mechanical
 Weakness: Lightning
Rare Item: Fast Circuit 25
     Item: Frame Repair A


This battle will be tough, but provided you keep your party healed, and pay
attention to attacks, you'll be fine.

The following damage numbers are taken from a party that was equipped with
Damage-10. So if you don't have that skill equipped on your party, you're going
to take slightly more damage than I've noted.

First, the damage. Shutz uses a weak beam attack which does 70-80 damage to one
character. Proto Dora has a few attacks, which can hurt bad. First up is
Beam E, which does 190-220 to one character. Steel Press does 200-300 damage to
everyone (it can crit for over 400). Sonic Buster does 660-750 damage to
everyone and it can crit for as much as 900+! Also you'll see Dora say "Beam
Shield Up!" When this is said, Dora takes no damage from Beam-type attacks, and
physical attacks are useless (save one). When Dora says "Begin Energy Recharge"
it's going to use Sonic Buster on it's next turn, SO HEAL UP IMMEDIATELY!!
Plus, as you damage the Beam Shield, you'll get a message saying "Beam shield
damaged!" and it tells you how much power the beam shield has left. You'll see
"Beam shield destroyed!" when the beam shield has been destroyed. Finally, Dora
uses Relief Goods to heal 2300+ HP.

All enemies can Boost and Counter Boost, so watch out for that. Also, this is
your only chance to grab a Fast Circuit 50, so if you want it, steal it from
Proto Dora.

If you haven't equipped the Speed 25 skill or Speed Shoes on your party, start
off by casting Quick on everyone. Then, if you want, cast Boost 1 on everyone a
few times, too. I didn't need it, though.

Start off by stealing the Fast Circuit 50 if you want it. Then work on taking
the Shutz's out. Try to take them out on the Points Up slot, because they give
good points. You could use X-BUSTER to take out the Shutz's and deal some
damage to Dora, but I didn't need to. Make sure you keep your party healed!

After the Shutz's are gone, take on Dora. If it hasn't already used it's Beam
Shield, open up with a couple R-CANNONs or Spell Ray. Once the shield goes up,
have KOS-MOS use R-BLADE repeatedly (about 4 times total) until the Beam Shield
goes down, then continue using R-CANNON and Spell Ray.

When you see "Begin Energy Recharge!" HEAL UP IMMEDIATELY. That means Sonic
Buster is coming up next, and if you aren't healed, it's going to ruin your
day. Immediately after Sonic Buster, HEAL again, then continue with R-CANNON
and Spell Ray, mixed in with R-BLADE if the shield goes back up.

Also, if you're not doing much damage, you should have chaos cast Supreme
Judgement on Dora so that if and when it does use Relief Goods, it won't heal
itself for so much.

For me, this battle was fairly easy. I had to recast Quick because it wore off
and I didn't have enough Skill Points to extract Speed 25 for everyone. Other
than that, I took out the Shutz's with Spell Ray, Lunar Seal and R-CANNON. Dora
put the beam shield up and I used R-BLADE until it fell, then I opened up with
double R-CANNONs and a Spell Ray, managed to kill Dora on a Points Up slot.
Dora never used Relief Goods, and I earned over 400 T.Pts and around 300 S.Pts
from the battle!

Also, you could use the weak, lame, boring and unfun Erde Kaiser strategy.
Which really isn't much of a strategy. Open up with Erde, then hopefully
KOS-MOS has a turn before Dora, double R-CANNON and Dora is most likely dead.
But what fun is that?

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************


You'll get a Decoder 6 from Proto Dora. Head to the upper left of this circular
platform and take the path there, then up the ladder. Go left from the ladder
and into the door. Head north then go through the door into the next area.

Head north across the small bridge and examine the terminal at the end for a
scene. Go south back across the bridge, then to the right and around to the
north. As you're making your way north, on the left side is an object you can
blow up which reveals a ladder going down. Take the ladder down and go south
and around the room, then blow up the orange thing on the wall to reveal
Segment Address No. 6. Open it up and grab the Trauma Plate from inside. Then
exit this room, go back up the ladder, then north and through the door there.
Head to the right and go through the door into the next area.

Go north and through the double-door here for a cutscene. Then head to the
right and down the steps, taking the elevator down. Save your game! We're on
the final stretch now!!

Head all the way left, then push the green flashy button. Take the elevator
down and you'll get into four battles on the way. Nothing major, but make sure
you heal up in between the battles. Get off the elevator and head to the right,
then in the door into the next area.


-[ LEVEL UP TIME ]-
In this room here, is a great time to level up. These enemies give tons of EXP
and good Pts, too. You should be at level 40 or 41 by now, if you've listened
to my leveling suggestions. Either way, try to get up to at least level 44 or
so. At level 45 or more, the remaining boss battles will be comfortable, but
not so easy that you could sleep. Feel free to gain more levels. You're going
to need R-BLADE quite a bit in one of the upcoming battles, so upgrading it
wouldn't be a bad idea. And remember, you can go back up the elevator to save.
You won't get any more battles on the elevator coming back down.

-[ Back to the Elsa ]-
If you need to travel back to the Elsa (for the E.V.S. or U.M.N. store or...
whatever) you can go back now. This is your absolute last chance to go back and
do anything you haven't done yet! To get back, head up the elevator to the area
with the save point, then go up the next elevator. Head back to the room with
the holographic map of the galaxy (where you talked about Lost Jerusalem) and
go through the door on the right. You have to unlock it first; the panel is
just slightly to the left of the door. Go right through the next room and
you'll be back at the large central staircase. Just head all the way back down
to the Elsa. You can also return the way you came now that the door is
unlocked.


Before we move on, let's get set up for the upcoming battles. You're going to
fight two battles in a row, with no time to heal or anything in between. It's
two separate battles though, so any one-use-per-battle ethers or whatever, you
will be able to use in each. Medica All, Boost 1 and Quick on all your party
members. You're probably going to want Shion, KOS-MOS and chaos, though Shion I
guess you could switch out for someone else. chaos needs Supreme Judgement and
Light & Wings set. KOS-MOS should have Mode A7 in addition to the other ethers
I listed. Make sure you have KOS-MOS' R-BLADE set to a HI and LOW slot, so you
can use it properly with Double Buster, and of course make sure the Double
Buster is equipped on her. The Damage-10 skill on your party would be extremely
helpful as well. Also, since we're going to be using KOS-MOS as our main
attacker during the first battle, she should have the White Ring equipped AND
the AGL +1 skill, so she gets a nice boost to Agility, thus having her turn
come around quite quickly. Combined with Quick, she should be getting an insane
amount of turns before anyone else. Which is good. You may also want to stick
the Commander's Crest or the AP +1 skill on her (I did) so you don't have to
waste a turn guarding to get 6 AP. Shion (or whoever you chose) and chaos are
going to be your main healers. If you have room left for skills or accessories,
PDEF +4 is handy, as is EDEF +4. For KOS-MOS you may want to stick PATK +2 on
her as well. FINALLY, you're going to want Confusion Guard on your party as
well.

Now, when you're ready, head north through the door for a cutscene and...

*******************************************************************************
>>> BOSS BATTLE <<<               A L B E D O               >>> BOSS BATTLE <<<
*******************************************************************************

-[ Boss Stats ]-
       HP: 7400
      STR: 115  VIT: 30  EATK: 90  EDEF: 40  DEX: 60  EVA: 50  AGL: 12
      EXP: 54000  T.Pts: 250  E.Pts: 220  S.Pts: 250  GP: 0
     Type: Biological
 Weakness: None!
Rare Item: Rejuvinator
     Item: Revive DX
    Party: Shion, KOS-MOS, chaos


Well we finally get to beat up on Albedo, yay. This battle is going to be
pretty tough, but if you're set up right and react to his attacks quickly,
he'll be easy.

First, of course, his attacks. He has quite a few, most of which are extremely
painful and annoying. First up, his buffs. He has two, Demonic Illusion S he
casts on himself and that gives him the Speed 50 status. Spirit Rage S is
equally as bad, giving himself a massive Ether Attack boost. Both of those, if
casted, you should promptly deal with by having chaos cast Light & Wings on
Albedo. Next up is Fallen Angel which can deal in excess of 700 damage to one
character, and a ton more if he used Spirit Rage before Fallen Angel. Then he
has Ruby Fist P which hits for 130-170 damage to one character and will inflict
armor loss on A.G.W.S. Phoenix Wing E hits everyone for 170-230 damage, and
it'll hurt a lot more if he's used Spirit Rage S on himself. He has two flavors
of Demonic Gaze: Soul S and Mist S. Soul S really hurts as it hits one
character for 50% of their MAX HP and he then absorbs that damage (healing)
himself. Mist S causes confuse and does minor damage to one character.

Albedo can Boost and Counter Boost, but it's pretty rare that he does. He also
reduces fire, ice, lightning and beam damage by 75% so stay away from those
type of attacks. Spirit or Physical attacks is the way to go. Also, A.G.W.S. is
something you should stay away from this battle. The Soul S ether is mean, and
when you have an A.G.W.S. with near 3000 HP, well yeah, Albedo heals himself
for a ton.

With all that out of the way, let's talk about our strategy. First and
foremost, have chaos cast Supreme Judgement on Albedo RIGHT AWAY!! This reduces
how much damage Soul S does, and how much Albedo heals himself. Then everybody
gets Quick and Boost 1. Boosts are definitely going to help you in this battle,
so I do recommend you use them this time.

If and when Albedo casts Demonic Illusion (Speed 50) or Spirit Rage (Ether
Attack Up) have chaos cast Light & Wings on Albedo IMMEDIATELY. I'm not
kidding, Albedo will totally ruin your day if he has those.

For attacks, KOS-MOS starts with Mode A7, then nonstop uses R-BLADE on Albedo
repeatedly, doing nothing else (unless you need her to throw a quick Medica All
in the mix). Shion and chaos will be healers, keep everyone Quick'd and
Boosted. If they have spare turns, feel free to have them throw some physical
attacks at Albedo, too.

I'm not sure if Supreme Judgement wears off, but it might. I killed Albedo so
quick he didn't have a chance to do to much HP absorbing. But if you notice his
Soul S spell doing hefty damage again, then recast Supreme Judgement.

This battle took me a whopping 5 minutes at level 45/46 for my party. Between
KOS-MOS' insane agility and the Commander's Crest on her, she was getting 3
turns in before Albedo, combined with Boosting and the poor fool only got off
two attacks while I was setting everyone up at the beginning. He did manage to
Counter Boost a couple times, but it wasn't anything Medica All couldn't
handle.

Plus, again, there's the Erde Kaiser route which, really, do you need it? Come
on. It's a waste of time and it totally kills the fun. But if for some reason
you just can't beat Albedo, and you absolutely need to move on to an even
harder boss, go ahead and use it. Do what I say for this battle, and you won't
need it! So don't be tempted by a quick win!! DON'T DO IT!!! Okay I'll stop. Do
it if you want. I won't tell anyone.

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************


After that you'll get another quick scene, and then...


*******************************************************************************
>>> BOSS BATTLE <<<       S O P H I E   P E I T H O S       >>> BOSS BATTLE <<<
*******************************************************************************

-[ Sophie Peithos Stats ]-
       HP: 16000
      STR: 150  VIT: 42  EATK: 220  EDEF: 42  DEX: 60  EVA: 20  AGL: 6
      EXP: 80000  T.Pts: 250  E.Pts: 250  S.Pts: 250  GP: 0
     Type: Gnosis
 Weakness: None!
Rare Item: None
     Item: None
    Party: Same as previous battle.

-[ Jaldabaoth Stats ]-
       HP: 1200
      STR: 120  VIT: 30  EATK: 120  EDEF: 1   DEX: 60  EVA: 50  AGL: 9
      EXP: 2400  T.Pts: 150  E.Pts: 80  S.Pts: 20  GP: 0
     Type: Gnosis
 Weakness: None!
Rare Item: Revive DX
     Item: Revive

-[ Ratatosk Stats ]-
       HP: 1800
      STR: 80  VIT: 40  EATK: 80  EDEF: 20  DEX: 60  EVA: 20  AGL: 7
      EXP: 3800  T.Pts: 180  E.Pts: 120  S.Pts: 20  GP: 0
     Type: Gnosis
 Weakness: None!
Rare Item: Revive DX
     Item: Revive


Okay, the -final- boss, woo hoo! This battle should be pretty easy for you
since you were able to take Albedo out, right? Good. There is three enemies
here, Sophie, Jal and Rat. Sophie is the main boss, Jal and Rat are its goons.
Jal and Rat are also really easy to get rid of.

On to the damage. Jal has a stab attack which does a weak 120-160 damage to one
character. Then it has Self Destruct which nails everyone for 190-220 damage.
Rat has Blade of Dissolution E which does a weak 120-160 damage to everyone.
Rat also has Demagogue E/S which does weak 100 or so damage to all and induces
the Ether Attack Down status. Finally, Rat reduces lightning and beam damage by
50%, so you should use something else against them. Spirit, fire, ice. Jal and
Rat can both Counter Boost (Jal will often do this right before Self Destruct).

Sophie's attacks are a little more painful, but if you get lucky (as I did)
it'll simply cast it's weak Swarm P over and over, in between summoning new
Jals and Rats. Okay so first, yes, Sophie will summon more Jals and Rats after
you kill them, but don't worry too much about that. It's Swarm P attack does a
measly 120-170 damage to one character. White Light takes everyones statuses
away, but I've only seen that once. Dark Prophet drains EP from one character.
Shadow Rain E hits everyone for a weak 220-280 damage. Dark Omen E is a very
painful attack which hits everyone for 650-750, and can crit for well over 900.
It's dangerous, but out of 3 battles I fought, Sophie used it once. Eternal
Vestige makes one character "Lost" (can't use ether) which is mostly just
annoying. Finally, Column of Light E hits one character for, again, a weak
120-170 damage. Sophie can also Counter Boost and Boost.

Okay, all that stuff out of the way, start off healing if you need to. Don't
screw around here, low HP will get you dead real quick. After healing, go for
the standard Quick and Boost 1 on everybody. Once again, I recommend using
Boost in this battle as well, it helps. Cure any status effects you get
immediately. Lost, especially, as not being able to use ether is really not
good.

So for your attacks, the standard stuff works. Spell Ray and R-CANNON work very
well against the Jals and Sophie. They work okay against Rats, too, but Lunar
Seal works even better against them. If there are any Jals on the field, KILL
THEM FIRST. Self Destruct is minorly painful, but it's a real pain to have to
heal because of them. Same goes for Rats, they're not too bad to deal with, but
they're still a pain. So recap: Kill Jals and Rats first. Then focus all your
strongest attacks on Sophie.

Once again, CURE ANY STATUSES IMMEDIATELY. Don't let your party fall below half
HP, KEEP THEM HEALED. If you are low on HP, and all three baddies get a turn in
before you, you're probably going to die. Then you get to go beat up Albedo
over again... so just don't do it. Keep an eye on your HP. Keep everyone's EP
up, too. And just pound away.

This battle took me a bit of time, simply because Sophie decided I needed
friends to play with EACH AND EVERY TURN IT HAD. So I spent most of the time
killing Jals and Rats, while Sophie mixed in a Swarm P attack. Any chance I
had, Spell Ray, R-CANNON or Lunar Seal were aimed at Sophie. It took me a good
25 minutes or so. Sophie didn't want to play alone and I swore it Counter
Boosted and summoned Jals or Rats just to see me get more frustrated. But, in
total I took Sophie on 4 times. 3 of the times were pretty much cake, and aside
from Swarm P and summoning Jals and Rats, no other attacks were used. The
fourth battle, however, was the real pain in the ass one. If you stick with it
though, you'll do fine!

*******************************************************************************
>>>                       B O S S   D E F E A T E D !                       <<<
*******************************************************************************


That's it, GAME OVER. You've done it! Excellent! Now, enjoy the awesome final
cutscene. But DON'T TURN THE POWER OFF. At the end of the cutscene and credits,
you'll have a chance to save your "Clear Data" -- so save it (don't overwrite,
save a new slot). You'll get some bonuses for Episode 2 (listed in the next
section).




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~> s. Clear Data Bonuses
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I decided to put this section in, since I've played Episode 2, to tell you
about what you get when you load up your Episode 1 clear data in Episode 2.

Here's what you get:

- KOS-MOS' swimsuit
- Ziggy's swimsuit
- Geriatric swimsuit (for that crazy robot professor guy)
- Skill point bonus for every character based off of their level.


The swimsuits are nice (KOS-MOS... uhh hot... mmm legs that go forever...er,
where was I?). Besides giving a +10% boost to the S.Pts you earn, they have
AGL+1 on them, which is awesome. Now, your other characters will get swimsuits
throughout Episode 2, however the only way to get Ziggy's and KOS-MOS' is to
load up Episode 1 clear data.

Alright, so, the Skill Point bonus you'll get depends on the characters level
when you completed the game. The formula is:

Level * 30 + 600

So at level 99, you'd get 3570 Skill Points bonus for the character. However, I
strongly recommend you consider the consequences of doing this. It will take
you quite some time to get to level 99 in this game, plus, the points you get
are NOT that great. It's very easy to get Skill Points in Episode 2, and when a
majority of the skills cost 1000 or more S.Pts (some cost 9600!!) that piddly
little 3570 S.Pts you spend 800 hours getting, isn't really worth jack.
Especially when you can get S.Pts so damned easily in Episode 2.






_______________________________________________________________________________
===============================================================================
==> VIII.  E T H E R                                                       SE01
===============================================================================

All of the data for each characters Ether is listed here. There are two core
parts to each characters listing. First is the Evolution Tree, which lists the
Ethers similarly to how they're listed in game. You'll understand better when
you see it. Then there's the data part, which shows the information breakdown
for each Ether.




-------------------------------------------------------------------------------
--> VIII-a.  Shion's Ether                                                SE01A
-------------------------------------------------------------------------------


                                            +--> Medica Rest
                          +--> Medica All --|
                          |                 +--> Revert
           +--> Analyze --|
           |              |              +--> Safety Level
           |              +--> Refresh --|
Medica ----|                             +--> Quick
           |
           |              +--> Boost 1 --> Queen's Kiss
           |              |
           +--> Goodbye --|
                          |
                          +--> Jamming

Throni Blade    Dominion Tank    Seraphim Bird    Erde Kaiser


-[ Medica ]-
  Cost to Get: Free. Shion already knows this Ether.
  Evolve Cost: 40
Transfer Cost: 20
      EP Cost: 2
       Weight: 1
         Type: Healing
       Target: One ally/enemy
  Description: HP Recovery / Low

-[ Analyze ]-
  Cost to Get: 40
  Evolve Cost: 160
Transfer Cost: 80
      EP Cost: 2
       Weight: 1
         Type: Scan
       Target: One enemy
  Description: Gather info: HP/Exp/Pts/Money/Items

-[ Goodbye ]-
  Cost to Get: 40
  Evolve Cost: 180
Transfer Cost: 90
      EP Cost: 1
       Weight: 1
         Type: Buff
       Target: One Ally
  Description: Target escapes from battle

-[ Medica All ]-
  Cost to Get: 160
  Evolve Cost: 240
Transfer Cost: 120
      EP Cost: 8
       Weight: 2
         Type: Healing
       Target: All allies
  Description: HP Recovery / Mid

-[ Refresh ]-
  Cost to Get: 160
  Evolve Cost: 320
Transfer Cost: 160
      EP Cost: 2
       Weight: 1
         Type: Curative
       Target: One Ally
  Description: Clear all status effects

-[ Boost 1 ]-
  Cost to Get: 180
  Evolve Cost: 360
Transfer Cost: 180
      EP Cost: 4
       Weight: 2
         Type: Buff
       Target: One ally
  Description: Adds 1 to target's Boost Gauge (BG)

-[ Jamming ]-
  Cost to Get: 180
  Evolve Cost: 220
Transfer Cost: 110
      EP Cost: 4
       Weight: 1
         Type: Attack Buff
       Target: One enemy
  Description: Dexterity Down against Mechanical enemies

-[ Medica Rest ]-
  Cost to Get: 240
  Evolve Cost: 380
Transfer Cost: 190
      EP Cost: 8
       Weight: 2
         Type: Healing
       Target: One ally/enemy
  Description: Full HP Recovery

-[ Revert ]-
  Cost to Get: 240
  Evolve Cost: 420
Transfer Cost: 210
      EP Cost: 12
       Weight: 2
         Type: Healing
       Target: One ally
  Description: Revive one dead ally; HP Recovery / Mid

-[ Safety Level ]-
  Cost to Get: 320
  Evolve Cost: 380
Transfer Cost: 190
      EP Cost: 12
       Weight: 3
         Type: Buff
       Target: One ally
  Description: 1x per ally per battle; Survive with 1 HP

-[ Quick ]-
  Cost to Get: 320
  Evolve Cost: 400
Transfer Cost: 200
      EP Cost: 6
       Weight: 2
         Type: Buff
       Target: One ally
  Description: Increases Speed by 25%

-[ Queen's Kiss ]-
  Cost to Get: 360
  Evolve Cost: Cannot be evolved.
Transfer Cost: Cannot be transferred.
      EP Cost: 8
       Weight: 4
         Type: Steal/Damage
       Target: One enemy
  Description: Steal Items; occasionally "Instant KO"

-[ Dominion Tank ]-
  Cost to Get: Free
  Evolve Cost: Cannot be evolved.
Transfer Cost: Cannot be transferred.
      EP Cost: 20
       Weight: 4
         Type: Attack Damage
       Target: All enemies
  Description: Hit / 1X per battle / Ultra heavy weight attack
        Notes: To get, have Shion take Robot Part Left Leg and Robot Part Right
               Leg to the Professor at the Robot Acadamy located in the
               A.G.W.S. shop at the Kukai Foundation.

-[ Seraphim Bird ]-
  Cost to Get: Free
  Evolve Cost: Cannot be evolved.
Transfer Cost: Cannot be transferred.
      EP Cost: 24
       Weight: 4
         Type: Attack Damage
       Target: All enemies
  Description: Beam / 1X per battle / Spread beam attack
        Notes: To get, have Shion take Robot Part Head to the Professor at the
               Robot Acadamy, in the A.G.W.S. shop, at the Kukai Foundation.

-[ Throni Blade ]-
  Cost to Get: Free
  Evolve Cost: Cannot be evolved.
Transfer Cost: Cannot be transferred.
      EP Cost: 16
       Weight: 4
         Type: Attack Damage
       Target: All enemies
  Description: Slash / 1X per battle / Giant top attack
        Notes: To get, have Shion take Robot Part Right Arm and Robot Part Left
               Arm to the Professor at the Robot Acadamy, in the A.G.W.S. Shop,
               at the Kukai Foundation.

-[ Erde Kaiser ]-
  Cost to Get: Free
  Evolve Cost: Cannot be evolved.
Transfer Cost: Cannot be transferred.
      EP Cost: 60
       Weight: 12
         Type: Attack Damage
       Target: All enemies
  Description: Slash / 1X per battle / Ultimate attack using combined form
               (deals 9999 to all enemies no matter what!)
        Notes: To get, have Shion take all the Robot Parts to the Professor at
               the Robot Acadamy, in the A.G.W.S. Shop, at the Kukai
               Foundation. Must have Dominion Tank, Throni Blade and Seraphim
               Bird. Then go talk to Scott at the Bar in City Sector 26 & 27.




-------------------------------------------------------------------------------
--> VIII-b.  KOS-MOS' Ether                                               SE01B
-------------------------------------------------------------------------------



                            +--> Down Ether
                            |
            +--> Down Dex --|
            |               |
            |               +--> Gate --> Satellite
Mode A7 ----|
            |                                 +--> Dex Ether Ra
            |                                 |
            +--> Down Force --> Ether Limit --+--> Dex Ether Fa
                                              |
                                              +--> Dex Ether Le


-[ Mode A7 ]-
  Cost to Get: Free. KOS-MOS already knows this Ether.
  Evolve Cost: 100
Transfer Cost: 50
      EP Cost: 2
       Weight: 1
         Type: Buff
       Target: Self
  Description: Focus Physical Attack

-[ Down Dex ]-
  Cost to Get: 100
  Evolve Cost: 360
Transfer Cost: 180
      EP Cost: 4
       Weight: 1
         Type: Attack Buff
       Target: One enemy
  Description: Dexterity Down for Biological and Mechanical enemies

-[ Down Force ]-
  Cost to Get: 100
  Evolve Cost: 480
Transfer Cost: 240
      EP Cost: 4
       Weight: 1
         Type: Attack Buff
       Target: One enemy
  Description: Physical Attack Down for Biological and Mechanical enemies

-[ Down Ether ]-
  Cost to Get: 360
  Evolve Cost: 520
Transfer Cost: 260
      EP Cost: 4
       Weight: 1
         Type: Attack Buff
       Target: One enemy
  Description: Ether Attack/Defense Down

-[ Gate ]-
  Cost to Get: 360
  Evolve Cost: 660
Transfer Cost: 330
      EP Cost: 8
       Weight: 4
         Type: Attack Damage
       Target: One enemy
  Description: Occasionally "Instant KO"; 1/4 Max HP Damage

-[ Ether Limit ]-
  Cost to Get: 480
  Evolve Cost: 620
Transfer Cost: 310
      EP Cost: 16
       Weight: 3
         Type: Buff
       Target: Self
  Description: Ether Attack Damage and EP Cost x2

-[ Satellite ]-
  Cost to Get: 660
  Evolve Cost: Cannot be evolved.
Transfer Cost: Cannot be transferred.
      EP Cost: 16
       Weight: 6
         Type: Attack Damage
       Target: All enemies
  Description: Beam / 1X per battle / Satellite beam attack

-[ Dex Ether Ra ]-
  Cost to Get: 620
  Evolve Cost: 720
Transfer Cost: 360
      EP Cost: 12
       Weight: 4
         Type: Attack Damage
       Target: All enemies
  Description: Ice Ether Attack

-[ Dex Ether Fa ]-
  Cost to Get: 620
  Evolve Cost: 720
Transfer Cost: 360
      EP Cost: 12
       Weight: 4
         Type: Attack Damage
       Target: All enemies
  Description: Fire Ether Attack

-[ Dex Ether Le ]-
  Cost to Get: 620
  Evolve Cost: 720
Transfer Cost: 360
      EP Cost: 12
       Weight: 4
         Type: Attack Damage
       Target: All enemies
  Description: Lightning Ether Attack




-------------------------------------------------------------------------------
--> VIII-c.  Ziggy's Ether                                                SE01C
-------------------------------------------------------------------------------

                              +--> Ether Shift A
                              |
             +--> Bodyguard --|
             |                |
             |                +--> Ether Shift B
My Guard ----|
             |                            +--> Red Mark
             |                            |
             +--> Recharge --> Charge X --|
                                          |
                                          +--> Speed Boost


-[ My Guard ]-
  Cost to Get: Free. Ziggy already knows this Ether.
  Evolve Cost: 40
Transfer Cost: 20
      EP Cost: 2
       Weight: 1
         Type: Buff
       Target: Self
  Description: Focus Physical Defense

-[ Bodyguard ]-
  Cost to Get: 40
  Evolve Cost: 200
Transfer Cost: Cannot be transferred.
      EP Cost: 2
       Weight: 1
         Type: Buff
       Target: Self
  Description: Increase Strength and Defense when MOMO is behind.

-[ Recharge ]-
  Cost to Get: 40
  Evolve Cost: 280
Transfer Cost: 140
      EP Cost: 4
       Weight: 2
         Type: Healing
       Target: Self
  Description: HP Recovery / Mid

-[ Ether Shift A ]-
  Cost to Get: 200
  Evolve Cost: 300
Transfer Cost: 150
      EP Cost: 4
       Weight: 1
         Type: Buff
       Target: Self
  Description: Focus Ether Defense

-[ Ether Shift B ]-
  Cost to Get: 200
  Evolve Cost: 300
Transfer Cost: 150
      EP Cost: 4
       Weight: 1
         Type: Buff
       Target: Self
  Description: Focus Ether Attack

-[ Charge X ]-
  Cost to Get: 280
  Evolve Cost: 480
Transfer Cost: 240
      EP Cost: 4
       Weight: 2
         Type: Buff
       Target: Self
  Description: 1X per battle, HP & EP Recovery X2

-[ Red Mark ]-
  Cost to Get: 480
  Evolve Cost: 540
Transfer Cost: 270
      EP Cost: 4
       Weight: 2
         Type: Attack Buff
       Target: One enemy
  Description: 1X per battle, increase Critical Hit Rate by 80%

-[ Speed Boost ]-
  Cost to Get: 480
  Evolve Cost: 720
Transfer Cost: 360
      EP Cost: 10
       Weight: 4
         Type: Buff
       Target: Self
  Description: Increase Speed by 50%




-------------------------------------------------------------------------------
--> VIII-d.  MOMO's Ether                                                 SE01D
-------------------------------------------------------------------------------


                                  +--> Prayer
                                  |
              +--> Miracle Star --|
              |                   |
Life Shot ----|                   +--> Refine
              |
              +--> Sheep Beam --> Junk Beam

              +--> Star Veil
              |
Star Wind ----|
              |
              +--> Star Action

              +--> Star Bell
              |
Starlight ----|
              |
              +--> Star Bunnie


-[ Life Shot ]-
  Cost to Get: Free. MOMO already knows this Ether.
  Evolve Cost: 120
Transfer Cost: 60
      EP Cost: 2
       Weight: 1
         Type: Healing
       Target: One ally/enemy
  Description: HP Recovery / Mid

-[ Miracle Star ]-
  Cost to Get: 120
  Evolve Cost: 240
Transfer Cost: 120
      EP Cost: 4
       Weight: 1
         Type: Attack Damage
       Target: One enemy
  Description: Non-elemental Ether Attack

-[ Sheep Beam ]-
  Cost to Get: 120
  Evolve Cost: 320
Transfer Cost: 160
      EP Cost: 4
       Weight: 1
         Type: Attack Buff
       Target: One enemy
  Description: Puts Mechanical pilots to sleep

-[ Prayer ]-
  Cost to Get: 240
  Evolve Cost: 300
Transfer Cost: 150
      EP Cost: 6
       Weight: 1
         Type: Free stuff!
       Target: Self
  Description: A heavenly gift
        Notes: Gives you random items during battle.
               Here's a quick list of what you could get:
               Anti-Veil, Antidote, Booster Pack, Cure-All, Escape Pack,
               Ether Pack, Ether Pack S, Ether Pack DX, Ether Pack MAX,
               Med Kit, Med Kit S, Med Kit DX, Med Kit MAX, Neuro Stim,
               Speed Stim, Stim, Stim DX, Revive, Revive DX, Rejuvinator, Veil

-[ Refine ]-
  Cost to Get: 240
  Evolve Cost: 300
Transfer Cost: 150
      EP Cost: 6
       Weight: 1
         Type: Healing
       Target: One ally
  Description: Revive; HP Recovery / Low

-[ Junk Beam ]-
  Cost to Get: 320
  Evolve Cost: 500
Transfer Cost: 250
      EP Cost: 6
       Weight: 2
         Type: Attack Buff
       Target: One enemy
  Description: Causes Junk Heap status to Mechanical enemies

-[ Star Wind ]-
  Cost to Get: Free.
  Evolve Cost: 100
Transfer Cost: 50
      EP Cost: 10
       Weight: 2
         Type: Buff
       Target: Self
  Description: 1X per battle, use Star Wind power to transform
        Notes: To get this, you must have MOMO as the on-screen character
               (lead character) and touch a bookshelf by a set of stairs in
               the Cathedral Ship. She also learns the Magic Caster Tech Attack
               at this spot. Check out the Cathedral Ship section of the
               walkthrough for more information.

-[ Star Veil ]-
  Cost to Get: Free.
  Evolve Cost: Cannot be evolved.
Transfer Cost: Cannot be transferred.
      EP Cost: 4
       Weight: 2
         Type: Buff
       Target: All allies
  Description: Can only be used during Star Wind; Ether Effects down by 25%

-[ Star Action ]-
  Cost to Get: 100
  Evolve Cost: Cannot be evolved.
Transfer Cost: Cannot be transferred.
      EP Cost: 6
       Weight: 2
         Type: Buff
       Target: One ally
  Description: Can only be used during Star Wind; AP Max for one ally

-[ Starlight ]-
  Cost to Get: Free.
  Evolve Cost: 100
Transfer Cost: 50
      EP Cost: 10
       Weight: 2
         Type: Buff
       Target: Self
  Description: 1X per battle; use Starlight power to transform

-[ Star Bell ]-
  Cost to Get: 100
  Evolve Cost: Cannot be evolved.
Transfer Cost: Cannot be transferred.
      EP Cost: 4
       Weight: 2
         Type: Attack Damage
       Target: One enemy
  Description: Can only be used during Starlight; Non-elemental Ether Attack

-[ Star Bunnie ]-
  Cost to Get: 100
  Evolve Cost: Cannot be evolved.
Transfer Cost: Cannot be transferred.
      EP Cost: 8
       Weight: 2
         Type: Attack Damage
       Target: All enemies
  Description: Can only be used during Starlight; Non-elemental Ether Attack




-------------------------------------------------------------------------------
--> VIII-e.  chaos' Ether                                                 SE01E
-------------------------------------------------------------------------------


                    +--> Healing Dew --> Purifying Storm --> Best Ally
                    |
                    |
Protective Wear ----|
                    |                +--> Flame Wings --> Supreme Judgement
                    |                |
                    +--> Ice Wings --|
                                     |                      +--> Cataclysm
                                     +--> Lightning Wings --|
                                                            +--> Light & Wings


-[ Protective Wear ]-
  Cost to Get: Free. chaos already knows this Ether.
  Evolve Cost: 120
Transfer Cost: 60
      EP Cost: 4
       Weight: 1
         Type: Buff
       Target: One ally/enemy
  Description: Ether Effect down by 25%

-[ Healing Dew ]-
  Cost to Get: 120
  Evolve Cost: 240
Transfer Cost: 120
      EP Cost: 6
       Weight: 2
         Type: Healing
       Target: All allies
  Description: HP Recovery / Low

-[ Ice Wings ]-
  Cost to Get: 120
  Evolve Cost: 280
Transfer Cost: 140
      EP Cost: 4
       Weight: 1
         Type: Attack Damage
       Target: One enemy
  Description: Ice Ether Attack

-[ Purifying Storm ]-
  Cost to Get: 240
  Evolve Cost: 900
Transfer Cost: 450
      EP Cost: 6
       Weight: 2
         Type: Buff
       Target: All allies
  Description: Cures all status effects

-[ Flame Wings ]-
  Cost to Get: 280
  Evolve Cost: 400
Transfer Cost: 200
      EP Cost: 4
       Weight: 1
         Type: Attack Damage
       Target: One enemy
  Description: Fire Ether Attack

-[ Lightning Wings ]-
  Cost to Get: 280
  Evolve Cost: 620
Transfer Cost: 310
      EP Cost: 4
       Weight: 1
         Type: Attack Damage
       Target: One enemy
  Description: Lightning Ether Attack

-[ Best Ally ]-
  Cost to Get: 900
  Evolve Cost: Cannot be evolved.
Transfer Cost: Cannot be transferred.
      EP Cost: 50
       Weight: 8
         Type: Healing
       Target: All allies
  Description: Revive; Full HP Recovery (unsure about the HP recovery)

-[ Supreme Judgement ]-
  Cost to Get: 400
  Evolve Cost: 600
Transfer Cost: 300
      EP Cost: 8
       Weight: 2
         Type: Attack Buff
       Target: One enemy
  Description: HP Recovery down by 50%

-[ Cataclysm ]-
  Cost to Get: 620
  Evolve Cost: 800
Transfer Cost: 400
      EP Cost: 12
       Weight: 4
         Type: Attack Buff
       Target: All enemies
  Description: Resets Attack and Wait time

-[ Light & Wings ]-
  Cost to Get: 620
  Evolve Cost: 800
Transfer Cost: 400
      EP Cost: 12
       Weight: 4
         Type: Attack Buff
       Target: All enemies
  Description: Attack & clear all status effects




-------------------------------------------------------------------------------
--> VIII-f.  Jr.'s Ether                                                  SE01F
-------------------------------------------------------------------------------

                                  +--> Psycho Pocket
                                  |
               +--> Ether Flare --+--> Chain
               |                  |
               |                  +--> Misty --> Speed Medicine
Psycho Arm ----|
               |
               |
               +--> Dandyism --> Coin Lock

Magnum Joe ----> Buster Joe


-[ Psycho Arm ]-
  Cost to Get: Free. Jr. already knows this Ether.
  Evolve Cost: 120
Transfer Cost: 60
      EP Cost: 4
       Weight: 1
         Type: Buff
       Target: Self
  Description: Increases Physical Attack

-[ Ether Flare ]-
  Cost to Get: 160
  Evolve Cost: 260
Transfer Cost: 130
      EP Cost: 4
       Weight: 1
         Type: Buff
       Target: One ally/enemy
  Description: Increases Ether Effect

-[ Dandyism ]-
  Cost to Get: 160
  Evolve Cost: 320
Transfer Cost: Cannot be transferred.
      EP Cost: 8
       Weight: 2
         Type: Buff
       Target: Self
  Description: Revive on death if female character is behind

-[ Psycho Pocket ]-
  Cost to Get: 260
  Evolve Cost: 400
Transfer Cost: 200
      EP Cost: 4
       Weight: 1
         Type: Steal
       Target: One enemy
  Description: Steal items

-[ Chain ]-
  Cost to Get: 260
  Evolve Cost: 300
Transfer Cost: 150
      EP Cost: 4
       Weight: 1
         Type: Attack Buff
       Target: One enemy
  Description: Evasion Down

-[ Misty ]-
  Cost to Get: 260
  Evolve Cost: 600
Transfer Cost: 300
      EP Cost: 10
       Weight: 2
         Type: Attack Buff
       Target: One enemy
  Description: Disable Biological / Gnosis enemies

-[ Coin Lock ]-
  Cost to Get: 320
  Evolve Cost: 700
Transfer Cost: 350
      EP Cost: 8
       Weight: 2
         Type: Buff
       Target: One ally
  Description: Status Lock; block all status changes

-[ Speed Medicine ]-
  Cost to Get: 600
  Evolve Cost: 700
Transfer Cost: 350
      EP Cost: 6
       Weight: 2
         Type: Buff
       Target: One ally
  Description: Increases Speed by 25%

-[ Magnum Joe ]-
  Cost to Get: Free.
  Evolve Cost: 100
Transfer Cost: Cannot be transferred.
      EP Cost: 6
       Weight: 3
         Type: Attack Damage
       Target: One enemy
  Description: 1X per battle; summon Great Joe
        Notes: To get, Jr. must be your lead character (on screen). Head to the
               Durandal and in the bedroom with the U.M.N. shop, blow up the
               closets to reveal Great Joe. Defeat him and you get this.

-[ Buster Joe ]-
  Cost to Get: 100
  Evolve Cost: Cannot be evolved.
Transfer Cost: Cannot be transferred
      EP Cost: 12
       Weight: 3
         Type: Attack Damage
       Target: All enemies
  Description: 1X per battle; summon Great Joe




_______________________________________________________________________________
===============================================================================
==> IX.  S K I L L S                                                     SSKL01
===============================================================================

This section lists all the skills in the game, with all the information that
goes with them.

Legend
------

S.Lv   - the Skill Level of the skill. Characters must be at or above this
         Skill Level in order to extract the Skill
S.Pts  - how many S.Pts are required to extract the skill
Double - Yes/No -- effect is doubled when matching accessory equipped
Item   - what item the Skill is extracted from
Effect - what effect the Skill has


-[ A-Poison Guard ]-
  S.Lv: 3   S.Pts: 300   Double: No
  Item: Venom Block
Effect: Prevents "Attack Poison"

-[ AGL +1 ]-
  S.Lv: 4   S.Pts: 500   Double: Yes
  Item: White Ring
Effect: Agility +1

-[ All Guard ]-
  S.Lv: 4   S.Pts: 500   Double: No
  Item: Shield Armor
Effect: Prevents all status effects

-[ AP +1 ]-
  S.Lv: 4   S.Pts: 300   Double: ?
  Item: Commander's Crest
Effect: AP +1 each turn (5 AP instead of 4 AP)

-[ Battle BC+1 ]-
  S.Lv: 4   S.Pts: 500   Double: No
  Item: Boost Pack
Effect: Boost +1 at start of battle

-[ Beam-20 ]-
  S.Lv: 3   S.Pts: 300   Double: Yes
  Item: Coat-Beam
Effect: Beam-type damage reduced by 20%

-[ Bind Guard ]-
  S.Lv: 3   S.Pts: 320   Double: No
  Item: Wooden Idol
Effect: Prevents Bind (like Attack Bind)

-[ CB On ]-
  S.Lv: 3   S.Pts: 300   Double: No
  Item: Revenge Power
Effect: Auto-Boost when attacked; requires the Counter+10 skill.

-[ Confusion Guard ]-
  S.Lv: 3   S.Pts: 300   Double: No
  Item: Blade Soul
Effect: Prevents "Confusion"

-[ Counter+10 ]-
  S.Lv: 3   S.Pts: 300   Double: Yes
  Item: Samurai Heart
Effect: Increases counter-attack rate by 10%

-[ Damage-10 ]-
  S.Lv: 3   S.Pts: 300   Double: Yes
  Item: Cross
Effect: Reduces all damage by 10%

-[ DEX +2 ]-
  S.Lv: 1   S.Pts: 50    Double: Yes
  Item: Blue Ring
Effect: Dexterity +2

-[ DEX Guard ]-
  S.Lv: 1   S.Pts: 40    Double: No
  Item: Sniper Goggles
Effect: Prevents "Dexterity Down"

-[ EATK +2 ]-
  S.Lv: 2   S.Pts: 180   Double: Yes
  Item: Purple Ring
Effect: Ether Attack +2

-[ EATK Guard ]-
  S.Lv: 1   S.Pts: 60    Double: No
  Item: Spirit Pendant
Effect: Prevents "Ether Attack Down"

-[ EDEF +2 ]-
  S.Lv: 2   S.Pts: 180   Double: Yes
  Item: Orange Ring
Effect: Ether Defense +2

-[ EDEF +4 ]-
  S.Lv: 3   S.Pts: 300   Double: Yes
  Item: Neo Armor Beta
Effect: Ether Defense +4

-[ EP Double Guard ]-
  S.Lv: 3   S.Pts: 300   Double: No
  Item: Rune Crystal
Effect: Prevents "EP Overconsumption"

-[ EP Half ]-
  S.Lv: 5   S.Pts: 1000  Double: No
  Item: Angel Ring
Effect: EP Consumption reduced by 1/2

-[ Ether P+25 ]-
  S.Lv: 5   S.Pts: 1000  Double: Yes
  Item: Star Hat
Effect: Increases E.Pts earned by 25%

-[ Ether Power D ]-
  S.Lv: 3   S.Pts: 300   Double: No
  Item: Blue Topaz
Effect: "Veil" support effect

-[ Ether Power U ]-
  S.Lv: 3   S.Pts: 300   Double: No
  Item: Red Topaz
Effect: "Anti-Veil" support effect

-[ EPMAX +15 ]-
  S.Lv: 3   S.Pts: 300   Double: ?
  Item: Silver Crown
Effect: Rasies Max EP by 15%

-[ EVA +2 ]-
  S.Lv: 1   S.Pts: 50    Double: Yes
  Item: Kobold Ring
Effect: Evade +2

-[ Experience P+25 ]-
  S.Lv: 5   S.Pts: 1000  Double: Yes
  Item: Master's Pendant
Effect: Increases EXP earned by 25%

-[ Fire-20 ]-
  S.Lv: 3   S.Pts: 300   Double: Yes
  Item: Coat-Fire
Effect: Fire-type damage reduced by 20%

-[ KO Guard ]-
  S.Lv: 3   S.Pts: 300   Double: No
  Item: Defibrillator Vest
Effect: Prevents "Instant KO"

-[ Lightning-20 ]-
  S.Lv: 3   S.Pts: 300   Double: Yes
  Item: Coat-Lightning
Effect: Lightning-type damage reduced by 20%

-[ Lonely EDUP ]-
  S.Lv: 3   S.Pts: 300   Double: No
  Item: Spirit
Effect: Increases Ether Defense as allies are KO'd

-[ Lonely PDUP ]-
  S.Lv: 3   S.Pts: 300   Double: No
  Item: Soul
Effect: Increases Physical Defense as allies are KO'd

-[ Lost Guard ]-
  S.Lv: 2   S.Pts: 220   Double: No
  Item: Magical Hat
Effect: Prevents "Lost"

-[ PATK +2 ]-
  S.Lv: 2   S.Pts: 150   Double: Yes
  Item: Red Ring
Effect: Physical Attack (STR) +2

-[ PATK Guard ]-
  S.Lv: 1   S.Pts: 30    Double: No
  Item: Power Brace
Effect: Prevents "Physical Attack Down"

-[ PDEF +2 ]-
  S.Lv: 2   S.Pts: 150   Double: Yes
  Item: Green Ring
Effect: Physical Defense (VIT) +2

-[ PDEF +4 ]-
  S.Lv: 3   S.Pts: 300   Double: Yes
  Item: Neo Armor Alpha
Effect: Physical Defense +4

-[ PDEF Guard ]-
  S.Lv: 1   S.Pts: 30    Double: No
  Item: Guard Pendant
Effect: Prevents "Physical Defense Down"

-[ Poison Guard ]-
  S.Lv: 1   S.Pts: 60   Double: No
  Item: Snake Hunter
Effect: Prevents "Poison

-[ Rare+10 ]-
  S.Lv: 2   S.Pts: 200   Double: Yes
  Item: Thief Ring
Effect: Chance to get rare items increases by 10%

-[ Search Eyes ]-
  S.Lv: 1   S.Pts: 60    Double: No
  Item: Scope
Effect: Reveals enemy HP info

-[ Skill P+25 ]-
  S.Lv: 5   S.Pts: 1000  Double: Yes
  Item: Craft Apron
Effect: Increase S.Pts earned by 25%

-[ Sleep Guard ]-
  S.Lv: 2   S.Pts: 200   Double: No
  Item: Nightwalker
Effect: Prevents "Sleep"

-[ Slow Guard ]-
  S.Lv: 1   S.Pts: 100  Double: No
  Item: Clock Shield
Effect: Prevents "Slow"

-[ Special Guard ]-
  S.Lv: 3   S.Pts: 240   Double: No
  Item: Soldier's Honor
Effect: Prevents "Attack Disable"

-[ Speed +25 ]-
  S.Lv: 4   S.Pts: 500   Double: Yes
  Item: Speed Shoes
Effect: Increases speed by 25%

-[ ST Double ]-
  S.Lv: 4   S.Pts: 500  Double: No
  Item: Gemini Clock
Effect: Status effect duration x2

-[ Stop Guard ]-
  S.Lv: 3   S.Pts: 300   Double: No
  Item: Field Ring
Effect: Prevents "Stop"

-[ Sword-20 ]-
  S.Lv: 3   S.Pts: 300   Double: Yes
  Item: Coat-Sword
Effect: Reduces Slash/Pierce damage by 20%

-[ Tech P+25 ]-
  S.Lv: 5   S.Pts: 1000  Double: Yes
  Item: Swimsuit
Effect: T.Pts earned +25%

-[ W-Special ]-
  S.Lv: 4   S.Pts: 500   Double: No
  Item: Double Buster
Effect: Square, Circle, Circle or Triangle, Circle, Circle (2x tech attacks
        possible with 6 AP)
 Notes: With this skill equipped you are able to launch two tech attacks in a
        row, if the character has 6 AP. Normally, without this skill (even with
        6 AP) once you use a Tech your turn ends.




_______________________________________________________________________________
===============================================================================
==> X.  T E C H   A T T A C K S                                           STA01
===============================================================================

All the Tech Attacks and information about them are in this section. It's split
up by character.

Legend
~~~~~~

Speed Cost; how much it costs to upgrade from LW to HI

Tech Cost; how much it costs for the FIRST tech level upgrade

Wait Cost; how much it costs to upgrade the Wait level
  - the wait level can be upgraded twice; the cost listed is per upgrade

Level - the level the character gets the Tech Attack
  - KOS-MOS doesn't have this listed, because she gets all her Tech Attacks
    through E-Mails from Vector

Attack - The attack description:
         <target> / <range> / [hit type] / [element] / [other info]
            -> this is listed sort of like weapons are, however this listing is
               a bit different. <target> and <range> are -always- listed,
               however hit type, element and other info may or may not be
               listed. If an element isn't listed, it's a non-elemental attack.
               If hit type isn't listed, that generally means it's not a
               physical attack OR the attack only inflicts statues. Other info
               is just that, extra information like "1 time only."
            - target is One enemy or All enemies
            - range is Near, Line, Air
            - hit type is Hit, Pierce, Slash
            - element can be: Fire, Ice, Lightning, Beam, Spirit
            - other info can be: 1 time only, S
                - S means attack will inflict a status effect on the target
            - PLEASE NOTE: hit type, element and other info MAY or MAY NOT be
              included in the attack description! These are optional and are
              only included when necessary!

Description - the description!




-------------------------------------------------------------------------------
--> X-a.  Shion's Tech Attacks                                           STA01A
-------------------------------------------------------------------------------

-[ Lightning Blast ]-
 Speed Cost: 150
  Tech Cost: 90
  Wait Cost: 10
      Level: 1
     Attack: One enemy / Near / Hit / Lightning
Description: Lightning attack

-[ Spell Ray ]-
 Speed Cost: 150
  Tech Cost: 90
  Wait Cost: 10
      Level: 1
     Attack: One enemy / Line / Beam
Description: Concentrated Ether beam

-[ Shock Blade ]-
 Speed Cost: 200
  Tech Cost: 120
  Wait Cost: 20
      Level: 11
     Attack: One enemy / Near / Pierce / S
Description: Different status effects by equipping Cartridges

-[ Thermal Blast ]-
 Speed Cost: 250
  Tech Cost: 150
  Wait Cost: 20
      Level: 15
     Attack: One enemy / Near / Hit / Fire
Description: Vicious fire attack

-[ Ether Amp ]-
 Speed Cost: 200
  Tech Cost: Cannot be upgraded.
  Wait Cost: 30
      Level: 20
     Attack: One enemy / Near / S / 1 time effect
Description: Sets Ether damage 2x bombs against Biological and Gnosis enemies

-[ Gravity Well ]-
 Speed Cost: 300
  Tech Cost: 180
  Wait Cost: 30
      Level: 23
     Attack: One enemy / Near / Hit / S
Description: "Slow" against Biological and Gnosis enemies

-[ Lunar Blade ]-
 Speed Cost: 350
  Tech Cost: 210
  Wait Cost: 40
      Level: 27
     Attack: One enemy / Near / Slash / Beam
Description: Slice with a beam blade

-[ Rain Blade ]-
 Speed Cost: 600
  Tech Cost: 220
  Wait Cost: 40
      Level: 30
     Attack: All enemies / Air / Beam
Description: Rain of beams




-------------------------------------------------------------------------------
--> X-b.  KOS-MOS' Tech Attacks                                          STA01B
-------------------------------------------------------------------------------

KOS-MOS gets all her Tech Attacks unlocked through E-Mails from Vector, at
various points in the game. So be sure to read all your E-Mail!


-[ R-BLADE ]-
 Speed Cost: 200
  Tech Cost: 130
  Wait Cost: 10
     Attack: One enemy / Near / Slash
Description: Attack with a sword arm

-[ R-CANNON ]-
 Speed Cost: 200
  Tech Cost: 130
  Wait Cost: 10
     Attack: One enemy / Line / Beam
Description: Attack with a beam arm

-[ R-DRILL ]-
 Speed Cost: 300
  Tech Cost: 180
  Wait Cost: 30
     Attack: One enemy / Near / Pierce
Description: Attack with a drill arm

-[ X-BUSTER ]-
 Speed Cost: 800
  Tech Cost: 280
  Wait Cost: 40
     Attack: All enemies / Line / Beam
Description: Abdominal spread beam weapon

-[ S-CHAIN ]-
 Speed Cost: 300
  Tech Cost: Cannot be upgraded.
  Wait Cost: 30
     Attack: One enemy / Line / S
Description: Multiple status effects on B, G & M type enemies

-[ R-HAMMER ]-
 Speed Cost: 400
  Tech Cost: 230
  Wait Cost: 30
     Attack: One enemy / Near / Hit
Description: Attack with a hammer arm

-[ R-DRAGON ]-
 Speed Cost: 400
  Tech Cost: 280
  Wait Cost: 30
     Attack: One enemy / Near / Hit
Description: Attack with a dragon arm




-------------------------------------------------------------------------------
--> X-c.  Ziggy's Tech Attacks                                           STA01C
-------------------------------------------------------------------------------

-[ Cyber Kick ]-
 Speed Cost: 200
  Tech Cost: 130
  Wait Cost: 10
      Level: 1
     Attack: One enemy / Near / Hit / Fire
Description: Hundred kicks of fire

-[ Lightning Fist ]-
 Speed Cost: 200
  Tech Cost: 130
  Wait Cost: 10
      Level: 1
     Attack: One enemy / Line / Lightning
Description: Lightning attack from the ground

-[ Meteor Shot ]-
 Speed Cost: 600
  Tech Cost: 250
  Wait Cost: 30
      Level: 15
     Attack: All enemies / Air / Fire
Description: Fire attack from the air

-[ Cyclone ]-
 Speed Cost: 300
  Tech Cost: 180
  Wait Cost: 30
      Level: 20
     Attack: One enemy / Near / Slash
Description: A tornado-like slash attack

-[ Cross Lancer ]-
 Speed Cost: 400
  Tech Cost: 230
  Wait Cost: 30
      Level: 24
     Attack: One enemy / Near / Pierce
Description: A crossed-blade slash attack

-[ Executioner ]-
 Speed Cost: 800
  Tech Cost: 350
  Wait Cost: 40
      Level: 26
     Attack: All enemies / Air / Lightning
Description: Lightning attack from the sky

-[ Hell Fire ]-
 Speed Cost: 400
  Tech Cost: 280
  Wait Cost: 30
      Level: 30
     Attack: One enemy / Near / Slash / Fire
Description: Fire slash attack from the air




-------------------------------------------------------------------------------
--> X-d.  MOMO's Tech Atacks                                             STA01D
-------------------------------------------------------------------------------

-[ Star Strike ]-
 Speed Cost: 150
  Tech Cost: 90
  Wait Cost: 10
      Level: 1
     Attack: One enemy / Near / Hit
Description: Strike with a small star

-[ Floral Tempest ]-
 Speed Cost: 150
  Tech Cost: 120
  Wait Cost: 10
      Level: 1
     Attack: One enemy / Near / Slash
Description: Slash with knife-like wind

-[ Meteor Storm ]-
 Speed Cost: 200
  Tech Cost: 90
  Wait Cost: 10
      Level: 15
     Attack: One enemy / Line / None
Description: Attack from another dimension

-[ Star Cannon ]-
 Speed Cost: 600
  Tech Cost: 180
  Wait Cost: 30
      Level: 20
     Attack: All enemies / Air / Hit
Description: Strike with a large star

-[ Angel Arrow ]-
 Speed Cost: 600
  Tech Cost: 200
  Wait Cost: 30
      Level: 24
     Attack: All enemies / Air / Pierce
Description: Attack with arrow of light

-[ Magic Caster ]-
 Speed Cost: 200
  Tech Cost: Cannot be upgraded.
  Wait Cost: 20
      Level: Found.
     Attack: One enemy / Line
Description: Only when transformed; steal items from enemies
             (targets Rare Items first)
      Notes: To get this, MOMO must be the lead character while on the
             Cathedral Ship. There's an area with a bookcase on the wall by a
             set of stairs. See the Cathedral Ship portion of the Walkthrough
             for more information.

-[ Dark Scepter ]-
 Speed Cost: 350
  Tech Cost: 150
  Wait Cost: 30
      Level: Found.
     Attack: One enemy / Near / Hit
Description: Turn Gnosis enemies into items if used to defeat them
             (since it's a Near attack, you cannot use this on Flying enemies)
      Notes: To get this, you must defeat the optional boss, Mintia. This boss
             is located in the room above the Ironman Bar, at the Kukai
             Foundation. MOMO must be the lead character when entering the
             room. See the "Tying up loose ends..." section for information on
             the location and how to beat the boss here.
      Items: Here's a quick list of the items you can get (and from which
             monsters). For more detailed info, check the Items section.
             - Emerald: Unicorn
             - Garnet: Drone G1, Drone G3, Goblin, Kobold, Manticore
             - Ruby: Basilisk, Bugbear, Cerberus, Golem
             - Sapphire: Fairy, Hydra
             - Hemlock: Lizardman
             - Frame Repair A: Ogre
             - Frame Repair Z: Troll
             - Skill Upgrade Z: Armaros
             - Holey Gloves: Delphyne

-[ MOMO's Kiss ]-
 Speed Cost: 300
  Tech Cost: 180
  Wait Cost: 30
      Level: Found.
     Attack: One enemy / Line / Beam
Description: Can only be used when transformed; MOMO Beam attack
      Notes: To get this, you must have MOMO as the lead character while in the
             Song of Nephilim. See the Song of Nephilim portion of the
             Walkthrough for more information.




-------------------------------------------------------------------------------
--> X-e.  chaos' Tech Attacks                                            STA01E
-------------------------------------------------------------------------------

-[ Angel Wings ]-
 Speed Cost: 150
  Tech Cost: 130
  Wait Cost: 10
      Level: 1
     Attack: One enemy / Near / Hit / Spirit
Description: Impact created by focusing chi into one's fist

-[ Lunar Seal ]-
 Speed Cost: 150
  Tech Cost: 130
  Wait Cost: 10
      Level: 1
     Attack: One enemy / Line / Spirit
Description: A chi wave attack

-[ Heaven's Wrath ]-
 Speed Cost: 200
  Tech Cost: 170
  Wait Cost: 20
      Level: 15
     Attack: One enemy / Near / Slash / Lightning
Description: Slash enemies by changing chi into lightning

-[ Angel Blow ]-
 Speed Cost: 600
  Tech Cost: 260
  Wait Cost: 30
      Level: 20
     Attack: All enemies / Air / Spirit
Description: Giant chi impact attack

-[ Chained Blast ]-
 Speed Cost: 300
  Tech Cost: 170
  Wait Cost: 30
      Level: 23
     Attack: One enemy / Near / Spirit / S
Description: "Pilot KO" against Mechanical

-[ Arctic Blast ]-
 Speed Cost: 600
  Tech Cost: 210
  Wait Cost: 40
      Level: 25
     Attack: All enemies / Air / Ice
Description: Hurl down ice boulders from the air

 -[ Demon Banisher ]-
 Speed Cost: 400
  Tech Cost: Cannot be upgraded.
  Wait Cost: 40
      Level: 30
     Attack: One enemy / Line / S
Description: "Curse" against Gnosis enemies

-[ Divine Spear ]-
 Speed Cost: 510
  Tech Cost: 1200
  Wait Cost: 50
      Level: 50
     Attack: One enemy / Pierce / Spirit
Description: Only available when ally is Ko'd
      Notes: Thanks to Louis Agoncillo for this information!




-------------------------------------------------------------------------------
--> X-f.  Jr.'s Tech Attacks                                             STA01F
-------------------------------------------------------------------------------

-[ Prelude to Battle ]-
 Speed Cost: 200
  Tech Cost: 170
  Wait Cost: 10
      Level: 1
     Attack: One enemy / Line / Pierce
Description: Cross shot

-[ Moonlit Serenade ]-
 Speed Cost: 200
  Tech Cost: 170
  Wait Cost: 10
      Level: 1
     Attack: One enemy / Line / Spirit
Description: Attack with a spirit gun

-[ Storm Waltz ]-
 Speed Cost: 400
  Tech Cost: 250
  Wait Cost: 20
      Level: 15
     Attack: All enemies / Line / Pierce
Description: Coin shot attack

-[ Last Symphony ]-
 Speed Cost: 300
  Tech Cost: 210
  Wait Cost: 20
      Level: 20
     Attack: One enemy / Line / Pierce
Description: Concentrated heavy fire

-[ Mystic Nocturne ]-
 Speed Cost: 600
  Tech Cost: 250
  Wait Cost: 30
      Level: 24
     Attack: All enemies / Air / Spirit
Description: Attack with a spirit gun from above

-[ Angelic Requim ]-
 Speed Cost: 600
  Tech Cost: 250
  Wait Cost: 30
      Level: 30
     Attack: All enemies / Air / Pierce
Description: Snipe from above surrounded by angel wings

-[ Soul Rhapsody ]-
 Speed Cost: 600
  Tech Cost: 250
  Wait Cost: 40
      Level: Found
     Attack: One enemy / Line / Spirit
Description: A gun that absorbs Gnosis
      Notes: To get this Tech Attack, Jr. must defeat the optional boss, Great
             Joe. Joe is located in one of the closets, in one of the bedrooms,
             on the Durandal. Jr. must be the lead character in order to
             activate Joe. See the "Tying Up Loose Ends" section of the
             walkthrough for more information.




_______________________________________________________________________________
===============================================================================
==> XI.  I T E M S                                                        SIM01
===============================================================================

This section contains a list of all items, and all sorts of information about
them. I've tried to be as detailed as possible, but I may have easily missed
some items completely or some info for them. Please feel free to submit any
corrections or additions!

Be sure to check out the Shops section to see where to buy these items (if they
can be purchased)!


-------------------------------------------------------------------------------
--> XI-a.  Standard Items                                                SIM01A
-------------------------------------------------------------------------------

Here's a quick description of the abbreviations and such:

Target  -> who it's used on, allies, enemies, etc.
Type    -> The type of item
             Healing  = items that restore FHP, HP or EP
             Curative = items that remove status effects
             Barter   = items that can only be sold
             Upgrade  = items that upgrade a stat
             Buff     = items that give a positive or negative status effect
Used    -> Where the item can be used:
             Anywhere     = anywhere, menu, battle, etc.
             Battle       = during battle only
             E.V.S. Plate = only at save points with a blue E.V.S. Plate
             Main Menu    = only from the Main Menu
             Save Points  = only at save points
             Never        = for items that can't be used (i.e.: Barter items)
Bought  -> Yes/No if it can be bought or not
Price   -> Price to buy or sell (if item can be bought, sell price is half
           listed price).
6 AP    -> Yes/No. If you can use the item on the entire party with the
           Triangle button if the character has 6 AP. NOTE: To use this feature
           with an item, you must have 6 AP, and at least two of the item.
           Select the Item menu from the Battle Menu, and then select the item
           you want with Triangle instead of Circle.
Effect  -> What effects the item has
Shops   -> Where the item can be bought
             - Shops are split up by their name, and restock number. For
               example, Med Kit DX is available from the Elsa U.M.N. Port,
               restock #2, so it's listed as "Elsa U.M.N. (#2)" -- where the
               number in parenthesis tells you which restock.
Found   -> Where it can be found (only lists general area)
Drops   -> What enemies drop the item (if [Prayer] is listed, this means you
           can get the item from MOMO's Prayer ether.

NOTE: Shops, Found or Drops may be omitted from an item listing. This means it:
can't be bought -or- isn't found anywhere -or- no monsters drop it.

-[ Anti-Veil ]-
  Type: Buff
Target: One enemy/ally
  Used: Battle
Bought: No   Price: 150
  6 AP: Yes
Effect: Ether Effect Up 25%
        (listed ingame as Ether Effect Down 25% -- this is wrong!)
 Drops: A gift from MOMO's Prayer ether.

-[ Antidote ]-
  Type: Curative
Target: One Ally
  Used: Battle
Bought: Yes  Price: 60
  6 AP: Yes
Effect: Removes physical status effects
 Shops: Elsa and all shops thereafter
 Found: Elsa, U-TIC Battleship, Cathedral Ship
 Drops: Ogre, U-TIC Soldier, [Prayer]

-[ Bio Sphere ]-
  Type: Healing
Target: Party
  Used: Save Points
Bought: Yes  Price: 120
  6 AP: No
Effect: Restores full HP & EP
 Shops: All shops
 Found: Woglinde, Pleroma, Elsa, U-TIC Battleship, Cathedral Ship, Encephalon

-[ Booster Pack ]-
  Type: Buff
Target: One ally
  Used: Battle
Bought: No   Price: 120
  6 AP: No
Effect: Adds 1 to Boost Gauge
 Found: Durandal
 Drops: Byproduct 172

-[ Cure-All ]-
  Type: Curative
Target: One ally
  Used: Battle
Bought: Yes  Price: 100
  6 AP: Yes
Effect: Removes all physical status effects
 Shops: Elsa and all shops thereafter
 Found: U-TIC Battleship, Cathedral Ship, Kukai Foundation
 Drops: Gel Fish, Gremlin, Hydra, Larva Doll, Larva Face, Wyrm, [Prayer]

-[ Defense Shield ]-
  Type: Buff
Target: One ally
  Used: Battle
Bought: No   Price: 200
  6 AP: Yes
Effect: Increases Physical Defense
 Found: Encephalon
 Notes: As far as I know, there is only one of these in the entire game. It's
        found by a statue in the Park. If anyone else can confirm this, or tell
        me where more are, do let me know!

-[ Emerald ]-
  Type: Barter
Target: None
  Used: Never
Bought: No   Price: 2000
  6 AP: No
 Drops: Use Dark Scepter on: Unicorn

-[ Escape Pack ]-
  Type: Escape
Target: One ally
  Used: Battle
Bought: Yes  Price: 20
  6 AP: Yes
Effect: Allows one ally to escape from battle
 Shops: All shops
 Found: Woglinde, Elsa
 Drops: Goblin, Sky Fish, [Prayer]

-[ Ether Pack ]-
  Type: Healing
Target: One ally
  Used: Anywhere
Bought: Yes  Price: 40
  6 AP: Yes
Effect: Restores 10 EP
 Shops: All shops
 Found: KOS-MOS Simulator, Woglinde, Pleroma, Elsa
 Drops: Drone G1, Drone G2, Fairy, Federation Soldier, [Prayer]

-[ Ether Pack S ]-
  Type: Healing
Target: One ally
  Used: Anywhere
Bought: Yes  Price: 80
  6 AP: Yes
Effect: Restores 20 EP
 Shops: Elsa (#1) and all shops thereafter
 Found: Pleroma, Cathedral Ship, Encephalon
 Drops: Basilisk, Dirlewanger, Fairy, Golem, Drone GX (Boss), Cyclops (Boss),
        [Prayer]

-[ Ether Pack DX ]-
  Type: Healing
Target: One ally
  Used: Anywhere
Bought: No  Price: 120
  6 AP: Yes
Effect: Restores 50 EP
 Found: Song of Nephilim
 Drops: Azazel, Baraqijal, Demon, Gel Fish, Wyrm, [Prayer]

-[ Ether Pack MAX ]-
  Type: Healing
Target: One ally
  Used: Anywhere
Bought: No   Price: 300
  6 AP: Yes
Effect: Restores 100 EP
 Found: Cathedral Ship
 Drops: A gift from MOMO's Prayer ether.

-[ Ether Upgrade A ]-
  Type: Upgrade
Target: One ally
  Used: Main Menu
Bought: No   Price: 200
  6 AP: No
Effect: Adds 10 E.Pts to one character
 Found: Elsa, U-TIC Battleship, Cathedral Ship, Durandal
 Drops: Basilisk, Byproduct 103, Manticore

-[ Ether Upgrade S ]-
  Type: Upgrade
Target: One ally
  Used: Main Menu
Bought: No   Price: 400
  6 AP: No
Effect: Adds 50 E.Pts to one character
 Found: Elsa, U-TIC Battleship, Durandal, Kukai Foundation
 Drops: Baraqijal, Perun (Boss)

-[ Ether Upgrade Z ]-
  Type: Upgrade
Target: One ally
  Used: Main Menu
Bought: No   Price: 1200
  6 AP: No
Effect: Adds 100 E.Pts to one character
 Found: Pleroma
 Drops: Perun (Boss)

-[ Frame Repair A ]-
  Type: Healing
Target: One ally A.G.W.S.
  Used: Anywhere
Bought: No   Price: 400
  6 AP: No
Effect: Restores 25% Frame Hit Points (FHP)
 Found: Woglinde, Elsa, U-TIC Battleship, Cathedral Ship, Encephalon
 Drops: Iosys, Work Droid, Xanthosis, Oudogogue (Gargoyle's Goons),
        Shutz (Proto Dora's Goons)
    DS: Ogre

-[ Frame Repair Z ]-
  Type: Healing
Target: One ally A.G.W.S.
  Used: Anywhere
Bought: No   Price: 800
  6 AP: No
Effect: Restores 50% FHP
 Found: Woglinde, Cathedral Ship, Durandal
 Drops: Iosys, Xanthosis, Ambix (Boss), Oudogogue (Gargoyle's Goons),
        Proto Dora

-[ Garnet ]-
  Type: Barter
Target: None
  Used: Never
Bought: No   Price: 500
  6 AP: No
 Drops: Use Dark Scepter on: Drone G1, Drone G3, Manticore, Goblin, Kobold

-[ Hemlock ]-
  Type: One ally
Target: Buff
  Used: Battle
Bought: No   Price: 40
  6 AP: No
Effect: Reduces one allies HP to 1
 Drops: Delphyne, Lizard Man
        Use Dark Sceptor on: Lizard Man

-[ Junked Circuit A ]-
  Type: Barter
Target: None
  Used: Never
Bought: No   Price: 400
  6 AP: No
Effect: Sell for cash.
 Drops: Gel Fish, Kubel

-[ Junked Circuit B ]-
  Type: Barter
Target: None
  Used: Never
Bought: No   Price: 800
  6 AP: No
Effect: Sell for cash.
 Drops: Work Droid

-[ Kobold Blade ]-
  Type: Barter
Target: None
  Used: Never
Bought: No   Price: 200
  6 AP: No
Effect: Sell for cash
 Drops: Kobold

-[ Med Kit ]-
  Type: Healing
Target: One ally/enemy
  Used: Anywhere
Bought: Yes  Price: 20
  6 AP: Yes
Effect: Restores 50 HP
 Shops: All shops
 Found: Woglinde, Pleroma, Elsa, Kukai Foundation
 Drops: Drone F, Drone G3, Drone M, U-TIC Soldier, [Prayer]

-[ Med Kit S ]-
  Type: Healing
Target: One ally/enemy
  Used: Anywhere
Bought: Yes  Price: 40
  6 AP: Yes
Effect: Restores 150 HP
 Shops: Elsa (#1) and all shops thereafter
 Found: KOS-MOS Simulator, Pleroma, Elsa, U-TIC Battleship, Cathedral Ship,
        Durandal
 Drops: Bugbear, Cerberus, Dirlewanger, Gardis M1, Gertzog UT, Gremlin, Troll,
        U-TIC Soldier, Mercurio (Boss, one with Decoder 4), [Prayer]

-[ Med Kit DX ]-
  Type: Healing
Target: One ally/enemy
  Used: Anywhere
Bought: Yes  Price: 150
  6 AP: Yes
Effect: Restores 300 HP
 Shops: Elsa (#2) and all shops thereafter
 Found: Elsa, Cathedral Ship, Durandal, Encephalon, Song of Nephilim
 Drops: Armaros, Byproduct 145, Calx, Delphyne, Demon, Gertzog FE, Gertzog UT,
        Troll, Vive, [Prayer]

-[ Med Kit MAX ]-
  Type: Healing
Target: One ally/enemy
  Used: Anywhere
Bought: No   Price: 200
  6 AP: Yes
Effect: Restores full HP
 Found: Cathedral Ship
 Drops: A gift from MOMO's Prayer ether

-[ Neuro Stim ]-
  Type: Curative
Target: One ally
  Used: Battle
Bought: Yes  Price: 60
  6 AP: Yes
Effect: Removes mental status effects (Confuse, Lost, etc)
 Shops: Elsa and all shops thereafter
 Found: Cathedral Ship, Encephalon
 Drops: Larva Doll, Larva Face, [Prayer]

-[ Precious Stone ]-
  Type: Barter
Target: None
  Used: Never
Bought: No   Price: 500
  6 AP: No
Effect: Sell for cash.
 Drops: Byproduct 103

-[ Rejuvinator ]-
  Type: Healing
Target: One ally
  Used: Battle
Bought: No   Price: 600
  6 AP: Yes
Effect: Restores full HP & EP
 Found: Cathedral Ship, Encephalon
 Drops: Albedo (Boss), [Prayer]

-[ Revive ]-
  Type: Healing
Target: One ally
  Used: Battle
Bought: Yes  Price: 20
  6 AP: Yes
Effect: Revive a dead ally; low HP recovery
 Shops: All shops
 Found: KOS-MOS Simulator, Woglinde, Pleroma, Cathedral Ship, Encephalon
 Drops: Gremlin, Jaldabaoth & Ratatosk (Sophie Peithos' Goons), [Prayer]

-[ Revive DX ]-
  Type: Healing
Target: One ally
  Used: Battle
Bought: No   Price: 500
  6 AP: Yes
Effect: Revive a dead ally; full HP recovery
 Found: Woglinde, Cathedral Ship
 Drops: Athra Series 26 (Boss), Albedo (Boss), Jaldabaoth & Ratatosk
        (Sophie Peithos' Goons), [Prayer]

-[ Ruby ]-
  Type: Barter
Target: None
  Used: Never
Bought: No   Price: 1500
  6 AP: No
 Drops: Use Dark Scepter on: Cerberus, Golem, Troll

-[ Sapphire ]-
  Type: Barter
Target: None
  Used: Never
Bought: No   Price: 1000
  6 AP: No
 Drops: Use Dark Scepter on: Fairy

-[ Skill Upgrade A ]-
  Type: Upgrade
Target: One ally
  Used: Main Menu
Bought: No   Price: 200
  6 AP: No
Effect: Adds 10 S.Pts to one character
 Found: Elsa, U-TIC Battleship, Cathedral Ship
 Drops: Byproduct 145, Ogre

-[ Skill Upgrade S ]-
  Type: Upgrade
Target: One ally
  Used: Main Menu
Bought: No   Price: 400
  6 AP: No
Effect: Adds 50 S.Pts to one character
 Found: Elsa, Kukai Foundation, Song of Nephilim
 Drops: Armaros, Minotaur (Boss), Stribog (Boss)

-[ Skill Upgrade Z ]-
  Type: Upgrade
Target: One ally
  Used: Main Menu
Bought: No   Price: 1200
  6 AP: No
Effect: Adds 100 S.Pts to one character
 Drops: Minotaur (Boss), Stribog (Boss)

-[ Speed Stim ]-
  Type: Buff
Target: One ally
  Used: Battle
Bought: No   Price: 200
  6 AP: Yes
Effect: Increases Speed by 25%
 Found: Pleroma, Kukai Foundation
 Drops: A gift from MOMO's Prayer ether

-[ Speed Stim DX ]-
  Type: Buff
Target: One ally
  Used: Battle
Bought: No   Price: 600
  6 AP: Yes
Effect: Increases Speed by 50%
 Drops: Prize from the Drilling Game (Level 1)

-[ Scrap Iron ]-
  Type: Barter
Target: None
  Used: Never
Bought: No   Price: 100
  6 AP: No
Effect: Sell for cash.
 Drops: Capto Mortum, Cyber Crab, DOMO-A, DOMO-B

-[ Stim ]-
  Type: Buff
Target: One ally
  Used: Battle
Bought: No   Price: ?
  6 AP: Yes
Effect: Increases physical attack by 25%
 Found: Woglinde
 Drops: A gift from MOMO's Prayer ether

-[ Stim DX ]-
  Type: Buff
Target: One ally
  Used: Battle
Bought: No   Price: 500
  6 AP: Yes
Effect: Increases physical attack by 50%
 Found: Woglinde, Durandal
 Drops: A gift from MOMO's Prayer ether

-[ Tech Upgrade A ]-
  Type: Upgrade
Target: One ally
  Used: Main Menu
Bought: No   Price: 200
  6 AP: No
Effect: Adds 10 T.Pts to one character
 Found: U-TIC Battleship, Cathedral Ship, Kukai Foundation
 Drops: Bugbear

-[ Tech Upgrade S ]-
  Type: Upgrade
Target: One ally
  Used: Main Menu
Bought: No   Price: 400
  6 AP: No
Effect: Adds 50 T.Pts to one character
 Found: Kukai Foundation
 Drops: Azazel, Svarozic (Boss)

-[ Tech Upgrade Z ]-
  Type: Upgrade
Target: One ally
  Used: Main Menu
Bought: No   Price: 1200
  6 AP: No
Effect: Adds 100 T.Pts to one character
 Found: U-TIC Battleship, Dock Colony (from Luty)
 Drops: Svarozic (Boss)

-[ Unicorn Horn ]-
  Type: Barter
Target: None
  Used: Never
Bought: No   Price: 500
  6 AP: No
Effect: Sell for cash
 Drops: Unicorn

-[ Veil ]-
  Type: Buff
Target: One ally/enemy
  Used: Battle
Bought: No   Price: 150
  6 AP: Yes
Effect: Ether attack & defense down by 25%
 Found: Woglinde, Pleroma, Cathedral Ship
 Drops: Calx, Vive, [Prayer]




-------------------------------------------------------------------------------
--> XI-b.  Special Items                                                 SIM01B
-------------------------------------------------------------------------------

These are Special, or Key items. Some of them have uses, some are part of the
Quest and can only be used at certain times (detailed in the walkthrough) and
others are just novelty type items. Almost all of these items, aside from the
Promotional Cards, cannot be bought or sold. However, for those you can buy (PM
Cards from the Casino), I'll include the Coin cost. (Coin isn't GP!)

NOTE: The Drawings from the Casino aren't listed here. They're all concept art
and some other art images from the designers of the game, and they cost 2000
coins.

-[ Armory Key ]-
    Used At: Durandal - Armory (Hangar section)
   Location: Durandal, in a closet in one of the bedrooms in the Residential
             Area. Only accessible when the Federation attacks.
Description: Key to the Durandal's Armory. Use it on the locked door in the
             Hangar section of the Durandal.

-[ Battle Passport ]-
    Used At: E.V.S. Plate
   Location: KOS-MOS Simulator. In the room with the final boss. Have to re-
             enter the simulator after the boss fight to get it.
Description: Allows you to play an A.G.W.S. mini-game battle. You fight a
             series of battles and get prizes for winning.

-[ Card No. 3 ]-
    Used At: U-TIC Battleship - Door #3 Control Room
   Location: U-TIC Battleship
Description: A key card inscribed with the number 3. This is used to open Door
             #3 on the U-TIC Battleship.

-[ Card Passport ]-
    Used At: E.V.S. Plate
   Location: Elsa. Talk to the robot bartender and he gives it to you.
Description: Allows you to play the XenoCard mini-game. You need Cards to play.
             Shops sell starter kits and two decks. You can also find some
             special cards throughout the game.

-[ Casino Passport ]-
    Used At: E.V.S. Plate
   Location: Durandal. In the game room, there's a chest on the upper-right
             side of the room.
Description: Allows you to enter the U.M.N. Casino where you can play Slots and
             Poker. Can also exchange Coins for prizes.

-[ Crewman's Key ]-
    Used At: Woglinde - Crew Quarters
   Location: Woglinde - found on a dead crewman's body
Description: Key to the crewman's quarters on board the Woglinde.

-[ Decoder 1 ]-
    Used At: Segment Address No. 1 (Kukai Foundation, City Sector 26 & 27)
   Location: Durandal - Park
Description: Unlocks Segment Address No. 1 for Robot Part Head

-[ Decoder 2 ]-
    Used At: Segment Address No. 2 (Dock Colony - Talk To Me Shop)
   Location: Dropped by sub-boss Athra 26 in the Song of Nephilim
Description: Unlocks Segment Address No. 2 for Robot Part Body

-[ Decoder 3 ]-
    Used At: Segment Address No. 3 (Kukai Foundation, City Sector 26 & 27)
   Location: Encephalon (in the Bunnie's house)
Description: Unlocks Segment Address No. 3 for Robot Part Right Leg

-[ Decoder 4 ]-
    Used At: Segment Address No. 4 (Asteroid Pleroma)
   Location: Asteroid Pleroma
Description: Unlocks Segment Address No. 4 for a Thief Ring

-[ Decoder 5 ]-
    Used At: Segment Address No. 5 (Encephalon)
   Location: Durandal - Armory
Description: Unlocks Segment Address No. 5 for a Double Buster

-[ Decoder 6 ]-
    Used At: Segment Address No. 6 (Proto Merkabah)
   Location: Dropped by sub-boss Proto Dora found in Proto Merkabah
Description: Unlocks Segment Address No. 6 for a Trauma Plate

-[ Decoder 7 ]-
    Used At: Segment Address No. 7 (Woglinde)
   Location: Woglinde
Description: Unlocks Segment Address No. 7 for Robot Part Right Arm

-[ Decoder 8 ]-
    Used At: Segment Address No. 8 (Elsa - B2F, near Slide Deck)
   Location: Given as reward for returning Engagement Ring
Description: Unlocks Segment Address No. 8 for Robot Part Left Leg

-[ Decoder 9 ]-
    Used At: Segment Address No. 9 (Cathedral Ship)
   Location: Cathedral Ship
Description: Unlocks Segment Address No. 9 for Robot Part Left Arm

-[ Decoder 10 ]-
    Used At: Segment Address No. 10 (KOS-MOS Simulator)
   Location: Elsa (open Slide Deck, go left)
Description: Unlocks Segment Address No. 10 for Booster Pack x2

-[ Decoder 11 ]-
    Used At: Segment Address No. 11 (U-TIC Battleship)
   Location: Asteroid Pleroma
Description: Unlocks Segment Address No. 11 for a Coat-Ice

-[ Decoder 12 ]-
    Used At: Segment Address No. 12 (Song of Nephilim)
   Location: Encephalon
Description: Unlocks Segment Address No. 12 for W Hammer Rod

-[ Decoder 13 ]-
    Used At: Segment Address No. 13 (Cathedral Ship - Mall)
   Location: Kukai Foundation - City Sector 26 & 27
Description: Unlocks Segment Address No. 13 for a Samurai Heart

-[ Decoder 14 ]-
    Used At: Segment Address No. 14 (Elsa - Catapult Deck)
   Location: Song of Nephilim - Tower 1, 5F
Description: Unlocks Segment Address No. 14 for Speed Shoes

-[ Decoder 15 ]-
    Used At: Segment Address No. 15 (Encephalon)
   Location: Dropped from an enemy in the Cathedral Ship
Description: Unlocks Segment Address No. 15 for an Angel Ring

-[ Decoder 16 ]-
    Used At: Segment Address No. 16 (Woglinde - near Command Center)
   Location: U-TIC Battleship
Description: Unlocks Segment Address No. 16 for a Stim DX

-[ Decoder 17 ]-
    Used At: Segment Address No. 17 (Proto Merkabah - 43F)
   Location: Song of Nephilim - Tower 3
Description: Unlocks Segment Address No. 17 for BLOOD9

-[ Decoder 18 ]-
    Used At: Segment Address No. 18 (Woglinde)
   Location: Woglinde
Description: Unlocks Segment Address No. 18 for Coat-Lightning

-[ Disarm Key ]-
    Used At: Elsa - Slide Deck
   Location: Elsa - Shion's Cabin (by the couch)
Description: Key card which contains the slide deck's disarm code.

-[ Drill Passport ]-
    Used At: E.V.S. Plate
   Location: Woglinde. You get this from clearing the junk blocking your  path
             on the way to the bridge.
Description: Allows you to play a Drill mini-game. Break stuff with a big Drill
             machine for prizes.

-[ Engagement Ring ]-
    Used At: Give to crying woman in Ironman bar at Kukai Foundation
   Location: Need Fish Detector, go to Gaignun's Private Beach, catch fish and
             you'll get it. The Big Fish has it.
Description: Return to the woman who lost it and you'll get Decoder 8.

-[ Fish Detector ]-
    Used At: Kukai Foundations - Gaignun's Private Beach
   Location: Kukai Foundation - City Sector 26 & 27 (examine the suit that is
             hanging on the wall on the upper floor of the Cleaners)
Description: Lets you catch fish at the beach!

-[ Flower Seed ]-
    Used At: Give it to Luty located at the Dock Colony Clinic
   Location: Cathedral Ship - Mall (in the flower shop)
Description: Flower Seeds

-[ Hazardous Area Map ]-
    Used At: Elsa (give to Tony for a Med Kit DX)
   Location: Elsa, Captain Matthews has it.
Description: Identifies Dangerous Areas

-[ M.W.S. ]-
    Used At: Battle
   Location: Woglinde - given to you by the guy at the desk in the A.G.W.S.
             Hangar
Description: Portable weapon designed by Miyuki. It has a multitude of hidden
             weapons built into it. (Shion's only weapon)

-[ Maintenance Data ]-
    Used At: Plot item, used on the Woglinde
   Location: Woglinde - Shion's Room
Description: Data that is used to adjust the psychological condition of
             Realians.

-[ PM Card A ]-
    Used At: E.V.S. Plate
   Location: Encephalon
Description: Promotional Card for the card mini-game

-[ PM Card B ]-
    Used At: E.V.S. Plate
   Location: Kukai Foundation
Description: Promotional Card for the card mini-game

-[ PM Card C ]-
    Used At: E.V.S. Plate
   Location: Kukai Foundation
Description: Promotional Card for the card mini-game

-[ PM Card D ]-
    Used At: E.V.S. Plate
   Location: Encephalon
Description: Promotional Card for the card mini-game

-[ PM Card E ]-
    Used At: E.V.S. Plate
   Location: Encephalon
Description: Promotional Card for the card mini-game

-[ Robot Part Body ]-
    Used At: Kukai Foundation, the Robot Acadamy in the A.G.W.S. Shop
   Location: Segment Address No. 2 (Dock Colony - Talk To Me shop)
Description: Part of a robot. When taken to the Robot Academy, the loony
             professor there will give Shion Ethers for collecting certain
             parts. All are needed to get Erde Kaiser.

-[ Robot Part Head ]-
    Used At: Kukai Foundation, the Robot Acadamy in the A.G.W.S. Shop
   Location: Segment Address No. 1 (Kukai Foundation, City Sector 26 & 27)
Description: Part of a robot. When taken to the Robot Academy, the loony
             professor there will give Shion Ethers for collecting certain
             parts. All are needed to get Erde Kaiser. You get Seraphim Bird
             for this robot part.

-[ Robot Part Left Arm ]-
    Used At: Kukai Foundation, the Robot Acadamy in the A.G.W.S. Shop
   Location: Segment Address No. 9 (Cathedral Ship)
Description: Part of a robot. When taken to the Robot Academy, the loony
             professor there will give Shion Ethers for collecting certain
             parts. All are needed to get Erde Kaiser. You get Throni Blade
             from both of the robot arms.

-[ Robot Part Left Leg ]-
    Used At: Kukai Foundation, the Robot Acadamy in the A.G.W.S. Shop
   Location: Segment Address No. 8 (Elsa - B2F, near the Slide Deck)
Description: Part of a robot. When taken to the Robot Academy, the loony
             professor there will give Shion Ethers for collecting certain
            parts. All are needed to get Erde Kaiser. You get Dominion Tank
            from both of the robot legs.

-[ Robot Part Right Arm ]-
    Used At: Kukai Foundation, the Robot Acadamy in the A.G.W.S. Shop
   Location: Segment Address No. 7 (Woglinde)
Description: Part of a robot. When taken to the Robot Academy, the loony
             professor there will give Shion Ethers for collecting certain
             parts. All are needed to get Erde Kaiser. You get Throni Blade
             from both of the robot arms.

-[ Robot Part Right Leg ]-
    Used At: Kukai Foundation, the Robot Acadamy in the A.G.W.S. Shop
   Location: Segment Address No. 3 (Kukai Foundation, City Sector 26 & 27)
Description: Part of a robot. When taken to the Robot Academy, the loony
             professor there will give Shion Ethers for collecting certain
             parts. All are needed to get Erde Kaiser. You get Dominion Tank
             from both of the robot legs.

-[ S. Carrot Juice ]-
    Used At: Encephalon - Bunnie's House
   Location: Encephalon
Description: Super carrot juice (Bunnie's favorite drink). Put this on the
             table outside of Bunnie's house to lure him out, then run into his
             house to grab Decoder 3.

-[ Segment File ]-
    Used At: Main Menu
   Location: Given to you by Sergeant Swaine on the Woglinde
Description: File containing information on hidden storage rooms. Review the
             information by pressing the Circle button.

-[ U-TIC Card ]-
    Used At: U-TIC Battleship
   Location: U-TIC Battleship
Description: This card will disarm the electronic lock in corridor #5. Unlocks
             a door in the U-TIC Battleship granting access to Decoder 16.

-[ Vaporizer Plug-in ]-
    Used At: Anywhere
   Location: Woglinde - given to you by the guy in orange in the A.G.W.S.
             Hangar after the Gnosis attack.
Description: Vaporizer Plug-in for the Connection Gear. Use it to destroy
             obstacles on the map.




-------------------------------------------------------------------------------
--> XI-c.  Character Accessories                                         SIM01C
-------------------------------------------------------------------------------

Legend
~~~~~~

  User - who can use it
  Type - Body Armor / Head Armor / Auxiliary
Bought - Can it be bought from a shop
 Price - The price, if it can be bought (or sold)
 Desc. - What it does (such as PDEF +2, etc)
 Shops - What shops carry the accessory
 Found - Where you can find it for free.

-[ Angel Ring ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 4000
 Skill: EP Half
Effect: EP Consumption reduced by half
 Found: Encephalon

-[ Battle Gear ]-
  User: Shion, chaos, MOMO, Jr.
  Type: Body Armor
Bought: Yes  Price: 850
Effect: Physical Defense +24
 Shops: Dock Colony (#1), Durandal, Kukai Foundation (Our Treasure Inn)
 Found: Kukai Foundation

-[ Blade Soul ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 800
 Skill: Confusion Guard
Effect: Prevents "Confusion"
 Found: Encephalon

-[ Blue Ring ]-
  User: Any
  Type: Auxiliary
Bought: Yes  Price: 200
 Skill: DEX +2
Effect: Dexterity +2
 Shops: Elsa (#2 & #3), Dock Colony (#1,#2,#3), Kukai Foundation (OTI)

-[ Blue Topaz ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 600
 Skill: Ether Power D
Effect: "Veil" support effect
 Found: Encephalon

-[ Boost Pack ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 2500
 Skill: Battle BC+1
Effect: Boost +1 at the start of battle
 Drops: Rianon Se (Boss)

-[ Clock Shield ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 300
 Skill: Slow Guard
Effect: Prevents "Slow"
 Found: Cathedral Ship

-[ Coat-Beam ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 600
 Skill: Beam-20
Effect: Reduces Beam-type damage by 20%
 Found: Elsa

-[ Coat-Fire ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 500
 Skill: Fire-20
Effect: Reduces Fire-type damage by 20%
 Found: Cathedral Ship

-[ Coat-Ice ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 500
 Skill: Ice-20
Effect: Reduces Ice-type damage by 20%
 Found: U-TIC Battleship

-[ Coat-Lightning ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 500
 Skill: Lightning-20
Effect: Reduces Lightning-type damage by 20%
 Found: Woglinde

-[ Coat-Sword ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 700
 Skill: Sword-20
Effect: Reduces Slash & Pierce damage by 20%
 Found: Encephalon

-[ Commander's Crest ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 1500
 Skill: AP +1
Effect: Each turn AP +1
 Drops: Gargoyle (Boss)

-[ Cowboy Hat ]-
  User: Any
  Type: Head Armor
Bought: No   Price: 110
Effect: Physical Defense +2
 Found: Jr. comes equipped with it.

-[ Craft Apron ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 4000
 Skill: Skill P+25
Effect: Increases S.Pts earned by 25%; PDEF +2
 Drops: Mintia (Boss)

-[ Cross ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 900
 Skill: Damage-10
Effect: All damage taken reduced by 10%
 Found: Song of Nephilim

-[ D Unit V1 ]-
  User: KOS-MOS
  Type: Body Armor
Bought: No   Price: 100
Effect: Physical Defense +4
 Found: KOS-MOS comes equipped with it.

-[ D Unit V2 ]-
  User: KOS-MOS
  Type: Body Armor
Bought: Yes  Price: 400
Effect: Physical Defense +14
 Shops: Elsa

-[ D Unit V3 ]-
  User: KOS-MOS
  Type: Body Armor
Bought: Yes  Price: 620
Effect: Physical Defense +20
 Shops: Dock Colony

-[ D Unit V4 ]-
  User: KOS-MOS
  Type: Body Armor
Bought: Yes  Price: 960
Effect: Physical Defense +30
 Shops: Elsa (#1), Durandal, Kukai Foundation

-[ D Unit V5 ]-
  User: KOS-MOS
  Type: Body Armor
Bought: Yes  Price: 1400
Effect: Physical Defense +38
 Shops: Elsa (#2), Dock Colony (#2)

-[ D Unit V6 ]-
  User: KOS-MOS
  Type: Body Armor
Bought: Yes  Price: 2600
Effect: Physical Defense +48
 Shops: Elsa (#3), Dock Colony (#3)

-[ Defibrillator Vest ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 1000
 Skill: KO Guard
Effect: Prevents "Instant KO"
 Found: Song of Nephilim

-[ Double Buster ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 3500
 Skill: W Special
Effect: Allows double tech attacks (two in a row) when you have 6 AP.
 Found: Encephalon

-[ Fiber Suit ]-
  User: Shion, chaos, MOMO, Jr.
  Type: Body Armor
Bought: Yes  Price: 320
Effect: Physical Defense +12
 Shops: Elsa
 Found: Elsa

-[ Field Ring ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 900
 Skill: Stop Guard
Effect: Prevents "Stop"
 Found: Song of Nephilim

-[ Gemini Clock ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 2000
 Skill: ST Double
Effect: Status effect duration x2
 Drops: Doppelwogel (Boss)

-[ Green Ring ]-
  User: Any
  Type: Auxiliary
Bought: Yes  Price: 400
 Skill: PDEF +2
Effect: Physical Defense +2
 Shops: Elsa (#1,#2,#3), Dock Colony (#1,#2,#3), Kukai Foundation

-[ Guard Pendant ]-
  User: Any
  Type: Auxiliary
Bought: Yes  Price: 300
 Skill: PDEF Guard
Effect: Prevents "Physical Defense Down"
 Shops: Dock Colony (all), Cathedral Ship

-[ Kobold Ring ]-
  User: Any
  Type: Auxiliary
Bought: Yes  Price: 200
 Skill: EVA +2
Effect: Evade +2
 Shops: Elsa (#1,#2,#3), Dock Colony (#1,#2,#3), Kukai Foundation

-[ Magical Hat ]-
  User: Any
  Type: Head Armor
Bought: No   Price: 600
 Skill: Lost Guard
Effect: Prevents "Lost"; Physical Defense +4
 Found: Cathedral Ship

-[ Master's Pendant ]-
  User: Any
  Type: Auxilary
Bought: No   Price: 4000
 Skill: Experience P+25
Effect: Increases EXP points earned by 25%
 Drops: Ein Rugel (Boss)

-[ Metal Helmet ]-
  User: Shion, chaos, MOMO, Jr.
  Type: Head Armor
Bought: Yes  Price: 100
Effect: Physical Defense +2
 Shops: Elsa

-[ Metal Wear ]-
  User: Shion, chaos, MOMO, Jr.
  Type: Body Armor
Bought: Yes  Price: 200
Effect: Physical Defense +8
 Shops: Elsa

-[ Neo Armor Alpha ]-
  User: Shion, chaos, MOMO, Jr.
  Type: Body Armor
Bought: No   Price: 1000
 Skill: PDEF +4
Effect: Physical Defense +30
 Found: Song of Nephilim

-[ Neo Armor Beta ]-
  User: Shion, chaos, MOMO, Jr.
  Type: Body Armor
Bought: No   Price: 1200
 Skill: EDEF +4
Effect: Physical Defense +30
 Found: Song of Nephilim

-[ Nightwalker ]-
  User: Any
  Type: Head Armor
Bought: No   Price: 400
 Skill: Sleep Guard
Effect: Prevents "Sleep"; Physical Defense +4
 Found: Cathedral Ship

-[ Orange Ring ]-
  User: Any
  Type: Auxiliary
Bought: Yes  Price: 300
 Skill: EDEF +2
Effect: Ether Defense +2
 Shops: Elsa (#1,#2,#3), Dock Colony (#1,#2,#3), Kukai Foundation

-[ Power Brace ]-
  User: Any
  Type: Auxiliary
Bought: Yes  Price: 300
 Skill: PATK Guard
Effect: Prevents "Physical Attack Down"
 Shops: Dock Colony (all), Cathedral Ship

-[ Protector ]-
  User: Any
  Type: Auxiliary
Bought: Yes  Price: 80
Effect: Physical Defense +2
 Shops: Woglinde, Elsa (#1-#3), Dock Colony (all), Durandal, Kukai Foundation

-[ Purple Ring ]-
  User: Any
  Type: Auxiliary
Bought: Yes  Price: 300
 Skill: EATK +2
Effect: Ether Attack +2
 Shops: Dock Colony (#1-#3)
 Drops: Margulis (Boss)

-[ Red Ring ]-
  User: Any
  Type: Auxiliary
Bought: Yes  Price: 600
 Skill: PATK +2
Effect: Physical Attack +2
 Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation
 Drops: Margulis (Boss)

-[ Red Topaz ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 600
 Skill: Ether Power U
Effect: "Anti-Veil" support effect
 Found: Encephalon

-[ Revenge Power ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 2500
 Skill: CB On
Effect: Auto-Boost when attacked (Counter+10 skill required)
 Drops: Tiamat (Boss)

-[ Ruby Helmet ]-
  User: Any
  Type: Head Armor
Bought: Yes  Price: 600
Effect: Physical Defense +6
 Shops: Elsa (#3)
 Found: Encephalon

-[ Ruby Suit ]-
  User: Shion, chaos, MOMO, Jr.
  Type: Body Armor
Bought: Yes  Price: 1200
Effect: Physical Defense +30
 Shops: Elsa (#2), Dock Colony (#2)

-[ Rune Crystal ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 600
 Skill: EP Double Guard
Effect: Prevents "EP Overconsumption"
 Found: Kukai Foundation

-[ Samurai Heart ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 900
 Skill: Counter+10
Effect: Increases counter-attack rate by 10%; 1/2 BG accumulation during
        counter-attack
 Found: Kukai Foundation
 Drops: Doppelwogel (Boss)

-[ Scope ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: ?
 Skill: Search Eyes
Effect: See enemy HP info
 Found: Asteroid Pleroma, Shion comes equipped with one initially.

-[ Shield Armor ]-
  User: Shion, chaos, MOMO, Jr.
  Type: Body Armor
Bought: No   Price: 3200
 Skill: All Guard
Effect: Prevents all status effects; Physical Defense +36
 Drops: Rianon Se (Boss)

-[ Silver Crown ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 800
 Skill: EPMAX+15
Effect: Increases Max EP by 15%
 Drops: Gargoyle (Boss)

-[ Snake Hunter ]-
  User: Any
  Type: Auxiliary
Bought: Yes  Price: 500
 Skill: Poison Guard
Effect: Prevents "Poison
 Shops: Elsa (#1), Dock Colony (#1-#3), Cathedral Ship, Durandal
 Found: Pleroma

-[ Sniper Goggles ]-
  User: Any
  Type: Auxiliary
Bought: Yes  Price: 200
 Skill: DEX Guard
Effect: Prevents "Dexterity Down"
 Shops: Elsa (#1), Dock Colony (#1-#3), Durandal

-[ Soldier's Honor ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 700
 Skill: Special Guard
Effect: Prevents "Attack Disable"
 Found: Song of Nephilim

-[ Soul ]-
  User: Shion, chaos, MOMO, Jr.
  Type: Body Armor
Bought: No   Price: 800
 Skill: Lonely PDUP
Effect: Increases Physical Defense as allies are KO'd; Physical Defense +20
 Drops: Gigas (Boss)

-[ Space Helmet ]-
  User: Shion, chaos, MOMO, Jr.
  Type: Head Armor
Bought: Yes  Price: 340
Effect: Physical Defense +4
 Shops: Elsa (#1), Dock Colony (1st visit & #1), Durandal, Kukai Foundation

-[ Speed Shoes ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 2500
 Skill: Speed +25
Effect: Increases Speed by 25%
 Found: Woglinde (Segment Address No. 16)

-[ Spirit ]-
  User: Shion, chaos, MOMO, Jr.
  Type: Body Armor
Bought: No   Price: 800
 Skill: Lonely EDUP
Effect: Increases Ether Defense as allies are KO'd; Physical Defense +20
 Drops: Gigas (Boss)

-[ Spirit Pendant ]-
  User: Any
  Type: Auxiliary
Bought: Yes  Price: 200
 Skill: EATK Guard
Effect: Prevents "Ether Attack Down"
 Shops: Elsa (1st visit)
 Found: Elsa

-[ Star Hat ]-
  User: Shion, chaos, MOMO, Jr.
  Type: Auxiliary
Bought: No   Price: 4000
 Skill: Ether P+25
Effect: Physical Defense +4; Increases E.Pts earned by 25%
 Found: Encephalon

-[ Stylish Armor ]-
  User: Shion, chaos, MOMO, Jr.
  Type: Body Armor
Bought: Yes  Price: 580
Effect: Physical Defense +18
 Shops: Dock Colony (1st visit)

-[ Survival Wear ]-
  User: Shion, chaos, MOMO, Jr.
  Type: Body Armor
Bought: No   Price: 210
Effect: Physical Defense +12
 Found: chaos has it to start? dunno...

-[ Swimsuit ]-
  User: Shion, MOMO
  Type: Auxiliary
Bought: No   Price: 1500
 Skill: Tech P+25
Effect: Increases T.Pts earned by 25%; Physical Defense +1
 Drops: Great Joe (Boss)
 Found: Kukai Foundation

-[ Techtron Clothes ]-
  User: Shion, chaos, MOMO, Jr.
  Type: Body Armor
Bought: Yes  Price: 2000
Effect: Physical Defense +38
 Shops: Elsa (#3), Dock Colony (#3)

-[ Techtron Helmet ]-
  User: Any
  Type: Head Armor
Bought: Yes  Price: 880
Effect: Physical Defense +8
 Shops: Elsa (#3), Dock Colony (#3)

-[ Thief Ring ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 300
 Skill: Rare+10
Effect: Increases change to get rare items after battle by 10%
 Found: Pleroma

-[ Uniform ]-
  User: Shion
  Type: Body Armor
Bought: Yes  Price: 80
Effect: Physical Defense +3
 Shops: Woglinde

-[ Venom Block ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 600
 Skill: A-Poison Guard
Effect: Prevents "Attack Poison"
 Found: Encephalon

-[ VOLG10 ]-
  User: Ziggy
  Type: Body Armor
Bought: No   Price: 60
Effect: Physical Defense +3
 Found: Ziggy comes equipped with it

-[ VOLG20 ]-
  User: Ziggy
  Type: Body Armor
Bought: Yes  Price: 420
Effect: Physical Defense +16
 Shops: Dock Colony (1st visit)

-[ VOLG30 ]-
  User: Ziggy
  Type: Body Armor
Bought: Yes  Price: 680
Effect: Physical Defense +28
 Shops: Elsa (#1), Dock Colony (#1), Durandal, Kukai Foundation

-[ VOLG40 ]-
  User: Ziggy
  Type: Body Armor
Bought: Yes  Price: 880
Effect: Physical Defense +36
 Shops: Elsa (#2), Dock Colony (#2)

-[ VOLG50 ]-
  User: Ziggy
  Type: Body Armor
Bought: Yes  Price: 1500
Effect: Physical Defense +44
 Shops: Elsa (#3), Dock Colony (#3)

-[ White Ring ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: ?
 Skill: AGL +1
Effect: Agility +1
 Found: KOS-MOS comes equipped with it

-[ Wooden Idol ]-
  User: Any
  Type: Auxiliary
Bought: No   Price: 800
 Skill: Bind Guard
Effect: Prevents "Curse"
 Found: Kukai Foundation




-------------------------------------------------------------------------------
--> XI-d.  Character Weapons                                             SIM01D
-------------------------------------------------------------------------------

Legend:

User   - Who can use it
Type   - Standard or Sub-Weapon
Bought - Can the weapon be bought; No means it's found or given
Price  - Obviously, the price of the weapon (N/A means it's free!)
Desc.  - Weapon description
Found  - How/where to get it

-[ Battle Rod ]-
  User: MOMO
  Type: Standard
Bought: No   Price: 60
  Info: Physical Attack +3
 Found: MOMO comes equipped with it

-[ BMP55SX ]-
  User: Ziggy
  Type: Sub-Weapon
Bought: No   Price: 400
  Info: All / Line / Beam EA135%
 Found: Ziggy comes equipped with it

-[ CROSS ]-
  User: Jr.
  Type: Standard
Bought: Yes  Price: 2400
  Info: Gun manufactured by Cross
 Shops: Elsa (#3)

-[ F-BSHOT ]-
  User: KOS-MOS
  Type: Sub-Weapon
Bought: No   Price: 1800
  Info: Dragon Skull - Single / Line / Beam EA120%
 Found: Given after completing E-Mail Chain

-[ F-GSHOT ]-
  User: KOS-MOS
  Type: Sub-Weapon
Bought: No   Price: 1000
  Info: Triple Gatling Gun - Single / Line / Pierce
 Found: KOS-MOS has this weapon from the beginning

-[ F-MSHOT ]-
  User: KOS-MOS
  Type: Sub-Weapon
Bought: No   Price: ?
  Info: Arm Missile Pod - All / Air / Hit
 Found: KOS-MOS has this weapon from the beginning

-[ F-RSHOT ]-
  User: KOS-MOS
  Type: Sub-Weapon
Bought: No   Price: ?
  Info: Short Rail Cannon - Single / Line / Pierce
 Found: From E-Mail, after Encephalon

-[ F-SCYTHE ]-
  User: KOS-MOS
  Type: Sub-Weapon
Bought: No   Price: 8000
  Info: Sycthe that emits an Ether Field - All / Line / None EA300%
 Found: From E-Mail, after Kukai attack

-[ Holey Gloves ]-
  User: chaos
  Type: Standard
Bought: No   Price: ?
  Info: Holey Gloves.
 Found: Use MOMO's Dark Scepter Tech Attack on Delphyne

-[ M.W.S. ]-
  User: Shion
  Type: Standard
Bought: No   Price: Free
  Info: Shion's Multiple Weapons System
 Found: Woglinde, A.G.W.S. Hangar, after E-Mail

-[ MAKAROV ]-
  User: Jr.
  Type: Standard
Bought: No   Price: 10000
  Info: An heirloom-quality antique gun
 Found: Given to Jr. by Gaignun as a gift

-[ Metal Rod ]-
  User: MOMO
  Type: Standard
Bought: Yes  Price: 200
  Info: Physical Attack +5
 Shops: Dock Colony (1st visit)

-[ Mithril Rod ]-
  User: MOMO
  Type: Standard
Bought: Yes  Price: 520
  Info: Physical Attack +9
 Shops: Elsa (#2), Dock Colony (#2)

-[ MSP89SX ]-
  User: Ziggy
  Type: Sub-Weapon
Bought: Yes  Price: 1200
  Info: Missile Pod - All / Line / Hit
 Shops: Dock Colony (1st visit)

-[ Navy Gloves ]-
  User: chaos
  Type: Standard
Bought: Yes  Price: 240
  Info: Physical Attack +5
 Shops: Dock Colony (1st visit)

-[ Penguin Rod ]-
  User: MOMO
  Type: Standard
Bought: No   Price: 1000
  Info: "Slow" against B/G enemies; Physical Attack +7
 Drops: Mintia (Boss)

-[ Platinum Rod ]-
  User: MOMO
  Type: Standard
Bought: Yes  Price: 380
  Info: Physical Attack +7
 Shops: Elsa (#1), Durandal, Kukai Foundation

-[ Rider Gloves ]-
  User: chaos
  Type: Standard
Bought: Yes  Price: 160
  Info: Physical Attack +7
 Shops: Elsa (#1), Durandal, Kukai Foundation

-[ ROOK505 ]-
  User: Jr.
  Type: Standard
Bought: Yes  Price: 800
  Info: Standard Rook Co. Gun
 Shops: Elsa (#1), Durandal, Kukai Foundation

-[ SAIFAR45 ]-
  User: Jr.
  Type: Standard
Bought: Yes  Price: 1200
  Info: Gun manufactured by Saifar
 Shops: Elsa (#2,#3),

-[ Saint Rod ]-
  User: MOMO
  Type: Standard
Bought: Yes  Price: 680
  Info: Physical Attack +12
 Shops: Elsa (#3), Dock Colony (#3)

-[ Space Gloves ]-
  User: chaos
  Type: Standard
Bought: No   Price: 250
  Info: Physical Attack +3
 Found: chaos comes equipped with it

-[ W Hammer Rod ]-
  User: MOMO
  Type: Standard
Bought: No   Price: 500
  Info: "Confusion" against B/G enemies; Physical Attack +10
 Found: Song of Nephilim (Seg.Ad.12?)

-[ Work Gloves ]-
  User: chaos
  Type: Standard
Bought: Yes  Price: 80
  Info: Physical Attack +9
 Shops: Elsa (#2), Dock Colony (#2)




-------------------------------------------------------------------------------
--> XI-e.  Character Ammo                                                SIM01E
-------------------------------------------------------------------------------

Legend
~~~~~~

Weapon - what weapon the ammo is for
Bought - can it be bought
Price  - cost of ammo
Desc.  - description
Shops  - where it can be bought

-[ BXS001V ]-
Weapon: M.W.S. (Shock Blade Tech Attack)
Bought: No   Price: 100
  Info: Slow against Mechanical enemies

-[ BXS002V ]-
Weapon: M.W.S. (Shock Blade Tech Attack)
Bought: Yes  Price: 200
  Info: Power Loss against Mechanical enemies
 Shops: Elsa (#1-#3), Durandal, Kukai Foundation

-[ BXS003V ]-
Weapon: M.W.S. (Shock Blade Tech Attack)
Bought: Yes  Price: 200
  Info: Armor Failure against Mechanical enemies
 Shops: Elsa (#1-#3), Durandal, Kukai Foundation

-[ BXS004V ]-
Weapon: M.W.S. (Shock Blade Tech Attack)
Bought: Yes  Price: 200
  Info: Physical Attack Down against Biological and Gnosis enemies
 Shops: Elsa (#1-#3), Durandal, Kukai Foundation

-[ BXS005V ]-
Weapon: M.W.S. (Shock Blade Tech Attack)
Bought: Yes  Price: 200
  Info: Physical Defense Down against Biological and Gnosis enemies
 Shops: Elsa (#1-#3), Durandal, Kukai Foundation

-[ CS700 ]-
Weapon: CROSS
Bought: No   Price: ?
  Info: Physical Attack +10

-[ CS700DFD ]-
Weapon: CROSS
Bought: Yes  Price: 500
  Info: Physical Defense Down against Biological and Gnosis enemies
 Shops: Elsa (#3)

-[ CS700PWD ]-
Weapon: CROSS
Bought: Yes  Price: 500
  Info: Physical Attack Down against Biological and Gnosis enemies
 Shops: Elsa (#3)

-[ CS700SLW ]-
Weapon: CROSS
Bought: Yes  Price: 500
  Info: "Slow" against Biological and Gnosis enemies
 Shops: Elsa (#3)

-[ CS700UVL ]-
Weapon: CROSS
Bought: Yes  Price: 500
  Info: Ether Attack Down against Biological and Gnosis enemies
 Shops: Elsa (#3)

-[ KGS10V ]-
Weapon: F-GSHOT
Bought: No   Price: 100
  Info: Physical Attack +12

-[ KRS50V ]-
Weapon: F-RSHOT
Bought: No   Price: ?
  Info:  Physical Attack +20

-[ MAKAROV Bullets ]-
Weapon: MAKAROV
Bought: No   Price: 1000
  Info: Physical Attack +5

-[ MSS500 ]-
Weapon: MSP89SX
Bought: No   Price: 60
  Info: Physical Attack +4

-[ MSS540 ]-
Weapon: MSP89SX
Bought: No   Price: ?
  Info: Missile Pod Ammo - Physical Attack +12
 Found: Durandal - Armory

-[ RK200 ]-
Weapon: ROOK505
Bought: No   Price: 150
  Info: Physical Attack +4

-[ RK280 ]-
Weapon: ROOK505
Bought: Yes  Price: 400
  Info: Physical Attack +6
 Shops: Elsa (#1), Durandal, Kukai Foundation

-[ SR500 ]-
Weapon: SAIFAR45
Bought: No   Price: 300
  Info: Physical Attack +8




-------------------------------------------------------------------------------
--> XI-f.  A.G.W.S. Weapons                                              SIM01F
-------------------------------------------------------------------------------

Here's a breakdown of the abbreviations and such:

Price   - price of weapon
Type    - the type of weapon (sword, axe, rifle, etc.)
W-ACT   - Yes/No if the weapon can be used when paired to W-ACT at 6 AP
Attack  - the attack type: <target> / <range> / <hit-type>
            - target: Single (one enemy) or All (all enemies)
            - range : Near, Line, Air
                - Near means Vanguard only
                - Line means Vanguard only, ranged. (line of sight)
                - Air means everything (Vanguard and Rearguard)
            - hit type: Slash, Pierce, Beam, Hit, Fire, None
                - Hit, Pierce and Slash are -generally- physical-type damage
                - Beam generally comes listed with another value right after
                  it, displayed like "Beam EA120%" That means it's Beam Damage
                  with 120% Ether Attack.
                - Fire is listed similarly to beam, except it says Fire instead
                  of Beam.
                - None usually refers to some sort of Beam attack that doesn't
                  actually have Beam-type damage associated with it. Basically,
                  it's like a non-elemental attack.
Desc.   - weapon description
Shops   - where it can be bought
Found   - places where you can find it for free


-[ AIRD-AG2 ]-
  Type: Aerials
 Price: 5000
 W-ACT: No
Attack: All / Air / Beam EA250%
  Info: Federation Army aerials
 Shops: Dock Colony (#2,#3)

-[ AXE11AG ]-
  Type: Axe
 Price: 600
 W-ACT: Yes
Attack: Single / Near / Slash
  Info: Federation Army axe
 Shops: Dock Colony (all)

-[ BA15VX ]-
  Type: Beam Arm
 Price: 1800
 W-ACT: Yes
Attack: Single / Line / Beam EA 185%
  Info: Beam Arm manufactured by Vector
 Shops: Elsa (#1-#3), Kukai Foundation (all)

-[ BBC-AG5 ]-
  Type: Beam Cannon
 Price: 8800
 W-ACT: No
Attack: Single / Line / Beam EA600%
  Info: Federation Army large beam cannon
 Shops: Dock Colony (#3)

-[ BL24AG ]-
  Type: Beam Launcher
 Price: 1400
 W-ACT: No
Attack: Single / Line / Beam EA 200%
  Info: Federation Army Beam Launcher
 Shops: Elsa (#1-#3), Kukai Foundation (all)

-[ BMP-AG5 ]-
  Type: Missile Pod
 Price: 5000
 W-ACT: No
Attack: All / Air / Hit
  Info: Federation Army large missile pod
 Shops: Dock Colony (#3)

-[ BMP45VX ]-
  Type: Beam Pod
 Price: 680
 W-ACT: No
Attack: All / Air / Beam EA 130%
  Info: Wide Beam pod manufactured by Vector
 Shops: Elsa (1st visit), Dock Colony (all)

-[ BSW13AG ]-
  Type: Beam Sword
 Price: 2200
 W-ACT: Yes
Attack: Single / Near / Slash / Beam
  Info: Federation Army beam sword
 Shops: Elsa (#3), Kukai Foundation (#2)

-[ CB85VX ]-
  Type: Chaff Box
 Price: 1800
 W-ACT: No
Attack: Enemies & All Allies / Air / S
  Info: Chaff Box manufactured by Vector
 Shops: Elsa (#3), Kukai Foundation (#2)

-[ DEF-VX ]-
  Type: Defense Shield
 Price: 2600
 W-ACT: No
Attack: All Allies / Ether Shield
  Info: Defensive Shield manufactured by Vector
 Shops: Dock Colony (#2,#3)

-[ DLC02AG4 ]-
  Type: Drill Claw
 Price: 2800
 W-ACT: Yes
Attack: Single / Near / Pierce
  Info: Federation Army drill claw
 Shops: Dock Colony (#3)

-[ ECM1-VX ]-
  Type: ECM Launcher
 Price: 1200
 W-ACT: No
Attack: Single / Line / Slash
  Info: ECM Launcher manufactured by Vector
 Shops: Dock Colony (#1-#3)

-[ ECM2-VX ]-
  Type: ECM Launcher
 Price: 2400
 W-ACT: No
Attack: All / Air / S
  Info: ECM Pod manufactured by Vector
 Shops: Dock Colony (#2,#3)

-[ FLM64AG ]-
  Type: Flame Launcher
 Price: 800
 W-ACT: Yes
Attack: Single / Line / Fire EA 150%
  Info: Federation Army flame launcher
 Shops: Dock Colony (all)

-[ GLG76AG ]-
  Type: Gatling Gun
 Price: 1400
 W-ACT: Yes
Attack: Single / Line / Pierce
  Info: Federation Army Gataling Gun
 Shops: Elsa (#1-#3), Kukai Foundation (all)

-[ GRD20AG ]-
  Type: Grenade Launcher
 Price: 2000
 W-ACT: Yes
Attack: Single / Line / Fire
  Info: Federation Army grenade launcher
 Shops: Elsa (#2), Kukai Foundation (#1)

-[ HG75VX ]-
  Type: Handgun
 Price: 900
 W-ACT: Yes
Attack: Single / Line / Pierce
  Info: Handgun manufactured by Vector
 Shops: Elsa (#1-#3), Kukai Foundation (all)

-[ HGG-AG5 ]-
  Type: Heavy Gatling Gun
 Price: 2800
 W-ACT: Yes
Attack: Single / Line / Pierce
  Info: Federation Army gatling gun
 Shops: Dock Colony (#3)

-[ HMP-AG5 ]-
  Type: Missile Pod
 Price: 3000
 W-ACT: No
Attack: All / Air / Hit
  Info: Federation Army hand missile pod
 Shops: Dock Colony (#3)

-[ HMP33AG ]-
  Type: Missile Pod
 Price: 700
 W-ACT: No
Attack: All / Air / Hit
  Info: Federation Army hand missile pod
 Shops: Dock Colony (all)

-[ HMR-AG5 ]-
  Type: Hammer
 Price: 3000
 W-ACT: No
Attack: Single / Near / Hit
  Info: Federation Army hammer
 Shops: Dock Colony (#3)

-[ HMR55AG ]-
  Type: Hammer
 Price: 1600
 W-ACT: Yes
Attack: Single / Near / Hit
  Info: Federation Army hammer
 Shops: Elsa (#2,#3), Kukai Foundation (#1,#2)

-[ LC-AG5 ]-
  Type: Cannon
 Price: 7800
 W-ACT: No
Attack: Single / Line / Pierce
  Info: Federation Army long cannon
 Shops: Dock Colony (#3)

-[ LG10AG ]-
  Type: Rifle
 Price: 520
 W-ACT: Yes
Attack: Single / Line / Pierce
  Info: Federation Army rifle
 Shops: Elsa (1st visit)

-[ LG100VX ]-
  Type: Beam Rifle
 Price: 3800
 W-ACT: No
Attack: Single / Line / Beam EA300%
  Info: Long Beam Rifle manufactured by Vector
 Shops: Elsa (#2,#3), Kukai Foundation (#1,#2)

-[ LG24VX ]-
  Type: Beam Rifle
 Price: 620
 W-ACT: Yes
Attack: Single / Line / Beam EA 120%
  Info: Beam rifle manufactured by Vector
 Shops: Elsa (1st visit)

-[ LM11VX ]-
  Type: Lancer Arm
 Price: 2400
 W-ACT: Yes
Attack: Single / Near / Slash
  Info: Lancer Arm manufactured by Vector
 Shops: Elsa (#2,#3), Kukai Foundation (#1,#2)

-[ LW-VX2 ]-
  Type: Lance
 Price: 7000
 W-ACT: No
Attack: All / Air / Beam EA300%
  Info: Lance manufactured by Vector
 Shops: Dock Colony (#3)

-[ PB55AG ]-
  Type: Bunker Buster
 Price: 1000
 W-ACT: No
Attack: Single / Near / Pierce
  Info: Federation Army bunker buster
 Shops: Elsa (#3), Kukai Foundation (all)

-[ SHB67AG ]-
  Type: Shield Beam Rifle
 Price: 1000
 W-ACT: No
Attack: Single / Air / Beam EA 130% / Defense
  Info: Federation Army shield beam rifle
 Shops: Elsa (#1-#3), Dock Colony (1st visit), Kukai Foundation (all)

-[ SMG99AG ]-
  Type: Submachine Gun
 Price: 440
 W-ACT: Yes
Attack: Single / Line / Pierce
  Info: Federation Army submachine gun
 Shops: Elsa (1st visit)
 Found: Woglinde (Crewman's Quarters)

-[ SMG32VX ]-
  Type: Submachine Gun
 Price: 660
 W-ACT: Yes
Attack: Single / Line / Pierce
  Info: Submachine gun manufactured by Vector
 Shops: Elsa (1st visit), Dock Colony (all)

 -[ SMP53B1 ]-
  Type: Missile Pod
 Price: 480
 W-ACT: No
Attack: All / Air / Hit
  Info: Federation Army missile pod
 Shops: Elsa

-[ SWD21AG ]-
  Type: Sword
 Price: 320
 W-ACT: Yes
Attack: Single / Near / Slash
  Info: Federation Army sword
 Shops: Elsa (1st visit), Dock Colony (1st visit & #1)

-[ SWD34VX ]-
  Type: Sword
 Price: 320
 W-ACT: Yes
Attack: Single / Near / Slash
  Info: Vector sword
 Shops: Elsa (1st visit), Dock Colony (1st visit & #1)

-[ WCT02AG4 ]-
  Type: Gyro Saucer
 Price: 2200
 W-ACT: Yes
Attack: Single / Near / Slash
  Info: Federation Army Gyro Saucer
 Shops: Dock Colony (#2,#3)




-------------------------------------------------------------------------------
--> XI-g.  A.G.W.S. Accessories                                          SIM01G
-------------------------------------------------------------------------------


-[ Anti-Beam Armor ]-
Bought: Yes  Price: 1000
Effect: Beam damage reduced by 25%
 Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all)
 Drops: Domo Carrier (Boss)

-[ Anti-Fire Armor ]-
Bought: Yes  Price: 1000
Effect: Fire damage reduced by 25%
 Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all)

-[ Anti-Ice Armor ]-
Bought: Yes  Price: 1000
Effect: Ice damage reduced by 25%
 Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all)

-[ Anti-Lightning Armor ]-
Bought: Yes  Price: 1000
Effect: Lightning damage reduced 25%
 Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all)

-[ AP Shield ]-
Bought: Yes  Price: 500
Effect: Prevents "AP Half"
 Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all)

-[ Armor Protect Unit ]-
Bought: Yes  Price: 500
Effect: Prevents "Armor Failure"
 Shops: Elsa (#1-#3), Dock Colony (all), Kukai Foundation (all)

-[ Auxiliary Armor A ]-
Bought: Yes  Price: 100
Effect: Armor +2
 Shops: All shops

-[ Auxiliary Armor B ]-
Bought: Yes  Price: 200
Effect: Armor +4
 Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all)

-[ B-MAX Circuit ]-
Bought: No   Price: 2000
Effect: Enables use of Boost
 Drops: Abmix (Boss), Tiamat (Boss), Simeon (Boss)

-[ Cockpit Guard ]-
Bought: Yes  Price: 800
Effect: Prevents "Confusion" & "Sleep"
 Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all)

-[ EF Circuit A ]-
Bought: Yes  Price: 200
Effect: Ether Defense +2
 Shops: All shops

-[ EF Circuit B ]-
Bought: Yes  Price: 400
Effect: Ether Defense +4
 Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all)

-[ Engine Shield ]-
Bought: Yes  Price: 500
Effect: Prevents "Engine Stop"
 Shops: Kukai Foundation (#2)

-[ Fast Circuit 25 ]-
Bought: No   Price: 2500
Effect: Increases speed by 25%
 Drops: Simeon (Boss), Shutz (Proto Dora's Goons)

-[ Fast Circuit 50 ]-
Bought: No   Price: ?
Effect: Increases Speed by 50%
 Drops: Proto Dora (Boss)

-[ Gear Shield ]-
Bought: Yes  Price: 500
Effect: Prevents "Slow"
 Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all)

-[ Guard Cleaner ]-
Bought: Yes  Price: 2000
Effect: Clears all status effects when Guarding
 Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all)
 Found: Encephalon

-[ Guard Recovery ]-
Bought: Yes  Price: 2000
Effect: Recover 10% of Max FHP when Guarding
 Shops: Elsa (#1-#3), Dock Colony (#1-#3), Kukai Foundation (all)

-[ M Chip Guard ]-
Bought: Yes  Price: 500
Effect: Prevents "Wear"
 Shops: Elsa (#3), Dock Colony (#1,#3), Kukai Foundation (#2)

-[ Tuned Circuit ]-
Bought: No   Price: 1500
Effect: Agility +1
 Found: Cathedral Ship

-[ W Circuit Shield ]-
Bought: Yes  Price: 500
Effect: Prevents "Attack Disable"
 Shops: Elsa (#3), Dock Colony (#3), Kukai Foundation (#2)




-------------------------------------------------------------------------------
--> XI-h.  A.G.W.S. Ammo                                                 SIM01H
-------------------------------------------------------------------------------

Legend
~~~~~~

Weapon - what weapon the ammo is for
Bought - can it be bought
Price  - cost of ammo
Desc.  - description
Shops  - where it can be bought

-[ CB85B2 ]-
Weapon: CB85VX
Bought: Yes  Price: 300
  Info: "Ether Attack Down" against B/G enemies
 Shops: Kukai Foundation (#2)

-[ CB85B3 ]-
Weapon: CB85VX
Bought: Yes  Price: 300
  Info: "Physical Attack Down" against B/G enemies
 Shops: Kukai Foundation (#2)

-[ CB85B4 ]-
Weapon: CB85VX
Bought: Yes  Price: 300
  Info: "Physical Defense Down" against B/G enemies
 Shops: Kukai Foundation (#2)

-[ ECM1B2 ]-
Weapon: ECM1-VX
Bought: Yes  Price: 300
  Info: "Armor Failure" against Mechanical enemies
 Shops: Dock Colony (#1-#3)

-[ ECM1B3 ]-
Weapon: ECM1-VX
Bought: Yes  Price: 300
  Info: "Dexterity Down" against Mechanical enemies
 Shops: Dock Colony (#1-#3)

-[ ECM1B4 ]-
Weapon: ECM1-VX
Bought: Yes  Price: 300
  Info: "Slow" against Mechanical enemies
 Shops: Dock Colony (#1-#3)

-[ ECM1B5 ]-
Weapon: ECM1-VX
Bought: Yes  Price: 300
  Info: "Wear" against Mechanical enemies
 Shops: Dock Colony (#1-#3)

-[ ECM2B2 ]-
Weapon: ECM2-VX
Bought: Yes  Price 450
  Info: "Physical Defense Down" against Mechanical enemies
 Shops: Dock Colony (#3)

-[ ECM2B3 ]-
Weapon: ECM2-VX
Bought: Yes  Price 450
  Info: "Dexterity Down" against Mechanical enemies
 Shops: Dock Colony (#3)

-[ ECM2B4 ]-
Weapon: ECM2-VX
Bought: Yes  Price 450
  Info: "Slow" against Mechanical enemies
 Shops: Dock Colony (#3)

-[ ECM2B5 ]-
Weapon: ECM2-VX
Bought: Yes  Price 450
  Info: "Wear" against Mechanical enemies
 Shops: Dock Colony (#3)




-------------------------------------------------------------------------------
--> XI-i.  A.G.W.S.                                                      SIM01I
-------------------------------------------------------------------------------

Here is all the info on the A.G.W.S. you can buy (or get for free during the
game). The stats listed are for a non-upgraded, brand new, unequipped A.G.W.S.
Adding accessories or upgrading the A.G.W.S. will obviously change these
values.

For the A.G.W.S. you can buy, they can only be bought at the Dock Colony, after
the Elsa docks with the Durandal. New A.G.W.S. become available as the game
progresses.

NOTE: I didn't list Shion or chaos' A.G.W.S. because I upgraded them (thus
changing their stats) before I started this section (whoops!) I'll get the info
for them next time around, or just submit it to me! Anybody know what the hell
the WAGL stat is for? W-ACT Agility? Or..something?

Legend
~~~~~~

Bought - Yes/No if it can be bought
Price  - the price if it can be bought
FHP    - Frame Hit Points
PARM   - Physical Armor (similar to the VIT stat)
DPOW   - Drive Power (similar to the STR stat)
EARM   - Ether Armor (similar to the EDEF stat)
AGL    - Agility
WAGL   - ...? no idea.

-[ AG-04 ]-
Bought: Yes  Price: 80,000
FHP: 2400  PARM: 88   DPOW: 76   EARM: 0   AGL: 7   WAGL: 0

-[ AG-05 ]-
Bought: Yes  Price: 300,000
FHP: 6000  PARM: 120  DPOW: 130  EARM: 0   AGL: 5   WAGL: 0

-[ VX-4000 ]-
Bought: Yes  Price: 50,000
FHP: 1200  PARM: 68   DPOW: 51   EARM: 8   AGL: 7   WAGL: 0




-------------------------------------------------------------------------------
--> XI-j.  Cards                                                         SIM01J
-------------------------------------------------------------------------------

Cards are a part of the card mini-game. There are several special "promotional"
cards, listed in the Special Items section. Here are the three basic flavors of
cards you find throughout the game in shops.

 Starter Set - 400G - Starter set for the card game
Card Pack #1 - 100G - Card game booster pack #1
Card Pack #2 - 100G - Card game booster pack #2

For more information on the card mini-game, see the Mini-Games section. To view
the promotional cards, see the Special Items sub-section above.




_______________________________________________________________________________
===============================================================================
==> XII.  S H O P S                                                      SSHP01
===============================================================================

Within this section is a complete list of all the shops you encounter
throughout your journey. The shops are listed in order of appearance. Several
shops are also restocked at various times throughout the game, these are listed
as well.

In order to eliminate any confusion, when a shop is restocked, I list
everything the shop sells at that point in time, not just what items changed or
were added. For example, Elsa's U.M.N. port, restock #1, what you see listed is
exactly everything you would see when you visit that shop (provided you visit
it during the correct time frame). Information as to when the items are
available is listed for each shop, as well.

PLEASE NOTE: The prices listed here are the prices WITHOUT any discounts. If
you successfully complete E-Mail chains and get discounts for Standard Items,
A.G.W.S. Accessories or A.G.W.S. Weapons, the prices you see in-game will be
less than what I have listed!




-------------------------------------------------------------------------------
--> XII-a.  Woglinde - A.G.W.S. Hangar                                  SSHP01A
-------------------------------------------------------------------------------

This shop is only available during the actual mission part in the first part of
the game. You cannot access it from the E.V.S.


-[ Standard Items ]-     -[ Character Accessories ]-
Med Kit      20          Uniform    100
Ether Pack   40          Protector  80
Escape Pack  20
Bio Sphere   120
Revive       60




-------------------------------------------------------------------------------
--> XII-b.  Elsa - U.M.N. Port                                          SSHP01B
-------------------------------------------------------------------------------

This shop is accessible right after the Asteroid Pleroma mission. This is the
first time you see this shop. This shop is restocked several times throughout
the game, and the new shop listings are below this.


-[ Standard Items ]-    -[ Character Accessories ]-    -[ Cards ]-
Med Kit      20         Metal Wear      200            Starter Set   400
Ether Pack   40         Fiber Suit      320            Card Pack #1  100
Revive       60         D Unit V2       400
Cure-All     100        Metal Helmet    100
Antidote     60         Spirit Pendant  400
Neuro Stim   60
Escape Pack  20
Bio Sphere   120



*******************************************************************************
*** Elsa - U.M.N. Port - RESTOCK #1 *******************************************
*******************************************************************************

This shop is restocked as soon as the Durandal docks with the Kukai Foundation.

-[ Standard Items ]-    -[ Character Weapons ]-    -[ Character Ammo ]-
Med Kit       20        Rider Gloves  160          RK280    400
Med Kit S     60        Platinum Rod  380          BXS002V  200
Ether Pack    40        ROOK505       800          BXS003V  200
Ether Pack S  80                                   BXS004V  200
Revive        60                                   BXS005V  200
Cure-All      100
Antidote      60
Neuro Stim    60
Escape Pack   20
Bio Sphere    120

-[ Character Accessories ]-    -[ Cards ]-
Battle Gear     850            Starter Set   400
D Unit V4       960            Card Pack #1  100
VOLG30          680            Card Pack #2  100
Space Helmet    340
Protector       80
Red Ring        600
Green Ring      400
Blue Ring       200
Kobold Ring     200
Orange Ring     300
Sniper Goggles  200
Snake Hunter    500



*******************************************************************************
*** Elsa - U.M.N. Port - RESTOCK #2 *******************************************
*******************************************************************************

Restocked again. This time, this is what's in stock BEFORE you depart for the
Song of Nephilim. Med Kit DX finally makes an appearance, and these are so
handy against Larva Dolls/Faces.

-[ Standard Items ]-    -[ Character Weapons ]-    -[ Character Ammo ]-
Med Kit       20        Work Gloves  80            BXS002V  200
Med Kit S     60        Mithril Rod  520           BXS003V  200
Med Kit DX    150       SAIFAR45     1200          BXS004V  200
Ether Pack    40                                   BXS005V  200
Ether Pack S  80
Revive        60
Cure-All      100
Antidote      60
Neuro Stim    60
Escape Pack   20
Bio Sphere    120

-[ Character Accessories ]-    -[ Cards ]-
Ruby Suit    1200              Starter Set   400
D Unit V5    1400              Card Pack #1  100
VOLG40       880               Card Pack #2  100
Ruby Helmet  600
Protector    80
Red Ring     600
Green Ring   400
Blue Ring    200
Kobold Ring  200
Orange Ring  300



*******************************************************************************
*** Elsa - U.M.N. Port - RESTOCK #3 *******************************************
*******************************************************************************

This is the last restocking of this shop. This is available after clearing the
Song of Nephilim, but before departing for Proto Merkabah.

-[ Standard Items ]-    -[ Character Ammo ]-    -[ Character Weapons ]-
Med Kit       20        BXS002V   200           Saint Rod  680
Med Kit S     60        BXS003V   200           SAIFAR45   1200
Med Kit DX    150       BXS004V   200           CROSS      2400
Ether Pack    40        BXS005V   200
Ether Pack S  80        CS700SLW  500
Revive        60        CS700PWD  500
Cure-All      100       CS700DFD  500
Antidote      60        CS700UVL  500
Neuro Stim    60
Escape Pack   20
Bio Sphere    120

-[ Character Accessories ]-    -[ Cards ]-
Techtron Clothes  1200         Starter Set   400
D Unit V6         1400         Card Pack #1  100
VOLG50            880          Card Pack #2  100
Techtron Helmet   600
Protector         80
Red Ring          600
Green Ring        400
Blue Ring         200
Kobold Ring       200
Orange Ring       300




-------------------------------------------------------------------------------
--> XII-c.  Elsa - A.G.W.S. Hangar                                      SSHP01C
-------------------------------------------------------------------------------

This shop is also accessible right after the Asteroid Pleroma mission. It gets
all new items in stock after the Durandal docks at the Kukai Foundation.


-[ A.G.W.S. Weapons ]-    -[ A.G.W.S. Accessories ]-
SWD21AG  320              Auxilary Armor A  100
SWD34VX  320              EF Circuit A      200
LG10AG   520
LG24VX   620              -[ Cards ]-
SMG99AG  440              Starter Set   400
SMG32VX  660              Card Pack #1  100
BMP45VX  680
SMP53B1  480



*******************************************************************************
*** Elsa - A.G.W.S. Hangar - RESTOCK #1 ***************************************
*******************************************************************************

This shop is restocked after the Durandal docks at the Kukai Foundation.

-[ A.G.W.S. Weapons ]-    -[ Cards ]-
PB55AG   1000             Starter Set   400
HG75VX   900              Card Pack #1  100
GLG76AG  1400             Card Pack #2  100
BA15VX   1800
BL24AG   1400
SHB67AG  1000

-[ A.G.W.S. Accessories ]-
Auxiliary Armor A     100
Auxiliary Armor B     200
EF Circuit A          200
EF Circuit B          200
Armor Protect Unit    500
Gear Shield           500
AP Shield             500
Cockpit Guard         800
Guard Cleaner         2000
Guard Recovery        2000
Anti-Fire Armor       1000
Anti-Ice Armor        1000
Anti-Lightning Armor  1000
Anti-Beam Armor       1000



*******************************************************************************
*** Elsa - A.G.W.S. Hangar - RESTOCK #2 ***************************************
*******************************************************************************

This shop is restocked after the evacuation of the Kukai Foundation, and before
you go to the Song of Nephilim.

-[ A.G.W.S. Weapons ]-    -[ A.G.W.S. Accessories ]-
PB55AG   1000             Auxiliary Armor A     100
HG75VX   900              Auxiliary Armor B     200
GLG76AG  1400             EF Circuit A          200
BA15VX   1800             EF Circuit B          400
BL24AG   1400             Armor Protect Unit    500
SHB67AG  1000             Gear Shield           500
HMR55AG  1600             AP Shield             500
LM11VX   2400             Cockpit Guard         800
LG100VX  3800             Guard Cleaner         2000
GRD20AG  2000             Guard Recovery        2000
                          Anti-Fire Armor       1000
-[ Cards ]-               Anti-Ice Armor        1000
Starter Set   400         Anti-Lightning Armor  1000
Card Pack #1  100         Anti-Beam Armor       1000
Card Pack #2  100



*******************************************************************************
*** Elsa - A.G.W.S. Hangar - RESTOCK #3 ***************************************
*******************************************************************************

This is the final restocking of the A.G.W.S. Hangar. These items are in stock
after clearing the Song of Nephilim, but before departing for Proto Merkabah.

-[ A.G.W.S. Weapons ]-    -[ A.G.W.S. Accessories ]-
PB55AG   1000             Auxiliary Armor A     100
HG75VX   900              Auxiliary Armor B     200
GLG76AG  1400             EF Circuit A          200
BA15VX   1800             EF Circuit B          400
BL24AG   1400             Armor Protect Unit    500
SHB67AG  1000             Gear Shield           500
HMR55AG  1600             AP Shield             500
LM11VX   2400             M Chip Guard          500
LG100VX  3800             W Circuit Shield      500
BSW13AG  2200             Cockpit Guard         800
CB85VX   1800             Guard Cleaner         2000
                          Guard Recovery        2000
-[ Cards ]-               Anti-Fire Armor       1000
Starter Set   400         Anti-Ice Armor        1000
Card Pack #1  100         Anti-Lightning Armor  1000
Card Pack #2  100         Anti-Beam Armor       1000




-------------------------------------------------------------------------------
--> XII-d.  Dock Colony                                                 SSHP01D
-------------------------------------------------------------------------------

These items are in stock the first time you visit the Talk To Me shop at the
Dock Colony (before Elsa docks at the Durandal).

-[ Standard Items ]-    -[ Character Accesories ]-    -[ Character Weapons ]-
Med Kit      20         Stylish Armor  580            Navy Gloves  240
Ether Pack   40         D Unit V3      620            Metal Rod    200
Revive       60         VOLG20         420            MSP89SX     1200
Cure-All     100        Space Helmet   340
Antidote     60         Protector      80
Neuro Stim   60         Power Brace    300
Escape Pack  20         Guard Pendant  300
Bio Sphere   120

-[ A.G.W.S. Weapons ]-  -[ A.G.W.S. Accessories ]-    -[ Cards ]-
SWD21AG  320            Auxiliary Armor A    100      Starter Set   400
SWD34VX  320            EF Circuit A         200      Card Pack #1  100
AXE11AG  600            Armor Protect Unit   500
SMG32VX  660
SHB67AG  1000
FLM64AG  800
HMP33AG  700
BMP45VX  680



*******************************************************************************
*** Dock Colony - RESTOCK #1 **************************************************
*******************************************************************************

These items are available after the Durandal docks at the Kukai Foundation.

-[ Standard Items ]-    -[ Character Accessories ]-    -[ A.G.W.S. Weapons ]-
Med Kit       20        Battle Gear     850            SWD21AG  320
Med Kit S     60        D Unit V4       960            SWD34VX  320
Ether Pack    40        VOLG30          680            AXE11AG  600
Ether Pack S  80        Space Helmet    340            SMG32VX  660
Revive        60        Protector       80             FLM64AG  800
Cure-All      100       Red Ring        600            HMP33AG  700
Antidote      60        Green Ring      400            BMP45VX  680
Neuro Stim    60        Blue Ring       200            ECM1-VX  1200
Escape Pack   20        Kobold Ring     200
Bio Sphere    120       Purple Ring     300            -[ A.G.W.S. Ammo ]-
                        Orange Ring     300            ECM1B2  300
-[ Cards ]-             Power Brace     300            ECM1B3  300
Starter Set   400       Guard Pendant   300            ECM1B4  300
Card Pack #1  100       Sniper Goggles  200            ECM1B5  300
Card Pack #2  100       Snake Hunter    500

-[ A.G.W.S. Accessories ]-    -[ A.G.W.S. ]-
Auxiliary Armor A     100     VX-4000  50000
Auxiliary Armor B     200
EF Circuit A          200
EF Circuit B          400
Armor Protect Unit    500
Gear Shield           500
M Chip Guard          500
AP Shield             500
Cockpit Guard         800
Guard Cleaner         2000
Guard Recovery        2000
Anti-Fire Armor       1000
Anti-Ice Armor        1000
Anti-Lightning Armor  1000
Anti-Beam Armor       1000



*******************************************************************************
*** Dock Colony - RESTOCK #2 **************************************************
*******************************************************************************

These items become available after the Kukai Foundation evacuation, before
departing for the Song of Nephilim.

A.G.W.S. NOTE: If you purchased any of the A.G.W.S. for sale, they WILL NOT be
listed in the game for you. Once you buy them, they're gone from the stores
inventory.

-[ Standard Items ]-       -[ Character Accessories ]-  -[ A.G.W.S. Weapons ]-
Med Kit       20           Ruby Suit       1200         AXE11AG   600
Med Kit S     60           D Unit V5       1400         SMG32VX   660
Med Kit DX    150          VOLG40          880          FLM65AG   800
Ether Pack    40           Ruby Helmet     600          HMP33AG   700
Ether Pack S  80           Protector       80           BMP45VX   680
Revive        60           Red Ring        600          ECM1-VX   1200
Cure-All      100          Green Ring      400          ECM2-VX   2400
Antidote      60           Blue Ring       200          DEF-VX    2600
Neuro Stim    60           Kobold Ring     200          WCT02AG4  2200
Escape Pack   20           Purple Ring     300          AIRD-AG2  5000
Bio Sphere    120          Orange Ring     300
                           Power Brace     300          -[ A.G.W.S. ]-
-[ Character Weapons ]-    Guard Pendant   300          VX-4000  50000
Work Gloves  80            Sniper Goggles  200          AG-04    80000
Mithril Rod  520           Snake Hunter    500

-[ A.G.W.S. Accessories ]-    -[ A.G.W.S. Ammo ]-
Auxiliary Armor A     100     ECM1B2  300
Auxiliary Armor B     200     ECM1B3  300
EF Circuit A          200     ECM1B4  300
EF Circuit B          400     ECM1B5  300
Armor Protect Unit    500
Gear Shield           500     -[ Cards ]-
AP Shield             500     Starter Set   400
Cockpit Guard         800     Card Pack #1  100
Guard Cleaner         2000    Card Pack #2  100
Guard Recovery        2000
Anti-Fire Armor       1000
Anti-Ice Armor        1000
Anti-Lightning Armor  1000
Anti-Beam Armor       1000



*******************************************************************************
*** Dock Colony - RESTOCK #3 **************************************************
*******************************************************************************

This is the final restocking of the Dock Colony Talk To Me Shop. All sorts of
new stuff added. This shop is accessible after clearing the Song of Nephilim,
but before you depart for Proto Merkabah.

A.G.W.S. NOTE: If you purchased any of the A.G.W.S. for sale, they WILL NOT be
listed in the game for you. Once you buy them, they're gone from the stores
inventory.

-[ Standard Items ]-       -[ Character Accessories ]-  -[ A.G.W.S. Weapons ]-
Med Kit       20           Techtron Clothes  1200       AXE11AG   600
Med Kit S     60           D Unit V6         2600       SMG32VX   660
Med Kit DX    150          VOLG50            1500       FLM64AG   800
Ether Pack    40           Techtron Helmet   800        HMP33AG   700
Ether Pack S  80           Protector         80         BMP45VX   680
Revive        60           Red Ring          600        ECM1-VX   1200
Cure-All      100          Green Ring        400        ECM2-VX   2400
Antidote      60           Blue Ring         200        DEF-VX    2600
Neuro Stim    60           Kobold Ring       200        WCT02AG4  2200
Escape Pack   20           Purple Ring       300        DLC02AG4  2800
Bio Sphere    120          Orange Ring       300        AIRD-AG2  5000
                           Power Brace       300        LW-VX2    7000
-[ Character Weapons ]-    Guard Pendant     300        HMR-AG5   3000
Saint Rod  680             Sniper Goggles    200        HGG-AG5   2800
                           Snake Hunter      500        HMP-AG5   3000
-[ A.G.W.S. Accessories ]-                              LC-AG5    7800
Auxiliary Armor A     100     -[ A.G.W.S. Ammo ]-       BMP-AG5   5000
Auxiliary Armor B     200     ECM1B2  300               BBC-AG5   8800
EF Circuit A          200     ECM1B3  300
EF Circuit B          400     ECM1B4  300               -[ Cards ]-
Armor Protect Unit    500     ECM1B5  300               Starter Set   400
Gear Shield           500     ECM2B2  450               Card Pack #1  100
AP Shield             500     ECM2B3  450               Card Pack #2  100
M Chip Guard          500     ECM2B4  450
W Circuit Shield      500     ECM2B5  450
Cockpit Guard         800
Guard Cleaner         2000    -[ A.G.W.S. ]-
Guard Recovery        2000    VX-4000  50000
Anti-Fire Armor       1000    AG-04    80000
Anti-Ice Armor        1000    AG-05    300000
Anti-Lightning Armor  1000
Anti-Beam Armor       1000




-------------------------------------------------------------------------------
--> XII-e.  Cathedral Ship - Mall                                       SSHP01E
-------------------------------------------------------------------------------

This shop is located in the Cathedral Ship, right outside the entrance to the
Mall. This shop is only available during the actual mission; it doesn't exist
in the E.V.S. (an E.V.S. Exit Plate is there instead).

-[ Standard Items ]-    -[ Character Accessories ]-
Med Kit      20         Power Brace    300
Ether Pack   40         Guard Pendant  300
Revive       60         Snake Hunter   500
Cure-All     100
Antidote     60         -[ Cards ]-
Neuro Stim   60         Starter Set   400
Escape Pack  20         Card Pack #1  100
Bio Sphere   120




-------------------------------------------------------------------------------
--> XII-f.  Durandal - Residential Area                                 SSHP01F
-------------------------------------------------------------------------------

This shop is accessible as soon as you can explore the Durandal.

-[ Standard Items ]-    -[ Character Weapons ]-
Med Kit       20        Rider Gloves  160
Med Kit S     60        Platinum Rod  380
Ether Pack    40        ROOK505       800
Ether Pack S  80
Revive        60        -[ Character Ammo ]-
Cure-All      100       RK280    400
Antidote      60        BXS002V  200
Neuro Stim    60        BXS003V  200
Escape Pack   20        BXS004V  200
Bio Sphere    120       BXS005V  200

-[ Character Accessories ]-    -[ Cards ]-
Battle Gear     850            Starter Set   400
D Unit V4       960            Card Pack #1  100
VOLG30          680            Card Pack #2  100
Space Helmet    340
Protector       80
Sniper Goggles  200
Snake Hunter    500




-------------------------------------------------------------------------------
--> XII-g.  Kukai Foundation A.G.W.S. Parts Shop                        SSHP01G
-------------------------------------------------------------------------------

This shop is accessible as soon as the Durandal docks. The Elsa A.G.W.S. shop
is also upgraded to reflect most of the items here, as well.


-[ A.G.W.S. Accessories ]-    -[ A.G.W.S. Weapons ]-    -[ Cards ]-
Auxiliary Armor A     100     PB55AG   1000             Starter Set   400
Auxiliary Armor B     200     HG75VX   900              Card Pack #1  100
EF Circuit A          200     GLG76AG  1400             Card Pack #2  100
EF Circuit B          400     BA15VX   1800
Armor Protect Unit    500     BL24AG   1400
Gear Shield           500     SHB67AG  1000
M Chip Guard          500
AP Shield             500
Cockpit Guard         800
Guard Cleaner         2000
Guard Recovery        2000
Anti-Fire Armor       1000
Anti-Ice Armor        1000
Anti-Lightning Armor  1000
Anti-Beam Armor       1000



*******************************************************************************
*** Kukai Foundation - A.G.W.S. Parts Shop - RESTOCK #1 ***********************
*******************************************************************************

These items are in stock after the evacuation of the Kukai Foundation, before
departing for the Song of Nephilim.

-[ A.G.W.S. Accessories ]-    -[ A.G.W.S. Weapons ]-    -[ Cards ]-
Auxiliary Armor A     100     PB55AG   1000             Starter Set   400
Auxiliary Armor B     200     HG75VX   900              Card Pack #1  100
EF Circuit A          200     GLG76AG  1400             Card Pack #2  100
EF Circuit B          400     BA15VX   1800
Armor Protect Unit    500     BL24AG   1400
Gear Shield           500     SHB67AG  1000
AP Shield             500     HMR55AG  1600
Cockpit Guard         800     LM11VX   2400
Guard Cleaner         2000    LG100VX  3800
Guard Recovery        2000    GRD20AG  2000
Anti-Fire Armor       1000
Anti-Ice Armor        1000
Anti-Lightning Armor  1000
Anti-Beam Armor       1000



*******************************************************************************
*** Kukai Foundation - A.G.W.S. Parts Shop - RESTOCK #2 ***********************
*******************************************************************************

This is the last restocking of this shop. These items are in stock after
clearing the Song of Nephilim (before departing for Proto Merkabah).

-[ A.G.W.S. Accessories ]-    -[ A.G.W.S. Weapons ]-    -[ Cards ]-
Auxiliary Armor A     100     PB55AG   1000             Starter Set   400
Auxiliary Armor B     200     HG75VX   900              Card Pack #1  100
EF Circuit A          200     GLG76AG  1400             Card Pack #2  100
EF Circuit B          400     BA15VX   1800
Armor Protect Unit    500     BL24AG   1400
Gear Shield           500     SHB67AG  1000
AP Shield             500     HMR55AG  1600
Engine Shield         500     LM11VX   2400
M Chip Guard          500     LG100VX  3800
W Circuit Shield      500     BSW13AG  2200
Cockpit Guard         800     CB85VX   1800
Guard Cleaner         2000
Guard Recovery        2000    -[ A.G.W.S. Ammo ]-
Anti-Fire Armor       1000    CB85B2  300
Anti-Ice Armor        1000    CB85B3  300
Anti-Lightning Armor  1000    CB85B4  300
Anti-Beam Armor       1000




-------------------------------------------------------------------------------
--> XII-h.  Kukai Foundation - Our Treasure Inn Shop                    SSHP01H
-------------------------------------------------------------------------------

This shop is accessible as soon as the Durandal docks at the Kukai Foundation.


-[ Standard Items ]-    -[ Character Accessories ]-    -[ Character Weapons ]-
Med Kit       20        Battle Gear   850              Rider Gloves  160
Med Kit S     60        D Unit V4     960              Platinum Rod  380
Ether Pack    40        VOLG30        680              ROOK505       800
Ether Pack S  80        Space Helmet  340
Revive        60        Protector     80               -[ Character Ammo ]-
Cure-All      100       Red Ring      600              RK280    400
Antidote      60        Green Ring    400              BXS002V  200
Neuro Stim    60        Blue Ring     200              BXS003V  200
Escape Pack   20        Kobold Ring   200              BXS004V  200
Bio Sphere    120       Orange Ring   300              BXS005V  200

-[ Cards ]-
Starter Set   400
Card Pack #1  100
Card Pack #2  100




-------------------------------------------------------------------------------
--> XII-i.  Kukai Foundation - Mayor                                    SSHP01I
-------------------------------------------------------------------------------

This shop is only available during the evacuation of the Kukai Foundation. It's
the same exact stock as the Our Treasure Inn shop. To save space, I haven't
listed it again. Check out the shop just above this one to see what it sells.
It cannot be accessed any other time.




_______________________________________________________________________________
===============================================================================
==> XIII.  B E S T I A R Y                                                 SB01
===============================================================================

Now onto the baddies in the game. Listed here is all the enemies and some
information about them such as HP, GP they drop, items they drop, their type
and so on. I've tried to arrange it so that it's easy to find out what you want
to find out, at a glance. This list includes regular enemies AND bosses!

Please note, all the information on MOST of the Gnosis enemies was taken
directly from the in-game Gnosis Database (accessed from the Main Menu, U.M.N.,
Database, Gnosis). So in light of that, if there's anything wrong with that
section, don't blame me! Otherwise feel free to point out any mistakes.

Much of this information was gathered from using Shion's Analyze Ether. It's a
real handy Ether. However, there are some enemies with the same name, that
actually have several different variations. I've tried to list all the
variations and the differences between them, but I may have easily missed some.
I scanned almost every baddie I encountered with Analyze, but with the sheer
number of battles you get in, it's impossible (rather, too time consuming) to
scan every one!

This section is listed in alphabetical order.

The following abbreviations are used throughout this section:

HP       -> The enemies HP (hit points)
Type     -> The type of enemy, Biological, Gnosis or Mechanical
Weakness -> What types of attacks the enemy is weak against (hint: use these!)
EXP      -> How much experience the enemy will give
GP       -> How much gold the enemy drops
T.Pts    -> How many Tech Points (T.Pts) you get from the enemy
E.Pts    -> How many Ether Points (E.Pts) you get from the enemy
S.Pts    -> How many Skill Points (S.Pts) you get from the enemy
RareItem -> The rare items the enemy drops (usually the better items)
Item     -> The items the enemy drops (usually average stuff)
DS Item  -> Listed only for Gnosis enemies. This is what the monster will turn
            into if killed with MOMO's Dark Scepter Tech Attack
Found    -> Where (location-wise) the enemy can be found

*** NOTE: If Weakness, RareItem, Item or DS Item isn't listed for a certain
enemy, that means there is NONE. I decided against wasting space writing "None"




-------------------------------------------------------------------------------
--> XIII-a.  Standard Enemies                                             SB01A
-------------------------------------------------------------------------------

-[ Armaros ]-
    Type: Gnosis
      HP: 3000  EXP: 4000  T.Pts: 34   E.Pts: 16   S.Pts: 10   GP: 0
RareItem: Skill Upgrade S
    Item: Med Kit DX
 DS Item: Skill Upgrade Z
   Found: Proto Merkabah

-[ Attack Drone ]-
    Type: Mechanical
      HP: 80    EXP: 13    T.Pts: 4    E.Pts: 2    S.Pts: 4    GP: 0
Weakness: Lightning
   Found: KOS-MOS Simulator

-[ Azazel ]-
    Type: Gnosis
      HP: 4600  EXP: 6200  T.Pts: 36   E.Pts: 36   S.Pts: 16   GP: 0
RareItem: Tech Upgrade S
    Item: Ether Pack DX
   Found: Proto Merkabah

-[ Baraqijal ]-
    Type: Gnosis
      HP: 2400  EXP: 4600  T.Pts: 24   E.Pts: 24   S.Pts: 10   GP: 0
RareItem: Ether Upgrade S
    Item: Ether Pack DX
   Found: Proto Merkabah

-[ Basilisk ]-
    Type: Gnosis
      HP: 480   EXP: 300   T.Pts: 14   E.Pts: 10   S.Pts: 4    GP: 0
Weakness: Slash
RareItem: Ether Upgrade A
    Item: Ether Pack S
 DS Item: Ruby
   Found: Encephalon, Kukai Foundation

-[ Bugbear ]-
    Type: Gnosis
      HP: 980   EXP: 480   T.Pts: 24   E.Pts: 2    S.Pts: 6    GP: 0
Weakness: Spirit
RareItem: Tech Upgrade A
    Item: Med Kit S
 DS Item: Ruby
   Found: Encephalon, Kukai Foundation

-[ Byproduct 103 ]-
    Type: Biological
      HP: 2600  EXP: 1360  T.Pts: 42   E.Pts: 24   S.Pts: 8    GP: 0
Weakness: Fire
RareItem: Ether Upgrade A
    Item: Precious Stone
   Found: Song of Nephilim

-[ Byproduct 145 ]-
    Type: Biological
      HP: 1600  EXP: 1140  T.Pts: 30   E.Pts: 10   S.Pts: 4    GP: 0
Weakness: Ice
RareItem: Skill Upgrade A
    Item: Med Kit DX
   Found: Song of Nephilim

-[ Byproduct 172 ]-
    Type: Biological
      HP: 1800  EXP: 1280  T.Pts: 34   E.Pts: 10   S.Pts: 4    GP: 0
Weakness: Lightning
RareItem: Tech Upgrade A
    Item: Booster Pack
   Found: Song of Nephilim

-[ Calx ]-
    Type: Biological
      HP: 1100  EXP: 880   T.Pts: 16   E.Pts: 4    S.Pts: 16   GP: 0
Weakness: Beam
RareItem: Veil
    Item: Med Kit DX
   Found: Song of Nephilim

-[ Capto Mortum ]-
    Type: Mechanical
      HP: 1600  EXP: 1040  T.Pts: 16   E.Pts: 0    S.Pts: 20   GP: 0
Weakness: Beam
    Item: Scrap Iron
   Found: Song of Nephilim

-[ Cerberus ]-
    Type: Gnosis
      HP: 500   EXP: 320   T.Pts: 8    E.Pts: 8    S.Pts: 2    GP: 0
Weakness: Beam
    Item: Med Kit S
 DS Item: Ruby
   Found: Cathedral Ship

-[ Cyber Crab ]-
    Type: Mechanical
      HP: 160   EXP: 50    T.Pts: 4    E.Pts: 0    S.Pts: 4    GP: 0
Weakness: Lightning
    Item: Scrap Iron
   Found: Pleroma, U-TIC Battleship
   Notes: The stats here (aside from items, which are identical) are for the
          version found early on at Pleroma. I didn't realize that I only had
          info for the earlier version, and I neglected to Analyze the later
          version you encounter. Will update ASAP.

-[ Delphyne ]-
    Type: Gnosis
      HP: 2000  EXP: 2400  T.Pts: 24   E.Pts: 10   S.Pts: 6    GP: 0
Weakness: Ice
RareItem: Med Kit DX
    Item: Hemlock
 DS Item: Holey Gloves
   Found: Proto Merkabah

-[ Demon ]-
    Type: Gnosis
      HP: 2300  EXP: 3200  T.Pts: 16   E.Pts: 28   S.Pts: 12   GP: 0
RareItem: Ether Pack DX
    Item: Med Kit DX
   Found: Proto Merkabah

-[ Dirlewanger ]-
    Type: Biological
      HP: 380   EXP: 220   T.Pts: 12   E.Pts: 6    S.Pts: 10   GP: 400
Weakness: Fire
RareItem: Ether Pack S
    Item: Med Kit S
   Found: Encephalon

-[ DOMO-A ]-
    Type: Mechanical
      HP: 150   EXP: 80    T.Pts: 8    E.Pts: 2    S.Pts: 4    GP: 0
Weakness: Lightning
    Item: Scrap Iron
   Found: Elsa

-[ DOMO-B ]-
    Type: Mechanical
      HP: 150   EXP: 90    T.Pts: 8    E.Pts: 2    S.Pts: 4    GP: 0
Weakness: Lightning
    Item: Scrap Iron
   Found: Elsa

-[ Drone F ]-
    Type: Biological
      HP: 68    EXP: 8     T.Pts: 2    E.Pts: 2    S.Pts: 2    GP: 10
Weakness: Fire
RareItem: Med Kit
   Found: KOS-MOS Simulator

-[ Drone G1 ]-
    Type: Gnosis
      HP: 82    EXP: 10    T.Pts: 2    E.Pts: 2    S.Pts: 0    GP: 0
Weakness: Slash
RareItem: Ether Pack
 DS Item: Garnet
   Found: KOS-MOS Simulator

-[ Drone G2 ]-
    Type: Gnosis (Flying)
      HP: 60    EXP: 8     T.Pts: 2    E.Pts: 4    S.Pts: 0    GP: 0
Weakness: Beam
RareItem: Ether Pack
   Found: KOS-MOS Simulator

-[ Drone G3 ]-
    Type: Gnosis
      HP: 130   EXP: 20    T.Pts: 4    E.Pts: 0    S.Pts: 0    GP: 0
RareItem: Med Kit
 DS Item: Garnet
   Found: KOS-MOS Simulator

-[ Drone M ]-
    Type: Biological
      HP: 50    EXP: 7     T.Pts: 2    E.Pts: 2    S.Pts: 2    GP: 10
Weakness: Fire
RareItem: Med Kit
   Found: KOS-MOS Simulator

-[ Fairy ]-
    Type: Gnosis (Flying)
      HP: 180   EXP: 100   T.Pts: 3    E.Pts: 4    S.Pts: 1    GP: 0
Weakness: Pierce
RareItem: Ether Pack S
    Item: Ether Pack
 DS Item: Sapphire
   Found: Cathedral Ship
   Notes: Absorbs Lightning

-[ Federation Solder ]-
    Type: Biological
      HP: 320-360  EXP: 180-250  T.Pts: 6-10  E.Pts: 6  S.Pts: 6-8  GP: 200-300
Weakness: Fire
    Item: Ether Pack
   Found: Durandal
   Notes: There are a few different versions of the Federation Solder, which is
          why you see different values for HP/EXP/T.Pts/S.Pts/GP.

-[ Gardis F10 ]-
    Type: Mechanical
      HP: 60    EXP: 5     T.Pts: 1    E.Pts: 0    S.Pts: 1    GP: 0
Weakness: Lightning
   Found: Pleroma

-[ Gardis M1 ]-
    Type: Mechanical
      HP: 450   EXP: 350   T.Pts: 10   E.Pts: 0    S.Pts: 8    GP: 0
Weakness: Lightning
    Item: Med Kit S
   Found: Pleroma

-[ Gel Fish ]-
    Type: Gnosis
      HP: 800/1800  EXP: 420/1200  T.Pts: 18/36  E.Pts: 6/24  S.Pts: 20/12
Weakness: Lightning / Pierce
RareItem: None / Ether Pack DX
    Item: Junked Circuit A / Cure-All
   Found: Kukai Foundation
   Notes: There is two versions of this enemy. Stats on the left of the slash
          (/) are for one, while the stats on the right are for the other.

-[ Gertzog FE ]-
    Type: Mechanical
      HP: 580   EXP: 360   T.Pts: 18   E.Pts: 4    S.Pts: 16   GP: 400
Weakness: Spirit
    Item: Med Kit DX
   Found: Durandal

-[ Gertzog UT ]-
    Type: Mechanical
      HP: 640   EXP: 380   T.Pts: 22   E.Pts: 6    S.Pts: 20   GP: 600
Weakness: Spirit
RareItem: Med Kit DX
    Item: Med Kit S
   Found: Encephalon

-[ Goblin ]-
    Type: Gnosis
      HP: 180   EXP: 40    T.Pts: 6    E.Pts: 0    S.Pts: 0    GP: 0
Weakness: Spirit
    Item: Escape Pack
 DS Item: Garnet
   Found: Woglinde

-[ Golem ]-
    Type: Gnosis
      HP: 240   EXP: 110   T.Pts: 8    E.Pts: 8    S.Pts: 4    GP: 0
Weakness: Slash
    Item: Ether Pack S
 DS Item: Ruby
   Found: Woglinde

-[ Gremlin ]-
    Type: Gnosis (Flying)
      HP: 100/420  EXP: 50/320  T.Pts: 3/10  E.Pts: 3/6  S.Pts: 3/2  GP: 0
Weakness: None / Pierce
RareItem: Med Kit S / Cure-All
    Item: Revive
   Found: Woglinde / Encephalon
   Notes: Two different versions. First value is the for the first version,
          which is found on the Woglinde. Second value is for the one found in
          the Encephalon.

-[ Hydra ]-
    Type: Gnosis
      HP: 380   EXP: 200   T.Pts: 5    E.Pts: 6    S.Pts: 2    GP: 0
Weakness: Fire
RareItem: Cure-All
 DS Item: Sapphire
   Found: Cathedral Ship

-[ Iosys ]-
    Type: Mechanical
      HP: 4800  EXP: 5400  T.Pts: 50   E.Pts: 0    S.Pts: 36   GP: 0
Weakness: Beam
RareItem: Frame Repair Z
    Item: Frame Repair A
   Found: Proto Merkabah

-[ Kobold ]-
    Type: Gnosis
      HP: 280   EXP: 260   T.Pts: 12   E.Pts: 4    S.Pts: 10   GP: 0
Weakness: Lightning
    Item: Kobold Blade
 DS Item: Garnet
   Found: Encephalon, Kukai Foundation

-[ Kubel ]-
    Type: Mechanical
      HP: 800   EXP: 420   T.Pts: 18   E.Pts: 6    S.Pts: 20   GP: 0
Weakness: Lightning
    Item: Junked Circuit A
   Found: Encephalon

-[ Larva Doll ]-
    Type: Gnosis
      HP: 50-300  EXP: 380   T.Pts: 16   E.Pts: 20   S.Pts: 8    GP: 0
Weakness: Healing
RareItem: Cure-All
    Item: Neuro Stim
   Found: Encephalon, Kukai Foundation
   Notes: Normal damage is absorbed. They vary in HP from 50 to 300. If you try
          to damage them normally their HP will grow to 300 max. Use Med Kits
          or healing Ethers to kill them.

-[ Larva Face ]-
    Type: Gnosis
      HP: 300   EXP: 500   T.Pts: 16   E.Pts: 20   S.Pts: 8    GP: 0
Weakness: Healing
RareItem: Cure-All
    Item: Neuro Stim
   Found: Kukai Foundation
   Notes: Just like the Larva Doll above, these guys are weak to any type of
          healing, so use Med Kits or healing Ethers to kill them.

-[ Lizard Man ]-
    Type: Gnosis
      HP: 420   EXP: 260   T.Pts: 10   E.Pts: 3    S.Pts: 2    GP: 0
Weakness: Ice
RareItem: Hemlock
 DS Item: Hemlock
   Found: Cathedral Ship

-[ Manticore ]-
    Type: Gnosis
      HP: 90    EXP: 30    T.Pts: 3    E.Pts: 4    S.Pts: 0    GP: 0
Weakness: Slash
RareItem: Ether Upgrade A
 DS Item: Garnet
   Found: Woglinde

-[ Ogre ]-
    Type: Gnosis
      HP: 800   EXP: 680   T.Pts: 12   E.Pts: 0    S.Pts: 0    GP: 0
Weakness: Spirit
RareItem: Skill Upgrade A
    Item: Antidote
 DS Item: Frame Repair A
   Found: Cathedral Ship

-[ Shot Crab ]-
    Type: Mechanical
      HP: 1420  EXP: 900   T.Pts: 14   E.Pts: 0    S.Pts: 16   GP: 5
Weakness: Lightning
   Found: Song of Nephilim

-[ Sky Fish ]-
    Type: Gnosis (Flying)
      HP: 560   EXP: 380   T.Pts: 13   E.Pts: 10   S.Pts: 4    GP: 0
Weakness: Pierce
    Item: Escape Pack
   Found: Encephalon
   Notes: Not the same as the Sky Fish from the Woglinde (Boss battle)

-[ Troll ]-
    Type: Gnosis
      HP: 1200  EXP: 560   T.Pts: 30   E.Pts: 2    S.Pts: 6    GP: 0
Weakness: Spirit
RareItem: Med Kit DX
    Item: Med Kit S
 DS Item: Frame Repair Z
   Found: Encephalon, Kukai Foundation

 -[ Unicorn ]-
    Type: Gnosis
      HP: 1200  EXP: 600   T.Pts: 16   E.Pts: 16   S.Pts: 4    GP: 0
Weakness: Pierce
    Item: Unicorn Horn
 DS Item: Emerald
   Found: Cathedral Ship

-[ U-TIC Soldier ]-
    Type: Biological
      HP: 90-120  EXP: 30-50  T.Pts: 2-6  E.Pts: 2  S.Pts: 2-6  GP: 40-100
Weakness: Fire
RareItem: Med Kit S
    Item: Med Kit, Antidote
   Found: Pleroma, U-TIC Battleship
   Notes: There are four different versions of this enemy. Item drops listed
          depend on which version you fight.

-[ Vive ]-
    Type: Biological
      HP: 1000  EXP: 780   T.Pts: 12   E.Pts: 4    S.Pts: 12   GP: 0
Weakness: Beam
RareItem: Veil
    Item: Med Kit DX
   Found: Song of Nephilim

 -[ Work Droid ]-
    Type: Mechanical
      HP: 2400  EXP: 1800  T.Pts: 18   E.Pts: 0    S.Pts: 24   GP: 0
Weakness: Beam
RareItem: Frame Repair A
    Item: Junked Circuit B
   Found: Proto Merkabah

-[ Wyrm ]-
    Type: Gnosis
      HP: 1000  EXP: 900   T.Pts: 25   E.Pts: 14   S.Pts: 6    GP: 0
Weakness: Pierce
RareItem: Ether Pack DX
    Item: Cure-All
   Found: Kukai Foundation (by the Bakery)
   Notes: This is a one-time enemy. I wouldn't consider it a boss considering
          it's weaker than most stuff running around this area at the time.
          Don't know if it was intended to be a boss, or if it's a glitch.

-[ Xanthosis ]-
    Type: Mechanical
      HP: 4000  EXP: 4800  T.Pts: 40   E.Pts: 0    S.Pts: 28   GP: 0
Weakness: Lightning
RareItem: Frame Repair Z
    Item: Frame Repair A
   Found: Proto Merkabah




-------------------------------------------------------------------------------
--> XIII-b.  BOSS ENEMIES                                                 SB01B
-------------------------------------------------------------------------------

This part of the Bestiary is all about the Boss fights you will encounter
throughout the game. Right now, there's just the Boss' stats here. If I get
some alternate strategies, this is where I'll put them. Strategies for these
bosses are located in the Walkthrough section.

*** NOTE: If Item or RareItem has been omitted, this means the boss doesn't
drop one!

This section is listed in order of appearance.

-[ Drone GX ]-
      HP: 420
     STR: 19  VIT: 6  EATK: 16  EDEF: 13  DEX: 10  EVA: 12  AGL: 6
     EXP: 100  T.Pts: 24  E.Pts: 12  S.Pts: 8  GP: 0
    Type: Gnosis
Weakness: Slash
    Item: Ether Pack S
   Party: Shion, KOS-MOS
Location: KOS-MOS Simulator

-[ Cyclops ]-
      HP: 560
     STR: 20  VIT: 11  EATK: 21  EDEF: 12  DEX: 20  EVA: 8  AGL: 6
     EXP: 560  T.Pts: 30  E.Pts: 16  S.Pts: 24  GP: 800
    Type: Gnosis
Weakness: Lightning
    Item: Ether Pack S
   Party: Shion, KOS-MOS, Soldier
Location: Woglinde

-[ Minotaur ]-
      HP: 920
     STR: 20  VIT: 12  EATK: 20  EDEF: 15  DEX: 26  EVA: 8  AGL: 6
     EXP: 150  T.Pts: 42  E.Pts: 30  S.Pts: 12  GP: 0
    Type: Gnosis
Weakness: Beam
RareItem: Skill Upgrade Z
    Item: Skill Upgrade S
   Party: Shion, KOS-MOS
Location: Woglinde

-[ Skyfish ]-
      HP: 240
     STR: 25  VIT: 11  EATK: 18  EDEF: 11  DEX: 18  EVA: 18  AGL: 7
     EXP: 150  T.Pts: 3  E.Pts: 6  S.Pts: 2  GP: 0
    Type: Gnosis
Weakness: Pierce
    Item: Escape Pack
Location: Woglinde (with Minotaur)

-[ Mercurio ]-
      HP: 640
     STR: 45  VIT: 24  EATK: 10  EDEF: 17  DEX: 10  EVA: 4  AGL: 6
     EXP: 150  T.Pts: 10  E.Pts: 4  S.Pts: 6  GP: 200
    Type: Mechanical
Weakness: Lightning
    Item: Med Kit S
   Party: Ziggy, MOMO
Location: Asteroid Pleroma

-[ Zolfo ]-
      HP: 820
     STR: 42  VIT: 19  EATK: 10  EDEF: 6  DEX: 20  EVA: 14  AGL: 6
     EXP: 200  T.Pts: 22  E.Pts: 50  S.Pts: 16  GP: 200
    Type: Mechanical
Weakness: Lightning
   Party: Ziggy, MOMO
Location: Asteroid Pleroma

-[ Mercurio ]-
      HP: 640
     STR: 40  VIT: 18  EATK: 10  EDEF: 4  DEX: 16  EVA: 8  AGL: 6
     EXP: 150  T.Pts: 8   E.Pts: 10  S.Pts: 6  GP: 200
    Type: Mechanical
Weakness: Lightning
Location: Asteroid Pleroma (with Zolfo)

-[ Margulis ]-
      HP: 820
     STR: 40  VIT: 27  EATK: 30  EDEF: 20  DEX: 16  EVA: 18  AGL: 11
     EXP: 2400  T.Pts: 58  E.Pts: 60  S.Pts: 26  GP: 3000
    Type: Biological
Weakness: None!
RareItem: Purple Ring
    Item: Red Ring
   Party: Ziggy, MOMO
Location: Asteroid Pleroma

-[ Domo Carrier ]-
      HP: 1800
     STR: 44  VIT: 27  EATK: 30  EDEF: 18  DEX: 15  EVA: 6  AGL: 8
     EXP: 4500  T.Pts: 80  E.Pts: 20  S.Pts: 40  GP: 0
    Type: Mechanical
Weakness: Lightning
    Item: Anti-Beam Armor
   Party: Shion, KOS-MOS, chaos
Location: Elsa

-[ Ambix ]-
      HP: 1200
     STR: 42  VIT: 28  EATK: 40  EDEF: 8  DEX: 20  EVA: 8  AGL: 8
     EXP: 1800  T.Pts: 62  E.Pts: 16  S.Pts: 50  GP: 0
    Type: Mechanical
RareItem: B-MAX Circuit
    Item: Frame Repair Z
   Party: Jr., Mary, Soldier
Location: U-TIC Battleship

-[ Svarozic ]-
      HP: 1500
     STR: 60  VIT: 20  EATK: 34  EDEF: 25  DEX: 20  EVA: 20  AGL: 11
     EXP: 800  T.Pts: 30  E.Pts: 16  S.Pts: 6  GP: 0
    Type: Gnosis
Weakness: Ice
RareItem: Tech Upgrade Z
    Item: Tech Upgrade S
   Party: Shion, KOS-MOS, chaos
Location: Cathedral Ship

-[ Perun ]-
      HP: 1500
     STR: 60  VIT: 20  EATK: 34  EDEF: 25  DEX: 20  EVA: 20  AGL: 11
     EXP: 800  T.Pts: 12  E.Pts: 10  S.Pts: 24  GP: 0
    Type: Gnosis
Weakness: Spirit, Slash
RareItem: Ether Upgrade Z
    Item: Ether Upgrade S
   Party: Shion, KOS-MOS, MOMO
Location: Cathedral Ship

-[ Stribog ]-
      HP: 1500
     STR: 60  VIT: 20  EATK: 34  EDEF: 25  DEX: 20  EVA: 20  AGL: 11
     EXP: 800  T.Pts: 16  E.Pts: 30  S.Pts: 6  GP: 0
    Type: Gnosis
Weakness: Fire
RareItem: Skill Upgrade Z
    Item: Skill Upgrade S
   Party: Shion, KOS-MOS, MOMO
Location: Cathedral Ship

-[ Gargoyle ]-
      HP: 3600
     STR: 60  VIT: 15  EATK: 40  EDEF: 15  DEX: 23  EVA: 30  AGL: 5
     EXP: 7400  T.Pts: 140  E.Pts: 120  S.Pts: 60  GP: 0
    Type: Gnosis
Weakness: Lightning
RareItem: Commander's Crest
    Item: Silver Crown
   Party: Shion, KOS-MOS, MOMO
Location: Cathedral Ship

-[ Oudogogue Stats ]-
      HP: 1000
     STR: 5   VIT: 10  EATK: 40  EDEF: 26  DEX: 40  EVA: 30  AGL: 8
     EXP: 800  T.Pts: 50  E.Pts: 50  S.Pts: 10  GP: 0
    Type: Gnosis
Weakness: Slash
RareItem: Frame Repair Z
    Item: Frame Repair A
Location: Cathedral Ship (with Gargoyle)

-[ Tiamat ]-
      HP: 6400
     STR: 100  VIT: 20  EATK: 50  EDEF: 24  DEX: 32  EVA: 40  AGL: 10
     EXP: 15600  T.Pts: 180  E.Pts: 160  S.Pts: 120  GP: 0
    Type: Gnosis
Weakness: Beam, Pierce
RareItem: Revenge Power
    Item: B-MAX Circuit
   Party: Shion, Jr., chaos
Location: Encephalon

-[ Gigas ]-
      HP: 2800
     STR: 100  VIT: 40  EATK: 55  EDEF: 34  DEX: 40  EVA: 30  AGL: 9
     EXP: 7800  T.Pts: 120  E.Pts: 100  S.Pts: 60  GP: 0
    Type: Gnosis
Weakness: Spirit, Slash
RareItem: Soul
    Item: Spirit
   Party: Shion, KOS-MOS, chaos
Location: Kukai Foundation

-[ Athra Series 26 ]-
      HP: 3000
     STR: 90  VIT: 15  EATK: 90  EDEF: 26  DEX: 50  EVA: 45  AGL: 11
     EXP: 2400  T.Pts: 120  E.Pts: 24  S.Pts: 100  GP: 0
    Type: Biological
Weakness: None!
    Item: Revive DX
   Party: Shion, KOS-MOS, chaos
Location: Song of Nephilim

-[ Rianon Se ]-
      HP: 5600
     STR: 100  VIT: 20  EATK: 65  EDEF: 45  DEX: 45  EVA: 50  AGL: 11
     EXP: 20000  T.Pts: 160  E.Pts: 160  S.Pts: 40  GP: 0
    Type: Gnosis
Weakness: Fire
RareItem: Shield Armor
    Item: Boost Pack
   Party: Shion, KOS-MOS, chaos
Location: Song of Nephilim

-[ Simeon ]-
      HP: 8400
     STR: 120  VIT: 100  EATK: 100  EDEF: 30  DEX: 42  EVA: 36  AGL: 9
     EXP: 32000  T.Pts: 220  E.Pts: 200  S.Pts: 180  GP: 0
    Type: Mechanical
Weakness: None!
RareItem: Fast Circuit 25
    Item: B-MAX Circuit
   Party: Shion, KOS-MOS, chaos
Location: Song of Nephilim

-[ Ein Rugel ]-
      HP: 3600
     STR: 90  VIT: 35  EATK: 60  EDEF: 20  DEX: 45  EVA: 47  AGL: 8
     EXP: 0  T.Pts: 0  E.Pts: 0  S.Pts: 0  GP: 0
    Type: Gnosis
Weakness: None!
RareItem: Master's Pendant
   Party: Shion, KOS-MOS, chaos
Location: Song of Nephilim

-[ Doppelwogel ]-
      HP: 4400
     STR: 110  VIT: 30  EATK: 70  EDEF: 40  DEX: 40  EVA: 60  AGL: 12
     EXP: 24000  T.Pts: 180  E.Pts: 160  S.Pts: 80  GP: 0
    Type: Gnosis
Weakness: None!
RareItem: Gemini Clock
    Item: Samurai Heart
Location: Song of Nephilim (Ein Rugel's second form)

-[ Proto Dora ]-
      HP: 12000
     STR: 165  VIT: 100  EATK: 170  EDEF: 20  DEX: 50  EVA: 10  AGL: 6
     EXP: 32000  T.Pts: 240  E.Pts: 0  S.Pts: 200  GP: 0
    Type: Mechanical
Weakness: Beam
RareItem: Fast Circuit 50
    Item: Frame Repair Z
   Party: Shion, KOS-MOS, chaos
Location: Proto Merkabah

-[ Shutz ]-
      HP: 3800
     STR: 60  VIT: 30  EATK: 58  EDEF: 16  DEX: 60  EVA: 40  AGL: 8
     EXP: 5000  T.Pts: 100  E.Pts: 0  S.Pts: 60  GP: 0
    Type: Mechanical
Weakness: Lightning
RareItem: Fast Circuit 25
    Item: Frame Repair A
Location: Proto Merkabah (with Proto Dora)

-[ Albedo ]-
      HP: 7400
     STR: 115  VIT: 30  EATK: 90  EDEF: 40  DEX: 60  EVA: 50  AGL: 12
     EXP: 54000  T.Pts: 250  E.Pts: 220  S.Pts: 250  GP: 0
    Type: Biological
Weakness: None!
RareItem: Rejuvinator
    Item: Revive DX
   Party: Shion, KOS-MOS, chaos
Location: Proto Merkabah

-[ Sophie Peithos ]-
      HP: 16000
     STR: 150  VIT: 42  EATK: 220  EDEF: 42  DEX: 60  EVA: 20  AGL: 6
     EXP: 80000  T.Pts: 250  E.Pts: 250  S.Pts: 250  GP: 0
    Type: Gnosis
Weakness: None!
   Party: Same as previous Albedo battle.
Location: Proto Merkabah

-[ Jaldabaoth ]-
      HP: 1200
     STR: 120  VIT: 30  EATK: 120  EDEF: 1   DEX: 60  EVA: 50  AGL: 9
     EXP: 2400  T.Pts: 150  E.Pts: 80  S.Pts: 20  GP: 0
    Type: Gnosis
Weakness: None!
RareItem: Revive DX
    Item: Revive
Location: Proto Merkabah (with Sophie Peithos)

-[ Ratatosk ]-
      HP: 1800
     STR: 80  VIT: 40  EATK: 80  EDEF: 20  DEX: 60  EVA: 20  AGL: 7
     EXP: 3800  T.Pts: 180  E.Pts: 120  S.Pts: 20  GP: 0
    Type: Gnosis
Weakness: None!
RareItem: Revive DX
    Item: Revive
Location: Proto Merkabah (with Sophie Peithos)




-------------------------------------------------------------------------------
--> XIII-c.  Optional Bosses                                              SB01C
-------------------------------------------------------------------------------

These bosses listed here are optional, meaning you don't have to fight them.
But you should. Good EXP/Pts and you can steal some unique items (unique as in,
found nowhere else!!) I'll tell you where they are, but it's up to you to find
the exact location or directions, whatever. Look under the 'Tying up loose
ends' section for more detailed information on their locations.


-[ Mintia ]-
      HP: 7777
     STR: 20  VIT: 20  EATK: 80  EDEF: 32  DEX: 80  EVA: 50  AGL: 12
     EXP: 22000  T.Pts: 160  E.Pts: 240  S.Pts: 200  GP: 12000
    Type: Gnosis
Weakness: None!
RareItem: Craft Apron
    Item: Penguin Rod
   Party: Shion, KOS-MOS, MOMO
Location: Second Floor, Ironman Bar, City Sector 26 & 27 - Kukai Foundation

Mintia is located in the room above the Ironman Bar. You can get here by
walking outside the second floor of the Our Treasure Inn and walking across the
awning, then going in the window to the bar. MOMO must be the lead character of
your party for Mintia to appear.


-[ Great Joe ]-
      HP: 9999
     STR: 100  VIT: 30  EATK: 68  EDEF: 20  DEX: 40  EVA: 40  AGL: 11
     EXP: 18000  T.Pts: 200  E.Pts: 180  S.Pts: 200  GP: 200
    Type: Gnosis
Weakness: None!
    Item: Swimsuit
   Party: Shion, chaos, Jr.
Location: Bedroom, Residential Area - Durandal

Great Joe is located on the Durandal. He's in the Residential Area, in a
bedroom with the U.M.N. Store. Blow up the closets by the beds to meet him. Jr.
must be your lead character to activate this battle.




_______________________________________________________________________________
===============================================================================
==> XIV.  M I N I - G A M E S                                            SSMG01
===============================================================================

Here's all the information on the mini-games you can play throughout XS:E1.
Please note, these are just basic descriptions and hints for what to do. There
are many more in depth FAQs already written at GameFAQs.com. I couldn't be as
detailed without simply copying their work... so, why bother? I'll get ya
started, and if you need more help, go check out the FAQs for yourself!




-------------------------------------------------------------------------------
--> XIV-a.  Passports                                                   SSMG01A
-------------------------------------------------------------------------------

Throughout the game you'll collect different "passports" -- these items let you
access the mini-games from E.V.S. enabled save points. Without them, you cannot
play the mini-game so be sure to collect them!


-[ Battle Passport ]-
This is found in the KOS-MOS Simulator, in the red Vector box, in the room with
the final boss. This lets you play a battle-type mini-game for prizes.


-[ Card Passport ]-
This is given to you by the robot bartender on board the Elsa. This allows you
to play the card mini-game. But first you need to buy a Starter Set and some
Card Packs to play. You'll also find various "promotional" cards throughout the
game which you can use in the card mini-game.


-[ Casino Passport ]-
This is found in the Game Room on the Durandal in a chest. It allows you to
access the U.M.N. Casino and play either Slots or Poker. This is the best mini-
game in my opinion. There are extremely in depth FAQs on the Slots and Poker
games on GameFAQs.com, so if you need help mastering them, go check out those
FAQs!


-[ Drill Passport ]-
Given to you by the guy "drill master" on the Woglinde. Lets you play a
Drilling mini-game for prizes. Apparantly this is a good source for some stuff,
but I wouldn't know.




-------------------------------------------------------------------------------
--> XIV-b.  Battle Mini-Game                                            SSMG01B
-------------------------------------------------------------------------------

This mini-game is all about battles. You fight a set amount of battles, and at
the end of each set, you get prizes. Not overly challenging, it's more of
something to do early on in the game. In the later levels it's not much fun.

Besides the prizes, you can gain EXP and Pts from this, so early on (like all
the way back at the Woglinde), it's a great place to gain some levels for
Shion. Why bother? Well, the higher she is, the higher the level of the other
characters you'll get. If she's 15, KOS-MOS will wake up level 13, or close to
it. Get it?




-------------------------------------------------------------------------------
--> XIV-c.  Card Mini-Game                                              SSMG01C
-------------------------------------------------------------------------------

This is definitely a far more interesting mini-game than the battles. It's very
similar to any of the Final Fantasy card games. You 'battle' it out with cards,
and you can take losers cards.

You'll have to forgive me, I'm not too big into these card games so I don't
know how they really work.

You do something along the lines of building decks and you battle your
opponents deck with yours. The idea being to make your opponent use up (or
lose) his deck before you do. Then you can swipe his cards and build yourself
an even better deck. There are tons of similiar real-life card games (MtG,
Pokemon, DBZ, etc.) so you shouldn't have a hard time figuring it out if you're
into these kinds of card games.

There's also promotional cards I told you about (PM Card A - PM Card Z) you can
collect throughout the game and use in the card game. Cards A-E are found out
in the world, the rest of the cards can be bought from the Casino.




-------------------------------------------------------------------------------
--> XIV-d.  Casino Mini-Game                                            SSMG01D
-------------------------------------------------------------------------------

Ahhh, yes, the casino. Who doesn't love the Casino? Free drinks, high priced
women and losing money!

There's two games you can play in the Casino, Slots and Poker. Poker is my
personal favorite. Slots is fun, too, but the reels spin so damn fast it's
impossible for me to even try to line them up so I just mash the buttons and
sometimes win.

Both games are in YOUR favor, not the house's (the casino). That means you
actually have BETTER chances of winning than a normal game at a real casino, so
don't be afraid to bet.

First of all: COINS. These are the currency of the Casino. They are NOT GP! You
can't spend them in the real world! BUT! You can do two things. Rack up
9,999,999 coins and then for every win after that, it's automatically turned
into GP for you and added to your stockpile. Or, you can use the Prize Exchange
and buy up all the healing and rest kits, then go sell them off at a store,
rinse and repeat a few hundred thousand times. Either way you can make some
good cash pretty quick.

Slots. This game is like the newer slot machines you may have seen. It has
three reels, but you can win by getting lines diagonal as well as horizontal.
So you have like 9 chances to win out of just 3 reels. You can also earn extra
free spins and all kinds of other bonuses. For me, this was impossible to try
to win at because the reels just move too damn fast for me. But I've been told
you can make millions of coins in a couple spins... so maybe it's worth trying,
for you.

Poker. Now this is where it's at for me. I can sit back, relax with a drink,
take my time and play some good ol' fashioned 5 card draw. It's true you can't
make a ton of cash quick at poker, but you CAN make cash and if you're like me,
and like poker, then playing for a few hours isn't going to bother you.
Especially not after you have enough cash to go buy that shiney AG-05...

The game itself is very basic. You try to get cards in a certain way to end up
with certain combinations. Like one pair, two pair, three of a kind, four of a
kind, flush and so on and so forth. For each combination you get, you get a
certain payout, then you asked to play Hi or Lo. This is basically double or
nothing, but with a twist from your average video poker. One card at a time is
dealt and you must guess if the NEXT card is going to be higher in value than
the one dealt, or lower.

There's a whole bunch of statistics and averages that say when to bet for what,
but this is my advice: if the card is 8 or higher, bet low. If it's 6 or lower,
bet high. If it's 7.. well, uh, just pick whichever one you want. You have a
50/50 chance (close enough anyway) with the 7 so it's totally your call.

The cards. The cards are almost identical to a standard 52 card deck you've
played with before, except for one card. There is NO ACE. There is, instead a
'1' card. Which is the lowest card. The cards go, in order from least to
greatest: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K. K is now always the highest
card. Each card is also a member of a "suit" which is what group they belong
to. There are four suits, being: Clubs, Diamonds, Hearts and Spades. Clubs
looks like a clover, Diamonds looks like.. well, a diamond. Hearts are shaped
as hearts and a Spade is sorta like an upside-down heart with a pole coming out
of it. If you haven't seen a real deck of cards before, you need a good slap ;)

The combinations possible are as follows. You get a different payout for each
of the combinations:

-[ One Pair ]-
A hand which contains two cards with the same face values.
Example: a 2 of clubs and a 2 of diamonds counts as one pair

-[ Two Pair ]-
A hand which contains four cards, split into two groups, with two cards from
one group having the same face value, while two cards from the other group have
the same face value.
Example: a 4 of clubs and a 4 of spades for one pair, then a 6 of hearts and a
6 of diamonds for the other pair

-[ Three of a Kind ]-
A hand which contains three cards with the same face value.
Example: a K of clubs, a K of spades and a K of hearts counts as a "Three of a
Kind"

-[ Four of a Kind ]-
Similar to a "Three of a Kind" but with four cards each having the same face
value.
Example: 7 hearts, 7 spades, 7 clubs and 7 diamonds counts as four of a kind.

-[ Straight ]-
A hand which contains all five cards in numerical order (with suits that don't
match).
Example: 2 of clubs, 3 of hearts, 4 of diamonds, 5 of spades, 6 of clubs. That
makes a straight.

-[ Flush ]-
A hand which contains all five cards with MATCHING suits. The numerical value
of the cards is irrelevant for a flush.
Example: K of hearts, 2 of hearts, 6 of hearts, 9 of hearts, 1 of hearts. That
makes a flush.

-[ Straight Flush ]-
A hand which contains all five cards in numerical order WITH matching suits.
Example: 2 of hearts, 3 of hearts, 4 of hearts, 5 of hearts, 6 of hearts. This
is a straight flush.

-[ Royal Flush ]-
This is the most valuable of hands, and it's similar to a straight flush,
whereas all cards are in numerical order and have  matching suits. BUT, a
"Royal" flush is when you use the highest value cards.
Example: K of hearts, Q of hearts, J of hearts, 10 of hearts, 9 of hearts. That
makes a Royal Flush.

-[ Full House ]-
This is a hand which contains two groups. A Three of a Kind and a One Pair.
Meaning, you have 5 cards, 3 of which are a Three of a Kind and the other two
are a pair.
Example: 3 of hearts, 3 of spade, 3 of diamonds, 8 of clubs, 8 of hearts. That
makes up a Full House.


Now that's just a basic description of the Poker game. There's a far more
detailed FAQ written by Kadamony on GameFAQs.com called the "Poker Game Guide."
If you need more help playing poker and understanding the game, by all means
check it out. It's an excellent document and a wonderful source of information!

Finally, if you've ever played video poker (even ones at a real Casino) you
know they usually tell you if the first deal has anything good in it. The
payout chart usually lights up or dings or whatever. That isn't the case with
XS Poker. If you have one pair or a flush or anything, the game doesn't tell
you. SO PAY ATTENTION to your cards, and if you have a straight, HOLD ALL OF
THEM.




-------------------------------------------------------------------------------
--> XIV-e.  Drill Mini-Game                                             SSMG01E
-------------------------------------------------------------------------------

This game is set up like a cheesy game show. It's sort of like those machines
you'd see at a supermarket or something, with the crane. Where you move it one
direction, then the other, and hope it lands on some lame ass prize for you to
get all happy about, even though you wasted 50 cents for a prize that isn't
even worth a penny...

But yeah, this game actually has some valuable and worthwhile prizes in it.
And it's just like the game on the Woglinde, in principle anyway. There are
varying skill levels and better prizes for the harder levels.

Once again, there is a nicely detailed Drilling game FAQ over at GameFAQs.com,
so if you need more details, go check it out!

Here's a quick list of some prizes you can get: Speed Stim DX, Med Kit, Yamato
Belt (HP +15%), Hunter Goggles, Swimsuit, Card Pack #1, Cash, Thief Ring,
Battle Mask, Life Stone, Fast Circuit 25, Guard Recovery. There may be more or
less, I'm not entirely sure, I haven't played the game much at all.


And that's about it for Mini-Games!




_______________________________________________________________________________
===============================================================================
==> XV.  E - M A I L   A N D   S U B M I S S I O N S                     SEMS01
===============================================================================

Alright, in an effort to keep myself from getting a clogged inbox, here's a
quick E-Mail policy and a guideline to submitting stuff to me. PLEASE read this
before E-Mailing me.

Be SURE to include "Xenosaga Episode 1 FAQ" or "XS:E1 FAQ" in the subject! I'll
instantly delete any e-mails without that!


What You Can E-Mail
-------------------

-> Additions (new information) for anything not included in the FAQ.
-> Corrections (spelling errors, incorrect information, etc.)
-> Questions regarding XS:E1 and this FAQ. (Please read through the FAQ to see
   if your question has already be answered before E-Mailing me. If something
   is already covered in the FAQ, I will NOT reply!)
-> Constructive criticism. Don't flame me. I'll delete the mail and block your
   address. However, if you wish to tell me how I could improve the guide, or
   how you think something should be done, go right ahead. But again, DON'T
   FLAME ME, you'll get NO RESPONSE.


What You CANNOT E-Mail
----------------------

-> Flames. Personal insults and the likes. Don't bother. These type of E-Mails
   will immediately be deleted and your E-Mail address blocked. Continued
   attempts at harassment of any form will be forwarded to your ISP.
-> Questions on stuff already in the FAQ. READ THE FAQ. Don't mail me questions
   that I've already covered. These E-Mails will be deleted on sight! Repeated
   attempts will get your E-Mail blocked.
-> Anything not related to this FAQ. I don't care, no exceptions. These E-Mails
   will be deleted. Repeated attempts will get your address blocked.
-> Files. Attachments. I don't want any of your viruses, pictures, haikus or
   any of that stuff, sorry. Any E-Mails with attachments or files of ANY kind
   will immediately be deleted regardless of the content!
-> Plagerism. Don't steal someone elses work and submit it as your own. First
   of all, that's stealing and it's wrong. Second of all, I don't want any
   grief because you stole someone elses work and now they're bitching at me
   because I gave you credit. So don't do it. I'll be more than happy to give
   up your e-mail address to the person you stole from.


How and What to Submit
----------------------

If you have some information I don't have, or any corrections or whatever,
please do submit them. If I include anything you've submitted, you will be
given credit in the FAQ. If you do not wish to be listed in the document,
please let me know. I will not be including E-Mail addresses with submissions
unless you SPECIFICALLY ASK ME TO.

A quick note on strategies. Lots of people like to submit strategies for
bosses. This is fine, however, I ask that your strategy be UNIQUE. For example,
if I say to use KOS-MOS' R-BLADE cause it works well, don't submit a strategy
saying "R-CANNON works better n00b!" -- I'll simply delete it.


Now here are some quick guidelines:
-----------------------------------

-> ENGLISH ONLY PLEASE. I can't read any other languages (unfortunately) so
   please submit only in English. I'm pretty good at figuring out bad english,
   but try to be clear.

-> BE AS DETAILED AS POSSIBLE. Don't make me guess. I hate guessing. Please be
   as detailed as you can be. For item submissions and corrections, please
   include everything that I list (type, price, locations, etc.). If you don't
   know some information, let me know. Again, I hate guessing, so don't make me
   do it!

-> MAKE SURE IT'S NOT ALREADY IN THE FAQ. You should always check the FAQ
   thoroughly before submitting something, to make sure it's not already in
   there. Please, save both of us time, and check!

-> I will include your name (or nickname) in the FAQ. I strongly believe credit
   should be given. I WILL NOT include your E-Mail address unless you
   SPECIFICALLY ASK ME TO. If you don't want to be mentioned at all, YOU MUST
   LET ME KNOW.


Okay, well, that's about all there is. Follow these FEW simple rules and we'll
both be happy! Please understand, I get lots of e-mail regarding the FAQs I
write, so it may take a few days for me to respond. I promise I will respond
(may take up to a week, though). So please be patient and don't spam me!

Oh and in case you're too lazy to scroll back to the top (CTRL+HOME is easy) my
e-mail address is: onevertigo1(at)yahoo(dot)com




_______________________________________________________________________________
===============================================================================
==> XVI.  V E R S I O N   H I S T O R Y                                   SVH01
===============================================================================

--------------------------------
--> v1.3 - February 11, 2005 <---
-------------------------------------------------------------------------------

Big update this time around, lots of new stuff added and quite a bit was
updated. Check out below for the details!

*** IMPORTANT ***
My E-Mail address has been changed! I've had issues with Walla sending to AOL
servers (among other problems), so I had to change my address! The new address
is: onevertigo1(at)yahoo(dot)com


- Added the items you can get from Gnosis monsters when using Dark Scepter.
  I've gone back and done this through the E.V.S., so it's very possible that
  I'm missing something. Let me know if you find any discrepencies.
    - Added to the Normal Items section (for the normal items you get)
    - Added one weapon (chaos' Holey Gloves) to the Weapons section
    - Added a quick list to the Tech Attacks section for MOMO
- Added the "Star Hat" accessory. I've also updated the "Kukai Foundation -
  Part II" section to let you know when you can go back and get the Star Hat.
  You can only get it through the E.V.S., after you've fought Tiamat.
  (Thanks to Rufus191Shinra and Schinnel Small)
- Added the "Ether P+25" Skill to the Skills section.
- Added the items you can get from MOMO's Prayer to MOMO's section of the
  Ethers section.
- Added a Search Code to "Kukai Foundation - Part III" -- apparantly I forgot
  to add it in previously, oops.

- Updated the "KOS-MOS Simulator" section of the walkthrough to add the
  location of a lone Med Kit I had missed before.
  (Thanks to Schinnel Small for this information!)
- Updated all Normal Items to indicate which ones you can get from MOMO's
  Prayer ether.
- Updated some various bits of info in the Tech Attacks section
- Updated the preface to the walkthrough section with some new/revised
  information dealing with upgrading stats/techs/etc.
- Updated the "Standard Enemies" section to indicate which enemies are Flying
  type enemies.
- Updated the Proto Merkabah section, removing the "point of no return"
  information. This information was incorrect.
    - At the point when you jump to face Proto Dora, I said that was the "point
      of no return." Well, there is a way back to the Elsa, and I've added the
      information near the end of the section.
      (Thanks to Schinnel Small for this information!)
- Cleaned up this section (Version History)



-------------------------------
--> v1.2 - December 5, 2004 <---
-------------------------------------------------------------------------------

- Added info for chaos' Divine Spear Tech Attack (thanks to Louis Agoncillo)
- Added "Attack Poison" status to the "Status Effects" section

- Updated the preface for the Walkthrough section
- Updated the following sections of the Walkthrough with new information:
    - Woglinde
    - Elsa - Part I
    - Elsa - Part II
    - Cathedral Ship
    - Durandal - Part II
- Updated the "Athra Series 26" (Song of Nephilim) boss strategy
- Updated some general information for Items (all types)
- Updated and cleaned up the "Mini-Games" section
- Updated the "E-Mail and Submissions" section
- The URL for the Song of Nephilim elevator picture has been changed.
- Lots of small additions, cleaned up sections, some small format changes



--------------------------------
--> v1.1 - November 23, 2004 <---
-------------------------------------------------------------------------------

- Massive format change, cleaned up everything, huge reduction in file size
- Spelling errors and grammar corrections
- Added location data for all items !!!
- Added shop data for all items !!!
- Added the following items:
    - "Engine Shield" to A.G.W.S. Accessories
    - "Fast Circuit 50" to A.G.W.S. Accessories
    - "CB85VX" "ECM1-VX" "ECM2-VX" A.G.W.S. Ammo to the ammo section
- Fixed some errors with the Dock Colony and Kukai Foundation A.G.W.S. shops
- Reorganized the A.G.W.S. Weapons section (wasn't listed alphabetically)
- Removed strategies from Boss section of the Bestiary (just wasting space)
  (you can still find the strategies in the Walkthrough section of the guide)
- Removed the "Kukai Foundation - Mayor" shop, as it has the same exact stock
  as the "Kukai Foundation - Our Treasure Inn" shop.



-------------------------------------------------------
--> v1.0 - November 16, 2004 - First Public Release <---
-------------------------------------------------------------------------------

- FAQ version 1 completed and released to the public!




_______________________________________________________________________________
===============================================================================
==> XVII.  C R E D I T S   A N D   S P E C I A L   T H A N K S           SCST01
===============================================================================

This guide was written by and is (c) 2004-2005 Darrin Ackerman (VertigOne).
All game content is Copyright (c) 2001 Namco, Ltd. All Rights Reserved.



A Special Thanks to the following for letting me use portions of their guides
to make this guide what it is today!

-> Damir Kolar (Split Infinity) and his XS:E1 Complete Walkthrough/FAQ
     -- What'd I take?
          - Boss Stats (STR/VIT/EATK/EDEF, etc.)
          - Pieces of his boss strategies (most notably the Proto Dora strat)
          - The elevator image for the Song of Nephilim

-> Edward Chang (EChang) and his XS:E1 EMail FAQ
     -- What'd I take?
          - E-Mail locations, where and when you have to be to get them (keep
            in mind his guide was written for the Japanese version, so my
            information is slightly different than his)

These guys saved me immense amounts of time by letting me use their guides. You
should check out their guides at www.GameFAQs.com !



The following people have submitted something to add to this guide, so a big
thanks to them!!:

-> Louis Agoncillo
     - Info on chaos' Divine Spear Tech Attack
-> Schinnel Small
     - Info about the location of the Star Hat accessory.
     - Info about the "point of no return" in the Proto Merkabah section.
-> Rufus191Shinra
     - Info on the Star Hat accessory.


Also, I'd like to thank:

-> Sony   - 'cause the PS2 rocks and without it, there'd be no XS!!
-> Namco  - they brought us XS:E1!
-> M.S.I. - they MADE XS:E1!



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