-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPLIT INFINITY PRESENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------- Name of game: Wild Arms: Alter Code F / [NTSC/J], [NTSC-U/C] Type of guide: In-depth walkthrough / FAQ Platform: Playstation 2 Version: Cecilia, released on 3rd February 2008 Author: Damir Kolar (Split Infinity) Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/line 80 Best viewed: MS Word, Courier New, Font Size 10, Chrs/line 80 Pic-friend: kolardamir.com/waacf/pic-friend/wild_arms_acf_alpha.zip kolardamir.com/waacf/pic-friend/wild_arms_acf_beta.zip ------------------------------------------------------------------------------- If you like this guide, be sure to drop me an e-mail and tell me about it. =============================================================================== =============================================================================== 01.) LATEST UPDATES - G0100 =============================================================================== =============================================================================== - Version Cecilia (3rd February 2008) # Polishing the guide. =============================================================================== =============================================================================== 02.) LEGAL INFORMATION - G0200 =============================================================================== =============================================================================== This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE* use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. Permission will *not be granted* to fan based websites. *ONLY* following sites can host this guide: - http://www.gamefaqs.com - http://www.ign.com - http://www.neoseeker.com - http://www.rpgdreamers.com - http://www.gamerstemple.com - http://www.1up.com - www.supercheats.com =============================================================================== =============================================================================== 03.) TABLE OF CONTENTS - G0300 =============================================================================== =============================================================================== ------------------------------------------------------------------------------- SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT? ------------------------------------------------------------------------------- 01.) Latest Updates | G0100 | Read what was added in last update. 02.) Legal information | G0200 | Copyright protection and legal info. 03.) Table of Contents | G0300 | Sections of this guide. 04.) Introduction | G0400 | Few words about this guide. 05.) Abbreviations | G0500 | Meaning of the abbreviations. ------------------------------------------------------------------------------- 06.) Characters | G0600 | Who will you be in control of? 07.) Control Basics | G0700 | All the buttons, all the actions! 08.) How to Begin | G0800 | Getting started with your game. 09.) Three Game Modes | G0900 | Basic information on WA:ACF's game modes. 10.) Main Menu | G1000 | Explanation of main menu. ------------------------------------------------------------------------------- 11.) Battle system | G1100 | Become a seasoned battle veteran. 12.) Status condition | G1200 | Information on abnormal statuses. 13.) Inns and shops | G1300 | Utilize inns and shops to their fullest. 14.) Starting tips | G1400 | A bit of advice to make the game easier. 15.) Visual Aid | G1500 | Pictures tell more than thousand words. ------------------------------------------------------------------------------- 16.) Glitches | G1600 | Warning on glitches that exist in game. 17.) Version Differences | G1700 | Differences between versions. 18.) Walkthrough | G1800 | Spoiler-free guide from start to finish. 19.) "Epilogue" Mode | G1900 | Completing optional quests. 20.) The End of Game | G2000 | Final bosses await you! ------------------------------------------------------------------------------- 21.) World Map Items | G2100 | Hunt down hidden spoilage. 22.) Item Checklists | G2200 | Afraid of missing an item? Don't. 23.) Reconstruction | G2300 | Information on rebuilding the town. 24.) Puzzle Boxes | G2400 | A relaxing subquest with lots of boxes. 25.) Secret Garden Quest | G2500 | How to grow restorative items yourself. ------------------------------------------------------------------------------- 26.) Personal Skills | G2600 | All you need to know about PS. 27.) Combination Arts | G2700 | Extra powerful combination moves. 28.) Material Data | G2800 | Info on Cecilia's summons. 29.) Crest Sorcery Data | G2900 | Info on Cecilia's magic spells. 30.) Cartridge Data | G3000 | Info on Rudy's Cartridges. ------------------------------------------------------------------------------- 31.) Fast Draw Data | G3100 | Info on Jack's Fast Draws. 32.) Emulator Data | G3200 | Info on Emma's Emulator skills. 33.) Calamities Data | G3300 | Info on Jane's Calamities skills. 34.) Piled Shots Data | G3400 | Info on SSC's Piled Shots skills. 35.) Weapons Data | G3500 | Info on Magdalens's Weapons skills. ------------------------------------------------------------------------------- 36.) Herb Magic Data | G3600 | Info on flower gal's Herb Magic skills. 37.) Formulae Data | G3700 | Equations on damage formulae, and so on. 38.) ARMs Shop Data | G3800 | Info on ARMs upgrades and modifications. 39.) Magic Guild Data | G3900 | Info on magic guild's selling and binding. 40.) Books Data | G4000 | Info on contents of the books. ------------------------------------------------------------------------------- 41.) Items Data | G4100 | Info on all the items. 42.) EX File Key List | G4200 | Obtain all 25 EX File Keys with ease. 43.) Crest Graph List | G4300 | Obtain all 32 Crest Graphs with ease. 44.) Migrant Seal List | G4400 | Obtain all 20 Migrant Seals with ease. 45.) Devil Saga | G4500 | Quick path thru Devil's Playground fights. ------------------------------------------------------------------------------- 46.) Bestiary | G4600 | All the enemies, all the info. 47.) Past Revisions | G4700 | History of this guide resides here... 48.) Credits | G4800 | All who contributed... Thank you. 49.) Contact Info | G4900 | Find out how to reach me. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 04.) INTRODUCTION - G0400 =============================================================================== =============================================================================== Hello! I am Damir Kolar and I welcome you to my new project. To cut time while (still) waiting for FF12, I've decided to cover Wild Arms: Alter Code F. This guide is based on Japanese version of the game, but I also plan to grab a copy of US version, when it's released. It was released in November 2003. I've had my sights on the game for a while (Wild Arms series fan and all that stuff... but you know where I'm coming from), but I decided only recently to order it. I completed it for the first time about two weeks later. And so here it is... Wild Arms: Alter Code F guide! Now let me to address some things: - This game is a complete remake of original Wild Arms, released waaay back on the Playstation console. What does that mean? The story remains the same (with few alterations, but that isn't the point of this guide), battle system has been revamped, all dungeons completely remade, new recruitable chrs, and so on. In other words, never has a remake of an old game been more worthy of your money. - Picture coverage - I have a TV Tuner, thus enabling me to play games directly onto PC. Meaning? Since the game is fairly simple in regards to most puzzles, many of them can be explained with words rather nicely. I focused on taking pics of all the treasure chests and items that are obtained thru events or by searching on the screen in towns, and to provide pic assistance on those harder puzzles. - Spoiler issue - I'm the player of the game, just like you (who is reading this guide) are. First time I've played through the game was completely by myself - therefore nothing was spoiled for me. All the story elements that were supposed to surprise me had such effect. Hence why I do not want include any spoilers (except names of cities, dungeons and NPCs you must address to continue the storyline). - Usage of abbreviations. If you've glanced over some of my other guides, you see that long ago I've grown accustomed to using abbreviations for certain words. Plus, if you're a seasoned veteran when it comes to using my guides, the battlefield is already yours to conquer. Old habits die hard... Are you ready? Power up your PS2, open the disc tray, pop in WA:ACF DVD, close the disc tray, wait for Media Vision logo to appear, hit Start button, and then select "New Game". ------------------------------------------------------------------------------- Quick Tips On Importing In order to play a Japanese game for the PS2, you'll need a Japanese PS2. I do not recommend any other methods, such as the mod chip. You can get a Japanese PS2 at the following sites: liksang.com play-asia.com japanvideogames.com ncsx.com If you live in North America, you DO NOT need a power converter. A Japanese PS2 is all you need. If you live in Europe, you will need one. When it comes to memory cards and controllers, you don't need Japanese ones. Unlike the PS2 which has region locks, memory cards and controllers do not have them, therefore it can be said they are region free. This applies to most other accessories unless it's stated otherwise. So, once again, a Japanese PS2 is all you need. Back on the game, you will need a Japanese version of WA:ACF. The game and the console need to be the same region. To get yourself a copy of WA:ACF (Japanese version), you can try the above sites as well. =============================================================================== =============================================================================== 05.) ABBREVIATIONS - G0500 =============================================================================== =============================================================================== Here're the abbreviations I decided to use in the guide: ------------------------------------------------------------------------------- GENERAL PHRASES ------------------------------------------------------------------------------- FA - Force ability | FP - Force points ABM - Auto Battle mode | PS - Personal skill ENG - Encounter Gauge | ML - Migrant level ECO - Encounter commands | BCO - Battle commands AST - Abnormal status | NPC - Non-playable character CP - Counter Points (for Gardening) | PB - Puzzle Box MPQ - Millenium Puzzle Quest | MS - Migrant Seal SS - Search System | FD - Fast Draw DL - Download | RN - random ORS - Original Skills | PS - Piled Shot EMU - Emulator | SC - Special Cartridge ACC - Accelerator | WOMD - Weapon of Miss Destruction CH-WOMD - fully charged WOMD | CH-plane - fully charged plane AU - item received automatically | CH - item found in a chest BR - item found in a barrel | CR - item found in a crate OS - item found on screen | PR - item carried by a NPC SSC - super secret character | ------------------------------------------------------------------------------- ELEMENTS ------------------------------------------------------------------------------- EAR - Earth element | WAT - Water element WIN - Wind element | FIR - Fire element THU - Thunder element | ICE - Ice element LIG - Light (or Holy) element | DAR - Dark element GRA - Gravity element | ------------------------------------------------------------------------------- ELEMENT AFFINITIES ------------------------------------------------------------------------------- HLV - 1/3 dmg taken | RST - no dmg taken WKN - triple dmg taken | ACT - dmg = HP rec., enemy stats raised ABS - dmg = HP recovery | ------------------------------------------------------------------------------- MAGIC AND DOWNLOAD SKILLS ------------------------------------------------------------------------------- LIFDRAIN - Life Drain | GRAV - Graviton FRAGILE - Fragile | FEEBLE - Feeble Mind DOWNLOD - Download | H-M-666 - Hazardous Material 666 IN.BRTH - Insect Breath | SP.COMB - Spontaneous Combustion ------------------------------------------------------------------------------- MONSTER'S / BOSS' ATTACK PROPERTIES ------------------------------------------------------------------------------- EATT - earth magic attack | EATTP - earth based physical attack WIATT - wind magic attack | WIATTP - wind based physical attack FATT - fire magic attack | FATTP - fire based physical attack IATT - ice magic attack | IATTP - ice based physical attack WATT - water magic attack | WATTP - water based physical attack TATT - thunder magic attack | TATTP - thunder based physical attack LATT - light magic attack | LATTP - light based physical attack DATT - dark magic attack | DATTP - dark based physical attack GRATT - gravity magic attack | GRATTP - gravity based phys. attack NATT - non-elemental magic attack | CATT - counterattack VS - versus | chr - single character chrs - multiple characters | MULTI-EL - multiple element STATT - special attack | ------------------------------------------------------------------------------- MONSTER'S / BOSS' ATTACK DESCRIPTIONS ------------------------------------------------------------------------------- phd - physical damage | mgd - magic damage earth phd - earth el. phys. damage | water phd - water el. physical damage wind phd - wind el. physical damage | fire phd - fire el. physical damage thunder phd - thunder el. ph. damage | ice phd - ice el. physical damage light phd - light el. physical damage | dark phd - dark el. physical damage earth mgd - earth el. magical damage | water mgd - water el. magical damage wind mgd - wind el. magical damage | fire mgd - fire el. magical damage thunder mgd - thunder el. mag. damage | ice mgd - ice el. magical damage light mgd - light el. magical damage | dark mgd - dark el. magical damage nemgd - non-el. magical damage | ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 06.) CHARACTERS - G0600 =============================================================================== =============================================================================== -=-=-=-=-=-=-=- MAIN CHARACTERS -=-=-=-=-=-=-=- --------------- RUDY ROUGHNIGHT --------------- AGE: 15 HEIGHT: 158cm WEAPON: ARM (short for "Alte Ratselhaft Machine" in German) (short for "Ancient Relics Machine" in English) SMALL BIO: Leader of the team, and our main protagonist. His past is clouded in mystery - just who exactly is he, where does he come from, and how come he can wield weapons of old, called ARMs? All this and more shall be clear before the end of game. English translation for ARM would be: "Old Unexplainable Machine", but in the past it was "Artificially Rebirthed Matricide Machine". TOOLS / GOODS: 1. Bomb - use to destroy obstacles and blow up cracked walls - use to trigger specially designed switches 2. Radar - use to scan the current room and point out valuables by a distinctive sound and green marker; it can also uncover hidden invisible chests, hidden exits/switches and more; dangerous 'stuff' will be pointed out by red marker and different sound effect 3. Mighty Gloves - use to lift/push heavy objects (you cannot move while heavy object is lifted) - use on handles, which cannot be turned otherwise - can punch certain types of objects - random battles don't trigger if you keep using Gloves 4. Grenade - you can throw one in an arc to reach otherwise unreachable places (that way you can trigger switches or blow up boxes far away) LV100 STATS (without ATT bonus value from upgraded ARM) HP 3000, MP ---, ATT 690, DEF 450, MAG 280, RES 170, REA 260, ACC 500, EVA 520 ---------------------- CECILIA LYNNE ADLEHYDE ---------------------- AGE: 17 HEIGHT: 162cm WEAPON: Staff SMALL BIO: A young woman, sole heir to the throne of Adlehyde kingdom. Currently stationed at Curan Abbey, she has recently turned 17, and is about to depart for her home, and to inherit the Teardrop. Of course, you can't expect everything to go smoothly and the way you want it to, right...? TOOLS / GOODS: 1. Tinder Staff - used to light up various devices - used to melt ice 2. Magic Staff - use on various animals to be able to talk to them (sometimes animals will drop hints of where to go next, and may also give you hints for secrets) 3. Change Staff - changes red gems into red solid platforms, then you can use those to cross gaps (if you use Change Staff on red platform, it will revert back to red gem) - target a white gem, and you will be teleported to that gem's location 4. Wind Staff - when used, produces small tornado (its effects are powering certain devices, lifting bridges or certain animals...) LV100 STATS HP 2200, MP 294, ATT 200, DEF 200, MAG 820, RES 490, REA 510, ACC 370, EVA 420 --------------- JACK VAN BURACE --------------- AGE: 27 HEIGHT: 177cm WEAPON: Sword SMALL BIO: A seasoned warrior and treasure hunter, former member of Arctica Castle knightdom. Several years ago Arctica Castle was attacked, and apparently Jack was the only one successful to escape. He's accompanied by a wind mouse, who goes by a name of Hanpan. TOOLS / GOODS: 1. Hanpan - can be used to step on inaccessible switches - can jump over gaps one square large - can bring you contents of the chests, should you manage to get Hanpan to nail one - when Hanpan is running around, you can control it with D-pad or left analog 3. Wire Hook - use to propel yourself over the chasms toward the hookpost - use to hit crystal switches - can be used to reel in certain objects 3. Jump Boots - use in conjunction with jump panels to reach otherwise inaccessible areas - use in conjunction with switch panels to force them to activate (your usual stepping on switch panel doesn't work otherwise) 4. Guitar - when used inside a dungeon, it will force a random battle - used in triggering several event battles - used in triggering several optional boss battles LV100 STATS (already includes stat power-ups from collected Fast Draws) HP 3600, MP 72, ATT 600, DEF 410, MAG 440, RES 295, REA 810, ACC 730, EVA 850 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- OPTIONAL RECRUITABLE CHARACTERS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------- EMMA HETFIELD ------------- AGE: 39 HEIGHT: 167cm WEAPON: Glove-gun SMALL BIO: Damn, she sure doesn't show that age... Ahem! She's in charge of Lolithia's Coffin excavation team, but she's a bit pushy when it comes to ordering people around (and that includes your team). Also possesses great knowledge on the Golems and is an expert on handling machinery. You will be controlling her several times in the course of the game as a temporary guest combatant. CAN BE RECRUITED WHEN?: She can permanently join your party when: - the final dungeon has been opened - you've knocked out the first boss in final dungeon LV100 STATS HP 1800, MP 220, ATT 155, DEF 165, MAG 480, RES 310, REA 195, ACC 310, EVA 320 Note: It is possible to bump her ATT all the way to 999 by doing this: go to ARMs meister house in Adlehyde and go downstairs into the basement. Examine the table near the machine and you'll be presented with a prompt. Choose first option to be give a choice of upgrading her ATT. Formula is: [1x Alter Part = [+1] to Emma's ATT] ------------ JANE MAXWELL ------------ AGE: 14 HEIGHT: 155cm WEAPON: ARM (called Flegel Jahre) SMALL BIO: Meh, a bratty kid... Kinda funny about her weapon is the thing that "Flegel" means "boor" or "idiot" in English, while "Jahre" is German for "years". Yup, she's definitely in her idiotic years. Hehehe - in any case, she's cleverly "disguised" herself as Calamity Jane. She is travelling around the world and collecting funds to help her father with something (it's not an evil doing), so she's not entirely silly after all. Her trusty butler Magdalen Harts is always trekking alongside her. You will be controlling her several times in the course of the game as a temporary guest combatant. CAN BE RECRUITED WHEN?: She can permanently join your party when: - the final dungeon has been opened - you've knocked out the first boss in final dungeon - you've obtained Hope Shard LV100 STATS (without ATT bonus value from upgraded ARM) HP 2400, MP 128, ATT 380, DEF 180, MAG 640, RES 400, REA 974, ACC 777, EVA 999 ---------------------- SUPER SECRET CHARACTER ---------------------- AGE: Unknown HEIGHT: 175cm WEAPON: Sword SMALL BIO: Can't tell you anything about this chr, but the chr is the one you'd least expect. *mysterious music plays* CAN BE RECRUITED WHEN?: This chr can permanently join your party when: - the final dungeon has been opened - you've progressed past F8 of first half of second part of final dungeon - you have at least one Protector Unit in your inventory - you've defeated this very chr in optional boss battle LV100 STATS (this includes stat power-ups from bought Piled Shots) HP 4200, MP ---, ATT 990, DEF 310, MAG 250, RES 185, REA 870, ACC 470, EVA 390 =-=-=-=-=-=-=-=-=-=-=-=-=- TEMPORARY GUEST CHARACTERS =-=-=-=-=-=-=-=-=-=-=-=-=- -------------- MAGDALEN HARTS -------------- AGE: 51 HEIGHT: 175cm WEAPON: Sword SMALL BIO: Old man? Check! Can perform superb stunts? Check! Owns a sword or some other deadly weapon? Check! Nose bleeding when seeing hot babes? Nope. Can shoot energy streams from hands? Nope... drat, wrong game. He's the trusty butler of Jane's, always following her wherever she goes and, if in danger, ready to pull out all the stops. You will be controlling him several times in the course of the game as a temporary guest combatant. ----------- FLOWER GIRL ----------- AGE: Unknown HEIGHT: 152cm WEAPON: Fists SMALL BIO: Like with one chr above, I cannot tell you anything about her. You will be controlling her once in the course of the game as a temporary guest combatant. So, in closing - alltogether there are 8 playable characters, 6 of which you can get in your party forever. =============================================================================== =============================================================================== 07.) CONTROL BASICS - G0700 =============================================================================== =============================================================================== Directional buttons - move character / vehicle - use together with some Tools/Goods square button actions - navigate menu and submenu selections Left analog stick - move character / vehicle - use together with some Tools/Goods square button actions - navigate menu and submenu selections Right analog stick - zoom in/out on chr when in dungeon/city field L1 button - rotate map counterclockwise - change character on status screen - press both L1 & R1 buttons at the same time to have the compass automatically point N R1 button - rotate map clockwise - change character on status screen - press both L1 & R1 buttons at the same time to have the compass automatically point N L2 button - changes character on field screen R2 button - use together with X button to notice important things on field screen - hold down R2, then press L2 to switch between currently selected chr's tools Start button - display available chr's tools Select button - toggle between several possible map views when on world map - skip some story scenes X button - cancel selection in menus - hold down to be able to sneak (walk slowly) - cancel encounters when on world map - close menu screen Circle button - action button - confirm selection in menus - press and hold near certain objects to hold/move them - press near NPCs to engage in conversations Triangle button - bring up main menu - hold to display help messages when in menus Square button - use chr's tools - activate Search system when on world map Note: Several of the buttons can be reassigned to have other functions. For example, if you hate having Circle as "confirm" and X as "cancel", you can switch their functions in Settings submenu. =============================================================================== =============================================================================== 08.) HOW TO BEGIN - G0800 =============================================================================== =============================================================================== After you have inserted WA:ACF disc in PS2, wait for few official logos to go by before title screen appears. Once you're prompted to hit Start button, do so for memory card screen to appear. It will scan both memory card slots for any possible WA:ACF data (in case you've played before) and offer these options (from left to right): LOAD - This option allows you to continue the game from previously saved data. Select [Load], then select the data you wish to load. You will be asked for confirmation, so select [Yes] and loading is complete. NEW GAME - This option will allow you to start a brand new game. Watch the introduction scene and after a while you will have the control in your hands. Happy gaming! EX. FILE - Meet 25 different special requirements during your gameplay in order to unlock special features - to explain, each time a special requirement is met, you will obtain EX File Key. Pick this option and then select the save you wish to check - game will load it and scan what requirements have been met, then inform you of your success so far via a special screen. Press Start after you're done examining. Oh, before I forget - you will need a memory card to be able to save your progress. It is highly improbable (though possible) you will beat this game in one sitting, and being able to save progress on memory card is invaluable. How does one save anyway? There are three possible ways to save your game. a) at very important story events during the course of game (such as after finishing one chr's prologue before switching to next) b) talk to memory birds you will find in various towns (pick up first option presented, second cancels) c) use a Gimel Coin to save your game (almost) anywhere, but there are times when you'll be unable to do so Once you've activated the save feature, choose memory card slot, and then select a spot you would like to save. You need at least 49KB of space on your memory card to make one save slot. If data already exists on the spot you wish to save, you will be asked if you want to overwrite the previous data. You can fit up to 99 saves onto one memory card. One other feature which is available when you wish to save is "Manage Data". It allows you to copy saves to other memory card/s or delete save you no longer need. Quite handy indeed. MAKE SURE YOU SAVE EARLY AND THAT YOU SAVE OFTEN! You might as well keep multiple saves around, just in case something goes horribly wrong - by having more than one save, you can reload and try to beef yourself up. As for memory card, it's region free which means that if you're playing WA:ACF Japanese version with a Japanese PS2 or a NA/PAL PS2 with modchip or any other method, you don't need a Japanese PS2 memory card. Either Japanese, NA or PAL PS2 memory card is fine. =============================================================================== =============================================================================== 09.) THREE GAME MODES - G0900 =============================================================================== =============================================================================== WA:ACF consists of three main modes. They're briefly explained in this section. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ACTIVE FIELD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In this field you walk around in a town or a dungeon, talk to various NPCs for clues on where to go next (sometimes getting an item from them as well), examine barrels and such for hidden items, examine&search for treasure chests, solve puzzles, go crazy shopping for items, and so on. Let's dissect active field screen piece by piece: 1. Encounter gauge in upper left 2. Currently controlled chr's selected tool in upper right corner (if inside town or dungeon) 3. Compass cursor, which indicates north direction 4. Floor number in lower right (if in possession of Tracker item, and if inside a dungeon) 5. X and Y coordinates in lower right (if in possession of World Map item, and correct map view is chosen) Active field screen can be rotated either with L1 or R1 buttons. Pressing both at same time centers active field direction to north. Rotating the screen is helpful in noticing hidden passageways, switches or treasures. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - When inside a town active field, you can do all sorts of stuff... 1. Talk to people to learn about your next destination, obtain clues, hear more about the storyline or just some random chitchat. Depending on chr currently selected conversation can vary, so try switching chrs often when talking to people. 2. Examine chests to obtain the contents. 3. Perform chr's actions (either by tools or activating a device) to have something happen. 4. Enter houses to examine other people's belongings and claim them for yours (if there's anything worth stealing, that is). Sometimes you can also find interesting books on bookshelves. Read these to learn more about the storyline or to obtain helpful hints. 5. Enter shops to sell, buy or upgrade. 6. When talking to people, sometimes a sound effect will be triggered. This denotes that you've just been given a direction of a town/dungeon you haven't yet discovered. Such locations will appear in green font in chat window. 7. Use chrs' tools near animals to see them do some funny stuff. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - When inside dungeon active field, you can do following things... 1. Exploring alone will not be enough. Often times you will have to clear a puzzle or disable a trap to advance. 2. Examine chests to obtain the contents. Chests come in several flavors: - most of them are ordinary red chests and you can open them safely - sometimes you'll see blue chests - these are just like red chests - sometimes you will need to defeat Mimics or Imitators to claim the contents of the chest - some are sealed by magic - to open these you will need to use Duplicator - there are grey chests which cannot be opened until you bomb them with Rudy's Bomb tool - and finally, when you run into light-green chests, open them with Hanpan; otherwise they will blow up in your face, reducing your current HP by 10% 3. Perform chr's tool actions by pressing Square to have something happen (Start button lets you choose chr and a tool you wish to employ; you can switch between chrs only by pressing L2; R2 and L2 pressed together switches between tools of currently selected chr). 4. Engage in monster or boss battles. 5. You will find gems scattered across dungeon. They come in three varieties: - orange gems fill up 10% of your VIT gauge - white gems fill up 10% of your ENC gauge - blue gems (available only in special dungeon) add 1 minute to the timer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - And now some notices on chr's actions... 1. Dash - hold down Action - dashing in certain things can open new paths or cause something nice to happen 2. Jump down - if you're about to fall, press Action to accomplish this - if dashing, you fall down immediately 3. Pick up - press Action when facing a pickable item - to pick up heavier items, Mighty Gloves are necessary 4. Throw - press Action when carrying pickable item 5. Push - press Action when facing pushable item, then use D-pad to push the item in desired direction - to push heavier items, Mighty Gloves are necessary 6. Pull - press Action when facing pullable item, then use D-pad to pull the item in desired direction - to pull heavier items, Mighty Gloves are necessary 7. Turning - face the handle, then press and hold Action to grab it - you can turn handles clockwise or counterclockwise - Mighty Gloves are required to turn some handles 8. Notice - if you're lost and tools don't seem to help, press R2 and Action to have your chr 'notice' anything of importance in current room in the direction you're facing (turn around and keep pressing Action to readjust field of vision) 9. Hang - you can hang onto certain obstacles, such as gratings - stand beneath the grating and press Action to grab on - move around with D-pad, fall down by pressing Cancel - if at the edge of grating and there's enough space above the grating, press Action to climb atop the grating 10. Search - anything you think is important, stand close to it and press Action to examine the item in question 11. Sneak - sometimes you'll need to move quietly, or walk carefully to get to the other side - you can achieve this by holding down Cancel -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BATTLE FIELD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- While walking around on active field in dungeons (and sometimes in towns as well), you may engage in random battles, thus initiating battle mode. The battle ends once: - your party has killed all enemies - your party escapes - you kill some enemies, but then escape - enemies escape from battle After battle ends, you get EXP and gella for enemies killed. There's also a small chance that defeated enemies dropped one of the items they carried - such items are yours to keep. If you killed some enemies, but then escaped, you receive EXP, gella and possibly items for those enemies only. If all of your *frontline* battling chrs become KO-ed or petrified, you receive Game Over. If that happens, you have two choices: top option returns you to title screen, while bottom option allows you to retry the battle you lost once again, but at the cost of one Gimel Coin (if you have no Gimel Coins, you cannot retry the battle). If the battle you lost started as "Surprise Attack!", "Back Attack!" or "Danger!" battle, battle begins as normal encounter with your vanguard squaring off against the enemy. Battle field along with battle system is explained more in-depth below. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WORLD MAP FIELD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- When on world map, you can move between towns and dungeons, save your game, fiddle around with main menu, search for items on world map, fight random enemies, etcetera. Pressing Select several times will bring up the Map menu eventually. Here you can check up on five different things: - locations of towns discovered so far (green squares) - locations of dungeons discovered so far (red squares) - locations of Elw Pyramids and Holy Wood Mound (green squares) - locations of Puzzle Box pyramids (brown squares) - locations of your vehicles (blue squares) When overworld is displayed, following info is displayed: 1. Encounter gauge in upper left corner 2. Compass cursor, which indicates north direction When on the overworld, your goal is to explore the unseen lands to discover new cities and dungeons. You can do so by pressing Square, which will activate Search System (SS from now on). However, this alone isn't enough to actually find a town or dungeon. First you MUST BE GIVEN A CLUE to whereabouts of your next destination (some exceptions apply). You can obtain clues by talking to people; sometimes the clue to your next destination will be given automatically, so I suggest you don't rush thru the text people are saying. Once you know where to start looking, check up your map - next destination will show up as a blinking dot, and the name of the town or dungeon will appear as greyed out in the respective section. Once you get close enough to your next destination, press Square to initiate SS, and voila. Town or dungeon has appeared. Approach it and structure's name will appear. Press action button to enter. Please note that SS can also be used to find gella and items on the world map (who in their right mind would drop 10000 gella anyway?). But before you can begin finding these, you'll need to grab Item Scope item. At first your only transport will be your feet. Later in the game more means of transport will be made available: 1. Ship - obtained as part of the story with this ship you can navigate the seas and gain access to lands you can't reach on foot, but you can only land on beaches 2. WOMD - short for Weapon of Miss Destruction - obtained as part of the story, it allows you to cross the seas in shallow waters (such waters appear darker in color), but you cannot make it walk in forests; while you're aboard WOMD, random battles are void, but you cannot use SS; press Action while onboard for a speed boost; press Square after it's powered up to make it deliver a fatality to certain would-be-obstacles 3. Aircraft - also gained as part of the story; straight after obtaining it, you will be unable to fly over mountains; after installing the power-up, only the sky is the limit; aircraft cannot land on rocky terrain, deserts, forests or beaches =============================================================================== =============================================================================== 10.) MAIN MENU - G1000 =============================================================================== =============================================================================== Main menu is accessed by pressing Triangle when on Active field / world map. I has following features (if you don't know what a certain thing means or does, press Triangle to bring up a help line at the very top). 1. Encounter gauge in upper left 2. Party members' avatars (along with their names, current LV, current/MAX HP, current/max MP and remaining VIT gauge) covering most of the middle of the screen - pressing Select will let you view members' current EXP, and amount of EXP needed to reach next LV 3. Six submenus on right side in this order (from top to bottom) - Item, Skill, Form, Status, Auto, System 4. Total gella acquired so far (below System submenu) 5. Total playtime so far -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ITEM SUBMENU -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Item submenu is accessed by selecting first command icon in main menu. - Items are divided into three categories: Consumable items, Event items, and Party items. - Consumable items consist of items, which can be used in battles, or on active field screen. - Event items are items, which are needed to progress the story, or to advance within dungeon. - Party items are items, which aid your party in some way. They activate as soon as you get them. - You can switch between categories with R1 and L1 buttons. To the right of items you'll see three commands: 1. Use : When you want to use a certain item for a character, select the item and select which character you wish to use the item for. Items that cannot be used are greyed out. In case of using an event item, standing in correct spot is sometimes necessary to trigger desired results. 2. Switch: Rearrange the items' order manually. Select first item, then select second item to have them switch places. 3. Sort : Rearrange the items' order automatically. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SKILL SUBMENU -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - PS submenu is accessed by selecting second command icon in main menu. - First you select the chr whose PS you wish to equip/change. - Each PS costs PS points to be equipped and thus activated. - 1 PS point is gained each time chr levels up, thus single chr can have 100 PS points maximum. - Some PS have stacking effects (example shown below). - To equip PS, choose 1st command shown on right "Put on", and allocate as many PS as you can, provided you have enough PS points to do so. - To unequip PS, choose 2nd command shown on right "Take off". - To sort PS currently equipped on chr, choose 3rd command on right "Organize". Example of PS' effect increasing: There are four different Dark Break skills. They are: - Dark Break 1 (when equipped, 10% less dmg is taken from dark element attacks) - Dark Break 2 (when equipped, 20% less dmg is taken from dark element attacks) - Dark Break 3 (when equipped, 30% less dmg is taken from dark element attacks) - Dark Break 4 (when equipped, 40% less dmg is taken from dark element attacks) If you wish to reduce only 50% of dark damage, you would equip only Dark Break 1 and Dark Break 4, or Dark Break 2 and Dark Break 3. However, that is not exactly what you want - you want to completely nullify the damage, therefore it is best if you equip all four Dark Break skills at once. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FORM SUBMENU -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Formation submenu is accessed by selecting third command icon in main menu. - Use this submenu if you want to change the formation of your party lineup. - Chr top left will have his/her commands inputted first, followed by chrs positioned top middle, top right. - However, this doesn't mean that the chr in top left position will execute his/her command first. That is determined by chr's REA points, ie whoever has highest REA at the current turn gets to go first. - Once more than four chrs are available for choosing, you can switch your frontline setup to a variety of possibilities. For example, when your party consists of four people, you can have one, two, or three people doing the fighting. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- STATUS SUBMENU -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Status submenu is accessed by selecting fourth command icon in main menu, and then choosing top one of two further commands. - In here you can examine various statistics of your chrs. Once you select Status command, you will need to select a chr to be taken to that chr's statistic overview. - Switch between chrs with R1/L1 buttons. - Left side of the screen is reserved for chr's statistics. - Middle of the screen is reserved for chr's three other status pages. You can switch between them with left/right buttons. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Now comes an explanation of what do various statistics represent. LV - Chr's current level. HP - Chr's Hit Points. Numbers indicate current HP / MAX HP. If current HP becomes zero, chr becomes fallen and is unable to fight unless treated properly. Color of HP numbers denotes how hurt chr is: blue / blue numbers - chr is at max HP white / white numbers - chr has taken some damage orange / orange numbers - chr is seriusly hurt (between 20%-40% MAX HP) red / red numbers - chr's HP is in critical (below 20% MAX HP) blue or white or red / grey numbers - chr is induced with max-HP-redux grey / grey numbers - chr is fallen MP - Chr's Magic Points. Numbers indicate current MP / MAX MP. If current MP becomes zero, several of playable chrs cannot execute their special abilities. Rudy and secret optional chr do not use MP. VIT - Vitality meter. Numbers indicate current VIT / MAX VIT. After each successful battle, VIT may be used to help recover HP gauge. 1 VIT point is used for 1/100 of HP gauge. VIT points are recovered by collecting orange gems or by spending a night in an inn. EXP - Chr's current experience points. NXT - Amount of EXP needed to advance to next level. ATT - Attack power, which determines damage of physical attacks. Higher it is, more physical damage you inflict. DEF - Defense power, determines damage you take from enemy's physical attacks. Higher it is, less physical damage you receive. MAG - Magic power, which determines damage of magical attacks. Higher it is, more magical damage you inflict. RES - Magic defense power, determines damage you take from enemy's magical attacks. Higher it is, less magical damage you receive. REA - Reaction (also known as Response or Speed), determines how quickly you can act during battles. Higher it is, faster you can act. ACC - Higher it is, more likely you are to hit the enemy with physical attacks. EVA - Evasion, determines how likely you are to dodge the attacks. Higher it is, more likely you are to dodge. LCK - Luck, determines how often you score criticals and pre-emptive strikes (ie battles where your party ambushes enemy's). Higher it is, more criticals you get and more first-attacks. Luck has six possible values: Worst, Bad, Normal, Good, Best, and S-Best. It's in your best interest to try to maintain luck at it's... well, best. S-Best LCK can only be achieved in following way: enter the battle with "Best" LCK and cast Hocus Pocus on that chr - doing so will raise LCK to "S-Best". LCK stat is also often used in damage formulae of chr's attacks, and usually it follows the precedent "higher it is, more damage you do". Maximum HP value is 9999. Maximum MP value is 999. Maximum ATT, DEF, MAG, RES, REA, ACC & EVA values are 999. LCK has no numerical value. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - And exclusive to Rudy and Jane, you have five ARMs stats: SHT - Attack power (also raises chr's ATT) ACC - Aiming accuracy (also raises chr's ACC) BLT - Bullet amount EAS - ARM weight, increases counterattack chance as well as auto-reload chance CRT - Critical percentage - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - And the other three status pages have this information available for you: a) Abilities chr has learned and/or acquired so far - Rudy: - current setup of his ARM - press up/down to view ARM cartridges found so far - when viewing particular cartridge, you can view amount of bullets per cartridge left (note that each special cartridge uses own amount of bullets) - Jack: - Fast Draws acquired so far - press up/down to view details on particular FD (current mastery, amount of times it has been used and MP cost) - Cecilia: - magic spells acquired so far - press up/down to view details on particular spell (MP cost) - Emma: - Download skills acquired so far - press up/down to view details on particular skill (MP cost) - Jane: - current setup of her ARM - press up/down to view details on particular skill (MP cost) - Secret chr: - Piled Shots skills acquired so far - press up/down to view details on particular skill (they work in a manner similar to Rudy's, that is - each skill can only be used limitied amount of times) - Magdalen: - skills acquired so far - press up/down to view details on particular skill (MP cost) - Flower gal: - skills acquired so far (she gains them by leveling up) - press up/down to view details on particular skill (MP cost) b) Force abilities for particular chr - Rudy: - Lock-on, 25 FP - amount of targets depends on type of cartridge used - you can also use a normal attack - ensures 100% hit rate - doubles ATT power for current turn - Jack: - Accelerator, 25 FP - you can use a normal attack, use an item, or perform FD - Jack will act first in current turn, regardless of REA stat of other combatants - If a FD is used in Accelerator round, that FD's effects improve; for example, Speed Fang's damage will be greater than usual - Cecilia: - Material, FP cost depends on medium used - targets are either all enemies or frontline party - invokes the power of the mediums (powers vary from attacking to support and healing) - Emma: - Alchemic Bomb, 25 FP - hits one group of enemies - strength of the attack depends on download skills acquired so far - Jane: - Mystic, 25 FP - all Mystic-able items gain group effect - Secret chr: - Full Power, 25 FP - own ATT is raised by 175% for current turn, REA becomes 0 - you can use either normal attack, or one of chr's skills (in latter case effect of the skill improves) - Magdalen: - Gamble, 25 FP - own ATT is raised by 175% - if one of chr's skills is used, skill's effect improves - Flower gal: - Extension, 25 FP - all of Flower girl's special skills gain group effect c) PS currently equipped on particular chr - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - And finally, if you access bottom command after selecting Status command, you can view several pieces of info regarding your gameplay: - total amount of canceled encounters - total amount of battles fought - total amount of retries using Gimel Coins - total amount of enemies killed - highest damage done in a single attack - total amount of saves made -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- AUTO SUBMENU -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Auto-Battle submenu is accessed by selecting fifth command icon in main menu. - If you feel that your chrs can take on regular enemies without your input, you can select Auto-Battle mode (ABM from now on), by selecting the left of the two icons. Three modes are available. a) MANUAL Player must manually choose chr's commands prior to each turn. b) ALL OUT ATTACK Chrs will mainly use Shot / normal attacks during each turn. c) BALANCED ATTACK In addition to Shot, chrs may also employ using Arcana abilites etc., and consider each individual's strengths and weaknesses. You also need to know these: - each time battle commences, you need to press Action to engage ABM - pressing Cancel anytime during ABM sequence will grant you access to commands at start of next turn -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SYSTEM SUBMENU -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - System submenu is accessed by selecting sixth command icon in main menu. - Following options can be fiddled with: a) LOAD - load a previously saved game / start a new game / load EX File Key status screen to check up on stuff acquired b) CONTROLLER - choose between normal (default) or customized setting (latter lets you choose the controls to your liking) c) VIBRATION - turn vibration function on or off d) SOUND - choose between Mono or Stereo sound e) VOICE - turn in-battle speeches on or off (you can also selectively choose whose blabber you wish to switch on/off) - NTSC-J only! f) COMPASS - turn compass cursor on or off g) BATTLE COMMAND - changes battle command input system - Neutral recenters highlighted command when D-pad or left analog is released - Fixed doesn't automatically recenter highlighted command h) BATTLE SPEED - choose between Regular or Turbo (set to Turbo ASAP) i) BATTLE MOVIE - switch battle movies on/off (affects Cecilia's Material FA) j) CURSOR - select initial cursor location - selecting Memory automatically highlights battle command used during the last turn k) SCREEN - toy around with screen settings l) SCREEN SAVER - turn screen saver on or off - if on, you need to set time limit from 01:00 to 59:59 m) HDD SUPPORT - switch between DVD-ROM and HDD - NTSC-J only! =============================================================================== =============================================================================== 11.) BATTLE SYSTEM - G1100 =============================================================================== =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ENCOUNTER -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- When strolling down the dungeon or on world map, a "!" (exclamation mark) may appear above chr's head - this means that you're about to fall into random battle. When "!" appears, you can choose to engage in battle (explained later) or avoid the encounter altogether (explained later). Event battles (usually a boss battle) are not announced by "!", they happen automatically. There are five possible encounters. Normal encounter - Your party and enemies encounter each other normally. Pre-emptive attack! - Your party ambushes enemy party. You have the advantage of launching first attacks. Enemies *cannot* input commands during the first turn (though they can counter). Surprise Attack! - Enemy party ambushes your vanguard party. You *cannot* enter commands during the first turn (but your chrs can counter, if it triggers). Back Attack! - Enemy party ambushes your rearguard party (when four or more chrs are in your party). You *cannot* enter commands during the first turn (but your chrs can counter, if it triggers). Danger! - Randomly selected chr is ambushed. This chr must endure attacks from enemies for one turn. You *cannot* enter commands during the first turn (but chr can counter, if it triggers). On second turn other two chrs from vanguard arrive in battle fray (so far no chrs of mine from rearguard have been put in "Danger!", but that doesn't mean that it can't happen). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ENCOUNTER GAUGE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Encounter gauge (ENG for short) is displayed in top left of the screen. ENG helps you avoid the encounters you do not wish to fight. There are three different colored "!" that appear. White "!" - Your Migrant level (ML from now on) is compared to that of the enemy. Press Cancel and ENG will be reduced by a specific difference - doing so also avoids a battle. Usually higher the level of enemy, higher the cost of ENG, so be careful how often you cancel. Red "!" - Should ENG become 0 or you fall into surprise battle, you will not be able to cancel the encounter. Green "!" - When your ML is way higher than that of the enemy, you can press Cancel to cancel the battle with *no* cost to your ENG! Neat, if I do say so myself. IMPORTANT! When white or green "!" appears, press Cancel two times quickly to immediately fall into the battle. You can increase ML by collecting items called Migrant Seal. Each one nailed raises your ML by 1 point. You can replenish ENG by spending night in an inn (full replenish), winning a battle (1 point replenish), or by collecting white gems (replenish 1/10 of the gauge). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ENCOUNTER COMMANDS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Encounter commands (ECO from now on) are entered at beginning of each turn. Pressing Triangle brings out help message for any selected ECO. 1. GET SET - select to begin entering battle commands 2. FORM - adjust chr's position and turn order (for former refer to formation menu heading for detailed explanation), found under "Switch" and "Action"* commands respectively 3. AUTO - set ABM settings (refer to auto-battle submenu heading for detailed explanation) 4. STATUS - view chrs' status screens, and several of game's stats (refer to status submenu heading for detailed explanation) 5. SYSTEM - customize game's settings (refer to options menu heading for detailed explanation) * NOTE: Beside REA based turn order in battle, you're given the option of manual turn order. For example, if you wish all enemies to go before you, put Rudy to be the first to execute the command for current turn. Since Rudy is the slowest of the bunch, all enemies will (usually) go before him, followed by Rudy and whatever order you selected. Please note that manual turn order has to be inputted EACH TURN SEPARATELY! TIP: When you get Emma in your party permanently, she's the slowest chr. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BATTLE COMMANDS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Battle commands (BCO from now on) are entered after you select Get Set ECO. Pressing Triangle brings out help message for any selected BCO. In addition, it can also display enemy's Analyze screen (provided you have already casted Analyze on it in one of earlier battles). 1. SHOT / ATTACK - attack selected opponent with chr's ARM / weapon - only Rudy and Jane have ARMs, other chrs use melee weapons - if amount of bullets remaining is 0, Rudy and Jane engage in melee combat with selected opponent - Rudy's and Jane's ARM has set amount of bullets they can use before running out - [bullets remaining / max bullets available] gauge is visible above Rudy's or Jane's HP display window when you're inputing BCO for them - reload Rudy's and Jane's ARM by selecting Guard - increase amount of bullets Rudy and Jane can carry by upgrading chr's ARM - each time Cecilia uses a normal attack and delivers a hit, she recovers 1 MP 2. GUARD - reduces amount of damage received for current turn - reduces likelihood of being affected with negative statuses - reloads Rudy's and Jane's ARM - FORMULAE DATA NOTE 0001 3. FORCE - use chr's special powers by using up FP 4. ITEM - use items 5. SPECIAL - use special skills, available only to that chr - Rudy's ORS is called "Cartridge" - Jack's ORS is called "Fast Draw" - Cec's ORS is called "Crest Sorcery" - Emma's ORS is called "Emulator" - Jane's ORS is called "Calamities" - Magdalen's ORS is called "Weapons" - Flower gal's ORS is called "Herb Magic" - SSC's ORS is called "Piled Shots" - Rudy's and super secret chr's ORS can be activated specific number of times before running out, and as such they do not require MP to be cast - Jack's, Cecilia's, Jane's, Emma's, flower girl's, and Magdalen's ORS require MP to be used Hint: When targeting an enemy, pay attention to its possible "Condition", which will appear in top left. Positive statuses appear in blue, negative in red. These statuses are discussed further down. Enemy's Analyze screen is explained further below. Furthermore, if the color of target cursor (when pointing at the enemy) is red, that means this enemy has not been Analyzed yet. If the target cursor is green, this enemy has already been Analyzed. In specific cases red target cursor turns into green automatically once you've killed one sample of specific enemy. Hint: If chrs are affected by harmful status, but you do not wish to heal it, and assuming you have four chrs or more at your disposal, you can use formation command and switch chrs between vanguard and rearguard. For example, this is a convenient way of taking fallen chrs out of vanguard and replacing them by fresh chrs from rearguard. Hint: If chrs are low on HP, but you do not wish to recover it, and assuming you have four chrs or more at your disposal, you can use formation command and switch chrs between vanguard and rearguard. Then when next turn comes up, and assuming hurt chr's VIT gauge is not empty and that chr isn't under sickness status, VIT gauge will automatically be used to recover as much of chr's HP as it can. This is a convenient way of having hurt chrs heal automatically instead of wasting a turn. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FORCE POINTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Force points (FP from now on) are needed to perform chrs' FA. Numbers and bars at the bottom of the HP/MP display show FP for each chr. FP increases as chrs attack enemies, or when enemies attack chrs. When blue bar crosses 25% increments, "FORCE LEVEL UP" message will be briefly displayed. FP acquired in one battle do not carry over in next battle (exceptions are expected, of course). When chr gains 100 FP, thus filling up whole FP gauge, "CONDITION GREEN" message will be briefly displayed. At this point following negative statuses are lifted: poison, sickness, confusion, helpless, sleep, amnesia, and petrify countdown. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FORCE ABILITIES -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Each playable chr has one Force ability (FA from now on) he/she can choose from. Cecilia is only chr who has multiple choices when selecting what type of FA she wants to use (amount of choices depends on amount of mediums you've collected so far). Chrs' FA have been discussed in Status submenu heading under Main Menu section. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELEMENTS AND OPPOSING ELEMENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There are 9 elements you can find in this game. 1. EARTH and its opposing element WIND 2. WIND and its opposing element EARTH 3. FIRE and its opposing element ICE 4. ICE and its opposing element FIRE 5. WATER and its opposing element THUNDER 6. THUNDER and its opposing element WATER 7. LIGHT and its opposing element DARK 8. DARK and its opposing element LIGHT 9. NON-ELEMENTAL property has no opposing element -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NUMBERS THAT APPEAR IN BATTLE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There are few types of coloured numbers that appear in course of battle. In this heading I will tell you what each color represents. 1. WHITE NUMBER - this number indicates HP loss - normal damage has been inflicted to the target 2. GREEN NUMBER - this number indicates HP recovery - damage has been absorbed as HP recovery, or recovery type item has been used on the target 3. GREY NUMBER - this number indicates HP loss - target reduces damage received from such attacks - magical damage is reduced by 66% - physical damage is reduced by predetermined % (you will know this amount by looking at enemy's info in Bestiary section) 4. RED NUMBERS - this number indicates HP loss - target takes more damage from such attacks - magical damage is tripled - in cases of physical attacks, you can inflict a critical strike, but damage indicator will show up as white number 5. YELLOW NUMBER - target's HP is recovered / or nothing happens to target's HP - yellow number appears on the target and something can (maybe) be triggered 6. PURPLE NUMBER - this number denotes MP recovery In addition to those numbers, two more indicators can appear: NO COUNT! - this means that attacks of certain type will have no effect on the target; for example, there are enemies in the game which have chances (in %) that a magic attack on them will fail when executed BLOW AWAY! - if your chr's REA is way superior to REA of selected opponent, if your chr uses a normal attack, and if critical strike occurs, there's a chance for you to instantly remove that enemy from battle, regardless of its status and/or HP (bosses cannot be removed that way) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NUMBER OF ENEMY TARGETS? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- When targeting enemies, you can attack either: - single enemy - group of enemies - all enemies Here's how to tell a difference between possible amount of targets. I'll post a sample battle lineup, pointing out all three 'scenarios'. --------- all enemies --------- | |-------------------------| | | Rat Monkey | A B C D | <-- enemy group single enemy --> | Gagison ----------| | Gagison | | Rat Monkey A B C | |-------------------------| Usually, it's like this: - chr's physical attacks target single enemy - chr's magical attacks target single enemy - with some tweaking you can have that same attacks affect enemy group - some ORS target enemy group - Cec's offensive summons affect all enemies And finally, you have moves with "Field" attribute. "Field" affects *all* combatants, that means both your chrs and all fighting enemies. An example of field effect move is Flaming Zone - when cast, fire damage is doubled, and ice damage halved. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- INERTIA CANCEL? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- An extremely useful feature, but must be used with caution. Few requirements must first be met, though: - chr has accumulated at least 25 FP on FP gauge - chr is attacked with a physical attack (which doesn't target whole team) - chr's counterattack must trigger If the above conditions are met, then there's a chance that word 'CANCELLABLE' will appear below chr in question, with a green bar decreasing to the left. If Cancel button is pressed during this time, Inertia Cancel is activated. Chr loses 25 FP from the gauge, but is instead granted an opportunity to input another command for current turn. Note that this *does not* cancel the first command you gave that chr for current turn. Example: Cec has 50 FP, she was commanded to guard for current turn, she gets attacked and counter triggers, causing 'CANCELLABLE' word appearing. You press Cancel button and you have the ability to enter another command for Cec, like healing other party member. After she executes that other command, she will resume guarding until end of the current turn). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- INCREASING / DECREASING FP? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You may wonder just for how much does FP rise if certain actions are performed in battle, be it you attacking the enemies or vice versa. Following is the list of all actions in battle that make your FP rise (and there's quite a lot of them), and actions which make it drop. ------------------------------------------------------------------------------- ACTION TYPE | FP GAIN ------------------------------------------------------------------------------- Use Shot command* | 8 FP Use Attack command* | 12 FP Use chr's ORS | 12 FP Critical strike occurs | 8 FP Successfully evade enemy's physical attack | 12 FP ------------------------------------------------------------------------------- Use Guard command | 2 FP Combination arts activate (both chrs get FP raise) | 12 FP Use an item | 6 FP Counterattack is triggered | 8 FP Action kills the enemy (if 3 are killed, multiply by 3, and so on) | 8 FP ------------------------------------------------------------------------------- Chr reaches end of turn | 4 FP PS Blocker activates | 8 FP PS Regeneration activates | 6 FP PS Finest Arts activates | 8 FP PS Penetrator activates | 8 FP ------------------------------------------------------------------------------- PS Assist Blitz activates** | Formula FP PS Defend activates | 8 FP PS SOS Auto Guard activates | 6 FP PS SOS FP Up activates | 100 FP Jane or Rudy reload own ARM (same for Auto-reload) | 12 FP ------------------------------------------------------------------------------- Return Damage status kicks in | 12 FP Damage sustained ( + 4 = FP gained)*** | Formula FP FP Reinforce magic raises regular FP gain by 50% | Formula FP ------------------------------------------------------------------------------- * - Regardless of the fact if attack connects or not. ** - Support chr gains FP under same conditions (that is, for normal attack support chr will gain 12 FP). *** - Result is rounded down. NOTE: If chr is under helpless status, *all* FP increases are locked to 1. NOTE: If FA is used, no FP are awarded! ------------------------------------------------------------------------------- ACTION TYPE | FP LOSS ------------------------------------------------------------------------------- Force Ability is used (FP loss depends on chr) | Formula FP Inertia Cancel | 25 FP Chr becomes fallen or petrified (FP drops to zero) | Formula FP Enemy's attack on chr's FP (new FP = old FP / 4) | Formula FP ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HOW TO RECOGNIZE TYPE OF AN ATTACK? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There's a way in which game lets you know what type of damage you're about to receive from enemy's attack, or what type of damage you're about to inflict. Each time an enemy uses a damaging move, a symbol will appear to the left of attack's name. ------------------------------------------------------------------------------- SYMBOL | TYPE OF ATTACK ------------------------------------------------------------------------------- Blue square | - physical attack | - attack's power is governed by ATT stat Red diamond | - can indicate magic attacks, but most of these cannot be used | by your chrs - those that can be are accessed thru Emma's | Download ability (after she has successfully learned it from | the enemy) | - can indicate special occurences in battle (most often enemy | skips the turn) | - most of magic attacks of this nature cannot be reflected | - attack's power is governed by MAG stat White circle | - magic attacks, but these can be used normally by Cecilia | - magic attacks of this nature can be reflected | - attack's power is governed by MAG stat Green triangle | - summon attack | - attack's power is governed by MAG stat | - also denotes FA when used by your chrs Yellow diamond | - indicates using an attack item from your inventory | - attack's power is governed by MAG stat ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NEGATIVE STATUS INDICATORS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Each time your party member is affected with bad status, an indicator will appear around affected chr. ------------------------------------------------------------------------------- INDICATOR | WHAT IT MEANS? ------------------------------------------------------------------------------- ? (question mark) | chr has been affected by amnesia status + (red cross) | chr has been affected by sickness status spring | chr has been affected by helpless status purple bubbles | chr has been affected by poison status counter above head | chr has been affected by petrify countdown white statue | chr has been petrified red circles | chr has been affected by confusion status chr kneeling | chr has been affected by fallen status ZZZZZ letters | chr has been affected by sleep status ------------------------------------------------------------------------------- For explanation of what do these statuses do, see Status Condition section found further down in this guide. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- VICTORY OR DEFEAT? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. VICTORY - victory is determined when your party eliminates all opposing monsters - depending on type and amount of monster/s destroyed you win gella, EXP and maybe some items as well - there are few storyline battles which you cannot "win" under normal circumstances, such as bringing enemy's HP down to zero - when battle is won, and if battling chrs aren't at MAX HP, VIT gauge will be used to recover lost HP (1% of VIT can recover 1% of MAX HP) 2. DEFEAT - your party is defeated if all chrs in your vanguard are fallen (their HP is reduced to zero) or have been petrifed - if you are defeated, you can continue by using Gimel coin (in this case battle resumes from start under normal conditions) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- EXPERIENCE AND MULTIPLYING IT -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After the end of battle EXP received is usually multiplied by 1,0 and added to party members' EXP total. EXP multiplier can be raised in several ways. ------------------------------------------------------------------------------- ACTION | EXP MULTIPLIER ------------------------------------------------------------------------------- Killing an enemy | x 0,1 Killing last enemy | x 0,2 Critical physical strike | x 0,1 Being hit with an attack* | x 0,1 Use Lucky Card** | x 1,0 ------------------------------------------------------------------------------- * NOTE : If chr is guarding while you're hit, EXP bonus does not activate. ** NOTE: Lucky Card works only once. Its effects cannot be stacked in single battle. And finally, EXP multiplier can be raised as high as 9,9. That's the max value. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ESCAPING? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Normally you cannot escape from battle once it has initiated, but that doesn't hold true forever. Once you have access to magic guild, Escape spell can be bought and bound onto one of the Crest Graphs. If you have already defeated any enemies up until the point when your chrs escaped, you will receive gella, EXP and (maybe) items for those defeated enemies. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TREASURE CHESTS? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sometimes defeated enemies will leave a treasure chest after battle is concluded. You have the option to open it or leave it as it is. Beware, such chests are booby-trapped. Most often it's a bomb, but you can also expect abnormal status traps. It's advised that you let vanguard chr with highest LCK attempt to open the chest*, as such chr has a highest chance of disarming the trap. On the other hand, if chest has poison trap, but all your chrs' luck is worst, have the chr with PS Moon Stones on him/her attempt to open the chest. In both cases you get the goods with chr unharmed. Additionally, the game may offer you a choice of opening the chest with a Duplo, should you be in a possession of one of these and you come across a trapped chest. In this case, chr's LCK matters not - chest is opened, trap disarmed and goods yours. 1. Boom-Boom-trapped chest - if successful, trap is disarmed and you get the goods - if unsuccessful, chr who attempted to open the chest suffers 1/2 of current HP damage, and you get the goods 2. Boom-Boom-trapped multi-hit chest: - if successful, trap is disarmed and you get the goods - if unsuccessful, all vanguard chrs suffer 1/2 of current HP damage, and you get the goods 3. Helpless-trapped (multi-hit) chest - if successful, trap is disarmed and you get the goods - if unsuccessful, you receive helpless status and get the goods - status infliction has a chance of failing as well - can affect whole vanguard (you will know so when trapped chest appears) 4. Poison-trapped (multi-hit) chest - if successful, trap is disarmed and you get the goods - if unsuccessful, you receive poison status and get the goods - status infliction has a chance of failing as well - can affect whole vanguard (you will know so when trapped chest appears) 5. Sickness-trapped (multi-hit) chest - if successful, trap is disarmed and you get the goods - if unsuccessful, you receive sickness status and get the goods - status infliction has a chance of failing as well - can affect whole vanguard (you will know so when trapped chest appears) 6. Amnesia-trapped (multi-hit) chest - if successful, trap is disarmed and you get the goods - if unsuccessful, you receive amnesia status and get the goods - status infliction has a chance of failing as well - can affect whole vanguard (you will know so when trapped chest appears) 7. MAX-HP-redux-trapped chest - if successful, trap is disarmed and you get the goods - if unsuccessful, your MAX HP is reduced by 20% and you get the goods - trap has a chance of failing as well 8. MP-redux trapped chest - if successful, trap is disarmed and you get the goods - if unsuccessful, 10% of chr's MAX MP is sucked away and you get the goods - trap has a chance of failing as well 9. Gella-redux trapped chest - if successful, trap is disarmed and you get the goods - if unsuccessful, 10% of party's gella is gone and you get the goods - trap has a chance of failing as well 10. Fake-chest trapped chest - if successful, trap is disarmed and you get the goods - if unsuccessful, you enter another battle against enemy no.032; defeat it and battle is won - this is the only way to get entry for enemy no.032 in monster book 11. Energy-drain trapped chest - if successful, trap is disarmed and you get the goods - if unsuccessful, following happens: let's say that Jane needs 100000 EXP to reach next level; she already accrued 75000 EXP, meaning she has 25000 left to go; if you now select Jane to open this chest and trap is sprung, it will drain all EXP Jane accumulated so far for next level -> this means, that she must now again accumulate all 100000 EXP needed for next level 12. Booby trapped chest - if successful, trap is disarmed and you get the goods - if unsuccessful, chest explodes and goes sayonara, and you forfeit the goods as well 13. Regular chest - these chests aren't dangerouns, all you have to do is open it to get the goods inside * NOTE: If any of chrs was in sleep, petrified or fallen status at end of battle, you won't be able to select that chr to attempt opening the chest. EXTREMELY IMPORTANT: When it comes to items dropped by enemies when battle has ended, this is of extreme importance for you! Let's assume you defeated enemy party of 4 Gobs with wind summon. Your booty would be EXP, gella and 4x Wind Gem, 2x Heal Berry. But before you get all those goods, Gobs left behind booby-trapped chest. If you decide not to open the chest, you will not get what's inside the chest, BUT YOU WILL ALSO NOT GET THE ITEMS GOBS DROPPED, meaning you'll have to forfeit those 4x Wind Gem and 2x Heal Berry. IF YOU WANT TO RECEIVE EVERYTHING (THAT MEANS CONTENTS OF THE CHEST *AND* ITEMS ENEMY MIGHT HAVE DROPPED), YOU'LL HAVE TO OPEN THE CHEST. However, you still receive any Gimel Coins or Alter Parts. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ANALYZE SCREEN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Analyze screen opens when you cast Analyze magic over one of your enemies. Here I'll explain how it looks like and how to understand it. I'll go in this order: top of the screen, top left, bottom left, middle, top right, bottom right. 1. NAME - name of the monster you're fighting 2. DROP ITEMS - has information on items monster may drop after battle - monster may have up to four items in this box - monster may drop only one item after battle 3. STEAL ITEMS - has information on items you can steal from monster - monster may have up to four items in this box - you can only steal one item from monster 4. MONSTER - picture of Analyzed monster 5. HP BAR - red bar showing how much HP monster has left 6. LEVEL - level of monster 7. HP - monster's maximum HP (when battle begins) - monster's current HP (after it took at least one damaging hit) - when HP is depleted to 0, monster is defeated 8. EXP - amount of EXP you're awarded when monster is killed 9. GELLA - amount of gella you're awarded when monster is killed 10. ELEMENTAL - each enemy in the game has 8 elemental affinities AFFINITIES - they're displayed in this order, from top to bottom: earth, wind, fire, ice, water, thunder, light (holy), dark - there's five levels of monster's resilience towards elements (they're discussed a bit below) Regarding monster's resilience, these are the levels you should familiarize yourself with: a) WEAKNESS - target takes triple damage b) HALVED - target reduces damage inflicted by 66% c) RESISTANCE - target takes no damage d) ABSORBTION - target absorbs damage as HP recovery e) ACTIVE - target takes no damage, stats are raised for several turns -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHARACTER'S SCREEN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Whenever selecting BCO for chr currently up, you'll see chr's current Condition displayed in top left (assuming chr is under status change). If you wish to view detailed chr's status, you'll need to select Status ECO. =============================================================================== =============================================================================== 12.) STATUS CONDITION - G1200 =============================================================================== =============================================================================== In here I'll explain all the different status conditions chrs and enemies can be affected with. They can be divided in four categories: a) negative character conditions (generally affect target's battle ability) b) negative statistic conditions (generally reduce target's stats) c) positive statistic conditions (generally increase target's stats) d) miscellaneous conditions Generally, GREEN conditions are beneficial to the target (positive status), while RED conditions harm the target in some way (negative status). ------------------------------------------------------------------------------- NEGATIVE STATUS | CONDITION'S EFFECTS CONDITIONS | AND COUNTERMEASURES ------------------------------------------------------------------------------- Fallen | Occurs when chr's HP becomes zero (0). HP counter becomes | red, FP drops to zero, commands cannot be entered. Status can | be removed with Revive magic, Revive Fruit or Life Flame. If | chr is still fallen when battle ends, chr is revived with 1 | HP, but chr's MAX HP is reduced by 20% until cured. If entire | vanguard party becomes fallen, Game Over. ------------------------------------------------------------------------------- Poison | At end of every turn affected chr loses amount of HP, which | equals 20% of MAX HP. Status can be removed with Restore | magic, Antidote or Life Flame. Status persists until end of | battle and can carry into another battle, if not treated. ------------------------------------------------------------------------------- Sickness | Affected chr cannot recover HP by any means (that means | items, magic, mediums, and VIT gauge). Status can be removed | with Restore magic, Medicine or Life Flame. Status persists | until end of battle and can carry into another battle, if not | treated. ------------------------------------------------------------------------------- Amnesia | Affected chr doesn't gain any EXP. Status can be removed with | Restore magic, Toy Hammer or Life Flame. Status persists | until end of battle and can carry into another battle, if not | treated. ------------------------------------------------------------------------------- Helpless | Affected chr cannot execute FA and ORS. Additionally, all FP | increases are locked to 1 FP. Status can be removed with | Restore magic, Peppy Acorn or Life Flame. Status persists | until end of battle and can carry into another battle, if not | treated. ------------------------------------------------------------------------------- Sleep | Affected chr falls asleep and you're unable to enter any | commands. Status can be removed with Restore magic, Breath | Mint or Life Flame. Status persists for six turns (though it | is possible chr will wake up after being hit with physical | attack), and is removed when battle ends. ------------------------------------------------------------------------------- Confusion | Affected chr becomes confused, and his/her actions erratic. | Commands can be entered at start of each turn, but there's a | chance affected chr will perform something else (for example, | you told Rudy to use Heal Berry on self, but instead he'll | shoot Jack). Status can be removed with Restore magic, | Pinwheel or Life Flame. Status persists for six turns (though | it is possible chr will regain senses after being hit with | physical attack), and is removed when battle ends. ------------------------------------------------------------------------------- Petrify | There's two instances of petrification. In first case chr | becomes petrified immediately - FP drops to zero, and you | cannot enter any commands. Status persists until end of | battle, or until chr is hit with a physical attack (chr then | becomes fallen). In second case a countdown of 2 (or 1) turns | begins for affected chr. REA becomes 0, EVA becomes 1, chr | cannot use ORS and FA; then both DEF and RES become 0. Status | can be removed with Restore magic, Hard Grape or Life Flame. | Status lasts one or two turns (depends from which enemy uses | which petrifying skill), and if not treated in time, chr | becomes a statue (status then persists until end of battle). | FP drops to zero, and you cannot enter any commands. If | petrified chr is hit with a physical attack afterwards, | petrify status is void and chr becomes fallen. ------------------------------------------------------------------------------- Helpful hints: a) Resting at an inn recovers all HP, MP, and voids all status changes that persist after battle. Additionally, your ENG and VIT gauges are also recovered, and Rudy's SC ammo is replenished (as well as that of SSC's) b) If chr's FP reaches 100 FP, "CONDITION GREEN" voids poison, sickness, confusion, helpless, sleep, amnesia, and petrify countdown. c) When battle ends, and if chr was fallen or under amnesia, that chr won't gain any EXP from that battle. ------------------------------------------------------------------------------- NEGATIVE STATISTIC | CONDITION'S EFFECTS CONDITIONS | ------------------------------------------------------------------------------- DEF down | Chr's DEF stat is halved. Lasts 6 turns. ------------------------------------------------------------------------------- RES down | Chr's RES stat is halved. Lasts 6 turns. ------------------------------------------------------------------------------- LCK down | Chr's LCK stat is dropped by one level (for example, from | "bad" to "worst"). Lasts: Duration variable 3. ------------------------------------------------------------------------------- EVA down (A) | Chr's EVA stat is halved. Lasts 3 turns. ------------------------------------------------------------------------------- REA down (A) | Chr's REA stat is halved. Lasts 3 turns. ------------------------------------------------------------------------------- MAX HP down | Chr's MAX HP has been reduced as a result of not reviving | him/her before previous battle ended. Condition persists | until treated properly. ------------------------------------------------------------------------------- CURSE | Target's resistance to poison, sickness, sleep, confusion | and petrify is halved. Lasts 6 turns. ------------------------------------------------------------------------------- EVA down (B) | Chr's EVA stat equals 1. Lasts 1 turn. ------------------------------------------------------------------------------- REA down (B) | Chr's REA stat equals zero. Lasts 1 turn. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- POSITIVE STATISTIC | CONDITION'S EFFECTS CONDITIONS | ------------------------------------------------------------------------------- ATT up | Chr's ATT stat is doubled. Lasts: Duration variable 1. ------------------------------------------------------------------------------- DEF up | Chr takes 25% less damage from physical attacks. Lasts: | Duration variable 1. ------------------------------------------------------------------------------- MAG UP | Chr's MAG stat is doubled. Lasts: Duration variable 1. ------------------------------------------------------------------------------- RES up | Chr takes 25% less damage from magical attacks. Lasts: | Duration variable 1. ------------------------------------------------------------------------------- ACC up | Chr's ACC stat is raised by 50%. Lasts: Duration variable | 1. ------------------------------------------------------------------------------- EVA up | Chr's EVA stat is raised by 50%. Lasts: Duration variable | 2. ------------------------------------------------------------------------------- REA up | Chr's REA stat is doubled. Lasts: Duration variable 1. ------------------------------------------------------------------------------- ATT up, DEF down | Chr's ATT stat is doubled, enemies' DEF stat is halved. | Lasts: Duration variable 2. ------------------------------------------------------------------------------- FP gain up | Chr's FP gain rate is raised by 50%. Lasts: Duration | variable 1. ------------------------------------------------------------------------------- Element shield | Chr takes 25% less damage from all elemental attacks. | Lasts: Duration variable 1. ------------------------------------------------------------------------------- Status Lock | Chr voids all negative status changes except fallen. | Lasts: Duration variable 2. ------------------------------------------------------------------------------- Retaliation | Chr intercepts and blocks enemy's physical attack, and | returns the damage to attacker. The extra charm lies in | following: if blocked attack carries negative status, that | status is returned to the attacker as well. | Unfortunately it has two drawbacks - condition works only | once (then you need to recast it), and is effective only | against physical attacks, that target one chr. Lasts: | Duration variable 1. ------------------------------------------------------------------------------- Reflect | Chr reflects certain magic attacks back to the caster. | Lasts: Duration variable 2. ------------------------------------------------------------------------------- LCK up | Chr's LCK stat is raised by one level (for example, from | "worst" to "bad"). Lasts: Duration variable 1. ------------------------------------------------------------------------------- Replay | Chr's action taken in current turn will be executed again, | if same conditions are met. Lasts: Duration variable 2. ------------------------------------------------------------------------------- Counterattack | When affected chr takes damage, chr will counter by | returning same amount of damage to the attacker. Activates | for both physical and magical damage, but does not work if | affected chr takes damage greater than his/her current HP | (in other words, chr becomes KO-ed). Works even if | multi-hit attacks were used. Lasts until end of battle or | when chr becomes fallen. ------------------------------------------------------------------------------- Active Element | This condition occurs on enemies only. Let's say that the | enemy has active element affinity for fire element. If you | hit an enemy with fire attack, damage will be absorbed as | HP recovery, and that enemy's ATT and MAG will be | increased by 50%! This is not all, however - some enemies | in the game can automatically raise own ATT and MAG by 50% | when an element zone is cast. Say an enemy has fire as | active element property, and you cast Flaming Zone - that | enemy's offensive power will increase. Lasts until the | monster is defeated. ------------------------------------------------------------------------------- Auto-Revive | Chr will remain at 1 HP, when fatal damage is incurred. ------------------------------------------------------------------------------- Helpful hints: a) If enemy's attack carries harmful statuses, a colored cloud will usually appear around your chr just as attack is connecting (clouds also appear when opening trapped chests left after battle). Here's the colors of those clouds and explanations for statuses they carry: - black cloud: fallen status - white cloud: petrify status - white cloud: current MP-redux status (trap chests) - purple cloud: poison status - yellow cloud: sickness status - blue cloud: sleep status - red cloud: MAX HP-redux status (trap chests) - red cloud: confusion status - green cloud: amnesia status - light green: helpless status - white cloud: current gella-redux (trap chests) - red cloud: EXP reset (trap chests) ------------------------------------------------------------------------------- MISCELLANEOUS | CONDITION'S EFFECTS CONDITIONS | ------------------------------------------------------------------------------- EXP bonus | Chr's EXP bonus rate has been increased by x 1,0. Lasts | until end of battle. ------------------------------------------------------------------------------- Double gella | Target enemy will drop double amount of gella once the | battle has ended. Lasts until the target enemy is killed. ------------------------------------------------------------------------------- Duration of several status changes is dictated by chr's LCK stat, and there's three duration variables present - below is a table listing them. Now here's an example of how to read it: - Status Lock is positive status with variable 2, and chr's LCK stat at the time when Status Lock was cast on chr was Good. From the table it is evident that chr will be under Status Lock effect for 5 turns. ------------------------------------------------------------------------------- DURATION VARIABLE TABLES ------------------------------------------------------------------------------- LCK \ VARIABLE | 1 | 2 | 3 ------------------------------------------------------------------------------- S-BEST | 7 turns | 8 turns | 3 turns BEST | 5 turns | 6 turns | 4 turns GOOD | 4 turns | 5 turns | 5 turns NORMAL | 3 turns | 4 turns | 6 turns BAD | 2 turns | 3 turns | 7 turns WORST | 1 turn | 2 turns | 8 turns ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 13.) INNS AND SHOPS - G1300 =============================================================================== =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- INNS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Inns are one of the most nifty features. Whenever you spend a night in an inn, all HP/MP are recovered, as well as VIT gauge and ENG. Additionaly all status effects are lifted, and MAX. Spending the night is accomplished by talking to the owner and selecting Stay. Fee payed depends on party's level = all of current party members' LVL added together and multiplied by 5 equals inn's price. When innkeeper is addressed, you'll be given three choices: - Lodging - Sell (items) - Talk Select stay to be given the price for one night, along with choice of "Yes" and "No". Choose "Yes" to stay, while choosing "No" exits. If you're low on gella, sell some items to get the cash. Choosing "Talk" may reveal some interesting background or yield useful information, but sometimes this option is required to advance the story. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ITEM SHOP -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Talking to shopkeeper will bring up three options: Buy, Sell, Talk. 1. BUY Step 1 - Select this to bring up shop's wares display. In left half of thw screen items available for buying will be displayed. Those you cannot buy (insufficient funds or you already hold 99 units of particular item) will be greyed out. Step 2 - In upper right your current gella will be displayed. I'll discuss Total Cost a bit later. Step 3 - In middle right you'll see two entries: Quantity (discussed below) and Inventory. Number next to Inventory tells you how many units of item you wish to buy you already possess. Step 4 - Select the item you wish to buy (press Triangle to view item's description). Number 1 will appear next to Quantity entry, and cursor will move there as well. Item's cost for a single unit of that item will appear next to Total Cost entry. You can increase or decrease amount of item you wish to buy in increments of 1 by left/right D-pad, or in increments of 10 by pressing up/down D-pad. Step 5 - Once satisfied with the amount and cost, press Action to complete the purchase. 2. SELL Step 1 - Select this to bring up your wares display. In left half of the screen items available for selling will be displayed. Step 2 - In upper right your current gella will be displayed. I'll discuss Total Price a bit later. Step 3 - In middle right you'll see two entries: Quantity (discussed below) and Inventory. Number next to Inventory tells you how many units of item you wish to buy you already possess. Step 4 - Select the item you wish to sell (press Triangle to view item's description). Number 1 will appear next to Quantity entry and cursor will move there as well. Item's sell price for a single unit of this item will appear next to Total Price entry. You can increase or decrease amount of item you wish to sell in increments of 1 by left/right D-pad, or in increments of 10 by up/down D-pad. Step 5 - Once satisfied with the amount and price, press Action to complete the procedure. 3. TALK Just some (interesting) gibberish from shopkeeper. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ARMS SHOP -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Explained in detail in respective section of this guide. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MAGIC GUILD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Explained in detail in respective section of this guide. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- GARDENING -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Explained in detail in respective section of this guide. =============================================================================== =============================================================================== 14.) STARTING HINTS AND TIPS - G1400 =============================================================================== =============================================================================== 1. Save early, save often. Don't worry about Gimel Coins, they're not that hard to obtain. Every regular enemy can drop Gimel Coins. The best time to save your game is usually right when you find Gimel Coins in tresure chests, when you're inside a dungeon. One more good reason for saving often: in some dungeons you may meet more than one boss enemy. Sometimes you'll need to fight two bosses consecutively! 2. When you meet unfortunate Game Over, you can use one Gimel Coin to retry that battle. However, if you manage to win that battle, you will not gain any EXP and gella afterwards. 3. Be spareful with Heal, Potion and Mega Berries! You cannot buy them anywhere unless you work hard for it. For a good portion of the game you'll be stuck with Heal Berries (and the rest of the gang) which you get from treasure chests or defeated enemies. Later in the game, when you have access to Secret Garden, you will be able to breed Berries and some other recovery items. 4. When exploring the dungeons/cities, you will often cross ways with doors and chests, which have been sealed by magic. The only way to open these is by using Duplicators. Duplos are also used to open trapped chests which are left by enemies at end of battles. 5. If you find some white gems in the dungeon and your ENG is full, leave those gems for later. Same would go for orange gems - if VIT gauge is full, leave them for later. 6. Later in the game when your levels are over 40 already, it is useless to fight enemies which give 1 EXP (Balloons and like). Just skip these fights - you won't lose any points on ENG. 7. Sometimes you may find a strange switch/feature in a dungeon and no matter what you do, you cannot seem to activate it. If everything has indeed failed (including dropping PS2 on the floor), there is only one explanation - you don't possess the tool and/or item necessary to activate the feature in question. Remember such places! You need to progress further in the story in order to obtain that particular item. Only then will you be able to return and solve the puzzle. 8. Every time you engage in boss battle, try to use Gella card on boss/es to earn double amount of Gella. Using Gella cards on regular enemies is a waste, cos they don't drop much cash anyway (but there are a couple of rare enemies, which do drop heavy amounts of gella, only problem is that these same enemies are usually very strong). 9. Considering status recovery items: buy as much status recovery items as you can, but prioritize in Medicines, Antidotes, Toy Hammers and Peppy Acorns. These items cure statuses that persist after battle. I'd say that by having around 30 of each with you at all times is not an overkill. Many regular enemies has a status change attack. 10. Talk to people over and over. Try switching chrs and then talk to same person again. Response may be different. After crucial storyline points most people's responses change yet again. The purpose of this chat-hunt is to obtain as much clues as possible and to help you understand the storyline better. 11. Whenever you encounter new enemy type, make sure you cast Analyze on it! Doing this will enable you to track HP and elemental weaknesses for this and any future battles. This comes in very handy, trust me. 12. Jane's Mystic FA is extremely handy. If you use Lucky Card on say Rudy, only he gets double EXP. However, Lucky Card used via Mystic will award double EXP for all three vanguard chrs. You just spared two Lucky Cards. 13. Almost *every enemy* in the game will drop element gems if defeated with elemental summons. 14. Once you recruit Emma, she will prove to be a great chr. She is able to steal enemy's abilities and "download" them for personal use. 15. HOARD ALL THE CASH YOU GET AND DO NOT WASTE IT FOR BUYING STUFF UNTIL I SAY OTHERWISE! You'll thank me later. After starting credits have rolled someway in the game, you should have more than 12000 gella. 16. Lack of gella an issue? This is true especially when you want to upgrade ARMs or buy stuff from Black Market. Your target enemy is Rat Monkey - this el cheapo can be encountered on world map around Adlehyde. However, one more requirement must be met - Jane must be in your party, as she's the only one that can steal stuff from enemies. Anyway, what you're looking for is PS MP Repair, which is Rat Monkey's rarest steal. Once Jane manages to swipe several of them (note that you'll need to be patient, as you will often steal other crappier items), go and sell them. One PS MP Repair sells for 999999 gella. You'll be rolling in money in no time. 17. In dire need of EXP, because next boss is too stubborn to die, and regular enemies give crap EXP? Been there, done that... here's what you can do. Grow Apple: this enemy can be fought anywhere on the world map, where you can walk on foot. You'll recognize it straight away - an enemy with red apple for a head, hehe. At your starting levels it's a bit speedy (20 REA), but you'll soon be able to outrun it with Jack's speed. EXP this fella drops depends on amount of damage you inflicted when sending it to the graveyard. The formula is [damage inflicted - 1 = EXP awarded]. So if Jack kills it with an attack that deals 1500 dmg to Grow Apple, all chrs get 1499 base EXP. Mega Apple: this enemy can be fought anywhere on the world map, where you can set sail on your ship. Like Grow Apple, you'll recognize it straight away - an enemy with green apple for a head. But unlike red brother, Mega Apple has a REA value of 320! So it may be a while before your REA is higher. Jack is likely to be the first to have that much of REA. EXP this fella drops also depends on amount of damage you inflicted when sending it to the graveyard. The formula is: [(damage inflicted - 1) x 10 = EXP awarded] That's right, folks, multiplied by ten! So if Jack kills it with an attack that deals 1500 dmg to Grow Apple, all chrs get 14990 base EXP. 18. In dire need of gella, because you *really* want to buy that item, and regular enemies give crap gella? Been there, done that... here's what you can do. Melchom: this enemy can be fought anywhere on the world map, where you can walk on foot. You'll recognize it straight away - an enemy with two small wings on its back, dressed up in green robe and carrying red purse. When you cast Analyze on it, you'll see that it drops 0 gella - but there's a trick involved which can cause it to drop many gella. Melchom's element affinities are all of ACT type, so cast any element spell on it and it will gain "Active element" positive status. Keep pouring elemental magic damage! It all goes towards gella award. When you think you have enough, kill the chap with normal attack. Gella this fella drops depends on amount of elemental damage it sustained before being sent to the graveyard. The formula is: [(elemental damage absorbed as HP recovery) x 3 = gella awarded] So if total amount of element damage Melchom received was 1500 dmg, you will hoard 4500 gella. Double that with Gella Card and we have a deal! 19. A bit of advice on magic it is good to prioritize in... I'd say you'd be cool learning magic in this order: - Heal - Analyze - Shield - Protect - Escape - 8 elemental spells - Devastate - Dispel - Revive Afterwards it's free sailing until the end of game, though I will still tell you what to bind on Crest Graph/s when necessary. 20. This is perhaps a glitch in the game's system... when you use Shot command against an enemy with innate Blocker skill, and enemy blocks your shot, user's bullet count will *not* be decreased. 21. Gella Cards should be used with caution. If you sell them, they fetch 1500 gella. If boss drops 750 gella or less, it's useless to waste a Gella Card on it, so you better spare it for later bosses or for selling it. 22. Running out of MP, VIT is low and you're deep in a dungeon? Use a Gimel Coin. If this confuses you, here's what you do: *lose* a battle, and when you're asked if you wish to continue, choose second option to consume one Gimel Coin and restart the battle. You will not obtain any EXP or gella from this battle, but your HP, MP, VIT gauge, and ammunition for Rudy's carts (as well as SSC's Piled Shots) will fully recover/replenish. 23. During course of the game, you're bound to notice this: some enemies, when killed (either by reducing enemy's HP to zero, or via "Blown Away!"), don't croak straight away. Instead such enemy will use one last ace - if this happens, we say that the enemy used desperation move. You cannot predict if the enemy will use a desperation move. Usually such a move is quite annoying, however... if the enemy uses it, you survive it and emerge victorious from that fight, amount of EXP received from that enemy will be tripled! =============================================================================== =============================================================================== 15.) VISUAL AID - G1500 =============================================================================== =============================================================================== To further expand your enjoyment with this fine title, I have made an assortment of pictures. I invite you to check out and download two pictorial reference guides available at: kolardamir.com/waacf/pic-friend/wild_arms_acf_alpha.zip kolardamir.com/waacf/pic-friend/wild_arms_acf_beta.zip Both contains hundreds of pictures pertaining to locations of treasure chests and items you gain thru events or by searching around. I hope you'll enjoy. Additionally, I have uploaded several scenes from japanese version of the game. Reason for doing so is because they have been edited in US version - an example is a certain scene missing vocals after you defeat a boss in Adlehyde. Links to these scenes are scattered throughout the guide and you will find them at the respective spots. All of these scenes have been made in [avi] file format. To view them, you will need DivX Player. Windows Media Player may also play them, but you're likely to be missing some codecs. If this is the case, search for missing codecs or download DivX Player. Do not ask me where to get them, because I do not know. =============================================================================== =============================================================================== 16.) GLITCHES - G1600 =============================================================================== =============================================================================== Unfortunately, ACF isn't without glitches. So far these bug/s has/have been discovered: GLITCH #1 - DISAPPEARING LANDSCAPE Where: japanese version & US version Cause: Each time you pick up an overworld item, a portion of the landscape will disappear, and you won't be able to enter that area. Sometimes it happens that the land around the item you picked up disappears, preventing you from continuing. Fix : Fall in random battle, enter a town or dungeon; if the landscape nearby the item you picked up disappears, save your game via Gimel Coin, and then load that save. Doing one of the above things will fix the glitch. GLITCH #2 - GAME LOCKS UP AT CERTAIN POINT Where: US version, before Jane joins you for Volcannon Trap trip Fix : Save your game in Rosetta Town, and do the events necessary. When you exit the town, Jane will approach your party and ask if she can tag along. *Don't* advance the text too quickly (this is where it usually locks up) and you may be able to get past the lock-up point. If it locks up, reload and try again. As of now, there's no other fix known yet - it doesn't happen with all US copies, though. If I find any more bugs, I'll be sure to write about them. =============================================================================== =============================================================================== 17.) VERSION DIFFERENCES - G1700 =============================================================================== =============================================================================== Japanese: There was voice acting in battles. US : Voice acting in battles was removed. Because of this, there's also no Voice option in Settings menu. Entire voice collection (from japanese version) can be found here: kolardamir.com/waacf/voice-clips Japanese: There were some tracks with vocals. US : Vocals in those tracks were removed. Japanese: Among other things, EX File Keys unlocked 10 voice libraries. US : Since voice acting was removed, 10 voice libraries were replaced by 10 more image galleries. Japanese: All images are divided in 8 Image Galleries (103 images total). Entire image collection (from japanese version) can be found here: kolardamir.com/waacf/pictures US : As there's 18 galleries, one would expect more images. Sadly, you'll be disappointed. All they did was take all images from Image Galleries in japanese version, and divide them more 'evenly' among 18 Image Galleries presented in US version (usually 5 per gallery). Japanese: It supports HDD, thus decreasing loading times. Personally I don't own HDD, but contributors say that decrease in loading wasn't that significant. US : HDD support was removed, and relevant Settings option also removed. =============================================================================== =============================================================================== 18.) WALKTHROUGH - G1800 =============================================================================== =============================================================================== Welcome to Wild Arms: Alter Code F! TIP: Usually the levels of enemies you encounter (check them out under Analyze screen) are suggested levels your chrs should be at to ensure you're not underleveled. This comes in especially handy when facing boss enemies. TIP: There will be many times when we shall return to towns / dungeons we have already visited, because we need to grab that loot we couldn't reach before etc. But sometimes you'll need to return to a town or village just to gather info on where to go next or to talk to specific person. In those cases only names of towns / dungeons, and their coordinates will be mentioned. Before you press Start at title screen, I would suggest you wait few minutes so that introductory scene begins, telling how the story came to be... or if you're impatient, press Start now. Choose "New Game" and let the games begin. kolardamir.com/waacf/videos/story_start.avi TUTORIAL: Set up game's settings to your liking, then press Start to continue. When the first prologue screen comes up, press Circle (if playing japanese version) or X (if playing US version). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T01 - SURF VILLAGE [X: 16000, Y: 21500] Enemies : none Items : ITEM LIST ID - #IL001 [ ] 001. 5x Heal Berry - AU [ ] 002. Heal Berry - BR [ ] 003. Heal Berry - BR [ ] 004. Heal Berry - BR [ ] 005. Heal Berry - BR [ ] 006. Revive Fruit - BR [ ] 007. Heal Berry - BR [ ] 008. Bomb Tool - CH Chests : 3 total (1 cleared, 2 remain) Duplos : none needed Level : lv3 Features: inn (for free), memory bird Notes : after certain event, inn is no longer available People : Dennis, Bambollo, Campbell, Vincent, Tony, Clair, Tallman Books : "Zephyr of Hope", "Rotting Beast and Holy Berries", "The World Moves to the Wilderness" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name your chr (you can choose hiragana, katakana, or English characters), then you get 5x HEAL BERRY. Once you're in control of Rudy (begins at lv3), familiarize yourself with Surf - poke around, enter houses, read books, check stuff (like boxes, barrels, crates). At this moment you can get HEAL BERRY, HEAL BERRY, HEAL BERRY, HEAL BERRY, & REVIVE FRUIT. When you approach the house in NE corner, Tony will ask you a question - answer however you like. When you're done with sightseeing, enter NE house and talk to woman in red dress, if you wish to rest. Otherwise, enter N door to have a talk with Tallman, mayor of Surf - BERRY CAVE LOCATION will be revealed. Grab HEAL BERRY in SW corner, then enter E door, and collect BOMB TOOL from chest. TUTORIAL: By pressing Square Rudy will lay a bomb near his feet. Use bombs to ignite certain devices and to blow stuff up. You can lay up to eight bombs at once. If two bombs are close together at the time one goes off, both explode in unison, so you can set them up for a chain reaction. When a bomb is laid down, it takes 3 secs to explode. As you return to previous room... something terrible has happened. Tony went to Berry Cave to look for something. Since townsfolk is stupid enough not to go there themselves, let's conveniently send Rudy there. Before you exit the village, save your game at memory bird, then exit the village thru S exit. REFERENCE: WildArms0001-WildArms0008 TUTORIAL: When you're strolling about on world map, press Square to initiate SS. SS is needed to uncover next towns, dungeons, items and more. In cases of towns and dungeons you NEED TO BE TOLD ABOUT THEIR GENERAL LOCATION before you're able to uncover them. Once a town or dungeon has been discovered, press Action to enter it. TUTORIAL: Some words about Rudy. Rudy is a fighter, and as such he excels at ATT and DEF. His REA, MAG and RES are poor, while ACC and EVA are somewhere in the middle values. Rudy's ORS are special carts for his ARM, and each special cart uses own ammo, which is independent of the ammo load for ARM itself. Special carts replenish ammo when Rudy levels up, or rests at an inn. Rudy has no MP counter, simply because his actions do not require them. It's a big bad world out here, and Rudy can take care of himself just fine. When taking on the storyline bosses, it is generally a good idea that the average level of your fighting party matches that of the boss. In this particular case, first boss is lv6, thus it would be good that Rudy's LVL is 6 or greater. Lesser lv is also good, but you may have troubles in subduing the boss - ultimately, choice is yours, I'm here to let you know the details and to guide you there. Straight from start, you can run into Grow Apple enemy. EXP awarded equals amount of damage it took minus 1. It'll always escape on first turn, so you gotta move before it. Rudy is a slowpoke, so that may not always be an option. Gagison carries LVL Apple for stealing - memorize this for later. Rat Monkey carries PS MP Repair for stealing (sells for 999999 gella!!!) and may drop LVL Apple when killed. Double memorize this for later. Enough about enemies, let's head for your first dungeon! From Surf head W until you notice an alcove inbetween the mountains. Press Square for SS to initialize and you have discovered Berry Cave! REFERENCE: WildArms0009 TUTORIAL: Each time your chr accumulates enough EXP to advance to next level, LEVEL UP occurs. In addition to boosting chr's HP, MP, and stats, level up also completely recovers chr's HP, MP, VIT gauge and refills ammo of ORS of certain chrs. And to top it off, if chr is currently under poison, sickness, helpless, amnesia or MAX-HP-redux status, those are voided as well. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D01 - BERRY CAVE [X: 14850, Y: 21700] Enemies : no.096, no.161, no.326 (BOSS) Items : ITEM LIST ID - #IL002 [ ] 001. Migrant Seal (1st) - AU [ ] 002. 3x Lucky Card OR 3x Nectar OR Nothing - AU [ ] 003. Heal Berry - CR [ ] 004. Heal Berry - CH [ ] 005. 3x Lucky Card - CH [ ] 006. Small Flower - CR [ ] 007. 10x Gimel Coin - CH [ ] 008. Gella Card - CH [ ] 009. Heal Berry - CH [ ] 010. Heal Berry - CR [ ] 011. 200 gella - CH [ ] 012. Holy Berry (doesn't appear in inventory) - AU Chests : 6 (6 cleared, 0 remain) Duplos : none needed Level : when boss is killed, lv6 Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TUTORIAL: All screens within dungeons are labeled as floors. For example, Berry Cave has 11 screens, and thus 11 floors. I'll be using these labels as help when telling you where to go. Use that in conjunction with compass, who is always visible onscreen (unless you turned it off) and you're sure not to get lost. Currently we do not yet have any means of tracking down floor numbers, as we need to get Tracker item, which is available several dungeons later. Still, first dungeons are fairly straightforward, so no losing you. F1: After a short convo pick first option. If you agree to the proposal immediately, you'll get MIGRANT SEAL (1st) and 3x LUCKY CARD. If you decline once, but then agree, you'll get 3x Nectar instead of Lucky Cards. If you decline two times or more, you only get Migrant Seal. REFERENCE: WildArms0010-WildArms0011 TUTORIAL: ML and ENG are displayed in top left of the screen. ENG helps you avoid the encounters you do not wish to fight. There are three different colored "!" that appear. White "!" - Your ML from now on) is compared to that of the enemy. Press Cancel and ENG will be reduced by a specific difference - doing so also avoids a battle. Usually higher the level of enemy, higher the cost of ENG, so be careful how often you cancel. Red "!" - Should ENG become 0 or you fall into surprise battle, you will not be able to cancel the encounter. Green "!" - When your ML is way higher than that of the enemy, you can press Cancel to cancel the battle with *no* cost to your ENG! F1: Chat more, if you wish. Exit N. F2: Blow up the crates with bombs and collect HEAL BERRY. Exit NE. F3: Proceed N, remove crates with bombs, take VIT gems if you need them... TUTORIAL: VIT gems, when picked up, recover 10% to each member's VIT gauge. If you're bursting with HP, it may be wise to leave them for later. F3: ... Exit E. F4: Immediately go S and drop off the ledge. TUTORIAL: When chr is near the ledge, he/she will go "Ooops". Press Action to have chr jump off the ledge to lower floor. If you run towards the ledge, chr drops down automatically. F4: Blow up two crates and continue dropping, then get HEAL BERRY. Drop down twice towards E and approach S exit. Blow up the sign, exit S. F5: To your E you see white gems - those are ENG gems. TUTORIAL: ENG gems, when picked up, recover 1 point of ENG. Used in right measures, they can be mightily useful. F5: Go S as far as you can - press Action. Apparently the wall can be removed - so do just that with some bombs. Exit SE. F6: Get 3x LUCKY CARD. Exit W. F5: Go back N, exit NE. F6: Blow up crates, collect SMALL FLOWER. Go across the bridge... TUTORIAL: When near a ladder, press Action to grab on. Use up/down D-pad to move up or down on the ladder. While on ladder, press Action again to have chr ascend/descend quickly. F6: ... taking VIT gems as you go. Go down the ladder and get 10x GIMEL COIN. TUTORIAL: Gimel Coins are useful little things with three purposes. They allow you to save your game almost everywhere, they can be used as a retry in battles where you have failed to emerge victorious, and they're used as currency in certain shops. Also, from now you have a chance of getting Gimel Coins after random battles. F6: Back up the ladder and exit E. F7: Go N, but walk near the wall, else you may fall off. Bomb two crates, then get GELLA CARD. Exit NW. F6: Go W, take ENG gems... well, I'll simply omit saying "take VIT gems" and "take ENG gems". Just know this: if you need them, take them. Don't leave them for later, thinking that you may just make it. Hug N wall until you get to N exit. F8: Get HEAL BERRY, then exit S. F6: Go back W, but then take the path leading SW, blocked by some crates. Blow them up and continue. The ladder from before is blocking your path. To get past this obstacle, face the ladder, then press and hold Action. Your chr will begin running - so run into the ladder face on to have it collapse and conveniently make path forward. Cross the chasm and exit SW. F9: Keep walking, blowing up several crates (collect HEAL BERRY), and descend the ladder at end of corridor. Rotate camera around a bit to notice a chest, hidden in small alcove. Get 200 GELLA, then exit W. F10: Go N - you found the runaway! Now's a good time to save your game, as you're about to face a boss. Given my earlier thought about general level of your party, I would suggest lv5 or lv6 (boss itself is lv6). Let's continue: there's a big boulder blocking N exit. Stand near it, and press Square in quick succession to plant all 8 bombs. When they go off, so will the boulder. Exit N. REFERENCE: WildArms0012-WildArms0021 F11: Several scenes will roll. Rudy obtains HOLY BERRY (note that it doesn't appear in your inventory). REFERENCE: WildArms0022 F1: I'm hungry... BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! RUDY VS ROTTING BEAST ------------------------------------------------------------------------------- ROTTING BEAST'S STATS (no.326) [HP invisible; Undead enemy] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 6 | 250 | 42 | 200 | HLV | HLV | NTH | HLV | HLV | HLV | WKN | RST - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 13 | 24 | 12 | 33 | 8 | 22 | 1 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB - | - | - | - | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Cut Down - VS one chr - phd 2. Counter Sweep - CATT VS one chr - phd 3. Rotten Breath - NATT VS one chr - nemgd 4. [innate Blocker, 100% chance] - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Beast isn't too tough of an opponent, though that doesn't mean it's easy either. If there's a need for healing, do so. Once Rudy's FP hits 25 FP... TUTORIAL: Rudy can use Lock-on FA when his FP has accumulated at least 25 FP. Lock-on allows him to hit selected target with 100% accuracy, and boosts attack damage as well. TUTORIAL: If Lock-on FA is selected, Rudy can choose between Shot command or using his ORS, which consist of special carts. He starts with Boosted Shell, which has 3 bullets. Bullets for special carts have no connection whatsoever with bullets loaded in Rudy's ARM - that is, even if Rudy has shot all three regular bullets, he can still use Boosted Shell. Bullets for special carts are reloaded when chr levels up, or you rest at an inn. Amount of bullets for special carts can be upgraded at ARMs shops. Boss' [1.] smacks you for 6 dmg, and [3.] for 15 dmg. Boss will also also counter each time you hit it - counter [2.] deals 6 dmg. When you run out of bullets, and if you try melee attack in the next round, boss will swiftly block it. TUTORIAL: Some enemies in the game have innate ability (usually in % values) to block Attack and Shot attacks. The more "professional" way do hurt these guys is with magic. If you think that's cheap, worry not - you can also get your hands on this ability in a form of PS. Rotting Beast is a weird exception - it blocks Attack command, but not Shot. You can take a few beatings before you'll need to heal. I got several Heal Berries from killing random enemies I encountered on the way to boss. Before battle ends, use Lucky Card on Rudy. Use Lock-on FA when you can and you win after reducing Beast's 250 HP to zero. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- Gosh, I hate cheapskates that don't drop anything after battle *weeps*. When given a choice, pick first one (it's not like second will bring you anywhere). Once the scene ends, save your game. Prologue for second chr begins - press Circle (if playing japanese version) or X (if playing US version)! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D02 - RUINS OF MEMORY [X: 19600, Y: 21100] Enemies : no.220, no.008, no.013 (BOSS) Items : ITEM LIST ID - #IL003 [ ] 001. Hanpan tool - AU [ ] 002. Empty - CH [ ] 003. Heal Berry - CH [ ] 004. 2x Gella Card - CH [ ] 005. Revive Fruit - CR [ ] 006. Heal Berry - CR [ ] 007. Gimel Coin - CH [ ] 008. Heal Berry - CH [ ] 009. 200 gella - CH Chests : 12 (6 cleared, 6 remain) Duplos : none needed Level : when boss is killed, lv6 Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: When in control, go N and examine the console. Name your chr (begins at lv5), and watch the scene. TUTORIAL: Some words about Jack. He's a jack of all trades (no pun intended). ATT, DEF, MAG and RES are in golden middle, but he has greatest REA, ACC and EVA of the team. Jack's ORS are FD skills, which require MP to be cast. By frequent use of FD these can level up (maximum level is 5). As FD levels up, its MP cost for single use decreases. F4: See the holes in the floor? If you wait too long on such tiles, you'll be spiked. TUTORIAL: In some dungeons traps await you. If you're not careful, your current HP will be reduced by a specific % - note that traps cannot kill you, but HP redux is fairly annoying in upcoming battles, if you don't cure it. F4: There are four pyramid switches around the central platform, and you need to activate them in order to continue. Exit N. F5: A chest, a switch, a trap... TUTORIAL: Pressing R2 and Action at the same time will focus chr's attention on anything interesting on current screen. Use this feature in pinpointing what stuff can be interacted with (like chests, switches, etc). F5: Step on switch to open E door. Chest is empty (see the note behind it). Exit E. F6: That's a bit too far... TUTORIAL: Jack's wind mouse Hanpan can be used as a tool. Hanpan has several nifty features: it can jump gaps one square wide, and can bring you contents of chests that are too far away to be reached by foot. Once Hanpan is running around, you can control its path by D-pad or left analog. F6: Go downstairs and throw Hanpan in E direction, so that it steps on switch and opens S exit. F7: There's a guillotine trap in this room (takes half of current HP). Dash past it and it'll slam down just behind you. Ascend the stairs and go for the chest... but wait? See the color of it? It's different than usual - use Hanpan and you'll get HEAL BERRY, but chest will go boom at the same time. Those are trapped chests, and you should use Hanpan to open these. Exit S. F8: Crates and pyramid switch. TUTORIAL: Position a chr near a small crate and press Action. Provided chr can lift it, he/she will do so. You can carry it around, and throw it by pressing Action again. You can usually throw crates to activate switches, though they may have other functions as well (such as not being attacked when you carry one). F8: Grab a crate, and then throw it at E switch to open up W exit. Exit W. F9: Go E, drop down, use Hanpan to get 2x GELLA CARD, exit W. F10: Grab *middle* crate, throw it at W switch, N exit opens. Other two crates contain REVIVE FRUIT and HEAL BERRY. Exit N. F11: Use Hanpan to get GIMEL COIN, dash past guillotine trap, exit N. F12: Read the memo on the wall. Now stand on upper switch, and throw Hanpan, but make sure you manipulate its path so that it lands on the switch located between the spikes. With both activated, E exit opens. Exit E. F5: Grab a crate and throw it at the switch to open SW exit. Exit SW. F4: Exit NW. F11: Use Hanpan to get HEAL BERRY. Exit E. F4: On N end of room there are 12 crates. Grab them and throw them at 4 crystal switches around central platform. Once all four are active, a teleport crystal will appear. Don't drop down yet, exit NE first. F7: Use Hanpan to get 200 GELLA. Exit W. F4: Drop down to lower level, and save your game. Approach the crystal and touch it, only to be drawn into... BANZAI? ------------------------------------------------------------------------------- BOSS BATTLE!!! JACK VS ATLACHNACHA ------------------------------------------------------------------------------- ATLACHNACHA'S STATS (no.013) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 6 | 310 | 64 | 200 | NTH | NTH | NTH | WKN | NTH | NTH | NTH | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 22 | 23 | 20 | 40 | 12 | 39 | 23 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB - | - | - | - | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Hunt for Food - VS one chr - phd 2. Captured Web - CATT VS one chr - halves REA, EVA is dropped to 1 - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 30 dmg, and may counter with [2.], a move that reduces your REA and EVA. Once Jack's FP hits 25 FP... TUTORIAL: Jack can use Accelerator FA when his FP has accumulated at least 25 FP. It allows him to move first in the round, regardless of REA of other combatants. If FD is used in Acc-round, effects of FD are enhanced. If you attack boss with any attack, it may counter with a move, that reduces your REA and EVA. TUTORIAL: To move before the boss, use Accelerator FA. Jack can take three hits before he'll need to heal. Always leave enough FP so that you may be able to Acc-round a Heal Berry. Boss has no other attacks, so the short recap can be: attack twice or thrice, then heal, repeat. Before battle ends, use Lucky Card on Jack. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F4: Step into the crystal. F13: Go N and examine the console. After scene ends, new crystal appears on S. Take it... and thus Jack's prologue ends - save your game. REFERENCE: WildArms0023-WildArms0030 Our favorite blonde is up next - press Circle (if playing japanese version) or X (if playing US version)! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880] Enemies : none Items : ITEM LIST ID - #IL004 [ ] 001. Teardrop - AU [ ] 002. Crest Graph (1st) - AU [ ] 003. Crest Graph (2nd) - AU [ ] 004. Witch: Ep. 1 - PR [ ] 005. Heal Berry - BR [ ] 006. Heal Berry - BR [ ] 007. Heal Berry - BR [ ] 008. Target Tool - AU Chests : none Duplos : none needed Level : lv6 Features: inn (for free), memory bird Notes : Two Crest Graphs mentioned in item list would be in your inventory, if you were to dissolve Fire and Heal spells Cecilia starts with. Because there's a total of 32 Crest Graphs in whole game, I felt compelled to include them. People : Mary, Anje, Suzanne, Lana, Peleira, Logan, Irena, Brea, Trish, Holly Books : "Our World Filgaia", "Belief of Guardians", "Inherited Tears", "Crest Graph", "Old Silver Coin", "Legendary Elw", "Crest User", "Basic Crest Sorcery", "Elemental Properties", "The Challenge of Magic", "De La Metalica", "Recommended Magic" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- During the scene name your chr (starts at lv1). Teardrop item has been added to your inventory. From starting position exit S. Exit E. Exit NE exit to enter the library. Talk to librarian to obtain WITCH: EP. 1 (when you have all ten volumes and you've read them to librarian, you get EX File Key). Now exit S. Exit N to enter abbey's main courtyard. Check the barrel in NE corner for HEAL BERRY, then exit E to end up in the kitchen. Check the barrels for HEAL BERRY, while talking to the cook allows you to rest for free. Exit W back into courtyard. Exit N. There's many entrances here and these are of interest: - (from left to right) 4th N door leads to a room with memory bird - (from left to right) 2nd N door leads to Suzanne's room; Suzanne is the music lover for this game - this means that she 'collects' music samples you've heard so far and presents them for your listening pleasure; once you collect all of the music samples in the whole game, she will give you EX File Key - (from left to right) 1st S door leads to Anje's room Back to courtyard, exit SW. Exit NW to end up in Mary's room - have a chat with her, then exit S. Exit N back to the courtyard. Exit N. Enter Anje's room (1st S door, remember?). Talk to her for a lenghty blah-blah. TURORIAL: To make the game progress, you will sometimes be required to use Event items. These are located under second page of your Items submenu. Enter it, choose the item you think will work and press Action. If it's the one, something will happen. We shall test this right away - stand near the table with a globe on it, enter your inventory and use Teardrop. Anje will give you party item TARGET TOOL. TUTORIAL: Target Tool works similarly to your R2 + Action combo. It will highlight objects of importance with yellow orb, provided you're close enough to them and that you're looking in their direction. Target Tool can be turned on or off. Exit N. Exit S back to the courtyard. Assuming Target Tool is on, N statue will be highlighted with yellow orb when looked at. Stand close to it and use Teardrop - doing so will unlock W door. Exit W. REFERENCE: WildArms0031-WildArms0035 There's a weird slab on N wall - stand close to it and use Teardrop... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D03 - SEALED LIBRARY [X: 17600, Y: 15880; inside Curan Abbey] Enemies : no.225, no.245, no.199 (BOSS), no.200 (BOSS) Items : ITEM LIST ID - #IL005 [ ] 001. Tinder Staff tool - CH [ ] 002. 2x Heal Berry - CH [ ] 003. 300 gella - CH [ ] 004. Gimel Coin - CH [ ] 005. Aqua Wisp - AU [ ] 006. Crest Graph (3rd) - AU Chests : 5 (4 cleared, 1 remains) Duplos : 1 needed (0 used, 1 remains) Level : when boss is killed, lv6 Notes : nothing of importance Books : "Property and its Meaning", "Lost Guardian", "Book of Genesis", "Guardian Belief Heresies", "World's Lifeline", "Abandoned World", "Book of Destruction", "First Wanderer", "Infinite Sequence System", "Guardian of Filgaia" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TUTORIAL: First some words about beloved Cecilia - she's primarily a mage, not a melee fighter. Her HP and DEF are fairly low (but she has decent EVA to compensate), while she has good MAG and RES. Also, don't be stingy with magic attacks - keep chucking them at enemies. Remember that each time chr levels up, HP & MP & VIT gauges are recovered to full. Cec starts at lv1, so that means a lot of levels. F1: OK, that would be it - descend the stairs and get TINDER STAFF TOOL. TUTORIAL: Press and hold Square to let out a continuous stream of fire. It can be used to light up certain objects, melt ice and more. Additionally, while you're letting out the fire stream, you can rotate it around with D-pad or left analog. F1: Read the slab on the wall, then ascend the stairs. Against S wall is a single torch which is unlit. Aim at it with Tinder Staff and light it. Exit N. F2: While on upper level, exit E. F3: Get 2x HEAL BERRY, exit W. F2: While still on upper level, exit W. F4: Exit N. F5: Read the slab, then ascend the stairs. You have three torches - light them all to open path forward. Exit N. F6: Exit E. F7: Climb the ladder on E end, exit N. F8: Read the slab and memorize the pattern of lit torches. Exit S. F7: Stay on upper level - assuming compass is pointing N, and from left to right, you need to light 1st, 3rd and 5th torches to open up E exit (note that you must be somewhat quick in doing so, else the flames will extinguish). Drop down and exit E. F9: Exit S. F10: Read the slab, then ascend the stairs. You have five torches - press and hold Square, then rotate left analog in a circle so that Cec emits a jet of fire in a circle around her, lighting all five torches in quick succession. Exit S. F11: Exit W. F2: You will find two statues in this room. Stand near E statue and use Teardrop. Then stand near W statue and use Teardrop again. The W door on lower level of F2 is a magic door - it can only be unlocked with a special item, called Duplicator. As we don't have any yet, remember this for later. Exit N. F13: Climb the ladder, exit W. F14: Get 300 GELLA, exit E. F13: Go down the ladder, and grab the valve. TUTORIAL: Press and hold Action to grab valves and the likes. While holding the valve, rotate left analog in clockwise direction to turn the valve to the right, and in anticlockwise direction to turn the valve to the left. F13: While holding it, turn the valve two times to the right. Climb the ladder, exit E. F15: Get GIMEL COIN, exit W. F13: Go down the ladder, and grab the valve. While holding it, turn the valve to the left once. Climb the ladder - *read the books*! Then climb another ladder and read two more bookshelves, then examine the blue slab. A password? You have two options: look at Avantre's guide, which supports Shift-JIS characters, or look it up in the next pictorial reference. N door opens. Drop down, grab the valve and turn it left or right once. Now climb the ladder and exit N. For US version the password is: Guardian Blade. F16: Stand near the table and examine the book. BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA VS NELGAL & 3x NELGAL CLONE ------------------------------------------------------------------------------- NELGAL'S STATS (no.199) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 6 | 999999 | 18 | 100 | NTH | NTH | RST | WKN | WKN | NTH | NTH | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 6 | 9 | 15 | 20 | 15 | 10 | 10 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB - | - | - | - | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Scoop Up - VS one chr - phd 2. Curtail Image - summons three Clones ------------------------------------------------------------------------------- NELGAL CLONE'S STATS (no.200) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 3 | 999999 | 6 | 100 | NTH | NTH | RST | WKN | WKN | NTH | NTH | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 3 | 4 | 13 | 20 | 13 | 13 | 6 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB - | - | - | - | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Crunch - VS one chr - phd 2. Critical Heal - CATT on all Clones - recovers up to 9999 HP - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - That's right, all opponents in this battle have 999999 HP. There's a trick to defeating them, and we'll get to that soon enough. Main boss' [1.] hits for 4 dmg, and small sidekick's [1.] for 6. Don't bother attacking, just defend until you get 50 FP for Cec (oh yeah, use Lucky Card on Cec). Nelgal will then summon three clones, and Cec will get AQUA WISP. TUTORIAL: Cecilia's FA is Material. For a fixed amount of FP she can invoke the power of the mediums for aid in battle. She can invoke a magic attack against all enemies, protect the party from harm, or heal the party - effect depends on the medium she's using. Aqua Wisp, for example, performs water magic attack against all enemies. At this point of battle simply summon the power of Aqua Wisp and you win (if you try using regular magic against Clones, they will counter by casting [2.] on themselves). CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F16: After battle you get some Water Gems, but most importantly, CREST GRAPH (3rd)! Exit S. REFERENCE: WildArms0036-WildArms0042 And thus the entire prologue is done - save your game! Opening movie plays - from now on, each time you load a save made past this point, opening movie will play. You can skip it with Start. kolardamir.com/waacf/videos/intro_scene.avi Game reverts back to Rudy, who is in Surf. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T01 - SURF VILLAGE [X: 16000, Y: 21500] Features: memory bird Notes : Inn is no longer available -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go downstairs, then attempt to leave the house. LOCATION OF ADLEHYDE will be revealed. Who are you bowing to, Rudy? If it were me, I'd shoot them all up. Once the semantics are done and over with, you appear on world map, with nowhere to go. Walk S into the forest, then E to get back out on plains with grey ground. Again turn S and keep walking until you bump into next forest. To the W of this forest you'll see a group of 8 trees. Initialize SS there to uncover Adlehyde. REFERENCE: WildArms0043 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] Enemies : none Items : ITEM LIST ID - #IL006 [ ] 001. Heal Berry - BR [ ] 002. Revive Fruit - BR [ ] 003. Heal Berry - BR [ ] 004. Heal Berry - BR Chests : none Duplos : none needed Level : lv6 Features: inn, memory bird, ARMs shop, item shop, magic guild, black market (only after you have Black Pass) Notes : Something really bad will happen soon to Adlehyde, so better get everything you need *now* People : Dominique, Pam, Kimble, Catori, Jeremy, Abott, Flaherty (shopkeeper of Black Market), Ellen, Randy, Lisett, Joanna, Furgason, Howard, Darryl, Cougar, Nap, Tom (returns eventually), Murdock (returns eventually), Lumino (returns eventually), Brea (returns eventually), Tyrell (during specific event), Drake (returns eventually) Books : "Elw's Amazing Techniques", "ARM System and its Connection", "Anyone Can Be Stronger!", "The Two Moons", "When the Last Second Is Gone" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- As soon as you enter, two men carrying another will run in, moaning about an accident happening. Ignore them for now, let's explore. Oh, from now on also consider it a general knowledge that you should read all books you come across. Enter first house on E - it's a shop with following goods. ITEM +-+-+-+-+-+-+-+-+-+-+-+- ADLEHYDE'S ITEM SHOP -+-+-+-+-+-+- PRICE IN GELLA Medicine | 10 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Buy around 30 Medicines. Check barrel in corner for HEAL BERRY. Back out you go. A bit above item shop is magic guild - but as of now it's of no use to you, as you need Cec to be in the party. House further N is ARMs shop - you can use it to upgrade Rudy's ARMs (and Jane's, once she's yours) and upgrade number of bullets Rudy's special carts use. By going downstairs you'll find Emma, but avoid talking to her just now. Next E house has nothing worth stealing inside, and final E house cannot be entered yet. Let's clean W side, starting from bottom. First house is an inn - if you need resting do so (Cec is here, but she doesn't join yet). Once done, exit to the balcony - check the barrel for REVIVE FRUIT. Back inside check the small barrel near the stairs for HEAL BERRY. Enter next W house and check barrels for HEAL BERRY. Final W house is a hospital with nothing to take inside. Central N building is a burial ground - nothing can be found inside. Exit leading NE will take you to festival grounds, but currently it is off limits. The final available exit is that on NW. REFERENCE: WildArms0044-WildArms0047 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410] Enemies : none Items : ITEM LIST ID - #IL007 Chests : 6 (0 cleared, 6 remain) Duplos : 4 needed (0 used, 4 remain) Level : lv6 Features: inn (after certain event), memory bird Notes : nothing of importance People : Martin, Lukardo, Glen, George, Johan, Justin, Antoine, Steven, Ozma, Gaf Books : "Troll Control", "Anatomy of the Demon", "Demon Star Hiades", "A Book of Kema", "The Brightness of Life", "Awakened Machine", "The Surviving Royal Family", "A Virtue of the Royal Family", "Ancient Android Weapon" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- It sucks that we cannot take anything yet, though do have a look around. You're now in front of castle, so exit N. Throne room. Exit N... wherever. Central hall. Exit W. Here comes Jack, but won't join just yet. Notice the door he's observing (it leads to castle's treasure room, which we shall loot later). TUTORIAL: Those are magically sealed doors. The only way to open them is with an item called Duplicator. The other N exit leads to knight's sleeping quarters - there's few books inside (read "Troll Control"), and later there will be Inn feature available, otherwise nothing of importance. Exit back S. Exit E to central hall. Exit E to the other hallway. First N door leads to the meeting room. This will be an important spot for quite a few events. Exit S. Take other N exit. Another sleeping quarters. Books, nothing to steal, etc. Exit S. Exit W to central hall. If you try exiting N, you'll be stopped. Touring is complete, return to Adlehyde. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enter ARMs shop, go downstairs and talk to Emma (there's no way in hell she's 39 years old). During the convo LOCATION OF LOLITHIA'S COFFIN will be revealed. Emma will offer you 5000 gella reward if you choose to help out with the situation at the Coffin. Accept by picking first option. But Rudy alone cannot handle it, so this mission requires allies. For starters, go to Adlehyde's inn and talk to Cec. After introduction she joins the party (Teardrop is returned to inventory as well). Visit the magic guild shop - dissolve Fire, and bind Lightning and Pressure spells. Now go to the castle. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go find Jack in front of Duplo door and talk to him - he'll join the party. Return to Adlehyde (save at memory bird) and exit to world map. Now let's cheat a bit, since the game itself will love to cheat you... from Adlehyde keep going NE until you come to a forest near the lake. Initialize SS to the N of this lake to uncover Ruins of Memory. REFERENCE: WildArms0048 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D02 - RUINS OF MEMORY [X: 19600, Y: 21100] Enemies : no.220, no.008 Items : ITEM LIST ID - #IL003 [ ] 010. 5000 gella - CH [ ] 011. Ambrosia - CH [ ] 012. Crest Graph (4th) - CH [ ] 013. 2000 gella - CH [ ] 014. Monster Egg - CH [ ] 015. Migrant Seal (2nd) - CH Chests : 12 (12 cleared, 0 remain) Duplos : none needed Level : lv6 Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Go for the console. We'll input two passwords. Yeah, you don't know them yet... really? Why are you reading this then? Hehe. For the passwords, like sometime before, I'll ask you to look them up in Avantre's guide, as it supports Shift-JIS characters, or look at these two pictures (password in katakana opens passage to F3, and password in hiragana to F2). Exit W. For US version passwords are: - Fulcani (opens E passage) - Keeper (opens W passage) REFERENCE: WildArms0049-WildArms0050 F2: Dash past guillotine, but beware of not running too far or you'll fall off. Once you stop at the spot which is not spiked, use Hanpan to jump the gap and get you 5000 GELLA, AMBROSIA, & CREST GRAPH (4th). Exit E. F1: Exit E. F3: Same thing as with F2. Use Hanpan to get 2000 GELLA, MONSTER EGG, & MIGRANT SEAL (2nd). Exit W. F1: Wonder how you get hold of the passes? Well, one pass was the name of the old man you saw when you were finishing up Ruins of Memory, and the other password you get out from a conversation with somebody way later in the game. Waiting until that time? Why, when you can grab the stuff now? Exit S. REFERENCE: WildArms0051-WildArms0056 Back on world map laugh as you can now cancel encounters with no penalty to ENG. A word on Monster Egg you nailed - if you use this while on world map, you'll fight duo of optional bosses - Humpty and Dumpty. Don't laugh, that's really their names. Suggested level by the game is lv55, as that is the level of those bozos. Also be careful of not using it accidentally. Return to Adlehyde. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Stop by magic guild and bind Analyze on the Crest Graph. Exit S to world map. Lolithia's Coffin is located directly N from Adlehyde inbetween the mountains. Perform SS and there is the entrance. REFERENCE: WildArms0057 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D04 - LOLITHIA'S COFFIN [X: 20250, Y: 18220] Enemies : no.054, no.097, no.272 (BOSS) Items : ITEM LIST ID - #IL008 [ ] 001. Revive Fruit (recruit Emma) - CH [ ] 002. Gimel Coin (Emma required in party) - CH [ ] 003. Crest Graph (5th) - CH [ ] 004. SC Snipe Bullet - CH [ ] 005. 4000 gella (Emma required in party) - CH [ ] 006. EX File Key (Emma required in party) - CH [ ] 007. Alter Part - CH [ ] 008. 3x Heal Berry - CH [ ] 009. Potion Berry - AU Chests : 10 (8 cleared, 2 remain) Duplos : none needed Level : when boss is killed, lv7 Notes : for the first time, Emma can join as temporary guest combatant! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: If you try exiting N, you can't just yet. W exit is locked, and to open it, you need to operate console nearby, but Emma must be in your party. Exit E. F3: Read following supertip carefully!!! Make Rudy onscreen chr and talk to Emma... SUPERTIP: If you want Emma to join your party, do the following: - talk to her, pick second choice to decline - talk to her for second time, pick second choice to decline - talk to her for third time, pick second choice to decline again - she will now ask you if she can tag along, but your prize gella will drop from 5000 to 1000 only (seeing as you can nail a chest with 4000 gella in this dungeon, this is a worthy sacrifice) - when offered a choice again, *make sure* to pick first option - congrats, Emma has joined your party! TUTORIAL: Emma's evaluation: her stats are ugly. Low HP, decent MP, lowest STR, DEF and REA, decent MAG and RES, and poor ACC and EVA. Her FA is called Alchemic Bomb, with which she attacks one group of enemies for non-el dmg. Damage inflicted depends on how many enemy skills she has learned. One of her ORS is called Download - use this skill on various enemies (works on some bosses as well) to learn their abilities. Except Download all of Emma's ORS require MP to be cast. F3: If you don't want her to join, simply choose first option. If Emma has joined, open the chest in the back for REVIVE FRUIT. Exit S in either case. F1: If Emma has joined, examine W console now to open the door to F2 (I don't want a piece of cake; I want a piece of her). Exit W, otherwise exit N to F4. F2: Get GIMEL COIN, exit S. F1: Exit N. F4: Downstairs you'll see two chests, and one of them looks funny. Get CREST GRAPH (5th) from red chest, then try to open grey one. No good - plant a bomb near it, and when the bomb goes off, chest cracks open. Now you can get SC SNIPE BULLET. TUTORIAL: Snipe Bullet is new ORS for Rudy. It has greater accuracy and allows Rudy to shoot twice as fast for that round. It can be used to shoot down enemies with good EVA (flying enemies, for example), or to dispose of enemies that recover. F4: Exit N. F5: Read the slab. Now place a line of bombs (don't place them too far apart, as they need to blow up simultaneously) between the two sphere switches. When bombs blow, switches turn from blue to red and exit opens. Exit N. F6: Exit N. F7: A funny contraption. Exit W. F8: Exit W. F9: Switch to Jack. Stand on either switch, and then use Hanpan (with some maneuvering from left analog) to step on other switch to open the exit. Exit W. F10: Here's one more console you need Emma for. If she's with you, examine the console to open N passage to F12. Exit N, otherwise carry on W to F11. F12: Use Hanpan to get 4000 GELLA. Exit S. F10: Exit W. F11: Walk down... Ooops! TUTORIAL: When there's a dangerously shaky floor to walk on, sneaking may sometimes be required. You can achieve so by pressing and holding Cancel while chr is walking around. Doing so will not cause the shaky floor to collapse. F11: So, sneak around the chasm, and then use Hanpan to step on switch. Exit E. F10: Exit E. F9: Exit E. F8: Exit E. F7: Exit E (if you're interested, one of the orbs on N door is now glowing). F13: Exit E. F14: Stand between four torches so that you can target all of them. Switch to Cec and while you're holding out Tinder Staff, do a full circle with left analog and with this you'll light them all up at once - path opened. Exit E. F15: Here's 3rd and final console you need Emma with. If she's with you, examine the console to open up N passage to F17. Exit N, otherwise carry on E. F17: Use Hanpan to get EX FILE KEY (1st). This one deserves a special mention, I guess. EX File Key you just got allows you to start EX New Game (basically, you begin a new game with some stuff carried over, like chr's levels, and gella acquired). Exit S. TUTORIAL: EX File Keys are used to unlock bonus features. There's 25 of them in the whole game. Can you find them all? F15: Exit E. F16: Descend the stairs and stand S from S block. Try grabbing it with Action. TUTORIAL: Some crates are too heavy to be picked up, but they can be pushed or pulled. You can grab such crates by standing close to one and pressing, then holding Action. While grabbed, you can push or pull it. Release Action and you'll let go of the crate. F16: Okay, so push S block up 5 spaces N. You can now get ALTER PART, & 3x HEAL BERRY. TUTORIAL: Alter Part is a special item, which can be used at ARMs shop for upgrading amount of bullets SC can hold. Each of Rudy's SC requires specific amount of Alter Parts for one upgrade. F16: Pull both blocks 3 spaces S, and then step on the switch. Exit E. F15: Exit E. F14: Exit E. F13: Exit E. F7: There's a lever very close to N door - flip it. Now exit N. F18: Read the stuff on console, then grab E valve. Turn it two times to the left (anticlockwise motion with left analog). Now all four thingies are pointing towards middle of this room. Step on the switch in middle of the room, and *wait* a bit on it to open up path forward. Save your game, then exit N. F19: Stop mentioning food, darn it! BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY & JACK VS MAGTORTUS ------------------------------------------------------------------------------- MAGTORTUS' STATS (no.272) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 7 | 500 | 100 | 300 | NTH | NTH | NTH | NTH | WKN | ACT | NTH | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 18 | 39 | 18 | 34 | 13 | 26 | 3 18 | 45 | 20 | 43 | 1 | 1 | 1 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 90 | 80 | 100 | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal Potion Berry - 100 | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Bite - VS one chr - phd 2. EM Laser - TATT VS one chr - thunder mgd 3. Electrigger - TATT VS all chrs - thunder mgd, DL 4. Defensive Charge - charge up turn for attack [3.] - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 10 dmg, [2.] for 30 dmg, and [3.] 30 dmg to all. At end of each third turn boss will use [4.], with which it will charge up for [3.]. TUTORIAL: Magtortus will charge up for [3.] after each third turn. During this turn boss' defensive stats are increased, but REA, EVA and ACC drop to 1. If all three chrs attack it, you'll break its concentration and it won't use [3.]. Mag luckily doesn't counter. If your average level matches that of boss, you really won't have any problems. As you see, this guy has two lines for STATS B - use first line when boss is not in shell mode, and use second line when boss is in shell mode. Generally, Rudy uses SC (Boosted Shell), Cec attacks with water magic (or invoke Aqua Wisp with 50 FP), Jack attacks with Speed Fang. On the turn when Mag will enter shell mode, have all chrs guard or heal themselves. Mag will go last in next round guaranteed (REA becomes 1). Don't smack it with thunder, or you'll recover its HP, and boss' ATT will increase temporarily. Before battle ends, use Lucky Cards on your chrs (but seeing boss gives only 100 EXP, maybe you should spare them). CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F19: POTION BERRY is yours. Exit N. F20: A big fella, ain't ya? Also in this room are two jump panels, but for those you require Jump Boots. Exit S. If Emma is with you, scenes take over automatically, so skip to next Adlehyde entry just a bit below. F19: Exit S. F18: Exit S. F7: Exit S. F6: Exit S. F5: Exit S. F4: Exit S. F1: Exit E. F3: Talk to Emma, and you're done for now. REFERENCE: WildArms0058-WildArms0070, WildArms0070A -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You return to Adlehyde automatically. When in control, go to magic guild and dissolve Pressure, then bind Spectre and Shield. Also drop by ARMs shop and upgrade Rudy's ARM properties a bit (attack power and bullet count). When done, return to Adlehyde's inn and choose to sleep. Everybody rejoice, for it is a fiesta! Cec is out of the party for a while. You can now access NE part of Adlehyde. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03C - ADLEHYDE'S EXHIBITION GROUNDS [X: 16000, Y: 17410] Enemies : none Items : ITEM LIST ID - #IL009 [ ] 001. 5000 gella OR 1000 gella - PR Chests : 1 (0 cleared, 1 remains) Duplos : none needed Levels : lv7 Features: item shop (after certain event) Notes : nothing of importance People : Bernard, Brock, Anderson, Daniel, Anthony, William -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There's much more people to be found here, but I'm only listing the new ones. When you enter the foreground, have a look around and talk to people, then exit N. Inside the building you'll see Emma - talk to her to get 5000 GELLA or 1000 GELLA (if you opted for her to join you during Coffin trip). Now have a look around all the rooms, checking the exhibits and talking to everybody - Gaf will ask you to look for a lost child, and Anderson asks the same. When you're done, return to Adlehyde. REFERENCE: WildArms0071-WildArms0071A -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] Enemies : no.144 Level : lv8 Features: inn, memory bird, ARMs shop, item shop, magic guild, black market (only after you have Black Pass) Notes : After a specific event all features but memory bird will be temporarily unavailable -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *SAVE YOUR GAME!* Now, talk to the kid with red balloon in front of ARMs shop. After the scene, you're forced into event battle - win it. After the battle you'll see that things aren't looking good (your tools cannot be used during this time). There's several people still left around, but first you need to make it to NW exit, where Cec is in trouble. Bangerang! Cec is ambushed for first turn, but enemies use only Darkness for that round - in second turn reinforcements arrive, so kick enemies' asses. Now you have 5 minutes to rescue 6 townspeople. For each person saved you'll receive an item later. If you don't wanna be bothered, simply go N and you're done. But I have a soft heart, so let's do it. Howard : - near NE exit, leading to exhibition grounds - Gimel Coin reward Lisett : - W part of town, inbetween the hospital and private house - Lucky Card reward Tyrell : - S part of town, in front of magic guild - Potion Berry reward Catori : - SE part of town, behind the item/ARMs shop - Gella Card reward Dominique: - S part of town, just to the right of entrance into Adlehyde - Revive Fruit reward Anderson : - to the right of the entrance of burial grounds - will only come with you if you've rescued Tyrell - Small flower reward Again - you cannot save for the time being, and time flows when inside battles. Timer is stopped when you're entering commands or you're inside main menu. When you're done, run for Adlehyde castle - when you attempt to enter it, you'll be asked a question. Again, there's 6 people you can save - do you have them all? Pick first option to enter. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410] Enemies : none Items : ITEM LIST ID - #IL007 [ ] 001. Shield Badge (after certain event) - AU [ ] 002. Revive Fruit (after certain event) - PR [ ] 003. Gimel Coin (after certain event) - PR [ ] 004. Gella Card (after certain event) - PR [ ] 005. Lucky Card (after certain event) - PR [ ] 006. Potion Berry (after certain event) - PR [ ] 007. Small Flower (after certain event) - PR Chests : 6 (0 cleared, 6 remain) Duplos : 4 needed (0 used, 4 remain) Level : lv8 Features: inn (after certain event), memory bird Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Save your game, then exit S. Exit SW. Grab the statue with Action, pull it one square N, then push it either E or W, and finally drop down. Exit SW (be careful so the guard won't see you). Loop around the room, and stop just as you get to S exit. There's a couple of guards near the throne, and you need to avert their attention to something else. Throw Hanpan and maneuver it up the stairs into guards' field of vision. They'll follow Hanpan, and with guards outta your way, you can now access NE exit of throne room. Exit E. Exit NE. Switch to Cec and talk to Ozma to receive SHIELD BADGE. Also in this room you'll find people you've saved a bit earlier. Talk to them to nail: GIMEL COIN, LUCKY CARD, GELLA CARD, POTION BERRY, SMALL FLOWER, & REVIVE FRUIT. Exit S. Exit W. Go see that guard so that he 'captures' you, then exit N. R2 + Action shows two points of interest. Stand close to E sword relief, and use Shield Badge. Tadaaah! REFERENCE: WildArms0072-WildArms0080 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D05 - UNDER ADLEHYDE [X: 16000, Y: 17410, inside Adlehyde] Enemies : none Items : ITEM LIST ID - #IL010 [ ] 001. Potion Berry - CR [ ] 002. 3x Heal Berry - CH [ ] 003. Witch: Ep. 2 - CH [ ] 004. 1000 gella - CH [ ] 005. Revive Fruit - CR [ ] 006. Heal Berry - CR Chests : 6 (3 cleared, 3 remain) Duplos : none needed Level : lv8 Notes : this is the place where you can recruit one of the optional chrs way later in the game -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Exit S. F2: Go S, bomb the crates and collect POTION BERRY. Exit S. F3: New feature. TUTORIAL: Sometimes you'll see gratings above your head. Press Action to grab onto them from below. Use D-pad or left analog to move around, press Cancel to let go. If you're at the edge of the grating, press Action to have your chr hoist him/herself up and you can walk *on* the grating (assuming you have space to do so). F3: Grab onto the grating and hoist up. Get 3x HEAL BERRY, then drop down to the S, and exit W. F4: You can't yet reach other side, so take the path N, grab onto grating, hoist up, exit NE. F2: Exit E. F5: Grab onto grating, hoist up, drop off to the E. Exit SW. F3: Exit SE. F6: Get WITCH: EP. 2, & 1000 GELLA. Then grab the valve and turn it clockwise (to the right) until you see a message. Exit W. F3: Cross the canal with now lowered floodgate. Exit SW. F9: Bomb the crates and collect REVIVE FRUIT and HEAL BERRY. Exit S. F10: Save your game, then take the ladder to exit S. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] Enemies : no.257 (BOSS) Level : when boss is killed, lv10 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Drop down, then head for the center of the town. BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY & JACK VS MUSCLE QUARTER KNIGHT ------------------------------------------------------------------------------- MUSCLE QUARTER KNIGHT'S STATS (no.257) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 10 | 999999 | 100 + *| 500 | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 97 | 60 | 8 | 32 | 35 | 50 | 24 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Torment - VS one chr - phd 2. Taunt - passes a turn - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 110 dmg, and when [2.] is used, boss skips a turn. Boss has 999999 HP... yes, you read correctly. But unlike Nelgal, you cannot defeat boss for good in this battle. You need to survive for five turns, after which the battle automatically ends. Base EXP boss drops is 100 EXP, but you can raise that amount much higher by using fiercest attacks against boss. * NOTE: You will receive extra EXP based on this formula: [bonus EXP = total amount of damage inflicted] Boss tends to use [1.] on 1st and 4th turns, so you better guard (Cec is likely to get KO-ed anyway, if she's hit), on others he'll skip turns. Generally, Rudy uses SC (Boosted Shell), Cec attacks with thunder, Jack attacks with Speed Fang. First time boss is shot, he'll make a comment. On fifth turn have someone use Lucky Card on Cec (so she catches up in terms of levels). At the end of battle I received 852 EXP, if you'd like to compare your results. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- The price paid is great - Teardrop is lost. Starting credits now roll - save your game when given the choice to do so. REFERENCE: WildArms0081-WildArms0086 As an added bonus you can view the whole scene with vocals here: kolardamir.com/waacf/videos/starting_credits.avi -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410] Features: inn (now available), memory bird Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Game continues in the meeting room of the castle. Exit S. Exit W. Exit W. Exit NW. This guy now offers inn services. Exit S. Exit E. Exit S. Talk to the minister Johan, then exit S. Exit S to return to Adlehyde. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] Enemies : None Items : ITEM LIST ID - #IL006 [ ] 005. Field Viewer (after a certain event) - AU [ ] 006. Item Scope (after a certain event) - PR Chests : none Duplos : none needed Level : lv10 Features: memory bird, ARMs shop, item shop, magic guild Notes : town's been burned to a crisp, and you'll need to restore it (see below for more info) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- What a mess. Enter the burial ground to the N. LOCATION OF MOUNTAIN PATH is now revealed and you receive FIELD VIEWER. Awesomeness! Cec rejoins the party. Item shop is banged up, magic guild works, ARMs meister is in front of his former shop, inn is banged up as well, memory bird intact. Exit briefly to the world map. TUTORIAL: With Field Viewer you can now press Select to access various functions of this nifty item. You will switch between: -> No map -> Local - immediate surroundings (in lower right) -> World - world map (has five subpages; two are currently open - dungeons and towns) -> Enlarged - regional view (with X and Y coordinates!) -> no map (repeat) Once you've familiarized yourself with Field Viewer, return to Adlehyde. There's two guys standing in middle of the town - talk to Howard and he'll tell you they're rebuilding Adlehyde, but some funds are needed to help speed up the construction. No, really? Hey, guys, why doesn't one of you go and steal PS MP Repair from Rat Monkey. It's actually funny - when I sell that skill, item merchant suddenly has 999999 gella to give to me. Why not use it for reconstructing efforts? See Reconstruction section for somewhat longwinded mechanics for town's recovery. Okay folks, let's carry on. Talk to Howard and fork over 12000 gella, than talk to him again. ITEM SCOPE IS YOURS! TUTORIAL: Item Scope works only on world map! When trekking about, activate SS. If there's an in SS' range, it'll show up on the screen for you to take. You can find money or usable items (even Migrant Seals are scattered about). Now exit to NE to exhibition grounds. REFERENCE: WildArms0087-WildArms0088 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03C - ADLEHYDE'S EXHIBITION GROUNDS [X: 16000, Y: 17410] Enemies : none Items : ITEM LIST ID - #IL009 [ ] 002. Crest Graph (6th) - CH [ ] 003. Potion Berry - CR [ ] 004. Revive Fruit - CR [ ] 005. Heal Berry - CR [ ] 006. Medicine - CR Chests : 1 (1 cleared, 0 remain) Duplos : none needed Levels : lv10 Features: item shop (after certain event) Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This has been turned into pile of junk as well. Get CREST GRAPH (6th), then smash the crates to collect POTION BERRY, REVIVE FRUIT, HEAL BERRY, & MEDICINE. There's a small guy in SE corner, who appears to be pretty calm. Try bombing it or use other tools on it - we'll deal with the sombrero guy eventually. On your way to world map stop by magic guild and bind Crush. Exit to world map. REFERENCE: WildArms0089-WildArms0093 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ITEMS & GELLA ON WORLD MAP (6 out of 76 items cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section World Map Items - you can nail 6 items from 01.-06.: 1500 GELLA, 3x POTION BERRY, 500 GELLA, HARD GRAPE, PS MEMOIRS PEN 2, & LVL APPLE. TUTORIAL: LVL Apple instantly awards next lv to target chr, regardless of how many EXP chr still needs to acquire. As they're pretty scarce (though you can steal them later on), don't use them just yet. Best spot to use them is in later levels, when a chr needs over 200000 EXP for next lv, or just before the boss, in case you're seriously hurt and/or out of MP. If you bring up your world map, you'll see one blinking white spot, and one blinking red spot. White spot is the location of Curan Abbey, while the red designates the entrance to Mountain Path - N entrance. REFERENCE: WildArms0094-WildArms0101 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D06 - MOUNTAIN PATH - N entrance [X: 20250, Y: 18220] DUNGEON #D06 - MOUNTAIN PATH - S entrance [X: 21400, Y: 16230] Enemies : no.191, no.267, no.306 Items : ITEM LIST ID - #IL011 [ ] 001. FD Strike Buddy - OS [ ] 002. 3x Nectar - CH [ ] 003. Heal Berry - CR [ ] 004. Crest Graph (7th) - CH [ ] 005. 3x Heal Berry - CH [ ] 006. Migrant Seal (3rd) - CH [ ] 007. 5x Earth Gem - CH [ ] 008. PS SOS FP Up - CH [ ] 009. Gella Card - CH [ ] 010. Gimel Coin - CH [ ] 011. Lucky Card - CH [ ] 012. 1500 gella - CH [ ] 013. Revive Fruit - CH [ ] 014. PS Defend 1 - CH [ ] 015. PS Blocker 1 - CH Chests : 15 (13 cleared, 2 remain) Duplos : none needed Level : lv11 Notes : - Troll is rare enemy, and if fought, I suggest fleeing with Escape or wait a few turns, upon which Troll will escape; do *not* attack it, or it will counter and likely KO one chr - Them birds will attempt to steal a consumable item from your inventory and then escape on next turn; kill them before escaping to retrieve your item -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Reading the sign will inform you about Troll (rare enemy, and if fought, I suggest fleeing with Escape or wait a few turns, upon which Troll will escape; do *not* attack it, or it will counter and likely KO one chr). Exit S. Shawn H. comments: When you first get access to the Mountain Path, bind Revive on a crest graph. When you meet a troll, have Jack use his special attacks. Since the number of "usage points" is equal to the difference between his enemy's level and his level, each use should be about 35 - 40 points towards mastery at this point. So if you spend some time using his first and second special attacks, and reviving him so he doesn't lose MAX HP, you can master them quickly and have an advantage for the next bit of the game, since the mana cost will be low. F2: Here's a weird green plant. Touching it is not harmful, but if you try going S, you'll be stopped by tentacles, taking a chunk of current HP. *checks* Nope, Cecilia is not dressed up as schoolgirl, so I don't know what's the problem. Anyway, you can either throw crates at it or be close and bomb it. There's another plant at S end of this room, and you can only destroy it by throwing two crates at it. Exit SE. F3: Put Jack in the lead and examine the sword. Jack will learn FD STRIKE BUDDY and some of his stats increase (MAG +5, RES +5, ACC +10). TUTORIAL: Strike Buddy is a physical attack with increased accuracy VS one enemy, and as such it is best used against flying enemies or enemies with high EVA. If this FD is used in combo with ACC, it hits one group of enemies. F3: Go S and bomb the green plant. Exit E. F5: Get 3x NECTAR, exit W. TUTORIAL: Nectar is a useful item. It completely recovers one chr's VIT gauge, and if affected by MAX-HP-redux status, removes that one as well. Use them wisely and use them well. F3: Go W. F4: Go S, bomb the green plant and carry on. When you come to next three crates on SW corner, collect HEAL BERRY in one of them. A bit of R2 + Action will make yellow orb briefly appear on the cavern's wall in SW corner. Plant few bombs to crack open an exit. Exit SW. F6: Get CREST GRAPH (7th), & 3x HEAL BERRY. Exit E. F4: Grab a crate and throw it at green plant further E. Repeat once more, then exit E. F5: On E side is some contraption - you cannot activate it at this time, as you require Jump Boots, so we shall return later. Go N, drop down the ledge, and get MIGRANT SEAL (3rd), & 5x EARTH GEM. TUTORIAL: Gem items are the only type of attack items in entire game, and there's one gem for each element. You can get more gem items by defeating enemies with elemental summons. The power of gem's damage potential depends on user's MAG stat. F5: Drop down to the S, so you reappear at entrance to F5. On upper level take W exit. F3: Exit W. F4: Get PS SOS FP UP, then equip it on Cec. From now on, if she's hit and brought into critical HP, her FP will get maxed out. Thus she will then be ready to summon away in next round. TUTORIAL: A tutorial on PS will pop up, but I already explained in in great detail in Main menu section of the guide, so refer to that. F4: Go S, and while still on upper level, exit S. F8: Use Hanpan to get GELLA CARD, exit S. F9: Grab a crate and throw it at green plant a bit further S, then repeat once more to whack it out. Grab another crate and slowly make your way towards W green plant. From entrance to this room you need to go just a bit W, then SW - when you get to the edge, throw the crate at green plant and repeat with another crate to smack it out. Grab yet another crate and throw it at S-most green plant, then throw another and off you go. Now collect GIMEL COIN, LUCKY CARD, 1500 GELLA, & REVIVE FRUIT. Exit S. F10: Grab and throw two crates at first green plant, then repeat the same for another green plant further S. Get PS DEFEND 1, & PS BLOCKER 1. I gave both to Rudy. Exit S. F11: Read the sign to get LOCATION OF MILAMA VILLAGE, exit S. REFERENCE: WildArms0102-WildArms0117 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ITEMS & GELLA ON WORLD MAP (8 out of 76 items cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section World Map Items - you can nail 2 items from 07.-08.: ALTER PART, & REVIVE FRUIT. When you nailed both, look for Milama Village, which is located a fair portion to the S. On the portion of land jutting out to the sea perform SS and Milama is there. REFERENCE: WildArms0118-WildArms0121 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T04 - MILAMA VILLAGE [X: 21050, Y: 10970] Enemies : none Items : ITEM LIST ID - #IL012 [ ] 001. Heal Berry - BR [ ] 002. Potion Berry - BR Chests : 3 (0 cleared, 3 remain) Duplos : none needed Level : lv12 Features: item shop, memory bird, magic guild, inn, ARMs shop Notes : nothing of importance People : Xaviera, Sadie, Rosa, Keith, Bibby, Carlton, Ramsey, Montague, Matthew, Shiela Books : "The Skill Lessons", "Water Gate Accident", "Awe and Faith in Nature" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Check shop's warez first and stock up on status lifting items (30 or so of each will be just fine). ITEM +-+-+-+-+-+-+-+-+-+-+-+-+ MILAMA'S ITEM SHOP +-+-+-+-+-+-+- PRICE IN GELLA Antidote | 20 Medicine | 10 Toy Hammer | 10 PS Memoirs Pen 1 | 1000 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Enter SW house and talk to little girl. She'll tell you of losing her dear toy somewhere, and she'll reveal the LOCATION OF SAND RIVER. Exit and enter NW house. Inside here is a valve, which will drain the water from around the town. But before you can even turn it, Mighty Gloves are needed. Enter the inn at N, and check their sleeping quarters - one barrel has HEAL BERRY inside. Visiting ARMs shop on E side will get you POTION BERRY from a barrel. Visit magic guild and bind Vortex magic, then exit to world map. REFERENCE: WildArms0122-WildArms0123 Go N from Milama, walk along the W beach, and below the mountains do SS to uncover Sand River, E entrance. REFERENCE: WildArms0124 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D07 - SAND RIVER - E entrance [X: 20100, Y: 12270] DUNGEON #D07 - SAND RIVER - W entrance [X: 19120, Y: 11550] Enemies : no.089, no.325 Items : ITEM LIST ID - #IL013 [ ] 001. Radar Tool - CH Chests : 8 (1 cleared, 7 remain) Duplos : none needed Level : lv13 Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Enemies inside this dungeon are a bit tougher than usual, and they also drop good EXP. For bulls use Spectre, and monkeys can be dispatched with Lightning. Walk N, ignore the monkey, exit W. F2: Bomb the grey chest, and then open it for RADAR TOOL. TUTORIAL: No longer will you need to aimlessly check up on everything. Use Radar while on field screen and it will sweep over the area - if there's an item to be taken (chest, inside barrel, and so on), a green square will pinpoint the exact location of the item, coupled with a sound effect. Radar can also discover hidden paths and switches. F2: Test it out for a visual of how it works. Exit E. F1: Exit S. REFERENCE: WildArms0125 Return to Milama. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T04 - MILAMA VILLAGE [X: 21050, Y: 10970] Enemies : none Items : ITEM LIST ID - #IL012 [ ] 003. Stuffed Toy (Radar) - OS Chests : 3 (0 cleared, 3 remain) Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enter SW house and use Radar. Search near the bed pointed out and obtain STUFFED TOY. Now stand near Sadie and use Stuffed Toy on her - as thanks she'll tell you to go talk to the innkeeper. Enter the inn and select "Talk" for a scene to trigger. LOCATION OF GUARDIAN TEMPLE will be revealed - Montague will also tell you a specific time frame, which you'll need to write down or memorize. Drop by magic guild and dissolve Vortex, then bind Freeze. Get out from Milama onto world map. BTW, if Jack and Hanpan make fun of Cecilia one more time, I'm gonna sic 'em. REFERENCE: WildArms0126 Directly N from Milama is a forest and past this forest a piece of land jutting into a lake. Perform SS here to uncover Guardian Temple. REFERENCE: WildArms0127 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D08 - GUARDIAN TEMPLE [X: 21460, Y: 13900] Enemies : no.137, no.303, no.284 (BOSS), no.240 (BOSS), no.083 (BOSS) Items : ITEM LIST ID - #IL014 [ ] 001. 3x Heal Berry - CH [ ] 002. 5x Ice Gem - CH [ ] 003. Revive Fruit - CH [ ] 004. Lucky Card - CH [ ] 005. Gella Card - CH [ ] 006. Gimel Coin - CH [ ] 007. 1500 gella - CH [ ] 008. PS Counter Up 1 - CH [ ] 009. PS Gaia Stop 2 - AU [ ] 010. PS Windbreaker 2 - AU [ ] 011. PS Fire Break 2 - AU [ ] 012. Terra Roar - AU [ ] 013. Fiery Rage - AU [ ] 014. Gale Claw - AU Chests : 10 (8 cleared, 2 remain) Duplos : 1 needed (0 used, 1 remains) Level : when bosses are killed, lv14 Notes : this dungeon becomes temporary point of no return; if you're absolutely sure you did not miss anything, carry on -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: If you get stuck on the puzzle, go back to the innkeeper for a hint. Or do the following: grab left handle and rotate it clockwise to move the small counter of the clock. Stop when it's halfway between and . Now grab right valve and just keep turning it clockwise until the big counter of the clock points at . And thus the time struck... path opens. W door is magically sealed, so we need a Duplo. Exit NE. F3: Go W, read the slab, and use Radar. You'll see portions of the wall briefly disappear. While they're waving in the air, quickly go thru to have them remain open forever afterwards. First go thru NW exit. F4: Use Radar, quickly exit N. F5: Get 3x HEAL BERRY, & 5x ICE GEM, then exit S. F4: Exit S. F3: Use Radar, quickly exit N. F6: Get REVIVE FRUIT, exit S. F3: Use Radar, quickly exit NE. F7: Get LUCKY CARD, & GELLA CARD, use Radar, quickly exit N. F8: Use Radar, quickly exit N. F9: Get GIMEL COIN, exit S. F8: Use Radar, quickly exit W. F10: Get 1500 GELLA, use Radar, quickly exit N. F11: Use Radar, quickly exit W. F12: Get PS COUNTER UP 1, exit E. F11: Use Radar, quickly exit N. F13: Once again, sure you did not forget anything? World map items, getting missed chests (the only one accessible in Lolithia's Coffin isn't worth the effort yet; this applies if you didn't bother having Emma for Coffin trip), Crest Graphs...? Sure? Quintuple sure? Examine the staff then for a scene. Choose top option to accept the trial, or bottom option to decline. When you accept, you will be asked three more questions. The choice for first question will pit selected member against Grudiev (I suggest Rudy). The choice for second question will pit selected member against Moor Gault (I suggest Cec). The choice for last question will pit remaining member against Fengalon (Jack). Final question about you being sure of selections - choose top option to confirm, or bottom to reconsider. REFERENCE: WildArms0128-WildArms0136 F17: Rudy's up first. There are four statues in this room - bombing one will temporarily sink it down, but after few seconds it comes back up. You'll need to have all four statues sunk down to open the door. Begin at S-most statue, plant a bomb, and then calmly, but firmly work your way N past the statues, planting bombs nearby. When successful, exit N. F18: Same as before - bomb two statues, then run N before the wall comes back up, barring your progress. Exit N. F19: You need to sink four statues again. Don't panic, and don't try to run, for it's possible to bomb them all without running. Start with NW statue, then SW, then SE, and finally NE. Touch the crystal staff that appeared and... BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! RUDY VS GRUDIEV ------------------------------------------------------------------------------- GRUDIEV'S STATS (no.083) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 12 | 999999 | 200 + *| 200 | ACT | WKN | NTH | NTH | NTH | NTH | NTH | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 32 | 80 | 28 | 68 | 15 | 37 | 2 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Test of Strength - passes a turn 2. [innate Blocker, 80% chance] - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Grudiev has 999999 HP... yes, you read correctly. Battle ends after three turns. You are never attacked. Base EXP boss drops is 200 EXP, but you can raise that amount much higher by using fiercest attacks against Grudiev. * NOTE: You will receive extra EXP based on this formula: [bonus EXP = total amount of damage inflicted] I wouldn't use Lucky Card on this battle. At the end I received 650 EXP, if you'd like to compare your results. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F14: After battle ends, you will get PS GAIA STOP 2. It's Jack's turn - step on N switch, throw Hanpan on S switch. Exit N. F15: Step on N switch, throw Hanpan on S switch (talk about original?). Exit N. F16: Push N block two spaces E, push S block two spaces E, ascend SE stairs and throw Hanpan on NE switch. Now push S block four spaces W, ascend NW stairs and throw Hanpan on SW switch. Touch the crystal staff. BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! JACK VS FENGALON ------------------------------------------------------------------------------- FENGALON'S STATS (no.240) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 12 | 999999 | 200 + *| 200 | WKN | ACT | NTH | NTH | NTH | NTH | NTH | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 34 | 56 | 30 | 62 | 96 | 56 | 60 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Test of Strength - passes a turn - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Fengalon has 999999 HP. Battle ends after three turns. You are never attacked. Base EXP boss drops is 200 EXP, but you can raise that amount much higher by using fiercest attacks against Fengalon. * NOTE: You will receive extra EXP based on this formula: [bonus EXP = total amount of damage inflicted] I wouldn't use Lucky Card on this battle. At the end I received 638 EXP, if you'd like to compare your results. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F20: After battle ends, you will get PS WINDBREAKER 2. It's Cec's turn - aim Tinder Staff at SW torch to create a path, then aim it at NE torch to get across. Exit N. F21: Light S torch to create a path, step on the path, now light E torch for more path to be created, and finally light W torch to create a path to other side. If you dawdle, path will disappear and you'll need to repeat the exercise. Exit N. F22: Dawdle and path will disappear, though this time you also need to aim more precisely... or not. Stand at edge, and swing Tinder Staff in half-a-circle, so that it lights both S torches. Quickly step on path they created, and again make half-a-circle motion for Tinder Staff to light two N torches, allowing you to get across. Touch the crystal staff. BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA VS MOOR GAULT ------------------------------------------------------------------------------- MOOR GAULT'S STATS (no.284) [HP invisible; Flying enemy] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 12 | 999999 | 200 + *| 200 | NTH | NTH | ACT | WKN | WKN | NTH | NTH | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 28 | 80 | 32 | 30 | 50 | 20 | 56 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Test of Strength - passes a turn 2. Renovation - recovers all damage incurred during current turn - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Moor has 999999 HP. Battle ends after three turns. You are never attacked. Base EXP boss drops is 200 EXP, but you can raise that amount much higher by using ice or water magic against Moor. * NOTE: You will receive extra EXP based on this formula: [bonus EXP = total amount of damage inflicted] I wouldn't use Lucky Card on this battle. At the end I received 560 EXP, if you'd like to compare your results. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- After battle ends, you will get PS FIRE BREAK 2. Let's enjoy in the scenes. Is it just me or does a certain hottie remind me too much of Lenneth the Valkyrie? Afterwards you receive following stuff: TERRA ROAR, FIERY RAGE, & GALE CLAW. REFERENCE: WildArms0137-WildArms0142 LOCATION OF BASKAR VILLAGE is revealed. From your starting location go NW a bit and keep SS-ing until you find the village. REFERENCE: WildArms0143 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T05 - BASKAR VILLAGE [X: 20000, Y: 3800] Enemies : none Items : ITEM LIST ID - #IL015 [ ] 001. Migrant Seal (4th) - SHOP [ ] 002. Heal Berry - BR [ ] 003. 10 gella - BR [ ] 004. Medicine - CR [ ] 005. Heal Berry - CR [ ] 006. Force Carrot - CR [ ] 007. PS Gaia Stop 1 (Hanpan) - BR [ ] 008. Heal Berry - BR [ ] 009. Heal Berry - BR Chests : 1 (0 cleared, 1 remains) Duplos : none needed Level : lv14 Features: item shop, memory bird, magic guild, inn (for free) Notes : nothing of importance People : Arcroid, Fernando, Hannah, Paulina, Alvarez, Tajini, Garmin, Demi, Chief Books : "The Creed of the Baskars", "The Sky-Reaching Demon Tower" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Each time you enter a new town or a new floor in the dungeon, ALWAYS give your Radar a spin! First order of business is talking to item merchant. ITEM +-+-+-+-+-+-+-+-+-+-+-+-+ BASKAR'S ITEM SHOP +-+-+-+-+-+-+- PRICE IN GELLA Toy Hammer | 10 Peppy Acorn | 40 Breath Mint | 40 Pinwheel | 60 PS Clear Chime 1 | 5500 Migrant Seal (1 only!) | 5000 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Buy MIGRANT SEAL (4th), and like ten units of other three status lifting items. Drop by magic guild, dissolve Spectre and bind Fire. Enter W house and get HEAL BERRY inside. The altar in the N part of town is used later in the game, and for the sealed door you need Teardrop back. Now go in NE part of town, check the barrel for 10 GELLA, and then destroy crates for MEDICINE, HEAL BERRY, & FORCE CARROT. If you enter SE house, you'll find two chickens and a chick inside. In one barrel behind them you can retrieve PS GAIA STOP 1, by using Hanpan. It may seem hard (and I found it out by sheer luck), but it's doable (see pictorial references for Jack's position). Back out, climb the ladder to the left of blocked door and then collect HEAL BERRY from the barrel. Enter the house on this level and get HEAL BERRY from SW barrel. Back outside, down the ladder, enter the door to the right of memory bird - now talk to village chief (geezer next to the dog). LOCATION OF MOUNT ZENOM is revealed. You can sleep for free here. Once you're done, go talk to Tajini, who stands in front of the N altar. Climb it (of course, nothing happens), and Tajini will reveal LOCATION OF PERPETUAL ENGINE (yeah, you can go inside and loot four chests - however, I have no wish of rearranging the guide and pics just for that, as it would be far too much trouble for me). Exit to world map. REFERENCE: WildArms0144-WildArms0149, WildArms0149A, WildArms0150-WildArms0151 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ITEMS & GELLA ON WORLD MAP (11 out of 76 items cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section World Map Items - you can nail 3 items from 09.-11.: 1500 GELLA, 2500 GELLA, & NECTAR. If you were missing funds for Migrant Seal, you just got a healthy boost of gella. When done, head N from Baskar and get all the way N, then perform SS to uncover Mount Zenom. REFERENCE: WildArms0152-WildArms0155 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D09 - MOUNT ZENOM [X: 21740, Y: 8080] Enemies : no.130, no.131, no.258 (BOSS) Items : ITEM LIST ID - #IL016 [ ] 001. Gimel Coin - CH [ ] 002. Lucky Card - CH [ ] 003. Heal Berry - CH [ ] 004. 5x Fire Gem - CH [ ] 005. PS Water Break 2 - CH [ ] 006. Gella Card - CH [ ] 007. PS Critical 1 - CH [ ] 008. Tracker - CH [ ] 009. 3x Duplicator - CH [ ] 010. PS Initiative (Duplo chest) - CH Chests : 10 (10 cleared, 0 remain) Duplos : 1 needed (1 used, 0 remain) Level : when boss is killed, lv16 Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Try Tinder Staff on icicles to melt them (they hurt if touched). Exit N. F2: Clear the way with Tinder Staff, exit E. F3: Go SE, then *sneak* across the bridge, exit NE. F4: Bomb the E wall to open a passage. Exit E. F5: Clear the icicles, get GIMEL COIN, & LUCKY CARD. Exit W. F4: Read the sign for a clue... drop off the ledge to the W. Bomb S wall to open up a passage (leads back to F3), but don't go thru. Now, stand at the edge and use Tinder Staff at the chasm. Solid panels of ice will briefly appear, and you can walk on them without fear. From this position, 2 panels N, 3 panels W, 2 panels N, 3 panels W, 2 panels S. Switch to Jack and use Hanpan to get you 3x HEAL BERRY. Back to Cec, finish the stunt by going 3 panels W. Exit W. F2: Use Hanpan to get 5x FIRE GEM. Melt the icicles further W and exit N. F6: Use Hanpan to get PS WATER BREAK 2. Exit S. F2: Melt the icicles, exit W. F7: Melt the icicles, ignore the slope, and use Hanpan to get GELLA CARD. Now climb the slope and use Tinder Staff at the rock. BANZAI! Ascend the slope again, and exit E. F8: Go N, exit NW. F7: Melt the icicles and get PS CRITICAL 1, & TRACKER. TUTORIAL: Tracker is a mightily fine item. In lower right of field screen (when inside dungeons), it'll display floor's number, thus making both your and my life easier. Furthermore, it'll mark all exits from the room. Blue markers mean you did not yet go thru that exit, yellow markers mean you have already been thru at least once, and red markers denote exits you've used when entering the room. Tracker item can be turned on/off from within Item submenu. F7: Once you're done observing Tracker, exit NE. F8: Melt the icicles, exit E. F9: From start (use Tinder Staff), walk 3 panels E, 1 panel S, 4 panels E, 2 panels S, 1 panel E, 2 panels S, 3 panels E, 1 panel N, 4 panels E. And you're across. Bomb E wall to open up a passage. Exit E. F10: Melt the icicles, and get 3x DUPLICATOR from red chest. TUTORIAL: Duplicator is a "spare key" with three purposes: - opening magically sealed chests - opening magically sealed doors - opening specific types of chests left by enemies in battles Right now they're to be used with caution. There are random enemies from which you can steal Duplos, thus making Duplo source infinite. F10: Stand in front of funny chest (this is the last type of chests you'll find) and use a Duplo to get PS INITIATIVE. Exit W. F9: Stand near the chasm (NOT where you first came), and go: 4 panels W, 1 panel S, 2 panels W, 4 panels N. Exit N. F11: Use Tinder Staff on the big rock to melt away the ice, then plant series of 8 bombs near it to destroy it. Save your game, then exit to the N at end of path. F12: Enjoy the sights... BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY & JACK VS MUSCLE QUARTER KNIGHT ------------------------------------------------------------------------------- MUSCLE QUARTER KNIGHT'S STATS (no.258) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 20 | 999999 | 250 + *| 550 | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 120 | 86 | 12 | 61 | 35 | 85 | 46 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Disrupt Hammer - VS one chr - phd 2. Taunt - passes a turn - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 180 dmg, and when [2.] is used, boss skips a turn. Boss has 999999 HP... Again you cannot defeat boss for good in this battle. You need to survive for five turns, after which the battle ends. Base EXP boss drops is 250 EXP, but you can raise that amount much higher by using fiercest attacks against boss. * NOTE: You will receive extra EXP based on this formula: [bonus EXP = total amount of damage inflicted] Boss tends to use [1.] on 1st, 3rd and 5th turns, so you better guard (Cec is likely to get KO-ed anyway, if she's hit), on others he'll skip turns. If Cec's REA is higher than 35 (faster than boss), have her cast Shield (reapply on 4th turn). Generally, Rudy uses SC (Boosted Shell), Cec attacks with thunder, Jack attacks with Speed Fang. Don't forget to heal/revive chrs if they get killed. On fifth turn have all members use Lucky Cards on themselves (or maybe two chrs Lucky Card, third still attacks). At the end of battle I received 1455 EXP, if you'd like to compare your results. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F12: Ah well, sucks to be me. Exit S. REFERENCE: WildArms0156-WildArms0168 Back on world map - return to Baskar. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T05 - BASKAR VILLAGE [X: 20000, Y: 3800] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go talk to the chief - LOCATIONS OF SAINT CENTAUR AND ELW PYRAMID NUMBER 1 are revealed (and also LOCATION OF ELW PYRAMID NUMBER 2, when you get there from numero 1). Return to world map... BTW, in vicinity of Baskar is another dungeon, and you get the clue for it from Tajini in Baskar. From Baskar, go SW and perform SS when you're in a forest to uncover Elw Pyramid. REFERENCE: WildArms0169 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELW PYRAMID #EP1 [X: 18200, Y: 1400] Enemies : none Items : ITEM LIST ID - #IL017 [ ] 001. Alter Part - CH [ ] 002. 1500 gella - CH Chests : 2 (2 cleared, 0 remain) Duplos : none needed Level : lv16 Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go directly N. BTW, Elw Pyramids have own special entry in main map. Get ALTER PART, & 1500 GELLA. Exit S. Ascend either stairs, and exit N. Step into the teleporter. BANZAI! REFERENCE: WildArms0170-WildArms0171 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELW PYRAMID #EP2 [X: 13700, Y: 20900] Enemies : none Items : ITEM LIST ID - #IL018 [ ] 001. EX File Key - CH [ ] 002. SC Solid Storm - CH Chests : 2 (2 cleared, 0 remain) Duplos : none needed Level : lv16 Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Exit S. Drop off, exit N. Get EX FILE KEY (2nd), then bomb the other chest and get SC SOLID STORM. TUTORIAL: Solid Storm is an attack with which Rudy can attack one enemy group. When done examining new stuff, exit S. Exit S to world map. REFERENCE: WildArms0172-WildArms0174 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ITEMS & GELLA ON WORLD MAP (14 out of 76 items cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section World Map Items - you can nail 3 items from 12.-14.: 5x POTION BERRY, 500 GELLA, & ALTER PART. Centaur can be found directly N from Elw Pyramid just a little bit before you hit the sea - perform SS to uncover Centaur. REFERENCE: WildArms0175-WildArms0178 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T06 - SAINT CENTAUR [X: 13800, Y: 24575] Enemies : none Items : ITEM LIST ID - #IL019 [ ] 001. Heal Berry - BR [ ] 002. Heal Berry - BR [ ] 003. Heal Berry - BR [ ] 004. 2000 gella - AU Chests : 3 (0 cleared, 3 remain) Duplos : none needed Level : lv16 Features: item shop, memory bird, magic guild, inn, ARMs shop Notes : you can only get certain items after a specific event People : Larry, Paul, McKeon, Howell, Nei, Douglas, Kaiser, Johnson, Eva, Barbara, Stewart, Nicole, Aura, Derek Books : "The Invisible Wall", "The Vigilante Leader Daily Report" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- See the item merchant first. ITEM +-+-+-+-+-+-+-+-+-+-+-+- CENTAUR'S ITEM SHOP +-+-+-+-+-+-+- PRICE IN GELLA Antidote | 20 Medicine | 10 Toy Hammer | 10 Peppy Acorn | 40 Breath Mint | 40 Pinwheel | 60 Hard Grape | 40 PS Gaia Stop 1 | 3500 PS Windbreaker 1 | 3500 PS Fire Break 1 | 4000 PS Ice Break 1 | 4000 PS Water Break 1 | 4500 PS Boom Break 1 | 4500 PS Ray Break 1 | 5000 PS Dark Break 1 | 5000 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Yeah, exorbitant prices, but what can we do? Buy about 20 Hard Grapes (you now have all items that can cure bad statuses). Check barrels in NW part of town for HEAL BERRY. NW house is ARMs meister - bump Rudy's ATT up a notch or two. Enter NE house - here lives Aura, a blind girl. She'll play her part later in the game. Inside you can relieve her for HEAL BERRY (come on, gimme more potent Berries). And inside SE house you'll find another HEAL BERRY. Now enter central building and talk to Kaiser, the man with grey hat - pick first option. LOCATION OF CAGING TOWER is revealed, and you get 2000 GELLA. Back to world map, depart for next dungeon Caging Tower, whic is found SW from Centaur. REFERENCE: WildArms0179-WildArms0183 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D10 - CAGING TOWER [X: 10600, Y: 21000] Enemies : no.081, no.173, no.193 (BOSS), no.194 (BOSS) Items : ITEM LIST ID - #IL020 [ ] 001. 5x Thunder Gem - CH [ ] 002. Wire Hook Tool - CH [ ] 003. 2x Lucky Card - CH [ ] 004. 2x Gella Card - CH [ ] 005. 2x Gimel Coin - CH [ ] 006. FD Burst Breaker - OS [ ] 007. 3x Heal Berry - CH [ ] 008. 2000 gella - CH [ ] 009. PS Dark Break 2 - CH [ ] 010. Force Carrot - CH [ ] 011. Revive Fruit - CH [ ] 012. PS Silver Harp 2 - AU Chests : 10 (10 cleared, 0 remain) Duplos : none needed Level : when bosses are killed, lv17 Notes : by paying 5000 gella required at one point in this dungeon, two chrs temporarily join your party -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Climb E ladder. F2: Get 5x THUNDER GEM, then loop around the room and get WIRE HOOK TOOL. TUTORIAL: Wire Hook can be used to hook yourself to hookable posts and cross chasms in this way. Hook can also be used to activate certain type of switches and to reel in big catch. F2: Hook the post on middle platform now, and take S ladder. F3: On your way hook the crystal switch to lower a platform. Take N ladder. F4: Drop down from E ledge onto lower platform, and use Hanpan to get 2x LUCKY CARD, 2x GELLA CARD, & 2x GIMEL COIN. Hook the post to your S, and then take W ladder. F3: Jack in the lead - get FD BURST BREAKER. He gains following bonuses to stats: DEF +5, MAG +5, EVA +5. TUTORIAL: Burst Breaker attacks one enemy, at the same time dealing damage to other enemies, if attacked enemy was part of the group. ACC combo increases FD's effect and attacks all enemies at once. F3: Hook the E post, take N ladder. F4: Take E ladder. F5: Drop down off NE ledge, hook the post on middle platform, flip the lever. You can now go get 3x HEAL BERRY. Drop off N ledge, hook the post, flip the lever, and now take S ladder. F6: Go across to get 2000 GELLA, & PS DARK BREAK 2. Retrace a bit, then drop down to lower ledge, and climb SE ladder. Loop around the room, drop off the ledge, take W ladder. F7: Grab onto the grating and hoist up. Use Hanpan to get FORCE CARROT, & REVIVE FRUIT. Grab onto next grating and hoist up. Go E and hook the crystal switch to lower a platform. Grab onto next grating, hoist up and take N ladder. F8: Hook the post on E side, save your game, and take S ladder. F9: OMG, OMG, you're sooo dead! BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY & JACK VS NIGHT GAUNT ------------------------------------------------------------------------------- NIGHT GAUNT'S STATS (no.193) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 15 | 780 | 260 | 300 | WKN | HLV | NTH | NTH | NTH | NTH | WKN | ABS - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 44 | 43 | 87 | 52 | 45 | 43 | 47 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 20 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 100 - Steal none | Potion Berry - 100 - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Tail Blow - VS one chr - phd - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 70 dmg. Gaunt is rather easy. It can only attack one chr at a time, is weak to earth and light magic (but don't use dark magic or you'll recover its HP). Generally, Rudy uses SC (Boosted Shell), Cec attacks with earth and light (use earth summon for some damage!), Jack attacks with Speed Fang. Don't forget to heal/revive chrs if they get killed. The cheap tactic out for this and many upcoming battles can go like this: throw Force Carrot on Cec and then summon correct elemental medium twice for huge damage. Be careful you don't accidentally summon an elemental medium that the boss absorbs. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F9: You have to give away 5000 gella. Assuming you have less, no worries - you'll get freed anyway. Now, another boss is about to enter. If you've paid the whole fee to the blonde (NO, IT IS NOT CECILIA!!!) and you agreed to it immediatelly, Jane (begins with 2 ORS) and Magdalen (begins with 1 ORS) temporarily join your party. If you paid less, or hesitated in agreeing, they leave and you're on your own. TUTORIAL: I explained Formation submenu and Formation ECO in great detail in Main Menu, and Battle System sections respectively, so refer to that. TUTORIAL: Jane's evaluation: the fastest chr of the whole crew, with exceptional ACC and EVA, and decent MAG and RES. Her drawbacks are low HP and poor DEF. Her FA is Mystic, with which she can give items group effects (for example, Lucky Card will affect three people instead of just one). Her ORS are funny - she needs MP to use them, and among her ORS you'll find a steal skill - finally! Because of her REA, and if fighting random enemies, and if critical strike occurs, she has a chance for "Blow Away!" on target enemy, meaning enemy is eliminated, regardless of defenses. TUTORIAL: And a word on Magdalen: currently the strongest fighter in the party, his ATT is superior, and has high REA stat as well. He has poor DEF, MAG and RES, and average ACC and EVA. FA skill is All or Nothing, with which he raises ATT for next attack by 175% (you can choose either normal attack, or one of his ORS). His ORS require MP to be used. BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, [JANE], RUDY, JACK & [MAGDALEN] VS 3x NIGHT GAUNT ------------------------------------------------------------------------------- NIGHT GAUNT'S STATS (no.194) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 15 | 780 | 260 | 300 | WKN | HLV | NTH | NTH | NTH | NTH | WKN | ABS - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 44 | 43 | 87 | 52 | 45 | 43 | 47 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 20 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 100 - Steal none | Potion Berry - 100 - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Tail Blow - VS one chr - phd - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 80 dmg. Yes, it's the same enemy, but it has a different number. Hey, don't ask me. If Jane is with you, switch her in and steal Potion Berries from all three Gaunts - you'll succeed on first try. Even though there are three Gaunts this time, they're still easy. Have Cec cast Shield to reduce damage, then switch to Crush - when her FP hits 50 FP, do an earth summon. Rudy could be using Solid Frame with Lock-on combo, or just Boosted Shell, and Jack uses Burst Breaker. This time I suggest using Lucky Card on yourself (if Jane is present, Mystic it). Don't forget to heal/revive chrs if they get killed. The cheap tactic out for this and many upcoming battles can go like this: throw Force Carrot on Cec and then summon correct elemental medium twice for huge damage. Be careful you don't accidentally summon an elemental medium that the boss absorbs. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F9: You get PS SILVER HARP 2 after the fight. REFERENCE: WildArms0184-WildArms0195 You're back on world map - return to Centaur. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T06 - SAINT CENTAUR [X: 13800, Y: 24575] Enemies : no.173, no.263 Items : ITEM LIST ID - #IL019 [ ] 005. 3x Force Carrot - CH [ ] 006. Migrant Seal (5th) - CH [ ] 007. PS Silver Harp 2 - CH [ ] 008. Holy Man Sorrow - AU Chests : 3 (3 cleared, 0 remain) Duplos : none needed Level : lv18 Features: memory bird Notes : town's out... this is the place where you can later recruit one of the optional characters; but that time is much later in the game -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hey, what's with the obnoxious ENG cost? 20% of ENG for lv15 enemy, compared to my ML04? Helloooo? Enter the inn on SW and then take W exit to reach a chest with 3x FORCE CARROT. There's a chest with MIGRANT SEAL (5th) behind the stand of magic guild. Now enter E house, but via S door - inside get PS SILVER HARP 2. Finally, climb the N stairs all the way up to the statue - examine it and HOLY MAN SORROW is yours. Now, enter the room just below the statue and read the book on the shelf near the big crate. LOCATION OF ELW PYRAMID NUMBER 3 & LOCATION OF PORT TIMNEY are revealed (and also LOCATION OF ELW PYRAMID NUMBER 4, when you get there from numero 3). If you bomb the crate, you'll find a switch underneath - you require Jump Boots tool for Jack first. Get to world map... after the scene head for new Elw Pyramid, which appeared directly N from Caging Tower. REFERENCE: WildArms0196-WildArms0201 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELW PYRAMID #EP3 [X: 10600, Y: 22800] Enemies : none Items : ITEM LIST ID - #IL021 [ ] 001. 5x Potion Berry (behind Duplo door) - CH [ ] 002. Crest Graph (8th, behind Duplo door) - CH Chests : 2 (2 cleared, 0 remain) Duplos : 1 needed (1 used, 0 remain) Level : lv18 Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go directly N, and use Duplo on the magic door. Exit N. Get 5x POTION BERRY, & CREST GRAPH (8th). Exit S. Ascend either stairs, and exit N. Step into the teleporter. BANZAI! REFERENCE: WildArms0202-WildArms0204 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELW PYRAMID #EP4 [X: 7800, Y: 8200] Enemies : none Items : ITEM LIST ID - #IL022 [ ] 001. 5000 gella (behind Duplo door) - CH [ ] 002. PS Memoirs Pen 2 (behind Duplo door) - CH Chests : 2 (2 cleared, 0 remain) Duplos : 1 needed (1 used, 0 remain) Level : lv18 Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Exit S. Drop off, use Duplo on the magic door (we're now out of Duplos), exit N. Get 5000 GELLA, & PS MEMOIRS PEN 2, exit S. Exit S to world map. REFERENCE: WildArms0205-WildArms0207 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ITEMS & GELLA ON WORLD MAP (17 out of 76 items cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section World Map Items - you can nail 3 items from 15.-17.: 500 GELLA, PS GAIA STOP 2, & DUPLICATOR. Port Timney can be found E from Elw Pyramid. REFERENCE: WildArms0208-WildArms0211 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T07 - PORT TIMNEY [X: 9450, Y: 8175] Enemies : no.231 (BOSS) Items : ITEM LIST ID - #IL023 [ ] 001. PS Defense Up 2 (Bomb) - CR [ ] 002. PS Moon Stone 2 (Bomb) - CR [ ] 003. Heal Berry - BR [ ] 004. 5 gella - BR [ ] 005. Crest Graph (9th, Hanpan) - INSIDE A HOLE [ ] 006. Heal Berry - BR [ ] 007. Heal Berry - BR [ ] 008. 3x Revive Fruit (Duplo chest) - CH [ ] 009. Crystal Flower (defeat Phantom) - AU [ ] 010. 3x Alter Part (defeat Phantom) - AU 3x Potion Berry (defeat Phantom) - AU Potion Berry (defeat Phantom) - AU Peppy Acorn (defeat Phantom) - AU [ ] 011. 3000 gella / 3500 gella / 3750 gella / 3875 gella (when you give Crystal Flower to Bart, you can haggle for price) - AU Chests : 1 (1 cleared, 1 remains) Duplos : 1 needed (1 used, 0 remain) Level : when boss is killed, lv19 Features: item shop, memory bird, magic guild, inn, ARMs shop, Monster Guide Notes : - the chest that remains is Black Box - you can receive only one item of the bunch mentioned under 010. People : Dwayne, Lance, Charles, Moore, Wilbur, Maira, Lulu, Philip, Meggan, Louis, Bartholomew, Herschell, Gordon, Tom (latter five later depart for a ship) Books : "A Mirage in the Sea of Sand", "The Hundred Demon King" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Item merchant first. ITEM +-+-+-+-+-+-+-+-+-+-+-+-+ TIMNEY'S ITEM SHOP +-+-+-+-+-+-+- PRICE IN GELLA Antidote | 20 Peppy Acorn | 40 Breath Mint | 40 PS Olive Branch 1 | 4000 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Go to W part of port - there's two big crates here, and one of them gives off yellow orb when R2 + Action is done. Bomb it, then get PS DEFENSE UP 2. Do the same bombing stunt for one of the crates in NE part, where you can get PS MOON STONE 2. Barrels in front of SE house have HEAL BERRY. Inside same house get 5 GELLA from a barrel (I'm speechless). Now go towards SW house, but before you enter it, take a look at it from S side - rotate the camera to notice a mouse hole. 2 + 2 = 4, so let's use Hanpan to get CREST GRAPH (9th). Enter the house and talk to Wilbur - he's a specialist on monsters of Filgaia. You can also view the monster profiles of every monster you've encountered so far *and* Analyzed it. In case of boss monsters, it's enough you simply defeat them. Go visit magic guild and bind Reflect and Spectre. Exit E to Timney's port and examine barrels on the pier for HEAL BERRY. Now return to previous screen and enter the inn - on lower floor nail HEAL BERRY, and on upper use a Duplo (again we're out of Duplos) for 3x REVIVE FRUIT. Item hunt done, return to lower floor and talk to the man behind the table - this is Bartholomew. Agree to listen to him by picking first option - you'll have to go look for Crystal Flower. Go and have a chat with Wilbur to get a hint on location of the monster Phantom. I suggest resting, saving your game. REFERENCE: WildArms0212-WildArms0219 Depart for world map - go into the desert NE from Timney. Wander around until you fall into a battle against seeked enemy. Phantom can be encountered more frequently in NE part of the desert. You must *not* cancel battles, because Phantom's encounter also appears as green "!", if your ML is very high. BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY & JACK VS PHANTOM ------------------------------------------------------------------------------- PHANTOM'S STATS (no.231) [HP invisible; Undead enemy] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 18 | 1800 | 750* | 500* | HLV | HLV | HLV | HLV | WKN | HLV | WKN | ACT - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 42 | 68 | 84 | 24 | 56 | 61 | 49 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal Crystal Flower - 100 | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Counter Combo - CATT VS one chr - phd 2. Unlucky - VS all chrs - reduces LCK for one level 3. Agonizing Confusion - VS all chrs - induces sleep, poison and sickness, 30% chance 4. Exhaust - VS one chr - reduces chr's FP by 75% 5. Feeble Mind - VS all chrs - reduces RES by 50% 6. Pressure - WATT VS all chrs - water mgd 7. Escape - escape from battle - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 50 dmg, [6.] hits all chrs for 120 dmg. Base EXP boss drops is 750 EXP, but you can raise that amount much higher by using fiercest attacks against boss, and defeating it as soon as possible. * NOTE: EXP, gella and bonus item awarded, if you defeat the boss on: 1st turn: 2250 EXP, 1500 gella, 3x Alter Part 2nd turn: 1875 EXP, 1250 gella, 3x Potion Berry 3rd turn: 1500 EXP, 1000 gella, 3x Potion Berry 4th turn: 1125 EXP, 750 gella, 3x Potion Berry 5th turn: 750 EXP, 500 gella, Potion Berry 6th turn: 375 EXP, 250 gella, Peppy Acorn 7th turn: 0 EXP, 0 gella, Peppy Acorn Boss usually begins with [2.], and will use [3.] on 2nd turn, and [5.] on 3rd. Then it'll pelt you for three turns with either [6.] or [4.], until it escapes from battle on 7th turn. Boss may counter physicals, and does not counter magicals. On 1st turn pour damage into boss, then *guard* on 2nd to reduce likelihood of being affected with poison and sickness, on 3rd turn pour damage into it, and make Cec cast Reflect! If boss uses Pressure on subsequent turns, it'll damage itself. Reduce its 1800 HP before 7th turn and you win. Use Lucky Card on everybody if you still have some. Don't forget to heal/revive chrs if they get killed. The cheap tactic: throw Force Carrot on Cec and then summon correct elemental medium twice for huge damage. Be careful you don't accidentally summon an elemental medium that the boss absorbs. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- Congratulations, you got CRYSTAL FLOWER! Depending on how fast you killed it, bonus item was awarded as well. Return to Timney, and go see Bart. Use Crystal Flower on him to move on. When asked how much gella you want, you can haggle for as high as 3875 gella. I chose first offer, though - get 3000 GELLA. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SHIP #S01 - SWEET CANDY [just about everywhere where water flows] Enemies : no.149 (BOSS) Items : ITEM LIST ID - #IL024 [ ] 001. Thunder Fang - AU [ ] 002. Various items (depending on your performance) - AU [ ] 003. Magic Staff Tool - AU Chests : none Duplos : none needed Level : when boss is killed, lv20 Features: none Notes : nothing of importance People : Bartholomew, Herschell, Gordon, Louis, Tom, Hired Priest (only once) Books : "Leading Moon and Lost Moon", "Inland Sea and Open Sea", "Inertia Cancelled", "The Guardian That Ruled the Sea" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Stupid Bart, taking my Cecilia just like that... anyway, now you're on Sweet Candy. Walk around the ship and talk to crew, read books and look for hints for the upcoming ceremony. Aside from Bart, there's four other people on the ship. To reach the bozo in engine room, you need to solve small valve puzzle. With camera pointing N: - grab right valve and turn it to the right - grab middle valve and turn it to the left - grab left valve and turn it to the right Once you've talked to everybody, go speak with Herschell inside the first cabin E of captain's. You'll be given the option to rest - pick top option to do so and prepare for the next day's ceremony. Choose the answers in following order, from top to bottom: - 2nd - 3rd - 2nd - 2nd - 3rd - 1st - 2nd - 1st - 1st - 3rd - 1st - 1st or 2nd Hey, hands off!!! BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY & JACK VS WOULD-BE-QUARTER-KNIGHT ------------------------------------------------------------------------------- WOULD-BE-QUARTER-KNIGHT'S STATS (no.149) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 19 | 2000 | 1200 | 550 | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 70 | 38 | 54 | 48 | 79 | 56 | 38 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Doom Bringer - VS one chr - phd 2. Secret Sword - VS one chr - phd, will also damage self if chr is KO-ed 3. Raring to Go - will counter all attacks received for current turn with [1.] - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 100 dmg. Boss is easy one (inspite of high dmg he gives), so don't be alarmed. He can only attack one chr at once, except if he charges for counters. To avoid getting pounded, I'd suggest that your strongest chr is the only one that pours dmg into boss. After peeling off 2000 HP he has you win. Use one or two Lucky Cards on people that need levels. Don't forget to heal/revive chrs if they get killed. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- Aha, here's the Valkyrie Quarter Knight. Um, what's the point of telling me where your base of operations is? LOCATION OF PHOTOSPHERE is revealed. THUNDER FANG is yours to command. Returning to program, let's harvest the fruit of our labour. Depending on amount of correct answers during the ceremony you will receive the rewards, most important being MAGIC STAFF TOOL: Correct | Rewards ------------------------------------------------------------------------------- 0 | Small Flower, Magic Staff 1 | 100 gella, Heal Berry, Magic Staff 2 | 200 gella, Heal Berry, Magic Staff 3 | 300 gella, Heal Berry, Magic Staff 4 | 400 gella, Potion Berry, Revive Fruit, Magic Staff 5 | 500 gella, Potion Berry, Revive Fruit, Magic Staff 6 | 600 gella, Potion Berry, Revive Fruit, Magic Staff 7 | 1000 gella, Potion Berry, Revive Fruit, Magic Staff 8 | 1500 gella, Potion Berry, Revive Fruit, Nectar, Magic Staff 9 | 2000 gella, Mega Berry, Revive Fruit, Nectar, Magic Staff 10 | 2500 gella, Mega Berry, Revive Fruit, Nectar, Magic Staff 11 | 3500 gella, Mega Berry, Ambrosia, Nectar, Magic Staff 12 | 5000 gella, Mega Berry, Ambrosia, Nectar, Magic Staff ------------------------------------------------------------------------------- TUTORIAL: Magic Staff allows Cec to communicate with animals... and more. Bart will also tell you LOCATION OF SHIP GRAVEYARD. So we failed yet again... le sigh. Before you exit Timney, bop the heads of all animals on the pier - a cat will tell you LOCATION OF ELW PYRAMID NUMBER 5 (and also LOCATION OF ELW PYRAMID NUMBER 6, when you get there from numero 5). That is all for now, folks, so leave for world map. REFERENCE: WildArms0220-WildArms0227 Next Elw Pyramid is located S from Timney, so let's stroll. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELW PYRAMID #EP5 [X: 9400, Y: 4200] Enemies : none Items : ITEM LIST ID - #IL025 Chests : 2 (0 cleared, 2 remain) Duplos : none needed Level : lv20 Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go directly N. Meh, you need Teardrop for this door. Later. Ascend either stairs, and exit N. Step into the teleporter. BANZAI! REFERENCE: WildArms0228 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELW PYRAMID #EP6 [X: 23500, Y: 15800] Enemies : none Items : ITEM LIST ID - #IL026 Chests : 2 (0 cleared, 2 remain) Duplos : none needed Level : lv20 Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Exit S. Drop off (another Teardrop door behind you), exit S to world map. REFERENCE: WildArms0229 To get to next town, you'll have to go thru Sand River - E entrance. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D07 - SAND RIVER - E entrance [X: 20100, Y: 12270] DUNGEON #D07 - SAND RIVER - W entrance [X: 19120, Y: 11550] Enemies : no.089, no.325 Items : ITEM LIST ID - #IL013 [ ] 002. Alter Part - CH [ ] 003. Crest Graph (10th) - CH [ ] 004. 5x Wind Gem - CH [ ] 005. PS Blue Circlet 2 - CH [ ] 006. Revive Fruit - CH [ ] 007. PS Ray Break 2 - CH [ ] 008. 3000 gella - CH Chests : 8 (8 cleared, 0 remain) Duplos : none needed Level : lv20 Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Go N, Magic Staff the monkey, exit W. F3: Exit W. F4: Cross sand river, exit E. F2: Get ALTER PART, & CREST GRAPH (10th). Exit W. F4: Cross sand river, exit S. F5: Magic Staff the monkey: red - blue - white - black - red - blue - etc. Exit SE. F6: Get 5x WIND GEM, & PS BLUE CIRCLET 2. Exit NW. F5: Go a bit W and suddenly it all makes sense. It was the monkey all along! You'll need to be stepping onto tiles in a correct order. Mess up, you go bye, and will have to retry. With camera pointing N, go like this: - W on red - W on blue - S on white - W on black - S on red - S on blue - W on white - W on black - N on red - N on blue - N on white - N on black - N on red - N on blue - W on white - S on black - W on red - S on blue - S on white - W on black - W on solid ground F5: Exit W. F7: Don't cross the river yet, carry on S. Magic Staff the monkey, exit S. F8: *head hurts* Oh no... make your way to the rock which is just begging to be pushed. Bomb it and it'll fall down. Exit N. F7: Cross sand river, exit SW. F9: Go N - at the end you can bomb a portion of N wall to reveal another passage - exit N. F7: Walk behind the sandfall and get REVIVE FRUIT. Exit W. F9: Walk along W side, exit S. F8: With camera pointing N, walk like this: - E on red - E on blue - N on white - E on black - E on red - S on blue - S on white - E on black - N on red - E on blue - E on white - S on black - S on the rock we knocked down - S on red (haha, I'm cheating) - W on blue - W on white - S on black - W on red - S on blue - E on white - E on black - S on red - S on solid ground F8: Exit S. F10: Magic Staff the monkey, then hook yourself over sand river, exit SW back to world map. Reenter immediately. You'll see that monkey has appeared near the entrance, so Magic Staff it. Take newly created exit (um, exit W?). F11: Exit N. F12: Get PS RAY BREAK 2, & 3000 GELLA. Exit SE. F11: Exit S. F10: Exit SW to world map. REFERENCE: WildArms0230-WildArms0242 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ITEMS & GELLA ON WORLD MAP (19 out of 76 items cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section World Map Items - you can nail 2 items from 18.-19.: 3000 GELLA, & EX FILE KEY (3rd). Next town is located on NW end of the desert. REFERENCE: WildArms0243-WildArms0245 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T08 - SHIP GRAVEYARD [X: 14500, Y: 12750] Enemies : none Items : ITEM LIST ID - #IL027 [ ] 001. Heal Berry - BR [ ] 002. Potion Berry - CR [ ] 003. Force Carrot - CR [ ] 004. Heal Berry - BR [ ] 005. PS Surprise Guard - CH [ ] 006. Heal Berry - BR [ ] 007. Nectar - CR Chests : 5 (1 cleared, 4 remain) Duplos : none needed Level : lv21 Features: item shop, memory bird, magic guild, inn, ARMs shop Notes : here you can start Puzzle Box subquest People : Owen, Scott, Norman, Theresa, Aki, Claudia, Dan, Lionel, Jocelyn Books : "A Beach Graveyard", "Ground Zero" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BTW, rotate the camera so compass cursor is pointing down on your screen, else you won't see a thing. Directions I'll be giving still apply as if it were pointing actually N. Item merchant first. ITEM +-+-+-+-+-+-+-+-+-+-+-+ GRAVEYARD'S ITEM SHOP -+-+-+-+-+-+- PRICE IN GELLA Antidote | 20 Medicine | 10 PS Silver Harp 1 | 4500 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Why do all shops suck? There are five houses you can enter, starting from E to W. Enter E-most house and talk to Dan inside. Agree to help him by selecting first choice - LOCATION OF GENTO SOEN is revealed. Exit and enter next house, just a bit W from Dan's. Yeah, HEAL BERRY is in the barrel... I mean, it's not like people usually hide anything else there... Enter middle house in the row of five. OMG, a POTION BERRY! Inside a crate, at that - you can also rest here. Between 3rd and 4th house blow up the crates and grab FORCE CARROT. 4th house is ARMs meister, though I would not recommend wasting money yet. We need the funds for back in Adlehyde. Climb the stairs behind 5th house and nail HEAL BERRY from barrel. Now, to reach that chest, you would need Grenades - however, you can get the contents now. All you need is Hanpan - it's somewhat tough, but with a bit of maneuvering you can get PS SURPRISE GUARD. See the pic for proof. Enter 5th house - inside get HEAL BERRY. Now talk to the girl and you have officially started Puzzle Box subquest. See Puzzle Boxes section for detailed information on this quest. Look, there's also some crates inside - collect NECTAR. Visit magic guild, dissolve Crush, bind Darkness and Vortex. I believe we're now prepared... REFERENCE: WildArms0246-WildArms0253 But first we'll go make your life easier for Cec by clearing out some PB we can now access. Yes, we'll be backtracking a bit, but I promise you it'll be worthy of your time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PUZZLE BOX SUBQUEST (5 out of 30 chests cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section Puzzle Boxes - at this point in the game you can complete PB#01, PB#05, PB#06, PB#07, and PB#08. Thus you will claim these items: 3x POTION BERRY, PS FP ADVANCE, 5x REVIVE FRUIT, FORMULA CUT (unlocks Battle Movie in Settings menu), & PS DARK BREAK 2, respectively. - to get to PB#05, you'll need to go thru both Sand River and Mountain Path - PB#01 is in the desert - the other three can be reached by returning thru Sand River and using respective Elw Pyramids TUTORIAL: Item you obtain from PB#07 unlocks Battle Movie option in the Settings submenu. If switched off, you will no longer need to watch summon sequences. While you're near PB#05, drop by Surf to collect some more loot. REFERENCE: WildArms0254-WildArms0263 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T01 - SURF VILLAGE [X: 16000, Y: 21500] Enemies : none Items : ITEM LIST ID - #IL001 [ ] 009. 500 gella (Hanpan) - CH [ ] 010. Heal Berry (Wire Hook) - BR [ ] 011. Crest Graph (11th, Wire Hook) - CH Chests : 3 total (3 cleared, 0 remain) Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- First walk to SE corner of Surf and stop by the well. Rotate camera a bit until you spot a crack in the side of the house - shoot Hanpan thru to nail 500 GELLA. Next - on W side of Surf you can find a hookpost. Hook over to it, then go N. Check the barrel for... wait for it... HEAL BERRY! Open the chest for CREST GRAPH (11th). REFERENCE: WildArms0264-WildArms0267 Right, now that we have the stuff, return to Ship Graveyard, save your game, visit magic guild and bind Fragile, then really depart for Gento Soen. REFERENCE: WildArms0268 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D11 - GENTO SOEN [X: 17050, Y: 8700] Enemies : no.084, no.239, no.073 (BOSS) Items : ITEM LIST ID - #IL028 [ ] 001. Nectar - CH [ ] 002. Revive Fruit - CH [ ] 003. 5x Light Gem - CH [ ] 004. Gimel Coin - CH [ ] 005. PS MP Up 1 - CH [ ] 006. 3x Potion Berry - CH [ ] 007. Lucky Card - CH [ ] 008. Witch: Ep. 3 - CH [ ] 009. Gella Card - CH [ ] 010. Anna's Bracelet - AU [ ] 011. PS HP Up 2 - AU [ ] 012. Flash Hit - AU Chests : 9 (9 cleared, 0 remain) Duplos : none needed Level : when boss is killed, lv22 Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Read the big slab, then touch the crystal staff. F2: Exit N, whichever way. F3: Use Radar, quickly exit N. F4: Get NECTAR, REVIVE FRUIT, & 5x LIGHT GEM. Now rotate camera a bit and you'll notice a switch near E set of stairs. Step on it, then exit NW. F5: Clear the debris with bombs, exit NW. F6: Use Radar, quickly step on switch in middle of the room, exit NE. F7: Clear more debris, hook the post across the chasm, exit NE. F8: Flip the lever, then use Radar and quickly go thru the portion of the wall which has now dissipated. Get GIMEL COIN, PS MP UP 1, & 3x POTION BERRY. Exit SE. F9: Exit SW. F10: Use Radar for another torch to appear, and then Tinder Staff all five of them - remember to do circular motion. Exit SW. F11: Get LUCKY CARD, WITCH: EP. 3, & GELLA CARD. You can't do anything yet with the crystal, for you need Guitar. Exit NE. F10: Exit W. F12: Go to the end of hallway, then exit N. F13: Save your game, use Radar, and engage - BANANAS! Hey! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY & JACK VS 2x GIGAMANTIS ------------------------------------------------------------------------------- GIGAMANTIS' STATS (no.073) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 20 | 1200 | 850 | 350 | RST | NTH | HLV | WKN | NTH | HLV | NTH | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 56 | 64 | 53 | 38 | 58 | 83 | 61 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 40 | 50 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Scythe - VS one chr - phd 2. Mantis Fist - VS one chr - phd, reduces target's HP to 1 3. Crush - EATT VS once chr - earth mgd 4. Lightning - TATT VS one chr - thunder mgd - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 80 dmg, [3.] for dmg, and [4.] for 80 dmg. There's two of them, and this fight can be a bit tough, when you have two guys that reduce your HP to 1 and then off you in next turn. Luckily they have no group attacks, though they may counter with [2.] when in critical HP. When battle starts, pour all efforts in offing one boss. Rudy Boosted Shell, Jack Speed Fang and Cec Freeze. In about 5-6 attacks one boss is history, and battle became easier. Now, don't forget that they counter, so for the other boss I recommend having only one chr attacking, while the others heal. Use a Lucky Card on Cec only (she has PS FP Advance equipped and you want her on lv25 ASAP), though EXP and gella dropped are meh. Don't forget to heal/revive chrs if they get killed. The cheap tactic: throw Force Carrot on Cec and then summon correct elemental medium twice for huge damage. Be careful you don't accidentally summon an elemental medium that the boss absorbs. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F13: You collected ANNA'S BRACELET, & PS HP UP 2. Exit N. F8: Exit N. F14: Exit N. F15: Collect FLASH HIT! Crystal staff appears behind you, so touch it. F1: Exit S. REFERENCE: WildArms0269-WildArms0279 Return to Graveyard. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T08 - SHIP GRAVEYARD [X: 14500, Y: 12750] Enemies : none Items : ITEM LIST ID - #IL027 [ ] 008. FD Acute Angle (after returning Anna's Bracelet) - AU Chests : 5 (1 cleared, 4 remain) Duplos : none needed Level : lv22 Features: item shop, memory bird, magic guild, inn, ARMs shop Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go see Dan, and use Anna's Bracelet on him. Jack will obtain FD ACUTE ANGLE. Following stats increase: ATT +5, DEF +5, RES +5, REA +5. REFERENCE: WildArms0280 TUTORIAL: Acute Angle is quite handy against high DEF monsters, because it ignores DEF stat when used. Use with ACC for increased damage. Exit the house and LOCATION OF... SHIP GRAVEYARD'S PIER is revealed? Woot? Least you could do is transport me there... Dissolve Vortex and bind Protect. Exit W to the pier. Bart and his ship have arrived - he'll go waaaaah about a ghost ship appearing and messing with trade routes. What? Pick first option to agree in helping him, second to... be asked same question repeatedly? I wonder what's the point of these choices, if you're forced to agree anyway. When you're ready (in terms of items, etc.), talk to Bart, choose first option and you'll depart for the ghost ship. Spooky. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D12 - GHOST SHIP [X: somewhere, Y: somewhere] Enemies : no.262, no.316, no.074 (BOSS), no.250 (BOSS) Items : ITEM LIST ID - #IL029 [ ] 001. Mighty Gloves Tool - CH [ ] 002. Toolbox - AU Chests : 1 (1 cleared, 0 remain) Duplos : none needed Level : when bosses are killed, lv24 Feature : inn (you'll see) Notes : this is one-time-only dungeon, so make sure you Analyze and kill at least one sample of all enemies in it -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: A hi-tech ghost ship? Yeah, right. Note that you can leave the ship and return to Graveyard to restock. Ascend the stairs and exit N. F2: Take the right of two N exits. F3: While descending stairs, hook the crystal switch. Exit N. F4: Put Rudy in the lead, and check console in NE corner. Then examine the other three consoles in the room, exit S. F3: Exit S. F2: Don't go downstairs yet, stay on this level - loop around E wall until you bump into yet another console. Examine it and choose first option to open the door. Exit SE. F5: Bomb your way to the grey chest, and bomb it as well. Get MIGHTY GLOVES TOOL for Rudy. TUTORIAL: Mighty Gloves can be used to lift heavy objects, punch stuff in desired direction (depending on type of block), and to turn valves you couldn't turn before. You can also perform combo punch by pressing Square rapidly (third punch in the combo can destroy boxes). F5: Exit N. F2: Go W. Here you have two crates that you can move. Put W crate on E switch, and E crate on W switch to open path forward. Take the left of two N exits. F6: Exit N. F7: You have four points of interest. Mighty Gloves on! X - floor switch 1 Y - floor switch 2 x - boxing crate 1 y - boxing crate 2 OBS - obstacle | 1 | 2 | 3 | 4 | 5 | 6 --|---|---|---|---|---|---| A | | | | | | | --|---|---|---|---|---|---| B | | X | | | x | | --|---|---|---|---|---|---| C | | | |OBS| | | --|---|---|---|---|---|---| D | | | | | | | --|---|---|---|---|---|---| E | | y | | | Y | | --|---|---|---|---|---|---| F | | | | | | | --|---|---|---|---|---|---| Punch like this: - x on C5 - x on D5 - x on E5 - y on D2 - y on D3 - y on D4 - y on D5 - x on E4 - x on E3 - x on E2 - x on D2 - x on C2 - x on B2 - BINGO! - y on E5 - BINGO! F7: Exit N. F8: Exit N. F9: Lalala... | 1 | 2 | 3 | 4 | 5 --|---|---|---|---|---| A | Z | | | | | --|---|---|---|---|---| B | | Y | | | W | --|---|---|---|---|---| C | | X | | V | | --|---|---|---|---|---| D | | | | | U | --|---|---|---|---|---| Position like this: - Y from B2 to C3 - V from C4 to B3 - Z from A1 to A3 - U from D5 to D3 F9: Tadaah - you can now cross to the other side. Exit N. F10: Climb the ladder to get on the boxes, then drop off twice to the S. Here's First Aid kit, which functions just as an inn. If you're hurt, use it. Go back to that ladder and climb it again. Hook the post to your E, and make sure you drop off to ledge below with 3 red orbs on it. Hook another post to your E, and finally exit SE. F11: More fun! Mighty Gloves on! W - floor switch 1 X - floor switch 2 Y - floor switch 3 w - boxing crate 1 x - boxing crate 2 y - boxing crate 3 OBS - obstacle | 1 | 2 | 3 | 4 | 5 | 6 | 7 --|---|---|---|---|---|---|---| A | | | | | | | | --|---|---|---|---|---|---|---| B | |OBS| | | | W | | --|---|---|---|---|---|---|---| C | | |OBS| | X | | | --|---|---|---|---|---|---|---| D | | | | w | | | | --|---|---|---|---|---|---|---| E | | | Y | |OBS| | | --|---|---|---|---|---|---|---| F | | x | | | | y | | --|---|---|---|---|---|---|---| G | | | | | | | | --|---|---|---|---|---|---|---| Punch like this: - x on E2 - x on E3 - x on F3 - x on F2 - x on E2 - x on E3 - BINGO! - y on E6 - y on D6 - y on C6 - y on B6 - y on B5 - y on C5 - y on C6 - y on B6 - y on B5 - y on C5 - BINGO! - w on C4 - w on B4 - w on B5 - w on B6 - BINGO! F11: Tadaah. Exit S. F12: Exit S. F13: If you use Radar, you'll be alerted to four chests. But you can't get to them, so don't try. Save your game, then climb the ladder on E side of the ship, descend the ladder on W side, and go N. BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY & JACK VS CAPTAIN GEIST & HATRED SOUL ------------------------------------------------------------------------------- CAPTAIN GEIST'S STATS (no.074) [HP invisible; Undead enemy] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 22 | 2600 | 2000 | 1000 | HLV | HLV | NTH*| HLV | HLV | HLV | WKN*| RST - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 62 | 42 | 66 | 1 | 65 | 91 | 65 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 100 | 0 | 90 | 80 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal Toolbox - 100 | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Hook - VS one chr - phd 2. Slash - CATT VS one chr - phd 3. Impure Spirits Were Summoned! - summons one Hatred Soul at end of each turn 4. Primary Target Designation - commands all Hatred Souls to suicide, dmg inflicted equals total amount of HP Souls have at time of suicide ------------------------------------------------------------------------------- HATRED SOUL'S STATS (no.250) [HP invisible; Undead enemy; Flying enemy] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 20 | 80 | 80 | 50 | HLV | HLV | NTH | HLV | HLV | HLV | WKN | RST - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 1 | 10 | 1 | 62 | 50 | 1 | 56 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 100 | 100 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Suicide Bomb - STATT VS one chr - universal damage, which equals the amount of HP Soul had at time of suicide 2. Do Nothing - skips a turn - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Main boss' [1.] hits for 60 dmg, [2.] for 80 dmg. When [4.] is used, all of the alive Hatred Souls will suicide, and amount of HP they have at time of suicide denotes amount of dmg inflicted (this dmg cannot be reduced). Sidekick's [1.] does 30 dmg. TUTORIAL: When main boss summons sidekicks, their amount dictates elemental affinities of main boss. If there are: 0 sidekicks - NTH to fire, WKN to light 1 sidekicks - HLV to fire, NTH to light 2 sidekicks - HLV to fire, HLV to light 3 sidekicks - HLV to fire, WKN to light OK, ghostbusters! Boss may summon one sidekick a time at end of each turn (up to maximum of 3), and these sidekicks dictate boss' weaknesses. So if you want to bomb it with light attacks, do it when there are no sidekicks or at least three are present. Since you take only 90 dmg per hit tops, healing is no problem (I had a crapload of Heal Berries with me). Killing lots of sidekicks should be easy. At start have each chr use Lucky Card on self. Then proceed hacking away at boss, taking note of its current weaknesses, and reducing amounts of sidekicks present. You got light summon a while back, and what better place to test it out than here? Boosted Shell, Speed Fang, and the likes, fire away. Don't forget to heal/revive chrs if they get killed. The cheap tactic: throw Force Carrot on Cec and then summon correct elemental medium twice for huge damage. Be careful you don't accidentally summon an elemental medium that the boss absorbs. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F13: TOOLBOX is yours. You now have 15 minutes to get off the ship. There is more than enough time - make your way back to entrance in F13, and exit to F12. F12: Exit N. F11: Exit N. F10: BANZAI! After victory climb the ladder, drop off to the W, and make your way to SW exit. F9: Exit S. F8: BANZAI! After victory exit S. F7: Exit S. F6: Exit S. F2: BANZAI! After victory exit SW. F1: Exit SW and say goodbye to the floating pile of junk. REFERENCE: WildArms0281-WildArms0284 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T08 - SHIP GRAVEYARD [X: 14500, Y: 12750] Enemies : none Items : ITEM LIST ID - #IL027 [ ] 009. PS Defense Up 2 (after certain event) - CH [ ] 010. Blue Virtue (after certain event) - CH [ ] 011. PS Ice Break 2 (after certain event) - CH [ ] 012. SC Gatling Raid (after certain event) - CH Chests : 5 (5 cleared, 0 remain) Duplos : none needed Level : lv24 Features: item shop, memory bird, magic guild, inn, ARMs shop Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- One of Bart's crew, Tom, has departed for Adlehyde to help rebuild it. That is the individual you're gonna be bringing miniatures to. Throw a look at the beach - four chests from the ship have arrived. Get PS DEFENSE UP 2, BLUE VIRTUE, PS ICE BREAK 2, & SC GATLING RAID. TUTORIAL: Gatling Raid is the best single target cart you'll find. When used, it will fire all the remaining bullets in Rudy's ARM and pour them into a single attack for mega damage. Firing a full 18-bullet clip equals some serious DAMAGE!!! Lionel will tell you the LOCATION OF GIANT'S CRADLE (NW from Graveyard). Rightio! We're done here for now, so let's go subquesting a bit - you'll see why. As you exit the town, talk to Owen, the bald guy on the stairs - LOCATION OF ROSETTA TOWN is revealed. To the world map! REFERENCE: WildArms0285-WildArms0288 TUTORIAL: You have gained a ship! We can go gather stuff we couldn't grab before. Ship can only land at beaches, and it cannot sail over light blue water portions, but you can navigate other water hazards safely. While ship is parked on the beach, press Action to get on, or Cancel to get off. Press Square to initialize SS - yes, you can search for items in the water as well. Press Start while on the ship to enter Sweet Candy's interior (though I'm not really sure what the guys will tell you new). To get back to world map, you'll need to talk to Bart and pick first option. Random battles are fought on the ship as well, and canceling encounters works the same way as if you were on foot. Ship and other means of travel have own entry in the main map. SUPERTIP: From now on, you can encounter Mega Apple enemy when sailing about - this one is green. The problem is that Apple has REA of 320, way higher than any of your fighters. Solution? Lv25 Jack + PS FP Advance = ACC with FD on first turn = EXP!!! SUPERTIP: When your ML is 6, and you sail around, if green "!" comes up, it'll almost certainly be Mega Apple, so be ready for owning it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PUZZLE BOX SUBQUEST (7 out of 30 chests cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section Puzzle Boxes - at this point in the game you can complete PB#02 and PB#03. Thus you will claim these items: PS MEMOIRS PEN 2, & PS BOOM BREAK 2, respectively. REFERENCE: WildArms0289-WildArms0292 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ITEMS & GELLA ON WORLD MAP (27 out of 76 items cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section World Map Items - you can nail (5 + 3) items from 20.-24., and from 57.-59.: ALTER PART, PS RESIST UP 2, SMALL FLOWER, ALTER PART, 3x FORCE CARROT, MESSAGE IN A BOTTLE, SWORD SWIPE, & HEAL BERRY respectively. Enemies that you fight in general area of latest Force Carrots drop decent EXP, but they take a while to kill and don't use too damaging attacks. REFERENCE: WildArms0293-WildArms0305 BTW, if you return to Adlehyde, you'll see that ARMs shop has been repaired. Recall that Tom said he's gonna rebuild it - he can be found in front of NE house. Apart from this, nothing new can be gained at this point (we still lack much cash for that Migrant Seal and Crest Graph, so wait a bit more). Your next town is found S from Graveyard, and to get there, you'll have to do a bit of ship sailing. Since you've already nailed everything that is not nailed down when hunting for items, uncover Rosetta Town. BTW, when you're going there, I suggest you stay clear of desert or at least not to try fighting too many battles, or you'll get owned. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900] Enemies : none Items : ITEM LIST ID - #IL030 [ ] 001. Witch: Ep. 4 - SHOP [ ] 002. Potion Berry - BR [ ] 003. PS Assist Blitz - BR [ ] 004. Potion Berry - BR Chests : none Duplos : none needed Level : lv25 Features: item shop, memory bird, magic guild, inn, ARMs shop Notes : Armen Guard can be found here - depending on PS2's internal clock, she'll spout various nonsense (just like Wild Arms 3) People : Lora, Tokanaku, Mireiyu, Udo, Marin, Marchero, Richard, Seth, Harvey, Nicbat, Kimberly, Ted, Borhas, Heather, Armen Guard Books : "The Guardian Blade", "He Who Laughs at Gella, Cries for It", "The Tombstone, Crow and Sealed Pillar", "The World of the Elw" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Item merchant? ITEM +-+-+-+-+-+-+-+-+-+-+-+- ROSETTA'S ITEM SHOP +-+-+-+-+-+-+- PRICE IN GELLA Hard Grape | 40 PS Moon Stone 1 | 2000 Witch: Ep. 4 (1 only!) | 10000 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Nail WITCH: EP. 4 from him. Enter W house, and nail POTION BERRY from the barrel. Woah, stuff improved. Enter ARMs shop (SE house) - if funds allow, improve Rudy's ARM to hold 7 bullets. Enter middle house - this is inn. If you need to, take a rest. To get contents of the barrel, you must use Hanpan - get PS ASSIST BLITZ. Enter NE house and claim POTION BERRY from barrel. As you go towards the final house, talk to Marchero (man on the stairs) to be told LOCATION OF GIANT'S CRADLE. Enter NW house now - when inside, take W door, and ascend the stairs to mayor's bed. Talk to Harvey to have LOCATION OF SECRET GARDEN REVEALED. To get to Armen Guard's hideout, go behind the inn. There's a bombable wall - inside you'll find sleeping Armen Guard. Tinder Staff or bomb her to wake her up, then see what she has to say. How about you place 8 bombs at once near her? When you've had enough, exit to world map. REFERENCE: WildArms0306-WildArms0313 Secret Garden is found just SE from Rosetta. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100] Enemies : none Items : ITEM LIST ID - #IL031 [ ] 001. Mega Berry - BR [ ] 002. PS Floral Arts - BR Chests : none Duplos : none needed Level : lv25 Features: breeding restorative items (soon available) Notes : nothing of importance People : Mariel Books : "The Magic of Moonlight" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Now, if *that* does not remind me of Aerith, nothing else will. *smile* LOCATION OF HOLY WOOD MOUND will be revealed. After the scenes end, enter Mariel's house and grab MEGA BERRY from the barrel. Lol, please stop spoiling me. Outside get PS FLORAL ARTS from the barrel. Exit to world map and head for Holy Wood Mound, which is S from your current location. When you uncover it, enter it. REFERENCE: WildArms0314-WildArms0317 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y: 7400] Enemies : none Items : ITEM LIST ID - #IL032 [ ] 001. Arnica Herb - AU Chests : none Duplos : none needed Level : lv25 Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go N, and examine the tree stump to obtain ARNICA HERB. Now exit to world map and back to Rosetta. REFERENCE: WildArms0318 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go to Harvey's for a scene to take place. After Mariel schlepps away, try to leave Rosetta - why, it's Jane and Magdalen. Gimme back 5000 gella, then we'll talk *mumble mumble*. When prompted, choose first option in order to help Jane recover the lost treasure. Also, Jane (begins with 3 ORS) and Magdalen (begins with 2 ORS) temporarily join your party. LOCATION OF VOLCANNON TRAP is revealed. Return to Secret Garden for a brief moment. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100] Features: breeding restorative items -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Talk to Mariel to officially start Secret Garden breeding subquest. See Secret Garden section for detailed information on this quest. At this time I was able to burn most of my Heal Berries and max out Heal Berry growth rate at 100%, and I still had some leftover Heal Berries. AND NOW IT IS TIME TO ROCK! Jane has joined, and she isn't going anywhere for a while. What does that mean for you? PS MP Repair and free LVL Apples. SUPERTIP: Sail to Adlehyde, enter the town and save the game. Exit the town and do battle around Adlehyde. Each time you encounter Rat Monkeys, have Jane steal from them. Rat Monkey's resistance to stealing is 50%, and you have further 12,5% chances of stealing PS MP Repair. When you nail some (I say 4), sell them for 999999 gella a piece. You can now pay off entire debt at once, and upgrade Jane's and Rudy's ARM in whatever way you desire. It helps if Jane's LCK is "good" or "best". Once you have stolen four PS MP Repair skills, drop by Adlehyde. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sell off three PS MP Repairs (keep one for Cec or Jack). Enter ARMs shop and boost Rudy's ARM power on lv8, and upgrade amount of bullets to 10 - Rudy has just became an attack monster. If you have any Alter Parts left, pour them into upgrading Gatling Raid. Finally show mayor Howard at least 15000 gella. Or be plentiful and fork over the remaining 588000 gella at once, and be done and over with. This will boost item merchant's stock by at least two useful items. Go to Exhibition grounds. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03C - ADLEHYDE'S EXHIBITION GROUNDS [X: 16000, Y: 17410] Enemies : none Items : ITEM LIST ID - #IL009 [ ] 007. Migrant Seal (6th, after donating 27000 gella) - SHOP [ ] 008. Crest Graph (12th, after donating 27000 gella) - SHOP Chests : 1 (1 cleared, 0 remain) Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Let's see what shopkeeper has for us... ITEM +-+-+-+-+-+-+-+-+-+-+-+- ADLEHYDE'S ITEM SHOP -+-+-+-+-+-+- PRICE IN GELLA Medicine | 10 Antidote | 20 Toy Hammer | 10 Peppy Acorn | 40 Breath Mint | 40 Pinwheel | 60 Hard Grape | 40 PS Gaia Stop 1 | 3500 PS Windbreaker 1 | 3500 PS Fire Break 1 | 4000 PS Ice Break 1 | 4000 Crest Graph (1 only!) | 10000 Migrant Seal (1 only!) | 30000 PS Water Break 1 | 4500 PS Boom Break 1 | 4500 PS Ray Break 1 | 5000 PS Dark Break 1 | 5000 PS Silver Harp 1 | 4500 PS Clear Chime 1 | 5500 PS Blue Circlet 1 | 5000 PS Full Libra 1 | 6500 PS Memoirs Pen 1 | 1000 PS Angel Quill 1 | 1500 PS Moon Stone 1 | 2000 PS Olive Branch 1 | 4000 PS Defense Up 1 | 6000 PS Resist Up 1 | 8000 PS HP Up 1 | 10000 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Bag CREST GRAPH (12th), & MIGRANT SEAL (6th). Shop also has all element and all status wards, but unfortunately it only sells lowest ones. But because we're rolling in dough, buy three of each skill. Before you leave for world map, stop by magic guild and bind Devastate. Finally, head for Volcannon Trap, located on an island SW from Adlehyde. REFERENCE: WildArms0319-WildArms0322 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D13 - VOLCANNON TRAP [X: 14300, Y: 15930] Enemies : no.072, no.031, no.108, no.155, no.217, no.150 (BOSS), no.259 (BOSS), no.260 (BOSS) Items : ITEM LIST ID - #IL033 [ ] 001. Crest Graph (13th) - CH [ ] 002. Alter Part - CH [ ] 003. 2x Lucky Card - CH [ ] 004. Tool Shop - CH [ ] 005. Migrant Seal (7th) - AU [ ] 006. 3x Potion Berry - CH [ ] 007. Duplicator - CH [ ] 008. 2x Gimel Coin - CH [ ] 009. 2x Gella Card - CH [ ] 010. PS Regeneration (Duplo chest) - CH [ ] 011. 5x Ice Gem - CH [ ] 012. 1000 gella - CH [ ] 013. PS Fire Break 2 - CH [ ] 014. PS Defense Up 2 - AU [ ] 015. PS Full Libra 2 - CH [ ] 016. Red Malice - AU Chests : 16 (13 cleared, 3 remain) Duplos : 1 needed (1 used, 0 remain) Level : when bosses are killed, lv27 Notes : on F1 you'll be asked if you're ready - choose yes and Jane and Magdalen leave your party again; I repeat, if you have not obtained easy cash flow mentioned above, turn around now! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: If you have any PS on Magdalen or Jane, leave them be for now. Examine the slab on N, and choose first option to proceed. Jane and Magdalen will cover W, your team E. F2: A new feature in some dungeons from now on. TUTORIAL: Green gem you see has "inn" and "memory bird" functions. Nice - you can fiddle around owning enemies, and when feeling lucky, just save your game. F2: Hook the crystal switch on E end, exit W. F3: Don't step in lava! Hook the post to the N, exit NE. F4: Get CREST GRAPH (13th), & ALTER PART. Duplo chest... we'll get it later. Exit W. F3: Exit NW. F5: Grab onto the grating and hoist up. Use Hanpan to get 2x LUCKY CARD, & TOOL SHOP. TUTORIAL: Bring mini models of houses to Tom in Adlehyde. For a small fee and after required amount of battles have passed, he will rebuild the house and it will be usable again. F5: Drop off N, exit NE. F6: There are four switches here - in order to reach them use Hanpan. Once all four are activated, path forward opens. Exit NW. F7: Somebody's digging... save your game, then examine N wall (pssst, if you turn the camera around a bit, you'll see...) BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY & JACK VS WOULD-BE-QUARTER-KNIGHT ------------------------------------------------------------------------------- WOULD-BE-QUARTER-KNIGHT'S STATS (no.150) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 25 | 3400 | 2400 | 1200 | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 130 | 96 | 62 | 56 | 150 | 116 | 69 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal Migrant Seal - 100 | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Doom Bringer - VS one chr - phd 2. Secret Sword - VS one chr - phd, will also damage self if chr is KO-ed 3. Heaven's Wrath - VS one chr - phd 4. Raring to Go - will counter all attacks received for current turn with [1.] - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 200 dmg, [2.] for 300 dmg, [3.] for 400 dmg (if all three vanguard chrs are alive). Careful - inspite of him being funny and all he can put up a decent fight. Have only one chr do the attacking (in my case it was Rudy), while other two perform duties needing attention (healing, using Lucky or Gella Cards). Like before, he can only attack one chr at a time, but the reason I said not to gang up on him is because of his counter pose - for each attack in current turn you will be countered. If you listened to my advice before, two or three 10-bullet Gatling Raids kiss the boss goodbye. Otherwise use strongest attacks of whoever is doing the attacking (Boosted Shell, or Speed Fang). Boss has no element weaknesses, so maybe Devastate? Don't forget to heal/revive chrs if they get killed. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F8: Cool! MIGRANT SEAL (7th) is yours. Jane's turn now! Get 3x POTION BERRY, & DUPLICATOR. Before you ascend the stairs, dash into E pillar - it'll topple over and "punch" crystal switch. Save your game, exit N. F9: Follow the path, then exit E. F5: Rotate the camera a bit and at S wall you will see a switch. Dash into it to open path forward. Get 2x GIMEL COIN, & 2x GELLA CARD, exit NW. F10: Exit at far NE - ignore both E door and the N switch - Jump Boots are required. F12: Exit E. F13: There are five floor switches. Once stepped on, it will deactivate after several seconds. Because they're nicely lined up, this should be easy. From where you entered in F13, dash E and just before you step on 3rd, change your direction to N, and keep dashing until you hit the 5th one. If your aiming wasn't off, all five switches are activated. Unequip any PS you may have given to Jane and Magdalen! Exit NW. F14: BINGO! She found it. Darn... F7: Back to Rudy. Exit SE (we're gonna go get that Duplo chest). F6: Exit W. F5: Grab onto the grating and hoist up, then drop off and exit SE. F3: Exit NE. F4: Use a Duplo on the chest for PS REGENERATION. Exit W. F3: Exit NW. F5: Grab onto the grating and hoist up, drop off N, exit NE. F6: Exit NW. F7: Get 5x ICE GEM, & 1000 GELLA, exit NW. F12: Grab onto grating, drop off N, use Hanpan to get PS FIRE BREAK 2, exit N. F15: There are five floor switches. Once stepped on, they will deactivate after several seconds. Because they're not nicely lined up, this should not be easy. If counting from N to S, stand two steps N from 2nd switch (just so that Hanpan reaches 1st switch). As soon as Hanpan activates 1st switch, turn around, step on 2nd, dash SW onto third, and immedately change your momentum towards SE do that you smack both 4th and 5th as well. If your aiming wasn't off, all five swithces are activated. Save your game! Exit E. F16: *flexes muscles* They say the third time's the charm. BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY & JACK VS MUSCLE QUARTER KNIGHT ------------------------------------------------------------------------------- MUSCLE QUARTER KNIGHT'S STATS (no.259) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 26 | 999999 | 0 | 0 | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 350 | 200 | 22 | 180 | 160 | 270 | 136 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Disrupt Hammer - VS one chr - phd 2. Berserk Break - STATT VS all chrs - physical attack, universal damage, reduces HP to 1 3. Blaster Howl - VS all chrs - induces amnesia, 50% chance - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 600 dmg, and when [2.] is used, all chrs' HP goes to 1. Boss has 999999 HP... Yet *again* you cannot defeat boss for good. You need to survive for three turns, after which the battle ends. If you Analyze boss, you'll see he drops no EXP or gella. Attack pattern - [3.], [1.], [2.], over. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F16: Silly Jane... OK, the fourth time's the charm! BANZAIII! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY & JACK VS MUSCLE QUARTER KNIGHT ------------------------------------------------------------------------------- MUSCLE QUARTER KNIGHT'S STATS (no.260) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 26 | 3200 | 2750 | 1500 | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 250 | 104 | 14 | 32 | 42 | 142 | 58 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal PS Defense Up 2 - 100 | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Disrupt Hammer - VS one chr - phd 2. Berserk Break - VS all chrs - phd 3. Blaster Howl - VS all chrs - induces amnesia, 30% chance 4. Taunt - passes a turn - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 450 dmg, and when [2.] is used on each third turn, all chrs are hit for around 450 dmg; on [4.] he skips a turn. I suggest you cure amnesia, or you won't get EXP from the fight. Boss... does *not* have 999999 HP. This time you can actually kick his ass. Boss will likely use [4.] or [3.] in 1st turn, [1.] in 2nd, [2.] in 3rd. Then you have two turns of chance - receiving an attack, amnesia, or boss skipping a turn... I suggest only one chr is attacking at a time and other two heal. Begin the can of whoopass by Fragile on boss, then Shield on yourself. Cec then casts Lightning on boss, or summons Thunder Fang when FP is at least 50% full. Jack uses Speed Fang, and Rudy Gatling Raid (with Lock-on, preferably). Some cheap tricks involve Force Carrot on Cec and then a salvo of Thunder Fang summoning. There's hardly time here to use card items, hehe - you need all the time you have for healing. Don't forget to heal/revive chrs if they get killed. The cheap tactic: throw Force Carrot on Cec and then summon correct elemental medium twice for huge damage. Be careful you don't accidentally summon an elemental medium that the boss absorbs. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F16: PS DEFENSE UP 2 is yours. Exit E. F17: Get PS FULL LIBRA 2. Exit W. F16: Exit W. RED MALICE is yours. REFERENCE: WildArms0323-WildArms0339 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After the scene LOCATION OF COURT SEIM will be revealed. Exit the town back to world map. Get to the ship and sail away towards Giant's Cradle, your next destination (if Giant's Cradle hasn't yet popped up on the world map, press Start to enter Sweet Candy's interior - talk to everybody and you will learn THE LOCATION OF GIANT'S CRADLE). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D14 - GIANT'S CRADLE [X: 11500, Y: 18900] Enemies : no.196, no.283, no.317 Items : ITEM LIST ID - #IL034 Chests : 13 (0 cleared) 13 remain) Duplos : none needed Level : lv28 Notes : Emma is required in party -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Technically, you can uncover this dungeon way earlier. Now, head N, and use Red Malice and Blue Virtue on the door. Exit N. F2: When scene's over, exit S. You need Emma. F1: Exit S to world map. Sail to Adlehyde. REFERENCE: WildArms0340 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go talk to Tom - he'll notice a Tool Shop in your inventory. Give it to him along with a small fee of 2500 gella. Go fight four random battles and item shop is restored! Item merchant now moves from the Exhibition Grounds back into the item shop. REFERENCE: WildArms0341 Go into ARMs shop, descend the stairs and below talk to Emma. She now joins your party, but only temporarily. Drop by magic guild and bind Escape. Now that Emma is with us, and if you have not yet gone to claim four treasures from Coffin, now's the time to do so. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D04 - LOLITHIA'S COFFIN [X: 20250, Y: 18220] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You can claim Gimel Coin (F2), Revive Fruit (F3), 4000 gella (F12), & EX File Key (F17). Now here are directions on how to reach them... F1: Examine W console, exit W. F2: Get Gimel Coin, exit S. F1: Exit E. F3: Get Revive Fruit, exit S. F1: Exit N. F4: Exit N. F5: Exit N. F6: Exit N. F7: Exit W. F8: Exit W. F9: Exit W. F10: Check the console to open up N passage. Exit N. F12: Use Hanpan to get 4000 GELLA, exit S. F10: Exit E. F9: Exit E. F8: Exit E. F7: Exit E. F13: Exit E. F14: Exit E. F15: Check the console to open up N passage. Exit N. F17: Use Hanpan to get EX File Key, exit S. F15: Exit E. F14: Exit E. F13: Exit E. F7: Exit S. F6: Exit S. F5: Exit S. F4: Exit S. F1: Exit S to world map. Stow away towards Giant's Cradle. Now assuming you already cleared the above four chests during first trip in Coffin, simply skip forward to Giant's Cradle walkthru just a bit below. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D14 - GIANT'S CRADLE [X: 11500, Y: 18900] Enemies : no.196, no.283, no.317 Items : ITEM LIST ID - #IL034 [ ] 001. Change Staff - CH [ ] 002. Gimel Coin - CH [ ] 003. 5x Thunder Gem - CH [ ] 004. Duplicator - BATTLE [ ] 005. PS Silver Harp 2 - CH [ ] 006. PS Resist Up 2 - CH [ ] 007. Gella Card - CH [ ] 008. Potion Berry - CH [ ] 009. Lucky Card - CH [ ] 010. 2x Force Carrot - CH [ ] 011. 5000 gella - CH Chests : 13 (10 cleared, 3 remain) Duplos : none needed Level : lv28 Notes : - Emma is required in party - WARNING! Once you complete this dungeon, you temporarily lose the access to your ship! Unless there's something you forgot to do, turn back now! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Exit N. F2: Exit W. F3: Get CHANGE STAFF TOOL for Cec. TUTORIAL: Change Staff has two purposes. If cast at red gems, it will turn them into red solid platforms, allowing you to walk on them; if you cast Change Staff at red platform again, it will turn back into red gem. If cast at white gem, party will teleport to that gem's location. F3: Step on SE switch to spawn some red orbs. Change Staff them into red platforms, exit N. The switch in NW corner requires Jump Boots. F6: Descend E stairs, and get GIMEL COIN, & 5x THUNDER GEM. S-most chest is trapped - when you try opening it, you'll fight one Mimic. Defeat it for DUPLICATOR - back on field map the chest will give up PS SILVER HARP 2. Exit N. F7: Step on the switch to spawn a white gem. Change Staff it to get across the chasm. Examine the console in SE corner to open path forward. Exit E. F8: Exit E. F9: Step on NE switch first, do not collect spawned white gem, then flip S lever (you can keep using Mighty Gloves to refill your ENG). Change Staff white gem, exit SE. F10: Exit S. F11: Exit SE. F12: Exit S. F13: Step on switch to spawn a lot of white gems. Change Staff white gem S from your current platform, then aim SW and Change Staff white gem on next platform, step on green switch to open the door, aim NW and Change Staff white gem on next platform, aim SW and Change Staff white gem on next platform, get PS RESIST UP 2, & GELLA CARD, aim N and Change Staff white gem on next platform, and finally aim NE and Change Staff white gem on next platform. Exit N. F14: Exit N. F11: Step on switch near N exit to spawn 6 red gems. Change Staff them all, then use Hanpan to reach green switch to open the door. Exit N. F15: Get POTION BERRY, & LUCKY CARD, exit W. F16: Get 2x FORCE CARROT, & 5000 GELLA, then step on NW switch to spawn several white and red gems. Create a path by Change Staffing red gems, but be careful not to aim at white gems, else you'll have to retry. Exit S. F2: Watch several scenes take place, then you exit to world map. REFERENCE: WildArms0342-WildArms0358 TUTORIAL: WOMD obtained! While next to it, press Action to board it, or while onboard, press Cancel to get off. WOMD can walk in shallow dark blue waters (remember that your ship cannot sail in these waters), but it cannot enter forests. While you're onboard, no random battles are fought, but you cannot do SS. Press and hold Action while onboard to dash. Board your WOMD. Mwahahaha! Ph33r me! Your destination is Seim - cross shallow waters to the W. Now, always stay on WOMD unless I tell you otherwise - enemies in snowy area can own you quite easily. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PUZZLE BOX SUBQUEST (8 out of 30 chests cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section Puzzle Boxes - at this point in the game you can complete PB#04. Thus you will claim these items: 10000 GELLA. REFERENCE: WildArms0359-WildArms0360 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ITEMS & GELLA ON WORLD MAP (30 out of 76 items cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section World Map Items - you can nail 3 items from 25.-27.: SMALL FLOWER, 3000 GELLA, & PS WINDBREAKER 2. When done, go and uncover Court Seim. REFERENCE: WildArms0361-WildArms0364 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T11 - COURT SEIM [X: 5300, Y: 14375] Enemies : none Items : ITEM LIST ID - #IL035 [ ] 001. 15 gella - BR [ ] 002. Potion Berry - BR [ ] 003. Crest Graph (14th) - CH [ ] 004. 1 gella - BR [ ] 005. 10 gella - BR [ ] 006. Revive Fruit - BR [ ] 007. Force Carrot - BR [ ] 008. Potion Berry - BR [ ] 009. Breath Mint - BR [ ] 010. Potion Berry - BR Chests : 1 (1 cleared, 0 remain) Duplos : none needed Level : lv29 Features: item shop, memory bird, magic guild, inn, ARMs shop Notes : here you will be able to recruit one of optional chrs much later in the game People : Otto, Bruce, Jennifer, Ackerman, Bobby, Diana, Franz, Lestat, Michael, Molly, Anthony, Smith, Nicholli Books : "The 7th Moon", "Gimel Coin", "The Guardian of Desire", "History of Arctica", "Controlling Golems" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Item merchant first. ITEM +-+-+-+-+-+-+-+-+-+-+-+- COURT'S ITEM SHOP 1 +-+-+-+-+-+-+- PRICE IN GELLA Antidote | 20 Toy Hammer | 10 Breath Mint | 40 PS Angel Quill 1 | 1500 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Next to N house in a barrel outside is 15 GELLA, barrel behind SE house has POTION BERRY, and to get CREST GRAPH (14th) from the chest, stand on E veranda of NE house and throw Hanpan. Talk to Ackerman, dude in red clothes - you can buy Name Tags from him and change names of party members (Hanpan included). ITEM +-+-+-+-+-+-+-+-+-+-+-+- COURT'S ITEM SHOP 2 +-+-+-+-+-+-+- PRICE IN GELLA Name Tag | 800 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Name Tags can be used to change names of almost all NPCs in the game - simply stand close to one, and use Name Tag on the NPC you wish to rename. Go to magic guild and bind Pressure. Enter S house and loot: 1 GELLA (WHAT?!?), 10 GELLA, REVIVE FRUIT, FORCE CARROT, & POTION BERRY. Finally, enter NE house, go upstairs and claim BREATH MINT, then enter the room below the stairs and claim REVIVE FRUIT. To end the cruise, enter NW room, down the ladder and talk to Nicholli. Accept the request by picking first option, and LOCATION OF BARRIER SHELTER is revealed. Depart for world map. REFERENCE: WildArms0365-WildArms0374 Once there, head S and uncover Sacred Shrine in the forest. REFERENCE: WildArms0375 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D15 - BARRIER SHELTER [X: 4400, Y: 13100] Enemies : none Items : ITEM LIST ID - #IL036 [ ] 001. SC Mighty Avalanche - CH Chests : 4 (1 cleared, 3 remain) Duplos : none needed Level : lv29 Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Talk to Nicholli so he drops red forcefield. Exit N. F12: Exit N. F13: Bomb the chest and get SC MIGHTY AVALANCHE. TUTORIAL: Mighty Avalanche releases 12 bullets in the air and targets all enemies. However, enemies are struck randomly, and bullets often miss - so it's best if you use this SC with Lock-on. F13: Exit S. F12: Exit S. F1: Exit S and you'll return to Seim automatically. REFERENCE: WildArms0376 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T11 - COURT SEIM [X: 5300, Y: 14375] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LOCATION OF "SEA OF WIND" EPITAPH will now be uncovered. Leave Seim and board WOMD. Cross the shallow waters to W and uncover Epitaph. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D16 - "SEA OF WIND" EPITAPH [X: 2850, Y: 16400] Enemies : no.086, no.109, no.287, no.235 (BOSS), no.311 (BOSS) Items : ITEM LIST ID - #IL037 [ ] 001. 5000 gella (behind Duplo door) - CH [ ] 002. PS Ray Break 2 (behind Duplo door) - CH [ ] 003. PS Defend 1 (behind Duplo door) - CH [ ] 004. PS Moon Stone 2 (behind Duplo door) - CH [ ] 005. Lucky Card - CH [ ] 006. 3x Potion Berry - CH [ ] 007. Duplicator - CH [ ] 008. Alter Part - CH [ ] 009. 5x Water Gem - CH [ ] 010. Nectar - CH [ ] 011. FD Axle Smash - OS [ ] 012. Gimel Coin - CH [ ] 013. PS Boom Break 2 - CH [ ] 014. 2000 gella - CH [ ] 015. Bar - CH [ ] 016. Gella Card - CH [ ] 017. Walpurgis Night - OS [ ] 018. Empty - CH [ ] 019. Rune Drive - AU Chests : 16 (16 cleared, 0 remain) Duplos : 1 needed (1 used, 0 remain) Level : when bosses are killed, lv30 Notes : nothing of importance Books : "Dirty Mag", "Record of the Facility", "What Shapes Our World?", "Records of Aviation Device Study", "For Those Who Bear ARM", "To Sail the Sea of Wind" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Under N exit you'll need to step on a switch to open E door. Climb NE ladder, use a Duplo (no more in inventory) on W door, exit W. F2: Get 5000 GELLA, PS RAY BREAK 2, PS DEFEND 1, & PS MOON STONE 2. The book here... ahem... it cannot be read yet. Your people are too shy, hehe. Return later when you have whole party of six playable chrs (that means those that have joined permanently!). Exit E. F1: Exit E. F4: Ascend E ladder. F5: Exit W. F6: Punching fun! Equip Mighty Gloves. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 --|---|---|---|---|---|---|---|---|---| A | | | | | | | | S | S | W - floor switch 1 --|---|---|---|---|---|---|---|---|---| X - floor switch 2 B | | w | | | | | | S | S | Y - floor switch 3 --|---|---|---|---|---|---|---|---|---| Z - floor switch 4 C | | |OBS|OBS| | | | S | S | OBS - obstacle --|---|---|---|---|---|---|---|---|---| S - stairs D | W | |OBS|OBS| | | | S | S | w - boxing crate 1 --|---|---|---|---|---|---|---|---|---| x - boxing crate 2 E | X | | | | | x | | S | S | y - boxing crate 3 --|---|---|---|---|---|---|---|---|---| z - boxing crate 4 F | Y | | | | | | | | | --|---|---|---|---|---|---|---|---|---| Punch like this: G | Z | | |OBS|OBS| | | y | | - y on F8 --|---|---|---|---|---|---|---|---|---| - y on F1 H | S | S | |OBS|OBS| | | | | - y on G1 - BINGO! --|---|---|---|---|---|---|---|---|---| - z on F8 I | S | S | | |OBS|OBS| | | | - z on F1 - BINGO! --|---|---|---|---|---|---|---|---|---| - x on E1 - BINGO! J | S | S | | |OBS|OBS| | | | - w on B1 --|---|---|---|---|---|---|---|---|---| - w on D1 - BINGO! Tadaah! K | S | S | | | | | | z | | --|---|---|---|---|---|---|---|---|---| L | S | S | | | | | | | | --|---|---|---|---|---|---|---|---|---| F6: Exit W. F7: Ascend W ladder. F8: Exit E. F14: Get LUCKY CARD, 3x POTION BERRY, & DUPLICATOR. Exit W. F8: Ascend the ladder. F9: Get ALTER PART, 5x WATER GEM, & NECTAR. In W end of the room have Jack nail FD AXLE SMASH. Jack's stats increase by: ATT +10, MAG +10, ACC +10. TUTORIAL: Higher Jack's REA is, higher the damage the skill does. Use in combo with ACC for increased damage. F9: Exit E. F10: Throw Hanpan thru the hole in the fence to the S to activate the switch. Then ascend E stairs, cling onto the grating and monkey over to the W until you're directly above the floor switch. Drop off to open E door. Ascend E stairs again, cling onto the grating, monkey over to the W until you can hoist up, exit E. F11: Ascend E ladder. F12: Exit W. F13: Get GIMEL COIN, PS BOOM BREAK 2, & 2000 GELLA. Read the books on this floor to collect the passwords needed for later. When you have them, flip the lever close to N exit, and exit N. F3: Examine the terminal - it'll ask for passwords. You have two options: japanese players look at Avantre's guide, which supports Shift-JIS characters, or look it up in three pictures in below reference; and US players just look a bit below. Your current position is fifth, and you need to go to third level to progress. - 1st password takes you to F1 (first level): Terra - 2nd password takes you to F14 (third level): Human - 3rd password takes you to F13 (fifth level): Sky So let's go to third level. F14: Punching fun! Mighty Gloves on! | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10| --|---|---|---|---|---|---|---|---|---|---| A | | | | | | | | | | | W - floor switch 1 --|---|---|---|---|---|---|---|---|---|---| X - floor switch 2 B | | |OBS|OBS| w | | | | | | Y - floor switch 3 --|---|---|---|---|---|---|---|---|---|---| W - floor switch 4 C | | |OBS|OBS| | | |OBS|OBS| | OBS - obstacle --|---|---|---|---|---|---|---|---|---|---| w - boxing crate 1 D | | | | | W | X | |OBS|OBS| | x - boxing crate 2 --|---|---|---|---|---|---|---|---|---|---| y - boxing crate 3 E | |OBS|OBS| | Y | Z | | x | | | z - boxing crate 4 --|---|---|---|---|---|---|---|---|---|---| F | |OBS|OBS| | y | | | | | | Punch like this: --|---|---|---|---|---|---|---|---|---|---| - w on E5 - BINGO! G | | | | | | |OBS|OBS| z | | - x on E6 --|---|---|---|---|---|---|---|---|---|---| - x on A6 H | | | | | | |OBS|OBS| | | - z on E9 --|---|---|---|---|---|---|---|---|---|---| - z on E6 - BINGO! I | | | | | | | | | | | - x on D6 - BINGO! --|---|---|---|---|---|---|---|---|---|---| - y on F4 - y on D4 - y on D5 - BINGO! Tadaah! F14: Exit E. F15: Get BAR, & GELLA CARD. Examine the book on the table and you nail WALPURGIS NIGHT. Exit W. F14: Exit N. F3: Input third password. Exit S. F13: Use Walpurgis Night on the W door to unlock it. Exit W. F16: Ascend W ladder. F17: Exit E. F18: Exit E. F19: Save your game, then open the chest... BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY & JACK VS NEW QUARTER KNIGHT & DESIRE GUARDIAN ------------------------------------------------------------------------------- NEW QUARTER KNIGHT'S STATS (no.235) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 27 | 3000 | 2800 | 2000 | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 207 | 106 | 46 | 49 | 106 | 145 | 75 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 30 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Saber Fang - VS one chr - phd 2. Boomerang Dynamic - VS one chr - phd 3. Flame of Desire - revives Desire Guardian if it becomes KO-ed ------------------------------------------------------------------------------- DESIRE GUARDIAN'S STATS (no.311) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 27 | 550 | 300 | 100 | HLV | HLV | HLV | HLV | HLV | HLV | WKN | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 138 | 42 | 104 | 38 | 160 | 130 | 102 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 30 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Black Fang - VS one chr - phd 2. Amnesia - VS all chrs - induces amnesia, 15% chance - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Main boss' [1.] hits for 250 dmg, [2.] for 400 dmg. Sidekick's [1.] does 150 dmg. It is useless to dispose of sidekick (but you do gain EXP and gella for each kill), as it will be revived when you KO it, so your big target is the main boss. Prior the battle equip all PS Defense Up 1 or 2 you may have obtained so far, otherwise you'll need to apply Shield. Oh, don't try going after sidekick only - main boss can both revive it and use an attack during one turn. So Cec does Shield, and the Heal magic when needed, reapplying Shield when it wears off. Also put Fragile on main boss to make it easier for Rudy to damage him. Jack should only be doing healing, using ACC when necessary. Rudy should be using his strongest SC - in my case it was Gatling Raid (ARM holding 10 bullets, with 8 ATT upgrades (as I was abusing PS MP Repair sales trick listed earlier). Disregarding that, a good shot does about 500 dmg to main boss, so six of them and he's history. Don't forget to heal/revive chrs if they get killed. The cheap tactic: throw Force Carrot on Cec and then summon correct elemental medium twice for huge damage. Be careful you don't accidentally summon an elemental medium that the boss absorbs. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F18: RUNE DRIVE is yours. You autoreturn to world map, so hop on WOMD and return to Seim. REFERENCE: WildArms0377-WildArms0401 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T11 - COURT SEIM [X: 5300, Y: 14375] Enemies : no.022 (BOSS), no.210 (BOSS), no.048 (BOSS) Level : when bosses are killed, lv31 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Save your game, drop by magic guild, dissolve Fire and bind Crush. Then go see Nicholli and use Rune Drive on him. Talk to everybody, then Jane twice, then Magdalen twice - pick first choice to proceed. BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! RUDY, JANE & MAGDALEN VS MAGIC QUARTER KNIGHT, 3x BASTIS & 3x ESPERANZA ------------------------------------------------------------------------------- MAGIC QUARTER KNIGHT'S STATS (no.022) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 28 | 3000 | 3500 | 2500 | WKN | ACT | HLV | NTH | HLV | NTH | NTH | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 165 | 38 | 187 | 64 | 55 | 119 | 56 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 20 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 100 - Steal none | Mega Berry - 100 - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack Order - VS one chr - phd 2. Shooting Order - NATT VS one chr - mgd 3. Alhazad Symphony - NATT VS all chrs - mgd 4. Revival Charge - revives whole row of Bastis or Esperanzas once you wipe out either 5. Ridicule - skips a turn ------------------------------------------------------------------------------- BASTIS' STATS (no.210) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 28 | 350 | 100 | 50 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 54 | 160 | 58 | 1 | 76 | 130 | 124 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 50 - Steal none | Potion Berry - 100 - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Do Nothing - skips a turn ------------------------------------------------------------------------------- ESPERANZA'S STATS (no.048) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 28 | 350 | 100 | 50 | RST | RST | RST | RST | RST | RST | RST | RST - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 52 | 1 | 62 | 99 | 86 | 95 | 111 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 50 - Steal none | Potion Berry - 100 - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Do Nothing - skips a turn - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Main boss' [1.] hits for 250 dmg, [2.] for 250 dmg, [3.] does 350 dmg to all. TUTORIAL: Bastis and Esperanzas give main boss immunity to damage. If the following amount of sidekicks is alive: - 3 Bastis: main boss reduces physical dmg by 100% - 2 Bastis: main boss reduces physical dmg by 66% - 1 Bastis: main boss reduces physical dmg by 33% - 0 Bastis: main boss takes full dmg from physicals - 3 Esperanzas: main boss reduces magical dmg by 100% - 2 Esperanzas: main boss reduces magical dmg by 66% - 1 Esperanza: main boss reduces magical dmg by 33% - 0 Esperanzas: main boss takes full dmg from magicals Bastis are on main boss' left - these are vulnerable to magicals. Esperanzas are on main boss' right - these are vulnerable to physicals. Jane (starts with 4 ORS) and Magdalen (starts with 3 ORS) join you for this battle. Steal Mega Berry from main boss, and you may wish to farm Potion Berries from sidekicks. Now for as long as all sidekicks are alive, boss is immune to damage. Reduce both rows of sidekicks to one only, and then unload at main boss. Main boss will use [3.] on each 4th or 5th turn, so don't be caught off-guard. If you need to heal, do so - don't neglect your chances of survival. Magdalen uses his ORS or heals, Jane heals only (or stealing Berries), while Rudy pours Boosted Shells or Gatling Raids into main boss. Don't forget to heal/revive chrs if they get killed. Use Lucky Card on Rudy only. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- Bring on the army! Hm, where are they? Hanpan has the right idea, so return to world map and depart for Barrier Shelter. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D15 - BARRIER SHELTER [X: 4400, Y: 13100] Enemies : no.224, no.086, no.304 (BOSS), no.159, no.023 (BOSS), no.211 (BOSS), no.049 (BOSS) Items : ITEM LIST ID - #IL036 [ ] 002. Crest Graph (15th) - CH [ ] 003. Migrant Seal (8th) - CH [ ] 004. PS Dark Break 2 - AU Chests : 4 (3 cleared, 1 remain) Duplos : none needed Level : when bosses are killed, lv33 Features: inn (temporary) Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Switch in this room controls yellow forcefields. Currently it's Rudy's turn. Exit E. F7: Exit E. F9: Talk to people. Here you can rest for free. Exit W. F7: Switch in this room controls purple forcefields. When asked to switch parties, choose first option. F1: Jane's up. Exit W. F2: Exit N. F3: Talk to both people, exit S. F2: Switch in this room controls green forcefields. Switch to Rudy. F7: Exit S. F10: A bit of moving - Mighty Gloves mode! | 1 | 2 | 3 | 4 | 5 --|---|---|---|---|---| A |OBS|OBS| | | | X - crate --|---|---|---|---|---| OBS - obstacle B |OBS|OBS| | | | --|---|---|---|---|---| Move like this: C | X | | | | | - from C1 to C3 --|---|---|---|---|---| - from C3 to B4 F10: Now use Hanpan to get CREST GRAPH (15th). Exit S. F11: Mighty Gloves mode - grab S block and put it on either E or W one - you can stack up to two blocks. Talk to the kid in SE corner, exit N. F10: Exit N. F7: Exit N. F8: Use Hanpan on Franz (E-most kid), so he'll move out of the way. Eeeek, mice! Now talk to all four people, including the nun, who you couldn't talk to before. Exit S. F7: Step on purple switch and select Jane's party. F2: Exit E. F1: Step on yellow switch and select Rudy's party. F7: Exit W. F1: Talk to Jane and switch the active party. Now with Jane in control, exit E. F7: Step on purple switch and select Rudy's party. F1: Exit W. F2: Exit S. F3: Magic Staff the horse, then exit S. F2: Exit S. F5: A bit of moving - Mighty Gloves mode! Grab center crate and put it down to your W. Use Hanpan to get yourself MIGRANT SEAL (8th). Exit S. F6: Save your game! Now Magic Staff the dog and BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY & JACK VS LAND ANEMONE ------------------------------------------------------------------------------- LAND ANEMONE'S STATS (no.304) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 29 | 4000 | 4900 | 1600 | NTH | NTH | NTH | NTH | NTH | NTH | WKN | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 48 | 41 | 700 | 52 | 1 | 84 | 55 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal PS Dark Break 2 - 100 | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Blood Sucker - VS one chr - phd, induces fallen 2. Inject Poison - VS one chr - phd, induces poison, 50% chance 3. Slumber Fog - VS one chr - induces sleep, 70% chance 4. Sweet Sigh - VS one chr - induces amnesia, 40% chance 5. Takes stock of the situation. - skips a turn - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [2.] hits for 80 dmg. This guy has insane MAG, though I don't see why it'd need it. If you look at its REA, you see a value of 1, meaning it'll always go last in every turn. And it should, because [1.] will KO one chr, if it connects. Otherwise it'll pelt you with sleep, poison, and amnesia status; along with fallen, of course. Otherwise the boss isn't that hard in terms of dealing dmg, but statuses are what can do you in, if you're not careful. So... Rudy Boosted Shell or Gatling Raid, Jack Speed Fang and Cec Spectre or Flash Hit. If there's somebody you want to catch up on levels, use a Lucky Card on that chr. And throw Gella card at the boss. Don't forget to heal/revive chrs if they get killed. The cheap tactic: throw Force Carrot on Cec and then summon correct elemental medium twice for huge damage. Be careful you don't accidentally summon an elemental medium that the boss absorbs. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F1: You have nailed PS DARK BREAK 2. After the battle conversation will occur. If the conversation doesn't start, you haven't talked to everybody in Barrier Shelter (this includes animals!). - 1st selection "Saint Centaur" <--- choose this "Rosetta Town" "Court Seim" - 2nd selection "Bypassed using a tunnel" "Bypassed hiding among humans" <--- choose this "Flew over" - 3rd selection "Nobody finds you?" "You can blend in with a crowd?" <--- choose this "There's no border in the sky?" - 4th selection "Penetrated through the border" "Were here all this time" "Came in along with humans" <--- choose this - 5th selection "Humans led the monsters in" "Humans morphed into monsters" <--- choose this "The monsters followed the humans" Jane and Magdalen join the party temporarily again. For a moment you cannot save your progress. Exit N. F12: Go N, talk to person blocking N exit, win an event battle. Though the boss music plays, the enemy will keel over soon. Exit N. F13: Say hello to my little friend... BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, JANE, RUDY, JACK & MAGDALEN VS MAGIC QUARTER KNIGHT, 3x BASTIS & 3x ESPERANZA ------------------------------------------------------------------------------- MAGIC QUARTER KNIGHT'S STATS (no.023) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 30 | 4000 | 4500 | 3000 | WKN | ACT | HLV | NTH | HLV | NTH | NTH | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 172 | 46 | 194 | 66 | 57 | 128 | 59 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 100 - Steal none | Mega Berry - 100 - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack Order - VS one chr - phd 2. Shooting Order - NATT VS one chr - mgd 3. Alhazad Symphony - NATT VS all chrs - mgd 4. Revival Charge - revives whole row of Bastis or Esperanzas once you wipe out either 5. Ridicule - skips a turn ------------------------------------------------------------------------------- BASTIS' STATS (no.211) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 30 | 400 | 150 | 100 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 62 | 165 | 60 | 1 | 84 | 135 | 87 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 50 - Steal none | Potion Berry - 100 - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Do Nothing - skips a turn ------------------------------------------------------------------------------- ESPERANZA'S STATS (no.049) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 30 | 400 | 150 | 100 | RST | RST | RST | RST | RST | RST | RST | RST - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 56 | 1 | 71 | 107 | 84 | 99 | 97 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 50 - Steal none | Potion Berry - 100 - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Do Nothing - skips a turn - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Main boss' [1.] hits for 250 dmg, [2.] for 250 dmg, [3.] does 350 dmg to all. TUTORIAL: Bastis and Esperanzas give main boss immunity to damage. If the following amount of sidekicks is alive: - 3 Bastis: main boss reduces physical dmg by 100% - 2 Bastis: main boss reduces physical dmg by 66% - 1 Bastis: main boss reduces physical dmg by 33% - 0 Bastis: main boss takes full dmg from physicals - 3 Esperanzas: main boss reduces magical dmg by 100% - 2 Esperanzas: main boss reduces magical dmg by 66% - 1 Esperanza: main boss reduces magical dmg by 33% - 0 Esperanzas: main boss takes full dmg from magicals Bastis are on main boss' left - these are vulnerable to magicals. Esperanzas are on main boss' right - these are vulnerable to physicals. Same battle as the one you fought back in Seim, only different party members, and increased boss stats. Same strategy will apply. Steal Mega Berry from main boss, and you may wish to farm Potion Berries from sidekicks. Now for as long as all sidekicks are alive, boss is immune to damage. Reduce both rows of sidekicks to one only, and then unload at main boss. Main boss will use [3.] on each 4th or 5th turn, so don't be caught off-guard. If you need to heal, do so - don't neglect your chances of survival. I was using Rudy, Cec and Jack for battling party, simply because I am used to them (that and I didn't equip any PS on Jane or Magdalen). So... Rudy Boosted Shell or Gatling Raid, Jack Speed Fang and Cec Crush or Terra Roar. If there's somebody you want to catch up on levels, use a Lucky Card on that chr. And throw Gella card at the boss. Don't forget to heal/revive chrs if they get killed. Jane's Follow Me!, when used, allows both other vanguard chrs to execute their actions immediately after Jane. Also use Jane to Mystic a Lucky Card. Your choice who's on the receiving end. Adam C. contributed the following tip: PRE-BATTLE: 1. Have Jack master Strike Buddy. That way, when used with Accelerator, he can kill all of the Magic Quarter Knight's Esperanzas in one hit (Magdalen can do the same with Heaven's Wrath, but why not use a character that will be in the party forever to get the important experience bonus boost?). 2. Equip Jack with the PS FP Advance so he can start with Accelerator right away (I was around level 37 when I took on the boss, so no worries about reaching the 25% mark right off the bat). 3. Also equip Jack with a few MP boosts so he can have more chances to use Strike Buddy. BATTLE: 1. I started the battle off with Jane, Jack, and Cecilia. I had Jane do physical attacks on the Bastis to build up her FP. I also had Cecilia use Devastate on a Bastis while Jack used Accelerator - Strike Buddy on the Esperanzas. 2. Once Jane reached 25% FP, I had her use Mystic - Lucky Card on the current party. Because Jack should have killed all of the Esperanzas, the Magic Quarter Knight will not attack and focus himself on reviving the fallen Esperanzas. 3. I switched out Jack and Cecilia for Magdalen and Rudy. While Jane was rebuilding her FP, I had Rudy do normal attacks on the Bastis while Magdalen used Heaven's Wrath on the Esperanzas. 4. After using Jane's Mystic - Lucky Card on Magdalen and Rudy, I replaced her with Cecilia and replaced Magdalen with Jack. From this point on, I had Jack concentrate all of his Accelerator - Strike Buddy attacks on the Esperanzas while Cecilia and Rudy attacked the Bastis (Cecilia used Devastate while Rudy used normal shots). 5. Once Cecilia's MP was drained, I replaced her with Magdalen. Again, I had Jack focus his Accelerator - Strike Buddy on the Esperanzas and had both Magdalen and Rudy do physical attacks on the Bastis (NOTE: Whenever I needed Jack to rebuild his FP, I would have him do physical attacks on the Bastis. If you have him and Magdalen focus on killing one, then Jack usually will be the one to get the Bonus EXP. Rudy should be able to kill one with his own basic shots). 6. After getting Jack's MP down to 0 (which will take a LONG time if Strike Buddy has been mastered and it only takes 1 MP to use) and if this pattern was followed throughout, then it's time to start attacking the Magic Quarter Knight. To lower its defense, have Magdalen use some of his remaining MP on casting Heaven's Wrath on the Esperanzas while ignoring the Bastis. On the same turn as Magdalen using Heaven's Wrath, have Rudy Lock-On and use Gattling Raid on the Magic Quarter Knight. Over 7,000 HP should be taken off and the battle should come to an end right there. These were my stats after the battle: EXP: 48,000 Gella: 16,000 Bonus EXP Rudy: 9.9 Jack: 9.9 Cecilia: 4.9 Jane: 3.0 Magdalen: 7.0 These were the changes in leveling I experienced: Jack - From 36 to 52 Rudy - From 38 to 53 Cecilia - From 36 to 45 Jane - From 36 to 41 Magdalen: From 37 to 48 CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F13: After the battle watch the story scenes. You've reclaimed Rune Drive - Nicholli will install it in WOMD. And now you have charged WOMD to its full potential! REFERENCE: WildArms0402-WildArms0404 TUTORIAL: The new power WOMD has gained is obliterating specific rocks you've seen on the world map (one such rock is just N from Seim). Press Square to engage punching mode. Meh, you need to go back to Shelter, as there's one more chest to claim. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D15 - BARRIER SHELTER [X: 4400, Y: 13100] Enemies : none Items : ITEM LIST ID - #IL036 [ ] 005. PS MP Up 2 - CH Chests : 4 (4 cleared, 0 remain) Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Exit W. F2: Exit W. F4: Get PS MP UP 2. Exit E. F2: Exit E. F1: Exit S to world map and retrace to Seim. REFERENCE: WildArms0405 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T11 - COURT SEIM [X: 5300, Y: 14375] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Magic guild - dissolve Crush, bind Revive and Fire. Back to world map. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ITEMS & GELLA ON WORLD MAP (31 out of 76 items cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section World Map Items - you can nail 1 item from 28.: 1000 GELLA. REFERENCE: WildArms0406-WildArms0407 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PUZZLE BOX SUBQUEST (9 out of 30 chests cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section Puzzle Boxes - at this point in the game you can complete PB#09. Thus you will claim these items: 3x FORCE CARROT. REFERENCE: WildArms0408-WildArms0410 That is all we can do at this point. Are you ready to engage the head honcho? Check your items, skills, magic bound, SC, etc. At this point of game suggested level is 32 (it is the level of Photosphere's boss). When you're prepared, board WOMD and cross the shallow waters N of Seim to enter snowy areas. Punch away the rocks blocking access to Photosphere and then uncover it. So much for that super shield, hehehe. REFERENCE: WildArms0411-WildArms0412 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D17 - PHOTOSPHERE [X: 5500, Y: 20275] Enemies : no.307, no.309 (BOSS), no.273 (BOSS), no.018 (BOSS) Items : ITEM LIST ID - #IL038 [ ] 001. Teardrop (finally!) - AU [ ] 002. PS Ice Break 3 - AU [ ] 003. EX File Key - AU Chests : none Duplos : none needed Level : when bosses are killed, lv34 Features: inn (temporary) Notes : - make sure you fight at least one "unit" of enemy no.307, and that you kill one of its kin, so that its entry appears in Monster Book - this is one time only dungeon! - if you miss your chance to fight enemy no.307, know that you can encounter it later in the game in other dungeon (Forest Prison) - enemy no.307 has a skill "Rule of Vengeance" for Download; however, since Emma is not with you at this point in the game, you can't get it yet - you'll need to snatch it from Forest Prison encounter -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Loop around the room, step on the switch at the end of the loop, Change Staff red gems to cross the chasm, exit E. F2: Yay, let's play. You need to turn the whole pattern in red color. Stepping on single switch will trigger all connecting switches as well. They alternate between blue and red. Simple concept. | 1 | 2 | 3 --|---|---|---| Step on switches in this order: A | a | b | | - c --|---|---|---| - f B | c | d | e | - b --|---|---|---| - e C | | f | g | - d - BINGO! --|---|---|---| F2: Exit N. F3: Loop around the room and win an event battle. Before you go down W corridor, look at the side walls. Those lasers are new type of trap and will zap you as you pass by. You'll need to dash to avoid taking damage. Exit W. F4: Letting the searchlight spot you will trigger event battle, upon which you will be returned to the entrance of the room. Exit SW. F5: Loop around the room and exit N. F6: Dash! Exit N. F7: Loop around the room, win an event battle, dash towards N exit. F8: Another of those puzzles. | 1 | 2 | 3 --|---|---|---| Step on switches in this order: A | a | b | c | - f --|---|---|---| - b B | d | | e | - e - BINGO! --|---|---|---| C | f | g | h | --|---|---|---| F8: Exit E. F9: Small scene. Exit SE. F10: Loop around the room, avoid the searchlight, see another scene, exit E. F11: Dash! Exit E. F12: Exit S. F13: The console on S end of the room acts as an inn. Very handy. You just need to avoid the searchlight while going there. Exit N. F12: Loop around the room, avoid the searchlight, exit NW. F14: You have obtained TEARDROP! Yahoo. Exit W. F15: Dash! All the way to the W end until you bump into the door. Turn around and dash past one laser only. Rotate the camera a bit to notice a weird switch. Dash into it to open W door. Exit W. F9: Now save your game! Exit N. F16: Here comes tincan numero one! BANANAS! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY & JACK VS LOLITHIA ------------------------------------------------------------------------------- LOLITHIA'S STATS (no.309) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 31 | 5800 | 6500 | 2500 | NTH | NTH | WKN | ACT | NTH | NTH | WKN | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 210 | 190 | 123 | 72 | 50 | 201 | 71 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal PS Ice Break 3 - 100 | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Gigantic Stomp - VS one chr - phd 2. Cold Sleep - IATT VS one chr - ice mgd, induces sleep, 35% chance 3. Magnetic Molecular Movement - IATT VS all chrs - ice mgd 4. Freezing Zone - all combatants - ice damage doubled, fire damage halved; boss also gains Active Element status - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - [1.] does 450 dmg, [2.] does 200 mgd, [3.] deals 250 mgd to all. A serious challenge. Before battle whip on PS Ice Breaks and PS Silver Harps, if you have any. You'll likely get shot with [2.] on first turn, and [4.] being used on 4th turn. TUTORIAL - Element Zones. When these are used, one element's damage is doubled, and opposing element's damage halved. In this case, ice damage is enhanced, and fire damage halved. Zones last 4 turns. Cool music. I like it how many specific battles have their own tune. Anyway, hav Cec cast Protect to reduce mgd, then pop Fragile onto Lol, and now assign Cec to healing, or reapplying Protect. Jack and Cec are bound to go before Lol does, and Rudy only meets REA of 50 when he's lv31. In any case, I don't think you'll have troubles healing, just don't forget about Protect. Once [4.] is cast, have only one chr attacking, other two heal. Doubled ice damage, don't forget! So... Rudy Boosted Shell or Gatling Raid, Jack Speed Fang (other FD are simply too costly!) and Cec (when not healing) Fire or Fiery Rage. If there's somebody you want to catch up on levels, use a Lucky Card on that chr. And throw Gella card at the boss. Don't forget to heal/revive chrs if they get killed. The cheap tactic: throw Force Carrot on Cec and then summon correct elemental medium twice for huge damage. Be careful you don't accidentally summon an elemental medium that the boss absorbs. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F16: Job's done for a PS ICE BREAK 3. Exit N. F17: Loop around the room, step on the switch at the end of the loop, Change Staff red gems to cross the chasm, exit W. F18: One more puzzle. | 1 | 2 | 3 | 4 | 5 --|---|---|---|---|---| Step on switches in this order: A | | | a | | | - g --|---|---|---|---|---| - f B | | b | c | d | | - c --|---|---|---|---|---| - i C | e | f | g | h | i | - m - BINGO! --|---|---|---|---|---| D | | j | k | l | | --|---|---|---|---|---| E | | | m | | | --|---|---|---|---|---| F18: Exit N. F19: You can return to the console at F13 to refresh your team, if need be. Save your game! Go N and examine N door. If ready, choose first option to engage the leader of this pile of junk. DONKEY KONG! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY, & JACK VS QUARTER KNIGHTS' LEADER & 2x AMADEUS ------------------------------------------------------------------------------- QUARTER KNIGHTS' LEADER'S STATS (no.273) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 32 | 6800 | 7000 | 5000 | HLV | HLV | HLV | HLV | HLV | HLV | ACT | ACT - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 58 | 98 | 103 | 25 | 73 | 125 | 123 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal EX File Key - 100 | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Als-Magna - DATT VS all chrs - dark mgd 2. Phatima's Miracle - LATT VS all chrs - light mgd 3. Vinculum Animae - revives one or both KO-ed Amadeus ------------------------------------------------------------------------------- AMADEUS' STATS (no.018) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 28 | 500 | 200 | 150 | NTH | NTH | NTH | NTH | NTH | NTH | NTH | WKN - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 54 | 55 | 83 | 64 | 101 | 83 | 106 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 50 | 55 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Dispel - VS one chr - shatters most of positive statuses 2. Hyperion Blaster - NATT VS one chr - nemgd 3. Radiant Light - NATT VS one chr - nemgd, induces amnesia, 20% chance 4. Melancholy Ray - NATT VS one chr - nemgd, induces helpless, 20% chance 5. [innate Defend ability] - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Main boss' [1.] hits for 250 dmg to all, [2.] for 250 dmg to all as well. All of sidekicks' offensive moves deal 150 dmg to one. Pop a cap into few Amadeus asses, so main boss may waste turns in reviving them. Amadeus has annoying habit to intercept physicals aimed at main boss, so it takes damage instead. Main boss halves most elements, and has active property for light and dark, while Amadeus is weak to dark only. So if Cec is decently trained in magic, chuck Darkness on it. Before battle equip PS Olive Branches, PS Dark Breaks and PS Ray Breaks to reduce damage from those attacks and to possibly prevent helpless. Bother not with positive statuses, as Amadeus knows Dispel and will likely shatter the bonuses. Definitely put Fragile on main boss and then: Rudy Boosted Shell or Gatling Raid, Jack Speed Fang and Cec heals, Darkness on Amadeus or removing bad status. If there's two chrs that need healing, get both Jack and Cec to do so. Throw Gella card at the boss, and Lucky Card on whoever you think needs to catch up in levels. Don't forget to heal/revive chrs if they get killed. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- Wootage - we bagged EX FILE KEY (4th). You can save your game, if you wish. REFERENCE: WildArms0413-WildArms0415 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410] Enemies : none Items : ITEM LIST ID - #IL007 [ ] 008. Crest Graph (16th, behind Duplo door) - CH [ ] 009. 2000 gella (behind Duplo door) - CH [ ] 010. 500 gella (behind Duplo door) - CH Chests : 6 (3 cleared, 3 remain) Duplos : 4 needed (1 used, 3 remain) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- We're back at the castle. You'll be asked a question - pick first choice. When you exit the meeting room, go two screens W to find that Duplo door. Use up a Duplo it (we've used up all of them again), and enter the room. Hm, many chests - get CREST GRAPH (16th), 2000 GELLA, & 500 GELLA. Well, nothing else is going on at the castle, so return to Adlehyde. REFERENCE: WildArms0416-WildArms0418 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Give Tom Bar item you nabbed, as well as 2000 gella (takes four random battles to be rebuilt). Talk to Dominique, girl in front of item shop to be given the LOCATION OF DEVIL'S PLAYGROUND. You cannot go there yet, however. Stop by magic guild and bind Retaliate. There's few treasures we can nail now, since we have Teardrop. Sail to Elw Pyramid 5. REFERENCE: WildArms0419 TUTORIAL: I don't know if it's been scripted so, but when I was fighting red "!" battles (not when ENG was empty!) from now on, many of them were "Danger!" battles. So yeah, you may wanna be careful. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELW PYRAMID #EP5 [X: 9400, Y: 4200] Enemies : none Items : ITEM LIST ID - #IL025 [ ] 001. PS SOS Auto Guard (behind Teardrop door) - CH [ ] 002. Hospital (behind Teardrop door) - CH Chests : 2 (2 cleared, 0 remain) Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go N, use Teardrop on the door, exit N. Get PS SOS AUTO GUARD, & HOSPITAL. Exit S. Ascend the stairs, and exit N. Step into the teleport. REFERENCE: WildArms0420-WildArms0421 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELW PYRAMID #EP6 [X: 23500, Y: 15800] Enemies : none Items : ITEM LIST ID - #IL026 [ ] 001. PS Counter Up 1 (behind Teardrop door) - CH [ ] 002. 2x Duplicator (behind Teardrop door) - CH Chests : 2 (2 cleared, 0 remain) Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Exit S. Drop off, use Teardrop on the door, exit N. Get PS COUNTER UP 1, & 2x DUPLICATOR. Exit S. Exit S to world map. You're in vicinity of Guardian Temple, and there was a Duplo door there as well, so let's clear it out. REFERENCE: WildArms0422-WildArms0423 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D08 - GUARDIAN TEMPLE [X: 21460, Y: 13900] Enemies : no.137, no.303 Items : ITEM LIST ID - #IL014 [ ] 015. PS Resist Up 2 (behind Duplo door) - CH [ ] 016. Alter Part (behind Duplo door) - CH Chests : 10 (10 cleared, 0 remain) Duplos : 1 needed (1 used, 0 remain) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Use a Duplo on W door, exit W. F2: Get PS RESIST UP 2, & ALTER PART. Exit W. F1: Exit S to world map. REFERENCE: WildArms0424-WildArms0425 Trounce over to Baskar via all Elw Pyramids. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T05 - BASKAR VILLAGE [X: 20000, Y: 3800] Enemies : none Items : ITEM LIST ID - #IL015 [ ] 010. PS SOS FP Up (behind Teardrop door) - CH Chests : 1 (1 cleared, 0 remain) Duplos : none needed Features: inn is no longer available -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go to the altar in N part, and use Teardrop on the door below it (rotate the camera to see it). Get PS SOS FP UP. Now return to your ship. REFERENCE: WildArms0426 There is a remaining chest in Sealed Library. Curan Abbey next destination. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go W, then N, and take W exit from the courtyard. Use Teardrop to enter Sealed Library dungeon. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D03 - SEALED LIBRARY [X: 17600, Y: 15880; inside Curan Abbey] Enemies : no.225, no.245 Items : ITEM LIST ID - #IL005 [ ] 007. PS Life Charger (behind Duplo door) - CH Chests : 5 (5 cleared, 0 remain) Duplos : 1 needed (1 used, 0 remain) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Exit N. F2: Down the ladder, and use a Duplo on W door. F3: Get PS LIFE CHARGER. Exit E. F2: Ascend the ladder, exit S. F1: Ascend the stairs, use Teardrop on the insignia, return to Curan Abbey. REFERENCE: WildArms0427 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Depart for world map and return to Adlehyde. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Give Tom Hospital you nabbed as well as 3000 gella (takes four random battles to be rebuilt). Now that we completed all optionals at this point, board the ship and sail to Rosetta. REFERENCE: WildArms0428 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900] Enemies : none Items : ITEM LIST ID - #IL030 [ ] 005. Dragon Scale (after certain event) - PR Chests : none Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enter Harvey's and talk to him - LOCATION OF DRAGON SHRINE is revealed, and you will get DRAGON SCALE as well. Exit to world map and drop by Secret Garden. REFERENCE: WildArms0429 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Take the Heal Berry harvest and now put Nectar in all seven flowerbeds. Do not sacrifice any of the Nectars that are in your inventory, though. Leave for the map and board your ship. Remember the water vortex SW from Rosetta? Sail there now, and use Dragon Scale to be teleported to next dungeon. REFERENCE: WildArms0430 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D18 - DRAGON SHRINE [X: 12300, Y: 9650] Enemies : no.283, no.068, no.029, no.275, no.319 (BOSS) Items : ITEM LIST ID - #IL039 [ ] 001. Jump Boots Tool - CH [ ] 002. Revive Fruit - CH [ ] 003. Lucky Card - CH [ ] 004. River Orb - CH [ ] 005. 5x Thunder Gem - CH [ ] 006. Ocean Orb - CH [ ] 007. Force Carrot - CH [ ] 008. Alter Part - CH [ ] 009. PS Ice Break 2 - CH [ ] 010. Mountain Orb - CH [ ] 011. Sky Orb - CH [ ] 012. 3000 gella - CH [ ] 013. Gella Card - CH [ ] 014. Duplicator - AU [ ] 015. Crest Graph (17th, Mimic) - CH [ ] 016. 3x Potion Berry - CH [ ] 017. PS Olive Branch 2 - CH [ ] 018. Gimel Coin - CH Chests : 22 (17 cleared, 5 remain) Duplos : 5 needed (0 used, 5 remain) Level : when boss is killed, lv35 Notes : you cannot exit the dungeon until you defeat the boss -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Use green gem behind to save your game and to recover team's strength. Dropp off E ledge, exit NE. Note the jump panel - Jump Boots needed, and you will get them soon. F2: Exit SW. F3: Get JUMP BOOTS TOOL. TUTORIAL: Jump Boots allow Jack to trigger floor switches, which won't operate by simply standing on them, and instead require an extra "umph" to convince them otherwise. You can also use Jump Boots on special jump panels, which will then propel you on certain spots, which cannot be reached in any other way. And finally, if you see a grating above you that cannot be reached by simply pressing Action, Jump Boots may give you extra height needed. F3: We don't have any Duplos at this moment, so exit W. F2: Drop off N once, and Jump Boots the floor switch to open two passages. Drop off N twice, exit NE. F4: Step on N grating, and drop off to ground below. Grab onto S grating and hoist up - get REVIVE FRUIT, & LUCKY CARD. Drop off to middle ground, and use Jump Boots to grab onto middle grating - hoist up and exit NE. F5: Get RIVER ORB, then exit W. F4: Onto middle grating, drop off to ground below, cling onto N grating, hoist up, exit W. F2: Exit NW. F6: Read the slab, take W branch, get 5x THUNDER GEM, exit SW. F7: There are three jump panels - Jump Boots the E one to get across the wall. Exit S. F8: Get OCEAN ORB. Exit N. F7: Jump Boots the panel to get across, exit N. F6: Take E branch, get FORCE CARROT, exit NE. F11: Get ALTER PART, & PS ICE BREAK 2. Mighty Gloves mode! NORTH DIRECTION | 1 | 2 | 3 | 4 --|-----|-----|-----|-----| OBS - obstacle A | SW1 | SW2 | SW3 | SW4 | SW - floor switch --|-----|-----|-----|-----| BL - block B | BL1 | BL2 | BL3 | BL4 | --|-----|-----|-----|-----| Go like this: C | BL5 | BL6 | BL7 | BL8 | - BL6 from C2 on D1 --|-----|-----|-----|-----| - BL7 from C3 on D4 D | SW5 | SW6 | SW7 | SW8 | - BL8 from C4 on C2 --|-----|-----|-----|-----| - BL8 from C2 on E2 E | OBS | | | OBS | - BL5 from C1 on D2 --|-----|-----|-----|-----| - BL5 from D2 on E3 - BL2 from B2 on C3 - BL3 from B3 on A4 - BL4 from B4 on A3 - BL1 from B1 on A2 - BL2 from C3 on B2 - BL2 from B2 on A1 - BL8 from E2 on D3 - BL5 from E3 on D2 - BINGO! Tadaah! F11: Exit E. F12: Get MOUNTAIN ORB. Exit W. F11: Exit S. F6: Take N branch, exit NW. F9: Step on S switch to spawn 8 red gems. Change Staff them all, then Jump Boots the panels to reach W exit. F10: Get SKY ORB. Exit E. F9: Exit E. F6: Go to the center of the room - on the pillar in the middle there are four dragon heads, and each one takes one pearl. Clue: "The sky stands above the mountain. The river goes from mountain to the sea." So: - W dragon head (as it's the lowest) gets Ocean Orb - S dragon head gets River Orb - E dragon head gets Mountain Orb - N dragon head (as it's the highest) gets Sky Orb N exit will open, so exit N. F13: Exit SW. F14: Oooh boy. NORTH DIRECTION | 1 | 2 | 3 | --|-----|-----|-----|-----| PN - panels in the basin A | PN1 | PN2 | PN3 | VL1 | VL - turnable valves --|-----|-----|-----|-----| B | PN4 | PN5 | PN6 | VL2 | VL1 turns PN3, PN4 & PN8. --|-----|-----|-----|-----| VL2 turns PN2, PN6 & PN7. C | PN7 | PN8 | PN9 | VL3 | VL3 turns PN1, PN5 & PN9. --|-----|-----|-----|-----| F14: Grab VL1 and rotate it anticlockwise (to the left) once. Grab VL2 and rotate it clockwise (to the right) once. Grab VL3 and rotate it clockwise (to the right) once. Now Jump Boots the S panel and you will land near three chests. Get 3000 GELLA, GELLA CARD, &... a Mimic is hiding in middle chest. Defeat it for DUPLICATOR, while chest itself spits out CREST GRAPH (17th). Loop around the room, and exit SE to reset the puzzle. F13: Return to F14. F14: Grab VL1 and rotate it anticlockwise (to the left) once. Grab VL2 and rotate it clockwise (to the right) once. Grab VL3 and rotate it clockwise (to the right) twice. Now Jump Boots the S panel and you will land near NE exit. Exit NE. F13: Jump Boots the panel to land on middle elevation. Exit E. F15: Get 3x POTION BERRY, PS OLIVE BRANCH 2, & GIMEL COIN. Exit W. F13: Save your game, drop off to the N, exit N. F16: May I have your attention, please? Why certainly, madam! *slips on banana* ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY, & JACK VS VALKYRIE QUARTER KNIGHT ------------------------------------------------------------------------------- VALKYRIE QUARTER KNIGHT'S STATS (no.319) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 33 | 5400 | 8000 | 5500 | NTH | HLV | ACT | WKN | NTH | NTH | HLV | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 204 | 111 | 78 | 65 | 220 | 148 | 128 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Azrael - (CATT) VS one chr - phd 2. Speed Fang - VS one chr - phd, dmg depends on user's REA 3. Maximum Risk - VS one chr - phd, dmg increases when user's low on HP 4. Burst Breaker - VS one chr - phd, also hits other targets in group 5. [innate Blocker, 60% chance] - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 250 dmg, [2.] for 250 dmg, [3.] is used every 3rd turn. She relies on physicals only, so cast Shield. Here's where Retaliate comes in handy - since boss' moves are all of physical nature, and if she attacks a chr on who Retaliate has been cast, boss will eat the damage instead. This especially serves when she uses [3.]. She can also counter your attacks, and has 60% chance of blocking physicals. You might wanna equip PS Defense Ups and PS HP Ups before battle. Boss is very speedy and is likely to go first, even before Jack. Save Jack's FP for emergency healing, and after Cec gives you under Shield, put Fragile on boss, and then start kicking her ass. Rudy Boosted Shell or Gatling Raid, Jack Speed Fang and Cec heals, or if healing isn't needed, Freeze. Throw Gella card at the boss, and Lucky Card on whoever you think needs to catch up in levels. Don't forget to heal/revive chrs if they get killed. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- You will return to your ship - and the vortex is now gone, meaning you can now sail to outer sea as well. But for starters, return to Rosetta. REFERENCE: WildArms0431-WildArms0452 TUTORIAL: Dragon Scale you still have in your inventory will allow you to return to Dragon Shrine anytime it is used from now on, but you need to be on the ship. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900] Enemies : none Items : ITEM LIST ID - #IL030 [ ] 006. Duplicator (after certain event) - PR Chests : none Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go to Harvey's and talk to him - he'll fork over DUPLICATOR. Drop by magic guild, dissolve Reflect, and bind Command Replay and Permanence. As of this point on, you can buy Teleport Gems by any item merchant in the world. REFERENCE: WildArms0453-WildArms0454 TUTORIAL: Teleport Gems will ease up traveling a great deal. This item allows you to instantly warp to any known town. Before we tackle more items, we'll first go and uncover out next destination, though - teleport to Seim. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T11 - COURT SEIM [X: 5300, Y: 14375] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enter the N house (inn function) and talk to the kid between the beds. He'll tell you of a LOCATION OF FORGOTTEN HOUSE (this place is found SE from Seim). When done, exit to world map - and now it is party time for clearing out the chests which are left over in dungeons. Lolithia's Coffin is first on the list. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D04 - LOLITHIA'S COFFIN [X: 20250, Y: 18220] Enemies : no.054, no.097 Items : ITEM LIST ID - #IL008 [ ] 010. PS Boom Break 2 (Jump Boots) - CH [ ] 011. PS Critical 1 (Jump Boots) - CH Chests : 10 (10 cleared, 0 remain) Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Exit N. F4: Exit N. F5: Exit N. F6: Exit N. F7: Exit N. F18: Exit N. F19: Exit N. F20: Jump Boots the two panels along N wall and get: PS BOOM BREAK 2, & PS CRITICAL 1. Exit S. F19: Exit S. F18: Exit S. F7: Exit S. F6: Exit S. F5: Exit S. F4: Exit S. F1: Exit S to world map. Next destination is Mountain Path - S entrance. REFERENCE: WildArms0455-WildArms0456 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D06 - MOUNTAIN PATH - N entrance [X: 20250, Y: 18220] DUNGEON #D06 - MOUNTAIN PATH - S entrance [X: 21400, Y: 16230] Enemies : no.191, no.267, no.306 Items : ITEM LIST ID - #IL011 [ ] 016. PS Remove Trap (Jump Boots) - CH [ ] 017. PS Gaia Stop 3 (Jump Boots) - CH Chests : 15 (15 cleared, 0 remain) Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Exit S. F2: Exit SE. F3: Exit E. F4: Exit SE. F5: On E side of the room stand on the wooden floor and use Jump Boots. It will drop down one level. Exit E. F7: Get PS REMOVE TRAP, & PS GAIA STOP 3. Exit W. F5: Exit W. F3: Drop off to the N, exit NW. F2: Exit N. F1: Exit N to world map. Now go to Milama. REFERENCE: WildArms0457-WildArms0458 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T04 - MILAMA VILLAGE [X: 21050, Y: 10970] Enemies : none Items : ITEM LIST ID - #IL012 [ ] 004. PS Angel Quill 2 (Mighty Gloves, Jump Boots) - CH [ ] 005. Duplicator (Mighty Gloves, Jump Boots) - CH [ ] 006. PS Olive Branch 2 (Mighty Gloves, Jump Boots) - CH Chests : 3 (3 cleared, 0 remain) Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enter NW house, whip on Mighty Gloves and turn the valve to seal off water flow in Milama, by rotating it clockwise (to the right). Now, directly S from magic guild in Milama are stairs leading town to the canal - with the water drained you can now get access. Jump Boots all the switches you find down here to get PS ANGEL QUILL 2, DUPLICATOR, & PS OLIVE BRANCH 2. Exit to world map and depart for Volcannon Trap. REFERENCE: WildArms0459-WildArms0461 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D13 - VOLCANNON TRAP [X: 14300, Y: 15930] Enemies : no.072, no.031, no.108, no.155, no.217 Items : ITEM LIST ID - #IL033 [ ] 017. PS Fire Break 3 (Jump Boots) - CH [ ] 018. PS Blocker 1 (Jump Boots) - CH [ ] 019. 10000 gella (Jump Boots) - CH Chests : 16 (16 cleared, 0 remain) Duplos : 1 needed (1 used, 0 remain) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Exit W. F8: Exit N. F9: Exit N. F5: Exit NW. F10: Jump Boots the switch on N end, exit E. F11: Get PS FIRE BREAK 3, PS BLOCKER 1, & 10000 GELLA. Exit W. F10: Exit S. F5: Exit SW. F9: Exit S. F8: Exit S. F1: Exit S to world map. Now go to Giant's Cradle. REFERENCE: WildArms0462-WildArms0464 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D14 - GIANT'S CRADLE [X: 11500, Y: 18900] Enemies : no.196, no.317 Items : ITEM LIST ID - #IL034 [ ] 012. 10000 gella (Jump Boots) - CH [ ] 013. PS Boom Break 3 (Jump Boots) - CH [ ] 014. 3x Small Flower (Jump Boots) - CH Chests : 13 (13 cleared, 0 remain) Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Exit N. F2: Exit W. F3: Step on SE switch to spawn 5 red gems, Change Staff them to get across the chasm, Jump Boots the jump panel in NW corner, exit SW. F4: Exit S. F5: Step on N switch to spawn 3 red gems, Change Staff them, then Jump Boots SW jump panel, and get 1000 GELLA, PS BOOM BREAK 3, & 3x SMALL FLOWER. Jump Boots NE jump panel, exit NE. F4: Exit N. F3: Step on NW switch to spawn 5 red gems, Change Staff them to get across the chasm, exit E. F2: Exit S. F1: Exit S to world map. REFERENCE: WildArms0465-WildArms0467 By now ambushes were starting to anger me... return to Adlehyde. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Exit to the NW. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410] Enemies : none Items : ITEM LIST ID - #IL007 [ ] 011. PS Surprise Guard (behind Duplo door, Duplo chest) - CH Chests : 6 (4 cleared, 2 remain) Duplos : 4 needed (2 used, 2 remain) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go to the room we unlocked before with a Duplo, ascend the ladder and use a Duplo on E-most chest. Don't mess up, please! Get PS SURPRISE GUARD. Return to world map and depart for Forgotten House now. Yeah, yeah, what about PB and world map items... this is next thing to do, but I'd like to get Giant's Ocarina first. Teleport to Seim and board the ship, who has appeared S from the town. Now with the ship sail to the beach at coordinates [X: 8400, Y: 13000]. Here get off the ship and loop around to the forest, where you perform SS for Forgotten House to show up. REFERENCE: WildArms0468-WildArms0469 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T12 - FORGOTTEN HOUSE [X: 6700, Y: 11850] Enemies : none Items : ITEM LIST ID - #IL040 [ ] 001. Nectar - CR [ ] 002. Mega Berry - CR [ ] 003. Potion Berry - BR [ ] 004. Potion Berry - BR [ ] 005. Giant's Ocarina - CH Chests : 1 (1 cleared, 0 remain) Duplos : none needed Level : lv35 Features: nothing Notes : nothing of importance Books : "Old Diary", "Caution: Elw's Shrine: 1", "Caution: Elw's Shrine: 2", "The Call of the Merciless Moon", "The Decay of the World Tree", "De La Metalica" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go around the house and bash the crates for NECTAR, & MEGA BERRY. Magic Staff the animals for some scoop, then enter the house. Get POTION BERRY, & POTION BERRY from two barrels, then ascend the stairs. Use the weighing scales near the window to lower the barrier (OMG, like Rudy couldn't simply jump over), and then get GIANT'S OCARINA. Read the book, then exit to world map. REFERENCE: WildArms0470-WildArms0474 TUTORIAL: With Ocarina in your possession, you can now summon WOMD to your current location. WOMD cannot be summoned if you're in forest, or other unsuitable ground WOMD cannot walk on. Now we're talking. Teleport to Seim. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T11 - COURT SEIM [X: 5300, Y: 14375] Enemies : none Items : ITEM LIST ID - #IL035 [ ] 011. Gimel Coin (after certain event) - PR Chests : 1 (1 cleared, 0 remain) Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go talk to the kid who told you of Forgotten House - this time he will give you GIMEL COIN. Exit to world map. REFERENCE: WildArms0475 Um, I wanna clear Devil's Playground stuff first as well, then we really go after items and PB, okay? Teleport to Baskar. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T05 - BASKAR VILLAGE [X: 20000, Y: 3800] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Climb the ladder onto the roof above chief's residence and enter the house up here. With Rudy in lead talk to Garmin inside to get LOCATION OF FALLEN SANCTUARY. Exit to world map. Now sail to S most continent - a green dot is signaling there. That is where Devil's Playground is located. You can use Ocarina and board WOMD on your way to Arena. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T13 - DEVIL'S PLAYGROUND [X: 16000, Y: 1785] Enemies : none Items : ITEM LIST ID - #IL041 [ ] 001. Migrant Seal (9th) - SHOP [ ] 002. Witch: Ep. 5 - CH Chests : 1 (1 cleared, 0 remain) Duplos : 6 needed (1 used, 5 remain) Level : lv35 Features: item shop, memory bird, inn, arena challenger subquest Notes : nothing of importance People : Rose, Lucile, Henry, Alejandro, Ichabod, Amanda, Sam, Judy, Connie, Nomar, Pegucchi Books : "Future Devil Registration" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Item merchant first... ITEM +-+-+-+-+-+-+-+-+-+-+-+-+ ARENA'S ITEM SHOP -+-+-+-+-+-+-+- PRICE IN GELLA Teleport Gem | 1000 PS Blue Circlet 1 | 5000 PS Resist Up 1 | 8000 Migrant Seal (1 only!) | 10000 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Buy MIGRANT SEAL (9th)! Ascend the stairs and take NW exit. On next screen take another NW exit. Now use a Duplo on the magic door and continue - on next screen get WITCH: EP. 5 from the chest. Also, you can begin Arena Challenger subquest. Refer to Devil's Playground section for details. I was lv35 at this time and was owned in Novice League rather easily. Besides, it's not like the prizes are worth it... When we're higher level, we'll show them. Exit to world and let the item hunt continue! I *highly* recommend you clear out PB#10 first, though. REFERENCE: WildArms0476-WildArms0478 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PUZZLE BOX SUBQUEST (10 out of 30 chests cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section Puzzle Boxes - at this point in the game you can complete PB#10. Thus you will claim these items: PART SCOPE. REFERENCE: WildArms0479-WildArms0480 TUTORIAL: With this item in your inventory, there is now a chance you may win Alter Part as battle spoils after random battle has ended. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ITEMS & GELLA ON WORLD MAP (51 out of 76 items cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section World Map Items - you can nail (11 + 9) items from 29.-39., and 60.-68. Thus you will now be in possession of following items: SHINING STAR, GIMEL COIN, 3x MEGA BERRY, 3000 GELLA, PS REMOVE TRAP, DUPLICATOR, ICE CRYSTAL, NECTAR, LVL APPLE, 3000 GELLA, SMALL FLOWER... phew, wheeze... DUPLICATOR, 3x GELLA CARD, PS CLEAR CHIME 2, 3x GIMEL COIN, DUPLICATOR, 5000 GELLA, 3x LUCKY CARD, ALTER PART, MIGRANT SEAL (10th). Yippee, I did it. REFERENCE: WildArms0481-WildArms0500 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PUZZLE BOX SUBQUEST (20 out of 30 chests cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section Puzzle Boxes - at this point in the game you can complete PB#11, PB#12, PB#13, PB#14, PB#15, PB#16, PB#17, PB#18, PB#20, PB#21. Thus you will claim these items: 5x NECTAR, LVL APPLE, MIGRANT SEAL (11th), PS OLIVE BRANCH 3, 10x GIMEL COIN, WITCH: EP. 6, 3x MEGA BERRY, 20000 GELLA, PS ASSIST BLITZ, & 5x LUCKY CARD, respectively. REFERENCE: WildArms0501-WildArms0523 *flexes muscles* Mmmkay, methinks we've improved our survival chances drastically. Right now we have four Duplos, and just as many Duplo chests from earlier dungeons that need to be still opened. However, all of those items inside are currently "meh" and you can do without them. Besides, we may need Duplos for future doors or chests... Go towards Fallen Sanctuary. From Seim you'll need to sail S and get off at the beach on [X: 3500, Y: 11000]. Walk thru the forest, and on other side use Ocarina. Board WOMD and cross shallow waters to the E, then perform SS near base of mountains to uncover Dead Sanctuary. REFERENCE: WildArms0524 SUPERTIP: Or not, hehe. On an island E from PB#10 you can rarely encounter Creeping Chaos enemy. This guy has 7000 HP, and drops 10000 EXP. The catch? It just loves throwing status changes at you. On the plus side, Chaos is an infinite source of Duplicators. On the bad side, you have only 12,5% chance of getting a Duplo after battle (guaranteed drop if you kill it with Lucky Shot, though). SUPERTIP: Now that Cec has Shining Star, IT IS TIME SHE ROCKS YOUR HOUSE. Shining Star, when invoked, gives Cec's magic spells group properties. So she can finally heal all team at once, attack one group of enemies, etc. Give Cec that PS FP Advance (award from PB#05), and when it's her turn, use Cec's FA and chuck correct elemental spell. Sayonara enemies. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D19 - FALLEN SANCTUARY [X: 5800, Y: 10100] Enemies : no.036, no.328, no.236 (BOSS), no.312 (BOSS) Items : ITEM LIST ID - #IL042 [ ] 001. Gimel Coin - CH [ ] 002. Wind Staff Tool - CH [ ] 003. Crest Graph (18th) - CH [ ] 004. Residence - CH [ ] 005. 5x Dark Gem - CH [ ] 006. Lucky Card - CH [ ] 007. FD Blade Pulse - OS [ ] 008. Gella Card - CH [ ] 009. PS Defense Up 3 (Duplo chest) - CH [ ] 010. 2x Revive Fruit - CH [ ] 011. Goddess Idol - OS [ ] 012. Lion Idol - OS [ ] 013. Dragon Idol - OS Chests : 9 (9 cleared, 0 remain) Duplos : 1 needed (1 used, 0 remain) Level : when bosses are killed, lv36 Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Occassionally you'll come upon stone tablets. Read them for clues on the puzzle at end of the dungeon. Exit NE. F2: Exit E. F3: Get GIMEL COIN, WIND STAFF TOOL, & CREST GRAPH (18th). TUTORIAL: Wind Staff is used to generate small tornadoes, which power up certain devices. Once activated, hold Square down for extended effect. Wind Staff may have other small uses as well... F3: Exit W. F2: Exit N. F4: To the W are some goodies - get RESIDENCE, 5x DARK GEM, & LUCKY CARD. Put Jack in the lead and nail FD BLADE PULSE. Jack's stats which increase are: DEF +10, RES +10, REA +10, EVA +10. TUTORIAL: Blade Pulse is souped up version of Strike Buddy. It is best used against airborne enemies, and if used with ACC, attacks one group of enemies. F4: As you go towards N exit, see the lowered bridge? Switch to Wind Staff and use it beneath the bridge to raise, thus allowing you to examine of the aforementioned stone tablets. Exit N. F5: Drop off toward N, read another tablet, then Wind Staff the bridge to raise it. Ascend W stairs, exit W. F6: To your W is another bridge that need a dose of Wind Staff, and you can also read another tablet here. Loop around, and exit N. F7: Get GELLA CARD, use a Duplo on middle chest and get PS DEFENSE UP 3, and finally 2x REVIVE FRUIT. Exit S. F6: Exit S. F8: Descend the stairs, read another tablet in the center, Wind Staff E bridge to raise it, then exit E. F2: Read final tablet, then drop off to the E, and exit N. F4: Exit N. F5: Drop off to the N, then loop around and cross the bridge, exit N. F9: Now, before you lose your temper like I did, I beseech you to use Radar. AHHA! Another switch! Still, this isn't like that particular puzzle in Wild Arms for PSX. Now then: - blue statue goes on E switch - red statue goes on S switch - orange statue goes on N switch - and your chr steps on W switch Tadaah! Exit N. F10: Save your game! Advance N. Darn, I ran out of bananas... ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY & JACK VS NEW QUARTER KNIGHT & DESIRE GUARDIAN ------------------------------------------------------------------------------- NEW QUARTER KNIGHT'S STATS (no.236) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 34 | 6500 | 8500 | 6000 | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 276 | 163 | 57 | 53 | 153 | 186 | 112 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 30 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Saber Fang - VS one chr - phd 2. Boomerang Dynamic - VS one chr - phd 3. Shadow Stitch - VS one chr - cancels chr's turn, if that chr hasn't acted yet 4. Flame of Desire - revives Desire Guardian if it becomes KO-ed ------------------------------------------------------------------------------- DESIRE GUARDIAN'S STATS (no.312) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 34 | 800 | 400 | 200 | HLV | HLV | HLV | HLV | HLV | HLV | WKN | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 166 | 56 | 263 | 64 | 210 | 153 | 134 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 30 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Black Fang - VS one chr - phd 2. Amnesia - VS all chrs - induces amnesia, 20% chance 3. Black Renegade - NATT VS all chrs - nemgd; more elements your chrs resist, higher the damage they'll take - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Main boss' [1.] hits for 300 dmg, [2.] for 500 dmg. Sidekick's [1.] does 250 dmg, while [3.] inflict 450 mgd to all (it's used each 3rd turn). It is useless to dispose of sidekick (but you do gain EXP and gella for each kill), as it will be revived when you KO it, so your big target is the main boss. Prior the battle equip all PS Defense Ups you may have obtained so far, otherwise you'll need to apply Shield. Oh, don't try going after sidekick only - main boss can both revive it and use an attack during one turn. Sidekick will go first, then Jack, then main boss, followed by other two chrs (if taking a look at REA stat, that is). So Cec does Shield, and then Heal magic when needed, reapplying Shield when it wears off. Also put Fragile on main boss to make it easier for Rudy to damage him. Jack should be alternating between healing and using Speed Fang, using ACC when necessary. Rudy should be using his strongest SC - in my case it was Gatling Raid (ARM holding 10 bullets, with 8 ATT upgrades). Disregarding that, a Lock-on Boosted Shell did about 1000 dmg to main boss, so six of them and he's history. Use Lucky Card on everybody. Don't forget to heal/revive chrs if they get killed. The cheap tactic: throw Force Carrot on Cec and then summon correct elemental medium twice for huge damage. Be careful you don't accidentally summon an elemental medium that the boss absorbs. Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA Material to invoke Shining Star, and have her cast Retaliate, which will now be cast at all three chrs at once. You'll need to keep feeding her Force Carrot or two every four turns so that she can keep invoking Shining Star's powers. And you'll sometimes need to make the manual order, so Cec goes last in turn, providing maximum protection for next turn. Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA Material to invoke Shining Star, and have her cast Command Replay, which will now be cast at all three chrs at once. By second turn she'll have enough FP for another round of Shining Star invoking, only this time cast Permanence. Now, all actions you do will be repeated at the end of turn (but same conditions must be met!). CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F10: Ha, I win. LOCATION OF DEMON'S LAB is revealed. Now examine the statues and nab GODDESS IDOL, LION IDOL, & DRAGON IDOL. Touch the crystal staff that has appeared to the S and bon voyage. REFERENCE: WildArms0525-WildArms0537 Teleport to Adlehyde. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Give Tom Residence and 1000 gella, then go fight 4 random battles to have another house repaired. Drop by magic guild, dissolve Devastate, and bind Crush and Vortex (you now have one offensive spell for each element). Next thing to do is depart for Surf. REFERENCE: WildArms0538 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T01 - SURF VILLAGE [X: 16000, Y: 21500] Enemies : none Items : ITEM LIST ID - #IL001 [ ] 012. EX File Key (Wire Hook, Magic Staff, Wind Staff) - PR Chests : 3 total (3 cleared, 0 remain) Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go and hook that post on W side of village, then find a chicken, who is running around in the grass. Magic Staff it, then Wind Staff it (keep the button pressed for little while!), then Magic Staff it again. EX FILE KEY (5th) is yours. Return to world map and teleport to Rosetta. REFERENCE: WildArms0539-WildArms0540 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900] Enemies : none Items : ITEM LIST ID - #IL030 [ ] 007. Crest Graph (19th, Wind Staff) - CLOSET Chests : none Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go to Harvey's again and enter the second room. Ascend the stairs and stand below the ceiling fan. Wind Staff it and a closet will open. Check it out for CREST GRAPH (19th). Drop by magic guild and bind Reinforce. You're almost unstoppable now. Swing by Secret Garden next. REFERENCE: WildArms0541 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Take whatever Nectars grew and sacrifice them to increase Nectar's growth rate. Done, now exit to world map. Hop on your ship and depart for Demon's Lab (SW from Seim). REFERENCE: WildArms0542 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D20 - DEMON'S LAB [X: 23250, Y: 19850] Enemies : no.027, no.251, no.329 Items : ITEM LIST ID - #IL043 [ ] 001. Small Flower - CH [ ] 002. Migrant Seal (12th) - AU [ ] 003. 2x Potion Berry - CH [ ] 004. Alter Part - CH [ ] 005. 5x Thunder Gem - CH [ ] 006. 3x Lucky Card - CH [ ] 007. SC Hound Mine - CH [ ] 008. 3x Gella Card - CH [ ] 009. PS HP Up 2 - CH [ ] 010. 3x Gimel Coin - CH [ ] 011. 2x Potion Berry - CH [ ] 012. 3x Revive Fruit - CH [ ] 013. 5000 gella - CH [ ] 014. Crest Graph (20th) - CH Chests : 13 (13 cleared, 0 remain) Duplos : none needed Level : lv36 Notes : after you kill the boss, you will temporarily be unable to return to Filgaia; should there be any pressing business you need to attend to, turn back now -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Exit NE. F2: Wind Staff the globe on E side to open up SE door. All you'll find there is a red crystal, which hides an optional boss, and we need Guitar for that. Exit N instead. F4: Don't step on the switch, instead go on and cross over submerged stone in the floor. Now turn around and throw Hanpan at the switch (after a while stones and switches reset). Get SMALL FLOWER, exit NE. F5: Upstairs and exit N. F6: Cool, a puzzle. NORTH DIRECTION | 1 | 2 | 3 | 4 | 5 | 6 | 7 --|-----|-----|-----|-----|-----|-----|-----| OBS - obstacle A | | | | | | | | --|-----|-----|-----|-----|-----|-----|-----| B | | OBS | | | OBS | | | --|-----|-----|-----|-----|-----|-----|-----| C | | | | | | | | --|-----|-----|-----|-----|-----|-----|-----| D | | | OBS | | | OBS | | --|-----|-----|-----|-----|-----|-----|-----| E | | | | | | | | --|-----|-----|-----|-----|-----|-----|-----| F6: Go like this (you begin at C1!): C1, B1, A1, A2, A3, B3, C3, C2, D2, D1, E1, E2, E3, E4, D4, C4, B4, A4, A5, A6, A7, B7, B6, C6, C5, D5, E5, E6, E7, D7, C7 - BINGO! Tadaah! Exit NW. F7: Talk to the guy behind the monitor and win an event battle. You will be awarded with MIGRANT SEAL (12th)! After the battle examine the monitor and choose first option to power it down (this is needed to get access to the boss). Exit SE. F6: Exit S. F5: Exit NW. F8: Get 2x POTION BERRY, & ALTER PART, drop off the ledge, exit NW. F9: Get 5x THUNDER GEM, & 3x LUCKY CARD, then bomb the grey chest and get SC HOUND MINE. TUTORIAL: This SC attacks one group of enemies, and is stronger than Solid Frame. F9: Exit SW. F10: Exit N. F11: Another puzzle. NORTH DIRECTION | 1 | 2 | 3 | 4 | 5 | 6 | 7 --|-----|-----|-----|-----|-----|-----|-----| OBS - obstacle A | | | | OBS | | | | --|-----|-----|-----|-----|-----|-----|-----| B | | OBS | | | | | | --|-----|-----|-----|-----|-----|-----|-----| C | | OBS | | | OBS | OBS | | --|-----|-----|-----|-----|-----|-----|-----| D | | | OBS | | | OBS | | --|-----|-----|-----|-----|-----|-----|-----| E | | | | | | | | --|-----|-----|-----|-----|-----|-----|-----| F11: Go like this (you begin at C1!): C1, B1, A1, A2, A3, B3, C3, C4, B4, B5, A5, A6, B6, B7, A7. Now drop off the ledge to the E! Ascend E stairs so you step on C7, then D7, E7, E6, E5, D5, D4, E4, E3, E2, D2, D1, E1 - BINGO! Tadaah! Exit NE. F12: Talk to the guy behind the monitor and win an event battle. After the battle examine the monitor and choose first option to power it down (this is needed to get access to the boss). Exit SW. F11: Exit S. F10: Loop around the room, get 3x GELLA CARD, & PS HP UP 2, exit SW. F13: Talk to the guy behind the monitor and win an event battle. After the battle examine the monitor and choose first option to power it down (this is needed to get access to the boss). Exit S. F14: Get 3x GIMEL COIN, 2x POTION BERRY, & 3x REVIVE FRUIT. Exit SE. F15: Get 5000 GELLA, & CREST GRAPH (20th). Now talk to the guy behind the monitor and win an event battle. After the battle examine the monitor and choose first option to power it down (this is needed to get access to the boss). We nailed all chests in this dungeon, and we have a frest Crest Graph. Exit SE. F1: You're back on start, so exit S and return to world map, then teleport to nearest magic guild (Milama). REFERENCE: WildArms0543-WildArms0556 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T04 - MILAMA VILLAGE [X: 21050, Y: 10970] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go to magic guild and bind Dispel, then return to Demon's Lab. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D20 - DEMON'S LAB [X: 23250, Y: 19850] Enemies : no.027, no.251, no.329, no.320 (BOSS) Level : when boss is killed, lv37 Notes : after you kill the boss, you will temporarily be unable to return to Filgaia; should there be any pressing business you need to attend to, turn back now -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Exit NW. F15: Exit NW. F14: Exit N. F13: Exit NE. F10: Exit S. F16: Last puzzle. NORTH DIRECTION | 1 | 2 | 3 | 4 | 5 | 6 | 7 --|-----|-----|-----|-----|-----|-----|-----| OBS - obstacle A | | | OBS | | | | | --|-----|-----|-----|-----|-----|-----|-----| B | | | OBS | | OBS | | | --|-----|-----|-----|-----|-----|-----|-----| C | | | OBS | | | | | --|-----|-----|-----|-----|-----|-----|-----| D | | | | | OBS | | | --|-----|-----|-----|-----|-----|-----|-----| E | | | | | | | | --|-----|-----|-----|-----|-----|-----|-----| F16: Go like this (you begin at C1!): C1, B1, A1, A2, B2, C2, D2, D1, E1, E2, E3, D3, D4, E4, E5, E6, E7, D7, D6, C6, C5, C4, B4, A4, A5, A6, B6, B7, A7, Now drop off the ledge to the E! Ascend E stairs so you step on C7 - BINGO! Tadaah! Exit NW. F17: If all four crystals are lit, you're good to go. If not all are lit, you missed turning off a computer somewhere, so check all the rooms again (F7, F11, F13 or F15). Save your game! Once ready, exit N. F18: May I have your attention, please? BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY, & JACK VS VALKYRIE QUARTER KNIGHT ------------------------------------------------------------------------------- VALKYRIE QUARTER KNIGHT'S STATS (no.320) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 35 | 6400 | 11000 | 6500 | NTH | HLV | ACT | WKN | NTH | NTH | HLV | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 261 | 166 | 81 | 70 | 240 | 171 | 138 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Azrael - (CATT) VS one chr - phd 2. Harken Tempest - VS all chrs - phd 3. Burst Breaker - VS one chr - phd, also hits other targets in group 4. Maximum Risk - VS one chr - phd, dmg increases when user's low on HP 5. [innate Blocker, 40% chance] - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 450 dmg, [2.] deals 300 dmg to all (used every 3rd turn), [3.] does 400 dmg to central target. She relies on physicals only, so cast Shield. Here's where Retaliate comes in handy - since boss' moves are all of physical nature, and if she attacks a chr on who Retaliate has been cast, boss will eat the damage instead. This especially serves when she uses [4.]. She can also counter your attacks, and has 40% chance of blocking physicals. You might wanna equip PS Defense Ups and PS HP Ups before battle. Boss is very speedy and is likely to go first, even before Jack. Save Jack's FP for emergency healing, and after Cec gives you under Shield, invoke Shining Star and cast Reinforce on your team, followed by invoking Shining Star and casting Permanence. Put Fragile on boss, and then start kicking her ass. Rudy Boosted Shell or Gatling Raid, Jack Speed Fang and Cec heals, or if healing isn't needed, Freeze or Ice Crystal. Throw Gella card at the boss, and Lucky Card on whoever you think needs to catch up in levels. Don't forget to heal/revive chrs if they get killed. Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA Material to invoke Shining Star, and have her cast Retaliate, which will now be cast at all three chrs at once. You'll need to keep feeding her Force Carrot or two every four turns so that she can keep invoking Shining Star's powers. And you'll sometimes need to make the manual order, so Cec goes last in turn, providing maximum protection for next turn. Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA Material to invoke Shining Star, and have her cast Command Replay, which will now be cast at all three chrs at once. By second turn she'll have enough FP for another round of Shining Star invoking, only this time cast Permanence. Now, all actions you do will be repeated at the end of turn (but same conditions must be met!). CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F1: Exit S for a scene. Nothing you can really do here, except winning an event battle, after you which you find yourself in next dungeon, Gate Generator. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D22 - GATE GENERATOR [X:somewhere, Y: somewhere] Enemies : no.180, no.181, no.183, no.184, no.171 (BOSS), no.114 (BOSS) Items : ITEM LIST ID - #IL044 [ ] 001. Gimel Coin - CH [ ] 002. PS Fire Break 3 - AU Chests : 1 (1 cleared, 0 remain) Duplos : none needed Level : when boss is killed, lv39 Notes : there is one unmissable chest -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Exit E. F2: Exit N. F3: Use Wire Hook on the wannabe, then Change Staff him. Exit N. For fun try doing the reverse, hehe. F4: You have to open the chest (also there's a save gem nearby, which is great) to see somebody jump on the switch which triggers N exit to open. GIMEL COIN was yours as well. Follow suit by using Jump Boots at that place. Exit N. F5: Exit W. F6: Descend the stairs and grab the valve, then turn it clockwise (to the right) until the other guy becomes smart and drops you back to where you started. Put on Mighty Gloves. Grab the valve and again turn it clockwise (to the right) until the other guy gives up. Drop off to the W, Jump Boots the NW switch to force W door to open, exit W. F7: Exit S. F8: Sigh, won't you ever give up. Put Rudy in the lead and examine the nearby console. Nyah nyah... for fun, you can try Change Staffing the guy and see him not allowing to be hit. I guess he learns from previous mistakes. Now cling onto the grating and monkey across to other side. Exit S. F9: Exit E. F10: Step on the switch to spawn two red and two white gems. Change Staff both red gems and cross to central elevation, then turn around and Change Staff both red platforms. Now Change Staff E white gem and flip the lever. Change Staff remaining white gem, then Change Staff both red gems and cross over. Before you exit, save your game! Exit N. F11: It's tincan numero two. BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY, & JACK VS DIABLO ------------------------------------------------------------------------------- DIABLO'S STATS (no.171) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 35 | 6800 | 10000 | 3000 | NTH | NTH | ACT | WKN | NTH | NTH | NTH | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 240 | 250 | 180 | 101 | 58 | 223 | 82 207 | 158 | 160 | 101 | 70 | 189 | 1 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal PS Fire Break 3 - 100 | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Gigantic Knuckle - VS one chr - phd 2. Double Gigantic Crush - VS one chr - phd 3. Flaming Zone - all combatants - fire damage doubled, ice damage halved; boss also gains Active Element status 4. Plasma Fireball - FATT VS one chr - fire mgd 5. A generator is activated, and starts increasing energy. - charge turn for [4.] 6. The generator stopped, and unlocked status. - boss took over 1000 dmg, and canceled [4.] - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 450 dmg, [2.] deals 600 dmg, [4.] does 400 mgd (will be usually used after Flaming Zone is cast). Boss requires two turns to charge up [4.], and while in charge mode, its stats change, so refer to second line of data under "Stats B" entry. Boss enters "Active element" status during Flaming Zone, though it is possible to dispel it. Before battle whip on PS Fire Breaks, if you have any. You'll likely get shot with [1.] on first turn, and [3.] being used on 2nd turn. TUTORIAL - When boss enters charge mode, you have some time to prepare for the attack. However, by dealing over 1000 damage you can cancel the attack. Inflicting this much damage is possible, since boss' defensive stats drop. Cec casts Shield, then Protect, and on 3rd turn invokes Star rune with casting Permanence. This will reduce all of boss' dmg, then pop Fragile onto boss, and now assign Cec to healing. Jack and Cec are bound to go before boss does. In any case, I don't think you'll have troubles healing, esp since boss can only attack one chr at a time. Once [3.] is cast, have only one chr attacking, other two heal. Boss' has quadrupled fire dmg (Zone effect, and "active element" status). So... Rudy Boosted Shell or Gatling Raid, Jack Speed Fang (other FD are simply too costly!) and Cec (when not healing) Freeze or Ice Crystal. If there's somebody you want to catch up on levels, use a Lucky Card on that chr. And throw Gella card at the boss. Don't forget to heal/revive chrs if they get killed. Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA Material to invoke Shining Star, and have her cast Command Replay, which will now be cast at all three chrs at once. By second turn she'll have enough FP for another round of Shining Star invoking, only this time cast Permanence. Now, all actions you do will be repeated at the end of turn (but same conditions must be met!). CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F11: You also win PS FIRE BREAK 3. You'll have to enter a password again (Zed even tells you what the password is, heh) - you have two options: look at Avantre's guide, which supports Shift-JIS characters, or look it up in picture in below reference. N door opens. Save your game, then exit N. For US players, the password is: Password. F12: It has come down to this! Surrender immediately! *slips on banana* ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY, & JACK VS SWORDSMAN QUARTER KNIGHT ------------------------------------------------------------------------------- SWORDSMAN QUARTER KNIGHT'S STATS (no.114) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 37 | 6600 | 13600 | 7000 | ACT | WKN | NTH | HLV | NTH | HLV | NTH | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 259 | 172 | 252 | 86 | 121 | 182 | 89 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 20 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Glumzamber - VS one chr - phd 2. Zamber's Revenge - CATT VS one chr - phd 3. Zeik Impulse - NATT VS all chrs - nemgd 4. Counter Form - self - will counter all attacks received during current turn - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 450 dmg, [2.] deals 600 dmg, [3.] does 300 mgd to all. Boss likely attack pattern is: [4.], [1.], [1.], [3.]. Before battle whip on PS Defense Ups and PS HP Ups, if you have any. Boss just loves using [4.] on first turn, where you want to go all out on him. Therefore have only one chr doing the attacking, most likely Rudy and his Gatling Raid. The other two... well, Jack will be healing, and Cec casts Shield, then Protect, and on 3rd turn invokes Star rune with casting Permanence (you can also throw in Reinforce for good measure to have FP flowing in). This will reduce all of boss' dmg, then pop Fragile onto boss, and now assign Cec to healing. Jack and Cec are bound to go before boss does. In any case, I don't think you'll have troubles healing. All things considered, boss isn't so tough as it would appear to be. Rudy uses Boosted Shell or Gatling Raid (if you've been upgrading it like I told you), and that is that. If there's somebody you want to catch up on levels, use a Lucky Card on that chr. And throw Gella Card at the boss. Don't forget to heal/revive chrs if they get killed. Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA Material to invoke Shining Star, and have her cast Command Replay, which will now be cast at all three chrs at once. By second turn she'll have enough FP for another round of Shining Star invoking, only this time cast Permanence. Now, all actions you do will be repeated at the end of turn (but same conditions must be met!). CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F12: Bad stuff happens. Rudy is temporarily not available as a playable character, so you only have Cec and Jack. Also, any PS you had equipped on Rudy, are back in your inventory. REFERENCE: WildArms0557-WildArms0559 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You will return to Adlehyde. As there are means that are not-of-this-world, which can help the current situation, you'll need to figure something out. Get out to world map and depart for Secret Garden. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enter the house and talk to Mariel, who will temporarily join your party. TUTORIAL: Mariel is 7th of playable chrs in this game. Her stats are hilarious, simply because she starts at lv1, hehe. Her ORS have the same effect as respective recovery item, and she learns new ORS once she reaches required levels. Her FA is Extension, which gives her ORS skills group effect. Once Mariel learns new ORS as a result of reaching required level, you'll be notified of ORS learned on the post-battle screen, where EXP and gella are distributed. You may see no particular gain in leveling her up, but depending on her level at a specific point in the game, which is quite soon, you're awarded some nice items. Back to world map and go to Holy Wood Mound. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y: 7400] Features: teleporter between Filgaia world and Elw dimension -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Exit NE, then ascend the stairs and step into stone symbol - several scenes will roll. Teleport activated! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELW DIMENSION TELEPORTER #EDI02 [Elw Dimension] Enemies : none Items : ITEM LIST ID - #IL045 Chests : 5 (0 cleared, 5 remain) Duplos : none needed Level : lv40 Features: teleporter between Filgaia world and Elw dimension Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Exit S, and S again for a scene. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T14 - TARJON VILLAGE [Elw Dimension] Enemies : none Items : ITEM LIST ID - #IL046 [ ] 001. Potion Berry - BR [ ] 002. Revive Fruit - BR [ ] 003. Potion Berry - BR [ ] 004. Heal Berry - BR Chests : 3 (0 cleared, 3 remain) Duplos : none needed Level : lv40 Features: item shop, inn, memory ape Notes : the currency used here are Gimel Coins People : Chitwood, Kenneth, Fulcani, Dektus, Darres, Flamel, Lafleur, Ravinia, Brabacchi Books : "Project Holmcross", "The Monster Prison" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You will auto-go to Tarjon - during the scene pay attention to what the old geezer says and note down his name (Fulcani), and he'll also tell you where to look for LOCATION OF SINNER'S STUDIO. Geezer's name is one of the passwords for Ruins of Memory (which we already looted, hehe). Exit the house when done. The Elw closest to village's exit is item merchant. Don't buy anyhting, by the way. ITEM +-+-+-+-+-+-+-+-+-+-+-+-+ TARJON'S ITEM SHOP +-+-+-+- PRICE IN GIMEL COINS Lucky Card | 5 Gella Card | 10 PS HP Up 1 | 30 EX File Key (1 only!) | 99 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- There's also two apes nearby. One saves your game, the other has an inn function (it will cost you 1 Gimel Coin, though). You need to Magic Staff either to activate respective function. Now for the loot: checking the barrels around SW house nets you POTION BERRY, a barrel in central house has REVIVE FRUIT, and two barrels in NW house have POTION BERRY, & HEAL BERRY. That is all, exit to world map. REFERENCE: WildArms0560-WildArms0563 You will appear on Elw dimension world map. Unlike Filgaia's, you cannot bring up map menu, though you can still search for items with SS. There is Elw dimension teleporter to the N of Tarjon. REFERENCE: WildArms0564-WildArms0565 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ITEMS & GELLA ON WORLD MAP (52 out of 76 items cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section World Map Items - you can nail 1 item from 73.: PS RAY BREAK 3 (search a bit SE from #EDI02). REFERENCE: WildArms0566 Now, to find Sinner's Studio, you need to progress thru Forest Prison. You can find the dungeon by going W from Tarjon until you bump into a forest. Perform SS to uncover the entrance to Forest Prison. REFERENCE: WildArms0567 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D22 - FOREST PRISON [Elw Dimension] Enemies : no.053, no.088, see notes for more Items : ITEM LIST ID - #IL047 Chests : 10 (0 cleared, 10 remain) Duplos : 10 needed (0 used, 10 remain) Level : lv40 Notes : in this dungeon many regular enemies from Filgaia's overworld can be fought (but not enemies you would encounter when sailing) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: This one is irritating - hint is "Follow the fragments of the lifeforce"! Give Mariel PS Surprise Guard, so she won't be put in "Danger!" battles. If you encounter Ape Vargon, stay calm - Vargon is very strong and will kill any chr in one strike. You can either escape from battle via Escape magic, or wait until there's only one chr left standing, at which point Vargon retreats from battle. Exit N. F2: Exit W. F4: Drop off the bridge to the N, exit S. F5: Exit W. F6: Exit W. F7: Exit N. F8: Exit W. F9: Drop off the ledge to the W, exit N. F10: Exit W. F12: Exit N. Tadaah! You're back on the Elw overworld. REFERENCE: WildArms0568 Head to the end of the cliff on NE and do SS to uncover Sinner's Studio. REFERENCE: WildArms0569 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T15 - SINNER'S STUDIO [Elw Dimension] Enemies : none Items : ITEM LIST ID - #IL048 [ ] 001. Freedom Key - AU [ ] 002. Migrant Seal (13th) - AU [ ] 003. Various items (depending on Mariel's level) - AU [ ] 004. PS Surprise Guard (depending on Mariel's level) - AU [ ] 005. PS Floral Arts (depending on Mariel's level) - AU [ ] 006. Toy Hammer - BR [ ] 007. Alter Part - BR Chests : 1 (0 cleared, 1 remains) Duplos : none needed Level : lv40 Features: inn (temporary), memory ape Notes : nothing of importance People : Vassim Books : "The End of Alchemy" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Vassim can help restore the situation, but he'll need the help of two guardians. First, here are your rewards for current stunts you did: FREEDOM KEY, & MIGRANT SEAL (13th). Furthermore, depending on Mariel's level, you will receive a specific amount of these items: HEAL BERRY, REVIVE FRUIT, POTION BERRY, ALTER PART, NECTAR, SMALL FLOWER, MEGA BERRY, FORCE CARROT, AMBROSIA, & LVL APPLE. And finally, also depending on Mariel's level, you may get these items: PS SURPRISE GUARD, & PS FLORAL ARTS. Look below for explanation on what governs how many and which items you get. ------------------------------------------------------------------------------- If is item... | ... then formula for receiving amount of this item is: ------------------------------------------------------------------------------- Heal Berry | (Mariel's level) divided by 2 = [maximum of 50] Revive Fruit | (Mariel's level) divided by 3 = [maximum of 33] Potion Berry | (Mariel's level) divided by 4 = [maximum of 25] Alter Part | (Mariel's level) divided by 5 = [maximum of 20] Nectar | (Mariel's level) divided by 10 = [maximum of 10] ------------------------------------------------------------------------------- Small Flower | (Mariel's level) divided by 15 = [maximum of 6] Mega Berry | (Mariel's level) divided by 20 = [maximum of 5] Force Carrot | (Mariel's level) divided by 25 = [maximum of 4] Ambrosia | (Mariel's level) divided by 30 = [maximum of 3] LVL Apple | (Mariel's level) divided by 50 = [maximum of 2] ------------------------------------------------------------------------------- If the end result is not whole number, than the number is rounded down. For example, if Mariel is lv15 when she leaves your party, you'll get 7x Heal Berry. ------------------------------------------------------------------------------- If is item... | ... then formula for receiving item is: ------------------------------------------------------------------------------- PS Surprise Guard | Mariel's level is between lv51-lv95, or between lv95-lv100 PS Floral Arts | Mariel's level is between lv96-lv100 ------------------------------------------------------------------------------- When scenes end, go in W room and get TOY HAMMER from the barrel. If you speak to Mariel, she now has an "inn" function. Exit the house - the ape sitting outside can save your game. Walk around W side of the house and get ALTER PART from the barrel. Exit back to overworld. Your task is to look for Life Flame, and for Hell Scream. Former is found in Forest Prison, and later in De La Metalica. Head to Forest Prison first. REFERENCE: WildArms0570-WildArms0573 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D22 - FOREST PRISON [Elw Dimension] Enemies : no.053, no.088 Items : ITEM LIST ID - #IL047 [ ] 001. Life Flame - AU Chests : 10 (0 cleared, 10 remain) Duplos : 10 needed (0 used, 10 remain) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F12: Give both Cec and Jack PS Surprise Guard. No more "Danger!" battles. Exit W. F11: There's a fraction of light shining in the mouth of funny rock. If you went by here before, you couldn't do anything. Well, use Freedom Key on it and then follow the light... If you're uncertain if the exit you're about to take is the correct one, rotate the camera - you'll see the ball of light waiting for you. Exit E. F12: Exit E. F10: Exit S. F9: Exit S (don't worry, it won't go anywhere). F11: Drop off to the S, exit W. F10: At the cross go up, and exit NE. F9: Hook the post to the E to grapple over, then exit E. F13: Exit N. F14: Congrats - LIFE FLAME is yours. You auto-go to F13. F13: Exit W. F9: Drop off the ledge to the W, exit N. F10: Exit W. F12: There's now an ape here. If Magic Staffed, it'll ask you a question. Choose "Yes" to be teleported to F1 of Forest Prison. F1: Like on F12, there's an ape here too. This one will teleport you to F12. Now you no longer need to navigate this silly dungeon. Exit E to return to overworld. REFERENCE: WildArms0574-WildArms0579 Go to the dimension teleporter. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELW DIMENSION TELEPORTER #EDI02 [Elw Dimension] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go N twice and teleport to Filgaia. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y: 7400] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Exit S twice to return to world map and depart for Curan Abbey. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880] Enemies : none Items : ITEM LIST ID - #IL004 [ ] 009. ID Card (after specific event) - PR Chests : none Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- When you enter, exit E, then E again to enter the library. Now go and read the book labeled "De La Metalica" - when done, talk to librarian and she will give you ID CARD. Return to world map - now you need to visit Forgotten House. REFERENCE: WildArms0580-WildArms0581 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T12 - FORGOTTEN HOUSE [X: 6700, Y: 11850] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enter the house, ascend the stairs, and then use ID Card on strange thing with a sun on it. A door will open, so take it. Descend the stairs and read all books. One of them stands out greatly - use Freedom Key on it and you'll be teleported to next dungeon. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D23 - DE LA METALICA [X: 6700, Y: 11850, inside Forgotten House] Enemies : none Items : ITEM LIST ID - #IL049 [ ] 001. PS Angel Quill 2 - CH [ ] 002. Potion Berry - CH [ ] 003. Crest Graph (21st) - CH [ ] 004. Repair Shop - CH [ ] 005. Savvy Key - CH [ ] 006. Hell Scream - AU Chests : 9 (5 cleared, 4 remain) Duplos : none needed Level : lv40 Notes : there are no random battles in this dungeon Books : "The Bell that Tolls at the End", "Four Great Guardians", "Two Worlds, Conflicted Lives", "Future of the Three", "Song of the Beginning" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Go N, read the slab, exit N. F2: Go N, use Hanpan to get PS ANGEL QUILL 2, & POTION BERRY, exit N. F2: You will reappear at S exit to F2 (or at least I did, maybe because I was taking my sweet time), but simply exit N again. F3: Follow the path, exit W. F1: On the spot turn around and exit E. F2: Get CREST GRAPH (21st), & REPAIR SHOP. Exit W. F1: Drop off to the W, exit N. F2: Exit N. F3: KEEP GOING N for Indiana Jones syndrome (you'll walk on invisible ground). Read the slab, then exit E. F4: Open/close puzzle. Yahoo - read the slab and five books on the W for clues (pay attention to books' titles), then let's go and toy around with the five chests. Ensure that the compass is pointing N, and then follow these instructions (you *must* open them in the way I put it): NORTH DIRECTION (that is with compass needle pointing N) Chest 1 - open it Chest 3 - close it Chest 2 - open it, close it Chest 4 - open it Chest 5 - open it, close it, open it F4: Again, note that you *must* fiddle with them in order listed, else you get nothing. SAVVY KEY is yours, if you followed my advice. Exit SW. F3: Go W now. F5: Read the central slab for clues, then exit via following doors (note the roman numerals on the floor): first take N door (XII door), then W (IX door), then S (VI door), then E (III door), and finally N again (XII door). III - roman numeral for 3 VI - roman numeral for 6 IX - roman numeral for 9 XII - roman numeral for 12 F6: Before you leave the room, the position of the blocks must be exactly the same as it was when you entered it. NORTH DIRECTION | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 --|-----|-----|-----|-----|-----|-----|-----|-----|-----| OBS - obstacle A | | | | BL1 | | | | | | BL - block --|-----|-----|-----|-----|-----|-----|-----|-----|-----| B | | OBS | OBS | | BL2 | OBS | OBS | OBS | | --|-----|-----|-----|-----|-----|-----|-----|-----|-----| C | | OBS | | | | | | OBS | | --|-----|-----|-----|-----|-----|-----|-----|-----|-----| D | | OBS | | OBS | | | | | BL3 | --|-----|-----|-----|-----|-----|-----|-----|-----|-----| E | | BL4 | | OBS | OBS | OBS | | BL5 | | --|-----|-----|-----|-----|-----|-----|-----|-----|-----| F | BL6 | | | | | OBS | | OBS | | --|-----|-----|-----|-----|-----|-----|-----|-----|-----| G | | OBS | | | | | | OBS | | --|-----|-----|-----|-----|-----|-----|-----|-----|-----| H | | OBS | OBS | OBS | BL7 | | OBS | OBS | | --|-----|-----|-----|-----|-----|-----|-----|-----|-----| I | | | | | | BL8 | | | | --|-----|-----|-----|-----|-----|-----|-----|-----|-----| F6: Push BL7 from H5 on G5, then loop around and push BL7 from G5 on H5. Now pull BL2 from B5 on C5, then loop around and pull BL5 from C5 on B5. Tadaah! Exit N... oh, here's the hint. Oh well, we already did it. Exit N. F7: Read the slab, exit NE. F8: Read the slab, exit NW. F9: Read the slab, exit NW. F10: Read the slab, exit NE. F11: Read the slab, exit NE. F12: Go N, stand in center of the floor insignia, and use Teardrop. Congrats, HELL SCREAM is yours. Cecilia now has a summon medium for all eight elements. REFERENCE: WildArms0582-WildArms0587 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T12 - FORGOTTEN HOUSE [X: 6700, Y: 11850] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You'll auto-return to Forgotten House. Exit to world map and teleport to Adlehyde. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] Enemies : None Items : ITEM LIST ID - #IL006 [ ] 007. Heal Berry (after a certain event) - BR Chests : none Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Give Tom Repair Shop and 1500 gella, then go fight 4 random battles to have another house repaired. This time it is the house Tom was standing in front of. Enter it, and grab HEAL BERRY (seriously?) from the barrel. Drop by magic guild and bind Quick. Exit to world map. REFERENCE: WildArms0588-WildArms0589 WARNING: THIS IS YOUR LAST CHANCE TO PICK UP ANY ITEMS THAT ARE FLOATING IN THE WATER THAT YOU MAY HAVE MISSED. AFTER YOU GAIN RUDY BACK INTO YOUR TEAM, SOMETHING WILL TEMPORARILY PREVENT YOU FROM COLLECTING OVERWORLD ITEMS ON THE SEA. Furthermore, you will temporarily not be able to fight Mega Apples. Return to Holy Wood Mound. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y: 7400] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go NE, and enter the teleporter. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELW DIMENSION TELEPORTER #EDI02 [Elw Dimension] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go S twice and back to overworld. To Forest Prison we go... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D22 - FOREST PRISON [Elw Dimension] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Magic Staff the ape, choose "Yes". F12: Exit N to overworld. Now onto Sinner's Studio. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T15 - SINNER'S STUDIO [Elw Dimension] Enemies : no.051 (BOSS) Items : ITEM LIST ID - #IL048 [ ] 008. Crest Graph (22nd) - AU [ ] 009. Love Charm - AU [ ] 010. Mega Berry - CR [ ] 011. Secret Tools - CH Chests : 1 (1 cleared, 0 remain) Duplos : none needed Level : when boss is killed, lv45 (you'll see) Features: memory ape Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sure you wanna do this? Loved killing Mega Apples for super EXP, missed any sea overworld items? Last chance to turn back now, as after next boss something temporarily prevents you from doing either. Persistent that you have done all that and more? Carry on then. Before you enter the house, outfit Cec with these PS: - all PS HP Ups she can equip - all PS Resist Ups she can equip - all PS MP Ups she can equip Save your game on the ape outside, then enter the house. After short scene you have control of Cec only. Again check your equipped PS, and then examine the bed where Rudy is resting. BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA VS ELIZABETH ------------------------------------------------------------------------------- ELIZABETH'S STATS (no.051) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 38 | 4400 | 17600 | 4500 | * | * | * | * | * | * | * | * - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 65 | 17 | 123 | 87 | 105 | 45 | 110 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 50 | 20 | 0 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal Crest Graph - 100 | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Slash - VS one chr - phd 2. Screaming Mad - DATT VS one chr - dark mgd 3. Memory Loss Melody - NATT VS one chr - mgd, induces amnesia, 0% chance 4. Dispel - VS one chr - shatters most of positive statuses 5. Devastate - NATT VS one chr - nemgd 6. Elemental Modifier - self - changes elemental weaknesses 7. [innate Blocker, 50% chance] - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 100 dmg, [2.] deals 100 dmg, [5.] does 200 mgd. For element properties, see two paragraphs below for detailed info. Whoa! Who's the hotz00rz? A cat fight - cool! On first turn cast Analyze on Eli, so you will know what her current weakness is. TUTORIAL: Eli changes her element affinities at the end of each turn. At any given turn in the battle she is weak to one element, and she takes no damage from other seven elements. Before battle whip on PS Resist Ups, PS MP Ups and PS HP Ups, if you have any. Eli is rather easy, because her attacks aren't strong, and she likes wasting turns by casting Dispel. At the same time, that is why it is also useless for you to be casting protective spells on self. Healing trouble? No problem, you just got Life Flame, which can heal you fully for 75 FP. Damage giving? No problem, you have all eight element summons, so just pick correct one and let it rip. Now, here's where that level recommendation comes in. As I said, Eli isn't tough and you have infinite heal source in Life Flame. So just keep taking a spanking until your bonus EXP rate isn't x9,9 (use a Lucky Card to be somewhat faster). And throw Gella Card at the boss. Don't forget to heal Cec! For comparison, I was spamming Heal Berries on self until I ran out, at which point I killed Eli and gained x9,9 bonus. And biggest oddball is that she didn't use Dispel on me, even though I had Shield and Protect. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- You get CREST GRAPH (22nd), & LOVE CHARM (Goddess Idol disappears from your inventory). With this medium, Cec can recover own MP when she's low - cool! You'll be asked a question - carefully choose your answer, as it affects Rudy's FA from now on. During creation of this guide, I went with second choice. Rudy rejoins the party as well. Go outside, save your game on the memory ape and then enter the hole nearby. Bomb both crates, and grab MEGA BERRY. Now use Radar to uncover a chest - open it for SECRET TOOLS. Going down the ladder is useless as of yet. Exit to overworld and to Forest Prison. REFERENCE: WildArms0590-WildArms0593 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D22 - FOREST PRISON [Elw Dimension] Enemies : no.053, no.088 Items : ITEM LIST ID - #IL047 [ ] 002. Crest Graph (23rd, Duplo chest) - CH Chests : 10 (1 cleared, 9 remain) Duplos : 10 needed (1 used, 9 remain) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F12: Magic Staff the ape, choose "Yes". F1: Before you exit, use the Radar to uncover 4 chests. All of them require Duplos to be opened, but we need only one at the moment. With camera pointing N, go W from the ape until you get to two chests. Use a Duplo on *RIGHT* chest to get CREST GRAPH (23rd). Now exit E to overworld. Now onto Tarjon's Village. REFERENCE: WildArms0594-WildArms0595 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T14 - TARJON VILLAGE [Elw Dimension] Enemies : none Items : ITEM LIST ID - #IL046 [ ] 005. Potion Berry - CR [ ] 006. Nectar - CR [ ] 007. PS Gaia Stop 2 (Hanpan) - CH [ ] 008. PS Water Break 2 (Hanpan) - CH [ ] 009. PS Blue Circlet 2 (Hanpan) - CH Chests : 3 (3 cleared, 0 remain) Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go to NE corner of Tarjon and blow up five crates for POTION BERRY, & NECTAR. Now enter the hole beneath the W waterfall - use Radar to uncover 3 chests. Use Hanpan to get: PS GAIA STOP 2, PS WATER BREAK 2, & PS BLUE CIRCLET 2. Lafleur in one of the houses will tell you second password for the Ruins of Memory. Leave for overworld and head for dimension teleporter. REFERENCE: WildArms0596-WildArms0600 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELW DIMENSION TELEPORTER #EDI02 [Elw Dimension] Enemies : none Items : ITEM LIST ID - #IL045 [ ] 001. PS Windbreaker 2 - CH [ ] 002. Witch: Ep. 7 - CH [ ] 003. PS Ice Break 2 - CH [ ] 004. LVL Apple - CH [ ] 005. PS Olive Branch 2 - CH Chests : 5 (5 cleared, 0 remain) Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- As you enter, use Radar to uncover five chests! Getting them involves a bit of ascending the stairs and dropping off ledges (OK, a lot of that), and you need to use Hanpan to get one of the chests, but in the end you can get: PS WINDBREAKER 2, WITCH: EP. 7, PS ICE BREAK 2 (Hanpan for this one), LEVEL APPLE, & PS OLIVE BRANCH 2. Finally, hike N and use the teleporter. REFERENCE: WildArms0601-WildArms0605 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y: 7400] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mariel now returns to Secret Garden. As for your team, exit S twice for several scenes. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Your team auto-returns to Adlehyde Castle for some more scenes. LOCATION OF PANDEMONIUM, and LOCATION OF GEMINI'S CORPSE are revealed. Oh, and by the way, Emma has a nasty surprise for you. TUTORIAL: You have obtained your final vehicle, Protowing. While landed, board it with Action. Press Action to accelerate, use D-pad or left analog to change direction or altitude, use L1/R1 buttons to change direction, use Cancel to disembark once Proto lands. Proto can only land on solid ground, and cannot land on forests, mountains, or rocky terrain. At this moment, Proto cannot yet fly over mountains. Note that you temporarily lose access to the ship. Once you had enough flying, return to Adlehyde. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Drop by magic guild and bind Resurrection and Feeble Mind. Go to Tom's and talk to him, so that he takes Secret Tools and 1000 gella from you. It will take him two random battles to fix the monument in center of Adlehyde. Only one more house to go! REFERENCE: WildArms0606 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ITEMS & GELLA ON WORLD MAP (63 out of 76 items cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section World Map Items - you can nail 11 items from 40.-50.: 1000 GELLA, LUCKY CARD, PS MOON STONE 2, DUPLICATOR, GIMEL COIN, 2000 GELLA, GELLA CARD, MIGRANT SEAL (14th), PS ANGEL QUILL 3, ALTER PART, & NECTAR. To reach items from 45.-48., there's a couple of rocks at [X: 1300, Y: 800] over which you can fly. Yes, it is possible and I have provided several pics showing so. After you're done flying to the end of mountain range, you'll find a piece of ground suitable for Proto to land on. Disembark and use Ocarina to call WOMD. Explore the desert, and be sure to smash the rocks out of the way, so that you can cross shallow waters to SW into second part of mountain range. REFERENCE: WildArms0607-WildArms0623 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PUZZLE BOX SUBQUEST (24 out of 30 chests cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section Puzzle Boxes - at this point in the game you can complete PB#20, PB#22, PB#23, & PB#25. Thus you will claim these items: PS CLEAR CHIME 3, GAUGE REPAIR, 4x ALTER PART, & 3x AMBROSIA, respectively. REFERENCE: WildArms0624-WildArms0633 TUTORIAL: Now that you have Gauge Repair, your ENG will refill by *two* points instead of one after random battle is won. Drop by Curan Abbey next. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go to the N-most part of Abbey, and enter (from left to right) 3rd N door. Talk to the girl inside to get a LOCATION OF KILLING STONE CAVE (this is one of three optional dungeons). It can be found just N from Abbey - however, leave the dungeon be for now, as enemies may be too tough for you to handle. Your next destination, Gemini's Corpse, is found within mountain range E from Seim. At approximately [X: 7500, Y: 16000] is a piece of land Proto can use as landing zone, and from there you can get to Corpse with no problem. Drop by a shop that sells Antidotes and buy 99 of them - you'll need them for next boss. REFERENCE: WildArms0634-WildArms0637 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D24 - GEMINI'S CORPSE [X: 6900, Y: 14200] Enemies : no.283, no.175, no.233, no.292, no.134 (BOSS) Items : ITEM LIST ID - #IL050 [ ] 001. Grenade Tool - CH [ ] 002. Gella Card - CH [ ] 003. 2x Duplicator - AU [ ] 004. PS Initiative - CH [ ] 005. Gimel Coin - CH [ ] 006. Lucky Card - CH [ ] 007. SC Gun Claymore - CH [ ] 008. PS Resist Up 3 - AU [ ] 009. Gemini Part (does not appear in inventory) - CH Chests : 7 (7 cleared, 0 remain) Duplos : none needed Level : when bosses are killed, lv45 (you'll see) Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Exit N. F2: Exit W. F3: Exit S. F4: Bomb the grey chest, then get GRENADE TOOL. TUTORIAL: Grenade has the same explosive function as Bomb tool, but the difference is that Rudy lobs Grenades, thus allowing you to explode stuff you can't reach with Bombs. F4: Exit N. F3: Go W and lob a Grenade at the globe switch. As soon as you throw it, turn around and dash E! Exit E. F2: Exit N. F5: Lob a Grenade at E, then W globe switch to open N door. Exit N. F6: Equip Mighty Gloves. For the first stack of crates, grab third block in second row, and put it down to the W. Now grab third block of third row and put it down to the W. For the second stack of boxes, grab first block in second row, and put it down to the E. Now grab first block of third row and put it down to the E. For the third stack of boxes, grab second block in second row, and put it down to the E. Now grab second block of third row and put it down to the E. Exit N. F7: Reat the slab, then check N altar - pick first option to open up a hole in the floor. Beware, your MP has been drained to 0! Either back out and go rest at an inn, then return... or drop off. F8: Jump panel is used to get back to F7. Exit S. F9: Exit S. F10: Examine all three altars and pick first option to open the hole in the floor. Beware - each time you pick first option, your HP and VIT are halved. Recover now. Drop off. F11: Exit N. F12: Exit E. F13: There are four globe switches to the N - lob a Grenade in their middle, so that when the grenade goes off, all four activate at once and open S door. A bit of precision aiming will be needed. Exit S. F14: Open two S chests for GELLA CARD, &... meh, two Mimics are hiding in other chest. Kill them both to nail 2x DUPLICATOR, while the chest itself spits out PS INITIATIVE. On elevated platform get GIMEL COIN, & LUCKY CARD, then bomb the brown chest and get CS GUN CLAYMORE. TUTORIAL: Gun Claymore is strongest single-enemy attack cart, dealing exceptional damage when used with Lock-on. F14: Exit N. F13: Exit W. F12: Exit N. F15: Do the Indiana Jones imitation - just jump into the pit, then exit N. F16: Save your game! Then lob a grenade at each of the four supporting pillars to bring down the central platform. Open the chest and engage - BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY, & JACK VS 8x ZUKAUBA ------------------------------------------------------------------------------- ZUKAUBA'S STATS (no.134) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 41 | 2900 | 2500 | 600 | NTH | NTH | NTH | WKN | NTH | NTH | NTH | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 63 | 156 | 240 | 84 | 128 | 57 | 143 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 50 | 25 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 0 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Inject Poison - VS one chr - phd, induces poison, 100% chance 2. Feeble Mind - VS one chr - RES is halved 3. Dispel - VS all chrs - shatters most positive statuses 4. All basic elemental spells - CATT VS all chrs - respective elemental type of mgd - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 20 dmg, [4.] deals 300 dmg to all. These guys are easy, as long as you follow my advice. First, don't use any offensive spells against them. As soon as you do, you get countered to heaven and beyond by a very strong element spell. Second, each turn make a manual order of Rudy, Jack, Cec. This ensures all enemies go before your team. Third, Zukauba's ATT power is pathetic, and their ACC poor, so you're looking at maybe 30 dmg a pop against Cec. Fourth, if you get poisoned, no worries - as you set the manual order with Rudy first, simply tell your chrs to use Antidote on themselves on each turn. Fifth, invoke Shining Star and cast Resurrection on your team. Auto-revive status can't be removed by Dispel. TUTORIAL: Do *not* use magic attacks against them. If you do it anyway, all Zukaubas hit will counter with the spell of the same element, and their MAG is much higher than puny ATT. When battle starts, spend 30 or so turns setting the manual order in previous paragraph, with chrs using Antidotes on themselves. If there's healing required, summon Life Flame. Use a Lucky Card on each chr to cut waiting time for x9,9 bonus EXP multiplier. When you think you had enough, slowly start putting them out of commission. Rudy Boosted Shell or one of group attack carts (but use them with Lock-on), Jack Speed Fang and Cec heals. If you think you can take them out with a summon, flip Feeble Mind on them first, then chuck them to heck with Freeze or Ice Crystal. Don't forget to heal/revive chrs if they get killed. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F16: After the battle you will get PS RESIST UP 3. Funny thing is, that you're supposed to have a GEMINI PART too. Well, you do *have* it, but it does not appear in your inventory. Strange. Anyway, once you get out, back to Adlehyde. REFERENCE: WildArms0638-WildArms0648 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Exit NW to Adlehyde castle. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Aw crud, we lost the ship... return to Adlehyde. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Leave for the world map. A hint: remember what happened earlier in the game when you sunk the ghost ship? Teleport to Ship Graveyard. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T08 - SHIP GRAVEYARD [X: 14500, Y: 12750] Enemies : none Items : ITEM LIST ID - #IL027 [ ] 013. Gemini Part (after certain event) - PR Chests : 5 (5 cleared, 0 remain) Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go to NE part of the beach and you'll see somebody washed up on the beach. Use Wire Hook on that somebody and another GEMINI PART is yours. REFERENCE: WildArms0649-WildArms0650 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Auto-return to Adlehyde castle, where Emma has another nasty surprise for you. TUTORIAL: Now with both Gemini Parts, Proto can fly even over mountains, thus allowing you access to areas you could not reach before. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ITEMS & GELLA ON WORLD MAP (68 out of 76 items cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section World Map Items - you can nail 5 items from 51.-55.: 5000 GELLA, SMALL FLOWER, DUPLICATOR, 10000 GELLA, & MEGA BERRY. REFERENCE: WildArms0651-WildArms0655 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PUZZLE BOX SUBQUEST (28 out of 30 chests cleared) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Refer to section Puzzle Boxes - at this point in the game you can complete PB#24, PB#26, PB#27, & PB#28. Thus you will claim these items: 30000 GELLA, PS MEMOIRS PEN 4, WITCH: EP. 8, & BLACK PASS, respectively. REFERENCE: WildArms0656-WildArms0664 TUTORIAL: Black Pass allows you to gain access to Black Market. This shop is found in Adlehyde, within the item shop. To have the entrance appear, you have to use Black Pass on the shopkeeper - he'll make the stairway "fall down", opening a new passage. Black Market mainly sells costly PS, but there is one special offer they have. So, let's go to that Black Market. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enter the item shop, and use Black Pass on the merchant. Enter newly opened entrance and check out the wares. Geez, pricey... and EX File Key costs 9999999 gella, at that. Le sigh... anyway, read the book here for important clue on one of later dungeons. ITEM +-+-+-+-+-+-+-+-+-+-+- BLACK MARKET'S ITEM SHOP -+-+-+-+-+- PRICE IN GELLA PS Critical 1 | 120000 PS Critical 2 | 500000 PS Counter Up 1 | 120000 PS Counter Up 2 | 500000 PS Blocker 1 | 140000 PS Blocker 2 | 500000 PS Defend 1 | 100000 PS Defend 2 | 500000 PS MP Up 1 | 12000 EX File Key | 9999999 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- SUPERTIP: By now my Cec has reached lv50 (she gained 12 levels from last two bosses alone cos of suggestion I made!), meaning she can now invoke powers of all elemental runes on the first turn, provided she has PS FP Advance equipped. Rudy and Jack were at lv46. If Cec is close to lv50, consider using some LVL Apples you have in your inventory. Teleport to Devil's Playground, for it is time we wipe out Novice League. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T13 - DEVIL'S PLAYGROUND [X: 16000, Y: 1785] Enemies : no.330, no.091, no.322, no.230, no.269 Items : ITEM LIST ID - #IL041 [ ] 003. 3x Medicine - AU [ ] 004. 2x Heal Berry - AU [ ] 005. Revive Fruit - AU [ ] 006. Nectar - AU [ ] 007. Gimel Coin - AU [ ] 008. PS Surprise Guard - AU [ ] 009. 10000 gella - AU Chests : 1 (1 cleared, 0 remain) Duplos : 6 needed (1 used, 5 remain) Level : lv46-lv50 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Rest and save your game. If you become KO-ed in the arena, but refuse to continue via Gimel Coin, it's Game Over. Before you commence battling, equip chrs with PS Clear Chimes (cos of 4th battle) and PS Water Breaks (cos of 5th battle). Directly below the memory bird is the entrance to arena itself. To get into the fighting frenzy, you need to address the guy standing in front of it. He'll ask you if you would like to take a shot at it - choose "Yes". As we're still "newbies", we can only take on Novice League by paying up 2000 gella. Meh, not like it matters. Please see Devil's Playground section for more details on this subquest. After you win, you will receive: - 3x MEDICINE - 2x HEAL BERRY - REVIVE FRUIT - NECTAR - GIMEL COIN - PS SURPRISE GUARD (this is one time only award) - 10000 GELLA Yessss - you now have three PS Surprise Guard. Give each chr one of them and you now avoid all "Danger!" battles. Excellent! Look, the barred door has remained open, so take a look. In next room you'll see six large boxes. Press R2 + Action to have one of them start giving "yellow orb" look - Magic Staff the box to talk to it. It'll drop an important hint for later. REFERENCE: WildArms0665-WildArms0672 Drop by Secret Garden again. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Take whatever Nectars grew and sacrifice them to increase Nectar's growth rate. Done, now exit to world map. Don't forget to restock on Antidotes!!! With Proto now being able to fly over mountains, you can reach Pandemonium. There's a patch of land you can use as landing zone, and then walk a bit to the W to find next dungeon. REFERENCE: WildArms0673 REMINDER: Did you get Shining Star yet? It will seriously make your life easier. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D25 - PANDEMONIUM [X: 4900, Y: 5975] Enemies : no.163 (BOSS), no.006, no.198, no.252, no.060, no.176 (BOSS) Items : ITEM LIST ID - #IL051 [ ] 001. Migrant Seal (15th) - AU [ ] 002. Gimel Coin - CH [ ] 003. Gella Card - CH [ ] 004. 3x Mega Berry - CH [ ] 005. 5x Light Gem - CH [ ] 006. Duplicator - CH [ ] 007. EX File Key (Duplo chest) - CH [ ] 008. Nectar - CH [ ] 009. 3x Revive Fruit - CH [ ] 010. 3x Potion Berry - CH [ ] 011. Lucky Card - CH [ ] 012. Alter Part - CH [ ] 013. PS Windbreaker 3 - AU [ ] 014. Small Flower - CH [ ] 015. 3x Force Carrot - CH [ ] 016. PS Fire Break 2 - CH [ ] 017. 10000 gella - CH [ ] 018. Mayor's Home - CH Chests : 16 (16 cleared, 0 remain) Duplos : 2 needed (2 used, 0 remain) Level : when bosses are killed, lv48-52 Notes : nothing of importance Books : "The Tower to Malduke" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Uh oh... BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY, & JACK VS TURASK ------------------------------------------------------------------------------- TURASK'S STATS (no.163) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 43 | 9000 | 19000 | 6000 | NTH | NTH | NTH | WKN | NTH | NTH | NTH | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 277 | 350 | 55 | 94 | 60 | 201 | 100 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 20 | 0 | 90 | 90 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal Migrant Seal - 100 | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Big Press - VS one chr - phd 2. Biological Missile - (CATT) VS one chr - phd 3. Toxic Breath - VS all chrs - induces poison, 65% chance 4. [innate Blocker, 40% chance] 5. Turask begins the battle with , and bonuses. - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 500 dmg, [2.] hits for 500 dmg. Turask can be trouble - it counters nearly everything with [2.], and will frequently poison your team (you may wanna equip PS Moon Stones before battle). When battle starts, chuck Dispel on Turask to remove its boosts, Cec then casts Shield on your team. Follow up by Shining Star + Permanence, then put Fragile on Turask. As Turask counters most of the time, you may wanna have only one chr attacking. Rudy uses Boosted Shell or Gatling Raid, Jack Speed Fang and Cec heals, or if she can spare a turn, chuck Freeze or Ice Crystal at Turask. Use Gella Card on Turask, and Lucky Card on anybody who you think needs a bump in levels. Don't forget to heal/revive chrs if they get killed. Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA Material to invoke Shining Star, and have her cast Command Replay, which will now be cast at all three chrs at once. By second turn she'll have enough FP for another round of Shining Star invoking, only this time cast Permanence. Now, all actions you do will be repeated at the end of turn (but same conditions must be met!). CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F1: Well, we wiped the floor with Turask, hence it gave up MIGRANT SEAL (15th). F17: You are in control of Jack. The cell's door is blocked, so you need to find other way out. There's a pipe in Jack's cell (conveniently placed, might I add), so examine it - and you gain control of Hanpan! Entr the hole. F9: Work your way around and take the only other exit. F10: Work your way around and take the only other exit. F11: Work your way around - eventually you'll overhear a scene between Quarter Knights - and take the only other exit. F12: Work your way around, only this time the other exit is blocked. Dash into it to bang it away, then exit. F3: Walk E - eventually you'll overhear a scene between Quarter Knights - and take the next pipe. F13: Work your way around and take the only other exit. F14: Now follow directions precisely! From when you enter, N, you'll overhear a scene, E, N, W, N, N, onto next screen. F15: From when you enter, N, E, N, E, N, W, N, W, S, S, W, onto next screen. F19: You found Cec, but you can't free her yet. Talk to her, then back into the pipe. F15: From when you enter, E, N, N, E, E, onto next screen. F16: From when you enter, E, E, S, E, S, W, onto next screen. F20: You found Rudy, and you can't free him either yet. C'mon, Hanpan! Back into the pipe. F16: From when you enter, E, S, W, W, S, E, S, W, W, onto next screen. F14: From when you enter, W, S, E, S, E, S, E, S, W, S, onto next screen. F29: There's a console in SE corner which Hanpan can operate - it'll ask you for a password. You have two options: look at Avantre's guide, which supports Shift-JIS characters, or look it up in picture in below reference. The pass is the name of the blue guy's weapon. All the cells' doors are now unlocked. US players, the password is - Glumzamber. F17: Jack is up. TUTORIAL: This is a fun dungeon. You'll need to traverse it with all chrs individually, until you meet up at a certain point. Switch between chrs with Start button, then selecting who you want to control. F17: Dash into cell's door, exit E. F18: Jump Boots NW and SW floor switches to lower two barriers on E side, then exit SW. F21: Cross the bridge, exit SE. F24: Switch to Rudy. F20: Rudy is up - dash into cell's door, save your game on the green gem in middle cell, open 3 boom-boom chests and get GIMEL COIN, GELLA CARD, & 3x MEGA BERRY, recover HP on green gem, then enter W-most cell and blow up the wall. Exit S. F22: Descend the stairs - there's four globe switches across the chasm to W. Counting from top to bottom, if camera is pointing N, lob a Grenade between 1st and 2nd, then between 3rd and 4th switch (switches reset after a while, so you need to be quick and precise) - this will unlock S exit. Ascend the stairs and take the other NE exit from this room. F23: Switch to Cec. F19: Cec is up - dash into cell's door, exit NW. F18: Exit SE. F22: Exit S. F24: Light the three torches with Tinder Staff to lower three barriers on S side, then exit NW. F21: Go N a bit and stand below the bridge, then cling onto it, and monkey across to S side, drop off and exit SW. F25: Tinder Staff the four torches across the chasm to the W (use left analog to do a circular motion while holding out Tinder Staff) - doing so will unlock SE exit, while Cec exits SW. F27: Dash into cells' doors to bang them open, then get 5x LIGHT GEM, & DUPLICATOR. There's bombable wall in S cell, but you need Rudy. Exit NE. F30: Step on W of the three switches and remain here. Switch to Jack. F24: Jack is up. Exit SE. F23: Jump Boots the NW jump panel to get across. Now use Wire Hook on NE crystal switch to lower the nearby barrier, then exit SE. F26: Switch to Rudy. F23: Rudy is up. Navigate the path and exit S. F26: Step on the switch along N wall, and switch to Jack. F26: Jack is up. Hook the post to your S, exit S. F29: Dash into cells' doors to bash them open, then Jump Boots the floor switch in W cell to open up NW door. Enter SW cell and use a Duplo to get EX FILE KEY (6th). Exit NW. F30: Step on E of the three switches and remain here. Switch to Rudy. F26: Rudy is up. Exit W. F30: Exit NW. F25: Loop around and exit SE. F30: Step on middle of the three switches. Tadaah! Exit W. F27: Enter S-most cell and bomb the wall, then exit SE. F28: Dash into cell's door, then use Hanpan to get NECTAR, 3x REVIVE FRUIT, & 3x POTION BERRY, then dash into other cell's door and use Hanpan to get LUCKY CARD, & ALTER PART. Exit SW. F27: Exit NE. F30: Save your game! Exit S. F31: As you go S, next boss pops out. BANZAI! ------------------------------------------------------------------------------- BOSS BATTLE!!! CECILIA, RUDY, & JACK VS DEMON PROPHET ------------------------------------------------------------------------------- DEMON PROPHET'S STATS (no.176) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 45 | 8200 | 22000 | 7000 | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 285 | 172 | 302 | 104 | 300 | 331 | 128 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB 0 | 0 | 100 | 100 | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal PS Windbreaker 3 - 100 | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Hellsize Avenger - CATT VS one chr - phd 2. All advanced elemental spells - VS all chrs - respective elemental type of mgd 3. Paradigm Pollution Max - STATT VS one chr - 9999 universal damage 4. [engages total immunity to all damage] 5. [asks you a question, deciding which elemental magic will be used during current turn] - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - [1.] hits for 300, [2.] deals 300 dmg to all, [3.] may be used if only chr is left standing. At start of each turn, Demon will ask you which element you wish to be attacked with. Before battle, you may wish to equip as many elemental wards as you want (at least Break 2 types, 5 different elements). Once you make your decision, you will be able to input the commands for current turn. On first turn, have Cec use Shining Star + Quick, then Shining Star + Protect, and finally Shining Star + Permanence. This will allow both Jack and Cec to go before Prophet does, and reduce damage from Demon's attacks. Until you set up your party the way I suggest, Jack and Rudy guard or heal the team. When Cec has enough FP again, Shining Star + Reinforce, Shining Star + Command Replay, Shining Star + Permanence. Invoke Saint rune as well, and you now reduce the damage by at least 50%. Now open a can of whoopass on Demon until it plays a trick on you. If you don't have Shining Star, consider doing the following: Protect on first turn, then cast Permanence on each chr individually - you want to at least reduce mgd taken. As for PS, equip at least one of each elemental Break, then spend the rest of PS in boosting your RES. For healing use Life Flame. TUTORIAL: Here's the trick Demon is using - if at any turn in battle you attack Demon with 1 or 2 chrs, it'll become immune to all damage. When it is, it'll counter anything with [1.]. Immunity may go away in turn where you use all three chrs to attack. So to recap: protect yourself against taking damage, use Life Flame to heal when necessary (throw Force Carrot if you need to), and make manual turns, where Rudy goes first, so all team will act after Prophet. When your at full HP, launch an offensive of two turns: Rudy Boosted Shell, Jack Speed Fang and Cec first Fragile and then any element spell or summon. Use Gella Card on Demon, and Lucky Card on anybody who you think needs a bump in levels. Don't forget to heal/revive chrs if they get killed. Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA Material to invoke Shining Star, and have her cast Command Replay, which will now be cast at all three chrs at once. By second turn she'll have enough FP for another round of Shining Star invoking, only this time cast Permanence. Now, all actions you do will be repeated at the end of turn (but same conditions must be met!). CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F31: After the battle you get PS WINDBREAKER 3. Exit SE. F32: Exit NW. F1: Use a Duplo on W door, exit W. F2: Get SMALL FLOWER, 3x FORCE CARROT, & PS FIRE BREAK 2. Exit NE. F1: Exit N. F3: Exit N. F4: Read the book, exit NE. F5: Ascend the stairs and take S exit. F6: Ascend the stairs, get 10000 GELLA, & MAYOR'S HOME, take N exit. F7: Ascend the stairs and take S exit. F8: Watch a bunch of scenes... REFERENCE: WildArms0674-WildArms0695 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Team auto-goes to Adlehyde Castle. LOCATION OF ARCTICA CASTLE is revealed - when in control, return to Adlehyde. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] Enemies : None Items : ITEM LIST ID - #IL006 [ ] 008. Dispellado (after a certain event) - PR [ ] 009. Broken Helm (after a certain event) - PR [ ] 010. Castle Defense (after a certain event) - OS Chests : none Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Give Tom Mayor's Home and 3000 gella, then go fight 2 random battles to have another house repaired. This time it is E house - CONGRATULATIONS! The town has been rebuild! Let's reap the rewards. 1st: Examine the monument in the center of the town to receive CASTLE DEFENSE. Heh heh heh - invoking Castle Defense protects vanguard against all negative status ailments, except fallen. 2nd: Enter the inn, and talk to the guy in SW corner to receive DISPELLADO. 3rd: Enter the hospital to receive BROKEN HELM. 4th: Enter Tom's and give him the Helm, along with 5000 gella. Go fight 2 random battles, then back to Adlehyde and visit the hospital again. Talk to Bart... when you exit to world map now, throw a look at nearby beach. Why, it's Sweet Candy II! When you board, stand in awe at its speed. REFERENCE: WildArms0696-WildArms0700 WARNING: When sailing the seas, there is a chance that you will enter a boss battle against golem Leviathan. As such it may be a wise idea to save your game before going sailing. Drop by Secret Garden again. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Take whatever Nectars grew and sacrifice them to increase Nectar's growth rate. At this time I maxed it out. Still, leave them growing, so you can get 99 of them. Done, now exit to world map and teleport to Baskar. I will now stop mentioning dropping by Secret Garden to take stuff -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T05 - BASKAR VILLAGE [X: 20000, Y: 3800] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Go visit the chief and Magic Staff his dog, who will tell you the LOCATION OF PERPETUAL ENGINE. It is found just NE from Baskar. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BONUS DUNGEON #B02 - PERPETUAL ENGINE [X: 21800, Y: 5600] Enemies : none Items : ITEM LIST ID - #IL052 [ ] 001. Alter Part - CH [ ] 002. 1000 gella - CH [ ] 003. Crest Graph (24th) - CH [ ] 004. 5x Revive Fruit - CH [ ] 005. PS Angel Quill 2 - CH [ ] 006. 3000 gella - CH [ ] 007. PS Clear Chime 2 - CH [ ] 008. PS Memoirs Pen 2 - CH [ ] 009. PS Moon Stone 2 - CH [ ] 010. PS Fire Break 2 - CH [ ] 011. PS Defend 2 - CH Chests : 12 (11 cleared, 1 remains) Duplos : none needed Level : lv48-52 Notes : nothing of importance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There's only one huge room with many wheels, pillars, switches and stuff. Think of the room as a clock, with counters and stuff. Let's begin and slowly work our way around the room, starting with: - 1 o'clock : bomb the globe switch, push the button reward: ALTER PART - 2 o'clock : use Hanpan to step on the switch, push the button reward: 1000 GELLA - 3 o'clock : Tinder Staff the torch, push the button reward: CREST GRAPH (24th) - 4 o'clock : use Radar to uncover hiddeb switch, step on it, push the button reward: 5x REVIVE FRUIT - 5 o'clock : hook the post across the gap, push the switch reward: PS ANGEL QUILL 2 (then hook the other post) - 6 o'clock : Magic Staff the cat, push the switch reward: 3000 GELLA - 7 o'clock : put on Mighty Gloves, grab the valve and turn it clockwise (to the right), push the button reward: PS CLEAR CHIME 2 - 8 o'clock : Change Staff two red gems, push the button reward: PS MEMOIRS PEN 2 - 9 o'clock : Jump Boots the jump panel, push the button reward: PS MOON STONE 2 - 10 o'clock: Wind Staff the globe switch, push the button reward: PS FIRE BREAK 2 - 11 o'clock: lob a Grenade at the globe switch, push the button reward: PS DEFEND 2 For the crystal blocking passage to final button, you need Jack's Guitar, so leave it for later. Return to Baskar. REFERENCE: WildArms0701-WildArms0712 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T05 - BASKAR VILLAGE [X: 20000, Y: 3800] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Drop by magic guild and bind Turbulence. Now exit to world map and depart for Arctica Castle (W from Caging Tower). Save your game before entering! Equip Jack with PS HP Ups, PS Defense Ups, PS Criticals, PS Counter Ups, PS Blockers, and PS Floral Arts. Now enter the castle... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D26 - ARCTICA CASTLE [X: 6800, Y: 21275] Enemies : no.321 (BOSS) Items : ITEM LIST ID - #IL053 [ ] 001. PS Critical 2 - AU [ ] 002. Brave Seal - AU Chests : 7 (0 cleared, 7 remain) Duplos : 3 needed (0 used, 3 remain) Level : when boss is killed, lv50 Notes : nothing of importance Books : "It Came Time to Stand, Duchy", "The Record of the Guardian Knights Corps" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Immediately we have BANZAI! May I have your attention, please? ------------------------------------------------------------------------------- BOSS BATTLE!!! JACK VS VALKYRIE QUARTER KNIGHT ------------------------------------------------------------------------------- VALKYRIE QUARTER KNIGHT'S STATS (no.321) [HP invisible] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR 46 | 6800 | 17600 | 6800 | NTH | HLV | ACT | WKN | NTH | NTH | HLV | NTH - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATT | DEF | MAG | RES | REA | ACC | EVA 282 | 89 | 106 | 109 | 245 | 243 | 220 - - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - - LIFDRAIN | GRAV | FRAGILE | FEEBLE | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB - | - | - | - | - | - | - | - - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - SICKNESS | POISON | SLEEP | CONFUSION | PETRIFY | FALLEN - | - | - | - | - | - Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 0 - Steal PS Critical 2 - 100 | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Azrael - VS one chr - phd 2. Harken Tempest - VS all chrs - phd 3. Laser Silhouette - CATT VS one chr - phd 4. Reflex - self - will counter any attack received during current turn 5. [innate Blocker, 20% chance] - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Boss' [1.] hits for 250 dmg, [2.] deals 300 dmg to all (well, one only, since there's only Jack in this battle), [3.] does 500 dmg. She relies on physicals only, and you have Jack only in this battle. On 1st, 4th, 7th and so on turns, she'll use [4.] on self. If she's attacked during this turn, you'll get countered. On 3rd, 6th, 9th and so on turn she'll be using [2.], which hurts a bit, so try to shape up your HP before that happens. On other turns she'll be using her regular attack. This is merely a slugfest, where all that counts is: don't attack (or heal), attack, guard, don't attack (or heal), attack, guard, and so on. Use Lucky Card on Jack, and Gella Card on boss. CONGRATULATIONS! YOU ARE VICTORIOUS! ------------------------------------------------------------------------------- F1: Nooooo, and I was just beginning to like you! You're awarded with PS CRITICAL 2, & BRAVE SEAL (Lion Idol is gone from your inventory). REFERENCE: WildArms0713-WildArms0715 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Team auto-goes to Adlehyde Castle. LOCATION OF KA DINGEL is revealed - wow, they even give you coordinates [X: 15300, Y: 5300]. Hehe - when in control, go to the room in the castle where you have used Shield Badge looong ago. The guard is no longer standing near the right sword relief, so use Shield Badge and enter Under Adlehyde dungeon. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RECRUITING OPTIONAL CHARACTER EMMA HETFIELD - BEGINNING -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Yes, you're about to get your first optional permanent playable character! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D05 - UNDER ADLEHYDE [X: 16000, Y: 17410, inside Adlehyde] Enemies : none Items : ITEM LIST ID - #IL010 [ ] 007. 5000 gella (Jump Boots, Grenade, Change Staff) - CH [ ] 008. 2000 gella (Grenade, Change Staff) - CH [ ] 009. PS Counter Up 2 (Grenade, Change Staff) - CH Chests : 6 (6 cleared, 0 remain) Duplos : none needed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1: Exit S. F2: Bomb the crates, exit S. F3: Grab onto the grating and hoist up. Drop down to the S, and exit W. F4: Bomb the crate for white gem, then lob a Grenade at the other crate to reveal another white gem. Change Staff it, then follow the path and Jump Boots the floor switch to open up N door. Exit N. F7: Exit W. F8: Get 5000 GELLA, exit E. F7: Exit SE. F4: Follow the path, bomb the crate for white gem, then lob a Grenade at the other crate to reveal another white gem. Change Staff it, then take the path leading under the grating, cling onto it, hoist up, exit NE. F2: Exit E. F5: Grab onto grating, hoist up, drop off to the E. There's a couple of crates near S exit from this room. Lob a Grenade to destroy them and to reveal white gem. Change Staff it, loop around the room, exit NE. F11: Exit E. F12: Perform "cling onto the grating & hoist up" combo thrice to reach the top, here grab the valve and turn it anticlockwise (to the left) to open up SE exit, then drop off N, and take N exit. F13: Get 2000 GELLA, exit S. F12: Drop off near W wall, exit W. F11: Stand on the plank in the water, and then bomb the four crummy stone pillars to blow them up. Exit SE. F12: Exit SE. F14: Get PS COUNTER UP 2, then bomb the weak spot in the floor to make a hole. Jump down. F15: CONGRATULATIONS! You've recruited your first out of three chrs! Her starting levels are affected by average level of your current party members. Examine S door and you'll auto-go to Adlehyde. REFERENCE: WildArms0716-WildArms0721 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RECRUITING OPTIONAL CHARACTER EMMA HETFIELD - END -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Depart for world map. Take a look at main map - you'll see a new island ring having appeared NW from Devil's Playground. This is where Ka Dingel is located. Also, remember at the end of one cutscene when a beam hit Elw teleporters in space, causing them to malfunction? If you use Elw Pyramids from now on, there's a slight chance that your teleport may misfire, and you'll end up on another spot in Elw dimension, allowing you access to the Abyss. However, we won't go there just yet, as there's stuff to claim! For starters, retrace to Arctica castle. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DUNGEON #D26 - ARCTICA CASTLE [X: 6800, Y: 21275] Enemies : no.032, no.066, no.080, no.177 Items : ITEM LIST ID - #IL053 [ ] 003. PS Blue Circlet 3 (behind Duplo door) - CH [ ] 004. 10000 gella (behind Duplo door) - CH [ ] 005. PS Assist Blitz (behind Duplo door) - CH [ ] 006. Migrant Seal (16th) (behind Duplo door) - CH [ ] 007. Dirty Dog Tag - OS [ ] 008. Burnt Dog Tag - OS [ ] 009. Rusty Dog Tag - OS [ ] 010. Broken Dog Tag - OS [ ] 011. 2x Duplicator (behind Duplo door) - CH [ ] 012. Crest Graph (25th, behind Duplo door) - CH [ ] 013. Cut Dog Tag - OS [ ] 014. Bent Dog Tag - OS [ ] 015. Old Dog Tag - OS [ ] 016. PS Defense Up 3 - CH [