******************************************************************************* ******************************************************************************* ** ** ** T B B S ** ** ** ******************************************************************************* ******************************************************************************* http://www.tbbs.nl Wild Arms - Alter Code F Boss Guide V1.03 By: Tricky (formely known as Tricrokra) FAQ History =========== -.-- 04-07-2005 Day the works on this FAQ started 1.00 04-20-2005 The first release 1.01 05-30-2005 Revision on Sado (Thx to Simon Barlow) 1.02 09-16-2006 Melchom lich added 1.03 09-23-2006 Added Mage Fox, Vermillion, Ragu Ragla Contacting me ============= If only want to ask a question about the game itself, then please go to http://www.tbbs.nl/QuestionGen.php4 On that site, I (and others) will answer everything. if you think you can help people in trouble too, then you are more than welcome to answer questions too. If you have questions about this FAQ itself, or you have suggestions to improove this FAQ, or you can come up for an addition that might have been left out in this FAQ Please mail me at firstname.lastname@example.org and make sure you add "[Tric-FAQ]" to the subject, or else my spamfilter may reject you. If you contribute to this FAQ you'll be credited of course ;) Standard replies to e-mails =========================== I hope you don't find me an arrogant bastard, but there are some kinds of e-mail, I;ve been receiving over and over, one even more unfriendly and sometimes even silly than the other. Some are friendly and mailed to me many times. I don't mind, but I do mind typing the same message over and over. Therefore I name a few of these kinds of mail, and what my reply at forehand. M: Hey, Tric! You suck in levelling up. R: So you need to level up to beat an RPG? M: I could beat this game with much lower levels R: Good for you! M: Hey idiot! Fix your FAQ! R: When I see this kind of language, I'm not even gonna read what's wrong with my FAQ. Of course, I'm only human, I can make mistakes when writing FAQs. But if you see mistakes in my FAQ, you can notify me on that in a civil way. Calling me names will get you nowhere M: Are you a man or a woman? Where are you from? R: I do get these mails regulairy. Well, I don't mind you that you know and iquire about that. I am a man. My real name is Jeroen Broks. On the moment I wrote the first version of this FAQ, I was 30 years old, and I live in the Netherlands M: Fix your English! R: Some say my English is beautiful, others say it plain sucks. Whatever you think of my English, it's not my first language. If I spoke my own language, I don't think you would be able to read it at all. (Unless you know Dutch, of course) M: AWFFHKJAF DUDAHUDH ADJakdshA ASDUHISD R: Whatever you say, I don't understand it. I've received many mails about my FAQs in a language I don't understand. So lemme make one thing clear. I speak only English and Dutch. I know a tiny bit of German and Fresh (But I do suck on those languages), for the rest I don't speak any other language. So if you mail me, please only speak English or Dutch, and if you absolutely need in German. Not in any other language. (My French is too bad to start a conversation, trust me) M: You don't cover even half of what your FAQ should cover R: I've received this kind of mail, several times. And strangely enough about FAQs that already did cover all or at least 95% of what I should cover. If you think my FAQ is incomplete, mailing me this won't make my FAQ better. If I missed certain parts then tell me about it, and I'll put it in my FAQ and even credit you for your trouble. M: I don't agree with your technique R: Possible. There are as many techniques as there are people. I only tell you the way I do things. If you have another technique that works better than mine, mail me your technique, I'll put it in my FAQ, and credit you for your trouble. (Put in the name you want in the credits) M: You know NOTHING about this game R: Let me state clear that ALL games I wrote FAQs on have been played 4 times before I even consider writing a FAQ, from start to finish. Most of them even more. Most games are afterwards played again and again and again, to make sure I can improove the FAQ. Plus if you know more about this game than I do, you obviously didn't need my FAQ. I do know the games I write FAQs about. I would be stupid if I didn't. M: The characters you name useless aren't useless R: Sigh, that is a discussion I had over a million times. In most cases I turns out that the things you do to get those characters to their full potentional (that could be good, I agree), it takes most of the cases more time than getting the other characters 4 times better. If you can proove me wrong, then come with a good, and not a too time consuming way. DO and DON'T ============ This FAQ is copyrighted by JBC-Soft, Tricrokra (Jeroen Broks). It's not authorized by AGETEC or any other company related to WA-ACF. You may view, download and print this FAQ for your own personal use. You may post it on your site, when you ask for permission first. Permission is given, assuming that the FAQ is unchanged and visitors are not charged or haunted by spam or irritating pop-ups because of viewing this FAQ. You may not claim this FAQ as your work, and you may not modify it. If you want to translate this FAQ, please ask me first. These sites have my permission to host this work. TBBS http://www.tbbs.nl GameFAQs http://www.gamefaqs.com Sites banned from hosting this work: Neoseeker http://www.neoseeker.com Introduction ============ With this game, Wild Arms 1 is being re-made. But don't get it into your head. The story is based on WA1 but there all ressemblence to the original game ends. So forget all you know about the original when starting up this game. Characters: =========== Main Chars: ----------- Rudy Roughnight Expert on ARMS. An outcast, but very helpful and friendly. Advantage: His ARMS are deadly. Disadvantage: Not always fast Force: Lock On. Can get extra power from Arms Jack van Burace Joking swordsman. Accompanied by Hanpan. Advantage: Fast. And some deadly moves. Disadavantage: None in particular. Force: Accelerator. Always move first and stronger specials. Cecillia Lynne Adlehyde Princess of Adlehyde. Advantage: Neat spells and summons Disadvantage: Weak on pysical offense, and low on HP. Force: Summon. Summon guardians to aid in battle. Extra characters: ----------------- These characters can join halfaway the game temporary. Once you beat the first boss at the dungeon Ka Dingel, you can make them join the party permanently. Jane Maxwell Young treasure hunting girl with a big mouth. Advantage: Very fast, has mystic, and can steal Disadvantage: Not very strong in both offense and defense Force: Mystic. Use an item over everybody in stead of one person. Emma Hetfield A female scientist who lacks all social skills Advantage: None Disadvantage: All Force: Alchemy. Gets stronger depending on how many moves she extracted from enemies. ????? This character is a total surprise. If you don't want to know who he is, then don't go reading sections you are not going past yet. Advantage: Nothing noteworthy Disadvantage: Extremely weak to magic. Temporary characters: --------------------- These characters only join the party temporary. Magdalen Harts (Aka McDullen) Jane's Butler and body guard. Advantage: Strong and fast. Disadvantage: He's only temporary. Mariel Shy Elw Girl. Advantage: None. Disadvantage: She starts at level 1 pretty late in the game, and she's too short in the party to get strong enough to become noteworthy. A note about levels. ==================== The levels I give at the start of each boss are *MY* levels. I don't believe in levelling up. It's boring, and it's even a form of cheating. True RPG power lies in tactical thinking is my philosophy. Still I do recommend inexperienced RPG players to make sure their levels are higher than mine. WA-ACF is a pretty hard game, with some awful hard bosses. Experienced players should ignore the fact that I even put them in this FAQ. So don't e-mail me saying I suck in levelling up. I'll ban you from e-mailing me if you do! Boss 01: Rotting Beast Aka: I'm proud to be dead WA1 equivalent: Zombie Difficulty: Not that hard My Levels: Rudy 4 Experience: 42 Cash: 200 Gella Just keep an eye on your HP. Heal when needed. Use a boosted shell in combination with Lock-On whenver you get the chance. Boss 02: Atlachnacha Aka: Nasty big spider WA1 equivalent: None Difficulty: Not that hard My levels: Jack 5 Experience: 64 Cash: 200 Gella His attacks are murder. Be sure to heal in time. When your FP are 25 or higher you can use accelerator. Use it in combination with the "Speed Fang" move. Boss 03: Nelgal Aka: Drown me WA1 equivalent: Nelgaul Difficulty: Just know the trick My Levels: Cecilia 2 Experience: 36 Cash: 400 Gella This is more tutorial than a serious boss. Just let Cecilia get 50FP and then summon the guardian Sturdark to finish him off. This is the only way to get him Being overlevelled won't give a way to do this elseway. Boss 04: Magtortus Aka: Mr. EM Laser WA1 equivalent: Magtortus Difficulty: Easy My Levels: Rudy 7, Jack 7, Cecilia 5 Experience: 100 Cash: 300 Gella Most of the time, he only uses EM laser. Not really dangerous. When he charges, just make all party members make a physical attack. Keep an eye on your HP. Let Cecilia heal if needed, and let the boys do their special attack in combination with their respective force, if you get the chance. Boss 05: (D) Berserk (I) Aka: I'm too strong for you! WA1 equivalent: Belselk Difficulty: YOU'RE DEAD!!! My levels: Rudy 9, Jack 9, Cecilia 8 Experience: 100 Cash: 500 Gella When he attacks you, you're dead. Can't state it easier. Only being extremely overlevelled can save you from that horrible fate. Most of the time he's only taunting. Just try to stay alive long enough. Impossible as it may seem. After some turns, he'll be bored and go away. Boss 06: (D) Berserk (II) Aka: Here I am again! WA1 equivalent: Orga Widow Difficulty: YOU'RE DEAD! AGAIN! My levels: Rudy 11, Jack 12, Cecilia 11 Experience: 250 Cash: 550 Gella When he attacks, you die. Nothing can prevent that, goodbye, end of story. Shielding won't protect you. Once again he taunts a lot, so that will have to make it up for it. When you are extremely lucky. Jack might survive the attacks (if he's shielded). Don't count too much on it though. This fight won't take long, and that's next to the taunting the only advantage you have. Boss 07a: Night Gaunt Aka: Black Bat WA1 Equivalent: Night Gaunt Difficulty: Piece o' cake. My levels: Rudy 15, Jack 15, Cecilia 14 Experience: 260 Cash: 300 Gella Nothing to be afraid of. This guy is in no single way impressive. Boss 07b: Night Gaunt x3 Aka: Let's play some more WA1 Equivalent: None. Difficulty: Not that hard My Levels: Rudy 15, Jack 15, Cecilia 15, Jane 15, Magdalen 15 Experience: 780 Cash: 900 Gella If you have Jane (you get her if you payed her the full 5000 Gella she asked) Then make sure you steal potion berries. And using Magdalen with his "Punishment" move will also make this fight very much shorter. If you are not this fortunate, then this fight is a little harder, but nothing serious to worry about nonetheless. Boss 08: Phantom Aka: I'm very afraid WA1 equivalent: None, unless you count "Chaos" Difficulty: Very hard. My levels: Rudy 16, Jack 17, Cecilia 16 Experience: 750 Cash: 500 Preparations: Have the spell "Protect" This boss uses a special order. And that limits your time, since his final move is always escape, and the game will not continue if you don't kill him, since you need that Crystal Flower he carries. His attacks are fucking hard. So here goes: Turn 1: Unlucky - No big deal. Turn 2: Agonizing Confusion - Could make everybody sick. Turn 3: Feeble mind - Lowers magic defense, and that'll cost ya, trust me. If Cecilia is slower let her cast "Protect" Turn 4: Pressure - Very painful because of Feeblemind. So be prepared. Much less trouble if you casted Protect Turn 5: Pressure - That could mean death, if you couldn't heal the previous one quick enough. Protect could be your Savior. Turn 6: Exhaust - No big deal. Only irritating. Turn 7: ??? - If I recall right, it's the escape move, but I already killed him before finding out. Boss 09: (D) Zed Aka: Loser WA1 Equivalent: Zed Difficulty: Can be hard. My Levels: Rudy 16, Jack 17, Cecilia 16 Experience: 1200 Cash: 550 Gella Zed is fast and strong. That is what makes this fight hard. Casting "Shield" can make this fight a little easier. Since this is the only fight during this mission you don't have to save MP or ammo. Boss 10: Gigmantis x2 Aka: Nasty big insect WA1 equivalent: Gigmantis Difficulty: My Levels: Rudy 18, Jack 18, Cecilia 18 Experience: Cash: These critters aren't impressive, but watch out for their mantis fist, which reduces you to 1 HP. Don't waste Jack's forces. You may need them to heal with accelerator and an item. Unless you are sure he's fast enough. It's weak for Ice, if you care to know. Boss 11: Captain Geist Aka: I'm dead WA1 equivalent: Captain Geist Difficulty: Not hard, but be careful My Levels: Rudy 19, Jack 20, Cecilia 19 Experience: 2320 (not sure of those hatred spirits though) Cash: 2200 Gella (Gella card used, and not sure of those hatred Spirits, either) This boss is totally NOT impressive in any single way. It summons Hatred souls and they can do strong attacks. But not strong enough to get you seriously in trouble. Just watch your HP and go for it. He's weak against light. Boss 12: (D) Zed (II) Aka: I'm baaaack! WA1 Equivalent: Zed My Levels: Rudy 20, Jack 21, Cecilia 20 Difficulty: Hard Experience: 2400 Cash: 1200 gella This fight is basically the same as before. So you know what to do. But you'll have to fight Berserk later, so don't push it. Boss 13: (D) Berserk (III) Aka: I am stronger than ever! WA1 Equivalent: Belselk My Levels Rudy 24, Jack 25, Cecilia 23 Difficulty: Impossible Experience: 2750 Cash: 1500 Gella Preparations: Make sure that all chars have at least 400+ HP Or you won't stand a chance. With 500+ your chances of survival are better. In fact 600+ is required, but without pushing it to the extreme far beyond reach. This fight has two rounds. Don't expect to win the first round. Just survive the first round. The second round the battle is for real, but Berserk is not as strong as he used to be. That makes that this time you can survive his attacks. (with luck) Does still make his attacks pretty strong, so beware. If you have shield and permanence, you have a small trump card. Bringing a lot of revive fruits is still strongly recommended, though, cause even since he's weaker, his power is still ridiculous. I hope I can come up with a good strategy in the nearby future. But I'm afraid that levelling up is at this point your best bet. Boss 14: (D) Boomerang & Luceid Aka: I'll keep on coming back WA1 Equivalent: Boomerang & Luceid My Levels: Rudy 26, Jack 26, Cecilia 25 Difficulty: Medium Experience: 2800 Cash: 2000 Gella First of all, don't waste any power on Luceid. When Luceid is out, Boomerang will renerate him. Next compared to Berserk he's a sissy, but then again. Compared to Berserk ANYONE is a sissy. Doesn't mean that Boomerang isn't dangerous. He definately is. He's pretty fast. That's your worst problem. Shielding up will definately help you. And that covers all you need to know for this round. He'll be back! (As suits a boomerang) Boss 15: (D) Alhazad Aka: I want to play with you WA1 Equivalent: None My Levels: Rudy 26, Jane 26, Magdalen 26 Difficulty: Rather Easy Experience: 3900 Cash: 2700 Gella You'll have to fight, Alhazad 3 times over the entire game, and all the three fights are exactly the same. So I might as well copy-and-paste this text over all the tree fights. Alhazad has two groups of sidekicks, making him invincible. Remove from both groups, two ones. Not less and ESPECIALLY NOT MORE. When you removed two sidekicks from both groups go for the mad one himself. He's far from impressive so I don't think you'll have any trouble staying alive. Boss 16: Land Anamone Aka: Do I look scary or what? WA1 Equivalent: Agaless My Levels: Rudy 27, Jack 27, Cecilia 25 Difficulty: Can be easy, can be hard. A matter of luck. Experience: Cash: Preparations: Bring some breath mints The thing to watch out for most. It'll try to get you asleep, and when you sleep he can kill you in one blow. If you keep that in mind, this fight can be a lot easier. It is also poisonous. Boss 17: (D) Alhazad (II) Aka: I want to play with you WA1 Equivalent: Alhazad My Levels: Rudy 28, Jack 28, Cecilia 26, Jane 27, Magdalen 27 Difficulty: Rather Easy Experience: 5100 Cash: 3400 Gella You'll have to fight, Alhazad 3 times over the entire game, and all the three fights are exactly the same. So I might as well copy-and-paste this text over all the tree fights. Alhazad has two groups of sidekicks, making him invincible. Remove from both groups, two ones. Not less and ESPECIALLY NOT MORE. When you removed two sidekicks from both groups go for the mad one himself. He's far from impressive so I don't think you'll have any trouble staying alive. You didn't believe I'd actually copy-and-paste it, did you? Boss 18: Lolithia Aka: Ice, Ice, Baby WA1 Equivalent: Lolithia My Levels: Rudy 29, Jack 28, Cecilia 27 Difficulty: Hard Experience: 6500 Cash: 2500 Gella First of all, never forget that you'll also have to fight mother. And she ain't easy. For the rest, I can say Lolithia is weak to fire, and a master of ice. Its moves are pretty strong so keep an eye on your HP. Watch out for the fact that she often uses "Cold Sleep" in an attempt to attack you and bring you to snooze. Boss 19: (D) Mother Aka: (Dutch) Deze moeder is een loeder! WA1 Equivalent: Mother My Levels: Rudy 30, Jack 30, Cecilia 28 Difficulty: Very extremely hard Experience: 8000 Cash: 5750 Preperations: Nothing is too extreme. This is one of the hardest fights in the game (not counting the optional bosses) Mother herself is already very bad news, but you should be cabable to deal with her, if she didn't had her nastly little Amadeus sidekicks. Their moves are not terrible, but enough to make the trouble Mother herself causes extra worse. They'll protect Mother from all normal attacks, so using that is pointless. Only special moves, like magic, ARM cartridges, Fast Draw and guardians are working. Killing an Amadeus sidekick will only cause Mother to regerate it, so that totally doesn't make sense. If you updates Rudy's ammo for Rudy's ARM, then the Gatling Raid makes sense. Use it whenever Rudy is on FP25+ and his normal attack ARM is full. This in combination with lock-on, of course. That will make this fight significantly shorter. Jack can of course also do his thing with Fast Draw in combination with Accelerator. Summoning a Guardian whenever you have the chance does make sense. It may cause Mother to regenerate her sidekicks. Well that is one turn in which you did a significant attack and she doing nothing in return. Keep an eye on your HP, and be prepared for some status changes. Don't waste turns on assisting. You can hardly spare the turns. If you get Amnesia, for God's sake leave it be. Even though you may miss a lot of EXP, surviving is already hard enough without having you to worry about those little things. Boss 20: (D) Lady Harken Aka: I'm too damn fast WA1 Equivalent: Lady Harken My Levels: Rudy 33, Jack 33, Cecilia 32 Difficulty: Can be hard Experience: 8000 Cash: 5500 Gella Lady Harken is by far the fastest of the Quarter Knights, and that is your true problem. Since she is quite capable to deal some damage too. She also has the skill to block physical damage. Casting a shield can reduce the pain. But you'll need to cast Permanence over everybody afterwards. But doing that will really pay off. Don't let anyone's HP go dangerously low. Harken has a special move for such situations, and it'll mean GAME OVER if that happens. One thing to watch out for. Her move Maximum Risk. It starts weak, but it's power is dependent on how many HP Harken has lost. When Harken is near Death that move will kill you no matter how strong you are. Boss 21: (D) Boomerang & Luceid Aka: My thirst is not quenched WA1 Equivalent: Boomerang & Luceid My Levels: Rudy 35, Jack 35, Cecilia 34 Difficulty: A matter of luck Experience: 8500 Cash: 6000 Gella Basically this fight is the same as before, so you know what to expect. There's only one thing to watch out for which can make this fight extremely difficult. Luceid's "Dark Renegade" move. It's power seems to be affected by you elemental resistances. In any case, it hurts. Having the Guardian Rigdobrite can save your ass. (Shining Star Medium). Once again. It makes no sense to get rid of Luceid. Boomerang will regenerate him. Boss 22: (D) Lady Harken Aka: Do I know you? WA1 Equivalent: Lady Harken My Levels: Rudy 37, Jack 36, Cecilia 36 Difficulty: Can be hard Experience: Cash: You know the trade. Harken's power, weaknesses and skills remained the same. Her speed is once again the biggest problem. Once again, watch out for Maximum Risk, as it power is weak at the start but grows bigger as you damager her more and more. There is a new move to watch out for. Harken Tempest. It's not stronger then her regular moves, but it hits the entire party and that sucks. Boss 23: Diablo Aka: The Crimson Hellstorm WA1 Equivalent: Diablo My Levels: Rudy 38, Jack 37, Cecilia 36 Difficulty: Easy Experience: 10000 Cash: 3000 Gella He has a few strong moves, but you can survive them all easily, and he's very damn slow, all all advantages are on your hand. As long as you keep everybody at full HP there's nothing to fear. Sometimes the game warns that Diablo is preparing a supermove. Honestly, I've never seem him using it. It's far too easy to prevent him from doing it. Boss 24: (D) Zeikfried Aka: Lord Loser WA1 Equivalent: Zeikfried My levels: Rudy 39, Jack 38, Cecilia 38 Difficulty: Mostly easy, but he has a few tricks. Experience: 13600 Cash: 7000 Gella First of all, he's fast, and he can use that in order to counter. And he has a weakness for wind. His physical attacks are not strong, but his speed can still make that a little nasty. No big deal though. He's not as fast as Lady Harken, so if you are high in level you may be faster, and if you are low in level, you may be faster in some turns if you are lucky. If you have the shining star medium, then good, you may need it to heal the party in once, since he has a powerfull all-target move. If you use Gatling raid, this fight may not last long though. Boss 25: Elisabeth Aka: I'm not the Queen Of England WA1 Equivalent: Elisabeth My Levels: Cecilia 38 Difficulty: Easy Experience 17600 Cash: 4500 At every turn, Elisabeth will shield herself completely but leave one weakness. And the game tells you exactly what weakness that is. Try to hit her in that weakness all the time. That is the fastest way to do it. Don't forget to keep an eye on your HP, even though her attacks are pathetic. Boss 26: Zukauba x8 Aka: We're outnumbering you WA1 Equivalent: Mech Drake My Levels: Rudy 40, Jack 39, Cecilia 41 Difficulty: Pretty Easy Experience: 20000 Cash: 4800 Gella One thing! DON'T EVER USE ATTACK MAGIC OR ANY OTHER ELEMENTAL ATTACK ON THEM OR YOU WILL PAY DEAR! Assisting spells to power up make no sense, since they'll dispell it all. Next, don't be intimidated by their large numbers, they do easily throw some turns away, and don't try to kill them all in onces. You'll do better taking them down, one by one, as you can do much more damage to them that way. Using Lucky Cards works wonders here, if you are lucky you have enough time to do that without suffering too much ;) Boss 27: Trask Aka: No Wild Arms Game without me WA1 Equivalent: Turask My Levels: Rudy 43, Jack 44, Cecilia 45 Difficulty: Hard Experience: 19000 Cash: 6000 Gella He's shielded by some barriers at the start. Dispelling them if you can can do some deal. He's also a master of poison. He uses it so much that it hardly makes sense to cure it. Even worse it that nearly every attack is countered. That is some big deal, I tell ya. Being patient is a key here. Don't do things too hasty. One thing is good. His barriers has has from the start will wear off after three or four turns. Be prepared to use a lot of MP and items here. Boss 28: Demon Prophet Aka: I look like a clown WA1 Equivalent: Demon Prophet My Levels: Rudy 45, Jack 45, Cecilia 46 Difficulty: Very Hard Experience: 22000 Cash: 7000 Gella Preperations: Always make your personal skills that way that you Have as much defense against an element as possible. Before each turn he asks you in which element he may kill you. Always choose the element you got most resistance against. (If Possible) Annoying is the fact that he can predict two of your three attacks, and avoid them no matter what trick you use, even Rudy's Lock On will not save you from that. He can only do that twice in a row. Normally if you attack all in a row, he cannot predict the last one. (Even guardians will not help you against his "predict" ability). He hasn't much HP though. It's just his predicting that makes this fight long. --- If you wanna know where Shazam went. I don't know. He's not in this game any more. Gone, completely! --- Boss 29: (D) Lady Harken (III) Aka: The Battle Of Lovers WA1 Equivalent: Lady Harken My Levels: Jack 47 Difficulty: Not that hard Experience: 17600 Cash: 6800 Gella Jack is alone in this fight, and that is the big diference. The really bad thing is that you cannot rely on Cecilia on healing, so bringing a lot of healing items is really handy here. A good thing is that Lady Harken has become less acurate. That is a true advantage. Boss 30: (D) Boomerang & Luceid Aka: Back again WA1 Equivalent: Boomerang & Luceid My levels: Very Hard Difficulty: Rudy 47, Jack 48, Cecilia 48 Experience: 23000 Cash: 8000 If you didn't know it already. Don't attack Luceid. Waste of time since Boomerang will bring him back. Once again, you'll have to watch out for Dark Renegade, and that brings up up to date, I think. But they are stronger than ever. You can survive all their moves, but they do about 80% damage of your max HP, and they are faster than you, and speeding up is senseless. Luceid will always beat you to it. So there's no way to win this without sacrificing some revive fruits or being level 60+, but that last requirement is insane, so I go for that first option. If you have a party member low on HP, then for God's sake, use accelerator with an item to heal him/her. If you have to wait for Cecilia, you're gonna be dead meat. Boss 31: (D) Perfect Alhazad Aka: I look difrent, but I'm still the same WA1 Equivalent: Alhazad My Levels: Rudy 51, Jack 53, Cecilia 52, Emma 51, Jane 51 Difficulty: Pretty Easy Experience: 24000 Cash: 9000 Gella You fought him before, you know the trade. I don't need to copy and paste for you, do I? I do? Gimme a break. Alright, here goes: You'll have to fight, Alhazad 3 times over the entire game, and all the three fights are exactly the same. So I might as well copy-and-paste this text over all the tree fights. Alhazad has two groups of sidekicks, making him invincible. Remove from both groups, two ones. Not less and ESPECIALLY NOT MORE. When you removed two sidekicks from both groups go for the mad one himself. He's far from impressive so I don't think you'll have any trouble staying alive. Boss 32: Powered Trask Aka: Repeating battles WA1 Equivalent: None My Levels: Rudy 55, Jack 55, Cecilia 56, Emma 53, Jane 56 Difficulty: Not hard Experience: 1800 Cash: He's not hard. Ice is his weakness. He has little HP. You much keep an eye on your HP though, since he counters easily. Boss 33: (D) Berserk Aka: The game makers were driven by insanity WA1 Equivalent: NONE!! My Levels: Rudy 55, Jack 56, Cecilia 57, Emma 54, Jane 56 Difficulty: Yawn Experience: 25000 Cash: 9500 Gella Who was the total idiot that revived him from the dead. That guy knows NOTHING about good story plots. His attacks are still strong, but do not closely compare to the power he showed before. He's also damn slow. All together, this is totally not a fight to worry about and only takes away the good things this remake of a good game has brought. Boss 34: (D) Zeikfried Aka: Is this really me? WA1 Equivalent: Zeikfried My levels: Rudy 56, Jack 56, Cecilia 57, Emma 54, Jane 56 Difficulty: Easy Experience: 26000 Cash: 7000 Gella He's pretty fast but really none of his attacks are impressive. Rather pathetic. You don't need to worry one bit over this fight. He's little HP too. Boss 35: (D) Motherfried Aka: Canibalistic Mother WA1 Equivalent: Motherfried My Levels: Rudy 56, Jack 57, Cecilia 56, Emma 54, Jane 57 Difficulty: Not hard Experience: 6000 Cash: 27000 Gella This fight is pretty much semiliar to your fight with Mother. Most important diffrence this time there aren't two, but four Amadeus Sidekicks. But honestly, she's pathetic. Her attacks and those of her sidekicks are not as strong as they used to be, and you don't have to level up to be strong enough to survive her attacks so easily that the fight becomes a piece of cake. One thing is still certain. Normal attacks do not make sense. You have to come with special attacks. She doesn't have so much HP, so this fight won't last that long. BTW. You can steal an EX File key from here if you have Jane. Boss 36: (D) Zeik Tuvai *FINAL BOSS* Aka: I'm not dead yet WA1 Equivalent: Zeikfried (actually Zeik Tuvai) My levels: Rudy 56, Jack 57, Cecilia 58, Emma 54, Jane 57 Difficulty: Experience: - Cash: - Unlike his equivalent in WA1 this one is fast. But like this WA1 Equivalent not really hard. Just keep in mind that he's faster than you, so that you have to plan ahead. Having the Star Prism medium does a great deal. If you have that and use it in combination with the heal spell whenever it's needed, you are not likely to loose. Optional Bosses =============== Optional Boss 01: Rotten Beast II Aka: Thought you got rid of me, eh? WA1 Equivalent: None My Levels: Rudy 50 Difficulty: Hard Experience: Cash: Preparations: Bring a lot of healing items. Have some skills like HP Up, Defense Up, Resistance up and last but not least FLORAL ARTS. Reward: Zephyr, and you can now recruit Jane First of all. The beast itself has unlimmited HP, so it makes no sense to go for that. If you attack, always attack the core. Then, make sure you have given Rudy skills like HP up, defense up, Resistance up, and last but not least: FLORAL ARTS! Don't go into this battle without that skill. The fastest way to kill this guy is with Gatling Rate with you main ARM at full ammo One important note! Don't think you stand a chance with 2000HP or less the skill "Regeneration" will also make you live a little longer A trick I used is equip "FP Advance" and let the Main ARM have 10 bullets and put emphasis on it's power too. Now shoot with the Gatling Raid to it with lock on, and the turn after it lock on with the Gun Claymore. I got him in two turns. (I would have been dead otherwise, so it is kinda risky). Optional Boss 02: Sadas Aka: The Suicide Squad WA1 Equivalent: None My Levels: Rudy 53, Jack 54, Cecilia 54, Jane 53, Emma 52 Difficulty: Nah! Experience: 75000 Cash: 30000 Preperarations: Bring a lot of Force Carrots Reward: Olive Branch 4 The object is to destroy the main guy. But while he never attacks, his sidekicks always commit suicide doing as much damage has they got HP remaining. Which can be 2000, which is plain lethal. The main guy will always use his "Life is beautiful" move that revives all the ones that have gone. A great way get around that is summoning guardians like crazy. The main guy is not affected by that, but now the sidekicks cannot attack you and the main guy can only revive one guy at a time. If Cecilia is too slow for comfort then Jane can come in handy. Let her use "Follow me", and set Cecilia in with a guardian in the same turn. She'll be as fast a Jane now, and that can help. Therefore it may be wise to give Jane some MP up skills. "Follow me" costs pretty much MP y'know. a lot. Optional Boss 03: Reckless Ent Aka: Attack me all you want, and I'll heal it. WA1 Equivalent: None My levels: Rudy 54, Jack 54, Cecilia 55, Emma 52, Jane 54 Difficulty: Just make the right preparations. Experience: 30000 Cash: 20000 Gella Preparations: Make that your Gatling Raid can do a lot of damage. If you have Emma, it can be nice if she has moves that can cause disease. Reward: Life Charger, Floral Arts (Chest) and the possibility to get the Guardian Dan Dairam Its greatest asset is the fact that if you attack he'll heal himself immediatly, and extremely much HP at that. If you do not keep that in mind this fight can last forever. And I do mean forever, since he's not that strong in anything else. There are two ways to get past that. I. Make that you can do much more damage than he can heal II. Put disease on him. Emma can do that if you download the "Stink Cloud" Move from Gagisons. That last method can work wonders. Good. Nice to know is that his healing move can be downloaded by Emma. If you have put disease on him, than nothing standsin your way for a rather easy victory. Optional Bosss 04: Monster Zed Aka: Look how impressive I am WA1 Equivalent: Monster Zed My Levels: Rudy 78, Jack 77, Cecilia 81, Emma 79, Jane 79 (That is an overlevelling. 60+ is recommended) Difficulty: Depends on your level Experience: Cash: Reward: One step closer to recruiting the ??? character It's most likely you'll encounter him around level 50+, and at that level he'll kill you in one blow. Shielding everyone up does a great deal here. And Monster Zed is one of those enemies who get easier the more levels you have. Being around level 60+ is a minimum, being 70+ may get him easier. Being level 80+ will make him pathetic. Optional Boss 05: Egregori Aka: We look like Arioch WA1 Equivalent: None My Levels: Rudy 79, Jack 78, Cecilia 86, Emma 80, Jane 80, ??? 81 Difficulty: You don't want to meet these! Experience: 51000 Cash: 24000 Gella Reward: These guys are in high numbers. Having the skill FP Advance on Cecilia is an absolute must and being level 50+ is a minimum requirement, or else winning this fight is impossible. Being higher in levels is even better. Let Jane do "Follow Me" and let Cecilia summon a guardian of any element (so no supportive guardians, and not one of the guardian lords here). If you live long enough to follow this principal twice, you mostly win this battle. If you are not strong enough, you loose. That's the simple principal. Very handy is protection against status changes. Optional Boss 06: Scrap Figure Aka: We were transferred from WA3 WA1 Equivalent: - My Levels: Rudy 80, Jane 81, Cecilia 87, Emma 80, Jack 79, ??? 82 Difficulty: Can begin hard, but will get easier. Experience: 36000 Cash: 27000 Reward: Migrant Seal If you've fought Bombur in WA3 you exactly what to expect since this fight is exactly the same, except that there are 3 of them now. They can be extremely hard since their attacks can hurt, and as long as there are 3 of them, they'll always use "Wheel Laser" which hurt the whole party. Don't try to get all 3 down at once. Always focus all your strength on one of them first. As soon as one is down, this fight is a lot easier. Best part is that you'll have a lot less wheel lasers to worry about then. But that may return once there's only one left, but then it's no longer a serious problem. Optional Boss 07: Balaam Aka: Four armed freak WA1 Equivalent: - My Levels: Rudy 81, Jack 79, Cecilia 88, Emma 81, Jane 82, ??? 82 Difficulty: Pretty Hard. Experience: 700000 Cash: 400000 Reward: Windbreaker 4 If you have guts you can try to steal an Ambrosia from him (if you have Jane) For the rest, the game tells you what to expect. Red=Physical, Blue=Dispel or critical, grey=magic, white=nasty status changes. Normal attacks will be blocked. SO special attacks will have to do. DOn't use stat up magic. He'll dispell it. Since he's fast, having Jane on the front line does great deal. Let her use "Follow Me" when things are getting dangerous. Of course, if she has Floral Arts it does great deal too, since she has "Mystic" ;) Optional Boss 08: Barbados Aka: Super Cannon WA1 Equivalent: Barbados My Levels: Rudy 82, Jack 79, Cecilia 89, Jane 82, Emma 81, ??? 83 Difficulty: Hard, impossible when underlevelled. Experience: 2000000 Cash: 75000 Reward: Gaia Stop 4 First of all, I hope you were on board Asgard when you meet this guy. If not you're gonna die in the first turn, no matter how strong you are. If you survive because of Asgard's protection, you're not victorious yet. This is a level 90 boss, and that high level number ain't there for nothing. Even when you have extreme high levels you can expect pretty strong attacks from him. He also counters easily and those attacks are very strong too. When you are at level 80+ or so, which is recommended you are at least much faster than he his, and THAT is your true advantage. Casting shield does do a little deal, since all of most attacks are of the physical kind. If you do, make sure you have the possibility to seal it with Permanence. Optional Boss 09: Boomerang Flash Aka: I'm here fore a rematch WA1 Equivalent: Boomerang Flash My Levels: RUdy 87, Jack 80, Cecilia 91, Emma 82, Jane 85, ??? 83 Difficulty: Very hard, but being 80+ does great deal Experience: 160000 Cash: 60000 Gella Reward: Luceid as medium (Lust Battle) What you have to watch out for most is his "Shadow Boomerang Maximum" move Which hits the entire party and does very much damage. Doing a shield with Permanence might help you a little. He no longer has Luceid has his sidekick And that does VERY big deal. If you have Jane then there's no shame in having her to mystic items or to do "Follow Me" in times of need. Rudy's Gatling Raid does once again big deal here He's weak to as well thunder as light. That can do some deal. Optional Boss 10: Angol Moa Aka: Don't leave me out of this! WA1 Equivalent: Angol Moa My Levels: Rudy 89, Jack 81, Cecilia 94, Emma 83, Jane 86, ??? 84 Difficulty: Hard, unless being level 80+ Experience: 300000 Cash: 80000 Gella Reward: Resist Up 4 Even when extremely high in level, this guy will be able to bring quite some damage, so be prepared for that. If you have Jane you can steal an Ambrosia. He's not very fast, that's your advantage, but he counterattacks very easily with the screaming mad move that does 1500+ damage. What you once again have to watch out for is Angol's traditional move "The 7th Moon" that does 2000+ damage on all party members. It does a great deal to use "Protect" and to seal that with "Permanence", while his attacks are still strong after that, the damage is significantly reduced, and may let you stay alive a little longer. I personally had my Arm boosted out to 10 bullets and put emphasis on attack power. I made Emma cast great booster on Rudy, sealed that with Permanence, and then used a Gatling Raid with lock-on. Damn that makes Rudy a force of nature. Optional Boss 11: Leviathan Aka: The Stone Mermaid WA1 Equivalent: Leviathan My Levels: Rudy 95, Jack 83, Cecilia 97, Jane 90, Emma 84, ??? 86 Difficulty: Depends on your level, I guess Experience: 210000 Cash: 75000 Gella Reward: Water Break 4 If you have Jane you can steal an Ambrosia from it. And it is also weak to thunder. Like many others, this is a boss that even when you are extremely overlevelled, can do a terrible deal of damage on you. But as far as I found out it doesn't counterattack. It IS pretty fast though, and even at extreme levels, Cecilia might be too slow for comfort when it comes to healing. Jane's "Follow Me" can in that way be an ass-saver. Sometimes it uses water zone in order to strengthen its Hydro Launcher. Be prepared for that. A good idea is to let Emma do a great booster on Rudy, also summon Justine with him in the front row and seal it all with Permanence. This with ARMS like "Gatling Raid" can bring extreme good results. If you can spare the turns, using "Protect" with "Permanence" can be a good idea too. Optional Boss 12: Berial Aka: I look stupid WA1 Equivalent: Berial (Not optional then, though) My levels: Rudy 96, Jack 81, Cecilia 98, Jane 91, Emma 85, ??? 86 Difficulty: Very extremely hard Experience: 220000 Cash: 72000 Gella Reward: Defense Up 4 Even when levelled up into the extreme, this guy is very hard. The damage he can do is very strong, not to mention that he's fast, and very eager to counterattack. Therefore a patient approach may save your life. Don't attack, without making sure you will survive an attack in combination with a counter-attack. Rather one turn too many than one turn too short and paying the price. Using Jane for Mystic and "Follow Me" is once again a good idea. Take your time to power up Rudy with great booster, the guardian Justine and Permanence. When you find a save moment for the attack (after all the powerups) go for it with your most powerful attack. That was in my case "Gatling Raid". If you can keep your patience and don't do this in a hurry you might have a chance to succeed. Optional Boss: 13: Sado Aka: Me and my little sidekicks WA1 Equivalent: Sado My Levels: Rudy 98, Jack 84, Cecilia 100, Jane 93, Emma 86, ??? 87 Difficulty: Very extremely hard Experience: 180000 Cash: 72000 Reward: Dark Break 4 This strategy was written by: Simon Barlow The main problems I found in fighting him were the little floating guns, and a couple of his attacks. The trick to it though is his weakness to Light. I ended up using a party made up of Jane (Follow Me! and Mystic + Berries for healing), Emma (for her Bright Zone and Great Booster skills), and Cecilia (Flash Hit, Fragile Mind, support magic and healing). I kitted all three out with as many Dark Breaks, Resist Ups, HP Ups, Defence Ups and the like as physically possible, plus I made sure Cecilia had a FP Advance and Jane a Floral Arts. Obviously Emma needed to know Bright Zone and Great Booster. First round I had Jane do Follow Me! to get in front of Sado and his team, with Emma casting Bright Zone (very extremely important, if you don't do this first round he'll use Dark Zone). Cecilia casts either Shield or Protect - the sidekicks use Undulation Cannon which I think Protect provides some defence against, but what you want to look out for is Sado's Finger Bullet - it's very damaging, non-elemental and I think it's classed as ATK rather than Magic. Round two, I set a manual turn order of Jane-Emma-Cecilia. Since you're probably pretty beat up now, Mystic+Mega Berry is probably needed. Emma casts Great Booster, Cecilia invokes Flash Hit. All being well, the sidekicks ought to be taken out in that one attack. Bright Zone - 2* Light Damage, Great Booster improves Cecilia's stats even further, then Flash Hit brings the pain. If for some reason the sidekicks survived that, just repeat in the next round, or if necessary use Cecilia to heal and have Emma use Luminous Impact if she knows it. Once the sidekicks are gone things get a lot easier. Sado's only attack that can hit everyone is Phantom Hazard, which is pretty damaging but with Bright Zone and Dark Breaks it ought to be manageable. Just use Jane to heal, and Follow Me! when the Bright Zone fades to get it back up before Sado can set up a Dark Zone. Emma Bright Zones whenever needed, and attacks with Bright Blast or Luminous Impact. Use Download to recover MP if she goes below about 50% of maximum. Cecilia invokes Flash Hit, when she doesn't have enough FP for that she can Permanence herself to keep that lovely Great Booster power-up, heal if necessary, Fragile Mind Sado to speed things up (a good idea since the longer the battle lasts the more chance he has to do something decidedly nasty), and if she's got nothing else to do, attack with Spectre. It's by no means easy, but in this way he'll eventually go down. I was fully leveled up to 100, but I didn't have all the full sets of Dark Breaks or other PS skills I listed. Still, using the Bright Zone-Feeble Mind-Great Booster-Flash Hit "combo" you should be able to damage him for something like 25'000 HP a go. From there it's mostly down to healing and a little luck. Optional Boss 14: Lucifer Aka: Deep Purple WA1 Equivalent: Lucifer My Levels: Rudy 98, Jack 84, Cecilia 100, Emma 86, Jane 93, ??? 87 Difficulty: Hard. Experience: 240000 Cash: 75000 Gella Reward: Ray Break 4 He's fast and he's powerful. That covers the worst problem. He uses bright zone to power up his light spells. Very annoying. If you are in trouble heal with either mystic or "Follow Me" and Cecilia with heal. Don't try anything else that might be risky. Taking a risk will make you pay. In the first turn I used Emma to power up Rudy and Cecilia was summoning Justine. I let Rudy use a force carrot over himself. In the second turn I casted Permanence over Rudy. Third turn is action time and I started with Gatling Raid (Locked on) - Reload - Gatling Raid and so on. Jane and Cecilia were making sure that the healing went in order. That was my strategy. I need to note that Lucifer counters easily, and that he's fast too. So once again. Haste makes waste. Optional Boss 15: Melchom Lich Aka: The Cash Thief WA1 Equivalent: None My Levels: Rudy 53, Jack 52, Cecilia 56, Emma 52, Jane 53 Difficutly: Not hard Experience: 0 Cash: Pending. Read below Reward: Pending. Read below Preparations: Floral Arts on Jane, and bring a gella card. This boss gives no experience, and no rewards or anything. So basically you'd say that it doesn't make sense to challenge this boss. Normally I'd say you're rightt. But here comes the trick. This boss steals your money, and after the battle you get everything back he has stolen from you. Makes the balance zero normally. Now use a gella card on him, and you'll get the money he stole from you twice. Now it does make sense to challenge him, especially when he can steal a lot from you. (It IS nice to be stolen from for a change) For the rest I advice to have Jane with you with the Floral arts skill. This bugger is pretty fast, and only Jane is fast enough to beat that speed, and therefore the first choice for healing. Heck it's always a good idea to give Floral Arts to Jane anyway. If you shield everybody (and seal that with permanence), there's not much left that can go wrong. Optional Boss 16: Humpty & Dumpty Aka: Eggies WA1 Equivalent: None My levels: Rudy 74, Jack 69, Cecilia 74, Jane 74, Emma 68, ??? 70 Difficulty: Depends on your level Experience: 35000 Cash: 27000 Gella Reward: FP Advance Preperations: Have the Arc Nova boosted out as far as you can You can encounter these two pretty early in the game, since all you have to do is to use the monster egg, which can be found in the second dungeon of the game. But then these two will be impossible. Wait until you are at least level 50+, but 70+ is better. As always Humpty will use the support magic, Dumpty will use attack magic. That is an old Wild Arms tradition. But the trick is to kill them both in once, because of one dies, the other will revive it. Therefore I prefer toi use the Arc Nova like crazy. Since they are pretty fast, I recommend to leave the healing to Jane. Powering up Rudy, can be done, to have more effect, but always keep in mind that Humpty has dispell. Optional Boss 17: Mage Fox Aka: Many tails WA1 Equivalent: None (but there was a mage fox as a regular boss which has been removed) My Levels: Rudy 82, Jack 77, Cecilia 83, Jane 79, Emma 76, ??? 77 Difficulty: Just a trick Experience: ? Cash: ? Reward: Whistle, MP up 4 Preperations: Guardian Zephyr (Hope Shard), Arc Nova boosted out with at least 5 or more bullets. Turn 1 should be easy. Set the party Jane-Emma-Rudy. Jane must do "Follow me", Emma should do "Great Booster" on Rudy, and Rudy should use the Arc Nova. This should kill all the tails of the mage fox and damage the main body as well. Now mage fox will revive one of the tails. If you can keep using either the arc nova or the guardian Zephyr, you'll always kill a tail, hurting the main body in the process. It could be handy to have Cecilia cast "permanence" to keep the effect of Emma's great booster to the end of the battle. Emma could use download now, as you can get 10 moves from this bugger. It is important to have a way to damage the main body, and killing the tails. Cause that will force mage fox to revive a tail, and won't make him able to hurt you in any sort of way. If you plan this well, you can win this battle without loosing one single HP. Optional Boss 18: Vermillion (x2) Aka: Venomous fire WA1 Equivalent: None My levels: Rudy 84, Jack 77, Cecilia 84, Jane 80, Emma 77, ??? 80 Difficulty: Very hard Experience: 150000 Cash: 80000 Gella Reward: Moon stone 4 Preparations: Emma should have "Freezing zone". She can download that from fluerity, which can be encountered near Artica. Cecilia should have the guardian Aru Solato (Ice Crystal) The first turn should be, Jane using "Follow Me" with Emma using "Freezing Zone". This will prevent the enemy from using flaming zone, cause if that move falls you have as good as lost the battle. Freezing zone will also make their baking breath weaker which is a big plus, and your Ice Crystal will also be a lot stronger. That takes 50% of your trouble away. But that's alas not the end. They have pretty strong physical attacks, that are also poisonous. Shielding can take some of the trouble away with that. Now you still need to watch out for slumber fog, and your set. That will still make the battle hard. Important note, each time that Freezing Zone wears off, have Emma to use that move again, and recommended to do that with "Follow Me", otherwise the enemy could beat you to it with Flaming Zone, and if that happens you're history. Optional Boss 19: Ragu O Ragula Aka: Ragu Ragla, Rago Ragla, Raguragala, Ragu O Ragla WA1 Equivalent: Ragu Ragla My Levels: Rudy 100, Jack 100, Cecilia 100, Jane 100, Emma 100, ??? 100 Difficulty: Depends on your preperations Experience: 4000000 Cash: ? Reward: Sheriff Star Preperations: See below As Wild Arms traditions go, Ragu is the strongest boss of the game. And aside from that, he also has a few nasty things. So it's very important you are prepared for this battle, if not it's not very likely you stand a chance to win! The 100 Billion Degress move is one of the traditions. It's a fire based move that will kill everybody no matter how strong you are. Therefore fire protection is very important. Have all characters to wear all fire breaks you can get your hands on. 100% protection is best, but you can do with less. Getting your hands on a Fire Break 4 is hard, but possible. There's one on floor 99 of the abbys and there are a few monsters in the abbys who have them. With that part covered, we go into something else. Emma. Emma is overall a worthless character, but in this battle she can come in handy. If you managed to download "Freezing Zone" from a Fluerity (located in the icy area around photosphere), then for God's sake use it, especially when your fire protection is not 100%. It will half the effect of 100 Billion Degrees, but not only that! Ragu has a weakness against the ice element, and that brings us to the fact that Cecilia should have the Guardian Aru Solato (Ice Crystal), summoning that guardian in combination with Freezing Zone will do a lot of damage. As extra back-up in the attack I used Rudy's Gatling Raid. If you want some extra power, using Emma's Great Booster can do some deal. When we get into the actual fighting, I also advice caution especially when your fire protection is no 100%, but even when it is, caution is still required. Ragu's regular attacks are still 1000+, not to mention that ALL attacks of any kind are countered with Agony Effect. A not elemental magic move which cannot be blocked that causes 1500+ damage or so. On top of that Ragu often uses Feeble Mind which lowers your magic resistance which makes agony effect do even more damage (and 100 Billion degrees too if your fire protection is not 100%). Therefore it's recommended to let only ONE person do the attack per round. Having Jane around for Mystics and Follow Me is not a shame. There are situations that Jane can really proove herself useful. With all that taken in order, the fight against Ragu shouldn't give you any serious trouble, as long as you are patient, and don't rush things. Good luck.