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Original Command/Force/Skill FAQ

by jinsun

Wild Arms: the Vth Vanguard
Region: NTSC-J/NTSC-U/C
US Release: 8/28/2007
Original Commands, Force Abilities, and Personal Skills FAQ	
Started: 03/28/2007
Finished: 03/28/2007 
Author: Woo-Jin Song
Copyright (c) Woo-Jin Song all rights reserved
Version Kkunnaeda

Table of Contents							

Version History [VH]
Legal Information [LEG]
Introduction [INT]
Original Commands [OC]
Force Abilities [FA]
Personal Skill [PS]
-Unique Personal Skill [UPS]
-Medium Personal Skill [MPS] 
Combination Arts [CA]
Credits [CRD]

Version History [VH]						
Version 1.0: Completed list and effects.
Version 1.1: Fixed description of Turn Shift.
Version 1.2: Fixed some minor errors, added in Combination Arts.
Version Kkunnaeda: Changed some skills to official US Translation mainly 
summons.

Legal Information [LEG]						
This FAQ is intended for PRIVATE use only. It cannot be used in ANY way 
for commercial business, in part or in whole.  It can't be given away as 
award nor can it be given away with the game. The guide cannot be used 
for profitable or promotional earnings. Breaking any of these rules is in 
direct violation of copyright law. 
	
This document is protected by copyright law and international treaties. 
Unauthorized reproduction and distribution of this document, or any 
portion of it, may result in severe civil and criminal penalties, and 
will be prosecuted to the fullest extent possible under the law. Any 
characters, names, places, or miscellaneous objects are copyright of 
their respective owners.

The following sites are only allowed to post this FAQ:
http://www.gamefaqs.com
http://www.neoseeker.com
http://wwww.supercheats.com

If you see it this FAQ anywhere else please let me know via e-mail which 
is [email protected]

Introduction [INT]							
Hello, Woo-Jin Song again, I decided to write this particular FAQ due to 
the request of VeghEsther and for anyone else who has the Japanese 
version of Wild Arms: the Vth Vanguard. Note that these translations are 
not official and when the US version gets released I will adjust my FAQ 
accordingly to American translation, the official translations will be 
put in parentheses where the name does not somewhat match up. To view the 
Japanese text you will need to shift your browser to Shift-JIS now then 
on to the purpose of this FAQ. If you have any questions or comments you 
can send me an e-mail, but please make sure the game title is in the 
subject header. As usual I do not want any spam, hate mail or junk.

Original Commands [OC]						

These are magic spells that have various effects when used; there are 
several main types of Original Commands; Attack, Parameter Up, Parameter 
Down, and then your miscellaneous ones. You must have a medium equipped 
to be able to use any of the Original Commands. In this section as well 
as the Force Ability section I will list the medium and then which 
Original Commands that particular medium has. Each medium has five 
Original Commands to learn for a total of 30.

Medium of Heaven (Sky Medium) 
�u���X�g�FBlast - Use Fire, Wind, Earth, Water and Devastate by standing 
in the Fire, Wind, Earth, Water Leypoint and any other hex to use 
Devastate, Damage Factor 175. Learn at Level 2
�A�u�\�[�u�FAbsorb - Drain l0% of character's max MP from enemy and 
transfer it to character. Learn at Level 12
�n�C�@�u���X�g�FHigh Blast - Use Hi-Fire, Hi-Wind,  Hi-Earth, Hi-Water and  
Hi-Devastate by standing in the particular Fire, Wind, Earth, Water 
Leypoint and any other Hex to use Hi-Devastate, Damage Factor 215. Learn 
at Level 25
�G���f�������X�FEndurance - Increase the length of time a effect is on the 
hex. Learn at Level 50
�T�N���t�@�X�FSacrifice - Expend character's HP to deal non-elemental 
damage to the enemy hex upon use this puts character in critical status. 
Learn at Level 90

Medium of Sea 
�q�[���FHeal - Restore small amount of ally HP, Recovery factor 200. Learn 
at Level 2 
�����@�C���FRevival - Restore an ally from unconscious into user's Hex. 
Learn at Level 12
�n�C�@�q�[���FHigh Heal - Restore larger amount of ally HP, Recovery factor 
400. Learn at Level 25
�p�b�V�����A�N�g�FPassive React - Decrease enemy hex DP and EP. Learn at 
Level 50 
�n�C�@�����@�C���FHigh Revival - Restore an ally to Max HP from unconscious 
into users Hex. Learn at Level 90

Medium of Sword
�N���b�V���FCrush - Borrow Hex characteristic to deal physical damage to 
enemy, Damage Factor 190. Learn at Level 2
�N�C�b�N�FQuick - Increase Hex Reaction and Evasion. Learn at Level 12 
�w�s�B�@�N���b�V�FHeavy Crush - Borrow Hex characteristic to deal heavy 
physical damage to enemy, Damage Factor 230. Learn at Level 25
�|�W�e�B�����A�N�g�FPositive React - Increase Hex DP and EP. Learn at level 
50
�n�C�p�FHyper - Increase Hex Attack and Magic. Learn at Level 90

Medium of Luck
�A�C�e���X�e�B�[���FItem Steal - Steal enemy item. Learn at Level 2
�t���W���C���FFragile - Decrease Hex Defense and Resistance. Learn at Level 
12
�X���_�E���FSlow down - Decrease Hex Reaction and Evasion. Learn at Level 
25
���C�t�h���C���FLife Drain - Drain HP from enemy and transfer it to 
character. Learn at Level 50
���A�X�e�B�[���FRare Steal - Steal enemy rare item. Learn at Level 90

Medium of Mountain
�v���e�N�g�FProtect - Increase Hex Defense and Magic Resistance. Learn at 
Level 2
�^�[���V�t�g�FTurn Shift - Next character in rotation gets an extra turn. 
Learn at Level 12.
�V���b�g�A�E�g�FShutout - Prevent entry or exit from affected Hex. Learn at 
Level 25
���C���t�H�[�X�FReinforce - Increase the amount of FP received for actions. 
Learn at Level 50
���W�F�l���C�V�����FRegeneration - At the beginning of each turn HP recovery 
for affected Hex. Learn at Level 90

Medium of Moon 
�a�B�X�y���FDispel - Remove all positive effects on targeted Hex. Learn at 
Level 2.
���v���X�FReplace - Switch Hex positions with another ally or enemy. Learn 
at Level 12.
�M���U�[�FGather - Gather all allies or enemies into one Hex. Learn at 
Level 25
�A���\���C�g�FIsolate - Separate allies or enemies randomly into different 
Hex. Learn at Level 50.
�����h�X�e�B�[���FLandscape - Acquire all negative and positive effects from 
targeted Hex and transfer to users Hex. Learn at Level 90

Force Abilities [FA]						

Force abilities are special commands you can do, they all require a 
specific amount of FP before they are available for use and have 
different effects, Combination Arts fall underneath the category of Force 
Abilities. Each medium has four force abilities to learn and each 
character has a Combination Art with another character, totaling 24 Force 
abilities and 15 Combination Art. I will only list the FA for each medium 
and the amount of FP needed to execute them.

Medium of Heaven 
���C�`�F�\�W�FLey Change - Changes the elemental attribute of the Ley 
Points on the field. Cost: 25 FP, learn at Level 8. 
�G�N�X�e���V�����FExtension - Extends the Original Command to all Hex, note 
that some Original Commands can not be used with Extension e.g. Endurance 
(Extend). Cost: 50 FP, learn at Level 18. 
MP�`���[�W�FMP Charge - Restore MP by extracting it from hex. Cost: 75 FP, 
learn at Level 35.
�\���X�@�G���X�FSolais Emsu - Summon Solais Emsu Magical Damage, Targets 
all enemy Hex,  Damage factor is 720 + number of allies in same hex. 
Cost: 100 FP, learn at Level 70

Medium of Sea
�W�����v�FJump - Move user to targeted hex. Cost: 25 FP, learn at Level 8.
�G�N�X�e���V�����FExtension - Extends the Original Command to all Hex, note 
that some Original Commands can not be used in conjunction e.g. Revival, 
Passive React, High Revival. Cost: 50 FP, learn at Level 18.
�N���e�B�J���q�[���FCritical Heal - Restore 10,000 HP by extracting it from 
Hex. Cost: 75 FP, learn at Level 35.
���J�[�f�B�A�FLucadia - Summon Lucadia, Heals all Ally Hex for 10,000 HP, 
dispels all negative effects, and revives any fallen allies. Cost: 100 FP, 
learn at Level 70.

Medium of Sword
�W�����v�FJump - Move user to targeted hex. Cost: 25 FP, learn at Level 8.
�\�j�b�N�r�V�����FSonic Vision - Always activate a critical hit (or Finest 
Art if you have Punch Glove or Sheriff Star equipped). Cost: 50 FP, learn 
at Level 18
�C���g���[�h�FIntrude - Allows user to go twice in a row. Cost: 75 FP, 
learn at Level 35. 
�G�N�C�e�X�FEquites - Summon Equites Physical Damage, Targets all Enemy Hex, 
if the Hex is occupied with an ally with a high physical attack, damage 
increases, damage factor is 720 + ally. Cost: 100 FP, learn at Level 70.

Medium of Luck
�~�X�e�B�b�N�FMystic - Extend item use to all Hex instead of single Hex. 
Cost: 25 FP, learn at Level 8.
�\�j�b�N�r�V�����FSonic Vision - Always activate a critical hit (or Finest 
Art if you have Punch Glove or Sheriff Star equipped). Cost: 50 FP, learn 
at Level 18
MP�`���[�W�FMP Charge - Restore MP by extracting it from hex. Cost: 75 FP, 
learn at Level 35.
�`���p�p���K�FChapapanga - Summon Chapapanga Physical Damage, Target all 
Enemy Hex. Damage factor is 450 + Enemies killed by summon are converted 
to items. Cost: 100 FP, learn at Level 70.

Medium of Mountain
�~�X�e�B�b�N�FMystic - Extend item use to all Hex instead of single Hex. 
Cost: 25 FP, learn at Level 8.
�C���r�\�V�u���FInvisible - Negates all damage dealt to hex during enemy 
turn, lasts until an ally goes again. Cost: 50 FP, learn at Level 18
�N���e�B�J���q�[���FCritical Heal - Restore 10,000 HP by extracting it from 
Hex. Cost: 75 FP, learn at Level 35.
�f�C�m�M�m�X�FDinoginos - Summon Dinoginos, targets all Ally Hex, increases 
parameters of each ally Hex. Cost: 100 FP, learn at Level 70.

Medium of Moon
���C�`�F�\�W�FLey Change - Changes the elemental attribute of the Ley 
Points on the field. Cost: 25 FP, learn at Level 8. 
�C���r�\�V�u���FInvisible - Negates all damage dealt to hex during enemy 
turn, lasts until an ally goes again. Cost: 50 FP, learn at Level 18
�C���g���[�h�FIntrude - Allows user to go twice in a row. Cost: 75 FP, 
learn at Level 35. 
�Z���X�h�D�FCelesdue - Summon Celesdue, targets all enemy Hex, decreases 
parameters in each enemy Hex. Cost: 100 FP, learn at Level 70.

Personal Skill [PS]							

Personal Skills are skills that affect various things; they can do 
anything from having a probability of countering an attack to increasing 
stats, all skills are passive. Each medium has five personal skills to 
learn, thus totaling 30. In addition to the Personal Skills learned from 
a medium, each character has one Personal Skill unique only to them.

Unique Personal Skill [UPS]					
Dean: Double Critical - When a critical hit activates the amount of 
damage dealt is doubled, this also applies to Finest Arts.
Avril: Double DP - When she uses the Attack/Shoot command probability of 
DP damage doubled.
Rebecca: Continuous Shot - Has a low probability of attacking 2-5 times 
when Shoot command is used.
Greg: Shoot and Guard - Probability of Auto Guard Personal Skill being 
activated after attacking.
Carol: Shoot Anywhere - Her attacks are not limited to just one direction, 
she can hit an enemy from everywhere, however damage dealt varies.
Chuck: Damage Up - The lower his HP is the more damage he deals.

Medium Personal Skills [MPS]					
Medium of Heaven (Sky Medium)
�W�F�����FGem Convert - When an enemy is killed by Blast or Hi-Blast party 
receives the corresponding gem to the particular element; Fire, Wind, 
Earth, Water, Devastate. Learn at Level 4.
�}�W�b�N�u���b�J�[�FMagic Blocker - Fixed probability of nullifying magic 
attack directed at character. Learn at Level 15.
���C��MP�񕜁FMP Recovery - Restores MP at the beginning of each turn as 
long as character is standing in a Ley Point. Learn at Level 30.
����MP�Z�[�u�FMP Consumption Saver - MP consumption is cut in half. Learn 
at Level 60.
���C�����̓A�b�v�FMagic Up - +25 Bonus to Magic when character enters a Ley 
Point or is standing in one. Learn at Level 100.

Medium of Sea
�����U������: Instant Death Attack Invalid - Enemy instant death attack 
nullified on character. Learn at Level 4.
�m�������荞��: Critical HP Interrupt - If an ally falls into critical 
(red) status, then character equipped with skill jumps to the front of 
turn rotation regardless of who is next. Learn at Level 15.
���C��MP�񕜁FMP Recovery - Restores MP at the beginning of each turn as 
long as character is standing in a Ley Point. Learn at Level 30.
�񕜗�2�{: Double Recovery -  Doubles the amount of HP Heal and High Heal 
recovers. Learn at Level 60.
���C����R�A�b�v: Resistance Up - +25 Bonus to Resistance when a character 
enters a Ley Point or is standing in one. Learn at Level 100.

Medium of Sword
�J�E���^�[�FCounter - Fixed probability of counter attacking an enemy 
attack. Learn at Level 4.
�_�b�V���FDash - Hex movement becomes unrestricted. Learn at Level 15.
���C��HP�񕜁FHP Recovery - Restores HP at the beginning of each turn as 
long as character is standing in a Ley Point. Learn at Level 30.
�y�l�g���C�^�[: Penetrator - When an enemy is in critical their defense 
becomes invalid. Learn at Level 60.
���C���U���A�b�v�FAttack Up - +25 Bonus to Attack when character enters a 
Ley Point or is standing in one. Learn at Level 100.

Medium of Luck
FP�A�h�o���e�[�W�FFP Advantage - When battle begins Force Gauge is one bar 
full. Learn at Level 4.
�M�����A�b�v�FGella Up - Gella Acquisition is increased at the end of 
battle. Learn at Level 15.
���C�������A�b�v: ���C�������A�b�v: Reaction Up - +25 Bonus to Reaction when 
character enters a Ley Point or is standing in one. Learn at Level 30.
EXP�A�b�v�FExperience Up -  Experience acquisition is increased at the end 
of battle. Learn at Level 60.
���C�������A�b�v�FAccuracy Up - +25 Bonus to Accuracy when character enters 
a Ley Point or is standing in one. Learn at Level 100.

Medium of Mountain
�f�B�t�F���T�FDefender - Fixed probability of the character defending 
another ally in the same Hex. Learn at Level 4. 
�u���b�J�[: Blocker - Fixed probability of the character nullifying a 
physical attack directed at them. Learn at Level 15.
���C��HP�񕜁FHP Recovery - Restores HP at the beginning of each turn as 
long as character is standing in a Ley Point. Learn at Level 30.
���^���G�C�V����: Retaliation - Fixed probability of character deflecting 
physical damage back to attacker. Learn at Level 60.
���C���h��A�b�v: Defense Up - +25 Bonus to Defense when character enters a 
Ley Point or is standing in one. Learn at Level 100.

Medium of Moon
�ώ@: Observation - Adds more detailed information when using Analyze. 
Learn at Level 4.
�X�e�[�^�X���b�N: Status Lock - Hex occupied by character locks out all 
negative effects. Learn at Level 15.
���C�������A�b�v: Reaction Up - +25 Bonus to Reaction when character enters 
a Ley Point or is standing in one. Learn at Level 30.
HEX�N���[�i�[: Hex Cleaner - When character enters Hex it clears out all 
negative effects. Learn at Level 60.
���C������A�b�v: +25 Bonus to Evasion when character enters a Ley Point or 
is standing in one. Learn at Level 100.

Combination Arts [CA]						 

These are considered Force Abilities and consume your Force Gauge, I will 
only list the Combination Art, damage, and who learns it. Note that there 
are only 2 Character Combination Arts, no 3 Character or 4 Character as 
was the case in 4th Detonator.

�W���x�����o���c�g�FJavelin Bullet - Physical Attack, Target enemy Hex in a 
straight line, Damage factor 145. Cost: 25 FP, Characters: Dean and Avril. 
Combined Level: 10+
�g���K�[�����h�FTrigger Rondo - Physical Attack, Target all surrounding 
enemy Hex, Damage factor 160. Cost: 25 FP, Characters: Dean and Rebecca. 
Combined Level: 20+
���C�g�j���O�t�@���O�FLightning Fang - Physical Attack, Target any single 
enemy Hex, Damage factor 215 + Effective vs. Golems. Cost: 25 FP, 
Characters: Dean and Greg. Combined Level: 35+
�V���t�H�j�b�N���C���FSymphonic Rain - Physical Attack, Target all enemy Hex, 
Damage factor 170. Cost: 25 FP, Characters: Dean and Carol. Combined 
Level: 50+
�G���h���{���o�[�FEnd Revolver (Omega Revolver) - Physical Attack, Target 
any single enemy Hex, Damage Factor 260. Cost: 50 FP, Characters: Dean 
and Chuck. Combined Level: 65+
�I�[�o�[�\�[�T���[: Over Sorcery (Overhead Sorcery) - Magical Attack, Target 
around selected enemy Hex, Damage factor 170. Cost: 25 FP, Characters: 
Rebecca and Avril. Combined Level: 15+
�R���i�t�H�[���FCorona Fall - Magical Attack, Target any single enemy Hex, 
Damage Factor 295. Cost: 50 FP, Characters: Rebecca and Greg. Combined 
Level: 40+ 
�W�F�m�T�C�h�T�[�J�X�FGenocide Circus - Physical Attack, Target all enemy 
Hex, Damage Factor 190. Cost: 50 FP, Characters: Rebecca and Carol. 
Combined Level: 56+
���t���N�g�t�����[�FReflected Flower (Flower Barrage) - Physical Attack, 
Target any single enemy Hex, Damage Factor 265. Cost: 50 FP, Characters: 
Rebecca and Chuck. Combined Level: 74+
�w�����Y�Q�[�g: Heaven's Gate - Magical Attack, Target all enemy Hex, 
Damage Factor: 195. Cost: 50 FP, Characters: Avril and Greg. Combined 
Level: 30+
�~�X�g���e�C���[��: Mysteltainn Zero - Magical Attack, Target any single 
enemy Hex in a straight line, Damage Factor: 195. Cost: 25 FP, 
Characters: Avril and Carol. Combined Level: 59+
�N���C���K�[�f��: Climb (Climbing) Garden - Magical Attack, Target all 
enemy Hex, Damage Factor: 130. Cost: 25 FP, Characters: Avril and Chuck. 
Combined Level: 68+
�O���O�j���G�t�F�N�g�FGungnir Effect - Magical Attack, Target any single 
enemy Hex, Damage Factor 220 + Effective vs. Flying. Cost: 25 FP, 
Characters: Greg and Carol. Combined Level: 53+
�W���b�W�����g�q�[�g�FJudgment Heat - Magical Attack, Target enemy Hex in a 
straight line, Damage Factor: 240. Cost: 50 FP, Characters Greg and Chuck. 
Combined Level: 77+
�{���e�B�b�N�N���[�FVoltic (Electric) Claw - Physical Attack, Target enemy 
Hex in a straight line, Damage Factor: 220 + Effective vs. Golems. 
Cost: 50 FP, Characters: Carol and Chuck. Combined Level: 71+

Credits [CRD]								

VeghEsther: Probably wouldn't have actually compiled the FAQ if he/she 
didn't say they wanted a reference to look at.
Media Vision: Developing this great game
SCEI: for publishing it